WEBVTT

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We are back here after 10 years of bigger and better for this year's world championships.

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We got Pokemon XP as well.

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There is so many exciting things.

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So here on your countdown show, we want to break it all down for what you want to

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watching and experiencing this entire weekend. Hi everybody I'm Joshua I'm

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gonna be talking about Pokemon Unite. We got Amanda talking about Pokemon Go,

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Ethan talking about the Pokemon Trading Card Game, and Rosemary talking about

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the Pokemon Video Game. We obviously have so much to talk about. The

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competition is so exciting. These halls are already packed with competitors

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and fans alike. We have a lot of major things to talk about one of which

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we are sitting on right now this stage is incredible. Everyone is already getting a

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first look at it. Rosemary what's one of the coolest things you've seen

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either here or at the convention so far? Well I gotta agree with you this stage

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looks amazing but it isn't just a stage. We have so many activations all

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around San Francisco. There's even a Pokemon Go stamp rally so you can see

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some of what San Francisco has to offer. It's gonna be impossible to do

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this weekend.

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Shereva, you're eating.

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Yeah, I mean, these events, year after year, continue to grow and expand.

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There's more and more to do each year.

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The competition becomes even more intense as players continue to hone their skills

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in all of the games.

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It's going to be an incredible weekend.

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Yeah, just bouncing off of that.

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Thirty years for Pokemon, like you said, Rosemary.

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Ten years now for Pokemon Go.

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It's been absolutely incredible, especially as a Go player to see everything there has been to do in San Francisco.

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this event I said bigger and

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better right during the

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it really is I'm so excited for

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all the competition that's

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going to happen on this main

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stage but this convention hall

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goes for what seems like miles

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that direction and there's

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Pokemon everywhere surrounding

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us I wouldn't have it any

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other way it is so so fun but

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our job is to focus on what's

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going on here on the main

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stage and in the tournament

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hall all weekend long so we

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want to talk about what you

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should be looking to watch

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this weekend we're going to

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to start off with some major storylines.

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So Rosemary, what is a major storyline

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of the video game that people should be paid attention to?

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Well, the highlight of the weekend

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is that this is the first world championships

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for Pokemon champions.

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And what better way to be able to kick off

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this game's life cycle than to crown a world champion

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who's got mega evolution back.

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It's going to be just such a great display

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for all of our top trainers around the world

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to show what they've got for Pokemon champions.

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awesome. How about TCG? It's really around that one big bad Pokemon, Dragapult, E.X. You

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can't run and you can't hide from them. He is everywhere, especially with top trainers

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bringing him to the world championship. So we're going to see if there's another deck

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that could be thrown in. We had a similar meta game 10 years ago to very dominant

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decks, very dominant archetypes. And it was actually a rogue deck that was able

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to take the tournament down so who knows we could see another surprise back in San Francisco after 10.

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Oh I love that. A look back is so fun. I know we have the museum as well here in the venue.

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I'm not sure if that rogue deck is featured. I sure hope it is. There's a lot of cool moments

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throughout TCG's history. But how about for Pokemon Go, Amanda? What should we be looking

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forward to watching all weekend long? So I feel like Go is in this unique position right now.

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We're kind of at the vent diagram middle between the video game and Unite because

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as the video game has moved on to a new thing.

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This will actually be the last season for Go to have

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an individual world champion as we are moving to 3 vs 3

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for the World Championships next season.

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So that's a big act of it that I think a lot of people

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are really hoping that they'll be able to play.

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Yeah, I mean you've had a few World Champions already

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and one more to take that solo throw is so exciting.

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Pokemon Unite, we are in a bit of a sweet and sour situation.

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It is the final time for Pokemon Unite at the World Championships.

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However, we could not have picked a bigger stage, bigger venue to crown our final world champion.

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That is going to be the major storyline to watch.

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There is going to be one final team raising that trophy at the Chase Center this weekend, by the way.

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We're switching venues and going to one of the biggest at San Francisco,

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has to offer for our grand finals.

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That is going to be just incredible.

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I cannot wait to see all of the competitions all day long on that championship Sunday.

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It's going to be a lot of fun.

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So that is why we think you should be watching,

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but maybe you're asking, who should I be watching?

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Well, that's our next job.

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So, Rose Mary, what players do we have to watch

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in the video game over the weekend?

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It was so hard to just narrow it down

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to three competitors because it is the world championships

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and we've got the top trainers from around the world

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that are going to be competing there this weekend.

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But we've got Wolf Glick, Marco Silva, and Ko Tsukide.

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As your players to watch for the video game,

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Wolf Glick needs no introduction.

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This man won the World Championships 10 years ago,

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and now it could be his time to get a second title.

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He came off the back of the second place

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at the first regional championships

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that we had in Pokemon Champions,

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and he's always a meta innovator.

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He thinks about what is going to be strong

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and how can I beat that,

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and that's why he had mega steel eggs

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at back regional championships.

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Marco Silva from Italy is going to be our next player

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watch he is a three-time international champion. Only one of few competitors I

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can say that they've even won twice but he's missing the elusive world

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championship title. So that's why I saw on him this weekend to see if he can

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finally claim that. Last but certainly not least, Ko Tsukide. He is a world

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champion from the seniors division in 2019 but Ko has been on an absolute

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international tear this season. Top cutting both the international championships that he attended

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as well as the Japan Nationals just a couple of months ago. So if there's anybody that you should

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be keeping an eye on in Japan, it is Ko. Wow, I mean the absolute line up there on the vision.

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We had people cheering in the crowd just a player. Some players still want. So yeah,

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some huge faces of the community here at the World Championships. So exciting. I know the

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the trading card game is no exception though.

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Even who should we be watching over the weekend?

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Of course this year, no exception.

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We've got international talent coming from all over the world.

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Our three players to watch part from.

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A mixture of different regions, Yoshiyuki Yamaguchi,

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player for many, many years, had a great season coming over

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to regional championships.

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It used it in taking it down.

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Eyes are definitely on him to see if Japan can win a world

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championship on their 10th anniversary.

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Tour direct love, no introduction for this man.

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Did the Global Circuit the Grand Slam.

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The only player to win all four international championships

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is also missing that elusive World Championship title.

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Got so close in the Oklahoma,

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he's still looking for that championship win.

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And of course our defending World Champion,

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Wiley McKay, can't write off the back of Gardevoir

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this year, but he's a very talented player.

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We'll have to see what that he decides to bring this year

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to see if he can become a repeat champion.

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Interesting.

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OK, it's maybe even a rogue option for Riley McKay.

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We'll have to see.

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I know you're already talking about Big Bad Dragonbolt.

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Do you think all three of these players to watch

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are bringing the notorious, maybe infamous,

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Dragonbolt this weekend?

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I know I can probably speak for TOR.

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Now TOR has played Dragonbolt to a lot of different events,

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but he loves his trade ability on Souraward.

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He played that to the North American International Championships where he made top cut.

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I wouldn't be so shocked to see him come back with another innovative Zoroark build

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and try and take down his tour.

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And is that about the spirit of the World Championships?

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Trainers with their iconic partner Pokemon.

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I mean, that just fits the bill.

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How about for Pokemon Go?

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Any players to watch that you should ever rise on?

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Oh, boy. There are so many talented Go players.

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And I know that we've stayed in Go since we've been a little bit relatively more new

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We haven't had any repeat world champions, but the keyword is yet because the first person we want to look at here is feels a boy last season's and I'm world champion.

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He is from India, but he's actually had a chance this season to play a couple times in North America and also international championships and has top cut during those.

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So he is still really going through the season quite ferociously.

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next up, we have night time

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Closher. We're gonna call him a Mr. Worldwide at this point because he's been playing in North America, Europe and

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Oceania. He also got first place at the Latin American International Championships. He is also

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leading NA on the leaderboard. So definitely a player that wants to be able to get this

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World Championship title. And last foot again, we can't say last but not least, we're always saying

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But we have to really say this because the Spanish sensation

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Pataman is arguably the best trainer in Pokemon Go right now.

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I think you could ask 10 trainers and probably 10 out of 10 will say that he's

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had the best season. He was the champion of EUIC,

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two years in a row. He was our finalist last season in Anaheim

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and I think a lot of people are wondering if he's going to take it all

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the way this year. I love that. I mean the World Championships always has

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that vibe. It's a championship of champions every single time. It feels like Pokemon Go,

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really leaning into that this time around. Well, I gave everybody else the chance to say

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three players to watch. I'm of course going to allow United to talk about 15 players to watch

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and they're going to be sectioned off into three different teams. We have some teams coming from

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all over the world, of course, just like every title. And the first one we got to talk about

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is Fennel from Japan.

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This team is unbelievable.

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To tell you the truth, it doesn't feel like they know how to lose the video game.

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At any point in time, every single championship this team has been a part of.

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This year, they have won in the R-Former World Champions in Honolulu just a couple years ago.

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This team is looking on a whole nother level.

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Moving on to the next team though, in North America is Root Dignitas.

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So, Rob, you're not a huge fan of Umbreon there.

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I am, I got a pin sport.

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But Zagreb leading the way for Rue Dignitas.

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This team is looking amazing this year.

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Champions at LAIC and at NAIC this year,

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as well as a really strong performance in the Asian Champions

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League.

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A lot of players on that team hunting for a world

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championship title.

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But this couldn't be the one to do it.

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Take a look at their group stage later on the United

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Show, though.

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Crazy start for their tournament.

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And after them, we have the reigning world champions,

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Peru unites. Last year in Anaheim, we're able to dominate the competition in the arena. They're looking to do so again.

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It was a stream season for this team, ups and downs, but they are on the up going into the world championships when they won the Latin America Regional League.

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Taking down future in Brazil, Latin America, South and North. So, doing the amazing season, they look poised to be a real contender at this time.

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So that is going to be what the major storylines we think you should be watching this weekend and some of the players that you should be watching.

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We also want to give you even more reasons to be watching the world championships as well as all the broadcasts associated.

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We got drops, we got distros, Rosemary, what are we giving away in the video game?

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Well, well, well, we do have an incinerator that you can drop inside Pokemon champions for just watching

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60 minutes of the stream and alongside of that you're also giving away some other in-game items

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So that if you don't want to use incinerator on your next team

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You can actually get and recruit it for a new Pokemon and train it up

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So make sure that you're sticking around watching the stream

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Out of the recent launch of champions a lot of new resources even if you're a new player

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These seem like great drops that you could add to your collection

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Maybe get some of those Pokemon recruited onto your team even I know the trading card game

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You got a few of these lined up. So what's going on in the world of drops in the trading card game?

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We've got a whole mixture of things look at all those things you can get within the Pokemon trading card game live

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Of course those exclusive worlds accessories that box

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some cosmetics for your avatar.

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There's a mixed zero or a place of the mega zero or a EX.

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It's got two of the special art rare.

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So, you know, nice way to fling out your deck a bit,

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as well as a special world's loop frame.

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Get all of that from watching this stream.

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It's gonna be plenty of awesome action this weekend.

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Awesome.

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Yeah, I mean, huge shout out to Ethan, by the way.

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At home, I'm sure you can read that just fine

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on your screen, but that is some small font

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that Ethan was able to read on the monitor

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that we have in front of us.

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So, big behind the curtain there

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a great work Ethan that's in the trading card game for trading card game live but how about for

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Pokemon go what have we got for drafts? Ethan's eyesight is impeccable but for go there's also

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some very cool things that you are going to be able to do just by watching and the main thing

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you can see him raising that trophy there you will be able to get a tinketon based off of Bill's

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voice team last year that he was able to take that world championship not only that you're

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going to have a little choose your own adventure for watching 30 minutes you can choose between

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going down a licky ton toad dial or the rooper path so I don't know guns what would you pick it

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we're playing oh i'm going toad all the ways i love her oh come on i mean it wouldn't even be

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you're going blooper yeah class i was so good either what are you picking

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i agree bonsai is pretty cool i got a lot of you i like it i have to go licky licky is probably

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gonna be the major pokemon in armada so pay attention to that this weekend but yes you've

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You've got to want to make sure you're watching because you'll get a lead TM as well so you can use that to take away a charge cat on your Pokemon.

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Oh, I love that. Prepare for future competitions. Leave it in the Pokemon Go season. That's a great job. Great time to do it right now.

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Pokemon Unite, we've got some really cool drafts this time around for the World Championships. Of course, we've got your classics, that World Championship sticker.

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But we also have License Art and then one of my favorite drafts that we have ever had.

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If you watch Worlds for 45 minutes, you actually get a license of Pokemon that you can play in-game,

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one of the five Pokemon that Peru used to win that game-winning match in Anaheim last year.

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Leafy on Side-Up, Zeishian in Teleon and Crustle, those middle two, Zeishian and Side-Up.

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Those are going to be meta-relevant threats this weekend.

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They're going to be banned, they're going to be picked.

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We're going to see a lot of them on the Pokemon United broadcast.

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So we have so many rewards that you can be getting for watching any of our games

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I know in the Pokemon XP broadcasts

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We also have things to be given away so check out so many amazing moments at this year's World Championships in 2026

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Which is well not exactly a rerun, but a return as 10 years ago

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The World Championships was held here in San Francisco

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Love getting the chance to showcase Pokemon to this incredible city yet again

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And let's go to some nostalgic mood a little bit.

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So we want to say one of maybe our favorite

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competitive memories of all Pokemon Rosemary.

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How about you?

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Being in San Francisco, it just makes me remember our time

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in Japan just a couple of years ago.

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Another way that we could commemorate a huge milestone

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for the Pokemon franchise.

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And so to see how the city was set up

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for everyone to enjoy and how San Francisco is now,

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It's just a great time to be a Pokemon fan.

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Absolutely, Ethan.

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How about you?

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Got a flashback to 10 years ago.

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What a tournament it was before in San Francisco.

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The change inside from a hotel ballroom

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to now this incredibly expansive convention center.

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Really seeing that road deck take down the tournament.

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It's shocking the entire world.

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I'm really curious to see how it's going to happen.

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I lost a rapid fire for you, Lemberg.

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I mean, I think at the same point,

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to just being able to be in a stadium last season was such a big thing for a goal.

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Going from a stage to a stadium is absolutely incredible

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and we're going to get to go ahead and do it again this year.

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I cannot wait.

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I've loved all the world championships that we have had in previous years.

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It has been so fun.

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But like I said, we are getting bigger and better for this year's

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Pokemon XP and World Championship.

27:50.500 --> 27:54.220
San Francisco has been home to legendary Pokemon moments

27:54.220 --> 27:58.780
across so many of our titles, but this year it is going to be so fun.

27:58.780 --> 28:01.580
So let's throw it to our opening ceremonies.

31:24.220 --> 31:26.220
Let's get started with my body

31:26.220 --> 31:27.220
This is lonely

31:27.220 --> 31:28.220
Let me show you

31:28.220 --> 31:30.220
Show us who we are

31:30.220 --> 31:32.220
We've got some side to lonely

31:32.220 --> 31:34.220
Together here and now

31:34.220 --> 31:36.220
We'll touch the stars

31:36.220 --> 31:37.220
And then

31:37.220 --> 31:39.220
We'll do it all over again

31:39.220 --> 31:42.220
Cause even if we lose our way

31:42.220 --> 31:45.220
You know what we say

31:45.220 --> 31:47.220
Here we go

31:49.220 --> 31:52.220
Here we go again

31:52.220 --> 31:54.220
We go

31:54.220 --> 31:56.220
And didn't get a nice time

31:56.220 --> 32:00.220
Here we go

32:00.220 --> 32:05.220
Here we go again

32:05.220 --> 32:08.220
There is life still at stake

32:08.220 --> 32:11.220
We take it all in

32:11.220 --> 32:13.220
It's our strength

32:13.220 --> 32:19.220
Here we go again

32:19.220 --> 32:21.720
You rock, we need your faces

32:21.720 --> 32:24.720
I love us on the path to the unknown

32:24.720 --> 32:26.720
Still drawn to the edge of the ring

32:26.720 --> 32:30.720
I see you when we're walking victory road

32:30.720 --> 32:34.220
And I hope you and I are over again

32:34.220 --> 32:37.720
To see that every day in the day

32:37.720 --> 32:40.720
Who are we safe?

32:40.720 --> 32:42.720
Here we go

32:45.220 --> 32:48.220
Here we go again

33:19.220 --> 33:24.220
Here we go!

33:24.220 --> 33:29.220
Here we go again!

33:29.220 --> 33:34.220
Every blast that I've had

33:34.220 --> 33:37.220
The new day to give away

33:37.220 --> 33:39.220
With all I've had

33:39.220 --> 33:42.220
Here we go!

33:42.220 --> 33:45.220
Here we go!

33:45.220 --> 33:48.220
Here we go again!

33:49.220 --> 34:01.900
Hello, Trainers, and good morning.

34:01.900 --> 34:06.660
To start things off, we are about to take you on a musical journey from the past through

34:06.660 --> 34:08.420
the present.

34:08.420 --> 34:12.460
Celebrating 30 years of Pokémon, we'll start today by bringing you the great music

34:12.460 --> 34:13.460
of Kanto.

34:13.460 --> 34:18.380
I'm your conductor, Charlie Rosen, and we are the 8-Bit Big Band.

34:18.380 --> 34:20.380
Thank you so much. Please enjoy.

39:48.380 --> 39:55.380
Thank you.

40:18.380 --> 40:20.380
Thank you so much.

40:20.380 --> 40:23.380
Thank you very much.

40:23.380 --> 40:28.380
Well, that journey through Kanto was actually only just the start of our program this morning, Trainers.

40:28.380 --> 40:36.380
Now, join me as we travel across generations to celebrate the amazing 30-year legacy of Pokemon.

40:36.380 --> 40:38.380
Thank you so much.

40:48.380 --> 40:50.380
I

47:18.380 --> 47:35.380
Hello, hello, hello, and welcome to the 2026 Pokemon World Championships and Pokemon XP.

47:35.380 --> 47:43.540
Well, right, let's give it up one more time for our fabulous dancers and the 8-bit big

47:43.540 --> 47:53.740
Band. I mean come on no matter when you first discovered Pokemon I hope hearing

47:53.740 --> 47:57.820
those medleys from our orchestra transported you back to the happy and

47:57.820 --> 48:03.280
cheerful memories. Hi I'm Gabby Durden I'm your host for this weekend's

48:03.280 --> 48:07.960
festivities and just like you I love Pokemon since I was a small child

48:07.960 --> 48:13.420
forming my first core memories so I'm beyond honored to be here on this

48:13.420 --> 48:18.420
stage coming to you live from San Francisco, California.

48:22.420 --> 48:25.020
This weekend is extra special for all of us.

48:25.020 --> 48:28.020
One part of our event commemorates the hard work of our

48:28.020 --> 48:31.620
trainers as they conclude their journey to become world

48:31.620 --> 48:34.420
champions across four titles.

48:34.420 --> 48:36.020
Pokemon champions.

48:39.220 --> 48:41.220
The Pokemon trading card game.

48:43.420 --> 48:51.080
Pokemon Go and Pokemon Unites.

48:51.080 --> 49:00.000
And, and, and even more adventure awaits with our first ever Pokemon XP, but we couldn't

49:00.000 --> 49:05.400
be more excited for you to join us for activities, panels, attractions, and much more throughout

49:05.400 --> 49:06.400
the weekend.

49:06.400 --> 49:10.900
All right, two incredible events.

49:10.900 --> 49:14.480
unforgettable weekend and you better believe we're gonna make sure it's one

49:14.480 --> 49:20.280
for the record books. But I think we should get things started, shall we?

49:21.280 --> 49:28.000
It is my pleasure to introduce to the stage the president and CEO of the

49:28.000 --> 49:33.880
Pokemon Company, Mr. Tsunekazu Ishihara!

49:40.900 --> 50:07.300
Welcome to the 2022 Pokemon World Championships and Pokemon XP.

50:07.300 --> 50:27.300
First, I would like to extend my heartfelt thanks to everyone gathered here today, as well as all of you from around the world joining us online.

50:27.300 --> 50:50.160
And whether you're here to compete for the title of World Champion or you've come with

50:50.160 --> 50:54.800
family and friends to enjoy Pokemon XP, I'm truly delighted that we can all be here together

50:54.800 --> 50:57.160
on Pokemon's 30th anniversary.

50:57.160 --> 51:20.040
From all the exciting experience we have waiting for you at Pokemon XP to the next

51:20.040 --> 51:22.180
to the world championship finals we're gonna have

51:22.180 --> 51:23.800
at Chase Center on Sunday.

51:23.800 --> 51:25.640
This weekend is sure to be a lot of fun

51:25.640 --> 51:28.080
and one that I think trainers will remember

51:28.080 --> 51:29.380
for many years to come.

51:30.720 --> 51:35.820
日本に辿り着くのでお互い続けきた選手のみなさん

51:35.820 --> 51:40.820
皆さんの努力情熱として挑戦する人たちは

51:40.960 --> 51:43.520
いつの日かこのステージに拓大と願う

51:43.520 --> 51:48.720
未来のご霊なたちの憧れとなり希望となすぎます

51:48.720 --> 51:51.940
And to all of the competitors who have battled their way here,

51:51.940 --> 51:54.900
truly your hard work, passion, and determination

51:54.900 --> 51:56.980
inspire future trainers to dream of one day

51:56.980 --> 51:58.860
standing on this very stage.

51:58.860 --> 52:00.740
You truly represent both an aspiration

52:00.740 --> 52:03.940
and a source of hope for the next generation.

52:03.940 --> 52:10.600
皆さんが今日ここにいることが 次の世代への夢をつないで

52:10.600 --> 52:17.260
このことにここでを持って 最後まで全力で競技を楽しんでください

52:17.260 --> 52:21.280
Just by being here today, you are helping pass those dreams on to the future.

52:21.280 --> 52:26.940
Take pride in that and enjoy every moment of the competition as you give it your best to the very end.

52:26.940 --> 52:31.440
それでは 戦闘を追いの意識になる

52:31.440 --> 52:35.440
And with that, I wish you all the best of luck in your battles.

52:35.440 --> 52:42.440
Thank you, Mr. Ishihara, for setting the stage for us, Mr. Ishihara.

53:05.440 --> 53:20.520
stage. Oh so beautifully. I can feel the energy in this room. I can sense the excitement to

53:20.520 --> 53:28.680
compete. More than 2000 trainers have descended upon San Francisco to test their skills and

53:28.680 --> 53:35.760
fight with all their might to become the next Pokemon World Champion.

53:35.760 --> 53:47.680
Competitors, the time has come. Please make your way over to the playtables to kick off your matches.

53:47.680 --> 53:54.160
And before we get into the action, our testers are prepped to walk you through everything in store this weekend.

53:54.160 --> 54:00.920
So everybody, let the 2026 Pokemon World Championships begin.

54:07.720 --> 54:08.920
Let's do just that.

54:09.420 --> 54:13.760
Hello, everybody, and welcome to the 2026 Pokemon World Championships

54:13.760 --> 54:15.760
here in San Francisco, California.

54:15.760 --> 54:19.120
Eric, I am so honored and excited to be kicking off the show with you.

54:19.120 --> 54:21.800
It is so good to be back for this very public yesterday.

54:21.800 --> 54:24.080
We were in Anaheim casting the world championship finals.

54:24.080 --> 54:25.000
It's been a whole year.

54:25.000 --> 54:27.720
A whole new game has come out in Pokemon Champions.

54:27.720 --> 54:29.480
And I think like this is going to be a very,

54:29.480 --> 54:30.920
very special world championships.

54:30.920 --> 54:32.800
It's going to be special because of the arena,

54:32.800 --> 54:35.720
but also because, check out, look at the pricing

54:35.720 --> 54:39.320
that our competitors are going to be trying to achieve

54:39.320 --> 54:41.400
here $30,000 for first place.

54:41.400 --> 54:43.840
And there's so much more.

54:43.840 --> 54:46.480
The glory of becoming world champion.

54:46.480 --> 54:49.920
It is truly everyone's dream in this competitive game.

54:49.920 --> 54:58.220
And in addition to all the incredible prizes and let comes just having the ability to say I won the world championships is truly

54:58.220 --> 55:04.800
what everyone is fighting for. But of course, there's just so much happening here. And the world championships is the best place for it.

55:04.800 --> 55:13.300
And the honor is currently being held by our reigning world champion Giovanni Sisti, claiming the title last year in Anaheim

55:13.300 --> 55:19.500
and doing it with a team that a lot of people had just under prepared for, I think.

55:19.500 --> 55:23.620
A lot of people had to cry on very low on their radar, but Gio said, you know what?

55:23.620 --> 55:26.300
I've been rocking with this team all season long.

55:26.300 --> 55:28.900
This is the spot I know that I'm going to win World Twin.

55:28.900 --> 55:29.900
Absolutely.

55:29.900 --> 55:30.900
Yeah.

55:30.900 --> 55:33.700
And really going to show that Worlds is one weekend.

55:33.700 --> 55:37.700
Gio had actually never got him past top eight in a tournament before the World Championships,

55:37.700 --> 55:42.160
but all the stars aligned, he was able to win his very first tournament choosing

55:42.160 --> 55:43.160
Worlds to win.

55:43.160 --> 55:45.780
It was funny taking a look at those six Pokemon on his team because Rose, I don't

55:45.780 --> 55:50.500
like any of those are in Pokemon Champions currently. So not be seeing any of them today,

55:50.500 --> 55:54.980
but probably somewhere down the road. But it was such an exhilarating finals between him

55:54.980 --> 55:59.380
and James Evans last year, and it was just so fun to watch. That's what Worlds is all about.

55:59.380 --> 56:02.500
It's about the best players in the world, bringing the best teams, and really duking

56:02.500 --> 56:06.900
it out against each other. You may not see Corridon, but you know it's sunny in California

56:06.900 --> 56:12.740
when there's Charizard Wahey running around the mech. Absolutely, yeah. But this is just one

56:12.740 --> 56:19.860
of many previous world champions that are about to take the stage of the 2026 World Championships.

56:19.860 --> 56:25.600
This is a stacked lineup. It's amazing that we can say that we have eight former world

56:25.600 --> 56:31.060
champions chasing a second crown. No player other than Ray Rizzo has ever been able to

56:31.060 --> 56:35.900
win multiple World Championships in the Masters Division. Of course, we actually saw Kevin

56:35.900 --> 56:39.540
Han in the Seniors Division pull it off last year after aging up from juniors,

56:39.540 --> 56:43.540
We have eight different players who have won the World Championships before in Masters.

56:43.540 --> 56:45.540
We'll be looking to get a second one.

56:45.540 --> 56:47.540
And of course, we're playing with Mega Evolutions once again.

56:47.540 --> 56:52.540
And many of these players won during the Mega Evolution area, starting with, of course, Sage on Park.

56:52.540 --> 56:57.540
And actually, everyone talks about his Patreza that year, but he shocked the world by bringing Mega Gyarados to the world stage.

56:57.540 --> 57:00.540
Mega Evolution that we barely saw throughout that format.

57:00.540 --> 57:06.540
We're showing Mahonami piloting Mega Kangaskhan, Wolfe using Mega Gengar as well as Mega Rayquaza, Paul Ruiz using Mega Salamence,

57:06.540 --> 57:08.540
which of course is not in Pokemon Champions.

57:08.540 --> 57:16.300
It's going to be really exciting to see how the players who got to the absolute top during the last time that we saw these Pokemon compete once again.

57:17.220 --> 57:24.060
I really wonder if Satan's going to be bringing a Raiju as a small homage to the Patricio Lin.

57:24.420 --> 57:25.340
That would be pretty cool.

57:25.380 --> 57:31.100
He did bring Patricio to the World Station 2024 in a restricted format, which I think was a pretty big surprise to see.

57:31.140 --> 57:34.900
But yeah, I think very exciting to see so many ex champions competing once again.

57:34.900 --> 57:37.940
And I can't express how difficult the World Championships is, right?

57:37.940 --> 57:42.100
like we have so many incredible players and there's so many years where a lot of the

57:42.100 --> 57:44.980
x-war champions like don't even make it past around five around six and they get

57:44.980 --> 57:49.220
eliminated by then and so the quality of play and the quality of players just

57:49.220 --> 57:52.620
gets higher and higher and higher but I feel like a lot of people feel it in

57:52.620 --> 57:57.020
their bones like maybe this year someone could do it again. It does feel like if

57:57.020 --> 58:00.380
it's going to be any year it's going to be this one but there are a lot of

58:00.380 --> 58:04.180
other competitors hot on the tails of our previous world champions that are

58:04.180 --> 58:07.580
hoping to make a splash at this one. Let's start with some of our other

58:07.580 --> 58:13.500
players to watch from North America. We've got Paul Chua, Justin Tang, and Alex Underhill.

58:13.500 --> 58:18.860
Paul is a player that many regard as one of, if not the best player to not win a world championship.

58:18.860 --> 58:22.940
He is incredibly high up there. So many regional championship wins coming off the

58:22.940 --> 58:28.380
win at EUIC this year. Having won that tournament multiple times as well. He's a long time veteran

58:28.380 --> 58:32.860
of this game having been competing since 2011-2012. And so he's made it as far as

58:32.860 --> 58:37.020
top four at the world championships back in 2022. Can this be his year finally?

58:37.580 --> 58:44.580
Justin Tang, a rising superstar, very quickly rose to the ranks when he first launched on to the scene,

58:44.580 --> 58:48.080
getting three quick regional championship titles.

58:48.080 --> 58:53.580
This isn't a player that had just the best start to a season we have seen in a long time.

58:53.580 --> 59:00.580
He had six contiguous top 16 cuts across the events that he played at the very beginning.

59:00.580 --> 59:03.580
He's been a little bit more quiet as we've entered into the back half of the season,

59:03.580 --> 59:07.080
but if anyone is going to be ready for the World Championships, it's Justin Tang.

59:07.080 --> 59:16.880
Yeah, absolutely coming off a top 32 finish last year as well where he's using some really essential Pokemon like groudon and jump love in a format where they were not necessarily the most popular so

59:17.040 --> 59:19.480
Excited to see what team he's brought to the scene today

59:19.480 --> 59:23.120
But of course like you mentioned just truly one of the fastest rising stars in VGC

59:23.120 --> 59:31.560
He only started playing any Pokemon Scarlet in violet won the first ever regional championship see attended and I think many are expecting a big finish for him today or this weekend

59:31.560 --> 59:38.360
And then Alex Underhill kind of closes the bookends with a lot of experience coming into this world

59:38.360 --> 59:44.040
championships. He's also been playing competitive Pokemon for many, many years, but I think maybe

59:44.040 --> 59:48.360
we'll be able to bring something special to the table. We've talked about meta developments very

59:48.360 --> 59:52.280
hard when coming into the world championships. It's actually going to be the first official

59:52.280 --> 59:57.160
tournament that we're going to be playing in this format, but Alex has been taking to those

59:57.160 --> 01:00:01.080
online tournaments and already coming up with some unique teams. Absolutely. Yeah. I think

01:00:01.080 --> 01:00:02.440
team building group one of the

01:00:02.440 --> 01:00:03.680
premier groups to watch out for

01:00:03.680 --> 01:00:05.480
in North America and prominently

01:00:05.480 --> 01:00:07.200
actually debuting this dual weather

01:00:07.200 --> 01:00:09.040
team of Charizard cured with

01:00:09.040 --> 01:00:10.800
Pelipper, our child on Grim Snarl,

01:00:10.800 --> 01:00:12.320
that basket legion initially now

01:00:12.320 --> 01:00:14.080
mega swamp for Venus or as well.

01:00:14.080 --> 01:00:15.600
And so I'm very curious to see if

01:00:15.600 --> 01:00:16.960
he's brought that to this

01:00:16.960 --> 01:00:18.480
tournament because if there was

01:00:18.480 --> 01:00:20.160
any player that I would expect to,

01:00:20.160 --> 01:00:21.360
it'd be him and his buddies.

01:00:21.360 --> 01:00:22.720
This is just North America.

01:00:22.720 --> 01:00:24.600
We have lots more players to watch

01:00:24.600 --> 01:00:26.200
from our other competitive region.

01:00:26.200 --> 01:00:28.080
So let's now talk about Europe.

01:00:28.080 --> 01:00:29.480
This is a tough one.

01:00:29.480 --> 01:00:33.960
This is a tough one to narrow down to just three competitors as well.

01:00:33.960 --> 01:00:37.800
But we've got Marco Silva, Michael Kalsh and Francesco Piofero.

01:00:37.800 --> 01:00:40.440
Yeah, three absolute tight ends in the game.

01:00:40.440 --> 01:00:44.120
Marco also still looking for his first World Championship victory.

01:00:44.120 --> 01:00:46.160
He's won so many regional and special events.

01:00:46.160 --> 01:00:48.600
He's won three international championships.

01:00:48.600 --> 01:00:51.480
He's come very close to winning the World Championships as well.

01:00:51.480 --> 01:00:53.920
And he's just been one of the most consistent players in the game

01:00:53.920 --> 01:00:55.320
over the last couple of years as well.

01:00:55.320 --> 01:00:58.360
I think many hold them to be Europe's best.

01:00:58.360 --> 01:01:02.280
Speaking of consistency, Michael Couch at the World Championship level has had that

01:01:02.280 --> 01:01:07.360
and then some second place at his first ever World Championships followed up in

01:01:07.360 --> 01:01:11.120
the next two years by top four and a top eight. Hopefully it's gonna be better than

01:01:11.120 --> 01:01:17.040
just a top 16 this year. You know that Michael Couch is one of his

01:01:17.040 --> 01:01:20.920
competitors that he's chasing that big win after being so close and knowing

01:01:20.920 --> 01:01:25.600
that he could taste the victory and must be fire under your belly to know

01:01:25.600 --> 01:01:27.640
that it was in your reach once people.

01:01:27.640 --> 01:01:31.040
Absolutely, I mean I spoke to him a while back and he said,

01:01:31.040 --> 01:01:33.240
I want to be remembered as the greatest player of all time,

01:01:33.240 --> 01:01:34.240
what I've done with this game.

01:01:34.240 --> 01:01:36.640
And in just three years of playing competitive EGC,

01:01:36.640 --> 01:01:39.040
like you said, top cut everywhere championships he's attended.

01:01:39.040 --> 01:01:41.120
He's gotten so close to the crown.

01:01:41.120 --> 01:01:42.840
And Markle and Michael actually both players

01:01:42.840 --> 01:01:43.880
that really have my eyes on them

01:01:43.880 --> 01:01:45.360
because I'm curious what teams still bring

01:01:45.360 --> 01:01:47.200
because Mega Gengar is not a football

01:01:47.200 --> 01:01:48.760
that's very popular in this format

01:01:48.760 --> 01:01:49.840
but both Markle and Michael

01:01:49.840 --> 01:01:51.640
have actually had tremendous success with it.

01:01:51.640 --> 01:01:53.320
Markle winning a regional championship with it.

01:01:53.320 --> 01:01:54.880
Michael winning a big online tournament

01:01:54.880 --> 01:01:59.200
they would swam for right before Worlds. And so I think Vega Gankers was really hard to use,

01:01:59.200 --> 01:02:02.720
but if there's anyone in the world that might be able to pilot it from Europe, it's going to be

01:02:02.720 --> 01:02:08.880
these two guys. It would be really exciting to see some additional mega evolution into the meta

01:02:08.880 --> 01:02:13.600
for the World Championships. But someone that knows that sometimes the tried and true is

01:02:13.600 --> 01:02:19.840
what makes it possible. It is Francesco Pioferro, the NAIC champion, first IC champion

01:02:19.840 --> 01:02:24.400
in Pokemon Champions. Yeah, he came off a top four finish at UIC this year as well. He's

01:02:24.400 --> 01:02:26.300
been so incredibly consistent

01:02:26.300 --> 01:02:28.240
having top cut every international.

01:02:28.240 --> 01:02:29.900
He's always going to chasing that big win.

01:02:29.900 --> 01:02:31.540
He had made his final as a regional before.

01:02:31.540 --> 01:02:33.000
He had made it as a top four top eight of

01:02:33.000 --> 01:02:34.300
internationals before.

01:02:34.300 --> 01:02:36.080
It just feels like he was always in top cup

01:02:36.080 --> 01:02:39.740
was missing that big win, but finally got it in NAIC.

01:02:39.740 --> 01:02:41.880
And I think like he is probably coming into this

01:02:41.880 --> 01:02:44.280
feeling a lot of confidence off that big win as well.

01:02:44.280 --> 01:02:46.640
And Italy is just such a dominant region.

01:02:46.640 --> 01:02:48.680
And you know, it feels like every tournament

01:02:48.680 --> 01:02:50.280
is someone else's time to shine a little bit.

01:02:50.280 --> 01:02:54.120
And now it's Francesco's time after that big one.

01:02:54.120 --> 01:03:01.120
Next up, we have our competitors from Latin America who have traveled all the way here to see if they can grab that crown.

01:03:01.120 --> 01:03:03.720
First up, we have Alexander Cuncicco.

01:03:03.720 --> 01:03:08.720
And I think this is a player that I feel like has been a little bit underrated coming into the World Championships

01:03:08.720 --> 01:03:11.420
and even when just thinking about it from a global stage.

01:03:11.420 --> 01:03:15.120
But this is a player from Mexico that you've got to keep your eyes on for this world.

01:03:15.120 --> 01:03:19.720
Yeah, it definitely really consists of finishes across multiple events over in Latin.

01:03:19.720 --> 01:03:23.460
And I think it's really, you know, awesome to be able to

01:03:23.460 --> 01:03:24.820
highlight these players a little bit more.

01:03:24.820 --> 01:03:27.420
And one thing that's especially exciting is the next season,

01:03:27.420 --> 01:03:29.980
we actually will get to watch these players compete in

01:03:29.980 --> 01:03:32.140
Latin America because we'll have official broadcasts there.

01:03:32.140 --> 01:03:34.380
And so to your point, I think Alexander has not been able

01:03:34.380 --> 01:03:37.060
to get the chance to compete as much on kind of the

01:03:37.060 --> 01:03:38.180
global stage, right?

01:03:38.180 --> 01:03:41.140
But has had a lot of local dominance.

01:03:41.140 --> 01:03:42.580
And if you take a look at, you know, some of the other

01:03:42.580 --> 01:03:44.660
players on this page, like Juan Salerno, probably one of

01:03:44.660 --> 01:03:46.660
the, it's not the most well-known last-hand player

01:03:46.660 --> 01:03:49.260
personally because he's attended multiple events outside

01:03:49.260 --> 01:03:52.020
of Latin America has done very, very well.

01:03:52.020 --> 01:03:54.700
Getting second at LAIC just this year,

01:03:54.700 --> 01:03:58.300
packing his home region comes as one of the most dominant players

01:03:58.300 --> 01:04:01.420
in terms of championship points has had so much consistent success

01:04:01.420 --> 01:04:02.980
across the board.

01:04:02.980 --> 01:04:06.900
Last but not least, we've got Max Morales, a four-time regional

01:04:06.900 --> 01:04:08.180
and special champion.

01:04:08.180 --> 01:04:09.860
I think that really does feed volumes,

01:04:09.860 --> 01:04:12.500
knowing that you have had that regional success.

01:04:12.500 --> 01:04:15.780
But now it is about being able to show up on that big stage.

01:04:15.780 --> 01:04:17.980
And maybe this is going to be the world championships

01:04:17.980 --> 01:04:21.420
that we'll have America will be able to get that second title after Paul Reed's

01:04:21.420 --> 01:04:26.740
playing it so long ago. Yeah of course I think it feels like you know Juan in

01:04:26.740 --> 01:04:31.340
particular has really just had such a dominant season across the board and I

01:04:31.340 --> 01:04:35.460
think his ability to venture into the other regions and compete in them as

01:04:35.460 --> 01:04:38.060
well definitely have my out on here but I think all three of these players

01:04:38.060 --> 01:04:41.700
really really have to pay attention to from that time in particular. Next up

01:04:41.700 --> 01:04:45.380
Oceania let's talk about our players to watch from that region we've got

01:04:45.380 --> 01:04:48.820
Nicholas Kahn, Henry Rich, and Goji Kaida.

01:04:48.820 --> 01:04:52.980
Nicholas Kahn is someone who is no stranger to the world stage,

01:04:52.980 --> 01:04:56.380
having won the world championships back in the younger division before,

01:04:56.380 --> 01:05:00.340
and he comes in as one of the leading players from Australia.

01:05:00.340 --> 01:05:02.660
Of course, his brother Chris Kahn actually won the trading card game

01:05:02.660 --> 01:05:05.180
world championships in the seniors division back in 2011 as well.

01:05:05.180 --> 01:05:07.700
So just truly dominant family in Pokemon,

01:05:07.700 --> 01:05:10.620
but Nicholas has aged up through the divisions throughout the years,

01:05:10.620 --> 01:05:12.820
has continued to just have success after success,

01:05:12.820 --> 01:05:13.820
the next couple of years.

01:05:13.820 --> 01:05:14.820
We've been able to do well

01:05:14.820 --> 01:05:15.820
on the international level.

01:05:15.820 --> 01:05:17.820
Ended up getting regional

01:05:17.820 --> 01:05:19.820
championship title back in

01:05:19.820 --> 01:05:21.820
2022, but he's always gotten

01:05:21.820 --> 01:05:23.820
very, very close in some of the

01:05:23.820 --> 01:05:24.820
other regional championships

01:05:24.820 --> 01:05:25.820
he's played.

01:05:25.820 --> 01:05:27.820
And so for Henry, it's kind of

01:05:27.820 --> 01:05:28.820
like you were able to show

01:05:28.820 --> 01:05:29.820
yourself.

01:05:29.820 --> 01:05:30.820
I always kind of having

01:05:30.820 --> 01:05:31.820
consistent day two

01:05:31.820 --> 01:05:33.820
performances at ICs at the

01:05:33.820 --> 01:05:34.820
world stage, though.

01:05:34.820 --> 01:05:35.820
And so I think it's a

01:05:35.820 --> 01:05:36.820
great opportunity to

01:05:36.820 --> 01:05:37.820
get a chance to play

01:05:37.820 --> 01:05:38.820
in the next couple of years

01:05:38.820 --> 01:05:39.820
and to be able to

01:05:39.820 --> 01:05:40.820
get a chance to play

01:05:40.820 --> 01:05:41.820
in the next couple

01:05:41.820 --> 01:05:45.960
though. Is this the moment now that you can get to that day two and go beyond?

01:05:45.960 --> 01:05:48.540
Yeah, I'm really excited to see what he's brought because I feel like sometimes he

01:05:48.540 --> 01:05:52.740
has really essential teams. I remember correctly he met a top 8 NAIC during a

01:05:52.740 --> 01:05:57.020
restricted format with overquel on his team and using some really cool

01:05:57.020 --> 01:06:00.620
strategies and even though he's from Australia he has competed in North

01:06:00.620 --> 01:06:03.300
America good bit as well with multiple high-level finishes at

01:06:03.300 --> 01:06:07.260
regional as well as NAIC and so yeah I always really like watching him

01:06:07.260 --> 01:06:09.420
especially because he's brought some really cool stuff throughout the years.

01:06:09.420 --> 01:06:16.420
And then we've got Joji Kaeda and this is a competitor that has also been able to travel across the world to be able to compete.

01:06:16.420 --> 01:06:22.420
But I think also explains a couple of titles that we don't necessarily get to talk about very often.

01:06:22.420 --> 01:06:27.420
The online global and brands challenge.

01:06:27.420 --> 01:06:28.420
Thank you. I was like, there's one.

01:06:28.420 --> 01:06:29.420
I got you. I got you.

01:06:29.420 --> 01:06:30.420
There's a pop-up circumstance there.

01:06:30.420 --> 01:06:37.420
But it is incredible that he has won several of those competitions, not just one, not two, but several.

01:06:37.420 --> 01:06:45.420
Yeah, one of the most consistent players in the online best of one close team scene environment and often the best players there translate over to the best of three environment as well.

01:06:45.420 --> 01:06:48.920
It is really difficult to be so consistent in the game.

01:06:48.920 --> 01:06:49.920
Has a lot of variants.

01:06:49.920 --> 01:06:57.920
Be consistently top the ladder finish number one want a lot of these online tournaments, which have literally hundreds of thousands of players participating in that.

01:06:57.920 --> 01:07:04.920
And so I think a big question is what kind of team compositions you kind of land on, especially when you grind the ladder out that much.

01:07:04.920 --> 01:07:09.680
A lot of experience that comes from that, but you know it's going to be open team sheet.

01:07:09.680 --> 01:07:11.480
That's a three for this tournament.

01:07:11.480 --> 01:07:15.000
So you have to consider that your opponent is going to know a lot of information about

01:07:15.000 --> 01:07:16.000
your team.

01:07:16.000 --> 01:07:19.600
We've got another region coming up for you and it is going to be Japan.

01:07:19.600 --> 01:07:23.920
Japan, one of the strongest regions in competitive Pokemon.

01:07:23.920 --> 01:07:28.400
And we've got Ko Tsukide, Yuma Kinugawa and Hiroshi Onishi.

01:07:28.400 --> 01:07:30.520
Any of these could walk away as World Champion this weekend.

01:07:30.520 --> 01:07:34.120
Like I think Japan in particular is just historically such a strong region in BGC.

01:07:34.120 --> 01:07:36.240
had crowned multiple world champions.

01:07:36.240 --> 01:07:40.840
Ko is one of the players that I have on the very top of my list to win this weekend, and

01:07:40.840 --> 01:07:46.840
he won the senior division world championships back in 2019, has top cut worlds in masters

01:07:46.840 --> 01:07:52.480
multiple times after aging up, and he has been on an absolute hair this season as well.

01:07:52.480 --> 01:07:56.680
He's also traveled outside of Japan to compete at the internationals, and he's been so

01:07:56.680 --> 01:07:57.680
consistent.

01:07:57.680 --> 01:08:01.000
Every time I watch him play, I'm like, you know, I can see why he was a world

01:08:01.000 --> 01:08:03.320
champion, and I think he's here to prove himself.

01:08:03.320 --> 01:08:06.560
I can win in seniors, but I can also win in masters.

01:08:06.560 --> 01:08:10.600
It's kind of interesting to be able to watch these competitors age up through the divisions

01:08:10.600 --> 01:08:11.600
and still find success.

01:08:11.600 --> 01:08:13.500
I think about Nicholas Kahn in that same way.

01:08:13.500 --> 01:08:14.500
Yeah, exactly.

01:08:14.500 --> 01:08:19.600
And you were able to still show your stuff once you have actually evolved.

01:08:19.600 --> 01:08:23.320
But Yumu Kanagawa, I mean, this is a competitor that we talk about, you know, the Asian

01:08:23.320 --> 01:08:24.320
national system.

01:08:24.320 --> 01:08:28.080
It is a very different qualification method to come to the world championships.

01:08:28.080 --> 01:08:31.920
But Yuma, another one of those Japanese players that has decided to test his medal

01:08:31.920 --> 01:08:38.920
and a more international stage and walked away successful as our LAIC champion for this competitive season.

01:08:38.920 --> 01:08:44.920
Yeah, doing it with one of my favorite teams of the season as well, this hyper-offensive team that had Flamigo as well as his Suen Typhlosion.

01:08:44.920 --> 01:08:52.920
He has been a veteran of the scene at this point and playing around 10 years, but feel like the last two seasons he has just been on a generational care.

01:08:52.920 --> 01:08:59.920
He won the Japanese national championships last year, then went to NAIC where he finished in top eight and like you said Rose won LAIC.

01:08:59.920 --> 01:09:11.440
to win Japanese nationals and an international championship is just absolutely wild and so he's still hunting for I think a really big worlds finish made it to day two with actually also ground on I was talking about Justin Tang using ground on

01:09:11.440 --> 01:09:19.940
Kido Gawa use ground on in a different worlds format, which was also really cool to see with like Iron Jugulus and so yeah I think he comes in as definitely one of the favorites in Japan as well.

01:09:19.940 --> 01:09:26.460
And of course you have to talk about our current reigning Japan Nationals champion Hiroshi Onishi

01:09:26.960 --> 01:09:32.060
Winning with you know kind of a very standard set of Pokemon there with the Charizard and the Poet

01:09:32.060 --> 01:09:37.780
But I think it was really that bar chomp that really helped him stand out amongst the field when there were also so many other

01:09:38.220 --> 01:09:43.860
Charizards running around absolutely. Yeah, and I think the Japanese national champion always has

01:09:44.220 --> 01:09:47.720
Very high expectations coming into this world championships for a very long time

01:09:47.720 --> 01:09:52.160
It was like whoever won worlds was either the Japanese national champion or someone who had got in top four worlds before

01:09:52.160 --> 01:09:56.980
And I think like he comes in with definitely a lot of pressure a lot of expectations

01:09:56.980 --> 01:09:59.800
And he has been a very strong player from Japan specifically

01:09:59.800 --> 01:10:02.360
So they he's been able to compete at the world stage very much

01:10:02.360 --> 01:10:05.600
And so be able to see a exciting to see how he'll be able to do it

01:10:05.600 --> 01:10:09.560
But like you said, yeah, he showed look I can play the standard composition

01:10:09.560 --> 01:10:14.200
But I can play it better than anyone else and yeah comes in with a really really big big free over

01:10:14.200 --> 01:10:20.200
This is just a snapshot of our competitors to keep your eyes on for the 2026 World Championships.

01:10:20.200 --> 01:10:23.200
But if you're watching, then you're going to get something nice out of it too.

01:10:23.200 --> 01:10:25.200
Check out our distributions.

01:10:25.200 --> 01:10:30.200
Make sure that you have a link to your account so that you can get an Incineroar to use in-game.

01:10:30.200 --> 01:10:35.200
If you don't want to use Incineroar, then we also have some other goodies for you to be able to recruit a new Pokemon

01:10:35.200 --> 01:10:37.200
and train it up to be ready for your team.

01:10:37.200 --> 01:10:43.200
Of course. And we, of course, also have a distribution for all of you here

01:10:43.200 --> 01:10:45.380
of you here in Pokemon Champions.

01:10:45.380 --> 01:10:47.960
If you want an exclusive hat, an exclusive t-shirt,

01:10:47.960 --> 01:10:49.560
I think this is actually one of the coolest things

01:10:49.560 --> 01:10:51.180
about Champions, which is being able to get

01:10:51.180 --> 01:10:53.760
exclusive merch that you can't buy within the store.

01:10:53.760 --> 01:10:55.340
All you have to do is use that passcode,

01:10:55.340 --> 01:10:58.920
enjoy Worlds 26, and you'll be able to rock fees

01:10:58.920 --> 01:11:00.120
in Pokemon Champions.

01:11:00.120 --> 01:11:01.840
Let your opponents know you are tuning

01:11:01.840 --> 01:11:03.280
into the World Championships.

01:11:03.280 --> 01:11:04.240
Maybe they'll tune in as well,

01:11:04.240 --> 01:11:06.080
and they can learn a thing or two.

01:11:06.080 --> 01:11:09.280
And if you are enjoying all of our competitive titles,

01:11:09.280 --> 01:11:11.880
and there's something out there for all of you as well,

01:11:11.880 --> 01:11:14.160
So check out all of the drops and distributions

01:11:14.160 --> 01:11:15.640
that are going to be taking place,

01:11:15.640 --> 01:11:18.080
not just on the Pokemon VG side,

01:11:18.080 --> 01:11:21.600
but of course for TCG, Pokemon Pocket,

01:11:21.600 --> 01:11:24.320
Pokemon Go, and Pokemon Unite.

01:11:24.320 --> 01:11:27.140
And of course, how do you earn these?

01:11:27.140 --> 01:11:28.080
Well, it's simple.

01:11:28.080 --> 01:11:32.360
You just need to log in, visitrewards.pokemon.com,

01:11:32.360 --> 01:11:34.440
log into your Pokemon Trainer Central account,

01:11:34.440 --> 01:11:35.520
link your Twitch account,

01:11:35.520 --> 01:11:37.360
and watch the desired stream for a period of time

01:11:37.360 --> 01:11:38.200
as you saw earlier.

01:11:38.200 --> 01:11:39.760
It's often 30 or 60 minutes

01:11:39.760 --> 01:11:41.640
on the respective streams.

01:11:41.640 --> 01:11:45.000
and you'll be able to earn these drops on Twitch specifically.

01:11:45.000 --> 01:11:46.600
And you can also watch in other languages

01:11:46.600 --> 01:11:48.880
by turning on the CC extension,

01:11:48.880 --> 01:11:50.760
which will then give you translated captions.

01:11:50.760 --> 01:11:51.920
And so you definitely don't want to miss out

01:11:51.920 --> 01:11:53.840
on any of these awards, they're free, right?

01:11:53.840 --> 01:11:55.120
And so if you're watching on Twitch already,

01:11:55.120 --> 01:11:56.360
might as well link up.

01:11:56.360 --> 01:11:57.600
And that's not all.

01:11:57.600 --> 01:12:01.440
Last but not least, we do have a special Twitch badge

01:12:01.440 --> 01:12:04.560
that you can apply after watching just 16 minutes

01:12:04.560 --> 01:12:07.840
of any of your favorite competitive action this weekend.

01:12:07.840 --> 01:12:09.800
I think that is genuinely one of the coolest badges

01:12:09.800 --> 01:12:10.640
I've ever seen.

01:12:10.640 --> 01:12:14.200
I've seen many badges on Twitch in my day, Rosemary,

01:12:14.200 --> 01:12:16.800
and that one I think is incredibly well designed.

01:12:16.800 --> 01:12:18.560
And so just 60 minutes,

01:12:18.560 --> 01:12:20.680
you definitely don't want to miss out on that one.

01:12:20.680 --> 01:12:22.720
Follow along the action here on our stream,

01:12:22.720 --> 01:12:24.920
so make sure you don't miss another minute of it.

01:12:24.920 --> 01:12:26.400
Stay a part of the conversation

01:12:26.400 --> 01:12:28.560
using the hashtag Pokemon XP

01:12:28.560 --> 01:12:30.400
and the hashtag Pokemon World

01:12:30.400 --> 01:12:31.960
on all of our social channels.

01:12:31.960 --> 01:12:33.240
We want to hear from you,

01:12:33.240 --> 01:12:35.360
but you've been excited about who you're cheering for,

01:12:35.360 --> 01:12:36.640
what you're following,

01:12:36.640 --> 01:12:39.400
and yeah, make sure that you share your thoughts with us.

01:12:39.400 --> 01:12:43.820
The Moongus wants to know, he's not currently in Pokemon Champions, but he's really, really

01:12:43.820 --> 01:12:44.820
waiting.

01:12:44.820 --> 01:12:47.680
I don't know when he's coming back, or I don't know if he'll be the next regulation,

01:12:47.680 --> 01:12:51.820
maybe sometime after, but of course, one of the most important Pokemon in VGC history,

01:12:51.820 --> 01:12:53.900
but we won't be seeing him on the world stage this weekend.

01:12:53.900 --> 01:12:56.100
I think I'm okay with having a little Moongus break.

01:12:56.100 --> 01:12:57.100
Okay.

01:12:57.100 --> 01:12:58.100
Yeah.

01:12:58.100 --> 01:12:59.100
That's a small one.

01:12:59.100 --> 01:13:00.100
The virus might be as well.

01:13:00.100 --> 01:13:01.100
That's a small one.

01:13:01.100 --> 01:13:02.100
And then I guess you can come back.

01:13:02.100 --> 01:13:05.780
I'm sure we're going to be waiting for that moment with fated breath.

01:13:05.780 --> 01:13:06.780
Absolutely.

01:13:06.780 --> 01:13:11.260
I am so excited to kick off this world championships.

01:13:11.260 --> 01:13:14.540
The first round is up and we've got some crazy matches.

01:13:14.540 --> 01:13:17.100
I mean, of course, this is the world championships.

01:13:17.100 --> 01:13:18.580
Every round's going to be crazy.

01:13:18.580 --> 01:13:21.340
These are the best players in the world.

01:13:21.340 --> 01:13:22.980
Take a look at some of these matches

01:13:22.980 --> 01:13:24.700
and especially that first one, Rose.

01:13:24.700 --> 01:13:25.980
Oh my goodness.

01:13:25.980 --> 01:13:28.980
Yeah, I mean, my eyes are going all over the page

01:13:28.980 --> 01:13:31.980
and getting bright eyed for all the amazing action

01:13:31.980 --> 01:13:33.100
that we're going to have.

01:13:33.100 --> 01:13:34.260
We are just a mainstream.

01:13:34.260 --> 01:13:37.320
We are going to have featured streams and side streams

01:13:37.320 --> 01:13:40.780
that you can check out as accompaniment to our broadcast.

01:13:40.780 --> 01:13:42.940
But we've got Wolf Glick versus Kira Fumi,

01:13:42.940 --> 01:13:44.340
camera for round one.

01:13:44.340 --> 01:13:45.460
Are you kidding me?

01:13:45.460 --> 01:13:48.020
Yeah, that's a match that you might expect to see

01:13:48.020 --> 01:13:49.460
in the World Championship finals.

01:13:49.460 --> 01:13:52.700
These players have so much history.

01:13:52.700 --> 01:13:55.500
Wolf, of course, winning U.S. Nationals multiple times,

01:13:55.500 --> 01:13:57.500
winning multiple international titles as well,

01:13:57.500 --> 01:13:59.380
and winning the World Championships in 2016

01:13:59.380 --> 01:14:01.140
alongside his regional accolades.

01:14:01.140 --> 01:14:05.940
here are foomey multi Japanese national champion. It is difficult for Japanese players to get

01:14:05.940 --> 01:14:09.540
the chance to really prove themselves very much because they don't have too many tournaments

01:14:09.540 --> 01:14:13.660
to compete in and the Japanese are just so grueling. But for here are foomey he has made

01:14:13.660 --> 01:14:18.460
it count on the world stage basically every time he's been here second in 2019 top cut

01:14:18.460 --> 01:14:22.140
the last three war championships with the top four finished last year as well. So it's

01:14:22.140 --> 01:14:25.540
going to be an unbelievable match and yeah I truly made it when you know what's

01:14:25.540 --> 01:14:29.340
so exciting about worlds is so many matches that you see on the screen if you said

01:14:29.340 --> 01:14:31.660
Oh, that is what we would see in the arena on Sunday.

01:14:31.660 --> 01:14:33.540
Wouldn't feel like an absolute shock.

01:14:33.540 --> 01:14:36.020
Yeah, and this is the world championships.

01:14:36.020 --> 01:14:37.460
Every single one of these matches

01:14:37.460 --> 01:14:39.140
is going to be super high stakes,

01:14:39.140 --> 01:14:41.980
and this is just Swiss round number one.

01:14:41.980 --> 01:14:45.340
We've got three incredible days of action ahead,

01:14:45.340 --> 01:14:48.900
and it does all culminate in the arena finals.

01:14:48.900 --> 01:14:51.660
I wonder how our competitors are going to react to that.

01:14:51.660 --> 01:14:53.500
Already we saw during the opening ceremony,

01:14:53.500 --> 01:14:54.900
there's a huge crowd out there

01:14:54.900 --> 01:14:58.260
just to watch the competitive action on the main stage,

01:14:58.260 --> 01:15:01.700
But then come Sunday, 15,000 competitors,

01:15:01.700 --> 01:15:04.420
like people watching two people do get out on this show.

01:15:04.420 --> 01:15:07.940
Yeah, yeah, I think it is probably something

01:15:07.940 --> 01:15:10.260
that is so exhilarating, like in the moment,

01:15:10.260 --> 01:15:12.620
it is just like, you're probably so focused

01:15:12.620 --> 01:15:14.020
on just trying to win the world championships

01:15:14.020 --> 01:15:15.540
when you're there, but it is truly,

01:15:15.540 --> 01:15:17.020
it will be the most unique experience

01:15:17.020 --> 01:15:19.500
I think any competitor in this game will ever have.

01:15:19.500 --> 01:15:21.380
It's gonna be a long way to get there, of course,

01:15:21.380 --> 01:15:22.620
with many rounds of Swiss today,

01:15:22.620 --> 01:15:24.060
another couple tomorrow,

01:15:24.060 --> 01:15:26.820
and to get there you have to be the best of the best.

01:15:26.820 --> 01:15:33.820
I know we're getting ahead of ourselves, but here's a video to make sure that you're caught up to speed on exactly what you'll be seeing this weekend.

01:15:35.820 --> 01:15:44.820
Whether it's your first time watching or you just need a quick refresher, here's an overview of the Pokemon VGC format at the 2026 World Championships.

01:15:44.820 --> 01:15:53.820
The best trainers of our round of globe are here to compete for their share of a $2 million prize pool and the coveted title of Pokemon World Champion.

01:15:53.820 --> 01:15:58.820
The first World Championship Slade and Pokemon champions will take place over three days.

01:15:58.820 --> 01:16:04.820
Phase 1 consists of Swiss rounds where trainers battle head-to-head in a best-of-three format with open team sheets.

01:16:04.820 --> 01:16:09.820
That means critical details about each trainer's Pokemon are available to the opponent.

01:16:09.820 --> 01:16:14.820
Trainers advance to Smith's Phase 2 if they gain more match points than their division threshold.

01:16:14.820 --> 01:16:20.820
At the conclusion of Phase 2, the top 8 trainers and up to 8 additional trainers tied with a place

01:16:20.820 --> 01:16:26.820
will advance into an asymmetrical single elimination bracket until only two finalists remain.

01:16:26.820 --> 01:16:33.820
On Championship Sunday, these finalists face off in San Francisco's Chase Arena for our biggest piles yet.

01:16:33.820 --> 01:16:39.820
Two will enter the arena, but only one will walk away as the 2026 Pokemon World Champion.

01:16:39.820 --> 01:16:43.820
Who will become the first World Champion of the Pokemon Champions era?

01:16:43.820 --> 01:16:45.820
Which Pokemon will dominate the meta?

01:16:45.820 --> 01:16:49.820
We'll be here all weekend so you won't miss a second of the action.

01:16:49.820 --> 01:16:52.700
With that, it's time to get today's matches going.

01:16:52.700 --> 01:16:54.200
Castor's take away.

01:16:57.960 --> 01:17:00.200
Thank you, Passmene, for that format.

01:17:00.200 --> 01:17:03.100
And now we're going to go into round number one

01:17:03.100 --> 01:17:05.580
between Wolf Glick and Kira Fumi-Kira.

01:17:05.580 --> 01:17:08.080
You can't ask for a better way to start the War Championships, Rose.

01:17:08.080 --> 01:17:11.220
You truly can't. We saw this matchup and we were like, come on.

01:17:11.220 --> 01:17:14.220
That has to be the one that we show for everybody.

01:17:14.220 --> 01:17:16.320
So hopefully, y'all are eating good at home.

01:17:16.320 --> 01:17:18.260
But let's talk about these teams

01:17:18.260 --> 01:17:22.100
teams as we've already talked

01:17:22.100 --> 01:17:22.900
about the player

01:17:22.900 --> 01:17:23.700
accomplishments with them

01:17:23.700 --> 01:17:24.700
coming in with major success

01:17:24.700 --> 01:17:25.700
at the World Championships,

01:17:25.700 --> 01:17:26.700
but you're not saying things

01:17:26.700 --> 01:17:30.700
incorrectly. That is a normal

01:17:30.700 --> 01:17:32.700
Tyranitar and a mega star

01:17:32.700 --> 01:17:33.700
after facing off against mega

01:17:33.700 --> 01:17:35.700
Blastoise and mega del Fox. I

01:17:35.700 --> 01:17:37.700
think, of course, Wolf of

01:17:37.700 --> 01:17:39.700
player let so many people are

01:17:39.700 --> 01:17:40.700
cheering for and so many

01:17:40.700 --> 01:17:41.700
people are curious. What

01:17:41.700 --> 01:17:42.700
do you see going to bring

01:17:42.700 --> 01:17:43.700
to this tournament? This

01:17:43.700 --> 01:17:44.700
meta game, of course, feels

01:17:44.700 --> 01:17:45.700
like there are around 10

01:17:45.700 --> 01:17:46.700
teams that were incredibly

01:17:46.700 --> 01:17:47.700
dominant and established

01:17:47.700 --> 01:17:53.700
coming into this format and for many players this question of are you going to use one of those teams or are you going to build something new and try to break the meta game?

01:17:53.700 --> 01:17:59.700
And at NAIC I think that was something where we looked at and we're like okay that's meta breaking, you've got Mammoth swine, you've got Toxic Pex.

01:17:59.700 --> 01:18:06.700
And actually a lot of people took that team and realized that Toxic Pex is going to be pretty good going into the rest of the Pokemon Champion's format.

01:18:06.700 --> 01:18:16.700
But this particular team it feels like it takes some of the best pieces of one of the archetypes that really started to emerge when this format was announced with Mega Surapter and Mega Tyrannatar.

01:18:16.700 --> 01:18:19.300
But of course there's a lot of wolf flavors behind it,

01:18:19.300 --> 01:18:21.420
something like that nasty-caught Phryggraph.

01:18:21.420 --> 01:18:23.500
Yeah, and I think a couple of elements to call out here.

01:18:23.500 --> 01:18:27.020
You've got the power-gent Life or Golden Go here,

01:18:27.020 --> 01:18:29.700
so that is used as a way to counter Tarzan, of course.

01:18:29.700 --> 01:18:31.020
Regular Taranatars, you mentioned,

01:18:31.020 --> 01:18:32.700
you wrote over the Mega Taranatar,

01:18:32.700 --> 01:18:34.220
mainly because Grapper's a football mod

01:18:34.220 --> 01:18:35.700
that does mega-volving so much,

01:18:35.700 --> 01:18:37.900
and the Choblberry just insures a little bit

01:18:37.900 --> 01:18:39.460
survivability against things like Low Kick

01:18:39.460 --> 01:18:40.660
from King Gambit.

01:18:40.660 --> 01:18:42.540
And you've also got Winscott and Phryggraph.

01:18:42.540 --> 01:18:44.300
Now, this is a duel that won the World Championships

01:18:44.300 --> 01:18:50.620
2024 but in a much higher power format overall of course paired with the ride on and of course you've got the nasty plot on the

01:18:50.620 --> 01:18:56.280
Frigraf the Whim Scott here doesn't have protect which it normally runs but the ability to switch in for a graph to block a fake out

01:18:56.300 --> 01:18:59.200
Allows you to flex and have a fourth move on the Whim Scott

01:18:59.200 --> 01:19:03.060
And then we've got extra drill with expert belt here as well without rocks like you know

01:19:03.060 --> 01:19:06.620
This is a little bit different from the traditional extra drills that you will see ending overall

01:19:06.620 --> 01:19:10.900
What's interesting is that there is only one mega evolution on this team a lot of the top teams in the format

01:19:10.900 --> 01:19:15.140
make you pick between, you know, one or two Megas or maybe even bring both Megas into a game,

01:19:15.140 --> 01:19:19.660
but Wolf says, I'm gonna bet it all on Starafter here, and I've got so many pieces supported as well as possible.

01:19:20.380 --> 01:19:24.660
Trick Room on the Fariguer off, Speed Control in the form of Tailwind here on this Wimsecot,

01:19:24.660 --> 01:19:28.100
and you do have the ability to come in with Tyranitar,

01:19:28.100 --> 01:19:31.580
but you do have to be a little bit careful since you don't have that mega evolution.

01:19:31.580 --> 01:19:37.860
You've got one shot to set up the stand on Tyranitar and keep it if you really do want those extra boosts to your special defense.

01:19:37.860 --> 01:19:44.860
Let's take a look at the flip side of things though, because while this might be a more unique take on that Star Raptor and Tyranitar archetype,

01:19:44.860 --> 01:19:48.860
Hero's Movie is actually running something that is a bit more established.

01:19:48.860 --> 01:19:53.860
You've got a choice in the Mega Del Fox or the Mega Blast Waste to really help amplify.

01:19:53.860 --> 01:19:58.860
You've got a boosting move on either of those, and the idea here is pretty simple.

01:19:58.860 --> 01:20:02.860
You're trying to set up either the Blasters to the Del Fox and then let them sweep.

01:20:02.860 --> 01:20:05.860
Exactly. Yeah, this is one of the top teams coming into the War Championships.

01:20:05.860 --> 01:20:10.820
championships. There was a huge online tournament. Nearly 1,500 people participated in it. This team won.

01:20:10.820 --> 01:20:15.780
Seam also reached rank number one on the ladder, built by a Japanese player a couple weeks ago.

01:20:15.780 --> 01:20:20.020
And so it continues to be a huge part of the meta game. And Rose, what makes it so scary is that

01:20:20.020 --> 01:20:24.340
there's nine different lead combos that feel good. Incineroar plus any of Blastoise, Delfox,

01:20:24.340 --> 01:20:28.580
or King Gambit. These are plus any of those. Or Cinnishio plus any of those, right? You have

01:20:28.580 --> 01:20:32.340
to respect all of the different Pokemon that can set up and often just run away with the

01:20:32.340 --> 01:20:37.220
game and so what makes it also difficult then if you're using it as well which one do you pick right

01:20:37.220 --> 01:20:41.060
King Gambit often kind of feels like a hidden mega evolution and that you can actually lead it and

01:20:41.060 --> 01:20:45.460
just try to start sweeping with it immediately I think Delphox actually is a Pokemon that feels

01:20:45.460 --> 01:20:49.620
strong into Ska Raptor on Wolves team in particular but you can see Hero from me leaning into

01:20:49.620 --> 01:20:53.460
Blastoise or Delphox or even King Gambit as the lead they consider are a really valuable

01:20:53.460 --> 01:20:57.380
Pokemon for him to potentially lead get that immediate intimidate off into Ska Raptor

01:20:57.380 --> 01:21:01.220
it's one of the ways that you can neutralize Ska Raptors damage output because of course

01:21:01.220 --> 01:21:04.260
If you bring Incineroar and Strapdoor's already mega vault, what it feels really bad.

01:21:04.260 --> 01:21:08.420
So normally you might want to lead Incineroar to try to catch that Strapdoor, drop its attack immediately,

01:21:08.420 --> 01:21:13.860
and if Wolf wants to respond, you can try to find ways to beat that Incineroar as quickly as possible, right?

01:21:13.860 --> 01:21:18.420
And so if you don't want to, you know, get intimidated by Strapdoor, things like Trynotar and Golden Go catch,

01:21:18.420 --> 01:21:23.860
you offer a lot of damage up, especially with Tower Gem on the Golden Go, which is not the move you see super frequently.

01:21:23.860 --> 01:21:28.980
And these are here also as quick guard, which of course is a fun move I can help out against priority hits.

01:21:28.980 --> 01:21:35.580
Let's get into it everybody. Game number one of the first round of the 2026 matchup is ready.

01:21:35.580 --> 01:21:40.180
Let's see what Wolf and Hirokumi are going to start things out with.

01:21:40.180 --> 01:21:46.580
For Hirokumi it is going to be the blast, or even Incineroar, but for Wolf it is the Star Raptor and Furret Ground.

01:21:46.580 --> 01:21:51.780
Yeah, so what's really interesting about this matchup for Wolf, I think, is that at any given point you can switch and win the cup, right?

01:21:51.780 --> 01:21:56.780
You also have to have to block that fakeout, which is such a big tool on Hirokumi's team, right?

01:21:56.780 --> 01:22:01.420
Normally what hero-fumi steam wants to do is cycle these fakeouts, get set up, but immediately,

01:22:01.420 --> 01:22:05.260
once the blastways can't get set up that easily, right? You can't fake out with incinerators,

01:22:05.260 --> 01:22:09.180
so you can always go for a close combat on some of that slot. Frig Raptor is a potentially nasty

01:22:09.180 --> 01:22:12.860
product, a thunderbolt as well. One thing that's really scary, I think, for hero-fumi is that

01:22:12.860 --> 01:22:17.180
Wolf can switch from Wimmscut at any point. That Wimmscut then can go for it, for example,

01:22:17.180 --> 01:22:21.180
Longcourt, if you try to set up with those both bots. You can even go for a side charm onto

01:22:21.180 --> 01:22:25.980
the Raptor as well. So, big question is, on turn one, what does hero-fumi want to do? You

01:22:25.980 --> 01:22:28.840
You do have something like poking Hannah on a similar and dark fold.

01:22:28.840 --> 01:22:31.640
You just try to get a bunch of damage off and it is going to be program switching.

01:22:31.640 --> 01:22:33.980
So is it that way to find it is going to be.

01:22:33.980 --> 01:22:37.180
And so when it comes in, I'm going to be able to help to think

01:22:37.480 --> 01:22:40.840
some of these attacks a little bit more effectively on that.

01:22:40.840 --> 01:22:43.700
Consider or not going to be the only Pokemon that's really going to get threatened

01:22:43.700 --> 01:22:46.200
for some pretty big damage or something like that.

01:22:46.200 --> 01:22:49.100
Flareblast, but it's not something that you really want to try to lock into

01:22:49.340 --> 01:22:52.140
into that for river out that was just on the other side.

01:22:52.140 --> 01:22:57.280
What we do have though is mega evolution time for both the Star Raptor and the Blastless.

01:22:57.280 --> 01:23:01.280
So they're both ready to put up a good fight on this first turn.

01:23:01.280 --> 01:23:03.780
Full combat comes out into the Blastoise.

01:23:03.780 --> 01:23:08.480
The extra HP going to help it out to make sure that it can take that attack effectively.

01:23:08.480 --> 01:23:10.280
As Water Spout now comes out.

01:23:10.280 --> 01:23:15.280
It's going to be a little bit muted because you did just take a ton of damage from the Star Raptor.

01:23:15.280 --> 01:23:18.280
But it's still going to start to add up to a bit of chip across the board.

01:23:18.280 --> 01:23:24.280
And the parting shot here. So, nice play by Heraphrubian. I think there could be 10 themes to try to target down the third draft aggressively,

01:23:24.280 --> 01:23:29.780
but manages to get Incinera out. Water Spots still does okay damage, and of course, Prushly breaks Focus up.

01:23:29.780 --> 01:23:35.280
And now Sinisteria hits the field, right? So you do get that recovery onto the Blastoise with that hospitality,

01:23:35.280 --> 01:23:41.280
and you have to play this guessing game now, while it's the Raptor's close combat, Sinisteria can just go for Ragepower to redirect it away.

01:23:41.280 --> 01:23:45.280
So, of course, you can go for Braver, but if you're Heraphrubian, you can also make a call and say,

01:23:45.280 --> 01:23:51.280
You know what I'm actually going to protect in front of your brain bird and so great birding the blast ways is probably like the most guaranteed

01:23:51.280 --> 01:23:56.260
Damage here and this is the offer thing about blast ways, which is after that special defense boots on this thraster

01:23:56.280 --> 01:23:58.280
The runners buff aren't doing that much damage

01:23:58.280 --> 01:24:02.280
So I think you know pretty okay trade for both players on turn one

01:24:02.280 --> 01:24:07.280
But I think we'll see what a really favorable position mainly because of the office of threat of this drafter the women's caught of course

01:24:07.280 --> 01:24:09.280
We go for a charm on to it as well

01:24:09.280 --> 01:24:12.280
There is an out of benefit of this initiative coming back in with the hospitality

01:24:12.280 --> 01:24:15.400
hospitality you're going to get a little bit of healing back onto the blast

01:24:15.400 --> 01:24:18.280
way so this water spout will be a little more effective as long as you don't take

01:24:18.280 --> 01:24:21.960
more damage on this turn but that rage counter is going to be what comes out

01:24:21.960 --> 01:24:26.120
when spot is a grass type though so that move blast will not be redirected as

01:24:26.120 --> 01:24:30.800
your blast will case damage anyway a great cover plate you're from wolf to get

01:24:30.800 --> 01:24:35.040
the move blast into the blast ways to reduce water spout damage and also still

01:24:35.040 --> 01:24:39.840
engulf that braver so that you have guaranteed damage into Sinistra

01:24:39.840 --> 01:24:45.840
Water Spouts though, I mean we're starting to look at the 34 stat card here for both the way to pot and the Starafter.

01:24:45.840 --> 01:24:49.840
Yeah, I think one thing that's really crucial about the Starafter and Walsh team is that there's no roots, right?

01:24:49.840 --> 01:24:52.840
And so actually every little bit of damage that lands on it will be permanent.

01:24:52.840 --> 01:24:56.840
And so I think Karifumi's probably pretty happy about that trade at the end of the day.

01:24:56.840 --> 01:25:00.840
You're able to actually get a good amount onto the Starafter if you're weakening Walsh Bulkmonen.

01:25:00.840 --> 01:25:05.840
One of the tricky things about Starafter, I think, is that you actually take a lot of recoil damage from Raver.

01:25:05.840 --> 01:25:07.440
great for damage does add up.

01:25:07.440 --> 01:25:09.600
And because of that parting shot on turn one,

01:25:09.600 --> 01:25:11.080
Lulus doesn't do that much, right?

01:25:11.080 --> 01:25:13.520
So this one actually is a pretty crucial turn,

01:25:13.520 --> 01:25:14.360
because if you're a hero,

01:25:14.360 --> 01:25:15.360
who may want me to consider

01:25:15.360 --> 01:25:17.440
is potentially switching the Sinister out

01:25:17.440 --> 01:25:20.160
and getting it back in for more healing later on.

01:25:20.160 --> 01:25:21.000
Or you could say, you know what?

01:25:21.000 --> 01:25:22.920
I am just gonna go for the safe rage powder

01:25:22.920 --> 01:25:24.120
and water spout once more.

01:25:24.120 --> 01:25:25.520
But I think hero's movie has actually done

01:25:25.520 --> 01:25:27.840
a pretty good job of distributing damage so far.

01:25:27.840 --> 01:25:29.560
And so after is maybe not gotten as much

01:25:29.560 --> 01:25:31.760
as you would want normally for this.

01:25:31.760 --> 01:25:33.640
We're gonna see the Sinister switch out

01:25:33.640 --> 01:25:35.980
I'm going to reserve the hospitality for later, as you are saying.

01:25:35.980 --> 01:25:38.640
It's going to be a king gambit that comes in instead.

01:25:38.640 --> 01:25:44.980
It's a little risky, but it would be diabolical for Wilson to actually throw a post on that into a ghost type.

01:25:44.980 --> 01:25:50.420
So it is going to be the buster and the braver from the Star Raptor just to guarantee the damage.

01:25:50.420 --> 01:25:52.380
My heart was pounding there, Rosa. I was like, you called it.

01:25:52.380 --> 01:25:55.820
I mean, what if it actually happens? How diabolical? Good, it'd be.

01:25:55.820 --> 01:25:57.240
But the switch indeed does happen.

01:25:57.240 --> 01:26:00.940
So now, of course, there is on-court pressure from the winds that caught on to Blasphoies

01:26:00.940 --> 01:26:02.380
to try to on-court and to protect.

01:26:02.380 --> 01:26:08.120
I think if you are a hero for me, it is still this guessing game of like, can I cycle with my Pokemon safely, right?

01:26:08.120 --> 01:26:15.380
Because the King Gambit here is going to be Black Glasses, so after it has a defense boost, so Sucker Punch should not get the knockout onto it.

01:26:15.380 --> 01:26:20.380
And if you're a hero for me, I think what you probably want to do is get that Sinishia in to protect either of these Pokemon.

01:26:20.380 --> 01:26:26.380
But let's say you switch Blastways out into Sinishia, then you're still vulnerable to just eating up a close comment on that slot.

01:26:26.380 --> 01:26:30.880
Or maybe Wolf greeds it and brave birds into Blastways, which then would knock out the Sinishia.

01:26:30.880 --> 01:26:33.820
So it's actually, like, I think this is a really, really key turn.

01:26:33.820 --> 01:26:35.460
It's gonna be the King's Gambit switching.

01:26:35.460 --> 01:26:37.560
Do we see an encore from the Whimsicons?

01:26:37.560 --> 01:26:40.560
Hey, I mean, that is entirely possible.

01:26:40.560 --> 01:26:44.400
And that would mean that this Blastoise can't do any damage on this next turn.

01:26:44.400 --> 01:26:47.060
And that was, that's a critical for Tarman instead.

01:26:47.060 --> 01:26:49.800
And so angling that into the Star Brasser country

01:26:49.800 --> 01:26:52.400
is actually going to make sure that that is an attack boost

01:26:52.400 --> 01:26:54.040
instead of an attack drop.

01:26:54.040 --> 01:26:59.740
And so the great, first-rate Blastoise down to just a small sliver of HP

01:26:59.740 --> 01:27:05.740
The Zerliss water spout is going to be nothing more than just a couple drops of water in the face.

01:27:05.740 --> 01:27:07.240
Well, really exhilarating turn there.

01:27:07.240 --> 01:27:10.740
Yeah, I was kind of expecting Wolf to go for the self-charm a little bit earlier in this.

01:27:10.740 --> 01:27:12.740
And so, finally does get it off.

01:27:12.740 --> 01:27:17.740
Crucial trade there. I think if you're here for me, you're probably not too stoked about how that turn went

01:27:17.740 --> 01:27:19.740
because I hope Wolf was to just knock out Strapher after there.

01:27:19.740 --> 01:27:23.740
Here for me makes the call and says, look, I don't think you're going to on for me because the switch is so obvious, right?

01:27:23.740 --> 01:27:27.240
And so, at the end of the day, Strapher does hang on with a sliver of HP.

01:27:27.240 --> 01:27:29.760
basically one braver to wait for him getting knocked out, right?

01:27:29.760 --> 01:27:32.240
And Hirosumi's done a good job of distributing damage.

01:27:32.240 --> 01:27:33.240
We have to consider,

01:27:33.240 --> 01:27:36.240
Incider in the back is probably not going to be the heaviest damage dealer.

01:27:36.240 --> 01:27:39.240
If you knock out Staraff or King Gambit actually becomes really threatening,

01:27:39.240 --> 01:27:41.240
you also know that Wolt has to regress in the back.

01:27:41.240 --> 01:27:45.240
After regress, great for blocking fakeouts, really bad in the King Gambit, right?

01:27:45.240 --> 01:27:49.240
And so, the Hirosumi and his goal is to knock out Staraff as quickly as possible.

01:27:49.240 --> 01:27:53.240
He constantly makes these switches, and King Gambit's going to come in once again.

01:27:53.240 --> 01:27:55.240
Could this be the close combat read?

01:27:55.240 --> 01:28:02.840
If it is, then this is going to be game number one going over to Wolf, but it is still a very risky play to make.

01:28:02.840 --> 01:28:08.640
It's going to be the move last first, and that's actually going to deal a pretty significant amount here too that came Gambit,

01:28:08.640 --> 01:28:14.140
but it is the Brave Bird Wolf trying to secure the KO onto the opposing Mega Evolution first.

01:28:14.140 --> 01:28:19.240
Yeah, I mean, great switches by Hirafumi. Like, it feels like it is so tense, because like you said,

01:28:19.240 --> 01:28:25.020
I think if you're a close combat in a Gambit, Gambit face-nurse is so so tricky, but Gambit does come in freely

01:28:25.020 --> 01:28:30.080
and now it pressures Sucker Punch into Sucker App here. Of course, if you want to get around the Sucker Punch

01:28:30.080 --> 01:28:35.240
what you could do then is switch the Clips upon out, he's a free grab, walk the Sucker Punch, and then maybe close combat in Gambit.

01:28:35.240 --> 01:28:38.840
But this is such a high-level game of Ho-Kwon, right? It just seems so obvious.

01:28:38.840 --> 01:28:43.640
Here, Fumi could consider maybe swapping Sinisteria back in once again to kill the Blast place as well.

01:28:43.640 --> 01:28:48.480
And it's gonna be the Blast place pivoting out here. I think switching in Sinisteria to protect the Queen Gambit actually

01:28:48.480 --> 01:28:51.480
relatively safe. Let's see if it's going to be to protect right here.

01:28:51.480 --> 01:28:56.480
Because then on the next turn, if this Sinistra is still around, you can actually go for something

01:28:56.480 --> 01:29:03.480
like a bridge powder to release, try to bridge directly another Moon Blast, but the crit is going to cure the KO

01:29:03.480 --> 01:29:10.480
first one to us this game after so many turns and a 40 turn into the King Gambit

01:29:10.480 --> 01:29:14.480
instead, maybe hoping that it was going to be the Sinistra on the other side.

01:29:14.480 --> 01:29:19.000
Exactly this is like what high-level Pokemon is about right because I think

01:29:19.000 --> 01:29:21.960
you didn't go for sucker punch you didn't go for protect just goes for the

01:29:21.960 --> 01:29:25.640
couch out we'd say look I think that you're gonna expect me to potentially

01:29:25.640 --> 01:29:29.720
pivot out right and so if gets a double knockout there that's such a big deal and

01:29:29.720 --> 01:29:34.440
that's huge huge play by her for me I think you could things felt really tense

01:29:34.440 --> 01:29:37.080
especially with that critical hit onto sinister because I've met like close

01:29:37.080 --> 01:29:40.200
combat could just go to King Amit safely and once again if the close

01:29:40.200 --> 01:29:43.360
combat goes off King Amit beans I think it's just game over right and so

01:29:43.360 --> 01:29:45.440
So that's her hero-fueling thing.

01:29:45.440 --> 01:29:46.360
I'm not going to suffer fun.

01:29:46.360 --> 01:29:48.040
Paul says, well, I'm not going to switch in break-graph,

01:29:48.040 --> 01:29:50.080
but it still works in hero-fueling's favor.

01:29:50.080 --> 01:29:52.080
It's going to be Tarana-far here.

01:29:52.080 --> 01:29:54.240
And in the back, as Incineroar comes back in.

01:29:54.240 --> 01:29:55.800
So crucial to intimidate.

01:29:55.800 --> 01:29:57.680
But make-up currently is blocked.

01:29:57.680 --> 01:29:58.920
And for hero-fueling, the question

01:29:58.920 --> 01:30:00.760
is, can you actually still do enough damage?

01:30:00.760 --> 01:30:02.800
Because the Tarana-far here does have low kick.

01:30:02.800 --> 01:30:05.960
It does threaten King Gambit with a ton of damage.

01:30:05.960 --> 01:30:08.800
That would end up securing a knockout here,

01:30:08.800 --> 01:30:10.800
but we do have that intimidate drop.

01:30:10.800 --> 01:30:12.720
So there might be something that we'll

01:30:12.720 --> 01:30:16.080
to wait and see but there's also still that blast waste in the back if you're

01:30:16.080 --> 01:30:19.280
trying to consider maybe instead we're getting a parting shot off into the

01:30:19.280 --> 01:30:22.760
tyrannotar reduced the damage bring in the blast waste instead and pacify

01:30:22.760 --> 01:30:26.520
it. Yeah the main question I have Rose is if you're here with me how are you

01:30:26.520 --> 01:30:30.280
beating tyrannotar right because blast waste is quite low in terms of HP and

01:30:30.280 --> 01:30:33.640
in simmering king yam it don't have a tax look and hit it for even neutral death

01:30:33.640 --> 01:30:36.960
right if there was no frigorap on the field I'd say well you can just

01:30:36.960 --> 01:30:40.760
fake out you can sword stance but right now I think it's actually still kind

01:30:40.760 --> 01:30:44.960
of dicey for Harifumi because of the inability to fake out. So it's gonna be the parting shocker

01:30:44.960 --> 01:30:49.400
and Sinter actually moving first before Thrograph or the Tyrannotar, but in Karifumi's goal

01:30:49.400 --> 01:30:53.600
is let me just keep cycling in these Intimidates. Dwarves still gonna have to do enough damage

01:30:53.600 --> 01:30:54.600
to Tyrannotar though.

01:30:54.600 --> 01:30:58.760
Before it ends up taking care of you in this glass race, he's unfortunately going

01:30:58.760 --> 01:31:04.600
to get switched in. Okay, one turn here though for the King Gambit to use the Protect

01:31:04.600 --> 01:31:09.280
and it was going to be a double of that Thunderbolt into the King Gambit as well. It's actually

01:31:09.280 --> 01:31:11.780
So I'll think it knocked out to the same storm chip.

01:31:11.780 --> 01:31:14.560
OK, so this opens the door.

01:31:14.560 --> 01:31:16.560
I mean, Hero Floating Out can potentially consider

01:31:16.560 --> 01:31:18.560
switching Blastoise back out.

01:31:18.560 --> 01:31:21.680
The Blastoise at this point feels like a non-factor in terms

01:31:21.680 --> 01:31:22.960
of dealing damage to Trinitar.

01:31:22.960 --> 01:31:24.640
But it could go for Dark Pulse, right?

01:31:24.640 --> 01:31:26.840
That deals super effective damage into Frigrap.

01:31:26.840 --> 01:31:28.760
Could angle for a flinch on a Trinitar as well.

01:31:28.760 --> 01:31:30.080
And part of the way to handle Trinitar

01:31:30.080 --> 01:31:31.720
is to keep swapping in and out for Intimidate.

01:31:31.720 --> 01:31:33.320
So it's exactly what Hero Floating

01:31:33.320 --> 01:31:34.200
is doing right now.

01:31:34.200 --> 01:31:35.600
The stand actually really important

01:31:35.600 --> 01:31:37.520
is to be able to ensure that Blastoise will

01:31:37.520 --> 01:31:41.180
probably expect to see a dark pulse here is going to go into a free graph but

01:31:41.180 --> 01:31:47.520
that's a lot of damage but will survive. So as able to at least go for one more attack

01:31:47.520 --> 01:31:51.080
it could be the Thunderbolt coming out here but it's going to be the Tyranitar

01:31:51.080 --> 01:31:55.200
going for the low kick and take a look at how effective those Intimity Attack

01:31:55.200 --> 01:31:59.160
drops and the Party Shot has really been onto this Tyranitar and the

01:31:59.160 --> 01:32:02.880
Thunderbolt as well. I mean it's a Seraph quite bulky. We do see a Parallelist.

01:32:02.880 --> 01:32:08.520
That might come back to work a little bit in the remaining turns of this first game.

01:32:08.520 --> 01:32:11.520
That's a big deal, right? Because we saw in the center it was faster than both of these

01:32:11.520 --> 01:32:14.480
both won initially. And so it would have been able to either get another parting shot into

01:32:14.480 --> 01:32:19.520
Puranitar or just knocked out Pyrograph before they get the chance to move. And so really

01:32:19.520 --> 01:32:23.800
big prowess is there. For Herofumi, the question still is how do you beat Puranitar?

01:32:23.800 --> 01:32:27.400
The answer, I think ideally is you get sword stance often. Like you need to knock out

01:32:27.400 --> 01:32:31.520
Pyrograph first and then, you know, a sword stance like plus two, kowtow cleave

01:32:31.520 --> 01:32:34.960
into plus two Sacrifice, you've got company hand support on the Incendiary as well.

01:32:34.960 --> 01:32:39.440
Now, Taranitar doesn't have the ability to go for something like Rockside, for example.

01:32:39.440 --> 01:32:41.840
It's a question of does King Gambit protect this turn, right?

01:32:41.840 --> 01:32:45.160
And if you're Wolf, I think you can always safely target down the Incendiary Sloth.

01:32:45.160 --> 01:32:48.280
But if you ignore King Gambit and it gets the Swords Dance off,

01:32:48.280 --> 01:32:49.880
suddenly things can become really scary.

01:32:49.880 --> 01:32:53.240
So the question is, do you watch that blow kick into King Gambit?

01:32:53.240 --> 01:32:55.560
Do you Rockside into Incendiary? It's going to be Rockside!

01:32:55.560 --> 01:32:58.120
Okay, it is. King Gambit here can Swords Dance,

01:32:58.120 --> 01:33:00.560
and Incendiary can maybe just Flare Blitz and Tail for Rigger App.

01:33:00.560 --> 01:33:04.460
If you don't get flinched, there is a 30% chance for that to happen.

01:33:04.460 --> 01:33:07.760
So ourselves a lot of HP though to try to get it through these next couple of turns.

01:33:07.760 --> 01:33:10.160
There's going to be for Riverrath going for the attack first.

01:33:10.160 --> 01:33:14.460
A Thunderbolt aimed to the King Gambit is not going to give that second area to the paralysis,

01:33:14.460 --> 01:33:18.160
but you do see the Rockside flinch onto that King Gambit.

01:33:18.160 --> 01:33:22.660
Still not a terrible turn though for Nofumi as you end up getting the KO onto the first round.

01:33:22.660 --> 01:33:26.060
Yeah, but I think the thing now is like, the whole question was always,

01:33:26.060 --> 01:33:27.360
well how do you beat Tamanitar, right?

01:33:27.360 --> 01:33:30.360
Sneasler is the answer for it, but Sneasler wasn't brought into it.

01:33:30.360 --> 01:33:33.520
Zinnish does her other answer into it, but it went down so quickly.

01:33:33.520 --> 01:33:37.040
And then Blastway's the third answer to it, but his HP just got whittled down so low, right?

01:33:37.040 --> 01:33:39.680
And so, had King Gambit been able to get a Sword Stance off there,

01:33:39.680 --> 01:33:41.280
I think it would still be in Wolfe's favor, to be honest,

01:33:41.280 --> 01:33:44.800
because Taranitar should still outspeed the King Gambit and just go for low kick into it.

01:33:44.800 --> 01:33:46.840
But with the inability to get a Sword Stance off there,

01:33:46.840 --> 01:33:49.040
I think Taranitar should be able to win this game.

01:33:49.040 --> 01:33:52.720
That thunderbolt actually being really crucial damage is just dropping King Gambit lower and lower.

01:33:52.720 --> 01:33:55.600
This Taranitar is even multiple attack drops at this point,

01:33:55.600 --> 01:33:58.960
but I don't think it's gonna be enough for Heroes for me to win the game.

01:33:58.960 --> 01:34:04.320
I'm just trying to consider how little damage the Incidor even took from something like the

01:34:04.320 --> 01:34:06.800
low kick and that's why I had that hesitation.

01:34:06.800 --> 01:34:09.440
There's also free text and play.

01:34:09.440 --> 01:34:13.640
So if your fume can actually get a nice ball right, or maybe there's something important

01:34:13.640 --> 01:34:17.960
like the raw side miss or you can fight through the clinch, then maybe things do end up actually

01:34:17.960 --> 01:34:18.960
looking a little different.

01:34:18.960 --> 01:34:23.720
Incidor though, it took a lot of damage that after, oh, another raw side clinch

01:34:23.720 --> 01:34:24.720
too.

01:34:24.720 --> 01:34:25.720
Never mind, I spoke too soon.

01:34:25.720 --> 01:34:29.720
It does look like Incinamore is going to go down to the rock side on the next turn.

01:34:29.720 --> 01:34:31.720
Yeah, Wolves making the nice call there though, right?

01:34:31.720 --> 01:34:35.720
Here for me protects King Gambit, that was an opportunity to potentially sword stance up on it.

01:34:35.720 --> 01:34:37.720
And Wolves saying like I think you kind of have to protect here.

01:34:37.720 --> 01:34:40.720
So she's going to be helping me hand here to get one last attack up,

01:34:40.720 --> 01:34:43.720
but with no sword stance from that King Gambit earlier,

01:34:43.720 --> 01:34:46.720
she's not going to do very much with this sucker punch.

01:34:46.720 --> 01:34:50.720
Ah, it's just going to be roughly a quarter of the total HD of this Tyranitar,

01:34:50.720 --> 01:34:52.720
and the low kick finishes it off.

01:34:52.720 --> 01:34:58.800
be a 1v1 between this Incineroar and Tyranitar and win that speed disadvantage from the paralysis

01:34:58.800 --> 01:35:01.080
that is going to be a win for Tyranitar.

01:35:01.080 --> 01:35:06.800
Yeah, I think regular Tyranitar really proving how powerful it can be here and for Wolf prioritizing

01:35:06.800 --> 01:35:11.520
the early knockout onto Classboid for the early damage onto a medlet, Tyranitar wasn't

01:35:11.520 --> 01:35:12.520
really breading, right?

01:35:12.520 --> 01:35:15.520
And so I think if you're here fooming, you look at that game, you're probably thinking,

01:35:15.520 --> 01:35:18.520
I feel like I played pretty well in the opening turn, so what went wrong for me?

01:35:18.520 --> 01:35:21.520
And then part of it is that Incineroar is really good as a supportive tool, but

01:35:21.520 --> 01:35:26.240
it can't fake out it then becomes less effective. He intimidates on the attack drop for nice, but it

01:35:26.240 --> 01:35:29.680
didn't feel like he had enough damage output basically right. His damage was mainly coming from

01:35:29.680 --> 01:35:34.960
Blastoise looking waterspout doing 30-40% here and there. So I think if you're here for me

01:35:34.960 --> 01:35:38.720
probably you're starting to look at that Cesar potentially as an adaptation because of course

01:35:38.720 --> 01:35:42.880
that Cesar does have close combat which gives you a ton of burst damage into Trannitar.

01:35:42.880 --> 01:35:47.680
There was that one turn where I was wondering what if the Blastoise had ended up going for

01:35:47.680 --> 01:35:53.680
a dark pulse instead. It took so much damage that it was only around 10% left. Maybe if that

01:35:53.680 --> 01:35:57.680
had been a dark pulse, that could have been a potential knockout, I think, into the Starafter

01:35:57.680 --> 01:36:04.800
on that turn. Yeah, exactly. Yeah, I think that is a really good point. And I think what's really

01:36:04.800 --> 01:36:08.880
tough for Hirafumi here is kind of threading the needle of dealing with Starafter at any

01:36:08.880 --> 01:36:12.160
given point, because Starafter was a huge threat in the early game, but then, of course,

01:36:12.160 --> 01:36:16.000
the win condition in the endgame kind of ended up being Taranitar, right? So,

01:36:16.000 --> 01:36:18.700
Hero Fumi actually has plenty of tools to deal with Taranitar.

01:36:18.700 --> 01:36:21.300
For example, if you are able to get it out earlier in the field,

01:36:21.300 --> 01:36:22.900
and Sinoshas, and taking a lot of damage,

01:36:22.900 --> 01:36:26.100
Sinoshas is insanely good into Taranitar after Intimidate, right?

01:36:26.100 --> 01:36:27.900
Because you're able to heal back up with Machigacha,

01:36:27.900 --> 01:36:29.300
you can run into burn as well.

01:36:29.300 --> 01:36:30.900
So Hero Fumi's team has the tools.

01:36:30.900 --> 01:36:32.900
The question is, do you want to lead into Blastways again?

01:36:32.900 --> 01:36:34.400
Delphox is something like, can't come out,

01:36:34.400 --> 01:36:39.100
but it is a big question mark because it is so bad into Taranitar, right?

01:36:39.100 --> 01:36:41.500
That is part of the reason why Taranitar is such an appealing team.

01:36:41.500 --> 01:36:47.000
I'm going to say that I should have wouldn't be a great thing for the Del Fox to see either.

01:36:47.000 --> 01:36:50.260
But as you call that before we even got into the match, there's a rock side on it.

01:36:50.260 --> 01:36:56.340
We would still have to worry a little bit about actually taking just like in general

01:36:56.340 --> 01:36:58.340
some damage here from the extra drill.

01:36:58.340 --> 01:36:59.340
It can be very fast as well.

01:36:59.340 --> 01:37:01.740
That's something you're going to have to think about oppressing.

01:37:01.740 --> 01:37:03.240
But I feel like you're right.

01:37:03.240 --> 01:37:07.380
I wonder maybe Sneasler to actually think about still bringing the blast to us and

01:37:07.380 --> 01:37:10.500
just switch it up and just bring Sneasler over and so on.

01:37:10.500 --> 01:37:16.500
Yeah, yeah, I think Sneasler's damage output and that focus sash means you've been getting one big close combat with it can be a really big deal.

01:37:16.500 --> 01:37:22.500
So probably the first adaptation I'm looking for is on here with Fumi's end, but it could be Delphox just to switch up and he is going to be the Delphox.

01:37:22.500 --> 01:37:24.500
I mean, that's what makes his team so intriguing.

01:37:24.500 --> 01:37:31.500
If it's this, my expectation would be a Sneasler in the back, right, to potentially close combat trying to farm.

01:37:31.500 --> 01:37:37.500
We'll have to see. But either way, the Delphox here does fighting Golden Go immediately, but the question is, can Golden Go survive a heat wave?

01:37:37.500 --> 01:37:40.700
wave often it will be able to this is life or golden go that you can shadow

01:37:40.700 --> 01:37:43.940
bonkers burn and that would be a huge knockout intimidates obviously pretty

01:37:43.940 --> 01:37:46.660
valuable in the strategy part but I think you're for me maybe hoping to see

01:37:46.660 --> 01:37:49.900
sparafter here right if it's a strapper basically that in delfons feel stronger

01:37:49.900 --> 01:37:53.860
but we'll fix it off the traffic for golden go delfons is in an awkward

01:37:53.860 --> 01:37:57.740
position right now because you don't assist it like timing of the mega

01:37:57.740 --> 01:38:01.700
evolution is also incredibly important so this is something where you say I

01:38:01.700 --> 01:38:05.340
want to mega evolve the delfons now do I actually want to try to switch it

01:38:05.340 --> 01:38:11.340
out and call something in like it's finished out or even possibly if he dammed it that might be able to take me back a little better.

01:38:11.340 --> 01:38:15.340
Yeah I think there's so many plays that could happen from both ends right now.

01:38:15.340 --> 01:38:22.340
Oh! Just he waves and no mega! No mega! Evolution! So Rose I think that probably means there's a blast wave potentially in the back.

01:38:22.340 --> 01:38:27.340
That also by the way could have been helping Han on Incineroar. It's not going to be the helping Han so Shadow Ball just comes out immediately.

01:38:27.340 --> 01:38:31.340
Maybe it's a parting shot from here if we need covering for Golden Goat protecting that turn.

01:38:31.340 --> 01:38:39.820
And we'll just be a knockout immediately onto the Golden Goal with trade blow for blow here in explosive turn number one

01:38:39.820 --> 01:38:45.500
But it is just going to be the parting shot to help reduce the damage output of this time Ranitar even further

01:38:45.500 --> 01:38:46.860
I love this though

01:38:46.860 --> 01:38:49.980
This is one of the most exciting things about the war championships this year

01:38:49.980 --> 01:38:55.820
Which is cool mega teams bringing both megas and flexing it right and so it's gonna be a single target rocks like here

01:38:55.820 --> 01:38:58.100
It does decent damage at minus two, right?

01:38:58.100 --> 01:39:00.100
Every little bit of damage on a water smelt flask waist

01:39:00.100 --> 01:39:01.460
really makes a big difference.

01:39:01.460 --> 01:39:04.020
My question now is, what is Herafumi's more corresponding?

01:39:04.020 --> 01:39:05.060
It is Sinisha.

01:39:05.060 --> 01:39:08.940
So Herafumi says, look, I think I can flex my mega evolution,

01:39:08.940 --> 01:39:10.940
and I also think Nali's in a really good position

01:39:10.940 --> 01:39:11.780
with flask waist, right?

01:39:11.780 --> 01:39:14.100
Obviously just breading with an immediate water spot right

01:39:14.100 --> 01:39:14.740
now.

01:39:14.740 --> 01:39:16.860
And there's no good switching for a Pokemon

01:39:16.860 --> 01:39:18.660
to be able to take that.

01:39:18.660 --> 01:39:21.020
Golden Go is low enough that I feel like that might end up

01:39:21.020 --> 01:39:23.420
being a knockout if this flask waist can actually

01:39:23.420 --> 01:39:25.140
stay at this HP level.

01:39:25.140 --> 01:39:31.580
But then, yeah, what would you bring in to take the water spout if you want to actually preserve the Tyranitar and shed those attack bombs?

01:39:31.580 --> 01:39:38.320
Yeah, I think the, you know, safe play for Wolves is probably switch Tyranitar into Winslow Claw because the Winslow Claw then has all four barter in the following turn.

01:39:38.320 --> 01:39:40.160
And then Shadow Ball into Sinisteria.

01:39:40.160 --> 01:39:47.520
Or Shadow Ball into Blastoise just to guarantee you get a lot of damage into it because I think Sinisteria is protecting or switching into Incineroar is the most launchable play for Hierakumi's at.

01:39:47.520 --> 01:39:53.720
And so, I think I would be shocked if there were no, you know, if there was a Winslow Claw strapped through in the back from Wolvesend right now.

01:39:53.720 --> 01:39:57.560
So it's going to be Sinister actually switching out first into the Incinerator.

01:39:57.560 --> 01:40:01.480
Okay, Incinerator at least put the fake out on the table for the following turn

01:40:01.480 --> 01:40:05.480
and kind of ensures that this Tyrantor's got to get out of there, but there's no other switches on the table.

01:40:05.480 --> 01:40:12.280
So just going to be the Blastoise mega evolving and both of these Pokemon being on the receiving end of a potential water scout.

01:40:12.280 --> 01:40:15.960
You do also have the Dark Ghouls if you want to try to guarantee the damage into the Golden Ghost.

01:40:15.960 --> 01:40:17.320
But the Golden Ghost first!

01:40:17.320 --> 01:40:20.280
He's going to turn it down to 19%.

01:40:20.280 --> 01:40:22.280
His water spells are going to be pitiful.

01:40:22.280 --> 01:40:24.280
But if the shell smashed instead,

01:40:24.280 --> 01:40:27.780
that's the way to help increase the speed of these glass toys

01:40:27.780 --> 01:40:30.780
at an expense of its defense and special defense.

01:40:30.780 --> 01:40:33.280
Yeah, but I think, oh, it's rumps if it doesn't miss.

01:40:33.280 --> 01:40:35.280
Oh, it's supposed to be a bitter heart,

01:40:35.280 --> 01:40:37.280
but it's feeling connected under the glass toys.

01:40:37.280 --> 01:40:38.280
Wow.

01:40:38.280 --> 01:40:40.280
The edge of it is going to take him down

01:40:40.280 --> 01:40:41.280
at the end of the turn.

01:40:41.280 --> 01:40:42.280
Yeah, that critical hit was huge.

01:40:42.280 --> 01:40:44.280
I think that played a lot of things going on.

01:40:44.280 --> 01:40:46.280
I think it's going to be a great hit.

01:40:46.280 --> 01:40:47.980
a lot of things going in Wolfe's favor.

01:40:47.980 --> 01:40:49.480
I don't think he needed it to be clear, right?

01:40:49.480 --> 01:40:51.280
Like, I think he made the absolute right play.

01:40:51.280 --> 01:40:53.980
But I think that's just game over, honestly, on the spot, right?

01:40:53.980 --> 01:40:56.480
Because Garifumi's entire gambit here was,

01:40:56.480 --> 01:40:58.380
let me try to get the Blastley set up and sweep with it,

01:40:58.380 --> 01:41:01.580
but it does risk, of course, yet, eating up that critical hit.

01:41:01.580 --> 01:41:04.180
And so Wolfe makes the right call there,

01:41:04.180 --> 01:41:06.580
saying, I am going to just shadow ball into the Blastley slot,

01:41:06.580 --> 01:41:09.380
saying, if you switch into Incidero, I guarantee the damage.

01:41:09.380 --> 01:41:12.180
And yeah, I think if the crit doesn't happen there,

01:41:12.180 --> 01:41:13.480
the Blastley does get set up.

01:41:13.480 --> 01:41:14.780
And then the following turn,

01:41:14.780 --> 01:41:16.080
you just switch Incidero into Sinistero,

01:41:16.080 --> 01:41:19.200
feel back up the water stuff it how I just don't think there's enough damage

01:41:19.200 --> 01:41:23.600
to hero through me at this point I agree with you there there's not really a great

01:41:23.600 --> 01:41:27.960
way for the sinister or the incentive or to hit this star after either which

01:41:27.960 --> 01:41:33.240
still has the ability to mega evolve another KO for Wolf Blink the sinister

01:41:33.240 --> 01:41:38.000
is set packing and now it's just the incinerator on an island Wolf Blink is

01:41:38.000 --> 01:41:43.480
about to close up this game to a zero to take a win in the first round of

01:41:43.480 --> 01:41:47.960
World Championships. And it goes to show basically how thin the margins can be

01:41:47.960 --> 01:41:50.800
sometimes when you set up these teams because you often feel like you're

01:41:50.800 --> 01:41:53.800
going all-in on whatever Pokemon you're trying to set up. I really like

01:41:53.800 --> 01:41:57.960
here if who needs to call to try the Delphox as a beat here. What's tricky is

01:41:57.960 --> 01:42:01.160
like going full commitment on turn one, right? Because it could have just been

01:42:01.160 --> 01:42:04.640
helping hand ki wave, try to knock out golden go immediately. Probably be a

01:42:04.640 --> 01:42:07.120
very different match if that happened, but if you go helping hand ki wave,

01:42:07.120 --> 01:42:10.440
don't mega bolt Delphox. Well there the Delphox is threaded by Taran and Tarkas.

01:42:10.440 --> 01:42:17.440
Here we go. Wolf Bligg will win his very first game on his return to the World Stage against one of the game's best in hero food game.

01:42:17.440 --> 01:42:22.440
It really was an amazing match to watch to kick off our World Championships.

01:42:22.440 --> 01:42:32.440
Especially when a lot of the match, you know, you were talking about doing Game 1, there were a lot of obvious plays that we may consider to make just given the board stage that we see in front of us.

01:42:32.440 --> 01:42:39.440
But you got to think several steps ahead. Are they actually going to be seeing the same obvious play you went for and play around that and go for something different?

01:42:39.440 --> 01:42:42.880
And I feel like that's what we saw in many of these turns.

01:42:42.880 --> 01:42:46.320
And I think this was a set where I felt like Wolf already

01:42:46.320 --> 01:42:48.560
was kind of in the advantage.

01:42:48.560 --> 01:42:51.440
And then, you know, Thunderbolt Para and the critical hit

01:42:51.440 --> 01:42:53.720
just bringing it way too over the edge at that point,

01:42:53.720 --> 01:42:56.120
where it felt like Hero 3 was already trying to play from behind

01:42:56.120 --> 01:42:57.600
in both of those games.

01:42:57.600 --> 01:43:00.360
And I think once again, like it is so critical this turn

01:43:00.360 --> 01:43:02.720
that Wolf did correctly shot a ball blast ways, right?

01:43:02.720 --> 01:43:04.640
Because I think it could be tempting to shot a ball

01:43:04.640 --> 01:43:06.480
and try to get the knockout into it.

01:43:06.480 --> 01:43:08.240
If you ignore blast ways, it's

01:43:08.240 --> 01:43:12.320
a shell smash that turn, and Blastways doesn't have that much damage, and Sinistert can switch

01:43:12.320 --> 01:43:15.800
back in. It suddenly becomes a completely different ball game, right? So for Hierophumi,

01:43:15.800 --> 01:43:19.480
he was looking for the perfect opportunity to get that shell smash off, and yeah, I really

01:43:19.480 --> 01:43:21.800
would have loved to see how that would have played out without the crit, because I think

01:43:21.800 --> 01:43:24.360
Wolves likely had, you know, Whipscot strapped her in the back, the Whipscot could still

01:43:24.360 --> 01:43:27.320
be able to set up a tailwind, right, and kind of match the speed from Blastways,

01:43:27.320 --> 01:43:30.800
and strapped her, I think, would still be quite difficult to deal with. And so,

01:43:30.800 --> 01:43:34.080
yeah, I felt like it was still probably in Wolves' favor before the crit, but then

01:43:34.080 --> 01:43:37.280
the crit just like instantly wins the game, and it's kind of the principle of being

01:43:37.280 --> 01:43:40.560
able to, you know, get multiple attacks off into your opponent if they're constantly

01:43:40.560 --> 01:43:44.560
making switches. Yeah, and you see why that forfeit came through at the very end of that

01:43:44.560 --> 01:43:49.280
second game. And Sidor was going to be on their receiving end of a mega-evolved stirrupter

01:43:49.280 --> 01:43:53.280
with close combat and then also the low kick from the Tyranitar, and that it's definitely

01:43:53.280 --> 01:43:56.800
enough to get that KO. So, preferably just knew the writing was on the wall,

01:43:56.800 --> 01:44:03.120
but that's still a great set to start off our day. Yeah, I think one thing that is,

01:44:03.120 --> 01:44:07.760
you know so tough about this format in particular is like the players are so good and so if you

01:44:07.760 --> 01:44:12.960
was like any little bit of variance here and there can all like I wouldn't say it made or

01:44:12.960 --> 01:44:15.840
break this set at all actually because like I said I think like Wolf had a pretty monumental

01:44:15.840 --> 01:44:19.440
advantage both of the games but it's one of those where it's like even one flinch one create

01:44:19.440 --> 01:44:23.520
you know can often just be the difference between having it like the game being somewhat

01:44:23.520 --> 01:44:29.120
neutral or to like completely blowing up right and so I think that Hirafumi's team is one

01:44:29.120 --> 01:44:32.800
where you ideally want to get set up with your Pokemon but he basically never got the chance

01:44:32.800 --> 01:44:36.760
to set up and what part of what Wolfe did really well in that game was saying look any

01:44:36.760 --> 01:44:40.200
opportunity to let you have to potentially set up I'm going to potentially look to scare

01:44:40.200 --> 01:44:44.400
you right from that and once again the three graph to block the fake outs and the wins

01:44:44.400 --> 01:44:48.120
and not to be able to switch in any point of potentially all for you really scary.

01:44:48.120 --> 01:44:53.360
Yeah just really did make that instead of our feel so much less useful those fake

01:44:53.360 --> 01:44:56.200
outs being off the table you never know that for a graph is just going to switch

01:44:56.200 --> 01:45:00.520
in even if it's not on the field it's going to do it for us for round number

01:45:00.520 --> 01:45:06.520
We've got our analysts on the other side to break this match down even further.

01:45:08.520 --> 01:45:13.520
Thanks so much Rose, thank you Aaron. What a great round out won there.

01:45:13.520 --> 01:45:16.520
Looking at the pairings when we got things started, Lee.

01:45:16.520 --> 01:45:18.520
We could ask for a better one, could we?

01:45:18.520 --> 01:45:22.520
Lee versus the Refumi. We said backstage in the green room, we were like,

01:45:22.520 --> 01:45:25.520
well, I guess after this round maybe we just go home, you know?

01:45:25.520 --> 01:45:29.520
That's it, that's it. That's the World Championship Finals all done, wrapped up.

01:45:29.520 --> 01:45:31.520
and we're going to have to

01:45:31.520 --> 01:45:33.520
have to go back to the

01:45:33.520 --> 01:45:34.520
game. We're going to have to

01:45:34.520 --> 01:45:35.520
have to go back to the game

01:45:35.520 --> 01:45:37.520
and wrapped up. Let's let's

01:45:37.520 --> 01:45:39.520
call it a day there. But

01:45:39.520 --> 01:45:40.520
what a what a way to start

01:45:40.520 --> 01:45:41.520
things so explosive was

01:45:41.520 --> 01:45:42.520
right. Yeah it was. And kind

01:45:42.520 --> 01:45:43.520
of the nature of those sort

01:45:43.520 --> 01:45:44.520
of teams as well. We saw

01:45:44.520 --> 01:45:45.520
her a fuming with that kind

01:45:45.520 --> 01:45:47.520
of, you know, the set of

01:45:47.520 --> 01:45:49.520
orientation that they've got

01:45:49.520 --> 01:45:50.520
well for you managing it

01:45:50.520 --> 01:45:51.520
very well, but we're

01:45:51.520 --> 01:45:52.520
picking some really

01:45:52.520 --> 01:45:53.520
interesting choices in

01:45:53.520 --> 01:45:54.520
team building around that

01:45:54.520 --> 01:45:55.520
store after that solo mega

01:45:55.520 --> 01:45:56.520
we see so often throughout

01:45:56.520 --> 01:45:58.520
this format where players

01:45:58.520 --> 01:46:04.520
and one basket to that mega store after and got off to a flying star.

01:46:04.520 --> 01:46:05.520
Flying, yeah.

01:46:05.520 --> 01:46:07.520
You won't do anything for that.

01:46:07.520 --> 01:46:08.520
I was going to do it, so yeah.

01:46:08.520 --> 01:46:09.520
Honour, we did it.

01:46:09.520 --> 01:46:11.520
That's the Charlie influence.

01:46:11.520 --> 01:46:12.520
That's the Charlie influence.

01:46:12.520 --> 01:46:15.520
Charlie, if you're watching back home, it's all you, my friend.

01:46:15.520 --> 01:46:19.520
So while we've got a little bit of time, because that was a quick round, right?

01:46:19.520 --> 01:46:24.520
Let's take a little bit more time, I think, to have a look at kind of like the team preview,

01:46:24.520 --> 01:46:27.520
the teams that these two trainers have been using.

01:46:27.520 --> 01:46:31.280
because there's no no doubt that we're gonna see a little bit more of both of these trainers

01:46:32.080 --> 01:46:38.880
But as we go through this tournament, I think there's some interesting things to look at if we get to our first clip here

01:46:39.760 --> 01:46:40.880
of the

01:46:40.880 --> 01:46:46.400
and of the two teams that were breaking down now wolf is running a really interesting

01:46:47.360 --> 01:46:49.360
like

01:46:49.520 --> 01:46:55.040
Sand composition now usually we see that with star raptor and also with the

01:46:55.040 --> 01:47:00.400
and Megaturanitar, but what's taking this team in a completely different direction?

01:47:00.400 --> 01:47:05.600
Yeah and that's, I really love it actually because there's a lot of different intricate choices in that

01:47:05.600 --> 01:47:10.080
composition as well. You've got the expert belt on the expert drill, we'll explore that in a little

01:47:10.080 --> 01:47:15.280
bit, but like you say I think when on face value is this team going to struggle against some of

01:47:15.280 --> 01:47:20.720
the bigger kind of comps in the format? Yeah well he's got a lot of tools at his disposal there

01:47:20.720 --> 01:47:24.560
because of the photograph, like you say, really great against what Hirafumas port.

01:47:24.560 --> 01:47:29.280
You need that fake-out setup to allow things like Blastways to get that shell smash, so

01:47:29.280 --> 01:47:34.640
straight away that's out the question, and even in future games where Wolf may not lead with it,

01:47:34.640 --> 01:47:38.640
you've always got that kind of lingering question in your back of your mind, do I commit to the

01:47:38.640 --> 01:47:42.720
fake-out to try and get this setup, or am I going to just fall apart because the photograph's

01:47:42.720 --> 01:47:49.360
going to switch in, right? Exactly that. So I mean, let's get back to the team preview

01:47:49.360 --> 01:47:56.480
here. So we had Wolf on one side and I want to highlight like a couple of things here on this team.

01:47:56.480 --> 01:48:02.000
The first one that I want to actually go through there is this item on the X control, right? We've

01:48:02.000 --> 01:48:08.960
got the expert belt here. Now, this is an item that we don't really see too often in many compositions

01:48:08.960 --> 01:48:13.520
of X drill. A lot of the sand compositions that we're seeing with Megatar Anatar usually

01:48:13.520 --> 01:48:18.240
really like to see the focus sash on the X drill. One of those focus was like, it's so

01:48:18.240 --> 01:48:25.440
easy to get knocked out right yeah but instead wolf deciding like hey I want to get this extra

01:48:25.440 --> 01:48:30.240
little bit of damage here but not only that you've got the high horsepower but you've also got the

01:48:30.240 --> 01:48:35.920
earthquake here on the exkid rule you've got that choice like am I going for that solid

01:48:35.920 --> 01:48:40.240
ground type coverage the one that hits into a target maybe I'm next to the frigoraf maybe I

01:48:40.240 --> 01:48:46.000
don't want to knock out my frigoraf the armadil right but then if you need that spread pressure

01:48:46.000 --> 01:48:51.200
If you need to get through a Sinisteria redirecting, etc, you've got the capability there.

01:48:51.200 --> 01:48:56.080
I also really like it as well, because of the popularity of something like YGod that we now see,

01:48:56.080 --> 01:49:01.360
and you know, when players are bringing Charizard a lot of the time, one of the biggest threats to

01:49:01.360 --> 01:49:06.480
that is those spread damage and namely Rockslide. So having ways, although this isn't really

01:49:06.480 --> 01:49:12.080
against Charizard and so much, so it gets around YGod essentially and giving the X-Brill a lot more

01:49:12.080 --> 01:49:14.080
more flexibility to take advantage of the turns

01:49:14.080 --> 01:49:16.080
and it's got the sound on the field because we know

01:49:16.080 --> 01:49:18.080
whether it's so dominant

01:49:18.080 --> 01:49:20.080
and you've really got to take advantage of the turns

01:49:20.080 --> 01:49:22.080
when it's in play.

01:49:22.080 --> 01:49:24.080
You know, Taranatar's kind of enough

01:49:24.080 --> 01:49:26.080
to knock out a Charizard, right?

01:49:26.080 --> 01:49:28.080
Very well in that last game as well.

01:49:28.080 --> 01:49:30.080
Well, exactly.

01:49:30.080 --> 01:49:32.080
Even still, against a lot of Charizard

01:49:32.080 --> 01:49:34.080
compositions that we're seeing now,

01:49:34.080 --> 01:49:36.080
Toxpex, he's a really big factor

01:49:36.080 --> 01:49:38.080
in that. So I think there's a good deal

01:49:38.080 --> 01:49:40.080
of influence there coming out here

01:49:40.080 --> 01:49:44.960
out here from Wolf. You've also got some smaller things, like you've got the timid on the Golden

01:49:44.960 --> 01:49:49.120
Go, making sure in those Golden Go mirrors that you're maybe as fast as possible to be

01:49:49.120 --> 01:49:55.800
able to out speed them. But also, you've got this tailwind on the star actor as well.

01:49:55.800 --> 01:50:00.560
And that tailwind is so important for making sure this team is set up. Not only with

01:50:00.560 --> 01:50:04.840
the Whimsicott, if you want to go for it, but if you're in a matchup, and there's

01:50:04.840 --> 01:50:08.840
not that many of them, but there are some where you're like, hey, I really can't

01:50:08.840 --> 01:50:11.740
to bring women's car into this match up.

01:50:11.740 --> 01:50:14.400
Or I don't want to bring you into the match up.

01:50:14.400 --> 01:50:17.360
Actually, you've got an option for speed control there

01:50:17.360 --> 01:50:19.200
with the star actor as well.

01:50:19.200 --> 01:50:22.320
So I really think this is a great showcase

01:50:22.320 --> 01:50:25.280
of how to build these sand compositions

01:50:25.280 --> 01:50:26.440
a little bit differently.

01:50:26.440 --> 01:50:28.400
Yeah, and I want to point out as well,

01:50:28.400 --> 01:50:30.040
the focus session of women's car here

01:50:30.040 --> 01:50:31.480
is a common item on women's car,

01:50:31.480 --> 01:50:34.920
but it feels a little bit counterproductive

01:50:34.920 --> 01:50:36.680
in a sand composition.

01:50:36.680 --> 01:50:37.520
Yeah, yeah, kind of.

01:51:07.520 --> 01:51:17.520
I can't put the focus sash there because I've got the sand, that's going to be, yeah, a real detriment to my own game plan, but I think Wolf is smart enough to play that exactly how he needs to at the right times.

01:51:17.520 --> 01:51:24.520
But I think that's got to be the other part of the puzzle about why this Taranatar is a chocolate fairy, instead of being a mega.

01:51:24.520 --> 01:51:29.520
You're not actually relying as much on the Taranatar. We saw that in the game one with Hirafumi, right?

01:51:29.520 --> 01:51:48.520
The Toronto time came out right at the end when the Blastoise was already knocked out from Hirofumi's side and having that being non-Mega put so much more focus on the Scarrapta being the mega of choice and that's what makes the focus Sash works and this is what I love about looking at different team compositions, right?

01:51:48.520 --> 01:51:55.520
It's like one thing leads to another leads to another and you can see the picture of how this team has been built up.

01:51:55.520 --> 01:52:00.480
Let's go over to Hirofumi with his team.

01:52:00.480 --> 01:52:03.160
And I think this is one of the teams

01:52:03.160 --> 01:52:06.160
that we've really got to be looking forward to seeing

01:52:06.160 --> 01:52:08.040
quite a lot this weekend.

01:52:08.040 --> 01:52:10.880
It's a team that's got a lot of popularity, certainly,

01:52:10.880 --> 01:52:12.400
in the Japanese community.

01:52:12.400 --> 01:52:14.320
But also, the wider community has picked up

01:52:14.320 --> 01:52:18.320
this combination of setup with the blast toys,

01:52:18.320 --> 01:52:21.440
setup with the Delphox, and setup with the King Gambit.

01:52:21.440 --> 01:52:24.480
And then you've got the Incineroar, the Sinister,

01:52:24.480 --> 01:52:27.920
and the Sneaselor going for their supportive options.

01:52:27.920 --> 01:52:28.760
You've got the fake out.

01:52:28.760 --> 01:52:29.600
You've got the redirect.

01:52:29.600 --> 01:52:30.760
You've got the parting shot.

01:52:30.760 --> 01:52:33.320
You've got the pivoting action going on.

01:52:33.320 --> 01:52:37.600
And so this team is really all about protecting,

01:52:37.600 --> 01:52:39.720
even though it's good to say protecting the kids,

01:52:39.720 --> 01:52:41.840
we're protecting the King Gambit here,

01:52:41.840 --> 01:52:43.800
where you've got the shell smash.

01:52:43.800 --> 01:52:45.120
You've got the nasty plot

01:52:45.120 --> 01:52:46.360
and you've got the swords dance.

01:52:46.360 --> 01:52:48.800
So you get to pick as the player.

01:52:48.800 --> 01:52:50.360
Like King Gambit can come to all the games.

01:52:50.360 --> 01:52:52.240
Like it's a King Gambit in this format.

01:52:52.240 --> 01:52:56.920
It's one of those Pokemon that you can splash onto pretty much any team.

01:52:56.920 --> 01:53:01.920
But then you've got that choice of like, do you want to play the Blastoise?

01:53:01.920 --> 01:53:03.120
Do you want to play the Ghost?

01:53:03.120 --> 01:53:05.120
That's what makes it so difficult for opponents.

01:53:05.120 --> 01:53:07.920
You get that decision wrong in Team Preview,

01:53:07.920 --> 01:53:11.920
well, games can fall apart pretty quickly just because of that support network

01:53:11.920 --> 01:53:13.920
that Incineroar and the Sinisteria,

01:53:13.920 --> 01:53:15.920
and even the King Amateur to its extent,

01:53:15.920 --> 01:53:19.920
offer the rest of the team those set up primary Pokemon, the Blastoise and Delphox.

01:53:19.920 --> 01:53:31.920
But you don't need to always go down that route. I think Hirafumi in game one was very good in being able to condition wolf into a lot of scenarios where we saw that double knockout with the star after going to the king gambit, it didn't switch.

01:53:31.920 --> 01:53:34.920
And then the brave bird comes out, not the close combat.

01:53:34.920 --> 01:53:39.920
And then the wins the cup going down as well and put here a few in a really strong position.

01:53:39.920 --> 01:53:42.920
Well, for Wolf, really smartly bringing the Taranitar the right time.

01:53:42.920 --> 01:53:46.920
It was enough to close the game up, but it can operate in those scenarios as well.

01:53:46.920 --> 01:53:55.920
Just having the threat of that setup can make your opponent act in a different way to what they would probably want to optimize their play in that scenario, you know.

01:53:55.920 --> 01:53:58.920
Yeah. And then you've got the smaller things. We saw it in the match, right?

01:53:58.920 --> 01:54:00.920
You've got the shell smash on the glass toys, right?

01:54:00.920 --> 01:54:06.260
right? That's getting the speed set up, but then you're swapping in the sinister, recovering the health.

01:54:06.260 --> 01:54:11.420
If you get the Blastoise set up, even if it's at half, it's still going to be doing lots of damage,

01:54:11.420 --> 01:54:17.420
putting loads of pressure onto your opponent's side of the field and really allowing you to control the match.

01:54:17.420 --> 01:54:20.620
What I love, and I really want to shout this out for Hirafumi,

01:54:20.620 --> 01:54:25.420
such a great adaptation in game two of the match that we just saw versus Wolf,

01:54:25.420 --> 01:54:31.180
where it's like, uh, psych, Del Fox, no, that's not the mega that I'm bringing, going for the heat wave,

01:54:31.180 --> 01:54:36.780
getting some damage on the board, just starting to get things going. Yes, it got knocked out,

01:54:36.780 --> 01:54:40.940
but actually it did pave the way for a blastoid setup. The critical hit on the goal, you know,

01:54:40.940 --> 01:54:45.020
sometimes it happens, you know, these, these things, you know, it all played a really great

01:54:45.020 --> 01:54:49.500
game. It played the right turn. It really shut down the blastoids on that turn. Uh,

01:54:49.500 --> 01:54:53.980
but actually, like, there was this, there was this game plan, right? If the critical hit

01:54:53.980 --> 01:54:59.380
didn't happen. Blastoise at half to a shell smash like it's definitely something that could

01:54:59.380 --> 01:55:01.620
have brought Hirithumi maybe back into the game.

01:55:01.620 --> 01:55:05.860
Especially with the Sinishia in the back that could come in, pop the health of that

01:55:05.860 --> 01:55:09.780
Blastoise up a little bit further you know and then it's going to be getting the jump

01:55:09.780 --> 01:55:14.220
on everything on the left side with all the remaining Pokemon that they had. So yeah it

01:55:14.220 --> 01:55:17.860
would have been like Aaron said really great to see how that would have played out and

01:55:17.860 --> 01:55:21.860
what Wolf would have done to kind of kind of rack the threat that Blastoise had

01:55:21.860 --> 01:55:25.300
because Hirafumi had put themselves into that fantastic position.

01:55:25.380 --> 01:55:27.700
So this team is definitely something at home

01:55:27.780 --> 01:55:31.100
that you're going to want to watch out for as we go through the tournament.

01:55:31.180 --> 01:55:32.340
Absolutely fantastic.

01:55:32.420 --> 01:55:35.540
I'm sure we'll see a little bit more action from Hirafumi.

01:55:35.620 --> 01:55:38.420
He's lost round one, but he's certainly not out of the tournament

01:55:38.500 --> 01:55:43.140
and will definitely, on the right path, go into round two.

01:55:43.220 --> 01:55:47.980
Now, let's have a look at what Pokemon people are bringing this weekend.

01:55:47.980 --> 01:55:56.480
And, um, well, if it's no surprise, King Gambit Charizard Incinerall there, sitting at our first, second and third position.

01:55:56.480 --> 01:56:03.980
Yeah, big six there, um, representing very well there in the usage stats, but, yeah, that 52% on the King Gambit, no surprise.

01:56:03.980 --> 01:56:11.980
It is, I would arguably say, between that Charizard and Pascaleige, and probably the strongest Pokemon in the form that we've got access to.

01:56:11.980 --> 01:56:15.980
I'm very surprised that the uses that I like this day one.

01:56:15.980 --> 01:56:20.980
I'm really looking forward to see how this transition going into game two, what changes we see.

01:56:20.980 --> 01:56:24.980
Is there anything that's standing out to you that's really a bit of a surprise?

01:56:24.980 --> 01:56:27.980
I'd say the Venus Oil is a lot higher, but coming into the world championships here,

01:56:27.980 --> 01:56:30.980
we've seen a lot of that sun rain kind of composition.

01:56:30.980 --> 01:56:32.980
Think of a lot of usage, a lot of success.

01:56:32.980 --> 01:56:37.980
So the Venus Oil there, there's a really good role against a lot of the kind of common stuff that we see.

01:56:37.980 --> 01:56:42.540
I think this this tells quite a good story about what the metagame really looks like. You've got

01:56:43.100 --> 01:56:47.980
the couple of fire types up at the top. You've got a couple of dark types in King Gambit and Incineroar

01:56:47.980 --> 01:56:54.220
there being a useful type. You've got that little cluster of fairy type Pokemon at six, nine and

01:56:54.220 --> 01:56:59.820
ten. The best fairy type Pokemon in the format players are really trying to focus in on and

01:56:59.820 --> 01:57:03.900
deciding which one of those or which two of those in the case of Flora and Windsor

01:57:03.900 --> 01:57:07.020
because they really want to be bringing to the event.

01:57:07.020 --> 01:57:09.300
But then you've got the couple of strong grass types,

01:57:09.300 --> 01:57:11.700
and then the sort of line of supports

01:57:11.700 --> 01:57:14.540
that we've got up the middle within Sneasler

01:57:14.540 --> 01:57:16.660
and Phyregoraph with Sinisteria as well,

01:57:16.660 --> 01:57:18.660
obviously, to go with that.

01:57:18.660 --> 01:57:20.980
And I think, like, it really does speak

01:57:20.980 --> 01:57:23.900
to the centralization of those tools.

01:57:23.900 --> 01:57:25.780
Like, those tools are some of the best

01:57:25.780 --> 01:57:26.780
that we have in the game,

01:57:26.780 --> 01:57:30.460
and no matter what type of team that you're running,

01:57:30.460 --> 01:57:32.580
those support tools like Phyregoraph, Sneasler,

01:57:32.580 --> 01:57:40.060
Sinisteria Incineroar and Wim Zacoff always seem to sort of gravitate their way towards making a slot on your team

01:57:40.580 --> 01:57:45.980
And so I'm not surprised to see those ones getting a real a real lot of usage

01:57:46.300 --> 01:57:49.360
Surprised maybe actually to see Venus or as low as it is there

01:57:49.780 --> 01:57:54.320
Where like a lot of the Charizard teams do focus a lot of the variants charge

01:57:54.320 --> 01:57:57.140
Yeah, you focus on having Venus or with them

01:57:57.140 --> 01:58:08.640
So like this this shift that we've had in like the big six kind of archetype moving like in the venus or direction slowly but steadily over the course of the format.

01:58:08.640 --> 01:58:18.840
But then like I am saying, hey, maybe actually I want incineroar instead, or maybe I want to like go down the flow at Windsor cock route and try to set up with my flow out.

01:58:18.840 --> 01:58:22.740
Or just just probably like a ruin in there for good measure.

01:58:22.740 --> 01:58:25.260
Yeah, and another thing to point out, I think,

01:58:25.260 --> 01:58:27.860
Incineroar's kind of rise as well.

01:58:27.860 --> 01:58:32.260
It would be no surprise to people more familiar with the circuits

01:58:32.260 --> 01:58:35.580
from previous years, but I think Incineroar probably

01:58:35.580 --> 01:58:38.940
started out this format, not the most used,

01:58:38.940 --> 01:58:42.300
but it has become one of the most staples on these teams

01:58:42.300 --> 01:58:43.500
because of just the ability.

01:58:43.500 --> 01:58:44.100
Yeah.

01:58:44.100 --> 01:58:47.540
Time and time again with the ability to just support

01:58:47.540 --> 01:58:49.820
well, be an offensive threat when it needs to be,

01:58:49.820 --> 01:58:51.940
and just be one of the best.

01:58:51.940 --> 01:58:56.000
Well, I don't know if anyone knew at home in Cinderaw's kind of a good Pokemon

01:58:56.000 --> 01:59:01.840
And it took us a while to figure out I feel like when we started this was like the most

01:59:02.500 --> 01:59:10.360
Difficult time certainly starting in MA, but even in the transition to MV is like this is the most difficult time in Cinderaw's ever had and

01:59:11.020 --> 01:59:14.120
Well look at it go you're doing you're doing well in Cinderaw

01:59:14.620 --> 01:59:19.460
Congratulations on continuing to be like the best Pokemon that we've ever had in the game

01:59:19.460 --> 01:59:26.700
Let's have a look at the Megas, let's just see what this is describing, so Charizard

01:59:26.700 --> 01:59:31.180
we knew was going to be kind of on top, MegaFloet there, but there's a little bit of a drop

01:59:31.180 --> 01:59:37.180
off there down to MegaStarApter which has seen such a rise in usage since this introduction

01:59:37.180 --> 01:59:42.380
in B. I feel like we had that period of time where we were all like, hey, new toys

01:59:42.380 --> 01:59:47.780
syndrome, let's see how we can have a little bit of fun with Contrary and side parting

01:59:47.780 --> 01:59:55.060
shotting, side charming, that hasn't necessarily gone away, but I feel like players have really

01:59:55.060 --> 01:59:58.740
matured in the way that they're approaching, certainly into the world championship,

01:59:58.740 --> 02:00:03.460
how they're piloting their Mega Star Actors. Yeah, I think, you know, to start out with,

02:00:03.460 --> 02:00:08.100
they were a bit more glass cannon like now we're seeing them probably get a little bit more

02:00:08.100 --> 02:00:12.500
towards a defensive side, just so they can stick around on the field a little bit longer.

02:00:12.500 --> 02:00:16.500
Some iterations are relying on Roost as well to kind of prolong that longevity

02:00:16.500 --> 02:00:21.060
and allow the Starraptor to perform those roles that he needs to do a lot longer on the field.

02:00:21.060 --> 02:00:26.580
But I love it. It's one of my favourite Mega's that was introduced in the MV format, the Contraria ability.

02:00:26.580 --> 02:00:30.180
It can be a hindrance sometimes, because you see the adaptation of a lot of players, you know,

02:00:30.180 --> 02:00:34.180
well then you start putting swagger on their Pokemon. They've got a slot trade,

02:00:34.180 --> 02:00:39.220
just to be able to kind of lure that attack rather than boosting it, and that can slow it down.

02:00:39.220 --> 02:00:43.860
And I think it forces a lot of conditions as well where players, if they have got

02:00:43.860 --> 02:00:49.620
access to Intimidate. You're almost forced to leave that out in the early stages before it may

02:00:49.620 --> 02:00:54.900
evolve so you can get that all-important influence in it, which both players can take advantage of.

02:00:54.900 --> 02:00:58.260
And then you lead with King Gambit. Yes, next to it. And you're laughing. It's great.

02:00:59.540 --> 02:01:03.860
Looking a little bit further down the list there, just a couple of, I think, honorable mentions

02:01:03.860 --> 02:01:09.060
there. The Mega Righty Why usually is a partner to Mega Star Raptor. That's been a team that's

02:01:09.060 --> 02:01:16.600
It's been rising in popularity, I'm certainly excited to see how trainers are using that

02:01:16.600 --> 02:01:21.780
combination because I feel like that's a team that really does require the world's caliber

02:01:21.780 --> 02:01:24.740
level player to be able to pilot effectively.

02:01:24.740 --> 02:01:30.340
And then, you know, we've got a great turnout for Mega Aridactyl, even just equalling Mega

02:01:30.340 --> 02:01:35.740
Blastoise, Mega Gengar, it's been a Pokemon that has been on many people's minds coming

02:01:35.740 --> 02:01:37.380
into the world championships.

02:01:37.380 --> 02:01:42.700
You have got to be on another level to be able to pilot Mega Gengar at the World Championships

02:01:42.700 --> 02:01:48.060
in this format, I think, but ten years ago, Wolf Click did exactly that, he was able to

02:01:48.060 --> 02:01:50.620
win the World Championships with it.

02:01:50.620 --> 02:01:54.660
We know that he's not running it this time round, but it's certainly, it's certainly

02:01:54.660 --> 02:01:55.940
on a lot of people's pockets.

02:01:55.940 --> 02:01:59.860
Yeah, I think out of all of the Mega's that we're showing now, I think Gengar

02:01:59.860 --> 02:02:05.980
for myself has probably got the most potential of the lot down ranked ones to potentially

02:02:05.980 --> 02:02:10.700
win the World Championships weekend. It's so good, so versatile, but you say there is a high ceiling

02:02:10.700 --> 02:02:14.940
the skill level with it. But if you've been playing it in the run-up to the World Championships,

02:02:14.940 --> 02:02:20.380
maybe you've achieved a level and you're bringing all of the action here this weekend in San Francisco.

02:02:20.380 --> 02:02:25.340
And I'm really interested to see Mega Swampert. You know, we've got such a high usage of Mega

02:02:25.340 --> 02:02:30.700
Charizard and that Sun. Mega Swampert, if it can get in the right scenario in that rain,

02:02:30.700 --> 02:02:34.300
we all know how hard it hits with those big muscles that it's got.

02:02:34.300 --> 02:02:40.800
Big muscles. That's what we're going to be doing all weekend trainers now we've got a little bit more round one action

02:02:40.800 --> 02:02:44.620
So we're gonna throw it back to our cast is to see our next match here on street

02:02:47.180 --> 02:02:50.940
Round one the round so nice. We got a broadcast it twice

02:02:50.940 --> 02:02:57.820
We had so many incredible matchups out in the field that we couldn't resist showing you an additional one after that quick

02:02:57.820 --> 02:03:00.480
To a win from Wolf Click. It should be a lot of fun here

02:03:00.480 --> 02:03:03.200
you know, we enjoyed rounds for a few months ago.

02:03:03.200 --> 02:03:07.600
So now we're gonna try rounds one, you know, never no tournament other than the world

02:03:07.600 --> 02:03:11.120
championships, I think where you enjoy seeing multiple round one matchup so much.

02:03:11.120 --> 02:03:14.200
And we're gonna have another one with two really great trainers who would have

02:03:14.200 --> 02:03:16.360
just been ashamed not to get to see a broadcast.

02:03:16.360 --> 02:03:16.960
Absolutely.

02:03:16.960 --> 02:03:19.800
And so I have a thrill that we are going to be able to see our two

02:03:19.800 --> 02:03:23.680
competitors and our second round one match of the day.

02:03:24.000 --> 02:03:26.080
It is going to be here on stage.

02:03:26.080 --> 02:03:31.080
our 2014 World Champion from Korea,

02:03:31.620 --> 02:03:35.460
Sajun Park is now back here in San Francisco,

02:03:35.460 --> 02:03:38.700
competing against our globally ranked number one

02:03:38.700 --> 02:03:42.740
in the championship points ratings, Juan Salerno.

02:03:42.740 --> 02:03:45.000
This should be an extremely exciting match up.

02:03:45.000 --> 02:03:48.500
And actually Scott, the last time you and I passed together

02:03:48.500 --> 02:03:52.380
was that 2014 World Championship that Sajun took all the way.

02:03:52.380 --> 02:03:53.380
That's one throwback, right?

02:03:53.380 --> 02:03:55.240
Sajun seemed like a little bit different this time,

02:03:55.240 --> 02:03:59.080
where he was really pushing the meta in that 2014 tournament

02:03:59.080 --> 02:04:01.520
with that patch or ECU team that is so famous,

02:04:01.520 --> 02:04:02.960
and particularly kind of with Mega Garedos

02:04:02.960 --> 02:04:04.040
who's a main attacker.

02:04:04.040 --> 02:04:06.360
Here it's a little bit more one of the standard competitions.

02:04:06.360 --> 02:04:07.880
If you're looking at those usage stats

02:04:07.880 --> 02:04:09.000
at the analyst desk there,

02:04:09.000 --> 02:04:11.240
this is why these two teams in particular

02:04:11.240 --> 02:04:13.600
have really driven a lot of the high usage of those

02:04:13.600 --> 02:04:14.440
Pokemon.

02:04:14.440 --> 02:04:16.880
And once I feel that we have the big six with one here

02:04:16.880 --> 02:04:18.160
where it really is kind of just like,

02:04:18.160 --> 02:04:20.160
hey, this is the strongest group of Pokemon

02:04:20.160 --> 02:04:21.520
you can select this for my kind of,

02:04:21.520 --> 02:04:23.120
regardless of the meta game,

02:04:23.120 --> 02:04:25.000
we've seen this at the beginning of regulation MA

02:04:25.000 --> 02:04:26.800
It really hasn't fallen off much at all.

02:04:26.800 --> 02:04:28.640
Other side of the field, you kind of see maybe

02:04:28.640 --> 02:04:30.440
a little bit of the MB version of this,

02:04:30.440 --> 02:04:33.560
even though it's also only using Pokemon from MA,

02:04:33.560 --> 02:04:36.520
kind of the evolution of what we saw Wolf Click use

02:04:36.520 --> 02:04:38.720
at the NEIC tournament, where that talk

02:04:38.720 --> 02:04:40.080
to put this little factor here,

02:04:40.080 --> 02:04:43.480
but Venusaur has worked way into this roster,

02:04:43.480 --> 02:04:45.520
really important on these Charizard teams now,

02:04:45.520 --> 02:04:48.000
where part of why it has jumped up and used it so much

02:04:48.000 --> 02:04:49.560
is that it compliments the Charizard,

02:04:49.560 --> 02:04:51.520
allows the Charizard to run a few different moves.

02:04:51.520 --> 02:04:53.520
I believe this one, like most of the Charizards

02:04:53.520 --> 02:04:54.880
we see alongside Venusaur,

02:04:54.880 --> 02:04:56.400
I guess we're on that ancient power move

02:04:56.400 --> 02:04:57.760
that we didn't really see in M.A. at all,

02:04:57.760 --> 02:04:59.600
with Venuser like, hey, you know,

02:04:59.600 --> 02:05:01.400
I'm the Grass-type first partner Pokemon.

02:05:01.400 --> 02:05:03.040
I'll handle the Grass-type attacking.

02:05:03.040 --> 02:05:04.400
Charizard, you go do something else.

02:05:04.400 --> 02:05:05.640
Yeah, did y'all know Charizard

02:05:05.640 --> 02:05:07.640
actually got a Rock-type attack?

02:05:07.640 --> 02:05:10.320
Turns out Charizard can be opposing Charizard

02:05:10.320 --> 02:05:11.480
with that ancient power.

02:05:11.480 --> 02:05:14.320
And did you get that boost to all of your stats?

02:05:14.320 --> 02:05:16.960
Well, well, that's just the cherry on top here.

02:05:16.960 --> 02:05:19.640
Here we go, heading into our first game

02:05:19.640 --> 02:05:21.720
in our second round one.

02:05:21.720 --> 02:05:23.640
Yeah, it should be a lot of fun there.

02:05:23.640 --> 02:05:26.240
I hope we all have as much fun as this game is that Walrain did.

02:05:26.240 --> 02:05:27.320
So we see this team here.

02:05:27.320 --> 02:05:29.200
Yeah, this is kind of just the expected version

02:05:29.200 --> 02:05:30.240
of this composition.

02:05:30.240 --> 02:05:31.240
Very powerful.

02:05:31.240 --> 02:05:32.640
I think the lash out on Insidero

02:05:32.640 --> 02:05:33.800
and every standing out is something

02:05:33.800 --> 02:05:37.760
that we don't see as commonly with that interesting dark type

02:05:37.760 --> 02:05:38.280
attack choice.

02:05:38.280 --> 02:05:39.880
But the rest of this is pretty much what

02:05:39.880 --> 02:05:41.040
we're expecting.

02:05:41.040 --> 02:05:43.320
Venusaur going to have that focus sash out of him.

02:05:43.320 --> 02:05:45.200
Sometimes you do see Life Orb instead, though.

02:05:45.200 --> 02:05:47.280
It's a little bit harder to fit on this version of the team,

02:05:47.280 --> 02:05:49.280
because even out of that Garchomp,

02:05:49.280 --> 02:05:51.040
it's something that we've seen a lot on Garchomp

02:05:51.040 --> 02:05:52.440
for in the previous regulations.

02:05:52.440 --> 02:05:55.880
be more frisky with defensive items or the choice scarf which does still show up some

02:05:55.880 --> 02:05:59.720
just particular version of the team that's on Vasculation instead so you know only so

02:05:59.720 --> 02:06:03.420
many great items to go around kind of have to distribute these all these great Pokemon.

02:06:03.420 --> 02:06:07.720
Yeah well GarzArt is always happy to hold that life orb and get that extra boost to

02:06:07.720 --> 02:06:12.240
its damage. Also important to note here because that Charizard has ancient power

02:06:12.240 --> 02:06:16.440
the rock type coverage is being covered by Charizard which opens up GarzArt to

02:06:16.440 --> 02:06:21.200
use both of its ground type attacks here in Earthquake for multi-target damage

02:06:21.200 --> 02:06:25.680
and stomping tantrums that you aren't feeling super effective damage to Pokemon next to Garchomp

02:06:25.680 --> 02:06:27.400
like that Tox of Vexor and Cinderar.

02:06:27.400 --> 02:06:30.800
Yeah, it's really big on this team where you'd love to use Earthquake, right?

02:06:30.800 --> 02:06:33.600
I think especially when you have the combination of Garchomp and Charizard on your team,

02:06:33.600 --> 02:06:36.800
just being able to threaten that big heatwave and that big Earthquake is so powerful.

02:06:36.800 --> 02:06:39.400
It really forces your opponent to respect that combination of Pokemon.

02:06:39.400 --> 02:06:41.900
But the rest of this team is terrible next to Earthquake, right?

02:06:41.900 --> 02:06:45.400
Either for Pokemon or all hit by it, two of them are weak against it.

02:06:45.400 --> 02:06:48.000
You really don't want to be whacking your own partners unnecessarily.

02:06:48.000 --> 02:06:49.600
So having the option of that is really nice.

02:06:49.600 --> 02:06:52.680
Again, like you said, you see the combination of these Pokemon allowing

02:06:52.680 --> 02:06:56.560
Seijun and all the other trainers playing this archetype to drop some of their coverage moves.

02:06:56.560 --> 02:06:59.720
Speaking of an ancient power as well, one thing to keep in mind, you might think,

02:06:59.720 --> 02:07:02.960
oh, you know, Charizard, four times weakest, rock type attacks.

02:07:02.960 --> 02:07:07.360
Charizard, great special attacking Pokemon. Surely that's a one-shot in opposing Charizard.

02:07:07.360 --> 02:07:11.240
It can be if you've got a truly fast and frail Charizard, but

02:07:11.240 --> 02:07:15.000
typically, you can see that you have about 80 to 90% to opposing Charizard,

02:07:15.000 --> 02:07:18.600
so pretty much any chip damage going to be enough to put it in that ancient power range,

02:07:18.600 --> 02:07:22.060
But you're not just going to see the trainers that full sending that turn one very often

02:07:22.060 --> 02:07:26.840
But even like a heat wave is enough to easily put the opposing Charizard range of that ancient power

02:07:26.840 --> 02:07:31.120
So it's got a fun cat mask where you do want to get a little chip in there before you try to pick up the knockout

02:07:31.120 --> 02:07:37.680
Yeah, some chip damage from the heat wave also chip damage and a trap from the tox effects with that infestation or

02:07:37.880 --> 02:07:42.740
Toxic so be on the lookout for what Pokemon if Stagen decides to bring the tox effects

02:07:42.740 --> 02:07:48.040
Which Pokemon is Stagen trying to craft in with the tox effects and whatever the partner Pokemon is?

02:07:48.600 --> 02:07:51.200
There are lots of powerful Pokemon on this other side of the field

02:07:51.200 --> 02:07:53.400
who see the trainers exchanging their team sheets here

02:07:53.400 --> 02:07:55.000
and you'll see the Big Six.

02:07:55.000 --> 02:07:56.200
You know, the Big Six...

02:07:56.200 --> 02:07:58.800
Yeah, this is the team you have to have a match up into in this tournament.

02:07:58.800 --> 02:08:00.700
Yeah, we struggle to define what Big Six is.

02:08:00.700 --> 02:08:03.200
There's, you know, approximately Big 60 Pokemon that could be in it,

02:08:03.200 --> 02:08:06.000
but I think this is the real Big Six here on the Pokemon

02:08:06.000 --> 02:08:08.400
that were considered kind of the strongest combination of Pokemon

02:08:08.400 --> 02:08:09.900
in the previous regulation.

02:08:09.900 --> 02:08:12.400
And they haven't needed to change things too much in this moment.

02:08:12.400 --> 02:08:14.400
You'll see the life orb appearing on this team.

02:08:14.400 --> 02:08:16.100
But otherwise, if the team you could have just assembled

02:08:16.100 --> 02:08:18.500
in the previous regulation, you would have looked really good doing it.

02:08:18.500 --> 02:08:26.100
Absolutely, and again the ancient power on this Charizard as well, so Juan is also opted to forgo any grass type coverage

02:08:26.100 --> 02:08:29.260
Which does help very much into the Charizard mirror

02:08:29.260 --> 02:08:35.060
Which when we saw those Charizard usage stats at over 40% looks pretty good. Swamper only at about 9%

02:08:35.300 --> 02:08:37.660
Yeah, and maybe that's just a matchup you choose to throw away

02:08:37.660 --> 02:08:39.780
You know I think the one Pokemon it tends to be really good on that

02:08:39.780 --> 02:08:42.860
We see more frequently is that Vasculogen that we saw near the top. Yeah, it's sad

02:08:42.860 --> 02:08:45.220
So it'll be a little bit more difficult for Charizard deal with that

02:08:45.220 --> 02:08:47.980
But we really don't want to play that match up or that you have to anyway

02:08:48.100 --> 02:08:53.580
There's a lot of ways most teams can get basket legion to be faster than Charizard and even with the Sun up wave crashes

02:08:53.580 --> 02:08:55.620
If it's that a one-hit knockout, it's very close

02:08:55.620 --> 02:08:58.860
So you really don't want to be taking that anyway preferring to have your friends

02:08:58.860 --> 02:09:01.580
Hope you deal with that particular vocalized well like we mentioned

02:09:01.580 --> 02:09:07.860
Juan Salerno is the number one championship points leader in the world heading into this tournament

02:09:07.860 --> 02:09:13.980
He has done it by playing extremely well and extremely consistently and a team like this this big six team

02:09:13.980 --> 02:09:18.380
gives you so many different options to always stay in the game.

02:09:18.380 --> 02:09:21.780
You're almost never out of the game completely when you run a comp like this.

02:09:21.780 --> 02:09:25.280
I think options should be really fun to watch how these Pokemon are trained throughout the course of this set.

02:09:25.280 --> 02:09:28.380
Many of these really popular teams we see are pretty tough to customize, right?

02:09:28.380 --> 02:09:32.380
Like, if you change your blue cure or their Pokemon, you'd be fast, you'd be bulky.

02:09:32.380 --> 02:09:34.180
It's a trick that you can kind of do whatever you want.

02:09:34.180 --> 02:09:35.980
It's a lot of different freedom you have as a team builder.

02:09:35.980 --> 02:09:38.380
And I think that's really great for a trainer like, watch.

02:09:38.380 --> 02:09:47.500
Here it is the classic lead pairing the dragon type bar chomps against the higher type not dragon Charizard

02:09:47.500 --> 02:09:53.660
But like you mentioned you like this lead because you always immediately threatened earthquake and heat wave into your opponents

02:09:53.660 --> 02:09:58.460
But not so strong into the opposing Charizard charge. Yeah one match up here

02:09:58.620 --> 02:10:03.820
Three of the four Pokemon also have rock type attack. It's only the one garchup that does not so the charge

02:10:03.820 --> 02:10:06.780
There's probably all feeling a little bit threatened there. I rock slide will not chip the charge

02:10:06.780 --> 02:10:09.060
I don't probably just knock it out either way

02:10:09.060 --> 02:10:11.340
I'm going to have to put very cautiously at this turn

02:10:11.340 --> 02:10:14.860
I've got both sides hoping you're going to leave something else with a little bit awkward here

02:10:15.180 --> 02:10:17.940
It covers everything except for the mirror lead pretty well

02:10:17.940 --> 02:10:21.020
Well, and you have to look at the guard chump in this mirror

02:10:21.020 --> 02:10:28.840
Of course, Sajian will be running the life orb guard top versus Juan running the citrus fairy guard top as both of the

02:10:28.840 --> 02:10:32.060
Charizard will go ahead and protect themselves right away

02:10:32.060 --> 02:10:39.080
Here's a dragon drop cause a life or feels good damage to the guard chop up because this is the bulkier citrus berry guard chop

02:10:39.080 --> 02:10:42.740
It is able to hang on with just a sliver of health here

02:10:42.740 --> 02:10:46.120
It will be able to activate the citrus berry and take some additional

02:10:46.500 --> 02:10:52.480
Damage back from the rough skin and fire back with a dragon call of its own just barely missing out on that KO

02:10:52.480 --> 02:10:56.480
There's just a very interesting training there. This is the match of the usually used citrus berry guard chop

02:10:56.480 --> 02:10:57.860
It's kind of a whole point, right?

02:10:57.860 --> 02:10:59.780
You tank the dragon ball, you heal back up,

02:10:59.780 --> 02:11:01.260
but then usually you do enough damage

02:11:01.260 --> 02:11:02.820
and return to pick up that knockout.

02:11:02.820 --> 02:11:03.820
This guard shaft is trained in a way

02:11:03.820 --> 02:11:04.980
where perhaps that doesn't happen,

02:11:04.980 --> 02:11:06.780
and once the guard shaft is down the field,

02:11:06.780 --> 02:11:08.740
then be the quickest Pokemon remaining.

02:11:08.740 --> 02:11:10.540
So, threatening a lot of damage in this turn

02:11:10.540 --> 02:11:12.220
is a really nice trait for Sgt.

02:11:12.220 --> 02:11:13.780
Maybe you get a little bit of a track for Juan,

02:11:13.780 --> 02:11:15.740
who's probably expected that to be a knockout.

02:11:15.740 --> 02:11:16.580
Absolutely.

02:11:16.580 --> 02:11:18.460
Definitely expect that to be a knockout

02:11:18.460 --> 02:11:20.380
if you are running that Citric Parry guard jump.

02:11:20.380 --> 02:11:23.580
Like you mentioned, that is why you run that set.

02:11:23.580 --> 02:11:27.740
Wong will go ahead and retreat for the favor of the Whimsicott now.

02:11:27.740 --> 02:11:33.340
So Charizard switches out for Whimsicott, hoping to take a dragonfall on the switch-in.

02:11:33.340 --> 02:11:38.900
The Sage is just going to go immediately for the mega evolution on his own Charizard.

02:11:38.900 --> 02:11:44.020
Wong will go ahead and protect Garchomp this turn, trying to get in a position where a tailwind

02:11:44.020 --> 02:11:47.100
might allow that Garchomp to do something on the next turn.

02:11:47.100 --> 02:11:50.260
The Sage is not falling for anything here.

02:11:50.260 --> 02:11:56.160
The Garchomp fires off an earthquake, connects onto the Whimsicott that will go ahead and break the focus sash.

02:11:56.160 --> 02:12:01.560
Garchomp will trade itself because of that life orb recoil, but you are happy to do so,

02:12:01.560 --> 02:12:04.960
so long as you can land and hit into this Whimsicott.

02:12:04.960 --> 02:12:11.760
Ancient Power actually, the choice just in case it stated, a critical hit into Whimsicott, but not enough to pick up the KO here.

02:12:11.760 --> 02:12:15.960
So, one does at least get Whimsicott next to Garchomp to threaten Tailwind.

02:12:15.960 --> 02:12:20.400
Maybe get the wrong low percentage roll, but you know, instead of getting a two-power boost, it's a critical hit.

02:12:20.400 --> 02:12:22.800
It's not going to matter too much there, but...

02:12:22.800 --> 02:12:27.800
And there's a knockout, kind of, going, the right direction where the Garchev's thinking of a knockout, but not getting himself in the way.

02:12:27.800 --> 02:12:32.100
A lot of the stages, you get a free switcher. I think if you pick up a knockout, the Linsicott's looking really good,

02:12:32.100 --> 02:12:35.200
where he can bring in something like Venusaur or Vascular Legion, like the speed advantage,

02:12:35.200 --> 02:12:37.860
but because that option isn't available at the Linsicott,

02:12:37.860 --> 02:12:42.000
I'm certainly about to use a tail in there, especially with the Garchev, having Florida's Protect already.

02:12:42.000 --> 02:12:45.000
I'm certainly in the center, we're going to come in, and he does a bunch of interesting things here, right?

02:12:45.000 --> 02:12:49.440
Actually threatening a knockout probably with the fake down that wins the cup because of the critical in the previous turn

02:12:49.440 --> 02:12:51.440
So maybe not so relevant after all

02:12:51.520 --> 02:12:57.120
Intimidating that Garchomp went out of the correct the charge art probably can survive an attack from it and really improving the position

02:12:57.120 --> 02:13:01.480
Precision a little bit so down in the Pokemon count, but such as you close the Pokemon weakening so much

02:13:01.480 --> 02:13:07.160
I thought a pretty good position even better Garchomp went for a protect last turn from one side

02:13:07.160 --> 02:13:13.480
Which means that Garchomp is extremely vulnerable to a fake out and taking damage from the charge art either a

02:13:13.480 --> 02:13:18.320
He played for a weather ball into that slot would be enough to pick up the KO on to Garchomp

02:13:18.320 --> 02:13:24.400
Who's that does have the option to go for a protect so it's not safe to take out into that slot a Garchomp wide open here

02:13:24.400 --> 02:13:26.280
Yeah, maybe you can give me this up to your failure

02:13:26.280 --> 02:13:26.520
Okay

02:13:26.520 --> 02:13:31.400
Well, I can't afford to give up both these Pokemon for free even for a tail and Garchup going for the double not when you get it

02:13:31.400 --> 02:13:33.560
So probably going to be linked up for Garcha

02:13:33.560 --> 02:13:35.480
Yeah, you got to go for that one if you're a wand

02:13:35.480 --> 02:13:39.240
You don't want any of the Pokemon in the back to switch into this weather ball and there it is

02:13:39.240 --> 02:13:42.800
as Sajian will go ahead and even up the Pokemon score,

02:13:42.800 --> 02:13:44.560
cleaning up the guard dump with that weather ball.

02:13:44.560 --> 02:13:47.480
So safe there from Sajian, great play there.

02:13:47.480 --> 02:13:49.120
And we see the lash out from the incinerator,

02:13:49.120 --> 02:13:50.600
so potentially could have gotten away

02:13:50.600 --> 02:13:52.360
with the cheap detail would if he wanted to,

02:13:52.360 --> 02:13:54.600
but oh, it's a risk to go for maybe trying to fish

02:13:54.600 --> 02:13:56.840
for an aggressive switching to Vasculation

02:13:56.840 --> 02:13:58.240
or something in Weymatt, right?

02:13:58.240 --> 02:13:59.800
You know, that's almost certainly going to be a fix there.

02:13:59.800 --> 02:14:02.520
I protect anyway to avoid any shenanigans there

02:14:02.520 --> 02:14:03.360
and giving up a free tail.

02:14:03.360 --> 02:14:05.800
So hey, you know, maybe try and hit the home line.

02:14:05.800 --> 02:14:08.520
Well, here is the Charizard out on the field for Juan.

02:14:08.520 --> 02:14:14.320
Both of these Chars are at full health, so neither is necessarily in that Ancient Power range.

02:14:14.320 --> 02:14:18.320
So both of these Pokemon should be able to tank the hit from the opposing Pokemon.

02:14:18.320 --> 02:14:23.820
That really interesting play for Juan now here where, well, you could try to double up on the Charger to pick up Sinaka that way,

02:14:23.820 --> 02:14:27.220
but if you do, you're definitely giving up the opportunity to get Kaelin for the rest of the game.

02:14:27.220 --> 02:14:30.620
And so are your remaining Pokemon capable of winning from that position?

02:14:30.620 --> 02:14:32.920
It's gonna be a risky play to go for.

02:14:32.920 --> 02:14:36.220
So pretty precarious spot there with this Moishii Wimps account.

02:14:36.220 --> 02:14:37.720
You really do want to get that Kaelin up.

02:14:37.720 --> 02:14:40.060
It's like a fossil, but this is probably that window.

02:14:40.060 --> 02:14:43.760
Yeah, this may be the only window Juan has to set to tailwind,

02:14:43.760 --> 02:14:47.400
which would most likely last for the remainder of the game here,

02:14:47.400 --> 02:14:50.240
as we are pretty deep into this game, Juan.

02:14:50.240 --> 02:14:52.400
There's tailwind coming up from Wimzicopso.

02:14:52.400 --> 02:14:55.980
Juan now has the speed advantage for the foreseeable future.

02:14:55.980 --> 02:14:59.180
There's the ancient power connecting onto Sagan's Charizard.

02:14:59.180 --> 02:15:00.580
Scott, the map is perfect.

02:15:00.580 --> 02:15:03.580
Charizard has 13% health surviving that ancient power,

02:15:03.580 --> 02:15:05.820
firing back into Juan's again.

02:15:05.820 --> 02:15:11.820
Perfect map. Tars are at 19%. But Incineroar does not need to spend time setting up the tailwind.

02:15:11.820 --> 02:15:15.820
It gets lashed out into Tars and pick up that last 20% of health.

02:15:15.820 --> 02:15:22.820
So now, Juan has tailwind, has the speed advantage, needs something big out of this last Pokémon.

02:15:22.820 --> 02:15:25.820
And it's a little scary looking at this, right, where if it's about to be a Legion,

02:15:25.820 --> 02:15:28.820
maybe the tight matchup is really good, at least, but the sun is up.

02:15:28.820 --> 02:15:31.820
And critically, there aren't many Pokémon remaining, and Juan's got a feel like he's spread attacks.

02:15:31.820 --> 02:15:36.620
I really want to burn through this quickly, especially with Wozakite also kind of on the brink of being knocked out.

02:15:36.620 --> 02:15:39.820
But it's a super efficient way to close this game out.

02:15:39.820 --> 02:15:44.320
You know, the only Pokemon we're meeting with spread-type moves is that Float, which you assume is not the 5th final Pokemon.

02:15:44.320 --> 02:15:45.320
It is the King Gambit.

02:15:45.320 --> 02:15:47.820
I'm now facing down two Fire-type Pokemon.

02:15:47.820 --> 02:15:50.820
That King Gambit facing down both the Charizard and the Incineroar.

02:15:50.820 --> 02:15:53.820
And actually Incineroar looking very good here.

02:15:53.820 --> 02:15:57.320
Very difficult for Juan to deal big damage when you do that Pokemon.

02:15:57.320 --> 02:16:02.740
Now one is running the four attack version of King Gambit's or does have access to low kick

02:16:02.780 --> 02:16:09.560
But in Cinderwall with that Citrus Berry should be able to take that pretty easily even a low kick and a moon blast from the whips a

02:16:09.560 --> 02:16:11.900
God, but you have to get that Charizard off the field

02:16:11.900 --> 02:16:15.440
Otherwise, you're just gonna get blown up by a weather ball or any way. Yeah, absolutely

02:16:15.440 --> 02:16:18.640
It's a scary spot here to work. Yeah, maybe you just full send right like okay

02:16:18.640 --> 02:16:19.680
Well, I'll charge up you get back up

02:16:19.680 --> 02:16:22.960
I don't know if I need to charge on right if you attack with both Pokemon

02:16:22.960 --> 02:16:25.400
There's going to be some fire type damage going the other direction

02:16:25.400 --> 02:16:32.200
There's the moon blast into Charizard. Charizard will go down here, so Pawn is going to even up the Pokemon count once again.

02:16:32.300 --> 02:16:40.900
There's low kick coming out from King Gambit dealing exactly 50% health to Incineroar, just pushing it over to that Citrus Berry amount.

02:16:40.900 --> 02:16:43.400
He's going to eat up and heal up as well.

02:16:43.400 --> 02:16:54.400
There is the flare, but it's picking up the KO onto Wimzicott, and now it is just this King Gambit with no protect and only single target damage against two Pokemon on Sage inside.

02:16:54.400 --> 02:16:57.680
That Incineroar will be able to pick up the KO with the Flare Blitz,

02:16:57.680 --> 02:17:02.400
but this is the worst possible Pokemon for Sage to have in the back.

02:17:02.400 --> 02:17:05.400
Should one be able to get this Incineroar off the field somehow?

02:17:05.400 --> 02:17:07.280
Maybe there's some way he can certainly do this.

02:17:07.280 --> 02:17:09.880
TaxiPec's not going to be able to attack the King Gambit.

02:17:09.880 --> 02:17:11.240
He's going to have to only use the Infestation,

02:17:11.240 --> 02:17:14.760
but it doesn't get critical hit, and there's going to be huge Flare Blitz the other direction.

02:17:14.760 --> 02:17:16.400
No crit coming out from the low click.

02:17:16.400 --> 02:17:18.760
Here comes Low Kick. Here comes the Flare Blitz.

02:17:18.760 --> 02:17:22.240
The Acaberry will help protect the King Gambit a little bit here.

02:17:22.240 --> 02:17:28.240
only takes about 50% health, but that is all that Toxapex needs. It just needs time.

02:17:28.240 --> 02:17:34.240
And Xenor hanging on with 5% after the recoil is also huge. There's the infestation, and

02:17:34.240 --> 02:17:40.240
over time, King Gambit now is on the clock. Needs to be able to get a KO on to this,

02:17:40.240 --> 02:17:44.240
and Xenor and onto the Toxapex, and I don't think Juan has enough time here.

02:17:44.240 --> 02:17:47.240
Yeah, I mean, Xenor is good at one thing. It's staying on the field, and that final

02:17:47.240 --> 02:17:50.240
Pokemon is going to be so threatening here. And not really good to be able to do

02:17:50.240 --> 02:17:53.780
more damage itself other than that damage over time but King Gambit still

02:17:53.780 --> 02:17:56.840
going to have to invest a turn knocking at this similar here who otherwise would

02:17:56.840 --> 02:17:59.660
just pick up the knockout on it and at that point

02:17:59.660 --> 02:18:01.960
this situation will already almost be done.

02:18:01.960 --> 02:18:08.000
There's the Caltow fleet. One is just trying to see how much damage that King Gambit can deal into the Tox effects here.

02:18:08.000 --> 02:18:13.000
Notice that there's no shot of surviving in the end of this game. One gets good

02:18:13.000 --> 02:18:19.500
information on the Tox effects and gets the agent to waste the critical hit on the King Gambit right here.

02:18:19.500 --> 02:18:24.100
For our 2014 world champion, Sajin Park, he's looking good.

02:18:24.100 --> 02:18:25.940
Yeah, I think that was a really neat win too.

02:18:25.940 --> 02:18:27.940
I think a lot of us like that, we really love Sajin.

02:18:27.940 --> 02:18:29.940
We hope he's prepared enough for this, right?

02:18:29.940 --> 02:18:30.940
You know, he's a former world champion.

02:18:30.940 --> 02:18:33.660
He's played in, I think, every form of competitive Pokemon

02:18:33.660 --> 02:18:36.620
other than PGC, literally, as far as he won that championship.

02:18:36.620 --> 02:18:38.140
So it's like, oh, you know, like, how prepared

02:18:38.140 --> 02:18:39.140
is he going to be for this tournament?

02:18:39.140 --> 02:18:40.540
You know, is he just here to have fun?

02:18:40.540 --> 02:18:42.060
But I think he had a really good game plan there.

02:18:42.060 --> 02:18:44.060
Both of them, they kind of be sequencing of his Pokemon

02:18:44.060 --> 02:18:45.860
as well in the way that Dartrap was trained.

02:18:45.860 --> 02:18:47.220
He has a nice little trap.

02:18:47.220 --> 02:18:48.540
I'll play a bummer if you're Sajin having

02:18:48.540 --> 02:18:50.500
to show that in stream during round one,

02:18:50.500 --> 02:18:51.900
but still a really nice win there.

02:18:51.900 --> 02:18:53.700
And again, you know, Juan's been incredible.

02:18:53.700 --> 02:18:55.700
The world leader in championship points.

02:18:55.700 --> 02:18:57.220
It's not like this is some, you know,

02:18:57.220 --> 02:18:59.180
that there are any weak players in the world championship.

02:18:59.180 --> 02:19:00.900
But I think even among, you know,

02:19:00.900 --> 02:19:02.420
world championship level players, right?

02:19:02.420 --> 02:19:03.460
I think most people say, you know,

02:19:03.460 --> 02:19:05.780
Juan is a real threat to win this tournament.

02:19:05.780 --> 02:19:06.620
But you know what?

02:19:06.620 --> 02:19:08.020
Great game one for Sajin there.

02:19:08.020 --> 02:19:10.180
Absolutely great game one there from Sajin.

02:19:10.180 --> 02:19:11.220
And I love that you called out

02:19:11.220 --> 02:19:12.420
that Garchomp's training.

02:19:12.420 --> 02:19:13.820
That is something that we have been hearing

02:19:13.820 --> 02:19:15.340
over and over again in the run-up

02:19:15.340 --> 02:19:16.740
to the world championship.

02:19:16.740 --> 02:19:19.460
how important the guard chomp mirror can be.

02:19:19.460 --> 02:19:21.780
And especially the Citrus Berry guard chomp

02:19:21.780 --> 02:19:24.100
is supposed to win that mirror.

02:19:24.100 --> 02:19:26.820
That is the whole point of Citrus Berry guard chomp.

02:19:26.820 --> 02:19:29.940
And Sagan realizing that I need to be,

02:19:29.940 --> 02:19:31.220
I can flip that on his head

02:19:31.220 --> 02:19:33.300
by investing some more deep into my own

02:19:33.300 --> 02:19:35.580
or more hit points into my own guard chomp.

02:19:35.580 --> 02:19:37.300
Incredible play there, incredible practice.

02:19:37.300 --> 02:19:39.540
Can be run up to the World Championship.

02:19:39.540 --> 02:19:43.100
Now, here is a adaptation from Sagan.

02:19:43.100 --> 02:19:45.180
This is the other lead for this team

02:19:45.180 --> 02:19:47.080
Incineroar and Toxapex.

02:19:47.080 --> 02:19:50.240
This is a pretty good lead for that Toxapex

02:19:50.240 --> 02:19:51.720
and Incineroar to catch.

02:19:51.720 --> 02:19:54.280
Yeah, a lot of things to kind of enjoy here.

02:19:54.280 --> 02:19:55.280
First you get the Attitude out.

02:19:55.280 --> 02:19:57.000
We saw how well Incineroar did against these Pokemon

02:19:57.000 --> 02:19:57.840
in the previous game,

02:19:57.840 --> 02:19:59.440
or just being most of Chuck's chosen to act.

02:19:59.440 --> 02:20:00.360
So, though, thank you, I think,

02:20:00.360 --> 02:20:01.960
the H2 Power doesn't take it quite as well

02:20:01.960 --> 02:20:02.800
as it used to.

02:20:02.800 --> 02:20:04.880
But Toxapex is really the Pokemon to look at here.

02:20:04.880 --> 02:20:06.400
Though it has the option of trying to Toxapex,

02:20:06.400 --> 02:20:08.280
or, in fact, one of these Pokemon to build up damage

02:20:08.280 --> 02:20:10.400
and quickly has a wide guard to counter.

02:20:10.400 --> 02:20:12.000
Or to counter all those front attacks

02:20:12.000 --> 02:20:14.400
at the whole point of this lead combination.

02:20:14.400 --> 02:20:17.200
Yeah, and Guard Trump can only deal super effective damage

02:20:17.200 --> 02:20:19.560
to Tox effects with that Earthquake.

02:20:19.560 --> 02:20:23.760
So if Sajin is able to get some poison damage down,

02:20:23.760 --> 02:20:26.840
get the Toxic going, get the Infestation going,

02:20:26.840 --> 02:20:31.080
Juan could find himself just locked out in this game too.

02:20:31.080 --> 02:20:32.800
Tarzan's gonna go ahead and protect here

02:20:32.800 --> 02:20:35.600
because Juan just needs to see what is going on.

02:20:35.600 --> 02:20:37.400
So wide guard from Sajin,

02:20:37.400 --> 02:20:40.560
which means that Sajin is trying to get damage down

02:20:40.560 --> 02:20:42.320
onto one of these two Pokemon.

02:20:42.320 --> 02:20:45.860
You can see how important that Incinerator's Intimidate was.

02:20:45.860 --> 02:20:49.600
Neither Pokemon taking more than 39% there,

02:20:49.600 --> 02:20:51.760
even though it was super effective damage

02:20:51.760 --> 02:20:53.160
and a parting shot.

02:20:53.160 --> 02:20:54.960
This is disastrous for Juan

02:20:54.960 --> 02:20:57.680
if that Garchomp is about to get stuck out on the field

02:20:57.680 --> 02:20:59.120
against this Toxapex,

02:20:59.120 --> 02:21:01.120
especially as Garchomp switches in.

02:21:01.120 --> 02:21:02.680
There are two levels of reduced attack

02:21:02.680 --> 02:21:04.480
and there is that Incestation coming down.

02:21:04.480 --> 02:21:06.560
So Garchomp not going to believe the battle field,

02:21:06.560 --> 02:21:07.800
but that does get a little damage

02:21:07.800 --> 02:21:10.520
on the opposing Toxapex there with these rough skin.

02:21:10.520 --> 02:21:14.100
It's a really tough position though now, where you've got exactly the one on the turn.

02:21:14.100 --> 02:21:16.180
Chars are protecting pointlessly there.

02:21:16.180 --> 02:21:22.180
The Earthquake gave it just nice, where at least one wasn't afraid to go for that earthquake, despite the possible wide guard.

02:21:22.180 --> 02:21:28.520
But this is exactly why it was worth that risk, where Garchamp now full-house facing down to Chars on the counter is an opposing.

02:21:28.520 --> 02:21:35.140
Garchamp has had an attack reduced so significantly, and that isn't super powerful offensively to begin with, because if that's interest very variant,

02:21:35.140 --> 02:21:41.100
Tox effects now looking pretty exciting as well where a wide guard to really check that most of what these folks want to do

02:21:41.100 --> 02:21:45.500
So I great positioning for staging another really strong game plan with you. I want this team's other mode

02:21:46.000 --> 02:21:51.620
Absolutely Tox effects is sitting pretty with the minus to guard top stuck out on the field

02:21:51.620 --> 02:21:55.820
And Charizard unable to deal super effective damage into the Tox effects either

02:21:56.300 --> 02:22:01.460
Of course, our is able to deal good damage with you know, weather ball in the sun

02:22:01.460 --> 02:22:06.260
But Vaughn is not going to let that Pokemon get stuck against the Toxapex.

02:22:06.260 --> 02:22:08.460
Too many options here for Sajin.

02:22:08.460 --> 02:22:12.460
And Sajin just going on the offensive life orb, Garchomp.

02:22:12.460 --> 02:22:15.960
The important thing is just getting that Garchomp stuck on the field

02:22:15.960 --> 02:22:19.460
so it could not retreat from this life orb dragging ball.

02:22:19.460 --> 02:22:20.960
Garchomp goes down for Vaughn.

02:22:20.960 --> 02:22:23.460
And here comes Wimbledon on the Switch-It.

02:22:24.960 --> 02:22:26.460
And it's not going anywhere.

02:22:26.460 --> 02:22:28.460
Hey, what's your hang around, bud?

02:22:28.460 --> 02:22:32.540
Infestation going to pick up all the damage, going to break that focus, and I really like that.

02:22:32.540 --> 02:22:35.100
I think that the combination there is to play that defensively.

02:22:35.100 --> 02:22:37.020
We've seen a lot of top defense players.

02:22:37.020 --> 02:22:39.260
This Pokemon has picked up popularity over the previous two months.

02:22:39.260 --> 02:22:41.260
They're going down to lower some things attacks.

02:22:41.260 --> 02:22:43.900
I think it's going to be a real play with it for a while, leave it on the field.

02:22:43.900 --> 02:22:47.100
And I really like this, where I think that would have been a great counter to a more defensive play.

02:22:47.100 --> 02:22:50.300
One that kind of switches in on a painful bunker from the top defense.

02:22:50.300 --> 02:22:54.220
It's the encore in the previous turn, and then who's trapped with who at that point.

02:22:54.220 --> 02:22:57.580
Instead, picking up the knockout there on the opposing guard chop,

02:22:57.580 --> 02:23:01.860
Which I think is also kind of just clever. It's like, hey, well, you know, you just barely survive the dragon ball

02:23:01.860 --> 02:23:06.380
So all I needed is this little bit of chip and then now with the cod as they poke him on the weaker position here

02:23:06.380 --> 02:23:11.640
He can't be going to come in and at least in a fairly favorable position here where it's in the do some stuff here

02:23:11.640 --> 02:23:17.380
You know can't be toxic. I mean it's dinner. We're going to be not something you really want to switch in and activate the defiance

02:23:17.380 --> 02:23:19.480
But so not like a fantastic situation for one

02:23:19.480 --> 02:23:23.340
So you really have a great line into this team now on the plus side for one

02:23:23.340 --> 02:23:30.340
King Gambit is good into the Tox effects and Vindicott threatens super effective damage on the Garchomp with this Moon Blast.

02:23:30.340 --> 02:23:35.340
Not enough to pick up the KO though, he did to double target and finish it off with a sucker punch.

02:23:35.340 --> 02:23:41.340
Instead, that just means Garchomp gets to fire off a stomping Tantrum into King Gambit. Down to 23% hit points,

02:23:41.340 --> 02:23:48.340
Garchomp will go down through the recoil, but you trade back every single day of the World Championship.

02:23:48.340 --> 02:23:56.340
And now that's going to mean that King Gambit firing off a cow-cow-cleave into Toxapex cannot KO this Pokemon.

02:23:56.340 --> 02:23:59.340
And now both the King Gambit and Wimzacot are trapped on the field.

02:23:59.340 --> 02:24:06.340
And Sajin gets to pick which Pokemon do I want to face off against these two, because I know they ain't going nowhere.

02:24:06.340 --> 02:24:08.340
Yeah, it's a really tough position out here.

02:24:08.340 --> 02:24:10.340
King Gambit's trying to take it just to the damage to another one.

02:24:10.340 --> 02:24:17.340
You know, I assume if he's thinking of running the map on this, it's a really nice bit of damage, where Infestation will pick up the dock out and King Gambit next turn.

02:24:17.340 --> 02:24:21.340
So now if you want to, you could bring that Incinerator in, just pin it down with the fakeout,

02:24:21.340 --> 02:24:25.340
and it doesn't matter if I've given an attack boost because it's going to act up anyway.

02:24:25.340 --> 02:24:28.340
If you don't want to do that, you can bring in anything else that has protect,

02:24:28.340 --> 02:24:30.340
just double protect that's going to go down anyway.

02:24:30.340 --> 02:24:35.340
You do have to deal with that situation, then the Wimzicat would be threatening in at 4 on the subsequent turn,

02:24:35.340 --> 02:24:40.340
but you'd also know all of your opponents remaining Pokemon and be able to figure out your game time from there.

02:24:40.340 --> 02:24:45.340
So Charizard would come in here probably going to be protect, although it isn't like half to be.

02:24:45.340 --> 02:24:47.460
or you could just try to pick up the wins that come.

02:24:47.460 --> 02:24:50.340
Instead, the game, it will go down either way.

02:24:50.340 --> 02:24:52.700
The doubtful there now is actually the first person

02:24:52.700 --> 02:24:54.660
to learn all of the Pokemon that Cajun brought,

02:24:54.660 --> 02:24:57.580
so we can start forming his plans for the end of this game.

02:24:57.580 --> 02:24:59.460
But Cajun's a very nice advance for himself,

02:24:59.460 --> 02:25:00.860
a really masterful Tashima's play.

02:25:00.860 --> 02:25:03.620
As we see it, oh, the more aggressively positioned

02:25:03.620 --> 02:25:05.900
than we saw in the previous couple of tournaments.

02:25:05.900 --> 02:25:08.300
Yeah, that's what's so important for players

02:25:08.300 --> 02:25:10.660
who are using Tots of Xs, not to get trapped

02:25:10.660 --> 02:25:12.380
in that defensive mindset.

02:25:12.380 --> 02:25:14.100
You have to go on the offensive.

02:25:14.100 --> 02:25:19.100
Otherwise, Toxicot just sits there while all of its friends faint and get knocked out.

02:25:19.100 --> 02:25:23.960
Instead, Sajun going on the offensive with both the Toxicot and now bringing out with

02:25:23.960 --> 02:25:29.100
Starizard here to pick up K.O.'s onto both King Gambit and Wimzacot.

02:25:29.100 --> 02:25:33.400
Sajun will go ahead and protect that Toxicot this time around while Wimzacot protects

02:25:33.400 --> 02:25:34.400
itself.

02:25:34.400 --> 02:25:37.300
King Gambit on its way out is going to fire off a sucker punch.

02:25:37.300 --> 02:25:42.540
A critical hit deals a lot of damage to Starizard, brings it down to 33% hit points

02:25:42.540 --> 02:25:43.540
as the King Gambit.

02:25:43.540 --> 02:25:46.080
now will go down to that infestation.

02:25:47.140 --> 02:25:48.420
Well, you know, lots of damage where

02:25:48.420 --> 02:25:50.620
maybe we can see the trade-off of not going for the protect

02:25:50.620 --> 02:25:52.380
where Charizard not being threatened by an

02:25:52.380 --> 02:25:53.380
encore in the previous turn,

02:25:53.380 --> 02:25:55.260
but it could be potentially threatened by

02:25:55.260 --> 02:25:56.460
an attack from one of the other Pokemon.

02:25:56.460 --> 02:25:57.420
He can get any good damage.

02:25:57.420 --> 02:25:59.540
I think the positive of what St. Jude did is, you know,

02:25:59.540 --> 02:26:00.940
just like that, so you can see all the Pokemon

02:26:00.940 --> 02:26:01.780
that seems to be right.

02:26:01.780 --> 02:26:03.380
And again, much like the previous game,

02:26:03.380 --> 02:26:04.500
it's not very likely that, well,

02:26:04.500 --> 02:26:06.940
why does that final Pokemon, if it is instead,

02:26:06.940 --> 02:26:09.020
you know, the, yeah.

02:26:09.020 --> 02:26:10.380
We did already see the Charizard at least.

02:26:10.380 --> 02:26:11.380
There's a Charizard, yes, there's a Charizard,

02:26:11.380 --> 02:26:12.220
yeah, yeah.

02:26:12.220 --> 02:26:15.020
Anyway, it's Charizard. That's why the buttons are different colors.

02:26:15.020 --> 02:26:18.620
So anyway, the Charizard on the station side is just great and all there,

02:26:18.620 --> 02:26:21.020
but with the combination of a tailwind and an ancient power,

02:26:21.020 --> 02:26:24.220
it's not like a super great position anyway, where you're likely to take a lot of damage.

02:26:24.220 --> 02:26:27.900
Instead, the Incinerator is going to wind up in a very similar position we saw in the previous game,

02:26:27.900 --> 02:26:31.420
most likely where by going to come in and going after the tank down, it's Charizard.

02:26:31.420 --> 02:26:34.380
So I don't think the game's over yet. The damage is pretty important on the Charizard,

02:26:34.380 --> 02:26:36.380
where it would have been an ancient power range anyway.

02:26:36.380 --> 02:26:39.820
You don't need the critical hit from the sucker punch with that, but this is so healthy now that

02:26:39.820 --> 02:26:42.420
Like even a fire type attack might be able to map it out.

02:26:42.420 --> 02:26:44.540
There's not really any reason to go for one in that slot

02:26:44.540 --> 02:26:47.060
where you want to risk getting white guarded here probably.

02:26:47.060 --> 02:26:50.260
And it's going to really take more damage from Ancient Tower as well.

02:26:50.260 --> 02:26:55.020
Yeah, and with the Faintle Bunker, Toxapex is at risk of being on-cored.

02:26:55.020 --> 02:26:58.060
However, Wenslok can only do one thing at a time.

02:26:58.060 --> 02:27:01.820
He cannot most set Tailwind to allow Wands Charizard to outspeed

02:27:01.820 --> 02:27:06.300
Sage's Charizard and on-core the Toxapex at once.

02:27:06.300 --> 02:27:08.220
Which means that there are two options here.

02:27:08.220 --> 02:27:12.620
Without tailwind, Charizard on Stagen's side can just pick up on Charizard with

02:27:12.620 --> 02:27:17.900
get the big damage with the ancient power. Or should Juan go for the KO on to Charizard's

02:27:17.900 --> 02:27:23.340
discard, Foxifex can start spreading toxics and infestations to try and just chip down

02:27:23.340 --> 02:27:28.860
these Pokemon over time. Or, Wimzacan could just go on the offensive with a Moonblast.

02:27:28.860 --> 02:27:33.180
Connects onto the Foxifex feels a little bit of damage here. Not very effective,

02:27:33.180 --> 02:27:35.180
but any little bit counts.

02:27:35.180 --> 02:27:38.380
There's a weather ball coming out from Stagen's Charizard,

02:27:38.380 --> 02:27:41.260
connects on to Wimson and picks up the KO there.

02:27:41.260 --> 02:27:43.980
This one targeting down the Toxics with Moonblast.

02:27:43.980 --> 02:27:46.540
I wonder if he was softening it up for a heatwave

02:27:46.540 --> 02:27:48.460
to try to pick up a double KO.

02:27:48.460 --> 02:27:50.540
No, just going to be the ancient power

02:27:50.540 --> 02:27:52.540
into Toxics effect where you cannot.

02:27:52.540 --> 02:27:54.300
KO with this Pokémon.

02:27:54.300 --> 02:27:58.140
Toxics effect hangs on and Toxics right back.

02:27:58.140 --> 02:27:59.340
I love this little guy.

02:27:59.340 --> 02:28:01.500
Yeah, it's a huge step for the Toxics effect

02:28:01.500 --> 02:28:04.500
But a Tauksic is almost going to end this run.

02:28:04.500 --> 02:28:07.500
You know, the Charizard can theoretically use

02:28:07.500 --> 02:28:10.500
threat moves to try to burn down these Pokemon before the Tauksic

02:28:10.500 --> 02:28:11.500
is able to defeat all of it.

02:28:11.500 --> 02:28:13.500
But Tauksic was like, hey, wait a second.

02:28:13.500 --> 02:28:16.500
I will make you single target Pokemon to be Wyze Guard most likely.

02:28:16.500 --> 02:28:19.500
To protect first the wand, if he doesn't protect that Charizard here,

02:28:19.500 --> 02:28:22.500
he's like, hey, you know, like, let's make this last as long as we can.

02:28:22.500 --> 02:28:26.500
Yep, and no risks need to be taken here from Sgt.

02:28:26.500 --> 02:28:29.500
Double protecting the Charizard and the Tauks effects.

02:28:29.500 --> 02:28:31.500
Wong has no options here.

02:28:31.500 --> 02:28:35.100
That toxic damage is just going to keep ticking up and up and up,

02:28:35.100 --> 02:28:37.500
locking him out from this game too,

02:28:37.500 --> 02:28:42.000
meaning that Sgt. Hart, the 2014 World Champion,

02:28:42.000 --> 02:28:45.500
is now one and out here in 2026.

02:28:45.500 --> 02:28:47.500
That was a really impressive set, man.

02:28:47.500 --> 02:28:48.800
Hey, you know what I mean?

02:28:48.800 --> 02:28:50.500
Yeah, you know, I'm gonna be a former World Champion.

02:28:50.500 --> 02:28:52.300
But this doesn't mean you can take me lightly

02:28:52.300 --> 02:28:53.500
this World Championship either.

02:28:53.500 --> 02:28:55.000
I think all the players kind of weren't sure

02:28:55.000 --> 02:28:56.500
what they were going to get from Sgt. this year.

02:28:56.500 --> 02:28:59.000
I think I would be afraid after watching that set there.

02:28:59.000 --> 02:29:06.600
We kind of see really impressive lines into that big six competition or composition rather and I think that's also kind of a

02:29:06.760 --> 02:29:10.800
Really great match to have on streamers first round because it gives us a lot to think about right?

02:29:10.800 --> 02:29:15.880
These are two comps that all of the trainers knew they needed to be prepared for going in and while the big six may be the most

02:29:16.240 --> 02:29:21.160
powerful cop in the term the stats and damage if I'm having all those Pokemon on the top of the usage stats

02:29:21.160 --> 02:29:26.000
But the weakness of that is that players have put a lot of thought into how they want to handle this matchup

02:29:26.000 --> 02:29:29.040
And so he had a really great plan both in Game 1 and Game 2,

02:29:29.040 --> 02:29:32.160
which won us a really difficult position, especially in Game 1.

02:29:32.160 --> 02:29:35.040
Because it was a deceptive, it looked like they were favorable for one,

02:29:35.040 --> 02:29:36.560
and it wound up not being so.

02:29:36.560 --> 02:29:39.120
And perhaps this is just what we're going to see throughout the course of this day

02:29:39.120 --> 02:29:40.240
for these big six players.

02:29:40.240 --> 02:29:42.800
Other players are like, hey, you know, I didn't come all the way

02:29:42.800 --> 02:29:44.720
to San Francisco for this world championship,

02:29:44.720 --> 02:29:46.800
not to have a plan for the most important team.

02:29:46.800 --> 02:29:50.000
Yeah, if you know this is going to be one of the most dominant team

02:29:50.000 --> 02:29:52.080
compositions coming into the world championship,

02:29:52.080 --> 02:29:53.600
you've got to have a plan.

02:29:53.600 --> 02:29:54.640
And St. John knows that.

02:29:54.640 --> 02:29:58.600
He has not only competed in the world championships here for the video game championships

02:29:58.600 --> 02:30:03.720
He's competed at the trading card game. He's also competed in your night. He's competed in pumpkin tournament

02:30:03.880 --> 02:30:09.560
Sgt. Knows what it takes to compete at the top levels for all of the pillars here at the world championships

02:30:09.560 --> 02:30:13.680
He's even the Pokemon go in the patient. Oh, yeah, he's caught them all. I mean, yeah

02:30:13.680 --> 02:30:18.240
He's such an impressive player. I mean either purist fan of the world in that way or yeah

02:30:18.240 --> 02:30:20.660
No, you seem to be good at everything. It must be nice

02:30:20.660 --> 02:30:21.660
Nice.

02:30:21.660 --> 02:30:23.620
What a great set by him there.

02:30:23.620 --> 02:30:28.140
Certainly I wouldn't be too too concerned if I was one yet either where going 0-1-1 is

02:30:28.140 --> 02:30:32.080
tough where you're gonna have to go a long way from this point until the single-inition

02:30:32.080 --> 02:30:35.060
force determined without losing more than one more game.

02:30:35.060 --> 02:30:36.780
But hey, no shame in losing this agent.

02:30:36.780 --> 02:30:40.060
One of the most famous trainers ever for a reason.

02:30:40.060 --> 02:30:43.020
Absolutely and showing off here in round one.

02:30:43.020 --> 02:30:45.820
The Toxpex composition is not easy to play.

02:30:45.820 --> 02:30:52.820
It is so easy, especially when you go to the Toxifex mode to get stuck in situations where you have no momentum and you have no pressure,

02:30:52.820 --> 02:30:54.820
because you're trying to set up those traps.

02:30:54.820 --> 02:30:57.820
And sometimes you whiff and you've trapped the wrong Pokemon in with you,

02:30:57.820 --> 02:31:01.820
but Sajin looks like he was in complete control of that second game on the jump.

02:31:01.820 --> 02:31:04.820
Yeah, I think it's a really difficult Pokemon to pop.

02:31:04.820 --> 02:31:09.820
The reason we're talking about it a little bit during the game, but yeah, it's so easy to kind of get trapped and playing slowly.

02:31:09.820 --> 02:31:14.820
I think one of the reasons why Tock the Puck for so many years just wasn't used in the Pokemon video game championships is that

02:31:14.820 --> 02:31:17.820
this dude is a single battle Pokemon. They're like, oh, that's a stall Pokemon.

02:31:17.820 --> 02:31:21.820
All you can do with this Pokemon is stall. And some games you can win by stalling, right?

02:31:21.820 --> 02:31:26.820
Especially against these more defensive teams. But the whole point of this big six team is doing a ton of damage

02:31:26.820 --> 02:31:29.820
and what are you going to do about it and playing it a little bit more aggressively like that.

02:31:29.820 --> 02:31:34.820
I think it's the key being able to be flexible, really well played game.

02:31:34.820 --> 02:31:38.620
game and I kind of expected to see a few more talk defect in the tournament

02:31:38.620 --> 02:31:41.820
where we were looking over the teams all of the trainer for using it. I don't

02:31:41.820 --> 02:31:45.320
think talk defect is really the sort of Pokemon that ever going to show up in

02:31:45.320 --> 02:31:48.620
like the top 12 most used Pokemon but I think the Charizard Venusaur

02:31:48.620 --> 02:31:51.980
it's in our combination is going to be very popular this weekend and even

02:31:51.980 --> 02:31:54.700
though I go into his tournament that was the most popular version of

02:31:54.700 --> 02:31:58.220
composition many players did choose to drop that talk defect to a little

02:31:58.220 --> 02:32:01.540
bit different but worked up really well for Sagen. Absolutely and I am so

02:32:01.540 --> 02:32:06.580
excited to hear from Sajian. Welcome back to the video game championship Sajian Park.

02:32:06.580 --> 02:32:09.380
Let's go ahead and toss it down to the stage to hear from the man himself.

02:32:12.580 --> 02:32:16.980
Thank you so much. I'm here with Sajian Parker 2014 World Champion and

02:32:16.980 --> 02:32:21.060
Pachirisu lover extraordinaire. Sajian congratulations on winning your round one.

02:32:21.060 --> 02:32:26.260
How does it feel? It's amazing. Thank you. I see you have Pachirisu with you right near and

02:32:26.260 --> 02:32:28.500
and dear to your heart.

02:32:28.500 --> 02:32:30.140
Yeah, everybody here loves

02:32:30.140 --> 02:32:32.220
Pochery Souls as well, of course.

02:32:32.220 --> 02:32:34.300
You know, you've competed in Pokemon Go,

02:32:34.300 --> 02:32:35.980
Pokemon Unite, the TCG.

02:32:35.980 --> 02:32:37.220
How does it feel to be back playing

02:32:37.220 --> 02:32:39.380
in the video game championship series?

02:32:39.380 --> 02:32:43.660
Yeah, I played a lot of our games and competed,

02:32:43.660 --> 02:32:46.180
but it's really happy to be back in VGC.

02:32:46.180 --> 02:32:49.580
Also, I've been literally losing

02:32:49.580 --> 02:32:50.660
a lot on stream matches,

02:32:50.660 --> 02:32:53.860
but finally I can win in the stream.

02:32:53.860 --> 02:32:56.180
So yeah, it's feeling really great.

02:32:56.180 --> 02:33:01.420
Yeah, and I can't help but notice you're also running a very what I would consider standard team for this meta

02:33:01.420 --> 02:33:06.980
You know, what was your thinking coming into the tournament with what someone called someone called the big six

02:33:06.980 --> 02:33:09.260
You know the big Pokemon to beat coming into this event

02:33:10.020 --> 02:33:12.020
so

02:33:12.260 --> 02:33:19.060
Unfortunately, patruisu is not in the champions yet. So I cannot start building from there. So I've tried a lot of things that

02:33:20.820 --> 02:33:23.660
But in this meta, I think the

02:33:23.660 --> 02:33:31.820
pretty standard teams are always good to go so yeah that was my conclusion yeah I

02:33:31.820 --> 02:33:35.260
mean absolutely certainly developers are watching so I'm sure they heard the

02:33:35.260 --> 02:33:39.260
Astro Pachirisu just now but you talked about the standard Pokemon but the

02:33:39.260 --> 02:33:43.260
ancient power Charizard was certainly a twist that's coming into this event and

02:33:43.260 --> 02:33:46.980
it came so much in handy in that matchup what was your thinking in that

02:33:46.980 --> 02:33:52.660
positioning against Swan's own Charizard? So my Charizard is team-ish so I

02:33:52.660 --> 02:33:55.540
I can't even ask to beat their Garchem and Charger.

02:33:55.540 --> 02:34:03.380
So I was in the pretty upper position in this mirror match against their Garchem and Charger.

02:34:03.380 --> 02:34:08.460
So I had to position you well and so yeah, it turned out really well.

02:34:08.460 --> 02:34:09.460
Yeah.

02:34:09.460 --> 02:34:12.420
And that end game with the Wimsekot as well, was there anything going through your mind

02:34:12.420 --> 02:34:15.460
when you walked in those moves?

02:34:15.460 --> 02:34:24.340
So they have a very limited way to KO Toxapex, if I knock out their gargantuan, so I focus

02:34:24.340 --> 02:34:31.100
on getting with the gargantuan on the board politically, so that worked.

02:34:31.100 --> 02:34:36.180
So after that, it was a Toxapex game, yeah.

02:34:36.180 --> 02:34:39.580
A Toxapex game indeed, Seijun, it's been so great talking to you.

02:34:39.580 --> 02:34:43.340
Do you have any shoutouts you want to give to anybody who might be watching at home?

02:34:43.340 --> 02:34:48.340
So thank you a lot for cheering me on for Korea and all the world.

02:34:48.340 --> 02:34:52.340
I'm really happy to be here and back in the 3GC.

02:34:52.340 --> 02:34:56.340
So yeah, I'll try my best to play in another champion trophy.

02:34:56.340 --> 02:34:59.340
So thank you very much.

02:34:59.340 --> 02:35:00.340
Thank you very much as well.

02:35:00.340 --> 02:35:02.340
Best of luck this weekend in the competition.

02:35:02.340 --> 02:35:09.340
And let's go ahead and take a look at that matchup with our analyst Ben Kiryapu over in the analyst lounge.

02:35:09.340 --> 02:35:17.780
of course. Thank you so much,

02:35:17.880 --> 02:35:19.380
Gabby. And thank you as well.

02:35:19.480 --> 02:35:21.480
Of course, to stage and getting

02:35:21.580 --> 02:35:23.480
his first win here in the world

02:35:23.580 --> 02:35:24.080
Championship. Some of course,

02:35:24.180 --> 02:35:25.520
Ben. We're here for some

02:35:25.620 --> 02:35:26.420
battle breakdowns here.

02:35:26.520 --> 02:35:29.520
Join with me is, of course,

02:35:29.620 --> 02:35:30.520
Rose and what a great. What a

02:35:30.620 --> 02:35:31.120
great second round one that

02:35:31.220 --> 02:35:33.220
we've had here already. We

02:35:33.320 --> 02:35:35.220
had a great first round one

02:35:35.320 --> 02:35:37.240
and we get another one to

02:35:37.240 --> 02:35:41.400
I'm glad you volunteered for that road because you're going to be here all day all night.

02:35:41.400 --> 02:35:42.400
Okay great.

02:35:42.400 --> 02:35:43.400
That's great.

02:35:43.400 --> 02:35:50.040
I mean yeah it's like especially when you get these trainers like that are at the level

02:35:50.040 --> 02:35:55.360
of the trainers that we've had already on stream like you know you go to your locals,

02:35:55.360 --> 02:35:59.080
you go to your regionals, you go to your international skill density is like pretty

02:35:59.080 --> 02:36:04.480
high and then you get to we get to worlds and it's like well what what what much do

02:36:04.480 --> 02:36:06.160
you even pick for the stream right?

02:36:06.160 --> 02:36:10.800
better be prepared if you're here to play against former world champions, former international

02:36:10.800 --> 02:36:16.400
champions, multi-time regional champions. There's no easy pass through the world championships at this

02:36:16.400 --> 02:36:21.920
caliber and so we are going to be treated with such good matches all day long. Since we're in the

02:36:21.920 --> 02:36:26.240
early stages of this tournament, right, before what we do, rather than getting into the nitty gritty

02:36:26.240 --> 02:36:30.160
of the match, there's a lot to go over there of course, but getting into a little bit of the

02:36:30.160 --> 02:36:35.280
nitty gritty of the teams that our players were using in this round because we know that

02:36:35.280 --> 02:36:42.480
Charizard is one of the most common megas that we have like 43% usage overall. I wanted to break down a little bit these team

02:36:43.080 --> 02:36:48.260
Team preview graphics that we don't get as much time to talk about on the desk with our casters

02:36:48.560 --> 02:36:50.560
starting with Sage and here and

02:36:51.080 --> 02:36:56.520
This is one of the variants. I think that has risen in popularity since well

02:36:56.520 --> 02:37:01.740
We'll use toxic pecs to get top 4 NAIC and just showed us like hey

02:37:01.740 --> 02:37:04.540
this Pokemon is here and it's here for a reason.

02:37:04.540 --> 02:37:09.260
It was so funny because Toxpex really burst onto the double scene at the end of Scarlet

02:37:09.260 --> 02:37:13.660
and Violet where we got a chance to see some of the best competitors in the world using it

02:37:13.660 --> 02:37:19.020
alongside restricted Pokemon. And so the fact that it was able to hold tall against some of

02:37:19.020 --> 02:37:23.180
those legendary Pokemon, but then you know when champions released it was in the game,

02:37:23.180 --> 02:37:27.900
it was a little quiet. Toxpex is now back and people realize okay well it was that good

02:37:27.900 --> 02:37:32.540
against a legendary Pokemon must be really good against some of these mega evolutions too.

02:37:32.540 --> 02:37:39.580
And especially with the former, I mean, the Toxapex, it's typing is pretty unique in the game.

02:37:39.580 --> 02:37:44.220
Water and poison. And I'm just gonna switch over to our other team preview here.

02:37:44.220 --> 02:37:51.500
What are the team two most powerful mega Pokemon in the game? They're Fire and they're Fairy.

02:37:51.500 --> 02:37:57.660
What does Water and Poison resist exclusively? Those two big, big damage dealing moves.

02:37:57.660 --> 02:38:03.180
So, you know, looking at the position that this Toxapex takes in the former, it says,

02:38:03.180 --> 02:38:06.620
hey, you know, you've got these really powerful attackers.

02:38:06.620 --> 02:38:09.340
I'm just going to put a blocker on that for a little while.

02:38:09.340 --> 02:38:12.940
But not only that, it gets to support its team with White Guard

02:38:13.500 --> 02:38:15.740
to be able to take those big spread attacks.

02:38:15.740 --> 02:38:17.340
If you've got it next to a Charizard,

02:38:17.900 --> 02:38:20.780
no rock slide's going to be coming down and hitting you, right?

02:38:20.780 --> 02:38:25.980
Like, no earthquakes are going to be able to come down onto the Toxapex as easily.

02:38:25.980 --> 02:38:28.380
But then you've got all of this stall.

02:38:28.380 --> 02:38:31.180
You've got the infestation, stopping people switching,

02:38:31.180 --> 02:38:32.380
trapping Pokemon in.

02:38:32.380 --> 02:38:33.260
You've got the Toxic.

02:38:33.260 --> 02:38:34.220
You can't read it behind there,

02:38:34.220 --> 02:38:37.100
but trust me, it's Popsic behind there as well.

02:38:37.100 --> 02:38:40.940
But also, you know, if you feel like catching a physical attack,

02:38:40.940 --> 02:38:42.940
painful bunker, get the boys in that way.

02:38:43.580 --> 02:38:45.580
It's just so fascinating when you think about

02:38:45.580 --> 02:38:48.620
how many Pokemon in this format do you spread attack.

02:38:48.620 --> 02:38:50.780
You talk about rockside and earthquakes specifically.

02:38:50.780 --> 02:38:51.020
Yeah.

02:38:51.020 --> 02:38:53.260
To be able to protect something like that Charizard.

02:38:53.260 --> 02:38:55.100
But when you think about there also being

02:38:55.980 --> 02:38:59.980
and you're going to have to

02:38:59.980 --> 02:39:02.980
have a lot of people. He

02:39:02.980 --> 02:39:04.980
gave opposing Charizard or

02:39:04.980 --> 02:39:06.980
even Delphox water spout from

02:39:06.980 --> 02:39:08.980
opposing mega blastoys. There's

02:39:08.980 --> 02:39:10.980
spread attacks on some of the

02:39:10.980 --> 02:39:11.980
most powerful Pokemon in the

02:39:11.980 --> 02:39:13.980
entire format. And so the fact

02:39:13.980 --> 02:39:15.980
that you even just have that as

02:39:15.980 --> 02:39:16.980
a threat on team preview, you

02:39:16.980 --> 02:39:17.980
gotta think twice about

02:39:17.980 --> 02:39:18.980
whether or not you're going

02:39:18.980 --> 02:39:20.980
to be clicking that widespread

02:39:20.980 --> 02:39:21.980
attack in front of me. It's

02:39:21.980 --> 02:39:22.980
a great way to segue into

02:39:22.980 --> 02:39:24.980
these Charizards that were

02:39:24.980 --> 02:39:30.260
many stats at their disposal like you've got so many choices and the big one that's been coming out

02:39:30.260 --> 02:39:35.140
is this ancient power on the Charizard and especially in this like metagame where there's

02:39:35.140 --> 02:39:40.340
quite a lot of toxa pecs in the field quite a lot of wide guard where people can lock it in

02:39:40.340 --> 02:39:44.580
that's like well you know i'm gonna get my rocks from Charizard rather than getting my rocks from

02:39:44.580 --> 02:39:50.820
rockslide right and so being able to pressure the Charizard never never one hit chaos right

02:39:50.820 --> 02:40:02.420
It never actually gets the KO what opposing Charizard, but getting a Char, an opposing Charizard down to the point where anything else can be able to knock it out is so, so powerful.

02:40:03.060 --> 02:40:10.020
Being able to remove the mega evolution that you have lost into for the game just takes away such a big tool for any opponent.

02:40:10.260 --> 02:40:17.460
But thinking about how Charizard has also just developed already right out the gates, Pokemon champions, nonches, mega Charizard.

02:40:17.460 --> 02:40:23.780
why is one of the premier mega-evolutions, but the movesets that it actually has had over the last

02:40:23.780 --> 02:40:29.940
couple of months have changed given the meta and the format that we've played. So used to be heatwave,

02:40:29.940 --> 02:40:34.900
leather ball, solar beam, dream attacking moves that you would want to lock in with this Charizard,

02:40:34.900 --> 02:40:40.340
but then as Charizard has been this very centralizing piece for the meta, we have seen that

02:40:40.340 --> 02:40:45.060
technique change a little bit. We've seen Lycanroc come in to have Xcelroc to try to start

02:40:45.060 --> 02:40:50.420
these Charizards and that as you mentioned each of power has been the newest meta tech on these

02:40:50.420 --> 02:40:55.060
Pokemon so they can duel against those opposing Charizards but it's just been really fascinating

02:40:55.060 --> 02:41:00.180
to watch how people have continued to keep Charizard as the forefront of the meta game but

02:41:00.180 --> 02:41:03.940
protecting it in different ways. 100% and especially in these compositions you've got

02:41:03.940 --> 02:41:08.180
so many different options right so you've got this ancient power slot on the Charizard

02:41:08.180 --> 02:41:12.820
there's a little bit of a flex slot a lot of players really want to punish the Charizards

02:41:12.820 --> 02:41:17.380
that they're locking in with an infestation from the Tox effects right? But then you've got so many

02:41:17.380 --> 02:41:22.980
options on Basculigian. I feel like Basculigian is one of those Pokemon that we've seen evolve as

02:41:22.980 --> 02:41:28.580
well. Like, Sajian's running the Choice Scarf here right? It's gonna go quick, it doesn't need

02:41:28.580 --> 02:41:33.220
setting up, it doesn't need to be in the right position necessarily. This was the first item

02:41:33.220 --> 02:41:38.820
that everybody was slapping on there. Choice Scarf Basculigian with the adaptability,

02:41:38.820 --> 02:41:44.020
last respects coming in is like hey you've taken some Pokemon of mine let me return the favor

02:41:44.660 --> 02:41:50.980
and get some key knockouts on here but nowadays you see a lot of this item changed right you see

02:41:50.980 --> 02:41:55.940
life orb you see mystic water you see citrus berry citrus berry as well you have that

02:41:56.420 --> 02:42:02.100
flex slot of like how do i want to run my basculature what speed control do i have on my team so

02:42:02.100 --> 02:42:06.660
where you look at all of sagan's team here this toxa pex dinosaur composition that's

02:42:06.660 --> 02:42:10.980
really really been quite dominant in the lead up to the world championships. It's like well

02:42:10.980 --> 02:42:16.420
I don't have any speed control so I've got a force of speed ceiling right you've got to say like hey

02:42:16.420 --> 02:42:21.300
I've got to have something there with the Venusaur that's going to be able to outspeed a bunch of

02:42:21.300 --> 02:42:26.260
my opponents Pokemon. Sometimes it's on the guard chomp but this one's a life orb and so like

02:42:26.260 --> 02:42:30.740
life orb citrus berry choice scarf and you know depending on how you want to run that.

02:42:31.300 --> 02:42:36.100
The other thing I just want to point out here just as a quick one before we move over is

02:42:36.660 --> 02:42:48.660
I think it's a really cool tech on Sajin's teams, like saying, Hey, if you want to intimidate me, I'm going to do a little bit more damage this turn, just to put the pressure down onto my opponent.

02:42:48.660 --> 02:42:56.660
I was sitting backstage with Aaron as we were watching this match, and I turned to him and I went, I think I've seen Lash out in like four years.

02:42:56.660 --> 02:42:57.660
Yeah, I know.

02:42:57.660 --> 02:43:01.580
Not a lot of times I feel like this particular attack has been meta relevant, but I really

02:43:01.580 --> 02:43:03.960
love this unique choice on Incineroar.

02:43:03.960 --> 02:43:08.580
I think there are a couple of different tech moves that this Incineroar can have.

02:43:08.580 --> 02:43:12.500
Sometimes you end up seeing darkest Lyrae if you want to just have a flat dark type

02:43:12.500 --> 02:43:15.740
damage that's going to be getting a same cape attack bonus, but you've also seen things

02:43:15.740 --> 02:43:17.940
like Helping Hand that's going to be on Incineroar.

02:43:17.940 --> 02:43:21.780
It depends on what you feel like the team really needs in order to have the best

02:43:21.780 --> 02:43:23.340
chance in the tournament.

02:43:23.340 --> 02:43:26.180
I think we've been talking

02:43:26.180 --> 02:43:27.780
about agents team and this

02:43:27.780 --> 02:43:28.980
sort of composition for a

02:43:28.980 --> 02:43:29.820
little while. So let's jump

02:43:29.820 --> 02:43:33.020
over to Juan Salerno's team.

02:43:33.020 --> 02:43:34.380
Now this this is the sort of

02:43:34.380 --> 02:43:35.780
quintessential. Well, we were

02:43:35.780 --> 02:43:37.060
talking about this during the

02:43:37.060 --> 02:43:38.060
match. We're not going to call

02:43:38.060 --> 02:43:39.260
it big six. Are we going to

02:43:39.260 --> 02:43:41.260
call it little six? We're

02:43:41.260 --> 02:43:42.500
going to call it mid six like

02:43:42.500 --> 02:43:43.660
medium six. Well, what are

02:43:43.660 --> 02:43:45.100
we going for, Rose? I don't

02:43:45.100 --> 02:43:46.700
I'm the jury still out on

02:43:46.700 --> 02:43:48.100
that one, but it's just

02:43:48.100 --> 02:43:49.340
because when you think about

02:43:49.340 --> 02:43:50.300
big six, you think about

02:43:50.300 --> 02:43:51.780
some of the historical

02:43:51.780 --> 02:43:58.460
of the historical teams that have existed earlier on and the earlier days of competitive

02:43:58.460 --> 02:44:03.340
Pokemon. So, so we'll come back to you on that. But I thought particularly this team

02:44:03.340 --> 02:44:07.520
is the perfect illustration of what you were talking about. Item differences on the Basque

02:44:07.520 --> 02:44:12.400
Legion and the Garchomp. You can really see, even though the movesets are quite similar

02:44:12.400 --> 02:44:17.940
between the two Pokemon, the natures as well as the items are really what changed

02:44:17.940 --> 02:44:23.460
how this composition works. 100%. It's like a lot of the early variants of this team. I want to

02:44:23.460 --> 02:44:28.100
like talk a little bit about Mega Flowette before it comes away from the spotlight. We start talking

02:44:28.100 --> 02:44:32.820
about Charizard all weekend, but Mega Flowette is something that you know is obviously really

02:44:32.820 --> 02:44:37.780
very strong. We identified it pretty quickly. It's like hey look that's got Fariora plus big

02:44:37.780 --> 02:44:43.940
stats. It's like Xerneas at home kind of thing. No Giamansi which I think everybody was maybe

02:44:43.940 --> 02:44:50.340
happy to see that it couldn't do something. But it's still kind of like exactly that. And

02:44:50.340 --> 02:44:56.660
that's the set that we were we were seeing so commonly on the these mega flow at compositions.

02:44:56.660 --> 02:45:01.700
But the thing that's really evolved and adapted over the over the time in this composition

02:45:01.700 --> 02:45:05.100
a lot of players choose you can you can absolutely still run calm mind if you want

02:45:05.100 --> 02:45:09.380
to play a little bit of a slower game. But if you want to do some damage, light of

02:45:09.380 --> 02:45:14.900
ruin there is really, really strong. It does do recoil to your megaflowers, and so it changes

02:45:14.900 --> 02:45:20.980
the dynamic. It's been so fun, like seeing in regulation MB, right? Like how fast are

02:45:20.980 --> 02:45:24.820
you running your flowers? Like, modest, a little bit fast, a little bit far, oh, wait,

02:45:24.820 --> 02:45:28.820
no, we're going timid now, because like, uh, yeah, everybody else is caught on to,

02:45:28.820 --> 02:45:33.300
okay, we're max speed, right. Okay, let's, uh, let's go for that. And see if you know,

02:45:33.300 --> 02:45:37.540
you get some tailwinds set up with the Windsor carts, and you get some, uh, a little bit

02:45:37.540 --> 02:45:43.460
space to just fire off those big damages, but a dent in somebody's team that they can't necessarily

02:45:43.460 --> 02:45:44.460
recover from.

02:45:44.460 --> 02:45:48.060
But that's where you can see having the Whimsicott on this team actually allow this basket legion

02:45:48.060 --> 02:45:52.260
to lean a little bit more heavy into the offense with something like that life orb.

02:45:52.260 --> 02:45:57.460
Contrary to what we ended up seeing on Sage and Park's team, Whimsicott has that priority

02:45:57.460 --> 02:46:00.100
tail end because of that prankster ability.

02:46:00.100 --> 02:46:03.220
And that means that everything else can be maybe a little bit on the slower side.

02:46:03.220 --> 02:46:09.700
but the out of it basketball age which is going to increase attack instead of that speed and same thing talking about Timid full up

02:46:09.700 --> 02:46:14.580
Well, this one can be modest and leave a little bit more into the special attack output that way

02:46:14.580 --> 02:46:21.260
And it's exactly what one has decided to go for there having the modest flow out rather than a timid one and saying like

02:46:21.580 --> 02:46:25.300
Okay, I do want to do loads of damage like damages the priority

02:46:25.620 --> 02:46:30.380
But my Pokemon can set up that condition where I don't necessarily have to battle it

02:46:30.380 --> 02:46:33.440
If I'm against another one of these compositions,

02:46:33.440 --> 02:46:37.480
maybe the game plan for Juan isn't to go toe to toe

02:46:37.480 --> 02:46:38.600
with flow air to flow air

02:46:38.600 --> 02:46:41.680
and try to manage that Pokemon a little bit differently.

02:46:41.680 --> 02:46:42.680
But then going through the team,

02:46:42.680 --> 02:46:45.640
I mean, we've talked about the options on the Basque Legion

02:46:45.640 --> 02:46:48.440
and that obviously changes how you run it,

02:46:48.440 --> 02:46:49.360
how you train it.

02:46:49.360 --> 02:46:51.320
The Jolly versus Adam and Nature

02:46:51.320 --> 02:46:53.200
is the ones that we usually see,

02:46:53.200 --> 02:46:56.520
but also then the King Gambit,

02:46:56.520 --> 02:46:59.160
which I think is the item that I see

02:46:59.160 --> 02:47:03.480
has evolved the most over over the time where players started on

02:47:03.480 --> 02:47:06.760
Choppelberry because Sneezerler was everywhere now and then it's

02:47:06.760 --> 02:47:09.960
like, well, okay, we need focus sash because we can't like

02:47:09.960 --> 02:47:13.960
survive Charizard as well as fighting type attacks from like

02:47:13.960 --> 02:47:16.760
say close combat and things like that, right? But now it's

02:47:16.760 --> 02:47:19.480
like, well, you know, with these mirrors, I've really

02:47:19.480 --> 02:47:21.960
got to be able to switch into a Charizard and get myself

02:47:21.960 --> 02:47:25.080
in suck a little like the ability to go for a sucker punch

02:47:25.080 --> 02:47:31.240
maybe even go for a sword stance in front of these kind of team compositions. And the move

02:47:31.240 --> 02:47:35.640
set here is like something that also changes quite a lot, right? It was like, this one's

02:47:35.640 --> 02:47:40.480
four attacks, but we see so many double dark sword stance king gambits on so many different

02:47:40.480 --> 02:47:41.880
compositions as well.

02:47:41.880 --> 02:47:45.840
Yeah, I think that the black glasses variant where you really are going to be putting

02:47:45.840 --> 02:47:49.680
a lot of eggs into the dark type basket has been very popular. But I think the

02:47:49.680 --> 02:47:53.040
fact that this king gambit is here kind of built to do a lot of different things

02:47:53.040 --> 02:47:58.800
team as a whole is quite balanced in terms of the types of damage that you're actually able to cover.

02:47:58.800 --> 02:48:04.160
I really like being able to see three different types of attacks where low click is going to have

02:48:04.160 --> 02:48:08.560
if you don't have another fighting type on the team like that Sneaselord that could try to

02:48:08.560 --> 02:48:13.280
short damage for you and you still want to be able to have something like an iron head so that you

02:48:13.280 --> 02:48:18.400
do have super effective damage into opposing flow at Spanwim's cost. It's kind of like yeah

02:48:18.400 --> 02:48:24.200
the team. We need we need to

02:48:24.200 --> 02:48:26.200
glue somewhere else. It's like

02:48:26.200 --> 02:48:28.200
the perfect like combination of

02:48:28.200 --> 02:48:30.200
coverage to be able to do that.

02:48:30.200 --> 02:48:32.200
And, uh, yeah, like I mean, both

02:48:32.200 --> 02:48:34.200
of our traders have such a great

02:48:34.200 --> 02:48:36.200
showing of their teams in our

02:48:36.200 --> 02:48:38.200
round one part two, but we're

02:48:38.200 --> 02:48:40.200
going to go to a quick break

02:48:40.200 --> 02:48:41.200
now while we get round two set

02:48:41.200 --> 02:48:42.200
up. So don't go anywhere

02:48:42.200 --> 02:48:54.200
to see how his season has

02:48:56.200 --> 02:48:58.200
changed from becoming the world

02:48:58.200 --> 02:49:00.200
champion in 2025 to now coming

02:49:00.200 --> 02:49:02.200
into the world championships

02:49:02.200 --> 02:49:04.200
2026. So, Geo, thank you for

02:49:04.200 --> 02:49:06.200
joining us. Let's start with a

02:49:06.200 --> 02:49:08.200
really basic question. We'll

02:49:08.200 --> 02:49:10.200
keep it zoomed out to start

02:49:10.200 --> 02:49:13.240
zoomed out to start things off.

02:49:13.240 --> 02:49:15.160
We're coming into the first world championship

02:49:15.160 --> 02:49:17.080
on Pokemon Champions.

02:49:17.080 --> 02:49:18.440
What does that mean for you coming in?

02:49:18.440 --> 02:49:20.360
Like how excited are you to be playing

02:49:20.360 --> 02:49:22.640
on our very latest game?

02:49:22.640 --> 02:49:24.080
It means everything to me.

02:49:24.080 --> 02:49:26.120
I mean, I got into this game watching it

02:49:26.120 --> 02:49:29.040
just as it transitioned over to the 3DS era

02:49:29.040 --> 02:49:33.400
and joined in just as it was in its twilight

02:49:33.400 --> 02:49:34.600
of the 3DS era,

02:49:34.600 --> 02:49:36.600
got moving over to the Switch

02:49:36.600 --> 02:49:38.280
in a couple of years after that.

02:49:38.280 --> 02:49:41.340
And so now that it's become this worldwide game

02:49:41.340 --> 02:49:44.820
that's even been played on mobile is just absolutely insane.

02:49:44.820 --> 02:49:48.500
And to represent a community as a whole like that

02:49:48.500 --> 02:49:50.740
as currently the best player in the world

02:49:50.740 --> 02:49:53.500
is just so mind-boggling to me.

02:49:53.500 --> 02:49:55.660
Maybe still currently after this weekend,

02:49:55.660 --> 02:49:56.780
we'll have to see,

02:49:56.780 --> 02:49:59.020
Geo, becoming the world championship

02:49:59.020 --> 02:50:00.740
is something that very few people

02:50:00.740 --> 02:50:02.940
have been able to say in their careers.

02:50:02.940 --> 02:50:05.620
What does that, has that meant for you over the season?

02:50:05.620 --> 02:50:08.300
transitioning into the 2026 season,

02:50:08.300 --> 02:50:10.640
like your expectations going into events,

02:50:10.640 --> 02:50:14.300
how you're preparing, like has anything changed for you?

02:50:14.300 --> 02:50:16.740
I think it's only made me more hungry, to be honest.

02:50:18.660 --> 02:50:21.420
Going into the 2025 season,

02:50:21.420 --> 02:50:24.620
I had results that weren't really indicative

02:50:24.620 --> 02:50:26.420
of what I believed in myself.

02:50:26.420 --> 02:50:28.900
And I was finally able to stream together

02:50:28.900 --> 02:50:31.220
a number of really amazing results.

02:50:32.260 --> 02:50:33.300
Finishing off, of course,

02:50:33.300 --> 02:50:34.620
being crowned the world champion.

02:50:34.620 --> 02:50:40.460
Live fans watching, unprecedented in Pokemon video game history,

02:50:40.460 --> 02:50:43.580
and arena let's crown Olympic champions before

02:50:43.580 --> 02:50:46.060
Shio now can call himself world champion.

02:50:46.060 --> 02:50:47.900
You know, I've taken a step back a little bit.

02:50:47.900 --> 02:50:49.820
I haven't played as many events,

02:50:49.820 --> 02:50:53.660
but I've still had some good results throughout the season.

02:50:53.660 --> 02:50:56.380
And of course, with the auto invitation to the world championships,

02:50:57.260 --> 02:50:59.260
I always had that locked in as well.

02:50:59.260 --> 02:51:02.220
So I was really just looking to test myself

02:51:02.220 --> 02:51:03.660
and push myself in my abilities.

02:51:04.620 --> 02:51:05.620
every event I go to.

02:51:05.620 --> 02:51:09.780
I'm glad you said about, you know, the way that you're playing less events, you've got

02:51:09.780 --> 02:51:12.580
the auto-invite box in, how's that changing?

02:51:12.580 --> 02:51:14.060
What teams you're looking at?

02:51:14.060 --> 02:51:18.460
Like how you're approaching like taking a swing at the format versus just doing what

02:51:18.460 --> 02:51:21.060
you did last season, tried and tested it the way?

02:51:21.060 --> 02:51:25.820
Yeah, I mean, going into every tournament, I always like to just play my style of

02:51:25.820 --> 02:51:26.820
Pokemon.

02:51:26.820 --> 02:51:28.420
That's kind of always been my thing.

02:51:28.420 --> 02:51:30.580
I want to stick to my brand as a player.

02:51:30.580 --> 02:51:33.860
I don't want to just play something because it's good.

02:51:33.860 --> 02:51:39.860
That being said, I might play things that are also very, very strong.

02:51:39.860 --> 02:51:41.860
Good Pokemon are good, right?

02:51:41.860 --> 02:51:51.860
But I also tend to experiment a little with some more niche picks that might catch people a little bit off guard, might surprise some people.

02:51:51.860 --> 02:51:56.860
So I'm really looking forward to the events where I get to do that.

02:51:56.860 --> 02:52:00.860
Okay, well, I've got one last question for you, Joe.

02:52:00.860 --> 02:52:02.860
Got a little bit of a hot take coming up.

02:52:02.860 --> 02:52:10.860
So last year I saw you on Saturday night. We went out for dinner. I ran into you completely unplanned.

02:52:10.860 --> 02:52:15.860
You were sitting across the table from James Evans, who you were playing on Sunday the next day in the finals.

02:52:15.860 --> 02:52:23.860
So, my question to you is, if you're in the finals of Championship Sunday, yet again this year, who are you taking out today?

02:52:23.860 --> 02:52:30.860
might go as far to say that we might have a repeat World Champion, but cross-divisional

02:52:30.860 --> 02:52:39.860
with Kosakide. He's been on a tear this year with a top 8 at both Japan Nationals and

02:52:39.860 --> 02:52:44.860
around the American Internationals. And he even won a very prestigious basketball

02:52:44.860 --> 02:52:48.860
tournament just a couple weeks ago where a lot of Japanese representatives at the World

02:52:48.860 --> 02:52:54.100
championships this weekend over in attendance as well and so he's got to

02:52:54.100 --> 02:52:59.760
be one of my picks for for a favorite. Love to see that Gio, thank you so much for

02:52:59.760 --> 02:53:03.500
joining us we're gonna let you get back to things and we're gonna be back to

02:53:03.500 --> 02:53:06.700
the action very soon so stay tuned.

02:53:18.860 --> 02:53:19.860
Let's do it!

02:53:19.860 --> 02:53:20.860
Alright!

02:53:20.860 --> 02:53:22.860
As they travel...

02:53:23.860 --> 02:53:24.860
...battle...

02:53:24.860 --> 02:53:26.860
Use our birdy-toes, you please!

02:53:27.860 --> 02:53:29.860
And grow as traitors.

02:53:30.860 --> 02:53:34.860
Pokemon Horizons the series, now playing on Netflix!

02:55:18.860 --> 02:55:20.860
I

02:55:48.860 --> 02:55:53.860
Welcome back everyone to beautiful San Francisco, California.

02:55:53.860 --> 02:55:58.860
We are here at the Moscone Center for the World Championships and inaugural

02:55:58.860 --> 02:56:05.860
Pokemon XP, celebrating our 30th anniversary of Pokemon 10, you believe it, Scott?

02:56:05.860 --> 02:56:09.860
I cannot. We were here just 10 years ago for a World Championships,

02:56:09.860 --> 02:56:11.860
and things look a little bit different back then.

02:56:11.860 --> 02:56:13.860
I think it was a lot of fun, very extravagant at the time too,

02:56:13.860 --> 02:56:16.860
but wow, it's incredible how much things have changed over the course of the few years.

02:56:16.860 --> 02:56:21.500
years. It's really incredible if you haven't been checking out any of the Pokemon XP content as

02:56:21.500 --> 02:56:27.100
well. Make sure you're doing that. We're walking past Requizer Road coming in or just seeing all of

02:56:27.100 --> 02:56:32.140
the cool things they have set up out there. I am so jealous that I'm here. But given the first

02:56:32.140 --> 02:56:36.300
two matches that we've seen here at the World Championships, kind of seems like the heat's

02:56:36.300 --> 02:56:40.140
down here. Yeah, maybe not that jealous, right? We couldn't ask for much more. And hey, you

02:56:40.140 --> 02:56:42.540
know, I think that's kind of the fun of this whole event, right? You know, have you come

02:56:42.540 --> 02:56:46.380
here for Requizer Road? The tournament's pretty cool. Maybe you'll watch a little bit of that.

02:56:46.380 --> 02:56:49.380
And yeah, we've gotten to watch multiple world championships

02:56:49.380 --> 02:56:51.380
champions already at this world championships

02:56:51.380 --> 02:56:55.380
on Pokemon champions during the course of the first round.

02:56:55.380 --> 02:56:57.380
I'm going to have another great round coming up here.

02:56:57.380 --> 02:56:58.380
And yeah, I think it's just impressive.

02:56:58.380 --> 02:56:59.380
Give us a look at the pairings, too.

02:56:59.380 --> 02:57:01.380
I mean, there's so many great names on the pair.

02:57:01.380 --> 02:57:04.380
We're like, you can't get an easy match in this tournament.

02:57:04.380 --> 02:57:07.380
Yeah, it makes it so difficult to actually pick out which matches

02:57:07.380 --> 02:57:10.380
we want to be featuring here on the main stage,

02:57:10.380 --> 02:57:12.380
because there are just so many incredible competitors

02:57:12.380 --> 02:57:13.380
out there in the field.

02:57:13.380 --> 02:57:15.380
And I'm glad you highlighted the multiple champions

02:57:15.380 --> 02:57:20.100
champions that are doing well here in Pokemon champions. And of course Gio saying he expects

02:57:20.100 --> 02:57:25.300
there to be a repeat champion this year. Looking pretty good so far. We've seen two world champions

02:57:25.300 --> 02:57:29.540
win on stream already and even more out in the field are still doing very well.

02:57:29.540 --> 02:57:32.580
Yeah, it's a great interesting looking result. I believe Gio himself won as well.

02:57:32.580 --> 02:57:35.620
I'll be called up close. I think I would agree would be by her.

02:57:36.660 --> 02:57:40.820
An hour ago it was my player to watch. He did lose in the first round. So I think that's

02:57:40.820 --> 02:57:44.660
pretty shocking too. I think a lot of us feel like a really impressive player. You want to

02:57:44.660 --> 02:57:48.540
a Japanese grassroots event a couple of weekends ago and look really impressive there as well.

02:57:48.540 --> 02:57:52.500
Big. It's only one round. You definitely feel better going forward if you win this first

02:57:52.500 --> 02:57:55.980
round. It makes things a little bit easier. But I have to win a lot of games there. Okay.

02:57:55.980 --> 02:57:59.500
Regardless of what happens in round one. So pressure's on for the trainers. You didn't

02:57:59.500 --> 02:58:03.260
win that first round. But you know, long way to go still. This is a tournament that's

02:58:03.260 --> 02:58:07.900
a marathon that a sprint. Yeah, of course, you are not eliminated after one loss. You

02:58:07.900 --> 02:58:12.700
have to do two losses still qualify you to the second phase of the tournament and

02:58:12.700 --> 02:58:15.460
two losses overall, get you into that top cut bracket.

02:58:15.460 --> 02:58:19.220
So every player is still alive in the tournament.

02:58:19.220 --> 02:58:20.420
Let's take a look at some of the teams

02:58:20.420 --> 02:58:22.900
that we expected to see perform very well here

02:58:22.900 --> 02:58:26.100
at the tournament, and so far so good.

02:58:26.100 --> 02:58:27.860
I see that you and Sierra,

02:58:27.860 --> 02:58:30.420
both being on the team, talks the pecs here.

02:58:30.420 --> 02:58:33.220
Zajun made that Pokemon look extremely oppressive.

02:58:33.220 --> 02:58:34.060
Yeah, I think it was one,

02:58:34.060 --> 02:58:35.940
I was a little anxious to lock it in myself,

02:58:35.940 --> 02:58:38.140
to figure out how many players are actually going to opt

02:58:38.140 --> 02:58:39.740
to do this at this world championship.

02:58:39.740 --> 02:58:41.380
But we've seen a lot of development

02:58:41.380 --> 02:58:46.420
this team throughout the past few months where I think Wolves finish at NEIC even though we've seen it

02:58:46.420 --> 02:58:52.500
get second place at Hong Kong Nationals as well as in the last regional championships here in North

02:58:52.500 --> 02:58:57.380
America. I mean, it's about in Violet Tries. It started with respect to Toxapex, but the top floor

02:58:57.380 --> 02:59:01.220
at NEIC was like, fine, you know, this is a real Pokemon. We need to develop this. A lot of

02:59:01.220 --> 02:59:04.660
Japanese players picked up as well. It's just, you know, maybe what I was thinking when I locked

02:59:04.660 --> 02:59:08.260
the team in there, like, oh, surely some of the big games will actually bring this. And

02:59:08.260 --> 02:59:12.240
I think it's pretty good to be invested in you know a lot of different teams here

02:59:12.240 --> 02:59:16.300
We see you know five Charizard, so we managed to find three teams that didn't have Charizard

02:59:16.300 --> 02:59:19.220
Please be proud of us. Please put the gold star for us at your fridge

02:59:19.220 --> 02:59:21.760
You know for like us but for the entry casters

02:59:21.920 --> 02:59:25.020
Yeah for Ben and for Aaron and for Rose

02:59:25.360 --> 02:59:30.300
We did already get to see the Blastoise and Del Fox team in that first round

02:59:30.300 --> 02:59:34.380
Of course it did lose to Wolf's team in that first round

02:59:34.380 --> 02:59:38.860
But some other teams, I expect to see Ben's team, the Frostlass and Scovillain.

02:59:38.860 --> 02:59:41.180
It's been affectionately dubbed Italian Ice.

02:59:41.660 --> 02:59:44.820
One of the teams that wants to feast on Charizard teams.

02:59:44.820 --> 02:59:49.180
And if Charizard is at 40% plus usage, you would expect that team to be doing very well.

02:59:49.180 --> 02:59:52.100
And of course, Aaron, highlighting one of the newer adaptations

02:59:52.100 --> 02:59:57.900
using two of the new Megas introduced to regulation MD and right to Y and Storaptor.

02:59:58.180 --> 03:00:00.020
Yeah, really, I think one of the biggest disappointments

03:00:00.020 --> 03:00:02.980
may be the fact we didn't get to stream too many tournaments in regulation MDs.

03:00:02.980 --> 03:00:08.980
I hate playing against it, where it's just a very redone Pokemon.

03:00:08.980 --> 03:00:12.980
I think I have similar defensive stats to Mega Raju Y,

03:00:12.980 --> 03:00:14.980
which is not a compliment to the Pokemon.

03:00:14.980 --> 03:00:17.980
But I think it's just so much fun to watch, where it's very rehabby.

03:00:17.980 --> 03:00:20.980
You have tools to win every matchup if you get all of your turns right.

03:00:20.980 --> 03:00:23.980
But what do you have tools to learn to lose quickly if you don't get them wrong?

03:00:23.980 --> 03:00:28.980
If those of us who maybe prefer a more defensive style of battling can look another direction.

03:00:28.980 --> 03:00:30.980
But I think it's a really powerful Pokemon.

03:00:30.980 --> 03:00:33.980
powerful Pokemon we're likely to see throughout the course of this tournament,

03:00:33.980 --> 03:00:38.780
especially at this level where everyone is good enough to be able to do some damage

03:00:38.780 --> 03:00:40.780
with a very difficult Pokemon to use.

03:00:40.780 --> 03:00:44.980
Yeah, and I also have to shout out my co-caster Lee there who has also chosen to go

03:00:44.980 --> 03:00:47.680
for the Dual Weather Sun Rain Team.

03:00:47.680 --> 03:00:53.380
Usually you don't see a rain Pokemon next to a drought Pokemon like Charizard,

03:00:53.380 --> 03:00:57.080
but the way this team works is so dynamic and interesting and engaging.

03:00:57.080 --> 03:01:00.380
It's the most fun I've had playing Pokemon in Pokemon Champions.

03:01:00.380 --> 03:01:06.280
It's been playing that sun rain team and I would not be surprised to see it go deep just because it gives you so much flexibility

03:01:06.360 --> 03:01:09.620
I very rarely feel like I'm completely out of the game

03:01:09.620 --> 03:01:13.280
And it's one of those teams that allows you to bring both of your mega Pokemon

03:01:13.280 --> 03:01:19.460
You're usually looking at the Charizard and the swamp part both of those Pokemon are very good non mega as well

03:01:19.460 --> 03:01:23.580
Yeah, I think it's a lot of fun to play as well where I know that maybe it's not quite my style

03:01:23.580 --> 03:01:24.900
But I get most of my

03:01:24.900 --> 03:01:27.580
Reps practicing for the practicing for this turn out on that team as well

03:01:27.580 --> 03:01:31.320
Okay, I think this is gonna be a big thing like I want to be prepared enough to talk about it

03:01:31.320 --> 03:01:35.560
And yeah, I had a lot of fun with it where I think mega Charizard or non mega Charizard

03:01:35.560 --> 03:01:41.340
I should say in particular is a lot of fun where I think I remember during the last world championships in London

03:01:41.340 --> 03:01:45.420
I think that making fun of the the trainers who would bring Charizard and then not to get some access

03:01:45.420 --> 03:01:48.420
Uh-huh, but regular Charizard is terrible. It's not so terrible now

03:01:48.420 --> 03:01:53.980
It gained a lot of moves over the course of the last couple of games where we put the weather ball and hurricane

03:01:53.980 --> 03:01:55.980
It does a lot of damage to regular Chards.

03:01:55.980 --> 03:01:56.980
It's a special attack stat.

03:01:56.980 --> 03:01:58.980
It's pretty impressive, even in its regular state.

03:01:58.980 --> 03:02:00.980
And it's also just so much fun to play against.

03:02:00.980 --> 03:02:02.980
I think a lot of Pokemon is very suspicious.

03:02:02.980 --> 03:02:04.980
You don't mega evolve immediately.

03:02:04.980 --> 03:02:06.980
Like, oh, is there another mega in the back?

03:02:06.980 --> 03:02:08.980
Chards keeps you guessing a little bit longer

03:02:08.980 --> 03:02:10.980
because Pokemon where you're naturally holding mega

03:02:10.980 --> 03:02:12.980
anyway, often, you try to get weather control.

03:02:12.980 --> 03:02:14.980
Especially on that team where you have a second weather Pokemon.

03:02:14.980 --> 03:02:17.980
I think it plays a little bit more fun.

03:02:17.980 --> 03:02:20.980
I just like playing the double primal compositions

03:02:20.980 --> 03:02:25.620
DGS company, it's kind of a simple thing with Tiger and Roudon, but they were much more in

03:02:25.620 --> 03:02:30.540
each other's way, maybe in a lower appropriate way, where I think with Powerpuffer and Charzan

03:02:30.540 --> 03:02:33.860
kind of both having ways to power up each other's moves, I think they feel a lot more

03:02:33.860 --> 03:02:37.820
like a combo instead of like you have like two really powerful forces that are great

03:02:37.820 --> 03:02:40.780
to have on your team, but maybe don't work so well together the way that the legendary

03:02:40.780 --> 03:02:41.780
nocoma did.

03:02:41.780 --> 03:02:45.660
Yeah, and it's the move-weather ball that really ties that team together.

03:02:45.660 --> 03:02:50.620
Of course, weather ball gets a power boost and changes its typing based on whatever

03:02:50.620 --> 03:02:54.940
weather is on the field so it can be water typing if rain's on the field it

03:02:54.940 --> 03:02:59.260
can be fire typing if sun is out but it can also be rock typing if sand is up or

03:02:59.260 --> 03:03:03.580
ice typing if big snow is up as well and that gives this team so much

03:03:03.580 --> 03:03:08.060
flexibility and really does allow your Charizard to be effective in rain

03:03:08.060 --> 03:03:12.580
especially because Charizard does not really have great flying type options

03:03:12.580 --> 03:03:16.780
except for a hurricane which is terrible in the sun but if you get

03:03:16.780 --> 03:03:19.660
rain going next to Charizard all of a sudden you have another flying

03:03:19.660 --> 03:03:25.240
and water type attack or attack can also deal some damage to your steel types if you need to with the fire type heat wave

03:03:25.240 --> 03:03:29.620
Yeah, I think it's also just like I don't feel like you imagine like man like what should a tournament double battle be like

03:03:29.620 --> 03:03:33.100
I don't know if there's any team that's kind of like more exactly on theme with like

03:03:33.420 --> 03:03:35.820
Kind of how the battle plays out your dreams instead of in real life

03:03:35.820 --> 03:03:39.660
Yeah, I just so much keep on where like the Pokemon really do feel like they compliment one each other

03:03:39.660 --> 03:03:42.340
Like you feel really smart like oh like my charge in a bad spot

03:03:42.340 --> 03:03:47.340
But if I switch palpator in and like use a water attack with my fire type Pokemon like I'm in a great position

03:03:47.340 --> 03:03:50.120
And I think finding that sort of solution is just so much fun

03:03:50.120 --> 03:03:55.420
Like kind of rewards you for being creative in a way that some others you don't wear like I tend to be sort of I like a lot

03:03:55.460 --> 03:04:00.200
technical people like okay all it's objectively correct for me to this I shouldn't take this risk. This is a term

03:04:00.200 --> 03:04:05.380
I can't take a risk. I think that team you're free selling a little bit more and you can kind of have more explosive plays

03:04:05.860 --> 03:04:09.380
We're attacking rather than setting up which we see a lot more of in this format

03:04:09.380 --> 03:04:14.120
And I think it's really thing also just kind of show the creators where I think that we saw a lot of it from

03:04:14.120 --> 03:04:18.960
I'm Alexander Hill and Billy Brown, in particular, in the online tournaments.

03:04:18.960 --> 03:04:24.240
But yeah, there are not a ton of compositions that have been highlighted,

03:04:24.240 --> 03:04:27.720
not highlighted, but kind of innovated by our home region of North America there.

03:04:27.720 --> 03:04:31.720
So I'm happy with the players over here contributing something to this meta game.

03:04:31.720 --> 03:04:32.520
But thank you.

03:04:32.520 --> 03:04:33.120
Absolutely.

03:04:33.120 --> 03:04:36.960
And it is a really interesting team because you do have a lot of improvisation

03:04:36.960 --> 03:04:40.920
in the team, like you mentioned, but it also has such a high skill ceiling

03:04:40.920 --> 03:04:44.300
because it's also in a pretty low skill floor

03:04:44.300 --> 03:04:46.360
because it's actually very easy to get in your own way

03:04:46.360 --> 03:04:47.600
with this team as well.

03:04:47.600 --> 03:04:49.240
You never want to end up in a situation

03:04:49.240 --> 03:04:50.720
where you have the wrong weather up.

03:04:50.720 --> 03:04:51.840
You have a lot of different tools

03:04:51.840 --> 03:04:53.760
to get your weather correct,

03:04:53.760 --> 03:04:56.320
but you also do have a lot of anti-synergy on the team.

03:04:56.320 --> 03:05:00.200
So it takes a really well-practiced pilot

03:05:00.200 --> 03:05:01.680
to make sure that you're getting the most

03:05:01.680 --> 03:05:02.600
out of all those options

03:05:02.600 --> 03:05:04.960
and keeping the most options open for yourself

03:05:04.960 --> 03:05:05.880
throughout the entire game.

03:05:05.880 --> 03:05:07.400
So I'm really excited to see it.

03:05:07.400 --> 03:05:09.080
We may be able to see it very shortly,

03:05:09.080 --> 03:05:11.360
But over the course of this tournament,

03:05:11.360 --> 03:05:12.840
I expect it to be very well.

03:05:12.840 --> 03:05:14.880
That's why I picked it for my cast of predictions.

03:05:14.880 --> 03:05:16.280
Yeah, I hope we get to watch it.

03:05:16.280 --> 03:05:18.880
I think it doesn't quite look right when I'm doing it,

03:05:18.880 --> 03:05:20.520
where I think particularly one thing I kind of

03:05:20.520 --> 03:05:24.120
learned playing the team is that it's very important

03:05:24.120 --> 03:05:26.520
to lead well because it doesn't pivot super well.

03:05:26.520 --> 03:05:28.160
Where I get the anti-synergy,

03:05:28.160 --> 03:05:30.360
if you're having to make a bunch of defensive switches,

03:05:30.360 --> 03:05:31.200
you're in trouble, right?

03:05:31.200 --> 03:05:32.040
Where I think one of the things

03:05:32.040 --> 03:05:33.120
that makes the comp really powerful

03:05:33.120 --> 03:05:35.040
is like you should be the one setting the tempo, right?

03:05:35.040 --> 03:05:36.760
If pivoting tools, you have multiple ladders,

03:05:36.760 --> 03:05:38.360
like your opponent should be reacting to you.

03:05:38.360 --> 03:05:39.600
And as soon as you're playing reactively,

03:05:39.600 --> 03:05:40.920
I think it tends to be really weak,

03:05:40.920 --> 03:05:43.880
particularly if you give up a knockout too early in the game,

03:05:43.880 --> 03:05:45.800
where it's really hard to avoid the anti synergy.

03:05:45.800 --> 03:05:47.780
It was like, well, I don't want the weather

03:05:47.780 --> 03:05:50.040
from the Pokemon that's not currently in battle.

03:05:50.040 --> 03:05:51.640
That's the only thing I can switch in and something

03:05:51.640 --> 03:05:52.480
that's pinned.

03:05:52.480 --> 03:05:54.360
It's like, well, guess I get to pick a bad option.

03:05:54.360 --> 03:05:55.200
That's awesome.

03:05:55.200 --> 03:05:57.640
And yeah, I think you need some foresight

03:05:57.640 --> 03:05:58.640
to play that too well.

03:05:58.640 --> 03:05:59.480
Absolutely.

03:05:59.480 --> 03:06:01.160
And of course, here at the World Championships,

03:06:01.160 --> 03:06:03.360
we only have players that have shown

03:06:03.360 --> 03:06:06.840
that they can do well enough to have that foresight

03:06:06.840 --> 03:06:09.000
because they have qualified for the world championship.

03:06:09.000 --> 03:06:12.520
What makes this tournament so special every single year?

03:06:12.520 --> 03:06:14.800
And it's why, you know, when we saw that we were gonna do

03:06:14.800 --> 03:06:17.640
a second round one, I wasn't like annoyed or anything.

03:06:17.640 --> 03:06:18.600
I was ecstatic.

03:06:18.600 --> 03:06:21.600
I was like, we get to see another one of these great matches.

03:06:21.600 --> 03:06:23.600
You know, we have so many talented players here.

03:06:23.600 --> 03:06:25.160
We have multiple world champions,

03:06:25.160 --> 03:06:26.480
eight out in the field,

03:06:26.480 --> 03:06:28.600
trying to get a second world championship.

03:06:28.600 --> 03:06:30.960
And that's just in the Masters division as well.

03:06:30.960 --> 03:06:32.200
Yeah, definitely, you know, stay right here.

03:06:32.200 --> 03:06:33.840
But keep an eye out for this tournament.

03:06:33.840 --> 03:06:35.640
Like, man, I really wish I got to watch

03:06:35.640 --> 03:06:36.900
more Pokemon titles.

03:06:36.900 --> 03:06:39.660
Others, a side stream, or a future match stream

03:06:39.660 --> 03:06:41.860
from Victory Robots, even more matches.

03:06:41.860 --> 03:06:43.980
I think definitely going to be fun to review those

03:06:43.980 --> 03:06:47.260
after this tournament is over, where it's so much fun.

03:06:47.260 --> 03:06:48.780
I think this format is really neat,

03:06:48.780 --> 03:06:51.820
where even though you have a pretty definitive pool

03:06:51.820 --> 03:06:54.300
of the top 15-ish best Pokemon,

03:06:54.300 --> 03:06:55.780
there are some fun Pokemon you can slide in there.

03:06:55.780 --> 03:06:57.220
And then the way that the teams interact

03:06:57.220 --> 03:06:59.900
is really interesting, where you can change your team

03:06:59.900 --> 03:07:02.340
a lot by just swapping two or three Pokemon out.

03:07:02.340 --> 03:07:04.300
If you move, suddenly it feels in place

03:07:04.300 --> 03:07:07.740
very differently than kind of what you started with.

03:07:07.740 --> 03:07:09.460
And I think I'm just seeing more of those different

03:07:09.460 --> 03:07:10.720
combinations really interesting.

03:07:10.720 --> 03:07:12.700
I think this is a tournament where we've kind of been

03:07:12.700 --> 03:07:15.100
talking a lot about big six, but I don't think there is

03:07:15.100 --> 03:07:17.540
a clear strongest composition coming in, right?

03:07:17.540 --> 03:07:18.740
There's not like a real favorite.

03:07:18.740 --> 03:07:20.820
I think this is a tournament where trainers kind of

03:07:20.820 --> 03:07:23.700
just need to identify, okay, like, what am I the best at?

03:07:23.700 --> 03:07:26.100
What fits the best for me as a trainer?

03:07:26.100 --> 03:07:28.180
And then, hey, you know, I just gotta make my read.

03:07:28.180 --> 03:07:29.220
I've gotta know my lines.

03:07:29.220 --> 03:07:31.020
I've gotta just do my best and it's gonna come down

03:07:31.020 --> 03:07:34.260
more maybe to me than my six Pokemon in this one.

03:07:34.260 --> 03:07:36.740
And I think that's going to make it more and more fun to review

03:07:36.740 --> 03:07:39.220
because, yeah, you know, like one person playing a team

03:07:39.220 --> 03:07:41.620
and someone else who's been prepping it since NAAC

03:07:41.620 --> 03:07:42.700
is going to look very different.

03:07:42.700 --> 03:07:43.500
Absolutely.

03:07:43.500 --> 03:07:46.300
And because we have so many incredible matches out

03:07:46.300 --> 03:07:48.780
in the field, that means we have so many notable matches

03:07:48.780 --> 03:07:49.740
to take a look at.

03:07:49.740 --> 03:07:51.940
And if you're getting ready for our round two,

03:07:51.940 --> 03:07:54.580
here are all of the players out in the field right now.

03:07:54.580 --> 03:07:57.980
Or some of the most notable pairings here.

03:07:57.980 --> 03:07:59.780
And of course, you can see our feature match

03:07:59.780 --> 03:08:03.900
is going to be the 2022 World Champion, Eduardo Cunha

03:08:03.900 --> 03:08:07.740
versus Alex Underhill, one of our players to watch from North America.

03:08:07.980 --> 03:08:10.900
But some also incredible matches out here in the field.

03:08:10.900 --> 03:08:14.740
I'm looking at that match between Michael Kelsch and Wade Shear from Taiwan,

03:08:14.740 --> 03:08:17.500
the most decorated player from Taiwan,

03:08:17.540 --> 03:08:21.740
up against a player who has not failed to do worse at the World Championships

03:08:21.740 --> 03:08:24.980
than top eight, which is a wild statistic.

03:08:25.020 --> 03:08:28.820
Three World Championships, he went second, fourth and a top eight.

03:08:29.100 --> 03:08:29.860
Yeah, what a player.

03:08:29.860 --> 03:08:32.400
And yeah, I think it's been a really strange early turn

03:08:32.400 --> 03:08:34.480
for Michael, where his first time

03:08:34.480 --> 03:08:36.120
played a mirror match to the team that you should not

03:08:36.120 --> 03:08:38.040
have to worry about playing a mirror match with.

03:08:38.040 --> 03:08:40.200
And this round, you know, I get a very strong opponent he's

03:08:40.200 --> 03:08:41.160
probably not played against.

03:08:41.160 --> 03:08:42.680
So it should be fun for him.

03:08:42.680 --> 03:08:44.080
You know, maybe he's fourth world champion

03:08:44.080 --> 03:08:44.400
to throw.

03:08:44.400 --> 03:08:45.520
He's been very strong.

03:08:45.520 --> 03:08:47.200
I give this a little bit different this time.

03:08:47.200 --> 03:08:48.880
You want to keep the experience fresh for it.

03:08:48.880 --> 03:08:49.380
Absolutely.

03:08:49.380 --> 03:08:50.880
And some other great matches out here

03:08:50.880 --> 03:08:53.040
for his world semifinalist last year,

03:08:53.040 --> 03:08:56.280
Montana Mott will be playing against Sebastian Escalante,

03:08:56.280 --> 03:08:58.680
one of Latin America's longest

03:08:58.680 --> 03:09:01.080
continued at this point and top players.

03:09:01.080 --> 03:09:03.480
So exciting matchup out there in the field.

03:09:03.480 --> 03:09:06.080
Of course, our colleague Yuki is playing up against

03:09:06.080 --> 03:09:08.960
Alex Gilmez-Berna, also out in the field.

03:09:08.960 --> 03:09:11.260
Those are all going to be incredible matches.

03:09:11.260 --> 03:09:13.860
Victor Nidina versus Aretha Almoraz.

03:09:13.860 --> 03:09:15.220
I would love to watch that match.

03:09:15.220 --> 03:09:17.160
There's so many good matches out in the field.

03:09:17.160 --> 03:09:19.060
I'm so glad that we're going to be able to at least

03:09:19.060 --> 03:09:21.400
have VODs for most of these.

03:09:21.400 --> 03:09:22.400
Yeah, it's going to be great.

03:09:22.400 --> 03:09:23.640
And I think it just could be fun kind of

03:09:23.640 --> 03:09:25.800
as a tournament progresses where I think one of the

03:09:25.800 --> 03:09:27.480
things that's going to be really fun about this world

03:09:27.480 --> 03:09:32.280
particular. Well, they're all great. It's so hard to team diff someone is fine. I think there's

03:09:32.280 --> 03:09:34.920
going to be way fewer matches where someone just like, you know, it's just drawing dead is like,

03:09:34.920 --> 03:09:38.200
oops, I got the opponent I wasn't supposed to play against. I mean, like, you know, there's

03:09:38.200 --> 03:09:41.800
a little bit of that. But I think because this is so much more of a format where it's like,

03:09:41.800 --> 03:09:45.160
okay, well, I've got to make the right choices in team preview. I've got to play well throughout

03:09:45.160 --> 03:09:49.240
the game. It's more about like kind of knowing your lines and executing game plans. I think

03:09:49.240 --> 03:09:51.880
at the deeper we get into tournament, the sharper everyone's going to be because this is

03:09:51.880 --> 03:09:55.800
a tournament where you're just not going to stay alive unless you're playing really hot. So

03:09:55.800 --> 03:09:57.840
So I think we're going to see some,

03:09:57.840 --> 03:09:59.680
maybe some of the best Pokemon we've ever seen

03:09:59.680 --> 03:10:01.080
over the course of this tournament.

03:10:01.080 --> 03:10:03.000
Yeah, well, I'm really excited to get into it.

03:10:03.000 --> 03:10:05.320
We have so many great players out in the field

03:10:05.320 --> 03:10:08.680
and, you know, especially having some additional weeks

03:10:08.680 --> 03:10:11.320
of regulation in B after the tournament as well.

03:10:11.320 --> 03:10:12.800
That is one of the things that I most enjoy

03:10:12.800 --> 03:10:15.600
after the World Championships is seeing, you know,

03:10:15.600 --> 03:10:17.720
we've had a pretty extensive off season

03:10:17.720 --> 03:10:19.960
in between North American international championships

03:10:19.960 --> 03:10:21.600
and the World Championships here.

03:10:21.600 --> 03:10:23.760
So a lot of players have been saving

03:10:23.760 --> 03:10:28.960
some of their adaptations for this tournament right now, and now we're going to have a few

03:10:28.960 --> 03:10:34.480
more weeks afterwards to really see what fit, what won here, and then also be able to experiment

03:10:34.480 --> 03:10:37.520
and see what, what still is left in the tank for MB.

03:10:37.520 --> 03:10:40.840
Yeah, I think this kind of would be one thing that's fun to watch this tournament in general,

03:10:40.840 --> 03:10:42.800
too, is like how much sauce was left in the bottle, right?

03:10:42.800 --> 03:10:48.440
I think the prevailing wisdom from competitors, at least the English speaking community,

03:10:48.440 --> 03:10:51.840
tended to be like, okay, you know, there maybe there's like a few tricks that people

03:10:51.840 --> 03:10:55.040
But like probably largely we've seen what we're going to see right and it's more about

03:10:55.440 --> 03:10:58.360
Optimization is like really knowing your side of the field well

03:10:58.360 --> 03:11:03.200
So you can adapt any surprises and then you know being able to have a good game plan into all the popular teams

03:11:03.360 --> 03:11:05.160
I mean like they get one as well

03:11:05.160 --> 03:11:09.560
There's gonna be something but there wasn't like a clear something coming up and because of that

03:11:09.560 --> 03:11:14.160
Like I think it makes the grass or tournaments going into this turn this event more important than ever right where?

03:11:14.480 --> 03:11:18.200
You know just looking at AC and then you know playing with your friends and then coming here

03:11:18.200 --> 03:11:20.880
I think that's just not a way that was viable to prep for this tournament

03:11:20.880 --> 03:11:26.940
I'm kind of keeping an eye on the trainers that were really effective in those grassroots tournaments because I think both proving they could do well

03:11:26.940 --> 03:11:30.120
But also like okay well they've got some higher stress rep to those teams, right?

03:11:30.120 --> 03:11:34.160
It wasn't just a screen with their friends. We're talking about you know, what should have happened every turn like this

03:11:34.160 --> 03:11:39.740
There was some pressure to win. You know, there are prizes and I think that like especially the players who both did well

03:11:39.740 --> 03:11:45.720
And then maybe you'll play to people innovative or like are like literally the best player in the world on a popular archetype

03:11:45.960 --> 03:11:49.000
Those are the players I think are gonna have the best shot at this one. Absolutely

03:11:49.000 --> 03:11:50.600
And we've been talking a little bit

03:11:50.600 --> 03:11:53.440
as we were getting started in the tournament today.

03:11:53.440 --> 03:11:55.720
Like it really does feel like it's a meta

03:11:55.720 --> 03:11:58.360
where you need to be the best at this team archetype.

03:11:58.360 --> 03:12:02.240
It's all about, do you click with this particular team?

03:12:02.240 --> 03:12:04.440
Does this team make sense to you?

03:12:04.440 --> 03:12:06.440
And it's really difficult,

03:12:06.440 --> 03:12:09.000
it can be really difficult, A, to find that team,

03:12:09.000 --> 03:12:11.400
but B also to stick with it when you're worried

03:12:11.400 --> 03:12:14.000
about other meta developments that may be having.

03:12:14.000 --> 03:12:16.480
And I think it's really important that players

03:12:16.480 --> 03:12:18.960
understand who they are as a Pokemon player

03:12:18.960 --> 03:12:21.980
in this meta, maybe more than any other meta we've had.

03:12:21.980 --> 03:12:23.840
Yeah, something I'm always kind of pushy about was like,

03:12:23.840 --> 03:12:25.360
hey, you know, if you think you're the 10th best,

03:12:25.360 --> 03:12:26.800
big six player, why did you pick it?

03:12:26.800 --> 03:12:29.040
Like, wasn't the gold become world champion,

03:12:29.040 --> 03:12:30.440
but I think especially in this tournament

03:12:30.440 --> 03:12:32.360
where I think it's like, it's less clear,

03:12:32.360 --> 03:12:34.520
like maybe it's better to be the 10th best player

03:12:34.520 --> 03:12:35.640
of the best team than the best player

03:12:35.640 --> 03:12:36.840
of the 15th best team, right?

03:12:36.840 --> 03:12:39.660
But I don't think we know really how strong

03:12:39.660 --> 03:12:41.240
all the teams are relative to one another

03:12:41.240 --> 03:12:43.320
where it depends a lot on like how popular

03:12:43.320 --> 03:12:44.920
other teams wind up being

03:12:44.920 --> 03:12:47.400
and like kind of what your matchups wind up being.

03:12:47.400 --> 03:12:52.400
you know, maybe you wind up playing one team four times in a row because that's just how your matchups play out.

03:12:52.400 --> 03:12:53.400
And so it goes.

03:12:53.400 --> 03:13:04.400
Yeah. Yeah. I think that mastery is important. I think it's also kind of an interesting one where I think it's easy to kind of like do the grasping always greener where, hey, you know, this isn't a format where you're going to feel good about all your practice games, right?

03:13:04.400 --> 03:13:12.400
Because, you know, it's, again, you're not going to have the team advantage very much. I think there's a big switching cost like, oh, you know, I like this matchup a little tough for me.

03:13:12.400 --> 03:13:14.560
little tough for me so I'm gonna try something completely different because

03:13:14.560 --> 03:13:17.860
it's probably also just gonna have the same problem with another team right and

03:13:17.860 --> 03:13:20.740
I think just yeah you've got to control your own side of the field kind of just do

03:13:20.740 --> 03:13:24.940
your thing as best as you can and you got trust yourself in this tournament I

03:13:24.940 --> 03:13:28.620
think. Yeah well we have two players who are ready on stage who are

03:13:28.620 --> 03:13:33.460
definitely good at doing their own thing. We have Alex Underhill from the

03:13:33.460 --> 03:13:39.220
United States up against the 2022 world champion Eduardo Cunha and I know

03:13:39.220 --> 03:13:41.820
So when we were looking at the teams this morning,

03:13:41.820 --> 03:13:45.220
you were extremely happy to see Eduardo's choices.

03:13:45.220 --> 03:13:47.340
I love this matchup.

03:13:47.340 --> 03:13:49.420
I looked at both these players, like they're among the first five

03:13:49.420 --> 03:13:50.700
players I checked their team.

03:13:50.700 --> 03:13:52.060
I don't care what happens in the field,

03:13:52.060 --> 03:13:53.060
but I'm just here to commentate.

03:13:53.060 --> 03:13:56.180
But I really do think it just represents the game the best

03:13:56.180 --> 03:13:58.620
if the players pick their thing.

03:13:58.620 --> 03:14:00.620
Both these guys, I think, are very iconic for the team

03:14:00.620 --> 03:14:01.460
they selected.

03:14:01.460 --> 03:14:02.900
I hope both of them have great runs.

03:14:02.900 --> 03:14:04.460
I think this is really fun.

03:14:04.460 --> 03:14:07.740
I do the only player who really plays his sort of thing.

03:14:07.740 --> 03:14:11.740
He's kind of been using a similar pool of Pokemon throughout the course of the regulation.

03:14:11.740 --> 03:14:12.740
He's very well on the grass.

03:14:12.740 --> 03:14:13.740
It's really on.

03:14:13.740 --> 03:14:15.740
Get a little bit quieter after that, which kind of maybe suspiciously.

03:14:15.740 --> 03:14:19.740
Oh, I think he is going to bring it because I'm maybe trying to fall off the radars a little bit,

03:14:19.740 --> 03:14:22.740
but a version of Paris trap that no one else really uses.

03:14:22.740 --> 03:14:23.740
Right.

03:14:23.740 --> 03:14:24.740
I guess Paris forwarded calling it.

03:14:24.740 --> 03:14:25.740
Trap might be a little bit aggressive.

03:14:25.740 --> 03:14:26.740
He's missing a lot of the usual tools.

03:14:26.740 --> 03:14:27.740
You have that sort of team, right?

03:14:27.740 --> 03:14:29.740
You're going to have multiple fake-up Pokemon.

03:14:29.740 --> 03:14:30.740
You don't have to finish.

03:14:30.740 --> 03:14:32.740
It's very unique and special.

03:14:32.740 --> 03:14:36.740
I think, and you also someone to keep in mind with an execution-based tournament.

03:14:36.740 --> 03:14:42.700
There's only one trainer in the modern era who's won a world championship by going undefeated that would be him with this world champion

03:14:42.700 --> 03:14:46.540
We hadn't seen it since we went back to 2012 and I gotta tell you I played in that tournament

03:14:46.540 --> 03:14:51.320
We didn't play nearly as many rounds back then so that's a little wonky in that stat and it was special

03:14:51.320 --> 03:14:55.000
Well, here is Alex Underhill who was one of the primary

03:14:55.500 --> 03:15:02.700
Architects architects of this Sun Rain team you have the mega Charizard and the mega Swampert dual megas

03:15:02.700 --> 03:15:07.460
And of course, like we mentioned, they can both come to the battle, so be on the lookout

03:15:07.460 --> 03:15:12.060
to see how Alex is going to be able to maintain weather control, which Pokemon he chooses to

03:15:12.060 --> 03:15:16.660
bring in, and actually keep an eye out on that Grimstall, which is really the glue that

03:15:16.660 --> 03:15:17.660
keeps this team together.

03:15:17.660 --> 03:15:20.540
Hey, that was kind of a click for me, but I was like, oh, I get why I'm not playing

03:15:20.540 --> 03:15:21.540
this to you.

03:15:21.540 --> 03:15:23.900
Where you want to use Grimstall a pretty high rate with this team.

03:15:23.900 --> 03:15:25.140
It leaves well with almost everyone.

03:15:25.140 --> 03:15:26.500
It can do a lot of fun tricks.

03:15:26.500 --> 03:15:28.620
You can kind of just play it straight forward a little bit.

03:15:28.620 --> 03:15:30.620
I was like, hey, you know, like every leader was like Charizard or something.

03:15:30.620 --> 03:15:32.620
and to protect them to get the screens up.

03:15:32.620 --> 03:15:35.620
I'm going to make my already great Pokemon even bulkier.

03:15:35.620 --> 03:15:37.620
It's also very cool with these two weather-based Pokemon

03:15:37.620 --> 03:15:39.120
where you can click a parting shot.

03:15:39.120 --> 03:15:40.620
Your opponent has to switch forest gear.

03:15:40.620 --> 03:15:41.620
That's first to turn order.

03:15:41.620 --> 03:15:43.620
And then the grip trial with that boosted priority

03:15:43.620 --> 03:15:45.620
will parting shot and you can choose to bring in a weather

03:15:45.620 --> 03:15:47.620
Pokemon or perhaps you predict incorrectly

03:15:47.620 --> 03:15:49.120
you can bring in a different Pokemon instead.

03:15:49.120 --> 03:15:51.620
That kind of keeps your options available for a following turn.

03:15:51.620 --> 03:15:53.620
I think another thing to keep in mind of his team

03:15:53.620 --> 03:15:54.620
is kind of neat.

03:15:54.620 --> 03:15:55.620
Check out that nature for Archelodon.

03:15:55.620 --> 03:15:57.620
That's something that we've always seen with it

03:15:57.620 --> 03:15:59.620
where I think one thing trainers lamented with the

03:15:59.620 --> 03:16:03.940
Champion's game is that no longer where we do we have a lot of held items that we're used to particularly that assault mess

03:16:04.340 --> 03:16:06.840
Especially the fence boosting nature is not an assault vest

03:16:06.840 --> 03:16:12.480
But so much more vulnerable on these special sides of doing what he can there to increase the special defense of this Pokemon

03:16:12.480 --> 03:16:16.020
If you can take a few weak physical attacks, it gets pretty gross on the defensive side

03:16:16.020 --> 03:16:19.260
Yeah, although what don't worry the I think being able to use our teller down

03:16:19.260 --> 03:16:21.680
Well as one of the things I think that makes this team really powerful

03:16:21.680 --> 03:16:25.900
We're just like a great Pokemon that is a little too reliant on the rain for which otherwise

03:16:25.900 --> 03:16:30.380
maybe it's considered to be super powerful, but not so great maybe in this particular matchup where

03:16:30.380 --> 03:16:34.860
Paris Long is like, hey, I would like it if you did not ramp against my team, actually, and it's a

03:16:34.860 --> 03:16:40.220
pretty hard stop. I'm giving you three turns to ramp maximum. Otherwise, your Pokemon is done,

03:16:40.220 --> 03:16:44.780
but that is part of why Grimmsnarl is going to be so important here. Having that priority

03:16:44.780 --> 03:16:50.700
parting shot does give Alex a way to break the trap if Eddie decides to go for the

03:16:50.700 --> 03:16:54.480
Shadow tag version with the up mega Gengar and here it is

03:16:54.480 --> 03:16:58.920
This is a team that really only he has been using and only player

03:16:59.240 --> 03:17:06.540
One of the only players that I've seen with a para style team here in the tournament entirely and it's that that both centers around that

03:17:06.540 --> 03:17:09.020
Gengar it centers around the poly toad and the

03:17:09.180 --> 03:17:13.400
Incineroar that Incineroar is a crucial piece of the parish for I think it's pretty cool, too

03:17:13.400 --> 03:17:17.220
I'm pretty shocked that we're actually getting a small part mirror that isn't just the

03:17:17.220 --> 03:17:23.220
I think a Pokemon we're not sure what to make of when Regulation MB first came out.

03:17:23.220 --> 03:17:26.740
It kind of seemed like one of these things where it's like, oh, maybe this is for more casual

03:17:26.740 --> 03:17:29.940
players on the ladder, but it's not the sort of thing that's going to show up in tournament.

03:17:29.940 --> 03:17:30.940
Clearly not.

03:17:30.940 --> 03:17:31.940
But we're doing it too.

03:17:31.940 --> 03:17:33.940
They knew that you'd be like, hard rigged, right?

03:17:33.940 --> 03:17:37.100
But it's a very awkward matchup where they have a lot of the same tools.

03:17:37.100 --> 03:17:40.940
It's that polytote instead of the Pellebird, that's something we see very frequently,

03:17:40.940 --> 03:17:45.540
but it's sort of like a Paris song-specific tech here, where it gives you a second

03:17:45.540 --> 03:17:49.260
And Paris spoke about it all so much more here that Palover is has fewer tight leaps.

03:17:49.260 --> 03:17:53.660
So sort of a fun thing to have mixed in, but we're missing the moth in the room here.

03:17:53.660 --> 03:17:56.460
I think the really interesting thing of this game.

03:17:56.460 --> 03:18:01.440
Yeah, one of the things that Paris teams will love to have is any ability to stall out

03:18:01.440 --> 03:18:02.440
turns.

03:18:02.440 --> 03:18:06.900
And one of the best ways to do that is sleep powder, especially on compound eyes of the

03:18:06.900 --> 03:18:07.980
villain here.

03:18:07.980 --> 03:18:12.100
That means that those sleep powders are going to be much more accurate than usual.

03:18:12.100 --> 03:18:18.260
If Peddi was able to sneak out two or maybe even three turns of sleep that's enough to knock a Pokemon out with Parrish Laws

03:18:18.260 --> 03:18:20.260
That is what a fun synergy they're like

03:18:20.420 --> 03:18:24.820
Hey, you know his own archer on doesn't have to worry about Parrish Laws because he can just not click the button right?

03:18:24.820 --> 03:18:27.940
So if he's the one lamp and her his swappers on a rampage or something

03:18:27.940 --> 03:18:32.820
I think it's really interesting. We do immediately see those trademark clothes on the Gengar and the Vivian

03:18:32.820 --> 03:18:38.660
I get a more common lead on the other side with that powerful Charizard units more combination that you try that offense

03:18:38.660 --> 03:18:43.380
like to turn one. Yeah, one of my favorite titles as well. Gengar, the historic genius

03:18:43.380 --> 03:18:49.380
out on the field alongside Abuse of Dvilion. Double fleet powder options here because you

03:18:49.380 --> 03:18:54.900
also have the Venusaur on Alex Underhill's side is able to with the floor fill ability

03:18:54.900 --> 03:19:00.340
out speed all the Pokemon out on the field ignore rage powder from Dvilion. So if Alex

03:19:00.340 --> 03:19:04.540
is worried about that Gengar setting a trap and setting perish, he has chosen the

03:19:04.540 --> 03:19:08.420
the lead that gives him the opportunity to stop that in its tracks one thing is

03:19:08.420 --> 03:19:10.860
important to keep in mind here too if you play against Indian a little bit on

03:19:10.860 --> 03:19:14.100
the ladder breath this is focused on that choice car so it's a little bit

03:19:14.100 --> 03:19:17.580
different a little more conservative I don't know what world championship feeling

03:19:17.580 --> 03:19:26.500
for you know there is a mega Gengar a Pokemon that typically gets left on

03:19:26.500 --> 03:19:31.900
up until the world championship now out on the field piloted by the world

03:19:31.900 --> 03:19:37.900
champion Eduardo Fumia. Alex will go ahead and mega of all the Taras aren't right away to get the

03:19:37.900 --> 03:19:44.140
ground on the field and allow the Vs or TV fastest thing on the field. Noticing that as an option

03:19:44.140 --> 03:19:49.420
Gengar will go ahead and protect this turn as well. The Vigilion will also protect just to scout

03:19:49.420 --> 03:19:56.220
out what Alex is trying to get away with here. Sleep powder into the Vigilion and not the

03:19:56.220 --> 03:20:00.460
Gengar. So calling out that the Gengar was being front and bust. Eduardo with that double

03:20:00.460 --> 03:20:04.620
protect making sure that there is no risk of any damage or any wasted turns.

03:20:04.620 --> 03:20:08.140
It's double protect good for a lot of reasons there. You kind of always love to get that

03:20:08.140 --> 03:20:12.060
protect negative evolution and make it get there where you can or now if it does switch out of

03:20:12.060 --> 03:20:15.580
battle you can immediately threaten a trap when you switch it back in versus the switching in the

03:20:15.580 --> 03:20:19.900
regular game which is close. It's very frail and also like not immediately providing any value.

03:20:19.900 --> 03:20:23.420
Also very fun to smash it where the Charizard did make it of all but I think whether Alex

03:20:23.420 --> 03:20:27.020
chose to commit better or not was very interesting at the first turn. Now potentially either

03:20:27.020 --> 03:20:31.980
player should bring in their own drizzle Pokemon and change the weather with that slow Venusaur down

03:20:31.980 --> 03:20:36.780
a knock that is slower definitely than Gengar. Yep well there is the Vibhili on the point to

03:20:36.780 --> 03:20:43.020
switch out four polytodes immediately remove the sun it's not going to be Alex's own Telepher

03:20:43.020 --> 03:20:48.380
instead Ezhu bringing out the rain with polytodes. Ludge boss deals good damage to the Venusaur

03:20:48.380 --> 03:20:54.140
brings it down to about a third health as Hurricane connects on to Gengar Alex falling

03:20:54.140 --> 03:20:59.020
that switch into the polytodes, not going for a fire type attack, instead the flying type

03:20:59.020 --> 03:21:05.100
hurricane, perfect accuracy. Next up, the Gengar gets a confusion and polytodes falls asleep on the switch.

03:21:05.100 --> 03:21:10.140
Hey, suffering, baby. That's it. That's it right there. Now, normally the situation really bad for

03:21:10.140 --> 03:21:13.980
Charizard, right? Even like the flip-flop standards where it's like, great, you get an ancient power,

03:21:13.980 --> 03:21:18.780
Gengar, good job. But instead, that hurricane, all of our powers, like three times as powerful

03:21:18.780 --> 03:21:23.500
as an ancient power would be. Who's a very serious game? He's a Gengar. As well as critically

03:21:23.500 --> 03:21:27.180
causing that confusion where maybe in another scenario out of here it's going to go for the

03:21:27.180 --> 03:21:30.700
protract, but potentially game losing if you get that confusion roll on.

03:21:30.700 --> 03:21:37.820
All it takes is one bad confusion roll and you can lose the game in an instant. No self-pick here

03:21:37.820 --> 03:21:43.020
on this turn. Gengar will be able to protect itself. Hurricane catches the Archialagon on

03:21:43.020 --> 03:21:48.700
the switch in here. That's going to deal good damage to that Pokémon even as a resisted

03:21:48.700 --> 03:21:52.860
hit. Like you mentioned you do have to invest quite a bit into the special defense,

03:21:52.860 --> 03:21:55.660
but Archeladon will tank these two hits.

03:21:55.660 --> 03:21:58.860
Deep is ineffective, mostly ineffective.

03:21:58.860 --> 03:22:01.860
Four times ineffective, we start on to the Archeladon,

03:22:01.860 --> 03:22:05.660
which now has plus two defense against these two special attack.

03:22:05.660 --> 03:22:08.660
Sorry, everyone. I am going to end my PTSD moment there.

03:22:08.660 --> 03:22:10.660
It's scary to keep a storm in Archeladon that way.

03:22:10.660 --> 03:22:13.660
If you do any tasks, it would have been an interesting fight for both trainers there, right?

03:22:13.660 --> 03:22:15.660
Where two levels of boosted defense in Archeladon,

03:22:15.660 --> 03:22:16.660
created a lot of matches,

03:22:16.660 --> 03:22:18.160
potentially not very great,

03:22:18.160 --> 03:22:20.360
because it's one of the only physical attacking Pokemon in Alex's team,

03:22:20.360 --> 03:22:22.840
with that flopper who could still be in the back as we mentioned.

03:22:22.840 --> 03:22:25.760
You do have that option here, but otherwise that's a good deal.

03:22:25.760 --> 03:22:28.280
Also, Hurricane, I mean, because of that, you know,

03:22:28.280 --> 03:22:30.880
catching Arteladon, like, I don't know who's catch was this,

03:22:30.880 --> 03:22:34.200
but it does do a little bit more damage to Edu's Arteladon,

03:22:34.200 --> 03:22:37.800
which is not calm like Alex is, and probably more specifically invested.

03:22:37.800 --> 03:22:39.200
Though, it's another trend as well.

03:22:39.200 --> 03:22:41.560
They only know each other's features, not each other's training.

03:22:41.560 --> 03:22:42.240
Absolutely.

03:22:42.240 --> 03:22:43.840
Venusaur will protect itself this turn,

03:22:43.840 --> 03:22:46.960
while Gengar is able to snap out of confusion,

03:22:46.960 --> 03:22:48.960
trying to pick up the KO onto Venusaur,

03:22:48.960 --> 03:23:02.360
but Alex will not allow that to happen instead but Hurricane now connects on to Gengar, but that does open up the Charizard to a huge electric shock coming out from this archalagon, which does go ahead and charge up.

03:23:02.360 --> 03:23:09.760
We are in San Francisco, the land of the Golden Gate Bridge, and this bridge is angry as you would like to pick up a KO here.

03:23:09.760 --> 03:23:13.760
Yeah, I've never seen a bridge like this in real life, but it's really going to hurt Charizard.

03:23:13.760 --> 03:23:18.760
Both players are going to change their mega, or trade, their mega of all Pokemon.

03:23:18.760 --> 03:23:21.760
So, you know, there's probably a lot of ways that Alistar's an advantage there,

03:23:21.760 --> 03:23:23.760
but kind of still having to take that trade and tell them it's like,

03:23:23.760 --> 03:23:25.760
things don't look too bad for Eddie there.

03:23:25.760 --> 03:23:28.760
He doesn't have to, again, get the potentially irrelevant to almost a boosted defense,

03:23:28.760 --> 03:23:31.760
but a definitely relevant level of boosted special attack.

03:23:31.760 --> 03:23:33.760
The one that will be reigning for their anger of his battle

03:23:33.760 --> 03:23:37.760
or nothing once it expires, which is probably due to his advantage as well.

03:23:37.760 --> 03:23:41.760
Still waiting to see some of Alistar's unrevealed Pokemon,

03:23:41.760 --> 03:23:45.920
But he's at least looking a little better for Edu, although he does have to deal with that sleeping

03:23:45.920 --> 03:23:50.400
Apologonade as well as the one with the others kind of running out of things to support,

03:23:50.400 --> 03:23:53.680
but we'll come out here and we'll also have one big attacker and based on that,

03:23:53.680 --> 03:23:55.680
Archeladon on the opposing side as well.

03:23:55.680 --> 03:24:00.960
And then Archeladon on Alex's side is going to be in a little bit of trouble here because

03:24:00.960 --> 03:24:07.360
Edu is ahead on the boost, so already has plus one special attack on his own Archeladon.

03:24:07.360 --> 03:24:14.360
That means that Alex needs to catch up and he comes down to the hitting and Alex hit his sleep powder.

03:24:14.360 --> 03:24:19.360
Yeah, I think it's going to be a good deal. I think the both direction here is one with me, maybe on the other side of the field.

03:24:19.360 --> 03:24:21.360
Also, you know, it's critical to keep them on here.

03:24:21.360 --> 03:24:23.360
Maybe I start the battle, but still I'm not focused on attacking.

03:24:23.360 --> 03:24:27.360
It's going to survive at least one more turn as it puts the opposing Archelle down to sleep.

03:24:27.360 --> 03:24:32.360
Yes, the fastest thing on the field and has the compound eyes, but it puts the Archelle down to sleep.

03:24:32.360 --> 03:24:36.360
But Venusaur will go ahead and put them off to sleep as well.

03:24:36.360 --> 03:24:41.360
Alex will go ahead and use the first turn of mandatory sleep on his own Archalibon as

03:24:41.360 --> 03:24:44.360
Eduardo will pick up the KO onto Venusaur.

03:24:44.360 --> 03:24:46.360
So no more sleep counters on Alex's side.

03:24:46.360 --> 03:24:54.360
It is going to be all down to the Archalibon and whatever the final Pokemon in the back is for Alex to break through this Archalibon.

03:24:54.360 --> 03:24:56.360
And it's looking difficult.

03:24:56.360 --> 03:24:59.360
Even though this Swampert has super effective damage,

03:24:59.360 --> 03:25:02.360
Edu did get too loose to the physical defense.

03:25:02.360 --> 03:25:08.560
There's a really awkward position for Alex here because not only that, but of course this one for Kent Mega of all, we saw that from Charizard as well.

03:25:08.560 --> 03:25:12.760
And the Archeladon and Alex's side can't protect an earthquake because it's a fleet.

03:25:12.760 --> 03:25:18.160
So lots of things back quite right here. The Tuckstar for Edo and Palsir coming in here.

03:25:18.160 --> 03:25:20.560
We'll talk about it in just a second.

03:25:20.560 --> 03:25:27.960
So Archeladon does not wake up here, takes a dragon pulse, with that plus one special attack brings it down to half health.

03:25:27.960 --> 03:25:34.600
Offered trying to pick up damage onto the villain will instead hit the poly toad on the switch in with the ice punch

03:25:34.600 --> 03:25:38.520
And now the rain has ended and you switched in poly toad

03:25:39.880 --> 03:25:44.420
I love everything about what I did here. I try get a little too excited when I realize what is about to happen

03:25:44.420 --> 03:25:46.540
But the problem comes in here doesn't set the rain again

03:25:46.540 --> 03:25:51.300
Which at this point I think is to his advantage because the point this ball toad is probably going to wake up

03:25:51.300 --> 03:25:55.960
It's going to use parasol. There's no three book when we're meeting at any side to allow him to cycle here

03:25:55.960 --> 03:25:59.400
And it's going to be very difficult for Alex to do enough damage quickly enough.

03:25:59.400 --> 03:26:03.400
He does not have any special attack moves, so that Achalada has no longer the option of the collector's shot,

03:26:03.400 --> 03:26:06.520
unless you want to like try and charge it off where there's simply isn't time to do.

03:26:06.520 --> 03:26:08.360
And this Whopper is just in a tough spot, right?

03:26:08.360 --> 03:26:11.800
Even with Earthquake, I think it's going to struggle to damage the opposing Achalada.

03:26:11.800 --> 03:26:16.520
Palato's feeling pretty great too. It's just so naturally bulky as to resist Whopper's other moves.

03:26:16.520 --> 03:26:19.560
It just doesn't seem like there's a ton of options left here for an Alex.

03:26:19.560 --> 03:26:23.800
And even though the beginning of the game says I can whistle Whopper in, he just doesn't have a lot of pieces left.

03:26:23.800 --> 03:26:29.320
And the one benefit is that Alex's Pokemon have taken their sleep turn, so Archialodon will wait

03:26:29.320 --> 03:26:34.920
up for Alex. He feels good damage too, Eduardo's Archialodon. We will fire back with another

03:26:34.920 --> 03:26:40.120
Dragon Pulse. Not enough to pick up the KO. We saw how much damage it did to turn before.

03:26:40.120 --> 03:26:44.920
Now Swamper, firing off the Ice Punch into Eddie's Archialodon gives it another

03:26:44.920 --> 03:26:49.800
skin and a boost, fishing for a crit or maybe even a freeze onto that Pokemon.

03:26:49.800 --> 03:26:57.360
and Paulito's I believe that is its first turn of mandatory sleep so now Paulito's is going to be able to wake up and set the pair of song

03:26:57.560 --> 03:27:03.100
The Vavilion also has not taken his turn of sleep yet either, but if you don't need those Pokemon away

03:27:03.160 --> 03:27:06.560
Yeah, I mean you look college or maybe just go away. Yeah, wake up in a second

03:27:06.560 --> 03:27:09.400
You know still a song off that you can choose to get if you want to

03:27:10.680 --> 03:27:13.360
But also she's at this point a positive

03:27:13.360 --> 03:27:16.720
I could probably maybe just get mad and go on the offense and that could be a pasta with you

03:27:16.720 --> 03:27:20.880
Also, with Team Divine, you know, Vivian doesn't need the range to use the hurricane,

03:27:20.880 --> 03:27:22.220
it just has to compoundize him.

03:27:22.220 --> 03:27:25.320
It's not my truck, but oh, you know, the accuracy boost on the sleep-inducing sleep counter

03:27:25.320 --> 03:27:27.720
but it also makes hurricane pretty reliable.

03:27:27.720 --> 03:27:29.720
The dragon ball's not going to be reliable enough.

03:27:29.720 --> 03:27:33.020
Going to lose the knockout by enough that Swampert probably can't finish it off.

03:27:33.020 --> 03:27:39.720
Yeah, 10% health remaining on Edu's Archeladon as it picks up the KO onto Alex's.

03:27:39.720 --> 03:27:41.720
Archeladon goes down for Alex.

03:27:41.720 --> 03:27:45.220
This Swampert needs to be able to pick up a KO onto the Archeladon,

03:27:45.220 --> 03:27:48.720
But Pauli tries to take the one turn, sets the pair song,

03:27:48.720 --> 03:27:52.520
and now all Pokemon on the field will ping in three turns.

03:27:52.520 --> 03:27:55.020
And he doesn't find, he doesn't care.

03:27:55.020 --> 03:27:56.320
There's another Pokemon in the back.

03:27:56.320 --> 03:27:58.620
Even though it's asleep, it still has its focus set.

03:27:58.620 --> 03:28:00.920
The freeze, I don't care. That's fine.

03:28:00.920 --> 03:28:03.720
I still have the villain in the back with the focus set.

03:28:03.720 --> 03:28:05.520
And you only have one Pokemon left,

03:28:05.520 --> 03:28:07.020
and you're already out of time.

03:28:07.020 --> 03:28:08.020
Yeah, I got that news here.

03:28:08.020 --> 03:28:09.920
I think Pauli said, probably what's going to take any actions.

03:28:09.920 --> 03:28:11.920
Anyway, he's gonna just hop out of battle there,

03:28:11.920 --> 03:28:14.620
and then you know he's going to be able to pick up that knockout.

03:28:14.620 --> 03:28:17.020
So, going to be game one-two, I mean there,

03:28:17.020 --> 03:28:19.460
and we see the power of this team matchup, right?

03:28:19.460 --> 03:28:21.820
This team composition, I mean, maybe the matchup too,

03:28:21.820 --> 03:28:23.780
but, you know, no one else plays this, right?

03:28:23.780 --> 03:28:25.140
Again, this is a team that's only him,

03:28:25.140 --> 03:28:26.660
so he has posted some guides on it,

03:28:26.660 --> 03:28:27.860
so, you know, perhaps people should have paid

03:28:27.860 --> 03:28:29.300
more attention to that.

03:28:29.300 --> 03:28:32.620
Really impressive play, and really just kind of showing off

03:28:32.620 --> 03:28:33.900
the power of this composition there,

03:28:33.900 --> 03:28:35.900
where even though things seemed so great for Alex

03:28:35.900 --> 03:28:37.860
earlier, where he handled the Gengar very well,

03:28:37.860 --> 03:28:39.540
the Gengar wasn't the only threat of this team,

03:28:39.540 --> 03:28:41.180
and we did have a whole lot of trap there,

03:28:41.180 --> 03:28:42.380
but we did have a lot of perish.

03:28:42.380 --> 03:28:44.460
Yeah, the Gengar did what it needed to do,

03:28:44.460 --> 03:28:49.800
which was it did trap that Charizard on the field long enough for Archaladon to knock it out.

03:28:49.800 --> 03:28:53.960
And after Charizard went down, there was no chance of getting the Sun back up,

03:28:53.960 --> 03:29:00.100
which meant that the Archaladon was happy to take special attacks from either of the Pokemon remaining on the field,

03:29:00.100 --> 03:29:03.600
and it just boosted its defense enough so that Swampert couldn't do anything.

03:29:03.600 --> 03:29:06.300
Yeah, we can't really see the impact of that in Venusaur as well,

03:29:06.300 --> 03:29:11.000
where it's just terrible in this matchup once the Sun goes down and the rain comes up there,

03:29:11.000 --> 03:29:14.680
where they were able to get off a little of the opposing Swampert or something that would make it the difference.

03:29:14.680 --> 03:29:19.480
But I don't think Swampert is nearly as pitiful and pitiful to any side of the field as the Altsen were.

03:29:19.480 --> 03:29:21.560
Likely, on this sort of team, there's more of a back-up magazine like,

03:29:21.560 --> 03:29:25.880
hey, Ginga really isn't going to work here, so I'm just going to play kind of a rain mode,

03:29:25.880 --> 03:29:28.040
where Swampert are a little more important on Altsen's side.

03:29:28.040 --> 03:29:29.640
So, he is not having a time to do it.

03:29:29.640 --> 03:29:30.680
Like, you can apologize.

03:29:30.680 --> 03:29:32.040
It's not a Swampert, right?

03:29:32.040 --> 03:29:35.080
There's a real world where it takes probably two Leafs to survive.

03:29:35.080 --> 03:29:38.120
The first one, Edof, and then the Special Attack drop to the meanest,

03:29:38.120 --> 03:29:39.560
are going to have a hard time clearing you as well.

03:29:39.560 --> 03:29:42.680
So, Alex, can you back up the drawing board a little bit here?

03:29:42.680 --> 03:29:44.360
You know, one Pokemon to keep in mind,

03:29:44.360 --> 03:29:46.240
which I think is actually very difficult to bring this match up,

03:29:46.240 --> 03:29:49.080
is well, you can try and really spell for the Pivoting,

03:29:49.080 --> 03:29:51.360
but I do think it is a tricky Pokemon to use this match up

03:29:51.360 --> 03:29:52.640
just because it is so passive,

03:29:52.640 --> 03:29:55.040
which potentially uses some situations where, hey, you know,

03:29:55.040 --> 03:29:57.080
somebody who does find a way to get a couple of knockouts

03:29:57.080 --> 03:29:58.800
is really bad against the Parrot.

03:29:58.800 --> 03:30:00.080
Well, speaking of the Parrot,

03:30:00.080 --> 03:30:01.760
this is a classic Parrot's lead

03:30:01.760 --> 03:30:05.520
with the Incineroar alongside of Gengar.

03:30:05.520 --> 03:30:08.360
Again, Alex will be opting into the Sun Mode

03:30:08.360 --> 03:30:13.220
to lead at least with Charizard and Venusaur out on the field, but this time Vivillon is

03:30:13.220 --> 03:30:17.320
not on the field and Lardo has gone for the more consistent fakeout which definitely will

03:30:17.320 --> 03:30:20.200
block that Venusaur from going on the offensive with his weak counter.

03:30:20.200 --> 03:30:23.120
I assume we'll see a fairly passive turn here, but maybe one of the two sides we're

03:30:23.120 --> 03:30:24.120
trying to make a big lead.

03:30:24.120 --> 03:30:27.360
I hear there's the option for Alex to try to fakeout from the first to protect the

03:30:27.360 --> 03:30:28.360
block to fakeout.

03:30:28.360 --> 03:30:30.920
I also could switch here if maybe you feel like if you're the first game letting

03:30:30.920 --> 03:30:32.920
Charizard get trapped is not such a good idea.

03:30:32.920 --> 03:30:36.200
You try to delay the mega that would be one switchup option and then you know

03:30:36.200 --> 03:30:39.200
He wants to play a little bit slow anyway because like so much in the previous game,

03:30:39.200 --> 03:30:40.200
you want to get that mega evolution up,

03:30:40.200 --> 03:30:45.200
here's the option of clicking Gengar out and invading back in later to catch something you can use here.

03:30:45.200 --> 03:30:49.200
Well, that is going to be a mega evolution onto Gengar right away.

03:30:49.200 --> 03:30:55.200
Alex again opting to mega evolve Charizard on that first turn as well.

03:30:55.200 --> 03:31:00.200
Pokemon is now trapped on the field alongside of the mega Gengar,

03:31:00.200 --> 03:31:03.200
as well, the Venusaur also trapped out on the field,

03:31:03.200 --> 03:31:08.960
but no protects. Instead, big cop connects onto Charizard this time. No protect onto Gengar either,

03:31:08.960 --> 03:31:13.600
which means that Alex is able to launch a sleep powder, goes for an aggressive play there, gets a

03:31:13.600 --> 03:31:19.840
sleep onto Gengar, uses its first turn of mandatory sleep here, but that is kind of a clue for Alex

03:31:19.840 --> 03:31:24.480
to at least get that Gengar away from being able to do any kind of parish synan against.

03:31:24.480 --> 03:31:29.680
Yeah, I mean this makes this turn really tense, right where the Raptors sort of pivoted

03:31:29.680 --> 03:31:31.920
in a Palo Alto that Gengar will wake up with a huge swing.

03:31:31.920 --> 03:31:33.760
If it's not, then maybe something big happens.

03:31:33.760 --> 03:31:35.440
The other interact chain where Gengar

03:31:35.440 --> 03:31:36.720
is not able to do too much and consider

03:31:36.720 --> 03:31:38.520
or a sort of an awkward spot here, too,

03:31:38.520 --> 03:31:40.800
where it's a simple Pokemon, but usually

03:31:40.800 --> 03:31:42.440
you want to pivot with a parting shot, which

03:31:42.440 --> 03:31:44.600
will allow both these powerful Pokemon to act first.

03:31:44.600 --> 03:31:46.600
And I don't know if Gengar has that much time.

03:31:46.600 --> 03:31:49.040
Yeah, it's super aggressive play there from Alex

03:31:49.040 --> 03:31:51.400
to not go for a protect onto the Venusaur.

03:31:51.400 --> 03:31:53.480
That is something you have to do against these Parish

03:31:53.480 --> 03:31:54.680
games, like you mentioned.

03:31:54.680 --> 03:31:56.720
Doing any kind of passive play can just

03:31:56.720 --> 03:31:59.360
result in Eduardo getting a Parish song off.

03:31:59.360 --> 03:32:01.360
So now you're just sort of out of luck here.

03:32:01.360 --> 03:32:05.940
Venusaur goes for the sleep powder on to the Incineroar, which does go for a protect this

03:32:05.940 --> 03:32:06.940
turn.

03:32:06.940 --> 03:32:11.300
Gengar wakes up immediately, only takes one turn of sleep, fires back with a sludge bump

03:32:11.300 --> 03:32:12.300
into Venusaur.

03:32:12.300 --> 03:32:17.420
That is a critical hit this time, brings it down to only 13% health, but now Charizard

03:32:17.420 --> 03:32:22.380
is able to fire back with a weather ball into the Gengar, also able to hold on

03:32:22.380 --> 03:32:24.540
with just a sliver of health this turn.

03:32:24.540 --> 03:32:26.540
Makes the stack turn for Venusaur really important.

03:32:26.540 --> 03:32:28.100
You're going to have to hit a read write.

03:32:28.100 --> 03:32:31.620
You go for a split powder and then Senor's slot, which also could still miss, and then

03:32:31.620 --> 03:32:36.460
go for it that way, or do you catch Gendar perhaps, trying to get a little too cheeky here, and

03:32:36.460 --> 03:32:40.460
try to pick up a knockout of that slot, because leaving it on Pies would really hurt.

03:32:40.460 --> 03:32:45.860
In your state situation, Chargert may be somewhat free as a result, but again, if you're going

03:32:45.860 --> 03:32:47.980
to, it's like you can switch it out, right?

03:32:47.980 --> 03:32:51.460
You can't pivot here, so it's still a difficult position.

03:32:51.460 --> 03:32:57.340
I think probably you see Gendar protecting a pivot here on either side, but lots

03:32:57.340 --> 03:33:01.500
of damage both ways. So close to something impactful. Gengar going to protect, so likely

03:33:01.500 --> 03:33:06.140
a parting shot from Eaton. Yeah, at least an attempted parting shot. Not gonna happen

03:33:06.140 --> 03:33:10.580
with the sleep powder. Not gonna happen. Venusaur is going to be able to connect with

03:33:10.580 --> 03:33:15.780
its sleep powder throughout this entire game so far. Keywave, though, will be able to

03:33:15.780 --> 03:33:20.380
connect onto the Incineroar, so getting a little bit of chip damage onto that Pokemon.

03:33:20.380 --> 03:33:24.340
But the sleep, really crucially preventing Kali goes from being able to switch in this

03:33:24.340 --> 03:33:30.300
turn and Gengar is now alone as for tech once more and is vulnerable again there's

03:33:30.300 --> 03:33:33.400
a much more awkward spot for Eddie than anything we saw in the first game right

03:33:33.400 --> 03:33:36.280
right this time because Gengar so we can if it seems either Charizard or

03:33:36.280 --> 03:33:39.940
he's on check here it could be knocked out with really great some problems here

03:33:39.940 --> 03:33:42.880
perhaps in general just wake up immediately but since Gengar has forced

03:33:42.880 --> 03:33:46.720
out a stock where some powers will come in will we see a hurricane call

03:33:46.720 --> 03:33:49.240
we'll let you talk to the previous game or even a weather bulb which is

03:33:49.240 --> 03:33:52.600
that water type of event they don't know it's heat waves the worst possible option

03:33:52.600 --> 03:33:57.600
Well, Polytoe dodges the heat wave, a little bit of damage on it to the Incineroar.

03:33:57.600 --> 03:34:00.860
There is the option for Alex to cover with a leaf storm on the switch,

03:34:00.860 --> 03:34:05.460
but a sleeve powder and Polytoe is dodging everything.

03:34:05.460 --> 03:34:09.060
Good news for Alex is Incineroar stays asleep for a turn here,

03:34:09.060 --> 03:34:13.660
which means that Eduardo still is having trouble pivoting that Pokemon out and getting the momentum,

03:34:13.660 --> 03:34:17.000
but that is a huge turn for Eduardo to get that Pokemon in for free.

03:34:17.000 --> 03:34:20.800
Yeah, now this is a very pivotal one for Alex, but that last turn is not great, right?

03:34:20.800 --> 03:34:25.920
where missed an attack and make the wrong call on another one and an opportunity there is kind of

03:34:25.920 --> 03:34:29.520
wasted. But the advantage of not picking up a knockout there is that Dengar is off the field,

03:34:29.520 --> 03:34:33.600
this thing. He tried to switch as he liked if he wants to before potentially getting trapped again

03:34:33.600 --> 03:34:38.080
with a likely wake up parting shot here, probably 50-50 for the Incineroar at the end of

03:34:38.080 --> 03:34:42.720
his turn. So what Pokemon do you want to allow to potentially be trapped here? Conversely,

03:34:42.720 --> 03:34:46.400
if you could try to go for a big knockout on something, but I think that's probably

03:34:46.400 --> 03:34:49.840
pretty risky and Charles are going to come out this time to at least create some option

03:34:49.840 --> 03:34:51.880
for the drought later in the game.

03:34:51.880 --> 03:34:55.320
If you get an opportunity to switch against a parish team,

03:34:55.320 --> 03:34:57.040
you kind of want to switch.

03:34:57.040 --> 03:34:58.200
How do you get for that, Kao-Chu?

03:34:58.200 --> 03:35:00.320
Yeah, gets best of both worlds.

03:35:00.320 --> 03:35:02.320
Leafstorm connects on the polytode,

03:35:02.320 --> 03:35:05.800
picks up a one-hit KO that Pokemon goes down.

03:35:05.800 --> 03:35:09.800
Our Trilodon now gets in, but will be taking a hurting shot

03:35:09.800 --> 03:35:11.120
for its trouble.

03:35:11.120 --> 03:35:14.000
Eduardo now will be able to choose which Pokemon he

03:35:14.000 --> 03:35:15.880
wants to bring out onto the field.

03:35:15.880 --> 03:35:18.880
Most likely that Gengar is to set the trap once again

03:35:18.880 --> 03:35:21.600
or at least to prevent the sun from coming out to allow

03:35:21.600 --> 03:35:24.560
that a Venusaur again be seated there to be dealt with.

03:35:24.560 --> 03:35:26.960
I'll have to see if Adio can be a historic Jesus of God,

03:35:26.960 --> 03:35:29.440
because this is a really difficult position now.

03:35:29.440 --> 03:35:31.280
Like Gengar has been so weakened,

03:35:31.280 --> 03:35:32.720
Palatine got this one shot,

03:35:32.720 --> 03:35:35.680
and that really limits any potential end game here

03:35:35.680 --> 03:35:37.240
where you win through Parasau, right?

03:35:37.240 --> 03:35:39.560
Only one Pokemon capable on using it last,

03:35:39.560 --> 03:35:42.600
and very likely that it's going to get knocked out

03:35:42.600 --> 03:35:43.640
before that sort of like condition.

03:35:43.640 --> 03:35:45.320
So probably going to need some sort of way

03:35:45.320 --> 03:35:47.200
to actually score conventional knockouts,

03:35:47.200 --> 03:35:48.440
and that's going to be tough.

03:35:48.440 --> 03:35:50.160
We still don't know the final Pokemon, I believe,

03:35:50.160 --> 03:35:51.000
on that side of the field.

03:35:51.000 --> 03:35:52.800
You'd assume it's not Vivian, just because of the waves

03:35:52.800 --> 03:35:53.640
that's going out.

03:35:53.640 --> 03:35:55.560
So there is own Archalodon over the Swamper.

03:35:55.560 --> 03:35:57.840
Well, with the fake out onto Archalodon,

03:35:57.840 --> 03:36:00.000
that means that there will be a stamina boost.

03:36:00.000 --> 03:36:01.720
But crucially, Archalodon does not

03:36:01.720 --> 03:36:03.560
get an opportunity to move.

03:36:03.560 --> 03:36:04.880
That means that Alex is not going

03:36:04.880 --> 03:36:06.680
to be able to deal any damage this turn,

03:36:06.680 --> 03:36:09.040
as Gengar picks up the kale onto Venusaur.

03:36:09.040 --> 03:36:11.040
And if you are playing a Parish team,

03:36:11.040 --> 03:36:13.600
it is so critical that you don't fall behind

03:36:13.600 --> 03:36:14.880
in the Pokemon Count.

03:36:14.880 --> 03:36:16.120
Both of these two players are now

03:36:16.120 --> 03:36:17.680
even on the Pokemon Count.

03:36:17.680 --> 03:36:21.720
but Alex definitely with a huge momentum advantage right now.

03:36:21.720 --> 03:36:23.720
I mean, I think it's just too late for the Paris zone, right?

03:36:23.720 --> 03:36:24.720
This is not just a team.

03:36:24.720 --> 03:36:25.920
It is no longer a Paris team.

03:36:25.920 --> 03:36:27.400
Just a team.

03:36:27.400 --> 03:36:30.720
Swapford, the formerly buff going into another fantastic penalty.

03:36:30.720 --> 03:36:32.120
He's trying to suppress the pump.

03:36:32.120 --> 03:36:33.720
But Swapford looks great here, right?

03:36:33.720 --> 03:36:36.000
Where we do have some of the awkward situation

03:36:36.000 --> 03:36:37.440
in the previous game where it's like, oops,

03:36:37.440 --> 03:36:40.200
sorry, Oceladon, but at least a brief quake in here.

03:36:40.200 --> 03:36:41.200
How are you feeling about that?

03:36:41.200 --> 03:36:42.920
You just definitely can protect this, honestly,

03:36:42.920 --> 03:36:44.200
but also have the defense moves

03:36:44.200 --> 03:36:45.640
that didn't happen in the previous game.

03:36:45.640 --> 03:36:48.520
So maybe you go full set here to feel it really crazy,

03:36:48.520 --> 03:36:50.900
but there's also the opportunity to play this a little bit more

03:36:50.900 --> 03:36:52.600
slowly, of course there's just this clip on the regular

03:36:52.600 --> 03:36:55.000
swap ring, so Jager is the fastest postman on the field,

03:36:55.000 --> 03:36:57.040
but probably not threatening you one hit Kale

03:36:57.040 --> 03:36:58.320
and others postmortem.

03:36:58.320 --> 03:37:00.720
You could try to elect or shut and scale up,

03:37:00.720 --> 03:37:02.240
you think that, you know,

03:37:02.240 --> 03:37:04.040
and he's gonna try to play this a little more passively,

03:37:04.040 --> 03:37:05.640
but you're kind of like one big play

03:37:05.640 --> 03:37:07.640
for sending this to a game three after Alex.

03:37:07.640 --> 03:37:10.560
Yeah, there is the protect coming out from Incineroar

03:37:10.560 --> 03:37:12.080
on Eduardo's side.

03:37:12.080 --> 03:37:15.160
He is going to go for a parish option here,

03:37:15.160 --> 03:37:21.000
Just to at least try to keep that Archialodon from getting too far ahead with these Electro shots.

03:37:21.000 --> 03:37:26.840
So it's a timer on it so that Alex at least has to really hit the gas here and start picking up some KO's.

03:37:26.840 --> 03:37:32.280
That is going to be a special attack boost onto the Archialodon and it fires off that into the Gengar.

03:37:32.280 --> 03:37:37.880
So Gengar definitely going down here did not up for, you know, probably about 50% ish damage

03:37:37.880 --> 03:37:40.200
to either of these Pokemon with a Shadow Ball.

03:37:40.200 --> 03:37:44.120
Instead going for the Parasol to at least hopefully try to get some momentum back

03:37:44.120 --> 03:37:46.520
when one of these Pokemon has to switch out.

03:37:46.520 --> 03:37:48.460
I want to see what this final Pokemon is here.

03:37:48.460 --> 03:37:49.820
It's going to be pretty critical.

03:37:49.820 --> 03:37:50.820
It has to be Arch, right?

03:37:50.820 --> 03:37:51.820
I think so.

03:37:51.820 --> 03:37:53.900
In that scenario, you're feeling really good

03:37:53.900 --> 03:37:55.300
about this Swampert.

03:37:55.300 --> 03:37:56.460
Alex has some great options now.

03:37:56.460 --> 03:37:58.420
While these Pokemon are perished,

03:37:58.420 --> 03:38:00.420
you could try to switch with Archela now.

03:38:00.420 --> 03:38:03.420
Now, if you need to quit the boost if you wanted to,

03:38:03.420 --> 03:38:04.660
get that Drought active again.

03:38:04.660 --> 03:38:05.700
I think there's a good chance Swampert

03:38:05.700 --> 03:38:06.820
kind of just wins that adult from there.

03:38:06.820 --> 03:38:08.220
Of course, you still need to pivot it

03:38:08.220 --> 03:38:09.700
because it's also still uplifting

03:38:09.700 --> 03:38:10.500
with that Paris song.

03:38:10.500 --> 03:38:12.300
But you've got some great tools there.

03:38:12.300 --> 03:38:14.100
At this point, hey, there are no special attacks

03:38:14.100 --> 03:38:15.460
due to the special attack.

03:38:15.460 --> 03:38:17.220
I don't think people, mine's only one more turn

03:38:17.220 --> 03:38:18.060
at rage plus, right?

03:38:18.060 --> 03:38:19.820
So you don't immediately want to tip your opponent.

03:38:19.820 --> 03:38:22.300
Maybe you're willing to let one of them put down a parry spot.

03:38:22.300 --> 03:38:24.020
You could try to get some damage at first.

03:38:24.020 --> 03:38:26.780
Is that like a huge threat of the opposing special attack?

03:38:26.780 --> 03:38:28.420
Scaling, but he's trying to humiliate me.

03:38:28.420 --> 03:38:30.540
He's like, hey, no, no special attack, dude.

03:38:30.540 --> 03:38:32.060
If you click that button, it is over.

03:38:32.060 --> 03:38:34.340
Yeah, it is over if you click that button.

03:38:34.340 --> 03:38:37.140
Incineroar is continuing to protect itself

03:38:37.140 --> 03:38:40.660
just to dodge the damage coming out from sloth first.

03:38:40.660 --> 03:38:49.100
Edwardon will be able to get the special attack boost from this Electro Shop, but without the rain, he's gonna have to wait another turn for the opportunity to fire that attack off.

03:38:49.100 --> 03:38:59.380
And that just means it is going to have to tank this earthquake, and Alex will be safe and free to just protect next turn to ensure that no Pokemon takes any damage from that Electro Shop.

03:38:59.380 --> 03:39:00.520
Well, I'm not protecting.

03:39:00.520 --> 03:39:02.520
Yeah, yeah, yeah.

03:39:02.520 --> 03:39:05.520
Hey, I got a better, I know how I can trick my closer one.

03:39:05.520 --> 03:39:06.520
And it's not gonna matter.

03:39:06.520 --> 03:39:08.520
I think, yeah, whether the ball into that slot

03:39:08.520 --> 03:39:09.520
is gonna be a real back from the Archello down.

03:39:09.520 --> 03:39:10.520
And that pretty much will close it.

03:39:10.520 --> 03:39:11.520
And swap put like that.

03:39:11.520 --> 03:39:12.520
They come out of the battle here,

03:39:12.520 --> 03:39:14.520
so they can come back later and finish off.

03:39:14.520 --> 03:39:15.520
And it's gonna run in the Q's queue.

03:39:15.520 --> 03:39:16.520
But I really want play by Alex.

03:39:16.520 --> 03:39:17.520
And I think, I just played this right, too.

03:39:17.520 --> 03:39:19.520
We're like, hey, maybe he'll make a mistake

03:39:19.520 --> 03:39:20.520
and let me have this lecture shot.

03:39:20.520 --> 03:39:22.520
And he's like, I don't think I'm gonna win this

03:39:22.520 --> 03:39:23.520
playing it straight.

03:39:23.520 --> 03:39:25.520
But Alex gets the charge right at the right time.

03:39:25.520 --> 03:39:26.520
I think it's his catch.

03:39:26.520 --> 03:39:27.520
But no, it won't protect.

03:39:27.520 --> 03:39:28.520
He disagrees.

03:39:30.520 --> 03:39:32.520
Yeah, well, who knows? Who knows? Maybe this is a...

03:39:32.520 --> 03:39:34.520
Could be a fast start to get to the Pokemon of Trank.

03:39:34.520 --> 03:39:38.520
Go ahead and get the 100% opportunity to win here.

03:39:38.520 --> 03:39:43.520
The throat chop connects on to Archaladon from Alex, just giving over another Sam and Abus.

03:39:43.520 --> 03:39:46.520
So, this Incineroar is not going to be able to do basically anything.

03:39:46.520 --> 03:39:51.520
Alex has completely removed the Parish song threat from...

03:39:51.520 --> 03:39:53.520
His team! His team!

03:39:53.520 --> 03:39:55.520
But, and there's like a...

03:39:55.520 --> 03:39:57.520
Did I hear a song?

03:39:57.520 --> 03:40:05.520
It's a nervous for the Pekkin crew at their own Paris Tournament, which I guess keeps it up a little bit longer, but Charles is still facing the serve geladon now.

03:40:05.520 --> 03:40:09.520
Not no threat of an electric shot, but he's turned very special to Pekkin pretty strong here.

03:40:09.520 --> 03:40:12.520
So, you know, eventually probably going to catch it, though, not this turn.

03:40:12.520 --> 03:40:14.520
Not this turn, but eventually most likely.

03:40:14.520 --> 03:40:20.520
Eduardo taking this time here, just trying to see what opportunities he has for a game three,

03:40:20.520 --> 03:40:25.520
potentially trying to learn some information about the damage coming out from Alex's Pokemon.

03:40:25.520 --> 03:40:33.520
The Harkinshaw will allow that Archialagon to take a weather ball a little bit more safely, but it's also gaining health from the leftovers.

03:40:33.520 --> 03:40:39.520
But with Incineroar's Parish Count falling to zero, that Pokemon is now off the field and Archialagon can't do this by itself.

03:40:39.520 --> 03:40:40.520
Not in the song.

03:40:40.520 --> 03:40:42.520
Yeah, now this is not an ideal setup here.

03:40:42.520 --> 03:40:48.520
Maybe you go for it, but you've got to deal with your opposite number who's healthier than you.

03:40:48.520 --> 03:40:49.520
Plus the Chars are.

03:40:49.520 --> 03:40:51.760
Well, Swapard, who, by the time he comes in,

03:40:51.760 --> 03:40:53.920
may be a little unhappy with the amount of defense

03:40:53.920 --> 03:40:55.800
Bruce and his friends have given him the opposing air.

03:40:55.800 --> 03:40:58.400
Caledon, but still has a pretty significant type of advantage.

03:40:58.400 --> 03:41:00.800
And we don't know exactly who's going to win either.

03:41:00.800 --> 03:41:02.960
Charlotte is actually pretty decent, especially the offense.

03:41:02.960 --> 03:41:04.840
So she can take a dragon pulse pretty well.

03:41:04.840 --> 03:41:07.600
His modest nature, so perhaps that's why both players

03:41:07.600 --> 03:41:09.320
playing this way down, I don't know for sure

03:41:09.320 --> 03:41:10.400
how quick it is, relatively.

03:41:10.400 --> 03:41:12.720
So the Archeo Dot, and I do know that usually the protect

03:41:12.720 --> 03:41:14.000
there doesn't reveal it.

03:41:14.000 --> 03:41:16.120
I don't know if that was important.

03:41:16.120 --> 03:41:18.080
They still don't know for sure which of these are fast.

03:41:18.080 --> 03:41:20.920
I think, really, that he's usually at Alex's side here.

03:41:20.920 --> 03:41:22.620
But he will get the knockout, and hey, you know,

03:41:22.620 --> 03:41:25.480
I think he'll handle that history being that small,

03:41:25.480 --> 03:41:28.260
or what more that'll just find if it's set to do a game three.

03:41:28.260 --> 03:41:31.120
Yeah, I'm happy to trade a little bit of information

03:41:31.120 --> 03:41:33.720
for just a guaranteed game three here,

03:41:33.720 --> 03:41:36.680
as Alex Underhill bounces back from a game one

03:41:36.680 --> 03:41:39.920
where Eddie, it would look like he was in complete control

03:41:39.920 --> 03:41:43.040
and able to find the path out of the Paris trap

03:41:43.040 --> 03:41:44.520
this time around.

03:41:44.520 --> 03:41:46.560
Makes you wonder, is Eduardo going

03:41:46.560 --> 03:41:49.200
to try to ditch the parish this time around,

03:41:49.200 --> 03:41:52.240
but I don't know if I liked the brain matchup

03:41:52.240 --> 03:41:53.720
into the Sun Rain team,

03:41:53.720 --> 03:41:55.720
so I think he's probably stuck with it.

03:41:55.720 --> 03:41:57.520
Yeah, I think both sides will probably just run it back,

03:41:57.520 --> 03:42:00.520
right, where, well, as much as maybe you'd love not to do that,

03:42:00.520 --> 03:42:02.160
having both lost the game.

03:42:02.160 --> 03:42:04.400
Like, I don't think that you can significantly change things

03:42:04.400 --> 03:42:05.600
too much. I think Alex is probably playing

03:42:05.600 --> 03:42:06.800
it exactly how he needs to.

03:42:06.800 --> 03:42:08.320
I think, anyway, so after you can try to bring

03:42:08.320 --> 03:42:10.280
the Vivian back, once you know,

03:42:10.280 --> 03:42:11.400
you play that a little bit more forward

03:42:11.400 --> 03:42:12.640
than what we saw in the first game,

03:42:12.640 --> 03:42:15.480
but unfortunately for both of the trainers,

03:42:15.480 --> 03:42:18.360
I think this is a matchup where sleep powders can be very important, right?

03:42:18.360 --> 03:42:21.400
I think Alc's actually been fairly unlucky where he's missed some sleep powders.

03:42:21.400 --> 03:42:22.600
He's got some very short sleeps.

03:42:22.600 --> 03:42:25.000
I don't know if I want to like be too defensive.

03:42:25.000 --> 03:42:27.320
Oh, he's got a very short confuse on a hurricane.

03:42:28.040 --> 03:42:30.520
I don't know. Does that count as unlucky? I'm not so sure.

03:42:31.160 --> 03:42:34.280
But, you know, with the Venusaur has himself a game

03:42:34.920 --> 03:42:37.560
that could be very difficult for Edu to deal with there, where

03:42:37.560 --> 03:42:39.960
Venusaur probably stole the MVP of Game 2

03:42:39.960 --> 03:42:43.480
while scoring that big knockout in Palito's really blew the game open as well as

03:42:43.480 --> 03:42:45.320
controlling the early game of sleep powder.

03:42:45.320 --> 03:42:52.680
Yeah, and that is one of the risks of this sun rain team is sometimes you do have to rely on venus or having one of those games and

03:42:53.320 --> 03:42:57.560
If alex wants to advance as an undefeated player into our third round of swiss

03:42:57.560 --> 03:43:02.520
He is going to need something out of that venus or venus or is going to need to land those sleep powders

03:43:02.760 --> 03:43:09.400
And edu's pokemon are going to need to stay asleep at the same time edu needs to go back to what worked in game one

03:43:09.400 --> 03:43:12.680
and maintain control of the field.

03:43:12.680 --> 03:43:14.640
I think what really happened in that game too,

03:43:14.640 --> 03:43:16.680
losing the poly-toe was a huge moment,

03:43:16.680 --> 03:43:19.360
and definitely the moment where the game turned on its head.

03:43:19.360 --> 03:43:20.920
I'll be excited to see what the trainers need here.

03:43:20.920 --> 03:43:22.840
Because I think the first turn of a 3D game

03:43:22.840 --> 03:43:24.240
also hugely impactful.

03:43:24.240 --> 03:43:26.160
I think that video coming back out is like, hey,

03:43:26.160 --> 03:43:28.560
a center-off, get out of here.

03:43:28.560 --> 03:43:29.960
You didn't do anything in center-off.

03:43:29.960 --> 03:43:32.840
You fainted to our own Paris on.

03:43:32.840 --> 03:43:36.040
We know who the real star here is, and it's a doodle-yacht.

03:43:36.040 --> 03:43:37.240
Keep protecting your pokeball.

03:43:37.240 --> 03:43:39.000
But I think it really does change things up here,

03:43:39.000 --> 03:43:40.920
because, yeah, it wasn't just whatever it was,

03:43:40.920 --> 03:43:42.000
it's always doing it again in the game,

03:43:42.000 --> 03:43:44.000
but there's personally that read in the first turn, right?

03:43:44.000 --> 03:43:45.440
Where we sort of got the free turn

03:43:45.440 --> 03:43:47.080
by dodging that fake out,

03:43:47.080 --> 03:43:48.280
realizing the fake out wasn't coming,

03:43:48.280 --> 03:43:50.680
because dodging it more in like a metaphysical sense.

03:43:50.680 --> 03:43:52.760
But instead of this time,

03:43:52.760 --> 03:43:53.960
we get another turn, right?

03:43:53.960 --> 03:43:54.800
We'll charge our troops,

03:43:54.800 --> 03:43:56.040
if they get up all of them immediately,

03:43:56.040 --> 03:43:57.760
we'll be in sort of land a sleep powder if it goes forward.

03:43:57.760 --> 03:43:59.960
Well, maybe, well, maybe it will probably land

03:43:59.960 --> 03:44:01.120
a sleep powder if it goes forward.

03:44:01.120 --> 03:44:03.080
It's good. That's the whole game.

03:44:03.080 --> 03:44:03.920
It's good.

03:44:03.920 --> 03:44:06.120
It does not have a guaranteed sleep powder,

03:44:06.120 --> 03:44:08.080
but it most likely will,

03:44:08.080 --> 03:44:12.880
But like you mentioned, we are going running back to game one here, and like in game one,

03:44:12.880 --> 03:44:18.720
we see Gengar immediately going for the mega evolution, locking both Pokemon on the field

03:44:18.720 --> 03:44:23.360
right now, and preserving the option to switch out and lock in another Pokemon.

03:44:23.360 --> 03:44:28.400
Now it's also doing the same thing as he did in game one and two, once Mega Chávez

03:44:28.400 --> 03:44:32.400
are for this matchup, and doesn't care that it's opened up the opportunity for

03:44:32.400 --> 03:44:35.040
Pauli to switch in eventually.

03:44:35.040 --> 03:44:50.540
There is the Drought Venusaur Code on the offensive Sleep Powder and to the Bibillion, no Protects from any Pokemon on this turn though, Sleep Powder connects onto the Bibillion and goes ahead and puts that Pokemon to sleep as Edu will go ahead and launch a Parachon immediately.

03:44:50.540 --> 03:45:04.240
All Pokemon now are affected by the Parachon. Charizard goes for a Heat Wave, that's going to break Bibillion's Focus Sash, bring it down to one hit point remaining and put Gengar over 50% damage.

03:45:04.240 --> 03:45:10.740
That is a lot of damage and a big change up from game one for Vivian had to focus on the entire game.

03:45:10.740 --> 03:45:14.540
Yeah, this is a really scary turn now and a lot of different reasons, right?

03:45:14.540 --> 03:45:18.240
If Vivian is able to wake up and do something here, I think it'd be very impactful.

03:45:18.240 --> 03:45:20.740
But now the situation will even give it the chance, right?

03:45:20.740 --> 03:45:23.540
We've seen previously, Gengar can't watch out either of these Pothemines.

03:45:23.540 --> 03:45:28.740
So if you just double send it back here, you do look at the front then is Gengar switches for Palatode.

03:45:28.740 --> 03:45:30.340
That causes the turn order chain.

03:45:30.340 --> 03:45:33.940
Vivian is able to get a sleep powder off, but Vivian doesn't wake up here.

03:45:33.940 --> 03:45:35.940
Charles, I just want you to keep away with challenge.

03:45:35.940 --> 03:45:37.940
Doesn't look like I have a ton of incentive to do anything.

03:45:37.940 --> 03:45:40.940
I don't like you really need to catch Callitope that badly.

03:45:40.940 --> 03:45:43.940
It's out to just be that close, really great turn for him there.

03:45:43.940 --> 03:45:46.940
Colin Gingar not protecting for the first time as a match-up for him.

03:45:46.940 --> 03:45:52.940
Well, Gingar is going to retreat as Lardo brings in the polytode instead.

03:45:52.940 --> 03:45:58.940
That does at least temporarily lift the trap here as Zillian slows ahead and seeps one more turn.

03:45:58.940 --> 03:46:03.940
Weatherball from Charizard connects onto the polytope just a little bit of damage

03:46:03.940 --> 03:46:06.940
while now VSR is able to fire off a sludge bomb.

03:46:06.940 --> 03:46:12.940
Will pick up the KO onto the Vizilion, but crucially allows Ivy to bring back in the Gengar.

03:46:12.940 --> 03:46:16.940
Both Charizard and VSR are now down to two on their parish count.

03:46:16.940 --> 03:46:19.940
Gengar comes in here, will continue to trap them.

03:46:19.940 --> 03:46:24.940
Double protector brings them down to one. Alex gets one chance to swing at Edu.

03:46:24.940 --> 03:46:41.940
Yeah, I mean, I know it's a little bit bad there, but it is definitely not, it's a little dark middle ground yet, where it's still a little bit awkward, where you really want to give up the people, you want to get because HP could still matter, but we finally see the pure Paris strap approach to this game, right, where, hey, you know, I have to sacrifice the Pokemon, that's a bummer, but that's a shock, right?

03:46:41.940 --> 03:46:43.940
Just there to slow things down.

03:46:43.940 --> 03:46:46.940
Going to need to make a lot of value in that last turn

03:46:46.940 --> 03:46:48.940
and probably just going to switch out here

03:46:48.940 --> 03:46:50.940
to see what comes in here to be our Cali down.

03:46:50.940 --> 03:46:52.940
So a very interesting final Pokemon here.

03:46:52.940 --> 03:46:54.940
Going to try to sneak in on a turn

03:46:54.940 --> 03:46:57.940
where maybe he thinks that that attack is either not going to be target

03:46:57.940 --> 03:46:58.940
or we'll be trying to with weaker attacks

03:46:58.940 --> 03:47:01.940
that will help boost that defensive ability.

03:47:01.940 --> 03:47:05.940
At minimum, you need to have some kind of offensive pressure

03:47:05.940 --> 03:47:07.940
coming out on this next turn.

03:47:07.940 --> 03:47:09.940
It's just the least storm on the switches

03:47:09.940 --> 03:47:12.940
and so only deals a little bit of damage to the Archeladon.

03:47:12.940 --> 03:47:15.860
Hit the scam and the boost for presumably the swamper

03:47:15.860 --> 03:47:18.860
into the back as a previous game.

03:47:18.860 --> 03:47:20.060
Yeah, that could be huge, right?

03:47:20.060 --> 03:47:22.100
I think that's a really big mistake where

03:47:22.100 --> 03:47:23.500
that was the Leafs storm.

03:47:23.500 --> 03:47:25.060
It does a lot of bad things there, right?

03:47:25.060 --> 03:47:26.660
The boosted defense on the Archeladon.

03:47:26.660 --> 03:47:27.860
I mean, that's a bummer at all.

03:47:27.860 --> 03:47:29.780
But the play here at Adiosize, you're probably

03:47:29.780 --> 03:47:31.860
going to switch this game back after the Palatode, right?

03:47:31.860 --> 03:47:34.220
We're something that Leafs still not doing so much.

03:47:34.220 --> 03:47:36.060
You're no longer expecting that one hit pay-all

03:47:36.060 --> 03:47:38.420
on the Palatode that you were at the previous game

03:47:38.420 --> 03:47:40.580
Or I could stick around a little while longer,

03:47:40.580 --> 03:47:42.020
maybe create some more problems.

03:47:42.020 --> 03:47:44.020
And the Tartalladon's also in a pretty safe spot here.

03:47:44.020 --> 03:47:45.540
Maybe you could put the sleep instead,

03:47:45.540 --> 03:47:46.900
because you're not collecting all the damage.

03:47:46.900 --> 03:47:49.180
But you don't get the three-electar shot here.

03:47:49.180 --> 03:47:51.420
I think I'd really like that if I'm at the inside of the field,

03:47:51.420 --> 03:47:54.380
where going for that big zone instead of a sleep powder run

03:47:54.380 --> 03:47:57.020
could really wind up causing some problems.

03:47:57.020 --> 03:47:57.820
Absolutely.

03:47:57.820 --> 03:47:59.340
And the Tartalladon doesn't even

03:47:59.340 --> 03:48:01.820
need to go on the offensive here to pick up KO's,

03:48:01.820 --> 03:48:05.220
because both of these players are on their final turn of carrot.

03:48:05.220 --> 03:48:09.460
who has the opportunity to just go for a protect, but instead no protect coming out,

03:48:09.460 --> 03:48:14.100
Polytoad tanks this hurricane on the switch and going to be able to heal back up with its

03:48:14.100 --> 03:48:20.020
citrus fairy, brings it back over 50% and the sleeve powder connects onto the Polytoad as well.

03:48:20.020 --> 03:48:24.660
That means that Archialodon gets a turn to go for a boost with this electro shock.

03:48:24.660 --> 03:48:27.940
Both of these Pokemon are fainting at the end of this turn, regardless,

03:48:27.940 --> 03:48:33.780
but Eduardo gets away with everything, a stamina boost and a special attack boost.

03:48:33.780 --> 03:48:37.540
both of which are going to be critical at breaking through, presumably,

03:48:37.540 --> 03:48:40.340
the Swampert and Archeladon in the back for Alex.

03:48:40.340 --> 03:48:42.980
That really interesting choice you're making, Alex, is that, so I think,

03:48:42.980 --> 03:48:45.860
like we've got exactly what we expected there, so I think the benefit of your

03:48:45.860 --> 03:48:47.940
Alex, and it's like, hey, like, yes.

03:48:47.940 --> 03:48:51.140
So I'm probably going to have to give up this electroshot move to the Archeladon,

03:48:51.140 --> 03:48:53.940
but the advantage of this is that I have a very high chance of

03:48:53.940 --> 03:48:56.580
putting the Pokemon next to Archeladon to sleep.

03:48:56.580 --> 03:49:00.340
I didn't get to use any sleep print there, so we'll not wake up with the following turn.

03:49:00.340 --> 03:49:01.900
by not knocking at Palatode.

03:49:01.900 --> 03:49:03.500
I don't give a free switch to Kintar,

03:49:03.500 --> 03:49:05.940
which potentially I don't want to do as well.

03:49:05.940 --> 03:49:07.940
Instead, our challenger is having to watch the crowd.

03:49:07.940 --> 03:49:11.100
Walker's going to come in here, do his stuff to help out as well.

03:49:11.100 --> 03:49:12.980
And maybe things will reverse you a little bit, right?

03:49:12.980 --> 03:49:16.140
Where the defense moves again, potentially being impactful.

03:49:16.140 --> 03:49:17.740
Edu has one, Alex does not.

03:49:17.740 --> 03:49:19.700
And being ahead here with that swapper,

03:49:19.700 --> 03:49:21.500
maybe while he earthquake all of you, our challenger,

03:49:21.500 --> 03:49:23.300
going to make a big difference.

03:49:23.300 --> 03:49:24.900
Also kind of makes a situation here

03:49:24.900 --> 03:49:26.780
where it's nearly impossible for Edu

03:49:26.780 --> 03:49:28.180
to try to switch to Palatode, right?

03:49:28.180 --> 03:49:33.140
like yeah it's so risky where now Alice is in the position right like you try to

03:49:33.140 --> 03:49:36.540
talk to her. If you start Jaladon you maybe hope that you get a long sleep on the

03:49:36.540 --> 03:49:39.660
polytode you can isolate that slot. You're definitely going to electric shot

03:49:39.660 --> 03:49:42.860
something maybe picking it from back at the polytode will have to see. Well

03:49:42.860 --> 03:49:46.220
that's the electric shot so Alex can start catching up to Eduardo's

03:49:46.220 --> 03:49:50.580
at her Jaladon special attack boost. The electric shot is going to fire off

03:49:50.580 --> 03:49:55.860
into the polytode pretty clean KO there as polytode goes down. That

03:49:55.860 --> 03:50:00.540
That means that Eddy will be able to bring in the Mega Gengar on this next turn, but

03:50:00.540 --> 03:50:05.700
Eddy is also trying to keep those special attack boosts up, getting a second special

03:50:05.700 --> 03:50:09.140
attack boost from the Electro Shot that's only going to deal a little bit of damage

03:50:09.140 --> 03:50:12.020
to the Archaladon which does resist this attack.

03:50:12.020 --> 03:50:16.660
It doesn't have the best special defense though, so after two boosts, feeling not

03:50:16.660 --> 03:50:21.700
insignificant damage and making the Swampert have to go for the Ice Punch which is

03:50:21.700 --> 03:50:22.700
way weaker than Earthquake.

03:50:22.700 --> 03:50:30.700
Earthquake. Really if you use that freeze there doesn't get it going to make it even more tanky against proper future attacks. Also then like your chat boosts the stage, right?

03:50:30.700 --> 03:50:34.700
What's the point where it can knock out either of these Pokemon Dragon Pulse anyway? Yeah.

03:50:34.700 --> 03:50:40.700
Do a little chip damage, which would be great. Maybe you need one, you know, EWO boost. You knock out that one month boost.

03:50:40.700 --> 03:50:44.700
Knocked out that Archeladon with Dragon Pulse, but you know, regardless you need the boost anyway, right?

03:50:44.700 --> 03:50:49.700
There's a lot of pretty little Pokemon, some of them live and non-megaes, so powerful. So that ramp is going to be important.

03:50:49.700 --> 03:50:52.900
important and well getting your channel attack not going to make it to big

03:50:52.900 --> 03:50:55.860
difference anymore it is the quickest book one that deals like with some

03:50:55.860 --> 03:50:59.220
significant damage to either of these Pokemon already strong at the archel

03:50:59.220 --> 03:51:02.740
down despite the nature the archer shot from the opposing archel down

03:51:02.740 --> 03:51:06.740
super well so a double up in these Pokemon could be enough yeah a double up

03:51:06.740 --> 03:51:10.940
onto either of these two Pokemon should be enough to pick up a KO so either

03:51:10.940 --> 03:51:15.620
archel around or slumber both are in breath right now and there's really no

03:51:15.620 --> 03:51:19.420
way to get around it not better than making a call here that he was going

03:51:19.420 --> 03:51:23.340
to try to stall that out by going for a protect on the Gengar.

03:51:23.340 --> 03:51:24.760
But not a double protect.

03:51:24.760 --> 03:51:27.500
Our Dalgona is going to try to go on the offensive here,

03:51:27.500 --> 03:51:30.500
tanks that dragon pulse for good damage,

03:51:30.500 --> 03:51:32.020
and another electric shot.

03:51:32.020 --> 03:51:36.340
Eduardo is trying to just get as many boosts as possible here.

03:51:36.340 --> 03:51:38.340
That gives Alex another opportunity

03:51:38.340 --> 03:51:41.300
to potentially get a freeze on that Pokemon with an ice

03:51:41.300 --> 03:51:44.140
punch, or maybe even just try to pick up the damage

03:51:44.140 --> 03:51:45.220
with an earthquake.

03:51:45.220 --> 03:51:47.980
Art still hangs on just barely there.

03:51:47.980 --> 03:52:03.980
We'll be able to take another electroshot this time around as the wave crashes the choice into the Gengar and the protect preventing that from having any effect here and now Eduardo is in the perfect position to clean this up and go undefeated into round three.

03:52:03.980 --> 03:52:10.980
Yeah, and it's definitely still a global game where if you can find a way to keep your own Gengar knocked out here by the Swampert maybe like double into Archon Miss it or something.

03:52:10.980 --> 03:52:12.980
You know, Swampford knocks out Gen-Garvey,

03:52:12.980 --> 03:52:14.980
Chalodon and Alex that maybe can pull it off,

03:52:14.980 --> 03:52:16.980
but it's really tense now.

03:52:16.980 --> 03:52:18.980
Eddie's done a great job of pulling this one back

03:52:18.980 --> 03:52:20.980
from an awkward-looking beginning of the game.

03:52:20.980 --> 03:52:22.980
Game two didn't go quite the way you wanted,

03:52:22.980 --> 03:52:24.980
but both trainers are close now.

03:52:24.980 --> 03:52:26.980
We're right on the edge of this one.

03:52:26.980 --> 03:52:28.980
Absolutely. Both of these trainers are so close

03:52:28.980 --> 03:52:30.980
to winning this game three.

03:52:30.980 --> 03:52:32.980
It's going to come down to if

03:52:32.980 --> 03:52:34.980
Eddie is able to make the correct targets

03:52:34.980 --> 03:52:38.980
or if Alex is able to sneak in a KO here.

03:52:38.980 --> 03:52:48.980
Getting a third electroshop boost that might be enough to make Archialodon able to pick up the KO onto Swampert with the Shadow Ball now collecting onto the Archialodon from Gengar.

03:52:48.980 --> 03:52:50.980
That's enough to pick up the KO here.

03:52:50.980 --> 03:52:53.980
The Dragonfall is enough to KO the Swampert here.

03:52:53.980 --> 03:52:56.980
There will be no opportunity for Alex to have one here.

03:52:56.980 --> 03:52:57.980
Not quite enough.

03:52:57.980 --> 03:53:06.980
14% hit points and Earthquake would be enough to pick up the Gengar and potentially get a crit, but instead just going for the wave crash onto Gengar,

03:53:06.980 --> 03:53:11.080
Nothing that goes on out and now that you should be able to lock this one up

03:53:11.780 --> 03:53:13.780
Now almost get a little exciting there

03:53:14.300 --> 03:53:16.800
Protected that arch you could have been a little bit different, but I

03:53:19.300 --> 03:53:24.300
Exciting hatching both of these craters easily have gone either way really interesting matchup

03:53:24.300 --> 03:53:29.620
I don't think I've seen these teams play against each other before so early a treat to get to see the masters of these archetypes facing

03:53:29.620 --> 03:53:32.860
Yeah, and you know gonna feel a little bad for what this was are you stressed?

03:53:32.860 --> 03:53:36.180
I'm stressed watching these four guys like play around to a long day

03:53:36.180 --> 03:53:44.180
Yeah, it could never be me piling especially edu's team having to think so far ahead on each of those games

03:53:44.700 --> 03:53:50.020
You know, this is why most players have opted not to bring a team in this style

03:53:50.020 --> 03:53:52.980
It does take a lot of mental energy

03:53:52.980 --> 03:53:55.820
But if anyone's going to be able to do it here

03:53:55.820 --> 03:54:00.700
It would be the player who won his world championships going completely undefeated

03:54:00.700 --> 03:54:03.240
And I think we gotta shout out Gengar a little bit too, right?

03:54:03.240 --> 03:54:05.640
I think it's kind of been one of those Pokemon,

03:54:05.640 --> 03:54:07.240
it's a Trodinger's Pokemon a little bit here.

03:54:07.240 --> 03:54:09.340
We've been talking about Gengar since Pokemon Champions

03:54:09.340 --> 03:54:10.240
released, right?

03:54:10.240 --> 03:54:12.320
Did immediately win at events in Europe

03:54:12.320 --> 03:54:13.520
with a very Paris Trap-based team.

03:54:13.520 --> 03:54:14.920
And based on that, you might think, oh,

03:54:14.920 --> 03:54:17.000
Gengar's been a big presence on this game

03:54:17.000 --> 03:54:18.200
for the entirety of its life.

03:54:18.200 --> 03:54:19.080
And you would be wrong.

03:54:19.080 --> 03:54:20.160
You would be so wrong.

03:54:20.160 --> 03:54:21.440
And we've been talking about, oh, yeah.

03:54:21.440 --> 03:54:22.320
Traping's really good.

03:54:22.320 --> 03:54:23.600
Gengar's going to be a big thing.

03:54:23.600 --> 03:54:26.240
And then we basically haven't seen it at all since Trin.

03:54:26.240 --> 03:54:28.120
Like, again, you know, Edward had been playing this

03:54:28.120 --> 03:54:29.040
at Grassroots events.

03:54:29.040 --> 03:54:32.200
like we knew a few players had it, but it just not really be a thing at all.

03:54:32.200 --> 03:54:37.720
Right. Him and Marco. Yeah. Michael. Right. And that's basically been it.

03:54:37.960 --> 03:54:40.600
I mean, like, hey, you know, it's, I think it's easily the most difficult

03:54:40.600 --> 03:54:43.920
Pokemon in the format to use. So perhaps not so shocking that we're only

03:54:43.920 --> 03:54:46.520
seeing like the trainers are known as being the very best at the best,

03:54:46.520 --> 03:54:49.680
especially from like a technical gameplay perspective, opting to go for

03:54:49.680 --> 03:54:52.280
this Pokemon. But you see how it works, what it works, right?

03:54:52.760 --> 03:54:55.840
Perhaps you also see how easily it could not have worked and how

03:54:55.840 --> 03:54:58.440
things could have gone so wrong with even one mistake from over the

03:54:58.440 --> 03:55:00.160
force of the end of those games there.

03:55:00.160 --> 03:55:01.920
So, hey, hopefully both these traders

03:55:01.920 --> 03:55:03.760
get a chance to catch their breath after that one.

03:55:03.760 --> 03:55:04.120
Yeah.

03:55:04.120 --> 03:55:06.080
What an incredible match, but what a stressful one.

03:55:06.080 --> 03:55:07.920
Yeah, I really enjoyed that matchup.

03:55:07.920 --> 03:55:10.880
I'm going to have so much fun going back and rewatching this one.

03:55:10.880 --> 03:55:12.600
I'm really excited for Ben's segment

03:55:12.600 --> 03:55:16.080
and just a little bit as well to dive deep into these teams

03:55:16.080 --> 03:55:17.920
and how they matched up against each other.

03:55:17.920 --> 03:55:19.200
And you're right.

03:55:19.200 --> 03:55:22.040
Gengar, despite most players raiding it

03:55:22.040 --> 03:55:24.600
in sort of the top tier of Megas,

03:55:24.600 --> 03:55:27.520
consistently from the start of Champions,

03:55:27.520 --> 03:55:29.260
The conversation around that Pokemon

03:55:29.260 --> 03:55:31.320
heading into the World Champions was like,

03:55:31.320 --> 03:55:33.020
but is anyone really going to bring it?

03:55:33.020 --> 03:55:34.900
Like is anyone really putting in the work

03:55:34.900 --> 03:55:36.360
on Gengar to figure it out?

03:55:36.360 --> 03:55:40.540
Because it is a dominant Pokemon when you put in the work

03:55:40.540 --> 03:55:42.560
and you need to put in so much work

03:55:42.560 --> 03:55:43.640
to make it work for you.

03:55:43.640 --> 03:55:45.400
Yeah, I mean, I think I'm actually a little more scared

03:55:45.400 --> 03:55:47.120
for Gengar after watching it win,

03:55:47.120 --> 03:55:48.880
not because of a run power perspective at all,

03:55:48.880 --> 03:55:51.480
obviously, like it's the one we all saw.

03:55:51.480 --> 03:55:52.920
We're all here together, Chas.

03:55:52.920 --> 03:55:54.800
But I think specifically just because of like,

03:55:54.800 --> 03:55:56.560
I'm only half joking about distress, right?

03:55:56.560 --> 03:56:02.480
that was a very difficult game to play and if every game that I do plays is

03:56:02.480 --> 03:56:06.520
going to be just like that that's going to be very difficult by the time we get

03:56:06.520 --> 03:56:09.720
to tomorrow afternoon if you play so well as to get to tomorrow afternoon

03:56:09.720 --> 03:56:13.000
right I'm gonna play a lot of Swiss rounds just to give a top cut I believe

03:56:13.000 --> 03:56:16.400
we've got a like a dozen rounds before they even get to the elimination

03:56:16.400 --> 03:56:21.200
bracket it's just it's going to be as much a battle of his own endurance as

03:56:21.200 --> 03:56:23.840
the endurance of his Pokemon trying to survive the battle long enough in

03:56:23.840 --> 03:56:25.280
to let the Parasite go off.

03:56:25.280 --> 03:56:28.400
Yeah, 100% in endurance battle when you're playing a team

03:56:28.400 --> 03:56:30.400
like a Paras Trap team.

03:56:30.400 --> 03:56:32.160
Hopefully, if you're a fan of Eddie,

03:56:32.160 --> 03:56:35.080
you're cheering for him to get a couple of rain mode games

03:56:35.080 --> 03:56:38.960
in to take a break in between the Paras games.

03:56:38.960 --> 03:56:41.400
But got to shout out Alex as well,

03:56:41.400 --> 03:56:45.000
really showed his understanding of this dual weather team.

03:56:45.000 --> 03:56:46.800
He was one of the first players to come out

03:56:46.800 --> 03:56:50.040
and win an online tournament using this style of team.

03:56:50.040 --> 03:56:52.080
One of the players that was known for this style.

03:56:52.080 --> 03:56:58.040
You could see exactly why because he was shown that even though things looked really bad in game one

03:56:58.040 --> 03:57:04.160
He made the correct adjustments in game two and made that game three still feel competitive throughout the end game

03:57:04.160 --> 03:57:08.760
But like you mentioned at the end it looked kind of over but it was still a throwable game

03:57:08.760 --> 03:57:13.800
Alex kept himself in it and kept himself having an opportunity to win no matter what I feel a little bad for him too

03:57:13.800 --> 03:57:19.040
I think he played the right lines right but it's kind of a bummer from Alex you see if you're playing as a mega gingers

03:57:19.040 --> 03:57:20.600
And I don't get to do anything.

03:57:20.600 --> 03:57:22.480
It's like, well, I either led the right Pokemon

03:57:22.480 --> 03:57:24.080
or I didn't, and then I kind of just

03:57:24.080 --> 03:57:25.560
have to hit buttons after that.

03:57:25.560 --> 03:57:26.400
I can't switch.

03:57:26.400 --> 03:57:29.680
I'm losing kind of the critical elements of what makes

03:57:29.680 --> 03:57:32.200
you good at VGC, which is positioning.

03:57:32.200 --> 03:57:33.760
Well, my opponent gets to position.

03:57:33.760 --> 03:57:35.200
I'm just trying not to make errors.

03:57:35.200 --> 03:57:36.360
My opponent gets to play.

03:57:36.360 --> 03:57:36.860
Yeah.

03:57:36.860 --> 03:57:38.040
And it's slow, frustrating.

03:57:38.040 --> 03:57:39.680
I just sit this down, and they want to show off

03:57:39.680 --> 03:57:40.180
all your prep.

03:57:40.180 --> 03:57:42.040
It's like, yep, I'm clicking sleep power

03:57:42.040 --> 03:57:44.000
because that is the correct thing for me to do.

03:57:44.000 --> 03:57:45.200
I thought the heat wave in particular

03:57:45.200 --> 03:57:46.960
was really nice in our game as well as

03:57:46.960 --> 03:57:53.960
gutsy. Eating the fake out not happening in game two. So I think Alex played really well. Just again it's hard to look good when you're in good shadow attack.

03:57:53.960 --> 03:57:59.960
Yeah absolutely and that's going to be something that we're going to have to see if that follows Edu throughout the rest of this tournament.

03:57:59.960 --> 03:58:11.960
He's going to have plenty of matches to go like you mentioned before he's going to be able to make it into either day two or into the top cut or all the way to the finals on championship Sunday with a hope to repeat as world champion.

03:58:11.960 --> 03:58:18.040
the first time someone would be able to repeat in the Masters division since Ray Rizzo back in 2011,

03:58:18.040 --> 03:58:22.360
who won a second and then 2012 when he won his third. Yeah, just a couple of years ago.

03:58:22.920 --> 03:58:26.360
The view. Time to change a little bit since the two really do not get maybe. I mean,

03:58:26.360 --> 03:58:29.720
this tournament is huge now, right? And the main thing is change again is that endurance,

03:58:29.720 --> 03:58:33.800
right? Where Ray won six rounds of Swiss before the top cut bracket, I believe,

03:58:33.800 --> 03:58:38.520
at least the last two years, I did probably all three of them. And, you know, nowadays,

03:58:38.520 --> 03:58:40.260
That doesn't even get you to day one, right?

03:58:40.260 --> 03:58:43.940
You need six wins and two losses just to move on to tomorrow

03:58:43.940 --> 03:58:45.600
where you would then need to go undefeated

03:58:45.600 --> 03:58:47.660
because you would have to losses.

03:58:47.660 --> 03:58:51.180
I believe that Edd is really showing his ability

03:58:51.180 --> 03:58:52.020
to do this already.

03:58:52.020 --> 03:58:53.380
Again, has run in London,

03:58:53.380 --> 03:58:56.380
to be the most impressive that we've ever seen.

03:58:56.380 --> 03:58:57.780
I really don't think it was possible

03:58:57.780 --> 03:58:59.740
to win an entire World Championships

03:58:59.740 --> 03:59:01.500
in the modern era going undefeated.

03:59:01.500 --> 03:59:04.440
It is just so long and there is just so much

03:59:04.440 --> 03:59:08.920
in each individual turn of each game of Pokemon

03:59:08.920 --> 03:59:12.160
that to go undefeated is really wild.

03:59:12.160 --> 03:59:14.400
And even to make it to the top cut,

03:59:14.400 --> 03:59:19.080
going X and two is a monumental achievement in Pokemon now.

03:59:19.080 --> 03:59:21.280
Yeah, obviously, he dropped some games along the way,

03:59:21.280 --> 03:59:22.440
but I mean, just think about it, right?

03:59:22.440 --> 03:59:24.120
He's the best players in the world, right?

03:59:24.120 --> 03:59:25.960
If you're playing in the ladder, it's like, okay,

03:59:25.960 --> 03:59:28.160
now you've got to win 20 games in a row.

03:59:28.160 --> 03:59:30.160
Like, most of us haven't done that,

03:59:30.160 --> 03:59:32.880
let alone against players of this caliber,

03:59:32.880 --> 03:59:35.340
Let alone, you know, he doesn't get breaks, right?

03:59:35.340 --> 03:59:37.520
You're gonna go, go, go, go, enjoy your five minutes

03:59:37.520 --> 03:59:39.160
between matches before you gotta do it again.

03:59:39.160 --> 03:59:41.520
And it's just so difficult to stay locked in,

03:59:41.520 --> 03:59:43.760
to not make errors, especially getting people like this one.

03:59:43.760 --> 03:59:45.360
It's just so easy for that to happen.

03:59:45.360 --> 03:59:46.920
Yeah, very error-prone teams.

03:59:46.920 --> 03:59:48.720
It can be if you are not ready

03:59:48.720 --> 03:59:50.240
and with all of your prep.

03:59:50.240 --> 03:59:51.720
But the man who was ready

03:59:51.720 --> 03:59:54.080
and with all of his prep is Eduardo Cunha,

03:59:54.080 --> 03:59:56.920
our 2022 World Champion.

03:59:56.920 --> 03:59:59.320
And he's ready to tell you all about that last match

03:59:59.320 --> 04:00:01.320
and the rest of the tournament to come.

04:00:32.880 --> 04:00:35.400
So yeah, what made you feel confident in it for the tournament?

04:00:35.680 --> 04:00:39.920
So obviously my comfort with the team helps but I also feel like the you know

04:00:39.920 --> 04:00:42.600
The team was kind of built to beat a lot of the common teams

04:00:42.600 --> 04:00:46.700
And I feel like the format hasn't changed too much as like there were a few teams that popped up

04:00:46.700 --> 04:00:48.360
But then they kind of disappeared

04:00:48.360 --> 04:00:50.640
So I feel like into them like the strongest teams

04:00:50.640 --> 04:00:56.160
It's really good as the problem is like some you know we're to say stuff like like like the sand team that was going

04:00:56.160 --> 04:01:00.480
Around that match is a bit tricky, but I saw that for worlds people weren't really liking it too much

04:01:00.480 --> 04:01:02.480
So I thought it was a good opportunity to bring it back

04:01:02.880 --> 04:01:05.380
And of course you went up against the dual weather team.

04:01:05.380 --> 04:01:06.800
That's been quite popular.

04:01:06.800 --> 04:01:08.600
Lot of sleep powders thrown left and right.

04:01:08.600 --> 04:01:09.560
How did that matchup feel?

04:01:09.560 --> 04:01:11.040
Felt really tense, especially with Alex

04:01:11.040 --> 04:01:13.000
bringing a regular swamper here and there.

04:01:13.000 --> 04:01:15.160
Yeah, actually I faced them a little bit

04:01:15.160 --> 04:01:18.040
on laddering practice, and I think the matchup

04:01:18.040 --> 04:01:20.160
comes down a lot to like the turn of one.

04:01:20.160 --> 04:01:22.920
How like, well, it ends up coming out,

04:01:22.920 --> 04:01:24.160
coming down less than I thought,

04:01:24.160 --> 04:01:25.600
because I felt like if I got it wrong,

04:01:25.600 --> 04:01:27.160
I was in a really complicated position.

04:01:27.160 --> 04:01:28.720
I kind of got it wrong game three,

04:01:28.720 --> 04:01:30.400
because I was checking not to mega.

04:01:30.400 --> 04:01:32.400
Because if a lot of people in practice

04:01:32.400 --> 04:01:35.860
would not mega evolve the Charizard scouting my double protect so then they

04:01:35.860 --> 04:01:40.620
couldn't mega evolve no problem so I was expecting to do that and my quest

04:01:40.620 --> 04:01:43.220
punishment sometimes like to sleep out a parish so I'm gonna need to protect you

04:01:43.220 --> 04:01:46.220
both I really punished that I was expecting that kind of went all in

04:01:46.220 --> 04:01:51.220
maybe I should have found a better mid ground but in the end I was able to

04:01:51.220 --> 04:01:55.460
like pivot back in perish the trap the those those Venus are in the

04:01:55.460 --> 04:01:59.300
Charizard and but it took like some some careful maneuvering and I think

04:01:59.300 --> 04:02:05.300
I think that's a power of Ferris still, is that it can create a lot of positions where you just click on a song and you switch out.

04:02:05.300 --> 04:02:07.300
And if they KO something, you bring it back in, they're trapped.

04:02:07.300 --> 04:02:10.300
If they don't, they're still forced to switch and you can capitalize on it.

04:02:10.300 --> 04:02:16.300
So, I felt like I was still in an okay position even if Viviana didn't KO, and there was a chance I could wake up as well.

04:02:16.300 --> 04:02:22.300
So I feel like the odds are kind of in my favor, and it also goes for the sleep outer work, because I have compound eyes and he doesn't.

04:02:22.300 --> 04:02:28.300
I also have Hurricane that wanted to KO them, and well, they have focus as well, but it does a lot more damage, so it's much easier to finish it off afterwards.

04:02:28.300 --> 04:02:38.300
So I feel like I have a slight advantage against the Venusaur with the Vivian, but at the same time, if they have the speed advantage with the floor fill, so I have to be careful with the weather management, I think that's what it comes down to.

04:02:38.300 --> 04:02:44.300
Absolutely. I think you were the last round to finish that last one, so let you go, but before any final words for thank yous that you want to say?

04:02:44.300 --> 04:02:45.500
you want to say?

04:02:45.500 --> 04:02:48.860
Main thank you is going to be to my son, Lucas, my wife,

04:02:48.860 --> 04:02:51.260
Katerina as well, my whole family,

04:02:51.260 --> 04:02:52.700
and my friends have been helping me.

04:02:52.700 --> 04:02:55.140
Francesco Pardini has been helping me so much.

04:02:55.140 --> 04:02:59.860
All of Team Aqua and Gaspaccio, also a special shout out

04:02:59.860 --> 04:03:06.820
to Luca Lucignoli, Ruben Gianzini, and Luca Ciarivelli

04:03:06.820 --> 04:03:08.020
they're in a rough spot right now.

04:03:08.020 --> 04:03:11.020
And I hope you figure things out and we're with you.

04:03:11.020 --> 04:03:12.460
Oh, Edie, it's great to see you back here

04:03:12.460 --> 04:03:13.180
on the world stage.

04:03:13.180 --> 04:03:20.180
Congratulations and best of luck in the rest of the tournament.

04:03:20.180 --> 04:03:21.180
Welcome back, Trainers.

04:03:21.180 --> 04:03:24.780
We're here to break down some battles, but we don't have too much time to break down

04:03:24.780 --> 04:03:29.580
some battles this time, because as Aaron said, we've got our next round getting kicked off.

04:03:29.580 --> 04:03:33.700
But before we get into the little bit of time that we've got to talk about these

04:03:33.700 --> 04:03:37.180
teams that we just witnessed here, Gaby and I, we've got a little bit of an update

04:03:37.180 --> 04:03:39.180
for you on the Twitch jobs.

04:03:39.180 --> 04:03:44.180
there's been a couple of issues, I think, for a few players trying to get their drops for this weekend.

04:03:44.180 --> 04:03:48.180
But don't worry about half an hour's time from now, 1pm PT.

04:03:48.180 --> 04:03:53.180
We're going to be seeing a little bit of an update to, I don't know what happens behind the scenes,

04:03:53.180 --> 04:03:56.180
but there's some magic that's going to happen to hopefully get that fixed.

04:03:56.180 --> 04:03:59.180
Yeah, so they'll be pushing an update in about a half hour's time.

04:03:59.180 --> 04:04:04.180
So thank you so much for your patience. Please stay tuned and we'll be getting you that update as soon as we can.

04:04:04.180 --> 04:04:06.180
So again, thank you so much for your patience.

04:04:06.180 --> 04:04:32.180
that battle because that was such an exciting matchup. And I think we saw, you know, really the creator and the master of this dual weather team, this Charizard, who is honestly the most powerful Pokemon on a rain team, really try his best against the rain team to beat, I think, coming into this tournament and put better way to see it piloted by the creator of the team himself.

04:04:32.180 --> 04:04:36.180
itself. Yeah, Alex has been

04:04:36.180 --> 04:04:37.180
on this this sort of archetype

04:04:37.180 --> 04:04:40.180
was one of the people that

04:04:40.180 --> 04:04:41.180
actually got this got this

04:04:41.180 --> 04:04:42.180
archetype set up and is like,

04:04:42.180 --> 04:04:43.180
Hey, hang on a second. How do

04:04:43.180 --> 04:04:45.180
I? How do I actually make the

04:04:45.180 --> 04:04:47.180
rain team composition work as

04:04:47.180 --> 04:04:48.180
like her? Maybe the answer is

04:04:48.180 --> 04:04:50.180
son. I don't know. Like this

04:04:50.180 --> 04:04:52.180
is definitely a very

04:04:52.180 --> 04:04:54.180
different take on playing

04:04:54.180 --> 04:04:55.180
Charizard where it kind of

04:04:55.180 --> 04:04:57.180
feels like it's come as a

04:04:57.180 --> 04:04:58.180
secondary part of the team

04:04:58.180 --> 04:05:00.180
rather than the primary. But

04:05:00.180 --> 04:05:01.180
I mean, you wouldn't know

04:05:01.180 --> 04:05:10.580
And so the way that this works, I love this composition where you've got the combination of quite a few different ways that this team can play together.

04:05:10.580 --> 04:05:16.100
So of course, you've got Pelopon, you've got Archanadon, you've got Megaswamper, and you've got Grimsnar, right?

04:05:16.100 --> 04:05:17.780
You can put all of those together.

04:05:17.780 --> 04:05:24.780
You've got the Grimsnar with its parting shot, making sure the rain's set up, making sure that electro shots going off with the Archanadon,

04:05:24.780 --> 04:05:27.580
setting up the Swift Swing for the Swamper.

04:05:27.580 --> 04:05:30.940
So if you're not against the Charizard even if you are against the Charizard

04:05:30.940 --> 04:05:35.460
Yeah, you can you can feel it you can flex that rain mode and especially as well

04:05:35.700 --> 04:05:38.860
This light screen and reflect oh, yeah from the Grim snarl

04:05:39.340 --> 04:05:43.140
Especially I think our challah doll is definitely one of the best users of it

04:05:43.140 --> 04:05:46.340
But yeah big shout outs to big boy Swamper because you know

04:05:46.340 --> 04:05:49.380
He's like he's really bulky when it comes down to it

04:05:49.380 --> 04:05:54.340
If you ain't hitting them with a grass type move with a light screen or reflect maybe sometimes even if you are hitting it

04:05:54.340 --> 04:05:55.740
with a grass type move, right?

04:05:55.740 --> 04:05:58.740
It's so, so difficult to take down.

04:05:58.740 --> 04:06:00.900
But the thing that I love about this team,

04:06:00.900 --> 04:06:02.660
and we were talking a little bit about it, right?

04:06:02.660 --> 04:06:05.620
It's how this Charizard fits in.

04:06:05.620 --> 04:06:08.980
Water type weather ball, hurricane in the rain,

04:06:08.980 --> 04:06:13.060
and being able to function both to set up the Venusaur,

04:06:13.060 --> 04:06:16.300
but also to play in with the Pelopon.

04:06:16.300 --> 04:06:17.540
Yeah, and I think that's something

04:06:17.540 --> 04:06:19.140
that a lot of players will forget,

04:06:19.140 --> 04:06:21.180
especially when just looking at the team sheet

04:06:21.180 --> 04:06:22.460
as it is right now, you know,

04:06:22.460 --> 04:06:24.700
You see the normal type icon next to weather ball.

04:06:24.700 --> 04:06:27.540
So you might forget that weather ball special effect is that

04:06:27.540 --> 04:06:32.220
whatever the weather is set up on the field, it changed types into the type of the weather.

04:06:32.540 --> 04:06:36.180
So it can be a fire type move when Charizard sets up its own sun.

04:06:36.180 --> 04:06:39.300
But when there's rain on the field, it becomes a water type move.

04:06:39.300 --> 04:06:40.980
When there is snow, it's ice type.

04:06:40.980 --> 04:06:42.780
And then when it's sand, it's a rock type move.

04:06:42.780 --> 04:06:46.380
And Charizard's very high special attack always will take advantage of that.

04:06:46.380 --> 04:06:49.980
So it gives Charizard this flexibility that it otherwise does not have.

04:06:49.980 --> 04:06:54.980
the team. It's like, you know,

04:06:54.980 --> 04:06:56.980
it's definitely like when all

04:06:56.980 --> 04:06:59.980
else fails, right? This team. It

04:06:59.980 --> 04:07:01.980
does have some matchups. Where

04:07:01.980 --> 04:07:02.980
is like, Well, you know what? And

04:07:02.980 --> 04:07:03.980
we saw it here in this match,

04:07:03.980 --> 04:07:05.980
right? The right thing to do

04:07:05.980 --> 04:07:07.980
Scott called out perfectly like

04:07:07.980 --> 04:07:09.980
sleep powder. That's that's

04:07:09.980 --> 04:07:10.980
it. You know, you lead with a

04:07:10.980 --> 04:07:11.980
Charizard. You get the Venus

04:07:11.980 --> 04:07:13.980
or setup. You put something to

04:07:13.980 --> 04:07:15.980
sleep. Create the space for

04:07:15.980 --> 04:07:17.980
Charizard to do his thing. Go

04:07:17.980 --> 04:07:23.180
and preparing for all of these different modes of this team is so so difficult.

04:07:23.180 --> 04:07:28.460
It takes an intelligent pilot like Alex to be able to use the full potential of it,

04:07:28.460 --> 04:07:32.220
but it's got so many different bits of potential that it can hit on.

04:07:32.220 --> 04:07:35.340
It's so funny you mentioned that though because then if you swap over to

04:07:35.340 --> 04:07:39.100
Eduardo's team you can almost hold up a mirror and admittedly maybe it's like a

04:07:39.100 --> 04:07:43.340
funhouse mirror because obviously it's not an exact copy of what we just said but

04:07:43.340 --> 04:07:48.940
A lot of the same principles apply because you have that Vivalon who also has that sleep powder

04:07:48.940 --> 04:07:53.180
who can put something asleep and then open up opportunities for the Archalodon to start setting

04:07:53.180 --> 04:07:58.300
up with those electroslot shots. You still have that Swampert, of course, who can take advantage

04:07:58.300 --> 04:08:02.380
of the rain. And, you know, Polytode, of course, can set that up for its buddy. But then, of course,

04:08:02.380 --> 04:08:07.980
you have the very oppressive combination of the Parish song, both on that Polytode and on

04:08:07.980 --> 04:08:12.620
that Gengar. And then Gengar can mega evolve, have the Shadow Tag ability, and then trap

04:08:12.620 --> 04:08:17.180
a lot of Pokemon on the field. So then now Alex just loses the ability to switch those Pokemon

04:08:17.180 --> 04:08:21.740
around and set up those things we just spoke about. 100% right? If you haven't seen too much of this

04:08:21.740 --> 04:08:27.420
Parashong archetype there, the way it works is everything hearing the Parash trap will think

04:08:27.420 --> 04:08:32.780
in free turns. And so that in combination with the Shadow tag on the Mega Gengar here

04:08:32.780 --> 04:08:38.460
will be able to trap Pokemon in if the Gengar is able to stay on the field. It's able to

04:08:38.460 --> 04:08:42.460
you can lock your opponents in

04:08:42.460 --> 04:08:44.460
and on the last turn everything

04:08:44.460 --> 04:08:46.460
switches out on Eduardo in this

04:08:46.460 --> 04:08:48.460
case is side of the field the

04:08:48.460 --> 04:08:50.460
person that's using the Paris

04:08:50.460 --> 04:08:52.460
song and then the other players

04:08:52.460 --> 04:08:54.460
Pokemon to two knockouts happen

04:08:54.460 --> 04:08:56.460
but then the beauty of that is

04:08:56.460 --> 04:08:58.460
that when two Pokemon get

04:08:58.460 --> 04:09:00.460
knocked out, there's only two

04:09:00.460 --> 04:09:02.460
Pokemon left. We only take

04:09:02.460 --> 04:09:04.460
four Pokemon to a battle right

04:09:04.460 --> 04:09:06.460
and so they can't switch either

04:09:06.460 --> 04:09:08.460
the game. I'm going to go

04:09:08.460 --> 04:09:10.460
into the game. I'm going to

04:09:10.460 --> 04:09:12.460
go into the game. Click that

04:09:12.460 --> 04:09:14.460
Paris song again and then wait

04:09:14.460 --> 04:09:16.460
that time out, and that's why

04:09:16.460 --> 04:09:18.460
we see moves like protect on

04:09:18.460 --> 04:09:19.460
Incineroar where we don't

04:09:19.460 --> 04:09:20.460
often see it. We've got

04:09:20.460 --> 04:09:21.460
protect here. We've got

04:09:21.460 --> 04:09:22.460
protect here. We've got

04:09:22.460 --> 04:09:23.460
protect here. We've got

04:09:23.460 --> 04:09:24.460
protect here and we've got

04:09:24.460 --> 04:09:26.460
protect here. Every single

04:09:26.460 --> 04:09:27.460
Pokemon on this team can

04:09:27.460 --> 04:09:29.460
wait it out if the parish

04:09:29.460 --> 04:09:30.460
mode is going to be the

04:09:30.460 --> 04:09:32.460
option of choice. But what

04:09:32.460 --> 04:09:34.460
I think Eduardo did so so

04:09:34.460 --> 04:09:35.460
well in that match. The

04:09:35.460 --> 04:09:39.140
like, well, this is kind of still over in Alex's favor.

04:09:39.140 --> 04:09:41.540
But in game one, he was able to take the win

04:09:41.540 --> 04:09:42.980
without even clicking the button,

04:09:42.980 --> 04:09:45.540
just using the high special attack of Gengar,

04:09:45.540 --> 04:09:48.300
the ability for Archarodon to get its boost up

04:09:48.300 --> 04:09:51.140
with the electro shot and use that momentum

04:09:51.140 --> 04:09:54.900
to just conventionally damage all the Pokemon

04:09:54.900 --> 04:09:56.860
on Alex's side of the field.

04:09:56.860 --> 04:09:58.540
And that's the scary thing about playing

04:09:58.540 --> 04:10:01.260
an experienced Parash song user is that,

04:10:01.260 --> 04:10:03.140
I think someone who's newer to the archetype

04:10:03.140 --> 04:10:07.500
will go for the, I press Parish Song once, I wait three turns, I switch my Pokemon out

04:10:07.500 --> 04:10:09.540
and then I do that again to win the game.

04:10:09.540 --> 04:10:14.060
But someone who's played this team and knows it inside and out will know when to use Parish

04:10:14.060 --> 04:10:15.980
Song versus when to save it.

04:10:15.980 --> 04:10:20.380
And having to play that mind game against somebody is really what makes it tricky.

04:10:20.380 --> 04:10:25.340
I think like, especially in a lot of the turn ones that you see with that composition,

04:10:25.340 --> 04:10:31.220
like, the way that you have to aggressively target down a Pokemon that's using Parish

04:10:31.220 --> 04:10:35.060
you know, it's like, hey, if

04:10:35.160 --> 04:10:36.020
you're going to play a very

04:10:36.120 --> 04:10:39.760
strong Pokemon that can trap

04:10:39.860 --> 04:10:41.200
Pokemon in. Like by definition

04:10:41.300 --> 04:10:41.800
opens you up to taking attacks.

04:10:41.900 --> 04:10:45.400
Right? And so it's like, well,

04:10:45.500 --> 04:10:46.400
you have to play aggressive. You

04:10:46.500 --> 04:10:48.000
have to attack into those

04:10:48.100 --> 04:10:49.200
Pokemon to make sure you've

04:10:49.300 --> 04:10:50.200
got enough damage down on the

04:10:50.300 --> 04:10:51.300
board. But in doing that, it's

04:10:51.400 --> 04:10:53.300
like, Hey, if you just want to

04:10:53.400 --> 04:10:55.300
attack me, by the way, I've

04:10:55.400 --> 04:10:56.300
got to open myself up to that

04:10:56.400 --> 04:10:58.320
as well. It makes it so, so

04:10:58.420 --> 04:10:59.320
risky to play in these

04:10:59.420 --> 04:11:01.120
matchups. Yeah, and I really

04:11:01.220 --> 04:11:06.220
Yes, you can use your own protect but you could also potentially put your opponent to sleep with sleep powder

04:11:06.220 --> 04:11:09.300
You could use on core to lock your opponent into a move

04:11:09.300 --> 04:11:14.180
So you have more time to go for that parish song and of course you have rage powder on Vivalon as well

04:11:14.180 --> 04:11:16.620
So there's a lot of different ways you can stall for time

04:11:16.620 --> 04:11:22.060
I guess there's also in center or space fake out, but that felt a little just gonna do just gonna do a big ring around

04:11:23.060 --> 04:11:25.660
In Senora's existence will help you stop for time

04:11:26.060 --> 04:11:30.500
This whole team is just constructed in such a way that enables both this

04:11:30.500 --> 04:11:38.820
You know aggressive mode of play but also to slow down for Paris song speed and someone like Eduardo has that experience to know when to you know put your

04:11:39.000 --> 04:11:41.000
Foot on the gas and when to hit the brakes

04:11:41.040 --> 04:11:43.720
Yeah, so like this is the other part of it

04:11:43.720 --> 04:11:47.880
I think a lot of players have tried to figure out

04:11:48.240 --> 04:11:55.060
Perish trap and I think Eduardo is hitting the nail on the head here where you do have this like rain mode coming out here with these

04:11:55.620 --> 04:11:57.620
three rain abusers and

04:11:57.620 --> 04:12:04.980
And I think like a lot of the early stuff where you had mega Gengar Kamoa because it has this combination of soundproof

04:12:04.980 --> 04:12:06.460
So it doesn't hear the Paris song

04:12:06.460 --> 04:12:07.980
It doesn't have that timer

04:12:07.980 --> 04:12:13.020
ticking it down but also like Gengar likes to knock out fairy type Pokemon Kamoa

04:12:13.220 --> 04:12:16.360
Fairy type Pokemon are its worst enemies and so you get this like

04:12:17.140 --> 04:12:23.740
Automatic synergy there, but it just didn't quite hit in the same way that previous Paris song used to work

04:12:23.740 --> 04:12:30.300
I think a large part of that down is large part of that is to down to goff it tell not being in the game not having a secondary

04:12:30.900 --> 04:12:35.780
Pokemon that can trap things in like hey Gengar's Gengar's Gengar's getting a bit low

04:12:35.780 --> 04:12:42.260
Let's let's lean on the goff it tell to get the trap going and so I think a lot of trainers have struggled with it

04:12:42.260 --> 04:12:43.940
I think this is where

04:12:43.940 --> 04:12:50.780
Eduardo's commitment to the team archetype and also like figuring out exactly how he needs to run it really cracks the code

04:12:50.780 --> 04:12:58.780
So I'm curious, you know, we've talked a lot about the teams were there any turns from those games that really stood out to you as key turns and he had to pick like one or two.

04:12:58.780 --> 04:13:00.780
They're like any turn one.

04:13:00.780 --> 04:13:01.780
Any turn one.

04:13:01.780 --> 04:13:02.780
Any turn one.

04:13:02.780 --> 04:13:03.780
You want to go to game one.

04:13:03.780 --> 04:13:04.780
Let's go game one turn one.

04:13:04.780 --> 04:13:05.780
Let's go game one turn one.

04:13:05.780 --> 04:13:06.780
So we're here.

04:13:06.780 --> 04:13:08.780
Let's let's get to a little bit of a nicer frame here.

04:13:08.780 --> 04:13:11.780
So we're seeing the Venusaur and the Charizard.

04:13:11.780 --> 04:13:19.780
This is how Alex was leading in this match versus the Gengar Vivillon that the Eduardo was going for.

04:13:19.780 --> 04:13:21.620
for in games one and three.

04:13:21.620 --> 04:13:24.900
And so what's happening here that's really, really important

04:13:24.900 --> 04:13:27.900
is like there's a lot of sleep powder being threatened

04:13:27.900 --> 04:13:30.300
on both sides of the field.

04:13:30.300 --> 04:13:35.300
And so, yeah, if Charizard goes for the Sun,

04:13:36.380 --> 04:13:38.420
Venusaur gets its chlorophyll boost,

04:13:38.420 --> 04:13:40.220
then it's threatening some fast sleep powders

04:13:40.220 --> 04:13:41.180
on the Gengar.

04:13:41.180 --> 04:13:43.780
That's like, how do you actually deal with that pressure

04:13:43.780 --> 04:13:45.820
if you're at Wado trying to keep the trap right?

04:13:45.820 --> 04:13:47.700
So sleep powder coming in here,

04:13:47.700 --> 04:13:57.300
And then the Charizard may be going for a little bit of spread damage just attacking down into the Vivillon and the Gengar and just bringing it down to lower HP.

04:13:58.700 --> 04:14:13.300
But if, like we saw here, Eduardo just goes on the defensive, plays the double protect, stops all of that damage coming into his side of the board, then actually, like, Alex has got to commit his mega.

04:14:13.300 --> 04:14:22.300
There's a rain setter in the back, the sun's already on the field, and then Gengar can go for either the Perisson or just start going on the offensive.

04:14:22.300 --> 04:14:28.300
It's a tough choice to make. I mean, that's always the prediction you have to make when you're playing these double mega teams.

04:14:28.300 --> 04:14:31.300
Which Pokemon do you mega, especially when you do bring both of them?

04:14:31.300 --> 04:14:42.300
Yeah, exactly. And so what we saw here, and it seems like really key, is in all the games, you have this swamper of Chaladon sitting in the back here,

04:14:42.300 --> 04:14:48.600
know that you were going to Alex knowing this like, well, we're probably going to end up in rain one way or another.

04:14:48.600 --> 04:14:52.400
My Charizard is going to get trapped and who's got the rain as well.

04:14:52.400 --> 04:14:55.800
He's going to set the weather situation. What do I want in the back?

04:14:55.800 --> 04:15:03.700
I want to like lead out with my Charizard and my Venusaur, set some pressure and then these guys get to go in on the back.

04:15:03.700 --> 04:15:08.900
And I think like perfect example of how these things really lead up.

04:15:08.900 --> 04:15:12.200
So I think that's all we've got time for, Gabby.

04:15:12.200 --> 04:15:15.500
We've been going for this for a little while,

04:15:15.500 --> 04:15:18.200
but I think it's really important to understand exactly

04:15:18.200 --> 04:15:21.000
how these parish song users work.

04:15:21.000 --> 04:15:23.300
Now we've got round three coming up,

04:15:23.300 --> 04:15:25.400
so we're gonna kick it straight over to the casters

04:15:25.400 --> 04:15:26.600
and get things rolling.

04:15:29.200 --> 04:15:30.700
Thank you so much, you two.

04:15:30.700 --> 04:15:32.600
Sierra Dawn, we are pros here.

04:15:32.600 --> 04:15:34.100
We're so honored to be here

04:15:34.100 --> 04:15:36.900
for the 2026 Pokemon World Championships,

04:15:36.900 --> 04:15:39.700
and it has been a fantastic day so far.

04:15:39.700 --> 04:15:41.700
And we're supposed to round three just around the corner.

04:15:41.700 --> 04:15:43.200
I cannot wait to dive into this.

04:15:43.200 --> 04:15:45.100
I know. It's been such a fantastic way

04:15:45.100 --> 04:15:47.000
to kick off proceedings here this weekend.

04:15:47.000 --> 04:15:48.500
And yeah, the action's been hot,

04:15:48.500 --> 04:15:51.700
and it is going to continue on round three on the way,

04:15:51.700 --> 04:15:53.800
and I cannot wait to get into Sierra.

04:15:53.800 --> 04:15:55.700
It's been phenomenal so far.

04:15:55.700 --> 04:15:58.300
As you would expect, it is the world championship, right?

04:15:58.300 --> 04:16:00.800
Yeah. I mean, looking at each one of these periods

04:16:00.800 --> 04:16:03.400
in these matches, it's like,

04:16:03.400 --> 04:16:04.800
wow, this is a crazy matchup.

04:16:04.800 --> 04:16:05.800
And then you look across the board,

04:16:05.800 --> 04:16:07.400
They're all crazy matchups.

04:16:07.400 --> 04:16:12.100
We got the best of the best trainers from around the world trying to claim their staka.

04:16:12.100 --> 04:16:17.800
So why they are the greatest here in football champions that it's been absolutely incredible.

04:16:17.800 --> 04:16:22.600
So we hope you've been enjoying so far because we certainly have been in this next one as well.

04:16:23.300 --> 04:16:29.200
This is a familiar matchup looking at our notable parents in Swiss round three.

04:16:30.200 --> 04:16:33.400
This is a throwback to reach a very familiar to you.

04:16:33.600 --> 04:16:34.900
Yes, very familiar.

04:16:34.900 --> 04:16:36.900
the final. We're going to be

04:16:36.900 --> 04:16:37.900
able to see the final. We're

04:16:37.900 --> 04:16:39.900
going to be able to see the

04:16:39.900 --> 04:16:41.900
final. So look at the notable

04:16:41.900 --> 04:16:42.900
matches, but the stream match

04:16:42.900 --> 04:16:44.900
one way will be featuring is

04:16:44.900 --> 04:16:46.900
going to be between. Exactly

04:16:46.900 --> 04:16:47.900
weird and will show a throw

04:16:47.900 --> 04:16:49.900
back to that final. I see

04:16:49.900 --> 04:16:51.900
earlier this season. What a

04:16:51.900 --> 04:16:52.900
match that was and we're

04:16:52.900 --> 04:16:53.900
going to be able to have kind

04:16:53.900 --> 04:16:54.900
of repeat here at the World

04:16:54.900 --> 04:16:56.900
Championships in Grand 3. I'm

04:16:56.900 --> 04:16:58.900
so excited for this. The fact

04:16:58.900 --> 04:17:00.900
that you get to see an

04:17:00.900 --> 04:17:02.900
international finals replay

04:17:02.900 --> 04:17:10.460
opportunity to maybe try and take down a prior UIC nemesis, but across the board so many strong

04:17:10.460 --> 04:17:15.180
matchups as well, a Europe matchup, Marco going up against Aurelian, certainly a very strong

04:17:15.180 --> 04:17:19.260
matchup and Yuma facing off against Dalway as well.

04:17:19.260 --> 04:17:23.580
Yeah, I mean it just across the board just shows the caliber of players that we've got

04:17:23.580 --> 04:17:27.420
here at the World Championships this weekend when you have round three, pairings are

04:17:27.420 --> 04:17:28.420
looking like this.

04:17:28.420 --> 04:17:31.740
I mean you go down the board at the bottom there, you've got Georgie Kader against

04:17:31.740 --> 04:17:38.200
We have both on earlier and started amazing fashion, Rintaro versus Taranen, another really

04:17:38.200 --> 04:17:39.200
great one.

04:17:39.200 --> 04:17:41.980
Some of these players, I have been able to have a look at the teams, I'm not going to

04:17:41.980 --> 04:17:47.740
give anything away now, but some of them have some really interesting choices amongst

04:17:47.740 --> 04:17:49.140
the competition out there.

04:17:49.140 --> 04:17:52.980
I know there's one particular player with one particular Pokemon, I won't spoil it

04:17:52.980 --> 04:17:58.260
either, those aren't our business, but certainly we have brought some spice to the Pokemon

04:17:58.260 --> 04:17:59.260
World Championships.

04:17:59.260 --> 04:18:05.180
to head over to the stage and get started with our feature match Paul Chua facing off against

04:18:05.180 --> 04:18:11.820
Zachary Weed again a rematch from our European international finals where Paul was able to

04:18:11.820 --> 04:18:18.700
best Zachary and take that UIC title for himself now on an even bigger stage can Zachary

04:18:18.700 --> 04:18:24.620
get his getbacks and take that win a player that has certainly had a incredible season.

04:18:24.620 --> 04:18:28.660
Yeah, exactly that. And I think one, we looked back at EYC.

04:18:28.660 --> 04:18:32.900
That was installed by the trustalization was the choice there.

04:18:32.900 --> 04:18:37.540
But now we're losing to champions this rematch here and Megas taking the center stage.

04:18:37.540 --> 04:18:39.580
Really interesting choice from both players.

04:18:39.580 --> 04:18:43.100
Hold on for how well he could play the standard team.

04:18:43.100 --> 04:18:44.060
Taking that.

04:18:44.060 --> 04:18:48.180
Shorza, Venusaur, Toxapex, Paul, Han going up against another virgin.

04:18:48.180 --> 04:18:50.900
They are seen from the MA format, where that was originally

04:18:50.900 --> 04:18:53.440
from seeding the current regional championship.

04:18:53.440 --> 04:18:56.640
Something that Zachary has really enjoyed playing.

04:18:56.640 --> 04:19:00.400
I believe Ron has NAIC as well playing that mega force loss,

04:19:00.400 --> 04:19:02.200
mega scovillancy.

04:19:02.200 --> 04:19:04.080
Yeah, looking back at NAIC,

04:19:04.080 --> 04:19:07.000
we got to make that phase two of competition

04:19:07.000 --> 04:19:08.240
with this exact same team.

04:19:08.240 --> 04:19:10.400
So certainly well practiced at this point.

04:19:10.400 --> 04:19:12.240
And a team that was designed to help beat

04:19:12.240 --> 04:19:14.360
some of the biggest teams that you have in a format

04:19:14.360 --> 04:19:17.240
when you look like Pokemon, like this, like in rock,

04:19:17.240 --> 04:19:19.360
like this crosslash, this can offer just so much

04:19:19.360 --> 04:19:22.720
offensive pressure and of course you always have to be careful when there's a

04:19:22.720 --> 04:19:26.560
scoblin around. Yeah this team extremely strong point we've got really good

04:19:26.560 --> 04:19:30.600
answers against some of the common Pokemon we see in this format, in particular the

04:19:30.600 --> 04:19:34.760
like and rock and you're a really good answer to who stars on why and that's

04:19:34.760 --> 04:19:41.680
something that's actually kind of leverage in this match. This is going to be very good against a King Gambit, with that focus

04:19:41.680 --> 04:19:45.560
there it's got a little bit of security it can take at least one attack, keep

04:19:45.560 --> 04:19:48.760
around on the field a little bit longer and more importantly it supports

04:19:48.760 --> 04:19:54.040
that Frostbast so well and allowing that Aurora Veil set up if in time you'll mega well enough

04:19:54.040 --> 04:19:59.400
in Charizard out on the field you can get that set up and then maybe end the game with something

04:19:59.400 --> 04:20:03.320
like King Gambit that is the main set of Pokemon on this team with that Sword Stance. Once that

04:20:03.320 --> 04:20:07.720
gets that out of under its belt it is going to be hitting extremely hard with those priority

04:20:07.720 --> 04:20:12.360
attacks. For Zachary here and when I look at this team in general though of course we have

04:20:12.360 --> 04:20:16.280
a team that was designed to beat some of the biggest teams in the format like the public

04:20:16.280 --> 04:20:20.280
of course, you have to be so careful with those pieces. And those

04:20:20.280 --> 04:20:23.280
Charizard players are going to be expecting it. That's how we saw the

04:20:23.280 --> 04:20:27.280
downfall of this team at NAIC and how it kind of got picked off along the way.

04:20:27.280 --> 04:20:31.280
But of course, with months of practice since that opportunity, time to see if

04:20:31.280 --> 04:20:35.280
he can now take down Paul. Paul didn't compete at NAIC.

04:20:35.280 --> 04:20:39.280
We did see him compete at Indy where he had a nice run. But of course,

04:20:39.280 --> 04:20:42.280
a little bit of a different variation of the team yet now.

04:20:42.280 --> 04:20:50.780
Now, but of course, the most common variation when you look at so many of these strong meta picks, things like this RUNSPECT to really be able to swap the opponent in their tracks.

04:20:50.780 --> 04:20:55.580
Yeah, you've got the fast defensive mode, you've got the choice of Garchomp that's going to get the jump on pretty much everything.

04:20:55.580 --> 04:20:59.780
It's not going to be comfortable in front of the Mega Frost last season, you need to give it a little bit of protection there.

04:20:59.780 --> 04:21:05.080
But you've got the tools to do that, Mega Charizard, why, of course, offering those gatefire type attacks.

04:21:05.080 --> 04:21:14.280
put away to disrupt the weather and set up that Venus Orb, it can get in a place where that Torah fills active, it can really draw some huge damage when it's supported by that light bulb.

04:21:14.280 --> 04:21:24.200
But the key piece for Paul is going to be protecting that Toxapex, that's going to give Zachary a big headache, because he's not going to read any direct answers to removing that quickly, right?

04:21:24.200 --> 04:21:35.040
So Paul can play his cards right, the Toxapex could end up overcoming everything on Zachary's side of the field, anything Zachary keeps to probably concentrate on taking the pieces around the Toxapex

04:21:35.040 --> 04:21:39.040
So it's left on its lonesome, so you can kind of overwhelm it at the end of the battle.

04:21:39.040 --> 04:21:46.040
But Paul won't allow that to happen easily, and we know Paul is so, so good with the standard hold.

04:21:46.040 --> 04:21:52.040
Paul is such an accomplished trainer with international titles, multiple regional titles under his belt,

04:21:52.040 --> 04:21:57.040
and trying to effectively do the World Championship title, getting into this match.

04:21:57.040 --> 04:22:00.040
Very aggressive start from both of our trainers, Zach, with that King Gamut,

04:22:00.040 --> 04:22:03.040
Heasler up against Stildion and Charizard for Paul.

04:22:03.040 --> 04:22:09.700
Yeah, they immediately fake out support they've got from the Sneasler onto the Trouser just to stop it in its tracks, protect the Kingamber this turn.

04:22:09.700 --> 04:22:15.240
It allows it maybe to get a soul stand-up, but Holder's had a little bit of security on his side as well.

04:22:15.240 --> 04:22:18.160
It has got yawn on the Sylvian here where it can.

04:22:18.160 --> 04:22:26.920
Detention by that off into the Kingamber, but it can't keep you too careful here because you have to worry about the Sneasler maybe not going for the fake out, going for that dunk shot.

04:22:26.920 --> 04:22:32.040
That'll pick up a one-hit KO into that Sylvian and then only get these carry early on.

04:22:32.040 --> 04:22:39.040
and that fake out immediate pressure is going to allow that Charizard to be a sitting good potential fake out how to leave it to that slot

04:22:39.040 --> 04:22:41.540
and Charizard doesn't want to take too much damage early on.

04:22:41.540 --> 04:22:46.040
It's whether you call it or not, it's going to go all out offensive or try and stop a Pokemon

04:22:46.040 --> 04:22:51.540
but with the mega Charizard we'll be stopped on this turn as fact will opt to fake out instead.

04:22:51.540 --> 04:22:55.040
Hyper voice from Sylveon, a lot of damage onto the board.

04:22:55.040 --> 04:22:57.540
Bring the Cesar down to less than half.

04:22:57.540 --> 04:23:01.040
How to plead in return though, Charizard will take a hefty amount of damage.

04:23:01.040 --> 04:23:05.040
Now Zachary put themselves in a great spot right that kowtow cleave onto the Charizard

04:23:05.040 --> 04:23:08.040
It's in stuff of a drink now so that Charizard has to be very careful

04:23:08.040 --> 04:23:10.040
Is it staying protect or does it switch out?

04:23:10.040 --> 04:23:13.040
Maybe open the door for Zachary to even capitalize on that

04:23:13.040 --> 04:23:17.040
And there's Sylveon now in a position where well the Sneezer is still active on the field

04:23:17.040 --> 04:23:21.040
And that doesn't shut, well now 100% accurate is a bit shaky

04:23:21.040 --> 04:23:25.040
It is threatening a knockout onto that Sylveon depending on how it's been trained

04:23:25.040 --> 04:23:28.040
Yeah and threatening a double knockout on this turn so much movement

04:23:28.040 --> 04:23:30.080
so much movement, which thing is that's favorite.

04:23:30.080 --> 04:23:33.160
So for Paul, you call out that back with maybe,

04:23:33.160 --> 04:23:34.840
it's just to telegraph, right?

04:23:34.840 --> 04:23:36.480
Or do you try and swap out?

04:23:36.480 --> 04:23:39.080
It will be to swap with a lot of pressure on it too,

04:23:39.080 --> 04:23:41.040
that Charizard just to switch around

04:23:41.040 --> 04:23:42.360
and it detects on Sylvia.

04:23:42.360 --> 04:23:44.440
No damage will be done to the one Pokemon.

04:23:44.440 --> 04:23:45.600
And if it wasn't Sucker Punch,

04:23:45.600 --> 04:23:47.800
Garchomp would have stayed safe,

04:23:47.800 --> 04:23:49.800
but it will be a different move instead,

04:23:49.800 --> 04:23:51.880
Team Gambit with the Caltow Queen

04:23:51.880 --> 04:23:54.600
to bring the Garchomp down to about 40% damage.

04:23:54.600 --> 04:23:56.760
That's a really great play here from Zachary.

04:23:56.760 --> 04:24:03.660
You know, it's risky going for that kautau cleave if the Charizard it stayed on the field and went for the heat wave, but King Abbot would have dropped.

04:24:03.660 --> 04:24:12.900
So, knowing that the switch was coming, getting brave, and it really paying off there, the Godchomp now, not on the safest position it was before, is it in sucker punch range?

04:24:12.900 --> 04:24:22.300
That's the question, because if not Godchomp, going to be able to go for an earthquake, I think Paul in the position where he could switch out the Sylveum, bring the Charizard in, and stuff that immunity to the earthquake,

04:24:22.300 --> 04:24:26.540
both Pokemon on the trackery side, all going to be susceptible to super effective damage

04:24:26.540 --> 04:24:29.740
going down to that fast scarf this week.

04:24:29.740 --> 04:24:35.540
It will just be the sucker bunch into the garchomp, no a switch, down with another great wall to

04:24:35.540 --> 04:24:39.100
get a Pokemon KO and take momentum into the match.

04:24:39.100 --> 04:24:43.380
Gunshot now into the Sylveon as well, that's a double KO!

04:24:43.380 --> 04:24:48.020
Wow, what a play from Zachary, you know, it shows how important that Cautile cave

04:24:48.020 --> 04:24:51.700
the bar jump switch was before and you can see the lock up now.

04:24:51.700 --> 04:24:53.380
Hold on, there's nowhere back.

04:24:53.380 --> 04:24:55.420
The lead for Zachary was enough there.

04:24:55.420 --> 04:24:57.700
Locking things up and with that 10 gambit,

04:24:57.700 --> 04:25:00.260
and sneeze that, he's so well played,

04:25:00.260 --> 04:25:01.900
so much overwhelming power.

04:25:02.780 --> 04:25:07.660
To have such a dominant first showing on this world stage

04:25:07.660 --> 04:25:09.900
over an opponent that is best of you in the past

04:25:09.900 --> 04:25:11.860
is absolutely incredible.

04:25:11.860 --> 04:25:15.940
I mean, we talk about Paul being just such a don't player

04:25:15.940 --> 04:25:17.780
and that is still true, right?

04:25:17.780 --> 04:25:25.780
But for Zack to constantly get those turns right and just take so much momentum from the get-go, no choice, but the fourth bit after three turns?

04:25:25.780 --> 04:25:36.780
Yeah, I mean, Zack really got every move right along every iteration of that first match and made it extremely difficult for Paul to get in that position where they could stop building in momentum for themselves.

04:25:36.780 --> 04:25:41.780
And I think if the goal jump had come in and he'd seen the suck-up win, he would have been a different story, right?

04:25:41.780 --> 04:25:48.020
pre-knowing. Charizard was so pressured in that one moment and then being confident as well with the calculations go for the

04:25:48.020 --> 04:25:53.140
sucker punch into the guard jump, knowing that the cow tile, the sucker punch combination, was gonna be enough to close it up.

04:25:53.220 --> 04:25:57.700
Then they were in the driving seat and I think all for Paul today going into this game too.

04:25:58.260 --> 04:26:04.260
That's a wake-up call of a game on a fire that I've ever seen one, so it's which definitely needed in this game number two

04:26:04.260 --> 04:26:08.140
and we will see it. Charizard again in the lead next to guard jump,

04:26:08.140 --> 04:26:12.140
but a big switch up from Zac as well, like Rock and Frostlast to make an appearance.

04:26:12.140 --> 04:26:15.140
Yeah, great adjustment here from Zac, where you first see it from Paul,

04:26:15.140 --> 04:26:17.140
you think that Garchomp coming out early is great,

04:26:17.140 --> 04:26:21.140
but then the like and rock appearing, the one thing that you can check made that straw as ugly.

04:26:21.140 --> 04:26:25.140
And that's exactly what's happening here, the Frostlast as well is in that position where

04:26:25.140 --> 04:26:30.140
it can maybe stagger it to make a evolution to guarantee an overwrite a personas that's what it is here,

04:26:30.140 --> 04:26:33.140
but I'm gonna see a little bit of a switch, and Garchomp is gonna be kept for later,

04:26:33.140 --> 04:26:36.140
it's in a row coming in dropping a whole bunch of things.

04:26:36.140 --> 04:26:43.540
Xenor comes in, we will see Mega Eveluze come up into play, play as Crosslass of course will Mega Vault.

04:26:43.540 --> 04:26:48.740
And with that, this could be a go button as you will get the snow on your side as well,

04:26:48.740 --> 04:26:55.060
but Charizard not looking to reduce any mistakes and taking a lot of damage on this first turn will protect Blizzard,

04:26:55.060 --> 04:27:00.540
Light and Rockets, not Light and Rockets, Xenor as a Pokemon that will turn on Spines at hit,

04:27:00.540 --> 04:27:02.340
which is minimal amount of damage.

04:27:02.340 --> 04:27:04.540
But it's time to see what the Light and Rockets done on the turn.

04:27:04.540 --> 04:27:07.140
you keep the Charizard honest or do you try to fall?

04:27:07.140 --> 04:27:09.660
It will be a rock slice, the Charizard will stay safe,

04:27:09.660 --> 04:27:11.500
but instead of on him will take some damage

04:27:11.500 --> 04:27:13.620
so he'll really mitigate his ints to that part,

04:27:13.620 --> 04:27:15.060
previous Intimidates.

04:27:15.060 --> 04:27:16.260
Yeah, now it's been a different fall here,

04:27:16.260 --> 04:27:18.100
just to kind of mitigate the threat of the lightning

04:27:18.100 --> 04:27:19.220
of the Intimidates.

04:27:19.220 --> 04:27:20.860
Now you've got that active takeout,

04:27:20.860 --> 04:27:22.180
so it can suffer in its tracks,

04:27:22.180 --> 04:27:24.220
as well as that you've delayed your mega-evolution,

04:27:24.220 --> 04:27:26.180
so now you can mega-roll the Charizard,

04:27:26.180 --> 04:27:28.500
and you've got access to going for a new wave,

04:27:28.500 --> 04:27:30.020
virus-y, and cause that switchout,

04:27:30.020 --> 04:27:32.100
so that sun, if it comes out,

04:27:32.100 --> 04:27:33.820
is being candy overrated.

04:27:33.820 --> 04:27:39.820
That's one of the things with these matches when you have these weather Pokemon you want to make sure your weather isn't a weather of choice

04:27:39.820 --> 04:27:45.180
So if night of evolution on the Charizard will get the drought and will bring the sunshine out

04:27:45.620 --> 04:27:51.700
For this Incineroar, we do have the option of Stakeout and with that pressure Lakemont will protect on this turn

04:27:51.900 --> 04:27:57.500
Keeping the Pokemon honest, Stakeout from Incineroar, and it will just be the Charizard left to attack

04:27:57.660 --> 04:28:01.900
He waved nothing into Lakeon Rock, the Basque Legion that had just swapped in though

04:28:01.900 --> 04:28:05.740
So, will it take a decent amount of damage considering not very effective?

04:28:05.740 --> 04:28:08.700
Yeah, it's a nice switching. It's probably the best one you've got there.

04:28:08.700 --> 04:28:11.940
But the main thing is you preserve that focus action alike and rock.

04:28:11.940 --> 04:28:13.700
And now you're still in that position.

04:28:13.700 --> 04:28:15.180
We are threatening the Charizard.

04:28:15.180 --> 04:28:19.060
You can also maybe just get that Vasculation out of here, or harm's way.

04:28:19.060 --> 04:28:21.900
Get the crosslash back on the field, get control of the weather,

04:28:21.900 --> 04:28:24.100
and get rid of the weather on the opposite side of the field.

04:28:24.100 --> 04:28:26.540
Or you can keep it in and just attack into the Incinor slot,

04:28:26.540 --> 04:28:30.300
maybe pull on your weather and let them hit it down the line.

04:28:30.300 --> 04:28:35.300
Also looking for Xerathus and Sinnera are squashed out and he missed for the rock slide onto the Garchomp

04:28:35.300 --> 04:28:41.300
But you gotta wish that was the Charizard as it's dead cause that's still a lot of damage that we will hold on

04:28:41.300 --> 04:28:49.300
It does blinch though, so Charizard no attack in Vascular Legion with the follow-up will bring Garchomp down to about half health

04:28:49.300 --> 04:28:52.300
So no one will mention being able to be gamed from all on that turn

04:28:52.300 --> 04:28:56.300
No and this is not looking great for Fall in this scenario

04:28:56.300 --> 04:28:58.020
Yeah, getting the Garchomp on the field is great.

04:28:58.020 --> 04:29:01.020
You can put the most off, you can look for the Earthquake now,

04:29:01.020 --> 04:29:02.940
but the Lycanroc's still got that focus action.

04:29:02.940 --> 04:29:06.700
Charizard in no way shape or form is going to be able to take another attack.

04:29:06.700 --> 04:29:09.220
You've also got the Acceleron to think about as well.

04:29:09.220 --> 04:29:11.340
Do you maybe, if you're fall trying to preserve the Charizard,

04:29:11.340 --> 04:29:15.020
switching your Incineroar here to drop another Intimidate onto the Lycanroc?

04:29:15.020 --> 04:29:18.380
I think give a little bit of help to that Garchomp after this turn

04:29:18.380 --> 04:29:21.300
once it goes into the field, but it is the Sylveon.

04:29:21.300 --> 04:29:24.340
Yeah, will get a swap, but with the Intimidate just instead of Sylving,

04:29:24.340 --> 04:29:28.420
of the soak up some damage, but Lycanok with the protect on the turn as well as Vasky

04:29:28.420 --> 04:29:32.980
Legion with an awkward jet into the Garchomp just deals a wee little bit and

04:29:32.980 --> 04:29:38.300
getting really low at things like orb and rough skin recoil. Zombie time from

04:29:38.300 --> 04:29:44.140
Garchomp will deal off that remaining HP to Paul to be able to take tail in this game too.

04:29:44.140 --> 04:29:48.580
Yeah it's a nice knockout there, the Lycanok still safe and sound though and

04:29:48.580 --> 04:29:51.780
that's the thing I think what you would want to do with the Lycanok

04:29:51.780 --> 04:29:55.660
against these Charizard teams is preserving and that's exactly what the

04:29:55.660 --> 04:29:59.300
team is actually doing now bringing in the King Gamma we saw the Succulberage

04:29:59.300 --> 04:30:03.020
damage earlier so the Garchomp is going to be threatened we know it has to

04:30:03.020 --> 04:30:06.660
attack mid-stage on the field. Succulberage has the choice yet do you go for a Succulberage

04:30:06.660 --> 04:30:10.740
if the Garchomp removes that or if you go for Kautak's lead which would pick up the knockdown

04:30:10.740 --> 04:30:16.780
Succulberage and it would also get the Charizard which is the only option if Paul wants to switch around for him for later.

04:30:16.780 --> 04:30:22.380
So we'll be just a lakin' hawk that swaps out, though, as drop last will ring at the field.

04:30:22.380 --> 04:30:26.780
And of course, coming back out will be the snow warning once again to get your weather of choice.

04:30:26.780 --> 04:30:33.980
Sleper Bungie, Garjom, low enough, will be enough for that Kego to get closer for us to try and slow out this game.

04:30:33.980 --> 04:30:37.580
But of course now, Sylveon, this is the opportunity to go on the offensive.

04:30:37.580 --> 04:30:43.680
And we'll deal with special amount to each one, but still just not quite enough with these remaining pieces.

04:30:43.680 --> 04:30:49.580
again this Charizard has just taken so much damage yeah and that's the

04:30:49.580 --> 04:30:52.880
problem here you've not got the leverage now to be able to deal with this

04:30:52.880 --> 04:30:57.240
Kingama effectively and yes the Sylvians doing good contested damage each turn

04:30:57.240 --> 04:31:01.800
but kind of only before the remaining Paul come on on Sacrissaga the field now

04:31:01.800 --> 04:31:06.500
sitting in the circumference range and the Kingama just out of range from another

04:31:06.500 --> 04:31:11.740
high point here so you could imagine you could go for that you could be able to protect C if the Charizard protects you

04:31:11.740 --> 04:31:17.740
but things not looking great for Poles actually still commanding and showing how well they know this team is set out.

04:31:17.740 --> 04:31:25.740
And King Gambit with protect if you do just try and if you were just trying to make it out that's not even going to be enough.

04:31:25.740 --> 04:31:31.740
So we'll just be a hit into the Sylveon, special defense dropped as well and a heat wave on the board.

04:31:31.740 --> 04:31:38.740
You do have to sun on your side so you can deal a lot of damage and into the frost last already at half will be enough to take another KO.

04:31:38.740 --> 04:31:45.400
We talked about, you know, the Sylvian not being able to come forward, but if you're doing paging down all the other pieces,

04:31:45.400 --> 04:31:47.000
you might have a way back into this.

04:31:47.000 --> 04:31:51.480
Yeah, and I think the thing is, yeah, I think you just want to get a little bit as much damage as possible

04:31:51.480 --> 04:31:56.160
up at the cross lives, which is into that Sylvian and get this Lycan lock in as healthy as possible.

04:31:56.160 --> 04:31:57.880
That's exactly what's actually done.

04:31:57.880 --> 04:32:02.120
It doesn't seem as a way around the rocks like now, going to be enough to take that Charizard down

04:32:02.120 --> 04:32:07.720
and do enough to damage that Sylvian as well while you've got the king damage to kind of pack up

04:32:07.720 --> 04:32:10.280
and help out with that extra damage here.

04:32:10.280 --> 04:32:13.740
It does feel very difficult to pull back into this,

04:32:13.740 --> 04:32:16.560
but remember they do have that instant auto still in the back

04:32:16.560 --> 04:32:18.780
so they can cycle in at any point.

04:32:18.780 --> 04:32:21.280
It's really difficult going in front of this King Gambit

04:32:21.280 --> 04:32:22.600
that has a defying ability,

04:32:22.600 --> 04:32:25.760
so low boost it's attack rather than lowering it

04:32:25.760 --> 04:32:27.440
like you normally see.

04:32:27.440 --> 04:32:28.480
It's difficult.

04:32:28.480 --> 04:32:30.840
The fab is a difficult one.

04:32:30.840 --> 04:32:32.800
We gotta try and see if you can throw any of the stops

04:32:32.800 --> 04:32:35.200
and catch Zachary, Slithy, and Rockside on the turn

04:32:35.200 --> 04:32:37.680
to deal a lot of damage to both of these Pokemon.

04:32:37.680 --> 04:32:41.680
but it will all get sent more into that Citrus Fairy range for a little bit more of the recovery,

04:32:41.680 --> 04:32:46.680
but if you wanted a way back into this, your Pokemon has to attack and Flint found the Sylveon.

04:32:46.680 --> 04:32:52.680
That's just devastating. It was a difficult one anyways, but no damage done on that turn.

04:32:52.680 --> 04:32:56.680
I mean, you have to bake up, but again, you're just not doing enough.

04:32:56.680 --> 04:33:01.680
Now the Flintstair was so, so important. It was accurate to get pretty much a lot of this game up to them,

04:33:01.680 --> 04:33:05.360
game up to them because I think there's the hype voice coming out there with that

04:33:05.360 --> 04:33:11.080
extra Pokemon advantage and full turn it has, it gets a little bit set close to closing this match up.

04:33:11.080 --> 04:33:14.480
But now the double protect is an obvious one to burn through that fake out.

04:33:14.480 --> 04:33:18.480
Now you're in that position where you can rock slide again, you're probably going to be able to pick

04:33:18.480 --> 04:33:23.280
Kassilya on up, get enough damage onto the Incineron and then swing the like and rock King Gambit.

04:33:23.280 --> 04:33:26.280
You should be able to close things up, but not over just yet.

04:33:26.280 --> 04:33:29.480
Not quite yet. There's always different shenanigans that can go on.

04:33:29.480 --> 04:33:33.480
We're looking for the rock slide to be a lot of Inti Incineroar and take off to Sylveon.

04:33:33.480 --> 04:33:35.960
There's always a opportunity of playing this.

04:33:35.960 --> 04:33:38.720
There's always the opportunity of a mess up along the way.

04:33:38.720 --> 04:33:40.560
And Sylveon will just attack.

04:33:40.560 --> 04:33:43.720
So hoping that Incineroar can make a play to do something here.

04:33:43.720 --> 04:33:48.340
Like in Rock and Set, opting for the SL Rock to make sure that you can pick up that Sylveon task,

04:33:48.340 --> 04:33:51.920
Sucker Bunch, Inti Incineroar will bring it down to 25%.

04:33:51.920 --> 04:33:53.560
What does this Incineroar do though?

04:33:53.560 --> 04:33:55.520
Flare Blitz, you do cop the sun.

04:33:55.520 --> 04:33:57.960
You have a king gather that was low health.

04:33:57.960 --> 04:34:01.960
So that does bring it down actually into just this

04:34:01.960 --> 04:34:05.560
like a rock against the world, so focused on this incineroar

04:34:05.560 --> 04:34:08.960
not actually being an attacking piece of the puzzle.

04:34:08.960 --> 04:34:12.260
If there is a rockslide miss here, this like a rock just picks up 4KOs.

04:34:12.260 --> 04:34:14.960
Yeah, that's all Zachary needs now in the position.

04:34:14.960 --> 04:34:17.360
Preserve this like a rock so well to the end game.

04:34:17.360 --> 04:34:18.960
Everything in rockslide wins.

04:34:18.960 --> 04:34:20.560
You just need doesn't need to hit.

04:34:20.560 --> 04:34:24.960
It does hit, taking both down, leaving that Charizard in the back.

04:34:24.960 --> 04:34:30.080
The double connect from the Rocks, but Rocks will get it done.

04:34:30.080 --> 04:34:32.360
That is a double kill on this run.

04:34:32.360 --> 04:34:34.840
And now it's just a 1-1-1.

04:34:34.840 --> 04:34:37.000
And when you look again at the moveset on this,

04:34:37.000 --> 04:34:41.560
but Rocks and the Asura, it will be enough Zachary Reid

04:34:41.560 --> 04:34:47.480
to take the victory 2-0 over Paul into a runback of EYC.

04:34:47.480 --> 04:34:50.120
But Zachary Victor in the end will put him undefeated

04:34:50.120 --> 04:34:52.120
so far here in Day 1 of Worlds.

04:34:52.120 --> 04:34:54.120
the game, but it's not

04:34:54.220 --> 04:34:56.120
really a good idea. What a

04:34:56.220 --> 04:34:58.120
commanding performance by

04:34:58.220 --> 04:35:00.120
Zachary so well played from

04:35:00.220 --> 04:35:02.120
start to finish really

04:35:02.220 --> 04:35:04.120
dominating the game and not

04:35:04.220 --> 04:35:06.120
giving Paul an inch to get

04:35:06.220 --> 04:35:08.120
back into it. It did look like

04:35:08.220 --> 04:35:10.120
there may be ways in that game

04:35:10.220 --> 04:35:12.120
too is the game kind of dragged

04:35:12.220 --> 04:35:14.120
down and was really one of

04:35:14.220 --> 04:35:16.120
those great players being

04:35:16.220 --> 04:35:18.120
able to do that. But you're

04:35:18.220 --> 04:35:20.120
not preserving that like and

04:35:20.220 --> 04:35:21.120
rock. We outlined at the

04:35:21.120 --> 04:35:27.200
like in Rock as well to not just have the Pokemon but be able to have it with that just the focus

04:35:27.200 --> 04:35:32.480
sash intact was just incredible. That offers just so much more pressure than a Pokemon at

04:35:32.480 --> 04:35:37.600
full health because then you essentially have those two lives right and along the way the flinches

04:35:37.600 --> 04:35:42.640
you know in that game one the flint in the Sylveon but it still was just a fall that was in a

04:35:42.640 --> 04:35:47.920
tricky spot and still would have had to then okay see a rock slide miss and maybe come on through

04:35:47.920 --> 04:35:58.920
So I think Paul played the best considering the board safe at that time, but he gave congratulations to Zachary for how well he was able to play this because you get into that end game, London Rock at full health.

04:35:58.920 --> 04:36:02.920
That's just a commanding way for Zachary for starting off the day.

04:36:02.920 --> 04:36:29.920
Yeah, you know, I'm looking at heart and mouth moment there when the rock slide onto the inside on Sylvia and I know that's exactly how I felt so I can't imagine how Zachary was feeling in that moment but yeah, able to lock it up and after such a commanding game as well I think, yeah, really fitting way to end this set but it shows how well Zachary does as team inside and out, knew their lines into this team even though it's not been one of the teams that's been around as long as maybe the expression that they're running.

04:36:29.920 --> 04:36:36.520
I mean, there's a reason that it was popping off so much and why it was such a big ring into NAIC and

04:36:37.200 --> 04:36:43.320
There is the opportunities for things to go wrong, right? We get one of those rockside misses along the way that could have been really crucial

04:36:43.320 --> 04:36:45.960
Yeah, well, then you're like an rocks cooked, right?

04:36:46.120 --> 04:36:51.400
But there's so much strength to this team and so much pressure from just those constant rock slides or even those that sell rocks

04:36:51.400 --> 04:36:56.040
Not even then to mention the King Gambit now how much work not put in with those soccer punches

04:36:56.040 --> 04:36:59.000
Paul was forced into so many of those switches

04:36:59.000 --> 04:37:01.680
So Zachary, he is a phenomenal player.

04:37:01.680 --> 04:37:04.000
He has been one throughout this season.

04:37:04.000 --> 04:37:07.480
Second place at Las Vegas, second place at DUIC.

04:37:07.480 --> 04:37:09.880
It's a player that has been looking for that title in,

04:37:09.880 --> 04:37:10.880
I mean, we're day one.

04:37:10.880 --> 04:37:14.040
We're not counting our early, early win here.

04:37:14.040 --> 04:37:15.640
But I feel like he has been a trainer

04:37:15.640 --> 04:37:17.400
that has been on that come event,

04:37:17.400 --> 04:37:19.960
has been really ramping up this season,

04:37:19.960 --> 04:37:21.600
has been such an indication of that

04:37:21.600 --> 04:37:23.840
and victory like that is just proof.

04:37:23.840 --> 04:37:25.480
Yeah, I mean, Zachary, definitely one of us

04:37:25.480 --> 04:37:27.240
is capable of getting to the final

04:37:27.240 --> 04:37:31.680
and getting all of the lines to take the championship this entire weekend.

04:37:31.680 --> 04:37:35.120
So we'll have to keep an eye on them as they progress through this tournament.

04:37:35.120 --> 04:37:39.720
And I think the way that they really utilized the tools that they had at their disposal

04:37:39.720 --> 04:37:42.880
to get that initial shift damage on everything.

04:37:42.880 --> 04:37:43.280
Yeah.

04:37:43.280 --> 04:37:46.760
And they put the King Gambit in that spot where it was able to be so valuable

04:37:46.760 --> 04:37:49.960
and just pressure knockouts there, there and across the board,

04:37:49.960 --> 04:37:52.720
making it impossible for the ball to really utilize,

04:37:52.720 --> 04:37:53.560
especially the guard jump.

04:37:53.560 --> 04:37:55.800
When you look at it, you think great, you can get it in.

04:37:55.800 --> 04:38:01.800
if you can remove that frost last which Charzo can kind of do well. But yeah, Zachary just

04:38:01.800 --> 04:38:07.400
doing it, doing it and doing it well. It was an incredible win and congratulations to him.

04:38:07.400 --> 04:38:11.080
But of course we need to go here from him. You're standing by with our interview.

04:38:13.080 --> 04:38:18.120
Thank you so much, Sierra. I'm here with your round three winners. Zachary, we eat our finalist

04:38:18.120 --> 04:38:23.880
at EUIC and just beat the person who beat him at EUIC. So congratulations Zachary. How's it

04:38:23.880 --> 04:38:30.520
feel? It feels really good. Going into this tournament I didn't have a whole lot of prep done

04:38:30.520 --> 04:38:35.720
so I kind of just picked something that I felt comfortable with and being able to

04:38:36.600 --> 04:38:40.760
to wing it into beating one of the best players in the world feels very good.

04:38:40.760 --> 04:38:44.920
I was going to say you know I've seen you run this mega frostlast mega scovillian team a lot

04:38:44.920 --> 04:38:49.560
coming into this tournament. What made you sort of gravitate towards these two Pokemon at first?

04:38:49.560 --> 04:39:05.560
So I've always really liked Frostlass because the teams that it's built around have both ways of dealing damage and ways of controlling defensively with Aurora Veil or Burnship.

04:39:05.560 --> 04:39:13.560
And I really tend to gravitate towards teams that don't have a ton of Pokemon that are just completely dedicated to one or the other.

04:39:13.560 --> 04:39:20.440
the other and I really just like having a bunch of versatile pieces that can work in a lot of

04:39:20.440 --> 04:39:25.400
different situations and this team is probably the best in the format at doing that because pretty

04:39:25.400 --> 04:39:30.760
much every Pokemon can be a damage threat in its own right. Yeah and I think we saw you use those

04:39:30.760 --> 04:39:35.960
pieces really to your advantage in that matchup as it felt like in a game two in particular you

04:39:35.960 --> 04:39:40.280
just sent out the two Pokemon that had the best counters to your opponent's lead. I was going

04:39:40.280 --> 04:39:43.360
going through your mind in that team preview?

04:39:43.360 --> 04:39:48.320
So I figured that in the first game that King Gambit was

04:39:48.320 --> 04:39:52.720
a really good piece because it deters the slow incineroar

04:39:52.720 --> 04:39:56.320
toxpex mode and forced them to kind of do a more offensive

04:39:56.320 --> 04:39:57.480
angle.

04:39:57.480 --> 04:40:02.280
And in the second game, I knew once I led King Gambit's

04:40:02.280 --> 04:40:04.480
Kneesler that an easy adjustment for him was

04:40:04.480 --> 04:40:06.800
Garchomp because it hits both super effectively

04:40:06.800 --> 04:40:10.000
and can reasonably take hits and puts me in a

04:40:10.000 --> 04:40:12.840
position where I don't have a good fake out target.

04:40:12.840 --> 04:40:16.960
So I realized that I could pin the Charizard with Lichenrock

04:40:16.960 --> 04:40:19.520
and then be able to safely mega-froslas

04:40:19.520 --> 04:40:21.680
in front of Garchomp Charizard.

04:40:21.680 --> 04:40:25.840
So I knew that even if he went for his mega evolution turn

04:40:25.840 --> 04:40:29.040
one, that he was ultimately basically risking the game

04:40:29.040 --> 04:40:32.840
by letting me hit an Excel rock into his Charizard.

04:40:32.840 --> 04:40:35.280
And Lichenrock seems pretty good at getting those Excel

04:40:35.280 --> 04:40:36.880
rocks up and then really snowballing.

04:40:36.880 --> 04:40:38.680
Has that been your experience?

04:40:38.680 --> 04:40:43.080
Yeah, it's the, in my opinion, the best counter to Charizard in the format.

04:40:44.200 --> 04:40:52.360
Just because no matter what sort of speed control or pivoting they have, they...

04:40:53.200 --> 04:40:57.480
Well, you can always line up the Excel rock, always have a ton of rock slide pressure,

04:40:57.480 --> 04:41:04.240
and just always have a way to pin it, which is very useful for two mega evolutions

04:41:04.240 --> 04:41:07.400
that aren't super great into Charizard.

04:41:07.400 --> 04:41:10.280
Well, Zachary, thank you so much for your time.

04:41:10.280 --> 04:41:14.320
Before I let you go, I do want to ask, you know, I've seen you sort of really come into

04:41:14.320 --> 04:41:15.320
your own this season.

04:41:15.320 --> 04:41:17.920
You know, we saw you, I have some really great finishes.

04:41:17.920 --> 04:41:22.080
Do you have any advice for anybody at home who's looking to find their footing in competitive

04:41:22.080 --> 04:41:26.200
Pokemon as we enter the 2027 season?

04:41:26.200 --> 04:41:27.200
Just don't be afraid to play.

04:41:27.200 --> 04:41:29.640
I mean, every tournament is an experience.

04:41:29.640 --> 04:41:34.120
It gives you valuable experience regardless of how you do.

04:41:34.120 --> 04:41:44.280
just play the game and not just don't get too frustrated in it. I mean I've been able to keep

04:41:44.280 --> 04:41:49.400
playing the game for a while because I haven't put too much pressure on myself to play it. Not every

04:41:49.400 --> 04:41:56.040
tournament is going to be some crazy big run, but I've realized that if I just relax and keep

04:41:56.040 --> 04:42:01.240
playing one round at a time that good things will happen to those who wait. Yeah, and I think

04:42:01.240 --> 04:42:03.120
We've seen you have some incredible wins.

04:42:03.120 --> 04:42:05.360
So best of luck in this tournament.

04:42:05.360 --> 04:42:07.400
Best of luck throughout the rest of your day.

04:42:07.400 --> 04:42:09.000
And of course, do you have any shout out to any gift?

04:42:09.000 --> 04:42:10.960
Anybody who might be watching at home?

04:42:10.960 --> 04:42:12.840
Shout out to my mom for taking me

04:42:12.840 --> 04:42:17.600
and all my family at home, all my friends watching.

04:42:17.600 --> 04:42:22.600
And shout out to Evan, Keon, and Gianna

04:42:23.840 --> 04:42:28.000
for getting shiny Pokemon for my team this weekend.

04:42:28.000 --> 04:42:29.400
All right, thank you so much for your time.

04:42:29.400 --> 04:42:30.640
I really appreciate it.

04:42:30.640 --> 04:42:32.200
Thank you all for watching at home

04:42:32.200 --> 04:42:34.480
and for those of you who are hanging out here in the hall

04:42:34.480 --> 04:42:35.920
having a good time, I hope.

04:42:35.920 --> 04:42:37.400
We'll be back after a short break,

04:42:37.400 --> 04:42:38.760
so please stay tuned.

04:46:38.760 --> 04:46:40.760
Oh

04:47:38.760 --> 04:47:41.400
I'm going to beat you up!

04:47:41.400 --> 04:47:45.400
Pokemon Japan Championship 2020!

04:47:45.400 --> 04:47:50.200
Yes! I'm going to win!

04:48:01.480 --> 04:48:02.360
What's my favorite?

04:48:02.360 --> 04:48:04.680
My favorite is the one that's got jet black hair.

04:48:04.680 --> 04:48:05.880
He's extremely fast.

04:48:05.880 --> 04:48:06.840
Limitless.

04:48:06.840 --> 04:48:07.720
So cute.

04:48:07.720 --> 04:48:10.560
She has a 12 octave vocal range.

04:48:10.560 --> 04:48:13.080
Can be calm, powerful, still able to move.

04:48:13.080 --> 04:48:15.640
I'm Gido, I'm going to have power to move.

04:48:15.640 --> 04:48:16.920
He would improvise on the spot.

04:48:16.920 --> 04:48:19.520
Just always finds a way to make it funny.

04:48:19.520 --> 04:48:21.320
We both have very fast moves.

04:48:21.320 --> 04:48:23.320
And can change the world using its mind.

04:48:23.320 --> 04:48:25.040
Jigglypuff is my favorite.

04:48:25.040 --> 04:48:26.000
Jigglypuff!

04:48:26.000 --> 04:48:32.880
Jigglypuff, jigglypuff.

04:48:32.880 --> 04:48:35.040
Every single time you met a new Pokemon,

04:48:35.040 --> 04:48:36.440
felt like you met a new part of yourself.

04:48:36.440 --> 04:48:37.440
You like to sleep?

04:48:37.440 --> 04:48:38.440
Yes.

04:48:38.440 --> 04:48:39.440
Just like me.

04:48:39.440 --> 04:48:41.440
I'm like a robot, simple to come to see you in this world.

04:48:41.440 --> 04:48:43.440
She's in a form of super-assured opponents.

04:48:43.440 --> 04:48:44.440
Come, she is for girls.

04:48:44.440 --> 04:48:45.440
We love language.

04:48:45.440 --> 04:48:49.440
She is a term voice to protect herself.

04:48:49.440 --> 04:48:50.440
There's only, you know?

04:48:50.440 --> 04:48:51.440
Absolutely.

04:48:51.440 --> 04:48:52.440
That's why I love it.

04:48:52.440 --> 04:48:53.440
Like ever it is.

04:48:53.440 --> 04:48:54.440
In favor of this girl.

04:48:54.440 --> 04:48:55.440
Ah, come on.

04:48:55.440 --> 04:48:56.440
Dingo, what's that?

04:48:56.440 --> 04:48:57.440
I got it.

04:48:57.440 --> 04:48:58.440
So what's your favorite?

04:48:58.440 --> 04:49:00.440
I

04:49:28.440 --> 04:49:41.120
Welcome back, Pokemon trainers, you're looking at the lovely city of San Francisco and Ray

04:49:41.120 --> 04:49:44.520
Quasal Road outside of the convention center here.

04:49:44.520 --> 04:49:48.400
We're at the Moscone Center and of course, if you can't join us in person, you can

04:49:48.400 --> 04:49:54.000
always check us out over in Pocopia with that lovely code you saw on the screen just

04:49:54.000 --> 04:49:55.000
a little bit ago.

04:49:55.000 --> 04:49:56.280
My name is Gabby Snyder.

04:49:56.280 --> 04:50:02.720
I'm joined here by Ben Kariaku and while we're unfortunately stuck here in the real world you can bet a

04:50:03.560 --> 04:50:10.000
Lovely poke dollar that I will be logging on to poke opia later on today to check out the cloud island

04:50:10.000 --> 04:50:15.240
And hang out with some of my best poke buddies, and I'm definitely gonna go and see if I can spend a little bit of time

04:50:15.240 --> 04:50:17.240
In Rayquaza road

04:50:17.440 --> 04:50:22.320
They've got a lot down in the basement here with all the players all these cool kids

04:50:22.320 --> 04:50:31.320
I'm sorry. I misspoke. I'm sorry. All of the cool kids. All of the cool kids. We are cool kids, too, by the way. I just want to throw that out there.

04:50:31.320 --> 04:50:45.320
Before we start making any comments here, we're also calling. You know what else is cool? We're here at the Pokemon 2026 World Championships, and we have had some absolute bangers of matchups that we've seen already.

04:50:45.320 --> 04:50:51.320
We've had clean two O's all the way through both of our round ones round two and round three.

04:50:51.320 --> 04:50:57.320
We're gonna have a little bit of a refresher on our players to watch and how they're getting on in our event so far.

04:50:57.320 --> 04:51:00.320
For sure, so let's go ahead and take a look at Paul Chu.

04:51:00.320 --> 04:51:04.320
We just had him on stream for round three of Swiss two and one currently just in Tang three.

04:51:04.320 --> 04:51:08.320
Mel and Alex Underhill unfortunately one and two.

04:51:08.320 --> 04:51:14.320
Yeah, Alex playing against Edu in the Paris trap round earlier on stream and that was such a great game.

04:51:14.320 --> 04:51:16.260
two and one very, very close

04:51:16.260 --> 04:51:18.000
score line there, but, uh,

04:51:18.000 --> 04:51:19.520
you're doing very, very well.

04:51:19.520 --> 04:51:20.700
Paul running into a little bit

04:51:20.700 --> 04:51:21.700
of a matchup there,

04:51:21.700 --> 04:51:22.700
getting his first loss of the

04:51:22.700 --> 04:51:23.700
tournament going 2-0

04:51:23.700 --> 04:51:25.200
into that last round,

04:51:25.200 --> 04:51:26.560
and then Zachary Weed being

04:51:26.560 --> 04:51:28.100
able to, uh, you know,

04:51:28.100 --> 04:51:29.300
get, uh, get a little bit

04:51:29.300 --> 04:51:30.400
of the upper hand

04:51:30.400 --> 04:51:31.200
with that Frostbuff

04:51:31.200 --> 04:51:32.100
Megascaping on team.

04:51:32.100 --> 04:51:33.540
Yeah, just really well

04:51:33.540 --> 04:51:35.140
repaired for one of the,

04:51:35.140 --> 04:51:36.780
uh, more common archetypes

04:51:36.780 --> 04:51:38.020
I think we've seen so far,

04:51:38.020 --> 04:51:39.440
at least data-wise

04:51:39.440 --> 04:51:40.580
coming into this tournament

04:51:40.580 --> 04:51:41.820
and running a team

04:51:41.820 --> 04:51:42.760
that I think he's very

04:51:42.760 --> 04:51:43.420
comfortable with.

04:51:43.420 --> 04:51:48.420
You know, he mentioned in his interview, you know, not very well prepared for this tournament decided to make a comfort pick.

04:51:48.420 --> 04:51:57.620
But having seen him use that team in one of the largest New England grassroots tournaments that happened recently, maybe about a month ago or so now,

04:51:58.120 --> 04:52:04.620
he plays that team very well and very strongly into that archetype as you may could have told by that previous round.

04:52:04.620 --> 04:52:09.420
I think like Zachary's in a position where his company is like literally just playing world on the couch at home.

04:52:09.420 --> 04:52:22.420
You know, he's really really in a strong spot. Justin, of course, going free. Oh, as well. So far, we haven't got to feature him just yet, but maybe a little bit later on, we can see how he's getting on what he's locked in.

04:52:22.420 --> 04:52:31.420
They're not just any, of course, we've got players from all over. We've got our EU players as well. So we've got Marco Silva, Michael Kelsch and Francesco Piero Perro.

04:52:31.420 --> 04:52:34.420
Now, Francesco, I saw, actually did lose his round one.

04:52:34.420 --> 04:52:40.260
one. Oh interesting. But he's managed to bounce it back and yet no surprises there from a player of

04:52:40.260 --> 04:52:45.540
his caliber. Exactly. I mean we saw him do so well at the North America International Championships

04:52:45.540 --> 04:52:51.300
just a couple of months ago playing that incredibly tough mirror matchup in the finals against Eric

04:52:51.300 --> 04:52:57.460
Rios and really just showcasing how strong of a mental fortitude he has as a player and that's

04:52:57.460 --> 04:53:02.980
exactly what you need to come back from a round one loss at the World Championships as these

04:53:02.980 --> 04:53:05.900
These losses will carry over into competition tomorrow

04:53:05.900 --> 04:53:08.720
and you can't afford to take such an early loss

04:53:08.720 --> 04:53:10.520
as that will hurt your resistance as going

04:53:10.520 --> 04:53:13.240
into a potential asymmetrical top cut.

04:53:13.240 --> 04:53:15.280
Definitely and you know, Charlie got to,

04:53:15.280 --> 04:53:17.680
in the preview show we had for the World Championships,

04:53:17.680 --> 04:53:19.000
have a little chat with Francesco

04:53:19.000 --> 04:53:21.320
and say like, how much he's prepared for this tournament.

04:53:21.320 --> 04:53:22.160
Yeah, yeah.

04:53:22.160 --> 04:53:25.320
How much he's, just put the tournament first

04:53:25.320 --> 04:53:28.080
coming into the last couple of months

04:53:28.080 --> 04:53:30.680
getting ready for it since his winner NAIC.

04:53:30.680 --> 04:53:34.440
Michael Kelsh is coming off the back of a grassroots tournament win.

04:53:34.440 --> 04:53:37.760
One of the biggest that we had using a mega Gengar team

04:53:37.760 --> 04:53:41.800
that really nobody had on their radar until like, hey, by the way,

04:53:41.800 --> 04:53:43.480
I'm winning a tournament with it. Yeah.

04:53:43.480 --> 04:53:48.520
And certainly a player like Michelle was with such a great grasp of the game

04:53:48.520 --> 04:53:53.160
and how to position and knowing how to calculate these matches.

04:53:53.680 --> 04:53:57.200
Mega Gengar definitely one of the strongest counterparts for a player like that.

04:53:57.200 --> 04:53:59.240
And I really hope we get to see him in that team

04:53:59.240 --> 04:54:04.000
up later on on the stream in particular because that team has a mega Gengar

04:54:04.000 --> 04:54:09.400
without Paris song and without the Paris trap ability it's just a trap team and

04:54:09.400 --> 04:54:12.980
if you think back to the last time we had the world championships here in

04:54:12.980 --> 04:54:17.880
San Francisco when Wolf click one that featured a mega Gengar team without

04:54:17.880 --> 04:54:22.920
Paris song and I just think that the storyline there is very interesting and

04:54:22.920 --> 04:54:26.520
admittedly we had many years in between where mega Gengar wasn't

04:54:26.520 --> 04:54:31.360
really an option available to people, but let's just ignore that and just say that, you know,

04:54:31.360 --> 04:54:33.760
it's an interesting coincidence so far, let's say.

04:54:33.760 --> 04:54:34.760
I think so.

04:54:34.760 --> 04:54:35.760
I think so.

04:54:35.760 --> 04:54:38.800
Coming back 10 years since San Francisco when it last won the World Championships.

04:54:38.800 --> 04:54:44.840
Marco, of course, going 3-0 as well, and I feel like looking at Marco's journey, he's

04:54:44.840 --> 04:54:50.200
been one of the championship point leaders, like, across the last few years.

04:54:50.200 --> 04:54:54.520
But also, it's, well, it's the only one that he hasn't managed to take down

04:54:54.520 --> 04:54:55.520
yet.

04:54:55.520 --> 04:55:02.080
a lot of eyes on a player like Marco is like it's not a case of like if he could maybe win the

04:55:02.080 --> 04:55:06.960
world championships it's like well which year is it going to actually happen and a great start

04:55:06.960 --> 04:55:11.120
there for Marco hopefully he can manage to keep it going all the way through the tournament

04:55:11.120 --> 04:55:14.800
because it only gets harder from him. Exactly and that's one of the interesting things about

04:55:14.800 --> 04:55:19.200
Pokemon as a game is that you can be the best player in the world but there is still a lot

04:55:19.200 --> 04:55:23.760
of things that have to go right for you to win a tournament like the world championships and

04:55:23.760 --> 04:55:40.760
I do think that you're absolutely correct when it's a when is he going to win the world championships like when are those things going to line up perfectly for him so far he's off to a very strong start I know we're going to see him eventually on this stage if he continues to have that momentum going for him we'll just have to see when that will be.

04:55:40.760 --> 04:55:45.760
and let's see our players from

04:55:45.760 --> 04:55:47.760
that time as well that we have

04:55:47.760 --> 04:55:49.760
representing. We've seen Juan

04:55:49.760 --> 04:55:51.760
Salerno on the stream already

04:55:51.760 --> 04:55:53.760
going one and two. Unfortunately

04:55:53.760 --> 04:55:55.760
wasn't able to get his win on

04:55:55.760 --> 04:55:57.760
stream against Sage and Park

04:55:57.760 --> 04:55:59.760
around one part two, but he

04:55:59.760 --> 04:56:01.760
played so so well into a match

04:56:01.760 --> 04:56:03.760
up that really did feel like

04:56:03.760 --> 04:56:05.760
it was an uphill battle.

04:56:05.760 --> 04:56:07.760
Alexander and Max or Alice

04:56:07.760 --> 04:56:09.760
going to one as well, having

04:56:09.760 --> 04:56:15.000
all getting their tournament going to a good point. And I feel like especially coming into

04:56:15.000 --> 04:56:18.520
the world championships, like if you're not hitting it right off the bat, and if you're

04:56:18.520 --> 04:56:24.000
not getting the momentum going early, I like these, these two trainers have managed to

04:56:24.000 --> 04:56:28.680
get themselves in a position to do. It's really tough to come back. Juan Solano could

04:56:28.680 --> 04:56:30.000
still win the world championships.

04:56:30.000 --> 04:56:34.440
He very much could. And you know, I do want to mention real quick that even though

04:56:34.440 --> 04:56:38.360
some of these trainers are a little bit unfamiliar to us right now, because we don't

04:56:38.360 --> 04:56:43.160
the opportunity to see them outside of international championships and the world championships. We are

04:56:43.160 --> 04:56:48.840
going to be broadcasting regional level events throughout Latin America, those special championships

04:56:48.840 --> 04:56:53.880
and regional championship tournaments starting in the 2027 season. So I really look forward to

04:56:53.880 --> 04:56:59.720
seeing trainers like Alexander, Juan and Max compete at the regional level coming up next year.

04:56:59.720 --> 04:57:03.240
For now though, hopefully we'll get the opportunity to feature some of them today

04:57:03.240 --> 04:57:07.080
and tomorrow and who knows, maybe even on Sunday. Let's keep our fingers crossed because

04:57:07.080 --> 04:57:10.580
you know this the tournament is only just begun and there's a lot of more

04:57:10.580 --> 04:57:15.240
Pokemon left to play let's have a look at Oceania now and see our players how

04:57:15.240 --> 04:57:21.120
they're getting on now Nicholas Khan is a player that really from from Australia

04:57:21.120 --> 04:57:25.880
that we do keep an eye on because he's been so so consistent as well as

04:57:25.880 --> 04:57:34.280
Jody Kider who's like the online like King really like how many like and

04:57:34.280 --> 04:57:38.780
online tournaments are global global challenges as he actually managed to win

04:57:38.780 --> 04:57:45.460
like most of them getting up there on the ranked battle ladders and like

04:57:45.460 --> 04:57:49.300
winning it several times like it puts you in a good spot even if it's close

04:57:49.300 --> 04:57:54.140
team she's even if it's best of one it's the reps over and over and over

04:57:54.140 --> 04:57:59.540
again that Joji is not only like really well versed in but also it's

04:57:59.540 --> 04:58:03.420
usually using the strongest Pokemon that are out there exactly and Henry

04:58:03.420 --> 04:58:08.220
rich as well off to a very strong start at two and one but I don't want to run out of time then

04:58:08.220 --> 04:58:13.660
let's go ahead and look at our players to watch from Japan as they have come all the way over to

04:58:13.660 --> 04:58:18.620
compete after finishing very strongly at the Japan national championships earlier on in the

04:58:18.620 --> 04:58:24.700
summer. Unfortunately, Kosuke day did not have the best day it happens to us all he is out of

04:58:24.700 --> 04:58:29.820
the tournament at 0 and 3. However, Yuma Kinagawa and Hiroshi Onishi are still competing at

04:58:29.820 --> 04:58:35.180
two and one and three and all respectively. I don't think we can say enough how difficult the world

04:58:35.180 --> 04:58:40.780
champion is. Yes, yes. Yeah, Ko Tsukune was one of the favorites I think for a lot of us coming in

04:58:41.420 --> 04:58:45.900
he's going to be one of the favorites for us coming out as well because even if this wasn't

04:58:45.900 --> 04:58:49.420
the world championship it's a choice for him. Yeah, he's going to go back to the drawing

04:58:49.420 --> 04:58:54.620
board and keep showing us why he's one of the best trainers in the world, let alone in Japan.

04:58:54.620 --> 04:59:00.140
Yuma are one of our previous Japan national champions as well doing a great start. Hiroshi

04:59:00.140 --> 04:59:06.380
our current Japan national champion on an absolute tear as well. Again getting that momentum started

04:59:06.380 --> 04:59:12.220
and yeah looking forward to seeing what these two trainers have in store for us later. Me too me

04:59:12.220 --> 04:59:17.180
too. It's it's always so exciting to see just what teams people are bringing you know who's

04:59:17.180 --> 04:59:23.500
doing what what Pokemon what strategies how are they thinking you know and it's also just very

04:59:23.500 --> 04:59:27.660
nice to have that confirmation that everybody can have a bad day you know I

04:59:27.660 --> 04:59:32.900
know you and I competed back in the day and I had my bad days I'm sure you had

04:59:32.900 --> 04:59:37.020
your bad days it could happen to anybody and what what's important is like

04:59:37.020 --> 04:59:40.260
what Zachary Weed was just saying to me in that interview keep playing keep

04:59:40.260 --> 04:59:43.380
trying you know you're gonna have your bad days you're gonna have your good

04:59:43.380 --> 04:59:45.820
days but you're never gonna get to your good days if you don't get through

04:59:45.820 --> 04:59:50.340
your bad days exactly that I mean yeah I've had a I've had an LAIC flying

04:59:50.340 --> 04:59:52.340
you know, you know, it's

04:59:52.340 --> 04:59:54.340
it's like, you know, it's

04:59:54.340 --> 04:59:55.340
like, you know, you're

04:59:55.340 --> 04:59:56.340
playing over for a long

04:59:56.340 --> 04:59:58.340
weekend. Oh, three drop and

04:59:58.340 --> 04:59:59.340
coming back home. It's not

04:59:59.340 --> 05:00:00.340
it's not feeling great. You

05:00:00.340 --> 05:00:01.340
know, when you're when you're

05:00:01.340 --> 05:00:02.340
sitting at the plane

05:00:02.340 --> 05:00:03.340
thinking about what you've

05:00:03.340 --> 05:00:05.340
done, but you know, I think

05:00:05.340 --> 05:00:06.340
all of the players here. In

05:00:06.340 --> 05:00:08.340
fact, all of them. They've

05:00:08.340 --> 05:00:09.340
shown over the season.

05:00:09.340 --> 05:00:10.340
Their resilience is

05:00:10.340 --> 05:00:11.340
competitive. They've

05:00:11.340 --> 05:00:12.340
shown that they've got what

05:00:12.340 --> 05:00:13.340
it takes to be here.

05:00:13.340 --> 05:00:15.340
Everyone is deserving. Yeah

05:00:15.340 --> 05:00:16.340
what happens when you

05:00:16.340 --> 05:00:17.340
get all of those players

05:00:17.340 --> 05:00:18.340
that deserve to be there

05:00:18.340 --> 05:00:19.340
collected in a room like

05:00:19.340 --> 05:00:24.420
A lot of these trainers like our Japanese players play in their own separate circuit from the

05:00:24.420 --> 05:00:29.500
international compositions that we're used to in North America, in Europe, in Latin, etc.

05:00:29.500 --> 05:00:36.340
And so the change of pace coming into these international tournaments is so, so big.

05:00:36.340 --> 05:00:39.380
But also, yeah, that's the same for all of our trainers, right?

05:00:39.380 --> 05:00:41.700
I mean, you're used to playing with your friends.

05:00:41.700 --> 05:00:44.380
You're used to playing in your local, you're used to playing in the regionals.

05:00:44.380 --> 05:00:47.900
And then it's like, hey, people do things differently over here when you get to

05:00:47.900 --> 05:00:51.180
the international level when everybody is at the top of their game.

05:00:51.180 --> 05:00:55.780
Exactly. And you only get the opportunity to practice this once a year, if you're lucky,

05:00:55.780 --> 05:00:59.380
maybe two or three times if you can travel to those international championships, if you

05:00:59.380 --> 05:01:04.300
get a travel award, or maybe you're just lucky that you live close enough to one to go.

05:01:04.300 --> 05:01:10.260
It's very difficult. And if you have the fortune to go to multiple ones and get those

05:01:10.260 --> 05:01:14.220
reps in, get that experience, you could still just wake up on the wrong side of

05:01:14.220 --> 05:01:19.860
the bed and that's it. It just happens to everyone so. The wrong side of the bed is always

05:01:19.860 --> 05:01:27.060
coming. Yeah. But I am, I will say I did have the opportunity to walk around the hall a little

05:01:27.060 --> 05:01:31.820
bit earlier after lunch. You know I did my traditional lap around trying to look like

05:01:31.820 --> 05:01:35.100
I was doing something important so people wouldn't talk to me so I had enough time

05:01:35.100 --> 05:01:38.900
to actually make the lap and then get back here. But I did see a lot of smiles in

05:01:38.900 --> 05:01:42.740
the hall. I did see people having fun you know talking about their matches. I

05:01:42.740 --> 05:01:44.340
I do think that the sense of community,

05:01:44.340 --> 05:01:47.260
even if you are having a bit of a rough start,

05:01:47.260 --> 05:01:50.260
is what brings you back every single time.

05:01:50.260 --> 05:01:53.220
100%, I mean, we first met in what,

05:01:53.220 --> 05:01:56.380
the 2012 World Championships in Hawaii back,

05:01:56.380 --> 05:01:58.020
way back in the day.

05:01:58.020 --> 05:02:00.020
I'm not gonna think about that too much longer.

05:02:00.020 --> 05:02:02.380
I feel like we've had this conversation, Gary,

05:02:02.380 --> 05:02:04.780
it's like the thing that keeps us in the community,

05:02:04.780 --> 05:02:06.300
the thing that keeps us coming back,

05:02:06.300 --> 05:02:08.140
playing these tournaments,

05:02:08.140 --> 05:02:10.620
yeah, the privilege of being able

05:02:10.620 --> 05:02:12.420
to bring these to you as well

05:02:12.420 --> 05:02:17.780
the fact that the community is so much there for each other. It's a real collaboration out there.

05:02:17.780 --> 05:02:18.260
Exactly.

05:02:18.260 --> 05:02:21.700
And you see like, you know, you're talking to people online, your friends,

05:02:21.700 --> 05:02:27.060
your people that are working, building teams together and trying to do as much as they can.

05:02:27.060 --> 05:02:31.060
And these international events, and especially the world championships, is the time where you

05:02:31.060 --> 05:02:35.060
like, you get to sit on the same side of the table as those people as well and, you know,

05:02:35.060 --> 05:02:40.180
really hone in on the thing that you enjoy the most, which is being that part of the

05:02:40.180 --> 05:02:44.800
community. Exactly and I think you got a chance to talk to Giovanni Costa the

05:02:44.800 --> 05:02:50.980
current world champion. Yes. Earlier and our Siskis, sorry not Costa, yesterday and

05:02:50.980 --> 05:02:54.900
did you mention the building group and talking about building his team at all

05:02:54.900 --> 05:02:58.060
with him or was that a different interview? That was a different interview but

05:02:58.060 --> 05:03:03.540
we were talking about like how he's developed his season

05:03:03.540 --> 05:03:08.340
since becoming world champion and the the short story is try and test it.

05:03:08.340 --> 05:03:13.140
You know keep it going. Yeah, it worked for me last year. It's gonna work for me again

05:03:13.140 --> 05:03:19.500
He was one of the earliest players. Yeah, we had on toxic X is running toxic X this weekend. Oh, he is

05:03:21.260 --> 05:03:27.300
Yeah, and so yeah, I think we've talked about it a lot of our co-casters have talked about it as well

05:03:27.300 --> 05:03:34.820
This is a format of comfort. Yes. Yes, you know wanting to I play play the thing that you know the best overall and

05:03:34.820 --> 05:03:41.420
And which is exactly how do you buddy was, you know, running up to the world championships last year?

05:03:41.420 --> 05:03:46.420
I feel like he'd been running the team that he won the world championships with in some iteration.

05:03:46.420 --> 05:03:53.420
The months and months and months before eventually got the world's is like how the the tournament came together, how he came together.

05:03:53.420 --> 05:03:58.620
Just like you just have that comfort in knowing like, Oh, okay, I'm playing against this.

05:03:58.620 --> 05:04:00.220
And like, Oh, I do this, this and this.

05:04:00.220 --> 05:04:01.620
And let's see how it goes.

05:04:01.620 --> 05:04:05.360
Yeah, and I feel like when I think about trainers who have that like community around them

05:04:05.360 --> 05:04:11.080
I Giovanni Siskie is one of those trainers that I feel like you know has that building group has that community that's

05:04:11.200 --> 05:04:15.840
Constantly like trying to innovate constantly trying to lift each other up and it's interesting

05:04:15.840 --> 05:04:21.120
And when you think about the past couple of world champions that we've had um in the I want to call it the switch era

05:04:21.120 --> 05:04:23.960
Let's say I feel like they all have that in common

05:04:24.680 --> 05:04:27.360
and I'm sure for the 3ds era as well, but

05:04:27.360 --> 05:04:30.360
that when trying to come up with things off the cuff,

05:04:30.360 --> 05:04:33.000
as one would say, my memory is not that snappy,

05:04:33.000 --> 05:04:35.080
and I wouldn't have to do research to confirm that.

05:04:35.080 --> 05:04:37.200
So I'm going to limit myself to what I surely know

05:04:37.200 --> 05:04:39.120
and hope that I'm right about the other side.

05:04:39.120 --> 05:04:40.440
I think you are.

05:04:40.440 --> 05:04:45.240
I think what is definitely one by a tribe in many respects

05:04:45.240 --> 05:04:48.120
is, and you only have to look at some of our communities

05:04:48.120 --> 05:04:50.840
in the successive Japanese community have been

05:04:50.840 --> 05:04:54.480
ubiquitous over the years for being able to come together.

05:04:54.480 --> 05:05:01.360
I was talking to Shoma yesterday about how the Japanese community came across Chalk and

05:05:01.360 --> 05:05:06.040
like electively decided that that was the best team back when he won the World Championships

05:05:06.040 --> 05:05:07.040
in 2015.

05:05:07.040 --> 05:05:13.360
And while Shoma's opinion is like, well, the kind of our big six variant, our Charizard

05:05:13.360 --> 05:05:18.760
Mega Flowette composition isn't quite the same level that Chalk was back, way back

05:05:18.760 --> 05:05:19.760
in the day.

05:05:19.760 --> 05:05:28.440
Yeah, it's it's it's close to being that kind of sane mentality where players like they're gravitating towards those strong thoughts question

05:05:28.560 --> 05:05:35.280
Do you find the fact that Shoma considers the mega Charizard mega flow at core less

05:05:35.840 --> 05:05:38.080
powerful than chalk comforting or concerning I?

05:05:38.720 --> 05:05:44.120
Think comforting okay thought of that that's kind of where I'm at, but I wanted to do like a vibe check

05:05:44.120 --> 05:05:47.240
It's a bit of a column A, column B situation, right?

05:05:47.240 --> 05:05:50.640
Because, you know, it's nice to be able to think of it as, like,

05:05:50.640 --> 05:05:52.760
you know, we all have it.

05:05:52.760 --> 05:05:55.320
The highest parallel is, like, this is one of the teams

05:05:55.320 --> 05:05:57.000
to really watch out for, right?

05:05:57.000 --> 05:06:01.960
Because it's so strong, because it's got such a share

05:06:01.960 --> 05:06:03.680
of the meta game, like, you know,

05:06:03.680 --> 05:06:05.240
if you're going to play the world championships,

05:06:05.240 --> 05:06:07.160
unless you've got this miracle run,

05:06:07.160 --> 05:06:09.920
you're going to face up at least against one, if not,

05:06:09.920 --> 05:06:12.880
if not a few of them across the Swiss rounds.

05:06:14.120 --> 05:06:21.120
So, yeah, nice to think of it as like not completely the strongest team in the format and that we have options.

05:06:21.120 --> 05:06:25.120
Equally, the implication is that there's like stronger stuff out there that has got to be scary.

05:06:25.120 --> 05:06:27.120
Yeah, that's the concerning part for me.

05:06:27.120 --> 05:06:34.120
Does this imply that they were working on something that didn't quite make it that's more powerful, or...

05:06:34.120 --> 05:06:35.120
Yeah.

05:06:35.120 --> 05:06:41.120
I don't know. I think, like, you know, it's clearly one of the most powerful, but it's also one of the teams with the target on its back.

05:06:41.120 --> 05:06:42.120
Of course.

05:06:42.120 --> 05:06:49.120
All of our formats, I think the important thing to realize and recognize is that everything is about context.

05:06:49.120 --> 05:06:59.120
If you went into a previous part of the game, it was a surprise when Gavin Michaels won an event with Basque Legion, for example.

05:06:59.120 --> 05:07:02.120
And now you're looking at it as like, well, I said, it's one of you, isn't it?

05:07:02.120 --> 05:07:09.120
So it's definitely shifted its position in the format depending on the game that we're playing at the point in time.

05:07:09.120 --> 05:07:16.840
I think it's really important to recognize looking at like these strong teams, but also looking at the ways that our players have

05:07:17.320 --> 05:07:24.680
Built around the metagame that we formed. Yeah, and that's actually why I put it as my caster prediction because I had a

05:07:25.240 --> 05:07:27.240
It was like a 50-50 for me, okay?

05:07:27.240 --> 05:07:29.660
You know the traditional Pokemon 50-50 if you will

05:07:29.760 --> 05:07:30.280
Sure

05:07:30.280 --> 05:07:35.960
It's either gonna hit or it won't in the sense that people are either gonna over correct for the metagame and

05:07:35.960 --> 05:07:39.080
and assume that people are not going to bring it.

05:07:39.080 --> 05:07:40.960
And then the one person who brings that team

05:07:40.960 --> 05:07:44.360
is just going to go all the way to finals

05:07:44.360 --> 05:07:45.920
because everybody's like, no, it's

05:07:45.920 --> 05:07:47.720
everybody's going to have a target on its back.

05:07:47.720 --> 05:07:50.520
I'll bring one counter for it, but it'll be fine.

05:07:50.520 --> 05:07:52.920
Or it's going to just be everywhere.

05:07:52.920 --> 05:07:54.560
And because it's going to be everywhere,

05:07:54.560 --> 05:07:56.640
one person is going to make it far enough in the tournament

05:07:56.640 --> 05:07:58.120
that I'll look smart regardless.

05:07:58.120 --> 05:07:59.240
Exactly.

05:07:59.240 --> 05:08:00.480
It felt like one of those things

05:08:00.480 --> 05:08:03.160
where if I were playing in the World Championships

05:08:03.160 --> 05:08:05.000
personally, I would run the Mega Blast

05:08:05.000 --> 05:08:09.600
always make a Delphox team because I think that's fun. But I do think that it deserves

05:08:09.600 --> 05:08:15.520
a spot at the table because of those reasons. Yeah, I think like, yeah, and it's such a

05:08:15.520 --> 05:08:19.960
hardcore. I don't envy anyone coming into the world championships and trying to pick

05:08:19.960 --> 05:08:23.680
what team that they wanted to lock in. But I know a lot of trainers, they've been putting,

05:08:23.680 --> 05:08:27.560
they've been putting the time in, they've been putting the work in. And so yeah,

05:08:27.560 --> 05:08:33.280
I think most importantly, we are getting our players ready and set up for the

05:08:33.280 --> 05:08:38.080
the next round you'll be happy to hear at home so why don't we wrap this up Gabby

05:08:38.080 --> 05:08:40.280
and get over to our castors.

05:08:44.280 --> 05:08:48.280
Thank you so much my name is Rosemary Kelly and I'm joined again by Erin Zang

05:08:48.280 --> 05:08:52.280
and we are about to bring you Swiss round number four where we will be featuring two more

05:08:52.280 --> 05:08:57.280
players that are undefeated on their run to make it to phase two of the World Championships.

05:08:57.280 --> 05:09:01.280
They're using a lot of Pokemon that I have not seen on a lot of other teams so far

05:09:01.280 --> 05:09:05.920
in this tournament, which is so exciting because we just heard our analysts talking about the most

05:09:05.920 --> 05:09:12.080
popular archetypes coming into this weekend. All eyes on mega chargers are why as well as taking

05:09:12.080 --> 05:09:18.560
a look at some of the more established cores like the frostless like a rock team without even rain.

05:09:19.200 --> 05:09:24.480
Yeah it's interesting because coming into this tournament it felt like there was a pretty big

05:09:24.480 --> 05:09:27.760
pool of teams that were viable and the big question mark is well are you going to use

05:09:27.760 --> 05:09:30.160
use that team or are you going to try to counter those teams, right?

05:09:30.160 --> 05:09:32.360
And it feels like the answer for a lot of players was,

05:09:32.360 --> 05:09:35.960
I am just going to use what I think is one of the best within this pool of 10, right?

05:09:35.960 --> 05:09:38.960
And for a lot of players, experience really trumps all.

05:09:38.960 --> 05:09:42.660
If you think about last year, how Gio was able to win the World Championships,

05:09:42.660 --> 05:09:45.160
he had been working on that same concept for months

05:09:45.160 --> 05:09:48.060
and been piloting it at regionals and at internationals as well.

05:09:48.060 --> 05:09:50.460
And so sometimes I think back in the day,

05:09:50.460 --> 05:09:52.960
people would often try to feel like they need to have the call for worlds.

05:09:52.960 --> 05:09:55.860
Can you make a brand new team like completely breaks the meta game?

05:09:55.860 --> 05:09:59.380
these days it feels like we're just so many really powerful teams already leading into the

05:09:59.380 --> 05:10:03.620
championships. It's quite difficult to create something completely from scratch and really

05:10:03.620 --> 05:10:09.140
just yeah innovate on the meta game when there's been already so much that has yeah been created.

05:10:09.140 --> 05:10:14.500
That's why these two teams hopefully will surprise you. Let's take a look at our notable matchups

05:10:14.500 --> 05:10:19.940
heading into Swiss round number four. We are going to be focusing in on Tom Minley versus Chloe Burke

05:10:19.940 --> 05:10:23.460
but that doesn't mean we don't have other incredible matches that you'll be able to

05:10:23.460 --> 05:10:25.460
check out on our feature fast

05:10:25.700 --> 05:10:32.540
Yeah, well, it's really exciting. Honestly looking at these players who are through and so I've recognized obviously a lot of players that we get to cover in

05:10:32.540 --> 05:10:36.680
North America Europe, but there are a lot of other regions that are represented here for example

05:10:36.940 --> 05:10:42.800
Southeast Asia right and seeing players who this is their one time to really get to some

05:10:43.380 --> 05:10:48.220
Shine on the main stage, right? Because they don't really have internationals to meet and they maybe have like their local national

05:10:48.300 --> 05:10:51.580
Championships think it's really cool to be able to feature our match here

05:10:51.580 --> 05:10:54.080
which is a player from Korea and a player from Australia.

05:10:54.080 --> 05:10:55.580
I think it's particularly exciting.

05:10:55.580 --> 05:10:57.080
It is so cool because you're right.

05:10:57.080 --> 05:10:59.580
The fact that the qualification method is a little bit different

05:10:59.580 --> 05:11:02.580
for Southeast Asia doesn't necessarily mean we get a chance

05:11:02.580 --> 05:11:04.580
to see them at those regional championships.

05:11:04.580 --> 05:11:07.580
But I'm hopeful that in the coming years,

05:11:07.580 --> 05:11:11.580
we will see more competitors travel outside their home region

05:11:11.580 --> 05:11:14.080
in order to compete with some of the other competitors

05:11:14.080 --> 05:11:15.580
on our more global stages.

05:11:15.580 --> 05:11:18.080
But let's get ready to go for Swiss round number four

05:11:18.080 --> 05:11:21.080
between Tomlin Lee versus Chloe Burke.

05:11:21.080 --> 05:11:23.620
this is Korea versus Australia.

05:11:23.620 --> 05:11:26.420
An incredible matchup because, yeah,

05:11:26.420 --> 05:11:27.760
which Pokemon are you looking at?

05:11:27.760 --> 05:11:29.860
There's like eight on this graphic

05:11:29.860 --> 05:11:33.100
that I feel like are just super cool to be able to call out.

05:11:33.100 --> 05:11:34.860
I think the first thing when I saw this matchup,

05:11:34.860 --> 05:11:37.540
Rosemary is I saw Swamper and I was like, oh, okay.

05:11:37.540 --> 05:11:41.340
So that's interesting, like mega Swamper as a non-rain team.

05:11:41.340 --> 05:11:43.040
And I was like, oh, it's not mega.

05:11:43.040 --> 05:11:44.980
It's actually Citrus Berry Swamper.

05:11:44.980 --> 05:11:47.680
And recently we've seen actually Flip Turn Yon Swamper

05:11:47.680 --> 05:11:49.080
becoming a thing, but this also isn't that.

05:11:49.080 --> 05:11:51.040
This is just a Swamper that's meant to be offensive.

05:11:51.040 --> 05:11:54.540
I've got wavecraft, I've got earthquake, I've got ice punch, and I don't need the megastone.

05:11:54.540 --> 05:11:57.040
I want some citrus for nice little recovery.

05:11:57.040 --> 05:12:03.040
When you think about just slumpers typing in this meta as well, I think you have to think a little bit about toxic attacks, right?

05:12:03.040 --> 05:12:07.540
When we have that stool poison and water typing, have some good defensive profiles.

05:12:07.540 --> 05:12:10.540
But for slumpers, it really is about the offense.

05:12:10.540 --> 05:12:15.040
Think about how super effective ground-type damage really functions,

05:12:15.040 --> 05:12:18.040
especially when you're looking at the team on the other side.

05:12:18.040 --> 05:12:22.160
But also just the fact that you have icepunch for things like guard chop or adaptable

05:12:22.280 --> 05:12:26.360
There's a really a lot of great coverage on this Pokemon. Yeah, absolutely

05:12:26.360 --> 05:12:31.800
I think if you take a look at the team, you know whimsicots the Raptor Golden Go maybe Pokemon left a little bit more mainstream

05:12:32.240 --> 05:12:37.280
Keep thing to call out here is the the whimsicot does not have the protect right wanting to run charm

05:12:37.600 --> 05:12:42.280
To of course yourself boost the Raptor. You've also got choice graph Hydra gone and Sarah ledge

05:12:42.280 --> 05:12:47.100
These are Pokemon that actually did have a pretty big performance at the North American International Championships

05:12:47.100 --> 05:12:49.100
In top four and top eight respectively

05:12:49.300 --> 05:12:55.260
There's not the most common Pokemon in the format scarf. I drag on of course has a lot of the media offensive burst power

05:12:55.260 --> 05:13:00.500
I actually look at the opposing team with a pedigress and a right shoe and a choice

05:13:00.500 --> 05:13:03.380
I drag on can outspeak both of those for it. I know it's super effective damage

05:13:03.380 --> 05:13:08.460
Of course Sarah ledgers the Pokemon that really started picking up in usage with that bulk up to be able to wall post

05:13:08.460 --> 05:13:11.460
Charizard's although coming into this world's meta game ancient power

05:13:11.460 --> 05:13:15.980
It feels like it's on almost every Charizard and so Sarah like no longer the definitive counter

05:13:15.980 --> 05:13:17.180
you could use to be charged are

05:13:17.180 --> 05:13:18.680
previously. Yeah, a couple of

05:13:18.680 --> 05:13:19.780
different set up options. You

05:13:19.780 --> 05:13:20.980
mentioned the bulk up on the

05:13:20.980 --> 05:13:21.980
serial led, but you also have

05:13:21.980 --> 05:13:23.420
massive plot in the Golden Go

05:13:23.580 --> 05:13:24.980
even side charm for the win

05:13:24.980 --> 05:13:26.780
to cut for when that star raptor

05:13:26.780 --> 05:13:28.780
and evidently mega evolves. A

05:13:28.780 --> 05:13:29.720
lot of really great choices

05:13:29.720 --> 05:13:31.280
here. I like a dry can. I don't

05:13:31.280 --> 05:13:32.380
know how important it's going

05:13:32.380 --> 05:13:33.780
to be in this particular matchup.

05:13:33.780 --> 05:13:34.480
But that is one of those

05:13:34.480 --> 05:13:35.380
Pokemon that has been

05:13:35.380 --> 05:13:36.820
tech onto teams in order to

05:13:36.820 --> 05:13:37.820
have a better matchup into

05:13:37.820 --> 05:13:38.940
things like Delphox. And

05:13:38.940 --> 05:13:39.780
that's been creeping up

05:13:39.780 --> 05:13:42.080
there, but it's really cool

05:13:42.080 --> 05:13:43.180
to see that with that choice

05:13:43.180 --> 05:13:44.180
garb is going to be hitting

05:13:44.380 --> 05:13:45.580
really speed tier. Yeah,

05:13:45.580 --> 05:13:49.700
Exactly and I think that's a really good point because both players here have tailwind whimsicott, right?

05:13:49.700 --> 05:13:54.400
And so if you're both gonna set up tailwind then it kind of just neutralizes playing field

05:13:54.400 --> 05:13:57.600
So having a choice card Pokemon in the hydra gone can be really crucial

05:13:57.600 --> 05:14:03.540
But not necessarily the easiest either to use because then you're bringing it out against an opposing whimsicott

05:14:03.540 --> 05:14:05.840
And you're not gonna be able to do too much damage to the whimsicott

05:14:05.840 --> 05:14:08.740
The whimsicott can just start a new with the one hit knockout with that wound blast as well

05:14:08.740 --> 05:14:12.240
This hydra gone actually crucially doesn't have something like a flamethrower a heatwave as well

05:14:12.240 --> 05:14:14.440
also even worse into that Wimps

05:14:14.440 --> 05:14:16.240
but being able to get a fast

05:14:16.240 --> 05:14:17.640
attack off into a Mega Raiju

05:14:17.640 --> 05:14:18.940
I into a Mega Metagross can be

05:14:18.940 --> 05:14:19.640
a big deal.

05:14:20.440 --> 05:14:21.940
Speaking of that Mega Raiju

05:14:21.940 --> 05:14:23.240
let's take a little closer

05:14:23.240 --> 05:14:23.840
look at it.

05:14:23.840 --> 05:14:25.440
This is going to feature that

05:14:25.440 --> 05:14:26.840
cannon and focus blast.

05:14:26.840 --> 05:14:27.940
One of the cool things about

05:14:27.940 --> 05:14:29.240
that Raiju is with no guard.

05:14:29.240 --> 05:14:30.440
Those are going to become

05:14:30.440 --> 05:14:31.940
100% accurate movies.

05:14:31.940 --> 05:14:33.440
Don't have to worry about the

05:14:33.440 --> 05:14:35.040
fact that they might miss.

05:14:35.040 --> 05:14:36.340
We will also have that dual

05:14:36.340 --> 05:14:37.540
Mega within that meta

05:14:37.540 --> 05:14:38.340
Metagross.

05:14:38.340 --> 05:14:39.440
If you feel like that's going

05:14:39.440 --> 05:14:40.340
to be something that ends

05:14:40.340 --> 05:14:41.540
up being more popular in the

05:14:41.540 --> 05:14:43.300
you at least have cheats to choose from.

05:14:43.300 --> 05:14:44.220
Yeah, absolutely.

05:14:44.220 --> 05:14:45.580
I think Metagross and Cleaver,

05:14:45.580 --> 05:14:47.460
two of the Pokemon that really stand out here.

05:14:47.460 --> 05:14:49.100
Cleaver is a Pokemon that started seeing

05:14:49.100 --> 05:14:51.620
a little bit more usage in the mid-season,

05:14:51.620 --> 05:14:52.900
but I feel like it's kind of fallen off.

05:14:52.900 --> 05:14:54.300
But of course, an excellent pick

05:14:54.300 --> 05:14:56.260
into opposing teams with Charizard.

05:14:56.260 --> 05:14:58.220
And Metagross is a Pokemon that people expected

05:14:58.220 --> 05:15:01.100
to have a huge impact when released in the meta game,

05:15:01.100 --> 05:15:03.300
but when Charizard is still just everywhere

05:15:03.300 --> 05:15:05.020
and on 40 plus percent of teams,

05:15:05.020 --> 05:15:06.380
it's kind of difficult for it to thrive.

05:15:06.380 --> 05:15:08.060
So the idea behind this team is,

05:15:08.060 --> 05:15:09.700
hey, well, I've got Raichu, I've got Cleaver.

05:15:09.700 --> 05:15:12.020
Those are Pokemon that normally have really scary waychars aren't.

05:15:12.020 --> 05:15:15.260
Metagross has really good offensive coverage as well, right?

05:15:15.260 --> 05:15:16.940
Being able to hit many things for super effective.

05:15:16.940 --> 05:15:19.060
For example, here you've got right to Metagross.

05:15:19.060 --> 05:15:22.580
I wouldn't even be surprised to see Chloe bring both because you get fake out into Whipsicott.

05:15:22.580 --> 05:15:25.700
Then Metagross can follow up, get an iron head, knock out the opposing Whipsicott.

05:15:25.700 --> 05:15:28.580
There's no for it, we're at 4, protect on the other side.

05:15:28.580 --> 05:15:31.340
And so if you can deny Tailwinds on the other side, get your own Tailwind up,

05:15:31.340 --> 05:15:32.780
it can give you a pretty big edge.

05:15:33.700 --> 05:15:35.980
One problem that's bumper.

05:15:35.980 --> 05:15:42.540
Yeah, both of those megas and you know robin of pants together cannot wait to see some on the other side

05:15:43.100 --> 05:15:48.540
I am so excited to see swampers funny because we have already seen it in regular form earlier in this

05:15:49.020 --> 05:15:54.900
But to see it with no mega stone potentially driving in a unique matchup. I think will be particularly exciting

05:15:54.900 --> 05:16:00.820
So let's see it's gonna be whimscott and Raichu from Chloe to start off the saddle and there's the swampers

05:16:01.660 --> 05:16:05.340
Wow super stylish though with all of the shiny Pokemon on the field

05:16:05.340 --> 05:16:09.180
but they're going to be intimidating drop not mattering for either of these special

05:16:09.180 --> 05:16:13.340
attackers for Chloe. So slumber here of course she's exerting a ton of offensive

05:16:13.340 --> 05:16:16.860
pressure immediately right and one of the reasons why Cameron wants it is

05:16:16.860 --> 05:16:20.660
because it does really well into right you right you have fast to just focus

05:16:20.660 --> 05:16:23.640
blasted but being immune to that zap cannon is such a big deal so

05:16:23.640 --> 05:16:26.940
Cameron on this first turn can go for something like a protect on the strap

05:16:26.940 --> 05:16:32.100
or you know double protect protection switch on afterwards. You do of course

05:16:32.100 --> 05:16:34.100
have the risk of just taking a lot of damage

05:16:34.100 --> 05:16:35.100
and so the results of the Raptor

05:16:35.100 --> 05:16:37.100
does want to protect itself.

05:16:37.100 --> 05:16:39.100
Don't want to be on their seeding end of a fake out

05:16:39.100 --> 05:16:42.100
and just an attack like a moon blast

05:16:42.100 --> 05:16:44.100
as that fake out actually goes into the swamper

05:16:44.100 --> 05:16:47.100
instead to try to delay it for the one turn.

05:16:47.100 --> 05:16:49.100
Moon blast misses the Marseille into the protector

05:16:49.100 --> 05:16:52.100
of the Raptor, but you still have your work cut out for you

05:16:52.100 --> 05:16:55.100
to try to figure out how you're going to take down these two foes.

05:16:55.100 --> 05:16:57.100
Yeah, I think Chloe did not mega vault there,

05:16:57.100 --> 05:17:00.100
so it makes me think, well maybe there's a mega metagross in the back.

05:17:00.100 --> 05:17:04.980
We're using the right to here mainly for big out support now. Starafter is threaded by that on for right?

05:17:04.980 --> 05:17:07.740
So of course you can swap it out if you're worried about on court

05:17:07.740 --> 05:17:11.620
The big question is how will you deal enough damage to swap her throughout the course of this game, right?

05:17:11.620 --> 05:17:14.140
I think the number one answer is going to be life or basket

05:17:14.140 --> 05:17:16.520
You can be able to just get a huge wave wrapped off

05:17:16.520 --> 05:17:22.140
And so after recognizing the threat of that on board is going to skip into a spot. Let's fully potential call it

05:17:22.260 --> 05:17:26.860
No, it's going to be a switch out on the right you as well. So we are going to be that basket

05:17:26.860 --> 05:17:33.040
They'll have powered up last respects just yet as the wind pot did try to encore that

05:17:33.040 --> 05:17:34.040
star after into the protect.

05:17:34.040 --> 05:17:38.040
The Swamper is going to go to the Earthquake, even harming it's all his partner, Witsekite,

05:17:38.040 --> 05:17:39.540
on the switch in.

05:17:39.540 --> 05:17:44.140
Yeah, breaks the focus sash, which can be a big deal, and I think crucially here,

05:17:44.140 --> 05:17:47.580
Chloe has been able to position Vasculation in against Swamper, right?

05:17:47.580 --> 05:17:52.100
This is your number one answer into Swamper, you can take damage easily while right?

05:17:52.100 --> 05:17:54.580
Earthquake is basically the strongest attack you can have into Vasculation, only

05:17:54.580 --> 05:17:56.140
so 37% from that.

05:17:56.140 --> 05:18:04.340
So, I think Chloe's done a pretty good job of dancing around Swamper. Her priority probably is to knock out Swamper immediately, then ideally get something like Dermetagross out.

05:18:04.340 --> 05:18:08.480
But, now, Vasco Legion's putting on a lot of pressure. Both players can pressure with Nelwyn.

05:18:08.480 --> 05:18:13.900
Timon on this side, of course, also has charms. You can use charm, as you see here, to drop Vasco Legion's attack.

05:18:13.900 --> 05:18:16.400
Suddenly, that wave pressure is going to do way less damage.

05:18:16.900 --> 05:18:21.820
Nice when you can use it on the side for your own Seraftor, but you can still see that defensive option.

05:18:21.820 --> 05:18:23.740
Wow

05:18:23.740 --> 05:18:27.700
So close being able to knock out that wixicot, but it's a lot for stuff on it up

05:18:27.700 --> 05:18:29.700
And it's going to take the wave crash

05:18:29.700 --> 05:18:32.660
Kind of nice though that you're going to be taking less recoil

05:18:32.660 --> 05:18:38.760
But you would actually really like that to have been a clean KO onto the wixicot so that their wave crash got

05:18:38.960 --> 05:18:44.820
redirected into the swampers. Yeah, definitely. Vasuija this one actually has lost the considerable amount of HP. Ice Punch comes out.

05:18:44.820 --> 05:18:50.820
And Wixicot does it at the focus set. That's the very feather, but still hangs on at 1%

05:18:50.820 --> 05:18:54.420
So the charm of course, making sure that Swamper could get through the turn.

05:18:54.420 --> 05:18:58.980
Now that's the main thing kind of caught in an awkward position where it has, you know, lost a good bit of its health.

05:18:58.980 --> 05:19:00.820
It's almost half the people said at this point.

05:19:00.820 --> 05:19:03.540
Swamper is still just looking so threatening though, right?

05:19:03.540 --> 05:19:08.100
And I think people normally see Wimpscott as a sharp, you know, user into Starraptor,

05:19:08.100 --> 05:19:10.980
but using the Traktor opponent's damage output is really crucial as well.

05:19:10.980 --> 05:19:12.980
So, coming right now definitely has a lot of offense.

05:19:12.980 --> 05:19:14.580
The Wimpscott going down on this side.

05:19:14.580 --> 05:19:18.420
Chloe now can set up a tail on Wimpscott and guarantees the advantage

05:19:18.420 --> 05:19:20.340
in the latter half of this game.

05:19:20.340 --> 05:19:25.140
But as you were saying, with Baskillian having less HP to leverage, you have to pick your target

05:19:25.140 --> 05:19:28.900
because you're going to get knocked out to either the slumper or the Golden Goal on this turn.

05:19:28.900 --> 05:19:33.780
Do you ever want to see Chloe preserve that Baskillian from there and actually drink out the King Gambit?

05:19:33.780 --> 05:19:38.660
I like this decision. When the slumper is protecting, it's not going to be on the receiving end

05:19:38.660 --> 05:19:43.940
all of the aid. Super effective brown tank attack. And if it's a Shadow Ball going into that

05:19:43.940 --> 05:19:48.180
King Gambit slum, then it's going to take that much better as well. Just to make it rain.

05:19:48.180 --> 05:19:52.180
So that is also going to be something that King Gambit can deal with as he was snuffed out.

05:19:52.180 --> 05:19:55.180
That's a three switch in for Chloe to bring back in that basket lead.

05:19:55.180 --> 05:19:57.180
Yeah, I think that's a beautiful turn for Chloe, right?

05:19:57.180 --> 05:20:01.180
I think it's now, the golden goes at minus two. The swamper is just protected.

05:20:01.180 --> 05:20:04.180
You know, you can target that slot. You bring right two or basket lead back in.

05:20:04.180 --> 05:20:07.180
I think basket lead can probably, you know, a little bit more consistent here.

05:20:07.180 --> 05:20:09.180
You want to conserve that right two or just around there.

05:20:09.180 --> 05:20:12.180
And so, there's nothing about Metagross' protection of being in the back,

05:20:12.180 --> 05:20:15.180
but I think King Gambit actually even betters your threatening golden goals

05:20:15.180 --> 05:20:17.180
for super effective gambit.

05:20:17.180 --> 05:20:20.860
I think Chloe has navigated the Swamper actually really effectively.

05:20:20.860 --> 05:20:23.180
This is not an easy hope bomb for her team to go up against.

05:20:23.180 --> 05:20:26.940
In fact, I actually think it's kind of a nightmare matchup, but that's found a good angle.

05:20:26.940 --> 05:20:29.340
Now my big question is how bulky is Swamper?

05:20:29.340 --> 05:20:33.100
And it survived a life form wave crash from Basque Legion.

05:20:33.100 --> 05:20:35.820
Swamper here says, you know what, maybe we'll find out later.

05:20:35.820 --> 05:20:37.420
I'm gonna bring a Swamper for now.

05:20:37.420 --> 05:20:39.820
Yeah, so after it has to come back in, because it's negligible,

05:20:39.820 --> 05:20:41.500
it actually doesn't get any timid drop.

05:20:41.500 --> 05:20:45.500
So it's going to have to take some full-foured wave crash from the Basque Legion.

05:20:45.500 --> 05:20:51.500
gives up a big chunk of its HP from the recoil of the wave brush as well as the life work of Serafter King

05:20:51.500 --> 05:20:57.660
and the countdown fleet follows it off. That is going to be a superb KO on to the Star Raptor.

05:20:57.660 --> 05:21:03.420
It's a KO but Golden Go now to respond. It was not targeted and this is a shadow bolt

05:21:03.420 --> 05:21:07.340
to knock out Basque Legion and suddenly the number one tool to deal with Swamper has been

05:21:07.340 --> 05:21:11.660
eliminated right. If that was just the countdown fleet in Golden Go, well then Serafters so

05:21:11.660 --> 05:21:15.020
low right you can finish it off with this off with the restocker punch but now

05:21:15.020 --> 05:21:18.740
Chloe has lost what has been hiding the primary winking decision against slomper

05:21:18.740 --> 05:21:22.140
so Rosemary even though it felt like Chloe had put herself in a really good

05:21:22.140 --> 05:21:26.980
position she would have been a loss for slomper at this point in the game I think it's tough right because you

05:21:26.980 --> 05:21:31.060
wonder if you can see the reason Chloe was hoping that maybe playing around with

05:21:31.060 --> 05:21:33.980
the Golden Goal Protect I want to make sure you're guaranteed to image that

05:21:33.980 --> 05:21:38.380
slot because if you do get the KO on this Corruptor with just the wig

05:21:38.380 --> 05:21:41.380
then you are able to get that move redirected.

05:21:41.380 --> 05:21:43.380
But now it is going to be a final 2v2.

05:21:43.380 --> 05:21:46.380
Swamper and Golden Go front-tongue mid-end,

05:21:46.380 --> 05:21:48.380
and can gambit Ryder to close.

05:21:48.380 --> 05:21:50.380
And this Golden Go, of course, has dropped its special attack.

05:21:50.380 --> 05:21:52.380
So I'm going to do the most amount of damage,

05:21:52.380 --> 05:21:54.380
but can gambit crucially also can't use top-gates damage

05:21:54.380 --> 05:21:56.380
only to close the end?

05:21:56.380 --> 05:21:57.380
There's no sword stance.

05:21:57.380 --> 05:21:59.380
So I think double protectors always really save,

05:21:59.380 --> 05:22:03.380
just to ensure that you don't take any unnecessary damage

05:22:03.380 --> 05:22:05.380
as we see the page out plus count out leave.

05:22:05.380 --> 05:22:07.380
But yeah, once again, the Swamper, it's like,

05:22:07.380 --> 05:22:13.380
Okay, I still have my Citrus Berry. I haven't taken any damage, I think conserving the win condition really, really effectively.

05:22:13.380 --> 05:22:20.380
It's looking very scary right now. I mean, focus less on how we will do okay damage, but with Citrus Berry's Whomp, it's going to feel all the way back up.

05:22:20.380 --> 05:22:26.380
Let's put it, he's going to just do so much damage to the opposing side here, so feel like if you're Chloe, you might need some critical hits right now.

05:22:26.380 --> 05:22:38.380
Now, how B.C. can try to really beat it's not known for it's perspective, but maybe it can surprise us when it comes to an offensive option.

05:22:38.380 --> 05:22:43.380
We finally see the mega evolution as Chloe has a chance to mega evolve that Raichu.

05:22:43.380 --> 05:22:48.380
Maybe it's a focus blast, but see, that's not much it's going to end up doing to the score.

05:22:48.380 --> 05:22:49.380
Oh my goodness.

05:22:49.380 --> 05:22:51.380
It actually doesn't even cross the sticker, Harry.

05:22:51.380 --> 05:22:58.180
So beefy comes out and it's not a critical hit here. So that's different story coming on on swamper

05:22:58.180 --> 05:23:02.840
It feels it back up shadow ball here gives you just a little bit of chip like you pass gonna say a little bit

05:23:02.840 --> 05:23:08.860
Well, that's minus two still just so much damage and now swamper will be able to retaliate back with an earthquake

05:23:08.860 --> 05:23:11.380
The thing is you are earthquake in your whole golden goat gear. Oh

05:23:11.780 --> 05:23:13.780
King give it does hang on

05:23:14.220 --> 05:23:19.680
Okay, I mean it hangs on through that and we've seen at these bastards that is at this to swamper

05:23:19.680 --> 05:23:25.400
So maybe Tenzin can damn it, actually get the jump on it on this next turn.

05:23:25.400 --> 05:23:30.440
Tailwind has expired, so the speed order, we get to see at neutral now.

05:23:30.440 --> 05:23:33.480
Yeah, I think maybe it could have been a make it rain, right?

05:23:33.480 --> 05:23:34.560
Because the make it rain.

05:23:34.560 --> 05:23:35.840
Okay, here's the towel towel.

05:23:35.840 --> 05:23:37.000
It's still going in first.

05:23:37.000 --> 05:23:38.000
It's still going in first.

05:23:38.000 --> 05:23:39.200
Oh, it's so close!

05:23:39.200 --> 05:23:45.680
3% left for the Swamper to retaliate with the earthquake and kneel up this first game for Tenzin.

05:23:45.680 --> 05:23:56.320
How exciting is it to see a citrus fairy swamper here on the world stage, just clicking earthquake, clicking ice punch, and the Megastor after didn't do anything in that game, right?

05:23:56.320 --> 05:24:01.520
It wasn't about the mega evolution, it was about swamper just consistently getting blow after blow after blow.

05:24:01.520 --> 05:24:09.400
And I think the recognition to say this is my primary Wig condition, I need to switch it out and nailing that Vasco Legion, getting to knock out onto it, attacking with the Golden Go,

05:24:09.400 --> 05:24:16.100
I mean, just completely allowed for this position for Swampert, but that was so close at the end, just 3% survival.

05:24:16.100 --> 05:24:23.400
Yeah, I mean, Chloe, as you mentioned, did such a great job of playing around the Swampert to try to mitigate his damage output in the first couple of turns,

05:24:23.400 --> 05:24:30.900
utilizing very smart defensive switches, but then I think there were just a couple of turns right in the middle where you could see the thought process,

05:24:30.900 --> 05:24:37.400
hoping that one attack would be enough to actually get the knockout and have that second attack get redirected into the partner,

05:24:37.400 --> 05:24:42.400
where it didn't happen either time because this Pokemon survived us with just a sliver of HP on Fummon's side.

05:24:42.400 --> 05:24:49.700
Yeah, so cool to see and fun fact, he actually brought Exkidrel to the Korean national championships where he finished in the top four.

05:24:49.700 --> 05:24:52.900
And it was also an Exkidrel not on a Sam team, it was Exkidrel with Reign.

05:24:52.900 --> 05:24:58.400
So he is really kind of the master of finding unique ground type Pokemon to use in the format.

05:24:58.400 --> 05:25:04.200
And I think, yeah, what a game it was for Swamper here on the world stage. Just dishing up so much damage.

05:25:04.200 --> 05:25:06.760
I think if you're Chloe first thing you're probably thinking is okay

05:25:06.760 --> 05:25:12.640
I probably want to still get a basket region wave pressure to swamper never ended up seeing one of those right that is kind of the primary tool and

05:25:12.680 --> 05:25:19.840
Then right you just feels really bad into swamper right like meta growth of course also takes super effective damage from it

05:25:19.840 --> 05:25:21.840
But it's a little bit naturally full here

05:25:21.840 --> 05:25:25.320
Of course a lot of people are training right choose to be very physically defensive

05:25:25.320 --> 05:25:27.320
But at the end of today, it's still just not

05:25:27.720 --> 05:25:30.880
That's the best stat so I think if you're Chloe you might want to consider

05:25:30.880 --> 05:25:33.760
you know bringing Metagross like I said I think there's a world where you can

05:25:33.760 --> 05:25:36.640
bring both and use Raiju just regularly but Metagross would be the

05:25:36.640 --> 05:25:39.080
adaptation I would think of and also looking to get a wave project with

05:25:39.080 --> 05:26:00.800
basket. What is going to be a mix up in a week as Chloe is leading the King Gambit next to the Mimps who has this time around. For Tomlin it's going to be the Golden Goat Swamper. So the King Gambit here obviously exhorting offensive pressure into Golden Goat got couched out weave into it. Wimps got can set up a tailwind. Still the fundamental problem of how are we going to deal enough damage to a regular Swamper.

05:26:00.880 --> 05:26:07.600
right and so building up a very easily protect. I think the King Gambit leads here would have punished the Storaptor lead, right?

05:26:07.600 --> 05:26:13.400
And you also can't switch into Storaptor unless you want to give over that Defiant Boost and should you do that?

05:26:13.400 --> 05:26:18.480
Like the awkward thing I think is it's quite actually difficult to quit Earthquake if Storaptor's not on the field,

05:26:18.480 --> 05:26:22.640
or you're gonna consistently damage yourself, so that's one thing like where we can potentially take advantage of as well.

05:26:22.640 --> 05:26:25.320
No protects, no switches here on turn one.

05:26:25.320 --> 05:26:26.320
There we go.

05:26:26.320 --> 05:26:30.820
That's tailing from this whipsicot to allow this King Gambit to get the Couchhouse leave

05:26:30.820 --> 05:26:33.320
off immediately into the Swampert.

05:26:33.320 --> 05:26:37.320
Deals 30% as the Golden Goose fires fast as they make it rain.

05:26:37.320 --> 05:26:42.320
Going to one hit, knock out this whipsicot as the Golden Goose gives up a minus 2 special

05:26:42.320 --> 05:26:44.320
as Cat Drop for its Troubles.

05:26:44.320 --> 05:26:48.320
But again, a close in this position where you do have a free switch, but can this

05:26:48.320 --> 05:26:51.320
King Gambit actually hang on to do something on this next turn?

05:26:51.320 --> 05:26:55.320
Yeah, you would think it's gonna be a wave crash here, still really powerful.

05:26:55.320 --> 05:26:57.320
We haven't seen it using it yet in this set.

05:26:57.320 --> 05:26:59.320
That does so much damage still.

05:26:59.320 --> 05:27:01.320
Swamper this time does take a hefty amount.

05:27:01.320 --> 05:27:04.320
I think Chloe is probably hoping for Golden Go to protect there.

05:27:04.320 --> 05:27:07.320
Expecting Golden Go, yeah, to not get an attack off there.

05:27:07.320 --> 05:27:09.320
So we can probably, you know, leverage and whips a ton a little bit more.

05:27:09.320 --> 05:27:11.320
But once again, you've got care wound up, you've got Vasco Legion in.

05:27:11.320 --> 05:27:12.320
Things could be worse.

05:27:12.320 --> 05:27:14.320
And now this actually looks like a pretty good position.

05:27:14.320 --> 05:27:15.320
Yeah.

05:27:15.320 --> 05:27:18.320
Vasco Legion can gambit, post-baster, then the opponent.

05:27:18.320 --> 05:27:23.320
You could have basket leech and now go through wave crash into slomper and you've got the pin of the cow-tow played into the golden belt.

05:27:23.320 --> 05:27:27.320
Exactly, and so the response would be, well let's swap golden go out into sloraptor.

05:27:27.320 --> 05:27:34.320
Yeah, I'd give it the fine boost over to King Gambit, but if you're not going to click that sucker punch, I can survive wave crash from slomper and get an earthquake off potentially.

05:27:34.320 --> 05:27:39.320
And so, yeah, I think this is a big turn where it probably gets it long to be really scary.

05:27:39.320 --> 05:27:42.320
It's actually going to be the slomper pivoting out in steps into the hydrate.

05:27:42.320 --> 05:27:43.320
Oh!

05:27:43.320 --> 05:27:44.320
You see an adjustment here.

05:27:44.320 --> 05:27:45.320
Yeah, that hydrate comes out.

05:27:45.320 --> 05:27:51.880
out that's going to have a pretty good matchup into both the king gambit and the vasculation as the wave

05:27:51.880 --> 05:27:58.680
patch comes out see that actually got a good trot to this high dragon oh my goodness a critical

05:27:58.680 --> 05:28:04.680
hit that's going to make things a lot easier now 86% from a non-resisted attack or a resisted

05:28:04.680 --> 05:28:10.200
attack I should say just does not feel right yeah once again like the tail end is up so the

05:28:10.200 --> 05:28:14.360
offensive pressure like vasculation is happy to just keep clicking its moves right now but

05:28:14.360 --> 05:28:18.120
One question I'd have is how the Hydraegon and the Vastimusion are trained, because while

05:28:18.120 --> 05:28:22.240
Taelin's up on the opposing side, sometimes Vastimusion doesn't invest in enough speed,

05:28:22.240 --> 05:28:24.880
or like, I should push for a Hydraegon to get out of base it.

05:28:24.880 --> 05:28:27.800
So if you're Chloe, you know, if you know you're faster, then you can always just

05:28:27.800 --> 05:28:30.460
create pressure on the left slot, otherwise you might want to consider clicking that

05:28:30.460 --> 05:28:31.460
awkward jet.

05:28:31.460 --> 05:28:34.760
Awkward jet into Hydraegon, finish it off, house out deep into Golden Hill, but Chloe

05:28:34.760 --> 05:28:38.640
does have a lot of offensive pressure right now, and it is because she has managed

05:28:38.640 --> 05:28:41.640
to set up Taelin, whereas there's no Taelin on the opposing side.

05:28:41.640 --> 05:28:46.920
I think that you're right with the speed order of the high dragon versus the fast legion is going to be really important

05:28:46.920 --> 05:28:50.200
And if you are worried about that maybe you end up trying to make a switch

05:28:50.200 --> 05:28:51.660
This might be one of those situations

05:28:51.660 --> 05:28:54.280
I would have considered actually bringing in the

05:28:54.600 --> 05:29:00.280
Star after if you were worried about the damage output, but fast legion is still faster and healing

05:29:00.280 --> 05:29:04.960
It's able to knock out onto the high dragon as it can get big as to follow that up

05:29:04.960 --> 05:29:07.600
We did not see a protect coming through from that golden bow

05:29:07.600 --> 05:29:14.040
So it is going to be very vulnerable to the super effective kautau cleave a double knockout for Chloe

05:29:14.520 --> 05:29:16.520
Yeah, I think Chloe just

05:29:16.640 --> 05:29:21.960
Getting tail end up and say I'm just gonna use these really powerful attackers right hasn't even revealed what mega evolution

05:29:21.960 --> 05:29:28.080
He's got in the back. This one has taken a little bit more damage, right? So it's gonna be swamper and Sarul edge actually so

05:29:28.880 --> 05:29:32.400
Complete mix-up here. Yeah, I'm surprised to see no one's got no stir after

05:29:32.400 --> 05:29:33.400
No mega evolution.

05:29:33.400 --> 05:29:34.400
No mega evolution.

05:29:34.400 --> 05:29:39.080
Yeah, I mean, that is his thing would be solo mega teams or sometimes, like, you decide

05:29:39.080 --> 05:29:40.080
you don't want it.

05:29:40.080 --> 05:29:41.080
I don't have another mega evolution.

05:29:41.080 --> 05:29:45.080
I don't think so after actually is, I'm like, you know, I'm expecting a adjustment

05:29:45.080 --> 05:29:46.080
from the opposing end.

05:29:46.080 --> 05:29:47.080
Maybe I'll just drop it here.

05:29:47.080 --> 05:29:50.080
But yeah, I think like, Chloe just has the full speed advantage right now.

05:29:50.080 --> 05:29:51.080
You'll see.

05:29:51.080 --> 05:29:54.080
It's going to be a double protect here, just falling out that jail where that

05:29:54.080 --> 05:29:57.880
basket region on the opposing end is still looking really scary after this though.

05:29:57.880 --> 05:29:58.880
Absolutely.

05:29:58.880 --> 05:30:04.880
You see a good match up here into the Cerro Ledge from those who can gamb it and the Baskin Legion.

05:30:04.880 --> 05:30:10.880
And the fact that you still have an unrevealed Pokemon in the back, it's always in a pretty good spot.

05:30:10.880 --> 05:30:15.880
Yeah, definitely. The Cerro Ledge now does exert pressure with Shadow Sneak in the Baskin Legion.

05:30:15.880 --> 05:30:19.880
So the question is, can you get a knockout with that? Because if not, yeah, here we go.

05:30:19.880 --> 05:30:23.880
If not, I think Baskin Legion just gets a tail and response. Yeah, it's not enough.

05:30:23.880 --> 05:30:28.620
things on like a champ as it's going to be able to fire off another wave crash

05:30:28.620 --> 05:30:33.500
might knock itself out for its troubles and serial ledge. That takes super effective damage from that

05:30:33.500 --> 05:30:40.260
and it's going to bring in one more Pokemon here for Chloe as this swampert now has to fend for its life

05:30:40.260 --> 05:30:45.360
and for its allies as it is in a 1v2 final situation.

05:30:45.360 --> 05:30:49.520
Cows out please though from the king gambit. It's going to soften this swampert up to 30%

05:30:49.520 --> 05:30:53.420
It's going to take more recoil now from the wave crash it just did out.

05:30:53.420 --> 05:30:54.420
Now it's a 1v1.

05:30:54.420 --> 05:30:55.420
It is a 1v1.

05:30:55.420 --> 05:30:59.340
Yeah, but I think regardless either Mega Raiju or Mega Metagross should be able to close

05:30:59.340 --> 05:31:00.340
it out.

05:31:00.340 --> 05:31:04.340
You just need to be 25% of damage here and so it is going to be the Raiju once again.

05:31:04.340 --> 05:31:08.100
So Mega Raiju has actually not dropped here, but this time around you've got the damage

05:31:08.100 --> 05:31:09.100
you needed on Swamper.

05:31:09.100 --> 05:31:12.980
Adding up that damage on turn 1 means I now will focus fast and real finish it

05:31:12.980 --> 05:31:13.980
off.

05:31:13.980 --> 05:31:18.620
So here's Basku, you've been fusting game because of the perfect positioning for Chloe in this path,

05:31:18.620 --> 05:31:23.100
hydrating over it, and yeah, got enough damage, on to a swap for early enoughts,

05:31:23.100 --> 05:31:25.180
now we should have more scoots with game 3.

05:31:25.180 --> 05:31:29.180
Crap, he's going to be a protect, just to give you some time to actually think about

05:31:29.180 --> 05:31:33.420
what that game 3 might look like, because Tundra actually did make a pretty significant

05:31:33.420 --> 05:31:36.700
adjustment in the Pokemon proc, Sterilege as well as Hydra Dragon,

05:31:36.700 --> 05:31:42.460
who's making appearances in the second game, and do you think about committing to that

05:31:42.460 --> 05:31:44.660
Again, as we think about game history.

05:31:44.660 --> 05:31:48.160
Yeah, to be actually the answer is you got to go back to Winds the Cod with tailwind, right?

05:31:48.160 --> 05:31:50.660
Or you can separate some of the precies.

05:31:50.660 --> 05:31:54.260
Like I think Hydragon makes sense if you are carrying it with the tailwind, right?

05:31:54.260 --> 05:31:57.160
But then if you just bring it by itself and there's tailwind on the opposing side,

05:31:57.160 --> 05:31:58.460
like you saw what happened, right?

05:31:58.460 --> 05:32:00.660
Like, yes, the Wavecrush got a critical hit on Hydragon,

05:32:00.660 --> 05:32:02.660
but I think you would have been able to hit tail anyway, right?

05:32:02.660 --> 05:32:07.060
And so, the reality is that it is a Pokemon that is actually very ineffective outside of tailwind

05:32:07.060 --> 05:32:09.260
if your opponent has tailwind up on the opposing side.

05:32:09.260 --> 05:32:14.420
So I think like Swamper is still such a key Pokemon in this matchup, right?

05:32:14.420 --> 05:32:18.780
But I like the idea of going back to Whipscot and Strapher because even though Strapher didn't do very much in game one

05:32:18.780 --> 05:32:23.460
I think it's like getting the Intimidate alone into Vasu Legion is a big deal, right?

05:32:23.460 --> 05:32:27.860
Because if you think about, well, how do I beat Swamper? Vasu Legion is one of those tools

05:32:27.860 --> 05:32:30.340
But if you Intimidate it suddenly actually becomes a lot less effective

05:32:30.340 --> 05:32:34.140
So I think I'd probably like to see a return to Swamper plus Whimsicott have that

05:32:34.140 --> 05:32:36.140
I think it's a good idea to

05:32:36.140 --> 05:32:38.140
use that. Yeah, Swamper

05:32:38.140 --> 05:32:39.140
a raptor and then you can

05:32:39.140 --> 05:32:40.140
flex between all of them. I

05:32:40.140 --> 05:32:41.140
don't know if I really love the

05:32:41.140 --> 05:32:42.140
Sera Ledge, but I wouldn't be

05:32:42.140 --> 05:32:43.140
surprised if it came out as a

05:32:43.140 --> 05:32:44.140
prediction to deal with the

05:32:44.140 --> 05:32:45.140
Metagross on the opposing

05:32:45.140 --> 05:32:46.140
side, trying to catch it, and

05:32:46.140 --> 05:32:47.140
then Metagross didn't end up

05:32:47.140 --> 05:32:48.140
coming out right like Sera

05:32:48.140 --> 05:32:50.140
Ledge and the high grade on

05:32:50.140 --> 05:32:51.140
both can threaten Metagross

05:32:51.140 --> 05:32:52.140
a good bit. So I think that

05:32:52.140 --> 05:32:54.140
was maybe the adjustment that

05:32:54.140 --> 05:32:55.140
he was expecting to see it.

05:32:55.140 --> 05:32:56.140
I like the Sera Ledge in

05:32:56.140 --> 05:32:57.140
theory, but I think it was

05:32:57.140 --> 05:32:59.140
underwhelmed by the shadow

05:32:59.140 --> 05:33:00.140
sink that came out. The

05:33:00.140 --> 05:33:01.140
fact that it did almost

05:33:01.140 --> 05:33:02.140
less than a quarter to that

05:33:02.140 --> 05:33:07.000
it feels like there just wasn't enough damage down on the board.

05:33:07.000 --> 05:33:11.100
The process being like, Serylutch can come in, and even if your opponent's out of

05:33:11.100 --> 05:33:12.860
tailwind, it's not that priority.

05:33:12.860 --> 05:33:15.380
It's actually just helps you clean up some of those pieces.

05:33:15.380 --> 05:33:16.580
Yeah, absolutely.

05:33:16.580 --> 05:33:20.340
Yeah, I think the question is, you know, what leads do you consider from both

05:33:20.340 --> 05:33:24.220
players and I think like Swampert's Storapter, which we saw is pretty

05:33:24.220 --> 05:33:24.980
decent, right?

05:33:24.980 --> 05:33:27.780
Chloe led King Gambit, tried to get a defined boost from it.

05:33:27.780 --> 05:33:31.740
And so I think that's the fear in meeting Storapter once again.

05:33:32.140 --> 05:33:37.180
I also am curious if you're Chloe like maybe you think well right she hasn't really been that important in Alaska

05:33:37.180 --> 05:33:38.980
I would have won the game with meta girls anyway

05:33:38.980 --> 05:33:42.460
Do we potentially see the dust we came green to meta girls following it out?

05:33:42.460 --> 05:33:47.380
But either way I think yeah, it's been a fast-paced set but really fun to get to see some unique Pokemon

05:33:47.380 --> 05:33:50.080
Especially that's one for a cleaver makes it a theory

05:33:51.620 --> 05:33:53.620
That is an awesome

05:33:53.620 --> 05:33:59.100
Pokemon to see hit the field as they call the air and it's going to be back to form here for Chumman with that

05:33:59.100 --> 05:34:03.100
I don't know if it's in the

05:34:03.100 --> 05:34:04.100
best position here, truthfully.

05:34:04.100 --> 05:34:05.100
It can stone axe, right?

05:34:05.100 --> 05:34:06.100
I will say, actually, one thing

05:34:06.100 --> 05:34:07.100
that's interesting is you do

05:34:07.100 --> 05:34:08.100
have to respect the whims to

05:34:08.100 --> 05:34:09.100
call on the opposing side,

05:34:09.100 --> 05:34:10.100
right?

05:34:10.100 --> 05:34:11.100
Very feather, so Moonblast

05:34:11.100 --> 05:34:12.100
is actually really scary.

05:34:12.100 --> 05:34:13.100
I like Shemin's position more

05:34:13.100 --> 05:34:14.100
here, though, honestly, because

05:34:14.100 --> 05:34:15.100
like the whims to come on

05:34:15.100 --> 05:34:16.100
the opposing side isn't even

05:34:16.100 --> 05:34:17.100
focused on, right?

05:34:17.100 --> 05:34:18.100
And yeah, like, the cleaver

05:34:18.100 --> 05:34:19.100
being intimidated just means

05:34:19.100 --> 05:34:20.100
it can't do very much at the

05:34:20.100 --> 05:34:21.100
same time.

05:34:21.100 --> 05:34:22.100
And I think it's a good

05:34:22.100 --> 05:34:23.100
thing to do.

05:34:23.100 --> 05:34:24.100
And I think it's a good

05:34:24.100 --> 05:34:25.100
thing to do.

05:34:25.100 --> 05:34:26.100
I think it's a good thing

05:34:26.100 --> 05:34:27.100
to do.

05:34:27.100 --> 05:34:28.100
I think it's a good thing

05:34:28.100 --> 05:34:30.100
do very much. This move set is

05:34:30.100 --> 05:34:32.100
Stonax, Axe-Zer, Faint, right?

05:34:32.100 --> 05:34:34.100
Like, if Faint's into the Seraphir,

05:34:34.100 --> 05:34:35.100
trying to, you know, break through,

05:34:35.100 --> 05:34:36.100
protect Faint into Blitzkotts,

05:34:36.100 --> 05:34:38.100
or just go for Stonax, like, get the

05:34:38.100 --> 05:34:39.100
Stumprocks up, so the reality is,

05:34:39.100 --> 05:34:41.100
this turn, I don't expect it to be that much

05:34:41.100 --> 05:34:42.100
damage.

05:34:42.100 --> 05:34:44.100
I do wonder how much the

05:34:45.100 --> 05:34:47.100
Pointed Stone damage will actually

05:34:47.100 --> 05:34:49.100
add up if we do end up seeing

05:34:49.100 --> 05:34:51.100
if it's in this game.

05:34:51.100 --> 05:34:53.100
It's already off to a very quick start

05:34:53.100 --> 05:34:55.100
here as both Blitzkotts are going

05:34:55.100 --> 05:34:57.100
to set Tailwind for their respective

05:34:57.100 --> 05:35:00.480
of sides and then we'll see the moves to follow up.

05:35:00.480 --> 05:35:03.980
So Raptor goes right away for the brave bird,

05:35:03.980 --> 05:35:06.540
knowing that the damage output from this Cleaver

05:35:06.540 --> 05:35:07.940
is going to be mitigated.

05:35:07.940 --> 05:35:10.380
A one hit non-gallon is the Whip the Kot

05:35:10.380 --> 05:35:13.540
is going to be the first KO that this Raptor takes.

05:35:13.540 --> 05:35:15.980
Let's see what this Cleaver's damage can look like.

05:35:15.980 --> 05:35:17.820
So nice, it's still going to do about 50%

05:35:17.820 --> 05:35:19.740
to his Whip the Kot, so it's good damage.

05:35:19.740 --> 05:35:22.260
But you do get a chance to set up the stealth rock.

05:35:22.260 --> 05:35:23.420
Yeah, but now the question is,

05:35:23.420 --> 05:35:24.580
where do you go from here, right?

05:35:24.580 --> 05:35:26.860
Because Cleaver is kind of stuck in the field,

05:35:26.860 --> 05:35:32.280
I think both players kind of felt forced to tail in, and Kevin really doesn't want the opposing Whip spot to...

05:35:32.280 --> 05:35:36.260
And we see Metagross here, okay? So that actually, I think, is a pretty good response.

05:35:36.260 --> 05:35:40.380
The point I wanted to make though is that, like, you never want to eat a Moon Blast from the opposing side,

05:35:40.380 --> 05:35:44.060
so you feel forced to go for Kailan Gravebird, right? Chloe also tail in, but...

05:35:44.060 --> 05:35:49.020
Yeah, the Cleaver, once again, I think because of that Intimidate just caught in a little bit of a tricky position.

05:35:49.020 --> 05:35:55.180
So next, we'll go through some damage here, but Metagross at least does exert a lot of offensive pressure into both Pokemon.

05:35:55.180 --> 05:35:58.180
However, you are staring down the charm once again from Winston Talk.

05:35:58.180 --> 05:36:01.180
One thing you could do, by the way, is you could charm that a group.

05:36:01.180 --> 05:36:04.180
Yeah, I know you got a group. You have to make a goal.

05:36:04.180 --> 05:36:08.180
And if you get that off, that would be really a back throw.

05:36:08.180 --> 05:36:10.180
It would. Let's see what happens.

05:36:10.180 --> 05:36:16.180
Just by staying here from the cleavage to ensure that the Star Raptor can't actually go for a protect on this turn,

05:36:16.180 --> 05:36:20.180
it's a side charm. It wants to boost up the offensive power of the Star Raptor.

05:36:20.180 --> 05:36:41.180
Oh, it's like a big, big, big, big deal, but, yeah, these Pokemon speeds are obviously very, very close to each other, and so Metagross being able to move first is a huge deal there.

05:36:41.180 --> 05:36:48.940
gets the knockout and that's just a complete swing of events right because the Spiraptor was looking to try to just like get an immediate one hit knockout there

05:36:48.940 --> 05:36:56.140
Instead Wings got this to get to accomplish anything. It's going to be a Hydragon though, Wings of course those exert good offensive pressure here into the Metagross play.

05:36:56.140 --> 05:37:02.940
I'm not sure if Darkwills will get a one hit knockout, like I would think you need to get a double up into it if Metagross protects the Peever can now access her to the Hydragon.

05:37:02.940 --> 05:37:10.940
Like Peever with that faint, yeah making sure that you can get that attack out, also getting that Stalker knockout that's early damage, but it's actually done a lot better than I expected it to be coming out.

05:37:10.940 --> 05:37:16.140
coming into this one. And they've got a second Stone Axe to actually finish off the Whimsicott,

05:37:16.140 --> 05:37:21.020
so you don't even have to go after this Hydraigan if you are worried. Maybe you can even go for

05:37:21.020 --> 05:37:25.340
a Double Protect here just to scout out what the Hydraigan's going to lock into with that choice

05:37:25.340 --> 05:37:31.500
card. But we do end up seeing an Encore into the opposing Cleaverer, so it is going to have

05:37:31.500 --> 05:37:35.820
to go for Saints again. It stacks up a little bit more damage into the Hydraigan,

05:37:35.820 --> 05:37:38.320
and not being able to put any more damage out on the board.

05:37:38.320 --> 05:37:39.980
So the dark bulls, oh my goodness,

05:37:39.980 --> 05:37:43.740
the Metagross, it hangs on with just 3% remaining.

05:37:43.740 --> 05:37:46.460
Look at the Metagross actually break through it, it does.

05:37:46.460 --> 05:37:48.500
Iron Head to finish off the wins the contest.

05:37:48.500 --> 05:37:50.020
Not him, Flynch this time.

05:37:50.020 --> 05:37:51.900
No, Flynch, and you'd have to imagine

05:37:51.900 --> 05:37:53.100
that the Metagross, since they're after,

05:37:53.100 --> 05:37:54.580
were speed fighting there earlier.

05:37:54.580 --> 05:37:56.140
Since they're after, did move first,

05:37:56.140 --> 05:37:57.660
they feel a very different game.

05:37:57.660 --> 05:37:59.740
But once again, it is still this endgame swamper

05:37:59.740 --> 05:38:01.380
that we've been talking about, right?

05:38:01.380 --> 05:38:03.540
It is quite bulky.

05:38:03.540 --> 05:38:05.260
Lever does have its focus after attack.

05:38:05.260 --> 05:38:10.400
Greg on here of course has now locked into dark balls. It's a pretty good move to have. We probably want to clear it before the basket

05:38:10.400 --> 05:38:14.600
region which is confusingly in the back hits the field, but this didn't really really tense game

05:38:14.600 --> 05:38:16.860
but I honestly think I prefer Chloe's position right now.

05:38:17.660 --> 05:38:22.340
I just wonder what's the way to happen since these tailwinds are going to expire in in a bit.

05:38:22.580 --> 05:38:28.220
And that's going to give the advantage over to the high-thrugging later as the dark balls comes back out.

05:38:28.220 --> 05:38:34.380
This metagross has to sacrifice itself in order for the clue board to come back in and change up its move down at the on-court spot.

05:38:34.380 --> 05:38:36.660
That's where it was really scary. I think if it was Dark Fulce,

05:38:36.660 --> 05:38:42.140
even to the Basque Legion's legend, you might just throw away kind of the big answer into the Swaphert, right?

05:38:42.140 --> 05:38:44.900
But I think what we're saying, you really need to respect the Metadrosa.

05:38:44.900 --> 05:38:46.780
It does manage to get Basque Legion in.

05:38:46.780 --> 05:38:49.940
Kaelin now is going to expire on both ends as well.

05:38:49.940 --> 05:38:56.340
Cleaver is able to come back in, and with Cleaver, I think what you can do is protect Basque Legion X's or into the Hydragon.

05:38:56.340 --> 05:38:58.940
And, boy, you might just have done it here.

05:38:58.940 --> 05:39:01.020
The main thing here in response is,

05:39:01.020 --> 05:39:04.220
Pygorgon could go through dark pulse into Cleaver, expecting Vasculation to protect.

05:39:04.220 --> 05:39:08.020
We could get a flinch, but then Swamper could just follow up, get a knockdown, and that's game over as well.

05:39:08.020 --> 05:39:10.020
So big turn here for both players.

05:39:10.020 --> 05:39:15.020
Do you predict the protect from Vasculation in a so-rightly targeted Cleaver doesn't get a flinch?

05:39:15.020 --> 05:39:17.020
Oh, it's so tense.

05:39:17.020 --> 05:39:22.020
In a Game 3 situation with an undefeated record on the line heading into the second half

05:39:22.020 --> 05:39:28.020
of day one of the World Championships, it's all going to come down to this Vasculation protecting.

05:39:28.020 --> 05:39:30.420
So can this Cleaver actually get a blow off?

05:39:30.420 --> 05:39:34.540
Mike Trigin ends up going to the dark post in that direction.

05:39:34.540 --> 05:39:37.140
And Cleaver takes that B-Sitter off.

05:39:37.140 --> 05:39:39.580
Mike Trigin goes down for the count.

05:39:39.580 --> 05:39:43.340
And now the slumper has to win at the 1v2.

05:39:43.340 --> 05:39:45.660
And is the slumper going to knock out the Cleaver?

05:39:45.660 --> 05:39:48.180
Well, that just boosts last respect to damage output

05:39:48.180 --> 05:39:48.900
as well.

05:39:48.900 --> 05:39:50.860
So Earth Fleet coming out.

05:39:50.860 --> 05:39:53.220
Makes the correct call, but no glitch coming out.

05:39:53.220 --> 05:39:54.860
Cleaver faints, but honestly,

05:39:54.860 --> 05:39:56.220
it was incredible in this game.

05:39:56.220 --> 05:39:59.020
I saw it play, it came out on the weed that it wouldn't be able to do very much.

05:39:59.020 --> 05:40:01.400
Being able to knock out the aggro on such a big deal,

05:40:01.400 --> 05:40:04.000
Vasco Legion out of light form, it's got three stacks,

05:40:04.000 --> 05:40:05.500
boosting that last respect.

05:40:05.500 --> 05:40:07.200
Here we go, in the swamper.

05:40:07.200 --> 05:40:09.860
Can it clutch it out here? It cannot!

05:40:09.860 --> 05:40:11.060
Wow, another...

05:40:11.060 --> 05:40:18.000
...1 KO and Chloe Burke wins game number three to beat 4-0 on day one.

05:40:18.000 --> 05:40:19.800
That was so high for us, Barry.

05:40:19.800 --> 05:40:21.900
When we saw the teams and the matchups, I was like,

05:40:21.900 --> 05:40:23.700
they've done a lot of cool Pokemon.

05:40:23.700 --> 05:40:25.620
I don't know if we're gonna get to see all of them.

05:40:25.620 --> 05:40:26.880
We got to see all of them.

05:40:26.880 --> 05:40:29.300
Every single one.

05:40:29.300 --> 05:40:31.300
Wow, eyes were feasting today.

05:40:31.300 --> 05:40:34.340
That is for sure a phenomenal three game set

05:40:34.340 --> 05:40:37.300
between two incredible trainers.

05:40:37.300 --> 05:40:39.460
What a match.

05:40:39.460 --> 05:40:42.180
And I think the key turn was truly just Metagross

05:40:42.180 --> 05:40:43.300
Thrapher in that interaction.

05:40:43.300 --> 05:40:45.900
I think Thrapher goes first and knocks out Metagross.

05:40:45.900 --> 05:40:47.420
The main thing I was actually curious about

05:40:47.420 --> 05:40:48.820
was whether or not like I didn't expect

05:40:48.820 --> 05:40:50.340
the plus two close combat to actually be able

05:40:50.340 --> 05:40:52.660
to knock out the Metagross anyway.

05:40:52.660 --> 05:40:54.980
And so if Chloe gets to knock out on Thrapher,

05:40:54.980 --> 05:40:56.980
I think it's actually still a pretty positive term for her.

05:40:56.980 --> 05:40:58.980
And the other thing I was curious about was, yeah,

05:40:58.980 --> 05:41:00.980
we had seen the charm into Metagross, right,

05:41:00.980 --> 05:41:02.980
to potentially get around this.

05:41:02.980 --> 05:41:04.980
That could have been really interesting as well.

05:41:04.980 --> 05:41:06.980
But either way, the Swamper, I think,

05:41:06.980 --> 05:41:08.980
if you're Chloe and you're staring down this team

05:41:08.980 --> 05:41:10.980
and team review, first of all, this is not a standard team

05:41:10.980 --> 05:41:12.980
at all, right? It's got a lot of unique pieces.

05:41:12.980 --> 05:41:14.980
It's really hard to figure out how in the world

05:41:14.980 --> 05:41:16.980
do I beat the Swamper, but manage to pick up

05:41:16.980 --> 05:41:18.980
the puzzle pieces and put it all together.

05:41:18.980 --> 05:41:20.980
And, oh, this, I mean, the final turn,

05:41:20.980 --> 05:41:22.980
so tense, right?

05:41:22.980 --> 05:41:29.220
Kevin gets the right call targets the cleaver has that chance to flinch but does not get it and that X is there being able to just one shot behind

05:41:29.220 --> 05:41:32.680
Dragoon so well done. Yeah, and then the last year specs

05:41:33.620 --> 05:41:39.740
One final side are there too. That's Womper and Chloe Burke ends up with at that four zero record

05:41:40.220 --> 05:41:45.660
It's just so cool to be able to be at the world to your future see as the best trainers bringing the most cool

05:41:45.820 --> 05:41:47.180
Pokemon and

05:41:47.180 --> 05:41:50.680
You can get out. Absolutely. Yeah, I think you know the world championships

05:41:51.020 --> 05:41:55.920
There's always obviously so many incredible players that we've seen prove themselves on the biggest stage

05:41:56.100 --> 05:42:02.480
Consistently whether it be at regionals or international worlds this last game with feature two players right from regions that we don't get to cover as much

05:42:02.480 --> 05:42:05.180
They both finish in top four of major tournaments

05:42:05.180 --> 05:42:08.140
They are whether it be the Korean national championships or for Chloe

05:42:08.140 --> 05:42:12.940
You know one of the regionals over in Oceania and here they are right do you know at 3-0?

05:42:12.940 --> 05:42:18.220
really, this is like their first chance to really prove themselves to the world and that was a really fun set to watch

05:42:18.220 --> 05:42:24.240
It's like I couldn't have asked for any more like if I let's swap or put a masterclass of that game one and hangs on just with

05:42:24.240 --> 05:42:27.660
A sliver right in in game three it thinks felt so tense

05:42:27.660 --> 05:42:29.300
I was not expecting cleaver at all

05:42:29.300 --> 05:42:34.080
But I think it made a lot of sense because I think slowly recognize look fast deletion is really good

05:42:34.180 --> 05:42:36.180
What are you gonna use to beat fast deletion?

05:42:36.180 --> 05:42:38.340
Well, it's probably gonna be the hydragon as well as the

05:42:38.340 --> 05:42:40.340
I think that's the best

05:42:40.340 --> 05:42:42.340
thing I've ever seen. I've

05:42:42.340 --> 05:42:44.340
never seen anything like this

05:42:44.340 --> 05:42:46.340
before. I've never seen anything

05:42:46.340 --> 05:42:47.340
like this before. So I need to

05:42:47.340 --> 05:42:48.340
take care of those and how do I

05:42:48.340 --> 05:42:49.340
beat those little metagoras for

05:42:49.340 --> 05:42:51.340
stir after and then I, of course,

05:42:51.340 --> 05:42:53.340
yeah, just all came together

05:42:53.340 --> 05:42:54.340
and then Cleaver, of course,

05:42:54.340 --> 05:42:55.340
for the hydra gone and I just

05:42:55.340 --> 05:42:56.340
Yeah, I think that this is

05:42:56.340 --> 05:42:58.340
what best of three Pokemon is

05:42:58.340 --> 05:42:59.340
all about. And the, you

05:42:59.340 --> 05:43:00.340
know that the number of

05:43:00.340 --> 05:43:01.340
adjustments you saw in both

05:43:01.340 --> 05:43:03.340
ends was just so fun. An

05:43:03.340 --> 05:43:05.340
amazing set for sure. And

05:43:05.340 --> 05:43:06.340
also one where you could

05:43:06.340 --> 05:43:07.340
kind of see the nerves

05:43:07.340 --> 05:43:12.860
them in this moment. The pressure must have been really intense. Absolutely. Yeah. And so

05:43:12.860 --> 05:43:19.060
I need to hear more about Chloe and the team and just that said, so let's go through it

05:43:19.060 --> 05:43:26.780
down to the floor for an interview. Thank you so much. I'm here with Chloe after a fantastic

05:43:26.780 --> 05:43:31.620
win. You're currently undefeated at the World Championships. How do you feel? Pretty good.

05:43:31.620 --> 05:43:36.620
I mean, it's okay. It's okay.

05:43:36.720 --> 05:43:38.520
Yeah. Anything else just

05:43:38.620 --> 05:43:40.520
pretty good. Like, were you

05:43:40.620 --> 05:43:41.520
nervous for this event? Just

05:43:41.620 --> 05:43:43.520
excited? Yeah, so nervous.

05:43:43.620 --> 05:43:46.520
Uh, yeah, nonstop anxiety, but

05:43:46.620 --> 05:43:48.520
it's okay. I mean, for someone

05:43:48.620 --> 05:43:49.520
with nonstop anxiety, you

05:43:49.620 --> 05:43:51.520
certainly played a wonderful

05:43:51.620 --> 05:43:53.520
match. Talk to me about that

05:43:53.620 --> 05:43:54.520
match because for yourself,

05:43:54.620 --> 05:43:55.520
you're going up against a

05:43:55.620 --> 05:43:56.520
really, really strong team

05:43:56.620 --> 05:43:58.520
and also lose the first one

05:43:58.620 --> 05:43:59.520
in this set. So then

05:43:59.620 --> 05:44:00.520
what's going through your

05:44:00.520 --> 05:44:06.560
that my Pokemon choices in Game 1 were pretty good and I just kind of need to adjust my game

05:44:06.560 --> 05:44:13.600
plan. I didn't respect the Swamp at it enough in Game 1, but I kind of figured it out and

05:44:13.600 --> 05:44:18.120
then I made a call that he wouldn't bring Golden Go game 3, so I didn't bring my King

05:44:18.120 --> 05:44:21.360
Gambit at all and it ended up paying off, fortunately.

05:44:21.360 --> 05:44:26.040
And now I want to talk about your team because you have one of, one of if not possibly

05:44:26.040 --> 05:44:28.120
the craziest team in the tournament.

05:44:28.120 --> 05:44:31.280
But it was a school, you know, everything else, but the Cleaver.

05:44:31.280 --> 05:44:32.280
Why Cleaver?

05:44:32.280 --> 05:44:38.600
Um, most of the field is Charizard, so Cleaver sets rocks.

05:44:38.600 --> 05:44:44.440
The main idea of the team is that I set rocks for Metagros to be able to KO both Charizard

05:44:44.440 --> 05:44:49.960
and Floette, regardless of what the main team in the format brings.

05:44:49.960 --> 05:44:55.560
And yeah, it just has a lot of good matchups into a very common team, so it's worked

05:44:55.560 --> 05:45:02.560
pretty well. I feel like when I hear you talk about there's so many chargers around the other direction people have gone with has been the like in rock

05:45:02.560 --> 05:45:08.560
right? Is there a reason why you particularly straight away from that team or you just thought this had a better match of thread across the board?

05:45:08.560 --> 05:45:20.560
I feel more comfortable piloting like tailwind offense generally. And I wanted to make Metagross work because it seems like a good one but the Meta doesn't really favor it a lot.

05:45:20.560 --> 05:45:24.560
I don't know why. The ability for

05:45:24.560 --> 05:45:26.560
medigrace to KO towers on

05:45:26.560 --> 05:45:30.560
consistently is just it makes it so much better.

05:45:30.560 --> 05:45:33.560
So that's why I chose Cleaver.

05:45:33.560 --> 05:45:35.560
And it certainly has a lot more

05:45:35.560 --> 05:45:38.560
style. Let me say it is so cool.

05:45:38.560 --> 05:45:40.560
Now tell me a little bit about yourself too

05:45:40.560 --> 05:45:42.560
because of course now you've had the

05:45:42.560 --> 05:45:44.560
opportunity to compete on this stage.

05:45:44.560 --> 05:45:46.560
You're unafeated and we heard the cheers

05:45:46.560 --> 05:45:48.560
from the crowd. So tell me a little bit

05:45:48.560 --> 05:45:51.400
I've been playing BGC for a few years now.

05:45:51.400 --> 05:45:52.600
This is my second world's.

05:45:52.600 --> 05:45:57.000
I did pretty well in the Australian circuit this year

05:45:57.000 --> 05:45:59.640
and I don't know.

05:45:59.640 --> 05:46:03.440
Yeah, I don't know.

05:46:03.440 --> 05:46:04.480
I like offensive teams.

05:46:04.480 --> 05:46:06.280
I play offensive teams.

05:46:06.280 --> 05:46:08.480
I don't really know what else to say.

05:46:08.480 --> 05:46:09.280
No, that makes sense.

05:46:09.280 --> 05:46:10.640
We'll take one more step this way

05:46:10.640 --> 05:46:12.920
as I want to make sure you're a center stage here.

05:46:12.920 --> 05:46:15.960
If you have an opportunity to thank anyone or just

05:46:15.960 --> 05:46:18.420
any final words where you're on this stage.

05:46:18.420 --> 05:46:21.420
Thank you to my girlfriend for always supporting me.

05:46:21.420 --> 05:46:29.420
Thank you to all the Oceania community for always giving me a challenge and making me a better player.

05:46:29.420 --> 05:46:33.420
Thank you to the Sydney local scene.

05:46:33.420 --> 05:46:38.420
It's really good, really great players, really nice people, especially Pokefork.

05:46:38.420 --> 05:46:44.420
Great community, would recommend going to those locals if you're in Sydney.

05:46:44.420 --> 05:46:49.580
I love that congratulations yet again on this win. Best of luck. I hope you take

05:46:49.580 --> 05:46:54.100
leave her to the top. This is just absolutely incredible as for us of course

05:46:54.100 --> 05:46:57.420
we need to hear more about this team and everything else. So let's hand over

05:46:57.420 --> 05:47:05.060
to our analysts. Thank you so much Sierra. What a crazy match. I had to steal

05:47:05.060 --> 05:47:10.060
our own rosemary there after that match concluded because you look like I was

05:47:10.060 --> 05:47:15.620
having just as much fun as Chloe was there, going 4-0 here at the World Championships.

05:47:15.620 --> 05:47:19.420
That game 3 still, I mean the Swap for Metagross speed interaction,

05:47:19.420 --> 05:47:21.980
like, sorry, the Metagross Storaphyr speed interaction,

05:47:21.980 --> 05:47:24.940
I was like, that's one thing that's so interesting about these Pokemon,

05:47:24.940 --> 05:47:27.660
because it feels like with Storaphyr you basically have to go max speed,

05:47:27.660 --> 05:47:30.380
but sometimes, especially on a roost set, like, maybe you don't,

05:47:30.380 --> 05:47:33.020
but then the Metagross, I was like, I don't know who's going to move first here,

05:47:33.020 --> 05:47:36.820
and then, yeah, Metagross just completely annihilates the Storaphyr,

05:47:36.820 --> 05:47:38.540
and I do think that's one of the cool things about it,

05:47:38.540 --> 05:47:41.520
is a pick in this meta game right is you do thread in this thereafter for

05:47:41.520 --> 05:47:44.720
Superfection M and maybe even a one hit knockout if you don't get intimidated and

05:47:44.720 --> 05:47:48.840
you get to move first. Yeah 100% Rose pick a favorite point of the match because

05:47:48.840 --> 05:47:53.320
that was like that seemed to be like all the way through it was delivering not

05:47:53.320 --> 05:47:56.280
just the Seraptor Metagross interaction right there the moment we

05:47:56.280 --> 05:48:00.440
seek leave or coming in one and two as well the serenades coming out like

05:48:00.440 --> 05:48:04.520
you could see everything. We had so much I literally cannot boil it down to a

05:48:04.520 --> 05:48:08.120
single thing that I enjoyed about that match I enjoyed all of it to every

05:48:08.120 --> 05:48:32.120
I think this is just showing as well. Like it isn't just the Charizard flow at compositions that are making it like really deep in this tournament. There is so much room still in NB to like, you'll have something like a little bit different and like take the meta game in a completely different direction.

05:48:32.120 --> 05:48:40.620
There it's a little spicy out there. If you told me that we would be casting a game where like Swampert regular Swampert regular

05:48:40.620 --> 05:48:47.140
Yeah, I drag on Sarah Ledge, right all would be like be used and actually come out of a battle

05:48:47.140 --> 05:48:50.320
I'd be like there's just no way like statistically that means absolutely no sense

05:48:50.320 --> 05:48:55.580
But here we are and that's what makes Pokemon really special because I do think for the most part this form a lot of

05:48:55.580 --> 05:49:00.040
You know the most well-known players just pick one of the most popular teams and you know figured out

05:49:00.040 --> 05:49:04.520
I'm just going to master it and be really good at it and so it is such a treat to see it at you know

05:49:04.520 --> 05:49:11.160
3 and 0 here at the biggest stage of the capital I feel like them as well like there's been a little bit of you know

05:49:11.360 --> 05:49:16.280
Discourse to the community. We've had to JB boy on Twitter calling out like Metacross is the play

05:49:17.320 --> 05:49:23.600
Days ago and and like yeah, I'm guilty of this as well like people sitting there being like

05:49:24.120 --> 05:49:26.120
Is it no JB?

05:49:26.120 --> 05:49:28.120
I'm not sure, but maybe, hey,

05:49:28.120 --> 05:49:30.120
Chloe showed us that it might be possible.

05:49:30.120 --> 05:49:34.120
As you know, else is possible is we've got a feature match

05:49:34.120 --> 05:49:36.120
lined up ready to go.

05:49:36.120 --> 05:49:38.120
And it's going to be an absolute cracker.

05:49:38.120 --> 05:49:41.120
So we've got Justin Tang versus Nikolai Hoi Nielsen.

05:49:41.120 --> 05:49:44.120
And yes, that is a camera up you're seeing on your screen

05:49:44.120 --> 05:49:45.120
right now.

05:49:45.120 --> 05:49:48.120
A camera up and a mega kangaroo.

05:49:48.120 --> 05:49:50.120
And we're going to be able to take it all.

05:49:50.120 --> 05:49:52.120
I'm not sure, but maybe, hey, Chloe showed us

05:49:52.120 --> 05:49:53.120
that it might be possible.

05:49:53.120 --> 05:49:55.120
As you know, else is possible is we've got

05:49:55.120 --> 05:50:00.720
mega kangaroo scot. I really hope that we get a chance to see some trick room action and see that camera up there nuts

05:50:00.720 --> 05:50:03.480
I think it's actually regular kangaroo scot. It's even crazier. Oh

05:50:04.200 --> 05:50:12.440
Yeah, it is life-war. Life-war. Yeah. Wow really crazy. Now the main thing if you look at that team though is that there's no water

05:50:12.440 --> 05:50:18.520
resistance, right? So just as well. Hey, I have swamper. I can water spot everyone. Yeah

05:50:18.520 --> 05:50:19.020
Yeah.

05:50:19.020 --> 05:50:20.860
Aerodactyl, pivoting out here immediately.

05:50:20.860 --> 05:50:22.140
It's going to be trigger out.

05:50:22.140 --> 05:50:24.500
The dual mega team in Aerodactyl camera actually.

05:50:24.500 --> 05:50:26.740
And it blocks the fake out here immediately.

05:50:26.740 --> 05:50:28.620
And last place also does not mega the ball.

05:50:28.620 --> 05:50:32.060
So much going on here just to start off the game,

05:50:32.060 --> 05:50:33.220
getting a water style off.

05:50:33.220 --> 05:50:35.420
But honestly, that's not a lot of damage.

05:50:35.420 --> 05:50:35.920
Pretty good.

05:50:35.920 --> 05:50:38.180
I feel like, you know, when you've got, when you're

05:50:38.180 --> 05:50:40.660
making that leap, with no water resistance,

05:50:40.660 --> 05:50:44.220
water style looks very good until the Silvia works out.

05:50:44.220 --> 05:50:47.100
Silvia is absolutely ready for business here.

05:50:47.100 --> 05:50:50.100
I believe in picking up that K.O.

05:50:50.100 --> 05:50:51.100
Wait, I wasn't ready.

05:50:51.100 --> 05:50:52.100
The girls would be here and we're like,

05:50:52.100 --> 05:50:54.100
let's just give Sylvie on a highlight.

05:50:54.100 --> 05:50:55.100
Hyper Hyper Eve!

05:50:55.100 --> 05:50:56.100
Oh my gosh.

05:50:56.100 --> 05:50:57.100
That was wild.

05:50:57.100 --> 05:51:01.100
Okay, so now we know why the Mega Blastoise didn't happen.

05:51:01.100 --> 05:51:03.100
It's because there's a Delphox on the back.

05:51:03.100 --> 05:51:05.100
Yeah, I mean, you know, it makes sense as well.

05:51:05.100 --> 05:51:08.100
We saw this the other way around in an earlier round on the stream, right?

05:51:08.100 --> 05:51:11.100
It's like Delphox wasn't the Mega of choice.

05:51:11.100 --> 05:51:12.100
Instead, Blastoise was.

05:51:12.100 --> 05:51:14.100
Now we're flipping things around.

05:51:14.100 --> 05:51:16.100
We're just in just playing this slightly different way.

05:51:16.100 --> 05:51:22.980
different way. Now that the Sylveon has to take a turn recharging so you know great job knocking out

05:51:22.980 --> 05:51:29.060
the blast toys but now you're vulnerable to taking another attack. That's true but Sylveon is one of

05:51:29.060 --> 05:51:34.340
those Pokemon that I feel like just has surprising specialty fence bulk so the fact that it was able

05:51:34.340 --> 05:51:38.900
to hold on through that water spout even the Delphox on the other side doesn't really scare me

05:51:38.900 --> 05:51:43.220
too much but this Delphox does get that nasty clocker free so maybe I take back what I just

05:51:43.220 --> 05:51:46.660
said. Yeah, I think with the scene you always want to get that massive plot off and instead

05:51:46.660 --> 05:51:49.820
of going for parting shot makes sense as well because I think you really want to make sure

05:51:49.820 --> 05:51:53.860
that you can bring it back out for Aerodactyl. I think what's scary right now after Justin

05:51:53.860 --> 05:51:56.940
is you don't know which direction this game is going to go down. Is there going to be

05:51:56.940 --> 05:52:00.740
Triforce setup or is there potentially going to be a tail of the Aerodactyl in the back?

05:52:00.740 --> 05:52:04.340
Sylveon recharges here and it's not going to be the Triforce because I think recognizing

05:52:04.340 --> 05:52:08.180
hey if I just get Aerodactyl I can actually mega vault this Pokemon and just start

05:52:08.180 --> 05:52:11.940
clicking Rock slide. Yeah so I think this is the really important part of the

05:52:11.940 --> 05:52:15.520
way that Nikolai has built the team, it's like, it's flaws and ceilings, you can go

05:52:15.520 --> 05:52:20.940
right down as slow as Mega Camera up to start attacking that way, but if you see the opportunity,

05:52:20.940 --> 05:52:24.980
especially against a Pokemon like Mega Delphox, but you really don't want to be hitting with

05:52:24.980 --> 05:52:29.220
your Camera up to instead, you want to be hitting with that Mega Aridactyl, you get

05:52:29.220 --> 05:52:32.100
that ability to set that up too.

05:52:32.100 --> 05:52:33.100
Very cool.

05:52:33.100 --> 05:52:36.380
I totally agree, I think that's such a unique call out in that, when you see

05:52:36.380 --> 05:52:38.580
his team, I think if you like, remove their Aridactyl, you're like, well it's

05:52:38.580 --> 05:52:40.620
clearly a hard trick room team, right?

05:52:40.620 --> 05:52:47.180
everything else is you know, but the air adapter alone actually just induces just a completely different play style and you

05:52:47.180 --> 05:52:49.780
Also wonder like the training like are they slow?

05:52:54.660 --> 05:52:59.860
You can definitely play like in this like middling speed to you have got the top of the bottom

05:52:59.860 --> 05:53:04.260
But actually the stuff in the middle can be a little bit squidgy and like middling speed to it

05:53:04.260 --> 05:53:09.980
I like when we call these types of teams at tail room because they have both the tail end and the trick room and

05:53:09.980 --> 05:53:11.980
and it is just really cool to be able to keep going.

05:53:11.980 --> 05:53:12.980
Oh, my God!

05:53:12.980 --> 05:53:13.980
Survival!

05:53:13.980 --> 05:53:16.980
It was a nasty plot on the Deltox.

05:53:16.980 --> 05:53:19.980
Rose, you have like, you've come into the perfect match.

05:53:19.980 --> 05:53:21.980
This is exactly right for you.

05:53:21.980 --> 05:53:24.980
A 1% Sylveon survival.

05:53:24.980 --> 05:53:26.980
Just like a dish out of hyperboys.

05:53:26.980 --> 05:53:30.980
Oh, my goodness.

05:53:30.980 --> 05:53:31.980
Okay, this is it.

05:53:31.980 --> 05:53:32.980
World championship for Rose.

05:53:32.980 --> 05:53:34.980
This is deep to this match here.

05:53:34.980 --> 05:53:35.980
Absolutely a peak.

05:53:35.980 --> 05:53:38.980
There's still no trick room going up on Nicola's side of the field,

05:53:38.980 --> 05:53:42.980
the field so there is still the option as we said for the the aridactyl in the

05:53:42.980 --> 05:53:47.060
back but this Delphox is racking up a lot of damage and even though it's taken a

05:53:47.060 --> 05:53:50.860
lot of damage there is sort of this weird option where you know if Justin takes a

05:53:50.860 --> 05:53:54.420
couple of KO's and then sets up the trick room against the mega aridactyl

05:53:54.420 --> 05:53:59.460
there's a way of a world in which like Justin can actually use that middling

05:53:59.460 --> 05:54:03.140
speed tier that he's got but also like well Delphox is in the middling speed

05:54:03.140 --> 05:54:08.060
tier but compared to mega aridactyl it kind of is. I do wonder if this

05:54:08.060 --> 05:54:13.660
would be the turn that Justin would consider setting up trick room, knowing that that aerodactyl is in the back.

05:54:13.660 --> 05:54:17.820
And if you are confident that maybe something else is in the back there like a like a king of style

05:54:17.820 --> 05:54:21.980
might be slower than you, we do see the incident where it come in and it's not going to be the trick

05:54:21.980 --> 05:54:26.700
room set up here. Yeah, it's so awkward. I think for this turn is that Justin wants to get the

05:54:26.700 --> 05:54:30.300
healing with citizenship, but now by putting incident around the field, well, then aerodactyl

05:54:30.300 --> 05:54:34.620
could come out next turn doesn't get intimidated. However, crucially, there is no protect on the

05:54:34.620 --> 05:54:37.980
the aridactyl right part of these teams is that you rely on ferrigraft to block

05:54:37.980 --> 05:54:42.220
those fake outs and so while you look at the intimidate now Nikolai if he brings

05:54:42.220 --> 05:54:45.940
out aridactyl that's just vulnerable to fake out plus an attack right so I'd

05:54:45.940 --> 05:54:49.300
actually want to go into your four Pokemon here so Justin caplizing off

05:54:49.300 --> 05:54:52.780
the fact like I think if aridactyl yeah hat protect then the fake out is a lot

05:54:52.780 --> 05:54:55.420
less threatening aridactyl can come in just for expanding rockslide right

05:54:55.420 --> 05:54:59.100
even with an intimidate the delphox actually will likely still go down to

05:54:59.100 --> 05:55:02.420
a rockslide or with healing as well but the thing is you need to weed

05:55:02.420 --> 05:55:07.580
the position for your dactyl because yeah it gets intimidated or trick from his

05:55:07.580 --> 05:55:11.340
up and you have instant plus Sinisterial suddenly Macha Gacha spam makes it so

05:55:11.340 --> 05:55:14.860
hard for the air. And it's sort of telegraphing maybe like maybe the king

05:55:14.860 --> 05:55:18.660
gambit is the final Pokemon in the back for Nikolai and like you also kind of

05:55:18.660 --> 05:55:23.140
want to get your instant into a position where it's on the field yeah and not

05:55:23.140 --> 05:55:27.420
intimidating the king gambit not making a threat to the Sinisteria that Justin

05:55:27.420 --> 05:55:31.660
we know has in the pack and can use to start healing up that Delphox and

05:55:31.660 --> 05:55:35.780
getting it like redirecting sucker punches away so the Delphox can carry on

05:55:35.780 --> 05:55:39.300
just dishing out these big powerful e-waves. I think it's tough though too

05:55:39.300 --> 05:55:42.700
when you mention the King Gambit there's no protect on that either so you have two

05:55:42.700 --> 05:55:46.100
different options there in the Aerodactyl or the King Gambit. You can't bring in

05:55:46.100 --> 05:55:50.620
either and expect them to not get faked out. Did you see the mega evolution

05:55:50.620 --> 05:55:54.180
committed onto the Aerodactyl but do we see the fake out? Yeah is it just a

05:55:54.180 --> 05:55:58.980
double-up right with fake up plus the psychic from the Delphox? Fake out does

05:55:58.980 --> 05:56:02.420
come out here so I think that you know that much was pretty obvious erid act of

05:56:02.420 --> 05:56:05.220
flinch is this is a really big interaction it is just gonna be psychic

05:56:05.220 --> 05:56:07.620
here so there was King gamut in the back that would have been a free switch in

05:56:07.620 --> 05:56:10.860
and that you know erid act to look like it was the wind condition that's why

05:56:10.860 --> 05:56:13.900
I was saying it feels kind of awkward to position it out right now but Sylveon

05:56:13.900 --> 05:56:15.900
still gets a hyper voice off

05:56:15.900 --> 05:56:17.900
Oh my gosh!

05:56:17.900 --> 05:56:22.900
I was literally, I was literally queuing up for Sylveon is now the wind condition

05:56:22.900 --> 05:56:25.900
and then it just just misses the KO

05:56:25.900 --> 05:56:33.780
I mean it's doing is absolutely doing his job like keeping the pressure down onto Justin started the field and like

05:56:34.140 --> 05:56:40.760
Especially like I'm just gonna check if that if that's Sylveon has access to quick attack right because it does

05:56:40.760 --> 05:56:45.260
It does have access to it because now that delt box even like it forces

05:56:45.460 --> 05:56:51.220
Justin to have to think about bringing in the sinister. Yeah, otherwise the quick attack starts going crazy

05:56:51.220 --> 05:56:58.220
That feels really bad though, to lose Mega Aerodactyl and get nothing off with it because it kind of just cleaned up this entire end game, right?

05:56:58.220 --> 05:57:05.220
But like, the nuance here is because neither King Gambit or Aerodactyl had the protect, like you called out Rose, well, you had to switch in one.

05:57:05.220 --> 05:57:12.220
And I think Nikolai there might have been trying to go for a call thinking, oh, the fake out side is so obvious, I'm going to switch in King Gambit, you're going to heat wave instead.

05:57:12.220 --> 05:57:14.220
If you heat wave, well then that's probably winning for me.

05:57:14.220 --> 05:57:18.220
But the Aerodactyl, yeah, this goes to show why fake out is such a good move.

05:57:18.220 --> 05:57:23.340
move and frigraph normally allows these teams to say well you can drop your protect because

05:57:23.340 --> 05:57:26.840
I'll protect you some fakeouts but when frigraph goes down suddenly the fakeout becomes that

05:57:26.840 --> 05:57:31.460
much stronger and yeah now with no arid actile it is still really scary.

05:57:31.460 --> 05:57:35.940
Right I see Sylvia on protect itself so maybe that's gonna be a sucker punch so K-Rambo

05:57:35.940 --> 05:57:41.420
is successful at securing another knockout and now this is kind of awkward right?

05:57:41.420 --> 05:57:42.420
Is it?

05:57:42.420 --> 05:57:45.700
Cause Justin has instead of our sinister stuff as the final video and it's in

05:57:45.700 --> 05:57:47.700
actually went after the Sylveon.

05:57:47.700 --> 05:57:54.420
Okay, so this is a, this is like Sylveon still staying on the field is quite a big deal for this this end game.

05:57:54.420 --> 05:57:57.860
We know that it has hyper beam at its disposal.

05:57:57.860 --> 05:58:01.540
Like you could make a read like knowing that hyper voice is so strong.

05:58:01.540 --> 05:58:01.940
Right.

05:58:01.940 --> 05:58:05.780
Hey, I need to knock out this Incineroar as quickly as possible if you're Nicolai.

05:58:05.780 --> 05:58:08.900
Like this could be the opportunity to get that hyper beam.

05:58:08.900 --> 05:58:13.620
And it also obviously depends as well on the training between the Sylveon and the Incineroar.

05:58:13.620 --> 05:58:17.920
They're both capable of help speeding the other one we haven't seen that interaction yet

05:58:17.920 --> 05:58:23.220
And so this this endgame like it just got really really dicey with no flabbit

05:58:23.220 --> 05:58:27.920
It's going down into the king gambit getting that last like little bit of damage that maybe a match of gotcha could

05:58:28.300 --> 05:58:33.640
Clean up at an endgame. Yeah, and just most of the opportunity to go like protect all Fox

05:58:33.640 --> 05:58:36.260
Which incident to sinister and then just rage powder heat wave

05:58:36.260 --> 05:58:41.200
But maybe fearing that that's such an easy call out that you'll double win so that's not just gonna be throw chop here

05:58:41.200 --> 05:58:43.040
So instead of our moves first,

05:58:43.040 --> 05:58:45.280
Sylveon doesn't get a hyper voice or hyper beam off here.

05:58:45.280 --> 05:58:48.000
The speed interactions are playing a really big deal.

05:58:48.000 --> 05:58:48.880
I think then...

05:58:48.880 --> 05:58:50.480
Ooh, but King Jepic gets the low kick.

05:58:51.280 --> 05:58:53.440
Ooh, it's not bad damage.

05:58:53.440 --> 05:58:54.080
It's good damage.

05:58:55.200 --> 05:58:56.000
It's good damage.

05:58:56.000 --> 05:58:56.400
But then...

05:58:57.600 --> 05:58:59.760
I was gonna say, I have to kind of jump back though

05:58:59.760 --> 05:59:01.040
than a couple of turns prior,

05:59:01.040 --> 05:59:03.040
because you both bring up excellent points about some

05:59:04.000 --> 05:59:06.400
changes that either player could have made.

05:59:06.400 --> 05:59:08.160
But in that situation, I wonder,

05:59:08.160 --> 05:59:10.240
well, instead of actually the hospitality healing

05:59:10.240 --> 05:59:14.480
from the Citis job brought that in-center out of KO range from the low kick. So was there an

05:59:14.480 --> 05:59:18.960
opportunity there instead to quick attack the Delphox for that one percent and then go low kick

05:59:18.960 --> 05:59:23.840
into the insidior instead. But then also like there's a question of how this insidior is trained

05:59:23.840 --> 05:59:29.280
does it knock out the king gambit and it does like gets close but doesn't like get there.

05:59:29.280 --> 05:59:36.000
Does it manage to knock yourself out from recoil? That's right. Getting the KO there that's going

05:59:36.000 --> 05:59:57.000
game one for Justin, but such a close set all the way through so many reads and he talks about it. Obviously all the way through the match are like reads on top of reads on top of reads, right? Yeah, and I feel like the big picture here was mega aerodactyl, not getting an attack off because once that last voice was taking care of, it felt like aerodactyl kind of just sweeps. We're going right into game two and regular

05:59:57.000 --> 06:00:02.840
And regular Kangas gun makes an appearance here with that frigorap and of course frigorap blocks that fake out

06:00:02.840 --> 06:00:04.880
So are we going to see a different approach this time?

06:00:04.880 --> 06:00:08.160
Maybe trick room and then you've got camera up in the back if that is the approach though

06:00:08.160 --> 06:00:12.280
You're gonna have to knock out blast ways really quickly because blast ways is the nightmare for mega camera to deal with

06:00:12.720 --> 06:00:16.160
Yeah, and also there's this especially like how is

06:00:16.920 --> 06:00:22.400
Nikolai gonna use this Kangas gun to be able to try to put some pressure down like in Cinder all was one of the last

06:00:22.960 --> 06:00:25.220
problem Pokemon in game one right or

06:00:25.220 --> 06:00:29.220
and now, like, this hammer arm that's on the life of Kangaskhan,

06:00:29.220 --> 06:00:34.220
setting up the trick room and then maybe getting itself into a place where it can attack first,

06:00:34.220 --> 06:00:37.220
but also put that big, big damage down onto the Incinima.

06:00:37.220 --> 06:00:42.220
Wow. 25% of Blastoise with pink out in life form.

06:00:42.220 --> 06:00:44.220
Oh, my goodness.

06:00:44.220 --> 06:00:47.220
I really like a lot of the points you were talking about there,

06:00:47.220 --> 06:00:53.220
because I think that, you know, one key thing is normally Incinima on this team doesn't seem like a huge offensive for Ed,

06:00:53.220 --> 06:00:56.180
but it kind of carried in that endgame with game one, right?

06:00:56.180 --> 06:00:58.540
And a big reason is because those speed interactions.

06:00:58.540 --> 06:01:01.340
And so I think realizing that, saying,

06:01:01.340 --> 06:01:02.700
look, it is still a pretty good tool.

06:01:02.700 --> 06:01:03.780
Let me switch it out.

06:01:03.780 --> 06:01:06.300
At the Sinistra, what do I love about this Blastway's

06:01:06.300 --> 06:01:07.700
Delphox team is just the ability

06:01:07.700 --> 06:01:08.940
to flex either mega pollution, right?

06:01:08.940 --> 06:01:10.020
It's so cool to see a lot.

06:01:10.020 --> 06:01:12.180
I'm like, my expectation is that there is still a Delphox

06:01:12.180 --> 06:01:14.540
in the back here, but it's kind of scary right now, right?

06:01:14.540 --> 06:01:16.780
You've got the attack drop on to like hang has gone.

06:01:16.780 --> 06:01:18.380
Sinistra can just go for a rage bowser.

06:01:18.380 --> 06:01:20.020
And even though Blastway's at minus one,

06:01:20.020 --> 06:01:21.980
damage that you do from it is still non-turbial.

06:01:21.980 --> 06:01:25.680
Sinister of course couldn't even potentially reverse trick room if you wanted one crazy play

06:01:25.680 --> 06:01:27.680
I was like what if you shell smash?

06:01:30.680 --> 06:01:36.840
You've got you've got the sinister there you're a trick room you shall smash take all the attack away mega blast toys or not

06:01:36.840 --> 06:01:38.840
I can't

06:01:39.040 --> 06:01:41.040
You know what I want to click it there

06:01:42.080 --> 06:01:46.400
100% right there like it would have been so so cool cuz like

06:01:46.400 --> 06:01:53.400
It forces Nicolay to start going on the offensive and play this sort of aggressive trickery.

06:01:53.400 --> 06:01:55.400
Oh no!

06:01:55.400 --> 06:01:57.400
Burn there on the Kangas card.

06:01:57.400 --> 06:02:01.400
Okay, we would have lost because they doubled up in the Blastoise so you wouldn't take it too much.

06:02:01.400 --> 06:02:03.400
It's fine.

06:02:03.400 --> 06:02:07.400
Especially with the bird actually, the Blastoise would have been like alright, time for me to get to the end.

06:02:07.400 --> 06:02:09.400
But that's a really tough bird.

06:02:09.400 --> 06:02:10.400
Good happen this time.

06:02:10.400 --> 06:02:11.400
Yes, that's true, that is true.

06:02:11.400 --> 06:02:12.400
Yeah, now you go for the fall.

06:02:12.400 --> 06:02:25.400
Because the awkward thing with these teams is you normally want to get your heavy damage dealer in Brighton, that heavy damage dealer is going to be camera, but it also could be Silvan or King Gambit, but when you set up trick room and you don't have that much damage, you're wasting your own trick room turns,

06:02:25.400 --> 06:02:32.400
Zinistra now just content to go for rage fodder, but come on do the shell smash, you got this!

06:02:32.400 --> 06:02:40.400
I'm waiting, I'm waiting, I'm excited. Okay so good damage, good damage, good damage, double edge, straffi of course, bypassing that.

06:02:40.400 --> 06:02:42.400
Oh my gosh, that did nothing.

06:02:42.400 --> 06:02:47.400
Absolutely nothing after the burn and the life orb ticking away the burn as well.

06:02:47.400 --> 06:02:49.400
Yay!

06:02:49.400 --> 06:02:51.400
Come on!

06:02:51.400 --> 06:02:56.880
Okay, but now this industry has a tough job. It's got to survive the next turn

06:02:57.960 --> 06:03:01.000
Yeah, but I mean it's in a good only two types of trick room

06:03:01.000 --> 06:03:04.560
That's you go rage powder waterspile protect last place on the last turn a trick room

06:03:04.560 --> 06:03:07.060
And then you probably even just make a moment. That's a good point. Yeah

06:03:09.160 --> 06:03:10.360
Yeah

06:03:10.360 --> 06:03:17.480
Yeah, yeah, really like this and actually like I think that's worth calling out there is like the patience to not go for it

06:03:17.480 --> 06:03:21.800
right away. Yes, you see that. You see that line, but you don't necessarily want to risk

06:03:21.800 --> 06:03:27.160
it and getting a match about a match got you out, giving you a selfie opportunity to one

06:03:27.160 --> 06:03:31.800
do a little bit of damage, but maybe get the phone slow down the pace of the game and

06:03:31.800 --> 06:03:37.280
then sort of commit to it when you know that Nicolai isn't going to be able to ever is

06:03:37.280 --> 06:03:41.560
is really influential in the way that Justin is playing this right. Well, the rage powder

06:03:41.560 --> 06:03:45.960
is going to redirect away the side gig and it's going to double edge to finish off

06:03:45.960 --> 06:03:48.840
just finished job, but let's see Blaster is what you got.

06:03:48.840 --> 06:03:52.560
Come on, show us that big water spout.

06:03:52.560 --> 06:03:54.000
Here we go, yeah, one thing I was thinking

06:03:54.000 --> 06:03:55.920
is if you ever intentionally don't knock out kink,

06:03:55.920 --> 06:03:58.120
it's going to deny a free switch in, just KO for a graph

06:03:58.120 --> 06:03:59.200
and say now you're stuck in the field,

06:03:59.200 --> 06:04:01.080
but it is just going to be water spout.

06:04:01.080 --> 06:04:03.640
Coming out from regular Blaster ways here,

06:04:03.640 --> 06:04:04.880
actually doesn't knock out for a graph,

06:04:04.880 --> 06:04:06.360
but kind of accomplish the same thing.

06:04:06.360 --> 06:04:08.560
Yeah, probably like giving a free switch in, yeah.

06:04:08.560 --> 06:04:09.720
Yeah, yeah, definitely.

06:04:09.720 --> 06:04:12.160
And like, again, there is, I mean,

06:04:12.160 --> 06:04:14.160
we're telegraphing over and over again

06:04:14.160 --> 06:04:16.520
that Del Fox is the mega of choice in the back, right?

06:04:16.520 --> 06:04:18.600
And your point earlier, Ara, is like,

06:04:18.600 --> 06:04:20.120
there's no water resist on this team.

06:04:20.120 --> 06:04:22.440
You don't have to overextend to try

06:04:22.440 --> 06:04:24.200
to do that extra bit of water damage.

06:04:24.200 --> 06:04:28.840
You can just carry on putting a little bit more pressure on.

06:04:28.840 --> 06:04:33.600
And then now, if we double protect,

06:04:33.600 --> 06:04:35.640
if Justin double protects out of Trick Room,

06:04:35.640 --> 06:04:37.400
and Nikolai isn't able to put themselves

06:04:37.400 --> 06:04:40.880
in a stronger position, maybe bring the,

06:04:40.880 --> 06:04:42.640
not even sure, bring the Yeridactyl out,

06:04:42.640 --> 06:04:46.320
you in a strong enough position to be able to, you know, have a good time.

06:04:46.320 --> 06:04:50.640
Maybe the sucker punch on the blast toys, non-Mega, could take the water spout.

06:04:50.640 --> 06:04:54.240
Out of range of being able to knock out the Mega Raridactile, but you kind of,

06:04:54.240 --> 06:04:58.480
you kind of got to get on the front third if you're nickel-eyed and get that position set up

06:04:58.480 --> 06:05:01.280
while there's this last turn, a trick room, this defensive

06:05:02.560 --> 06:05:05.040
incentive for Justin to just, like, not attack.

06:05:05.680 --> 06:05:06.320
Totally agreed.

06:05:06.960 --> 06:05:09.520
Yeah, and I was going to say, I don't, this game actually doesn't feel over because

06:05:09.520 --> 06:05:19.520
because of the King Gambit like the soccer punch from it is actually so immensely brandy into both Delphox and Blastoise you can see this is really cool the fact that Justin's like I can mega either

06:05:19.520 --> 06:05:27.520
Pokemon right now you still don't know which one I am going to pick is a big deal and so Turku makes buyers now but this is I think the really really interesting turn.

06:05:27.520 --> 06:05:36.520
It's tough though because you know there is just two very powerful spread team option on this team if you do soccer punch the Delphox.

06:05:36.520 --> 06:05:42.840
Okay, water's about you, but if you sucker punch the blast ways and so goes for water's about anyway

06:05:42.840 --> 06:05:44.760
Then Del Fox can hit you with a heat wave exactly

06:05:44.760 --> 06:05:44.920
Yeah

06:05:44.920 --> 06:05:49.780
And the big question I have here is like how the Del Fox and King Gammon are trained because I think like you can train

06:05:49.780 --> 06:05:53.840
Del Fox to survive cycle punch and then you can also I would expect King Gamma to actually survive heat wave

06:05:53.840 --> 06:05:58.320
Especially because often on these teams the Del Fox's don't have that much offense, but it is gonna be Del Fox

06:05:58.320 --> 06:06:00.520
I think he wave waters about here works, right? Yeah, let's see

06:06:00.520 --> 06:06:05.320
Yeah. Yeah. Well, well,

06:06:05.320 --> 06:06:08.320
hold the phone. This is I mean,

06:06:08.320 --> 06:06:09.820
even even knockout would be

06:06:09.820 --> 06:06:11.020
really, really great in this

06:06:11.020 --> 06:06:14.020
area. Oh, there's the water

06:06:14.020 --> 06:06:15.420
spot. Do enough to take that

06:06:15.420 --> 06:06:16.420
King gambit into eight wave

06:06:16.420 --> 06:06:18.520
range, though. It might. It's

06:06:18.520 --> 06:06:20.920
close. It's it's ash. He

06:06:20.920 --> 06:06:22.020
critical hit on figure out.

06:06:22.020 --> 06:06:23.020
I'm actually going to help

06:06:23.020 --> 06:06:23.920
out a little bit here. But

06:06:23.920 --> 06:06:25.320
he does double connect onto

06:06:25.320 --> 06:06:28.520
both Pokemon. Wow.

06:06:28.520 --> 06:06:30.520
Like a real good in this game

06:06:31.600 --> 06:06:36.320
This was a really cool game like I have played a lot of last-way cell fucks

06:06:36.320 --> 06:06:37.800
I've seen a lot of last-way cell fucks

06:06:37.800 --> 06:06:40.000
I haven't seen a setup like this before and I think though

06:06:40.400 --> 06:06:44.460
Then like you made such a good point about like the patience to hold on to it right because he saw the line

06:06:44.460 --> 06:06:48.320
But didn't go through the exact what we were talking about camera, but is it the fuel on?

06:06:51.440 --> 06:06:57.800
I mean it's gonna be it's gonna be hard to be able to get through this even a water spell is now single target

06:06:57.800 --> 06:07:03.480
Yeah, I think waterspout psychic might just do enough to be even if not like you could protect Elfoxt water spout if camera

06:07:03.480 --> 06:07:07.800
Knocks up last place. It's what it's the opportunity to put another shell smash just

06:07:09.360 --> 06:07:11.600
Wait, hold on. Hold on. Yeah, you might be cooking with that

06:07:14.400 --> 06:07:16.720
Okay, it's actually just dark I wanted to see the water

06:07:27.800 --> 06:07:33.320
I was really hoping that maybe, I don't know, I would know I was going to be like, eating

06:07:33.320 --> 06:07:36.480
power is going to do it.

06:07:36.480 --> 06:07:40.520
Justin had the opportunity to show us the strongest 11% waterspout of our lives.

06:07:40.520 --> 06:07:41.520
But you didn't go for it.

06:07:41.520 --> 06:07:43.520
You got very sad about that.

06:07:43.520 --> 06:07:47.080
100% like, you know, we're running the numbers in our heads, but our heads are pretty

06:07:47.080 --> 06:07:48.080
good.

06:07:48.080 --> 06:07:50.920
So I think that waterspout probably would have done more damage than the dark.

06:07:50.920 --> 06:07:53.080
Oh, I was thinking we'd do like at least 50%.

06:07:53.080 --> 06:07:54.080
Yeah.

06:07:54.080 --> 06:07:55.080
Yeah.

06:07:55.080 --> 06:08:00.280
camera gets a bit bulkier you know we'll give it its two but yeah really well played there by

06:08:00.280 --> 06:08:06.520
by both players I mean Justin really showing us a different way as you said for like to pilot this

06:08:07.160 --> 06:08:12.280
delfox blast toys team the way that you can bring both megas to the game and turns out

06:08:12.280 --> 06:08:17.320
waterspout is a really powerful move yeah sometimes that's just enough and I think

06:08:17.320 --> 06:08:23.640
I did a really good job of trying to control the pressure like that he had on to

06:08:24.400 --> 06:08:27.780
Just inside of the field, but you know, it's calls like that sucker punch

06:08:27.780 --> 06:08:33.320
It's calls like the aridactyl staying in where maybe it could have been a switch out to take a sidekick and I

06:08:34.120 --> 06:08:38.920
Have the world championships when you're playing up against these these trainers that are so good

06:08:38.920 --> 06:08:42.960
Like these calls are tough to make and sometimes you get them right sometimes you get them wrong

06:08:43.560 --> 06:08:45.560
Hey, just it was so cool, and I think

06:08:45.560 --> 06:08:58.560
I think it was like, it felt like every mega aerodactyl could come in and just clean up and had to find the right position for it and the call for Justin to say, you know what, I'm going to go for the obvious fake outside gig.

06:08:58.560 --> 06:09:04.560
You got to show me that you're going to play around it. Doesn't aerodactyl just faint. So I think so ready to just click rock slide and rock slide and rock slide.

06:09:04.560 --> 06:09:11.560
But that game too just really, really clinical and I am sad that mega camera makes the appearance and basically just fades immediately.

06:09:11.560 --> 06:09:13.560
Obviously the team has put a lot of work.

06:09:13.560 --> 06:09:17.560
That's right. That's right. That's right.

06:09:17.560 --> 06:09:19.560
That's not true.

06:09:19.560 --> 06:09:24.560
Well, Traders, what a brilliant match that we had last round on the desk.

06:09:24.560 --> 06:09:26.560
What a brilliant feature match that we've had.

06:09:26.560 --> 06:09:29.560
Now, let's get our next brilliant round ready to go.

06:09:29.560 --> 06:09:32.560
So, casters, take it away.

06:09:32.560 --> 06:09:34.560
Yeah, Aaron, let's be real here.

06:09:34.560 --> 06:09:40.560
Camerup survived a full turn before being knocked out there at the end there.

06:09:40.560 --> 06:09:45.720
mega camera up two turns at the world championships here in that game so we are

06:09:45.720 --> 06:09:51.040
getting ready now for round five of our Swiss tournament here at San Francisco and

06:09:51.040 --> 06:09:56.040
Scott we have had such an amazing day of Pokemon already but now we're getting into

06:09:56.040 --> 06:10:01.440
crunch time this is where people's like careers are made or broken as they

06:10:01.440 --> 06:10:05.920
start qualifying for a day two and then opportunities to qualify for the

06:10:05.920 --> 06:10:09.960
top but later on I'm kind of shocked looking at the standing there's so

06:10:09.960 --> 06:10:14.200
many good players or they're eliminated already or kind of already a step to lost threshold.

06:10:14.200 --> 06:10:18.960
And throughout the year, you know, you can feel like, oh, you know, the top name, they're

06:10:18.960 --> 06:10:23.200
pretty safe until like, at least the end of day one. But very much not the case here

06:10:23.200 --> 06:10:27.360
at the World Championships. We see some of the folks who are doing very well. But even

06:10:27.360 --> 06:10:31.400
for these folks, they still got to get through four more rounds today. So even 500 is

06:10:31.400 --> 06:10:33.040
going to put you right in the brink of disaster.

06:10:33.040 --> 06:10:36.480
Absolutely. But here, take a look at our Swiss rankings right now. These are

06:10:36.480 --> 06:10:42.000
the top 16 players. They are all currently four and oh undefeated right now. And I have

06:10:42.000 --> 06:10:48.080
to say Australia having a great tournament so far three players still undefeated Liam

06:10:48.080 --> 06:10:55.160
Chloe and Jody or Joe G. All are undefeated at four and oh right now. But of course some

06:10:55.160 --> 06:10:58.600
other names that we are very familiar with. I'm looking at Eric Rios there. We just saw

06:10:58.600 --> 06:11:02.560
him in the finals of the American International Championships and following that up with

06:11:02.560 --> 06:11:04.800
a four no start here in San Francisco.

06:11:04.800 --> 06:11:06.600
They think it's a lot of fun looking at this list, right?

06:11:06.600 --> 06:11:09.440
We're, you know, in the same way that some of maybe the really big names

06:11:09.440 --> 06:11:11.440
that we're expecting to do well, struggling a little bit.

06:11:11.440 --> 06:11:13.800
Maybe some folks that we weren't looking at coming into the tournament

06:11:13.800 --> 06:11:15.040
doing really well here.

06:11:15.040 --> 06:11:17.680
So maybe you'll, you know, again, you know, these world championships

06:11:17.680 --> 06:11:18.880
are when those names are built, right?

06:11:18.880 --> 06:11:20.920
Winning this tournament means far more than any other.

06:11:20.920 --> 06:11:23.240
So maybe next time we're coming to the world championships,

06:11:23.240 --> 06:11:26.320
it'll be these folks that we are talking about as the favorites.

06:11:26.320 --> 06:11:28.280
And yeah, I got to second your shout out to most really as well.

06:11:28.280 --> 06:11:30.280
I think often they feel a little disrespected in.

06:11:30.280 --> 06:11:32.680
They're really making a great showing for themselves so far.

06:11:32.680 --> 06:11:33.800
So, you know, props to them.

06:11:33.800 --> 06:11:36.080
I mean, I shouldn't underestimate any region.

06:11:36.080 --> 06:11:38.520
Yeah, also I have to shout out the two undefeated players

06:11:38.520 --> 06:11:42.680
from our APAC region, Naruj Naina and Ryan Kenrik Tua,

06:11:42.680 --> 06:11:46.880
both at 4-0 from Thailand and the Philippines respectively.

06:11:46.880 --> 06:11:48.720
The APAC region is our only region

06:11:48.720 --> 06:11:50.880
that has not made it to the top cut

06:11:50.880 --> 06:11:53.240
at a world championship so far.

06:11:53.240 --> 06:11:56.360
Australia has not won, but has made it to the top cut.

06:11:56.360 --> 06:11:57.760
And of course, all of the other regions

06:11:57.760 --> 06:12:00.800
have a champion to their name.

06:12:00.800 --> 06:12:03.760
But the APAC region, these two players,

06:12:03.760 --> 06:12:08.760
If you are rooting in the Philippines, in Thailand, in Taiwan, in the entire APAC region,

06:12:08.760 --> 06:12:10.260
these are your people you're cheering for.

06:12:10.260 --> 06:12:13.960
It could be the airport, you've got a lot of very strong trainers, so this world champion

06:12:13.960 --> 06:12:18.560
just feels wide open in a way that I can't remember feeling for a very long time.

06:12:18.560 --> 06:12:19.560
Yeah, absolutely.

06:12:19.560 --> 06:12:24.000
And let's go into our notable matches here in Swiss round five.

06:12:24.000 --> 06:12:29.760
We are going to be following our last remaining world champion chasing a second crown here

06:12:29.760 --> 06:12:30.760
in San Francisco.

06:12:30.760 --> 06:12:36.760
Nato Mizoguchi, of course, was our 2019 world champion back in Washington, D.C.

06:12:36.760 --> 06:12:40.760
We'll be facing off against a French up-and-comer, Adam Cherfouille,

06:12:40.760 --> 06:12:43.760
who has been doing very well over the last few seasons,

06:12:43.760 --> 06:12:46.760
has had kind of a quiet season so far this year,

06:12:46.760 --> 06:12:50.760
with only a top 16 and a top 32 as the best finishes.

06:12:50.760 --> 06:12:55.760
But starting 4-0 at the World Championships, this is when you want to get high.

06:12:55.760 --> 06:12:58.760
Yeah, we've been talking offstage a lot about how much better France has been this year.

06:12:58.760 --> 06:13:02.280
this year right kind of another country that's not like maybe the first thing you think of when you

06:13:02.280 --> 06:13:07.160
think of the Europe region but here we are right and I think that it's been a lot of fun kind of

06:13:07.160 --> 06:13:10.760
watch the turnover this year of course a bunch of other big names in this event as well though

06:13:10.760 --> 06:13:15.160
again you know mostly not those folks who've been previous tournament winners. I wanted to

06:13:15.160 --> 06:13:19.080
shout out for me is Amelia Forbes who took most of the year off and immediately won a regional

06:13:19.080 --> 06:13:23.320
championship two on a ball for the world that here he is again at 31 he's been a runner

06:13:23.320 --> 06:13:28.120
up at this tournament before I think definitely a big player to look out for. Yeah for players in

06:13:28.120 --> 06:13:33.720
Spain you're gonna have Eric Rios versus Antonio Sanchez who are also going to be on our featured

06:13:33.720 --> 06:13:38.520
match at stations. That is going to be an exciting matchup. I can't wait to watch that one after this

06:13:38.520 --> 06:13:44.280
but also have to give some shout outs to Hiroshi Onishi the Japanese national champion right now

06:13:44.280 --> 06:13:49.880
still undefeated in the tournament up against Countryman. Fated Tsunet Shimizu. Shimizu.

06:13:49.880 --> 06:13:53.960
Hey, and this is how it is. You know fainting tactics in the Japanese champion making it to

06:13:53.960 --> 06:13:56.680
today too, right? It's things you can always count on.

06:13:56.680 --> 06:14:01.640
Absolutely. Well, we are just about ready to hop into our Swiss ground five.

06:14:01.640 --> 06:14:05.320
I am so thrilled that we are able to continue to follow these trainers.

06:14:05.320 --> 06:14:07.480
And I'm really excited to see Nalto again.

06:14:07.480 --> 06:14:10.200
It's been a while since I've seen Nalto at the top tables.

06:14:10.600 --> 06:14:12.520
But of course, he is a world champion.

06:14:12.520 --> 06:14:16.000
And the 2019 Meta, I could see some similarities here.

06:14:16.280 --> 06:14:18.160
Yeah, I mean, it's not quite as similar as I think.

06:14:18.160 --> 06:14:20.000
It's the one people keep comparing to 2015.

06:14:20.000 --> 06:14:22.360
I think a little bit false. I think you're right, right?

06:14:22.360 --> 06:14:25.760
I don't think it's like that different, I think it's always a lot of transferable skills.

06:14:25.760 --> 06:14:29.080
I think it's also similar to what players are playing a lot, right?

06:14:29.080 --> 06:14:34.080
I think that the, as with, the Pokemon Champion is kind of like the difference between,

06:14:34.080 --> 06:14:39.680
maybe like the in-game battling and tournament play is not so significant as it was the past few years,

06:14:39.680 --> 06:14:43.560
where I was kind of like, mostly in games like largely players from Asia, right?

06:14:43.560 --> 06:14:47.080
So I think it was like a bigger shift here, where I kind of introduced the rest of the meta,

06:14:47.080 --> 06:14:48.560
or the rest of the world's meta a little bit more.

06:14:48.560 --> 06:14:51.900
So I'm kind of thinking of killing them like Japan, Korea,

06:14:52.400 --> 06:14:54.940
you know, Asia in general, maybe just a good year for them,

06:14:54.940 --> 06:14:58.140
where they're a little more ready for the rest of us or we're all playing

06:14:58.140 --> 06:15:01.140
the same game in a way that should cause everyone to make similar

06:15:01.140 --> 06:15:04.300
adjustments for this tournament versus the past, or maybe more adjustment

06:15:04.300 --> 06:15:06.640
for the non-Western regions.

06:15:06.640 --> 06:15:07.300
Absolutely.

06:15:07.300 --> 06:15:10.900
There's definitely been so much more cross-pollination across all of the regions.

06:15:10.900 --> 06:15:14.000
I definitely think a major part of that is the champions ladder.

06:15:14.260 --> 06:15:17.340
It definitely has been a place that players have been using to prep

06:15:17.340 --> 06:15:20.440
for the world championships and also to understand, you know,

06:15:20.440 --> 06:15:23.680
what are the other regions potentially bringing to this tournament?

06:15:23.680 --> 06:15:27.620
And it's been really exciting to see that develop over the course of the season.

06:15:27.620 --> 06:15:32.260
But let's go ahead and jump right into our fifth round of Swiss here.

06:15:32.260 --> 06:15:35.360
That is now toe on the left and Adam on the right.

06:15:35.800 --> 06:15:39.020
Just saw the Blastoise and Del Fox in our featured match

06:15:39.020 --> 06:15:44.660
from the last round look incredibly strong up against that hard trick room game.

06:15:44.660 --> 06:15:48.700
And now Nalto will be facing down those two Pokemon with sort of a

06:15:49.020 --> 06:15:53.740
It looks like kind of an amalgamation of all the different types of Charizard teams we've seen so far

06:15:53.740 --> 06:16:00.220
I was kind of thinking the same thing right where this is why that you know the big six being 60 Pokemon starts where it's not really any of

06:16:00.220 --> 06:16:04.740
These standard Charizard variations to be like the core I would most look at is that your Charizard

06:16:04.940 --> 06:16:09.500
You know Garchomp like a Charizard Incineroar and Venus horse to me is like kind of like the identify there

06:16:09.500 --> 06:16:12.180
But like the way the team is finished like doesn't really match any of the most

06:16:12.180 --> 06:16:14.380
commentariant. So pretty interesting. I think to me the

06:16:14.380 --> 06:16:16.480
Pokemon that feels weirdness is still having aridactyl with

06:16:16.480 --> 06:16:18.980
these other Pokemon, which they get more frequently paired

06:16:18.980 --> 06:16:21.680
with a Phoreograph. So kind of interesting to see that mixed

06:16:21.680 --> 06:16:24.580
in here. Interesting Pokemon as much as well. You know,

06:16:24.580 --> 06:16:26.680
typically with this sort of team wins the card if you want

06:16:26.680 --> 06:16:30.180
tailwind without the Phoreograph, which would be nice

06:16:30.180 --> 06:16:32.380
to get the fake outs like Ling. So I'm curious to see what

06:16:32.380 --> 06:16:35.180
his lines are on his team because unlike his team,

06:16:35.180 --> 06:16:37.180
certainly he's got a plan into Adams, which I think

06:16:37.180 --> 06:16:38.480
is good because Phoreograph would be one of the most

06:16:38.480 --> 06:16:39.980
popular teams in this tournament.

06:16:39.980 --> 06:16:51.380
Absolutely, and dropping the Phyrigra 4, that Venusaur tends to be the Pokemon that you would most see against with the rest of these other Pokemon does make Naltos so much more vulnerable to fake-out cycling.

06:16:51.380 --> 06:17:05.660
Multiple options for Adam to get free turns into Naltos' team using fake-out, and what you absolutely cannot do against this Delphox Blastoise team is give either of those Pokemon a free turn to boost their stats.

06:17:05.660 --> 06:17:10.780
Yeah, I think they're both kind of scary here in a lot of ways, you know, both of them could easily kind of be the Pokemon

06:17:10.780 --> 06:17:13.400
It's he's here to these unique natures team preview a little bit challenging

06:17:13.400 --> 06:17:15.100
There's no wide guarded than erudactyl

06:17:15.100 --> 06:17:17.980
It's just kind of the one thing that might really be helpful with that Pokemon

06:17:17.980 --> 06:17:19.980
But it doesn't have that trick available to him

06:17:20.260 --> 06:17:24.220
So and yeah, there's like not a ton of resists really to those Pokemon across the team

06:17:24.220 --> 06:17:27.060
Really Delphax you have to worry about the two opposing fire type Pokemon

06:17:27.060 --> 06:17:32.740
But an erudactyl to blast ways offensively does it the warriors so much about you a little bit tricker where blast ways

06:17:32.740 --> 06:17:37.940
It's naturally slower, so you need speed control in order to get your most threatening there.

06:17:37.940 --> 06:17:40.540
But I really just want to watch these two match up, right?

06:17:40.540 --> 06:17:44.540
Where, even though it feels familiar, I think natural team is just different enough that the solutions

06:17:44.540 --> 06:17:48.040
both players are going to need a little bit different than what we've seen with similar matchups in the past.

06:17:48.040 --> 06:17:53.840
Yeah, absolutely. The Venusaur is maybe the only saving grace against the Blastoise mode for Adam.

06:17:53.840 --> 06:18:00.040
In addition to being able to resist water spout, being able to hit it with super effective damage with the Lee Storm,

06:18:00.040 --> 06:18:07.020
Also critically being grass type to avoid rage powder from sinister if Adam goes blast noise mode

06:18:07.360 --> 06:18:11.640
Now so seems like to me like that Venusaur is going to be a really critical piece for him

06:18:11.640 --> 06:18:15.760
I think so too. I think it's also one of those poker. Okay. Well, no matter what move on my opponent picks

06:18:16.040 --> 06:18:19.320
You know, it's probably going to be at least probably or pretty valuable to me

06:18:19.320 --> 06:18:23.720
You get weather control allow Venusaur to hop over the speed of some of the other Pokemon

06:18:23.720 --> 06:18:27.480
I do think the item choice of the Venusaur could be pretty integral in this matchup as well

06:18:27.480 --> 06:18:32.200
Typically, we see one of two items either focus Ash to be a little more defensive, which does not to be so great

06:18:32.200 --> 06:18:36.600
It's this fake out cycling sort of strategy anyway, or the life warp to a bunch more damage

06:18:36.600 --> 06:18:42.640
This one playing a little bit differently with the wide lens will be more accurate than we normally see pretty big for that sleep powder

06:18:43.000 --> 06:18:46.600
Maybe not as important as matches or others where you'd like to go in the office with me store

06:18:46.600 --> 06:18:50.240
But hey, that's not a very accurate move either. We have one of these my living that one

06:18:50.240 --> 06:18:51.920
And especially gets a blast away

06:18:51.920 --> 06:18:55.480
So you may not get to try again if you miss the first time after he shall smash so

06:18:55.480 --> 06:19:04.480
You know, maybe appropriately built to battle it out with its fellow Canto region first partner Pokemon as we get the whole trio and two incinerator in this one and Delphox.

06:19:04.480 --> 06:19:10.480
So six, just a half of the Pokemon in this match are first partner Pokemon from one region or another.

06:19:10.480 --> 06:19:21.480
Yeah, all of our players here continuing to battle with the Pokemon they first chose to begin their adventures with here as, you know, Nalto using this Charizard version of the team.

06:19:21.480 --> 06:19:25.520
Starzark and Aerodactyl was the early regulation MA combo.

06:19:25.520 --> 06:19:30.520
Like these were the two Pokemon that people were really frustrated by at the start of regulation MA.

06:19:30.520 --> 06:19:35.320
This was really kind of a throwback, especially going with the focus sash on the Aerodactyl instead of the Aerodactyl.

06:19:35.320 --> 06:19:39.840
Yeah, I think it's kind of a neat trend for the tournament in general, where Aerodactyl is pretty present here.

06:19:39.840 --> 06:19:42.960
I think more of it I would have expected from the latter, but there are kind of several teams to go.

06:19:42.960 --> 06:19:45.880
It seems like there should be an Aerodactyl out here, but instead it's the focus sash.

06:19:45.880 --> 06:19:49.520
So, the number of trainers where you're feeling like, hey, you're making Aerodactyl as it feels so great,

06:19:49.520 --> 06:19:54.500
or, you know, mega charts are so good that, like, I, you know what, the rest of the poke when you got to figure it out,

06:19:54.500 --> 06:19:55.900
that mega stone is taken.

06:19:55.900 --> 06:19:57.240
Absolutely.

06:19:57.240 --> 06:20:02.040
We have to also call out that there is a third boosting option here for Adam.

06:20:02.040 --> 06:20:08.740
In addition to the Blastoise and Delphox as megas, you have the ability for King Gambit to set up a sword stance.

06:20:08.740 --> 06:20:14.580
And if you thought it was bad enough, taking, you know, a plus one after a defiant sucker punch or cow toe cleave,

06:20:14.580 --> 06:20:17.880
just wait until it's plus two and the life orb.

06:20:17.880 --> 06:20:23.880
That picks up so many important KO's into teams like this Charizard base team that now is running.

06:20:23.880 --> 06:20:28.580
Yeah, I think it could be really important here and I think it's this important thing to watch whenever you're watching this variant of team.

06:20:28.580 --> 06:20:34.080
Even going back to regulation MA where even the Blastoise was available, typically at that point it was the Mega Floette instead.

06:20:34.080 --> 06:20:40.580
But it's a very important secondary sweeper because it gives this team kind of two additional options where either you could opt to go for King David early.

06:20:40.580 --> 06:20:42.580
Maybe you're expecting your opponent to leave with Intimidate.

06:20:42.580 --> 06:20:47.500
It kind of starts blowing a hole in the team to make it easier for your mega of all Pokemon to come in and sweep

06:20:47.500 --> 06:20:52.100
Or it can do the reverse right? Hey, you know if my opponent has wasted all of the resources taking down my mega of all Pokemon

06:20:52.100 --> 06:20:53.740
I've got a secondary sweeper in the back

06:20:53.740 --> 06:20:58.620
And I think with all the support on this team King Gambit often feels as if it's a mega of all Pokemon itself

06:20:58.620 --> 06:21:01.740
Even though it isn't and sort of like uniquely awesome as well

06:21:01.740 --> 06:21:05.820
I think it's one thing that makes this team much stronger than it was in regulation MA even though

06:21:06.060 --> 06:21:09.060
I think one was the junior division NAIC there

06:21:09.060 --> 06:21:15.200
So I was pretty strong there already, but that light forward and can damage kind of send it to another level and very few Pokemon can comfortably take a

06:21:15.420 --> 06:21:20.700
Forte stance boosted sucker punch with that life orb added on absolutely the black glasses with doing enough damage already

06:21:20.780 --> 06:21:27.060
Get the a little bit extra firepower of the life or it really changes some of these calculations for players

06:21:27.060 --> 06:21:29.180
We're facing down the king gambit

06:21:29.180 --> 06:21:37.020
But we are just about ready for our game to begin here as our players are choosing which Pokemon they will be sending in to battle here

06:21:37.020 --> 06:21:40.180
and you have to mention the speed control options here.

06:21:40.180 --> 06:21:42.260
The Sinistra does have the ability

06:21:42.260 --> 06:21:45.380
to set up the trick room while Naoto has been focusing

06:21:45.380 --> 06:21:47.300
much more on the tailwind with this team

06:21:47.300 --> 06:21:48.780
and for a fill on Venusaur.

06:21:48.780 --> 06:21:50.660
So that's maybe something that we end up seeing

06:21:50.660 --> 06:21:54.340
as we start to get into our Swiss round five,

06:21:54.340 --> 06:21:58.140
game one, Charizard and Venusaur being the lead

06:21:58.140 --> 06:22:00.460
for Naoto and Adam will be leading

06:22:00.460 --> 06:22:02.700
with Delphox and King Gambon.

06:22:02.700 --> 06:22:03.940
Four sweepers on the field.

06:22:03.940 --> 06:22:04.980
Yeah, it's a lot of fun here, right?

06:22:04.980 --> 06:22:06.180
We're, hey, we need support.

06:22:06.180 --> 06:22:07.820
We can all go off the offense.

06:22:07.820 --> 06:22:09.500
It's kind of like the aspect of the Mechricider.

06:22:09.500 --> 06:22:12.260
The Guilds are kind of curious if this is what

06:22:12.260 --> 06:22:14.220
Adam Plotty was going to get or not.

06:22:14.220 --> 06:22:16.060
Sort of awkward healing pairings.

06:22:16.060 --> 06:22:18.060
Oh, we have both the Folklines supposed to go in the offense

06:22:18.060 --> 06:22:20.060
and nothing to support him, but there is some need

06:22:20.060 --> 06:22:21.460
to kind of focus them on the slot, right?

06:22:21.460 --> 06:22:24.220
Venusort can't sleep powder both of them at the same time.

06:22:24.220 --> 06:22:27.740
And while I think sleep powder is very scary here,

06:22:27.740 --> 06:22:30.260
you can't before you would go either of them.

06:22:30.260 --> 06:22:31.860
Potentially too, and so it feels like,

06:22:31.860 --> 06:22:33.420
okay, well now that I see what I'm going to get,

06:22:33.420 --> 06:22:35.220
you know, I'll hit it is an option,

06:22:35.220 --> 06:22:42.220
But we'll make it scary here, especially on the safety goggles to make Incineroar the safe combination for the chances it's a used to be, but today's going to come from battle anyway.

06:22:42.220 --> 06:22:50.220
Yeah, Incineroar now out on the field, Adam would like to have that takeout pressure instead of just offensive pressure into Malto.

06:22:50.220 --> 06:22:57.220
We'll be hoping to paint out some protects or some other slow play from this Charizard 4 Venusaur before bringing in the Incineroar.

06:22:57.220 --> 06:23:05.220
Let's go start off with a couple of mega evolutions, getting the power levels increased across the board here.

06:23:05.220 --> 06:23:12.220
Delphox had mega evolved into the Mega Delphox, now Charizard Y out on the field, setting the sun for Velozor.

06:23:12.220 --> 06:23:18.220
It's the fire off this wide-lens boosted sleep powder that will connect on to Delphox.

06:23:18.220 --> 06:23:24.220
Delphox of course now has to take its mandatory turn of sleep while Charizard goes on the offensive with a deep wave.

06:23:24.220 --> 06:23:28.220
Sinor will dodge that. Not a huge amount of damage lost there.

06:23:28.220 --> 06:23:32.220
Decent amount of trunk into that deltbox, however, with that stun boost that you land.

06:23:32.220 --> 06:23:36.220
That's not nothing, right? Where it does matter. Sinor is going to come in relatively safely here.

06:23:36.220 --> 06:23:40.220
I'm gonna be wishing him to let the king gambit out now. Like, hey, if he would've died, I'd get way too...

06:23:40.220 --> 06:23:42.220
Uh, yeah, but still not too big deal.

06:23:42.220 --> 06:23:47.220
Threatening the fake out. Deltbox does take some damage there, but has an opportunity to wake up on this next turn.

06:23:47.220 --> 06:23:51.220
And at that point, hey, you know, maybe it's not super thread, and you get a nasty shot out.

06:23:51.220 --> 06:23:54.220
You're getting in the mode you want to be in with your team.

06:23:54.220 --> 06:23:57.220
You know, on the flip side, Delphox could take a decent bit of damage there,

06:23:57.220 --> 06:24:00.220
and you're trying to sterile it at the point where even Charizard getting a whack

06:24:00.220 --> 06:24:04.220
at three times might be enough to knock it out there, you know, barring any of your friends.

06:24:04.220 --> 06:24:09.220
Well, Incineroar goes for the fake out into Charizard, preventing more damage into the Delphox.

06:24:09.220 --> 06:24:15.220
That slug bomb deals a good amount, but Delphox wakes up firing up a G-Wave of its own,

06:24:15.220 --> 06:24:20.220
connects on to Venus or in the sun, the one turn sleep, allowing Adam to pick up the KO

06:24:20.220 --> 06:24:24.220
on to Venus or and a critical hit just for good measure there.

06:24:24.220 --> 06:24:29.220
Tarzan takes a little bit of damage as well from the heat wave and from the fake out

06:24:29.220 --> 06:24:33.220
and that means that Adam just gets to pick up that KO for free.

06:24:33.220 --> 06:24:37.220
How about it really making a big difference in that Venus or there with Focus Sesh there instead

06:24:37.220 --> 06:24:40.220
you've got that one HP Venus receiving with threatening your back out in the deltox

06:24:40.220 --> 06:24:43.220
instead with wide lines hey you know great thing you hit the sleep powder

06:24:43.220 --> 06:24:47.220
but maybe you would have hit that anyway and now the cost of Venus or it's the back down here

06:24:47.220 --> 06:24:50.560
and Erdactyl will come in to try to replace the function of units

06:24:50.560 --> 06:24:51.060
for a little bit.

06:24:51.060 --> 06:24:53.220
OK, well, I lost the Pokemon whose speed was doubled

06:24:53.220 --> 06:24:54.060
in the sun.

06:24:54.060 --> 06:24:55.420
I think that's pretty fast, right?

06:24:55.420 --> 06:24:58.060
Like, he used tailwind, and they're kind of the same thing.

06:24:58.060 --> 06:24:59.460
I'm pretty sure threatening.

06:24:59.460 --> 06:25:00.620
And not going to have a Delphiq.

06:25:00.620 --> 06:25:02.100
Well, there's a bunch of damage in the Incinerator.

06:25:02.100 --> 06:25:04.100
It's not going to go down to a single rock slide or anything.

06:25:04.100 --> 06:25:06.300
But Erdactyl are representing a lot of good things

06:25:06.300 --> 06:25:07.500
for now, Joe.

06:25:07.500 --> 06:25:10.100
Erdactyl giving Nalto so many different options

06:25:10.100 --> 06:25:12.900
to continue throughout the rest of this game,

06:25:12.900 --> 06:25:14.980
either just go on the offensive with damage for rock

06:25:14.980 --> 06:25:17.180
slide, or set up the tailwind for the team

06:25:17.180 --> 06:25:21.820
future here. Of course, Aerodactyl doesn't have the wide lens. You do have to worry about those

06:25:21.820 --> 06:25:27.500
rox lights hitting as well. Famously known for its accuracy at rox light and that Aerodactyl.

06:25:27.500 --> 06:25:31.100
It's like, still pretty threatening here. Charizard also feels a bit scared, going to

06:25:31.100 --> 06:25:33.900
protect it. Trust the point, Aerodactyl. Maybe you'll get a tailwind off to keep

06:25:33.900 --> 06:25:39.420
the speed. Okay, Delphox though is going to move faster than the Aerodactyl,

06:25:39.420 --> 06:25:43.740
but misses the heat wave. That means that this focus set is still in

06:25:43.740 --> 06:25:53.740
attacked for the air, Adactyl, Delphox will go down, connects both of the rocks like Delphox is down, Incineroar takes a little bit of damage as well, and flinches!

06:25:54.740 --> 06:26:04.740
Disaster, therefore, Adam, as he loses the Mega Pokemon, can flinches on the Incineroar, preventing Adam from going for any kind of positioning or getting damage now.

06:26:04.740 --> 06:26:09.460
We don't want the remaining Pokemon on Adam's side as a commitment, which I think was kind of expected anyway.

06:26:09.460 --> 06:26:12.500
Most likely then, Sneasler or Symmetra in that last slot.

06:26:12.500 --> 06:26:17.860
I'm already working to find out which of your heroes could be Sneasler, but hey, you didn't need the Tailwind anyway,

06:26:17.860 --> 06:26:21.220
so it's really good to protect the Charizard, but the only important thing now is to decide if it feels good.

06:26:21.220 --> 06:26:25.380
You want to conserve that Charizard a while if you can to help deal with the King Gambit later.

06:26:25.380 --> 06:26:29.780
It's probably just out of sucker punch range, but Sneasler's going to come out here and cause some problems for both of you folks.

06:26:29.780 --> 06:26:32.660
going to put another fake out which Charizard is going to be

06:26:32.660 --> 06:26:37.300
hilarious after protecting on the previous turn and potentially the option to just try to

06:26:37.300 --> 06:26:40.820
slow this Aerodactyl down and maybe think hey you know I can't afford board Zinor to take another

06:26:40.820 --> 06:26:45.540
one of those Dock Slimes. Yeah at minimum you would be able to break the Focus Ash on that

06:26:45.540 --> 06:26:50.980
Aerodactyl which does get a little bit scary if you leave that Pokemon out against both of these.

06:26:50.980 --> 06:26:54.340
You know Aerodactyl has the ability to pick up K.O.'s arms through this Kneesler with

06:26:54.340 --> 06:26:58.980
Dual Wing B or just continue to fish for flinches and damage on the Incinero with Rock Slide

06:26:58.980 --> 06:27:03.460
otherwise. Yeah, there's a factor here too. There'll be impact of Venus or not having to focus that.

06:27:03.460 --> 06:27:05.940
You know you really want to get the value out of having it focus on the kill.

06:27:05.940 --> 06:27:13.860
Well here is the option for now to switching in guard chump. Perfect switch in there tanks that fake out from Sneasler freaks the focus at

06:27:13.860 --> 06:27:20.260
with the rough skin and center are just barely hangs on after that rock slide. Super effective damage.

06:27:20.260 --> 06:27:25.060
Once again, a Sneasler tanks just a little bit more damage from that rock slide.

06:27:25.060 --> 06:27:31.900
No flinch this time around so the parting shot now actually connects on to the aerodactyl allowing Adam to reposition and

06:27:32.260 --> 06:27:34.740
Potentially start taking control of this game

06:27:35.380 --> 06:27:40.660
Switches and fakeouts from that incident. I mean maybe but I think that's gonna came with a car chop switch

06:27:40.660 --> 06:27:45.020
Thank you. Love that if you're now to where tell you know, we're talking about the focus us break

06:27:45.020 --> 06:27:47.980
Is I can break some focus lashes to you get it for free with the rough skin

06:27:47.980 --> 06:27:52.980
But my car chip gets out in the field at a great time here where I'll know a little leery of the damage students

06:27:52.980 --> 06:27:57.100
So the Sneasler could potentially cause to it, but, you know, and a double would probably

06:27:57.100 --> 06:27:59.780
pick it up here with a sucker punch in his close combat, so if you need to click out

06:27:59.780 --> 06:28:03.540
for that with Aerodactyl, not looking so effective with the field now, but, uh, Garchep's going

06:28:03.540 --> 06:28:04.540
to play an old, remaining Pokemon.

06:28:04.540 --> 06:28:06.740
So a lot of attention being drawn in that Garchep.

06:28:06.740 --> 06:28:10.300
Now, now to have to make a read, okay, well, is he going to assume that I protect

06:28:10.300 --> 06:28:13.380
this because it's so obvious or can I get away with one here?

06:28:13.380 --> 06:28:18.420
Now, Sneasler switches out core Incineroar, and Adam is just trying to stack Intimidate

06:28:18.420 --> 06:28:21.980
on to now those two physical attacking Pokemon on the field.

06:28:21.980 --> 06:28:27.980
That's going to be a tailwind coming out from the Aerodackle to ensure that this guard shop can help speed a Sneezer.

06:28:27.980 --> 06:28:32.980
In the future, the Earthquake fires on Super Effective Damage into both of these Pokemon.

06:28:32.980 --> 06:28:38.980
Plenty to pick up the Incineroar, but King Gambit holds on over 50% health here.

06:28:38.980 --> 06:28:42.980
This gives Adam an opportunity to either go for a Swords Dance and start sweeping,

06:28:42.980 --> 06:28:46.980
or potentially try to pick up damage immediately with Counthouse Leave.

06:28:46.980 --> 06:28:51.980
Swords Dance is necessary to make sure that this King Gambit can actually pick up these KO.

06:28:51.980 --> 06:28:56.980
Absolutely easy Swords Dance. One of the things that you saw in regulation NA that King Gambit can do to train for

06:28:56.980 --> 06:29:00.980
is like the Black Lives Matter you usually just miss the knockout and he full hook Charizard.

06:29:00.980 --> 06:29:03.980
So it's hard to extrapolate exactly. I think you're trained a little differently now.

06:29:03.980 --> 06:29:06.980
But probably just would have missed the knockout.

06:29:06.980 --> 06:29:09.980
Now probably just hasn't. Probably at the knockout.

06:29:09.980 --> 06:29:12.980
A guard shot for a winner before really needed that down.

06:29:12.980 --> 06:29:14.860
Here, to get rid of this arid axle,

06:29:14.860 --> 06:29:17.420
maybe King Gambit can handle the rest of the Pokemon now.

06:29:17.420 --> 06:29:19.100
Very close, but that was a search for Sword Dance.

06:29:19.100 --> 06:29:20.460
I think anything else in this game

06:29:20.460 --> 06:29:21.780
looking pretty bleak for Adam,

06:29:21.780 --> 06:29:22.980
but got himself back into it.

06:29:22.980 --> 06:29:25.780
Davide is able to secure that Sword Dance.

06:29:25.780 --> 06:29:29.420
This is the power of the Sword Dance King Gambit.

06:29:29.420 --> 06:29:32.300
It is now threatening to KO Pokemon

06:29:32.300 --> 06:29:34.260
with that priority sucker punch

06:29:34.260 --> 06:29:37.060
before they can get a chance to move here.

06:29:37.060 --> 06:29:38.620
Also, Sneasler back out on the field

06:29:38.620 --> 06:29:40.140
means that there is takeout pressure

06:29:40.140 --> 06:29:42.260
once again from Adam.

06:29:42.260 --> 06:29:49.660
Nowto will retreat from the Aerodactyl to make sure that that focus stack stays intact, bringing back out the Charizard.

06:29:49.660 --> 06:29:55.160
That's going to be a Swift and a Protect. Nowto is trying to dodge Sucker Punches and gets it.

06:29:55.160 --> 06:30:01.460
No Pokemon war going forward in attack, so the Sucker Punch does not work, but Sneasler gets the Fire off a Poison Jet.

06:30:01.460 --> 06:30:04.060
It's huge! It's just a Poison Jet! Yes, it does!

06:30:04.060 --> 06:30:10.360
Oh, that's huge! It's really important, but what Nowto is trying to do there is get the Charizard and Garchomp on the field together so that...

06:30:10.360 --> 06:30:12.560
Okay, King Gambit, you can sucker punch one of these folks

06:30:12.560 --> 06:30:14.320
above you can't get us both at the same turn,

06:30:14.320 --> 06:30:15.560
the other one will knock you out.

06:30:15.560 --> 06:30:17.200
Now that Chars are poisoned,

06:30:17.200 --> 06:30:19.560
if Adam could just snull out this poison,

06:30:19.560 --> 06:30:21.360
he can check Charch up with King Gambit

06:30:21.360 --> 06:30:22.900
and kind of deal with both of them.

06:30:22.900 --> 06:30:25.200
Really important there because the tail would have caused

06:30:25.200 --> 06:30:27.240
Chars to be quicker able to check the Sneasler,

06:30:27.240 --> 06:30:28.200
now it can.

06:30:28.200 --> 06:30:31.040
Yeah, absolutely disaster for Nalto,

06:30:31.040 --> 06:30:32.780
and that is why players have been using

06:30:32.780 --> 06:30:35.740
the poison touch and poison jab, Sneasler,

06:30:35.740 --> 06:30:38.580
to increase the options from the,

06:30:38.580 --> 06:30:43.580
from Poison to get that a little bit extra damage onto those Pokemon.

06:30:43.580 --> 06:30:50.580
Now that means that Malto will have to do something with his Charizard or else it will just paint after the next turn.

06:30:50.580 --> 06:30:53.580
It's on the really awkward turn though because it'd be really easy if Sneasler could protect,

06:30:53.580 --> 06:30:56.580
but because the Sneasler's on this part of the team that's quick guarding dead,

06:30:56.580 --> 06:31:00.580
it's not safe here and if the team game is like, hey bud, do your best,

06:31:00.580 --> 06:31:02.580
it's probably going to go down for this.

06:31:02.580 --> 06:31:06.580
Yeah, good hustle, Sneasler. You've got the Poison down. That's exactly what I needed from you.

06:31:06.580 --> 06:31:11.020
you but now I'm just gonna protect myself this turn you take this earthquake for me

06:31:11.020 --> 06:31:14.720
this is a bud friend team team

06:31:14.720 --> 06:31:19.360
may well may thank you here Charles are going to faint it goes here as it goes

06:31:19.360 --> 06:31:22.400
down and we're gonna wind in the situation we both start up and it's

06:31:22.400 --> 06:31:26.440
Eric act all face-to-counter team gave it which is a pretty funny situation here

06:31:26.440 --> 06:31:30.520
so start up a tactic it's caught by a sucker punch it's gonna be all over for

06:31:30.520 --> 06:31:34.800
the guard shop however I'm a redacted still free to do whatever it can

06:31:34.800 --> 06:31:38.800
Unfortunately, this Eridactyl is a very support-oriented set.

06:31:38.800 --> 06:31:42.800
You know, it's not that Eridactyl really has all that many comfort rooms that would damage King Gambit anyway,

06:31:42.800 --> 06:31:47.800
but this Eridactyl has rock slides, dual wingbeats, both of which are resisted by the King Gambit,

06:31:47.800 --> 06:31:53.800
tailwind, which doesn't matter, and protected. So it's likely to be mostly ignored here, but a rough spot.

06:31:53.800 --> 06:31:59.800
At the same time, Life Orb King Gambit needs to swing three times to KO both of these Pokemon,

06:31:59.800 --> 06:32:04.500
One of which also means it has to swing into the rough skin of Garchomp.

06:32:04.500 --> 06:32:08.100
So even though Aerodactyl does not have a lot of damage,

06:32:08.100 --> 06:32:12.300
it doesn't need to deal a lot of damage to break through the King Gambit here.

06:32:12.300 --> 06:32:14.300
Yeah, I just don't know what's the matter with this one's gonna work,

06:32:14.300 --> 06:32:17.100
and I think that even if it makes perfect calls, maybe it doesn't happen.

06:32:17.100 --> 06:32:20.600
Like, I feel like in this one, you almost have to sucker punch the Aerodactyl as a sumo.

06:32:20.600 --> 06:32:23.800
He's not gonna let me get Garchomp right here, but one mistake will get him,

06:32:23.800 --> 06:32:27.300
and even if I get one lack of the sh- er, like, one non-mistake is still pretty close.

06:32:27.300 --> 06:32:29.900
And Aerodactyl, even getting like two rock slides off is probably enough for the

06:32:29.900 --> 06:32:31.900
just no win count.

06:32:31.900 --> 06:32:33.400
Well, Garchomp will protect itself.

06:32:33.400 --> 06:32:36.800
There's the Sucker Punch King Gambit, targeted down the Aerodactyl like you mentioned, but

06:32:36.800 --> 06:32:39.600
Focus Ash is still intact.

06:32:39.600 --> 06:32:43.400
That means that Adonis is going to get this right two more times as the Life Orb

06:32:43.400 --> 06:32:48.300
Recoil means that the King Gambit now loses 10% of its health.

06:32:48.300 --> 06:32:49.300
There is the damage.

06:32:49.300 --> 06:32:53.600
Parma's a dual wing deep, dealing about 14 to 15% there.

06:32:53.600 --> 06:32:56.600
Two more Life Orbs and a rough skin.

06:32:56.600 --> 06:32:58.160
King Gambit is out of health.

06:32:58.160 --> 06:32:59.040
Yeah, I think it's a tough one.

06:32:59.040 --> 06:33:01.160
So I think you have to knock out Eridackle first.

06:33:01.160 --> 06:33:02.920
Take the Life Orb Recoil, because I

06:33:02.920 --> 06:33:04.560
think if you faint to Life Orb, you win.

06:33:04.560 --> 06:33:07.080
If you faint to rough skin, Garchomp wins.

06:33:07.080 --> 06:33:08.840
So Garchomp, I think Garchomp's actually

06:33:08.840 --> 06:33:10.120
just free to attack here.

06:33:10.120 --> 06:33:12.280
Yeah, Garchomp should just be free to attack here

06:33:12.280 --> 06:33:13.920
to make sure that King Gambit is not

06:33:13.920 --> 06:33:15.760
able to pick up the KO.

06:33:15.760 --> 06:33:16.760
Really?

06:33:16.760 --> 06:33:17.760
Yeah, Eridackle.

06:33:17.760 --> 06:33:18.760
No, the other way around.

06:33:18.760 --> 06:33:19.960
The other way around, yeah.

06:33:19.960 --> 06:33:21.960
Well, there's a sucker punch into Eridackle,

06:33:21.960 --> 06:33:25.440
but no damage coming or no protect from the Garchomp.

06:33:25.440 --> 06:33:27.100
because that Garchomp was left alone,

06:33:27.100 --> 06:33:29.760
King Gambit's life orb is going to take that tech here

06:33:29.760 --> 06:33:32.200
as the Garchomp finally takes out the King Gambit

06:33:32.200 --> 06:33:33.440
with the Earthquake.

06:33:33.440 --> 06:33:36.520
Extremely close there, Adam came really close

06:33:36.520 --> 06:33:38.280
to getting everything from back there,

06:33:38.280 --> 06:33:41.200
but just a little bit too much recoil damage

06:33:41.200 --> 06:33:42.640
would have been a tight spot at the end there.

06:33:42.640 --> 06:33:44.160
Funnily enough, I did my best to make it

06:33:44.160 --> 06:33:45.200
as convoluted as possible,

06:33:45.200 --> 06:33:46.920
so hopefully you didn't follow it at all.

06:33:46.920 --> 06:33:48.240
But yeah, I think there's,

06:33:48.240 --> 06:33:50.120
it was almost a mathematical impossibility there.

06:33:50.120 --> 06:33:51.040
You know how to play that really well.

06:33:51.040 --> 06:33:51.880
I was like, hey, you know,

06:33:51.880 --> 06:33:54.680
I just need to not do anything too crazy there.

06:33:54.680 --> 06:33:57.640
likely going to win almost every outcome. But how close is that right? Again, you know,

06:33:57.640 --> 06:34:02.840
the king gave just like, you know, 5% more HP. I think it's like a more realistic wincon. So

06:34:03.640 --> 06:34:08.520
really, really close one. And again, you see that power of king gambit is a secondary sweeper for

06:34:08.520 --> 06:34:12.520
these teams. Or maybe that goes super well for the delfox there, but still almost able to pull

06:34:12.520 --> 06:34:17.720
that one out. Absolutely. Adam came extremely close to taking that game one. And if that

06:34:17.720 --> 06:34:22.840
is how game one is going to go, I hope we get a full three games set out of these two players

06:34:22.840 --> 06:34:28.440
because that was extremely entertaining and you can't ask for any closer of a game than that.

06:34:28.440 --> 06:34:33.080
Oh, super fun and I assume we're gonna see similar stuff to what we saw in the previous game here in

06:34:33.080 --> 06:34:37.320
this game too. I think even though last week's matchup is pretty good with these pokemons,

06:34:37.320 --> 06:34:41.160
it's pretty difficult to actually wind up in a situation where you can attack safely with it,

06:34:41.160 --> 06:34:43.960
where especially with those two league pokemons, they're like not only have to worry about

06:34:43.960 --> 06:34:47.160
Venus we're just knocking you out, but you're having to potentially deal with drought the

06:34:47.160 --> 06:34:50.160
the entire game is pretty difficult to deal with.

06:34:50.160 --> 06:34:54.040
So I'm probably going to see the Delphox mode again.

06:34:54.040 --> 06:34:56.200
One thing to keep in mind is there's

06:34:56.200 --> 06:34:59.080
a lot of volatility with the way that game started out.

06:34:59.080 --> 06:35:00.880
Sleep powder hit, which is more likely than normal,

06:35:00.880 --> 06:35:02.640
it's that held item on Venus lore.

06:35:02.640 --> 06:35:04.560
Delphox woke up in the minimum amount of terms.

06:35:04.560 --> 06:35:05.440
It did not.

06:35:05.440 --> 06:35:07.520
I think that would be a much more amount of favored

06:35:07.520 --> 06:35:08.520
game state.

06:35:08.520 --> 06:35:10.400
Equal odds of both of those things happening.

06:35:10.400 --> 06:35:12.520
So potentially see a similar gameplay

06:35:12.520 --> 06:35:14.400
out where it could be a blowout for now.

06:35:14.400 --> 06:35:16.680
So I think I would change things up more if I was out of.

06:35:16.680 --> 06:35:17.720
And then here we are, yes.

06:35:17.720 --> 06:35:19.100
It's Sneasler is the lead instead,

06:35:19.100 --> 06:35:20.960
but also a switch up on Nato's side

06:35:20.960 --> 06:35:21.880
with Darchov coming in.

06:35:21.880 --> 06:35:24.280
We can get the other iconic Charizard leads

06:35:24.280 --> 06:35:25.440
in the front of his team.

06:35:25.440 --> 06:35:26.440
One of the reasons why you normally

06:35:26.440 --> 06:35:28.000
don't see this combination of Pokemon together

06:35:28.000 --> 06:35:32.280
is because Focus Dash is a little bit too wanted by this team,

06:35:32.280 --> 06:35:34.640
but you get both Venusaur Charizard and Darchov,

06:35:34.640 --> 06:35:36.000
and both those options have looked

06:35:36.000 --> 06:35:37.120
at a different point of the set here.

06:35:37.120 --> 06:35:38.760
I don't think the suggestion is going to sit

06:35:38.760 --> 06:35:39.640
absolutely at all.

06:35:39.640 --> 06:35:40.720
Absolutely not.

06:35:40.720 --> 06:35:43.360
And being able to catch the Sneasler there instead

06:35:43.360 --> 06:35:46.240
of having to deal with any kind of, you know,

06:35:46.240 --> 06:35:51.240
Previously, you had the King Gambit, which felt pressure enough by the Venusaur and the Charizard.

06:35:51.240 --> 06:35:57.240
That ended up being a huge deal. Lost a lot of momentum at that turn, one having to reposition.

06:35:57.240 --> 06:36:02.240
Now, the Sneezer at least gives you fake-out pressure, so the Delphox might be able to start making something happen here.

06:36:02.240 --> 06:36:06.240
Better than if that's a lot better than the previous game.

06:36:06.240 --> 06:36:10.240
But Garcheo's still looking pretty good here, and kind of something to watch with this side of the general.

06:36:10.240 --> 06:36:14.240
If you're not going to break finish, Garcheo's Garchop is good.

06:36:14.240 --> 06:36:20.400
There are no Pokemon here that, well, at least the Delphox is going to be able to levitate away from the Ground-type attack,

06:36:20.400 --> 06:36:25.780
but this Garg-Tomp does still have Rock Slide, still able to hit that Pokemon for super effective damage.

06:36:25.780 --> 06:36:31.560
And without getting boosted from the Nasty Pod, Delphox isn't going to be able to deal enough damage right back to the Garg-Tomp.

06:36:31.560 --> 06:36:36.000
That being said, both Pokemon are going to mega evolve on turn 1.

06:36:36.000 --> 06:36:43.480
There is the fake-out from Sneezer targeting down the Charizard and gets the poison touch right away onto the Charizard.

06:36:43.480 --> 06:36:46.480
That is going to add up pretty quickly here.

06:36:46.480 --> 06:36:48.120
There is the psychic on the guard chop.

06:36:48.120 --> 06:36:51.640
That's a two hit KO without a nasty block.

06:36:51.640 --> 06:36:53.120
Rockside connects onto those snees

06:36:53.120 --> 06:36:55.480
or end down box feeling good damage to the delt box.

06:36:55.480 --> 06:36:58.640
But two hit KO on the guard chop with sneak with psychic.

06:36:58.640 --> 06:36:59.920
You're happy about that.

06:36:59.920 --> 06:37:02.080
Yeah, it's a lot of damage going close to reaction

06:37:02.080 --> 06:37:04.120
to that current on the poison big on the Charizard.

06:37:04.120 --> 06:37:06.160
Well, you're just wondering why,

06:37:06.160 --> 06:37:08.400
why is it poison touch and not a burden on the team?

06:37:08.400 --> 06:37:09.480
I'm just exactly right.

06:37:09.480 --> 06:37:10.720
These are playing a little different role

06:37:10.720 --> 06:37:12.040
on this team than it might in some others.

06:37:12.040 --> 06:37:16.640
Here to sweep necessarily although it's individual damage could be fairly impactful here as well

06:37:16.640 --> 06:37:18.440
Yeah, it's also kind of checking our job

06:37:18.440 --> 06:37:23.840
But critically you know, it wants to put this big up get that extra game and play things a little slow

06:37:23.840 --> 06:37:26.440
We don't know for sure if in the back where the signature or not

06:37:26.440 --> 06:37:31.040
So it'll be a little scary to try to bring it out in front of a charge as it's been motivated to try to attack quickly

06:37:31.400 --> 06:37:33.720
But it'll be a similar coming out for now

06:37:33.720 --> 06:37:43.720
The Incineroar here will at least get the Intimidate down onto Siezler, protecting either the Charizard or the Incineroar itself from damage from that Siezler at this time around.

06:37:43.720 --> 06:37:50.720
As they protect coming out from Delphos, they're trying to survive another turn as the Poison Jab connects onto Charizard.

06:37:50.720 --> 06:37:53.720
So the decent amount of damage, of course, reduced by the Intimidate.

06:37:53.720 --> 06:37:58.720
The Siegwave is going to connect onto Siezler, and in the sun that is an easy KO onto that big block.

06:37:58.720 --> 06:38:03.080
That's a great damage there by Steve's lure, but my only damage rating right now is stat

06:38:03.080 --> 06:38:06.880
boosting occurring at Adam's side of the field, so now keeping up the pressure of it is not

06:38:06.880 --> 06:38:07.880
allowing that.

06:38:07.880 --> 06:38:11.880
And you can see Cinderor coming out for Adam creating a pretty interesting situation here.

06:38:11.880 --> 06:38:15.600
On the interior of the opposing Cinderor is nice and all, but probably doesn't matter,

06:38:15.600 --> 06:38:17.680
but both sides are threatening a fake out.

06:38:17.680 --> 06:38:22.240
It was Charizard, HP being so low, and his passive turns are really bad.

06:38:22.240 --> 06:38:27.200
It's actually given that not like a super great court state in the beginning, I

06:38:27.200 --> 06:38:31.040
I don't know. Delphox not exactly looking so healthy over there either.

06:38:31.040 --> 06:38:34.800
I mean we got four fire type Pokemon out on the field right now so everyone's

06:38:34.800 --> 06:38:38.560
resisting those fire type attacks but Charizard and Delphox are so low they

06:38:38.560 --> 06:38:42.480
probably aren't surviving that anyway. That's going to be the Garchomp

06:38:42.480 --> 06:38:47.600
switching in for the Incineroar here. Again, Naoto catches the fake out onto

06:38:47.600 --> 06:38:49.600
the rough skin so you get a little bit of extra

06:38:49.600 --> 06:38:53.040
damage now onto the Incineroar as Delphox. We'll just

06:38:53.040 --> 06:38:55.600
up that Charizard with a Scythe in here.

06:38:55.600 --> 06:38:59.100
So, some re-possessing there from now to giving up the Charizard

06:38:59.100 --> 06:39:01.300
in order to get the Garchomp on the field

06:39:01.300 --> 06:39:04.640
and potentially bringing in the Incineroar again for fake-out pressure.

06:39:04.640 --> 06:39:07.340
Yeah, although, you know, what happens then, right?

06:39:07.340 --> 06:39:10.140
Delphox goes to the Protecting, kind of wanting to get back in the same spot.

06:39:10.140 --> 06:39:11.940
Now, they're not only lost many Pokemon,

06:39:11.940 --> 06:39:13.640
but they're all kind of just being weakened enough

06:39:13.640 --> 06:39:16.540
that other than Incineroar, they're all kind of being checked now

06:39:16.540 --> 06:39:20.640
by this Delphox still missing a Pokemon as well on that side of the Helium.

06:39:20.640 --> 06:39:22.880
This was last game, we don't know what that's meaning,

06:39:22.880 --> 06:39:24.560
but this game could potentially be,

06:39:24.560 --> 06:39:27.920
I don't know, it's more Aerodactyl here depending on the situation.

06:39:27.920 --> 06:39:29.920
So that would influence things in a little bit too,

06:39:29.920 --> 06:39:32.280
certainly, so with Aerodactyl I would kind of expect to see it.

06:39:32.280 --> 06:39:35.360
So this hesitation that you think that may be, it isn't.

06:39:35.360 --> 06:39:40.160
And honestly, really scary Pokemon for Adam right now

06:39:40.160 --> 06:39:42.000
is that Incineroar.

06:39:42.000 --> 06:39:44.320
If you assume that it's going to be the King Gambit

06:39:44.320 --> 06:39:47.640
in the back, Incineroar, Delphox and King Gambit,

06:39:47.640 --> 06:39:49.280
all you need is your own Incineroar

06:39:49.280 --> 06:39:52.000
to check all three of those Pokemon.

06:39:52.000 --> 06:39:54.320
Yeah, and I think that's really getting scary here.

06:39:54.320 --> 06:39:55.640
Should I tell Tom?

06:39:55.640 --> 06:39:57.600
33% HP, very critically.

06:39:57.600 --> 06:39:59.800
We only got hit once, it really didn't happen.

06:39:59.800 --> 06:40:00.920
It's theoretically checked.

06:40:00.920 --> 06:40:01.760
We got checked, though, again,

06:40:01.760 --> 06:40:03.440
with the fake athletic camp right here.

06:40:03.440 --> 06:40:06.160
And, hey, you have the incentive for Adam's side.

06:40:06.160 --> 06:40:09.480
It's pretty vulnerable if you're like, maybe try it.

06:40:09.480 --> 06:40:11.680
It's going to be a game which is probably too scary

06:40:11.680 --> 06:40:13.400
because you really can't afford to,

06:40:13.400 --> 06:40:14.880
even like a protect player, Blitz,

06:40:14.880 --> 06:40:17.320
might pick it up from Adam's side of the field.

06:40:17.320 --> 06:40:19.200
of awkward turns for both players.

06:40:19.200 --> 06:40:21.760
And Sinorore retreating for King Gambit,

06:40:21.760 --> 06:40:24.000
Adam has decided that he really needs to make sure

06:40:24.000 --> 06:40:27.480
that he intimidates, can spit onto the physical attackers

06:40:27.480 --> 06:40:30.040
that Nalto is showing right now.

06:40:30.040 --> 06:40:31.540
Sinorore goes for the fake out,

06:40:31.540 --> 06:40:33.400
will connect with the protect,

06:40:33.400 --> 06:40:36.480
as the rock slide is locked into by Nalto.

06:40:36.480 --> 06:40:38.160
No damage in it to Delphox,

06:40:38.160 --> 06:40:40.280
and King Gambit is in for basically three there,

06:40:40.280 --> 06:40:43.040
just 9% tip damage from that rock slide.

06:40:43.040 --> 06:40:45.960
And now you have the King Gambit out on the field,

06:40:45.960 --> 06:40:51.660
But there is still a turn of harsh sunlight, and Cinder or can still deal big damage to that King Gamma.

06:40:51.660 --> 06:40:57.140
That's the awkwardness of this tournament, both King Gamma and Delphac potentially threatening a knockout into the Star Champ slot.

06:40:57.140 --> 06:40:59.000
I don't like that. Where does it get you really?

06:40:59.000 --> 06:41:02.160
Yeah, I think Grape's rich just stopped the rock slide right now.

06:41:02.160 --> 06:41:05.460
Hey, I guess like to make two more defensive switches, Star Champ will take care of itself.

06:41:05.460 --> 06:41:12.360
But it's still like not like the Super C situation, where Cinder or not threatening a knockout probably in either of these Pokemon.

06:41:12.360 --> 06:41:17.520
So they both like the stat boost, but you know, one of them at least probably needs to actually check the guard shot

06:41:17.520 --> 06:41:19.520
Plus you're just going to say

06:41:21.160 --> 06:41:27.160
That's really what it's about you have to make sure that this guard chop doesn't get to swing for free and just the presence there of the

06:41:27.160 --> 06:41:31.860
King and the and sucker punch seems to be checking the guard chop there as it retreats for the Venus or

06:41:32.080 --> 06:41:37.040
He gave it now protecting from this for this turn not trying to get KO'd by a flare blitz

06:41:37.040 --> 06:41:43.840
But no box firing off the heat wave has gonna pick up the KO onto Venus or on of the switching like you mentioned

06:41:43.840 --> 06:41:45.840
The way now so was playing that

06:41:46.240 --> 06:41:48.240
Was not in the back here instead

06:41:48.360 --> 06:41:52.800
The Venus or goes down and the flare blitz did try to connect with the king gambit

06:41:52.800 --> 06:41:55.800
So Adam is getting these reeds when he needs them

06:41:55.800 --> 06:41:57.780
Yeah, something like these looking pretty good for Adam

06:41:57.780 --> 06:42:01.840
Like it's a knockout for free because it's a warrior but the mystery of that final Pokemon anymore

06:42:01.840 --> 06:42:03.400
And now he's getting pretty close

06:42:03.400 --> 06:42:06.840
So you can give it probably not going to get one shot by Cinderloar from here.

06:42:06.840 --> 06:42:11.560
So, it does help not get Cinderloar out, but something that's what the guard shop is going to do, right?

06:42:11.560 --> 06:42:16.520
So, it's the option of protecting. So, Delphox is a two-safe here, and how do you want to deal with this, right?

06:42:16.520 --> 06:42:20.760
You try and guess guard shop protecting here, and then play defensively with your own Delphox.

06:42:20.760 --> 06:42:22.440
It's neither of them. You protect them last turn.

06:42:23.080 --> 06:42:27.240
You have some options here, but Adam's very close to setting us to a third game.

06:42:27.240 --> 06:42:32.280
Well, and there's also the Incineroar in the back that can put down and intimidate onto both of these Pokemon,

06:42:32.280 --> 06:42:40.520
Which would make it even easier for that King Gambit to survive a flare blitz or an earthquake or especially a rock slide from from that guard

06:42:40.520 --> 06:42:44.160
Chomp again gives the ground type cover to your being earthquake

06:42:44.280 --> 06:42:48.840
Beings that this guard chomp can only deal super effective damage to King Gambit by knocking out

06:42:48.840 --> 06:42:54.440
It's a partner Pokemon there he waves those connects on the post that don't protect all that picks up the knockout

06:42:54.440 --> 06:42:56.800
And I don't think there's much less for now to do in this game

06:42:56.800 --> 06:42:59.560
great move by Adam to pick it up and knock out what's going to be available.

06:42:59.560 --> 06:43:02.640
Picture that the Flare Blitz and King Gambit going to do a lot of damage,

06:43:02.640 --> 06:43:05.040
but there's a lot of work left for Incineroar to get.

06:43:05.040 --> 06:43:07.920
Yeah, and that's a lot of recoil damage right back.

06:43:07.920 --> 06:43:10.480
A lot of that will be filled up by the Centris Fairy,

06:43:10.480 --> 06:43:14.320
but that means you're going to have to take multiple hits from this Delphox.

06:43:14.320 --> 06:43:18.240
If it can land a deep wave and King Gambit just got that sword stance buff,

06:43:18.240 --> 06:43:21.840
so you're really relying on Delphox missing those deep waves.

06:43:21.840 --> 06:43:24.720
Yeah, missing a whole bunch and the Incineroar in back,

06:43:24.720 --> 06:43:28.720
like they're rooting for a DC at this point where it's hard to see if they can

06:43:28.720 --> 06:43:31.160
display amic and pretty much just flicking slides going to bring it center

06:43:31.160 --> 06:43:35.720
out here because you know why not really you can't just stop doing this but pretty

06:43:35.720 --> 06:43:39.640
locked up here in the second game. Yeah absolutely safe play here from Adam to

06:43:39.640 --> 06:43:43.920
bring in the Incineroar and protect him in Gambit that means that Nalto is not

06:43:43.920 --> 06:43:47.600
able to pick up any KO's here you have fake-out pressure now for free

06:43:47.600 --> 06:43:53.000
damage onto Incineroar and that will lock it up here for Adam just about

06:43:53.000 --> 06:43:59.600
whether Nalto wants some extra time to think about game three or need some more information how to add a before blocking in a

06:43:59.840 --> 06:44:01.840
Forefit before we head into game three

06:44:02.440 --> 06:44:03.280
Hey, you know what?

06:44:03.280 --> 06:44:06.880
It'll take your time right you can think a little bit. This is a crucial moment for most of these traders

06:44:06.880 --> 06:44:10.320
It's both a great for one starts just turns. Wow. It's a knockout already

06:44:11.320 --> 06:44:13.320
I think it's a little bit point

06:44:13.920 --> 06:44:16.120
Couple of trainers. I think of the field that decided to use it

06:44:16.120 --> 06:44:19.280
I'm going to a third game here yet critical moment for both trainers

06:44:19.280 --> 06:44:21.320
one turn is going to move to five and hero.

06:44:21.320 --> 06:44:23.460
We're going to be at the point where they only need one more win

06:44:23.460 --> 06:44:26.720
to secure their place in our continued Swiss round tomorrow

06:44:26.720 --> 06:44:28.660
and the phase two of this tournament.

06:44:28.660 --> 06:44:30.260
It's a big mental edge, right?

06:44:30.260 --> 06:44:32.060
They're going forward one, especially

06:44:32.060 --> 06:44:33.260
I think after losing a stream, which

06:44:33.260 --> 06:44:34.760
tends to be a little bit more emotional.

06:44:34.760 --> 06:44:36.260
They'll be starting to feel like, oh man,

06:44:36.260 --> 06:44:37.940
are things turning the wrong way?

06:44:37.940 --> 06:44:39.840
It's a very pivotal game, I think, for both of these

06:44:39.840 --> 06:44:41.540
trainers, passed through this tournament.

06:44:41.540 --> 06:44:42.800
Absolutely, again, yeah.

06:44:42.800 --> 06:44:44.740
Like you mentioned, when you're undefeated here,

06:44:44.740 --> 06:44:47.020
this is the last round before

06:44:47.020 --> 06:44:50.380
blocking in your your ticket to day two

06:44:50.380 --> 06:44:52.420
and continuing on in the tournament.

06:44:52.420 --> 06:44:54.300
This is the worst round to lose

06:44:54.300 --> 06:44:56.260
and then go on tilt for the rest of your tournament

06:44:56.260 --> 06:44:57.820
because you would have come so close.

06:44:57.820 --> 06:44:59.940
So both of these players, I am sure,

06:44:59.940 --> 06:45:03.460
are feeling that pressure to clutch this one out in game three.

06:45:03.460 --> 06:45:05.780
And I have to shout out the poison jab

06:45:05.780 --> 06:45:07.380
and poison touch, Sceasler.

06:45:07.380 --> 06:45:10.220
Getting the poison from the fake out was huge onto Chara's

06:45:10.220 --> 06:45:11.700
are just getting those ticks of damage.

06:45:11.700 --> 06:45:16.700
and Adam showing the importance of those additional pieces of damage

06:45:16.700 --> 06:45:20.700
just like the life orb on King Gambit pushes some of those calks over the edge.

06:45:20.700 --> 06:45:23.700
One extra tick of poison damage, two extra ticks of poison damage,

06:45:23.700 --> 06:45:26.700
also push some of those calks over the edge.

06:45:26.700 --> 06:45:29.700
Yeah, and I think that's also something we keep in mind as we go into this third game

06:45:29.700 --> 06:45:32.700
is that it's been very close to both game 1 and game 2

06:45:32.700 --> 06:45:35.700
but that was like getting a whole lot going this way, right?

06:45:35.700 --> 06:45:39.700
Where that first game, the sleep being minimum turns was pretty unfortunate for him.

06:45:39.700 --> 06:45:42.240
Poison touches activated the first activation twice

06:45:42.900 --> 06:45:47.560
The two instances weren't even had a chance to activate so perfect so far. Sneezers having itself a set

06:45:47.960 --> 06:45:53.140
Where they're not doing that sort of thing could really change things for a number they could do anything right this process fingers

06:45:53.140 --> 06:45:58.660
Hope for the best but it really changes this way this matchup plays out right where I kept for for instance from playing defensively

06:45:58.660 --> 06:46:00.420
Where what your poison? What's a Pokemon like that?

06:46:00.420 --> 06:46:06.960
Especially your mega ball Pokemon especially the Pokemon bringing droughts when you also have Venus or it's very important to try to win

06:46:06.960 --> 06:46:11.920
Well, you still have that resource back David we've limited turns and you can't switch as much you have to start making read

06:46:11.920 --> 06:46:17.040
You see how aggressively that guard chef has been using rock slide because now to know is like they I can't play with Delphox

06:46:17.040 --> 06:46:18.240
I can't afford to miss a read

06:46:18.240 --> 06:46:23.560
I just have to try to catch it when it's available and that game Adam was able to hide it from guard chef just enough

06:46:24.560 --> 06:46:30.760
Another switch up from Adam choosing to go for a different fake-out user in the lead here

06:46:30.760 --> 06:46:34.200
This is going to be Incineroar next to the Delbox.

06:46:34.200 --> 06:46:37.440
Almanto is going to go with the Charizard and Venusaur.

06:46:37.440 --> 06:46:39.240
Back to game one.

06:46:39.240 --> 06:46:41.440
And while the good news is, this time there won't be any

06:46:41.440 --> 06:46:45.240
poisons up the front, Almanto, so he may be excited to see that.

06:46:45.240 --> 06:46:46.840
But it's a difficult matchup, right?

06:46:46.840 --> 06:46:49.040
One of the reasons why Incineroar is so great is just

06:46:49.040 --> 06:46:51.040
that he intimidates the physical both of Almson.

06:46:51.040 --> 06:46:53.560
Very good against a particular combination of people.

06:46:53.560 --> 06:46:54.360
Right?

06:46:54.360 --> 06:46:55.760
Still can be put to sleep again.

06:46:55.760 --> 06:46:58.060
Not the Incineroar of yesteryear exactly,

06:46:58.060 --> 06:47:02.860
but able to cause some problems here, where maybe you know if you're going to try to fake out,

06:47:02.860 --> 06:47:07.460
you don't necessarily want to double protect against this because giving creatures to Delphox is very scary.

06:47:07.460 --> 06:47:11.860
And the last time we saw a situation like this, it means we're just like full set to seek powder into Delphox.

06:47:11.860 --> 06:47:16.460
It's easy to see what happens again, but this time, Charizard going to split job, maybe try to play a little more defensively.

06:47:16.460 --> 06:47:19.260
I think Gargoth up on the field to help fight these two fire-type ultimates.

06:47:19.260 --> 06:47:24.260
Yeah, Gargoth needs to be on the field against both of these Pokemon and maybe go up.

06:47:24.260 --> 06:47:33.260
I'm hoping to go 3 for 3 on catching rough skin fakeouts on the switch in here as Garchomp switches in and Delphox will go ahead and mega evolve.

06:47:33.260 --> 06:47:39.260
Once more the rough skin damage connects onto the fakeout, but there is the nasty plot coming out from Delphox.

06:47:39.260 --> 06:47:45.260
No protect from this Venusaur, however, means that there is an opportunity to go for sleep powder and it connects.

06:47:45.260 --> 06:47:49.260
Delphox now asleep and so smart from Nelta to switch out there.

06:47:49.260 --> 06:47:52.260
Now Delphox has to take its sleep turn.

06:47:52.260 --> 06:47:56.180
Yeah, it's like everything is way better of an F-Charge arm is still in the field here because, yeah,

06:47:56.180 --> 06:48:00.020
now would you not have to waste that first turn of sleep kind of doing nothing, but

06:48:00.020 --> 06:48:04.100
Charge F is already out on the field, already isn't intimidated and certainly the damage

06:48:04.100 --> 06:48:08.660
to the Delphox, right? It's a great tradition by NGF. Everything is just kind of wrong for

06:48:08.660 --> 06:48:12.020
Adam, you know, it's going to take multiple turns to cycle and intimidate back out. Delphox

06:48:12.020 --> 06:48:16.500
has to be set up to feel that Nasty Plot ends up doing nothing and it never took a sleep turn.

06:48:16.500 --> 06:48:21.300
The worst feeling to switch out your Nasty Plot if Delphox has the moment you got it up

06:48:21.300 --> 06:48:27.740
And the Rock Slide dealing big damage to Incineroar with no intimidates down on to the Garchomp.

06:48:27.740 --> 06:48:34.120
King Gambit, of course, is able to tank that very easily, but those high life warp on Garchomp did so much work there.

06:48:34.120 --> 06:48:41.480
Incineroar forced to eat its citrus berry, at least Adam gets the King Gambit switch in on the sludge bomb, but...

06:48:41.480 --> 06:48:46.980
Ah, you know, when things go right, sometimes they go wrong too, as Incineroar flinches from the Rock Slide.

06:48:46.980 --> 06:48:52.580
That's a huge place where everything's stuck on the field and a huge problem for the Incineroarer.

06:48:52.580 --> 06:48:57.580
And most likely going for something like a hurting shot which would have allowed it to cycle back in maybe slow the Scarge up now.

06:48:57.580 --> 06:49:03.580
Instead, for a situation once again where Scarge up, unintimidated able to threaten a bunch of damage on these opposing Pokemon.

06:49:03.580 --> 06:49:11.380
And now, King Amon is a very important resource where maybe you can switch Delphox into a bunch of Sharan type attacks and start killing Sweepstern somehow.

06:49:11.380 --> 06:49:18.780
But if you can't, it's really only King Gambit who's a vial of Linkinish and you're now facing down both the gamers from Garchomp and the potential sleep from the Venusaur.

06:49:18.780 --> 06:49:24.380
And worse yet, I think because there's no pressure, you want to now you can bring Charizard on the field very easily if you want to.

06:49:24.380 --> 06:49:27.380
And that's going to make things very difficult to switch any Pokemon into battle.

06:49:27.380 --> 06:49:32.380
Absolutely. Mato has figured out the way to get Garchomp next to Charizard.

06:49:32.380 --> 06:49:39.380
Both of these Pokemon are able to start spamming. There's spread moves. If they want to, there's the earthquake from Garchomp

06:49:39.380 --> 06:49:44.660
that is going to be ineffected into the Delphox which has just switched in for the Incineroar.

06:49:44.660 --> 06:49:48.420
Adam knows that he needs to get the, uh, insimidates down onto the guard jump

06:49:48.420 --> 06:49:55.380
but that is a huge earthquake. King Gambit has one shot left. 10% health. We don't know the exact numbers.

06:49:55.380 --> 06:50:02.740
Maybe King Gambit can swing twice but only with that life orb at maximum two opportunities to hit any of Malto's Pokemon.

06:50:02.740 --> 06:50:08.260
Exactly. I get a real pretty jump. One is 10% not 10% where there's no rounding in Pokemon

06:50:08.260 --> 06:50:12.580
that way. It always rounds down I guess I should say. So I could be well exactly

06:50:12.580 --> 06:50:16.820
being knocked out by a lifelovel. It's slightly more likely that it's unknown to us that it can

06:50:16.820 --> 06:50:21.700
survive one attack. Critically also unknown to Mato, but not unknown to us. So we have one player

06:50:21.700 --> 06:50:25.540
working with some information that the rest of us don't have here. On a very critical turn.

06:50:25.540 --> 06:50:28.420
Also we're thinking with the damage calculation. If sword stance boosted,

06:50:29.380 --> 06:50:32.980
Sucker Buck will knock out Darchov. I think it depends on how his

06:50:32.980 --> 06:50:39.380
train work. It's possible to just barely survive. Black classes used to just, this is, if you built

06:50:39.380 --> 06:50:43.940
defensively. So we'll have to see how long these cars are restrained. They tend to be quicker nowadays,

06:50:43.940 --> 06:50:48.260
which would indicate not so good on the defense. There's the sucker punch and to guard chop the

06:50:48.260 --> 06:50:53.860
rough skin plus the life orb recoil regardless of how we round. That is a KO and to guard chop

06:50:53.860 --> 06:50:59.940
and a trade KO and to King Gambit. Exactly enough. Huge though to get that Pokemon off the

06:50:59.940 --> 06:51:04.460
the field, Delphox still asleep, finally uses a cursed turn of sleep, takes an

06:51:04.460 --> 06:51:09.760
ancient power from the Charizard, feeling just under half health. No boost from the

06:51:09.760 --> 06:51:14.820
ancient power as well. So now, Adam has the opportunity to have Delphox wink up

06:51:14.820 --> 06:51:19.020
on the next turn, but he's gonna need to get a lot out of that Pokemon.

06:51:19.020 --> 06:51:23.000
Yeah, I mean it's a one big problem, Delphox, where Garchomp's rock type attack

06:51:23.000 --> 06:51:26.620
is one of the most frightening things to the Delphox, pretty never awake, but

06:51:26.620 --> 06:51:30.620
Again, the Stilfax lost that nasty clock move, so it's still got a long ways to go.

06:51:30.620 --> 06:51:34.620
Now that your damage has been defeated as well, I think it's very critical.

06:51:34.620 --> 06:51:37.620
Maybe like one more hit point really changes how this battle looks.

06:51:37.620 --> 06:51:40.620
You know, could have been threatening you, probably one shot, potential one shot,

06:51:40.620 --> 06:51:44.620
into the Charizard City, so we're going to come out here and continue to make things difficult.

06:51:44.620 --> 06:51:49.620
Sneasler, the remaining hook on an Atomside going to be an irrelevant, it's hitting here.

06:51:49.620 --> 06:51:52.620
Quatté, you know, he's got the type of advantage,

06:51:52.620 --> 06:51:55.620
but I don't know if Poison's touch is going to be enough this time.

06:51:55.620 --> 06:51:58.080
You just go to fly, he's a poison, it's in a hurry.

06:51:58.080 --> 06:51:59.780
Absolutely needs to get the poison

06:51:59.780 --> 06:52:02.420
and just all their damage down onto these Pokemon.

06:52:02.420 --> 06:52:04.580
And I love the Incineroar switch in here,

06:52:04.580 --> 06:52:07.460
forcing Delphox to have to go for a protect this turn

06:52:07.460 --> 06:52:10.540
to waste the, the fake out from Incineroar.

06:52:10.540 --> 06:52:12.780
Otherwise, fake out plus Ancient Power

06:52:12.780 --> 06:52:14.580
may be able to pick up the KO there.

06:52:14.580 --> 06:52:17.060
Instead, Adam is just going to retreat the Delphox

06:52:17.060 --> 06:52:19.180
and bring out his own Incineroar

06:52:19.180 --> 06:52:22.060
to tank any damage coming out from Nalto's Pokemon.

06:52:22.060 --> 06:52:23.500
There's the fake out from Sneezer,

06:52:23.500 --> 06:52:25.220
connects on to Charizard.

06:52:25.220 --> 06:52:28.100
It's the flinch that does not get the poison.

06:52:28.100 --> 06:52:30.540
There is the throat chop connects onto Incineroar

06:52:30.540 --> 06:52:32.740
on the switch and negligible damage there.

06:52:32.740 --> 06:52:36.180
But in a race between damage between these two Incineroar,

06:52:36.180 --> 06:52:37.860
Nanto is way ahead.

06:52:37.860 --> 06:52:39.660
Yeah, and I think that critically too,

06:52:39.660 --> 06:52:41.340
no fuck doesn't get to use a turn of sleep, right?

06:52:41.340 --> 06:52:43.100
So still it's only slept for one turn.

06:52:43.100 --> 06:52:44.260
It's not a guaranteed place,

06:52:44.260 --> 06:52:46.180
which I think is also somewhere in the sleep area.

06:52:46.180 --> 06:52:48.620
You can't just protect because there's always the threat

06:52:48.620 --> 06:52:49.780
that you don't succeed there

06:52:49.780 --> 06:52:51.500
and take that damage out of it instead.

06:52:51.500 --> 06:52:53.940
So forced to play defensively.

06:52:53.940 --> 06:52:55.100
I'm not out of this one yet,

06:52:55.100 --> 06:53:00.620
the puzzle being more and more complicated. Absolutely it is more and more complicated here.

06:53:00.620 --> 06:53:05.020
Sneasler does have a good matchup into the Incineroar and even into the Charizard,

06:53:05.020 --> 06:53:09.420
out sneezing and being able to deal good damage back. But we're going to see the Incineroar

06:53:09.420 --> 06:53:15.180
retreat for Venusaur as Charizard protects, wants to dodge a fake out from the Incineroar

06:53:15.180 --> 06:53:20.620
on Adam's side and it does. That being said, Venusaur is now out on the field. Poison

06:53:20.620 --> 06:53:27.620
And then Daph also into the Charizard, which means that Venusaur is out onto the field for free, with two turns remaining of the harsh sunlight.

06:53:27.620 --> 06:53:32.620
Excellent switch there. And again, not a kind of realistic hang. You know, Charizard is very fetched, he's really supported.

06:53:32.620 --> 06:53:35.620
Maybe he's got enough attention, I can kind of stick Venusaur in here.

06:53:35.620 --> 06:53:42.620
But neither of the Incinors is too threatening to win another, although you do need to deal with the Incinerator eventually, if you're at him because of Delphox.

06:53:42.620 --> 06:53:44.620
There's a potential win condition here.

06:53:44.620 --> 06:53:49.620
However, completely free, and now it's very good to be safely in the back, or can switch back in and intimidate,

06:53:49.620 --> 06:53:54.620
and put Charizard in a safer position to get some more damage now, and keep working towards this endgame.

06:53:54.620 --> 06:54:01.620
Absolutely, a second intimidate down onto Sneasler is a big deal. You can see how much Charizard is able to tank that.

06:54:01.620 --> 06:54:06.620
But now, the poison jab plus poison touch means that Charizard will be poisoned here,

06:54:06.620 --> 06:54:11.620
and Sheetwave is going to miss the Sneasler! You wanted to hit that if you are tiering for now,

06:54:11.620 --> 06:54:19.820
So Adam just gets the poison down on to the Charizard and here comes the flare of Lich

06:54:19.820 --> 06:54:25.300
trying to pick up damage onto the Venusaur instead just starts chipping away at that Incineroar

06:54:25.300 --> 06:54:29.940
and is a huge dodge from the Sneasler and gets the poison at the same time.

06:54:29.940 --> 06:54:34.700
Definitely makes things a little bit more interesting here where Charizard now at a time only

06:54:34.700 --> 06:54:39.180
has a handful of turns remaining and he only takes a couple of poison dicks before

06:54:39.180 --> 06:54:43.660
maybe Sneezer can just pick it up with losing gap itself, but Adam's still losing, right?

06:54:43.660 --> 06:54:47.580
That Incineroar is very close to being knocked out, Sneezer's been intimidated repeatedly now,

06:54:47.580 --> 06:54:52.140
where I like to switch it out of battle at the very least, but that Delphox is still at low health

06:54:52.140 --> 06:54:57.180
and still isn't guaranteed to wake up when it comes back into battle, where the Hufffars are

06:54:57.180 --> 06:55:00.860
getting more similar to one another, but I don't know that the board state is quite caught up yet.

06:55:00.860 --> 06:55:04.700
And if you're now though, you're also worried about the turns of harsh sunlight. This is the

06:55:04.700 --> 06:55:10.440
final turn of Sun, which means that if Charizard is not able to switch out and back in, Venusaur

06:55:10.440 --> 06:55:15.440
would be slower than Delphox, which still has the opportunity to wake up at any moment

06:55:15.440 --> 06:55:16.440
now.

06:55:16.440 --> 06:55:21.300
Sniasler retreats for the Delphox, resetting its attack stat, there is a fake out, it

06:55:21.300 --> 06:55:25.660
will connect onto the Delphox on the switch in, Heatwave connects onto both Pokemon

06:55:25.660 --> 06:55:31.200
here and Cinderwar goes down, Delphox hangs on with just 15% hit points remaining.

06:55:31.200 --> 06:55:35.500
I mean, Sneezer now gets to switch in here as the harsh sunlight fades.

06:55:35.500 --> 06:55:38.600
This Delphox is now the fastest thing on the field,

06:55:38.600 --> 06:55:43.500
but it's going to need to make sure that it can wake up and start feeling the damage.

06:55:43.500 --> 06:55:45.900
Pretty interesting final line.

06:55:45.900 --> 06:55:49.100
Well, maybe that final turn, but kind of final climactic situation here,

06:55:49.100 --> 06:55:52.100
where Sneezer potentially threatening an Akra and Sidoror,

06:55:52.100 --> 06:55:55.200
Delphox threatening, particularly threatening Akra and the Charizard.

06:55:55.200 --> 06:55:58.700
Charizard would really like to switch out in order to set up that Sun-Predator sword,

06:55:58.700 --> 06:56:02.140
But if you're firing a second type attack into that slot anyway,

06:56:02.140 --> 06:56:04.500
that doesn't work because Unicor doesn't have a sash, right?

06:56:04.500 --> 06:56:07.340
You just get it knocked up and then wind up right back in the same spot that you're in.

06:56:07.340 --> 06:56:09.980
So Adam, maybe by getting the Delphox in as a chance here,

06:56:09.980 --> 06:56:12.220
but it still has to wake up and get going the way.

06:56:12.220 --> 06:56:13.820
Two potential returns remaining.

06:56:13.820 --> 06:56:16.420
You either wake up this turn and probably win the game,

06:56:16.420 --> 06:56:18.980
or one turn too late and probably lose the game.

06:56:18.980 --> 06:56:20.820
Wake up this turn, you win the games,

06:56:20.820 --> 06:56:23.020
hit the snooze and you lose.

06:56:23.020 --> 06:56:26.460
You've got to wake up right now if you are Adam's Delphox.

06:56:26.460 --> 06:56:34.020
Incineroar switches out that is a way to get the Venusaur in without risking damage on the Venusaur on the switch and Delphox

06:56:34.020 --> 06:56:39.580
Spends another turn asleep. There's a close combat from Sneasler next on to the Venusaur big damage

06:56:39.580 --> 06:56:42.580
They're 40% to the Venusaur but not enough

06:56:42.580 --> 06:56:46.420
Sneasler drops its defenses here and the ancient power comes out from Charizard

06:56:46.420 --> 06:56:51.220
That's gonna pick up the Delphox and with just the Sneasler like it's three Pokemon

06:56:51.220 --> 06:56:56.220
Now Tomi Zubuchi looks like he is about to be undefeated heading into round six.

06:56:56.220 --> 06:57:00.220
So close there with the force that is walking in and now Tomi picks up that dunk.

06:57:00.220 --> 06:57:02.220
What a great set that worked for him.

06:57:02.220 --> 06:57:06.220
So close at the end there, but now able to five.

06:57:06.220 --> 06:57:09.220
Work around missing that heat wave which made that idea much more challenging

06:57:09.220 --> 06:57:10.220
for him than I think it needed to be.

06:57:10.220 --> 06:57:15.220
Even the game where he got lucky, it just seems like they just couldn't stop being exciting

06:57:15.220 --> 06:57:17.220
but really fun ending there.

06:57:17.220 --> 06:57:19.220
And both players doing a great job of taking this all to the game.

06:57:19.220 --> 06:57:22.480
I think either of them could easily have gotten blown out with a couple more mistakes there

06:57:22.480 --> 06:57:25.340
But I kept doing what they needed you to keep the game moving forward

06:57:25.340 --> 06:57:28.540
I think that was a great move at the end there by now too even if y'all fucking woke it up

06:57:28.940 --> 06:57:34.780
Still some pads forward there or would have able to bring his own final Pokemon back into get that fake-out pressure again

06:57:34.780 --> 06:57:38.480
I may be stolen a bit. Okay, but it would have been a little spookier

06:57:38.480 --> 06:57:41.260
So the pause would have been tight. It would have been rough

06:57:41.260 --> 06:57:43.780
It would have been real tense to make that happen

06:57:43.780 --> 06:57:49.580
happen. But wow, what a three game set here. If you are Adam and if you are cheering on him,

06:57:49.580 --> 06:57:54.180
you have to be proud of how he played across all three of these games. And of course, Nato

06:57:54.180 --> 06:58:02.260
Mizabuchi now at five and oh on his way to potentially becoming the second world champion

06:58:02.260 --> 06:58:07.020
to repeat. Yeah, I mean, it's probably never felt closer. I mean, five in zeros looking

06:58:07.020 --> 06:58:10.380
good. And you know, it's another tournament where I feel you feel good about your team.

06:58:10.380 --> 06:58:15.120
I mean, why not you right now proven he can win this tournament or he's proving he can handle the stress and

06:58:15.420 --> 06:58:19.040
Hey, you know, you get look at the standard show a lot of the players maybe he's coming in like man

06:58:19.040 --> 06:58:23.060
I sure have to call I don't know if you're intimidated by anyone if you're that tier player

06:58:23.060 --> 06:58:25.940
But you know I prefer to play that player a little later in the time

06:58:26.060 --> 06:58:27.860
Maybe some of them aren't gonna get there, right?

06:58:27.860 --> 06:58:32.600
So maybe you look at his opportunity and yeah, what an impressive player to you

06:58:32.600 --> 06:58:38.020
I think just a really fun set that he played there as well where I get you as a combination of Pokemon

06:58:38.020 --> 06:58:44.180
that I get to work a little bit in the team creation phase maybe to fit all the held items together where

06:58:44.660 --> 06:58:48.980
It's really the anti synergy there isn't so much the Pokemon is I'm all kind of wanting to say all the same things

06:58:48.980 --> 06:58:52.500
It worked out pretty well and hey, you know, I think there's something to be said to you

06:58:52.500 --> 06:58:56.340
You know these Venusaur teams do often wind up relying so much in sleep powder hitting

06:58:56.340 --> 06:58:59.300
I think maybe being a little bit more reliable is worth some of the cost of it

06:58:59.380 --> 06:59:03.220
Just getting exploded like it did in that first game. Absolutely and you know

06:59:03.220 --> 06:59:08.460
So it's so tense when it comes down to that one extra turn of sleep.

06:59:08.460 --> 06:59:11.220
When you are running a VSR team, this happens all the time.

06:59:11.220 --> 06:59:15.700
Either you need to land that one crucial sleep powder to give yourself a little bit more

06:59:15.700 --> 06:59:20.720
breathing room, or you are just hoping and praying that you are going to get the extra

06:59:20.720 --> 06:59:22.220
turn of sleep that you need.

06:59:22.220 --> 06:59:25.820
You start flipping coins, sometimes it comes up heads, sometimes it comes up tails.

06:59:25.820 --> 06:59:29.820
Yeah, I think it's really fun about watching the best players playing VSR as well.

06:59:29.820 --> 06:59:36.960
Okay. Well, how can I manipulate this game to minimize the damage of the bad roles where sometimes they're just going to happen, right?

06:59:36.960 --> 06:59:42.160
It's the nature of the Pokemon. You know, fortunately, we don't have a Pokemon that's faster than everything else on the Sun in this score, right?

06:59:42.160 --> 06:59:44.800
And they don't take our case. We don't, right?

06:59:44.800 --> 06:59:49.540
I think we're all happy to have a way to deal with anything. I can play that level of power, but because of that, you know,

06:59:49.540 --> 06:59:54.140
this Pokemon has weaknesses and I think having to manage the probability has been the source biggest weakness.

06:59:54.140 --> 06:59:58.260
I think that the course of it is that I played pretty well in the face of that sort of probability, right?

06:59:58.260 --> 07:00:00.660
where things largely weren't going down to play, right?

07:00:00.660 --> 07:00:03.260
Where certainly that sleep on Delphox particularly was big,

07:00:03.260 --> 07:00:05.160
but almost every other role went the wrong way, right?

07:00:05.160 --> 07:00:06.660
I guess there's Incinor punch too, but...

07:00:06.660 --> 07:00:07.360
Yeah.

07:00:07.360 --> 07:00:08.160
Other than those two roles?

07:00:08.160 --> 07:00:08.860
Other than that!

07:00:08.860 --> 07:00:10.460
Yeah, it's asterisk.

07:00:10.460 --> 07:00:12.560
But still, a lot went the wrong way, right?

07:00:12.560 --> 07:00:14.160
And played well enough like, hey, you know,

07:00:14.160 --> 07:00:16.460
even with the dice maybe going a little bit the wrong direction

07:00:16.460 --> 07:00:18.560
in that one, able to close that out,

07:00:18.560 --> 07:00:20.960
not comfortably, but like, solidly.

07:00:20.960 --> 07:00:24.060
Yeah, not comfortable in any sense of the word,

07:00:24.060 --> 07:00:25.560
I would say there at the end there,

07:00:25.560 --> 07:00:30.200
but I know I need to take a breather after this set so we're going to toss it down to the stage

07:00:30.200 --> 07:00:35.240
to hear directly from Naoto who is now undefeated heading into Swiss round six.

07:00:40.680 --> 07:00:45.240
Thank you so much Scott and Evan. I am indeed here with the winner of our Swiss

07:00:45.240 --> 07:00:50.360
round at number five Naoto Mitsubuchi. How are you feeling now that you are undefeated still?

07:00:55.560 --> 07:01:15.560
I'm feeling really well going 5-0 right now. Hopefully I can make it to D2 and we can still continue that streak to make it 6-0.

07:01:15.560 --> 07:01:19.560
Well, that game 3-win was very exciting.

07:01:19.560 --> 07:01:25.560
Why did you decide to change your team between Japan Nationals and World Championships?

07:01:45.560 --> 07:01:55.560
That's right. There was a feeling that we wouldn't be able to use the same thing, so we had to change a little bit and move on.

07:02:15.560 --> 07:02:27.560
This game, Megamaboxy and Megacamex were very strong, but did you think about this strategy?

07:02:28.560 --> 07:02:37.560
To be honest, I thought it would be a tough matchup, but if we can combine the moves well, we'll have a chance to win.

07:02:37.560 --> 07:02:41.560
So, I think we managed to win this game.

07:02:41.560 --> 07:02:49.200
Yeah, that match is actually quite difficult, but with Shiyu will, along with being able

07:02:49.200 --> 07:02:55.280
to strategize with determining, making sure that the movesets are correct and such, I

07:02:55.280 --> 07:02:57.400
was able to come through on top.

07:02:57.400 --> 07:02:58.400
You did amazing.

07:02:58.400 --> 07:03:03.080
Naoto, you are coming in as a previous world champion, so how are you feeling about

07:03:03.080 --> 07:03:23.160
making Day 2 and making Japan proud.

07:03:23.160 --> 07:03:24.160
Thank you so much.

07:03:24.160 --> 07:03:28.360
Congratulations again and best of luck in your next matches.

07:03:28.360 --> 07:03:32.960
Analysts, back to you.

07:03:32.960 --> 07:03:40.240
So much rose. This is a fantastic tournament. This is shaping up so so well now to played that game

07:03:40.480 --> 07:03:46.600
So well against Adam it felt like Adam had all the tools to get there in the end

07:03:46.600 --> 07:03:52.240
But sleep powder is doing its thing in this in this particular format in this particular match

07:03:52.240 --> 07:03:56.760
When you land your sleep powders and you get the terms of sleep you need Venus or is a pretty good mom

07:03:57.040 --> 07:03:58.040
Yeah, I mean

07:03:58.040 --> 07:04:00.320
You know, season was a pretty good mind in that set too, though, right?

07:04:00.320 --> 07:04:03.520
And I think that's kind of the fun of it, is, you know, every game's a little bit different

07:04:03.520 --> 07:04:06.440
in this format, where there's enough things that can kind of go right, can go wrong,

07:04:06.440 --> 07:04:07.760
you've got to improvise a little bit.

07:04:07.760 --> 07:04:09.400
Make both players look very good in that set.

07:04:09.400 --> 07:04:11.600
It's easy to see how both of them had gotten to 4-0.

07:04:11.600 --> 07:04:12.440
Yeah, 100%.

07:04:12.440 --> 07:04:16.840
I mean, especially like that game too, where, you know, it was going well for Nelto,

07:04:16.840 --> 07:04:20.680
and then, like, everything just went right in that end game for Adam.

07:04:20.680 --> 07:04:23.960
I mean, like, made call after call after call, and that's like what you've got to do,

07:04:23.960 --> 07:04:26.520
especially if you're up against the caliber of players you are.

07:04:26.520 --> 07:04:32.020
you're sitting for no doesn't get easier from there. So, you know, congratulations to both

07:04:32.020 --> 07:04:36.740
of our trainers from the last round. We've got another fun feature match for you. We've

07:04:36.740 --> 07:04:44.700
got Stefan Mock versus you, you're a wakasugi and here on on the side street matches. We're

07:04:44.700 --> 07:04:48.700
going to get straight into things. We've got Gengar and Sneasler setting out against

07:04:48.700 --> 07:04:52.100
King Gambit and Sneasler. I'm really excited about this match because I love this

07:04:52.100 --> 07:04:55.820
team that Stefan is running here with the Gengar. That's not parish. It's actually

07:04:55.820 --> 07:05:00.660
to substitute Gengar and using the normal Swamper as well,

07:05:00.660 --> 07:05:02.660
more supportive here with Yon and Flipturn.

07:05:02.660 --> 07:05:03.940
I think this is a really cool team,

07:05:03.940 --> 07:05:05.140
and I'm excited to see how it matches up.

07:05:05.140 --> 07:05:06.660
That's kind of worried we might not, right?

07:05:06.660 --> 07:05:08.420
Him and Michael Kalsh are very similar teams,

07:05:08.420 --> 07:05:10.780
if not exactly the same one, but Michael was down to 2-2

07:05:10.780 --> 07:05:13.300
before we went up to do this game, and like, oh, man,

07:05:13.300 --> 07:05:16.460
like, we've been talking about like the mega Gengar,

07:05:16.460 --> 07:05:18.660
like kind of like trap offense stuff for, you know,

07:05:18.660 --> 07:05:20.980
two regulations now, like, are we going to lose it again?

07:05:20.980 --> 07:05:22.340
But here it is, we found it.

07:05:22.340 --> 07:05:24.420
Yeah, and the Florida as well.

07:05:24.420 --> 07:05:30.220
I mean, you know, it just really comes down to who you pair up against in the day and like how those matches go for you.

07:05:30.220 --> 07:05:37.820
Yeah, it's a team that, um, Michael, Michael the best was able to apply that to win a grassroots event.

07:05:37.820 --> 07:05:40.320
And it's like, certainly came on a lot of people's radar.

07:05:40.320 --> 07:05:51.220
Like it, especially if a lot of trainers like not really necessarily played up against it too often, but like, it's something that you definitely add to the list to make sure like, do I have a match up into this?

07:05:51.220 --> 07:05:55.540
And we were talking about this a little bit earlier when we saw the previous Gengar from Edo,

07:05:55.540 --> 07:06:01.060
which was just that like everyone sort of talks about Gengar as this monster threat that exists at some point,

07:06:01.060 --> 07:06:06.460
but we never really actually see it because no one was really practicing it publicly before this tournament.

07:06:06.460 --> 07:06:10.540
Yeah, I think one reason for that too is like, is that really something you want to be too much anyone's radar?

07:06:10.540 --> 07:06:16.020
Like the whole point is like, oh, like, I realize there's a combination of Pokemon that I can kind of just GG

07:06:16.020 --> 07:06:19.580
without any real counterplay by trapping with Gengar and bringing in an appropriate counter.

07:06:19.580 --> 07:06:23.860
really if they realize that the board state that I need they can either change their team or just like not give me that

07:06:23.860 --> 07:06:26.660
I think there's a little in nine tails who's conveniently just entered the fields

07:06:26.660 --> 07:06:30.740
I want to talk about this it's kind of very much that Pokemon right where given the choice scarf

07:06:30.740 --> 07:06:33.260
I don't on this team which is not the way we used to play this Pokemon

07:06:33.260 --> 07:06:37.060
You're typically like sash or light clay and that you're playing very defensively where here

07:06:37.060 --> 07:06:39.220
You're just trying to get in the field like that's usually gar chop

07:06:39.220 --> 07:06:44.060
Which this is definitely not what gar chop looks like but it could help out a little bit against the whimsy kind of stuff

07:06:44.060 --> 07:06:46.460
It's like coming back to the match here

07:06:46.460 --> 07:06:51.740
I feel like this is one of the things that Gengar actually does struggle with like the team is set up to be able to

07:06:52.340 --> 07:06:57.640
Knock out King Gambit pretty well. You got this easily your life up super power in a focus on Dragonite

07:06:57.640 --> 07:06:58.980
So you can't slow it down with a fake out

07:06:58.980 --> 07:07:01.300
You can't slow it down with an intimidate as well

07:07:01.460 --> 07:07:05.020
And you use doing a great job in in this early stage of the game of like

07:07:05.420 --> 07:07:10.420
Positioning the King Gambit next to the Whimsicott both getting the speed control pressure up there

07:07:10.420 --> 07:07:15.940
But also like hey locking the Gengar into substitute and letting it knock itself out is also an option here

07:07:15.940 --> 07:07:19.240
It's a break break through the trap. Yeah, that's certainly an option

07:07:19.240 --> 07:07:25.240
But Stavon was able to get the substitute onto Gengar before was not afraid of on for pressure earlier

07:07:25.240 --> 07:07:30.180
And I'm tell you kind of love that you have the ability to potentially lock out this

07:07:30.780 --> 07:07:35.460
Lock out this King gambit with encore because it's not prankster based. Yeah, another fun thing with that

07:07:35.460 --> 07:07:39.180
She'll trade so weird mechanic and yeah, is that I'm cooking me down. Look at Evan go

07:07:40.860 --> 07:07:44.740
It's a fun trick food this Pokemon has where especially with how quick it is like

07:07:44.740 --> 07:07:48.740
boosted with the item you know pretty much everything just going to be stuck with this and yeah

07:07:48.740 --> 07:07:53.780
I mean this couch out cleave the ideal Pokemon or ideal move to lock in as the situation maybe not but

07:07:54.020 --> 07:08:00.100
Nantial's itself now is very safe although. I guess it's got a veil too. So yeah, you get the full reset here. It's like hey

07:08:00.420 --> 07:08:05.300
This board state is bad for everyone. I'll see you in two turns. I think this is like one of the one of the things

07:08:05.300 --> 07:08:09.540
That makes this team and I make a gang up probably go broadly quite difficult to

07:08:09.540 --> 07:08:13.580
you know, it's easy. You know,

07:08:13.580 --> 07:08:15.180
it's easy. You know, you're

07:08:15.180 --> 07:08:16.020
picking up to a pilot in a

07:08:16.020 --> 07:08:17.420
format full of basque legions

07:08:17.420 --> 07:08:19.220
and King gambits and Charizards

07:08:19.220 --> 07:08:21.060
and et cetera like as like

07:08:21.060 --> 07:08:22.460
when you get that nice, nice

07:08:22.460 --> 07:08:23.420
easy game where you're up

07:08:23.420 --> 07:08:24.420
against the mega flow and

07:08:24.420 --> 07:08:25.220
you're thinking, huh, I

07:08:25.220 --> 07:08:27.100
don't have to worry about

07:08:27.100 --> 07:08:28.300
getting knocked out in one.

07:08:28.300 --> 07:08:29.300
You're picking daisies in the

07:08:29.300 --> 07:08:31.100
field. Exactly. Like, you

07:08:31.100 --> 07:08:33.100
know, it's easy. They just

07:08:33.100 --> 07:08:35.100
get picked out so nicely.

07:08:35.100 --> 07:08:37.100
But you is doing a great

07:08:37.100 --> 07:08:39.100
job here of I think, you

07:08:39.100 --> 07:08:44.580
up and like locking into a countdown cleave instead of sucker punch not wanting to get caught by the substitute

07:08:44.580 --> 07:08:49.640
But also just to be able to even more with Eddie on core pressure just keep on the offensive

07:08:51.640 --> 07:08:58.020
Poor dragon I taking a ton on the way in and like I guess these are damaged somewhat negligible, but I mean that's a great turn

07:08:58.020 --> 07:08:59.920
I think it's a great point to Ben work

07:08:59.920 --> 07:09:03.400
I think I hate playing it's the sort of team and they go it makes it just so taxing

07:09:03.400 --> 07:09:05.400
It's like hey anytime Gengar's in the field

07:09:05.400 --> 07:09:07.400
Whatever play I picked has to handle.

07:09:07.400 --> 07:09:09.900
Gengar protects it, and Eintale switches in and encores me.

07:09:09.900 --> 07:09:10.900
Because there's so many ways.

07:09:10.900 --> 07:09:13.900
Like, oh man, my team is just totally hosed for their main

07:09:13.900 --> 07:09:15.900
Dervis, where it's going to take you most of what's left

07:09:15.900 --> 07:09:16.900
to recover in.

07:09:16.900 --> 07:09:18.900
You, so far, are playing really well in Dervis,

07:09:18.900 --> 07:09:21.400
where it kind of feels a step ahead of a team that's

07:09:21.400 --> 07:09:22.900
supposed to be pushing the tempo against you.

07:09:22.900 --> 07:09:23.900
It's okay.

07:09:23.900 --> 07:09:26.900
Like, I'm wondering if and or when we're going to see

07:09:26.900 --> 07:09:28.400
the Swamper sort of, like, coming out.

07:09:28.400 --> 07:09:29.900
Because I think it's one of the main tools

07:09:29.900 --> 07:09:32.400
that you have against just, like, putting some pressure

07:09:32.400 --> 07:09:33.400
on the King Gambit.

07:09:33.400 --> 07:09:38.400
And that's what this team is designed to do in a lot of ways like Gengar tracks a bunch of stuff on the field

07:09:38.400 --> 07:09:41.400
You know, you find a way to pivot in the Pokemon that's good against

07:09:42.200 --> 07:09:45.720
Against those Pokemon and then you start putting the damage down on well

07:09:45.720 --> 07:09:51.560
Here's what you do is you just fire off double well at least one fighting type attack into king gambit here

07:09:51.560 --> 07:09:57.320
Of course blocking the extreme speed there trouble very just enough to keep the king gambit up on the field here

07:09:57.400 --> 07:10:03.040
But I think you know the dragonite feels good to me except that it got hit by the moon blast on the switch in here

07:10:03.040 --> 07:10:10.040
Other than that, this Dragonite would have been in a great spot, but the call-out from Yuya just making it so that Simon has really few options here.

07:10:10.040 --> 07:10:15.040
Yeah, it's a tough two. I've just missed that knockout, Yuya, especially since it's kind of protecting you.

07:10:15.040 --> 07:10:20.040
The extreme speed in that slot sets a very different looking turn, but I'm probably expecting that knockout.

07:10:20.040 --> 07:10:25.040
It's also early in the set, we're like, okay, well, I'll write that one of my notes, and you try to play that a little bit differently next time.

07:10:25.040 --> 07:10:28.840
the game. I think it's a

07:10:28.840 --> 07:10:30.940
good idea. Yeah, definitely.

07:10:30.940 --> 07:10:32.940
I feel like this is one of the

07:10:32.940 --> 07:10:34.940
things that you've got to like

07:10:34.940 --> 07:10:36.940
be able to understand playing

07:10:36.940 --> 07:10:38.940
into these sort of gang our

07:10:38.940 --> 07:10:39.940
team is like trying to keep on

07:10:39.940 --> 07:10:40.940
top of it with the move

07:10:40.940 --> 07:10:41.940
selections that you're

07:10:41.940 --> 07:10:42.940
picking up, but also just

07:10:42.940 --> 07:10:44.940
like maintaining at least

07:10:44.940 --> 07:10:46.940
some semblance of momentum

07:10:46.940 --> 07:10:48.940
over it and seeing those

07:10:48.940 --> 07:10:50.940
turns where Oh, okay. Scarf

07:10:50.940 --> 07:10:52.940
encore. That's not looking so

07:10:52.940 --> 07:10:54.940
threatening this turn. Possibly

07:10:54.940 --> 07:10:57.460
And of course, also then picking up the KO, they're on.

07:10:57.460 --> 07:10:59.540
This means they're with Moonblast as well.

07:10:59.540 --> 07:11:01.740
Yuya is playing lights out here.

07:11:02.860 --> 07:11:07.140
Yeah, it's tough to see how Saphon can really come back

07:11:07.140 --> 07:11:08.700
to this match.

07:11:08.700 --> 07:11:10.140
I mean, there is speed control, obviously,

07:11:10.140 --> 07:11:13.020
on the Whimsicott that sort of gives the

07:11:14.100 --> 07:11:15.620
Ninetales a little bit of a hard time

07:11:15.620 --> 07:11:16.940
because in choice golf,

07:11:16.940 --> 07:11:19.820
it can't protect itself from any damage.

07:11:19.820 --> 07:11:21.780
Possibly won't go down in one to, like,

07:11:21.780 --> 07:11:23.020
say, a Dazzling gleam.

07:11:23.020 --> 07:11:23.860
Yeah.

07:11:23.860 --> 07:11:29.660
if you want to respect the dragonite on the other side of the field, but, you know, that dragonite is on pretty low HP, and

07:11:30.660 --> 07:11:34.460
it's really quite easy to find the opportunity to pick up a knockout here.

07:11:35.060 --> 07:11:37.460
Yeah, the focus after on Whimsicott's huge here too.

07:11:37.960 --> 07:11:41.960
Stefan does have to double into the Whimsicott in order to pick up the KO there,

07:11:41.960 --> 07:11:46.460
so you're committing Blizzard and Extreme Speed into that Pokemon to knock it out.

07:11:46.460 --> 07:11:50.760
You really want to be getting damage down onto that Floette that just mega evolved.

07:11:50.760 --> 07:11:59.440
that's some chip damage right there. Yeah, Whimps are coming down to less than half of

07:11:59.440 --> 07:12:06.500
its HP. It's easy to forget how strong Dragonite is. We haven't seen it as much in the format

07:12:06.500 --> 07:12:11.520
since it was next to Chen Pao doing the TerraNormal Choice Band X-Ring Speed.

07:12:11.520 --> 07:12:14.280
Yeah, I feel like someone's kind of got lulled to do like a full set of security by that

07:12:14.280 --> 07:12:18.280
she was like, oh, like, now that that stuff's not here, Dragonite's not here. And you

07:12:18.280 --> 07:12:22.440
I'm like, oh, wait, this attack is very high.

07:12:22.440 --> 07:12:23.440
Oh, hang on a second.

07:12:23.440 --> 07:12:25.760
Yeah, it's like, well, you're kind of getting

07:12:25.760 --> 07:12:27.960
punched in the face by an extreme being there.

07:12:27.960 --> 07:12:30.400
And getting that knockout and knocking into icy wind here

07:12:30.400 --> 07:12:32.240
probably actually quite influential, right?

07:12:32.240 --> 07:12:36.080
Because after the one speed drop onto the flowette,

07:12:36.080 --> 07:12:38.240
now the nine tails is going to outspeed it even

07:12:38.240 --> 07:12:40.400
in the tailwind environment.

07:12:40.400 --> 07:12:42.640
And then the second icy wind takes it

07:12:42.640 --> 07:12:44.600
to slower than mega Gengar, and the mega Gengar

07:12:44.600 --> 07:12:47.320
can kind of put some pressure down onto that Pokemon,

07:12:47.320 --> 07:12:47.880
too.

07:12:47.880 --> 07:12:52.220
I think it's really cool right where like maybe one of the more interesting uses of dynamic speed that we've seen where

07:12:52.360 --> 07:12:56.660
It's like I see one in general still way better once things change to two games ago

07:12:56.660 --> 07:13:02.100
So you have your speed order like changed in the middle of turns, but rarely matters with something like that

07:13:02.100 --> 07:13:06.240
And you know the icy wind also does a little bit damage, right? I mean not so great in the flow out there

07:13:06.240 --> 07:13:08.360
It's pretty strong defensively on the special side

07:13:08.360 --> 07:13:12.280
But there are some pokeman loose, you know, it means that quite that extreme speed on whimsicott

07:13:12.280 --> 07:13:16.320
But it's not completely irrelevant damage like you know like the Criselya was I say when you were something

07:13:16.320 --> 07:13:19.040
Yeah, but the sneezer has the ability to just pick up that KO

07:13:19.040 --> 07:13:26.480
There's still tailwind up here the tail on to the the nine tails and I don't know that Gengar has enough into both of these Pokemon

07:13:26.800 --> 07:13:28.440
It's hard to imagine that it does

07:13:28.440 --> 07:13:33.640
I mean this moon blast is gonna do a big big chunk even though mega Gengar is resisting that attack and

07:13:33.880 --> 07:13:37.840
Of course Stefan following up with the sludge bomb trying to get the knockout

07:13:38.880 --> 07:13:44.600
About to say was good I kept the knockout of the flow at managed to catch herself sure but yeah living on

07:13:44.600 --> 07:13:50.000
three percent there actually quite big because if if the flow act goes down on

07:13:50.000 --> 07:13:54.520
that turn there's a world where you can see like a protect on the Gengar the

07:13:54.520 --> 07:13:58.280
tailwind gets run out and then a couple of shadow balls is enough to pick up the

07:13:58.280 --> 07:14:01.720
Sneaseler if it doesn't isn't able to one-shot it from this range of the

07:14:01.720 --> 07:14:05.320
Diablo. Yeah you've got the out of missing rock slides or something like

07:14:05.320 --> 07:14:07.720
Diaryclaw. Yeah I was just gonna say I mean I feel like this is like a really

07:14:07.720 --> 07:14:11.160
interesting position that Stefan has in the game right he's lost.

07:14:11.160 --> 07:14:14.160
Well, I kind of like transitioned into game two here.

07:14:14.160 --> 07:14:15.000
Game two.

07:14:15.000 --> 07:14:16.680
Because I think that's the second time in this game

07:14:16.680 --> 07:14:17.600
where he went for an attack.

07:14:17.600 --> 07:14:19.120
Probably expected to get a knockout,

07:14:19.120 --> 07:14:20.920
played as if he was playing head and like just vest it.

07:14:20.920 --> 07:14:22.720
Not that there's like an alternative play this time.

07:14:22.720 --> 07:14:24.520
But at that point, I'm probably like, oh man,

07:14:24.520 --> 07:14:27.160
like, well, Mathis is not on my side today.

07:14:27.160 --> 07:14:29.440
I was like, oh man, how is my opponent trained

07:14:29.440 --> 07:14:30.280
as Pokemon, right?

07:14:30.280 --> 07:14:31.600
I think it's still a very interesting element

07:14:31.600 --> 07:14:32.680
of the open team sheet format

07:14:32.680 --> 07:14:34.680
where the one thing you don't have is training.

07:14:34.680 --> 07:14:36.640
And I'm assuming here, this is much more

07:14:36.640 --> 07:14:38.280
kind of like defensively oriented training

07:14:38.280 --> 07:14:40.440
on this team, which can still be deceptive, right?

07:14:40.440 --> 07:14:46.240
I think, you know, like people tend to leave the Pokemon open for their affecting knockouts. It's a great chance to counter attack

07:14:46.280 --> 07:14:50.000
Sorry, we got dragonite on the field. I'm so happy. We've got another dragonite

07:14:50.000 --> 07:14:55.280
I was not on the wrong side of the field on the other side of the field as we say now you'll have noticed that this game has been sped up

07:14:55.280 --> 07:14:59.520
We're just trying to make sure we give our players their props and going through this match

07:15:00.120 --> 07:15:04.480
Managing to get it where our trainers are getting set up for our next round of Swiss

07:15:04.560 --> 07:15:09.080
So here we go mega dragonite coming out here for you

07:15:09.080 --> 07:15:21.080
Yeah, dropping the Charizard on this team for the Mega Dragonite instead takes a little bit of damage from that sludge bomb and look at the Dragon pulse coming out from Dragonite, feeling good damage to that Gengar.

07:15:21.080 --> 07:15:28.080
Looking better here than Charizard would have probably so far, but yeah, I mean, I was, we were looking at this before he came out here, I was like, what do you mean you dropped Charizard from big six?

07:15:28.080 --> 07:15:31.080
It's not big six, it's only six.

07:15:31.080 --> 07:15:36.080
But hey, I mean, it's showing you that actually maybe Charizard isn't actually needed on that.

07:15:36.080 --> 07:15:38.080
Well, Dragonite has Heatwave too.

07:15:38.080 --> 07:15:42.900
Yeah, yeah, like he's got like your wings. So like it's like some way Charizard. No, no

07:15:42.900 --> 07:15:48.220
If we if we squint all sides, you know, it's it's one of those sort of situations

07:15:48.220 --> 07:15:50.800
But the dragonite the dragonite's taking the team in a different direction

07:15:50.800 --> 07:15:57.000
I feel like especially going into this where everyone's so practiced with yeah, the very good Charizard

07:15:57.000 --> 07:16:01.040
Let's not be around the bush here. Yeah, it all swings a matchups on his head

07:16:01.040 --> 07:16:03.600
And certainly if you're if you're targeting those

07:16:03.600 --> 07:16:07.760
specific kind of archetypes where you think hey hang on a second if I had a

07:16:07.760 --> 07:16:12.120
dragonite in the situation my my time gets much easier yeah I kind of assume

07:16:12.120 --> 07:16:16.120
really I imagine you pretty well in like the air quote mirror against other

07:16:16.120 --> 07:16:19.400
Charizard camps especially when they don't have Enosaur like Charizard doesn't do

07:16:19.400 --> 07:16:22.120
super well at dealing damage against dragonite right where dragonite does

07:16:22.120 --> 07:16:27.680
pretty well in return. I can't believe that that Sneasler missed the KO on

07:16:27.680 --> 07:16:32.720
the other Sneasler oh and they flinched that is punishing immediately

07:16:32.720 --> 07:16:37.200
for you. Yeah I feel like this is this is what I think one of the things about the

07:16:37.200 --> 07:16:41.680
Mega Dragonite as well is like it's a lot of trainers are training their Charizards

07:16:41.680 --> 07:16:45.480
very very bulky to be able to take attacks. You just don't need to do that

07:16:45.480 --> 07:16:52.600
with Dragonite. But the bow is only two times a week instead of four times a week. Exactly, exactly and so you know you get these

07:16:52.600 --> 07:16:56.640
situations where I think Dragonite can sit in front of a lot of friends much

07:16:56.640 --> 07:17:00.840
more safely and just sort of like dish out that consistent damage rather than

07:17:00.840 --> 07:17:05.880
trying to, you know, play for those inaccuracy powers, play for those end games that maybe

07:17:05.880 --> 07:17:07.640
aren't as consistent at the time.

07:17:07.640 --> 07:17:14.920
This is kind of spooky for Yuiya now, having to lock into the rocks like here.

07:17:14.920 --> 07:17:16.920
Yeah, it's just, yep.

07:17:16.920 --> 07:17:19.920
And it's just that spooky.

07:17:19.920 --> 07:17:23.920
Oh, wow.

07:17:23.920 --> 07:17:26.880
Stefan is looking great in this game too right now.

07:17:26.880 --> 07:17:30.360
Yeah, getting, I mean, like everything's sort of going a little bit more smart.

07:17:30.360 --> 07:17:39.240
So when that Gengar hangs on on one HP, so yeah, this is this is looking like Stefan may be able to take this to a game

07:17:39.240 --> 07:17:46.360
free. I see why we're at two times speed now. Yeah, exactly. Like Whimsicott coming in here and yeah putting a little bit of speed control pressure

07:17:46.360 --> 07:17:52.200
going on the Sneasel is still going to be able to knock out that Gengar regardless, but it's not going to be able to do too much damage to the

07:17:52.200 --> 07:17:59.880
Dragonite. And of course that extreme speed is out prioritizing the tailwind from Whimsicott. So speed pressure. Who needs speed control?

07:17:59.880 --> 07:18:07.220
just be first just be first just play and just play every attack being priority and you know you'll have you'll have something to do

07:18:07.880 --> 07:18:13.920
I can lose your pretty good poke when I have her there were that one HP or 1% HP at Gengar not looking nearly as good as it did a second ago plan

07:18:15.200 --> 07:18:18.200
Nigel's the premiums a good one. I don't think they're premiums. They're premiums right here.

07:18:21.800 --> 07:18:23.800
How

07:18:23.800 --> 07:18:28.800
Okay, last respects going

07:18:28.800 --> 07:18:31.800
Yeah, that could be that could

07:18:31.800 --> 07:18:33.800
be the exactly the term that you

07:18:33.800 --> 07:18:35.800
needed to come back into this

07:18:35.800 --> 07:18:36.800
game. Right? Just living on one

07:18:36.800 --> 07:18:38.800
getting that rock slide to rock

07:18:38.800 --> 07:18:40.800
slides. I think if I'm not

07:18:40.800 --> 07:18:42.800
mistaken that Sneezler has had

07:18:42.800 --> 07:18:44.800
his white herb activated and is

07:18:44.800 --> 07:18:46.800
faster than both of these

07:18:46.800 --> 07:18:47.800
Pokemon. So okay, not going to

07:18:47.800 --> 07:18:49.800
outpace in extreme speed, but

07:18:49.800 --> 07:18:50.800
the life will just going to

07:18:50.800 --> 07:18:51.800
take care of that for you

07:18:51.800 --> 07:18:56.480
up the Gengar and you are taking this game to and own.

07:18:56.480 --> 07:18:59.520
Wow, perfect adaptation there with the Basque Legion at the end.

07:18:59.520 --> 07:19:02.720
Just being able to clean up those last couple of hit points on

07:19:02.720 --> 07:19:04.320
Stephon's Pokemon.

07:19:04.320 --> 07:19:05.200
That was a cool set.

07:19:05.200 --> 07:19:06.040
I like that.

07:19:06.040 --> 07:19:06.520
Definitely.

07:19:06.520 --> 07:19:09.320
And it's like it felt like even all the way through,

07:19:09.320 --> 07:19:11.240
it's hard to keep up with a two-time speed.

07:19:11.240 --> 07:19:14.120
But yeah, it felt like all of these Pokemon

07:19:14.120 --> 07:19:17.120
were just living on 1% like the whole way through.

07:19:17.120 --> 07:19:19.960
Not too many focus sashes to throw around in a team.

07:19:19.960 --> 07:19:22.300
and just train your Pokemon into a position

07:19:22.300 --> 07:19:24.040
where they can take those attacks, right?

07:19:24.040 --> 07:19:26.400
That's the trust and love I've heard so much about, I think.

07:19:26.400 --> 07:19:28.040
The first game was kind of the same way, too,

07:19:28.040 --> 07:19:30.080
but I do think it's a great game to highlight as well,

07:19:30.080 --> 07:19:31.720
where it's very much kind of what we've seen

07:19:31.720 --> 07:19:33.240
for regulation MA and B-Boo.

07:19:33.240 --> 07:19:35.240
It's a very offensive format compared to what we saw

07:19:35.240 --> 07:19:37.360
during Scarlet and Violet, and you just said exactly

07:19:37.360 --> 07:19:38.360
the right final Pokemon.

07:19:38.360 --> 07:19:39.280
They're like, hey, you know,

07:19:39.280 --> 07:19:40.800
things have gone a little bit off the rails,

07:19:40.800 --> 07:19:42.640
but I can close out the game this way.

07:19:42.640 --> 07:19:43.480
Definitely.

07:19:43.480 --> 07:19:45.680
It's all about finding those little opportunities,

07:19:45.680 --> 07:19:47.040
and we're going to get an opportunity

07:19:47.040 --> 07:19:50.880
to kick it over to our casters to keep this world championship rolling.

07:19:53.380 --> 07:19:54.980
Thank you so much, you three.

07:19:54.980 --> 07:19:58.880
I love to have the opportunity from you three to be able to hear all about that last

07:19:58.880 --> 07:20:03.220
feature match. I can all wait to get started back with their main competition

07:20:03.220 --> 07:20:07.820
coverage here. Don we provost or at that exciting time at the tournament

07:20:07.820 --> 07:20:10.960
where we're starting to I have who has what it takes to make the way to face

07:20:10.960 --> 07:20:12.700
you. Yeah, we're nearly there.

07:20:12.700 --> 07:20:15.700
Always there. And this is the I say the important part.

07:20:15.700 --> 07:20:20.820
Every part of this tournament this weekend is the important part for our players, but it gets tough at each and every round

07:20:20.820 --> 07:20:26.340
And we are getting closer now to seeing who will maybe moving on to that day to the portion of the tournament

07:20:26.340 --> 07:20:30.420
And that is the exciting thing about this match, but with laying down the competition

07:20:30.420 --> 07:20:33.700
We're getting closer to the final and our fourth champion

07:20:33.700 --> 07:20:40.420
It's already been really exciting because one of the things is the world championships is like the culmination of somebody's entire season

07:20:40.420 --> 07:20:44.580
But also we've gotten to see the growth of trainers throughout the season, right?

07:20:44.580 --> 07:20:49.300
So there's always going to be favorites going into a world championship that we've

07:20:49.300 --> 07:20:50.900
known to win competitions.

07:20:50.900 --> 07:20:54.700
We look at, you know, if another world champion can take to win.

07:20:54.700 --> 07:20:58.500
But it's also really cool to see who has what it takes that we've maybe just

07:20:58.500 --> 07:21:01.900
discovered throughout this past year that we've talked about, okay, maybe they're

07:21:01.900 --> 07:21:04.780
good, okay, wow, they are good, they have what it takes.

07:21:04.780 --> 07:21:07.300
And to see them really be able to pop off the world championships.

07:21:07.300 --> 07:21:11.620
I don't know, I love being able to see that story develop and unfold here.

07:21:11.620 --> 07:21:14.500
I think that's one of the beauties about the world championship,

07:21:14.500 --> 07:21:18.020
because players can have a little bit of a flying under the radar season,

07:21:18.020 --> 07:21:21.060
where they're just being consistently racking up points, doing well,

07:21:21.060 --> 07:21:23.380
maybe not actually winning the big events,

07:21:23.380 --> 07:21:25.460
but they put the hard work in behind the scenes,

07:21:25.460 --> 07:21:28.180
and then they come to this floor, and then they give us this story,

07:21:28.180 --> 07:21:30.900
and we have the narrative, and we have a new champion,

07:21:30.900 --> 07:21:34.340
a new champion to follow and cheer going forward in future years.

07:21:34.340 --> 07:21:36.020
So yes, you're right, quite right.

07:21:36.020 --> 07:21:38.900
but we have the notable matches ready for next round.

07:21:38.900 --> 07:21:43.500
So you can have a look at these and check out which match we will be streaming.

07:21:43.500 --> 07:21:48.260
Looking over at these matches as well, a lot of 401s, of course, you,

07:21:48.260 --> 07:21:50.140
well, you took a one loss, you're good on the day.

07:21:50.140 --> 07:21:55.180
Five of those, you're one away from you're securing your spot here in phase two.

07:21:55.180 --> 07:21:59.540
And for our next feature match, it could be Kerry D. Ortona going up against Narrowich,

07:21:59.540 --> 07:22:04.340
Mina, and I love this matchup because when we look at the stories throughout this year

07:22:04.340 --> 07:22:09.380
And past years, Kari is someone that especially this year has really been able to have such a,

07:22:09.380 --> 07:22:13.940
I don't want to say glow up because that implies that it wasn't, you wasn't good before, right?

07:22:13.940 --> 07:22:18.980
But we've really gotten to see those results come to light here on these regional stages.

07:22:18.980 --> 07:22:24.980
And for Narrowich, looking back at past Thailand Tourism Championships, being able to get finalists,

07:22:24.980 --> 07:22:28.900
finalists, like we know they have what it takes to make the way to the top level,

07:22:28.900 --> 07:22:33.380
looking to get a first place here on an even bigger stage. I think she's absolutely incredible.

07:22:33.380 --> 07:22:34.380
Yeah, it's very exciting.

07:22:34.380 --> 07:22:37.580
One of the players will be walking away after round 6-6,

07:22:37.580 --> 07:22:39.860
all which is just an incredible feat in itself.

07:22:39.860 --> 07:22:41.860
But looking at some of the other matches here

07:22:41.860 --> 07:22:43.500
that we've got as you go down,

07:22:43.500 --> 07:22:45.180
I brought a QnA we featured earlier.

07:22:45.180 --> 07:22:46.820
I guess people keep playing that.

07:22:46.820 --> 07:22:48.820
That is a great match up there.

07:22:48.820 --> 07:22:51.460
You can see as well a colleague of ours,

07:22:51.460 --> 07:22:53.740
Marcus, on the other side this weekend,

07:22:53.740 --> 07:22:57.700
having a QnA-01 up against very tough opponent

07:22:57.700 --> 07:23:00.340
in their David Carrera going up there next.

07:23:00.340 --> 07:23:02.580
But you can see the absolute class

07:23:02.580 --> 07:23:08.020
that we've got here across the board in round six and we're only just at the tip of the iceberg with

07:23:08.020 --> 07:23:14.420
the tournament. We've got so much to come over the weekend as we get deeper into the proceedings.

07:23:15.300 --> 07:23:19.140
At this point though for any of the trainers especially sitting at that five and zero,

07:23:19.140 --> 07:23:23.780
you're just one spot away from phase two of the competition and it does kind of seem like

07:23:23.780 --> 07:23:27.940
there is a little bit of breathing room if you take a loss here because oh well it's only

07:23:27.940 --> 07:23:32.660
a couple of matches you just have to win one more right. But we have gotten to see especially

07:23:32.660 --> 07:23:38.260
at the World Championships that there has been people who have gone undefeated up until,

07:23:38.260 --> 07:23:43.300
well okay we took our one loss. I have a couple more chances. All of a sudden it's this absolutely

07:23:43.300 --> 07:23:48.340
cracked player or a rock slide flinter or anything else and that could just be your world's dreams

07:23:48.340 --> 07:23:52.820
completely shattered. So to be able to secure a spot now for these trainers

07:23:52.820 --> 07:23:57.380
would just be so good. So let's go to the stage and start seeing what we talked about

07:23:57.380 --> 07:24:03.220
for this match. Again, to start off, 6 and 0 would be incredible. And you want to be able to go beyond

07:24:03.220 --> 07:24:09.220
as well and rack up as many wins as possible for top cut with two teams that are very Pokemon

07:24:09.220 --> 07:24:14.740
champions. Yes, one that has picked up a lot of popularity coming into the world championship,

07:24:14.740 --> 07:24:19.140
that MegaRide 2 Y, and these fingers are at the team's border there with the

07:24:19.140 --> 07:24:23.780
choreographed nose given way to set trip room up for the King Gamut, for the Sylveon that

07:24:23.780 --> 07:24:27.940
you can really make use of. Kingdom, like we've seen time and time again this weekend on the

07:24:27.940 --> 07:24:32.260
Parry side is going to be that full suns variant. It is going to try and get in positions where it

07:24:32.260 --> 07:24:37.940
can set that up and then it can be cut through the opposing team. Looking at this matchup though,

07:24:37.940 --> 07:24:42.500
weather is one of the really popular modes that we have here in Pokemon and Gary,

07:24:42.500 --> 07:24:48.500
we're going other ways. Instead, one of the really fun stars or star raptors of the

07:24:48.500 --> 07:25:15.500
the mega star raptor. This is such a fun book mod because of course you can deal a lot of damage and pick your point in really, really tricky spots and write you for that coverage is amazing. Yeah these three pair quite nicely together and it's not one of those teams where you kind of pick one mega over the other. These commonly come together. You can bring the star raptor mega back and bring that right to you along as well because not megaed it's got that lightning rod so it gives that really nice support. It's got fast fake out as well.

07:25:15.500 --> 07:25:21.100
can provide a lot of value and bringing vaults sometimes on the fly can make you kind of decide okay

07:25:21.100 --> 07:25:24.860
well I was going to go this mega now I'm going to go down this other line and that can prove the

07:25:24.860 --> 07:25:30.220
difference between losing a lot of the time. Kind of ignore the Sui and Arcanine as well. What a

07:25:30.220 --> 07:25:36.380
big powerful Pokemon this is. Show yourself on, sorry focus sash on there getting carried away

07:25:36.380 --> 07:25:39.900
but gives that little blanket of security and course it's going to have to be hit twice

07:25:39.900 --> 07:25:44.780
before it is taken down and with that rockhead ability not taking any recoil from those big

07:25:44.780 --> 07:25:51.780
powerful attacks like head smash, play of lids means you have to be very very respectful of that Pokemon when it is in front of you.

07:25:51.780 --> 07:26:00.780
It called out looking at Gary's team no weather, that's because not only which has both of them as we get to see that dual weather team.

07:26:00.780 --> 07:26:08.780
You have the Charizard that of course upon mega evolution sets the sun or helipers and of course a variety of options for either which mode that you go for.

07:26:08.780 --> 07:26:15.100
for a slumper to really be enabled by the rain so speedy so powerful or you go the other mode with

07:26:15.100 --> 07:26:20.700
that Venus or I love the amount of options we have. Yeah and that's the beauty about this team

07:26:20.700 --> 07:26:25.980
you can really pick and choose the best fall on all of the options that you do have over those

07:26:25.980 --> 07:26:29.420
two weathers. Not only that you've got the archaladon as well that you can come in to get

07:26:29.420 --> 07:26:32.700
advantage of the rain it doesn't necessarily need it, but really benefits with that electric

07:26:32.700 --> 07:26:37.580
shock thing and all that sharing in fact the big part of this team that is supported all around

07:26:37.580 --> 07:26:42.020
to buy that Grim Snow with that, you know, the light clear item that it's got to extend

07:26:42.020 --> 07:26:44.940
the screen support. Looking on the carry side, they don't have

07:26:44.940 --> 07:26:50.220
anywhere to stop or get rid of those screens. So if the Grim Snow is there setting up the

07:26:50.220 --> 07:26:53.780
light screen reflected, it's going to make it look like the carry could break those

07:26:53.780 --> 07:26:56.260
walls. A winning in for these two trainers.

07:26:56.260 --> 07:27:02.060
The winning in to be 6 and 0. It's time to see who that's going to be if we get

07:27:02.060 --> 07:27:04.900
into our map. Right away that weather mode.

07:27:04.900 --> 07:27:07.900
We're at number one. We're going to speed up that rain.

07:27:07.900 --> 07:27:09.620
So right away, Pelfer just drizzled.

07:27:09.620 --> 07:27:10.740
The rain is out.

07:27:10.740 --> 07:27:13.260
But really, it's not an option to carry.

07:27:13.260 --> 07:27:15.900
Yeah, I mean, the intermediate here is really useful

07:27:15.900 --> 07:27:19.020
onto that star after the alpinite here tonight as well.

07:27:19.020 --> 07:27:20.860
It's going to naturally outspeed that pelfer.

07:27:20.860 --> 07:27:22.500
It is heavy, right from the slumber.

07:27:22.500 --> 07:27:24.100
We're talking about that prophesage.

07:27:24.100 --> 07:27:26.420
It is going to have room to take at least one attack

07:27:26.420 --> 07:27:28.780
from that little slumber to get to the pelfer wall

07:27:28.780 --> 07:27:29.940
this year.

07:27:29.940 --> 07:27:32.340
We're just making a quick appearance in this match.

07:27:32.340 --> 07:27:37.240
We are out of there and instead of Pokemon that can really start putting more offensive pressure,

07:27:37.240 --> 07:27:41.240
our challenger on the joined field, the Mega Lucian or the Scarraptor.

07:27:41.240 --> 07:27:47.240
But not the only one, as it's going to be Mega Swampert coming out as well as much damage out on the board.

07:27:47.240 --> 07:27:52.240
But while I'm seeing where these trainers decide to target a lot of heavy hitters here,

07:27:52.240 --> 07:27:56.240
first off though, it's just going to be priority that extreme speed into Swampert.

07:27:56.240 --> 07:28:02.540
He's first dealing some amount of damage in this elevation though with that mega evolution you have this speed on your side

07:28:02.700 --> 07:28:07.460
Way faster, we're going to start after down to about a third of its health, but close combat

07:28:07.460 --> 07:28:11.900
This is the mega evolution is so nice, not enough to pick up the swamper though

07:28:11.900 --> 07:28:15.220
You get that defense and special defense raise, but you didn't pick up the KO

07:28:15.220 --> 07:28:17.940
The swamper still can be taken off by an extreme speed next turn

07:28:17.940 --> 07:28:21.940
Yeah, it's a really nice development Harry, not focusing on trying to match speed

07:28:21.940 --> 07:28:26.180
control here with the tailwind going all out attack and trying to contain this

07:28:26.180 --> 07:28:30.140
Swampert. Now like you see the extreme speed pressure in there so now Rich is

07:28:30.140 --> 07:28:33.020
gonna have to need to protect that switch it'll let it go down to three

07:28:33.020 --> 07:28:36.100
without really getting that much value offered. Now you've got the Orchella

07:28:36.100 --> 07:28:39.340
don't in it hasn't had a stamina boost but it is threatening the

07:28:39.340 --> 07:28:42.420
electrician into the star after this turn. It has to be careful though it's got

07:28:42.420 --> 07:28:47.460
no defensive support so the close combat into that would be detrimental

07:28:47.460 --> 07:28:49.460
maybe if you didn't close the deal of a knockout.

07:28:49.460 --> 07:28:54.660
and you don't have to worry about a hit from the mega swamper because it is gone. Extreme speed priority,

07:28:54.660 --> 07:28:59.540
it is out of there in the follow up close combat into the archaladon. It's not going to appreciate

07:28:59.540 --> 07:29:05.060
the hit but it will survive it. Another defensive special defense move for that Sarafter though

07:29:05.060 --> 07:29:10.260
and a fence one for the archaladon. Electro shot of course with this rain this is going to get

07:29:10.260 --> 07:29:15.140
instantly powered up. So you first take a pause, you breathe, you've got the electricity,

07:29:15.140 --> 07:29:19.260
You get that special attack now targeting down into the cozy men again

07:29:19.260 --> 07:29:23.940
We got two special defense boost at this point, but with the low amount of HP is not gonna matter

07:29:23.940 --> 07:29:27.620
We're gonna trade mega ball Pokemon off this turn. Yeah, it's it's it

07:29:27.940 --> 07:29:33.460
It's nice to get rid of the storm after the big carries the storm which value out of that mega evolution feel like

07:29:34.100 --> 07:29:36.380
So far ahead in this match a lot for now

07:29:36.380 --> 07:29:40.100
It's used to see some damage from that close combat and you know

07:29:40.100 --> 07:29:46.100
the helipers in the back, that is unable to come in really as long as his Alcanine is still active.

07:29:46.100 --> 07:29:52.100
It's going to be susceptible to a potential head smash, get knocked out by that, and then you've got this Sylvian coming in.

07:29:52.100 --> 07:29:58.100
But, you haven't seen reveal yet Narrow Witch bringing in that Dina Soul. That is going to help out a bunch against that Sylvian in particular.

07:29:58.100 --> 07:30:04.100
But, you've still got to deal with this Alcanine. It's full health, it's still got that focus action attack.

07:30:04.100 --> 07:30:09.100
That's the problem. The focus action attack, so you have to put two hits into it to take it down.

07:30:09.100 --> 07:30:14.100
just been dishing out. I won't take oodles of damage at this point, but the extreme speeds have put in a lot of momentum

07:30:14.100 --> 07:30:22.100
and if at any point, Gary does decide to swing with one of those big moves, like, maybe not a flare, but it's a hand smash,

07:30:22.100 --> 07:30:28.100
that could maybe just even threaten one hit KO here. So it protects from the Venusaur, or towered on it as well,

07:30:28.100 --> 07:30:33.100
making sure both Pokemon can survive this turn and get opportunity to auto it, which is going on.

07:30:33.100 --> 07:30:37.000
Flareblitz is Spike Arrange trying to target down into Venusrush.

07:30:37.000 --> 07:30:43.100
Now you have full information Arrush can take into this next turn, but what can we do here?

07:30:43.100 --> 07:30:46.700
You get a little bit of leftover recovery, but that's about it.

07:30:46.700 --> 07:30:48.700
Yeah, it's a very difficult situation.

07:30:48.700 --> 07:30:53.700
I think the Grand being in effect is to be healthy because we think it's the flablish.

07:30:53.700 --> 07:30:56.200
So, I think Venusrush is a little bit of an easy attack.

07:30:56.200 --> 07:30:59.200
The one thing you can do with Venusrush is maybe take it by yourself.

07:30:59.200 --> 07:31:00.200
This is a ski park.

07:31:00.200 --> 07:31:01.540
You can put that arcaneinus in the sleeve.

07:31:01.540 --> 07:31:03.840
You don't need to necessarily worry about the Sylveon.

07:31:03.840 --> 07:31:07.700
But if you can get that arcaneinus sleeve surviving a Flair Blitz,

07:31:07.700 --> 07:31:09.940
that might be enough to give you room to get the pellet

07:31:09.940 --> 07:31:12.920
back onto the field at the way it should.

07:31:12.920 --> 07:31:15.840
Trying to make sure that we can take this Venusaur down

07:31:15.840 --> 07:31:17.380
in one hit, though.

07:31:17.380 --> 07:31:19.980
Quick attack, break the focus off, follow up.

07:31:19.980 --> 07:31:21.780
We're going straight for that head smash.

07:31:21.780 --> 07:31:24.020
It's made it through the Venusaur down.

07:31:24.020 --> 07:31:26.260
Another kill in Flair's wave.

07:31:26.260 --> 07:31:27.700
Electroshot for the Archialodon.

07:31:27.700 --> 07:31:30.060
We already have one of those specialist attitude.

07:31:30.060 --> 07:31:36.420
So we're looking at a lot more damage dealt out, but again, a lot of momentum has been taken by Kerry in this match.

07:31:36.420 --> 07:31:45.220
The Perteladon has a lot of rounds to take up, and Arcanine, I mean, you're still to get around for another turn.

07:31:45.220 --> 07:31:49.620
Yeah, and it's in the foreign position to draw another head smash next to him.

07:31:49.620 --> 07:31:55.300
Helipus literally is sitting down here from that if it does connect, and then the Sylvain can acquire a hyper voice,

07:31:55.300 --> 07:31:57.300
and it will be enough to kick up the Perteladon.

07:31:57.300 --> 07:32:02.500
Remember the Archeladon has had his way up, he still didn't belt so he used the Flash Cannon at this range.

07:32:02.500 --> 07:32:05.500
Gonna be enough to take down the Sylvian, you totally said not.

07:32:05.500 --> 07:32:08.300
So the Sylvian feels in a really strong position here.

07:32:08.300 --> 07:32:13.000
The Telethed does of course have wide guards, give it a little bit of alleviation there, but it doesn't have any protection.

07:32:13.000 --> 07:32:14.800
It is really gonna be successful.

07:32:14.800 --> 07:32:16.500
There's Hesmash coming out right now.

07:32:16.500 --> 07:32:20.700
And Hesmash into the Pelopter, absolutely know it's chance.

07:32:20.700 --> 07:32:24.900
Only one Pokemon left for NoRage in this match.

07:32:24.900 --> 07:32:30.900
And it's an Archalodon like, yes, you have those poos, but how much damage will the suit end to Sylveon?

07:32:30.900 --> 07:32:36.500
It will be enough here, so it is a KO. You have the information going into the net,

07:32:36.500 --> 07:32:40.820
but again, you have just this Archalodon left within this match,

07:32:40.820 --> 07:32:43.220
and the Narcanine that's ready to take it down.

07:32:43.220 --> 07:32:47.620
Yeah, they did. I mean, just, you know, Sylveon has a lot of gold here, Pokemon,

07:32:47.620 --> 07:32:50.900
but now you've got a little bit of support in that Ryche coming in.

07:32:50.900 --> 07:32:54.960
And it is going to offer up a fakeout, allow Archel Nights to get at least one more attack

07:32:54.960 --> 07:32:58.240
off before it just goes down because anything coming out from that Archel Nights, that

07:32:58.240 --> 07:32:59.240
slot will be enough.

07:32:59.240 --> 07:33:04.160
And you're going to have to rely on the right to do non-Mega Focus Blast to maybe get the

07:33:04.160 --> 07:33:08.160
last bit of damage off as we see that Archel Nights protecting on this coming fakeout.

07:33:08.160 --> 07:33:09.160
Yep.

07:33:09.160 --> 07:33:14.160
Protect past the turn to have the potential fakeout and we just get through the animation.

07:33:14.160 --> 07:33:19.360
Focus Blast, a flare blitz, go next on this turn, get a little bit of that

07:33:19.360 --> 07:33:20.360
leftover's recovery.

07:33:20.360 --> 07:33:27.720
for you. Yeah, it's not over yet, and it makes no sense to go to focus class there if you all carry,

07:33:27.720 --> 07:33:32.280
because takeout will activate, the stamina will weaken the Arcanise and track itself.

07:33:32.280 --> 07:33:35.080
If you go to that focus class, although it's not the best of accuracy,

07:33:35.080 --> 07:33:38.280
if you hit them three, the reward is dead. Now, the lead is coming out,

07:33:38.280 --> 07:33:41.000
and it is going to be into the archer that's going here enough,

07:33:41.000 --> 07:33:45.800
hanging on quite comfortably there, but it says the archer that I'm calling is that Arcanise.

07:33:45.800 --> 07:33:53.080
That's going to be the question and no instead into the protected ride shoes so Perry on this turn gets some damage down

07:33:53.560 --> 07:33:59.160
And that's about it still eats new at the one with an arm childhood on that could protect her a little bit more

07:33:59.400 --> 07:34:01.400
recovery, but

07:34:03.160 --> 07:34:05.000
Little tough spot

07:34:05.000 --> 07:34:08.760
Very tough spot and one of those filters blasts all we need to hit now

07:34:08.920 --> 07:34:12.360
I think that protect is so crucial as a carry really smart to play

07:34:12.360 --> 07:34:16.360
Of course it's an arrow, you should just get into talking, wrong, it was a bit of a 50-50,

07:34:16.360 --> 07:34:21.360
or can protect right, but now you're probably putting yourself out of range from that Flair Blitz,

07:34:21.360 --> 07:34:26.360
but you still, if you want Harry, kind of able to go for that focus blast and the Flair Blitz

07:34:26.360 --> 07:34:30.360
and evolve, and then the combination isn't enough to take this down.

07:34:30.360 --> 07:34:35.360
The focus blast comes out, it is fitting, it makes it target, and it will be enough to take this archer.

07:34:35.360 --> 07:34:36.360
I'll let him down.

07:34:36.360 --> 07:34:41.400
our charlotte on can do so much but i want to be doing this situation not enough

07:34:41.400 --> 07:34:47.640
harry to take the first game in this set i mean the amount of momentum we got from this

07:34:47.640 --> 07:34:52.680
arcaneine was incredible even just softening up pokemon at the beginning with those extreme speeds

07:34:52.680 --> 07:34:56.440
and even if we weren't picking up chaos you bring them down to a little bit of health you

07:34:56.440 --> 07:35:01.880
pick them off next turn absolutely incredible i mean never which even if some of the pokemon

07:35:01.880 --> 07:35:09.880
I think the pressure from right out of the gates to the carrier 5 was just remarkable there.

07:35:09.880 --> 07:35:12.880
It really stopped Nara being able to lean into this rain mode.

07:35:12.880 --> 07:35:14.880
Like they would probably like to go paper.

07:35:14.880 --> 07:35:17.880
This one put has a great match up into this team, right?

07:35:17.880 --> 07:35:21.880
But the arcane I got to those latter turns that still hadn't taken any damage

07:35:21.880 --> 07:35:24.880
just because of the utility of that extreme speed.

07:35:24.880 --> 07:35:28.880
Throwing the close combo into it early and putting in range with second extreme speed.

07:35:28.880 --> 07:35:32.720
the game. We're going to go

07:35:32.720 --> 07:35:34.420
back to the extreme speed will

07:35:34.420 --> 07:35:36.020
narrow which fall for that this

07:35:36.020 --> 07:35:37.260
time around. All the way more

07:35:37.260 --> 07:35:38.960
protection against us. But

07:35:38.960 --> 07:35:42.600
let it be about going after that

07:35:42.600 --> 07:35:44.600
often on early board. It's a six

07:35:44.600 --> 07:35:46.600
era spot on the line. Carry one

07:35:46.600 --> 07:35:48.600
game close to that heavy into

07:35:48.600 --> 07:35:50.040
game number two, though,

07:35:50.040 --> 07:35:51.600
again, we'll go for the really

07:35:51.600 --> 07:35:53.080
strong rain lead. So power

07:35:53.080 --> 07:35:54.080
with the rain, and we're just

07:35:54.080 --> 07:35:55.080
having a full run back here

07:35:55.080 --> 07:35:56.640
with Kerry as well. So how are

07:35:56.640 --> 07:35:58.080
we going to differ this

07:35:58.080 --> 07:36:01.400
stream speed into what was a squawk out of Pokemon.

07:36:01.400 --> 07:36:04.520
Off the seed, will we target into the Archaladon as again,

07:36:04.520 --> 07:36:06.120
squawks are happening.

07:36:06.120 --> 07:36:08.000
And the problem is if you target down into the Star

07:36:08.000 --> 07:36:09.440
After, you're ignoring the Archonite.

07:36:09.440 --> 07:36:10.880
If you target down into the Archonite,

07:36:10.880 --> 07:36:11.920
you're ignoring the Star After.

07:36:11.920 --> 07:36:14.720
So this is why Karen's lead is so good because it

07:36:14.720 --> 07:36:17.640
makes it difficult to choose the right car mix

07:36:17.640 --> 07:36:20.080
every time the four hard things are folded into the

07:36:20.080 --> 07:36:22.280
Star After in game one.

07:36:22.280 --> 07:36:23.200
You've got the Archonite here.

07:36:23.200 --> 07:36:26.240
We might see how that turns out as players going forward.

07:36:26.240 --> 07:36:28.740
and they're not seeing any stream speed this time around.

07:36:28.740 --> 07:36:32.540
No stream speed wave crash into the star after this time again

07:36:32.540 --> 07:36:35.240
to just deal a bunch of damage from the get go.

07:36:35.240 --> 07:36:37.240
The star after instead wants to make sure

07:36:37.240 --> 07:36:39.240
that Karrie has the speed going on forward.

07:36:39.240 --> 07:36:41.440
No offensive, just tailwind.

07:36:41.440 --> 07:36:44.400
Head smash though will be a miss into the arch,

07:36:44.400 --> 07:36:48.000
shall it on, so no damage dealt from Karrie at all.

07:36:48.000 --> 07:36:49.940
Yeah, and now we've got that tailwind in effect,

07:36:49.940 --> 07:36:51.540
so the star after the arc and angle,

07:36:51.540 --> 07:36:53.840
naturally outspeed everything on narrow

07:36:53.840 --> 07:36:58.840
which gives that star after a little bit of room to go after that Swampert.

07:36:58.840 --> 07:37:02.840
Or more importantly, you can go after the Archalodon with a close combat.

07:37:02.840 --> 07:37:04.840
That blockhead miss there.

07:37:04.840 --> 07:37:07.840
That smash miss in the Archalodon actually kind of pain a little bit

07:37:07.840 --> 07:37:10.840
over on the wall here where the defense hasn't been activated.

07:37:10.840 --> 07:37:12.840
So this close combat will do a little bit more.

07:37:12.840 --> 07:37:15.840
So the double up into that slot to get it right is going to pay off.

07:37:15.840 --> 07:37:18.840
At least the first call here is good.

07:37:18.840 --> 07:37:21.840
So at least for Narrowich it will be a protect from the Swampert.

07:37:21.840 --> 07:37:28.720
carry both Pokemon attacking into it so no damage done again and our talent on now out on the field

07:37:28.720 --> 07:37:33.600
in the rain is the perfect situation to go ahead and click this electro shot button sir after

07:37:33.600 --> 07:37:38.800
has already taken so much damage you cannot let this Pokemon start to run away with the match

07:37:38.800 --> 07:37:43.680
so a hit into it now it's the first to take a KO yeah and this makes a big difference from

07:37:43.680 --> 07:37:48.000
that game more now the our talent on hasn't taken that initial close combat damage we saw how

07:37:48.000 --> 07:37:52.400
Gooda was in the late game for Narrow, it's now going to be able to take full advantage of full health.

07:37:52.400 --> 07:37:56.800
Now got that special attack boost and start to go after maybe that Alchemem is done.

07:37:56.800 --> 07:38:00.080
Still going to come onto the field, you toggle it down into that.

07:38:00.080 --> 07:38:03.440
You go after the Alchemem with an electric shot, knowing that if you get through that

07:38:03.440 --> 07:38:07.440
return and the following turn a flash cannon is going to be more than enough to pick

07:38:07.440 --> 07:38:11.360
up and knock out there. And you also got to consent with the fact that the tailwind

07:38:11.360 --> 07:38:15.120
is in effect. So you want to try and stall that out as well. So you want to

07:38:15.120 --> 07:38:19.120
You just don't want to dive into it the way you want to try and take your time.

07:38:19.120 --> 07:38:24.120
You can utilize your protection, you can, but also not put yourself in a vulnerable position at the same time.

07:38:24.120 --> 07:38:28.120
That's exactly it. If you're not in position to wanting an attack with both your Pokemon this turn,

07:38:28.120 --> 07:38:31.120
or go ahead and make a rain, we can maybe just see some protects, but instead,

07:38:31.120 --> 07:38:35.120
feeling comfortable in this situation, your rain is, you know, on a timer,

07:38:35.120 --> 07:38:38.120
released for the right here, right now. First hit into the air, Taladon.

07:38:38.120 --> 07:38:45.560
on. Samina defense is up. Wavecrash now, Swampert is still oh so speedy and so much damage into

07:38:45.560 --> 07:38:50.440
the Sylvion. A lot of recoil done to the Swampert though, it's about half but it's Sylvion. It's

07:38:50.440 --> 07:38:57.400
the Hyper Hyper beam coming on out into the Zarchalon to take it down. Ah you can see the value

07:38:57.400 --> 07:39:01.400
of that Intimidate. The Star after dropped onto that Swampert earlier on allowing it to take

07:39:01.400 --> 07:39:06.040
that Wavecrash not out speeding it until when it tells you a little bit about the training

07:39:06.040 --> 07:39:11.040
training, but that hype of being so pivotal there to remove the threat that was that Arch-Ellidon.

07:39:11.040 --> 07:39:16.040
And now we still have a Magus Whopper though that has been dealing a lot of damage in this match,

07:39:16.040 --> 07:39:23.040
that is still kicking around, but Venusaur hitting the field, this can threaten into this Scylion,

07:39:23.040 --> 07:39:29.040
but again, you'd have to get past this Arcanite. Luckily for Nair, which though, it is protecting.

07:39:29.040 --> 07:39:35.040
And Venusaur also opts to keep itself safe on this turn. Now to see where we are thinking for the other Pokémon.

07:39:35.040 --> 07:39:40.560
Pokemon swampert with this earthquake that would have been so much damage into this arcanine

07:39:40.560 --> 07:39:46.520
But it will be hitting into the still beyond and already only at 5% health will be enough to take it down

07:39:46.520 --> 07:39:49.520
Yeah, that's that way there because it had just well

07:39:49.520 --> 07:39:54.460
It has to spend a turn of that reach out after the hyper theme and now you've got the the situation where that's here

07:39:54.460 --> 07:39:59.060
When now this one's with the rain after it's going to be the fastest thing in the field

07:39:59.060 --> 07:40:03.120
It will be threatening that arcanine now and it's out of range from an extreme

07:40:03.120 --> 07:40:09.120
So it's got a free wave crash into that slot and then you can utilize and leverage the Venusol.

07:40:09.120 --> 07:40:13.620
You've got to be a bit careful, the furghar on the field now is offering super effective

07:40:13.620 --> 07:40:15.620
detergents to Venusol but there is the sleep powder.

07:40:15.620 --> 07:40:19.120
You can hit those sleep powders like you mentioned in game one, go for that option,

07:40:19.120 --> 07:40:22.620
really tie and stuff, shut down these options and get some of that room.

07:40:22.620 --> 07:40:28.620
The room needed for the swamper and the Venusol to close this match up tie and take us through the game three.

07:40:28.620 --> 07:40:30.620
one more turn of rain left in

07:40:30.620 --> 07:40:32.620
Palaphrus, still hidden safely in the

07:40:32.620 --> 07:40:34.620
back here, Granaro-Witch. As

07:40:34.620 --> 07:40:36.620
earthquake from the swamper to hit

07:40:36.620 --> 07:40:38.620
everything out on the field, Arcanine,

07:40:38.620 --> 07:40:40.620
that's going to bring it right down

07:40:40.620 --> 07:40:42.620
to its focus, Dash. But we're just going

07:40:42.620 --> 07:40:44.620
all out of fence. If it doesn't matter

07:40:44.620 --> 07:40:46.620
if we hit our own Pokemon,

07:40:46.620 --> 07:40:48.620
it's Dash in return into

07:40:48.620 --> 07:40:50.620
the Venus Door. We'll take it down, so

07:40:50.620 --> 07:40:52.620
two Pokemon remaining, Granaro-Witch.

07:40:52.620 --> 07:40:54.620
Now, with this Grigora,

07:40:54.620 --> 07:40:56.620
not always necessarily the most

07:40:56.620 --> 07:41:00.320
defensive but again there's been a lot of recoil but Swampert still gonna be

07:41:00.320 --> 07:41:04.800
holding on. Yeah and now this that psychic might be really important just to

07:41:04.800 --> 07:41:09.160
put this Swampert in range of extreme speed now. The Arcanine loves to like it,

07:41:09.160 --> 07:41:14.080
it's numbers are up but I don't think so the extreme speed coming out into that Swampert.

07:41:14.080 --> 07:41:17.120
The thing that you've got to be careful about is going for extreme speed and

07:41:17.120 --> 07:41:20.560
full protection and the Pelipa picking up. Now which one do you target? It's really

07:41:20.560 --> 07:41:24.480
difficult here because the Pelipa Swampert if they touch that Arcanine

07:41:24.480 --> 07:41:29.440
They are going to take it down and then photographs really not in the position to handle the remaining Pokemon in the field

07:41:29.440 --> 07:41:34.080
No extreme speed in the next way coming out. No extreme speed in an arc nine

07:41:34.080 --> 07:41:40.140
That's just a sliver of health so earthquake will take it down only one a Pokemon left for Kerry

07:41:40.140 --> 07:41:44.480
Yes, that's very her app and it's with the slumber. It's still kicking around and a pal over

07:41:44.680 --> 07:41:47.480
Full health ready to go out on the offensive

07:41:47.480 --> 07:41:53.060
The weather ball is only all it's going to take but it's not good next turn soon

07:41:53.060 --> 07:41:58.820
and both what is what we need to take right off course though we'll take down the swampers so we will go down to a one of these one

07:41:58.820 --> 07:42:05.700
situations but looking at these two Pokemon we're just helpless at majority health all of the health

07:42:05.700 --> 07:42:10.820
yeah that's kind of by sitting in a great spot it's still got a citrus berry as well so if things do

07:42:10.820 --> 07:42:15.220
get a little bit over I don't think that's gonna happen that weather ball is gonna take up

07:42:15.220 --> 07:42:18.660
and then knock out here into this further up and close this up and we'll be going through

07:42:18.660 --> 07:42:45.660
I think the thing you could do is try and stall out the ring, but I don't know if you're going to get that many protectors this turn you were trying to quit the end game button last turn it was me but at this point it's for a graph with not that much health no double protect on through and a pelliper again with this weather ball that will be accurate you have this rain and will be enough we are going to a game at three fantastic

07:42:45.660 --> 07:42:50.340
going to a game at three fantastic win going with the grain

07:42:50.340 --> 07:42:52.460
mode coming out from Norwich.

07:42:52.460 --> 07:42:54.860
This is the same mode, the same leads.

07:42:54.860 --> 07:42:59.300
We saw from game number one, but such a drastic difference.

07:42:59.300 --> 07:43:01.900
Yeah, we saw some a little bit of a different approach here.

07:43:01.900 --> 07:43:04.540
The wave crash coming out and into that Sylvia

07:43:04.540 --> 07:43:05.700
and then catching it.

07:43:05.700 --> 07:43:06.860
It was a big damage.

07:43:06.860 --> 07:43:08.740
This is the point where you think, well,

07:43:08.740 --> 07:43:10.620
if the Sylvia goes down here, this hyper beam

07:43:10.620 --> 07:43:11.340
doesn't happen.

07:43:11.340 --> 07:43:12.900
And I think Swampert, our challenger,

07:43:12.900 --> 07:43:14.140
just run away with the game.

07:43:14.140 --> 07:43:16.140
you can see the defense investment

07:43:16.140 --> 07:43:17.860
that carries God on that cell for him.

07:43:17.860 --> 07:43:20.340
You know kind of what its speed is

07:43:20.340 --> 07:43:22.180
from the hot speed and the swamper in the tail end.

07:43:22.180 --> 07:43:24.140
So you can make an educated guess

07:43:24.140 --> 07:43:25.820
where most of its investment is.

07:43:25.820 --> 07:43:28.300
It's not going to end, it's healthy stuff.

07:43:28.300 --> 07:43:31.300
But yes, the adaptations won't make a difference.

07:43:31.300 --> 07:43:33.220
What are we going to see going into this one?

07:43:33.220 --> 07:43:34.540
Same leads from ours.

07:43:34.540 --> 07:43:38.060
One more game and we're running it back again.

07:43:38.060 --> 07:43:41.060
Same leads for all three games.

07:43:41.060 --> 07:43:42.540
There's very different results.

07:43:42.540 --> 07:43:48.500
So how now going into this game free with both trainers knowing that these leads are capable of winning

07:43:48.540 --> 07:43:53.060
Do we switch it up to make sure we get the upper hand here? I think it's again

07:43:53.060 --> 07:43:57.340
I think if you are narrow, which you've got to really deal with this alcanine as best as possible

07:43:57.340 --> 07:43:58.540
because if you

07:43:58.540 --> 07:44:01.820
Believe it on the field you saw game one have to get to run away with things

07:44:01.820 --> 07:44:04.820
But again, you've got to have a backup plan for the star after as well

07:44:05.260 --> 07:44:08.100
Let's switch or a lack of a switch coming up from narrow

07:44:08.100 --> 07:44:11.060
which is another way we're going to be switching up this game number three as

07:44:11.060 --> 07:44:15.180
Pelfer will remain on the field to try and maybe put up some offensive pressure

07:44:15.180 --> 07:44:20.140
on its own as of course both trainers will go ahead and mega-offal wave crash

07:44:20.140 --> 07:44:24.220
first up from the Swamper we've seen this damage roll start after that's

07:44:24.220 --> 07:44:27.660
pretty a third of its health but where are we going to switch it up here

07:44:27.660 --> 07:44:32.460
close combat into the Swamper in retaliation we're running it down to a

07:44:32.460 --> 07:44:36.100
bow to save but of course get that defense and special defense there was

07:44:36.100 --> 07:44:38.940
He has matched into the Pelipers there.

07:44:38.940 --> 07:44:42.780
Pelipers, tuck around, and it's gonna be taken down.

07:44:42.780 --> 07:44:43.580
Yeah, that's it.

07:44:43.580 --> 07:44:45.340
He's in the Pelipa, has switched out fourth.

07:44:45.340 --> 07:44:46.620
Gims one and two.

07:44:46.620 --> 07:44:47.620
This time now, we're in.

07:44:47.620 --> 07:44:48.820
I'm gonna try and catch you with it,

07:44:48.820 --> 07:44:51.300
but Harry's smartly not falling for it

07:44:51.300 --> 07:44:53.180
and really getting a big return there.

07:44:53.180 --> 07:44:55.140
Now the hotel at home comes onto the field.

07:44:55.140 --> 07:44:58.340
Swampo, it's in a really good position

07:44:58.340 --> 07:44:59.620
to get another wave crash off.

07:44:59.620 --> 07:45:02.420
But you would say it's probably just our range

07:45:02.420 --> 07:45:04.340
from next week to next week.

07:45:04.340 --> 07:45:05.820
But you never know on the roll.

07:45:05.820 --> 07:45:09.660
That's the thing, just carry commitment to that, try and pick it up because if you do it,

07:45:09.660 --> 07:45:14.860
free the Star Raptor, you go after the El Celadon, get a close combat up, which we've seen how valuable

07:45:14.860 --> 07:45:20.700
that can be, and getting it closer to picking up a knockout. Not enough extreme speed, we'll bring

07:45:20.700 --> 07:45:25.980
it down low, but Swampert still gets one more attack and into the Star Raptor. That's going to

07:45:25.980 --> 07:45:31.180
be one mega Pokemon down. It wasn't one of the damage into the Swampert though, so with the

07:45:31.180 --> 07:45:38.620
Recoil it's gonna be an eye for an eye both trainers will lose a Pokemon on death third now our charlodon gets this electric shot

07:45:38.620 --> 07:45:41.700
So an opportunity to start getting those specials attack boosts

07:45:42.380 --> 07:45:47.540
Yeah, this is a really huge turn and one of the drawbacks about going for that extreme speed and not picking up the knockout

07:45:47.540 --> 07:45:53.260
Is this all tonight now gonna be a bit of a sitting target here this electric shot that focus action now broken as well

07:45:53.260 --> 07:45:58.100
And the special attack boost on your charlodon making it bigger threat going into the next turn

07:45:58.100 --> 07:46:03.260
This is a burger coming out next year for Perry and the Venus show coming out as well,

07:46:03.260 --> 07:46:04.260
which is nice.

07:46:04.260 --> 07:46:07.020
Perry's got the sci-fi super effective damage against that Venus show, but you've got to

07:46:07.020 --> 07:46:09.940
try and break the sash on that Pokemon before going after it.

07:46:09.940 --> 07:46:13.380
And it's not the Sylvan like we've seen in the past, you know, the Sylvan could

07:46:13.380 --> 07:46:14.380
come in now.

07:46:14.380 --> 07:46:17.980
Yes, it'll be thrown by the Venus show, but you do have that hyperboast of the hyper

07:46:17.980 --> 07:46:20.860
game that can quite effectively deal with our Chaladon.

07:46:20.860 --> 07:46:24.380
So maybe that is something that Perry's keeping for later on in this game to try

07:46:24.380 --> 07:46:28.220
and utilize as a last option.

07:46:28.220 --> 07:46:29.980
Looking at these four Pokemon as well,

07:46:29.980 --> 07:46:31.020
as well as time for sex,

07:46:31.020 --> 07:46:32.220
but maybe it goes huge here,

07:46:32.220 --> 07:46:34.140
but we're just gonna go all out of bens

07:46:34.140 --> 07:46:35.580
of starting off with the Flareblade.

07:46:35.580 --> 07:46:38.860
Still a lot of damage despite the current climate.

07:46:38.860 --> 07:46:40.700
Slee powder that we talked about how much

07:46:40.700 --> 07:46:41.820
that can switch a match,

07:46:41.820 --> 07:46:43.420
but it will miss.

07:46:43.420 --> 07:46:45.980
Burgrash is a wake and kick in,

07:46:45.980 --> 07:46:46.780
but our childhood on it

07:46:46.780 --> 07:46:48.940
at least gets another opportunity to set up.

07:46:48.940 --> 07:46:50.060
Again, we've gotten to see

07:46:50.060 --> 07:46:52.060
how low this Archimine's been brought down.

07:46:52.060 --> 07:46:53.100
So do you go for the KO

07:46:53.100 --> 07:46:59.260
or for the furograph, we're going for that guaranteed KO. Only two Pokemon left for Kerry.

07:46:59.260 --> 07:47:03.900
There is still of course the opportunity for the furograph to respond on this turn,

07:47:03.900 --> 07:47:09.100
and we're switching up the dimensions. Now all the slow Pokemon are going to be super, super fast.

07:47:09.100 --> 07:47:12.700
Yeah, that's a great turn from Kerry just to say, okay, well, if I lose the last one around here,

07:47:12.700 --> 07:47:17.100
I set the trick room up and now I get myself in a flying position. Now it's going to go before

07:47:17.100 --> 07:47:20.540
that finish off. It would otherwise threaten super effective damage with the sludge bomb.

07:47:20.540 --> 07:47:24.780
all that seatbar that you should have done. Now you've got the option to go after an Archaladon

07:47:24.780 --> 07:47:30.380
with that big powerful Hyper Beam. It has got two electric shots in its belt. It's plus two. If

07:47:30.380 --> 07:47:33.500
Flash Cannon hits the Silvion, we know that's going to pick up the knockout.

07:47:34.700 --> 07:47:38.700
Then where do you protect? What do you attack with on this turn?

07:47:38.700 --> 07:47:43.420
Make sure you can make the most of these twist-up mentions. Silvion, not one of the full victims.

07:47:43.420 --> 07:47:49.020
Two of that Flash Cannon will protect, but Archaladon as well. We're looking at the Venusaur going

07:47:49.020 --> 07:47:56.380
up against this paragraph as that psychic heading down into the Undyne Star will be enough, a 1v2

07:47:56.380 --> 07:48:02.700
situation. The Sartaladon does have full health, does have the two special attack raises, but you're

07:48:02.700 --> 07:48:07.420
still contending with two full health Pokemon on the opposing end. Yeah and the one thing that

07:48:07.420 --> 07:48:11.420
Kerry has as well on top of that is this health and hand. That's going to boost this movie

07:48:11.420 --> 07:48:16.620
even further, make it more powerful and guarantee potentially a knockout. Sylveon can do it all

07:48:16.620 --> 07:48:19.920
And with the help of this helping hand,

07:48:19.920 --> 07:48:23.760
it will be the Hyper Hyper B once again, our Chaladon.

07:48:23.760 --> 07:48:26.800
That is a one hit, hey yo.

07:48:26.800 --> 07:48:31.740
And with that carry, see our donut find himself on the fetus cell

07:48:31.740 --> 07:48:34.140
here at the Pokemon World Championships

07:48:34.140 --> 07:48:35.840
and we'll be moving on.

07:48:35.840 --> 07:48:38.440
Phase two of the competition.

07:48:38.440 --> 07:48:41.680
Get a trainer that has accomplished so much in this year.

07:48:41.680 --> 07:48:43.140
He's proven he can win.

07:48:43.140 --> 07:48:45.880
And he's looking to try and make that push once again.

07:48:45.880 --> 07:48:50.980
Yeah, doing it real style here. What a way to do it against what a tough team as well.

07:48:50.980 --> 07:48:54.380
When you look at it on paper, you say, how are you being this mega Swampert?

07:48:54.380 --> 07:48:55.480
How are you being the rain?

07:48:55.480 --> 07:48:57.280
You've got no way to disrupt it.

07:48:57.280 --> 07:49:01.380
The Swampert feels like it just run through you, but picking the move choices

07:49:01.380 --> 07:49:04.280
and getting everything right so often, not getting caught out,

07:49:04.280 --> 07:49:08.080
not getting conditioned as well in that game three, going after that Pelipper against him.

07:49:08.080 --> 07:49:10.180
Okay, well, if you keep it in, then I'm going to get it.

07:49:10.180 --> 07:49:12.980
You switch it to the arch. I don't will approach that next turn.

07:49:12.980 --> 07:49:18.540
So here now in the moment I'm making some real decisions that I was gonna sway this match in my favor.

07:49:18.540 --> 07:49:20.860
Did get a bit fortunate with that sleep powder miss.

07:49:20.860 --> 07:49:22.620
If that hits then the trick room doesn't go out.

07:49:22.620 --> 07:49:27.660
The Sylvian's not in such a great position, you know, Teladon feels like it could close the game up from there.

07:49:27.660 --> 07:49:29.620
But that's the risk it takes.

07:49:29.620 --> 07:49:34.860
Sleep powder not the most accurate attack and taking advantage of the turn that you had with the trick room getting it set up.

07:49:34.860 --> 07:49:38.020
Sylvian comes in and then closes everything out.

07:49:38.020 --> 07:49:45.500
It was just such a well played set for both of our trainers though to be able to see three identical leads throughout the matches

07:49:45.500 --> 07:49:51.980
But such varying results was genuinely such a treat and the biggest congratulations to Kerry

07:49:51.980 --> 07:49:56.340
I mean the way he was piloting this team. There's so much offensive pressure from the get-go again

07:49:56.340 --> 07:49:59.940
Remember which had to pick what do I want to try and take down? Okay?

07:49:59.940 --> 07:50:04.860
Well the other Pokemon sound a big threat and I think that was just a really really great set for both trainers

07:50:04.860 --> 07:50:07.420
but for Gary, find himself phase two.

07:50:07.420 --> 07:50:10.020
That's very, very exciting, and yeah, what a way to do it.

07:50:10.020 --> 07:50:13.460
And I think the adaptations as well, from game one to game two,

07:50:13.460 --> 07:50:15.420
although Gary didn't take game two,

07:50:15.420 --> 07:50:18.460
I think switching from the right two to the furigraf,

07:50:18.460 --> 07:50:20.940
I think obviously paid off dividends in game three,

07:50:20.940 --> 07:50:21.980
but that adjustment there,

07:50:21.980 --> 07:50:24.460
something we didn't get time to talk about too much,

07:50:24.460 --> 07:50:25.860
but I think a real valuable one,

07:50:25.860 --> 07:50:28.380
because that was the difference in that game three.

07:50:28.380 --> 07:50:30.100
And now Rich kind of adjusted as well,

07:50:30.100 --> 07:50:32.220
knowing that the threat that the Arkaneine was,

07:50:32.220 --> 07:50:36.980
we saw them struggle to deal with that threat from the Arcanine and Game 1 and it just kind

07:50:36.980 --> 07:50:42.820
of ran over the obstacles in front of it and I think the adjustments came too, really showed

07:50:42.820 --> 07:50:46.580
why they're at the stage, why they were 5-0, yes they've taken a loss but I'm sure this

07:50:46.580 --> 07:50:50.180
won't be the last we'll be seeing of them over this weekend with that such strong

07:50:50.180 --> 07:50:51.180
Sunray team.

07:50:51.180 --> 07:50:55.220
With such a well played set, how could we say otherwise, right?

07:50:55.220 --> 07:50:58.940
It'd be a criminal not to, so hopefully we do need to get to see Narrowich here

07:50:58.940 --> 07:51:00.700
in phase 2 of the competition.

07:51:00.700 --> 07:51:02.660
We still have a couple more opportunities

07:51:02.660 --> 07:51:04.180
for anybody who is sakin' a loss

07:51:04.180 --> 07:51:06.060
or potentially too to make their way there.

07:51:06.060 --> 07:51:07.140
But for now, of course,

07:51:07.140 --> 07:51:09.420
we have to talk to the man who is undefeated.

07:51:09.420 --> 07:51:11.460
Kerry's on stage with her interview now.

07:51:13.980 --> 07:51:15.220
Thank you so much, Sierra.

07:51:15.220 --> 07:51:16.780
I'm here with Kerry Diotona.

07:51:16.780 --> 07:51:18.780
Undefeated here day one at Worlds.

07:51:18.780 --> 07:51:20.820
Congratulations, how's it feel?

07:51:20.820 --> 07:51:22.860
Nerve-wracking a little bit.

07:51:22.860 --> 07:51:24.580
This team likes to miss a lot of moves,

07:51:24.580 --> 07:51:27.740
so that's probably the most stressful thing about it.

07:51:27.740 --> 07:51:29.140
Well, you have your best buddy, Arcanine,

07:51:29.140 --> 07:51:30.100
with you right there.

07:51:30.100 --> 07:51:32.540
And I have the first thing written down in my notes.

07:51:32.540 --> 07:51:35.620
I mean, Hissui and Arcanine into a rain team

07:51:35.620 --> 07:51:39.260
led right in the front, Games 1 and Games 3, possibly Game 2.

07:51:39.260 --> 07:51:42.260
I had to go get my mic all set up, so I missed that.

07:51:42.260 --> 07:51:43.900
Tell me the reasoning behind it.

07:51:43.900 --> 07:51:45.500
So the reasoning behind it is things

07:51:45.500 --> 07:51:47.180
can get really sketchy if he decides

07:51:47.180 --> 07:51:51.100
to go Charizard, Venus War, for example, mainly

07:51:51.100 --> 07:51:52.380
because if I lead anything else,

07:51:52.380 --> 07:51:54.420
like let's say King Gambit or Sylvia, which are really

07:51:54.420 --> 07:51:56.780
good into a Swamper Pelper lead,

07:51:56.780 --> 07:51:58.420
it's not as great into Charizard

07:51:58.420 --> 07:52:00.220
because you're not really pressuring Charizard at all.

07:52:00.220 --> 07:52:01.700
They can just sleep powder the Starraptor

07:52:01.700 --> 07:52:03.580
and go for Heat Wave and start spamming.

07:52:03.580 --> 07:52:05.620
So Harkinite is mainly just to pressure that out.

07:52:05.620 --> 07:52:07.780
I do have some like other game plans I could have gone with,

07:52:07.780 --> 07:52:09.900
but I felt pretty confident in the Harkin plan

07:52:09.900 --> 07:52:11.900
as long as I just got the turns right.

07:52:11.900 --> 07:52:13.580
Well, tell me a little bit more about your team

07:52:13.580 --> 07:52:15.100
because the last time we saw you compete

07:52:15.100 --> 07:52:17.420
it was at the North America International Championships

07:52:17.420 --> 07:52:19.860
where you were running the Mega Charizard Y team

07:52:19.860 --> 07:52:20.700
that we've seen.

07:52:20.700 --> 07:52:23.260
So many people run throughout the champion's life cycle.

07:52:23.260 --> 07:52:26.220
And I mean, this team is very different today.

07:52:26.220 --> 07:52:28.940
So I stuck with Charizard for a pretty long time.

07:52:28.940 --> 07:52:30.140
I thought it was the best mod in the format,

07:52:30.140 --> 07:52:32.380
and it still obviously is.

07:52:32.380 --> 07:52:34.460
My issue with that kind of archetype

07:52:34.460 --> 07:52:36.380
is right now, due to the limited decks,

07:52:36.380 --> 07:52:39.860
I feel like the teams are trying to do too much,

07:52:39.860 --> 07:52:41.860
and it leads to where you have a lot worse matchups

07:52:41.860 --> 07:52:42.700
and some more things,

07:52:42.700 --> 07:52:45.420
rather than having more positive matchups into others.

07:52:45.420 --> 07:52:48.060
And so after playing NAIC,

07:52:48.060 --> 07:52:49.700
and I wasn't too proud of my play,

07:52:49.700 --> 07:52:52.700
I tried Big Six as it's called

07:52:52.700 --> 07:52:53.740
for the start of this format,

07:52:53.740 --> 07:52:55.140
and I wasn't really vibing with it.

07:52:55.140 --> 07:52:59.060
some other Charizard teams, those didn't feel great, like the Talkspecs teams have very niche

07:52:59.060 --> 07:53:04.660
matchups that they lose to, and then I come upon this team actually from a video that Colin

07:53:04.660 --> 07:53:08.980
Hire and Raghav made together, and I'm like, you know, this team looks awesome, this looks fun,

07:53:08.980 --> 07:53:13.300
and so I do some digging, I see that Yuto Kamura is playing around with it, and I start looking

07:53:13.300 --> 07:53:17.860
into it, and the team pretty much doesn't really have any, like I would say absolute

07:53:17.860 --> 07:53:23.380
negative matchups. At worst, everything is like a 50, so I would have wanted to bring that

07:53:23.380 --> 07:53:27.060
because at least my words matchups come down to 50-50 calls that I can make and capitalize on.

07:53:27.620 --> 07:53:32.020
But at the other side of that coin is that you're making these 50-50 calls and

07:53:32.020 --> 07:53:36.020
I mean I think it was Lee who said this you had to pick every single call right in that

07:53:36.020 --> 07:53:40.100
game number three that's a lot of pressure for yourself. It's round number six it's been a

07:53:40.100 --> 07:53:46.100
long day is that starting to wear on you a little bit? A little bit. Game two I was particularly

07:53:46.100 --> 07:53:50.500
stressed about because I found the one way back in which was he EQs himself on the Venusaur

07:53:50.500 --> 07:53:53.500
and then I can head smash and then it just came down to a 50 if he protects

07:53:53.500 --> 07:53:57.700
Swampert or not because if I if he protects Swampert and I head smash Pelly

07:53:57.700 --> 07:54:01.260
then he loses but if I protect Park and he swings with Swampert then I can

07:54:01.260 --> 07:54:06.420
psychic to kill the Swampert so it's just a lot of 50-50s. I did get very lucky

07:54:06.420 --> 07:54:10.620
with the Sleep Powder Miss game 3 but I still had a chance to close it out if

07:54:10.620 --> 07:54:15.300
the Rigger Rap does get the wake up but like you know RNG stuff happens

07:54:15.300 --> 07:54:18.900
stuff like that so it gets shaky. Is there anything you're doing to help

07:54:18.900 --> 07:54:21.840
keep your energy up throughout the tournament day?

07:54:21.840 --> 07:54:23.120
Trying to take breaks when I can,

07:54:23.120 --> 07:54:25.360
like refocus on mental talk with friends.

07:54:25.360 --> 07:54:26.360
Take it one game at a time.

07:54:26.360 --> 07:54:28.320
That's the most important thing of all.

07:54:28.320 --> 07:54:28.760
For sure.

07:54:28.760 --> 07:54:30.200
Well, I do want to make sure you have a chance

07:54:30.200 --> 07:54:32.080
to take a break before the next round of Swiss.

07:54:32.080 --> 07:54:33.920
Kari, do you have any shots you want to give to anybody

07:54:33.920 --> 07:54:34.920
who's watching at home?

07:54:34.920 --> 07:54:35.320
Yes.

07:54:35.320 --> 07:54:38.200
So first off, I would like to shout out Patrick Connors

07:54:38.200 --> 07:54:39.560
and Kaden Owens.

07:54:39.560 --> 07:54:42.080
I worked with them on this team heavily.

07:54:42.080 --> 07:54:43.920
I also want to shout out Yuda Kamura

07:54:43.920 --> 07:54:46.160
for making the original build of the team.

07:54:46.160 --> 07:54:50.120
And then I would also, I guess, shout out Collin and Raghav because they made the video.

07:54:50.120 --> 07:54:55.320
And then lastly, people who just give me like ever loving support, not only for my Florida group,

07:54:55.320 --> 07:54:59.320
but Stefano Grepi, Carson St. Denis and Christopher Hahn.

07:54:59.320 --> 07:55:01.520
I love you all. Thank you so much.

07:55:01.520 --> 07:55:04.600
Thank you as well for joining me on stage for this quick interview.

07:55:04.600 --> 07:55:06.280
Best of luck in the rest of the tournament.

07:55:06.280 --> 07:55:09.880
And thank you all for joining me here on the stage and at home.

07:55:09.880 --> 07:55:12.440
We're going to be back after a short break, so please stay tuned.

07:55:46.160 --> 07:55:59.840
and we'll see you next time.

07:55:59.840 --> 07:56:01.840
Hey, Pokemon trainers. Welcome

07:56:01.840 --> 07:56:03.840
to Pokemon Championships history,

07:56:03.840 --> 07:56:05.840
a series where we showcase

07:56:05.840 --> 07:56:07.840
important matches throughout

07:56:07.840 --> 07:56:09.840
the history of competitive

07:56:09.840 --> 07:56:11.840
Pokemon. It's time to flash

07:56:11.840 --> 07:56:13.840
back to Championship Sunday at

07:56:13.840 --> 07:56:15.840
the 2023 North America

07:56:15.840 --> 07:56:20.160
video game most iconic moments in Pokemon come from trainers in the

07:56:20.160 --> 07:56:25.160
masters vision but this time around the junior stole the show in Columbus the

07:56:25.160 --> 07:56:29.120
trainers in the junior's division often show the purest form of passion for the

07:56:29.120 --> 07:56:31.760
game of Pokemon

07:56:31.760 --> 07:56:44.480
Avery's energy made him an immediate fan favorite.

07:56:44.480 --> 07:56:48.640
We got Avery from the United States and Takumi from Australia.

07:56:48.640 --> 07:56:51.920
I am enchanted with these trainers.

07:56:51.920 --> 07:56:55.680
Avery made it to the finals with the help of his hard trick room team.

07:56:55.680 --> 07:56:59.320
Trick room can be a difficult strategy to implement, especially when relying on an

07:56:59.320 --> 07:57:01.640
Unconventional Pokemon like Orangaroo.

07:57:01.640 --> 07:57:04.600
Orangaroo is my favorite of all time.

07:57:04.600 --> 07:57:09.560
I mean, he's like, he supports other Pokemon.

07:57:09.560 --> 07:57:12.280
Orangaroo is carrying a very interesting move called

07:57:12.280 --> 07:57:13.320
Instruct.

07:57:13.320 --> 07:57:16.000
So if you're able to get the Torco into position or something

07:57:16.000 --> 07:57:17.680
that's just going to be a little bit slower,

07:57:17.680 --> 07:57:19.720
then you can start firing off some big damage that way.

07:57:19.720 --> 07:57:21.680
Trick Room teams flip the game on its head

07:57:21.680 --> 07:57:24.400
by having the slowest Pokemon on the field move first.

07:57:24.400 --> 07:57:26.800
Tell us about your team that you're about to play.

07:57:26.800 --> 07:57:29.080
It is Hard Trick Room.

07:57:29.080 --> 07:57:33.700
Hard trick room game plans can even be difficult for masters division trainers to pilot, but

07:57:33.700 --> 07:57:38.560
Avery was ready to show the world that juniors are wise well beyond their years.

07:57:38.560 --> 07:57:43.060
For his strategy to work, Avery's oranguru would need to twist the dimensions.

07:57:43.060 --> 07:57:48.580
We're going all in with a terrestrialization on the oranguru while the game plan is being

07:57:48.580 --> 07:57:51.260
executed for Avery very very quickly here.

07:57:51.260 --> 07:57:55.580
With iron hands going down, Avery brings Torco onto the field for free.

07:57:55.580 --> 07:57:59.020
Under Trick Room, Torco is one of the strongest Pokémon in the game.

07:57:59.020 --> 07:58:03.660
With the Sun Boosting, all fire attacks by 50%, and Arangaru's instruct allowing it to

07:58:03.660 --> 07:58:07.620
attack twice in one turn, this Torco was ready to erupt.

07:58:07.620 --> 07:58:12.460
All of this Torco across the way as we see the eruption come through, and that's going

07:58:12.460 --> 07:58:20.120
to help a little bit, but Tinglu still takes a ton of damage off the switch in.

07:58:20.120 --> 07:58:24.340
With the momentum in Avery's favor, Takumi's savvy defense turns the tides of Game

07:58:24.340 --> 07:58:29.100
game one and punishes Torquil putting the Australian youngster in a winning position.

07:58:29.100 --> 07:58:32.740
Despite properly setting up trick room, game one got away from Avery.

07:58:32.740 --> 07:58:36.900
But even if Oranguru didn't work the first time, it was important for Avery to trust

07:58:36.900 --> 07:58:40.940
the process and rely on the strategy that got him to the finals.

07:58:40.940 --> 07:58:44.980
This one is going into game two with Takumi up one and oh.

07:58:44.980 --> 07:58:49.740
After the exact same turn one play in game two, Avery's Torquil was ready to take

07:58:49.740 --> 07:58:53.540
over, which meant it was time for Oranguru to do it again.

07:58:53.540 --> 07:58:58.900
once again as the opportunity to bring in the tour calls. Let's do it again! Yep that's the

07:58:58.900 --> 07:59:03.780
instructor. Learning from his mistakes against Ting Lu in game one, Avery made an adjustment to

07:59:03.780 --> 07:59:08.500
keep momentum on his side. This was where last game got a little bit different because he went

07:59:08.500 --> 07:59:13.620
for the overheat into the protack. Let's see if Avery goes for it again. He's in the eye of power!

07:59:13.620 --> 07:59:19.220
See you later Chiyu. Although it didn't have a single attacking move, Terrifier Aranguru was the

07:59:19.220 --> 07:59:24.260
star of the show. The ability to instruct your teammate to attack again would lead to more

07:59:24.260 --> 07:59:26.180
offense than Takumi could handle.

07:59:26.180 --> 07:59:30.580
Does it hit this time of the round? It's going to be another over heat from the torque ball.

07:59:30.580 --> 07:59:36.060
Avery's confidence was back. Taking down Takumi's team one by one. This championship

07:59:36.060 --> 07:59:39.980
would be decided in game three.

07:59:39.980 --> 07:59:44.500
The crowd became enchanted with Avery in a ranger group. It was incredibly amusing

07:59:44.500 --> 07:59:49.060
to watch such a simple, yet repeatably effective strategy from a junior.

07:59:49.060 --> 07:59:53.940
With the first two games playing out the exact same way on turn one, there'll be no surprise

07:59:53.940 --> 07:59:56.340
with these two trainers with due in game three.

07:59:56.340 --> 07:59:59.100
This is three games, three identical turn ones.

07:59:59.100 --> 08:00:01.020
If it ain't broke, don't fix it.

08:00:01.020 --> 08:00:06.260
With Trickern set up, the crowd was chanting, do it again, knowing another instructor

08:00:06.260 --> 08:00:07.380
was on the way.

08:00:07.380 --> 08:00:13.260
Avery's bravery, relying on a 90% accurate overheat to connect twice into GU, would

08:00:13.260 --> 08:00:18.620
put him into a commanding position. With Takumi's back against the wall, he would put all his

08:00:18.620 --> 08:00:24.780
hopes into Terra Water Flattermane, but Avery's Aranguru had one final instruction become champion.

08:00:24.780 --> 08:00:31.820
We know what's coming, and even with that defensive Terra, Avery is getting another bite of the cherry.

08:00:31.820 --> 08:00:37.980
Avery will be a well-deserved champion, showing a crazy strategy. I think people have forgotten

08:00:37.980 --> 08:00:43.180
about it too. Avery is immortalized in Pokemon history as a champion, captivating

08:00:43.180 --> 08:00:46.060
the audience's heart with its charming personality.

08:00:46.060 --> 08:00:50.380
As for the oranguru that clicked in struct 13 times in the finals,

08:00:50.380 --> 08:00:53.180
Avery summed up its role on the team perfectly.

08:00:53.180 --> 08:00:56.140
So, tell us about your urn guru. How do you use it?

08:00:57.100 --> 08:00:59.500
It doesn't do any damage.

08:01:01.580 --> 08:01:03.500
Who knows what the future holds for Avery?

08:01:03.500 --> 08:01:06.380
And who knows what Iron Hands is going for in all three games?

08:01:06.380 --> 08:01:09.500
But we can be sure that Avery's future will be bright in Pokemon

08:01:09.500 --> 08:01:11.580
as long as he remembers to do it again.

08:01:11.580 --> 08:01:17.580
Thank you for watching. Let us know some of your favorite competitive Pokemon moments by using the hashtag play Pokemon

08:01:21.460 --> 08:01:25.980
My favorite one that's got Jeff like hair is extremely fast limitless

08:01:25.980 --> 08:01:31.520
So cute. She has a top octave vocal range can be calm powerful

08:01:34.700 --> 08:01:38.060
He would improvise in the spot just always finds a way to make it funny

08:01:38.060 --> 08:01:44.220
We both have very fast moves and can change the world using its mind jigglypuff is my favorite

08:01:52.140 --> 08:01:54.140
Every single time you met a new Pokemon

08:02:00.620 --> 08:02:02.620
I

08:02:08.060 --> 08:02:09.260
to protect herself.

08:02:09.260 --> 08:02:10.260
There's homies, yeah?

08:02:10.260 --> 08:02:10.860
Absolutely.

08:02:10.860 --> 08:02:11.660
That's why I love them.

08:02:11.660 --> 08:02:12.660
My favorite beef.

08:02:12.660 --> 08:02:13.860
You've already got to say that.

08:02:13.860 --> 08:02:14.660
I can't.

08:02:14.660 --> 08:02:15.460
You're a different type.

08:02:15.460 --> 08:02:16.460
Oh, that's great.

08:02:16.460 --> 08:02:17.460
Sorry, doc.

08:02:17.460 --> 08:02:18.460
So what's your favorite?

08:02:38.060 --> 08:02:44.940
it has been incredible time here in San Francisco for the Pokemon World

08:02:44.940 --> 08:02:49.300
Championships the energy out on the floor whether you are a competitor a

08:02:49.300 --> 08:02:53.660
spectator just enjoying and convention has been amazing we hope

08:02:53.660 --> 08:02:58.220
everyone has been enjoying whether you're out there or at home tuning in

08:02:58.220 --> 08:03:01.820
but of course for us it is all about the competition and it has been

08:03:01.820 --> 08:03:10.300
delivering it so far with such high-paced competition though. We need to take this back guys. We need

08:03:10.300 --> 08:03:14.380
a breather. We need to let our casters have a breather. And we're going to be talking about a

08:03:14.380 --> 08:03:19.180
couple of the fun things that you can get by watching at home and taking an update on our

08:03:19.180 --> 08:03:26.220
players to watch. I personally always miss all the twitch drops and everything else and I

08:03:26.220 --> 08:03:30.060
I regret it every time so don't be like me make sure you get the twitch drops and everything

08:03:30.060 --> 08:03:32.060
So, let's dive into it. Let's talk about them.

08:03:32.060 --> 08:03:40.060
Well, fortunately, you still have two full days to leave your phone on in the green room to get these switch drops.

08:03:40.060 --> 08:03:45.060
So, you have time to go back to the hotel room tomorrow and bring your charger with you.

08:03:45.060 --> 08:03:51.060
So, you can leave your phone on and watch for 30 minutes to earn some quick coupons.

08:03:51.060 --> 08:03:56.060
Well, I guess you can't earn those today, but you can earn some teammate tickets tomorrow or some training tickets on Sunday.

08:03:56.060 --> 08:04:01.180
Sunday and of course you can watch for a total of 60 minutes this weekend to get a world's

08:04:01.180 --> 08:04:08.020
2026 Incineroar which I'm sure we all need for our VGC teams going into the 2027 season.

08:04:08.020 --> 08:04:09.020
Very much.

08:04:09.020 --> 08:04:10.020
Very much.

08:04:10.020 --> 08:04:14.620
That's this morning we know it's only on the road up so grab your Incineroar.

08:04:14.620 --> 08:04:19.300
Make sure you do clock in those 60 minutes at least on Twitch and grab yourself a

08:04:19.300 --> 08:04:21.100
very valuable competitive Pokemon.

08:04:21.100 --> 08:04:25.100
I'm trying my best but I haven't been able to get the Incineroar yet.

08:04:25.100 --> 08:04:31.340
We also missed the Blasphoes from NAIC, both the missed NAIC drop, and I still regret it.

08:04:31.340 --> 08:04:32.680
I'll cut that aside, are we?

08:04:32.680 --> 08:04:33.680
We will get it.

08:04:33.680 --> 08:04:34.680
We'll make it a team mission.

08:04:34.680 --> 08:04:36.900
Well, Gabby's job to remind us now later.

08:04:36.900 --> 08:04:41.140
What if I told you you could just go enter in this code as soon as we're off this segment

08:04:41.140 --> 08:04:43.540
and get a t-shirt and a cap?

08:04:43.540 --> 08:04:45.100
I mean, you guys could do that, right?

08:04:45.100 --> 08:04:47.220
It was the passcode, so I can do that, Gabby?

08:04:47.220 --> 08:04:51.100
It's enjoy world 26, but I'm pretty sure those O's are actually zero.

08:04:51.100 --> 08:04:52.580
They were, say, 100%.

08:04:52.580 --> 08:04:53.580
I did this earlier.

08:04:53.580 --> 08:04:54.580
You did this earlier.

08:04:54.580 --> 08:04:57.580
and it works. They are zeros though, not O's.

08:04:57.580 --> 08:05:02.580
Okay, I still need to do this one actually, so I will do this after this segment.

08:05:02.580 --> 08:05:06.580
You know the most important thing in Pokemon Champions is, of course, the outfit.

08:05:06.580 --> 08:05:07.580
Of course.

08:05:07.580 --> 08:05:08.580
That's how you get wins, right?

08:05:08.580 --> 08:05:09.580
Yeah.

08:05:09.580 --> 08:05:12.580
You intimidate your opponent with your style, not your Incineroar.

08:05:12.580 --> 08:05:13.580
Yes.

08:05:13.580 --> 08:05:14.580
Yes.

08:05:14.580 --> 08:05:17.580
Imagine the power level if you had the swag and the Incineroar.

08:05:17.580 --> 08:05:20.580
That's too high. The power level's too high.

08:05:20.580 --> 08:05:23.960
Of course, we got drops not just for our channel,

08:05:23.960 --> 08:05:26.220
but across all of the different games here

08:05:26.220 --> 08:05:29.340
that are competing here at the Pokemon World Championship.

08:05:29.340 --> 08:05:30.900
So whether you're a fan of,

08:05:30.900 --> 08:05:33.780
well, also a fan of these other franchises,

08:05:33.780 --> 08:05:35.220
we know you're a fan of Pokemon Champions,

08:05:35.220 --> 08:05:36.380
Pokemon VGC here.

08:05:36.380 --> 08:05:38.620
But if you also wanna dive in with some Pokemon Go,

08:05:38.620 --> 08:05:41.380
some Pokemon Unite, some Pokemon TCG,

08:05:41.380 --> 08:05:42.980
it's your opportunity to do so here.

08:05:42.980 --> 08:05:45.900
There is so much on the screen, screenshot it,

08:05:45.900 --> 08:05:46.940
check out socials,

08:05:46.940 --> 08:05:50.980
make sure you get all of that fantastic free free stuff.

08:05:50.980 --> 08:05:54.900
And if you're unsure about how to redeem these Twitch drops,

08:05:54.900 --> 08:05:57.500
here's a fancy guide for you to follow.

08:05:57.500 --> 08:06:00.380
You can visit rewards.pokemon.com,

08:06:00.380 --> 08:06:03.220
log in with your Pokemon Trainer Central account.

08:06:03.220 --> 08:06:05.260
If you don't have one, you can always create one

08:06:05.260 --> 08:06:09.060
and then link that account to your Twitch account.

08:06:09.060 --> 08:06:11.940
And then all you have to do is watch your desired stream

08:06:11.940 --> 08:06:15.300
for the required period of time to earn your rewards.

08:06:15.300 --> 08:06:16.420
It's that simple.

08:06:16.420 --> 08:06:23.300
It's that simple and of course for another thing that you can earn an exclusive twitch chat bad

08:06:23.300 --> 08:06:28.820
And I will say actually out of all things that I regret was the last twitch batch they shared

08:06:28.820 --> 08:06:33.580
I missed out on that one and it haunts me to this day guys. I'm so serious

08:06:33.580 --> 08:06:36.880
I'm not making it up for the bit or the segment. It actually does want me

08:06:36.880 --> 08:06:41.160
I mean this is like proof that you were here, right? And this will follow you

08:06:41.160 --> 08:06:48.200
Like this is a nice design as well when you're watching like the Pokemon animation on Twitch when you're watching like the next Pokemon

08:06:48.960 --> 08:06:54.240
Premiers or whatever on Twitch like you will have this badge. So you want to get it. I have not gotten it yet

08:06:54.240 --> 08:06:57.240
I feel ashamed to talk in the regional chest because I don't have the previous

08:06:58.720 --> 08:07:00.720
So so so

08:07:01.240 --> 08:07:06.380
So be sure you get all of that while you still can there's so much Pokemon this weekend though

08:07:06.380 --> 08:07:08.220
And I'm really excited dive into it

08:07:08.220 --> 08:07:13.820
Especially we've had that really fun part of the day guys where we've got traders that are locked up face to you

08:07:13.820 --> 08:07:17.720
We have traders fighting for their lives and narrowing down the field

08:07:17.720 --> 08:07:22.740
Which I was always prepared because we know with each match were one step closer finding a world champion

08:07:22.940 --> 08:07:26.980
Yeah, and I think sorry. No, no go ahead. Why don't you tell us what you think?

08:07:26.980 --> 08:07:31.580
Well, we take a look at our North America players to watch. I was just gonna say yeah, I think

08:07:32.300 --> 08:07:36.800
You know, that's the beauty about this tournament in particular. We've had full chew on

08:07:36.800 --> 08:07:40.080
I didn't actually get that win, but still in contention.

08:07:40.080 --> 08:07:41.880
Justin Tang, though, one of my players to watch it,

08:07:41.880 --> 08:07:45.440
we outlined at the start of the show today, is on a 10,

08:07:45.440 --> 08:07:48.960
is in great form as well, six in all so far.

08:07:48.960 --> 08:07:51.280
I don't know what it is with Justin Tang,

08:07:51.280 --> 08:07:53.800
but I don't know if it's a bit at this point,

08:07:53.800 --> 08:07:55.840
but every world champion or any major,

08:07:55.840 --> 08:07:57.800
it's I don't have a team, I don't have a team.

08:07:57.800 --> 08:08:01.480
I swear, guys, I don't have a team undefeated.

08:08:01.480 --> 08:08:02.480
Is it a bit?

08:08:02.480 --> 08:08:06.200
Is he just crazy at the game with these brand new teams?

08:08:06.200 --> 08:08:13.260
Like someone's got to tell me maybe he's just prepared at being unprepared like it's like opposite day kind of effect

08:08:13.260 --> 08:08:15.500
I don't know feel like Justin as well

08:08:15.500 --> 08:08:19.980
He knows all of the kind of archetypes inside out as well. So he's one of those players

08:08:19.980 --> 08:08:22.320
It's very good at kind of adapting

08:08:22.320 --> 08:08:27.280
Yeah play style to able to kind of pick up a team and have success with it

08:08:27.280 --> 08:08:31.040
And I think that maybe helps them out with the diverse knowledge

08:08:31.040 --> 08:08:35.520
they've got of the former as well coming in picking up something that they feel confident with and

08:08:35.520 --> 08:08:40.720
that's obviously shining through this weekend so far at least. So far maybe Paul and Alex needed

08:08:40.720 --> 08:08:45.920
the Panche Ampliations as opposed to the Panche One. That could be it. Maybe that's the secret but

08:08:45.920 --> 08:08:51.040
let's look at EU Lee and you can take us through this because for EU I mean there's a lot of

08:08:51.040 --> 08:08:56.400
eyes used in such a strong region but we've already had to say goodbye to our NAAC champion.

08:08:56.400 --> 08:09:00.880
Yeah and Francesco hard prepared and put a lot of work in coming to this event and I think

08:09:00.880 --> 08:09:04.720
probably one of the favorites to actually go on and potentially win the World Championships this

08:09:04.720 --> 08:09:09.440
week and really unfortunate start to the event but that's it sometimes happens I think you mentioned

08:09:09.440 --> 08:09:13.520
with Ben earlier you know sometimes you are going to have a great day sometimes you are going to

08:09:13.520 --> 08:09:17.120
have a bad day don't go for you so that's just unfortunately maybe what's happened for

08:09:17.120 --> 08:09:22.960
Francesca but they will guarantee you be back stronger than ever next season just unfortunately

08:09:22.960 --> 08:09:27.920
not this weekend but we're still in contention with Marco Silva we all know Marco the other

08:09:27.920 --> 08:09:31.200
that kind of favorite coming into this event, just an incredible player.

08:09:31.200 --> 08:09:35.000
See one of the terrain regionals earlier on this season, the first champions event

08:09:35.000 --> 08:09:36.200
that we had in Europe.

08:09:36.200 --> 08:09:38.800
And I don't know what more I need to say about Michael Kelsh.

08:09:38.800 --> 08:09:43.280
I think Michael has been incredible the last two, three seasons since they

08:09:43.280 --> 08:09:46.680
burst onto the scene and always performs well at world's level.

08:09:46.680 --> 08:09:49.640
And even though they're on the cusp of kind of going out, maybe,

08:09:49.640 --> 08:09:51.280
they're still in the tournament.

08:09:51.280 --> 08:09:54.200
And that's all Michael needs to push on and just continue on

08:09:54.200 --> 08:09:56.320
because they are such a high quality player.

08:09:56.320 --> 08:10:01.320
I was going to say, I always feel like Michael's strongest tournaments are at the world championship.

08:10:01.320 --> 08:10:10.320
So even though he is at that critical to loss point, I still feel like he has a very strong opportunity to just kind of deal with the pressure and keep going in this field.

08:10:10.320 --> 08:10:19.320
Yeah, and I think one of the things that Marko and Michael have a lot in common is maybe when they are on that cusp of that X and 2 record, that's maybe when they're at their best.

08:10:19.320 --> 08:10:20.320
Yeah, yeah.

08:10:20.320 --> 08:10:22.260
I've got everything to play for each and every round.

08:10:22.260 --> 08:10:25.240
It kind of focuses them almost to push on

08:10:25.240 --> 08:10:26.880
and that's what makes it dangerous

08:10:26.880 --> 08:10:28.560
as trainers for opposition.

08:10:28.560 --> 08:10:30.000
And I think, you know, they're probably

08:10:30.000 --> 08:10:32.800
in the perfect position now to carry on and push

08:10:32.800 --> 08:10:34.000
and try and get into day two.

08:10:34.000 --> 08:10:36.320
First, then then see how far they can carry on

08:10:36.320 --> 08:10:38.600
into the tournament tomorrow.

08:10:38.600 --> 08:10:40.480
Even if you're sitting in that X and two record,

08:10:40.480 --> 08:10:42.200
as long as it doesn't hit a three,

08:10:42.200 --> 08:10:44.600
you're still alive in this thing.

08:10:44.600 --> 08:10:46.160
But talking about Latham as well,

08:10:46.160 --> 08:10:48.560
there is eyes on some really, really strong players

08:10:48.560 --> 08:10:50.300
heading into this event.

08:10:50.300 --> 08:10:56.680
I feel like it's pretty safe to say that we're expecting a lot from wants to learn, but something like you're at the world championships.

08:10:56.680 --> 08:11:04.880
It's you go up against the strongest trainers and you know, I'm excited to see the bounce back next year because he is a man.

08:11:04.880 --> 08:11:09.260
I'm expecting like that crazy world one and when coming out from him soon.

08:11:09.380 --> 08:11:18.220
But we also get to see him bounce back next year because we're going to be able to see regionals and special event broadcasts from the Latin America regional starting next year.

08:11:18.220 --> 08:11:21.660
We're just going to be so exciting on the Pokemon Rock Gas channel.

08:11:21.660 --> 08:11:23.060
So I cannot wait for that.

08:11:23.060 --> 08:11:25.500
Yeah, that is one thing to look forward to.

08:11:25.500 --> 08:11:27.260
But here and now, it's unfortunate for Hanna.

08:11:27.260 --> 08:11:29.220
I think having a phenomenal season,

08:11:29.220 --> 08:11:32.300
not acquiring so many championship points throughout the year,

08:11:32.300 --> 08:11:35.100
having incredible finishes is just really consistent.

08:11:35.740 --> 08:11:39.180
But like you say, Ciara, it just shows the quality of player

08:11:39.180 --> 08:11:41.900
at the World Championships that is at the highest level,

08:11:41.900 --> 08:11:44.980
even the players that are kind of tipped to be the ones

08:11:44.980 --> 08:11:47.380
to go and take the title at the end of the weekend,

08:11:47.380 --> 08:11:53.820
all going to have a hard time because each and every round is the hardest games that you're going to have in the entire season.

08:11:54.460 --> 08:11:57.220
Yeah, and that's the thing. You look at the fairings, you're like, wow, this match is incredible.

08:11:57.220 --> 08:11:58.820
Oh, yeah, of course, they're all going to be incredible.

08:11:58.820 --> 08:12:00.340
So we're all jammed for you, Jepsen.

08:12:00.340 --> 08:12:04.620
Congratulations to the outsider who is still in this two away from phase two.

08:12:04.860 --> 08:12:09.740
We're going to Oceania next, of course, making a long trip over.

08:12:10.140 --> 08:12:12.300
We still have Nicholas and Josie in the field.

08:12:12.300 --> 08:12:13.700
Five-one for Josie Kaeda.

08:12:13.700 --> 08:12:17.080
So one away from hearing his spot here in phase two,

08:12:17.080 --> 08:12:18.220
and for Nicholas not as well,

08:12:18.220 --> 08:12:20.660
it goes back to that previous conversation.

08:12:20.660 --> 08:12:21.860
As long as you don't have a three

08:12:21.860 --> 08:12:24.660
as that second number, you're still good.

08:12:24.660 --> 08:12:27.460
And Nicholas does have that experience to fall back on

08:12:27.460 --> 08:12:30.740
and has competed at the world's level for many years.

08:12:30.740 --> 08:12:33.620
So not someone that you can necessarily count out

08:12:33.620 --> 08:12:36.380
just like Marco Silva, just like Mikhail Kelsch.

08:12:36.380 --> 08:12:39.140
And I think someone you can still keep an eye on

08:12:39.140 --> 08:12:41.620
as we go into these final couple of rounds here today.

08:12:41.620 --> 08:12:44.660
Yeah, exactly. And I think you got to line it perfectly, Gaby.

08:12:44.660 --> 08:12:47.300
I think that's the one thing that Nicholas has got, that experience.

08:12:47.300 --> 08:12:50.300
Yeah, mountain world championships have been over the years,

08:12:50.300 --> 08:12:54.140
where they're going to be able to really lean on that in the next couple of rounds

08:12:54.140 --> 08:12:57.300
to make sure they do make that push to get into day two progress

08:12:57.300 --> 08:12:59.740
and then put themselves in a really good position going forward.

08:12:59.740 --> 08:13:02.420
But Georgie is just a phenomenal player.

08:13:02.420 --> 08:13:06.740
I mean, every time we see Georgie at big tournaments, they seem to turn up

08:13:06.740 --> 08:13:08.460
and they're doing it again here.

08:13:08.460 --> 08:13:11.500
and what a great way to start this tournament, 5-1,

08:13:11.500 --> 08:13:14.060
and in with a great shout to lock up day two,

08:13:14.060 --> 08:13:15.860
going into this next round.

08:13:15.860 --> 08:13:18.180
I think going into the world championships,

08:13:18.180 --> 08:13:20.420
there's a couple of regions that we're really being talked about

08:13:20.420 --> 08:13:22.060
and one that's so talked about every year,

08:13:22.060 --> 08:13:24.620
but especially this year, at least in my opinion,

08:13:24.620 --> 08:13:25.780
has been Japan.

08:13:25.780 --> 08:13:28.100
I feel like when I had to answer

08:13:28.100 --> 08:13:29.300
who I thought was gonna be the region

08:13:29.300 --> 08:13:31.260
most represented in top eight,

08:13:31.260 --> 08:13:33.460
I said Japan, it's been just incredible

08:13:33.460 --> 08:13:36.900
to see a level up across the board.

08:13:36.900 --> 08:13:39.820
And for a hero who she, I think this is five and one.

08:13:39.820 --> 08:13:44.220
Again, you are one away, though I am heartbroken

08:13:44.220 --> 08:13:46.460
that Kou is out looking at Kou's matches.

08:13:46.460 --> 08:13:49.020
They were just, it was such a tough feeling.

08:13:49.020 --> 08:13:52.220
That's just incredible and knowing how close they were.

08:13:52.220 --> 08:13:54.740
But again, Kou is like, we're waiting for Kou.

08:13:54.740 --> 08:13:56.820
We know that he's capable of another one here,

08:13:56.820 --> 08:13:58.380
the Masters vision like this.

08:13:58.380 --> 08:13:59.420
I'm excited for that day.

08:13:59.420 --> 08:14:02.020
Yeah, and the same thing with Yuma Kinugawa.

08:14:02.020 --> 08:14:03.660
I mean, this year has really been the first year

08:14:03.660 --> 08:14:05.940
we've seen Japan compete outside

08:14:05.940 --> 08:14:09.620
of their own circuit, you know, even though they can't necessarily earn championship points,

08:14:09.620 --> 08:14:13.860
you've seen a lot of these players traveling to international events just to get the experience

08:14:13.860 --> 08:14:17.940
competing, which has been really exciting. So I really hope we get to see more of that

08:14:17.940 --> 08:14:22.860
coming into next year. For now though, Hiroshi, the reigning Japan national champion, it's

08:14:22.860 --> 08:14:26.300
really great to see him at five and one. And I really hope we get to see him walk

08:14:26.300 --> 08:14:30.180
in phase two and get to see him compete more in our circuit because a majority

08:14:30.180 --> 08:14:33.500
of that tournament I believe was best of one and we didn't really get to see many

08:14:33.500 --> 08:14:38.940
best of three games from him and that finals like going back to watch it was just incredibly exciting.

08:14:38.940 --> 08:14:43.260
Like I was on the edge of my seat the entire time. Yeah, that was probably one of the most exciting

08:14:43.260 --> 08:14:50.460
finals had in champion so far. And hopefully we can kind of, you know, hope that this event,

08:14:50.460 --> 08:14:55.980
I'm sure we will. But yeah, I think I'm not afraid to say that Cole was my pick coming into

08:14:55.980 --> 08:14:59.900
this weekend. I think they were in such a form. But again, I want to repeat myself,

08:14:59.900 --> 08:15:02.700
but it just shows the level of trainers that are competing here,

08:15:02.700 --> 08:15:06.500
even the players of such high caliber like Korn,

08:15:06.500 --> 08:15:10.700
like Hina, they aren't at that point where they're able to progress.

08:15:10.700 --> 08:15:15.300
But here, actually, amazing results earlier this season

08:15:15.300 --> 08:15:17.100
at the Japan National Championships,

08:15:17.100 --> 08:15:20.300
and it's exciting to see the Japan National Champion

08:15:20.300 --> 08:15:22.300
doing well, coming into the World Championships.

08:15:22.300 --> 08:15:24.900
And you know, they're always the ones that are tipped

08:15:24.900 --> 08:15:27.300
to maybe win the World Championships.

08:15:27.300 --> 08:15:30.180
If you win that event, then it goes hand in hand a lot of the time.

08:15:30.180 --> 08:15:32.820
So we'll see how things play out for the rest of the weekend.

08:15:32.820 --> 08:15:35.620
I mean, while we wait for our next Swiss round to be ready,

08:15:35.620 --> 08:15:37.780
I want to hear about your guys' world experience so far.

08:15:37.780 --> 08:15:40.740
How you feel like the field is kind of narrowed down.

08:15:40.740 --> 08:15:41.940
And maybe like your hot take,

08:15:41.940 --> 08:15:44.900
because I know my prediction to win is out of the tournament.

08:15:44.900 --> 08:15:46.260
So like, here we...

08:15:46.260 --> 08:15:47.460
We're putting guys on the spot.

08:15:47.460 --> 08:15:48.580
Who are we thinking it?

08:15:48.580 --> 08:15:50.020
We're a region that's top eight, you know.

08:15:50.740 --> 08:15:52.660
I really haven't put much thought into it

08:15:52.660 --> 08:15:56.020
because I wasn't sure what to expect coming into this tournament

08:15:56.020 --> 08:16:00.820
Because when I was like checking, you know, social media, trying to figure out how people

08:16:00.820 --> 08:16:04.660
were feeling coming into this tournament, I just saw a lot of people like give team,

08:16:04.660 --> 08:16:13.540
give team, I have no team, which fair, honestly. I think my, my gut is telling me that this is

08:16:13.540 --> 08:16:18.740
probably going to be a Japan year. I think that traditionally Japan is at a really good job

08:16:18.740 --> 08:16:24.020
of working together and coming up with the best strategies. And I think that given

08:16:24.020 --> 08:16:31.540
What kind of better game we're in this feels a lot like 2015 to me and I think that will lend itself to a similar result

08:16:31.940 --> 08:16:35.860
Um, I don't think I could pick an individual from Japan who will necessarily win it

08:16:36.340 --> 08:16:39.860
Um, but I that is what my gut is telling me doesn't want to put it all in the line

08:16:40.020 --> 08:16:42.260
Okay, you know, I won't put you that much on the spot

08:16:42.340 --> 08:16:47.380
I mean if you give me a few more hours to like, you know run the simulation wait until, you know face you happen

08:16:47.540 --> 08:16:49.540
Yeah

08:16:49.540 --> 08:16:57.660
I'll tell you that I'll tell you that just give me until like two seconds before the power techniques go off on Sunday

08:16:57.660 --> 08:16:59.660
And then I'll tell you okay

08:17:02.940 --> 08:17:04.700
What about you?

08:17:04.700 --> 08:17:09.980
It's so tough right? I think there's this such great trainers in every region

08:17:09.980 --> 08:17:14.580
But if I'm I'm really I'm actually rather than use my head use my heart on this one

08:17:14.580 --> 08:17:16.700
I do think it's gonna be a back-to-back and a

08:17:16.700 --> 08:17:22.120
really I think someone from any is gonna come out and take it again this year

08:17:22.120 --> 08:17:27.660
and they never really get tipped to be the the region to win worlds a lot of the

08:17:27.660 --> 08:17:33.020
time and just because it's never consistent really and as consistent as

08:17:33.020 --> 08:17:38.540
maybe Japan but I do think maybe we're gonna see a back-to-back any champion

08:17:38.540 --> 08:17:46.060
although be the first very of course yeah so yeah I couldn't name a player in

08:17:46.060 --> 08:17:50.760
I think it's too hard at this stage, but I will I will put my money on any to win

08:17:51.420 --> 08:17:58.420
Okay, I'm gonna take a leaf out of Gabby's book and wait it out because our next batch is actually almost ready

08:17:58.420 --> 08:18:03.780
So I am a let's send it over to your casters to get started with your next Swiss round

08:18:06.580 --> 08:18:10.000
Saved by the belt and not have to put your money where your mouth is

08:18:10.000 --> 08:18:14.040
I'm so excited for this next

08:18:14.040 --> 08:18:16.040
match. There's a Pokemon that I

08:18:16.040 --> 08:18:18.040
didn't think would make it this

08:18:18.040 --> 08:18:19.200
far in the event. It is one

08:18:19.200 --> 08:18:21.080
game away from potentially

08:18:21.080 --> 08:18:23.080
advancing to day two of the

08:18:23.080 --> 08:18:24.640
competition, and I was really

08:18:24.640 --> 08:18:26.080
hoping to see some unique

08:18:26.080 --> 08:18:27.080
mega evolutions in this

08:18:27.080 --> 08:18:28.080
tournament. It felt like for

08:18:28.080 --> 08:18:29.080
the most part, you know, top

08:18:29.080 --> 08:18:30.080
players were going to take

08:18:30.080 --> 08:18:32.080
some of the most popular ones

08:18:32.080 --> 08:18:33.080
Charizard, Follets, the

08:18:33.080 --> 08:18:34.080
Raptor, right? Choose one for

08:18:34.080 --> 08:18:37.840
top players were going to take some of the most popular ones, Charizard, Follett,

08:18:37.840 --> 08:18:42.240
Sturrapper, Raichu, Swampert, for example. But there's one that kind of felt like it could be

08:18:42.240 --> 08:18:47.680
a sleeper pick in Mega Blaziken, and it is sitting here at 5-1. Looking to advance the day two,

08:18:47.680 --> 08:18:52.480
has two shots, this one and the next one. Here are our standings before we get a chance to

08:18:52.480 --> 08:18:57.920
dive deeper into that Mega Blaziken. We have our competitors that are going to be sitting

08:18:57.920 --> 08:19:03.840
at 6-0. Those players have already locked in their spots in day two of our competition,

08:19:03.840 --> 08:19:14.340
But every win matters. So it isn't just about being 6-0, you want to maintain the best win-loss record possible to move on to phase 2 and then start to think about that top cut.

08:19:14.340 --> 08:19:22.340
Yeah, huge credits to Naoto specifically. I think there's been a lot of talk this tournament about, are we going to see a reeky War Champion?

08:19:22.340 --> 08:19:31.340
And Naoto's quietly been just truly one of the greats in the game, obviously having won the War Championships in 2019 but also played in the 2010 War Championships

08:19:31.340 --> 08:19:37.740
to reach just leveled out of the top bid at the finishing in 10th or 11th and then also at a top four finish in 2015.

08:19:37.740 --> 08:19:42.940
And so he's been around longer than almost anyone who has played competitive Pokemon VGC.

08:19:42.940 --> 08:19:46.940
He's back with the vengeance looking to add another big finish.

08:19:46.940 --> 08:19:49.040
He now is guaranteed a spot in day two.

08:19:49.040 --> 08:19:52.140
And so yeah, I definitely have my eyes out in him in particular.

08:19:52.140 --> 08:19:56.440
You know, our fellow cast is we're just analyzing talking about how Japan is a region feels really strong.

08:19:56.440 --> 08:19:58.940
He's one of the all time greats from Japan.

08:19:58.940 --> 08:20:05.500
And now, if you're talking with him at his winter interview, he was still being so humble about it.

08:20:05.500 --> 08:20:06.500
Yeah, yeah, yeah.

08:20:06.500 --> 08:20:10.020
I'd like to do my best, want to make Phase 2, and then kind of try to think about things

08:20:10.020 --> 08:20:11.020
after that.

08:20:11.020 --> 08:20:15.500
I love that our competitors are going to take these matches one step at a time, but let's

08:20:15.500 --> 08:20:20.500
take a look now at how some of these pairings have gone for this round.

08:20:20.500 --> 08:20:27.220
We've got Philippe Volzniak versus Evan Choi as our feature on the stream.

08:20:27.220 --> 08:20:28.780
So many big names here.

08:20:28.780 --> 08:20:32.280
five and one is a scary place to be because you are so close.

08:20:32.280 --> 08:20:37.080
You can taste they too, but you have two of the toughest opponents possible ahead of you.

08:20:37.080 --> 08:20:40.680
Right. And so it is not going to be easy for anyone.

08:20:40.680 --> 08:20:45.780
Of course, if you're sitting at six and zero, like Justin King or Antonio Sanchez feels good.

08:20:45.780 --> 08:20:49.480
But like you said, Rose, everyone today just makes tomorrow that much easier.

08:20:49.480 --> 08:20:52.280
And if you've got a lot of momentum, you haven't even dropped the game yet.

08:20:52.280 --> 08:20:54.280
You just want to keep that momentum going.

08:20:54.280 --> 08:20:55.580
Try to finish the day strong.

08:20:55.580 --> 08:21:01.420
for sure. Sometimes these things can snowball. And so for our competitors, this is going to be one

08:21:02.540 --> 08:21:08.620
penultimate round before we do close out our day. But this one, you said it. Let's talk about it.

08:21:11.180 --> 08:21:17.580
Erin, we had Mega Metagross earlier today. Mega Blaziken now is now going to be on the docket.

08:21:17.580 --> 08:21:22.300
But why is this particular Mega Evolution something maybe you feel like it's underrepresented

08:21:22.300 --> 08:21:24.540
or a relupt for this world championship.

08:21:24.540 --> 08:21:29.020
It's a really fair mega evolution in that I feel like it does a lot of damage, right?

08:21:29.020 --> 08:21:32.860
And of course has an incredible ability which allows to get a free speed boost,

08:21:32.860 --> 08:21:34.620
allowing it to basically outpace everything.

08:21:34.620 --> 08:21:37.740
And Flare of Blitz, close combat, rock side, you just get really good coverage

08:21:37.740 --> 08:21:39.500
against some of the most popular Pokemon in the format,

08:21:39.500 --> 08:21:41.740
especially obviously that rock side into Mega Charizard.

08:21:42.380 --> 08:21:45.260
It is, I think, a Pokemon that's honestly not the easiest to use

08:21:45.260 --> 08:21:48.460
because your best move often is going to be Flare of Blitz or close combat.

08:21:48.460 --> 08:21:50.780
For the Flare of Blitz, you take a lot of recoil damage.

08:21:50.780 --> 08:21:54.820
We've seen Swamper it's constantly way fresh today on stream and you know, even though it does a lot of damage

08:21:54.820 --> 08:22:00.460
It also loses a lot of its health similar concept with that flare blades close combat really powerful move

08:22:00.460 --> 08:22:06.580
But you drop your defenses place against not the bulkiest Pokemon so after that drop normally it will fall quite quickly afterwards

08:22:06.580 --> 08:22:10.860
So part of the skill about using blaze to kin is how do you pilot it right because I think a lot of people want to

08:22:10.860 --> 08:22:11.980
Lead with it immediately

08:22:11.980 --> 08:22:14.780
Maybe you trade one for one, but if you trade your mega evolution for something

08:22:14.780 --> 08:22:17.140
That's not a mega evolution doesn't feel that great a lot of the times

08:22:17.140 --> 08:22:25.080
But ultimately it can hit really hard has great offensive coverage and if you position a property in the end game can just kind of pull a sweep

08:22:25.580 --> 08:22:27.580
Well, I'm excited to see it. Aren't you?

08:22:27.580 --> 08:22:32.420
I hope that it makes an appearance in this match as we head down to the stage as both

08:22:32.580 --> 08:22:35.620
Achilles and Evan get ready to battle each other

08:22:36.100 --> 08:22:37.900
And it's not just blaze the game

08:22:37.900 --> 08:22:41.540
We talk about the firewater grass core and there's a free marina here

08:22:41.540 --> 08:22:47.040
which is not a Pokemon that's seen a lot of successor usage so far in this format as well as a Venusaur

08:22:47.040 --> 08:22:51.440
So what's really cool about this team is that you obviously have the Torcal and the Venusaur

08:22:51.440 --> 08:22:55.240
You also have the Torcal and the Blaziken that allows you to play really quickly on turn one

08:22:55.240 --> 08:23:00.280
But there's also a pretty clear trick room core where you've got the Phyrra, Grapha, King Gambit, the Primarina and the Torcal

08:23:00.480 --> 08:23:07.840
Primarin in particular, really interesting Pokemon here in this matchup because of course it can hit everything on evan's side for super effective damage, right?

08:23:07.840 --> 08:23:13.000
And so, for Philly, he's got the potential to just go fast and go hard immediately.

08:23:13.000 --> 08:23:17.040
Or, if you can just try to set up Trick Room, and I think for Evan, you have to figure out,

08:23:17.040 --> 08:23:18.400
do I want to deny that Trick Room?

08:23:18.400 --> 08:23:20.080
Do I want to set up a Tailwind with Aerodactyl?

08:23:20.080 --> 08:23:23.720
Because, actually, the Aerodactyl on his side is really what I mean with Tailwind,

08:23:23.720 --> 08:23:26.160
and dual winged, not the right-hand's plays can immensely.

08:23:26.160 --> 08:23:29.200
But if you Tailwind and you've got a Pharaograph on on the field and a Trick Room's on you,

08:23:29.200 --> 08:23:31.360
well, suddenly the speed's become really awkward.

08:23:31.360 --> 08:23:35.240
And I don't know if there's a really great way for Evan to deny that Trick Room from getting set up.

08:23:35.240 --> 08:23:38.780
You look at a Pokemon like King Gambit with something like the Cowtow, please

08:23:38.780 --> 08:23:41.620
But this King Gambit is actually going to be a focus dash

08:23:41.660 --> 08:23:46.740
So there isn't really I think maybe enough damage that could be powered behind the Cowtow

08:23:46.740 --> 08:23:50.140
Please actually take this for graph down. Maybe you get the Cowtow

08:23:50.140 --> 08:23:54.180
You activate the Citrus Berry here, and then how do you follow that up? It's a great question

08:23:54.180 --> 08:23:59.420
Yeah, taking a look at Phylloge's team once again. We've got some unique elements here life or primary

08:23:59.420 --> 08:24:02.100
Of course, you can see the natures as well. It's going to be a quiet nature

08:24:02.100 --> 08:24:08.240
So really wanted to take advantage of that trick room Aqua jet, which often is valuable and just finishing off Pokemon that are quite low HP

08:24:08.240 --> 08:24:13.340
We've also got the aca berry here on the Venusaur the focus that she's already taken on the king gambit

08:24:13.340 --> 08:24:18.980
And so aca gives you haven't a just matchup into opposing fire types like the Charizard that we see here on Heaven's team

08:24:18.980 --> 08:24:21.260
And the pork look you're also is helping hand

08:24:21.260 --> 08:24:26.900
And so sometimes players like to just run free attacks on pork will be helping hand means that you can allow things like pre-marina

08:24:26.900 --> 08:24:29.300
to do even more damage under trickrope.

08:24:29.300 --> 08:24:31.700
And that liquid voice is going to be so important.

08:24:31.700 --> 08:24:33.740
Like you talked about the super effective damage output

08:24:33.740 --> 08:24:36.180
of this premarina, while the aerodactyl on the other side

08:24:36.180 --> 08:24:38.500
also doesn't have wide guard.

08:24:38.500 --> 08:24:39.000
Yeah.

08:24:39.000 --> 08:24:41.300
But there isn't really a way to actually stop now

08:24:41.300 --> 08:24:44.140
this water type hyper voice from hitting your team.

08:24:44.140 --> 08:24:45.100
Exactly, yeah.

08:24:45.100 --> 08:24:48.300
And there aren't that many great hyper voice users, right,

08:24:48.300 --> 08:24:49.660
in the format to begin with.

08:24:49.660 --> 08:24:51.100
And certainly non-letter, you know,

08:24:51.100 --> 08:24:52.700
turn it into a water type attack.

08:24:52.700 --> 08:24:54.700
And so I think that's a really great call out.

08:24:54.700 --> 08:24:58.700
and I think, did you see Evan's reaction just now?

08:24:58.700 --> 08:25:03.100
I think he saw the team and he was like, sorry, what?

08:25:03.100 --> 08:25:04.700
Is that, what are those folks on?

08:25:04.700 --> 08:25:06.620
And I, you know what's also really cool is that

08:25:06.620 --> 08:25:08.300
this is a solo Mega Blaziken team.

08:25:08.300 --> 08:25:09.260
It's not a dual Mega team.

08:25:09.260 --> 08:25:11.980
And so Evan is using kind of one of these standard archetypes

08:25:11.980 --> 08:25:13.900
that we saw have a lot of success, of course,

08:25:13.900 --> 08:25:16.300
at the North American International Championships,

08:25:16.300 --> 08:25:19.020
the pairing of Mega Aerodactyl and Mega Charizard.

08:25:19.020 --> 08:25:21.380
And you have to flex between Trick Room and Tailwind.

08:25:21.380 --> 08:25:23.820
King Gambit on this team normally is quite speedy

08:25:23.820 --> 08:25:28.080
And pay attention to the fact that Evan's King Gambit has low kick, but Felix does not, right?

08:25:28.080 --> 08:25:30.660
And so that means that Evan can have a damage advantage,

08:25:30.660 --> 08:25:34.820
but inability to protect means that the King Gambit is vulnerable to getting doubled up into.

08:25:34.820 --> 08:25:39.620
And crucially, there's a life warp guard shop, which is one of the biggest threats to Blaziken in this format.

08:25:39.620 --> 08:25:45.620
I also want to call out that this particular charge dart is one of the original charge darts that we saw.

08:25:45.620 --> 08:25:50.520
It does have solar beam, and so that's going to be a really potent attacking is something like that for Arena.

08:25:50.520 --> 08:25:58.980
Exactly. I think the leads are going to give us a really good sense of how these games will go because the thing about Evan's team is you have so much damage across the board, right?

08:25:58.980 --> 08:26:06.080
Something like Aeridaphy won Garchomp. If you lead Blaziken, Torcal, well, then Evan can just quick tail in an earthquake, for example, immediately.

08:26:06.080 --> 08:26:12.420
So I think for Filipe, it's all about how can you figure out maybe when you can get Friggraff on the field potentially set up Shurkeroom.

08:26:12.420 --> 08:26:16.020
The awkward thing is if you set up Shurkeroom, well, Mega Blaziken's obviously not a very great pick, right?

08:26:16.020 --> 08:26:20.420
And so you have to figure out if I'm going to set up trick room. Can I do it then bring up

08:26:21.420 --> 08:26:27.300
Afterwards, but here we go win and in the winner of this will move on to the two of the world championships

08:26:27.300 --> 08:26:29.780
It's gonna be a red after King game been here forever

08:26:34.660 --> 08:26:38.900
The blazing and hits the field immediately now this air dactyl has to do a wing

08:26:38.980 --> 08:26:43.180
So of course you've read in blazing can immediately turn one with something like mega of all four

08:26:43.180 --> 08:26:46.260
However, you have Charizard on your back, you can actually choose to mount a Mega Evolve.

08:26:46.260 --> 08:26:48.380
Just dual wing beat the Blaziken immediately.

08:26:48.380 --> 08:26:49.380
And so, if you're...

08:26:49.380 --> 08:26:52.580
Really, the question is, well, do you maybe want to predict that?

08:26:52.580 --> 08:26:55.380
Like, let's say you think it's going to be dual wing beat into Blaziken, Cauts how quickly

08:26:55.380 --> 08:26:56.380
you've been a Phyrograph.

08:26:56.380 --> 08:27:00.940
You could protect the Blaziken or even switch out into, for example, your Corkle or Primarina.

08:27:00.940 --> 08:27:03.300
Another thing Evan can do though is say, well, Blaziken has the protector, so I'm

08:27:03.300 --> 08:27:05.860
just going to Mega Evolve and double up onto your Phyrograph turn launch.

08:27:05.860 --> 08:27:09.860
It's going to be the Mega Evolution instantly though from this Aerodactyl.

08:27:09.860 --> 08:27:12.460
So that's actually going to enter one of those questions.

08:27:12.460 --> 08:27:19.460
You see the Aerodactyl now being able to get a bit of a boost of damage thanks to that top-clog ability, but the Blaziken is matching that.

08:27:19.460 --> 08:27:21.460
We've got Mega Evolution for both sides.

08:27:22.460 --> 08:27:27.460
So cool to see Mega Blaziken here on the World Championship stage in round 7.

08:27:27.460 --> 08:27:29.460
Does it protect? It does.

08:27:29.460 --> 08:27:33.460
Evan's nodding, so my question is, is it a double up Intola-Farigara?

08:27:33.460 --> 08:27:34.460
Okay, just a double protect.

08:27:34.460 --> 08:27:35.460
Okay.

08:27:35.460 --> 08:27:37.460
You can see Evan immediately go, oh, okay.

08:27:37.460 --> 08:27:39.460
Yeah, I guess that's kind of expected there.

08:27:39.460 --> 08:27:44.680
It is going to give you the opportunity to scout out that mega evolution for support no

08:27:44.680 --> 08:27:49.640
stay from enemy, but also give that Blaziken a chance to actually activate that engine,

08:27:49.640 --> 08:27:54.200
get that speed boost so you can be faster than the Aerodactyl and guarantee damage this

08:27:54.200 --> 08:27:55.200
turn.

08:27:55.200 --> 08:27:58.360
Yeah, the tricky thing here I think is the King Amit having that focus sash, right?

08:27:58.360 --> 08:28:02.360
And the trigger up here doesn't have helping hand either, and so it's like if you had

08:28:02.360 --> 08:28:05.000
helping hand maybe you could thread an Aerodactyl with a helping hand close combat or

08:28:05.000 --> 08:28:07.120
rock side, try to get it knocked out onto it.

08:28:07.120 --> 08:28:09.240
The tricky thing here is that Blaziken has to pick its target.

08:28:09.240 --> 08:28:11.480
It is going to be close combat into Aerodactyl.

08:28:11.480 --> 08:28:12.480
Oh my goodness!

08:28:12.480 --> 08:28:13.480
Wow!

08:28:13.480 --> 08:28:14.480
It's a fucking knockout!

08:28:14.480 --> 08:28:15.480
I was not expecting that to KO.

08:28:15.480 --> 08:28:16.480
It's going to be pretty helpful.

08:28:16.480 --> 08:28:20.400
I mean, that was also without a crit.

08:28:20.400 --> 08:28:25.280
That was just a raw close combat and now we can give it gets a follow-up up with

08:28:25.280 --> 08:28:29.200
a Coutout Clip to the Urgara, but now all of a sudden there is not enough damage

08:28:29.200 --> 08:28:30.200
on the board.

08:28:30.200 --> 08:28:32.840
Do you want to take out this Urgara before it sets up its room?

08:28:32.840 --> 08:28:34.080
Well, so that's the interesting thing, right?

08:28:34.080 --> 08:28:37.080
I think, really it might have been like, I think you're going to survive this.

08:28:37.080 --> 08:28:41.320
to knock me out and then you're gonna give me a free switch and into true groom now the awkward thing is

08:28:42.040 --> 08:28:44.560
You have mega blazing in out while true groom is set up

08:28:44.560 --> 08:28:50.840
So many aerodactyls the Pokemon that normally actually has started to invest a lot in HP and like reduces its attack investment there

08:28:50.840 --> 08:28:52.880
So I thought it would survive close combat there for sure

08:28:52.880 --> 08:28:55.080
But no it just goes down in one hit now

08:28:55.280 --> 08:28:56.880
It's not in a bad spot

08:28:56.880 --> 08:29:01.040
But you kind of feel like you need to get this place again off the field right the photograph

08:29:01.040 --> 08:29:05.080
Of course you go for something like a thunderbolt onto the king gambit get an attack off and break its focus

08:29:05.080 --> 08:29:11.080
on the way out. Blaziken, I think I'd really would love to switch out. The free Marine is a really great Pokemon to come in if you've got that in the back.

08:29:11.080 --> 08:29:19.080
But I think this turn for feeling like it's maybe playing a little bit more defense. It's actually going to be Blaziken first who may be actually willing to sacrifice that Blaziken.

08:29:19.080 --> 08:29:24.080
I think that's kind of okay. Or, you know, maybe you're baiting out an attack here from the guard.

08:29:24.080 --> 08:29:31.080
Ow! That's actually just a double into the Blaziken. So this Blaziken actually gets to fire off in close combat.

08:29:31.080 --> 08:29:36.960
That's so much damage mega blaziken welcome to the Pokemon world championships

08:29:37.040 --> 08:29:39.360
Feels like it's been a highlight reel for it so far

08:29:39.360 --> 08:29:45.120
And of course now you can thread in the garchamp for a knockout with frigorap with that psychic as well

08:29:45.120 --> 08:29:49.360
And so I think we're getting even more than he really was expecting right?

08:29:49.360 --> 08:29:52.040
I think the idea there was okay. You know what if you knock out my blaziken fine

08:29:52.040 --> 08:29:55.640
I've got him my trick room up and I think Marina under tricker looks like an absolute monster

08:29:55.800 --> 08:29:58.280
But I think right now that was such a great

08:29:58.280 --> 08:30:00.280
I think that's a great turn for

08:30:00.280 --> 08:30:02.280
Filipe and yet this blaze again,

08:30:02.280 --> 08:30:04.280
really wanting to prove it's worth

08:30:04.280 --> 08:30:06.280
here, bringing him into T2.

08:30:06.280 --> 08:30:08.280
I mean, if you get another turn like

08:30:08.280 --> 08:30:10.280
that, that might be that King Gambit

08:30:10.280 --> 08:30:12.280
all the way down to one with the

08:30:12.280 --> 08:30:14.280
focus dash, and then we'll see what

08:30:14.280 --> 08:30:16.280
happens after that. But I think that

08:30:16.280 --> 08:30:18.280
belief at this point is that, you know,

08:30:18.280 --> 08:30:20.280
I've actually gotten away with a lot.

08:30:20.280 --> 08:30:22.280
So let's go ahead and make a small adjustment

08:30:22.280 --> 08:30:24.280
here for Giraffe, save it for later.

08:30:24.280 --> 08:30:26.280
That free marina takes the Kowtow cleave

08:30:26.280 --> 08:30:31.780
Now comes out and finishes off the place again, but it's already dealt out a lot of her to

08:30:32.560 --> 08:30:38.220
Yeah, the main thing I was kind of curious about there was the speed interaction between free graph and can gambit right because I think if

08:30:38.520 --> 08:30:43.120
Right right there maybe could have just stayed in gone for a psychic to knock out guard chump and blazing could have knocked out King

08:30:43.120 --> 08:30:44.720
Gambit either way though now

08:30:44.720 --> 08:30:48.500
This is kind of the trip room dream where you have the twerkle and the pre marina position next to each other

08:30:48.520 --> 08:30:52.700
The main thing is that mega place again has gone down and there are only two turns of trip from left

08:30:52.700 --> 08:30:55.700
However, King Gambit crucially cannot protect itself, right?

08:30:55.700 --> 08:30:59.700
And so, Porko plus Primarina here have a super free eruption.

08:30:59.700 --> 08:31:02.700
I've never seen this switch out. Primarina could either hyper voice or boom blast,

08:31:02.700 --> 08:31:05.700
which I think is probably just a little bit better, and Gambit will fall.

08:31:06.700 --> 08:31:11.700
It's going to be the second punch first though, so it will mitigate some of this Porko's damage output.

08:31:11.700 --> 08:31:14.700
As the rocket gets based on the amount of HP that people want as left,

08:31:14.700 --> 08:31:18.700
but it has to steal their brain with King Gambit down to its focus dash,

08:31:18.700 --> 08:31:25.100
that sun boosted charcoal boosted eruption still does a lot of work. A follow up here for the

08:31:25.100 --> 08:31:30.380
Priorya to use Moonblast so it isn't going to get hurt by its own partner's weather setting

08:31:30.380 --> 08:31:34.780
and that finishes off the KDF improve. Yeah the question though is I think Evan has managed to

08:31:34.780 --> 08:31:38.780
weather the storm of Trick Room right there is only going to be one turn left after this so

08:31:38.780 --> 08:31:43.260
Garchump can come in you can protect both of your Pokemon and then Trick Room has included

08:31:43.260 --> 08:31:48.620
this Garchump took a lot of damage but it hasn't tamed it right and 17 percent there's also

08:31:48.620 --> 08:31:52.620
that Awkwaja on free marina it's the sun is up so it's not going to do that much

08:31:52.620 --> 08:31:56.260
damage but after Garchomp takes one more hit of flight board then surely I think

08:31:56.260 --> 08:32:00.540
an Awkwaja will finish it off and so for Evan it's managed to probably get through

08:32:00.540 --> 08:32:04.420
the trick room but oh man it's gonna be really close the Torco of course also

08:32:04.420 --> 08:32:08.140
has helping hand I don't think helping hand Awkwaja is killing a 17% Garchomp

08:32:08.140 --> 08:32:12.460
in Sun but yeah the Evan now really has got to rely on the speed

08:32:12.460 --> 08:32:14.700
advantage after spalling off this last in a trick room.

08:32:14.700 --> 08:32:21.700
If you see the Sylveon go for the Protect and keep the Garchomp as a following that up and he dies.

08:32:21.700 --> 08:32:24.700
So that is going to be the final turn of Kroot Kroot Stalls.

08:32:24.700 --> 08:32:31.700
Then you do have to think about, I don't know, I'm not really willing to put it on Aqua Jet not getting the KOF.

08:32:31.700 --> 08:32:34.700
We saw a close combat, one shot there and actually...

08:32:34.700 --> 08:32:37.700
The Sun is up, Rhymerita's attack is not that great.

08:32:37.700 --> 08:32:40.700
So this turn is really interesting. You know, let Sylveon just protect it, right?

08:32:40.700 --> 08:32:44.780
right and so the garch up isn't going to want to click earthquake because otherwise you're going to damage yourself

08:32:44.780 --> 08:32:50.740
I think if you're feeling what you can do is protect the free marina switch pork a while into frigoraps like our chomp

08:32:50.740 --> 08:32:56.620
He's that extra tick of life or then aqua jack can finish it off right and so feels like the most logical play

08:32:56.620 --> 08:33:00.620
otherwise you are vulnerable to just eating up something like a stomping hand from and a

08:33:01.060 --> 08:33:05.320
Hyper voice or even hyper beam the garch up here does not have rock slide

08:33:05.320 --> 08:33:09.220
I think actually to have rocks like rocks I plus hyper voice is also something you consider clicking

08:33:09.220 --> 08:33:14.820
So really times and actually no switch into the photograph greenery is just going to protect saying I want to conserve that for a graph

08:33:14.820 --> 08:33:17.640
And it is stomping time for a means with work all right

08:33:17.640 --> 08:33:23.380
That's enough to get the knock out there and bring the leaf down to go to keep open on remaining in this first game

08:33:23.380 --> 08:33:29.820
So we have a true 2v2 a bar top with that like for people to pick it up at seven percent

08:33:30.220 --> 08:33:35.740
Maybe now we can actually start to think about that after Jeff's help as that photograph does have to come back out

08:33:35.740 --> 08:33:37.960
Yeah, but is there enough damage, right?

08:33:37.960 --> 08:33:44.060
I think Evan has done a really fantastic job here of positioning his damage dealers outside of that trick room.

08:33:44.060 --> 08:33:46.160
So now you have Aqua Jet threat into the guard chomp.

08:33:46.160 --> 08:33:48.780
Garchomp could try to predict a go for a protect.

08:33:48.780 --> 08:33:51.880
Sylveon then could go for a hyper beam, one shot the Primarina.

08:33:51.880 --> 08:33:54.340
You could also just go for a hyper voice here.

08:33:54.340 --> 08:33:56.920
Primarina's boom blast is also quite powerful into Sylveon.

08:33:56.920 --> 08:33:59.640
Garchomp protects! Is there a reed here?

08:33:59.640 --> 08:34:03.140
Whoa, actually it's not going to be the Aqua Jet, and it is.

08:34:03.140 --> 08:34:05.260
That's going to get negated by that protect.

08:34:05.260 --> 08:34:08.780
And so that's going to be one source of damage that you won't be able to get down this

08:34:08.780 --> 08:34:10.140
Oh, I'm like hyper voice!

08:34:10.140 --> 08:34:12.380
You can't get the KO on the ground either.

08:34:12.380 --> 08:34:13.740
The trick room goes up.

08:34:13.740 --> 08:34:15.500
Primarina has the speed advantage.

08:34:15.500 --> 08:34:18.540
Yeah, it feels like that could have been a hyper beam into Primarina instead, right?

08:34:18.540 --> 08:34:19.340
You get the knockout there.

08:34:19.340 --> 08:34:23.260
But that trick room might just be enough because now Primarina will be able to get a move last

08:34:23.260 --> 08:34:25.100
off into the Sylveon.

08:34:25.100 --> 08:34:28.060
So then the question is, can that get a knockout?

08:34:28.060 --> 08:34:31.660
You know, do you target the guard shop with the 3-graph going for a psychic into it?

08:34:31.660 --> 08:34:33.660
Or do you double up onto Sylveon?

08:34:33.660 --> 08:34:34.540
Oh my goodness.

08:34:34.540 --> 08:34:37.040
It's a lot of clutch trick room and a clutch survival by Furograph.

08:34:37.040 --> 08:34:41.040
I think if they were Hyper Beam coming out on to the free marina that likely would have been game over.

08:34:41.040 --> 08:34:44.040
It's going to be free marina actually going for the protect though, okay.

08:34:44.040 --> 08:34:49.040
Maybe just hoping that Furograph can get a little more experience, but it's actually just going to be a double protect.

08:34:49.040 --> 08:34:52.040
Scout out for an opposing protect on the opposing end, it makes total sense.

08:34:52.040 --> 08:34:58.040
Delays out the stun as well, so that would be really nice if you do want to actually get a hyper voice through your own perimeter later.

08:34:58.040 --> 08:35:04.560
later. Well, it was the Earthquake. So the Garchomp is actually going to hurt his partner's

08:35:04.560 --> 08:35:09.680
double kill. And yeah, that's going to knock out Sylvanian. And you know what else that's

08:35:09.680 --> 08:35:13.680
going to knock out? Garchomp with its own life form. Yeah, that is going to be a double

08:35:13.680 --> 08:35:18.400
KO, but it was a good effort because you can see there, Evan was kind of banking on

08:35:18.400 --> 08:35:22.400
there being a position where you can get the double KO with Earthquake. But also

08:35:22.400 --> 08:35:26.320
you can see that Garchomp and Sylvanian actually are on the ever-ceiving end of

08:35:26.320 --> 08:35:31.000
attack they're going down anyway yeah I want to explain that turn because I'm

08:35:31.000 --> 08:35:33.700
sure a lot of people are like what in the world did he just do why did he do

08:35:33.700 --> 08:35:37.000
that and I think basically the whole there is like the pre-marina moon

08:35:37.000 --> 08:35:40.280
blast into Sylveon and psyche goes into the Sylveon right because Sylveon

08:35:40.280 --> 08:35:43.680
obviously with a hyper voice is just so threatening so if you think the double

08:35:43.680 --> 08:35:46.160
I'm gonna go into that slot then Garchomp can just finish off every

08:35:46.160 --> 08:35:49.120
Pokemon on the field basically but yeah I think this game was really

08:35:49.120 --> 08:35:51.280
interesting because I felt like we've actually had a pretty huge advantage

08:35:51.280 --> 08:35:55.600
after Blazing got that free attack off but then Frugroup switched out and

08:35:55.600 --> 08:35:58.140
And the Garchomp actually got a couple of extra turns,

08:35:58.140 --> 08:36:00.400
managed to weather the storm witcher room.

08:36:00.400 --> 08:36:03.120
That early game damage was really important though.

08:36:03.120 --> 08:36:04.560
Can we just point out the fact, once again,

08:36:04.560 --> 08:36:06.480
that we saw a mega blazing in just one shot,

08:36:06.480 --> 08:36:08.040
then an aerodactyl with close contact?

08:36:08.040 --> 08:36:09.760
That is a neutral attack.

08:36:09.760 --> 08:36:11.560
That was awesome.

08:36:11.560 --> 08:36:13.080
I mean, you just give me so much hope

08:36:13.080 --> 08:36:15.600
that there's still more to this regulation

08:36:15.600 --> 08:36:17.680
to be explored, that we do get a chance

08:36:17.680 --> 08:36:20.320
to see such unique Pokemon being used.

08:36:20.320 --> 08:36:22.640
But just playing through the rest of this,

08:36:22.640 --> 08:36:25.000
I think just the fact that Philly did end up

08:36:25.000 --> 08:36:27.000
setting up that second trick

08:36:27.000 --> 08:36:29.000
roof. It was a missed opportunity,

08:36:29.000 --> 08:36:31.000
I think from Evan. As you mentioned,

08:36:31.000 --> 08:36:33.000
maybe get that hyper beam. Yeah,

08:36:33.000 --> 08:36:35.000
yeah, I mean, Marge is really,

08:36:35.000 --> 08:36:37.000
really thin there, right? And so I think

08:36:37.000 --> 08:36:39.000
if you go back to the drawing board,

08:36:39.000 --> 08:36:41.000
you've seen, OK, well, double

08:36:41.000 --> 08:36:43.000
protect is a possible play. Close combat also

08:36:43.000 --> 08:36:45.000
can knock out my aerodactyl. So

08:36:45.000 --> 08:36:47.000
if you're Evan, you can

08:36:47.000 --> 08:36:49.000
consider playing a little bit more defensively,

08:36:49.000 --> 08:36:51.000
right? For example, aerodactyl, if you think it's going to go

08:36:51.000 --> 08:36:53.000
eat up the close combat,

08:36:53.000 --> 08:36:57.440
Potentially switching into a Sylveon for example. I really like Sleep's overall game plan there

08:36:57.440 --> 08:37:01.080
Which was let me use play skin in the early game to immediately get some knockouts and as it fades

08:37:01.080 --> 08:37:07.080
I get my trick room up. Creme Marina under trick room is an absolute beast right was able to do a lot of damage to that one

08:37:07.640 --> 08:37:12.040
Part of the other thing is if you're evan do you ever consider switching to mega Charizard instead, right?

08:37:12.040 --> 08:37:17.080
Yeah, that I redacted but I don't know even though a redacted did get one hit K. Ode in that last game

08:37:17.080 --> 08:37:19.920
Like it still feels better than Charizard, honestly

08:37:19.920 --> 08:37:23.920
the best offensive matchup into the mega blaze again.

08:37:23.920 --> 08:37:26.920
So lots that both players can do right now.

08:37:26.920 --> 08:37:29.920
Garchomp as a lead, I think, is also another powerful adaptation.

08:37:29.920 --> 08:37:32.920
Something like Garchomp actually would put on a lot of pressure

08:37:32.920 --> 08:37:34.920
into free graph and blaze against me to solve.

08:37:34.920 --> 08:37:37.920
Now, of course, you do threading with the rock side immediately

08:37:37.920 --> 08:37:38.920
under Garchomp.

08:37:38.920 --> 08:37:40.920
But Garchomp's room there are really physically bulky these days.

08:37:40.920 --> 08:37:42.920
So I'd actually expect it to potentially survive.

08:37:42.920 --> 08:37:44.920
And if you survive, well, then you can retaliate back

08:37:44.920 --> 08:37:47.920
with something like a weather ball and a earthquake, for example.

08:37:47.920 --> 08:37:51.920
And it's not going to get a theme type attack bonus there for the players to either play sides.

08:37:51.920 --> 08:37:55.920
I feel like that is in favor of the Charizard surviving that attack.

08:37:55.920 --> 08:38:01.920
But one way to find out, looks like our competitor is getting ready for game number two as a reminder.

08:38:01.920 --> 08:38:07.920
If Belief wins this next game, he has secured a spot in phase two of the World Championships.

08:38:07.920 --> 08:38:10.920
But Evan will still have one more chance with round of three.

08:38:10.920 --> 08:38:16.920
Let's see, I'm just so thrilled to see Mega Blaser Kid on this stage and for the work that it put in.

08:38:16.920 --> 08:38:20.000
Someone's got to run the numbers on a close combat on Aerodactyl.

08:38:20.000 --> 08:38:26.320
Like I said, I was expecting to survive, just because Aerodactyls, I feel like normally have a fair bit of HP in Defensive Bolt.

08:38:26.320 --> 08:38:32.560
And so, yeah, to see it just immediately, when Hey Kayle without a critical hit to start off the set, absolutely exhilarating.

08:38:32.560 --> 08:38:35.560
And I think if you're evi, you also have to respect some other Lee fix ups, right?

08:38:35.560 --> 08:38:42.840
Like Blaziken plus Twergul is one where you can double protect him when Sun is up, and then on Twergul you've got the Helping Hand Pressure from Twergul.

08:38:42.840 --> 08:38:48.760
Purple's damage is actually, it's like a really good Pokemon in a King Gambit because King Gambit can sucker punch your Cal-Towel for 30 or 40%

08:38:48.760 --> 08:38:51.120
But then the Torcal can just bring you down to focus action really easily

08:38:51.320 --> 08:38:54.400
That's another lead. Of course, there's the Torcal Venus or lead as well

08:38:54.400 --> 08:39:02.400
Which pressure is with immediate sleep powders, right? So a lot of combinations. We have seen sleep powder be like a hidden final boss of some of these games

08:39:03.400 --> 08:39:10.400
Let's see what is in store for us in the second one though as in the Aridastal is Garchomp for Evan this time

08:39:10.400 --> 08:39:13.840
and it's going to be a regrappe of Blaziken once again with Hulu.

08:39:13.840 --> 08:39:16.000
Yeah, so I think the guard shot makes a lot of sense here

08:39:16.000 --> 08:39:18.000
because of how much offensive pressure it exerts, right?

08:39:18.000 --> 08:39:19.840
You can immediately go for an earthquake.

08:39:19.840 --> 08:39:22.880
That'll do... just basically immediate knockout onto Blaziken,

08:39:22.880 --> 08:39:25.240
get a lot of damage onto free grep as well.

08:39:25.240 --> 08:39:27.680
The other thing here is, of course, okay,

08:39:27.680 --> 08:39:29.080
it is going to be Blaziken mega-bombing,

08:39:29.080 --> 08:39:30.400
so I was going to say Aerodactyl here

08:39:30.400 --> 08:39:31.680
because she's not to mega-bomb,

08:39:31.680 --> 08:39:33.480
and then that way you have to be on nerve active,

08:39:33.480 --> 08:39:35.880
so Citrus Barrier for grep doesn't have to be.

08:39:35.880 --> 08:39:37.480
That is a really great call-out.

08:39:37.480 --> 08:39:39.920
Something that has gained a very impressive ability

08:39:39.920 --> 08:39:45.720
and we are just going to do the mega evolution for Blaziken and not Aerodactyl on this first turn.

08:39:45.720 --> 08:39:49.720
Double protect so, we're going to be able to scout Alpha Protect from the other side

08:39:49.720 --> 08:39:54.220
and then we're going to see something like the Tailwind, but it is just going to be Aerodactyl trying to go for the Dual Linky.

08:39:54.220 --> 08:39:59.220
See if that plus the follow-up of the Earthquake damage from the Bar Trunk would be a nut to get the tail.

08:39:59.220 --> 08:40:02.920
Yeah, I think the Double Protect makes a ton of sense once again. Let me just get my speed boost.

08:40:02.920 --> 08:40:07.920
Evan's response there would be to Tailwind, but are you really going to Tailwind in front of a Phyridrap or Tripper, right?

08:40:07.920 --> 08:40:12.540
That is such a hard call out to make and so now we've passed the speed boost once again

08:40:12.540 --> 08:40:15.660
Blaziken is exerting that close combat pressure. No protect those switches

08:40:15.660 --> 08:40:20.080
It's actually close combat into gargoyle probably predicting the aerodactyl this time to protect the switch

08:40:20.120 --> 08:40:23.280
It's a lot of damage here, but I think Evan will get a decent trade in return

08:40:23.800 --> 08:40:28.920
So do a wingtie next up to the photograph, but that's actually not going to do enough

08:40:28.920 --> 08:40:29.920
Yeah

08:40:29.920 --> 08:40:33.640
I think this photograph even if there's going to be that follow-up from the earthquake

08:40:33.640 --> 08:40:38.920
You'll be able to get off something like a trade room or just an attack outright.

08:40:38.920 --> 08:40:43.040
Flether King goes down, but this time I think the leap is much happier with this outcome,

08:40:43.040 --> 08:40:44.540
taking for a draft of a setup.

08:40:44.540 --> 08:40:46.840
Exactly, because now you get that free switch in,

08:40:46.840 --> 08:40:49.940
free Marina, I think incredibly powerful to bring out right now.

08:40:49.940 --> 08:40:52.440
The big question I have is, is there a Charizard in the back?

08:40:52.440 --> 08:40:56.840
You would think so, right? Because I think it makes sense to conserve the Unnerve,

08:40:56.840 --> 08:40:59.640
but if you're not going to get the knockout anyway, you might as well go for the Mega,

08:40:59.640 --> 08:41:02.040
just for, you know, a stronger damage output there.

08:41:02.040 --> 08:41:08.600
So free Marina does come in and I think free Marina looks so good on paper into Evan's team. So even though of course mega blizzak is really flashy

08:41:08.600 --> 08:41:11.840
It's you know, it feels like it should be the primary star of the leaves team

08:41:11.840 --> 08:41:18.560
It's actually free Marina left feels like it is immensely difficult to deal with and so now Evan has to go through all four turns of trip

08:41:18.560 --> 08:41:22.760
Right, you can obviously go for a double protect and make a swap, but hyper voice here right now

08:41:22.760 --> 08:41:25.940
It's just so powerful. There's nothing that resists watertight damage on this team

08:41:26.440 --> 08:41:30.080
You just have to take that and you don't want to switch charges are into that

08:41:30.080 --> 08:41:32.480
I think it actually just paints.

08:41:32.480 --> 08:41:37.380
So you have to find a way maybe through a double protect here from the Aerodactyl plus the Garchomp.

08:41:37.380 --> 08:41:39.080
See if you can make your way through this.

08:41:39.080 --> 08:41:43.380
But it's going to be the Aerodactyl that actually protects and it's going to be the only one.

08:41:43.380 --> 08:41:48.180
So as Hypervoids comes out from this Cream Arena, it's going to actually send Garchomp hacking.

08:41:48.180 --> 08:41:49.880
Another Pokemon gets to take its place.

08:41:49.880 --> 08:41:52.380
Maybe it's going to be something like the Sylveon.

08:41:52.380 --> 08:41:56.180
We'll be able to stand up at least a little bit taller with that natural special defense.

08:41:56.180 --> 08:42:01.380
Yeah, I think you could be Sylvanon. I think Charizard actually now does get the opportunity to switch it in Mega Balls.

08:42:01.380 --> 08:42:02.980
And once you Mega Ball, there it is.

08:42:02.980 --> 08:42:03.480
Yeah.

08:42:03.480 --> 08:42:06.380
Turns on the Sun and suddenly Hyper Voice is less powerful.

08:42:06.380 --> 08:42:09.180
Now, Hyper Voice plus Thunderbolt, it's still gonna do a lot, right?

08:42:09.180 --> 08:42:12.180
Like, I would expect it to knock out the Aerodactyl even in Sun.

08:42:12.680 --> 08:42:15.580
The Charizard here, as you pointed out, Rose, is the Solar Beam set.

08:42:15.580 --> 08:42:19.180
It's the standard set. If it were Ancient Power, I think it would be in really, really bad shape.

08:42:19.180 --> 08:42:24.980
Solar Beam will do a lot and every time 3-Murrayn attacks, it's also gonna take a fair bit of damage from that Light Force, right?

08:42:24.980 --> 08:42:29.500
So right now if you're feeling you have a pretty safe play which is just going for hyper voice and thunderbolt

08:42:29.500 --> 08:42:32.420
And you can double up onto the aerodactyl slot try to eliminate that immediately

08:42:32.420 --> 08:42:38.480
You could also double up on Charizard, but I'm not confident on hyper voice and thunderbolt despite both being super effective

08:42:38.480 --> 08:42:44.780
We'll get the knockout for grass damage either surprises me in how much it's going to do or it's underwhelming

08:42:44.780 --> 08:42:48.860
But we see the Charizard make it involved and set the Sun and then protect itself

08:42:48.980 --> 08:42:54.100
So unfortunately the aerodactyl doing all the previous turns doesn't want to risk failing a double protect

08:42:54.100 --> 08:42:56.100
So it just has to take the hyper voice

08:42:56.100 --> 08:42:58.600
It is something 60% in the sun

08:42:58.600 --> 08:43:03.600
But is there going to be a thunderbolt follow-up from this first draft that will actually be a health lock it out

08:43:03.600 --> 08:43:06.600
But into the Tarizard, great protect

08:43:06.600 --> 08:43:08.600
Yeah, really nice play

08:43:08.600 --> 08:43:10.600
I gotta say though, wow, this is a wingbeat

08:43:10.600 --> 08:43:12.600
Not really that strong, but

08:43:12.600 --> 08:43:16.600
Manages to get the extra attack off the Redaridacle

08:43:16.600 --> 08:43:18.100
Followed a turn of trick room

08:43:18.100 --> 08:43:22.100
And now you also beat up a little bit more life core damage with that free arena

08:43:22.100 --> 08:43:25.540
So Primarina attacks again with a hyper voice, so it'll be at 71%.

08:43:25.540 --> 08:43:28.420
The question is, then can a Charizard finish it off with that Solar Beam?

08:43:28.420 --> 08:43:29.780
So, nice call by Evan there.

08:43:29.780 --> 08:43:33.460
I think Ferdrake had the same Thunderbolt in the Aerodactyl, but in Sleep Size, well,

08:43:33.460 --> 08:43:35.380
Aerodactyl is not really that big of a threat anyway, right?

08:43:35.380 --> 08:43:38.340
I mean, it basically did, like, 15, 20% there.

08:43:38.340 --> 08:43:41.220
I think Rockside might have been nicer to get some extra chip damage on a Primarina,

08:43:41.220 --> 08:43:43.700
but it's actually Primarina swapping up for Torquil right now.

08:43:43.700 --> 08:43:47.860
Hey, so maybe Torquil going to be a better Pokémon to take something like the Solar Beam,

08:43:47.860 --> 08:43:50.500
but that's actually not what's going to happen on this turn,

08:43:50.500 --> 08:43:56.000
Because Arthur is also going to make an adjustment bringing the King Gambit out as Aerodactyl protects itself.

08:43:56.000 --> 08:44:03.200
So King Gambit has to take some damage here maybe from the Thunderbolt as the Burger after still charges down that slot hoping it was the Charizard.

08:44:03.200 --> 08:44:05.200
That's what it'd be, a good amount.

08:44:05.200 --> 08:44:12.700
Yeah, but I think if I'm, I'm pretty happy about that turn, right? I managed to switch Torque went for free, like, the Aerodactyl could have clicked Rock Slide there.

08:44:12.700 --> 08:44:17.800
I think Fleeve's idea was let me get damage onto the Charizard. I don't want my Primerina to just get knocked out this turn.

08:44:17.800 --> 08:44:19.800
Erin

08:44:19.800 --> 08:44:28.200
King Gambit, of course, is just gonna get obliterated by twerkle here. Yeah, there's just not a great way to stop your save yourself from a bold coward approach it

08:44:28.320 --> 08:44:33.880
From this twerkle and so King Gambit unfortunately has to sacrifice himself for the second game

08:44:34.800 --> 08:44:41.600
The room is almost over, but Evan only has to hook him on remaining to keep himself in there. Yeah, and the other thing is

08:44:42.320 --> 08:44:46.480
Sun is slowly expiring right if you manage to make it out of the Sun

08:44:46.480 --> 08:44:49.480
That free marina cannot be hit by that charge.

08:44:49.480 --> 08:44:51.480
I mean, you can't keep waiting for that revolve.

08:44:51.480 --> 08:44:53.480
As you see, only two turns left, right?

08:44:53.480 --> 08:44:57.480
And so, can free marina potentially just clutch this out in the endgame?

08:44:57.480 --> 08:44:59.480
I feel like that is what Glee was playing for,

08:44:59.480 --> 08:45:01.480
and I think to get that knock-it-up in game,

08:45:01.480 --> 08:45:03.480
but to not lose furgraph or twerkle,

08:45:03.480 --> 08:45:05.480
puts them in a nice position.

08:45:05.480 --> 08:45:07.480
But of course, right now, like you said,

08:45:07.480 --> 08:45:10.480
trick room and that speed advantage going more in Heaven's favor.

08:45:10.480 --> 08:45:13.480
And so things feel really tense right now.

08:45:13.480 --> 08:45:15.880
feeling like free marina has an advantage in this endgame

08:45:17.480 --> 08:45:23.480
there's so much damage on the board if you go with something like a rock slide and even just

08:45:23.480 --> 08:45:28.600
like a heat wave maybe the purple just softened up softened up enough that you're able to withstand

08:45:28.600 --> 08:45:33.560
another eruption so that rock slides gonna bring his circle down to about 60 percent most of the

08:45:33.560 --> 08:45:38.760
follow-up here from the Charizard if you can do it it's a weather ball and so okay great call

08:45:38.760 --> 08:45:44.520
there to ignore the Protector on that Pergrap and it actually does just get the knockout outright.

08:45:44.520 --> 08:45:49.000
Oh that was close. I think Evan was not confident that was going to KO, right? Especially after

08:45:49.000 --> 08:45:54.120
that rock slide damage. So now Primarina will come in. It could protect obviously to

08:45:54.120 --> 08:45:59.000
stall out the last turn of Sun. I just don't think Life Orb Aqua just doing 40% to Aerodactyl

08:45:59.000 --> 08:46:02.520
even outside of Sun is a super effective attack and the Aerodactyl doesn't appear to be bulky

08:46:02.520 --> 08:46:06.680
but this is a Primarina using a physical attack what we're talking about. So Pergrap does

08:46:06.680 --> 08:46:08.480
Let's get the double protect though, okay?

08:46:08.480 --> 08:46:09.560
Oh, okay.

08:46:09.560 --> 08:46:12.240
And so that's going to save it from this final turn of sun

08:46:12.240 --> 08:46:13.920
of the marina protecting itself as well,

08:46:13.920 --> 08:46:17.360
just to be sure they're not risking anything unnecessary.

08:46:17.360 --> 08:46:19.200
But once the sun disappears,

08:46:19.200 --> 08:46:21.160
still I think you have to worry about

08:46:21.160 --> 08:46:24.760
like a Charizard trying to go for E-Wing.

08:46:26.200 --> 08:46:28.760
Solar Beam will come out, won't do anything,

08:46:28.760 --> 08:46:31.200
and that is going to be the end of sun.

08:46:31.200 --> 08:46:33.400
So now, Aerodactyl can rock slide,

08:46:33.400 --> 08:46:35.760
or it could try to protect potentially.

08:46:35.760 --> 08:46:38.160
Charizard could just go for, like you said, a heat wave.

08:46:38.160 --> 08:46:40.880
You go for Weather Balls, a very weak attack,

08:46:40.880 --> 08:46:42.480
when it's not boosted by the weather,

08:46:42.480 --> 08:46:44.080
but at least it is 100% accurate.

08:46:44.080 --> 08:46:44.920
Here's the awkward shift.

08:46:44.920 --> 08:46:46.040
Is it enough to get the knockout?

08:46:46.040 --> 08:46:46.880
It is!

08:46:46.880 --> 08:46:49.040
Marina does it!

08:46:49.040 --> 08:46:50.880
That is a huge knockout.

08:46:50.880 --> 08:46:52.960
We're never underestimating Primarita again.

08:46:52.960 --> 08:46:53.600
My job!

08:46:53.600 --> 08:46:55.280
That was a clutch KO.

08:46:55.280 --> 08:46:58.840
And also, now that the Unnerved is off the table,

08:46:58.840 --> 08:47:01.760
this Firderaff can finally have its citrus fairy snack

08:47:01.760 --> 08:47:04.120
it's been waiting for as he comes out

08:47:04.120 --> 08:47:08.280
and misses the Pre-Marina and the Flickrack just to add itself to injury.

08:47:08.280 --> 08:47:12.200
So this Flickrack sets up to a group for free and his game feels over now.

08:47:12.200 --> 08:47:15.680
Yeah, I was gonna say in all fairness, I think even if he waits for a new Sam Pre-Marina,

08:47:15.680 --> 08:47:21.520
it still does it, but Foliq moves on to 6-1, takes his unique team with Mega Blaze again,

08:47:21.520 --> 08:47:26.200
and life for Pre-Marina, 2-2 of the Pokemon World Championship.

08:47:26.200 --> 08:47:33.280
In a format where so many teams feel hyper-optimized and use this relative same pool of Pokemon,

08:47:33.280 --> 08:47:36.760
It is mega plays to get in free Marina here in round seven that moves on

08:47:37.240 --> 08:47:42.840
And what a cool way to be able to win a match on screen as well Justin so much style

08:47:42.840 --> 08:47:46.960
I love that we got a chance to see just great highlights of both of these Pokemon in action

08:47:47.240 --> 08:47:52.920
One hit knockout from the close combat into the aerodactyl the Agudette KO to take 40%

08:47:52.920 --> 08:47:53.920
I'm an aerodactyl

08:47:53.920 --> 08:47:59.680
I gotta know that cow gone because I think it's to me on my guess is this aerodactyl has absolutely no bulk right because

08:47:59.680 --> 08:48:03.360
got one shot by Blaziken in game one and then also painted to pre marina in game two

08:48:04.320 --> 08:48:10.400
even with no bulk I was like 40% that's so much health right but wow pre marina clutches it out and

08:48:10.960 --> 08:48:16.000
just so fun to see these Pokemon being utilized and that that game was really tense because it was

08:48:16.000 --> 08:48:19.440
like I was saying like if you saw the sun well pre marina just won me one Charizard so I know

08:48:19.440 --> 08:48:22.960
the double miss there at the end was quite dramatic but even if you've double hits for a graph

08:48:22.960 --> 08:48:26.080
fainse tricker doesn't get set up you would need a burn like that would be your win condition

08:48:26.080 --> 08:48:30.220
of a pre Marina and then like a double protector triple protect potentially but

08:48:30.220 --> 08:48:35.440
yeah the mist is obviously immediately allows you to win the game just so cool

08:48:35.440 --> 08:48:39.240
to be able to see this composition come to the forefront I was wondering if we

08:48:39.240 --> 08:48:42.040
would see the Venusaur because the other thing I was thinking is what if you

08:48:42.040 --> 08:48:45.800
just let Evan set the Sun for you and then the Venusaur comes in and you're

08:48:45.800 --> 08:48:49.840
able to just put things to sleep but to leap showed us you need the Venusaur

08:48:49.840 --> 08:48:52.840
in order to win the game just had to make sure that you got your trick

08:48:52.840 --> 08:48:57.520
room up in the right conditions. I just think it's so cool to see how that team

08:48:57.520 --> 08:49:00.800
functions right because I think on paper you look at it and you're like I don't

08:49:00.800 --> 08:49:03.640
get it like Mega Blaziken is really fast the rest of your team is really slow

08:49:03.640 --> 08:49:07.480
like how does this really work right but we've showed us it's me just getting a

08:49:07.480 --> 08:49:11.240
ton of damage off with Blaziken in the opening turns that what makes it so

08:49:11.240 --> 08:49:14.400
liable is if you just close combat into a protect or a switch right for

08:49:14.400 --> 08:49:17.200
example we saw close combat into Garchomp. Garchomp protects there

08:49:17.200 --> 08:49:20.000
Aerodactyl goes through dual wing bead on a Blaziken it's a very

08:49:20.000 --> 08:49:23.280
different story but what allowed Blaziken to really thrive in this one and that's why

08:49:23.280 --> 08:49:26.640
called a fair Pokemon right because most of the time you're clicking a single target attack

08:49:26.640 --> 08:49:31.040
into one specific slot if your opponent protects your switches well it can be a huge swing but

08:49:31.040 --> 08:49:34.640
Blaziken I feel like got more than it really would have wanted in that game which was a knockout

08:49:34.640 --> 08:49:38.960
on the Aerodactyl close combat into Garchomp both in games one and games two which really we can

08:49:38.960 --> 08:49:44.480
get. Yeah I agree it's just so cool you'll see a Pokemon that you know what that mega evolution

08:49:44.480 --> 08:49:47.920
has been around for a while but I think this is really the first time I'm looking at it I'm

08:49:47.920 --> 08:49:50.560
I'm like, hey, that looks really good.

08:49:50.560 --> 08:49:52.600
But I cannot wait to see how far

08:49:52.600 --> 08:49:54.040
Philipe can take this.

08:49:54.040 --> 08:49:56.000
I know this is such a stellar win.

08:49:56.000 --> 08:49:57.480
And so let's hear from Philipe

08:49:57.480 --> 08:49:59.480
on how he's feeling after this match.

08:50:02.200 --> 08:50:03.120
Thank you so much.

08:50:03.120 --> 08:50:04.080
I'm here with Philipe,

08:50:04.080 --> 08:50:05.600
who has just punched his ticket

08:50:05.600 --> 08:50:07.160
into phase two of the tournament.

08:50:07.160 --> 08:50:08.600
Congratulations.

08:50:08.600 --> 08:50:09.800
I know you're a little shaky,

08:50:09.800 --> 08:50:11.440
but how are you feeling?

08:50:11.440 --> 08:50:12.280
It's amazing.

08:50:12.280 --> 08:50:13.120
I really can't believe it.

08:50:13.120 --> 08:50:15.000
I was only aiming to compete

08:50:15.000 --> 08:50:15.880
at the World Championships

08:50:15.880 --> 08:50:19.120
and make day two here, it's just great.

08:50:19.120 --> 08:50:21.600
I mean, your team is absolutely incredible.

08:50:21.600 --> 08:50:24.360
Mega Blaziken on a trick room team.

08:50:24.360 --> 08:50:26.400
What is the inspiration behind it?

08:50:26.400 --> 08:50:30.080
Actually, the inspiration was Wolf Glick's regulation

08:50:30.080 --> 08:50:32.080
I team with Corridon and Lunala,

08:50:32.080 --> 08:50:35.360
which I got my best results this season.

08:50:35.360 --> 08:50:38.640
So the plan is, I probably shouldn't tell it,

08:50:38.640 --> 08:50:41.280
but use Mega Blaziken early on

08:50:41.280 --> 08:50:43.520
with enormous offensive pressure

08:50:43.520 --> 08:50:46.080
and then let it die because it's just really frail

08:50:46.080 --> 08:50:47.720
and get a free switch on the trick room

08:50:47.720 --> 08:50:49.960
and then just go from there.

08:50:49.960 --> 08:50:52.160
You mentioned to me before we started this interview

08:50:52.160 --> 08:50:53.880
that you had a lot of help from your friends.

08:50:53.880 --> 08:50:55.800
Did they help you build and test this team?

08:50:55.800 --> 08:50:56.640
Yeah, exactly.

08:50:56.640 --> 08:50:59.080
I would like to thank all of them,

08:50:59.080 --> 08:51:03.080
especially Daki, who found the prototype for the team,

08:51:03.080 --> 08:51:06.560
helped me prep a lot, found a lot of useful stuff.

08:51:06.560 --> 08:51:08.800
Itchak, who has found a really secret tech

08:51:08.800 --> 08:51:10.520
for the Venusaur.

08:51:10.520 --> 08:51:12.800
Narad, who's staying with me here.

08:51:12.800 --> 08:51:15.860
Joshi who has also helped me and everybody in the Polish community,

08:51:15.860 --> 08:51:16.700
Polska Górona.

08:51:17.540 --> 08:51:20.580
All right. Well, I don't want to let you go just yet because we have to talk about

08:51:20.580 --> 08:51:23.820
your run so far today. I mean, this is the first time we've seen you.

08:51:24.020 --> 08:51:25.580
Tell us about your matches so far.

08:51:27.340 --> 08:51:30.580
I was aiming to play as many non-EU players because it's the World

08:51:30.580 --> 08:51:32.500
Championships. I can play EU players at home.

08:51:33.740 --> 08:51:36.020
And that has managed. I played four Japanese players.

08:51:36.020 --> 08:51:38.700
One of them was Shoma Honami, which I managed to win,

08:51:38.700 --> 08:51:40.220
which is also incredible for me.

08:51:40.220 --> 08:51:43.220
Yeah, it's just been really great.

08:51:43.220 --> 08:51:46.220
I hope I surprised all of them with my team.

08:51:46.220 --> 08:51:49.220
And I guess I did because I'm here.

08:51:49.220 --> 08:51:51.220
For sure, for sure.

08:51:51.220 --> 08:51:55.220
And I mean, going into tomorrow in Phase 2,

08:51:55.220 --> 08:51:58.220
are you going to be doing any preparations tonight, you think?

08:51:58.220 --> 08:52:00.220
Are you going to just try to get a good night's sleep?

08:52:00.220 --> 08:52:01.220
Do you have a game plan?

08:52:01.220 --> 08:52:03.220
No, probably just a good night's sleep

08:52:03.220 --> 08:52:06.220
and celebrate with my friends, which came here as well.

08:52:06.220 --> 08:52:07.220
For sure.

08:52:07.220 --> 08:52:09.220
I know you already gave some shout-outs for Leap,

08:52:09.220 --> 08:52:12.380
Is there anybody else you'd like to say hello to, who might be watching?

08:52:12.380 --> 08:52:16.780
Yes, I would like to say hello to my fiance, Veronica, who is probably asleep right now

08:52:16.780 --> 08:52:19.100
because it's the middle of the night in Poland.

08:52:19.100 --> 08:52:26.340
But she has helped me emotionally a lot, she has put up with me being really not good

08:52:26.340 --> 08:52:30.900
in the household or very stressed, but she was very considerate and helped me a lot.

08:52:30.900 --> 08:52:31.900
So thank you, Veronica.

08:52:31.900 --> 08:52:34.860
Well, thank you so much for your time.

08:52:34.860 --> 08:52:37.620
Congratulations again on making phase two of the competition.

08:52:37.620 --> 08:52:42.340
luck in the final round of Swiss and for everybody watching at home we're gonna be taking a quick

08:52:42.340 --> 08:52:45.380
break before we get into our final round of Swiss so please stay tuned.

08:52:58.020 --> 08:53:04.260
Hello everybody and welcome to the Pokemon Center here at Worlds 2026 in San Francisco as

08:53:04.260 --> 08:53:06.940
As you can see, we've got the World Championship side.

08:53:06.940 --> 08:53:08.820
We've got the Pokemon XP side.

08:53:08.820 --> 08:53:11.140
I hear it's absolutely insane in there.

08:53:11.140 --> 08:53:12.140
Let's go take a look.

08:53:14.140 --> 08:53:17.180
We got to get me popping out behind everything that we can.

08:53:17.180 --> 08:53:18.380
Let's take a shot of it.

08:53:18.380 --> 08:53:19.220
Oh!

08:53:27.700 --> 08:53:28.700
Okay, how's it going?

08:53:34.260 --> 08:53:37.260
Beautiful pieces, breathing close here.

08:53:37.260 --> 08:53:39.260
I want you to take a look at this for everyone at home.

08:53:39.260 --> 08:53:41.260
This is a fantastic piece.

08:53:41.260 --> 08:53:44.260
This is the beautiful save-a-lie we have right here.

08:53:44.260 --> 08:53:47.260
Without question, one of the finest we have.

08:53:47.260 --> 08:53:48.260
Beautiful, sparkly.

08:53:48.260 --> 08:53:50.260
We have the Eevee right next to it.

08:53:50.260 --> 08:53:52.260
And finally, the Jigglypuff.

08:53:52.260 --> 08:53:53.260
Very nice collection.

08:53:58.260 --> 08:54:01.260
The official matte, limit one per customer.

08:54:01.260 --> 08:54:03.260
But I count as two customers, so I will take two.

08:54:03.260 --> 08:54:04.260
No.

08:54:04.260 --> 08:54:07.260
King Pikachu.

08:54:07.260 --> 08:54:21.260
MUSIC

08:54:21.260 --> 08:54:26.260
We have now transitioned from the World Championships to the XP area.

08:54:26.260 --> 08:54:29.260
Space themed, extremely cool, in my opinion,

08:54:29.260 --> 08:54:31.260
cooler than the World Championship area.

08:54:31.260 --> 08:54:32.260
I'm probably not supposed to say that.

08:54:32.260 --> 08:54:37.260
to say that. Let's do some pop outs. Boom, pop it.

08:54:37.260 --> 08:54:42.260
Okay, okay, get a picture of me with the Umbria.

08:54:42.260 --> 08:54:46.260
There you go.

08:54:46.260 --> 08:54:49.260
The World Championship Clay Matting Bag. Also limit one.

08:54:49.260 --> 08:54:52.260
These are different, though, so I can take them. Yes? Yes.

08:54:52.260 --> 08:54:56.260
I got a yes. Place is poppin'.

08:54:56.260 --> 08:55:00.260
Beautiful. Special, elegant. One of them's going on a trip.

08:55:00.260 --> 08:55:04.100
One of them is blasting off, another one would be in a spaceship.

08:55:04.100 --> 08:55:06.180
I think I like Curely the best.

08:55:06.180 --> 08:55:08.500
I have been excited to see this the entire time.

08:55:08.500 --> 08:55:11.620
This is the item I've had my eye on more than anything else.

08:55:11.620 --> 08:55:13.060
This jacket right here.

08:55:14.820 --> 08:55:16.900
It's beautiful, it's special.

08:55:17.780 --> 08:55:21.220
I'm not exactly sure where I can wear it, except everywhere,

08:55:21.220 --> 08:55:22.900
and I want it very bad.

08:55:22.900 --> 08:55:23.940
I will be back for it,

08:55:23.940 --> 08:55:26.020
because technically I'm not allowed to shop for this right now.

08:56:30.260 --> 08:56:32.260
I

08:58:30.260 --> 08:58:46.420
and we're back trainers here coming into round eight of the Pokemon World Championships here

08:58:46.420 --> 08:58:52.340
in San Francisco. I've taken Aaron Rose again for another little spin behind our desk here

08:58:52.340 --> 08:58:57.220
and we're just having a fantastic time. What a great match that we just featured on stream

08:58:57.220 --> 08:59:02.660
with Philippe winning. With a Pokemon, I don't think that many of us have our bingo cards here,

08:59:02.660 --> 08:59:06.820
coming into the world championships. I don't know if we need to update our predictions like

08:59:06.820 --> 08:59:10.660
Mega Blaziken, because they're so, so strong, right? I was gonna say, Ben, I didn't know if you were

08:59:10.660 --> 08:59:13.860
talking about Mega Blaziken or Primerina, because neither of those were out of the game part,

08:59:13.860 --> 08:59:17.700
but we got to see both, and they both clutched up in games one and two respectively. Little

08:59:17.700 --> 08:59:21.140
Colomate, little Colomate. I mean, even the Torcole as well, right? Yeah. It's like, what

08:59:21.140 --> 08:59:24.740
are the strong Pokemon? It's not, you know, it doesn't have as many wings as Charizard,

08:59:24.740 --> 08:59:31.380
But it's still bringing the sun is still putting up on the damage. So yeah, I think we've we've seen such a we've been we've been so lucky

08:59:31.380 --> 08:59:33.320
I think in in the tournament so far

08:59:33.320 --> 08:59:38.980
We've seen such a great variation of teams and people really try to take a swing at the format and

08:59:39.260 --> 08:59:44.780
Really tried to do something maybe a little bit different rather than coming in just with the tried and tested compositions

08:59:44.780 --> 08:59:48.820
I think what we need is a section for like our underrated picks

08:59:48.820 --> 08:59:52.420
I think that would be it like the spice we think is going on to the tournament

08:59:52.420 --> 08:59:54.820
So maybe you'll have to think about that for next time.

08:59:54.820 --> 08:59:56.320
Okay, we'll add it to the list.

08:59:56.320 --> 08:59:58.720
Let's have a little catch up with our world champions

08:59:58.720 --> 09:00:01.320
that are competing this weekend as well.

09:00:01.320 --> 09:00:03.320
See how they're getting on so far.

09:00:03.320 --> 09:00:06.220
So, Sajian, we saw them on stream a little bit earlier.

09:00:06.220 --> 09:00:08.120
They were having a great start to the tournament.

09:00:08.120 --> 09:00:10.220
Hasn't worked out quite in their favor,

09:00:10.220 --> 09:00:13.120
unfortunately for them going 3-4 so far.

09:00:13.120 --> 09:00:15.920
But a good opportunity last round of Swiss

09:00:15.920 --> 09:00:18.220
make that even in this world championships.

09:00:18.220 --> 09:00:20.720
I mean, that would just still be such an impressive result.

09:00:20.720 --> 09:00:28.280
I think looking across the board at some of the competitors that we saw at 0 3 1 3 kind of slowly trickling out of the tournament

09:00:28.360 --> 09:00:32.680
There were a lot of big names down here. So I think if you can say that you finished 4 4

09:00:33.560 --> 09:00:35.960
You got to be really happy with a result like that

09:00:36.480 --> 09:00:40.720
Especially with the caliber that we've seen across this world championships so far not just on the broadcast

09:00:40.720 --> 09:00:46.480
But who we know is in the field and playing at their tournament. So looking a little bit further

09:00:46.480 --> 09:00:53.680
We got Shoma who I was able to have a little catch up to with yesterday saying like I asked him whether or not

09:00:53.680 --> 09:00:57.520
He thought Charizard was gonna win the tournament as a little bit of a heart take and he said

09:00:58.240 --> 09:01:00.240
I'm running Charizard and I will win

09:01:02.760 --> 09:01:10.480
Still in contention there at five to alongside wolf click running a little bit of a different iteration on a sand composition with Megastar after

09:01:10.480 --> 09:01:17.200
in the mix as well. Two of these four champions have already punched the ticket to day two in Nalto and

09:01:17.200 --> 09:01:22.480
Shohei of course, two of our Japanese war champions. Shohei I believe lost round one and just won every

09:01:22.480 --> 09:01:27.840
game after that. And so just another phenomenal performance by him. He's one of the most consistent

09:01:27.840 --> 09:01:32.560
players on the world stage and yeah just constantly delivers and Nalto I think it's yeah

09:01:32.560 --> 09:01:35.600
feel like it's been a while since we've gotten the chance to see him play especially on stream

09:01:35.600 --> 09:01:42.560
and he had a very nice win in his winning in and has just been a top for us. I think I was seeing him

09:01:42.560 --> 09:01:45.520
I think to be earlier this morning. It was like I'd just be really happy to make it to day two

09:01:45.520 --> 09:01:51.040
But I'm sure now he's looking for more. Yeah, it's like when you get to that stage and you're thinking like okay coming in

09:01:51.040 --> 09:01:55.920
This is gonna be a tough event, right? And then it all sort of lines up for you. You make it for that thing

09:01:55.920 --> 09:01:57.760
And then you hang on a second

09:01:57.760 --> 09:02:00.880
What what if I can get to after a day? Exactly

09:02:00.880 --> 09:02:09.600
I start to wait in a little bit, but everybody's still having great results on the day, but I think definitely looking at Shola Wolf Paul

09:02:09.600 --> 09:02:13.600
Can they get the final win in this final round of Swiss to punch their tickets to?

09:02:13.800 --> 09:02:20.400
We know that they're capable of doing it right all of these trainers have been in those pressure situations before right all of them

09:02:20.400 --> 09:02:23.000
Are capable of doing it. It's just you know

09:02:23.000 --> 09:02:29.640
We've got a few trainers that are in contention that just have to carry on winning and winning is what these trainers are good at

09:02:29.640 --> 09:02:35.880
So just again so hard it is the world championships every single matchup is one

09:02:35.880 --> 09:02:40.840
that you could see being at the finals of a stage like this and so thinking

09:02:40.840 --> 09:02:43.840
about that and knowing the schedules that some of these competitors have had

09:02:43.840 --> 09:02:48.440
I'm just very impressed and hoping and cheering for them so let's have a little

09:02:48.440 --> 09:02:52.280
look going on from our world championships with world champions

09:02:52.280 --> 09:02:55.480
that are competing this weekend let's have a little bit of a look back now

09:02:55.480 --> 09:02:59.040
we're going into round eight we've seen loads of different teams on

09:02:59.040 --> 09:03:04.880
stream we've seen loads of different players. Let's have a little reminder of the usage across

09:03:04.880 --> 09:03:10.080
the tournament there. King Gambit, this is the top 12 overall usage regardless of if they're

09:03:10.080 --> 09:03:14.560
mega Pokemon or not. King Gambit, Charizard, Incideral. I don't think any of us were surprised

09:03:14.560 --> 09:03:20.960
to see them on the top pedestal, but I feel like we've seen a lot of different variations of

09:03:20.960 --> 09:03:24.400
Pokemon, different variations of teams that aren't on this graphic as well.

09:03:24.400 --> 09:03:32.000
I mean, yeah, we had Swamper, we had Cleaver, we had Hydraegon, of course Mega Blaze again,

09:03:32.000 --> 09:03:33.000
a pre-Marina.

09:03:33.000 --> 09:03:36.360
Like it goes to show that there are some really interesting things that you can do in the

09:03:36.360 --> 09:03:37.360
format.

09:03:37.360 --> 09:03:40.440
I suspect once we get into phase two of the tournament though, there will be very few

09:03:40.440 --> 09:03:42.600
of unexpected surprises of tea.

09:03:42.600 --> 09:03:46.640
There will mainly be things that we expect it to be very powerful and true established

09:03:46.640 --> 09:03:48.640
compositions coming into this event.

09:03:48.640 --> 09:03:50.800
There was a Vanillix at X1.

09:03:50.800 --> 09:03:51.800
That's right.

09:03:51.800 --> 09:03:59.040
round so that is a Pokemon that's not on this graphic that I also don't think people expected to see at the world championships today

09:03:59.120 --> 09:04:03.600
Yeah, I mean, you know, it's it's kind of similar to a lowland nine tails

09:04:03.600 --> 09:04:04.600
All right

09:04:04.600 --> 09:04:07.520
In a lot of different ways it just doesn't have that fairy type things to

09:04:08.120 --> 09:04:14.880
Complement it and it's you know, there's a few few other alternatives. So I think like looking at this list of

09:04:15.480 --> 09:04:20.600
Top 12 Pokemon. I think there's a good sort of like your fairy compositions the grass compositions the

09:04:20.600 --> 09:04:25.960
and you know the strong Pokemon that we've got King Gambit and Busky Legion and Incineroar that

09:04:25.960 --> 09:04:30.040
can't walk out jump but why just keep I'll just keep going I'll just keep listing all of the

09:04:30.040 --> 09:04:35.880
Pokemon that are on the graphic but I think we've done and we've had a great run in showing a

09:04:35.880 --> 09:04:38.520
lot of these Pokemon on the stream and Sylveon we've got to give it a shout out.

09:04:39.560 --> 09:04:42.360
Top 10. Have we seen much of Floette?

09:04:43.640 --> 09:04:48.360
Yeah I was like I don't remember seeing much Floette on stream today but it obviously

09:04:48.360 --> 09:04:53.080
has been, if anything, it's kind of had a comeback, right? Like I feel like, well, I wouldn't say it's

09:04:53.080 --> 09:04:56.840
completely disappeared over the last couple of weeks, but of course this was one of the best

09:04:56.840 --> 09:05:01.560
Pokemon in regulation MA. It was also a success in MB, but it felt like people were trying a lot

09:05:01.560 --> 09:05:07.080
of new things. But yeah, here it is, sitting at number six. Well, let's go along to our mega

09:05:07.080 --> 09:05:13.000
Pokemon stats and see how that's shaping up compared to what we see. I think one of the

09:05:13.000 --> 09:05:17.160
things that really stands out to me, especially seeing we've got Justin Tang at seven and

09:05:17.160 --> 09:05:23.720
know, with Mega Delphox, Mega Blast Toys, going into the final round of Swiss. I'm really fascinated

09:05:23.720 --> 09:05:29.400
to know how Mega Blast Toys specifically is going to be converting in phase two, right? Like, who's

09:05:29.400 --> 09:05:35.160
going to have, you know, been able to have just that really amazing run and just, you know,

09:05:35.160 --> 09:05:39.800
hit all of the predictions in the right spots. It's a tough Pokémon to use. I mean, we saw

09:05:39.800 --> 09:05:44.520
it earlier, right? Going for a Shell Smashing Trick Room. Like, if you know, you know.

09:05:44.520 --> 09:05:48.200
And it was a non-Megashall smash as well, like I truly think what makes that

09:05:48.200 --> 09:05:51.400
composition with the Delphox and Key Gambit so cool is that you have

09:05:51.400 --> 09:05:55.160
three big threats that are looking to just peek over the game at any given point.

09:05:55.160 --> 09:05:58.600
And one of the things I really like watching at the War Championships is

09:05:58.600 --> 09:06:01.480
while these players have been on these teams for weeks, they've probably figured

09:06:01.480 --> 09:06:05.640
the most hyper-optimized lines possible into the other really popular teams, right?

09:06:05.640 --> 09:06:09.160
So you start doing some funky things that you probably normally wouldn't think of if you

09:06:09.160 --> 09:06:12.840
were seeing an opposing team for the first time, but it's a thing about a competitive

09:06:12.840 --> 09:06:17.160
game like VGC, there are established metagames and so you should do your homework coming into

09:06:17.160 --> 09:06:21.400
this event, probably at least for pair against the top 5 to 10 teams that you expect to see.

09:06:21.400 --> 09:06:25.640
And as a result, yeah, we got to see a regular Blastway Shell Smash with Megadelfox in the

09:06:25.640 --> 09:06:29.160
back and I think that was one of the coolest wins on stream this weekend.

09:06:29.160 --> 09:06:32.680
I do think this graphic is so cool to take in that a lot of these

09:06:32.680 --> 09:06:39.080
mega evolutions actually do come from Pokemon Legends CA. Some newly discovered mega

09:06:39.080 --> 09:06:46.280
evolution there with the Raiju as well as the Star Raptor. I think it's just cool. I don't know if

09:06:46.280 --> 09:06:52.120
you all remember the conversations about both in particular Mega Raiju and Mega Star Raptor

09:06:52.120 --> 09:06:55.720
when they were first legal in the format. People were looking at them and going,

09:06:55.720 --> 09:07:00.600
are you sure you want to use that Pokemon? Do you really think it's going to be good?

09:07:00.600 --> 09:07:05.000
And there are so many competitors at the World Championships that do believe in those Pokemon

09:07:05.000 --> 09:07:06.200
you have brought that. Yes,

09:07:06.200 --> 09:07:06.900
right, especially with that

09:07:06.900 --> 09:07:08.000
Mega Rite you, why right?

09:07:08.000 --> 09:07:09.900
Like we've seen it on stream

09:07:09.900 --> 09:07:12.600
today, really focusing on not

09:07:12.600 --> 09:07:14.100
going for its mega evolution

09:07:14.100 --> 09:07:15.100
and actually using the

09:07:15.100 --> 09:07:16.700
lightning rod, using it like

09:07:16.700 --> 09:07:18.900
the conventional Rite you

09:07:18.900 --> 09:07:21.300
have. Just with the focus

09:07:21.300 --> 09:07:22.400
blast that you'd never really

09:07:22.400 --> 09:07:23.800
consider putting on the set

09:07:23.800 --> 09:07:25.600
lest you go for a focus

09:07:25.600 --> 09:07:27.300
blast and get nicknamed

09:07:27.300 --> 09:07:29.200
focus miss as we call it in

09:07:29.200 --> 09:07:30.800
the community. Still

09:07:30.800 --> 09:07:31.900
managed to hit that focus

09:07:31.900 --> 09:07:33.600
blast actually in the match

09:07:33.600 --> 09:07:34.500
that it played, but a really

09:07:34.500 --> 09:07:40.500
that. It's a really cool way

09:07:40.600 --> 09:07:42.500
to keep that composition going

09:07:42.600 --> 09:07:44.500
and actually flex this dual

09:07:44.600 --> 09:07:46.400
mega archetype that we've seen

09:07:46.500 --> 09:07:48.400
so much in regular M. A. and

09:07:48.500 --> 09:07:50.400
M. B. Where there's a few less

09:07:50.500 --> 09:07:52.400
items, but also you want to

09:07:52.500 --> 09:07:54.400
have that flexibility in your

09:07:54.500 --> 09:07:56.400
team building. Absolutely. And

09:07:56.500 --> 09:07:57.400
I think the big question

09:07:57.500 --> 09:07:58.400
everyone's still asking is

09:07:58.500 --> 09:07:59.400
will mega Charizard be

09:07:59.500 --> 09:08:01.400
grown for this event, right?

09:08:01.500 --> 09:08:02.400
Because it kind of felt like

09:08:02.500 --> 09:08:04.400
it was the top Pokemon

09:08:04.500 --> 09:08:08.340
dominant mega evolution back then, but it got really countered at Worlds, but that was a much

09:08:08.340 --> 09:08:13.060
smaller world championship. Only 40 to 50 players were qualified in the Masters division, so you

09:08:13.060 --> 09:08:18.180
could do things like try to play super anti-meta because the pool was a little bit more limited,

09:08:18.180 --> 09:08:21.780
but now these world championships are so big, there's so many great players competing in it as

09:08:21.780 --> 09:08:25.940
well. If you're going to try to build something that's anti-meta, you've got to make sure that

09:08:25.940 --> 09:08:29.300
you can also cover for all the other things that you might go up against here at Worlds.

09:08:29.300 --> 09:08:33.380
And so I don't know, I was like in 2014, Kangascon was like the number one mega-coat going

09:08:33.380 --> 09:08:36.900
going into worlds and like only there was one I think were two in the top 16 overall and

09:08:36.900 --> 09:08:39.860
didn't even make it into top eight. But I don't think that's going to be the case for

09:08:39.860 --> 09:08:42.340
Megacharizard in this one. It's just too good of a moment.

09:08:42.340 --> 09:08:48.820
Yeah, I feel like Kangaskarn back in his day was kind of like a better Pokemon than Megacharizard

09:08:48.820 --> 09:08:54.020
is currently. But like just because of the fact that it was so hard to take down right.

09:08:54.020 --> 09:08:58.980
It has no weaknesses. It's a parental bond before it was broken.

09:08:58.980 --> 09:09:06.780
Yeah, you said I didn't, but I mean, we're all thinking it for a reason, and rightly so.

09:09:06.780 --> 09:09:13.220
But I mean, yeah, I think like I was excited to use Megascangus God coming into reg MA thinking,

09:09:13.220 --> 09:09:16.660
hey, maybe this could have been like the old days.

09:09:16.660 --> 09:09:18.900
Just doesn't quite hit the same.

09:09:18.900 --> 09:09:25.580
But then we did see the King is gone with just life or no mega stone, nothing, just

09:09:25.580 --> 09:09:31.820
great teammate on a team and I feel like that was another one where I think that's really where some of these mega

09:09:32.000 --> 09:09:38.420
Evolutions or Pokemon that can make you evolve it stuck out is can they do both things can they actually act on

09:09:38.900 --> 09:09:43.820
Their own without the mega evolution so they're not just dead weight when you want to bring them to a match

09:09:43.940 --> 09:09:48.900
Yeah, I'm like, you know those last respects a lot of resort sets on Kaga's card as well

09:09:48.900 --> 09:09:50.480
We're seeing lots of different

09:09:50.480 --> 09:09:55.520
In this format where there's a few a few less things that different Pokemon can do

09:09:55.520 --> 09:09:57.680
But that's all we've got time for for the moment

09:09:57.680 --> 09:10:03.640
So we're gonna be taking it to a quick break before we get round eight up and running here at the world championships

09:10:05.880 --> 09:10:13.560
Hey there Pokemon trainers Gabby Snyder here with Dawey see one of our top placing trainers at NAIC this year

09:10:13.560 --> 09:10:18.600
One of my favorite Pokemon trainers to come from the New England area. Dawey. How are you doing today?

09:10:18.600 --> 09:10:21.100
Yeah, I'm doing really great. How about you?

09:10:21.100 --> 09:10:24.300
I'm doing really great. I mean, we are here on Re-Playza Road.

09:10:24.300 --> 09:10:26.900
It just opened up for previews. It's pretty exciting.

09:10:26.900 --> 09:10:32.700
But what's exciting to me is your journey here to this world's competition.

09:10:32.700 --> 09:10:34.900
Tawai, I'd love to hear your story.

09:10:34.900 --> 09:10:39.800
What got you into competing in the Pokémon Video Game Championship series?

09:10:39.800 --> 09:10:42.700
I have been playing this game for so long time.

09:10:42.700 --> 09:10:46.100
I used to play just like 6 vs 6 in-game,

09:10:46.100 --> 09:10:52.820
but then I found this thing called VGC when and at that time I was still in China there was no official

09:10:52.820 --> 09:10:59.860
tournaments in China at that time so I just wanted to join this circuit so much that's a part of why

09:10:59.860 --> 09:11:05.700
I came to the US to study for my graduate school while I'm not doing so well in the graduate school

09:11:05.700 --> 09:11:12.660
I think I really have a lot of fun in Pokemon VGC. I mean every time I see you compete you're

09:11:12.660 --> 09:11:17.820
You're always on stage smiling, you have the best outfits, I have to say.

09:11:17.820 --> 09:11:21.780
And your run at NAIC this year was absolutely incredible.

09:11:21.780 --> 09:11:24.620
So how did you prepare for that, going into the tournament?

09:11:24.620 --> 09:11:31.300
Because NAIC is so close to Indiana Police Regional and I didn't do well enough as I expected

09:11:31.300 --> 09:11:32.300
in India.

09:11:32.300 --> 09:11:37.540
So that's why I think I should give that team another chance because at that time

09:11:37.540 --> 09:11:41.460
I don't think everyone just still recognized that team.

09:11:41.460 --> 09:11:47.300
And it works just really great because like in that regulation, the Charizard dominates

09:11:47.300 --> 09:11:53.860
the whole format and which makes Sterillage just a perfect choice for the NAAC.

09:11:53.860 --> 09:11:58.820
And I also want you to say I really had good luck in NAAC.

09:11:58.820 --> 09:12:00.940
That's also why I did well.

09:12:00.940 --> 09:12:04.380
I feel like Sterillage is kind of your signature Pokemon right now.

09:12:04.380 --> 09:12:05.380
Would you agree?

09:12:05.380 --> 09:12:06.380
Maybe.

09:12:06.380 --> 09:12:17.380
Maybe. Yeah, I'm not using Pteranus at all this time. It's just so difficult to use it anymore in the recognition B.

09:12:17.380 --> 09:12:22.380
Fair enough. Well, maybe not a signature Pokemon, but who's your favorite Pokemon?

09:12:22.380 --> 09:12:27.380
Oh, my favorite Pokemon is Gerachi because it can just grant you any wishes.

09:12:27.380 --> 09:12:34.060
that's who didn't want that right and it's also my like my favorite one since I

09:12:34.060 --> 09:12:39.980
was very young when I was I was watching the anime and so it's just so cute and

09:12:39.980 --> 09:12:45.200
so lovely. The Jarachi movie was my favorite one ever since I first saw it too

09:12:45.200 --> 09:12:48.780
and Jarachi's a favorite for that reason for me as well. We talked about

09:12:48.780 --> 09:12:52.300
wishes let's talk about predictions going into the world championships this

09:12:52.300 --> 09:12:55.580
weekend don't don't tell us anything about you but what do you think we're

09:12:55.580 --> 09:13:00.300
gonna see you know what's the competition gonna look like? I hope it's not

09:13:00.300 --> 09:13:05.900
getting boring because like everyone is complaining this regulation doesn't have

09:13:05.900 --> 09:13:11.740
much new teams but I hope everyone is just hiding their team and to review them

09:13:11.740 --> 09:13:17.660
only at work so I hope everyone has a really interesting team to like to

09:13:17.660 --> 09:13:24.980
to watch and also so yesterday when I was opening the booster pack I got

09:13:24.980 --> 09:13:34.400
from the checking and I managed to pull out a mega flow at it. That's my

09:13:34.400 --> 09:13:38.300
prediction mega flow at it will win the world. I think that's a pretty strong

09:13:38.300 --> 09:13:43.420
prediction so Dawai thank you so much. Before I ask for shout outs I think a

09:13:43.420 --> 09:13:47.060
lot of players look up to you in the community because of you know what you

09:13:47.060 --> 09:13:50.460
represent and how strong of a competitor you are. Do you have any

09:13:50.460 --> 09:13:54.100
advice for anybody who's watching who might want to be in the position you

09:13:54.100 --> 09:14:03.700
are here at Worlds next year? Oh, I guess. Just come out and play. It's very fun. It's

09:14:03.700 --> 09:14:09.620
very interesting. And every friend you make here is so exciting. Thank you so much, Starway.

09:14:09.620 --> 09:14:14.100
Do you have any shoutouts you want to give to anybody watching at home? Yeah, shoutouts

09:14:14.100 --> 09:14:21.380
to my partner, Lisa, and my parents. And just everyone in the Chinese community because

09:14:21.380 --> 09:14:28.020
it's so difficult for them to come to this event but all of them are so like caring about this one

09:14:28.020 --> 09:14:32.660
so really shut house to them. Thank you so much Dawei and thank you all so much for watching at

09:14:32.660 --> 09:14:37.300
home. We'll be back with more Pokemon action real soon.

09:16:51.380 --> 09:16:58.380
Welcome back trainers to the

09:16:58.380 --> 09:17:01.380
Pokemon World Championships.

09:17:01.380 --> 09:17:03.380
We're nearing the end of our day

09:17:03.380 --> 09:17:06.380
with one final match which could

09:17:06.380 --> 09:17:08.380
be make or break for some

09:17:08.380 --> 09:17:10.380
inspiring Pokemon World

09:17:10.380 --> 09:17:11.380
champions out there.

09:17:11.380 --> 09:17:13.380
My name is Sarah Don joined

09:17:13.380 --> 09:17:14.380
here by Lee Bros.

09:17:14.380 --> 09:17:16.380
One final match for day one of

09:17:16.380 --> 09:17:17.380
the finals.

09:17:17.380 --> 09:17:19.380
of the tournament already to

09:17:19.380 --> 09:17:21.380
be on. It's it's flown by the

09:17:21.380 --> 09:17:22.380
quality of games we've had the

09:17:22.380 --> 09:17:23.380
place we've had. It's been

09:17:23.380 --> 09:17:25.380
phenomenal and it's been up

09:17:25.380 --> 09:17:26.380
there is one of the best starts

09:17:26.380 --> 09:17:27.380
to a world championship we've

09:17:27.380 --> 09:17:29.380
ever had. So really fitting

09:17:29.380 --> 09:17:30.380
for the day of that anniversary

09:17:30.380 --> 09:17:32.380
and we've got so much to come

09:17:32.380 --> 09:17:33.380
and so much more to look forward

09:17:33.380 --> 09:17:34.380
to which is even more

09:17:34.380 --> 09:17:36.380
exciting. It has just been

09:17:36.380 --> 09:17:38.380
such an incredible day and

09:17:38.380 --> 09:17:40.380
for some trainers they have

09:17:40.380 --> 09:17:42.380
already locked up their spot in

09:17:42.380 --> 09:17:44.380
FAA. We've got a lot of

09:17:44.380 --> 09:17:45.380
players out there who have

09:17:45.380 --> 09:17:50.580
They have already locked up their spot in phase two of the competition for others.

09:17:50.580 --> 09:17:54.540
This round is going to be the one determined if they will be back here competing tomorrow

09:17:54.540 --> 09:17:56.820
but taking a look at the standings.

09:17:56.820 --> 09:18:01.860
Of course, we got some trainers that are currently at that undefeated standing.

09:18:01.860 --> 09:18:06.340
Congratulations to Justin, Kerry and Yurya all sitting at seven and zero.

09:18:06.340 --> 09:18:09.020
They have more than locked their spot for phase two.

09:18:09.020 --> 09:18:11.820
They are now eyeing up that next portion of the competition, which of course is

09:18:11.820 --> 09:18:15.100
top cut trainers sitting at the six and one also looking good though.

09:18:15.100 --> 09:18:18.980
So they are in, but of course you have to start looking at that next point, racking up

09:18:18.980 --> 09:18:19.980
those wins.

09:18:19.980 --> 09:18:24.740
Yeah, incredible achievements by all our players to come into the event in such tough competition

09:18:24.740 --> 09:18:30.940
and get to this stage and put them really in that contention to go forward tomorrow

09:18:30.940 --> 09:18:35.700
in such a good place to potentially push on to Championships Sunday.

09:18:35.700 --> 09:18:39.700
And taking a look at her notable matches and what we're going to be eyeing up next

09:18:39.700 --> 09:18:46.140
here on broadcast. It's going to be Hiroshi Onishi going up against Shohei Kamera, a matchup

09:18:46.140 --> 09:18:51.740
that once we saw it, we knew we had to lock it in. Our Japan national champion going up

09:18:51.740 --> 09:18:56.500
against our 2023 Pokemon World Champion, incredible.

09:18:56.500 --> 09:19:01.420
Yeah, what better way to finish day one? We started with the former world champion

09:19:01.420 --> 09:19:05.420
with Wolf and we're finishing up with Shohei. And on top of that, we get to feature

09:19:05.420 --> 09:19:11.100
this year's Japan national champion absolutely incredible game. I can't wait to get into it. Both players

09:19:11.100 --> 09:19:14.620
have an extremely good run so far so I'm sure they're not going to let down but

09:19:14.620 --> 09:19:19.260
looking through the other normal matches all of our players so far have just been incredible

09:19:19.260 --> 09:19:24.780
so far this weekend. And of course with these two trainers sitting at that six and one we're

09:19:24.780 --> 09:19:28.940
not worrying about not seeing one of them here tomorrow. We will see them both here tomorrow

09:19:28.940 --> 09:19:33.020
thank goodness. But of course we want to see who's going to be making their way to Topgut

09:19:33.020 --> 09:19:38.220
and getting a win here as well with that confidence you get from that as well, either taking down a

09:19:38.220 --> 09:19:43.340
world champion or taking down the current national champion is just incredible. So,

09:19:43.340 --> 09:19:48.460
so excited as we head over to the stage to get started with this next match.

09:19:48.460 --> 09:19:52.700
Yeah, so it's right like you say the confidence it gives you, especially now at the end of the

09:19:52.700 --> 09:19:58.460
day, to bring in to smart push on and hopefully take that little extra record that you've got

09:19:58.460 --> 09:20:01.900
from the end of the day. If you come out victorious in tomorrow, it's just going to

09:20:01.900 --> 09:20:05.900
to make things a little bit

09:20:05.900 --> 09:20:06.900
easier and anything that makes

09:20:06.900 --> 09:20:07.900
it be easier at this sort of

09:20:07.900 --> 09:20:09.900
level of tournament is

09:20:09.900 --> 09:20:10.900
something that you are going to

09:20:10.900 --> 09:20:12.900
want to chase after. You can see

09:20:12.900 --> 09:20:13.900
the teams here is going to be

09:20:13.900 --> 09:20:15.900
very similar across the board

09:20:15.900 --> 09:20:17.900
there. Charizard Y on both

09:20:17.900 --> 09:20:19.900
sides of the field and that

09:20:19.900 --> 09:20:20.900
mega flow at these players are

09:20:20.900 --> 09:20:22.900
very familiar with their teams

09:20:22.900 --> 09:20:24.900
respectively. Hershey has used

09:20:24.900 --> 09:20:26.900
this exact six in the Japan

09:20:26.900 --> 09:20:27.900
National Championships to win

09:20:27.900 --> 09:20:28.900
that event. There are some

09:20:28.900 --> 09:20:29.900
updates of course to that

09:20:29.900 --> 09:20:34.900
of M.D. format and some new items being introduced alongside that.

09:20:34.900 --> 09:20:39.900
Looking over at this team, the Charizard and the Mega Fluet are two of the most dominant

09:20:39.900 --> 09:20:43.980
Pokemon that we have here. The Mega is just really curved out with a lot of really other

09:20:43.980 --> 09:20:48.060
powerful picks. You look at the really powerful trio on that King Gambit, the Fasculita and

09:20:48.060 --> 09:20:52.660
the Garchomp, and then having something like this Whimsicott to either set up the

09:20:52.660 --> 09:20:58.180
tailwind or really be able to pressure with an Encore is a lot. There's a reason why

09:20:58.180 --> 09:21:02.380
this six or a variation of this six has been so popular.

09:21:02.380 --> 09:21:04.180
Yeah, very strong across the board.

09:21:04.180 --> 09:21:08.180
You look at this team a little bit like they kind of put together with triangles.

09:21:08.180 --> 09:21:11.980
You've got the Windsor cut adding to the fourth of those other three.

09:21:11.980 --> 09:21:16.380
It really is going to depend on what each player thinks the opposing player

09:21:16.380 --> 09:21:19.540
is going to bring and then trying to get around that because the Charizard

09:21:19.540 --> 09:21:23.980
helps check things like that King Amber matches up into the mega for work very well.

09:21:23.980 --> 09:21:27.140
But the Gauchon thing checks that Charizard and then you look at

09:21:27.140 --> 09:21:31.300
something like the Basque Legion, or the King Gambit is kind of clean up at the end.

09:21:31.300 --> 09:21:36.100
The Whimsicott are going to be there to support the rest of the team with Batil and Catcher

09:21:36.100 --> 09:21:40.420
upon now with an Encore, if they get a bit passive, go for a Protector, go for a Tailwind

09:21:40.420 --> 09:21:45.620
themselves, and it can be an offensive threat if paired up with that Mega Fluid, especially

09:21:45.620 --> 09:21:51.140
with that Fairy Aura, and some adjustments there that we've seen on Hiroshi's team going

09:21:51.140 --> 09:21:54.260
now with the Lifehub on that Basque Legion. That thing is going to be hitting extremely

09:21:54.260 --> 09:22:00.180
hard was previously mystic water and yes for attacking gamut as well which is

09:22:00.180 --> 09:22:04.780
really huge in this matchup. And looking over at show has been yes a lot of the

09:22:04.780 --> 09:22:08.420
same when we get later into the competition it's fun when we get to see

09:22:08.420 --> 09:22:13.300
some of those unique picks at the same time this variation this six has been

09:22:13.300 --> 09:22:18.020
so strong for a reason but there is a couple of different variations along

09:22:18.020 --> 09:22:21.380
the way and of course there is also the opportunity that not all the

09:22:21.380 --> 09:22:28.260
Pokemon are trained the same and I love being able to see two teams very similar face off against each other because that's when you really get

09:22:28.260 --> 09:22:32.140
It's the minds of the trainers and how they approach these types of matchups

09:22:32.140 --> 09:22:37.540
Yeah, and it's those differences that the players can really lean into and what will make the difference between winning and losing this match

09:22:37.540 --> 09:22:40.420
You can not only see here that all teams do have a

09:22:40.700 --> 09:22:45.060
Star alignment timid on their charlots both players have ancient power as well

09:22:45.060 --> 09:22:49.420
Which is being kind of over a superseding the solar beam that you'd normally see there

09:22:49.420 --> 09:22:53.260
That's going to make Charizard sitting in front of an opposing Charizard a lot easier.

09:22:53.260 --> 09:22:57.580
Or both Charizards max speed, or they slightly slow.

09:22:57.580 --> 09:23:00.380
This is something I'm going to have to find out as the game plays out.

09:23:00.380 --> 09:23:06.060
But that could be quite pivotal in that Charizard mirror here, if that's what the players decide to go down.

09:23:06.060 --> 09:23:08.940
Other options, like we've mentioned, King Amit here.

09:23:08.940 --> 09:23:14.020
You do have the Iron Head, which is going to be really useful for Shoha against the opposing Floette.

09:23:14.020 --> 09:23:16.700
If that is brought from Hiroshi.

09:23:16.700 --> 09:23:22.620
But the King Amit on Hiroshi's side does have that low kick and the iron head that can provide

09:23:22.620 --> 09:23:28.380
really useful against the King Amit and the Floette. The Basque Legion on Shoei's side

09:23:28.380 --> 09:23:31.900
does have a Colbar Berry, so that does help against the King Amit slightly.

09:23:31.900 --> 09:23:37.340
Both trainers sitting at 6-1 trying to end off a day with the winner, Japan National Champion,

09:23:37.340 --> 09:23:43.660
going up against our 2023 World Champion. Let's get to it. Aggressive leads from both,

09:23:43.660 --> 09:23:51.660
but very different approaches with Wimsecot and Basque Legion for Hiroshi as opposed to Shouhei, Garchomp and Charizard.

09:23:51.660 --> 09:23:56.660
It's interesting both of us bringing Pokemon with the life orb to kind of maximize damage on this early turn.

09:23:56.660 --> 09:24:01.660
Now you said that Wimsecot's not in a bad spot, it's got that focus, actually it has to be twice.

09:24:01.660 --> 09:24:04.660
Thanks to the ability as well it's going to be able to elevate the Basque Legion into a place

09:24:04.660 --> 09:24:08.660
where we'll be able to out speed the Charizard and the Garchomp with a tailwind.

09:24:08.660 --> 09:24:14.400
And then that life or boosting that even in the sun will threaten maybe a charge on knockouts

09:24:14.400 --> 09:24:16.240
You have to be careful as you show here here

09:24:16.240 --> 09:24:19.640
You can leverage the garch on here to get some good damage onto that basket

09:24:19.640 --> 09:24:24.680
It's really fast. The sun is pivotal in this moment if you are keeping that charge out on the field

09:24:25.320 --> 09:24:28.160
No damage being leveraged with the garch off instead

09:24:28.160 --> 09:24:35.040
Just a pivot out in King Dammit to join the field instead as Charizard will go ahead and mega and with that green

09:24:35.040 --> 09:24:38.640
the sun about so we're looking at a reduction to those water moves and of

09:24:38.640 --> 09:24:41.720
course if you want to go the offensive yourself you want to get the max amount

09:24:41.720 --> 09:24:45.240
of damage of course you're at risk of essentially taking an attack but it will

09:24:45.240 --> 09:24:49.960
be a whim to cause not often for tailwind but I protect in a step charge art a

09:24:49.960 --> 09:24:53.800
little bit of the same though so we get a squawk we get some sun time to see

09:24:53.800 --> 09:24:57.600
what the basculation does off for it will be a protect but will fail the

09:24:57.600 --> 09:25:01.240
cause the last act of the turn yeah and then the switch for sure hey here

09:25:01.240 --> 09:25:04.120
to get the king gamut on the field really good now that king gamut can

09:25:04.120 --> 09:25:07.960
It's got to pressure the Basque Legion that was such a threat originally.

09:25:07.960 --> 09:25:09.920
Now we've seen it protect all around.

09:25:09.920 --> 09:25:12.960
The Charizard does lack a way to actually hit the Basque Legion as well,

09:25:12.960 --> 09:25:15.560
option for that ancient power that we could be in the preview.

09:25:15.560 --> 09:25:18.360
So it doesn't really want to stay on the field.

09:25:18.360 --> 09:25:20.920
Yes, you can do some good damage into the Whimsical,

09:25:20.920 --> 09:25:25.320
but it's not at the cost of losing your Charizard to maybe a Basque Legion.

09:25:25.320 --> 09:25:32.440
The question is, has the Kingama got enough to be able to deal the Basque Legion on a Hiroshi side?

09:25:32.440 --> 09:25:38.160
Charles are being pressured. You have to get out of there and when Scott coming out onto the field and said is a great answer

09:25:38.160 --> 09:25:44.160
but basking Legion also understanding the threats of a potential sucker punch swapping out for Garchomp instead a battle of

09:25:44.320 --> 09:25:49.240
Positioning for those two and the threat of encore won't come to light sucker punch as well

09:25:49.240 --> 09:25:55.160
So a lot of great heads of play from both our trainers. Yeah both players just taking it cautious at this time

09:25:55.160 --> 09:26:01.560
You know not wanting to overcompensate just taking things easy seeing what both trainer is trying to accomplish here

09:26:01.560 --> 09:26:05.400
Now the Gorgio I'm coming in obviously does put a lot of pressure on the King Gambit here.

09:26:05.400 --> 09:26:09.520
It hasn't got my life up that you'd normally see, so it's not going to be hitting as hard

09:26:09.520 --> 09:26:11.000
or threatening any sort of knockout.

09:26:11.000 --> 09:26:14.460
There is always the potential of a double up if you want to get rid of the King Gambit

09:26:14.460 --> 09:26:18.960
until they decide it isn't a bit risky though, but you could go for something like a Moonblast

09:26:18.960 --> 09:26:24.320
and then a Grand Type Attack to get that knockout when used as a threat from the field.

09:26:24.320 --> 09:26:28.680
But it does then leave the Rinducar open to go for an important Moonblast in return

09:26:28.680 --> 09:26:33.580
even set up a tailwind that would be very beneficial if you did see something like a protect on the

09:26:33.580 --> 09:26:38.100
game and gamut this time. That's one of the things with the tailwinds and we have a whimsicott versus

09:26:38.100 --> 09:26:42.140
a whimsicott is do you want to go ahead and press it right away to get the speed? You might just

09:26:42.140 --> 09:26:46.820
be a turn behind but we will see tailwind from the Eurogi and a lot of damage into the guard

09:26:46.820 --> 09:26:51.860
jump is now earthquake to deal damage into everything on the board. Both whimsicott will

09:26:51.860 --> 09:26:56.940
shrug that off but King Gambit brought down to about a third of its health. Now we get Steve

09:26:56.940 --> 09:27:01.540
retaliation come out notably no tailwind from Shohei means offensive instead

09:27:01.540 --> 09:27:06.580
and Moonblast is enough to take the first KO of this match. That is a huge turn

09:27:06.580 --> 09:27:10.460
for Shohei yes you're behind with the tailwind but you can set your tailwind

09:27:10.460 --> 09:27:14.340
of this next turn right and then you've got an extra extended turn of tailwind

09:27:14.340 --> 09:27:19.260
when your opponent does finally end. The big thing is here your Charizard is

09:27:19.260 --> 09:27:23.940
gonna have a such an easier time when it ends. It feels now doesn't have to worry about that culture.

09:27:23.940 --> 09:27:28.100
being able to get rid of with that really good double up.

09:27:28.100 --> 09:27:29.820
Floette Dwayne in the field though,

09:27:29.820 --> 09:27:32.100
this is where we can see a lot of pressure come out

09:27:32.100 --> 09:27:34.580
because for Hiroshi, he has the tailwind on his side

09:27:34.580 --> 09:27:35.660
and you're now offering,

09:27:35.660 --> 09:27:38.460
but you're now crushing so much with this Floette.

09:27:38.460 --> 09:27:41.460
And if you just want to go double on the offensive here,

09:27:41.460 --> 09:27:43.660
and you could just potentially wipe this board.

09:27:43.660 --> 09:27:46.660
So Shohi goes ahead and tries to set up it

09:27:46.660 --> 09:27:49.140
for his own tailwind now.

09:27:49.140 --> 09:27:52.100
It could just be a little too late.

09:27:52.100 --> 09:27:53.740
Yeah, and that's the problem now.

09:27:53.740 --> 09:28:01.740
The King Gambit even in tailwind isn't going to stick to the flow out, which you probably expect it is going to mega evolve and then activate that fairy aura.

09:28:01.740 --> 09:28:07.740
And then all you need to do is go after that slot, maybe dashing into the moon blast from your own wind.

09:28:07.740 --> 09:28:12.740
Because just to clear the field and make things a more ethical, a nice switch there, the fences, the charge,

09:28:12.740 --> 09:28:18.740
you're going to be able to at least take these fairy type attacks that you would expect coming out a lot easier than that King Gambit.

09:28:18.740 --> 09:28:21.940
very aura and the potential for selling big damage,

09:28:21.940 --> 09:28:24.500
but a whimsicot for Shohei that will protect.

09:28:24.500 --> 09:28:27.260
It is not just the potential of the damaging move,

09:28:27.260 --> 09:28:30.100
but of course, the threat of the on-court has well.

09:28:30.100 --> 09:28:32.300
Dazzling, Gleam not gonna do anything

09:28:32.300 --> 09:28:35.100
into the whimsicot, but Charizard swapping in

09:28:35.100 --> 09:28:38.460
will take some damage, but again, not very effective.

09:28:38.460 --> 09:28:39.900
It'll shrug off the hit quite well,

09:28:39.900 --> 09:28:41.980
but now again, we do threaten something

09:28:41.980 --> 09:28:42.940
like an on-court again,

09:28:42.940 --> 09:28:45.980
or going back to the amount of damaging potentially to steal.

09:28:45.980 --> 09:28:47.900
Yeah, this is a really awkward scenario here

09:28:47.900 --> 09:28:57.900
because you want to get your tail and enable to allow that Charizard to be at least able to keep pace with the Float and any other options that are on the opposite side of the field.

09:28:57.900 --> 09:29:03.900
But you can't do that because that Encore locks its pressure from the Roshi side, position this extremely well.

09:29:03.900 --> 09:29:08.900
And now the Float, not really in any danger of getting knocked out, but it is going to take big damage.

09:29:08.900 --> 09:29:14.900
It's not getting the damage you really want onto the Charizard, but that chip will add up each time again, tailwind no Encore coming out.

09:29:14.900 --> 09:29:33.500
coming out. No on-courtage means all-out offensive for Hiroshi as instead moonblast into to the Charizard. Again, not very effective hits but with the help of the fairy aura it is to leave a double up into the slot to see how much it can do. Charizard though these are evened out so we'll be able to retaliate with a heat wave.

09:29:33.500 --> 09:29:43.080
Winsicott is down. Only two Pokemon left for Hiroshi in this match, but Light of Ruin to try and start evening up this Pokemon go.

09:29:43.080 --> 09:29:45.380
Turrets are will be KO'd.

09:29:45.380 --> 09:29:51.880
Yeah, even though you resisted, the Light of Ruin is just so powerful, able to remove the opposing Mega on Shorhi's side.

09:29:51.880 --> 09:29:58.380
Now Shorhi has been able to set up the tailwind, which is great. It puts them in an advantage position going into these next few turns.

09:29:58.380 --> 09:30:01.580
because that wins the call is dropped for her or she they don't have access to that

09:30:01.580 --> 09:30:05.100
speed control anymore. They do still have that basket legion

09:30:05.100 --> 09:30:08.700
that will come in and offer some offensive pressure.

09:30:08.700 --> 09:30:13.260
Going into this though it's still a Pokemon count that is in Shohei's favor

09:30:13.260 --> 09:30:16.540
and a tailwind that is going to be lasting longer on his side.

09:30:16.540 --> 09:30:20.780
So you have a Float Wet 4 Hero Sheet that is one third of its health.

09:30:20.780 --> 09:30:24.300
A basket legion that is full but build a little bit more for the offense

09:30:24.300 --> 09:30:27.980
with that life orb. So my question is is do you have

09:30:27.980 --> 09:30:32.060
enough in the tank to take down the rest of these Pokémon once your Tailwind's done you're

09:30:32.060 --> 09:30:36.140
going to be outsped. Williams puts it full and there's still another Pokémon in the back.

09:30:36.140 --> 09:30:39.820
Yeah that's a question and now we're just seeing the safety from Shohei. Probably they

09:30:39.820 --> 09:30:44.860
will protect you just to get through this last turn of Tailwind on Hiroshi's side. So now going

09:30:44.860 --> 09:30:49.260
into the following turn you have got the speed advantage. Aquaget, is the question, is that

09:30:49.260 --> 09:30:52.620
going to be enough? Who's stood by that light bulb? Now the Sun's gone, is he going to be

09:30:52.620 --> 09:30:57.420
able to pick up that Kingama? That will be crucial and if we'll, that turn it would have

09:30:57.420 --> 09:31:00.300
super seeded the second punch. Now you're going to be susceptible because the

09:31:00.300 --> 09:31:03.420
King Gamma is going to be faster than that Basque Legion with that tailwinds

09:31:03.420 --> 09:31:07.180
for Southern Basque Legion not sitting in the safest place against that

09:31:07.180 --> 09:31:09.860
suffer punch. At least with Life Orb does mean we have

09:31:09.860 --> 09:31:12.640
protecting moves and we do have the option protect if you want to try and

09:31:12.640 --> 09:31:16.860
make that call but again the amount of damage that this collect has taken

09:31:16.860 --> 09:31:20.980
it's not going to take necessarily the most to take it out so if you try

09:31:20.980 --> 09:31:25.380
and protect and flow it is the target at the end of all of it and you're

09:31:25.380 --> 09:31:30.500
going to get anything done on this turn. Yeah, and the Feriora really counterproductive here for

09:31:30.500 --> 09:31:35.380
Hiroshi where it's helping the Wintercots. So, the Basque Legion, it is enough to pick it up,

09:31:35.380 --> 09:31:39.860
and it takes it down now. It comes down to the Wintercots. Has the Feriora Lucid Moonblast got

09:31:39.860 --> 09:31:45.220
enough to take down this Floette? Well, Mr. God, Moonblast wants a Pokemon left for Hiroshi,

09:31:45.220 --> 09:31:52.340
and Floette goes it down. Shohei, will they gain number one in this series? I mean,

09:31:52.340 --> 09:31:57.020
That was just an incredible match from the get-go we got to see some momentum

09:31:57.020 --> 09:32:01.780
coming up from Hiroshi but later tailwinds better Pokemon count and

09:32:01.780 --> 09:32:05.780
Pokemon that just wouldn't quite it was over the line I feel like the preservation

09:32:05.780 --> 09:32:09.120
of the Charizard was just big but you had to hit three attacks into that to

09:32:09.120 --> 09:32:13.380
take it down I was just so much time unfortunately wasted that mid game yeah

09:32:13.380 --> 09:32:17.260
and it's why it's so good into these fairies interesting the Hiroshi

09:32:17.260 --> 09:32:21.340
decided to go down the line with the the mega flow out rather than their

09:32:21.340 --> 09:32:26.220
on Charlotte's out here, but Shohei shown their experience and that really shining through I think

09:32:26.220 --> 09:32:31.180
in this match in particular, stalling the tailwind and being brave as well in front of

09:32:31.180 --> 09:32:36.380
an encore potential threat going to that tailwind and that turn was key to be able to kind of

09:32:36.380 --> 09:32:40.380
get to the point where you had enough room to stall out the opposing tailwind and then get

09:32:40.380 --> 09:32:44.300
your king at it and that spot where he was able to pressure with that all important sucker punch

09:32:44.300 --> 09:32:48.220
to close things up. It was a great turn being able to go for the tailwind when there was

09:32:48.220 --> 09:32:51.960
was the on-court threat, but also you're in a situation again where it was a

09:32:51.960 --> 09:32:56.200
whimsicott that was next to a mega charizard that was threatening so much so

09:32:56.200 --> 09:33:01.060
you on-court the whimsicott and charizard wiped your board unfortunately

09:33:01.060 --> 09:33:04.040
because you can't double up and it just used the end of the game it was just

09:33:04.040 --> 09:33:07.680
kind of a tough call at that point so now going into this next game I would

09:33:07.680 --> 09:33:10.880
love to see how we adapt things both trainers had very different approaches

09:33:10.880 --> 09:33:14.200
to starting that out they were playing so cautiously in the first couple of

09:33:14.200 --> 09:33:19.160
turns, but for Hiroshi now down a game in this set.

09:33:19.160 --> 09:33:22.160
You should put the team lead and try and sit up a little bit,

09:33:22.160 --> 09:33:24.720
or do you take a page out of Shoei's book?

09:33:24.720 --> 09:33:26.040
You might want to adapt here.

09:33:26.040 --> 09:33:29.640
And you know, Hiroshi is so nervous with this stick.

09:33:29.640 --> 09:33:32.080
They don't know exactly what they need to do to adapt

09:33:32.080 --> 09:33:35.040
coming into this game, to try and take it into the game

09:33:35.040 --> 09:33:35.320
straight.

09:33:35.320 --> 09:33:39.040
But I do think the Charizard is a better route to go down.

09:33:39.040 --> 09:33:40.840
The primary thing that you need to do

09:33:40.840 --> 09:33:42.160
is get rid of the opposing guard,

09:33:42.160 --> 09:33:43.560
Garchomp is quick as possible.

09:33:43.560 --> 09:33:44.900
Well, Pokemon that can do that,

09:33:44.900 --> 09:33:46.000
that support the Charizard,

09:33:46.000 --> 09:33:47.880
and the rest of the team is that, that, that, that.

09:33:47.880 --> 09:33:49.840
Games of God, you can utilize that leverage,

09:33:49.840 --> 09:33:51.720
that to try and get rid of the Garchomp.

09:33:51.720 --> 09:33:54.960
And Games of God generally sits in front of life of Garchomp

09:33:54.960 --> 09:33:56.880
without too much trouble and comparison

09:33:56.880 --> 09:33:59.480
to some of the other Pokemon that they've got access to.

09:33:59.480 --> 09:34:02.280
Maybe King Amur, something that you look at as well.

09:34:02.280 --> 09:34:03.720
Because that sucker punch is so valuable

09:34:03.720 --> 09:34:04.560
and we're so sure here,

09:34:04.560 --> 09:34:06.680
take full advantage of it in that last game.

09:34:06.680 --> 09:34:07.800
Getting into game number two.

09:34:07.800 --> 09:34:10.120
Time to see where Trainer's minds are at.

09:34:10.120 --> 09:34:13.480
It'll be Garchomp and Charizard again for Shohei.

09:34:13.480 --> 09:34:15.920
And on the opposing end, we'll get Garchomp.

09:34:15.920 --> 09:34:17.440
Can that win the fight?

09:34:17.440 --> 09:34:19.240
Yeah, a little bit of an adjustment.

09:34:19.240 --> 09:34:21.880
No Basque legion here for Hiroshi,

09:34:21.880 --> 09:34:23.440
but has got that Garchomp out.

09:34:23.440 --> 09:34:26.840
And that Garchomp is going to pressure the Charizard immediately.

09:34:26.840 --> 09:34:30.560
They do have to be very careful about the opposing Garchomp though,

09:34:30.560 --> 09:34:32.160
because the one thing that you don't want to take

09:34:32.160 --> 09:34:35.080
is a life-offuse dragon claw.

09:34:35.080 --> 09:34:37.200
Has it got enough investment to be able to take that?

09:34:37.200 --> 09:34:38.800
That's a good question here.

09:34:38.800 --> 09:34:43.800
If you're confident, then you can go for a tailwind, rock slide, hold the E to get that Charizard.

09:34:43.800 --> 09:34:48.300
But is the Charizard really going to leave itself vulnerable in this scenario? Is it going to switch?

09:34:48.300 --> 09:34:54.300
That's the big question. You could potentially think, okay, well, Joe Hayes is not going to leave it in a vulnerable position.

09:34:54.300 --> 09:35:00.300
The tailwind's there, so maybe see it switch out, and then you target into that guard jump, protect your own guard jump,

09:35:00.300 --> 09:35:04.800
and go for a moon blast into Joe Hayes' guard jump to try and remove it as quickly as possible.

09:35:04.800 --> 09:35:11.660
Our trainers play at the beginning of that game one so safe if you try and target down this Charizard it protects and you go for broke

09:35:11.660 --> 09:35:15.420
That could be game lost on the spot for mega evolution coming out

09:35:15.420 --> 09:35:22.120
Will we get to see for tax? No instead a tailwind from Hiroshi and we have to assume a follow-up attack

09:35:22.120 --> 09:35:27.720
Gargoyle with the rock slide the double connect Charizard down to such low health already

09:35:27.720 --> 09:35:32.720
We'll have to see the retaliation because the gargoyle on the opposing end and do a lot

09:35:32.720 --> 09:35:40.420
But earthquake isn't going to be packing the same punch out what could have been a potential dragon claw as neither Pokemon takes too much damage

09:35:40.420 --> 09:35:46.820
But it'll be the follow-up from the Charizard that will be determining how much and if it is going to be just a he wave and a double connect

09:35:46.820 --> 09:35:54.640
Well, Wimzicott will drop and Garchomp brought down to quite low health. Yeah, the Garchomp the earthquake there quite an interesting choice

09:35:54.640 --> 09:36:01.700
Maybe you should switch into the scenario here to try and maybe catch something but the damage there really respectable as well

09:36:01.700 --> 09:36:03.840
at least the system is very activating,

09:36:03.840 --> 09:36:06.200
and now the tailwind is set and you show here

09:36:06.200 --> 09:36:08.300
hasn't got the Whimsicott active now

09:36:08.300 --> 09:36:10.400
to be able to match that tailwind.

09:36:10.400 --> 09:36:12.880
I love the Earthquake because if you're not too worried

09:36:12.880 --> 09:36:14.380
about the Garchomp on the opposing end

09:36:14.380 --> 09:36:16.840
and you want to get rid of that Whimsicott,

09:36:16.840 --> 09:36:19.080
you set the tailwind, like Hiroshi set the tailwind,

09:36:19.080 --> 09:36:20.540
it's gone. You needed that double up

09:36:20.540 --> 09:36:22.220
to get rid of that focus dash,

09:36:22.220 --> 09:36:24.760
so now you've already gotten a Pokemon advantage

09:36:24.760 --> 09:36:26.080
and you can bring your Whimsicott

09:36:26.080 --> 09:36:27.480
in potentially later.

09:36:27.480 --> 09:36:30.920
The problem is now that we know that Hiroshi's

09:36:30.920 --> 09:36:35.480
Charizard has got ancient power. Now it can mega-revolve and it can go for a

09:36:35.480 --> 09:36:38.920
Heatwave. That Heatwave is probably going to be enough to get the opposing Charizard.

09:36:38.920 --> 09:36:42.680
Is that chip going to be enough to put the Garchomp on Shouhei?

09:36:43.560 --> 09:36:46.680
It can range for tracking co-followers. That's the question.

09:36:47.400 --> 09:36:52.680
Question that we'll have to see answered hopefully real soon as mega evolution now on the opposing

09:36:52.680 --> 09:36:57.560
end. Roshi has switched the game plan for game number two but attacked from Shouhei

09:36:57.560 --> 09:37:03.800
onto his own Garchomp for me it lives the turn as dragon clock targeted down into it.

09:37:03.800 --> 09:37:08.280
Now to see for the opposing Pokemon, heatwave of course, Garchomp stays safe.

09:37:08.280 --> 09:37:13.480
Do we get the connect into the other? Yes. It will be enough as well to be picking it up.

09:37:13.480 --> 09:37:18.680
So you're evening out the Pokemon count and you've got a grid of a mega Pokemon but if it's a

09:37:18.680 --> 09:37:22.760
win spot coming in, you can set the tailwind and really pressure your own Garchomp now.

09:37:22.760 --> 09:37:26.040
Yeah and that's the thing I think, surely he probably doesn't mind in that scenario.

09:37:26.040 --> 09:37:31.000
back against the wall, let the charters out go down. It's kind of done a decent job so far.

09:37:31.000 --> 09:37:34.680
Yeah, you got rid of the Whimsicott. Yeah, so you bring your own Whimsicott like you said,

09:37:34.680 --> 09:37:38.600
now you match it to the end and you're kind of staggering it like you saw in that game one.

09:37:38.600 --> 09:37:42.360
So when your opponent runs out, you know it's still active.

09:37:43.240 --> 09:37:47.080
Whimsicott comes out and it seems just so telegraphed at this point

09:37:47.080 --> 09:37:51.080
and calling out that these teams are so similar, but a couple of key differences

09:37:51.080 --> 09:37:54.840
again that life orb that you called out on the garchomp over on Shohei's end.

09:37:54.840 --> 09:38:01.840
We saw that Garchomp from Hiroshi with that Rockside wasn't enough to tail onto Shohei's, but doing a lot of damage.

09:38:01.840 --> 09:38:07.040
That extra life or boost would be enough to just get it over the line, completely get rid of the Tarsar.

09:38:07.040 --> 09:38:10.360
And then with just the Olympus button, have to follow up next turn with a Moon Blast.

09:38:10.360 --> 09:38:12.560
Shohei seems to be in such a strong spot.

09:38:12.560 --> 09:38:14.960
Yeah, and it will come down to Skeet's house here.

09:38:14.960 --> 09:38:16.560
We do see the Tarsar for three points.

09:38:16.560 --> 09:38:19.400
He said, but later on, as I can gamma into the field.

09:38:19.400 --> 09:38:23.160
Now, if the Tailwind is set here like a scene, which Garchomp is going to hit first?

09:38:23.160 --> 09:38:28.160
It's gonna be the question to be no one is built for offense the other with this interest very and it will be show

09:38:28.160 --> 09:38:34.200
Here's that moves first dragon claw instead going to giant take down the opposing guard dog

09:38:34.200 --> 09:38:41.440
And it will succeed whether to speed type or an out speed means he's seen but that's gonna be a huge momentum swing in

09:38:41.520 --> 09:38:45.200
Show his favor. Yeah, now you've got that King gamma on the field

09:38:45.200 --> 09:38:49.120
It's not worse of sports, but it has got no protect

09:38:49.120 --> 09:38:52.960
So it's going to be susceptible to an earthquake here, but I don't think you can afford to

09:38:52.960 --> 09:38:58.800
earthquake and ignore the Charizard because you're lacking any other way to hit that Charizard.

09:38:58.800 --> 09:39:04.240
You need to go after the Charizard, you know, maybe you're off the slide, but is it easy for

09:39:04.240 --> 09:39:08.240
Hiroshi just to say, I'm going to just protect the Charizard here and then try and leverage

09:39:08.240 --> 09:39:13.440
my King Damage, how to outweigh that to the Ozyndarch on flat combined with life bulb damage

09:39:13.440 --> 09:39:18.240
might be enough to pick up the knockout there. The problem is, if we do see a double off

09:39:18.240 --> 09:39:28.240
from leveling the card and the guard jump into King Gambit, but can you afford to break your own sash and risk and hope that the Charizard on Horosha's side will attack system?

09:39:29.240 --> 09:39:41.240
And do you get enough value out of that for tech that you're willing to risk a potential on-court on the next turn? Answer for this one is no moon blast, so much damage into the King Gambit thanks to that critical hit and a guard jump with the Earthquake.

09:39:41.240 --> 09:39:43.120
Okay, we are targeting down to King Gambit.

09:39:43.120 --> 09:39:45.600
We do not care about Charizard.

09:39:45.600 --> 09:39:48.560
And with the amount of damage that double up is enough

09:39:48.560 --> 09:39:50.680
to take another hey-yo.

09:39:50.680 --> 09:39:52.600
You said, how do you take down the Charizard?

09:39:52.600 --> 09:39:55.000
Well, you take down all of its friends.

09:39:55.000 --> 09:39:58.240
Only one Pokemon now remaining for Hiroshi.

09:39:58.240 --> 09:40:00.400
Yeah, this is perfectly fit from sure his.

09:40:00.400 --> 09:40:01.320
Another heat wave comes out.

09:40:01.320 --> 09:40:02.640
The whimsicot couldn't go down,

09:40:02.640 --> 09:40:04.320
but that Garchomp all importantly

09:40:04.320 --> 09:40:07.840
is sticking around for one more crucial turn.

09:40:07.840 --> 09:40:10.320
We've got the Garchomp still around.

09:40:10.320 --> 09:40:22.320
Tailwind Seger in so his favor as tailwind for Hiroshi Peters out and we still have another Pokemon be joining the break as fast to Legion if we had questioned about whether Garchomp could get it done.

09:40:22.320 --> 09:40:33.320
Well, Vasculi Legion certainly could still even in these sunny conditions. Yeah, and that was the perfect Pokemon to keep around, especially bringing in especially when that King Amid has just fallen.

09:40:33.320 --> 09:40:36.760
So, lots to do for the Charizard and I think it's going to be a good do it.

09:40:36.760 --> 09:40:40.680
Dragonclaw bringing the Charizard down to less than half health.

09:40:40.680 --> 09:40:46.760
The last chance for Herogi in this match and lack of respect will be enough to get it done.

09:40:46.760 --> 09:40:50.760
Two and zero for Joe Hank and Mary to take this match.

09:40:50.760 --> 09:40:54.680
Seven on here at the Pokemon World Championships.

09:40:54.680 --> 09:40:56.920
To see a match up like this on this stage.

09:40:56.920 --> 09:41:00.680
National champion going up against a world champion is incredible.

09:41:00.680 --> 09:41:04.920
but world champions coming out on top, incredible.

09:41:04.920 --> 09:41:06.600
Absolutely amazing, you know.

09:41:06.600 --> 09:41:09.240
I think Shohei's performance in that match

09:41:09.240 --> 09:41:12.360
was just incredible for him to start to finish knew exactly

09:41:12.360 --> 09:41:14.560
the game plan that they needed to follow.

09:41:14.560 --> 09:41:17.720
Adapted on the fly, different scenarios occurred,

09:41:17.720 --> 09:41:19.960
but I think just showing their experience

09:41:19.960 --> 09:41:23.200
at this level of tournament really shunned through there

09:41:23.200 --> 09:41:25.160
and being a former world champion.

09:41:25.160 --> 09:41:28.520
That was the difference, I think, between the two.

09:41:28.520 --> 09:41:37.160
I mean, there's a reason that Chouhei is consistently talked about as a favorite to be making these runs and tournaments, even at still a world level.

09:41:37.160 --> 09:41:42.800
We've talked about the champions that we've had in the past and can they make that run, can they do it again?

09:41:42.800 --> 09:41:48.200
And I feel like Chouhei has to be at top, one of the top of so many people's list to be able to take that crown.

09:41:48.200 --> 09:41:53.680
And to take down the Japan national champion, Hiroshi, he did so incredible there.

09:41:53.680 --> 09:41:55.560
He's probably such a strong team.

09:41:55.560 --> 09:41:58.200
You want six and one going into this match as well.

09:41:58.200 --> 09:42:00.480
But for Shohei to come out on top two is zero.

09:42:00.480 --> 09:42:01.720
Amazing.

09:42:01.720 --> 09:42:04.280
Yeah, and it sets you up so confidently coming

09:42:04.280 --> 09:42:05.560
into tomorrow's tournament.

09:42:05.560 --> 09:42:08.680
You know, you see, the one loss all in this tough field

09:42:08.680 --> 09:42:09.720
of tournament.

09:42:09.720 --> 09:42:11.800
And then you're finishing the day off

09:42:11.800 --> 09:42:13.240
against such a tough opponent.

09:42:13.240 --> 09:42:14.440
It's running the same six.

09:42:14.440 --> 09:42:16.160
There are slight variations there.

09:42:16.160 --> 09:42:20.160
But in really what was such a dominating fashion,

09:42:20.160 --> 09:42:23.600
really making Shohei seem like they're

09:42:23.600 --> 09:42:25.000
going to be one of the favorites coming

09:42:25.000 --> 09:42:31.480
into tomorrow to push on and maybe get a second of the championship to then in.

09:42:31.480 --> 09:42:34.760
It would just be incredible, full bias here I'll say, but

09:42:34.760 --> 09:42:40.200
Shohei being able to win a second world championship title would just be absolutely incredible.

09:42:40.200 --> 09:42:43.440
And I mean there's a reason that we've talked about him and

09:42:43.440 --> 09:42:47.320
like that he could do it because he really realistically could.

09:42:47.320 --> 09:42:50.600
Of course there's still so much to play, we can't get ahead of ourselves.

09:42:50.600 --> 09:42:54.040
But 7-1 and seeing a display like that.

09:42:55.000 --> 09:42:59.000
Can you blame us? Can you blame us for saying that?

09:42:59.000 --> 09:43:03.500
I don't think we can. I think on the back of it, we saw Hiroshi at Japan National Championships,

09:43:03.500 --> 09:43:10.000
came out on top. So many players playing that big six team, they were the one that came out on top.

09:43:10.000 --> 09:43:14.500
So, knows this team inside out, has adapted it, obviously feels confident coming into this tournament.

09:43:14.500 --> 09:43:18.000
And then, Shohei has been playing the same six as well.

09:43:18.000 --> 09:43:21.500
But Shohei's been playing a lot of other things in grassroots as well.

09:43:21.500 --> 09:43:26.380
but to be able to come into this tournament in particular with the adaptations they've made

09:43:26.380 --> 09:43:32.380
and play like that, it does make it a scary prospect for the rest of the field.

09:43:32.380 --> 09:43:37.020
It was just the confidence too. Both trainers played so well, but especially looking at that

09:43:37.020 --> 09:43:41.980
game number two and the choice of targeting throughout, I think was just really well done.

09:43:41.980 --> 09:43:45.660
And even at like, oh, this could be an easy target, but this is what's going to advance me

09:43:45.660 --> 09:43:50.620
further. I know that's just like essential VGC, but to be able to see it on such a display

09:43:50.620 --> 09:43:55.100
is always just truly incredible like it. I don't know, like am I wrong that it just seemed like such

09:43:55.100 --> 09:44:00.460
a confident match even when we did get to see such a good match? No, I don't think that's wrong in

09:44:00.460 --> 09:44:05.020
the slightest. I think it's exactly what we saw, a confident performance. I think you know, Shohei

09:44:05.020 --> 09:44:09.500
from start to finish knew exactly the direction that they needed to go in, when they needed to

09:44:09.500 --> 09:44:13.900
attack, when they needed to stagger the tailwind to take advantage of it, maybe later down the

09:44:13.900 --> 09:44:18.540
line and preserve certain Pokemon at the right time, just one game one. The preservation of

09:44:18.540 --> 09:44:22.620
of the Charizard. That was perfect. That worked out so well. Bringing the King Gamma in

09:44:22.620 --> 09:44:26.140
the perfect time. And again, you know, closing the game out. The Godchomp was in probably

09:44:26.140 --> 09:44:30.260
a position where it was able to close out the game by itself. It was a one on one with

09:44:30.260 --> 09:44:35.500
the Charizard on Hiroshi's side. But hand back up. Didn't need it. The Basque Legion

09:44:35.500 --> 09:44:39.540
was there. Full health to come in and just say, yeah, these are my last respects.

09:44:39.540 --> 09:44:43.660
And I'm going to send Shohei 7-1 into the game.

09:44:43.660 --> 09:44:49.620
I was still in some respect though here, like you can't say you're you're here enough like we're standing about you're not

09:44:49.620 --> 09:44:52.920
Make it face you here, which is still in face to everyone. Of course

09:44:52.920 --> 09:44:58.680
Yes, but it will be a bit more of a difficult run at city man exit to record you got to make the run

09:44:58.680 --> 09:45:04.380
But for Shohei, you know, he's got to be feeling good about that one. So let's go here from him as he's standing by now for our interview

09:45:06.360 --> 09:45:11.960
Thank you so much. I'm here with Shohei Kamuro your 2023 world champion and phase two

09:45:11.960 --> 09:45:17.640
new competitors. So hey congratulations. It has been a pleasure watching you compete

09:45:17.640 --> 09:45:22.720
this season throughout the world. What has it been like being able to travel and compete

09:45:22.720 --> 09:45:24.600
so much in the international circuit.

09:45:24.600 --> 09:45:28.600
First of all, congratulations on your victory.

09:45:28.600 --> 09:45:35.600
This year, you have joined the World Cup and participated in many other events in the world.

09:45:35.600 --> 09:45:37.600
What kind of experiences did you have?

09:45:37.600 --> 09:45:41.600
Did you have a fun time?

09:45:41.600 --> 09:46:06.720
We had a long series of rounds, long days up to 8 rounds in one day.

09:46:06.720 --> 09:46:11.720
And that really helped me today to be able to get to the end of eight rounds and not be too tired at the end of all that.

09:46:12.720 --> 09:46:22.720
For sure, for sure. And I noticed that the team that you're running today is very similar to your team from the North America International Championships with some changes.

09:46:23.720 --> 09:46:26.720
Can you tell us what those changes were and why you made those changes?

09:46:36.720 --> 09:47:05.720
So in the meta right now, Toxapex is really really strong, so he changed up Charizard's move set and also gave King Gambit a protect.

09:47:05.720 --> 09:47:10.440
but protect to be a little bit more on the defensive side for sure and in your

09:47:10.440 --> 09:47:15.400
matchup just now you know those same six Pokemon but you had different items

09:47:15.400 --> 09:47:19.840
and how did that factor into your game plan against your opponent

09:47:35.720 --> 09:47:48.720
I have the power of Ancient Power, so my opponent's Basque Legion, Ida Ito, is a powerful one, but I was thinking of countering it with King Gambit.

09:48:05.720 --> 09:48:08.080
All right, Shohei, thank you so much for your time.

09:48:08.080 --> 09:48:10.680
Do you have any shoutouts you want to give to anybody watching at home?

09:48:11.560 --> 09:48:14.200
It's not so much of a shoutout, but just to comment that,

09:48:14.200 --> 09:48:17.320
I'm happy to have a shoutout to everyone who's watching at home.

09:48:32.320 --> 09:48:35.440
It's not so much of a shoutout, but just to comment that,

09:48:35.440 --> 09:48:39.360
in the San Francisco Tournament 10 years ago.

09:48:39.360 --> 09:48:42.000
The Shohei ended up losing in the final round.

09:48:42.000 --> 09:48:44.200
And so he thought maybe I'm actually jinxed.

09:48:44.200 --> 09:48:47.840
So he was really happy that he could win his match today.

09:48:47.840 --> 09:48:49.080
Well, congratulations.

09:48:49.080 --> 09:48:51.840
I'm glad you will be moving on to phase two tomorrow.

09:48:51.840 --> 09:48:53.040
Best of luck.

09:48:53.040 --> 09:48:55.000
And thank you all so much for watching at home.

09:48:55.000 --> 09:48:57.240
We are not quite done here yet.

09:48:57.240 --> 09:48:59.240
We are going to be wrapping things up with Ben

09:48:59.240 --> 09:49:01.080
over in the Analysts Round Lounge.

09:49:01.080 --> 09:49:04.400
So take it away, please.

09:49:04.400 --> 09:49:10.700
Thanks so much, Gabby. And what a day we've had here at the 2026 World Championships in San Francisco.

09:49:10.700 --> 09:49:14.700
It's been, I think, action from top to tail here today.

09:49:14.700 --> 09:49:20.500
And we've seen so many things that, so many different things to what we were expecting to see.

09:49:20.500 --> 09:49:27.700
But I'm glad we've rounded things out with a Charizard flow out there, just to end the day like we expected to.

09:49:27.700 --> 09:49:32.700
Look, we had a whole lot of things that we had to adapt to on the fly earlier in the day.

09:49:32.700 --> 09:49:40.700
It's all good to end the day with something that's familiar, it's comfortable, it's a big bowl of soup on a cold day.

09:49:40.700 --> 09:49:45.700
Big bowl of soup, love that. We're going to have more of that action for you tomorrow, of course.

09:49:45.700 --> 09:49:48.700
We're going to be kicking things off at 9 o'clock Pacific there.

09:49:48.700 --> 09:49:54.700
I'm not to be trusted with time translation, so I'm going to leave that with you viewers at home.

09:49:54.700 --> 09:50:03.300
but nine o'clock Pacific will be back tomorrow and yeah in the meantime we've got with like looking back on today

09:50:03.300 --> 09:50:10.260
We've had we've had lots of things Scott like what's been a standout to to you that you've seen today

09:50:10.260 --> 09:50:15.980
Maybe you weren't expecting to see I mean I was definitely expecting to see Mega Blades against it. I wasn't surprising

09:50:17.980 --> 09:50:22.040
I think I like the way in which the games have been closed right I think we knew Margins

09:50:22.040 --> 09:50:26.560
We're gonna be small over the course of this weekend. We're like just it's hard to get team advantage in this format

09:50:26.560 --> 09:50:29.240
I think it's hard to like take out your Pokemon too much

09:50:29.240 --> 09:50:31.720
So there's no even close, but it's like I feel like at any issue

09:50:31.720 --> 09:50:34.760
We had a lot of games are like bad sloppy I guess where it's like oh man

09:50:34.760 --> 09:50:37.680
Like it seemed like one player is gonna lose and the last second the rug would get pulled out

09:50:37.680 --> 09:50:40.080
Oh, no the other player is gonna win where this time, you know

09:50:40.080 --> 09:50:44.380
There's a lot of probability management this format for sure wherever it's just a lot of accurate attacks

09:50:44.380 --> 09:50:47.160
I feel like you know the players are doing a good job of navigating the games

09:50:47.160 --> 09:50:51.840
It feels like the right player is winning every set even though the path there is maybe a little more twisty

09:50:51.840 --> 09:50:52.840
I think I've been impressed by the players.

09:50:52.840 --> 09:50:53.840
It's a really difficult format to play.

09:50:53.840 --> 09:50:54.840
I know a lot of even really good trainers.

09:50:54.840 --> 09:50:55.840
They have tough weekends, but the folks at stream have really locked in.

09:50:55.840 --> 09:50:56.840
Yeah, I totally agree with that.

09:50:56.840 --> 09:50:57.840
Yeah, 100%.

09:50:57.840 --> 09:50:58.840
Like, this has been such a set of close matches.

09:50:58.840 --> 09:51:02.840
And I'm just looking forward to seeing how those players convert, but avoid it from

09:51:02.840 --> 09:51:04.840
phase one into phase two.

09:51:04.840 --> 09:51:09.840
And like how this, you know, narrows down to the top players where, you know, it's

09:51:09.840 --> 09:51:12.840
not just like the players that are in the middle of the game.

09:51:12.840 --> 09:51:16.840
It's like, you know, it's like, you know, it's like, you know, it's like,

09:51:16.840 --> 09:51:20.840
it's like, you know, it's like, you know, it's like, you know, it's like,

09:51:20.840 --> 09:51:23.520
like the players have been building their teams right,

09:51:23.520 --> 09:51:24.960
but they're also on form on the day.

09:51:24.960 --> 09:51:25.960
They've been hitting the matchups.

09:51:25.960 --> 09:51:28.840
They've been executing their matchups properly.

09:51:28.840 --> 09:51:30.480
But in the meantime, you know,

09:51:30.480 --> 09:51:31.960
if you've been watching at home,

09:51:31.960 --> 09:51:35.240
we've got a lot of stuff that we've been giving away.

09:51:35.240 --> 09:51:38.960
If you've been watching the stream here on the broadcast,

09:51:38.960 --> 09:51:40.840
watching for only 30 minutes,

09:51:40.840 --> 09:51:42.960
I'm hoping you've been watching for more than 30 minutes

09:51:42.960 --> 09:51:43.800
across the day,

09:51:43.800 --> 09:51:45.640
because we've had some great action there

09:51:45.640 --> 09:51:48.000
to get some quick coupons and teammate tickets

09:51:48.000 --> 09:51:49.160
and some training tickets.

09:51:49.160 --> 09:51:55.820
Yeah, but if you did miss that already, that does also still count for the rebroadcast that will be happening immediately afterwards.

09:51:55.820 --> 09:52:00.380
So you can catch up on all the action from day one and still get those Twitch drops for today.

09:52:00.380 --> 09:52:05.020
And of course, you know, if you're not watching 30 minutes, but you are watching this rep, what are you doing?

09:52:05.020 --> 09:52:10.120
You do need to link your account to get some of the drops.

09:52:10.120 --> 09:52:13.500
So there's instructions that Twitch shout, which open it up, a little pin message. I'd read it.

09:52:14.340 --> 09:52:15.400
Definitely, definitely.

09:52:15.400 --> 09:52:17.560
We've also got our distribution, of course.

09:52:17.560 --> 09:52:22.560
Enjoy World 26 to get a little bit of extra swag

09:52:23.200 --> 09:52:25.240
in Pokemon champions there.

09:52:25.240 --> 09:52:27.080
I think that's one of the things

09:52:27.080 --> 09:52:28.440
that I'm looking forward to seeing,

09:52:28.440 --> 09:52:31.360
like going on the ladder is world championships.

09:52:31.360 --> 09:52:33.400
You're like, you're watching, you're watching,

09:52:33.400 --> 09:52:37.160
you're watching, but yeah, great, great extra

09:52:37.160 --> 09:52:40.160
little distribution there for all the people at home.

09:52:40.160 --> 09:52:42.040
I really like that it's you were watching,

09:52:42.040 --> 09:52:43.800
you were watching, you were competing

09:52:43.800 --> 09:52:51.320
I know that our competitors also got some in-game swag as well as part of qualifying for the world championships

09:52:51.480 --> 09:52:53.720
Yeah, definitely and it's you know

09:52:53.720 --> 09:52:59.980
It's not just video game as well that we've had our distributions in we've had distribution for across all of the other

09:53:00.120 --> 09:53:05.200
Games as well if you've been watching the TCG if you've been watching Pokemon go if you've been watching Pokemon

09:53:05.200 --> 09:53:06.240
Unite as well

09:53:06.240 --> 09:53:11.720
There's a long list of all of the great things that you'll have been able to get and if you haven't already

09:53:11.720 --> 09:53:13.620
already, you know, just have it

09:53:13.620 --> 09:53:14.420
on in the background.

09:53:14.420 --> 09:53:16.020
If maybe you're watching TCG,

09:53:16.020 --> 09:53:17.420
but maybe you want something from VG,

09:53:17.420 --> 09:53:18.820
you know, you can have a second

09:53:18.820 --> 09:53:20.920
window going on there just to get

09:53:20.920 --> 09:53:22.620
all of the extra stuff that we have

09:53:22.620 --> 09:53:24.320
here at the World Championship.

09:53:24.320 --> 09:53:25.320
Hey, that's what I've been doing it too.

09:53:25.320 --> 09:53:26.920
You know, I've been on the VG stream,

09:53:26.920 --> 09:53:27.920
but my phone has been watching

09:53:27.920 --> 09:53:28.520
the other stream.

09:53:30.020 --> 09:53:31.820
I know everyone has like 10 tabs

09:53:31.820 --> 09:53:33.320
on their computer open already.

09:53:33.320 --> 09:53:34.820
Yeah, just add a couple more.

09:53:35.020 --> 09:53:37.020
100%, 100%, and you know,

09:53:37.020 --> 09:53:38.720
we've got a, here's a little bit

09:53:38.720 --> 09:53:40.320
of an instruction on how you can

09:53:40.320 --> 09:53:45.760
actually earn those Twitch drops if you haven't already and as Scott says if you've only just

09:53:45.760 --> 09:53:50.960
tuned in for now if you're going to be watching along tomorrow or the restream of course this is

09:53:50.960 --> 09:53:57.360
how you can get a hold of all of those Twitch drops and as we say tab open for each one collect

09:53:57.360 --> 09:54:02.240
everything that you possibly can across this weekend. Yeah I've got a shout out to the

09:54:02.240 --> 09:54:06.640
closed captions as well being able to see that in your chosen language that's a really cool

09:54:06.640 --> 09:54:10.480
feature and it's really necessary because this is such a global tournament.

09:54:10.480 --> 09:54:14.880
This is a global game and I'm so thrilled that everyone across the globe is able to see

09:54:14.880 --> 09:54:17.080
and experience it in their own native language.

09:54:17.080 --> 09:54:23.480
And if you want to experience more of course you can follow along at pokemon.com forward slash broadcast.

09:54:23.480 --> 09:54:30.480
Make sure you follow us of course hashtag play Pokemon at play Pokemon play Pokemon pretty much everywhere that you can think of there.

09:54:30.480 --> 09:54:35.120
So you can keep up with all of the action both in the world championships of course but also

09:54:35.120 --> 09:54:41.920
Our 20-27 season will be starting in just a few short weeks after this event has concluded.

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We know who our world champion is and we'll be going to see our next season and what that could entail now as well.

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We know we've had a little pitchy tell us that there is maybe if you're here something extra that maybe Pokemon Go will be bringing to us through Pokemon XP.

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don't know any of the details, but you haven't already got yourself back into Pokemon Go.

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This word on the street is maybe it's a good time to get back into the game.

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Maybe redownload it if you haven't got it ready.

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If you have been carry on playing it because there's going to be some cool stuff going

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on.

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Make sure you update, get your app ready to go so that when you are out wandering

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where he plays a road or just being out and experiencing

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the joy that is this experience in Pokemon XP,

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you're ready to go.

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I think, you know, even if you're here

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and you haven't downloaded it,

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first of all, what are you doing?

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I think there's a lot of fun things you can do too.

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I think one of the things that's kind of neat

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is we've watched these events grow.

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Unlike back, maybe when we first started doing these,

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there's an awful lot of things you can do

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with them at both in-person and virtually.

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There's lots of unique Pokemon

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you can catch the custom Pikachu

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in both from Worlds and from PXP in the game.

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So I definitely checked it out 100% I mean I've opened it and looked at all of the focus stops all of the things going on

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There's a lot here

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So you're to say what is it a focus stop?

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Basically like every street corner and everything in between the street corners is pretty much lit up at the moment here

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Pokemon World Pokemon XP, I mean that's all we got time for today

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We're gonna be going now closing off our broadcast. We'll be back again at 9 o'clock Pacific time

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tomorrow for phase two of the world championships.

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You

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you

