WEBVTT

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We are back here after 10 years a bigger and better for this year's world championships

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We got Pokemon XP as well. There are so many exciting things

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So here on your countdown show we want to break it all down for what you would be watching and

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Experiencing this entire weekend. Hi everybody. I'm Joshua. I'm gonna be talking about Pokemon Unite

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We got Amanda talking about Pokemon go Ethan talking about the Pokemon trading card game and

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and Rosemary talking about the Pokemon video game.

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We obviously have so much to talk about.

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The competition is so exciting.

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These halls are already packed with competitors

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and fans alike, but we have a lot of major things

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to talk about, one of which we are sitting on right now.

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This stage is incredible.

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Everyone is already getting a first look at it.

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Rosemary, what's one of the coolest things

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you've seen either here or at the convention so far?

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Well, I gotta agree with you.

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This stage looks amazing,

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but it isn't just a stage.

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We have so many activations all around San Francisco.

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There's even a Pokemon Go stamp rally,

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so you can see some of what San Francisco has to offer.

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It's gonna be a possible to do everything this weekend.

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Sir, how will you eat them?

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Yeah, I mean, these events year after year

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continue to grow and expand.

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There's more and more to do each year.

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The competition becomes even more intense as players

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continue to hone their skills in all of the games.

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It's going to be an incredible weekend.

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Just bouncing off of that 30 years for Pokemon,

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like you said, Rosemary, 10 years now for Pokemon Go.

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It's been absolutely incredible, especially as a Go player

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to see everything there has been to do in San Francisco.

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Yeah, I mean, this has been, I said bigger and better

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right during the intro.

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It really is.

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I'm so excited for all the competition that's

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going to happen on this main stage.

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But this convention hall goes for what

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seems like miles that direction.

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And there is Pokemon everywhere surrounding us.

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I wouldn't have it any other way.

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It is so, so fun.

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But our job is to focus on what's going on here

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on the main stage and in the tournament hall all weekend long.

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So we want to talk about what you should be looking to watch

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this weekend.

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We're going to start off with some major storylines.

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So girls, what is a major storyline of the video game

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that people should be paying attention to?

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Well, the highlight of the weekend

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is that this is the first world championships

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for Pokemon champions.

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And what better way to be able to kick off

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this game's life cycle than to crown a world champion who got mega evolution back.

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It's going to be just such a great display for all of our top trainers around the world

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to show what they've got for Pokemon champions.

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Awesome. How about TCG?

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It's really around that one big bad Pokemon Dragon Bolt EX.

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You can't run and you can't hide from him.

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He is everywhere, especially with top trainers bringing him to the world championship.

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We're going to see if there's another deck that could be thrown in.

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We had a similar metagame 10 years ago to very dominant decks, very dominant archetypes.

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And it was actually a rogue deck that was able to take the tournament down.

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So, who knows, we could see another surprise back in San Francisco after 10 years.

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Ooh, I love that.

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A look back is so fun.

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I know we have the museum as well here in the venue.

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I'm not sure if that rogue deck is featured.

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I sure hope it is.

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There's a lot of cool moments throughout TCG's history.

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But how about the Pokemon Go, Amanda?

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What should we be looking forward to watching all weekend long?

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So I feel like Go is in this unique position right now.

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We're kind of at the bend diagram middle between the video game and Unite,

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because as the video game has moved on to a new thing,

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this will actually be the last season for Go to have an individual world

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champion as we are moving to three versus three for the World Championships next season.

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So that's a big accolade that I think a lot of people are really hoping

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that they'll be able to climb.

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Yeah, I mean, you've had a few world champions already

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and one more to take that solo thrown is so exciting.

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Pokemon Unite, we are in a bit of a sweet and sour situation.

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It is the final time for Pokemon Unite

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at the World Championships.

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However, we could not have picked a bigger stage,

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bigger venue to crown our final World Champion.

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That is gonna be the major storyline to watch.

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There is going to be one final team raising that trophy

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at the Chase Center this weekend, by the way.

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We're switching venues and going to one of the biggest

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that San Francisco has to offer for our grand finals.

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That is gonna be just incredible.

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I cannot wait to see all the competitions all day long

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on Match Championship Sunday.

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It's gonna be a lot of fun.

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So that is why we think you should be watching,

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but maybe you're asking, who should I be watching?

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Well, that's our next job.

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So Rosemary, what players do we have to watch

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in the video game over the weekend?

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It was so hard to just narrow it down

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to three competitors because it is the World Championships

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And we've got the top trainers from around the world

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that are going to be competing here this weekend.

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But we've got Wolf Glick, Marco Silva, and Ko Tsukide.

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As your players to watch for the video game,

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Wolf Glick needs no introduction.

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This man won the World Championships 10 years ago.

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And now it could be his time to get a second title.

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He came off the back of the second place

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at the first regional championships

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that we had in Pokemon Champions.

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And he's always a meta innovator.

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He thinks about what is going to be strong and how can I beat that?

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And that's why he had mega steel eggs at bad regional championships.

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Marco Silva from Italy is going to be our next player to watch.

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He is a three time international champion.

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Only one of you competitors that can say that they've even won twice.

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But he's missing the elusive world championship title.

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So that's why I saw on him this weekend to see if he can finally claim that.

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Last but certainly not least, Ko Tsukide.

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He is a world champion from the seniors division in 2019,

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but Ko has been on an absolute international tear this season,

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top-running both the international championships

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that he attended, as well as the Japan Nationals

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just a couple of months ago.

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So if there's anybody that you should be keeping an eye

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on in Japan, it is Ko.

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Wow, I mean, an absolute lineup there on the BG.

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We had people cheering in the crowd just with a player

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on players to watch so yeah some huge faces of the community here at the

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World Championships so exciting I know the trading card game is no exception

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though even who should we be watching over the weekend of course this year no

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exception we've got international talent coming from all over the world our

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three players to watch are from a mixture of different regions Yoshiuki

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Yamaguchi player for many many years had a great season coming over to a

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regional championships.

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It used it in taking it down.

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Eyes are definitely on him to see if Japan can win a world

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championship on their 10th anniversary.

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Tour de Rectle, no introduction for this man.

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Did the global circuit, the grand slam.

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The only player to win all four international championships

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is also missing that elusive world championship title.

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Got so close in Yokohama.

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He's still looking for that championship win.

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And of course, our defending world champion, Riley McKay.

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Can't write off the back of Gardevoir this year,

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but he's a very talented player.

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We'll have to see what deck he decides to bring this year

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to see if he can become a rookie champion.

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Interesting.

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Okay, so maybe even a rogue option for Riley McKay.

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We'll have to see.

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I know you already talked about being bad-dragable.

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Do you think all three of these players

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to watch are bringing the notorious,

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maybe infamous-dragable this weekend?

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I know I can probably speak for Torn up tour has played Dragon to a lot of different events

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But he loves his trade ability on Zoroark. He played that to the North American International

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Championships where he made top cut. I wouldn't be so shocked to see him come back with another

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Innovative Zoroark build and try and take down this part. It is not about the spirit of the world championships trainers with their iconic partner Pokemon

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I mean, that just fits the bill.

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How about for Pokemon Go, any players to watch them?

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We should never nice them.

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Oh, boy, there are so many talented Go players.

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And I know that we say in Go since we've been a little bit

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about to be more new to the scene,

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that we haven't had any repeat World Champions.

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But the keyword is yet, because the first person

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we want to look at here is Bills Boy.

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Last season, the Anaheim World Champion,

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he is from India, but he's actually had a chance

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this season to play a couple times in North America.

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and also international championships and has top cut during the vote so he is still really going through this season quite ferociously.

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Next up we have Nighttime Clusher. We're going to call him Mr. Worldwide at this point because he's been playing in North America, Europe and Oceania.

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He also got first place at the Latin American International Championships. He is also leading NA on the leaderboard so definitely a player that wants to be able to give this world championship title.

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And last foot again, we can't say last but not least, we're always saying it, but we have to really say this because the Spanish sensation

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Pataman is arguably the best trainer in Pokemon Go right now. I think you could ask 10 trainers and probably 10 out of 10 will say that he's had the best season.

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He was the champion of the UIC two years in a row. He was our finalist last season in Anaheim. And I think a lot of people are wondering if he's going to take it all the way this year.

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I love that. I mean the world championships always has that vibe. It's a championship of champions every single time.

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Feels like Pokemon Go really leaning into that this time around.

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Well I gave everybody else the chance to say three players to watch. I'm of course going to allow Unite to talk about 15 players to watch.

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And they're going to be sectioned off into three different teams. We have some teams coming from all over the world.

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Of course just like every title. And the first one we got to talk about is Fennel from Japan.

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Japan. This team is unbelievable to tell you the truth. It doesn't feel like they know how

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to lose the video game at any point in time. Every single championship this team has been a

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part of this year. They have won in the R former world champions in Honolulu just a couple years

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ago. This team is looking on a whole nother level. Moving on to the next team though

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in North America is Root Dignitas. Zubra, not a huge fan of Umbrella in there. I am.

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I got a pinch. But Zavra leading the way for Rue Dignitas. This team is looking amazing this year.

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Champions at LAIC and at NAIC this year as well as a really strong performance in the Asian Champions League.

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A lot of players on that team hunting for a world championship title, but this could be the one to do it.

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Take a look at that group stage later on the United Show though. Crazy start for their tournament.

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And after them, we have the reigning world champions, Peru Unites.

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We last year in Anaheim were able to dominate the competition in the arena.

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They're looking to do so again.

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We have a stream season for this team, ups and downs,

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but they are on the up, going into the world championships

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when they won the Latin America Regional League.

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Take it down to Utah and Brazil, Latin America, South and North.

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So, doing an amazing season, they look poised to be a real contender.

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at this time. So that is going to be what the major sore lines we think you should be watching this weekend and some of the players that you should be watching. We also want to give you even more reasons to be watching the world championships as well as all the broadcasts associated. We got troughs. We got this troughs Rosemary. What are we giving away in the video game?

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Well, well, well, we do have an Incineroar that you can drop inside Pokemon Champions for just watching 60 minutes of the stream.

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And alongside of that, we are also giving away some other in-game items so that if you don't want to use Incineroar on your next team, you can actually get an improvement for a new Pokemon and train it up.

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So make sure that you're sticking around watching the stream.

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recent launch of champions a lot of new resources even if you're a new player

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these seem like great drops that you could add to your collection maybe get

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some of this Pokemon recruited onto your team even I know the trading card game

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you got a few of these lined up so what's going on in the world of

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drops in the trading card game we've got a whole mixture of things look at

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all those things you can get within the Pokemon trading card game live of

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course those exclusive worlds accessories that box some cosmetics

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for your avatar there's a mixed zero or a place at the mega zero or a EX. It's got two of the

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special art rare so you know nice way to fling out your deck of it as well as a special world's

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loot crate. You get all that from watching this stream. It's going to be plenty of awesome action

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this weekend. Awesome. Yeah I mean huge show to Ethan by the way. At home I'm sure you can read

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that just fine on your screen but that is some small font that Ethan was able to read on the

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monitor that we have in front of us so speak behind the curtain there but great work Ethan.

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That's in the trading card game for trading card game alive, but how about for Pokemon go?

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What do we got for Josh?

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Yeah, Ethan's eyesight is impeccable, but for go, there's also some very cool things that you are going to be able to do just by watching.

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And the main thing, you can see him raising that trophy there.

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You will be able to get a Tinketon based off of Beelzeboy's team last year that he was able to take that world championship.

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Not only that, you're going to have a little choose your own adventure for watching 30 minutes.

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you can choose between going down a lick-a-tongue, toadadile, or the Rupert hat.

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So I don't know, Dunce, what would you pick if you're playing?

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Oh, I'm going to toadadile all the way.

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Oh, please, I love her.

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Pokemon, I mean, it wouldn't even be a toad.

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You're going, Rupert.

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Yeah, Gladiator's so glad.

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Ethan, what are you picking?

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I agree, Gladiator's pretty cool.

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I got to see you and Lick-a-tongue now.

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I have to go to Lick-a-tongue.

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Lick-a-tongue is probably going to be the major Pokemon in our meta,

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so pay attention to that this weekend.

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But yes, you've got to want to make sure you're watching because you'll get elite TM as well so you can use that to take away a charge cap on your Pokemon.

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Oh, I love that. Prepare for future competition.

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Sneave at the Pokemon Go season. That's a great job. Great time to do it right now.

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Pokemon Unite, we got some really cool drafts this time around for the World Championships.

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Of course, we got your classics, that World Championship sticker.

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We also have License Art and then one of my favorite drafts that we have ever had.

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If you watch Worlds for 45 minutes, you actually get a license of Pokemon that you can play in-game,

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one of the five Pokemon that Peru used to win that game-winning match in Anaheim last year.

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Leafy on Scythe, Xayshion, Intellion, and Crustle, those middle two, Xayshion and Scythe,

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those are going to be the relevant threats this weekend.

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They are going to be banned, they are going to be picked.

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We're going to see a lot of them on the Pokemon United broadcast.

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So we have so many rewards that you could be getting for watching any of our games.

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I know in the Pokemon X we broadcast, we also have things to be given away.

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So check out so many amazing moments at this year's World Championships in 2026,

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which is, well, not exactly a rerun, but a return.

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As 10 years ago, the World Championships was held here in San Francisco.

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Love getting the chance to showcase Pokemon to this incredible city.

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Yet again, that's got us into the nostalgic mood a little bit.

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So we want to say one of maybe our favorite competitive memories of all Pokemon Rosemary.

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How about you?

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Being in San Francisco, it just makes me remember our time in Japan just a couple of years ago.

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Another way that we could commemorate a huge milestone for the Pokemon franchise.

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And so to see how the city was set up for everyone to enjoy and how San Francisco is now,

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it's just a great time to be a Pokemon fan.

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Absolutely. Even how about you?

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Got a flashback to ten years ago.

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What a tournament it was before in San Francisco.

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The change inside from a hotel ballroom to now this incredibly expensive convention center.

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Really seeing that road deck take down the tournament.

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It's shocking the entire world.

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I'm really curious to see what happens.

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Awesome rapid fire feel in there.

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I mean I think at the same point too just being able to beat in a stadium last season was such a big thing for a goal.

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going from a state to a stadium is absolutely incredible and we're going to go ahead and do it again this year.

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I cannot wait. I've loved all the world championships that we have had in previous years.

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It has been so fun that like I said, we are getting bigger and better for this year's Pokemon,

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XP and World Championships. San Francisco has been home to legendary Pokemon moments

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across so many of our titles, but this year is going to be so fun.

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So let's throw it to our opening ceremonies.

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We stand at the start of a new day Looking out on a new adventure

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No one knows where the road will take us Already said, cause now it's time to go

27:36.040 --> 27:41.040
Maybe we can finally see Who we're meant to be

27:41.040 --> 27:43.840
She's happy, we're ready, don't you know me?

27:43.840 --> 27:46.500
You've been trying to kill us, you're the one

27:46.500 --> 27:49.040
You've helped me fight, stop us, I've taken all of me

27:49.040 --> 27:52.580
Together you and I will touch the stars

27:52.580 --> 27:56.280
Let it end, with you and I'm over again

27:56.280 --> 27:59.040
Cause even if we lose our way

27:59.040 --> 28:01.840
Let it end, we'll always stay

28:01.840 --> 28:03.480
Here we go

28:05.480 --> 28:08.880
Here we go again

28:38.880 --> 28:43.680
For some of us building our rooms, the control of the edge of the ring is

28:43.680 --> 28:46.880
See when we're walking, victory road

28:46.880 --> 28:50.880
And then, we'll feel it all over again

28:50.880 --> 28:53.880
To see that everything in the day

28:53.880 --> 28:56.880
Will always stay

28:57.880 --> 28:59.880
Here we go

29:01.880 --> 29:04.880
Here we go again

29:34.880 --> 29:39.880
Here we go

29:39.880 --> 29:45.880
Here we go again

29:45.880 --> 29:49.880
Every last last time

29:49.880 --> 29:53.880
You take me away

29:53.880 --> 29:58.880
Here we go

29:58.880 --> 30:00.880
Here we go

30:00.880 --> 30:03.880
Here we go again

30:03.880 --> 30:07.880
Yeah!

30:15.880 --> 30:17.880
Hello, Trainers, and good morning!

30:17.880 --> 30:21.880
To start things off, we are about to take you on a musical journey

30:21.880 --> 30:23.880
from the past through the present.

30:23.880 --> 30:25.880
Celebrating 30 years of Pokémon,

30:25.880 --> 30:29.880
we'll start today by bringing you the great music of Kanto.

30:29.880 --> 30:31.880
I'm your conductor, Charlie Rosen,

30:31.880 --> 30:34.580
And we are the 8-Bit Big Band.

30:34.580 --> 30:35.500
Thank you so much.

30:35.500 --> 30:36.500
Please enjoy.

36:06.500 --> 36:13.500
Thank you.

36:13.500 --> 36:18.500
Thank you so much.

36:18.500 --> 36:23.500
Thank you.

36:23.500 --> 36:28.500
Thank you.

36:28.500 --> 36:33.500
Thank you.

36:33.500 --> 36:36.500
Thank you so much.

36:36.500 --> 36:39.500
Thank you very much.

36:39.500 --> 36:44.500
Well, that journey through Kanto was actually only just the start of our program this morning, Trainers.

36:44.500 --> 36:52.500
Now, join me as we travel across generations to celebrate the amazing 30-year legacy of Pokemon.

36:52.500 --> 36:54.500
Thank you so much.

37:03.500 --> 37:05.500
I

43:33.500 --> 43:50.500
Hello, hello, hello, and welcome to the 2026 Pokemon World Championships and Pokemon XP.

43:50.500 --> 43:59.900
Well, right, let's give it up one more time for our fabulous dancers and the 8-bit big

43:59.900 --> 44:00.900
Band!

44:05.900 --> 44:06.900
I mean, come on.

44:06.900 --> 44:08.900
No matter when you first discovered Pokémon,

44:08.900 --> 44:11.900
I hope hearing those medleys from our orchestra

44:11.900 --> 44:15.900
transported you back to some happy and cheerful memories.

44:16.900 --> 44:17.900
Hi, I'm Gabby Durdin.

44:17.900 --> 44:19.900
I'm your host for this weekend's festivities.

44:19.900 --> 44:23.900
And just like you, I've loved Pokémon since I was a small child,

44:23.900 --> 44:26.900
forming my first core memories.

44:26.900 --> 44:34.900
So I'm beyond honored to be here on this stage coming alive from San Francisco, California.

44:38.900 --> 44:40.900
This weekend is extra special for all of us.

44:40.900 --> 44:49.900
One part of our event commemorates the hard work of our trainers as they conclude their journey to become world champions across four titles.

44:49.900 --> 45:05.900
Pokemon Champions, the Pokemon Trading Card Game, Pokemon Go, and Pokemon Unites.

45:05.900 --> 45:15.900
And, and, and even more adventure awaits with our first ever Pokemon XP.

45:15.900 --> 45:17.800
where we couldn't be more excited for you to join us

45:17.800 --> 45:20.540
for activities, panels, attractions,

45:20.540 --> 45:22.640
and much more throughout the weekend.

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All right, two incredible events.

45:26.960 --> 45:29.320
One unforgettable weekend.

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And you better believe we're gonna make sure

45:30.580 --> 45:32.540
it's one for the record books.

45:32.540 --> 45:35.420
But I think we should get things started, shall we?

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Yes!

45:36.260 --> 45:37.080
Yes!

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It is my pleasure to introduce to the stage

45:41.980 --> 45:45.900
the president and CEO of the Pokemon Company,

45:45.900 --> 45:49.020
Mr. Sune Kazoo Ishihara.

45:49.020 --> 46:18.860
Hello, Trainers, and welcome to the

46:18.860 --> 46:23.860
the 2026 Pokemon World Championships and Pokemon XP.

46:37.140 --> 46:39.500
First, I would like to extend my heartfelt thanks

46:39.500 --> 46:41.380
to everyone gathered here today,

46:41.380 --> 46:43.180
as well as all of you from around the world

46:43.180 --> 46:44.340
joining us online.

46:48.860 --> 46:54.860
I'm happy to be here with my family and friends to enjoy Pokemon XP.

46:54.860 --> 47:00.860
I'm very happy to be here with my family and friends for the 30th anniversary of Pokemon.

47:00.860 --> 47:08.500
And whether you're here to compete for the title of world champion or you've come with family and friends to enjoy Pokemon XP

47:08.500 --> 47:12.940
I'm truly delighted that we can all be here together on Pokemon's 30th anniversary

47:30.860 --> 47:37.860
And from all the exciting experience we have waiting for you at Pokemon XP to the World Championship finals

47:37.860 --> 47:45.380
We're gonna have a chase center on Sunday this weekend is sure to be a lot of fun and one that I think trainers will remember for many years to come

48:00.860 --> 48:14.860
And to all of the competitors who have battled their way here, truly your hard work, passion and determination inspire future trainers to dream of one day standing on this very stage.

48:14.860 --> 48:18.860
You truly represent both an aspiration and a source of hope for the next generation.

48:30.860 --> 48:37.820
Just by being here today, you are helping pass those dreams onto the future.

48:37.820 --> 48:41.300
Take pride in that and enjoy every moment of the competition if you give it your best

48:41.300 --> 48:42.300
to the very end.

48:42.300 --> 48:50.060
And with that, I wish you all the best of luck in your battles.

49:00.860 --> 49:22.860
Thank you, Mr. Ishihara, for setting the stage.

49:22.860 --> 49:26.860
Oh, so beautifully.

49:26.860 --> 49:33.380
I can feel the energy in this room.

49:33.380 --> 49:38.500
I can sense the excitement to compete.

49:38.500 --> 49:45.220
More than 2,000 trainers have descended upon San Francisco to test their skills and fight

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with all their might to become the next Pokemon World Champion.

49:52.300 --> 49:55.780
Competitors, the time has come.

49:55.780 --> 50:04.180
Please make your way over to the play tables to kick off your matches.

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And before we get into the action, our casters are prepped to walk you through everything

50:08.460 --> 50:10.660
in store this weekend.

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So everybody, let the 2026 Pokemon World Championships begin.

50:24.420 --> 50:31.220
just that. Hello everybody and welcome to the 2026 Pokemon World Championships here in San Francisco,

50:31.220 --> 50:36.660
California. Erin, I am so honored and excited to kick it off the show with you. It is so good to be

50:36.660 --> 50:40.340
back for us Mary. But like yesterday we were in Anaheim casting the World Championship Finals.

50:40.340 --> 50:44.580
It's been a whole year. A whole new game has come out in Pokemon Champions and I think like

50:44.580 --> 50:48.340
this is going to be a very, very special World Championships. It's going to be special because

50:48.340 --> 50:53.540
of the arena but also because Chico. Look at the prize thing that our competitors are going

50:53.540 --> 50:58.980
to be trying to achieve here $30,000 for first place. And there's so much more.

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The glory of becoming world champion. It is truly everyone's dream in this competitive game.

51:06.260 --> 51:12.340
And in addition to all the incredible prizing let comes just having the ability to say I won

51:12.340 --> 51:16.340
the world championships is truly what everyone is fighting for. But of course,

51:16.340 --> 51:21.540
there's just so much happening here. And the world championships is the best place for it.

51:21.540 --> 51:27.380
And the honor is currently being held by our reigning world champion Giovanni Siskini,

51:27.380 --> 51:34.340
claiming the title last year in Anaheim and doing it with a team that a lot of people had just under

51:34.340 --> 51:39.460
prepared for, I think. A lot of people had to cry on very low on their radar, but Gio said,

51:39.460 --> 51:44.020
you know what? I've been rocking with this team all season long. This is the spot I know that

51:44.020 --> 51:49.940
I'm going to win both ways. Absolutely. Yeah. Really going to show like worlds is one weekend.

51:49.940 --> 51:53.860
Gio had actually never got him past top eight in a tournament before the war championships

51:53.860 --> 51:59.100
But all the stars aligned he was able to win his very first tournament choosing worlds to win

51:59.220 --> 52:01.980
There's funny taking a look at those six Pokemon on his team because Rose

52:01.980 --> 52:04.420
I don't think any of those are in Pokemon champions currently

52:04.420 --> 52:08.420
So not be seeing any of them today, but probably somewhere down the road

52:08.740 --> 52:14.580
But it was yes such an exhilarating finals between him and James Evans last year and it was just so fun to watch

52:14.580 --> 52:19.580
That's what world is all about is about the best players in the world bringing the best teams and really do get out against each other

52:19.580 --> 52:25.020
You may not see Corridon, but you know it's sunny in California when there's Tarsard, why

52:25.020 --> 52:26.660
running around the mech?

52:26.660 --> 52:27.660
Absolutely, yeah.

52:27.660 --> 52:33.340
But this is just one of many previous world champions that are about to take the stage

52:33.340 --> 52:36.180
of the 2026 World Championships.

52:36.180 --> 52:38.940
This is a stacked lineup.

52:38.940 --> 52:43.660
It's amazing that we can say that we have eight former world champions chasing a second

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crown.

52:44.660 --> 52:50.160
No player other than Ray Rizzo has ever been able to win multiple world championships in

52:50.160 --> 52:51.160
the Masters division.

52:51.160 --> 52:54.560
Of course, we actually saw Kevin Hahn in the Seniors division pull it off last year after

52:54.560 --> 52:58.480
aging up from juniors, but eight different players who have won the world championships

52:58.480 --> 53:01.520
before in Masters will be looking to get a second one.

53:01.520 --> 53:05.400
And of course, we're playing with mega evolutions once again, and many of these players won

53:05.400 --> 53:08.800
during the mega evolution era, starting with, of course, Sajom Park.

53:08.800 --> 53:11.840
And actually, everyone talks about his patcherisa that year, but he shocked the world by

53:11.840 --> 53:13.840
bringing mega Gyarados to the world stage.

53:13.840 --> 53:17.580
evolution that we barely saw throughout that format for show Mahonami piloting

53:17.580 --> 53:21.580
mega Kanga scon, Wolves using mega Gengor as well as mega Rayquaza, Paul Ruiz

53:21.580 --> 53:25.120
using mega Salamence which of course is out in Pokemon champions but it's gonna

53:25.120 --> 53:28.900
be really exciting to see how the players who got to the absolute top

53:28.900 --> 53:33.980
during the last time that we saw these Pokemon compete once again. I really

53:33.980 --> 53:39.260
wonder if Satan's going to be bringing Mega Raiju as a small homage to the

53:39.260 --> 53:51.260
He did bring Patricio to the world stage in 2024 in a restricted format, which I think was a pretty big surprise to see, but yeah, I think very exciting to see so many ex-champions competing once again.

53:51.260 --> 53:54.260
And I can't express how difficult the world championships is, right?

53:54.260 --> 54:02.260
Like, we have so many incredible players and there's so many years where a lot of the ex-war champions, like, don't even make it past around five or around six and they get eliminated by then.

54:02.260 --> 54:07.180
And so the quality of play and the quality of players just gets higher and higher and higher.

54:07.180 --> 54:12.020
But I feel like a lot of people feel it in their bones that maybe this year someone could do it again.

54:12.420 --> 54:15.660
It does feel like if it's going to be any year, it's going to be this one.

54:15.780 --> 54:20.220
But there are a lot of other competitors caught on the tails of our previous world champions

54:20.380 --> 54:22.300
that are hoping to make a splash at this one.

54:22.500 --> 54:25.780
Let's start with some of our other players to watch from North America.

54:26.100 --> 54:29.420
We've got Paul Chua, Justin Tang and Alex Underhill.

54:29.420 --> 54:35.180
Paul is a player that many regard as one of the best player to not win a world championship.

54:35.180 --> 54:37.180
He is incredibly high up there.

54:37.180 --> 54:41.060
So many regional championship wins coming up a win at UIC this year.

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Having won that tournament multiple times as well.

54:43.660 --> 54:47.940
He's a long time veteran of this game having been competing since 2011-2012.

54:47.940 --> 54:52.220
And so he's made it as far as top four at the world championships back in 2022.

54:52.220 --> 54:54.220
Can this be his year finally?

54:54.220 --> 54:57.160
Justin Tang, a rising superstar,

54:57.160 --> 54:58.800
very quickly rose through the ranks

54:58.800 --> 55:01.240
when he first launched onto the scene,

55:01.240 --> 55:04.920
getting three quick regional championship titles.

55:04.920 --> 55:08.040
This isn't a player that had just the best start

55:08.040 --> 55:10.320
to a season we have seen in a long time.

55:10.320 --> 55:14.360
He had six continuous top 16 cuts

55:14.360 --> 55:17.360
across the events that he played at the very beginning.

55:17.360 --> 55:18.520
So a little bit more quiet

55:18.520 --> 55:20.320
as we've entered into the back half of the season,

55:20.320 --> 55:21.600
but if anyone is gonna be ready

55:21.600 --> 55:23.800
for the world championships, it's Justin Tang.

55:23.800 --> 55:28.540
absolutely coming off a top 32 finish last year as well where he's using some

55:28.540 --> 55:31.480
really essential Pokemon like groudon and jump love in a format where they

55:31.480 --> 55:35.280
were not necessarily the most popular so excited to see what team he's brought to

55:35.280 --> 55:38.440
the scene today but of course like you mentioned just truly one of the fastest

55:38.440 --> 55:41.720
rising stars in DGC he only started playing in Pokemon Scarlet in Violet

55:41.720 --> 55:44.840
one the first ever regional championships he attended and I think

55:44.840 --> 55:48.800
many are expecting a big finish for him today or this weekend and then

55:48.800 --> 55:52.960
Alex Underhill kind of closes the bookends with a lot of experience

55:52.960 --> 55:56.960
coming into this world championships. He's also been playing competitive

55:56.960 --> 56:01.840
Pokemon for many, many years, but I think maybe we'll be able to bring something

56:01.840 --> 56:06.000
special to the table. We talk about meta developments very hard when coming into

56:06.000 --> 56:09.200
the world championships is actually going to be the first official tournament that

56:09.200 --> 56:13.280
we're going to be playing in this format, but Alex has been taking to

56:13.280 --> 56:16.320
those online tournaments and already coming up with some unique teams.

56:16.320 --> 56:18.880
Absolutely, yeah. I think him and his team building group, one of the

56:18.880 --> 56:21.600
premier groups to watch out for in North America,

56:21.600 --> 56:25.560
prominently actually debuting this dual weather team of Char's are cured with

56:25.560 --> 56:29.480
Pelopter our child on Grim snarl that basket legion initially now mega swamp

56:29.480 --> 56:32.760
or Venus or as well and so I'm very curious to see if he's brought that to

56:32.760 --> 56:35.960
this tournament because if there was any player that I would expect to it'd be

56:35.960 --> 56:40.880
him and his buddies. This is just North America we have lots more players to

56:40.880 --> 56:45.960
watch from our other competitive region so let's now talk about Europe. This

56:45.960 --> 56:50.580
is a tough one to narrow down to just three competitors as well but we've

56:50.580 --> 56:54.220
got Marco Silva, Michael Couch, and Francesco Pioferro.

56:54.220 --> 56:56.800
Yeah, three absolute tight ends in the game.

56:56.800 --> 56:59.780
Marco also still looking for his first World Championship

56:59.780 --> 57:00.500
victory.

57:00.500 --> 57:02.500
He's won so many regional and special events.

57:02.500 --> 57:04.980
He's won three international championships.

57:04.980 --> 57:07.020
He's come very close to winning the World Championships

57:07.020 --> 57:07.820
as well.

57:07.820 --> 57:09.900
And he's just been one of the most consistent players

57:09.900 --> 57:11.420
in the game over the last couple of years,

57:11.420 --> 57:11.940
as well.

57:11.940 --> 57:14.660
I think many hold him to be Europe's best.

57:14.660 --> 57:16.540
Speaking of consistency, Michael Couch

57:16.540 --> 57:17.980
at the World Championship level

57:17.980 --> 57:19.660
has had that and been some.

57:19.660 --> 57:25.860
second place at his first ever world championships followed up in the next two years by top four and a top eight

57:26.220 --> 57:28.940
Hopefully it's gonna be better than just a top 16 this year

57:31.620 --> 57:38.180
You know that Michael tells just one of those competitors that he's chasing that big win after being so close and knowing that he could taste the

57:38.180 --> 57:43.440
Victory and must be fire under your belly to know that it was in your reach once

57:44.140 --> 57:46.900
Absolutely. Yeah, I mean I spoke to him a while back

57:46.900 --> 57:52.500
And he said I want to be remembered as the greatest player of all time what I'm done with this game and in just three years of playing competitive

57:52.500 --> 57:54.980
EGC like you said Popka every word championships

57:54.980 --> 57:57.260
He's intended he's gotten so close to the crown and

57:57.820 --> 58:03.260
Marko and Michael actually both players I really have my eyes out on because curious what teams still bring because mega Gengar is not a

58:03.260 --> 58:05.060
Pokemon that's very popular in this format

58:05.060 --> 58:07.740
But both Marko and Michael have actually had tremendous success with it

58:07.820 --> 58:12.860
Marko winning a regional championship with it Michael winning a big online tournament with David Swampford right before worlds

58:12.860 --> 58:26.660
And so I think mega Gengar's was really hard to use, but if there's anyone in the world that might be able to pilot it from Europe, it's going to be these two guys would be really exciting to see some additional mega evolution into the meta for the world championships.

58:26.860 --> 58:37.260
But someone that knows that sometimes the tried and true is what makes it possible. It is a Francesco Fiorero, the NAIC champion, first IC champion in Pokemon champions.

58:37.260 --> 58:40.500
Yeah, he came off a top four finish at UIC this year as well.

58:40.500 --> 58:44.300
He's been so incredibly consistent, having top cut every international.

58:44.300 --> 58:46.260
He was always going to chasing that big win.

58:46.260 --> 58:47.900
He had made it to the finals of regionals before.

58:47.900 --> 58:50.460
He had made it to top four top A of internationals before.

58:50.460 --> 58:53.540
It just feels like he was always in top cut, but was missing that big win,

58:53.540 --> 58:55.940
but finally got it in NAIC.

58:55.940 --> 58:59.540
And I think like he is probably coming into this feeling a lot of confidence

58:59.540 --> 59:00.660
off that big win as well.

59:00.660 --> 59:03.020
And Italy is just such a dominant region.

59:03.020 --> 59:05.060
And you know, it feels like every tournament,

59:05.060 --> 59:08.340
someone else's time to shine a little bit and now it's Francesco's time after that

59:08.340 --> 59:12.340
before the form. Next up we have our competitors from

59:12.340 --> 59:16.660
Latin America who have traveled all the way here to see if they can grab that

59:16.660 --> 59:20.260
crown. First up we have Alexander Cascicco and I

59:20.260 --> 59:23.140
think this is a player that I feel like has been a little bit underrated

59:23.140 --> 59:26.580
coming into the world championships and even when just thinking about it from

59:26.580 --> 59:30.180
a global stage but this is a player from Mexico that you've got to keep

59:30.180 --> 59:33.460
your eyes on for this girl. Yeah definitely really consistent finishes

59:33.460 --> 59:39.760
across multiple events over in LATAM and I think it's really awesome to be able to

59:39.760 --> 59:42.100
highlight these players a little bit more and one thing that's especially

59:42.100 --> 59:46.220
exciting is next season we actually will get to watch these players compete in

59:46.220 --> 59:49.500
Latin America because we'll have official broadcasts there and so to your point I

59:49.500 --> 59:53.020
think Alexander has not been able to get the chance to compete as much on

59:53.020 --> 59:57.780
kind of the global stage right but has had a lot of local dominance and if

59:57.780 --> 59:59.860
you take a look at you know some of the other players on this page like

59:59.860 --> 01:00:02.900
Juan Salerno probably one of the if not the most well-known LATAM player

01:00:02.900 --> 01:00:07.460
partially because he's attended multiple events outside of Latin America has done very very well

01:00:08.100 --> 01:00:12.020
You know getting second at laic just this year back in his home region

01:00:12.500 --> 01:00:18.420
I comes as one of the most dominant players in terms of championship points has had so much consistent success across the board

01:00:19.140 --> 01:00:22.420
Last without leaves. We've got max moralists a four-time

01:00:22.900 --> 01:00:28.500
Special and special champion. I think that really does keep volumes knowing that you have had that regional success

01:00:28.500 --> 01:00:34.460
but now it is about being able to show up on that big stage and maybe this is going to be the world championships that

01:00:34.540 --> 01:00:40.300
Had a miracle be able to get that second title after Paul Reed's playing it so long ago. Yeah, of course, I think

01:00:40.940 --> 01:00:47.420
Feels like you know Juan in particular has really just had such a dominant season across the board

01:00:47.420 --> 01:00:51.940
And I think his ability to venture into the other regions and compete in them as well

01:00:51.940 --> 01:00:53.100
I definitely have my out on him

01:00:53.100 --> 01:00:57.140
But I think all three of these players really really have to pay attention to from that time in particular

01:00:57.140 --> 01:01:04.140
Next up, Oceania. Let's talk about our players to watch from that region. We've got Nicholas Kahn, Henry Rich, and Joji Kaida.

01:01:04.140 --> 01:01:12.140
Nicholas Kahn is someone who is no stranger to the world stage, having won the World Championships back in the younger division before,

01:01:12.140 --> 01:01:21.140
and he comes in as one of the leading players from Australia. Of course, his brother Chris Kahn actually won the trading card game world championships in the seniors division back in 2011 as well.

01:01:21.140 --> 01:01:25.900
as well. So just truly dominant family in Pokemon, but Nick Lewis has aged up through

01:01:25.900 --> 01:01:29.660
the divisions throughout the years and continued to just have success after success, winning

01:01:29.660 --> 01:01:32.660
multiple regional level events over in Oceania.

01:01:32.660 --> 01:01:39.740
Except we've got Henry Rich. He is a player that has been able to do well on the international

01:01:39.740 --> 01:01:46.500
level, ended up getting regional championship title back in 2022. But he feels like he's

01:01:46.500 --> 01:01:50.540
always gotten very, very close in some of the other regional championships he's played.

01:01:50.540 --> 01:01:54.700
And so for Henry, it's kind of like you were able to show yourself all the kind of having

01:01:54.700 --> 01:01:59.340
consistent day two performances at ICs at the world stage, though.

01:01:59.340 --> 01:02:02.380
Is this the moment now that you can get to that day two and go beyond?

01:02:02.380 --> 01:02:04.980
Yeah, I'm really excited to see what he's brought because I feel like sometimes he has

01:02:04.980 --> 01:02:05.980
really essential teams.

01:02:05.980 --> 01:02:10.060
I remember Crap, Chloe, he might have top eight in AIC during a restricted format with

01:02:10.060 --> 01:02:14.020
overquel on his team and using some really, you know, cool strategies.

01:02:14.020 --> 01:02:17.540
And even though he's from Australia, he has competed in North America, good

01:02:17.540 --> 01:02:25.540
as well with multiple high-level finishes at regionals as well as NAIC and so yeah I always really like watching him especially because he's brought some really cool stuff throughout the years.

01:02:26.540 --> 01:02:38.540
And then we've got Joji Kaida and this is a competitor that has also been able to travel across the world to be able to compete but I think also explains a couple of titles that we don't necessarily get to talk about very often.

01:02:39.540 --> 01:02:43.540
The online global and brand challenge.

01:02:43.540 --> 01:02:45.540
I got you, I got you.

01:02:45.540 --> 01:02:47.540
There's a poppin' circumstance there.

01:02:47.540 --> 01:02:51.540
But it is incredible that he has won several of those competitions.

01:02:51.540 --> 01:02:53.540
Not just one, not two, but several.

01:02:53.540 --> 01:02:58.540
Yeah, one of the most consistent players in the online best of one close team sheet environment.

01:02:58.540 --> 01:03:01.540
And often the best players there translate over to the best of three environment as well.

01:03:01.540 --> 01:03:04.540
It is really difficult to be so consistent.

01:03:04.540 --> 01:03:06.540
And again, it has a lot of variants.

01:03:06.540 --> 01:03:11.540
He's consistently top the ladder, finish number one, won a lot of these online tournaments,

01:03:11.540 --> 01:03:14.420
have literally hundreds of thousands of players participating in that.

01:03:14.420 --> 01:03:19.220
And so I think a big question is what kind of team compositions you kind of land on,

01:03:19.220 --> 01:03:21.140
especially when you grind the ladder out that much.

01:03:22.180 --> 01:03:26.180
A lot of experience that comes from that, but you know it's going to be open team sheet best

01:03:26.180 --> 01:03:29.860
of three for this tournament. So you have to consider that your opponent's going to know

01:03:29.860 --> 01:03:34.180
a lot of information about your team. You have another region coming up for you,

01:03:34.180 --> 01:03:40.020
and it is going to be Japan. Japan, one of the strongest regions in competitive Pokemon.

01:03:40.020 --> 01:03:44.220
And we've got Ko Tsukide, Yuma Kinugawa, and Hiroshi Onishi.

01:03:44.220 --> 01:03:46.820
Any of these could walk away as World Champion this weekend.

01:03:46.820 --> 01:03:50.220
Like, I think Japan in particular is just historically such a strong region in VGC,

01:03:50.220 --> 01:03:52.220
having had crowned multiple World Champions.

01:03:52.220 --> 01:03:56.820
And Ko is one of the players that I have on the very top of my list to win this weekend.

01:03:56.820 --> 01:04:01.220
And he won the Senior Division World Championships back in 2019,

01:04:01.220 --> 01:04:05.020
has top cut worlds in Masters multiple times after aging up,

01:04:05.020 --> 01:04:08.220
and he has been on an absolute hair this season as well.

01:04:08.220 --> 01:04:14.660
He's also traveled, you know, outside of Japan to be at the internationals and she's been so consistent every time I watch him play

01:04:14.660 --> 01:04:17.740
I'm like, you know, I can see why he was a world champion

01:04:17.740 --> 01:04:22.100
And I think he's here to prove himself like I can win in seniors, but I can also win in masters

01:04:22.420 --> 01:04:27.980
You know, it's kind of interesting you be able to watch these competitors age up through the divisions and still find success

01:04:27.980 --> 01:04:33.300
I think about Nicholas con and that's a yeah, exactly. We're able to still show your stuff once you have

01:04:33.300 --> 01:04:38.980
have actually evolved, but you can go. I mean, this is a competitor that we talk about

01:04:38.980 --> 01:04:42.700
you know the Asian national system. It is a very different qualification method to come

01:04:42.700 --> 01:04:47.380
to the World Championships, but you know another one of those Japanese players that had decided

01:04:47.380 --> 01:04:52.660
to test his medal in a more international stage and walked away successful as our LAIC

01:04:52.660 --> 01:04:56.860
champion for this competitive season. Yeah, doing it with one of my favorite teams

01:04:56.860 --> 01:05:00.500
of the season as well. This hyper offensive team that had Flamigo as well as his

01:05:00.500 --> 01:05:07.500
He has been a veteran of the seat at this point and playing around 10 years, but feel like the last two seasons.

01:05:07.500 --> 01:05:14.500
He has just been on a generational care. He won the Japanese national championships last year, then went to NAIC where he finished in top eight.

01:05:14.500 --> 01:05:21.500
And like you said, Rose won LAIC. To win Japanese nationals and an international championship is just absolutely wild.

01:05:21.500 --> 01:05:26.500
And so he's still hunting for I think a really big world's finish made it to day two with actually also ground on.

01:05:26.500 --> 01:05:28.460
about Justin Tate using Groudon,

01:05:28.460 --> 01:05:30.780
Kibao used Groudon in a different world's format,

01:05:30.780 --> 01:05:32.940
which was also really cool to see with Iron Juggulist.

01:05:32.940 --> 01:05:34.500
And so, yeah, I think he comes in

01:05:34.500 --> 01:05:36.660
as definitely one of the favorites in Japan as well.

01:05:36.660 --> 01:05:38.300
And of course, you have to talk about

01:05:38.300 --> 01:05:41.740
our current reigning Japan Nationals champion,

01:05:41.740 --> 01:05:43.300
Hiroshi Onishi,

01:05:43.300 --> 01:05:47.020
ended up winning with a very standard set of Pokemon

01:05:47.020 --> 01:05:48.620
there with the Charizard and the Flowette.

01:05:48.620 --> 01:05:50.380
But I think it was really that Garchomp

01:05:50.380 --> 01:05:53.140
that really helped him stand out amongst the field

01:05:53.140 --> 01:05:55.220
when there were also so many other Charizard

01:05:55.220 --> 01:05:56.060
running around.

01:05:56.060 --> 01:06:01.900
absolutely. Yeah. And I think the Japanese national champion always has very high expectations

01:06:01.900 --> 01:06:05.380
coming into this world championships for a very long time. It was like whoever won Worlds

01:06:05.380 --> 01:06:08.340
was either the Japanese national champion or someone who had gotten top four at Worlds

01:06:08.340 --> 01:06:13.420
before. And I think like he comes in with definitely a lot of pressure, a lot of expectations

01:06:13.420 --> 01:06:17.140
and he has been a very strong player from Japan specifically. So he's been able to

01:06:17.140 --> 01:06:21.100
compete at the world stage very much and so be able to see a exciting to see how

01:06:21.100 --> 01:06:24.900
he'll be able to do it. But like you said, yeah, he showed what I can play the

01:06:24.900 --> 01:06:29.700
standard composition but I can play it better than anyone else and yeah comes in with a really,

01:06:29.700 --> 01:06:35.540
really big, big three over. This is just a snapshot of our competitors to keep your eyes on for the

01:06:35.540 --> 01:06:40.580
2026 World Championships but if you're watching then you're going to get something nice out of it too.

01:06:40.580 --> 01:06:45.540
Check out our distributions, make sure that you have linked your account so that you can get

01:06:45.540 --> 01:06:49.700
an Incineroar to use in-game. If you don't want to use Incineroar then we also have some

01:06:49.700 --> 01:06:53.860
other goodies for you to be able to recruit a new Pokemon and train it up to be ready for

01:06:53.860 --> 01:06:55.100
for your team.

01:06:55.100 --> 01:06:58.900
Of course, and we of course also have a distribution

01:06:58.900 --> 01:07:01.740
for all of you here in Pokemon Champions.

01:07:01.740 --> 01:07:04.620
If you want an exclusive hat, an exclusive t-shirt,

01:07:04.620 --> 01:07:05.900
I think this is actually one of the coolest things

01:07:05.900 --> 01:07:07.340
about Champions, which is being able

01:07:07.340 --> 01:07:10.100
to get exclusive merch like you can't buy within the store.

01:07:10.100 --> 01:07:11.700
All you have to do is use that passcode,

01:07:11.700 --> 01:07:15.260
enjoy Worlds 26, and you'll be able to rock these

01:07:15.260 --> 01:07:16.460
in Pokemon Champions.

01:07:16.460 --> 01:07:18.180
Let your opponents know you are tuning

01:07:18.180 --> 01:07:19.620
into the World Championships.

01:07:19.620 --> 01:07:20.540
Maybe they'll tune in as well

01:07:20.540 --> 01:07:22.420
and they can learn a thing or two.

01:07:22.420 --> 01:07:25.620
And if you are enjoying all of our competitive titles,

01:07:25.620 --> 01:07:28.260
and there's something out there for all of you as well,

01:07:28.260 --> 01:07:30.500
so check out all of the drops and distributions

01:07:30.500 --> 01:07:31.980
that are going to be taking place,

01:07:31.980 --> 01:07:34.420
not just on the Pokemon VG side,

01:07:34.420 --> 01:07:37.940
but of course for TCG, Pokemon Pocket,

01:07:37.940 --> 01:07:40.660
Pokemon Go, and Pokemon Unites.

01:07:40.660 --> 01:07:43.500
And of course, how do you earn these?

01:07:43.500 --> 01:07:44.420
Well, it's simple.

01:07:44.420 --> 01:07:48.700
You just need to log in, visitrewards.pokemon.com,

01:07:48.700 --> 01:07:50.780
log into your Pokemon Trainer Center account,

01:07:50.780 --> 01:07:55.900
your Twitch account and watch the desired stream for a period of time as you saw earlier. It's often 30 or 60 minutes on

01:07:56.100 --> 01:08:03.580
the respective streams and you'll be able to earn these drops on Twitch specifically and you can also watch in other languages by turning on

01:08:03.580 --> 01:08:09.220
the CC extension, which will then give you translated captions and so you definitely don't want to miss out on any of these awards

01:08:09.220 --> 01:08:15.460
They're free, right? And so if you're watching on Twitch already, might as well link them. And that's not all. Last but not least, we do have a

01:08:15.460 --> 01:08:21.940
a special twitch badge that you can apply after watching just 60 minutes of any of your

01:08:21.940 --> 01:08:25.740
favorite competitive action this weekend. I think that is genuinely one of the coolest

01:08:25.740 --> 01:08:30.700
badges I've ever seen. It is. I've seen many badges on Twitch in my day, Rosemary, and

01:08:30.700 --> 01:08:35.220
that one I think is incredibly well designed, and so just 60 minutes, you definitely don't

01:08:35.220 --> 01:08:39.380
want to miss out on that one. Follow along the action here on our stream to make sure

01:08:39.380 --> 01:08:43.460
you don't miss another minute of it. Stay a part of the conversation using the hashtag

01:08:43.460 --> 01:08:48.220
Pokemon X key and the hashtag Pokemon world on all of our social channels.

01:08:48.220 --> 01:08:51.620
We want to hear from you, but you've been excited about who you're cheering for,

01:08:51.620 --> 01:08:55.580
what you're following and yeah, make sure that you share your thoughts with us.

01:08:55.580 --> 01:08:58.980
The Moongus wants to know he's not currently in Pokemon champions,

01:08:58.980 --> 01:09:00.620
but he's really, really waiting.

01:09:00.620 --> 01:09:03.780
I don't know when he's coming back or is I don't know if we'll be the next regulation.

01:09:03.780 --> 01:09:07.220
Maybe sometime after, but of course one of the most important Pokemon in

01:09:07.220 --> 01:09:10.220
VGC history, but we won't be seeing him on the world stage this weekend.

01:09:10.220 --> 01:09:12.500
The double K with having a little a Moongus ring.

01:09:12.500 --> 01:09:13.820
Okay. Yeah. That's a small one.

01:09:13.820 --> 01:09:14.820
You know, just...

01:09:14.820 --> 01:09:15.820
So, the worst might be as well.

01:09:15.820 --> 01:09:17.820
Just a small one, and then we'll guess you can come back.

01:09:17.820 --> 01:09:21.860
I'm sure we're going to be waiting for that moment with fated breath.

01:09:21.860 --> 01:09:22.860
Absolutely.

01:09:22.860 --> 01:09:27.620
I am so excited to kick off this World Championships.

01:09:27.620 --> 01:09:30.700
The first round is up, and we've got some crazy matches.

01:09:30.700 --> 01:09:33.620
I mean, of course, this is the World Championships.

01:09:33.620 --> 01:09:34.980
Every round's going to be crazy.

01:09:34.980 --> 01:09:37.820
These are the best players in the world.

01:09:37.820 --> 01:09:41.140
Take a look at some of these matches, and especially that first one, Rose.

01:09:41.140 --> 01:09:42.140
Oh, my goodness.

01:09:42.140 --> 01:09:49.020
Yeah, I mean my eyes are going all over the page and getting bright-eyed for all the amazing action that we're going to have

01:09:49.060 --> 01:09:50.460
We are just the mainstream

01:09:50.460 --> 01:09:56.740
We are going to have featured streams and side streams that you can check out as accompaniment to our broadcast

01:09:56.740 --> 01:10:01.460
But we've got wolf click versus here for me camera for round one. Are you kidding me?

01:10:01.460 --> 01:10:06.580
Yeah, that's a match that you might expect to see in the world championship finals these players have

01:10:06.580 --> 01:10:12.340
of so much history. Wolf, of course, winning U.S. Nationals multiple times, winning multiple

01:10:12.340 --> 01:10:16.500
international titles as well, and winning the World Championships in 2016 alongside his regional

01:10:16.500 --> 01:10:22.060
accolades. Hirafumi, multi-Japanese national champion. It is difficult for Japanese players

01:10:22.060 --> 01:10:25.420
to get the chance to really prove themselves very much because they don't have too many

01:10:25.420 --> 01:10:29.220
tournaments to compete in, and the Japanese circuit is so grueling. But for Hirafumi,

01:10:29.220 --> 01:10:33.180
he has made it count on the world stage basically every time he's been here. Second

01:10:33.180 --> 01:10:35.380
in 2019, top cut the last three

01:10:35.380 --> 01:10:36.580
world championships with the top

01:10:36.580 --> 01:10:37.880
four finished last year as well.

01:10:37.880 --> 01:10:39.340
So it's going to be an unbelievable

01:10:39.340 --> 01:10:41.080
match and yeah, I truly mean it

01:10:41.080 --> 01:10:42.320
when you know what's so exciting

01:10:42.320 --> 01:10:43.180
about worlds is somebody as

01:10:43.180 --> 01:10:44.420
fast as that you see on the screen.

01:10:44.420 --> 01:10:46.420
If you said, oh, that is what we

01:10:46.420 --> 01:10:47.920
would see in the arena on Sunday.

01:10:47.920 --> 01:10:49.420
Wouldn't feel like an absolute shock.

01:10:49.420 --> 01:10:51.220
Yeah, and this is the world

01:10:51.220 --> 01:10:53.120
championships. Every single one of

01:10:53.120 --> 01:10:54.600
these matches going to be super

01:10:54.600 --> 01:10:56.600
high stakes. And this is just

01:10:56.600 --> 01:10:58.400
Swiss round number one. We've

01:10:58.400 --> 01:11:01.060
got three incredible days of action

01:11:01.060 --> 01:11:03.140
ahead and it does all come

01:11:03.140 --> 01:11:09.380
I don't know how our competitors are going to react to that already we saw during the opening

01:11:09.380 --> 01:11:10.380
ceremony.

01:11:10.380 --> 01:11:14.700
There's a huge crowd out there just to watch the competitive action on the main stage.

01:11:14.700 --> 01:11:20.660
But then come Sunday, it's like 15,000 competitors, like people watching two people do get out

01:11:20.660 --> 01:11:21.660
on the stage.

01:11:21.660 --> 01:11:22.660
Yeah, yeah.

01:11:22.660 --> 01:11:26.740
I think it is probably something that is so exhilarating like in the moment it is

01:11:26.740 --> 01:11:30.300
just like you're probably still focused on just trying to win the world championships

01:11:30.300 --> 01:11:31.300
when you're there.

01:11:31.300 --> 01:11:42.300
it will be the most unique experience I think any competitor in this game will ever have it's gonna be a long way to get there of course with many rounds of Swiss today another couple tomorrow and to get there you have to be the best of the best.

01:11:42.300 --> 01:11:51.300
I know we're getting ahead of ourselves but here's here's a video to make sure that you're caught up to speed on exactly what you'll be seeing this weekend.

01:11:51.300 --> 01:11:58.300
time watching, or you just need a quick refresher, here is an overview of the Pokemon VGC format

01:11:58.300 --> 01:12:04.140
of the 2026 World Championships. The best trainers from around the globe are here to

01:12:04.140 --> 01:12:09.540
compete for their share of a $2 million prize pool and the coveted title of Pokemon World

01:12:09.540 --> 01:12:14.220
Champion. The first World Championships played in Pokemon Champions will take place

01:12:14.220 --> 01:12:18.980
over three days. Days 1 consisted of Swiss rounds where trainers battled head-to-head

01:12:18.980 --> 01:12:21.860
in a best-of-three format with open team sheets.

01:12:21.860 --> 01:12:24.820
That means critical details about each trainer's Pokemon

01:12:24.820 --> 01:12:26.620
are available to the opponent.

01:12:26.620 --> 01:12:28.420
Trainers advance to Swiss Phase II

01:12:28.420 --> 01:12:29.860
if they gain more match points

01:12:29.860 --> 01:12:31.700
than their division threshold.

01:12:31.700 --> 01:12:33.260
At the conclusion of Phase II,

01:12:33.260 --> 01:12:34.460
the top eight trainers

01:12:34.460 --> 01:12:37.380
and up to eight additional trainers tied with eighth place

01:12:37.380 --> 01:12:40.340
will advance into an asymmetrical single elimination

01:12:40.340 --> 01:12:43.540
bracket until only two finalists remain.

01:12:43.540 --> 01:12:45.140
On Championship Sunday,

01:12:45.140 --> 01:12:47.600
these finalists face off in San Francisco's

01:12:47.600 --> 01:12:51.640
the arena, but only one will

01:12:51.640 --> 01:12:53.540
walk away as the 2026 Pokemon

01:12:53.540 --> 01:12:55.340
World Champion. Who will become

01:12:55.340 --> 01:12:57.340
the first World Champion of the

01:12:57.340 --> 01:12:59.340
Pokemon Champions era, which

01:12:59.340 --> 01:13:00.340
Pokemon will dominate the

01:13:00.340 --> 01:13:02.340
meta will be here all weekend

01:13:02.340 --> 01:13:04.340
so you won't miss a second of

01:13:04.340 --> 01:13:06.340
the action. With that it's time

01:13:06.340 --> 01:13:08.340
to get today's matches going.

01:13:08.340 --> 01:13:10.580
Castors take it away.

01:13:14.380 --> 01:13:16.380
Thank you pass me for that

01:13:16.380 --> 01:13:20.700
and that we're going to go into round number one between Wolf Glick and

01:13:20.700 --> 01:13:24.300
Girofumi Kuro. You can't ask for a better way to start the War Championships

01:13:24.300 --> 01:13:28.460
Rose, you truly can't. We saw this match up and we were like, come on. That has to

01:13:28.460 --> 01:13:32.300
be the one that we show for everybody so hopefully y'all are eating good at

01:13:32.300 --> 01:13:36.100
home but let's talk about these teams as we've already talked about the player

01:13:36.100 --> 01:13:39.540
accomplishments. Look at them coming in with major successes at the World

01:13:39.540 --> 01:13:44.300
Championships but you're not seeing things incorrectly. That is a normal

01:13:44.300 --> 01:13:50.300
and a mega star after facing off against mega Blastoise and mega Delphox.

01:13:50.300 --> 01:13:58.300
I think of course Wolf, a player that so many people are cheering for and so many people are curious what team is he going to bring to this tournament.

01:13:58.300 --> 01:14:04.300
This meta game of course feels like there are around 10 teams that were incredibly dominant and established coming into this tournament

01:14:04.300 --> 01:14:09.300
and for many players this question of are you going to use one of those teams or are you going to build something new and try to break the meta game.

01:14:09.300 --> 01:14:12.780
the meta game. And at NAIC, I think that was something where we looked at and

01:14:12.780 --> 01:14:15.700
we're like okay that's meta breaking. You've got mammoth swine, you've got

01:14:15.700 --> 01:14:19.380
toxpex. And actually a lot of people took that team and realized that toxpex is

01:14:19.380 --> 01:14:22.980
going to be pretty good going into the rest of the Pokemon champion's format.

01:14:22.980 --> 01:14:27.460
But this particular team, it feels like it takes some of the best pieces of one

01:14:27.460 --> 01:14:30.180
of the archetypes that really started to emerge when this format was

01:14:30.180 --> 01:14:33.780
announced with Megastor After and Mega Tyranitar. But of course there's a lot

01:14:33.780 --> 01:14:37.620
of wolf flavors behind it with something like that nasty-caught Grigorak.

01:14:37.620 --> 01:14:39.760
Yeah, and I think a couple of elements to call out here.

01:14:39.760 --> 01:14:43.260
You've got the Power Gem, Life Orb, Golden Go here,

01:14:43.260 --> 01:14:45.920
so that is used as a way to counter Tarzan, of course.

01:14:45.920 --> 01:14:47.260
Regular Taranatars, you mentioned,

01:14:47.260 --> 01:14:48.960
Rosemeeper, over the Mega Taranatar,

01:14:48.960 --> 01:14:50.260
mainly because for after support,

01:14:50.260 --> 01:14:51.920
what that does, like Mega Evolving so much,

01:14:51.920 --> 01:14:53.600
and the Trouble Berry just with a drive,

01:14:53.600 --> 01:14:54.760
ensures a little bit of survivability

01:14:54.760 --> 01:14:56.860
against things like Low Kick from King Gambit.

01:14:56.860 --> 01:14:58.760
And you've also got Wingshot and Phyrigraap.

01:14:58.760 --> 01:15:00.520
Now, this is a duel that won the World Championships

01:15:00.520 --> 01:15:03.720
in 2024, but in a much higher Power Format overall,

01:15:03.720 --> 01:15:05.020
of course, paired with Dronraaidon.

01:15:05.020 --> 01:15:10.020
Of course, you've got the Nasty Claw on the Frig Rop, the Wimpscott here doesn't have Ritek, which it normally runs,

01:15:10.020 --> 01:15:16.020
but the ability to switch in Frig Rop to block a fake out allows you to flex and have a fourth move on the Wimpscott.

01:15:16.020 --> 01:15:19.020
And then we've got Exkidril with Expert Belp here as well, without Robslide.

01:15:19.020 --> 01:15:22.020
You know, this is a little bit different from the traditional Exkidrils that you will see.

01:15:22.020 --> 01:15:26.020
I think overall what's interesting is that there is only one Mega Evolution on this team.

01:15:26.020 --> 01:15:30.020
A lot of the top teams in the format make you pick between, you know, one or two Megas,

01:15:30.020 --> 01:15:32.020
or maybe even bring both Megas into a game, but Wolf says,

01:15:32.020 --> 01:15:36.020
I'm going to bet it all on Star Raptor here and I've got so many pieces to support it as well as possible.

01:15:37.020 --> 01:15:41.020
Trick Room on the Frigga, Speed Control and the form of Tailwind here on the Swimstekot.

01:15:41.020 --> 01:15:48.020
And you do have the ability to come in with Tyranitar, but you do have to be a little bit careful since you don't have that mega evolution.

01:15:48.020 --> 01:15:51.020
You've got one shot to set up the stand on Tyranitar and keep it.

01:15:51.020 --> 01:15:54.020
You really do want those extra boosts to your special defense.

01:15:54.020 --> 01:16:01.020
Let's take a look at the flip side of things though because while this might be a more unique take on that Star Raptor and Tyranitar archetype,

01:16:01.020 --> 01:16:05.320
You're a movie is actually running something that is a bit more established.

01:16:05.320 --> 01:16:10.620
You've got a choice and the mega thought or the mega blast choice to really help amplify.

01:16:10.620 --> 01:16:13.420
You've got a boosting move on either of those.

01:16:13.420 --> 01:16:15.220
And the idea here is pretty simple.

01:16:15.220 --> 01:16:19.320
You're trying to set up either the blasters to the gel box and then let them sweep.

01:16:19.320 --> 01:16:20.220
Exactly. Yeah.

01:16:20.220 --> 01:16:22.820
This is one of the top teams coming into the world championships.

01:16:22.820 --> 01:16:24.420
There was a huge online tournament.

01:16:24.420 --> 01:16:26.220
Nearly 1500 people participated in it.

01:16:26.220 --> 01:16:31.500
this team won. Seam also reached rank number one on the ladder built by a Japanese player a couple

01:16:31.500 --> 01:16:36.060
weeks ago and so it continues to be a huge part of the meta game and Rose what makes it so scary is

01:16:36.060 --> 01:16:40.220
that there's nine different lead combos that feel good. Incineroar plus any of last-way

01:16:40.220 --> 01:16:44.700
style fox or king gambit. Cizler plus any of those or Cynish jump plus any of those right and

01:16:44.700 --> 01:16:48.300
you have to respect all of the different Pokemon that can set up and often just run away

01:16:48.300 --> 01:16:52.460
with the game and so what makes it also difficult then if you're using it as well which

01:16:52.460 --> 01:16:56.300
Which one do you pick, right? King Gambit often kind of feels like a hidden mega evolution

01:16:56.300 --> 01:16:59.340
and like you can actually lead it and just try to start sweeping with it immediately.

01:16:59.340 --> 01:17:03.620
I think Delphox naturally is a Pokemon that feels strong into Sparaptor on Wolves team

01:17:03.620 --> 01:17:07.540
in particular, but could see a hero from Elinian to Blastoise or Delphox or even King

01:17:07.540 --> 01:17:08.540
Gambit as the lead.

01:17:08.540 --> 01:17:12.060
I think Incineroar are really valuable Pokemon for him to potentially lead, get that immediate

01:17:12.060 --> 01:17:13.540
Intimidate off into Sparaptor.

01:17:13.540 --> 01:17:17.660
It's one of the ways that you can neutralize Sparaptor's damage output because of course

01:17:17.660 --> 01:17:20.340
if you bring Incineroar and Sparaptor's already mega vault, what it feels really

01:17:20.340 --> 01:17:24.340
Normally you might want to lead Incineroar to try to catch that Strapgir, drop its attack immediately,

01:17:24.340 --> 01:17:30.340
and if Wolf wants to respond, you can try to find ways to beat that Incineroar as quickly as possible, right?

01:17:30.340 --> 01:17:34.340
And so, if you don't want to, you know, get intimidated by Strapgir, things like Trinitarian Golden Go

01:17:34.340 --> 01:17:40.340
can actually offer a lot of damage up, especially with Power Gem on the Golden Go, which is not the move you see super frequently.

01:17:40.340 --> 01:17:45.340
And this is also a quick guard, which of course is a fun move that can help out against priority things.

01:17:45.340 --> 01:17:51.140
Let's get into it, everybody. Game number one of the first round of the 20-26 World Championship

01:17:51.140 --> 01:17:56.340
is right, and so let's see what Wolf and Wolf are going to start things out with.

01:17:56.340 --> 01:18:01.940
For Hitokumi, it is going to be the Blastoise and Incineroar, but for Wolf, it is the Starraptor

01:18:01.940 --> 01:18:02.940
Infrared round.

01:18:02.940 --> 01:18:05.940
Yeah, so what's really interesting about this matchup for Wolf, I think, is that

01:18:05.940 --> 01:18:08.940
at any given point, you can switch in wings to cock, right? You also have Fergraf

01:18:08.940 --> 01:18:13.340
to block that fadeout, which is such a big tool on Herofumi's team, right?

01:18:13.340 --> 01:18:17.820
Normally what Hero 3 wants to do is cycle these fakeouts, get set up, but immediately,

01:18:17.820 --> 01:18:21.340
while the blastways can't get set up that easily, right, you can't fake out with Incider

01:18:21.340 --> 01:18:24.340
or Orange, so you can always go for a close combat on some of that slot.

01:18:24.340 --> 01:18:27.340
Frigrafters could potentially nasty caught it get Thunderbolt as well, but one thing

01:18:27.340 --> 01:18:30.740
that's really scary I think for Hero 3 is that Wolf can switch in Wimspot at any

01:18:30.740 --> 01:18:35.140
point, that Wimspot then can go for, for example, Oncord, you try to set up with

01:18:35.140 --> 01:18:39.220
your pokebot, you even go for a side charm on the Smyrraptor as well.

01:18:39.220 --> 01:18:42.380
So, the big question is on turn 1, what does Hero 3 want to do?

01:18:42.380 --> 01:18:46.680
You do have something like hoping Hannah on the similar and Darkhold, so you just try to get a bunch of damage off.

01:18:46.680 --> 01:18:49.280
And it is if we forgot switching, so here's that lose a pot.

01:18:49.280 --> 01:18:57.780
It is going to be, and so Wintergoth comes in, so what would be a role to help to think something needs to attack a little bit more effectively on a stat in the similar one?

01:18:57.780 --> 01:19:03.080
That's going to be the only hope, come on, that's really going to threaten for some pretty big damage or something like that, flared-less.

01:19:03.080 --> 01:19:08.680
But is that something that you really want to try to lock into, into that trigger out there that's just on the other side?

01:19:08.680 --> 01:19:13.800
What we do have though is mega evolution time for both the Starraptor and the Blastoise.

01:19:13.800 --> 01:19:17.640
So they're both ready to put up a good fight on this first turn.

01:19:17.640 --> 01:19:20.120
12 combat comes out into the Blastoise.

01:19:20.120 --> 01:19:24.840
The extra HP going to help it out to make sure that it can take that attack effectively

01:19:24.840 --> 01:19:26.680
because Water Spout now comes out.

01:19:26.680 --> 01:19:31.560
Going to be a little bit muted because you did just take a ton of damage from the Starraptor

01:19:31.560 --> 01:19:34.280
but it's still going to start to add up to a bit of chip across the board.

01:19:34.840 --> 01:19:37.560
And the parting shot here so nice play by here for me.

01:19:37.560 --> 01:19:39.560
I think there could be 10 themes to try to target down the frigor

01:19:39.560 --> 01:19:42.560
aggressively, but manages to get Incinera out.

01:19:42.560 --> 01:19:44.560
Waterspot still does okay damage, and of course,

01:19:44.560 --> 01:19:46.560
virtually breaks focus out.

01:19:46.560 --> 01:19:48.560
And now Sinisteria hits the field, right?

01:19:48.560 --> 01:19:50.560
So you do get that recovery onto the Blast Loist with that

01:19:50.560 --> 01:19:53.560
hospitality, and you have to play this guessing game now.

01:19:53.560 --> 01:19:55.560
Well, if Staratford clicks close on, that Sinisteria

01:19:55.560 --> 01:19:57.560
can just go for rage powder redirected away.

01:19:57.560 --> 01:19:59.560
So of course, you can go for Brave Bird,

01:19:59.560 --> 01:20:01.560
but if you're here for me, you can also make a call

01:20:01.560 --> 01:20:03.560
and say, you don't want to actually get a protection

01:20:03.560 --> 01:20:04.560
for out of your Brave Bird.

01:20:04.560 --> 01:20:06.560
And so, Brave Birding the Blast Loist is probably

01:20:06.560 --> 01:20:08.400
probably like the most guaranteed damage here.

01:20:08.400 --> 01:20:10.240
And this is the awkward thing about Blastoise,

01:20:10.240 --> 01:20:11.720
which is after that special defense

01:20:11.720 --> 01:20:13.120
through some of the Scraptor,

01:20:13.120 --> 01:20:15.000
the water spouse aren't doing that much damage.

01:20:15.000 --> 01:20:17.040
So I think, you know, pretty okay trade

01:20:17.040 --> 01:20:18.880
for both players on turn one,

01:20:18.880 --> 01:20:20.640
but I think Wolves do in a really favorable position

01:20:20.640 --> 01:20:21.960
mainly because of the offensive threat

01:20:21.960 --> 01:20:22.960
of the Scraptor.

01:20:22.960 --> 01:20:23.900
The women's pod, of course,

01:20:23.900 --> 01:20:26.120
can go for a charm on through it as well.

01:20:26.120 --> 01:20:27.080
There is an out of benefit

01:20:27.080 --> 01:20:29.480
of the signature coming back in with the hospitality.

01:20:29.480 --> 01:20:31.040
You're going to get a little bit of feeling

01:20:31.040 --> 01:20:32.000
back onto the Blastoise.

01:20:32.000 --> 01:20:33.760
So this water spouse will be a little more effective

01:20:33.760 --> 01:20:35.600
as long as you don't take more damage

01:20:35.600 --> 01:20:44.600
on this turn, but that rage counter is going to be what comes out when spot is a grass type though, so that move blast will not even be directed, because the blast wave takes damage anyway.

01:20:44.600 --> 01:20:56.600
A great cover play here from Wolf to get the move left into the blast wave to reduce water spout damage, and also still angle that brave bird so that you have guaranteed damage into the Sinistra.

01:20:56.600 --> 01:21:02.600
Water spouts though, I mean, we're starting to look at the 34st head mark here for both the way we're going to start after.

01:21:02.600 --> 01:21:06.160
I think one thing that's really crucial about this draper on wall seam is that there's no roots, right?

01:21:06.160 --> 01:21:09.340
It's actually every little bit of damage that lands on it will be permanent.

01:21:09.340 --> 01:21:12.900
And so I think Harifumi is probably pretty happy about that trade at the end of the day.

01:21:12.900 --> 01:21:16.320
You're able to actually get a good amount on this draper, keep it weakening,

01:21:16.320 --> 01:21:19.320
while it's cold plon and one of the tricky things about this draper, I think,

01:21:19.320 --> 01:21:21.900
is that you actually take a lot of recoil damage from Graper.

01:21:21.900 --> 01:21:25.840
So that Graper damage does add up, and because of that parting shot on turn 1,

01:21:25.840 --> 01:21:27.340
Lulias doesn't do that much, right?

01:21:27.340 --> 01:21:29.760
So this turn I actually think is a pretty crucial turn,

01:21:29.760 --> 01:21:31.840
because if you're a hero who may want to be considered,

01:21:31.840 --> 01:21:33.680
potentially switching the Sinistera out

01:21:33.680 --> 01:21:36.320
and getting it back in for more healing later on.

01:21:36.320 --> 01:21:37.280
Or you could say, you know what?

01:21:37.280 --> 01:21:39.120
I am just gonna go for the safe rage fodder

01:21:39.120 --> 01:21:40.400
and water spot once more.

01:21:40.400 --> 01:21:41.760
But I think hero swimming has actually done

01:21:41.760 --> 01:21:44.000
a pretty good job of distributing damage so far.

01:21:44.000 --> 01:21:45.760
And so after this, maybe not gotten as much

01:21:45.760 --> 01:21:47.920
as you would want normally for this.

01:21:47.920 --> 01:21:49.760
We're going to see the Sinistera switch out

01:21:49.760 --> 01:21:51.360
to preserve that hospitality for later,

01:21:51.360 --> 01:21:52.240
as you are saying.

01:21:52.240 --> 01:21:53.360
It's great that the King of Ambit

01:21:53.360 --> 01:21:54.880
back comes in instead.

01:21:54.880 --> 01:21:56.000
It's just a little risky,

01:21:56.000 --> 01:21:58.640
but it would be diabolical for Wolfe

01:21:58.640 --> 01:22:01.580
to actually throw a close combat into a ghost type.

01:22:01.580 --> 01:22:04.220
So it is going to be a new boss first and the phrase first

01:22:04.220 --> 01:22:06.720
from the Star Raptor just to guarantee some damage.

01:22:06.720 --> 01:22:07.860
My heart was pounding there, Rosa.

01:22:07.860 --> 01:22:08.820
I was like, you called it.

01:22:08.820 --> 01:22:09.960
What if it actually happens?

01:22:09.960 --> 01:22:12.160
How diabolical could it be?

01:22:12.160 --> 01:22:13.560
But the switch indeed does happen.

01:22:13.560 --> 01:22:15.300
So now, of course, there is on-core pressure

01:22:15.300 --> 01:22:17.260
from the Whips to call onto Blast Noise

01:22:17.260 --> 01:22:18.760
to try to on-core it to protect.

01:22:18.760 --> 01:22:20.400
I think if you are here for me,

01:22:20.400 --> 01:22:22.240
it is still this guessing game of, like,

01:22:22.240 --> 01:22:24.400
can I cycle win my Pokémon safely, right?

01:22:24.400 --> 01:22:25.600
Because the King Gambit here

01:22:25.600 --> 01:22:27.300
is going to be Black Glasses.

01:22:27.300 --> 01:22:31.700
Thrapper has a defense boost, so Sucker Punch should not get the knockout onto it.

01:22:31.700 --> 01:22:35.060
And if you're here filming, I think what you probably want to do is get that Sinisha in

01:22:35.060 --> 01:22:39.700
to protect either of these Pokemon, but let's say you switch Blastways out into Sinisha,

01:22:39.700 --> 01:22:43.860
then you're still vulnerable to just eating up a close opponent on that slot, or maybe Wolf

01:22:43.860 --> 01:22:47.620
reads it and brave birds into Blastways, which then would knock out the Sinisha. So

01:22:47.620 --> 01:22:50.740
it's actually like, I think this is a really, really G-turn. It's going to be the King

01:22:50.740 --> 01:22:53.780
Gambit switching. Do we see an on-core from the Wings upon?

01:22:53.780 --> 01:22:56.940
Okay, I mean that is entirely possible.

01:22:56.940 --> 01:23:00.660
That would mean that this Blastoid can't do any damage on this next turn.

01:23:00.660 --> 01:23:03.380
And that would start to go for charm instead.

01:23:03.380 --> 01:23:06.100
And so angling that into the Sarvastar country

01:23:06.100 --> 01:23:10.380
is actually going to make sure that that is an attack boost instead of an attack drop.

01:23:10.380 --> 01:23:16.060
And so the brave, the braveest Blastoid sounds it's just a small sliver of HP.

01:23:16.060 --> 01:23:21.980
And so this water style is what it means nothing more than just a couple of drops of water in the face.

01:23:21.980 --> 01:23:26.760
Really exhilarating turn there. Yeah, I was kind of expecting Wolf to go for the self-tarm a little bit earlier in this

01:23:26.760 --> 01:23:31.320
And so finally does get it off crucial trade there. I think if you're here for me

01:23:31.320 --> 01:23:36.200
You're probably not too stoked about how that turned when because I hope was to just knock out some rafter there

01:23:36.200 --> 01:23:37.540
Here's really makes the call and says look

01:23:37.540 --> 01:23:40.000
I don't think you're gonna on for me because the switch is so obvious, right?

01:23:40.000 --> 01:23:43.400
And so at the end of the day strafters does hang on with the sliver of HP

01:23:43.600 --> 01:23:47.640
Basically one great bird away from getting knocked out right and personally is not a good job of

01:23:47.640 --> 01:23:52.360
Distributing damage we have to consider instead of in the back probably not going to be the heaviest damage dealer

01:23:52.360 --> 01:23:55.320
You know, it's throughout your king gambit actually becomes really threatening

01:23:55.320 --> 01:23:57.400
You also know that wolf has to rigor out from the back

01:23:57.840 --> 01:24:01.860
That's a regret great for blocking fakeouts really bad in the team gambit, right?

01:24:01.860 --> 01:24:05.800
And so for her a flu me his goal is many knockouts throughout this quickly as possible

01:24:05.800 --> 01:24:09.240
He constantly makes these switches and King Dan just gonna come in once again

01:24:09.240 --> 01:24:15.840
Well, could this be the post-combat read if it is and then this is going to be K number one going over to

01:24:15.840 --> 01:24:19.180
But it is still a very risky play to make.

01:24:19.180 --> 01:24:21.180
It's going to be the move last first,

01:24:21.180 --> 01:24:24.840
and that's actually going to feel a pretty significant amount here too that can gambit.

01:24:24.840 --> 01:24:26.380
But it is the Brave Bird.

01:24:26.380 --> 01:24:30.240
We're trying to secure the KO onto the opposing Mega Evolution first.

01:24:30.240 --> 01:24:32.340
Yeah, I mean, great switches by Hirafuumi.

01:24:32.340 --> 01:24:34.640
Like, it feels like it is so tense,

01:24:34.640 --> 01:24:35.640
because like you said, Rosalind,

01:24:35.640 --> 01:24:38.040
if you were in close combat in a gambit, gambit face-hards,

01:24:38.040 --> 01:24:39.640
it's so, so tricky.

01:24:39.640 --> 01:24:41.140
But gambit does come in freely,

01:24:41.140 --> 01:24:44.140
and now it pressures Sucker Punch into Sporakura.

01:24:44.140 --> 01:24:47.980
Of course, if you want to get around the center punch, what you can do then is switch the blimps

01:24:47.980 --> 01:24:51.900
of caught out into trigger off, walk the center punch, and then maybe close contact in Gambit.

01:24:51.900 --> 01:24:55.260
But this is such a high level game of Pokemon, right? It just seems so obvious.

01:24:55.260 --> 01:25:00.300
Here, Fumi can consider maybe swapping Sinistra back in once again to heal the Blastways as well.

01:25:00.300 --> 01:25:03.660
And it's going to be the Blastways pivoting out here. I think switching in Sinistra,

01:25:03.660 --> 01:25:06.860
protecting in Gambit actually feels relatively safe. So, let's see if it's going to be the

01:25:06.860 --> 01:25:11.580
protect way here. Now, because then on the next turn, if the Sinistra is still around,

01:25:11.580 --> 01:25:19.040
you can actually go for something like a rage powder to at least try to free direct away another move like that the crit is going to

01:25:19.040 --> 01:25:27.800
Sure the KO first wasn't off this game after so many turns and before he turned into the King Gambit instead

01:25:27.800 --> 01:25:34.320
Maybe hoping that it was going to be the sinister on the other side. Exactly. This is like what high-level Pokemon is about right?

01:25:34.320 --> 01:25:38.620
Because I didn't care for me. He didn't go for sucker punch. He didn't go for protect. He just goes for the couch house

01:25:38.620 --> 01:25:44.700
He's saying look I think you're gonna expect me to potentially pivot out right and so gets a double knock out there

01:25:44.700 --> 01:25:46.700
That's such a big deal and

01:25:47.080 --> 01:25:52.540
Huge huge play by her food. I think you could things felt really tense especially with that critical hit onto sinister

01:25:52.540 --> 01:25:57.780
Because as an outlet close combat could just go into King gambit safely and once again if the close combat goes off King gambit

01:25:57.780 --> 01:26:00.400
Bates, I think it's just game over right and so that's her

01:26:00.700 --> 01:26:04.260
Hero for me saying I'm not gonna suffer fun. Well said. I'm not gonna switch and bring her out

01:26:04.260 --> 01:26:06.260
but it still works in Hero3's favor.

01:26:06.260 --> 01:26:12.000
It's going to be Tarana here in the back as Incidero comes back in, so you're sure to intimidate.

01:26:12.000 --> 01:26:17.000
But, make up for Lee is blocked, and for Hero3, the question is, can you actually still do enough damage

01:26:17.000 --> 01:26:21.260
because the Tramator here does have low kick, it does threaten King Gambit with a ton of damage.

01:26:22.260 --> 01:26:27.660
That would end up securing a knockout here, but we do have that Intimidate drop, so

01:26:27.660 --> 01:26:30.160
it might be something that we'll have to wait and see.

01:26:30.160 --> 01:26:33.560
But there's also still that blast grace in the back if you're trying to consider

01:26:33.560 --> 01:26:37.220
Maybe instead of getting a parting shot off into the Terranitar, reduce the damage,

01:26:37.220 --> 01:26:39.700
bring in the Blast Waste, and he's dead, and tap the five-shot.

01:26:39.700 --> 01:26:43.800
Yeah, the main question I have for you is, if you're here with Fruity, how are you beating Terranitar?

01:26:43.800 --> 01:26:46.500
Right, because Blast Waste is quite low in terms of HP,

01:26:46.500 --> 01:26:51.000
and in similar in King Gambit, don't have attacks that can hit it for even neutral damage, right?

01:26:51.000 --> 01:26:54.540
If there was no photograph on the field, I'd say, well, you can just fake out, you can sword stance,

01:26:54.540 --> 01:26:59.440
but right now, I think it's actually still kind of dicey for here with Fruity because of the inability to fake out.

01:26:59.440 --> 01:27:01.360
So it's going to be the parting shock here.

01:27:01.360 --> 01:27:03.360
And so they're actually moving first before photograph

01:27:03.360 --> 01:27:04.720
or the tyrannotar.

01:27:04.720 --> 01:27:06.280
But then Karifumi's goal is, let me just

01:27:06.280 --> 01:27:08.280
keep cycling in these intimidates.

01:27:08.280 --> 01:27:11.840
Dwarves don't have to do enough damage to tyrannotar, though.

01:27:11.840 --> 01:27:14.440
Before it ends up taking care of you in this last race,

01:27:14.440 --> 01:27:17.160
he's unfortunately going to get switched in.

01:27:17.160 --> 01:27:19.760
OK, one turn here, though, for the King Gambit

01:27:19.760 --> 01:27:21.240
to use the protect.

01:27:21.240 --> 01:27:23.400
And it was going to be a double of that thunderbolt

01:27:23.400 --> 01:27:24.720
into the King Gambit as well.

01:27:24.720 --> 01:27:26.680
As last, it actually doesn't get knocked out

01:27:26.680 --> 01:27:28.040
to the status form chip.

01:27:28.040 --> 01:27:34.680
Okay, so this opens the door. I mean, here a flaming out can potentially consider switching Blascois back out.

01:27:34.680 --> 01:27:40.920
The Blascois at this point feels like a non-factor in terms of dealing damage to Trinitar, but it could go for Dark Pulse, right?

01:27:40.920 --> 01:27:45.040
That deals super effective damage with the Frig Graph. The angles are flinched on a Trinitar as well,

01:27:45.040 --> 01:27:50.480
and part of the way to handle Trinitar is when you keep swapping in and out during Timidate, so it's exactly what Heroes From Me is doing right now.

01:27:50.480 --> 01:27:54.240
The sand actually really important in just being able to ensure that Blascois will face this turn.

01:27:54.240 --> 01:27:56.000
probably expect to see a dark pulse here.

01:27:56.000 --> 01:27:58.400
He's going to go into a free grasp, but how much is that?

01:27:58.400 --> 01:27:59.760
Dude, that's a lot of damage.

01:27:59.760 --> 01:28:01.040
Kind of will survive.

01:28:01.040 --> 01:28:04.320
So I was able to at least go for one more attack.

01:28:04.320 --> 01:28:06.080
It could be the Thunderbolt coming out here,

01:28:06.080 --> 01:28:08.480
but it's going to be the Tyranitar going for the low kick.

01:28:08.480 --> 01:28:11.920
And take a look at how effective those Intimity Attack drops

01:28:11.920 --> 01:28:15.200
and the parting shot has really been onto this Tyranitar.

01:28:15.200 --> 01:28:16.160
And the Thunderbolt as well.

01:28:16.160 --> 01:28:17.360
I mean, this is seriously quite bulky.

01:28:17.360 --> 01:28:18.640
We do see it for Alec.

01:28:19.680 --> 01:28:22.720
That might come back to hurt a little bit

01:28:22.720 --> 01:28:24.840
it in the remaining turns of the first game.

01:28:24.840 --> 01:28:25.920
That's a big deal, right?

01:28:25.920 --> 01:28:27.800
Because we saw on the center it was faster than both of these

01:28:27.800 --> 01:28:29.880
both won initially, and so would have been able to either get

01:28:29.880 --> 01:28:32.120
another parting shot into Taranitar or just knock out

01:28:32.120 --> 01:28:34.320
Furigraf before they get the chance to move.

01:28:34.320 --> 01:28:37.280
And so really, fake prowess is there.

01:28:37.280 --> 01:28:39.120
For Herefuumi, the question still is, how do you beat

01:28:39.120 --> 01:28:40.080
Taranitar?

01:28:40.080 --> 01:28:42.760
The answer, I think, ideally is you get sword stance off.

01:28:42.760 --> 01:28:44.560
And like, you need to knock out Furigraf first,

01:28:44.560 --> 01:28:47.160
and then, you know, a sword stance, like, plus two,

01:28:47.160 --> 01:28:49.040
how to outweigh it into plus two sucker punch.

01:28:49.040 --> 01:28:51.320
You've got helping hand support on the Incindera as well.

01:28:51.320 --> 01:28:55.560
Now, Taranitar doesn't be able to go for something like Rockslight, for example.

01:28:55.560 --> 01:28:58.200
It's a question of does King Gambit protect this turn, right?

01:28:58.200 --> 01:29:01.520
And if you're Wolf, I think you can always safely target down the Incendiary Sloth.

01:29:01.520 --> 01:29:04.480
But if you ignore King Gambit and it gets the Sword Stance off,

01:29:04.480 --> 01:29:06.240
suddenly things could become really scary.

01:29:06.240 --> 01:29:09.600
So the question is, do you launch that slow kick into King Gambit,

01:29:09.600 --> 01:29:10.840
do you Rockslight into Incendiary?

01:29:10.840 --> 01:29:11.840
It's going to be Rockslight!

01:29:11.840 --> 01:29:12.360
Okay.

01:29:12.360 --> 01:29:14.400
So that means King Gambit here can Sword Stance,

01:29:14.400 --> 01:29:16.920
and Incendiary can maybe just Flare Blitz and Kale for a grab.

01:29:16.920 --> 01:29:20.840
If you don't get Flinched, there is a 30% chance for that to happen.

01:29:20.840 --> 01:29:24.020
And so we're still in a lot of HP though to try to get it through these next couple of turns.

01:29:24.020 --> 01:29:26.500
So it's going to be Furugraff going for the attack first.

01:29:26.500 --> 01:29:30.780
A Thunderbolt into the King Gambit is not going to give that secondary effect to the paralysis,

01:29:30.780 --> 01:29:34.340
but you do see the Rockside flinch onto that King Gambit.

01:29:34.340 --> 01:29:38.980
Still not a terrible turn though for Furugraff to be as you end up getting the KO onto Furugraff.

01:29:38.980 --> 01:29:43.800
Yeah, but I think the thing now is like the whole question was always, well how do you beat Toranathar, right?

01:29:43.800 --> 01:29:46.620
Sneasler's the answer for it, but Sneasler wasn't brought into it.

01:29:46.620 --> 01:29:49.840
Zinnishia's her other answer into it, but it went down so quickly.

01:29:49.840 --> 01:29:51.340
And then lastly, the third answer to it,

01:29:51.340 --> 01:29:53.420
but his HP just got whittled down so low, right?

01:29:53.420 --> 01:29:56.060
And so had King Gambit been able to get a sword stance off there,

01:29:56.060 --> 01:29:57.660
I think it would still be in Luthor's favor, to be honest,

01:29:57.660 --> 01:29:59.660
because Taranitar should still outspeak the King Gambit

01:29:59.660 --> 01:30:01.180
and just go for low kick into it.

01:30:01.180 --> 01:30:03.180
But with the inability to get a sword stance off there,

01:30:03.180 --> 01:30:05.420
I think Taranitar should be able to win this game.

01:30:05.420 --> 01:30:07.340
That number will actually be really crucial damage

01:30:07.340 --> 01:30:09.060
in just dropping King Gambit lower and lower.

01:30:09.060 --> 01:30:11.980
This Taranitar is even multiple attack drops at this point,

01:30:11.980 --> 01:30:13.940
but I don't think it's gonna be enough

01:30:13.940 --> 01:30:16.220
for heroes from each of them to gain.

01:30:16.220 --> 01:30:17.620
It's just him just trying to consider

01:30:17.620 --> 01:30:22.680
like how little damage to the Incidor even in terms of being like the low kick and that's why I have that hesitation

01:30:22.680 --> 01:30:27.560
There's also for it text and play so if you're free we can actually get a nice

01:30:28.360 --> 01:30:32.180
Or maybe there's something important that the rocks I miss or you can fight through the clinch

01:30:32.180 --> 01:30:35.240
That maybe things do end up actually looking a little different

01:30:36.160 --> 01:30:38.160
Took a lot of damage that after

01:30:39.160 --> 01:30:42.280
Like Lynch to never mind. I spoke too soon

01:30:42.360 --> 01:30:45.580
Just look like Incidor is gonna go down to another rock sign on the next turn

01:30:45.580 --> 01:30:48.960
Yeah, well speaking the nice ball there though right here for me protects King gambit

01:30:48.960 --> 01:30:53.740
That was an opportunity to potentially sword stands up on it and well saying like I think you kind of have to protect here

01:30:53.740 --> 01:30:59.540
So I'm just gonna be helping hand her to get one last attack off with no sword stands from that King gambit earlier

01:30:59.540 --> 01:31:01.740
She's not gonna do very much with this sucker punch

01:31:02.380 --> 01:31:08.340
It's just going to be roughly a quarter of the total a key office tyrant are in the low kick finishes it off

01:31:08.340 --> 01:31:12.300
It's going to be a 1v1 between this incident or anti-ramitar and with

01:31:12.300 --> 01:31:17.500
that speed is advantage from the paralysis that is going to be a win for Tyranitar.

01:31:17.500 --> 01:31:22.440
Yeah, I think regular Tyranitar really proves me how powerful it can be here and for Wolf

01:31:22.440 --> 01:31:27.360
prioritizing the early knockout onto Blastoise or the early damage onto a medlet, Tyranitar

01:31:27.360 --> 01:31:28.360
wasn't really threatened, right?

01:31:28.360 --> 01:31:31.860
And so I think if you're here foomy, you look at that game, you're probably thinking,

01:31:31.860 --> 01:31:34.860
I feel like I played pretty well in the opening turn, so what went wrong for me?

01:31:34.860 --> 01:31:37.860
And I think part of it is that Incinero is really good as a supportive tool, but when

01:31:37.860 --> 01:31:40.260
it can't fake out, it then becomes less effective.

01:31:40.260 --> 01:31:42.300
He intimidates on the attack drop for nice,

01:31:42.300 --> 01:31:44.900
but it didn't feel like he had enough damage output basically, right?

01:31:44.900 --> 01:31:46.640
His damage was mainly coming from Blastoise,

01:31:46.640 --> 01:31:49.840
looking waterspout, doing 30, 40% here and there.

01:31:49.840 --> 01:31:51.340
So I think if you're here for me,

01:31:51.340 --> 01:31:53.600
you probably are starting to look at that Sneezer,

01:31:53.600 --> 01:31:55.260
potentially as an adaptation, because of course,

01:31:55.260 --> 01:31:56.760
that Sneezer does have close combat,

01:31:56.760 --> 01:31:59.400
which gives you a ton of burst damage into Granitar.

01:31:59.400 --> 01:32:01.640
There was that one turn where I was wondering,

01:32:01.640 --> 01:32:03.640
what if the Blastoise that ended up going

01:32:03.640 --> 01:32:05.760
for a Dark Hull instead?

01:32:05.760 --> 01:32:09.640
It took so much damage that it was only around 10% left.

01:32:09.640 --> 01:32:14.860
maybe that had been a dark pulse that could have been a potential knockout, I think, into the Staraptor on that turn.

01:32:14.860 --> 01:32:25.820
Yeah, exactly. Yeah, I think that is a really good point and I think what's really tough for Hierophumi here is that kind of threatening the needle of dealing with Staraptor at any given point,

01:32:25.820 --> 01:32:32.080
because Staraptor was a huge threat in the early game, but then of course the win condition in the endgame kind of ended up being Taranitar, right?

01:32:32.080 --> 01:32:37.720
So Hierophumi actually has plenty of tools to deal with Taranitar, for example, if you are able to get it out earlier on the field,

01:32:37.720 --> 01:32:42.520
And Sinusha hasn't taken a lot of damage, Sinusha isn't insanely good into Terranitar after Intimidate, right?

01:32:42.520 --> 01:32:45.520
Because you're able to feel back up with Machigasha, you can run into Burn as well.

01:32:45.520 --> 01:32:49.220
So here are for these team as the tools, the question is, do you want to lean into Blastoise again?

01:32:49.220 --> 01:32:55.520
Delphox is something like, can't come out, but it is a big question mark because it is so bad into Terranitar, right?

01:32:55.520 --> 01:32:57.720
That is part of the reason why Terranitar is such an appealing team.

01:32:58.920 --> 01:33:03.220
Can I say that Eshura wouldn't be a great thing for the Delphox to see either,

01:33:03.220 --> 01:33:06.620
but as you call that before we even got into the match, there's a rock side on it.

01:33:06.620 --> 01:33:14.520
You would still have to worry a little bit about actually taking, um, just like in general some damage here from the extra drill.

01:33:14.520 --> 01:33:17.840
It can be very fast as well. That's something you're going to have to think about with pressing.

01:33:17.840 --> 01:33:26.800
But I feel like you're right. I'd like to maybe Sneasler to actually think about still bringing in Blastoise and just switch it up and just bring Sneasler over and so on.

01:33:26.800 --> 01:33:32.800
Yeah, yeah. I think Sneasler's damage output and that Focus Ash means you've been getting one big close combat with it can be a really big deal.

01:33:32.800 --> 01:33:37.700
So probably the first adaptation looking for is on here for me then, but it could be delt boxes to switch up and

01:33:38.720 --> 01:33:43.720
That's what makes this team so intriguing if it's this my expectation would be a

01:33:44.200 --> 01:33:47.280
Sceesler in the back right to touch his post pop at tyrannosaurus

01:33:47.800 --> 01:33:51.160
What to see but either way the delt box here just writing golden go up immediately

01:33:51.160 --> 01:33:55.760
But question is can golden goes revive a key wave often it will be able to and this is life

01:33:55.760 --> 01:33:59.020
We're golden go that you can shadow ball and return and that would be a huge knockout

01:33:59.320 --> 01:34:01.360
Intimidates obviously pretty valuable in its tyrannosaurus

01:34:01.360 --> 01:34:04.080
But I think here for me, maybe hoping to see Storaptor here, right?

01:34:04.080 --> 01:34:06.320
If it's a Storaptor, basically, I think Delphox feel stronger.

01:34:06.320 --> 01:34:08.640
But Wolfpix is also trying to forgo.

01:34:08.640 --> 01:34:11.120
Delphox is in kind of an awkward position right now.

01:34:12.240 --> 01:34:16.680
Because you don't necessarily, like timing of the mega evolution is also incredibly important.

01:34:16.680 --> 01:34:18.000
So is this something where you say,

01:34:18.000 --> 01:34:20.440
I want a mega evolve to Delphox now?

01:34:20.440 --> 01:34:23.920
Do I actually want to try to switch it out and call something in like as soon as you're out?

01:34:23.920 --> 01:34:27.680
Or were you possibly a pink gambit that might go taking absolutely better?

01:34:27.680 --> 01:34:31.520
Yeah, I think there's so many places that could happen from Golden's right now.

01:34:31.520 --> 01:34:34.680
Oh, just Keywave and no mega evolution.

01:34:34.680 --> 01:34:38.480
So Rose, I think that probably means there's a blast with potentially in the back.

01:34:38.480 --> 01:34:40.720
That also, by the way, could have been helping me hand on Incineroar.

01:34:40.720 --> 01:34:41.840
It's not going to be to help me hand.

01:34:41.840 --> 01:34:43.720
So Shadow Ball just comes out immediately.

01:34:43.720 --> 01:34:47.840
Maybe it's a parting shot from Hirafumi covering for Golden will protecting that hurt.

01:34:47.840 --> 01:34:49.320
Or a flip.

01:34:49.320 --> 01:34:51.880
It will just be a knockout immediately onto the Golden Go.

01:34:51.880 --> 01:34:56.520
You trade blow for blow here in an explosive turn number one.

01:34:56.520 --> 01:35:02.240
But it is just going to be the carding shot to help reduce the damage output of this Tyranitar even further.

01:35:02.240 --> 01:35:06.320
I love this, though. This is one of the most exciting things about the World Championships this year,

01:35:06.320 --> 01:35:09.720
which is full Mega Teams, bringing both Megas and flexing it, right?

01:35:09.720 --> 01:35:12.360
And so, it's going to be a single target Rockside here,

01:35:12.360 --> 01:35:14.400
which actually does decent damage at minus two, right?

01:35:14.400 --> 01:35:17.680
Every little bit of damage on a long or small Flaskoist really makes a big difference.

01:35:17.680 --> 01:35:20.280
My question now is, what is Kira Fumi's core Pokemon?

01:35:20.280 --> 01:35:22.680
It is Cidishja, so Kira Fumi says,

01:35:22.680 --> 01:35:25.280
Look, I think I can flex my mega evolution

01:35:25.280 --> 01:35:27.240
and I also think now he's in a really good position

01:35:27.240 --> 01:35:28.080
with Blastways, right?

01:35:28.080 --> 01:35:31.040
Obviously just breading with an immediate water spot right now.

01:35:31.040 --> 01:35:33.160
And there's no good switching for the Pokemon

01:35:33.160 --> 01:35:34.920
to be able to take that.

01:35:34.920 --> 01:35:37.320
Golden Go is low enough that I feel like that might end up

01:35:37.320 --> 01:35:39.760
being a knockout if this Blastway is actually

01:35:39.760 --> 01:35:41.440
safe at this HP level.

01:35:41.440 --> 01:35:43.680
But then, yeah, what would you bring in to take

01:35:43.680 --> 01:35:46.400
the water spot if you want to actually preserve the Tyranitar

01:35:46.400 --> 01:35:47.920
and shed those attack drops?

01:35:47.920 --> 01:35:50.040
Yeah, I think the safe play for Wolfe

01:35:50.040 --> 01:35:52.000
is probably to switch Granitar into Windsocon

01:35:52.000 --> 01:35:56.480
because the Wimspot then has on-court pressure in the following turn, and then Shadow Ball into Sinisha.

01:35:56.480 --> 01:35:59.400
The worst Shadow Ball in the Blastoise is just to guarantee that you get a lot of damage into it

01:35:59.400 --> 01:36:03.840
because I think Sinisha is protecting, or switching into Incineroar is the most logical play for hero who he's at.

01:36:03.840 --> 01:36:10.000
And so, I think I would be shocked if there were no, you know, if there wasn't Wimspot's character in the back of Wolf's Den right now.

01:36:10.000 --> 01:36:13.840
So it's going to be Sinisha actually switching out first into the Incineroar.

01:36:13.840 --> 01:36:17.800
Okay, so we'll at least put the fake out on the table for the following turn,

01:36:17.800 --> 01:36:21.800
and kind of ensures that this Tyrinter's got to get out of there, but there's no other switches on the table.

01:36:21.800 --> 01:36:28.460
It's just going to be the Blastways mega evolving and both of these Pokemon being on the receiving end of a potential water spout

01:36:28.460 --> 01:36:32.180
You do also have the dark force if you want to try to guarantee the damage into the Golden Goat

01:36:32.180 --> 01:36:36.680
But the Golden Goat moves first before and Blastoise has a critical hit

01:36:36.680 --> 01:36:39.660
And it's going to turn it down to 90%

01:36:39.940 --> 01:36:43.800
His water spouts are going to be pitiful, but it's a shell smash instead

01:36:43.920 --> 01:36:50.540
That's going to help increase the speed of these Blastoise at an expense of its defense and special defense

01:36:50.540 --> 01:36:53.180
And I think, oh, it's wrong, so he doesn't miss.

01:36:53.180 --> 01:36:54.580
Oh, this is a zero.

01:36:54.580 --> 01:36:55.380
But that's not the right one.

01:36:55.380 --> 01:36:56.880
He'll connect up to the Blacks boys.

01:36:56.880 --> 01:36:58.280
Oh, wow.

01:36:58.280 --> 01:37:00.180
He actually was going to take it down at the end of the turn.

01:37:00.180 --> 01:37:01.660
Yeah, that critical hit was huge.

01:37:01.660 --> 01:37:04.300
I think definitely a lot of things going in Wolfe's favorite.

01:37:04.300 --> 01:37:05.820
I don't think he needed it to be clear, right?

01:37:05.820 --> 01:37:08.140
Like, I think he made the absolute right play.

01:37:08.140 --> 01:37:09.740
But I think that's just game over, honestly,

01:37:09.740 --> 01:37:10.940
on the spot, right?

01:37:10.940 --> 01:37:12.540
Because Hirafumi's entire gambit here

01:37:12.540 --> 01:37:14.020
was let me try to get the Blacks boys set up

01:37:14.020 --> 01:37:14.940
and sweep with it.

01:37:14.940 --> 01:37:16.460
But I think there was risk, of course.

01:37:16.460 --> 01:37:17.940
Yeah, eating up that critical hit.

01:37:17.940 --> 01:37:25.540
And so Wolf fakes the right call there saying I am going to just shadow ball into the Blasphus law saying if you switch into Incineroar, why guarantee the damage?

01:37:25.540 --> 01:37:33.780
And yeah, I think if the crit doesn't happen there, the Blasphus does get set up and then the following turn, you just switch Incineroar into Sinisteria to go back up the water stop it.

01:37:33.780 --> 01:37:36.940
How? I just don't think there's enough damage for Hero 3 at this point.

01:37:36.940 --> 01:37:43.940
I agree with you there. There's not really a great way for the Sinisteria or the Incineroar to hit this Star Raptor either.

01:37:43.940 --> 01:37:46.340
which still has the ability to mega-evolve.

01:37:46.340 --> 01:37:48.620
Another KO for Wolf Blink.

01:37:48.620 --> 01:37:50.620
The Scanshot is set packing,

01:37:50.620 --> 01:37:53.460
and now it's Jossi and Sarah on an island.

01:37:53.460 --> 01:37:57.420
Wolf Blink is about to close up this game 2-0

01:37:57.420 --> 01:38:01.140
to take a win in the first round of the World Championships.

01:38:01.140 --> 01:38:04.220
And it goes to show basically how thin the margins can be.

01:38:04.220 --> 01:38:05.780
Sometimes we can set up these teams

01:38:05.780 --> 01:38:07.780
because you often feel like you're going all in

01:38:07.780 --> 01:38:09.540
on whatever Pokemon you're trying to set up.

01:38:09.540 --> 01:38:13.540
I really like here if Umi's all to provide the Delphox as a beef here.

01:38:13.540 --> 01:38:16.500
What's tricky is like going full commitment on turn one, right?

01:38:16.500 --> 01:38:18.740
Because it could have just been helping hand key wave.

01:38:18.740 --> 01:38:20.500
Try to knock out Golden Go immediately.

01:38:20.500 --> 01:38:22.100
Probably be a very different match if that happens.

01:38:22.100 --> 01:38:24.500
But if you go helping hand key wave, don't beg a bulk Delphox.

01:38:24.500 --> 01:38:26.500
Well, then the Delphox is threaded by Tarana Targis.

01:38:27.780 --> 01:38:30.580
Here we go. Wolf Glick will win his very first game

01:38:30.580 --> 01:38:32.020
on his return to the world stage

01:38:32.020 --> 01:38:34.580
against one of the game's best in hero food game.

01:38:34.580 --> 01:38:37.220
Really, was it an amazing match to watch

01:38:37.220 --> 01:38:39.460
to kick off our world championships?

01:38:39.460 --> 01:38:41.540
Especially when a lot of the match, you know,

01:38:41.540 --> 01:38:42.980
you were talking about it during game one.

01:38:42.980 --> 01:38:47.500
there are a lot of obvious plays that we may consider to make just given a board

01:38:47.500 --> 01:38:51.020
state that we see in turn of eyes but you gotta think several steps ahead are

01:38:51.020 --> 01:38:54.140
they actually going to be seeing the same obvious play you want to play around

01:38:54.140 --> 01:38:57.900
that and go for something different and I feel like that's what we saw on many

01:38:57.900 --> 01:39:02.780
of these terms and I think this was a set where I felt like Wolf already was

01:39:02.780 --> 01:39:07.520
kind of in the advantage and then you know a vulnerable para and the critical

01:39:07.520 --> 01:39:10.460
hit just bringing it way too over the edge at that point where it felt

01:39:10.460 --> 01:39:14.980
like here if we was already trying to play from behind in both of those games and I think once again

01:39:14.980 --> 01:39:19.060
Like it is so critical this turn that wolf did correctly shot of all blast ways, right?

01:39:19.060 --> 01:39:24.220
Because I think it could be tempting to shout of all sinister and try to get the knockout into it if you ignore blast ways

01:39:24.220 --> 01:39:29.140
It's a shell smash that turn and blast ways doesn't have that much damage and sinister can switch back in it

01:39:29.140 --> 01:39:30.980
Suddenly becomes a completely different ballgame, right?

01:39:30.980 --> 01:39:34.720
So for here if we mean he was looking for the perfect opportunity to get that shell smash off and

01:39:35.100 --> 01:39:38.860
Yeah, I really would have loved to see how that would have played out without the crib because I think wolves likely had

01:39:38.860 --> 01:39:43.300
you know, when Scott strapped her in the back with Scott could still be able to set up a tailwind right and kind of match the speed from last

01:39:43.300 --> 01:39:47.420
ways and strapped her they would still be quite difficult to deal with and so yeah

01:39:47.420 --> 01:39:52.140
I felt like it was still probably a most favorite before the crit but the crit just like instantly wins the game and

01:39:52.260 --> 01:39:57.700
It's kind of the principle of being able to you know get multiple attacks off into your opponent if they're constantly making switches

01:39:57.900 --> 01:40:02.980
Yeah, and you see why the forfeit came through at the very end of that second game in center or was going to be all

01:40:02.980 --> 01:40:06.080
and then also the low kick

01:40:06.080 --> 01:40:08.080
from the Tyranitar. And that

01:40:08.080 --> 01:40:10.080
it's definitely enough to get

01:40:10.080 --> 01:40:12.080
that KO. So for me just knew

01:40:12.080 --> 01:40:14.080
the writing was on the wall,

01:40:14.080 --> 01:40:16.080
but that's still a great set

01:40:16.080 --> 01:40:18.080
to start off our day. Yeah, I

01:40:18.080 --> 01:40:20.080
think one thing that is, you

01:40:20.080 --> 01:40:22.080
know, so tough about this

01:40:22.080 --> 01:40:24.080
format in particular is like

01:40:24.080 --> 01:40:26.080
the players are so good. And so

01:40:26.080 --> 01:40:28.080
if you was like any little

01:40:28.080 --> 01:40:30.080
bit of variance here and

01:40:30.080 --> 01:40:32.080
there can all like I wouldn't

01:40:32.080 --> 01:40:35.760
to advantage both of the games, but it's one of those where it's like even one flinch, one create,

01:40:35.760 --> 01:40:40.240
you know, can often just see the difference between having it like the game being somewhat neutral

01:40:40.240 --> 01:40:45.920
or to like completely blowing up, right? And so I think that Perifumi's team is one where you

01:40:45.920 --> 01:40:49.600
ideally want to get set up with your Pokemon, but he basically never got the chance to set up,

01:40:49.600 --> 01:40:53.920
and part of what Wolf did really well in that game was saying, look, any opportunity that you

01:40:53.920 --> 01:40:57.680
have to potentially set up, I'm going to potentially look to scare you, right, from that.

01:40:57.680 --> 01:41:00.720
And once again, the Phyragraph to block the fake outs and the wings,

01:41:00.720 --> 01:41:05.600
to be able to switch in any point of potentially all for you really scary. Yeah just really did make

01:41:05.600 --> 01:41:11.280
that it's in our field so much less useful those fakeouts being off the table. You never know if

01:41:11.280 --> 01:41:16.080
that photograph is just going to switch in even if it's not on the field. That's going to do it for us

01:41:16.080 --> 01:41:20.800
for round number one of our world championships move. We've got our analysts on the other side

01:41:20.800 --> 01:41:28.000
to break this match down even further. Thanks so much Rose. Thank you Aaron. What a great

01:41:28.000 --> 01:41:30.000
We're going to have to wait for the

01:41:30.000 --> 01:41:32.000
final to be round one there.

01:41:32.000 --> 01:41:34.000
Looking at the pairings when we

01:41:34.000 --> 01:41:36.000
got things started. Lee couldn't

01:41:36.000 --> 01:41:38.000
ask for about one. Could we leave

01:41:38.000 --> 01:41:40.000
versus her a movie? We said

01:41:40.000 --> 01:41:42.000
backstage in the green. We were

01:41:42.000 --> 01:41:44.000
like, Well, I guess after this

01:41:44.000 --> 01:41:46.000
round, maybe we just go home. You

01:41:46.000 --> 01:41:48.000
know, that's it. That's the

01:41:48.000 --> 01:41:50.000
world World Championship finals

01:41:50.000 --> 01:41:52.000
all done wrapped up. Let's

01:41:52.000 --> 01:41:54.000
let's call it a day there. But

01:41:54.000 --> 01:41:56.000
what a What a way to start

01:41:56.000 --> 01:41:58.520
with that kind of, you know, the set up orientation

01:41:58.520 --> 01:41:59.920
that they've got.

01:41:59.920 --> 01:42:01.440
Wolf really managing it very well,

01:42:01.440 --> 01:42:04.880
but Wolf picking some really interesting choices

01:42:04.880 --> 01:42:08.360
in team building around that star after that solo mega

01:42:08.360 --> 01:42:10.680
we see so often throughout this format

01:42:10.680 --> 01:42:13.200
where players are kind of going for a dual mega,

01:42:13.200 --> 01:42:15.280
but Wolf really confidently putting all the eggs

01:42:15.280 --> 01:42:17.520
in one basket with that mega star after

01:42:17.520 --> 01:42:20.920
and it got off to a flying star.

01:42:20.920 --> 01:42:23.760
Yeah, flying, yeah, you won't be able to do it.

01:42:23.760 --> 01:42:25.160
I was gonna do it, so yeah.

01:42:25.160 --> 01:42:27.160
That's the Charlie influence.

01:42:27.160 --> 01:42:30.160
Charlie, if you're watching back home, it's all you, my friend.

01:42:30.160 --> 01:42:34.160
So while we've got a little bit of time, because that was a quick round, right?

01:42:34.160 --> 01:42:40.160
Let's take a little bit more time, I think, to have a look at kind of like the team preview,

01:42:40.160 --> 01:42:42.160
the teams that these two trainers have been using,

01:42:42.160 --> 01:42:47.160
because I've no doubt that we're going to see a little bit more of both of these trainers back.

01:42:47.160 --> 01:42:50.160
Well, yeah, as we go through this tournament,

01:42:50.160 --> 01:42:54.720
through this tournament. I think there's some interesting things to look at as we get to our first

01:42:54.720 --> 01:43:02.720
play here of the two teams that we're breaking down. Now Wolf is running a really interesting

01:43:03.680 --> 01:43:11.360
like sand composition. Now usually we see that with Star Raptor and also with the

01:43:12.240 --> 01:43:16.720
Megataranitar, but Wolf's taking this team in a completely different direction.

01:43:16.720 --> 01:43:22.960
Yeah and that's I really love it actually because there's a lot of different intricate choices within that competition as well

01:43:22.960 --> 01:43:26.720
You've got the expert belt on the extra drill will explore that in a little bit

01:43:26.720 --> 01:43:34.140
But like you say I think when on face value is this team going to struggle against some of the bigger kind of comps in the format

01:43:34.140 --> 01:43:38.000
Yeah, well, he's got a lot of tools at his disposal there because of the photograph

01:43:38.000 --> 01:43:44.000
Like you say really great against what here a few you need that fake out set up to allow things like the blast

01:43:44.000 --> 01:43:51.040
So straight away that's out the question and even in future games where you both may not lead with it

01:43:51.040 --> 01:43:53.960
You've always got that kind of lingering question in your back of your mind

01:43:53.960 --> 01:44:00.080
Do I commit to the fake out to try and get this set up or am I gonna just fall apart because the photographs gonna switch in right?

01:44:00.440 --> 01:44:03.680
Exactly that. So I mean, let's get let's get back to

01:44:04.320 --> 01:44:06.880
the team preview here. So we had and

01:44:07.640 --> 01:44:12.880
Wolf on one side and I want to highlight like a couple of things here on on this team

01:44:12.880 --> 01:44:18.440
the first one that I want to actually go through there is this item on the exit. Right? We've

01:44:18.440 --> 01:44:24.760
got the expert belt here. Now, this is an item that we don't really see too often in many

01:44:24.760 --> 01:44:28.240
compositions of extra. A lot of the sound compositions that we're seeing with mega

01:44:28.240 --> 01:44:33.320
tyrannot are usually really like to see the focus sash on the extra drill. One of those

01:44:33.320 --> 01:44:39.760
focus was like, it's so easy to get knocked out, right? Yeah. But instead, Wolf deciding

01:44:39.760 --> 01:44:44.720
like hey I want to get this extra little bit of damage here but not only that you've got the

01:44:44.720 --> 01:44:49.760
high horsepower but you've also got the earthquake here on the X-Cadrill you've got that choice like

01:44:49.760 --> 01:44:55.600
am I going for that solid ground type coverage the one that hits into a target maybe I'm next

01:44:55.600 --> 01:45:00.160
to the frigoraf maybe I don't want to knock out my frigoraf of the armchair right but then

01:45:00.960 --> 01:45:05.440
if you need that spread pressure if you need to get through a sinister redirecting etc

01:45:05.440 --> 01:45:07.600
you've got the capability there.

01:45:07.600 --> 01:45:12.480
I also really like it as well because of the popularity of something like YG that we now see,

01:45:12.480 --> 01:45:16.480
and you know, when players are bringing Charizard a lot of the time,

01:45:16.480 --> 01:45:20.240
one of the biggest threats to that is those spread damage and namely rock slides.

01:45:20.240 --> 01:45:24.560
So having ways, although this isn't really against the Charizard and so much,

01:45:24.560 --> 01:45:29.520
so it gets around YG essentially and giving the X-Rill a lot more flexibility to take

01:45:29.520 --> 01:45:33.840
advantage of turns that it's got the sound on the field because we know whether it's so

01:45:33.840 --> 01:45:37.840
dominant thing. He's really got to take advantage of the turn when it's in play.

01:45:37.840 --> 01:45:42.840
Definitely, like, you know, Taranatar's kind of enough to knock out a Charizard, right?

01:45:42.840 --> 01:45:44.840
Very well in that last game as well.

01:45:44.840 --> 01:45:49.840
Well, exactly. Even still, like, against a lot of the Charizard compositions that we're seeing now,

01:45:49.840 --> 01:45:52.840
Topsepex is a really big factor in that.

01:45:52.840 --> 01:45:57.840
So I think there's a good deal of influence there coming out here from Wolfe.

01:45:57.840 --> 01:46:01.840
You've also got some smaller things, like you've got the timid on the Golden Go,

01:46:01.840 --> 01:46:07.360
and those Golden Go mirrors that you may be as fast as possible to be able to out speed them.

01:46:07.360 --> 01:46:13.600
But also, you've got this tailwind on the Staraptor as well, and that tailwind is so important

01:46:13.600 --> 01:46:19.120
for making sure this team is set up. Not only with the Whimsicott, if you want to go for it,

01:46:19.120 --> 01:46:23.200
but if you're in a matchup, and there's not that many of them, but there are some where

01:46:23.200 --> 01:46:29.360
you're like, hey, I really can't bring Whimsicott into this matchup, or I don't want to

01:46:29.360 --> 01:46:30.760
to bring into the matchup.

01:46:30.760 --> 01:46:33.720
Actually, you've got an option for speed control there

01:46:33.720 --> 01:46:35.560
with the star actor as well.

01:46:35.560 --> 01:46:38.680
So I really think this is a great showcase

01:46:38.680 --> 01:46:41.640
of how to build these sand compositions

01:46:41.640 --> 01:46:42.800
a little bit differently.

01:46:42.800 --> 01:46:44.720
Yeah, and I want to point out as well,

01:46:44.720 --> 01:46:46.400
the focus sash on the Whimsicott here

01:46:46.400 --> 01:46:47.800
is a common item on Whimsicott,

01:46:47.800 --> 01:46:51.240
but it feels a little bit counterproductive

01:46:51.240 --> 01:46:53.000
in a sand composition.

01:46:53.000 --> 01:46:53.840
Yeah, yeah, kind of.

01:46:53.840 --> 01:46:55.400
There's a sand kind of self-breaks

01:46:55.400 --> 01:46:56.760
that the focus sash put.

01:46:56.760 --> 01:46:58.720
We'll make it a very big judgment call here

01:46:58.720 --> 01:47:01.500
because I think a lot of the time, the Winter Cloud is probably going to be one of those

01:47:01.500 --> 01:47:05.960
Pokemon that comes out before the sand comes out and it's there primarily to support.

01:47:05.960 --> 01:47:10.320
Probably the Gold Angle, the Tailwind and that Starraptor, more importantly with that

01:47:10.320 --> 01:47:14.400
Charm and then you've got the Disruption with the Yonkour as well and that Security

01:47:14.400 --> 01:47:16.840
Blanket of the Focus Sash in the Scenarios.

01:47:16.840 --> 01:47:18.520
Making sure you've got the early game sorted.

01:47:18.520 --> 01:47:19.520
Yeah, exactly.

01:47:19.520 --> 01:47:22.440
I really love it because a lot of the time when you probably put the pieces of this

01:47:22.440 --> 01:47:26.320
together you think, I can't put the Focus Sash there because I've got the sand.

01:47:26.320 --> 01:47:31.140
It's going to be a real detriment to my on-game plan, but I think Wolf is smart enough to

01:47:31.140 --> 01:47:33.700
play that exactly how he needs to at the right times.

01:47:33.700 --> 01:47:38.040
But I think that's got to be the other part of the puzzle about why this Taranatar is a

01:47:38.040 --> 01:47:39.040
chocolate berry.

01:47:39.040 --> 01:47:40.040
Yeah, exactly that.

01:47:40.040 --> 01:47:43.660
Instead of being a mega, you're not actually relying as much on the Taranatar.

01:47:43.660 --> 01:47:46.060
And we saw that in the game one with Hirafumi, right?

01:47:46.060 --> 01:47:51.280
The Taranatar came out right at the end when the Blastoise was already knocked

01:47:51.280 --> 01:47:53.660
out from Hirafumi's side.

01:47:53.660 --> 01:47:59.180
that being non-Mega, put so much more focus on the Storaptor being the Mega of Choice and

01:47:59.180 --> 01:48:03.260
that's what makes the focus Sash White and this is what I love about looking at different

01:48:03.260 --> 01:48:07.300
team compositions, right? It's like one thing leads to another leads to another and you

01:48:07.300 --> 01:48:11.380
can see the picture of how this team has been built up.

01:48:11.380 --> 01:48:19.620
But let's go over to Hirafumi with his team and I think this is one of the teams that

01:48:19.620 --> 01:48:24.180
We've really got to be looking forward to seeing quite a lot this weekend.

01:48:24.340 --> 01:48:28.580
It's a team that's got a lot of popularity, certainly in the Japanese community.

01:48:28.740 --> 01:48:34.500
But also the wider community has picked up this combination of set-up with the Blast Toys,

01:48:34.660 --> 01:48:37.540
set-up with the Delphops, and set-up with the King Gambit.

01:48:37.700 --> 01:48:41.940
And then you've got the Incineral, the Sinister, and the Sneaselor

01:48:42.100 --> 01:48:44.100
going for their supportive options.

01:48:44.260 --> 01:48:46.900
You've got the fake-out, you've got the redirect, you've got the parting shot.

01:48:47.060 --> 01:48:49.540
You've got the pivoting action going on.

01:48:49.620 --> 01:48:53.880
And so this team is really all about protecting,

01:48:53.880 --> 01:48:56.020
even, well, I was gonna say protecting the kids,

01:48:56.020 --> 01:48:58.140
we're protecting the King Gambit here,

01:48:58.140 --> 01:49:00.100
where you've got the Shell Smash,

01:49:00.100 --> 01:49:01.380
you've got the nasty plot,

01:49:01.380 --> 01:49:02.660
and you've got the sword stance,

01:49:02.660 --> 01:49:05.100
so you get to pick as the player.

01:49:05.100 --> 01:49:06.660
Like King Gambit can come to all the games,

01:49:06.660 --> 01:49:08.540
like it's a King Gambit in this format,

01:49:08.540 --> 01:49:11.500
it's one of those Pokemon that you can splash

01:49:11.500 --> 01:49:13.700
onto pretty much any team,

01:49:13.700 --> 01:49:16.620
but then you've got that choice of like,

01:49:16.620 --> 01:49:18.340
do you want to play the Blastoise,

01:49:18.340 --> 01:49:19.580
do you want to play the Ghost?

01:49:19.580 --> 01:49:21.500
That's what makes it so difficult for opponents.

01:49:21.500 --> 01:49:24.580
You get that decision wrong in Team Preview.

01:49:24.580 --> 01:49:26.580
Well, games can fall apart pretty quickly

01:49:26.580 --> 01:49:28.260
just because of that support network

01:49:28.260 --> 01:49:30.460
that Incineroar and the Sinisteria.

01:49:30.460 --> 01:49:32.460
And even the King Amur to a certain extent

01:49:32.460 --> 01:49:33.660
offer the rest of the team

01:49:33.660 --> 01:49:37.260
those set up primary Pokemon, the Blast Loach and Delphox.

01:49:37.260 --> 01:49:38.820
But you don't need to always go down that route.

01:49:38.820 --> 01:49:41.540
I think Hirafumi in game one was very good

01:49:41.540 --> 01:49:43.260
in being able to condition Wolfen

01:49:43.260 --> 01:49:45.620
to a lot of scenarios where we saw that double knockout

01:49:45.620 --> 01:49:47.620
with the Starraptor going into the King Amur.

01:49:47.620 --> 01:49:48.660
It didn't switch.

01:49:48.660 --> 01:49:50.940
And then the brave bird comes out, not the close comeback.

01:49:50.940 --> 01:49:53.660
Yeah, and then the wins the cock going down as well

01:49:53.660 --> 01:49:56.300
and put here a few in a really strong position,

01:49:56.300 --> 01:49:58.700
but for Wolf, really smartly bringing the Taranatar

01:49:58.700 --> 01:49:59.940
at the right time.

01:49:59.940 --> 01:50:01.140
It was enough to close the game up,

01:50:01.140 --> 01:50:03.780
but it can operate in those scenarios as well.

01:50:03.780 --> 01:50:07.020
Just having the threat of that setup can make your opponent

01:50:07.020 --> 01:50:09.060
act in a different way to what they would probably

01:50:09.060 --> 01:50:12.300
want to optimize their play in that scenario, you know?

01:50:12.300 --> 01:50:13.140
Yeah.

01:50:13.140 --> 01:50:14.460
And then you've got the smaller things.

01:50:14.460 --> 01:50:15.580
We saw it in the match, right?

01:50:15.580 --> 01:50:17.780
You've got the shell smash on the blast toys, right?

01:50:17.780 --> 01:50:19.100
That's getting the speed set up,

01:50:19.100 --> 01:50:21.540
but then you're swapping in the sinister,

01:50:21.540 --> 01:50:22.700
recovering the health.

01:50:22.700 --> 01:50:24.220
If you get the blast always set up,

01:50:24.220 --> 01:50:25.580
even if it's at half,

01:50:25.580 --> 01:50:27.900
it's still gonna be doing lots of damage,

01:50:27.900 --> 01:50:31.100
putting loads of pressure onto your opponent's side

01:50:31.100 --> 01:50:32.700
of the field and really allowing you

01:50:32.700 --> 01:50:34.020
to control the match.

01:50:34.020 --> 01:50:35.860
What I love, and I really wanna shout this out

01:50:35.860 --> 01:50:39.860
for Hirafumi, such a great adaptation in game two

01:50:39.860 --> 01:50:41.820
of the match that we just saw versus Wolf,

01:50:41.820 --> 01:50:43.300
where it's like,

01:50:43.300 --> 01:50:45.700
Psych, Delphox, no, that's not the mega

01:50:45.700 --> 01:50:47.620
that I'm bringing, going for the heat wave,

01:50:47.620 --> 01:50:51.220
getting some damage on the board, just starting to get things going.

01:50:51.220 --> 01:50:56.020
Yes, it got knocked out, but actually it did pave the way for a blastoid set up.

01:50:56.020 --> 01:50:58.420
The critical hit on the goal and go, sometimes it happens, you know?

01:50:58.420 --> 01:51:01.700
These things, it all played a really great game.

01:51:01.700 --> 01:51:02.980
It played the right turn.

01:51:02.980 --> 01:51:05.940
It really shut down the blast oys on that turn.

01:51:05.940 --> 01:51:09.460
But actually, like, there was this game plan, right?

01:51:09.460 --> 01:51:12.580
If the critical hit didn't happen, blast oys at half two,

01:51:12.580 --> 01:51:16.100
flush shell smash, like, it's definitely something that could have brought

01:51:16.100 --> 01:51:18.100
Herafumi making back into the game.

01:51:18.100 --> 01:51:21.100
Especially with the Sinisteria in the back that could come in,

01:51:21.100 --> 01:51:24.100
pop the health of that Blastoise up a little bit further, you know,

01:51:24.100 --> 01:51:28.100
and then it's going to be getting to jump on everything on both sides.

01:51:28.100 --> 01:51:30.100
You know the remaining Pokemon, the hard saw.

01:51:30.100 --> 01:51:33.100
Yeah, it would have been, like Aaron said, really great to see how that would have

01:51:33.100 --> 01:51:38.100
played out and what Wolf would have done to counteract the threat that Blastoise

01:51:38.100 --> 01:51:42.100
could come, because Herafumi hard put themselves into that fantastic position.

01:51:42.100 --> 01:51:45.100
So this team is definitely something at home that you're going to want to watch out for

01:51:45.100 --> 01:51:50.380
out for as we go through the tournament. Absolutely fantastic. I'm sure we'll see a little bit

01:51:50.380 --> 01:51:54.900
more action from Hirafumi. He's lost round one, but he's certainly not out of the tournament

01:51:54.900 --> 01:52:00.380
and will definitely on the right path be going into round two. Now, let's have a look

01:52:00.380 --> 01:52:07.760
at what Pokemon people are bringing this weekend. And if you're no surprise, King

01:52:07.760 --> 01:52:12.700
Gambit Jorazad in Sinoraw there, sitting at our first, second and third position.

01:52:12.700 --> 01:52:20.000
Big six there. Representing very well there in the usage stats, but yeah, that 52% on the Kingama, no surprise.

01:52:20.000 --> 01:52:28.200
It is, I would argue, be saved between that Charizard and Vascular Legion, probably the strongest Pokemon in the format that we've got access to.

01:52:28.200 --> 01:52:36.200
Very surprising that the usage stats are like this day one. I'm really looking forward to see how this transition going into game two,

01:52:36.200 --> 01:52:41.180
you're watching. Is there anything that's standing out to you that's really a bit of a surprise?

01:52:41.180 --> 01:52:45.280
I see the Venusol is a lot higher, but coming into the World Championships here, we've seen

01:52:45.280 --> 01:52:49.440
a lot of that sun rain kind of composition. Pick up a lot of usage, a lot of success. So

01:52:49.440 --> 01:52:53.600
the Venusol there, there's a really good role against a lot of the kind of comedy stuff

01:52:53.600 --> 01:52:54.600
that you see.

01:52:54.600 --> 01:52:58.760
I think this tells quite a good story about what the meta game really looks like. You've

01:52:58.760 --> 01:53:03.040
got the couple of fire types up at the top. You've got a couple of dark types

01:53:03.040 --> 01:53:06.280
in King Gambit and Incineroar there being a useful type.

01:53:06.280 --> 01:53:09.160
You've got that little cluster of very tight Pokemon

01:53:09.160 --> 01:53:11.200
at six, nine, and 10.

01:53:11.200 --> 01:53:13.520
The best very tight Pokemon in the format,

01:53:13.520 --> 01:53:16.120
players are really trying to focus in on

01:53:16.120 --> 01:53:17.800
and deciding which one of those,

01:53:17.800 --> 01:53:20.400
or which two of those in the case of Flouette and Windsor

01:53:20.400 --> 01:53:23.400
because they really want to be bringing to the event.

01:53:23.400 --> 01:53:25.680
But then you've got the couple of strong brass types

01:53:25.680 --> 01:53:28.120
and then the sort of line of supports

01:53:28.120 --> 01:53:30.080
that we've got up the middle with Incins,

01:53:30.080 --> 01:53:32.080
Sneasler, and Phyregoraph,

01:53:32.080 --> 01:53:35.040
with Sinisteria as well, obviously, to go with that.

01:53:35.040 --> 01:53:37.360
And I think, like, it really does speak

01:53:37.360 --> 01:53:40.280
to the centralization of those tools.

01:53:40.280 --> 01:53:42.160
Like, those tools are some of the best

01:53:42.160 --> 01:53:43.200
that we have in the game.

01:53:43.200 --> 01:53:46.880
And no matter what type of team that you're running,

01:53:46.880 --> 01:53:48.560
those support tools like Phrygoras,

01:53:48.560 --> 01:53:51.880
Nisla, Sinisteria, Incineroar, and Wimzacop

01:53:51.880 --> 01:53:54.520
always seem to sort of gravitate their way

01:53:54.520 --> 01:53:57.080
towards making a slot on your team.

01:53:57.080 --> 01:53:59.480
And so I'm not surprised to see those ones

01:53:59.480 --> 01:54:02.760
getting a real lot of usage.

01:54:02.760 --> 01:54:04.480
Surprised maybe actually to see Venusaur

01:54:04.480 --> 01:54:06.440
as low as it is there,

01:54:06.440 --> 01:54:08.960
where like a lot of the Charizard teams

01:54:08.960 --> 01:54:11.120
do focus on a lot of the variants Charizard,

01:54:11.120 --> 01:54:13.560
you focus on having Venusaur with them.

01:54:13.560 --> 01:54:17.600
So like this shift that we've had in like the quote,

01:54:17.600 --> 01:54:21.200
big six kind of archetype moving like

01:54:21.200 --> 01:54:23.640
in the Venusaur direction slowly but steadily

01:54:23.640 --> 01:54:25.080
over the course of the format.

01:54:25.080 --> 01:54:26.680
But then like players saying,

01:54:26.680 --> 01:54:33.760
Hey, maybe actually I want incineroar instead or maybe I want to like go down the the flow at Whimsicott route and try to

01:54:33.880 --> 01:54:35.880
set up with my flow out or

01:54:36.720 --> 01:54:39.440
Just throw a lot of ruin in there for good measure. Yeah

01:54:39.880 --> 01:54:43.560
Another thing to point out. I think incineroars kind of rise as well

01:54:43.760 --> 01:54:49.920
It would be no surprise to people more familiar with the circuits from previous years

01:54:49.920 --> 01:54:55.040
But I think incineroar probably started out this format not the most used

01:54:55.040 --> 01:55:00.880
But it has become one of the most staples on on these teams because of just the ability. Yeah, I know time again

01:55:01.000 --> 01:55:07.540
But the ability to just support well being offensive threat when it needs to be and just be one of the best

01:55:08.240 --> 01:55:12.320
Well, I don't know if anyone knew at home in Cinder all is kind of a good Pokemon

01:55:13.120 --> 01:55:19.640
It took us a while to figure out. I feel like when we started this was like the most difficult time

01:55:19.640 --> 01:55:24.280
certainly starting in MA, but even in the transition to MP is like, this is the

01:55:24.280 --> 01:55:28.920
most difficult time in Cideron I've ever had and, well, look at it go. You're

01:55:28.920 --> 01:55:33.440
doing well in Cideron. Congratulations on continuing to be like the best

01:55:33.440 --> 01:55:37.840
Pokemon that we've ever had in the game. Right, should we have a look at the

01:55:37.840 --> 01:55:43.320
Megas, Lee? Let's have a look at the Megas. Let's dive in. Right, so Charizard, we knew

01:55:43.320 --> 01:55:47.040
was gonna be kind of on top, Mega Flowette there, but there's a little

01:55:47.040 --> 01:55:52.040
bit of a drop off there down to

01:55:52.040 --> 01:55:53.040
mega star after which is seeing

01:55:53.040 --> 01:55:54.040
such a rise in usage since

01:55:54.040 --> 01:55:55.040
this introduction and I feel like

01:55:55.040 --> 01:55:57.040
we had that period of time where

01:55:57.040 --> 01:55:59.040
we were all like, hey, new toy

01:55:59.040 --> 01:56:00.040
syndrome. Let's let's see how we

01:56:00.040 --> 01:56:01.040
can have a little bit of fun

01:56:01.040 --> 01:56:04.040
with contrarian side parting

01:56:04.040 --> 01:56:05.040
shotting side charming that

01:56:05.040 --> 01:56:08.040
hasn't necessarily gone away.

01:56:08.040 --> 01:56:10.040
But I feel like players have

01:56:10.040 --> 01:56:12.040
really matured in the way

01:56:12.040 --> 01:56:13.040
that they're approaching

01:56:13.040 --> 01:56:14.040
certainly into the world

01:56:14.040 --> 01:56:15.040
championship, how they're

01:56:15.040 --> 01:56:17.520
how they're piloting their Mega Star Actors.

01:56:17.520 --> 01:56:22.240
Yeah, I think, you know, to start out with, they were a bit more glass cannon-like.

01:56:22.240 --> 01:56:26.080
Now we're seeing them probably get a little bit more towards that defensive side

01:56:26.080 --> 01:56:28.800
just so they can stick around on the field a little bit longer.

01:56:28.800 --> 01:56:32.800
Some iterations are relying on Roost as well to kind of prolong that longevity

01:56:32.800 --> 01:56:37.440
and allow the Star Actor to perform those roles that it needs to do a lot longer on the field.

01:56:37.440 --> 01:56:41.600
But I love it. It's one of my favorite Mega's that's introduced in the NBA format,

01:56:41.600 --> 01:56:46.080
the contraria ability. It can be a hindrance sometimes because you see the adaptation a lot of

01:56:46.080 --> 01:56:50.720
players you know will then stop putting swagger on their Pokemon. They've got a slot free just

01:56:50.720 --> 01:56:55.200
to be able to kind of lure that attack rather than boosting it and that can throw it down.

01:56:56.240 --> 01:57:00.240
I think it forces a lot of conditions as well where players if they have got

01:57:00.240 --> 01:57:05.760
access to Intimidate you're almost forced to lead that out in the early stages before it

01:57:05.760 --> 01:57:07.760
mega evolves so you can get that all-important

01:57:07.760 --> 01:57:11.760
facelift, which both players can take advantage of.

01:57:11.760 --> 01:57:12.760
And then you lead with King Gambit.

01:57:12.760 --> 01:57:13.760
Yes, next to it.

01:57:13.760 --> 01:57:14.760
And you laugh in it. It's great.

01:57:14.760 --> 01:57:17.760
I'm looking a little bit further down the list there.

01:57:17.760 --> 01:57:20.760
Just a couple of, I think, honorable mentions there.

01:57:20.760 --> 01:57:24.760
The Mega Ryche Y usually is a partner to Mega Star Raptor.

01:57:24.760 --> 01:57:27.760
That's been a team that's been rising in popularity.

01:57:27.760 --> 01:57:32.760
I'm certainly excited to see how trainers are using

01:57:32.760 --> 01:57:34.760
that combination because I feel like that's a team

01:57:34.760 --> 01:57:38.960
that really does require the world's caliber level player

01:57:38.960 --> 01:57:41.000
to be able to pilot effectively.

01:57:41.000 --> 01:57:43.360
And then, you know, we've got a great turnout

01:57:43.360 --> 01:57:47.720
for Mega Radactyl, even just equaling Mega Blastoise.

01:57:47.720 --> 01:57:50.040
Mega Gengar has been a Pokemon that has been

01:57:50.040 --> 01:57:53.640
on many people's minds coming into the world championships.

01:57:53.640 --> 01:57:56.360
You have got to be on another level

01:57:56.360 --> 01:57:58.000
to be able to pilot Mega Gengar

01:57:58.000 --> 01:58:00.160
at the world championships in this format, I think.

01:58:00.160 --> 01:58:03.400
But 10 years ago, Wolf Click did exactly that.

01:58:03.400 --> 01:58:06.840
He was able to win the World Championships with it.

01:58:06.840 --> 01:58:09.360
We know that he's not running it this time round,

01:58:09.360 --> 01:58:12.360
but it's certainly on a lot of people's headless.

01:58:12.360 --> 01:58:14.920
Yeah, I think of all of the Megas that we're showing now,

01:58:14.920 --> 01:58:16.760
I think Gengar, for myself,

01:58:16.760 --> 01:58:21.000
has probably got the most potential of the Lord down,

01:58:21.000 --> 01:58:23.760
trying to potentially win the World Championships weekend.

01:58:23.760 --> 01:58:25.400
It's so good, so versatile,

01:58:25.400 --> 01:58:29.000
but you say there is a high ceiling, the skill level with it.

01:58:29.000 --> 01:58:31.280
But if you've been playing it in the run-up to the World Championships,

01:58:31.280 --> 01:58:36.720
maybe you've achieved a level and you'll bring in all of the action here this weekend in San Francisco.

01:58:36.720 --> 01:58:41.680
And I'm really interested to see Mega Swampert. You know, we've got such a high usage of Mega

01:58:41.680 --> 01:58:47.040
Charizard and that Sun. But Mega Swampert, if you can get in the right scenario in that rain,

01:58:47.040 --> 01:58:51.840
we all know how hard it hits with those big muscles that it's got. Big muscles. That's

01:58:51.840 --> 01:58:55.920
what we're going to be doing all weekend trainers. Now we've got a little bit more

01:58:55.920 --> 01:59:00.240
round one action. So we're going to throw it back to our casters to see our next match

01:59:00.240 --> 01:59:01.240
here on straight.

01:59:03.740 --> 01:59:05.640
Round one, the round's so nice.

01:59:05.640 --> 01:59:07.440
We got to broadcast it twice.

01:59:07.440 --> 01:59:10.540
We had so many incredible matchups out in the field

01:59:10.540 --> 01:59:13.340
that we couldn't resist showing you an additional one

01:59:13.340 --> 01:59:15.940
after that quick 2-0 win from Wolf Click.

01:59:15.940 --> 01:59:17.440
That should be a lot of fun here.

01:59:17.440 --> 01:59:19.540
We enjoyed rounds four a few months ago.

01:59:19.540 --> 01:59:21.440
So now we're going to try rounds one.

01:59:21.440 --> 01:59:24.340
You know, never, no tournament other than the World Championship

01:59:24.340 --> 01:59:26.940
I think where you enjoy seeing multiple round one matchups

01:59:26.940 --> 01:59:27.840
so much.

01:59:27.840 --> 01:59:29.640
And we're going to have another one with two really great

01:59:29.640 --> 01:59:33.400
what have you just been ashamed not to get to see and broadcast absolutely and

01:59:33.400 --> 01:59:37.280
so I have a thrill that we are going to be able to see our two competitors in our

01:59:37.280 --> 01:59:44.960
second round one match of the day it is going to be here on stage our 2014

01:59:44.960 --> 01:59:51.480
world champion from Korea Sajin Park is now back here in San Francisco

01:59:51.480 --> 01:59:56.520
competing against our globally ranked number one in the championship points

01:59:56.520 --> 01:59:59.120
Greetings, Juan Salerno.

01:59:59.120 --> 02:00:01.280
This should be an extremely exciting match.

02:00:01.280 --> 02:00:04.880
And actually, Scott, the last time you and I cast together

02:00:04.880 --> 02:00:07.320
was that 2014 World Championship

02:00:07.320 --> 02:00:08.760
the Satan took all the way.

02:00:08.760 --> 02:00:09.720
A fun throwback, right?

02:00:09.720 --> 02:00:11.640
Satan seemed a little bit different this time,

02:00:11.640 --> 02:00:13.840
where he was really pushing the meta

02:00:13.840 --> 02:00:16.600
in that 2014 tournament with that patchery suit team

02:00:16.600 --> 02:00:17.760
that is so famous.

02:00:17.760 --> 02:00:19.280
I'm particularly kind of with Megagarados,

02:00:19.280 --> 02:00:20.360
who's the main attacker.

02:00:20.360 --> 02:00:22.000
Here, it's a little bit more one of the standard

02:00:22.000 --> 02:00:22.840
competitions.

02:00:22.840 --> 02:00:24.200
If you're looking at those usage stabs

02:00:24.200 --> 02:00:25.360
at the analyst desk there,

02:00:25.360 --> 02:00:30.360
This is why these two teams in particular have really driven a lot of the high usage of this Pokemon.

02:00:30.360 --> 02:00:34.360
On one side of the field, we have the big six with one here where it really is kind of just like,

02:00:34.360 --> 02:00:37.360
hey, this is the strongest group of Pokemon you can select in this format,

02:00:37.360 --> 02:00:41.360
regardless of the meta game. We've seen this at the beginning of regulation in MA,

02:00:41.360 --> 02:00:44.360
and it really hasn't fallen off much at all. On the other side of the field, you kind of see

02:00:44.360 --> 02:00:49.360
maybe the MB version of this, even though it's also only using Pokemon from MA,

02:00:49.360 --> 02:00:54.360
kind of the evolution of what we saw Wolf Glick use at the NAIC tournament

02:00:54.360 --> 02:00:56.460
where the tactic is still a factor here,

02:00:56.460 --> 02:00:59.840
but Venusaur has worked way into this roster,

02:00:59.840 --> 02:01:01.920
really important on these Charizard teams now,

02:01:01.920 --> 02:01:04.400
where part of why he has jumped up and used it so much

02:01:04.400 --> 02:01:05.920
is that it complements the Charizard,

02:01:05.920 --> 02:01:08.000
allows the Charizard to run a few different moves.

02:01:08.000 --> 02:01:09.880
I believe this one, like most of the Charizards

02:01:09.880 --> 02:01:11.240
we see alongside Venusaur,

02:01:11.240 --> 02:01:12.760
like it's from that ancient power move

02:01:12.760 --> 02:01:14.160
that we didn't really see in MA at all.

02:01:14.160 --> 02:01:15.960
With Venusaur like, hey, you know,

02:01:15.960 --> 02:01:17.040
I'm the Grass type first,

02:01:17.040 --> 02:01:19.400
partner Pokemon, I'll handle the Grass type attacking.

02:01:19.400 --> 02:01:20.760
Charizard, you can do something else.

02:01:20.760 --> 02:01:22.040
Yeah, did y'all know Charizard

02:01:22.040 --> 02:01:24.000
actually got a Rock type attack?

02:01:24.000 --> 02:01:28.120
turns out Charizard can beat opposing Charizard with that ancient power and if

02:01:28.120 --> 02:01:32.720
you get that boost to all of your stats, oh well that's just the cherry on top here.

02:01:32.720 --> 02:01:38.120
Here we go heading into our first game in our second round one.

02:01:38.120 --> 02:01:41.480
Yeah, should be a lot of fun there. I hope we all have as much fun as this game as that

02:01:41.480 --> 02:01:45.080
Walrain did. So we see this team here. Yeah this is kind of just the expected

02:01:45.080 --> 02:01:49.080
version of this composition. Very powerful. I think Lash out on Inciderary,

02:01:49.080 --> 02:01:53.040
standing out is something that we don't see as common, commonly with that

02:01:53.040 --> 02:01:56.800
interesting dark type attack choice, but the rest of this is pretty much what we're expecting.

02:01:57.200 --> 02:02:01.360
Venusaur going to have that focusash item. Sometimes you do see life orb instead though.

02:02:01.360 --> 02:02:05.440
It's a little bit harder to fit on this version of the team because even Ardent for that Garchomp,

02:02:05.440 --> 02:02:08.560
that's something that we've seen a lot on Garchomp are in the previous regulation.

02:02:08.560 --> 02:02:12.480
And more frequent are defensive items or the choice scarf, which does still show up some

02:02:12.480 --> 02:02:15.600
this particular version of the team. It's on Vasculation instead. So you know,

02:02:15.600 --> 02:02:19.520
only so many great items to go around. You're going to have to distribute these all these great Pokemon.

02:02:19.520 --> 02:02:24.960
Well, Garchomp is always happy to hold that life orb and get that extra boost to its damage.

02:02:24.960 --> 02:02:31.520
Also important to note here, because that Charizard has Ancient Power, the rock-type coverage is being covered by Charizard,

02:02:31.520 --> 02:02:37.520
which opens up Garchomp to use both of its ground-type attacks here in Earthquake for multi-target damage

02:02:37.520 --> 02:02:43.760
and stomping tantrums that you aren't feeling super effective damage to Pokemon next to Garchomp, like that Toxinpex or Incineroar.

02:02:43.760 --> 02:02:47.160
That's really big on this team, where you'd love to use Earthquake, right?

02:02:47.160 --> 02:02:49.960
especially when you have the combination of Garchomp and Charizard on your team,

02:02:49.960 --> 02:02:53.160
just being able to threaten that big heatwave and that big Earthquake is so powerful.

02:02:53.160 --> 02:02:55.760
It really forces your opponent to respect that combination of Pokemon.

02:02:55.760 --> 02:02:58.260
But the rest of this team is terrible next to Earthquake, right?

02:02:58.260 --> 02:03:00.460
Either four Pokemon are all hit by it.

02:03:00.460 --> 02:03:01.760
Two of them are weak against it.

02:03:01.760 --> 02:03:04.360
You really don't want to be whacking your own partners unnecessarily.

02:03:04.360 --> 02:03:05.960
So having the option of that is really nice.

02:03:05.960 --> 02:03:08.460
And again, like you said, you see the combination of these Pokemon,

02:03:08.460 --> 02:03:11.260
allowing Sage Inn and all the other trainers playing this archetype

02:03:11.260 --> 02:03:13.360
to drop some of their coverage moves.

02:03:13.360 --> 02:03:15.760
Speaking of an Ancient Power, as well, one thing to keep in mind,

02:03:15.760 --> 02:03:21.960
I think oh, you know Charizard four times weakest rock have attacked Charizard great special attacking Pokemon surely

02:03:21.960 --> 02:03:23.460
That's a one shot an opposing Charizard

02:03:23.460 --> 02:03:27.240
It can be if you've got a truly fast and frail Charizard

02:03:27.240 --> 02:03:31.280
But typically that's you can see that you about 80 to 90 percent you opposing Charizard

02:03:31.280 --> 02:03:34.800
So pretty much any chip damage going to be enough to put it in that ancient power range

02:03:34.800 --> 02:03:38.440
But you're not just going to see the trainers are full sending that turn one very often

02:03:38.440 --> 02:03:43.200
But even like a heatwave is enough to easily put an opposing Charizard range of that ancient power

02:03:43.200 --> 02:03:47.480
So it's kind of fun cat and mouse where you do want to get a little chip in there before you try to pick up the knockouts

02:03:47.480 --> 02:03:54.720
Yeah, some chip damage from the heatwave also chip damage and a trap from the tox effects with that infestation or toxic

02:03:54.720 --> 02:03:59.080
So be on the lookout for what Pokemon if Stagen decides to bring the tox effects

02:03:59.080 --> 02:04:04.400
Which Pokemon is Stagen trying to draft in with the tox effects and whatever the partner Pokemon is?

02:04:04.600 --> 02:04:09.680
Yeah, well lots of powerful poke around this other side of the field is he trainers exchanging their team shoots here

02:04:09.680 --> 02:04:12.320
And you'll see the big six, you know, the big six.

02:04:12.320 --> 02:04:15.120
You have to have a match up into in this tournament.

02:04:15.120 --> 02:04:16.960
Yeah, we struggle to define what big six is.

02:04:16.960 --> 02:04:19.520
There's, you know, approximately big 60 Pokemon that could be in it.

02:04:19.520 --> 02:04:22.320
But I think this is the real big six here on the Pokemon

02:04:22.320 --> 02:04:24.720
that were considered kind of the strongest combination of Pokemon

02:04:24.720 --> 02:04:26.160
in the previous regulation.

02:04:26.160 --> 02:04:28.640
And they haven't needed to change things too much in this format.

02:04:28.640 --> 02:04:30.560
You'll see the life warm up here against this team.

02:04:30.560 --> 02:04:32.400
But otherwise, if the team you could have just assembled

02:04:32.400 --> 02:04:34.880
the previous regulation, you would have looked really good doing it.

02:04:34.880 --> 02:04:38.480
Absolutely. And again, the ancient power on this car is art as well.

02:04:38.480 --> 02:04:42.480
So Juan is also opted to forgo any grass type coverage

02:04:42.480 --> 02:04:45.640
Which does help very much into the Charizard mirror

02:04:45.640 --> 02:04:51.400
Which when we saw those Charizard usage stats at over 40% looks pretty good whamper only at about 9%

02:04:51.640 --> 02:04:54.040
Yeah, and then that's just a match if you choose to throw away

02:04:54.040 --> 02:04:56.160
You know I think the one Pokemon it's in to be really good on that

02:04:56.160 --> 02:04:59.200
We see more frequently is that basket legion that we saw near the top of the stats

02:04:59.200 --> 02:05:03.220
So you'll be a little bit more difficult for Charizard feel that but you really don't want to play that match up

02:05:03.220 --> 02:05:04.440
More than you have to anyway

02:05:04.440 --> 02:05:09.920
There's a lot of ways most teams can get basket legion to be faster than Charizard and even with the sun up wave crashes

02:05:09.920 --> 02:05:11.960
If it's that a one-hit knockout, it's very close

02:05:11.960 --> 02:05:16.900
So you really don't want to be taking that anyway preferring to have your friends help you deal with that particular both or not

02:05:16.900 --> 02:05:24.240
Well, like we mentioned Juan Salerno is the number one championship points leader in the world heading into this tournament

02:05:24.240 --> 02:05:30.360
He has done it by playing extremely well and extremely consistently and a team like this this big six team

02:05:30.360 --> 02:05:38.040
gives you so many different options to always stay in the game you're almost never out of the game completely when you run a comp like this

02:05:38.040 --> 02:05:43.120
I think options you'll be really fun to watch how these Pokemon are trained throughout the course of this set many of these really popular teams

02:05:43.120 --> 02:05:45.120
We see are pretty tough to customize right like

02:05:45.720 --> 02:05:50.520
Here or there, but Pokemon need to be fast and you'd be bulky. It's that you can kind of do whatever you want

02:05:50.520 --> 02:05:54.480
It's a lot of just where you didn't we have as a team builder and I think that's really great for a trainer like one

02:05:54.480 --> 02:06:03.840
Here it is the classic lead pairing the dragon type bar chomps against the higher type not dragon Charizard

02:06:03.840 --> 02:06:09.980
But like you mentioned you like this lead because you always immediately threaten earthquake and heatwave into your opponent

02:06:09.980 --> 02:06:13.100
But not so strong into the opposing Charizard

02:06:13.440 --> 02:06:19.440
Yeah fun match if you're a free of the four Pokemon also have rocked at but has it's only the one Garcet that does not so

02:06:19.440 --> 02:06:23.120
The charges probably all feeling a little bit threatened there. Our rock side will not chip the charge

02:06:23.120 --> 02:06:24.620
I will probably just stock it out.

02:06:24.620 --> 02:06:27.620
Either way, going at the pit very cautiously at this turn.

02:06:27.620 --> 02:06:30.120
Perhaps both sides hoping your opponents would leave something else where

02:06:30.120 --> 02:06:31.620
you're a little bit awkward here.

02:06:31.620 --> 02:06:34.620
It covers everything except for the mirror lead pretty well.

02:06:34.620 --> 02:06:37.620
Well, and you have to look at the guard chump in this mirror.

02:06:37.620 --> 02:06:41.120
Of course, Sajian will be running the life orb guard chump

02:06:41.120 --> 02:06:44.620
versus Juan running the citrus berry guard chump.

02:06:44.620 --> 02:06:48.620
As both of the Chars are, they'll go ahead and protect themselves right away.

02:06:48.620 --> 02:06:49.620
Here's the Dragon Trump call.

02:06:49.620 --> 02:06:52.120
The life orb feels good damage to the guard chump

02:06:52.120 --> 02:06:55.460
But because this is the bulkier Citrus Berry Garchomp,

02:06:55.460 --> 02:06:59.260
it is able to hang on to just a sliver of health here.

02:06:59.260 --> 02:07:01.300
It will be able to activate the Citrus Berry

02:07:01.300 --> 02:07:04.900
and take some additional damage back from the rough skin

02:07:04.900 --> 02:07:06.940
and fire back with a Dragon Claw of its own,

02:07:06.940 --> 02:07:08.980
just barely missing out on that KO.

02:07:08.980 --> 02:07:10.640
And particularly this is very interesting training there.

02:07:10.640 --> 02:07:11.880
This is the matchup you usually use

02:07:11.880 --> 02:07:13.020
Citrus Berry Garchomp for.

02:07:13.020 --> 02:07:14.220
That's kind of a whole point, right?

02:07:14.220 --> 02:07:16.120
You tank the Dragon Claw, you heal back up,

02:07:16.120 --> 02:07:17.620
and then usually you do enough damage

02:07:17.620 --> 02:07:19.220
and return to pick up that Garchomp.

02:07:19.220 --> 02:07:20.520
This Garchomp's training away will pass

02:07:20.520 --> 02:07:24.660
that doesn't happen and wants his darts up to stay in the field and be the quickest Pokemon

02:07:24.660 --> 02:07:27.820
remaining. So, uh, starting a lot of damage in this turn. It's a really nice trade for

02:07:27.820 --> 02:07:31.300
Sagan. Uh, maybe you get a little bit of a chart for Wanu. Probably expected that to

02:07:31.300 --> 02:07:32.300
be a knockout.

02:07:32.300 --> 02:07:36.060
Absolutely. Definitely expect that to be a knockout if you are running that Citrus

02:07:36.060 --> 02:07:39.520
Fairy darts on. Like you mentioned, that is why you run that set.

02:07:39.520 --> 02:07:44.700
Well, we'll go ahead and retreat for a favor of the Whimzacot now. So, Charizard

02:07:44.700 --> 02:07:49.820
switches out for Whimzacot hoping to tank a dragon ball on the switch in. The

02:07:49.820 --> 02:07:55.020
Sage is just going to go immediately for the mega evolution on his own Charizard.

02:07:55.020 --> 02:07:59.880
Juan will go ahead and protect Garchomp this turn, trying to get in a position where a

02:07:59.880 --> 02:08:03.580
tailwind might allow that Garchomp to do something on the next turn.

02:08:03.580 --> 02:08:06.700
The Sage is just not falling for anything here.

02:08:06.700 --> 02:08:11.180
The Garchomp fires off an earthquake, connects onto the Whimsicott, that will go ahead and

02:08:11.180 --> 02:08:12.580
break the focus sash.

02:08:12.580 --> 02:08:17.260
Garchomp will trade itself because of that life orb recoil, but you are happy to

02:08:17.260 --> 02:08:21.460
to do so so long as you can land and hit into this Whimsicott.

02:08:21.460 --> 02:08:24.220
Ninja Power actually, the choice just in case it stayed in,

02:08:24.220 --> 02:08:26.660
a critical hit into Whimsicott, but not enough

02:08:26.660 --> 02:08:28.300
to pick up the KO here.

02:08:28.300 --> 02:08:31.340
So long does at least get Whimsicott next to Garchomp

02:08:31.340 --> 02:08:32.540
with Grittin' Tailwind.

02:08:32.540 --> 02:08:34.140
Maybe get the wrong low percentage roll back

02:08:34.140 --> 02:08:35.980
where instead of getting each of power boosts,

02:08:35.980 --> 02:08:36.980
it's a critical hit.

02:08:36.980 --> 02:08:38.740
Critical hit doesn't really matter too much there,

02:08:38.740 --> 02:08:40.940
but there is a knockout kind of going.

02:08:40.940 --> 02:08:42.340
The right direction where the Garchomp

02:08:42.340 --> 02:08:44.340
is thinking of a knockout by knocking himself in the way.

02:08:44.340 --> 02:08:45.860
I want to say to you to get a free switch here.

02:08:45.860 --> 02:08:48.500
I think if you pick up a knockout, the Windsor cap's looking really good,

02:08:48.500 --> 02:08:50.700
where you can bring in something like Venusaur or Vascular Legion,

02:08:50.700 --> 02:08:53.600
but you can't even manage it, but because that option isn't available

02:08:53.600 --> 02:08:55.960
with the Windsor cap, almost certainly about to use a tail in there,

02:08:55.960 --> 02:08:58.440
especially with the Garchomp having floated Protect already.

02:08:58.440 --> 02:08:59.800
And so, I think the Incinerator is going to come in,

02:08:59.800 --> 02:09:01.800
and he does a bunch of interesting things here, right?

02:09:01.800 --> 02:09:04.340
Actually threatening a knockout probably with the effect of the Windsor cap

02:09:04.340 --> 02:09:05.840
because of the credit for that in the previous turn,

02:09:05.840 --> 02:09:08.000
so maybe not so well that after all,

02:09:08.000 --> 02:09:10.940
intimidating the Garchomp, where now the Charizard probably can survive

02:09:10.940 --> 02:09:14.200
an attack from it, and really improving his condition for a little bit.

02:09:14.200 --> 02:09:19.200
So down in the Pokemon count, but especially with these Pokemon we can so much, I feel it's a pretty good position.

02:09:19.200 --> 02:09:27.200
Even better, Garchomp went for a Prince Hecht last turn from one side, which means that Garchomp is extremely vulnerable to a fake out

02:09:27.200 --> 02:09:35.200
and taking damage from the Charizard, either a Heat Wave or a Weather Ball into that slot would be enough to pick up the KO onto Garchomp.

02:09:35.200 --> 02:09:41.200
Brucebeth does have the option to go for a Protect, so it's not saying to fake out into that slot, but Garchomp's wide open here.

02:09:41.200 --> 02:09:50.200
Okay, well I can't afford to give up both these Pokemon for free even for a tailwind Gargoth going for the double not going to get it. So probably going to be liked up for Gargoth job.

02:09:50.200 --> 02:09:55.200
Yeah, you got to go for that one if you're a wand. You don't want any of the Pokemon in the back to switch into this weather ball. And there it is.

02:09:55.200 --> 02:10:03.200
Sajin will go ahead and even up the Pokemon score cleaning up the Gargoth with that weather ball. So safe there from Sajin. Great play there.

02:10:03.200 --> 02:10:25.040
Here is the Charizard out on the field for Juan.

02:10:25.040 --> 02:10:29.960
Both of these Charizard are at full health, so neither is necessarily in that ancient power

02:10:29.960 --> 02:10:30.960
range.

02:10:30.960 --> 02:10:34.560
So both of these Pokemon should be able to tank the hit from the opposing Pokemon.

02:10:34.560 --> 02:10:39.200
That really interesting play for Juan now here where, well you could try to double up on the Charger

02:10:39.200 --> 02:10:42.400
to pick up the knockout that way, but if you do you're definitely giving up the afternoon to get

02:10:42.400 --> 02:10:46.320
tailed to the rest of the game and are your remaining Pokemon capable of winning from that

02:10:46.320 --> 02:10:51.680
position, it'd be a risky play to go for. So a pretty precarious spot there with this

02:10:51.680 --> 02:10:56.320
voice view of the cat. You really do want to get that tailed up. It's probably that window.

02:10:56.320 --> 02:10:59.960
Yeah, this may be the only window Juan has to set the tailwind,

02:10:59.960 --> 02:11:03.720
which would most likely last for the remainder of the game here,

02:11:03.720 --> 02:11:06.520
as we are pretty deep into this game, Juan.

02:11:06.520 --> 02:11:08.480
Here's tailwind coming up from Winsicott,

02:11:08.480 --> 02:11:12.240
so Juan now has the speed advantage for the foreseeable future.

02:11:12.240 --> 02:11:15.440
Here's the ancient tower connecting onto Sager's Charizard.

02:11:15.440 --> 02:11:16.880
Scott, the math is perfect.

02:11:16.880 --> 02:11:19.920
Charizard had 13% while surviving that ancient tower,

02:11:19.920 --> 02:11:22.120
firing back into Juan's again.

02:11:22.120 --> 02:11:25.120
Perfect math, Charizard at 19%.

02:11:25.120 --> 02:11:28.240
But Incineroar does not need to spend time setting up the Tailwind,

02:11:28.240 --> 02:11:32.480
it means it gets to lash out into Charizard and pick up that last 20% of health.

02:11:32.480 --> 02:11:35.680
So now, Juan has Tailwind, has the Speed Abandoned,

02:11:35.680 --> 02:11:39.080
needs something big out of this last Pokemon.

02:11:39.080 --> 02:11:42.080
And it's a little scary looking at this, right, where if it's Pasquale Legion,

02:11:42.080 --> 02:11:44.960
maybe the tight matchup is really good at least, but the sun is up.

02:11:44.960 --> 02:11:46.960
And critically, there aren't many Pokemon remaining,

02:11:46.960 --> 02:11:50.080
and Juan's got to have spread attacks, so he really want to burn through this quickly,

02:11:50.080 --> 02:11:53.120
especially with Wimpycat also kind of on the brink of being knocked out.

02:11:53.120 --> 02:11:56.320
But I thought it was a super efficient way to close this game out.

02:11:56.320 --> 02:11:59.020
You know, the only Pokemon remaining with spread type moves is that Float,

02:11:59.020 --> 02:12:01.920
but you assume it's not the final Pokemon, it is the King Gambit.

02:12:01.920 --> 02:12:04.320
And now facing down two fire type Pokemon.

02:12:04.320 --> 02:12:07.520
That King Gambit facing down both the Charizard and the Incineroar.

02:12:07.520 --> 02:12:10.620
And actually Incineroar looking very good here.

02:12:10.620 --> 02:12:14.020
Very difficult for Juan to deal big damage to that Pokemon.

02:12:14.020 --> 02:12:17.120
Now Juan is running the four attack version of King Gambit

02:12:17.120 --> 02:12:19.420
who does have access to low kick.

02:12:19.420 --> 02:12:26.420
but Incineroar with that Citrus Fairy should be able to tank that pretty easily even a low kick and a Moon Blast from the Wimtsicott.

02:12:26.420 --> 02:12:31.060
But you have to get that Charizard off the field, otherwise you're just going to get blown up by a Weatherball or any way.

02:12:31.060 --> 02:12:34.660
Yeah, absolutely. It's just the scariest part. Your Jewel, you know, maybe you just full send, right?

02:12:34.660 --> 02:12:37.860
Like, okay, well, Charizard, if you get back up, but I don't know if I NEED the Charizard, right?

02:12:37.860 --> 02:12:41.860
If you attack with both Pokemon, there's going to be some fire type damage going the other direction.

02:12:41.860 --> 02:12:48.860
So there's the Moon Blast into Charizard. Charizard will go down here, so Pawn is going to even up the Pokemon count once again.

02:12:48.860 --> 02:12:54.060
There's low kick coming out from King Gambit dealing exactly 50% health to Incineroar,

02:12:54.060 --> 02:12:59.820
just pushing it over to that Citrus Berry amount, going to heat up and heal up as well.

02:12:59.820 --> 02:13:03.580
There is the Flare Blitz hitting up the KO on it, who wins the cut, and now it is

02:13:03.580 --> 02:13:09.740
just this King Gambit with no protect and only single target damage against two Pokemon on

02:13:09.740 --> 02:13:14.620
Sage inside. That Incineroar will be able to pick up a KO with the Flare Blitz, but

02:13:14.620 --> 02:13:18.780
This is the worst possible Pokémon for Sgt. to have in the back.

02:13:18.780 --> 02:13:21.740
Should Juan be able to get this King Cinder off the field somehow.

02:13:21.740 --> 02:13:23.180
Yeah, maybe there's some way he can do this.

02:13:23.180 --> 02:13:26.220
Certainly, Taksapex is not going to be able to Taksaq to be King Gambit.

02:13:26.220 --> 02:13:27.580
He's going to have to only use the infestation.

02:13:27.580 --> 02:13:29.020
But if he doesn't get critical hit,

02:13:29.020 --> 02:13:31.180
I know it's going to be a huge flat blitz the other direction.

02:13:31.180 --> 02:13:32.700
No crit coming out from the low click.

02:13:32.700 --> 02:13:35.100
Here comes the flare blitz.

02:13:35.100 --> 02:13:38.620
The Acaberry will help protect the King Gambit a little bit here.

02:13:38.620 --> 02:13:40.860
Only takes about 50% health.

02:13:40.860 --> 02:13:43.260
But that is all that Taksapex needs.

02:13:43.260 --> 02:13:50.380
just needs time. Incineroar hanging on with 5% after the recoil is also huge. There's the infestation

02:13:50.380 --> 02:13:56.700
and over time King Gambit now is on the clock. Needs to be able to get a KO on to this Incineroar

02:13:56.700 --> 02:14:01.420
and onto the Toxapex and I don't think Juan has enough time here. Yeah I mean Toxapex is good at

02:14:01.420 --> 02:14:05.260
one thing it's staying out in the field and that final Pokemon is going to be so threatening

02:14:05.260 --> 02:14:08.140
here and not really going to be able to do any more damage itself other than that damage

02:14:08.140 --> 02:14:11.740
over time but your King Gambit's still going to have to invest a turn docking at this

02:14:11.740 --> 02:14:14.540
Otherwise, we'd just pick up a knockout on it.

02:14:14.540 --> 02:14:18.180
And at that point, if this issue already almost be done.

02:14:18.180 --> 02:14:21.380
But there's the Cautaupleade one is just trying to see how much damage

02:14:21.380 --> 02:14:24.380
that King Gambit can deal into the Talks of Pecs here.

02:14:24.380 --> 02:14:28.740
Those that there's no shot of surviving in the end of this game won.

02:14:28.740 --> 02:14:31.500
It gets good information on the Talks of Pecs and gets

02:14:31.500 --> 02:14:35.500
Sgt. to waste the critical hit on the King Gambit right here.

02:14:35.500 --> 02:14:40.380
But from our 2014 World Champion, Sgt. Park, he's looking good.

02:14:40.380 --> 02:14:45.380
I think that was a really neat win too, I think a lot of us like man, you know, we really love staging like we hope he's prepared enough for this

02:14:45.380 --> 02:14:50.380
Right, you know, he's you know, football world champions played in I think every form of competitive Pokemon other than DGC

02:14:51.380 --> 02:14:55.380
He won the championship. So it's like, oh, you know, like how prepared is he gonna be for this tournament?

02:14:55.380 --> 02:14:56.380
You know, he's just here to have fun

02:14:56.380 --> 02:14:58.380
But they get a really good game plan there

02:14:58.380 --> 02:15:01.380
Both in the kind of the sequencing of his Pokemon as well in the way that Garchomp is trained

02:15:01.380 --> 02:15:06.380
He was a nice little trap, a little bit of bummer if you're staging having to show that on stream during run one

02:15:06.380 --> 02:15:08.380
But still a really nice win there and again, you know

02:15:08.380 --> 02:15:12.020
yet. You know, one's been incredible. The world leader in championship points.

02:15:12.020 --> 02:15:14.820
It's not like this is some, you know, that there are any weak players in the

02:15:14.820 --> 02:15:18.140
world championship. But I think even among, uh, you know, world championship level

02:15:18.140 --> 02:15:21.460
players, right? I think most people say, you know, one is a real threat to win

02:15:21.460 --> 02:15:25.500
this tournament. Great game one for Sage in there. Absolutely. Great game

02:15:25.500 --> 02:15:28.740
one there from Sage. And I love that you called out that Garchomp training.

02:15:28.740 --> 02:15:31.300
That is something that we have been hearing over and over again in the

02:15:31.300 --> 02:15:35.180
run up to the world championships. How important the Garchomp mirror can

02:15:35.180 --> 02:15:40.180
And especially the Citrus Berry Guard Chomp is supposed to win that mirror.

02:15:40.180 --> 02:15:43.180
That is the whole point of Citrus Berry Guard Chomp.

02:15:43.180 --> 02:15:49.180
And Sajin realizing that I need to be, I can flip that on his head by investing some more deep into my own,

02:15:49.180 --> 02:15:51.180
or more hit points into my own Guard Chomp.

02:15:51.180 --> 02:15:53.180
Incredible play there, incredible practice.

02:15:53.180 --> 02:15:55.180
Can be run up to the World Championship.

02:15:55.180 --> 02:15:59.180
Now, here is an adaptation from Sajin.

02:15:59.180 --> 02:16:03.180
This is the other lead for this team, Incineroar and Toxapex.

02:16:03.180 --> 02:16:07.740
This is a pretty good lead for that Toxapex and Incineroar to catch.

02:16:07.740 --> 02:16:10.540
Yeah, a lot of things to kind of enjoy here.

02:16:10.540 --> 02:16:14.020
First you get the Attitiator, we saw how well Incineroar did against these Pokemon in the previous game,

02:16:14.020 --> 02:16:15.820
or losing most of Characters to Axel,

02:16:15.820 --> 02:16:18.820
though, hey, you don't think the H.E. Power didn't think it quite as well as it used to you.

02:16:18.820 --> 02:16:21.020
But Toxapex is really the Pokemon to look at here.

02:16:21.020 --> 02:16:22.620
So it has the option of trying to Toxic,

02:16:22.620 --> 02:16:24.460
or invest one of these Pokemon to build up damage,

02:16:24.460 --> 02:16:30.540
and quickly hit the Wide Yard to counter all those front attacks at the whole point of this lead combination.

02:16:30.540 --> 02:16:35.920
Yeah, and Garchomp can only deal super effective damage to Toxapex with that Earthquake.

02:16:35.920 --> 02:16:42.900
So if Sajun is able to get some poison damage down, get the Toxic going, get the Infestation going,

02:16:42.900 --> 02:16:47.060
Wann could find himself just locked out in this game too.

02:16:47.060 --> 02:16:51.820
Tarthar is going to go ahead and protect here because Wann just needs to see what is going on.

02:16:51.820 --> 02:16:58.620
So why guard from Sajun, which means that Sajun is trying to get damage down onto one of these two Pokemon.

02:16:58.620 --> 02:17:09.380
You can see how important that is in order to intimidate was neither Pokemon taking more than 39% there even though it was super effective damage and a parting shot.

02:17:09.380 --> 02:17:17.300
This is disastrous for Juan if that Garchomp is about to get stuck out on the field against this Toxapex, especially as Garchomp switches in.

02:17:17.300 --> 02:17:20.760
The two levels of reduced attack and there is that increase station coming down.

02:17:20.760 --> 02:17:26.680
So Garchomp not going to lead to the battlefield, but that doesn't get a little damage on the opposing Toxapex there with these rough skin.

02:17:26.680 --> 02:17:32.420
It's a really tough position though now where, say you got exactly the one in the turn, Charizard protecting bluntlessly there.

02:17:32.420 --> 02:17:38.520
The Earthquake game is just nice where at least, you know, one wasn't afraid to go for that Earthquake despite the possible wide guard,

02:17:38.520 --> 02:17:45.280
but this is exactly why it was worth that risk where Charizard, now full health facing down to Charizard, counters an opposing Charizard,

02:17:45.280 --> 02:17:51.480
has had a attack reduced so significantly, and that isn't super powerful offensively to begin with because it's that citrus fairy variant.

02:17:51.480 --> 02:17:57.440
Tox effects now looking pretty exciting as well where a wide garden really shut that most of what these Pokemon can do

02:17:57.440 --> 02:18:01.840
So a great positioning for Sajin another really strong game time. We see how it this keeps other mode

02:18:02.340 --> 02:18:07.960
Absolutely, Tox effects is sitting pretty with the minus two guard shop stuck out on the field

02:18:07.960 --> 02:18:13.160
And Charizard unable to feel super effective damage into the Tox effects either of course

02:18:13.240 --> 02:18:17.800
Our is able to feel good damage with you know weather ball in the Sun

02:18:17.800 --> 02:18:22.600
But Juan is not going to let that Pokemon get stuck against the Toxapex.

02:18:22.600 --> 02:18:24.600
Too many options here for Sgt.

02:18:24.600 --> 02:18:28.800
And Sgt. just going on the offensive life orb guard jump.

02:18:28.800 --> 02:18:35.600
The important thing is just getting that guard jump stuck on the field so it could not retreat from this life orb dragon claw.

02:18:35.600 --> 02:18:37.100
Guard jump goes down for Juan.

02:18:37.100 --> 02:18:39.600
And here comes Wimzacop on the switcher.

02:18:41.100 --> 02:18:42.600
And it's not going anywhere.

02:18:42.600 --> 02:18:43.100
But yeah.

02:18:43.100 --> 02:18:44.100
Hey, what you think of that?

02:18:44.100 --> 02:18:46.300
But, uh, Infestation going to pick up a little damage.

02:18:46.300 --> 02:18:50.860
gonna break that focus. I really like that. I think that the completion there is to play that

02:18:50.860 --> 02:18:54.780
defensively. We've seen a lot with Toxic Defense players. This Pokemon has picked up popularity

02:18:54.780 --> 02:18:57.900
over the previous few months. Like, all right, gonna lower some things in packs. I mean,

02:18:57.900 --> 02:19:01.500
he's gonna play with this for a while, leave it on the field, and I really like this, where I

02:19:01.500 --> 02:19:04.220
think that would have been a great counter to a more defensive play. You know, one that kind

02:19:04.220 --> 02:19:07.580
of switches in on a painful bunker from the Toxic Defense, and you can see Encore in the

02:19:07.580 --> 02:19:12.380
previous turn, and then who's trapped with who at that point. Instead, kicking it from back

02:19:12.380 --> 02:19:16.540
out there on the opposing guard chop which I think is also kind of just clever it's like hey well

02:19:16.540 --> 02:19:20.620
you just barely survived the dragon claw so all I needed is this little bit of chip and then now

02:19:20.620 --> 02:19:24.380
whimsicott as they close them on the weaker position here king gambit going to come in and at least

02:19:24.380 --> 02:19:29.580
in a fairly favorable position here where it can do some stuff here you know can't be toxic um you

02:19:29.580 --> 02:19:33.660
and cinder are going to be uh not something you really want to switch in and activate by defiant

02:19:33.660 --> 02:19:37.420
but still not like a fantastic situation for one so you just really hit a great line into this

02:19:37.420 --> 02:19:46.420
Now on the plus side for Juan, King Gambit is good into the Tox effects and Wimson Pot threatens super effective damage on the Garchomp with this Moonblast.

02:19:46.420 --> 02:19:51.420
Not enough to pick up the KO though, he did the double target and finished it off with a slucker punch.

02:19:51.420 --> 02:19:56.420
Instead that just means Garchomp gets to fire off a Stomping Tantrum into King Gambit.

02:19:56.420 --> 02:20:05.420
Down to 23% hit points, Garchomp will go down through the recoil while you trade that every single day of the World Championships.

02:20:05.420 --> 02:20:10.420
And now that's going to mean that King Gambit firing off a pow-tow cleave into Toxapex.

02:20:10.420 --> 02:20:12.420
You cannot KO this Pokemon.

02:20:12.420 --> 02:20:16.420
And now both the King Gambit and Wimzacot are strapped on the field.

02:20:16.420 --> 02:20:20.420
And Sajin gets the pick. Which Pokemon do I want to face off against these two?

02:20:20.420 --> 02:20:22.420
Because I know they ain't going nowhere.

02:20:22.420 --> 02:20:24.420
Yeah, it's a really tough position out here.

02:20:24.420 --> 02:20:26.420
Can you guys just kind of take it just to the damage to another one?

02:20:26.420 --> 02:20:29.420
Or, you know, I assume they can run the math on this.

02:20:29.420 --> 02:20:34.420
It's a really nice bit of damage where infestation will pick up B, dock out, and King Gambit X turns it.

02:20:34.420 --> 02:20:37.860
If you want to, you could bring that Incinerator in, just pin it down with a fake out of it.

02:20:37.860 --> 02:20:41.980
Well, it doesn't matter if I've given an attack boost because it's going to knock it anyway.

02:20:41.980 --> 02:20:45.240
If you don't want to do that, you can bring in anything else that has protect, just double

02:20:45.240 --> 02:20:46.240
protect the story to go down anyway.

02:20:46.240 --> 02:20:50.740
You do have to heal some of that situation that would be threatening and on-pour on the

02:20:50.740 --> 02:20:51.740
subsequent turn.

02:20:51.740 --> 02:20:54.980
But you'd also know all of your opponents remaining Pokemon and be able to try to

02:20:54.980 --> 02:20:56.700
figure out your game plan from there.

02:20:56.700 --> 02:20:59.980
The Charizard is going to come in here, probably going to be protect, although it

02:20:59.980 --> 02:21:00.980
isn't like half to be.

02:21:00.980 --> 02:21:01.980
Doesn't have to go.

02:21:01.980 --> 02:21:03.860
or you could just try to pick up the wins the kind.

02:21:03.860 --> 02:21:06.700
Instead, the game that will go down either way.

02:21:06.700 --> 02:21:07.820
The downfall there now, I mean,

02:21:07.820 --> 02:21:09.380
there's one that's actually the first person to alert

02:21:09.380 --> 02:21:10.980
all of the Pokemon that's playing GenBrah

02:21:10.980 --> 02:21:12.980
so it can at least start forming his plans

02:21:12.980 --> 02:21:13.940
for the end of this game.

02:21:13.940 --> 02:21:15.780
But he is a very nice advantage to himself,

02:21:15.780 --> 02:21:17.220
some really masterful talk of his play.

02:21:17.220 --> 02:21:19.940
As we see it, a little more aggressively positioned

02:21:19.940 --> 02:21:22.220
than we saw in the previous couple of tournaments.

02:21:22.220 --> 02:21:24.620
Yeah, that was so important for players

02:21:24.620 --> 02:21:25.860
who are using Cox effects

02:21:25.860 --> 02:21:28.700
is not to get trapped in that defensive mindset.

02:21:28.700 --> 02:21:30.420
You have to go on the offensive,

02:21:30.420 --> 02:21:35.420
Otherwise, Toxapex just sits there while all of its friends faint and get knocked out.

02:21:35.420 --> 02:21:45.420
Instead, Sajun going on the offensive with both the Toxapex and now bringing out the Charizard here to pick up KO's onto both King Gambit and Wimzacot.

02:21:45.420 --> 02:21:50.420
Sajun will go ahead and protect that Toxapex this time around while Wimzacot protects itself.

02:21:50.420 --> 02:21:53.420
King Gambit on its way out is going to fire off a sucker punch.

02:21:53.420 --> 02:21:59.420
A critical hit deals a lot of damage to Charizard, brings it down to 33% hit points as to King Gambit.

02:21:59.420 --> 02:22:02.420
Gambit now will go down to that infestation.

02:22:03.420 --> 02:22:06.420
Well you know what's the damage we're going to see be trade off of not going for the protect where

02:22:06.420 --> 02:22:11.420
Charizard not being threatened by an Abtorn the previous term but it could be potentially threatened by

02:22:11.420 --> 02:22:13.420
an attack from one of the other Pokemon. Can Gambit do a damage?

02:22:13.420 --> 02:22:17.420
I think the positive of what you did is you know just like I see you can see all the Pokemon in Team 3D right?

02:22:17.420 --> 02:22:21.420
And again much like the previous game it's not very likely that well what is that final Pokemon

02:22:21.420 --> 02:22:24.420
if it is instead you know the...

02:22:24.420 --> 02:22:26.420
Yeah we did already see the Charizard at the beginning.

02:22:26.420 --> 02:22:27.420
There's the Charizard, yes.

02:22:27.420 --> 02:22:28.420
Sorry, yeah.

02:22:28.420 --> 02:22:29.420
So, let's do it.

02:22:29.420 --> 02:22:30.420
It's Charizard.

02:22:30.420 --> 02:22:31.420
That's why the buttons are different colors.

02:22:31.420 --> 02:22:35.100
So anyway, the Charizard on the station side of the building, it's great and all there,

02:22:35.100 --> 02:22:38.300
but with the combination of a tailwind and an ancient power, it's not like a super great

02:22:38.300 --> 02:22:40.500
position anyway where you're likely to take a lot of damage.

02:22:40.500 --> 02:22:43.500
Instead, the Incineroar are going to wind up in a very similar position that we saw

02:22:43.500 --> 02:22:44.500
in the previous game.

02:22:44.500 --> 02:22:47.500
Most likely we're going to come in and go, you have to take out the Charizard.

02:22:47.500 --> 02:22:49.140
So, I don't think this game's over yet.

02:22:49.140 --> 02:22:51.940
The damage is pretty important on the Charizard where it would have been an ancient

02:22:51.940 --> 02:22:52.940
power range anyway.

02:22:52.940 --> 02:22:55.340
You don't need the critical hit for the sucker punch for that, but it's actually

02:22:55.340 --> 02:22:59.740
healthy now that even a fire type attack might be able to knock it out there's not really any reason to

02:22:59.740 --> 02:23:03.500
go for one in that slot where you want to like risk getting wide guarded here probably and

02:23:04.140 --> 02:23:08.860
Incinero would take more damage from ancient power as well. Yeah and with the fainful bunker

02:23:08.860 --> 02:23:14.460
Tox effects is at risk of being encored however Wimzakot can only do one thing at a time you

02:23:14.460 --> 02:23:20.860
cannot most set tailwind to allow wands Charizard to outspeed Sager's Charizard and encore the

02:23:20.860 --> 02:23:25.000
the Tox effects at once, which means that there are two options here.

02:23:25.000 --> 02:23:29.180
Without Tailwind, Charizard on Sage inside can just pick up Ones to Charizard with Give

02:23:29.180 --> 02:23:31.540
the Big Damage with the Ancient Power.

02:23:31.540 --> 02:23:36.380
Or should One go for the KO onto Charizard this turn, Tox effects can start spreading

02:23:36.380 --> 02:23:42.060
toxics and infestations to try and just chip down these Pokemon over time.

02:23:42.060 --> 02:23:46.060
Or Whimzacot could just go on the Ascension with a Moon Blast that connects onto the

02:23:46.060 --> 02:23:50.460
Tox effects feels a little bit of damage here, not very effective but any little

02:23:50.460 --> 02:23:55.820
bit out. Here's the weather ball coming out from Sagan's Charizard. Connects on to Wim

02:23:55.820 --> 02:24:00.460
Zakao. Picks up the KO there. On targeting down the Toxic Factor with Moonblast. I have

02:24:00.460 --> 02:24:05.180
to wonder if he was softening it up for a heatwave trying to pick up a double KO. No,

02:24:05.180 --> 02:24:10.620
just going to be the ancient power in the Toxic Factor. You cannot. KO's his Pokémon.

02:24:10.620 --> 02:24:15.660
Toxic Factor hangs on and Toxic's right back. I love this little guy.

02:24:15.660 --> 02:24:20.660
Yeah, that's a huge set for the Toxa-Texas, but the Toxa is almost going to end this one.

02:24:20.660 --> 02:24:25.660
You know, the Charizard can theoretically use Fred Moose to try to burn down the Pokemon

02:24:25.660 --> 02:24:29.660
before the Toxa is able to deplete all of its HP, but Toxa is a- wait a second, you know.

02:24:29.660 --> 02:24:32.660
I will make you single target Pokemon through Wyldgard most likely.

02:24:32.660 --> 02:24:35.660
I can protect first the Water Pea to protect on Charizard here.

02:24:35.660 --> 02:24:38.660
You're like, hey, you know, like, let's make this last as long as we can.

02:24:38.660 --> 02:24:43.660
Yep, and no risks need to be taken here from Sage and Double Protecting,

02:24:43.660 --> 02:24:45.780
the Charizard arc and the Tox attacks.

02:24:45.780 --> 02:24:47.740
Juan has no options here.

02:24:47.740 --> 02:24:51.500
That toxic damage is just going to keep ticking up and up and up,

02:24:51.500 --> 02:24:53.700
walking him out from this game too,

02:24:53.700 --> 02:24:58.300
meaning that Sgt. Hart, the 2014 World Champion,

02:24:58.300 --> 02:25:01.660
is now one and only here in 2026.

02:25:01.660 --> 02:25:03.900
That was a really impressive set, Rayshu.

02:25:03.900 --> 02:25:06.740
But hey, you know, I might be a former World Champion,

02:25:06.740 --> 02:25:08.460
but that doesn't mean you can take me lightly

02:25:08.460 --> 02:25:09.500
this World Championship.

02:25:09.500 --> 02:25:10.980
Either, I think Juan Clarice kind of worked

02:25:10.980 --> 02:25:12.780
sure what they were going to get from Sgt.

02:25:12.780 --> 02:25:20.900
I think I would be afraid after watching that set there we kind of see really impressive line into that big six competition or composition rather and

02:25:21.140 --> 02:25:27.140
I think that's also kind of a really great match to have on training in this first round because it gives us a lot to think about right

02:25:27.140 --> 02:25:32.220
These are two comps that all the trainers knew they needed to be prepared for going in and while the big six may be the most

02:25:32.580 --> 02:25:37.500
Powerful cop in the term the stats and damage if I'm having all those poke them on the top of the use of stats

02:25:37.500 --> 02:25:42.580
But the weakness of that is that players have put a lot of thought into how they want to handle this match up and

02:25:42.580 --> 02:25:47.260
they've had a really great plan both in game one and game two which one is some really difficult positions

02:25:47.260 --> 02:25:53.540
Especially in game one, because it is a deceptively looks like they were favorable for one and it wound up not being so and perhaps

02:25:53.540 --> 02:25:56.420
This is just what we're going to see throughout the course of this day for these big six players

02:25:56.420 --> 02:26:01.100
Other players like hey, you know, I didn't come all the way to San Francisco for this World Championships

02:26:01.100 --> 02:26:02.820
Not to have a plan for the most important team

02:26:02.820 --> 02:26:08.540
Yeah, if you know this is going to be one of the most dominant team compositions coming into the world championships

02:26:08.540 --> 02:26:14.980
You've got to have a plan and say you know that he has not only competed in the world championships here for the video game championships

02:26:14.980 --> 02:26:20.100
He's competed in the trading card game. He's also competed in your night. He's competed in pumpkin tournament

02:26:20.100 --> 02:26:25.900
Say you know what it takes to compete at the top levels for all of the pillars here at the world championships

02:26:25.900 --> 02:26:29.140
Even the Pokemon go in the patient. Oh, yeah, he's got he's caught them off

02:26:29.140 --> 02:26:31.740
I mean, yeah, he's such an impressive player.

02:26:31.740 --> 02:26:34.740
I think maybe the purest fan of football out of the world in that way, or yeah.

02:26:34.740 --> 02:26:36.540
Well, he seems to be good at everything.

02:26:36.540 --> 02:26:37.540
Must be nice.

02:26:37.540 --> 02:26:39.940
I mean, yeah, what a great set by him there.

02:26:39.940 --> 02:26:44.540
Certainly, I wouldn't be too concerned if I was one yet either, where going 0-1-1 is

02:26:44.540 --> 02:26:48.040
tough, where you're going to have to go a long way from this point until the single

02:26:48.040 --> 02:26:51.140
elimination force determined without losing more than one more game.

02:26:51.140 --> 02:26:53.140
But hey, no shame in losing this season.

02:26:53.140 --> 02:26:55.740
When was the most famous trainers ever for a reason?

02:26:55.740 --> 02:27:02.620
absolutely and showing off here in round one. The Toxapex composition is not easy to play. It is

02:27:02.620 --> 02:27:08.220
so easy especially when you go the Toxapex mode to get stuck in situations where you have no momentum

02:27:08.220 --> 02:27:12.460
and you have no pressure because you're just trying to set up those traps. And sometimes you whip and

02:27:12.460 --> 02:27:17.180
you trap the wrong Pokemon in with you, but Sajin looked like he was in complete control of that

02:27:17.180 --> 02:27:21.260
second game from the jump. Yeah I think it's a really difficult Pokemon to pile up to that

02:27:21.260 --> 02:27:24.220
reason. We were talking about it a little bit during the game but yeah it's so easy to kind

02:27:24.220 --> 02:27:26.260
kind of get trapped in playing slowly.

02:27:26.260 --> 02:27:28.100
I think one of the reasons why Tock the Puck

02:27:28.100 --> 02:27:29.560
for so many years just wasn't used

02:27:29.560 --> 02:27:30.960
in the Pokemon video game championships

02:27:30.960 --> 02:27:32.700
is that this dude is a single battle Pokemon.

02:27:32.700 --> 02:27:34.740
Like, oh, that's a stall Pokemon.

02:27:34.740 --> 02:27:36.700
All you can do with this Pokemon is stall.

02:27:36.700 --> 02:27:38.500
And some games you can win by stalling, right?

02:27:38.500 --> 02:27:40.140
Especially against these more defensive teams.

02:27:40.140 --> 02:27:41.720
But the whole point of this big six team

02:27:41.720 --> 02:27:43.220
is doing a ton of damage

02:27:43.220 --> 02:27:44.500
and what are you going to do about it

02:27:44.500 --> 02:27:46.500
and playing it a little bit more aggressively like that.

02:27:46.500 --> 02:27:48.220
I think it's the key.

02:27:48.220 --> 02:27:51.860
Being able to be flexible, really well played game.

02:27:51.860 --> 02:27:53.540
And I kind of expected to see

02:27:53.540 --> 02:27:56.980
more tax-effective tournament where we were looking over the teams all of the

02:27:56.980 --> 02:27:59.300
trainer for using and I don't think tax-effective is really the sort of

02:27:59.300 --> 02:28:03.620
Pokemon that ever is going to show up in like the top 12 most used Pokemon but I

02:28:03.620 --> 02:28:07.020
think the Charizard, Venusaur, and Fiddle recombination is going to be very

02:28:07.020 --> 02:28:10.100
popular this weekend and even though going to this tournament that was the

02:28:10.100 --> 02:28:12.500
most popular version of the composition, many players did choose to

02:28:12.500 --> 02:28:15.460
opt to drop that tax-effective in a little bit different but worked out

02:28:15.460 --> 02:28:19.820
really well for Sgt. Absolutely and I am so excited to hear from Sgt.

02:28:19.820 --> 02:28:23.300
Welcome back to the video game championship Sgt. Park. Let's go

02:28:23.300 --> 02:28:25.780
and toss it down to the stage to hear from the man himself.

02:28:28.900 --> 02:28:34.340
Thank you so much. I'm here with Sajian Parker, 2014 World Champion and Patrisu Lover

02:28:34.340 --> 02:28:38.100
Extraordinaire. Sajian, congratulations on winning your round one. How does it feel?

02:28:38.820 --> 02:28:43.540
It's amazing. Thank you. I see you have Patrisu with you right near and dear to your heart.

02:28:43.540 --> 02:28:49.700
Um, you've, yeah, everybody here loves Patrisus as well, of course. You know, you've competed in

02:28:49.700 --> 02:28:53.740
Pokemon Go, Pokemon Unite, the TCG. How does it feel to be back playing in the

02:28:53.740 --> 02:28:58.660
video game championship series? Yeah, I played a lot of other games and compared

02:28:58.660 --> 02:29:05.100
it but it's really happy to be back in VGC. Also, I've been I've been literally

02:29:05.100 --> 02:29:10.340
losing a lot of stream matches but finally I can win in the stream so

02:29:10.340 --> 02:29:14.900
it's feeling really great. Yeah, and I can't help but notice you're also

02:29:14.900 --> 02:29:18.260
running a very, what I would consider standard team for this meta, you know,

02:29:18.260 --> 02:29:25.760
What was your thinking coming into the tournament with what someone called the big six, the big Pokemon to beat, coming into this event?

02:29:28.260 --> 02:29:33.760
Unfortunately, Pachirisu is not in the Champions yet, so I cannot start building from there.

02:29:33.760 --> 02:29:43.760
So I tried a lot of things, but in this meta, I think the pretty standard team is always good to go.

02:29:45.260 --> 02:29:46.760
That was my conclusion.

02:29:48.260 --> 02:29:50.620
I mean, I'm certainly developers are watching,

02:29:50.620 --> 02:29:53.060
so I'm sure they heard the Astro-Pescherese just now,

02:29:53.060 --> 02:29:55.400
but you talk about the standard Pokemon,

02:29:55.400 --> 02:29:58.180
but the Ancient Power Charizard was certainly a twist

02:29:58.180 --> 02:29:59.660
coming into this event,

02:29:59.660 --> 02:30:02.460
and it came so much in handy in that matchup.

02:30:02.460 --> 02:30:03.900
What was your thinking in that positioning

02:30:03.900 --> 02:30:06.140
against Swan's own Charizard?

02:30:06.140 --> 02:30:08.340
So, my Charizard is timid,

02:30:08.340 --> 02:30:11.900
so I can't even ask for their Garchem and Charizard,

02:30:11.900 --> 02:30:16.180
so I was in the pretty, the upper position

02:30:16.180 --> 02:30:19.620
in this mirror match against their Garchan Charger.

02:30:19.620 --> 02:30:22.780
So I had to play so well and so yeah,

02:30:22.780 --> 02:30:25.420
it turns out really well, yeah.

02:30:25.420 --> 02:30:27.460
Yeah, and that end game with the Wimps of Cod as well,

02:30:27.460 --> 02:30:28.860
was there anything going through your mind

02:30:28.860 --> 02:30:30.460
when you walked in those moves?

02:30:31.740 --> 02:30:36.740
So they have a very limited way to KO talks effects

02:30:37.100 --> 02:30:39.140
if I knock out their Garchan.

02:30:39.140 --> 02:30:44.140
So I focus on getting with the Garchan

02:30:44.660 --> 02:30:45.940
on the board politically.

02:30:45.940 --> 02:30:47.340
So that worked.

02:30:47.340 --> 02:30:51.140
So after that, it was a really tough, tough, toughs-effects game.

02:30:51.140 --> 02:30:52.540
Yeah.

02:30:52.540 --> 02:30:54.140
A toughs-effects game indeed.

02:30:54.140 --> 02:30:55.980
Seijun, it's been so great talking to you.

02:30:55.980 --> 02:30:57.620
Do you have any shout-outs you want to give to anybody

02:30:57.620 --> 02:30:59.580
who might be watching at home?

02:30:59.580 --> 02:31:03.140
So, I fully thank you a lot for cheering me

02:31:03.140 --> 02:31:05.020
for me in Korea and all the world.

02:31:05.020 --> 02:31:07.820
I'm really happy to be here and back in Beijing

02:31:07.820 --> 02:31:09.380
to play the BGC.

02:31:09.380 --> 02:31:12.940
Yeah, I'll try my best to claim another champion trophy.

02:31:12.940 --> 02:31:15.860
So thank you very much.

02:31:15.860 --> 02:31:25.700
Thank you very much as well. Best of luck this weekend in the competition and let's go ahead and take a look at that matchup with our analyst Ben Kiriakou over in the analyst lounge.

02:31:28.220 --> 02:31:43.400
Thank you so much Gabby and thank you as well of course to Sajian getting his first win here in the world championship. So of course Ben we're here for some battle breakdowns here joined with me is of course Rose and what a great what a great second round one that we've had here already.

02:31:43.400 --> 02:31:47.360
We had a great first round one and we get another one to to boot

02:31:54.000 --> 02:31:57.400
I'm glad you volunteered for that rose because you're gonna be here all day all night

02:32:00.400 --> 02:32:09.260
Yeah, it's like especially when you get these trainers like that are at the level of the trainers that we've had already on stream like

02:32:09.260 --> 02:32:12.880
you know you go to you go to your locals you go to your regionals you go to

02:32:12.880 --> 02:32:16.800
your international to steal density is like pretty high and then you get so we

02:32:16.800 --> 02:32:21.680
get to world that is like well what what what match do you even pick for the

02:32:21.680 --> 02:32:25.240
stream right? Oh you better be prepared if you're here to play against former

02:32:25.240 --> 02:32:29.360
world champions, former international champions, multi-time regional champions

02:32:29.360 --> 02:32:34.120
there's no easy pass to the world championships at this caliber and so

02:32:34.120 --> 02:32:37.960
we are going to be treated with such good matches all day long. Since we're

02:32:37.960 --> 02:32:42.600
the early stages of this tournament, right before what we do rather than getting into the nitty gritty

02:32:42.600 --> 02:32:46.520
of the match, there's a lot to go over there, of course, but getting into a little bit of the

02:32:46.520 --> 02:32:52.360
nitty gritty of the teams that our players were using in this round, because we know that Charizard

02:32:52.360 --> 02:32:57.800
is one of the most common megas that we have like 43% usage overall. I wanted to break down

02:32:57.800 --> 02:33:03.240
a little bit these team, team preview graphics that we don't get as much time to talk about

02:33:03.240 --> 02:33:09.560
on the desk with our casters, starting with Sage and here. And this is one of the variants

02:33:09.560 --> 02:33:17.160
I think that has risen in popularity since Wolf used Toxapex to get top 4 at NAIC and just showed

02:33:17.160 --> 02:33:22.760
us like, hey, this Pokemon is here and it's here for a reason. It was so funny because Toxapex

02:33:22.760 --> 02:33:26.920
really burst onto the double scene at the end of Scarlet and Violet where we got a chance to

02:33:26.920 --> 02:33:32.280
see some of the best competitors in the world using it alongside Restricted programming.

02:33:32.280 --> 02:33:36.620
And so the fact that it was able to hold tall against some of those legendary Pokemon

02:33:37.000 --> 02:33:40.320
But then you know when champions release it was in the game a little quiet

02:33:40.840 --> 02:33:43.080
Toxpex is now back and people realize okay

02:33:43.080 --> 02:33:48.720
Well, it was that good against a legendary Pokemon must be really good against some of these mega evolution too

02:33:48.720 --> 02:33:51.580
And especially with the former I mean this Toxpex

02:33:51.680 --> 02:33:52.680
It's

02:33:52.680 --> 02:33:59.760
Like it's typing is pretty unique in the game water and poison and what I'm just gonna switch over to our other team

02:33:59.760 --> 02:34:05.200
preview here. What are the team two most powerful mega Pokemon in the game?

02:34:05.200 --> 02:34:10.280
They're fire and they're fairy. What does water and poison resist exclusively?

02:34:10.280 --> 02:34:16.280
Fire and fairy. Big, big damage dealing moves. So, you know, looking at the the

02:34:16.280 --> 02:34:20.840
position that this Toxapex takes in the former, it says, hey, you know, you've

02:34:20.840 --> 02:34:24.600
got these really powerful attackers. I'm just gonna put a blocker on that

02:34:24.600 --> 02:34:28.800
for a little while, but not only that, it gets to support its team with

02:34:28.800 --> 02:34:33.680
wide guard to be able to take those big spread attacks. If you've got it next to a Charizard,

02:34:34.240 --> 02:34:38.640
no rock slide is going to be coming down and hitting you, right? Like no earthquakes are going

02:34:38.640 --> 02:34:44.720
to be able to come down onto the Toxic Packs as easily. But then you've got all of this stall,

02:34:44.720 --> 02:34:49.200
you've got the Infestation, stopping people switching, trapping Pokemon in, you've got the

02:34:49.200 --> 02:34:53.680
Toxic. You can't read behind there, but trust me, it's toxic behind there as well. But

02:34:53.680 --> 02:34:57.480
But also, you know, if you feel like catching a physical attack,

02:34:57.480 --> 02:35:00.120
painful bunker, get the poison that way.

02:35:00.120 --> 02:35:02.560
It's just so fascinating when you think about how many

02:35:02.560 --> 02:35:05.120
Pokemon in this format do use spread attack.

02:35:05.120 --> 02:35:07.600
You talk about rocks, side and earthquake specifically.

02:35:07.600 --> 02:35:09.800
You'll be able to protect something like that Charizard.

02:35:09.800 --> 02:35:12.120
But when you think about there also being

02:35:14.120 --> 02:35:17.280
a wave opposing Charizard or even Delphox,

02:35:17.280 --> 02:35:20.160
water spout from opposing Mega Blastoise,

02:35:20.160 --> 02:35:22.760
there's spread attacks on some of the most powerful

02:35:22.760 --> 02:35:27.960
Pokemon in the entire format and so the fact that you even just have that as a threat on team preview

02:35:27.960 --> 02:35:34.480
You got to think twice about whether or not you're going to be clicking that wide spread attack in front of which is a great way to segue

02:35:34.480 --> 02:35:40.640
Into these Charizard's that we're facing down right and a lot of the power of these teams with such powerful

02:35:40.640 --> 02:35:46.960
Pokemon so many stats at the disposal like you've got so many choices and the big one that's been coming out is this

02:35:46.960 --> 02:35:52.720
Ancient power on the Charizard and especially in this like meta game where there's quite a lot of top-sur-pex in

02:35:52.720 --> 02:35:56.400
the field quite a lot of wide guard where people can lock it in.

02:35:56.400 --> 02:36:00.360
I was like, well, you know, I'm going to get my rocks from Charizard rather than getting

02:36:00.360 --> 02:36:02.360
my rocks from rocks like, right?

02:36:02.360 --> 02:36:07.360
And so being able to pressure the Charizard, never, never one hit chaos, right?

02:36:07.360 --> 02:36:12.160
It never actually gets the chaos on opposing Charizard, but getting a Char, an opposing

02:36:12.160 --> 02:36:17.960
Charizard down to the point where anything else can be able to knock it out is so

02:36:17.960 --> 02:36:18.960
so powerful.

02:36:18.960 --> 02:36:23.960
being able to remove the mega evolution that you have lost into for the game just

02:36:23.960 --> 02:36:28.580
takes away such a big tool for any opponent but thinking about how Charizard

02:36:28.580 --> 02:36:33.300
just also developed already right at the gates Pokemon champions launches mega

02:36:33.300 --> 02:36:38.900
Charizard why is the premier mega evolution but the move set that it

02:36:38.900 --> 02:36:43.020
actually has had over the last couple of months have changed given the meta

02:36:43.020 --> 02:36:46.900
and the format that we've played so used to be heatwave, weather ball,

02:36:46.900 --> 02:36:51.780
solar beam, cream attacking moves that you would want to lock in with this Charizard, but then

02:36:52.500 --> 02:36:57.140
as Charizard has been this very centralizing piece for the meta, we have seen that technique

02:36:57.140 --> 02:37:02.420
change a little bit. We've seen Lycanroc come in to have Xceleroth to try to start these Charizards

02:37:02.420 --> 02:37:07.220
and then as you mentioned, Ancient Power has been the newest meta tech on these Pokemon,

02:37:07.220 --> 02:37:11.380
so they can duel against those opposing Charizards, but it's just been really fascinating to

02:37:11.380 --> 02:37:17.860
to watch how people continue to keep Charizard at the forefront of the meta game but protecting it in different ways.

02:37:17.860 --> 02:37:24.580
100% and especially in these compositions you've got so many different options right. So you've got this ancient power slot on the Charizard.

02:37:24.580 --> 02:37:32.420
There's a little bit of a flex slot. A lot of players really want to punish the Charizards so that they're locking in with an infestation from the toxic bags right.

02:37:32.420 --> 02:37:39.860
But then you've got so many options on Basculageon. I feel like Basculageon is one of those Pokemon that we've seen evolve as well.

02:37:39.860 --> 02:37:43.300
Like, Saging's running the choice scarf here, right?

02:37:43.300 --> 02:37:45.500
It's gonna go quick. It doesn't need setting up.

02:37:45.500 --> 02:37:47.940
It doesn't need to be in the right position, necessarily.

02:37:47.940 --> 02:37:51.620
This was the first item that everybody was slapping on there.

02:37:51.620 --> 02:37:55.300
Choice scarf, actually, with the adaptability.

02:37:55.300 --> 02:37:56.900
Last respects coming in is like,

02:37:56.900 --> 02:37:59.340
hey, you've taken some Pokemon of mine.

02:37:59.340 --> 02:38:03.540
Let me return the favor and get some key knockouts on here.

02:38:03.540 --> 02:38:06.660
But nowadays, you see a lot of this item change, right?

02:38:06.660 --> 02:38:09.300
You see life orb, you see Mystic Warden.

02:38:09.300 --> 02:38:11.660
the Zittras Berry as well.

02:38:11.660 --> 02:38:14.300
You have that flex slot of like,

02:38:14.300 --> 02:38:16.220
how do I wanna run my Basquiat Legion?

02:38:16.220 --> 02:38:18.140
What speed control do I have on my team?

02:38:18.140 --> 02:38:20.700
So where you look at all of Sajian's team here,

02:38:20.700 --> 02:38:22.540
this Toxapex Venusaur composition

02:38:22.540 --> 02:38:25.300
that's really been quite dominant in the lead up

02:38:25.300 --> 02:38:26.580
to the world championships,

02:38:26.580 --> 02:38:29.140
it's like, well, I don't have any speed control.

02:38:29.140 --> 02:38:31.620
So I've got a force of speed ceiling, right?

02:38:31.620 --> 02:38:32.460
You've gotta say like,

02:38:32.460 --> 02:38:35.700
hey, I've gotta have something there with the Venusaur

02:38:35.700 --> 02:38:37.420
that's gonna be able to outspeed

02:38:37.420 --> 02:38:38.820
a bunch of my opponents Pokemon.

02:38:38.820 --> 02:38:41.940
Sometimes it's on the garchomp, but this one's a life orb.

02:38:41.940 --> 02:38:45.500
And so like life orb Citrus Berry Choice scarf and yeah,

02:38:45.500 --> 02:38:47.780
depending on how you want to run that.

02:38:47.780 --> 02:38:50.140
The other thing I just want to point out here,

02:38:50.140 --> 02:38:52.340
just as a quick one before we move over

02:38:52.340 --> 02:38:54.380
is lash out on this Incineroar.

02:38:54.380 --> 02:38:57.740
I think it's a really cool tech on Sajin's teams,

02:38:57.740 --> 02:38:59.980
like saying, hey, you want to intimidate me,

02:38:59.980 --> 02:39:03.140
I'm going to do a little bit more damage this turn

02:39:03.140 --> 02:39:05.700
just to put the pressure down onto my opponent.

02:39:05.700 --> 02:39:07.180
I was sitting backstage with Aaron

02:39:07.180 --> 02:39:08.540
as we were watching this match.

02:39:08.540 --> 02:39:09.920
and I turned to them and I went,

02:39:09.920 --> 02:39:13.260
I think I see Lash out in like four years?

02:39:13.260 --> 02:39:14.100
Yeah, turn it up.

02:39:14.100 --> 02:39:15.040
Not a long time since I feel like

02:39:15.040 --> 02:39:17.260
this particular attack has been meta relevant,

02:39:17.260 --> 02:39:20.340
but I really love this unique choice on Incineroar.

02:39:20.340 --> 02:39:22.940
I think there are a couple of different tech moves

02:39:22.940 --> 02:39:24.540
that this Incineroar can have.

02:39:24.540 --> 02:39:26.380
Sometimes you end up seeing Darkest Lyria

02:39:26.380 --> 02:39:29.420
if you wanna just have a flat dark type damage

02:39:29.420 --> 02:39:31.300
that's going to be getting a same type of attack bonus,

02:39:31.300 --> 02:39:33.020
but you've also seen things like Helping Hand

02:39:33.020 --> 02:39:34.780
that's going to be on Incineroar.

02:39:34.780 --> 02:39:37.300
Depends on what you feel like the team really needs

02:39:37.300 --> 02:39:39.640
in order to have the best chance in the tournament.

02:39:39.640 --> 02:39:41.500
100% and then, you know,

02:39:41.500 --> 02:39:43.460
I like there's loads of options on the Venusaur.

02:39:43.460 --> 02:39:45.720
I think, well, we've been talking about Sajin's team

02:39:45.720 --> 02:39:47.280
and this sort of composition for a little while.

02:39:47.280 --> 02:39:50.140
So let's jump over to Juan Salerno's team.

02:39:50.140 --> 02:39:53.260
Now this is the sort of quintessential,

02:39:53.260 --> 02:39:55.460
well, we were talking about this during the match.

02:39:55.460 --> 02:39:56.900
We're not gonna call it big six, are we?

02:39:56.900 --> 02:39:58.800
We're gonna call it little six,

02:39:58.800 --> 02:40:01.020
we're gonna call it mid six, like medium six.

02:40:01.020 --> 02:40:02.500
Well, what are we going for, Rose?

02:40:02.500 --> 02:40:05.260
I don't, I'm, the jury's still out on that one,

02:40:05.260 --> 02:40:07.460
But it's just because when you think about Big Six,

02:40:07.460 --> 02:40:10.060
you think about some of the historical teams

02:40:10.060 --> 02:40:12.500
that have existed earlier on

02:40:12.500 --> 02:40:15.740
and the earlier days of competitive Pokemon.

02:40:15.740 --> 02:40:17.340
So we'll come back to you on that.

02:40:17.340 --> 02:40:19.700
But I thought particularly this team

02:40:19.700 --> 02:40:22.300
is the perfect illustration of what you were talking about.

02:40:22.300 --> 02:40:25.500
Item differences on the Bastille Legion and the Garchomp.

02:40:25.500 --> 02:40:27.900
You can really see even though the movesets

02:40:27.900 --> 02:40:30.280
are quite similar between the two Pokemon,

02:40:30.280 --> 02:40:32.480
the natures as well as the items

02:40:32.480 --> 02:40:35.840
are really what changed how this composition works.

02:40:35.840 --> 02:40:36.560
100%.

02:40:36.560 --> 02:40:39.600
It's like a lot of the early variants of this team.

02:40:39.600 --> 02:40:41.840
I want to talk a little bit about Mega Flowette

02:40:41.840 --> 02:40:44.000
before it comes away from the spotlight.

02:40:44.000 --> 02:40:46.240
We start talking about Charizard all weekend.

02:40:46.240 --> 02:40:48.800
But Mega Flowette is something that is obviously

02:40:48.800 --> 02:40:49.880
really very strong.

02:40:49.880 --> 02:40:51.560
We identified it pretty quickly.

02:40:51.560 --> 02:40:54.520
It's like, hey, look, that's got fairy aura plus big stats.

02:40:54.520 --> 02:40:57.840
It's like Xerneas at home kind of thing.

02:40:57.840 --> 02:41:00.640
No GMMansi, which I think everybody was maybe happy

02:41:00.640 --> 02:41:04.040
to see that it couldn't do something quite as strong as that.

02:41:04.040 --> 02:41:05.640
But you still have calm mind and self-care.

02:41:05.640 --> 02:41:06.640
You've still got calm mind, exactly that.

02:41:06.640 --> 02:41:09.800
And that's the set that we were seeing so commonly

02:41:09.800 --> 02:41:12.840
on these Mega Flowette compositions.

02:41:12.840 --> 02:41:16.240
But the thing that's really evolved and adapted

02:41:16.240 --> 02:41:18.120
over the time in this composition,

02:41:18.120 --> 02:41:18.960
a lot of players choose it.

02:41:18.960 --> 02:41:21.160
You can absolutely still run calm mind

02:41:21.160 --> 02:41:23.440
if you want to play a little bit of a slower game.

02:41:23.440 --> 02:41:25.360
But if you want to do some damage,

02:41:25.360 --> 02:41:28.720
light of ruin there is really, really strong.

02:41:28.720 --> 02:41:30.520
It does do recoil to your Mega Flowette

02:41:30.520 --> 02:41:32.640
And so it changes the dynamic.

02:41:32.640 --> 02:41:36.320
It's been so fun, like seeing in regulation, MB, right?

02:41:36.320 --> 02:41:38.360
Like, how fast are you running your flow as?

02:41:38.360 --> 02:41:40.680
Is it like, modest, a little bit fast, a little bit far?

02:41:40.680 --> 02:41:43.840
Oh, wait, no, we're going timid now, because like,

02:41:43.840 --> 02:41:45.200
yeah, everybody else is caught on to,

02:41:45.200 --> 02:41:46.480
okay, we're max speed, right?

02:41:46.480 --> 02:41:48.480
Okay, let's go for that.

02:41:48.480 --> 02:41:51.360
And see if you get some tailwind setup

02:41:51.360 --> 02:41:52.360
with the Windsor carts,

02:41:52.360 --> 02:41:54.440
and you get a little bit of space

02:41:54.440 --> 02:41:56.760
to just fire off those big damages.

02:41:56.760 --> 02:41:58.840
What a dent in somebody's team

02:41:58.840 --> 02:42:00.960
that they can't necessarily recover from.

02:42:00.960 --> 02:42:01.940
But that's where you can see having

02:42:01.940 --> 02:42:03.360
the Whimsicott on this team actually

02:42:03.360 --> 02:42:04.840
allowed this basket legion to lean

02:42:04.840 --> 02:42:06.680
a little bit more heavy into the offense

02:42:06.680 --> 02:42:08.520
with something like that life work.

02:42:08.520 --> 02:42:10.200
Contrary to what we ended up seeing

02:42:10.200 --> 02:42:11.720
on Sage and Park's team,

02:42:11.720 --> 02:42:14.440
Whimsicott has that priority tailwind

02:42:14.440 --> 02:42:16.360
because of that prankster ability.

02:42:16.360 --> 02:42:18.080
And that means that everything else can be

02:42:18.080 --> 02:42:19.560
maybe a little bit on the slower side.

02:42:19.560 --> 02:42:21.040
You've got that out of it basket legion

02:42:21.040 --> 02:42:23.160
which is going to increase attack

02:42:23.160 --> 02:42:24.520
instead of that speed.

02:42:24.520 --> 02:42:26.160
And same thing talking about Tim and Full-Up.

02:42:26.160 --> 02:42:27.920
Well, this one can be modest

02:42:27.920 --> 02:42:31.080
leave a little bit more into the special attack output that way.

02:42:31.080 --> 02:42:34.400
And it's exactly what Juan has decided to go for there,

02:42:34.400 --> 02:42:37.440
having the modest flow out rather than a timid one and saying,

02:42:37.440 --> 02:42:40.000
like, OK, I do want to do loads of damage.

02:42:40.000 --> 02:42:42.240
And like, damage is the priority.

02:42:42.240 --> 02:42:45.360
But my Pokemon can set up that condition where I don't

02:42:45.360 --> 02:42:46.720
necessarily have to battle it.

02:42:46.720 --> 02:42:49.720
If I'm against another one of these compositions,

02:42:49.720 --> 02:42:51.640
maybe the game plan for Juan isn't

02:42:51.640 --> 02:42:54.920
to go, like, toe to toe with flow out to flow out

02:42:54.920 --> 02:42:58.040
and try to manage that Pokemon a little bit differently.

02:42:58.040 --> 02:42:59.000
But then going through the team,

02:42:59.000 --> 02:43:01.960
I mean, we've talked about the options on the Basque Legion,

02:43:01.960 --> 02:43:04.760
and that obviously changes how you run it,

02:43:04.760 --> 02:43:05.680
how you train it.

02:43:05.680 --> 02:43:07.720
The Jolly versus Adamant Nature's

02:43:07.720 --> 02:43:09.560
the ones that we usually see,

02:43:09.560 --> 02:43:12.840
but also then the King Gambit,

02:43:12.840 --> 02:43:14.840
which I think is the item that I see

02:43:14.840 --> 02:43:18.040
like has evolved the most over the time

02:43:18.040 --> 02:43:20.440
where a player started on Choppelberry

02:43:20.440 --> 02:43:22.680
because Sneezeler was everywhere now,

02:43:22.680 --> 02:43:25.480
And then it's like, well, okay, we need focus sash

02:43:25.480 --> 02:43:27.920
because we can't like survive Charizard

02:43:27.920 --> 02:43:29.960
as well as fighting type attacks

02:43:29.960 --> 02:43:32.600
from like, say close combat and things like that, right?

02:43:32.600 --> 02:43:35.440
But now it's like, well, you know, with these mirrors,

02:43:35.440 --> 02:43:37.760
I've really gotta be able to switch into a Charizard

02:43:37.760 --> 02:43:40.400
and get myself in, like the ability to go

02:43:40.400 --> 02:43:44.640
for a sucker punch, maybe even go for a source dance

02:43:44.640 --> 02:43:47.040
in front of these kind of team compositions.

02:43:47.040 --> 02:43:48.760
And the move set here is like,

02:43:48.760 --> 02:43:50.840
something that also changes quite a lot, right?

02:43:50.840 --> 02:43:55.640
is like this one for attacks, but we see so many double dark sword stance King

02:43:55.640 --> 02:43:59.520
Gambit's on so many different compositions as well. Yeah, I think that the

02:43:59.520 --> 02:44:02.760
black glasses variant where you really are going to be putting a lot of eggs

02:44:02.760 --> 02:44:06.600
into the dark type basket has been very popular, but I think the fact that this

02:44:06.600 --> 02:44:10.040
King Gambit is here kind of built to do a lot of different things this team as

02:44:10.040 --> 02:44:13.840
a whole is quite balanced in terms of the types of damage that you're

02:44:13.840 --> 02:44:18.200
actually able to cover. I really like being able to see three different types

02:44:18.200 --> 02:44:23.400
of attacks where low click is going to happen if you don't have another fighting type on the team

02:44:23.400 --> 02:44:27.560
like that sneeze lord that could try to shore up the damage for you and you still want to be able

02:44:27.560 --> 02:44:32.040
to have something like an iron head so that you will have super effective damage into opposing

02:44:32.040 --> 02:44:37.160
flow at the end of this cost. It's kind of like yeah Incineroar's not on the team we need we need

02:44:37.160 --> 02:44:43.080
the glue somewhere else. King Gambit's like the perfect like combination of coverage to be able

02:44:43.080 --> 02:44:48.600
to do that. And yeah, like, I mean, both of our trainers have such a great showing of their

02:44:48.600 --> 02:44:53.720
teams in our round one part two, but we're going to go to throw it to a quick break now

02:44:53.720 --> 02:44:57.120
while we get round two set up. So don't go anywhere, trainers, because we'll be right

02:44:57.120 --> 02:44:58.920
back.

02:44:58.920 --> 02:45:10.200
Trainers, welcome back. We're here with Giovanni Siskie, our reigning world champion.

02:45:10.200 --> 02:45:20.200
And we're going to be having a little bit of a chat to see how his seasons changed from becoming the world champion in 2025 to now coming into the world championships in 2026.

02:45:20.200 --> 02:45:32.200
So Gio, thank you for joining us. Let's start with a really basic question. We'll keep it zoomed out to start things off. We're coming into the first world championship on Pokemon Champions.

02:45:32.200 --> 02:45:38.200
What does that mean for you coming in? Like how excited are you to be playing on our very latest game?

02:45:38.200 --> 02:45:46.580
I mean, I got into this game watching it just as a transition over to the 3DS era and joined

02:45:46.580 --> 02:45:53.260
in just as it was in its twilight of the 3DS era, go moving over to the Switch in a couple

02:45:53.260 --> 02:45:54.820
of years after that.

02:45:54.820 --> 02:45:59.740
And so now that it's become this worldwide game that's even been played on mobile, it's

02:45:59.740 --> 02:46:01.300
just absolutely insane.

02:46:01.300 --> 02:46:06.620
And to represent a community as a whole like that as currently the best player in

02:46:06.620 --> 02:46:09.900
And the world is just so mind-bogglingly.

02:46:09.900 --> 02:46:13.140
Maybe still currently after this weekend we'll have to see,

02:46:13.140 --> 02:46:15.740
GEO becoming the world championship is something

02:46:15.740 --> 02:46:19.300
that very few people have been able to say in their careers.

02:46:19.300 --> 02:46:22.020
What has that meant for you over the season?

02:46:22.020 --> 02:46:24.660
Transitioning into the 2026 season,

02:46:24.660 --> 02:46:27.020
like your expectations going into events,

02:46:27.020 --> 02:46:30.660
how you're preparing, like has anything changed for you?

02:46:30.660 --> 02:46:33.180
I think it's all I'm any more hungry to be honest.

02:46:33.180 --> 02:46:42.180
going into the 2025 season, I had results that weren't really indicative of what I believed in myself.

02:46:42.180 --> 02:46:47.180
And I was finally able to strain together a number of really amazing results.

02:46:47.180 --> 02:46:51.180
Finishing off, of course, being crowned the world champion last year.

02:46:51.180 --> 02:47:15.180
I've taken a step back a little bit, haven't played as many events, but I've still had some good results throughout the season, and of course with the auto-inputation to the world championships, I always had that locked in as well.

02:47:15.180 --> 02:47:22.180
So I was really just looking to test myself and push myself for my abilities from every event I go to.

02:47:22.180 --> 02:47:27.180
I'm glad you said about the way that you're playing less events. You've got the auto invite locked in.

02:47:27.180 --> 02:47:31.180
How's that changed? What teams you're locking in? How you're approaching it?

02:47:31.180 --> 02:47:37.180
Taking a swing at the format versus just doing what you did last season, tried and tested it.

02:47:37.180 --> 02:47:42.180
Yeah, I mean, going into every tournament I always like to just play my style of Pokemon.

02:47:42.180 --> 02:47:49.780
Pokemon that's kind of always been my thing. I want to stick to my brand as a player. I don't want to just play something because it's good

02:47:51.220 --> 02:47:58.200
That that being said I might play things that are also very very strong good Pokemon a good right, but I

02:47:58.660 --> 02:48:04.180
also tend to experiment a little with some more niche picks or that

02:48:05.260 --> 02:48:07.860
Might catch people a little bit off guard might surprise some people

02:48:07.860 --> 02:48:12.860
So I'm really looking forward to the events where I get to do that.

02:48:12.860 --> 02:48:16.860
Okay, well, I've got one last question for you, Joe.

02:48:16.860 --> 02:48:18.860
Got an open up heart take coming up.

02:48:18.860 --> 02:48:21.860
So last year, I saw you on Saturday night.

02:48:21.860 --> 02:48:23.860
We went out for dinner.

02:48:23.860 --> 02:48:26.860
I ran into you completely unplanned.

02:48:26.860 --> 02:48:28.860
You were sitting across the table from James Evans,

02:48:28.860 --> 02:48:31.860
who you were playing on Sunday the next day in the finals.

02:48:31.860 --> 02:48:35.860
So my question to you is, if you're in the finals,

02:48:35.860 --> 02:48:47.620
I might go as far to say that we might have a repeat world champion, but cross-divisional

02:48:47.620 --> 02:48:55.980
with Koseki Day, he's been on a tear this year with a top eight at both Japan Nationals

02:48:55.980 --> 02:49:01.500
and the North American Internationals and he even won a very prestigious Grestons tournament

02:49:01.500 --> 02:49:04.420
just a couple weeks ago where a lot of Japanese

02:49:04.420 --> 02:49:07.060
representatives of the World Championships this weekend

02:49:07.060 --> 02:49:08.180
over in attendance as well.

02:49:08.180 --> 02:49:13.180
And so he's got to be one of my picks for a favorite.

02:49:14.140 --> 02:49:15.460
Love to see that, Gia.

02:49:15.460 --> 02:49:16.660
Thank you so much for joining us.

02:49:16.660 --> 02:49:18.820
We're gonna let you get back to things

02:49:18.820 --> 02:49:21.220
and we're gonna be back to the action very soon.

02:49:21.220 --> 02:49:22.060
So stay tuned.

02:49:23.580 --> 02:49:26.780
Join the adventure and hook him on horizons this series.

02:49:26.780 --> 02:49:27.620
All right!

02:49:27.620 --> 02:49:34.620
Explore a world filled with Pokemon alongside Liko and Roy.

02:49:34.620 --> 02:49:36.620
Okay, let's do it!

02:49:36.620 --> 02:49:37.620
Alright!

02:49:37.620 --> 02:49:43.620
As they travel, battle, use our furniture to use my things!

02:49:43.620 --> 02:49:46.620
And grow as trainers.

02:49:46.620 --> 02:49:50.620
Pokemon Horizons the series, now playing on Netflix.

02:51:57.620 --> 02:52:10.940
Welcome back everyone to beautiful San Francisco, California.

02:52:10.940 --> 02:52:16.380
We are here at the Moscone Center for the World Championships and inaugural Pokemon

02:52:16.380 --> 02:52:20.700
XP celebrating our 30th anniversary of Pokemon.

02:52:20.700 --> 02:52:22.380
Can you believe it Scott?

02:52:22.380 --> 02:52:23.380
I cannot.

02:52:23.380 --> 02:52:26.580
We were here just 10 years ago for a World Championships,

02:52:26.580 --> 02:52:28.140
and things look a little bit different back then.

02:52:28.140 --> 02:52:30.480
I think it was a lot of fun, very extravagant at the time, too.

02:52:30.480 --> 02:52:32.480
But wow, it's incredible how much things have changed

02:52:32.480 --> 02:52:33.720
over the course of the few years.

02:52:33.720 --> 02:52:35.020
Yeah, it's really incredible.

02:52:35.020 --> 02:52:37.680
If you haven't been checking out any of the Pokemon XP content

02:52:37.680 --> 02:52:39.320
as well, make sure you're doing that.

02:52:39.320 --> 02:52:41.980
We're walking past the Requizer Road coming in.

02:52:41.980 --> 02:52:44.620
They're just seeing all of the cool things

02:52:44.620 --> 02:52:45.680
they have set up out there.

02:52:45.680 --> 02:52:47.080
I am so jealous that I'm here.

02:52:47.080 --> 02:52:49.920
But given the first two matches that we've seen here

02:52:49.920 --> 02:52:51.580
at the World Championships,

02:52:51.580 --> 02:52:53.380
It kind of seems like the heat's down here.

02:52:53.380 --> 02:52:54.520
It may not that jealous, right?

02:52:54.520 --> 02:52:56.300
Where I think we couldn't ask for much more.

02:52:56.300 --> 02:52:57.620
And hey, you know, I think that's kind of the fun

02:52:57.620 --> 02:52:58.460
of this whole event, right?

02:52:58.460 --> 02:53:00.260
You know, have you come here for a quiz at Roland Comer?

02:53:00.260 --> 02:53:01.660
You know, makes the tournament pretty cool.

02:53:01.660 --> 02:53:02.900
Maybe you'll watch a little bit of that.

02:53:02.900 --> 02:53:05.620
And yeah, we've gotten to watch multiple world championships

02:53:05.620 --> 02:53:07.780
with the champions already, if this world championships

02:53:07.780 --> 02:53:09.260
on Pokemon Champions.

02:53:09.260 --> 02:53:11.420
During the course of the first round,

02:53:11.420 --> 02:53:13.740
I'm going to have another great round coming up here.

02:53:13.740 --> 02:53:15.140
And yeah, I think it's just impressive.

02:53:15.140 --> 02:53:16.300
Giggins looking to pair these two.

02:53:16.300 --> 02:53:18.020
There's so many great names on the hair.

02:53:18.020 --> 02:53:21.100
We're like, you can't get an easy match in this tournament.

02:53:21.100 --> 02:53:24.620
it makes it so difficult to actually pick out which matches we want to be

02:53:24.620 --> 02:53:28.700
featuring here on the main stage because there are just so many incredible

02:53:28.700 --> 02:53:31.740
competitors out there in the field and I'm glad you highlighted the multiple

02:53:31.740 --> 02:53:35.260
champions that are doing well here in Pokemon Champions and of course Gio

02:53:35.260 --> 02:53:39.660
saying he expects there to be a repeat champion this year. Looking pretty good

02:53:39.660 --> 02:53:44.220
so far we've seen two world champions win on stream already and even more out

02:53:44.220 --> 02:53:47.020
in the field are still doing very well. Yeah it's a pretty interesting looking

02:53:47.020 --> 02:53:49.740
result I think it looks to you himself one as well I'll be when we call that

02:53:49.740 --> 02:53:54.740
I think I would agree would be by, or an hour ago was by player to watch.

02:53:54.740 --> 02:53:57.740
I think he did lose in the first round, so I think that's pretty shocking to me.

02:53:57.740 --> 02:54:00.740
I think a lot of us feel like a really impressive player.

02:54:00.740 --> 02:54:02.740
You want to, you know, Jeff, he's grassroots event just a couple of weekends ago

02:54:02.740 --> 02:54:04.740
and look really impressive there as well.

02:54:04.740 --> 02:54:05.740
But, you know, it's only one round.

02:54:05.740 --> 02:54:08.740
It definitely feels better going forward if you win this first round.

02:54:08.740 --> 02:54:11.740
It makes things a little bit easier, but you have to win a lot of games that are okay.

02:54:11.740 --> 02:54:13.740
I really doubt this will happen in the round one.

02:54:13.740 --> 02:54:14.740
So, pressure's on for the trainers.

02:54:14.740 --> 02:54:18.740
You didn't win that first round, but you know, a long way to go still.

02:54:18.740 --> 02:54:21.020
still this is a tournament that's a marathon, not a sprint.

02:54:21.020 --> 02:54:24.120
Yeah, of course, you are not eliminated after one loss.

02:54:24.120 --> 02:54:27.220
You have to, you know, two losses still qualify you

02:54:27.220 --> 02:54:28.700
to the second phase of the tournament,

02:54:28.700 --> 02:54:31.860
and two losses overall get you into that top cut bracket.

02:54:31.860 --> 02:54:35.580
So every player is still alive in the tournament.

02:54:35.580 --> 02:54:36.780
Let's take a look at some of the teams

02:54:36.780 --> 02:54:39.300
that we expected to see perform very well here

02:54:39.300 --> 02:54:40.220
at the tournament.

02:54:40.220 --> 02:54:42.460
It's so far, so good.

02:54:42.460 --> 02:54:45.620
I see the you and Sierra both being on the team

02:54:45.620 --> 02:54:49.460
Toxpex here, Sajin made that Pokemon look extremely oppressive.

02:54:49.460 --> 02:54:52.220
Yeah, I think it was one of our little anxious luck to hit myself.

02:54:52.220 --> 02:54:56.020
I was like, how many players are actually going to opt to do this at this world championship?

02:54:56.020 --> 02:54:59.580
But we've seen a lot of development on this team throughout the past few months,

02:54:59.580 --> 02:55:03.700
where I think Wolves finish at NEAC, even though we've seen it get second place

02:55:03.700 --> 02:55:09.580
at Ongon Nationals as well as in the last regional championships here in North America

02:55:09.580 --> 02:55:11.620
and start and violate.

02:55:11.620 --> 02:55:14.860
It started with respect to Toxpex, but the top four at NEAC is like, fine.

02:55:14.860 --> 02:55:16.420
You know, yeah, this is a real Pokemon.

02:55:16.420 --> 02:55:18.980
We need to develop this much Japanese players for depth as well.

02:55:18.980 --> 02:55:21.820
Just maybe what I was thinking when I locked the team in there,

02:55:21.820 --> 02:55:24.460
like, oh, surely some of the big games will actually bring this.

02:55:24.460 --> 02:55:26.980
And I think it's pretty good to be invested in, you know,

02:55:26.980 --> 02:55:28.620
and, you know, a lot of different teams here.

02:55:28.620 --> 02:55:30.500
We see, you know, five Charizard.

02:55:30.500 --> 02:55:32.860
So we managed to find three teams that didn't have Charizard.

02:55:32.860 --> 02:55:33.780
Please be proud of us.

02:55:33.780 --> 02:55:35.940
Please put the gold star for us on your fridge.

02:55:35.940 --> 02:55:38.580
We're done for, like, us, but for the other casters.

02:55:38.580 --> 02:55:42.100
Yeah, for Ben, and for Aaron, and for Rose.

02:55:42.100 --> 02:55:47.700
we did already get to see the Blastoise and Delphox team in that first round. Of course,

02:55:47.700 --> 02:55:53.100
it did lose to Wolf's team in that first round, but some other teams, I expect to see Ben's

02:55:53.100 --> 02:55:58.220
team, the Frostlass and Scovillain that's been affectionately dubbed Italian Ice, one

02:55:58.220 --> 02:56:03.380
of the teams that wants to feast on Charizard teams. And if Charizard's at 40% plus usage,

02:56:03.380 --> 02:56:06.980
you would expect that team to be doing very well. And of course, Aaron highlighting

02:56:06.980 --> 02:56:14.200
one of the newer adaptations using two of the new megas introduced to regulation and be in right you why and stir after

02:56:14.200 --> 02:56:20.640
Yeah, I'm really I think one of the biggest disappointments maybe the faculty get to stream too many tournaments and regulation and these guys are just so much fun to watch

02:56:20.640 --> 02:56:24.460
I hate playing it. I hate playing against it where it just it's a very

02:56:25.620 --> 02:56:31.840
Yeah, it's that I think I have similar defensive stats to mega ride you why which is not a compliment to the Pokemon

02:56:32.060 --> 02:56:34.560
But I think it's just so much fun to watch where it's very read heavy

02:56:34.560 --> 02:56:41.200
You have tools to win every matchup if you get all of your turrets right, but what do you have tools to learn to lose quickly if you don't get them all?

02:56:41.200 --> 02:56:45.920
I think those of us who maybe prefer a more defensive style of battling can look another direction

02:56:46.000 --> 02:56:50.160
But I think it's a really powerful Pokemon we're likely to see throughout the course of this tournament

02:56:50.320 --> 02:56:56.740
Especially at this level where everyone is good enough to be able to do some damage with a very difficult Pokemon to use

02:56:56.740 --> 02:57:03.480
Yeah, and I also have to shout out my co-caster Lee there who has also chosen to go for the dual weather sun rain team

02:57:03.480 --> 02:57:09.480
Usually you don't see a rain Pokemon next to a drought Pokemon like Charizard.

02:57:09.480 --> 02:57:13.480
But the way this team works is so dynamic and interesting and engaging.

02:57:13.480 --> 02:57:16.480
It's the most fun I've had playing Pokemon in Pokemon Champions.

02:57:16.480 --> 02:57:18.480
It's been playing that sun rain team.

02:57:18.480 --> 02:57:22.480
And I would not be surprised to see it go deep just because it gives you so much flexibility.

02:57:22.480 --> 02:57:26.480
I very rarely feel like I'm completely out of the game.

02:57:26.480 --> 02:57:29.480
And it's one of those teams that allows you to bring both of your mega Pokemon.

02:57:29.480 --> 02:57:31.480
You're usually looking at the Charizard and the Swampert.

02:57:31.480 --> 02:57:38.460
both of those Pokemon are very good non mega as well. Yeah, I think it's a lot of fun to play as well where I know

02:57:38.460 --> 02:57:43.900
Maybe it's that quite my style, but I got most of my reps practicing for the practicing for this tournament on that team as well

02:57:43.900 --> 02:57:47.640
So okay, I think this is gonna be a big thing like I want to be prepared enough to talk about it

02:57:47.640 --> 02:57:51.760
And yeah, I had a lot of fun with it where I think mega Charizard or non mega Charizard

02:57:51.760 --> 02:57:57.640
I should say in particular is a lot of fun where I think I remember hearing the last world championships in London

02:57:57.640 --> 02:58:03.560
It's basically making fun of the trainers who would bring Charizard and then not to get it to Maxis, but regular Charizard is terrible

02:58:03.560 --> 02:58:04.760
It's not so terrible now

02:58:04.760 --> 02:58:10.320
It gained a lot of moves over the course the last couple of games where I was both weather ball and hurricane

02:58:10.320 --> 02:58:11.920
It does a lot of damage regular Charizard

02:58:11.920 --> 02:58:15.120
It's special attacks that is pretty impressive even in its regular state

02:58:15.120 --> 02:58:18.760
And you know it's also just so much fun to play against where I think a lot of Pokemon

02:58:18.760 --> 02:58:22.560
It's very suspicious you don't mega up all but immediately like always there another mega in the back

02:58:22.560 --> 02:58:24.800
Charles, I keep you guessing a little bit longer because

02:58:24.800 --> 02:58:27.440
Pokemon, you're naturally holding Mega any way often

02:58:27.440 --> 02:58:29.740
to try to get weather control, especially on that team

02:58:29.740 --> 02:58:31.700
where you have a second weather Pokemon.

02:58:31.700 --> 02:58:34.580
I think it plays a little bit more fun where

02:58:34.580 --> 02:58:37.080
I just like playing the double-climbal compositions

02:58:37.080 --> 02:58:38.720
and the GS couple is kind of a simple thing

02:58:38.720 --> 02:58:40.220
with Tiger and Groudon.

02:58:40.220 --> 02:58:42.480
But I think they were much more in each other's way,

02:58:42.480 --> 02:58:43.980
maybe like in a lore-appropriate way,

02:58:43.980 --> 02:58:46.660
where I think with Palofer and Charles,

02:58:46.660 --> 02:58:49.020
I kind of both have ways to power up each other's moves.

02:58:49.020 --> 02:58:51.360
I think they feel a lot more like a combo instead of like,

02:58:51.360 --> 02:58:53.400
like you have like two really powerful forces

02:58:53.400 --> 02:58:54.960
that are great to have on your team,

02:58:54.960 --> 02:58:56.240
but maybe don't work so well together

02:58:56.240 --> 02:58:57.960
the way that the legendary Pokemon did.

02:58:57.960 --> 02:58:59.800
Yeah, and it's the move weather ball

02:58:59.800 --> 02:59:02.000
that really ties that team together.

02:59:02.000 --> 02:59:04.360
Of course, weather ball gets a power boost

02:59:04.360 --> 02:59:07.440
and changes its typing based on whatever weather

02:59:07.440 --> 02:59:08.440
is on the field.

02:59:08.440 --> 02:59:11.240
So it can be water typing, if rain's on the field,

02:59:11.240 --> 02:59:13.320
it can be fire typing, if sun is out.

02:59:13.320 --> 02:59:14.840
But it can also be rock typing,

02:59:14.840 --> 02:59:16.440
if sand is up or ice typing,

02:59:16.440 --> 02:59:18.760
if the snow is up as well.

02:59:18.760 --> 02:59:20.760
And that gives this team so much flexibility

02:59:20.760 --> 02:59:24.800
and really does allow your Charizard to be effective in rain,

02:59:24.800 --> 02:59:27.640
especially because Charizard does not really have

02:59:27.640 --> 02:59:30.920
great flying type options, except for Hurricane,

02:59:30.920 --> 02:59:32.760
which is parable in the sun.

02:59:32.760 --> 02:59:34.600
But if you get rain going next to Charizard,

02:59:34.600 --> 02:59:36.880
all of a sudden you have another flying water type

02:59:36.880 --> 02:59:38.800
attack current that can also deal some damage

02:59:38.800 --> 02:59:40.600
to your steel types if you need to

02:59:40.600 --> 02:59:42.000
with a fire type P-Wave.

02:59:42.000 --> 02:59:43.040
Yeah, I think it's also just like,

02:59:43.040 --> 02:59:44.200
I feel like you imagine like, man,

02:59:44.200 --> 02:59:46.320
like what should a tournament double battle be like?

02:59:46.320 --> 02:59:47.240
I don't know if there's any team

02:59:47.240 --> 02:59:49.200
that's kind of like more exactly on game

02:59:49.200 --> 02:59:52.200
like kind of how the battle plays out your dreams instead of in real life.

02:59:52.200 --> 02:59:53.200
Yeah.

02:59:53.200 --> 02:59:55.200
There are just so much people on where like the Pokemon really do feel like they

02:59:55.200 --> 02:59:56.200
compliment each other.

02:59:56.200 --> 02:59:57.200
Like you feel really smart.

02:59:57.200 --> 02:59:59.200
Like, oh, like, my charge is in a bad spot.

02:59:59.200 --> 03:00:02.200
But if I switch palipar in and like use a water attack with my fire type

03:00:02.200 --> 03:00:04.200
Pokemon, like, I'm in a great position.

03:00:04.200 --> 03:00:06.200
And I think finding that sort of solution is just so much fun.

03:00:06.200 --> 03:00:09.200
Like kind of rewards you for being creative in a way that some other

03:00:09.200 --> 03:00:10.200
people don't wear.

03:00:10.200 --> 03:00:12.200
I tend to be sort of like a lot of technicality.

03:00:12.200 --> 03:00:14.200
We're like, OK, well, it's objectively correct for me to do this.

03:00:14.200 --> 03:00:16.200
I shouldn't take this risk.

03:00:16.200 --> 03:00:18.200
This is a turn where I can't take a risk.

03:00:18.200 --> 03:00:21.720
You're freestyling a little bit more and you can kind of have more explosive plays

03:00:22.240 --> 03:00:25.720
They're attacking rather than studying up which we see a lot more of in this format

03:00:25.720 --> 03:00:32.360
And I think it's just really thing also that this kind of show the creators where I think we saw a lot of it from Alex underhill and Billy Brad

03:00:32.360 --> 03:00:34.200
particular in the

03:00:34.200 --> 03:00:35.200
online

03:00:35.200 --> 03:00:41.040
Yeah, there are not a ton of compositions that are have been piloted piloted

03:00:41.040 --> 03:00:44.000
But I could have innovated by our home region of North America there

03:00:44.000 --> 03:00:49.460
So I'm happy with the end of players over here contributing something to this meta game. But thank you. Absolutely

03:00:49.460 --> 03:00:54.580
And it is a really interesting team because you do have a lot of improvisation in the team like you mentioned

03:00:54.580 --> 03:00:58.180
but it also has such a high skill ceiling because it's also

03:00:58.300 --> 03:01:03.580
In a pretty low skill floor because it's actually very easy to get your own way with this team as well

03:01:03.580 --> 03:01:06.920
You never want to end up in a situation where you have the wrong weather up

03:01:06.920 --> 03:01:09.420
You have a lot of different tools to get your weather correct

03:01:09.740 --> 03:01:12.540
But you also do have a lot of anti synergy on the team

03:01:12.540 --> 03:01:20.040
So it takes a really, you know, well-practiced pilot to make sure you're getting the most out of all those options and keeping the most options

03:01:20.040 --> 03:01:23.620
Open for yourself throughout the entire game. So I'm really excited to see it

03:01:23.620 --> 03:01:28.800
We may be able to see it very shortly, but over the course of this tournament. I expect it to be very well

03:01:28.800 --> 03:01:32.780
That's why I picked this for my cast of predictions. Yeah, I hope we get to watch where I think

03:01:32.780 --> 03:01:36.900
You know, it's like it doesn't quite look right when I'm doing it where I think particularly the thing I kind of learn

03:01:36.900 --> 03:01:42.660
playing the team is that it's very important to lead well because it doesn't pivot super well,

03:01:42.660 --> 03:01:47.060
or the anti-synergy, if you're having to make a bunch of defensive switches, you're in trouble,

03:01:47.060 --> 03:01:50.100
right? Where I think one of the things that makes the comp really powerful is like you should be the

03:01:50.100 --> 03:01:53.380
one setting the tempo, right? If pivoting tools, you have multiple leathers, like your opponent

03:01:53.380 --> 03:01:56.420
should be reacting to you. And as soon as you're playing reactively, I think it tends to

03:01:56.420 --> 03:02:00.740
be really weak, particularly if you give up a knockout too early in the game, where it's really

03:02:00.740 --> 03:02:04.660
hard to avoid the anti-synergy, where it's like, well, I don't want the weather from the Pokémon

03:02:04.660 --> 03:02:06.100
that's not currently in battle.

03:02:06.100 --> 03:02:08.260
That's the only thing I can switch in and something is pinned.

03:02:08.260 --> 03:02:10.500
It's like, well, yes, I get to pick a bad option.

03:02:10.500 --> 03:02:11.300
That's awesome.

03:02:11.300 --> 03:02:13.740
And yeah, I think you need some foresight

03:02:13.740 --> 03:02:14.740
to play that team well.

03:02:14.740 --> 03:02:15.340
Absolutely.

03:02:15.340 --> 03:02:17.300
And of course, here at the World Championships,

03:02:17.300 --> 03:02:19.500
we only have players that have shown

03:02:19.500 --> 03:02:22.940
that they can do well enough to have that foresight

03:02:22.940 --> 03:02:25.140
because they have qualified for the World Championship.

03:02:25.140 --> 03:02:28.660
What makes this tournament so special every single year?

03:02:28.660 --> 03:02:30.740
And it's why, you know, when we saw that we were going

03:02:30.740 --> 03:02:33.780
to do a second round one, I wasn't annoyed or anything.

03:02:33.780 --> 03:02:37.480
I was ecstatic I was like we get to see another one of these great matches

03:02:37.480 --> 03:02:39.860
You know we have so many talented players here

03:02:39.860 --> 03:02:44.820
We have multiple world champions eight out in the field trying to get a second world championship

03:02:44.820 --> 03:02:47.660
And that's just in the Masters division as well. Yeah, definitely

03:02:47.660 --> 03:02:50.360
I'll stay right here, but I keep my after this tournament like man

03:02:50.360 --> 03:02:56.120
I really wish I got to watch more Pokemon battles. There's a side stream but a future match stream from

03:02:56.620 --> 03:03:01.540
Victory Robots even more matches. I think definitely going to be fun to review those after this tournament is over where

03:03:01.540 --> 03:03:10.120
I think this format is really neat where even though you have like a pretty definitive pool of like the top 15 is your best Pokemon

03:03:10.180 --> 03:03:14.500
There are some fun Pokemon you can slide in there and then the way that the teams interact is really interesting where

03:03:14.500 --> 03:03:18.500
You know you can change your team a lot by just swapping two or three Pokemon out

03:03:18.500 --> 03:03:21.060
If you move like suddenly feels in place very differently

03:03:21.660 --> 03:03:26.820
Then kind of what you started with and I think I'm just seeing more of those different combinations really interesting

03:03:26.820 --> 03:03:29.940
I think this is a term and where we've kind of been talking a lot about big six

03:03:29.940 --> 03:03:33.780
But I don't think there is a clear strongest composition coming in right?

03:03:33.780 --> 03:03:34.980
There's not like a real favorite

03:03:34.980 --> 03:03:38.140
I think this is the tournament where our trainers just need to identify like okay

03:03:38.140 --> 03:03:44.300
Like what am I the best at what fits the best for me as a trainer and then hey, you know, I just gotta make my reads

03:03:44.300 --> 03:03:45.260
I've got to know my lines

03:03:45.260 --> 03:03:50.480
I've got to just do my best and it's gonna come down more maybe to me than my six Pokemon in this one

03:03:50.480 --> 03:03:53.840
And I think that's going to make it more and more fun review because yeah

03:03:53.840 --> 03:03:57.620
You know like one person playing a team and someone else who's been you know prepping it since NA

03:03:57.620 --> 03:03:59.060
and you see it's going to look very different.

03:03:59.060 --> 03:03:59.860
Absolutely.

03:03:59.860 --> 03:04:03.220
And because we have so many incredible matches out in the field,

03:04:03.220 --> 03:04:06.100
that means we have so many notable matches to take a look at.

03:04:06.100 --> 03:04:08.300
And you're getting ready for our round two.

03:04:08.300 --> 03:04:10.940
Here are all of the players out in the field right now,

03:04:10.940 --> 03:04:14.340
or some of the most notable pairings here.

03:04:14.340 --> 03:04:16.140
And of course, you can see our feature match

03:04:16.140 --> 03:04:20.260
is going to be the 2022 World Champion, Eduardo Cunha

03:04:20.260 --> 03:04:22.300
versus Alex Underhill, one of our players

03:04:22.300 --> 03:04:24.380
to watch from North America.

03:04:24.380 --> 03:04:27.260
But some also incredible matches out here in the field.

03:04:27.260 --> 03:04:31.100
I'm looking at that match between Michael Kelch and Wade Sheer from Taiwan,

03:04:31.100 --> 03:04:33.880
the most decorated player from Taiwan,

03:04:33.880 --> 03:04:38.100
up against a player who has not failed to do worse at the World Championships

03:04:38.100 --> 03:04:41.380
than Top 8, which is a wild statistic.

03:04:41.380 --> 03:04:45.380
Three World Championships, he went second, fourth, and it's Top 8.

03:04:45.380 --> 03:04:46.260
Yeah, what a player.

03:04:46.260 --> 03:04:50.060
And yeah, I think it's been a really strange early turn hit for Michael,

03:04:50.060 --> 03:04:51.940
where this first round played a mirror match to the team

03:04:51.940 --> 03:04:54.420
that you should not have to worry about playing a mirror match with.

03:04:54.420 --> 03:04:57.620
this round you get a very strong opponent he's probably not played against so

03:04:57.620 --> 03:05:00.940
should be no fun for him you know it's fourth world champion tomorrow he's been

03:05:00.940 --> 03:05:03.980
very strong I give us a little bit different this time you want to keep the

03:05:03.980 --> 03:05:07.220
experience fresh for it absolutely and some other great matches out here of

03:05:07.220 --> 03:05:11.140
course world semi-finalist last year Montana Mott will be playing against

03:05:11.140 --> 03:05:16.060
Sebastian Escalante one of Latin America's longest tinder at this point

03:05:16.060 --> 03:05:20.180
and top players so exciting matchup out there in the field of course our

03:05:20.180 --> 03:05:25.340
Our colleague Yuki is playing up against Alex Gomez-Bernard, also out in the field.

03:05:25.340 --> 03:05:27.180
Those are all going to be incredible matches.

03:05:27.180 --> 03:05:31.420
Victor Medina versus Araf Almaraz, I would love to watch that match.

03:05:31.420 --> 03:05:34.300
There are so many good matches out in the field, and I'm so glad that we're going

03:05:34.300 --> 03:05:36.900
to be able to at least have VODs for most of these.

03:05:36.900 --> 03:05:40.380
Yeah, it's going to be great, and I think it just could be fun kind of as a tournament

03:05:40.380 --> 03:05:43.460
progresses, where I think one of the things that's going to be really fun about this

03:05:43.460 --> 03:05:47.780
world champion particular, while they're all great, it's so hard to team-diff someone

03:05:47.780 --> 03:05:50.580
I think there's going to be way fewer matches where someone just like, you know,

03:05:50.580 --> 03:05:53.280
is just drawing dead is like, oops, I got the opponent I wasn't supposed to play

03:05:53.280 --> 03:05:56.180
against. I mean, like, you know, just get a little bit of that. But I think

03:05:56.180 --> 03:05:59.180
because this is so much more of a format where it's like, okay, well, I've got to

03:05:59.180 --> 03:06:01.780
make the right choices in team preview. I've got to play well throughout the

03:06:01.780 --> 03:06:04.780
game. It's more about like kind of knowing your lines and executing game

03:06:04.780 --> 03:06:07.680
plans. I think the deeper we get in the tournament, the sharper everyone's

03:06:07.680 --> 03:06:09.980
going to be because this is a tournament where you're just not going to stay

03:06:09.980 --> 03:06:14.180
alive unless you're playing really hot. So I think we're going to see some,

03:06:14.180 --> 03:06:16.780
maybe some of the best Pokemon we've ever seen over the course of this

03:06:16.780 --> 03:06:22.380
Yeah, well, I'm really excited to get into it. We have so many great players out in the field and you know

03:06:22.940 --> 03:06:27.580
Especially having some additional weeks of regulation in B after the tournament as well

03:06:27.580 --> 03:06:30.940
That is one of the things that I most enjoy after the world championships is seeing

03:06:31.260 --> 03:06:37.900
You know, we've had a pretty extensive offseason in between North American international championships and the world championships here

03:06:37.980 --> 03:06:43.420
So a lot of players have been saving some of their adaptations for this tournament right now

03:06:43.420 --> 03:06:49.920
And now we're going to have a few more weeks afterwards to really see what went what won here and then also be able to

03:06:50.320 --> 03:06:54.280
Experiment and see what what still is left in the tank for MP. Yeah

03:06:54.280 --> 03:06:56.900
I think that's kind of would be one thing that's fun to watch this tournament

03:06:56.900 --> 03:07:02.180
In general too is like how much sauce was left in the bottle, right? I think the prevailing wisdom from competitors at least

03:07:02.900 --> 03:07:06.020
The English speaking community tended to be like, okay, yeah

03:07:06.020 --> 03:07:10.820
And there maybe there's like a few tricks that people have but like probably largely we've seen what we're gonna see right

03:07:10.820 --> 03:07:14.720
It's more about optimizations, like really knowing your side of the field well,

03:07:14.720 --> 03:07:19.520
so you can adapt to any surprises and then, you know, being able to have a good game plan into all the popular teams.

03:07:19.520 --> 03:07:22.420
I mean, like, I think everyone was like, well, this is going to be something,

03:07:22.420 --> 03:07:25.120
but there wasn't like a clear something coming up.

03:07:25.120 --> 03:07:28.920
And because of that, like, I think it makes the Grasher Tournament going into this event

03:07:28.920 --> 03:07:30.220
more important than ever, right?

03:07:30.220 --> 03:07:34.420
Where, you know, just looking at NAAC and then, you know, playing with your friends and then coming here.

03:07:34.420 --> 03:07:37.120
I think that's just not the way that was viable to prep for this tournament.

03:07:37.120 --> 03:07:43.260
So I'm kind of keeping an eye on the trainers that were really effective in those grassroots tournaments because I think both proving they could do well

03:07:43.260 --> 03:07:46.320
But also like okay, well they've got some higher stress wrapped to those teams

03:07:46.320 --> 03:07:47.720
It wasn't just a screamer to friends

03:07:47.720 --> 03:07:51.480
We're talking about you know what should have happened every turn like was there was some pressure to win

03:07:51.480 --> 03:07:56.800
You know there are prizes and I think that like especially the players who both did well and then maybe you know

03:07:57.360 --> 03:08:02.080
Innovative or like or like literally the best player in the world on a popular archetype

03:08:02.280 --> 03:08:04.360
Those are the players I think are gonna have the best shot of this

03:08:04.360 --> 03:08:07.740
absolutely and you know we've been talking a little bit as we were getting

03:08:07.740 --> 03:08:11.680
started in the tournament today like you that it really does feel like it's a

03:08:11.680 --> 03:08:15.960
meta where you need to be the best at this team archetype it's all about do

03:08:15.960 --> 03:08:20.320
you click with this particular team because this team makes sense to you

03:08:20.320 --> 03:08:24.720
and it's really difficult it can be really difficult a to find that team

03:08:24.720 --> 03:08:28.560
but be also to stick with it when you're worried about you know other

03:08:28.560 --> 03:08:32.200
meta developments that may be having and I think it's really important that

03:08:32.200 --> 03:08:36.680
players understand who they are as a Pokemon player in this meta, maybe more

03:08:36.680 --> 03:08:38.120
than any other meta we have.

03:08:38.120 --> 03:08:40.000
Yeah, something I'm always kind of bushy about.

03:08:40.000 --> 03:08:42.680
I was like, hey, you know, if you think you're the 10th best big six player, why did you

03:08:42.680 --> 03:08:43.680
pick it?

03:08:43.680 --> 03:08:44.680
Yeah.

03:08:44.680 --> 03:08:45.680
Like, was it the goal to become world champion?

03:08:45.680 --> 03:08:48.720
But I think especially in this tournament, where I think it's like, it's less clear,

03:08:48.720 --> 03:08:51.420
like, maybe it's better to be the 10th best player in the best team than the

03:08:51.420 --> 03:08:53.280
best player of the 15th best team, right?

03:08:53.280 --> 03:08:57.600
But I don't think we know really how strong all the teams are relative to one another,

03:08:57.600 --> 03:09:01.360
where I think it depends a lot on, like, how popular other teams wind up being and

03:09:01.360 --> 03:09:06.840
like kind of what your your matchups wind up being okay you know maybe you wind up playing one team four times in a row because

03:09:06.840 --> 03:09:13.480
that's just how your matchups played out so it goes yeah yeah but I think that mastery is important I think it's also kind of an

03:09:13.480 --> 03:09:19.300
interesting one where I think it's easy to kind of like view the grass being always greener where hey you know this isn't a

03:09:19.300 --> 03:09:23.640
format where you're gonna feel good about all your practice games right because you know it's again you're not gonna

03:09:23.640 --> 03:09:28.680
have the team advantage very much I think there's a big switching cost like oh you know I'd like this matchup

03:09:28.680 --> 03:09:32.040
little tough for me. So I'm going to try something completely different because it's probably also

03:09:32.040 --> 03:09:35.400
just going to have the same problem with another team right and I think just yeah you've got to

03:09:35.400 --> 03:09:40.120
control your own side of the field kind of just do your thing as best as you can and you've got to

03:09:40.120 --> 03:09:44.600
trust yourself in this tournament I think. Yeah well we have two players who are ready on stage

03:09:44.600 --> 03:09:50.840
who are definitely good at doing their own thing. We have Alex Underhill from the United States

03:09:50.840 --> 03:09:57.080
up against the 2022 world champion Eduardo Cunha and I know when we were looking at the teams

03:09:57.080 --> 03:10:01.400
this morning. You were extremely happy to see Eduardo's choices.

03:10:01.400 --> 03:10:05.800
I love this matchup. I looked at both of these players, like they're among the first five players

03:10:05.800 --> 03:10:09.320
I checked their team. I don't care what happens in the field, but I'm just here to commentate,

03:10:09.320 --> 03:10:13.400
but I really do think it kind of just represents the game the best if the players kind of like

03:10:13.400 --> 03:10:17.640
pick their thing. Both these guys I think are very iconic for the team that's elected.

03:10:17.640 --> 03:10:20.600
I hope both of them have great runs. I think this is really fun.

03:10:20.600 --> 03:10:24.440
And he was kind of the only player who really plays his sort of thing. He's kind of been

03:10:24.440 --> 03:10:27.200
using a similar pool of Pokemon throughout the course

03:10:27.200 --> 03:10:28.040
of the regulation.

03:10:28.040 --> 03:10:29.780
He'd very well on the grass with early on.

03:10:29.780 --> 03:10:31.040
They're a little bit quieter after that,

03:10:31.040 --> 03:10:31.880
which kind of maybe suspiciously,

03:10:31.880 --> 03:10:33.520
like, oh, I think he is going to bring it,

03:10:33.520 --> 03:10:36.160
because I'm maybe trying to fall off the radars a little bit.

03:10:36.160 --> 03:10:39.160
But a version of Parish Trap that no one else really uses,

03:10:39.160 --> 03:10:39.660
right?

03:10:39.660 --> 03:10:41.320
Like it's Parish 4, and they're calling it.

03:10:41.320 --> 03:10:42.320
Trap might be a little bit aggressive.

03:10:42.320 --> 03:10:43.520
He's missing a lot of the usual tools

03:10:43.520 --> 03:10:44.760
you have that's where he's seen right now.

03:10:44.760 --> 03:10:46.040
And they have multiple think-of Pokemon.

03:10:46.040 --> 03:10:47.440
You don't have Sinisteria.

03:10:47.440 --> 03:10:49.040
It's very unique and special.

03:10:49.040 --> 03:10:51.280
I think, Edu, also, someone to keep in mind

03:10:51.280 --> 03:10:53.400
was an execution-based tournament.

03:10:53.400 --> 03:10:55.100
There's only one trainer in the modern era

03:10:55.100 --> 03:10:57.300
who's won a world championship by going undefeated.

03:10:57.300 --> 03:10:59.100
That would be him with his world championship.

03:10:59.100 --> 03:11:01.660
We hadn't seen it since we're back in 2012.

03:11:01.660 --> 03:11:02.940
I gotta tell you, I played in that tournament.

03:11:02.940 --> 03:11:04.740
We didn't play nearly as many rounds back then.

03:11:04.740 --> 03:11:06.860
So I'm back a little wonky in that stat.

03:11:06.860 --> 03:11:07.980
And it was special.

03:11:07.980 --> 03:11:09.740
Well, here is Alex Underhill,

03:11:09.740 --> 03:11:13.100
who was one of the primary architects

03:11:13.100 --> 03:11:15.380
of this Sunrain team.

03:11:15.380 --> 03:11:18.340
You have the Mega Charizard and the Mega Swampert,

03:11:18.340 --> 03:11:20.620
Dual Megas, and of course, like we mentioned,

03:11:20.620 --> 03:11:22.420
they can both come to the battle.

03:11:22.420 --> 03:11:26.980
So, be on the lookout to see how Alex is going to be able to maintain weather control,

03:11:26.980 --> 03:11:31.620
which Pokemon he chooses to bring in, and actually keep an eye out on that Grim Snarl,

03:11:31.620 --> 03:11:34.420
which is really the glue that keeps this team together.

03:11:34.420 --> 03:11:37.140
Yeah, that was kind of quick for me, but I was like, oh, I get why I'm not playing this team.

03:11:37.700 --> 03:11:40.180
Where you want to use Grim Snarl at a pretty high rate with this team.

03:11:40.180 --> 03:11:42.740
It leaves well with almost everyone. It can do a lot of fun tricks.

03:11:43.300 --> 03:11:44.900
You can kind of just play it straight forward a little bit.

03:11:44.900 --> 03:11:46.900
I was like, hey, you know, I can leave it with a Charizard or something,

03:11:46.900 --> 03:11:48.820
and I can protect them and get the screens up.

03:11:48.820 --> 03:11:51.860
I'm going to make my already great Pokemon even bulkier.

03:11:51.860 --> 03:11:55.300
It's also very cool with these two weather-based Pokemon where you can click a parting shot.

03:11:55.300 --> 03:11:57.860
Your opponent has to switch first, you have to force the turn order,

03:11:57.860 --> 03:12:00.340
and then the grip start with that boosted priority will parting shot,

03:12:00.340 --> 03:12:01.860
and you can choose to bring in a weather Pokemon,

03:12:01.860 --> 03:12:05.220
or perhaps if you predict it incorrectly, you can bring in a different Pokemon instead.

03:12:05.220 --> 03:12:07.700
You've got to keep your options available for a follow-in turn.

03:12:07.700 --> 03:12:10.180
I think another thing to keep in mind of this team that's kind of neat,

03:12:10.180 --> 03:12:12.100
check out that nature for Archelodon.

03:12:12.100 --> 03:12:13.540
Not something that we've always seen with it,

03:12:13.540 --> 03:12:16.660
where I think one of the big trainers lamented with the Pokemon Champions game

03:12:16.660 --> 03:12:19.140
is that no longer do we have a lot of held items that we're used to,

03:12:19.140 --> 03:12:20.740
particularly that Assault Nest.

03:12:20.740 --> 03:12:27.700
Special defense boosting nature is not an assault vest, but so much more vulnerable on these special sides of doing when he came there to increase the

03:12:27.700 --> 03:12:32.380
Special defense of this Pokemon. If you can take a few weak physical attacks, it gets pretty gross on the defensive side.

03:12:32.380 --> 03:12:38.000
Although, don't worry, I think being able to use our challenge on well is one of the things I think that makes this team really powerful.

03:12:38.000 --> 03:12:43.820
Where it's just like a great Pokemon that is a little too reliant on the rain core, but otherwise maybe isn't considered to be super powerful.

03:12:43.820 --> 03:12:47.620
But not so great maybe in this particular matchup where Parasong is like,

03:12:47.620 --> 03:12:51.860
Hey, I would like it if you did not ramp against my team actually and it's a pretty hard stop

03:12:51.860 --> 03:12:54.500
Yeah, I'm giving you three turns to ramp maximum

03:12:54.700 --> 03:12:56.500
Otherwise your Pokemon is a done

03:12:56.500 --> 03:13:01.820
But that is part of why Grim snarl is going to be so important here having that priority parting shot

03:13:02.100 --> 03:13:08.880
Does give Alex a way to break the trap if edu decides to go for the shadow tag version with the

03:13:09.200 --> 03:13:15.300
Mechagangar and here it is this is a team that really only he has been using and only player

03:13:15.300 --> 03:13:23.260
One of the only players that I've seen with a Perish style team here in the tournament entirely and it's that that both centers around that Gengar

03:13:23.260 --> 03:13:28.580
It centers around the poly toad and the Incineroar that Incineroar is a crucial piece of the parish war

03:13:28.580 --> 03:13:29.720
I think it's pretty cool, too

03:13:29.720 --> 03:13:33.540
I'm pretty shocked that we're actually getting a swamp mark nearer, but is it just the

03:13:33.780 --> 03:13:36.980
Sunray team again itself where I think a Pokemoner can't work

03:13:36.980 --> 03:13:40.820
Sure what to make of when regulation MB first came out because it's like one of these things where it's like

03:13:40.820 --> 03:13:43.700
Oh, like maybe this is for like more casual players on the ladder

03:13:43.700 --> 03:13:45.800
but it's not like the sort of thing that's going to show up in tournament.

03:13:45.800 --> 03:13:46.800
Clearly not.

03:13:46.800 --> 03:13:48.800
But we're going to do it.

03:13:48.800 --> 03:13:50.800
You know that you guys are like, hard rain, right?

03:13:50.800 --> 03:13:53.800
But it's a very awkward matchup where they have a lot of the same tools.

03:13:53.800 --> 03:13:55.800
It's that palatone instead of the palapar.

03:13:55.800 --> 03:13:59.800
Not something we see very frequently, but it's sort of like a Paris song specific tech here

03:13:59.800 --> 03:14:05.800
where it gives you a second Paris Pokemon, also much more here than palapar is, has fewer tech weaknesses.

03:14:05.800 --> 03:14:07.800
So sort of a fun thing to have mixed in.

03:14:07.800 --> 03:14:09.800
But we're missing the moth of the room here.

03:14:09.800 --> 03:14:12.800
I think the really interesting thing of this team.

03:14:12.800 --> 03:14:18.400
Yeah, one of the things that Parish teams will love to have is any ability to stall out turns.

03:14:18.400 --> 03:14:24.100
And one of the best ways to do that is sleep powder, especially on compound eyes, the villain here.

03:14:24.100 --> 03:14:28.000
That means that those sleep powders are going to be much more accurate than usual.

03:14:28.000 --> 03:14:32.500
And if Teddy was able to sneak out two or maybe even three turns of sleep,

03:14:32.500 --> 03:14:34.700
that's enough to knock a Pokémon out with Parish Law.

03:14:34.700 --> 03:14:36.000
Yeah, this is a fun synergy there, right?

03:14:36.000 --> 03:14:39.800
Because if you do it that way, or, hey, you know, his own archer, that doesn't have to worry about Parish Law,

03:14:39.800 --> 03:14:41.200
because he can just not push the buttons, right?

03:14:41.200 --> 03:14:44.360
He's the one ramping, or his swappers on a rampage or something.

03:14:44.360 --> 03:14:45.560
I think it's really interesting.

03:14:45.560 --> 03:14:47.720
We do immediately see those trade bar close by.

03:14:47.720 --> 03:14:51.560
Gengar and Dvideon, they get a more common lead on the other side

03:14:51.560 --> 03:14:53.680
with that powerful Charizard Venusaur combination

03:14:53.680 --> 03:14:55.720
that drives that offense like for Turn 1.

03:14:55.720 --> 03:14:57.640
Got one of my favorite titles as well.

03:14:57.640 --> 03:15:00.720
Gengar, the historic genius out on the field

03:15:00.720 --> 03:15:03.520
alongside Eddus of the Dillion.

03:15:03.520 --> 03:15:05.360
Double fleet powder options here

03:15:05.360 --> 03:15:08.520
because you also have the Venusaur on Alex Underhill's side

03:15:08.520 --> 03:15:14.760
is able to, with the floor ability, out-skied all the Pokemon out on the field, ignore rage

03:15:14.760 --> 03:15:19.400
powder from Vavilion. So if Alex is worried about that Gengar setting a trap and setting

03:15:19.400 --> 03:15:24.280
Parish, he has chosen the lead that gives him the opportunity to stop that in its tracks.

03:15:24.280 --> 03:15:27.480
One thing that's important to keep in mind here too, if you play against Vivian a little bit on the ladder

03:15:27.480 --> 03:15:31.080
graph, this is Focus Ash, not Twi-Star, so it's a little bit different. They get a little more

03:15:31.080 --> 03:15:35.560
conservative. Everyone's got a world championship feeling version of this build versus just like,

03:15:35.560 --> 03:15:44.560
Well, there is Mega Gengar, a Pokemon that typically gets slept on up until the World

03:15:44.560 --> 03:15:45.560
Championship.

03:15:45.560 --> 03:15:49.560
Now out on the field, Tyler is by the World Champion of Wargon Fumia.

03:15:49.560 --> 03:15:51.560
Alex will go ahead and Mega Evolve.

03:15:51.560 --> 03:15:56.560
The Taras are right away to get the drought on the field and allow the Venusaur to be

03:15:56.560 --> 03:15:58.560
fast asleep on the field.

03:15:58.560 --> 03:16:03.560
Noticing that as an option, Gengar will go ahead and protect this turn as well.

03:16:03.560 --> 03:16:08.560
The Vigilion will also protect just to scout out what Alex is trying to get away with here.

03:16:08.560 --> 03:16:15.560
Woo, Sweet Prouder enters the Vigilion and knocks the Gengar so calling out that the Gengar was being threatened

03:16:15.560 --> 03:16:21.560
but Eduardo, with that double protect, giving her that there is no risk of any damage or any wasted turns.

03:16:21.560 --> 03:16:25.560
Double protect, good for a lot of reasons there. You can always love to get that protect and I get an evolution.

03:16:25.560 --> 03:16:30.560
I make a Gengar where you can or now, as it does switch out of battle, you can immediately threaten a crowd

03:16:30.560 --> 03:16:34.940
you back in versus switching in the regular game which is very frail and also like not

03:16:34.940 --> 03:16:38.360
immediately providing value. Also very fun to scratch up where the Charizard didn't

03:16:38.360 --> 03:16:41.720
make it up. I think whether Alex chose to commit better or not was very interesting

03:16:41.720 --> 03:16:45.800
on the first turn. Now potentially either player could bring in their own drizzle Pokemon

03:16:45.800 --> 03:16:49.800
and change the weather which would slow Enosaur down and knock that it's slower definitely

03:16:49.800 --> 03:16:55.000
than get down. Yep well there is the visually on point to switch out for poly-tones

03:16:55.000 --> 03:16:59.840
immediately from move of the Sun. It's not going to be Alex's own Pelopter instead

03:16:59.840 --> 03:17:02.680
Edo bringing out the rain with polytodes.

03:17:02.680 --> 03:17:04.880
Lodgebomb feels good damage to the VSL,

03:17:04.880 --> 03:17:06.880
brings it down to about a third health

03:17:06.880 --> 03:17:09.920
as Hurricane connects on to Gengar out,

03:17:09.920 --> 03:17:12.160
hauling that switch into the polytodes,

03:17:12.160 --> 03:17:14.240
not going for a fire type attack.

03:17:14.240 --> 03:17:15.960
Instead, the flying type hurricane,

03:17:15.960 --> 03:17:18.280
perfect accuracy, connects on to Gengar,

03:17:18.280 --> 03:17:19.120
hits the confusion,

03:17:19.120 --> 03:17:21.880
and polytodes fall to sleep on the Switch-In.

03:17:21.880 --> 03:17:22.720
Hey, suffering, baby.

03:17:22.720 --> 03:17:23.560
That's it.

03:17:23.560 --> 03:17:24.560
That's it right there where,

03:17:24.560 --> 03:17:27.360
normally the situation really bad for Charizard, right?

03:17:27.360 --> 03:17:29.280
Even like the flipped up standard verse,

03:17:29.280 --> 03:17:31.280
You get an ancient power, Gengar, good job.

03:17:31.280 --> 03:17:32.800
But instead that hurricane,

03:17:32.800 --> 03:17:35.240
five more powers, like three times as powerful

03:17:35.240 --> 03:17:36.400
as an ancient power would be.

03:17:36.400 --> 03:17:37.920
Who's a very serious game?

03:17:37.920 --> 03:17:40.920
Nipster, Gengar, as well as critically causing that confusion,

03:17:40.920 --> 03:17:42.600
where maybe in another scenario,

03:17:42.600 --> 03:17:44.120
Adi here is gonna go for the protect,

03:17:44.120 --> 03:17:45.520
but potentially game losing

03:17:45.520 --> 03:17:47.160
if you get that confusion roll on.

03:17:47.160 --> 03:17:50.200
Now all it takes is one bad confusion roll,

03:17:50.200 --> 03:17:52.880
and you can lose the game in an instant.

03:17:52.880 --> 03:17:55.160
No self-hit here on this turn,

03:17:55.160 --> 03:17:57.280
Gengar will be able to protect itself.

03:17:57.280 --> 03:18:00.680
Hurricane catches the Archialodon on the switch in here.

03:18:00.680 --> 03:18:03.720
That's going to deal good damage to that Pokemon,

03:18:03.720 --> 03:18:06.400
even as a resisted hit, like you mentioned.

03:18:06.400 --> 03:18:09.360
You do have to invest a little bit into the special defense,

03:18:09.360 --> 03:18:12.240
but Archialodon will tank these two hits.

03:18:12.240 --> 03:18:15.280
Deep is ineffective, mostly ineffective,

03:18:15.280 --> 03:18:16.440
four times ineffective,

03:18:16.440 --> 03:18:18.280
restore on to the Archialodon,

03:18:18.280 --> 03:18:20.800
which now has plus two defense

03:18:20.800 --> 03:18:22.200
against these two special attackers.

03:18:22.200 --> 03:18:25.280
Sorry everyone, I didn't have my PTSD moment there.

03:18:25.280 --> 03:18:32.280
We're doing that, so yeah, it's sort of an interesting fight for both trainers there, right, where two levels of boosted defense in our Shadowdown,

03:18:32.280 --> 03:18:37.280
created a lot of matchup, potentially not very great in this one. The only physical attacking Pokemon in Alex's team is that Swapper,

03:18:37.280 --> 03:18:42.280
who could still be in the back, as we mentioned, you do have that option here, but otherwise that's a good deal.

03:18:42.280 --> 03:18:47.280
Also, Hurricane, I mean, because of that, you're catching Artalada, like I don't know who's catch what's this,

03:18:47.280 --> 03:18:52.280
but it does do a little bit more damage to you, and it is Artalada, which is not palm-like.

03:18:52.280 --> 03:18:54.320
probably more physically invested though.

03:18:54.320 --> 03:18:55.320
It's another train as well.

03:18:55.320 --> 03:18:56.780
The only know each other's nature is not

03:18:56.780 --> 03:18:57.780
each other's training.

03:18:57.780 --> 03:18:58.280
Absolutely.

03:18:58.280 --> 03:18:59.960
Venusaur will protect itself this turn

03:18:59.960 --> 03:19:03.120
while Gengar is able to snap out of confusion

03:19:03.120 --> 03:19:05.120
trying to pick up the KO on the Venusaur.

03:19:05.120 --> 03:19:07.620
But Alex will not allow that to happen.

03:19:07.620 --> 03:19:10.720
Instead, the hurricane now connects on to Gengar.

03:19:10.720 --> 03:19:12.280
But that does open up the charge

03:19:12.280 --> 03:19:15.080
or to a huge electric shock coming out

03:19:15.080 --> 03:19:16.920
from this arch-out is off, which

03:19:16.920 --> 03:19:18.480
does go ahead and charge up.

03:19:18.480 --> 03:19:21.320
We are in San Francisco, the land of the Golden Gate

03:19:21.320 --> 03:19:26.320
gate bridge and this bridge is angry as you would like to pick up a KO here.

03:19:26.320 --> 03:19:35.320
Yeah, I've never seen a bridge like this in real life, but it's really going to hurt Charza and both players are going to change their mega, or trade their mega for a Pokémon.

03:19:35.320 --> 03:19:41.320
So, you know, it's not like I want to raise out to the nice advantage, but kind of still happening to take that trade and all of a sudden things don't look their bad, right?

03:19:41.320 --> 03:19:48.320
You just have to, again, potentially irrelevant to levels of boosted defense, but a definitely relevant level of boosted special attack.

03:19:48.320 --> 03:19:54.080
whether it will be rain for their main group's battle or nothing once it expires which is probably his advantage as well.

03:19:54.080 --> 03:20:00.560
Still waiting to see some of Alex's under deal Pokemon but maybe at least looking a little better for Edu although

03:20:00.560 --> 03:20:06.720
you just have to deal with that sleeping apollotote as well as the Lybion who's been running out of things to support

03:20:06.720 --> 03:20:12.080
but we'll come out here once we have one big attacker and based on that Archela down on the opposing side as well.

03:20:12.080 --> 03:20:17.320
And the Archialodon on Alex's side is going to be in a little bit of trouble here because

03:20:17.320 --> 03:20:24.000
Edu is ahead on the boost so already has plus one special attack on his own Archialodon.

03:20:24.000 --> 03:20:29.200
That means that with Alex needs to catch up it may come down to the hitting and Alex

03:20:29.200 --> 03:20:30.200
hit his weak powders.

03:20:30.200 --> 03:20:32.200
Yeah I think this is going to be a big deal.

03:20:32.200 --> 03:20:35.200
I'm thinking most direction here is maybe on the other side of the field.

03:20:35.200 --> 03:20:37.200
Also you know it's critical to keep them on here.

03:20:37.200 --> 03:20:38.200
Did he have to start the battle?

03:20:38.200 --> 03:20:39.400
So let's go with the focus action.

03:20:39.400 --> 03:20:41.160
Ha, it's going to survive at least one more turn,

03:20:41.160 --> 03:20:43.640
as it puts the opposing Archaladon to sleep.

03:20:43.640 --> 03:20:45.320
Yep, the fastest thing on the field,

03:20:45.320 --> 03:20:47.000
and has the compound eyes.

03:20:47.000 --> 03:20:49.080
But it puts the Archaladon to sleep,

03:20:49.080 --> 03:20:52.960
but Venusaur will go ahead and put them off to sleep as well.

03:20:52.960 --> 03:20:56.160
Alex will go ahead and use the first turn of mandatory sleep

03:20:56.160 --> 03:20:58.840
on his own Archaladon, as Eduardo will pick up

03:20:58.840 --> 03:21:00.360
the KO onto Venusaur.

03:21:00.360 --> 03:21:03.440
So no more sleep counters on Alex's side.

03:21:03.440 --> 03:21:06.120
It is going to be all down with Archaladon,

03:21:06.120 --> 03:21:11.120
And whatever the final Pokemon in the back is for Alex to break through this Archeladon.

03:21:11.120 --> 03:21:16.120
And it's looking difficult, because even though this Swamport has super effective damage,

03:21:16.120 --> 03:21:19.120
Edu did get two boosts to the physical defense.

03:21:19.120 --> 03:21:23.120
There's a really awkward position for Alex there too, because not only that, but of course this one for Kent Megaball.

03:21:23.120 --> 03:21:25.120
We saw that from Charizard as well.

03:21:25.120 --> 03:21:29.120
And the Archeladon, and Alex, it's like, can't protect an earthquake because it's asleep.

03:21:29.120 --> 03:21:31.120
So lots of things not quite right here.

03:21:31.120 --> 03:21:35.120
The top star for Edu, and we see Pollux are coming in here.

03:21:35.120 --> 03:21:37.120
No, we'll talk about it in a second.

03:21:37.120 --> 03:21:39.120
So, Archelizan does not wake up here.

03:21:39.120 --> 03:21:41.120
It's H8 Dragon pulse.

03:21:41.120 --> 03:21:44.120
With that plus one special attack, brings it down to half health.

03:21:44.120 --> 03:21:47.120
Swampford trying to pick up damage onto the Vavilion.

03:21:47.120 --> 03:21:51.120
Will instead hit the polytote on the switch-in with the ice punch.

03:21:51.120 --> 03:21:53.120
And now the rain has ended.

03:21:53.120 --> 03:21:56.120
And then switched in polytote with perfect timing.

03:21:56.120 --> 03:21:58.120
Awesome sequence. I love everything about what I do here.

03:21:58.120 --> 03:22:01.120
I try to get a little too excited when I realize what's about to happen.

03:22:01.120 --> 03:22:03.120
But, the polytote comes in here, does it, sets the rain again,

03:22:03.120 --> 03:22:05.080
At this point, I think it's to his advantage

03:22:05.080 --> 03:22:07.800
because the point that Palatote is probably going to wake up,

03:22:07.800 --> 03:22:09.440
it's going to use Harrison.

03:22:09.440 --> 03:22:11.240
There's still three Pokemon remaining at any side

03:22:11.240 --> 03:22:12.600
to allow him to cycle here.

03:22:12.600 --> 03:22:14.160
And it's gonna be very difficult for Alex

03:22:14.160 --> 03:22:15.920
to do enough damage quickly enough.

03:22:15.920 --> 03:22:17.400
He does not have any special attack boost

03:22:17.400 --> 03:22:18.240
to that.

03:22:18.240 --> 03:22:19.880
Chalada has no longer has the option of an electric shuttle.

03:22:19.880 --> 03:22:21.440
You're gonna like try and charge it off

03:22:21.440 --> 03:22:23.000
where there's simply isn't time to do.

03:22:23.000 --> 03:22:24.960
And this Watford just did a tough spot, right?

03:22:24.960 --> 03:22:26.720
Even with Kirkwick, I think it's gonna struggle

03:22:26.720 --> 03:22:28.480
to damage the opposing Chalada.

03:22:28.480 --> 03:22:29.840
Palatote's feeling pretty great too.

03:22:29.840 --> 03:22:30.920
It's just so naturally bulky

03:22:30.920 --> 03:22:32.920
just warped for its other moves.

03:22:32.920 --> 03:22:35.920
It just doesn't seem like there's a ton of options left here for Alex.

03:22:35.920 --> 03:22:37.920
And even though the beginning of the game seems like it went too well for him,

03:22:37.920 --> 03:22:39.920
it just doesn't have a lot of pieces left.

03:22:39.920 --> 03:22:43.920
And the one benefit is that Alex and Pokemon have taken their steep turns,

03:22:43.920 --> 03:22:46.920
so Archialodon will wait up for Alex.

03:22:46.920 --> 03:22:48.920
Feels good damage to Eduardo's and Archialodon.

03:22:48.920 --> 03:22:51.920
We both fire back with another dragon pulse.

03:22:51.920 --> 03:22:52.920
Not enough to pick up the KO.

03:22:52.920 --> 03:22:55.920
We saw how much damage it did to the turn before.

03:22:55.920 --> 03:23:01.320
or now Swampert, firing off the ice punch into Eddie's Arch-Alaban, gives it another

03:23:01.320 --> 03:23:06.960
scan of the boost, fishing for a crit or maybe even a freeze onto that Pokemon at Toletone.

03:23:06.960 --> 03:23:09.840
I believe that is its first turn of mandatory sleep.

03:23:09.840 --> 03:23:14.840
So now Toletone is going to be able to wake up and set the Parach song, but the Vivaldium

03:23:14.840 --> 03:23:18.880
also has not taken its turn of sleep yet either, but if he doesn't need those

03:23:18.880 --> 03:23:26.880
Yeah, I mean you'd love Pauldrecht to wake up in a second, you know, he'll song off, and then you can choose again if you want to, he'll die.

03:23:26.880 --> 03:23:32.880
But also, he's at this point, Pauldrecht could probably maybe just get mad and go on the offense, and that could be a cast to win too.

03:23:32.880 --> 03:23:37.880
Also, we're seeing Pauldrecht, you know, Vivian doesn't need the ring to use his Perk in, it doesn't have that compound eye there.

03:23:37.880 --> 03:23:43.880
It's not like Draco, but all of you know, the accuracy boost on the sleep-inducing sleep powder, but it also makes Perk in pretty reliable.

03:23:43.880 --> 03:23:45.880
But the dragon ball's not going to be alive.

03:23:45.880 --> 03:23:47.580
Well, it's not going to hit the knockout by enough

03:23:47.580 --> 03:23:49.520
that Swampert probably can't finish it off.

03:23:49.520 --> 03:23:53.520
Yeah, 10% health remaining on Edu's Archialodon

03:23:53.520 --> 03:23:56.440
as it picks up the KO onto Alex's.

03:23:56.440 --> 03:23:58.280
Archialodon goes down for Alex.

03:23:58.280 --> 03:24:00.480
This Swampert needs to be able to pick up a KO

03:24:00.480 --> 03:24:01.720
on to the Archialodon.

03:24:01.720 --> 03:24:04.040
But all he has to do is put one turn.

03:24:04.040 --> 03:24:05.240
That's the Paris song.

03:24:05.240 --> 03:24:07.200
And now all Pokemon on the field

03:24:07.200 --> 03:24:09.120
will face in three turns.

03:24:09.120 --> 03:24:10.400
And Edu doesn't mind.

03:24:10.400 --> 03:24:11.480
Edu doesn't care.

03:24:11.480 --> 03:24:12.840
There's another Pokemon in the back.

03:24:12.840 --> 03:24:15.240
Even though it's a sleep, it still has its Focus Sash,

03:24:15.240 --> 03:24:17.480
the freeze, I don't care, that's fine.

03:24:17.480 --> 03:24:20.320
I still have the villain in the back with the Focus Sash

03:24:20.320 --> 03:24:22.120
and you only have one Pokemon left

03:24:22.120 --> 03:24:23.640
and you're already out of time.

03:24:23.640 --> 03:24:24.480
Yeah, I got that news here.

03:24:24.480 --> 03:24:26.440
I think Paulicin probably wasn't gonna take any actions

03:24:26.440 --> 03:24:28.480
anyway, he's gonna just hop on a battle there

03:24:28.480 --> 03:24:30.040
and there's no way Alex is gonna be able

03:24:30.040 --> 03:24:31.160
to pick up that knockdown.

03:24:31.160 --> 03:24:33.440
So, going to be game one two, I do there,

03:24:33.440 --> 03:24:35.840
and we see the power of this team matchup, right?

03:24:35.840 --> 03:24:38.200
This team composition rather, maybe the matchup too,

03:24:38.200 --> 03:24:40.120
but no one else plays this, right?

03:24:40.120 --> 03:24:41.520
Again, this is a team that's only him

03:24:41.520 --> 03:24:45.520
So he has posted some guides on it, so you know, perhaps people should have paid more attention to that.

03:24:45.520 --> 03:24:50.220
It's a really impressive play, and really just kind of showing off the power of this composition there.

03:24:50.220 --> 03:24:54.120
Where even though, things seem so great for Alex early, where he handled the Gengar very well,

03:24:54.120 --> 03:24:57.520
the Gengar wasn't the only threat of the team, and we actually have a whole lot of trap there.

03:24:57.520 --> 03:24:58.720
We did have a lot of parish.

03:24:58.720 --> 03:25:06.220
Yeah, the Gengar did what it needed to do, which was it did trap that Charizard on the field long enough for Archaladon to knock it out.

03:25:06.220 --> 03:25:10.420
And after Charizard went down, there was no chance of getting the Sun back up,

03:25:10.420 --> 03:25:16.420
which meant that the Arch Aladon was happy to take special attacks from either of the Pokemon remaining on the field

03:25:16.420 --> 03:25:19.920
and just boosted its defense enough so that Swampert couldn't do anything.

03:25:19.920 --> 03:25:24.420
Yeah, we can't really see the impact of that on Venusaur as well, where it's just terrible on this matchup

03:25:24.420 --> 03:25:29.920
once the sun goes down and the rain comes up there, where they were able to get ahold of the opposing Swampert or something.

03:25:29.920 --> 03:25:35.920
That would make a big difference, but I don't think Swampert is nearly so pivotal to any side of the field as the Alates were.

03:25:35.920 --> 03:25:37.920
Likely, on this sort of team, there's more of a back-up magazine.

03:25:37.920 --> 03:25:40.480
Hey, the game got really isn't going to work here,

03:25:40.480 --> 03:25:42.280
so I'm just going to play kind of a rain mode,

03:25:42.280 --> 03:25:44.440
where proper level are important on Alistar's side.

03:25:44.440 --> 03:25:46.040
So, because we're just not having a time to do it,

03:25:46.040 --> 03:25:48.440
like, even Paladjot, it's not a swamp, right?

03:25:48.440 --> 03:25:50.880
There's a real world where it takes probably two league storms

03:25:50.880 --> 03:25:52.440
to, you know, survive the first one, eat up,

03:25:52.440 --> 03:25:54.080
and then the special attack drop

03:25:54.080 --> 03:25:55.000
with the main sword going down,

03:25:55.000 --> 03:25:55.960
hard time clearing it as well.

03:25:55.960 --> 03:25:58.360
So, Alistar can be back on the drawing board

03:25:58.360 --> 03:25:59.600
a little bit here.

03:25:59.600 --> 03:26:00.760
You know, one Pokemon to keep up eye,

03:26:00.760 --> 03:26:01.960
which I think is actually very difficult

03:26:01.960 --> 03:26:02.800
to bring this back in,

03:26:02.800 --> 03:26:05.520
but, well, you can try Rimswell for the pivoting,

03:26:05.520 --> 03:26:09.160
But I do think it is a tricky Pokemon to use this matchup because it is so passive which

03:26:09.160 --> 03:26:12.360
potentially leads to some situations where hey you know, but who does find a way to get

03:26:12.360 --> 03:26:15.120
a couple of knockouts is really bad against the Parrish.

03:26:15.120 --> 03:26:20.480
Well speaking of the Parrish, this is a classic Harris lead with the Incineroar alongside

03:26:20.480 --> 03:26:21.480
of Dengar.

03:26:21.480 --> 03:26:26.800
Again, Alex will be opting into the Sun mode to lead at least with Charizard and

03:26:26.800 --> 03:26:28.160
Venusaur out on the field.

03:26:28.160 --> 03:26:32.440
But this time, Vivillon is not on the field as Wardo has gone for the more consistent

03:26:32.440 --> 03:26:36.640
Fakal would definitely will block that Venusaur from going on the offensive with his weak counter.

03:26:36.640 --> 03:26:40.440
As soon as we'll see a fairly passive turn here, that's maybe one of the two sides that's trying to make it weak.

03:26:40.440 --> 03:26:44.640
Now you're just the option for Alex to try to fake out, to protect the block to fake out.

03:26:44.640 --> 03:26:49.240
I also could switch here, if maybe you feel like you're the first team running charge with your traps, that's such a good idea.

03:26:49.240 --> 03:26:51.940
You could try to delay the mega, that would be one switch-up option.

03:26:51.940 --> 03:26:55.840
And then, you know, on any side of the field, he wants to play a little bit slow anyway because like those matches in the previous game,

03:26:55.840 --> 03:27:01.440
you want to get that mega evolution up, so you have the option of switching to the round and pivoting back in later to catch something even easier.

03:27:01.440 --> 03:27:06.360
Well, that is going to be a mega evolution onto Gengar right away.

03:27:06.360 --> 03:27:11.720
Alex again opting to mega evolve Charizard on that first turn as well.

03:27:11.720 --> 03:27:16.920
His Pokemon is now trapped on the field alongside of the mega Gengar.

03:27:16.920 --> 03:27:20.880
As well, the Venusaur also trapped out on the field, but no protects.

03:27:20.880 --> 03:27:23.360
Instead, make out connects onto Charizard this time.

03:27:23.360 --> 03:27:27.880
No protect onto Gengar either, which means that Alex is able to launch a sleep powder,

03:27:27.880 --> 03:27:31.400
goes for an aggressive play there, gets a sleep on to Gengar.

03:27:31.400 --> 03:27:37.680
It uses its first turn of mandatory sleep here, but that is kind of a cool for Alex to at least get that Gengar

03:27:38.000 --> 03:27:42.000
Away from being able to do any kind of parish synagogues. Yeah, this makes his turn

03:27:42.680 --> 03:27:44.980
Really can't wait where it's just raptors

03:27:45.280 --> 03:27:47.880
Sort of pivoting a palatote a Gengar wake up with a huge swing

03:27:47.920 --> 03:27:52.600
It's not then maybe something big happens the other direction where this figure unable to do too much in

03:27:52.600 --> 03:27:56.600
It's in or sort of an awkward spot here to where you it's a support Pokemon

03:27:56.600 --> 03:28:01.040
But usually you want to admit with a party shot which will allow both the powerful Pokemon to act first and

03:28:01.040 --> 03:28:02.880
I don't know if Gimgur has that much time.

03:28:02.880 --> 03:28:07.600
Yeah, it's super aggressive play there from Alex to not go for a protect onto the Venusaur.

03:28:07.600 --> 03:28:10.800
That is something you have to do against these parish games like you mentioned.

03:28:10.800 --> 03:28:15.600
Doing any kind of passive play can just result in Eduardo getting a parish song off

03:28:15.600 --> 03:28:17.840
and now you're just sort of out of luck here.

03:28:17.840 --> 03:28:22.720
Venusaur goes for the sleep powder on to the Incineroar which does go for a protect this turn.

03:28:22.720 --> 03:28:27.600
Ingar wakes up immediately, only takes one turn of sleep, fires back with a sludge bump

03:28:27.600 --> 03:28:33.200
into Venusaur and is a critical hit this time brings it down to only 13% health but now

03:28:33.200 --> 03:28:38.800
Charizard is able to fire back with a weather ball into the Gengar also able to hold on with

03:28:38.800 --> 03:28:43.040
just a sliver of health this turn. Makes this next turn for Venusaur really important. You're

03:28:43.040 --> 03:28:46.400
going to have to hit a read right. You go for a split counter then similar slot which

03:28:46.400 --> 03:28:50.720
also could still miss and then go for it that way or do you catch Gengar perhaps

03:28:50.720 --> 03:28:54.160
trying to get a little too cheeky here and try to pick up a knockout of that slot

03:28:54.160 --> 03:28:57.000
a lot of the good leading on times would really hurt.

03:28:57.000 --> 03:28:59.640
Chris Neitz, Joy, she charged her maybe somewhat free

03:28:59.640 --> 03:29:00.640
as a result.

03:29:00.640 --> 03:29:01.640
Yeah.

03:29:01.640 --> 03:29:02.640
Again, you know, if you're going to,

03:29:02.640 --> 03:29:04.320
it's like you get to switch it out, right?

03:29:04.320 --> 03:29:07.840
You can't pivot here, so it's still a difficult position.

03:29:07.840 --> 03:29:11.320
I think probably you see that you're all protecting the pivot

03:29:11.320 --> 03:29:14.880
here on either side, but lots of damage both ways.

03:29:14.880 --> 03:29:16.600
So close to something impactful,

03:29:16.600 --> 03:29:19.200
you're going to protect, so likely, a parting shot from Neitz.

03:29:19.200 --> 03:29:21.200
Yeah, at least an attempted parting shot,

03:29:21.200 --> 03:29:22.600
but not gonna happen.

03:29:22.600 --> 03:29:25.080
If the sleep powder is not going to happen,

03:29:25.080 --> 03:29:27.380
your Venusaur is going to be able to connect with its sleep

03:29:27.380 --> 03:29:30.260
powders throughout this entire game so far.

03:29:30.260 --> 03:29:33.540
Keywave, though, will be able to connect onto the Incider Wars

03:29:33.540 --> 03:29:36.660
or getting a little bit of chip damage onto that Pokemon.

03:29:36.660 --> 03:29:39.540
But the sleep really crucially preventing polytoys

03:29:39.540 --> 03:29:41.500
from being able to switch in this turn.

03:29:41.500 --> 03:29:44.740
And Gengar is now blown as protect once more

03:29:44.740 --> 03:29:46.100
and is vulnerable again.

03:29:46.100 --> 03:29:47.860
You know, it's a much more awkward spot

03:29:47.860 --> 03:29:49.620
for Eddie than anything we saw in the first game,

03:29:49.620 --> 03:29:50.820
right, where the system is just Gengar.

03:29:50.820 --> 03:29:53.700
So we get if it needs either Charizard or Fuse or Uncheckier,

03:29:53.700 --> 03:29:56.540
it could be knocked out, which really creates some problems here.

03:29:56.540 --> 03:29:58.180
Perhaps the center will just wake up immediately too.

03:29:58.180 --> 03:30:00.760
But since Dengar has forced out a soccer-based college

03:30:00.760 --> 03:30:03.100
that will come in, we'll see a hurricane call.

03:30:03.100 --> 03:30:04.380
We'll let you select the previous game,

03:30:04.380 --> 03:30:06.580
or even a weather ball, which is not water type into that.

03:30:06.580 --> 03:30:09.180
If there are no heat waves, so what's the possible option?

03:30:09.180 --> 03:30:11.260
Well, Polytote dodges the heat wave,

03:30:11.260 --> 03:30:14.060
a little bit of damage on it to the Incineroar.

03:30:14.060 --> 03:30:16.820
There is the option for Alex to cover with a Leaf Storm

03:30:16.820 --> 03:30:19.300
on the switch, but a sleep powder in Polytote

03:30:19.300 --> 03:30:21.960
He's dodging everything.

03:30:21.960 --> 03:30:24.520
Good news for Alex is that Snorlax stays asleep

03:30:24.520 --> 03:30:26.560
for a turn here, which means that Eduardo

03:30:26.560 --> 03:30:29.080
still is having trouble pivoting that Pokemon out

03:30:29.080 --> 03:30:31.400
and getting the momentum, but that is a huge turn

03:30:31.400 --> 03:30:33.480
for Eduardo to get that Pokemon in for free.

03:30:33.480 --> 03:30:35.280
Yeah, and that was a very pivotal one for Alex,

03:30:35.280 --> 03:30:37.280
where that last turn is not great, right?

03:30:37.280 --> 03:30:39.680
Where a miss an attack can make the wrong call

03:30:39.680 --> 03:30:42.200
and another one, and an opportunity there

03:30:42.200 --> 03:30:43.880
is kind of wasted, but the advantage of not picking

03:30:43.880 --> 03:30:46.040
up a knock out there is that Gengar is off the field

03:30:46.040 --> 03:30:47.620
to sleep, and he's trying to switch as he like

03:30:47.620 --> 03:30:50.160
If he wants to, before potentially getting trapped again,

03:30:50.160 --> 03:30:52.560
with a likely wake up parting shot here,

03:30:52.560 --> 03:30:54.960
probably 50-50 for the Incineroar at the end of this turn.

03:30:54.960 --> 03:30:57.000
So what Pokemon do you want to allow

03:30:57.000 --> 03:30:58.720
to potentially be trapped here?

03:30:58.720 --> 03:31:01.240
Diversely, if you could try to go for a big knockout

03:31:01.240 --> 03:31:03.560
on something that I think is probably pretty risky

03:31:03.560 --> 03:31:04.800
and Charles is going to come out,

03:31:04.800 --> 03:31:06.360
this time to at least create some option

03:31:06.360 --> 03:31:08.160
for a drought later in the game.

03:31:08.160 --> 03:31:10.440
Yeah, if you get an opportunity to switch

03:31:10.440 --> 03:31:13.440
against a parish team, you kind of want to switch.

03:31:13.440 --> 03:31:14.560
How do you get to knockout, too?

03:31:14.560 --> 03:31:16.680
Yeah, get the best of both worlds.

03:31:16.680 --> 03:31:22.160
Leaf Storm connects on the polytode, picks up a one hit KO that Pokemon goes down.

03:31:22.160 --> 03:31:27.360
Archaladon now gets in, but will be taking a hurting shot for its trouble.

03:31:27.360 --> 03:31:32.160
Eduardo now will be able to choose which Pokemon he wants to bring out onto the field.

03:31:32.160 --> 03:31:37.280
Most likely that Gengar to set the trap once again, or at least to prevent the sun from coming out

03:31:37.280 --> 03:31:40.760
to allow that a Venusaur to get in the seeded area.

03:31:40.760 --> 03:31:45.720
I'll have to see if Adir could be a historic G because this is a really difficult position now.

03:31:45.720 --> 03:31:49.020
like Gengar has been so weakened, Palo Alto got this one shot.

03:31:49.020 --> 03:31:52.020
And that really limits any potential endgame here

03:31:52.020 --> 03:31:53.580
where you win through Parasol, right?

03:31:53.580 --> 03:31:55.920
Only one Pokemon capable of using it last,

03:31:55.920 --> 03:31:58.940
and very likely that it's going to get knocked out

03:31:58.940 --> 03:31:59.980
before that sort of win position.

03:31:59.980 --> 03:32:01.680
So probably going to need some sort of way

03:32:01.680 --> 03:32:03.540
to actually score conventional knockouts,

03:32:03.540 --> 03:32:04.780
and that's going to be tough.

03:32:04.780 --> 03:32:06.120
We still don't know the final Pokemon,

03:32:06.120 --> 03:32:07.340
I believe, on that side of the field.

03:32:07.340 --> 03:32:09.080
You assume it's not Vivian just because of the way

03:32:09.080 --> 03:32:09.920
that it's going out.

03:32:09.920 --> 03:32:11.880
So there is on our channel down over the Swamper.

03:32:11.880 --> 03:32:14.200
Well, with the takeout onto Arch Aladon,

03:32:14.200 --> 03:32:16.360
That means that there will be a stamina boost,

03:32:16.360 --> 03:32:19.920
but crucially ArchEllidon does not get an opportunity to move.

03:32:19.920 --> 03:32:22.560
That means that Alex is not going to be able to deal any damage

03:32:22.560 --> 03:32:25.400
this turn as Gengar picks up the Kale onto Venusaur.

03:32:25.400 --> 03:32:27.400
And if you are playing a Parish team,

03:32:27.400 --> 03:32:29.960
it is so critical that you don't fall behind

03:32:29.960 --> 03:32:31.240
in the Pokemon Count.

03:32:31.240 --> 03:32:32.880
Both of these two players are now even

03:32:32.880 --> 03:32:35.000
on the Pokemon Count, but Alex

03:32:35.000 --> 03:32:38.080
definitely with a huge momentum advantage right now.

03:32:38.080 --> 03:32:39.960
I mean, I think it's just too late for the Parish team.

03:32:39.960 --> 03:32:41.080
Right? This is not just a team.

03:32:41.080 --> 03:32:42.320
It is no longer a Parish team.

03:32:42.320 --> 03:32:43.800
Just a team.

03:32:43.800 --> 03:32:45.600
Lockhart, the formerly buffed go-nature,

03:32:45.600 --> 03:32:47.080
another fantastic penalty.

03:32:47.080 --> 03:32:48.480
His strategy sets the mark.

03:32:48.480 --> 03:32:50.080
But Lockhart looks great here, right?

03:32:50.080 --> 03:32:52.400
Where some of the awkward situations,

03:32:52.400 --> 03:32:53.520
the previous game, where it's like,

03:32:53.520 --> 03:32:54.720
oops, sorry, I shall add on,

03:32:54.720 --> 03:32:56.520
but at least a perfect link in here.

03:32:56.520 --> 03:32:57.560
How you feeling about that?

03:32:57.560 --> 03:32:59.280
His technique can protect it, it's not asleep,

03:32:59.280 --> 03:33:00.560
but also as a defense moves,

03:33:00.560 --> 03:33:01.880
it's a kind of the previous game.

03:33:01.880 --> 03:33:03.720
So maybe you go full set here,

03:33:03.720 --> 03:33:04.840
it can feel really crazy,

03:33:04.840 --> 03:33:06.320
but there's also the opportunity

03:33:06.320 --> 03:33:07.560
to play this a little bit more slowly,

03:33:07.560 --> 03:33:08.520
of course there's no slip-squip

03:33:08.520 --> 03:33:09.360
on the regular stop,

03:33:09.360 --> 03:33:11.320
so J.Y. is the fastest book around the field,

03:33:11.320 --> 03:33:12.840
but probably not threatening you

03:33:12.840 --> 03:33:16.280
one hit Taylor and how they're supposed to land so you could try to electro shot and

03:33:16.280 --> 03:33:19.680
scale if you think that you know I'm just gonna try to put this a little more

03:33:19.680 --> 03:33:23.000
passively but you've got like one big play for something to do with game three

03:33:23.000 --> 03:33:27.720
at your Alex. Yeah there is the protect coming out from Incineroar on Eduardo's

03:33:27.720 --> 03:33:32.560
side. It is going to go for a parish option here just to at least try to

03:33:32.560 --> 03:33:37.040
keep that archival down from getting too far ahead with these electro shots.

03:33:37.040 --> 03:33:41.440
Once a timer on it said Alex at least has to really hit the gas here

03:33:41.440 --> 03:33:43.440
and start picking up some KO's.

03:33:43.440 --> 03:33:45.280
That is going to be a special attack boost

03:33:45.280 --> 03:33:47.440
onto the Archialagon and it fires off that

03:33:47.440 --> 03:33:48.600
entusian Gengar.

03:33:48.600 --> 03:33:50.920
So Gengar definitely going down here,

03:33:50.920 --> 03:33:54.280
did not up for probably about 50% ish damage

03:33:54.280 --> 03:33:56.600
to either of these Pokemon with a Shadow Ball.

03:33:56.600 --> 03:33:58.080
Instead going for the Paratons,

03:33:58.080 --> 03:34:00.480
or at least hopefully try to get some momentum back

03:34:00.480 --> 03:34:02.920
when one of these Pokemon has to switch out.

03:34:02.920 --> 03:34:04.800
Well, just to see what this final Pokemon is here,

03:34:04.800 --> 03:34:06.160
it's going to be pretty critical.

03:34:06.160 --> 03:34:07.160
It has to be Arch, right?

03:34:07.160 --> 03:34:08.160
I think so.

03:34:08.160 --> 03:34:10.240
In that scenario, you're feeling really good

03:34:10.240 --> 03:34:12.880
about this Swampert, Alex has some great options though.

03:34:12.880 --> 03:34:14.800
We'll be talking about our parish.

03:34:14.800 --> 03:34:16.520
You could try to switch to Zarchelodon.

03:34:16.520 --> 03:34:19.800
Now, if you'd switch the boost if you wanted to,

03:34:19.800 --> 03:34:21.080
like get that drought active again,

03:34:21.080 --> 03:34:22.080
I think you're gonna switch to Swampert,

03:34:22.080 --> 03:34:23.600
kind of just win that adult for that, of course.

03:34:23.600 --> 03:34:24.640
You should only need to pivot it

03:34:24.640 --> 03:34:26.920
because it's also still reflected with that Paris song,

03:34:26.920 --> 03:34:28.680
but you got some great pools there.

03:34:28.680 --> 03:34:30.480
At this point, hey, there are no special attacks

03:34:30.480 --> 03:34:31.840
with Zarchelodon.

03:34:31.840 --> 03:34:32.680
Another thing to keep in mind,

03:34:32.680 --> 03:34:34.800
there's only one more turn of rate left.

03:34:34.800 --> 03:34:36.200
You don't immediately want to pivot your focus.

03:34:36.200 --> 03:34:37.360
Maybe you're willing to let one of them

03:34:37.360 --> 03:34:38.600
put down a Paris song,

03:34:38.600 --> 03:34:41.880
You could try to get some damage up first, but is that like a huge threat of the opposing

03:34:41.880 --> 03:34:44.880
Michelle that's failing, but he just tries to be really coming in.

03:34:44.880 --> 03:34:48.320
It's like, hey, no, no special attack boost, if you click that button, it is over.

03:34:48.320 --> 03:34:50.720
Yep, it is over if you click that button.

03:34:50.720 --> 03:34:56.440
Incineroar is continuing to protect itself just to dodge the damage coming out from slumpers.

03:34:56.440 --> 03:35:00.280
Edward will be able to get the special attack boost from this Elector Shot, but

03:35:00.280 --> 03:35:03.800
without the rain, he's going to have to wait another turn for the opportunity

03:35:03.800 --> 03:35:05.400
to fire that attack off.

03:35:05.400 --> 03:35:12.240
That just means it is going to have to tank this earthquake and Alex will be safe and free to just protect next turn to ensure

03:35:12.240 --> 03:35:15.620
That it's no Pokemon takes any damage from that electric shock

03:35:15.620 --> 03:35:17.620
I'm not protecting

03:35:18.960 --> 03:35:23.020
Hey, I know how I can protect my Pokemon and it's not gonna matter

03:35:23.020 --> 03:35:24.680
I think yeah, I went with all into that slot

03:35:24.680 --> 03:35:28.340
It's gonna be a real bad for the Archeryldon and that pretty much will close it and swap it like that

03:35:28.340 --> 03:35:30.820
They come out of the battle here, so they can come back later and finish off

03:35:30.820 --> 03:35:35.940
I really want to play by Alex and I think I just played this right to you like hey like maybe I'll make a mistake

03:35:35.940 --> 03:35:39.840
And let me have this lecture shop. I don't think I'm gonna win this playing it's great

03:35:39.840 --> 03:35:44.860
But Alex gets the charge at the right time. I think it's just got you but that's what protects. He disagrees. Okay

03:35:44.860 --> 03:35:49.060
Let's let's not risk anything here. Yeah, well, who knows who knows maybe this is a

03:35:51.060 --> 03:35:57.380
Go ahead and get the 100% opportunity to win here the first chop connects on to our Jalladon from Alex

03:35:57.380 --> 03:36:01.700
just giving over another salmon of booze so this incident was not going to be able

03:36:01.700 --> 03:36:06.580
to do basically anything Alex has completely removed the Paris song threat

03:36:06.580 --> 03:36:11.780
from his team his team

03:36:11.780 --> 03:36:13.780
I hear a song

03:36:13.780 --> 03:36:16.980
it's nervous to protect you with your own Paris tour

03:36:16.980 --> 03:36:19.860
I can't keep it up a little bit longer but

03:36:19.860 --> 03:36:23.300
Charles will face an essential down now no part of an electric shock and your

03:36:23.300 --> 03:36:25.900
Charg-Arch Special Effect is pretty strong here, so

03:36:25.900 --> 03:36:27.900
you know, eventually probably going to catch it.

03:36:27.900 --> 03:36:28.900
No, not this turn.

03:36:28.900 --> 03:36:31.200
Not this turn, but eventually, most likely.

03:36:31.200 --> 03:36:33.200
And Eduardo, taking this time here,

03:36:33.200 --> 03:36:35.700
just trying to see what opportunities he has

03:36:35.700 --> 03:36:37.300
for a game three.

03:36:37.300 --> 03:36:39.100
He's actually trying to learn some information

03:36:39.100 --> 03:36:42.300
about the damage coming out from Alex's Pokemon.

03:36:42.300 --> 03:36:44.100
The party shot will allow that Archialodon

03:36:44.100 --> 03:36:46.600
to take the weather ball a little bit more safely,

03:36:46.600 --> 03:36:49.100
but also gaining, is also gaining health

03:36:49.100 --> 03:36:50.300
from the leftovers.

03:36:50.300 --> 03:36:52.800
But with Incinero's Paris Count falling to zero,

03:36:52.800 --> 03:36:56.800
that Pokemon is now off the field and Archeladon can't do this by itself. Mountain Vestal.

03:36:56.800 --> 03:37:03.800
Yeah, now this is not an ideal setup here. Maybe you go for it, but you've got to deal with your opposite number

03:37:03.800 --> 03:37:07.800
who's healthier than you plus the Charizard, plus Swampert who, if others ever come in,

03:37:07.800 --> 03:37:11.800
you may be a little unhappy with the amount of defense boost that it's friends have given you,

03:37:11.800 --> 03:37:14.800
closing Archeladon, but still has a pretty significant type of advantage.

03:37:14.800 --> 03:37:18.800
We know how exactly the Pokemon are playing here. Archeladon is actually pretty decent,

03:37:18.800 --> 03:37:22.880
the fence size so should take a dragon pulse pretty well. It's modest nature so perhaps that's why

03:37:23.440 --> 03:37:27.840
Voltaire's playing this way down. I don't know for sure how quick it is relative to the archer dot. And

03:37:27.840 --> 03:37:31.680
Adidas, usually a protect there, doesn't reveal it. I don't know if Jay's that was important.

03:37:32.400 --> 03:37:36.240
They still don't know for sure which Adidas are practicing. I think really that Adidas and

03:37:36.240 --> 03:37:40.240
Alex decide here. But he won't get the knockout and hey, you know, I think he'll handle all

03:37:40.240 --> 03:37:44.560
that industry being involved or one more battle just fine if it sends him to a game three.

03:37:44.560 --> 03:37:47.440
Yeah, I'm happy to trade a little bit of information

03:37:47.440 --> 03:37:51.240
for just to guarantee game three here as Alex Underhill

03:37:51.240 --> 03:37:53.160
bounces back from a game one where

03:37:53.160 --> 03:37:56.240
Eddie would look like he was in complete control

03:37:56.240 --> 03:37:59.360
and able to find the path out of the Paris trap

03:37:59.360 --> 03:38:00.840
this time around.

03:38:00.840 --> 03:38:02.840
I mean, she wondered, is Eduardo going

03:38:02.840 --> 03:38:05.480
to try to ditch the parish this time around?

03:38:05.480 --> 03:38:08.520
But I don't know if I liked the rain matchup

03:38:08.520 --> 03:38:10.000
into the Sun Rain team.

03:38:10.000 --> 03:38:11.960
So I think he's probably stuck with it.

03:38:11.960 --> 03:38:14.160
Yeah, I think both sides will probably just run it back,

03:38:14.160 --> 03:38:18.420
Well, as much as maybe you'd love not to do that having both lost a game

03:38:18.420 --> 03:38:20.940
I don't think that you can significantly change things too much

03:38:20.940 --> 03:38:25.600
I think Alex is public playing it exactly how he needs to I think I do it so often you can try to bring the Vivianne back if you

03:38:25.840 --> 03:38:28.800
Want to maybe play that a little bit more forward the way we saw it in the first game

03:38:28.800 --> 03:38:34.560
But unfortunately for both of these trainers, I think this is a matchup where sleep powder should be very important

03:38:34.560 --> 03:38:37.640
Right up. I think Alex actually been fairly unlucky where he's missed some sleep powder

03:38:37.640 --> 03:38:41.340
She gets a very short sleep. I don't know if I want to like be too defensive

03:38:41.340 --> 03:38:43.340
Oh, he got a very short confuse

03:38:44.160 --> 03:38:47.160
I don't know, does that count as unlucky? I'm not so sure.

03:38:47.160 --> 03:38:51.160
But you know, if Venusaur has himself a game,

03:38:51.160 --> 03:38:56.160
that could be very difficult for Edu to deal with there, where Venusaur probably still the MVP of Game 2,

03:38:56.160 --> 03:38:59.160
but scoring that big knockout in politics really blew the game open,

03:38:59.160 --> 03:39:01.160
as controlling the early game of Sleep Matter.

03:39:01.160 --> 03:39:05.160
Yeah, and that is one of the risks of this Sunrain team,

03:39:05.160 --> 03:39:09.160
is sometimes you do have to rely on Venusaur having one of those games.

03:39:09.160 --> 03:39:13.920
If Alex wants to advance as an undefeated player into our third round of swiss

03:39:13.920 --> 03:39:19.660
He is going to need something out of that venus or venus or is going to need to land those sleep powders and eddy's

03:39:19.660 --> 03:39:26.000
Pokemon are going to need to stay asleep at the same time eddy needs to go back to what worked in game one and

03:39:26.260 --> 03:39:33.040
Maintain control of the field. I think what really happened in that game to using the poly toad was a huge moment

03:39:33.040 --> 03:39:35.200
Definitely the moment where the game turned on attack

03:39:35.200 --> 03:39:40.200
I'll be excited to see what the trainers need here because I think the first turn of the previous game is also hugely impactful.

03:39:40.200 --> 03:39:42.200
I think that Givvy has coming back down.

03:39:42.200 --> 03:39:44.200
Okay, Incineroar, get out of here.

03:39:44.200 --> 03:39:48.200
You didn't do anything, Incineroar. You fainted to our own pair, Son.

03:39:48.200 --> 03:39:52.200
We know who the real star here is, and it's Givvy out.

03:39:52.200 --> 03:39:55.200
Yeah, you keep protecting your pokeball, but I think it really does change things up here.

03:39:55.200 --> 03:39:58.200
Because, yeah, I wasn't just doing whatever it was, instead I was doing the end of the game.

03:39:58.200 --> 03:40:00.200
But there's critically that read in the first turn, right?

03:40:00.200 --> 03:40:04.540
We just got the free turn by getting our dodging that fake out real thing the fake out wasn't coming

03:40:04.540 --> 03:40:08.360
You just got to get more like a metaphysical sound but instead of this time

03:40:08.640 --> 03:40:13.040
We can turn right will charge our choose to make it of all the media Lee will be a sort like this

03:40:13.040 --> 03:40:18.520
We're going to go for it. Well, maybe I'll be able to probably like to sleep out if it goes forward. It's good. Oh, give it

03:40:19.040 --> 03:40:22.320
It's good. It does not have a guaranteed sleep powder

03:40:22.320 --> 03:40:28.840
But it most likely will but like you mentioned we are going running back to game one here and like in game one

03:40:28.840 --> 03:40:32.840
going to see Gengar immediately going for the mega evolution,

03:40:32.840 --> 03:40:38.840
locking both Pokemon on the field right now and preserving the option to switch out and lock in another Pokemon.

03:40:38.840 --> 03:40:42.840
Alex also doing the same thing as he did in game 1 and 2,

03:40:42.840 --> 03:40:50.840
once Mega Charizard pours this matchup and doesn't care that it opens up the opportunity for Koli Kote to switch in eventually.

03:40:50.840 --> 03:40:53.840
There is the Drought Venusaur code on the offensive sleep powder,

03:40:53.840 --> 03:40:59.360
of sleep powder and to the Vibhulion no protects from any Pokemon on this turn though sleep

03:40:59.360 --> 03:41:03.640
powder connects onto the Vibhulion and goes ahead and puts that Pokemon to sleep as adu

03:41:03.640 --> 03:41:10.360
will go ahead and launch a Parashon immediately. All Pokemon now are affected by the Parashon.

03:41:10.360 --> 03:41:15.160
Charizard goes for a heat wave that's going to break Vibhulion's focus sash bring

03:41:15.160 --> 03:41:21.520
it down to one hit point remaining and put Gengar over 50% damage that is a lot

03:41:21.520 --> 03:41:24.360
of damage and a big change up from game one,

03:41:24.360 --> 03:41:27.160
we're visually on how to focus the entire game.

03:41:27.160 --> 03:41:29.320
This is a really scary turn now

03:41:29.320 --> 03:41:31.120
and a lot of different reasons, right?

03:41:31.120 --> 03:41:33.240
If the Vivian is able to wake up and do something here,

03:41:33.240 --> 03:41:34.640
I think it'd be very impactful,

03:41:34.640 --> 03:41:37.040
but now it's a situation where you can give us a chance,

03:41:37.040 --> 03:41:38.080
right, we've seen previously,

03:41:38.080 --> 03:41:39.880
Gengar can't watch out either of these Pokemon,

03:41:39.880 --> 03:41:42.280
so if you just double send it back here,

03:41:42.280 --> 03:41:43.880
you do, I guess, the first time is Gengar's

03:41:43.880 --> 03:41:46.240
which is for Pollutory, that causes the Twitter order

03:41:46.240 --> 03:41:48.600
to change, Vivian is able to get a sleep powder off,

03:41:48.600 --> 03:41:50.320
but Vivian doesn't wake up here

03:41:50.320 --> 03:41:51.820
and Charizard just wants you to hit me,

03:41:51.820 --> 03:41:53.760
which looks like I have a ton of incentives

03:41:53.760 --> 03:41:55.120
to do anything other than like you really need

03:41:55.120 --> 03:41:57.400
to catch Pollutote that badly.

03:41:57.400 --> 03:41:58.920
It's out to just be that close,

03:41:58.920 --> 03:42:00.640
really great turn for him there.

03:42:00.640 --> 03:42:02.640
Calling Gengar not protecting for the first time

03:42:02.640 --> 03:42:03.960
with the match in turn one.

03:42:03.960 --> 03:42:06.000
Well, Gengar is going to retreat

03:42:06.000 --> 03:42:09.480
as Lardo brings in the Pollutote in stead.

03:42:09.480 --> 03:42:13.000
That does at least temporarily lift the trap here

03:42:13.000 --> 03:42:15.840
as Zillian goes ahead and sees one more turn.

03:42:15.840 --> 03:42:18.400
Weather ball from Charizard connects on to the Pollutote,

03:42:18.400 --> 03:42:25.400
gives a little bit of damage while now the Vsr is able to fire off a sludge bomb that will pick up the KO on to the Dizzle Young

03:42:25.400 --> 03:42:33.400
but crucially allows Ivy to bring back in the Gengar. So both Tarzard and Vsr are now down to two on their Paris Count.

03:42:33.400 --> 03:42:41.400
Gengar comes in here, will continue to trap them. Double protector brings them down to one. Alex gets one chance to sling at Ivy.

03:42:41.400 --> 03:42:55.120
I mean, it looked a little bit bad there, but it is definitely not, you know, so far people have gone, yes, where it's a little bit awkward, where you really want to give up that Pokemon, you avoid it, get rid of the HP, it could still matter, but we finally see the pure Paris trap approach to this game, right, where, hey, you know,

03:42:55.120 --> 03:43:11.240
how to sacrifice a Pokemon, that's a bummer, but that's its job, right, we're just there to slow things down, going to need to make a lot of value at the last turn, and politics going to switch out here, I want to see what comes in, and it's going to be archaic on it, so a very interesting kind of Pokemon here, going to try to sneak in on it,

03:43:11.240 --> 03:43:18.240
Or maybe he thinks that that attack is either a decoy or a target or we target with weaker attacks that will help boost that defensive ability.

03:43:18.240 --> 03:43:24.240
At minimum every needs to have some kind of offensive pressure coming out on this next turn.

03:43:24.240 --> 03:43:29.240
Hedges the lead storm on the Switch and so only deals a little bit of damage to the Arch-Elegant.

03:43:29.240 --> 03:43:34.240
Could be stamina boost for presumably the Swampert in the back as a previous game.

03:43:34.240 --> 03:43:39.240
That could be huge right? I think that's a really big mistake where now he's a lead storm.

03:43:39.240 --> 03:43:41.360
There's a lot of bad things there, right?

03:43:41.360 --> 03:43:43.080
The boosted defense on the Archelodon,

03:43:43.080 --> 03:43:44.040
I mean, that's a bummer and all,

03:43:44.040 --> 03:43:45.680
but the play here in Adioside

03:43:45.680 --> 03:43:46.880
is you're probably gonna switch the dinger

03:43:46.880 --> 03:43:48.200
back out for the Pollutot, right?

03:43:48.200 --> 03:43:50.600
Where suddenly that Leafs don't not doing so much.

03:43:50.600 --> 03:43:52.440
You're no longer threatening that one hit KO

03:43:52.440 --> 03:43:54.760
on the Pollutot that you were at the previous game,

03:43:54.760 --> 03:43:56.920
where I could stick around a little while longer,

03:43:56.920 --> 03:43:58.320
maybe create some more problems.

03:43:58.320 --> 03:44:00.200
And it's actually also in a pretty safe spot

03:44:00.200 --> 03:44:01.840
where you're making it put the Leafs instead

03:44:01.840 --> 03:44:03.200
because you're not letting all the damage,

03:44:03.200 --> 03:44:05.480
but you don't get the three-elector shot here.

03:44:05.480 --> 03:44:06.560
I think I'd really like that

03:44:06.560 --> 03:44:07.760
if I'm at any side of the field

03:44:07.760 --> 03:44:10.720
where going for that H-Tone instead of a sleep powder run

03:44:10.720 --> 03:44:13.360
could really wind up causing some problems.

03:44:13.360 --> 03:44:15.640
Absolutely, and Archaladon doesn't even

03:44:15.640 --> 03:44:18.160
need to go on the offensive here to pick up KO's

03:44:18.160 --> 03:44:21.520
because both of the H-Tones are on their final turn of character

03:44:21.520 --> 03:44:23.880
and who has the opportunity to just go for a protect.

03:44:23.880 --> 03:44:25.920
But instead, no protect coming out,

03:44:25.920 --> 03:44:28.640
Polytote tanks this hurricane on the switch in,

03:44:28.640 --> 03:44:31.480
going to be able to heal back up with its citrus fairy,

03:44:31.480 --> 03:44:33.160
brings it back over 50%,

03:44:33.160 --> 03:44:36.560
and the sleep powder connects onto the Polytote as well.

03:44:36.560 --> 03:44:41.060
That means that Archialodon gets a turn to go for a boost with this Electro Shot.

03:44:41.060 --> 03:44:43.560
Both of these Pokemon are fainting at the end of this turn,

03:44:43.560 --> 03:44:47.560
regardless that Eduardo gets away with everything.

03:44:47.560 --> 03:44:50.060
A stamina boost and a special attack boost.

03:44:50.060 --> 03:44:53.060
Both of which are going to be critical at breaking through,

03:44:53.060 --> 03:44:56.560
presumably, the Swamper and Archialodon in the back for Alex.

03:44:56.560 --> 03:44:58.560
That really interesting choice your Alex is having.

03:44:58.560 --> 03:45:01.060
So I think he's like we get exactly what he's supposed to do there.

03:45:01.060 --> 03:45:03.060
So I think the fact that you're Alex and he's like,

03:45:03.060 --> 03:45:07.020
I'm probably going to have to give up this electric shot boost to your

03:45:07.020 --> 03:45:11.040
Jelladon, but the advantage of this is I have a very high chance of putting the

03:45:11.040 --> 03:45:14.640
book of eyes next to our Jelladon to sleep. It didn't give you any sleep turns

03:45:14.640 --> 03:45:17.680
there, so we'll not wake up with the following turn, but not knocking a

03:45:17.680 --> 03:45:20.940
pallet toad. I don't give a free switch to get there, which potentially I don't

03:45:20.940 --> 03:45:24.340
want to do as well. Instead our Jelladon is coming to watch the club,

03:45:24.340 --> 03:45:27.420
while we're going to come in here, do what's supposed to help out as well.

03:45:27.420 --> 03:45:30.420
And I tell you, maybe things will reverse you a little bit, right, where the defense

03:45:30.420 --> 03:45:32.740
Closed again, potentially being impactful.

03:45:32.740 --> 03:45:34.180
Edu has one, Alex does not.

03:45:34.180 --> 03:45:36.780
And being ahead here with that swap for maybe one of your Earth

03:45:36.780 --> 03:45:39.700
like all of your Archialodon, going to make a big difference.

03:45:39.700 --> 03:45:41.340
Also kind of makes a situation here

03:45:41.340 --> 03:45:43.820
where it's nearly impossible for Edu to try to switch

03:45:43.820 --> 03:45:44.620
the Palatode, right?

03:45:44.620 --> 03:45:47.980
Like, yeah, it's so risky where now Alex

03:45:47.980 --> 03:45:48.900
is in the position, right?

03:45:48.900 --> 03:45:50.980
Like, do you try to talk to Archialodon?

03:45:50.980 --> 03:45:53.420
Do you maybe hope that you get a long sleep on the Palatode

03:45:53.420 --> 03:45:55.100
so you can isolate that slot?

03:45:55.100 --> 03:45:56.620
You're definitely going to electric shot something.

03:45:56.620 --> 03:45:58.340
Maybe picking it to back up the Palatode will

03:45:58.340 --> 03:45:59.060
have to see.

03:45:59.060 --> 03:46:05.400
Well, that's the Electro Shot, so Alex can start catching up to Eduardo's Archaladon's special attack boost.

03:46:05.400 --> 03:46:11.900
The Electro Shot is going to fire off into the polytode. Pretty clean KO there as polytode goes down.

03:46:11.900 --> 03:46:16.660
That means that Ed will be able to bring in the Mega Gengar on this next turn.

03:46:16.660 --> 03:46:20.680
But Edu is also trying to keep those special attack boosts up.

03:46:20.680 --> 03:46:28.560
Getting a second special attack boost from the Electro Shot that's only going to deal a little bit of damage to the Archaladon, which does resist this attack.

03:46:28.560 --> 03:46:34.560
It doesn't have the best special defense though, so after two boosts, feeling not insignificant damage

03:46:34.560 --> 03:46:39.560
and making the Swampert have to go for the Ice Punch, which is way weaker than Earthquake.

03:46:39.560 --> 03:46:45.560
You know, you need that freeze, there doesn't get it going to make it even more tanky against proper future attacks.

03:46:45.560 --> 03:46:47.560
Also, the Electrician boost is big, right?

03:46:47.560 --> 03:46:50.560
It wasn't at a point where it could knock out either of these Pokémon Dragon Balls anyways.

03:46:50.560 --> 03:46:51.560
Yeah.

03:46:51.560 --> 03:46:54.560
Get a little chip damage, which could be great, maybe you need one fewer boost.

03:46:54.560 --> 03:47:00.000
boost, knock out that, knock out that Archeladon with Dragon Pulse but you know regardless you need

03:47:00.000 --> 03:47:04.240
the boost anyway right? It's a lot for a pretty old Pokemon, it's a little wider, not negative so

03:47:04.240 --> 03:47:08.720
powerful so that ramping is going to be important and while Gengar's Shadow Attack not going to

03:47:08.720 --> 03:47:12.160
make a big difference anymore it is the quickest Pokemon in the field right could do some

03:47:12.160 --> 03:47:16.000
significant damage to either of these Pokemon. I already saw that the Archeladon despite

03:47:16.000 --> 03:47:19.680
the filmmakers didn't take the awkward shot from the opposing Archeladon super well

03:47:19.680 --> 03:47:21.680
So a double up in his Pokemon, good enough.

03:47:21.680 --> 03:47:24.680
Yeah, a double up onto either of these two Pokemon

03:47:24.680 --> 03:47:26.680
should be enough to pick up a KO.

03:47:26.680 --> 03:47:30.680
So either Archialagon or Swampert both are in threat right now

03:47:30.680 --> 03:47:32.680
and there's really no way to get around it

03:47:32.680 --> 03:47:34.680
other than making a call here.

03:47:34.680 --> 03:47:36.680
And Edgy's going to try to stall that out

03:47:36.680 --> 03:47:39.680
by going for a Protect on the Gengar.

03:47:39.680 --> 03:47:41.680
But not a Double Protect Archialagon

03:47:41.680 --> 03:47:43.680
that is going to try to go on the offensive here

03:47:43.680 --> 03:47:46.680
takes that Dragon Fools for good damage.

03:47:46.680 --> 03:47:52.440
And another Electro Shot, Eduardo is trying to just get as many boosts as possible here.

03:47:52.440 --> 03:47:58.040
That gives Alex another opportunity to potentially get a freeze on that Pokemon with an Ice Punch.

03:47:58.040 --> 03:48:01.400
Or maybe even just try to pick up the damage with an Earthquake.

03:48:01.400 --> 03:48:04.120
Art still hangs on just barely there.

03:48:04.120 --> 03:48:07.320
Won't be able to take another Electro Shot this time around.

03:48:07.320 --> 03:48:11.880
As the wave crashes the choice into the Gengar and the Protect.

03:48:11.880 --> 03:48:20.180
preventing that from having any effect here and now Eduardo is in the perfect position to clean this up and go undefeated into round three.

03:48:20.180 --> 03:48:27.480
Yeah, it's definitely still a throwable game or if you can find a way to get your own dengar knocked out here by the Swapford maybe like double into arch and miss it or something.

03:48:27.480 --> 03:48:31.380
You know, the Swapford knocks out dengar, the arch howl it out and Alex that maybe can pull it off.

03:48:31.380 --> 03:48:36.580
But Julie Tess now, Eddie's done a great job of pulling from back from an awkward looking beginning of the game.

03:48:36.580 --> 03:48:40.380
And you know, game two didn't go quite the way you wanted, but both trainers are close now.

03:48:40.380 --> 03:48:41.720
Now we are right on the edge of this one.

03:48:41.720 --> 03:48:42.480
Absolutely.

03:48:42.480 --> 03:48:47.620
Both of these trainers are so close to winning this game three.

03:48:47.620 --> 03:48:50.980
It's going to come down to if Edu is able to make the correct

03:48:50.980 --> 03:48:55.540
targets or if Alice is able to sneak in a KO here.

03:48:55.540 --> 03:48:57.860
Getting a third electroshock boost,

03:48:57.860 --> 03:49:00.300
that might be enough to make Arch Alibam able to pick up

03:49:00.300 --> 03:49:03.020
the KO onto Swampert with the Shadowball now

03:49:03.020 --> 03:49:05.620
collecting onto the Arch Alibam from Gengar.

03:49:05.620 --> 03:49:07.540
That's enough to pick up the KO here.

03:49:07.540 --> 03:49:27.540
Dragonfall isn't up to KO to Swampert here, there will be no opportunity for Alex to have one here, not quite enough, 14% hit points, and Earthquake would be enough to pick up the Gengar and potentially get a crit, but instead just going for the wave crash onto Gengar, knocking that Pokémon out, and now Eddie should be able to lock this one up.

03:49:27.540 --> 03:49:28.540
Watch it now.

03:49:28.540 --> 03:49:30.540
Almost got a little exciting there.

03:49:30.540 --> 03:49:32.540
But for a second at Arch, you could have been a little bit different.

03:49:32.540 --> 03:49:36.540
But I think you can close this one out in one exciting matchup

03:49:36.540 --> 03:49:37.540
between both of these creators.

03:49:37.540 --> 03:49:39.540
Seema could easily have gone either way.

03:49:39.540 --> 03:49:40.540
Really interesting matchup.

03:49:40.540 --> 03:49:42.540
I don't think I've seen these teams play against each other before.

03:49:42.540 --> 03:49:45.540
So really a treat to get to see the masters of these archetypes

03:49:45.540 --> 03:49:46.540
facing off.

03:49:46.540 --> 03:49:48.540
And I feel a little bad for what this puts forth.

03:49:48.540 --> 03:49:49.540
Are you stressed?

03:49:49.540 --> 03:49:50.540
I'm stressed watching these four guys.

03:49:50.540 --> 03:49:51.540
That's like silly round two.

03:49:51.540 --> 03:49:52.540
They're going to have a long day.

03:49:52.540 --> 03:49:53.540
Yeah.

03:49:53.540 --> 03:49:56.540
It could never be me piling, especially at his team.

03:49:56.540 --> 03:50:03.300
team. Having to think so far ahead on each of those games, you know, this is why most

03:50:03.300 --> 03:50:09.620
players have opted not to bring a team in this style. It does take a lot of mental energy,

03:50:09.620 --> 03:50:14.540
but if anyone's going to be able to do it here, it would be the player who won his world

03:50:14.540 --> 03:50:16.540
championships going completely undefeated.

03:50:16.540 --> 03:50:20.140
Yeah, and I think we're going to shout out Gengar a little bit too, right? It's

03:50:20.140 --> 03:50:23.740
kind of the one of those Pokemon, it's floating Pokemon a little bit here. We've

03:50:23.740 --> 03:50:27.860
been talking about Gengar since Pokemon Champions released right. You immediately win at events

03:50:27.860 --> 03:50:31.500
in Europe with a very Paris Trap based team and based on that you might think oh Gengar

03:50:31.500 --> 03:50:35.420
has been a big presence on this game for the entirety of its life and you would be wrong.

03:50:35.420 --> 03:50:39.020
You would be so wrong. Yeah we've been talking about oh yeah Trap is really good Gengar is

03:50:39.020 --> 03:50:43.300
going to be a big thing and then we basically haven't seen it at all since Turin like again

03:50:43.300 --> 03:50:46.860
you know Edward been playing this at Grassroots events like we knew a few players had it

03:50:46.860 --> 03:50:53.020
but it just not really be a thing at all right. Him and Marco. Yeah Marco and Michael right

03:50:53.020 --> 03:50:54.180
And that's basically been it.

03:50:54.180 --> 03:50:56.900
I mean, like, hey, I think it's easily the most difficult

03:50:56.900 --> 03:50:58.260
Pokemon in the format to use.

03:50:58.260 --> 03:51:00.920
So perhaps not so shocking that we're only seeing, like,

03:51:00.920 --> 03:51:02.820
the trainers are known as being the very best at the best,

03:51:02.820 --> 03:51:05.300
especially from, like, a technical gameplay perspective,

03:51:05.300 --> 03:51:06.700
opting to go for this Pokemon.

03:51:06.700 --> 03:51:09.100
But you see how it works, what it works, right?

03:51:09.100 --> 03:51:11.660
But you also see how easily it could not have worked

03:51:11.660 --> 03:51:13.100
and how things could have gone so wrong

03:51:13.100 --> 03:51:15.740
with even one mistake from any over the course of the end

03:51:15.740 --> 03:51:16.620
of those games there.

03:51:16.620 --> 03:51:18.700
So, hey, hopefully both these trainers get a chance

03:51:18.700 --> 03:51:20.420
to catch their breath after that one.

03:51:20.420 --> 03:51:22.420
What an incredible match, but what a stressful one.

03:51:22.420 --> 03:51:24.260
Yeah, I really enjoyed that matchup.

03:51:24.260 --> 03:51:27.220
I'm gonna have so much fun going back and rewatching this one.

03:51:27.220 --> 03:51:28.940
I'm really excited for Ben's segment

03:51:28.940 --> 03:51:32.460
and just a little bit as well to dive deep into these teams

03:51:32.460 --> 03:51:34.260
and how they bashed up against each other.

03:51:34.260 --> 03:51:38.380
And you're right, Gengar, despite most players rating it

03:51:38.380 --> 03:51:40.940
in sort of the top tier of Megas,

03:51:40.940 --> 03:51:43.860
consistently from the start of Champions,

03:51:43.860 --> 03:51:45.580
the conversation around that Pokemon

03:51:45.580 --> 03:51:47.700
heading into the World Champions was like,

03:51:47.700 --> 03:51:49.380
is anyone really going to bring it?

03:51:49.380 --> 03:51:51.940
Like, is anyone really putting in the work on Gengar

03:51:51.940 --> 03:51:58.020
figure it out because it is a dominant Pokemon when you put in the work and you need to put in

03:51:58.020 --> 03:52:01.700
so much work to make it work for you. Yeah I mean I think I'm actually a little more scared for

03:52:01.700 --> 03:52:06.500
Gengar after watching it win not because of our power perspective at all obviously like it's one

03:52:06.500 --> 03:52:11.140
we all saw we're all here together Chas but I think specifically just because it's like I'm

03:52:11.140 --> 03:52:16.260
only half joking about the stress right off where that was a very difficult game to play

03:52:16.260 --> 03:52:21.620
and if every game that adu plays is going to be just like that that's going to be very

03:52:21.620 --> 03:52:26.340
difficult by the time we get to tomorrow afternoon. If you play so well as to get to tomorrow afternoon, right?

03:52:26.340 --> 03:52:33.160
We've got to play a lot of Swiss rounds. Just to give it a try. I believe we got a like a dozen rounds before they even get to the elimination bracket.

03:52:33.660 --> 03:52:39.760
It's just it's going to be as much a battle of his own endurance as the endurance of his Pokemon. Trying to survive the battle long

03:52:39.760 --> 03:52:45.000
enough in order to let the Parasites go off. Yeah, 100% an endurance battle when you're playing a team like a

03:52:45.000 --> 03:52:46.660
Paras crap team.

03:52:46.660 --> 03:52:51.540
Hopefully for if you're a fan of edu you're you're cheering for him to get a couple of rain mode games in.

03:52:51.620 --> 03:52:55.380
to take a break in between the parish games,

03:52:55.380 --> 03:52:57.740
but gotta shout out Alex as well,

03:52:57.740 --> 03:53:01.300
really showed his understanding of this dual weather team

03:53:01.300 --> 03:53:03.180
that he was one of the first players to come out

03:53:03.180 --> 03:53:06.380
and win an online tournament using this style of team.

03:53:06.380 --> 03:53:08.460
One of the players that was known for this style,

03:53:08.460 --> 03:53:09.740
and you could see exactly why,

03:53:09.740 --> 03:53:12.900
because he was shown that even though

03:53:12.900 --> 03:53:14.540
things looked really bad in game one,

03:53:14.540 --> 03:53:17.060
he made the correct adjustments in game two

03:53:17.060 --> 03:53:19.660
and made that game three still feel competitive

03:53:19.660 --> 03:53:20.620
throughout the end game.

03:53:20.620 --> 03:53:25.120
Like you mentioned at the end it looked kind of over but it was still a throwable game

03:53:25.120 --> 03:53:30.060
Alex kept himself in it and kept himself having an opportunity to win no matter what I feel a little bad for him

03:53:30.060 --> 03:53:31.540
I think he played the right lines, right?

03:53:31.540 --> 03:53:36.660
But it's kind of a bummer from Alex's seat if you're playing as a mega ginker and she kind of don't get to do anything

03:53:36.660 --> 03:53:39.620
Yeah, it's like well like I either let the right Pokemon right into them

03:53:39.620 --> 03:53:42.340
Like I kind of just have to hit buttons after that right right I can't switch

03:53:42.340 --> 03:53:47.260
I'm like losing kind of like the critical element of like what makes you good at VGC

03:53:47.260 --> 03:53:54.100
which is positioning. Well my opponent gets to position like I'm just trying not to make errors and like it's a little frustrating

03:53:54.100 --> 03:53:56.820
I should just hit this lever like you only want to show off all your prep. It's like yep

03:53:56.820 --> 03:54:00.020
I'm looking for power because that is the correct thing for me to do

03:54:00.020 --> 03:54:05.020
I thought the heatwave in particular was really nice down our game as well as really got to eating the fake out not happening in

03:54:05.020 --> 03:54:07.180
Game 2 so I think that's been really well. It's just again

03:54:07.180 --> 03:54:09.980
It's just it's hard to look good when you're getting shadows act

03:54:10.060 --> 03:54:16.080
Yeah, absolutely, and that's gonna be something that we're gonna have to see if that follows Eddie throughout the rest of this tournament

03:54:16.080 --> 03:54:19.420
He's going to have plenty of matches to go like you mentioned before.

03:54:19.420 --> 03:54:23.360
He's going to be able to make it into either day two or into the top cut or

03:54:23.360 --> 03:54:28.480
all the way to the finals on championship Sunday with a hope to repeat as world champion.

03:54:28.480 --> 03:54:32.720
The first time someone would be able to repeat in the Masters Division since Ray

03:54:32.720 --> 03:54:37.560
Rizzo back in 2011, who won a second and then 2012 when he won a third.

03:54:37.560 --> 03:54:38.800
That's a couple of years ago.

03:54:38.800 --> 03:54:40.080
The view.

03:54:40.080 --> 03:54:42.720
Things have changed a little bit since the two are really knocking maybe.

03:54:42.720 --> 03:54:44.000
I mean, this tournament is huge now, right?

03:54:44.000 --> 03:54:46.440
And the main thing is sure you get that endurance, right?

03:54:46.440 --> 03:54:48.640
Where Ray won six rounds of Swiss

03:54:48.640 --> 03:54:50.360
before the top racket, I believe,

03:54:50.360 --> 03:54:53.800
at least the last two years, I did probably all three of them.

03:54:53.800 --> 03:54:56.560
And nowadays, that doesn't even get you to day one, right?

03:54:56.560 --> 03:54:59.160
You need six wins and two losses

03:54:59.160 --> 03:55:00.360
just to move on to tomorrow,

03:55:00.360 --> 03:55:02.000
where you would then need to go undefeated

03:55:02.000 --> 03:55:04.040
because you would have two losses.

03:55:04.040 --> 03:55:07.560
I believe that Ed is really showing his ability

03:55:07.560 --> 03:55:08.400
to do this already.

03:55:08.400 --> 03:55:09.800
Again, there's one in London

03:55:09.800 --> 03:55:12.760
to be the most impressive that we've ever seen.

03:55:12.760 --> 03:55:17.760
I really didn't think it was possible to win an entire World Championships in the modern era going undefeated.

03:55:17.760 --> 03:55:24.760
It is just so long and there's just so much variety in each individual turn of each game of Pokemon

03:55:24.760 --> 03:55:31.760
that to go undefeated is really wild. And even to make it to the top cut going X and 2

03:55:31.760 --> 03:55:34.760
is a monumental achievement in Pokemon now.

03:55:34.760 --> 03:55:38.760
Yeah, I feel like he obviously dropped some games on the way, but I mean just think about it, right?

03:55:38.760 --> 03:55:40.760
These are the best players in the world, right?

03:55:40.760 --> 03:55:45.400
playing the ladders like okay you've got to win 20 games in a row like most of us

03:55:45.400 --> 03:55:49.640
haven't done that let alone against players of this caliber you know let alone

03:55:49.640 --> 03:55:54.120
you know he doesn't get any breaks right okay enjoy your five minutes between

03:55:54.120 --> 03:55:57.600
matches where you gotta do it again and it's just so difficult to stay locked

03:55:57.600 --> 03:56:00.640
in stomach errors especially getting keeps like this one it's just so easy

03:56:00.640 --> 03:56:04.360
for that to happen. Yeah very error prone teams it can be if you are not

03:56:04.360 --> 03:56:08.640
ready and with all of your prep but the man who was ready and with all of

03:56:08.640 --> 03:56:13.280
of his prep is Eduardo Cunha are 2022 world champion

03:56:13.280 --> 03:56:15.700
and he's ready to tell you all about that last match

03:56:15.700 --> 03:56:17.600
and the rest of the tournament to come.

03:56:21.280 --> 03:56:22.640
Thank you guys very much.

03:56:22.640 --> 03:56:25.960
I am joined with you who moves on to two and zero.

03:56:25.960 --> 03:56:26.800
You do.

03:56:26.800 --> 03:56:28.680
How does it feel to be playing back here at the stage?

03:56:28.680 --> 03:56:29.520
Feels great.

03:56:29.520 --> 03:56:30.760
I really missed it.

03:56:30.760 --> 03:56:33.200
Actually didn't get at my last few worlds one fantastic.

03:56:33.200 --> 03:56:35.120
So I haven't been here in a while.

03:56:35.120 --> 03:56:37.120
So I'm just so happy to be here.

03:56:37.120 --> 03:56:41.360
I want to talk to you about your team, because I think I have seen you as the premier pilot,

03:56:41.360 --> 03:56:45.400
the number one player on this archetype, not a lot of other people I think are on it at

03:56:45.400 --> 03:56:46.400
this tournament.

03:56:46.400 --> 03:56:49.720
I don't think it's very easy to use, especially with Mega Gengar in particular.

03:56:49.720 --> 03:56:52.520
So yeah, what made you feel confident in it for the tournament?

03:56:52.520 --> 03:56:57.120
So obviously my comfort with the team helps, but I also feel like the team was kind of

03:56:57.120 --> 03:57:00.600
built to beat a lot of the common teams, and I feel like the format hasn't changed

03:57:00.600 --> 03:57:01.600
too much.

03:57:01.600 --> 03:57:05.220
There were a few teams that popped up, but then they kind of disappeared.

03:57:05.220 --> 03:57:07.660
So I feel like into the strongest teams, it's really good.

03:57:07.660 --> 03:57:13.340
The problem is like some weird stuff like the sand team that was going around.

03:57:13.340 --> 03:57:14.340
That matchup's a bit tricky.

03:57:14.340 --> 03:57:17.260
But I saw that for worlds, people weren't really liking it too much.

03:57:17.260 --> 03:57:19.660
So I thought it was a good opportunity to bring it back.

03:57:19.660 --> 03:57:21.820
And of course, you went up against the dual weather team.

03:57:21.820 --> 03:57:22.820
That's been quite popular.

03:57:22.820 --> 03:57:25.020
A lot of sleep powders thrown left and right.

03:57:25.020 --> 03:57:26.020
How did that matchup feel?

03:57:26.020 --> 03:57:29.300
It felt really tense, especially with Alex bringing a regular swamper here and there.

03:57:29.300 --> 03:57:33.260
Yeah, actually I faced them a little bit on laddering practice.

03:57:33.260 --> 03:57:37.340
I think the match-up comes down a lot to like the turn of one how like well

03:57:37.340 --> 03:57:41.820
It ends up coming out coming down less than I thought because I felt like if I got it wrong

03:57:41.820 --> 03:57:43.180
I was in a really complicated position

03:57:43.180 --> 03:57:47.380
I kind of got it wrong game three because I was expecting not to mega because a lot of people

03:57:47.660 --> 03:57:52.940
In practice would not mega evolve the Charizard scouting my double protect so then they could mega evolve

03:57:53.660 --> 03:57:58.780
No problem, so I was I was expecting to do that and my best punishment sometimes like to sweep out her Paris

03:57:58.780 --> 03:58:01.040
and he can protect you both, I really couldn't understand.

03:58:01.040 --> 03:58:03.280
I was expecting that kind of went all in.

03:58:03.280 --> 03:58:04.880
Maybe I could have found a better mid-ground,

03:58:04.880 --> 03:58:08.800
but in the end, I was able to like pivot back in,

03:58:08.800 --> 03:58:12.680
perish, trap the Venus on the Charizard,

03:58:12.680 --> 03:58:15.280
but it took like some careful maneuvering.

03:58:15.280 --> 03:58:17.080
And I think that's a part of perish too,

03:58:17.080 --> 03:58:19.240
is that you can create a lot of positions

03:58:19.240 --> 03:58:21.280
where you just flick by a song and you switch out,

03:58:21.280 --> 03:58:22.240
and if they can't do something,

03:58:22.240 --> 03:58:24.000
you bring it back in, they're trapped.

03:58:24.000 --> 03:58:25.200
If they don't, they're still forced to switch

03:58:25.200 --> 03:58:26.480
and you can capitalize on it.

03:58:26.480 --> 03:58:28.720
So I felt like I was still in an okay position

03:58:28.720 --> 03:58:30.840
even if Vivian hadn't been KO'd,

03:58:30.840 --> 03:58:32.520
and that was a chance I could wait up as well.

03:58:32.520 --> 03:58:34.200
So I feel like the ultral kind of in my favor,

03:58:34.200 --> 03:58:36.120
and that also goes for the sleep outer ward,

03:58:36.120 --> 03:58:38.640
because I have compound eyes and he doesn't.

03:58:38.640 --> 03:58:40.240
I also have Hurricane, the one in KO's,

03:58:40.240 --> 03:58:41.960
and well, they have focus on us as well,

03:58:41.960 --> 03:58:43.040
but he does a lot more damage,

03:58:43.040 --> 03:58:45.160
so much easier to finish it off afterwards.

03:58:45.160 --> 03:58:46.440
So I feel like I have a slight advantage

03:58:46.440 --> 03:58:47.640
against the Venusaur with Vivian,

03:58:47.640 --> 03:58:50.720
but at the same time, if they have the speed advantage

03:58:50.720 --> 03:58:52.720
with the floor fill, so I have to be careful

03:58:52.720 --> 03:58:53.960
with the weather management,

03:58:53.960 --> 03:58:55.240
I think that's what it comes down to.

03:58:55.240 --> 03:58:56.080
Absolutely, yeah.

03:58:56.080 --> 03:58:56.960
I think you were the last round

03:58:56.960 --> 03:58:58.640
to finish that last one, so let you go,

03:58:58.640 --> 03:59:01.800
but before any final words or thank yous that you want to say.

03:59:01.800 --> 03:59:04.800
My main thank yous is going to be to my son, Lucas,

03:59:04.800 --> 03:59:07.600
my wife, Katerina as well, my whole family,

03:59:07.600 --> 03:59:09.040
and my friends who've been helping me.

03:59:09.040 --> 03:59:11.400
Francesco Pardini who's been helping me so much.

03:59:11.400 --> 03:59:15.000
All of Team Aqua and Gasparcio.

03:59:15.000 --> 03:59:19.080
Also a special shout out to Luca Lusignoli,

03:59:19.080 --> 03:59:23.160
Ruba Gianzini, and Luca Cerebelli,

03:59:23.160 --> 03:59:24.280
their inner rough spot right now.

03:59:24.280 --> 03:59:27.560
And I hope you figure things out and we're with you.

03:59:27.560 --> 03:59:29.440
It's great to see you back here on the world stage.

03:59:29.440 --> 03:59:31.440
Congratulations and best of luck to Marissa Tournament.

03:59:36.440 --> 03:59:37.440
Welcome back, trainers.

03:59:37.440 --> 03:59:39.000
We're here to break down some battles,

03:59:39.000 --> 03:59:42.160
but we don't have too much time to break down some battles this time,

03:59:42.160 --> 03:59:45.800
because as Aaron said, we've got our next round getting kicked off.

03:59:45.800 --> 03:59:49.320
But before we get into the little bit of time that we've got

03:59:49.320 --> 03:59:52.240
to talk about these teams that we just witnessed here,

03:59:52.240 --> 03:59:55.440
we've got a little bit of an update for you on the Twitch drops.

03:59:55.440 --> 04:00:00.440
There's been a couple of issues, I think, for a few players trying to get their drops for this weekend,

04:00:00.440 --> 04:00:06.440
but don't worry, about half an hour's time from now, one PMPT, we're going to be seeing a little bit of an update to,

04:00:06.440 --> 04:00:12.440
I don't know what happened behind the scenes, but there's some magic that's going to happen to hopefully get that fixed.

04:00:12.440 --> 04:00:16.440
Yeah, so they'll be pushing an update in about a half hour's time, so thank you so much for your patience.

04:00:16.440 --> 04:00:20.440
Please stay tuned and we'll be getting you that update as soon as we can.

04:00:20.440 --> 04:00:21.980
So again, thank you so much for your patience.

04:00:21.980 --> 04:00:23.860
But let's go ahead and break down that battle

04:00:23.860 --> 04:00:26.140
because that was such an exciting matchup.

04:00:26.140 --> 04:00:29.480
And I think we saw, you know, really the creator

04:00:29.480 --> 04:00:32.620
and the master of this dual weather team,

04:00:32.620 --> 04:00:36.180
this Charizard who is honestly the most powerful

04:00:36.180 --> 04:00:40.300
Pokemon on a rain team really are his best

04:00:40.300 --> 04:00:43.720
against the rain team to beat, I think,

04:00:43.720 --> 04:00:44.800
coming into this tournament.

04:00:44.800 --> 04:00:47.380
And what better way to see it piloted

04:00:47.380 --> 04:00:49.180
by the creator of the team himself?

04:00:49.180 --> 04:01:14.180
Yeah, Alex has been on this, this sort of archetype was one of the people that actually got this got this archetype set up and is like, Hey, hang on a second. How do I, how do I actually make the rain team composition work as like, maybe the answer son. I don't know. Like this is definitely a very different take on playing Charizard where it kind of feels like it's come as a secondary part of the team rather than the primary.

04:01:14.180 --> 04:01:19.060
I mean, you wouldn't know it seeing that match against Eddie, right? And so the way that this works

04:01:19.060 --> 04:01:26.580
I love this composition where you've got the combination of quite a few different ways that this team can play together

04:01:26.620 --> 04:01:32.380
So of course you've got Palapah. You've got our challenge on you've got mega swamper and you've got Grimstar, right?

04:01:32.380 --> 04:01:33.980
You can put all of those together

04:01:33.980 --> 04:01:40.180
You've got the Grimstar with its parting shot making sure the rain set up making sure that electro shots going off with

04:01:40.180 --> 04:01:43.980
you're not going to be able to

04:01:43.980 --> 04:01:45.980
do that. You're not going to

04:01:45.980 --> 04:01:47.980
be able to do the R challenge on

04:01:47.980 --> 04:01:49.980
setting up the Swiss win for

04:01:49.980 --> 04:01:50.980
the Swamp. So if you're not

04:01:50.980 --> 04:01:51.980
against the Charizard, even if

04:01:51.980 --> 04:01:53.980
you are against the Charizard,

04:01:53.980 --> 04:01:55.980
you can you can feel that you

04:01:55.980 --> 04:01:56.980
can flex that rain mode, and

04:01:56.980 --> 04:01:58.980
especially as well. This

04:01:58.980 --> 04:01:59.980
light screen and reflect Oh,

04:01:59.980 --> 04:02:01.980
yeah from the Grimm's null,

04:02:01.980 --> 04:02:02.980
especially I think our

04:02:02.980 --> 04:02:03.980
challenge is definitely one of

04:02:03.980 --> 04:02:05.980
the best users of it. But

04:02:05.980 --> 04:02:06.980
yeah, big shoutouts to big

04:02:06.980 --> 04:02:08.980
boy Swamp because, you know,

04:02:08.980 --> 04:02:14.900
sometimes even if you are hitting it with a grass type move, right? It's so, so difficult to take down.

04:02:14.900 --> 04:02:18.900
But the thing I love about this team, and we were talking a little bit about it, right,

04:02:18.900 --> 04:02:26.580
is how this Charizard fits in. Water type weather ball, hurricane in the rain, and being able to

04:02:26.580 --> 04:02:32.500
function both to set up the Venusaur, but also to play in with the Pelopon.

04:02:32.500 --> 04:02:36.020
Yeah, and I think that's something that a lot of players will forget, especially when just

04:02:36.020 --> 04:02:38.620
just looking at the team sheet as it is right now.

04:02:38.620 --> 04:02:41.100
You know, you see the normal type icon next to weather ball.

04:02:41.100 --> 04:02:43.620
So you might forget that weather ball special effect

04:02:43.620 --> 04:02:45.820
is that whatever the weather is set up on the field,

04:02:45.820 --> 04:02:48.940
it changed types into the type of the weather.

04:02:48.940 --> 04:02:50.900
So it can be a fire type move

04:02:50.900 --> 04:02:52.620
when Charizard sets up its own sun,

04:02:52.620 --> 04:02:54.380
but when there's rain on the field,

04:02:54.380 --> 04:02:55.700
it becomes a water type move.

04:02:55.700 --> 04:02:57.380
When there is snow, it's ice type,

04:02:57.380 --> 04:02:59.180
and then when it's sand, it's a rock type move.

04:02:59.180 --> 04:03:01.020
And Charizard's very high special attack

04:03:01.020 --> 04:03:02.780
always will take advantage of that.

04:03:02.780 --> 04:03:05.060
So it gives Charizard this flexibility

04:03:05.060 --> 04:03:06.580
that it otherwise does not have.

04:03:06.580 --> 04:03:09.260
Definitely is like when all else fails, right?

04:03:09.260 --> 04:03:12.780
This team, it does have some matchups

04:03:12.780 --> 04:03:14.300
where it's like, well, do you know what?

04:03:14.300 --> 04:03:15.980
And we saw it here in this match, right?

04:03:15.980 --> 04:03:17.300
The right thing to do.

04:03:17.300 --> 04:03:18.900
Scott called it out perfectly.

04:03:18.900 --> 04:03:21.340
Like sleep powder, that's it.

04:03:21.340 --> 04:03:22.860
You know, you lead with a Charizard,

04:03:22.860 --> 04:03:24.020
you get the Venusaur set up,

04:03:24.020 --> 04:03:25.300
you put something to sleep,

04:03:25.300 --> 04:03:28.260
you create the space for Charizard to do his thing,

04:03:28.260 --> 04:03:29.740
go on the offensive,

04:03:29.740 --> 04:03:31.420
put some tents in your opponent's team.

04:03:31.420 --> 04:03:33.980
Maybe then you've got Achalodon and Pelopur

04:03:33.980 --> 04:03:38.900
the rain and preparing for all of these different modes of this team is so so

04:03:38.900 --> 04:03:43.780
difficult takes an intelligent pilot like Alex to be able to use the full

04:03:43.780 --> 04:03:48.020
potential of it but it's got so many different bits of potential that it can

04:03:48.020 --> 04:03:51.460
hit on. It's so funny you mentioned that though because then if you swap over to

04:03:51.460 --> 04:03:55.460
Eduardo's team you can almost hold up a mirror and admittedly maybe it's like a

04:03:55.460 --> 04:03:59.180
funhouse mirror because obviously it's not an exact copy of what we just said

04:03:59.180 --> 04:04:02.700
but a lot of the same principles apply because you have that

04:04:02.700 --> 04:04:05.460
that live lawn, who also has that sleep powder

04:04:05.460 --> 04:04:06.700
who can put something asleep

04:04:06.700 --> 04:04:09.020
and then open up opportunities for the archalodon

04:04:09.020 --> 04:04:11.660
to start setting up those electric shot.

04:04:11.660 --> 04:04:13.540
You still have that Swampert, of course,

04:04:13.540 --> 04:04:15.500
who can take advantage of the rain.

04:04:15.500 --> 04:04:16.940
And, you know, polytode, of course,

04:04:16.940 --> 04:04:18.220
can set that up for its buddy.

04:04:18.220 --> 04:04:20.220
But then, of course, you have the very oppressive

04:04:20.220 --> 04:04:22.820
combination of the Parish song,

04:04:22.820 --> 04:04:25.660
both on that polytode and on that Gengar.

04:04:25.660 --> 04:04:27.220
And then Gengar can mega evolve,

04:04:27.220 --> 04:04:28.540
have the Shadow Tag ability,

04:04:28.540 --> 04:04:30.460
and then trap a lot of Pokemon on the field.

04:04:30.460 --> 04:04:34.540
So then now Alex just loses the ability to switch those Pokemon around and set up those

04:04:34.540 --> 04:04:35.940
things we just spoke about.

04:04:35.940 --> 04:04:36.940
100% right?

04:04:36.940 --> 04:04:41.380
If you haven't seen too much of this Perishong archetype, the way it works is everything

04:04:41.380 --> 04:04:46.660
hearing the Perish trap will think in free turns and so that in combination with the

04:04:46.660 --> 04:04:51.020
Shadow tag on the Mega Gengar here will be able to track Pokemon in.

04:04:51.020 --> 04:04:56.060
If the Gengar is able to stay on the field, it's able to lock your opponents in

04:04:56.060 --> 04:04:57.580
on the last turn.

04:04:57.580 --> 04:05:13.580
So, you can switch out on Eduardo in this case is side of the field, the person that's using the perisong and then the other players Pokemon to to knockouts happen, but then the beauty of that is that when two Pokemon get knocked out, there's only two Pokemon left.

04:05:13.580 --> 04:05:19.580
We only take four Pokemon to a battle, right? And so they can't switch either and all you have to do.

04:05:19.580 --> 04:05:24.580
So we're going to go with a

04:05:24.580 --> 04:05:26.580
little few with a few little

04:05:26.580 --> 04:05:28.580
steps in between. Click that

04:05:28.580 --> 04:05:30.580
Paris song again and then wait

04:05:30.580 --> 04:05:32.580
that time out. And that's why

04:05:32.580 --> 04:05:34.580
we see moves like protect on

04:05:34.580 --> 04:05:35.580
Incineroar, where we don't

04:05:35.580 --> 04:05:36.580
often see it. We've got

04:05:36.580 --> 04:05:37.580
protect here. We've got

04:05:37.580 --> 04:05:38.580
protect here. We've got

04:05:38.580 --> 04:05:40.580
protect here and we've got

04:05:40.580 --> 04:05:42.580
protect here. Every single

04:05:42.580 --> 04:05:43.580
Pokemon on this team can

04:05:43.580 --> 04:05:45.580
wait it out if the perish

04:05:45.580 --> 04:05:46.580
mode is going to be the

04:05:46.580 --> 04:05:48.580
option of choice. But what

04:05:48.580 --> 04:05:53.540
really like okay end of game two he clicked the button it was like well this is kind of still over

04:05:53.540 --> 04:05:59.220
in Alex's favor but in game one he was able to take the win without even clicking the button

04:05:59.220 --> 04:06:04.580
just using the high special attack of Gengar the ability for Archarodon to get its boost up with

04:06:04.580 --> 04:06:12.180
the electro shot and use that momentum to just conventionally damage all the pokemon on Alex's

04:06:12.180 --> 04:06:16.980
side of the field and that's the scary thing about playing an experienced parish song user

04:06:16.980 --> 04:06:36.980
is that I think someone who's newer to the archetype will go for the I pressed parish song once I wait three turns I switch my Pokemon out and then I do that again to win the game. But someone who's played this team and knows it inside it out will know when to use parish song versus when to save it. And having to play that mind game against somebody is really what makes it tricky.

04:06:36.980 --> 04:06:42.820
I mean, like, especially in a lot of the turn ones that you see with that composition, like,

04:06:42.820 --> 04:06:48.420
the way that you have to aggressively target down a Pokemon that's using Parasong, a Pokemon

04:06:48.420 --> 04:06:54.260
that can trap Pokemon in, like, by definition, opens you up to taking attacks, right?

04:06:54.260 --> 04:06:59.020
And so it's like, well, you have to play aggressive, you have to attack into those

04:06:59.020 --> 04:07:01.660
Pokemon to make sure you've got enough damage down on the board.

04:07:01.660 --> 04:07:05.860
But in doing that, it's like, hey, if you just want to attack me, by the way,

04:07:05.860 --> 04:07:07.900
I've got to open myself up to that as well.

04:07:07.900 --> 04:07:11.260
It makes it so, so risky to play in these matchups.

04:07:11.260 --> 04:07:14.260
Yeah, and I really love just how this team is composed,

04:07:14.260 --> 04:07:17.060
just to talk about other ways to stall for time.

04:07:17.060 --> 04:07:19.540
You know, yes, you can use your own protect,

04:07:19.540 --> 04:07:21.940
but you could also potentially put your opponent to sleep,

04:07:21.940 --> 04:07:24.180
but sleep powder, you could use Encore

04:07:24.180 --> 04:07:25.900
to lock your opponent into a move.

04:07:25.900 --> 04:07:28.300
So you have more time to go for that pair of song.

04:07:28.300 --> 04:07:30.700
And of course you have rage powder on Vivillon as well.

04:07:30.700 --> 04:07:33.420
So there's a lot of different ways you can stall for time.

04:07:33.420 --> 04:07:35.380
I guess there's also in Centaur's fake out,

04:07:35.380 --> 04:07:37.140
but that felt a little bit apparent.

04:07:37.140 --> 04:07:39.760
I'm just gonna do a big ring around center all that.

04:07:39.760 --> 04:07:42.820
And Senor's existence will help you stall for time.

04:07:42.820 --> 04:07:45.340
This whole team is just constructed in such a way

04:07:45.340 --> 04:07:48.380
that enables both this aggressive mode of play

04:07:48.380 --> 04:07:50.620
but also to slow down for parashong speed.

04:07:50.620 --> 04:07:53.380
And someone like Eduardo has that experience

04:07:53.380 --> 04:07:56.580
to know when to put your foot on the gas

04:07:56.580 --> 04:07:57.740
and when to hit the brakes.

04:07:57.740 --> 04:08:00.140
Yeah, this is the other part of it.

04:08:00.140 --> 04:08:04.820
I think a lot of players have tried to figure out

04:08:04.820 --> 04:08:13.820
I think Eduardo has hit the nail on the head here where you do have this like rain mode coming out here with these three rain abusers.

04:08:13.820 --> 04:08:20.820
And I think like a lot of the early stuff where you had Mega Gengar Kamoho because it has this combination of soundproof.

04:08:20.820 --> 04:08:24.820
So it doesn't hear the Paris song. It doesn't have that timer ticking it down.

04:08:24.820 --> 04:08:30.820
But also like Gengar likes to knock out fairy type Pokemon Kamoho, fairy type Pokemon are its worst enemies.

04:08:30.820 --> 04:08:35.820
that's worse enemies. And so you get this like automatic synergy there. But it just didn't

04:08:35.820 --> 04:08:41.740
quite hit in the same way that previous Paris song used to work. I think a large part of

04:08:41.740 --> 04:08:45.880
that down is, large part of that is to down to gothtel not being in the game, not having

04:08:45.880 --> 04:08:51.620
a secondary Pokemon that can trap things in like, Hey, Gengar's, Gengar's getting

04:08:51.620 --> 04:08:56.580
a bit low. Let's, let's lean on the gothtel to get the trap going. And so yeah, I

04:08:56.580 --> 04:08:58.700
I think our trainers have struggled with that.

04:08:58.700 --> 04:09:02.980
I think this is where Eduardo's commitment to the team archetype

04:09:02.980 --> 04:09:07.500
and also figuring out exactly how he needs to run it really cracks the code.

04:09:07.500 --> 04:09:08.100
For sure.

04:09:08.100 --> 04:09:10.500
So I'm curious, we've talked a lot about the teams.

04:09:10.500 --> 04:09:14.180
Were there any turns from those games that really stood out to you as key turns?

04:09:14.180 --> 04:09:16.100
If you had to pick one or two?

04:09:16.100 --> 04:09:17.380
They're like, any turn one.

04:09:17.380 --> 04:09:18.140
Any turn one.

04:09:18.140 --> 04:09:18.820
Any turn one.

04:09:18.820 --> 04:09:20.220
You want to go to game one, turn one?

04:09:20.220 --> 04:09:21.420
Let's go game one, turn one.

04:09:21.420 --> 04:09:22.380
Let's go game one, turn one.

04:09:22.380 --> 04:09:23.340
So we're here.

04:09:23.340 --> 04:09:25.740
Let's get to a little bit of a nicer frame here.

04:09:25.740 --> 04:09:28.780
So we're seeing the Venusaur and the Charizard.

04:09:28.780 --> 04:09:31.500
This is how Alex was leading in this match

04:09:31.500 --> 04:09:36.420
versus the Gengar Vivillon that Eduardo was going for

04:09:36.420 --> 04:09:37.940
in games one and three.

04:09:37.940 --> 04:09:41.220
And so what's happening here that's really, really important

04:09:41.220 --> 04:09:44.220
is like there's a lot of sleep powder being threatened

04:09:44.220 --> 04:09:46.660
on both sides of the field.

04:09:46.660 --> 04:09:51.660
And so if Charizard goes for the Sun,

04:09:52.700 --> 04:09:54.780
Venusaur gets its chlorophyll boost,

04:09:54.780 --> 04:09:57.540
then it's threatening some fast sleep powders on the Gengar.

04:09:57.540 --> 04:10:00.140
It's like, how do you actually deal with that pressure

04:10:00.140 --> 04:10:02.180
if you're Eduardo trying to keep the trap right?

04:10:02.180 --> 04:10:05.220
So sleep powder coming in here and then the Charizard

04:10:05.220 --> 04:10:07.380
maybe going for a little bit of spread damage,

04:10:07.380 --> 04:10:10.740
just attacking down into the Vivillon and the Gengar

04:10:10.740 --> 04:10:13.840
and just bringing it down to lower HP.

04:10:15.100 --> 04:10:18.340
But if, like we saw here,

04:10:18.340 --> 04:10:20.700
Eduardo just goes on the defensive,

04:10:20.700 --> 04:10:21.740
plays the double protect,

04:10:21.740 --> 04:10:29.740
stops all of that damage coming into his side of the board, then actually Alex has got to commit his mega.

04:10:29.740 --> 04:10:38.740
There's a rain setter in the back. The sun's already on the field and then Gengar can go for either the Perisong or just start going on the offensive.

04:10:38.740 --> 04:10:44.740
It's a tough choice to make. I mean, that's always the prediction you have to make when you're playing these double mega teams.

04:10:44.740 --> 04:10:47.740
Which Pokemon do you mega, especially when you do bring both of them?

04:10:47.740 --> 04:10:54.620
exactly like and and so like what we what we saw here are things like really key is in all all the

04:10:54.620 --> 04:10:59.740
games you have this swamper of challenge on sitting in the back here knowing that you were

04:10:59.740 --> 04:11:04.940
gonna Alex knowing that it's like well we're probably gonna end up in rain one way or another

04:11:04.940 --> 04:11:10.140
my Charizard is gonna get trapped yeah and who's got the rain as well he's gonna set the weather

04:11:10.140 --> 04:11:14.860
weather situation what do I want in the back I want to I want to like lead out with my

04:11:14.860 --> 04:11:17.940
So I think that's all we've got time for, Gabby.

04:11:17.940 --> 04:11:20.940
We've been going for this for a little while,

04:11:20.940 --> 04:11:23.940
but I think it's really important to understand exactly

04:11:23.940 --> 04:11:26.940
how these parish song users work.

04:11:26.940 --> 04:11:28.940
Now, we've got round three coming up.

04:11:28.940 --> 04:11:30.940
So we're going to kick it straight over to the casters

04:11:30.940 --> 04:11:31.940
and get things rolling.

04:11:31.940 --> 04:11:37.540
but I think it's really important to understand exactly how these perished song users work.

04:11:37.540 --> 04:11:41.860
Now we've got round three coming up, so we're going to kick it straight over to the casters

04:11:41.860 --> 04:11:49.700
and get things rolling. Thank you so much, you two. Sierra Dawn, Leigh Provost here. We're so

04:11:49.700 --> 04:11:55.220
honored to be here for the 2026 Pokemon World Championships, and it has been a fantastic

04:11:55.220 --> 04:11:59.620
day so far. And we're just round three just around the corner. I can't wait to dive into this.

04:11:59.620 --> 04:12:06.900
I know it's been such a fantastic way to kick off proceedings here this weekend and yeah, the action's been hot and it is going to continue on.

04:12:06.900 --> 04:12:14.900
Grand three on the way and I cannot wait to get into Sierra. It's been phenomenal so far. As you would expect, it is the World Championships, right?

04:12:14.900 --> 04:12:21.300
Yeah. I mean, looking at each one of these periods and these matches, it's like, wow, this is a crazy matchup.

04:12:21.300 --> 04:12:26.980
But then you look across the board and they're all crazy matchups. We've got the best of the best trainers from around the world

04:12:26.980 --> 04:12:32.100
trying to claim their stegas so why they are the greatest here in football champions and it's been

04:12:32.660 --> 04:12:38.660
Absolutely incredible. So we hope you've been enjoying so far because we certainly have been in this next one as well

04:12:39.540 --> 04:12:45.300
This is a familiar matchup looking at our notable parents in swiss round three

04:12:46.500 --> 04:12:51.140
This is a throwback to reach a very familiar to you. We yes very familiar

04:12:51.140 --> 04:12:52.700
Yeah, we can look at the notable matches,

04:12:52.700 --> 04:12:55.380
but the stream match one way we'll be featuring

04:12:55.380 --> 04:12:58.300
is gonna be between Zachary Wood and Portia.

04:12:58.300 --> 04:13:01.780
I'll draw back to that final in the UIC earlier this season.

04:13:01.780 --> 04:13:03.540
What a match that was.

04:13:03.540 --> 04:13:05.820
And we're gonna be able to have a kind of repeat here

04:13:05.820 --> 04:13:08.580
at the World Championships in round three.

04:13:08.580 --> 04:13:10.060
I'm so excited for this.

04:13:10.060 --> 04:13:12.980
The fact that you get to see an international finals

04:13:12.980 --> 04:13:17.860
replay now on an even bigger stage is incredible.

04:13:17.860 --> 04:13:20.020
And of course then an opportunity

04:13:20.020 --> 04:13:25.020
to maybe try and take down a prior university nemesis,

04:13:25.180 --> 04:13:27.780
but across the board, so many strong matchups as well.

04:13:27.780 --> 04:13:30.460
A Europe matchup, Marco going up against Aurelia,

04:13:30.460 --> 04:13:31.980
certainly a very strong matchup,

04:13:31.980 --> 04:13:36.100
and Kuma facing off against the South Way as well.

04:13:36.100 --> 04:13:38.140
Yeah, I mean, just across the board,

04:13:38.140 --> 04:13:39.540
just shows the Cabba players

04:13:39.540 --> 04:13:41.620
that we've got here at the World Championships this weekend.

04:13:41.620 --> 04:13:43.340
When you have round three,

04:13:43.340 --> 04:13:44.740
pairings are looking like this.

04:13:44.740 --> 04:13:46.620
I mean, you go down the board at the bottom there,

04:13:46.620 --> 04:13:49.260
you've got Georgie Kader against Glick as well.

04:13:49.260 --> 04:13:52.460
we had Wolf on earlier and started amazing fashion,

04:13:52.460 --> 04:13:55.180
Rintaro versus Taran, another really great one.

04:13:55.180 --> 04:13:56.420
And some of these players,

04:13:56.420 --> 04:13:58.060
I have been able to have a look at the teams.

04:13:58.060 --> 04:13:59.500
I'm not going to give anything away now,

04:13:59.500 --> 04:14:02.860
but some of them have some really interesting choices

04:14:02.860 --> 04:14:05.700
amongst the competition out there.

04:14:05.700 --> 04:14:07.340
You know, there's one in particular player

04:14:07.340 --> 04:14:08.740
with one particular Pokemon.

04:14:08.740 --> 04:14:09.980
I won't spoil it either.

04:14:09.980 --> 04:14:11.900
That's not our business,

04:14:11.900 --> 04:14:14.100
but certainly we have brought some spice

04:14:14.100 --> 04:14:15.500
to the Pokemon World Championships,

04:14:15.500 --> 04:14:17.060
but it's time to head over to the stage

04:14:17.060 --> 04:14:19.760
and get started with our feature match.

04:14:19.760 --> 04:14:22.920
Paul Chua facing off against Zachary Weed.

04:14:22.920 --> 04:14:27.080
Again, a rematch from our European International Finals

04:14:27.080 --> 04:14:29.480
where Paul was able to best Zachary

04:14:29.480 --> 04:14:32.720
and take that UIC title for himself.

04:14:32.720 --> 04:14:36.280
Now on an even bigger stage, can Zachary get his get-backs

04:14:36.280 --> 04:14:37.320
and take that win?

04:14:37.320 --> 04:14:41.040
A player that has certainly had a incredible season.

04:14:41.040 --> 04:14:42.000
Yeah, exactly that.

04:14:42.000 --> 04:14:45.080
And I think one, if we look back at UIC,

04:14:45.080 --> 04:14:53.880
That wasn't stolen by the trustalization was the choice there, but now we move into champions history match here and mega's taking centre stage.

04:14:53.880 --> 04:14:59.520
Really interesting choice from both players. All known for how well he can play those standard teams.

04:14:59.520 --> 04:15:09.880
Taking that, sure as I've been in so talks of X4 and going up against another very convenient team from the MA format where that was originally conceded to the current league championships.

04:15:09.880 --> 04:15:13.080
everything that Zachary has really enjoyed playing.

04:15:13.080 --> 04:15:16.800
I believe run at NAIC as well, playing a mega-froze-less,

04:15:16.800 --> 04:15:18.600
mega-scovillain team.

04:15:18.600 --> 04:15:22.200
Yeah, looking back at NAIC, we got to make that phase two

04:15:22.200 --> 04:15:24.640
of competition with this exact same team.

04:15:24.640 --> 04:15:26.840
So certainly well-practiced at this point.

04:15:26.840 --> 04:15:29.080
And a team that was designed to help beat some of the

04:15:29.080 --> 04:15:31.000
biggest teams that we have in the format when you

04:15:31.000 --> 04:15:33.680
look like Pokemon, like this, like in Rock,

04:15:33.680 --> 04:15:35.800
like the Straflas, this can offer just so much

04:15:35.800 --> 04:15:37.120
offensive pressure.

04:15:37.120 --> 04:15:38.920
And of course, you always have to be careful when

04:15:38.920 --> 04:15:45.920
This team extremely strong port and got really good answers against the common Pokemon we see in this format.

04:15:45.920 --> 04:15:49.920
In particular the Lycan Rock. You have a really good answer to be sure why.

04:15:49.920 --> 04:15:52.920
And that's something that we can leverage in this match.

04:15:52.920 --> 04:15:56.920
So it's going to be very good against King Gambit.

04:15:56.920 --> 04:15:59.920
With that focus there, it's got a little bit of security.

04:15:59.920 --> 04:16:02.920
It can take at least one attack, keep around on the field a little bit longer.

04:16:02.920 --> 04:16:07.560
it longer and more importantly it supports that frostbast so well in allowing that aurora

04:16:07.560 --> 04:16:12.840
veil setup if you can time your mega well enough it charges us out on the field you can get that

04:16:12.840 --> 04:16:17.640
set up and then maybe end the game with something like that king gambit that is the main set of

04:16:17.640 --> 04:16:21.640
pokemon on the scene with that sword stance once that gets that powered up under its belt it is

04:16:21.640 --> 04:16:24.520
going to be hitting extremely hard with those priority attacks.

04:16:25.160 --> 04:16:28.760
For Zachary here and when I look at this team in general though of course if you have a

04:16:28.760 --> 04:16:32.600
team that was designed to beat some of the biggest teams in the format, like we call them

04:16:32.600 --> 04:16:37.880
Tarzan archetypes. Of course, you have to be so careful with those pieces and those Tarzan players

04:16:37.880 --> 04:16:42.680
are going to be expecting it. That's how we saw the downfall of this team at NAIC and how it kind

04:16:42.680 --> 04:16:47.560
of got picked off along the way. But of course with months of practice since that opportunity,

04:16:47.560 --> 04:16:53.160
time to see if he can now take down Paul. Paul didn't compete at NAIC. We did see him

04:16:53.160 --> 04:16:57.480
compete at Indy where he had a nice run. But of course a little bit of a different variation

04:16:57.480 --> 04:17:02.600
of the team yet now, but of course, the most common variation when you look at so many of

04:17:02.600 --> 04:17:06.560
these strong meta picks, things like these prospects to really be able to stop the opponent

04:17:06.560 --> 04:17:07.560
in their tracks.

04:17:07.560 --> 04:17:10.320
Yeah, you've got the fast defensive mode, you've got the choice guard jump, it's going

04:17:10.320 --> 04:17:12.040
to get the jump on pretty much everything.

04:17:12.040 --> 04:17:14.800
It's not going to be comfortable in front of the mega force last season, you need to

04:17:14.800 --> 04:17:18.040
give it a little bit of protection there, but you've got the tools to do that mega

04:17:18.040 --> 04:17:22.360
charge on Y of course, offering those gig fire type attacks, got a way to disrupt

04:17:22.360 --> 04:17:26.480
the weather and set up that Venus over, you can get in a place where that chlorophyll

04:17:26.480 --> 04:17:30.480
and three draws and huge damage when it's supported by that lightball.

04:17:30.480 --> 04:17:33.480
But the key piece for Paul is going to be protecting that Toxapex.

04:17:33.480 --> 04:17:35.480
That's going to give Zachary a big headache,

04:17:35.480 --> 04:17:40.480
because he can't go free any direct answers to removing that quickly, right?

04:17:40.480 --> 04:17:42.480
So Paul can play his cards right.

04:17:42.480 --> 04:17:46.480
The Toxapex could end up overcoming everything on Zachary's side of the field.

04:17:46.480 --> 04:17:51.480
I think Zachary needs to probably concentrate on taking the pieces around the Toxapex down

04:17:51.480 --> 04:17:55.480
so it's left on its lonesome to kind of overwhelm it at the end of the battle.

04:17:55.480 --> 04:17:58.400
but Paul won't allow that to happen easily.

04:17:58.400 --> 04:18:02.480
And we know Paul was so, so good with the standard form.

04:18:02.480 --> 04:18:05.040
And Paul is such an accomplished trainer

04:18:05.040 --> 04:18:06.280
with international titles,

04:18:06.280 --> 04:18:09.040
multiple regional titles under his belt

04:18:09.040 --> 04:18:12.000
and trying to make that claim to the World Championship title.

04:18:12.000 --> 04:18:14.280
Getting into this nod, a very aggressive start

04:18:14.280 --> 04:18:16.200
from both of our trainers, Zach,

04:18:16.200 --> 04:18:17.400
with that king gamut, Sneasler,

04:18:17.400 --> 04:18:19.440
up against Sylvain and Charizard, Paul.

04:18:19.440 --> 04:18:21.000
Yeah, they immediately fake us

04:18:21.000 --> 04:18:23.360
what they've got from the Sneasler onto the Charizard,

04:18:23.360 --> 04:18:24.520
just to stop it in its tracks,

04:18:24.520 --> 04:18:29.640
protect the King Gamma this turn. It allows it maybe to get a sword stance up, but Paul does have a little

04:18:29.640 --> 04:18:35.560
bit of security on his side as well. It has got you on on the Sylvian here where it can potentially fire that

04:18:35.560 --> 04:18:40.120
off into the King Gamma, but it can't keep too careful here because you have to worry about the

04:18:40.120 --> 04:18:44.440
sneeze left. Maybe not going for the fake out, going for that gunk shot. That'll pick up a one hit

04:18:44.440 --> 04:18:49.640
KO into that Sylvian and then call me to the piece of carry early on. And that fake out immediate

04:18:49.640 --> 04:18:53.800
pressure is going to allow that Charizard to be sitting good, potentially faked out,

04:18:53.800 --> 04:18:57.400
how to clean into that slot and Charizard doesn't want to take too much damage early on.

04:18:57.960 --> 04:19:02.200
It's whether you call it a Feezzler, it's going to go all other fensive or try and stop a Pokemon,

04:19:02.200 --> 04:19:08.120
but with the mega Charizard, we'll be stopped on this turn as Zack will off to faked out instead.

04:19:08.120 --> 04:19:12.920
Hyper voice from Sylveon, a lot of damage on to the board, pretty less is or down to less

04:19:12.920 --> 04:19:17.160
than half. How to at least in return though, Charizard will take a hefty amount of damage.

04:19:17.160 --> 04:19:19.660
Yeah, and now Zachary's put themselves in a great spot, right?

04:19:19.660 --> 04:19:22.960
That kowtow cave onto the Charizard, it's in stuck-up on shrink now,

04:19:22.960 --> 04:19:25.760
so that Charizard has to be very careful with it, stay in, protect,

04:19:25.760 --> 04:19:28.160
so that it doesn't switch out, maybe open the door holes,

04:19:28.160 --> 04:19:29.660
actually to even capitalise on that.

04:19:29.660 --> 04:19:33.560
And the Sylveon now in a position where, well, the Sneezer is still active on the field,

04:19:33.560 --> 04:19:34.660
and that doesn't shut.

04:19:34.660 --> 04:19:39.560
100% accurate, it is a bit shaky, it is threatening a knockout onto that Sylveon,

04:19:39.560 --> 04:19:41.760
depending on how it's been trained.

04:19:41.760 --> 04:19:44.160
Yeah, and threatening a double knockout on this turn,

04:19:44.160 --> 04:19:46.260
so much women could swing in Zach's favour.

04:19:46.260 --> 04:19:50.940
So for Paul, if you call out that backwood, maybe it's just your telegraph, right?

04:19:50.940 --> 04:19:52.660
Or do you try and swap out?

04:19:52.660 --> 04:19:57.260
It will be the swap with a lot of pressure on it to that Charizard just to switch around

04:19:57.260 --> 04:19:58.580
and it detects on Sylvia.

04:19:58.580 --> 04:20:00.580
No damage will be done to the one Pokemon.

04:20:00.580 --> 04:20:03.940
And if it wants to suck your punch, Charizard won't have stayed safe.

04:20:03.940 --> 04:20:08.020
But it will be a different move instead, King Gambit with the Cautile Queen

04:20:08.020 --> 04:20:10.740
to bring the Caution down to about 40% damage.

04:20:10.740 --> 04:20:12.980
That's a really great play here from Zachary.

04:20:12.980 --> 04:20:16.260
You know it's risky going for that cout of cleave hit the Charizard

04:20:16.260 --> 04:20:19.860
It stayed on the field and went for the heat wave the king gamma would have dropped

04:20:19.860 --> 04:20:26.340
So I'm knowing that the switch is coming great and I'm really paying off there the god trump now not on a safest

04:20:26.340 --> 04:20:29.180
Position it was before is it in sucker punch range?

04:20:29.180 --> 04:20:32.620
That's the question because if not gotcha I'm gonna be able to go for an earthquake

04:20:32.620 --> 04:20:36.980
I think all in the position where you could switch out the Sylvia and bring the Charizard in

04:20:36.980 --> 04:20:42.820
It's got an immunity to the earthquake and both Pokemon on the trackery side are gonna be susceptible to super effective damage

04:20:42.820 --> 04:20:45.820
go down to that fast scostle first wave.

04:20:45.820 --> 04:20:49.820
It will just be the sucker bunch into the Garchomp, no a switch.

04:20:49.820 --> 04:20:54.820
Back with another great ball to get a Pokemon KO'd and take momentum into the match.

04:20:54.820 --> 04:20:59.820
Gunshot now into the Sylveon as well, that's a double KO!

04:20:59.820 --> 04:21:03.820
Wow, what a play from Zachary, you know, it shows how important that pow-tow cleave

04:21:03.820 --> 04:21:07.820
onto the Garchomp switch was before and you can see the lock up now.

04:21:07.820 --> 04:21:09.820
Hold on though, there's no way back.

04:21:09.820 --> 04:21:18.820
I believe the Zachary was enough there, locking things up with that King Gambit and Sneez-Lam so well played, so much overwhelming power.

04:21:18.820 --> 04:21:27.820
To have such a dominant first showing on this world stage over an opponent that is best of you in the past is absolutely incredible.

04:21:27.820 --> 04:21:33.820
I mean, we talk about Hall being just such a don't player and that is still true, right?

04:21:33.820 --> 04:21:39.100
But for Zach to constantly get those drinks right and just take so much momentum from the get-go no choice

04:21:39.100 --> 04:21:41.460
But the poor kid has her three turns

04:21:41.860 --> 04:21:48.420
Yeah, I mean Zachary got every new fly-along every iteration of that first match and made it extremely difficult

04:21:48.860 --> 04:21:51.980
All to get in that position where they could stop building in and then

04:21:52.340 --> 04:21:56.100
themselves and I think if the coach on but come in if we've seen the sucker punch

04:21:56.100 --> 04:21:57.540
It would have been a different story, right?

04:21:57.540 --> 04:22:03.340
But Zachary knowing Charles I was so pressured in that one moment and then being confident as well with the

04:22:03.340 --> 04:22:06.540
calculation go for the sucker punch into the goal jump knowing that the cow

04:22:06.540 --> 04:22:10.260
tile the sucker punch combination is gonna be enough to close it up then they

04:22:10.260 --> 04:22:13.780
were in the driving seat and I think all for Paul to do going into this game

04:22:13.780 --> 04:22:18.220
please. That's a wake-up call of a game one if I would ever see one so a switch

04:22:18.220 --> 04:22:23.100
desperately needed in this game number two and we will see a Charizard again in

04:22:23.100 --> 04:22:26.700
the lead next to Gerchamp but a big switch up from Zach as well like a

04:22:26.700 --> 04:22:29.740
rock and frost last to make an appearance. Yeah great adjustments here

04:22:29.740 --> 04:22:32.940
from Zachary firstly from Paul you think the goal jump coming out early is

04:22:32.940 --> 04:22:39.140
but then the like and rock appearing the one thing that you can checkmate that Charizard with and that's exactly what's happening here

04:22:39.140 --> 04:22:46.260
The Force Lash as well is in that position where it can maybe stagger its mega evolutions it guarantee an overwrite of the Sun and that's what it is here

04:22:46.260 --> 04:22:50.560
But I'm gonna say a little bit of a switch and culture I'm gonna kept the later it's in all coming in dropping

04:22:53.220 --> 04:22:59.940
And we will see mega evolution that ends of play play as cross last of course will mega vault and

04:22:59.940 --> 04:23:04.940
And with that, this could be a go button, as you will get the snow on your side as well,

04:23:04.940 --> 04:23:10.940
but Charizard not looking to reduce any mistakes and take a lot of damage on this first turn will protect Blizzard,

04:23:10.940 --> 04:23:14.940
Lightning Rocks, not Lightning Rocks, but Centaur as a Pokemon that will,

04:23:14.940 --> 04:23:18.940
oh my god, mind that hit, with just minimal amount of damage.

04:23:18.940 --> 04:23:20.940
But it's time to see what the Lightning Rock has done on this turn.

04:23:20.940 --> 04:23:22.940
Do you keep Charizard honest, or do you try to recall?

04:23:22.940 --> 04:23:25.940
It will be a rock slice, so Charizard will stay safe,

04:23:25.940 --> 04:23:27.820
But instead of all, will it take some damage?

04:23:27.820 --> 04:23:31.320
Don't fully mitigate it thanks to that previous intimidating.

04:23:31.320 --> 04:23:32.580
Yeah, nice play from Paul here.

04:23:32.580 --> 04:23:34.420
Just to kind of mitigate the threat of that lightning

04:23:34.420 --> 04:23:35.500
of trucking intimidating.

04:23:35.500 --> 04:23:37.120
Now you've got that active takeout,

04:23:37.120 --> 04:23:39.460
so you can stop it in its tracks, as well as that you

04:23:39.460 --> 04:23:40.620
delayed your mega evils.

04:23:40.620 --> 04:23:42.460
Now you can mega all the charges on it.

04:23:42.460 --> 04:23:44.800
And you've got access to going for it either

04:23:44.800 --> 04:23:46.340
by the same across our switch out,

04:23:46.340 --> 04:23:48.860
so that sun, if it comes out of this thing,

04:23:48.860 --> 04:23:50.940
can be overwritten in your turn.

04:23:50.940 --> 04:23:52.340
That's one of the things with these matches,

04:23:52.340 --> 04:23:53.780
when you have these weather football.

04:23:53.780 --> 04:24:00.380
You want to make sure your weather is the weather of choice of mega evolution on the Charizard will get the drought and will bring the

04:24:00.620 --> 04:24:02.940
Sunshine out for this incineroar

04:24:02.940 --> 04:24:08.060
We do have the option of a safe out and with that pressure like a lot will protect on this turd

04:24:08.220 --> 04:24:11.140
Even the Pokemon honest take out from incineroar

04:24:11.140 --> 04:24:18.300
It will just be the Charizard left to attack heat wave nothing into like a rock the basket legion that has just walked in though

04:24:18.420 --> 04:24:23.340
We'll take a decent amount of damage considering not very effective. Yeah, it's a nice switching

04:24:23.340 --> 04:24:27.100
it's probably the best one you've got there but the main thing is you preserve that focus

04:24:27.100 --> 04:24:31.420
session and liking and now you're still in that position. We're threatening the Charizard,

04:24:31.420 --> 04:24:36.060
you can also maybe just get that vasculation out of here or harm's way, get the frost

04:24:36.060 --> 04:24:39.500
lads back on the field, get control of the weather and get rid of the weather on the

04:24:39.500 --> 04:24:43.020
open side of the field. We can keep it in and just attack into the incidental slot maybe

04:24:43.900 --> 04:24:47.980
pull on your weather a little bit later down the line. Also looking for this incidenter

04:24:47.980 --> 04:24:52.980
are swapped out in a miss for the Rockside onto the Garchomp, but you kind of wish that

04:24:52.980 --> 04:24:57.700
was the Charizard instead, because that's still a lot of damage that we will hold on.

04:24:57.700 --> 04:25:03.520
It does flinch though, so Charizard no attack in Vasculation with the follow up will bring

04:25:03.520 --> 04:25:08.100
Garchomp down to about half health, so no one will be able to begin from the whole

04:25:08.100 --> 04:25:09.100
of that turn.

04:25:09.100 --> 04:25:13.660
No, and this is not looking great for Paul in this scenario, getting the Garchomp on

04:25:13.660 --> 04:25:14.660
the field is great.

04:25:14.660 --> 04:25:18.980
You've got the star, you've got the earthquake now, but the Lycanrug still got that focus

04:25:18.980 --> 04:25:19.980
action.

04:25:19.980 --> 04:25:23.100
Charizard in no way, shape or form, you're going to be able to take another attack.

04:25:23.100 --> 04:25:25.780
You've also got the Accelerator to think about as well.

04:25:25.780 --> 04:25:29.140
You maybe if you're Paul trying to preserve the Charizard, switching your Incineroar here

04:25:29.140 --> 04:25:31.140
to drop another Intimidate onto the Lycanrug.

04:25:31.140 --> 04:25:36.140
And then give a little bit of help to that Garchomp after this turn once it goes into

04:25:36.140 --> 04:25:37.140
the field.

04:25:37.140 --> 04:25:38.140
But it is the Sylveon.

04:25:38.140 --> 04:25:41.500
Yeah, it will be a swap, but with the Intimidate just instead of Sylveon to soak up some

04:25:41.500 --> 04:25:42.500
damage.

04:25:42.500 --> 04:25:47.620
the protect on the turn as well as Vasuki Lijun with an awkward jet into the guard chop just deals

04:25:47.620 --> 04:25:53.860
a wee little bit and getting really low with thanks to the light orb and rough skin recoil.

04:25:53.860 --> 04:25:59.700
Zombie Tent from Guard Chomp will deal off that remaining HP to fall to be able to take care of

04:25:59.700 --> 04:26:04.820
the skin too. Yeah it's a nice knockout there the liking rock still safe and sound though and

04:26:04.820 --> 04:26:09.060
that's the thing I think what you would want to do with the liking rock against these

04:26:09.060 --> 04:26:12.980
as our team is preserving and that's exactly what the team is actually doing.

04:26:12.980 --> 04:26:16.740
Now bringing in the King Gambit, we saw the Cyclo-Bunch damage earlier,

04:26:16.740 --> 04:26:20.900
so the Garchomp is going to be threatened. We know it has to attack with stairs on this field.

04:26:20.900 --> 04:26:24.180
Cyclo-Bunch has the choice here. Do you go for a Cyclo-Bunch if the Garchomp removes that?

04:26:24.180 --> 04:26:27.780
Or do you go for Cautab D, which would pick up the knockout on Cyclo-Bunch?

04:26:27.780 --> 04:26:33.700
And it would also get the Charizard, which is the only option if Paul wants to switch around and preserve it for later.

04:26:33.700 --> 04:26:38.700
So it will be just like an rocket that swaps out though as Frostlast will re-hit the field.

04:26:38.700 --> 04:26:43.200
And of course, coming back out will be the snow warning once again to get your weather of choice.

04:26:43.200 --> 04:26:47.200
Sucker Punch and Garjump low enough, will be enough for that Kego.

04:26:47.200 --> 04:26:50.200
The explosion was actually right in slow-down this game.

04:26:50.200 --> 04:26:54.200
But of course now, Sylveon, this is the opportunity to go on the offensive.

04:26:54.200 --> 04:26:58.700
And we'll deal a respectful amount to each one, but still just not quite enough

04:26:58.700 --> 04:27:04.700
You can reach for many Jesus, because again, this Charizard has just taken so much damage.

04:27:04.700 --> 04:27:10.700
Yeah, and that's the problem here. You've not got the leverage now to be able to deal with this Kingama effectively.

04:27:10.700 --> 04:27:17.700
And yes, the Sylveon's doing good consistent damage each turn, but can it only be for the remaining Pokemon on the sacri-side of the field now?

04:27:17.700 --> 04:27:23.700
It's sitting in super-funched range, and the Kingama is probably just out of range from another Heigl voice here.

04:27:23.700 --> 04:27:28.200
So you can imagine, you can go for that, you can go for tech C, if the draw goes for tech C,

04:27:28.200 --> 04:27:34.500
but they're not looking for it to pull, it's actually still commanding and showing how well they know this T-Hin side out.

04:27:34.500 --> 04:27:41.000
And King Gambit with protect, if you do just try and, if you were just trying to rotate it out,

04:27:41.000 --> 04:27:42.500
that's not even going to be enough.

04:27:42.500 --> 04:27:46.500
So it will just be a hit in to the Sylvia, on special defense dropped as well,

04:27:46.500 --> 04:27:48.100
and a heat wave on the board.

04:27:48.100 --> 04:27:51.200
You do have this on on each side, so you can deal a lot of damage,

04:27:51.200 --> 04:27:55.520
and into the frost last already at half will be enough to take another pay go

04:27:55.520 --> 04:28:00.320
we talked about you know the Sylvio not being able to pull on four but if you're doing taking down

04:28:00.320 --> 04:28:05.120
all the other pieces you might have a way back into this yeah and i think the thing is yeah i think

04:28:05.120 --> 04:28:09.280
you just want to get a little bit as much damage in possible after the frost last which is that

04:28:09.280 --> 04:28:13.840
sylvian and get this lycan rock in as healthy as possible that's exactly what exactly he's

04:28:13.840 --> 04:28:17.200
done it doesn't seem there's a way around the rocks like now going to be enough to take

04:28:17.200 --> 04:28:22.960
that Charizard down and do enough decent damage to that Sylvan as well while you've got the King

04:28:22.960 --> 04:28:28.560
Gambit to kind of back up and help out with that extra damage here. It does feel very difficult

04:28:28.560 --> 04:28:33.040
for both of them back into this, but remember they do have that and you know still in the back

04:28:33.040 --> 04:28:37.520
and they can cycle in at any point. It's really difficult though in front of this King Gambit

04:28:37.520 --> 04:28:43.040
that has a defiant ability so low boost it's attack rather than lowering it like you normally see.

04:28:43.040 --> 04:28:47.040
It's difficult. The path is a difficult one.

04:28:47.040 --> 04:28:50.040
We've got to try and see if you can break out any of the assaults and catch Zachary,

04:28:50.040 --> 04:28:54.040
Slyphe and Rockside on the turn to deal a lot of damage to both of these Pokemon.

04:28:54.040 --> 04:28:58.040
But it will all, et cetera, into that citrus fairy range for a little bit more of the recovery.

04:28:58.040 --> 04:29:03.040
But if you wanted a way back into this, your Pokemon have to attack and flinch from the Sylveon.

04:29:03.040 --> 04:29:09.040
That's just devastating. It was a difficult one anyways, but no damage done on that turn.

04:29:09.040 --> 04:29:13.440
I mean, you have to faker, but again, you're just not doing enough.

04:29:13.440 --> 04:29:18.440
Now the flinch there was so, so important, was accurate to get pretty much locked this game up,

04:29:18.440 --> 04:29:20.840
but I think there's the hydro voice coming out there.

04:29:20.840 --> 04:29:27.440
With that extra Pokemon advantage, of course, it gets a little bit closer to closing this match up,

04:29:27.440 --> 04:29:30.840
but now the double protect is an obvious one to turn through that faker.

04:29:30.840 --> 04:29:33.440
Now you're in that position where you can rock slide again.

04:29:33.440 --> 04:29:37.440
You're probably going to be able to pick the Sylveon up, get enough damage on T and Sideron,

04:29:37.440 --> 04:29:39.680
And then, between the light and rock and gambit,

04:29:39.680 --> 04:29:41.120
you should be able to close things up.

04:29:41.120 --> 04:29:43.080
But not all but just yet.

04:29:43.080 --> 04:29:43.880
Not quite yet.

04:29:43.880 --> 04:29:45.800
There's always different shenanigans that can go on.

04:29:45.800 --> 04:29:46.960
If we're looking for the rock slide

04:29:46.960 --> 04:29:48.680
to deal a lot of inhibits in Cineror

04:29:48.680 --> 04:29:49.840
and pick off the Sylveon,

04:29:49.840 --> 04:29:52.320
there's always the opportunity of a miss.

04:29:52.320 --> 04:29:55.080
There's always the opportunity of a miss up along the way.

04:29:55.080 --> 04:29:56.920
And Sylveon will just detect.

04:29:56.920 --> 04:29:58.760
So hoping that in Cineror can make a play

04:29:58.760 --> 04:30:00.080
to do something here.

04:30:00.080 --> 04:30:02.000
Like Cineror can set an option for the SL Rock

04:30:02.000 --> 04:30:04.720
to make sure that you can pick up that Sylveon pass.

04:30:04.720 --> 04:30:08.280
Suckerbunch into Incineroar will bring it down to 25%.

04:30:08.280 --> 04:30:09.900
What does this Incineroar do though?

04:30:09.900 --> 04:30:11.900
Flare Blitz, you do have the Sun.

04:30:11.900 --> 04:30:14.340
You have a King gather that was low health.

04:30:14.340 --> 04:30:16.540
So that does bring it down actually

04:30:16.540 --> 04:30:19.940
into just this Lichenrock against the world.

04:30:19.940 --> 04:30:21.980
Just so focused on this Incineroar

04:30:21.980 --> 04:30:25.380
not actually being an attacking piece of the puzzle.

04:30:25.380 --> 04:30:26.820
If there is a Rock slide this year,

04:30:26.820 --> 04:30:28.660
this Lichenrock just picks up both KOs.

04:30:28.660 --> 04:30:30.540
Yeah, that's all Zachary needs now

04:30:30.540 --> 04:30:32.420
in the position to preserve this Lichenrock

04:30:32.420 --> 04:30:33.740
so well to the end game.

04:30:33.740 --> 04:30:35.260
everything in rock slide range.

04:30:35.260 --> 04:30:36.900
She just needs those moves to hit.

04:30:36.900 --> 04:30:37.740
And it does!

04:30:37.740 --> 04:30:38.700
Coming out, it does hit.

04:30:38.700 --> 04:30:41.340
Taking both down, leaving that charizard in the back.

04:30:41.340 --> 04:30:43.820
The double connect from the Rock Rock.

04:30:43.820 --> 04:30:46.460
Mike Rock will get it done.

04:30:46.460 --> 04:30:48.740
That is a double kill on the turn.

04:30:48.740 --> 04:30:51.220
And now it's just a 1v1.

04:30:51.220 --> 04:30:53.340
And when you look again at the move set on this,

04:30:53.340 --> 04:30:55.180
Mike Rock and the Assault Rock,

04:30:55.180 --> 04:30:57.940
it will be enough Zachary Weed

04:30:57.940 --> 04:31:00.580
to take the victory to a zero.

04:31:00.580 --> 04:31:03.840
overhauled to a run back of UIC,

04:31:03.840 --> 04:31:06.520
but Zach the Vicar at the end will put him undefeated

04:31:06.520 --> 04:31:08.480
so far here in day one of Worlds.

04:31:08.480 --> 04:31:10.640
Yeah, what a commanding performance by Zachary,

04:31:10.640 --> 04:31:12.560
so well played from start to finish,

04:31:12.560 --> 04:31:14.980
really dominating the game and not giving Paul

04:31:14.980 --> 04:31:16.760
an inch to get back into it.

04:31:16.760 --> 04:31:19.560
It did look like there may be ways in that game too,

04:31:19.560 --> 04:31:21.000
is the game kind of dried out

04:31:21.000 --> 04:31:23.720
and Paul's really one of those great players

04:31:23.720 --> 04:31:24.760
being able to do that,

04:31:24.760 --> 04:31:26.600
but you know, preserving that life in Rock,

04:31:26.600 --> 04:31:28.000
we outlined at the start,

04:31:28.000 --> 04:31:30.120
it is the key to kind of getting the value

04:31:30.120 --> 04:31:32.120
like rock against his Charizard

04:31:32.120 --> 04:31:34.120
team once that gosh I'm felt and

04:31:34.120 --> 04:31:36.120
that's exactly what's actually was

04:31:36.120 --> 04:31:38.120
able to do the way that he was able

04:31:38.120 --> 04:31:40.120
to preserve the like and rock as

04:31:40.120 --> 04:31:42.120
well to not just have the Pokemon

04:31:42.120 --> 04:31:44.120
but be able to have it with that

04:31:44.120 --> 04:31:46.120
just the focus sash intact was

04:31:46.120 --> 04:31:48.120
just incredible. That offers just

04:31:48.120 --> 04:31:50.120
so much more pressure than a

04:31:50.120 --> 04:31:52.120
Pokemon at full health because

04:31:52.120 --> 04:31:54.120
then you essentially have those two

04:31:54.120 --> 04:31:56.120
lives right and along the way

04:31:56.120 --> 04:31:58.120
the flinches you know in that

04:31:58.120 --> 04:32:04.320
that was in a tricky spot and still would have had to then, okay, see a rock slide miss and maybe come on through.

04:32:04.320 --> 04:32:13.120
So I think Paul played the best considering the board state at that time, but a big congratulations to Zachary for how well he was able to play this because you get into that end game,

04:32:13.120 --> 04:32:19.120
London Rock at full health. That's a, that's just a commanding way for Zachary starting off the day.

04:32:19.120 --> 04:32:21.440
Yeah, you know, I got heart and mouth moment there.

04:32:21.440 --> 04:32:24.120
And that looked like the rock slide onto the in-sir on Sylvia.

04:32:24.120 --> 04:32:25.800
And I know that's exactly how I felt.

04:32:25.800 --> 04:32:28.280
So I can't imagine how Zachary was feeling in that moment.

04:32:28.280 --> 04:32:29.880
But yeah, able to lock it up.

04:32:29.880 --> 04:32:32.600
And after such a commanding game as well, I think, yeah,

04:32:32.600 --> 04:32:34.920
really fitting way to end this set.

04:32:34.920 --> 04:32:37.520
But it just shows how well Zachary knows his team inside.

04:32:37.520 --> 04:32:40.080
And I knew the lines into this team.

04:32:40.080 --> 04:32:42.400
It's not been one of the teams.

04:32:42.400 --> 04:32:45.440
It's been around as long as maybe the integration

04:32:45.440 --> 04:32:46.560
of their running.

04:32:46.560 --> 04:32:48.360
I mean, there's a reason that it was popping off

04:32:48.360 --> 04:32:50.360
so much and why it was such a

04:32:50.360 --> 04:32:52.360
big bring into NAIC.

04:32:52.360 --> 04:32:54.360
And there is the opportunities

04:32:54.360 --> 04:32:56.360
for things to go wrong, right?

04:32:56.360 --> 04:32:58.360
We get one of those Rockside messes

04:32:58.360 --> 04:33:00.360
along the way that could have been really crucial.

04:33:00.360 --> 04:33:02.360
Yeah, well, then you're like in Rocks cooked, right?

04:33:02.360 --> 04:33:04.360
But there's so much strength to this team

04:33:04.360 --> 04:33:06.360
and so much pressure from just those constant

04:33:06.360 --> 04:33:08.360
Rocksides or even those Accel Rocks.

04:33:08.360 --> 04:33:10.360
Not even that to mention the King Gambit.

04:33:10.360 --> 04:33:12.360
Now, how much work not put in with those sucker punches?

04:33:12.360 --> 04:33:14.360
Paul is forced into so many

04:33:14.360 --> 04:33:16.360
of those switches. So, Zachary,

04:33:16.360 --> 04:33:21.040
Zachary, he is a phenomenal player, he has been one throughout the season, second place

04:33:21.040 --> 04:33:25.880
at Las Vegas, second place at DUIC, he's a player that has been looking for that title

04:33:25.880 --> 04:33:26.880
in.

04:33:26.880 --> 04:33:27.880
I mean, we're day one.

04:33:27.880 --> 04:33:30.640
We're not counting our time here.

04:33:30.640 --> 04:33:35.200
But I feel like he has been a trainer that has been on that comment, has been really

04:33:35.200 --> 04:33:39.260
ramping up the season, has been such an indication of that and victory like that

04:33:39.260 --> 04:33:40.260
is true.

04:33:40.260 --> 04:33:43.200
Yeah, I mean Zachary, definitely one of those players capable of getting to the

04:33:43.200 --> 04:33:46.320
final and getting over the line to take the challenge.

04:33:46.320 --> 04:33:51.320
championship this entire weekend so we'll have to keep an eye on them as they progress through this tournament

04:33:51.320 --> 04:33:57.160
and I think the way that they really utilize the tools that they had at their disposal to get that initial

04:33:57.720 --> 04:34:04.320
Chip damage on everything. Yeah, and it put the King Gabba in that spot where it was able to be so valuable and just pressure knockouts

04:34:04.320 --> 04:34:10.400
there there and across the board making it impossible for Paul to really utilize especially the guard jump when you look at it

04:34:10.400 --> 04:34:15.680
You think great you can get it in if you can remove that frost last which Charizard can kind of do well

04:34:15.680 --> 04:34:20.680
Well, um, but yeah, Zachary just doing it and doing it well.

04:34:20.800 --> 04:34:23.800
It was an incredible win and congratulations to him.

04:34:23.800 --> 04:34:26.000
But of course we need to go here from him.

04:34:26.000 --> 04:34:27.840
You're standing by with our interview.

04:34:29.600 --> 04:34:30.720
Thank you so much, Sierra.

04:34:30.720 --> 04:34:33.400
I'm here with your round three winners, Zachary.

04:34:33.400 --> 04:34:35.520
We eat our finalists at EUIC

04:34:35.520 --> 04:34:38.760
and just beat the person who beat him at EUIC.

04:34:38.760 --> 04:34:40.040
So congratulations Zachary.

04:34:40.040 --> 04:34:40.880
How's it feel?

04:34:41.960 --> 04:34:43.600
It feels really good.

04:34:43.600 --> 04:34:44.600
Going into this tournament,

04:34:44.600 --> 04:34:46.960
I didn't have a whole lot of prep done.

04:34:46.960 --> 04:34:48.640
So I kind of just picked something

04:34:48.640 --> 04:34:53.560
that I felt comfortable with and being able to wing it

04:34:53.560 --> 04:34:55.960
into beating one of the best players in the world

04:34:55.960 --> 04:34:57.240
feels very good.

04:34:57.240 --> 04:34:59.840
I was going to say, I've seen you run this mega frost last,

04:34:59.840 --> 04:35:03.160
mega scovillain team a lot coming into this tournament.

04:35:03.160 --> 04:35:05.560
What made you sort of gravitate towards these two Pokemon

04:35:05.560 --> 04:35:07.480
at first?

04:35:07.480 --> 04:35:09.320
So I've always really liked frost last

04:35:09.320 --> 04:35:11.880
because the teams that is built around

04:35:11.880 --> 04:35:16.040
have both ways of dealing damage

04:35:16.040 --> 04:35:19.560
and ways of controlling defensively

04:35:19.560 --> 04:35:22.760
with Aurora Veil or Burnship.

04:35:22.760 --> 04:35:25.000
And I really tend to gravitate towards teams

04:35:25.000 --> 04:35:28.000
that don't have like a ton of Pokemon

04:35:28.000 --> 04:35:30.840
that are just completely dedicated to one or the other.

04:35:30.840 --> 04:35:34.920
And I really just like having a bunch of versatile pieces

04:35:34.920 --> 04:35:38.000
that can work in a lot of different situations.

04:35:38.000 --> 04:35:40.920
And this team is probably the best in the format

04:35:40.920 --> 04:35:44.920
that, because pretty much every Pokemon can be a damage threat in its own right.

04:35:44.920 --> 04:35:50.420
Yeah, and I think we saw you use those pieces really to your advantage in that matchup, as

04:35:50.420 --> 04:35:54.300
it felt like in Game 2 in particular, you just sent out the two Pokemon that had the

04:35:54.300 --> 04:35:59.820
best counters to your opponent's lead. What was going through your mind in that Team Preview?

04:35:59.820 --> 04:36:05.740
So I figured that in the first game that King Gamed was a really good piece, because

04:36:05.740 --> 04:36:12.100
Because it deters the slow incineroar Toxpex mode and forced them to kind of do a more

04:36:12.100 --> 04:36:14.340
offensive angle.

04:36:14.340 --> 04:36:20.140
And in the second game I knew once I led King Game at Sneasler that an easy adjustment

04:36:20.140 --> 04:36:24.940
for him was Garchomp because it hits both super effectively and can reasonably take

04:36:24.940 --> 04:36:29.300
hits and puts me in a position where I don't have a good fake out target.

04:36:29.300 --> 04:36:34.780
So I realized that I could pin the Charizard with Lichenrock and then be able to safely

04:36:34.780 --> 04:36:41.200
mega frostlass in front of Garchomp Charizard, because I knew that even if he went for his

04:36:41.200 --> 04:36:46.520
mega evolution turn 1, that he was ultimately basically risking the game by letting me hit

04:36:46.520 --> 04:36:48.720
an Excel rock into his Charizard.

04:36:48.720 --> 04:36:52.480
Yeah, and like with rocks, he's pretty good at getting those Excel rocks up and then really

04:36:52.480 --> 04:36:53.480
snowballing.

04:36:53.480 --> 04:36:54.480
Is that been your experience?

04:36:54.480 --> 04:37:00.720
Yeah, it's the, in my opinion, the best counter to Charizard in the format.

04:37:00.720 --> 04:37:08.080
because no matter what sort of speed control or pivoting they have,

04:37:08.080 --> 04:37:12.800
they, well, you can always line up the Accel Rock, always have a ton of

04:37:12.800 --> 04:37:16.400
rock slide pressure and just always have a way to

04:37:16.400 --> 04:37:19.280
always have a way to pin it, which is very useful for

04:37:19.280 --> 04:37:24.720
two mega evolutions that aren't super great into Charizard.

04:37:24.720 --> 04:37:27.760
Well Zachary, thank you so much for your time. Before I let you go I do want

04:37:27.760 --> 04:37:31.840
want to ask, you know, I've seen you sort of really come into your own this season.

04:37:31.840 --> 04:37:34.640
You know, we saw you have some really great finishes.

04:37:34.640 --> 04:37:37.760
Do you have any advice for anybody at home who's looking to find their footing

04:37:37.760 --> 04:37:40.760
in competitive Pokemon as we enter the 2027 season?

04:37:42.320 --> 04:37:43.680
Just don't be afraid to play.

04:37:43.680 --> 04:37:47.760
I mean, every tournament is an experience or it's it gives you valuable

04:37:47.760 --> 04:37:49.480
experience regardless of how you do.

04:37:49.960 --> 04:37:57.120
And just just play the game and not just don't get too frustrated in it.

04:37:57.120 --> 04:38:01.920
I mean, I've been able to keep playing the game for a while

04:38:01.920 --> 04:38:05.320
because I haven't put too much pressure on myself to play it.

04:38:05.320 --> 04:38:08.880
Not every tournament is going to be some crazy big run,

04:38:08.880 --> 04:38:12.600
but I've realized that if I just relax and keep

04:38:12.600 --> 04:38:15.280
playing one round at a time, that good things will happen

04:38:15.280 --> 04:38:16.960
to those who wait.

04:38:16.960 --> 04:38:19.440
Yeah, and I think we've seen you have some incredible wins.

04:38:19.440 --> 04:38:21.680
So best of luck in this tournament.

04:38:21.680 --> 04:38:23.680
Best of luck throughout the rest of your day.

04:38:23.680 --> 04:38:24.880
And of course, do you have any shout-outs

04:38:24.880 --> 04:38:27.320
to wanna give to anybody who might be watching at home.

04:38:27.320 --> 04:38:29.200
Shout out to my mom for taking me

04:38:29.200 --> 04:38:33.960
and all my family at home, all my friends watching

04:38:33.960 --> 04:38:38.080
and shout out to Evan, Keon,

04:38:39.480 --> 04:38:41.700
and Gianna for getting shiny Pokemon

04:38:41.700 --> 04:38:44.360
for my team this weekend.

04:38:44.360 --> 04:38:45.760
All right, thank you so much for your time.

04:38:45.760 --> 04:38:47.000
I really appreciate it.

04:38:47.000 --> 04:38:48.560
Thank you all for watching at home

04:38:48.560 --> 04:38:50.200
and for those of you who are hanging out here

04:38:50.200 --> 04:38:52.320
in the hall, having a good time, my hope.

04:38:52.320 --> 04:38:53.760
We'll be back after a short break,

04:38:53.760 --> 04:38:55.760
So please stay tuned.

04:43:53.760 --> 04:43:55.760
The best of the best!

04:43:55.760 --> 04:43:57.760
The best of the best!

04:43:57.760 --> 04:43:59.760
The champion of the Pokemon champion,

04:43:59.760 --> 04:44:01.760
The winner of the 2021

04:44:01.760 --> 04:44:03.760
is

04:44:03.760 --> 04:44:05.760
Fennel!

04:44:17.760 --> 04:44:18.760
What's my favorite?

04:44:18.760 --> 04:44:20.760
My favorite is the one that's got jet black hair.

04:44:20.760 --> 04:44:21.760
He's extremely fast.

04:44:21.760 --> 04:44:23.760
She has a 12 octave vocal range.

04:44:23.760 --> 04:44:25.760
She can become powerful.

04:44:25.760 --> 04:44:26.760
She would improvise on the spot.

04:44:26.760 --> 04:44:28.760
She always finds a way to make it funny.

04:44:28.760 --> 04:44:30.760
We both have very fast moves.

04:44:30.760 --> 04:44:32.760
And can change the world using its mind.

04:44:32.760 --> 04:44:34.760
Jigglypuff is my favorite.

04:44:34.760 --> 04:44:38.760
Jigglypuff, Jigglypuff.

04:44:38.760 --> 04:44:40.760
Every single time you met a new Pokemon,

04:44:40.760 --> 04:44:43.760
felt like you were the only one who knew how to play.

04:44:43.760 --> 04:44:45.760
I was like, I'm not good at this.

04:44:45.760 --> 04:44:47.760
I'm not good at this.

04:44:47.760 --> 04:44:49.760
I'm not good at this.

04:44:49.760 --> 04:44:50.760
I'm not good at this.

04:44:50.760 --> 04:44:53.760
I feel like she's just like me, just like me.

04:44:53.760 --> 04:44:56.760
I'm like, I don't want to put a ton of scenes in this.

04:44:56.760 --> 04:44:58.760
She has a lot of ways to operate her opponents.

04:44:58.760 --> 04:45:01.760
With all these cheerios for her girls who love language.

04:45:01.760 --> 04:45:05.760
She uses her voice to protect herself.

04:45:05.760 --> 04:45:06.760
She's holy, you know?

04:45:06.760 --> 04:45:07.760
Absolutely.

04:45:07.760 --> 04:45:08.760
That's what I love it.

04:45:08.760 --> 04:45:09.760
My name is E.

04:45:09.760 --> 04:45:10.760
My favorite is Cigar.

04:45:10.760 --> 04:45:11.760
Alcanalia.

04:45:11.760 --> 04:45:12.760
Cigar.

04:45:12.760 --> 04:45:13.760
Cigar.

04:45:13.760 --> 04:45:14.760
So, we'll put you together.

04:45:20.760 --> 04:45:25.760
I'm not sure what to do with this.

04:45:25.760 --> 04:45:30.760
I'm just going to just go back and forth.

04:45:30.760 --> 04:45:35.760
I'm not sure what to do with this.

04:45:35.760 --> 04:45:40.760
I'm just going to go back and forth.

04:45:40.760 --> 04:45:45.760
I'm just going to go back and forth.

04:45:45.760 --> 04:45:57.440
Welcome back, Pokemon trainers, you're looking at the lovely city of San Francisco and Ray

04:45:57.440 --> 04:46:00.860
Quasal Road outside of the convention center here.

04:46:00.860 --> 04:46:04.960
We're at the Mosconi Center and of course, if you can't join us in person, you can always

04:46:04.960 --> 04:46:10.680
check us out over in Pocopia with that lovely code you saw on the screen just a little

04:46:10.680 --> 04:46:11.680
bit ago.

04:46:11.680 --> 04:46:12.680
My name is Gabby Snyder.

04:46:12.680 --> 04:46:17.000
I'm joined here by Ben Carriaccio and while we're unfortunately stuck here in the real

04:46:17.000 --> 04:46:24.200
world you can bet a lovely Poke dollar that I will be logging on to Pocopia later on today

04:46:24.200 --> 04:46:28.760
to check out the Cloud Island and hang out with some of my best Poke buddies.

04:46:28.760 --> 04:46:31.880
And I'm definitely gonna go and see if I can spend a little bit of time on the Red

04:46:31.880 --> 04:46:32.880
Queens at road upstairs.

04:46:32.880 --> 04:46:37.400
They've got to kind of walk down to the basement here with all the players.

04:46:37.400 --> 04:46:38.920
With all the cool kids.

04:46:38.920 --> 04:46:41.720
I'm sorry, I misspoke.

04:46:41.720 --> 04:46:46.000
I'm sorry all of the cool kids all of the cool. We are cool kids too. Yes, by the way

04:46:46.000 --> 04:46:48.000
I just want to throw that out there

04:46:48.400 --> 04:46:52.040
Making any comments here. We're also calling. You know what else is cool

04:46:52.080 --> 04:46:57.040
We're here at the Pokemon 2026 World Championships, and we have had some absolute

04:46:58.400 --> 04:47:00.880
Bangers of matchups that we've seen already

04:47:01.280 --> 04:47:07.600
We've had clean two-ohs all the way through both of our round ones round two and round three

04:47:07.600 --> 04:47:10.860
we're gonna have a little bit of a refresher on our players to watch and

04:47:10.860 --> 04:47:15.440
how they're getting on in our event so far. For sure. So let's go ahead and take

04:47:15.440 --> 04:47:18.960
a look at Paul Chua. We just had him on stream for round three of Swiss two and one

04:47:18.960 --> 04:47:23.440
currently just in Tang three and oh and Alex Underhill unfortunately one and

04:47:23.440 --> 04:47:28.000
two. Yeah Alex playing against Edu in the Perish Trap round earlier on

04:47:28.000 --> 04:47:32.540
stream and that was such a great game. Two and one very very close

04:47:32.540 --> 04:47:36.960
scoreline there but you're doing very very well. Paul running into a little

04:47:36.960 --> 04:47:40.960
of a match up there, getting his first loss of the tournament, going 2-0 into that last

04:47:40.960 --> 04:47:47.040
round, and then Zachary Weed being able to get a little bit of the upper hand with that

04:47:47.040 --> 04:47:48.480
frost last mega-spin penalty.

04:47:48.480 --> 04:47:53.480
Yeah, just really well-prepared for one of the more common archetypes I think we've

04:47:53.480 --> 04:47:58.320
seen so far, at least data-wise, coming into this tournament and running a team that

04:47:58.320 --> 04:47:59.960
I think he's very comfortable with.

04:47:59.960 --> 04:48:03.680
He mentioned in his interview, not very well-prepared for this tournament, decided

04:48:03.680 --> 04:48:09.360
to make a comfort pick, but having seen him use that team in one of the largest New England

04:48:09.360 --> 04:48:14.920
grassroots tournaments that happened recently, maybe about a month ago or so now, he plays

04:48:14.920 --> 04:48:19.280
that team very well and very strongly into that archetype as you may have could have

04:48:19.280 --> 04:48:21.080
told by that previous round.

04:48:21.080 --> 04:48:25.320
As you know, he's in a position where he's literally just playing well on the couch

04:48:25.320 --> 04:48:26.320
at home.

04:48:26.320 --> 04:48:28.320
He's really, really in a strong spot.

04:48:28.320 --> 04:48:32.160
Justin, of course, going free over as well in our tournament so far.

04:48:32.160 --> 04:48:37.280
haven't got to feature him just yet but maybe a little bit later on we can see how he's getting on

04:48:37.280 --> 04:48:42.560
what he's locked in. It's not just NA of course we've got players from all over we've got our EU

04:48:42.560 --> 04:48:48.720
players as well so we've got Marco Silva, Mikhail Kelsh and Francesco Pio Perro. Now Francesco I

04:48:48.720 --> 04:48:54.320
saw actually did lose his round one. Oh interesting. But he's managed to bounce it back and

04:48:54.320 --> 04:48:59.920
yeah no surprises there from a player of his caliber. Exactly I mean we saw him do so well

04:48:59.920 --> 04:49:05.360
at the North America International Championships just a couple of months ago playing that incredibly

04:49:05.360 --> 04:49:11.360
tough mirror matchup in the finals against Eric Rios and really just showcasing how strong

04:49:11.360 --> 04:49:15.920
of a mental fortitude he has as a player and that's exactly what you need to come back from

04:49:15.920 --> 04:49:21.520
a round one loss at the World Championships as these losses will carry over into competition

04:49:21.520 --> 04:49:26.400
tomorrow and you can't afford to take such an early losses that will hurt your resistances

04:49:26.400 --> 04:49:29.480
going into a potential asymmetrical top cut.

04:49:29.480 --> 04:49:30.080
Definitely.

04:49:30.080 --> 04:49:32.360
And Charlie got to, in the preview show,

04:49:32.360 --> 04:49:33.960
we had the world championships.

04:49:33.960 --> 04:49:35.280
Have a little chat with Francesco.

04:49:35.280 --> 04:49:37.840
He's saying, like, how much he's prepared for this tournament,

04:49:37.840 --> 04:49:41.560
how much he's just put the tournament first,

04:49:41.560 --> 04:49:44.320
coming into the last couple of months,

04:49:44.320 --> 04:49:47.000
getting ready for it since his win at NAIC.

04:49:47.000 --> 04:49:49.920
Michael Kelsch is coming off the back of a grassroots

04:49:49.920 --> 04:49:51.400
tournament win, one of the biggest

04:49:51.400 --> 04:49:55.000
that we had using a mega-gen-guard team that really

04:49:55.000 --> 04:49:59.320
nobody had on their radar until like, hey, by the way, I'm winning a tournament with it.

04:49:59.320 --> 04:50:05.240
Yeah. And certainly, a player like Mikhail was with such a great grasp of the game and how to

04:50:05.240 --> 04:50:11.720
position in a game. Knowing how to calculate these matches, Mega Gengar definitely one of the

04:50:11.720 --> 04:50:15.480
strongest counterparts for a player like that. And I really hope we get to see him in that team

04:50:16.200 --> 04:50:21.800
later on on the stream in particular because that team has a Mega Gengar without Paris song

04:50:21.800 --> 04:50:27.400
and without the Paris trap ability. It's just a trap team. And if you think back to the last time

04:50:27.400 --> 04:50:32.840
we had the world championships here in San Francisco when Wolf Click won, that featured a mega

04:50:32.840 --> 04:50:39.000
Gengar team without Paris song. And I just think that the storyline there is very interesting.

04:50:39.000 --> 04:50:43.880
And admittedly we had many years in between where mega Gengar wasn't really an option available

04:50:43.880 --> 04:50:48.120
to people. But let's just ignore that and just say that, you know, it's an interesting

04:50:48.120 --> 04:50:54.120
coincidence so far. I think so. Coming back 10 years since San Francisco when it last won the

04:50:54.120 --> 04:51:00.680
world championships. Marco of course going 3-0 as well and I feel like looking at Marco's journey

04:51:00.680 --> 04:51:07.240
he's been one of the championship point leaders like across the last few years but also it's

04:51:07.960 --> 04:51:11.880
well just the only one that he hasn't managed to take down yet and I think there's

04:51:11.880 --> 04:51:18.440
a lot of eyes on a player like Marko is like it's not a case of like if he could maybe win the

04:51:18.440 --> 04:51:23.320
world championships it's like well which year is it gonna actually happen and a great start

04:51:23.320 --> 04:51:27.480
there for Marko hopefully he can manage to keep it going all the way through the tournament

04:51:27.480 --> 04:51:31.160
because it only gets harder from him. Exactly and that's one of the interesting things about

04:51:31.160 --> 04:51:35.560
Pokemon as a game is that you can be the best player in the world but there is still a lot

04:51:35.560 --> 04:51:40.120
of things that have to go right for you to win a tournament like the world championships and

04:51:40.120 --> 04:51:57.120
I do think that you're absolutely correct when it's a when is he going to win the world championships like when are those things going to line up perfectly for him so far he's off to a very strong start I know we're going to see him eventually on this stage if he continues to have that momentum going for him we'll just have to see when that will be.

04:51:57.120 --> 04:52:02.120
And let's see our players from

04:52:02.120 --> 04:52:04.120
LATAM as well that we have

04:52:04.120 --> 04:52:06.120
representing. We've seen Juan

04:52:06.120 --> 04:52:08.120
Salerno on the stream already

04:52:08.120 --> 04:52:10.120
going one and two. Unfortunately

04:52:10.120 --> 04:52:12.120
wasn't able to get his win on

04:52:12.120 --> 04:52:15.120
stream against Sajom Park around

04:52:15.120 --> 04:52:17.120
one part two, but he played so

04:52:17.120 --> 04:52:19.120
so well into a matchup that

04:52:19.120 --> 04:52:21.120
really did feel like it was an

04:52:21.120 --> 04:52:23.120
uphill battle. Alexander and

04:52:23.120 --> 04:52:25.120
Max Morales going to one as

04:52:25.120 --> 04:52:31.280
record overall getting their tournament going to a good point. I feel like especially coming into

04:52:31.280 --> 04:52:35.280
the world championships like if you're not hitting it right off the bat and if you're not getting the

04:52:35.280 --> 04:52:41.600
momentum going early, like these these two trainers have managed to get themselves in a position to

04:52:41.600 --> 04:52:46.800
do, it's really tough to come back. Juan Solano could still win the world championships. He very

04:52:46.800 --> 04:52:51.600
much could and you know I do want to mention real quick that even though some of these trainers

04:52:51.600 --> 04:52:55.920
are a little bit unfamiliar to us right now because we don't get the opportunity to see them

04:52:55.920 --> 04:53:00.160
outside of international championships and the world championships. We are going to be

04:53:00.160 --> 04:53:05.200
broadcasting regional level events throughout Latin America, those special championships

04:53:05.200 --> 04:53:10.160
and regional championship tournaments, starting in the 2027 season. So I really look forward to

04:53:10.160 --> 04:53:15.520
seeing trainers like Alexander, Juan and Max compete at the regional level coming up next

04:53:15.520 --> 04:53:19.600
year. For now though, hopefully we'll get the opportunity to feature some of them today

04:53:19.600 --> 04:53:24.240
and tomorrow and who knows maybe even on Sunday let's keep our fingers crossed because you know this

04:53:24.240 --> 04:53:28.720
the tournament is only just begun and there's a lot of more Pokemon left to play let's have a look

04:53:28.720 --> 04:53:35.840
at Oceania now and see our players how they're getting on now uh Nicholas Khan is a player that

04:53:35.840 --> 04:53:41.760
really from from Australia that we we do keep an eye on because he's been so so consistent as

04:53:41.760 --> 04:53:51.360
as well as Jodie Keider, who's like the online like King really, like how many like online

04:53:51.360 --> 04:53:56.480
tournaments are global global challenges? Has he actually managed to win like most of them?

04:53:56.480 --> 04:54:02.960
Many of them, yes, getting up there on the ranked battle ladders and like winning it several

04:54:02.960 --> 04:54:07.200
times like it puts you in a good spot. Even if it's close team, she's even if it's best of

04:54:07.200 --> 04:54:14.200
one. It's the reps over and over and over again that Joji is not only like really well

04:54:14.200 --> 04:54:18.800
versed in, but also is usually using the strongest Pokemon that are out there.

04:54:18.800 --> 04:54:23.640
Exactly, and Henry Rich as well, off to a very strong start at two and one, but I don't

04:54:23.640 --> 04:54:27.800
want to run out of time then. Let's go ahead and look at our players to watch from Japan

04:54:27.800 --> 04:54:32.760
as they have come all the way over to compete after finishing very strongly at the Japan

04:54:32.760 --> 04:54:37.880
national championships earlier on in the summer. Unfortunately, Ko Tsukide did not have the

04:54:37.880 --> 04:54:43.960
best day. It happens to us all. He is out of the tournament at 0-3. However, Yuma Kinagawa

04:54:43.960 --> 04:54:48.120
and Hiroshi Onishi are still competing at 2-1 and 3-0, respectively.

04:54:48.120 --> 04:54:51.880
I don't think we can say enough how difficult the World Championship is.

04:54:53.320 --> 04:54:57.160
Ko Tsukide was one of the favorites, I think, for a lot of us coming in.

04:54:57.800 --> 04:55:01.240
He's going to be one of the favorites for us coming out as well,

04:55:01.240 --> 04:55:04.360
Even if this wasn't the world championships of choice for him,

04:55:04.360 --> 04:55:07.880
he's going to go back to the drawing board and keep showing us why he's one of the best

04:55:07.880 --> 04:55:13.480
trainers in the world, let alone in Japan. Yuma are one of our previous Japan national

04:55:13.480 --> 04:55:19.640
champions as well, doing a great start. Hiroshi Akaren, Japan national champion on an absolute

04:55:19.640 --> 04:55:25.000
tear as well. Again, getting that momentum started and looking forward to seeing what

04:55:25.000 --> 04:55:30.600
these two trainers have in store for us later. Me too, me too. It's always so exciting to

04:55:30.600 --> 04:55:32.600
to see just what teams people are bringing,

04:55:32.600 --> 04:55:35.540
you know, who's doing what, what Pokemon,

04:55:35.540 --> 04:55:38.240
what strategies, how are they thinking, you know?

04:55:38.240 --> 04:55:41.720
And it's also just very nice to have that confirmation

04:55:41.720 --> 04:55:44.000
that everybody can have a bad day, you know?

04:55:44.000 --> 04:55:46.440
I know you and I competed back in the day

04:55:46.440 --> 04:55:48.640
and I had my bad days.

04:55:48.640 --> 04:55:50.160
I'm sure you had your bad days.

04:55:50.160 --> 04:55:51.400
It could happen to anybody.

04:55:51.400 --> 04:55:54.080
And what's important is like what Zachary Weed

04:55:54.080 --> 04:55:55.760
was just saying to me in that interview,

04:55:55.760 --> 04:55:57.520
keep playing, keep trying.

04:55:57.520 --> 04:55:59.040
You know, you're gonna have your bad days.

04:55:59.040 --> 04:56:00.120
You're gonna have your good days,

04:56:00.120 --> 04:56:01.020
You're never going to get to

04:56:01.020 --> 04:56:02.820
your good days if you don't get through your bad days.

04:56:02.820 --> 04:56:03.520
Exactly that.

04:56:03.520 --> 04:56:07.920
I mean, yeah, I've had an LAIC flying over for a long weekend,

04:56:07.920 --> 04:56:09.820
a free drop and coming back home.

04:56:09.820 --> 04:56:12.120
It's not, it's not feeling great, you know, when you're,

04:56:12.120 --> 04:56:14.220
when you're sitting at the plane thinking about what you've done.

04:56:14.220 --> 04:56:17.120
But, you know, I hate a lot of the players here.

04:56:17.120 --> 04:56:19.620
In fact, all of them, they've shown over the season,

04:56:19.620 --> 04:56:21.020
their resilience is competitive.

04:56:21.020 --> 04:56:24.120
They've shown that they've got what it takes to be here.

04:56:24.120 --> 04:56:25.920
Everyone is deserving.

04:56:25.920 --> 04:56:28.620
What happens when you get all of those players that deserve

04:56:28.620 --> 04:56:33.860
to be there collected in a room like we've got here and say like hey you know now you've

04:56:33.860 --> 04:56:38.380
got to battle up against each other a lot of these trainers like our Japanese players

04:56:38.380 --> 04:56:42.740
play in their own separate circuit from the international compositions that we're used to

04:56:42.740 --> 04:56:49.420
in North America in Europe in Latin etc and so you know the change of pace coming into

04:56:49.420 --> 04:56:54.540
these international tournaments is so so big but also yeah that's the same for all

04:56:54.540 --> 04:56:58.860
of our traders right I mean you're used to playing with your friends you're used to playing in your

04:56:58.860 --> 04:57:03.420
local you're used to playing in the regionals and it's like hey people do things differently over

04:57:03.420 --> 04:57:08.300
here when you get to the international level when everybody is at the top of their game. Exactly and

04:57:08.300 --> 04:57:12.700
you only get the opportunity to practice this what like once a year if you're lucky maybe two or

04:57:12.700 --> 04:57:17.340
three times if you can travel to those international championships if you get a travel award or

04:57:17.340 --> 04:57:21.500
you know maybe you're just lucky that you live close enough to one to go it's very difficult

04:57:21.500 --> 04:57:27.420
and if you have the, you know, fortune to go to multiple ones and get those reps in, get that

04:57:27.420 --> 04:57:32.620
experience, you know, you could still just wake up on the wrong side of the bed and that's it.

04:57:32.620 --> 04:57:36.700
It just happens to everyone. So the wrong side of the bed is always coming. Yeah.

04:57:39.100 --> 04:57:43.980
But I am, I will say I did have the opportunity to walk around the hall a little bit earlier

04:57:43.980 --> 04:57:48.860
after lunch. You know, I did my traditional lap around trying to look like I was doing something

04:57:48.860 --> 04:57:52.620
important so people wouldn't talk to me so I had enough time to actually make the lap and then get

04:57:52.620 --> 04:57:56.940
back here. But I did see a lot of smiles in the hall. I did see people having fun, you know,

04:57:56.940 --> 04:58:01.740
talking about their matches. I do think that the sense of community, even if you are having a bit

04:58:01.740 --> 04:58:08.620
of a rough start, is what brings you back every single time. 100%. I mean, yeah, we first

04:58:08.620 --> 04:58:14.540
met in what, the 2012 World Championships in Hawaii, way back in the day. I'm not going to

04:58:14.540 --> 04:58:16.300
going to think about that too much longer.

04:58:16.300 --> 04:58:18.660
I feel like we've had this conversation, Gary,

04:58:18.660 --> 04:58:21.100
it's like the thing that keeps us in the community,

04:58:21.100 --> 04:58:22.580
the thing that keeps us coming back,

04:58:22.580 --> 04:58:26.300
playing these tournaments, the privilege

04:58:26.300 --> 04:58:28.740
of being able to bring these to you as well

04:58:28.740 --> 04:58:31.340
is the fact that the community is so much there

04:58:31.340 --> 04:58:32.460
for each other.

04:58:32.460 --> 04:58:34.260
It's a real collaboration out there.

04:58:34.260 --> 04:58:34.780
Exactly.

04:58:34.780 --> 04:58:36.340
And you see, you know, you're

04:58:36.340 --> 04:58:38.180
talking to people online, your friends,

04:58:38.180 --> 04:58:40.980
your people that are working at building teams

04:58:40.980 --> 04:58:43.540
together and trying to do as much as they can.

04:58:43.540 --> 04:58:48.700
And these international events and especially the world championships is the time where you're like you get to sit on the same

04:58:48.700 --> 04:58:51.780
side of the table as those people as well and you're really

04:58:52.460 --> 04:58:57.040
Hone in on the thing that you enjoy the most which is being that part of the community

04:58:57.220 --> 04:59:02.380
Exactly, and I think you got a chance to talk to Giovanni Costa the current world champion. Yes

04:59:02.900 --> 04:59:04.260
earlier and

04:59:04.260 --> 04:59:06.260
Our sisky sorry not Costa

04:59:06.540 --> 04:59:11.540
Yesterday and he did you mention the building group and talking about building his team at all with him?

04:59:11.540 --> 04:59:12.820
Or was that a different interview?

04:59:12.820 --> 04:59:19.820
That was a different interview, but we were talking about how he's developed his season

04:59:19.820 --> 04:59:23.100
since becoming our world champion.

04:59:23.100 --> 04:59:26.500
The short story is try and test it, keep it going.

04:59:26.500 --> 04:59:29.420
It worked for me last year, it's going to work for me again.

04:59:29.420 --> 04:59:34.420
He was one of the earliest players that we had on Toxapex, he's running Toxapex this

04:59:34.420 --> 04:59:35.420
weekend.

04:59:35.420 --> 04:59:36.420
Oh, he is?

04:59:36.420 --> 04:59:38.300
He is running Toxapex this weekend.

04:59:38.300 --> 04:59:41.460
And so, yeah, I think we've talked about it a lot.

04:59:41.460 --> 04:59:43.780
Our co-casters have talked about it as well.

04:59:43.780 --> 04:59:45.180
This is a format of comfort.

04:59:45.180 --> 04:59:49.060
This is a format of wanting to play the thing

04:59:49.060 --> 04:59:51.340
that you know the best overall,

04:59:51.340 --> 04:59:55.660
and which is exactly how Giovanni was, you know,

04:59:55.660 --> 04:59:57.940
running up to the World Championships last year.

04:59:57.940 --> 04:59:59.660
I feel like he'd been running the team

04:59:59.660 --> 05:00:01.780
that he won the World Championships with in some

05:00:01.780 --> 05:00:04.620
iteration the months and months and months before

05:00:04.620 --> 05:00:09.320
eventually got the world's is like how the tournament came together how he came

05:00:09.320 --> 05:00:13.980
together just like you just have that comfort in knowing like oh okay I'm

05:00:13.980 --> 05:00:17.820
playing against this like oh I do this this and this and let's see how it goes

05:00:17.820 --> 05:00:21.220
yeah and I feel like when I think about trainers who have that like community

05:00:21.220 --> 05:00:25.100
around them I Giovanni Siskie is one of those trainers that I feel like you know

05:00:25.100 --> 05:00:28.260
has that building group has that community that's constantly like

05:00:28.260 --> 05:00:31.620
trying to innovate constantly trying to lift each other up and it's

05:00:31.620 --> 05:00:36.180
interesting and when you think about the past couple of world champions that we've had um in the

05:00:36.180 --> 05:00:41.540
I want to call it the switch era let's say sure I feel like they all have that in common and I'm

05:00:41.540 --> 05:00:47.540
sure for the 3ds era as well but when trying to come up with things off the cuff as one would say

05:00:47.540 --> 05:00:51.860
my memory is not that snappy and I would have to do research to confirm that so I'm gonna limit

05:00:51.860 --> 05:00:56.260
myself to what I surely know and hope that I'm right about the other side I think I think

05:00:56.260 --> 05:00:57.260
I think you are.

05:00:57.260 --> 05:01:01.260
It's definitely, you know, one by tribe in many respects.

05:01:01.260 --> 05:01:02.260
Exactly.

05:01:02.260 --> 05:01:06.260
And you only have to look at some of our communities and the success of the Japanese community

05:01:06.260 --> 05:01:10.260
have been ubiquitous over the years for being able to come together.

05:01:10.260 --> 05:01:17.260
I was talking to Shoma yesterday about how the Japanese community came across chalk.

05:01:17.260 --> 05:01:18.260
Oh, yes.

05:01:18.260 --> 05:01:22.260
Electively decided that that was the best team back when he won the World Championships

05:01:22.260 --> 05:01:23.260
in 2015.

05:01:23.260 --> 05:01:29.900
And while Shoma's opinion is like, well, the kind of big six variant, our Charizard mega

05:01:29.900 --> 05:01:36.060
flowette composition isn't quite the same level that Chalk was back way back in the day.

05:01:36.060 --> 05:01:40.940
Yeah, it's close to being that kind of same mentality where players like,

05:01:41.580 --> 05:01:44.220
they're gravitating towards those strong rules.

05:01:44.220 --> 05:01:50.780
Question. Do you find the fact that Shoma considers the mega Charizard mega flowet

05:01:50.780 --> 05:01:55.220
or less powerful than Chalk comforting or concerning?

05:01:55.220 --> 05:01:56.420
I think comforting.

05:01:56.420 --> 05:01:57.020
OK.

05:01:57.020 --> 05:01:57.620
Thoughts off.

05:01:57.620 --> 05:01:59.100
That's kind of where I'm at, but I

05:01:59.100 --> 05:02:00.940
wanted to do like a vibe check.

05:02:00.940 --> 05:02:03.580
It's a bit of a column A column B situation, right?

05:02:03.580 --> 05:02:07.020
Because it's nice to be able to think of it as like,

05:02:07.020 --> 05:02:09.100
you know, we all have it.

05:02:09.100 --> 05:02:11.660
The highest parrots, this is one of the teams

05:02:11.660 --> 05:02:13.340
to really watch out for, right?

05:02:13.340 --> 05:02:16.660
Because it's so strong, because it's

05:02:16.660 --> 05:02:19.100
got such a share of the meta game.

05:02:19.100 --> 05:02:21.620
like you know, if you're going to play the world championships

05:02:21.620 --> 05:02:23.540
unless you've got this miracle run,

05:02:23.540 --> 05:02:25.580
you're going to face up at least against one,

05:02:25.580 --> 05:02:29.300
if not a few of them across the Swiss rounds.

05:02:30.580 --> 05:02:34.660
So, yeah, nice to think of it as like not completely

05:02:34.660 --> 05:02:35.780
the strongest team in the format

05:02:35.780 --> 05:02:37.820
and that we have options.

05:02:37.820 --> 05:02:39.940
Equally, the implication is that there's like

05:02:39.940 --> 05:02:40.980
stronger stuff out there.

05:02:40.980 --> 05:02:41.820
That's kind of scary.

05:02:41.820 --> 05:02:43.140
Yeah, that's the concerning part for me.

05:02:43.140 --> 05:02:45.780
Like, does this imply that they were working

05:02:45.780 --> 05:02:47.700
on something that didn't quite make it

05:02:47.700 --> 05:02:51.500
that's more powerful or, yeah.

05:02:51.500 --> 05:02:53.460
I don't know, I think like, you know,

05:02:53.460 --> 05:02:54.780
it's clearly one of the most powerful,

05:02:54.780 --> 05:02:56.540
but it's also one of the teams with the target

05:02:56.540 --> 05:03:00.580
that is back, so, you know, all of our formats,

05:03:00.580 --> 05:03:03.500
I think the important thing to realize and recognize

05:03:03.500 --> 05:03:05.980
is that everything is about context.

05:03:05.980 --> 05:03:09.660
If you went into, you know, previous part of the game,

05:03:09.660 --> 05:03:12.860
it was a surprise when like Gavin Michaels won

05:03:12.860 --> 05:03:15.860
an event with Basque Legion, for example.

05:03:15.860 --> 05:03:17.260
And now you're looking at it as like,

05:03:17.260 --> 05:03:25.260
So, you know, it's definitely shifted its position in the format, depending on the game that we're playing at the point in time.

05:03:25.260 --> 05:03:36.260
So I think it's really important to recognize looking at like these strong teams, but also looking at the ways that our players have built around the meta game that we formed.

05:03:36.260 --> 05:03:43.260
Yeah, and that's actually why I put it as my caster prediction, because I had a, it was like a 50-50 for me, okay?

05:03:43.260 --> 05:03:46.260
You know, the traditional Pokemon 50-50 if you will.

05:03:46.260 --> 05:03:50.620
sure it's either gonna hit or it won't in the sense that people are either gonna

05:03:50.620 --> 05:03:54.900
over correct for the meta game and assume that people are not gonna bring

05:03:54.900 --> 05:03:58.940
it and then the one person who brings that team is just gonna you know just

05:03:58.940 --> 05:04:02.660
go all the way to finals because everybody's like no it's everybody's

05:04:02.660 --> 05:04:05.500
gonna have a target on its back like I'll bring one counter for it but it'll

05:04:05.500 --> 05:04:10.100
be fine or it's gonna just be everywhere and because it's gonna be

05:04:10.100 --> 05:04:13.100
everywhere one person is gonna make it far enough in the tournament that

05:04:13.100 --> 05:04:14.380
look smart regardless.

05:04:14.380 --> 05:04:15.380
Exactly.

05:04:15.380 --> 05:04:19.480
So it just felt like one of those things were like if I were playing in the world championships

05:04:19.480 --> 05:04:24.380
personally I would run the Mega Blastoise, Mega Delphox team because I think that's fun,

05:04:24.380 --> 05:04:29.140
but I do think that it deserves a spot at the table because of those reasons.

05:04:29.140 --> 05:04:30.140
Yeah, I think.

05:04:30.140 --> 05:04:31.140
Yeah.

05:04:31.140 --> 05:04:32.400
It's such a hard call.

05:04:32.400 --> 05:04:36.780
I don't envy anyone coming into the world championships and trying to pick what team

05:04:36.780 --> 05:04:40.420
that they wanted to lock in but I know a lot of trainers they've been putting

05:04:40.420 --> 05:04:46.740
the time in they've been putting the work in and so yeah I think most importantly we are

05:04:46.740 --> 05:04:52.060
getting our players ready and set up for the next round. You'll all be happy to hear at

05:04:52.060 --> 05:05:01.940
home so why don't we wrap this up Gabby and get over to our casters. Thank you so much

05:05:01.940 --> 05:05:05.140
my name is Rosemary Kelly and I'm joined again by Erin Dang and we are about to

05:05:05.140 --> 05:05:09.100
bring you Swiss round number four where we will be featuring two more players that

05:05:09.100 --> 05:05:13.100
undefeated on their run to make it to phase 2 of the world championships.

05:05:13.100 --> 05:05:19.100
They're using a lot of Pokemon that I have not seen on a lot of other teams so far in this tournament recently.

05:05:19.100 --> 05:05:25.100
Which is so exciting because we just heard our analysts talking about the most popular archetypes coming into this weekend.

05:05:25.100 --> 05:05:35.100
All eyes on Mega Chargers are Y as well as taking a look at some of the more established cores like the Frostless Lycan Rock team without even rain.

05:05:35.100 --> 05:05:46.100
Yeah, it's interesting because coming into this tournament, it felt like there was a pretty big pool of teams that were viable and a big question mark is, well, are you going to use that team or are you going to try to counter those teams?

05:05:46.100 --> 05:05:52.100
Right? And it feels like the answer for a lot of players was, I am just going to use what I think is one of the best within this pool of 10, right?

05:05:52.100 --> 05:05:55.100
And for a lot of players, experience really trumps all.

05:05:55.100 --> 05:06:01.100
If you think about last year how Gio was able to win the World Championships, he had been working on that same concept for months.

05:06:01.100 --> 05:06:06.060
months. I've been piloting it at regionals and at international as well and so sometimes I think

05:06:06.060 --> 05:06:09.340
back in the day people would often try to feel like they need to have the call for worlds. Can

05:06:09.340 --> 05:06:13.180
you make a brand new team that completely breaks the meta game? These days it feels like there are

05:06:13.180 --> 05:06:17.020
just so many really powerful teams already leading into the championships. It's quite difficult

05:06:17.020 --> 05:06:21.740
to create something completely from scratch and really just innovate on the meta game when

05:06:21.740 --> 05:06:27.020
there's been already so much that has yet been created. That's why these two teams

05:06:27.020 --> 05:06:28.860
Hopefully it will surprise you.

05:06:28.860 --> 05:06:30.940
Let's take a look at our notable matchup

05:06:30.940 --> 05:06:32.780
setting into Swiss round number four.

05:06:32.780 --> 05:06:34.540
We are going to be focusing in on

05:06:34.540 --> 05:06:36.420
Tom and Lee versus Chloe Burke.

05:06:36.420 --> 05:06:37.740
But that doesn't mean we don't have

05:06:37.740 --> 05:06:40.340
other incredible matches that you'll be able to check out

05:06:40.340 --> 05:06:42.420
on our future match streams.

05:06:42.420 --> 05:06:44.220
Yeah. One thing that's really exciting, honestly,

05:06:44.220 --> 05:06:46.140
looking at these players who are three and zero.

05:06:46.140 --> 05:06:47.620
I've recognized, obviously, you know,

05:06:47.620 --> 05:06:49.500
a lot of players that we get to cover in North America

05:06:49.500 --> 05:06:51.380
and Europe, but there are a lot of other regions

05:06:51.380 --> 05:06:52.380
that are represented here.

05:06:52.380 --> 05:06:54.940
For example, Southeast Asia, right?

05:06:54.940 --> 05:06:58.420
and seeing players who, this is their one time

05:06:58.420 --> 05:07:01.460
to really get to shine on the main stage, right?

05:07:01.460 --> 05:07:03.300
Because they don't really have internationals to compete in.

05:07:03.300 --> 05:07:05.420
They maybe have their local national championships.

05:07:05.420 --> 05:07:08.260
I think it's really cool to be able to feature our match here,

05:07:08.260 --> 05:07:10.460
which is a player from Korea and a player from Australia

05:07:10.460 --> 05:07:11.980
that is particularly exciting.

05:07:11.980 --> 05:07:13.460
It is so cool, because you're right.

05:07:13.460 --> 05:07:15.660
The fact that the qualification method is a little bit

05:07:15.660 --> 05:07:18.220
different for Southeast Asia doesn't necessarily

05:07:18.220 --> 05:07:19.700
mean we get a chance to see them

05:07:19.700 --> 05:07:21.220
at those regional championships.

05:07:21.220 --> 05:07:24.100
But I'm hopeful that in the coming years,

05:07:24.100 --> 05:07:28.140
We will see more competitors travel outside their home region

05:07:28.140 --> 05:07:30.580
in order to compete with some of the other competitors

05:07:30.580 --> 05:07:32.260
on our more global stages.

05:07:32.260 --> 05:07:34.820
But let's get ready to go for Swiss round number four,

05:07:34.820 --> 05:07:37.620
the Chonlin Lee versus Chloe Burke.

05:07:37.620 --> 05:07:40.540
This is Korea versus Australia.

05:07:40.540 --> 05:07:42.780
An incredible matchup because, yeah,

05:07:42.780 --> 05:07:44.140
which Pokemon are you looking at?

05:07:44.140 --> 05:07:46.220
There's like eight on this graphic

05:07:46.220 --> 05:07:48.420
that I feel like are just super cool

05:07:48.420 --> 05:07:49.460
to be able to call out.

05:07:49.460 --> 05:07:51.260
I think the first thing when I saw this matchup

05:07:51.260 --> 05:07:52.820
was various, I saw Swapper.

05:07:52.820 --> 05:07:53.880
And I was like, oh, okay.

05:07:53.880 --> 05:07:56.440
So that's interesting, like mega swamper

05:07:56.440 --> 05:07:57.720
as a non-range team.

05:07:57.720 --> 05:07:59.400
And I was like, oh, it's not mega.

05:07:59.400 --> 05:08:01.360
It's actually citrus berry swamper.

05:08:01.360 --> 05:08:02.920
And recently we've seen actually

05:08:02.920 --> 05:08:04.600
flip turn Dawn swamper becoming a thing,

05:08:04.600 --> 05:08:06.320
but this also isn't that this is just a swamper

05:08:06.320 --> 05:08:07.400
that's meant to be offensive.

05:08:07.400 --> 05:08:09.260
I've got wave prep, I've got earthquake,

05:08:09.260 --> 05:08:10.960
I've got ice punch, and I don't need the mega stone.

05:08:10.960 --> 05:08:13.640
I want some citrus for nice little recovery.

05:08:13.640 --> 05:08:15.680
When you think about just swamper typing

05:08:15.680 --> 05:08:16.640
in this meta as well,

05:08:16.640 --> 05:08:17.960
I think you have to think a little bit

05:08:17.960 --> 05:08:19.400
about toxic X, right?

05:08:19.400 --> 05:08:22.440
When we have that stool poison and water typing,

05:08:22.440 --> 05:08:27.960
some good defensive profiles, but for Swamper it really is about the offense, thinking about how

05:08:27.960 --> 05:08:33.560
super effective ground type damage really functions, especially when you're looking at the team on the

05:08:33.560 --> 05:08:38.840
other side, but also just the fact that you have ice punch for things like guard chop or daftle,

05:08:38.840 --> 05:08:43.160
there's really a lot of great coverage on this Pokemon. Yeah, absolutely. I think if you take

05:08:43.160 --> 05:08:46.440
a look at the team, you know, Whimsecots thereafter, Golden Go maybe Pokemon left,

05:08:47.160 --> 05:08:51.240
a little bit more mainstream. The key thing to call out here is the Whimsecot does not

05:08:51.240 --> 05:08:56.760
have the protect, right? Wanting to run charm to, of course, self boost the raptor. You've also got

05:08:56.760 --> 05:09:01.080
Choyscarf, Hydraegon, and Cyroledge. These are Pokemon that actually did have a pretty big

05:09:01.080 --> 05:09:04.680
performance at the North American International Championships, getting top four and top eight,

05:09:04.680 --> 05:09:09.080
respectively. But they're still not the most common Pokemon in the format. Choyscarf, Hydraegon,

05:09:09.080 --> 05:09:13.480
of course, has a lot of immediate offensive burst power. I actually lucked at the opposing

05:09:13.480 --> 05:09:18.040
team with a Metagross and a Raichu. And hey, Choyscarf, Hydraegon can outspeed both

05:09:18.040 --> 05:09:20.200
both of those threatened them with super effective damage.

05:09:20.200 --> 05:09:21.640
Of course, Sera Ledger's the Pokemon

05:09:21.640 --> 05:09:23.240
that really started picking up a usage

05:09:23.240 --> 05:09:25.480
with that bulk up to be able to wall post Charizard's.

05:09:25.480 --> 05:09:27.400
Although coming into this world's meta game,

05:09:27.400 --> 05:09:29.800
Ancient Power feels like it's on almost every Charizard.

05:09:29.800 --> 05:09:32.440
And so Sera Ledger no longer the definitive counter

05:09:32.440 --> 05:09:34.520
you could use to beat Charizard previously.

05:09:34.520 --> 05:09:36.120
Yeah, a couple of different setup options.

05:09:36.120 --> 05:09:38.040
You mentioned the bulk up on the Sera Ledger,

05:09:38.040 --> 05:09:40.040
you also have Nasty Claw in the Golden Goat.

05:09:40.040 --> 05:09:41.800
Even Side Charm for the Wimpy Claw

05:09:41.800 --> 05:09:45.160
for when that Star Raptor inevitably mega evolves.

05:09:45.160 --> 05:09:46.600
A lot of really great choices here.

05:09:46.600 --> 05:09:56.600
I don't know how important it's going to be in this particular matchup of that is one of those Pokemon that has been text on to teams in order to have a better matchup into things like Delphox, since that's been creeping up there.

05:09:56.600 --> 05:10:01.600
But it's really cool to see that with that choice garb, it's going to be hitting a really speed tier.

05:10:01.600 --> 05:10:05.600
Yeah, exactly. And I think that's a really good point because bold players here have tailwind whimsicom, right?

05:10:05.600 --> 05:10:11.600
right and so if your Vulcan is that up tailwind then it kind of just neutralizes the playing field so having a choice card

05:10:11.600 --> 05:10:13.920
Pokemon in that Hydragon can be really crucial

05:10:13.920 --> 05:10:19.840
But not necessarily the easiest either to use because then you're bringing it out against an opposing whimsicott

05:10:19.840 --> 05:10:24.160
And you're not going to be able to do too much damage to the whimsicott the whimsicott can just starting you with a one-hit knockout with

05:10:24.160 --> 05:10:28.560
That moon glass as well. This Hydragon actually crucially doesn't have something like a flamethrower a heatwave as well

05:10:28.560 --> 05:10:30.560
So even worse into that whimsicott

05:10:30.560 --> 05:10:33.800
But being able to get a fast attack off into a Mega Raichu,

05:10:33.800 --> 05:10:36.720
why into a Mega Metagross can be a big deal.

05:10:36.720 --> 05:10:40.160
Speaking of that Mega Raichu, let's take a little closer look at it.

05:10:40.160 --> 05:10:43.120
This is going to feature Zap Cannon and Focus Blast.

05:10:43.120 --> 05:10:45.560
One of the cool things about that Raichu is with no guard.

05:10:45.560 --> 05:10:48.080
Those are going to become 100% accurate moves.

05:10:48.080 --> 05:10:51.320
You don't have to worry about the fact that they might miss.

05:10:51.320 --> 05:10:54.600
But you also have that dual Mega within that Metagross.

05:10:54.600 --> 05:10:58.240
So if you feel like that's going to be something that ends up being more popular in the bathtub,

05:10:58.240 --> 05:10:59.600
you at least have to choose from.

05:10:59.600 --> 05:11:03.700
Yeah, absolutely. I think Metagross and Cleaver are two of the Pokemon that really stand out here.

05:11:03.700 --> 05:11:07.900
Cleaver is a Pokemon that started seeing a little bit more usage in the mid-season,

05:11:07.900 --> 05:11:09.200
but I feel like it's kind of fallen off.

05:11:09.200 --> 05:11:12.500
But of course, an excellent pick into opposing teams with Charizard.

05:11:12.500 --> 05:11:17.400
And Metagross is a Pokemon that people expected to have a huge impact when it released in the metagame,

05:11:17.400 --> 05:11:21.300
but when Charizard is still just everywhere and on 40-plus percent of teams,

05:11:21.300 --> 05:11:22.700
it's kind of difficult for it to thrive.

05:11:22.700 --> 05:11:26.000
So the idea behind this team is, hey, well, I've got Raichu, I've got Cleaver.

05:11:26.000 --> 05:11:28.500
Those are Pokemon that normally really scare away Charizard.

05:11:28.500 --> 05:11:31.580
Metagross has really good offensive coverage as well, right?

05:11:31.580 --> 05:11:33.300
Being able to hit many things for super effective.

05:11:33.300 --> 05:11:35.500
For example, here you've got right shoe Metagross.

05:11:35.500 --> 05:11:37.460
I wouldn't even be surprised to see Chloe bring both

05:11:37.460 --> 05:11:38.940
because you get fake out into Whimsicott,

05:11:38.940 --> 05:11:40.660
then Metagross can follow up, get an iron head,

05:11:40.660 --> 05:11:42.140
knock out the opposing Whimsicott.

05:11:42.140 --> 05:11:44.940
There's no free graph or protect on the other side.

05:11:44.940 --> 05:11:46.620
And so if you can deny tail into the other side,

05:11:46.620 --> 05:11:47.780
get your own tail end up,

05:11:47.780 --> 05:11:50.060
it'll give you a pretty big edge.

05:11:50.060 --> 05:11:52.500
One problem, that's bumper.

05:11:52.500 --> 05:11:55.740
Let's get both of those Megas and, you know,

05:11:55.740 --> 05:11:57.100
rubbing it's hands together.

05:11:57.100 --> 05:11:59.900
and I'll wait to see them on the other side.

05:11:59.900 --> 05:12:01.740
I am so excited to see Swamper.

05:12:01.740 --> 05:12:04.240
It's funny because we have already seen it in regular form

05:12:04.240 --> 05:12:05.680
earlier in this tournament,

05:12:05.680 --> 05:12:07.580
but to see it with no mega stone,

05:12:07.580 --> 05:12:10.020
potentially thriving in a unique matchup,

05:12:10.020 --> 05:12:11.260
and it will be particularly exciting.

05:12:11.260 --> 05:12:13.760
So let's see, it's gonna be Wimmscott and Raichu

05:12:13.760 --> 05:12:15.720
from Chloe to start off this battle,

05:12:15.720 --> 05:12:17.360
and there's the Swamper.

05:12:17.360 --> 05:12:20.020
Wow, super stylish though,

05:12:20.020 --> 05:12:21.760
with all of the shiny Pokemon on the field,

05:12:21.760 --> 05:12:23.500
but it is going to be a seven-eight drop,

05:12:23.500 --> 05:12:27.100
not mattering for either of these special attackers for Chloe.

05:12:27.100 --> 05:12:30.700
So Swamper here, of course, is exerting a ton of offensive pressure immediately, right?

05:12:30.700 --> 05:12:35.900
I think one of the reasons why Camden wants it is because it does really well to right you, right?

05:12:35.900 --> 05:12:39.900
You have fast, you just focus, blast it, but being immune to that zap tendon is such a big deal.

05:12:39.900 --> 05:12:44.900
So Camden on this first turn, she goes for something like a detech on the scrapper in the first place,

05:12:44.900 --> 05:12:47.900
or, you know, double protect the tension switch on afterwards.

05:12:47.900 --> 05:12:50.900
Do, of course, have the risk of just taking a lot of damage,

05:12:50.900 --> 05:12:53.440
So as a result, Starafter doesn't want to protect itself.

05:12:53.440 --> 05:12:58.780
Don't want to be on their seeding end of a fakeout and just an attack like a moonblast.

05:12:58.780 --> 05:13:03.380
As that fakeout actually goes into the swamper instead to try to delay it for the one turn.

05:13:03.380 --> 05:13:06.980
Moonblast misses the mark there into the protect, also the Starafter.

05:13:06.980 --> 05:13:11.140
But you still have your work cut out for you to try to figure out how to take down these two foes.

05:13:11.140 --> 05:13:14.580
Yeah, I think Chloe did not mega vault there, so it makes me think,

05:13:14.580 --> 05:13:16.380
oh baby, there's a mega meta growth in the back.

05:13:16.380 --> 05:13:18.700
We're using the right you're here mainly for fakeout support.

05:13:18.700 --> 05:13:21.420
Now Starafter is threatened by that on board, right?

05:13:21.420 --> 05:13:24.300
So of course you can swap it out if you're worried about on board.

05:13:24.300 --> 05:13:27.900
The big question is how will you deal enough damage to Swamper throughout the course of this game, right?

05:13:27.900 --> 05:13:32.860
I think the number one answer is going to be Light Fork, basket legion being able to just get a huge wave crash off.

05:13:32.860 --> 05:13:37.180
And so Starafter recognizing the threat off that on board is going to switch into win spot.

05:13:37.180 --> 05:13:38.860
There's no way to potentially fall in.

05:13:38.860 --> 05:13:41.500
Well it's going to be a switch out on the Ry 2 as well.

05:13:41.500 --> 05:13:43.820
So we are going to be that basket legion.

05:13:43.820 --> 05:13:46.700
No powered up last respects just yet.

05:13:46.700 --> 05:13:50.860
as the win side did try to encorder that Starraptor into the protect.

05:13:50.860 --> 05:13:54.500
The Swamper is going to go for the Earthquake. Even Harming, it's always harder when it's

05:13:54.500 --> 05:13:56.300
caught on the switch in.

05:13:56.300 --> 05:14:00.700
Yeah, breaks the focus ash which can be a big deal and I think virtually here Chloe

05:14:00.700 --> 05:14:05.620
has been able to position Vasculation against Swamper right. This is your number one answer

05:14:05.620 --> 05:14:09.100
into Swamper. It can take damage easily while right. Earthquake is basically as

05:14:09.100 --> 05:14:13.380
strong as a pack you can have into Vasculation, only to 47% from that. So I think Chloe

05:14:13.380 --> 05:14:15.640
He's done a pretty good job of dancing around Swamper.

05:14:15.640 --> 05:14:18.180
Her priority probably is to knock out Swamper immediately,

05:14:18.180 --> 05:14:20.680
then ideally get something like Dermetagross out.

05:14:20.680 --> 05:14:23.180
But now Vasiliych is putting on a lot of pressure.

05:14:23.180 --> 05:14:24.920
Bowl players can pressure with Kaowyn.

05:14:24.920 --> 05:14:27.120
Kamen on his side, of course, also has charms.

05:14:27.120 --> 05:14:28.920
You can use charm, as you see here,

05:14:28.920 --> 05:14:30.460
to drop Vasiliych's attack.

05:14:30.460 --> 05:14:33.320
Suddenly, that wave duck is gonna do way less damage.

05:14:33.320 --> 05:14:34.800
Nice when you can use it on the side

05:14:34.800 --> 05:14:35.720
for your own Storopter,

05:14:35.720 --> 05:14:38.560
but it can still be that defensive option.

05:14:38.560 --> 05:14:39.860
Wow, move block.

05:14:39.860 --> 05:14:42.340
So close being able to knock out that Wixicott,

05:14:42.340 --> 05:14:44.340
but it's a laser just long enough

05:14:44.340 --> 05:14:46.340
that it's going to take the wave crash.

05:14:46.340 --> 05:14:49.140
It's kind of nice though that you're going to be taking less recoil,

05:14:49.140 --> 05:14:52.540
but you would actually really like that to have been a clean KO

05:14:52.540 --> 05:14:56.640
onto the Lixar Cod so that their wave crash got redirected into the Swampers.

05:14:56.640 --> 05:14:57.540
Yeah, definitely.

05:14:57.540 --> 05:15:00.340
Vazgulija at this point actually has lost a considerable amount of HP.

05:15:00.340 --> 05:15:01.340
Ice Punch comes out.

05:15:01.340 --> 05:15:03.740
And Lixar Cod doesn't have to focus.

05:15:03.740 --> 05:15:07.340
That's the very feather, but still hangs on at 1%.

05:15:07.340 --> 05:15:10.940
So the charm, of course, making sure that Swampers could get through the turn

05:15:10.940 --> 05:15:16.940
Down Vasculation kind of caught in an awkward position where it has, you know, lost a good bit if it's held, it's almost half good to present at this point.

05:15:16.940 --> 05:15:19.940
Womper is still just looking so threatening though, right?

05:15:19.940 --> 05:15:26.940
And I think people normally see Whimspot as a sharp, you know, user into Seraptor, but using it to drop your opponent's damage output is really crucial as well.

05:15:26.940 --> 05:15:28.940
So, Kevin right now definitely has a lot of offense.

05:15:28.940 --> 05:15:35.940
The Whimspot going down on this side, Chloe now can set up a tail on Whimspot and guarantees the advantage he's at the latter half of this game.

05:15:35.940 --> 05:15:44.940
But as you were saying, with Vasculi didn't have any less HP to leverage, you have to pick your target because you're going to get knocked out to either the Swamper or the Golden Goal on this turn.

05:15:44.940 --> 05:15:49.940
So everybody see Chloe preserve that Vasculi for later and actually bring out the King Gambit.

05:15:49.940 --> 05:15:55.940
I like this decision when the Swamper is protecting, it's not going to be on the receiving end, on the edge.

05:15:55.940 --> 05:16:02.940
Super effective round-tank attack and if it's a Shadow Ball going into that King Gambit slot then it's going to take that much better as well.

05:16:02.940 --> 05:16:08.500
well just to make it rain. So that is also going to be something that King Gambit can deal with as when Tuckett's knocked out.

05:16:08.500 --> 05:16:13.620
That's a free switch in for Chloe to bring back in that basket. Yeah, I think that's a beautiful term for Chloe, right?

05:16:13.620 --> 05:16:17.380
Because now the goal that goes that minus to the sloppers just protect us.

05:16:17.380 --> 05:16:20.820
You know, you can target that slot, bring right through or a basket, you can back in.

05:16:20.820 --> 05:16:23.420
I think basket we should probably, you know, a little bit more consistent here.

05:16:23.420 --> 05:16:25.500
Want to conserve that right you for just around there.

05:16:25.500 --> 05:16:28.500
And so there's talking about Metagross potential being in the back,

05:16:28.500 --> 05:16:30.600
but I think King Gambit actually even better here

05:16:30.600 --> 05:16:33.140
threatening Golden Rose for super effective damage.

05:16:33.140 --> 05:16:35.840
And so I think Chloe has navigated this slumper

05:16:35.840 --> 05:16:37.240
actually really effectively.

05:16:37.240 --> 05:16:39.640
This is not an easy Pokemon for her team to go up against.

05:16:39.640 --> 05:16:41.680
In fact, I actually think it's kind of a nightmare matchup,

05:16:41.680 --> 05:16:43.380
but has found a good angle.

05:16:43.380 --> 05:16:45.780
Now my big question is, how bulky is slumper?

05:16:45.780 --> 05:16:47.760
Can it survive a life form,

05:16:47.760 --> 05:16:49.580
wave crash from Basqueegis?

05:16:49.580 --> 05:16:51.460
Slumper here says, you know what,

05:16:51.460 --> 05:16:52.300
maybe we'll find out later.

05:16:52.300 --> 05:16:53.860
I'm gonna bring us to Raptor for now.

05:16:53.860 --> 05:16:55.560
Yeah, so Raptor gets to come back in

05:16:55.560 --> 05:16:57.140
because the Magnavole actually doesn't get

05:16:57.140 --> 05:17:03.580
Intimidate drop so it's going to have to take that full power play fresh from the basket Legion gives up a big chunk of his HP

05:17:03.580 --> 05:17:07.380
From the recoil of the wave brush as well as the life orb a surreptor

05:17:07.380 --> 05:17:13.620
It's going to be a subvert KO on to the start raptor

05:17:13.620 --> 05:17:17.300
It's a KO but Bowling now can respond it was not

05:17:18.140 --> 05:17:21.820
targeted and this means a shadow bolt to knock out basket Legion and suddenly the number one

05:17:21.820 --> 05:17:25.620
to deal with slomper has been eliminated right if that was just a cutout

05:17:25.620 --> 05:17:29.540
even a golden go well then thereafter so low right you can finish it off with the

05:17:29.540 --> 05:17:33.520
off which either a sucker punch but now Chloe has lost what has been I think the

05:17:33.520 --> 05:17:37.140
primary weight condition against slomper so Rosemary even though it felt like

05:17:37.140 --> 05:17:40.100
Chloe had put herself in a really good position

05:17:40.100 --> 05:17:48.300
we should have it on offense for slomper at this point in the game. I think it's tough right because you wonder if you can see the reason it. Chloe was hoping that maybe playing around with the golden goal protect

05:17:48.300 --> 05:17:55.060
You're guaranteed to have it in that slot because if you do get the tail on this Corruptor with just the wave crash

05:17:55.060 --> 05:17:57.560
Then you are able to get that move redirected

05:17:57.560 --> 05:18:00.060
But now it is going to be a final 2v2

05:18:00.300 --> 05:18:04.180
Swap her in Golden Go from Tanya and can Gambit right you for Chloe

05:18:04.500 --> 05:18:07.100
Yeah, this Golden Go of course has dropped a special attack

05:18:07.100 --> 05:18:10.460
It's not going to do the most amount of damage, but King Gambit crucially also can't use

05:18:10.620 --> 05:18:13.500
Upgets damage on the opposing end. There's no sword stance

05:18:13.500 --> 05:18:21.460
So I think double protectors always really stays just ensure that you don't take my knee unnecessary damage as you see the takeout plus Kautauk weave

05:18:21.580 --> 05:18:26.460
But yeah, once again the swampers like okay, I still have my citrus fairy. I haven't taken any damage

05:18:26.460 --> 05:18:31.420
I think conserving the wind conditions really really effectively. It's looking very scary right now

05:18:31.420 --> 05:18:34.180
I mean focus less than Kautauk weave will do okay damage

05:18:34.180 --> 05:18:36.740
But with citrus fairy swampers gonna feel all the way back up

05:18:37.020 --> 05:18:40.300
This break is gonna just do so much damage to the opposing side here

05:18:40.300 --> 05:18:42.900
So feel your dirt Chloe you might need some critical hits right now

05:18:43.500 --> 05:18:53.160
How beefy can this right you really see it's not no for its expenses, but maybe it can surprise us when it comes to an

05:18:53.160 --> 05:18:59.600
Authentic action. We finally see the mega evolution as Chloe has a chance to mega evolve that right you

05:19:00.360 --> 05:19:07.840
It is the focus blast. So see just how much it's going to end up doing to the slumber and it actually doesn't even cross the citrus berry

05:19:07.840 --> 05:19:08.840
So beefy.

05:19:08.840 --> 05:19:09.840
Cow's out.

05:19:09.840 --> 05:19:11.840
Leap comes out and it's not a critical hit here.

05:19:11.840 --> 05:19:13.840
So that's the risk that we're coming out on Swampert.

05:19:13.840 --> 05:19:15.840
It deals it back up.

05:19:15.840 --> 05:19:17.840
Shadowball here gives you just a little bit of chip.

05:19:17.840 --> 05:19:18.840
Let you pass.

05:19:18.840 --> 05:19:19.840
Gonna say a little bit long.

05:19:19.840 --> 05:19:21.840
That's minus two still to so much damage.

05:19:21.840 --> 05:19:24.840
And now Swampert will be able to retaliate back with an earthquake.

05:19:24.840 --> 05:19:27.840
The thing is you are earthquakeing your own Golden Goat here.

05:19:27.840 --> 05:19:29.840
Oh, King Gambit does hang on.

05:19:29.840 --> 05:19:30.840
Okay.

05:19:30.840 --> 05:19:32.840
I mean, it hangs on through that.

05:19:32.840 --> 05:19:35.840
And we've seen it be faster than this Swampert.

05:19:35.840 --> 05:19:38.840
So maybe, Ken, this can jam it.

05:19:38.840 --> 05:19:41.840
We got the jump on it on this next turn.

05:19:41.840 --> 05:19:44.840
Tailwind has expired, so the speed order,

05:19:44.840 --> 05:19:46.840
we get to see at neutral now.

05:19:46.840 --> 05:19:49.840
Yeah, I think that maybe could have been a make it rain, right?

05:19:49.840 --> 05:19:50.840
Because the make it rain.

05:19:50.840 --> 05:19:51.840
Okay, here's the Cal Cal.

05:19:51.840 --> 05:19:52.840
It's still going up first.

05:19:52.840 --> 05:19:53.840
It's still going up first.

05:19:53.840 --> 05:19:55.840
Oh, it's so close!

05:19:55.840 --> 05:19:58.840
3% left for the Swamper to retaliate with the earthquake

05:19:58.840 --> 05:20:01.840
and nail up his first game for Tenen.

05:20:01.840 --> 05:20:09.560
How exciting is it to see a centric series swamper here on the world stage just clicking earthquake clicking ice punch and

05:20:10.000 --> 05:20:13.880
The mega stirrupter didn't do anything in that game, right? It wasn't about the mega pollution

05:20:13.880 --> 05:20:17.560
It was about swamper just consistently getting blow after blow after blow

05:20:17.560 --> 05:20:20.600
And I think the recognition to say this is my primary condition

05:20:20.600 --> 05:20:25.540
I need to switch it out and nailing that fast to Egypt getting to knock out onto it attacking with the Golden Go

05:20:25.540 --> 05:20:29.480
I think just completely allowed for this position for swamper

05:20:29.480 --> 05:20:32.520
but that was so close at the end, just 3% survival.

05:20:32.520 --> 05:20:34.600
Yeah, I mean, Chloe, as you mentioned,

05:20:34.600 --> 05:20:36.880
did such a great job of playing around the Swampert

05:20:36.880 --> 05:20:38.560
to try to mitigate his damage output

05:20:38.560 --> 05:20:39.920
in the first couple of turns,

05:20:39.920 --> 05:20:42.200
utilizing very smart defensive switches,

05:20:42.200 --> 05:20:44.360
but then I think there were just a couple of turns

05:20:44.360 --> 05:20:47.240
right in the middle where you could see the thought process,

05:20:47.240 --> 05:20:49.200
hoping that one attack would be enough

05:20:49.200 --> 05:20:50.640
to actually get the knockout

05:20:50.640 --> 05:20:53.760
and have that second attack get redirected into the partner,

05:20:53.760 --> 05:20:55.640
where it didn't happen either time

05:20:55.640 --> 05:20:56.880
because this Pokemon survived

05:20:56.880 --> 05:20:58.840
as such a sliver of HP on pundit's side.

05:20:58.840 --> 05:21:06.040
Yeah, so cool to see. And fun fact, he actually brought Exkidrel to the Korean national championships where he finished in the top four.

05:21:06.040 --> 05:21:09.340
And it was also an Exkidrel, not on a sand team. It was Exkidrel with Reign.

05:21:09.340 --> 05:21:14.740
So he is really kind of the master of finding unique ground type Pokemon to use in the format.

05:21:14.740 --> 05:21:20.540
And I think, yeah, what a game it was for Swamper here on the world stage. Just dishing out so much damage.

05:21:20.540 --> 05:21:26.040
I think if you're Chloe, the first thing you're probably thinking is, okay, I probably want to still get a Basque Legion wave pressure to Swamper.

05:21:26.040 --> 05:21:27.440
Ever ended up seeing one of those, right?

05:21:27.440 --> 05:21:29.320
That is kind of the primary tool.

05:21:29.320 --> 05:21:32.600
And then Raiju, this shit just feels really bad

05:21:32.600 --> 05:21:33.600
into Swampert, right?

05:21:33.600 --> 05:21:34.560
Like Metagross, of course,

05:21:34.560 --> 05:21:36.320
also takes super effective damage from it,

05:21:36.320 --> 05:21:38.560
but it's a little bit naturally bulkier.

05:21:38.560 --> 05:21:40.400
Of course, a lot of people are training Raiju

05:21:40.400 --> 05:21:41.800
to be very physically defensive,

05:21:41.800 --> 05:21:42.800
but at the end of the day,

05:21:42.800 --> 05:21:45.280
it's still just not got the best stats.

05:21:45.280 --> 05:21:46.360
So I think if you're Chloe,

05:21:46.360 --> 05:21:48.760
you might want to consider bringing Metagross.

05:21:48.760 --> 05:21:49.840
Like I said, I think there's a world

05:21:49.840 --> 05:21:50.680
where you can bring both

05:21:50.680 --> 05:21:51.800
and use Raiju just regularly,

05:21:51.800 --> 05:21:53.480
but Metagross would be the adaptation

05:21:53.480 --> 05:21:54.320
I would think of

05:21:54.320 --> 05:21:55.280
and also walking to get a wave crash

05:21:55.280 --> 05:22:00.800
with basket. Well he's going to be a mix-up in the week as Chloe is leading the King Gambit

05:22:00.800 --> 05:22:04.720
right next to the Winscott this time around, but for Tom then it's going to be the Golden

05:22:04.720 --> 05:22:08.920
Goal and Swamper. So the King Gambit here obviously exhorting offensive pressure into

05:22:08.920 --> 05:22:13.400
Golden Goal, got Kowtowsk lead into it, Winscott can't set up a tailwind, still the fundamental

05:22:13.400 --> 05:22:17.880
problem of how are we going to deal enough damage to a regular Swamper here, right?

05:22:17.880 --> 05:22:22.120
And so Golden Goal could very easily protect. I think the King Gambit lead here would

05:22:22.120 --> 05:22:27.240
to punish the Swaraptor lead right and you also can't switch into Swaraptor unless you

05:22:27.240 --> 05:22:31.160
want to give over that defying boost and should you do that like the awkward thing I think

05:22:31.160 --> 05:22:35.120
is it's quite actually difficult to quit Earthquake if Swaraptor is not on the field right you're

05:22:35.120 --> 05:22:38.600
going to physically damage yourself so that's something like Chloe can potentially take advantage

05:22:38.600 --> 05:22:39.600
of as well.

05:22:39.600 --> 05:22:41.800
It will protect no switches here on turn one.

05:22:41.800 --> 05:22:42.800
Good to be oh.

05:22:42.800 --> 05:22:46.920
Fast tailwind from this Whimsicott to allow this King Gambit to get the Caltas

05:22:46.920 --> 05:22:49.680
move off immediately into the slumpers.

05:22:49.680 --> 05:22:53.760
Heals 40% as the Golden Goose fires back with a make it rain.

05:22:53.760 --> 05:22:57.560
Going to one hit, knock out this win surprise as the Golden Goose gives up

05:22:57.560 --> 05:23:01.040
in bias two special attack drop for its troubles.

05:23:01.040 --> 05:23:03.880
But again, it's close in this position where you do all the free switch,

05:23:03.880 --> 05:23:08.120
but can this thing even actually hang on to do something on this next turn?

05:23:08.120 --> 05:23:10.200
Yeah, you would think it's going to be a wave crash here.

05:23:10.200 --> 05:23:11.560
It's still really powerful.

05:23:11.560 --> 05:23:13.880
We haven't seen it use it yet in this set.

05:23:13.880 --> 05:23:16.320
That's us so much damage still.

05:23:16.320 --> 05:23:18.440
Swapper this time just take a happy amount.

05:23:18.440 --> 05:23:22.320
I think Chloe's probably hoping for Golden Go to protect there, expecting Golden Go to

05:23:22.320 --> 05:23:23.820
not get an attack off there.

05:23:23.820 --> 05:23:26.320
So, I'm hoping they're probably, you know, leverage the whips a little bit more.

05:23:26.320 --> 05:23:28.320
But once again, you've got Tarot Windup, you've got Vast Religion in.

05:23:28.320 --> 05:23:29.320
Things could be worse.

05:23:29.320 --> 05:23:31.320
And now this actually looks like a pretty good position.

05:23:31.320 --> 05:23:32.320
Yeah.

05:23:32.320 --> 05:23:34.320
Vast Religion, King Gambit, post-master, then the opponent.

05:23:34.320 --> 05:23:37.320
You get a Vast Religion, now go through wave pressure to Swapper.

05:23:37.320 --> 05:23:38.320
Yeah.

05:23:38.320 --> 05:23:40.320
You've got the pin on the coutel, claving into the Golden Go.

05:23:40.320 --> 05:23:41.320
Exactly.

05:23:41.320 --> 05:23:44.320
And so, the response would be, well, let's swap Golden Go out into Starafter.

05:23:44.320 --> 05:23:46.980
I give a defiant boost over to King Gambit, but if you're not going to click that sucker

05:23:46.980 --> 05:23:51.120
punch I can survive Wavecraft from Swamper and get a Earthwake off potentially.

05:23:51.120 --> 05:23:55.800
And so, yeah I think this is a big turn where Chloe gets it long to be really scary.

05:23:55.800 --> 05:23:58.800
It's actually going to be the Swamper pivoting out instead into the Hydraigoth.

05:23:58.800 --> 05:23:59.800
Oh!

05:23:59.800 --> 05:24:00.800
It's going to be an adjustment here.

05:24:00.800 --> 05:24:01.800
Yeah, that Hydraigoth comes out.

05:24:01.800 --> 05:24:06.800
That's going to have a pretty good matchup into both the King Gambit and the Vasculation.

05:24:06.800 --> 05:24:08.800
That's the Wavecraft comes out.

05:24:08.800 --> 05:24:10.800
See that actually does us!

05:24:10.800 --> 05:24:11.800
Good!

05:24:11.800 --> 05:24:12.800
Tron to this Hydraigoth!

05:24:12.800 --> 05:24:13.800
Oh my goodness!

05:24:13.800 --> 05:24:15.760
Oh my goodness, a critical hit.

05:24:15.760 --> 05:24:17.920
I'm going to make things a lot easier now.

05:24:17.920 --> 05:24:20.520
86% from a non-resistant attack,

05:24:20.520 --> 05:24:21.800
or a resistant attack, I should say,

05:24:21.800 --> 05:24:23.280
just does not feel right.

05:24:25.000 --> 05:24:26.520
Yeah, once again, like the tailwind is up,

05:24:26.520 --> 05:24:28.560
so the offensive pressure, like Vasculation is happy

05:24:28.560 --> 05:24:30.360
to just keep clicking its moves right now.

05:24:30.360 --> 05:24:33.000
The one question I'd have is how the Hydragon

05:24:33.000 --> 05:24:34.240
on the Vasculation or train,

05:24:34.240 --> 05:24:36.240
because while Traynwind's up on the opposing side,

05:24:36.240 --> 05:24:38.760
sometimes like Vasculation doesn't invest in us either.

05:24:38.760 --> 05:24:39.720
Like, I just post our picture,

05:24:39.720 --> 05:24:41.240
I don't think I'll outpace it.

05:24:41.240 --> 05:24:42.720
So if you're Chloe, you know,

05:24:42.720 --> 05:24:45.300
If you know you're faster than you can always just quickly crash on the left side.

05:24:45.300 --> 05:24:48.520
Otherwise, you might want to consider putting that awkward jet, awkward jet into high-draged

05:24:48.520 --> 05:24:52.480
off, finish it off, how tough we get to Golden Hill, but clearly does have a lot of office

05:24:52.480 --> 05:24:56.360
and pressure right now, and it is because Q has managed to set up bail-in, whereas there's

05:24:56.360 --> 05:24:58.360
no tail on the opposing side.

05:24:58.360 --> 05:24:59.360
I think that you're right.

05:24:59.360 --> 05:25:03.360
Like the speed order of the high-draged versus the basket legion is going to be

05:25:03.360 --> 05:25:06.040
really important, and if you are worried about that, maybe you end up trying to

05:25:06.040 --> 05:25:07.040
make a switch.

05:25:07.040 --> 05:25:10.040
This might be one of those situations where I would have considered actually bringing

05:25:10.040 --> 05:25:13.840
in the star after if you were worried about the damage output.

05:25:13.840 --> 05:25:16.960
But Vast Allegiant is still faster in tailwind.

05:25:16.960 --> 05:25:19.800
It's able to get the knockout onto the high dragon

05:25:19.800 --> 05:25:21.360
as it can get a bit, gets to follow that up.

05:25:21.360 --> 05:25:23.000
We did not see a protect coming through

05:25:23.000 --> 05:25:24.480
from that golden ghost though.

05:25:24.480 --> 05:25:26.720
It is going to be very vulnerable

05:25:26.720 --> 05:25:28.960
to the super effective counter cleave.

05:25:28.960 --> 05:25:31.200
A double knockout for Chloe.

05:25:31.200 --> 05:25:34.120
Yeah, I think Chloe just getting tail wind up

05:25:34.120 --> 05:25:35.040
and saying I'm just gonna use

05:25:35.040 --> 05:25:36.600
these really powerful attackers, right?

05:25:36.600 --> 05:25:38.200
It hasn't even revealed what mega effluent

05:25:38.200 --> 05:25:46.420
I'm just not gonna imagine this, but Swamper has taken a little bit more damage, so it's gonna be Swamper in Cerulej actually, so complete mix-up here.

05:25:46.420 --> 05:25:57.700
Yeah, I'm surprised to see no one's got no Starafters, no Mega Evolution, yeah, I mean, that is his thing, would he solo Mega Teams or sometimes, like, you decide, you know what, I don't have another Mega Evolution,

05:25:57.700 --> 05:26:06.540
I'll leave Starafter actually, he's, I'm like, y'know, let me be expecting adjustment from the opposing end, they go to Starafic here, but yeah, I think like, Chloe just has the full speed advantage right now.

05:26:06.540 --> 05:26:10.560
You see, it's gonna be a double protection just falling out that tail when that basket

05:26:10.560 --> 05:26:13.900
Legion on the opposing end is still looking really scary after this though.

05:26:13.900 --> 05:26:14.900
Absolutely.

05:26:14.900 --> 05:26:20.420
Do you see a good matchup here into the Serra ledge from both the sneak and yam bit and

05:26:20.420 --> 05:26:21.420
the basket Legion?

05:26:21.420 --> 05:26:26.740
And the fact that you still have an unrevealed Pokemon in the back takes always in a pretty

05:26:26.740 --> 05:26:27.740
good spot.

05:26:27.740 --> 05:26:28.740
Yeah, definitely.

05:26:28.740 --> 05:26:32.380
The Serra ledge now does exert pressure with Shadow sneak into basket Legion.

05:26:32.380 --> 05:26:35.040
So the question is, can you get a knockout with that?

05:26:35.040 --> 05:26:36.820
Because if not, yeah, here we go.

05:26:36.820 --> 05:26:39.300
If not, I think, possibly, you can just get a kill in response.

05:26:39.300 --> 05:26:40.660
Yeah, if not enough.

05:26:40.660 --> 05:26:42.980
Tanks on like a champ, as it's going

05:26:42.980 --> 05:26:45.300
to be able to fire off another wave crash,

05:26:45.300 --> 05:26:48.180
might knock itself out for its troubles at serial ledge.

05:26:48.180 --> 05:26:50.380
Now, take super effective damage from that.

05:26:50.380 --> 05:26:52.780
That's going to bring in one more Pokemon here

05:26:52.780 --> 05:26:57.180
for Chloe, as his swapper now has to fend for its life

05:26:57.180 --> 05:27:02.100
and for its allies, as it is in a 1v2 final situation.

05:27:02.100 --> 05:27:05.940
Cows out please though from the king gambit is going to soften the swampert up to 30%

05:27:05.940 --> 05:27:10.620
going to take more recoil now from the wave crash it's about now it's a 1v1

05:27:10.620 --> 05:27:14.660
it is a 1v1 yeah but I think regardless either mega right you or mega metagross

05:27:14.660 --> 05:27:18.780
should be able to close it out you just need to do 25% of damage here and so

05:27:18.780 --> 05:27:21.620
it is gonna be the right you once again so metagross actually knocked off

05:27:21.620 --> 05:27:26.380
here but this time around you got the damage you needed on swampert adding

05:27:26.380 --> 05:27:29.540
up that damage on turn one means that now a focused boss will finish it off

05:27:29.540 --> 05:27:34.940
So I think the main thing here is that's the illusion, plus the gambit just had the person positioning for Chloe in this match.

05:27:34.940 --> 05:27:36.260
It's not a great angle for it.

05:27:36.260 --> 05:27:38.060
And yeah, got enough damage.

05:27:38.060 --> 05:27:41.540
On to the Swamper early in us now, we should of course go to the Game 3.

05:27:41.540 --> 05:27:43.060
Yeah, it's going to be a protect.

05:27:43.060 --> 05:27:47.260
Justin, give you some time to actually think about what that game 3 might look like.

05:27:47.260 --> 05:27:51.300
Because Unmin actually did make a pretty significant adjustment in the Pokemon proc.

05:27:51.300 --> 05:27:55.740
Seraledge as well as Hydraigan, both making appearances in the second game.

05:27:55.740 --> 05:28:00.940
And do you think about committing to that again as you think about the answer?

05:28:00.940 --> 05:28:04.540
Yeah, to me, I feel like the answer is you got to go back to Winsicott with Tailwind, right?

05:28:04.540 --> 05:28:06.940
Or you can separate something for your students.

05:28:06.940 --> 05:28:10.540
Like, I think if I drive on, it makes sense if you are pairing it with the Tailwind, right?

05:28:10.540 --> 05:28:13.420
But then if you just bring it by itself and there's Tailwind on the opposing side,

05:28:13.420 --> 05:28:14.700
like, you saw what happened, right?

05:28:14.700 --> 05:28:16.940
Like, yes, the wave brush got a critical hit on the Lager and on,

05:28:16.940 --> 05:28:19.020
but I think you would have been able to hit Tail anyway, right?

05:28:19.020 --> 05:28:23.420
And so, the reality is that it is a Pokemon that is actually very ineffective outside of Tailwind

05:28:23.420 --> 05:28:25.680
if your opponent has K1 up on the opposing side.

05:28:25.680 --> 05:28:30.620
So I think Swamper is still such a key Pokemon in this matchup,

05:28:30.620 --> 05:28:33.120
but I like the idea of going back to what's got in Storaptor,

05:28:33.120 --> 05:28:35.220
because even though Storaptor didn't do very much in Game 1,

05:28:35.220 --> 05:28:39.820
I think getting the Intimidate alone into Vasculation is a big deal,

05:28:39.820 --> 05:28:42.920
because if you think about, well, how do I beat Swamper?

05:28:42.920 --> 05:28:44.320
Vasculation is one of those tools,

05:28:44.320 --> 05:28:46.720
but if you Intimidate, it suddenly actually becomes a lot less effective.

05:28:46.720 --> 05:28:49.320
So I think I'd probably like to see a return to Swamper

05:28:49.320 --> 05:28:53.120
plus when I have that Swamper or Storaptor,

05:28:53.120 --> 05:28:54.920
And then you can flex between all of them.

05:28:54.920 --> 05:28:56.440
I don't know if I really love the Sire Ledge,

05:28:56.440 --> 05:28:58.640
but I wouldn't be surprised if it came out as a prediction

05:28:58.640 --> 05:29:00.560
to deal with the Metagross on the opposing side,

05:29:00.560 --> 05:29:02.000
trying to catch it, and then Metagross

05:29:02.000 --> 05:29:03.240
didn't end up coming out, right?

05:29:03.240 --> 05:29:05.320
Sire Ledge and the Hydra gone.

05:29:05.320 --> 05:29:07.280
Both can threaten Metagross a good bit.

05:29:07.280 --> 05:29:08.840
So I think that was maybe the adjustment

05:29:08.840 --> 05:29:10.480
that you was expecting to see.

05:29:10.480 --> 05:29:11.880
I like the Sire Ledge in theory,

05:29:11.880 --> 05:29:14.680
but I think it was underwhelmed by the Shadow Sleep

05:29:14.680 --> 05:29:15.640
damage that came out.

05:29:15.640 --> 05:29:18.040
The fact that it did almost less than a quarter

05:29:18.040 --> 05:29:21.720
to that BasculiGen makes it feel like there just

05:29:21.720 --> 05:29:23.840
wasn't enough damage to get out on the board.

05:29:23.840 --> 05:29:25.920
That process being like, Serylutch can come in,

05:29:25.920 --> 05:29:28.200
and even if your opponent does have skill with,

05:29:28.200 --> 05:29:29.200
you've got that priority.

05:29:29.200 --> 05:29:31.720
It's actually just helps to clean up some of those pieces.

05:29:31.720 --> 05:29:32.960
Yeah, absolutely.

05:29:32.960 --> 05:29:34.760
Yeah, I think, so the question is,

05:29:34.760 --> 05:29:37.080
you know, what needs do you consider from both players

05:29:37.080 --> 05:29:39.760
and I think like Swampert Starafter, which we saw,

05:29:39.760 --> 05:29:41.320
is pretty decent, right?

05:29:41.320 --> 05:29:42.880
Chloe, Leipzig and Gambit,

05:29:42.880 --> 05:29:44.160
try to get a defined boost from it,

05:29:44.160 --> 05:29:46.000
and so I think like that's the fear

05:29:46.000 --> 05:29:49.080
in Leading Starafter once again.

05:29:49.080 --> 05:29:50.560
I also am curious if you're Chloe,

05:29:50.560 --> 05:29:53.520
like maybe you think well right she hasn't really been that important in the last game

05:29:53.520 --> 05:29:56.720
I would have won the game with Metagross anyway do we potentially see it just

05:29:56.720 --> 05:30:00.800
became Rita Metagross calling it out but either way I think yeah it's been a fast

05:30:00.800 --> 05:30:04.440
pace set but really fun to get to see some unique Pokemon especially that

05:30:04.440 --> 05:30:15.480
Swamper and Cleaver makes it a fierce battle. That is an awesome Pokemon to see hit the field as he called it here and it's going to be back to form here for Chumman with that

05:30:15.480 --> 05:30:19.440
star after whips it caught, but Cleaver, how exciting.

05:30:19.440 --> 05:30:22.840
Yeah, I don't know if it's in the best position here,

05:30:22.840 --> 05:30:25.360
truthfully, it can stone axe, right?

05:30:25.360 --> 05:30:27.880
I will say, actually, one thing that's interesting is

05:30:27.880 --> 05:30:30.000
you do have to respect the whips it caught

05:30:30.000 --> 05:30:30.960
on the opposing side, right?

05:30:30.960 --> 05:30:32.000
Fairy feathers and moon-boss,

05:30:32.000 --> 05:30:34.040
and the opposition is actually really scary.

05:30:34.040 --> 05:30:37.000
I like Kevin's position more here though, honestly,

05:30:37.000 --> 05:30:38.520
because like the whips it caught on the opposing side

05:30:38.520 --> 05:30:40.640
isn't even focused on, right?

05:30:40.640 --> 05:30:43.880
And yeah, the Cleaver being intimidated

05:30:43.880 --> 05:30:45.120
just means it can't do very much.

05:30:45.120 --> 05:30:50.340
moves that is stone at at scissors faith right like it spades into list or after

05:30:50.340 --> 05:30:53.280
try to break through protect same to the limbs cross we're just going through

05:30:53.280 --> 05:30:56.840
stone that's like get the stuff off the reality is this turn I don't expect it

05:30:56.840 --> 05:31:04.200
to be that much I do wonder how much the pointed stone damage will actually add

05:31:04.200 --> 05:31:11.200
up it's already off to a very quick start here as both with the cops are

05:31:11.200 --> 05:31:14.120
are going to set tailwind for their respective side,

05:31:14.120 --> 05:31:16.960
and then we'll see the moves to follow up.

05:31:16.960 --> 05:31:20.440
So Raptor goes right away for the brave bird,

05:31:20.440 --> 05:31:23.000
knowing that the damage output from this keyboard

05:31:23.000 --> 05:31:24.400
is going to be mitigated.

05:31:24.400 --> 05:31:26.840
A one hit knockdown in the Winsicott

05:31:26.840 --> 05:31:30.000
is going to be the first KO that this Starrafter takes.

05:31:30.000 --> 05:31:32.400
Let's see what this keyboard's damage can look like.

05:31:32.400 --> 05:31:34.160
So now, since so many of you have about 50%

05:31:34.160 --> 05:31:36.240
to this Winsicott, so it's good damage.

05:31:36.240 --> 05:31:38.720
You do get a chance to set up the stealth rocks.

05:31:38.720 --> 05:31:39.800
Yeah, but now the question is,

05:31:39.800 --> 05:31:41.000
where do you go from here, right?

05:31:41.000 --> 05:31:43.280
because the Cleaver is kind of stuck on the field.

05:31:43.280 --> 05:31:45.560
I think both players kind of felt forced to tail in,

05:31:45.560 --> 05:31:49.120
and Kevin really doesn't want the opposing Whip to come too.

05:31:49.120 --> 05:31:50.520
And we see Metagross here, okay?

05:31:50.520 --> 05:31:52.880
So that actually I think is a pretty good response.

05:31:52.880 --> 05:31:53.840
At the point I wanted to make though

05:31:53.840 --> 05:31:56.000
is that like you never want to eat a Moon Blast

05:31:56.000 --> 05:31:56.840
from the opposing side,

05:31:56.840 --> 05:31:59.200
so you feel forced to go for tail in for a bird, right?

05:31:59.200 --> 05:32:01.600
Well, you also tail in, but yeah, the Cleaver once again,

05:32:01.600 --> 05:32:03.000
I think because of that Intimidate

05:32:03.000 --> 05:32:05.680
just caught in a little bit of a tricky position.

05:32:05.680 --> 05:32:07.560
And so next we'll still do decent damage here,

05:32:07.560 --> 05:32:09.440
but Metagross at least does exert

05:32:09.440 --> 05:32:13.600
bottom offensive pressure into both Pokemon. However, you are staring down the charm once again from

05:32:13.600 --> 05:32:18.240
Winston Todd. One thing you could do by the way is you could charm Dettagirl, like saying. Yeah,

05:32:18.240 --> 05:32:22.960
I know you've got Mirrored, but you have to mega-vaul. If you get that off, that would be really

05:32:22.960 --> 05:32:27.200
tough for the bathroom. It would, so let's see what happens. Just by the faint here from

05:32:27.200 --> 05:32:32.000
the cleaver to ensure that the Star Raptor can't actually go for a projectile nister,

05:32:32.000 --> 05:32:36.560
it's a side charm. It wants to boost up the offensive power of this Star Raptor.

05:32:36.560 --> 05:32:38.560
Oh, it's so hard!

05:32:38.560 --> 05:32:41.560
This time Raptor goes down before he can get off another attack!

05:32:41.560 --> 05:32:48.560
And that is why the Shades has been able to potentially turn that Metagross would be a big, big deal.

05:32:48.560 --> 05:32:52.560
But, yeah, these Pokemon speeds are obviously very, very, very close to each other.

05:32:52.560 --> 05:32:57.560
And so Metagross being able to move first is a huge deal there.

05:32:57.560 --> 05:32:58.560
Gets the knockout.

05:32:58.560 --> 05:33:01.560
And that's just a complete swing of events, right?

05:33:01.560 --> 05:33:05.560
Because this Raptor was looking to try to just get an immediate one-hit knockout there.

05:33:05.560 --> 05:33:07.820
Instead, Wimmscourne doesn't get to accomplish anything.

05:33:07.820 --> 05:33:09.260
It's going to be a Hydraigon though,

05:33:09.260 --> 05:33:12.320
which of course does exert good offensive pressure here into the Metagross,

05:33:12.320 --> 05:33:14.820
but I'm sure Darkwills will get in one hit and knockout.

05:33:14.820 --> 05:33:17.420
Like, I think we need to get a double open to it if Metagross protects.

05:33:17.420 --> 05:33:19.820
If Lever can now access her into a Hydraigon, like,

05:33:19.820 --> 05:33:22.960
Lever with that faint, yeah, making Shirley get that attack off,

05:33:22.960 --> 05:33:25.320
also getting that self-rockout that's early damage to Wimmscourne.

05:33:25.320 --> 05:33:28.320
It's actually done a lot better than I expected it to coming into this one.

05:33:28.320 --> 05:33:32.620
Yeah, and maybe in a second, Stoneaxe would actually finish off the Wimmscourne.

05:33:32.620 --> 05:33:34.820
So you don't even have to go after this Hydraigon

05:33:34.820 --> 05:33:39.820
If you are worried maybe you could even go for a double protect here just to scout out with the hydragons

05:33:39.820 --> 05:33:41.900
Gonna lock into with that twist arc

05:33:41.900 --> 05:33:46.540
But we do end up seeing an encore into the opposing plebora

05:33:46.540 --> 05:33:48.540
So it is going to have to go for things

05:33:49.180 --> 05:33:54.380
Just stacks up a little bit more damage into the hydragon not being able to put any more damage out on the board

05:33:54.380 --> 05:33:59.620
It's a dark bolt. Oh my goodness, Metagross! It hangs on with just 3% remaining!

05:33:59.620 --> 05:34:02.620
Look at the Metagross actually break through it, it does!

05:34:02.620 --> 05:34:09.340
Ironhatch to finish off the whips and cocktails not get flinched this time. No flinch and you don't imagine that the meta girls from straffler

05:34:09.340 --> 05:34:12.120
Or we're ski tied there earlier since the rafters did move first

05:34:12.120 --> 05:34:13.940
They see a very different game

05:34:13.940 --> 05:34:19.260
But once again, it is still this endgame swathler that we've been talking about right? It is quite bulky

05:34:19.460 --> 05:34:24.020
We were does have its focus after that because right on here of course may as well lock into dark balls

05:34:24.020 --> 05:34:27.020
It's pretty good moves to have you probably want to clear it before the basket region

05:34:27.020 --> 05:34:30.900
Which is to do anything in the back takes the field but it's been a really really tense game

05:34:30.900 --> 05:34:34.180
but I honestly think I prefer Bowie's position right now.

05:34:34.180 --> 05:34:36.300
I just wonder what's going to happen to the tailwinds

05:34:36.300 --> 05:34:39.300
all are going to expire in a bit.

05:34:39.300 --> 05:34:41.140
And that's the way to get the advantage over

05:34:41.140 --> 05:34:43.300
to the high-fragments later.

05:34:43.300 --> 05:34:44.620
As the Dark Holes comes back out,

05:34:44.620 --> 05:34:46.940
the Smedigorff has to sacrifice itself

05:34:46.940 --> 05:34:48.700
in order for the Clueboard to come back in

05:34:48.700 --> 05:34:50.940
and change up its move down to the Oncourse.

05:34:50.940 --> 05:34:52.020
That's where it was really scary.

05:34:52.020 --> 05:34:52.940
I think it was Dark Holes

05:34:52.940 --> 05:34:54.340
into the Vasco Legion switch

05:34:54.340 --> 05:34:56.980
and you might just throw away kind of the big answer

05:34:56.980 --> 05:34:58.500
into the Swaport, right?

05:34:58.500 --> 05:35:00.180
But I think, Bowie's saying you really need

05:35:00.180 --> 05:35:04.140
to respect the Metagross. It does manage to get Vasculigian in, and when now he is going

05:35:04.140 --> 05:35:06.580
to expire on both ends as well.

05:35:06.580 --> 05:35:10.420
Cleaver is able to come back in, and with Cleaver, I think what you can do is protect Vasculigian

05:35:10.420 --> 05:35:16.540
X's or into the Hydraegon, and boy, he might just have gone in here. The main thing here

05:35:16.540 --> 05:35:19.980
in response is Hydraegon could go for Dark Souls into Cleaver, expecting Vasculigian

05:35:19.980 --> 05:35:22.860
to protect. If you get a flinch, well then Swamper could just follow up, get an

05:35:22.860 --> 05:35:26.700
off-down, and Vasculigian over as well. So big turn here for both players. Do you

05:35:26.700 --> 05:35:30.860
predicts the protect from Vasu Legion and it's so right you target the Fleever and doesn't get a flinch.

05:35:31.980 --> 05:35:37.820
Oh so tense. In a game three situation with an undefeated record on the line heading into the second

05:35:37.820 --> 05:35:42.700
half of day one of the world championships it's all going to come down to this bad

05:35:42.700 --> 05:35:46.460
the Legion protecting so can the Sleever actually get it off?

05:35:46.460 --> 05:35:53.260
It ends up going to the dark post in that direction and Sleever makes a CF hitter off.

05:35:53.260 --> 05:35:58.380
Higriakin goes down for the count and now the Slamper has to win at the 1v2.

05:35:59.500 --> 05:36:03.020
And if the Slamper is going to knock out the Sleever, well that just boosts last

05:36:03.020 --> 05:36:08.300
respect to damage output as well so Earthflake coming out makes the current call but no

05:36:08.300 --> 05:36:10.240
No glitch coming out, we were faced,

05:36:10.240 --> 05:36:12.560
but honestly it was incredible in this game.

05:36:12.560 --> 05:36:14.160
I thought when I came out on the lead

05:36:14.160 --> 05:36:15.400
that it wouldn't be able to do very much,

05:36:15.400 --> 05:36:16.460
but being able to knock out that,

05:36:16.460 --> 05:36:17.880
I drank on such a big deal.

05:36:17.880 --> 05:36:19.280
Vascular Legion now a light form,

05:36:19.280 --> 05:36:21.920
it's got three stacks, we see that last respect.

05:36:21.920 --> 05:36:23.600
Here we go, into Swampert.

05:36:23.600 --> 05:36:26.280
Can it clutch it out here, it can knock!

05:36:26.280 --> 05:36:28.600
Wow, another from K.O.

05:36:28.600 --> 05:36:31.240
And Chloe Burke with game number three

05:36:31.240 --> 05:36:34.440
to be four zero on day one.

05:36:34.440 --> 05:36:36.200
That was so high for this very,

05:36:36.200 --> 05:36:37.960
when we saw the teams and the matchups

05:36:37.960 --> 05:36:40.120
I was like, they've got a lot of cool Pokemon.

05:36:40.120 --> 05:36:42.040
I don't know if we're gonna get to see all of them.

05:36:42.040 --> 05:36:43.160
We got to see all of them.

05:36:43.160 --> 05:36:44.440
Everything's on one.

05:36:44.440 --> 05:36:45.680
Clearly.

05:36:45.680 --> 05:36:47.680
Wow, eyes for feasting today.

05:36:47.680 --> 05:36:50.720
That is for sure a phenomenal three game step

05:36:50.720 --> 05:36:53.680
between two incredible trainers.

05:36:53.680 --> 05:36:55.840
What a match.

05:36:55.840 --> 05:36:58.160
And I think the key term was truly just

05:36:58.160 --> 05:36:59.680
Metagross the Rapper in that interaction.

05:36:59.680 --> 05:37:02.560
I think the Rapper goes first and knocks out Metagross.

05:37:02.560 --> 05:37:03.880
The main thing I was actually curious about was

05:37:03.880 --> 05:37:05.640
whether or not like, I didn't expect the plus two

05:37:05.640 --> 05:37:09.040
close combat to actually be able to knock out the Metagross anyway.

05:37:09.040 --> 05:37:11.320
And so if Chloe gets the knockout on strapper,

05:37:11.320 --> 05:37:13.560
I think it's actually still a pretty positive turn for her.

05:37:13.560 --> 05:37:15.440
And the other thing I was curious about was, yeah,

05:37:15.440 --> 05:37:17.720
we had seen the charm into Metagross, right,

05:37:17.720 --> 05:37:18.920
to potentially get around this.

05:37:18.920 --> 05:37:20.880
That could have been really interesting as well.

05:37:20.880 --> 05:37:23.720
But either way, the Swamper, I think, if you're Chloe

05:37:23.720 --> 05:37:25.840
and you're staring down this team in T3,

05:37:25.840 --> 05:37:27.920
first of all, this is not a standard team at all, right?

05:37:27.920 --> 05:37:29.640
It's got a lot of unique pieces.

05:37:29.640 --> 05:37:31.440
It's really hard to figure out how in the world

05:37:31.440 --> 05:37:33.560
do I beat the Swamper, but manage to pick up

05:37:33.560 --> 05:37:35.700
the puzzle pieces and put it all together.

05:37:35.700 --> 05:37:38.800
And this, I mean, the final turn is so tense, right?

05:37:38.800 --> 05:37:41.400
Like, Kevin gets the right call, targets the believer,

05:37:41.400 --> 05:37:43.240
has that chance to flinch, but does not get it.

05:37:43.240 --> 05:37:45.360
And that X is there being able to just one shot

05:37:45.360 --> 05:37:47.600
the high string on, so well done.

05:37:47.600 --> 05:37:49.520
Yeah, and then the last respects,

05:37:49.520 --> 05:37:52.120
whoo, one final side art there too,

05:37:52.120 --> 05:37:54.440
that swamper in Chloe Burke ends up

05:37:54.440 --> 05:37:56.960
with that four zero record.

05:37:56.960 --> 05:37:59.280
It's just so cool to be able to be at the World Cup,

05:37:59.280 --> 05:38:01.480
you just see the fast trainers bringing

05:38:01.480 --> 05:38:06.280
the most cool Pokemon and duking it out. Absolutely. Yeah, I think, you know, at the

05:38:06.280 --> 05:38:10.560
World Championships, there's always obviously so many incredible players that we've seen

05:38:10.560 --> 05:38:14.800
prove themselves on the biggest stage consistently, whether it be at Regionals or International

05:38:14.800 --> 05:38:18.160
Worlds. This last game with feature two players right from regions that we don't get to

05:38:18.160 --> 05:38:22.000
cover as much, they both finished in top four of major tournaments there, whether

05:38:22.000 --> 05:38:25.680
it be the Korean National Championships, or for Chloe, you know, one of the Regionals

05:38:25.680 --> 05:38:30.200
over in Oceania. And here they are right duking out at 3-0 really. This is like

05:38:30.200 --> 05:38:33.300
their first chance to really prove themselves to the world and that was a

05:38:33.300 --> 05:38:37.400
really fun set to watch. I couldn't have asked for it anymore.

05:38:37.400 --> 05:38:42.900
The fact let's swagger put a masterclass of that game one and hangs on just with a sliver right in in game three.

05:38:42.900 --> 05:38:44.100
It being spilt so tense.

05:38:44.100 --> 05:38:48.700
I was not expecting Cleaver at all, but I think it made a lot of sense because I think Chloe recognized.

05:38:48.700 --> 05:38:50.900
Look, Vasculation is really good.

05:38:50.900 --> 05:38:52.600
What are you going to use to beat Vasculation?

05:38:52.600 --> 05:38:55.900
Well, it's probably going to be the Hydragon as well as the Storaptor.

05:38:55.900 --> 05:38:57.900
So I need to take care of those and how do I beat those?

05:38:57.900 --> 05:38:58.900
medical medigress for

05:38:58.900 --> 05:39:00.740
stirrupter and then I of course,

05:39:00.740 --> 05:39:02.900
yeah, just all came together

05:39:02.900 --> 05:39:04.340
and then we were of course

05:39:04.340 --> 05:39:05.900
for the hydragon and I just,

05:39:05.900 --> 05:39:07.300
yeah, I think that this is

05:39:07.300 --> 05:39:08.040
what the best of three

05:39:08.040 --> 05:39:09.540
Pokemon is all about and the,

05:39:09.540 --> 05:39:10.540
you know, the, the,

05:39:10.540 --> 05:39:11.380
the number of adjustments

05:39:11.380 --> 05:39:13.540
we saw in both ends was just so fun.

05:39:13.540 --> 05:39:15.140
An amazing set for sure.

05:39:15.140 --> 05:39:16.780
And also one where you can kind of

05:39:16.780 --> 05:39:18.780
see the nerves playing on the

05:39:18.780 --> 05:39:21.460
stage and for such a big crowd,

05:39:21.460 --> 05:39:22.420
I felt like there was so much

05:39:22.420 --> 05:39:24.460
emotion for both of them in this

05:39:24.460 --> 05:39:26.060
moment. The pressure must have

05:39:26.060 --> 05:39:27.460
been really intense.

05:39:27.460 --> 05:39:34.420
absolutely. Yeah. And so I need to hear more about Chloe and the team and just that set.

05:39:34.420 --> 05:39:40.140
So let's go through it down to the floor for an interview.

05:39:40.140 --> 05:39:45.140
Thank you so much. I'm here with Chloe after a fantastic win. You're currently undefeated

05:39:45.140 --> 05:39:47.620
at the World Championships. How do you feel?

05:39:47.620 --> 05:39:49.620
Pretty good. Yeah.

05:39:49.620 --> 05:39:53.180
Anything else just pretty good? Like were you nervous for this event? Just excited?

05:39:53.180 --> 05:39:58.180
I mean, it's okay. I mean,

05:39:58.180 --> 05:39:59.180
for someone with nonstop

05:39:59.180 --> 05:40:01.180
anxiety, you certainly played a

05:40:01.180 --> 05:40:03.180
wonderful match. Talk me about

05:40:03.180 --> 05:40:05.180
that match because for yourself,

05:40:05.180 --> 05:40:06.180
you're going up against a really,

05:40:06.180 --> 05:40:08.180
really strong team and also lose

05:40:08.180 --> 05:40:10.180
the first one in this set. So

05:40:10.180 --> 05:40:11.180
then what's going through your

05:40:11.180 --> 05:40:13.180
mind to be able to rally back

05:40:13.180 --> 05:40:16.180
to take the set when I thought

05:40:16.180 --> 05:40:18.180
that my Pokemon choices in game

05:40:18.180 --> 05:40:20.180
one were pretty good. And I

05:40:20.180 --> 05:40:22.180
just kind of need to adjust my

05:40:22.180 --> 05:40:28.740
to adjust my game plan. I didn't respect this one but enough in game one. But I kind of

05:40:28.740 --> 05:40:33.900
figured it out and then I made a call that he wouldn't bring Goldango game three. So

05:40:33.900 --> 05:40:37.740
I didn't bring my game game at all and it ended up paying off, fortunately.

05:40:37.740 --> 05:40:42.580
And now I want to talk about your team because you have one of, one of if not possibly the

05:40:42.580 --> 05:40:46.580
craziest team in the tournament. But it was just cool, you know, everything else

05:40:46.580 --> 05:40:54.340
for the cleaver. Why cleaver? Um, most of the field is charizards. Cleaver sets rocks.

05:40:54.340 --> 05:41:00.140
Um, the main idea of the team is that I set rocks for Metagross to be able to KO both

05:41:00.140 --> 05:41:06.340
charizards and flowette regardless of what the main team in the format brings. Um, and

05:41:06.340 --> 05:41:11.940
yeah, it just has a lot of good matchups into very common teams. So it's worked

05:41:11.940 --> 05:41:15.460
out pretty well. I feel like when I hear you talk about there's so many charizards

05:41:15.460 --> 05:41:19.820
around the other direction people have gone with has been the light can rock right is there

05:41:19.820 --> 05:41:23.260
a reason why you've particularly straight away from that team or you just thought this

05:41:23.260 --> 05:41:28.060
had a better match of spread across the board. I feel more comfortable piloting like tailwind

05:41:28.060 --> 05:41:34.220
offense generally. And I wanted to make meta gross work because it seems like a good one

05:41:34.220 --> 05:41:41.540
but the meta doesn't really favor it a lot. So yeah I don't know I the ability

05:41:41.540 --> 05:41:45.140
from the crowd. It's a

05:41:45.140 --> 05:41:46.940
really cool thing to see for

05:41:46.940 --> 05:41:50.340
mitigation to care. Chara's

05:41:50.340 --> 05:41:52.120
consistently. Is just it makes

05:41:52.120 --> 05:41:53.880
it so much better, sir. That's

05:41:53.880 --> 05:41:55.820
why I chose clear where I'm

05:41:55.820 --> 05:41:57.180
like, no, and it certainly has

05:41:57.180 --> 05:41:59.220
a lot more style. Let me say

05:41:59.220 --> 05:42:00.080
it is so cool. Now tell me a

05:42:00.080 --> 05:42:00.760
little bit about yourself, too,

05:42:00.760 --> 05:42:02.460
because of course, now you

05:42:02.460 --> 05:42:03.660
have the opportunity to compete

05:42:03.660 --> 05:42:04.700
on the stage. You're

05:42:04.700 --> 05:42:06.420
undefeated and we heard the

05:42:06.420 --> 05:42:07.260
cheers from the from the

05:42:07.260 --> 05:42:08.200
crowd. So tell me a little

05:42:08.200 --> 05:42:09.640
bit more about yourself. I've

05:42:09.640 --> 05:42:10.740
been playing BGC for a few

05:42:10.740 --> 05:42:16.740
I did pretty well in the Australian, the Oshanya circuit this year and I don't know.

05:42:16.740 --> 05:42:24.740
Yeah, I don't know. I like offensive teams. I play offensive teams. I really don't know what to say.

05:42:24.740 --> 05:42:28.740
No, that makes sense. We'll take one more step this way as I want to make sure you're a center stage here.

05:42:28.740 --> 05:42:34.740
If you have an opportunity to thank anyone or just any final words when you're on this stage.

05:42:34.740 --> 05:42:37.740
All right. Thank you to my girlfriend for always supporting me.

05:42:37.740 --> 05:42:41.740
Thank you to all the Oceania community for like always

05:42:41.740 --> 05:42:45.740
giving me a challenge and making me a better player.

05:42:45.740 --> 05:42:49.740
Thank you to the Sydney local scene.

05:42:49.740 --> 05:42:53.740
It's really good, really great players, really nice people, especially

05:42:53.740 --> 05:42:57.740
a Pokeford great community would recommend going

05:42:57.740 --> 05:43:01.740
to those locals if you're in Sydney.

05:43:01.740 --> 05:43:04.740
I love that. Congratulations yet again on this win. Best of luck.

05:43:04.740 --> 05:43:14.740
I hope you can take leave her to the top. This is just absolutely incredible as for us. Of course, we need to hear more about this team and everything else. So let's hand over to our analysts.

05:43:16.740 --> 05:43:31.740
Thank you so much, Sierra. What a crazy match. I had to steal our rosemary there after that match concluded because you look like I was having just as much fun as Chloe was there going for over here at the World Championships.

05:43:31.740 --> 05:43:36.860
That game 3 still, I mean, the Swap or Metagross speed interaction, like, or sorry, the Metagross

05:43:36.860 --> 05:43:40.860
Starafter speed interaction, I was like, that's one thing that's so interesting about these

05:43:40.860 --> 05:43:44.860
Pokemon because it feels like with Starafter you basically have to go max speed, but sometimes,

05:43:44.860 --> 05:43:48.020
especially on a roost stat, like maybe you don't, but then the Metagross, I was like,

05:43:48.020 --> 05:43:51.340
I don't know who's gonna move first here, and then, yeah, Metagross just completely

05:43:51.340 --> 05:43:54.860
annihilates the Starafter, and I do think that's one of the cool things about it

05:43:54.860 --> 05:43:58.060
is a pick in this meta game, right, is you do thread in the Starafter for Super

05:43:58.060 --> 05:44:01.800
perfected him and maybe even want to get knocked out if you don't get intimidated and you get to move first.

05:44:02.220 --> 05:44:09.500
Yeah, 100% Rose pick a favorite point in the match because that seemed to be like all the way through it was delivering

05:44:09.500 --> 05:44:13.940
not just the Seraptum-Ettagross interaction right there. The moment we see Cleveland coming here,

05:44:13.940 --> 05:44:17.780
James Wadden too as well, the Serrelates coming out, like you can see everything.

05:44:17.780 --> 05:44:22.620
We had so much, I literally cannot boil it down to a single thing that I enjoyed about that match.

05:44:22.980 --> 05:44:25.060
I enjoyed all of it, every single thing.

05:44:25.060 --> 05:44:26.220
So diplomatic, Rose.

05:44:26.220 --> 05:44:26.940
Thank you.

05:44:26.940 --> 05:44:28.740
We'll get you in a little later.

05:44:28.740 --> 05:44:31.660
Well, we'll give you a trick crusty later in this.

05:44:31.660 --> 05:44:34.620
And yeah, I think this is just showing as well.

05:44:34.620 --> 05:44:37.860
Like it isn't just the Charizard flow at compositions

05:44:37.860 --> 05:44:40.500
that are making it like really deep in this tournament.

05:44:40.500 --> 05:44:42.740
There is so much room still in M.B.

05:44:42.740 --> 05:44:45.820
So like we'll have some a little bit different

05:44:45.820 --> 05:44:48.300
and like take the meta game in a completely different direction.

05:44:49.660 --> 05:44:51.300
There is still a little spicy out there.

05:44:51.300 --> 05:44:54.580
I if you told me that we would be casting a game

05:44:54.580 --> 05:44:56.620
where like Swampert, regular Swampert.

05:44:56.620 --> 05:45:03.100
regular. Yeah. Yeah. No, I drag on Sarah ledge. Right. All would be like the use and actually come out of

05:45:03.100 --> 05:45:07.420
the battle. I'd be like, there's just no way like statistically that makes absolutely no sense. But here

05:45:07.420 --> 05:45:11.260
we are. And that's what makes Pokemon really special because I do think for the most part this

05:45:11.260 --> 05:45:15.580
tournament, a lot of the most well known players, it just picked one of the most popular teams

05:45:15.580 --> 05:45:18.060
and you know, figured out, Hey, I'm just going to master it. I'm going to be really good at

05:45:18.060 --> 05:45:22.300
it. And so it is such a treat to see it at, you know, three and zero here at the biggest

05:45:22.300 --> 05:45:28.060
stage at the Capitol. So cool. I feel like as well like there's been a little bit of you know discourse

05:45:28.060 --> 05:45:34.860
in the community we've had JB Boy on Twitter calling out like Metagross is the play a few days ago

05:45:34.860 --> 05:45:41.260
and and like yeah I'm guilty of this as well like people sitting there being like is it though

05:45:41.260 --> 05:45:49.020
Jamie? Are you sure? Are we really living in a world where Megametagross in the Charizard

05:45:49.020 --> 05:45:52.820
that is going to be able to

05:45:52.820 --> 05:45:54.020
take it all like I'm not sure,

05:45:54.020 --> 05:45:55.020
but maybe hey, Chloe showed us

05:45:55.020 --> 05:45:56.020
that it might be possible.

05:45:56.020 --> 05:45:57.020
As you know, else is possible

05:45:57.020 --> 05:45:58.020
is we've got a feature match

05:45:58.020 --> 05:45:59.020
lined up.

05:45:59.020 --> 05:46:02.020
And it's going to be an absolute

05:46:02.020 --> 05:46:03.020
cracker.

05:46:03.020 --> 05:46:04.020
So we've got Justin Tang

05:46:04.020 --> 05:46:05.020
versus Nikolai Hoynilson.

05:46:05.020 --> 05:46:06.020
And yes, that is a camera up

05:46:06.020 --> 05:46:07.020
you're seeing on your screen

05:46:07.020 --> 05:46:08.020
right now.

05:46:08.020 --> 05:46:10.020
A camera up and a mega

05:46:10.020 --> 05:46:11.020
kangaroo scot.

05:46:11.020 --> 05:46:12.020
I really hope that we get a

05:46:12.020 --> 05:46:13.020
chance to see some trick room

05:46:13.020 --> 05:46:14.020
action and see that camera up

05:46:14.020 --> 05:46:15.020
going nuts.

05:46:15.020 --> 05:46:16.020
I think it's actually

05:46:16.020 --> 05:46:17.020
regular kangaroo scot.

05:46:17.020 --> 05:46:19.820
I think it's actually regular tango skull, which is even crazier. Oh

05:46:20.540 --> 05:46:23.940
Yeah, it is life for life. Oh, yeah. Wow

05:46:24.500 --> 05:46:29.820
Really crazy that the main thing if you look at that team though is that there's no water resistance, right?

05:46:29.820 --> 05:46:33.960
So just as I say, hey, I have swamper. I can water

05:46:34.460 --> 05:46:37.020
Yeah, they're not no giving out here immediately

05:46:38.020 --> 05:46:43.020
It's a cool mega team and they're not going to interrupt actually and it blocks the fake out here immediately

05:46:43.020 --> 05:46:50.220
last one is also just not mega fall so much going on here just to start off the game getting the water start off but honestly

05:46:50.220 --> 05:46:53.580
there's not a lot of damage but it's pretty good I feel like you know when you

05:46:53.580 --> 05:47:00.220
feel like when you're making a team with no water resist water start looks very good until the Silvia on works out

05:47:00.220 --> 05:47:06.220
Silvia is absolutely ready for business here I believe is kicking off that KO

05:47:06.220 --> 05:47:07.740
Wait I wasn't ready

05:47:07.740 --> 05:47:10.260
would be here and we're like, let's just give Sylveon a highlight.

05:47:10.260 --> 05:47:11.780
Like for him to believe.

05:47:11.780 --> 05:47:13.900
Oh my gosh, that was wild.

05:47:13.900 --> 05:47:17.740
OK, so now I know why the mega blast oise didn't happen.

05:47:17.740 --> 05:47:19.820
It's because there's a Delphox in the back.

05:47:19.820 --> 05:47:21.780
Yeah, I mean, you know, it makes sense as well.

05:47:21.780 --> 05:47:24.580
We saw this the other way around in an earlier round on the stream,

05:47:24.580 --> 05:47:27.660
right, it's like Delphox wasn't the mega of choice.

05:47:27.660 --> 05:47:30.660
Instead, blast oise was, and now we're flipping things round.

05:47:30.660 --> 05:47:33.300
We're just in just playing this slightly different way.

05:47:33.300 --> 05:47:37.500
Now that the Sylveon has to take a turn recharging,

05:47:37.500 --> 05:47:40.140
So, you know, great job knocking out the blast tooth,

05:47:40.140 --> 05:47:43.760
but now you're vulnerable to taking another attack.

05:47:43.760 --> 05:47:46.220
That's true, but Sylveon is one of those Pokemon

05:47:46.220 --> 05:47:49.500
that I feel like just has surprising special defense bulk.

05:47:49.500 --> 05:47:51.660
So the fact that I was able to hold on

05:47:51.660 --> 05:47:52.700
through that water spout,

05:47:52.700 --> 05:47:54.460
even the Delphox on the other side,

05:47:54.460 --> 05:47:56.220
doesn't really scare me too much,

05:47:56.220 --> 05:47:58.420
but this Delphox does get that nasty popper free.

05:47:58.420 --> 05:48:00.300
So maybe I take back what I just said.

05:48:00.300 --> 05:48:01.220
Yeah, I think with this team,

05:48:01.220 --> 05:48:02.740
you always want to get that nasty pop off.

05:48:02.740 --> 05:48:03.980
And instead of going for party shot,

05:48:03.980 --> 05:48:04.820
it makes sense as well,

05:48:04.820 --> 05:48:06.260
because I think you really want to make sure

05:48:06.260 --> 05:48:08.800
that you can bring it back out for Aerodactyl.

05:48:08.800 --> 05:48:10.300
I think what's scary right now, if you're Justin,

05:48:10.300 --> 05:48:11.740
is you don't know which direction

05:48:11.740 --> 05:48:12.740
this game is gonna go down.

05:48:12.740 --> 05:48:14.140
Is there gonna be trick room set up,

05:48:14.140 --> 05:48:16.020
or is there actually gonna be a tail

05:48:16.020 --> 05:48:17.020
with an Aerodactyl in the back?

05:48:17.020 --> 05:48:18.380
Sylveon recharges here,

05:48:18.380 --> 05:48:19.820
and it's not going to be the trick room,

05:48:19.820 --> 05:48:21.060
because I think recognizing, hey,

05:48:21.060 --> 05:48:22.260
if I just get Aerodactyl,

05:48:22.260 --> 05:48:24.180
I can actually mega vault this Pokemon,

05:48:24.180 --> 05:48:25.900
and just start clicking Rock Slide.

05:48:25.900 --> 05:48:28.020
Yeah, so I think this is the really important part

05:48:28.020 --> 05:48:29.580
of the way that Nikolai has built the team.

05:48:29.580 --> 05:48:30.420
Yeah.

05:48:30.420 --> 05:48:31.500
It's like, it's floors and ceilings.

05:48:31.500 --> 05:48:34.620
You can go right down as slow as make a camera up

05:48:34.620 --> 05:48:37.300
and start attacking that way, but if you see the opportunity,

05:48:37.300 --> 05:48:39.740
especially against a Pokemon like Mega Delphox,

05:48:39.740 --> 05:48:42.260
but you really don't want to be hitting with your camera

05:48:42.260 --> 05:48:45.260
instead, you want to be hitting with that Mega Aridactyl,

05:48:45.260 --> 05:48:47.340
you get that ability to set that up too.

05:48:48.340 --> 05:48:49.180
Very cool.

05:48:49.180 --> 05:48:50.020
I totally agree.

05:48:50.020 --> 05:48:52.380
I think that's such a unique call-out in that it,

05:48:52.380 --> 05:48:53.220
when you see his team,

05:48:53.220 --> 05:48:54.660
I think if you like remove the Aridactyl,

05:48:54.660 --> 05:48:56.300
you're like, well, it's clearly a hard trick routine,

05:48:56.300 --> 05:48:57.140
right?

05:48:57.140 --> 05:48:58.460
Like everything else is super cool,

05:48:58.460 --> 05:49:01.220
but the Aridactyl alone actually just induces,

05:49:01.220 --> 05:49:02.860
just a completely different play style.

05:49:02.860 --> 05:49:05.860
like, are they slow?

05:49:05.860 --> 05:49:06.860
Right, yeah, exactly.

05:49:06.860 --> 05:49:07.860
You can definitely play, like,

05:49:07.860 --> 05:49:08.860
in this, like, middling speed

05:49:08.860 --> 05:49:09.860
tip.

05:49:09.860 --> 05:49:10.860
You have got the top and the

05:49:10.860 --> 05:49:11.860
bottom, but, actually, the

05:49:11.860 --> 05:49:12.860
stuff in the middle can be a

05:49:12.860 --> 05:49:13.860
little bit squidgy and, like,

05:49:13.860 --> 05:49:14.860
middling speed tip.

05:49:14.860 --> 05:49:15.860
I like when we call these types

05:49:15.860 --> 05:49:16.860
of teams a tailroom, because

05:49:16.860 --> 05:49:17.860
they have both the tailwind

05:49:17.860 --> 05:49:18.860
and the trick room, and it

05:49:18.860 --> 05:49:19.860
is just really cool to be able

05:49:19.860 --> 05:49:20.860
to see that.

05:49:20.860 --> 05:49:21.860
Oh, my goodness!

05:49:21.860 --> 05:49:22.860
Survival!

05:49:22.860 --> 05:49:23.860
You know, with a nasty

05:49:23.860 --> 05:49:24.860
plot on the deltas, it's

05:49:24.860 --> 05:49:25.860
like, you know, it's like,

05:49:25.860 --> 05:49:26.860
it's like, you know,

05:49:26.860 --> 05:49:27.860
it's like, you know,

05:49:27.860 --> 05:49:28.860
it's like, you know,

05:49:28.860 --> 05:49:29.860
it's like, you know,

05:49:29.860 --> 05:49:30.860
it's like, you know,

05:49:30.860 --> 05:49:34.900
the game. You're gonna be

05:49:34.900 --> 05:49:36.860
nervous. I'm gonna be like,

05:49:36.860 --> 05:49:38.860
you know, with the nasty plot

05:49:38.860 --> 05:49:40.660
on the Del Fox Rose, you have

05:49:40.660 --> 05:49:42.560
like you've come into the

05:49:42.560 --> 05:49:44.460
perfect match. This is this is

05:49:44.460 --> 05:49:46.540
exactly right for you. 1%

05:49:46.540 --> 05:49:48.540
Sylvia on survival. Just like

05:49:48.540 --> 05:49:52.580
a shot hyper voice. Oh, my

05:49:52.580 --> 05:49:54.220
goodness. Okay This is it.

05:49:54.220 --> 05:49:55.220
Well, championship for Rose.

05:49:55.220 --> 05:49:57.220
This is this match. Yeah

05:49:57.220 --> 05:49:58.220
Absolutely peak, but there's

05:49:58.220 --> 05:50:00.020
still a trick room going up

05:50:00.020 --> 05:50:04.020
Del Fox is racking up a lot of damage and even though it's taken a lot of damage

05:50:04.020 --> 05:50:07.940
there is sort of this weird option where you know Justin takes a couple of KO's

05:50:07.940 --> 05:50:12.180
and then sets up the trick room against the Mega Aridactyl. There's a way world

05:50:12.180 --> 05:50:17.100
in which like Justin can actually use that middling speed tier that he's got

05:50:17.100 --> 05:50:19.940
but also like well Del Fox is in the middling speed tier but it

05:50:19.940 --> 05:50:24.980
compared to Mega Aridactyl it kind of is. I do wonder if this would be the

05:50:24.980 --> 05:50:28.540
turn that Justin would consider setting up trick room knowing that that

05:50:28.540 --> 05:50:30.540
the back. If you are confident

05:50:30.540 --> 05:50:32.540
that maybe something else is in the back there,

05:50:32.540 --> 05:50:33.540
like a like your kangaroo is

05:50:33.540 --> 05:50:34.540
probably slower than you.

05:50:34.540 --> 05:50:36.540
We do see the incident where it come in and it's

05:50:36.540 --> 05:50:38.540
not going to be the trick room set up here.

05:50:38.540 --> 05:50:40.540
Yeah, it's so awkward. I think for this turn is

05:50:40.540 --> 05:50:42.540
that Justin wants to get the healing with

05:50:42.540 --> 05:50:44.540
signature, but now by putting in center on

05:50:44.540 --> 05:50:46.540
the field, well, then aerodactyl could come

05:50:46.540 --> 05:50:48.540
out next turn doesn't get intimidated.

05:50:48.540 --> 05:50:50.540
However, crucially, there is no

05:50:50.540 --> 05:50:52.540
protect on the aerodactyl, right? Part of

05:50:52.540 --> 05:50:54.540
these teams is that you rely on Phyrograph

05:50:54.540 --> 05:50:56.540
to block those fake outs. And so while you

05:50:56.540 --> 05:51:01.480
Now, Nikolai, if he brings out Aerodactyl, that's just vulnerable to Fakeout plus an attack, right?

05:51:01.480 --> 05:51:04.600
So, I'd actually want to go into your Ford Pokemon here, so Justin,

05:51:05.020 --> 05:51:09.660
capitalizing off the fact, like, I think if Aerodactyl, yeah, hat protect, then the Fakeout is a lot less threatening.

05:51:09.660 --> 05:51:13.260
Aerodactyl can come in just for spamming Rockside, right? Even with it, Intimidate, the

05:51:13.740 --> 05:51:17.220
Delphox actually will likely still go down to a Rockside, even with Healing as well.

05:51:17.420 --> 05:51:23.060
But the thing is, you need to weed the, find the position for Aerodactyl, because if it gets Intimidated,

05:51:23.060 --> 05:51:27.220
or if tricker is up and you have Incin plus Sinisterial, suddenly Macha-Gacha spam makes

05:51:27.220 --> 05:51:28.660
it so hard for the air deck.

05:51:28.660 --> 05:51:32.580
And it's sort of telegraphing, maybe like maybe the King Gambit is the final Pokemon in the

05:51:32.580 --> 05:51:37.100
back for Nikolai and like you also kind of want to get your Incin into a position where

05:51:37.100 --> 05:51:41.780
it's on the field and not intimidating the King Gambit, not making it a threat to

05:51:41.780 --> 05:51:47.020
the Sinisteria that Justin, we know has in the back and can use to start healing

05:51:47.020 --> 05:51:51.340
up that Delphox and getting it like redirecting sucker punches away so that the Delphox

05:51:51.340 --> 05:51:52.940
can carry on just dishing out

05:51:52.940 --> 05:51:54.620
these big powerful heat waves.

05:51:54.620 --> 05:51:55.700
I think it's tough though too,

05:51:55.700 --> 05:51:56.820
when you mention the King Gambit,

05:51:56.820 --> 05:51:58.260
there's no protect on that either.

05:51:58.260 --> 05:51:59.980
So you have two different options there

05:51:59.980 --> 05:52:01.860
in the Aerodactyl or the King Gambit.

05:52:01.860 --> 05:52:03.180
You can't bring it either

05:52:03.180 --> 05:52:05.460
and expect them to not get faked out.

05:52:05.460 --> 05:52:06.980
We do see the mega evolution

05:52:06.980 --> 05:52:08.740
committed onto the Aerodactyl,

05:52:08.740 --> 05:52:09.860
but do we see the fakeout?

05:52:09.860 --> 05:52:11.220
Yeah, is it just a double up, right?

05:52:11.220 --> 05:52:14.860
With fakeout plus the psychic from the Delphox,

05:52:14.860 --> 05:52:15.860
fakeout does come out here.

05:52:15.860 --> 05:52:16.980
So I think that, you know,

05:52:16.980 --> 05:52:18.340
that much was pretty obvious.

05:52:18.340 --> 05:52:19.180
Aerodactyl flinch,

05:52:19.180 --> 05:52:20.620
this is a really big interaction.

05:52:20.620 --> 05:52:21.780
It is just going to be psychic here.

05:52:21.780 --> 05:52:23.100
So if there was King Gambit in the back,

05:52:23.100 --> 05:52:24.340
that would have been a free switch in.

05:52:24.340 --> 05:52:25.260
And that, you know,

05:52:25.260 --> 05:52:27.020
Eric Acton looked like it was a win condition.

05:52:27.020 --> 05:52:28.020
That's why I was saying it feels kind of

05:52:28.020 --> 05:52:29.660
off-world to position it out right now.

05:52:29.660 --> 05:52:31.780
But Sylveon still gets a hyper voice off.

05:52:31.780 --> 05:52:33.620
Oh my gosh!

05:52:33.620 --> 05:52:37.340
Oh, I was literally, I was literally killing up.

05:52:37.340 --> 05:52:39.820
Sylveon is now the win condition.

05:52:39.820 --> 05:52:42.220
And then it just, just misses the KO.

05:52:42.220 --> 05:52:43.540
Oh wow.

05:52:43.540 --> 05:52:44.540
I mean, it's doing,

05:52:44.540 --> 05:52:46.020
it's absolutely doing its job.

05:52:46.020 --> 05:52:48.740
Like, keeping the pressure down onto

05:52:48.740 --> 05:52:49.940
just inside of the field.

05:52:49.940 --> 05:52:56.740
like especially like I'm just gonna check if that if that's Sylveon has access to quick attack right because

05:52:57.300 --> 05:53:03.380
it does have access to it because now that delt box even like it forces just into have to think about

05:53:03.380 --> 05:53:09.380
bringing in the sinister otherwise the quick attack starts going crazy that feels really bad though

05:53:09.380 --> 05:53:13.300
it's a loose mega aerodactyl and getting nothing off with it because it kind of just cleaned up this

05:53:13.300 --> 05:53:18.420
entire ending right and but like we the nuance here is because neither team gambit or aerodactyl

05:53:18.420 --> 05:53:22.220
had the protect like you pulled out Rose well you have to switch in one and I think

05:53:22.220 --> 05:53:25.020
Nikolai there might have been trying to go for a call thinking all the fake outs

05:53:25.020 --> 05:53:28.220
like it is so obvious I'm going to switch in King Gambe you're gonna heat

05:53:28.220 --> 05:53:31.460
wave instead if you heat wave well then that's probably winning for me but the

05:53:31.460 --> 05:53:35.100
arid act oh yeah this goes to show why fake out is such a good move and

05:53:35.100 --> 05:53:39.380
frigraf normally allows these teams to say well you can drop your protect

05:53:39.380 --> 05:53:42.140
because I'll protect you from fakeouts but when a photograph goes down suddenly

05:53:42.140 --> 05:53:46.060
the fake up becomes that much stronger and yeah now with no arid act all

05:53:46.060 --> 05:53:48.620
it is still really scary.

05:53:48.620 --> 05:53:50.220
Renesie, Sylveon protect itself from you.

05:53:50.220 --> 05:53:51.500
That's going to be a sucker punch.

05:53:51.500 --> 05:53:55.260
So, K'Amba is successful at securing another knockout.

05:53:55.260 --> 05:53:57.500
And now this is kind of awkward, right?

05:53:57.500 --> 05:54:00.540
Is it? Because Justin has, instead of our sinister shot,

05:54:00.540 --> 05:54:03.980
as the final few, is there actually Renesie and Sylveon?

05:54:03.980 --> 05:54:05.660
Okay, so this is a big deal.

05:54:05.660 --> 05:54:07.900
Like Sylveon still staying on the field

05:54:07.900 --> 05:54:10.700
is quite a big deal for this end game.

05:54:10.700 --> 05:54:14.140
We know that it has a hyper beam at its disposal.

05:54:14.140 --> 05:54:22.300
like you could make a read like knowing that hyper voice is so strong right hey i need to knock out this incineroar as quickly as possible if you're nickel i like

05:54:22.780 --> 05:54:29.980
This could be the opportunity to get that hyper beam and it also obviously depends as well on the training between the sylphion and the incineroar

05:54:29.980 --> 05:54:34.220
They're both capable of out speeding the other one. We haven't seen that interaction yet

05:54:34.460 --> 05:54:40.700
And so this this endgame like it just got really really dicey with no flab that's going down into the king down

05:54:40.700 --> 05:54:44.260
getting that last like little bit of damage that maybe a match of gotcha could

05:54:44.260 --> 05:54:49.580
clean up at an endgame. Yeah and just what was the opportunity to go like protect

05:54:49.580 --> 05:54:52.820
Dalfox switch Imzin into Sinistra and then just rage about her heatwave but

05:54:52.820 --> 05:54:55.980
maybe fearing like that's such an easy call out that you'll double win to that

05:54:55.980 --> 05:54:59.900
slot. Just gonna be third chop here so instead of her moves first, Sylveon

05:54:59.900 --> 05:55:02.060
doesn't get a hyper voice or hyper beam off here. Speed and

05:55:02.060 --> 05:55:07.060
reaction playing a really big deal. I think Ben. But King Epic gets the low kick.

05:55:07.060 --> 05:55:13.060
It's not bad damage. It's good damage. It's good damage. Not too good, Chef.

05:55:13.060 --> 05:55:17.060
I was gonna say kind of just go back though than a couple of turns prior

05:55:17.060 --> 05:55:21.060
because you both bring up excellent points about some changes that either

05:55:21.060 --> 05:55:25.060
player could have made. But in that situation I wonder, well, instead of

05:55:25.060 --> 05:55:28.060
actually the hospitality lane from the Citistra brought that instead of

05:55:28.060 --> 05:55:31.060
out of Kale range from the low kick. So was there an opportunity there

05:55:31.060 --> 05:55:36.460
there instead to quick attack the Delphox for that 1% and then go low kick into the Incineroar instead.

05:55:36.460 --> 05:55:45.460
But then also like there's a question of how this Incineroar is trained. Does it knock out the King Gambit and it does like get close, but does it like get there.

05:55:45.460 --> 05:55:48.660
Does it manage to knock itself out? Out from Recoil, that's right.

05:55:48.660 --> 05:55:54.660
Yeah, that's a really big attack. Getting the KO there, that's going to take game one for Justin.

05:55:54.660 --> 05:55:57.420
the game. I mean, it's a

05:55:57.520 --> 05:55:58.220
lot of things that we're

05:55:58.320 --> 05:55:59.300
going to be able to get in,

05:55:59.400 --> 05:56:00.660
but such a close set all the

05:56:00.760 --> 05:56:02.700
way through so many reads, and

05:56:02.800 --> 05:56:04.500
you talked about it, obviously

05:56:04.600 --> 05:56:06.540
all the way through the match

05:56:06.640 --> 05:56:07.340
like reads on top of reads on

05:56:07.440 --> 05:56:08.440
top of reads, right? Yeah, and

05:56:08.540 --> 05:56:09.540
I feel like the big picture

05:56:09.640 --> 05:56:11.540
here was mega aerodactyl not

05:56:11.640 --> 05:56:12.640
getting an attack off because

05:56:12.740 --> 05:56:14.640
once that blast was taking

05:56:14.740 --> 05:56:15.540
care of it felt like

05:56:15.640 --> 05:56:16.240
aerodactyl kind of just

05:56:16.340 --> 05:56:17.740
sweeps. We're going right

05:56:17.840 --> 05:56:18.340
into game two and regular

05:56:18.440 --> 05:56:19.340
Kangas gone makes an

05:56:19.440 --> 05:56:20.940
appearance here with that

05:56:21.040 --> 05:56:22.580
frigorap. Of course, for

05:56:22.680 --> 05:56:24.080
graph blocks that fake out.

05:56:24.080 --> 05:56:28.720
approach though, you're gonna have to knock out Blastways really quickly because Blastways is a nightmare for Mega Cameraman to deal with.

05:56:28.720 --> 05:56:34.840
Yeah, and also there's this especially like how is Nikolai gonna use this Tango

05:56:34.840 --> 05:56:38.520
scum to be able to try to put some pressure down like Incineroar was one of

05:56:38.520 --> 05:56:43.720
the last problem Pokemon in game one right or Nikolai now like this

05:56:43.720 --> 05:56:47.160
hammer arm that's on the life of Tango scum setting up the trick room

05:56:47.160 --> 05:56:50.960
and then maybe getting itself into a place where it can attack first but

05:56:50.960 --> 05:56:53.880
also put that big, big damage down onto the Incinerator.

05:56:53.880 --> 05:56:55.120
Wow.

05:56:55.120 --> 05:56:59.600
25% to Blastoise with big out in life form.

05:56:59.600 --> 05:57:01.560
Oh my goodness.

05:57:01.560 --> 05:57:03.840
I really like a lot of the points you were talking about there,

05:57:03.840 --> 05:57:07.240
because I think that one key thing is normally Incinerator

05:57:07.240 --> 05:57:09.480
on this team doesn't seem like a huge offensive threat,

05:57:09.480 --> 05:57:12.440
but it carried in that end game of game one, right?

05:57:12.440 --> 05:57:14.840
And a big reason is because of the interactions.

05:57:14.840 --> 05:57:17.880
And so I think realizing that, saying, look,

05:57:17.880 --> 05:57:19.000
it is still a pretty good tool.

05:57:19.000 --> 05:57:20.040
Let me switch it out.

05:57:20.040 --> 05:57:26.260
At the Sinistra, what I love about this Blastway's Delphox team is just the ability to flex either Mega Blush or so cool to see a lot.

05:57:26.260 --> 05:57:30.820
My expectation is that there is still a Delphox in the back here, but it's kind of scary right now, right?

05:57:30.820 --> 05:57:36.060
You've got the Attack Drop onto the King, it's gone. Sinistra can just go for a Rage Power, and even though Blastway's at minus 1,

05:57:36.060 --> 05:57:41.180
the damage that you do for me is still non-tribial. Sinistra, of course, could even potentially reverse trick from if he wanted.

05:57:41.180 --> 05:57:44.580
One crazy play, I was like, what if you Shell Smash and reverse trick for him?

05:57:44.580 --> 05:57:47.080
I was just looking at that, but I'm sorry, I stole your thunder back.

05:57:47.080 --> 05:57:50.680
You've got you've got the sinister there. You're a trick room. You shall snag

05:57:50.680 --> 05:57:53.520
Yeah, all the attack away mega blast toys are not like

05:57:55.400 --> 05:57:57.400
You know what I both would have clicked it there

05:57:58.720 --> 05:58:00.720
100% right there

05:58:01.400 --> 05:58:09.400
So cool cuz like it forces Nikolai to start going on the offensive and play play this sort of like aggressive trick

05:58:09.400 --> 05:58:11.400
Oh, no

05:58:12.400 --> 05:58:17.160
On the Kangas car, okay, we would have lost cuz they doubled up in the last way, so you would have taken too much

05:58:18.560 --> 05:58:21.160
Yeah, yeah, especially with the bird actually

05:58:26.040 --> 05:58:28.040
Yes, that's true

05:58:28.760 --> 05:58:34.600
Because the awkward thing you know with these teams is you normally want to get your heavy damage dealer in right and that heavy damage

05:58:34.600 --> 05:58:35.720
You know, it's gonna be camera

05:58:35.720 --> 05:58:40.120
They also could be sober under King Gambit, but when you set up trick room and you don't have that much damage

05:58:40.120 --> 05:58:44.480
You're wasting your own trick room turns. Zinisha now just content to go for a rage bar there, but

05:58:45.480 --> 05:58:48.160
Come on do the shell smash. You got this

05:58:48.920 --> 05:58:55.680
I'm waiting. I'm waiting. I'm excited. Okay, so damage good damage good damage double head scruffy

05:58:55.680 --> 05:59:03.300
Of course bypassed. Oh my gosh, but then absolutely nothing after the burn and the knife will ticking away the burn as well

05:59:05.720 --> 05:59:10.720
the next turn, right? Yeah,

05:59:10.720 --> 05:59:11.720
but I mean, it's in a good

05:59:11.720 --> 05:59:12.720
only two years of trick room.

05:59:12.720 --> 05:59:13.720
It's you go rage powder

05:59:13.720 --> 05:59:14.720
waterspout protect last ways

05:59:14.720 --> 05:59:15.720
on the last one of trick room,

05:59:15.720 --> 05:59:16.720
and then you probably even

05:59:16.720 --> 05:59:17.720
just mega ball. But that's a

05:59:17.720 --> 05:59:18.720
good point. Yeah, exactly.

05:59:18.720 --> 05:59:22.720
Yeah, really like the show.

05:59:22.720 --> 05:59:23.720
And actually, like, I think

05:59:23.720 --> 05:59:24.720
there's worth calling out

05:59:24.720 --> 05:59:25.720
there is like the patience

05:59:25.720 --> 05:59:26.720
to not go for it straight

05:59:26.720 --> 05:59:28.720
away. Yes, you see that.

05:59:28.720 --> 05:59:29.720
You see that. You see that

05:59:29.720 --> 05:59:30.720
right there. Yeah, I think

05:59:30.720 --> 05:59:31.720
that's a good point. Yeah,

05:59:31.720 --> 05:59:32.720
I think that's a good point.

05:59:32.720 --> 05:59:33.720
Yeah, I think that's a good

05:59:33.720 --> 05:59:34.720
point. Yeah, I think that's

05:59:34.720 --> 05:59:36.680
you see that you see that line,

05:59:36.680 --> 05:59:38.680
but you don't necessarily want to risk it

05:59:38.680 --> 05:59:41.040
and getting the match about match got you out,

05:59:41.040 --> 05:59:43.520
giving yourself the opportunity to one,

05:59:43.520 --> 05:59:44.560
do a little bit of damage,

05:59:44.560 --> 05:59:47.880
but maybe get the burn slow down the pace of the game

05:59:47.880 --> 05:59:50.360
and then sort of commit to it when you know

05:59:50.360 --> 05:59:53.200
that Nikolai isn't going to be able to ever

05:59:53.200 --> 05:59:55.160
is really influential in the way

05:59:55.160 --> 05:59:57.120
that Justin is playing this.

05:59:57.120 --> 05:59:59.120
All right, well, the rage powder is going to redirect

05:59:59.120 --> 06:00:01.760
away at the side gig and it's going to be the double edge

06:00:01.760 --> 06:00:03.080
to finish off the tennis job.

06:00:03.080 --> 06:00:05.260
But let's see, Blastoise, what you got?

06:00:05.260 --> 06:00:08.960
Come on, show us that big water spout.

06:00:08.960 --> 06:00:10.520
Here we go, yeah, what Leo is thinking is

06:00:10.520 --> 06:00:12.360
if you ever intentionally don't knock out Kink,

06:00:12.360 --> 06:00:13.600
it's gone to deny a free switch in,

06:00:13.600 --> 06:00:15.640
just KO for a graph and say now you're stuck in the field,

06:00:15.640 --> 06:00:17.520
but it is just going to be water spout

06:00:17.520 --> 06:00:20.080
coming out from regular Blastoise here.

06:00:20.080 --> 06:00:21.280
Actually it doesn't knock out for a graph,

06:00:21.280 --> 06:00:22.800
but kind of accomplishes the same thing,

06:00:22.800 --> 06:00:24.920
not giving a free switch in, yeah.

06:00:24.920 --> 06:00:26.160
Yeah, yeah, definitely.

06:00:26.160 --> 06:00:28.600
And like, again, there is, I mean,

06:00:28.600 --> 06:00:30.560
we're telegraphing over and over again

06:00:30.560 --> 06:00:32.920
that Del Fox is the mega of choice in the back, right?

06:00:32.920 --> 06:00:34.960
And your point earlier, I was like,

06:00:34.960 --> 06:00:36.480
there's no water resist on this team.

06:00:36.480 --> 06:00:38.800
You don't have to overextend to try

06:00:38.800 --> 06:00:40.560
to do that extra bit of water damage.

06:00:40.560 --> 06:00:45.160
You can just carry on putting a little bit more pressure on.

06:00:45.160 --> 06:00:49.960
And then now, if we double protect,

06:00:49.960 --> 06:00:52.480
if Justin double techs out of Trick Room and Nikolai

06:00:52.480 --> 06:00:55.560
isn't able to put themselves in a stronger position, maybe

06:00:55.560 --> 06:00:58.760
bring the, not even sure, bring the Yeridactyl,

06:00:58.760 --> 06:01:00.320
puts you in a strong enough position

06:01:00.320 --> 06:01:02.840
to be able to have a good time.

06:01:02.840 --> 06:01:05.680
Maybe the soccer punch on the Blastoise, non-Mega,

06:01:05.680 --> 06:01:07.280
could take the water spout.

06:01:07.280 --> 06:01:09.840
Out of range, you're being able to knock out the Mega Aridactyl,

06:01:09.840 --> 06:01:12.920
but you've got to get on the front third of your Nicolai

06:01:12.920 --> 06:01:16.280
and get that position set up while there's this last turn,

06:01:16.280 --> 06:01:20.200
a trick room, this defensive incentive for Justin

06:01:20.200 --> 06:01:22.160
to just not attack this turn.

06:01:22.160 --> 06:01:23.440
Totally agreed.

06:01:23.440 --> 06:01:25.080
Yeah, and I was going to say, this game actually

06:01:25.080 --> 06:01:27.000
doesn't feel over because of the King Gambit.

06:01:27.000 --> 06:01:28.800
The soccer punch from it is actually so immensely

06:01:28.800 --> 06:01:31.200
spreading to vote Delphox and Blastoise.

06:01:31.200 --> 06:01:36.200
You can see this is really cool to fact that Justin's like I can mega either Pokemon right now

06:01:36.200 --> 06:01:38.960
You still don't know which one I am going to pick is a big deal

06:01:38.960 --> 06:01:43.360
And so sure could make spires now, but this is I think the really really interesting turn

06:01:43.840 --> 06:01:45.840
It's tough though because you know

06:01:46.040 --> 06:01:52.280
There is just two very powerful spread team which option yeah on this team if you do sucker punch the delt box

06:01:56.120 --> 06:01:59.200
But if you sucker punch the blast ways and so goes for water spot anyway

06:01:59.200 --> 06:02:00.660
and then Del Fox can hit you with a heat wave.

06:02:00.660 --> 06:02:01.500
Exactly, yeah.

06:02:01.500 --> 06:02:03.060
And the question I have here is like,

06:02:03.060 --> 06:02:04.860
how the Del Fox and King Gammon are trained,

06:02:04.860 --> 06:02:05.700
because I think like,

06:02:05.700 --> 06:02:07.780
you can train Del Fox to survive Sucker Punch,

06:02:07.780 --> 06:02:08.620
and then you can also,

06:02:08.620 --> 06:02:10.340
I would expect King Gammon to actually survive Heat Wave,

06:02:10.340 --> 06:02:11.740
especially because often on these teams,

06:02:11.740 --> 06:02:13.540
the Del Foxes don't have that much offense,

06:02:13.540 --> 06:02:14.740
but it is gonna be Del Fox.

06:02:14.740 --> 06:02:16.540
I think heat wave water spell here works, right?

06:02:16.540 --> 06:02:17.380
Let's see.

06:02:17.380 --> 06:02:18.220
Yeah, it's like,

06:02:18.220 --> 06:02:19.540
whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa.

06:02:19.540 --> 06:02:20.860
With the help of your hand, yeah, hold on.

06:02:20.860 --> 06:02:21.700
Okay, okay.

06:02:21.700 --> 06:02:22.540
How could he have Sucker Punch?

06:02:22.540 --> 06:02:24.340
Hold the phone, this is,

06:02:24.340 --> 06:02:27.100
I mean, even knockout would be really, really great

06:02:27.100 --> 06:02:27.940
in this game.

06:02:29.200 --> 06:02:33.160
Oh, there's the waterspout do enough to take that King gambit into any way range.

06:02:33.160 --> 06:02:36.320
They might close the crash.

06:02:36.320 --> 06:02:40.200
Oh, big critical hit on figure out actually going to help out a little bit here.

06:02:40.200 --> 06:02:42.400
But he went does double connect onto both Pokemon.

06:02:42.400 --> 06:02:47.400
Wow, the last like a real good in this game.

06:02:48.320 --> 06:02:49.880
This was a really cool game.

06:02:49.880 --> 06:02:52.280
Like I have played a lot of Blastway.

06:02:52.280 --> 06:02:53.760
So Fox, I've seen a lot of Blastway.

06:02:53.760 --> 06:02:55.880
So Fox, I haven't seen a setup like this before.

06:02:55.880 --> 06:02:58.600
And I think the like you need such a good point about like the

06:02:58.600 --> 06:03:01.480
He's just hold on to it, right? Because he saw the line but didn't go for it

06:03:01.980 --> 06:03:06.740
Exactly what we were talking about. Cameraman is hit the field. Hold on. Not over, he's hit!

06:03:07.800 --> 06:03:14.200
I mean it's gonna be hard for this powerup to be able to get through this even a water spout is now single target

06:03:14.200 --> 06:03:19.340
Yeah, I think water spout psychic might just do enough to be even if not like you could protect Elfox water spout

06:03:19.340 --> 06:03:25.140
If Cameraman knocks out Blastoise, it's what, instant order. And this is the opportunity to put another shell smash just to start spanking

06:03:25.140 --> 06:03:26.980
I see. Wait, hold on, hold on.

06:03:26.980 --> 06:03:28.480
You might be cooking with that, actually.

06:03:28.480 --> 06:03:29.780
You're right.

06:03:29.780 --> 06:03:30.980
Make the protect that.

06:03:30.980 --> 06:03:31.980
OK, it's actually just dark.

06:03:31.980 --> 06:03:33.420
I wanted to see the water spack.

06:03:33.420 --> 06:03:34.420
Ah!

06:03:34.420 --> 06:03:36.420
Give us the 11% water spack.

06:03:36.420 --> 06:03:38.820
Right here in San Francisco, we've been screaming it.

06:03:38.820 --> 06:03:39.820
Oh, this is it!

06:03:39.820 --> 06:03:40.820
Hang it up.

06:03:40.820 --> 06:03:41.820
Hang it up.

06:03:41.820 --> 06:03:42.820
It's all up.

06:03:42.820 --> 06:03:43.820
I think that's a while.

06:03:43.820 --> 06:03:44.820
Yeah, be right though.

06:03:44.820 --> 06:03:45.820
The heat went there.

06:03:45.820 --> 06:03:47.940
I was really hoping that maybe, I don't know,

06:03:47.940 --> 06:03:50.820
I would want to see, like, Agent Power's going to do it.

06:03:50.820 --> 06:03:51.820
But yeah.

06:03:51.820 --> 06:03:53.620
Just, just enough the opportunity

06:03:53.620 --> 06:03:59.620
to show us the strongest 11 percent water spout of our life.

06:03:59.620 --> 06:04:04.100
100% like, you know, we're running the numbers in our heads, but our heads are pretty good.

06:04:04.100 --> 06:04:07.300
So I think that water spout probably would have done more damage than the, uh, dark.

06:04:07.300 --> 06:04:10.340
Oh, I was thinking like at least 50%. Yeah.

06:04:10.340 --> 06:04:14.100
Camera Ops is like, I mean, make a camera Ops gets a bit bulkier, you know, we'll give it its due,

06:04:14.100 --> 06:04:18.420
but yeah, really well played there by, by both players. I mean, Justin really,

06:04:18.420 --> 06:04:24.020
showing us a different way as you said for like the two pilot this Delvox

06:04:24.020 --> 06:04:28.180
Blastoise team the way that you can bring both legors to the game and turns

06:04:28.180 --> 06:04:32.860
out water spout is a really powerful move yeah sometimes that's just enough and

06:04:32.860 --> 06:04:38.020
I think Nicolai did a really good job of trying to control the pressure like

06:04:38.020 --> 06:04:43.620
that he had onto just inside of the field but you know it's calls like that

06:04:43.620 --> 06:04:47.180
sucker punch it's calls like the aerodactyl staying in where maybe it

06:04:47.180 --> 06:04:52.180
could have been a switch out to take a sidekick and at the world championships when you're

06:04:52.180 --> 06:04:57.300
playing up against these these trainers that are so good like these calls are tough to make

06:04:57.300 --> 06:05:00.380
and sometimes you get them right sometimes you get them wrong.

06:05:00.380 --> 06:05:05.260
It just it was so cool and I think it lies probably not feeling great from that game

06:05:05.260 --> 06:05:08.460
one specifically because I think it was like it felt like every mega aerodactyl could

06:05:08.460 --> 06:05:12.420
come in and just clean up and have to find the right position for it and the call

06:05:12.420 --> 06:05:15.180
for Justin to say you know what I'm gonna go for the obvious fake out sidekick you

06:05:15.180 --> 06:05:19.180
to show me that you're going to play around it doesn't airdacro just faints i think so ready to

06:05:19.180 --> 06:05:23.500
just click rock slide and rock slide and rock slide but that game too just really really clinical

06:05:23.500 --> 06:05:28.700
and i am sad that mega camera makes an appearance and it basically just fades immediately obviously

06:05:28.700 --> 06:05:33.020
the team has put in a lot of work it had it was going to be slow one turn that's right that's

06:05:33.020 --> 06:05:39.500
right that's right let's not let your camera well traders what a brilliant match that we had

06:05:39.500 --> 06:05:44.220
last round on the desk what a brilliant feature match that we've had now let's get our next

06:05:44.220 --> 06:05:47.020
ready to go to Costas, take it away.

06:05:49.020 --> 06:05:51.220
Yeah, Aaron, let's be real here.

06:05:51.220 --> 06:05:56.420
Camera up survived a full turn before being knocked out there at the end there.

06:05:56.420 --> 06:06:01.020
So mega camera up two turns of the World Championships here in that game.

06:06:01.020 --> 06:06:07.420
So we are getting ready now for round five of our Swiss Tournament here at San Francisco and Scott.

06:06:07.420 --> 06:06:13.020
We have had such an amazing day of Pokemon already, but now we're getting into crunch time.

06:06:13.020 --> 06:06:21.800
This is where people's like careers are made or broken as they start qualifying for day two and then opportunities to qualify for

06:06:23.160 --> 06:06:28.860
Later on I'm kind of shocked looking at the standing. There's so many good players or they're eliminated already or kind of already

06:06:28.860 --> 06:06:30.860
It's that you lost threshold and

06:06:32.300 --> 06:06:34.640
Throughout the year, you know, you can't like all you know the top name

06:06:34.720 --> 06:06:37.460
They're pretty safe until like at least the end of day one

06:06:37.460 --> 06:06:40.760
But very much not the case here at the world championships

06:06:40.760 --> 06:06:43.360
We see some of the folks who are doing very well.

06:06:43.360 --> 06:06:44.560
But even for these folks, you know,

06:06:44.560 --> 06:06:46.200
they still got to get through one more round today.

06:06:46.200 --> 06:06:48.300
So even 500 is going to put you right

06:06:48.300 --> 06:06:49.400
to the brink of disaster.

06:06:49.400 --> 06:06:50.100
Absolutely.

06:06:50.100 --> 06:06:52.600
But here, take a look at our Swiss rankings right now.

06:06:52.600 --> 06:06:54.200
These are the top 16 players.

06:06:54.200 --> 06:06:57.520
They are all currently four and O undefeated right now.

06:06:57.520 --> 06:07:01.360
And I have to say, Australia, having a great tournament

06:07:01.360 --> 06:07:04.080
so far, three players still undefeated.

06:07:04.080 --> 06:07:08.120
Liam, Chloe, and Joe G. All are undefeated

06:07:08.120 --> 06:07:10.520
at four and O right now.

06:07:10.520 --> 06:07:13.040
But of course, some other names that we are very familiar with.

06:07:13.040 --> 06:07:14.360
I'm looking at Eric Rios there.

06:07:14.360 --> 06:07:17.800
We just saw him in the finals of the North American International Championships

06:07:17.800 --> 06:07:21.200
and following that up with a 4-0 start here in San Francisco.

06:07:21.200 --> 06:07:22.920
He's a lot of fun looking at this list, right?

06:07:22.920 --> 06:07:25.760
We're in the same way that some of maybe the really big names

06:07:25.760 --> 06:07:27.760
that we're expecting to do well, struggling a little bit.

06:07:27.760 --> 06:07:30.120
I mean, some folks that we weren't looking at coming to the tournament

06:07:30.120 --> 06:07:31.360
doing really well here.

06:07:31.360 --> 06:07:35.200
So maybe, again, these world championships are when those names are built, right?

06:07:35.200 --> 06:07:37.240
Winning this tournament means far more than any other.

06:07:37.240 --> 06:07:39.640
So maybe next time we're coming to the world championships,

06:07:39.640 --> 06:07:42.680
So there'll be these folks that we are talking about as the favorites.

06:07:42.680 --> 06:07:44.680
And yeah, I got to second your shout out to us really as well.

06:07:44.680 --> 06:07:46.680
I think often they feel a little disrespected in it.

06:07:46.680 --> 06:07:49.040
They're really making a great showing for themselves so far.

06:07:49.040 --> 06:07:50.200
So props to them.

06:07:50.200 --> 06:07:52.320
They shouldn't underestimate any region.

06:07:52.320 --> 06:07:56.160
Yeah, also have to shout out the two undefeated players from our APAC region.

06:07:56.160 --> 06:08:01.120
Naruj, Naina and Ryan Kenrik Chua, both at four and oh from Thailand

06:08:01.120 --> 06:08:03.120
and the Philippines respectively.

06:08:03.120 --> 06:08:07.160
The APAC region is our only region that has not made it to the top cut

06:08:07.160 --> 06:08:09.520
at the World Championships so far.

06:08:09.520 --> 06:08:12.560
Australia has not one but has made it to the top cup.

06:08:12.560 --> 06:08:17.120
And of course, all of the other regions have a champion to their name.

06:08:17.120 --> 06:08:21.680
But the APAC region, these two players, if you are rooting in the Philippines,

06:08:21.680 --> 06:08:26.560
in Thailand, in Taiwan, in the entire APAC region, these are your people you're cheering for.

06:08:26.560 --> 06:08:29.200
That could be the year for it to get a lot of very strong trainers.

06:08:29.200 --> 06:08:32.000
So this world champion just feels wide open and wave it.

06:08:32.000 --> 06:08:34.800
I can't remember a feeling for a very long time.

06:08:34.800 --> 06:08:35.680
Yeah, absolutely.

06:08:35.680 --> 06:08:40.240
and let's go into our notable matches here in Swiss round five.

06:08:40.240 --> 06:08:44.400
We are going to be following our last remaining world champion

06:08:44.400 --> 06:08:47.520
chasing a second crown here in San Francisco.

06:08:47.520 --> 06:08:53.440
Nato Mizoguchi, of course, was our 2019 world champion back in Washington, D.C.

06:08:53.440 --> 06:08:57.840
We'll be facing off against a French up-and-comer, Adam Cherfouille,

06:08:57.840 --> 06:09:01.040
who has been doing very well over the last few seasons,

06:09:01.040 --> 06:09:05.120
has had kind of a quiet season so far this year with only a top 16

06:09:05.120 --> 06:09:07.660
in the top 32 as the best finishes,

06:09:07.660 --> 06:09:10.540
but starting four and O at the world championships,

06:09:10.540 --> 06:09:12.300
this is when you want to get hot.

06:09:12.300 --> 06:09:14.060
Yeah, we've been talking off stage a lot about

06:09:14.060 --> 06:09:15.660
how much better France has been this year, right?

06:09:15.660 --> 06:09:18.100
Kind of another country that's not like the first thing

06:09:18.100 --> 06:09:19.820
you think of when you think of the Europe region,

06:09:19.820 --> 06:09:21.220
but here we are, right?

06:09:21.220 --> 06:09:23.420
And I think that it's been a lot of fun

06:09:23.420 --> 06:09:24.780
kind of watch the turnover this year.

06:09:24.780 --> 06:09:26.020
Of course, a bunch of other big names

06:09:26.020 --> 06:09:27.260
in the spent as well, though.

06:09:27.260 --> 06:09:29.060
Again, you know, mostly not those folks

06:09:29.060 --> 06:09:31.380
who've been previous tournament winners.

06:09:31.380 --> 06:09:33.020
One to shout out for me is Amelia Forbes,

06:09:33.020 --> 06:09:34.380
who to post that you're off

06:09:34.380 --> 06:09:36.420
that immediately won original championship two

06:09:36.420 --> 06:09:38.020
on a ball fight for the world.

06:09:38.020 --> 06:09:39.140
Here he is again in three and one year.

06:09:39.140 --> 06:09:40.860
He's been a runner up at this tournament before.

06:09:40.860 --> 06:09:43.460
I think definitely a big player to look out for.

06:09:43.460 --> 06:09:45.300
Yeah, and for players in Spain,

06:09:45.300 --> 06:09:48.540
you're gonna have Eric Rios versus Antonio Sanchez.

06:09:48.540 --> 06:09:51.620
We're also gonna be on our featured match at stations.

06:09:51.620 --> 06:09:53.060
That is gonna be an exciting match.

06:09:53.060 --> 06:09:55.020
If I can't wait to watch that one after this,

06:09:55.020 --> 06:09:56.620
but also have to give some shout outs

06:09:56.620 --> 06:09:57.900
to Hiroshi Onishi,

06:09:57.900 --> 06:10:00.740
the Japanese national champion right now,

06:10:00.740 --> 06:10:02.780
still undefeated in the tournament,

06:10:02.780 --> 06:10:08.140
against countrymen. He did sooner. She means she means it. Hey, that's just how it is. You know fainting

06:10:08.140 --> 06:10:12.220
tactics in the Japanese champion making it today to write it. Things you could always count on.

06:10:13.180 --> 06:10:19.100
Absolutely. Well, we are just about ready to hop into our Swiss round five. I am so thrilled that

06:10:19.100 --> 06:10:23.980
we are able to continue to follow these trainers. I'm really excited to see now to again. It's

06:10:23.980 --> 06:10:28.860
been a while since I've seen now to at the top tables. But of course, he is a world champion

06:10:28.860 --> 06:10:32.660
and the 2019 meta, I can see some similarities here.

06:10:32.660 --> 06:10:34.500
Yeah, I mean, it's not quite as similar as I think,

06:10:34.500 --> 06:10:36.380
like the one people could be comparing to is 2015,

06:10:36.380 --> 06:10:37.700
although I think a little bit false.

06:10:37.700 --> 06:10:38.900
I think you're right, right?

06:10:38.900 --> 06:10:40.140
I don't think it's like that different.

06:10:40.140 --> 06:10:41.860
There's always a lot of transferable skills.

06:10:41.860 --> 06:10:43.900
And, you know, I think it's also just normal as players

06:10:43.900 --> 06:10:45.740
kind of just like playing a lot, right?

06:10:45.740 --> 06:10:48.380
I think that like the, as with,

06:10:48.380 --> 06:10:49.220
they were both champions,

06:10:49.220 --> 06:10:51.020
kind of like the difference between maybe like

06:10:51.020 --> 06:10:53.700
the in-game battling and the tournament play

06:10:53.700 --> 06:10:56.140
is not so significant as it was the past few years.

06:10:56.140 --> 06:10:56.980
Yeah.

06:10:56.980 --> 06:10:59.980
You know, I mostly games like largely players from Asia, right?

06:10:59.980 --> 06:11:03.580
So I think it was like a bigger shift here where I kind of introduced to the rest of the meta or

06:11:03.580 --> 06:11:04.980
that's the world's meta a little bit more.

06:11:04.980 --> 06:11:09.980
So I'm kind of thinking like, you know, like Japan, Korea, you know, Asia in general,

06:11:09.980 --> 06:11:13.780
maybe just a good year for them where I'm going to be a little more ready for the rest of us or

06:11:13.780 --> 06:11:17.980
and we're all playing the same game in a way that should cause everyone to need similar adjustments

06:11:17.980 --> 06:11:22.980
for this tournament versus the past where it could be a bit more adjustment for the like non-Western regions.

06:11:22.980 --> 06:11:27.220
Absolutely. There's definitely been so much more cross-pollination across all of the regions.

06:11:27.220 --> 06:11:30.500
I definitely think a major part of that is the champions ladder.

06:11:30.500 --> 06:11:34.820
It definitely has been a place that players have been using to prep for the world championships

06:11:34.820 --> 06:11:39.940
and also to understand, you know, what are the other regions potentially bringing to this tournament.

06:11:39.940 --> 06:11:43.860
And it's been really exciting to see that develop over the course of the season.

06:11:43.860 --> 06:11:48.500
But let's go ahead and jump right into our fifth round of Swiss here.

06:11:48.500 --> 06:11:52.100
That is now toe on the left and Adam on the right.

06:11:52.100 --> 06:11:58.900
just saw the Blastoise and Delbox in our featured match from the last round looked incredibly strong

06:11:58.900 --> 06:12:04.580
up against that hard trick room team and now Nalto will be facing down those two Pokemon with

06:12:04.580 --> 06:12:09.140
sort of a it looks like kind of an amalgamation of all the different types of Charizard teams

06:12:09.140 --> 06:12:12.820
we've seen so far. I was kind of thinking the same thing right where this is why that you know

06:12:12.820 --> 06:12:18.180
the big six being 60 Pokemon starts where it's not really any of the standard Charizard variations

06:12:18.180 --> 06:12:29.180
To me, like the core I would most look at is that your Charizard, you know, Garchop and like Charizard Incineroar and Venuswars to me is like kind of like the identify there, but like the way the team is finished, like doesn't really match any of the most common variants.

06:12:29.180 --> 06:12:36.180
So pretty interesting. I think to me, the hook when it feels weirdness is still having Aerodactyl with these other Pokemon, which they get more frequently paired with Phryggraph.

06:12:36.180 --> 06:12:47.180
So kind of interesting to see that mixed in here. Interesting hook with this matchup as well. You know, typically with this sort of team, it's Grimzacot if you want, Tailwind without the Phryggraph, which would be nice against the fake-out cycling.

06:12:47.180 --> 06:12:52.220
cycling so I'm curious to see what his lines are on his team because unlike his team, certainly he's

06:12:52.220 --> 06:12:55.500
going to plant into Adams which I think is going to his group to be one of the most popular teams

06:12:55.500 --> 06:13:00.460
at this tournament. Absolutely and dropping the Ferigara 4 that Venusaur tends to be the Pokemon

06:13:00.460 --> 06:13:05.340
that you would most see against with the rest of these other Pokemon does make Naltos so much

06:13:05.340 --> 06:13:11.180
more vulnerable to fake out cycling. Multiple options for Adam to get three turns into

06:13:11.180 --> 06:13:13.420
to Naltos team using think out.

06:13:13.420 --> 06:13:15.940
And what you absolutely cannot do

06:13:15.940 --> 06:13:18.260
against this Delphox Blastoise team

06:13:18.260 --> 06:13:20.860
is give either of those Pokemon a free turn

06:13:20.860 --> 06:13:22.060
to boost their stats.

06:13:22.060 --> 06:13:23.740
Yeah, I think they're both kind of scary here

06:13:23.740 --> 06:13:24.980
in a lot of ways.

06:13:24.980 --> 06:13:27.100
Both of them could easily kind of be the Pokemon

06:13:27.100 --> 06:13:28.980
that Steve Church seems to make Naltos team preview

06:13:28.980 --> 06:13:29.980
a little bit challenging.

06:13:29.980 --> 06:13:31.500
There's no wide guard in the Aridacto,

06:13:31.500 --> 06:13:32.820
which is kind of the one thing

06:13:32.820 --> 06:13:34.380
that might really be helpful with that Pokemon

06:13:34.380 --> 06:13:36.980
but doesn't have that trick available to him.

06:13:36.980 --> 06:13:39.340
So yeah, there's just like a ton of resist really

06:13:39.340 --> 06:13:40.820
to those Pokemon across the team.

06:13:40.820 --> 06:13:43.540
really don't actually have to worry about the two opposing fire type Pokemon, but

06:13:43.540 --> 06:13:56.820
an Aerodactyl to Blastoise offensively doesn't worry so much, but obviously a little bit tricker where Blastoise is naturally slower, so you need speed control in order to get to your most threatening there, but I'm really interested to kind of watch these things match up, right?

06:13:56.820 --> 06:14:04.820
Where even though it feels familiar, I think that's just different enough that the solutions both players are going to need a little bit different than what we've seen with similar matchups in the past.

06:14:04.820 --> 06:14:09.820
the Venusaur is maybe the only saving grace against the Blastoise mode for Adam.

06:14:09.820 --> 06:14:15.820
In addition to being able to resist Water Spalm, being able to hit it with super effective damage with the Least Storm,

06:14:15.820 --> 06:14:20.820
and also critically being Grass-type to avoid Rage Powder from Sinistra.

06:14:20.820 --> 06:14:27.820
If Adam goes Blastoise mode, Nalto seems like to me like that Venusaur is going to be a really critical piece for him.

06:14:27.820 --> 06:14:29.820
I think so too. I think it's also one of those folks who's like,

06:14:29.820 --> 06:14:32.900
Okay. Well, no matter what move both my opponent picks, you know

06:14:32.900 --> 06:14:36.540
It's probably going to be at least felby or pretty valuable to me if you get weather control

06:14:36.900 --> 06:14:40.100
Allow Venus or to hop over the speed of some of the other Pokemon

06:14:40.100 --> 06:14:43.880
I do think the item choices to Venus or could be pretty integral in this matchup as well

06:14:43.880 --> 06:14:47.420
But typically we see one of two odds your focus has to be a little more defensive

06:14:47.420 --> 06:14:52.940
Which has not to be so grating is this fake out cycling sort of strategy anyway or the lifework to a bunch more damage

06:14:53.020 --> 06:14:58.460
This one playing a little bit differently with the wide lens will be more accurate than we normally see pretty big for that

06:14:58.460 --> 06:15:02.900
Sleep powder maybe not as important this matches and others where you'd like to go in the office with these go

06:15:02.900 --> 06:15:06.580
But hey, that's not a very accurate move either. We've all wanted to see this by lifting that one

06:15:06.580 --> 06:15:08.300
And especially gets up last away

06:15:08.300 --> 06:15:11.500
So you may not get to try again if you miss the first time after he shall smash

06:15:11.500 --> 06:15:17.500
So maybe appropriately built to battle it out with its fellow Kanto region first partner Pokemon

06:15:17.500 --> 06:15:20.700
It's the whole trio and to incinerator in this one and Delphac

06:15:20.700 --> 06:15:26.660
So six just the half of the book on this match our first partner Pokemon from one region or another

06:15:26.660 --> 06:15:30.820
Yeah, all of our players here continuing to battle with the Pokemon

06:15:30.820 --> 06:15:34.580
They first chose to begin their adventures with here as you know now

06:15:34.580 --> 06:15:40.580
So using this this Charizard version of the team your Charizard and aerodactyl was the early regulation

06:15:41.300 --> 06:15:46.620
Combo like these were the two Pokemon that people were really frustrated by at the start of regulation in a

06:15:46.620 --> 06:15:51.420
Is it really kind of a throwback especially going with the focus sash on the aerodactyl instead of the aerodactyl I

06:15:51.420 --> 06:15:54.100
Yeah, I think that's a kind of a neat trend for the tournament in general where

06:15:54.100 --> 06:16:12.100
I would have expected from the ladder, but they're kind of several teams ago. It seems like there should be an aerodactylite here, but instead it's the Hocus Ache. So number of trainers really feel like, hey, you're making aerodactyls and feel so great or, you know, mega charts are so good that, like, I, you know what, get the rest of the poke when you got to figure it out that a mega stone is taken.

06:16:12.100 --> 06:16:25.100
Absolutely. We have to also call out that there is a third boosting option here for Adam in addition to the Blastoise and Delphox as Megas, you have the ability for King Gambit to set up a sword stance.

06:16:25.100 --> 06:16:34.100
And if you thought it was bad enough, tanking a plus one after a defiant sucker punch or Kowtow cleave, just wait until it's plus two and the life orb.

06:16:34.100 --> 06:16:40.100
That picks up so many important KO's into teams like this Charizard base team that now is running.

06:16:40.100 --> 06:16:44.740
Yeah, I think it could be really important here, and I think it's just an important thing to watch whenever you're watching this very in a team

06:16:44.740 --> 06:16:48.980
I even go back to regulation MA where in the blast was it was available typically at that point

06:16:48.980 --> 06:16:50.340
It was the mega flow at instead

06:16:50.340 --> 06:16:55.320
But it's a very important secondary sweeper because they give this team kind of two additional options where either you could

06:16:55.320 --> 06:16:58.700
Opt to go for King given early. Maybe you're expecting your phone is leaving the timid eight

06:16:58.700 --> 06:17:02.860
I'm kind of start blowing a hole in the team to make it easier for your mega of all Pokemon

06:17:02.860 --> 06:17:05.060
You come in and sweep or it can do the reverse right?

06:17:05.060 --> 06:17:08.420
Hey, you know my opponent has wasted all the resources taking down my mega of all Pokemon

06:17:08.420 --> 06:17:13.840
I've got a secondary sweeper in the back and I think with all the support on this team King Gambit often feels as if it's a mega

06:17:13.840 --> 06:17:18.080
Overall Pokemon itself even though it isn't and sort of like uniquely awesome as well

06:17:18.080 --> 06:17:22.120
I think it's one thing that makes this team much stronger, but it was in regulation may even though

06:17:22.480 --> 06:17:25.400
I think one was the junior division and I see there

06:17:25.400 --> 06:17:26.800
So I was pretty strong there already

06:17:26.800 --> 06:17:31.500
But that life-warping King Gambit's kind of send it to another level and very few Pokemon can comfortably take a

06:17:31.500 --> 06:17:34.300
a short stance boosted sucker punch with that life orb added on.

06:17:34.300 --> 06:17:37.500
Absolutely. The Black Glasses are doing enough damage already.

06:17:37.500 --> 06:17:40.580
You get a little bit extra firepower of the life orb.

06:17:40.580 --> 06:17:43.020
It really changes some of these calculations

06:17:43.020 --> 06:17:45.980
for players who are facing down the King Gambit.

06:17:45.980 --> 06:17:49.060
But we are just about ready for our game to begin here

06:17:49.060 --> 06:17:51.380
as our players are choosing which Pokemon

06:17:51.380 --> 06:17:53.420
they will be sending in to battle here.

06:17:53.420 --> 06:17:56.580
And you have to mention the speed control options here.

06:17:56.580 --> 06:17:58.620
The Sinistra does have the ability

06:17:58.620 --> 06:18:01.140
to set up the trick room while Malto has

06:18:01.140 --> 06:18:03.920
been focusing much more on the tailwind with this team and

06:18:03.920 --> 06:18:05.120
for a fill on Venusaur.

06:18:05.120 --> 06:18:08.240
So that's maybe something that we end up seeing as we start

06:18:08.240 --> 06:18:13.920
into our Swiss round five game one, Charizard and Venusaur

06:18:13.920 --> 06:18:17.000
being the lead for Nalto and Adam will be in leading with

06:18:17.000 --> 06:18:20.240
Delphox and King Gambon for Sweepers on the field.

06:18:20.240 --> 06:18:21.320
Yeah, it's a lot of fun here, right?

06:18:21.320 --> 06:18:22.520
We're, hey, who needs support?

06:18:22.520 --> 06:18:24.080
We can all go off the off-end.

06:18:24.080 --> 06:18:25.840
It's definitely the after-expecting from Nefus.

06:18:25.840 --> 06:18:28.840
The kills are kind of curious if this is what Adam

06:18:28.840 --> 06:18:30.520
thought he was going to get more or not.

06:18:30.520 --> 06:18:33.080
As you're sort of feeling, parents, oh, we have both

06:18:33.080 --> 06:18:34.480
the footballers supposed to go in the off-effort

06:18:34.480 --> 06:18:35.400
that they've been just supporting.

06:18:35.400 --> 06:18:37.800
But there is some need to kind of focus on both slots, right?

06:18:37.800 --> 06:18:40.560
Venusaur can't sleep harder, both of them at the same time.

06:18:40.560 --> 06:18:44.160
And well, I think sleep harder is very scary here.

06:18:44.160 --> 06:18:47.040
You can't afford to score either of them, potentially

06:18:47.040 --> 06:18:48.640
too, and so it feels like, OK, well, now

06:18:48.640 --> 06:18:50.240
that I see what I'm going to get, you know,

06:18:50.240 --> 06:18:51.520
pivot is an option.

06:18:51.520 --> 06:18:53.240
But something scary here, especially

06:18:53.240 --> 06:18:54.600
on the side of the safety goggles

06:18:54.600 --> 06:18:56.120
to make it sooner or later the safe combination

06:18:56.120 --> 06:18:57.400
of the chances that used to be,

06:18:57.400 --> 06:18:59.000
but it's going to come from the dial on the back.

06:18:59.000 --> 06:19:06.400
Yeah, the Centaur now out on the field, Adam would like to have that takeout pressure instead of just offensive pressure into Malto.

06:19:06.400 --> 06:19:13.800
He'll be hoping to create out some protects or some other slow play from this Charizard War Venusaur before bringing in the Inceneror.

06:19:13.800 --> 06:19:21.500
Just gonna start off with a couple of mega evolutions, getting the power levels increased across the board here.

06:19:21.500 --> 06:19:26.500
Delphox has mega evolved into the Mega Delphox and now Charizard Y out on the field,

06:19:26.500 --> 06:19:34.500
setting the sun for Venusaur, hits the fire off this wide-lens boosted sleep powder that will connect on to Delphox.

06:19:34.500 --> 06:19:40.500
Delphox of course now has to take its mandatory turn of sleep while Charizard goes on the offensive with a deep wave.

06:19:40.500 --> 06:19:44.500
And Cynor will dodge that, not a huge amount of damage lost there.

06:19:44.500 --> 06:19:48.500
Decent amount of chunk into that Delphox, however, with that sun boosted deep wave.

06:19:48.500 --> 06:19:52.280
That's not nothing right where it does matter and sir going to come in relatively safely here

06:19:52.280 --> 06:19:55.120
I'm gonna be wishing you left the King gambit out now. Okay, if he would have died

06:19:56.900 --> 06:19:59.500
Yeah, but still not sleeping you're burning the fake out

06:19:59.500 --> 06:20:04.420
Delphac does take some damage there, but has an opportunity to wake up on this next turn and at that point

06:20:04.420 --> 06:20:06.660
Hey, you know, maybe it's not super thread and you couldn't ask it

06:20:06.660 --> 06:20:09.800
I don't even kind of getting the mode you want to be in with the key

06:20:10.180 --> 06:20:13.260
You know the foot side Delphac did take a decent bit of damage there

06:20:13.260 --> 06:20:18.180
You're kind of a sterile at the point where you even charge out you're whacked it three times might be enough to knock it out

06:20:18.180 --> 06:20:23.820
there firing in the air traffic center. Well, Incineroar goes for the fake out into Charizard

06:20:23.820 --> 06:20:28.540
preventing more damage into the Delphox. That sludge bomb deals a good amount but Delphox

06:20:28.540 --> 06:20:34.420
wakes up firing up a heatwave of its own connects onto Venusaur in the sun the one-turn sleep

06:20:34.420 --> 06:20:40.140
allowing Adam to pick up the KO onto Venusaur and a critical hit just for good measuring

06:20:40.140 --> 06:20:45.140
there. Charizard takes a little bit of damage as well from the heatwave and from the

06:20:45.140 --> 06:20:49.140
and that means that Adam just gets to pick up that KO for free.

06:20:49.140 --> 06:20:52.140
Now the hell that I'm really thinking of the difference in that Venusaur there,

06:20:52.140 --> 06:20:56.140
when Focus Sash there instead, you've got that 1 HP Venusaur sitting with Breton and Karrot in the deltoid,

06:20:56.140 --> 06:20:59.140
instead of with Wild Hunt, hey, you know, great thing you hit the sleep powder,

06:20:59.140 --> 06:21:03.140
but maybe you would have hit that anyway, and now the cost of Venusaur is to back down here,

06:21:03.140 --> 06:21:07.140
and Eridacta will come in to try to replace the Function Venusaur a little bit.

06:21:07.140 --> 06:21:10.140
Like, okay, well, I lost the Pokemon, his speed was doubled in the sun.

06:21:10.140 --> 06:21:11.140
Are you just going pretty fast, right?

06:21:11.140 --> 06:21:14.140
I like to use KO, wait a minute, it's like kind of the same thing.

06:21:14.140 --> 06:21:18.220
uh, eventually threatening, uh, not caring about the delt box as well as a bunch of damage in the incentives.

06:21:18.220 --> 06:21:20.620
Not gonna go down to a single rock slide or anything, but

06:21:20.620 --> 06:21:23.620
Erdachal are representing a lot of good things for now, Joe.

06:21:23.620 --> 06:21:29.180
Erdachal giving now to so many different options to continue throughout the rest of this game.

06:21:29.180 --> 06:21:34.080
Either just go on the offensive with damage for Rockside or set up the tailwind for the future here.

06:21:34.080 --> 06:21:39.740
Of course, Erdachal doesn't have the wide lens, so you do have to worry about those Rockslides hitting as well.

06:21:39.740 --> 06:21:45.740
But famously, we're going to tell him for his accuracy, that rack slide, and that aerodactyl, but still very threatening here.

06:21:45.740 --> 06:21:51.740
Charizard also feel a little bit scared, going to protract it, trust its front aerodactyl. Maybe he'll get tail wind up and flip the speed condition.

06:21:51.740 --> 06:21:57.740
Okay, Delphox though, is going to move faster than the aerodactyl, but misses the heat wave.

06:21:57.740 --> 06:22:01.740
That means that this Focus S is still intact for the aerodactyl.

06:22:01.740 --> 06:22:08.740
Delphox will go down, connects both of the rocksides, so Delphox is down, and center takes a little bit of damage as well.

06:22:08.740 --> 06:22:17.060
And Flint is disaster there for Adam as he loses the Mega Pokemon and Flint is on the Incineroar

06:22:17.060 --> 06:22:20.940
preventing Adam from going for any kind of positioning or getting damaged down.

06:22:20.940 --> 06:22:24.560
You know one of the remaining Pokemon on Adam's side is like damn it, which I think there's

06:22:24.560 --> 06:22:25.800
no kind of expected anyway.

06:22:25.800 --> 06:22:28.820
Most likely then Sneasler or Sinistra in that last slot.

06:22:28.820 --> 06:22:31.020
I'm very important to find out which here.

06:22:31.020 --> 06:22:34.260
You know, if it's not Sneasler, then hey, you didn't need the Tailwind anyway,

06:22:34.260 --> 06:22:37.140
so it's really good to protect the Charizard, but it will be important now to decide

06:22:37.140 --> 06:22:38.140
who feels.

06:22:38.140 --> 06:22:41.740
Conserve that Charizard a while, if you can, to help deal with the congambant later.

06:22:41.740 --> 06:22:46.140
It's probably just out of sucker punch range, but Caesar's gonna come out here and cause some problems for both of you folks.

06:22:46.140 --> 06:22:51.340
They're going to put another fake out, which Charizard's going to be full of Lyria that's protecting on the previous turn.

06:22:51.340 --> 06:22:54.940
Potentially an option too, just to try to slow this Eridactyl down.

06:22:54.940 --> 06:22:58.540
If you think, hey, you know, I can't afford Fjord Slynner to take another one of those rocks line.

06:22:58.540 --> 06:23:07.540
Yeah, at minimum, you would be able to break the Focus Ash on that Eridactyl, which does get a little bit scary if you leave that Pokemon out against both of these.

06:23:07.540 --> 06:23:11.780
Erdachal has the ability to pick up KO's onto the Sneasler with dual wingbeat,

06:23:11.780 --> 06:23:16.180
or just continue to fish for flitches and damage onto the Incinero with Rockslide otherwise.

06:23:16.180 --> 06:23:19.940
Yeah, and it's impactful here too, and it would be impact of Dinosaur not having to focus action,

06:23:19.940 --> 06:23:22.580
and you really want to get the value out of having a full point of view.

06:23:22.580 --> 06:23:26.180
Well, here is the option for Nalto switching in Garchomp.

06:23:26.180 --> 06:23:29.060
Perfect switch in there, tanks that fake out from Sneasler,

06:23:29.060 --> 06:23:31.700
breaks the focus act with the rough skin,

06:23:31.700 --> 06:23:35.540
and Incinero just barely hangs on after that Rockslide.

06:23:35.540 --> 06:23:41.540
Super effective damage once again as Kneesler takes just a little bit more damage from that rock slide.

06:23:41.540 --> 06:23:48.540
No flinch this time around so the parting shot now actually connects on to the aerodactyl allowing Adam to reposition

06:23:48.540 --> 06:23:53.540
and potentially start taking control of this game, through switches and fakeouts from that incinerator.

06:23:53.540 --> 06:23:56.540
I mean maybe, but I think that maybe has been a key point in guard chop switch.

06:23:56.540 --> 06:23:58.540
I think you love that if you're an actor.

06:23:58.540 --> 06:24:04.340
Now we're barely, you know, we're talking about the focus that break is that good breaks and focus lashes do you get it from free with the skin

06:24:04.340 --> 06:24:09.660
But I got you up in the field at a great time here where a little leery of the damage spirits though

06:24:09.660 --> 06:24:11.260
This means look at potentially cause to it

06:24:11.260 --> 06:24:15.060
But you know and a double would probably pick it up here with the sucker punch and it's close combat

06:24:15.060 --> 06:24:18.540
So do you need to look out for that with Eric d'acqua not looking so effective in the field now?

06:24:18.540 --> 06:24:23.100
But I got you point old remaining both lines a lot of attention being drawn in the car

06:24:23.100 --> 06:24:29.600
Now, now to us in the green, okay, well, is he going to assume that I protect this because it's so obvious, or can I get away with one here?

06:24:29.600 --> 06:24:35.600
Now, Sneasler switches out four Incineroar, Adam is just trying to stack Intimidate on to now.

06:24:35.600 --> 06:24:38.600
Those two physical attacking Pokémon on the field.

06:24:38.600 --> 06:24:44.600
That's going to be a tailwind coming out from the Aerodactyl to ensure that this guard drop can outspeed a Sneasler.

06:24:44.600 --> 06:24:51.100
In the future, the Earthquake fires on super effective damage, and both of these Pokémon, plenty to pick up the Incineroar,

06:24:51.100 --> 06:24:55.100
But King Gambit holds on over 50% health here.

06:24:55.100 --> 06:24:58.600
This gives Adam an opportunity to either go for a sword stance

06:24:58.600 --> 06:25:02.100
and start sweeping, or potentially try to pick up damage immediately

06:25:02.100 --> 06:25:03.600
with Countdown's lead.

06:25:03.600 --> 06:25:06.600
Sword stance is necessary to make sure that this King Gambit

06:25:06.600 --> 06:25:08.600
can actually pick up these KO's.

06:25:08.600 --> 06:25:10.100
And absolutely needs a sword stance.

06:25:10.100 --> 06:25:11.600
I think one of the things that we saw in regulation

06:25:11.600 --> 06:25:13.100
and anything King Gambit can't even train for,

06:25:13.100 --> 06:25:16.100
I mean, it's like, with Black Lives you usually just miss

06:25:16.100 --> 06:25:17.600
the back-out and you fall off Charizard,

06:25:17.600 --> 06:25:19.600
so it's hard to extrapolate exactly.

06:25:19.600 --> 06:25:23.900
I think you're trained a little bit differently that you but probably just would have missed the knockout and got a separate

06:25:23.900 --> 06:25:28.920
But now probably just has it probably at the knockout a car chopper wouldn't have before really needed that down

06:25:28.920 --> 06:25:31.240
So you get rid of this arid axle

06:25:31.240 --> 06:25:34.260
Maybe King Gambit can handle the rest of the Pokemon now very close

06:25:34.260 --> 06:25:38.120
But that was a critical so I think anything else in this game look at briefly for Adam

06:25:38.120 --> 06:25:41.600
But got himself back into it that would use able to cure that sword stance

06:25:41.800 --> 06:25:45.580
This is the power of the sword stance King Gambit

06:25:45.580 --> 06:25:53.160
It is now threatening to KO Pokemon with that priority sucker punch before they can get a chance to move here.

06:25:53.160 --> 06:25:58.380
And also, sneeze their back out on the field means that there is baked out pressure once again from Adam.

06:25:58.380 --> 06:26:05.980
Malto will retreat to the Aerodactyl to make sure that that Hokusaki stays intact, bringing back out the Charizard.

06:26:05.980 --> 06:26:08.380
That's going to be a switch and a protect.

06:26:08.380 --> 06:26:11.480
Malto is trying to dodge sucker punches and gets it.

06:26:11.480 --> 06:26:17.980
No Pokemon War going forward in attack, so the Sucker Punch does not work, but Sneezler gets to fire off a poison deck.

06:26:17.980 --> 06:26:20.480
It's huge! Just a poison deck! It does!

06:26:20.480 --> 06:26:26.280
Oh, that's huge! It's really important! But what now we're trying to do there is take Charizard and Garchep on the field together,

06:26:26.280 --> 06:26:31.880
and say that, okay, King Gambit, you can Sucker Punch one of these folks, but you can't get us both at the same turn, the other one will knock you out.

06:26:31.880 --> 06:26:39.080
Now with Charizard poison, if Adam could just stall out this poison, you can check Garchep with King Gambit and kind of deal with both of them.

06:26:39.080 --> 06:26:44.440
Really important there because the tail would have caused Charizard to be quicker able to check the Sneasler now it can't.

06:26:44.440 --> 06:26:59.840
Yeah absolutely disaster for Nalto and that is why players have been using the poison touch and poison jab Sneasler to increase the options from the poison to get that a little bit extra damage onto those Pokemon.

06:26:59.840 --> 06:27:07.160
Now that means that Nalto will have to do something with this Charizard or else it will just faint after the next turn it's on the tail.

06:27:07.160 --> 06:27:09.920
really awkward term though because it'd be really easy if Sneasler could protect

06:27:09.920 --> 06:27:12.680
but because the Sneasler's on this version it's even quick guarding instead.

06:27:12.680 --> 06:27:17.560
It's not safe here and if the king game is like hey bud do your best it's

06:27:17.560 --> 06:27:20.840
probably going to go down for this. Yeah good hustle Sneasler you got the

06:27:20.840 --> 06:27:25.000
poison down that's exactly what I needed from you but now I'm just gonna

06:27:25.000 --> 06:27:29.240
protect myself this turn you take this earthquake for me. This is like bud?

06:27:29.240 --> 06:27:34.080
Friend? Team? Team? Sneasler? Me? Well me thinking hero here. Chars are

06:27:34.080 --> 06:27:37.800
going to faint and go here as it goes down and we're going to wind in the situation with

06:27:37.800 --> 06:27:42.680
both Star Trek and an Aerodactyl facing down to King Gambit which is a pretty funny situation

06:27:42.680 --> 06:27:43.680
here.

06:27:43.680 --> 06:27:46.680
So if Star Trek attacks and gets caught by a sucker punch it's going to be all over

06:27:46.680 --> 06:27:47.680
for the Star Trek.

06:27:47.680 --> 06:27:51.680
However Aerodactyl still free to do whatever it can here.

06:27:51.680 --> 06:27:55.240
Unfortunately the Aerodactyl is a very support oriented set.

06:27:55.240 --> 06:27:58.120
You know it's not that Aerodactyl really has all that many coverage moves that

06:27:58.120 --> 06:28:02.200
would damage King Gambit anyway but this Aerodactyl has a Rock Slide, Blue Wing

06:28:02.200 --> 06:28:06.760
both of which are resisted by the King Gambit, tail in which doesn't matter, and protects it.

06:28:06.760 --> 06:28:10.360
So, uh, it might seem to be mostly a door here, but a rough spot.

06:28:10.360 --> 06:28:16.520
At the same time, Life Orb King Gambit needs to swing three times to KO both of these Pokémon,

06:28:16.520 --> 06:28:21.080
one of which also means it has to swing into the rough skin of Garchomp.

06:28:21.080 --> 06:28:26.680
So even though Aerodactyl does not have a lot of damage, it doesn't need to deal a lot of

06:28:26.680 --> 06:28:28.760
damage to break through the King Gambit here.

06:28:28.760 --> 06:28:30.680
Yeah, I just don't know if that masterness one's gonna work,

06:28:30.680 --> 06:28:34.580
And I think you need to make perfect holes, maybe this will happen like I feel like in this one

06:28:34.580 --> 06:28:37.000
You almost have to sucker punch the air Dachau just evil

06:28:37.000 --> 06:28:38.980
He's not gonna let me get guard shop right here

06:28:38.980 --> 06:28:43.660
But one mistake will get him and even he I give one lack of this or like one non mistake is still pretty close

06:28:43.660 --> 06:28:47.360
They aired act all even getting like two rock slides off is probably enough for the

06:28:48.360 --> 06:28:49.780
Garchamp will protect itself

06:28:49.780 --> 06:28:54.740
There's a sucker punch King gambit targeted down the air Dachau like you mentioned the focus sash is still in

06:28:54.740 --> 06:28:59.240
attack. That means that Adam needs to get this right two more times as the

06:28:59.240 --> 06:29:05.040
life orb recoil means that King Gambit now loses 10% of its health. There is a

06:29:05.040 --> 06:29:10.680
damage from a dual wing beat dealing about 14 to 15% there. Two more life

06:29:10.680 --> 06:29:15.200
orbs and a rough skin. King Gambit is out of health. Yeah I think it's a tough

06:29:15.200 --> 06:29:18.080
one. So I think you have to knock out your jackal first. Pick the life orb

06:29:18.080 --> 06:29:21.520
recoil because I think if you faint to life orb you win if you faint to

06:29:21.520 --> 06:29:26.320
watch skin. Garchomp wins. So Garchomp, I think Garchomp is actually just for you to attack here.

06:29:26.320 --> 06:29:31.280
Yeah, Garchomp should just be free to attack here to make sure that that King Gambit is not able to pick up the KO.

06:29:31.280 --> 06:29:34.640
Right. I think, yeah, the other way around. Garchomp.

06:29:34.640 --> 06:29:41.680
The other way around. Yeah. Well, there's a Sucker Punch into Aerodactyl, but no damage going or no protect from the Garchomp.

06:29:41.680 --> 06:29:47.440
Because that Garchomp was left alone, King Gambit's life orb is going to take that tick here as the Garchomp finally takes

06:29:47.440 --> 06:29:53.760
at the King Gambit with the Earthquake extremely close there Adam came really close to getting everything

06:29:53.760 --> 06:29:58.800
correct there but just a little bit too much recoil damage put him in a tight spot at the end there.

06:29:58.800 --> 06:30:01.920
Running in there I did my best to make it as convoluted as possible so hopefully you didn't

06:30:01.920 --> 06:30:06.240
follow it at all. But yeah I think there is it was almost a mathematical impossibility there

06:30:06.240 --> 06:30:09.840
ain't got to play that really well. I was like hey you know like I just need to not do anything

06:30:09.840 --> 06:30:13.680
too crazy there. I'm likely gonna win almost every outcome but how close is that right again

06:30:13.680 --> 06:30:17.120
Again, you know, the King Damage is like, you know, 5% more HP.

06:30:17.120 --> 06:30:19.120
I think it's like a more realistic wincon.

06:30:19.120 --> 06:30:21.520
So, uh, really, really close one.

06:30:21.520 --> 06:30:25.360
And again, you see the power of, uh, King Damage is a secondary sweeper for these games.

06:30:25.360 --> 06:30:27.760
Or maybe that goes super well for the Delphox there,

06:30:27.760 --> 06:30:29.680
but still almost able to pull that one out.

06:30:29.680 --> 06:30:33.440
Absolutely. Adam came extremely close to taking that game one.

06:30:33.440 --> 06:30:35.760
And if that is how game one is going to go,

06:30:35.760 --> 06:30:39.280
I hope we get a full three game set out of these two players

06:30:39.280 --> 06:30:42.000
because that was extremely entertaining.

06:30:42.000 --> 06:30:45.240
and you can't ask for any closer of a game than that.

06:30:45.240 --> 06:30:46.080
Super fun.

06:30:46.080 --> 06:30:47.920
And I assume we're going to see similar stuff

06:30:47.920 --> 06:30:50.520
to what we saw in the previous game here in this game too.

06:30:50.520 --> 06:30:52.440
I think even though Blastways's matchup

06:30:52.440 --> 06:30:53.800
is pretty good with these Pokemons,

06:30:53.800 --> 06:30:55.280
it's pretty difficult to actually wind up

06:30:55.280 --> 06:30:57.600
in a situation where you can attack safely with it,

06:30:57.600 --> 06:30:59.320
where, especially with those two lead Pokemons,

06:30:59.320 --> 06:31:00.920
they're like, not only have to worry about Venus,

06:31:00.920 --> 06:31:02.160
we're just knocking you out, but you're

06:31:02.160 --> 06:31:05.000
having to potentially deal with drought the entire game.

06:31:05.000 --> 06:31:06.600
It's pretty difficult to deal with.

06:31:06.600 --> 06:31:10.400
So I'm probably going to see the Delphox mode again.

06:31:10.400 --> 06:31:13.560
One thing to keep in mind is there's a lot of volatility

06:31:13.560 --> 06:31:15.440
with the way that game started out.

06:31:15.440 --> 06:31:17.240
Sleep powder hit, which is more likely to be normal

06:31:17.240 --> 06:31:19.000
if that held item on Venus lore.

06:31:19.000 --> 06:31:21.760
Delphox woke up in the minimum amount of turns if it did not.

06:31:21.760 --> 06:31:23.120
I think that would be a much more

06:31:23.120 --> 06:31:24.880
anato favorite game state.

06:31:24.880 --> 06:31:26.640
Equal odds of both of those things happening.

06:31:26.640 --> 06:31:29.040
So potentially we see a similar game play out

06:31:29.040 --> 06:31:30.800
where it could be a blowout for anato.

06:31:30.800 --> 06:31:32.320
So I think I would change things up more

06:31:32.320 --> 06:31:33.720
if I was out of and then here we are.

06:31:33.720 --> 06:31:35.480
Yes, Exkizler is the lead instead,

06:31:35.480 --> 06:31:37.320
but also a switch up on Natosot

06:31:37.320 --> 06:31:38.240
with Garchuk coming in.

06:31:38.240 --> 06:31:41.420
We can get the other iconic Charizard leads in the front of this team.

06:31:41.420 --> 06:31:44.400
One of the reasons why you normally don't see the compilation of both play-togethers,

06:31:44.400 --> 06:31:48.600
because your focus sash is a little bit too wanted by this team,

06:31:48.600 --> 06:31:50.960
but you get both Venusaur and Charizard and Garchomp,

06:31:50.960 --> 06:31:53.440
and both of those options have looked at a different point to the set here.

06:31:53.440 --> 06:31:55.880
I don't think the suggestion is going to set now to at all.

06:31:55.880 --> 06:31:57.040
Absolutely not.

06:31:57.040 --> 06:32:01.600
And being able to catch the Sneasler there instead of having to deal with any kind of...

06:32:02.600 --> 06:32:07.480
Previously, you had the King Gambit, which felt pressured enough by the Venusaur and the Charizard.

06:32:07.480 --> 06:32:11.280
That ended up being a huge deal, lost a lot of momentum,

06:32:11.280 --> 06:32:13.480
I think that turned one having to reposition.

06:32:13.480 --> 06:32:15.760
Now, the sneeze arc at least gives you fake out pressure

06:32:15.760 --> 06:32:19.560
so the Delphox might be able to start making something happen here.

06:32:19.560 --> 06:32:21.440
Better than if that's a lot better.

06:32:21.440 --> 06:32:22.720
You can't put like the previous game,

06:32:22.720 --> 06:32:24.640
but Garchomp still looking pretty good here.

06:32:24.640 --> 06:32:26.920
And kind of should something to watch with that agenda, right?

06:32:26.920 --> 06:32:28.520
If you're not going to bring this to our last wave,

06:32:28.520 --> 06:32:30.680
Garchomp is good.

06:32:30.680 --> 06:32:32.760
There are no Pokemon here that call,

06:32:32.760 --> 06:32:35.720
at least the Delphox is going to be able to levitate away

06:32:35.720 --> 06:32:36.800
from the ground type attacks,

06:32:36.800 --> 06:32:39.200
with this Garchomp does still have Rock Slide

06:32:39.200 --> 06:32:41.800
still able to hit that Pokemon for its future effects of damage

06:32:41.800 --> 06:32:44.300
in without getting boosted from the nasty butt Delphox

06:32:44.300 --> 06:32:48.100
isn't going to be able to deal enough damage right back to the Garchomp.

06:32:48.100 --> 06:32:52.500
That being said, both Pokemon are going to omega evolve on turn 1.

06:32:52.500 --> 06:32:53.900
There is the fake out from Sneeze,

06:32:53.900 --> 06:32:58.500
are targeting down the Charizard and gets the poison touch right away

06:32:58.500 --> 06:33:02.900
onto the Charizard and is going to add up pretty quickly here.

06:33:02.900 --> 06:33:04.500
There is the psychic onto Garchomp.

06:33:04.500 --> 06:33:08.080
That's a two hit KO without a nasty plot.

06:33:08.080 --> 06:33:10.420
Crocsite connects onto both Sneezer and Delphox

06:33:10.420 --> 06:33:11.940
dealing good damage to the Delphox,

06:33:11.940 --> 06:33:15.100
but two hit KO on the guard jump with Sneezer with psychic,

06:33:15.100 --> 06:33:16.340
you're happy about that.

06:33:16.340 --> 06:33:18.580
Yeah, it's a lot of damage going close to actions

06:33:18.580 --> 06:33:20.620
in that turn on the poison big on the Charizard.

06:33:20.620 --> 06:33:21.700
Well, yeah, after watching this,

06:33:21.700 --> 06:33:23.460
you're wondering why, why is it poison,

06:33:23.460 --> 06:33:24.860
Kachanet, and burden on these teams?

06:33:24.860 --> 06:33:25.980
I'm just exactly it, right?

06:33:25.980 --> 06:33:27.620
Sneezer playing a little different role on this team

06:33:27.620 --> 06:33:28.500
than it might in some others,

06:33:28.500 --> 06:33:30.180
but you're the sweet, necessarily,

06:33:30.180 --> 06:33:32.620
although as individual damage could be fairly impactful

06:33:32.620 --> 06:33:34.100
here as well, because it's also kind of

06:33:34.100 --> 06:33:39.220
checking our job. But critically, you know, once we put this make out, get that extra damage,

06:33:39.220 --> 06:33:42.900
click things a little closer. We don't know for sure if in the back there is a signature or not.

06:33:42.900 --> 06:33:46.420
So it'll be a little scary to try to bring it out in front of a Charizard that's been motivated to

06:33:46.420 --> 06:33:51.460
try to attack quickly. But it'll be Incineroar coming out for now. Incineroar here will at

06:33:51.460 --> 06:33:57.380
least get the intimidate down on to Sneasler protecting either the Charizard or the Incineroar

06:33:57.380 --> 06:34:01.620
itself from damage from that Sneasler this time around. That they protect coming out

06:34:01.620 --> 06:34:07.220
from Delphos just trying to survive another turn as the poison jab connects onto Charizard.

06:34:07.220 --> 06:34:10.420
The decent amount of damage of course reduced by the Intimidate.

06:34:10.420 --> 06:34:15.820
The Seekwave is going to connect onto Sneezer and in the Sun that is an easy payout onto that overlock.

06:34:15.820 --> 06:34:19.020
And since your damage there by Sneezer, it's like not only damage rating, right?

06:34:19.020 --> 06:34:21.220
No stat boosting, no courage, and Adam's side of the field,

06:34:21.220 --> 06:34:24.020
but now to keeping us in pressure of it is not allowing that in.

06:34:24.020 --> 06:34:28.020
With the Incidor coming after Adam, creating a pretty interesting situation here.

06:34:28.020 --> 06:34:32.160
The opponent and the opposing Senors, like nice and all, that probably doesn't matter, but

06:34:32.160 --> 06:34:39.020
now both sides are threatening a fake-out, and with Charizard HP being so well, these passive turns are really fast, right?

06:34:39.020 --> 06:34:44.560
It's actually given it, you know, not like a super great court-state court to begin with, like a few-part type Pokemon around.

06:34:44.560 --> 06:34:47.460
Delphox is not exactly looking so healthy over there either.

06:34:47.460 --> 06:34:57.560
I mean, we've got four Fire-type Pokemon out on the field right now, so everyone's resisting those Fire-type attacks, but Charizard and Delphox are so low, they probably aren't surviving that anyway.

06:34:57.560 --> 06:35:01.000
That's going to be the guard chop switching in for the Incineroar here.

06:35:01.000 --> 06:35:04.840
Again, Nalto catches the fake out onto the rough skin,

06:35:04.840 --> 06:35:11.960
so you get a little bit of extra damage now onto the Incineroar as Delphox will just clean up that Charizard with a Scythe here.

06:35:11.960 --> 06:35:17.640
So, repositioning there from the Nalto giving up the Charizard in order to get the guard chop on the field

06:35:17.640 --> 06:35:21.000
and potentially bringing in the Incineroar again for fake-out pressure.

06:35:21.000 --> 06:35:24.840
Yeah, although, you know, half of the dead, right? Delphox goes to the Protector,

06:35:24.840 --> 06:35:28.320
kind of wind up back in the same spot. Now do I know we lost many Pokemon but

06:35:28.320 --> 06:35:31.560
they're all kind of just being weakened enough that even in Cinewar they're all

06:35:31.560 --> 06:35:35.680
kind of being checked now by this Yelfox still missing any Pokemon as well

06:35:35.680 --> 06:35:38.760
on the other side of the field. You just look like last game we don't know what that

06:35:38.760 --> 06:35:42.240
marine Pokemon is. This game is to potentially be either more aerodactyl

06:35:42.240 --> 06:35:46.160
here depending on the situation so that would influence things for a little bit too.

06:35:46.160 --> 06:35:49.380
Certainly if it was aerodactyl I would kind of expect to see it so this

06:35:49.380 --> 06:35:51.680
hesitation makes me think that they're needed.

06:35:51.680 --> 06:35:58.380
And honestly, really scary Pokemon for Adam right now is that Incineroar.

06:35:58.380 --> 06:36:03.980
If you assume that it's going to be the King Gambit in the back, Incineroar, Delphox, and King Gambit,

06:36:03.980 --> 06:36:08.280
all you need is your own Incineroar to check all three of those Pokemon.

06:36:08.280 --> 06:36:10.680
Yeah, and I think that's really scary here.

06:36:10.680 --> 06:36:13.880
Should I tell you, 33% HP very critically.

06:36:13.880 --> 06:36:16.080
No, I only got hit once. It really drops it.

06:36:16.080 --> 06:36:19.880
It's theoretically checking the catch-up though again that they think I'm ready to hand right here and

06:36:20.120 --> 06:36:24.760
Hey, you're the center of the atom side with a pretty vulnerable here like maybe try and

06:36:25.040 --> 06:36:26.240
you know, yes

06:36:26.240 --> 06:36:31.860
going to the game should probably be scary because you really can't afford to even like to protect player blitz might pick it up

06:36:31.860 --> 06:36:32.580
from

06:36:32.580 --> 06:36:35.320
Adam side of the field so hot returns for both players and

06:36:35.640 --> 06:36:40.700
Sonarore retreating for King Gambit Adam has decided that he really needs to make sure that the

06:36:41.000 --> 06:36:45.660
Intimidates can stick on to the physical attackers that now though is showing right now

06:36:46.080 --> 06:36:52.780
Xenor goes for the fake out, will connect with the protect as the rock slide is locked into by Nalto.

06:36:52.780 --> 06:36:59.280
No damage, end up to Delphox and King Gambit gets in for basically three there, just 9% chip damage from that rock slide.

06:36:59.280 --> 06:37:07.880
And now you have the King Gambit out on the field, but there is still a turn of Marsh sunlight and Xenor can still deal big damage to that King Gambit.

06:37:07.880 --> 06:37:13.380
That's the awkwardness of this tournament, both King Gambit and Delphox potentially threatening a Mac out into the Starshop slot.

06:37:13.380 --> 06:37:18.500
like where does it get you really where an increased rich just to stop the rock slide right now

06:37:18.500 --> 06:37:21.700
Hey, I guess like to make two more defensive switches dark top will take care of itself

06:37:21.700 --> 06:37:28.580
But it's still like that like that super safe situation where I sit on a threatening a knockout probably in either of these Pokemon

06:37:28.580 --> 06:37:33.800
So they both like to stop boosts, but you know one of them at least probably needs to actually check the car job

06:37:33.800 --> 06:37:35.800
Plus your wrist is going to set here

06:37:37.500 --> 06:37:43.140
That's really what it's about you have to make sure that this car Tom doesn't get to swing for free and just the presence there

06:37:43.140 --> 06:37:47.540
of the king gambit and suffered much genes to be checking the guard top there as it retreats for the

06:37:47.540 --> 06:37:53.700
venosaur. He gave it now protecting from this for this turn not trying to get KO'd by a flare blitz

06:37:53.700 --> 06:37:59.380
but Delphox firing off a e-quave. How's going to pick up the KO onto venosaur on the switch and

06:37:59.380 --> 06:38:03.940
like you mentioned the way Nalto was playing this and that air knuckle was not in the back

06:38:03.940 --> 06:38:08.660
here instead the venosaur goes down and the flare blitz did try to connect with the king

06:38:08.660 --> 06:38:14.020
Gambit. So Adam is getting these reads when he needs them. Something's looking pretty good for Adam,

06:38:14.020 --> 06:38:17.460
right? It's a knockout for free because it's a worry about the mystery of that final poke

06:38:17.460 --> 06:38:21.700
about it even Lauren. Now he's getting pretty close. You can get back probably not going to get one

06:38:21.700 --> 06:38:26.740
shot by a similar from here. So I could really help actually sit around, but something that's

06:38:26.740 --> 06:38:29.940
what the guard shop is going to do, right? So it's the option to protect them. So Delphox

06:38:29.940 --> 06:38:33.700
is a two-stage viewer and how do you want to deal with this, right? Do you try and guess

06:38:33.700 --> 06:38:37.140
guard shop protecting here and then you play defensively through your own Delphox. It's

06:38:37.140 --> 06:38:39.580
is nagging them, he's protecting the last turn.

06:38:39.580 --> 06:38:42.300
They have some options here, but Adam's very close

06:38:42.300 --> 06:38:43.740
to setting us for a third game.

06:38:43.740 --> 06:38:45.660
Well, and there's also the Incinera in the back

06:38:45.660 --> 06:38:48.780
that can put down and intimidate onto both of these Pokemon,

06:38:48.780 --> 06:38:51.620
which would make it even easier for that King Gambit

06:38:51.620 --> 06:38:54.140
to survive a flare blitz or an earthquake

06:38:54.140 --> 06:38:57.620
or especially a rock slide from that guard chomp.

06:38:57.620 --> 06:39:00.940
Again, the ground type cover tier being earthquake

06:39:00.940 --> 06:39:03.340
means that this guard chomp can only deal super effective

06:39:03.340 --> 06:39:05.340
damage to King Gambit by knocking out

06:39:05.340 --> 06:39:07.460
There's a partner Pokemon there.

06:39:07.460 --> 06:39:08.940
Heatwave though connects on the boat.

06:39:08.940 --> 06:39:10.980
Don't protect all of it, pick up the knockout.

06:39:10.980 --> 06:39:12.580
And I don't think there's much left for now

06:39:12.580 --> 06:39:13.420
to do in this game.

06:39:13.420 --> 06:39:14.740
Great move by Adam to pick.

06:39:14.740 --> 06:39:16.060
You know, as the knockout was going to be available,

06:39:16.060 --> 06:39:16.900
pick it up.

06:39:16.900 --> 06:39:19.180
The flare blitz and King Gambit going to do a lot of damage.

06:39:19.180 --> 06:39:21.540
But there's a lot of work left for Incidero to do.

06:39:21.540 --> 06:39:24.380
Yeah, and that's a lot of recoil damage right back.

06:39:24.380 --> 06:39:26.900
A lot of that will be fueled up by the Citrus Berry.

06:39:26.900 --> 06:39:28.780
But that means you're going to have to take

06:39:28.780 --> 06:39:30.820
multiple hits from this Delphox.

06:39:30.820 --> 06:39:32.380
If it can land a cheap whiz,

06:39:32.380 --> 06:39:34.700
and King Gambit just got that sword stand spot.

06:39:34.700 --> 06:39:38.460
So you're really relying on Delphox missing those heat waves.

06:39:38.460 --> 06:39:41.180
Missing a whole bunch, and the Incineroar in back,

06:39:41.180 --> 06:39:43.660
like, I think you're rooting for a DC at this point.

06:39:43.660 --> 06:39:45.460
It's hard to see it picking this way.

06:39:45.460 --> 06:39:46.780
I'm pretty much just flicking slides.

06:39:46.780 --> 06:39:49.100
Going to bring Incineroar here, because, you know, why not?

06:39:49.100 --> 06:39:51.220
Really, you need to be managed to stop doing this,

06:39:51.220 --> 06:39:53.580
but I'm pretty locked up here in the second game.

06:39:53.580 --> 06:39:55.940
Yeah, absolutely safe play here from Adam

06:39:55.940 --> 06:39:58.980
to bring in the Incineroar and protect King Gambit.

06:39:58.980 --> 06:40:00.420
That means that Nalto is not

06:40:00.420 --> 06:40:02.260
able to pick up any KO's here.

06:40:02.260 --> 06:40:04.500
You have fake-out pressure now for free damage

06:40:04.500 --> 06:40:10.180
to Incineroar and that will lock it up here for Adam just about whether Nato

06:40:10.180 --> 06:40:13.780
wants some extra time to think about game three or need some more information

06:40:13.780 --> 06:40:18.380
how to add them before locking in a forfeit before we head into game three.

06:40:18.380 --> 06:40:21.620
You know what, I'll take your time right here, just take a little bit of a

06:40:21.620 --> 06:40:25.300
crucial moment for both of these traders. They both have three four one starts to

06:40:25.300 --> 06:40:30.820
turn his power to knock out a lot of damage. They gave it a little bit of a reason. A couple of

06:40:30.820 --> 06:40:33.860
trainers I think in the field have decided to use it. I'm going to a third game here,

06:40:33.860 --> 06:40:35.660
Yeah, a critical moment for both training.

06:40:35.660 --> 06:40:37.780
The one trainer going to move to five and zero

06:40:37.780 --> 06:40:39.820
would be at the point where they only need one more win

06:40:39.820 --> 06:40:43.100
to secure their place in our continued Swiss rounds tomorrow

06:40:43.100 --> 06:40:44.620
and be phase two of this tournament,

06:40:44.620 --> 06:40:46.620
which gives a big mental edge, right?

06:40:46.620 --> 06:40:48.540
Or going forward in line, especially, I think,

06:40:48.540 --> 06:40:50.380
after losing a dream, it tends to be a little bit more

06:40:50.380 --> 06:40:53.220
emotional, maybe sort of like, oh, man, are things turning

06:40:53.220 --> 06:40:54.260
the wrong way?

06:40:54.260 --> 06:40:56.820
It's a very pivotal game, I think, for both of these trainers,

06:40:56.820 --> 06:40:57.860
perhaps through this tournament.

06:40:57.860 --> 06:40:58.580
Absolutely.

06:40:58.580 --> 06:40:59.940
Again, yeah, like you mentioned,

06:40:59.940 --> 06:41:01.060
when you're undefeated here,

06:41:01.060 --> 06:41:08.500
This is the last round before walking in your your ticket to day two and continuing on in the tournament

06:41:08.500 --> 06:41:14.040
This is the worst round to lose and then go on tilt for the rest of your tournament because you would have come so close

06:41:14.040 --> 06:41:19.740
So both of these players I am sure are feeling that pressure to clutch this one out in game 3

06:41:19.740 --> 06:41:22.820
And I have to shout out the poison jab and poison touch

06:41:22.900 --> 06:41:28.980
Sneasler getting the poison from the fake out was huge onto Charles are just getting those ticks of damage and Adam

06:41:28.980 --> 06:41:36.980
Showing the importance of those additional pieces of damage, just like the life orb on King Gambit pushes some of those calcs over the edge.

06:41:36.980 --> 06:41:42.980
One extra tick of poison damage, two extra ticks of poison damage also push some of those calcs over the edge.

06:41:42.980 --> 06:41:45.980
Yeah, and I think that's also something to keep in mind as we go into this third game.

06:41:45.980 --> 06:41:51.980
It's been very close in both game 1 and game 2, but that was like a whole lot going its way, right?

06:41:51.980 --> 06:41:55.980
The first game, the sleep being minimum turns was pretty unfortunate for him.

06:41:55.980 --> 06:41:59.080
Void's Intouch is activated in the first activation twice here.

06:41:59.080 --> 06:42:01.480
The two instances where it even had a chance to activate.

06:42:01.480 --> 06:42:04.080
So, perfect so far, Sneezer's having itself a set

06:42:04.080 --> 06:42:06.280
where they're now avoiding that sort of thing

06:42:06.280 --> 06:42:08.680
to really change things for a method he can do anything, right?

06:42:08.680 --> 06:42:10.180
His cross his fingers, hope for the best.

06:42:10.180 --> 06:42:12.680
But it really changes this way that Snatcher plays out, right?

06:42:12.680 --> 06:42:15.080
Where it kind of prevents him from playing defensively,

06:42:15.080 --> 06:42:16.780
where what your poison wants a Pokemon like that,

06:42:16.780 --> 06:42:18.280
especially your Mega Evolve Pokemon,

06:42:18.280 --> 06:42:19.880
especially the Pokemon bringing drought

06:42:19.880 --> 06:42:21.380
when you also have Venusaur.

06:42:21.380 --> 06:42:23.280
It's very important to try to win

06:42:23.280 --> 06:42:25.180
while you still have that resource active.

06:42:25.180 --> 06:42:27.300
You have limited turns, and you can't switch as much.

06:42:27.300 --> 06:42:28.620
You have to start making reads.

06:42:28.620 --> 06:42:30.580
You see how aggressively that D'Archef has been using

06:42:30.580 --> 06:42:31.860
Rock Slide, because now what they're

06:42:31.860 --> 06:42:33.660
doing is like, I can't play with Delphox.

06:42:33.660 --> 06:42:34.820
I can't afford to miss a read.

06:42:34.820 --> 06:42:36.820
I just have to try to catch it when it's available.

06:42:36.820 --> 06:42:39.580
And in that game, Adam was able to hide it from D'Archef

06:42:39.580 --> 06:42:40.500
just enough.

06:42:40.500 --> 06:42:43.460
All on another switch up from Adam,

06:42:43.460 --> 06:42:46.940
choosing to go for a different fake out user in the lead

06:42:46.940 --> 06:42:47.440
here.

06:42:47.440 --> 06:42:50.500
This is going to be Incineroar next to the Delphox.

06:42:50.500 --> 06:42:53.820
Palmanto is going to go with the Tarzard and Venusaur.

06:42:53.820 --> 06:42:58.460
game one. And while the good news is this time there won't be any poisons up the

06:42:58.460 --> 06:43:03.020
front. He may be excited to see that, but it's a difficult matchup, right? You know,

06:43:03.020 --> 06:43:06.700
one of the reasons why Incineroar is so great is that just that he's in the physical

06:43:06.700 --> 06:43:09.900
mode, he's very good against this particular combination of two opponents.

06:43:09.900 --> 06:43:13.820
Right? Still can you put to sleep again. Not the Incineroar of yesterday or

06:43:13.820 --> 06:43:18.300
exactly, but able to cause some problems here where maybe, you know,

06:43:18.300 --> 06:43:21.100
even to try to fake out, you don't necessarily want to double protect against

06:43:21.100 --> 06:43:23.780
because giving three streams to Delphox is very scary.

06:43:23.780 --> 06:43:25.540
And the last time we saw a situation like this,

06:43:25.540 --> 06:43:27.380
we knew it was just like full set to sleep powder

06:43:27.380 --> 06:43:28.220
into Delphox.

06:43:28.220 --> 06:43:30.020
It means that it happens again, but this time,

06:43:30.020 --> 06:43:31.900
Charz are going to switch out, maybe try to fly a little more

06:43:31.900 --> 06:43:32.740
and it's back to place.

06:43:32.740 --> 06:43:33.660
And get Darchomp out of the field

06:43:33.660 --> 06:43:35.460
to help fight these two fighters at Pokemon.

06:43:35.460 --> 06:43:37.500
Yeah, Darchomp needs to be on the field

06:43:37.500 --> 06:43:39.020
against both of these Pokemon.

06:43:39.020 --> 06:43:41.820
And maybe go up, Charz, hoping to go three for three

06:43:41.820 --> 06:43:44.900
on catching rough skin fakeouts on the switch

06:43:44.900 --> 06:43:46.340
in here as Darchomp switches in.

06:43:46.340 --> 06:43:49.460
And Delphox will go ahead and mega evolve.

06:43:49.460 --> 06:43:55.860
Once more, the Rustin damage connects onto the fake out, but there is the nasty plot coming out from Delphox.

06:43:55.860 --> 06:44:03.260
No protect from this Venusaur, however, means that there is an opportunity to go for Sleep Hunter, and it connects Delphox now asleep.

06:44:03.260 --> 06:44:08.660
And so smart from Nelto to switch out there, now Delphox has to take it's sleep turn.

06:44:08.660 --> 06:44:12.460
Yeah, it's like everything is way better in this chart as we're still in the field here because yeah,

06:44:12.460 --> 06:44:18.260
Nelid you not have to waste that first turn of sleep, kind of doing nothing, but Garcep is already out on the field,

06:44:18.260 --> 06:44:23.220
Already isn't intimidated and certainly the damage of the Delphox right great position by in yeah

06:44:23.740 --> 06:44:25.420
Everything is just kind of wrong for Adam

06:44:25.420 --> 06:44:28.260
It's gonna take multiple turns the cycle intimidated back out Delphox

06:44:28.260 --> 06:44:31.140
It has to be set up the field that nasty plot ends up doing nothing

06:44:31.140 --> 06:44:36.920
And it never took a bleep turn the worst feeling to switch out your nasty potted Delphox as the moment

06:44:36.920 --> 06:44:41.280
You got it up and the rocks like dealing big damage to incineroar with no

06:44:41.460 --> 06:44:47.120
Intimidates now on to the guard Trump can gamble of course is able to take that very easily

06:44:47.120 --> 06:44:52.860
But those high life warp on guard top did so much work there and center are forced to eat its citrus berry

06:44:52.860 --> 06:44:59.660
At least Adam gets the king gambit switch in on the sludge bump, but you know when things go right

06:44:59.660 --> 06:45:03.200
Sometimes they go wrong too as in center are flinches from the rock slide

06:45:03.200 --> 06:45:07.000
That's a huge plunge first even just being stuck on the field

06:45:07.000 --> 06:45:11.160
Yeah problem for the incineroar there most likely going for something like a burning shot

06:45:11.160 --> 06:45:13.660
Which would have allowed it to cycle back in maybe for the start right now

06:45:13.660 --> 06:45:16.660
And instead, you're going to situation once again where God job

06:45:16.660 --> 06:45:19.660
Unintimidated able to threaten a bunch of damage on these opposing Pokemon

06:45:19.660 --> 06:45:23.660
And King Gambit is a very important resource where maybe you can switch

06:45:23.660 --> 06:45:27.660
Delphox into a bunch of ground type attacks and start killing sleep trunks somehow

06:45:27.660 --> 06:45:31.660
But if you can't, it's really only King Gambit who's a viable link in the stream

06:45:31.660 --> 06:45:34.660
Now facing down both the damage from Garjub and the potential sleep from the Denisaur

06:45:34.660 --> 06:45:37.660
And worst yet, I think because there's no pressure, you want to

06:45:37.660 --> 06:45:40.660
Now you can bring Charizard on the field very easily if you want to

06:45:40.660 --> 06:45:43.660
And that's going to make things very difficult to switch any Pokemon in the battle.

06:45:43.660 --> 06:45:44.660
Absolutely.

06:45:44.660 --> 06:45:48.660
Now Toe has figured out the way to get Garchomp next to Charizard.

06:45:48.660 --> 06:45:53.660
Both of these Pokemon are able to start scamming their spread moves if they want to.

06:45:53.660 --> 06:45:58.660
There's the Earthquake from Garchomp that is going to be ineffective into the Delphox,

06:45:58.660 --> 06:46:00.660
which has just switched in for the Incineroar.

06:46:00.660 --> 06:46:04.660
Adam knows that he needs to get, uh, inseminates down onto the Garchomp,

06:46:04.660 --> 06:46:06.660
but that is a huge Earthquake.

06:46:06.660 --> 06:46:08.660
King Gambit has one shot left.

06:46:08.660 --> 06:46:09.660
10% health.

06:46:09.660 --> 06:46:11.660
We don't know the exact numbers.

06:46:11.660 --> 06:46:13.660
Maybe King Gambit can sing twice,

06:46:13.660 --> 06:46:17.660
but only with that life orb at maximum two opportunities

06:46:17.660 --> 06:46:18.660
to hit any of Malto's Pokemon.

06:46:18.660 --> 06:46:20.660
Exactly. I get a real pretty check.

06:46:20.660 --> 06:46:22.660
One is 10%, not 10%.

06:46:22.660 --> 06:46:24.660
There's no rounding in Pokemon that way.

06:46:24.660 --> 06:46:27.660
It always rounds down, I guess I should say.

06:46:27.660 --> 06:46:30.660
It could be, well, exactly be knocked out by a life orb.

06:46:30.660 --> 06:46:32.660
Slightly more likely than unknown to us

06:46:32.660 --> 06:46:33.660
that it can survive one attack.

06:46:33.660 --> 06:46:35.660
Critically also unknown to Malto,

06:46:35.660 --> 06:46:36.660
but not unknown to him.

06:46:36.660 --> 06:46:40.660
So, we have one player working with some information that the rest of us don't have here.

06:46:40.660 --> 06:46:41.660
But a very critical turn.

06:46:41.660 --> 06:46:43.660
Also, we're thinking with this damage calculation.

06:46:43.660 --> 06:46:47.660
If sword stance boosted, Sucker Punch will knock out Garchop.

06:46:47.660 --> 06:46:49.660
Charger, I think it depends on how it's trained.

06:46:49.660 --> 06:46:52.660
It's possible it could just barely survive.

06:46:52.660 --> 06:46:56.660
I think in black glasses, you could just sit if you built defensively.

06:46:56.660 --> 06:46:58.660
So, we'll have to see how long this Charger is trained.

06:46:58.660 --> 06:47:02.660
They tend to be quicker nowadays, which would indicate that's so good on the defense.

06:47:02.660 --> 06:47:08.260
Here's the sucker punch into Garchomp, the rough skin, plus the life orb recoil, regardless of how we round.

06:47:08.260 --> 06:47:12.840
That is a KO into Garchomp and a trade KO into King Gambit.

06:47:12.840 --> 06:47:16.660
Exactly enough. Huge, though, to get that Pokemon off the field.

06:47:16.660 --> 06:47:20.360
Delphox still asleep, finally uses its first turn of sleep.

06:47:20.360 --> 06:47:24.940
Takes an Ancient Power from the Charizard, feeling just under half health.

06:47:24.940 --> 06:47:32.640
No boost from the Ancient Power as well, so now, Adam has the opportunity to have Delphox wake up on the next turn.

06:47:32.640 --> 06:47:35.580
but he's gonna need to get a lot out of that Pokemon.

06:47:35.580 --> 06:47:37.540
Yeah, I mean, it's a one big problem dealt with

06:47:37.540 --> 06:47:39.420
where Garchomp's rock type attack,

06:47:39.420 --> 06:47:40.860
it's one of the most threatening things

06:47:40.860 --> 06:47:42.780
in the Delphox, should it ever await.

06:47:42.780 --> 06:47:45.120
But again, the Delphox lost that nasty Pokemon,

06:47:45.120 --> 06:47:47.260
so it's still got a long ways to go.

06:47:47.260 --> 06:47:49.660
Now, their damage has been defeated as well.

06:47:49.660 --> 06:47:50.940
I think it's very critical.

06:47:50.940 --> 06:47:52.740
Maybe like one more hit point really changes

06:47:52.740 --> 06:47:54.060
how this battle looks.

06:47:54.060 --> 06:47:55.060
You know, could have been threatening

06:47:55.060 --> 06:47:56.860
a probable one-shot potential one-shot.

06:47:56.860 --> 06:47:57.860
And he's trying to learn,

06:47:57.860 --> 06:47:59.100
so he's sure going to come out here

06:47:59.100 --> 06:48:01.100
and continue to make things difficult.

06:48:01.100 --> 06:48:06.100
The remaining Pokemon and Atomsite going to eat irrelevant to 10-8 here.

06:48:06.100 --> 06:48:11.100
But hey, you know, this has got the type of advantage, but I don't know if Poison Touch is going to be enough this time.

06:48:11.100 --> 06:48:14.100
Definitely going to be just sort of flying to Poison's in a hurry.

06:48:14.100 --> 06:48:18.100
Absolutely needs to get the poison and just all their damage down onto these Pokemon.

06:48:18.100 --> 06:48:20.100
And I love the Incineroar switch in here.

06:48:20.100 --> 06:48:26.100
Morsing Delphox to have to go for a protect this turn to waste the fake out from Incineroar.

06:48:26.100 --> 06:48:30.100
Otherwise, fake out plus Ancient Power may be able to pick up the KO there.

06:48:30.100 --> 06:48:38.100
there. Instead Adam is just going to retreat the Delphos and bring out his own Incineroar to take any damage coming out from Nalto's Pokemon.

06:48:38.100 --> 06:48:44.100
There's a fake out from Sneezer, connects on to Charizard, gets the flinch, but does not get the poison.

06:48:44.100 --> 06:48:49.100
There is the Slope Chop connects on to Incineroar on to switch in negligible damage there.

06:48:49.100 --> 06:48:54.100
But in a race between damage between these two Incineroar, Nalto is way ahead.

06:48:54.100 --> 06:48:57.660
Yeah, and I think critically too, NullFax doesn't get to use a turn of sleep, right?

06:48:57.660 --> 06:49:00.540
So, Zill has only slept for one turn, it's not a guaranteed place,

06:49:00.540 --> 06:49:02.460
but I think there's also some wire to sleep there, you know?

06:49:02.460 --> 06:49:04.860
You can't just protect because there's always a threat

06:49:04.860 --> 06:49:07.780
that you don't succeed there and take that damage out even instead.

06:49:07.780 --> 06:49:11.380
So, forced to play defensively, I'm not out of this one yet,

06:49:11.380 --> 06:49:13.700
but the puzzle is getting more and more complicated.

06:49:13.700 --> 06:49:17.020
Absolutely, it is more and more complicated here.

06:49:17.020 --> 06:49:20.260
Sneasler does have a good matchup in to the incinerator,

06:49:20.260 --> 06:49:24.260
Even into the Charizard, out-steaming and being able to deal good damage back.

06:49:24.260 --> 06:49:29.020
We're going to see the Incineroar retreat for Venusaur as Charizard protects,

06:49:29.020 --> 06:49:33.860
wants to dodge a fake-out from the Incineroar on Adam's side, and it does.

06:49:33.860 --> 06:49:36.500
And being said, Venusaur is now out on the field.

06:49:36.500 --> 06:49:41.100
Poison Depp also into the Charizard, which means that Venusaur is out on the field for free,

06:49:41.100 --> 06:49:43.780
with two turns remaining of the harsh sunlight.

06:49:43.780 --> 06:49:46.460
Excellent switch there, and again, now to try and realize that, hey, you know,

06:49:46.460 --> 06:49:48.780
Charizard is very sensitive to this notice.

06:49:48.780 --> 06:49:51.720
Maybe he's got enough attention, I can kind of sneak Dinosaur in here.

06:49:51.720 --> 06:49:56.920
Neither the Incinerates can keep threatening to one another, although you need to deal with Incinerates eventually.

06:49:56.920 --> 06:50:00.420
You're out of him because of Delphox, it's a potential win condition here.

06:50:00.420 --> 06:50:04.220
However, it's completely free and now Azura gets to be safely in the back

06:50:04.220 --> 06:50:07.820
or can switch back in to intimidate and put Charizard in a safer position

06:50:07.820 --> 06:50:10.860
to get some more damage down and keep working towards this endgame.

06:50:10.860 --> 06:50:15.360
Absolutely a second Intimidate down on Tuesday as there is a big deal.

06:50:15.360 --> 06:50:18.260
You can see how much Charizard is able to tank back.

06:50:18.260 --> 06:50:23.160
But now, the poison jab plus poison touch means that Charizard will be poisoned here.

06:50:23.160 --> 06:50:25.700
And Heatwave is going to miss the Sneasler!

06:50:25.700 --> 06:50:28.820
If you wanted to hit that, if you are tiering for now, tell me the Bucci.

06:50:28.820 --> 06:50:34.980
Instead, Incineroar tanks the Heatwave, so Adam just gets the poison down on to the Charizard.

06:50:34.980 --> 06:50:38.420
And here comes the flare, but it's trying to pick up damage onto the Venusaur.

06:50:38.420 --> 06:50:41.540
Instead, just starts tipping away at that Incineroar.

06:50:41.540 --> 06:50:46.500
That is a huge dodge from the Sneasler and gets the poison at the same time.

06:50:46.500 --> 06:50:52.440
definitely makes things a little bit more interesting here where you know Charizard now at a timer only has a handful of turns remaining and

06:50:52.500 --> 06:50:57.740
You know it only takes against a couple of poison ticks before maybe Sneezer can just pick it up with poison gap itself

06:50:57.740 --> 06:51:01.820
But you know Adam's still losing to you right then the scenario is very close to being knocked out

06:51:01.820 --> 06:51:06.340
Diesel has been intimidated repeatedly now where I can switch it out of battle at the very least

06:51:06.340 --> 06:51:11.740
That the deltbox is still at low health and still isn't guaranteed to wake up when it comes back in the battle

06:51:11.740 --> 06:51:17.060
This, the Huff bars are getting more similar to one another, but I don't know that the board state is quite caught up yet

06:51:17.060 --> 06:51:20.580
And if you're now so you're also worried about the turns of our sunlight

06:51:20.580 --> 06:51:26.020
This is the final turn of Sun which means that if Charizard is not able to switch out and back in

06:51:26.180 --> 06:51:32.000
Venusaur would be slower than Delphox which still has the opportunity to wake up at any moment now

06:51:32.620 --> 06:51:39.740
These are retreats for the Delphox resetting its attacks that there is the fake out it will connect on to the Delphox on the switch

06:51:39.740 --> 06:51:43.080
Heatwave connects on his Bose Pokemon here and Zinoror goes down.

06:51:43.080 --> 06:51:47.080
Delphox hangs on with just 15% hit points remaining.

06:51:47.080 --> 06:51:50.420
That means Sneasler now gets to switch in here as the harsh,

06:51:50.420 --> 06:51:51.720
unlike Baze.

06:51:51.720 --> 06:51:54.720
This Delphox is now the fastest thing on the field,

06:51:54.720 --> 06:51:57.220
but it's going to need to make sure that it can wake up

06:51:57.220 --> 06:51:59.720
and start dealing the damage.

06:51:59.720 --> 06:52:02.020
Pretty interesting finalize.

06:52:02.020 --> 06:52:04.460
Well, maybe not final turn, but kind of final climactic

06:52:04.460 --> 06:52:07.100
situation here where Sneasler potentially threatening

06:52:07.100 --> 06:52:09.540
threatening an Akra and Centaur, Delphex threatening,

06:52:09.540 --> 06:52:11.580
particularly threatening an Akra and the Charizard.

06:52:11.580 --> 06:52:13.220
Charizard would really like to switch out

06:52:13.220 --> 06:52:15.100
in order to set up that Sun for Venusaur,

06:52:15.100 --> 06:52:18.660
but you're firing a second type attack into that slot anyway.

06:52:18.660 --> 06:52:20.940
That doesn't work because Venusaur doesn't have a sash, right?

06:52:20.940 --> 06:52:22.700
You just get it knocked up and then wind up right back

06:52:22.700 --> 06:52:23.780
in the same spot that you're in.

06:52:23.780 --> 06:52:26.420
So, Adam, maybe by getting the Delphex in as a chance here,

06:52:26.420 --> 06:52:27.540
but it still has to wake up.

06:52:27.540 --> 06:52:28.700
It could go either way.

06:52:28.700 --> 06:52:30.220
Two potential returns remaining.

06:52:30.220 --> 06:52:31.420
It'll either wake up this turn

06:52:31.420 --> 06:52:33.940
and probably win the game or one turn too late

06:52:33.940 --> 06:52:35.420
and probably lose the game.

06:52:35.420 --> 06:52:39.420
You wake up this turn, you win the games, hit the snooze, and you lose!

06:52:39.420 --> 06:52:42.420
You've got to wake up right now if you are Adam's Delphox.

06:52:42.420 --> 06:52:44.420
Incineroar switches out.

06:52:44.420 --> 06:52:49.420
That is a way to get the Venusaur in without risking damage on being the Venusaur.

06:52:49.420 --> 06:52:52.420
On the switch, the Delphox spends another turn asleep.

06:52:52.420 --> 06:52:55.420
There's a close combat from Sneasler, connects onto the Venusaur.

06:52:55.420 --> 06:52:58.420
Big damage there, 40% to the Venusaur, but not enough.

06:52:58.420 --> 06:53:02.420
Sneasler drops its defenses here, and the ancient power comes out from Charizard.

06:53:02.420 --> 06:53:08.180
are that's gonna pick up the Del Fox and with just the sneezer against three Pokemon now

06:53:08.180 --> 06:53:12.660
So Mizu Buchi looks like he is about to be undefeated heading into round six

06:53:18.740 --> 06:53:25.900
So close at the end there but now able to work around to see that he went which means that I'd get much more challenging for him

06:53:25.900 --> 06:53:28.500
That I think it needed to be even the game where he got lucky

06:53:28.500 --> 06:53:33.540
They just couldn't stop being excited, but really fun ending there.

06:53:33.540 --> 06:53:35.980
And what Claire's doing a great job of keeping themselves in the game, right?

06:53:35.980 --> 06:53:38.980
I think either of them could easily have gotten blown out with a couple more mistakes there,

06:53:38.980 --> 06:53:41.980
but kept doing what they needed to do to keep the game moving forward.

06:53:41.980 --> 06:53:44.980
I think that was a great move at the end there by Natto, even if Delphak did walk it up,

06:53:44.980 --> 06:53:49.480
still some pads forward there, or would have been able to bring his own final Pokémon back

06:53:49.480 --> 06:53:51.480
in to get that fake-out pressure again.

06:53:51.480 --> 06:53:55.480
Maybe still would have been okay, but it would have been a little spookier, so...

06:53:55.480 --> 06:53:57.860
would have been tight, would have been rough,

06:53:57.860 --> 06:54:00.940
would have been real tense to make that happen.

06:54:00.940 --> 06:54:03.420
But wow, what a three game set here.

06:54:03.420 --> 06:54:05.820
If you are Adam, if you are cheering on for him,

06:54:05.820 --> 06:54:08.620
you have to be proud of how he played across all three

06:54:08.620 --> 06:54:09.660
of these games.

06:54:09.660 --> 06:54:13.780
And of course, now Tomi is a Bucci now at five and O

06:54:13.780 --> 06:54:18.100
on his way to potentially becoming the second world

06:54:18.100 --> 06:54:19.820
champion to repeat.

06:54:19.820 --> 06:54:22.340
Yeah, I mean, he'd say probably never felt closer.

06:54:22.340 --> 06:54:24.060
I mean, five and zero is looking good.

06:54:24.060 --> 06:54:28.500
You know it's another tournament where I feel you feel good about your team. I mean, why not you right now proven

06:54:28.500 --> 06:54:29.980
He can win this tournament before he's proven

06:54:29.980 --> 06:54:34.340
He can handle the stress and hey, you know again look at the standard show a lot of the players

06:54:34.340 --> 06:54:39.380
And maybe he's coming in like man, I sure have to you know, I don't know if you're intimidated by anyone if you're that tier player

06:54:39.380 --> 06:54:42.060
Like you know, I prefer to play that player a little later in the

06:54:42.380 --> 06:54:47.660
Maybe some of them aren't gonna get there right so maybe you look at that as an opportunity and yeah

06:54:47.660 --> 06:54:50.300
What are the impressive players you I think just a really fun

06:54:50.300 --> 06:54:54.620
that he played there as well where I think there's a combination of Pokemon that

06:54:54.620 --> 06:54:59.540
he did work a little bit in the team creation phase maybe to fit all the

06:54:59.540 --> 06:55:02.860
held items together where actually the anti synergy there isn't so much the

06:55:02.860 --> 06:55:05.660
Pokemon is and all kind of wanting this they all want the same thing it worked

06:55:05.660 --> 06:55:08.860
out pretty well and hey you know I think there's something to be said to

06:55:08.860 --> 06:55:12.260
you know these dinosaur teams do often wind up relying so much in sleep

06:55:12.260 --> 06:55:14.980
hydra hitting I think maybe being a little bit more reliable is worth

06:55:14.980 --> 06:55:17.700
some of the cost of it just getting exploded like it did in that first

06:55:17.700 --> 06:55:23.220
game. Absolutely and you know it's so tense when it comes down to that one

06:55:23.220 --> 06:55:27.420
extra turn of sleep. When you're running a VSR team this happens all the time.

06:55:27.420 --> 06:55:31.540
Either you need to land that one crucial sleep powder to give yourself a

06:55:31.540 --> 06:55:36.020
little bit more breathing room or you are just hoping and praying that you

06:55:36.020 --> 06:55:39.260
are going to get the extra turn of sleep that you need. You start flipping

06:55:39.260 --> 06:55:42.740
coins sometimes it comes up heads sometimes it comes up tails. I think

06:55:42.740 --> 06:55:46.020
it's really fun about watching the best players playing VSR as well.

06:55:46.020 --> 06:55:52.500
Okay, well, how can I manipulate this game to kind of minimize the damage of the bad roles where you know something

06:55:52.500 --> 06:55:55.500
They're just gonna happen right? It's the nature of the Pokemon. You know a fortunately

06:55:55.500 --> 06:55:58.500
We don't have a Pokemon that's faster with everything else on the Sun in his score, right?

06:55:58.500 --> 06:56:03.260
I think they don't think our case. We don't right. I think we're all happy to have a way happy deal with anything

06:56:03.260 --> 06:56:04.620
I quite that level of power

06:56:04.620 --> 06:56:09.740
But because of that, you know this Pokemon has weaknesses and I think he having to manage the probability is being the

06:56:09.740 --> 06:56:11.740
I think that's the course of that set.

06:56:11.740 --> 06:56:14.740
I played pretty well in the face of that sort of probability, right?

06:56:14.740 --> 06:56:16.740
Where things largely weren't going that way, right?

06:56:16.740 --> 06:56:19.740
Where certainly that sleep by Delphox particularly was big,

06:56:19.740 --> 06:56:21.740
but almost every other roll went the wrong way, right?

06:56:21.740 --> 06:56:23.740
I guess there's an incident where it's like,

06:56:23.740 --> 06:56:24.740
well, other than those two rolls.

06:56:24.740 --> 06:56:25.740
Other than that.

06:56:25.740 --> 06:56:26.740
Yeah, it's asterisk.

06:56:26.740 --> 06:56:28.740
But still, a lot went the wrong way, right?

06:56:28.740 --> 06:56:30.740
And played well, that's like, hey, you know,

06:56:30.740 --> 06:56:32.740
even with the dice maybe going a little bit the wrong direction

06:56:32.740 --> 06:56:34.740
in that one, able to close that out.

06:56:34.740 --> 06:56:36.740
Not comfortably, but like solidly.

06:56:36.740 --> 06:56:51.740
Yeah, not comfortable in any sense of the word, I would say there at the end there, but I know I need to take a breather after this set, so we're going to toss it down to the stage to hear directly from Naoto, who is now undefeated, heading into Swiss round six.

06:56:51.740 --> 06:57:01.620
Thank you so much Scott and Evan. I am indeed here with the winner of our Swiss

06:57:01.620 --> 06:57:04.300
Mr. out at number five, Naoto Mitsubuchi,

06:57:04.300 --> 06:57:07.060
how are you feeling now that you are undefeated still?

06:57:08.060 --> 06:57:10.020
Naoto-san, congratulations.

06:57:10.020 --> 06:57:12.820
You're now in the fifth place,

06:57:12.820 --> 06:57:15.380
how do you feel about the current situation?

06:57:15.380 --> 06:57:17.540
I'm very happy.

06:57:17.540 --> 06:57:21.100
I want to go to D2, so I want to do my best

06:57:21.100 --> 06:57:24.060
to win the first place.

06:57:24.060 --> 06:57:25.900
Yeah, I'm feeling really well.

06:57:25.900 --> 06:57:29.060
Going 5-0 right now, hopefully I can make it to D2,

06:57:29.060 --> 06:57:30.660
and we can still continue that streak

06:57:30.660 --> 06:57:32.220
to make it 6-0.

06:57:32.220 --> 06:57:36.420
Well, that game 3-win was very exciting.

06:57:36.420 --> 06:57:39.780
Why did you decide to change your team between Japan

06:57:39.780 --> 06:57:42.420
Nationals and World Championships?

06:57:42.420 --> 06:57:45.220
The third match was really great.

06:57:45.220 --> 06:57:51.540
I think we changed the team structure in the second and third matches.

06:57:51.540 --> 06:57:53.740
Why did you change the team structure?

06:57:53.740 --> 06:57:57.660
I think we changed the team structure for Japan and the world.

06:57:57.660 --> 06:58:01.940
What is the reason for changing the team structure?

06:58:01.940 --> 06:58:03.720
That's right.

06:58:03.720 --> 06:58:06.940
If we had the same team, we'd be able to use it.

06:58:06.940 --> 06:58:08.840
There's a change.

06:58:08.840 --> 06:58:12.360
We'd like to change it to a different color.

06:58:12.860 --> 06:58:18.260
In Japan regional it's quite boring if we stay with the same composition,

06:58:18.260 --> 06:58:22.100
so I feel like switching it up was better in this case.

06:58:22.100 --> 06:58:26.180
Well, in this match you played against a very established team

06:58:26.180 --> 06:58:28.720
with Megadel Fox and Megaplast Joyce.

06:58:28.720 --> 06:58:29.940
What was your game plan,

06:58:29.940 --> 06:58:32.280
that had him into it to defeat this team.

06:58:32.280 --> 06:58:37.240
This match, the Megamaboxy and Megacamex

06:58:37.240 --> 06:58:40.840
were pretty strong,

06:58:40.840 --> 06:58:44.340
but did you think about this strategy?

06:58:44.340 --> 06:58:50.040
Honestly, I thought it was a pretty tough matchup,

06:58:50.040 --> 06:58:54.440
but if we play it well, we'll have a chance to win.

06:58:54.440 --> 06:58:58.940
So, this time, we managed to win.

06:58:58.940 --> 06:59:06.220
Yeah, that matchup is actually quite difficult, but with Shier will, along with being able to strategize

06:59:07.180 --> 06:59:12.860
with determining, making sure that the movesets are correct and such, I was able to come to it on top.

06:59:13.500 --> 06:59:19.020
You did amazing. Nautil, you are coming in as a previous world champion, so how are you feeling

06:59:19.020 --> 06:59:39.580
about making Day 2 and making Japan proud.

06:59:39.580 --> 06:59:40.580
Thank you so much.

06:59:40.580 --> 06:59:44.740
Congratulations again and best of luck in your next matches.

06:59:44.740 --> 06:59:54.100
back to you. Thank you so much Rose. This is a fantastic tournament. This is shaping up so,

06:59:54.100 --> 07:00:02.100
so well. Nelto played that game so well against Adam. It felt like Adam had all the tools to get

07:00:02.100 --> 07:00:07.700
there in the end, but sleep powder is doing its thing in this in this particular format,

07:00:07.700 --> 07:00:11.140
in this particular match. When you land your sleep powders and you get the turns of sleep

07:00:11.140 --> 07:00:24.140
you need. Venusaur is a pretty good Vaan. Yeah I mean you know, Sneezle is a pretty good mind in that set too though right? I think that's kind of the front of it is, you know every game is a little bit different this form now where there's enough things that can kind of go right, can go wrong, you gotta improvise a little bit.

07:00:24.140 --> 07:00:36.140
I think both players look very good in that set. Easy to see how both of them have gotten to 4-0. Yeah 100% I mean especially like that game too where you know it was going well for Nelto and then like everything just went right in that end game.

07:00:36.140 --> 07:00:39.900
game for Adamie like made call after call after call and that's like what you've

07:00:39.900 --> 07:00:42.800
got to do especially if you're up against the caliber of players you are

07:00:42.800 --> 07:00:47.260
you're sitting for no doesn't get easier from there so you know

07:00:47.260 --> 07:00:50.860
congratulations to both of our trainers from the last round we've got another

07:00:50.860 --> 07:00:56.820
fun feature match before you we've got Stefan Mock versus you your wakasui

07:00:56.820 --> 07:01:02.540
here on on the size three matches we're gonna get straight into things

07:01:02.540 --> 07:01:06.220
we've got Gengar and Sneezer setting out against King Gengar in this case.

07:01:06.220 --> 07:01:09.900
Yeah, I'm really excited about this match because I love this team that Stavon is running here.

07:01:09.900 --> 07:01:13.420
But King Gengar, that's not Parish, it's actually just Substitute Gengar.

07:01:13.980 --> 07:01:19.020
And using the normal Swamper as well, more supportive here with Yon and Flipturn.

07:01:19.020 --> 07:01:21.340
I think this is a really cool team and I'm excited to see how it matches up.

07:01:21.340 --> 07:01:22.540
Yeah, I was kind of worried we might not, right?

07:01:22.540 --> 07:01:25.660
Where him and Michael Kallshan are very similar teams if not exactly the same one,

07:01:25.660 --> 07:01:29.500
but Michael was down to 2-2 before we went up to do this game and like, oh man,

07:01:29.500 --> 07:01:35.860
like we've been talking about like the mega Gengar like kind of like trap offense stuff for two regulations now

07:01:35.860 --> 07:01:38.500
I was like are we gonna lose it again, but here it is we found it

07:01:38.500 --> 07:01:40.660
Yeah, and under 4-0 as well

07:01:40.660 --> 07:01:46.480
I mean, you know it just really comes down to who you pair up against in the day and like how those matches go for you

07:01:46.480 --> 07:01:48.480
Yeah, it's a team that

07:01:48.500 --> 07:01:50.140
Michael

07:01:50.140 --> 07:01:56.780
Michael the best was able to apply it to win a grass-freeze event is like certainly came on a lot of people's radar like

07:01:56.780 --> 07:02:02.920
especially if a lot of trainers like not really necessarily play to come up against it too often

07:02:02.920 --> 07:02:07.340
But like it's something that you definitely add to the list to make sure like do I have a matchup into this

07:02:07.340 --> 07:02:11.680
Yeah, we were talking about this a little bit earlier when we saw the the previous Gengar from edu

07:02:11.680 --> 07:02:17.360
Which was just that like everyone sort of talks about Gengar as this monster threat that exists at some point

07:02:17.360 --> 07:02:22.640
But we never really actually see it because no one was really practicing it publicly before this turn of out

07:02:22.640 --> 07:02:27.740
I think one reason for that too is like is that really something you want to be too much anyone's radar like the whole point is like

07:02:27.740 --> 07:02:34.520
Oh, like I realized there's a combination of Pokemon that I can kind of just GG without any real counterplay by trapping with Gengar

07:02:34.520 --> 07:02:39.040
I'm bringing in an appropriate counter like if they realize that the board state that I need they can either change their team

07:02:39.040 --> 07:02:41.760
Or just like not give me that I think this a little in 90 else

07:02:41.760 --> 07:02:43.000
He's conveniently just entered the fields

07:02:43.000 --> 07:02:47.080
I want to talk about this I was kind of very much that Pokemon right where typically given the choice scarf

07:02:47.080 --> 07:02:49.600
I don't this team which is not the way we used to play this Pokemon

07:02:49.600 --> 07:02:54.400
typically like sash or light clay and that you're playing very defensively where here you just try to get in the field like

07:02:54.400 --> 07:02:57.760
Catch usually gar chop, which this is definitely not what gar chop looks like

07:02:57.880 --> 07:03:02.800
But it could help out a little bit against the women's against that like coming back to the match here

07:03:02.800 --> 07:03:08.080
I feel like this is one of the things that Gengar actually does struggle with like the team is set up to be able to

07:03:08.640 --> 07:03:12.940
Knock out King gambit pretty well. You've got the sneeze leave your life up to power in a focus on

07:03:13.480 --> 07:03:15.280
Dragonite, so you can't slow it down with a fake out

07:03:15.280 --> 07:03:21.360
You can't slow it down with an Intimidate as well and you use doing a great job in in this early stage of the game of like

07:03:21.740 --> 07:03:26.760
Positioning the King Gambit next to the Windsor Cop both getting the speed control pressure up there

07:03:26.760 --> 07:03:33.040
But also like hey locking the Gengar into substitute and letting it knock itself out is also an option here to break

07:03:33.040 --> 07:03:35.600
Break through the trap. Yeah, that's certainly an option

07:03:35.600 --> 07:03:41.600
But Stavon was able to get the substitute onto Gengar before was not afraid of encore pressure earlier

07:03:41.600 --> 07:03:50.600
9Tail, you kind of love that you have the ability to potentially lock out this King Gambit with Encore because it's not prankster based.

07:03:50.600 --> 07:03:55.600
Another fun thing with 9Tail, it's a weird mechanic, and yeah, is that Encore going to be having? Look at Evan Guild.

07:03:55.600 --> 07:04:02.600
Again, it's kind of the fun trick that this Pokémon has, especially with how quick it is, boosted with the item.

07:04:02.600 --> 07:04:09.600
Pretty much everything is going to be stuck with this, and yeah, I mean, is Cautail Cleave the ideal move to lock it in this situation? Maybe not.

07:04:09.600 --> 07:04:14.720
not. But Nantil's itself now is very safe although I guess it's got a bail too. So you

07:04:14.720 --> 07:04:19.200
can get the full reset here. It's like hey, the sports state is bad for everyone. See you in two

07:04:19.200 --> 07:04:24.160
turns. I think this is like one of the things that makes this team and mega gengar probably

07:04:24.160 --> 07:04:28.960
feels broadly quite difficult to pilot in a format full of basque legions and king gambits

07:04:28.960 --> 07:04:34.640
and charrots and etc. Like when you get that nice easy game where you're up against

07:04:34.640 --> 07:04:38.960
a mega flow out and you're thinking I don't have to worry about getting knocked out in one.

07:04:38.960 --> 07:04:40.840
You're picking daisies in the field.

07:04:40.840 --> 07:04:41.840
Exactly.

07:04:41.840 --> 07:04:42.960
You're like, you know, it's easy.

07:04:42.960 --> 07:04:46.160
They just get picked out so nicely.

07:04:46.160 --> 07:04:48.640
But you is doing a great job here.

07:04:48.640 --> 07:04:53.200
I think, yeah, seeing how the frets from the front side

07:04:53.200 --> 07:04:57.880
of the field is adding up and locking into a Caltow cleave

07:04:57.880 --> 07:05:00.080
instead of Suckabunch, not wanting to get caught

07:05:00.080 --> 07:05:01.720
by the substitute, but also just

07:05:01.720 --> 07:05:04.680
to be able to even move any on-call pressure

07:05:04.680 --> 07:05:06.160
just keep on the offensive.

07:05:06.160 --> 07:05:08.280
What a great call.

07:05:08.280 --> 07:05:10.080
The poor Dragonite taking a ton on the way in,

07:05:10.080 --> 07:05:13.240
and I guess these were damaged somewhat negligible,

07:05:13.240 --> 07:05:14.800
but I think that's a great turn in.

07:05:14.800 --> 07:05:16.520
I think it's a 3.2-men work.

07:05:16.520 --> 07:05:18.440
I hate playing against this sort of team,

07:05:18.440 --> 07:05:19.880
and I think it makes it just so taxing.

07:05:19.880 --> 07:05:22.120
It's like, hey, anytime Gengar's in the field,

07:05:22.120 --> 07:05:23.840
whatever play I pick has to handle.

07:05:23.840 --> 07:05:25.480
Gengar protects it, and I tell switches in,

07:05:25.480 --> 07:05:26.480
and I go, is me?

07:05:26.480 --> 07:05:27.760
Because there's so many ways, like, oh man,

07:05:27.760 --> 07:05:30.760
like my team is just totally hosed for their main device,

07:05:30.760 --> 07:05:32.480
for it's going to take you most of what's left

07:05:32.480 --> 07:05:33.800
to recover in.

07:05:33.800 --> 07:05:35.640
You get so far playing really well in the device

07:05:35.640 --> 07:05:37.800
where it kind of feels a step ahead of a team

07:05:37.800 --> 07:05:39.560
supposed to be pushing the tempo against you?

07:05:39.560 --> 07:05:40.560
That's right.

07:05:40.560 --> 07:05:44.880
Like I'm wondering if and or when we're going to see the Swamper sort of like coming out

07:05:44.880 --> 07:05:48.680
because I think it's one of the main tools that you have against just like putting some

07:05:48.680 --> 07:05:52.320
pressure on the King Gambit and that's what this team is designed to do in a lot of ways

07:05:52.320 --> 07:05:56.240
like Gengar traps a bunch of stuff on the field, you know, you find a way to put

07:05:56.240 --> 07:06:00.800
it in the Pokemon that's good against those Pokemon and then you start putting

07:06:00.800 --> 07:06:01.800
the damage down on them.

07:06:01.800 --> 07:06:06.080
Well here's what you do is you just fire off double, well at least one fighting

07:06:06.080 --> 07:06:10.000
type attack into King Gambit here. Of course, blocking the extreme speed there,

07:06:10.000 --> 07:06:14.640
Troubledary just enough to keep the King Gambit up on the field here. But I think, you know,

07:06:14.640 --> 07:06:19.840
the Dragonite feels good to me, except that it got hit by the Moonblast on the Switch in here.

07:06:19.840 --> 07:06:23.840
Other than that, this Dragonite would have been in a great spot, but the call out from Yuya

07:06:23.840 --> 07:06:26.720
just making it so that Sophan has really few options here.

07:06:26.720 --> 07:06:29.920
Yeah, and it's a tough two. I've just missed that Naka to your right.

07:06:29.920 --> 07:06:32.800
As soon as I kept protecting, you know, the extreme speed in that slide

07:06:32.800 --> 07:06:37.860
It sounds a very different looking turn, but I probably expect you to knock out, you know, it's also early in the set

07:06:37.860 --> 07:06:39.860
We're like, okay. Well, I'm gonna write that one of my notes

07:06:40.100 --> 07:06:42.420
But differently next time. Yeah, definitely

07:06:42.420 --> 07:06:46.680
I feel like this is one of the things that you've got to like be able to

07:06:47.200 --> 07:06:53.700
Understand playing into these sort of game guard teams like trying to keep on top of it with the move selections that you're picking up

07:06:53.700 --> 07:06:59.560
But also just like maintaining at least some semblance of momentum over it and seeing those turns where oh

07:06:59.560 --> 07:07:02.200
Oh, okay. Scarf, uncle.

07:07:02.200 --> 07:07:04.200
That's not looking so threatening this turn.

07:07:04.200 --> 07:07:06.240
What's possibly going to be able to switch in?

07:07:06.240 --> 07:07:07.640
Ah, I figured it out.

07:07:07.640 --> 07:07:09.360
Like, I'm going to moonblast this dragon knight

07:07:09.360 --> 07:07:10.400
on the switch in, right?

07:07:10.400 --> 07:07:11.200
Yeah, absolutely.

07:07:11.200 --> 07:07:13.160
And of course, also then picking up the KO,

07:07:13.160 --> 07:07:15.800
they're on the sneeze there with moonblast as well.

07:07:15.800 --> 07:07:19.080
Yuyya is playing lights out here.

07:07:19.080 --> 07:07:22.800
Yeah, it's tough to see, like, how Stefan can really

07:07:22.800 --> 07:07:24.920
come back to this match.

07:07:24.920 --> 07:07:26.360
I mean, there is speed control, obviously,

07:07:26.360 --> 07:07:32.720
on the Whimsicott that sort of gives the nine tails a little bit of a hard time because in

07:07:32.720 --> 07:07:37.840
choice scarf it can't protect itself from any damage. Possibly won't go down in one to

07:07:37.840 --> 07:07:42.800
like say a dazzling gleam if you want to respect the dragonite on the other side of the field

07:07:42.800 --> 07:07:48.880
but you know that dragonite is on pretty low HP and it's really quite easy to find the

07:07:48.880 --> 07:07:51.960
opportunity to pick up a knockout here.

07:07:51.960 --> 07:07:57.120
focus on whimsicots huge here too, uh, Stefan does have to double into the whimsicot in order

07:07:57.120 --> 07:08:02.200
to pick up the KO there, so you're committing blizzard and extreme speed into that Pokemon

07:08:02.200 --> 07:08:06.040
to knock it out, but you really want to be getting damage down onto that Floette that

07:08:06.040 --> 07:08:12.720
just mega evolved, yeah, that's a little bit of damage, that's some chip damage right

07:08:12.720 --> 07:08:17.080
there, uh, yeah, whimsicot going down to less than half of its HP, like, it's,

07:08:17.080 --> 07:08:19.080
it's easy to forget how strong

07:08:19.720 --> 07:08:26.220
Dragonite is we haven't seen it as much of the format since it was next to Chen Powell doing. Yeah, I believe Terra normal

07:08:26.560 --> 07:08:30.520
Choice band extreme speed. I feel like someone's kind of got lulled to do like a full set of security bites

07:08:30.520 --> 07:08:33.400
He's like, oh, like you know that that stuff's not here in Dragonite time

07:08:34.440 --> 07:08:39.960
I'm back. Oh wait, that's still it's attack is very high. Oh, hang on a second. Yeah

07:08:39.960 --> 07:08:43.300
It's better like while you're kind of getting put in the face by an extreme

07:08:43.300 --> 07:08:51.060
I'm getting that knock out the rock into icy wind here probably actually quite influential right because great after the one speed drop on to

07:08:51.300 --> 07:08:55.300
The flow at now the nine tails is going to out speed it even in the tailwind

07:08:55.980 --> 07:09:03.260
Environment and then the second icy wind takes it to slower than mega gang are the mega gang are can kind of put some pressure down onto that

07:09:03.260 --> 07:09:08.540
Pokemon to I think it's really cool right where like maybe one of the more interesting uses of dynamic speed that we've seen where

07:09:08.540 --> 07:09:10.800
It's like icy wind in general, it's got way better.

07:09:10.800 --> 07:09:13.220
Once things changed a few games ago,

07:09:13.220 --> 07:09:15.300
so you have your speed ordered like changed

07:09:15.300 --> 07:09:18.180
in the middle of turns, but rarely matters with something

07:09:18.180 --> 07:09:18.680
like that.

07:09:18.680 --> 07:09:21.180
And you know, the icy wind also does a little bit of damage.

07:09:21.180 --> 07:09:22.780
I mean, not so great in the flow out there.

07:09:22.780 --> 07:09:24.940
It's pretty strong defensively on the special side.

07:09:24.940 --> 07:09:26.540
But there are some Pokemon loose.

07:09:26.540 --> 07:09:28.740
I mean, it's not quite that extreme speed on Whimzacot,

07:09:28.740 --> 07:09:30.420
but it's not completely irrelevant damage.

07:09:30.420 --> 07:09:31.620
Like, you know, if like a Crisely,

07:09:31.620 --> 07:09:33.100
it was icy wind to you or something.

07:09:33.100 --> 07:09:35.060
Yeah, but the Scezor has the ability to just pick up

07:09:35.060 --> 07:09:35.540
that KO.

07:09:35.540 --> 07:09:37.380
There's still tailwind up here.

07:09:37.380 --> 07:09:42.260
the K.O. on to the Ninetales, and I don't know that Gengar has enough into both of these

07:09:42.260 --> 07:09:43.260
Pokemon.

07:09:43.260 --> 07:09:44.900
It's hard to imagine that it does.

07:09:44.900 --> 07:09:49.180
I mean, his Moon Blast is going to do a big, big chunk, even though Mega Gengar is resisting

07:09:49.180 --> 07:09:50.180
that attack.

07:09:50.180 --> 07:09:54.220
And, of course, Stefan, following up with the Slug Bomb, trying to get the knockout

07:09:54.220 --> 07:09:55.220
on your flowette.

07:09:55.220 --> 07:09:58.540
I was about to say it was good I kept the knockout on the flowette, managed

07:09:58.540 --> 07:09:59.540
to catch herself, sure.

07:09:59.540 --> 07:10:05.900
But, yeah, living on 3%, they're actually quite big, because if the flowette goes

07:10:05.900 --> 07:10:09.660
down on that turn there's a world where you can see like a protect on the

07:10:09.660 --> 07:10:14.020
gang are the tailwind gets run out and then a couple of shadow balls is enough

07:10:14.020 --> 07:10:17.500
to pick up the sneeze alert if it doesn't isn't able to one-shot it from

07:10:17.500 --> 07:10:21.540
this range with a diet well you got the out of missing rock slides or something

07:10:21.540 --> 07:10:25.300
like that yeah I was like this is like a really interesting my position that's

07:10:25.300 --> 07:10:28.380
to find is it I mean I'm the game right he's lost

07:10:28.380 --> 07:10:33.140
to here to I think that's like that's the second time in this game where he

07:10:33.140 --> 07:10:37.140
He went for an attack, probably expected to get a knockout, played as if he was going ahead and just missed it.

07:10:37.140 --> 07:10:43.440
Not that there's an alternative play this time, but at that point, for like, oh man, math is just not on my side today.

07:10:43.440 --> 07:10:46.140
It was like, oh man, how is my opponent trained as Pokemon?

07:10:46.140 --> 07:10:51.140
I think it's still a very interesting element of the open team sheet format, where the one thing you don't have is training.

07:10:51.140 --> 07:10:56.640
I'm assuming here, this is much more defensively oriented training on this team, which can still be deceptive, right?

07:10:56.640 --> 07:11:02.640
Because I think people tend to leave the Pokemon open when they're affecting knockouts. It's a great chance to counterattack.

07:11:02.640 --> 07:11:05.440
Sorry, we got Dragonite on the field. I'm so happy.

07:11:05.440 --> 07:11:06.480
We've got another Dragonite.

07:11:06.480 --> 07:11:08.880
On the wrong side of the field, on the other side of the field,

07:11:08.880 --> 07:11:11.720
as we say now, you'll notice that this game has been sped up.

07:11:11.720 --> 07:11:14.920
We're just trying to make sure we give our players their props

07:11:14.920 --> 07:11:17.400
in going through this match and managing to get it

07:11:17.400 --> 07:11:19.440
where our trainers are getting set up

07:11:19.440 --> 07:11:21.240
for our next round of Swiss.

07:11:21.240 --> 07:11:26.120
So here we go, Mega Dragonite coming out here for you.

07:11:26.120 --> 07:11:28.480
Yeah, dropping the Charizard on this team

07:11:28.480 --> 07:11:31.080
for the Mega Dragonite instead

07:11:31.080 --> 07:11:32.960
It takes a little bit of damage from that sludge bomb.

07:11:32.960 --> 07:11:35.480
And look at the dragon pulse coming out from Dragonite,

07:11:35.480 --> 07:11:37.320
dealing good damage to that Gengar.

07:11:37.320 --> 07:11:38.600
Now, looking better here than Charizard

07:11:38.600 --> 07:11:39.680
would have probably so far.

07:11:39.680 --> 07:11:40.520
But yeah, I mean, I was,

07:11:40.520 --> 07:11:41.800
we were looking at this before we gave my air.

07:11:41.800 --> 07:11:44.080
I was like, what do you mean you dropped Charizard

07:11:44.080 --> 07:11:45.120
from mid six?

07:11:45.120 --> 07:11:45.960
That's not mid six.

07:11:45.960 --> 07:11:47.280
It's only six.

07:11:47.280 --> 07:11:50.560
But hey, I mean, it's showing you that,

07:11:50.560 --> 07:11:52.920
actually maybe Charizard isn't actually needed on that.

07:11:52.920 --> 07:11:54.560
Well, Dragonite has Heatwave too.

07:11:54.560 --> 07:11:55.400
Yeah.

07:11:55.400 --> 07:11:56.920
Yeah, he's got like, ear wings.

07:11:56.920 --> 07:11:59.480
So like, it's like, some way Charizard, no, no.

07:11:59.480 --> 07:12:07.080
If we, if we squint, you know, it's, it's one of those sort of situations, but the dragonite, the dragonite is taking the team in a different direction.

07:12:07.080 --> 07:12:14.880
And I feel like, especially going into this where everyone's so practiced with, yeah, the very good Charizard, let's not be around the bush here.

07:12:14.880 --> 07:12:17.480
You know, it all swings a match up to his head.

07:12:17.480 --> 07:12:27.080
And certainly if you're, if you're targeting those specific kind of archetypes where you think, hey, hang on a second, if I had a dragonite in the situation, my, my time gets much easier.

07:12:27.080 --> 07:12:30.140
Yeah, I kind of assumed you like I'm pretty well and like

07:12:30.540 --> 07:12:34.520
The air quote mirror against other Charizard camps especially when they don't have any sort of like

07:12:34.760 --> 07:12:39.460
Charizard doesn't do super well at dealing damage against Dragonite or Dragonite does pretty well in return. Oh

07:12:41.260 --> 07:12:45.060
I can't believe that that Sneasler missed the KO on the other Sneasler

07:12:45.060 --> 07:12:50.020
Oh, and then Lynch that is punishing immediately for you. Yeah

07:12:50.260 --> 07:12:54.520
Yeah, I feel like this is this is what I think one of the things about the Mega Dragonite as well

07:12:54.520 --> 07:12:57.880
It's like it's a lot of trainers are training their chargers

07:12:57.880 --> 07:13:02.540
I was very very bulky to be able to take a taxi. She's like you just don't need to do that with dragon eyes

07:13:02.540 --> 07:13:05.160
But that was only two times a week instead of four times

07:13:05.560 --> 07:13:11.360
Exactly exactly and so you know you you get these situations where a dragon I can sit in front of a lot of

07:13:11.960 --> 07:13:16.200
threats much more safely and sort of like dish out that consistent damage

07:13:16.440 --> 07:13:23.160
Rather than trying to yeah play for those inaccuracy powders play for those end games that maybe aren't as consistent

07:13:24.520 --> 07:13:31.440
It's kind of spooky for Yuya now, having to lock into the rocks like here.

07:13:31.440 --> 07:13:32.480
Yeah, it's...

07:13:32.480 --> 07:13:33.480
Oh, yep.

07:13:33.480 --> 07:13:35.600
See, it just got spookier.

07:13:38.680 --> 07:13:40.480
Oh, wow.

07:13:40.480 --> 07:13:43.360
Stefan is looking great in this game too right now.

07:13:43.360 --> 07:13:44.520
Yeah, getting...

07:13:44.520 --> 07:13:46.880
Everything's sort of going a little bit more...

07:13:46.880 --> 07:13:50.320
Even when that Gengar hangs on one HP.

07:13:50.320 --> 07:13:56.040
So, you know, this is looking like Stefan may be able to take this to a game three.

07:13:56.040 --> 07:13:57.760
I see why we're at two times speed now.

07:13:57.760 --> 07:13:58.600
Yeah, exactly.

07:13:58.600 --> 07:14:03.160
Like, Whimzacot coming in here and, you know, putting a little bit of speed control pressure going on,

07:14:03.160 --> 07:14:06.640
the Sneezerless still going to be able to knock out that Gengar regardless,

07:14:06.640 --> 07:14:09.280
but it's not going to be able to do too much damage to the Dragonite.

07:14:09.280 --> 07:14:13.800
And of course, that extreme speed is out prioritizing the tailwind from Whimzacot.

07:14:13.800 --> 07:14:14.400
So...

07:14:14.400 --> 07:14:15.320
We need speed pressure.

07:14:15.320 --> 07:14:17.000
We need speed control.

07:14:17.000 --> 07:14:18.000
Be first.

07:14:18.000 --> 07:14:18.880
Just be first.

07:14:18.880 --> 07:14:23.600
just play just play every attack being priority and you know you'll have you'll have something to do

07:14:24.480 --> 07:14:28.080
Masculine is a pretty good poker player though or that one HP or one percent HP at yin gong are not

07:14:28.080 --> 07:14:32.800
looking nearly as good as it did a second ago plan uh and that kills the previous good I know

07:14:32.800 --> 07:14:42.960
they're premiums which are right here oh no oh how okay last respects going

07:14:42.960 --> 07:14:46.460
Yeah, I think that could be that could be the

07:14:47.860 --> 07:14:50.580
Exactly the time that you you needed to come back into this game, right?

07:14:50.580 --> 07:14:53.460
Just living on one getting out rocks light to rock slides

07:14:53.460 --> 07:15:00.540
I think if I'm not mistaken that Sneezler has had its white herb activated and is faster than both of these Pokemon

07:15:00.540 --> 07:15:05.180
So okay, not gonna outpace in extreme speed, but the life orbs gonna take care of that for

07:15:05.700 --> 07:15:12.160
You yeah, and now the Apple Jet picking up the Gengar and you you're taking this game to and oh

07:15:12.960 --> 07:15:15.920
Wow, perfect adaptation there with the Basque Legion at the end.

07:15:15.920 --> 07:15:20.360
Just being able to clean up those last couple of hit points on Stephon's Pokemon.

07:15:20.360 --> 07:15:22.440
That was a cool set. I like that.

07:15:22.440 --> 07:15:27.640
Definitely. It felt like even all the way through, it's hard to keep up with at two times speed,

07:15:27.640 --> 07:15:33.520
but it felt like all of these Pokemon were just living on 1%, like the whole way through.

07:15:33.520 --> 07:15:36.400
Not too many focus apps to throw around in a team.

07:15:36.400 --> 07:15:40.280
Just train your Pokemon into a position where they can take those attacks, right?

07:15:40.280 --> 07:15:42.480
That's the trust and love I've heard so much about, I think.

07:15:42.480 --> 07:15:44.320
The first game was kind of the same way, too.

07:15:44.320 --> 07:15:46.360
But I do think it's a great game to highlight as well,

07:15:46.360 --> 07:15:48.000
where it's very much kind of what we've seen

07:15:48.000 --> 07:15:49.520
for regulation of AM and B.

07:15:49.520 --> 07:15:51.520
They've been very offensive formats compared to what we saw

07:15:51.520 --> 07:15:52.400
during Scarlet and Violet.

07:15:52.400 --> 07:15:54.560
And you just have exactly the right final Pokemon.

07:15:54.560 --> 07:15:57.040
They're like, hey, things have gone a little bit off the rails,

07:15:57.040 --> 07:15:58.880
but I can close out the game this way.

07:15:58.880 --> 07:15:59.440
Definitely.

07:15:59.440 --> 07:16:01.960
It's all about finding those little opportunities.

07:16:01.960 --> 07:16:04.280
And we're going to get an opportunity to kick it over

07:16:04.280 --> 07:16:09.720
to our casters to keep this world championship rolling.

07:16:09.720 --> 07:16:15.720
Thank you so much. I love to have the opportunity from you three to be able to hear all about that last feature match.

07:16:15.720 --> 07:16:21.320
I can all wait to get started back with our main competition coverage here Don.

07:16:21.320 --> 07:16:27.720
We're at that exciting time at the tournament where we're starting to, who has what it takes to be the way to phase two?

07:16:27.720 --> 07:16:35.720
Yeah, we're nearly there almost here. And this is the, I say the important part, every part of this tournament this weekend is the important part for our players.

07:16:35.720 --> 07:16:39.880
gets tougher each and every round if we're all getting closer now to seeing who we're maybe

07:16:39.880 --> 07:16:44.040
moving on to that day to unfortunately the tournament. That is the exciting thing about

07:16:44.040 --> 07:16:50.200
this match, we're whittling down the competition, getting closer to crowning our world champion.

07:16:50.200 --> 07:16:54.360
It's already been really exciting because one of the things is the world championships is

07:16:54.360 --> 07:16:59.080
like the culmination of Soledad's entire season, but also you've gotten to see the growth

07:16:59.080 --> 07:17:02.440
of trainers throughout the season, right? So there's always going to be favorites going

07:17:02.440 --> 07:17:08.040
into a world championships that we've known to win competitions, we look at, you know,

07:17:08.040 --> 07:17:13.640
if another world champion can take the win. But it's also really cool to see who has what it takes,

07:17:13.640 --> 07:17:17.160
that we've maybe just discovered throughout this past year, that we've talked about,

07:17:17.160 --> 07:17:21.000
okay, maybe they're good. Okay, wow, they are good, they show what it, they have what it takes,

07:17:21.000 --> 07:17:24.040
and to see them really be able to pop off the world championships. Like, I don't know,

07:17:24.040 --> 07:17:27.960
I love being able to see that story, like develop and unfold here.

07:17:27.960 --> 07:17:37.460
I think that's one of the views about the World Championship because players can have a little bit of a flying under the radar season where they've just been consistently racking up points doing well.

07:17:37.460 --> 07:17:52.460
Maybe not actually winning any of the big events, but they put the hard work in behind the scenes and then they come to this floor and then they give us this story and you have the narrative and you have a new champion, a new champion to follow and share going forward in future years, so yes, you're right, quite rightly.

07:17:52.460 --> 07:17:55.260
but we have the notable matches ready for next round.

07:17:55.260 --> 07:17:56.140
So if you can have a look at these

07:17:56.140 --> 07:17:58.900
and check out which match you will be streaming.

07:17:59.980 --> 07:18:02.100
Looking over at these matches as well,

07:18:02.100 --> 07:18:04.380
a lot of four ones, of course,

07:18:04.380 --> 07:18:06.580
you took a one loss, you're good on the day.

07:18:06.580 --> 07:18:08.300
Five of those, you're one away

07:18:08.300 --> 07:18:11.620
from you're securing your spot here in phase two.

07:18:11.620 --> 07:18:12.820
And for our next feature match,

07:18:12.820 --> 07:18:15.060
it's gonna be Kari D. Ortona going up

07:18:15.060 --> 07:18:16.380
against Narrowich Neda.

07:18:16.380 --> 07:18:18.700
And I love this matchup because when we look

07:18:18.700 --> 07:18:21.940
at the stories throughout this year and past years,

07:18:21.940 --> 07:18:25.840
Terry is someone that especially this year has really been able to have such a

07:18:25.840 --> 07:18:30.320
I don't want to say glow up because that implies that it wasn't you wasn't good before right

07:18:30.320 --> 07:18:35.280
But we've really gotten to see those results come to light here on these regional stages

07:18:35.280 --> 07:18:40.120
And for narrow edge I looking back at past kind of some championships

07:18:40.120 --> 07:18:45.320
You know get finalists finalists like we know they have what it takes to make the right to the top level

07:18:45.320 --> 07:18:49.640
Looking to get a first place here on an even bigger stage I think that she's absolutely incredible

07:18:49.640 --> 07:18:56.240
Yeah, it's very exciting. One of these players will be walking away after round six, six in all, which is just an incredible feat in itself.

07:18:56.240 --> 07:19:03.240
But looking at some of the other matches here that we've got as we go down, I brought a QnA we featured earlier against Fuyoji Kaeda.

07:19:03.240 --> 07:19:05.040
That is a QnA 8 matchup there.

07:19:05.040 --> 07:19:16.640
You can see as well a colleague of ours, Marcus, on the other side this weekend, having a QnA 4-1 up against a very tough opponent in the W, the Carrera going up there next.

07:19:16.640 --> 07:19:24.960
But you can see the absolute class that we've got here across the board in round six and we're only just at the tip of the iceberg with the tournament.

07:19:24.960 --> 07:19:30.920
We've got so much to come over the weekend as we get to the proceedings.

07:19:31.640 --> 07:19:38.960
At this point, though, for any of the trainers, especially sitting at that five and zero, you're just one spot away from phase two of the competition.

07:19:38.960 --> 07:19:43.880
And it does kind of seem like there is a little bit of breathing room if you take a loss here because, oh, well,

07:19:43.880 --> 07:19:48.280
only a couple of matches you just have to win one more right, but we have gotten to see

07:19:48.280 --> 07:19:54.520
especially at the world championships that there has been people who have gone undefeated up until

07:19:54.520 --> 07:19:59.080
well okay we took our one loss okay oh yeah I have a couple more chances all of a sudden it's this

07:19:59.080 --> 07:20:03.400
absolutely cracked player or a rock slide flinter anything else and that could just be your

07:20:03.400 --> 07:20:09.160
world's dreams completely shattered so to be able to secure a spot now for these trainers

07:20:09.160 --> 07:20:14.280
would just be so good. So let's go to the stage and start seeing what we're talking about for

07:20:14.280 --> 07:20:19.480
this match. Again to start off 6 and 0 would be incredible and you want to be able to go beyond

07:20:19.480 --> 07:20:25.480
as well in Rack of Us as many wins as possible for Top Cut with two teams that are very Pokemon

07:20:25.480 --> 07:20:31.000
champions. Yes, one that has picked up a lot of popularity coming into the world championship

07:20:31.000 --> 07:20:35.480
starting to mega ride to Y and D to Mega Star at the team. Sort of there with the

07:21:05.480 --> 07:21:10.900
Relation the mega star after this is such a fun at Pokemon because of course you can deal a lot of damage

07:21:10.900 --> 07:21:15.300
And think you're putting a really really tricky spots and bright you for that coverage is amazing

07:21:15.460 --> 07:21:21.520
Yeah, these reasons pair quite nicely together and it's not one of those teams where you kind of pick one mega over the other

07:21:21.520 --> 07:21:27.240
These commonly come together you bring the star after mega that bring that right you along as well because not mega

07:21:27.240 --> 07:21:31.160
It's got a lightning rod so gives up really nice support. It's got plastic out as well

07:21:31.160 --> 07:21:36.920
also can provide a lot of value and bringing bolts sometimes on the fly can make you kind of decide

07:21:36.920 --> 07:21:39.040
Okay, well, I was gonna go this Megan now

07:21:39.040 --> 07:21:43.320
I'm gonna go down this other line and that can prove the difference between winning and losing a lot of the time

07:21:43.320 --> 07:21:49.160
I can't ignore the Sui and Arcanine as well. What a big powerful plug on this is ChoSka

07:21:49.160 --> 07:21:54.640
Sorry, focus sash on there getting carried away, but it gives that little blanket of security

07:21:54.640 --> 07:22:00.080
Of course, it's gonna have to be hit twice before it is taken down and with that rockhead ability not taking any recoil

07:22:00.080 --> 07:22:04.120
of the game. You have to be

07:22:04.120 --> 07:22:06.120
very, very respectful of that

07:22:06.120 --> 07:22:08.160
Pokemon when it is in front of

07:22:08.160 --> 07:22:10.160
you. It called out looking at

07:22:10.160 --> 07:22:12.160
Kerry's team. No weather. That's

07:22:12.160 --> 07:22:14.160
because never which has both of

07:22:14.160 --> 07:22:16.160
them as we get to see that dual

07:22:16.160 --> 07:22:18.160
weather team. You have the

07:22:18.160 --> 07:22:20.160
chargers that of course upon

07:22:20.160 --> 07:22:22.160
mega evolution, such the sun

07:22:22.160 --> 07:22:24.160
or Telepter and of course a

07:22:24.160 --> 07:22:26.160
variety of options for either

07:22:26.160 --> 07:22:28.160
which mode that you go for

07:22:28.160 --> 07:22:34.160
that. I love the amount of

07:22:34.160 --> 07:22:35.660
options we have. Yeah, and

07:22:35.660 --> 07:22:37.160
that's the beauty about this

07:22:37.160 --> 07:22:39.160
team. You can really pick and

07:22:39.160 --> 07:22:41.160
choose the best fall on all the

07:22:41.160 --> 07:22:42.160
options that you do have over

07:22:42.160 --> 07:22:43.160
those two Weathers. Not only

07:22:43.160 --> 07:22:44.160
that, you've got the archaled

07:22:44.160 --> 07:22:45.160
on as well. They can come in

07:22:45.160 --> 07:22:46.160
take advantage of the rain.

07:22:46.160 --> 07:22:47.160
It doesn't necessarily mean

07:22:47.160 --> 07:22:48.160
if I'm really benefits with

07:22:48.160 --> 07:22:49.160
that electric shots in this

07:22:49.160 --> 07:22:50.160
will want to be an attack.

07:22:50.160 --> 07:22:52.160
The big part of this team

07:22:52.160 --> 07:22:54.160
those support it all around by

07:22:54.160 --> 07:22:55.160
that green snow with that,

07:22:55.160 --> 07:22:56.160
you know, the light clear

07:22:56.160 --> 07:23:00.180
light clear item that it's got to extend the screen support and looking on the

07:23:00.180 --> 07:23:04.760
carry side they don't have anywhere to stop or get rid of those screens so if

07:23:04.760 --> 07:23:07.960
the Grim snout is there setting up the light screen reflected it's gonna make

07:23:07.960 --> 07:23:15.200
it look like a hole. A winning in for these two trainers the winning in to be 6 and 0.

07:23:15.200 --> 07:23:20.160
It's time to see who that's gonna be as we get into our match. Right away that

07:23:20.160 --> 07:23:24.720
weather mode, remember which we're gonna see that rain so right away

07:23:24.720 --> 07:23:29.360
Pelopter drizzled, the rain is out, but really shine's kind of an option for Harry.

07:23:29.360 --> 07:23:40.360
Yeah, I mean, the Intimidate here was really useful on to that Starraptor, the Arcana here is nice as well, it's going to naturally outspeed that Pelopter, it is heavily threatened from the Monter, but we can talk about that in a closer patch.

07:23:40.360 --> 07:23:45.880
It is going to have room to take at least one attack from that in the Monter, so we're all good to go.

07:23:45.880 --> 07:23:48.880
We're just making a quick appearance in this match.

07:23:48.880 --> 07:23:53.540
We are out of there and instead of Pokemon, I can really start putting more offensive pressure

07:23:53.540 --> 07:23:55.040
or calibon to join the field.

07:23:55.040 --> 07:24:00.160
The Megalusion for this Star Raptor, but not the only one, as it's going to be Meta Swampert

07:24:00.160 --> 07:24:03.640
coming out as well as much damage out on the board.

07:24:03.640 --> 07:24:08.280
But we'll have to see where these trainers decide to target a lot of heavy hitters

07:24:08.280 --> 07:24:09.280
here.

07:24:09.280 --> 07:24:12.840
First off though, it's just going to be priority that extreme speed into Swampert

07:24:12.840 --> 07:24:14.840
to start dealing some amount of damage

07:24:14.840 --> 07:24:16.840
in retaliation though with that mega evolution

07:24:16.840 --> 07:24:18.840
you have this speed on your side

07:24:18.840 --> 07:24:20.840
wave crash will be sure after down to

07:24:20.840 --> 07:24:22.840
about a third of its health

07:24:22.840 --> 07:24:24.840
the slowest combat this with the mega evolution

07:24:24.840 --> 07:24:26.840
is so nice not enough

07:24:26.840 --> 07:24:28.840
to pick up the swamper though you get that defense

07:24:28.840 --> 07:24:30.840
and special defense raise but you didn't

07:24:30.840 --> 07:24:32.840
pick up the kale the swamper still can be taken off

07:24:32.840 --> 07:24:34.840
by an extreme speed next turn

07:24:34.840 --> 07:24:36.840
yeah it's a really nice double up from karry not

07:24:36.840 --> 07:24:38.840
focusing on trying to match speed

07:24:38.840 --> 07:24:40.840
control here with the kale and going full out

07:24:40.840 --> 07:24:43.100
and he's trying to contain this swamper.

07:24:43.100 --> 07:24:45.400
Now, like you see, the extreme speed pressure in there,

07:24:45.400 --> 07:24:48.180
so now Richie's gonna have to use it to check out a switch

07:24:48.180 --> 07:24:51.600
and let it go down three without really getting that much value off it.

07:24:51.600 --> 07:24:54.440
Now you've got the Autelidon in, it hasn't had a stamina boost,

07:24:54.440 --> 07:24:57.480
but it is threatening the Electroshock into the store after this turn.

07:24:57.480 --> 07:24:59.940
It has to be careful though, it's got no defensive support,

07:24:59.940 --> 07:25:03.880
so the post-combat into that slot would be detrimental,

07:25:03.880 --> 07:25:05.940
maybe even close the screen of a knockout.

07:25:05.940 --> 07:25:07.940
And you don't have to worry about a hit from the Mega Swamper,

07:25:07.940 --> 07:25:11.120
because it is gone, extreme speed priority.

07:25:11.120 --> 07:25:12.780
It is out of there in the follow up post

07:25:12.780 --> 07:25:14.820
on that into the Archaladon.

07:25:14.820 --> 07:25:16.340
It's not gonna appreciate the hit,

07:25:16.340 --> 07:25:18.100
but it will survive it.

07:25:18.100 --> 07:25:20.100
Another defensive special defense move

07:25:20.100 --> 07:25:21.540
for that start after though,

07:25:21.540 --> 07:25:23.580
an offense one for the Archaladon.

07:25:23.580 --> 07:25:25.900
Electro shot of course with this rain,

07:25:25.900 --> 07:25:27.820
this is gonna get instantly powered up.

07:25:27.820 --> 07:25:29.620
So you first take a pause,

07:25:29.620 --> 07:25:31.540
you breathe, you absorb the electricity,

07:25:31.540 --> 07:25:33.140
you get that special attack.

07:25:33.140 --> 07:25:35.340
Now targeting you down into the closing end.

07:25:35.340 --> 07:25:37.780
Again, we got two special defense moves at this point,

07:25:37.780 --> 07:25:40.420
But with the low amount of HP, it's not going to matter.

07:25:40.420 --> 07:25:42.940
We're going to trade Mega Volcano on this turn.

07:25:42.940 --> 07:25:45.940
Yeah, it's nice to get rid of the Star Raptor,

07:25:45.940 --> 07:25:49.260
but it carries so much value out of that Mega Evolution.

07:25:49.260 --> 07:25:52.060
You feel like you're still far ahead in this match.

07:25:52.060 --> 07:25:55.980
A lot for now, it's due to so much damage from that post-combat.

07:25:55.980 --> 07:25:57.900
And you know, the Teleporter is in the back.

07:25:57.900 --> 07:26:01.620
That isn't able to come in free as long as it's organized.

07:26:01.620 --> 07:26:05.380
Still active, it's going to be susceptible to an essential head smash.

07:26:05.380 --> 07:26:06.580
Get knocked out by that.

07:26:06.580 --> 07:26:08.080
and then he goes to the corner.

07:26:08.080 --> 07:26:10.480
Still didn't come in, but we haven't seen a field yet.

07:26:10.480 --> 07:26:11.980
Now we're bringing in that Venus,

07:26:11.980 --> 07:26:13.700
so that is gonna help out a bunch against that

07:26:13.700 --> 07:26:16.620
Tilt-E on a particular, but we still got to deal

07:26:16.620 --> 07:26:17.460
with this Alkenine.

07:26:17.460 --> 07:26:18.300
It's still helped.

07:26:18.300 --> 07:26:20.540
It's still got that focus-hatch attack.

07:26:20.540 --> 07:26:21.380
That's the problem.

07:26:21.380 --> 07:26:24.060
The focus-hatch attacks, where you have to put two hits

07:26:24.060 --> 07:26:27.060
into it to take it down, and it's just addition out.

07:26:27.060 --> 07:26:28.620
I wouldn't say Oodle's a damage at this point,

07:26:28.620 --> 07:26:30.900
but the extreme speed has put in a lot of momentum,

07:26:30.900 --> 07:26:34.500
and at any point, Gary does decide just to bring with

07:26:34.500 --> 07:26:35.960
one of those big moves.

07:26:35.960 --> 07:26:37.460
Like, even on the PlayerBlitz,

07:26:37.460 --> 07:26:39.500
any hand smash that could maybe

07:26:39.500 --> 07:26:41.260
just even threatening one hit here.

07:26:41.260 --> 07:26:43.100
So protect from the Venusaur,

07:26:43.100 --> 07:26:45.060
or chop it on as well.

07:26:45.060 --> 07:26:48.060
Making sure both Pokemon can survive this turn.

07:26:48.060 --> 07:26:49.100
You get opportunity also,

07:26:49.100 --> 07:26:49.940
what's going on.

07:26:49.940 --> 07:26:51.580
PlayerBlitz, despite the rain,

07:26:51.580 --> 07:26:53.380
trying to target down into Venusaur.

07:26:53.380 --> 07:26:55.660
So now you have full information

07:26:55.660 --> 07:26:58.020
that you can take into this next turn.

07:26:58.020 --> 07:26:59.500
But what do you do here?

07:26:59.500 --> 07:27:01.500
You get a little bit of leftover recovery,

07:27:01.500 --> 07:27:03.340
but it's about it.

07:27:03.340 --> 07:27:08.340
It's a very difficult situation. I think, you know, the reindeer in the back of the house,

07:27:08.340 --> 07:27:12.340
you think it's the flair blitz, so it gives Venusaur a little bit of time.

07:27:12.340 --> 07:27:16.340
The one thing you could say that Venusaur could maybe take a time to jump, is the speed pattern.

07:27:16.340 --> 07:27:19.340
You can put that alkanine to sleep. You don't need to necessarily worry about the Sylvia,

07:27:19.340 --> 07:27:23.340
but you didn't get that alkanine as sleep, surviving in flair blitz.

07:27:23.340 --> 07:27:28.340
That might be enough to give you room to get the helipad back onto the field after waiting to sleep.

07:27:28.340 --> 07:27:33.680
trying to make sure that we can take this Venusaur down in one hit though.

07:27:33.680 --> 07:27:37.660
Quick attack, break the focus off, follow up, we're going straight for that head

07:27:37.660 --> 07:27:42.140
smashage, eight, five, Venusaur down, another fail in Mary's way.

07:27:42.140 --> 07:27:45.420
Electrotop for the Archialodon, we already have one of those special

07:27:45.420 --> 07:27:49.900
attacks too, so we're looking at a lot more damage though, but again a lot of

07:27:49.900 --> 07:27:54.620
momentum has been taken by Mary in this mess. The Archialodon has a lot of

07:27:54.620 --> 07:28:01.580
brown to take up and Arcanine, I mean you're still sticking around for another turn.

07:28:01.580 --> 07:28:05.820
Yeah and it's in prime position to throw another head to match the next turn.

07:28:05.820 --> 07:28:09.260
The hell of it, look at this, he's out here from that if he does connect.

07:28:09.260 --> 07:28:13.500
And then the Sylvian keeps fire out of a hyper voice, so it will be enough to pick up the Archeladon.

07:28:13.500 --> 07:28:18.940
Remember the Archeladon has had a few stings in the belt, so he's the flash cannon at this range.

07:28:18.940 --> 07:28:21.660
I mean if you take down the Sylvian you've totally said not.

07:28:21.660 --> 07:28:24.660
So, Sylvian feels in a really strong position here.

07:28:24.660 --> 07:28:26.660
The telephoto doesn't pose a point.

07:28:26.660 --> 07:28:29.660
Well, it's a little bit of an alleviation there, but it doesn't have any protector.

07:28:29.660 --> 07:28:31.660
It is really going to be a good set of location.

07:28:31.660 --> 07:28:32.660
Headsmash is coming out right now.

07:28:32.660 --> 07:28:34.660
Headsmash into the telephoto.

07:28:34.660 --> 07:28:36.660
Absolutely no chance.

07:28:36.660 --> 07:28:40.660
Only one Pokemon left for Norwich in this match.

07:28:40.660 --> 07:28:41.660
And it's an arch-elidon.

07:28:41.660 --> 07:28:43.660
I guess you have those moves,

07:28:43.660 --> 07:28:46.660
but how much damage will this do into Sylvian?

07:28:46.660 --> 07:28:49.660
It will be enough here, so it is a KO.

07:28:49.660 --> 07:28:59.660
Yo, you have that information going into the next, but again, you have just this Archialodon left within this match and an Archilodon that's ready to take it down.

07:28:59.660 --> 07:29:00.660
Yeah, they just...

07:29:00.660 --> 07:29:12.660
You know, Sylvia might not be able to walk here, but now you've got a little bit of support in that Archilodon, and it's going to offer up a takeout, allow Archilodon to get at least one more attack off before it goes to a down.

07:29:12.660 --> 07:29:16.240
anything coming out from that R-Telegon, that slot will be enough.

07:29:16.240 --> 07:29:19.940
Are you going to have to rely on the right to use non-Mega Forcus Blast

07:29:19.940 --> 07:29:24.780
to really get the last bit of damage off as we see that R-Telegon protecting on this stage out?

07:29:24.780 --> 07:29:28.340
Yep, protect past the turn, pass the potential, take out,

07:29:28.340 --> 07:29:30.660
and we just get to sit through the animation.

07:29:30.660 --> 07:29:34.460
Focus Blast, a flare blitz, go next on this turn,

07:29:34.460 --> 07:29:39.300
get a little bit of that left over's recovery, bring it back up to almost a felt full.

07:29:39.300 --> 07:30:02.300
Yeah, it's not over yet, and it makes more sense to go for focus blasts there if you all carry, because pick up will activate the stamina or weaken the Alcanine attack, so if you go for that focus blast, although it's not the best of accuracy, if you hit then it's 3 and the load is dead, the level is coming out, and it is going to be in touch with no end here enough, tying on like constantly there, but it says the Alcanine on target, not Alcanine.

07:30:02.300 --> 07:30:06.800
That's going to be the question and no, instead into the protected right shoes.

07:30:06.800 --> 07:30:11.100
So Terry on this turn gets some damage down and that's about it.

07:30:11.100 --> 07:30:17.300
Still eats two, the one with an archaladone that could protect for a little bit more left over recovery, but.

07:30:19.700 --> 07:30:20.800
So let's talk some more.

07:30:21.500 --> 07:30:25.300
Terry to the spot and one of those focus classes, who are you going to hit now?

07:30:25.300 --> 07:30:29.000
I think that protect is so crucial that for Terry, really smart to play.

07:30:29.000 --> 07:30:33.000
Coaching his finale just getting taught any wrong it was a bit of a 50-50

07:30:33.000 --> 07:30:37.480
or can protect right but now you're probably putting yourself out of range from that flablet

07:30:37.480 --> 07:30:42.840
but you still if you want Harry kind of able to go for that focus blast and the flablet

07:30:42.840 --> 07:30:47.160
and be off, you want to support it and then the combination isn't that big a stand.

07:30:47.160 --> 07:30:50.840
The focus flash comes out and is hitting and makes it target and it will be enough to

07:30:50.840 --> 07:30:56.280
take this Archeladon down. Archeladon can do so much but 1v2 in this situation

07:30:56.280 --> 07:31:01.280
not enough carry to take the first game in this set.

07:31:01.280 --> 07:31:05.580
I mean, the amount of momentum we got from this arc nine was incredible.

07:31:05.580 --> 07:31:09.080
Even just softening up Pokemon at the beginning with those extreme speeds.

07:31:09.080 --> 07:31:12.680
And even if we weren't picking up peyote, you bring them down to a little bit of health,

07:31:12.680 --> 07:31:14.080
you pick them off next turn.

07:31:14.080 --> 07:31:15.780
It's absolutely incredible.

07:31:15.780 --> 07:31:20.080
I mean, even if some of the Pokemon were feeding, you just couldn't do enough.

07:31:20.080 --> 07:31:24.480
No, and I think the pressure from right out of the gates to the carrier fight

07:31:24.480 --> 07:31:29.480
It was just remarkable there. It really stopped Nara to be able to lean into this rain mode.

07:31:29.480 --> 07:31:34.480
Like they would probably like to. On paper, this one putt has a great matchup into this team, right?

07:31:34.480 --> 07:31:38.480
But the Arcanae got to those latter turns, it still hadn't taken any damage.

07:31:38.480 --> 07:31:43.480
Just because of the utility of that extreme speed, throwing the close combo into it early

07:31:43.480 --> 07:31:45.480
and putting in range of a second extreme speed.

07:31:45.480 --> 07:31:49.480
Will Nara which fall for that this time around, or will there be more protection against that one putt?

07:31:49.480 --> 07:31:54.480
But there is leverage about going after that off in an early goal.

07:31:54.480 --> 07:32:00.480
It's a 6-0 spot on the line, carry one game close to that, heading into game number two though.

07:32:00.480 --> 07:32:04.480
Narrowich, again, will go for the really strong rain lead, so Calliper with the rain.

07:32:04.480 --> 07:32:07.480
And we're just having a full run back here with Kari as well.

07:32:07.480 --> 07:32:09.480
So how are we going to differ this?

07:32:09.480 --> 07:32:17.480
Because last time, Kari was able to get a lot of momentum with just starting with an extreme speed into what was a squat out Pokemon.

07:32:17.480 --> 07:32:20.680
We'll have to see if we target into the Archaladon as again,

07:32:20.680 --> 07:32:22.240
swap start happening.

07:32:22.240 --> 07:32:24.640
And the problem is if you target down into the Sauraphae,

07:32:24.640 --> 07:32:25.640
you're ignoring the Arcanine.

07:32:25.640 --> 07:32:27.080
If you target down into the Arcanine,

07:32:27.080 --> 07:32:28.120
you're ignoring the Sauraphae.

07:32:28.120 --> 07:32:29.640
So this is why you can't believe this.

07:32:29.640 --> 07:32:31.400
You suck, but because you believe,

07:32:31.400 --> 07:32:33.800
it makes it difficult to choose the right target

07:32:33.800 --> 07:32:35.800
every time you saw how things are holding

07:32:35.800 --> 07:32:38.360
against the Sauraphae in game one.

07:32:38.360 --> 07:32:39.360
You've got the Arcanine here.

07:32:39.360 --> 07:32:42.360
We might see how that turns out and plays on board.

07:32:42.360 --> 07:32:44.920
But we're not seeing any Stream Speed this time around.

07:32:44.920 --> 07:32:51.320
No extreme speed wave crash into the star after the sun again to just feel a bunch of damage from the get go

07:32:51.480 --> 07:32:56.280
The star after and said wants to make sure that carry has the speed going on for no offensive

07:32:56.520 --> 07:33:03.880
Just tailwind head smash though will be a miss into the arch out on so no damage felt from carry at all

07:33:04.200 --> 07:33:09.400
Yeah, and now we've got that tailwind in effect so the star after the arc and angle naturally outspeed everything

07:33:09.560 --> 07:33:13.800
On narrowest decided feel which gives that star after a little bit room to go after that

07:33:13.800 --> 07:33:18.800
that Swampert, or more importantly, you can go after the Archaladon with a post-combat.

07:33:18.800 --> 07:33:21.800
And look at this there, it's much more amazing.

07:33:21.800 --> 07:33:24.800
Even if the Archaladon actually kind of came a little bit out from a wall here,

07:33:24.800 --> 07:33:26.800
where the defense hasn't been activated.

07:33:26.800 --> 07:33:28.800
So this close combo will do a little bit more.

07:33:28.800 --> 07:33:31.800
So the double up into that slot, if you get a break, it's going to pay off.

07:33:31.800 --> 07:33:34.800
At least the first call here is good.

07:33:34.800 --> 07:33:37.800
So at least for Narrowich, it will be a protect from the Swampert,

07:33:37.800 --> 07:33:40.800
and it's carried both Pokemon attacking into it.

07:33:40.800 --> 07:33:43.100
So no damage done, eight again.

07:33:43.100 --> 07:33:49.460
And Arteladon now out on the field in the rain is the perfect situation to go ahead and click this electro shock button.

07:33:49.460 --> 07:33:55.260
Sir Afterhead's already taken so much damage, you cannot let this Pokémon start to run away with the match.

07:33:55.260 --> 07:33:58.500
So we hit into it, Narich the first to take a KO.

07:33:58.500 --> 07:34:00.700
Yeah, this makes a big difference from that game one.

07:34:00.700 --> 07:34:03.500
Now the Arteladon hasn't taken that initial close combat damage.

07:34:03.500 --> 07:34:08.700
We saw how good it was in the late game for Narich, now I'm gonna be able to take fully banning full health.

07:34:08.700 --> 07:34:13.180
now got that special attack boost, Han starts to go after maybe that Arcanem with the skill

07:34:13.180 --> 07:34:16.380
it's still the intern of someone with the skill, you hog it down into that

07:34:16.380 --> 07:34:20.220
you go after the Arcanem with an electrician knowing that if you get through that turn

07:34:20.220 --> 07:34:24.140
then the following turn a flash cannon is going to be more than enough to pick up

07:34:24.140 --> 07:34:28.460
knockout there and you also got to contend with the fact that the killwind is in effect

07:34:28.460 --> 07:34:32.380
so you want to try and stall that out as well so you want to just go whole

07:34:33.180 --> 07:34:36.620
dive in straight away you want to try and take your time, utilize your protection

07:34:36.620 --> 07:34:40.460
you can, but also not put yourself in a vulnerable position inside.

07:34:40.460 --> 07:34:44.300
That's exactly it. If you're not in position to wanting an attack with both your Pokemon this turn,

07:34:44.300 --> 07:34:48.620
go ahead and make a read. We can maybe just see some protects, but instead, feeling comfortable

07:34:48.620 --> 07:34:53.100
in this situation, your rain is, you know, on a timer, at least for the right here, right now.

07:34:53.100 --> 07:34:57.260
First hit into the air, Taladon. Samina defense is up. Wave,

07:34:57.260 --> 07:35:03.260
Fragment House Wampra is still oh so speedy and so much damage into the Sylveon. A lot of

07:35:03.260 --> 07:35:05.260
the three quail done to this

07:35:05.260 --> 07:35:07.260
one for though it's about half

07:35:07.260 --> 07:35:09.260
but it's still beyond it's the

07:35:09.260 --> 07:35:11.260
hyper hyper beam coming on out

07:35:11.260 --> 07:35:13.260
into the search out to take it

07:35:13.260 --> 07:35:15.260
down. Wow you can see the value

07:35:15.260 --> 07:35:17.260
of that intimidate the star after

07:35:17.260 --> 07:35:19.260
dropped onto that swamp but

07:35:19.260 --> 07:35:21.260
earlier on allowing you to take

07:35:21.260 --> 07:35:23.260
that wave crash not out speeding

07:35:23.260 --> 07:35:25.260
it until when tells you a little

07:35:25.260 --> 07:35:27.260
bit about the training but that

07:35:27.260 --> 07:35:29.260
hyper beam so pivotal there to

07:35:29.260 --> 07:35:31.260
remove the threat that was

07:35:31.260 --> 07:35:36.700
damage in this match that is still kicking around, but Venusaur hitting the field, this

07:35:36.700 --> 07:35:42.860
can threaten into this Sylveon, but again, you'd have to get past this Arcanine. Luckily

07:35:42.860 --> 07:35:48.340
for Nirwitch though, it is protecting, as Venusaur also opts to keep itself safe on

07:35:48.340 --> 07:35:53.780
this turd. Now to see where we're thinking for the other Pokemon, Swampert with this

07:35:53.780 --> 07:35:57.940
Earthquake. That would have been so much damage into this Arcanine, but it will

07:35:57.940 --> 07:36:02.940
be hitting into the Sylveon and already only at 9% health will be enough to take it down.

07:36:02.940 --> 07:36:07.440
Yeah, a bit dead weight there because it had just, well it has to spend a turn of W charge

07:36:07.440 --> 07:36:11.940
after the Hyper Beam. And now you've got the situation where that seal went ended. Now this

07:36:11.940 --> 07:36:16.440
one's, with the Rain Active, is going to be the fastest thing in the field. It will be threatening

07:36:16.440 --> 07:36:20.440
that arcane now. And it's out of range from an extreme speed, you know that? So it's got a

07:36:20.440 --> 07:36:25.440
free wave pressure into that slot. And then you can utilize and leverage the Venus Soul.

07:36:25.440 --> 07:36:27.060
Good to be a bit careful.

07:36:27.060 --> 07:36:28.400
The photograph on the field now

07:36:28.400 --> 07:36:31.040
is offering significant damage to the Venusaur,

07:36:31.040 --> 07:36:32.240
but there is the Sleep Powder.

07:36:32.240 --> 07:36:33.400
If you can hit those Sleep powders,

07:36:33.400 --> 07:36:34.880
like you mentioned, again, Mon,

07:36:34.880 --> 07:36:35.720
go for that option.

07:36:35.720 --> 07:36:38.080
It's pretty hard stuff to shift down these options

07:36:38.080 --> 07:36:39.480
and do yourself that room.

07:36:39.480 --> 07:36:41.760
The room needed for the Swamper and the Venusaur

07:36:41.760 --> 07:36:45.520
to cause this match of tie-in and take us to game three.

07:36:45.520 --> 07:36:47.240
One more turn of rain left in Pelfer,

07:36:47.240 --> 07:36:49.880
still hidden faithfully in the back here,

07:36:49.880 --> 07:36:52.360
for Narrow Edge as a earthquake from the Swamper

07:36:52.360 --> 07:36:54.960
to hit everything out on the field.

07:36:54.960 --> 07:37:00.600
Arcanine, that's gonna bring it right down to its focus sash, but we're just going all out offensive

07:37:00.600 --> 07:37:05.680
It doesn't matter if we hit our own Pokemon head snatched in return into the Venusaur

07:37:05.680 --> 07:37:08.680
We'll take it down so two Pokemon remaining for now

07:37:08.680 --> 07:37:13.400
It's now with this paragraph not only snatched it's barely the most offensive

07:37:13.400 --> 07:37:17.320
But again, there's been a lot of recoil, but Swampert still gonna be holding on

07:37:17.560 --> 07:37:18.080
Yeah

07:37:18.080 --> 07:37:23.880
And now this that psychic might be really important just to put this home but in range of extreme speed now

07:37:23.880 --> 07:37:28.760
now the arcanine looks like it's numbers are up but I don't think so the extreme speed coming

07:37:28.760 --> 07:37:33.000
out into that swampert the thing that you've got to be careful about is going for extreme

07:37:33.000 --> 07:37:36.960
speed into protecting the pellet picking you up now which one do you target it's really

07:37:36.960 --> 07:37:41.320
difficult to get the pellet but swampert if they touch that arcanine they are going

07:37:41.320 --> 07:37:45.120
to take it down and then photograph really not in a position to handle the remaining

07:37:45.120 --> 07:37:48.520
pokemon in the field no extreme speed in the nerf coming out.

07:37:48.520 --> 07:37:54.220
No extreme speed and an arc line that's just on his sliver of health, so Earthquake will take it down.

07:37:54.220 --> 07:38:00.160
Only one Pokemon left for Kari with his Briggarab, and it's with the Swamper still kicking around,

07:38:00.160 --> 07:38:04.160
and a paliper has full health, ready to go out on the offensive.

07:38:04.160 --> 07:38:08.320
The weather ball is probably all it's going to take, but it's not good.

07:38:08.320 --> 07:38:11.420
Next turn, soon, we'll put what we need to take.

07:38:11.420 --> 07:38:16.620
But of course, though, we'll take down the Swamper, so we will go down to a 1v1 situation.

07:38:16.620 --> 07:38:20.120
But we can have these two Pokemon. We're just a hell of a present.

07:38:20.120 --> 07:38:22.120
Majority health. All of the health.

07:38:22.120 --> 07:38:24.120
Yeah, the other Pelopas sit in a great spot.

07:38:24.120 --> 07:38:29.120
It's still got its citrus berry as well, so if things do get a little bit overreacted,

07:38:29.120 --> 07:38:30.120
I don't think that's going to happen.

07:38:30.120 --> 07:38:34.120
The Weatherball is going to pick up the knockout here on this photograph and close it.

07:38:34.120 --> 07:38:37.120
I mean, we'll be going for them for you. Or maybe not this time here.

07:38:37.120 --> 07:38:39.620
The photograph wants to do many things at the same time.

07:38:39.620 --> 07:38:41.620
With that protected, we see the Weatherball.

07:38:41.620 --> 07:38:45.120
I think the thing you could do is try and stall out the rain, but I don't know.

07:38:45.120 --> 07:38:47.360
I'm going to get down to protect the ball.

07:38:47.360 --> 07:38:49.200
This turn, you were trying to put the end game button

07:38:49.200 --> 07:38:50.440
last turn, it was me.

07:38:50.440 --> 07:38:52.200
But at this point, it's choreographed with not

07:38:52.200 --> 07:38:54.880
that much health, no double protect on through,

07:38:54.880 --> 07:38:56.920
and a pellet for, again, with this weather ball.

07:38:56.920 --> 07:38:57.920
That will be accurate.

07:38:57.920 --> 07:38:59.320
You have this rain.

07:38:59.320 --> 07:39:01.320
And will be enough.

07:39:01.320 --> 07:39:04.200
We are going to a game three.

07:39:04.200 --> 07:39:07.920
Fantastic win going with this rain mode coming out

07:39:07.920 --> 07:39:08.800
from Norwich.

07:39:08.800 --> 07:39:12.320
This is the same mode, the same leaves we saw from game

07:39:12.320 --> 07:39:17.200
number one but such a drastic difference. Yeah we saw some a little bit of a

07:39:17.200 --> 07:39:21.120
different approach here the wave crash coming out and into that Sylveon there

07:39:21.120 --> 07:39:25.120
catching it. It's a big damage. This is the the point where you think well if

07:39:25.120 --> 07:39:28.120
the Sylveon goes down here this hyper beam doesn't happen and I think

07:39:28.120 --> 07:39:30.920
Swampert our challenge doesn't just run away with the game but you can see the

07:39:30.920 --> 07:39:35.520
defense investment that Karrie's got on that Sylveon you know kind of what

07:39:35.520 --> 07:39:40.160
its speed is we're not at speeding Swampert in the tail end so you can make an educated guess

07:39:40.160 --> 07:39:42.160
where most of its investment is.

07:39:42.160 --> 07:39:47.160
It's helping stuff, but yes, the adaptations won't make the difference.

07:39:47.160 --> 07:39:49.160
What are we going to see going into this one?

07:39:49.160 --> 07:39:50.160
Same leads from now on.

07:39:50.160 --> 07:39:54.160
One more game and we're running it back again.

07:39:54.160 --> 07:39:57.160
Same leads for all three games.

07:39:57.160 --> 07:39:59.160
It's very different results since.

07:39:59.160 --> 07:40:02.160
So how, now going into this game three with both trainers

07:40:02.160 --> 07:40:05.160
knowing that these leads are capable of winning,

07:40:05.160 --> 07:40:08.160
do we switch it up to make sure we get the upper hand here?

07:40:08.160 --> 07:40:13.700
I think it's again, I think if you are narrow, which you've got to really deal with this alcanine as best as possible

07:40:13.700 --> 07:40:16.780
Because if you leave it on the field, it's okay more

07:40:16.780 --> 07:40:21.180
And how quickly you can run away with things, but again, you've got to have a backup plan for the star after as well

07:40:21.620 --> 07:40:25.220
But switch or a lack of a switch coming up from narrow, which is another way

07:40:25.220 --> 07:40:30.660
We're going to be switching up this game number three as Pelper will remain on the field to try and maybe put

07:40:30.660 --> 07:40:37.060
Some offensive pressure on its own as of course both trainers will go ahead and mega obon wave trash first

07:40:37.060 --> 07:40:42.660
first from the Swamper, we've seen this damage roll start after a third of its health, but

07:40:42.660 --> 07:40:48.140
where are we going to switch it up here? Close combat into the Swamper in retaliation, we're

07:40:48.140 --> 07:40:52.860
running it down to about a save. But of course, get that defense and special defense boost,

07:40:52.860 --> 07:40:58.360
head smash into the Felipher there, Felipher is back around and it's going to be taken

07:40:58.360 --> 07:41:03.340
down. Yeah, that's it. You know the Felipher has switched out both Kills 1 and 2 this

07:41:03.340 --> 07:41:09.680
Time now, I'm going to try and catch you with it, but Harry is smartly not falling for it and really getting a big return there.

07:41:09.680 --> 07:41:22.340
Now the Archeladon comes onto the field, Swampert is in a really good position to get another wave crush off, but as you would say, it's probably just our range from next game to the next game, but you never know on the roll.

07:41:22.340 --> 07:41:32.040
That's the thing, does Harry commit to that? Try and kick it up, because if you do it for instance, or after the Archeladon, get a close combat off, which we've seen how valuable that can be,

07:41:32.040 --> 07:41:37.640
getting closer to picking up a knockout. Not enough extreme speed. We'll bring it down low,

07:41:37.640 --> 07:41:43.960
but Squamper still gets one more attack and into the Starrafter, that's going to be one mega Pokemon

07:41:43.960 --> 07:41:48.920
down. It was a lot of damage into the Squamper though, so with the recoil it's going to be an

07:41:48.920 --> 07:41:53.960
eye for an eye. Both trainers will lose a Pokemon on this turn. Now our charlatan gets

07:41:53.960 --> 07:41:58.040
this electric shot, so an opportunity to start getting those special attack boosts.

07:41:58.040 --> 07:42:02.360
Yeah, this is a really huge turn and one of the drawbacks about going for that extreme

07:42:02.360 --> 07:42:06.400
speed and not picking up the knockout is this arcane now going to be a bit of a sitting

07:42:06.400 --> 07:42:07.400
target here.

07:42:07.400 --> 07:42:11.120
This electro shot that Valkyrie Sash is now broken as well and the special attack boost

07:42:11.120 --> 07:42:14.640
on the Archalagon making it bigger, direct going into the next turn.

07:42:14.640 --> 07:42:19.600
There's Vurgac coming out next here for Peri and the Venus or something out as well

07:42:19.600 --> 07:42:20.600
which is nice.

07:42:20.600 --> 07:42:23.560
Peri's got the psychic super effective damage into that Venus so we've got to try

07:42:23.560 --> 07:42:27.320
and break the Sash on that Pokemon before going after it and it's not the Silgion

07:42:27.320 --> 07:42:31.100
like we've seen in the past, you know, there's still being to come in now, yes it will be

07:42:31.100 --> 07:42:35.400
thrown by the Venusole, but we do have that hyperbose, so the hyper beam that can quite

07:42:35.400 --> 07:42:39.520
effectively deal with our Chaladon, so maybe that's something that we're keeping for later

07:42:39.520 --> 07:42:44.280
on in this game to try and utilize as a last option.

07:42:44.280 --> 07:42:48.400
Looking at these four Pokemon as well, as well time for sex, but maybe it goes huge

07:42:48.400 --> 07:42:51.720
here, but we're just going to go all out offensive starting off with the Flare

07:42:51.720 --> 07:42:56.160
Blitz, still a lot of damage despite the current climate, sleep outer that we

07:42:56.160 --> 07:42:58.360
We talked about how much that can switch a match,

07:42:58.360 --> 07:42:59.920
but it will miss.

07:42:59.920 --> 07:43:02.520
Furgraph is a wake and kick in,

07:43:02.520 --> 07:43:04.720
but our Dralodon at least gets another opportunity

07:43:04.720 --> 07:43:05.560
to set up.

07:43:05.560 --> 07:43:07.080
Again, we've gotten to see how low

07:43:07.080 --> 07:43:08.600
this archer mine's been brought down.

07:43:08.600 --> 07:43:11.080
So do you feel for the KO or for the Furgraph?

07:43:11.080 --> 07:43:13.200
We're going for that guaranteed KO.

07:43:13.200 --> 07:43:15.720
Only two Pokemon left for Karrion.

07:43:15.720 --> 07:43:18.200
There is still of course the opportunity

07:43:18.200 --> 07:43:20.400
for the Furgraph to respond on this turn,

07:43:20.400 --> 07:43:22.400
and we're switching up the dimensions.

07:43:22.400 --> 07:43:25.600
Now all the slow Pokemon are gonna be super super fast.

07:43:25.600 --> 07:43:28.000
Yeah, that's a great turn from Kerry just to say okay.

07:43:28.000 --> 07:43:29.240
Well, if I lose this arc around here,

07:43:29.240 --> 07:43:31.240
I set the trick room up and now I get my Sylveon

07:43:31.240 --> 07:43:32.520
in a blind position.

07:43:32.520 --> 07:43:34.520
Now it's gonna go before that finish off.

07:43:34.520 --> 07:43:36.320
It would otherwise threaten super effective damage

07:43:36.320 --> 07:43:37.160
with the sludge bomb.

07:43:37.160 --> 07:43:38.480
All that sleep barra to shoot it down.

07:43:38.480 --> 07:43:40.480
Now you've got the option to go after

07:43:40.480 --> 07:43:43.320
and arch it on with that big, powerful hyper beam.

07:43:43.320 --> 07:43:45.520
It has got two electric shots under its belt.

07:43:45.520 --> 07:43:48.200
It's plus two if a flash cannon hits the Sylveon,

07:43:48.200 --> 07:43:51.080
we know that's enough to pick up the knockout.

07:43:51.080 --> 07:43:52.920
Then where do you protect?

07:43:52.920 --> 07:43:55.120
What do you attack with on this turn?

07:43:55.120 --> 07:43:57.120
Make sure you can make the most of these two

07:43:57.120 --> 07:43:58.020
as I mentioned.

07:43:58.020 --> 07:43:59.800
Bill Vion, not one of the full victims.

07:43:59.800 --> 07:44:02.720
Two of that Flash Cannon will protect the Arch-Halladon

07:44:02.720 --> 07:44:03.840
as well.

07:44:03.840 --> 07:44:06.120
So we're looking at the Venusaur going up against this

07:44:06.120 --> 07:44:09.440
burger app, as that psychic heading down into the

07:44:09.440 --> 07:44:11.320
end-by-the-saur will be enough.

07:44:11.320 --> 07:44:13.760
A 1v2 situation.

07:44:13.760 --> 07:44:16.720
The Arch-Halladon does have full health,

07:44:16.720 --> 07:44:18.840
does have the two special attack raises,

07:44:18.840 --> 07:44:20.880
but you're still contending with two full health

07:44:20.880 --> 07:44:22.600
Pokemon on the opposing end.

07:44:22.600 --> 07:44:25.760
Yeah, and the one thing that Kerry has as well on top of that

07:44:25.760 --> 07:44:26.760
is this helping hand.

07:44:26.760 --> 07:44:28.680
That's going to boost this movie and further make it more

07:44:28.680 --> 07:44:31.240
powerful and guaranteed, potentially, a knockout.

07:44:31.240 --> 07:44:33.080
Sylveon can do it all.

07:44:33.080 --> 07:44:36.360
And with the help of this helping hand,

07:44:36.360 --> 07:44:40.200
it will be the Hyper Hyper B once again, Archialodon.

07:44:40.200 --> 07:44:42.080
That is a one hit.

07:44:42.080 --> 07:44:46.320
Hey, yo, and with that, Kerry, see your tone up.

07:44:46.320 --> 07:44:49.840
Find yourself undefeated still here at the Pokemon World

07:44:49.840 --> 07:44:52.280
Championships, and we'll be moving on.

07:44:52.280 --> 07:44:54.920
base two of the competition.

07:44:54.920 --> 07:44:58.160
Get a trainer that has accomplished so much in this year.

07:44:58.160 --> 07:44:59.600
He's broken, he can win.

07:44:59.600 --> 07:45:02.360
And he's looking to try and make that push once again.

07:45:02.360 --> 07:45:04.200
Yeah, doing it in a real style here.

07:45:04.200 --> 07:45:07.360
What a way to do it against a tough team as well.

07:45:07.360 --> 07:45:09.280
When you look at it on paper, you say,

07:45:09.280 --> 07:45:10.800
how are you beating this mega Swampert?

07:45:10.800 --> 07:45:11.880
How are you beating the rain?

07:45:11.880 --> 07:45:13.680
You've got nowhere to disrupt it.

07:45:13.680 --> 07:45:15.720
The Swampert feels like it could just run through you,

07:45:15.720 --> 07:45:17.880
but picking the move choices

07:45:17.880 --> 07:45:19.880
and getting everything right so often,

07:45:19.880 --> 07:45:22.040
not getting caught, not getting conditioned as well

07:45:22.040 --> 07:45:25.400
that game three going after that Pelipere against him. Okay well if you keep it in

07:45:25.400 --> 07:45:28.400
then I'm gonna get it. If you switch it to the Archaladon we'll approach that

07:45:28.400 --> 07:45:32.560
next turn. So here now in the moment I'm making some real decisions that are

07:45:32.560 --> 07:45:36.720
gonna sway this match in my favor. I did get a bit fortunate with that sleep

07:45:36.720 --> 07:45:39.440
out of miss. If that hits then the trick room doesn't go off. The Sylvian's

07:45:39.440 --> 07:45:42.920
not in such a great position the Archaladon feels like it could close

07:45:42.920 --> 07:45:46.640
the game up from there. But that's the risk you take. Sleep out of the

07:45:46.640 --> 07:45:49.560
most accurate attack and take an advantage of the turn that you've

07:45:49.560 --> 07:45:54.360
hard with a trick room getting it set up, Sylvan comes in and then closes everything out.

07:45:54.360 --> 07:46:00.120
It was just such a well played set for both of our trainers though to be able to see three

07:46:00.120 --> 07:46:06.200
identical leads throughout the matches but such varying results was genuinely such a treat and the

07:46:06.200 --> 07:46:11.080
biggest congratulations to Kerry. I mean the way he was piloting this team there's so much offensive

07:46:11.080 --> 07:46:15.960
pressure from the get-go again which had to pick. What do I want to try and take down?

07:46:15.960 --> 07:46:21.160
Okay. Well, the other football is now a big threat and I think that was just a really really great set from both trainers

07:46:21.160 --> 07:46:23.160
But for Kerry find himself phase two

07:46:23.480 --> 07:46:26.360
That's very very exciting and yeah, what a way to do it

07:46:26.360 --> 07:46:31.440
And I think the adaptations as well from game one to game two all the time you can take in two

07:46:31.440 --> 07:46:34.680
I think switching from the right shoe to the furigraf

07:46:34.680 --> 07:46:38.300
I think obviously paid off dividends in game three, but that adjustment there

07:46:38.300 --> 07:46:40.760
So we didn't get time to talk about too much

07:46:40.760 --> 07:46:45.600
But I think a real valuable one because that was the difference in our game three and now rich kind of

07:46:45.600 --> 07:46:50.400
adjusted as well knowing that the threat that the Arcanine was, we saw them struggle to deal

07:46:50.400 --> 07:46:55.200
with that threat from the Arcanine in game one and it just kind of ran over the obstacles in front

07:46:55.200 --> 07:47:00.640
of it and I think the adjustments game two really showed why they're at this stage, why they were

07:47:00.640 --> 07:47:04.720
five and oh yes they've taken a loss but I'm sure this won't be the last we'll be seeing of them

07:47:04.720 --> 07:47:10.240
over this weekend without such strong Sunray team. With such a well-placed that, how could

07:47:10.240 --> 07:47:14.480
we say otherwise, right? It'd be a criminal not to so hopefully we do need to get to see

07:47:14.480 --> 07:47:21.200
We still have a couple more opportunities for anybody who is taking a loss or potentially

07:47:21.200 --> 07:47:22.480
two to make their way there.

07:47:22.480 --> 07:47:26.560
But for now, of course, we have to talk to the man who is undefeated, carries on stage

07:47:26.560 --> 07:47:30.400
with their interview now.

07:47:30.400 --> 07:47:31.400
Thank you so much, Sierra.

07:47:31.400 --> 07:47:35.200
I'm here with Kari Diotona undefeated here at Day One at Worlds.

07:47:35.200 --> 07:47:36.200
Congratulations.

07:47:36.200 --> 07:47:37.200
How does it feel?

07:47:37.200 --> 07:47:39.280
Nerve-wracking a little bit.

07:47:39.280 --> 07:47:42.840
This team likes to miss a lot of moves, so that's probably the most stressful thing

07:47:42.840 --> 07:47:43.840
about it.

07:47:43.840 --> 07:47:48.700
Well you have your best buddy Arcanine with you right there and I have the first thing written down in my notes

07:47:48.700 --> 07:47:55.480
I mean his suey and Arcanine into a rain team led right in the front games one and games three possibly game two

07:47:55.480 --> 07:47:57.900
I had to go get my mic all set up. So I missed that

07:47:58.240 --> 07:48:03.720
Tell me the reasoning behind it. So the reasoning behind it is things can get really sketchy if he decides to go

07:48:04.880 --> 07:48:10.840
Charizard Venus or for example mainly because if I lead anything else like let's say King Gambit or Sylvia on which are really good

07:48:10.840 --> 07:48:13.080
into a Swamper Pelper lead.

07:48:13.080 --> 07:48:14.760
It's not as great into Charizard

07:48:14.760 --> 07:48:16.560
because you're not really pressuring Charizard at all.

07:48:16.560 --> 07:48:18.040
They can just sleep powder the Starraptor

07:48:18.040 --> 07:48:19.920
and go for Heat Wave and start expanding.

07:48:19.920 --> 07:48:21.960
So Harkinine is mainly just to pressure that out.

07:48:21.960 --> 07:48:23.480
I do have some like other game plans

07:48:23.480 --> 07:48:24.320
I could have gone with,

07:48:24.320 --> 07:48:26.240
but I felt pretty confident in the Harkin plan

07:48:26.240 --> 07:48:28.240
as long as I just got the turns right.

07:48:28.240 --> 07:48:29.960
Well, tell me a little bit more about your team

07:48:29.960 --> 07:48:31.400
because the last time we saw you compete,

07:48:31.400 --> 07:48:33.000
it was at the North America International

07:48:33.000 --> 07:48:34.720
Championships where you were running

07:48:34.720 --> 07:48:37.080
the Mega Charizard Y team that we've seen.

07:48:37.080 --> 07:48:39.600
So many people run throughout the champion's life cycle

07:48:39.600 --> 07:48:45.100
I mean, this team is very different today, so I stuck with Charizard for a pretty long time

07:48:45.100 --> 07:48:47.740
I thought it was the best one in the format and it still obviously is

07:48:48.340 --> 07:48:52.540
My issue with that kind of archetype is right now due to the limited decks

07:48:52.540 --> 07:48:58.740
I feel like the teams are trying to do too much and it leads to where you have a lot worse matchups into more things

07:48:58.740 --> 07:49:02.200
rather than having more positive matchups into others and so

07:49:02.940 --> 07:49:07.980
After playing any I see and I wasn't too proud of my play. I tried big six as it's called

07:49:07.980 --> 07:49:11.820
for the start of this format and I wasn't really bobbin with it tried some other

07:49:11.820 --> 07:49:15.380
Charizard teams those didn't feel great like the top specs teams have very niche

07:49:15.380 --> 07:49:19.740
matchups that they lose to and then I come upon this team actually from a

07:49:19.740 --> 07:49:23.820
video that Colin Hire and Raghav made together and I'm like you know this team

07:49:23.820 --> 07:49:27.320
looks awesome this looks fun and so I do some digging I see that you know

07:49:27.320 --> 07:49:31.220
Kamura is playing around with it and I start looking into it and the team

07:49:31.220 --> 07:49:34.620
pretty much doesn't really have any like I would say absolute negative

07:49:34.620 --> 07:49:39.440
matchups at worst everything is like a 50. So I would I would have wanted to

07:49:39.440 --> 07:49:42.380
bring that because at least my words matchups come down to 50-50 calls that I

07:49:42.380 --> 07:49:46.380
could make and capitalize on. But at the other side of that coin is that you're

07:49:46.380 --> 07:49:50.140
making these 50-50 calls and I mean I think it was Lee who said this you

07:49:50.140 --> 07:49:53.700
had to pick every single call right in that game number three that's a lot of

07:49:53.700 --> 07:49:57.340
pressure for yourself. It's round number six it's been a long day is that

07:49:57.340 --> 07:50:01.700
starting to wear on you a little bit? A little bit. Game two I was

07:50:01.700 --> 07:50:05.260
particularly stressed about because I found the one way back in which was he

07:50:05.260 --> 07:50:08.740
eqs himself on the Venus order and then I can head smash and then it just came

07:50:08.740 --> 07:50:12.180
down to a 50 if he protects Swampert or not because if I if he protects Swampert

07:50:12.180 --> 07:50:16.780
and I head smash Pally then he loses but if I protect Hark and he swings with

07:50:16.780 --> 07:50:21.380
Swampert then I can psychic to kill the Swampert so it's just a lot of 50-50s

07:50:21.380 --> 07:50:25.580
I did get very lucky with the sleep powder miss game 3 but I still had a

07:50:25.580 --> 07:50:29.300
chance to close it out if Pharigoraph does get the wake up but

07:50:29.300 --> 07:50:34.360
like you know RNG stuff happens stuff like that so it gets shaky. Is there

07:50:34.360 --> 07:50:36.920
anything you're doing to help keep your energy up throughout the tournament day?

07:50:36.920 --> 07:50:41.480
I'm trying to take breaks when I can like refocus on mental talk with friends,

07:50:41.480 --> 07:50:45.040
take it one game at a time that's the most important thing of all. For sure,

07:50:45.040 --> 07:50:47.680
well I do want to make sure you have a chance to take a break before the next

07:50:47.680 --> 07:50:50.240
round of Swiss. Carrie do you have any shout outs you want to give to anybody

07:50:50.240 --> 07:50:54.160
who's watching at home? Yes, so first off I would like to shout out Patrick

07:50:54.160 --> 07:50:58.640
Connors and Kayden Owens. I worked with them on this team heavily. I also

07:50:58.640 --> 07:51:00.360
I just want to shout out you to Kamara

07:51:00.360 --> 07:51:02.600
for making the original build of the team.

07:51:02.600 --> 07:51:03.800
And then I would also, I guess,

07:51:03.800 --> 07:51:05.400
shout out Colin and Raghav,

07:51:05.400 --> 07:51:06.520
because they made the video.

07:51:06.520 --> 07:51:08.880
And then lastly, people who just give me

07:51:08.880 --> 07:51:10.440
like ever loving support,

07:51:10.440 --> 07:51:11.720
not only from my Florida group,

07:51:11.720 --> 07:51:14.480
but Stefano Grepi, Carson St. Denis,

07:51:14.480 --> 07:51:15.760
and Christopher Hahn.

07:51:15.760 --> 07:51:16.600
I love you all.

07:51:16.600 --> 07:51:17.920
Thank you so much.

07:51:17.920 --> 07:51:20.160
Thank you as well for joining me on stage

07:51:20.160 --> 07:51:21.000
for this quick interview.

07:51:21.000 --> 07:51:22.680
Best of luck in the rest of the tournament.

07:51:22.680 --> 07:51:24.600
And thank you all for joining me here

07:51:24.600 --> 07:51:26.280
on the stage and at home.

07:51:26.280 --> 07:51:27.800
We're gonna be back after a short break,

07:51:27.800 --> 07:51:29.800
So please stay tuned.

07:52:27.800 --> 07:52:33.880
Welcome to the finals in the junior division of the Pokemon video game.

07:52:33.880 --> 07:52:38.640
Most iconic moments in Pokemon come from trainers in the Masters division, but this time around

07:52:38.640 --> 07:52:41.520
the juniors stole the show in Columbus.

07:52:41.520 --> 07:52:45.480
The trainers in the juniors division often show the purest form of passion for the

07:52:45.480 --> 07:52:46.960
game of Pokemon.

07:52:46.960 --> 07:53:00.840
Avery's energy made him an immediate fan favorite.

07:53:00.840 --> 07:53:04.960
Got Avery from the United States and Takumi from Australia.

07:53:04.960 --> 07:53:08.240
I am enchanted with these trainers.

07:53:08.240 --> 07:53:12.040
Avery made it to the finals with the help of his hard trick room team.

07:53:12.040 --> 07:53:16.360
Trick Room can be a difficult strategy to implement, especially when relying on an unconventional

07:53:16.360 --> 07:53:18.040
the Pokemon like Orangaroo.

07:53:18.040 --> 07:53:21.000
Orangaroo is my favorite of all time.

07:53:21.000 --> 07:53:25.920
I mean, he's like, he supports other Pokemon.

07:53:25.920 --> 07:53:28.640
Orangaroo is carrying a very interesting move called

07:53:28.640 --> 07:53:29.680
Instruct.

07:53:29.680 --> 07:53:31.960
So if you're able to get the twerkle into position

07:53:31.960 --> 07:53:34.040
or something that's just going to be a little bit slower,

07:53:34.040 --> 07:53:36.080
then you can start firing off some big damage that way.

07:53:36.080 --> 07:53:38.040
Trick Room teams flip the game on its head

07:53:38.040 --> 07:53:40.760
by having the slowest Pokemon on the field move first.

07:53:40.760 --> 07:53:43.200
Tell us about your team that you're about to play.

07:53:43.200 --> 07:53:45.440
It's hard Trick Room.

07:53:45.440 --> 07:53:50.060
Hard trick room game plans can even be difficult for masters of vision trainers to pilot, but

07:53:50.060 --> 07:53:54.920
Avery was ready to show the world that juniors are wise and well beyond their years.

07:53:54.920 --> 07:53:59.420
For his strategy to work, Avery's orangaroo would need to twist the dimensions.

07:53:59.420 --> 07:54:04.640
We're going all in with a terrestrialization on the orangaroo, while the game plan is

07:54:04.640 --> 07:54:07.600
being executed for Avery very very quickly here.

07:54:07.600 --> 07:54:11.960
With iron hands going down, Avery brings Torco onto the field for free.

07:54:11.960 --> 07:54:15.720
In another trick room, Torco is one of the strongest Pokemon in the game, with the Sun

07:54:15.720 --> 07:54:20.960
boosting all fire attacks by 50%, and Eranger is instruct allowing it to attack twice in

07:54:20.960 --> 07:54:21.960
one turn.

07:54:21.960 --> 07:54:36.480
This Torco was ready to erupt.

07:54:36.480 --> 07:54:41.120
With the momentum in Avery's favor, Takumi's savvy defense turns the tides of Game 1 and

07:54:41.120 --> 07:54:46.240
punishes Torquil, putting the Australian youngster in a winning position. Despite properly setting

07:54:46.240 --> 07:54:51.440
up Trick Room, game one got away from Avery, but even if Orangaroo didn't work the first time,

07:54:51.440 --> 07:54:56.240
it was important for Avery to trust the process and rely on the strategy that got him to the

07:54:56.240 --> 07:55:02.640
finals. This one is going into game two with Takumi up one and oh. After the exact same turn

07:55:02.640 --> 07:55:07.680
one play in game two, Avery's Torquil was ready to take over, which meant it was time for

07:55:07.680 --> 07:55:15.200
to do it again. Every once again is the opportunity to bring in the tour calls. Let's do it again. Yep. That's the

07:55:15.200 --> 07:55:20.240
instructor learning from his mistakes against Ting Liu in game one. Avery made an adjustment to keep

07:55:20.240 --> 07:55:24.880
momentum on his side. This was where last game got a little bit different because he went for the

07:55:24.880 --> 07:55:32.000
overheat into the protect. Let's see if every country again. See you late to cheer you. Although it

07:55:32.000 --> 07:55:37.040
didn't have a single attacking move. Terrifier. Aranguru was the star of the show. The ability

07:55:37.040 --> 07:55:42.540
The ability to instruct your teammate to attack again would lead to more offense than Takumi could handle.

07:55:42.540 --> 07:55:47.040
Does it hit this time of rematch? It's going to be another over-heat from the Torcal.

07:55:47.040 --> 07:55:51.540
Avery's confidence was back, taking down Takumi's team one by one.

07:55:51.540 --> 07:55:54.540
This championship would be decided in game three.

07:55:56.540 --> 07:55:59.540
The crowd became enchanted with Avery and Aranguru.

07:55:59.540 --> 07:56:05.540
It was incredibly amusing to watch such a simple yet repeatedly effective strategy from a junior.

07:56:05.540 --> 07:56:09.840
first two games playing out the exact same way on turn one there would be no

07:56:09.840 --> 07:56:13.760
surprise with these two trainers would do in game three. This is three games, three

07:56:13.760 --> 07:56:18.680
identical turn ones. If it ain't broke, don't fix it. With trick room set up, the

07:56:18.680 --> 07:56:23.280
crowd was chanting do it again knowing another instructor was on the way.

07:56:23.280 --> 07:56:28.360
Avery's bravery relying on a 90% accurate overheat to connect twice

07:56:28.360 --> 07:56:32.640
into G.U. would put him into a commanding position. With Takumi's

07:56:32.640 --> 07:56:37.680
back against the wall, he would put all his hopes into Terra Water Fluttermane, but Avery's

07:56:37.680 --> 07:56:41.260
orangrew had one final instruction, become champion.

07:56:41.260 --> 07:56:47.200
We know what's coming, and even with that defensive Terra, Avery is getting another bite of the

07:56:47.200 --> 07:56:48.200
cherry.

07:56:48.200 --> 07:56:53.200
Avery will be a well-deserved champion, showing a crazy strategy.

07:56:53.200 --> 07:56:55.880
I think people have forgotten about it too.

07:56:55.880 --> 07:57:00.240
Avery is immortalized in Pokemon history as a champion, captivating the audience's

07:57:00.240 --> 07:57:02.620
heart with its charming personality.

07:57:02.620 --> 07:57:07.820
As for the oranguru that clicked and struck 13 times in the finals, Avery summed up its

07:57:07.820 --> 07:57:09.660
role in the team perfectly.

07:57:09.660 --> 07:57:13.020
So tell us about your oranguru, how do you use it?

07:57:13.020 --> 07:57:16.220
It doesn't do any damage.

07:57:16.220 --> 07:57:19.820
Who knows what the future holds for Avery?

07:57:19.820 --> 07:57:22.620
And who knows what Ironhands is going for in all three games?

07:57:22.620 --> 07:57:26.400
Well we can be sure that Avery's future will be bright in Pokemon as long as he

07:57:26.400 --> 07:57:28.260
remembers to do it again.

07:57:28.260 --> 07:57:32.140
Thank you for watching and let us know some of your favorite competitive Pokemon moments

07:57:32.140 --> 07:57:34.140
by using the hashtag PlayPokemon.

07:57:37.140 --> 07:57:38.140
What's my favorite?

07:57:38.140 --> 07:57:40.140
My favorite's the one that's got jet black hair.

07:57:40.140 --> 07:57:41.140
He's extremely fast.

07:57:41.140 --> 07:57:42.140
Limitless.

07:57:42.140 --> 07:57:43.140
So cute.

07:57:43.140 --> 07:57:46.140
She has a 12-optim vocal range.

07:57:46.140 --> 07:57:47.140
Can be calm.

07:57:47.140 --> 07:57:48.140
Powerful.

07:57:48.140 --> 07:57:49.140
Steal a woman.

07:57:49.140 --> 07:57:50.140
I'm a little hungry.

07:57:50.140 --> 07:57:51.140
Oh.

07:57:51.140 --> 07:57:52.140
He would improvise on this part.

07:57:52.140 --> 07:57:54.140
He just always finds a way to make it funny.

07:57:54.140 --> 07:57:57.140
We both have very fast moves.

07:57:57.140 --> 07:57:58.140
And can change the world.

07:57:58.140 --> 07:57:59.140
Using it's mind.

07:57:59.140 --> 07:58:00.140
Jigglypuff is my favorite.

07:58:00.140 --> 07:58:01.140
Jigglypuff!

07:58:01.140 --> 07:58:08.140
Chigali puff, chigali puff

07:58:08.140 --> 07:58:10.140
Every single time you met a new Pokemon

07:58:10.140 --> 07:58:12.140
It felt like you met a new part of yourself

07:58:12.140 --> 07:58:13.140
He likes to sleep

07:58:13.140 --> 07:58:14.140
Just like me

07:58:14.140 --> 07:58:16.140
I'm like, I don't want to be a little pet

07:58:16.140 --> 07:58:17.140
I'm not seeing those people

07:58:17.140 --> 07:58:18.140
He has a lot of ways to overcome opponents

07:58:18.140 --> 07:58:19.140
Kong is cheery

07:58:19.140 --> 07:58:20.140
He's got to be honest

07:58:20.140 --> 07:58:21.140
He loves language

07:58:21.140 --> 07:58:23.140
Salvayute, saapite

07:58:23.140 --> 07:58:24.140
She uses her voice

07:58:24.140 --> 07:58:25.140
To attack her stuff

07:58:25.140 --> 07:58:26.140
It's holy, you know

07:58:26.140 --> 07:58:27.140
It's totally...

07:58:27.140 --> 07:58:28.140
That's why I love it

07:58:28.140 --> 07:58:29.140
My name really is...

07:58:29.140 --> 07:58:30.140
E.T.

07:58:30.140 --> 07:58:56.140
It has been an incredible time here in San Francisco for the first time in a long time.

07:58:56.140 --> 07:59:03.580
has been an incredible time here in San Francisco for the Pokemon World Championships. The energy

07:59:03.580 --> 07:59:08.180
out on the floor, whether you are a competitor, a spectator, just enjoying the convention,

07:59:08.180 --> 07:59:13.460
has been amazing. We hope everyone has been enjoying whether you're out there or at

07:59:13.460 --> 07:59:17.940
home tuning in. But of course for us, it is all about the competition and it has

07:59:17.940 --> 07:59:24.660
been delivering so far with such high-paced competition though.

07:59:24.660 --> 07:59:26.460
We need to take a step back, guys.

07:59:26.460 --> 07:59:27.460
We need a breather.

07:59:27.460 --> 07:59:29.780
We need to let our casters have a breather.

07:59:29.780 --> 07:59:32.100
And we're gonna be talking about a couple of the fun things

07:59:32.100 --> 07:59:34.580
that you can get by watching at home

07:59:34.580 --> 07:59:37.340
and take an update on our players to watch.

07:59:37.340 --> 07:59:40.940
I personally always miss all the Twitch drops

07:59:40.940 --> 07:59:43.580
and everything else, and I regret it every time.

07:59:43.580 --> 07:59:44.580
So don't be like me.

07:59:44.580 --> 07:59:46.740
Make sure you get the Twitch drops and everything else.

07:59:46.740 --> 07:59:47.780
So let's dive into it.

07:59:47.780 --> 07:59:48.780
Let's talk about them.

07:59:48.780 --> 07:59:52.140
Well, fortunately, you still have two full days

07:59:52.140 --> 07:59:55.420
to leave your phone on in the green room

07:59:55.420 --> 07:59:56.500
to get these twist drops.

07:59:56.500 --> 08:00:00.380
So you have time to go back to the hotel room tomorrow

08:00:00.380 --> 08:00:01.620
and bring your charger with you.

08:00:01.620 --> 08:00:03.620
So you can leave your phone on

08:00:03.620 --> 08:00:07.220
and watch for 30 minutes to earn some quick coupons.

08:00:07.220 --> 08:00:08.980
Well, I guess you can't earn those today,

08:00:08.980 --> 08:00:11.220
but you can earn some teammate tickets tomorrow

08:00:11.220 --> 08:00:12.900
or some training tickets on Sunday.

08:00:12.900 --> 08:00:15.620
And of course, you can watch for a total of 60 minutes

08:00:15.620 --> 08:00:18.780
this weekend to get a World's 2026 Incineroar,

08:00:18.780 --> 08:00:21.540
which I'm sure we all need for our VGC teams

08:00:21.540 --> 08:00:24.180
going into the 20-27 season probably.

08:00:24.180 --> 08:00:26.460
Very much, we see that this morning.

08:00:26.460 --> 08:00:29.100
We know it's only on the road up.

08:00:29.100 --> 08:00:30.860
So grab your Incineros.

08:00:30.860 --> 08:00:34.060
Make sure you do clock in the 60 minutes at least on Twitch

08:00:34.060 --> 08:00:37.580
and grab yourself a very valuable competitive Pokemon.

08:00:37.580 --> 08:00:38.620
I'm trying my best.

08:00:38.620 --> 08:00:41.380
I haven't been able to get the Incineros yet.

08:00:41.380 --> 08:00:43.740
We also missed the Blastlers from NAIC both.

08:00:43.740 --> 08:00:44.780
I'm very sad about that.

08:00:44.780 --> 08:00:47.700
We missed the NAIC drop and I still regret it.

08:00:47.700 --> 08:00:48.980
I'll get that Incinero.

08:00:48.980 --> 08:00:49.820
We will get it.

08:00:49.820 --> 08:00:51.140
We'll make it a team mission.

08:00:51.140 --> 08:00:53.040
Gabby's job for remind us now later

08:00:53.040 --> 08:00:59.260
What if I told you you could just go enter in this code as soon as we're off the segment and get a t-shirt and a cap?

08:00:59.260 --> 08:01:01.260
I mean that you guys could do that, right?

08:01:01.260 --> 08:01:07.240
It was a passcode so I can do that Gabby. It's enjoy worlds 26, but I'm pretty sure those O's are actually zero

08:01:07.240 --> 08:01:13.700
Zero they are 100% I did this earlier. You did this earlier. It works and it works. They are zeros though not O's

08:01:13.700 --> 08:01:18.140
Okay, I still need to do this one actually so I will do this after this segment

08:01:18.140 --> 08:01:23.260
But you know the most important thing in Pokemon Champions is, of course, the outfit.

08:01:23.260 --> 08:01:24.260
Of course.

08:01:24.260 --> 08:01:25.260
That's how you get wins, right?

08:01:25.260 --> 08:01:26.260
Yeah.

08:01:26.260 --> 08:01:28.900
So you intimidate your opponent with your style, not your incinerator.

08:01:28.900 --> 08:01:29.900
Yes.

08:01:29.900 --> 08:01:30.900
Yes.

08:01:30.900 --> 08:01:34.300
Imagine the power level if you had the swag and the incinerator.

08:01:34.300 --> 08:01:35.300
That's too high.

08:01:35.300 --> 08:01:36.300
The power level is too high.

08:01:36.300 --> 08:01:41.900
Of course, we got drops not just for our channel, but across all of the different

08:01:41.900 --> 08:01:45.300
games here that are competing here at the Pokemon World Championship.

08:01:45.300 --> 08:01:50.420
shifts so whether you're a fan of well like also a fan of these other franchises we know you're a

08:01:50.420 --> 08:01:54.500
fan of Pokemon champions, Pokemon VGC here but if you also want to dive in with some Pokemon

08:01:54.500 --> 08:02:00.180
ghosts, some Pokemon Unite, some Pokemon TCG it's your opportunity to do so here there are so much

08:02:00.180 --> 08:02:06.260
on the screen screenshot it check out socials make sure you get all of that fantastic free free

08:02:06.260 --> 08:02:12.900
stuff and if you're unsure about how to redeem these twitch drops here's a fancy guide for

08:02:12.900 --> 08:02:19.380
you to follow. You can visit rewards.pokemon.com. Log in with your Pokemon Trainer Central account

08:02:19.380 --> 08:02:25.220
if you don't have one. You can always create one and then link that account to your Twitch account

08:02:25.220 --> 08:02:30.580
and then all you have to do is watch your desired stream for the required period of time to earn

08:02:30.580 --> 08:02:36.180
your rewards. It's that simple. It's that simple and of course for another thing that you can

08:02:36.180 --> 08:02:43.700
burn an exclusive twitch chat back and I will say actually out of all things that I regret was the last

08:02:44.100 --> 08:02:49.860
Twitch batch they shared I missed out on that one and it haunts me to this day guys. I am so serious

08:02:50.100 --> 08:02:53.220
I'm not making it up for the bit or the segment. It actually does on these

08:02:53.780 --> 08:02:57.460
I mean, this is like proof that you were here, right? And this will follow you

08:02:58.020 --> 08:03:04.580
Into design as well when you're watching like the pokemon animation on twitch when you're watching like the next pokemon

08:03:04.580 --> 08:03:08.520
you have to get it. I have

08:03:08.520 --> 08:03:09.580
not gotten it yet. I feel

08:03:09.580 --> 08:03:10.420
ashamed to talk in the regional

08:03:10.420 --> 08:03:11.420
chest because I don't have the

08:03:11.420 --> 08:03:14.580
previous state. It's so so

08:03:14.580 --> 08:03:15.580
so incredibly so make sure you

08:03:15.580 --> 08:03:16.580
get all that while you still

08:03:16.580 --> 08:03:18.580
can. There's so much Pokemon

08:03:18.580 --> 08:03:20.580
this weekend, though, and I'm

08:03:20.580 --> 08:03:21.580
really excited to dive into

08:03:21.580 --> 08:03:22.580
it, especially we've had that

08:03:22.580 --> 08:03:24.580
really fun part of the day,

08:03:24.580 --> 08:03:26.580
guys, where we've got traders

08:03:26.580 --> 08:03:27.580
that are locked up face to

08:03:27.580 --> 08:03:29.580
we have traders fighting for

08:03:29.580 --> 08:03:30.580
their lives and narrowing

08:03:30.580 --> 08:03:32.580
down the field, which is

08:03:32.580 --> 08:03:36.940
and narrowing down the field, which I don't want to be fair because we know with each match

08:03:36.940 --> 08:03:42.060
We're one step closer to finding our world champion. Yeah, and I think sorry. No, no, go ahead

08:03:42.060 --> 08:03:47.100
Why don't you tell us what you think while we take a look at our North America players to watch? I was just gonna say yeah

08:03:47.100 --> 08:03:48.660
I think

08:03:48.660 --> 08:03:53.140
You know, it's a beauty about this tournament in particular. We've had full chew on

08:03:53.940 --> 08:03:58.300
Didn't actually get that win but still in contention just in time though one of our players to watch that we

08:03:58.300 --> 08:04:05.300
The outline of the star of the show today is on a tap, is in great form as well, 6-0 so far.

08:04:05.300 --> 08:04:10.300
I don't know what it is with Justin Tang, but I don't know if it's a bit at this point,

08:04:10.300 --> 08:04:14.300
but every world champion or any major, I don't have a team, I don't have a team.

08:04:14.300 --> 08:04:17.300
I swear, guys, I don't have a team undefeated.

08:04:17.300 --> 08:04:22.300
Is it a bit? Is he just crazy at the game with these brand new teams?

08:04:22.300 --> 08:04:24.300
Like, someone's got to tell me.

08:04:24.300 --> 08:04:29.860
Maybe he's just prepared at being unprepared, like it's like a opposite-day kind of effect.

08:04:29.860 --> 08:04:30.860
I don't know.

08:04:30.860 --> 08:04:35.580
I feel like Justin as well, he knows all of the kind of archetypes inside out as well.

08:04:35.580 --> 08:04:40.700
So he's one of those players that's very good at kind of adapting a playstyle to be able

08:04:40.700 --> 08:04:43.780
to kind of pick up a team and have success with it.

08:04:43.780 --> 08:04:47.940
And I think that maybe helps them out with the diverse knowledge that they've got of

08:04:47.940 --> 08:04:51.700
the former as well, coming in, picking up something that they feel confident with

08:04:51.700 --> 08:04:55.980
and that's obviously shining through this weekend so far at least so far maybe

08:04:55.980 --> 08:05:01.020
Paul and Alex needed that PanCham Pleshi as opposed to PanP1 that's that could be it

08:05:01.020 --> 08:05:05.300
maybe that's the secret but let's look at EU Lee and you can take us through this

08:05:05.300 --> 08:05:09.940
because for EU I mean there's a lot of eyes EU's been such a strong region but

08:05:09.940 --> 08:05:14.100
we've already had to say goodbye to our NAAC champion yeah and Francesco

08:05:14.100 --> 08:05:17.300
hard-prepared and put a lot of work in going to this event and I think

08:05:17.300 --> 08:05:20.340
probably one of the favorites to actually go on and potentially win the

08:05:20.340 --> 08:05:25.100
World Championships this weekend and really unfortunate start the event, but that's it sometimes happens

08:05:25.100 --> 08:05:28.860
I think you mentioned with with Ben earlier, you know, sometimes you are gonna have a great day

08:05:28.860 --> 08:05:32.660
Sometimes you are gonna have a bad day. Don't go for you. So that's just unfortunately

08:05:32.660 --> 08:05:37.620
Maybe what's happened for Francesca, but they will guarantee be back stronger than ever next season

08:05:37.980 --> 08:05:42.620
Just unfortunately not this weekend, but we're still in contention with Marco Silva

08:05:42.620 --> 08:05:47.220
We all know Marco the other kind of favorite coming into this event just incredible player

08:05:47.220 --> 08:05:53.380
See when the Turin regionals earlier on this season the first champions event that we had in Europe and I don't know

08:05:53.380 --> 08:05:55.080
I need to say about Michael Kelsh

08:05:55.080 --> 08:06:01.780
I think Michael has has been incredible the last two three seasons since they burst onto the scene and always performs

08:06:01.780 --> 08:06:05.260
Well at world's level and even though they're on the cusp of kind of blowing out

08:06:05.260 --> 08:06:11.640
Maybe they're still in the tournament and that's all Michael needs to push on and just continue on because they are such a high

08:06:11.700 --> 08:06:14.140
quality player I was gonna say I always feel like

08:06:14.140 --> 08:06:20.220
Michael's strongest tournaments are at the World Championship, so even though he is at that critical two loss point

08:06:20.220 --> 08:06:22.780
I still feel like he has a very strong

08:06:23.180 --> 08:06:26.460
Opportunity to just kind of deal with the pressure and keep going in this field

08:06:26.460 --> 08:06:32.420
Yeah, and I think one of the things that that Marko and Michael have a lot in common is maybe when they are on that

08:06:32.420 --> 08:06:35.740
Cost that X and two record. That's maybe when they're at their best

08:06:35.740 --> 08:06:38.460
Yeah, when they've got everything to play for each and every round

08:06:38.460 --> 08:06:44.780
It kind of focuses them almost to push on and that's what makes it dangerous as trainers for our position

08:06:44.780 --> 08:06:50.520
And I think you know they're probably in the perfect position now to carry on and push and try and get into their two first

08:06:50.520 --> 08:06:53.960
And then see how far they can carry on into this one. It's moral

08:06:54.620 --> 08:07:00.820
Even if you're sitting that X2 record as long as it doesn't hit a three you're still alive in this thing

08:07:00.820 --> 08:07:02.300
But talking about latin as well

08:07:02.300 --> 08:07:06.180
There is eyes on some really really strong players heading into this event

08:07:06.180 --> 08:07:10.340
I feel like it's pretty safe to say that we're expecting a lot from wants to learn

08:07:10.340 --> 08:07:12.940
Oh, but something you're at the world championships

08:07:12.940 --> 08:07:21.180
It's you go up against the strongest trainers and you know, I'm excited to see the bounce back next year because he is a man

08:07:21.180 --> 08:07:25.340
I'm expecting like that crazy world one and when coming out from him soon

08:07:25.340 --> 08:07:29.860
But we also get to see him bounce back next year because we're gonna be able to see

08:07:29.860 --> 08:07:34.160
regionals and special event broadcasts from the Latin America regionals starting

08:07:34.160 --> 08:07:38.020
next year which is going to be so exciting on the Pokemon broadcast channel

08:07:38.020 --> 08:07:42.200
so I cannot wait for that. Yeah that is a one thing to look forward to but here

08:07:42.200 --> 08:07:45.760
and now it's unfortunate for Hanna I think having a phenomenal season not

08:07:45.760 --> 08:07:49.400
acquiring so many championship points throughout the year have an incredible

08:07:49.400 --> 08:07:53.860
finish it's just really consistent. Yeah but like you say Sierra it just shows

08:07:53.860 --> 08:07:57.820
the quality of player at the world championships that is at the highest

08:07:57.820 --> 08:08:02.700
level, even the players that are kind of tipped to be the ones to go and take the title at the end

08:08:02.700 --> 08:08:08.060
of the weekend are going to have a hard time because each and every round is the hardest games

08:08:08.060 --> 08:08:12.060
that you're going to have in the entire season. Yeah and that's the thing you look at the fairings

08:08:12.060 --> 08:08:15.020
you're like wow this match is incredible oh yeah of course they're all going to be incredible

08:08:15.020 --> 08:08:19.740
it's the world champion Jepson, big congratulations to the outsider who is still in this two away

08:08:19.740 --> 08:08:26.940
from phase two, looking at Oceania next of course making a long trip over we still have

08:08:26.940 --> 08:08:30.180
have Nicholas and Joji in the field 5-1 for Joji Kaeda.

08:08:30.180 --> 08:08:34.620
So one away from securing his spot here in phase two at for Nicholas as well.

08:08:34.620 --> 08:08:37.140
It goes back to that previous conversation.

08:08:37.140 --> 08:08:41.220
As long as you don't have a three as that second number, you're still good.

08:08:41.220 --> 08:08:45.580
And Nicholas does have that experience to fall back on and has competed at the world's

08:08:45.580 --> 08:08:47.220
level for many years.

08:08:47.220 --> 08:08:51.420
So not someone that you can necessarily count out just like Marco Silva, just like

08:08:51.420 --> 08:08:53.060
Mikhail Kelch.

08:08:53.060 --> 08:08:56.860
And I think someone you can still keep an eye on as we go into these final couple

08:08:56.860 --> 08:09:01.420
rounds here today. Yeah exactly and I think you outlined it perfectly Gabby. I think that's the

08:09:01.420 --> 08:09:06.540
one thing that Nicholas has got that experience yeah bountiful championships in that over the years

08:09:06.540 --> 08:09:10.940
where they're going to be able to really lean on that in the next couple of rounds to make sure

08:09:10.940 --> 08:09:14.780
they do make that push to get into there to progress and then put themselves in a really

08:09:14.780 --> 08:09:20.220
good position going forward but Georgie is just a phenomenal player. I mean every time we

08:09:20.220 --> 08:09:24.940
see Georgie at big tournaments they seem to turn up and they're doing it again here and what

08:09:24.940 --> 08:09:30.540
a great way to start this tournament five and one and in with a great show to lock up day two going

08:09:30.540 --> 08:09:35.420
into this next round. I think going into the world championships there's a couple of regions that

08:09:35.420 --> 08:09:39.580
we're really being talked about and one that's so talked about every year but especially this year

08:09:39.580 --> 08:09:44.860
at least in my opinion has been Japan. I feel like when I when I had to answer who I thought was

08:09:44.860 --> 08:09:49.660
going to be the region most represented in top eight I said Japan it's been just incredible

08:09:49.660 --> 08:09:58.380
to see level up across the board and for a hero who she this is five and one again you are one away

08:09:58.380 --> 08:10:04.860
though i'm heartbroken that co is out looking at co's matches they were just it was such a tough

08:10:04.860 --> 08:10:10.460
feel like that's just incredible and knowing how close they were but again co is like we're waiting

08:10:10.460 --> 08:10:14.620
for co or like we know that he's capable of another one here in the master's vision like this i'm

08:10:14.620 --> 08:10:19.260
i'm excited for that day yeah and the same thing with yuma kinugawa i mean this year has really

08:10:19.260 --> 08:10:23.900
been the first year we've seen Japan compete outside of their own circuit, you know, even

08:10:23.900 --> 08:10:27.060
though they can't necessarily earn championship points, you've seen a lot of these players

08:10:27.060 --> 08:10:31.100
traveling to international events just to get the experience competing, which has been

08:10:31.100 --> 08:10:35.740
really exciting. So I really hope we get to see more of that coming into next year. For

08:10:35.740 --> 08:10:39.900
now though, Hiroshi, the reigning Japan national champion, it's really great to

08:10:39.900 --> 08:10:43.260
see him at five and one, and I really hope we get to see him walk in phase two

08:10:43.260 --> 08:10:47.220
and get to see him compete more in our circuit because a majority of that tournament

08:10:47.220 --> 08:10:53.280
I believe was best of one and we didn't really get to see many best of three games from him and that finals like going back to watch

08:10:53.280 --> 08:10:57.420
It was just incredibly exciting like I was on the edge of my seat the entire time

08:10:57.420 --> 08:11:03.920
Yeah, that was probably one of the most exciting final pad and champion so far and hopefully we can kind of

08:11:04.740 --> 08:11:11.000
You know top that this event. I'm sure we will but yeah, I think I'm not afraid to say that call was

08:11:11.080 --> 08:11:14.100
My pick coming into this weekend. I think they were in such hot form

08:11:14.100 --> 08:11:19.560
But again, I want to repeat myself, but it just shows the level of trainers that they aren't competing here this weekend

08:11:19.560 --> 08:11:27.060
Even the players of such high caliber like Korn, like Yuma, they aren't at that point where they're able to progress

08:11:27.060 --> 08:11:33.500
But here are some amazing results earlier this season at the Japan national championships

08:11:33.500 --> 08:11:38.660
And it's exciting to see the Japan national champion doing well, coming into the world championships

08:11:38.660 --> 08:11:43.660
And you know, they're always the ones that are tipped to maybe win the world championships

08:11:43.660 --> 08:11:46.540
If you win that event, then it goes hand in hand a lot of the time.

08:11:46.540 --> 08:11:49.260
So we'll see how things play out for the rest of the weekend.

08:11:49.260 --> 08:11:52.020
I mean, while we wait for our next Swiss round to be ready,

08:11:52.020 --> 08:11:54.180
I want to hear about your guys' world experience so far.

08:11:54.180 --> 08:11:57.140
How you feel like the field is kind of narrowed down.

08:11:57.140 --> 08:11:58.340
And maybe like your hot take,

08:11:58.340 --> 08:12:01.340
because I know my prediction to win is out of the tournament.

08:12:01.340 --> 08:12:02.740
So like, here we...

08:12:02.740 --> 08:12:03.940
Where are you guys on the spot?

08:12:03.940 --> 08:12:05.060
Who are you things taking it?

08:12:05.060 --> 08:12:07.140
For a region that's top eight, you know.

08:12:07.140 --> 08:12:09.020
I really haven't put much thought into it

08:12:09.020 --> 08:12:12.420
because I wasn't sure what to expect coming into this tournament

08:12:12.420 --> 08:12:17.580
Because when I was like checking social media, trying to figure out how people were feeling

08:12:17.580 --> 08:12:21.220
coming into this tournament, I just saw a lot of people like give team.

08:12:21.220 --> 08:12:22.220
Give team.

08:12:22.220 --> 08:12:23.220
I have no team.

08:12:23.220 --> 08:12:24.220
Which, fair.

08:12:24.220 --> 08:12:32.060
Honestly, I think my gut is telling me that this is probably going to be a Japan year.

08:12:32.060 --> 08:12:36.420
I think that traditionally Japan is at a really good job of working together and

08:12:36.420 --> 08:12:39.060
coming up with the best strategies.

08:12:39.060 --> 08:12:45.020
And I think that given what kind of meta game we're in, this feels a lot like 2015 to me.

08:12:45.020 --> 08:12:48.940
And I think that will lend itself to a similar result.

08:12:48.940 --> 08:12:53.860
I don't think I could pick an individual from Japan who will necessarily win it, but that

08:12:53.860 --> 08:12:54.860
is what my gut is telling me.

08:12:54.860 --> 08:12:56.360
It doesn't want to put it all on the line.

08:12:56.360 --> 08:12:58.660
Okay, you know, I won't put you that much on the spot.

08:12:58.660 --> 08:13:02.060
I mean, if you give me a few more hours to like, you know, run the simulation.

08:13:02.060 --> 08:13:03.860
Wait until, you know, face you happen.

08:13:03.860 --> 08:13:04.860
Yeah.

08:13:04.860 --> 08:13:05.860
I didn't say that.

08:13:05.860 --> 08:13:06.860
Face you'll get to camp at Sunday.

08:13:06.860 --> 08:13:07.860
Who's up the game?

08:13:07.860 --> 08:13:12.340
the game I'll tell you that I'll tell you that just give me until like two seconds before the

08:13:12.340 --> 08:13:17.700
pyrotechnics go off on Sunday and then I'll tell you okay you know I'll be truly a wavy pig wrong

08:13:19.220 --> 08:13:25.860
really what about you it's so tough right I think there's there's such great trainers in every

08:13:25.860 --> 08:13:31.460
region but if I'm I'm really I'm actually rather than use my head use my heart on this one I do

08:13:31.460 --> 08:13:36.820
think it's gonna be a back-to-back any champion really I think someone from NA is gonna come out

08:13:36.820 --> 08:13:43.700
and take it again this year. They never really get tipped to be the region to win worlds a lot

08:13:43.700 --> 08:13:51.380
of the time, just because it's never consistent really. As consistent as maybe Japan, but I do

08:13:51.380 --> 08:13:56.100
think maybe we're going to see a back-to-back NA World Champion, although it'd be the first

08:13:56.740 --> 08:14:02.340
way of course, didn't get the three times in a row. So yeah, I couldn't name a player in

08:14:02.340 --> 08:14:06.220
particular I think it's too hard at this stage but I will I will put my money on

08:14:06.220 --> 08:14:12.460
any to win. Okay I'm gonna take a leaf out of Gabby's book and wait it out

08:14:12.460 --> 08:14:17.820
because our next batch is actually almost ready so I am a let's send it over to

08:14:17.820 --> 08:14:24.540
your casters to get started with your next Swiss round save by the belt and

08:14:24.540 --> 08:14:29.580
not have to put your money where your mouth is but don't worry everybody we

08:14:29.580 --> 08:14:32.420
We are almost ready to go with round number seven.

08:14:32.420 --> 08:14:34.540
My name is Rose Marie, once again joined by Aaron,

08:14:34.540 --> 08:14:37.380
and I am so excited for this next match.

08:14:37.380 --> 08:14:39.180
There's a Pokemon that I didn't think

08:14:39.180 --> 08:14:40.940
would make it this far in the event.

08:14:40.940 --> 08:14:43.100
It is one game away from potentially advancing

08:14:43.100 --> 08:14:45.460
to day two of the competition.

08:14:45.460 --> 08:14:48.500
And I was really hoping to see some unique mega evolutions

08:14:48.500 --> 08:14:49.260
in this tournament.

08:14:49.260 --> 08:14:50.580
It felt like, for the most part,

08:14:50.580 --> 08:14:53.140
top players were going to pick some of the most popular

08:14:53.140 --> 08:14:55.620
ones, Charles Artfulettes, the Raptor, Raichu Swamper,

08:14:55.620 --> 08:14:56.580
for example.

08:14:56.580 --> 08:14:58.500
But there's one that it kind of felt like it could

08:14:58.500 --> 08:15:03.660
a sleeper pick in Mega Blaziken and you're just sitting here at 5-1 looking to advance

08:15:03.660 --> 08:15:06.980
the day two has two shots this one and the next one.

08:15:06.980 --> 08:15:11.660
Here are our standings before we get a chance to dive deeper into that Mega Blaziken.

08:15:11.660 --> 08:15:15.820
We have our competitors that are going to be sitting at 6-0.

08:15:15.820 --> 08:15:20.540
Those players have already locked in their spots in day two of our competition, but

08:15:20.540 --> 08:15:22.260
every win matters.

08:15:22.260 --> 08:15:24.580
So it isn't just about being 6-0.

08:15:24.580 --> 08:15:30.580
want to maintain the best win-loss record possible to move on to phase two and then start to think about that top cup.

08:15:30.580 --> 08:15:38.580
Yeah, huge credits to Naoto specifically. I think there's been a lot of talk this tournament about, are we going to see a 3P World Champion?

08:15:38.580 --> 08:15:44.580
And Naoto's quietly been just truly one of the greats in the game, obviously having won the World Championships in 2019,

08:15:44.580 --> 08:15:50.580
but also played in the 2010 World Championships where he just bubbled out of the top eight, I believe, finishing in 10th or 11th,

08:15:50.580 --> 08:15:58.900
11 and then also at a top four finish in 2015. And so he's been around longer than almost anyone who has played competitive Pokemon VGC

08:15:59.020 --> 08:16:03.000
He's back with the vengeance looking to add another big finish

08:16:03.060 --> 08:16:08.420
And he now is guaranteed a spot in day two and so yeah, I definitely have my eyes out in him in particular

08:16:08.420 --> 08:16:12.660
You know our fellow cast is we're just analyzing talking about how Japan is a region feels really strong

08:16:12.660 --> 08:16:15.120
Well, he's one of the all-time greats from Japan

08:16:15.620 --> 08:16:19.820
And now they're talking with him at his winter interview

08:16:19.820 --> 08:16:21.820
He was still being so humble.

08:16:21.820 --> 08:16:22.820
Yeah, yeah, yeah.

08:16:22.820 --> 08:16:23.820
Like, I'm going to do my best,

08:16:23.820 --> 08:16:24.820
want to make face to you,

08:16:24.820 --> 08:16:25.820
and then kind of try to think

08:16:25.820 --> 08:16:26.820
about things after that.

08:16:26.820 --> 08:16:27.820
I love that our competitors

08:16:27.820 --> 08:16:29.820
are going to take these matches,

08:16:29.820 --> 08:16:30.820
one step at a time.

08:16:30.820 --> 08:16:32.820
But let's take a look now

08:16:32.820 --> 08:16:33.820
at how some of these hearings

08:16:33.820 --> 08:16:36.820
have gone for this round.

08:16:36.820 --> 08:16:38.820
We've got Philip Bosniak

08:16:38.820 --> 08:16:40.820
versus Evan Choi as our

08:16:40.820 --> 08:16:42.820
feature on the street.

08:16:42.820 --> 08:16:44.820
So many big names here.

08:16:44.820 --> 08:16:46.820
Five and One is a scary place

08:16:46.820 --> 08:16:48.820
to be because you are so close.

08:16:48.820 --> 08:16:50.820
you have two of the toughest

08:16:50.820 --> 08:16:52.820
opponents possible ahead of you,

08:16:52.820 --> 08:16:54.820
right? And so it is not going to

08:16:54.820 --> 08:16:56.820
be easy for anyone. Of course,

08:16:56.820 --> 08:16:58.820
if you're sitting at 6 and 0,

08:16:58.820 --> 08:17:00.820
like Justin Tang or Antonio

08:17:00.820 --> 08:17:02.820
Sanchez feels good. But like you

08:17:02.820 --> 08:17:04.820
said, Rose, everyone today just

08:17:04.820 --> 08:17:06.820
makes tomorrow that much easier.

08:17:06.820 --> 08:17:08.820
And if you've got a lot of momentum,

08:17:08.820 --> 08:17:10.820
you haven't even dropped the game yet.

08:17:10.820 --> 08:17:12.820
You just want to keep that momentum going.

08:17:12.820 --> 08:17:14.820
Try to finish the day strong for

08:17:14.820 --> 08:17:16.820
sure. Sometimes these things can

08:17:16.820 --> 08:17:23.060
going to be one penultimate round before we do close out our day but this one

08:17:23.060 --> 08:17:30.020
you said it let's talk about it. Mega Blaziken. Erin we had Mega Metagross earlier today. We did.

08:17:30.020 --> 08:17:35.560
Mega Blaziken now is now going to be on the docket but why is this particular

08:17:35.560 --> 08:17:38.840
mega evolution something maybe you feel like it's underrepresented or

08:17:38.840 --> 08:17:42.820
overlooked for the spoil championships? It's a really fair mega evolution in

08:17:42.820 --> 08:17:45.460
in that I feel like it does a lot of damage, right?

08:17:45.460 --> 08:17:47.700
And of course it has an incredible ability,

08:17:47.700 --> 08:17:49.380
which allows it to get a free speed boost,

08:17:49.380 --> 08:17:51.060
allowing it to basically outpace everything.

08:17:51.060 --> 08:17:53.140
And Flare Blitz, close combat, rock side,

08:17:53.140 --> 08:17:54.220
you just get really good coverage

08:17:54.220 --> 08:17:56.020
against some of the most popular Pokemon in the format,

08:17:56.020 --> 08:17:58.860
especially obviously that rock side into Mega Charizard.

08:17:58.860 --> 08:18:00.540
It is, I think, a Pokemon that's honestly

08:18:00.540 --> 08:18:03.140
not the easiest to use because your best move often

08:18:03.140 --> 08:18:05.060
is gonna be Flare Blitz or close combat.

08:18:05.060 --> 08:18:07.260
For the Flare Blitz, you take a lot of recall damage.

08:18:07.260 --> 08:18:08.740
We've seen Swamper, it's constantly waved

08:18:08.740 --> 08:18:10.180
faster today on stream and, you know,

08:18:10.180 --> 08:18:11.340
even though it does a lot of damage,

08:18:11.340 --> 08:18:16.820
also loses a lot of his health similar concept with that flare blades close combat really powerful move

08:18:16.820 --> 08:18:22.940
But you drop your defenses plays against not the bulkiest Pokemon so after that drop normally it will fall quite quickly afterwards

08:18:22.940 --> 08:18:27.720
So part of the skill about using blaziken is how do you pilot it right because I think a lot of people want to lead with it

08:18:27.720 --> 08:18:31.140
Immediately maybe you trade one for one, but if you trade your mega evolution for something

08:18:31.140 --> 08:18:33.500
That's not a mega evolution doesn't feel that great a lot of the times

08:18:33.500 --> 08:18:37.460
but ultimately it can hit really hard has great offensive coverage and

08:18:37.460 --> 08:18:41.660
and if you position it properly in the end game, can just kind of pull a sweep.

08:18:42.260 --> 08:18:44.060
Well, I'm excited to see it, aren't you?

08:18:44.060 --> 08:18:44.660
I am.

08:18:44.660 --> 08:18:48.260
I hope it makes an appearance in this match as we head down to the stage

08:18:48.260 --> 08:18:52.260
as both Celies and Heaven get ready to battle each other.

08:18:52.760 --> 08:18:54.160
And it's not just Blaze again.

08:18:54.160 --> 08:18:57.960
We're talking about the Firewater Grass Core and there's a free Marina here,

08:18:57.960 --> 08:19:02.260
which is not a Pokemon that's seen a lot of successor usage so far in this format,

08:19:02.260 --> 08:19:03.460
as well as a Venusaur.

08:19:03.460 --> 08:19:07.060
So what's really cool about this team is that you obviously have the Torcal

08:19:07.060 --> 08:19:11.660
and the Venusaur. You also have the Torcal and the Blaziken. That allows you to play really quickly on turn 1.

08:19:11.660 --> 08:19:16.860
But there's also a pretty clear Trick Room core where you've got the Furgyrap, the King Gambit, the Primarina and the Torcal.

08:19:16.860 --> 08:19:24.260
Primarina in particular. Really interesting Pokemon here in this matchup because of course it can hit everything on Evan's side for super effective damage, right?

08:19:24.260 --> 08:19:29.260
And so for Filipe, he's got the potential to just go fast and go hard immediately.

08:19:29.260 --> 08:19:34.660
Or you can just try to set up Trick Room and I think for Evan you have to figure out, do I want to deny that Trick Room?

08:19:34.660 --> 08:19:39.900
I want to set up a tailwind with aridactyl because actually the aridactyl on his side is really branding with tailwind

08:19:39.900 --> 08:19:42.600
Being and dual weenby that's right in place get immensely

08:19:42.600 --> 08:19:45.460
But if you tailwind and you got a Phyra graph on on the field and it trick rooms on you

08:19:45.460 --> 08:19:47.460
Well, suddenly the speeds become really awkward

08:19:47.460 --> 08:19:51.600
And I don't know if there's a really great way for Evan to deny that trick room from getting set up

08:19:51.600 --> 08:19:55.160
You look at a Pokemon like King Gambit with something like the cow tab please

08:19:55.160 --> 08:19:58.000
But this King Gambit is actually going to be a focus dash

08:19:58.040 --> 08:20:03.080
So there isn't really I think maybe enough damage that could be powered behind the cow tab

08:20:03.080 --> 08:20:05.320
to actually take this burger off down.

08:20:05.320 --> 08:20:08.080
Maybe you get the cow tail, you activate the Cypress Berry here,

08:20:08.080 --> 08:20:09.680
and then how do you follow that up?

08:20:09.680 --> 08:20:11.080
It's a great question, yeah.

08:20:11.080 --> 08:20:13.520
Taking a look at Philly's team once again.

08:20:13.520 --> 08:20:15.880
We've got some unique elements here, life orb for Marina.

08:20:15.880 --> 08:20:17.280
Of course, you can see the natures as well.

08:20:17.280 --> 08:20:18.480
It's going to be a quiet nature,

08:20:18.480 --> 08:20:20.680
so we really wanted to take advantage of that trip room.

08:20:20.680 --> 08:20:22.480
Aqua Jet, which often is valuable

08:20:22.480 --> 08:20:24.680
and just finishing off Pokemon that are quite low HP.

08:20:24.680 --> 08:20:27.480
We've also got the Aka Berry here on the Venusaur.

08:20:27.480 --> 08:20:29.680
The focus session is already taken on the King Gambit,

08:20:29.680 --> 08:20:31.880
and so Aka gives you advantageous matchup

08:20:31.880 --> 08:20:35.900
into opposing fire types, like Charizard that we see here on Heaven's team, and the

08:20:35.900 --> 08:20:40.320
Torcal here also is helping hand. And so, sometimes players like to just run three attacks

08:20:40.320 --> 08:20:43.720
on Torcal, but helping hand means that you can allow things like pre-Marina to do even

08:20:43.720 --> 08:20:45.200
more damage under Turkuro.

08:20:45.200 --> 08:20:49.000
And that liquid voice is going to be so important. Like you talk about the super

08:20:49.000 --> 08:20:52.440
effective damage output of this pre-Marina, while the Aerodactyl on the other side

08:20:52.440 --> 08:20:58.040
also doesn't have wide guard. So there isn't really a way to actually stop now this

08:20:58.040 --> 08:21:00.600
water type hyper voice from hitting your team.

08:21:00.600 --> 08:21:06.860
Yeah, and there aren't that many great hyper voice users right in the format to begin with and certainly non-letter

08:21:06.900 --> 08:21:11.440
We'll turn it into a water type attack. And so I think that's a really great call out and I think

08:21:12.840 --> 08:21:14.840
Did you see Evan's reaction just now

08:21:17.140 --> 08:21:19.760
Vicky saw the team and he was like, sorry, what is that?

08:21:21.480 --> 08:21:24.600
You know, what's also really cool is that this is a solo mega blaziken team

08:21:24.600 --> 08:21:25.560
It's not a dual mega team

08:21:25.560 --> 08:21:31.400
And so Evan is using kind of one of these standard archetypes that we saw have a lot of success, of course at the North American International

08:21:31.860 --> 08:21:38.660
Championships the Perry of mega eridactyl and mega Charizard and you have the flex between trick room and tail when King Gambit on this team

08:21:38.660 --> 08:21:43.080
Normally is quite speedy and pay attention to the fact that Evans King Gambit has low kick

08:21:43.080 --> 08:21:46.960
But Felix does not right and so that means that Evan can have a damage advantage

08:21:46.960 --> 08:21:51.720
But inability to protect means that the King Gambit is vulnerable to getting doubled up into and crucially

08:21:51.720 --> 08:21:55.340
There's a life warp guard shop, which is one of the biggest breaths to blaze kid in this format

08:21:55.340 --> 08:21:59.680
I also want to call out that this particular tarzard is one of the

08:22:00.160 --> 08:22:06.180
Original tarzard that we saw and that's a solar beam. So that's going to be a really potent attack into something like that

08:22:07.000 --> 08:22:12.940
Exactly. I think the leads are going to give us a really good sense of how these games will go because the name of Evan's team

08:22:12.940 --> 08:22:15.320
Is you have so much damage across the board, right?

08:22:15.320 --> 08:22:22.120
something like arid after one guard shop. If you lead blaziken torcal well then ebbing can just click kill in an earthquake for example immediately

08:22:22.120 --> 08:22:25.520
So I think for feel if it's all about how can you figure out?

08:22:25.520 --> 08:22:28.680
Maybe when you can get frigor off on the field potentially set up trick room

08:22:28.680 --> 08:22:32.240
The awkward thing is if you set up trick room will mega blazik ins obviously not a very great pick right?

08:22:32.240 --> 08:22:35.400
And so you have to figure out if I'm gonna set up trick room

08:22:35.400 --> 08:22:37.400
Can I do it then bring out?

08:22:37.400 --> 08:22:43.640
Actually afterwards, but here we go win and in the winner of this will move on to day two of the world championships

08:22:43.640 --> 08:22:46.280
It's going to be Aerodactyl King Gambit here forever.

08:22:46.280 --> 08:22:50.640
And it's now going to be Sotha Rigoraph and Blaziken getting revealed here for free.

08:22:50.640 --> 08:22:55.640
So Blaziken hits the field immediately. Now this Aerodactyl has the dual wingbeat.

08:22:55.640 --> 08:22:59.640
So, of course, you've read in Blaziken immediately turn one with something like Mega Evolve,

08:22:59.640 --> 08:23:02.640
or you have Charizard in back, you can actually choose not a Mega Evolve.

08:23:02.640 --> 08:23:04.640
Just dual wingbeat to Blaziken immediately.

08:23:04.640 --> 08:23:08.640
And so, if you're feeling, the question is, well, do you maybe want to predict that?

08:23:08.640 --> 08:23:10.640
Like, let's say you think it's going to be dual wingbeat into Blaziken,

08:23:10.640 --> 08:23:12.480
The Blaziken counts up even a Frigaraff.

08:23:12.480 --> 08:23:14.640
You can protect the Blaziken or even switch out into,

08:23:14.640 --> 08:23:16.720
for example, your Torkle or Dream Arena.

08:23:16.720 --> 08:23:18.320
Another thing Evan can do though is say,

08:23:18.320 --> 08:23:19.560
well, Blaziken has to protect here,

08:23:19.560 --> 08:23:20.520
so I'm just gonna mega up off

08:23:20.520 --> 08:23:22.960
and double up onto your Frigaraff turn one.

08:23:22.960 --> 08:23:24.760
Good to be it's a mega evolution.

08:23:24.760 --> 08:23:26.360
Stingy though, from this Aerodactyl.

08:23:26.360 --> 08:23:29.120
So that's actually going to answer one of those questions.

08:23:29.120 --> 08:23:31.120
See the Aerodactyl now being able to get a bit

08:23:31.120 --> 08:23:31.960
of a boost of damage,

08:23:31.960 --> 08:23:34.280
they just do that Tuff Clog ability,

08:23:34.280 --> 08:23:36.040
but the Blaziken, matching that.

08:23:36.040 --> 08:23:38.880
You've got mega evolution for both sides.

08:23:38.880 --> 08:23:44.120
So cool to see Mega Blaziken here on the World Championship stage in round seven.

08:23:44.120 --> 08:23:45.120
Does it protect?

08:23:45.120 --> 08:23:46.120
It does.

08:23:46.120 --> 08:23:47.120
Evan's nodding.

08:23:47.120 --> 08:23:49.880
So my question is, is it a double up into the free graph?

08:23:49.880 --> 08:23:50.880
Okay.

08:23:50.880 --> 08:23:51.880
Just a double for time.

08:23:51.880 --> 08:23:52.880
Okay.

08:23:52.880 --> 08:23:53.880
You can see Evan immediately go, oh, okay.

08:23:53.880 --> 08:23:54.880
Yeah.

08:23:54.880 --> 08:23:55.880
I guess it's kind of expected there.

08:23:55.880 --> 08:24:00.880
It is going to give you the opportunity to scout out that Mega Evolution first and

08:24:00.880 --> 08:24:05.440
foremost there from Evan, but also give that Blaziken a chance to actually activate

08:24:05.440 --> 08:24:06.440
that engine.

08:24:06.440 --> 08:24:10.760
speed boost so you can be faster than Aerodactyl and guarantee damage this turn.

08:24:10.760 --> 08:24:14.320
Yeah the tricky thing here I think is the King Amit having that focus sash right

08:24:14.320 --> 08:24:18.560
and the trigger up here doesn't have helping hand either and so it's like if

08:24:18.560 --> 08:24:20.720
you had helping hand maybe you could bread an Aerodactyl with a helping hand

08:24:20.720 --> 08:24:24.040
close combat or rock side try to get a knockout onto it. The tricky thing here

08:24:24.040 --> 08:24:27.360
is Blazingen has to pick its target it is gonna be close combat into Aerodactyl.

08:24:27.360 --> 08:24:29.360
Oh my goodness!

08:24:29.360 --> 08:24:31.360
It's a walking knockout!

08:24:31.360 --> 08:24:33.960
I'm not expecting that to K-O, I'm gonna be free though.

08:24:33.960 --> 08:24:36.600
I mean, that was also without a crit,

08:24:36.600 --> 08:24:39.200
that was just a raw close combat.

08:24:39.200 --> 08:24:41.480
And now, I can give it to follow that up

08:24:41.480 --> 08:24:43.080
with a house out cleaning of the burger app

08:24:43.080 --> 08:24:45.520
and now all of a sudden, there is not enough damage

08:24:45.520 --> 08:24:47.880
on the board, you're gonna take out this burger app

08:24:47.880 --> 08:24:49.120
before it gets up for a drink.

08:24:49.120 --> 08:24:50.440
Well, so that's the interesting thing, right?

08:24:50.440 --> 08:24:52.120
I think, really it might've been like,

08:24:52.120 --> 08:24:53.320
I think you're gonna survive this,

08:24:53.320 --> 08:24:54.320
you're gonna knock me out,

08:24:54.320 --> 08:24:55.800
and then you're gonna give me a free switch

08:24:55.800 --> 08:24:56.640
and into your room.

08:24:56.640 --> 08:24:59.880
Now the awkward thing is, you have Mega Blaziken out

08:24:59.880 --> 08:25:01.000
while your room is set up.

08:25:01.000 --> 08:25:07.200
So, many eridactyles of Pokemon that normally actually has started to invest a lot in HP and reduces its attack investment there.

08:25:07.200 --> 08:25:11.200
So, I thought it would survive close combat there for sure, but no, it just goes down in one hit.

08:25:11.200 --> 08:25:16.800
Now, he looks not in a bad spot, but you kind of feel like you need to get this Blaziken off the field, right?

08:25:16.800 --> 08:25:22.600
The Frigraph, of course, can go for something like a Thunderbolt onto the King Gambit, get an attack off and break its focus sash on the way out.

08:25:22.600 --> 08:25:24.900
Blaziken, I think, ideally would love to switch out.

08:25:24.900 --> 08:25:27.700
The Free Marine is a really great Pokemon to come in if you've got that in the back.

08:25:27.700 --> 08:25:29.800
but I think this turn for really good

08:25:29.800 --> 08:25:31.440
is maybe playing a little bit more defense.

08:25:31.440 --> 08:25:32.960
It's actually gonna be Blizekin protecting first,

08:25:32.960 --> 08:25:35.840
so maybe actually willing to sacrifice that Blizekin.

08:25:35.840 --> 08:25:37.320
I think that's kind of okay,

08:25:37.320 --> 08:25:40.880
or maybe you're baiting out an attack here from the guard.

08:25:40.880 --> 08:25:42.200
Oh, wow!

08:25:42.200 --> 08:25:44.440
That's like just a double into the Blizekin,

08:25:44.440 --> 08:25:47.040
and so this Blizekin actually gets to fire off

08:25:47.040 --> 08:25:48.520
in close combat.

08:25:48.520 --> 08:25:49.880
That's so much damage.

08:25:49.880 --> 08:25:53.760
Mega Blizekin, welcome to the Pokemon World Championships.

08:25:53.760 --> 08:25:56.240
Feels like it's been a highlight reel for it so far,

08:25:56.240 --> 08:26:01.640
But of course, now you can thread in the Garchow for a knockout with Frigraf, with that psychic as well.

08:26:01.640 --> 08:26:05.720
And so, I think, we're getting even more than he really was expecting, right?

08:26:05.720 --> 08:26:08.600
I think the idea there was, okay, you know what, if you knock out my Blaziken, fine.

08:26:08.600 --> 08:26:12.320
I've got him my trick room up, and I think free Marina under a trick room looks like an absolute monster.

08:26:12.320 --> 08:26:15.360
But I think right now, that was such a great turn, really.

08:26:15.360 --> 08:26:20.160
And yeah, this Blaziken really wanting to prove its worth here, bringing him into day two.

08:26:20.160 --> 08:26:24.160
I mean, if you get another turn like that, that might be the King Gambit.

08:26:24.160 --> 08:26:29.120
all the way down to one with the focus dash and then we'll see what happens after that.

08:26:29.120 --> 08:26:32.800
But I think that's a relief at this point, it says, you know, I've actually gotten away with a lot.

08:26:32.800 --> 08:26:37.040
So let's go ahead and make a small adjustment here for Giraffe, save it for later.

08:26:37.040 --> 08:26:41.680
That free marina takes the kowtow queen instead, which will definitely take it a lot better.

08:26:41.680 --> 08:26:45.360
As the stomping tantrum now comes out and finishes off the place again,

08:26:45.360 --> 08:26:49.200
but it's already dealt out a lot of hurt to Evan C.

08:26:49.200 --> 08:26:52.640
Yeah, the main thing I was kind of curious about there was the speed interaction between

08:26:52.640 --> 08:26:54.640
and King Gambit, right? Because I think if...

08:26:54.640 --> 08:26:57.640
For a giraffe there, maybe if it had just stayed in, gone for a sidekick to knock out Garchomp

08:26:57.640 --> 08:26:59.640
and blazing could have knocked out King Gambit.

08:26:59.640 --> 08:27:02.640
Either way, though, now this is kind of the trip room dream where you have the Twerkl

08:27:02.640 --> 08:27:04.640
and the pre-Marina position next to each other.

08:27:04.640 --> 08:27:06.640
The main thing is that Mega Blaze again has gone down

08:27:06.640 --> 08:27:08.640
and there are only two turns of trip room left.

08:27:08.640 --> 08:27:11.640
However, King Gambit crucially cannot protect itself, right?

08:27:11.640 --> 08:27:15.640
And so, Twerkl plus pre-Marina here have a super free eruption.

08:27:15.640 --> 08:27:16.640
Garchomp's gonna switch out.

08:27:16.640 --> 08:27:18.640
Pre-Marina could either Hyper Voice or Boom Blast,

08:27:18.640 --> 08:27:20.640
which I think is probably just a little bit better.

08:27:20.640 --> 08:27:22.080
and Gambit will fall.

08:27:23.280 --> 08:27:24.800
It's going to be the second punch first though,

08:27:24.800 --> 08:27:27.760
so it will mitigate some of this Tarkoal's damage output

08:27:27.760 --> 08:27:31.600
as a rocket is based on the amount of HP that people want as left,

08:27:31.600 --> 08:27:34.880
but as still they're bringing the Gambit down to its focused dash

08:27:34.880 --> 08:27:37.920
as that gun boosted, Tarkoal boosted,

08:27:37.920 --> 08:27:40.480
eruption still does a lot of work.

08:27:40.480 --> 08:27:42.800
A follow-up here for the premium, she's moonblast,

08:27:42.800 --> 08:27:46.720
so it isn't going to get hurt by its own partner's weather setting,

08:27:46.720 --> 08:27:48.640
and that finishes off the Gambit for real.

08:27:48.640 --> 08:27:52.800
Yeah, the question though is I think Evan has managed to weather the storm of Trick Room, right?

08:27:52.800 --> 08:27:55.100
There is only going to be one turn left after this.

08:27:55.100 --> 08:27:59.680
So Garchomp can come in, you can protect both of your Pokemon, and then Trick Room has concluded.

08:27:59.680 --> 08:28:02.340
This Garchomp took a lot of damage, but it hasn't tainted, right?

08:28:02.340 --> 08:28:06.780
And 17% there's also that Aqua Jet on-frame arena.

08:28:06.780 --> 08:28:09.400
It's- the sun is up, so it's not going to do that much damage.

08:28:09.400 --> 08:28:14.000
But after Garchomp takes one more hit of life form, then surely I think an Aqua Jet will finish it off.

08:28:14.000 --> 08:28:17.920
And so for Evan, it's managed to probably get through the Trick Room, but-

08:28:17.920 --> 08:28:19.760
Oh man, it's gonna be really close.

08:28:19.760 --> 08:28:21.840
The Torco of course also has helping hand.

08:28:21.840 --> 08:28:23.040
I don't think helping hand Aquajet

08:28:23.040 --> 08:28:25.440
is killing a 17% Varchomp in Sun,

08:28:25.440 --> 08:28:28.480
but yeah, the Evan now really has got to rely

08:28:28.480 --> 08:28:30.040
on the speed advantage after it's falling off

08:28:30.040 --> 08:28:32.280
this last year of Tripple Rope.

08:28:32.280 --> 08:28:34.400
If you see the Sylveon go for the Protect

08:28:34.400 --> 08:28:37.760
and keep the Varchomp as it's falling that up and dies,

08:28:37.760 --> 08:28:40.040
so that is going to be the final turn of Tripple Rope

08:28:40.040 --> 08:28:42.640
stall, then you do have to think about,

08:28:42.640 --> 08:28:43.920
you know, I don't know, Erin,

08:28:43.920 --> 08:28:47.240
I'm not really willing to put it on Aquajet

08:28:47.240 --> 08:28:51.480
not getting the KO after we saw the close combat push off the aeronautical.

08:28:51.480 --> 08:28:54.800
The SUD is up, free marina's attack is not that great.

08:28:54.800 --> 08:28:55.800
This sort of is really interesting.

08:28:55.800 --> 08:28:57.440
You know, let's Sylveon just protect it, right?

08:28:57.440 --> 08:29:00.560
And so the guard jump isn't going to want to click earthquake because otherwise you're

08:29:00.560 --> 08:29:01.560
going to damage yourself.

08:29:01.560 --> 08:29:05.520
I think if you are healing, what you can do is protect the free marina, switch orc

08:29:05.520 --> 08:29:09.440
out into frigoraps like guard jump, he's that extra tick of life form then Awkwajak

08:29:09.440 --> 08:29:10.960
can finish it off, right?

08:29:10.960 --> 08:29:13.120
And so, he was like the most logical play.

08:29:13.120 --> 08:29:19.560
Otherwise, you are vulnerable to just eating up something like a stomping tantrum and a hyper voice or even hyper beam.

08:29:19.560 --> 08:29:21.880
The Garchomp here does not have rock slide.

08:29:21.880 --> 08:29:25.680
Actually, if it had rock slide, rock slide plus hyper voice is also something you can consider clicking.

08:29:25.680 --> 08:29:28.480
So, it really tends to actually no switch into the frigrap.

08:29:28.480 --> 08:29:33.680
DreamerNet is just willing to protect saying, I want to conserve that frigrap, and it is stomping tantrum into the fork wall.

08:29:33.680 --> 08:29:36.080
Alright, that's enough to get the knock out there.

08:29:36.080 --> 08:29:40.080
And bring the leap down to just two Pokemon remaining in this first game.

08:29:40.080 --> 08:29:42.640
So we have a true 2v2.

08:29:42.640 --> 08:29:46.800
Because Garchomp with that life orb recoil can take about just 7%.

08:29:46.800 --> 08:29:50.360
Maybe now we can actually start to use the jump to that Aqua Jet's ult.

08:29:50.360 --> 08:29:52.680
That Grigraff does have to come back out.

08:29:52.680 --> 08:29:54.280
Yeah, but isn't there enough damage, right?

08:29:54.280 --> 08:30:00.400
I think Evan has done a really fantastic job here of positioning his damage dealers outside of that trick room.

08:30:00.400 --> 08:30:02.440
So now you have Aqua Jet threat into the Garchomp.

08:30:02.440 --> 08:30:05.200
Garchomp could try to predict it, go for a protect.

08:30:05.200 --> 08:30:08.680
Sylveon then could go for a Hyper Beam, one shot for Primarina.

08:30:08.680 --> 08:30:10.920
He would also just go for a Hyper Voice here.

08:30:10.920 --> 08:30:14.320
Primarina's Moon Blast is also quite powerful into Soga, and Garchel protects!

08:30:14.320 --> 08:30:16.120
Is there a read here?

08:30:16.120 --> 08:30:21.820
Oh, if it's not going to be the opposite, and it is, that's going to get negated by that protect.

08:30:21.820 --> 08:30:26.320
And so that's going to be one source of damage that you won't be able to get down the circle behind the voice.

08:30:26.320 --> 08:30:28.820
Can't get the KO on the Primarina either.

08:30:28.820 --> 08:30:31.820
So Primarina goes up, Primarina has the speed advantage.

08:30:31.820 --> 08:30:34.820
Yeah, it feels like that could have been a hyper beam into Primarina instead, right?

08:30:34.820 --> 08:30:37.120
You get the knock out there, but that Trimarina might just be enough

08:30:37.120 --> 08:30:43.040
because now pre-marina will be able to get a move last off into the Soviet. So then the question is

08:30:43.040 --> 08:30:47.680
can that get a knockout? You know, do you target the Garchov with the Frigraf going for a psychic

08:30:47.680 --> 08:30:52.400
into it or do you double up onto Soviet? Oh my goodness, what a clutch trick room and a clutch

08:30:52.400 --> 08:30:56.320
survival by Frigraf. I think if it were a hyper beam coming out onto the pre-marina that likely

08:30:56.320 --> 08:30:59.920
would have been game over. It's going to be pre-marina actually going for the protect though,

08:30:59.920 --> 08:31:03.840
okay. Maybe just hoping the Frigraf can get a little more into it, but it's actually just

08:31:03.840 --> 08:31:08.160
going to be a double attack scout out for an opposing protect on the opposing end it makes total

08:31:08.160 --> 08:31:12.560
sense to lay out the sun as well yeah so that would be really nice if you do want to actually

08:31:12.560 --> 08:31:17.760
get a hyper voice to their own for great later with the object but it was the earthquake so the

08:31:17.760 --> 08:31:24.640
guard chop is actually going to hurt its partner still gone and uh yeah that's gonna knock out

08:31:24.640 --> 08:31:28.880
silvia and you know what else that's gonna knock out guard chop with its own life form yeah that

08:31:28.880 --> 08:31:32.880
is going to be a double ko but it was a good effort because you can see there evan was kind

08:31:32.880 --> 08:31:37.200
kind of banking on their being a position where you can get the double kill with

08:31:37.200 --> 08:31:41.940
earthquake, but also that Garchomp and the Soviet actually are on the

08:31:41.940 --> 08:31:46.940
receiving end of an attack. They're going down anyway. Yeah, I want to explain that

08:31:46.940 --> 08:31:49.260
turn because I'm sure a lot of people are like what in the world did he just

08:31:49.260 --> 08:31:52.440
do? Why did he do that? And I think basically the whole thing is that the

08:31:52.440 --> 08:31:56.060
pre-marina moon blasts into Sylveon and Psyche goes into the Sylveon, right?

08:31:56.060 --> 08:31:59.420
Because Sylveon obviously with a hyper voice is just so threatening. So if you

08:31:59.420 --> 08:32:01.940
think the double up's gonna go into that slot then Garchomp can just finish

08:32:01.940 --> 08:32:11.080
off every Pokemon on the field, basically, but yeah, I think this game was really interesting because I felt like we've actually had a pretty huge advantage after Blazing got that free attack off, but then Frugeraff switched out.

08:32:11.080 --> 08:32:18.660
And the guard chop actually got a couple of extra turns, managed to weather the storm, which her groom that in early game damage was really important though.

08:32:18.660 --> 08:32:25.460
Can we just point out the fact once again that we saw Mega Blazing in just one shot, Mega Aerodactyl was close combat. That is a neutral attack.

08:32:25.460 --> 08:32:29.460
that was awesome. I mean, it

08:32:29.460 --> 08:32:30.460
is getting so much hope that

08:32:30.460 --> 08:32:31.460
there's still more to this

08:32:31.460 --> 08:32:33.460
regulation to be explored that

08:32:33.460 --> 08:32:34.460
we do get a chance to see such

08:32:34.460 --> 08:32:37.460
unique Pokemon being used. But

08:32:37.460 --> 08:32:38.460
just playing through the rest

08:32:38.460 --> 08:32:39.460
of this, I think just the fact

08:32:39.460 --> 08:32:41.460
that Billy did end up setting

08:32:41.460 --> 08:32:43.460
up that second trick roof. It

08:32:43.460 --> 08:32:45.460
was missed opportunity, I think

08:32:45.460 --> 08:32:47.460
from Evan, as you mentioned,

08:32:47.460 --> 08:32:48.460
maybe get that hyper beam.

08:32:48.460 --> 08:32:50.460
Yeah, yeah, I mean, Marge

08:32:50.460 --> 08:32:51.460
is really, really done there,

08:32:51.460 --> 08:32:53.460
right? And so I think if you

08:32:53.460 --> 08:32:58.440
If you go back to the drawing board, you've seen double protection is a possible play.

08:32:58.440 --> 08:33:01.220
Close combat also can knock out my Aerodactyl.

08:33:01.220 --> 08:33:05.420
So if you're Evan, you can consider playing a little bit more defensively.

08:33:05.420 --> 08:33:09.760
For example, Aerodactyl, if you think it's going to eat up a close combat, potentially

08:33:09.760 --> 08:33:11.760
switching into a Sylveon, for example.

08:33:11.760 --> 08:33:14.620
I really like Sleeps Overall Game Fender, which was a mid-use play.

08:33:14.620 --> 08:33:17.780
It's getting into early game to immediately get some knockouts and as it fades I get

08:33:17.780 --> 08:33:18.780
my trick room up.

08:33:18.780 --> 08:33:21.860
Bring Marina under trick room is an absolute beast.

08:33:21.860 --> 08:33:28.360
able to do a lot of damage in that one. Part of the other thing is if you're Evan, do you ever consider switching to Mega Charizard instead, right?

08:33:28.360 --> 08:33:28.860
Yeah.

08:33:28.860 --> 08:33:36.360
Instead of that Aerodactyl, but I don't know. Even though Aerodactyl did get one hit KO'd in that last game, like it still feels better than Charizard, honestly.

08:33:36.360 --> 08:33:43.360
The Charizard doesn't really have the best offensive matchup into the Mega Blaze again, so lots that both players can do right now.

08:33:43.360 --> 08:33:47.760
Now, Garchomp as a lead I think is also another powerful adaptation, something like Charizard

08:33:47.760 --> 08:33:51.960
Garchomp actually would put on a lot of pressure into Frig draft and blaze, you know, to dissolve.

08:33:51.960 --> 08:33:55.400
Now, of course, you do threading with the rock side immediately on the Charizard, but

08:33:55.400 --> 08:33:58.640
Charizards normally are really physically bulky these days, so it actually expected

08:33:58.640 --> 08:34:02.000
to potentially survive, and if you survive, well, then you could retaliate back with

08:34:02.000 --> 08:34:04.000
something like a weather ball and an earthquake, for example.

08:34:04.000 --> 08:34:07.520
And it's not going to get the same type of attack bonus there for blaze to either

08:34:07.520 --> 08:34:08.520
fight sides.

08:34:08.520 --> 08:34:09.520
That's right.

08:34:09.520 --> 08:34:12.960
in favor of the Charizard surviving that attack.

08:34:12.960 --> 08:34:15.200
But one way to find out, looks like our competitor

08:34:15.200 --> 08:34:18.240
is getting ready for game number two as a reminder.

08:34:18.240 --> 08:34:22.040
If we win this next game, he has secured a spot

08:34:22.040 --> 08:34:24.600
in phase two of the World Championships.

08:34:24.600 --> 08:34:27.800
But Evan will still have one more chance with round number two.

08:34:27.800 --> 08:34:28.640
Let's see.

08:34:28.640 --> 08:34:32.000
I'm just so thrilled to see Mega Blazicade on the stage.

08:34:32.000 --> 08:34:33.920
And for the work that I put in,

08:34:33.920 --> 08:34:35.600
someone's got to run the numbers on a close combat

08:34:35.600 --> 08:34:36.960
on Aerodactyl.

08:34:36.960 --> 08:34:38.960
Like I said, I was expecting to survive

08:34:38.960 --> 08:34:42.720
just because Aerodactyls normally have a fair bit of HP and defensive hold.

08:34:42.720 --> 08:34:47.580
And so, yeah, to see it just an immediate one hit with not a critical hit to start off the set,

08:34:47.580 --> 08:34:49.180
absolutely exhilarating.

08:34:49.180 --> 08:34:52.080
And I think if you're Evan, you also have to respect some other lead mix-ups, right?

08:34:52.080 --> 08:34:56.580
Like Blaziken plus Torcal is one, where you can double protect on turn one, sun is up,

08:34:56.580 --> 08:34:59.320
and then on turn two you've got that helping hand pressure from Torcal.

08:34:59.320 --> 08:35:02.040
Torcal's damage is actually, it's like a really good Pokemon in a King Gambit,

08:35:02.040 --> 08:35:05.180
because King Gambit can sucker punch or counter tower for 30 or 40%,

08:35:05.180 --> 08:35:07.820
but then the Torcal can just bring you down focus-ash really easily.

08:35:07.820 --> 08:35:13.220
That's another lead. Of course, there's the Torcal Venus or lead as well, which pressure is with immediate sleep powders, right?

08:35:13.220 --> 08:35:18.740
So a lot of combinations. We have seen sleep powder be like the final boss of some of these games.

08:35:19.740 --> 08:35:24.140
Let's see what is in store for us in the second one though, as we see.

08:35:24.140 --> 08:35:30.140
Aerodactyl is Garchomp for Eden this time, and it's going to be, it's a regrapable in once again, the police.

08:35:30.180 --> 08:35:34.660
Yeah, so I think the Garchomp makes a lot of sense here because of how much offensive pressure it exerts, right?

08:35:34.660 --> 08:35:36.560
you can immediately go for earthquake.

08:35:36.560 --> 08:35:38.520
That'll do, just basically immediately

08:35:38.520 --> 08:35:39.600
knock down onto Blaziken,

08:35:39.600 --> 08:35:41.860
get a lot of damage on the three-graph as well.

08:35:41.860 --> 08:35:44.320
The other thing here is of course, okay,

08:35:44.320 --> 08:35:45.660
it is gonna be Blaziken mega-balling,

08:35:45.660 --> 08:35:47.000
so I was gonna say Aerodactyl here,

08:35:47.000 --> 08:35:48.160
because you knock the mega-ball,

08:35:48.160 --> 08:35:50.160
and then that way you have to be on Nerve active,

08:35:50.160 --> 08:35:52.560
so Cyprisparium for Grapples and Activate.

08:35:52.560 --> 08:35:54.120
That is a really great call-out.

08:35:54.120 --> 08:35:56.600
Something that has been a very impressive ability,

08:35:56.600 --> 08:35:58.600
and we are just going to see the mega evolution

08:35:58.600 --> 08:36:02.200
for Blaziken and not Aerodactyl on this first turn.

08:36:02.200 --> 08:36:06.040
Double protect though, going to be able to scout Alpha Protect on the other side

08:36:06.040 --> 08:36:08.480
and maybe we're gonna see something with the tailwind, but it is just right here.

08:36:08.480 --> 08:36:10.640
The air daft will turn to go for the dual wing feed.

08:36:10.640 --> 08:36:15.640
See if that pluss the follow-up of the earthquake damage from the bar, Trump will be enough to get the tail.

08:36:15.640 --> 08:36:18.040
Yeah, I think the double protect takes a ton of sense once again.

08:36:18.040 --> 08:36:19.300
Let me just get my speed boost.

08:36:19.300 --> 08:36:24.100
Evan's response there would be to tailwind, but are you really gonna tailwind in front of a frigraff with Trifor?

08:36:24.100 --> 08:36:25.800
Right? That is such a hard call out to make.

08:36:25.800 --> 08:36:28.940
And so now, he has the speed boost once again.

08:36:28.940 --> 08:36:30.680
Blaziken is exerting that close combat pressure.

08:36:30.680 --> 08:36:36.440
No protect no switches. It's actually close confidence a guard shop probably predicting the aerodactyl this time to protect the switch

08:36:36.480 --> 08:36:39.400
It's a lot of damage here, but I think Evan will get a decent trade in return

08:36:40.120 --> 08:36:45.240
So doing the next on the further off, but that's actually not going to do enough

08:36:46.520 --> 08:36:49.960
Because for a graph even if there's going to be that follow-up from the earthquake

08:36:49.960 --> 08:36:55.040
You're going to be able to get off something like a trick room or just an attack outright

08:36:55.040 --> 08:37:01.040
Blaziken goes down, but this time I think Talith is much happier with this outcome with the board drafts at the end of the season.

08:37:01.040 --> 08:37:03.040
Exactly, because now you get that free switch in.

08:37:03.040 --> 08:37:06.040
Free Marina, I think incredibly powerful to bring out right now.

08:37:06.040 --> 08:37:09.040
The big question I have is, is there a Charizard at the back?

08:37:09.040 --> 08:37:13.040
You would think so, right, because I think it makes sense to conserve for the Unnerved,

08:37:13.040 --> 08:37:18.040
but if you're not going to get the Knockout anyway, you might as well go for the Mega just for, you know, a stronger damage output there.

08:37:18.040 --> 08:37:22.040
And so, Free Marina does come in, and I think Free Marina looks so good on paper into Evan's team.

08:37:22.040 --> 08:37:25.400
Evan's team so even though of course Mega Blaze it gets really flashy it's you know

08:37:25.400 --> 08:37:28.680
it feels like it should be the primary star of the Leap's team it's actually

08:37:28.680 --> 08:37:32.960
Karina left feels like he's immensely difficult to deal with and so now Evan

08:37:32.960 --> 08:37:36.000
has to go through all four turns of trickery right you can obviously go for

08:37:36.000 --> 08:37:39.600
a double protect and make a swap but hyper voice here right now is just so

08:37:39.600 --> 08:37:42.560
powerful there's nothing that resists water type damage on his team

08:37:42.560 --> 08:37:46.240
you just have to take that and you don't want to switch charges are into

08:37:46.240 --> 08:37:51.000
that absolutely not just paints so you have to find a way maybe through a

08:37:51.000 --> 08:37:53.860
A double protect here from the Aerodactyl plus the Garchomp.

08:37:53.860 --> 08:37:55.620
See if you can make your way through this.

08:37:55.620 --> 08:37:59.860
Abbe is going to be the Aerodactyl that actually protects and it's going to be the only one.

08:37:59.860 --> 08:38:04.760
So as Hyperbole has come down from this pre-Marina, it's going to actually send Garchomp packing.

08:38:04.760 --> 08:38:06.660
Another Pokemon gets to take its place, maybe.

08:38:06.660 --> 08:38:08.900
It's going to be something like the Silvion.

08:38:08.900 --> 08:38:12.760
He'll be able to stand up at least a little bit taller with that natural specialty entrance.

08:38:12.760 --> 08:38:14.100
Yeah, I think you could be Silvion.

08:38:14.100 --> 08:38:17.800
I think Charizard actually now does get the opportunity to switch in a Mega Vault.

08:38:17.800 --> 08:38:19.360
And once you Mega Vault, there it is.

08:38:19.360 --> 08:38:19.860
Yeah.

08:38:19.860 --> 08:38:24.380
turns on the Sun and suddenly Hyper Voice is less powerful. Now Hyper Voice plus Thunderbolt,

08:38:24.380 --> 08:38:27.780
it's still going to do a lot, right? Like I would expect it to knock out the Aerodactyl even

08:38:27.780 --> 08:38:32.260
in Sun. The Charizard here, as you pointed out Rose, is the Solar Beam set. It's the

08:38:32.260 --> 08:38:35.860
standard set. If it were Ancient Power, I think it would be in really, really bad shape.

08:38:35.860 --> 08:38:39.940
Solar Beam will do a lot and every time Primeran attacks, it's also going to take a fair

08:38:39.940 --> 08:38:43.220
bit of damage from that life form, right? So right now, if you're feeling, if

08:38:43.220 --> 08:38:45.660
you have a pretty safe play, which is just going for Hyper Voice and Thunderbolt,

08:38:45.660 --> 08:38:49.340
and you can double up onto the Aerodactyl slot, try to eliminate that immediately,

08:38:49.340 --> 08:38:53.740
You could also double up on Charizard, but I'm not confident on Hypervoice and Thunderbolt

08:38:53.740 --> 08:38:55.980
despite both being super effective with this knockout.

08:38:55.980 --> 08:39:01.540
Brugger off damage either surprises me in how much it's going to do or it's underwhelming,

08:39:01.540 --> 08:39:05.820
but we see the Charizard make it evolve and set the sun and then protect itself.

08:39:05.820 --> 08:39:09.620
So unfortunately the Aerodactyl doing all the previous turns doesn't want to risk failing

08:39:09.620 --> 08:39:14.260
and double protect, so it just passes it to Hypervoice and it's looking 60%

08:39:14.260 --> 08:39:18.000
in the sun, but is there going to be a Thunderbolt follow-up from this Brugger

08:39:18.000 --> 08:39:20.000
that will actually be able to help knock it out,

08:39:20.000 --> 08:39:23.000
but into the Charizard, great protect.

08:39:23.000 --> 08:39:26.000
Yeah, really nice play. I gotta say, though,

08:39:26.000 --> 08:39:28.000
wow, this will wing-beam not really that strong,

08:39:28.000 --> 08:39:32.000
but manages to, yeah, get the extra attack off there

08:39:32.000 --> 08:39:34.000
with Aerodactyl, stall to turn a trick room,

08:39:34.000 --> 08:39:37.000
and now you also beat up a little bit more life

08:39:37.000 --> 08:39:39.000
or damage with that free marina, right?

08:39:39.000 --> 08:39:41.000
So free marina attacks again with a hyper voice,

08:39:41.000 --> 08:39:42.000
so it'll be at 71%.

08:39:42.000 --> 08:39:44.000
Mush it is, then can a Charizard finish it off

08:39:44.000 --> 08:39:46.000
with that Solar Beam, so nice call by Evan there.

08:39:46.000 --> 08:39:51.660
I think Ferdrake had the safe Thunderbolt and the Aerodactyl, but in sleeve size, well, Aerodactyl is not really that big of a threat anyway, right?

08:39:51.660 --> 08:39:54.500
I mean, it basically did, like, 15-20% there.

08:39:54.500 --> 08:39:57.500
I think Rockside might have been nicer to get some extra chip damage on a Primerina,

08:39:57.500 --> 08:40:00.000
but it's actually Primerina swapping up the Torquil right now.

08:40:00.000 --> 08:40:04.000
Hey, so maybe Torquil going to be a better Pokemon to take something like the Solar Beam,

08:40:04.000 --> 08:40:06.500
but that's actually not what's going to happen on this turn,

08:40:06.500 --> 08:40:12.000
because Evan is also going to make an adjustment bringing the King Gambit out as the Aerodactyl protects himself.

08:40:12.000 --> 08:40:16.080
So King Gambit has to take some damage here maybe from the thunderbolt as the

08:40:16.080 --> 08:40:19.400
burger asked us, Bill charges down that slot hoping it was the Charizard.

08:40:19.400 --> 08:40:21.600
That's going to be a good amount.

08:40:21.600 --> 08:40:24.400
Yeah but I think if I'm fleet I'm pretty happy about that turn right?

08:40:24.400 --> 08:40:28.400
I managed to switch work went for free like the Aerodactyl could have clicked

08:40:28.400 --> 08:40:31.720
rock slide there. I think fleet's idea was let me get damage onto the Charizard.

08:40:31.720 --> 08:40:34.000
I don't want my pre-Marina to just get knocked out this turn.

08:40:34.000 --> 08:40:37.600
Aerodactyl can protect now but the King Gambit of course is just going to

08:40:37.600 --> 08:40:39.200
get obliterated by Torcal here.

08:40:39.200 --> 08:40:46.200
Yeah, there's just not a great way to stop yourself from a full powered eruption from this poor goal.

08:40:46.200 --> 08:40:50.700
And so, King Gambit unfortunately has to sacrifice himself for the second game.

08:40:51.200 --> 08:40:56.200
The trick room is almost over, but Evan only has two Pokemon remaining to keep himself in there.

08:40:56.200 --> 08:41:00.700
Yeah, and the other thing is, Sun is slowly expiring, right?

08:41:00.700 --> 08:41:06.200
If you manage to make it out of the Sun, that primarina cannot be hit by that Charizard, right?

08:41:06.200 --> 08:41:08.760
I mean, you can't get away with a leather ball, but as you see,

08:41:08.760 --> 08:41:10.200
I'm at two turns left, right?

08:41:10.200 --> 08:41:12.800
And so, can free Marina potentially just

08:41:12.800 --> 08:41:14.040
clutch this out in the endgame?

08:41:14.040 --> 08:41:16.320
I feel like that is what Gilibe was playing for.

08:41:16.320 --> 08:41:18.080
And I think to get that knock at King Gambit

08:41:18.080 --> 08:41:21.680
to not lose Fugra or Torcal puts him in a nice position.

08:41:21.680 --> 08:41:23.720
But of course, right now, like you said,

08:41:23.720 --> 08:41:25.440
trip room and that speed advantage

08:41:25.440 --> 08:41:27.120
going more in Heaven's favor.

08:41:27.120 --> 08:41:30.080
And so things feel really tense right now.

08:41:30.080 --> 08:41:34.000
Feeling like free Marina has an advantage in this endgame.

08:41:34.000 --> 08:41:40.640
there's so much damage on the board if you go with something like a rock slide and even just like a key wave

08:41:40.880 --> 08:41:45.840
Maybe the circle gets softened up softened up enough that you're able to within another eruption

08:41:45.960 --> 08:41:49.240
So that rock slides never in this purple down to about 60%

08:41:49.240 --> 08:41:56.080
We'll see a follow-up here from the Charizard if you do it. It's a weather ball and so okay great call there to ignore

08:41:56.080 --> 08:42:01.720
The protect and it actually does just get the knockout outright. Oh, that was close

08:42:01.720 --> 08:42:06.360
I think Evan was not confident that was going to KO, right? Especially after that rock-side damage.

08:42:06.360 --> 08:42:12.200
So now Primarina will come in. He can protect, obviously, to just fall out the last turn of Sun.

08:42:12.200 --> 08:42:16.200
I just don't think Life Orb Aquagest is doing 40% to Aerodactyl even outside of Sun.

08:42:16.200 --> 08:42:18.920
It's a super effective attack, and the Aerodactyl doesn't appear to be bulky,

08:42:18.920 --> 08:42:21.960
but this is a Primarina using a physical attack that we're talking about.

08:42:21.960 --> 08:42:24.680
So, Fertigraf does get the double protect though, okay?

08:42:24.680 --> 08:42:29.000
Oh, okay. And so, that's going to save it from this vital turn of Sun that Primarina

08:42:29.000 --> 08:42:33.480
to protect yourself as well just to make sure you're not risking anything unnecessary.

08:42:33.480 --> 08:42:39.240
But once the sun disappears, still I think you have to worry about like a Charizard trying to go for

08:42:40.440 --> 08:42:47.080
heat wave. Solar beam will come out, won't do anything, and that is going to be the end of

08:42:47.080 --> 08:42:52.440
sun. So now Aerodactyl can rock slide, or it could try to protect potentially. Charizard could

08:42:52.440 --> 08:42:56.600
just go for like you said a heat wave. You go for weather ball, it's a very weak attack,

08:42:56.600 --> 08:43:00.300
when it's not boosted by the weather, but at least it's 100% accurate.

08:43:00.300 --> 08:43:02.300
Here's the awkward shit. Is it enough to get the knockout?

08:43:02.300 --> 08:43:04.800
It is! The arena doesn't!

08:43:04.800 --> 08:43:06.800
That is a huge knockout.

08:43:06.800 --> 08:43:11.400
We're never underestimating Primarita again, because that was a clutch KO.

08:43:11.400 --> 08:43:15.000
And also now that the Unnerve is off the table,

08:43:15.000 --> 08:43:19.000
this Primarita can finally have its citrus fairy back it's been waiting for

08:43:19.000 --> 08:43:24.500
as Heiwei comes out and misses the Primarita and the Primarita just to add insult to injury.

08:43:24.500 --> 08:43:28.500
So this server has set up to a group for free and it's game feels over now.

08:43:28.500 --> 08:43:32.500
Yeah, I was gonna say it all fair and I was like even if it was a pre-Marina still doesn't,

08:43:32.500 --> 08:43:39.500
but believe moves on to six and one takes this unique team with Mega Blaziken and life or pre-Marina.

08:43:39.500 --> 08:43:46.500
Two day two of the Pokemon World Championships in a format where so many teams feel hyper-optimized,

08:43:46.500 --> 08:43:49.500
they've used this relative same pool of Pokemon.

08:43:49.500 --> 08:43:53.500
It is Mega Blaziken and pre-Marina here in round seven that moves on.

08:43:53.500 --> 08:43:59.160
And what a cool way to be able to win a match on stream as well Justin so much style

08:43:59.160 --> 08:44:03.300
I love that we got a chance to meet just great highlights of both of these Pokemon in action

08:44:03.560 --> 08:44:10.420
One hit knockout from the close combat into the aerodactyl the Agudette KO to take 40% off of an aerodactyl

08:44:10.420 --> 08:44:15.500
I gotta know that account honestly because I think it's to me and my guess is this aerodactyl has absolutely no bulk

08:44:15.500 --> 08:44:19.780
Right because it got one shot by Blaziken in game one and then also fainted to pre-marina in game two

08:44:19.780 --> 08:44:24.780
even with no bulk I was like oh 40% that's so much health right but wow

08:44:24.780 --> 08:44:30.620
pre-marina clutches it out and just so fun to see these Pokemon being utilized

08:44:30.620 --> 08:44:33.420
and that game was really tense because it was like I was saying like if you saw

08:44:33.420 --> 08:44:36.220
the Sun well pre-marina just won't be one Charizard so I know the double

08:44:36.220 --> 08:44:38.940
miss there in the end was quite dramatic but even if he with double hits

08:44:38.940 --> 08:44:41.740
for a graph veins tricker doesn't get set up you would need a burn like that

08:44:41.740 --> 08:44:44.500
would be your win condition on pre-marina and then like a double

08:44:44.500 --> 08:44:47.780
protect or triple protect potentially but yeah the miss just obviously

08:44:47.780 --> 08:44:52.760
immediately allows you to win the game just so cool to be able to see this

08:44:52.760 --> 08:44:56.500
composition come to the forefront I was wondering if we would see the Venusaur

08:44:56.500 --> 08:44:59.500
because the other thing I was thinking is what if you just let Evan set the sun

08:44:59.500 --> 08:45:03.660
for you and then the Venusaur comes in and you're able to just put things

08:45:03.660 --> 08:45:06.820
just like but Philippe showed us you can need the Venusaur in order to win the

08:45:06.820 --> 08:45:10.060
game just had to make sure that you got your trick room up in the right

08:45:10.060 --> 08:45:14.620
conditions I just think it's so cool to see how that team functions right

08:45:14.620 --> 08:45:17.500
because I think on paper you look at it and you're like I don't get it

08:45:17.500 --> 08:45:21.280
Like Mega Blaziken's really fast, the rest of your team is really slow, like how does this really work, right?

08:45:21.280 --> 08:45:26.540
But, if we've showed us, it's me just getting a ton of damage off with Blaziken in the opening turns.

08:45:26.540 --> 08:45:30.580
Now, what makes it so liable is if you just close combat into a Protect or a Switch, right?

08:45:30.580 --> 08:45:32.520
For example, we saw close combat into Garchomp.

08:45:32.520 --> 08:45:36.020
Garchomp protects there, Aerodactyl goes for dual wing bead on a Blaziken.

08:45:36.020 --> 08:45:39.360
It's a very different story, but what allowed Blaziken to really thrive in this one,

08:45:39.360 --> 08:45:40.740
and that's why I call it a fair Pokemon, right?

08:45:40.740 --> 08:45:44.560
Because most of the time, you're clicking a single target attack into one specific slot.

08:45:44.560 --> 08:45:48.560
If your opponent protects your switches, well, it can be a huge sling, but Blazegun I feel like got

08:45:48.560 --> 08:45:51.840
more than it really would have wanted in that game, which was a knockout on the Aerodactyl,

08:45:51.840 --> 08:45:55.840
close combat in a Garchomp, both in games one and games two, which really weakened it.

08:45:55.840 --> 08:46:00.880
Yeah, I agree. It's just so cool. You'll see a Pokémon that, you know what, that Mega Evolution

08:46:00.880 --> 08:46:04.480
has been around for a while, but I think this is really the first time I'm looking at it. I'm like,

08:46:04.480 --> 08:46:10.800
hey, that looks really good, but I cannot wait to see how far Phillipe can take this. I know this

08:46:10.800 --> 08:46:12.360
to such a stellar win.

08:46:12.360 --> 08:46:13.840
And so let's hear from Philippe

08:46:13.840 --> 08:46:16.040
on how he's feeling after this match point.

08:46:18.600 --> 08:46:19.440
Thank you so much.

08:46:19.440 --> 08:46:20.440
I'm here with Philippe,

08:46:20.440 --> 08:46:21.960
who has just punched his ticket

08:46:21.960 --> 08:46:23.520
into phase two of the tournament.

08:46:23.520 --> 08:46:24.960
Congratulations.

08:46:24.960 --> 08:46:26.160
I know you're a little shaky,

08:46:26.160 --> 08:46:27.760
but how are you feeling?

08:46:27.760 --> 08:46:28.600
It's amazing.

08:46:28.600 --> 08:46:29.440
I really can't believe it.

08:46:29.440 --> 08:46:31.360
I was only aiming to compete

08:46:31.360 --> 08:46:32.240
at the World Championships

08:46:32.240 --> 08:46:33.440
and make the two here.

08:46:33.440 --> 08:46:35.480
It's just great.

08:46:35.480 --> 08:46:37.960
I mean, your team is absolutely incredible.

08:46:37.960 --> 08:46:40.680
Mega Blaziken on a trick room team.

08:46:40.680 --> 08:46:42.760
What is the inspiration behind it?

08:46:42.760 --> 08:46:47.080
Actually, the inspiration was Wolf Glick's regulation I team

08:46:47.080 --> 08:46:50.640
with Corridon and Lunala, which I got my best results

08:46:50.640 --> 08:46:51.680
this season.

08:46:51.680 --> 08:46:54.960
So the plan is, I probably shouldn't tell it,

08:46:54.960 --> 08:46:59.040
but use Megabrez again early on with enormous offensive

08:46:59.040 --> 08:47:01.960
pressure and then let it die because it's just really

08:47:01.960 --> 08:47:04.080
frail and get a free switch on the trick room

08:47:04.080 --> 08:47:06.280
and then just go from there.

08:47:06.280 --> 08:47:08.480
You mentioned to me before we started this interview

08:47:08.480 --> 08:47:10.200
that you had a lot of help from your friends.

08:47:10.200 --> 08:47:12.120
Did they help you build and test this team?

08:47:12.120 --> 08:47:12.880
Yeah, exactly.

08:47:12.880 --> 08:47:17.280
I would like to thank all of them, especially Daki, who

08:47:17.280 --> 08:47:19.380
found the prototype for the team,

08:47:19.380 --> 08:47:22.880
helped me track a lot, found a lot of useful stuff.

08:47:22.880 --> 08:47:26.800
Ickczak, who has found a really secret tech for the Venusaur.

08:47:26.800 --> 08:47:29.120
Narad, who's staying with me here.

08:47:29.120 --> 08:47:31.360
Joship, who has also helped me and everybody

08:47:31.360 --> 08:47:33.920
in the Polish community, Polska Gurum.

08:47:33.920 --> 08:47:35.840
All right, well, I don't want to let you go just yet,

08:47:35.840 --> 08:47:38.360
because we have to talk about your run so far today.

08:47:38.360 --> 08:47:40.400
I mean, this is the first time I've seen you.

08:47:40.400 --> 08:47:42.040
Tell us about your matches so far.

08:47:43.680 --> 08:47:46.320
I was aiming to play as many non-EU players

08:47:46.320 --> 08:47:47.400
because it's the World Championships.

08:47:47.400 --> 08:47:49.040
I can play EU players at home.

08:47:50.080 --> 08:47:50.920
And that has managed.

08:47:50.920 --> 08:47:52.360
I played four Japanese players.

08:47:52.360 --> 08:47:53.960
One of them was Shoma Honami,

08:47:53.960 --> 08:47:55.040
which I managed to win,

08:47:55.040 --> 08:47:56.720
which is also incredible for me.

08:47:57.960 --> 08:48:00.120
Yeah, it's just been really great.

08:48:00.120 --> 08:48:03.200
I hope that I surprised all of them with my team.

08:48:03.200 --> 08:48:05.160
And I guess I did because I'm here.

08:48:06.360 --> 08:48:07.560
For sure, for sure.

08:48:07.560 --> 08:48:12.160
And I mean, going into tomorrow in phase two,

08:48:12.160 --> 08:48:14.600
are you gonna be doing any preparations tonight, you think?

08:48:14.600 --> 08:48:16.400
Or you're gonna just try to get a good night's sleep?

08:48:16.400 --> 08:48:17.720
Do you have a game plan?

08:48:17.720 --> 08:48:19.360
No, probably just a good night's sleep

08:48:19.360 --> 08:48:22.680
and celebrate with my friends, which came here as well.

08:48:22.680 --> 08:48:23.520
For sure.

08:48:23.520 --> 08:48:25.440
I know you already gave some shout outs, Philippe,

08:48:25.440 --> 08:48:27.320
but is there anybody else you'd like to say hello to

08:48:27.320 --> 08:48:28.720
who might be watching?

08:48:28.720 --> 08:48:31.640
Yes, I would like to say hello to my fiancee, Veronica,

08:48:31.640 --> 08:48:33.160
who is probably asleep right now

08:48:33.160 --> 08:48:35.360
because it's the middle of the night in Poland,

08:48:35.360 --> 08:48:37.800
but she has helped me emotionally a lot.

08:48:37.800 --> 08:48:42.800
She has put up with me being really not good

08:48:42.960 --> 08:48:44.640
in the household or very stressed,

08:48:44.640 --> 08:48:47.120
but she was very considerate and helped me a lot.

08:48:47.120 --> 08:48:48.960
So thank you, Veronica.

08:48:48.960 --> 08:48:50.480
Well, thank you so much for your time.

08:48:50.480 --> 08:48:53.800
Congratulations again on making phase two of the competition.

08:48:53.800 --> 08:48:56.200
Best luck in the final round of Swiss.

08:48:56.200 --> 08:48:57.880
And for everybody watching at home,

08:48:57.880 --> 08:48:59.080
we're gonna be taking a quick break

08:48:59.080 --> 08:49:00.840
before we get into our final round of Swiss.

08:49:00.840 --> 08:49:02.120
So please stay tuned.

08:49:05.360 --> 08:49:21.520
and welcome to the Pokemon Center here at Worlds 2026 in San Francisco. As you can see, we've

08:49:21.520 --> 08:49:26.800
got the World Championship side. We've got the Pokemon XP side. I hear it's absolutely insane

08:49:26.800 --> 08:49:33.440
in there. Let's go take a look. We got to get me popping out behind everything that we can.

08:49:33.440 --> 08:49:34.440
Let's take a shot of it.

08:49:34.440 --> 08:49:40.440
Hey, how's it going?

08:49:40.440 --> 08:49:53.840
Beautiful pieces, breathing close here.

08:49:53.840 --> 08:49:56.380
I want you to take a look at this for everyone at home.

08:49:56.380 --> 08:49:58.000
This is a fantastic piece.

08:49:58.000 --> 08:50:01.360
This is the beautiful sable eye we have right here.

08:50:01.360 --> 08:50:06.960
question one of the finest we have beautiful sparkly we have the eevee right next to it

08:50:06.960 --> 08:50:09.760
and finally the jigglypuff very nice collection

08:50:14.400 --> 08:50:20.320
the official matte limit one per customer but i count as two customers so i will take two no

08:50:22.240 --> 08:50:23.360
king paint you

08:50:31.360 --> 08:50:42.760
We have now transitioned from the world championships to the XP area.

08:50:42.760 --> 08:50:47.760
Space themed, extremely cool, in my opinion, cooler than the world championship area.

08:50:47.760 --> 08:50:49.440
I'm probably not supposed to say that.

08:50:49.440 --> 08:50:50.440
Let's do some pop-outs.

08:50:50.440 --> 08:50:51.440
Boom, pop.

08:50:51.440 --> 08:50:52.440
Okay, okay.

08:50:52.440 --> 08:50:57.440
Get a picture of me with the Umbreon.

08:50:57.440 --> 08:51:02.440
the world championship play mat and bag also limit one.

08:51:02.440 --> 08:51:07.440
These are different though, so I can take them.

08:51:07.440 --> 08:51:09.440
Yes? Yes. I got a yes.

08:51:09.440 --> 08:51:12.440
This place is poppin'.

08:51:12.440 --> 08:51:15.440
Beautiful. Special, elegant.

08:51:15.440 --> 08:51:16.440
One of them's going on a trip.

08:51:16.440 --> 08:51:17.440
One of them's blasting off.

08:51:17.440 --> 08:51:20.440
Another one would be in a spaceship.

08:51:20.440 --> 08:51:22.440
I think I like Kierli the best.

08:51:22.440 --> 08:51:24.440
I have been excited to see this the entire time.

08:51:24.440 --> 08:51:29.400
time. This is the item I have had my eye on more than anything else. This jacket right here.

08:51:31.160 --> 08:51:37.560
It's beautiful. It's special. I'm not exactly sure where I can wear it, except everywhere,

08:51:37.560 --> 08:51:42.360
and I want it very badly. I will be back for it, because secondly, I'm not allowed to shop for this right now.

08:54:24.440 --> 08:54:31.440
Let's do this.

08:54:54.440 --> 08:55:04.440
I'm going to be back. And we're

08:55:04.440 --> 08:55:06.440
back trainers here coming into

08:55:06.440 --> 08:55:08.440
round eight of the Pokemon World

08:55:08.440 --> 08:55:10.440
Championships here in San Francisco.

08:55:10.440 --> 08:55:12.440
I've taken our own Rose again for

08:55:12.440 --> 08:55:14.440
another little spin behind our

08:55:14.440 --> 08:55:16.440
desk here, and we're just

08:55:16.440 --> 08:55:18.440
having a fantastic time. What a

08:55:18.440 --> 08:55:20.440
great match that we just

08:55:20.440 --> 08:55:22.440
featured on stream with

08:55:22.440 --> 08:55:33.800
predictions like Mega Blaziken. They're so so strong right? I was gonna say Ben, I didn't know if you were talking about Mega Blaziken or Primarina because neither of them were actually getting apart when we got to see both and they both clenched up in games one and two respectively.

08:55:33.800 --> 08:55:52.200
Little column A, little column A. I mean even the Torco as well right? Yeah. It's like one of the strong Pokemon it's not, you know it doesn't have as many wings as Charizard but it's still bringing the sun it's still putting up a lot of damage so yeah I think we've seen such a, we've been so lucky I think in the tournament so far we've seen such a great variation of teams

08:55:52.200 --> 08:55:56.560
and people really trying to take a swing at the format and really tried to do

08:55:56.560 --> 08:55:59.640
something maybe a little bit different rather than coming in just with the

08:55:59.640 --> 08:56:04.160
tried and tested compositions. I think what we need is a section for like our

08:56:04.160 --> 08:56:07.800
underrated picks. I think that would be it. Like the spice we think is going to be

08:56:07.800 --> 08:56:11.000
brought to the tournament so maybe we'll have to think about that for next time.

08:56:11.000 --> 08:56:14.480
Okay well add it to the list. Let's have a little catch up with our world

08:56:14.480 --> 08:56:18.600
champions that are competing this weekend as well. See how they're

08:56:18.600 --> 08:56:23.160
getting on so far. So, Sajin, we saw them on stream a little bit earlier. They were having a

08:56:23.160 --> 08:56:28.200
great start to the tournament, hasn't worked out quite in their favor, unfortunately for them

08:56:28.200 --> 08:56:33.720
getting 3-4 so far. But a good opportunity last round of Swiss, make that even in this world

08:56:33.720 --> 08:56:37.800
championships. I mean, that would just still be such an impressive result. I think looking

08:56:37.800 --> 08:56:43.800
across the board at some of the competitors that we saw at 0-3, 1-3, kind of slowly trickling

08:56:43.800 --> 08:56:47.480
out of the tournament, there were a lot of big names down here. So, I think if you could

08:56:47.480 --> 08:56:52.480
say that you finished 4-4, you got to be really happy with a result like that.

08:56:52.480 --> 08:56:56.200
Especially with the caliber that we've seen across this world championships so far, not

08:56:56.200 --> 08:57:01.320
just on the broadcast, but who we know is in the field and playing their tournament.

08:57:01.320 --> 08:57:05.080
So looking a little bit further, we've got Shoma who I was able to have a little couch

08:57:05.080 --> 08:57:11.240
up to with yesterday saying like, I asked him whether or not he thought Charizard was

08:57:11.240 --> 08:57:15.120
going to win the tournament as a little bit of a heart take and he said, I'm

08:57:15.120 --> 08:57:19.800
I'm running Charizard and I will win so yes, Charizard is going to be winning, still in

08:57:19.800 --> 08:57:24.240
contention there at 5-2 alongside Wolf Glick running a little bit of a different iteration

08:57:24.240 --> 08:57:27.240
on a sand composition with Mega Star after.

08:57:27.240 --> 08:57:28.240
That's even possible.

08:57:28.240 --> 08:57:31.960
All of these in the mix as well, two of these War Champions have already punched the

08:57:31.960 --> 08:57:36.520
ticket to day two in Naoto and Shohei of course, two of our Japanese War Champions.

08:57:36.520 --> 08:57:40.040
Shohei I believe lost round one and just won every game after that.

08:57:40.040 --> 08:57:44.200
And so just another phenomenal performance by him, he's one of the most consistent

08:57:44.200 --> 08:57:48.880
players on the world stage and yeah just constantly delivers and now I think it's yeah

08:57:48.880 --> 08:57:51.940
feel like it's been a while since we've gotten the chance to see him play especially on stream

08:57:51.940 --> 08:57:58.280
and yeah he had a very nice win in his winning in and has just been a top for us I think

08:57:58.280 --> 08:58:01.020
I was seeing him I think to be earlier this morning is like I would just be really happy

08:58:01.020 --> 08:58:04.000
to make it to day two but I'm sure now he's looking for more.

08:58:04.000 --> 08:58:07.440
Yeah it's like when you get to that stage and you're thinking like okay coming in

08:58:07.440 --> 08:58:11.040
this is going to be a tough event right and then it all sort of lines up for you

08:58:11.040 --> 08:58:14.480
you make it for that thing and then you hang out a second.

08:58:14.480 --> 08:58:16.640
What if I can get to after they do?

08:58:16.640 --> 08:58:18.400
Exactly.

08:58:18.400 --> 08:58:19.800
I started to wait in a little bit,

08:58:19.800 --> 08:58:22.720
but everybody's still having great results on the day,

08:58:22.720 --> 08:58:26.240
but I think definitely looking at Shoma, Wolf, Paul,

08:58:26.240 --> 08:58:28.880
can they get the final win in this final round of Swiss

08:58:28.880 --> 08:58:30.520
to punch their tickets too?

08:58:30.520 --> 08:58:32.520
We know that they're capable of doing it, right?

08:58:32.520 --> 08:58:33.880
All of these trainers have been

08:58:33.880 --> 08:58:36.360
in those pressure situations before, right?

08:58:36.360 --> 08:58:38.480
All of them are capable of doing it.

08:58:38.480 --> 08:58:40.720
It's just, you know, we've got a few trainers

08:58:40.720 --> 08:58:44.200
that are in contention, that just have to carry on winning.

08:58:44.200 --> 08:58:47.000
And winning is what these trainers are good at.

08:58:47.000 --> 08:58:48.640
That's not just, again, so hard.

08:58:48.640 --> 08:58:50.480
It is the world championships.

08:58:50.480 --> 08:58:52.840
Every single matchup is one that you

08:58:52.840 --> 08:58:56.440
could see being at the finals of a stage like this.

08:58:56.440 --> 08:58:58.760
And so thinking about that and knowing the schedules

08:58:58.760 --> 08:59:00.440
that some of these competitors have had,

08:59:00.440 --> 08:59:03.720
I'm just very impressed and hoping and cheering for them.

08:59:03.720 --> 08:59:06.600
So let's have a little look going on from our world

08:59:06.600 --> 08:59:07.280
championships.

08:59:07.280 --> 08:59:10.040
We've world champions that are competing this weekend.

08:59:10.040 --> 08:59:11.700
Let's have a little bit of a look back.

08:59:11.700 --> 08:59:13.620
Now we're going into round eight.

08:59:13.620 --> 08:59:15.940
We've seen loads of different teams on streams.

08:59:15.940 --> 08:59:17.820
We've seen loads of different players.

08:59:17.820 --> 08:59:20.540
Let's have a little reminder of the usage

08:59:20.540 --> 08:59:22.580
across the tournament there.

08:59:22.580 --> 08:59:25.340
King Gambit, this is the top 12 overall usage

08:59:25.340 --> 08:59:27.700
regardless of if they're Mega Pokemon or not.

08:59:27.700 --> 08:59:29.620
King Gambit, Charizard, Inciderol.

08:59:29.620 --> 08:59:31.740
I don't think any of us were surprised to see them

08:59:31.740 --> 08:59:33.940
on the top pedestal,

08:59:33.940 --> 08:59:37.380
but I feel like we've seen a lot of different variations

08:59:37.380 --> 08:59:39.200
of Pokemon, different variations of teams

08:59:39.200 --> 08:59:46.960
on on this graphic as well. I mean yeah we had Swamper, we had Cleaver, we had Hydraegon,

08:59:46.960 --> 08:59:51.360
of course Mega Blaze again at pre-Marina like it goes to show that there are some really

08:59:51.360 --> 08:59:54.800
interesting things that you can do in the format. I suspect once we get into phase two

08:59:54.800 --> 08:59:59.040
of the tournament though there will be very few of unexpected surprises obtained and

08:59:59.040 --> 09:00:02.960
there will mainly be things that we expected to be very powerful and true established

09:00:02.960 --> 09:00:08.880
compositions coming into this event. There was a vanillax at x1 this last round so

09:00:09.200 --> 09:00:15.700
That is a Pokemon that's not on this graphic that I also don't think people expected to see at the world championships today.

09:00:15.700 --> 09:00:22.200
Yeah, I mean, you know, it's kind of similar to Alolan Ninetales in a lot of different ways.

09:00:22.200 --> 09:00:25.200
It just doesn't have that very typing to complement it.

09:00:25.200 --> 09:00:28.200
And it's, you know, there's a few other alternatives.

09:00:28.200 --> 09:00:33.200
So, I mean, like, looking at this list of top 12 Pokemon,

09:00:33.200 --> 09:00:37.200
I think there's a good set of, like, your fairy compositions, the grass compositions,

09:00:37.200 --> 09:00:43.580
And you know the strong Pokemon that we've got King Gambit and Basquiat Legion and Incineroar that kind of walk guard jump

09:00:43.580 --> 09:00:45.900
But why just keep I'll just keep going. I'll just keep listening

09:00:47.240 --> 09:00:49.240
They're on the graphic, but I think we've done

09:00:50.380 --> 09:00:54.980
We've had a great run in showing a lot of these Pokemon on the stream and Sylveon. We've got to give their shout out

09:00:57.080 --> 09:00:59.080
Have we seen much of flow at

09:00:59.820 --> 09:01:04.080
Yeah, I was like I don't remember seeing much for that on stream today

09:01:04.080 --> 09:01:08.920
But it obviously has been if anything it's kind of had a comeback right like I feel like well

09:01:08.920 --> 09:01:11.240
I'm gonna say it's completely disappeared over the last couple of weeks

09:01:11.240 --> 09:01:16.540
But of course this was one of the best Pokemon in regulation and may was also seen success in MB

09:01:16.540 --> 09:01:18.540
But it felt like people were trying a lot of new things

09:01:18.920 --> 09:01:21.680
But yeah, I hear here it is sitting at number six

09:01:21.820 --> 09:01:28.160
Well, let's go along to our mega Pokemon that's a look that's and see how that's shaping up compared to what we see

09:01:28.160 --> 09:01:31.520
I think one of the things that really stands out to me especially seeing

09:01:31.520 --> 09:01:38.520
We've got Justin Tang at 7-0 with Mega Delfox, Mega Blast Toys, going into the final round of Swiss.

09:01:38.520 --> 09:01:44.520
I'm really fascinated to know how Mega Blast Toys specifically is going to be converting phase two, right?

09:01:44.520 --> 09:01:53.520
Like who's going to have been able to have just that really amazing run and just, you know, hit all of the predictions in the right spots.

09:01:53.520 --> 09:01:58.520
It's a tough Pokémon to use. I mean we saw it earlier, right? Going for a Shell Smashing Trick Room.

09:01:58.520 --> 09:02:03.200
like if you if you know you know and it was a non mega shell smash as well like I

09:02:03.200 --> 09:02:06.840
truly think what makes that composition with the delfox and king gambit so cool

09:02:06.840 --> 09:02:10.440
is that you have three big threats that are looking to just take over the game

09:02:10.440 --> 09:02:14.120
at any given point and one of the things I really like watching at the

09:02:14.120 --> 09:02:16.680
world championships as well if these players have been on these teams for

09:02:16.680 --> 09:02:19.560
weeks they've probably figured that you know most hyper optimized lines

09:02:19.560 --> 09:02:23.400
possible into the other really popular teams right so you start doing some

09:02:23.400 --> 09:02:25.760
funky things that you probably normally wouldn't think of if you were

09:02:25.760 --> 09:02:27.760
and we're seeing an opposing

09:02:27.760 --> 09:02:28.760
team for the first time.

09:02:28.760 --> 09:02:29.760
But it's a thing about a

09:02:29.760 --> 09:02:30.760
competitive game like VGC.

09:02:30.760 --> 09:02:31.760
There are established

09:02:31.760 --> 09:02:32.760
metagames and so you should do

09:02:32.760 --> 09:02:33.760
your homework coming into this

09:02:33.760 --> 09:02:34.760
event.

09:02:34.760 --> 09:02:35.760
Probably at least prepare

09:02:35.760 --> 09:02:36.760
against the top 5 to 10 teams

09:02:36.760 --> 09:02:37.760
that you expect to see.

09:02:37.760 --> 09:02:38.760
And as a result, yeah, we got

09:02:38.760 --> 09:02:39.760
to see a regular Blastway

09:02:39.760 --> 09:02:40.760
Shell Smash with Mega

09:02:40.760 --> 09:02:41.760
Delphox in the back.

09:02:41.760 --> 09:02:42.760
And I think that was one of

09:02:42.760 --> 09:02:43.760
the coolest wins on stream

09:02:43.760 --> 09:02:44.760
this weekend.

09:02:44.760 --> 09:02:45.760
I do think this graphic is

09:02:45.760 --> 09:02:46.760
so cool to take in that a

09:02:46.760 --> 09:02:47.760
lot of these mega

09:02:47.760 --> 09:02:48.760
evolutions actually do come

09:02:48.760 --> 09:02:49.760
from Pokemon Legends CA.

09:02:49.760 --> 09:02:50.760
Some newly discovered

09:02:50.760 --> 09:02:51.760
mega evolutions are

09:02:51.760 --> 09:02:52.760
coming from Pokemon Legends

09:02:52.760 --> 09:02:59.760
some newly discovered mega evolutions there with the Raichu as well as the Starraptor.

09:02:59.760 --> 09:03:05.760
I think it's just cool. I don't know if you all remember the conversations about both in

09:03:05.760 --> 09:03:10.520
particular mega Raichu, mega Starraptor when they were first legal in the format. People

09:03:10.520 --> 09:03:15.720
were looking at them and going, are you sure you want to use that Pokemon? Do you really

09:03:15.720 --> 09:03:20.080
think it's going to be good? And there are so many competitors at the World Championships

09:03:20.080 --> 09:03:22.400
that do believe in those Pokemon to have brought them.

09:03:22.400 --> 09:03:24.440
Yeah, it's right. Especially with that Mega Rytue Y, right?

09:03:24.440 --> 09:03:27.520
Like, we've seen it on stream today,

09:03:27.520 --> 09:03:30.560
really focusing on not going for its Mega Evolution

09:03:30.560 --> 09:03:32.120
and actually using the Lightning Rod,

09:03:32.120 --> 09:03:36.080
using it like the conventional Rytue of Oz,

09:03:36.080 --> 09:03:38.080
just with the Focus Blast

09:03:38.080 --> 09:03:40.240
that you'd never really consider putting on the set

09:03:40.240 --> 09:03:42.480
lest you go for a Focus Blast

09:03:42.480 --> 09:03:44.480
and get nicknamed Focus Miss

09:03:44.480 --> 09:03:46.960
and be loving people in the community.

09:03:46.960 --> 09:03:49.560
Still managed to hit that Focus Blast, actually,

09:03:49.560 --> 09:03:56.280
the match that it played, but a really cool way to keep that composition going and actually flex this

09:03:56.280 --> 09:04:02.200
dual mega archetype that we've seen so much in reggae MA and MB where, yeah, there's a few less

09:04:02.200 --> 09:04:07.880
items, but also you want to have that flexibility in your team building. Absolutely, yeah, and I

09:04:07.880 --> 09:04:12.120
think the big question everyone's still asking is will megacharser be thrown for this event,

09:04:12.120 --> 09:04:18.040
right? Because it kind of felt like it was the top Pokemon mega evolution coming into this, and

09:04:18.040 --> 09:04:22.600
you think back to the 2014 Kangas call was the most dominant mega evolution back then but it got

09:04:22.600 --> 09:04:26.840
really countered at worlds but that was a much smaller world championship only 40 to 50 players

09:04:26.840 --> 09:04:31.960
who qualified in the masters division so you could do things like try to you know play super

09:04:31.960 --> 09:04:36.120
anti meta because the pool was a little bit more limited but now these world championships are so

09:04:36.120 --> 09:04:40.040
big there's so many great players competing in it as well if you're going to try to build

09:04:40.040 --> 09:04:43.640
something that's anti-metal you got to make sure that you can also cover for all the other

09:04:43.640 --> 09:04:47.800
things like you might go up against here at Worlds and so I don't know I was like in 2014

09:04:47.800 --> 09:04:51.560
Kengis Khan was like the number one mega-coat going into Worlds and like only there was one I think

09:04:51.560 --> 09:04:55.400
were two in the top 16 overall and it didn't even make it into top eight but I don't think that's

09:04:55.400 --> 09:04:58.680
going to be the case for Mega Charizard in this one it's just too good of a Pokemon.

09:04:58.680 --> 09:05:03.960
Yeah I feel like Kengis Khan back in his day was kind of like a better Pokemon than

09:05:03.960 --> 09:05:09.960
Mega Charizard is currently but like just because of the fact that it was so hard to take down

09:05:09.960 --> 09:05:17.480
right? It has no weaknesses. It's a parental bond before it was broken. You said it, I didn't,

09:05:17.480 --> 09:05:23.320
but I mean, we're all thinking it. I interrupted for a reason. Yeah, and rightly so. But I mean,

09:05:24.120 --> 09:05:30.120
yeah, I think, like, I was excited to use Megastar coming into Reg MA thinking, hey,

09:05:30.120 --> 09:05:34.120
maybe this could have been like the old days. It just doesn't quite hit the same,

09:05:34.120 --> 09:05:40.700
But then we did see the King has gone with just life or no mega stone. No nothing

09:05:40.700 --> 09:05:45.720
just a great teammate on a team and I feel like that was another one where I

09:05:45.720 --> 09:05:50.040
think that's really where some of these mega evolutions or Pokemon that can

09:05:50.040 --> 09:05:53.720
make you evolve it stuck out is can they do both things can they actually

09:05:53.720 --> 09:05:58.720
act on their own without the mega evolution so they're not just dead

09:05:58.720 --> 09:06:01.920
weight when you want to bring it to a match yeah I'm like you know those

09:06:01.920 --> 09:06:05.360
those last respects, our last resort sets on Kaga's car as well.

09:06:05.360 --> 09:06:08.200
We're seeing lots of different adaptations in this format

09:06:08.200 --> 09:06:12.240
where there's a few less things that different Pokemon can do.

09:06:12.240 --> 09:06:14.120
And that's all we've got time for for the moment.

09:06:14.120 --> 09:06:16.720
So we're going to be taking it to a quick break

09:06:16.720 --> 09:06:18.800
before we get round eight up and running

09:06:18.800 --> 09:06:20.400
here at the World Championships.

09:06:22.680 --> 09:06:24.080
Hey there, Pokemon trainers.

09:06:24.080 --> 09:06:26.960
Gabby Seder here with Dawey C,

09:06:26.960 --> 09:06:30.280
one of our top placing trainers at NAIC this year.

09:06:30.280 --> 09:06:33.620
One of my favorite Pokemon trainers to come from the New England area.

09:06:33.620 --> 09:06:35.120
Dawei, how are you doing today?

09:06:35.120 --> 09:06:36.620
Yeah, I'm doing really great.

09:06:36.620 --> 09:06:37.620
How about you?

09:06:37.620 --> 09:06:38.620
I'm doing really great.

09:06:38.620 --> 09:06:40.760
I mean, we are here on Rayquaza Road.

09:06:40.760 --> 09:06:42.400
It just opened up for previews.

09:06:42.400 --> 09:06:43.500
It's pretty exciting.

09:06:43.500 --> 09:06:48.920
But what's exciting to me is your journey here to this world's competition.

09:06:48.920 --> 09:06:51.540
Dawei, I'd love to hear your story.

09:06:51.540 --> 09:06:56.220
What got you into competing in the Pokemon video game championship series?

09:06:56.220 --> 09:06:59.320
I have been playing this game for so long time.

09:06:59.320 --> 09:07:06.720
I used to play just like six versus six in-game, but then I found this thing called VGC when and at that time

09:07:06.720 --> 09:07:11.020
I was still in China. There was no official tournaments in China at that time

09:07:11.020 --> 09:07:14.220
So I just wanted to join this circuit so much

09:07:14.440 --> 09:07:21.960
That's a part of why I came to the US to study for my graduate school. While I'm not doing so well in the graduate school

09:07:21.960 --> 09:07:26.360
I I think I I really have a lot of fun in Pokemon VGC

09:07:26.360 --> 09:07:31.440
I mean every time I see you compete you're always on stage smiling you have the

09:07:31.440 --> 09:07:37.240
best outfits I have to say and your run at NAIC this year was absolutely

09:07:37.240 --> 09:07:41.040
incredible so how did you prepare for that going into the tournament?

09:07:41.040 --> 09:07:46.440
Because NAIC is so close to Indiana Park, it's original and I didn't do well enough

09:07:46.440 --> 09:07:52.040
as I expected in this so that's why I think I should give that team another

09:07:52.040 --> 09:07:58.680
chance because at that time I don't think everyone just still recognize their team and it works just

09:07:58.680 --> 09:08:05.720
really great because like in that regulation the Charizard dominates the whole format and which

09:08:05.720 --> 09:08:13.320
makes Sterillage just a perfect choice for the NAIC and I also want you to say I really had good

09:08:13.320 --> 09:08:19.560
luck in NAIC that's also why I did well. I feel like Sterillage is kind of your signature

09:08:19.560 --> 09:08:22.100
for Pokemon right now. Would you agree?

09:08:22.100 --> 09:08:30.780
Uh, maybe. Yeah, I'm not using Signature Pokemon at all this time. It's just so difficult

09:08:30.780 --> 09:08:34.400
to use it any more in the regulation. Yeah.

09:08:34.400 --> 09:08:38.600
Fair enough. Well, maybe not a Signature Pokemon, but who's your favorite Pokemon?

09:08:38.600 --> 09:08:43.840
Oh, my favorite Pokemon is Gerachi because it can just, like, grant you any wishes

09:08:43.840 --> 09:08:51.520
that's who didn't want that right and it's also my um like my favorite one since I was very young

09:08:51.520 --> 09:08:58.720
when I was I was watching the anime and stuff it's just so cute and so lovely. The Gerrachi

09:08:58.720 --> 09:09:03.440
movie was my favorite one ever since I first saw it too and Gerrachi's a favorite for that reason

09:09:03.440 --> 09:09:08.480
for me as well. We talked about wishes let's talk about predictions going into the world championships

09:09:08.480 --> 09:09:12.400
this weekend don't don't tell us anything about you but what do you think we're gonna see

09:09:12.400 --> 09:09:15.440
you know what's the competition gonna look like?

09:09:15.440 --> 09:09:20.960
I hope it's not getting boring because like everyone is complaining this

09:09:20.960 --> 09:09:26.240
regulation doesn't have much new teams but I hope everyone is just hiding their

09:09:26.240 --> 09:09:30.560
team and to reveal them only at once so I hope

09:09:30.560 --> 09:09:34.080
everyone has a really interesting team to like to

09:09:34.080 --> 09:09:39.120
to watch and also so yesterday when I was

09:09:39.120 --> 09:09:46.480
Opening the booster pack I got from the checking and I managed to pull out a mega flow at the

09:09:48.520 --> 09:09:52.920
Front-end boost pack. So that's my prediction mega flow at we'll win the world

09:09:52.920 --> 09:09:57.080
I think that's a pretty strong prediction. So Dawai. Thank you so much

09:09:57.840 --> 09:09:59.320
Before I ask for shout outs

09:09:59.320 --> 09:10:05.160
I think a lot of players look up to you in the community because of you know what you represent and how strong of a

09:10:05.160 --> 09:10:09.040
competitor you are. Do you have any advice for anybody who's watching who might want to

09:10:09.040 --> 09:10:12.640
be in the position you are here at Worlds next year?

09:10:12.640 --> 09:10:21.080
Oh, I guess just play, just come out and play. It's very fun, it's very interesting.

09:10:21.080 --> 09:10:25.200
And every brand you make here is so exciting.

09:10:25.200 --> 09:10:28.080
Thank you so much, Dawei. Do you have any shoutouts you want to give to anybody watching

09:10:28.080 --> 09:10:29.080
at home?

09:10:29.080 --> 09:10:37.480
Yeah, shout outs to my partner, Lisa and my parents and just everyone in the Chinese community

09:10:37.480 --> 09:10:43.720
because it's so difficult for them to come to this event, but all of them are so caring about

09:10:43.720 --> 09:10:48.280
this one. So really shout outs to them. Thank you so much, Dalai, and thank you all so much

09:10:48.280 --> 09:10:51.720
for watching at home. We'll be back with more Pokemon action real soon.

09:12:59.080 --> 09:13:20.080
Welcome back, trainers to the

09:13:20.080 --> 09:13:22.080
Pokemon World Championships.

09:13:22.080 --> 09:13:24.080
We're nearing the end of our day

09:13:24.080 --> 09:13:27.080
with one final map which could

09:13:27.080 --> 09:13:33.020
Which could be make or break for some inspiring of hope on world at champions out there

09:13:33.020 --> 09:13:38.360
My name is here Don joined here by Lee prose one final match for day one of her competition

09:13:38.360 --> 09:13:41.080
I can't believe we're at this stage of the tournament already to be honest

09:13:41.080 --> 09:13:44.260
It's flown by the quality of games. We've had the place

09:13:44.260 --> 09:13:49.420
We've had it's been phenomenal and it's been up there as one of the best starts to a world championship

09:13:49.420 --> 09:13:52.420
We've ever had so really fitting for the 30th anniversary

09:13:52.500 --> 09:13:57.060
We've got so much to come and so much more to look forward to which is even more exciting

09:13:57.080 --> 09:14:06.680
It has just been such an incredible day and for some trainers, they have already locked up their spot in phase two of the competition for others.

09:14:06.680 --> 09:14:17.720
This round is going to be the one to determine if they will be back here competing tomorrow, but taking a look at the standings, of course, we got some trainers that are currently at that undefeated standing.

09:14:17.720 --> 09:14:22.560
Congratulations to Justin, Carrie and Yuya all sitting at seven and zero.

09:14:22.560 --> 09:14:25.280
So they have more than locked their spot for phase two.

09:14:25.280 --> 09:14:27.440
They are now eyeing up that next portion of the competition,

09:14:27.440 --> 09:14:29.240
which of course is top cut.

09:14:29.240 --> 09:14:31.400
Trainers sitting at that 6-1 also looking good though,

09:14:31.400 --> 09:14:32.640
so they are in.

09:14:32.640 --> 09:14:34.800
But of course you have to start looking at that next point,

09:14:34.800 --> 09:14:36.360
racking up those wins.

09:14:36.360 --> 09:14:38.680
Yeah, incredible achievement by all our players

09:14:38.680 --> 09:14:41.280
to come into the event in such tough competition

09:14:41.280 --> 09:14:44.160
and get to this stage and put them really

09:14:44.160 --> 09:14:47.280
in that contention to go forward tomorrow

09:14:47.280 --> 09:14:50.200
in such a good place to potentially push on

09:14:50.200 --> 09:14:51.960
to championships Sunday.

09:14:51.960 --> 09:14:54.360
and taking a look at her notable matches

09:14:54.360 --> 09:14:57.960
and what we're going to be eyeing up next year on broadcast

09:14:57.960 --> 09:14:59.680
it's going to be Hiroshi Onishi

09:14:59.680 --> 09:15:02.040
going up against Shohei Kimura.

09:15:02.040 --> 09:15:04.240
A matchup that once we saw it,

09:15:04.240 --> 09:15:06.120
we knew we had to lock it in.

09:15:06.120 --> 09:15:09.560
Our stand national champion going up against our 2023

09:15:09.560 --> 09:15:13.280
Pokemon World Champion, incredible.

09:15:13.280 --> 09:15:15.840
Yeah, we'll find a way to finish day one.

09:15:15.840 --> 09:15:17.880
We started with the former world champion

09:15:17.880 --> 09:15:20.360
with World Fun with finishing up with Shohei.

09:15:20.360 --> 09:15:25.360
And on top of that, we get to feature this year's Japan national champion, absolutely incredible game.

09:15:25.360 --> 09:15:30.660
I can't wait to get into it. Both players have had an extremely good run so far, so I'm sure they're not going to let down.

09:15:30.660 --> 09:15:36.960
But looking through the other notable matches, all of our players so far have just been incredible so far this weekend.

09:15:36.960 --> 09:15:43.460
And of course, with these two trainers sitting at that 6-1, we're not worrying about not seeing one of them here tomorrow.

09:15:43.460 --> 09:15:46.560
We will see them both here tomorrow, thank goodness.

09:15:46.560 --> 09:15:59.440
But of course we want to see who's going to be making their way to talk and getting a win here as well with that confidence you get from that as well, either taking down a world champion or taking down the current national champion is just incredible.

09:15:59.440 --> 09:16:05.040
So so excited as we head over to the stage to get started with this next match.

09:16:05.160 --> 09:16:15.880
Yeah, so it's right like you say the confidence it gives you, especially now at the end of the day to bring into smart push on and hopefully take that little extra record that you've got from the end of the day.

09:16:15.880 --> 09:16:26.040
If you come out victorious into tomorrow's just going to make things a little bit easier and anything that makes it a bit easier at this sort of level of tournament is something that you are going to want to chase after.

09:16:26.280 --> 09:16:37.280
You can see the teams here is going to be very similar across the board there Charizard of Y on both sides of the field and that mega flow at these players are very familiar with their teams respectively.

09:16:37.280 --> 09:16:40.080
So she has used this exact six

09:16:40.080 --> 09:16:42.760
in the Japan national championships to win that event.

09:16:42.760 --> 09:16:44.160
There are some updates, of course,

09:16:44.160 --> 09:16:45.920
to that team we'll get into in a minute

09:16:45.920 --> 09:16:47.600
on the back of MB format,

09:16:47.600 --> 09:16:51.280
and some new items being introduced alongside that.

09:16:51.280 --> 09:16:52.640
Looking over at this team,

09:16:52.640 --> 09:16:54.520
the Charizard and the Mega Fluet

09:16:54.520 --> 09:16:56.680
are two of the most dominant Pokemon

09:16:56.680 --> 09:16:58.440
that we have here, the Megas,

09:16:58.440 --> 09:17:00.400
just really carved out with a lot of really other

09:17:00.400 --> 09:17:01.240
powerful picks.

09:17:01.240 --> 09:17:02.800
You look at the really powerful trio

09:17:02.800 --> 09:17:04.280
of that King Gambit, the Vasculi,

09:17:04.280 --> 09:17:05.720
Jinn, the Archon,

09:17:05.720 --> 09:17:13.320
And then having something like this wins a call to either set up the tailwind or really be able to pressure with an encore is a lot.

09:17:13.320 --> 09:17:18.520
There's a reason why this six or a variation of this six has been so popular.

09:17:18.720 --> 09:17:20.520
Yeah, very strong across the board.

09:17:20.520 --> 09:17:24.520
You look at this team a little bit like they kind of put together with triangles.

09:17:24.520 --> 09:17:28.020
You've got the wins a cut adding to the fourth of those other three.

09:17:28.320 --> 09:17:35.320
It really is going to depend on what each player thinks the opposing player is going to bring in and trying to get around that because

09:17:35.320 --> 09:17:38.960
the Charizard helps check things like that King Gambit. It matches up into the

09:17:38.960 --> 09:17:43.160
Mega Floette very well. But the Garchomp then checks that Charizard and then you

09:17:43.160 --> 09:17:46.840
look at something like the Basque Legion or the King Gambit is kind of clean up

09:17:46.840 --> 09:17:50.600
at the end. The Whimsicoc going to be there to support the rest of the team

09:17:50.600 --> 09:17:54.520
with that tailwind. Catch your opponent out with an on-call if they get a bit

09:17:54.520 --> 09:17:58.800
passive. Go for a protector, go for a tailwind themselves and it can be an

09:17:58.800 --> 09:18:02.280
offensive threat if paired up with that Mega Floette especially with that

09:18:02.280 --> 09:18:08.120
very aura and some adjustments there that we've seen on Hiroshi's team. But now with the life

09:18:08.120 --> 09:18:12.840
up on that basket engine, that thing is going to be hanging extremely hard was previously mystic water

09:18:12.840 --> 09:18:19.320
and yes for attacking gamut as well, which is really huge in this matchup. And looking over at

09:18:19.320 --> 09:18:24.040
Shohei's team, yes, a lot of the same when we get later into the competition. It's fun

09:18:24.040 --> 09:18:29.000
when we get to see some of those unique picks at the same time. This variation, this six

09:18:29.000 --> 09:18:32.320
has been so strong for a reason,

09:18:32.320 --> 09:18:34.800
but there is a couple of different variations along the way.

09:18:34.800 --> 09:18:37.160
And of course, there is also the opportunity

09:18:37.160 --> 09:18:39.400
that not all the Pokemon are trained the same.

09:18:39.400 --> 09:18:42.720
And I love being able to see two teams very similar

09:18:42.720 --> 09:18:43.680
face off against each other,

09:18:43.680 --> 09:18:46.760
because that's when you really get the minds of the trainers

09:18:46.760 --> 09:18:48.640
and how they approach these types of matchups.

09:18:48.640 --> 09:18:49.800
Yeah, and it's those differences

09:18:49.800 --> 09:18:51.360
that the players can really lean into

09:18:51.360 --> 09:18:52.440
and what will make the difference

09:18:52.440 --> 09:18:54.040
between winning and losing this match.

09:18:54.040 --> 09:18:57.080
You can obviously see here that all teams do have

09:18:57.080 --> 09:19:02.640
It's that alignment, timid on their Charizard. Both players have ancient power as well, which is being kind of

09:19:03.000 --> 09:19:05.800
over superseding the solar beam that you would normally see there.

09:19:05.800 --> 09:19:11.520
That's going to make Charizard sitting in front of an opposing Charizard a lot easier. Are both Charizards max speed?

09:19:11.520 --> 09:19:13.880
Oh, they slightly slow.

09:19:13.880 --> 09:19:19.280
This is something I'm going to have to find out as the game plays out, but that could be quite pivotal in that Charizard

09:19:19.520 --> 09:19:25.120
mirror here if that's what the players decide to go down. Other options, like we've mentioned, King Gambit here.

09:19:25.120 --> 09:19:29.840
You do have the iron head which is going to be really useful for Shōhei against the opposing

09:19:29.840 --> 09:19:37.040
Floette if that is brought from Hiroshi but the King Amit on Hiroshi's side does have that low kick

09:19:37.040 --> 09:19:42.560
and the iron head that can provide really useful against that King Amit and the Floette. The

09:19:42.560 --> 09:19:48.160
Basque Legion on Shōhei's side does have a Cold Barberry so that does help against the King Amit slightly.

09:19:48.160 --> 09:19:53.600
Both trainers sitting at 6-1 trying to end off the day with a winner. Japan national champion

09:19:53.600 --> 09:20:00.000
going up against our 2023 World Champion. Let's get to it. Aggressive leads from both

09:20:00.000 --> 09:20:05.040
but very different approaches with Wimpsacott and Baskilligian for Hiroshi as opposed for

09:20:05.040 --> 09:20:10.320
Shohei, Garchomp and Charizard. It's interesting both of them are bringing their Pokemon with

09:20:10.320 --> 09:20:14.320
the life orb to kind of maximize damage on this early turn. Now you'd say that Wimpsacott's

09:20:14.320 --> 09:20:17.760
not in a bad spot. It's for that focus. That should have had to be twice.

09:20:17.760 --> 09:20:21.120
Thanks to the ability as well it's going to be able to elevate the Baskilligian into a

09:20:21.120 --> 09:20:25.800
place, we'll be able to outspeed the Charizard and the Garchomp with a tailwind and then that

09:20:25.800 --> 09:20:30.840
life-old boosting that even in the Sun will threaten maybe a Charizard knockout. So you

09:20:30.840 --> 09:20:34.800
have to be careful if you show here here, you can leverage the Garchomp here to get some

09:20:34.800 --> 09:20:40.000
good damage onto that Basquiat. But the Sun is pivotal in this moment if you are keeping

09:20:40.000 --> 09:20:44.560
that Charizard on the field. No damage being leveraged with the Garchomp, instead

09:20:44.560 --> 09:20:48.680
just to pivot out in King Gambit to join the field instead as Charizard will go

09:20:48.680 --> 09:20:53.420
go ahead and mega and with that green the Sun up out so we're looking at a

09:20:53.420 --> 09:20:55.860
production to do those water moves and of course if you want to go with the

09:20:55.860 --> 09:20:59.420
offensive yourself you want to get the max amount of damage of course you're at

09:20:59.420 --> 09:21:03.060
risk of potentially taking an attack but it will be a whim to call it not often

09:21:03.060 --> 09:21:07.260
for tailwind but it protect in a step. Tards aren't a little bit of the same

09:21:07.260 --> 09:21:10.340
though so we get a squawk we get some Sun time to see what the

09:21:10.340 --> 09:21:14.580
vasculation does off for it will be a protect but will fail because the

09:21:14.580 --> 09:21:17.940
last act in the turn. Yeah and the switch for sure hey here to get the

09:21:17.940 --> 09:21:21.760
King Amid on the field really good now that King Amid can start to pressure the

09:21:21.760 --> 09:21:25.740
Basque Legion that was a threat originally. Now we've seen her protect all

09:21:25.740 --> 09:21:29.220
around the Charizard does lack a way to actually hit the Basque Legion as well

09:21:29.220 --> 09:21:34.700
opting for that engine power that he could have been previewing. So don't really want to stay on the field.

09:21:34.700 --> 09:21:38.840
Yes you can do some good damage into the Whimsicott but it's not not at the

09:21:38.840 --> 09:21:42.380
cost of losing your Charizard to maybe a Basque Legion. The question is

09:21:42.380 --> 09:21:48.500
has the King Gamma gone enough to be able to deal with the Basque Legion on a Hiroshi side.

09:21:48.500 --> 09:21:52.720
Charles R.B. and Prestige, you have to get out of there. And when Scott coming out on

09:21:52.720 --> 09:21:56.460
the field and said is a great answer, but Basque Legion also understanding the

09:21:56.460 --> 09:22:01.380
threats of a potential Sucker Punch swapping out for Garchomp instead, a battle of positioning for

09:22:01.380 --> 09:22:06.300
those two. And the threat of Encore won't come to light. Sucker Punch has a well, so a lot

09:22:06.300 --> 09:22:11.060
of great heads up played from both our trainers. Yeah, well, pleasure taking it cautious at

09:22:11.060 --> 09:22:14.380
this time you know not wanting to overcompensate just taking things easy

09:22:14.380 --> 09:22:18.540
seeing what both trainer is trying to accomplish here now the gold chunk

09:22:18.540 --> 09:22:22.500
coming in obviously does put a lot of pressure on the King Gambit here it hasn't

09:22:22.500 --> 09:22:25.860
got that like also you'd normally see so it's not going to be hitting as hard

09:22:25.860 --> 09:22:28.000
or threatening and just all the knockout there is always the

09:22:28.000 --> 09:22:31.180
potential of a double up if you want to get rid of the King Gambit I'm sure

09:22:31.180 --> 09:22:34.940
it's either risky though but you could go for something like a moon blast

09:22:34.940 --> 09:22:40.380
and then a grand type attack to get that knockout and remove that threat from the field

09:22:40.380 --> 09:22:45.020
but it does then leave the Wimzacot open to go for an important main Blast in return

09:22:45.020 --> 09:22:49.380
or even set up a Tailwind that would be very beneficial if you did see something like a

09:22:49.380 --> 09:22:51.380
Protector on the game gambit this turn.

09:22:51.380 --> 09:22:55.380
That's one of the things with the Tailwinds and we have a Wimzacot versus a Wimzacot is

09:22:55.380 --> 09:22:57.380
do you want to go ahead and press it right away to get the speed?

09:22:57.380 --> 09:23:01.380
You might just be a turn behind, but we will see Tailwind from the Uroji

09:23:01.380 --> 09:23:05.380
and a lot of damage into the Garchomp is now earthquake to deal damage

09:23:05.380 --> 09:23:09.380
into everything on the board. Both Wimzacots will shrug that off with King Gambit,

09:23:09.380 --> 09:23:13.940
Gambit brought down to about a third of its health now we get to see retaliation

09:23:13.940 --> 09:23:18.820
come out notably no tailwind from Shohei means offensive instead and Moonblast is

09:23:18.820 --> 09:23:23.860
enough to take the first KO of this match. That is a huge turn for Shohei yes

09:23:23.860 --> 09:23:27.620
you're behind with the tailwind but you can set your tailwind up this next turn

09:23:27.620 --> 09:23:31.460
right and then you've got an extra extended turn of tailwind when your

09:23:31.460 --> 09:23:35.700
opponent's does finally end. The big thing is yeah your Charizard is gonna

09:23:35.700 --> 09:23:38.200
to have a such an easy time when it's in the field.

09:23:38.200 --> 09:23:40.320
Now, it doesn't have to worry about that ball jump,

09:23:40.320 --> 09:23:42.860
that you've been able to get rid of with that really good

09:23:42.860 --> 09:23:44.500
double up.

09:23:44.500 --> 09:23:46.200
Floette doing in the field, though,

09:23:46.200 --> 09:23:48.460
this is where we can see a lot of pressure come out.

09:23:48.460 --> 09:23:50.940
Because for Hiroshi, he has the tail went on his side,

09:23:50.940 --> 09:23:52.680
and you're now offering, you're now

09:23:52.680 --> 09:23:54.860
pressing so much with this Floette.

09:23:54.860 --> 09:23:57.820
And if you just want to go double on the offensive here,

09:23:57.820 --> 09:24:00.060
and you could just potentially wipe this board.

09:24:00.060 --> 09:24:02.020
So Shohi goes ahead and tries

09:24:02.020 --> 09:24:05.500
to set up for his own tailwind now.

09:24:05.500 --> 09:24:08.460
It could just be a little too late.

09:24:08.460 --> 09:24:10.140
Yeah, and that's the problem now.

09:24:10.140 --> 09:24:12.100
Either the King Gambit, even in tailwind,

09:24:12.100 --> 09:24:14.060
isn't going to stick to see that the flow out,

09:24:14.060 --> 09:24:16.380
which you probably expect it is going to mega evolve

09:24:16.380 --> 09:24:18.220
and then activate that ferry aura.

09:24:18.220 --> 09:24:20.340
And then all you need to do is go after that slot,

09:24:20.340 --> 09:24:23.940
maybe Datsun's being a moon blast from your own rims

09:24:23.940 --> 09:24:26.620
because just to clear the field and make things

09:24:26.620 --> 09:24:29.220
a more difficult, nice switch there, defenses,

09:24:29.220 --> 09:24:30.700
the Charizard, to be able to at least take

09:24:30.700 --> 09:24:32.980
these ferry type attacks that you would expect coming out

09:24:32.980 --> 09:24:35.100
a lot easier than that King Gambit.

09:24:35.100 --> 09:24:38.300
very aura and the potential for some big damage,

09:24:38.300 --> 09:24:40.860
but a win to go for Shohei that will protect.

09:24:40.860 --> 09:24:43.620
It is not just the potential of the damaging move,

09:24:43.620 --> 09:24:46.500
but of course it's right if the on court has a well

09:24:46.500 --> 09:24:48.700
dazzling gleam, not gonna do anything

09:24:48.700 --> 09:24:50.220
into the wins to go for Charizard.

09:24:50.220 --> 09:24:52.660
Swapping in will take some damage,

09:24:52.660 --> 09:24:54.860
but again, not very effective.

09:24:54.860 --> 09:24:56.300
We'll start off the hit quite well,

09:24:56.300 --> 09:24:58.340
but now again, we do threaten something

09:24:58.340 --> 09:25:00.700
like an on court again or going back to

09:25:00.700 --> 09:25:02.380
the amount of damaging potential you just do.

09:25:02.380 --> 09:25:04.300
Yeah, this is a really awkward scenario here

09:25:04.300 --> 09:25:10.440
show here because you want to get your tail and enable to allow that Charizard to be at least able to keep face with the

09:25:10.440 --> 09:25:16.120
Flood and any other options that are on the opposite side of the field but you can't do that because that Onko locked the

09:25:16.120 --> 09:25:23.480
pressure from the Roshi side position is extremely well and now the Flood not really in any danger of getting knocked out

09:25:23.480 --> 09:25:28.860
but it is going to take big damage it's not getting the damage you really want onto the Charizard but that chip will add up

09:25:28.860 --> 09:25:34.540
time again till with no on call coming out. No on course means all out offensive

09:25:34.540 --> 09:25:39.540
for Hiroshi as instead Moonblast into the Charizard again not very effective hits

09:25:39.540 --> 09:25:43.500
but with the help of the fairy aura it is to really a double up into the slot

09:25:43.500 --> 09:25:47.820
see how much it can do. Charizard though the speeds are evened out so we'll be

09:25:47.820 --> 09:25:53.220
able to retaliate with a heatwave. Wimzicott is down only two Pokemon left

09:25:53.220 --> 09:25:58.540
for Hiroshi in this match but light of ruin to try and start ending up this

09:25:58.540 --> 09:26:01.620
Pokemon count, turns out it will be KO'd!

09:26:01.620 --> 09:26:05.940
Yeah, even though you're resisted, the light of Rune is just so powerful, able to remove

09:26:05.940 --> 09:26:08.100
the opposing Mega on Shohi's side.

09:26:08.100 --> 09:26:10.940
Now Shohi has been able to set up the tail end, which is great.

09:26:10.940 --> 09:26:15.180
It puts them in an advantage position going into these next few turns, because that

09:26:15.180 --> 09:26:16.180
wins the call.

09:26:16.180 --> 09:26:17.180
It's dropped for Horo.

09:26:17.180 --> 09:26:19.420
She may don't have access to that speed control anymore.

09:26:19.420 --> 09:26:23.820
They do still have that basket legion that will come in and offer some offensive

09:26:23.820 --> 09:26:24.820
pressure.

09:26:24.820 --> 09:26:32.540
Going into this though it's so a Pokemon count that isn't Shohei's favor and a tailwind that is going to be lasting longer on his side

09:26:32.540 --> 09:26:37.980
So you have a flowette four hero sheet that is one third of its health a basket legion

09:26:37.980 --> 09:26:41.820
That is full but build a little bit more for the offense with that life orb

09:26:41.940 --> 09:26:48.060
So my question is is do you have enough in the tank to take down the rest of these Pokemon once your tailwind's done?

09:26:48.060 --> 09:26:52.220
You're gonna be outstead when it's but that full and there's still another Pokemon in the back

09:26:52.220 --> 09:26:56.120
Yeah that's a question and now we're just seeing the save play from Shohei probably

09:26:56.120 --> 09:26:59.760
don't protect you just to get through this last turn of tailwind on her or

09:26:59.760 --> 09:27:03.760
she's side so now going into the following turn you have got the speed advantage I

09:27:03.760 --> 09:27:07.080
forget. Is the question is that going to be enough? We've been put by that life

09:27:07.080 --> 09:27:10.280
up now the Sun's gone so we've got to be able to pick up the King Gamma that

09:27:10.280 --> 09:27:14.560
will be crucial and it will that turn it would have superseded the

09:27:14.560 --> 09:27:17.240
second punch now you're going to be susceptible because the King Gamma is

09:27:17.240 --> 09:27:20.640
going to be faster than that Basculature with that tailwind support so

09:27:20.640 --> 09:27:24.180
the Basque Legion not sitting in the safest place against that sucker punch.

09:27:24.180 --> 09:27:27.340
At least with Life Orb does mean we have protecting moves and we do have the

09:27:27.340 --> 09:27:30.580
option protect if you want to try and make that call but again the amount of

09:27:30.580 --> 09:27:35.980
damage that this collect has taken it's not going to take necessarily the most to

09:27:35.980 --> 09:27:40.100
take it out so if you try and protect and flow it is the target at the end of

09:27:40.100 --> 09:27:43.740
all of it and you're not going to get anything done on this turn.

09:27:43.740 --> 09:27:49.020
Yeah and the Flareora really counterproductive here for Horoshi where it's helping the wins

09:27:49.020 --> 09:27:54.180
The basketball legend is enough to pick it up and it takes it down now it comes down to the winds of

09:27:54.180 --> 09:27:57.540
fall as the very orbs of Moonblast got enough to take down this flat.

09:27:57.540 --> 09:28:03.900
Where Mr. Scott Moonblast won a Pokemon left for Yoroshii and Flo-Wet goes it down.

09:28:03.900 --> 09:28:08.100
Shohei will take game number one in this series.

09:28:08.100 --> 09:28:11.900
I mean that was just an incredible match from the get go.

09:28:11.900 --> 09:28:16.380
We got to see some momentum coming out from Yoroshii but later tail ends.

09:28:16.380 --> 09:28:21.180
better Pokemon count and Pokemon that just couldn't quite get the kills over the line.

09:28:21.180 --> 09:28:23.260
I feel like the preservation of the Charizard was just big.

09:28:23.260 --> 09:28:26.420
Like you had to hit Korea tax into that to take it down.

09:28:26.420 --> 09:28:29.500
That was just so much time, unfortunately, wasted that mid game.

09:28:29.500 --> 09:28:31.940
Yeah, and it's wide so good into these fairies.

09:28:31.940 --> 09:28:39.060
Interesting, Hiroshi decided to go down the line with the Mega Floette rather than their own Charizard here.

09:28:39.060 --> 09:28:44.180
But Shohi had shown their experience and that really shined through, I think, in this match in particular.

09:28:44.180 --> 09:28:54.180
the tailwind and being brave as well in front of an encore potential threat going for that tailwind and that turn was key to be able to kind of get to the point where you had enough room to

09:28:54.180 --> 09:28:58.220
enough room to stall out the opposing tailwind and then get your King Amit in that spot where

09:28:58.220 --> 09:29:02.100
he was able to pressure with that all-important sucker punch to close things up.

09:29:02.100 --> 09:29:05.660
It was a great turn being able to go for the tailwind when there was the on-court threat,

09:29:05.660 --> 09:29:09.780
but also you're in a situation again where it was a whimsicott that was next to a mega

09:29:09.780 --> 09:29:12.500
Charizard that was threatening so much.

09:29:12.500 --> 09:29:17.780
So you on-court the whimsicott and Charizard wipes your board unfortunately because you

09:29:17.780 --> 09:29:20.100
can't double up and it just reached the end of the game.

09:29:20.100 --> 09:29:21.980
It was just kind of a tough call at that point.

09:29:21.980 --> 09:29:25.700
So now, going into this next game, I would love to see how we adapt things.

09:29:25.700 --> 09:29:28.260
Both trainers had very different approaches to starting that out.

09:29:28.260 --> 09:29:33.900
They were playing so cautiously in the first couple of turns, but for Hiroshi, now down

09:29:33.900 --> 09:29:38.580
a game in this set, do you stick with the chain lead and try and shoot up a little bit,

09:29:38.580 --> 09:29:41.180
or do you take a page out of Shohae's book?

09:29:41.180 --> 09:29:46.060
You might want to adapt here, and you know, Hiroshi is so well-versed with this stick.

09:29:46.060 --> 09:29:49.860
They don't know exactly what they need to do to adapt coming into this game, to

09:29:49.860 --> 09:29:51.720
to try and take it into a game three.

09:29:51.720 --> 09:29:55.500
But I do think the Charizard is a better route to go down.

09:29:55.500 --> 09:29:57.220
The primary thing that you need to do

09:29:57.220 --> 09:29:58.860
is get rid of the opposing Garchomp

09:29:58.860 --> 09:29:59.980
as quick as possible.

09:29:59.980 --> 09:30:01.300
Where Pokemon that can do that,

09:30:01.300 --> 09:30:03.220
that's to put the Charizard and the rest of the team

09:30:03.220 --> 09:30:04.780
is that, that, that, that Wintercote.

09:30:04.780 --> 09:30:06.220
You can utilize that leverage,

09:30:06.220 --> 09:30:08.140
that to try and get rid of the Garchomp.

09:30:08.140 --> 09:30:10.260
And Wintercote generally sits in front of

09:30:10.260 --> 09:30:12.580
Life of Garchomp without too much trouble

09:30:12.580 --> 09:30:14.460
in comparison to some of the other Pokemon

09:30:14.460 --> 09:30:15.900
that they've got access to.

09:30:15.900 --> 09:30:18.580
Maybe King Amateur, something that you look at as well.

09:30:18.580 --> 09:30:22.580
because that sucker punch was so valuable and we saw Chávez take full advantage of it in the last game.

09:30:22.580 --> 09:30:26.580
Getting into game number two, time to see where a trainer's minds are at.

09:30:26.580 --> 09:30:33.580
It'll be Garchomp and Chávez again for Chávez, and on the opposing end, we'll get Garchomp and that wins the cut.

09:30:33.580 --> 09:30:39.580
Yeah, a little bit of an adjustment, no basket legion here for Hiroshi, but it has got that goal jump out,

09:30:39.580 --> 09:30:42.580
and that goal jump is going to pressure the Chávez out immediately.

09:30:42.580 --> 09:30:46.580
They do have to be very careful about the opposing goal jump,

09:30:46.580 --> 09:30:51.080
because the one thing that you don't want to take is a likeable boosted dragon pull.

09:30:51.080 --> 09:30:54.580
Has it got enough investment to be able to take that? That's the question here.

09:30:54.580 --> 09:31:00.080
If you're confident then you can go for tailwind, rock slide, hope that you get that Charizard.

09:31:00.080 --> 09:31:03.080
But is the Charizard really going to leave itself vulnerable in this scenario?

09:31:03.080 --> 09:31:05.580
Is it going to switch? That's the big question.

09:31:05.580 --> 09:31:10.580
You could potentially think, okay well, sure he's not going to leave it in a vulnerable position.

09:31:10.580 --> 09:31:15.580
The tailwind's there, so maybe see it switch out and then you target and you see that gollish jump.

09:31:15.580 --> 09:31:21.320
protect your own guard jump and go for a moonblast into your lane's guard jump to try and remove it as quick as possible.

09:31:21.320 --> 09:31:24.620
Our turners played the beginning of that game once so safe.

09:31:24.620 --> 09:31:28.020
If you try and target down this Charizard, it protects Niko from broke.

09:31:28.020 --> 09:31:30.260
That could be game lost on the spot.

09:31:30.260 --> 09:31:31.920
But mega evolution coming out.

09:31:31.920 --> 09:31:33.220
Will we get to see protect?

09:31:33.220 --> 09:31:33.900
No.

09:31:33.900 --> 09:31:38.500
Instead, a tailwind from Hiroshi and we have to assume a fall-over attack.

09:31:38.500 --> 09:31:40.100
Guard jump with the rock slide.

09:31:40.100 --> 09:31:44.300
Then double connect Charizard down to such low health already.

09:31:44.300 --> 09:31:49.100
We'll have to see the retaliation because the Garchomp on the opposing end can do a lot,

09:31:49.100 --> 09:31:54.500
but Earthquake isn't going to be packing the same punch out of what could have been a potential Dragon Claw,

09:31:54.500 --> 09:32:00.800
as neither Pokemon takes too much damage, but it'll be the follow-up from the Charizard that will be determining how much.

09:32:00.800 --> 09:32:08.100
And if it is going to be just a He-Wade and a Double Connect, what Wimzacot will drop, and Garchomp brought down to quite low health.

09:32:08.100 --> 09:32:18.100
Yeah, the Garchomp, the earthquake there, quite an interesting choice, maybe go ahead and switch in the scenario here to kind of maybe catch something, but the damage there really respectable as well.

09:32:18.100 --> 09:32:26.100
That leaves the citrus very activating, and now the tailwind set, and sure here hasn't got their Whimzacot active now to be able to match that tailwind.

09:32:26.100 --> 09:32:36.100
I love the earthquake because if you're not too worried about the Garchomp on the opposing end and you want to get rid of that Whimzacot, you set the tailwind, it's gone.

09:32:36.100 --> 09:32:38.640
He did that double up to get rid of that focus dash.

09:32:38.640 --> 09:32:41.180
So now you've already gotten a Pokemon advantage

09:32:41.180 --> 09:32:43.900
and you can bring your wins apart and potentially later.

09:32:43.900 --> 09:32:45.660
The problem is now that you know

09:32:45.660 --> 09:32:48.780
that Hiroshi's Charizard has got ancient power.

09:32:48.780 --> 09:32:52.460
Now it can mega-revolve and it can go for a key wave.

09:32:52.460 --> 09:32:53.900
That key wave's probably gonna be enough

09:32:53.900 --> 09:32:55.420
to get the opposing Charizard.

09:32:55.420 --> 09:32:58.460
Is that chip gonna be enough to put the Gaucho

09:32:58.460 --> 09:33:02.420
on show his ATM range for dragging full follow up?

09:33:02.420 --> 09:33:03.940
That's the question.

09:33:03.940 --> 09:33:05.500
Question and that will have to see answered.

09:33:05.500 --> 09:33:09.740
only real soon as mega evolution now on the opposing end.

09:33:09.740 --> 09:33:12.780
Roshi has switched to the game plan for game number two,

09:33:12.780 --> 09:33:15.860
but a attack from Shohei onto his own Garchomp.

09:33:15.860 --> 09:33:17.820
For me, it lives the turn.

09:33:17.820 --> 09:33:20.460
I drag and clock targeted down into it.

09:33:20.460 --> 09:33:22.020
How to see for the opposing Pokemon.

09:33:22.020 --> 09:33:24.780
Heatwave, of course, Garchomp stays safe.

09:33:24.780 --> 09:33:26.580
Do we get the connect into the other?

09:33:26.580 --> 09:33:29.900
Yes, it will be enough as well to be picking it up.

09:33:29.900 --> 09:33:32.100
So you're evening out the Pokemon count

09:33:32.100 --> 09:33:34.340
and you've lost grid of a mega Pokemon,

09:33:34.340 --> 09:33:36.140
But if it's a whimscott coming in,

09:33:36.140 --> 09:33:38.040
you can set the tailwind and really pressure

09:33:38.040 --> 09:33:39.240
your own car chop now.

09:33:39.240 --> 09:33:40.280
Yeah, and that's the thing.

09:33:40.280 --> 09:33:42.480
I think, surely, it probably doesn't mind in that scenario.

09:33:42.480 --> 09:33:44.540
Back against the low, let the chargers out, go down.

09:33:44.540 --> 09:33:47.580
It's kind of done a decent job so far.

09:33:47.580 --> 09:33:48.860
Yeah, you got rid of the whimsicott.

09:33:48.860 --> 09:33:51.160
Yeah, so you bring your own whimsicott, like you said.

09:33:51.160 --> 09:33:53.760
Now you match the tailwind, and you're kind of staggering it

09:33:53.760 --> 09:33:55.060
like we saw in that game morning.

09:33:55.060 --> 09:33:59.820
So when your opponent runs out, you're still active.

09:33:59.820 --> 09:34:02.700
Whimsicott comes out, and it seems just so telegraphed

09:34:02.700 --> 09:34:07.980
this point and calling out that these teams are so similar but a couple of key differences again that

09:34:07.980 --> 09:34:13.500
life orb that you follow on the gargoyle over on shohais end we saw that gargoyle from hiroshi with

09:34:13.500 --> 09:34:19.580
that rockside wasn't enough to KO onto shohais but doing a lot of damage that extra life or boost

09:34:19.580 --> 09:34:23.660
would be enough to just get it over the line completely get rid of the tarzard and then

09:34:23.660 --> 09:34:27.100
it would just be a whipspot you have to follow up and that turn with the moon blash shohais

09:34:27.100 --> 09:34:29.100
into the Insachi strong spot.

09:34:29.100 --> 09:34:31.300
Yeah, and it will come down to speed-tie here.

09:34:31.300 --> 09:34:32.980
It used to detour us over three points.

09:34:32.980 --> 09:34:34.580
He said, but later on, I was like,

09:34:34.580 --> 09:34:35.980
I'm gonna enter the field.

09:34:35.980 --> 09:34:37.940
Now, if the tailwind is set here like a seam,

09:34:37.940 --> 09:34:39.700
which go-on trump is gonna hit first?

09:34:39.700 --> 09:34:40.780
Well, it's gonna be the question,

09:34:40.780 --> 09:34:42.260
so you know one is built for offense,

09:34:42.260 --> 09:34:43.740
the other with the citrus berry,

09:34:43.740 --> 09:34:46.220
and it will be showhays at moves first.

09:34:46.220 --> 09:34:49.180
Dragonclaw instead, going to giant take

09:34:49.180 --> 09:34:50.660
down the opposing go-on trump,

09:34:50.660 --> 09:34:53.340
and it will succeed, whether it's a speed-tie

09:34:53.340 --> 09:34:54.540
or an outspeed.

09:34:54.540 --> 09:34:59.540
basically seen but that's gonna be a huge momentum swing and show his favour.

09:34:59.540 --> 09:35:01.940
Yeah, now you've got that King Gamma on the field.

09:35:01.940 --> 09:35:05.540
It's not a competitive spot but it has got no protect.

09:35:05.540 --> 09:35:09.340
So it's gonna be susceptible to an earthquake here but I don't think you can afford to

09:35:09.340 --> 09:35:13.940
earthquake and ignore the Charizard because you're lacking any other way to

09:35:13.940 --> 09:35:17.340
hit that Charizard. You need to go after the Charizard here.

09:35:17.340 --> 09:35:21.740
Maybe a rock slide but is it easy for Horoshe just to say

09:35:21.740 --> 09:35:25.340
I'm just protecting Charizard here and then trying to leverage my King Gambit.

09:35:25.340 --> 09:35:31.740
How to believe it's the Ozengarch on that combined with life orb damage might be enough to pick up the knockout there.

09:35:31.740 --> 09:35:38.140
The problem is, if we do see a double up here from that one support and the Garchup in Skipping Gambit,

09:35:38.140 --> 09:35:45.140
but can you afford to break your own sash and risk and hope that the Charizard on Hiroshi's side protects this thing?

09:35:45.140 --> 09:35:50.140
And do you get enough value out of that protect that you're willing to risk a potential encore on the next turn?

09:35:50.140 --> 09:35:56.340
The answer for this one is no moon blast, so much damage into the King Gambit thanks to that critical hit.

09:35:56.340 --> 09:36:01.780
And a Garchomp with the Earthbeats, we are targeting down the King Gambit, we do not care about Charizard.

09:36:01.780 --> 09:36:06.860
And with the amount of damage that double up is enough to take another KO.

09:36:06.860 --> 09:36:08.820
You said how do you take down the Terzords?

09:36:08.820 --> 09:36:14.380
Well, he takes down all of its friends, only one Pokemon now remaining for Hiroshi.

09:36:14.380 --> 09:36:16.660
Yeah, this is perfectly played from sure hands.

09:36:16.660 --> 09:36:23.660
Another heatwave comes out, the swimsuit goes down, but that Garchomp all importantly is sticking around for one more crucial turn.

09:36:23.660 --> 09:36:35.660
We've got the Garchomp still around, Tailwind's staggered, and show his favor as Tailwind for Hiroshi theaters out, and we still have another Pokemon to be joining the fray as Vasky Legion.

09:36:35.660 --> 09:36:42.660
If we had questions about whether Garchomp could get it done, well Vasky Legion is certainly good, still even in these sunny conditions.

09:36:42.660 --> 09:36:49.820
Yeah, and that was the perfect Pokemon to keep around especially bringing in especially when that King Amid has just fallen

09:36:49.820 --> 09:36:52.660
So lots of people to charge on that. I'm thinking it's gonna be able to do it

09:36:53.060 --> 09:36:59.260
Dragon claw bring the charge are down to less than half health the last chance for your feet in this match

09:36:59.260 --> 09:37:02.780
And last respect will be enough to get it done

09:37:03.660 --> 09:37:05.660
Zero

09:37:05.820 --> 09:37:09.500
Take this match seven one here at a Pokemon world

09:37:09.500 --> 09:37:13.500
world championships. You see a mashup like this on this stage.

09:37:13.500 --> 09:37:17.500
National champion going up against a world champion is incredible.

09:37:17.500 --> 09:37:21.500
But world champion coming out on top, incredible.

09:37:21.500 --> 09:37:27.500
Absolutely amazing. You know, I think Shulhaze's performance in that match was just incredible from start to finish.

09:37:27.500 --> 09:37:30.500
I knew exactly the game plan that they needed to follow.

09:37:30.500 --> 09:37:37.500
Adapted on the fly, different scenarios occurred, but I think just showing their experience at this level of

09:37:37.500 --> 09:37:41.580
and being a former world champion.

09:37:41.580 --> 09:37:44.920
That was the difference, I think, between the two.

09:37:44.920 --> 09:37:49.440
I mean, there's a reason that Shohei is consistently talked about as a favorite.

09:37:49.440 --> 09:37:53.620
To be making new runs and tournaments, even at still a world level,

09:37:53.620 --> 09:37:57.100
we've talked about the champions that we've had in the past.

09:37:57.100 --> 09:37:58.060
And can they make that run?

09:37:58.060 --> 09:37:59.220
Can they do it again?

09:37:59.220 --> 09:38:03.340
And I feel like Shohei has to be at one of the top of so many people's lists

09:38:03.340 --> 09:38:04.660
to be able to take that crown.

09:38:04.660 --> 09:38:10.060
And to take down the Japan national champion, Hiroshi, he did so incredible there.

09:38:10.060 --> 09:38:11.960
He's probably such a strong team.

09:38:11.960 --> 09:38:14.560
He was 6-1 going into this match as well.

09:38:14.560 --> 09:38:18.060
But for Shohei to come out on top of 2-0, amazing.

09:38:18.060 --> 09:38:21.860
Yeah, and it sets you up so confidently coming into tomorrow's tournament.

09:38:21.860 --> 09:38:26.060
You know, you've taken one loss all day in this tough field of tournament,

09:38:26.060 --> 09:38:29.560
and then you're finishing the day off against such a tough opponent

09:38:29.560 --> 09:38:32.560
that's running the same six, there are slight variations there.

09:38:32.560 --> 09:38:36.560
But in really what was such a dominating fashion,

09:38:36.560 --> 09:38:40.460
really making Shohei seem like they're gonna be one

09:38:40.460 --> 09:38:43.340
of the favorites coming in to tomorrow to push on

09:38:43.340 --> 09:38:47.800
and maybe get a second world championship to their names.

09:38:47.800 --> 09:38:50.700
They would just be incredible full of ISE, I'll say,

09:38:50.700 --> 09:38:53.940
but Shohei being able to win a second world championship title

09:38:53.940 --> 09:38:56.500
would just be absolutely incredible.

09:38:56.500 --> 09:38:59.620
And I mean, there's a reason that we've talked about him

09:38:59.620 --> 09:39:01.420
and like that he could do it

09:39:01.420 --> 09:39:03.620
because he really realistically could.

09:39:03.620 --> 09:39:05.540
Of course, there's still so much for him and left to play.

09:39:05.540 --> 09:39:06.940
We can't get ahead of ourselves.

09:39:06.940 --> 09:39:10.780
But 7-1 and seeing a display like that,

09:39:12.220 --> 09:39:13.980
can you blame us?

09:39:13.980 --> 09:39:15.300
Can you blame us for playing that?

09:39:15.300 --> 09:39:16.140
I don't think you can.

09:39:16.140 --> 09:39:16.980
I think on the back of it,

09:39:16.980 --> 09:39:19.980
we saw Horoshe at the Japan National Championships

09:39:19.980 --> 09:39:21.380
came out on top.

09:39:21.380 --> 09:39:24.540
So many players playing that big six team,

09:39:24.540 --> 09:39:26.340
they were the one that came out on top.

09:39:26.340 --> 09:39:28.580
So knows this team inside out is adapted.

09:39:28.580 --> 09:39:31.020
It obviously feels confident coming into this tournament.

09:39:31.020 --> 09:39:34.260
and then Shohei has been playing the same six well,

09:39:34.260 --> 09:39:36.340
but Shohei's been playing a lot of other things

09:39:36.340 --> 09:39:38.020
in grassroots as well.

09:39:38.020 --> 09:39:41.220
But to be able to come into this tournament in particular

09:39:41.220 --> 09:39:44.100
with the adaptations they've made and a play like that,

09:39:44.100 --> 09:39:47.380
it does make them a scary prospect

09:39:47.380 --> 09:39:48.980
for the rest of the field.

09:39:48.980 --> 09:39:50.340
It was just the confidence too.

09:39:50.340 --> 09:39:52.300
Both trainers played so well,

09:39:52.300 --> 09:39:54.500
but especially looking at that game number two

09:39:54.500 --> 09:39:56.660
and the choice of targeting throughout,

09:39:56.660 --> 09:39:58.500
I think was just really well done.

09:39:58.500 --> 09:40:00.900
Even at like, oh, this could be an easy target,

09:40:00.900 --> 09:40:05.860
this is what's going to advance me further. I know that's just like essential VGC, but to be able to

09:40:05.860 --> 09:40:10.500
see it on such a display is always just truly incredible. Like it, I don't know, like, am I wrong

09:40:10.500 --> 09:40:14.340
that it just seemed like such a confident match even when we did get to see such a good match?

09:40:14.340 --> 09:40:19.380
No, I don't think that's wrong in this lightest. I think that's exactly what we saw, a confident

09:40:19.380 --> 09:40:23.620
performance. I think, you know, Shohei, from start to finish knew exactly the direction that

09:40:23.620 --> 09:40:28.260
they needed to go in. When they needed to attack, when they needed to stagger the tailwind

09:40:28.260 --> 09:40:32.820
to take advantage of it, maybe later down the line and preserve certain Pokemon at the right time.

09:40:32.820 --> 09:40:37.780
So game one, the preservation of the Charizard. That was perfect. That worked out so well,

09:40:37.780 --> 09:40:41.060
bringing the King Amit in the perfect timing. Again, you know, closing the game out. The

09:40:41.060 --> 09:40:44.820
Godchomp was in probably a position where it was able to close out the game by itself,

09:40:44.820 --> 09:40:48.820
if it was a one-on-one with the Charizard on Hiroshi's side. But

09:40:49.460 --> 09:40:53.380
hand back up. Didn't need it. The Basque Legion was there. Full health to come in and just

09:40:53.380 --> 09:41:00.380
I'm going to say, yep, these are my last respects, and I'm going to send Shohei 7-1 into danger.

09:41:00.380 --> 09:41:07.380
I still have some respect for Heroes 2, like you can't say, you're here enough like, we're sending you back, you're not making it phase 2.

09:41:07.380 --> 09:41:09.380
Heroes are still in phase 2, everyone.

09:41:09.380 --> 09:41:10.380
Of course, yes.

09:41:10.380 --> 09:41:15.380
But it will be a bit more of a difficult run, at sitting on an X and 2 record, you've got to make the run.

09:41:15.380 --> 09:41:19.380
But for Shohei, you know he's got to be feeling good about that one, so let's go here from him.

09:41:19.380 --> 09:41:22.380
As he's standing by now for our interview.

09:41:22.380 --> 09:41:29.340
Thank you so much. I'm here with Shohei Kamuro, your 2023 world champion and phase 2 competitor.

09:41:29.340 --> 09:41:36.340
Shohei, congratulations. It has been a pleasure watching you compete this season throughout the world.

09:41:36.340 --> 09:41:41.340
What has it been like being able to travel and compete so much in the international circuit?

09:41:41.340 --> 09:41:45.340
First of all, congratulations on your victory.

09:41:45.340 --> 09:41:52.340
This year, you have joined the World Cup and participated in many other events in the world.

09:41:52.340 --> 09:41:54.340
What kind of experiences did you have?

09:41:54.340 --> 09:41:57.340
Did you have fun?

09:42:00.340 --> 09:42:10.340
I had a lot of experience in the long-range match between regional and international.

09:42:10.340 --> 09:42:15.340
Today, we were able to concentrate on the last round of the 8th round and finish it off.

09:42:40.340 --> 09:42:43.340
What those changes were and why you made those changes

09:43:10.340 --> 09:43:19.940
So in the meta right now, Toxapex is really really strong so he changed up Charizard's

09:43:19.940 --> 09:43:25.580
moveset and also gave King Gambit Protect to be a little bit more on the defensive side.

09:43:25.580 --> 09:43:30.860
For sure, and in your matchup just now, you know, those same six Pokemon but you had

09:43:30.860 --> 09:43:36.380
different items and how did that factor into your game plan against your opponent?

09:43:36.380 --> 09:43:43.780
This match was a Miramatch match, but I was wrong about what I had.

09:43:43.780 --> 09:43:49.780
So, I'm ready for the Miramatch match, but what kind of things do you have to be aware of?

09:43:49.780 --> 09:44:00.780
Well, Charizard has the power of the elements, so the opponent's Basque Legion, Ida Ito, is very powerful,

09:44:00.780 --> 09:44:05.780
but I was thinking of countering it with King Gambit.

09:44:05.780 --> 09:44:11.100
Yes, so my Charizard had ancient power, so you know that was a very deliberate choice on my side

09:44:11.180 --> 09:44:14.480
So the opponent's Basque Legion obviously very powerful Pokemon

09:44:14.660 --> 09:44:19.220
So I just wanted to make sure that I was facing that down with my Kimber King gambit

09:44:19.220 --> 09:44:24.200
I'm not getting too overwhelmed by that Basque Legion. All right, Shohei. Thank you so much for your time

09:44:24.200 --> 09:44:26.900
Do you have any shout outs you want to give to anybody watching at home?

09:44:27.520 --> 09:44:32.920
Yes, I go need on this get a mall. I don't meet a look at the company my cancer no Codoba to cut message in a door

09:44:32.920 --> 09:44:34.920
Do you have any thoughts?

09:44:34.920 --> 09:44:47.920
I'm grateful for my feelings, but I lost in the final round 10 years ago in San Francisco, so I'm happy to win today.

09:45:02.920 --> 09:45:09.240
today. Well congratulations I'm glad you will be moving on to phase two tomorrow best of luck

09:45:09.240 --> 09:45:14.040
and thank you all so much for watching at home we are not quite done here yet we are going to be

09:45:14.040 --> 09:45:18.360
wrapping things up with Ben over in the analyst round lounge so take it away please.

09:45:20.600 --> 09:45:27.000
Thanks so much Gabby and what a day we've had here at the 2026 world championships in San Francisco

09:45:27.000 --> 09:45:32.760
it's been I think action from top to tail here today and we've seen so many things that

09:45:32.920 --> 09:45:38.080
I have so many different things to what we were expecting to see, but I'm glad we've rounded

09:45:38.080 --> 09:45:44.000
things out with a Charizard flow out there just to end the day like we expected to.

09:45:44.000 --> 09:45:48.640
Look, we had a whole lot of things that we had to adapt to on the fly earlier in the

09:45:48.640 --> 09:45:49.640
day.

09:45:49.640 --> 09:45:52.560
It's all good to end the day with something that's familiar.

09:45:52.560 --> 09:45:53.560
It's comfortable.

09:45:53.560 --> 09:45:57.600
It's a big bowl of soup on a whole day.

09:45:57.600 --> 09:45:58.920
Big bowl of soup, love that.

09:45:58.920 --> 09:46:01.680
We're going to have more of that action for you tomorrow, of course.

09:46:01.680 --> 09:46:07.600
we're going to be kicking things off at 9 o'clock Pacific there. I'm not to be trusted with time

09:46:07.600 --> 09:46:12.480
translation so I'm going to leave that with you viewers at home but 9 o'clock Pacific will be

09:46:13.280 --> 09:46:21.040
back tomorrow and yeah in the meantime we've got we've like looking back on today we've had um

09:46:21.040 --> 09:46:26.640
we've had lots of things Scott like what's been a standout to to you that you've seen today

09:46:26.640 --> 09:46:31.120
maybe you weren't expecting to see? I mean I was definitely expecting to see mega players

09:46:31.120 --> 09:46:36.360
against it. That wasn't surprising at all. I think I like the way in which the

09:46:36.360 --> 09:46:39.240
games have been closed. I think we knew margins were gonna be small over the

09:46:39.240 --> 09:46:42.520
course of this weekend where like just it's hard to get team advantage of this

09:46:42.520 --> 09:46:46.640
format and I think it's hard to like take out your Pokemon too much. So there's

09:46:46.640 --> 09:46:48.800
not gonna be close but it's like an idea so we had a lot of games are like

09:46:48.800 --> 09:46:52.000
fab sloppy I guess where it's like oh man like it seemed like one player is

09:46:52.000 --> 09:46:54.720
gonna lose and the last second the rug would get pulled out. No no the other

09:46:54.720 --> 09:46:58.080
player is gonna win where this time you know there's a lot of probability

09:46:58.080 --> 09:47:00.440
management this format for sure wherever it's just a lot of accurate

09:47:00.440 --> 09:47:03.440
I feel like, you know, the players are doing a good job of navigating the games.

09:47:03.440 --> 09:47:10.440
It feels like the right player is winning every set, even though the path there is maybe a little more twisty and turny than we're used to in some other formats.

09:47:10.440 --> 09:47:13.440
So I think I've been impressed by the players. It's a really difficult format to play.

09:47:13.440 --> 09:47:18.440
I know a lot of even really good trainers having tough weekends, but the folks that stream have really locked in.

09:47:18.440 --> 09:47:19.440
Yeah, I totally agree with that.

09:47:19.440 --> 09:47:20.440
Yeah, 100%.

09:47:20.440 --> 09:47:24.440
Like, this has been such a set of close matches.

09:47:24.440 --> 09:47:28.440
I'm just looking forward to

09:47:28.440 --> 09:47:30.440
seeing how those players convert

09:47:30.440 --> 09:47:32.440
that have made it from phase one

09:47:32.440 --> 09:47:34.440
into phase two and like how this,

09:47:34.440 --> 09:47:36.440
you know, narrows down to the top

09:47:36.440 --> 09:47:38.440
players where, you know, it's not

09:47:38.440 --> 09:47:40.440
just like the players have been

09:47:40.440 --> 09:47:42.440
building their teams right, but

09:47:42.440 --> 09:47:44.440
they're also on form on the day.

09:47:44.440 --> 09:47:46.440
They've been hitting the matchups.

09:47:46.440 --> 09:47:48.440
They've been executing their

09:47:48.440 --> 09:47:50.440
matchups properly. But in the

09:47:50.440 --> 09:47:52.440
meantime, you know, if you've

09:47:52.440 --> 09:47:57.160
the stream here on the broadcast, watching for only 30 minutes.

09:47:57.160 --> 09:47:59.800
I'm hoping you've been watching for more than 30 minutes across the day

09:47:59.800 --> 09:48:03.160
because we've had some great action there to get some quick coupon,

09:48:03.160 --> 09:48:05.440
some teammate tickets and some training tickets.

09:48:05.440 --> 09:48:09.120
Yeah, but if you did miss that already, that does also still count

09:48:09.120 --> 09:48:12.160
for the rebroadcast that will be happening immediately afterwards.

09:48:12.160 --> 09:48:15.040
So you can catch up on all the action from day one

09:48:15.040 --> 09:48:16.760
and still get those Twitch drops for today.

09:48:16.760 --> 09:48:19.120
And of course, you know, if you're not watching 30 minutes,

09:48:19.120 --> 09:48:21.360
but you are watching this rep, what are you doing?

09:48:22.440 --> 09:48:27.260
Don't forget, you do need to link your account to get some of the drops, so there's instructions

09:48:27.260 --> 09:48:30.960
to Twitch chat, which you open it up, a little pin message, I'd read it.

09:48:30.960 --> 09:48:31.960
Definitely, definitely.

09:48:31.960 --> 09:48:34.280
And we've also got our distribution, of course.

09:48:34.280 --> 09:48:41.560
Enjoy World 26 to get a little bit of extra swag in Pokemon Champions there.

09:48:41.560 --> 09:48:45.400
I think that's one of the things that I'm looking forward to, seeing like going on

09:48:45.400 --> 09:48:49.320
the ladder, these World Championships, you're like, you're watching, you're

09:48:49.320 --> 09:48:54.520
watching you're watching but yeah great great extra little distribution there

09:48:54.520 --> 09:48:58.640
for all you people at home. I really like that it's you were watching you were

09:48:58.640 --> 09:49:02.600
watching you were competing because I know that our competitors also got some

09:49:02.600 --> 09:49:07.680
in-game swag as well as part of qualifying for the world championships.

09:49:07.680 --> 09:49:11.960
Yeah definitely and it's you know it's not just video game as well that

09:49:11.960 --> 09:49:16.160
we've had our distributions in we've had distributions for across all of the

09:49:16.160 --> 09:49:20.560
other games as well. If you've been watching the TCG, if you've been watching Pokemon Go,

09:49:20.560 --> 09:49:25.200
if you've been watching Pokemon Unite as well, there's a long list of all of the great things

09:49:25.200 --> 09:49:30.160
that you'll have been able to get. And if you haven't already, you know, just have it on in the

09:49:30.160 --> 09:49:33.840
background. If maybe you're watching TCG, but maybe you want something from VG, you know,

09:49:33.840 --> 09:49:38.480
you're going to have a second window going on there just to get all of the extra stuff that

09:49:38.480 --> 09:49:41.600
we have here at the World Championship. Hey, that's what I've been doing it too. You

09:49:41.600 --> 09:49:44.720
know, I've been on the VG stream, but my phone has been watching the other stream.

09:49:46.160 --> 09:49:51.280
I know everyone has like 10 tabs on their computer open already, so just add a couple more.

09:49:51.280 --> 09:49:57.280
100%, 100% and you know we've got a, here's a little bit of an instruction on how you can actually

09:49:57.280 --> 09:50:02.880
earn those Twitch drops if you haven't already and as Scott says if you've only just tuned in

09:50:02.880 --> 09:50:06.880
for now, if you're going to be watching along tomorrow or the restream of course,

09:50:06.880 --> 09:50:11.520
this is how you can get a hold of all of those Twitch drops. And as we say,

09:50:11.520 --> 09:50:16.400
tab open for each one, collect everything that you possibly can across this weekend.

09:50:17.120 --> 09:50:21.440
Okay, I've got to shout out to the closed captions as well, being able to see that in your chosen

09:50:21.440 --> 09:50:26.240
language. That's a really cool feature and it's really necessary because this is such a global

09:50:26.240 --> 09:50:30.320
tournament, this is a global game and I'm so thrilled that everyone across the globe is able

09:50:30.320 --> 09:50:35.360
to see and experience it in their own native language. And if you want to experience more

09:50:35.360 --> 09:50:40.560
of course, you can follow along at pokemon.com forward slash broadcast. Make sure you follow

09:50:40.560 --> 09:51:09.560
of course, hashtag play Pokemon app play Pokemon play Pokemon pretty much everywhere that you can think of there so you can keep up with all of the action both in the world championships of course but also our 20 27 season will be starting in just a few short weeks after this and has concluded we know who our world champion is will be going to see our next season and what that could entail now as well we know we've had a little pity tell us that there is maybe

09:51:10.560 --> 09:51:19.040
if you're here, something extra that maybe Pokemon Go will be bringing to us through Pokemon XP.

09:51:19.040 --> 09:51:24.640
We don't know any of the details, but you haven't already got yourself back into Pokemon Go.

09:51:24.640 --> 09:51:31.040
This word on the street is maybe it's a good time to get back into the game. Maybe

09:51:31.040 --> 09:51:35.040
redownload it if you haven't got it ready, if you have been carrying on playing it,

09:51:35.040 --> 09:51:37.280
because there's going to be some cool stuff going on.

09:51:37.280 --> 09:51:42.720
them into you update, get your app ready to go so that when you are out wandering,

09:51:42.720 --> 09:51:48.960
re-quays a road or just being out and experiencing the joy that is this experience in Pokemon XP,

09:51:48.960 --> 09:51:49.920
you're ready to go.

09:51:49.920 --> 09:51:53.120
I think, you know, even if you're here and you haven't downloaded it, I'm personally enjoying it, but

09:51:53.920 --> 09:51:56.880
I think there's a lot of fun things you can do too. I think one of the things you kind of need

09:51:56.880 --> 09:52:01.440
is we've, you know, watched these events grow. Unlike back, maybe when we first started doing

09:52:01.440 --> 09:52:05.280
these, there's an awful lot of things you can do with the event, both in-person and virtually,

09:52:05.280 --> 09:52:13.280
It's a unique bug where you can catch the custom Pikachu in the world and from PXP in the game, so definitely check that out.

09:52:13.280 --> 09:52:17.280
Now, 100% I mean, I've opened it and looked at all of the focus stops, all of the things going on.

09:52:17.280 --> 09:52:19.280
There's a lot here.

09:52:19.280 --> 09:52:21.280
So you're going to say, what is a focus stop?

09:52:21.280 --> 09:52:30.280
Basically, like every street corner and everything in between the street corners is pretty much lit up at the moment here at Pokemon World, Pokemon XP.

09:52:30.280 --> 09:52:36.280
That's all we've got time for today. We're going to be going now closing off our broadcast.

09:52:36.280 --> 09:52:42.280
We'll be back again at 9 o'clock Pacific time tomorrow for Phase 2 of the World Championships.

09:54:00.280 --> 09:54:02.280
You

