WEBVTT

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I

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You

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with the full dealings and then for TCG Emily, of course, and then of course Gale Fang who's gonna

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be doing all of my Unite stuff because he knows the game better than me. But we've got so much

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action going on here, actually a lot of you have done Unite, I made that joke earlier, but we've got

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so much action that has happened over the past few days, I mean of course players and teams coming

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from all across the world and it's been so exciting to watch but we're only lighting I guess half

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ish through the entire tournament already we've seen so many upsets and some great wins so I'm

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I'm going to go one by one and kind of ask you all, first of all, what is your big takeaway so far now being partly through this event and seeing what's going to come into the future.

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So Sierra, do you see?

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I mean, first off for the Pokemon video game, the biggest takeaway from the get go is this is a really tough tournament.

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We have had so many of our previous world champions get knocked out in phase one of the competition, which I mean, you come to world is the best of the best.

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some people have to drop along the way, but I think we were really hyping up this repeat champion and we do have a couple of them still in the field, but it's it's looking tricky. The other one too with our current regulation and slash B, it's all been about this mega Charizard, right? But we have seen that even though it's really at the top

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percentage is it's not necessarily all of the top teams.

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We've gotten to see Mega Dragonite by Yuya,

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which has been incredible.

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Justin Tang with his Mega Delphox and Mega Blast Toys,

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and J.N. Terry DeRocona with Mega Star Raptor,

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and Brightchu, just showing that there is a lot of innovation

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in different megas that really could rise to the top.

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Yeah, of course, it's so exciting seeing, of course,

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the new game and all the new formats,

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and there's just so many things being changed.

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But Emily, how about TCG?

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What's the take away?

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Well, you can't talk about the Pokemon trading card game without talking about the big bad Dragonfall DX, which of course is here in a full force, but honestly, not as much as people would expect at the World Championship, only sitting at 43.2%.

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A lot of players actually thought that this deck would actually be above 50% for this tournament.

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but all the way at the top of our Swiss phase one is going to be Brent Tonneson from Australia who is currently undefeated, 8-0, with Dragapult crushing hammers.

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So there's a couple of variants of Dragapult that can be played, but it seems like Brent has actually really locked down just the most consistent list and where you really just don't want to take risks here in the world championship.

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I don't want to take no risk or take every risk, but of course, with Pokemon Go, how's

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it going?

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Definitely.

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So a big take away here is our two Grand Finals, Potomac and Bealsboy are still in the running

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to make another Grand Final, so here they were top two for a reason and Bealsboy, reigning

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World Champion, we've never, speaking of VP, World Champion, we've never had a World

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Champion VP ever as well in our fifth year, so still early on, but it really might happen

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this year.

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The finalist that finished second last year has gone on 5-3 Championship Sundays in International World Cup Live, which is absolutely insane stat line.

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And he's looking to try to make it back to Grand finals to find the win that World Championship that he's going for.

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So that could be a super exciting one, especially if they get that rematch.

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How to rematch an NAIC that was super close, and I'm sure it's on the back of both their minds that they might, based off of the NBA number 2 and maybe the Championship Sunday.

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Well, that actually is a great segment to unite because we've got a lot of players that are former champions will champions

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But a lot of them have been eliminated and you've got other teams

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We've got some our previous reign will champion as well

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That's having a little bit of a tough time

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But the real takeaway here that nobody expected is people who have never been the world champion, which is Europe, right?

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We've had Japanese champions. We've had American champions

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We've had a Latin champion most recently

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But Europe has qualified with one extra spot through like kind of a big qualifier at UIC and all four of their teams have made it today

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number two, which I believe is the first time that's ever happened, and they are looking

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extremely good, so they've made it up to second place at Worlds, they've made it to the Grand

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Finals before, but they've never quite been there, just been one of those regions.

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This might be their year, so everybody's really looking towards Europe, but we still

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have basically every region presence in day number two, so anything can really happen

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with Pokemon United, so it's been very exciting, but of course there have been some amazing

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moments that have happened already, and I do want to each kind of highlight one of them

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that's happened so far. So, uh, of course, if you're getting any big moment,

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I highlighted. Oh, we had to highlight to, but starting off talking about the fact

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that we can have a repeat world champion. I wanted to highlight for show he can

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do his matter 2023 Pokemon world champion. Looking back at this match,

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so he was going up against our, okay, we got the, we got the cliff switch,

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but we'll start with this one first. So we're switching the point. We're

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talking about the unique Pokemon. We'll, we'll come back to show you in a second.

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I wanted to highlight Kari's team and Kari as a player because Kari has been someone who has really

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stepped up for this year. He is for any regional champion and when we're looking at a couple of

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these unique megas he has to with the Listeraptor and the Raichu but it was really this Izumi and

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Arcanine that stole the show. This has been a Pokemon that hasn't necessarily picked up on so many

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teams but really made so much impact but this is what I was talking about. Shohei Kimura going up

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against a Japan national champion in Hiroshi Onishi and this was such a great match.

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Shohei now sitting at 7-1 record, we had very similar teams with Megachars are being one of the

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dominant teams going into this tournament and how Shohei piloted it was such a we know that he's so

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skilled but to see it again in such confidence display was really like wow if this is just a

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preview of his matches.

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Hey, he's going to go all the way.

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It was incredible.

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It's such a big stage to be able to show something like that

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on.

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Yeah, now, since, of course, the Pokemon video game had two

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clips, now that means you not get zero clips,

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unfortunately, and it's taken away from us.

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I'm sorry.

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That's just how it goes.

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That's just how it goes.

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No, we'll have one later.

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But for the trading card game, of course,

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it's a gigantic tournament, any moment

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that you wanted to kind of tribute.

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Well, there's plenty, right?

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And I think for a lot of players that may be tuning into the

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pulled the trading card game for the first time.

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They may not know this, but we've

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had a whole expansion set that has been released in between NAIC

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and the World Championship.

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But of course, it is going to be Brett Thomason

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on the right, piloting that very straightforward, very

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consistent Dragapult.

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He even ran out of ways to get Dragapult in the end.

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And then Dragapult's best friend, Monkey Dory,

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coming in with the mind bend.

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with that ability, AdredaBrain,

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being able to move three damage counters over

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and then taking the win from here.

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But honestly, this is my favorite moment of yesterday.

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Matejish, who actually got top eight at Worlds last year

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with Dragapult, I believe, is piloting Alec Kazam.

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Now, the most popular stadium

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that we actually have in the trading card game these days

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is Team Rocket's Watchtower.

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It shuts off the DUNS parts,

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but he actually paired it with DUSPNOR.

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So it's definitely a very tricky way to make the deck,

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but he knows exactly how to trip up the rest of the field.

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That's another two clips.

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I think you're actually out of clips now.

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Yeah, yeah, they're actually gonna,

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they're gonna finish this segment.

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They're just gonna just take me off stage immediately.

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No, I love the fact too that when we talk

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about all these games together,

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which is not, you know, I don't know what I mean,

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opportunities to, it just sounds so ridiculous

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to hear two Pokemon paired together

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that it's a class of year, like,

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Jack of all, and Jack of all the best friend,

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Monkey Dory, like, looking at that

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from other games you're sectioned, it's like, what?

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That's wild.

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You think like they've actually played a training card game, you know crime round was good for a while

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I want to play that but of course we can't we can't ignore go

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I think they might have taken away your clip to because they're just there. There's some reading

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You know, what was it if there's a clip for now? We don't have a story in the game yet

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So long ago we do have trying to pull which someone actually tried to realize simple low championships and white work

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Work decently well, but we are in our fifth year and I feel like the skill level for this game has gone to an all-time

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It's going higher and higher as this is Emi Guido,

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one of our former world champions against

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a two-time Tywin champion.

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In their first matchup on the Winners Minos,

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Winner goes to day number two on that Winners side loser.

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Might even get knocked out tournament.

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But look at how close this is down to the wire.

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Both players having like two or three point one left

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with red HE bars.

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Only a fraction of percentages of health.

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And you can see in the very end,

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it comes down to the final seconds.

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simultaneous knockout just really highlights the skill level game too.

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That's a half seconds that they had to, you know, tie on that very moment.

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That's exactly what happened.

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But we see that in so many of our matches through the routes and these players,

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like they're so tuned into game that they kind of are anticipating each other's

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anticipation.

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And that's kind of how it has been this year.

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And so I say every world champion every year is just better, better than the previous.

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It's, I mean, it's so cool, especially with games like, you know, of course,

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I'd love to do a game of TCG, but you know, I feel like our game's a little bit newer, right?

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As far as things go competitively, so it's really cool to see the players level up more and more as time has gone on.

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And that's actually what my clip is, which is if anybody out there is not familiar with Pokemon Unite,

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I think this is such a great clip to kind of show how amazing the game is, how strong the movement is.

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This is Haruto, one of the best players in the world to be out of Japan.

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Put off one of the best juke that we have ever seen.

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They're going to be on the Lucario and they're going to be chased around.

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So you should be able to see them kind of in the top right there,

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juicing an entire team.

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One d4, they managed to go, escape into the Kyogre pit,

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they're escaping the entire team,

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they managed to help them back with using bone rush right here,

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a huge juke, and they waste the entire time of Groot Dignitas,

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which was considered one of the best teams in the world

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looking to win this entire tournament,

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but they actually got eliminated on day number one

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in a big upset of hard, it was because of this,

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but there are just too many good teams,

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So

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Yes, yes, all that is such an amazing truth. This is that's one of the amazing clip for all time

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So if you check out Pokemon Unite, that's kind of the movie that you can expect from it

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So I mean amazing moments already from all these games. It's been such an amazing half of the event so far

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I'm biggest maybe one third for considering Sunday as well

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And of course, there's so many amazing things out here in this actual venue. I cannot believe how huge it is

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There's so many things to do I feel like I've I don't know like 10% of it

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I feel like you are yeah, I I tried to go for a wander and I'm like all right

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I'm off for a cup around surely I can see everything right you start getting out to the convention floor

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And it just goes as far as the eye can see and there's still so much where I looked at a map

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And I'm like this doesn't even scratch the surface is just incredible

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How much love there is for Pokemon how much love has been put into the event and so many things going on

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So hopefully we have the opportunity today, but it's a competition ramps up. I don't know.

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Yeah. Yeah. You honestly to build on Sierra's point. I really feel like there's something here for a

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Pokemon fan of any level. If even if it's your first day, if you've been with the series for years,

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you really can just find something for you. I know there's musical performances outside. There's a

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whole outside stage Pokemon XP happening for the first time. For me, my favorite thing that I've seen

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so far is that life-size of Venusaur,

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Blasttoys and Charizard, made out of LEGO.

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It's so cool.

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Ridiculous, yeah.

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I'm trying to get a picture with that.

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I've not been able to yet.

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Do you have a favorite thing real quick

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before we move on to the next thing?

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I mean, yeah, I don't think I have similar to Emilia.

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Probably everyone else here.

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Maybe I haven't had the full time to experience all of it.

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From all my friends and competitors

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that have been on this event, even disaster first aid,

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you're like, yeah, I don't know what to expect

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from both my XP side mates, but all of them,

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for everyone that said it's blue blown their expectation right and it's just if

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you're a bulkier or a fan of Pokemon it's the perfect place for you if you're

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on the fence about Pokemon you'll probably fall in love with Pokemon after this

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weekend so so many great reasons to come out to these world championships and no

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better way to celebrate it on the planet. Oh absolutely but of course I want to make

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sure that everybody at home doesn't feel bad as well so of course there are things

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that every game is giving out for just for watching which unfortunately I've

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been missing because I've been here so I actually haven't had the strings open

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But we'll talk about what our games are kind of giving away.

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So let's start with the Pokemon video games.

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If you have anything knowledgeable about what's actually

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being distributed for the Pokemon game.

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We're giving away so much.

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I don't know which order the graphics are going to fly,

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but we're giving away a swag in game

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if you want the World Championship shirt,

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as well we got to make sure that your style is matching

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your Pokemon.

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You have the opportunity to pick up the 2026 World's

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Incineroar.

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Incineroar is everywhere now for VGC.

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It's kind of taken over whether you love or hate Lucidor or it is taken over it is here

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It is one of these strongest Pokemon opportunity to grab that there and this is the shirt

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I was talking about enjoy worlds 26 again enjoy worlds 26

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Write it down take a picture

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Don't ask a 10 million times in the twitch chat enjoy worlds 26 and you can get that hat and shirt

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All right, I need a pen bro. If you bring a pen so I can write that code down, please or otherwise

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and of course we have so many different things for so many games I agree

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obviously I don't know what's gonna come up first but but the trading card game

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we'll see what they bring there we go honestly you talk about swag in

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champion you can also get your swag the Pokemon trading card game live as well

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I personally love the jacket looks like a half leather jacket half letterman

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which is really sick but of course players loved to customize their deck

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boxes as well so you can find all of your world swag right on your screen but the longer you watch

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the Pokemon trading card game the more things you actually get unlocked so in order to get all of

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this swag that you see right here you have to actually watch for 60 minutes but if you only

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have time for 30 minutes today you can actually get six packs of pitch black so once again that is

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our newest set that we had in the Pokemon trading card game I personally love watching a regional

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stream on the side to make sure I'm always opening packs either in person or online.

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who's the background, just on the team talk.

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Really cool to have.

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And of course, we got the Pokemon Pikachu XP,

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you see, and the space outfit as well as the champion.

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Pikachu is spawning in the game right now,

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so you can get it if you're opening games.

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So open up a game, play it,

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and you also get a fresh out car shirt as well,

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you can do it.

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And no big deal, but I might've gotten the shiny Pikachu

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with the space costume yesterday.

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But hey, it could be like me

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if you just open up a game and play it.

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Everybody up here is greedy there.

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You can brag about the Chinese, get multiple clips.

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We got so much good stuff.

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What has United got?

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I know, I know, yeah.

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United, of course, has some really

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actually amazing things depending

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on how long you watch for.

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You get an exclusive logo sticker for the event.

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Or at 30 minutes, you get to an exclusive license

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over Pikachu, which is very, very cool.

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And then you actually get a license for one of the Pokemon

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from the World Champion team Peru last year, what they won

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with if you do watch for 45 minutes.

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So some really nice stuff.

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And of course, just be sure to watch all of the streams

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for each of these.

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if you want to be able to get some awards at home.

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And I mean, just watch all your favorite players play

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because we are getting so close now

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to starting day number two.

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I know it's been an amazing day once so far.

27:19.000 --> 27:20.280
And of course, it's a reminder to everybody,

27:20.280 --> 27:24.240
this is all leading up to a huge championship Sunday

27:24.240 --> 27:26.320
in the Chase Center, the arena.

27:26.320 --> 27:27.760
I mean, we got a little sneak peek of it.

27:27.760 --> 27:29.320
It is incredible.

27:29.320 --> 27:31.680
It is going to be a show like I think

27:31.680 --> 27:35.000
no Pokemon fans have ever, ever watched.

27:35.000 --> 27:37.560
So of course we've got four amazing games.

27:37.560 --> 27:39.440
Be sure to watch all the broadcasts.

27:39.440 --> 27:42.200
We're gonna have a really tough time today,

27:42.200 --> 27:44.400
I think deciding who we'll be moving on

27:44.400 --> 27:47.480
towards that special championship Sunday.

27:47.480 --> 27:49.280
So thank you from all of us.

27:49.280 --> 27:51.400
We're gonna be moving on very soon

27:51.400 --> 27:54.680
as we get sending it over to our start

27:54.680 --> 27:56.200
for day number two here

27:56.200 --> 27:59.680
at the Pokemon World Championships, 2026.

27:59.680 --> 28:01.320
We'll see you all playing soon.

31:05.000 --> 31:25.000
We stand at the start of a new day, looking out on a new adventure, no one knows where the road will take us, already said, cause now is time to go, maybe we can finally see who we're meant to be.

31:25.000 --> 31:27.560
This is so cool, it makes me so lovely

31:27.560 --> 31:30.280
Every charm you show us, here we are

31:30.280 --> 31:32.920
You know we rise up aside to glory

31:32.920 --> 31:36.360
Together you and I will touch the stars

31:36.360 --> 31:40.040
And then, we'll do it all over again

31:40.040 --> 31:43.240
Cause even if we lose our way

31:43.240 --> 31:47.080
You and I will stay, here we go

31:49.080 --> 31:52.520
Here we go again

31:52.520 --> 31:57.520
And even better than my son, here we come

31:59.520 --> 32:02.520
Here we come again

32:04.520 --> 32:07.520
And every slash that I take

32:08.520 --> 32:13.520
We take the okay with all our hands

32:13.520 --> 32:16.520
Here we come again

32:46.520 --> 32:48.520
We go again

32:50.520 --> 32:52.520
Everybody's laughing like that

32:54.520 --> 32:56.520
We go again

32:56.520 --> 32:58.520
We go again

32:58.520 --> 33:04.520
We go again

33:46.520 --> 33:48.860
Oh, yeah.

33:48.860 --> 33:52.840
Oh, wow.

33:52.840 --> 33:53.300
Oh.

33:53.300 --> 33:53.800
Oh, oh.

34:03.800 --> 34:06.120
Hey, everybody.

34:06.120 --> 34:10.320
Welcome to day two of the Pokemon World Championships

34:10.320 --> 34:12.140
and Pokemon XP.

34:12.140 --> 34:15.880
Yeah.

34:15.880 --> 34:20.520
We are absolutely delighted you decided to spend your days in the bay enjoying oh so

34:20.520 --> 34:27.320
sunny San Francisco California.

34:27.320 --> 34:29.080
What a day that we have in store.

34:29.080 --> 34:33.800
I'm Gabby Durden and after a strong start to yesterday, I'm back to keep us on track

34:33.800 --> 34:41.360
towards Championship Sunday and the culmination of all the fun surrounding Pokemon XP.

34:41.360 --> 34:42.840
Have you seen the skate park?

34:42.840 --> 34:44.360
You got a chance to?

34:44.360 --> 34:45.360
Yeah?

34:45.360 --> 34:50.560
right? Okay, I'm gonna have to go check that out. It's wild. You know what else is wild?

34:50.560 --> 34:57.520
The fact that we are going to know our finalists across all of the divisions by the end of the day.

34:57.520 --> 35:03.600
Some of which will be crowned world champions when we take over even more of the city by

35:03.600 --> 35:13.120
unleashing the power of Pokemon in the chase center. Today is about our trainers across

35:13.120 --> 35:18.080
Pokemon champions, the trading card game, Pokemon Go and Pokemon Unite.

35:18.080 --> 35:22.080
Our incredible competitors are ready to battle for glory.

35:22.080 --> 35:25.280
And I'm curious, who are you cheering for?

35:26.080 --> 35:28.880
Let's see, who did I write down in my notes yesterday?

35:28.880 --> 35:35.600
Oh yeah, and Pokemon BGC trainers Yuya Wakasugi, Justin Tang and Stefano Grepi.

35:35.600 --> 35:38.960
They look like they have the best shot at championship Sunday,

35:38.960 --> 35:41.200
but we'll see how things shake out once we get into top cut.

35:41.200 --> 35:46.740
But the Pokemon TCG competition has been unmistakably fierce.

35:46.740 --> 35:52.760
But Brent Tonneson, Henry Chow, and Rune Herrmans, they really hope to hold on to yesterday's

35:52.760 --> 35:57.960
momentum and I know a lot of people agree that they can in Pokemon Go, I'm not gonna

35:57.960 --> 36:03.240
lie, I'm keeping my own feels a boy, as well as Potomac and Meweedle as they tap their

36:03.240 --> 36:05.040
way through the bracket.

36:05.040 --> 36:11.160
And finally for Pokemon Unite, we've got Peru Unite, Reject and KOMI, ready for the

36:11.160 --> 36:18.440
to put up a fight. Am I right? Who's going to shine bright in the championship Sunday arena?

36:18.440 --> 36:26.200
Well, I'm stoked to find out. How about you? As we've mentioned, the Pokemon World Championships

36:26.200 --> 36:31.640
are only half of the fun we have this weekend. Pokemon XP is in full swing. And whether you're

36:31.640 --> 36:37.240
tuning in from home or you're here with us in person, there is something for everyone. Later

36:37.240 --> 36:42.040
make sure you check out the Pokemon XP panels featuring Pokemon Go, Lego, and

36:42.040 --> 36:46.900
Jimmy Paul. Those will be live on the Pokemon XP channel. You don't want to miss

36:46.900 --> 36:52.220
it, so this would be the time to add that to your schedule. And while I have your

36:52.220 --> 36:56.100
attention, can we take a moment to recognize all of the people that make an

36:56.100 --> 37:04.940
event like this possible? Join me in thanking the phenomenal staff, judges,

37:04.940 --> 37:11.340
production crew, and everyone working behind the scenes to bring the Pokemon World Championships

37:11.340 --> 37:20.140
and Pokemon XP to life in San Francisco, California.

37:20.140 --> 37:27.500
See the Pokemon community truly is something special, and it's because each and every one

37:27.500 --> 37:29.620
of you is part of it.

37:29.620 --> 37:32.420
Okay, that's enough from me right now.

37:32.420 --> 37:34.660
We have a day two of the Pokemon World Championships

37:34.660 --> 37:36.140
to get started.

37:36.140 --> 37:37.860
Let's get into it.

37:37.860 --> 37:39.740
Chasters, take it away.

37:44.300 --> 37:45.940
Thank you so much.

37:45.940 --> 37:48.980
We can all wait to get started here with the 2026

37:48.980 --> 37:51.620
Pokemon World Championship.

37:51.620 --> 37:56.020
As we eye up, who is going to be our next VGC champion?

37:56.020 --> 37:58.060
Sarah, Dawn, and Leah, for us on the desk

37:58.060 --> 38:01.260
to be taking off dates to the action.

38:01.260 --> 38:02.540
I cannot wait.

38:02.540 --> 38:03.220
I can't wait.

38:03.220 --> 38:07.020
I mean, it was such a great day yesterday, day one

38:07.020 --> 38:07.980
of the tournament.

38:07.980 --> 38:09.100
It was remarkable.

38:09.100 --> 38:10.900
From start to finish, it was exciting.

38:10.900 --> 38:12.020
It was explosive.

38:12.020 --> 38:14.340
And we had some familiar faces.

38:14.340 --> 38:17.060
We had some new faces that we're not so familiar with,

38:17.060 --> 38:18.500
performing extremely well.

38:18.500 --> 38:20.100
And it's just going to continue today.

38:20.100 --> 38:23.420
And the journey to getting to our two finalists

38:23.420 --> 38:24.980
is well underway.

38:24.980 --> 38:27.460
And we're going to get there very, very soon.

38:27.460 --> 38:29.740
And I feel like the title of world champion

38:29.740 --> 38:32.460
is the greatest prize of all, right?

38:32.460 --> 38:34.100
That's what everyone's been chasing.

38:34.100 --> 38:36.820
You'll hold onto that title for your life.

38:36.820 --> 38:38.380
But of course, we wanna make sure you're sent home

38:38.380 --> 38:40.340
with a variety of goodies.

38:40.340 --> 38:41.420
So as well as that title,

38:41.420 --> 38:44.740
you're gonna be walking home with $30,000.

38:44.740 --> 38:46.360
Imagine how many Pokemon plushies,

38:46.360 --> 38:49.340
how many Pokemon trading cards that is,

38:49.340 --> 38:51.380
which is just absolutely incredible.

38:51.380 --> 38:54.020
And for second place, showing up on that championship Sunday

38:54.020 --> 38:58.100
and still walking away with $20,000, ain't half bad.

38:58.100 --> 39:01.340
It's incredible pricing to think where we were, you know,

39:01.340 --> 39:04.180
when PGC have originally started to where we are now

39:04.180 --> 39:05.860
with this incredible prize pool,

39:05.860 --> 39:09.660
but like you say, Sierra, the prize money is just a portion

39:09.660 --> 39:12.900
of the reward because it is the title going away

39:12.900 --> 39:15.580
as world champion after this weekend is, you know,

39:15.580 --> 39:17.940
the coveted title on every trainer.

39:17.940 --> 39:21.500
Goes for is hungry for and wants to take away with them

39:21.500 --> 39:24.060
at the end of this proceedings.

39:24.060 --> 39:26.420
And I know that there's a lot of new eyes on the broadcast

39:26.420 --> 39:30.500
all the twitch shops, all the goodies and all the excitement with Pokemon VGC and World.

39:30.500 --> 39:35.220
So to get you up to speed on how the competition is taking place today, check out this format video.

39:38.980 --> 39:42.100
Whether it's your first time watching or you just need a quick refresher,

39:42.100 --> 39:47.300
here is an overview of the Pokemon VGC format at the 2026 World Championships.

39:48.260 --> 39:53.460
The best trainers of around the globe are here to compete for their share of a $2 million prize

39:53.460 --> 39:57.420
pool and the coveted title of Pokemon World Champion.

39:57.420 --> 40:02.060
The first World Championships played in Pokemon Champions will take place over three days.

40:02.060 --> 40:06.820
Phase 1 consists of Swiss rounds where trainers battle head to head in a best of three format

40:06.820 --> 40:08.620
with open team sheets.

40:08.620 --> 40:13.540
That means critical details about each trainer's Pokemon are available to the opponent.

40:13.540 --> 40:17.140
Trainers advance to Swiss Phase 2 if they gain more match points than their division

40:17.140 --> 40:18.140
threshold.

40:18.140 --> 40:23.380
At the conclusion of Phase 2, the top 8 trainers and up to 8 additional trainers tie with a

40:23.380 --> 40:30.260
will advance into an asymmetrical single elimination bracket until only two finalists remain. On

40:30.260 --> 40:35.460
Championship Sunday, these finalists face off in San Francisco's Chase Arena for our

40:35.460 --> 40:42.020
biggest finals yet. Two will enter the arena, but only one will walk away as the 2026 Pokémon

40:42.020 --> 40:47.060
World Champion. Who will become the first World Champion of the Pokémon Champions era? Which

40:47.060 --> 40:52.340
Pokémon will dominate the meta? We'll be here all weekend so you won't miss a second of the

40:52.340 --> 40:55.860
action. With that, it's time to get today's matches going.

40:55.860 --> 40:57.260
Castors, take it away.

41:00.500 --> 41:02.740
Thanks so much, Cast Voiceover, Rosemary.

41:02.740 --> 41:05.220
We are almost ready to get started with the competition.

41:05.220 --> 41:07.900
But of course, we have to talk about a couple of the great things

41:07.900 --> 41:10.540
that you can earn by watching at home,

41:10.540 --> 41:14.580
whether you're here for VGC for any of our games.

41:14.580 --> 41:17.580
So whether it's, you know, this shirt,

41:17.580 --> 41:21.020
whether it's the Pokemon, whether the training tickets,

41:21.020 --> 41:26.020
you can get by watching along.

41:26.020 --> 41:29.020
Especially in 60 minutes on

41:29.020 --> 41:31.020
Twitch gets you the incineroar,

41:31.020 --> 41:32.020
which is definitely something

41:32.020 --> 41:33.020
you want to pick up.

41:33.020 --> 41:34.020
Competitive Brandy Pokemon.

41:34.020 --> 41:36.020
They'll be able to use in the

41:36.020 --> 41:37.020
upcoming season when it all

41:37.020 --> 41:38.020
kicks off again.

41:38.020 --> 41:39.020
Yeah, but looking a little bit

41:39.020 --> 41:40.020
back while you earn those

41:40.020 --> 41:41.020
Twitch rocks, let's talk about

41:41.020 --> 41:43.020
what we saw yesterday as well

41:43.020 --> 41:45.020
as we had some fantastic

41:45.020 --> 41:48.020
Pokemon VGC gameplay.

41:48.020 --> 41:49.020
Talking about this match here,

41:49.020 --> 41:53.260
year. This one was so much fun because we were expecting so much Charizard, right? And there is

41:53.260 --> 41:58.220
so much Charizard out there. But take it a moment to pause, breathe, and see some mega

41:58.220 --> 42:05.020
metagross and a cleaver on the field. Yeah, it was an incredible match. And what a decision

42:05.020 --> 42:09.580
by Chloe to bring those Pokemon into what you say is a top-heavy Charizard format.

42:09.580 --> 42:15.820
Then we can follow up with some action from Carey yesterday against Narwitch as well with that

42:15.820 --> 42:18.820
It's a little bit shaky when it

42:18.820 --> 42:20.820
connects. It really counts.

42:20.820 --> 42:24.820
Really does. And this one also

42:24.820 --> 42:28.820
crazy. Mega Blaziken was not on

42:28.820 --> 42:31.820
my list of Pokemon that I would

42:31.820 --> 42:33.820
necessarily anticipate to see at

42:33.820 --> 42:36.820
a positive level on a 501 record

42:36.820 --> 42:38.820
heading in Switzerland. So that

42:38.820 --> 42:39.820
was just absolutely incredible

42:39.820 --> 42:41.820
to witness it put in the

42:41.820 --> 42:46.820
So that was just absolutely incredible to witness and put in so much work.

42:46.820 --> 42:52.820
But of course, we still have to see what Pokemon and what trainers are going to be coming out on top today.

42:52.820 --> 42:56.820
As anyone who did have those six match points does advance to face two other competitions

42:56.820 --> 42:59.820
and are going to be fighting it out for a chance to make the rate of top cut

42:59.820 --> 43:01.820
and try and find themselves at the chase center tomorrow.

43:01.820 --> 43:05.820
Yeah, well, all of the players that have advanced to this portion of the tournament,

43:05.820 --> 43:08.820
they've put themselves in prime position to go forward

43:08.820 --> 43:21.820
So far in being contentioned for that championship title on Sunday, they've got a bit of a distance to go, they've got a few matches to win, but they are on the right track to doing that and here we can have a look at our first two players, they're only a portion of them here.

43:21.820 --> 43:31.820
You can see Yuiya top and our only undefeated trainer so far in the tournament, just a tank just in there behind who had carried the tonneau as well, who performed extremely well.

43:31.820 --> 43:33.820
you finished the show yesterday with

43:33.820 --> 43:35.820
Shohei, who was just incredible.

43:35.820 --> 43:37.820
I mean, what a performance and

43:37.820 --> 43:39.820
that really tough mirror match really

43:39.820 --> 43:41.820
showed why they are such a

43:41.820 --> 43:43.820
highly committed trainer in this

43:43.820 --> 43:45.820
season. And what I love about this

43:45.820 --> 43:47.820
list of trainers as well is there has

43:47.820 --> 43:49.820
been a lot of trainers that have really

43:49.820 --> 43:51.820
gotten to showcase their dominance throughout

43:51.820 --> 43:53.820
this season but weren't necessarily

43:53.820 --> 43:55.820
talked about yesterday as

43:55.820 --> 43:57.820
you know, these are the trainers watching.

43:57.820 --> 43:59.820
It's hard, there's so many top trainers at

43:59.820 --> 44:02.900
to see the likes of Kerry and

44:02.900 --> 44:04.900
Zachary Weed have the 7 and 1

44:04.900 --> 44:05.900
records. I'm definitely rooting

44:05.900 --> 44:06.900
for them going into today.

44:06.900 --> 44:08.900
Dawey as well. Someone who has

44:08.900 --> 44:10.900
always has such innovative team

44:10.900 --> 44:12.900
building is incredible to see,

44:12.900 --> 44:14.900
and I'm so excited, and it'll be

44:14.900 --> 44:16.900
really it's going to be a tough

44:16.900 --> 44:18.900
competition today, right? So it

44:18.900 --> 44:19.900
would be awesome to see this

44:19.900 --> 44:21.900
list of trainers here at the end

44:21.900 --> 44:23.900
of the day in our top cut, but

44:23.900 --> 44:25.900
it will get whittled down

44:25.900 --> 44:26.900
somehow. Yeah, I mean, it just

44:26.900 --> 44:27.900
goes to show you. You look

44:27.900 --> 44:28.900
across. These are all super

44:28.900 --> 44:33.780
These are all superstars, you know, of our game and the quality of these players.

44:33.780 --> 44:37.860
And this is just a snapshot of some of the players that we'll be in phase two.

44:37.860 --> 44:40.500
There are a lot of others that we aren't featuring right now,

44:40.500 --> 44:42.820
but you know, you can put likes on the media forums as well.

44:42.820 --> 44:46.020
One of the greatest players, in my opinion, that we've ever seen.

44:46.020 --> 44:49.300
But then we've got some other players as well that are kind of rising stars,

44:49.300 --> 44:51.140
Nikolai Hoitz and Nielsen.

44:51.140 --> 44:54.500
They're a real great player on the European circuit.

44:54.500 --> 44:56.580
It's very innovative with their picks,

44:56.580 --> 44:58.660
and I believe they brought something quite interesting.

44:58.660 --> 45:02.420
this weekend so hopefully good to feature some of them as well as the other trainers that we've

45:02.420 --> 45:08.260
got here but former world champion across the board that are going for that second title as well.

45:08.260 --> 45:13.140
It would be incredible in this day and age of Pokemon to see that repeat title but we do have

45:13.140 --> 45:18.660
two trainers still in the competition and in great form for it. First up Shohei Kimura,

45:18.660 --> 45:24.740
2023 Pokemon world champion. We got to see him face off against the Japan national champion

45:24.740 --> 45:28.580
and Hiroshi yesterday in a very,

45:28.580 --> 45:31.220
not quite a mirror, but a very close match.

45:31.220 --> 45:33.380
But the way Shohei played that

45:33.380 --> 45:34.780
was just absolutely incredible.

45:34.780 --> 45:36.860
This was one of the strongest team architects

45:36.860 --> 45:38.460
heading into the tournament

45:38.460 --> 45:40.220
and to be piloted at such a high level

45:40.220 --> 45:43.940
by such a top tier trainer, 7-in-1.

45:43.940 --> 45:45.620
You still have to win a few more,

45:45.620 --> 45:48.860
but wow, is he looking in great form to take it all.

45:48.860 --> 45:51.340
Yeah, and I mean, it's all about the micro decisions

45:51.340 --> 45:53.900
that Shohei makes in the team building process.

45:53.900 --> 45:58.820
So the differences between Hiroshi's team and Shohei's, all of the six were the same.

45:58.820 --> 46:03.860
But also the micro decisions in game as well, when to set up the tailwind, when to attack,

46:03.860 --> 46:04.860
when to be defensive.

46:04.860 --> 46:08.940
Shohei's got that down to such an art and I love the dedication that Shohei has.

46:08.940 --> 46:12.260
We've seen Shohei appear at European regional throughout the season.

46:12.260 --> 46:17.340
It's a long journey, but not making one, making a number of trips and all the ICs as

46:17.340 --> 46:21.180
well and performing to a very consistent level and all that experience throughout the season

46:21.180 --> 46:25.420
and it's just growing that back catalog of an experience

46:25.420 --> 46:28.540
that they've got to make them such a high top-class

46:28.540 --> 46:29.820
kind of up there.

46:29.820 --> 46:32.500
Not the only world champion still fighting out

46:32.500 --> 46:35.460
for another title, though, looking next to person out.

46:35.460 --> 46:38.500
So still in at seven and one.

46:38.500 --> 46:42.340
And what I love about Pokemon VGC is, first off,

46:42.340 --> 46:44.740
we just have so many world champions here.

46:44.740 --> 46:49.580
But looking back at 2019, that was seven years ago now,

46:49.580 --> 46:53.820
right, but still looking in such great form and you can see the accomplishment since then.

46:53.820 --> 46:58.060
I am so excited. Like when you have a world top for a world top world champion, that's

46:58.060 --> 47:04.300
just that's incredible. The resume. Yeah, I mean, near at all is just one of us. Again,

47:04.300 --> 47:08.940
you would put them in the highest bracket of top players that we've got in our circuit,

47:08.940 --> 47:13.740
you know, coming in this weekend doesn't always go the way you want it to, but it has been a

47:13.740 --> 47:18.460
phenomenal start for an hour time and looking really good, looking really strong coming in

47:18.460 --> 47:23.980
to this phase two of the tournament. And having the experience of being a world champion previously,

47:23.980 --> 47:27.900
that is just going to benefit you so much on this go. You know what to do at this part of the

47:27.900 --> 47:32.700
tournament. You know how to approach each and every round. Take it step by step. Don't get too

47:32.700 --> 47:38.860
far ahead of yourself and then see how far you can take your skill and team, which I really do

47:38.860 --> 47:42.860
like as well, like Charizard, the Aerodactyl. We've seen that have a lot of success, but there's a

47:42.860 --> 47:47.100
lot of burst damage there with the Venus Soul, especially when you get it set up in those scenarios

47:47.100 --> 47:50.220
and the Sun and they're nice support. Something that they are.

47:50.220 --> 47:56.380
Neatos used in the past to allow success is that in Senor, which has been picking up a lot of popularity

47:56.380 --> 48:02.060
recently pairing really nicely with a lot of these offensive pieces that they've got on their team.

48:02.060 --> 48:06.220
It's just the consistency for me throughout all of the years when you look especially at the world

48:06.220 --> 48:11.020
championships to show that he has always just been in such a great form and for now, so again,

48:11.020 --> 48:16.620
looking in that form, I'm excited for that run. But that's like a look at the meta as well,

48:16.620 --> 48:21.820
not just the players to watch but the Pokemon. No surprise when we talk about Charizard being on

48:21.820 --> 48:30.140
talk for the mega evolution and King Gambit just such a strong tease seeing it at a casual 65%

48:31.180 --> 48:37.740
it makes sense but Sylveon at 35% for these two we saw so much impact from Sylveon yesterday and

48:37.740 --> 48:43.100
I know roses out there like I always knew I always knew boosting it on yeah and it makes a lot of

48:43.100 --> 48:55.100
So it says Sylveon is such a great boost to our Pokemon, you know, it can perform in Tailwind, it can perform in Trick Room, it's got that spread damage, it's got the big burst damage in that hyper hyper beam that we saw yesterday as Sierra.

48:55.100 --> 49:08.100
But yeah, I think, no surprise, and it takes advantage of the Feriora that we commonly see set up by a V-Mega Floor, so it really is a bit of a kind of double-edged sword in those scenarios if you are piloting the Metaflow in your team.

49:08.100 --> 49:10.260
of the Pokemon as well. I think Venusus dropped down a bit.

49:10.260 --> 49:13.220
Starraptor is there in and around about.

49:13.220 --> 49:15.900
You don't see the Sinisteria now like we did yesterday,

49:15.900 --> 49:16.740
which is a surprise to me.

49:16.740 --> 49:18.460
I think Sinisteria has a really big role,

49:18.460 --> 49:19.980
but it does have a hard time.

49:19.980 --> 49:22.500
King Gambit and Charizard are the top two Pokemon

49:22.500 --> 49:23.780
in the usage charts.

49:23.780 --> 49:26.820
Talking particularly about the mega Pokemon,

49:26.820 --> 49:29.420
first off, Megastarraptor has been the main of my existence

49:29.420 --> 49:31.900
on the ranked ladder.

49:31.900 --> 49:34.700
I can't hit too much because it is incredibly strong

49:34.700 --> 49:39.300
make sense why a port was a

49:39.300 --> 49:41.300
field in phase two has this

49:41.300 --> 49:43.300
Pokemon. But wow, it was a

49:43.300 --> 49:45.300
bit annoying for me. But

49:45.300 --> 49:46.300
looking at the Megas, even

49:46.300 --> 49:47.300
though again, Charizard does

49:47.300 --> 49:48.300
have the more dominant share,

49:48.300 --> 49:50.300
it's actually quite spread out

49:50.300 --> 49:51.300
even a little bit more than I

49:51.300 --> 49:53.300
expected. And I love that when

49:53.300 --> 49:55.300
we look at phase two and that

49:55.300 --> 49:56.300
lower list of Pokemon that there

49:56.300 --> 49:58.300
is still some more interesting

49:58.300 --> 50:00.300
picks out there. There's a

50:00.300 --> 50:02.300
camera. There's a mega dragon

50:02.300 --> 50:09.620
those down on the bottom shelf are the ones that we kind of want to keep an eye on as the tournament progresses here just as a note as well that's

50:09.620 --> 50:22.420
Megascovillain and Mega Blast was actually tied in usage with the frost last the camera of the Dragonite and the Gengor so they're also on there in about so don't be surprised if you see those as their tournament progresses but yes

50:22.420 --> 50:31.740
Starraptor, Nuance of the scene and former MB and just an incredible Pokemon and our trainers are really getting to grips with how this Pokemon can be piloted to be

50:31.740 --> 50:36.080
the optimum potential that it's got and pairing it up nicely as well with that

50:36.080 --> 50:39.740
mega right you why which we haven't seen too much of but there are teams

50:39.740 --> 50:44.580
present in the field and hopefully you do get a bit more right you today because

50:44.580 --> 50:49.500
it is a very very squishy but it's very important when it's put in the right

50:49.500 --> 50:53.900
positions and piloted by our top trainers the the meme that's not fake out

50:53.900 --> 50:58.460
chip it's fake out trunk onto it right I like it but hey it feels so much

50:58.460 --> 51:05.340
We're talking a little bit about the twitch drops earlier on. You weren't paying attention. We'll talk about it again

51:05.340 --> 51:07.940
And we'll even bring some supporting graphics this time

51:07.940 --> 51:15.140
Of course, you want to make sure that you are tuning in and get your 60 minutes in so you can get that world in

51:15.380 --> 51:17.380
Cinerar it's such a strong Pokemon

51:17.820 --> 51:21.660
If you haven't seen it before I don't think you're a true VGC fan

51:21.740 --> 51:25.740
It is everywhere. You need one. You need this one get it now

51:25.740 --> 51:33.740
Yeah, definitely pick it up as well as all the quick coupons the teammate tickets that gonna be very useful and helping you build those teams going into the

51:33.740 --> 51:38.740
2027 season consider what's gonna be used throughout and whenever it's available

51:38.740 --> 51:43.740
It's a top top Pokemon like Sierra says if you don't have one already and you're planning to play next season

51:43.740 --> 51:48.740
Definitely make sure you get it picked up even if you already have one have six. It's a good Pokemon

51:48.740 --> 51:50.740
You need one on every single one of your teams, right?

51:50.740 --> 51:54.980
teams, right? Yeah, change, change your stat alignments and all those things. So you don't

51:54.980 --> 52:00.420
need to waste any resources in game. Just have separate ones, separate teams. Exactly.

52:00.420 --> 52:06.980
But we got more for you. We got more in store. Enjoy Worlds 26. That's right. Enjoy Worlds

52:06.980 --> 52:14.420
26 or anyone asking out there. We got a shirt. We got a hat and you can enjoy Worlds 26 to

52:14.420 --> 52:19.380
get all of that. And of course, tuning into the stream as well. You can not just enjoy

52:19.380 --> 52:22.380
you can get yourself a nice

52:22.380 --> 52:23.380
exclusive chat back. We were

52:23.380 --> 52:24.380
talking about this yesterday.

52:24.380 --> 52:25.380
It is so clean. I've already

52:25.380 --> 52:27.380
seen people in the Twitch chat

52:27.380 --> 52:29.380
with it. It looks so nice. I

52:29.380 --> 52:30.380
really need to get my own

52:30.380 --> 52:31.380
something. Please have me and

52:31.380 --> 52:32.380
remind me later on because I

52:32.380 --> 52:34.380
will be devastated if I mess

52:34.380 --> 52:35.380
out on this and you should be

52:35.380 --> 52:36.380
too. Honestly, because this is

52:36.380 --> 52:38.380
nice. I will remind you, Sarah.

52:38.380 --> 52:40.380
I'll make sure you thank you

52:40.380 --> 52:41.380
promise. Thank you promise.

52:41.380 --> 52:43.380
All right. We're we're we're

52:43.380 --> 52:45.380
getting the chat back. We're

52:45.380 --> 52:46.380
getting the chat back. We're

52:46.380 --> 52:48.380
so back, but there is so much

52:48.380 --> 52:53.360
There is so much exciting things this or we got to bring it back to the competition though and look at the standings again

52:53.540 --> 52:59.140
Now the big question is who can get enough round wins to put themselves into top cut?

52:59.540 --> 53:06.300
Certainly anyone at 7-1 or a 8 and 0 is in prime position be able to do so only one

53:06.660 --> 53:13.020
undefeated player in the field you yeah, and so this team I'm oh my gosh. I'm so excited

53:13.020 --> 53:16.300
He's been it all right. I I can't wait. I can't wait

53:16.300 --> 53:20.940
I mean when you look at the team we'll get into them in a moment but I think, you know,

53:20.940 --> 53:26.300
what an incredible accomplishment if we're just looking from this perspective now taking a back

53:26.300 --> 53:32.460
step into the start of D2, incredible performance from Yuya really coming in and saying okay well

53:32.460 --> 53:37.980
I'm here and performing to the best level I can, can we go much further? Well no one's been able to

53:37.980 --> 53:43.500
stop them so far and they're looking on track to continuing that as we get further into this

53:43.500 --> 53:48.060
tournament. Of course, all those seven wands below have taken one loss, but sometimes taking

53:48.060 --> 53:52.780
the loss is actually the galvanizing effect that you need to be able to kind of push on because

53:52.780 --> 53:57.580
it kind of wakes you up, maybe realize that, okay, well, my play was not as sharp as it could have

53:57.580 --> 54:01.100
been there. Here we go. Let's push on. Let's get a bit further. And sometimes, you know,

54:01.660 --> 54:05.020
there can be unfortunate things that happen in game that are out of your control. And they're

54:05.020 --> 54:08.780
just something you have to deal with. Pick yourself up, brush yourself on. And there's some of the

54:08.780 --> 54:13.820
the most accomplished trainers are able to kind of not let that get them and continue on

54:13.820 --> 54:17.180
push forward and see how they can get in the tournament.

54:17.180 --> 54:18.460
It was somebody stacked names here.

54:18.460 --> 54:22.660
You know these matchups are going to be good, but let's look at our notables and our featured

54:22.660 --> 54:23.660
ones.

54:23.660 --> 54:27.820
There is a reason I'm freaking out because we get to see Yuiya Wakazugi up next.

54:27.820 --> 54:33.780
Going up against Kari who we saw yesterday, that second matchup though, Nato versus Shohei

54:33.780 --> 54:35.060
is incredible.

54:35.060 --> 54:36.580
There is feature stations.

54:36.580 --> 54:38.980
is the sidestreams as well.

54:38.980 --> 54:40.820
You've got to make sure you check out all of the action.

54:40.820 --> 54:43.700
Ian, just Joji versus Fragov.

54:43.700 --> 54:44.900
That is...

54:44.900 --> 54:46.020
Yeah, I feel like at this stage of the tournament...

54:46.020 --> 54:47.860
Person's identity versus Zachary.

54:47.860 --> 54:48.740
I just...

54:48.740 --> 54:49.460
Amazing.

54:49.460 --> 54:49.860
Wow.

54:49.860 --> 54:50.420
Matchups, yeah.

54:50.420 --> 54:53.140
I mean, it's really hard to pick which one we're going to feature,

54:53.140 --> 54:56.660
but we have got Yury on our only undefeated player

54:56.660 --> 54:57.540
in the tournament so far.

54:57.540 --> 54:59.460
We get to feature Kari again,

54:59.460 --> 55:01.460
who's got on board because yesterday,

55:01.460 --> 55:04.660
which was amazing to see such a dominant performance as well

55:04.660 --> 55:08.660
the game against a pretty hard

55:08.660 --> 55:09.660
matchup in all respect on paper.

55:09.660 --> 55:10.660
You think, wow, the rain mode

55:10.660 --> 55:11.660
here feels very difficult. So

55:11.660 --> 55:12.660
they were brave in bringing

55:12.660 --> 55:14.660
that to see and all can I in

55:14.660 --> 55:15.660
against that rain cold and it

55:15.660 --> 55:17.660
performed so, so well.

55:17.660 --> 55:19.660
Oh, well, I just the amount of

55:19.660 --> 55:20.660
damage that the head smash

55:20.660 --> 55:21.660
just were doing and it was a

55:21.660 --> 55:24.660
crazy three game set. So seven

55:24.660 --> 55:26.660
one record so deserved. But

55:26.660 --> 55:27.660
for you, yeah, sitting at this

55:27.660 --> 55:29.660
eight and oh, let's head down

55:29.660 --> 55:31.660
to the stage. You get ever so

55:31.660 --> 55:33.660
closer to this match being

55:33.660 --> 55:41.920
defeated after day one of the Pokemon World Championships as one as stacked as this is such a crazy feat

55:42.060 --> 55:44.060
But to do it with mega

55:45.060 --> 55:51.180
Dragonite is even more impressive on the list of mega Pokemon that could pop off this one

55:51.180 --> 55:56.700
I don't necessarily think was on anyone's radars, but to be the only undefeated is a statement

55:56.700 --> 56:02.400
Yeah, I love this iteration of I got similar kind of iteration what you'd expect to see with big six

56:02.400 --> 56:06.620
But the dragonite kind of replacing what would normally be a char is out there. I love it though

56:06.620 --> 56:11.440
I think it's really good really smart, and it's performing obviously extremely well in this tournament here

56:11.440 --> 56:13.980
You can see it is a mega dragonite with that inner focus

56:13.980 --> 56:19.920
So it's got the immunity to fake out flinches before it does mega evolve and then it would obtain that multi-scan ability

56:19.920 --> 56:22.360
Which is so so useful as well no

56:22.800 --> 56:30.080
Setup really on the team just a lot of fast offense and that fast speed can be benefited from that whimsicott as well

56:30.080 --> 56:33.580
you can activate that white

56:33.580 --> 56:35.080
herb to get the speed jump on

56:35.080 --> 56:36.080
things like aerodactyl as well

56:36.080 --> 56:38.080
to have that vast rock slide

56:38.080 --> 56:40.080
and start shipping away and

56:40.080 --> 56:42.080
you've got the two of Megas as

56:42.080 --> 56:44.080
well, which are just so, so

56:44.080 --> 56:46.080
strong if they're positioned

56:46.080 --> 56:48.080
right and you know the

56:48.080 --> 56:50.080
through home is very easy. And

56:50.080 --> 56:52.080
I love the inclusion of the

56:52.080 --> 56:54.080
mega dragonate because you still

56:54.080 --> 56:56.080
do have a lot of energy and

56:56.080 --> 56:58.080
a lot of energy and a lot of

56:58.080 --> 57:02.080
you're going to be able to

57:02.080 --> 57:03.080
do that. You're going to be

57:03.080 --> 57:04.080
able to get the vision of the

57:04.080 --> 57:05.080
mega dragonite because you still

57:05.080 --> 57:06.080
do have the coverage with the

57:06.080 --> 57:08.080
heat wave, which is what

57:08.080 --> 57:09.080
Charizard does, right? But

57:09.080 --> 57:10.080
having things like the

57:10.080 --> 57:11.080
Thunderbolt and Dragonfall

57:11.080 --> 57:12.080
should really be able to

57:12.080 --> 57:13.080
pressure, but not

57:13.080 --> 57:14.080
necessarily being reliant on

57:14.080 --> 57:15.080
that weather to do that big

57:15.080 --> 57:16.080
damage. It's really nice. You

57:16.080 --> 57:17.080
don't have to worry about the

57:17.080 --> 57:18.080
weather wars. You don't have

57:18.080 --> 57:19.080
to worry about boost,

57:19.080 --> 57:21.080
bringing out the sun to then

57:21.080 --> 57:22.080
make sure your basket region

57:22.080 --> 57:24.080
does less damage, right? And I

57:24.080 --> 57:26.080
think such a unique pick that

57:26.080 --> 57:27.080
cannot be just stopped in its

57:27.080 --> 57:31.240
the way he was. He was on

57:31.240 --> 57:32.940
winning streak yesterday and

57:32.940 --> 57:34.980
why he was highlighted this

57:34.980 --> 57:37.020
duo of mega star after and

57:37.020 --> 57:38.180
this right you. Right you can

57:38.180 --> 57:39.920
be a little bit squishy, but

57:39.920 --> 57:40.820
the coverage and hasn't a

57:40.820 --> 57:42.360
couple of these matchups is

57:42.360 --> 57:43.520
incredible, but I think it's

57:43.520 --> 57:44.720
just all eyes on that who's

57:44.720 --> 57:46.160
doing Arkane. Again, the

57:46.160 --> 57:47.720
amount of damage and the fact

57:47.720 --> 57:49.320
that it has that focus actually

57:49.320 --> 57:51.200
can't just take us down in one

57:51.200 --> 57:52.600
hit. It was a really big

57:52.600 --> 57:54.440
pain point for narrow which in

57:54.440 --> 57:56.000
their match yesterday. Yeah I

57:56.000 --> 58:07.000
I think it causes all sorts of issues for the old you I think because it's for passive speed control with that zap panning if you do may revolve and that can be a bit of a detriment.

58:07.000 --> 58:15.000
You can match tailwinds if you do bring that star up that which that intimidate is going to be very important for weakening some of those physical threats on your side.

58:15.000 --> 58:24.000
Starting out our day such an aggressive lead coming out from carry with that Huzooian Archivine we talked so much about and star after on the opposing end for you.

58:24.000 --> 58:27.680
to stay undefeated to Winsicott and Basque legion.

58:27.680 --> 58:31.720
So potential to just go for a tailwind and set up a lot of damage.

58:31.720 --> 58:35.000
Yeah, that immediate tailwind prankster from the Winsicott is going to put

58:35.000 --> 58:38.360
that Basque legion into a really good position to go for either target.

58:38.360 --> 58:40.200
It's boosted by the lifehold as well.

58:40.200 --> 58:42.560
So the damage there, it's going to be able to take that,

58:42.560 --> 58:46.280
continue knocking down down to it, stash immediately or do some really good damage.

58:46.280 --> 58:49.960
Just to soften up that star after the intimidate we mentioned

58:49.960 --> 58:52.760
they're coming into the match is really important just to weaken that attack

58:52.760 --> 58:56.560
that on the basket. It's probably out of range from picking up a knockout on either

58:56.560 --> 59:00.480
either in the Pokemon right now. We're not going for a tailwind in any sort of

59:00.480 --> 59:06.520
setup though. We're all about that damage and it's a dual wing that misses. That

59:06.520 --> 59:09.800
would have been a lot of damage just a KO into the whimsicott but now nothing

59:09.800 --> 59:13.360
done from the star after. It's already down to half health and it's a basket

59:13.360 --> 59:18.040
lesion that can follow up. Wavecrack the double up into that bird is enough to

59:18.040 --> 59:21.880
claim Yuya the first KO in the match. Yeah the dual wing is a really unfortunate

59:21.880 --> 59:25.600
missed there for Kerry, he would have undoubtedly picked up the knockout onto the Whimsicott.

59:25.600 --> 59:28.600
And like you said, the Intimidic quite crucial here.

59:28.600 --> 59:32.240
Still going for the double up, really smart knock, going for that tailwind straight away.

59:32.240 --> 59:36.440
Now that tailwind option has been removed from Kerry, and Vaskyly's in fairly hanging

59:36.440 --> 59:38.880
on with one HP from that recall damage.

59:38.880 --> 59:43.040
Allowing it another turn, it's immune to the extreme speed priority that the Arcanine's

59:43.040 --> 59:44.040
gotten.

59:44.040 --> 59:47.680
Kerry's siding it, he's going to be able to fire off an Aquajet to get one last attack.

59:47.680 --> 59:51.680
But Kerry, knowing that, bringing in the Armortale Frigrave going to block that.

59:51.680 --> 59:55.080
So you don't have any priority on the turn, but that's still an escalation.

59:55.080 --> 59:59.880
If you are looking at a swap out come out later, it would definitely be problematic.

59:59.880 --> 01:00:02.080
There is also still Wimspot that can type a tailwind.

01:00:02.080 --> 01:00:03.080
Yeah, and that's the problem.

01:00:03.080 --> 01:00:05.680
I think you can go for the tailwind, but would you want to do that in front of the

01:00:05.680 --> 01:00:07.960
furgraft that's threatening maybe a trick room here?

01:00:07.960 --> 01:00:11.800
Have you got enough in the tank to take down that furgraft in two hits?

01:00:11.800 --> 01:00:15.760
Probably not because of that citrus barrier, but because of the intimidated soul, carrying

01:00:15.760 --> 01:00:19.480
a position now where they can set that trick room up.

01:00:19.480 --> 01:00:23.960
And it really discares you from going for any sort of speed control of their own because

01:00:23.960 --> 01:00:27.180
it would counteract what Terri is trying to do.

01:00:27.180 --> 01:00:28.180
Protect on the Arcanine.

01:00:28.180 --> 01:00:31.840
So Burgras is going to be the only one to attack and it's not a women's spot attacking

01:00:31.840 --> 01:00:36.460
into the Burgras to try and take it down and prevent a trick room, but instead he's double

01:00:36.460 --> 01:00:37.960
up into the Arcanine.

01:00:37.960 --> 01:00:38.960
Such a well timed protect.

01:00:38.960 --> 01:00:42.480
And Burgras, we don't want to go for the trick room yet.

01:00:42.480 --> 01:00:45.160
Instead, women's spot avoided and attacked last turn.

01:00:45.160 --> 01:00:48.120
It's time to break that focus hatch now.

01:00:48.120 --> 01:00:51.960
a really smart play from Kari, catching that double attack into the tech. Now he's getting

01:00:51.960 --> 01:00:55.400
the psychic damage onto the Wimplecourt now, that probably puts it in range of an extreme

01:00:55.400 --> 01:00:59.560
speed from the Arcanine to remove it, okay, so that's really great. And then you can set up

01:00:59.560 --> 01:01:04.840
your trick room with the photograph this turn, and then potentially if the Arcanine does go down,

01:01:04.840 --> 01:01:09.160
you're in a position to bring something you would think like that Sylveon in the back onto the

01:01:09.160 --> 01:01:13.240
field to start helping Kira up and maybe getting her closer, maybe taking game one.

01:01:13.240 --> 01:01:20.240
Yeah, looking at it, the Arcanine, it hasn't even had its focus slash broken yet, so even

01:01:20.240 --> 01:01:24.520
if it goes for the Wimps squad and you can fire off one last pack of the basket legion

01:01:24.520 --> 01:01:29.480
into it, because you only do get one attack without, like, orbits, if days are numbered,

01:01:29.480 --> 01:01:33.600
you wouldn't even be enough to take the Arcanine off down, so it will just be a switch, so

01:01:33.600 --> 01:01:36.760
you could potentially do some good damage into something else like that Sylveon.

01:01:36.760 --> 01:01:42.280
If it is a potential juggle into that spot, it could get tricky, but instead, opting to

01:02:12.280 --> 01:02:17.400
still active so you're kind of blocked from really getting any value there. So if you are you probably

01:02:17.400 --> 01:02:21.400
just going to see this attack come out, let these two come out and then bring them to

01:02:21.400 --> 01:02:24.680
press welcome on the next turn but not want to give up the winter cut just yet.

01:02:25.880 --> 01:02:30.760
Wems Scott protects Helping Hand still beyond. There's two targets that have already been damaged

01:02:30.760 --> 01:02:36.200
in front of you. You can only take down one. Vasquez Legion stays, they come to an end. But

01:02:36.200 --> 01:02:39.640
with the protect on the Wems Scott it looks like around but there's still so many more turns on

01:02:39.640 --> 01:02:44.040
this trick room to get through King Gambit though way to start trying to get

01:02:44.040 --> 01:02:47.760
through that. King Gambit coming in a really nice response here and the one

01:02:47.760 --> 01:02:52.280
thing that we saw in the team preview you had access to is four attack King

01:02:52.280 --> 01:02:57.240
Gambit so the coverage to kind of go after a lot of different things. You go after

01:02:57.240 --> 01:03:01.000
the Phyrograph here for some perfect damage with the Couture Beef all four after that

01:03:01.000 --> 01:03:04.120
Sylvian with an iron head and that's probably where you want to start

01:03:04.120 --> 01:03:06.680
targeting you don't really worry about the offensive threat from the

01:03:06.680 --> 01:03:09.680
Pergraf so much now, the Sylvian into the Talvic.

01:03:09.680 --> 01:03:12.480
You want to try and remove that as quick as possible.

01:03:12.480 --> 01:03:13.920
Pergraf took that personally.

01:03:13.920 --> 01:03:15.360
We're not worried about the offensive threat.

01:03:15.360 --> 01:03:18.000
Well, that's going to be Pergraf picking up a KO.

01:03:18.000 --> 01:03:21.400
Swim Scott is gone, but targeting down into the Sylvion

01:03:21.400 --> 01:03:24.960
does even out how much momentum each shader is taking

01:03:24.960 --> 01:03:26.440
on this herd.

01:03:26.440 --> 01:03:28.480
That's going to be a clean one hit KO,

01:03:28.480 --> 01:03:31.200
but now it's Pergraf still around in this trick room.

01:03:31.200 --> 01:03:33.440
And two Pokemon gone for Yuya.

01:03:33.440 --> 01:03:35.320
Floette blasted her in the field.

01:03:35.320 --> 01:03:39.680
Yeah, now the Flowette coming in, the Alcanine's been preserved very smartly by Kerri,

01:03:39.680 --> 01:03:42.560
so you can come in now, like you've mentioned before, it's still got the Focus Dash,

01:03:42.560 --> 01:03:45.080
so they're gonna be at least able to take one attack.

01:03:45.080 --> 01:03:48.840
The King Gambit has got low Hicks, so that's gonna be super effective damage into the Alcanine,

01:03:48.840 --> 01:03:54.360
probably take it down to the Dash, but it does give Alcanine the ability to fire back in return,

01:03:54.360 --> 01:03:58.640
and kind of pick the target, where you go, probably safer to go after the King Gambit,

01:03:58.640 --> 01:04:00.440
because there's no protect there.

01:04:00.440 --> 01:04:03.840
In case that Flowette does protect, so you don't really want to target into that,

01:04:03.840 --> 01:04:07.280
It is a big offensive threat right now.

01:04:07.280 --> 01:04:10.040
It can protect, but going with the mega evolution

01:04:10.040 --> 01:04:12.320
says it might just want to go on the offensive

01:04:12.320 --> 01:04:15.120
and not leave that king gambit out to dry.

01:04:15.120 --> 01:04:18.520
Helping Han, Arcana looking to do the most amount of damage

01:04:18.520 --> 01:04:20.480
where it's going to be targeted to is the question.

01:04:20.480 --> 01:04:22.040
Low kick does a lot.

01:04:22.040 --> 01:04:24.160
Not even enough to bring it down to that 1% focus

01:04:24.160 --> 01:04:27.320
hash activation as head slash in a return,

01:04:27.320 --> 01:04:28.400
targeting down the flow.

01:04:28.400 --> 01:04:30.640
And if it is protected, it could have been dangerous.

01:04:30.640 --> 01:04:34.480
But instead, Floor will be down with one fell swoop.

01:04:34.480 --> 01:04:37.600
Yeah, really good catch there from Kerry going after the Flood,

01:04:37.600 --> 01:04:40.680
saying, OK, well, now I can stall out this trick room

01:04:40.680 --> 01:04:42.400
and then put my Arcanine in the position.

01:04:42.400 --> 01:04:44.240
As long as my photograph's still in the field,

01:04:44.240 --> 01:04:46.160
I'm not going to be threatened by the sucker punch.

01:04:46.160 --> 01:04:49.240
But you just say, OK, well, I'm just going to attack here.

01:04:49.240 --> 01:04:51.080
The problem is the King Amit right now

01:04:51.080 --> 01:04:53.560
is going to be going before your Arcanine,

01:04:53.560 --> 01:04:54.520
being able to take it down.

01:04:54.520 --> 01:04:56.920
And if it's the photograph is the King Amit,

01:04:56.920 --> 01:04:58.800
things aren't going to play out very well for you.

01:04:58.800 --> 01:05:00.160
So you've got to preserve that Arcanine.

01:05:00.160 --> 01:05:02.960
And that is the way to get through and win this game.

01:05:02.960 --> 01:05:05.320
It'll just be both Pokemon protected

01:05:05.320 --> 01:05:06.940
to make sure the speaking dimensions

01:05:06.940 --> 01:05:10.200
a little bit more suited to carry side of the board

01:05:10.200 --> 01:05:12.240
as only one Pokemon remaining for you yet.

01:05:12.240 --> 01:05:16.800
100% King Gambit, two Pokemon left on the other side though.

01:05:16.800 --> 01:05:18.560
I mean, the further up when you're eyeing up

01:05:18.560 --> 01:05:20.800
what it can do is, well, not much.

01:05:20.800 --> 01:05:23.240
It can only go for these helping hands.

01:05:23.240 --> 01:05:25.360
So it's gonna be the arc nine that has to get the job

01:05:25.360 --> 01:05:27.240
all done by itself.

01:05:27.240 --> 01:05:29.400
Boosting the attack, flare bullets is enough

01:05:29.400 --> 01:05:31.400
to take down the King Gambit and claim

01:05:31.400 --> 01:05:33.480
Kerry the first game in a set.

01:05:33.480 --> 01:05:35.840
The extreme you all managed there from Kerry

01:05:35.840 --> 01:05:38.560
to get out of that really tough situation

01:05:38.560 --> 01:05:42.520
from those first two turns as the start after went down.

01:05:42.520 --> 01:05:44.160
Timing the trick room really well,

01:05:44.160 --> 01:05:45.880
taking advantage of it.

01:05:45.880 --> 01:05:47.280
King Gambit caused a lot of issues,

01:05:47.280 --> 01:05:49.560
but managing that end scenario so well,

01:05:49.560 --> 01:05:51.960
picking the right choices to go after as well

01:05:51.960 --> 01:05:52.880
at the right time.

01:05:52.880 --> 01:05:55.120
If you're saying that the easy choice in a lot of scenarios

01:05:55.120 --> 01:05:56.880
would have been the King Gambit, there's no protect there.

01:05:56.880 --> 01:05:58.560
Do you expect the protect on the fly?

01:05:58.560 --> 01:06:03.360
But no, Stain tried Trude and tested to their convictions, going after the flow at the smarter choice,

01:06:03.360 --> 01:06:07.560
catching no protect on that Pokemon, and then sulling out the trick room.

01:06:07.560 --> 01:06:12.360
The Armour Tail Pivotal and being able to allow Kerry the action not to close that game off.

01:06:12.360 --> 01:06:17.060
And that's a big call as well, because if you targeted down into that flow at and it was a protect,

01:06:17.060 --> 01:06:19.660
you have now accomplished nothing for the turn.

01:06:19.660 --> 01:06:23.760
The King Gambit targets down into that arc nine, breaks the sash,

01:06:23.760 --> 01:06:27.480
and all of a sudden it's a lot that could do a lot of damage or just the King

01:06:27.480 --> 01:06:30.880
Gambit to really be able to even the score with again a photograph unable to

01:06:30.880 --> 01:06:35.800
touch that King Gambit so big turn a big swing at the end of it but carry up

01:06:35.800 --> 01:06:41.160
one now in this set one step closer to taking the win but heading into game

01:06:41.160 --> 01:06:46.760
two can you yet bounce back again our only undefeated trainer in the field you

01:06:46.760 --> 01:06:50.680
know you have the potential to win but a little switch up of the leads were

01:06:50.680 --> 01:06:52.680
Harry going into game number two.

01:06:52.680 --> 01:06:56.520
Yeah, Vasco legion coming out and that one's a cut from you this year and the

01:06:56.520 --> 01:07:00.040
Sylvan actually a little bit better because you you saw the importance of

01:07:00.040 --> 01:07:03.400
the Hissui Nokenai in that game one so you do want to protect it. The most

01:07:03.400 --> 01:07:06.440
important thing here is getting that intimidate down to the Vasco legion it

01:07:06.440 --> 01:07:09.960
does really slow it down because she went boosted by that light bulb so you can

01:07:09.960 --> 01:07:13.080
get some good damage on this year. You can even go for a tailwind if you're

01:07:13.080 --> 01:07:16.840
on if you suspect that coming out but I think it's better at this stage to just

01:07:16.840 --> 01:07:22.120
trying leverage the star after get it mega evolved and get some damage onto the board. We saw that

01:07:22.120 --> 01:07:26.680
your win being significant. Next at this turn that would be huge but not gonna happen protect from

01:07:26.680 --> 01:07:32.360
wins the top. We got the lucky avoiding game number one but it won't be Kerry Rhea attempting to take

01:07:32.360 --> 01:07:37.400
care of the whimsicott here instead setting up tailwind with the star after. Hyper voice to follow

01:07:37.400 --> 01:07:42.040
up whimsicott again will take no damage but if you have a way to start chunking away at this

01:07:42.040 --> 01:07:45.380
is Basque Legion, whereas it'll be the only one to attack.

01:07:45.380 --> 01:07:47.800
The wave patch does a lot of damage,

01:07:47.800 --> 01:07:50.640
but not nearly enough into the Sylvion.

01:07:50.640 --> 01:07:53.520
Yeah, it's a really nice play from Kerry here.

01:07:53.520 --> 01:07:55.200
You do take a lot of damage onto your Sylvion,

01:07:55.200 --> 01:07:56.560
but it's kind of done its job right.

01:07:56.560 --> 01:07:58.400
It's put that Basque Legion into a position

01:07:58.400 --> 01:08:00.880
where you just are after to go for the dual wing,

01:08:00.880 --> 01:08:03.240
be into that slot this next turn and pick it up.

01:08:03.240 --> 01:08:05.720
Even if the Windsor Goat goes for a tailwind to match the

01:08:05.720 --> 01:08:09.040
carries, then the Sylvion still has to be that Basque

01:08:09.040 --> 01:08:09.480
Legion.

01:08:09.480 --> 01:08:11.320
There's always a threat as well of the Sylvion maybe

01:08:11.320 --> 01:08:12.680
which you know, Fergaraf coming in.

01:08:12.680 --> 01:08:16.160
So there's a hesitation about going for a last-ditch Aquajet.

01:08:16.160 --> 01:08:17.400
It's wasted, you know.

01:08:17.400 --> 01:08:19.280
So that's something else to consider.

01:08:19.280 --> 01:08:20.760
Staraf, they're going to be removed.

01:08:20.760 --> 01:08:22.160
Save for later on.

01:08:22.160 --> 01:08:23.240
Yeah, Fergaraf in set.

01:08:23.240 --> 01:08:24.800
This will be the armortale.

01:08:24.800 --> 01:08:27.000
To make sure any priority is stopped,

01:08:27.000 --> 01:08:29.080
and of course, just to swap out no on-core works.

01:08:29.080 --> 01:08:30.200
Double priority.

01:08:30.200 --> 01:08:32.840
Aquajet won't do anything at all.

01:08:32.840 --> 01:08:34.400
And Vaskyletian goes down.

01:08:34.400 --> 01:08:36.560
Wim's got taken so much damage.

01:08:36.560 --> 01:08:38.800
Fantastic switch coming up from Kari.

01:08:38.800 --> 01:08:40.320
Yeah, amazing play from Kari.

01:08:40.320 --> 01:08:45.200
really identifying the two threats there, the on call big threat to lock you into that tailwind

01:08:45.200 --> 01:08:50.880
and then that aqua jet as well and completely null and void. Now the floor comes in, now you've got

01:08:50.880 --> 01:08:55.680
to think that you have to go for the tailwind with that wind to cut, to put that floor into a

01:08:55.680 --> 01:09:00.080
stronger position. Thing that Kerry could be smart about, they haven't got too many turns

01:09:00.080 --> 01:09:04.560
of their own tailwind left and if the tailwind comes out from you, they will be elevated at

01:09:04.560 --> 01:09:08.800
first to the Pokemon on Kerry's side. So Kerry could technically go for a trick room a little bit

01:09:08.800 --> 01:09:11.760
earlier than what they're thinking here maybe we could take the silver and trick room with the

01:09:11.760 --> 01:09:15.520
paragraph and then although two tailwinds are set up you're still going to be under speeding

01:09:15.520 --> 01:09:20.240
them with the trick room in effect going into the next turn. Yeah with these tailwind trick room

01:09:20.240 --> 01:09:23.760
teams sometimes on that last part of tailwind we can see the trick room so you can really

01:09:24.400 --> 01:09:29.520
make the most of any variety of speed mode your team has but going for it early it is a tailwind

01:09:29.520 --> 01:09:35.120
from Julia it'd be evening the score and could be a really good heads-up play but there you go

01:09:35.120 --> 01:09:39.360
for it that we'll have to see because you also have to worry about the amount of damage

01:09:39.360 --> 01:09:41.120
you can do on this turn.

01:09:41.120 --> 01:09:44.000
Floette, mega evolution and that fairy aura.

01:09:44.000 --> 01:09:48.160
Quick attack, another way to try and make sure that you are going to be out speeding and

01:09:48.160 --> 01:09:52.160
whimsicott already at low health will be taken down so you don't actually even have to worry

01:09:52.160 --> 01:09:53.600
about the tailwind.

01:09:53.600 --> 01:09:57.040
You can just go ahead and play this with your own speed.

01:09:57.040 --> 01:10:02.200
Sylveon does get taken down, but Phrygora does an opportunity to attack psychic.

01:10:02.200 --> 01:10:07.540
Like, Floette will be stricken off the hit, but still, that's another Pokemon gone from Yuya.

01:10:07.540 --> 01:10:11.040
Yeah, a much more direct route, and I kind of prefer that to be honest as well,

01:10:11.040 --> 01:10:13.560
because knowing that, probably like the King Gamma in the back,

01:10:13.560 --> 01:10:16.120
if you set the Brickroom up, it's going to benefit that,

01:10:16.120 --> 01:10:20.540
whereas now you're in a much stronger position where you still got one turn of tail and left,

01:10:20.540 --> 01:10:24.020
you've denied it, and now you've got that Hissui and Arcanine in.

01:10:24.020 --> 01:10:25.480
You know how to help in hand.

01:10:25.480 --> 01:10:29.080
Flavlist will get that King Gamma, and you're not so worried about what that Floette does

01:10:29.080 --> 01:10:32.240
if you all the history of Arcanine can resist those various attacks.

01:10:32.240 --> 01:10:38.280
Hulkinghand, Arcanine, again set up for success with two juicy targets in front of it.

01:10:38.280 --> 01:10:45.680
And with the king gave it unable to protect, the Flurflip is more than enough to claim carry his third KO in the match.

01:10:45.680 --> 01:10:51.880
It is all down to a mega-flowet, but Q-high of a hill to climb up up Dazzling Gleam.

01:10:51.880 --> 01:10:57.480
Not enough damage, Arcanine's only having the stash broken now. This is all quite done.

01:10:57.480 --> 01:11:04.480
Yeah, I mean, Kerry is in the pieces, the tools, so, so elegantly, so well in this match, and there we go.

01:11:04.480 --> 01:11:10.480
A commanding game number two, Kerry D'Artona to take the victory.

01:11:10.480 --> 01:11:17.480
Up here on the stage, we saw a great victory yesterday, and again, a stronger one here today.

01:11:17.480 --> 01:11:25.480
He is so well-posted with this all. This New Zealand Arcanine that's put in so much work, and then perhaps for a late-out plan.

01:11:25.480 --> 01:11:28.140
I mean, it just shows how comfortable

01:11:28.140 --> 01:11:30.180
carries with the team and the tools

01:11:30.180 --> 01:11:31.780
they have at the disposal.

01:11:31.780 --> 01:11:33.980
Getting everything right in that match as well.

01:11:33.980 --> 01:11:36.320
The timing of a Pharrigraph switch in and

01:11:36.320 --> 01:11:37.620
getting two was perfect.

01:11:37.620 --> 01:11:39.500
The loud and the silviant to remove the

01:11:39.500 --> 01:11:41.660
basket leading before got any more value

01:11:41.660 --> 01:11:43.500
and really threatened that Whimsicott and

01:11:43.500 --> 01:11:45.500
carrying no in the calcs as well there.

01:11:45.500 --> 01:11:47.400
When that barrier is active,

01:11:47.400 --> 01:11:49.900
just enough to get that quick attack knockout

01:11:49.900 --> 01:11:51.900
onto that Whimsicott to then nah,

01:11:51.900 --> 01:11:53.500
the tailwind coming out.

01:11:53.500 --> 01:11:57.540
the game. And so, you know,

01:11:57.540 --> 01:11:59.540
you're going to be going, um,

01:11:59.540 --> 01:12:01.540
coming out. So just yet really

01:12:01.540 --> 01:12:03.540
well executed from carrying

01:12:03.540 --> 01:12:04.540
going to be a formidable

01:12:04.540 --> 01:12:06.540
opponents to the rest of the

01:12:06.540 --> 01:12:08.540
field in the rest of day two.

01:12:08.540 --> 01:12:09.540
I mean, the whims to go out

01:12:09.540 --> 01:12:10.540
despite the fact that it had

01:12:10.540 --> 01:12:12.540
taken a lot of damage. It was

01:12:12.540 --> 01:12:13.540
still. I mean, slowly on with

01:12:13.540 --> 01:12:15.540
the cook attack. Quick attack

01:12:15.540 --> 01:12:17.540
isn't known for the craziest

01:12:17.540 --> 01:12:18.540
amount of damage out there,

01:12:18.540 --> 01:12:20.540
right? So it's not going to

01:12:20.540 --> 01:12:21.540
get those lashes. There's one

01:12:21.540 --> 01:12:25.140
You see, you know, you know,

01:12:25.140 --> 01:12:27.980
I'm getting really, really

01:12:27.980 --> 01:12:29.320
talk to you. Take a hassle

01:12:29.320 --> 01:12:30.860
facility and it is doing its

01:12:30.860 --> 01:12:31.580
best out there. It really did.

01:12:31.580 --> 01:12:33.660
It really did have about gone

01:12:33.660 --> 01:12:35.260
another way, but just still so

01:12:35.260 --> 01:12:36.660
expertly played like played

01:12:36.660 --> 01:12:37.860
for Kerry. Again. He's just

01:12:37.860 --> 01:12:39.960
looking so strong, but for you

01:12:39.960 --> 01:12:42.140
yeah, man, it's not. We didn't

01:12:42.140 --> 01:12:44.740
get to see the dragonite. I

01:12:44.740 --> 01:12:46.460
understand why not, but I'm

01:12:46.460 --> 01:12:47.940
excited to potentially see him

01:12:47.940 --> 01:12:51.140
again later. So such a cool

01:12:51.140 --> 01:12:54.580
sure maybe you weren't the victor in this match but there was only one person

01:12:54.580 --> 01:12:58.180
undefeated on day one and you will still be able to hold out. Yeah there is that

01:12:58.180 --> 01:13:01.020
like you say you can see what the dragonite didn't cover it's not going to

01:13:01.020 --> 01:13:05.540
fail well into a sylvan that Kerry's going to lean into quite heavily but I'm

01:13:05.540 --> 01:13:08.780
sure there'll be plenty of other opportunities for you in the rest of

01:13:08.780 --> 01:13:13.420
the tournament to pilot that dragonite to more success if you have such a phenomenal

01:13:13.420 --> 01:13:19.460
start as we can but I think Kerry kind of just going back to how they're playing

01:13:19.460 --> 01:13:24.660
it when you look at the games that you've seen with them they're not really leveraging or using the

01:13:24.660 --> 01:13:29.220
the mega pokemon as their main attacking outlet as their offensive threat using it as more of a

01:13:29.220 --> 01:13:33.780
utility and then there's that reliance on the other pokemon like issu and arcanine like the

01:13:33.780 --> 01:13:40.180
sylvion and then the support rolls that are played pivotal like that that burger af and how well

01:13:40.180 --> 01:13:46.100
kairi knows the interactions and yeah it's just just very very well done and very interesting.

01:13:46.100 --> 01:13:52.100
What I think is really interesting with the team is because we always, we haven't gotten to see the Sir Afterdue the craziest amount of impact.

01:13:52.100 --> 01:13:57.100
But that's also because it's the first target to be taken down because you can't let it snowball, right?

01:13:57.100 --> 01:14:02.100
It is the perfect diversion. It gets taken down all the other Pokemon sweep away the game.

01:14:02.100 --> 01:14:05.100
So I just really love this team and all the pieces to it.

01:14:05.100 --> 01:14:10.100
But of course, we need to hear from Cary. After that victory, let's go catch up with him on the stage.

01:14:10.100 --> 01:14:18.620
Hello, my name is Gabby Sender and I'm here with Kari D'Otrona who is moving on in the

01:14:18.620 --> 01:14:20.980
competition still in contention for Top Clut.

01:14:20.980 --> 01:14:21.980
How does it feel?

01:14:21.980 --> 01:14:24.420
I feel really good right now.

01:14:24.420 --> 01:14:26.020
I feel very focused, very good.

01:14:26.020 --> 01:14:31.740
I got a good night's sleep, got good conversations with all my friends and I'm ready to play,

01:14:31.740 --> 01:14:33.380
ready to do good moms.

01:14:33.380 --> 01:14:37.300
I mean you were just telling me that backstage prior to this match you're feeling a little

01:14:37.300 --> 01:14:41.900
nervous but then you know the gears started turning and a plan started forming so walk

01:14:41.900 --> 01:14:46.780
me through that I mean when we were talking about that matchup backstage I was talking

01:14:46.780 --> 01:14:50.220
to Evan specifically we were like well this kind of looks like that Charizard Floette

01:14:50.220 --> 01:14:54.060
team but the Dragonite and the Sneasler really made it feel different.

01:14:54.060 --> 01:14:56.420
Oh 100% changes how it completely plays.

01:14:56.420 --> 01:15:01.260
Dragonite isn't as scary as Charizard on paper I know I have Hussien Arcanine but it can

01:15:01.260 --> 01:15:04.620
get kind of awkward versus Charizard if they manage to remove it because then I don't really

01:15:04.620 --> 01:15:08.700
have the best ways of removing it, unless I want to like start eating heat waves and

01:15:08.700 --> 01:15:12.700
trading damage, which isn't like super nice. So Dragonite does make it similar. I was a

01:15:12.700 --> 01:15:16.660
bit scared of the Sneasler, but I figured he would lean more into Basculage and Wimzacod,

01:15:16.660 --> 01:15:20.660
so I wanted to lean more into Starraptor. I was thinking Raichu originally, but I'm like,

01:15:20.660 --> 01:15:25.100
it's too weak to Basculage and Unlead, and at least with Harkinon and Starraptor, I'm

01:15:25.100 --> 01:15:27.860
able to get multiple plans into multiple leads.

01:15:27.860 --> 01:15:33.140
Yeah, so let's go through that game one, because I know the Starraptor did its best. Unfortunately,

01:15:33.140 --> 01:15:38.260
quite work out but that trick room really seemed to bail you out of a tough start.

01:15:38.260 --> 01:15:42.600
So yeah, the dual wing be so it was kind of a call that turn because he can either moon

01:15:42.600 --> 01:15:47.180
blast aqua jet the basket lead the park and I'm or he can double the star raptor coin

01:15:47.180 --> 01:15:51.460
like a photograph swap or protect. I was thinking about it and I'm like I think he's just going

01:15:51.460 --> 01:15:55.820
to double my star raptor if I remove wins a cot I should be in contention to just close

01:15:55.820 --> 01:16:01.180
out the game because he doesn't have the damage. But then the mishap and then I was like that's

01:16:01.180 --> 01:16:02.140
That's really bad.

01:16:02.140 --> 01:16:04.420
And so, but I found the one way back in,

01:16:04.420 --> 01:16:06.500
which is to pressure Trick Room to force out the King Gambit

01:16:06.500 --> 01:16:08.100
and then get the 50-50 right on it,

01:16:08.100 --> 01:16:10.300
the full-ette swings or not on that last turn.

01:16:10.300 --> 01:16:11.700
And that Trick Room looks so good.

01:16:11.700 --> 01:16:14.260
I was very surprised you pivoted to Tailwind in game two.

01:16:14.260 --> 01:16:15.100
Was that intentional?

01:16:15.100 --> 01:16:16.220
I mean, obviously it was intentional,

01:16:16.220 --> 01:16:17.660
but what was the thinking behind it?

01:16:17.660 --> 01:16:19.540
So I wanted to adjust to Sylveon

01:16:19.540 --> 01:16:21.780
in case he went to a possible Dragonite changeup.

01:16:21.780 --> 01:16:24.300
I also really like leading Sylveon sometimes

01:16:24.300 --> 01:16:26.660
because you can bait certain things from the opponent.

01:16:26.660 --> 01:16:28.580
And also pressured out the Basque Legion

01:16:28.580 --> 01:16:29.900
to take a lot of damage.

01:16:29.900 --> 01:16:33.500
because the Windsor caught doesn't really want to set tail in that turn because it's at risk of getting like

01:16:33.500 --> 01:16:39.380
the wing beaded hyper voice like are you clicking tail in and hyper voice so it gets into an awkward position

01:16:39.380 --> 01:16:43.780
I think the big turn was when I called the aqua jet on core and I just swapped for a graph on the star raptor

01:16:43.780 --> 01:16:47.020
I was fine if he set tail end and swung with basket into my

01:16:49.540 --> 01:16:52.300
Sorry Sylveon because I knew I could win that trade

01:16:53.020 --> 01:16:54.140
For sure for sure

01:16:54.140 --> 01:16:59.300
So I mean all of those decisions all those moves show that you have a lot of comfort with the team

01:16:59.300 --> 01:17:04.340
And I think that's the kind of comfort you need to make it far in this tournament. How are you feeling overall?

01:17:04.900 --> 01:17:08.260
I feel really good. I really like this team. It reminds me a lot of

01:17:08.980 --> 01:17:12.740
my King Gambit Volcarona team back from Reg H. It just kind of flows.

01:17:12.740 --> 01:17:16.020
But I also feel like it has a lot of fundamentals that I've been learning across the season.

01:17:16.020 --> 01:17:17.700
Like I learned to rigouraf when I went to

01:17:19.540 --> 01:17:24.180
Orlando. I started learning how to do tailroom back in Portland last season.

01:17:24.180 --> 01:17:30.100
So it just kind of combined a lot of the teams that I used previously and blended into one nice team with a lot of options

01:17:30.100 --> 01:17:34.020
And you feel like you're falling back on those fundamentals and your matches throughout the weekend?

01:17:34.500 --> 01:17:39.700
Overall, yes, but I'm also trying to implement new ones to get better and grow stronger because like nobody's perfect, right?

01:17:39.700 --> 01:17:41.700
You got to push yourself to be better every day. So

01:17:42.500 --> 01:17:48.740
That's the goal. All right. Well, Carrie, thank you so much for your time. I really appreciate it best of luck throughout the rest of this run

01:17:49.060 --> 01:17:51.380
Do you have any shout outs you want to give to anybody watching at home?

01:17:51.380 --> 01:17:56.380
So I shouted out a ton of people yesterday, of course, Patrick Caden and then all the others I shout out.

01:17:56.380 --> 01:18:01.380
I did forget to shout out Marcus Hamon. I really want to thank him because he gave me some like great advice

01:18:02.380 --> 01:18:06.380
over the previous weeks in regards to how to approach certain matchups and his thought on the team.

01:18:06.380 --> 01:18:07.380
So I really want to thank him for that.

01:18:08.380 --> 01:18:14.380
One more, sorry. And of course my parents for allowing me to go here and my aunt Janet and uncle Michael who are in the crowd right now. So thank you.

01:18:15.380 --> 01:18:20.380
Awesome. Well, shout outs to everybody. Hello to your aunt and uncle out there and hello to you watching at home.

01:18:20.380 --> 01:18:27.000
I'm sure you'd love to watch us break down that battle, so let's go check out Ben's battle breakdown back there in the analyst lounge

01:18:29.300 --> 01:18:32.140
Thank you so much Gabby we've got a battle to break down

01:18:32.140 --> 01:18:36.400
But it's gonna be moving on from the battle that we've just had it was crazy

01:18:36.400 --> 01:18:39.020
It was such a great way to start the match

01:18:39.020 --> 01:18:45.420
I don't know what it is about the world championships this year and starting off with a nice clean 2-0 on the stream

01:18:45.420 --> 01:18:49.500
But we're we're here again. We're doing it again for Saturday here

01:18:49.500 --> 01:18:53.240
here, but we've got such an

01:18:53.240 --> 01:18:55.240
amazing feature match here with

01:18:55.240 --> 01:18:57.240
Lee and Sierra going through

01:18:57.240 --> 01:18:59.240
that the other match that we

01:18:59.240 --> 01:19:01.240
had on our notables show. Hey

01:19:01.240 --> 01:19:03.240
versus now. So this is a world

01:19:03.240 --> 01:19:05.240
champion, previous world

01:19:05.240 --> 01:19:07.240
champion showdown that we've

01:19:07.240 --> 01:19:09.240
got here coming up. I was so

01:19:09.240 --> 01:19:11.240
excited when I saw this on

01:19:11.240 --> 01:19:13.240
notables. I was I was telling

01:19:13.240 --> 01:19:15.240
you a shot. You got to go check

01:19:15.240 --> 01:19:17.240
this out. And oh my gosh,

01:19:17.240 --> 01:19:19.240
absolutely amazing. Of course,

01:19:19.240 --> 01:19:23.240
So he's just been so strong and consistent with those.

01:19:23.240 --> 01:19:27.560
Yeah, yeah, I mean, probably one of the best players with this six, to be honest.

01:19:27.560 --> 01:19:32.920
And I think the little micro kind decisions that they've made and putting items where they are,

01:19:32.920 --> 01:19:38.360
stats where they are, I really make a huge difference when opponents are watching this.

01:19:38.360 --> 01:19:42.200
From the kind of common trend that they would probably use to be seeing,

01:19:42.200 --> 01:19:46.120
I think that makes Shohei stand out from the rest, you know, the snorkel here.

01:19:46.120 --> 01:19:55.120
They just got a nice lead, you activate that sunga, that core-affiliability active, and then the Venusaur is going to be threatening sleep powder attacks on the phylohazard.

01:19:55.120 --> 01:20:01.120
Yes, the Garchomp is threatening the Charizard, but pretty easy to protect here from the Charizard, just to free up that Venusaur for a take.

01:20:01.120 --> 01:20:10.120
Yeah, the trouble is, is if you start protecting the Garchomp, you take the pressure away from the Charizard, your King Gambit's not looking like it's going to take an attack all too well.

01:20:10.120 --> 01:20:16.120
Well, and this is what we would play for sometimes is just that sleep powder avoid their charizard

01:20:16.120 --> 01:20:20.760
Wow trained for seeing that coming going down to just 1%

01:20:21.560 --> 01:20:27.880
Yeah, but probably here is now. Yes, you can go for a bit the heat wave the king gamut nice smart protect from sure

01:20:27.880 --> 01:20:30.840
Hey, you're gonna get in a second chance at this sleep powder

01:20:30.840 --> 01:20:36.880
But the charizard days are kind of numbered until I can gamut is removed and the primary way to remove the king gamut

01:20:36.880 --> 01:20:40.720
was always going to be the Charizard so it becomes a little bit more difficult for now

01:20:40.720 --> 01:20:46.360
so can they weave in their own bar chomping scenario it's difficult because if you get

01:20:46.360 --> 01:20:51.240
caught with a kautau cleave on the switch in things become increasingly difficult yeah

01:20:51.240 --> 01:20:56.280
and like do you even go for the sucker punch in this position like you know both players

01:20:56.280 --> 01:21:00.160
can see this coming at this point right that's kind of one of the things though is yes you

01:21:00.160 --> 01:21:06.680
can see it coming from a mile out but sometimes when the players just so obvious well if you're

01:21:06.680 --> 01:21:08.720
You gotta think ahead, right?

01:21:08.720 --> 01:21:10.560
If I can just sucker punch the Charizard

01:21:10.560 --> 01:21:12.640
and that is just the most obvious play,

01:21:12.640 --> 01:21:14.120
do they actually switch it out?

01:21:14.120 --> 01:21:16.200
Because if you all of a sudden make the heads up play,

01:21:16.200 --> 01:21:17.400
well, I don't think so, sucker punch,

01:21:17.400 --> 01:21:18.720
because that's too obvious.

01:21:18.720 --> 01:21:20.760
You can get so much mileage,

01:21:20.760 --> 01:21:22.840
but it looks like not sucker punching.

01:21:22.840 --> 01:21:23.760
Was the right call here,

01:21:23.760 --> 01:21:24.920
because Charizard will protect.

01:21:24.920 --> 01:21:27.200
It's just so clean, so obvious.

01:21:27.200 --> 01:21:28.760
But Venusaur, okay, it wasn't a miss,

01:21:28.760 --> 01:21:31.960
just a well-timed swap from Shohei,

01:21:31.960 --> 01:21:35.320
but Venusaur has not actually accomplished anything,

01:21:35.320 --> 01:21:37.680
which feels really bad in this match.

01:21:37.680 --> 01:21:39.080
I feel like this is like,

01:21:39.080 --> 01:21:41.880
Shohei was on round eight yesterday

01:21:41.880 --> 01:21:44.400
in this Charizard flow out mirror,

01:21:44.400 --> 01:21:45.880
playing up against it.

01:21:45.880 --> 01:21:48.240
He's just, you can see how well practiced he is.

01:21:48.240 --> 01:21:50.760
It's like, not just switching the Whimsicott

01:21:50.760 --> 01:21:53.440
in to catch the Charizard going for a protect

01:21:53.440 --> 01:21:55.120
and put that on core pressure on,

01:21:55.120 --> 01:21:56.600
but then also knowing to like,

01:21:56.600 --> 01:21:57.920
hey, that's lost property.

01:21:57.920 --> 01:21:58.920
Gonna be playing passive.

01:21:58.920 --> 01:22:00.560
Like let's, this is the opportunity

01:22:00.560 --> 01:22:02.920
to try to get some damage down into the Venusaur

01:22:02.920 --> 01:22:06.760
and really like try to further the board position

01:22:06.760 --> 01:22:08.920
rather than like go into the protect

01:22:08.920 --> 01:22:11.080
and not really make any progress.

01:22:11.080 --> 01:22:12.720
And now you've got the scenario

01:22:12.720 --> 01:22:15.120
where it's your hands can set it that hill

01:22:15.120 --> 01:22:16.600
and Garchomp gonna be ahead of everything.

01:22:16.600 --> 01:22:19.520
Even that VSO on the side and just rock slide,

01:22:19.520 --> 01:22:22.920
which does force the switch to Garchomp coming in here.

01:22:22.920 --> 01:22:24.920
Should be the double, okay.

01:22:24.920 --> 01:22:26.960
The double pivot's always an interesting one

01:22:26.960 --> 01:22:28.520
because it's nothing really gained

01:22:28.520 --> 01:22:30.200
except for the pivoting right,

01:22:30.200 --> 01:22:32.680
but an instant in for that Intimidate Drop

01:22:32.680 --> 01:22:36.160
is a bit tailed in on the other end.

01:22:36.160 --> 01:22:39.400
That's gonna be a lot of damage and a lot of pressure.

01:22:39.400 --> 01:22:43.560
And you can see how much that intimidate pays off,

01:22:43.560 --> 01:22:47.440
but still like an earthquake next turn can do so much.

01:22:47.440 --> 01:22:49.800
Yeah, it's like, and do you wanna bring,

01:22:49.800 --> 01:22:52.440
if you're now to, you're bringing the guard chomp in

01:22:52.440 --> 01:22:53.760
because you kinda need to, right?

01:22:53.760 --> 01:22:56.320
You're like expecting the rock slide

01:22:56.320 --> 01:22:58.040
because the Charizard's just protected.

01:22:58.040 --> 01:23:00.760
You're expecting maybe that little bit of spread pressure.

01:23:00.760 --> 01:23:02.280
You wanna bring the guard chomp in

01:23:02.280 --> 01:23:04.680
because that's going to take those attacks.

01:23:04.680 --> 01:23:07.760
But equally, Nalto's like on the uphill battle

01:23:07.760 --> 01:23:09.680
because you're bringing that into a Whimsicott

01:23:09.680 --> 01:23:12.120
that could just go for a moon blast on the next turn.

01:23:12.120 --> 01:23:14.880
And especially when the tailwind then gets set up,

01:23:14.880 --> 01:23:19.280
that's two turns in a row that Shohei hasn't let Nalto

01:23:19.280 --> 01:23:20.960
get away with the defensive plays

01:23:20.960 --> 01:23:24.320
and has managed to aggressively switch their board position up

01:23:24.320 --> 01:23:26.840
and try to find a little bit more position.

01:23:26.840 --> 01:23:29.080
And you have a figure for the one,

01:23:29.080 --> 01:23:32.600
but I ended up into the Whimsicott instead.

01:23:32.600 --> 01:23:35.000
Because it's a Garchon that can just go for the attack

01:23:35.000 --> 01:23:36.320
at Earthquake again.

01:23:36.320 --> 01:23:38.920
The Antibody has just done so much work,

01:23:38.920 --> 01:23:41.600
but at Shohei that consistently getting more and more

01:23:41.600 --> 01:23:44.920
momentum if there isn't a big swing from the Garchon

01:23:44.920 --> 01:23:46.240
from now to here.

01:23:46.240 --> 01:23:47.720
You go to one of them, the Dragon's Close here

01:23:47.720 --> 01:23:50.560
is gonna be enough, but I think that the Earthquake

01:23:50.560 --> 01:23:53.280
really is small there from Shohei to no way

01:23:53.280 --> 01:23:54.920
you're gonna put the opposing Garchon.

01:23:54.920 --> 01:23:56.640
This is now in range.

01:23:56.640 --> 01:23:58.040
After that, that rough skin damage,

01:23:58.040 --> 01:24:01.800
of the life or recoil there is it going to be in range of a sucker punch now you can just bring

01:24:01.800 --> 01:24:06.360
your Kingamber onto the field sucker punch get rid of that Kingamber and the Scythera is also

01:24:06.360 --> 01:24:09.880
taking a lot of damage as well it's going to be in range of a moonblast so it's a pretty easy

01:24:09.880 --> 01:24:14.760
clean up view and you don't have really too much reliance even on until when at this point although

01:24:14.760 --> 01:24:18.120
I was saying that the Citrus Buries probably put the Incinor just out of range in the Scythera

01:24:18.120 --> 01:24:22.920
very um but still the Gaulchon threatened and you've got two port one on the back in the red as

01:24:22.920 --> 01:24:27.480
well so they're not going to be able to come in and have the impact like you would want them to

01:24:28.040 --> 01:24:30.920
Can I just call out the earthquake in your self-play?

01:24:30.920 --> 01:24:31.880
I think this is something like...

01:24:31.880 --> 01:24:32.920
You see that so much.

01:24:32.920 --> 01:24:37.400
So much, so much across all of Phase 1 yesterday.

01:24:37.400 --> 01:24:39.960
And it's one of those things that I feel like

01:24:39.960 --> 01:24:42.840
if you're at home and you're playing on the ladder

01:24:42.840 --> 01:24:43.480
and you're thinking like,

01:24:43.480 --> 01:24:46.440
oh, I can't earthquake because I've got something next to me

01:24:46.440 --> 01:24:47.960
that I might be damaging.

01:24:47.960 --> 01:24:50.120
Like, I think Shohei's doing a really great job

01:24:50.120 --> 01:24:52.520
of showcasing why that's so important to actually,

01:24:52.520 --> 01:24:53.960
hey, hang on a second.

01:24:53.960 --> 01:24:56.280
Damaging myself not too much of a problem

01:24:56.280 --> 01:25:00.280
If it gets enough damage on my opponent, that's exactly it. It's like the risks, right?

01:25:00.280 --> 01:25:04.200
And earthquake and next to the WIMP spot isn't the biggest risk. It's going to take the hit so well,

01:25:04.200 --> 01:25:10.600
but we also did get to see the why it could be so dangerous in yesterday's matches, but

01:25:11.160 --> 01:25:16.280
so much damage into this incident over time. Incinerator is just a bye incident.

01:25:17.240 --> 01:25:21.720
Yeah, there's just even that part you think, okay, well, Fingal is going to take the earthquake,

01:25:21.720 --> 01:25:26.040
but it's still all right. The Goldchamp is going to take another take of that recall.

01:25:26.040 --> 01:25:32.200
If it wasn't it wasn't in center or taken down that would have been Garchomp to KO in its own partner Pokemon, right?

01:25:32.240 --> 01:25:34.240
But this is the thing like, you know

01:25:34.560 --> 01:25:42.720
Malto knows that yeah, we're in we're in teller and what tell went right now and the likelihood is that in center all goes down but if

01:25:43.520 --> 01:25:45.520
yeah, it's

01:25:45.640 --> 01:25:50.160
Sure, he decided to target into that guard chomp instead. I've played doesn't matter, right?

01:25:50.160 --> 01:25:54.480
Because the guard chomps gone down and then the incident all gets to act instead

01:25:54.480 --> 01:25:58.880
And so I've now so sort of like holding their ground in that position and saying well, okay

01:25:59.240 --> 01:26:04.680
Pick one of the KO's I I get some major like damage off onto your side of the field and I know like

01:26:05.000 --> 01:26:10.200
From there I get to plan my end game with whatever I get to achieve on that turn. Yeah

01:26:10.200 --> 01:26:12.280
And now there's an almost pin position

01:26:12.280 --> 01:26:18.200
You want to get the Charizard on some fields accurate at core fill ability, so it puts the Venus or head solo health though

01:26:18.200 --> 01:26:21.600
One thing you can take advantage of is that sleep powder potentially

01:26:21.600 --> 01:26:26.040
the second punch won't engage, but while it still went as an effect for at least one more turn,

01:26:26.040 --> 01:26:29.580
it is going to be pressuring a knockout, an easy knockout until I've seen it so.

01:26:29.580 --> 01:26:36.220
Godchomp's waiting, the Moonblast coming from the Wimsykart, and then he's got very low health,

01:26:36.220 --> 01:26:41.880
Jarosar's coming back, and yeah, it's looking great for sure here, not so much for now,

01:26:41.880 --> 01:26:44.180
so I don't know if there's a way back for them right now.

01:26:44.180 --> 01:26:48.820
And you don't always see this situation where it's like Wimsykart's kind of the most dangerous thing

01:26:48.820 --> 01:26:51.220
on the field now because all of that's scary.

01:26:51.220 --> 01:26:54.620
Like all of Nelto's Pokemon are in range of a moon blast, right?

01:26:54.620 --> 01:26:56.820
But also in range of a sucker punch,

01:26:56.820 --> 01:26:59.220
that King Gambit is boosted by the Black Glasses as well.

01:26:59.220 --> 01:27:02.020
So they're certainly going to take a chunk out of anything,

01:27:02.020 --> 01:27:05.120
but there's not many chunks left on Nelto's side

01:27:05.120 --> 01:27:06.720
to take anything out of, right?

01:27:06.720 --> 01:27:10.620
We got like a combined 35% through there are three remaining Pokemon

01:27:10.620 --> 01:27:13.720
in terms of that health pool, but a good protect

01:27:13.720 --> 01:27:15.920
and assuming a good swamp as well.

01:27:15.920 --> 01:27:22.920
We're down to, if we had 35% before, we had 34% towards our VKO.

01:27:22.920 --> 01:27:24.920
We're slowly getting there.

01:27:24.920 --> 01:27:26.920
We're getting there.

01:27:26.920 --> 01:27:35.920
Any offensive threat from the Venusol is covered from the King Gamma with a sucker punch if you want to protect your winter car.

01:27:35.920 --> 01:27:39.920
And I think even a moon blast is going to be enough to take down the Venusol even though it's resistive.

01:27:39.920 --> 01:27:42.920
So you're quite easily able here just to sucker punch.

01:27:42.920 --> 01:27:46.540
the Venusaur cover that even if they're a sneak part of this come out it's only

01:27:46.540 --> 01:27:49.520
putting a few gams to sleep and then the following turn after the moon blasts the

01:27:49.520 --> 01:27:53.080
dodge I'm gonna be able to see that we still don't know what's in the back for

01:27:53.080 --> 01:27:58.840
Shohei right yeah we've only seen three Pokemon so far and tailwind will you know

01:27:58.840 --> 01:28:03.920
take away the pressure that the Venusaur is putting on as well on core

01:28:03.920 --> 01:28:09.560
coming down onto it there locking it into double protect though double protect

01:28:09.560 --> 01:28:13.080
getting it, you know, fair, fair play, but here's the sucker punch into the

01:28:13.080 --> 01:28:16.440
guard jump, we know that's in range, that's going down, King Gambit going down

01:28:16.440 --> 01:28:22.520
to 7%, but 7% is easily gonna be enough for Shohei to lock up this game. I feel

01:28:22.520 --> 01:28:26.800
like, I feel like Nelto played really well against a different opponent in

01:28:26.800 --> 01:28:32.320
this particular match, right? If Shohei hadn't made so many like really

01:28:32.320 --> 01:28:36.680
aggressive like reads, really pushing forward in that game, like it looks like

01:28:36.680 --> 01:28:41.680
just, you know, made every read

01:28:41.680 --> 01:28:42.680
turn after turn, right?

01:28:42.680 --> 01:28:43.680
But these matches can go

01:28:43.680 --> 01:28:45.680
differently every single time.

01:28:45.680 --> 01:28:46.680
I'm sticking it out.

01:28:46.680 --> 01:28:47.680
We get the swap, too.

01:28:47.680 --> 01:28:49.680
So that does give us and now to

01:28:49.680 --> 01:28:51.680
that information that it was the

01:28:51.680 --> 01:28:52.680
Charizard.

01:28:52.680 --> 01:28:53.680
I feel like it's pretty well to

01:28:53.680 --> 01:28:54.680
be assumed, but you know how that

01:28:54.680 --> 01:28:56.680
going into game two.

01:28:56.680 --> 01:28:57.680
It's not like you wonder how

01:28:57.680 --> 01:28:59.680
much of that is like a little bit

01:28:59.680 --> 01:29:00.680
of conditioning.

01:29:00.680 --> 01:29:01.680
Oh, yeah.

01:29:01.680 --> 01:29:02.680
Oh, my God, the mind games.

01:29:02.680 --> 01:29:03.680
The mind games.

01:29:03.680 --> 01:29:04.680
Like how do you play the mind

01:29:04.680 --> 01:29:05.680
games, right?

01:29:05.680 --> 01:29:09.600
you want to keep your opponent guessing or do you want to say like, hey, by the way,

01:29:09.600 --> 01:29:13.560
I've watched Arizona too, right? You've got to be careful of it going into game two.

01:29:13.560 --> 01:29:18.360
Oh, okay. We're going to big brain here. Okay. I mean, it makes sense for all champion.

01:29:18.360 --> 01:29:25.500
It checks out, but game two. Same leads again. So, you know, both of these

01:29:25.500 --> 01:29:30.200
trainers, I love going into these games, whereas exactly the same leads coming up for both

01:29:30.200 --> 01:29:36.480
training because like the branching parts of a match are so so wide right what

01:29:36.480 --> 01:29:41.120
decisions do you make also just asleep how to hit this time right yeah like how

01:29:41.120 --> 01:29:45.120
does the targeting go yeah like there's so many there's so many different ways

01:29:45.120 --> 01:29:48.400
that this can go and even though the leads look the same like where we're

01:29:48.400 --> 01:29:52.840
gonna go from here is probably gonna be totally different we want to see that in

01:29:52.840 --> 01:29:58.240
Paris match yesterday it was three games three identical leads but very very

01:29:58.240 --> 01:30:02.800
different things and I really do love being able to see that run back into this one though.

01:30:02.800 --> 01:30:06.080
I mean if we get a connect that could be everything but if it's miss targeted into

01:30:06.080 --> 01:30:10.400
the win to call we already got that swap and that could also all right so we're just not

01:30:10.400 --> 01:30:15.120
sleep powdering anything this turn. Okay it's a it's for testing Garchom so nothing that seems

01:30:15.120 --> 01:30:20.240
sleepless. It's the safer player as well for Garchom to be in a a stronger position the next

01:30:20.240 --> 01:30:25.120
thing you tell him with win to call you get that same thing. That's big. That's big. It's gonna be

01:30:25.120 --> 01:30:53.400
We've got some compounding probabilities as well right because the Windsor cock can go for a tailwind it's still got its sash intact

01:30:53.400 --> 01:31:00.600
And so we're tailwing and the chance of a if a rock slide comes out and the rock slide gets the chance to flinch the venus all and

01:31:00.760 --> 01:31:03.240
There's the chance of missing the sleep powder like sure

01:31:03.240 --> 01:31:07.400
He's sort of compounding those odds of the potential of those rocks in play

01:31:07.560 --> 01:31:10.960
But with the incineroar coming in really nice play from now

01:31:10.960 --> 01:31:15.080
So just making sure like yeah that venus all does get a few turns to go for it

01:31:15.080 --> 01:31:20.520
Yeah, but there is still you know that odds of the flinch doesn't senator is not stopping that but if you want to talk about

01:31:20.520 --> 01:31:24.520
We can only just miss, right?

01:31:24.520 --> 01:31:26.520
We've got to count for that one as well.

01:31:26.520 --> 01:31:29.520
So, Venusaur, we don't have to worry about the flinch at all

01:31:29.520 --> 01:31:31.520
and the opportunity to go for the Sleep Powder

01:31:31.520 --> 01:31:33.520
if you hit it with...

01:31:33.520 --> 01:31:36.520
No! Another miss!

01:31:36.520 --> 01:31:38.520
This is heartbreaking for Nelson.

01:31:38.520 --> 01:31:40.520
And let's be clear, right?

01:31:40.520 --> 01:31:43.520
You put Sleep Powder on knowing that it can miss,

01:31:43.520 --> 01:31:45.520
but you still have to commit to it.

01:31:45.520 --> 01:31:47.520
And we've got to shout this out, right?

01:31:47.520 --> 01:31:49.520
Because even though it's not working in this match, right,

01:31:49.520 --> 01:31:53.360
this match right it still make it it doesn't make it the wrong move to have

01:31:53.360 --> 01:31:57.840
on the Venusaur right having earth power instead wouldn't be you know better in

01:31:57.840 --> 01:32:02.120
this particular matchup so now he's using the tools and using tools correctly

01:32:02.120 --> 01:32:05.920
but just not getting the backup of what's happening in the match it's one

01:32:05.920 --> 01:32:09.200
of those unlucky components of the current regulation that we're in that

01:32:09.200 --> 01:32:12.120
some of the most powerful moves just have that an inherent chance to miss and

01:32:12.120 --> 01:32:15.480
that's always the give or take you keep trainers sometimes often to those less

01:32:15.480 --> 01:32:19.440
powerful moves to not avoid in the scene but sleep outer your kind of

01:32:19.440 --> 01:32:22.920
stuck with it right you just kind of go for it but to have the sleep powder mist

01:32:22.920 --> 01:32:29.000
a heat wave mist that one is just tough and now shouhei you can just the ring

01:32:29.000 --> 01:32:32.400
of the Pokemon again the center again takes the head but we're just doing the

01:32:32.400 --> 01:32:35.360
damage over time and now it's just not really been able to accomplish much in

01:32:35.360 --> 01:32:39.240
this batch not so far better resource management this time around but really

01:32:39.240 --> 01:32:43.800
wants to put that gargoyle to sleep because it's a great protect from shouhei

01:32:43.800 --> 01:32:48.560
it was the impending threat of the bake out there so it made sense to just delay

01:32:48.560 --> 01:32:56.160
things. You now got a position where you're going to start going for some

01:32:56.160 --> 01:32:59.200
attacks here because you've got the opportunity and had the opportunity a

01:32:59.200 --> 01:33:04.120
number of times to go after that winter cold just after the goal jump and start

01:33:04.120 --> 01:33:07.920
damaging it because at some point you're gonna have to get damage on to it and

01:33:07.920 --> 01:33:11.800
I want it to sleep that's great but how many turns of sleep are you gonna get and

01:33:11.800 --> 01:33:13.920
and he's gonna get his value out of it.

01:33:13.920 --> 01:33:15.680
Missed him, I think he's gonna change

01:33:15.680 --> 01:33:16.840
your track a little bit.

01:33:18.160 --> 01:33:20.200
Oh, we're attack, getting set number six around.

01:33:20.200 --> 01:33:23.040
Do we hit the sleeve powder this time?

01:33:23.040 --> 01:33:24.360
Well, you did another miss.

01:33:25.840 --> 01:33:27.360
Unisor's not hitting an attack,

01:33:27.360 --> 01:33:28.960
but it's not really getting hit either.

01:33:28.960 --> 01:33:31.720
At what point do you just call it fair, right?

01:33:31.720 --> 01:33:33.760
Unisor's just sitting there enjoying the sun.

01:33:33.760 --> 01:33:35.400
Like, it's just having a good time there.

01:33:35.400 --> 01:33:37.840
Unisor wins by doing absolutely nothing.

01:33:37.840 --> 01:33:40.040
There, finally, we get it.

01:33:40.040 --> 01:33:42.040
We got it! We got it!

01:33:42.040 --> 01:33:44.040
We got it! We got it!

01:33:44.040 --> 01:33:46.040
Even our casters on the other side are cheering.

01:33:46.040 --> 01:33:48.040
Is it too late though?

01:33:48.040 --> 01:33:50.040
Well, no.

01:33:50.040 --> 01:33:52.040
That's all.

01:33:52.040 --> 01:33:54.040
Yeah, I think the parting shot now into the guard jump

01:33:54.040 --> 01:33:56.040
well is it.

01:33:56.040 --> 01:33:58.040
And now you get the Charizard back in and it really comes

01:33:58.040 --> 01:34:00.040
in a position.

01:34:00.040 --> 01:34:02.040
Right, and so like this is one of the things about sleep turn

01:34:02.040 --> 01:34:04.040
order, right?

01:34:04.040 --> 01:34:06.040
Coming into Pokemon Champions, sleep had a little bit of a

01:34:06.040 --> 01:34:08.040
nerf, it's one turn less at most

01:34:08.040 --> 01:34:12.760
most overall but also there and there's always been that thing like Amungus has

01:34:12.760 --> 01:34:17.240
been the premier sport Pokemon because it puts Pokemon to sleep after they've

01:34:17.240 --> 01:34:21.160
used a move you don't get that guaranteed tick until the next turn and

01:34:21.160 --> 01:34:23.600
this is what's happened with the Star Chomp right it's got to take its

01:34:23.600 --> 01:34:27.800
guaranteed turn now Charizard feels really nice coming in hopefully it put

01:34:27.800 --> 01:34:31.240
its glasses on and maybe can hit a heat wave this time on to that Whimsicott take

01:34:31.240 --> 01:34:35.520
it down to Sash and start doing some stuff but it's Venusaur then now has an

01:34:35.520 --> 01:34:40.040
opportunity to instead of missing a sleep powder, miss a leash storm instead,

01:34:40.040 --> 01:34:41.600
carrying into this car.

01:34:41.600 --> 01:34:43.600
Why are we putting this into the universe?

01:34:43.600 --> 01:34:48.720
You know, I don't want to cast this curse yet, but, you know, it was here waiting for me.

01:34:48.720 --> 01:34:50.040
Oh, let's see.

01:34:50.040 --> 01:34:52.120
I hope it doesn't come to...

01:34:52.120 --> 01:34:53.880
No, it's locked out.

01:34:53.880 --> 01:34:55.960
You have to be worried about that on for, right?

01:34:55.960 --> 01:34:58.040
So it's which makes so much more sense.

01:34:58.040 --> 01:34:59.400
We don't want to be locked into a move.

01:34:59.400 --> 01:35:01.840
The majority of the time we aren't hitting anyways.

01:35:01.840 --> 01:35:03.280
So a switch around.

01:35:03.280 --> 01:35:15.280
Wim's got down to Sash, Garchomp, we're looking at maybe just even taking it out before it can even wake up, because a fake out and just another heatwave will be enough to drop the Pokemon and even just playing a double KO for now too.

01:35:15.280 --> 01:35:28.280
Yeah, and one of the unfortunate things about those continuous sleep power misses and into the Texas, the timing they also getting the Charizard back on the field, you can see the Sun is just faded, so if you are now, so yes, you've got the opportunity,

01:35:28.280 --> 01:35:32.280
Just go for a heat wave again, just give it a win to cut.

01:35:32.280 --> 01:35:36.280
We get the Chars off out, maybe fake out into that win to cut.

01:35:36.280 --> 01:35:38.280
And hope that the Goalchamps does this move.

01:35:38.280 --> 01:35:43.280
The other option is, could potentially try and get a honey shot.

01:35:43.280 --> 01:35:47.280
Another one, I think, to that Goalchamp here, expecting 80 to win to cut

01:35:47.280 --> 01:35:50.280
to be a bit more passive this game.

01:35:50.280 --> 01:35:52.280
Yeah, definitely. It's got the option to protect.

01:35:52.280 --> 01:35:55.280
I think this is yet another read that these players have to make.

01:35:55.280 --> 01:35:58.440
to make it. I feel like we've talked about it quite a lot.

01:35:58.440 --> 01:36:02.120
The reads that you have to make to keep ahead of the game,

01:36:02.120 --> 01:36:05.360
especially in these mirrors, the small advantages

01:36:05.360 --> 01:36:07.880
that you take in these particular mirror matches

01:36:07.880 --> 01:36:10.480
and like when you switch from like this,

01:36:10.480 --> 01:36:13.080
playing on the offensive to playing on the defensive

01:36:13.080 --> 01:36:16.560
to try and catch your opponent off guard is so, so critical.

01:36:16.560 --> 01:36:19.000
It'll stay a sleek pass to protect those.

01:36:19.000 --> 01:36:21.880
So it's gonna take a lot of damage,

01:36:21.880 --> 01:36:25.440
critical here as well and just another parting shot.

01:36:25.440 --> 01:36:27.800
So even if we look up like on the next turn,

01:36:27.800 --> 01:36:29.840
when it does, it's just really not.

01:36:31.320 --> 01:36:33.560
The cool thing here though is that the Incineroar,

01:36:33.560 --> 01:36:35.760
like usually it's not a benefit for Incineroar

01:36:35.760 --> 01:36:38.760
to be on low health, but when you want to reset the sun

01:36:38.760 --> 01:36:41.520
and the Garchomp's been sleeping for a couple of turns,

01:36:41.520 --> 01:36:42.440
could be kind of nice.

01:36:42.440 --> 01:36:44.840
You know, you bring the Incineroar back in,

01:36:44.840 --> 01:36:47.840
it takes a moon blast, it takes rocks like Texan earthquake,

01:36:47.840 --> 01:36:50.400
comes back out and you can bring the Charizard,

01:36:50.400 --> 01:36:54.400
set up the Sun, set up the Venusaur, start putting yourself on the offensive again.

01:36:54.400 --> 01:36:58.400
Yeah, and even if it does manage to survive the turn on the glitching,

01:36:58.400 --> 01:37:01.400
you don't mind either because you don't make out to take advantage of it.

01:37:01.400 --> 01:37:04.400
So it can give you the room to reposition it really well.

01:37:04.400 --> 01:37:08.400
And yeah, things going a lot better from now on to on this game with that Venusaur.

01:37:08.400 --> 01:37:13.400
But like you say, Ben, I think the priority here is to try and get that Sun set up again.

01:37:13.400 --> 01:37:18.400
The winster card is going to be susceptible to any sort of attack now because the cards are protected.

01:37:18.400 --> 01:37:22.400
So I think now could be a good time to see that Charizard go out like steady and strong.

01:37:22.400 --> 01:37:27.400
So maybe go after that Garchomp, because that is the offensive threat.

01:37:27.400 --> 01:37:30.400
Even with those intimidation, all you've done is look at the life force.

01:37:30.400 --> 01:37:37.400
It's not going to be a threat, especially if Joe Hayde decides to switch it out

01:37:37.400 --> 01:37:40.400
and maybe keep it for the last part of this game.

01:37:40.400 --> 01:37:46.460
I wonder what's in the back as well right because if it's Garchomp, sorry if it's King

01:37:46.460 --> 01:37:52.340
Gambit and Charizard in the back and Nelto is able to preserve Garchomp and Charizard,

01:37:52.340 --> 01:37:58.260
that's a really good matchup to have at full HP in the back right and so and yeah it's

01:37:58.260 --> 01:38:01.520
kind of preferred to have your Incider all come in to take a rock slide.

01:38:01.520 --> 01:38:05.060
That Garchomp is going to be at like minus four right now right?

01:38:05.060 --> 01:38:07.060
Yeah minus four yeah I think.

01:38:07.060 --> 01:38:13.060
like that it's well it's gonna be at minus all of it now because it is gone

01:38:13.060 --> 01:38:17.620
from the field but no flint, gargantuan's gone. You can finally bring in

01:38:17.620 --> 01:38:21.140
something that can actually do a little bit more damage. Williams got set up for

01:38:21.140 --> 01:38:25.040
the tailwind. In tenor two notably didn't go down so yeah you have the active

01:38:25.040 --> 01:38:28.420
faker on the turn but that whole bring it in let it be KO'd bring in the

01:38:28.420 --> 01:38:32.580
Charizard for free set the Sun kind of be able to go isn't really quite the

01:38:32.580 --> 01:38:36.020
option there anymore but it will be Shohei did bring the Charizard in

01:38:36.020 --> 01:38:40.980
match up with you. Yeah so maybe that's like you know also works for both of

01:38:40.980 --> 01:38:46.340
these trainers right. Shohei's got the tailwind and the Charizard to put a

01:38:46.340 --> 01:38:50.020
bunch of pressure on. I mean that's only going to last a few turns and you know

01:38:50.020 --> 01:38:53.620
with the Incineroar coming in and actually surviving that attack the

01:38:53.620 --> 01:38:59.220
fake out is in play it's gonna slow down the game a little bit and again we've

01:38:59.220 --> 01:39:04.060
got that read whether or not the Windsor cock goes down to the fake out on

01:39:04.060 --> 01:39:09.020
this turn or if you go for a fake out into the Charizard and just attack into the Venusaur

01:39:09.020 --> 01:39:14.300
with the Venusaur and try and get some damage down onto the board. It's not a bad idea to

01:39:14.300 --> 01:39:19.900
start like locking into a sludge bomb in this spot to try and get some damage down if you're

01:39:19.900 --> 01:39:24.700
like just a little bit ahead on damage. Both of these Charizards have ancient power and so when

01:39:24.700 --> 01:39:29.500
you when you play up against each other just like that little bit of extra chip really does help.

01:39:29.500 --> 01:39:34.140
Yeah, it'd be interesting if you'd just see Shohei. Just go for that double protect with the...

01:39:34.140 --> 01:39:38.140
...but walls impending Faker from the Incineroar that has just switched out now.

01:39:38.140 --> 01:39:42.940
There's gonna Mega Evolve. And no protects coming out, just a straight moonblast into Venusaur.

01:39:42.940 --> 01:39:48.700
But with a tailwind, you don't mind Mega Evolving bringing that sun into there because you're gonna be faster than Venusaur anyway.

01:39:48.700 --> 01:39:55.740
Ooh, the Charizard, the He-Wave of Venusaur goes down to no Sledge Bombs, nothing else, and...

01:39:55.740 --> 01:40:00.240
Yeah, it could have been the

01:40:00.240 --> 01:40:01.740
Faco, but trying to bring the

01:40:01.740 --> 01:40:04.440
Charizard it instead. So a

01:40:04.440 --> 01:40:05.740
long difference on that turn

01:40:05.740 --> 01:40:07.740
and put one just gone now.

01:40:07.740 --> 01:40:10.740
And just more more real reads

01:40:10.740 --> 01:40:12.740
coming out from show of A and

01:40:12.740 --> 01:40:15.740
like it's so impressive to be

01:40:15.740 --> 01:40:16.740
quite so accurate so

01:40:16.740 --> 01:40:18.740
consistently, especially at

01:40:18.740 --> 01:40:19.740
this level of competition,

01:40:19.740 --> 01:40:21.740
right? And just just, you know,

01:40:21.740 --> 01:40:22.740
taking those turns to be like,

01:40:22.740 --> 01:40:24.740
well, last time I was here, I

01:40:24.740 --> 01:40:26.740
and try and get something done.

01:40:26.740 --> 01:40:29.740
And, hey, like, sometimes you get punished

01:40:29.740 --> 01:40:32.740
for those kind of reads in the turn,

01:40:32.740 --> 01:40:34.740
but if you get them right, and especially in this matchup,

01:40:34.740 --> 01:40:38.740
you get so much advantage to be able to come through.

01:40:38.740 --> 01:40:40.740
There's also the plays that you'd make when you're up a game

01:40:40.740 --> 01:40:42.740
in a set that you would never do when you're down, right?

01:40:42.740 --> 01:40:44.740
If you're up the game in the set,

01:40:44.740 --> 01:40:46.740
you can play that little bit more aggressive

01:40:46.740 --> 01:40:48.740
and go for those plays that would advance your board

01:40:48.740 --> 01:40:51.740
stages so much more and call out your opponent

01:40:51.740 --> 01:40:55.340
trying to find that small window of opportunity, right?

01:40:55.340 --> 01:40:57.860
So being up that game and having that little bit more wiggle room,

01:40:57.860 --> 01:41:00.100
you can see the more aggressiveness coming out

01:41:00.100 --> 01:41:02.820
and being able to get rid of something like that Venusaur,

01:41:02.820 --> 01:41:04.900
I think just put you in such a great spot.

01:41:04.900 --> 01:41:06.660
I mean, you still have to worry about the Garchomp and stuff

01:41:06.660 --> 01:41:09.780
that you have that tail when you have a full health Charizard.

01:41:09.780 --> 01:41:13.420
Yeah, I think here, it's a tricky scenario

01:41:13.420 --> 01:41:14.580
because I think if you're sure,

01:41:14.580 --> 01:41:16.700
hey, you won't get initial damage against the Garchomp,

01:41:16.700 --> 01:41:19.260
so when that King Gamba comes back onto the field,

01:41:19.260 --> 01:41:21.980
It's going to be grinding and knockout with a sucker punch.

01:41:21.980 --> 01:41:25.100
And the Whimzacock's really quite important here.

01:41:25.100 --> 01:41:29.540
Maybe why Shohist then, well, end game is going to be my Whimzacock.

01:41:29.540 --> 01:41:31.820
We do see the Garchamp because of that threat.

01:41:31.820 --> 01:41:34.340
Protects here, which might open the door for an ancient power, which...

01:41:34.340 --> 01:41:35.860
Ooh!

01:41:35.860 --> 01:41:37.700
Did we get the boost? That's a question.

01:41:37.700 --> 01:41:39.380
I've never seen the boost.

01:41:39.380 --> 01:41:40.900
Are we about to see the boost?

01:41:40.900 --> 01:41:42.540
We see the KO.

01:41:42.540 --> 01:41:43.660
I don't think we get the boost.

01:41:43.660 --> 01:41:45.460
No.

01:41:45.460 --> 01:41:46.460
No, I...

01:41:46.460 --> 01:41:48.380
Oh, it's for you, buddy.

01:41:48.380 --> 01:41:51.460
seen so many. Have you ever seen the boost? Have either of you ever seen the

01:41:51.460 --> 01:41:57.460
boost? Not on a stream. I haven't game yet. Does the boost even exist? I'm not

01:41:57.460 --> 01:42:04.660
sure it does. I've not seen it in Champions. I don't know. They've been

01:42:04.660 --> 01:42:07.380
playing Charizard for a while. They must get this through some time. I've never

01:42:07.380 --> 01:42:10.700
seen it. For those watching at home, you have three analysts all shrugging right

01:42:10.700 --> 01:42:15.980
now. Ends up, but we'll see another one. We'll see another one come through. We're

01:42:15.980 --> 01:42:20.020
We got more to go with, but it seems just at this point,

01:42:20.020 --> 01:42:23.420
two-inch of power coming on through a second KO on the board.

01:42:23.420 --> 01:42:27.220
Kind of just a little too much for this Garchon to be able to do.

01:42:27.220 --> 01:42:31.220
I mean, kill ends up, but Wimms-a-cott, Wimms-a-cott hits the field, and...

01:42:31.220 --> 01:42:32.820
Preservation of the Wimms-a-cott, so I'm pulling.

01:42:32.820 --> 01:42:35.020
Now you've got the double up, the moon blast, the second bench.

01:42:35.020 --> 01:42:36.020
Gonna be enough to lock it up.

01:42:36.020 --> 01:42:39.380
And this is just, you know, Shohei knowing the team inside out,

01:42:39.380 --> 01:42:42.460
knowing their wing cons, saw down to a tee,

01:42:42.460 --> 01:42:44.620
just making them such a great thing.

01:42:44.620 --> 01:42:54.460
So hey, oh my goodness. Yeah, it's like just just completely textbook there at the end and just like taking the advantage that you create across the game and then just

01:42:56.060 --> 01:43:02.260
Trading is as successful as you can like switching where you need to preserving the right the right bits just so you can get to the end came

01:43:02.940 --> 01:43:03.900
absolutely

01:43:03.900 --> 01:43:05.140
Textbook

01:43:05.140 --> 01:43:12.860
Well, he's a world champion for a reason. It'd be a two-time world champion for a reason. All right, right. Well, let's see what we've got

01:43:12.860 --> 01:43:18.100
we've got our next round of Swiss coming right up so we're going to kick it over to the castes to get this championship rolling

01:43:20.940 --> 01:43:21.660
That's right

01:43:21.660 --> 01:43:28.480
They are both world champions for a reason and I have to say my record for ancient power boost in one game is two

01:43:28.660 --> 01:43:30.940
And let me tell you it felt disgusting

01:43:31.780 --> 01:43:34.300
Yeah, you know why we didn't have like two chargers at once, right?

01:43:34.300 --> 01:43:38.500
I think I have done the same thing although many many years ago. I didn't get a battle about 20 years ago

01:43:38.500 --> 01:43:43.380
I did it so I'm due a game whenever you're ready. Whenever you're ready game

01:43:43.380 --> 01:43:47.420
but our players are just about ready to hop into our Swiss round 10. Let's take

01:43:47.420 --> 01:43:51.940
a look at the matchup out on the field. Of course we are heading into our win

01:43:51.940 --> 01:43:57.020
and in round. All of these players at eight wins one loss they just need one

01:43:57.020 --> 01:44:01.980
more win to qualify for the top cut later today and we will be watching two

01:44:01.980 --> 01:44:06.540
of Europe's strongest trainers right now Antonio Sanchez and Giovanni

01:44:06.540 --> 01:44:08.540
to tell me. These two trainers

01:44:08.540 --> 01:44:10.540
are among the last to at least have a

01:44:10.540 --> 01:44:12.540
little bit of slack remaining where not

01:44:12.540 --> 01:44:14.540
eliminated by losing this game. I really

01:44:14.540 --> 01:44:16.540
tighten this field now where a majority

01:44:16.540 --> 01:44:18.540
of the trainers are going to need to win

01:44:18.540 --> 01:44:20.540
out in order to make the top cut. Still

01:44:20.540 --> 01:44:22.540
have to a couple more Swiss rounds after

01:44:22.540 --> 01:44:24.540
this one where you do need to continue to

01:44:24.540 --> 01:44:26.540
have fewer losses. So, uh, yeah,

01:44:26.540 --> 01:44:28.540
it's crunch time now. Yeah, there are some

01:44:28.540 --> 01:44:30.540
impressive elimination matches out there

01:44:30.540 --> 01:44:32.540
in the field. I don't know if you all had

01:44:32.540 --> 01:44:34.540
time to see at the bottom of that list.

01:44:34.540 --> 01:44:38.260
versus Emilio Forbes, two of the strongest competitors

01:44:38.260 --> 01:44:40.340
at the World Championships in general,

01:44:40.340 --> 01:44:41.940
like multiple top cuts.

01:44:41.940 --> 01:44:43.820
Of course, Emilio made it to the finals.

01:44:43.820 --> 01:44:45.700
Both of them are on tournament life right now.

01:44:45.700 --> 01:44:47.140
One of them will be going home,

01:44:47.140 --> 01:44:49.660
one of them will continue for the opportunity

01:44:49.660 --> 01:44:50.900
to compete for the top cut.

01:44:50.900 --> 01:44:51.980
Yeah, just how it is at this point,

01:44:51.980 --> 01:44:53.020
the World Championships, right?

01:44:53.020 --> 01:44:54.740
I think even way back to round one,

01:44:54.740 --> 01:44:55.580
you know, players are kind of commenting,

01:44:55.580 --> 01:44:57.580
man, you know, this is a terrible matchup I've got.

01:44:57.580 --> 01:44:58.820
I think it's this really good opponent.

01:44:58.820 --> 01:45:01.380
But yeah, I mean, it's the best players in every region, right?

01:45:01.380 --> 01:45:03.100
Every round is going to be really challenging.

01:45:03.100 --> 01:45:04.460
And I think even maybe some of the trainers

01:45:04.460 --> 01:45:07.220
We don't have that sort of accolade on the resume already.

01:45:07.220 --> 01:45:08.740
They got here for a reason, right?

01:45:08.740 --> 01:45:10.740
And hey, maybe this weekend, that trainer's

01:45:10.740 --> 01:45:12.140
even more dangerous than someone who's

01:45:12.140 --> 01:45:13.220
been historically better, right?

01:45:13.220 --> 01:45:14.900
It's all about being high at the right time,

01:45:14.900 --> 01:45:16.300
knowing your team at the right time.

01:45:16.300 --> 01:45:18.660
And these trainers have been the best of the weekend so far.

01:45:18.660 --> 01:45:21.460
This is where your champion's legacy begins

01:45:21.460 --> 01:45:23.020
at the World Championships.

01:45:23.020 --> 01:45:26.220
And we have two incredible trainers from Europe competing

01:45:26.220 --> 01:45:29.820
to make it into the top cut here on stage, Antonio Sanchez

01:45:29.820 --> 01:45:33.380
from Spain versus Giovanni Piscitelli from Italy.

01:45:33.380 --> 01:45:35.220
And this is an incredible matchup.

01:45:35.220 --> 01:45:37.900
I'm excited to see these two teams go up against each other

01:45:37.900 --> 01:45:40.020
because you have on Giovanni's side,

01:45:40.020 --> 01:45:41.820
you have the classic big six.

01:45:41.820 --> 01:45:44.620
And then for Antonio, you have the other style of balance

01:45:44.620 --> 01:45:46.940
team with Toxapex that has really picked up heading

01:45:46.940 --> 01:45:47.660
into this tournament.

01:45:47.660 --> 01:45:50.060
Yeah, and I think part of what was picked up

01:45:50.060 --> 01:45:51.540
is like you kind of like this matchup, right?

01:45:51.540 --> 01:45:53.020
I don't think it's like super favorite or anything.

01:45:53.020 --> 01:45:54.780
You have some fun tools with Matchup.

01:45:54.780 --> 01:45:56.300
Cinder is often pretty good.

01:45:56.300 --> 01:45:58.380
Toxapex is an opportunity to make some plays here.

01:45:58.380 --> 01:46:00.700
So it'd be fun to see how these teams interact.

01:46:00.700 --> 01:46:04.140
also kind of just a great showcase of this regulation.

01:46:04.140 --> 01:46:05.620
Even though all 12 of the Pokemon in this game

01:46:05.620 --> 01:46:07.620
were available in regulation MA,

01:46:07.620 --> 01:46:09.060
with the upgrades they could have done,

01:46:09.060 --> 01:46:11.420
life war potentially being a big benefit.

01:46:11.420 --> 01:46:13.100
Although actually, I believe only one of the two trainers

01:46:13.100 --> 01:46:14.540
actually has won.

01:46:14.540 --> 01:46:16.900
These teams have kind of been the teams to beat

01:46:16.900 --> 01:46:19.020
in this regulation a lot of ways from the perspective

01:46:19.020 --> 01:46:20.980
just of having the most raw power.

01:46:20.980 --> 01:46:21.820
Absolutely.

01:46:21.820 --> 01:46:24.140
Let's take a look at Antonio's team first here.

01:46:24.140 --> 01:46:28.260
This is going to be the Toxapex variant of the Charizard team.

01:46:28.260 --> 01:46:29.980
And actually kind of a throwback here,

01:46:29.980 --> 01:46:34.100
We are actually seeing the Solar Beam still on Charizard with a lot of players opting

01:46:34.100 --> 01:46:38.660
to remove Solar Beam for the mirror matchup going for Ancient Power instead.

01:46:38.660 --> 01:46:42.860
Yeah, it's kind of fun where it would be a really strong regulation MA throwback, except

01:46:42.860 --> 01:46:46.260
for this team, Arkit, that hadn't really been discovered then, where we kind of wound up

01:46:46.260 --> 01:46:50.660
on this group of six Pokemon because of Wolf's NAAC run, which did not involve quite the

01:46:50.660 --> 01:46:51.660
same team.

01:46:51.660 --> 01:46:53.460
So even though you could have played this back then, I wasn't.

01:46:53.460 --> 01:46:57.540
But yeah, so the Solar Beam on Charizard, typically see that removed when Venusaur

01:46:57.540 --> 01:46:58.540
is present.

01:46:58.540 --> 01:47:03.180
bit of a throwback there also the twist scarf on guard shop put number of options you could choose

01:47:03.180 --> 01:47:06.860
but again the thing that's really interesting to me here no life orb right kind of one of the big

01:47:06.860 --> 01:47:11.340
boost in power of a team scott with regulation and be instead of opting for different ways to

01:47:11.340 --> 01:47:15.820
influence the battlefield this held items yeah no life orb here and some really interesting

01:47:15.820 --> 01:47:22.220
text for some of these more traditional pokemon sylvion has dropped hyper beam in favor of yawn

01:47:22.220 --> 01:47:26.380
so sometimes you see hyper voice and hyper beam with yawn but no quick attack

01:47:26.380 --> 01:47:33.220
Antonio has opted to keep hyper voice and quick attack and drop hyper beam dropping that huge damage in favor of the more supportive

01:47:33.220 --> 01:47:37.860
Yon and also you have to shut this out because you have the solar beam on Charizard

01:47:38.100 --> 01:47:45.560
Venusaur is not carrying a grass type attack instead opting for earth power and sludge bomb to potentially help out against

01:47:45.560 --> 01:47:49.660
Pokemon like King Gambit or even as we've been seeing that is Suya Narcodyne

01:47:49.700 --> 01:47:53.460
Yeah, the vasculature on the other side of the field may have tears in its eyes of the tears of joy

01:47:53.460 --> 01:47:55.980
It's like, what do you mean there's no Grass Moves?

01:47:55.980 --> 01:47:57.780
Interesting way to build this team out.

01:47:57.780 --> 01:48:00.940
So I think it'll be sort of fun to watch how this plays out,

01:48:00.940 --> 01:48:03.140
where players tend to have like really strong flow charts

01:48:03.140 --> 01:48:04.340
into the most common team market.

01:48:04.340 --> 01:48:06.420
I think things are just enough different here,

01:48:06.420 --> 01:48:08.380
where maybe it's going into causes opponent

01:48:08.380 --> 01:48:10.580
to kind of need to think a little bit harder about this one,

01:48:10.580 --> 01:48:12.780
where even though it's a bunch of familiar faces,

01:48:12.780 --> 01:48:15.020
they aren't executed a little bit differently than normal.

01:48:15.020 --> 01:48:18.260
Well, here is Giovanni Piscitelli on your screen here,

01:48:18.260 --> 01:48:21.420
going for the new version of Charizard and Flowette

01:48:21.420 --> 01:48:25.860
that has the ancient power and also going for the three attacks version of

01:48:25.860 --> 01:48:29.260
Floette not the calm mind version that was seen early on especially in

01:48:29.260 --> 01:48:34.300
regulation in a like you mentioned gotta see that life orb on garchomp the big

01:48:34.300 --> 01:48:38.420
change for regulation in a giving garchomp so much more power and more

01:48:38.420 --> 01:48:42.060
offense at the expense of some of itself yeah I mean it's just so powerful

01:48:42.060 --> 01:48:45.260
aware we've seen throughout the course that we can how effective is to finish

01:48:45.260 --> 01:48:48.020
becomes maybe the most reliable attacker in the format a lot of ways to

01:48:48.020 --> 01:48:52.620
Slowly rocks like cannon will miss, but the other moves, you know perfect accuracy lots of damage

01:48:52.620 --> 01:48:56.220
But even if you miss a prediction you still kind of move forward in the battle in a positive way

01:48:56.220 --> 01:49:00.760
I think of the grass type moves to me or just such a fun story that you hear where of course

01:49:00.760 --> 01:49:04.340
It's the Charizard that doesn't have the Venus or that has the ancient power attack

01:49:04.340 --> 01:49:10.060
So, you know, maybe again allowing the Pokemon who are weak to water type attack or grass type text a little bit better

01:49:10.060 --> 01:49:13.560
But that's one interesting tweak of the taxifix version of the team

01:49:13.560 --> 01:49:16.020
You don't really want grass type attacks against this team anyway

01:49:16.020 --> 01:49:17.460
There's not a whole lot to do with it.

01:49:17.460 --> 01:49:20.540
So it may help the big six and smash up a little bit here

01:49:20.540 --> 01:49:22.740
where I'm kind of like checked out of the moves

01:49:22.740 --> 01:49:24.100
that he doesn't need here anyway.

01:49:24.100 --> 01:49:28.440
Well, here we are, getting ready for our first game of this win

01:49:28.440 --> 01:49:32.820
and end to top cut at the World Championships.

01:49:32.820 --> 01:49:36.460
And of course, Giovanni will be leading with the classic

01:49:36.460 --> 01:49:38.900
Garchomp and Charizard lead,

01:49:38.900 --> 01:49:42.220
acing down Incineroar and Charizard from Antonio.

01:49:42.220 --> 01:49:45.180
So getting that intimidate down onto that life orb Garchomp

01:49:45.180 --> 01:49:50.680
It's huge, but lots of rock type pressure against these two rock or rock week Pokemon rocks looking really good here

01:49:50.680 --> 01:49:55.140
And I saw those two pop up away cut that double the champion tiered there. He's been practicing

01:49:56.140 --> 01:49:57.760
game ladder

01:49:57.760 --> 01:50:04.620
Absolutely, but now you see you have the guard chump and Charizard able to fire off rock slides earth quakes and ancient powers

01:50:04.620 --> 01:50:10.800
This incinerator looking pretty pretty spooked out by this and either of the parts that Pokemon really gonna be able to do a

01:50:10.800 --> 01:50:13.040
a whole lot on Tony's side of the field.

01:50:13.040 --> 01:50:14.680
So probably not the lead match we've been hoping for,

01:50:14.680 --> 01:50:16.480
but you're never gonna be too shocked

01:50:16.480 --> 01:50:17.480
when you play a team like this

01:50:17.480 --> 01:50:20.440
and you end up against Charizard and Garchomp on turn one,

01:50:20.440 --> 01:50:23.000
one of the most powerful lead combinations you've seen.

01:50:23.000 --> 01:50:25.040
So I'm sure he's a pretty choreographed game plan

01:50:25.040 --> 01:50:26.520
for what to do with physicals.

01:50:26.520 --> 01:50:27.840
Yeah, and first and foremost,

01:50:27.840 --> 01:50:30.920
it's get Charizard off the field staring down

01:50:30.920 --> 01:50:32.600
both the Garchomp and Charizard,

01:50:32.600 --> 01:50:36.040
bringing in his own Garchomp is Antonio.

01:50:36.040 --> 01:50:39.000
That will allow the choice of Garchomp to be faster

01:50:39.000 --> 01:50:42.040
than both the Charizard and Garchomp from Giovanni.

01:50:42.040 --> 01:50:45.440
As Giovanni will go ahead and mega evolve his Charizard there,

01:50:45.440 --> 01:50:47.680
gets the sun on the field,

01:50:47.680 --> 01:50:50.760
while Garchomp will blink to the bakeout from Incineroar.

01:50:50.760 --> 01:50:52.760
Here is the ancient power Giovanni knows

01:50:52.760 --> 01:50:55.280
that Antonio is not going to just give up that damage

01:50:55.280 --> 01:50:58.680
on Charizard, instead connects onto the Incineroar.

01:50:58.680 --> 01:51:00.600
It's down below half, which will allow Incineroar

01:51:00.600 --> 01:51:02.440
to heal up with its citrus berry.

01:51:02.440 --> 01:51:04.120
If you see a bit of damage in the Incineroar though,

01:51:04.120 --> 01:51:05.680
and I could also, you know a lot of folks

01:51:05.680 --> 01:51:07.320
find this to potentially don't want to be intimidated,

01:51:07.320 --> 01:51:08.840
so getting that damage down early,

01:51:08.840 --> 01:51:11.180
And also you kind of just know there's no way I'm going to be allowed to

01:51:11.180 --> 01:51:14.540
ancient power the opposing card so I might as well take that damage on the

01:51:14.540 --> 01:51:17.480
center but now these choice star card shop is into the battlefield single

01:51:17.480 --> 01:51:20.380
movement locked into the very interesting certainly the Charizard would

01:51:20.380 --> 01:51:24.080
love to maybe try to get some sneak more damage off here if you're maybe

01:51:24.080 --> 01:51:27.200
okay you know my opponent will also not allow me to get that free rock slide

01:51:27.200 --> 01:51:30.540
probably going to go into a dark dragon claw into the opposing card shop so hey

01:51:30.540 --> 01:51:32.760
you know maybe I can just leave Charizard out here I don't really care

01:51:32.760 --> 01:51:36.120
that much about the dragon claw also be careful to protect the stout gear which

01:51:36.120 --> 01:51:40.120
It's always kind of the way this is the choice Pokemon, but it's never going to see a switch immediately.

01:51:40.120 --> 01:51:47.120
They're bringing in the King Gambit here, a perfect switch, and if you expect to be tanking any rock slides from that choice Garchomp,

01:51:47.120 --> 01:51:53.120
actually going to see all four Pokemon from Antonio now as it's going to be Proxotext on the field.

01:51:53.120 --> 01:51:59.120
Garchomp on Giovanni's side will protect here, has reduced attack, and catches the Dragon Claw.

01:51:59.120 --> 01:52:06.120
So Antonio locking into Dragon Claw, Giovanni getting the King Gambit out on the field and feeling pretty good about that turn.

01:52:06.120 --> 01:52:10.120
Yeah, I think a lot of great things there. I mean, King Gambit's a great switch, kind of no matter what there.

01:52:10.120 --> 01:52:13.120
If you get it wrong and it is a rock slide, King Gambit's going to take that really well too.

01:52:13.120 --> 01:52:17.120
I guess the only disadvantage is now the best Pokemon on your team to switch into the Dragon Claw.

01:52:17.120 --> 01:52:22.120
Unless one of the two fairy type Pokemon are in the back, which are relatively unlikely with the sequencing.

01:52:22.120 --> 01:52:26.120
You're going to have to take a Dragon Claw to something in that slot, but I'll get pretty good now.

01:52:26.120 --> 01:52:27.560
Now, we have to see an interesting combination

01:52:27.560 --> 01:52:28.640
of the TACS effects, the guard jump,

01:52:28.640 --> 01:52:30.440
entering the field together for the first time.

01:52:30.440 --> 01:52:32.160
We saw the weakness of the choice graph for that turn,

01:52:32.160 --> 01:52:34.280
where the scouting switch was pretty easy

01:52:34.280 --> 01:52:35.640
and now this is going to be a predictable turn,

01:52:35.640 --> 01:52:37.640
but potentially the option, eventually,

01:52:37.640 --> 01:52:39.560
for TACS effects to trap something in the infestation,

01:52:39.560 --> 01:52:41.360
which makes it much easier to actually connect

01:52:41.360 --> 01:52:42.600
with a choice attack.

01:52:42.600 --> 01:52:44.680
Yeah, unfortunately, the King Gambit on the field

01:52:44.680 --> 01:52:47.040
is actually quite happy to see TACS effects

01:52:47.040 --> 01:52:49.040
on the other side, but like you mentioned,

01:52:49.040 --> 01:52:51.280
nothing really wants to tank that dragon claw

01:52:51.280 --> 01:52:54.760
on the switch and the charge are taking over,

01:52:54.760 --> 01:52:57.960
almost 50% there, while Garchomp takes a critical hit,

01:52:57.960 --> 01:53:00.200
Kowtow leave in return.

01:53:00.200 --> 01:53:02.760
By switching out, this Charizard is now trapped

01:53:02.760 --> 01:53:04.320
on the field with Tox effects.

01:53:04.320 --> 01:53:05.800
And if you're the Tox effects player,

01:53:05.800 --> 01:53:09.080
you love trapping your opponent's Charizard on the field.

01:53:09.080 --> 01:53:11.580
Yeah, probably not as excited about that critical hit though.

01:53:11.580 --> 01:53:14.200
Now in danger of potentially knockout from Sucker Punch,

01:53:14.200 --> 01:53:16.440
and if Garchomp ends, it's probably fairly close.

01:53:16.440 --> 01:53:18.200
And another weakness of the choice car,

01:53:18.200 --> 01:53:19.360
I forget talking around it,

01:53:19.360 --> 01:53:20.960
but if you're not familiar with this whole item,

01:53:20.960 --> 01:53:23.200
you can't use that attacking move, right?

01:53:23.200 --> 01:53:26.880
So I'm very good at playing in sucker punch with that because you're guaranteed to connect

01:53:26.880 --> 01:53:28.480
if you don't switch that Pokemon out.

01:53:28.480 --> 01:53:30.560
So I guard shop potentially pretty checked here.

01:53:30.560 --> 01:53:33.280
And he's thinking just a little bit too much damage to feel safe.

01:53:33.280 --> 01:53:36.560
Like a doctor practically a hand looking much better where not too threatened by any of

01:53:36.560 --> 01:53:38.920
these Pokemon could keep spreading those into the station.

01:53:38.920 --> 01:53:41.200
Good to go for a tactic or something.

01:53:41.200 --> 01:53:43.520
But also you know, such effects work slowly, right?

01:53:43.520 --> 01:53:45.920
And it's going to be that other slot that's in some danger.

01:53:45.920 --> 01:53:46.920
Absolutely.

01:53:46.920 --> 01:53:52.160
And the King Gambit showing that it is happy to take swings into any Pokemon on Antonio's

01:53:52.160 --> 01:53:53.160
side.

01:53:53.160 --> 01:53:58.520
project will be enough to pick up the KO onto Jar Chomp. A little bit more chip damage back from

01:53:58.520 --> 01:54:04.200
the rough skin onto the King Gambit. We'll start adding up as there is another ancient power.

01:54:04.200 --> 01:54:09.560
Boost! There you go Ben. See the boost on the ancient power there but maybe a little bit too

01:54:09.560 --> 01:54:15.880
little too late for this Charizard. It is already at low health and has been infested by the Tox

01:54:15.880 --> 01:54:21.240
effects but at the same time if you get to fire off a plus one attack from that Charizard you're

01:54:21.240 --> 01:54:23.820
You're gonna deal big damage to whatever comes out.

01:54:23.820 --> 01:54:25.960
Yeah, it's going to be interesting to watch this one

01:54:25.960 --> 01:54:27.800
where Charizard, just healthy enough,

01:54:27.800 --> 01:54:30.000
where it can survive two more turns in infestation

01:54:30.000 --> 01:54:31.000
and still get attacked off.

01:54:31.000 --> 01:54:34.520
So, reasonably likely, it'll maybe get a single swing.

01:54:34.520 --> 01:54:36.160
And yeah, I mean, Charizard,

01:54:36.160 --> 01:54:38.180
one of the most powerful attackers in this format,

01:54:38.180 --> 01:54:40.600
without all of its stats being boosted by one level.

01:54:40.600 --> 01:54:44.160
So, even one weather ball could do a lot of damage here,

01:54:44.160 --> 01:54:45.400
but if they're trying to find it,

01:54:45.400 --> 01:54:46.840
there's still that incinerator in the back

01:54:46.840 --> 01:54:49.200
who could try to both stall a little bit

01:54:49.200 --> 01:54:52.320
with the fake out to force the Charizard to protect it here

01:54:52.320 --> 01:54:54.560
and you'll get one more Charizard's anti-station damage.

01:54:54.560 --> 01:54:56.440
But also, if the Charizard doesn't protect it,

01:54:56.440 --> 01:54:59.200
it would do enough damage to cause it to survive

01:54:59.200 --> 01:55:00.040
one pure turn.

01:55:00.040 --> 01:55:03.280
However, to give it coming in, you're being intimidated,

01:55:03.280 --> 01:55:05.800
not looking so intimidated at all after the defiant boost.

01:55:05.800 --> 01:55:07.640
And now doing enough damage, at least maybe

01:55:07.640 --> 01:55:09.120
attack protection is a little uncomfortable

01:55:09.120 --> 01:55:10.840
with being hit with the counter-counter.

01:55:10.840 --> 01:55:11.760
Yeah, absolutely.

01:55:11.760 --> 01:55:14.880
And the Charizard getting that speed boost in addition

01:55:14.880 --> 01:55:16.320
to the special attack boost.

01:55:16.320 --> 01:55:18.120
Of course, Ancient Power does have the opportunity

01:55:18.120 --> 01:55:20.120
to use all of your stats.

01:55:20.120 --> 01:55:22.600
Takes it so hard for Antoine to position here

01:55:22.600 --> 01:55:25.000
until that Tarsart is off the field.

01:55:25.000 --> 01:55:27.000
It can pick up Kaos on basically anything

01:55:27.000 --> 01:55:29.080
except for the Tox effects at this point.

01:55:29.080 --> 01:55:30.880
And the Incineroar is actually kind of an awkward spot.

01:55:30.880 --> 01:55:31.920
The fake art is going to land it.

01:55:31.920 --> 01:55:33.000
That's actually fairly huge.

01:55:33.000 --> 01:55:34.240
That huge make out there.

01:55:34.240 --> 01:55:36.720
Just the additional damage getting additional chip

01:55:36.720 --> 01:55:38.520
onto the Tarsart.

01:55:38.520 --> 01:55:41.080
The low kick, not enough damage to pick up the Kao

01:55:41.080 --> 01:55:44.120
onto Incineroar even after the Defiant boost.

01:55:44.120 --> 01:55:47.480
And there is the double up Toxic onto the Tarsart.

01:55:47.480 --> 01:55:52.080
That plus the big doubt plus a turn of infestation should be enough to pick up the KO here.

01:55:52.280 --> 01:55:53.980
It's really close.

01:55:54.080 --> 01:55:57.080
It might be just like one hit point away actually.

01:55:57.080 --> 01:55:58.080
I think it's just shy.

01:55:58.580 --> 01:55:59.080
What nice.

01:55:59.080 --> 01:55:59.580
Oh, yeah.

01:55:59.580 --> 01:56:00.080
You just miss it.

01:56:00.280 --> 01:56:00.980
Just misses.

01:56:00.980 --> 01:56:02.980
I think one thing is really neat too about the Toxicon.

01:56:02.980 --> 01:56:03.480
Forget about it.

01:56:03.480 --> 01:56:05.480
But Toxicon is normally not a perfectly accurate attack.

01:56:05.480 --> 01:56:07.080
It does always hit from the Toxicon.

01:56:07.080 --> 01:56:09.080
So you know that this play is fairly safe.

01:56:09.080 --> 01:56:13.680
But yeah, Chars are because of the defense boost from the Eastern Power just barely able to survive.

01:56:13.680 --> 01:56:15.680
And potentially pick up a knockout here.

01:56:15.680 --> 01:56:25.680
I think very likely we'll see a painful bucking here as Toxtapex wants nothing to do with that, but the Incineroar I assume cannot protect, so that's 13% not looking real sturdy here.

01:56:25.680 --> 01:56:31.680
Yeah, it's a question of do you give up your Incineroar or your Charizard at this point if you are Antonio and it has to be the Incineroar.

01:56:31.680 --> 01:56:33.680
It can protect actually, I'm sorry.

01:56:33.680 --> 01:56:39.680
So, typically you only see that on teams with Paraston, but you have the option just to stall that out and let the Charizard go.

01:56:39.680 --> 01:56:42.680
Another adaptation that's pretty interesting is that you miss that during the team preview.

01:56:42.680 --> 01:56:48.160
Yeah, it does make sense like some octapex right where if you want to play the more defensive sort of win condition to give you

01:56:48.160 --> 01:56:51.880
I'm not sure you would otherwise have so we'll use that for tactic

01:56:51.880 --> 01:56:56.200
Hey looking pretty good there for it who we don't typically see in this composition. Yeah, absolutely

01:56:56.200 --> 01:57:00.400
That is a KO for the protect incinerator by protecting here

01:57:00.440 --> 01:57:04.480
That means that this Charizard is not able to do anything with that ancient power

01:57:04.640 --> 01:57:11.720
The King Gambit also not able to do anything and the King Gambit will take another turn of infestation damage while the Charizard goes down

01:57:12.680 --> 01:57:15.180
And Tux-Fex is just about back up to full health.

01:57:15.180 --> 01:57:17.480
Yeah, I mean, this is the horrors of Tux-Fex, right?

01:57:17.480 --> 01:57:18.880
Where if you catch the right Pokemon in there,

01:57:18.880 --> 01:57:19.780
you know, even with the Charger,

01:57:19.780 --> 01:57:21.380
you're kind of like completely affecting there.

01:57:21.380 --> 01:57:23.380
I did kind of knock out...

01:57:23.380 --> 01:57:24.780
I don't know, knock out, I guess.

01:57:24.780 --> 01:57:27.180
Getting Sinnera climbed to be knocked out there,

01:57:27.180 --> 01:57:28.980
just kind of by drawing attention, allowing,

01:57:28.980 --> 01:57:30.480
I think, Gambit to get back to return.

01:57:30.480 --> 01:57:31.980
But it kind of now what, right?

01:57:31.980 --> 01:57:33.980
Where Garchomp's going to get back in for free,

01:57:33.980 --> 01:57:36.180
and, you know, we've got this very weakened in Sinnera.

01:57:36.180 --> 01:57:37.480
The Garchomp has already been knocked out.

01:57:37.480 --> 01:57:39.380
So, until now, it's very low on resources,

01:57:39.380 --> 01:57:41.880
but, you know, looking closer in the Pokemon town now.

01:57:41.880 --> 01:57:46.220
low on resources but Giovanni is in a really awkward position here.

01:57:46.220 --> 01:57:51.820
The only way that Giovanni can deal super effective damage to that tox effects would be via Earthquake.

01:57:51.820 --> 01:57:56.780
It does not have stomping tantrum instead just Earthquake which would pick up the KO onto King Gambit

01:57:56.780 --> 01:57:59.520
and there are no immunities left on the team.

01:57:59.520 --> 01:58:03.360
Also, the tox effects can always just click Wide Guard and protect itself.

01:58:03.360 --> 01:58:06.060
Yeah, I think it's probably fairly free of this drill.

01:58:06.060 --> 01:58:10.360
Again, you know, you're really not called a Wide Guard, I think, you know, there's a risk of just getting this turn wrong,

01:58:10.360 --> 01:58:12.820
I'm getting earthquakeed and really paying for it,

01:58:12.820 --> 01:58:14.460
but I thought it would feel fairly safe

01:58:14.460 --> 01:58:15.720
trying to go for a toxic here,

01:58:15.720 --> 01:58:18.280
so wearing Garchomp down could be pretty effective.

01:58:18.280 --> 01:58:21.160
Okay, well Incineroar tried to go for a double protect there.

01:58:21.160 --> 01:58:23.120
Antonio does not want to give up damage

01:58:23.120 --> 01:58:25.120
on the Charizard in the back.

01:58:25.120 --> 01:58:28.400
Instead, just forcing Garchomp to take that life orb recoil

01:58:28.400 --> 01:58:31.760
or getting a free turn extra turn with the Incineroar.

01:58:31.760 --> 01:58:34.440
Howtow cleave feels good damage to the Toxic tech

01:58:34.440 --> 01:58:36.200
because it does have that attack boost,

01:58:36.200 --> 01:58:39.120
but there is the Toxic down onto Garchomp.

01:58:39.120 --> 01:58:42.760
that is going to add up so quickly between the life orb recoil

01:58:42.760 --> 01:58:46.920
and the stacking damage from OXIC.

01:58:46.920 --> 01:58:48.960
Toxic's doing a great job in this game,

01:58:48.960 --> 01:58:51.560
but it's pretty much getting worn down in a hurry here

01:58:51.560 --> 01:58:54.360
to see the final Pokemon coming out onto the field here

01:58:54.360 --> 01:58:57.040
to support it after the end of these animations.

01:58:57.040 --> 01:58:59.240
And there's still a lot of damage left to be done, right?

01:58:59.240 --> 01:59:01.040
You get bar chop, there's going to have a very difficult time

01:59:01.040 --> 01:59:02.520
knocking out Toxic specifically.

01:59:02.520 --> 01:59:04.800
So maybe if you can isolate that 1v1,

01:59:04.800 --> 01:59:07.040
that kind of just becomes a win-in now.

01:59:07.040 --> 01:59:08.480
But keep in mind as well,

01:59:08.480 --> 01:59:10.480
but he does still have a boosted level of attack.

01:59:10.480 --> 01:59:12.200
It's not in the field for what feels like forever,

01:59:12.200 --> 01:59:15.800
but several years ago Incineroar did get that intimidate down,

01:59:15.800 --> 01:59:17.160
which was reversed by the defying.

01:59:17.160 --> 01:59:19.680
So potentially still a pretty threatening,

01:59:19.680 --> 01:59:22.120
but they did a lot of damage to that couch house, please.

01:59:22.120 --> 01:59:24.080
You know, you have to expect quite a bit of dodge.

01:59:24.080 --> 01:59:26.560
Yes, but if this Charizard can help finish off

01:59:26.560 --> 01:59:29.960
this opposing King Gambit, then maybe you're starting to cook.

01:59:29.960 --> 01:59:31.820
Yeah, you may start having an opportunity,

01:59:31.820 --> 01:59:33.760
but we also have to notice that Giovanni

01:59:33.760 --> 01:59:36.560
has not shown this final Pokemon left.

01:59:36.560 --> 01:59:43.460
And if that is what I think it is, that Basque Legion in the back will be so happy to let this Garchomp and King Gambit go down

01:59:43.460 --> 01:59:46.960
and send its last respects off into any Pokemon on the field.

01:59:46.960 --> 01:59:55.360
Absolutely. Yeah, I mean even the Chars are here. It's going to people with wide guard support, which is starting to feel mandatory given the host and island of the field here.

01:59:55.360 --> 01:59:57.680
Probably going to take some damage in the way down, right? And he can say,

01:59:57.680 --> 02:00:05.360
Fairly free Sucker Punch to King Gamma, let's say you know, Antonia's getting real weird here trying to make some big reason, trying to get his advantages.

02:00:05.360 --> 02:00:09.960
Maybe starting up right there, he would protect like, please please another turn and yeah, it does dodge it.

02:00:09.960 --> 02:00:17.560
Yeah, Kadoo at least waves one turn here with that protect, the Sucker Punch and Dragon Claw both firing up into the Charizard.

02:00:17.560 --> 02:00:21.560
Pox effect now able to infest the Garchomp as well.

02:00:21.560 --> 02:00:28.560
but Antonio is going to need to get multiple protects from this Charizard to have a hope if it's that Vasculation in the back.

02:00:28.560 --> 02:00:35.560
However, Antonio has also held the Mega Evolution on the Charizard, which would allow it to set the Sun

02:00:35.560 --> 02:00:39.560
and be able to deal super effective damage back to the Vasculation with Solar Beam.

02:00:39.560 --> 02:00:44.560
I give you as many turns as possible as well as reducing any potential Wage Crashes.

02:00:44.560 --> 02:00:47.560
The option, though, may be irrelevant by the time the Vasculation is revealed,

02:00:47.560 --> 02:00:50.560
or if you can pick up a knockout with last respects, why bother.

02:00:50.560 --> 02:00:57.560
Also, keep in mind with, you know, I haven't seen a lot of detox effects so far, unlike maybe what you'd see in a single battle, there is no recover on that effect, right?

02:00:57.560 --> 02:01:03.560
So, it's 53% HP, maybe enough, but it's kind of like right on the edge of being in danger of a knockout for the King Gambit.

02:01:03.560 --> 02:01:10.560
Charles is going to fail to protect, so we may not see Drat at all, although Dragonclaw is not going to pick up a knockout, and you see why there was no attacking move there.

02:01:10.560 --> 02:01:16.560
Yeah, the Dragonclaw is not enough to pick up the KO on its own, without the sucker punch, additional damage.

02:01:16.560 --> 02:01:23.880
I expect resets the infestation on to King Gambit which I believe was just let up the last turn and now

02:01:24.080 --> 02:01:28.720
Continuing to heal up with leftovers the damage is stacking onto both of these Pokemon

02:01:29.400 --> 02:01:36.320
Getting real close there. Garchomp goes down next turn. Yeah, you know, I don't want to pop off for a protect failure

02:01:36.320 --> 02:01:43.400
I think that's actually a great play by Antonio. We probably should have I just so many amazing things for Antonio side of the field

02:01:43.400 --> 02:01:46.240
Let's get a weird, like, oh, why does Charizard just double protect?

02:01:46.240 --> 02:01:47.240
Why didn't it negative all?

02:01:47.240 --> 02:01:49.520
Well, it didn't need to negative all, but it wouldn't really have mattered.

02:01:49.520 --> 02:01:51.320
Now, both these Pokémon can protect.

02:01:51.320 --> 02:01:54.760
They will both succeed because there was no successful protection in the previous turn.

02:01:54.760 --> 02:01:57.800
And both of these Pokémon are going to go down to damage over time effects.

02:01:57.800 --> 02:02:01.240
Then, critically, even if on the next turn that just leaves the Charizard being knocked out,

02:02:01.240 --> 02:02:04.720
they'll do potentially have the max turns of drown for what little that will likely matter.

02:02:04.720 --> 02:02:08.200
But, you know, you're charging some chip on Vascular Legion, that makes it huge difference.

02:02:08.200 --> 02:02:11.920
And then also, the Toxapex, you know, even if Charizard were to go down and do nothing,

02:02:11.920 --> 02:02:16.100
Which is this one's actually fairly unlikely if you more turn to get those damage over time effects

02:02:16.100 --> 02:02:19.700
You know it's often from that it just the color and we see these types of effects versus basketball

02:02:19.700 --> 02:02:22.740
Agent and games, but I think Antonio is done just enough to get Charizard

02:02:23.140 --> 02:02:28.140
Enough ahead to help talk the facts that talk the best is probably going to win this one if Charizard goes down at all

02:02:28.260 --> 02:02:30.340
That's my guy. I love this little guy

02:02:30.340 --> 02:02:37.240
Just that needs to double protect here to pick up these ko's no damage dealt to Antonio's Pokemon instead

02:02:37.240 --> 02:02:45.040
Toxapex will recover another 6% of health with that leftover 4% or 5% rather as the

02:02:45.040 --> 02:02:48.840
Garchomp and King Gambit go down.

02:02:48.840 --> 02:02:54.640
What a fun ending here, they look really sketchy for Antonio for a while there, but yeah.

02:02:54.640 --> 02:02:58.360
Ironically what a few times we've seen where a pale protector is very beneficial for the

02:02:58.360 --> 02:02:59.360
player who failed it.

02:02:59.360 --> 02:03:02.560
Without that maybe Charles Lee goes down this turn and things get a little bit sketchier

02:03:02.560 --> 02:03:06.320
on the following turn, but then it does become that Vasculage and Toxapex 1v1.

02:03:06.320 --> 02:03:08.660
Instead here, Charles is going to get you negatable,

02:03:08.660 --> 02:03:10.100
probably help out a little bit.

02:03:10.100 --> 02:03:12.060
At worst, you know, absolute worst,

02:03:12.060 --> 02:03:14.260
you know, maybe you get, like, crit by Aqua Jet or something,

02:03:14.260 --> 02:03:17.000
but you're still giving Toxtapex a free turn.

02:03:17.000 --> 02:03:20.000
Really great job by Antonio here to get those margins

02:03:20.000 --> 02:03:21.900
and get the help that Toxtapex needed

02:03:21.900 --> 02:03:23.840
to most likely close out this game more.

02:03:23.840 --> 02:03:26.140
And this is Mystic Water Fasculation,

02:03:26.140 --> 02:03:28.580
so the Aqua Jet will be dealing more damage

02:03:28.580 --> 02:03:29.920
than the Citrus Berry,

02:03:29.920 --> 02:03:33.180
but less than a life orb variant of the Fasculation.

02:03:33.180 --> 02:03:34.980
But like you mentioned, no matter what,

02:03:34.980 --> 02:03:39.420
what that water damage is getting reduced by the drought that you have to assume.

02:03:39.420 --> 02:03:44.260
Antonio has shown such great restraint with this Charizard over the course of the game.

02:03:44.260 --> 02:03:49.440
It's what you have to do with some of these mega evolutions that have immediate on the

02:03:49.440 --> 02:03:50.440
field effects.

02:03:50.440 --> 02:03:54.580
There's the mega evolution finally to Charizard why.

02:03:54.580 --> 02:03:59.460
Will set the sun and reduce the power of Vasculigent water type attacks.

02:03:59.460 --> 02:04:03.860
Without an awkward jet, then this Charizard will definitely be able to fire off a solar

02:04:03.860 --> 02:04:09.060
being here absorbs the light and you can see the power of the grass type attack getting

02:04:09.060 --> 02:04:14.820
damage, crucial damage down onto the basket legion. That's enough for just one kick of

02:04:14.820 --> 02:04:21.300
infestation to KO the basket legion here but it targets down the Toxifex instead. Toxifex

02:04:21.300 --> 02:04:26.660
goes down and Giovanni has found the out here is potentially just take out the Toxifex here

02:04:26.660 --> 02:04:32.340
and pray and hope that a crit mystic water aqua jet in the sun is enough damage.

02:04:32.340 --> 02:04:39.540
I believe you have a 1-24 chance to crick, so not great odds here, but there's more than zero, so see what happens.

02:04:39.540 --> 02:04:46.980
It's a non-zero chance. There's the Aqua Jet. 8% health remaining for Charizard, with the crick, Giovanni would have gotten it,

02:04:46.980 --> 02:04:54.820
but instead Antonio Sanchez is going to fire off this Solar Beam and take game one. What a wild endgame.

02:04:54.820 --> 02:04:59.780
We've seen a lot of tax-effect end games over the course of the past few months of these tournaments,

02:04:59.780 --> 02:05:02.540
I don't think we've seen anything quite like that.

02:05:02.540 --> 02:05:05.940
Really methodical ending, really creative way to end that game.

02:05:05.940 --> 02:05:07.280
And I think that's just what you have to do

02:05:07.280 --> 02:05:09.980
as your Toxics player, where players at this level

02:05:09.980 --> 02:05:12.940
are too good to fall victim to the most obvious lines.

02:05:12.940 --> 02:05:14.580
So I have to be a little bit creative there.

02:05:14.580 --> 02:05:16.820
I think I was like three or four turns in our other charge.

02:05:16.820 --> 02:05:18.020
It was for protect this undershield.

02:05:18.020 --> 02:05:20.380
Like, hey, attacking isn't what I need to do here.

02:05:20.380 --> 02:05:22.220
I need to waste the turns of my opponent

02:05:22.220 --> 02:05:24.620
to start getting closer and closer to that end game.

02:05:24.620 --> 02:05:26.620
And turns it only ended up swinging one time

02:05:26.620 --> 02:05:27.500
in the entire game.

02:05:27.500 --> 02:05:29.500
But that one attack was absolutely bull.

02:05:29.500 --> 02:05:32.700
twice, I guess, after the game was already over, but, yeah, you know,

02:05:32.860 --> 02:05:36.540
one big attack that effectively ended it, where regardless of what Giovanni

02:05:36.540 --> 02:05:39.820
chose to do on that ultimate turn, you didn't get a critical hit,

02:05:39.820 --> 02:05:40.500
he couldn't win the game.

02:05:40.980 --> 02:05:45.500
Absolutely. And really well played there from Antonio to see that line.

02:05:45.500 --> 02:05:49.900
And Giovanni felt like he was in decent position throughout that entire game.

02:05:50.220 --> 02:05:54.380
But even after getting the ancient power boost on Charizard, it really felt like

02:05:54.380 --> 02:05:58.140
things were becoming very awkward for Antonio to position around that,

02:05:58.140 --> 02:06:02.140
But the power of that Toxapex is just dealing damage over time.

02:06:02.140 --> 02:06:07.140
Getting that fake out down onto Charizard especially to waste that turn, get another kick of damage.

02:06:07.140 --> 02:06:11.140
You have to find these little moments where you can sneak in one extra turn.

02:06:11.140 --> 02:06:16.140
Speaking of protects, by the way, I want to go back to that Incineroar Protect as well.

02:06:16.140 --> 02:06:19.140
I look at your kind of strange techs when we first saw it, but it looks really good there.

02:06:19.140 --> 02:06:21.140
And yeah, the synergy of this team just kind of makes a lot of sense.

02:06:21.140 --> 02:06:24.140
Especially, again, you have that Choice Star guard chop there.

02:06:24.140 --> 02:06:27.480
maybe gives you an opportunity to earthquake, but otherwise, you could not work.

02:06:27.480 --> 02:06:29.280
At least for one turn in Santa Monica, protect itself.

02:06:29.280 --> 02:06:31.080
Again, you know, we're looking at these teams,

02:06:31.080 --> 02:06:34.280
like, oh, we've seen this combination of 60 Pokemon before, Scott.

02:06:34.280 --> 02:06:35.380
Why are you excited about this?

02:06:35.380 --> 02:06:36.280
Well, that's why, right?

02:06:36.280 --> 02:06:39.680
Where I think these little optimizations allow you to play the team differently,

02:06:39.680 --> 02:06:41.980
and we're gonna see the advantages there.

02:06:41.980 --> 02:06:45.540
As we jump into game two also, I think it's sort of a tough spot for Giovanni.

02:06:45.540 --> 02:06:47.280
We're like, okay, well, how do I adjust to this?

02:06:47.280 --> 02:06:50.480
Well, if Toxa-Pax is the main reason I lost this game,

02:06:50.480 --> 02:06:53.340
am I going to then adjust by bringing one of my fairy-type Pokemon?

02:06:53.340 --> 02:06:55.340
It doesn't seem like what I want.

02:06:55.340 --> 02:06:56.340
Yeah, definitely.

02:06:56.340 --> 02:06:58.340
Toxapex would love to see the

02:06:58.340 --> 02:07:00.340
Floette or the Whimsicott get

02:07:00.340 --> 02:07:02.340
them trapped on the field with it.

02:07:02.340 --> 02:07:04.340
Naturally going to be the Incineroar

02:07:04.340 --> 02:07:06.340
and the Toxapex lead immediately

02:07:06.340 --> 02:07:08.340
from Antonio getting that

02:07:08.340 --> 02:07:10.340
Intimidate down onto a guard chop

02:07:10.340 --> 02:07:12.340
and the Toxapex, you know,

02:07:12.340 --> 02:07:14.340
sometimes with Toxapex you just need that one

02:07:14.340 --> 02:07:16.340
extra turn and it really helps if you can start

02:07:16.340 --> 02:07:17.340
doing that from turn one.

02:07:17.340 --> 02:07:19.340
Yeah, and you know we saw the previous

02:07:19.340 --> 02:07:21.340
game just play Antonio winning.

02:07:21.340 --> 02:07:22.860
The first turn, definitely did not go for it,

02:07:22.860 --> 02:07:25.100
now we won, you had to pivot around a little bit,

02:07:25.100 --> 02:07:26.820
actually saw the guard chop coming into battle

02:07:26.820 --> 02:07:29.940
on the second turn, or between, during the first turn.

02:07:29.940 --> 02:07:30.780
Mm-hmm.

02:07:30.780 --> 02:07:32.260
Yeah, switching out immediately for it.

02:07:32.260 --> 02:07:33.100
Yeah.

02:07:33.100 --> 02:07:35.180
Let's see, yeah, keep things a little bit confusing

02:07:35.180 --> 02:07:36.020
early in the morning.

02:07:36.020 --> 02:07:37.620
But tactics, being on the field immediately

02:07:37.620 --> 02:07:38.460
makes it a lot easier.

02:07:38.460 --> 02:07:39.780
Also, immediately get that in tim base down.

02:07:39.780 --> 02:07:41.380
So, that's good enough for the second game in a row.

02:07:41.380 --> 02:07:42.940
Looking pretty good on this first turn,

02:07:42.940 --> 02:07:44.660
and the guard chop has to be even wearier,

02:07:44.660 --> 02:07:46.060
because again, those spread attacks,

02:07:46.060 --> 02:07:47.300
much more difficult to use tactics

02:07:47.300 --> 02:07:48.620
like the field, even though,

02:07:48.620 --> 02:07:50.100
probably not feeling so threatened

02:07:50.100 --> 02:07:55.660
You have to use it here on immediately forcing the basket legion out onto the field here

02:07:55.660 --> 02:07:58.980
Both because it has a good matchup in it to the incinerator

02:07:58.980 --> 02:08:05.180
Which does not have a dark type attack and also it would allow it to switch out if it were infested however

02:08:05.900 --> 02:08:12.140
Antonio catches the basket legion on the switch in with a toxic instead. That's going to deal less damage immediately

02:08:12.700 --> 02:08:18.380
But over time if basket legion wants to stay on the field, it's going to start stacking up so fast

02:08:18.380 --> 02:08:22.200
Yeah, kind of a cool ball there too, or maybe getting exactly what he expected, you know,

02:08:22.200 --> 02:08:25.640
and fairly unlikely that King Gamma's going to come in that situation, so it's only going

02:08:25.640 --> 02:08:27.640
to be Charizard or Vasculigian.

02:08:27.640 --> 02:08:31.160
And yeah, I mean, Vasculigian early in the game, a very different analogue than it was

02:08:31.160 --> 02:08:32.160
lately.

02:08:32.160 --> 02:08:35.640
We saw how powerful that last respect was when it was the final poke on the previous game.

02:08:35.640 --> 02:08:40.040
Time to vex that nearly so concerned at this time where last respectac won't do anything

02:08:40.040 --> 02:08:41.040
here.

02:08:41.040 --> 02:08:43.800
Doesn't have to be more wary of the guard chop, though it has been intimidated and is

02:08:43.800 --> 02:08:47.160
probably intimidated in an out-of-game sense by the potential of wide guards.

02:08:47.160 --> 02:08:49.560
A vasculage, you're not going to want that toxic to add up.

02:08:49.560 --> 02:08:50.760
Get that a battle right away.

02:08:50.760 --> 02:08:52.440
Yeah, the only options for vasculage

02:08:52.440 --> 02:08:55.400
and being to deal damage to itself with wave crash

02:08:55.400 --> 02:08:58.240
and take ticks of poison toxic damage,

02:08:58.240 --> 02:08:59.520
get out of the field here.

02:08:59.520 --> 02:09:02.600
Garchomp goes for the earthquake as Charizard switches in.

02:09:02.600 --> 02:09:06.080
Of course, this is why you pair Garchomp next to Charizard.

02:09:06.080 --> 02:09:08.920
With the Intimidate, Poxifex is able to take that damage

02:09:08.920 --> 02:09:11.800
quite handily, and the Life Orb Recoil

02:09:11.800 --> 02:09:14.440
will start adding up onto Garchomp.

02:09:14.440 --> 02:09:16.200
This does mean that Poxifex again

02:09:16.200 --> 02:09:18.420
gets to start spreading toxic.

02:09:18.420 --> 02:09:20.340
The guard chomp now toxic,

02:09:20.340 --> 02:09:22.140
going to take ticks of poison damage

02:09:22.140 --> 02:09:25.180
in addition to recoil damage every time it attacks.

02:09:25.180 --> 02:09:27.820
And Antonio is showing us some other tricks this team has,

02:09:27.820 --> 02:09:28.660
or you get to protect them,

02:09:28.660 --> 02:09:30.740
and then we're looking pretty impactful there.

02:09:30.740 --> 02:09:32.540
You know, unlike what we just saw on Geobotty,

02:09:32.540 --> 02:09:34.220
sorry, Bill, you know, there's only one Pokemon

02:09:34.220 --> 02:09:36.260
for Antonio who could switch into the first place,

02:09:36.260 --> 02:09:37.460
the Charizard we saw.

02:09:37.460 --> 02:09:39.500
How trusty was about conserving it in the previous games

02:09:39.500 --> 02:09:41.060
to protect and then then give it ends,

02:09:41.060 --> 02:09:43.380
and then, hey, this Hax effect's being that half recoverer,

02:09:43.380 --> 02:09:44.940
but maybe why we're seeing toxic

02:09:44.940 --> 02:09:48.900
to the unit station is that it does have the regenerator ability which heals it when it

02:09:48.900 --> 02:09:52.900
switches out of battle and the station drops when Toxapex switches out so maybe it wouldn't

02:09:52.900 --> 02:09:56.420
be so effective there but that Toxapex is going to stick if Toxapex feels like maybe

02:09:56.420 --> 02:09:59.740
hey you know let me get out of the way I'm going to come back later and be in end game

02:09:59.740 --> 02:10:00.740
one condition once again.

02:10:00.740 --> 02:10:06.660
Yeah Toxapex could switch out right now and be back up to just about 100% health after

02:10:06.660 --> 02:10:07.660
the regenerator.

02:10:07.660 --> 02:10:13.300
It is going to be a winzakot adjustment from Giovanni Garchomp now switching out four

02:10:13.300 --> 02:10:18.220
that Whimzacot as Incineroar will switch out for Garchomp on Antonio's side.

02:10:18.220 --> 02:10:24.180
Cars are now finally will go for the Mega Evolution to get some big boost to its damage

02:10:24.180 --> 02:10:25.940
and set the sun here.

02:10:25.940 --> 02:10:31.140
Whimzacot catching the Garchomp on the switch is a pretty good position for it to be in.

02:10:31.140 --> 02:10:37.340
Additionally, Whimzacot can threaten Encore into this Toxpex and really limit the amount

02:10:37.340 --> 02:10:40.220
of options that Antonio is going to have moving forward.

02:10:40.220 --> 02:10:44.240
There's the ancient power into garchop not feeling a little bit of damage

02:10:44.240 --> 02:10:47.140
But always an opportunity to fish for those boosts if you have them

02:10:47.140 --> 02:10:48.680
I didn't get the twice in a row there

02:10:48.680 --> 02:10:52.780
I was kind of wondering if after we do we could have maybe manifest what that all is

02:10:52.780 --> 02:11:00.280
Yeah, but hey, you know on Geobody's side of the field, I don't think you're ever complaining when you swap Whimsicott on the field with garchop of the same current

02:11:01.160 --> 02:11:03.740
Also kind of a bunch of interesting things are available now

02:11:03.740 --> 02:11:07.340
Of course both trainers are realizing that hey, you know Geobody doesn't have the Q-bed gambit in the back

02:11:07.340 --> 02:11:12.240
I mean one of the reasons why we didn't see it swapped in on that first turn, but you know you have the tailwind threat

02:11:12.240 --> 02:11:16.900
We're probably not one you do that tailwind wouldn't beat Garchomp just rock sliding here

02:11:16.900 --> 02:11:19.340
So I'm probably going to need a little bit more than that

02:11:19.340 --> 02:11:22.100
But it was at least somewhat of an offensive threat here though

02:11:22.100 --> 02:11:24.860
It's not really a Pokemon you want to get trapped playing in Festation either

02:11:24.860 --> 02:11:28.460
So a lot to consider on this turn as the Charizard considers defending itself

02:11:28.460 --> 02:11:36.460
Charizard would like to protect this turn because Garchomp with the toy scarf is going to lock in to rock slide and Whimsicott will dodge it

02:11:36.460 --> 02:11:44.460
The Moon Blast though firing back on to the Garchomp. No tailwind here, just offense. Garchomp hangs on with 4% health.

02:11:44.460 --> 02:11:52.460
No encore onto the Tox effect means that Whimsicott is now locked onto the field here. So if you get tailwind up, that's great.

02:11:52.460 --> 02:11:58.460
But also it means that Whimsicott won't be able to switch out. You won't be able to have two offensive threats. It'll just be the one.

02:11:58.460 --> 02:11:59.460
one.

02:11:59.460 --> 02:12:03.140
Yeah, notice Tailwind Sweeper wins the cat, wanting to have to do its best here, which

02:12:03.140 --> 02:12:04.940
kind of makes it wonderful.

02:12:04.940 --> 02:12:05.940
Was dodging Rax like good?

02:12:05.940 --> 02:12:06.940
Yeah.

02:12:06.940 --> 02:12:09.940
I mean, certainly not getting clinched was good, as that creates a great situation on

02:12:09.940 --> 02:12:12.580
the desktop where you could just go for it, tailwind attacks the guard chop, it's like

02:12:12.580 --> 02:12:16.060
you pretty much guarantee you could get something good, but yeah, the talk effects once again

02:12:16.060 --> 02:12:17.060
is looking good.

02:12:17.060 --> 02:12:20.100
Hey, maybe doesn't he just switch out the heal up after all, like unlikely to be targeted

02:12:20.100 --> 02:12:24.100
here, where a heat wave is needlessly risky, where you could miss the guard chop, you could

02:12:24.100 --> 02:12:25.100
get wide guarded.

02:12:25.100 --> 02:12:28.340
So probably going to see a single target attack on that slot as Tucked Rax continues adding

02:12:28.340 --> 02:12:33.300
damage over time. And of course, why go for any other attack than ancient power when you only need

02:12:33.300 --> 02:12:39.620
to deal 4% and you can keep fishing for those. Two games in a row. Hey, we said it never happened

02:12:39.620 --> 02:12:45.700
and here it is. Well, Charizard now at plus one, plus one, plus one, plus one, plus one, plus one,

02:12:45.700 --> 02:12:52.340
but it will take a Toxic for its troubles. So every Pokemon except for Whimsicott is now Toxic

02:12:52.340 --> 02:12:58.580
on Giovanni's side and that does put a timer on the Charizard. There's only so much it can do with

02:12:58.580 --> 02:13:04.100
those boosts. Plus one status element as well which is not great but what is great is that part of

02:13:04.100 --> 02:13:08.500
the field otherwise where Max Burns of Tailwind, Ancient Power Boost, maybe the best offensive

02:13:08.500 --> 02:13:13.300
book about the format Charizard, is feeling great other than this little bit of poison though. It

02:13:13.300 --> 02:13:16.980
probably doesn't have to worry about it. Let's not think about that right now. Of course the other

02:13:16.980 --> 02:13:21.300
side of the field, the other side I guess, it's partner. Now less exciting here where you know

02:13:21.300 --> 02:13:26.580
But again, the offensive Dynamo would have to contribute as much as they can offensively here.

02:13:26.580 --> 02:13:30.500
Is it at least threatening some Encore's, which would make it harder to spell out the tailwind?

02:13:30.500 --> 02:13:34.580
It's not like it's doing nothing here, but Moonlight's not going to be super very explosive

02:13:34.580 --> 02:13:38.260
what's left of this team. Instead of just going to be forced to enter the battle here to

02:13:38.260 --> 02:13:41.380
intimidate two special attackers to keep slowing things down.

02:13:41.380 --> 02:13:44.580
It's still a terrible spot, right? You're probably going to go for a fake out into this tower.

02:13:44.580 --> 02:13:45.460
Yeah, we're not going to think about that.

02:13:45.460 --> 02:13:47.380
And why not get rid of a turn of trick room?

02:13:47.380 --> 02:13:49.940
Again, as we've seen before about these both Munch and Protector,

02:13:49.940 --> 02:13:53.940
Bunker and Dr. Vex's case, so maybe you get another turn of detail with that way.

02:13:53.940 --> 02:13:58.340
And hey, you know, Incineroar is sort of uniquely great here too, and it's protected.

02:13:58.340 --> 02:14:01.940
Can't be on point, because it's still a dark type Pokémon that is easy to prankster.

02:14:01.940 --> 02:14:06.900
Ooh, going for the fake out onto Whimsicott means that Charizard actually gets to swing

02:14:06.900 --> 02:14:12.500
with this boosted Ancient Power into Incineroar. That feels good damage, brings it below 50%,

02:14:12.500 --> 02:14:18.660
but again, Incineroar heals back up with that Citrus Berry, and now the infestation has trapped

02:14:18.660 --> 02:14:21.300
to the boosted Charizard on the field.

02:14:21.300 --> 02:14:24.020
The Giovanni will not be able to switch that Pokemon out,

02:14:24.020 --> 02:14:26.620
which means that it is just going to keep taking

02:14:26.620 --> 02:14:29.660
infestation damage and continuing to stack

02:14:29.660 --> 02:14:33.020
poison damage from the Toxic while being able to,

02:14:33.020 --> 02:14:35.100
you know, pick up a KO on this Incinerator,

02:14:35.100 --> 02:14:37.220
eventually, maybe, depending on how many

02:14:37.220 --> 02:14:38.740
protects these Pokemon get.

02:14:38.740 --> 02:14:40.940
Yeah, this Pokemon's HP are going down pretty quickly.

02:14:40.940 --> 02:14:42.620
I mean, people kind of think of Tock to Pectus

02:14:42.620 --> 02:14:44.140
as a small Pokemon, and sure,

02:14:44.140 --> 02:14:46.140
again, maybe in single battles, that's true,

02:14:46.140 --> 02:14:48.100
but this child doesn't gonna go down in a hurry,

02:14:48.100 --> 02:14:52.100
The toxic going down before the infestation is key, there's more damage to the turn.

02:14:52.100 --> 02:14:57.100
And we've seen it with only a couple of turns, Charizard already losing about a third of his health.

02:14:57.100 --> 02:15:01.100
It's going to go down quicker and quicker after that, where, you know, it is very scary,

02:15:01.100 --> 02:15:05.100
but Antonio is getting closer and closer to defending that craft.

02:15:05.100 --> 02:15:13.100
Diorvani was able to sneak in that ancient power because Incineroar decided to fake out Wimzacot to prevent any on-course shenanigans.

02:15:13.100 --> 02:15:20.300
Antonio deciding that he wants to make sure that the Toxapex can trap that Charizard on the field that turn.

02:15:20.300 --> 02:15:28.400
Finally gets Enforced here into Investation, but the Ancient Power will connect onto the Protect of the Incineroar.

02:15:28.400 --> 02:15:36.300
So this Toxapex is not going to be dealing any real damage anymore, at least until the Enforced ends or it switches out.

02:15:36.300 --> 02:15:39.400
But all of the damage has already been done.

02:15:39.400 --> 02:15:44.400
this project is adding up so quickly the infestation Charizard is already so

02:15:44.400 --> 02:15:49.120
low only a couple more terms remaining for Charizard to be one more for

02:15:49.120 --> 02:15:52.360
Windsor-Cott and you know being locked in infestation is not ideal here but I

02:15:52.360 --> 02:15:56.240
don't know that it really matters yeah and also worth noting to the drought

02:15:56.240 --> 02:15:59.600
expired for now as well of course you'd assume that there's a Charizard looking

02:15:59.600 --> 02:16:02.640
in the back though I don't know that it's too likely that Giovanni Charizard is

02:16:02.640 --> 02:16:05.960
going to be lucky enough to escape and reset its own drought yeah with the

02:16:05.960 --> 02:16:11.560
drought ending here. Charizard loses access to that super powered weather ball which would be

02:16:11.560 --> 02:16:17.560
basically the only thing capable of breaking through that toxapex at this point even with the

02:16:17.560 --> 02:16:22.520
resisted damage. Ancient power just doesn't have enough damage on its own if it's not a super effective

02:16:22.520 --> 02:16:28.680
hit. And yeah this toxapex has slowed this entire game down. Antonio just going for the

02:16:28.680 --> 02:16:34.520
double protect option on Incinor does not get it but is able to survive another ancient power

02:16:34.520 --> 02:16:39.720
because of that citrus berry. That means that Whimsicuff also has to swing at the Incineroar

02:16:39.720 --> 02:16:45.000
finally picks up the KO there knocks out the Incineroar as it's going to continue to take that

02:16:45.000 --> 02:16:50.280
damage over time. A little bit of infestation damage on to Whimsicuff pushing it even closer

02:16:50.280 --> 02:16:57.080
with a huge critical hit there. As Toxapex healed all the way back up who needs to switch out and

02:16:57.080 --> 02:17:01.880
get regenerator active it's already at 98%. And don't forget your rulers to note that they

02:17:01.880 --> 02:17:06.840
that did technically do more damage with the critical hit, but you see the impact of Encore,

02:17:06.840 --> 02:17:11.000
however, with Twinsicats surviving, just turned the tailwind Peters out, and you know, if that

02:17:11.000 --> 02:17:14.600
Encore not occurred exactly when it did, the Tox effect almost certainly was going for a

02:17:14.600 --> 02:17:19.400
toxic influence, it would have caused it to faint before it could have sent Tailwind. This is still

02:17:19.400 --> 02:17:23.960
not exactly a great situation on Giovanni's side of the field, where you've got a Poison Vascular

02:17:23.960 --> 02:17:28.040
Legion in the back, and both these Pokemon about to be knocked out, and it was a stretch of the

02:17:28.040 --> 02:17:33.040
Well, actually, but at least you could get a tailwind to try to close up the game as quickly as possible here with

02:17:33.040 --> 02:17:37.040
a Wozakat and Charizard on their last legs versus, but the Wozakat had been knocked out.

02:17:37.040 --> 02:17:42.040
I think this is a much more dire situation for Giovanni, so great job hitting the anchor exactly when he needs to.

02:17:42.040 --> 02:17:45.040
Yeah, this is a really awkward position here for Antonio.

02:17:45.040 --> 02:17:52.040
Also, the Wimzakat may be close to being released from the infestation, which makes this protect kind of risky here.

02:17:52.040 --> 02:17:57.660
here. Wimzacot is able to reset the tailwind here in expiring exactly when Giovanni needed

02:17:57.660 --> 02:18:03.020
it too. There is the ancient power. One last attempt from the Charizard as Pox effects

02:18:03.020 --> 02:18:08.500
trying to get a little bit of damage down on to the Wimzacot there with a normal infestation

02:18:08.500 --> 02:18:15.300
but did not get a critical hit. The Charizard will go down to the poison here but this Wimzacot

02:18:15.300 --> 02:18:21.180
needs to be able to be released from the infestation and it is. That was the end of the infestation

02:18:21.180 --> 02:18:25.180
turns for Whimsicott and now Charizard can be on board into that protect.

02:18:25.180 --> 02:18:29.500
Yeah that's what you typically think of as an explosive play that that could be huge

02:18:29.500 --> 02:18:33.180
if these two poke them on remaining. I think now Antonio is probably in a position where

02:18:33.180 --> 02:18:37.820
you have to go for the double protect on Charizard and hope that Octapax can pick up that big

02:18:37.820 --> 02:18:41.740
knockout. You know we're kind of making fun of Whimsicott's offense but this time it's

02:18:41.740 --> 02:18:45.980
Octapax who needs to pretend to be a striker here and try to bail out its friend. I don't

02:18:45.980 --> 02:18:49.180
think we've seen any successful double protector in Antonio's opponent set.

02:18:49.180 --> 02:18:51.740
I think so. He's two. He's two, yeah.

02:18:51.740 --> 02:18:53.740
That's how it works.

02:18:53.740 --> 02:18:55.740
So hey, maybe we'll leave it here.

02:18:55.740 --> 02:18:58.460
We'll see it here, although with Garchoff and Trig, the field on the other side,

02:18:58.460 --> 02:19:02.380
it may not matter all that much, where Charizard is going to be in trouble either way, though,

02:19:02.940 --> 02:19:08.140
you know, a wide guard, I guess, would help out there if Charizard is able to avoid getting atcored.

02:19:08.140 --> 02:19:10.380
All right, but it's going to be very important.

02:19:10.380 --> 02:19:17.340
Charizard needs to hit a double protect to avoid getting locked into protect by Encore from Windsorcott.

02:19:17.340 --> 02:19:19.680
Antonio will need that damage.

02:19:19.680 --> 02:19:22.080
Charizard does not get the double protect.

02:19:22.080 --> 02:19:24.580
No double protects for Antonio.

02:19:24.580 --> 02:19:28.080
And actually going to encore into the Toxapex instead.

02:19:28.080 --> 02:19:32.360
Giovanni realizing Antonio has to go for the double protect anyway.

02:19:32.360 --> 02:19:35.860
Let me just make sure this Toxapex can't do anything.

02:19:35.860 --> 02:19:37.900
Such smart targeting there from Giovanni.

02:19:37.900 --> 02:19:40.200
Very risky, but it pays off.

02:19:40.200 --> 02:19:41.900
Yeah, the Dragon Claw kind of clustered there too.

02:19:41.900 --> 02:19:43.740
Kind of covers for a couple of different options.

02:19:43.740 --> 02:19:46.400
If there's been a wide guard instead, you will go like riffing.

02:19:46.400 --> 02:19:51.280
after kind of when you're embarrassing locking your opponent into wide guard, but also, hey, you know with the dragon claw

02:19:51.800 --> 02:19:54.720
Get some safe damage down the charlotte still checked, right?

02:19:54.720 --> 02:19:58.600
Yeah, the risk is saying and it's not going to be able to do anything for the name of the game

02:19:58.600 --> 02:20:03.440
And I am the fast allegiance now entering the battlefield. These book one are both on timers

02:20:03.440 --> 02:20:08.200
But they're both going to threaten a lot of damage with not suspecting giant water impacts things are still

02:20:08.800 --> 02:20:13.840
Not over, but I don't know that actually being able to pull this one off like that prep the series of double

02:20:16.400 --> 02:20:24.400
Yeah, there are both Vasculation and Garchomp are on timers, but the timer is still very generous at this stage of the game

02:20:24.400 --> 02:20:29.400
Although Vasculation and Garchomp both do tend to deal damage to themselves when they are attacking

02:20:29.400 --> 02:20:35.400
Of course, Vasculation most likely choosing to lock into the last respects instead to keep its timer as long as possible

02:20:35.400 --> 02:20:38.400
Antonio is going to need to start getting some of those double protects

02:20:38.400 --> 02:20:42.400
Yeah, but hey, you know, we've seen it happen before and that's what's so scary about touch effects

02:20:42.400 --> 02:20:45.640
about Tox effects, sometimes even when things go really wrong,

02:20:45.640 --> 02:20:47.400
there's still that chance of it's okay.

02:20:47.400 --> 02:20:50.400
You know, probably be able to survive one round of attacks.

02:20:50.400 --> 02:20:52.240
I mean, potentially be able to survive one round of attacks

02:20:52.240 --> 02:20:53.760
against it, and maybe that's enough.

02:20:53.760 --> 02:20:55.400
A Charizard going to go down immediately here,

02:20:55.400 --> 02:20:57.040
but it does get Tox effect to turn to try

02:20:57.040 --> 02:20:58.320
to make something happen.

02:20:58.320 --> 02:20:59.640
Yep, there goes Charizard,

02:20:59.640 --> 02:21:03.080
and more recoil damage from the Life Orb.

02:21:03.080 --> 02:21:04.360
There is the last respects,

02:21:04.360 --> 02:21:07.400
more than 50% damage onto Tox effects.

02:21:07.400 --> 02:21:10.000
It cannot take another last respects,

02:21:10.000 --> 02:21:12.760
and basketball Legion is still so healthy.

02:21:12.760 --> 02:21:14.040
Of course, having switched out,

02:21:14.040 --> 02:21:17.000
it reset the toxic timer on the basketball Legion,

02:21:17.000 --> 02:21:19.640
though, Toxicpex needs a lot of turns

02:21:19.640 --> 02:21:21.080
of fainful bunkers here

02:21:21.080 --> 02:21:23.900
in order to actually survive through this office

02:21:23.900 --> 02:21:25.760
from basketball Legion and guard job.

02:21:25.760 --> 02:21:27.400
Yeah, Chetals, fair you from the attempt

02:21:27.400 --> 02:21:29.320
to do the very incorrect math

02:21:29.320 --> 02:21:31.040
at how many fainful bunkers are required,

02:21:31.040 --> 02:21:33.040
but it's definitely more than two.

02:21:33.040 --> 02:21:35.960
Yeah, we may find out all together,

02:21:35.960 --> 02:21:38.080
or we may never know.

02:21:38.080 --> 02:21:41.240
It could be impossible to figure out.

02:21:41.240 --> 02:21:42.800
Yeah, maybe the greatest finds in

02:21:42.800 --> 02:21:43.840
mathematicians in the community

02:21:43.840 --> 02:21:44.560
can figure this out for them.

02:21:44.560 --> 02:21:48.320
I think it's four, but I don't like strongly thick.

02:21:48.320 --> 02:21:51.520
Yeah, you're not willing to risk it all

02:21:51.520 --> 02:21:53.480
on four painful bunkers.

02:21:53.480 --> 02:21:54.920
Yeah, I feel like we're probably not

02:21:54.920 --> 02:21:55.840
going to find out of this one.

02:21:55.840 --> 02:21:57.600
But hey, you know, we've seen stranger things.

02:21:57.600 --> 02:21:59.880
Isn't two ancient power boosts in this set?

02:21:59.880 --> 02:22:02.000
I think probably out of the tax a bunch of surviving here

02:22:02.000 --> 02:22:03.120
are probably higher than that.

02:22:03.120 --> 02:22:05.320
So you can do the math of that too if you want,

02:22:05.320 --> 02:22:06.760
but maybe don't tag.

02:22:06.760 --> 02:22:13.560
Well, if we assume that we're just going to see multiple painful bunkers here, and if

02:22:13.560 --> 02:22:18.240
we assume that Giovanni is going to be able to get the win, actually Antonio decides to

02:22:18.240 --> 02:22:19.240
do it.

02:22:19.240 --> 02:22:20.240
Thank you Antonio.

02:22:20.240 --> 02:22:25.440
You have saved me some vamping for the end of this match, and we're going into game three.

02:22:25.440 --> 02:22:28.720
Giovanni picking that game to very strongly.

02:22:28.720 --> 02:22:31.520
We were talking about budget stuff.

02:22:31.520 --> 02:22:32.520
Encore, right?

02:22:32.520 --> 02:22:33.520
Encore, yes.

02:22:33.520 --> 02:22:35.760
The win's a kind of adjustment huge for Giovanni there.

02:22:35.760 --> 02:22:38.800
So I think that's interesting to be talking between the games

02:22:38.800 --> 02:22:42.520
that Windsor Cup was sort of a difficult Pokemon to bring

02:22:42.520 --> 02:22:45.720
because of the tight matchup, but it's in it just the right time

02:22:45.720 --> 02:22:49.680
they're able to be so impactful on this game with on core.

02:22:49.680 --> 02:22:52.680
And then really showing also how impactful

02:22:52.680 --> 02:22:54.480
was to get into the battlefield the right time.

02:22:54.480 --> 02:22:56.800
It got in right as Garchamp did dodge that rock slide,

02:22:56.800 --> 02:22:58.120
which could be further time.

02:22:58.120 --> 02:22:59.880
Or like, oh, maybe you want Windsor Cup to get nacked out.

02:22:59.880 --> 02:23:02.400
I think if that rock side connects that extra damage causes

02:23:02.400 --> 02:23:04.160
Windsor Cup to go down, you don't get to tail in.

02:23:04.160 --> 02:23:05.360
You don't get the on course later.

02:23:05.360 --> 02:23:07.880
I think it really changes how the end of that battle plays out.

02:23:07.880 --> 02:23:11.600
But regardless, really well played on Giovanni's side

02:23:11.600 --> 02:23:13.560
throughout the course of that game,

02:23:13.560 --> 02:23:16.200
doing a nice job of avoiding getting negative positions,

02:23:16.200 --> 02:23:18.240
kind of limiting Tox's impact,

02:23:18.240 --> 02:23:20.120
although certainly still the MVP of that match

02:23:20.120 --> 02:23:21.400
of Franconi is out of the field.

02:23:21.400 --> 02:23:23.840
Absolutely, definitely great call out there

02:23:23.840 --> 02:23:26.400
on the rock slide, Miss, of the Whimsicott as well.

02:23:26.400 --> 02:23:28.840
It's something we've been sort of seeing over and over again.

02:23:28.840 --> 02:23:31.320
We talked about it in game one with the fakeout damage

02:23:31.320 --> 02:23:32.560
from the Incineroar.

02:23:32.560 --> 02:23:35.200
Every little piece of chip damage matters

02:23:35.200 --> 02:23:37.660
on a Toxapex team against their opponent.

02:23:37.660 --> 02:23:39.760
Because you need to keep those turns.

02:23:39.760 --> 02:23:41.400
You need to be able to keep, get the KO

02:23:41.400 --> 02:23:43.440
before the infestation releases,

02:23:43.440 --> 02:23:45.520
and they can switch out or, you know,

02:23:45.520 --> 02:23:48.000
survive the one extra turn they need.

02:23:48.000 --> 02:23:49.600
And missing that rockslide,

02:23:49.600 --> 02:23:51.720
allowed that Wimps to have to hang around for

02:23:51.720 --> 02:23:53.160
probably two or three more turns

02:23:53.160 --> 02:23:54.440
and it would have otherwise.

02:23:54.440 --> 02:23:56.920
Yeah, and I think that's kind of the margins

02:23:56.920 --> 02:23:58.600
that we see for these games here,

02:23:58.600 --> 02:24:01.440
where it's just kind of how it plays out with Toxapex.

02:24:01.440 --> 02:24:02.880
You're not gonna win or lose by a lot.

02:24:02.880 --> 02:24:04.280
You know, we saw how impactful

02:24:04.280 --> 02:24:08.440
that critical hit infestation was, you know, it did like 4% instead of 3.

02:24:08.720 --> 02:24:12.440
Um, and because of that, uh, you know, you really need to get the damage where

02:24:12.440 --> 02:24:15.560
you can get it, uh, if that's going to be your win condition or to avoid it

02:24:15.560 --> 02:24:16.400
different than the other side, right?

02:24:16.400 --> 02:24:18.280
So tiny bit of damage mitigation can matter.

02:24:18.560 --> 02:24:22.000
It's often come down to one or two, uh, turns of damage over time effects, one

02:24:22.000 --> 02:24:22.640
direction or the other.

02:24:22.800 --> 02:24:24.000
Either side could definitely win.

02:24:24.000 --> 02:24:26.480
We've seen that over the course of the games, and that was going to decisive

02:24:26.480 --> 02:24:29.120
game three, as both these traders trying to pick up their ninth win,

02:24:29.120 --> 02:24:30.320
want to see what they've chosen to lead.

02:24:30.680 --> 02:24:34.080
All right, they're going for their ninth win and Antonio has chosen his

02:24:34.280 --> 02:24:41.000
third lead combination while Giovanni is sticking with the tried and true, the Garchomp and Charizard.

02:24:41.000 --> 02:24:47.080
Antonio will continue to lead the Incineroar, but this time paired alongside his own Charizard.

02:24:47.080 --> 02:24:54.200
Yeah, and I, you know, Incineroar looking pretty good again, where we've had some interesting paths to these games,

02:24:54.200 --> 02:24:57.520
but Garchomp and Charizard kind of both struggling to deal with the Incineroar, so you like that side of the field.

02:24:57.520 --> 02:25:03.400
Again, Charizard into Garchomp, less great, but with the Intimidate down, you would at least survive Iraq side,

02:25:03.400 --> 02:25:08.040
You have some options though, you know the threat of the ancient power making it difficult to actually go for one

02:25:08.320 --> 02:25:12.240
However, and all the previous times we've seen that there's been no attempt to go after

02:25:12.600 --> 02:25:15.840
Antonio's charge of the ancient power because it's just too risky of a play, right?

02:25:15.840 --> 02:25:20.960
I would be happy to see if he goes for it, but no. It's a game three. We're on TV. We don't want anything silly

02:25:20.960 --> 02:25:30.040
No, not gonna risk everything there. Tarazard has to retreat. Who must pressure from the Tarazard and Garchomp on Giovanni's side?

02:25:30.040 --> 02:25:34.800
This is going to be a mega evolution from Giovanni to immediately set the stun and get

02:25:34.800 --> 02:25:37.040
the stat boost onto Charizard.

02:25:37.040 --> 02:25:41.440
Takeout onto Guard Chomp will prevent it from going for an attack here, feeling a little

02:25:41.440 --> 02:25:43.840
bit of damage back with these rough skin.

02:25:43.840 --> 02:25:45.240
There is the Ancient Power.

02:25:45.240 --> 02:25:47.560
This time connects onto Guard Chomp.

02:25:47.560 --> 02:25:54.480
Antonio every time a third boost, three for three in games here.

02:25:54.480 --> 02:25:56.480
This Charizard is pretty scary.

02:25:56.480 --> 02:26:00.480
This Charizard wants to be a world champion, it's going to do whatever it has.

02:26:00.480 --> 02:26:03.480
That's incredible. A great move too also.

02:26:03.480 --> 02:26:06.480
It's going to be using that perhaps you could riskally leave the Charizard in there.

02:26:06.480 --> 02:26:08.480
It would not have gone well if that had occurred there.

02:26:08.480 --> 02:26:12.480
So, Garchomp going to take less damage, but either way that boosts a few closing Charizard.

02:26:12.480 --> 02:26:13.480
Pretty scary.

02:26:13.480 --> 02:26:17.480
The good news is that you do have Garchomp in the center on the field to help deal with this Charizard,

02:26:17.480 --> 02:26:20.480
which is probably the combination of two Pokemon that would be ideal,

02:26:20.480 --> 02:26:25.480
but very quickly a threat you're going to need to deal with as now this Charizard has somehow managed to get boosted

02:26:25.480 --> 02:26:27.120
to get boosted three games in a row.

02:26:27.120 --> 02:26:29.120
Absolutely, and it's so scary

02:26:29.120 --> 02:26:31.440
because in addition to the speed and special attack,

02:26:31.440 --> 02:26:33.160
it also has a defense boost,

02:26:33.160 --> 02:26:35.640
means it definitely survives this choice scarf,

02:26:35.640 --> 02:26:37.520
Garchomp's rock slides.

02:26:37.520 --> 02:26:38.760
Here it comes, you can see,

02:26:38.760 --> 02:26:41.840
oh, but it actually breaks through the boost there.

02:26:41.840 --> 02:26:43.800
Super effective damage on the Charizard

02:26:43.800 --> 02:26:45.880
and it's a great hit.

02:26:45.880 --> 02:26:48.840
Antonio's Garchomp wants to be a world champion,

02:26:48.840 --> 02:26:52.360
just as badly as Giovanni's Charizard.

02:26:52.360 --> 02:26:54.920
And now Garchomp is able to fire back a life warp

02:26:54.920 --> 02:26:57.560
boosted earthquake with the Intimidate down.

02:26:57.560 --> 02:27:01.120
Both Incineroar and Garchomp are able to survive that handily

02:27:01.120 --> 02:27:04.720
while Incineroar is able now to heal up with the Citrus Fairy,

02:27:04.720 --> 02:27:07.760
become healthy once again, and finally start pivoting,

02:27:07.760 --> 02:27:10.160
getting a parting shot down onto that Garchomp,

02:27:10.160 --> 02:27:11.800
now at minus two.

02:27:11.800 --> 02:27:14.520
Now, that's a huge parting shot and a huge shot out as well.

02:27:14.520 --> 02:27:17.560
Now, we often talk about how important probability management

02:27:17.560 --> 02:27:19.960
is in Pokemon video game championships.

02:27:19.960 --> 02:27:22.400
You can't always have a 100% chance

02:27:22.400 --> 02:27:23.800
to keep the path you're taking.

02:27:23.800 --> 02:27:24.800
Lift the manager out.

02:27:24.800 --> 02:27:25.900
This is a game where this doesn't really

02:27:25.900 --> 02:27:26.900
what's happened, right?

02:27:26.900 --> 02:27:29.000
We've got much of a very low percentage option

02:27:29.000 --> 02:27:30.400
causing huge swings in the game.

02:27:30.400 --> 02:27:32.600
Of course, the ancient power boost, three games in a row.

02:27:32.600 --> 02:27:34.440
But then completely negated by that critical hit.

02:27:34.440 --> 02:27:36.800
Critically, critical hits do ignore boosts

02:27:36.800 --> 02:27:37.600
to defensive fat.

02:27:37.600 --> 02:27:40.520
So that charge I was acting as if it was a neutral defense.

02:27:40.520 --> 02:27:42.320
And then because of that, the critical hit

02:27:42.320 --> 02:27:43.400
enough to knock it out.

02:27:43.400 --> 02:27:45.280
We've actually taken that rock slide pretty well.

02:27:45.280 --> 02:27:47.920
We've probably done about half without the critical hit.

02:27:47.920 --> 02:27:50.000
But the choice guy's also critical there,

02:27:50.000 --> 02:27:51.400
where Dr. Biddyard earlier in the game

02:27:51.400 --> 02:27:54.200
wouldn't have been quicker than the Charizard to be getting with the set that speed boost,

02:27:54.200 --> 02:27:56.880
but you get back with Book Pook when having one level of increased speed,

02:27:56.880 --> 02:27:58.120
the naturally faster Garchomp,

02:27:58.120 --> 02:27:59.960
able to move first, get that big knockout,

02:27:59.960 --> 02:28:03.440
and keep Antonio into skiing after it was starting to otherwise look kind of bleak.

02:28:03.440 --> 02:28:05.560
Yeah, it was looking extremely bleak,

02:28:05.560 --> 02:28:09.400
but the critical hit has allowed Antonio to get right back in here

02:28:09.400 --> 02:28:15.480
and with the Toxapex on the field after getting two attack drops down onto that Garchomp,

02:28:15.480 --> 02:28:18.600
feeling pretty good about itself right now.

02:28:18.600 --> 02:28:23.000
King Gambit is coming out, so back to Game 1's plan for Giovanni.

02:28:23.000 --> 02:28:26.200
Probably means that that Whimsical has been left back at home,

02:28:26.200 --> 02:28:29.800
so Toxtapex should feel comfortable to do whatever it wants to here.

02:28:29.800 --> 02:28:33.200
Yeah, Toxtapex may be going to easy focus once again, though.

02:28:33.200 --> 02:28:35.600
King Gambit is going to get in safely this time.

02:28:35.600 --> 02:28:39.800
Not infested, doesn't have to worry about being caustic as a Steel-type Pokemon,

02:28:39.800 --> 02:28:43.400
so you're perhaps going to get certain looking for some damage onto the Starch out from his friends

02:28:43.400 --> 02:28:44.400
if you're in a good spot.

02:28:44.400 --> 02:28:49.000
I'm yet the weakest of the guards of the black in that rock slides are almost certainly going to lift the leaves battle here

02:28:49.000 --> 02:28:50.920
So is it opportunity for Giovanni though?

02:28:50.920 --> 02:28:54.860
You know later on he's going to need to look for some damage the guards of it is not yet in sucker punch range

02:28:54.860 --> 02:29:00.400
Oh, guard chomp is able to fire off a rock slide getting some chip damage down onto both the basket legion

02:29:00.400 --> 02:29:05.360
That has switched in for Giovanni is a guard chomp another crit onto the king game

02:29:05.360 --> 02:29:12.760
But this time and a flinch like I said and Antonio guard chomp wants to be world champion

02:29:12.760 --> 02:29:18.160
Yeah, it's got like the little annihilate angry thing at its forehead where it's like that's enough ancient power boosts

02:29:18.160 --> 02:29:19.520
I'm taking care of this

02:29:19.520 --> 02:29:22.720
There's the toxic that lands on to the Vasculation as well

02:29:22.720 --> 02:29:28.000
So that is important tip damage on to Vasculation is an important missed turn from King Dammit

02:29:28.000 --> 02:29:32.640
And now Vasculation is stacking that toxic damage. Yeah, that's big too

02:29:32.640 --> 02:29:34.000
I think without the

02:29:34.000 --> 02:29:39.440
Charging of Vasculation kind of like the next scariest threat on the team but already taking a bunch of damage and critically

02:29:39.440 --> 02:29:41.940
Not enough of its friends have been knocked out yet.

02:29:41.940 --> 02:29:43.940
Only one boost to that last respect.

02:29:43.940 --> 02:29:45.940
And because of having to flee battle here,

02:29:45.940 --> 02:29:47.940
Garchomp's going to come back out.

02:29:47.940 --> 02:29:51.440
Another turn where Giovanni is just allowing this choice scarf.

02:29:51.440 --> 02:29:54.440
Garchomp to fire off Rock Slide after Rock Slide.

02:29:54.440 --> 02:29:56.940
Not very effective to both of these Pokemon here,

02:29:56.940 --> 02:30:00.940
but King Dammit is finally able to fire back with a Kautau cleave.

02:30:00.940 --> 02:30:03.940
Not enough to pick up the KO onto Garchomp on its own.

02:30:03.940 --> 02:30:08.940
That will mean another turn of rough skin damage onto that Garchomp.

02:30:08.940 --> 02:30:15.620
another turn of rock slide chip onto the King Gambit either way that is good news for Antonio

02:30:15.620 --> 02:30:20.700
But Giovanni has now successfully been able to get that bar chop back in without the intimidate drops

02:30:20.740 --> 02:30:23.620
But now has been invested still has a clock on it

02:30:23.620 --> 02:30:25.540
It does have that timer though critically

02:30:25.540 --> 02:30:27.860
Best religion avoiding the damage there, of course

02:30:27.860 --> 02:30:31.100
It's like kind of a better focus on defense as it goes tough on the ancient traffic and effects

02:30:31.100 --> 02:30:33.180
But maybe a great read there as well

02:30:33.180 --> 02:30:37.580
I'm a go-champ's really done a shop here, right where I think the duck can charge out of loans like you did it buddy

02:30:37.580 --> 02:30:41.340
great job, but it has really continued to whittle down that King Damage, of course the most difficult

02:30:41.340 --> 02:30:45.660
Pokemon for Toxic Pecs to deal with, because it can't toxic it, so you would love even more

02:30:45.660 --> 02:30:49.660
rust and damage, but effectively removing two turns of infestation that would otherwise be

02:30:49.660 --> 02:30:53.500
required, and hey, you know, the Rock Slide Chip could batter a little bit too. We've seen how big

02:30:53.500 --> 02:30:58.380
a difference that 1% can make when these damage over time effects are dealing set amounts of damage.

02:30:58.380 --> 02:31:03.500
So it's also Chip and also the potential for King Damage to flinch every time a rockslide connects.

02:31:03.500 --> 02:31:06.940
Yeah, it could be a sucker punch here now after the Couchhound Cleave to put it in range, but

02:31:06.940 --> 02:31:10.420
It doesn't have to be right and maybe if you get cheeky like hey, I don't care that much about rock slide

02:31:10.420 --> 02:31:13.320
I'm the go after taxa back to spend I got you up. You get a little more damage now

02:31:13.320 --> 02:31:18.300
Yep, no sucker punch here. That just means both guard top and king gambit have to tank these rock slides

02:31:18.780 --> 02:31:24.940
Will there be a flinch? There's one on guard top to on King gambit. No, but it is targeted into the baneful bunker

02:31:24.940 --> 02:31:29.260
So this guard top it can't keep getting away with this. Yeah

02:31:29.260 --> 02:31:32.180
I mean this is what happens when you ignore choice car start shots, right?

02:31:32.180 --> 02:31:37.460
Yeah, sometimes it's gonna miss all the track slides and do nothing, but often it's just going to stop all of your Pokemon from moving forever

02:31:37.780 --> 02:31:39.620
And that seems to be what's happening here

02:31:39.620 --> 02:31:45.060
I'm curious what that guard shop was using you attacked where it gets like somewhat likely it was a double to the toxin effect

02:31:45.060 --> 02:31:49.160
Where the cliff may actually have been better to avoid the poison unless you wanted the

02:31:49.380 --> 02:31:52.060
Darshop to go down maybe which I think is fairly unlikely here

02:31:52.060 --> 02:31:56.980
But starting to really run out of HP and G of army side of the field only two more turns of

02:31:56.980 --> 02:31:58.980
of infestation tick on that guard chop,

02:31:58.980 --> 02:32:01.060
it's talk to if I get able to stand and heal them.

02:32:01.060 --> 02:32:03.260
Again, I expect they double up here now.

02:32:03.260 --> 02:32:05.460
However, if you double up to try to pick up Toxaphex,

02:32:05.460 --> 02:32:07.660
I think you're probably gonna pull short of anyway.

02:32:07.660 --> 02:32:09.700
There's the threat of that rock slide once again.

02:32:09.700 --> 02:32:12.860
Yep, there is always the threat of the rock slide.

02:32:12.860 --> 02:32:14.900
You know, it has 30% chance to flinch,

02:32:14.900 --> 02:32:17.700
if it connects, 90% chance to connect.

02:32:17.700 --> 02:32:20.300
Wide guard coming out from Toxaphex,

02:32:20.300 --> 02:32:23.140
so trying to prevent an earthquake coming out

02:32:23.140 --> 02:32:25.460
from Giovanni's side, another rock slide,

02:32:25.460 --> 02:32:29.420
another connect onto both Garchomp and King Gambit.

02:32:29.420 --> 02:32:31.740
Does Giovanni get to move this time?

02:32:31.740 --> 02:32:34.820
Well, he does, but the wide guard calling it out.

02:32:34.820 --> 02:32:37.140
Rock slide whips into the wide guard.

02:32:37.140 --> 02:32:39.700
And now King Gambit finally launches an attack

02:32:39.700 --> 02:32:42.580
which into the Talk to Pecs with no defiant boost.

02:32:42.580 --> 02:32:45.540
Talk to Pecs shrugs off that Caltow cleave.

02:32:45.540 --> 02:32:46.660
That's just not enough, right?

02:32:46.660 --> 02:32:49.500
Now Talk to Pecs is going to be able to protect out

02:32:49.500 --> 02:32:52.300
this next turn, probably maybe even more HP back.

02:32:52.300 --> 02:32:54.820
And he's a force that lost it already.

02:32:54.820 --> 02:33:05.260
That's a forfeit as Antonio Sanchez has punched his ticket into the top cut of our world championships with some incredible talks of next play.

02:33:05.460 --> 02:33:06.860
I think that was just amazing.

02:33:07.060 --> 02:33:11.180
I can't imagine anybody looking to be the top cut is going to want to have to deal with Antonio.

02:33:11.380 --> 02:33:12.740
His elimination bracket.

02:33:12.940 --> 02:33:17.020
Really brilliant solutions, really to all those games, including the one that you lost.

02:33:17.220 --> 02:33:18.820
But especially game one and game three there.

02:33:19.020 --> 02:33:23.060
The tactics just looks so powerful, but his positioning was so good throughout the entirety of the game.

02:33:23.060 --> 02:33:25.940
and it navigates some really unfamiliar game states,

02:33:25.940 --> 02:33:28.140
I'm sure, with Charizard getting those ancient power boosts

02:33:28.140 --> 02:33:29.020
in all the games.

02:33:29.020 --> 02:33:31.300
Look at this roller coaster right here.

02:33:31.300 --> 02:33:32.020
We're so back.

02:33:32.020 --> 02:33:32.700
We're so back.

02:33:32.700 --> 02:33:33.420
We're so back.

02:33:33.420 --> 02:33:36.220
And then immediately afterwards, it's so over.

02:33:36.220 --> 02:33:39.100
It's so over.

02:33:39.100 --> 02:33:42.860
The rocks like crit hurt my heart.

02:33:42.860 --> 02:33:45.740
Charizard's two and probably many of its bones as well.

02:33:45.740 --> 02:33:48.380
But I think that's just how you have to play in this format,

02:33:48.380 --> 02:33:50.580
right, where we kind of notice the same thing in regulation

02:33:50.580 --> 02:33:53.180
at the North America International Championships,

02:33:53.180 --> 02:33:55.180
but there is a lot of variance in this format, right?

02:33:55.180 --> 02:33:56.820
Weird stuff is going to happen,

02:33:56.820 --> 02:33:58.260
and if you're going to win this tournament,

02:33:58.260 --> 02:33:59.980
you're just gonna have to be able to navigate

02:33:59.980 --> 02:34:01.620
the sea of strangeness that you're in.

02:34:01.620 --> 02:34:03.420
You know, be a lot of unfamiliar board states,

02:34:03.420 --> 02:34:04.740
and I think you did a great job

02:34:04.740 --> 02:34:06.260
of kind of not letting things get carried away, right?

02:34:06.260 --> 02:34:08.740
I think it's very easy to tilt when not only

02:34:08.740 --> 02:34:11.260
one of the most impactful 10% chances in the game occurs,

02:34:11.260 --> 02:34:13.580
when it happens, three games in a row.

02:34:13.580 --> 02:34:15.460
But none of the times that it happened

02:34:15.460 --> 02:34:17.380
didn't really seem like it was like that big of a deal.

02:34:17.380 --> 02:34:18.620
I don't think even the game that he lost,

02:34:18.620 --> 02:34:23.060
like really the reason, so I think just a great job of controlling it right.

02:34:23.060 --> 02:34:26.020
Certainly could have seen that third game go a very different way without that critical hit,

02:34:26.020 --> 02:34:29.620
but also would have gone a very different way without the H of powers to begin with, right?

02:34:29.620 --> 02:34:31.460
So, you know, the game gives and it takes some time.

02:34:31.460 --> 02:34:32.620
I think that was a very exciting set.

02:34:32.620 --> 02:34:34.260
And I think both players played really well, right?

02:34:34.260 --> 02:34:37.820
I think that must have been a very difficult and stressful game where both players probably like,

02:34:37.820 --> 02:34:42.420
okay, in turn one, I give a vision for this game, you know, turn two is going to go this way,

02:34:42.420 --> 02:34:46.260
turn three is going to go this way, and it just got immediately thrown awry all three games.

02:34:46.260 --> 02:34:52.260
So I think props to both of them for kind of staying locked in playing good sets and playing out all the games away where they could have won anything.

02:34:52.260 --> 02:35:01.660
Absolutely. When you have a meta game like this that has so much variance in it, you know, adding ancient power to Charizard adds variance to the game.

02:35:01.660 --> 02:35:08.960
It adds that chance to get those temperate that boost for the ancient power to all of your stats. Having choice carve Garchomp locked into Rock slide.

02:35:08.960 --> 02:35:13.160
It adds all that variance. You have to be able to improvise. You have to be able to adapt.

02:35:13.160 --> 02:35:18.560
I think you're so right, a lot of players see that ancient power boost on Charizard and think okay well this is, it's over.

02:35:18.560 --> 02:35:24.760
I have now the strongest Pokemon in the game. I basically have a mini Xerneas on the field, but it's Charizard Y now.

02:35:25.260 --> 02:35:27.940
How do I adapt to it? And Antonio stayed

02:35:28.340 --> 02:35:32.100
really calm and collected and was able to find an outreach one of that time to happen.

02:35:32.100 --> 02:35:35.060
Yeah, I think another thing I'm kind of left with thinking about what that said too.

02:35:35.060 --> 02:35:39.500
It is really interesting that the one game that Giovanni was able to win is the one that Whizzicat came, right?

02:35:39.500 --> 02:35:43.460
Yeah, I'm I think the end of the game three adjustment to go back to the game one game plan is really interesting

02:35:43.460 --> 02:35:48.020
I don't think the game plan is really what caused the outcome right is kind of a twisty interning match

02:35:48.020 --> 02:35:50.580
Yeah, you know when they got looking very good in that matchup

02:35:50.580 --> 02:35:54.260
I think it'll be interesting we see ones a cut versus tax effects again later in this tournament to see

02:35:54.260 --> 02:35:59.300
Yeah, whether whimsicke comes at all and then coming back full it is because on course just so devastating that matchup

02:35:59.700 --> 02:36:06.460
Absolutely. Well, that was such a fun match for us to watch and I can tell I can see across the way that my friends Gabby

02:36:06.460 --> 02:36:12.220
and Ben are excited to talk about that matchup as well. So let me go ahead and toss it right over to y'all.

02:36:14.540 --> 02:36:18.460
Right, yeah, I think we, I think we got it, Evan. I think we got it first time nailed it.

02:36:19.180 --> 02:36:23.580
Gabby and Ben here, yeah, talking about that match. And that was, I mean, that was the story of

02:36:23.580 --> 02:36:30.060
Toxpex, wasn't it? I mean, that was such a well played set by Antonio. And I certainly think

02:36:30.060 --> 02:36:36.860
watching Antonio play in our European circuit. I'm not surprised to see him have not just a little

02:36:36.860 --> 02:36:43.660
bit of a different way to play Toxapex, but just such a controlled and such a composed way to play

02:36:43.660 --> 02:36:49.580
it as well. Yeah, it felt like he wasn't trying to force Toxapex. You know, a lot of times,

02:36:50.220 --> 02:36:54.140
at least when I'm trying to pilot those kind of teams, I feel like you want to flowchart it

02:36:54.140 --> 02:36:57.980
very aggressively. You want to get your Toxets in, you want to get your infestations in,

02:36:57.980 --> 02:37:04.440
and you want to get those in early so you have the turn so that they start to add up and you get that set up early on.

02:37:04.440 --> 02:37:11.120
But he felt like he was very okay with just letting it happen naturally and he was okay with getting on-court into that infestation.

02:37:11.120 --> 02:37:19.280
He didn't really let it rattle him and I think that really paid off especially going into that game three when it felt like even though the game two game plan didn't quite work out,

02:37:19.280 --> 02:37:22.120
he still had it in control. He still knew his weak conditions.

02:37:22.120 --> 02:37:28.440
Definitely. I think it's like that's the the real key there. I really like the callout game is like not trying to force it like right from

02:37:28.440 --> 02:37:31.320
Right from the bat. I mean we saw it in some of the early games

02:37:31.320 --> 02:37:36.000
It did of course like talk to pegs does stick around on the field quite a long time

02:37:36.000 --> 02:37:41.160
Yeah, but it was in a good spot for most of those times and I've got a

02:37:41.760 --> 02:37:47.800
Sneaking suspicion that you know if it was ever really under that much threat that Antonio would have repositioned it

02:37:47.800 --> 02:37:50.800
I use his Pokemon really, really effectively.

02:37:50.800 --> 02:37:54.520
So, rather than diving into a specific turn in that match,

02:37:54.520 --> 02:37:57.800
because spoilers, there was quite a few of them

02:37:57.800 --> 02:38:00.040
across the match, we're just going to kick it over

02:38:00.040 --> 02:38:02.640
to just a little bit of a look at the matchup

02:38:02.640 --> 02:38:05.800
and a little bit of a reminder of some of the open lists

02:38:05.800 --> 02:38:07.800
as we go of these trainers.

02:38:07.800 --> 02:38:11.200
And so, yeah, looking at this matchup here,

02:38:11.200 --> 02:38:12.520
we talked about it already.

02:38:12.520 --> 02:38:15.360
Toxopex being the real star of the show.

02:38:15.360 --> 02:38:17.720
And I thought we'd take some time to like break down

02:38:17.720 --> 02:38:20.720
why Toxapex works in a little bit more detail.

02:38:20.720 --> 02:38:21.800
Yeah.

02:38:21.800 --> 02:38:22.720
I like that.

02:38:22.720 --> 02:38:25.040
I mean, you know, at face value,

02:38:25.040 --> 02:38:26.600
I think the concept is pretty simple.

02:38:26.600 --> 02:38:27.960
You know, damage over time.

02:38:27.960 --> 02:38:32.960
It's this idea that you can get toxic, Toxapex, toxic,

02:38:33.280 --> 02:38:35.080
set up onto the opposing Pokemon.

02:38:35.080 --> 02:38:37.800
The damage that it deals onto the opposing Pokemon

02:38:37.800 --> 02:38:40.960
will increase every single turn it remains on the field.

02:38:40.960 --> 02:38:44.040
It will reset whenever that Pokemon is switched off

02:38:44.040 --> 02:38:46.400
of the field and set back onto the field.

02:38:46.400 --> 02:38:51.200
than you pair it with infestation, which as long as the Toxapex remains on the field and infestation

02:38:51.200 --> 02:38:57.040
is active, that Pokemon can't switch out. So it's very synergistic. So completely, just making sure

02:38:57.040 --> 02:39:02.960
those Toxics rack up their turn after turn. Sometimes you go for the baneful bunker, and if a Pokemon

02:39:02.960 --> 02:39:09.280
uses a contact move on you, then you become poisoned and you can be locked in. I think one of the

02:39:09.280 --> 02:39:14.480
cool things about Toxapex, and it's like Mega Gengar, but like mini Mega Gengar, like Mega Gengar

02:39:14.480 --> 02:39:20.120
at home, right? Because if your Toxopex is sitting in a matchup against King Gambit that

02:39:20.120 --> 02:39:25.360
hasn't had a defiant boost, maybe sitting there in front of a flowette, specifically

02:39:25.360 --> 02:39:30.920
in these sort of matchups, even in this case, a guard chomp that's only got earthquake and

02:39:30.920 --> 02:39:36.840
therefore can be blocked from doing any damage because of wide guard, you can sort of trap

02:39:36.840 --> 02:39:42.520
in those Pokemon, but also traps the Toxopex in as well. And like, sometimes a player will

02:39:42.520 --> 02:39:47.080
switch in a Pokemon you get the infestation on there and it's like well are you locked in here with

02:39:47.080 --> 02:39:54.200
me or am I locked in here with you right but and it's a it's a great way for a control player like

02:39:54.200 --> 02:40:01.160
Antonio to be able to shut off the options that their opponent has to be able to switch because

02:40:01.160 --> 02:40:06.280
you look at this whole team loves to be able to switch around it loves to be able to reposition

02:40:06.280 --> 02:40:10.840
it wants to be able to get the Windsor caught in and out it wants to be able to get the Basque

02:40:10.840 --> 02:40:15.000
skilletion in at the right time wants to be able to reset that Sun with the Charizard.

02:40:15.000 --> 02:40:19.040
You know, there's so many things that this team likes to do to switch around and then

02:40:19.040 --> 02:40:23.560
Toxapex comes up and is like, nah, we're not letting it happen.

02:40:23.560 --> 02:40:28.400
Yeah, and to carry the comparison all the way through, you know, unlike Mega Gengar,

02:40:28.400 --> 02:40:33.280
this isn't your Mega Pokemon, it's a lot more bulkier and it can carry that leftovers recovery

02:40:33.280 --> 02:40:34.280
item with it.

02:40:34.280 --> 02:40:39.280
So, overall, it's there to stay on the field, it's there to enable its partner to deal

02:40:39.280 --> 02:40:45.480
that big damage, and it allows you to play a slower, more control-oriented game, whereas

02:40:45.480 --> 02:40:49.400
with Mega Gengar and those Parasong teams, you're really looking for those key three

02:40:49.400 --> 02:40:50.900
turns.

02:40:50.900 --> 02:40:56.640
And I think that gives players like Antonio the ability to run these teams that look more

02:40:56.640 --> 02:41:02.040
like the big six, which the number is a little bit bigger than six, if you will.

02:41:02.040 --> 02:41:07.720
I feel like it's getting a little more wishy-washy, if you will, as we get through the tournament,

02:41:07.720 --> 02:41:17.720
that wished with Toxapex and play it in a different, a very different way but still sort of accomplish that same goal of you have this Pokemon to deal the big damage and Toxapex is there just to enable it.

02:41:17.720 --> 02:41:28.720
Definitely and so there's something else that Toxapex can enable and it's just going to go over to Antonio's open team list here. I want to call out the item choice here on the

02:41:28.720 --> 02:41:38.720
and the Garchomp is going for a choice scarf and being able to lock a Pokemon in with infestation

02:41:38.720 --> 02:41:44.960
and then to be able to then pick your moves on the choice scarf Pokemon, in this case Garchomp,

02:41:44.960 --> 02:41:48.100
like you can lock a Garchomp in.

02:41:48.100 --> 02:41:52.260
One of the famous things like Garchomp versus Garchomp, Dragonclaw is not strong enough to

02:41:52.260 --> 02:41:58.200
knock out an opposing Garchomp, it always lives with just that few percent remaining.

02:41:58.200 --> 02:42:06.200
the combination of being able to train your guard chomp to be adamant as a start alignment instead of jolly doing that

02:42:06.200 --> 02:42:11.040
Little bit more damage plus the 12% at least from infestation going into it

02:42:11.520 --> 02:42:17.320
Suddenly guard chomp on the opposite side of the field is in KO range and your choice scarf guard chomp

02:42:17.320 --> 02:42:20.840
You don't have to risk the speed tie between these two Pokemon

02:42:20.840 --> 02:42:26.360
You can just go straight on the offensive knock it out and then like looking at the rest of if we go over to

02:42:26.360 --> 02:42:30.540
and we go over to Giovanni's team,

02:42:30.540 --> 02:42:33.820
it's only the Garchomp that has that earthquake there

02:42:33.820 --> 02:42:36.020
to be able to do super effective damage.

02:42:36.020 --> 02:42:37.860
Nothing else on the rest of the team

02:42:37.860 --> 02:42:39.780
is doing super effective damage into Toxpex.

02:42:39.780 --> 02:42:43.540
And that's one of, if not one of the multiple reasons

02:42:43.540 --> 02:42:44.860
that it does so well.

02:42:44.860 --> 02:42:46.460
Yeah, and I think we saw that interaction

02:42:46.460 --> 02:42:47.980
a couple of times in that last set.

02:42:47.980 --> 02:42:49.660
And I'm sure it came up multiple times throughout

02:42:49.660 --> 02:42:51.540
the tournament as Garchomp has been one of the most

02:42:51.540 --> 02:42:53.380
popular Pokemon here on the field.

02:42:53.380 --> 02:42:54.380
Definitely.

02:42:54.380 --> 02:42:59.420
And then, you know, in this, going back to this matchup set, we saw it in game two, certainly

02:42:59.420 --> 02:43:04.820
the Whimsicott putting some on-clip pressure to like stop the Toxinpex doing what it did.

02:43:04.820 --> 02:43:11.860
But also, big shout-outs to Giovanni, I said it during the previous round, I've never seen

02:43:11.860 --> 02:43:18.260
the ancient power activation in our stream matches, even on the online ladder.

02:43:18.260 --> 02:43:21.420
And then Giovanni's like, just hold my drink.

02:43:21.420 --> 02:43:25.660
He's just going, getting it every single time.

02:43:25.660 --> 02:43:27.340
And this Charizard, Charizard getting

02:43:27.340 --> 02:43:28.580
the ancient power boost, isn't it?

02:43:28.580 --> 02:43:31.580
Scott was calling it out on the broadcasts, right?

02:43:31.580 --> 02:43:33.260
It's so, so powerful.

02:43:33.260 --> 02:43:37.740
It creates so much of a positive threat.

02:43:37.740 --> 02:43:39.940
But again, going back to this Toxapex,

02:43:39.940 --> 02:43:42.340
we're going to keep rooting everything back to Toxapex,

02:43:42.340 --> 02:43:42.840
right?

02:43:42.840 --> 02:43:44.700
Because you've got the wide guard,

02:43:44.700 --> 02:43:48.580
but also like with the fact that this Charizard here,

02:43:48.580 --> 02:43:49.780
like it's going for,

02:43:51.060 --> 02:43:54.320
it's going for heatwave and ancient power

02:43:54.320 --> 02:43:55.760
and weather ball, right?

02:43:55.760 --> 02:44:00.760
And so you don't have the solar beam to do like neutral damage.

02:44:01.440 --> 02:44:05.020
You only have that fire type damage into the Toxapex.

02:44:05.020 --> 02:44:07.880
And so even if you get the Omni-Boost

02:44:07.880 --> 02:44:10.160
is not doing as much as you want it to

02:44:10.160 --> 02:44:13.400
because everything's focused down into that Toxapex,

02:44:13.400 --> 02:44:14.800
just trying to keep the game alive.

02:44:14.800 --> 02:44:16.940
And Antonio was so smart that he didn't even

02:44:16.940 --> 02:44:20.080
mega evolve his own Charizard so that he didn't reset the Sun

02:44:20.080 --> 02:44:22.920
so Weatherball didn't even get that fire typing back

02:44:22.920 --> 02:44:24.400
in some of those end game scenarios.

02:44:24.400 --> 02:44:27.000
Like the way that he was positioning this Tox effects

02:44:27.000 --> 02:44:29.760
went even beyond the Tox effects itself.

02:44:29.760 --> 02:44:31.240
It was so well played.

02:44:31.240 --> 02:44:32.400
Very, very much so.

02:44:32.400 --> 02:44:36.480
I mean, the game that Giovanni was able to come out victorious,

02:44:36.480 --> 02:44:39.000
the on-call was able to come in really clutch

02:44:39.000 --> 02:44:40.000
in that situation.

02:44:40.000 --> 02:44:44.720
but it still took the combination of Basque and King Gambit,

02:44:44.720 --> 02:44:47.520
two of the strongest physical attackers in the game,

02:44:47.520 --> 02:44:49.280
going for last respects,

02:44:49.280 --> 02:44:51.720
which is one of the most powerful moves in the game.

02:44:51.720 --> 02:44:53.400
That wasn't enough to finish it off.

02:44:53.400 --> 02:44:55.840
And then the King Gambit comes in with the Caltow Cleave

02:44:55.840 --> 02:44:57.720
to close the game,

02:44:57.720 --> 02:44:59.800
but it's so hard to get into that position

02:44:59.800 --> 02:45:02.000
because you're not able to switch through the match,

02:45:02.000 --> 02:45:05.600
you're not able to get yourself into a good spot.

02:45:05.600 --> 02:45:08.880
So I'm really impressed with how both of these players

02:45:08.880 --> 02:45:14.320
really approach to match up and how you're both like Antonio was going for the same strategy

02:45:14.320 --> 02:45:19.320
like pretty consistently overall. Yeah. But Giovanni was mixing things up and trying to

02:45:19.320 --> 02:45:24.800
find those little like little holes to prod into to find a way around this talk to face.

02:45:24.800 --> 02:45:29.640
He did it really, really well. He did. Yeah. And I think that just goes to show the caliber

02:45:29.640 --> 02:45:34.640
of the players we have competing at this point. That was a winning in matchup for our asymmetrical

02:45:34.640 --> 02:45:40.400
top cut and it's only going to get more difficult from here as we have what one more round of

02:45:40.400 --> 02:45:45.520
swiss to go so this is going to be the last opportunity these trainers have to prove themselves

02:45:45.520 --> 02:45:52.720
in the 2026 season as if they don't win this round game over game over well it could be game over

02:45:52.720 --> 02:45:56.560
for some of these trains probably not for some others we'll have to see who's going to be making

02:45:56.560 --> 02:46:01.200
it into our asymmetrical top cut but we're going to go to a quick break right now and

02:46:01.200 --> 02:46:03.160
and we'll be back with our next round of Swiss

02:46:03.160 --> 02:46:05.000
here at the Pokemon World Championships.

02:46:05.000 --> 02:46:15.000
MUSIC

02:46:15.000 --> 02:46:17.800
People come to Pokemon from all walks of life,

02:46:17.800 --> 02:46:19.200
so I'm going to have a wander around here

02:46:19.200 --> 02:46:21.960
at the Pokemon World Championships in San Francisco,

02:46:21.960 --> 02:46:23.880
and I'm going to get some people's stories.

02:46:23.880 --> 02:46:26.600
Both my boys are into Pokemon,

02:46:26.600 --> 02:46:28.320
and it became a family event,

02:46:28.320 --> 02:46:30.800
some time for us to share and buy together,

02:46:30.800 --> 02:46:35.480
And so, you know, I picked it up over time and started getting a little bit better at it.

02:46:35.480 --> 02:46:39.240
And sometimes I have to lean on them for support to help me catch some of them.

02:46:39.240 --> 02:46:42.400
But, you know, I'm still learning and enjoying it.

02:46:43.280 --> 02:46:47.000
I originally grew up on Pokemon, you know, so born in 89.

02:46:47.000 --> 02:46:50.120
So big, big Charizard, the original 151.

02:46:50.800 --> 02:46:54.840
What brought me here was about six years ago, back in the planning,

02:46:54.840 --> 02:47:00.040
collecting, eventually, Pokemon store and then started to sponsor players

02:47:00.040 --> 02:47:03.000
and play with them. And then now I have players that play in worlds every year.

02:47:04.040 --> 02:47:10.120
Well, it started from when I was really little back when Pokemon cards first started coming out.

02:47:10.920 --> 02:47:16.760
I played with my brother and grew up loving the video games as well. So on the original Game Boy

02:47:16.760 --> 02:47:25.800
too. But as far as getting here to here and everything, I first saw worlds on stream about

02:47:25.800 --> 02:47:30.600
two years ago. So back when it was in Hawaii, it looked amazing and I made it a mission every year

02:47:30.600 --> 02:47:38.920
to go to every world after that. So it's been a dream. So now I'm playing the TCG competitively.

02:47:39.880 --> 02:47:45.160
I'm going to make it as a qualifier next year, but it's been a dream just to be here as a spectator.

02:47:45.960 --> 02:47:52.120
Well, my grandson plays. He's been playing for years, was ranked pretty high in the U.S.

02:47:52.120 --> 02:47:56.120
But he's been worlds were like this is fifth or sixth worlds.

02:47:56.120 --> 02:48:01.120
This is our third one that we played at his grandparents coming to support him.

02:48:01.120 --> 02:48:03.120
So we're just supporting him.

02:48:03.120 --> 02:48:08.120
And when he's playing and you got a bit of time to yourself, what do you find yourself doing?

02:48:08.120 --> 02:48:10.120
Walking around trying to stay busy.

02:48:10.120 --> 02:48:14.120
Because watching the game does me no good.

02:48:14.120 --> 02:48:19.120
Now that we've heard everybody else's stories, it's time for you to ask yourself,

02:48:19.120 --> 02:48:22.920
How are you going to get to Worlds next year?

02:48:22.920 --> 02:48:25.420
They say every Pokemon is somebody's favorite.

02:48:25.420 --> 02:48:27.800
We're testing that out of the World Championships here

02:48:27.800 --> 02:48:28.960
in San Francisco.

02:48:28.960 --> 02:48:30.520
I'm going to find some players, and I'm

02:48:30.520 --> 02:48:33.240
going to ask them who their favorite is.

02:48:33.240 --> 02:48:36.640
Favorite Pokemon is Mewtwo.

02:48:36.640 --> 02:48:41.240
I think I just like the way he moved, his style is kind of

02:48:41.240 --> 02:48:43.920
sleek, and I enjoy playing with him.

02:48:43.920 --> 02:48:47.320
And actually, when I catch one, I'm happy and excited.

02:48:47.320 --> 02:48:49.320
I think everyone is happy when they catch immunity.

02:48:49.320 --> 02:48:51.700
That is a powerful Pokemon.

02:48:51.700 --> 02:48:53.700
My favorite Pokemon is Milotic.

02:48:53.700 --> 02:48:55.160
I just think it looks really nice.

02:48:55.160 --> 02:48:58.260
And I'm a little bit sad because when it's printed in cards,

02:48:58.260 --> 02:49:01.600
it's usually some kind of like walling defensive Pokemon.

02:49:01.600 --> 02:49:02.900
And that's not my play style,

02:49:02.900 --> 02:49:05.100
but I hope the one day I can play with Milotic.

02:49:05.100 --> 02:49:07.340
So right now my favorite is actually Greninja.

02:49:07.340 --> 02:49:09.240
I've just loved it in the anime,

02:49:09.240 --> 02:49:12.340
loved it since I was maybe like 10 years old.

02:49:12.340 --> 02:49:14.220
It's just a cool Ninja Pokemon.

02:49:14.220 --> 02:49:15.820
That's it, basically.

02:49:15.820 --> 02:49:18.660
Have you ever got to play a Greninja deck in the TCG?

02:49:18.660 --> 02:49:20.980
Um, the Mega Greninja deck, yeah.

02:49:20.980 --> 02:49:25.980
But I chose to play Festively this weekend.

02:49:25.980 --> 02:49:29.780
Uh, Drutini, Dragonair, and Dragonite grew up on the original 151,

02:49:29.780 --> 02:49:33.420
and, uh, I liked the fact that they swam and then eventually could fly.

02:49:33.420 --> 02:49:35.220
I'm gonna ice cream, too.

02:49:35.220 --> 02:49:38.260
How long did it take you to get your Dragonite fully evolved

02:49:38.260 --> 02:49:40.020
when you first played the game?

02:49:40.020 --> 02:49:42.180
Uh, before the Elite Four, for sure.

02:49:42.180 --> 02:49:44.620
So, we'll talk to the world level 60.

02:49:44.620 --> 02:49:47.020
My favorite Pokemon is Juratina.

02:49:47.020 --> 02:49:50.220
I really like the two forms that he has.

02:49:50.220 --> 02:49:54.020
And I like it because I played Lostbox,

02:49:54.020 --> 02:49:57.020
and it was a very fun deck.

02:49:57.020 --> 02:50:01.220
And the Juratina was really good on that time.

02:50:01.220 --> 02:50:04.020
My favorite Pokemon is Mega Manectric

02:50:04.020 --> 02:50:07.020
because he has a big hair,

02:50:07.020 --> 02:50:13.220
and he has a matte face when he gets Mega.

02:50:13.220 --> 02:50:15.220
I love it. The best answer of

02:50:15.220 --> 02:50:17.220
her all day. My favorite

02:50:17.220 --> 02:50:19.220
Pokemon. He's got to be

02:50:19.220 --> 02:50:21.220
Rayquaza. I just think the delta

02:50:21.220 --> 02:50:23.220
episode is really cool, and I

02:50:23.220 --> 02:50:25.220
like it's dynamic with the

02:50:25.220 --> 02:50:27.220
office. My favorite Pokemon is

02:50:27.220 --> 02:50:29.220
Metagross, and I'm wearing it

02:50:29.220 --> 02:50:31.220
here today. My first in the

02:50:31.220 --> 02:50:33.220
world. Why Metagross? It's just

02:50:33.220 --> 02:50:35.220
really cool, isn't it? It's

02:50:35.220 --> 02:50:37.220
like powerful. It's smart. It's

02:50:37.220 --> 02:50:39.220
got a mega. The shinies really

02:50:39.220 --> 02:50:41.220
cool. I'm actually using it in

02:50:41.220 --> 02:50:42.220
champions, which is amazing

02:50:42.220 --> 02:50:44.220
So yeah, it's always been my favorite.

02:50:44.220 --> 02:50:47.720
My favorite Pokemon is Spheal, because I think it's really cute.

02:50:47.720 --> 02:50:49.720
And yeah, I have a whole collection at home.

02:50:49.720 --> 02:50:51.220
She's all of the cards.

02:50:51.220 --> 02:50:52.720
How big of a collection are we talking?

02:50:52.720 --> 02:50:54.720
She's like all. I have one of these,

02:50:54.720 --> 02:50:56.720
and then I'm trying to get people to sign them.

02:50:56.720 --> 02:50:59.720
But yeah, still working on that collection.

02:50:59.720 --> 02:51:02.220
My favorite Pokemon is Orengeru,

02:51:02.220 --> 02:51:04.220
and it comes back from a control deck with Pidgeotto

02:51:04.220 --> 02:51:06.720
that was premiered at one of the World Championships,

02:51:06.720 --> 02:51:08.720
and I continued to play that after and after.

02:51:08.720 --> 02:51:11.720
And that was until Sorton Shields,

02:51:11.720 --> 02:51:15.720
where the new turn 1 rules came out and then that deck sort of went off.

02:51:15.720 --> 02:51:18.720
My favorite Pokemon is Kairili.

02:51:18.720 --> 02:51:25.720
It's because I play Unlimited 20 years ago. It's very good. I choose this.

02:51:25.720 --> 02:51:31.720
I started to say Samurai instead of Oshawa because I realized not enough people appreciate Samurai

02:51:31.720 --> 02:51:36.720
because he's on all fours. I guess that's the whole reason people are like,

02:51:36.720 --> 02:51:38.560
like, oh, he's the worst of the line.

02:51:38.560 --> 02:51:40.080
I don't know.

02:51:40.080 --> 02:51:41.840
You haven't played the same route.

02:51:41.840 --> 02:51:44.320
You haven't played, you haven't gotten into level 100

02:51:44.320 --> 02:51:46.520
at least 30 different times.

02:51:46.520 --> 02:51:47.840
I think you might be the biggest time

02:51:47.840 --> 02:51:48.680
we're playing I've ever met.

02:51:48.680 --> 02:51:50.360
And I say that with nothing but love.

02:51:50.360 --> 02:51:52.520
It's actually Zorua.

02:51:52.520 --> 02:51:53.520
It is Zorua.

02:51:53.520 --> 02:51:57.640
So I am cosplayed as Evie because Evie Merch

02:51:57.640 --> 02:51:59.680
is really easy to get a hold of.

02:51:59.680 --> 02:52:02.080
Zorua, because I really like black and white,

02:52:02.080 --> 02:52:04.760
it was the era that I grew up playing.

02:52:04.760 --> 02:52:13.760
But I really did like the gimmick of like transforming into a different Pokemon and switching out and being able to basically trick your opponent.

02:52:13.760 --> 02:52:21.760
My favorite Pokemon is Ditto because he is the bigger reminder that you really can be and do anything that you put your mind to.

02:52:21.760 --> 02:52:28.760
So there we go. We've met some players. We found their favorite Pokemon. And now it's time for you to think, who's your favorite?

02:54:04.760 --> 02:54:08.760
world championships in San

02:54:08.760 --> 02:54:10.760
Francisco, California. We are

02:54:10.760 --> 02:54:12.760
one round away from being at

02:54:12.760 --> 02:54:14.760
our top cut, which is where the

02:54:14.760 --> 02:54:16.760
best of the best around the

02:54:16.760 --> 02:54:18.760
world will battle it out in that

02:54:18.760 --> 02:54:20.760
single elimination bracket. So

02:54:20.760 --> 02:54:22.760
let's find out who those camp

02:54:22.760 --> 02:54:24.760
players are going to be. Hi, Aaron.

02:54:24.760 --> 02:54:25.760
How you doing today? I'm doing

02:54:25.760 --> 02:54:27.760
well. Hey guys, Aaron. Cybertron

02:54:27.760 --> 02:54:29.760
Zang. We're here with another

02:54:29.760 --> 02:54:31.760
episode of World to top cut.

02:54:31.760 --> 02:54:33.760
He could be a banger because

02:54:33.760 --> 02:54:38.640
in North America, actually two Bay Area locals as well with the World Championships being in

02:54:38.640 --> 02:54:44.080
San Francisco. Can imagine just how much it would mean to them to be able to top put worlds here.

02:54:45.440 --> 02:54:49.520
Imagine though that you have battled all the way through the bracket in the Swiss rounds,

02:54:49.520 --> 02:54:54.320
just to face off against one of your locals. It happens sometimes that's the nature of these

02:54:54.320 --> 02:54:58.480
competitions and just the caliber of the player that we have here. So let's take a look at our

02:54:58.480 --> 02:55:03.680
standings one final time so that you can see who is in the running to be a part of that top cut.

02:55:03.760 --> 02:55:07.480
If you were at nine and one, you've already locked your spot there.

02:55:07.480 --> 02:55:10.480
You can take a loss and you're going to be there no matter what.

02:55:10.480 --> 02:55:13.920
So congratulations to Zachary Weed, Antonio Sanchez,

02:55:13.920 --> 02:55:17.560
Kerry D'Ortona, and Shohei Kimura for all making it there.

02:55:17.560 --> 02:55:21.000
But if you're at eight two, this is the final hurdle.

02:55:21.000 --> 02:55:25.640
You've got to win this one and you are in to the World Championships top cut.

02:55:25.640 --> 02:55:28.480
Yeah, and it's an unbelievably stacked list of players.

02:55:28.480 --> 02:55:30.480
Even just looking of course at our nine and ones,

02:55:30.480 --> 02:55:33.520
you've got Shohei Kimura, the only remaining World Champion.

02:55:33.520 --> 02:55:37.240
previous world champion looking to potentially get a second title.

02:55:37.480 --> 02:55:39.360
He's like absolutely dominant in this tournament, right?

02:55:39.360 --> 02:55:43.480
I feel like there's no one in the world that can pilot the kind of standard

02:55:43.480 --> 02:55:44.960
compositions better than him.

02:55:45.240 --> 02:55:47.680
And I think all eyes are definitely on him, but you know,

02:55:47.680 --> 02:55:51.360
Kerry Zachary has definitely been two of the really strong players from North

02:55:51.360 --> 02:55:53.320
America. Zach said an amazing season, right?

02:55:53.320 --> 02:55:57.960
He got second at Regionals, second at EUIC, now top in the world championships to

02:55:57.960 --> 02:56:01.680
have that kind of dominance throughout an entire year is really difficult.

02:56:01.680 --> 02:56:06.080
and for Antonio and Kerry, these are players that have won regional championships before,

02:56:06.080 --> 02:56:10.800
and now here are at the world's stage. And yeah, already punching their ticket,

02:56:10.800 --> 02:56:15.440
must be relieving, you know, to have secured a top cut slot before the last round.

02:56:15.440 --> 02:56:21.040
And it's just such a major accomplishment too, that you get to say that you've top cut the world

02:56:21.040 --> 02:56:26.640
championships, but the job's not done yet. So let's turn our attention to the competitors that

02:56:26.640 --> 02:56:28.640
that are going to be facing off against each other

02:56:28.640 --> 02:56:31.440
in this round to win and in.

02:56:31.440 --> 02:56:33.800
Emilio Forbes versus Raghav Malawiya

02:56:33.800 --> 02:56:37.880
is going to be the match that we focus on our stream here,

02:56:37.880 --> 02:56:41.280
but we are going to be broadcasting some of the other matches

02:56:41.280 --> 02:56:43.400
on this list, on the feature streams,

02:56:43.400 --> 02:56:45.920
so make sure that you go check those out as well.

02:56:45.920 --> 02:56:50.560
There are some heavy hitting matches in these winning ends.

02:56:50.560 --> 02:56:51.840
Yeah, I mean, every single one of them,

02:56:51.840 --> 02:56:53.040
I wish we could watch.

02:56:53.040 --> 02:56:55.200
We had the pleasure of watching both Chloe

02:56:55.200 --> 02:56:58.400
and Philly yesterday, win on streams with some unique picks,

02:56:58.400 --> 02:57:01.840
whether it be Cleaver, Mega Metagross on Chloe's team,

02:57:01.840 --> 02:57:04.840
or the Mega Blaziken and Free Marina on Philly's team.

02:57:04.840 --> 02:57:06.480
So both of them have a chance

02:57:06.480 --> 02:57:09.680
to take their unique picks into Worlds Top Cut.

02:57:09.680 --> 02:57:11.160
You also have Hiroshi,

02:57:11.160 --> 02:57:13.640
who of course won the Japanese National Championships,

02:57:13.640 --> 02:57:15.960
came into this tournament with a lot of pressure.

02:57:15.960 --> 02:57:18.800
All eyes are always on the Japanese National Champion.

02:57:18.800 --> 02:57:20.640
He is one game away from potentially making it

02:57:20.640 --> 02:57:22.800
to his first Worlds Top Cut as well.

02:57:22.800 --> 02:57:25.180
A lot of other incredible players there as well.

02:57:25.180 --> 02:57:29.780
And you know, a lot of North American representation, actually, with Justin Payne for his world's

02:57:29.780 --> 02:57:30.780
top cut.

02:57:30.780 --> 02:57:34.260
Navjit Joshi, who got top eight at the World Championships in 2024, looking to get his

02:57:34.260 --> 02:57:35.900
second top cut.

02:57:35.900 --> 02:57:40.340
Just so much representation and I can't wait to see how the results shake up.

02:57:40.340 --> 02:57:44.140
But it's going to be a really, really grueling match for all of these players.

02:57:44.140 --> 02:57:50.500
Let's get started and take that one step closer to seeing our final competitors that will

02:57:50.500 --> 02:57:52.620
make it into the top cut bracket.

02:57:52.620 --> 02:57:54.620
and it's going to be this dual

02:57:54.620 --> 02:57:56.620
weather team from this team

02:57:56.620 --> 02:57:58.620
building group, the mega

02:57:58.620 --> 02:58:00.620
Swampert and the mega Charizard

02:58:00.620 --> 02:58:02.620
Rock of going to be the strongest

02:58:02.620 --> 02:58:04.620
soldier left amongst this group.

02:58:04.620 --> 02:58:05.620
Yeah, I think rung off seem as a

02:58:05.620 --> 02:58:06.620
team. A lot of players expected

02:58:06.620 --> 02:58:08.620
to see at this tournament, but

02:58:08.620 --> 02:58:10.620
Emilio's team is honestly quite

02:58:10.620 --> 02:58:12.620
different, right? We have. Of

02:58:12.620 --> 02:58:14.620
course, the Serena that is a

02:58:14.620 --> 02:58:16.620
Pokemon that is not a beard on

02:58:16.620 --> 02:58:18.620
the World Championship stream yet

02:58:18.620 --> 02:58:20.620
this year. Really valuable pick.

02:58:20.620 --> 02:58:24.900
a really valuable pick, of course, to block fake out from the opposing side and potentially

02:58:24.900 --> 02:58:29.260
Grimstiles parting shot. In addition, you've got the dual mega pairing of Aerodactyl and

02:58:29.260 --> 02:58:33.900
Raichu. And I think Amelia has quietly been one of the coolest team builders in North

02:58:33.900 --> 02:58:38.020
America. Of course, he got second at the World Championships many, many years ago using a

02:58:38.020 --> 02:58:42.260
semi-perish mode with mega Gengar. And I was expecting him to actually just bring Wim

02:58:42.260 --> 02:58:45.660
Scott Flow at Charizard to this tournament. And so when I saw that this was the team he

02:58:45.660 --> 02:58:47.900
you locked in, I popped off.

02:58:47.900 --> 02:58:52.540
Well, if you squint a little, then maybe like the Zarina

02:58:52.540 --> 02:58:54.580
looks like a whimsacot and the Aerodactyls

02:58:54.580 --> 02:58:56.380
just a different color charizard.

02:58:56.380 --> 02:58:58.260
You know, the pieces are kind of all there.

02:58:58.260 --> 02:59:00.300
But if you take a closer look on this team,

02:59:00.300 --> 02:59:01.900
you can kind of see where you still

02:59:01.900 --> 02:59:04.740
have a similar utility to a lot of those Pokemon.

02:59:04.740 --> 02:59:06.820
You've got Tailwind on this Aerodactyl,

02:59:06.820 --> 02:59:09.060
despite the fact that it can mega evolve,

02:59:09.060 --> 02:59:11.740
you're going to actually take away one of those tech

02:59:11.740 --> 02:59:14.860
offensive slots like Ice Fang in favor of having

02:59:14.860 --> 02:59:19.920
that speed control option. Yeah, and Raichu and Aerodactyl as a dual mega pairing is cool

02:59:19.920 --> 02:59:24.400
because you can bring bold into a battle and just choose not to mega evolve a lot, right?

02:59:24.400 --> 02:59:28.120
Regular Raichu we've seen a lot of high level players at this tournament bring solely for

02:59:28.120 --> 02:59:31.800
fake out a turn of lightning rod potentially, which is really relevant in this matchup given

02:59:31.800 --> 02:59:35.280
that there's more Caledon on the opposing side. Of course, you also have focused Blast

02:59:35.280 --> 02:59:39.800
and Serena here is used as an offensive kick over Phyragraph, which is normally used on

02:59:39.800 --> 02:59:43.560
compositions like this to block that fake out. And of course, Serena has a lot of damage

02:59:43.560 --> 02:59:46.400
I mean, we're staring down a mega Swampert on the opposing side.

02:59:46.400 --> 02:59:48.240
Well, Serena says, look, I can just power with you

02:59:48.240 --> 02:59:49.800
and get a one hit knockout on.

02:59:49.800 --> 02:59:55.280
I think that's why Serena has been that sneaky pocket pick.

02:59:55.280 --> 02:59:57.400
That grass type offense is something

02:59:57.400 --> 02:59:59.800
that cannot be ignored in a meta like this.

02:59:59.800 --> 03:00:03.400
You see a lot of Pokemon teams, including Venusaur,

03:00:03.400 --> 03:00:05.040
as one of those picks with Leafstorm,

03:00:05.040 --> 03:00:06.920
just so you actually do have some additional damage

03:00:06.920 --> 03:00:10.240
or gigatrain, I guess is another one of those prominent options.

03:00:10.240 --> 03:00:12.520
You can see this one on Raghav's side

03:00:12.520 --> 03:00:14.560
is going to be the leaf storm.

03:00:14.560 --> 03:00:17.400
And it's just been so popular this weekend.

03:00:17.400 --> 03:00:18.280
It has, yeah.

03:00:18.280 --> 03:00:22.000
And Raghav's team, seen multiple times on the stream.

03:00:22.000 --> 03:00:24.360
Of course, what makes it so powerful is the flexibility

03:00:24.360 --> 03:00:26.760
to use sun as well as rain.

03:00:26.760 --> 03:00:28.440
One of the adaptations on this team

03:00:28.440 --> 03:00:30.040
from when it initially debuted is

03:00:30.040 --> 03:00:33.560
Tars are now running Hurricane and Mega Swampert

03:00:33.560 --> 03:00:36.080
taking over Vasculation, which was initially

03:00:36.080 --> 03:00:36.920
on this composition.

03:00:36.920 --> 03:00:39.160
And so you can do a lot of cool things, of course,

03:00:39.160 --> 03:00:42.040
using Peloport to switch in, turn that weatherball

03:00:42.040 --> 03:00:45.920
into a water type attack, also make hurricane accurate as well.

03:00:45.920 --> 03:00:47.600
And you can flex between the dual mega picks.

03:00:47.600 --> 03:00:48.920
Now, I think on paper,

03:00:48.920 --> 03:00:51.560
Swampert actually looks insanely powerful here, right?

03:00:51.560 --> 03:00:53.520
But you do have to beat the Serena.

03:00:53.520 --> 03:00:54.640
If you're able to clear Serena,

03:00:54.640 --> 03:00:56.080
then Swampert suddenly feels like

03:00:56.080 --> 03:00:57.680
you can actually potentially get a one-hit knockout

03:00:57.680 --> 03:00:59.920
onto any of Emilio's Pokemon.

03:00:59.920 --> 03:01:02.440
But the Serena having focus ash means

03:01:02.440 --> 03:01:04.520
that that's a big hurdle to clear.

03:01:04.520 --> 03:01:07.160
I feel like though we could maybe anticipate

03:01:07.160 --> 03:01:09.640
that Raghav could have that pekatar sword,

03:01:09.640 --> 03:01:11.440
but not mega evolve it,

03:01:11.440 --> 03:01:15.960
just try to go for a hurricane while the Pelopter is on the field and then have that

03:01:15.960 --> 03:01:19.360
Swamper in the back to clean up once you have removed that threat.

03:01:19.360 --> 03:01:22.160
Yeah, definitely. I think that's one of the interesting things that you could do with this

03:01:22.160 --> 03:01:25.720
team is that both Charizard and Swamper can be brought into the same battle. It's one

03:01:25.720 --> 03:01:28.920
of my favorite things about dual mega teams because I was just saying that Emilio could

03:01:28.920 --> 03:01:33.440
do that with Aerodactyl on Raichu. My big question for Emilio is, yeah, how comfortable

03:01:33.440 --> 03:01:37.120
do you feel with Aerodactyl because it's very good into Charizard, obviously good into

03:01:37.120 --> 03:01:50.120
very bad into Swampert and our Caledon, but here we go win and end for these two legendary players and a Swampert is going to start off the battle immediately as there's no mega from Emilio's UTR.

03:01:50.120 --> 03:01:58.120
Got the caliper to set the reign so that Swampert, once a mega evolves, can activate its Swift Swim, get that additional speed boost.

03:01:58.120 --> 03:02:05.120
But the Sneasler and the Can Gambit on the other side both have ways to stop that with the priority options from the Can Gambit and the fake out from the Sneasler.

03:02:05.120 --> 03:02:09.120
Yeah, exactly. I think Sneasler here likely wants to go for a fake-out-of-the-swamper.

03:02:09.120 --> 03:02:11.120
Earthquake is just so granting right now for me.

03:02:11.120 --> 03:02:15.120
I think Gambit may be looking to then get a sword stance off.

03:02:15.120 --> 03:02:18.120
I think for Emilia, a lot about this game will likely be Dan.

03:02:18.120 --> 03:02:22.120
I either just burst down the swamper, but she after I've gotten his sword stance off.

03:02:22.120 --> 03:02:25.120
You know, I wouldn't expect actually a plus-two-life of Sucker Punch to get a nothing pale.

03:02:25.120 --> 03:02:29.120
This is tricky. But maybe after a little bit of fake-out-of-the-swamper that you get there,

03:02:29.120 --> 03:02:34.120
Serena's going to be really important, but you don't want to switch it in because then the focus starts just getting broken.

03:02:34.120 --> 03:02:45.120
Supper is going to mega bomb on this first turn as it has to eat the fake out so that could leave a vulnerable to an additional attack coming through from this King Gambit as Pelopter is next to fire off a weather ball.

03:02:45.120 --> 03:02:51.120
Going into the King Gambit, the rain is going to help boost up the power of that move so Frasier can give it to a foul pass.

03:02:51.120 --> 03:02:54.120
But as three swords and three sucker punches are about to hurt.

03:02:54.120 --> 03:03:00.120
Yeah, this third is interesting, right? The sneaker also can do a little bit of additional chip damage because it has faith.

03:03:00.120 --> 03:03:02.560
So, if you theoretically can get the extra trick

03:03:02.560 --> 03:03:04.080
that they need, those are fiends with sucker punch

03:03:04.080 --> 03:03:05.120
into Swamper.

03:03:05.120 --> 03:03:07.120
Swamper though, so easily, can just switch out,

03:03:07.120 --> 03:03:08.520
or if you didn't protect and say,

03:03:08.520 --> 03:03:10.120
okay, you can break my protective fiend,

03:03:10.120 --> 03:03:12.360
but your sucker punch still won't be able to go through,

03:03:12.360 --> 03:03:14.680
King Gambit actually crucially taking under 50%

03:03:14.680 --> 03:03:15.720
from that weather ball.

03:03:15.720 --> 03:03:17.200
You're gonna actually expect Pelopters' weather ball

03:03:17.200 --> 03:03:19.240
to do a little bit more, so that's a big deal,

03:03:19.240 --> 03:03:20.840
because it means even if you get the turn ball

03:03:20.840 --> 03:03:23.160
against Swamper, Pelopter likely will not get

03:03:23.160 --> 03:03:24.520
the knockout onto King Gambit.

03:03:24.520 --> 03:03:26.160
So, Swords Dance, Lightroom, King Gambit,

03:03:26.160 --> 03:03:27.760
one of the biggest threats in the format.

03:03:27.760 --> 03:03:29.640
Nemealum actually opting for a protect here,

03:03:29.640 --> 03:03:31.600
So this guard chop, or sorry, just the swapper

03:03:31.600 --> 03:03:33.000
just going for an earthquake, it does,

03:03:33.000 --> 03:03:34.520
and Sleezer's just going to fall.

03:03:34.520 --> 03:03:36.760
Yeah, no focus to actually be able to keep it around

03:03:36.760 --> 03:03:39.280
since that's going to be held on this arena.

03:03:39.280 --> 03:03:42.200
A super effective attack, Sleezer goes down

03:03:42.200 --> 03:03:44.920
without another fight in this first game.

03:03:44.920 --> 03:03:46.760
It's gonna give an option for Emilio

03:03:46.760 --> 03:03:48.680
to bring in another Pokemon,

03:03:48.680 --> 03:03:51.480
but I like to protect here from the King Yemmin as well

03:03:51.480 --> 03:03:53.240
because you have to wonder whether or not

03:03:53.240 --> 03:03:54.880
that our Chaladon is in the back.

03:03:54.880 --> 03:03:57.760
If you add faith into that, then you do have to give over

03:03:57.760 --> 03:04:05.320
powerful stamina boost to better our childhood. Yeah, I think that's a really great point. And I think Emilio did us the opportunity to just go for the faint

03:04:05.320 --> 03:04:15.360
sucker punch there, right? And pretend to try to knock out slumper. The thing is, on these teams, I honestly expect slumper to be incredibly bulky, so I'm not sure you can get the knockout with that combo, but it's that

03:04:15.360 --> 03:04:27.400
sacrificing the speeds right now, you can see just how much of an offense and threat the mega slumper poses, right? Haches can hit everything that Emilio's brought for super effective damage right now. So right as she comes in, you do have the ability, of course, to go for a fake

03:04:27.400 --> 03:04:31.400
out here, floppering now, not wanting to fall to a fakeout-sucked-out combination.

03:04:31.400 --> 03:04:35.400
Brutastar was going to switch in, which then of course could set up reflection of all of the third.

03:04:35.400 --> 03:04:38.400
The right two, though, is going to use this opportunity to beg and evolve.

03:04:38.400 --> 03:04:43.400
I mean, you get that no guard ability, so that these attacks can be 100% accurate.

03:04:43.400 --> 03:04:48.400
But Zap Cannon and Focus Blast are often here, but the sucker punch won't fail,

03:04:48.400 --> 03:04:50.400
as that swap is good.

03:04:50.400 --> 03:04:53.400
Brutastar decides not to fake out on this turn, but for the Zap Cannon

03:04:53.400 --> 03:05:01.400
to guarantee a one hit knockout onto this Peloponk is just going to be a final turn of rain for Raghav to not reset that in this game one.

03:05:01.400 --> 03:05:07.400
Yeah, so Raghav there gets around the sucker punch, but maybe we'll be able to see a double up onto that slot because he's not going to extra attack off with Peloponk.

03:05:07.400 --> 03:05:14.400
Swamper is still posing a really big threat though. Grimstar now has the ability to go for something like that Reflect.

03:05:14.400 --> 03:05:19.400
With Reflect, that swamper should be able to survive the sucker punch from K'yamit.

03:05:19.400 --> 03:05:23.240
However, you can double up off the Swamper with Focus Blast and a Sacrifice.

03:05:23.240 --> 03:05:27.820
So, if you're wrong on that you might want to protect Swamper instead of Light Green for his Benreflect afterwards.

03:05:27.820 --> 03:05:30.740
So, Fiel is going to be the last one that actually goes to read it in this game.

03:05:30.740 --> 03:05:37.400
Okay, so that's going to reveal all the cards in Emilio's hand in terms of the four Pokemon that he has brought to this game.

03:05:37.400 --> 03:05:41.900
As King Yama goes through the Sacrifice, F plus two with that sword stand.

03:05:41.900 --> 03:05:45.600
It is not going to be enough to get the knock-out of the Swamper on this turn.

03:05:45.600 --> 03:05:52.320
Swapper free to go for the earthquake finish the damage off of the King Gambit and feel the on takes a good try to yeah

03:05:53.760 --> 03:06:00.660
Like this swapper is just happy to click earthquake after earthquake and we don't air it out the or stream of being brought into the battle

03:06:01.280 --> 03:06:03.280
Really really difficult to have good resistances

03:06:03.320 --> 03:06:08.000
But like you said Rosemary the rain is about to expire and because Peloper had painted earlier

03:06:08.000 --> 03:06:09.720
No ability to reset it anymore

03:06:09.720 --> 03:06:15.580
So that will get the speed advantage over to ride you after this turn from sorrow now pretty easily set up

03:06:15.600 --> 03:06:19.180
a light screen if you want and right you of course this is the ability to go

03:06:19.180 --> 03:06:22.140
for fake ups you can take up slump or hyper voice if you think that he's

03:06:22.140 --> 03:06:25.420
whamper is going to go for the obvious protect we can then double up onto the

03:06:25.420 --> 03:06:28.820
grim snarl and actually deny a light screen and so really curious what

03:06:28.820 --> 03:06:33.140
rongoffs last Pokemon is because I think that Venusaur actually a little bit

03:06:33.140 --> 03:06:37.380
more useful over our chaladon either way though this turn the key decision is

03:06:37.380 --> 03:06:41.180
who do you think out with right now? Our chaladon would have to eat a focused

03:06:41.180 --> 03:06:44.220
blast I don't think that that's something that it will be able to do very well.

03:06:44.220 --> 03:06:48.900
Salford though is going to protect itself in danger of something like a fake out in the

03:06:48.900 --> 03:06:49.900
back.

03:06:49.900 --> 03:06:51.620
But, Aelio does call it.

03:06:51.620 --> 03:06:55.900
The fake out into the Grimstarl is going to deny a turn of setup from that Pokemon and

03:06:55.900 --> 03:07:00.220
we have a vulnerable to this follow up of the hyper voice coming out from the Sylveon

03:07:00.220 --> 03:07:01.220
that is a knockout.

03:07:01.220 --> 03:07:05.300
A great call there and Rogoff now down to just two Pokemon left as well.

03:07:05.300 --> 03:07:08.980
And you can see Rogoff knew if I just clicked Earthquake there that's probably a double

03:07:08.980 --> 03:07:12.740
knockout and that's me going up 1-0 in this set but that's a really difficult call to

03:07:12.740 --> 03:07:13.740
go for.

03:07:13.740 --> 03:07:15.800
is gonna be our child on in the back as well.

03:07:15.800 --> 03:07:19.480
So, like I said, this might not be the perfect Pokemon

03:07:19.480 --> 03:07:20.320
for you to have in the back.

03:07:20.320 --> 03:07:22.000
That Swampert now committed protect.

03:07:22.000 --> 03:07:24.200
No more rain means that Ryche can just launch

03:07:24.200 --> 03:07:26.000
a focused blast into it.

03:07:26.000 --> 03:07:28.560
My question is, will Ryche do 30% to Swampert?

03:07:28.560 --> 03:07:29.600
If you're not confident on that,

03:07:29.600 --> 03:07:33.120
you can quick attack with the Sylveon to ensure that.

03:07:33.120 --> 03:07:35.680
And the, actually Sylveon here does not have quick attack

03:07:35.680 --> 03:07:37.920
and so you'd have to go for a hyper voice instead.

03:07:37.920 --> 03:07:40.240
But either way, I think the Swampert is the big offensive

03:07:40.240 --> 03:07:42.840
threat, goes for the double protect, but does not get it.

03:07:42.840 --> 03:07:46.160
So that is going to mean that Sylveon actually can go for the Protect here.

03:07:46.160 --> 03:07:49.280
We're not going to see a blacked attack on this turn.

03:07:49.280 --> 03:07:53.360
But Ry2 tends to go for the Focus Flaps, the KO of the Swampert,

03:07:53.360 --> 03:07:56.560
and it is enough to get that 30% over the line.

03:07:56.560 --> 03:07:59.760
Our Chowdong still has a chance to move in this final turn,

03:07:59.760 --> 03:08:03.520
but the Flash Cannon foils at the Protect of the Sylveon.

03:08:03.520 --> 03:08:06.600
Should be a locked game for Emilio in this game one.

03:08:06.600 --> 03:08:10.160
Yeah, it was interesting because it felt like Swampert was just doing so much damage,

03:08:10.160 --> 03:08:14.320
But Rogog's teammates weren't able to accomplish very much, right?

03:08:14.320 --> 03:08:15.500
And so Focus Blast comes out.

03:08:15.500 --> 03:08:19.320
That alone is just going to absolutely crush our challenge on doing 85%.

03:08:19.320 --> 03:08:20.620
A nice protect by Emilia as well.

03:08:20.620 --> 03:08:24.320
It felt like this game was decided by the fake out call, that specific turn.

03:08:24.320 --> 03:08:24.820
Absolutely.

03:08:24.820 --> 03:08:27.080
It's faster than Sylveon, so it gets the dragon pulse off.

03:08:27.080 --> 03:08:31.280
You can see Raiju's so bulky actually, that he's taking 50% from that.

03:08:31.280 --> 03:08:34.520
And a yawn from Sylveon here just to ensure our challenge is going to fall asleep.

03:08:34.520 --> 03:08:38.600
Yeah, this is just the safest way for you to be able to get Moon Escape.

03:08:38.600 --> 03:08:42.160
I think you don't want to open yourself up to a critical hit from the archaladon

03:08:42.320 --> 03:08:47.920
So this could be a very easy double protect from the ride to the still be on let the archaladon fall asleep

03:08:47.920 --> 03:08:50.800
And then you'll be able to finish it off from there. Exactly

03:08:50.800 --> 03:08:56.760
So this game was really close right like that one turn if rock off makes the hard call out and clicks earthquake

03:08:56.760 --> 03:08:58.960
I think you know that's the game for rock off

03:08:58.960 --> 03:09:04.080
I think there's also a couple of turns maybe you know when the heliport just got one shot by the zap cam and that potential

03:09:04.080 --> 03:09:08.480
a bit of pivot, but Focus Blast is going to come out here, knock out the arch out on, and Emilio

03:09:08.480 --> 03:09:13.920
Forbes is going to go up 1-0 for both of them, and also future secure effective damage from

03:09:13.920 --> 03:09:18.960
Earthquake, it still manages to pull off the game. That is just so impressive, because you're right,

03:09:18.960 --> 03:09:24.640
there was just so much pressure that that Swampert was exerting turn after turn after turn, and the

03:09:24.640 --> 03:09:30.480
fact that Emilio could sit there and really think critically about, can I get through this turn

03:09:30.480 --> 03:09:32.040
while throwing out attacks.

03:09:32.040 --> 03:09:33.720
Do I really need to go for a protect?

03:09:33.720 --> 03:09:35.680
And he always paid the protects at the right moment,

03:09:35.680 --> 03:09:37.620
especially with that Silvion at the end.

03:09:37.620 --> 03:09:40.260
And I think what I really liked about how Emilio

03:09:40.260 --> 03:09:42.220
kind of maneuvered that game is he sacrificed

03:09:42.220 --> 03:09:44.620
Sneasler just kind of to get that initial fake out off.

03:09:44.620 --> 03:09:47.700
But that was enough for the king gamble to get boosted

03:09:47.700 --> 03:09:49.300
to scare away the Swamper.

03:09:49.300 --> 03:09:51.000
So much about this matchup is,

03:09:51.000 --> 03:09:52.660
can you have your Pokemon out at the right time?

03:09:52.660 --> 03:09:54.140
Right, if Swamper is not on the field,

03:09:54.140 --> 03:09:55.500
Raiju is actually incredible.

03:09:55.500 --> 03:09:57.480
Like in one shot, the Pelopyrus, Mison,

03:09:57.480 --> 03:09:58.840
there's so much damage to our child on.

03:09:58.840 --> 03:10:03.640
the fake out pressure from it is also great, but Raichu is really, really bad into swamper.

03:10:03.640 --> 03:10:07.560
So if you're robbed of you, ideally walk your swamper out on the field while Raichu is out,

03:10:07.560 --> 03:10:14.600
but the bait out to force swamper out allows Raichu to come in and just really dominate for a couple of turns.

03:10:14.600 --> 03:10:20.440
I do wonder if there was an opportunity to still bring something like the megacharger to this game.

03:10:20.440 --> 03:10:28.680
Hindsight's always 2020, so after we get a chance to watch the game unfold, it's easy for us to look back and notice those small things that could have made a difference.

03:10:28.680 --> 03:10:31.760
But it's tough because what if Emilio now decides,

03:10:31.760 --> 03:10:34.200
okay, well, you think you're gonna bring Charizard?

03:10:34.200 --> 03:10:35.680
It can just bring Aerodactyl.

03:10:35.680 --> 03:10:37.880
Yeah, yeah, there's this awkward tension.

03:10:37.880 --> 03:10:39.400
I think the main thing is Charizard feels

03:10:39.400 --> 03:10:40.920
very awkward to bring because it's like,

03:10:40.920 --> 03:10:42.480
who do you drop for it?

03:10:42.480 --> 03:10:44.400
I think Raghav probably felt like,

03:10:44.400 --> 03:10:46.480
well, my Pokemon choice is okay in that last one.

03:10:46.480 --> 03:10:47.760
Let's see if there are any mix-up.

03:10:47.760 --> 03:10:50.080
It is just gonna be Power First Waffer once again.

03:10:50.080 --> 03:10:53.480
So I think, yes, while we're switching out previously,

03:10:53.480 --> 03:10:54.320
you know, it was a big deal.

03:10:54.320 --> 03:10:55.800
This time it's a complete mix-up though,

03:10:55.800 --> 03:10:57.880
Aerodactyl and Serena.

03:10:57.880 --> 03:11:12.880
So I really like this though, because Aerodactyl does have that offensive pressure on you something like the Pelipur, you can just drop a rock slide, or even try to force the Pelipur to go for wide guard, so it's not going to go for an attack on this turn, which really does keep this Zarina safe to go for a power whip into the Swamper.

03:11:12.880 --> 03:11:18.880
Exactly, yeah, and I think what's so tricky here is if you're wrong, you can use your Swamper, well then the Ryche just takes over, right?

03:11:18.880 --> 03:11:24.880
So one of the questions I also have is did Emilia potentially drop Ryche you because he's committing to Aerodactyl and was expecting a Charizard mix up?

03:11:24.880 --> 03:11:29.880
I guess it's going to be regular Airdactyl still here with Mega Ritro in the back, but we'll have to see.

03:11:29.880 --> 03:11:33.880
It's going to be a swap out of the Palo Piper, preserve the rain for later.

03:11:33.880 --> 03:11:35.880
And it's a double swap.

03:11:35.880 --> 03:11:36.880
Is it our Chow Don?

03:11:36.880 --> 03:11:37.880
It is our Chow Don.

03:11:37.880 --> 03:11:40.880
It's a great thing to switch into these physical attacks.

03:11:40.880 --> 03:11:44.880
Absolutely. Airdactyl though doesn't play into those hands,

03:11:44.880 --> 03:11:49.880
sets the tailwind just to make sure that you can actually get the speed control

03:11:49.880 --> 03:11:53.880
and the power whip goes into the Dremstraw, but misses its target.

03:11:53.880 --> 03:11:57.880
I was laughing there because I was expecting to go to our child on us, you got the fable.

03:11:57.880 --> 03:12:02.040
Yeah exactly, but actually Emilio calling out that the slumper was going to protect

03:12:02.040 --> 03:12:03.240
her switch and for a child on.

03:12:03.240 --> 03:12:07.320
Unfortunately she does miss onto the Grim snore also costs some free damage onto that

03:12:07.320 --> 03:12:08.320
slot.

03:12:08.320 --> 03:12:11.600
A great repositioning by Raghav, I think Emilio probably won the trade in terms of

03:12:11.600 --> 03:12:15.280
leads here and as you saw IronAxler did not mega-vault so I'm still expecting that Ryche

03:12:15.280 --> 03:12:17.280
to be in the basket here it is.

03:12:17.280 --> 03:12:21.080
Hey, Ryche it's a little risky I feel like to bring it in but as I say that you have

03:12:21.080 --> 03:12:26.020
to remember that Ryche's ability before a mega-evolves is lightning rod. So while the

03:12:26.020 --> 03:12:30.360
raid is active, our Chaladon does get a chance to have these one-turn electric shots, but

03:12:30.360 --> 03:12:34.440
that's not going to be something that's going to be able to land into either of these Pokémon

03:12:34.440 --> 03:12:39.320
as we see a double switch come through from Emilio. Rogoff, though, great call. Just go

03:12:39.320 --> 03:12:41.640
score the dragon pulse into that slot.

03:12:41.640 --> 03:12:45.760
Yeah, does not get baited into clicking electric shot there or flash cannon even, so really

03:12:45.760 --> 03:12:50.200
nice call. And this time around, it actually does over 50% to Ryche with the dragon pulse.

03:12:50.200 --> 03:12:51.600
So it looks like it is a roll.

03:12:51.600 --> 03:12:53.400
Ryche now, of course, is out on the field.

03:12:53.400 --> 03:12:55.880
It has the ability to go for a fake out,

03:12:55.880 --> 03:12:57.840
and then the King Gambit can get a sword stance off.

03:12:57.840 --> 03:12:59.640
But a Rogoff now, you know,

03:12:59.640 --> 03:13:01.280
already able to get that reflect up,

03:13:01.280 --> 03:13:02.520
it's probably gonna be pretty difficult

03:13:02.520 --> 03:13:03.480
to deny the light screen,

03:13:03.480 --> 03:13:04.880
because even if you fake out Grimmsnarl,

03:13:04.880 --> 03:13:07.120
King Gambit can't follow up with a knockout.

03:13:07.120 --> 03:13:08.480
But Rogoff recognizing, hey,

03:13:08.480 --> 03:13:10.240
fake out pressure is online right now.

03:13:10.240 --> 03:13:11.080
This is what I'm saying.

03:13:11.080 --> 03:13:11.920
I want Swampert out on the field.

03:13:11.920 --> 03:13:12.960
When Ryche is out on the field,

03:13:12.960 --> 03:13:14.680
why not just switch out right now?

03:13:14.680 --> 03:13:16.400
And it's certainly a protective of Ryche,

03:13:16.400 --> 03:13:18.520
so that it doesn't fall to a double up drum.

03:13:18.520 --> 03:13:20.400
They start chowled on the following turn.

03:13:20.400 --> 03:13:22.320
The King Gambit is going to risk it all.

03:13:22.320 --> 03:13:24.040
Goats for the Swords Dance to make sure

03:13:24.040 --> 03:13:25.240
it's going to get that shot.

03:13:25.240 --> 03:13:28.840
Attack boost, an electric shot now comes out.

03:13:28.840 --> 03:13:30.920
I wonder if that electric shot was a prediction on where

03:13:30.920 --> 03:13:32.440
I choose to potentially switch out.

03:13:32.440 --> 03:13:34.360
Or saying, I don't mind giving you a special attack boost

03:13:34.360 --> 03:13:36.600
because I know I'm going to have the Swapper out on the field

03:13:36.600 --> 03:13:37.800
the next turn anyway.

03:13:37.800 --> 03:13:40.960
And so, our chowled on every special attack boost that it

03:13:40.960 --> 03:13:43.040
gets is quite scary, right?

03:13:43.040 --> 03:13:45.160
And the King Gambit, you're taking advantage of the fact

03:13:45.160 --> 03:13:47.760
that I can just get a relatively free Swords Dance off.

03:13:47.760 --> 03:13:49.760
Reflect is up on the opposing side though, right?

03:13:49.760 --> 03:13:52.160
So the sucker punch is not as threatening.

03:13:52.160 --> 03:13:54.080
I don't think focus last plus sucker punch,

03:13:54.080 --> 03:13:57.240
you can get the knockout on to the Swamper right now.

03:13:57.240 --> 03:13:59.120
If it does, that would be really threatening,

03:13:59.120 --> 03:14:01.360
but I think Swamper is quite happy about the position

03:14:01.360 --> 03:14:04.160
that is in because of its full HP, it's got reflect up,

03:14:04.160 --> 03:14:07.160
and it of course is in the rain up against Ryche.

03:14:07.160 --> 03:14:10.200
Yeah, so even if you wanted to go for that double up,

03:14:10.200 --> 03:14:12.680
that Swamper is going to be faster than the Ryche here.

03:14:12.680 --> 03:14:15.640
So you actually can't get that guaranteed damage off.

03:14:15.640 --> 03:14:17.600
So now what can Emilio do?

03:14:17.600 --> 03:14:22.080
of the competitors have shown all four Pokemon that they have brought to the second game.

03:14:22.080 --> 03:14:27.040
There's an Aerodactyl and a Zarina in the back for Emilio that you could use as defensive

03:14:27.040 --> 03:14:31.560
switches, but neither of them feel particularly good to switch into an attack from the Swampert

03:14:31.560 --> 03:14:32.560
on the other side.

03:14:32.560 --> 03:14:38.080
So we see the commitment of the mega evolution from this Raiju and Swampert for our competitors

03:14:38.080 --> 03:14:39.080
respectively.

03:14:39.080 --> 03:14:40.720
So let's see how the rest of this turn plays out.

03:14:40.720 --> 03:14:43.960
Yeah, my guess is a double protect here just because there's still one more turn of tail

03:14:43.960 --> 03:14:45.200
in here on Emilio's end.

03:14:45.200 --> 03:14:49.840
But it's not it's actually just gonna be an attack on both so focus blast comes out. Wow

03:14:50.000 --> 03:14:54.500
It's a lot to our child off. It doesn't get the knockout. No, it's gonna make it very very close

03:14:54.500 --> 03:14:57.080
So but if there's a physical attack coming up from this King gambit

03:14:57.080 --> 03:15:03.080
Then you will see that Sam and a boost activate, but the earthquake just attacks the partner as well

03:15:03.200 --> 03:15:07.620
So rather does get the KO onto the ride to very close to the King gambit

03:15:07.620 --> 03:15:11.640
Thanks to that critical hit, but you also knocked out your own partner our child on yeah

03:15:11.640 --> 03:15:16.480
It's not the first time we've seen a ground-side Pokemon knock out its own partner on the street this weekend.

03:15:16.480 --> 03:15:18.480
Another style!

03:15:18.480 --> 03:15:23.840
King Gambit trying to call out the double protect there, so Raga makes an aggressive play.

03:15:23.840 --> 03:15:31.440
Guess a lot of damage off. I mean the slumper obviously now is really threatened by this plus four sucker punch, but a critical hit there.

03:15:31.440 --> 03:15:38.440
King Gambit showing his bolt, right? Even with the critical hit, still able to survive, but it was a really action-paced turn.

03:15:38.440 --> 03:15:44.780
There's still a pelliper in the back, so we saw the tailwind expire. Emilio had the guaranteed speed advantage on that last turn,

03:15:44.780 --> 03:15:50.220
but that is now gone and that pelliper is waiting to come back out hopefully once the rain expires.

03:15:50.220 --> 03:15:53.840
So you can guarantee the speed control for the swamper for the rest of the game.

03:15:53.840 --> 03:15:59.920
Yeah, and what is so delicate here is the plus four sucker punch from King Amid into Swamper with reflect up.

03:15:59.920 --> 03:16:02.420
I still don't expect it to knock it out to be honest.

03:16:02.420 --> 03:16:05.380
Serena obviously still pressures power width into Swamper.

03:16:05.380 --> 03:16:10.380
Swampert can protect this turn as Grimmsnorrow just goes for an attack into either of these Pokemon.

03:16:10.380 --> 03:16:13.380
Both are posing a pretty big threat, right? The King Yam is obviously incredibly boosted.

03:16:13.380 --> 03:16:19.380
This Arena here also has that focus stash, and so, you know, want to get damage into it ideally,

03:16:19.380 --> 03:16:23.380
but yeah, the main awkward thing for Grimmsnorrow here is it doesn't really have anything to do, basically.

03:16:23.380 --> 03:16:27.380
Other things make it's offensive attack, which is going to be that spirit break.

03:16:27.380 --> 03:16:30.380
Yeah, but is spirit break actually going to be enough?

03:16:30.380 --> 03:16:32.380
I mean, we're not going to actually see the answer to that.

03:16:32.380 --> 03:16:37.900
to that. I was wondering if that would be able to get the K.R. to the King Gambit, but it is just an

03:16:37.900 --> 03:16:43.500
ice punch into the Zarina, ignoring the King Gambit entirely, but Zarina is still up, so the

03:16:43.500 --> 03:16:47.740
Power Whip connects this time around into the Grim Snarl, but that reflect is going to keep it nice

03:16:47.740 --> 03:16:51.820
and healthy to make that a three hit knockout. A double up there from the Grim Snarls, it fires

03:16:51.820 --> 03:16:58.940
on the Scarecray. What was that for this Zarina to go into the next turn? Really nice call there,

03:16:58.940 --> 03:17:03.740
They're doubling up onto the screen and expecting King Yamba to either not attack or say,

03:17:03.740 --> 03:17:06.180
look, I know I'm going to survive the sucker punch anyway, so then we just try to knock

03:17:06.180 --> 03:17:07.180
you out.

03:17:07.180 --> 03:17:10.480
Amelia, I think, predicts to protect from the slumpert end, so it goes for Power Whip

03:17:10.480 --> 03:17:15.500
onto Grimstone instead, recognizing that there's actually not that much great damage

03:17:15.500 --> 03:17:16.500
into Grimstone, right?

03:17:16.500 --> 03:17:19.740
In the previous game, still, we almost answered to it, but it wasn't brought into this game,

03:17:19.740 --> 03:17:22.580
and so Reflect is still up.

03:17:22.580 --> 03:17:25.180
Pelopon now can be brought back in to reset the weather, right?

03:17:25.180 --> 03:17:28.380
So you could switch Grimstone out into Pelopon, just go for an Earthquake.

03:17:28.380 --> 03:17:33.180
Again, the big question is, is this plus four, life four soccer punch able to knock out Swamper?

03:17:33.180 --> 03:17:34.860
But I think the answer to it is no.

03:17:35.820 --> 03:17:41.740
Might have to risk it all though. You are one game up, so Emilio has a little wiggle room to play around with.

03:17:41.740 --> 03:17:45.900
His Pelopon comes back in to reset the refrain for its partner, Swamper.

03:17:45.900 --> 03:17:49.980
Can you give a go for the soccer punch? Plus four isn't enough to knock it out.

03:17:49.980 --> 03:17:55.180
Even with the life war to help boost up some of that damage, until 20% is all who Swamper needs.

03:17:55.180 --> 03:17:58.180
in order to fire back and take another KO.

03:17:58.180 --> 03:18:00.180
1% left here for this Darina,

03:18:00.180 --> 03:18:03.180
and that is going to be for sure a knockout.

03:18:03.180 --> 03:18:07.180
One Pokemon left here as Emilio has to bring back in the Aerodactyl.

03:18:07.180 --> 03:18:10.180
Yeah, I think Raghav just did an amazing job positioning Swampert in this game.

03:18:10.180 --> 03:18:13.180
Emilio recognized that I can't win with Aerodactyl.

03:18:13.180 --> 03:18:15.180
And folks, we're going to a game three.

03:18:15.180 --> 03:18:19.180
I think those Sylveon in that last one, plus Sniasler and Metland,

03:18:19.180 --> 03:18:21.180
there was a little bit of lack of damage output,

03:18:21.180 --> 03:18:24.180
especially because Aerodactyl just basically couldn't do anything

03:18:24.180 --> 03:18:28.620
didn't do anything in terms of offense to that one. It was brought in essentially to set up a tailwind, and I

03:18:28.980 --> 03:18:35.220
think Emilio likely pivoted to Aerodactyl potentially covering for Charizard Venusaur, right? Because I think that's a very common adaptation

03:18:35.620 --> 03:18:41.840
with these teams, but this turn so crucial as you see the Swamper just going for earthquake, King Gambit there,

03:18:41.840 --> 03:18:46.300
have the opportunity to maybe just go for a sucker punch. Two sucker punches likely, you know,

03:18:46.300 --> 03:18:50.100
would have done a lot into that Swamper slot, but instead, yeah, tries to go for that extra sword stance,

03:18:50.100 --> 03:18:53.140
and you can see how valuable that reflect is with Rimsnarl.

03:18:53.140 --> 03:18:56.100
By having reflect up, the King Gambit, even at plus 4 attack,

03:18:56.100 --> 03:18:57.860
not able to get that one hit knockout.

03:18:57.860 --> 03:19:00.500
And then Raghav making some really aggressive calls in that scene.

03:19:00.500 --> 03:19:01.620
I think you're gonna protect King Gambit,

03:19:01.620 --> 03:19:03.140
it doubles up on Serena.

03:19:03.140 --> 03:19:05.220
And I think if you're Emilio, you're probably thinking,

03:19:05.220 --> 03:19:07.860
I don't know if I really want that Aerodactyl once again.

03:19:07.860 --> 03:19:09.620
But then if you're Raghav, you could be thinking,

03:19:09.620 --> 03:19:12.340
well, if I just now scared you away from bringing Aerodactyl,

03:19:12.340 --> 03:19:15.220
maybe it opens up the door for something like Charizard Venusaur.

03:19:15.220 --> 03:19:15.700
Right.

03:19:15.700 --> 03:19:18.180
But realistically, I do think the core of Archgrim,

03:19:18.180 --> 03:19:30.180
really consistent on Raghav then right even in Emilio's win against that core in the first game. I felt like Raghav's Pokemon weren't necessarily the issue was for just about like how the Swamper was positioned throughout the course of the battle.

03:19:30.180 --> 03:19:39.180
And in game two that was something that Raghav fixed. So I think that was a really great indication that we're going to see a great game three.

03:19:39.180 --> 03:19:43.080
I think the pressure is on especially for Emilio here.

03:19:43.080 --> 03:19:45.420
Do you just go back to what you had shown in the first game, right?

03:19:45.420 --> 03:19:48.980
And for Raghav, do you try to mix it up and say, I'm going to hard call you out

03:19:48.980 --> 03:19:50.660
and bring that Charizard Venus one?

03:19:50.660 --> 03:19:53.580
I wouldn't expect it, but yeah, it's just going to be Pella or Swamper once again.

03:19:53.580 --> 03:19:56.380
Falexy, Emilio is the one that made the adjustment,

03:19:56.380 --> 03:19:58.780
and it's going to be another one for this third game.

03:19:58.780 --> 03:20:00.620
Brichu and Zarina as the lead.

03:20:00.620 --> 03:20:04.340
I like this a lot because you pressure would fake out and power away immediately.

03:20:04.340 --> 03:20:07.420
And being here is normally the response into this.

03:20:07.420 --> 03:20:11.240
would be switching in our child on potentially in order to get that free

03:20:11.240 --> 03:20:13.940
stamina boost. But if you switch in our child on, well, then focused last one

03:20:13.940 --> 03:20:17.140
right. She was just incredibly brightening. So one play that Raghav might

03:20:17.140 --> 03:20:20.100
want to consider going forward is like protect Swamper, switching Grimmsnarr on

03:20:20.100 --> 03:20:23.820
turn one, then turn two Grimmsnarr can set up a screen as then you pivot out the

03:20:23.820 --> 03:20:27.900
Swamper or even stay in with it. But I think for Raghav, so much of this

03:20:27.900 --> 03:20:31.140
dynamic is conserving the Swamper. And I think Emilio's lead here is really good

03:20:31.140 --> 03:20:34.300
because now you're so much off into pressure with both of these Pokemon.

03:20:34.300 --> 03:20:38.460
And reminder that in game 2, Zarya actually missed the first power with that click.

03:20:38.460 --> 03:20:42.220
That was damage that really could have started to add up on that Grimstar.

03:20:42.220 --> 03:20:49.100
And you have to imagine if that had connected, does that Grimstar go down to the power in the reflect on the second one?

03:20:49.100 --> 03:20:52.620
But it's not going to be any swaps to start this game.

03:20:52.620 --> 03:20:57.580
Just the mega evolution immediately as this ride to takes on its new form.

03:20:57.580 --> 03:21:00.220
And let's see if this whopper is going to follow as well.

03:21:00.220 --> 03:21:01.020
Yup.

03:21:01.020 --> 03:21:06.300
is and so of course the Pelloper here does not have the protect right and so

03:21:07.340 --> 03:21:12.220
that Swamper you know to maybe both of us attack here so I'd like right you kind of oh my goodness

03:21:12.220 --> 03:21:16.860
yeah right he doesn't go he go doesn't pick up either I think calling out that Swamper was going

03:21:16.860 --> 03:21:20.940
to protect her switch and that right she just goes down I mean rock up might just get a double knock

03:21:20.940 --> 03:21:26.700
out to start this game yeah I think that critical hit is not mattering against this right shoe that

03:21:26.700 --> 03:21:29.380
is just going to be a one-bit knockout.

03:21:29.380 --> 03:21:32.540
Earthquake, letting it rip, going to go for the one-kick,

03:21:32.540 --> 03:21:34.460
was expecting something like the Archialid

03:21:34.460 --> 03:21:36.620
on a come-in switch into that slot.

03:21:36.620 --> 03:21:37.620
And there's the tailwind.

03:21:37.620 --> 03:21:39.780
I think this game honestly might just be over

03:21:39.780 --> 03:21:40.660
from that turn one.

03:21:40.660 --> 03:21:41.980
Emilio was saying,

03:21:41.980 --> 03:21:43.540
pick up plus power with the Swamper.

03:21:43.540 --> 03:21:45.340
Surely you're not gonna let me do that, right?

03:21:45.340 --> 03:21:46.860
You're gonna switch in Archialid on potential

03:21:46.860 --> 03:21:48.060
either of these slots.

03:21:48.060 --> 03:21:49.700
I used to make a really aggressive prediction,

03:21:49.700 --> 03:21:52.420
but I honestly don't see a great pass for him

03:21:52.420 --> 03:21:53.260
out of this.

03:21:53.260 --> 03:21:54.100
Raghav says, you know what?

03:21:54.100 --> 03:21:55.100
I am just gonna earthquake.

03:21:55.100 --> 03:21:56.660
I am just gonna tailwind.

03:21:56.660 --> 03:22:01.380
Even if you go for a double up onto the Swamp Rant, at least get my tail wind up, right?

03:22:01.380 --> 03:22:07.020
But Rockup just says you kind of have to respect it and Emilio tries to call it out, doesn't get it.

03:22:07.020 --> 03:22:08.900
And it's just going to be such an uphill battle for him.

03:22:08.900 --> 03:22:12.820
Rockup can probably taste Top Cut, but he's still got to get over the finish line.

03:22:12.820 --> 03:22:13.260
Yeah.

03:22:13.260 --> 03:22:17.700
Emilio's still going to give it everything that he's got because you have this wide and final game.

03:22:17.700 --> 03:22:21.820
See if you can turn it around and achieve that World Championship Top Cut.

03:22:21.820 --> 03:22:24.220
But another earthquake, a lowly from the Swamper,

03:22:24.220 --> 03:22:28.820
is going to bring this King Gambit down to less than half of its HP.

03:22:28.820 --> 03:22:30.860
Pelopter was hoping to finish off this Arbina here,

03:22:30.860 --> 03:22:33.380
but King Gambit still got the way with his sword stance.

03:22:33.380 --> 03:22:36.460
On a something good turn, there's not going to be a reflect in play,

03:22:36.460 --> 03:22:38.460
but we saw that even at plus two,

03:22:38.460 --> 03:22:41.780
this Swamper took between like 30 to 50%.

03:22:41.780 --> 03:22:43.780
Yeah, I think the play that you probably want to go for

03:22:43.780 --> 03:22:45.460
is supper punch into the Pelopter, right?

03:22:45.460 --> 03:22:48.940
Try to one-shot that, and then Swamper's ice punch,

03:22:48.940 --> 03:22:50.340
should have knocked out Serena from that range.

03:22:50.340 --> 03:22:53.940
than you get a double knockout with power with, but if you're Raghav, you can say,

03:22:53.940 --> 03:22:57.060
look, I'm ahead in the game, I'm going to trade, or you can say, protect Swamper,

03:22:57.060 --> 03:23:01.860
switch the Grinstaur win potentially, right? And I think the main thing is, yeah, Raghav

03:23:01.860 --> 03:23:05.700
definitely has so much offensive pressure right now. Question is, is he willing to trade? It is

03:23:05.700 --> 03:23:08.980
going to be the wide guard, so the wide guard gets around Sucker Punch, which then means that

03:23:08.980 --> 03:23:13.300
Swamper can follow up with an earthquake. And again, it's Sucker Punch, game to the power first slot.

03:23:13.940 --> 03:23:19.700
Going to fail on this one, as the Swamper goes for its earthquake, should be a knockout onto the

03:23:19.700 --> 03:23:25.700
If it's not under this arena, maybe Zarina could actually try to get some revenge for its teammates.

03:23:25.700 --> 03:23:30.700
Can Gambit, sorry, that sword see it's just not enough for this third and final game.

03:23:30.700 --> 03:23:33.700
This power was does connect into this Womper.

03:23:33.700 --> 03:23:35.700
So a great one hit knockout.

03:23:35.700 --> 03:23:41.700
It's going to help us start to even up the Pokemon count, but there's still a lot of work cut out for Amelia.

03:23:41.700 --> 03:23:47.700
Two Pokemon remaining. Let's see what's in the back here as Rod still has three to go.

03:23:47.700 --> 03:23:51.380
Three to go. Yeah, and with that tailwind pressure as well

03:23:52.220 --> 03:23:56.980
Expecting Grimstone our child on like that previous one and it is gonna be our child on hitting the field here immediately

03:23:57.140 --> 03:24:00.020
Now with no right you okay, it's gonna be Sneasler

03:24:00.020 --> 03:24:03.580
So you do have two things you know that offer a lot of offensive pressure

03:24:04.260 --> 03:24:09.980
However, the thing is that the Sneasler here has faint and so it normally often likes to carry protect

03:24:09.980 --> 03:24:12.740
But this set does not have protect right now you have fake out open

03:24:12.740 --> 03:24:15.980
But still one more part of tailwind over on Rockoffs end as well

03:24:15.980 --> 03:24:19.900
These are actually I would say is probably the best Pokemon a half year just because of the speed advantage

03:24:19.900 --> 03:24:24.820
But if you don't fake out the pelliper a pelliper just gets a hurricane off and take either of these both one right?

03:24:24.820 --> 03:24:26.820
So it feels like you kind of need to fake out the pelliper

03:24:27.220 --> 03:24:31.060
Serena the question is can it survive a dragon pulls potentially at 47%

03:24:31.060 --> 03:24:34.780
I actually think it is quite close our child on a lecture shock should not gonna want me to knock out

03:24:34.780 --> 03:24:36.300
I'm gonna either of these but

03:24:36.300 --> 03:24:42.060
Still really really tricky here because the question is how do you ever deal enough damage to a citrus berry pelliper at this point?

03:24:42.060 --> 03:24:45.540
hurricane just knocked out both of these. They protect makes sense here. Try to

03:24:45.540 --> 03:24:48.180
stall out the tailwind. Maybe it's gonna be a close combat into our

03:24:48.180 --> 03:24:51.740
chaladon. Nope, it's gonna just be that fake out. Make sure you can't hurricane,

03:24:51.740 --> 03:24:55.860
make sense. Dragon pulls in to protect. So, tailwind now at least is stalled out.

03:24:55.860 --> 03:25:01.180
Yeah, that's going ahead. Help on this subsequent turn for this Smeasler to

03:25:01.180 --> 03:25:05.580
guarantee some damage onto either of your chaladon or the pelliper if there is no

03:25:05.580 --> 03:25:10.140
protect. But I don't know if Sarina's power whip can actually deal enough to

03:25:10.140 --> 03:25:23.140
I feel like you'd probably go for a diorqual power whip, I don't even think that's gonna get the knockout, but if you get a diorqual status condition or a critical hit with either, that's good enough, or maybe the pelliper actually just falls into that combination.

03:25:23.140 --> 03:25:39.140
So, it still feels so, so, so difficult for Emilia, I think that turn one just set him behind so much, but he's been making the right place to keep himself in this one, so this is going to be a really crucial turn, I think if Rock-Out gains too big of an advantage here, it will just be over.

03:25:39.140 --> 03:25:42.140
So let's see. You also could have attempted double protect here.

03:25:42.140 --> 03:25:45.140
Pelopon's actually going to switch here and it's going to be Venusaur as the last one.

03:25:45.140 --> 03:25:47.140
I think that is a really smart adjustment as well.

03:25:47.140 --> 03:25:50.140
Hey, I mean, you're still going to be able to do a lot though with this Direclaw.

03:25:50.140 --> 03:25:56.140
That's going to take his Venusaur down to less than half, but the power with Mrs. It's Mark.

03:25:56.140 --> 03:26:00.140
A Direclaw will be enough to finish this Venusaur up on the next turn.

03:26:00.140 --> 03:26:04.140
He actually does take that Dragonfall.

03:26:04.140 --> 03:26:06.140
As you can see, Raghav wanting to swap out there.

03:26:06.140 --> 03:26:08.660
there, one to obviously conserve the Peloponbe 2.

03:26:08.660 --> 03:26:09.940
Now you can also reset the rain.

03:26:09.940 --> 03:26:11.940
I think if Dragon pulls Kaos to the Serena there,

03:26:11.940 --> 03:26:13.740
probably it's just over, but that's what I was saying.

03:26:13.740 --> 03:26:15.060
Maybe it's bulky enough to survive.

03:26:15.060 --> 03:26:16.900
So Venusaur is a mix-up here, actually,

03:26:16.900 --> 03:26:18.940
I think is quite powerful because if you switch in

03:26:18.940 --> 03:26:21.620
a little bit more effectively, it does pose a threat.

03:26:21.620 --> 03:26:24.900
But the thing is now, there is the offensive threat

03:26:24.900 --> 03:26:28.060
of close combat into the Archalodon slot, right?

03:26:28.060 --> 03:26:30.660
And so Karina actually going for a protect here, right?

03:26:30.660 --> 03:26:33.620
Emilio playing his heart out right now.

03:26:33.620 --> 03:26:35.180
His rockup go for it is gonna be close combat

03:26:35.180 --> 03:26:37.460
to arch out on us, gonna do a lot of damage,

03:26:37.460 --> 03:26:39.460
but it does virtually survive.

03:26:39.460 --> 03:26:42.140
It's going to leave this Sneasler pretty vulnerable.

03:26:42.140 --> 03:26:44.220
This Enosaur does not have Earth Power,

03:26:44.220 --> 03:26:46.220
which is one of the tech offensive moves

03:26:46.220 --> 03:26:48.780
we sometimes see on this Enosaur.

03:26:48.780 --> 03:26:51.300
The White Herb is going to cleanse the stat changes

03:26:51.300 --> 03:26:53.620
that come through problems of close combat.

03:26:53.620 --> 03:26:56.580
This is a turn that Emilio is going to get right,

03:26:56.580 --> 03:26:58.260
drag a pole snow into the Sneasler.

03:26:58.260 --> 03:27:00.220
It's going to help to soften it up a little bit,

03:27:00.220 --> 03:27:03.220
but this Arina is going to stick around for the next turn.

03:27:03.220 --> 03:27:08.960
Yeah, I mean Emilio's doing a great job of flying back into it and Rose like you called out the Venus we're not having something like that

03:27:08.960 --> 03:27:13.180
Earth power means that it can't do too much in the Sceesler other than going for sleep powder there

03:27:13.180 --> 03:27:19.380
But Emilio has gotten a good chain of turns here our chowdown protects like you still have to deal with Pelopera in this endgame

03:27:19.380 --> 03:27:21.380
But Emilio is getting closer and closer right now

03:27:22.180 --> 03:27:26.820
Protect though keeping this our chowdown around in the face and throw out that both combat

03:27:26.820 --> 03:27:30.980
But the triple axel can it get the three hits and knock out this Venus or it only needs two

03:27:30.980 --> 03:27:37.020
and all of a sudden Emilio is way back in this 2v2 in this game number three.

03:27:37.020 --> 03:27:42.500
Oh this is so tense right now. Our childhood heals back a little bit more

03:27:42.500 --> 03:27:46.140
with those leftovers. There is still this offensive threat of heliport in the

03:27:46.140 --> 03:27:49.620
back. I felt like this was always the biggest win condition for Rogoff right

03:27:49.620 --> 03:27:53.060
because Hurricane does get a 1k knockout onto both of these but it is

03:27:53.060 --> 03:27:56.340
feeling so so scary. I think if you're a Rogoff you probably felt like that game

03:27:56.340 --> 03:28:00.940
was just over after turn one. Emilio has made a lot of really great calls. The

03:28:00.940 --> 03:28:06.220
stay in it and now it's gonna be close combat knocking out our child on here we go hey that's one

03:28:06.220 --> 03:28:12.220
Pokemon down Pelfer by itself still have the ability to get KOs into either these close

03:28:12.220 --> 03:28:17.740
combat defense drops are going to stick so this Pelfer can do some damage here tower with them from

03:28:17.740 --> 03:28:22.220
the Zarina gonna have to take it down low enough then either the Sneezer or the Zarina can finish it

03:28:22.220 --> 03:28:27.820
off on the next turn Cedarsbury recovering looks like it might actually make sure that this Pelfer

03:28:27.820 --> 03:28:30.340
can fall to a follow-up on the next one.

03:28:30.340 --> 03:28:32.420
But Hurricane for now takes out the Sneasler,

03:28:32.420 --> 03:28:37.620
and it's a very tense 1v1 for a spot in the top cut

03:28:37.620 --> 03:28:39.420
at the World Championships.

03:28:39.420 --> 03:28:41.540
Emilio needs to hit this power whip,

03:28:41.540 --> 03:28:45.500
needs it to do 48% to move on.

03:28:45.500 --> 03:28:48.340
He has fought so hard after that turn.

03:28:48.340 --> 03:28:49.740
Here we go, power whip connects.

03:28:49.740 --> 03:28:51.180
How much does it do?

03:28:51.180 --> 03:28:52.180
It's going to do a nice.

03:28:52.180 --> 03:28:54.860
10 hours, Emilio does it.

03:28:54.860 --> 03:29:01.460
A top cut guaranteed for Emilio fourth after taking down the final fashion of hope for Raghav.

03:29:01.460 --> 03:29:05.060
Another successful event for Emilio.

03:29:05.060 --> 03:29:09.660
What a show, an epic showdown for a three game set.

03:29:09.660 --> 03:29:12.860
I cannot believe Emilio won that after turn one, right?

03:29:12.860 --> 03:29:17.260
Like, that was such a huge deficit, like it's a clawback throw,

03:29:17.260 --> 03:29:20.260
but he found the perfect sequencing of events.

03:29:20.260 --> 03:29:25.780
And for Raghav there, opportunity to potentially power whip or hurricane into the Serena slot

03:29:25.780 --> 03:29:30.420
instead of the Sneasler. Didn't know if Direclaw would necessarily do enough there either. Power

03:29:30.420 --> 03:29:35.220
whip of course just such a powerful attack but it's accuracy not the highest. Paul smiles for

03:29:35.220 --> 03:29:40.660
both players there though and I think Emilio must be feeling so relieved to have found a way to

03:29:40.660 --> 03:29:46.260
clutch that one out. Absolutely incredible playing from behind showing why you don't give up even

03:29:46.260 --> 03:29:48.740
it turn one and aggressive prediction doesn't go your way.

03:29:48.740 --> 03:29:55.740
100% because right off the gate that right you fell to a one hit knockout from that swamper

03:29:55.740 --> 03:30:00.260
going for the earthquake connecting onto both. Power whip though getting some revenge here

03:30:00.260 --> 03:30:06.140
from the Zarina got Emilio back into this. Even though the Zarina ended up missing a

03:30:06.140 --> 03:30:10.860
power whip in this third game as well onto the Venusaur just some chip damage and had

03:30:10.860 --> 03:30:15.740
that critical survival of the dragon pulse just to give Emilio enough of a

03:30:15.740 --> 03:30:19.420
fighting chance triple Axel getting those two hits as well as he got this

03:30:19.420 --> 03:30:25.540
Venusaur and then all of a sudden it really was just such a tense Razor's

03:30:25.540 --> 03:30:31.020
Edge final showdown for these Pokemon. Yeah the main thing like I think was the

03:30:31.020 --> 03:30:34.460
switch out from Pelipper like maybe there was the opportunity to just stay in.

03:30:34.460 --> 03:30:37.860
The question I you know still have is whether or not Direclaw plus Powerwhip

03:30:37.860 --> 03:30:50.860
I think there were a lot of opportunities where Ragaugh probably knows how if I just made my target into the other slot, I'd probably just win the game, because he had the advantage for so much of that game, right?

03:30:50.860 --> 03:30:56.860
There was the opportunity when it was Hurricane into Serena on turn 2 of the game, could have been a wetterball potential to K'Hanbitt, for example.

03:30:56.860 --> 03:31:05.860
For Amelia to have found a path back into that game was absolutely perfect defensive play with fake out and protect Salao Tao and protect Serena at all the right opportunities,

03:31:05.860 --> 03:31:11.700
opportunities knowing like our child on when you don't have that special attack boost is not the strongest offensive threat dragon

03:31:11.700 --> 03:31:18.020
Pulse not able to do over 50% to so many Pokemon right and so just threats the needle and what Sneezer being that final perfect

03:31:18.020 --> 03:31:23.860
Pokemon getting that close combat off of our child knows that burst damage that you need and so that was that's what the world

03:31:23.860 --> 03:31:28.380
Championships are about like and that is why Emilio is such an incredible player

03:31:28.380 --> 03:31:32.820
Of course, we're all got honestly played incredibly as well. It's just that hard call on turn one

03:31:32.820 --> 03:31:37.180
I think that will probably be a game that he's going to sit back on and reflect on a good bit.

03:31:37.180 --> 03:31:41.220
It's really, it hurts when you get so close to the top cut at the World Championships.

03:31:41.220 --> 03:31:45.620
And it felt like it was his, but Emilio claws back and found,

03:31:45.620 --> 03:31:48.620
honestly, I think maybe one of the most incredible comebacks I've seen this season.

03:31:48.620 --> 03:31:53.620
Commiserations though, I mean, that just the fact that you are the one went away from the top cut

03:31:53.620 --> 03:31:55.820
is still an incredible accomplishment.

03:31:55.820 --> 03:31:59.820
And so I hope that even though maybe you are going to think back on that game,

03:31:59.820 --> 03:32:04.540
that rock off. You're still proud of yourself. This is still a great performance and for all

03:32:04.540 --> 03:32:10.060
of our competitors that were just playing their winning ends. This is going to be a

03:32:10.060 --> 03:32:15.660
world championship that you can hopefully remember and keep us one of those top accomplishments.

03:32:15.660 --> 03:32:20.620
This world has been so hard. You think about the number of competitors that fell at 0 3

03:32:20.620 --> 03:32:26.460
1 3 just kind of, you know, falling out as we get through that first day to make it this

03:32:26.460 --> 03:32:32.220
I do hope that they can see that as a as a great win. Yeah, and the margins are so razor thin right in the end

03:32:32.220 --> 03:32:36.420
Serena did have to land triple axel twice into the game or phrase the two hits right there

03:32:36.420 --> 03:32:38.860
And then double power whip into the pelliper as well

03:32:39.060 --> 03:32:42.180
This Pokemon is really great if it hits all of its moves

03:32:42.180 --> 03:32:46.900
It is not one of the more consistent Pokemon because powerup and triple axel are both such high variance moves

03:32:46.900 --> 03:32:52.560
If any of those moves miss at any point frog up's moving on to top cut right and so that is how

03:32:52.560 --> 03:32:54.560
you're going to be able to

03:32:54.560 --> 03:32:56.560
see how close things can feel.

03:32:56.560 --> 03:32:57.560
But when you're playing for

03:32:57.560 --> 03:32:58.560
behind, you do need things to

03:32:58.560 --> 03:33:00.560
go right and arena clutched up

03:33:00.560 --> 03:33:01.560
and showed why it can be a

03:33:01.560 --> 03:33:02.560
really unique pocket pick in

03:33:02.560 --> 03:33:03.560
this format. Like you mentioned

03:33:03.560 --> 03:33:04.560
that power whip damage. There

03:33:04.560 --> 03:33:05.560
aren't that many strong physical

03:33:05.560 --> 03:33:06.560
grass type attackers in this

03:33:06.560 --> 03:33:08.560
format. Normally we see it for

03:33:08.560 --> 03:33:10.560
you know, it's ability, but the

03:33:10.560 --> 03:33:11.560
combination of the utility of

03:33:11.560 --> 03:33:12.560
the ability as well as its

03:33:12.560 --> 03:33:14.560
damage up, but it's just a lot

03:33:14.560 --> 03:33:15.560
and to see it clutch up here on

03:33:15.560 --> 03:33:17.560
stream to advance the top cut.

03:33:17.560 --> 03:33:18.560
I mean, yeah, can ask for

03:33:18.560 --> 03:33:19.560
anything more. What a cool

03:33:19.560 --> 03:33:21.560
said. We are going to take a

03:33:21.560 --> 03:33:26.680
breaking down some of the competitors that have moved on to that top cut. So please don't go anywhere.

03:33:39.080 --> 03:33:46.120
Hello everyone, I'm Kyle Pukasukovic. I'm on the product development team for the TCG at TPCI,

03:33:46.120 --> 03:33:51.720
joined here by Chip and Azul, and today we're going to take a look at some of the cards from the

03:33:51.720 --> 03:33:57.160
classic collection from the 30th Celebration expansion. One of the first ones we can take a

03:33:57.160 --> 03:34:02.840
look at is this Magikarp. It's a very cool card I remember when this card initially got revealed

03:34:02.840 --> 03:34:08.680
during the Scarlet and Violet era of the game, just the general excitement around it. It's beautiful

03:34:08.680 --> 03:34:15.720
and seeing it now in this new 30th anniversary style with this golden border makes it pop

03:34:16.120 --> 03:34:20.120
So nicely, and I mean, an iconic Pokemon as well in Magic Carp,

03:34:20.120 --> 03:34:24.120
one of the original Pokemon, so I always love to see that getting some love.

03:34:24.120 --> 03:34:28.120
Yeah, I'm very emblematic of one of the innovations of the Scarlet Moon Violet era.

03:34:28.120 --> 03:34:34.120
The introduction of those illustration rare cards, this is very much an embodiment of what that new art style kind of represents

03:34:34.120 --> 03:34:37.120
and that new kind of card rarity.

03:34:37.120 --> 03:34:45.120
Azul, we also have, maybe a curled back of it, more to the past, maybe two thousands or so with this Dark Tarana card.

03:34:45.120 --> 03:34:49.920
Yeah, yeah, the Dark Taranis are looking super good in its new gold border, of course.

03:34:49.920 --> 03:34:54.640
And I think for competitive players, a big throwback had a lot of success back in the day.

03:34:54.640 --> 03:34:59.120
Most commonly comes to mind is Ross Cawthon's second place at the World Championships in 2005,

03:34:59.120 --> 03:35:03.680
right? So a lot of history in the competitive scene with this one.

03:35:03.680 --> 03:35:08.720
Yeah, Ross Cawthon, only player to qualify for every World Championships to date,

03:35:08.720 --> 03:35:12.160
and that's kind of where his legacy began, was with this card right here.

03:35:12.160 --> 03:35:19.160
And we'll also bring it to this Lugia that's from the Aquopolis extension going even further into the past.

03:35:19.160 --> 03:35:21.160
You can really see the gold border on this one.

03:35:21.160 --> 03:35:27.160
And it's affectionately referred to as, like, crystal Lugia due to its crystal-type Hokey body.

03:35:27.160 --> 03:35:32.160
One of the first Pokemon that, if you attach different types of energy to it, can change types.

03:35:32.160 --> 03:35:37.160
And its attack costs represent the different types it can turn into as well.

03:35:37.160 --> 03:35:41.160
And I think just a very iconic card as well, very striking artwork.

03:35:41.160 --> 03:35:45.160
That brings us to one more, and we haven't revealed yet.

03:35:45.160 --> 03:35:50.160
And so for the first time, we will officially reveal drumroll, please.

03:35:54.160 --> 03:36:01.160
Baset Pikachu brought back here for the 30th anniversary classic collection.

03:36:01.160 --> 03:36:03.160
I mean, what a callback, right?

03:36:03.160 --> 03:36:06.160
To the very first expansion for the Pokemon TCG.

03:36:06.160 --> 03:36:10.160
Our work done by Arita-san, of course, just totally iconic.

03:36:10.160 --> 03:36:11.800
love to see it included.

03:36:11.800 --> 03:36:14.040
As well, do you get any memories,

03:36:14.040 --> 03:36:17.240
seeing the original Pikachu artwork for the TCG?

03:36:17.240 --> 03:36:20.040
Yeah, I remember having the original card

03:36:20.040 --> 03:36:21.240
back way back in the day.

03:36:21.240 --> 03:36:23.240
I don't even remember how long ago it was now,

03:36:23.240 --> 03:36:24.840
but it's really cool to see it represent,

03:36:24.840 --> 03:36:26.840
once again, here in the 30th anniversary set.

03:36:26.840 --> 03:36:29.720
Yeah, and once again, these are just a few of the 30 cards

03:36:29.720 --> 03:36:31.720
you'll see in the classic collection

03:36:31.720 --> 03:36:35.720
in the 30th celebration Pokemon TCG expansion.

03:36:35.720 --> 03:36:38.120
But we also have some more cards to look at as well.

03:36:38.120 --> 03:36:43.240
as well. We'll get a glimpse into what the future of the Pokemon TCG might be like with

03:36:43.240 --> 03:36:49.800
some of these futuristic rare cards illustrated by Yoshiro Optin, and we have a couple different

03:36:49.800 --> 03:36:56.400
ones here. Some you'll find in the 30th Celebration expansion, such as this Mew EX and Mew 2 EX.

03:36:56.400 --> 03:37:01.840
And some you'll find in an ultra premium collection product such as these Pikachu EX.

03:37:01.840 --> 03:37:05.120
Yeah, I mean, I think there might be infinite possibilities for the Mew, because of course

03:37:05.120 --> 03:37:09.680
its ability allows it to utilize the attacks of any of your benched Pokemon as long as

03:37:09.680 --> 03:37:12.520
you have the necessary energy required. So this is going to be a card I'm very excited

03:37:12.520 --> 03:37:15.340
to see what the community can come up with when they get their hands on it.

03:37:15.340 --> 03:37:20.320
And also a card that like as new cards come out in years to come, it'll be a card that

03:37:20.320 --> 03:37:24.800
you'll always come back to as a potential option. It is so versatile in the ways you

03:37:24.800 --> 03:37:26.280
could potentially use it.

03:37:26.280 --> 03:37:29.840
Yeah, very fitting for Mew of course. Over the years we've seen lots of different Mew

03:37:29.840 --> 03:37:34.640
cards in the TCG being able to use all sorts of different attacks and always feels like

03:37:34.640 --> 03:37:41.280
there's some way to use this kind of card. It is on the low end of HP for a Pokemon EX with just 160,

03:37:41.280 --> 03:37:44.800
but being able to use pretty much any of the attacks of any of your Pokemon,

03:37:45.360 --> 03:37:47.680
hey, there's probably a use for that somewhere, right?

03:37:47.680 --> 03:37:48.720
Yeah, well, I know.

03:37:48.720 --> 03:37:53.760
Yep. And then we can also shift our attention to the Mewtwo EX. You know, we have a shift here,

03:37:54.400 --> 03:38:00.080
we kind of have a split of day and night. Mew representing the day theme and Mewtwo

03:38:00.080 --> 03:38:07.760
representing the night theme. Mewtwo EX has this photon bullets attack chip. What do you see in here?

03:38:07.760 --> 03:38:14.560
Yeah, I mean Mewtwo of course another iconic pokemon spread potential always very good you know

03:38:14.560 --> 03:38:21.760
targeting down multiple pokemon with just one single attack has a lot of potential softening

03:38:21.760 --> 03:38:28.320
things up to be easier KO'd by a different pokemon perhaps or using photon bullets turn after turn

03:38:28.320 --> 03:38:31.440
and after turn can really build up a lot of damage in play,

03:38:31.440 --> 03:38:35.120
potential board wipe scenarios, multi prize turns.

03:38:35.120 --> 03:38:37.080
I love cards like this.

03:38:37.080 --> 03:38:39.240
Yeah, and you can see, you know, much higher HP

03:38:39.240 --> 03:38:41.000
than the Mew EX as well.

03:38:41.000 --> 03:38:42.680
230 HP as well.

03:38:42.680 --> 03:38:45.640
Can you see any potential here for Mew 2 EX?

03:38:45.640 --> 03:38:48.760
Yeah, yeah, I think might be missing a little bit

03:38:48.760 --> 03:38:50.720
of energy acceleration for the Psychic type right now,

03:38:50.720 --> 03:38:55.480
but the spread attack, you never know what you're

03:38:55.480 --> 03:38:58.000
going to be able to combo that with to be able to make things

03:38:58.000 --> 03:39:02.440
awkward for your opponent for sure absolutely we can shift our attention

03:39:02.440 --> 03:39:06.880
over to these Pikachu EX cards as well you know Pikachu one of those Pokemon

03:39:06.880 --> 03:39:11.480
that is frequently featured as a Pokemon EX even though it's not a fully

03:39:11.480 --> 03:39:16.960
evolved Pokemon we'll start off with the day Pikachu EX with the pika pika

03:39:16.960 --> 03:39:22.320
parade attack chip what do you see in here yeah so a very powerful effects

03:39:22.320 --> 03:39:26.720
being able to throw a ton of Pokemon into play normally these call for family

03:39:26.720 --> 03:39:32.220
style attacks, bring out one, two, very rarely three Pokemon.

03:39:32.220 --> 03:39:35.900
This one allowing you to just fill your board with basic Pokemon.

03:39:35.900 --> 03:39:39.260
We see players utilizing that A-Spec precious trolley currently

03:39:39.260 --> 03:39:41.980
in the meta game from time to time when they want to do that.

03:39:41.980 --> 03:39:45.380
Now, if players want to use a different A-Spec in their deck,

03:39:45.380 --> 03:39:48.700
they have an option to still pull a bunch of powerful Pokemon out.

03:39:48.700 --> 03:39:51.740
And there are so many powerful basic Pokemon in the game right now,

03:39:51.740 --> 03:39:57.740
Throwing a Mega King Discon, perhaps a Latias EX into play right away doesn't seem too bad.

03:39:57.740 --> 03:40:04.740
Yeah, and as always we'll take a look at the Knight Pikachu EX with the Zip Zap Frenzy Attack.

03:40:04.740 --> 03:40:07.740
You see any fun combos you can pull off with this one?

03:40:07.740 --> 03:40:12.740
Yeah, I mean this is once again, I feel like similar to the Mu EX, almost limitless potential,

03:40:12.740 --> 03:40:15.740
allowing you to accelerate any number of basic energy into play from your hand.

03:40:15.740 --> 03:40:20.740
We do have the Energy Search Pro A-Spec in the format still, so that'll be a very cool combination.

03:40:20.740 --> 03:40:22.940
So much of the Mew, lots of potential,

03:40:22.940 --> 03:40:24.020
lots of future potential I think

03:40:24.020 --> 03:40:25.480
is like the big ones for these two.

03:40:25.480 --> 03:40:28.620
It's got an amazing look at these futuristic rare cards

03:40:28.620 --> 03:40:31.180
and we have 30 years of Pokemon.

03:40:31.180 --> 03:40:34.020
We're celebrating how far we've come,

03:40:34.020 --> 03:40:35.960
especially with the Pokemon TCG

03:40:35.960 --> 03:40:39.340
and taking a look towards what the future might hold as well,

03:40:39.340 --> 03:40:42.540
getting a little glimpse with these futuristic rare cards.

03:40:42.540 --> 03:40:45.460
And it's exciting to see what we have here

03:40:45.460 --> 03:40:47.300
and we'll continue to see what the future holds

03:40:47.300 --> 03:40:48.580
for the Pokemon TCG.

03:40:48.580 --> 03:41:13.900
Welcome back traders here we're at the end of the Swiss of the Pokemon World Championships

03:41:13.900 --> 03:41:20.540
just after round 11. My name's Ben joined by, of course, Rose and Aaron here at the Analyst Desk

03:41:20.540 --> 03:41:26.700
to have a little bit of a, a bit of a reflect on what we've seen so far in the world championships

03:41:26.700 --> 03:41:32.140
coming into our top cut before we start looking forward, of course, to our top cut and whittling

03:41:32.140 --> 03:41:37.340
down those two trainers that are going to be making it all the way into Championship Sunday.

03:41:37.340 --> 03:41:45.300
Now, that match between Emilio and Raghav was absolutely crazy.

03:41:45.300 --> 03:41:49.940
That game three, turn one, I think we were all in the backstage in the green room

03:41:49.940 --> 03:41:52.980
while you guys were casting and we're like, okay, we see turn one.

03:41:52.980 --> 03:41:56.140
We're thinking, okay, cool, Raghav's in top car.

03:41:56.140 --> 03:41:57.860
Like that's the match over.

03:41:57.860 --> 03:42:02.380
And then somehow Emilio found a way to come back from that match.

03:42:02.380 --> 03:42:04.940
What was that like to cast for you?

03:42:04.940 --> 03:42:15.940
I don't know if there are better words to describe it because I think it really did feel like Raghav was already one turn in, but in the door of the top cut.

03:42:15.940 --> 03:42:31.940
But I think it's just the fact that it speaks volumes to Emilio's expertise as a player. That's why he's a four time regional champion is because Emilio has a way of looking at the game where you can kind of see those small avenues to thread the needle enough in order to bring himself back into those spots.

03:42:31.940 --> 03:42:41.940
Yeah, and I want to give Raga of credits to his performance as well, because you know, I was like, well, it feels like the game is over after turns one and two, but I don't think Raga necessarily made any mistakes after turn two, right?

03:42:41.940 --> 03:42:49.940
You went for plays that were all logical, and I think Raga was probably thinking, well, I can take these neutral trades because I'm so far ahead in the game, right?

03:42:49.940 --> 03:42:59.940
But the critical survival with the Serena, for example, the Caisler being able to do so much damage with close combat, like, I think Emilio just found the perfect sequence of moves to counter what Raga was doing.

03:42:59.940 --> 03:43:01.940
I think every play that

03:43:01.940 --> 03:43:02.940
Rogoff made after turn two

03:43:02.940 --> 03:43:04.940
still made plenty of sense.

03:43:04.940 --> 03:43:05.940
I think that's the game.

03:43:05.940 --> 03:43:06.940
Let's really, it's probably

03:43:06.940 --> 03:43:07.940
gonna be really tough for

03:43:07.940 --> 03:43:08.940
Rogoff in that he's probably

03:43:08.940 --> 03:43:09.940
thinking if I just made one

03:43:09.940 --> 03:43:10.940
aggressive prediction

03:43:10.940 --> 03:43:11.940
throughout the any course

03:43:11.940 --> 03:43:12.940
of those turns, right?

03:43:12.940 --> 03:43:13.940
When I already had the lead,

03:43:13.940 --> 03:43:14.940
like that, that would have

03:43:14.940 --> 03:43:15.940
just been it.

03:43:15.940 --> 03:43:16.940
Whether it be targeting

03:43:16.940 --> 03:43:17.940
Sneasler on the turn, Serena

03:43:17.940 --> 03:43:18.940
protected with Venus or or

03:43:18.940 --> 03:43:19.940
the turn that lat Serena

03:43:19.940 --> 03:43:20.940
protected when it was

03:43:20.940 --> 03:43:21.940
Pelop or Swamper.

03:43:21.940 --> 03:43:22.940
Right?

03:43:22.940 --> 03:43:23.940
Like there was multiple

03:43:23.940 --> 03:43:24.940
like protected on a

03:43:24.940 --> 03:43:25.940
hurricane, right?

03:43:25.940 --> 03:43:26.940
And so I think like

03:43:26.940 --> 03:43:27.940
Emilio's use of defensive

03:43:27.940 --> 03:43:28.940
playing saying you have to

03:43:28.940 --> 03:43:34.220
to respect the offense my Serena has, Raghav respecting that offense consistently meant that

03:43:35.580 --> 03:43:39.100
Emilio was able to like basically weave in enough attacks especially with that sneeze or getting

03:43:39.100 --> 03:43:43.180
those close combats off and in the end our child don't also have the potential to go for a protect

03:43:43.180 --> 03:43:47.340
it didn't but Emilio calls it targets right into it right and I think Raghav was also probably

03:43:47.340 --> 03:43:50.860
thinking about the odds a little bit we're like oh even if I get all of this wrong well you still

03:43:50.860 --> 03:43:55.580
have to hit your triple axles and your power waves but it was the perfect combination of things where

03:43:55.580 --> 03:43:59.860
Emilio finds the right counterplay to the right, once again, Raghav plays makes sense, right?

03:43:59.860 --> 03:44:01.980
But Emilio finds the perfect counterplay every turn.

03:44:01.980 --> 03:44:09.100
But I feel like, I want to build on your point there, Eric, because there's also the conditioning about the amount of times

03:44:09.100 --> 03:44:13.100
that Raghav chose to go into the Sarena when it went for a protect.

03:44:13.100 --> 03:44:14.380
There's that conditioning.

03:44:14.380 --> 03:44:19.180
And even though, like, if you look at those final turns where the Sneeze of the Diplop

03:44:19.180 --> 03:44:23.180
probably doesn't get there on the Pelipper from about half health, like,

03:44:23.180 --> 03:44:26.060
if it's just a hurricane into that Sarena on that turn.

03:44:26.060 --> 03:44:27.420
But again, you've got to play the odds.

03:44:27.420 --> 03:44:32.380
And Raghav's like, well, this Sarena has played so defensively.

03:44:32.380 --> 03:44:35.340
Emilio is respecting the damage that Raghav has

03:44:35.340 --> 03:44:37.740
and the lead that he created.

03:44:37.740 --> 03:44:40.140
And then there's the switch.

03:44:40.140 --> 03:44:42.940
And there's the weave into the game.

03:44:42.940 --> 03:44:45.980
As you say, you're still going to hit your power pips, right?

03:44:45.980 --> 03:44:52.620
But you're still in a position where Emilio's taken that one little line,

03:44:52.620 --> 03:44:56.520
that. I'm not sure what you

03:44:56.620 --> 03:44:58.320
think. But one little sort of

03:44:58.420 --> 03:45:00.220
sliver of hope to try to make

03:45:00.320 --> 03:45:02.320
it through that match. I want

03:45:02.420 --> 03:45:04.220
to just also say that it's so

03:45:04.320 --> 03:45:05.920
easy again in hindsight to take

03:45:06.020 --> 03:45:07.520
a look at the game and

03:45:07.620 --> 03:45:09.220
recognize these small points

03:45:09.320 --> 03:45:11.220
where a different decision or

03:45:11.320 --> 03:45:12.820
different play could have swung

03:45:12.920 --> 03:45:14.920
the favor of the game and as a

03:45:15.020 --> 03:45:16.520
competitor, you both have

03:45:16.620 --> 03:45:18.020
experienced this as well and

03:45:18.120 --> 03:45:19.720
very high pressure in 10

03:45:19.820 --> 03:45:21.320
situations. It's hard to make

03:45:21.320 --> 03:45:26.080
possibilities that could happen in this one tiny micro universe of this one match.

03:45:26.080 --> 03:45:29.160
And so I just want to give again credit to both of our competitors.

03:45:29.160 --> 03:45:32.520
Everyone that has competed at the World Championships this weekend and

03:45:32.520 --> 03:45:35.280
maybe have had those moments on stream that are easy to nitpick and

03:45:35.280 --> 03:45:37.880
call out because it's hard.

03:45:37.880 --> 03:45:41.520
It is so hard and you're playing as the best of the best at Worlds.

03:45:41.520 --> 03:45:42.800
But this is the World Championships.

03:45:42.800 --> 03:45:45.640
I mean, this is where those small adaptations.

03:45:45.640 --> 03:45:50.240
This is where all the prep that you put into coming into the World Championships.

03:45:50.240 --> 03:45:52.040
This is where it all matters, right?

03:45:52.040 --> 03:45:53.840
You do the rounds, you do the playing

03:45:53.840 --> 03:45:55.440
against these different competitions.

03:45:55.440 --> 03:45:57.080
You're training against friends

03:45:57.080 --> 03:45:59.760
that you're working with towards the world championships.

03:45:59.760 --> 03:46:03.160
And, you know, like those little micro-decisions

03:46:03.160 --> 03:46:04.880
of the things, that's where the magic is

03:46:04.880 --> 03:46:08.560
in the execution here at this level of competition.

03:46:08.560 --> 03:46:10.640
And we've had, you know, a few upsets.

03:46:10.640 --> 03:46:13.880
We've had trainers come in that we were expecting,

03:46:13.880 --> 03:46:16.960
hey, you're likely, you're coming in on absolute tear.

03:46:16.960 --> 03:46:18.960
this could be your event that

03:46:18.960 --> 03:46:20.960
have gone home in phase one.

03:46:20.960 --> 03:46:24.960
That's just what happens when you get to this sort of pressure cooker of an event.

03:46:24.960 --> 03:46:29.960
I think that first turn and that game three in particular is something that I would really emphasize.

03:46:29.960 --> 03:46:35.960
Anyone watching the stream, newer viewers to take a look at because I think most people would probably just click the forfeit button right there and say,

03:46:35.960 --> 03:46:39.960
that's it. I made a hard read. It didn't work. I'm so far behind. I'm not even going to try.

03:46:39.960 --> 03:46:44.960
But Emilia just showed if you can find a path to victory, you have to play perfectly, right?

03:46:44.960 --> 03:47:01.040
right? There's just no room for ever. Once again, like, Emilio string together the perfect sequence of turns turn after turn after turn after turn and also had to, you know, not get unlucky with the Mrs with Serena. But in the end, it was enough. And so I didn't come back some Pokemon are always some of the most

03:47:01.040 --> 03:47:14.240
exciting things to watch, right? And to be able to find a path back into the game and you can slowly feel the tension building. I think you could see it in Raga's face that he's probably, you know, I'm saying it was like, you're so close, but you still have to close it out, right? And in the end, I think Raga

03:47:14.240 --> 03:47:17.240
I'm not sure if he's going to

03:47:17.240 --> 03:47:18.040
get the knockout. I'm not sure

03:47:18.040 --> 03:47:19.840
if he's going to get the

03:47:19.840 --> 03:47:20.240
knockout. I'm not sure if he's

03:47:20.240 --> 03:47:21.040
going to get the knockout. I

03:47:21.040 --> 03:47:22.040
slowly realized. Oh my goodness.

03:47:22.040 --> 03:47:22.640
Wait like, Emilio is getting

03:47:22.640 --> 03:47:23.240
turned after turned up the turn

03:47:23.240 --> 03:47:24.040
right like the same feels like

03:47:24.040 --> 03:47:25.640
it's slowly slipping away from

03:47:25.640 --> 03:47:26.240
me, but I still have a chance.

03:47:26.240 --> 03:47:29.240
I still each part. It's like,

03:47:29.240 --> 03:47:30.240
okay. He's like. Climbing back

03:47:30.240 --> 03:47:31.240
up the rope a little bit, but I

03:47:31.240 --> 03:47:32.240
still have plenty of room to

03:47:32.240 --> 03:47:34.240
work where but then it gets to

03:47:34.240 --> 03:47:35.240
that final turn, and I'm sure

03:47:35.240 --> 03:47:36.240
he's also probably thinking I

03:47:36.240 --> 03:47:37.240
should have maybe just

03:47:37.240 --> 03:47:38.240
hurricaneed the Serena slot

03:47:38.240 --> 03:47:39.240
and said and taken the dire

03:47:39.240 --> 03:47:40.240
claw, but if you're not sure

03:47:40.240 --> 03:47:41.240
about the damage calcs in that

03:47:41.240 --> 03:47:42.240
situation, you think both

03:47:42.240 --> 03:47:46.160
and that doesn't always go right as well like if you leave the Diaclore open

03:47:46.160 --> 03:47:52.280
there's a possibility well how Diaclore works you know it's not it's not a

03:47:52.280 --> 03:47:58.960
guarantee there either so let's move forward let's look at our top cut

03:47:58.960 --> 03:48:03.840
bracket here see who is gonna be up against who so we have our three players

03:48:03.840 --> 03:48:08.600
there in yellow that have made it well enough through our tournament to have a

03:48:08.600 --> 03:48:10.640
a buy in this top 16 round.

03:48:10.640 --> 03:48:12.800
A reminder, this is an asymmetrical top cut.

03:48:12.800 --> 03:48:16.200
We have 13 competitors overall in this bracket.

03:48:16.200 --> 03:48:19.520
So three of them getting a buy into our top eight.

03:48:19.520 --> 03:48:23.160
The rest of them are fighting for their place.

03:48:23.160 --> 03:48:26.440
Zachary Weed, second place at the Las Vegas Regional

03:48:26.440 --> 03:48:29.880
Championship, second place at EUIC, top eight at Worlds.

03:48:29.880 --> 03:48:32.040
He's had one of the most phenomenal seasons

03:48:32.040 --> 03:48:33.360
I can remember in North America.

03:48:33.360 --> 03:48:37.520
And I, yeah, I'm not surprised to see him here in top eight.

03:48:37.520 --> 03:48:41.200
he has quickly risen to become one of the stars in North American VGC.

03:48:41.200 --> 03:48:44.320
But yeah, just absolutely dominant as a top three seed here.

03:48:44.320 --> 03:48:48.320
And Antonio Sanchez has gotten top eight at the World Championships before.

03:48:48.320 --> 03:48:52.080
And so another top cup performance here, of course, won a regional championship as well.

03:48:52.080 --> 03:48:58.080
We got to see him play on stream and Takuma representing Japan being the third player to get a buy.

03:48:58.880 --> 03:49:02.240
And Takuma actually got 40th at the Japan Nationals.

03:49:02.240 --> 03:49:05.200
I mean, that tournament is very, very hard.

03:49:05.200 --> 03:49:10.240
and so I think even just saying you get top 64 you qualify to the world championships is very impressive

03:49:10.240 --> 03:49:15.840
but Takumo comes into this tournament ends up doing very well off the back of that recent success

03:49:15.840 --> 03:49:20.560
at Japan match where you get to play Pokemon champions and then you also come in with a really

03:49:20.560 --> 03:49:26.960
cool team that has Dragonite focuses a lot on that mega flowette and so I'm really excited to see

03:49:26.960 --> 03:49:32.320
just how far to take it and then looking at our top 16 bracket I mean talking about Japan

03:49:32.320 --> 03:49:36.780
national championships we have Hiroshi who was able to win this year's Japan

03:49:36.780 --> 03:49:40.980
national championships showing their caliber of play getting into top 16.

03:49:40.980 --> 03:49:48.820
Versi Navji Joshi, a previous top eight at Worlds in 2024, doing really really

03:49:48.820 --> 03:49:54.380
well in that tournament. Carson versus Zhao is looking like a really cool match

03:49:54.380 --> 03:50:01.020
as well because Carson's running a more Charizard focused team right and Zhao

03:50:01.020 --> 03:50:07.100
is running the Lichenrock, Frostlass, Megasco Villain combination there, one of two with

03:50:07.100 --> 03:50:12.540
Zachary Reid, weed that's been able to make it through to our top cut.

03:50:12.540 --> 03:50:18.900
Yeah, Carson, you know, played in the seniors division over a decade ago and took a long

03:50:18.900 --> 03:50:23.740
break from VGC, came back and actually has been on a tear this season, winning a regional

03:50:23.740 --> 03:50:25.260
championship as well.

03:50:25.260 --> 03:50:28.980
And so really, really great to see them back here.

03:50:28.980 --> 03:50:35.980
I honestly had not been able to see very much on the international stage before and so they think this is a big, big performance for him.

03:50:35.980 --> 03:50:45.980
And this is a player that recently aged up from the senior division. It's actually the Sao Paulo original champion from 2025 in seniors.

03:50:45.980 --> 03:50:51.980
And so the fact that you've recently aged up from the master division, you're getting a top six seed at the World Championships.

03:50:51.980 --> 03:51:00.980
I think that's a really great player to keep our eyes on and also one that I think a lot of competitors are looking at, like these young upstarts.

03:51:00.980 --> 03:51:19.980
There's always one from every generation that comes up to the Masters division that just comes in and starts humbling us old heads, you know, coming in and showing, like, you know, they've got, they've got the, I see this is like in a lot of the circuit where these young players age up and they've just got no fear.

03:51:19.980 --> 03:51:45.980
I think that's like one of the things I really find exciting about watching them like they used to playing with the masters both in their like local communities but also like in terms of what we have in our grassroots and online circuit so it's not like a big step up from seniors to masters and even seniors is very very competitive and certainly at the top level so if you're able to like take that transition into masters and keep it going like you know the sky's the limit.

03:51:45.980 --> 03:51:54.120
that. Absolutely. Yeah. And

03:51:54.120 --> 03:51:56.120
there are some players in that

03:51:56.120 --> 03:51:58.120
top cover. No familiar or very

03:51:58.120 --> 03:51:59.160
familiar, I should say with the

03:51:59.160 --> 03:52:01.160
World Championship final stage.

03:52:01.160 --> 03:52:03.160
Of course, we have a war

03:52:03.160 --> 03:52:05.160
champion, Joe, uh, Joey Camero,

03:52:05.160 --> 03:52:06.160
and we also have Emilio, who

03:52:06.160 --> 03:52:07.160
just won on stream, of course,

03:52:07.160 --> 03:52:09.160
came so close to winning worlds

03:52:09.160 --> 03:52:11.160
getting second. Many many years

03:52:11.160 --> 03:52:13.160
ago. He's had multiple top cuts

03:52:13.160 --> 03:52:14.160
at the World Championship stage

03:52:14.160 --> 03:52:19.360
I'm sure his heart rate after both that last set and the set before where I think he yeah had

03:52:19.460 --> 03:52:26.040
Misclicked self-targeted his own Pokemon to knock it out by accident and then one by one percent in the end like to

03:52:26.040 --> 03:52:31.800
Clutch up a game three. He's probably multiple points throughout the last hour thought. Okay. Well, that's it

03:52:31.800 --> 03:52:34.460
Well, it's over but it keeps his dream alive

03:52:34.460 --> 03:52:38.840
And I feel like yeah on the other side of that coin like Shohei has shown us

03:52:39.280 --> 03:52:41.240
So often over this stream

03:52:41.240 --> 03:52:46.280
We've got to feature him quite a few times on the broadcast and every single time like

03:52:46.920 --> 03:52:52.880
I've never seen really someone play these sort of Charizard flow at compositions as

03:52:53.720 --> 03:52:55.960
Impressively like on the front foot as

03:52:57.000 --> 03:53:03.480
Shohei has been showing us this weekend right? It's like even in the mirror like you played the mirror around eight yesterday

03:53:03.560 --> 03:53:06.040
we played effectively a mirror in

03:53:06.040 --> 03:53:09.400
in one of the rounds that we had on today.

03:53:09.400 --> 03:53:12.800
And every single time he's just positive switch here,

03:53:12.800 --> 03:53:14.160
calling the protect there,

03:53:14.160 --> 03:53:19.240
like not letting any like little bit of the position

03:53:19.240 --> 03:53:20.720
that he's got go to waste.

03:53:20.720 --> 03:53:24.360
And really, I'm just so excited to see how far he can get.

03:53:24.360 --> 03:53:27.320
Maybe this is, and we've been talking about this coming in,

03:53:27.320 --> 03:53:30.240
like there's only one chance for us to get another repeat

03:53:30.240 --> 03:53:33.120
world champion and Shohei has been showing us

03:53:33.120 --> 03:53:35.960
that maybe he's got what it takes.

03:53:35.960 --> 03:53:41.200
We'll have to see if that is what's going to be coming to pass, or whatever else we could see.

03:53:41.200 --> 03:53:45.200
Who could become our next world championship? We'll find out after this break.

03:55:05.960 --> 03:55:07.960
and San Francisco as you can see.

03:55:07.960 --> 03:55:09.960
We've got the World Championship side.

03:55:09.960 --> 03:55:11.960
We've got the Pokemon XP side.

03:55:11.960 --> 03:55:13.960
I hear it's absolutely insane in there.

03:55:13.960 --> 03:55:15.960
Let's go take a look.

03:55:16.960 --> 03:55:19.960
We got to get me popping out behind everything that we can.

03:55:19.960 --> 03:55:21.960
Let's take a shot of it.

03:55:29.960 --> 03:55:31.960
Hey, how's it going?

03:55:35.960 --> 03:55:42.360
Beautiful pieces, bring it in close here, I want you to take a look at this for everyone

03:55:42.360 --> 03:55:43.360
at home.

03:55:43.360 --> 03:55:49.000
This is a fantastic piece, this is the beautiful save a lie we have right here, without question

03:55:49.000 --> 03:55:54.720
one of the finest we have, beautiful, sparkly, we have the Eevee right next to it, and finally

03:55:54.720 --> 03:56:01.520
the jiggly puff, very nice collection.

03:56:01.520 --> 03:56:06.240
The official meant limit one per customer, but I count as two customers, so I will take

03:56:06.240 --> 03:56:07.240
two.

03:56:07.240 --> 03:56:08.240
No.

03:56:08.240 --> 03:56:09.240
King Pikachu.

03:56:09.240 --> 03:56:30.000
We have now transitioned from the world championships to the XP area.

03:56:30.000 --> 03:56:33.680
steam, extremely cool, in my opinion, cooler than the world

03:56:33.680 --> 03:56:36.360
championship area. I'm probably not supposed to say that. Let's do

03:56:36.360 --> 03:56:38.320
some pop outs. Boom.

03:56:41.600 --> 03:56:43.840
Okay, okay, get a picture of me with the umbrella.

03:56:46.680 --> 03:56:47.360
There you go.

03:56:49.320 --> 03:56:52.600
The world championship play mat and bag also limit one. These

03:56:52.600 --> 03:56:55.920
are different, though, so I can take them. Yes. Yes, I got a

03:56:55.920 --> 03:56:59.480
Yes, place is poppin.

03:56:59.480 --> 03:57:02.240
Beautiful, special, elegant.

03:57:02.240 --> 03:57:03.560
One of them's going on a trip.

03:57:03.560 --> 03:57:04.760
One of them's blasting off.

03:57:04.760 --> 03:57:07.440
Another one would be in a spaceship.

03:57:07.440 --> 03:57:09.560
I think I like Kearley the best.

03:57:09.560 --> 03:57:11.800
I have been excited to see this the entire time.

03:57:11.800 --> 03:57:14.960
This is the item I've had my eye on more than anything else.

03:57:14.960 --> 03:57:16.560
This jacket right here.

03:57:18.160 --> 03:57:21.200
It's beautiful, it's special.

03:57:21.200 --> 03:57:23.400
I'm not exactly sure where I can wear it,

03:57:23.400 --> 03:57:28.400
and I want it very bad. I'll

03:57:28.400 --> 03:57:30.400
be back for it. This time. I'm

03:57:30.400 --> 03:57:31.400
not allowed to shop for this

03:57:31.400 --> 03:57:34.400
right now. Hey, Pokemon

03:57:34.400 --> 03:57:36.400
trainers. Welcome to Pokemon

03:57:36.400 --> 03:57:38.400
Championships history, a series

03:57:38.400 --> 03:57:39.400
where we showcase important

03:57:39.400 --> 03:57:41.400
moments throughout the history

03:57:41.400 --> 03:57:43.400
of competitive Pokemon. I'm

03:57:43.400 --> 03:57:44.400
Jake Muller, and I'd love to

03:57:44.400 --> 03:57:46.400
take you back to the world

03:57:46.400 --> 03:57:48.400
Championships in 2015. The

03:57:48.400 --> 03:57:50.400
year mega kink is con claimed

03:57:50.400 --> 03:57:52.400
her biggest victory. But first

03:57:52.400 --> 03:57:59.040
to 2014. Pokemon X and Pokemon Y introduced Mega Evolutions to competitive Pokemon, and

03:57:59.040 --> 03:58:04.960
Mega Kangaskhan dominated the metagame throughout the entire season. However, when the 2014 World

03:58:04.960 --> 03:58:10.640
Championships ruled around, Mega Kangaskhan fell to the wayside, failing to make a single appearance

03:58:10.640 --> 03:58:17.120
in Top 8. Although Mega Kangaskhan surged back into the metagame as we moved into the 2015 season,

03:58:17.120 --> 03:58:22.320
its place at the top became crowded thanks to the introduction of even more Mega Evolutions

03:58:22.320 --> 03:58:27.200
from Pokemon Omega Ruby and Pokemon Alpha Sapphire.

03:58:27.200 --> 03:58:31.920
As the world championships loomed, the community wondered whether Mega-Kangaskan would once

03:58:31.920 --> 03:58:37.120
again be pushed out of the minigame by a high presence of Pokemon that could counter it.

03:58:37.120 --> 03:58:42.800
Anticipating this, many players from Europe and North America opted not to include Mega-Kangaskan

03:58:42.800 --> 03:58:46.000
on their teams, fearing history would repeat itself.

03:58:46.000 --> 03:58:48.920
Japan, however, had something else in mind.

03:58:48.920 --> 03:58:55.160
two months prior at the Japan National Championships, Shoma Honami claimed first place with an early

03:58:55.160 --> 03:58:59.800
version of a team structure that would come to be known as Chalk, which featured Criselya,

03:59:00.440 --> 03:59:07.400
Keetran, Amungus, Lander Assyrian, and Mega-Kangaskhan. This team composition

03:59:07.400 --> 03:59:13.800
boasted an unmatched combination of power and flexibility, leading Shoma and many other Japanese

03:59:13.800 --> 03:59:19.740
players to ride the mega kengis Khan wave all the way to Boston. As the 2015

03:59:19.740 --> 03:59:24.060
world championships progressed it became clear that chalk was the team to beat

03:59:24.060 --> 03:59:28.500
even though the competition was full of teams with outside mega evolution picks

03:59:28.500 --> 03:59:39.340
like mega mawile mega charizard x mega salamence and mega charizard y

03:59:39.340 --> 03:59:44.340
of the top eight players used

03:59:44.340 --> 03:59:45.340
teams that followed the chalk

03:59:45.340 --> 03:59:47.340
guidelines, including Shoma

03:59:47.340 --> 03:59:49.340
Honami himself. While the

03:59:49.340 --> 03:59:50.340
extraordinary success of this

03:59:50.340 --> 03:59:52.340
team composition at the biggest

03:59:52.340 --> 03:59:53.340
event of the season was

03:59:53.340 --> 03:59:54.340
astounding, even more

03:59:54.340 --> 03:59:56.340
interesting was the variation

03:59:56.340 --> 03:59:58.340
seen within chalk just inside

03:59:58.340 --> 04:00:00.340
this top eight. While all six

04:00:00.340 --> 04:00:02.340
teams had both mega kankes con

04:00:02.340 --> 04:00:04.340
and landeris therian, many

04:00:04.340 --> 04:00:05.340
players opted for some alternate

04:00:05.340 --> 04:00:07.340
options for the remaining

04:00:07.340 --> 04:00:08.340
Pokemon.

04:00:08.340 --> 04:00:13.180
Petran was substituted for a different Fire-type Pokemon on two occasions, with one player

04:00:13.180 --> 04:00:16.540
using Entei and one choosing Volcarona.

04:00:16.540 --> 04:00:22.660
The sixth Pokemon on the team ranged from Thunderous to Aegislash to Taranitar to Scrafty.

04:00:22.660 --> 04:00:27.540
Sylveon made an appearance in Place of Criselia in one instance, and one player even gave

04:00:27.540 --> 04:00:31.040
up Amungus to run both Aegislash and Thunderous.

04:00:31.040 --> 04:00:36.540
The two teams in top eight at the World Championships that did not make use of Mechikengis Khan

04:00:36.540 --> 04:00:38.980
were both defeated in the quarterfinals,

04:00:38.980 --> 04:00:41.220
meaning that MegaKangaskhan was guaranteed

04:00:41.220 --> 04:00:42.740
to have her day in the sun.

04:00:42.740 --> 04:00:45.340
Players shake hands, knowing that the game is over,

04:00:45.340 --> 04:00:47.380
wrote on washed balls, and the crowd reacts.

04:00:47.380 --> 04:00:49.220
Ladies and gentlemen, Yosuke Advancing,

04:00:49.220 --> 04:00:50.060
we've seen him.

04:00:50.060 --> 04:00:51.380
This is the second time on stream

04:00:51.380 --> 04:00:54.140
playing incredibly, incredibly well.

04:00:54.140 --> 04:00:57.540
After taking down Naoto Mizoguchi in top four,

04:00:57.540 --> 04:00:59.860
Shoma Honami would be met in the finals

04:00:59.860 --> 04:01:02.980
by fellow Japanese player Hidiyuki Taita,

04:01:02.980 --> 04:01:06.260
whose Volcarona set him apart from the rest of the field.

04:01:06.260 --> 04:01:09.260
Oh my god, he's done!

04:01:09.260 --> 04:01:11.260
We get another kill in the field!

04:01:11.260 --> 04:01:14.260
The championship match was a back and forth affair.

04:01:14.260 --> 04:01:18.260
Shoma 1 game 1 thinks the consistent damage output from his lander's theory

04:01:18.260 --> 04:01:22.260
and clever use of disruptive attacks, like Thunder Wave and Swagger.

04:01:22.260 --> 04:01:24.260
And here we go, will it be able to hit through confusion?

04:01:24.260 --> 04:01:26.260
Is the question, no, it hits itself!

04:01:26.260 --> 04:01:28.260
Huge! Shoma very excited!

04:01:28.260 --> 04:01:32.260
But Hideyuki turns the tides and even the score at 1 game all,

04:01:32.260 --> 04:01:35.260
after his Pokemon broke through confusion on crucial turns.

04:01:35.260 --> 04:01:41.480
A lot on the line for these two trainers, almost $20,000 in prizing here as it hits

04:01:41.480 --> 04:01:43.220
through with a big shadow sneak.

04:01:43.220 --> 04:01:46.300
I think that will pick up the faint here on the Thunderous.

04:01:46.300 --> 04:01:50.780
It is definitely at this point looking like Hideo K's taking it to a game three.

04:01:50.780 --> 04:01:56.340
In the deciding game, Shoma made expert use of Hitran's defensive utility and offensive

04:01:56.340 --> 04:02:00.820
power, proving that the original Chalk Fire-type Pokémon was still number one.

04:02:00.820 --> 04:02:07.260
should do a done here. Oh my gosh! Picking up the fate on Hideyuki's Pokemon, as well as catching the burn.

04:02:07.260 --> 04:02:13.140
Activating the weakness policy there, but the burn is absolutely huge and it's only a matter of protect before this one is over.

04:02:13.140 --> 04:02:17.980
Fittingly, MegaKangaskhan re-entered the field right before Hideyuki conceded defeat.

04:02:17.980 --> 04:02:30.420
Shoma's decision to stay true to his run to the Japan Nationals title, with the original components of the Chalk team composition paid off as he became the 2015 Pokemon World Champion.

04:02:30.420 --> 04:02:37.920
Shoma, HONAMI is your 2015 Pokemon video game world champion.

04:02:37.920 --> 04:02:45.420
Thank you for watching and let us know some of your favorite moments in VGC history by using the hashtag play Pokemon.

04:03:00.420 --> 04:03:18.740
Welcome back everyone to the Pokemon World Championships here in beautiful San Francisco.

04:03:18.740 --> 04:03:23.740
In addition we've got Pokemon XP happening right outside these doors as well.

04:03:23.740 --> 04:03:30.740
I love that we just got to see how Shoma Honami became a world champion back in 2015

04:03:30.740 --> 04:03:35.740
because it's time to get ready to crown a new world champion here in San Francisco.

04:03:35.740 --> 04:03:38.740
Well, that gets real simple from here. If you don't win, you're done.

04:03:38.740 --> 04:03:43.740
Exactly. Every player in the bracket is a single elimination bracket.

04:03:43.740 --> 04:03:47.740
Win, you get to keep playing, lose, and you go home.

04:03:47.740 --> 04:03:51.740
Go home as a top cut competitor at the world championship, so pretty good.

04:03:51.740 --> 04:03:55.220
But at this point, each and every one of our players

04:03:55.220 --> 04:03:58.260
knows that they have a shot at being the world champion.

04:03:58.260 --> 04:03:58.940
Exactly, Evan.

04:03:58.940 --> 04:04:00.340
I think we're kind of at that point in the tournament

04:04:00.340 --> 04:04:01.540
where, hey, a few weeks from now,

04:04:01.540 --> 04:04:03.580
I think everyone who's gotten to this point in the tournament

04:04:03.580 --> 04:04:04.940
is going to think, I had a great run.

04:04:04.940 --> 04:04:06.100
I had a great world championship.

04:04:06.100 --> 04:04:07.140
I'm proud of myself.

04:04:07.140 --> 04:04:08.620
Right now, it's a little bit different, right?

04:04:08.620 --> 04:04:10.500
Where you don't know when you're going to get a chance to do this.

04:04:10.500 --> 04:04:13.540
Again, making the top cut of world championship is so difficult.

04:04:13.540 --> 04:04:15.580
And you can't waste this opportunity, right?

04:04:15.580 --> 04:04:17.580
Everyone kind of realizes, hey, I've got this point.

04:04:17.580 --> 04:04:18.260
I could do it.

04:04:18.260 --> 04:04:20.300
Like, this is no longer just a dream.

04:04:20.300 --> 04:04:23.060
It's achievable and it's really important to cash it in.

04:04:23.060 --> 04:04:24.340
One of these trainers is going to.

04:04:24.340 --> 04:04:26.300
Absolutely, and we are going to be playing

04:04:26.300 --> 04:04:29.780
our first round of the play-in rounds of top cut

04:04:29.780 --> 04:04:31.380
to make it to our top eight,

04:04:31.380 --> 04:04:33.540
which means that the players who are competing

04:04:33.540 --> 04:04:36.500
in this round only need to win, what?

04:04:36.500 --> 04:04:39.500
Four more rounds to beat the world champion

04:04:39.500 --> 04:04:43.500
of the Pokemon first champions world champion.

04:04:43.500 --> 04:04:44.420
That's wild.

04:04:44.420 --> 04:04:47.980
They've already played 11 sets of Pokemon so far.

04:04:47.980 --> 04:04:49.140
What's four more?

04:04:49.140 --> 04:04:53.780
When you think about it, these players have played thousands of games to practice over

04:04:53.780 --> 04:04:54.780
the course of the season.

04:04:54.780 --> 04:04:59.500
They think it's all now going to come down to four rounds, maybe a dozen games to be

04:04:59.500 --> 04:05:00.500
the world champion.

04:05:00.500 --> 04:05:03.380
It's so close from where they started at the beginning of the year.

04:05:03.380 --> 04:05:06.700
Incredible achievement by all of these trainers to get to this point, but it would be a shame

04:05:06.700 --> 04:05:07.700
to lose now.

04:05:07.700 --> 04:05:12.100
Absolutely, and I'm so excited for all of our competitors who have made it to this

04:05:12.100 --> 04:05:16.580
op cut stage of the tournament, both because I know that it feels great for them to have

04:05:16.580 --> 04:05:21.460
that opportunity, but also because I am excited to see what these competitors can do when,

04:05:21.460 --> 04:05:26.340
you know, the pressure is on it to make or break moments. This is the time where you

04:05:26.340 --> 04:05:31.540
stamp your name in the history books. We've got some incredible competitors to watch out

04:05:31.540 --> 04:05:36.460
for. Absolutely. I'm very excited for all of these trainers for the particularly our

04:05:36.460 --> 04:05:40.820
next actually really fun. But everyone who gets this point in the tournament, right?

04:05:40.820 --> 04:05:45.420
I mean, they're they've proven themselves to be a player to watch for seasons. Absolutely.

04:05:45.420 --> 04:05:48.140
We're going to be watching our first match up here.

04:05:48.140 --> 04:05:54.300
What I'm so excited about this tournament is that it is a truly international tournament.

04:05:54.300 --> 04:05:57.260
This is the world championship for a reason.

04:05:57.260 --> 04:06:02.100
We have people from so many different regions here competing at the world championships.

04:06:02.100 --> 04:06:06.220
Regions that, you know, when we first started doing this 13 years ago, people had written

04:06:06.220 --> 04:06:09.500
off as saying, oh, well, there's really just North America and Japan.

04:06:09.500 --> 04:06:13.780
And honestly, there's really just Japan and Ray Rizzo at that point.

04:06:13.780 --> 04:06:20.220
So it's so exciting to see the growth of the game and see how many opportunities some of these regions have been able to get.

04:06:20.220 --> 04:06:23.980
And I'm personally extremely excited to see our Latin American competitors,

04:06:23.980 --> 04:06:30.100
especially because we are going to be able to see them follow their journey next season as part of the official stream broadcast.

04:06:30.100 --> 04:06:33.580
Exactly. Yeah, I think I'm really excited to get more tape on some of these players, right?

04:06:33.580 --> 04:06:37.020
We're really excited to get to see the Latin American players we do have in top cut.

04:06:37.020 --> 04:06:40.340
You're trying to join Paul Ruiz as a world champion from that region.

04:06:40.340 --> 04:06:43.780
But yeah, I mean, it's like we always read about their accomplishments, right?

04:06:43.780 --> 04:06:44.900
We don't get to see it as much.

04:06:44.900 --> 04:06:46.940
I think tuning in next season will be really fun.

04:06:46.940 --> 04:06:49.700
Kind of get to see more from what those players are doing.

04:06:49.700 --> 04:06:51.820
And yeah, I mean, and are you going into this tournament too?

04:06:51.820 --> 04:06:54.340
It wasn't Japan or North America, but I think it seemed like a lot of

04:06:54.340 --> 04:06:57.140
players felt like it was like Japan and Europe were the only regions even this year.

04:06:57.140 --> 04:06:58.260
Or Thailand and Italy.

04:06:58.260 --> 04:06:58.940
Yeah, right.

04:06:58.940 --> 04:07:00.700
And yeah, top cup bracket looking a little bit different, right?

04:07:00.700 --> 04:07:05.500
Kind of proving that, hey, we shouldn't have written off some of the trainers that we did.

04:07:05.500 --> 04:07:07.060
And I think it's going to make this really fun, right?

04:07:07.060 --> 04:07:08.580
A lot of different light of them.

04:07:08.580 --> 04:07:11.460
really nice mix of teams and top cut as well.

04:07:11.460 --> 04:07:12.960
You know, mostly expected poke,

04:07:12.960 --> 04:07:15.060
one of those some really cool surprises as well,

04:07:15.060 --> 04:07:16.860
but that's the way these teams are piloted,

04:07:16.860 --> 04:07:18.260
I think it's really going to make the difference.

04:07:18.260 --> 04:07:19.820
And everyone who's gotten this point

04:07:19.820 --> 04:07:21.500
is an absolute master of their own team.

04:07:21.500 --> 04:07:23.060
Yeah, and that's what's been so exciting

04:07:23.060 --> 04:07:25.060
about watching this tournament is,

04:07:25.060 --> 04:07:27.700
you know, the meta game has some very much

04:07:27.700 --> 04:07:30.380
top tier threats, you know, top teams that everyone

04:07:30.380 --> 04:07:32.740
should have practiced against going into it,

04:07:32.740 --> 04:07:34.860
but it's not the same meta where it's like,

04:07:34.860 --> 04:07:37.060
okay, I know exactly what my lines are

04:07:37.060 --> 04:07:42.820
every single team or like if I'm gonna play against big six, I know exactly the flow chart that I'm going to go in for

04:07:42.820 --> 04:07:47.380
There is a lot of variance in this, but it's also just such razor thin margins

04:07:47.380 --> 04:07:50.460
I don't know if there are that many teams that feel like they have a

04:07:51.980 --> 04:07:56.140
Overwhelmingly winning matchup against the other teams in the meta right now

04:07:56.140 --> 04:07:59.360
And a lot of trades become a little frustrated right because they're kind of used to oh you have my prep

04:07:59.360 --> 04:08:01.180
Maybe I can just like team dip people a little bit

04:08:01.180 --> 04:08:05.380
Let's just out this this year playing out right where you kind of just have to be really locked in every game

04:08:05.380 --> 04:08:09.300
to navigate some really difficult conditions in each matchup.

04:08:09.300 --> 04:08:10.780
And especially, I mean, like there's

04:08:10.780 --> 04:08:12.260
little training differences, right?

04:08:12.260 --> 04:08:14.020
You know, oh, I'm a little statical, a little bit different.

04:08:14.020 --> 04:08:14.860
Oh, I've changed the move.

04:08:14.860 --> 04:08:15.700
I've changed the item.

04:08:15.700 --> 04:08:17.380
But it's hard for that to be the difference

04:08:17.380 --> 04:08:18.660
between winning and losing a match.

04:08:18.660 --> 04:08:21.140
So these trainers are, they've been very stressed so far.

04:08:21.140 --> 04:08:22.980
And we're entering the most stressful part of a tournament

04:08:22.980 --> 04:08:23.420
now.

04:08:23.420 --> 04:08:23.920
Absolutely.

04:08:23.920 --> 04:08:25.660
And let's take a look at those competitors who

04:08:25.660 --> 04:08:28.900
have qualified for our top cut bracket.

04:08:28.900 --> 04:08:31.180
Of course, you can see there are three players who,

04:08:31.180 --> 04:08:34.500
by virtue of their record and strength of schedule,

04:08:34.500 --> 04:08:37.540
have qualified for the top eight already.

04:08:37.540 --> 04:08:39.260
And they are three player or two players

04:08:39.260 --> 04:08:41.620
that we have seen on stream a few times already,

04:08:41.620 --> 04:08:44.540
Antonio Sanchez and Zachary Weed,

04:08:44.540 --> 04:08:47.340
but also Takuma Yamazaki from Japan

04:08:47.340 --> 04:08:49.980
has also advanced to the top eight.

04:08:49.980 --> 04:08:50.820
So they are close.

04:08:50.820 --> 04:08:54.060
Three players are guaranteed a spot in the top eight

04:08:54.060 --> 04:08:55.580
and the remaining competitors

04:08:55.580 --> 04:08:58.060
are fighting for the opportunity to join them.

04:08:58.060 --> 04:09:00.340
Yeah, all these players finished with two losses or fewer,

04:09:00.340 --> 04:09:02.220
but the very top trainers, the fewest losses

04:09:02.220 --> 04:09:03.740
than with the best opponent records

04:09:03.740 --> 04:09:07.340
the ones who are able to get those buys to move on as everyone else works to join them here.

04:09:07.340 --> 04:09:12.420
A lot of big memes that we have on this side of the field where any of these players could very

04:09:12.420 --> 04:09:17.140
feasibly become the world champion. We've got to see a number of them on stream before and there's

04:09:17.140 --> 04:09:21.220
some pretty exciting achievements to the side. We have a former world champion in Joe Hayekumura,

04:09:21.220 --> 04:09:25.620
a former world's runner-up in Emilio, right, where I think both these trainers probably,

04:09:25.620 --> 04:09:29.580
you know, really adding to a legacy starting to get into like greatest of all time conversation if

04:09:29.580 --> 04:09:30.880
they're able to win this one.

04:09:30.880 --> 04:09:33.480
Yet no one has ever been able to replicate

04:09:33.480 --> 04:09:35.820
what Ray Rizzo did in 2011,

04:09:35.820 --> 04:09:38.880
which is winning a second world championship,

04:09:38.880 --> 04:09:41.760
let alone back to back like Ray Rizzo did back then.

04:09:41.760 --> 04:09:44.920
However, the competition is just so much more fierce now

04:09:44.920 --> 04:09:49.020
here in 2026 that if Shohei Kummer is able

04:09:49.020 --> 04:09:50.260
to make it all the way,

04:09:50.260 --> 04:09:52.160
he is our last remaining world champion

04:09:52.160 --> 04:09:53.600
chasing that second crown here,

04:09:53.600 --> 04:09:56.760
but you have to consider him as one of the greatest

04:09:56.760 --> 04:09:58.900
of all time if he is able to accomplish

04:09:58.900 --> 04:10:00.760
a second world championship.

04:10:00.760 --> 04:10:03.360
But like we mentioned, so many great competitors

04:10:03.360 --> 04:10:05.240
from across the world here.

04:10:05.240 --> 04:10:07.800
I'm really excited that we have Brazilian representation.

04:10:07.800 --> 04:10:09.740
We have Canadian representation.

04:10:09.740 --> 04:10:12.000
We have so many incredible competitors here.

04:10:12.000 --> 04:10:14.640
It is a world championships.

04:10:14.640 --> 04:10:17.140
Lots of leave you waiting too much longer.

04:10:17.140 --> 04:10:18.080
Got a match ready.

04:10:18.080 --> 04:10:20.140
And I couldn't be more excited for this one.

04:10:20.140 --> 04:10:22.980
Yeah, this is a matchup that Scott has been bragging

04:10:22.980 --> 04:10:26.880
about calling from before the world championships.

04:10:26.880 --> 04:10:28.880
Not necessarily that they would be facing each other

04:10:28.880 --> 04:10:35.820
But two of your players that you are most excited to see here at the absolutely at the caster bias ball for me where you know

04:10:37.320 --> 04:10:40.640
Give me a lot of fun to watch when I always tell you I'm excited. That's my job

04:10:40.640 --> 04:10:44.200
But this time I'm telling you the truth. I think two really exciting players here

04:10:44.200 --> 04:10:48.000
I just really love watching Carson in our domestic circuit here in North America

04:10:48.000 --> 04:10:53.240
I just think he's so scary to play against I think a Pokemon DGC when you get to a point where you're good enough

04:10:53.240 --> 04:10:55.240
It kind of just feels different watching you play,

04:10:55.240 --> 04:10:59.240
kind of just exert pressure by virtue of being so good at capitalizing on your game,

04:10:59.240 --> 04:11:02.240
just so good at creating advantageous forward positions.

04:11:02.240 --> 04:11:05.240
And I think of the more offensively-oriented players in North America,

04:11:05.240 --> 04:11:07.240
they're sure to me there was nobody better than Carson.

04:11:07.240 --> 04:11:10.240
And with the way this format's playing out, where players couldn't quite figure out defense,

04:11:10.240 --> 04:11:13.240
where every game at smaller margins you kind of have to make a read,

04:11:13.240 --> 04:11:15.240
to me it seems like for all the North American players,

04:11:15.240 --> 04:11:18.240
Carson could be the best suited to that sort of tournament.

04:11:18.240 --> 04:11:22.240
Absolutely, and you can see Carson's accomplishments there on your screen,

04:11:22.240 --> 04:11:25.240
very accomplished back in the senior division.

04:11:25.240 --> 04:11:28.240
He aged up into the Masters Division, competed through 2018,

04:11:28.240 --> 04:11:32.240
took a break, and came back with a vengeance,

04:11:32.240 --> 04:11:34.240
starting at the end of Scarlett and Violet.

04:11:34.240 --> 04:11:37.240
It's our current Seattle regional champion,

04:11:37.240 --> 04:11:39.240
just proving that the skills don't go away.

04:11:39.240 --> 04:11:42.240
They're just always there waiting for you to come back to them.

04:11:42.240 --> 04:11:44.240
Yeah, I think he's been incredible for the long break as well,

04:11:44.240 --> 04:11:45.240
where he just immediately is like,

04:11:45.240 --> 04:11:48.240
oh, wow, why don't you just immediately be the scariest player in the world?

04:11:48.240 --> 04:11:49.240
Very awesome.

04:11:49.240 --> 04:11:50.240
I'm really excited to watch you watch.

04:11:50.240 --> 04:11:51.920
I haven't got to see as much footage of him,

04:11:51.920 --> 04:11:54.240
but I think he was someone that players should have been a little bit more

04:11:54.240 --> 04:11:55.680
afraid of coming into this tournament.

04:11:55.680 --> 04:11:57.920
Luffy was eighth in championship points in Latin America,

04:11:57.920 --> 04:12:01.120
but he's really been grinding the online tournaments coming up to this event.

04:12:01.120 --> 04:12:04.160
I think we've kind of mentioned repeatedly throughout the course of this weekend,

04:12:04.160 --> 04:12:07.200
where since you can't team two people really in this format,

04:12:07.200 --> 04:12:09.280
it's very important to know your team and its lines well.

04:12:09.280 --> 04:12:11.440
He's been playing this team a lot, I believe,

04:12:11.440 --> 04:12:14.400
two weeks ago on the last Western online grassroots tournament.

04:12:14.400 --> 04:12:16.160
He gets second place using the same team.

04:12:16.160 --> 04:12:19.360
So he's played high stakes batches with this team already,

04:12:19.360 --> 04:12:22.960
And I don't think anyone's maybe too excited to play against either of his trainers.

04:12:22.960 --> 04:12:25.480
So it's not surprising to see both of them in the top cut.

04:12:25.480 --> 04:12:27.440
I think we should get a really exciting match here.

04:12:27.560 --> 04:12:29.880
Yeah, let's take a look at Carson St.

04:12:29.880 --> 04:12:34.720
Dennis's team here, a very familiar grouping of six Pokemon.

04:12:34.720 --> 04:12:37.920
But you always have to look at these small differences here.

04:12:38.120 --> 04:12:41.560
Whenever I see a team like this, I always look at the King Gambit to see which one it is.

04:12:41.560 --> 04:12:43.320
It's purple and four attacks.

04:12:43.320 --> 04:12:44.480
I look at the Charizard.

04:12:44.480 --> 04:12:46.600
There's the solar beam over the ancient tower.

04:12:46.600 --> 04:12:52.600
But also, you have to look at the things you weren't expecting to see different, and I see that Rock Tomb on Sneaseler.

04:12:52.600 --> 04:12:54.600
Yeah, I love it. And there are a whole lot of changes here, right?

04:12:54.600 --> 04:12:59.600
Like, you know, don't change the things that aren't broken, but I love Rock Tomb in the hands of a player like this one, right?

04:12:59.600 --> 04:13:01.600
Where you just have to think about board states a little bit differently.

04:13:01.600 --> 04:13:05.600
And notice that you do pretty impactful rock-type damage, where it makes it much more effective.

04:13:05.600 --> 04:13:08.600
It can say like Charizard or Pelipper or whatever, you get a super effective attack.

04:13:08.600 --> 04:13:11.600
But also the speed drop on it is really impactful.

04:13:11.600 --> 04:13:15.220
always drop speed by one level so you know players are kind of just playing

04:13:15.220 --> 04:13:18.320
around checking certain end game situations like oh I know this Pokemon

04:13:18.320 --> 04:13:21.120
is faster than that one so I can just preserve that to have them finish off

04:13:21.120 --> 04:13:24.640
even a Sneaseler can't knock out the opponent. Being able to lower its speed

04:13:24.640 --> 04:13:27.920
potentially allows one of its friends to flip an end game situation. I think it's

04:13:27.920 --> 04:13:31.600
really cool especially for a player if it's proven to be as good at navigating

04:13:31.600 --> 04:13:34.360
matches and kind of creating bad situations for his opponents as Carson has.

04:13:34.360 --> 04:13:39.120
Absolutely and having that as a secondary speed control option alongside the tailwind

04:13:39.120 --> 04:13:44.240
on Wentecott gives him so much flexibility and he is going to need it going up against

04:13:44.240 --> 04:13:51.280
Joao Felipe Leche here from Brazil running the Scovillain and Frostlast dual mega team

04:13:51.280 --> 04:13:58.120
that also has that Lycan Rock which is a big part of this team and is designed to be matched

04:13:58.120 --> 04:14:00.480
up so well into Charizard teams.

04:14:00.480 --> 04:14:04.000
Yeah I mean look at to see that Lycan Rock almost for sure this matchup I think players

04:14:04.000 --> 04:14:06.920
are always a little surprised when they see Lycan Rock if you haven't really been following

04:14:06.920 --> 04:14:08.240
this year's video game championships.

04:14:08.240 --> 04:14:10.280
Not traditionally a Pokemon that we see

04:14:10.280 --> 04:14:11.640
in this level of competition,

04:14:11.640 --> 04:14:12.680
but it's so uniquely good, right?

04:14:12.680 --> 04:14:14.240
The only Pokemon capable of using

04:14:14.240 --> 04:14:16.160
that increased priority rock type move

04:14:16.160 --> 04:14:18.440
that, hey, no matter what speed control is happening,

04:14:18.440 --> 04:14:19.680
I'm gonna dunk that Charizard

04:14:19.680 --> 04:14:21.440
if you leave it unprotected against like it rocks.

04:14:21.440 --> 04:14:22.960
So what are you going to do about it?

04:14:22.960 --> 04:14:24.880
Like the rest of the team is pretty fun too.

04:14:24.880 --> 04:14:26.120
We start seeing it the week before

04:14:26.120 --> 04:14:28.360
the North America International Championships in Turin.

04:14:28.360 --> 04:14:31.000
That really hasn't changed at all in regulation in B.

04:14:31.000 --> 04:14:32.280
Just the team that a lot of players

04:14:32.280 --> 04:14:34.720
have found a lot of comfort on, like, hey, you know,

04:14:34.720 --> 04:14:36.360
maybe I don't have anything new for this format,

04:14:36.360 --> 04:14:37.440
but I'm going to play it really well.

04:14:37.440 --> 04:14:39.680
And I think I have the tools to beat every matchup.

04:14:39.680 --> 04:14:41.720
The one big change being that lifeguard held item

04:14:41.720 --> 04:14:44.720
wasn't available before, was previously usually Citrusberry

04:14:44.720 --> 04:14:46.980
on that Vasco legion and said lifeguard here for Joao.

04:14:46.980 --> 04:14:48.640
So going to be a little bit more offensive.

04:14:48.640 --> 04:14:50.200
I mean, not as bulky as it used to be.

04:14:50.200 --> 04:14:52.040
That was kind of a fun synergy with the Aurora veil

04:14:52.040 --> 04:14:54.320
from Foss last, but it just showed a lot of damage compared

04:14:54.320 --> 04:14:55.840
to what we saw in regulation in that.

04:14:55.840 --> 04:14:57.720
Well, here we go.

04:14:57.720 --> 04:15:01.200
Game one of our first top-cut match here

04:15:01.200 --> 04:15:03.560
at the World Championships.

04:15:03.560 --> 04:15:07.320
Joao will be leading Crosslash next to that Lycan Rock

04:15:07.320 --> 04:15:10.880
and immediately catching the Charizard and King Gambit.

04:15:10.880 --> 04:15:14.440
And immediately you see why Lycan Rock has a place

04:15:14.440 --> 04:15:16.640
in this meta against these teams,

04:15:16.640 --> 04:15:18.440
threatening super effective,

04:15:18.440 --> 04:15:20.360
flawed super effective damage

04:15:20.360 --> 04:15:22.520
against both Pokemon on Carson's side.

04:15:22.520 --> 04:15:24.880
Yeah, Lycan Rock is immediately terrifying here.

04:15:24.880 --> 04:15:27.040
Not only does it have the Accelerac or the Rackfly,

04:15:27.040 --> 04:15:28.200
you're trying to take out the Charizard

04:15:28.200 --> 04:15:29.760
and close top effort King Gambit as well.

04:15:29.760 --> 04:15:32.000
And it also covers a lot of the switches pretty well,

04:15:32.000 --> 04:15:35.120
right where there are any Pokemon other than Sneasler who's going to be too

04:15:35.120 --> 04:15:36.360
excited about taking out those attacks.

04:15:36.360 --> 04:15:37.640
And that will focus you in the back butchers.

04:15:37.640 --> 04:15:44.920
Sneasler coming in, Frostlass is a little bit concerned about staring down

04:15:44.920 --> 04:15:48.200
Charizard and losing the weather war from the jump.

04:15:48.200 --> 04:15:53.360
But that Sneasler coming in will threaten Facebook to pick out pressure as the

04:15:53.360 --> 04:15:56.720
Xcelerock connects on to Wim the Caught on the switch in.

04:15:56.720 --> 04:16:00.720
Ironhead from the King Gambit will be able to connect on to Lichenrock and

04:16:00.720 --> 04:16:10.880
bring it down to its focus set, and now you have, again, a Pokemon for Joel that threatens Quad's super effective damage on both Pokemon on Carson's side.

04:16:10.880 --> 04:16:14.720
Yeah, the tech chart not working super well for Carson here, but I don't think he's going to be too upset about the trade.

04:16:14.720 --> 04:16:19.520
Funding it out to both sides, switching out their Mega Evolve in Pokemon there, not Mega Evolved yet,

04:16:19.520 --> 04:16:27.520
because the weather war is a little bit difficult, he's not just right, where typically you kind of want to be the one who Mega Evolves second in order to get that advantage there.

04:16:27.520 --> 04:16:30.880
Frostlast typically naturally quicker, but both sides still lag for now.

04:16:30.880 --> 04:16:33.720
Leica Rock having to escape to deserve itself as a win condition later.

04:16:33.720 --> 04:16:36.320
Don't want to let that go down while Charizard is still at full health.

04:16:36.320 --> 04:16:41.320
Yeah, free sucker punch there would mean that Charizard could start running over this team,

04:16:41.320 --> 04:16:44.920
especially after Wimzacot is able to get the tailwind up.

04:16:44.920 --> 04:16:49.520
There's the Topolberry activating to reduce the power of that close combat,

04:16:49.520 --> 04:16:54.720
just enough to allow King Gambit to hang on with 9% health.

04:16:54.720 --> 04:17:03.060
that is going to drop the defenses of Sneasler but immediately regain them with the White Earth and activate the Unburden,

04:17:03.060 --> 04:17:08.420
allowing that Sneasler to be able to match the speed boost from the tailwind on Wim Zaka.

04:17:08.420 --> 04:17:11.820
Of course, King Gambit is happy to take an Iron Head on the switch.

04:17:11.820 --> 04:17:18.620
Yeah, can I switch there from Julow? Not taking too much Gambit from the Iron Head of this King Gambit and also creating a situation for the opposing King Gambit.

04:17:18.620 --> 04:17:22.220
We're not always there to worry about the Sneasler now, but there's a lot to do anything other than sucker punch.

04:17:22.220 --> 04:17:25.980
It's a danger of being supper punched itself and knocked up before I could do anything.

04:17:25.980 --> 04:17:28.540
I'm not going to do a whole lot of damage in the battle between the King Gambits,

04:17:28.540 --> 04:17:31.500
but when you only have 9% HP, you're kind of checked there,

04:17:31.500 --> 04:17:33.260
which really reduces the impact of his tailwind, right?

04:17:33.260 --> 04:17:35.740
Sneasler's still the fastest poker on the field after I'm burdened.

04:17:35.740 --> 04:17:37.580
King Gambit checked by his opposite numbers.

04:17:37.580 --> 04:17:38.700
So nice job right you out there.

04:17:38.700 --> 04:17:41.260
It doesn't have the speed advantage from a speak to troll perspective,

04:17:41.260 --> 04:17:44.060
but with the reality of kind of how these poker on can actually does.

04:17:44.060 --> 04:17:47.340
So Carson's still on the back foot, going to need a little bit more maneuvering

04:17:47.340 --> 04:17:49.340
to really get an advantage onto the battle for the year.

04:17:49.340 --> 04:17:57.340
King Gambit will retreat again, not trying to give up any Pokemon for free here as Garchomp will switch in.

04:17:57.340 --> 04:18:03.340
No priority coming out from Joao, and Whimsicott is still faster than the Unburdened Sneasler in Tailwind.

04:18:03.340 --> 04:18:08.340
That close combat now connects on to the Garchomp on the switch and does a lot of damage.

04:18:08.340 --> 04:18:13.340
A double up into that slot likely to pick up the Garchomp on the switch in here.

04:18:13.340 --> 04:18:18.340
There's the Kowtow Queen coming out from King Gambit, connects on to Garchomp, and it is enough.

04:18:18.340 --> 04:18:21.340
loses Garchomp immediately on the switch.

04:18:21.340 --> 04:18:22.340
That's a big knockout too.

04:18:22.340 --> 04:18:24.340
You know, Pokemon that could otherwise have really helped out

04:18:24.340 --> 04:18:26.340
with dealing with that like and rock in the back later.

04:18:26.340 --> 04:18:28.340
So, you know, it's pretty good for Joulau there.

04:18:28.340 --> 04:18:29.340
Charizard going to come in now.

04:18:29.340 --> 04:18:31.340
Doesn't have to worry about the like and rock immediately.

04:18:31.340 --> 04:18:33.340
And then you're kind of looking at this from Charizard's side.

04:18:33.340 --> 04:18:36.340
It feels like, hey, like, I almost have to send out Charizard.

04:18:36.340 --> 04:18:38.340
Otherwise, it's just going to be checked and useless later

04:18:38.340 --> 04:18:39.340
in the matchup.

04:18:39.340 --> 04:18:41.340
So some important progress here from Joulau.

04:18:41.340 --> 04:18:43.340
And then also important to keep it my juice.

04:18:43.340 --> 04:18:44.340
Sneak on top is now going to reduce stuff.

04:18:44.340 --> 04:18:47.340
Once again, he's the fastest Pokemon to fill in with Salem.

04:18:47.340 --> 04:18:49.580
It is in range of being knocked out by that Moon Blast now.

04:18:49.580 --> 04:18:50.900
So potentially, you know,

04:18:50.900 --> 04:18:52.460
there is a better situation for Karsten now.

04:18:52.460 --> 04:18:53.500
He had to lose a Pokemon to do it,

04:18:53.500 --> 04:18:54.980
but Wim Zekat checking Sneezler

04:18:54.980 --> 04:18:56.300
and Charizard checking King Gambit.

04:18:56.300 --> 04:18:58.020
So now what will Joao do in response

04:18:58.020 --> 04:18:59.500
to being threatened with a double knockout?

04:18:59.500 --> 04:19:00.660
Yeah, exactly right.

04:19:00.660 --> 04:19:03.060
You're usually expecting to get more damage

04:19:03.060 --> 04:19:04.660
out of a life warp dart top,

04:19:04.660 --> 04:19:06.900
but getting this Charizard in position

04:19:06.900 --> 04:19:08.980
may just be enough.

04:19:08.980 --> 04:19:12.940
Still holding on to the Mega Evolution on a Charizard

04:19:12.940 --> 04:19:16.460
does not want to give up the weather war right away.

04:19:16.460 --> 04:19:27.460
Wimsicott will be able to pick up the KO on two scenes or with a second moon blast King Gambit just trying to protect itself so it can still threaten some damage on Priority's sucker punch.

04:19:27.460 --> 04:19:30.460
Here comes Lycanroc immediately needs to check that Charizard.

04:19:30.460 --> 04:19:40.460
Zero hesitation there, just says the Lycanroc out immediately, but this is a very interesting situation, right, where you'd love to slam that Accelerot into Charizard, deal with it right away, but Lycanroc's only at a single hit point, right?

04:19:40.460 --> 04:19:44.300
hit point right in. Whimsicott fastest Pokemon in the field and certainly not in range of a

04:19:44.300 --> 04:19:47.900
sucker punch from here as a fairy type you over this that dark type attack so what will happen

04:19:47.900 --> 04:19:51.020
well char is already protect well like in rock protect the trainers are going to have to make

04:19:51.020 --> 04:19:54.540
a read here potentially a lot of ground to be gained but i think if i do have those pokemon

04:19:54.540 --> 04:19:58.780
go down here without doing anything it could be a huge advantage for the opposing trainer.

04:19:58.780 --> 04:20:03.900
And that whimsicott is threatened maybe by a double priority target there the accelerock

04:20:03.900 --> 04:20:09.580
had dealt a lot of damage previously that is black classes king gambit giving it maybe

04:20:09.580 --> 04:20:13.740
It's just enough to get over the hurdle of the type resistance.

04:20:13.740 --> 04:20:16.980
But, Charizard is ready to just go on the offensive,

04:20:16.980 --> 04:20:20.580
protecting Whimsicott from any attacks coming out from Joao.

04:20:20.580 --> 04:20:23.020
That is the Accelerac into Whimsicott,

04:20:23.020 --> 04:20:24.780
not targeting down to Charizard.

04:20:24.780 --> 04:20:26.660
That they double-target into Whimsicott.

04:20:26.660 --> 04:20:28.580
Carson calls it correctly,

04:20:28.580 --> 04:20:32.340
perfectly launches a heat wave back and picks up a double KO.

04:20:32.340 --> 04:20:34.020
Huge double from Carson there,

04:20:34.020 --> 04:20:36.900
and that's what we saw from him all season in North America.

04:20:36.900 --> 04:20:38.980
They're very precarious position there,

04:20:38.980 --> 04:20:40.380
but reads just like you did.

04:20:40.380 --> 04:20:42.340
Hey, that could be a double on the Whimsicott.

04:20:42.340 --> 04:20:44.940
It's too obvious for me to not protect my Charizard,

04:20:44.940 --> 04:20:46.060
so he just lets it attack.

04:20:46.060 --> 04:20:47.340
And I get a more double knockout

04:20:47.340 --> 04:20:49.260
and immediately picks up that first game.

04:20:49.260 --> 04:20:51.660
He's now a game away from moving on to the top eight.

04:20:51.660 --> 04:20:55.220
That is the power of a perfect play.

04:20:55.220 --> 04:20:59.020
Carson St. Dennis making the exact read he needed.

04:20:59.020 --> 04:21:00.740
Getting both of those KO's,

04:21:00.740 --> 04:21:02.460
the only two Pokemon remaining

04:21:02.460 --> 04:21:05.060
that could check that Charizard and Joao knew.

04:21:05.060 --> 04:21:07.940
Immediately this game is over.

04:21:07.940 --> 04:21:09.580
I have to go to game 2.

04:21:09.580 --> 04:21:12.460
That really great shot by Carson throughout the course of that match.

04:21:12.460 --> 04:21:15.180
Sacrificing the guard chop when he needed to in order to get back into an

04:21:15.180 --> 04:21:18.740
advantageous position, getting that tailwind up, and getting enough damage in the

04:21:18.740 --> 04:21:22.260
Lichenrock. It's so important with those Charizard teams to sash the Lichenrock.

04:21:22.260 --> 04:21:26.020
It's a very frail Pokemon. You still always have to hit it twice because of that

04:21:26.020 --> 04:21:29.460
focus sash item. I didn't really have to give anything up on that first turn to

04:21:29.460 --> 04:21:32.740
sash the Lichenrock. I think to me, as much as I read, that was also the other

04:21:32.740 --> 04:21:36.940
decisive turn in that game. Just too much to give up for too little and a really

04:21:36.940 --> 04:21:40.300
great job by Carson there. I think, you know, the early positioning kind of seemed like it wasn't

04:21:40.300 --> 04:21:44.220
due to the advantage, but he did a great job of picking exactly the spots he needed and got

04:21:44.220 --> 04:21:49.420
himself a great win in that first game. And I had to point out every time Joel had the extremely

04:21:49.420 --> 04:21:56.220
effective damage on both of Carson's Pokemon, at any moment if Carson had gotten a read incorrect,

04:21:56.220 --> 04:22:01.660
his Pokemon were taking massive damage and he had to play that so perfectly from the jump to

04:22:01.660 --> 04:22:05.260
avoid all of that. It's like he can read his opponent's minds. He's been so good at this is

04:22:05.260 --> 04:22:06.860
is why I was so excited to watch him,

04:22:06.860 --> 04:22:09.540
where Carson always just seems to play these sort of teams

04:22:09.540 --> 04:22:11.540
that are kind of a very small margin for error.

04:22:11.540 --> 04:22:13.340
And again, that's just kind of this whole format now,

04:22:13.340 --> 04:22:15.060
where I think he was a little ahead of the curve

04:22:15.060 --> 04:22:17.500
playing that way back in Pokemon Starlight, Pokemon Violet.

04:22:17.500 --> 04:22:19.660
And now that everyone has to play his game,

04:22:19.660 --> 04:22:20.940
he's got a little advantage, I think.

04:22:20.940 --> 04:22:22.220
It would have been so easy for him

04:22:22.220 --> 04:22:23.240
to make a big mistake there,

04:22:23.240 --> 04:22:24.080
kind of just look silly,

04:22:24.080 --> 04:22:25.660
maybe get blown out in the first game,

04:22:25.660 --> 04:22:27.180
but he gets every read right.

04:22:27.180 --> 04:22:28.740
And this is a terrible position to be in,

04:22:28.740 --> 04:22:30.220
I feel like, if you're a Joao.

04:22:30.220 --> 04:22:31.860
You know, where this matchup, you know,

04:22:31.860 --> 04:22:33.260
it's a fresh game in game two,

04:22:33.260 --> 04:22:35.140
but I think with Carson being a player

04:22:35.140 --> 04:22:36.480
who's still good at making those reads.

04:22:36.480 --> 04:22:39.340
Now he gets two chances to do it again to move on.

04:22:39.340 --> 04:22:41.980
Absolutely, and that is such a scary place to be

04:22:41.980 --> 04:22:43.140
if you are Joao.

04:22:43.140 --> 04:22:44.980
However, like you mentioned,

04:22:44.980 --> 04:22:47.660
this is a team that Joao has been grinding.

04:22:47.660 --> 04:22:49.260
He understands the lines,

04:22:49.260 --> 04:22:52.420
and just because he got them wrong in game one,

04:22:52.420 --> 04:22:55.740
does it mean that he cannot come back here in game two?

04:22:55.740 --> 04:22:58.140
This is a team that has a good matchup

04:22:58.140 --> 04:23:00.660
into the style of Tarazar's team,

04:23:00.660 --> 04:23:04.180
and Person had to play out of his mind to get there.

04:23:04.180 --> 04:23:05.980
Can he do it again?

04:23:05.980 --> 04:23:08.860
Here is the King Gambit and Tarzard led for Carson

04:23:08.860 --> 04:23:12.540
and Joao, again, the Frostlass and the Lycanroc.

04:23:12.540 --> 04:23:13.980
The familiar Pokemon in the field,

04:23:13.980 --> 04:23:16.180
I think that makes this even more fun, right?

04:23:16.180 --> 04:23:17.900
Now you have the conditioning of game one.

04:23:17.900 --> 04:23:19.860
Okay, well, I know what my opponent did last time.

04:23:19.860 --> 04:23:22.420
Will they do the same thing or will they mix it up?

04:23:22.420 --> 04:23:24.460
Again, Lycanroc threatening a ton of damage

04:23:24.460 --> 04:23:25.740
onto either of these Pokemon.

04:23:25.740 --> 04:23:27.660
A close combat and the King Gambit could be huge

04:23:27.660 --> 04:23:29.060
if he gets the same players last time,

04:23:29.060 --> 04:23:30.020
but maybe he won't.

04:23:30.020 --> 04:23:31.260
So far Frostlass switching out

04:23:31.260 --> 04:23:32.820
just like he did in the first game.

04:23:32.820 --> 04:23:37.380
They're coming back in for the crosslash just like in the first game, but this time

04:23:37.740 --> 04:23:44.660
Carson is switching it up instead of switching out the Charizard instead going to mega evolve the Charizard

04:23:44.900 --> 04:23:47.660
Hopping for an offensive move here

04:23:47.660 --> 04:23:52.340
That is going to set the drought and it will go for a protect one of the rare

04:23:52.660 --> 04:23:57.980
Opportunities where it does make sense to mega evolve and protect and this time he gets it right

04:23:57.980 --> 04:24:03.300
Another turn where Carson gets it right, the Acceleron into the protect and the

04:24:03.300 --> 04:24:07.140
Ironhead breaks like in Rocks Focus S once again.

04:24:07.140 --> 04:24:10.980
It was a get in that very scary spot, but I think this is an interesting situation

04:24:10.980 --> 04:24:12.420
we get on this subsequent turn.

04:24:12.420 --> 04:24:16.100
Charizard won his protect, he is vulnerable to that Acceleron, so a lot of

04:24:16.100 --> 04:24:17.620
attention to switch it out of battle.

04:24:17.620 --> 04:24:20.420
However, King gave it the pretty important Pokemon this matchup, especially if

04:24:20.420 --> 04:24:24.700
he isn't able to get that tailwind up and he needs increased priority to help out

04:24:24.700 --> 04:24:25.300
a little bit.

04:24:25.300 --> 04:24:30.300
You know, this variant of King Gambit, it's a little bit weaker on the defense side than what we see for some others.

04:24:30.300 --> 04:24:36.300
Unlike his opponent's King Gambit, not able to protect critically well, basing the threat of two different close combats on this turn.

04:24:36.300 --> 04:24:41.300
Or, I fake out at a close combat if you want to dodge a potential sucker punch into the like-a-drag slot.

04:24:41.300 --> 04:24:51.300
Yeah, and of course, with Charizard staying on the field and protecting, it is not protected from the ability to dodge the fake out or an Acceleron as a result.

04:24:51.300 --> 04:24:56.820
Carson is forced to switch that Pokemon out, bringing in the Garchomp once again.

04:24:56.820 --> 04:25:02.820
There is the Accelerot now connecting on to the Garchomp and the Ropskin, finishing off

04:25:02.820 --> 04:25:03.820
the Wike and Rock.

04:25:03.820 --> 04:25:09.060
A perfect switch in there to get the damage that you needed and a Sucker Punch connects

04:25:09.060 --> 04:25:10.060
on to Sneasler.

04:25:10.060 --> 04:25:15.100
That's going to deal just a little bit of damage and open up the close combat here into the

04:25:15.100 --> 04:25:16.100
King Gambit.

04:25:16.100 --> 04:25:21.700
First of all, we'll go ahead and munch on that topo berry to reduce the damage in King Gambit again

04:25:22.100 --> 04:25:28.140
Barely hanging on thanks to that resist berry and really nicely done there King Gambit also kind of safely getting some damage there

04:25:28.140 --> 04:25:34.020
Why I'm gonna make sure to get some damage on sneezler even with a double target that would have been guaranteed to at least weaken it a little bit

04:25:34.020 --> 04:25:36.380
And I want a huge place which is that garage up in there, right?

04:25:36.860 --> 04:25:39.740
Rough skin looking real good over the course of this event so far

04:25:39.740 --> 04:25:44.380
But I think you have a knockout and once again that hopefully that's supposed to counter Charles are going down for nothing

04:25:44.380 --> 04:25:45.720
You know, and I think at this point,

04:25:45.720 --> 04:25:48.220
you have to be very careful to make sure you manage the resources.

04:25:48.220 --> 04:25:49.980
You still have a chance against Charizard.

04:25:49.980 --> 04:25:51.580
Frostlass is not going to be able to do it on its own,

04:25:51.580 --> 04:25:52.860
so it's easily now switching out.

04:25:52.860 --> 04:25:55.460
And we see Fasci Legion as the final Pokemon from Zulao.

04:25:55.460 --> 04:25:57.460
OK, Fasci Legion out on the field.

04:25:57.460 --> 04:25:59.500
No switch coming out from Carson.

04:25:59.500 --> 04:26:02.940
That means that Frostlass is able to mega evolve,

04:26:02.940 --> 04:26:05.300
is able to set the snow.

04:26:05.300 --> 04:26:09.780
Frostlass now has temporarily taken control of the weather.

04:26:09.780 --> 04:26:11.580
It's just going to force Garchomp to protect,

04:26:11.580 --> 04:26:13.980
so it doesn't take an extremely effective blizzard

04:26:13.980 --> 04:26:19.660
for its troubles, and the sucker punch into the Sneasler slot instead whips into or potentially

04:26:19.660 --> 04:26:24.780
into the Frostlass, and there comes the Aurora Veil to make Joao's team even bulkier and

04:26:24.780 --> 04:26:26.380
more difficult to break through.

04:26:26.380 --> 04:26:27.380
Huge read from Joao, right?

04:26:27.380 --> 04:26:30.380
I think almost certainly a sucker punch into the Frostlass slot, and that's big.

04:26:30.380 --> 04:26:33.700
You know, if it's attacking with a ton of damage, right on the edge of the 1-8 knockout,

04:26:33.700 --> 04:26:36.940
instead of there's a free Aurora Veil up, it's going to help both of these Pokemon take

04:26:36.940 --> 04:26:39.940
a sucker punch better from this team game, and it critically helps through the remainder

04:26:39.940 --> 04:26:40.940
of the game.

04:26:40.940 --> 04:26:42.900
It can be difficult to deal with this Charizard still,

04:26:42.900 --> 04:26:44.640
so I think every bit of defensive step helps

04:26:44.640 --> 04:26:46.180
maybe allowing some of these pokemen

04:26:46.180 --> 04:26:47.780
to survive one more attack

04:26:47.780 --> 04:26:49.740
and also have that Blizzard now threatening

04:26:49.740 --> 04:26:51.660
the guard shop relatively safely where,

04:26:51.660 --> 04:26:54.340
but not so safely as Charizard comes in.

04:26:54.340 --> 04:26:56.260
We see the value of mega evolving Charizard

04:26:56.260 --> 04:26:57.460
earlier in the game.

04:26:57.460 --> 04:26:58.740
Since it's that regular Charizard,

04:26:58.740 --> 04:27:00.740
just change the weather and Frostless barely survives.

04:27:00.740 --> 04:27:03.140
Barely survives thanks to the Aurora veil.

04:27:03.140 --> 04:27:05.340
There's the Blizzard connects with both Pokemon

04:27:05.340 --> 04:27:07.220
outside of the snow.

04:27:07.220 --> 04:27:08.300
King Gambit goes down.

04:27:08.300 --> 04:27:12.100
Charizard takes a third of its health on the switch in,

04:27:12.100 --> 04:27:15.220
but of course that would have been all of the Garchomp's health.

04:27:15.220 --> 04:27:18.700
Here comes Vasculage, and no Pokemon have been knocked out,

04:27:18.700 --> 04:27:20.340
or just one Pokemon was knocked out,

04:27:20.340 --> 04:27:23.620
and that is enough to pick up the KO on the Charizard.

04:27:23.620 --> 04:27:27.660
That means that Joao is now in such a huge position here.

04:27:27.660 --> 04:27:30.500
Very strong to have that weather setter off the field.

04:27:30.500 --> 04:27:32.020
Yeah, that is really big.

04:27:32.020 --> 04:27:33.420
You're not critically hitting the blizzard

04:27:33.420 --> 04:27:36.220
on both Pokemon in the sun, much less accurate that way,

04:27:36.220 --> 04:27:38.020
but this really improves the position,

04:27:38.020 --> 04:27:40.100
able to just pick up that knockout and Charizard,

04:27:40.100 --> 04:27:42.420
if Blizzard had missed that flight, would have survived.

04:27:42.420 --> 04:27:44.860
I've been able to at least have a much better chance

04:27:44.860 --> 04:27:46.420
this game, probably Wimzakot would have come in,

04:27:46.420 --> 04:27:47.260
made it a little set tailwind up,

04:27:47.260 --> 04:27:48.820
and we have a very different game state.

04:27:48.820 --> 04:27:50.860
Instead, Garchomp facing down this cross last now,

04:27:50.860 --> 04:27:53.860
and may be able to pick it up with the help of Wimzakot here,

04:27:53.860 --> 04:27:56.060
but it's going to get out of battle for now,

04:27:56.060 --> 04:27:58.140
and Garchomp's got a lot of work to do.

04:27:58.140 --> 04:28:00.020
Yeah, Garchomp has a lot of work to do,

04:28:00.020 --> 04:28:01.820
and not a lot of time.

04:28:01.820 --> 04:28:04.340
Going to spend this one turn protecting itself

04:28:04.340 --> 04:28:07.860
so it does not risk getting hit by another Blizzard.

04:28:07.860 --> 04:28:13.560
There's the moon glass this time going to connect onto the basket leads and just feeling a little bit of damage to that Pokemon

04:28:13.920 --> 04:28:17.300
That protection protects the guard top from that last respect

04:28:17.300 --> 04:28:23.580
But that just means that Sneasler and Sneasler's fake-out pressure gets in for free. Yeah, it's an incredibly important site

04:28:23.580 --> 04:28:28.580
The last game was carpeting to resist something. Wow. And now Gershom probably needs to hit a double protect this day

04:28:28.580 --> 04:28:33.400
And this game double up in that slot would be very devastating if it's not gonna directly be very close with that life

04:28:33.400 --> 04:28:37.400
It fails to double protect went for it, but doesn't get it.

04:28:37.400 --> 04:28:41.400
We are not seeing a lot of double protects here at the World Championship.

04:28:41.400 --> 04:28:47.400
The Drowow even goes for the fake out onto Whimsicott recognizing that Garchoff had to go for that.

04:28:47.400 --> 04:28:49.400
And instead it goes down.

04:28:49.400 --> 04:28:51.400
Vasco Legion picks up another KO.

04:28:51.400 --> 04:28:53.400
It is just Whimsicott remaining.

04:28:53.400 --> 04:28:57.400
And yes, we get a game three in top cut.

04:28:57.400 --> 04:28:59.400
So easily it can go either way.

04:28:59.400 --> 04:29:04.040
either way. I was showing why he's one of the best players in the Latin America region,

04:29:04.040 --> 04:29:09.080
doing a great job of locking that one in. I wouldn't impress a victory as well. It kind

04:29:09.080 --> 04:29:12.480
of seemed like he gave up that likelihood not to be able to do easily, but no. He had

04:29:12.480 --> 04:29:18.040
a plan for this one, able to come away with the win despite losing the Charizard counter.

04:29:18.040 --> 04:29:20.640
Maybe in Carson's side, the other way, he just couldn't stay in a position where he

04:29:20.640 --> 04:29:23.960
could really take advantage of the Charizard at all, right? It seemed like it was so big

04:29:23.960 --> 04:29:28.060
and maybe it would have been if the Sun was able to cause that blizzard to miss, but Frost

04:29:28.060 --> 04:29:30.400
This last clutching gap, able to get that extra damage

04:29:30.400 --> 04:29:31.220
in and out of the Charizard.

04:29:31.220 --> 04:29:33.100
Because of that, but King Gaman and Charizard

04:29:33.100 --> 04:29:35.340
going down to that turn, creating the advantage from Joao

04:29:35.340 --> 04:29:36.460
to finish out the game.

04:29:36.460 --> 04:29:39.020
Yeah, without any of those additional resources,

04:29:39.020 --> 04:29:42.620
Carson just could not law his way back into that game.

04:29:42.620 --> 04:29:45.740
And Joao, like you mentioned, just proving how easily it

04:29:45.740 --> 04:29:47.300
can go the other way.

04:29:47.300 --> 04:29:51.860
When you have these close matches, these deed heavy matches,

04:29:51.860 --> 04:29:53.860
it can really turn on a dime.

04:29:53.860 --> 04:29:57.860
And that makes this game three so exhilarating.

04:29:57.860 --> 04:30:01.640
Even if it looks exactly the same from the Pokemon choices,

04:30:01.640 --> 04:30:03.980
the different choices that the different lines

04:30:03.980 --> 04:30:07.080
that are going through these players' head are immense.

04:30:07.080 --> 04:30:08.780
I'll be really excited to see if we see once again

04:30:08.780 --> 04:30:09.940
kind of the same league combination,

04:30:09.940 --> 04:30:12.100
this sort of mind game each other, just at an angle.

04:30:12.100 --> 04:30:14.060
I do think with these two team matchups in particular,

04:30:14.060 --> 04:30:16.180
I mean, I'm sort of stressed with so much time

04:30:16.180 --> 04:30:17.020
before this tournament,

04:30:17.020 --> 04:30:18.780
thinking about what they want to do in this matchup.

04:30:18.780 --> 04:30:20.100
If you played a little bit differently

04:30:20.100 --> 04:30:21.340
because of which your opponent has made

04:30:21.340 --> 04:30:22.740
or like who your opponent is,

04:30:22.740 --> 04:30:24.700
but you know, they probably played this match

04:30:24.700 --> 04:30:26.980
in their heads for weeks before this tournament.

04:30:26.980 --> 04:30:31.980
Oh, Scovillain, spicy on the field next to the Lycan Rock.

04:30:31.980 --> 04:30:35.180
And the Siezler up against the Charizard.

04:30:35.180 --> 04:30:37.900
So Scovillain changed up from Joao,

04:30:37.900 --> 04:30:39.700
bringing that Pokemon as the Mega,

04:30:39.700 --> 04:30:42.180
and most likely leaving Frostlass behind.

04:30:42.180 --> 04:30:43.900
Now, Frostlass looked really good in that last game,

04:30:43.900 --> 04:30:45.340
but had to get pretty lucky to do it, right?

04:30:45.340 --> 04:30:47.180
Maybe Aurora will be able to potentially be impactful,

04:30:47.180 --> 04:30:48.220
but wouldn't really not matter,

04:30:48.220 --> 04:30:50.460
because that double hit Blizzard wanted him to be big.

04:30:50.460 --> 04:30:51.980
But maybe we're not talking at all right now,

04:30:51.980 --> 04:30:53.260
and maybe we're talking about energy

04:30:53.260 --> 04:30:54.100
with the Blizzard issue.

04:30:54.100 --> 04:30:55.700
So, opting for the Scovillain and Savage,

04:30:55.700 --> 04:30:59.380
for this very physical Pokemon heavy line up that Carson has been bringing.

04:30:59.380 --> 04:31:01.180
So don't get pretty impactful here, you know.

04:31:01.180 --> 04:31:05.220
Any Pokemon that hits a megascovillain will be spurned and everything with Charizard

04:31:05.220 --> 04:31:06.380
can be pretty upset by that.

04:31:06.380 --> 04:31:09.340
And hey, there's a Pokemon in the team whose job it is to knock out Charizard.

04:31:09.340 --> 04:31:12.180
So, like in Rock and Handle Charizard, it's a govillain to handle everyone else.

04:31:12.180 --> 04:31:13.660
It's a pretty positive team to it, right?

04:31:13.660 --> 04:31:15.980
That's why this team is supposed to be favorite in the Charizard.

04:31:15.980 --> 04:31:16.980
Absolutely.

04:31:16.980 --> 04:31:21.060
And Basquieligian coming out, Joao, is going to protect the like in Rock.

04:31:21.060 --> 04:31:24.460
Not going to let that focus act be broken immediately.

04:31:24.460 --> 04:31:31.700
There is a double protect, so while it's fishing for a good moody boost onto this Scovillain,

04:31:31.700 --> 04:31:36.500
of course moody will increase the special defense and drop its speed.

04:31:36.500 --> 04:31:40.340
That special defense you would probably rather have defense, but that's one of those too

04:31:40.340 --> 04:31:41.340
that you consider a jackpot.

04:31:41.340 --> 04:31:43.820
Yeah, I think we're doing pretty good about it, right?

04:31:43.820 --> 04:31:46.620
It's going to make it much easier to deal with the Chargill, where the Strix govillain

04:31:46.620 --> 04:31:47.620
survived that long.

04:31:47.620 --> 04:31:48.620
Again, defensively better.

04:31:48.620 --> 04:31:51.180
You want to make sure you burn both of these post-movements you can, but are you really

04:31:51.180 --> 04:31:54.420
willing to get both of these Pokemon thrown to kick out Scovillain?

04:31:54.420 --> 04:31:58.420
The argument's probably a losing game for Tarzan, so he's got to figure out how to deal with this one.

04:31:58.420 --> 04:32:03.420
If you really prefer your special attacking Pokemon to deal with Scoville in order to get rid of those burns,

04:32:03.420 --> 04:32:08.420
but not really going to be an option here, and Lycanroc to switch out like, hey, think that look is so good for you.

04:32:08.420 --> 04:32:09.420
We got to save this guy for later.

04:32:09.420 --> 04:32:15.420
Yeah, I don't see King Gambit or Tarzan, so Lycanroc has no business being on the field right now.

04:32:15.420 --> 04:32:21.420
But what does have business is the Mega Scoville, and like you mentioned, any physical attackers that,

04:32:21.420 --> 04:32:27.140
For any attackers that hit into Scovillain at all, will be burnt by a spicy spray.

04:32:27.140 --> 04:32:30.100
You can see that's why Fast Collision is protecting.

04:32:30.100 --> 04:32:33.600
The Direfly is not enough damage to pick up the KO onto Scovillain.

04:32:33.600 --> 04:32:35.600
Let's get a paralysis.

04:32:35.600 --> 04:32:38.100
These are will be burnt for its troubles.

04:32:38.100 --> 04:32:45.980
Carson's plan here is to just stall out and only have one Pokemon over two turns that Sneasler be burned and take out the Scovillain.

04:32:45.980 --> 04:32:48.760
Steelers are definitely the best Pokemon to get priority if you pick somebody.

04:32:48.760 --> 04:32:50.040
Still useful if it's burned.

04:32:50.040 --> 04:32:53.420
They're not going to deal as much damage if you burn a half of the Pokemon physical damage,

04:32:53.420 --> 04:32:54.460
but it does allow it.

04:32:54.460 --> 04:32:55.580
You still use fake outs.

04:32:55.580 --> 04:32:57.580
You can still get a status effect from Direclaw.

04:32:57.580 --> 04:32:58.580
You know, it's doing more than nothing.

04:32:58.580 --> 04:33:00.420
One of these other Pokemon with their job is just damage.

04:33:00.420 --> 04:33:01.700
I'm not too excited here.

04:33:01.700 --> 04:33:04.820
However, the best collision reports have potentially a decent spot here.

04:33:04.820 --> 04:33:08.220
I'm getting the awkwardness of having to figure out which best religion is faster now.

04:33:08.220 --> 04:33:10.900
But at least Skovillain almost dealt with.

04:33:10.900 --> 04:33:15.780
Skovillain almost dealt with, but also kind of scary to have Skovillain dealt with

04:33:15.780 --> 04:33:18.660
on this team because now the close combat picking up the

04:33:18.660 --> 04:33:21.700
skill bill and that is just powering up Joe Al's last

04:33:21.700 --> 04:33:25.780
respect which would be able to pick up a KO into the opposing

04:33:25.780 --> 04:33:29.540
Vasculation. There is the white herb activating to

04:33:29.540 --> 04:33:34.580
fix on all of the drops from the close combat as one Vasculation's last

04:33:34.580 --> 04:33:38.500
respects without any painted partners is not enough to pick up the KO

04:33:38.500 --> 04:33:41.700
but that life for Vasculation with one painted partner

04:33:41.700 --> 04:33:44.700
Absolutely hit it.

04:33:44.700 --> 04:33:46.580
Now, Kory takes some recoil damage here as well.

04:33:46.580 --> 04:33:47.900
So the faster Legion had the best way

04:33:47.900 --> 04:33:49.340
to be able to attack twice more.

04:33:49.340 --> 04:33:51.980
But twice could be enough in this situation.

04:33:51.980 --> 04:33:54.020
Even though the Pokemon count, and the Carson

04:33:54.020 --> 04:33:56.180
still has the mega-volve Pokemon, which is helpful here.

04:33:56.180 --> 04:33:58.500
But we're kind of running out of resources in Carson.

04:33:58.500 --> 04:34:00.100
So I was feeling like I kept the porn.

04:34:00.100 --> 04:34:01.660
Ceasar's going to have some problems here.

04:34:01.660 --> 04:34:02.860
Charizard starts to wear the light.

04:34:02.860 --> 04:34:05.820
And Rocky does call the Charizard switch coming into battle.

04:34:05.820 --> 04:34:08.220
And now this is looking like a pretty advantageous situation

04:34:08.220 --> 04:34:09.300
for Jawa once again.

04:34:09.300 --> 04:34:10.700
You know, in Xcelarok, you know, the Charizard

04:34:10.700 --> 04:34:12.700
attack easily with that skilletion.

04:34:12.700 --> 04:34:15.300
Just don't worry about like an rock potentially getting sash here,

04:34:15.300 --> 04:34:18.700
which you really want to avoid, but pretty apt to take this position.

04:34:18.700 --> 04:34:20.400
So, Johnson, can you get this read right?

04:34:20.400 --> 04:34:23.200
I think both sides kind of feel like, hey, you know, if I get one big one right,

04:34:23.200 --> 04:34:25.400
I'm really close to moving on to the top eight.

04:34:25.400 --> 04:34:31.700
And this is definitely a moment where there could be a big lead one way or the other.

04:34:31.700 --> 04:34:33.400
Charizard retreats.

04:34:33.400 --> 04:34:36.900
Person is not ready to put all of it on Charizard right now.

04:34:36.900 --> 04:34:39.500
Instead, bringing in the Winsicott.

04:34:39.500 --> 04:34:46.360
Wow also not willing to put it all on like a rock protect, but that is protecting in front of a whizakot on the switch

04:34:46.700 --> 04:34:49.380
Little dog to be close combat this time around

04:34:49.380 --> 04:34:54.180
But that's these learn out goes down to the last respect because of it this basket

04:34:54.180 --> 04:34:58.140
You get like you said it only gets to swing twice, but that might just be enough

04:34:58.620 --> 04:35:05.460
Yeah, that's a big knock that Charles are number one before spec on to the battlefield and things are getting really dicey for Carson

04:35:05.460 --> 04:35:07.460
You know, Windsor cut, maybe if it had,

04:35:07.460 --> 04:35:09.460
or if maybe Skeezler'd be able to knock out the Vasculage,

04:35:09.460 --> 04:35:11.460
you could try to touch Lichenrock a little bit more easily

04:35:11.460 --> 04:35:13.460
with an Encore or something,

04:35:13.460 --> 04:35:15.460
but there's still a Pokemon remaining on Dua's side of the field,

04:35:15.460 --> 04:35:17.460
so it makes this much more difficult to deal with.

04:35:17.460 --> 04:35:19.460
Charizard probably going to have to protect here.

04:35:19.460 --> 04:35:21.460
interested during Lichenrock, he's gonna flee for now,

04:35:21.460 --> 04:35:23.460
try to have more flexibility, anticipating the Charizard.

04:35:23.460 --> 04:35:25.460
He's not going to leave it so vulnerable this turn.

04:35:25.460 --> 04:35:29.460
Okay, well, King Gambit is switching in for the Lichenrock.

04:35:29.460 --> 04:35:32.460
That means that carpet is able to now mega-evolve

04:35:32.460 --> 04:35:34.460
his Charizard.

04:35:34.460 --> 04:35:35.460
Why?

04:35:35.460 --> 04:35:40.580
Cars are now out on the field, sets the sun, going to make sure that its fire type attacks

04:35:40.580 --> 04:35:42.980
are even more powerful.

04:35:42.980 --> 04:35:46.980
Aske legion goes for a protect, does not want to paint this turn.

04:35:46.980 --> 04:35:51.900
Wimpsicott not going for an encore instead of a moon blast into the protect and the

04:35:51.900 --> 04:35:55.020
weather ball catches King Gambit on the switch in.

04:35:55.020 --> 04:36:00.260
That does mean that Lincoln Rock gets to come in for free and without the risk of being

04:36:00.260 --> 04:36:01.260
encore to do the resets.

04:36:01.260 --> 04:36:07.260
Yeah, so that win is probably going to go on offense, and appropriately this game could all come down to a read.

04:36:07.260 --> 04:36:12.260
And if there isn't a missile rocket into the Charizard slot, maybe you can do some big damage here and start flipping this game around.

04:36:12.260 --> 04:36:16.260
But, you know, otherwise, Charizard's really still being threatened by this Lycanroc.

04:36:16.260 --> 04:36:18.260
A double win, but wins the cut, not so free to either.

04:36:18.260 --> 04:36:23.260
A vasculation somewhat being checked by, while win the cut will be quicker of an either Lycanroc or vasculation.

04:36:23.260 --> 04:36:27.260
So, really precarious position for the spectators. It's so close.

04:36:27.260 --> 04:36:30.660
This is so tense and that Vasco Legion just protected,

04:36:30.660 --> 04:36:33.300
so it may not have an opportunity

04:36:33.300 --> 04:36:35.420
to go for, to protect this time around.

04:36:35.420 --> 04:36:37.100
It would have to go for a double,

04:36:37.100 --> 04:36:38.420
also risking being on board,

04:36:38.420 --> 04:36:41.060
or just being picked up by a KO from the Whimsicron

04:36:41.060 --> 04:36:42.740
and a Moonblast here.

04:36:42.740 --> 04:36:46.380
But can Lycanroc beat both of these Pokemon?

04:36:46.380 --> 04:36:47.900
Now Lycanroc is going to actually end the game.

04:36:47.900 --> 04:36:49.380
You know Vasco Legion can't do an internal

04:36:49.380 --> 04:36:50.580
at this level, hell, it's a tail end,

04:36:50.580 --> 04:36:52.700
you know the tail end, oh, it's so happy

04:36:52.700 --> 04:36:54.740
about that tail end and no protect.

04:36:54.740 --> 04:36:58.000
That's because the Accelerate connects onto Charizard!

04:36:58.000 --> 04:37:00.000
One, two, three, oh!

04:37:00.000 --> 04:37:03.800
And with that, Joao has defeated the major offensive pressure

04:37:03.800 --> 04:37:05.340
that Carson has remaining.

04:37:05.340 --> 04:37:08.080
And with the last respects connecting up to Whimsicott,

04:37:08.080 --> 04:37:10.800
brings it down to Focussage, but that is it.

04:37:10.800 --> 04:37:14.760
Joao, the lead linty is moving on to our top eight.

04:37:14.760 --> 04:37:15.840
What an incredible performance.

04:37:15.840 --> 04:37:17.600
You're Carson, I mean, so many great leads

04:37:17.600 --> 04:37:18.920
over the course of this season,

04:37:18.920 --> 04:37:19.920
but when it came down to it,

04:37:19.920 --> 04:37:22.520
Joao able to present Brazil on the top eight

04:37:22.520 --> 04:37:24.320
by making the read when he needed to.

04:37:24.320 --> 04:37:26.120
a little bit of a crushing and moving out here.

04:37:26.120 --> 04:37:28.520
Wouldn't be incredible match by both of these trainers.

04:37:28.520 --> 04:37:32.720
Wow, and that is just what this meta is like right now.

04:37:32.720 --> 04:37:35.920
Everything is, the margins are so thin.

04:37:35.920 --> 04:37:38.600
It all comes down to these individual moments

04:37:38.600 --> 04:37:40.920
where you can get the read correct.

04:37:40.920 --> 04:37:42.880
None of those were wrong plays.

04:37:42.880 --> 04:37:47.000
They were just one competitor making an understanding

04:37:47.000 --> 04:37:48.880
the board seat and understanding their opponent

04:37:48.880 --> 04:37:50.000
a little bit better.

04:37:50.000 --> 04:37:52.360
What great poise by Joel throughout the course of this set.

04:37:52.360 --> 04:37:53.600
You know, again, you're liking Rock.

04:37:53.600 --> 04:37:56.040
It's supposed to have some advantage against Charizard, but it's not so easy, right?

04:37:56.040 --> 04:37:59.240
You kind of see that in the first game where you know you have some theoretical advantages.

04:37:59.240 --> 04:38:00.360
You still have to get the positioning.

04:38:00.360 --> 04:38:03.960
And Carson is so good at making it difficult to push those advantages.

04:38:04.080 --> 04:38:07.880
The good would have been very easy to fall behind for the first game and kind of just make a mistake

04:38:07.880 --> 04:38:08.840
and get back out of this one.

04:38:08.840 --> 04:38:09.960
But Jowell really locked in.

04:38:10.120 --> 04:38:14.160
It's a great job of avoiding making any game losing mistakes in the subsequent games.

04:38:14.160 --> 04:38:15.600
It had exactly enough resources, right?

04:38:15.960 --> 04:38:18.840
That vasculage and just barely surviving as long as it needed to.

04:38:18.840 --> 04:38:22.280
That final attack, clinching the win, looking really great there.

04:38:22.280 --> 04:38:23.500
And then, hey, you'll like and rock.

04:38:23.500 --> 04:38:25.080
Finally was able to survive a game, right?

04:38:25.080 --> 04:38:27.120
Went down so early in game one and game two.

04:38:27.120 --> 04:38:29.880
But in that third game, finally that end game win position

04:38:29.880 --> 04:38:31.880
that you dream of it being gets charged.

04:38:31.880 --> 04:38:34.400
Hey, you know, this team might be looking a little long

04:38:34.400 --> 04:38:38.240
in the tooth after being created so early at regulation MA.

04:38:38.240 --> 04:38:40.400
But here we are at the World Championships,

04:38:40.400 --> 04:38:41.960
the end of regulation MB.

04:38:41.960 --> 04:38:43.960
And it's moving on to the top eight.

04:38:43.960 --> 04:38:45.240
Absolutely.

04:38:45.240 --> 04:38:49.920
And I am so thrilled for Joao to have advanced to the top eight.

04:38:49.920 --> 04:38:52.920
This is his first season in the Masters Division,

04:38:52.920 --> 04:38:55.320
having aged up from the seniors division.

04:38:55.320 --> 04:38:58.520
And let me tell you, my first season,

04:38:58.520 --> 04:39:00.400
I was nowhere close to the top eight

04:39:00.400 --> 04:39:02.640
at the World Championships in the Masters Division.

04:39:02.640 --> 04:39:04.700
So congratulations, Joao.

04:39:04.700 --> 04:39:07.080
Incredible play, extremely well deserved.

04:39:07.080 --> 04:39:08.080
Yeah, incredible play.

04:39:08.080 --> 04:39:09.480
And he's an incredible season to you.

04:39:09.480 --> 04:39:10.880
I think he's really put the work in again.

04:39:10.880 --> 04:39:11.920
You've been grinding online.

04:39:11.920 --> 04:39:13.520
He's been making sure he's prepared for this tournament.

04:39:13.520 --> 04:39:15.180
I think a lot of trainers found this format

04:39:15.180 --> 04:39:16.520
to be very challenging.

04:39:16.520 --> 04:39:18.120
It's not, to me, like maybe a number of trainers.

04:39:18.120 --> 04:39:21.640
maybe I didn't put the prep in they would have liked to because it was hard.

04:39:21.640 --> 04:39:22.880
And you know, it's a while pushed through.

04:39:22.880 --> 04:39:25.000
He did what he had to do to make sure he'd be ready for this tournament.

04:39:25.000 --> 04:39:26.680
He's getting his just rewards.

04:39:26.680 --> 04:39:28.200
Congratulations to Carson as well.

04:39:28.200 --> 04:39:29.840
I think it's probably an incredible season.

04:39:29.840 --> 04:39:32.000
You know, sometimes you play another really great opponent.

04:39:32.000 --> 04:39:34.640
Not everybody can win, but really excited for July.

04:39:34.640 --> 04:39:38.040
I think it's always fun to kind of see the youth in the competitive circuit

04:39:38.040 --> 04:39:41.680
started moving up and kind of establishing their name in this top age division.

04:39:41.680 --> 04:39:43.160
And excited for Brazil too, right?

04:39:43.160 --> 04:39:47.120
You know, it's not too often we get a player from Brazil this deep in the tournament.

04:39:47.120 --> 04:39:49.280
So, hey, you know, maybe we'll get our Brazilian World Champion this year.

04:39:49.280 --> 04:39:52.080
Absolutely. That would be our first Brazilian World Champion,

04:39:52.080 --> 04:39:54.280
the second from the Latin American region,

04:39:54.280 --> 04:39:59.800
and incredible play there from Joel to make it into the top eight.

04:39:59.800 --> 04:40:02.040
You know, we have a new generation of Pokemon.

04:40:02.040 --> 04:40:05.240
This is the first World Championships on Pokemon Champions.

04:40:05.240 --> 04:40:10.400
And it's these moments where sort of the next generation of legends and competitors

04:40:10.400 --> 04:40:15.160
that people start seeing their names on the match slip and say, oh, no.

04:40:15.160 --> 04:40:22.360
I'm intimidated by the idea that I have to play against Joao who just got the top eight in the world championships.

04:40:22.960 --> 04:40:25.460
Incredible and I'm so excited for the kids. All right, right?

04:40:25.460 --> 04:40:27.160
You know, we've seen a few times every year now.

04:40:27.160 --> 04:40:31.860
So these graduating seniors are just so powerful and Joao may be the most powerful yet.

04:40:32.060 --> 04:40:41.460
Absolutely. And Joao, the powerful is down on stage and ready for an interview to tell us about how it feels to be in the top eight of the world championships.

04:40:41.460 --> 04:40:49.300
Thank you so much. I'm here with your first top eight finalists of the 2026 World Championships.

04:40:49.300 --> 04:40:58.300
Jorahal Khalid Leche. Congratulations. Thank you. So we have not seen you yet this weekend.

04:40:58.300 --> 04:41:03.500
You had an incredible run in Swiss. Please tell us about it. What has been your experience

04:41:03.500 --> 04:41:08.300
been like here at the World Championships? I love being the World Championships. It's

04:41:08.300 --> 04:41:13.300
an awesome experience. My Swiss rounds were very tough. I started out with a loss and

04:41:13.300 --> 04:41:18.300
I had to like come back after that, but I managed to do it. So I'm really happy.

04:41:18.300 --> 04:41:23.300
Evan just called you Joao the powerful and if you started with a loss and came all the

04:41:23.300 --> 04:41:29.300
way into top eight, I can't help but agree. You ran your team with Megascovillain and

04:41:29.300 --> 04:41:33.300
Megafrost last so powerfully throughout that matchup. What made you decide to bring these

04:41:33.300 --> 04:41:34.980
Pokemon.

04:41:34.980 --> 04:41:38.020
It was a team that like I've been using for quite a while,

04:41:38.020 --> 04:41:40.060
so I had a lot of comfort with it.

04:41:40.060 --> 04:41:42.660
Even though I'm not sure if it was the best team

04:41:42.660 --> 04:41:45.300
in the tournament, I'm very happy to play with it

04:41:45.300 --> 04:41:47.820
because it's a team I've been playing for a long time.

04:41:47.820 --> 04:41:49.900
So I feel like I'm good with it.

04:41:49.900 --> 04:41:51.660
It felt very comfortable to you, right?

04:41:51.660 --> 04:41:53.340
Yeah, for sure.

04:41:53.340 --> 04:41:55.100
And do you think that comfort allowed you

04:41:55.100 --> 04:41:56.340
to make some of those plays?

04:41:56.340 --> 04:41:58.820
I mean, you brought Megasco Villain in that final battle.

04:41:58.820 --> 04:42:00.540
What was your thinking behind that?

04:42:00.540 --> 04:42:13.540
Yeah, I was thinking he was leading Charizard and King Gambit, and if I managed to get a burn onto the King Gambit and acelerate the Charizard, that would put me in a great position.

04:42:13.540 --> 04:42:27.540
And I was kind of expecting a change of leads, but Covenant is generally good into his Pokemon because he has a lot of physical attackers, and the only one that really can KO it easily is Charizard.

04:42:27.540 --> 04:42:31.700
So I think it was a good Pokemon to bring on Game 3.

04:42:31.700 --> 04:42:32.740
It was a great Pokemon.

04:42:32.740 --> 04:42:35.020
I mean, it got you here to top eight,

04:42:35.020 --> 04:42:37.740
as well as some amazing friends and family, I'm sure.

04:42:37.740 --> 04:42:40.420
Do you have any shoutouts you want to give to anybody at home?

04:42:40.420 --> 04:42:41.980
I have a lot of shoutouts.

04:42:41.980 --> 04:42:45.940
I have shoutouts for the people from Brazil watching,

04:42:45.940 --> 04:42:49.180
shoutout to people from my school,

04:42:49.180 --> 04:42:54.660
people from my prep group, Gloria, Andrew, Austin,

04:42:54.660 --> 04:42:55.980
a lot of people.

04:42:55.980 --> 04:43:00.620
And, yeah, I just don't know, I couldn't make,

04:43:00.620 --> 04:43:03.620
I couldn't have made it here without the help of a lot of people.

04:43:03.620 --> 04:43:05.300
So it feels really good.

04:43:05.300 --> 04:43:06.900
Congratulations once again, Joao.

04:43:06.900 --> 04:43:09.100
I'm making top eight here at the World Championships.

04:43:09.100 --> 04:43:11.060
Best of luck in your next match.

04:43:11.060 --> 04:43:14.460
And we're going to go ahead and head over to Ben's Battle Breakdown

04:43:14.460 --> 04:43:17.340
to see what we have coming up next in our tournament.

04:43:23.220 --> 04:43:25.020
Thank you so much, Gabby.

04:43:25.020 --> 04:43:32.460
that. I mean, that was a

04:43:32.520 --> 04:43:34.760
absolutely crazy game and.

04:43:34.820 --> 04:43:36.860
Using a team that as you said,

04:43:36.920 --> 04:43:38.920
Scott before like we saw it like

04:43:39.000 --> 04:43:41.000
at the end of M a really come

04:43:41.060 --> 04:43:43.400
into its own insurance and then

04:43:43.460 --> 04:43:45.200
since then it's just it's just

04:43:45.260 --> 04:43:46.800
never really stopped right?

04:43:46.860 --> 04:43:48.300
It's always been there. Even

04:43:48.360 --> 04:43:50.100
the grassroots tournaments. You

04:43:50.160 --> 04:43:51.600
see it like getting this

04:43:51.660 --> 04:43:53.440
consistent like top 16 top 8

04:43:53.440 --> 04:43:56.960
the world championships here it is again it's twice in the top eight I really

04:43:56.960 --> 04:44:01.320
like it where I think it's like the sort of you know it in most years I feel

04:44:01.320 --> 04:44:03.260
like that kind of like wouldn't be the right way to approach the world

04:44:03.260 --> 04:44:06.520
championship this format's been so much about comfort right like I don't know if

04:44:06.520 --> 04:44:09.200
this team was ever like the strongest team in the format but it always seemed

04:44:09.200 --> 04:44:12.680
like the people who liked it really liked it and like kind of from the moment

04:44:12.680 --> 04:44:16.520
that they tried it after turn like oh man like I am the strongest soldier of

04:44:16.520 --> 04:44:19.560
this team I don't play anything else ever again and we could be in your

04:44:19.560 --> 04:44:25.400
regulation and they may still be playing the right format for that sort of thing

04:44:25.400 --> 04:44:29.000
right where your company is so important and hey you like I know you know what

04:44:29.000 --> 04:44:32.800
this does but like that's great beat me on it and it's not so easy yes that's

04:44:32.800 --> 04:44:36.040
what's really surprising to me about it is because I expected people to have

04:44:36.040 --> 04:44:41.040
figured out how to beat it by now there is no beating it I'm calling that out

04:44:41.040 --> 04:44:44.840
now like I think like it's the perfect combination of everything right like

04:44:44.840 --> 04:44:49.080
the like and rock covers the Charizard the Sneezer that covers the mega flow

04:44:49.080 --> 04:44:51.980
these are the two most powerful Pokemon in the format.

04:44:51.980 --> 04:44:54.480
I hear like, the way that I look at it is,

04:44:54.480 --> 04:44:58.280
uh, Frostlass and Scovillain as the two makers,

04:44:58.280 --> 04:44:59.580
kind of like everything else.

04:44:59.580 --> 04:45:02.280
Uh, maybe, when you were the exception of King Gambit,

04:45:02.280 --> 04:45:03.380
like a little bit,

04:45:03.380 --> 04:45:04.980
Scovillain does a little bit of Colomai,

04:45:04.980 --> 04:45:07.180
and Frostlass does a little bit of Colom B.

04:45:07.180 --> 04:45:09.180
Yeah, I think what can be really cool about it is like,

04:45:09.180 --> 04:45:11.380
the team has chemistry that I feel like other teams don't, right?

04:45:11.380 --> 04:45:13.280
Uh, and like, yeah, I think like, uh,

04:45:13.280 --> 04:45:15.380
it has some really great abilities to kind of counter

04:45:15.380 --> 04:45:16.880
the strongest Pokemon in the game,

04:45:16.880 --> 04:45:17.880
and then with what's left of it,

04:45:17.880 --> 04:45:19.360
It all just plays really nicely together.

04:45:19.360 --> 04:45:22.200
I think one thing that trainers were kind of finding difficult

04:45:22.200 --> 04:45:23.920
about preparing for this year's World Championships,

04:45:23.920 --> 04:45:24.880
it's like you just seem like every team

04:45:24.880 --> 04:45:26.440
had something wrong with it, right?

04:45:26.440 --> 04:45:28.240
Especially if you're working with a really high power

04:45:28.240 --> 04:45:30.840
Pokemon, there just isn't like a perfect mix of them

04:45:30.840 --> 04:45:32.040
that doesn't have any weaknesses.

04:45:32.040 --> 04:45:34.360
And this team, I think, maybe you're dropping a little bit

04:45:34.360 --> 04:45:36.200
in raw power, or I don't think anyone's coming

04:45:36.200 --> 04:45:37.040
to terms with it.

04:45:37.040 --> 04:45:39.040
Yes, I believe the two strongest mega of all Pokemon

04:45:39.040 --> 04:45:40.440
are Frost Lassence Govillain, right?

04:45:40.440 --> 04:45:41.920
That's a crazy take.

04:45:41.920 --> 04:45:43.560
But it doesn't matter necessarily, right?

04:45:43.560 --> 04:45:44.800
Because they play their role on the team.

04:45:44.800 --> 04:45:45.960
They enable these other Pokemon,

04:45:45.960 --> 04:45:51.680
Maybe you do have three of the strongest non mega evolving Pokemon the team and also like in rock is there to do its job

04:45:52.880 --> 04:45:57.160
Like and King Gambit's there to fulfill the the role of the mega Pokemon

04:45:57.160 --> 04:46:00.800
You're right. Yeah, the mega Pokemon is there all along. You just got a fish are yeah

04:46:00.800 --> 04:46:03.040
Yeah, yeah, you know these mega stones just in glasses instead

04:46:03.040 --> 04:46:09.320
I think that's just so brilliant right where I mean we get too caught up in like the idea of like power outside of a vacuum

04:46:09.320 --> 04:46:11.320
And these are all Pokemon that make each other better

04:46:11.320 --> 04:46:15.520
that. Yeah, definitely. It

04:46:15.520 --> 04:46:17.320
is like the sum of the parts

04:46:17.320 --> 04:46:18.920
make the team rather than just

04:46:18.920 --> 04:46:20.320
the individual components

04:46:20.320 --> 04:46:22.320
being the Pokemon with like the

04:46:22.320 --> 04:46:23.320
most stats overall. One thing

04:46:23.320 --> 04:46:25.320
I wanted to touch on taking a

04:46:25.320 --> 04:46:27.320
couple clips from the match is

04:46:27.320 --> 04:46:29.320
like how important this like and

04:46:29.320 --> 04:46:31.320
rock is across the set. How

04:46:31.320 --> 04:46:33.320
many reads that both of our

04:46:33.320 --> 04:46:35.320
players were making in those

04:46:35.320 --> 04:46:37.320
moments because like. The next

04:46:37.320 --> 04:46:39.320
round that Joe is going to have

04:46:39.320 --> 04:46:47.320
this is a position from game

04:46:47.320 --> 04:46:49.320
one where we've already seen a

04:46:49.320 --> 04:46:51.320
the like and rock go for an

04:46:51.320 --> 04:46:53.320
Xceleroc into the Charizard. And

04:46:53.320 --> 04:46:55.320
the question is like, do you

04:46:55.320 --> 04:46:57.320
Xceleroc again? Right? And you

04:46:57.320 --> 04:46:59.320
get these positions. Pretty

04:46:59.320 --> 04:47:01.320
often. But the key thing here, I

04:47:01.320 --> 04:47:05.320
think was that the King gambit on

04:47:05.320 --> 04:47:07.320
King gambits on Carson side has

04:47:07.320 --> 04:47:17.320
and put it into a position where, like, it doesn't matter what attack hits it, any attack going into this Lycanroc is going to be able to finish it off.

04:47:17.320 --> 04:47:26.320
And once it's done, like, this team really does struggle with Charizard, right? This is the, the Lycanroc is the key linchpin of being able to actually deal with it.

04:47:26.320 --> 04:47:36.320
You've invested an entire Pokemon in dealing with the Charizard and saying, like, I don't have a matchup into Charizard, but I have this one Pokemon, and that is exactly what it's for.

04:47:36.320 --> 04:47:39.900
for is to have a priority rock type attack to knock out Charizard.

04:47:39.900 --> 04:47:41.240
Regardless of the speed control.

04:47:41.240 --> 04:47:43.160
Yeah, I think it's like you're kind of looking at this team, right?

04:47:43.160 --> 04:47:45.040
You know, we see Garshaw up on almost every team.

04:47:45.040 --> 04:47:46.760
You can speak us the absent here, right?

04:47:46.760 --> 04:47:49.160
You know, there's like kind of a secondary checks for Charizard.

04:47:49.160 --> 04:47:52.520
And while we found, I think impressive, maybe to be the most thing,

04:47:52.520 --> 04:47:54.920
the thing was most impressive, but the says that you managed to win a game.

04:47:55.000 --> 04:47:57.880
Well, like and rock did not help really at all dealing with Charizard.

04:47:58.360 --> 04:48:01.200
It just, yeah, and again, it's so critical because the rest of the team

04:48:01.200 --> 04:48:03.040
beats up Charizard's friends really well, right?

04:48:03.040 --> 04:48:03.800
And that's sort of the point.

04:48:03.800 --> 04:48:07.560
But keeping Lycan Rock in front of Charles on the right turns is really difficult.

04:48:07.560 --> 04:48:10.760
That's why we don't see more of this team and it kind of requires those players like,

04:48:10.760 --> 04:48:15.320
okay, I've decided to one trick this team until the end of time because there's a lot of finesse

04:48:15.320 --> 04:48:19.720
needed even though if you actually get the 1v1 it's so easy. I'm talking about finesse, I mean,

04:48:19.720 --> 04:48:24.520
let's let this clip roll out, right? Because this was the turn where the Windsor cock goes for the

04:48:24.520 --> 04:48:28.280
protect and then there's the double up of the sucker punch and the Excel Rock, thinking that

04:48:28.280 --> 04:48:31.480
maybe Carson was going to go on the defensive and you got to call out this play from Carson,

04:48:31.480 --> 04:48:36.360
right? And this is game-winning turn on the spot there. As soon as, as soon as the protect gets

04:48:36.360 --> 04:48:41.880
locked in on the Whimsicott, this Charizard just gets to go absolutely crazy here and just go

04:48:41.880 --> 04:48:46.920
straight on the offensive, go for his mega evolution, and go for the heat wave there. If my

04:48:46.920 --> 04:48:53.400
buttons are doing the, doing the business here, is, uh, why this game went in Carson's favor.

04:48:53.400 --> 04:48:59.320
This is, this is the turn that basically confirmed to me I could never play either of these teams

04:48:59.320 --> 04:49:03.360
I was like, Oh, I'm going to

04:49:03.360 --> 04:49:04.960
get this match up. Because the

04:49:04.960 --> 04:49:06.400
moment like I was realized. Oh,

04:49:06.400 --> 04:49:07.400
wait, which one do I protect?

04:49:07.400 --> 04:49:08.400
Do I protect women's a cop to

04:49:08.400 --> 04:49:10.000
protect Charizard? I have no

04:49:10.000 --> 04:49:11.000
idea which one do I protect,

04:49:11.000 --> 04:49:13.000
and I know I lose if I get the

04:49:13.000 --> 04:49:14.000
wrong one, right? Isn't it?

04:49:14.000 --> 04:49:16.000
It's important to call out here

04:49:16.000 --> 04:49:17.600
that. Never have a player's

04:49:17.600 --> 04:49:18.640
really have any idea exactly

04:49:18.640 --> 04:49:19.640
how this turn is going to go,

04:49:19.640 --> 04:49:21.480
right? Because, uh, you know,

04:49:21.480 --> 04:49:23.520
women's a cop can go for maybe

04:49:23.520 --> 04:49:24.520
an encore into the lichen rock

04:49:24.520 --> 04:49:25.520
that may be a little bit later.

04:49:25.520 --> 04:49:26.520
Right? That still blocks the

04:49:26.520 --> 04:49:28.520
sucker punch. You need the

04:49:28.520 --> 04:49:35.080
the the wins are cut in that turn right and so it gets really dicey here the game the game is a forfeit

04:49:35.440 --> 04:49:38.280
Straight away on the job because the big parts of

04:49:38.800 --> 04:49:46.240
Shows team are really taking care of and I think that's really important to call out like in this match up like even if you

04:49:46.240 --> 04:49:51.920
Have a Pokemon like like a rock and so good against the Charizard like you still got a you still got to get the turns right when they matter

04:49:52.680 --> 04:49:56.280
Because we maybe one of those difficult teams to do it with right where like in rock

04:49:56.280 --> 04:49:59.260
You know it bought us bad as you can get on the defensive side

04:49:59.260 --> 04:50:03.760
You know the absolute poster child for the focus sash held item and I can see here that first

04:50:03.760 --> 04:50:08.740
How easy it is for things to go wrong and like you know you have like the hardest counter for charge are theoretically in the game

04:50:09.220 --> 04:50:10.520
You know

04:50:10.520 --> 04:50:14.360
You have one of the best players of like a rock still it goes wrong sometimes

04:50:14.720 --> 04:50:18.660
Definitely moving on to game two right where we had this this situation again

04:50:18.680 --> 04:50:21.720
We're coming into it after the first excel rock, right?

04:50:21.720 --> 04:50:27.480
I mean, is it like one of the key, key through lines through this match is like, can you get Excel rock off or not?

04:50:27.480 --> 04:50:31.520
And the first two games, it was a distinct not as it turns out.

04:50:31.520 --> 04:50:34.980
And like after this Charizard, it's already burn its protect.

04:50:34.980 --> 04:50:39.240
So it cannot protect itself reliably, at least on this turn.

04:50:39.240 --> 04:50:43.020
You've got the, the Sneasler, threatening a close combat into here.

04:50:43.020 --> 04:50:45.580
There's a close combat coming into the King Gambit as well.

04:50:45.580 --> 04:50:49.620
There's the Excel rock pressure on the Charizard that's just gone for the protect.

04:50:49.620 --> 04:50:57.540
But also you've got the like almost safe play of just going for a fake out into the King gambit

04:50:57.540 --> 04:51:02.100
We stop that from moving then the Excel rock goes into the Charizard

04:51:02.100 --> 04:51:07.360
It looks like a lovely objective play in this situation

04:51:07.360 --> 04:51:12.580
And I love how Carson was able to deal with this and just being able to like hey hang on a second

04:51:12.580 --> 04:51:14.580
I'm just gonna switch the Charizard out

04:51:14.580 --> 04:51:15.580
So smart.

04:51:15.580 --> 04:51:20.820
And like the Excel rock, yeah, it's an upside that it's got its tough claws as an ability,

04:51:20.820 --> 04:51:21.820
right?

04:51:21.820 --> 04:51:25.020
A few more damage to be able to knock out these Charizards, a little bit of a downside

04:51:25.020 --> 04:51:27.460
when there's a rock, a rough skin on the other side.

04:51:27.460 --> 04:51:29.860
Yeah, yeah, it's got tough claws, but the skin was even tougher.

04:51:29.860 --> 04:51:31.820
And, you know, I can think about the play again, too.

04:51:31.820 --> 04:51:33.140
I kind of missed it in the moment.

04:51:33.140 --> 04:51:36.820
I wonder a little bit if perhaps that draw was conditioned by what happened in that turn

04:51:36.820 --> 04:51:38.020
you called out from game one, right?

04:51:38.020 --> 04:51:41.140
I was like, oh, like, Charizard kind of got me by attacking in a turn where I thought

04:51:41.140 --> 04:51:42.140
he wouldn't.

04:51:42.140 --> 04:51:55.140
I don't lose in the same way again, and that just caused him to lose like and rock in a different way. Yeah, and there's here is the switch into Garchomp here the rough skin gonna be activating knocking out that like and rock from one percent.

04:51:55.140 --> 04:52:06.140
But I think the really key thing here and where this was a little bit of a great switch up for Joe is when we go a little bit further, we haven't got a time stamp on it.

04:52:06.140 --> 04:52:11.580
it, but when we got a little bit further and there's the Basque Legion in the back and that adaptation, I think was the

04:52:12.700 --> 04:52:21.020
Best thing that I did in this whole game was like identifying it with the life orb even after just one Pokemon gets knocked out

04:52:22.020 --> 04:52:24.180
Basque Legion's Basque Legion's coming for you.

04:52:24.700 --> 04:52:30.020
Basque Legion was so important in that game. Just having that offensive pressure outside

04:52:30.540 --> 04:52:31.980
in the Sun

04:52:31.980 --> 04:52:38.140
have with the ghost type last respects there after one KO you're fine letting your like and rock go down because you had a

04:52:38.220 --> 04:52:41.540
Second option to start blowing up the Pokemon on Parsons

04:52:41.540 --> 04:52:44.700
Yeah, I think it's really big too because we are kind of talking before like okay

04:52:44.700 --> 04:52:47.840
You know maybe one of the weaknesses team is a bunch of raw power some others

04:52:47.840 --> 04:52:49.540
But I think you can make a pretty good arguments

04:52:49.540 --> 04:52:55.200
Okay, I want the most offense I can possibly get from two non mega evolving Pokemon what you poke one

04:52:55.200 --> 04:52:56.940
Should I big and what item should I give them?

04:52:56.940 --> 04:53:00.740
I think giving the life orb to Basque Legion rather than to something like Garcharp or King Gambit

04:53:00.740 --> 04:53:06.740
given King Yambet those black glasses which is nearly as good, but it's like uniquely good for King Yambet because it can get by without coverage.

04:53:06.740 --> 04:53:09.740
I think that's probably actually the best you can do with two Pokemon.

04:53:09.740 --> 04:53:14.740
And we kind of really saw that throughout the course of the two games of Joao 1 where basketball legend was horrifying.

04:53:14.740 --> 04:53:18.740
Even with like one knockout on its team, Lasreplex is kind of just mowing down everything.

04:53:18.740 --> 04:53:22.740
Yeah, exactly. It leads us into our game three here.

04:53:22.740 --> 04:53:25.740
And this is after the Skow Villain goes down, right?

04:53:25.740 --> 04:53:32.740
It goes for the Diaclore into the Skow Villain, gets the poison, but takes a burn for its troubles.

04:53:32.740 --> 04:53:38.740
And this is a really cool turn here where Xiao brings the Lycan Rock in after the Skow Villain goes down.

04:53:38.740 --> 04:53:44.740
The Basquilligians trading last respects, but even if it was a Speedtide,

04:53:44.740 --> 04:53:51.740
while still was able to make it through the last respects, base power is not enough to carry a Basquilligian.

04:53:51.740 --> 04:53:56.740
It's kind of the cool Pokemon, like, just from a little side note, like, from a design choice,

04:53:56.740 --> 04:54:01.740
it's like, it's the most powerful thing, but just wait for it, like, eventually.

04:54:01.740 --> 04:54:03.740
Like, there's a nice little balance there.

04:54:03.740 --> 04:54:10.740
But now, of course, you've got the Excel rock again, threatening down this Charizard, whether it protects or not.

04:54:10.740 --> 04:54:14.740
But I think the key thing here is getting the burn on the Sneezer.

04:54:14.740 --> 04:54:19.740
now the dive floor, which is

04:54:19.740 --> 04:54:21.740
resisted into the Basque legion,

04:54:21.740 --> 04:54:24.740
14% isn't much, but like it's on

04:54:24.740 --> 04:54:26.740
the edge. It's another point

04:54:26.740 --> 04:54:28.740
where you're like, Hey, hang on

04:54:28.740 --> 04:54:30.740
a second. Does this KO and then

04:54:30.740 --> 04:54:32.740
you like it looks to me while I

04:54:32.740 --> 04:54:34.740
was thinking watching the maps

04:54:34.740 --> 04:54:36.740
like. Does this last respects

04:54:36.740 --> 04:54:37.740
just go into here and the like

04:54:37.740 --> 04:54:38.740
and what go into here and is

04:54:38.740 --> 04:54:41.740
like, Is there anything that

04:54:41.740 --> 04:54:42.740
Carson can do about that

04:54:42.740 --> 04:54:47.700
It's unclear to me, and it was such a really interesting sequence of events that led us

04:54:47.700 --> 04:54:48.700
here.

04:54:48.700 --> 04:54:53.340
Both I think Carson making the right calls on only targeting the Skow Villain with the

04:54:53.340 --> 04:54:59.180
Sneasler, but the way that Joel was able to then capitalize on the Skow Villain going

04:54:59.180 --> 04:55:05.460
down by making sure that Sneasler had to double target it, boosted the last respects, allowed

04:55:05.460 --> 04:55:10.700
it to pick up the KO on the basket legion proper on Carson's side, which then allowed

04:55:10.700 --> 04:55:14.020
the Lycan Rock to come in on the switch for free.

04:55:14.020 --> 04:55:16.140
Really clever sequencing of events there.

04:55:16.140 --> 04:55:17.580
Yeah, I thought both players were just so smart

04:55:17.580 --> 04:55:18.420
the way they played this one.

04:55:18.420 --> 04:55:20.020
They both seemed to have prepared in their slides.

04:55:20.020 --> 04:55:21.060
I feel like we say this sort of thing a lot,

04:55:21.060 --> 04:55:22.620
like, oh, both players are so great.

04:55:22.620 --> 04:55:24.460
I'm so proud of all of our trainers.

04:55:24.460 --> 04:55:25.700
But this time I really mean it, right?

04:55:25.700 --> 04:55:27.660
Where I think it was like exactly the right way

04:55:27.660 --> 04:55:30.300
to play that recarcent, especially given the moody boost

04:55:30.300 --> 04:55:32.260
that's goviling out, but I was ready for it, right?

04:55:32.260 --> 04:55:34.260
I think they're both just so practiced, so experienced,

04:55:34.260 --> 04:55:35.940
then you had to play that line so well.

04:55:35.940 --> 04:55:38.980
And it's easy to see how both the trainers got to this point

04:55:38.980 --> 04:55:39.820
in the tournament.

04:55:39.820 --> 04:55:47.340
100% as like and that game free was just the main difference right between that made it like so far in trials favor is

04:55:47.740 --> 04:55:49.240
Like a rock still got its sash

04:55:49.240 --> 04:55:56.540
You know and that's such a difficult thing to get through making that last call on the Excel rock into the Charizard like as like well

04:55:56.540 --> 04:55:58.540
I've tried it five times before

04:55:59.260 --> 04:56:04.440
Surely this time surely this time. Yeah, just like a really great

04:56:04.440 --> 04:56:06.480
team. We're going to be

04:56:06.480 --> 04:56:08.480
going to be a great example of

04:56:08.480 --> 04:56:10.480
how this team functions into

04:56:10.480 --> 04:56:12.480
Charizard, and especially a

04:56:12.480 --> 04:56:14.480
great example for what's coming

04:56:14.480 --> 04:56:16.480
up where Giovanni is playing a

04:56:16.480 --> 04:56:18.480
Charizard the all of these

04:56:18.480 --> 04:56:20.480
things that we've been talking

04:56:20.480 --> 04:56:22.480
about will matter for that top

04:56:22.480 --> 04:56:24.480
eight match and just a little

04:56:24.480 --> 04:56:25.480
reminder to everyone at home

04:56:25.480 --> 04:56:27.480
that we will be able to feature

04:56:27.480 --> 04:56:29.480
all of our top eight matches.

04:56:29.480 --> 04:56:30.480
But not only that, of course,

04:56:30.480 --> 04:56:32.480
all of our top four matches

04:56:32.480 --> 04:56:39.480
Yeah, it's a really exciting point of the tournament. We've got down to eight players without further ado

04:56:39.480 --> 04:56:42.920
Let's head it over to our casters and get our top eight going

04:58:02.480 --> 04:58:09.680
We have the eight best Pokemon trainers in the entire world picked out and with

04:58:09.680 --> 04:58:14.800
each match we get closer and closer to determining who is going to be our next

04:58:14.800 --> 04:58:19.840
Pokemon world champion. Welcome back everyone. Sierra Dawn Lee provost on the

04:58:19.840 --> 04:58:24.800
desk to get started with top eight of our competition. Oh my gosh we're here

04:58:24.800 --> 04:58:29.600
already only eight trainers left. I know I can't believe we're at this stage yeah

04:58:29.600 --> 04:58:31.600
Yeah, yeah. 16 foot mass.

04:58:31.600 --> 04:58:38.600
Top 8. But yes, getting into the top 8 itself, you know, is just such an incredible accomplishment.

04:58:38.600 --> 04:58:44.600
And it's very exciting to be at this really crucial point of the tournament to see who will be progressing on.

04:58:44.600 --> 04:58:48.600
Obviously, Scott mentioned it earlier. If you lose at this stage, that is it.

04:58:48.600 --> 04:58:55.600
Your tournament run is over, but if you win, you are on a road to hopefully get a little bit closer to Championship Sunday.

04:58:55.600 --> 04:59:03.200
And it is the top eight trainers quick math once again, but for the trainers to make their way to this point

04:59:03.200 --> 04:59:07.640
It's just been absolutely incredible and with only a few match wins away

04:59:07.840 --> 04:59:13.520
From finding yourself in that championship Sunday or potentially with that world championship title

04:59:13.760 --> 04:59:19.660
They've all won a few matches of Pokemon before it's why they're here at this point and any of them to be our next world champion

04:59:19.660 --> 04:59:25.240
This is incredible list as well. There's so many different storylines coming coming to light

04:59:25.600 --> 04:59:35.320
Yeah, and lots of different team comps as well, which I think really shows the innovation skill level of these trainers to kind of go with different options as well and those

04:59:35.520 --> 04:59:40.560
Talked about it time and time again those micro decisions that make all the difference on the battlefield

04:59:40.560 --> 04:59:42.680
And that's what it will come down to a lot of the time

04:59:42.680 --> 04:59:48.560
How comfortable are these trainers with these teams that they've put all of their confidence into and it's been like you say

04:59:48.920 --> 04:59:52.400
Amazing to see and witness a lot of the journeys we've had so far

04:59:52.400 --> 04:59:56.960
But for a number of these trainers, the journey still got to continue.

04:59:56.960 --> 05:00:01.360
We've got another chapter to compete until we get to that final one tomorrow.

05:00:01.360 --> 05:00:04.560
And these matches are just getting closer and closer of course.

05:00:04.560 --> 05:00:08.960
When you have the caliber of player that we have, well to be expected,

05:00:08.960 --> 05:00:10.320
but it's been so exciting.

05:00:10.320 --> 05:00:14.160
But let's get started with our first top eight match.

05:00:14.800 --> 05:00:16.800
This is going to be a fun one, everyone.

05:00:16.800 --> 05:00:21.760
We have Antonio Sanchez going up against Hiroshi Onishi.

05:00:21.760 --> 05:00:29.680
And looking at two teams that just put so well positioned going into the event and two trainers with very fantastic accomplishments.

05:00:29.680 --> 05:00:36.760
Yeah, well, we know Horishi is the current Japan national champion from earlier this year. Incredible accomplishment.

05:00:36.760 --> 05:00:40.960
And then continuing that form into the World Championships, into the top bit of the tournament.

05:00:40.960 --> 05:00:44.000
But Antonio, no stranger, we had them on stream earlier.

05:00:44.000 --> 05:00:48.640
Antonio obviously winning that regional in Liverpool in 2024 season.

05:00:48.640 --> 05:00:51.360
Since then it's been very consistent with the results.

05:00:51.360 --> 05:00:54.560
getting into day two consistently, getting into top eight,

05:00:54.560 --> 05:00:56.240
and just an incredible player.

05:00:56.240 --> 05:00:59.080
It's never had that huge win outside of a region

05:00:59.080 --> 05:01:00.400
or one of the major events.

05:01:00.400 --> 05:01:01.840
Could this be the one?

05:01:01.840 --> 05:01:03.600
Antonio definitely capable of it,

05:01:03.600 --> 05:01:04.640
incredibly skilled trainer,

05:01:04.640 --> 05:01:07.320
but got a tough task ahead of him.

05:01:07.320 --> 05:01:09.200
And not the first world top cut

05:01:09.200 --> 05:01:13.480
when you look back at 24 with that top 16 at Honolulu,

05:01:13.480 --> 05:01:17.760
but now having already won up that being here in top eight,

05:01:17.760 --> 05:01:19.360
you know that he's gotta be hungry to take that.

05:01:19.360 --> 05:01:20.720
Even one step further,

05:01:20.720 --> 05:01:24.240
now that you've been afforded that opportunity once again.

05:01:24.240 --> 05:01:29.080
But of course, for Hiroshi to win the Japan National Championships,

05:01:29.080 --> 05:01:31.680
go into the World Championships with that title

05:01:31.680 --> 05:01:34.560
and be able to accomplish this type of run

05:01:34.560 --> 05:01:37.400
with that National Champion buff,

05:01:37.400 --> 05:01:39.880
it would just be incredible to be able to see him go all the way.

05:01:39.880 --> 05:01:43.200
It would be either trainer, it would be a joy to see

05:01:43.200 --> 05:01:44.960
lifting that trophy on Sunday,

05:01:44.960 --> 05:01:47.360
but of course, one has to overcome the other

05:01:47.360 --> 05:01:49.240
before we get close to that.

05:01:49.240 --> 05:01:51.840
and both have very similar teams on the face of it,

05:01:51.840 --> 05:01:53.320
but there are some big differences

05:01:53.320 --> 05:01:55.640
that are gonna play a huge part in this match

05:01:55.640 --> 05:01:58.320
and who will be able to come out on top of course

05:01:58.320 --> 05:02:00.760
and start with Antonio's team here.

05:02:00.760 --> 05:02:02.520
Tox of Pecs was star of the show earlier,

05:02:02.520 --> 05:02:05.280
is the big difference really between the two teams

05:02:05.280 --> 05:02:08.200
and can be the difference maker for Antonio in general.

05:02:08.200 --> 05:02:11.560
It's a Pokemon that we saw really pop off at NAIC

05:02:11.560 --> 05:02:14.440
and the amount of mileage you can get from it

05:02:14.440 --> 05:02:16.440
and just how careful your opponent has to be.

05:02:16.440 --> 05:02:18.960
Of course, it is just so bulky.

05:02:18.960 --> 05:02:20.960
It can be a real pest to deal with,

05:02:20.960 --> 05:02:23.480
but if you're also over compensating for the talks effects

05:02:23.480 --> 05:02:25.240
and trying to throw too much into that,

05:02:25.240 --> 05:02:28.160
there's so much offensive powerhouse pieces on this team

05:02:28.160 --> 05:02:29.480
that can really make the difference.

05:02:29.480 --> 05:02:32.480
Sylveon, I feel like, has been the star of the tournament,

05:02:32.480 --> 05:02:34.840
and of course, you can't discount the others as well.

05:02:34.840 --> 05:02:38.480
And even Venusaur, this set having that sleep outer variety,

05:02:38.480 --> 05:02:40.080
if you land one of those sleep routers,

05:02:40.080 --> 05:02:41.720
that has the opportunity to completely

05:02:41.720 --> 05:02:43.200
turn to the hides of the match.

05:02:43.200 --> 05:02:47.280
Yeah, especially if the Charizard from Marishi comes out,

05:02:47.280 --> 05:02:51.200
It sets the sun that chlorophyll is activated, that venous soul is then enabled.

05:02:51.200 --> 05:02:54.480
That sleep powder, if it does hit like you see, it can be the difference maker.

05:02:54.480 --> 05:02:59.000
This choice scarf on the Godchump as well does create a few issues for Horoshi,

05:02:59.000 --> 05:03:01.680
where they're going to have to really lean into their whimsy cock.

05:03:01.680 --> 05:03:03.640
There's speed control option to get ahead of that.

05:03:03.640 --> 05:03:09.480
So they do go down a Charizard route, then it needs to be able to supersede that.

05:03:09.480 --> 05:03:11.120
Do you bring the flowette here?

05:03:11.120 --> 05:03:14.120
You mentioned the venous soul that Antonio's got access to.

05:03:14.120 --> 05:03:21.120
That's another great Pokemon that can sit in front of it, way more comfortable than other options and can threaten back with that sledge bomb damage.

05:03:21.120 --> 05:03:28.120
Looking over at Hiroshi's team, we had called it some of the similarities when we are looking at a Mega Charizard, right?

05:03:28.120 --> 05:03:33.120
But this one just has a lot more offense across the board, paired up with this Gwimsacott.

05:03:33.120 --> 05:03:42.120
And being able to pressure something like an Encore or even just outspeeding for a lot of these speedier pieces can just completely push the momentum in your favor.

05:03:42.120 --> 05:03:46.400
But it's what mega you want to go with as well as you do have a Charizard over the floor

05:03:46.400 --> 05:03:50.520
I feel like the Charizard could be really strong one in this match, but still you have options

05:03:50.520 --> 05:03:51.760
You do have options

05:03:51.760 --> 05:03:57.200
I think the pivotal piece is gonna be that wins the cup because it can help disrupt what is a big phone in

05:03:57.440 --> 05:04:01.760
Roshi side in the toxa pecs if you can hopefully lock it into something like a wide guard

05:04:01.760 --> 05:04:07.560
Then it really becomes a bit of dead weight for Antonio and then gives you the ring to maybe leverage some of these big pieces

05:04:07.560 --> 05:04:14.380
like you see the Charizard that has got engine power that's an advantage in Hiroshi has over Antonio so even in front of an opposing

05:04:14.380 --> 05:04:19.900
Mega Charizard you can threaten with that attack with super effective damage, then you look at the Float as well

05:04:19.900 --> 05:04:23.880
It's got that burst damage in light of ruin and it can support the whimsy cut as well

05:04:23.880 --> 05:04:27.800
But there are some big threats and a couple of poison types they don't want to see

05:04:28.200 --> 05:04:35.520
Two very capable trainers, but only one can move on to top four between Antonio Sanchez and Hiroshi Onishi

05:04:35.520 --> 05:04:40.400
Let's get into it and find out who's very aggressive lead from Hiroshi

05:04:40.400 --> 05:04:44.000
But Antonio has it well Garchamp and King Gambit on the one side

05:04:44.240 --> 05:04:49.000
Unisor and Charizard for the other you've got to be careful if you are Antonio with that Garchamp

05:04:49.000 --> 05:04:54.000
Obviously, there is the Rocks line threat there and you can't go to protect

05:04:54.000 --> 05:04:58.600
Just get the Sun in play and then take advantage like you mentioned in the other view all that sleep party

05:04:58.600 --> 05:05:03.080
You can put the Garchamp to sleep and then the three's at the Charizard to help deal with the King Gambit

05:05:03.080 --> 05:05:07.640
the thingambers on her or she side has not bought a protect so right now sit in

05:05:07.640 --> 05:05:11.720
front of this Charizard with his friend so you did see the play of Charizard

05:05:11.720 --> 05:05:16.880
mega while Venus off put that gosh on to sleep then the Charizard can go straight

05:05:16.880 --> 05:05:21.400
after that thingambers the one thing you would say the thingambers has in his back pocket is an

05:05:21.400 --> 05:05:25.920
opera berry it will give at least one extra turn in front of this Charizard to get an attack on.

05:05:25.920 --> 05:05:30.560
The evolution was a Charizard to go ahead and get a rest of the on this turn and of course bring

05:05:30.560 --> 05:05:55.520
the Sun about to leave powder Garchomp for Hiroshi won't do anything on this turn as it has to take a mandatory turn of sleep 75% of the time. It is a great move. But King Gambit, Aucubarie will definitely help to take this hit just down to below half and let the Garchomp's able to shrug it off now that should be up to King Gambit to be feeling the damage trying to equalize just a little bit and it will be a

05:05:55.520 --> 05:06:00.000
How does he leave into Charizard? A lot of damage into it.

05:06:00.000 --> 05:06:02.320
Yeah, it's nice damage into Charizard.

05:06:02.320 --> 05:06:04.960
He's with the Okubari, he's off with that Charizard up.

05:06:04.960 --> 05:06:06.560
Is it in range of the Superflinch?

05:06:06.560 --> 05:06:08.480
He's probably saying not after that Charizard.

05:06:08.480 --> 05:06:09.520
He's damaged.

05:06:09.520 --> 05:06:12.240
The Venusaur as well is bringing in the King Gamma with him.

05:06:12.240 --> 05:06:16.000
If Baron is Cauchom, he's going to be free.

05:06:16.000 --> 05:06:17.120
Is it going to wake up this time?

05:06:17.120 --> 05:06:19.360
If he can wake up, we can threaten this Charizard.

05:06:19.360 --> 05:06:22.240
But do you need that King Gamma in a vulnerable spot now,

05:06:22.240 --> 05:06:24.640
where it's potentially threatened by both that Charizard?

05:06:24.640 --> 05:06:30.640
And if you go for the stretch potentially being so good at some things, you can take that King Amit out on the way.

05:06:30.640 --> 05:06:42.640
Not wanting to potentially get sucker punch, Charizard has to swap out as no sucker punch said King Amit to just eat up this earth power as being a sword to claim the first kill in the match.

05:06:42.640 --> 05:06:50.640
King Amit goes down for a guard shot. Time to see if it will wake up. No, another turn of sleep. No damage coming out from Hoshi's end of the board.

05:06:50.640 --> 05:06:55.440
It's a nice play from Antonio, taking advantage of the ball position there, if you don't switch

05:06:55.440 --> 05:06:58.240
that King out, I'm going to take it down.

05:06:58.240 --> 05:07:02.040
Thankfully for Antonio, the guard jump saves his sleep, now it has spent its turn, it's

05:07:02.040 --> 05:07:05.840
got a chance to wake up this next game, but you've got your guard jump on the field for

05:07:05.840 --> 05:07:10.960
free, it'll be interesting to see which Pokemon comes in for hosh, which mega if they went

05:07:10.960 --> 05:07:14.920
for, is there any more towards that floor, that's going to have issues against that Venus

05:07:14.920 --> 05:07:18.520
soul, and if it is the Charizard, that is going to have to deal with the guard jump,

05:07:18.520 --> 05:07:24.460
probably enemy number one. Yeah, especially to with that Shui serve over on the Garchon

05:07:24.460 --> 05:07:29.080
Sture, you're giving up a little bit of damage for that, but you're just oh so speedy. I mean,

05:07:29.080 --> 05:07:32.640
into the match though, basket region instead of trying pressure. Of course, with these

05:07:32.640 --> 05:07:36.600
water type attacks, they won't be doing quite as much damage, so doing like the last respects

05:07:36.600 --> 05:07:42.040
isn't really good to get either, and both Pokemon Antonio's and the board are full health.

05:07:42.040 --> 05:07:46.200
Yeah, the one thing that you would say in normal situations is that Venus would threaten

05:07:46.200 --> 05:07:49.560
that basketball league and it doesn't have a blast type attack, it's just got the earth

05:07:49.560 --> 05:07:53.160
fire and the sludge bomb. So basketball league isn't sitting in a bit more of a

05:07:53.160 --> 05:07:57.960
preferable state right now, it's not really going to be threatened by a knockout from

05:07:57.960 --> 05:08:02.120
that Venusaur because if it's the boost in the stun, so if you can get an attack off

05:08:02.120 --> 05:08:05.640
onto one of the Garchomp old Venusaur, it will help soften it up. You just got to hold

05:08:05.640 --> 05:08:07.640
the wrong Garchomp and get it up.

05:08:07.640 --> 05:08:13.080
Will it be protect for the basketball league and to not get put to sleep as Venusaur attempts

05:08:13.080 --> 05:08:17.840
to fire off another one for the guard chomp though it will be Antonio is

05:08:17.840 --> 05:08:23.120
moving hers and all Eddie with Amacel's intimate guard chomp for her oh she goes

05:08:23.120 --> 05:08:28.160
down. Yeah it's a big turn for Antonio and you can see there maybe the possibility of trying to get the

05:08:28.160 --> 05:08:33.800
thing there, drawing those attacks into the guzzle protect maybe but no Antonio not falling for it

05:08:33.800 --> 05:08:36.640
going straight after the target in the guard chomp. There was a bit of a scene

05:08:36.640 --> 05:08:40.840
up there now this Charizard is forced out into the field guard chomp is locked

05:08:40.840 --> 05:08:45.080
into the Dragonfall though, so there is no threat of that rock slide, but still this Dragonfall

05:08:45.080 --> 05:08:48.360
is going to be hitting pretty hard. And you've still got that threat to the Sleep Hatter.

05:08:48.360 --> 05:08:50.440
Is it going to go into the Basque League and that you protect it?

05:08:50.440 --> 05:08:54.200
It's going to start to go after. And you've got the focus that there's a little bit of security

05:08:54.200 --> 05:08:58.040
for that Venusole. You go after the Charizard with just that Dragonfall.

05:08:58.040 --> 05:09:04.120
Trying to double up it into it, but again, with how fast this Venusaur is thanks to the Sun,

05:09:04.120 --> 05:09:08.280
a Sleep Hatter connecting can just completely stop her off to the side of the board.

05:09:08.280 --> 05:09:14.280
It's cracked a little bit of a swathe for Roo though instead of her to join the freight in place of that garchop

05:09:14.280 --> 05:09:16.520
So an opportunity to have that move reset

05:09:18.120 --> 05:09:23.960
Mega evolution so late into all of it make sure you get the most momentum out of this Charizard

05:09:23.960 --> 05:09:31.440
Because it definitely has to make some up no sleep powder though instead just full offensive freeing Charizard down to about half

05:09:31.480 --> 05:09:38.000
He weighed in retaliation in general will take the hit well, but Venus or it gets brought right down to its focus sash

05:09:38.280 --> 05:09:48.280
Yeah, it's a perfect Pokemon in the back, but Antonio, getting that all-important intimidating onto the Basque Legion, and the bird coming out onto the Venusaur, it's not going to stick around one this turn.

05:09:48.280 --> 05:09:53.280
It will go down, the last respect's coming out, and not going to be that effective, needs to be a general bridge switch there.

05:09:53.280 --> 05:09:59.280
Losing the Venusaur though, I don't know if Antonio minds this too much, because it gets that Garchomp back out onto the field, right?

05:09:59.280 --> 05:10:07.280
And now it's going to be able to lock in with the Rockslight, it will potentially be able to get rid of the Corridor through which damage suits that Basque Legion as well.

05:10:07.280 --> 05:10:12.620
Have you got enough of the tank to be able to take down the Vasco legion in Cinerol on Antonio's side?

05:10:12.620 --> 05:10:14.100
Does not have a kill.

05:10:14.100 --> 05:10:15.740
I've got to take advantage of that.

05:10:15.740 --> 05:10:17.580
Thanks for nothing, Focus Ash.

05:10:17.580 --> 05:10:18.620
This is all I'll say.

05:10:18.620 --> 05:10:22.780
Venusaur going down, which you wouldn't maybe want to do that sludge boat damage.

05:10:22.780 --> 05:10:26.780
That second hit into the Charizard to try and take it down, or even just the sweep powder.

05:10:26.780 --> 05:10:30.080
But at least Garchomp coming back out, we hit that same thing the last time.

05:10:30.080 --> 05:10:30.880
You have the Twi'etsker.

05:10:30.880 --> 05:10:33.580
If you walk into a move, what is it going to be?

05:10:33.580 --> 05:10:36.480
Because something like the Foxlight trying to take off this Charizard,

05:10:36.480 --> 05:10:39.640
but it's the basket leading to both sitting at a lot of health.

05:10:39.640 --> 05:10:41.680
Yeah, it is. It's going to be

05:10:41.680 --> 05:10:44.280
re-conflicted about what it goes home next.

05:10:44.280 --> 05:10:46.480
I mean, the last respect is going to be doing a lot of damage.

05:10:46.480 --> 05:10:48.720
There is only one turn of the stun left as well.

05:10:48.720 --> 05:10:50.720
The ins and outs does have fake outs.

05:10:50.720 --> 05:10:53.360
So cancel that charge or damage turn.

05:10:53.360 --> 05:10:54.760
And after that, though,

05:10:54.760 --> 05:10:57.960
it probably will be a case of get through this protector

05:10:57.960 --> 05:10:59.760
and see what the start shot locks into

05:10:59.760 --> 05:11:01.840
and then approach that next turn, respectively.

05:11:01.840 --> 05:11:03.640
Maybe without the stun, the basket leading to them

05:11:03.640 --> 05:11:04.800
will be a little bit more threatening,

05:11:04.800 --> 05:11:10.800
especially with that little crash to the after just so they can have access to trying to get rid of that in general.

05:11:10.800 --> 05:11:13.480
Just a swap for Rue for the Garchomp, no luck yet.

05:11:13.480 --> 05:11:16.800
Charizard instead for Enchirio coming back out.

05:11:16.800 --> 05:11:19.760
And this is a great way too to maybe just brunt some protectors.

05:11:19.760 --> 05:11:21.240
You now get your Charizard in.

05:11:21.240 --> 05:11:22.280
Oh, not for free!

05:11:22.280 --> 05:11:26.440
Vascular Legion goes on the offensive, so the swap in, Charizard goes down!

05:11:26.440 --> 05:11:33.040
You might now see a pot and shot here from this Incinero and Vascular Legion to lie that attack hurry even further.

05:11:33.040 --> 05:11:36.480
And then you can drop another Intimidate and then you've got that active fake out.

05:11:36.480 --> 05:11:38.200
It's quite a smart play for Mantonio.

05:11:38.200 --> 05:11:41.360
The Roshi pulling themselves really back into this game so well.

05:11:41.360 --> 05:11:45.320
But now you're going to have that fake out onto what was just the protective Charizard.

05:11:45.320 --> 05:11:49.560
You can stop that and extract, concentrate all of your efforts down onto Vasculation.

05:11:49.560 --> 05:11:53.240
It's just going to be further with him to the now, even though it always comes to the field.

05:11:54.000 --> 05:11:56.960
Now Garahton 3 hits the field, Incinera comes out.

05:11:56.960 --> 05:12:01.160
And as you said, that attack where Vasculation is even lower.

05:12:01.160 --> 05:12:07.660
And now, since the Charizard has burned for tech, do you go for the double or potentially bail it?

05:12:07.660 --> 05:12:10.460
Or do you just go for the attack as both options are tough?

05:12:10.460 --> 05:12:16.060
At least if Garchomp does lock into something like that rock side, there is always that opportunity for the miss, right?

05:12:16.060 --> 05:12:21.160
But the odds aren't necessarily in your favor for that, so do you risk this match on that moment?

05:12:21.160 --> 05:12:23.160
Yeah, I think it's a really tough call here.

05:12:23.160 --> 05:12:28.760
I think if you go for the tech, if you go for it, it'll make more sense to if you get it, then it works out really well for you.

05:12:28.760 --> 05:12:34.060
Now, the Baskilligen's the biggest problem for Antonio to deal with right now, because it looks like Jukka has the impact he wants.

05:12:34.060 --> 05:12:37.420
It does land on the Charizard, no fake out as well.

05:12:37.420 --> 05:12:42.620
Antonio's going to maybe cycle another part of his shot into this Baskilligen to try and weaken it even further.

05:12:43.460 --> 05:12:48.620
First off, we get to see the last respects into the Garjop and you can weaken it all you want.

05:12:48.620 --> 05:12:53.820
When the critical hit comes through, the Garjop won't be able to survive.

05:12:53.820 --> 05:12:56.500
Vasculage and brought down to 45% health.

05:12:56.500 --> 05:13:00.140
Seeing Cynaror clear blade's not necessarily too effective,

05:13:00.140 --> 05:13:02.140
is not quite doing enough.

05:13:02.140 --> 05:13:04.060
Get the run this one back,

05:13:04.060 --> 05:13:07.220
but it's only going to be these two folk, come on.

05:13:07.220 --> 05:13:08.220
Yeah, and I think in Cynaror,

05:13:08.220 --> 05:13:09.900
probably just going to be able to close it up.

05:13:09.900 --> 05:13:11.420
That clear blade stun you just seen

05:13:11.420 --> 05:13:13.500
is going to be enough to get the knockout key.

05:13:13.500 --> 05:13:16.020
You've got to consider as well the life of recall.

05:13:16.020 --> 05:13:19.340
Although last respect has been powered up to the maximum,

05:13:19.340 --> 05:13:21.980
not going to be able to do it, but is this way fresh?

05:13:21.980 --> 05:13:28.500
A couple of rounds of Intimidate, but with Ratch coming on through into the Incinerator is enough damage.

05:13:28.500 --> 05:13:34.380
Vast Illusion wins the 1v1, and Hiroshi takes the first game in the set.

05:13:34.380 --> 05:13:47.060
Yeah, the potting shots, the plays, the intricate getting in and out was just not enough to weaken that Vast Illusion to the point where it was able to be overcome by the Incinerator there, and, you know, I think really well played from Hiroshi.

05:13:47.060 --> 05:13:51.380
Antonio managed to feel very well in a lot of scenarios, especially that early game of the Sleep

05:13:51.380 --> 05:13:54.900
Powder is getting rid of the King Gambit, but didn't really have the answers to that

05:13:54.900 --> 05:14:00.500
Basque Legion when it hit the field, unfortunately. I think a little bit of a real awkward Pokemon

05:14:00.500 --> 05:14:04.500
to deal with when you've got no grass type attack on your Venusaur, you've got no way to change

05:14:04.500 --> 05:14:09.540
moves on your Garchomp as well. It really made it difficult to land anything into that Basque

05:14:09.540 --> 05:14:13.460
Legion. I think the Charizard as well was probably the best method to deal with the Basque Legion

05:14:13.460 --> 05:14:21.540
It has got solar beam, but we saw it coming in getting caught on the switch without last respects really just left Antonio with

05:14:21.940 --> 05:14:25.780
Very few resources to kind of come back and clean up the game

05:14:26.260 --> 05:14:30.460
And the amount of damage at the end the last respects critical hit into Gartons

05:14:30.460 --> 05:14:37.060
Got to feel good and then still having enough momentum to take down the incinerator now for Antonio

05:14:37.060 --> 05:14:42.980
Where do we switch it up for game number two the Venusaur it was nice when you landed the sleeper

05:14:42.980 --> 05:14:48.080
It was nice with the earth power but a couple of options may be lacking to try and take care of that basket

05:14:48.080 --> 05:14:49.600
We can have ran away with the end game

05:14:49.600 --> 05:14:52.140
Maybe something to prioritize a little bit sooner

05:14:52.140 --> 05:14:55.820
But let's find out as we head into game number two here

05:14:55.820 --> 05:15:01.100
Garchomp and Kinggamut is once again for Hiroshi and on the opposing end will run back to Charizard

05:15:01.100 --> 05:15:02.600
But now with Incinera

05:15:02.600 --> 05:15:06.080
A little bit of a switch up, that early Intimidate is going to be good in one respect

05:15:06.080 --> 05:15:10.500
On to the opposing Garchomp but not on to that Kinggamut at the fine ability activating

05:15:10.500 --> 05:15:12.820
So it is going to be a little bit more threatening.

05:15:12.820 --> 05:15:14.620
You've got to get through this next turn.

05:15:14.620 --> 05:15:16.820
See, the King Gammon doesn't have tech.

05:15:16.820 --> 05:15:20.540
So it is a nice, easy target for that Baker to slow down here.

05:15:20.540 --> 05:15:22.620
But you probably want to go after the guard jump.

05:15:22.620 --> 05:15:25.380
It is threatening bigger damage on the Charizard

05:15:25.380 --> 05:15:27.100
with potential walkslide as well.

05:15:27.100 --> 05:15:30.300
So choices are, do you keep that Charizard on the field

05:15:30.300 --> 05:15:32.780
and maybe just leverage your Baker here

05:15:32.780 --> 05:15:34.300
to get something in a little bit more

05:15:34.300 --> 05:15:36.700
preferable machine that much.

05:15:36.700 --> 05:15:37.500
It's for us.

05:15:37.500 --> 05:15:38.500
And no switch.

05:15:38.500 --> 05:15:41.540
While Charizard's here, we're gonna make the most of it.

05:15:41.540 --> 05:15:46.640
First off, with the Mega Evolution, and again, bringing around the drone, and the Sunshine.

05:15:46.640 --> 05:15:50.380
Off the scene, though, because Garchomp on the opposing end can be a very scary threat.

05:15:50.380 --> 05:15:54.420
But one that will be taken down for now, with tanks of that fake out.

05:15:54.420 --> 05:15:58.020
Garchomp can't act, and Heatwave, there is going to be a...

05:15:58.020 --> 05:16:02.760
Okay, it's gonna be... there is gonna be an Akkaberid, but it will be a double connect.

05:16:02.760 --> 05:16:05.100
King Gamda's gonna survive this hit.

05:16:05.100 --> 05:16:09.820
Now, with an opportunity to respond with Kautau Cleave into something like this Charizard,

05:16:09.820 --> 05:16:16.300
could be a great way to do some damage, but Low Kick into Incineroar does even more, bringing it down to just a bit.

05:16:16.300 --> 05:16:23.740
It's a nice Low Kick, and the Alkabar used a good use there, just something that Incineroar now is going to be susceptible to going down to a potential.

05:16:23.740 --> 05:16:32.380
But it's quick, if that's what you're choosing, from that Gaucho, you would have to in that scenario switch out the King Gamma if you're Horoshi and kind of poke all the boost that you've got.

05:16:32.380 --> 05:16:35.500
Charizard is still sitting in not a terrible position though.

05:16:35.500 --> 05:16:39.020
I'm wondering has Antonio brought the Tox effects this game though?

05:16:39.020 --> 05:16:41.660
That is something that you could maybe give it in to here.

05:16:41.660 --> 05:16:42.940
You're not expecting an earthquake.

05:16:42.940 --> 05:16:46.940
Your Garchomp is minus one as well so I could try and get it on the field.

05:16:46.940 --> 05:16:50.220
It's as possible if it is there but we'll have to wait and see.

05:16:50.220 --> 05:16:53.180
Charizard not in the greatest spot though right now in front of you.

05:16:54.140 --> 05:16:59.980
It certainly is not which is why protect from Antonio to keep it safe past this turn.

05:16:59.980 --> 05:17:04.700
Dirty take on a lot of damage as well as he will you just don't want it to be taken a sucker for test taking any damage

05:17:04.700 --> 05:17:09.740
You don't want to take any with that sucker pun now with follow up rocks live incineroar is

05:17:10.900 --> 05:17:14.980
Quite good through this turn, but are we gonna see it act? Yes?

05:17:14.980 --> 05:17:20.780
Blair bless dry and take care of this threat of the king gambit while you can yes good trades yet

05:17:20.780 --> 05:17:25.500
You know easy stuff that potting show this is a dollar jump right we cannot let it further

05:17:25.500 --> 05:17:31.020
but the moving rest of the King Gambit is very valuable here and the Incinero is still

05:17:31.020 --> 05:17:34.940
sticking around as well so there is potential to swap that out and then in that case we

05:17:34.940 --> 05:17:38.940
will see it later on if you want to. You've got to be careful as well if you are Antonio

05:17:38.940 --> 05:17:42.860
now because there's two rock threats in the field, we've got Karachi, Charizard if it

05:17:42.860 --> 05:17:46.620
mega rolls it's got that ancient power and then you do have the Rock Slide as well and

05:17:46.620 --> 05:17:50.220
the Rock Slide is pretty straightforward here, we'll pick up the knockout onto Incinero because

05:17:50.220 --> 05:17:54.540
with Amateur Story taken and that Charizard will be in range, it depends on the speed,

05:17:54.540 --> 05:17:58.860
interactions as well. Which Charizard is going to go first or oh she does surpass

05:17:58.860 --> 05:18:04.860
Antonio's can get that into power-up with the rocks like so. Antonio's Charizard not in again

05:18:04.860 --> 05:18:10.140
the best of positions right now. There's always just that little bit of variation with the folk

05:18:10.140 --> 05:18:15.180
with the speeds of the Pokemon so it's time to see if potentially there's a ski tie or who is

05:18:15.180 --> 05:18:19.980
going to move first but a switch out is another way to reserve instead of playing any sort of

05:18:19.980 --> 05:18:25.900
to those speedtide games, go ahead and threaten with not just one, but two Pokemon switching

05:18:25.900 --> 05:18:29.900
out. Talk to Pax. It's going to be a switch up here in game number two.

05:18:29.900 --> 05:18:33.700
Yeah, I'm going to get that negative release from the jersey. Why? We'll see if it is the

05:18:33.700 --> 05:18:37.580
Ancient Power. There's also a chance that comes out of the boost, which would be a huge

05:18:37.580 --> 05:18:42.340
help to Horoji. A fence to try. We're going to see the Dragon Claw. It is cold on the

05:18:42.340 --> 05:18:46.180
Switch Inn. Great cold there. And is it going to be swallowed up by the Ancient Power?

05:18:46.180 --> 05:18:56.180
Decent amount of damage with the Dragon Claw, but OVAP Wave instead hit into both of these targets and bring Garchomp for Antonio down to just a bit.

05:18:56.180 --> 05:19:05.180
Burn onto the Tox effects as well. That's not what you'd want to see when you're relying on this Pokémon to be sticking around for so long.

05:19:05.180 --> 05:19:10.180
This is going to negate the amount, like, the leftover recovery that you're trying to get.

05:19:10.180 --> 05:19:14.180
Yeah, that makes it very difficult so you utilise the Toxic Fex in the way that you want to

05:19:14.180 --> 05:19:17.180
set an appeal, kind of just tip away and disrupt.

05:19:17.180 --> 05:19:22.180
Now it is going to be pretty much staying where it is and every bit of damage will count now,

05:19:22.180 --> 05:19:24.180
so really fortunate for Horoshe.

05:19:24.180 --> 05:19:28.180
They do have access to why God this turned, or do you start getting things on the time

05:19:28.180 --> 05:19:32.180
that you go for the trap, you go for the Toxic onto a set of fields.

05:19:32.180 --> 05:19:34.180
You can go Toxic pretty comfortably here.

05:19:34.180 --> 05:19:38.180
You know that you can damage the only immunity on Horoshe's side has fallen,

05:19:38.180 --> 05:19:43.460
falling so when you go after and it lands it will take effect. The gall jump down and turning

05:19:43.460 --> 05:19:47.860
your side as well is golf. Has the access to go for the dragon clone to the opposing gall jump?

05:19:47.860 --> 05:19:51.300
Probably will be enough to pick up the knockout there. How do you choose to go through this

05:19:51.300 --> 05:19:59.060
charge that we have? You're going into a protect. So, protect on the turn. Stay good past this

05:19:59.060 --> 05:20:03.780
rock slide and just pick up a little bit more into the gall jump on the opposing end. A flinch

05:20:03.780 --> 05:20:09.620
would always be nice to try and make sure this aspect isn't taking any more damage but instead

05:20:09.620 --> 05:20:14.740
just this earthquake this will hit into both of the pokemon onto antonio's and something that

05:20:14.740 --> 05:20:21.940
box effect does not appreciate at all and garchon does not have a way to get through wow the earthquake

05:20:21.940 --> 05:20:26.900
there really bold decision by haroshi knowing that why god is an option but saying well if you

05:20:26.900 --> 05:20:31.540
don't go for it i'm gonna really reap some rewards you see the tongue to come out onto the garchon but

05:20:31.540 --> 05:20:37.940
I think a turn too late, and so much damage as well with that critical hit, and the top two pecs isn't in a real

05:20:37.940 --> 05:20:42.820
potential, because now any sort of damage onto it will probably be enough to pick it up, and it's not

05:20:42.820 --> 05:20:47.540
utilizing any sort of roll that we use to think, or is she dealing with it so so well.

05:20:48.340 --> 05:20:54.100
And there is always the potential to try and swap it out against Rikari, that way, but when the pieces

05:20:54.100 --> 05:20:58.100
on your team are kind of dwindling away, and you've taken so much damage into something like that in

05:20:58.100 --> 05:21:02.140
already that's also a difficult one because you know that the Pokemon you

05:21:02.140 --> 05:21:05.540
send in for the talks effects might just be taken down and then you're left

05:21:05.540 --> 05:21:10.940
with only two options left Antonio definitely in a very tricky situation

05:21:10.940 --> 05:21:16.620
yeah and now you can bring in the Incineroop here so much damage so far but

05:21:16.620 --> 05:21:24.860
you will be able to utilize that takeout onto the Charizard of the Gargoyle

05:21:24.860 --> 05:21:28.940
probably want to go for the Charizard though, more than anything. If you go up to the Garchard,

05:21:28.940 --> 05:21:33.660
the rough skinner is probably going to take you down, but you are in a real pinch here where

05:21:33.660 --> 05:21:38.300
a heat wave is going to be enough to clear the top specks and incinerate it. That isn't a chosen

05:21:38.300 --> 05:21:45.660
target, and even a rock slide, which is an easy choice for the Garchard. I mean, even at this

05:21:45.660 --> 05:21:49.900
point, you're talking about rock slide, heat wave, you do have to be careful on the top specks

05:21:49.900 --> 05:21:54.700
with the wide guard right but then Hiroshi you go and see that the health bars on the other

05:21:54.700 --> 05:21:59.260
Pokemon are so low you can even just pick them off with a single target it's at if you're worried

05:21:59.260 --> 05:22:05.260
double in through the one slot. Talk specs will take the opportunity to switch out some recovery

05:22:05.260 --> 05:22:11.340
but with Charizard coming back in could potentially just get hit. Incineroar Wood Protect is always a

05:22:11.340 --> 05:22:16.300
fun little team building thing and Earthquake coming out from Hiroshi will do nothing into

05:22:16.300 --> 05:22:20.820
to consider. And Charizard Swap looks like it's going to be good. It'll be the follow-up, though, from the

05:22:20.820 --> 05:22:28.180
opening end. Oh, it's called it. And Ancient Power into Antonio's Charizard is going to bring it oh, so low.

05:22:28.180 --> 05:22:34.320
Yeah, what a great call from Horosian. That moving lawn pretty much locks up the game and makes it very difficult for

05:22:34.320 --> 05:22:39.200
Antonio to get back into this in any sort of way she performs. Now you've got the situation where that

05:22:39.200 --> 05:22:44.620
fake-out's burnt. There's no why God supports to protect against the income and the rock slide, and that is

05:22:44.620 --> 05:22:45.940
going to be enough to say, Paul, please,

05:22:45.940 --> 05:22:50.460
Pokemon down if they leave themselves vulnerable in this position.

05:22:50.460 --> 05:22:53.900
The rock side, all the ball, come on, for Antonio.

05:22:53.900 --> 05:22:55.220
Aris, though, low.

05:22:55.220 --> 05:22:56.780
Again, if you're worried about the accuracy,

05:22:56.780 --> 05:22:58.140
you can just go for a single target.

05:22:58.140 --> 05:22:59.940
And Senorah is going to swap out.

05:22:59.940 --> 05:23:03.340
Tosspex comes back in with a little bit of a new lease

05:23:03.340 --> 05:23:06.060
on life with a little bit of recovery.

05:23:06.060 --> 05:23:08.380
But you've got to play so carefully here.

05:23:08.380 --> 05:23:11.340
And Hiroshi has such a great earthquake.

05:23:11.340 --> 05:23:17.060
the top six coming on in is not going to be well-posed against this one. We saw how much

05:23:17.060 --> 05:23:22.780
damage it did last time. It's not going to be enough things to how much work this incident

05:23:22.780 --> 05:23:25.820
has put in, but it's still in a tough spot.

05:23:25.820 --> 05:23:32.100
It's really helping out there against, well, with the top six here, but you can see who

05:23:32.100 --> 05:23:36.740
on respect it is taking a little bit of recovery, but that is undone by that burn that was so

05:23:36.740 --> 05:23:41.220
impactful. And the go chomp is on the timer as well. So it's not got many turns left before

05:23:41.220 --> 05:23:54.220
that poise he takes does take it down but this combination of earthquakes to kind of cover anything that is in Charizard like Incineroar is so good and then you combine that with that ancient power from the Charizard as well which is covering the opposing Charizard and any potential switch.

05:23:54.220 --> 05:24:05.220
The Incineroar if it decides to come back onto the field did further weaken that car chop. The real difficult situation for Antonio to find themselves in but they're doing everything in their power to try and get back into it.

05:24:05.220 --> 05:24:07.220
and it'll start with that protect,

05:24:07.220 --> 05:24:09.220
Charizard, yet again, the double protect

05:24:09.220 --> 05:24:11.140
and Toxics with the Baneful Bunker,

05:24:11.140 --> 05:24:15.140
so no damage will come out onto Antonio's side of the board.

05:24:15.140 --> 05:24:17.620
The Garchomp doesn't accomplish anything.

05:24:17.620 --> 05:24:21.060
Neither will Hiroshi's Charizard and the Toxics.

05:24:21.060 --> 05:24:24.060
We've seen them stack up onto the Garchomp,

05:24:24.060 --> 05:24:27.420
burn after turn, its health is dwindling,

05:24:27.420 --> 05:24:30.300
but it's not enough to take it down.

05:24:30.300 --> 05:24:32.300
If you want these two Pokemon to stick around,

05:24:32.300 --> 05:24:33.540
you're gonna have to rely on the triple

05:24:33.540 --> 05:24:37.940
the Charizard into double for Toxapex. Yeah, now do you go for the wide guard here expecting

05:24:37.940 --> 05:24:42.900
potentially an earthquake into power combination in the machine so much? The thing is that Heroshi

05:24:42.900 --> 05:24:47.620
could go for it, just go Dragon Claw into power into that Toxapex slot, you know how to protect it.

05:24:48.180 --> 05:24:54.420
No triple, the attempt Charizard won't, anything, neither will the Toxapex, both fail. These Pokemon

05:24:54.420 --> 05:24:59.460
are gonna get hit and taken down. First off, Dragon Claw. We're going for the single target

05:24:59.460 --> 05:25:03.940
attacks had to cover for the potential of that wide guard and that's not good that's

05:25:03.940 --> 05:25:08.980
going to be one KO on the turn. Toxicx thankfully does get the leftovers

05:25:08.980 --> 05:25:13.860
recovery before any sort of that damage kicks in but of course Garchomp's work

05:25:13.860 --> 05:25:19.100
of Roshi has overstayed its welcome. Toxicx will take it down. Yeah the Garchomp

05:25:19.100 --> 05:25:23.460
getting some real value out of it. Roshi using it right down to the last minute

05:25:23.460 --> 05:25:27.260
there. The Toxic's kicking it over but the Basque Legion the perfect cover one

05:25:27.260 --> 05:25:30.300
to bring in against what is going to be Incineroar and Coltifex.

05:25:30.300 --> 05:25:32.780
You've got that Last Respects pretty powered up, right?

05:25:32.780 --> 05:25:35.460
You've got Ancient Power as well that you can hit that Incineroar with.

05:25:35.460 --> 05:25:38.900
You've got Pokemon and Antonyos side so, so, so long.

05:25:38.900 --> 05:25:41.540
Anything that hits them is going to knock them out.

05:25:41.540 --> 05:25:44.340
That's exactly it. Sure, the Last Respects is boosted.

05:25:44.340 --> 05:25:45.740
Sure, you can do a lot of damage.

05:25:45.740 --> 05:25:48.780
You don't need to do a lot of damage in this state.

05:25:48.780 --> 05:25:53.220
But Pokemon on Antonyos side have been whittled down turn after turn.

05:25:53.220 --> 05:25:56.620
And we're going to go out in our own way.

05:25:56.620 --> 05:25:58.100
They go to the side to hit.

05:25:58.100 --> 05:26:01.620
Taskalige and with the awkward jet to take the final KO.

05:26:01.620 --> 05:26:06.700
And it's going to be Hiroshi Onishi to take the set 2-0.

05:26:06.700 --> 05:26:12.700
Making his way to top 4 here at the 2026 Pokemon World Championships.

05:26:12.700 --> 05:26:15.380
Coming into this event as the national champion,

05:26:15.380 --> 05:26:19.060
you get a lot to prove and he has proved a lot so far.

05:26:19.060 --> 05:26:22.900
Yeah, what a convincing victory and such a strong performance from Hiroshi.

05:26:22.900 --> 05:26:27.220
where you go into this match thinking how are you going to deal with this Toxapex with that

05:26:27.220 --> 05:26:31.540
wide guard that blocks all of these spread attacks that you're going to need for the Toxapex,

05:26:31.540 --> 05:26:37.060
but you didn't need it. Didn't need it, had a plan and laid it out perfectly and really was just

05:26:37.060 --> 05:26:41.460
elegant in the way that they set up from start to finish, taking advantage in game two in particular

05:26:41.460 --> 05:26:46.500
of that King Gamma, the Incineroar lead there and utilising the Okcaberry. Maybe it didn't get a

05:26:46.500 --> 05:26:51.780
knockout itself, but it's softened things up and put things in place to be close to getting knocked

05:26:51.780 --> 05:26:56.120
out later on the game which made it a lot more difficult for Antonio. The big turning

05:26:56.120 --> 05:27:00.320
point here was that burn onto the top of the pecs. If that hadn't happened, it might have

05:27:00.320 --> 05:27:05.160
made it a little bit easier for Antonio to kind of utilise that Pokemon and leverage

05:27:05.160 --> 05:27:08.560
it a little bit more like we've seen him do time and time again, but unfortunately that

05:27:08.560 --> 05:27:14.160
burn, just undoing the leftovers recovery each and every turn. The use of ancient power,

05:27:14.160 --> 05:27:20.080
catching that Chorazol on the switch, brilliantly done, but it just made Antonio's life so difficult

05:27:20.080 --> 05:27:23.780
to get any sort of momentum

05:27:23.780 --> 05:27:25.080
back in this game. It was also

05:27:25.080 --> 05:27:26.880
because of constantly just

05:27:26.880 --> 05:27:27.880
having just being on the

05:27:27.880 --> 05:27:29.080
back foot within this match.

05:27:29.080 --> 05:27:30.680
Roshi just had so much pressure

05:27:30.680 --> 05:27:32.080
on the board when it's a

05:27:32.080 --> 05:27:33.080
large on that's earthquake

05:27:33.080 --> 05:27:35.080
and turn after turn and being

05:27:35.080 --> 05:27:36.080
allowed to put that much

05:27:36.080 --> 05:27:37.480
pressure out. Antonio

05:27:37.480 --> 05:27:39.080
constantly having to pivot out.

05:27:39.080 --> 05:27:40.080
You call one of these swaps

05:27:40.080 --> 05:27:41.580
get good damage in. You're just

05:27:41.580 --> 05:27:43.080
so far ahead and the amount of

05:27:43.080 --> 05:27:44.080
time to found ourselves in the

05:27:44.080 --> 05:27:46.080
position. Roshi just had such a

05:27:46.080 --> 05:27:47.080
strong start to the match was

05:27:47.080 --> 05:27:49.080
able to constantly get in those

05:27:49.080 --> 05:27:52.620
over time and when all of his Pokemon are faster and they put out so much

05:27:52.620 --> 05:27:56.120
pressure there was nothing else Antonio could do you had to make the

05:27:56.120 --> 05:27:59.240
switches and hope that Hiroshi isn't going to call you or miss up along the

05:27:59.240 --> 05:28:03.920
way. Yeah exactly that and I think as well some of the kind of advantage items

05:28:03.920 --> 05:28:07.400
that you've got on your side if you're Antonio unlike that Chloscov, Garchomp

05:28:07.400 --> 05:28:11.760
kind of came back to be a little bit of a hindrance more than an advantage in

05:28:11.760 --> 05:28:15.800
that set in particular and that that's testament to Hiroshi and how they

05:28:15.800 --> 05:28:21.240
identify that as a threat and then took advantage and flipped the tables and said you know well yeah

05:28:21.240 --> 05:28:26.120
you might be in a good position right now but what I'm going to do next is going to make it a real

05:28:26.120 --> 05:28:31.560
detriment to your game plan and yeah just so so well done. It was just an incredible match and big

05:28:31.560 --> 05:28:37.880
congratulations to Antonio for making it to this point. For Hiroshi you want to step closer now

05:28:37.880 --> 05:28:44.280
to be in the finals or be in our champion. Yeah one step closer and yeah familiar with this

05:28:44.280 --> 05:28:51.280
environment. He did it very recently in a different champions format in MA at the Japan Nationals.

05:28:51.280 --> 05:28:58.280
But yeah, he's going to take that experience and hopefully push them on to getting one step closer to championships Sunday.

05:28:58.280 --> 05:29:06.280
I mean, top four is an incredible achievement. We have to go here from him as Hiroshi is on the stage now for our interview.

05:29:06.280 --> 05:29:12.280
Thank you so much, Sarah.

05:29:12.280 --> 05:29:22.280
I'm here with your first top four player of the 2026 World Championships, Hiroshi Onishi.

05:29:22.280 --> 05:29:28.680
Hiroshi, congratulations on making top four.

05:29:28.680 --> 05:29:34.980
You are also the reigning champion of the PJCS, the Japan Championship Series.

05:29:34.980 --> 05:29:38.980
How does it feel now to be here in top four at Worlds?

05:30:34.980 --> 05:30:36.980
to compete with this weekend.

05:31:00.980 --> 05:31:03.980
There are a lot of really strong teams in the format right now.

05:31:03.980 --> 05:31:09.480
But when I was making my choice, I tried to choose the team that best fit me to bring to the tournament.

05:31:10.480 --> 05:31:17.980
Very nice. Going into this battle, I think Toxapex was one of the biggest threats on the opposing side of the field.

05:31:17.980 --> 05:31:22.980
What was your strategy to compete Toxapex, especially in that game, too?

05:31:22.980 --> 05:31:35.980
Especially in Game 2, it's a tough game, but what's the strategy to fight against this tough game?

05:31:35.980 --> 05:31:51.980
In the end, the most powerful strategy was to defeat the most powerful enemy, and that's when I started to think about it.

05:31:51.980 --> 05:31:56.980
In the end, I was too confident that I was going to win.

05:32:05.980 --> 05:32:12.980
be aware of, but in the end I got a critical hit and it really didn't make that much of

05:32:12.980 --> 05:32:13.980
difference.

05:32:13.980 --> 05:32:14.980
Those critical hits can help out indeed.

05:32:14.980 --> 05:32:15.980
Thank you so much Hiroshi.

05:32:15.980 --> 05:32:26.980
Do you have any shout outs to any family or friends who might be watching at home?

05:32:26.980 --> 05:32:30.980
Everyone here is cheering for SNS.

05:32:30.980 --> 05:32:33.480
Everyone here is cheering for SNS.

05:32:33.480 --> 05:32:35.380
Thank you, everyone.

05:32:35.380 --> 05:32:38.380
So for everybody here and everybody out on social media

05:32:38.380 --> 05:32:41.580
who's been cheering me on, that really gives me a lot of power.

05:32:41.580 --> 05:32:43.680
So thank you so much.

05:32:43.680 --> 05:32:45.080
Congratulations, Hiroshi.

05:32:45.080 --> 05:32:47.380
Once again, on making it into top four here

05:32:47.380 --> 05:32:48.980
at the World Championships.

05:32:48.980 --> 05:32:52.580
Let's go ahead and take it over to Ben's Battle Breakdown, too.

05:32:52.580 --> 05:32:53.580
Well, break it down.

05:32:53.580 --> 05:32:57.620
I'm going to show you the

05:32:57.680 --> 05:33:00.920
world championship.

05:33:00.980 --> 05:33:03.020
Certainly a lot of power in

05:33:03.080 --> 05:33:05.020
that last match. She's doing

05:33:05.080 --> 05:33:07.120
so so well there. But while

05:33:07.180 --> 05:33:09.360
we're in top eight here at the

05:33:09.420 --> 05:33:11.000
world championships, that was

05:33:11.060 --> 05:33:12.560
our first one. We know our

05:33:12.620 --> 05:33:14.660
first player that has made it

05:33:14.720 --> 05:33:16.460
into our top four. Let's go

05:33:16.520 --> 05:33:18.600
over to the standings and just

05:33:18.660 --> 05:33:20.600
keep this moving along and see

05:33:20.660 --> 05:33:22.300
who's next that we are going to

05:33:22.300 --> 05:33:28.300
And our next match is Jowl versus Giovanni, and I'm really looking forward to seeing what they've got in store for us.

05:33:29.300 --> 05:33:35.300
It's actually too, yeah, like looking at Jowl and what he's been able to accomplish on this world championship.

05:33:35.300 --> 05:33:42.300
But in this last year, as a player and even previously, I think the globe has just been so impressive.

05:33:42.300 --> 05:33:45.300
And to be able to see him make a run like this through the bracket is incredible.

05:33:45.300 --> 05:33:47.300
And Lee, for Giovanni.

05:33:47.300 --> 05:33:54.820
Yeah, I mean Giovanni is just an incredible player in general and probably not one of

05:33:54.820 --> 05:33:58.220
the favourite Italians coming into this event but it's really done.

05:33:58.220 --> 05:34:02.740
They're really proud getting to top 8 and I'm sure they are not done yet.

05:34:02.740 --> 05:34:06.500
We saw them on stream earlier and they were very close in taking a victory.

05:34:06.500 --> 05:34:10.420
They took a right down to the wire just not enough to take another line in the end but

05:34:10.420 --> 05:34:14.100
they've got themselves into top 8 and they're going to be going again and that's the main

05:34:14.100 --> 05:34:15.100
thing.

05:34:15.100 --> 05:34:18.540
again. We saw how they had all the advantage with those ancient

05:34:18.540 --> 05:34:22.540
power boots. Yeah. That's wild. They can harness that energy

05:34:22.540 --> 05:34:25.260
and take it into the top air and beyond. And of course,

05:34:25.260 --> 05:34:29.180
Stefano as well, also from Italy, Italy, definitely one of the

05:34:29.180 --> 05:34:33.660
strongest set of players that we have in the game right now.

05:34:33.660 --> 05:34:38.220
Stefano really came by no means out of nowhere, but really

05:34:38.220 --> 05:34:40.940
came to the fore after he won his first regional championships

05:34:40.940 --> 05:34:48.440
and still continuing that consistency, especially like seeing when he won it with an icy win, Chen Pao,

05:34:48.440 --> 05:34:53.440
which at the time was like, it was a meta team that he was using for that one little change,

05:34:53.440 --> 05:34:58.940
that one little adaptation that really took him, took his team and his play to the next level.

05:34:58.940 --> 05:35:03.940
I want to call it Japan on this bracket because we just got to see Hiroshi win on broadcast

05:35:03.940 --> 05:35:08.440
and we still have two more Japanese players fighting through top eight.

05:35:08.440 --> 05:35:12.280
that's what we're talking about.

05:35:12.380 --> 05:35:14.280
We're talking about the

05:35:14.380 --> 05:35:16.180
Kuma going up against the

05:35:16.280 --> 05:35:18.180
following out and then you get

05:35:18.280 --> 05:35:20.180
as well. This was our mega

05:35:20.280 --> 05:35:22.220
Dragonite player that dragon

05:35:22.320 --> 05:35:24.220
and we didn't get to see what

05:35:24.320 --> 05:35:25.820
such a cool team. I'm really

05:35:25.920 --> 05:35:27.320
excited to see how that's going

05:35:27.420 --> 05:35:29.320
to fare up against Zachary, who

05:35:29.420 --> 05:35:31.420
is I mean one of his best is

05:35:31.520 --> 05:35:34.400
evident by his season and his

05:35:34.500 --> 05:35:36.400
run here at Worlds. Yeah 100

05:35:36.500 --> 05:35:37.500
percent. I mean, it's calling

05:35:37.500 --> 05:35:39.500
that we have left from Japan

05:35:39.500 --> 05:35:41.500
that's still sticking with the

05:35:41.500 --> 05:35:43.500
Charizard bandwagon that we've

05:35:43.500 --> 05:35:45.500
kind of all been on as well.

05:35:45.500 --> 05:35:47.500
But seeing that sort of

05:35:47.500 --> 05:35:49.500
consistency coming out, those

05:35:49.500 --> 05:35:51.500
two other teams that both have

05:35:51.500 --> 05:35:53.500
Mega Dragonite have two

05:35:53.500 --> 05:35:55.500
different Pokemon, Whimsicott

05:35:55.500 --> 05:35:57.500
compared to Garchomp on the same

05:35:57.500 --> 05:35:59.500
overall five Pokemon otherwise

05:35:59.500 --> 05:36:01.500
composition and so like, you know,

05:36:01.500 --> 05:36:03.500
it's still some slightly different

05:36:03.500 --> 05:36:05.500
approaches, but that commonality

05:36:05.500 --> 05:36:06.700
and use it.

05:36:06.700 --> 05:36:08.540
Yeah, it's always really interesting in that lead up

05:36:08.540 --> 05:36:10.780
to Worlds, especially when we have a break,

05:36:10.780 --> 05:36:13.540
as long as we have, between our last official event in ASE,

05:36:13.540 --> 05:36:17.660
into now, is all the meta development per region, right?

05:36:17.660 --> 05:36:20.100
Especially the per region, because of that team building

05:36:20.100 --> 05:36:20.620
groups.

05:36:20.620 --> 05:36:23.020
We also do have scenes that have those different grassroot

05:36:23.020 --> 05:36:23.420
scenes.

05:36:23.420 --> 05:36:26.100
And Japan is definitely known for having a really strong

05:36:26.100 --> 05:36:27.140
grassroot scene.

05:36:27.140 --> 05:36:28.380
They put a lot of preparation in.

05:36:28.380 --> 05:36:30.820
And when you have those different sub regions,

05:36:30.820 --> 05:36:34.100
you can really get more push out of a meta, right?

05:36:34.100 --> 05:36:36.140
that's why after a bit of time,

05:36:36.140 --> 05:36:38.060
we will see these really cool picks come out.

05:36:38.060 --> 05:36:41.100
And to see that that is what is coming out

05:36:41.100 --> 05:36:43.620
is this mega dragonite out of all things.

05:36:43.620 --> 05:36:45.340
I think it's just so exciting.

05:36:45.340 --> 05:36:48.140
It's not just all mega cars aren't out here.

05:36:48.140 --> 05:36:49.940
We get some really cool team building.

05:36:49.940 --> 05:36:50.780
Definitely.

05:36:50.780 --> 05:36:53.100
It's like mega dragonite was definitely something

05:36:53.100 --> 05:36:56.580
that we're gonna be seeing a great deal of in our top cup.

05:36:56.580 --> 05:36:58.580
And let's have a little look at the two players

05:36:58.580 --> 05:37:01.220
that we're gonna be seeing in our next round.

05:37:01.220 --> 05:37:05.140
We've got a breakdown of Shwell's run through our Swiss.

05:37:05.140 --> 05:37:06.740
This is phase one.

05:37:06.740 --> 05:37:09.100
He said in his interview that he lost round one

05:37:09.100 --> 05:37:11.700
and sort of had to come back from there,

05:37:11.700 --> 05:37:13.940
but also taking a loss in round seven

05:37:13.940 --> 05:37:17.460
against former world champion Cherque Cherque Kimura,

05:37:17.460 --> 05:37:19.820
but still being able to, since then,

05:37:19.820 --> 05:37:21.740
win out every single one of his rounds

05:37:21.740 --> 05:37:23.620
to make it here to the top eight.

05:37:23.620 --> 05:37:25.700
It's an incredible performance.

05:37:25.700 --> 05:37:27.260
Even when you go back to that lost round,

05:37:27.260 --> 05:37:29.500
Warnett is a similar mirror.

05:37:29.500 --> 05:37:30.700
We don't know the year.

05:37:30.700 --> 05:37:36.880
intricate details of each team, but you're assuming that they're very very very similar options on both sides of field

05:37:36.880 --> 05:37:44.200
They can always be different, right? You can get one long move, but then you can kind of let that go and then pick themselves up again

05:37:44.200 --> 05:37:46.700
And continue on such a strong run after that

05:37:46.700 --> 05:37:51.880
You can see the variety of teams as well that they've had to come up against, you know

05:37:52.000 --> 05:37:54.420
So just the same archetypes over and over again

05:37:54.420 --> 05:37:58.200
This team has built so well it can kind of match up even to some of the newer more popular

05:37:58.200 --> 05:38:00.400
that we've seen come to the

05:38:00.400 --> 05:38:01.400
full. It's the right you there.

05:38:01.400 --> 05:38:03.400
We've got the star actor, the

05:38:03.400 --> 05:38:05.000
Golden Goal as well. So it

05:38:05.000 --> 05:38:06.800
handles itself very well. And

05:38:06.800 --> 05:38:08.400
Joe was very, very well

05:38:08.400 --> 05:38:10.400
accomplished with it to have to

05:38:10.400 --> 05:38:12.000
bounce back from that round one

05:38:12.000 --> 05:38:14.200
loss and then going up against

05:38:14.200 --> 05:38:16.200
Oh, and then taking the win.

05:38:16.200 --> 05:38:18.200
You just had the craziest 180 of

05:38:18.200 --> 05:38:19.800
all time to put yourself on a

05:38:19.800 --> 05:38:20.800
winning way. And I feel like

05:38:20.800 --> 05:38:22.200
that just sparked so much

05:38:22.200 --> 05:38:23.600
confidence for yourself going

05:38:23.600 --> 05:38:25.400
on forward in what you can

05:38:25.400 --> 05:38:27.400
accomplish. And the fact that

05:38:27.400 --> 05:38:33.240
that, yeah, you go into phase two out of 62 record, you made it, which is, it's going

05:38:33.240 --> 05:38:37.320
to be difficult, but to be able to win out since then is just incredible. And looking

05:38:37.320 --> 05:38:40.720
at the day, it's incredible.

05:38:40.720 --> 05:38:45.960
That comes up and I'm immediately like, okay, I guess I'm on Justin Tang, Carcensen Dennis.

05:38:45.960 --> 05:38:51.240
What fabulous opponents as well. Not to mention Alexander too, like all of these names are

05:38:51.240 --> 05:38:55.360
so, so crazy. And they're now about to play up against you.

05:38:55.360 --> 05:38:57.360
like this tournament doesn't

05:38:57.360 --> 05:38:59.360
get easier as you carry on

05:38:59.360 --> 05:39:00.360
winning, right? It gets harder

05:39:00.360 --> 05:39:02.360
and harder and harder. That is

05:39:02.360 --> 05:39:03.360
just an incredible list,

05:39:03.360 --> 05:39:05.360
especially to again at the X

05:39:05.360 --> 05:39:06.360
and two going into phase two.

05:39:06.360 --> 05:39:07.360
So you just knocked it. That's

05:39:07.360 --> 05:39:09.360
not like, oh, we're growing up

05:39:09.360 --> 05:39:11.360
against these people and it's

05:39:11.360 --> 05:39:12.360
fun match. No, you just knocked

05:39:12.360 --> 05:39:14.360
out this list of individuals

05:39:14.360 --> 05:39:15.360
from the World Championship.

05:39:15.360 --> 05:39:16.360
That is incredible. So I was

05:39:16.360 --> 05:39:18.360
completely audit here this

05:39:18.360 --> 05:39:19.360
weekend and to see that from

05:39:19.360 --> 05:39:21.360
such a young, great player is

05:39:21.360 --> 05:39:24.360
truly inspiring. Yeah, it's

05:39:24.360 --> 05:39:29.560
Yeah, it's incredible and it's one of those stories that we tune in, we watch, we're here,

05:39:29.560 --> 05:39:32.480
we're present for the World Championships and why we love it.

05:39:32.480 --> 05:39:36.200
There's these younger players coming in and just making and putting their stamp on these

05:39:36.200 --> 05:39:42.360
events and saying, I'm a serious contender, I've got to take, set up, take note and we'll

05:39:42.360 --> 05:39:44.200
see whether the journey continues after this.

05:39:44.200 --> 05:39:46.720
I'm sure it's going to be great, but it's not finished yet.

05:39:46.720 --> 05:39:50.080
So until stories, still a lot of action to come.

05:39:50.080 --> 05:39:54.880
Well, let's look at our other competitor here in the Top 8, Giovanni Ficcatelli,

05:39:54.880 --> 05:39:59.080
hailing from Italy, playing a little bit more of a standard composition

05:39:59.080 --> 05:40:02.960
that we were expecting coming in to make a big, big splash here.

05:40:02.960 --> 05:40:05.520
That mega-charizard, why mega-flow-out?

05:40:05.520 --> 05:40:09.840
But again, another player taking a loss in round one,

05:40:09.840 --> 05:40:14.920
bouncing back and making it all the way through here to the Top 8.

05:40:14.920 --> 05:40:17.120
Must feel confident in his mega-swamper matchup,

05:40:17.120 --> 05:40:18.920
considering he's taken around...

05:40:18.920 --> 05:40:22.720
I think that's just the way to

05:40:22.720 --> 05:40:24.720
do it. You lose around one and

05:40:24.720 --> 05:40:26.720
it gives you the energy to

05:40:26.720 --> 05:40:28.720
tell her on what we'll let you

05:40:28.720 --> 05:40:30.920
test that one. I think so. But

05:40:30.920 --> 05:40:31.920
one of the things that's

05:40:31.920 --> 05:40:33.920
actually I think quite quite

05:40:33.920 --> 05:40:35.920
interesting to see coming into

05:40:35.920 --> 05:40:37.920
this particular match is that I

05:40:37.920 --> 05:40:39.920
Giovanni played against Claudio

05:40:39.920 --> 05:40:41.920
using the same composition that

05:40:41.920 --> 05:40:43.920
he's about to go up against

05:40:43.920 --> 05:40:45.920
playing out in this match.

05:40:45.920 --> 05:40:49.120
that he's about to go up against playing foul in this matchup.

05:40:49.120 --> 05:40:52.320
And he was able to be victorious in this matchup.

05:40:52.320 --> 05:40:56.720
It's a match where usually the Megasco Villain,

05:40:56.720 --> 05:40:58.720
Megafros last kind of composition,

05:40:58.720 --> 05:41:02.240
usually gives this more, I'm going to call it standard team,

05:41:02.240 --> 05:41:05.120
but tried and tested team of the Charizard flow.

05:41:05.120 --> 05:41:06.920
It usually gives it a hard time, right?

05:41:06.920 --> 05:41:09.320
And Giovanni's already shown in this tournament

05:41:09.320 --> 05:41:11.320
that he's able to overcome it.

05:41:11.320 --> 05:41:13.160
That's one of the things, and that's something we got to see

05:41:13.160 --> 05:41:17.160
it. And I see as well as this

05:41:17.160 --> 05:41:17.660
variation of team that he's

05:41:17.660 --> 05:41:19.160
going up against with this

05:41:19.160 --> 05:41:20.160
like a rock. It is very strong

05:41:20.160 --> 05:41:21.160
into these charts. Our teams

05:41:21.160 --> 05:41:22.160
that cannot be doubted. But

05:41:22.160 --> 05:41:23.160
when you have such a strong

05:41:23.160 --> 05:41:24.160
pick into it, you got to figure

05:41:24.160 --> 05:41:25.160
out your answers. You got to

05:41:25.160 --> 05:41:26.160
figure out your game plan into

05:41:26.160 --> 05:41:28.160
it. And if you can take down a

05:41:28.160 --> 05:41:29.160
piece like the like rock early

05:41:29.160 --> 05:41:30.160
on or your opponent doesn't

05:41:30.160 --> 05:41:31.160
preserve it quite correctly,

05:41:31.160 --> 05:41:33.160
you can exploit that team and

05:41:33.160 --> 05:41:34.160
be able to take the win. That's

05:41:34.160 --> 05:41:35.160
why Charizard is still so

05:41:35.160 --> 05:41:37.160
successful. Why it still has

05:41:37.160 --> 05:41:39.160
such a high usage. The like

05:41:39.160 --> 05:41:40.160
rocks haven't eliminated the

05:41:40.160 --> 05:41:42.160
Charizard not even close yet.

05:41:42.160 --> 05:41:44.560
There's still a few left of them kicking,

05:41:44.560 --> 05:41:48.200
but we're going to be kicking it over to a short break now

05:41:48.200 --> 05:41:50.520
while we get our next top eight round set up.

05:41:50.520 --> 05:41:52.880
So stay tuned. We'll be right back very soon.

05:43:12.160 --> 05:43:14.600
2020. 26 Pokemon World

05:43:14.600 --> 05:43:16.520
Championships in San Francisco,

05:43:16.520 --> 05:43:18.600
California. The day has been

05:43:18.600 --> 05:43:21.300
an exciting one as we have

05:43:21.300 --> 05:43:23.100
already started our journey

05:43:23.100 --> 05:43:25.100
through the top cut single

05:43:25.100 --> 05:43:26.540
elimination bracket. My name

05:43:26.540 --> 05:43:27.680
is Rosemary Kelly and I'm

05:43:27.680 --> 05:43:29.340
joined by Aaron Zang and we're

05:43:29.340 --> 05:43:30.940
so stoked to be here to bring

05:43:30.940 --> 05:43:32.740
you through our next top eight

05:43:32.740 --> 05:43:33.540
match. First of all,

05:43:33.540 --> 05:43:34.840
congratulations to King Gambit.

05:43:34.840 --> 05:43:36.420
You are now officially a world

05:43:36.420 --> 05:43:38.080
champion as it is on all the

05:43:38.080 --> 05:43:39.520
remaining teams here at the

05:43:39.520 --> 05:43:41.560
World Championships. The only

05:43:41.560 --> 05:43:43.480
was Antonio who just got eliminated.

05:43:43.480 --> 05:43:46.000
And so if you've played this format at all,

05:43:46.000 --> 05:43:48.440
you probably know how good King Gambit is.

05:43:48.440 --> 05:43:50.680
It really kind of feels like a Swiss army knife

05:43:50.680 --> 05:43:53.360
in that it can flex onto so many different teams.

05:43:53.360 --> 05:43:55.480
It has incredible overall stats.

05:43:55.480 --> 05:43:57.760
But what's interesting is we've seen a lot of variations

05:43:57.760 --> 05:43:58.720
of King Gambit's, right?

05:43:58.720 --> 05:44:00.920
We've seen Focus Ash popping up as an item.

05:44:00.920 --> 05:44:03.840
The type resist buries like Aukabary as well as Stropelberry,

05:44:03.840 --> 05:44:06.040
Black Glasses and Life Orb in particular

05:44:06.040 --> 05:44:08.440
was a really big set coming into the World Championships.

05:44:08.440 --> 05:44:09.760
You can run four attacks on it.

05:44:09.760 --> 05:44:11.480
You can run for tech, sword stance,

05:44:11.480 --> 05:44:13.920
and no coverage moves other than CalTown's sucker punch.

05:44:13.920 --> 05:44:16.960
And so this Pokemon has just been really, really dominant.

05:44:16.960 --> 05:44:19.160
So I'm not surprised to see it win the world championships,

05:44:19.160 --> 05:44:21.400
but I didn't think we'd be crowning it this early on.

05:44:21.400 --> 05:44:24.200
Yeah, I mean, just adding on to that,

05:44:24.200 --> 05:44:27.600
I can't believe we also saw some supreme overlord steps

05:44:27.600 --> 05:44:29.560
for a little while there when Incineroar

05:44:29.560 --> 05:44:31.240
was sleeping behind the wheel.

05:44:31.240 --> 05:44:36.200
But we are ready to go for our next top eight mad congratulations

05:44:36.200 --> 05:44:38.080
to our King King Gambit.

05:44:38.080 --> 05:44:42.320
And let's now see who will also move on to the top four.

05:44:42.320 --> 05:44:46.480
We've got Joao Felipe Leitchi versus Giovanni Picciutelli.

05:44:46.480 --> 05:44:48.600
An exciting one, Joao.

05:44:48.600 --> 05:44:52.720
Phenomenon graduating from the seniors division.

05:44:52.720 --> 05:44:55.240
It's the youngest player in our remaining top eight here.

05:44:55.240 --> 05:44:58.200
And Saul Paul really great comeback

05:44:58.200 --> 05:45:01.200
after being down the game in that previous top 16 match.

05:45:01.200 --> 05:45:02.360
Of course, he is running one.

05:45:02.360 --> 05:45:04.320
A lot of players actually call it Italian ice.

05:45:04.320 --> 05:45:05.600
This was a team that was developed

05:45:05.600 --> 05:45:07.440
by a group of top Italian players

05:45:07.440 --> 05:45:10.140
before the North American International Championships,

05:45:10.140 --> 05:45:11.780
because I'm afraid it's being about to have that life

05:45:11.780 --> 05:45:13.080
or one basket region.

05:45:13.080 --> 05:45:15.920
For Jalal, this is a dream run.

05:45:15.920 --> 05:45:18.380
You see his accomplishments on the screen.

05:45:18.380 --> 05:45:20.020
And seniors had some pretty good success.

05:45:20.020 --> 05:45:22.620
One original championship, top eight at LAIC,

05:45:22.620 --> 05:45:25.120
but here he is in the Masters division,

05:45:25.120 --> 05:45:27.860
matches his best finish as a top eight finish in Masters,

05:45:27.860 --> 05:45:30.400
but it's at World, it's not regionals.

05:45:30.400 --> 05:45:31.900
Yeah, it's just so impressive.

05:45:31.900 --> 05:45:34.640
Sometimes you always have that question mark of,

05:45:34.640 --> 05:45:36.900
was the seniors run something where maybe

05:45:36.900 --> 05:45:41.960
The power level of seniors was not the same as what you might experience in the Masters

05:45:41.960 --> 05:45:45.360
Division and Joao proving that no, this is not a fluke.

05:45:45.360 --> 05:45:48.880
This is his moment within this top cut.

05:45:48.880 --> 05:45:51.520
On the flip side of things, you do have Giovanni Piscitelli.

05:45:51.520 --> 05:45:56.960
You're talking about how this Italian ice archetype of Joao is one that you would imagine.

05:45:56.960 --> 05:46:02.200
Giovanni has actually had a lot of experience against given that he is an Italian player

05:46:02.200 --> 05:46:07.800
and has performed against a lot of the top competitors that also had that Italian-ice archetype.

05:46:07.800 --> 05:46:12.680
Our analysts did such a great job as well of breaking down some of the runs that both of our competitors have had.

05:46:12.680 --> 05:46:17.640
And Giovanni has actually beaten this sixth already earlier on in the tournament,

05:46:17.640 --> 05:46:25.080
whereas Joao has lost to this quote-unquote big six archetype that we have seen competitors use.

05:46:25.080 --> 05:46:31.080
Yeah, what's interesting is both of these players surely have grinded the respective matchup so much

05:46:31.080 --> 05:46:36.200
coming into this tournament because these were two of the top teams, but it doesn't matter how much practice you put in.

05:46:36.200 --> 05:46:40.120
Sometimes the execution can play out very differently and when you're playing at the absolute highest level,

05:46:40.120 --> 05:46:46.520
your opponents might take lines that you just did not see in practice when you were grinding in because they've got to hyper-optimize the matchup, right?

05:46:46.520 --> 05:46:48.840
So we take a look at Joao's team here.

05:46:48.840 --> 05:46:56.280
Of course, the unique pool mega feature of mega Frostlass as well as mega Skobill, and Frostlass being able to provide a lot of offense with that Blizzard,

05:46:56.280 --> 05:47:02.280
which really checks Kar-Chomp, a Pokemon that otherwise can hit Sneaseler, King Gambit, Lycanroc for lots of damage.

05:47:02.280 --> 05:47:06.280
Skullvillian on the other hand gives you a little bit more defensive capabilities with redirection,

05:47:06.280 --> 05:47:08.280
being able to burn a lot of those deep physical attackers.

05:47:08.280 --> 05:47:12.280
When Joao played against the Teemo's very similar to Giovanni's in top 16,

05:47:12.280 --> 05:47:17.280
you actually saw him flex between both of them, and so I think both are very viable here,

05:47:17.280 --> 05:47:20.280
but of course the key Pokemon to pay attention to, in my opinion, is going to be that Lycanroc,

05:47:20.280 --> 05:47:22.280
if you're expecting Charizard to be opposing in.

05:47:22.280 --> 05:47:23.280
like to be posing in.

05:47:23.280 --> 05:47:26.080
Lichenrock exists on this team to be a huge checkmate

05:47:26.080 --> 05:47:28.920
into Charizard, but from how Joel into the top eight,

05:47:28.920 --> 05:47:31.440
able to like sell a rock and opposing Charizard.

05:47:31.440 --> 05:47:33.960
And the threat of it is so, so big.

05:47:33.960 --> 05:47:35.280
And as the Charizard player,

05:47:35.280 --> 05:47:36.960
if you're gonna bring Charizard into the matchup,

05:47:36.960 --> 05:47:39.640
it is this constant dance of when do I actually have

05:47:39.640 --> 05:47:41.480
my Charizard on the field and attack.

05:47:41.480 --> 05:47:43.640
And it can be really hard to take out this Lichenrock

05:47:43.640 --> 05:47:46.040
because you look at Pokemon on Giovanni's team,

05:47:46.040 --> 05:47:49.000
like the Garchomp, maybe even the Baskillige

05:47:49.000 --> 05:47:50.480
to be able to pick off this Pokemon,

05:47:50.480 --> 05:47:56.100
the focus dash makes it tough to invest just one attack you require to so let's

05:47:56.100 --> 05:47:59.900
take a deeper look at Giovanni's team this is again kind of looking at that

05:47:59.900 --> 05:48:03.600
Charizard with a more updated moveset you've got ancient power for

05:48:03.600 --> 05:48:07.640
opposing mega Charizards instead of something like the solar beam that we

05:48:07.640 --> 05:48:10.640
saw be popular at the beginning of before that yeah and this is a really good

05:48:10.640 --> 05:48:13.520
callout because the lack of solar beam means that like rock actually becomes

05:48:13.520 --> 05:48:17.240
even more difficult to deal with right sometimes when you're using a team like

05:48:17.240 --> 05:48:20.040
this if you have solar beam you predict that the like and rock to switch in you

05:48:20.040 --> 05:48:23.480
can nail it with a solar beam but here you're not gonna do that much damage with

05:48:23.480 --> 05:48:27.000
any of your attacks. King Gambit's one of the key Pokemon I'm actually looking at

05:48:27.000 --> 05:48:30.800
on Giovanni's end because it is the Choblberry 4 Attack King Gambit which

05:48:30.800 --> 05:48:34.600
means that this Pokemon has incredible coverage into Joao's team right? You're

05:48:34.600 --> 05:48:38.120
able to hit Frost Slash King Gambit like in Rock Basket Legion for super

05:48:38.120 --> 05:48:42.320
effective damage but the King Gambit also has to be a little bit scared because

05:48:42.320 --> 05:48:45.480
of course there's the Sneezer on the opposing end to close combat as well as the

05:48:45.480 --> 05:48:48.840
Skow Bill and so here we go we're jumping into game one there's so many

05:48:48.840 --> 05:48:51.640
different variations of Pokemon that both players can bring. And it's going to be a

05:48:51.640 --> 05:48:54.960
Floette here. Charizard dropped out of respect for the Lakinron.

05:48:54.960 --> 05:48:59.160
Floette coming to the battle means that we are likely going to see the Mega Evolution

05:48:59.160 --> 05:49:03.920
invested into this Pokemon to be that there's a Charizard in the back there. But it would

05:49:03.920 --> 05:49:08.520
not have the ability to Mega Evolve if you select it for the Floette on this turn. Looking

05:49:08.520 --> 05:49:11.680
across the way, we've got the Lakinrocks, Govillain, for Juaul.

05:49:11.680 --> 05:49:15.280
Yeah, I think what's interesting in this matchup is a lot of times players still end

05:49:15.280 --> 05:49:18.840
the freeing Charizard, despite the backers of Lichenrock on the opposing team, because

05:49:18.840 --> 05:49:22.080
the idea is, well, if I knock out Lichenrock, well, then Charizard's clear, right?

05:49:22.080 --> 05:49:26.360
But often really difficult to accomplish that, so the Scoville, and defensively, is actually

05:49:26.360 --> 05:49:27.360
quite great in the flow.

05:49:27.360 --> 05:49:29.520
It won't do that much damage, it can burn it, right?

05:49:29.520 --> 05:49:32.520
And so it's going to be a mega evolution to immediately start up the game here.

05:49:32.520 --> 05:49:36.280
The burnish is going to help to get that residual damage at the end of the turn, but since

05:49:36.280 --> 05:49:41.360
the Lichenrock is that special attack, where it doesn't actually have that negative effect

05:49:41.360 --> 05:49:43.360
of having its damage halved.

05:49:43.360 --> 05:49:48.520
Can you see the whimsicott go for the protect though as both the skull villain and the flouette

05:49:48.520 --> 05:49:53.120
end up investing the mega evolution like in rock still one of the fastest pokemon on the

05:49:53.120 --> 05:49:58.640
field gets to fire off a rock slide maybe it can flinch this flouette in it's tracks

05:49:58.640 --> 05:50:03.640
and that is what happens on the first turn of the game over heat now connecting from

05:50:03.640 --> 05:50:08.120
the skull villain you're gonna drop your special attack but you basically just drop this flouette

05:50:08.120 --> 05:50:10.600
too a great trade of your stacks.

05:50:10.600 --> 05:50:13.720
Yeah, I mean, that would have been a huge basing gleam to get off, right?

05:50:13.720 --> 05:50:16.840
Like, we bring Light and Rock down to the focus sash there.

05:50:17.480 --> 05:50:20.280
Fast rocks like I feel like they've really defined this format,

05:50:20.280 --> 05:50:22.440
whether it be Light and Rock, Garchomp, or Eridakko,

05:50:22.440 --> 05:50:25.880
so showcasing why this move is so unbelievably powerful.

05:50:26.520 --> 05:50:29.480
Would have done, right, a fair amount of damage from the Floette

05:50:29.480 --> 05:50:31.160
if you are going for that basing gleam.

05:50:31.880 --> 05:50:35.240
Yeah, like, it just really gets the Light and Rock quite low.

05:50:35.240 --> 05:50:37.160
So not the turn that Giovanni wanted to see.

05:50:37.160 --> 05:50:39.480
Now you risk Light and Rock just going for something like that,

05:50:39.480 --> 05:50:40.680
that is Accelerock, right?

05:50:40.680 --> 05:50:41.760
Like when it's got to tailwind,

05:50:41.760 --> 05:50:42.840
but then pull out the scope of the game.

05:50:42.840 --> 05:50:45.660
So Giovanni, maybe you want to consider protecting the flow

05:50:45.660 --> 05:50:48.040
or just switching out on a King Gambit or Garchomp.

05:50:48.040 --> 05:50:49.360
You have to switch out here.

05:50:49.360 --> 05:50:52.480
That blow let's so important to have that damage for later,

05:50:52.480 --> 05:50:55.200
and it's gonna be the Garchomp that ends up taking its place.

05:50:55.200 --> 05:50:57.080
Moose Akai with some move blasts.

05:50:57.080 --> 05:50:59.200
Set him, setting up something like the tailwind

05:50:59.200 --> 05:51:02.200
because you know that that Lichenrock damage is important.

05:51:02.200 --> 05:51:04.920
Lichenrock though, still around to deliver

05:51:04.920 --> 05:51:07.240
another set of rock slides

05:51:07.240 --> 05:51:09.480
as the skill building has yet to move.

05:51:09.480 --> 05:51:11.920
Another overheat that Moosekot has already taken

05:51:11.920 --> 05:51:13.440
a lot of damage and at minus two,

05:51:13.440 --> 05:51:15.240
it's still good for the knockout.

05:51:15.240 --> 05:51:16.920
Yeah, what a light out start here,

05:51:16.920 --> 05:51:19.000
especially given that it wasn't even Charizard

05:51:19.000 --> 05:51:19.840
on the opposing end.

05:51:19.840 --> 05:51:23.400
Lichenrock showcasing how it can put in a lot of work.

05:51:23.400 --> 05:51:25.400
Even if it's not staring down that Charizard,

05:51:25.400 --> 05:51:27.120
and no tailwind crucially set up

05:51:27.120 --> 05:51:28.600
from the opposing end as well.

05:51:28.600 --> 05:51:30.280
So, feel like Joao has built up

05:51:30.280 --> 05:51:32.640
a really big early lead here.

05:51:32.640 --> 05:51:33.760
Well, that comes back.

05:51:33.760 --> 05:51:36.800
Once again, though, still ready to buy that Lichenrock.

05:51:36.800 --> 05:51:38.280
Of course, the light here could protect

05:51:38.280 --> 05:51:40.040
and then Dark Trump could angle for an earthquake,

05:51:40.040 --> 05:51:41.720
for example.

05:51:41.720 --> 05:51:43.360
But if you earthquake, you're going

05:51:43.360 --> 05:51:45.880
to be attacking the Skull Villain, which

05:51:45.880 --> 05:51:47.880
is going to burn you for the remainder of the game.

05:51:47.880 --> 05:51:48.380
Yeah.

05:51:48.380 --> 05:51:50.080
So it's a really difficult position here,

05:51:50.080 --> 05:51:51.880
I think, especially given that you're all

05:51:51.880 --> 05:51:53.440
still as two Pokemon in the back.

05:51:53.440 --> 05:51:55.160
The basket region is slasher.

05:51:55.160 --> 05:51:56.520
You're like the most likely.

05:51:56.520 --> 05:51:58.160
The Black Glasses, Horsesands, King Gambit

05:51:58.160 --> 05:52:00.800
set generally doesn't feel very powerful in this matchup,

05:52:00.800 --> 05:52:02.520
especially when you stare down an opposing King

05:52:02.520 --> 05:52:03.480
Gambit in Charizard.

05:52:03.480 --> 05:52:05.600
And so making a basket region also

05:52:05.600 --> 05:52:10.360
such an immense threat but for Joao right now definitely has the lead. What is

05:52:10.360 --> 05:52:13.320
Giovanni going to do with this blowout? It is going to be the protect.

05:52:13.320 --> 05:52:17.940
Hoping that that's going to negate a priority at Cell Rock but the Garchomp

05:52:17.940 --> 05:52:24.800
is able to strike first not to KO onto the Lycan Rock but low enough that you

05:52:24.800 --> 05:52:28.840
maybe get a chance to clinch it and stop it from moving after some of this luck

05:52:28.840 --> 05:52:32.840
is already gone against you. You'll have to get burned for your troubles

05:52:32.840 --> 05:52:37.320
So, it kind of helps to even the scale a little bit.

05:52:37.320 --> 05:52:40.280
Yeah, and with this Govillean being at minus core special attack,

05:52:40.280 --> 05:52:42.120
there's very minimal damage at this point.

05:52:42.120 --> 05:52:45.480
But I think getting the fur on Garchup is still a really big deal, right?

05:52:45.480 --> 05:52:49.160
Because now the Floette is still threaded by an Exalorock.

05:52:49.160 --> 05:52:51.160
It was a rock side coming out here instead of the Earthquake

05:52:51.160 --> 05:52:53.800
trying to get some super effective damage on the Govillean.

05:52:53.800 --> 05:52:56.520
But as a result, the Lighting Rock does not end up fainting.

05:52:56.520 --> 05:52:59.000
So now Floette in a precarious position is going to switch out.

05:52:59.000 --> 05:53:01.640
Expecting Gampage coming here and it ends in two games.

05:53:01.640 --> 05:53:07.640
The game is still in a vulnerable position, but the Skull Villain now leaving the field

05:53:07.640 --> 05:53:11.640
is going to help this King Gambit out so it's not going to end up getting burned if it attacks

05:53:11.640 --> 05:53:16.640
into the slot right now as it does take the Excel Rock, so Floette, getting out of dodge

05:53:16.640 --> 05:53:21.640
with that one retreating back into its pokeball, but the guard chops the next, the second Rock

05:53:21.640 --> 05:53:25.640
Slide to finally knock this Lycan Rock out once and for all.

05:53:25.640 --> 05:53:28.640
Yeah, and Joelle actually reveals there is King Gambit in the back.

05:53:28.640 --> 05:53:32.920
The main reason you potentially want to bring in this matchup is to kind of checkmate Vasco Legion,

05:53:32.920 --> 05:53:36.140
but there's no Vasco Legion from Giovanni's end this time around.

05:53:36.140 --> 05:53:41.440
And so I think the Gambit ends up feeling a little bit worse, although of course, the Sleezer is the final pick here.

05:53:41.440 --> 05:53:45.640
So now you actually thread in with close combat onto Sleezer, Sucker Punch into Garchomp,

05:53:45.640 --> 05:53:49.920
and that little bit of damage on a King Gambit actually can go a long way, right?

05:53:49.920 --> 05:53:52.820
It is going to be the Troubles vary, but when you get the little bit of Chip,

05:53:52.820 --> 05:53:55.720
that often is enough for you to just get the knockout with close combat.

05:53:55.720 --> 05:53:59.560
And so I think Joelle in a really strong offensive position right now.

05:53:59.560 --> 05:54:02.080
Sneezler just such a great final Pokemon to have.

05:54:02.080 --> 05:54:05.320
And yeah, I think now it is on Geobind to try to respond.

05:54:05.320 --> 05:54:07.640
But it's so difficult when the flow is so low,

05:54:07.640 --> 05:54:09.880
you can't gambit, it has that priority damage.

05:54:09.880 --> 05:54:11.640
And with the burn on guard job,

05:54:11.640 --> 05:54:12.880
you won't even be able to get a knockout,

05:54:12.880 --> 05:54:14.720
even if you get an attack off.

05:54:14.720 --> 05:54:17.800
Yeah, you would love to be able to get that spread first quick damage

05:54:17.800 --> 05:54:19.520
into both of these targets,

05:54:19.520 --> 05:54:22.720
but you also have to be able to protect your own can gambit,

05:54:22.720 --> 05:54:24.560
which does not have protect.

05:54:24.560 --> 05:54:26.360
So you can't even go for that.

05:54:26.360 --> 05:54:31.760
I would say Gambit from Giovanni also hoped to land a low kick into the opposing King Gambit.

05:54:31.760 --> 05:54:33.860
That'd be a pretty neutral turn.

05:54:33.860 --> 05:54:37.360
A little bit better though for Dual, as Garchomp continues to take burn damage.

05:54:37.360 --> 05:54:42.960
Yeah, exactly. Like, I think that's always a safe play in that you get a little bit more burn damage

05:54:42.960 --> 05:54:47.860
and then the Garchomp now is even higher probability of getting knocked out by a Stucker Punch by the King Gambit, right?

05:54:47.860 --> 05:54:49.860
So I think Stucker Punch close combat still a play.

05:54:49.860 --> 05:54:53.260
My question is, sometimes with these teams, the Sneezers won't actually have that much

05:54:53.260 --> 05:54:54.260
offensive investment.

05:54:54.260 --> 05:54:57.660
And so if that is the case, then can the King Gambit, with the total barrier on the opposing

05:54:57.660 --> 05:55:01.060
side, actually survive back close combat even after with a little bit of chip damage?

05:55:01.060 --> 05:55:04.100
So once again, I think Joel's play here is backhand.

05:55:04.100 --> 05:55:05.100
Sucker Punch, guard chop.

05:55:05.100 --> 05:55:06.100
I can close combat into King Gambit.

05:55:06.100 --> 05:55:07.100
How does Giovanni respond?

05:55:07.100 --> 05:55:10.100
And the answer is going to be switching out back to King Gambit.

05:55:10.100 --> 05:55:14.860
Maybe the Clawat to come back when he takes its place, if it ends up taking something

05:55:14.860 --> 05:55:16.620
like that, Sucker Punch, it will fail.

05:55:16.620 --> 05:55:20.260
So that is one attack that has been mitigated

05:55:20.260 --> 05:55:23.580
and the close combat heads in that direction as well.

05:55:23.580 --> 05:55:25.460
And so while that goes down first troubles,

05:55:25.460 --> 05:55:27.980
but does this actually give an opening for Giovanni

05:55:27.980 --> 05:55:31.500
to actually win critical super effective damage

05:55:31.500 --> 05:55:33.580
into either of these Pokemon?

05:55:33.580 --> 05:55:35.340
See the white are consumed there from the Sneezer

05:55:35.340 --> 05:55:36.820
so it can't actually reach.

05:55:36.820 --> 05:55:39.180
Oh, what a play on my Giovanni.

05:55:39.180 --> 05:55:40.500
There's the earthquake.

05:55:40.500 --> 05:55:42.620
The burn though is going to keep the Sneezer around

05:55:42.620 --> 05:55:43.460
for the next turn.

05:55:43.460 --> 05:55:44.300
It will, yeah.

05:55:44.300 --> 05:55:47.940
that was like the one play Giovanni could do to keep himself in the game.

05:55:47.940 --> 05:55:50.540
So I want to explain that because sure, many of you were just expecting

05:55:50.540 --> 05:55:51.740
Sucker Punch to go to Garchomp.

05:55:51.740 --> 05:55:54.340
But like I said, sometimes with these Sneaslers, you don't have that much

05:55:54.340 --> 05:55:57.540
attack investments, so Joao was worried, saying, you have Tropal Berry.

05:55:57.780 --> 05:56:00.620
I might not KO you in close combat because of that, even with the chip damage.

05:56:00.780 --> 05:56:02.340
So I'm going to double up into your King Gambit.

05:56:02.660 --> 05:56:05.860
Giovanni recognizing that says, well, I'm going to switch out, you have to

05:56:05.860 --> 05:56:08.260
double up into it, and I'm going to get a huge Earthquake off.

05:56:08.660 --> 05:56:10.060
To your point though, there's the burn.

05:56:10.100 --> 05:56:13.060
Is it enough right now is the big question because Sneasler still has

05:56:13.060 --> 05:56:14.500
Pressure with close combat.

05:56:14.500 --> 05:56:16.900
My question is, can King Gambit on the opposing side

05:56:16.900 --> 05:56:18.940
knock out Sneasler with a sucker punch?

05:56:18.940 --> 05:56:20.020
I would not expect it to.

05:56:20.020 --> 05:56:21.500
The Sneaslers on these teams normally have

05:56:21.500 --> 05:56:22.980
a lot of physical ball.

05:56:22.980 --> 05:56:25.540
And so, Sneasler actually just going for a protect here.

05:56:25.540 --> 05:56:26.980
We've talked about going for these protect

05:56:26.980 --> 05:56:28.500
to just get more burn damage out.

05:56:28.500 --> 05:56:30.460
Also baits out a protect on the opposing guard chop

05:56:30.460 --> 05:56:33.100
potentially, but it's not going to be a protectly conflict.

05:56:33.100 --> 05:56:35.180
It's a double protect here, Verjuau,

05:56:35.180 --> 05:56:38.420
just to set out what Giovanni wants to lock into

05:56:38.420 --> 05:56:39.620
for these attacks.

05:56:39.620 --> 05:56:41.820
Honestly, Giovanni wants to actually try to get through

05:56:41.820 --> 05:56:44.740
this end game after giving him a second chance

05:56:44.740 --> 05:56:47.940
and a second flight, Garchomp continues to get low

05:56:47.940 --> 05:56:50.220
as that burn damage is stacked up over time.

05:56:50.220 --> 05:56:51.740
So if we were wondering whether or not

05:56:51.740 --> 05:56:53.620
the Sucker Punch from Joao's King Gambit

05:56:53.620 --> 05:56:56.260
would get the knockout, it definitely will now.

05:56:56.260 --> 05:56:59.140
Yeah, I think Joao probably wants to just go

05:56:59.140 --> 05:57:00.980
for the double off on to the opposing King Gambit.

05:57:00.980 --> 05:57:03.140
Although the opposing Gambit is faster,

05:57:03.140 --> 05:57:04.620
can Sucker Punch first, right?

05:57:04.620 --> 05:57:07.620
And so as a result, Joao doesn't want to take any risks.

05:57:07.620 --> 05:57:10.260
Actually switches out, which makes a lot of sense.

05:57:10.260 --> 05:57:11.420
Aids out to protect from Garchomp.

05:57:11.420 --> 05:57:13.900
This Garchomp is on a timer from that burn.

05:57:13.900 --> 05:57:15.220
And it is the soccer punch here.

05:57:15.220 --> 05:57:17.820
Some nice call by Joao.

05:57:17.820 --> 05:57:20.100
Yeah, but it's a soccer punch from the other side, too.

05:57:20.100 --> 05:57:22.340
And the folks up there are going to fail.

05:57:22.340 --> 05:57:24.300
But now that you have this Scovillain on the board,

05:57:24.300 --> 05:57:26.300
you actually can help to keep your own game

05:57:26.300 --> 05:57:29.140
but safe from something like an opposing low-to-clot rage

05:57:29.140 --> 05:57:29.640
powder.

05:57:29.640 --> 05:57:30.340
Exactly.

05:57:30.340 --> 05:57:33.700
Rage powder plus soccer punch here should just be game over.

05:57:33.700 --> 05:57:35.940
Megascovillain was honestly quite incredible in this game.

05:57:35.940 --> 05:57:37.380
You could see how that burn on Garchomp

05:57:37.380 --> 05:57:38.860
just completely neutralized it.

05:57:38.860 --> 05:57:40.540
But you're going to be the protect coming out

05:57:40.540 --> 05:57:44.220
the scovillain. I think it also makes sense at this point with the turn

05:57:44.220 --> 05:57:47.540
ticking down on guard chop. It has done a significant amount of damage right just

05:57:47.540 --> 05:57:50.500
saying okay now you're just one turn away from painting but to me this game

05:57:50.500 --> 05:57:54.060
feels over. Mega scovillain was absolutely incredible in neutralizing the

05:57:54.060 --> 05:57:56.860
number one threading guard chop. Really unfortunate clinch to start the game

05:57:56.860 --> 05:58:00.700
but I didn't get to do any damage in this game and yeah wins the cup didn't really

05:58:00.700 --> 05:58:05.060
get to accomplish very much either. Equipment has won moonblast and then got

05:58:05.060 --> 05:58:09.860
knocked out by an attack on a subsequent turn and you have to wonder

05:58:09.860 --> 05:58:12.700
whether or not this game would have looked a little bit differently had that

05:58:12.700 --> 05:58:15.660
little bit of damage or had one stop being able to set up something like a

05:58:15.660 --> 05:58:19.180
tailwind. I really like how patiently Jolana's played this game you know I was

05:58:19.180 --> 05:58:21.700
talking about this going through a sucker punch close combat but in that

05:58:21.700 --> 05:58:24.860
situation you might not know how fast your King Gambit is relatively opposing

05:58:24.860 --> 05:58:28.540
King Gambit you can get crit, sucker punch now cleans up the guard chomp and

05:58:28.540 --> 05:58:32.900
Skovillian loves seeing opposing King Gambit like these are the two absolute

05:58:32.900 --> 05:58:35.580
best Pokemon I think for Skovillian to go up against it's just gonna be over

05:58:35.580 --> 05:58:39.580
coming out here. No need for

05:58:39.580 --> 05:58:40.580
rage fodder and it obliterates

05:58:40.580 --> 05:58:41.580
being gambit as Scovillain puts

05:58:41.580 --> 05:58:42.580
on a master class in this game

05:58:42.580 --> 05:58:44.580
offensively. We've been talking

05:58:44.580 --> 05:58:45.580
about some of the most powerful

05:58:45.580 --> 05:58:47.580
mega evolutions in the format

05:58:47.580 --> 05:58:50.580
being Charizard. We've seen a

05:58:50.580 --> 05:58:51.580
lot of really cool ones but

05:58:51.580 --> 05:58:53.580
let's not forget that Scovillain

05:58:53.580 --> 05:58:55.580
has been at the top of a lot of

05:58:55.580 --> 05:58:57.580
people's radars but maybe flying

05:58:57.580 --> 05:58:58.580
under a heading into this

05:58:58.580 --> 05:58:59.580
tournament. Absolutely yeah and

05:58:59.580 --> 05:59:00.580
I think you know what's

05:59:00.580 --> 05:59:01.580
interesting is normally we think

05:59:01.580 --> 05:59:02.580
about the Scovillain as a

05:59:02.580 --> 05:59:03.580
defensive tool as once again

05:59:03.580 --> 05:59:08.140
once again you know replaying here some flinches I think at this point there was

05:59:08.140 --> 05:59:10.940
the opportunity for Garchomp to potentially earthquake right by

05:59:10.940 --> 05:59:14.020
Brock sliding actually doesn't tail the lichenrock and the lichenrock then has

05:59:14.020 --> 05:59:18.300
pressure into the flow that's not kind of forcing a switch and sucker punch here

05:59:18.300 --> 05:59:21.220
failing I think this was a really nice play by Giovanni to try to keep myself in

05:59:21.220 --> 05:59:25.140
the game the reality is he was already immensely far behind and in terms of the

05:59:25.140 --> 05:59:28.620
Pokemon choice right with flow like going down so quickly Garchomp and King

05:59:28.620 --> 05:59:31.620
Gambit often just don't have enough firepower and the way Joelle conserved

05:59:31.620 --> 05:59:35.460
this scobelin was brilliant. So one of the things about scobelin is it doesn't like going

05:59:35.460 --> 05:59:38.860
up against Charizard and actually does no damage into it. Charizard can kind of obliterate

05:59:38.860 --> 05:59:43.100
it, but with Floette being the commit here, the scobelin actually had a really great time

05:59:43.100 --> 05:59:46.700
and the point I wanted to make to you, Rosemary, was we talked about scobelin as like a defensive

05:59:46.700 --> 05:59:50.540
tool for rage powder and burns, but we saw overkeep, like what, three different times

05:59:50.540 --> 05:59:54.140
in that game. It mainly just, yeah, it didn't even really go for redirection. It was like,

05:59:54.140 --> 05:59:56.940
all right, let me get Chip onto the Floette. Let me knock up the Whimsa Claw. Let me knock

05:59:56.940 --> 05:59:59.940
some kind of special attack

05:59:59.940 --> 06:00:01.940
moody boosts and that can

06:00:01.940 --> 06:00:02.940
definitely have to go off the

06:00:02.940 --> 06:00:03.940
rails very quickly. As we

06:00:03.940 --> 06:00:06.940
enter into game two is one

06:00:06.940 --> 06:00:07.940
game. We are going to see a

06:00:07.940 --> 06:00:09.940
bit of an adjustment coming

06:00:09.940 --> 06:00:11.940
out from too while easler and

06:00:11.940 --> 06:00:12.940
King gambit in front of

06:00:12.940 --> 06:00:13.940
Whimster top. Floette as a

06:00:13.940 --> 06:00:18.980
from Chihuahua, Sneasler, and King Gambit in front of Wimster top Floette as a run back for Giovanni.

06:00:18.980 --> 06:00:23.300
Yeah, so Giovanni, kind of just saying, I'm gonna stick to the Floette. I think Charizard is a

06:00:23.300 --> 06:00:28.340
bait here because once again you have the Lichenrock and I don't want to play this guessing game of

06:00:28.340 --> 06:00:34.100
having my Charizard against it. So King Gambit here is the Blast of Swords Dance set and so you're

06:00:34.100 --> 06:00:37.540
not gonna do a lot of damage right now, right? You could go for something like a Swords Dance,

06:00:37.540 --> 06:00:41.460
but I think right now I favor Giovanni's position just because the Floette is exerting a lot of

06:00:41.460 --> 06:00:45.540
up into pressure. The Sneasler right now, of course, does have access to that fake out.

06:00:45.540 --> 06:00:49.940
And what you look at is, it's not a mega. That makes me think Charizard is in the back.

06:00:49.940 --> 06:00:55.700
Very possible. I'm actually just going to use Light of Ruin to trigger a one-shot onto this

06:00:55.700 --> 06:01:02.660
Sneasler. It's so close, but it's just not quite enough. So the Sneasler is able to fire back a

06:01:02.660 --> 06:01:08.980
dire clock, and that's going to eliminate the floor when after it took so much recoil from the Light of Ruin.

06:01:08.980 --> 06:01:13.540
Not a cool adjustment in not mega-volving, but this is the bolt that the Stasler sometimes

06:01:13.540 --> 06:01:16.420
had survived for Light of Brune outside of Mega Evolution.

06:01:16.420 --> 06:01:19.220
The Epic gets that sword stance off, and that's really scary.

06:01:19.220 --> 06:01:22.300
Now, J'O'Lencourt has the ability to go for fake out there, for faking out in front of

06:01:22.300 --> 06:01:24.580
a windscout with Oncourt is always really scary.

06:01:24.580 --> 06:01:27.900
However, it is going to be the King Gambit coming in from the opposing side, so it's

06:01:27.900 --> 06:01:29.860
going to be a pretty strong Pokemon, right?

06:01:29.860 --> 06:01:34.380
At this point, Giovanni has brought three Pokemon that resist the Dark-type attacks from King

06:01:34.380 --> 06:01:35.780
Gambit, so I think that's smart.

06:01:35.780 --> 06:01:39.540
I also think the lack of a mega evolution there makes it surely it's got to be Charizard in the back, right?

06:01:39.540 --> 06:01:42.080
You don't want to bring Charizard into a boosted King Gambit.

06:01:42.080 --> 06:01:47.840
So, I think Giovanni's goal right now, I really just did not get the King Gambit and get it out of the way

06:01:47.840 --> 06:01:51.020
so that Charizard can hit the field and for Joao maybe you consider conserving it.

06:01:51.020 --> 06:01:55.780
I mean, if there's a Scovillain in the back, you could protect King Gambit, sacrifice Sneasler, gets a Scovillain in,

06:01:55.780 --> 06:02:00.780
and that combination was really scary. It's going to be a swamp here, and it is Scovillain, okay?

06:02:00.780 --> 06:02:08.780
It's not going to be able to contribute a lot to this turn, so you're going to get it out in favor of that Skull Villain.

06:02:08.780 --> 06:02:13.780
And Charizard does make it appear as Giovanni's fourth Pokemon in this game too.

06:02:13.780 --> 06:02:20.780
A Protect on the King Gambit is going to keep it safe, but the Whimsicott is actually targeting its move blast into the partner.

06:02:20.780 --> 06:02:26.780
So a nice little bit of chip damage there onto the Skull Villain that he moved from the Charizard should be able to clutch up on the next one.

06:02:26.780 --> 06:02:31.180
a defense boost at special defense balls from the moody boost.

06:02:31.180 --> 06:02:34.940
Gonna make it even more vulnerable to these two special attackers on the other side.

06:02:34.940 --> 06:02:39.820
My big question for you, Rosemary, is does this Supper Punch knock out Charizard?

06:02:39.820 --> 06:02:43.420
Charizard runs all kinds of different spreads in the format.

06:02:43.420 --> 06:02:48.060
We've seen players train their Charizard, even survive Life Floor, plus two Supper Punch.

06:02:48.060 --> 06:02:52.060
That's like a ton of HBs defense investment, basically Max Max, right, close to it.

06:02:52.060 --> 06:02:55.580
So, even if the Charizard can hang on even with the sliver of HP,

06:02:55.580 --> 06:02:59.820
that heat wave will get a double knockout like we especially with that special defense drop on the

06:02:59.820 --> 06:03:05.420
skull billet if it faints that's game over here we go is it just going to be sucker punch and it's so

06:03:05.420 --> 06:03:10.700
does Charizard survive with the speed advantage and Giovanni's favor you have to imagine the one

06:03:10.700 --> 06:03:14.780
way around this would be for going for that priority sucker punch before we get there we do

06:03:14.780 --> 06:03:21.100
see the mega evolution as skull villains protects itself so Kenneth can get away with a huge knockout

06:03:21.100 --> 06:03:23.100
What is it going to do?

06:03:23.100 --> 06:03:26.100
It goes from Hade on with just enough

06:03:26.100 --> 06:03:28.760
to be able to get an attack off on this turn.

06:03:28.760 --> 06:03:30.200
Moon Blast will fail.

06:03:30.200 --> 06:03:31.500
Heatwave comes out.

06:03:31.500 --> 06:03:33.840
Protect is going to help disco villain burst

06:03:33.840 --> 06:03:36.500
and it connects into the King Gambit.

06:03:36.500 --> 06:03:37.740
King Gambit will go down,

06:03:37.740 --> 06:03:38.900
but I think if you're a Cholaou,

06:03:38.900 --> 06:03:40.300
you're pretty happy about that, right?

06:03:40.300 --> 06:03:42.300
If you look at the four-focus punch Yobani brought,

06:03:42.300 --> 06:03:43.600
you don't really need to sucker punch

06:03:43.600 --> 06:03:45.900
or watch the sucker punch any of the other Pokemon.

06:03:45.900 --> 06:03:48.000
Getting that one big one in a Tarsard Offend

06:03:48.000 --> 06:03:50.660
is the big, big attack.

06:03:50.660 --> 06:03:56.340
And so, big lead I think still over to Joao, what is going to come in right now, right?

06:03:56.340 --> 06:03:58.740
Because the Charizard is really, really low.

06:03:58.740 --> 06:04:02.460
It'll faint to really any priority attack, a fake object, a solo rocket, an awkward jet,

06:04:02.460 --> 06:04:03.460
right?

06:04:03.460 --> 06:04:06.100
And thank you for Joao, you also have to consider, well, I know that there's still that King

06:04:06.100 --> 06:04:08.860
Gambit in the back, and I probably want to conserve my skill bill.

06:04:08.860 --> 06:04:11.700
And the skill bill in Vasco Legion is what looks really tough right now.

06:04:11.700 --> 06:04:15.780
Of course, the Whimsicott has all four pressure in the skill bill, so you can offer a skill

06:04:15.780 --> 06:04:16.780
bill in.

06:04:16.780 --> 06:04:20.100
And then Vasco Legion is bringing awkward jet into Charizard, so then you can potentially

06:04:20.100 --> 06:04:24.640
with Charizard and a King Gambit and go for Encore onto it in the subsequent turn.

06:04:24.640 --> 06:04:26.220
So, Diabani's not out of it yet.

06:04:26.220 --> 06:04:28.020
I think Encore is such a big tool.

06:04:28.020 --> 06:04:30.860
It's one of the main reasons why Wim Sakat is brought out of this matchup.

06:04:30.860 --> 06:04:32.780
But Charizard keeping up that much damage,

06:04:32.780 --> 06:04:35.740
so I was getting closer and closer to the semifinals.

06:04:35.740 --> 06:04:37.740
One more turn of tailwind left.

06:04:37.740 --> 06:04:41.580
So, does Diabani actually want to try to leverage that with the Charizard

06:04:41.580 --> 06:04:42.700
while you have a chance?

06:04:42.700 --> 06:04:47.820
Maybe you do want to flirt with Fire if that basket leading is not going to go for a priority attack.

06:04:47.820 --> 06:04:49.060
But things better of it.

06:04:49.060 --> 06:04:52.980
can gambit comes out so villain tries to shed his stuff on the

06:04:54.260 --> 06:05:00.180
Unlucky moody rolls that it has gotten in this match and that's also going to help redirect away

06:05:01.460 --> 06:05:02.980
Last respect comes out

06:05:02.980 --> 06:05:09.620
You're bringing wins a lot down to that focus dash and that's a great move selection to lock into knowing that that's what of all

06:05:09.620 --> 06:05:13.460
Of course on the other side. Exactly. Yeah, joel gets another great play there

06:05:13.460 --> 06:05:18.100
And I think for Giovanni that play like he did also makes a lot of sense of joel makes a mistake there

06:05:18.100 --> 06:05:21.440
and stays in with the Scovillain and it gets locked in.

06:05:21.440 --> 06:05:24.020
Well, suddenly you actually completely turn the tides, right?

06:05:24.020 --> 06:05:26.180
That could have been an attack just to knock out the Sneaseler,

06:05:26.180 --> 06:05:28.940
but the basket leaves you and gets so much damage in a limb secrete.

06:05:29.700 --> 06:05:32.900
Once again, the King Gambit on the opposing side also can't protect right now, right?

06:05:32.900 --> 06:05:35.620
So you can always launch a make out into that slot if you wanted.

06:05:35.620 --> 06:05:38.420
You also could just go for close combat that no one has expired,

06:05:38.420 --> 06:05:42.980
although you risked some sacrifice from the King Gambit and to either Pokemon right now.

06:05:42.980 --> 06:05:46.620
But a big turn for Joao, what's really, really important though

06:05:46.620 --> 06:05:49.720
So it's making sure that you can serve the Bastion Legion ideally to get that awkward

06:05:49.720 --> 06:05:51.720
jump to finish off Charizard.

06:05:51.720 --> 06:05:56.000
The Bastion Legion is going to retreat for now, exactly as you called it in Skowvillian.

06:05:56.000 --> 06:05:57.520
It's to make a reappearance.

06:05:57.520 --> 06:06:01.920
It isn't really under threat right now, getting knocked out to the Lipspot or the King Gambit

06:06:01.920 --> 06:06:06.520
here, so you can bring that Pokemon in safely before considering a mega evolution in Sneasler.

06:06:06.520 --> 06:06:07.520
Doesn't it?

06:06:07.520 --> 06:06:08.520
Fall for the Protect.

06:06:08.520 --> 06:06:12.520
Side-syn fake out this King Gambit so it cannot get an attack off.

06:06:12.520 --> 06:06:15.520
And we're going to see a special attack drop here on the Skowvillian.

06:06:15.520 --> 06:06:18.280
and that's a moody boost you like to see.

06:06:18.280 --> 06:06:20.040
I was gonna say, okay, Overheat is just,

06:06:20.040 --> 06:06:21.520
I mean, I think it was gonna one shot everything

06:06:21.520 --> 06:06:23.320
from the range that they were now, but even more so.

06:06:23.320 --> 06:06:24.160
Now for sure.

06:06:24.160 --> 06:06:28.280
So, I mean, another great play, I think, by Joe out here,

06:06:28.280 --> 06:06:30.920
as Skilville manages to come in for free right now.

06:06:30.920 --> 06:06:33.480
There is, once again, all four pressure into the Sneasler,

06:06:33.480 --> 06:06:36.560
but King Gambit is gonna be the one swapping out.

06:06:36.560 --> 06:06:37.400
Great play by Giovanni.

06:06:37.400 --> 06:06:39.280
I think Giovanni recognizes that he can serve this

06:06:39.280 --> 06:06:41.440
ideally to beat the Vasco Legion,

06:06:41.440 --> 06:06:44.200
but how do you deal with Skilville and at this point,

06:06:44.200 --> 06:06:46.700
He's looking so threatening.

06:06:46.700 --> 06:06:50.700
Going to mega evolve now after biding its sweet time

06:06:50.700 --> 06:06:53.260
with this special attack boost.

06:06:53.260 --> 06:06:56.620
Going to see a skill building to go all out on the offense.

06:06:56.620 --> 06:06:58.260
He's going to protect himself.

06:06:58.260 --> 06:07:00.420
Going to keep him safe from the move last.

06:07:00.420 --> 06:07:02.420
Maybe a missed opportunity for damage there.

06:07:02.420 --> 06:07:04.540
They're going to skill build and as the gigatrain is going

06:07:04.540 --> 06:07:06.420
to help finish off this whimsipot,

06:07:06.420 --> 06:07:08.780
give him a little bit of HP recovery back,

06:07:08.780 --> 06:07:11.300
and set the skill building up for success in the endgame.

06:07:11.300 --> 06:07:14.100
Yeah, and just getting skills strapped up at this point.

06:07:14.100 --> 06:07:20.100
What is it on boost down? King Gambit is going to come in in the back, but once again you have to stare down this Govillain.

06:07:20.100 --> 06:07:25.100
I think he can probably just go through something like a rage fodder with Govillain and then go for a Gaird Bond Charizard, right?

06:07:25.100 --> 06:07:31.100
The King Gambit is kind of checkmated by this Govillain. Can't protect. If you go for a rage fodder on the pack, we'll go into it.

06:07:31.100 --> 06:07:38.100
So, barring some really weird speed interaction with Charizard is faster than the Sneasler. I think that Joao should be able to advance to the top four.

06:07:38.100 --> 06:07:42.180
So, honestly, I've been playing, I would say, flawlessly throughout this set, and has made

06:07:42.180 --> 06:07:45.580
Megascobal look like an absolute boost of a Pokemon.

06:07:45.580 --> 06:07:50.860
Joao lost to this team from Shouhei Kimura earlier on in the tournament, but has clearly

06:07:50.860 --> 06:07:55.340
learned a couple of things to apply to this match versus Joao Bonny.

06:07:55.340 --> 06:08:00.660
There's still a back religion in the back for Joao to depend upon to finish off this

06:08:00.660 --> 06:08:07.300
game in style, but there's this game gambit in Charizard that Joao Bonny has that maybe

06:08:07.300 --> 06:08:10.640
will help him keep the dream alive.

06:08:10.640 --> 06:08:14.180
Skull Villain, rage powders, draws away the attention

06:08:14.180 --> 06:08:16.140
as he's led to score first.

06:08:16.140 --> 06:08:18.220
Close combat into the King Gambit.

06:08:18.220 --> 06:08:20.340
Choppelberry is going to activate the help

06:08:20.340 --> 06:08:22.860
of make this close combat survivable.

06:08:22.860 --> 06:08:25.340
And so King Gambit hands on with his sliver.

06:08:25.340 --> 06:08:26.860
The widerb is gone already,

06:08:26.860 --> 06:08:28.900
so there isn't going to be a plethora of these stats dropped.

06:08:28.900 --> 06:08:30.460
Okay, I was thinking about game two.

06:08:30.460 --> 06:08:31.540
That's going to help actually

06:08:31.540 --> 06:08:33.340
to get this unverted activated.

06:08:33.340 --> 06:08:36.260
But he was connect, double onto these Pokemon,

06:08:36.260 --> 06:08:38.820
but Skullvillain actually survives that.

06:08:38.820 --> 06:08:40.220
So this map is just revised.

06:08:40.220 --> 06:08:41.940
Doesn't have being dire upon a Charizard,

06:08:41.940 --> 06:08:44.980
but I think because of the burn that will now come out,

06:08:44.980 --> 06:08:46.300
you can see a Javani shaking his head.

06:08:46.300 --> 06:08:48.060
Skullvillain will say it will be a double knockout,

06:08:48.060 --> 06:08:50.820
but that King Gambit now will think from burn,

06:08:50.820 --> 06:08:52.660
not after this turn, but the following one.

06:08:52.660 --> 06:08:54.620
As the Legion comes in, you'll protect.

06:08:54.620 --> 06:08:57.340
And as you called out Rosemary in the beginning of this,

06:08:57.340 --> 06:08:59.140
there's no solar beam on that Charizard.

06:08:59.140 --> 06:09:01.180
So you cannot even hit that Basquit Legion

06:09:01.180 --> 06:09:02.140
for very much damage.

06:09:02.140 --> 06:09:04.760
So all Joannis to do now is bring out Basquit Legion,

06:09:04.760 --> 06:09:07.240
Protect King Gambit Bates, Aqua Jet KO Charizard,

06:09:07.240 --> 06:09:09.200
and he is moving on to the top four,

06:09:09.200 --> 06:09:10.960
the 16-year-old prodigy.

06:09:10.960 --> 06:09:14.760
Great timing at the sun, expired on that last turn.

06:09:14.760 --> 06:09:17.960
Vascular Legion does get to close this one out for Xuao.

06:09:17.960 --> 06:09:22.160
An impressive run for Xuao in this 2026 season.

06:09:22.160 --> 06:09:24.920
This freshly aging up from the senior division

06:09:24.920 --> 06:09:29.200
goes on to the top four of the Pokemon World Championships.

06:09:29.200 --> 06:09:32.480
Protect now so King Gambit will fall to the burn damage

06:09:32.480 --> 06:09:35.620
As the cars are going to fall in the next turn.

06:09:35.620 --> 06:09:38.500
Sucker punch, Will, ancient power coming out.

06:09:38.500 --> 06:09:40.380
Oh, ancient power, Will.

06:09:40.380 --> 06:09:44.420
One last ancient power for the road here for Giovanni.

06:09:44.420 --> 06:09:45.300
No boost coming out.

06:09:45.300 --> 06:09:48.780
He got a lot of those in one of the previous top cut matches.

06:09:48.780 --> 06:09:51.540
He knows this one is all but over.

06:09:51.540 --> 06:09:53.620
I love the adjustment to Winston-Cott-Flewett

06:09:53.620 --> 06:09:54.660
and not Mega-Bullwing-Flewett.

06:09:54.660 --> 06:09:56.260
I think that's one of the big things to this team.

06:09:56.260 --> 06:10:00.140
But Joao, he is going to be moving on to the top four.

06:10:00.140 --> 06:10:02.380
He looked really good in that sex.

06:10:02.380 --> 06:10:07.380
Absolutely lights out there for this young Brazilian player.

06:10:07.380 --> 06:10:14.380
What a commanding performance and just a dominant one throughout these stages of the World Championships.

06:10:14.380 --> 06:10:20.380
Now onto a top four. Just how far can you truly take this miraculous run?

06:10:20.380 --> 06:10:26.380
That was so fun to watch and I think it made such a good argument for Megascovall.

06:10:26.380 --> 06:10:32.880
This team came together initially when the team that Giovanni was using was really rising in the meta game

06:10:32.880 --> 06:10:35.880
and you could see all the tools that Joao had to deal with it, right?

06:10:35.880 --> 06:10:39.680
I think the King Gambit actually coming in, I thought he made really effective use of it.

06:10:39.680 --> 06:10:44.180
It is not an easy Pokemon to use in this matchup, which is why on paper you often consider dropping it, right?

06:10:44.180 --> 06:10:48.880
But managed to get that plus 2 sucker punch off into Charizard and Wall of Disnok at the knockout

06:10:48.880 --> 06:10:52.380
brings it so low that basically one other move will finish it off, right?

06:10:52.380 --> 06:10:56.800
So, finding the perfect angle for King Gambit, just flawlessly done here.

06:10:56.800 --> 06:11:00.500
And even though the Charizard managed to survive, at this point, I feel like the main downside is that

06:11:00.500 --> 06:11:04.780
Wimsikot was just never providing any real value other than going for Encore.

06:11:04.780 --> 06:11:07.580
But Joao really never let himself get Encore as a result.

06:11:07.580 --> 06:11:09.380
Wimsikot actually often feels like dead weight.

06:11:09.380 --> 06:11:12.740
And in this end game, Joao's saying, look, even if you attack with Charizard,

06:11:12.740 --> 06:11:16.180
it doesn't matter because I know I'm going to get close combat guaranteed into King Gambit.

06:11:16.180 --> 06:11:18.780
And if you target me, I'll get the burn as well, right?

06:11:18.780 --> 06:11:20.740
And so, really smart targeting there.

06:11:20.740 --> 06:11:22.780
like I think, yeah, could have targeted Charizard as well,

06:11:22.780 --> 06:11:24.460
but the gambit with the inability to protect these,

06:11:24.460 --> 06:11:25.700
you guarantee that damage.

06:11:25.700 --> 06:11:27.600
He knew basically just just gonna close out the game

06:11:27.600 --> 06:11:29.500
against these Pokemon.

06:11:29.500 --> 06:11:32.360
And so the fact that Lacking Rock didn't come out,

06:11:32.360 --> 06:11:34.620
Charizard did come out and Joel still won

06:11:34.620 --> 06:11:36.620
as a testament to the amount of flexibility

06:11:36.620 --> 06:11:37.620
that his team has.

06:11:37.620 --> 06:11:40.380
Right, I mean, just having anything that has that priority

06:11:40.380 --> 06:11:42.820
damage in the end, the Aqua Jet or the Sacrifice

06:11:42.820 --> 06:11:44.060
would have been enough.

06:11:44.060 --> 06:11:46.600
That's really what these teams are designed for.

06:11:46.600 --> 06:11:48.860
You have these cleanup crews that can come in

06:11:48.860 --> 06:11:54.860
after your other Pokemon have done so much damage that get a chance to actually finish and secure those knockouts and

06:11:55.140 --> 06:12:03.420
So I'll really putting on a master class and why this team and this archetype has been super dominant in these last couple of months

06:12:03.420 --> 06:12:06.380
Yeah, and Rosie now you and I were talking before we got on the broadcast

06:12:06.380 --> 06:12:07.880
But we were saying like in this matchup

06:12:07.880 --> 06:12:15.100
There's just so much that both players can do right you can lean into either mega evolution and for Giovanni as we saw you could

06:12:15.100 --> 06:12:16.740
I should bring both mega evolutions as well.

06:12:16.740 --> 06:12:19.380
And so part of what makes this team so powerful in the metagame

06:12:19.380 --> 06:12:21.980
is it's the amount of different modes that you can go with.

06:12:21.980 --> 06:12:25.260
But let's hear a little bit more from Joao,

06:12:25.260 --> 06:12:27.060
who is now advancing to the top four

06:12:27.060 --> 06:12:28.860
and throw it down through the interview.

06:12:31.300 --> 06:12:32.620
Big congratulations.

06:12:32.620 --> 06:12:34.980
Can we give it up for everyone for a quarter finalist

06:12:34.980 --> 06:12:35.860
here in VGC?

06:12:35.860 --> 06:12:36.700
Joao!

06:12:36.700 --> 06:12:43.540
You're now talked for of the Pokemon World Championships.

06:12:43.540 --> 06:12:46.220
there is a crowd out there cheering for you.

06:12:46.220 --> 06:12:49.100
Your friends and family here, how are you feeling?

06:12:49.100 --> 06:12:50.460
It feels amazing.

06:12:50.460 --> 06:12:54.460
I don't know what to say, but I'm just glad to be here

06:12:54.460 --> 06:12:57.580
and I'm very happy to have made it this far.

06:12:58.460 --> 06:12:59.300
And yeah.

06:13:00.540 --> 06:13:03.300
This has been an incredible run for yourself

06:13:03.300 --> 06:13:05.900
and I wanna talk about earlier today when we saw you

06:13:05.900 --> 06:13:07.580
and going into the weekend,

06:13:07.580 --> 06:13:10.220
did you feel that confidence that you could be here

06:13:10.220 --> 06:13:12.340
in the spot at Top 4?

06:13:12.340 --> 06:13:22.340
Yeah, my goal when I started playing was like always to be the best sometimes I think I can't do it, but at the end it always works out some yeah.

06:13:23.840 --> 06:13:35.140
Regardless of what happens from here on out, the conversation amongst the players, the fans, the analysts and everything has been of how good you are of this prodigy, how amazing you are at Pokemon.

06:13:35.140 --> 06:13:40.420
like do you do you feel like this is your year just upcoming because you're so young you just

06:13:40.420 --> 06:13:45.700
say tough to the master if you're so good like how does it mean feel well I don't know if this is

06:13:45.700 --> 06:13:51.220
my year but I hope it is I'm gonna try my best to make it to finals in the next match and win it all

06:13:53.860 --> 06:13:57.380
you've certainly made a statement so far and I want to make sure you can get rested up for that

06:13:57.380 --> 06:14:01.220
but I want to give you the opportunity while you're here on this stage yet again if you had any

06:14:01.220 --> 06:14:02.720
any words before your top four

06:14:02.720 --> 06:14:03.880
match or anyone else that you

06:14:03.880 --> 06:14:05.220
still want to give shout outs

06:14:05.220 --> 06:14:05.920
to.

06:14:05.920 --> 06:14:07.420
I want to shout out my dad,

06:14:07.420 --> 06:14:08.820
which I forgot to shout out on

06:14:08.820 --> 06:14:10.220
the last interview when he was

06:14:10.220 --> 06:14:12.320
like the most important person

06:14:12.320 --> 06:14:14.320
like for me to be here.

06:14:14.320 --> 06:14:16.220
And I also want to shout out my

06:14:16.220 --> 06:14:18.720
brother, Cisco, who's doing well

06:14:18.720 --> 06:14:20.320
at juniors, very well at juniors

06:14:20.320 --> 06:14:21.020
as well.

06:14:21.020 --> 06:14:22.820
And I'm rooting for him.

06:14:22.820 --> 06:14:25.020
And yeah, it runs in the family.

06:14:25.020 --> 06:14:26.220
Can congratulations.

06:14:26.220 --> 06:14:27.420
It's been an honor to be able to

06:14:27.420 --> 06:14:29.220
see you play here and best of

06:14:29.220 --> 06:14:35.220
going on into your next match. As for us we have two of four of our quarter

06:14:35.220 --> 06:14:38.980
finalists. Let's head back over to our casters and find out who our next two are

06:14:38.980 --> 06:14:46.980
going to be. Hey very much to our right. Yes, well really showing us how aging up

06:14:46.980 --> 06:14:50.860
into the Masters division isn't necessarily as daunting as it could be.

06:14:50.860 --> 06:14:55.700
On the biggest stage we have in competition making it all the way to

06:14:55.700 --> 06:15:01.980
the top four. Ben Kirakou here with the wonderfully pro boss team. Have a little bit of a deeper

06:15:01.980 --> 06:15:06.820
dive into a couple of those moments that we had with Joao's stamping their ticket into

06:15:06.820 --> 06:15:11.940
the top four before we look at our next top eight match here at the World Championship.

06:15:11.940 --> 06:15:17.540
Yeah, you know, for how young Joao is, they're so composed when they're in game in the

06:15:17.540 --> 06:15:22.220
battlefield, they're really locked in and, you know, it really shows through in the matches

06:15:22.220 --> 06:15:26.940
and how commanding and dominant they are in them, then the lines and understanding they've got of

06:15:26.940 --> 06:15:32.300
the team as well, just to overcome multiple opponents now that we've seen. And yeah,

06:15:32.300 --> 06:15:37.180
just incredible to see what an achievement gets up for, but not done yet. Not done yet.

06:15:37.180 --> 06:15:42.940
One more to get a step closer to championship Sunday, but doing all the right things and just

06:15:42.940 --> 06:15:49.340
so, so impressed. And yeah, rooting that they can carry that on into the rest of the tournament.

06:15:49.340 --> 06:15:56.300
definitely. Oh, we got a little little clip here for game one. I think one of the most difficult

06:15:56.300 --> 06:16:03.180
moments that we had in that game one of like, how do you how do you secure this end game? Right?

06:16:03.180 --> 06:16:11.100
So we had the early game where the Lycan Rock was able to get a little bit of positive pressure

06:16:11.100 --> 06:16:17.020
going down onto Giovanni's team, but then wasn't able to stick around very long. It's a Lycan Rock

06:16:17.020 --> 06:16:21.900
that's not a surprise to anyone at all and Giovanni was able to deal with that, not bringing the Charis

06:16:21.900 --> 06:16:27.820
articles to this matchup. We know in this position that the flowette was sitting in the back on a

06:16:27.820 --> 06:16:36.780
pretty low HP percentage. And the question mark here, right, is whether or not you can just go

06:16:36.780 --> 06:16:42.780
for the close combat into the king gambit to suck a punch from the king gambit into the guard

06:16:42.780 --> 06:16:53.780
It's not like putting on loads of offensive pressure, but it's still present in the game. You still have to respect it. Um, but the big thing in our uncle this out during the round is these

06:16:53.780 --> 06:16:59.860
our uncle this out during the round is these Sneaslers here they're pretty they're pretty bulky

06:16:59.860 --> 06:17:06.180
and they're pretty low in terms of their offensive output so even though the King Gambit is on just

06:17:06.180 --> 06:17:12.100
89 percent and usually if you've got a pretty invested Sneasler that would be a clean KO

06:17:12.900 --> 06:17:18.260
that's not necessarily guaranteed in the board state that we've got here no and I think that's

06:17:18.260 --> 06:17:23.300
one of the the understandings of Jowl Polly and gets with that Sneasler is it going to be enough

06:17:23.300 --> 06:17:30.420
although the King Gammat has taken that small margin of chip damage there. Is it good? The question is at this stage of the tournament as well

06:17:30.420 --> 06:17:35.100
It's a big call to make. Yeah, that's gonna be enough because I'm committing to it. Like you said the garchomp

06:17:35.100 --> 06:17:39.940
It's not gonna be hitting as hard as what we normally regularly used to seeing it's still got the life

06:17:39.940 --> 06:17:44.540
Or they're still gonna have that boot. Yeah, and the close combat will lower those defenses

06:17:44.540 --> 06:17:49.100
Yes, and so you might activate the white herby will undo those and get the speed boost

06:17:49.100 --> 06:17:55.620
But you could put yourself at a detrimental position if that King Gamma does switch out to come back in and then sucker punch later, you know

06:17:55.780 --> 06:18:02.180
Definitely because this is the other thing right is that hey, maybe the 89% is just like a little bit too much

06:18:02.740 --> 06:18:07.300
Hp where you're not comfortable and we don't know at this point in the game like

06:18:08.420 --> 06:18:12.020
Overall is it this way round in terms of the speed order?

06:18:12.020 --> 06:18:16.900
Like does this this King Gamma go for a sucker punch first or is it in this order, right?

06:18:16.900 --> 06:18:19.660
and you go, you try to fail a,

06:18:19.660 --> 06:18:21.800
you try to go for a sucker punch and fail it.

06:18:21.800 --> 06:18:24.840
And so there's this big temptation then to go like,

06:18:24.840 --> 06:18:28.040
hey, I need to suck a punch into this King Gambit,

06:18:28.040 --> 06:18:30.640
then close combat into the King Gambit,

06:18:30.640 --> 06:18:34.820
just to guarantee that that's going to be the KO here.

06:18:34.820 --> 06:18:37.980
And just playing this, this clip along, right?

06:18:37.980 --> 06:18:42.060
This is the call that Giovanni made so, so well, right?

06:18:42.060 --> 06:18:46.460
Where he decides to try to keep himself in the match

06:18:46.460 --> 06:18:55.660
and try to be able to, you know, make sure that King Gambit's there for a potential end game,

06:18:55.660 --> 06:19:00.780
switching it out into the flowette, calling the sucker punch, but then also the flowette

06:19:00.780 --> 06:19:04.620
goes down, the white herb activates, and we're sort of kind of back to square one, where this

06:19:04.620 --> 06:19:10.540
guard jump is getting like closer and closer to being 100% in sucker punch range.

06:19:10.540 --> 06:19:13.980
Yeah, and it was a good sacrifice, I think, if you had Giovanni to bring in that flowette

06:19:13.980 --> 06:19:18.620
the right time because you don't really want to mess around at this stage of the game as well

06:19:18.620 --> 06:19:22.780
with those guessing games especially when you don't know the speed interactions but so much so

06:19:22.780 --> 06:19:28.140
flowed comes in takes that and then you've got like you say you're in a you're back in the same

06:19:28.140 --> 06:19:32.860
situation but you're in a worse situation as well and the same point because the goal jump now taking

06:19:32.860 --> 06:19:38.700
that it's a tick of chip and you're not really any further along in the battle yet there it's great

06:19:38.700 --> 06:19:41.340
but yeah, it doesn't really progress you any further,

06:19:41.340 --> 06:19:46.780
but maybe that's just down to how well Jiao manages these situations

06:19:46.780 --> 06:19:50.540
rather than falling all traps and going for the soccer pitch in that scenario.

06:19:50.540 --> 06:19:55.420
I think there's a big example of the way that Jiao has been playing in this tournament

06:19:55.420 --> 06:20:00.660
of like showing so much patience in the way that he's going about his games.

06:20:00.660 --> 06:20:03.380
Wrapping up the second game was like,

06:20:03.380 --> 06:20:05.940
well, just going for a protective return

06:20:05.940 --> 06:20:08.220
and letting the burn kind of do its thing.

06:20:08.220 --> 06:20:16.940
And just using that residual damage to put himself in a really good position and that's so important when you're playing at this level of competition

06:20:17.140 --> 06:20:22.320
We're not saying like hey, don't make a read don't make a call, but also a bit the right time

06:20:23.160 --> 06:20:24.840
Exactly that couldn't say it better myself

06:20:24.840 --> 06:20:28.940
It's like this is this is the time where you've got to keep your composure

06:20:29.300 --> 06:20:33.500
It's still only six Pokemon that you're having to go up against and yeah, okay

06:20:33.500 --> 06:20:37.780
They're handled by some of the best in the world playing absolutely on form right?

06:20:37.780 --> 06:20:44.160
So not necessarily as easy as that, but Charles giving us such a great great showing

06:20:44.660 --> 06:20:50.900
Let's have a catch up with our bracket now seeing our first two players that are going to be making it to the top four

06:20:51.540 --> 06:20:54.060
Hiroshi and trial punching their tickets there

06:20:54.060 --> 06:20:57.940
They're going to be playing up against each other in our semi finals

06:20:58.140 --> 06:21:01.820
But the next match that we're going to be seeing is to kuma versus to father

06:21:01.820 --> 06:21:09.900
Yeah, and this one in particular going to be another absolutely fantastic top eight game to decide who our next top four

06:21:10.220 --> 06:21:15.580
opponent will be no and we've already got one top four match lined up and that one is going to be incredible

06:21:15.580 --> 06:21:18.740
But before then we've got two more sets to determine

06:21:19.020 --> 06:21:23.820
Yeah, those those remaining top four players and what a way to do it. You know, we've got Giovanni and

06:21:24.420 --> 06:21:27.420
Jal that have just set the stage set the standards

06:21:27.420 --> 06:21:32.860
So I'm sure our next players will be meeting those and probably exceeding expectations.

06:21:32.860 --> 06:21:37.020
And of course, after that match, we're going to have Yuya as well versus Zachary Weed.

06:21:37.020 --> 06:21:38.460
And that I'm really excited about.

06:21:38.460 --> 06:21:41.500
Zachary has been on an absolute tear during the season.

06:21:41.500 --> 06:21:44.220
Representing that, Frostlast and Lycan Rock team.

06:21:44.220 --> 06:21:46.940
I'm just going to say, it was on my cast of predictions for a reason.

06:21:46.940 --> 06:21:51.500
But you've got to turn up when you're playing that team.

06:21:51.500 --> 06:21:54.860
It's not the easiest, maybe not the most intuitive team.

06:21:54.860 --> 06:22:02.860
It's not the biggest collection of stats, it's a team that really works with its, you know, synergies as well.

06:22:02.860 --> 06:22:09.860
We've got a little bit of a player run though, Lee, to set us up for our next top eight match here in the World Championships.

06:22:09.860 --> 06:22:13.860
So let's have a look at Takuma's run through the tournament.

06:22:13.860 --> 06:22:19.860
Yeah, we can see that they started the day one proceedings against a former regional champion here,

06:22:19.860 --> 06:22:23.780
here winning one of the first regional events in the European season against

06:22:23.780 --> 06:22:28.140
Emmanuel and yeah coming out of that convincingly well especially against

06:22:28.140 --> 06:22:33.620
the hybrid rain what looks like a parish trap sort of scene that we've seen

06:22:33.620 --> 06:22:37.500
throughout this weekend overcoming that with no problem at all I love

06:22:37.500 --> 06:22:42.820
Takayumi's Dragonite choice as well we talked about this briefly last on the

06:22:42.820 --> 06:22:46.540
analyst desk about that integration foregoing the Charizard and saying make

06:22:46.540 --> 06:22:48.540
the way to go, but then yeah,

06:22:48.540 --> 06:22:50.540
we can take a look at day two as well.

06:22:50.540 --> 06:22:52.540
And not getting off to the best start.

06:22:52.540 --> 06:22:54.540
Pwn and first in the day, Stefano,

06:22:54.540 --> 06:22:56.540
taking a loss there, but since then

06:22:56.540 --> 06:22:58.540
has been able to win

06:22:58.540 --> 06:23:00.540
out against the double mega star

06:23:00.540 --> 06:23:02.540
actors that they faced.

06:23:02.540 --> 06:23:04.540
I'd love to have seen what happened

06:23:04.540 --> 06:23:06.540
in that match against Stefano, because

06:23:06.540 --> 06:23:08.540
we see it time and time again,

06:23:08.540 --> 06:23:10.540
players playing in the Swiss

06:23:10.540 --> 06:23:12.540
and then coming up

06:23:12.540 --> 06:23:14.540
into top car and the records

06:23:14.540 --> 06:23:22.380
right? And so, you know, even

06:23:22.380 --> 06:23:24.380
though Takumi is going up

06:23:24.380 --> 06:23:26.380
against Takumi, sorry, going

06:23:26.380 --> 06:23:28.380
up against Stephano again. Will

06:23:28.380 --> 06:23:30.380
the result be the same like

06:23:30.380 --> 06:23:32.380
after every time that you play

06:23:32.380 --> 06:23:34.380
a particular matchup and

06:23:34.380 --> 06:23:36.380
certainly particular player,

06:23:36.380 --> 06:23:38.380
you go when you're not on the

06:23:38.380 --> 06:23:40.380
winning side, you walk away

06:23:40.380 --> 06:23:42.380
from that matching page. You

06:23:42.380 --> 06:23:44.380
know what could I have done

06:23:44.380 --> 06:23:46.900
that will come to pass in our top eight.

06:23:46.900 --> 06:23:48.700
You can see the incredibly tough run

06:23:48.700 --> 06:23:50.500
that Stefano's had in day one.

06:23:50.500 --> 06:23:52.300
In particular, it's a progress to day two.

06:23:52.300 --> 06:23:54.060
You've got some big, big names there.

06:23:54.060 --> 06:23:55.580
Wolf Click, named me round four.

06:23:55.580 --> 06:23:57.100
They were able to overcome.

06:23:57.100 --> 06:23:59.140
And then, you know, continue that.

06:23:59.140 --> 06:24:01.660
Tarant, Erdi as well, last round of the day.

06:24:01.660 --> 06:24:02.500
Just incredible.

06:24:02.500 --> 06:24:04.420
All of these players are very accomplished.

06:24:04.420 --> 06:24:05.980
But what a run Stefano had,

06:24:05.980 --> 06:24:08.340
kind of losing round one and then going on the bounce,

06:24:08.340 --> 06:24:10.100
undefeated to finish off the day.

06:24:10.100 --> 06:24:13.620
Then coming in to day two here.

06:24:13.620 --> 06:24:17.940
Takuma with their first opponent we've already seen will be their top 8 opponent.

06:24:17.940 --> 06:24:23.060
I think like getting back to your point, Stefanos is going to feel very confident.

06:24:23.060 --> 06:24:25.380
Whereas Takuma probably not that confident.

06:24:25.380 --> 06:24:28.420
But that's not a bad thing because you can learn a lot from a defeat.

06:24:28.420 --> 06:24:31.060
Sometimes more from a defeat than you can from a victory.

06:24:31.060 --> 06:24:33.940
So, you know, these players will be familiar with each other's teams.

06:24:33.940 --> 06:24:38.100
But as we've seen time and time again over this weekend, it's micro decisions.

06:24:38.100 --> 06:24:40.100
The micro changes throughout a game.

06:24:40.100 --> 06:24:41.300
It can make all the difference.

06:24:41.300 --> 06:24:43.140
And it goes both ways as well, right?

06:24:43.140 --> 06:24:50.140
the thing that was coming out to me on the second part of Stefanos run is that they took a loss to Zachary Weed,

06:24:50.140 --> 06:24:58.140
who is also on their side of the bracket. So if Zachary is able to win their top eight match, as well as Stefano,

06:24:58.140 --> 06:25:12.140
then there's going to be a rematch after a rematch. They're going into the top four, and whether or not either of our players are able to flip the script on exactly what went down in the previous times that they went up against each other.

06:25:12.140 --> 06:25:16.600
especially in the same tournament like it's it's different to when you've played a player like

06:25:17.180 --> 06:25:20.380
Tournament after tournament right and maybe you're using different teams

06:25:20.380 --> 06:25:24.980
Maybe you're coming at it from a different place, but this is this is the same team

06:25:24.980 --> 06:25:29.620
This is the same tournament and all these players are on some of the runs of their lives right now

06:25:30.020 --> 06:25:36.300
And to see like how they adjust to those sort of matchups the repeat matchups is so so exciting

06:25:36.300 --> 06:25:41.660
Exactly that and I think it's great to be able to kind of point out that these players have faced each other before

06:25:42.140 --> 06:25:47.740
is it changes the dynamic of the game. Normally we'd see that game one where players are overcautious

06:25:47.740 --> 06:25:52.380
sometimes where they're trying to fish out information, trying to judge those speed interactions

06:25:52.380 --> 06:25:56.540
a lot well. A lot of those might have already been worked out so that's something that we can

06:25:56.540 --> 06:26:01.900
take into this game and know a little bit more about why some decisions have been made over others

06:26:02.620 --> 06:26:08.460
as things play out. This is getting so exciting Lee. So we're going to key it to a quick break

06:26:08.460 --> 06:26:11.180
while we get our third top eight match sorted.

06:26:11.180 --> 06:26:13.340
So stay tuned, we'll be back very soon.

06:27:38.460 --> 06:27:41.320
San Francisco, California.

06:27:41.320 --> 06:27:43.000
My name is Evan Lattin.

06:27:43.000 --> 06:27:46.160
I am here for the bottom half of our top eight.

06:27:46.160 --> 06:27:47.520
It's like good friend Scott Glauza.

06:27:47.520 --> 06:27:50.760
Scott, we have already identified who our first two

06:27:50.760 --> 06:27:53.300
semi-finalists are going to be.

06:27:53.300 --> 06:27:56.100
Now it's time to find out who the next ones are.

06:27:56.100 --> 06:27:58.260
Very excited for yet another fantastic match.

06:27:58.260 --> 06:28:00.000
And excited to see which teams make it too.

06:28:00.000 --> 06:28:02.840
I think with this game, the first Pokemon champion,

06:28:02.840 --> 06:28:03.900
World Championship.

06:28:03.900 --> 06:28:06.640
I think, well, the humans and the Pokemon kind of,

06:28:06.640 --> 06:28:08.040
trying to make a name for themselves, right?

06:28:08.040 --> 06:28:18.040
They could be pretty interesting and kind of maybe impact things as they move forward and I think both these teams are kind of interesting in different ways as it kind of like pertains to being representatives of this meta game.

06:28:18.040 --> 06:28:36.040
Absolutely. You can see our top eight competitors here are Takuma Yamazaki and Stefano Greppy. Both of these players are running some very interesting teams. Takuma, of course, is running basically the big six team but has replaced the Charizard with Dragonite instead.

06:28:36.040 --> 06:28:41.440
Well, Stefano is running a variant of the same team that we saw at the North American International Championships.

06:28:41.440 --> 06:28:45.440
The same six Pokemon that Eric Rios brought to become a finalist at that tournament.

06:28:45.440 --> 06:28:47.540
Yeah, that team was very popular for a while afterwards.

06:28:47.540 --> 06:28:48.740
Still really strong.

06:28:48.740 --> 06:28:53.140
Depends on the struggle with the couple variants of the Charizard team.

06:28:53.140 --> 06:28:54.840
But it doesn't have to worry about here.

06:28:54.840 --> 06:28:55.940
We get that Dragonite instead.

06:28:55.940 --> 06:28:57.140
And I'm pretty excited to see this.

06:28:57.140 --> 06:29:00.040
We even had a ton of the Mega Dragonite variants of this team on stream.

06:29:00.040 --> 06:29:02.440
And I think it probably comes to the surprise of some players.

06:29:02.440 --> 06:29:04.340
I think a lot of trainers kind of want to take them to seriously.

06:29:04.340 --> 06:29:06.500
I know when I was asking around trying to prep this room,

06:29:06.500 --> 06:29:08.140
hey, you know, like Mega Dragonite,

06:29:08.140 --> 06:29:09.060
is this the thing that we're gonna see?

06:29:09.060 --> 06:29:10.300
Is this the thing that we're not gonna see?

06:29:10.300 --> 06:29:11.700
I mostly get a lot of, nah, it's not.

06:29:11.700 --> 06:29:13.860
You're not gonna worry about that.

06:29:13.860 --> 06:29:15.780
But Jokes and I, here it is,

06:29:15.780 --> 06:29:17.060
game away from the semi-finals.

06:29:17.060 --> 06:29:19.300
Yeah, top eight, actually two Mega Dragonite here

06:29:19.300 --> 06:29:21.020
in the top eight at this bottom half

06:29:21.020 --> 06:29:22.260
of the top eight bracket here.

06:29:22.260 --> 06:29:25.340
And it is a really interesting adaptation

06:29:25.340 --> 06:29:27.100
because you see a lot of players

06:29:27.100 --> 06:29:29.460
who are dealing with the Charizard mode

06:29:29.460 --> 06:29:31.340
of the big six team

06:29:31.340 --> 06:29:33.300
by just putting Rockslide on something,

06:29:33.300 --> 06:29:39.780
You know, but using guard chop as a way to check it using like in rock as we've already seen at the top half of the bracket

06:29:40.180 --> 06:29:44.680
That works really well against Charizard. That is extremely weak to rock typing

06:29:44.900 --> 06:29:48.460
Let's go against dragonite, especially with multi-scale active. Yeah

06:29:48.460 --> 06:29:51.620
I think it does a lot of the same stuff right you still get like the heat wave if you need it

06:29:51.780 --> 06:29:54.180
Kind of similar defensive profile though again, you know

06:29:54.500 --> 06:29:58.380
Enough not weak to the same thing but it messes up a lot of people's a counter play

06:29:58.380 --> 06:30:01.660
I think there's a lot of other fun stuff on this variant of the team as well

06:30:01.660 --> 06:30:06.660
Well, to me the most interesting thing is that Faint on Snazor, which opens up a lot of stuff on other Pokemon.

06:30:06.660 --> 06:30:12.660
Typically, Steve, they're not going to make room for this, because you're giving up Protect Forward, or like Quick Guard, like you'd see on these setup teams.

06:30:12.660 --> 06:30:17.660
But I think for this team in particular, it's really interesting because of all the priority, also the Choice Scarf on Darchop.

06:30:17.660 --> 06:30:20.660
And even kind of with both Last Respect and Light of Rune on Floy.

06:30:20.660 --> 06:30:25.660
You get a lot of situations where one slot needs to protect because they can't survive, and Faint takes it away.

06:30:25.660 --> 06:30:30.660
Or you almost guarantee you're going to get a knockout unless you miss an attack or something, because you're threatening so much unavoidable power into a slot.

06:30:30.660 --> 06:30:34.660
power into a slot and it gets really cool. The team like this one lets you play kind of like

06:30:34.660 --> 06:30:38.660
with more safe aggression other teams where in this read heavy format you can kind of get some

06:30:38.660 --> 06:30:43.540
guarantees that other teams can't get. Yeah it's a fascinating attack that hits through protect and

06:30:43.540 --> 06:30:50.180
breaks protect for a Pokemon trying to avoid damage from another attack on the field and it is a

06:30:50.180 --> 06:30:55.460
very strong attack that most Pokemon that get access to it just don't have room for. They need

06:30:55.460 --> 06:31:00.980
every other attack on that's available for them and Sneezer is one of the Pokemon that does

06:31:00.980 --> 06:31:06.660
sometimes have that four slot as rotating. See coaching, rock slide, protect, quick guard,

06:31:06.660 --> 06:31:10.020
and now faint as well. So it makes a lot of sense that we'll be seeing that, but

06:31:10.020 --> 06:31:15.140
it could run into some problems here because of that four rigor wrap over here on Stefano's team.

06:31:15.140 --> 06:31:18.100
Yeah, and that quite as fun in this match as the normal lead. I think it's going to create some

06:31:18.100 --> 06:31:22.580
really great mind games between the two players that Armortale going to block faint, which not

06:31:22.580 --> 06:31:24.780
Not only stuff to damage, but of course, also the protect

06:31:24.780 --> 06:31:26.720
to penetration, and I think because of that, both sides

06:31:26.720 --> 06:31:28.420
kind of would have to guess a little bit more

06:31:28.420 --> 06:31:29.780
where we're going to lose that safety.

06:31:29.780 --> 06:31:32.260
Okay, you know, an open team share that gets fun

06:31:32.260 --> 06:31:34.540
that they both know that each other has this thing

06:31:34.540 --> 06:31:36.020
where they attempt to use those in the field,

06:31:36.020 --> 06:31:38.460
you have to be afraid, well, is it safe to protect here

06:31:38.460 --> 06:31:40.500
if I don't want to switch my free graph in?

06:31:40.500 --> 06:31:41.780
But then on the other side, it feels like, well,

06:31:41.780 --> 06:31:43.420
is it safe to fit in here when free graph

06:31:43.420 --> 06:31:44.980
potentially could come in?

06:31:44.980 --> 06:31:46.540
I think it makes it a lot of fun.

06:31:46.540 --> 06:31:49.260
I've seen a lot of very difficult, complicated turns

06:31:49.260 --> 06:31:50.540
for these trainers over the course of the weekend.

06:31:50.540 --> 06:31:54.940
I think the interaction between these two Pokemon are going to keep them both guessing throughout the course of this match

06:31:54.940 --> 06:32:00.180
And you also have to shout out on this version of Stefanos team the rock tomb on

06:32:00.620 --> 06:32:02.620
Garchomp giving Stefano access to

06:32:02.940 --> 06:32:08.140
Stingled target rock type damage that also lowers the speed of the Pokemon impacted

06:32:08.140 --> 06:32:14.980
So you usually tend to use rock to when you need that extra oomph because you don't want the spreads the reduction in damage from the spread type

06:32:15.380 --> 06:32:16.700
Rock slide

06:32:16.700 --> 06:32:20.260
Rock tomb of course, maybe a little bit more useful here with the dragonite

06:32:20.260 --> 06:32:24.420
not trying to get those KOs like that. Yeah I think Christian's matchup to you know kind of like

06:32:24.420 --> 06:32:28.260
pairs well with the trigger after you can lowers the speed of and you can't use priority to get

06:32:28.260 --> 06:32:32.660
over it which is the solution that you'd really want to use for his opponent there. So a pretty

06:32:32.660 --> 06:32:37.140
fun combination of tricks. For now we do see that space learn turn one though probably not going

06:32:37.140 --> 06:32:43.140
to need to faint from here and then the Aerodactyl and Sylveon facing the family. Yeah so Tailwind

06:32:43.140 --> 06:32:48.260
mode is what's being threatened by Stefano right now leading with Aerodactyl and Sylveon

06:32:48.260 --> 06:32:53.160
does have access to the Megastone on Aerodactyl, so can go ahead and boost the power.

06:32:53.160 --> 06:32:57.460
Also has access to Ice Fang, just threatening that Garchomp immediately.

06:32:57.460 --> 06:33:01.460
However, Garchomp does have the Choice Scarf here, so it will be able to house Fee.

06:33:01.460 --> 06:33:03.460
Yeah, now it wins the card, so it will go quickly in.

06:33:03.460 --> 06:33:07.960
Pretty fun the other direction as well, where, hey, you know, if you focus too much on that Aerodactyl,

06:33:07.960 --> 06:33:12.060
you do have to worry about Sylvia, but Faker going to stop a potential devastating Hyper Voice here.

06:33:12.060 --> 06:33:17.060
No Hyper Voice coming out from the Sylvia, but a Rock Slide will connect onto both Aerodactyl

06:33:17.060 --> 06:33:21.700
and Sylvia no mega evolution, but a flinch on Aerodactyl.

06:33:21.700 --> 06:33:25.220
The rock slides are a common for you, Stefano.

06:33:25.220 --> 06:33:27.140
If you don't have access to priority,

06:33:27.140 --> 06:33:29.460
you are at risk of flinching every turn.

06:33:29.460 --> 06:33:31.700
That is devastating, turn one.

06:33:31.700 --> 06:33:34.100
Aerodactyl is a pretty decisive Pokemon

06:33:34.100 --> 06:33:36.100
of the North America International Championships,

06:33:36.100 --> 06:33:36.900
kind of being the flincher.

06:33:36.900 --> 06:33:39.140
But here it has become the flinchy,

06:33:39.140 --> 06:33:41.460
now in range of being knocked out from another rock slide.

06:33:41.460 --> 06:33:43.460
And Sylvia, I'm endangered now from this lazler.

06:33:43.460 --> 06:33:46.100
So, Stefano immediately, way on the back,

06:33:46.100 --> 06:33:51.100
It's a tough spot.

06:33:51.100 --> 06:33:53.100
Absolutely in the driver's seat here.

06:33:53.100 --> 06:33:58.100
Stefano has to figure out a way to claw his way back into this game.

06:33:58.100 --> 06:34:00.100
Now, because the guard jump is choice scarf,

06:34:00.100 --> 06:34:03.100
Stefano knows that he can switch in his own guard jump here

06:34:03.100 --> 06:34:06.100
safely to change this rock slide.

06:34:06.100 --> 06:34:08.100
The protect comes out from being Sylveon,

06:34:08.100 --> 06:34:11.100
making sure it does not take any damage this time.

06:34:11.100 --> 06:34:15.100
And guard jump only takes a little bit of chip damage from that rock slide.

06:34:15.100 --> 06:34:18.100
slide while the direclaw will flip into the protect.

06:34:18.100 --> 06:34:19.660
A great defensive switch there.

06:34:19.660 --> 06:34:22.260
Able to stabilize that turn, but probably not quite

06:34:22.260 --> 06:34:23.580
out of the water yet.

06:34:23.580 --> 06:34:25.900
Still, Sylvia, kind of being pinned by the Snezler,

06:34:25.900 --> 06:34:27.500
so maybe having to make one more switch.

06:34:27.500 --> 06:34:29.300
And having the complicated situation, OK, well,

06:34:29.300 --> 06:34:30.100
what can I switch in?

06:34:30.100 --> 06:34:33.380
They can potentially still take a rock slide and a direclaw

06:34:33.380 --> 06:34:34.380
into that slot.

06:34:34.380 --> 06:34:37.020
Of course, the guard shot may be threatening a dragon claw

06:34:37.020 --> 06:34:39.220
to its opposite number there with the twist scarf

06:34:39.220 --> 06:34:40.300
guard shot on able to switch.

06:34:40.300 --> 06:34:42.300
So underside, or under the switch,

06:34:42.300 --> 06:34:44.900
those switch attacks somewhat likely to switch Pokemon

06:34:44.900 --> 06:34:47.380
if it doesn't want to risk taking that dragon claw in return.

06:34:47.380 --> 06:34:50.020
So, interesting options available for both trainers.

06:34:50.020 --> 06:34:51.700
One thing to keep in mind too is that Aerodactyl

06:34:51.700 --> 06:34:53.460
doesn't have to at least protect or wide guard.

06:34:53.460 --> 06:34:56.220
It's a very aggressive set there with three attacks at the other end.

06:34:56.220 --> 06:34:58.780
Well, there is Sylveon switching out

06:34:58.780 --> 06:35:01.620
for that Aerodactyl back out on the field.

06:35:01.620 --> 06:35:04.980
So, Stefano hoping that the pressure from guards up

06:35:04.980 --> 06:35:06.500
is enough, but no.

06:35:06.500 --> 06:35:10.260
Just continuing to fire off rock slide after rock slide,

06:35:10.260 --> 06:35:12.660
and Aerodactyl will go down.

06:35:12.660 --> 06:35:17.100
Next, I'll do both Pokemon, the Aerodactyl, and the Garchomp here, and talk them up.

06:35:17.100 --> 06:35:21.340
There's always a shot that you can get a flinch with this choice star, Garchomp,

06:35:21.340 --> 06:35:25.660
plus the Direclaw connects and gets the paralysis even worse.

06:35:25.660 --> 06:35:29.580
Now, there's even less chance that Garchomp is going to be able to break through the flinch

06:35:29.580 --> 06:35:31.960
and the paralysis, but it does.

06:35:31.960 --> 06:35:35.240
Sneasler goes down because the rough skin broke the focus set,

06:35:35.240 --> 06:35:39.820
and now Garchomp is finally taking some damage here, just above 50%.

06:35:39.820 --> 06:35:44.200
That's a big knockout for Stefano there, where I think the game was in danger of getting away from him,

06:35:44.200 --> 06:35:46.840
but still a pretty impactful situation there.

06:35:46.840 --> 06:35:49.940
Knockout and Sneasler's great, you love to see that, and you weaken the opposing Garchak,

06:35:49.940 --> 06:35:55.240
but I think what made me keep in mind there, the Nerdactyl's holding Aerodactylite, but you chose not to Mega Evolve, right?

06:35:55.240 --> 06:35:58.980
Not really any reason to do that, unless there is a Pokemon in the back that...

06:35:58.980 --> 06:36:02.840
Ah, perhaps we'll also use that Mega Stone instead, which is some critical information from Takama, right?

06:36:02.840 --> 06:36:08.100
Where you can basically be assured that Charizard is in the back, so preserving that Garchak and that Rockslight is big,

06:36:08.100 --> 06:36:10.020
but also really limits the f***ing actions, right?

06:36:10.020 --> 06:36:11.820
Like, well, either I can switch in HR's,

06:36:11.820 --> 06:36:14.180
or where I already know my opponent has Choice Rocks

06:36:14.180 --> 06:36:16.300
on the field, or I can bring in Sylvia,

06:36:16.300 --> 06:36:17.860
which is a little bit predictable here,

06:36:17.860 --> 06:36:20.260
and probably something my opponent's going to try to check

06:36:20.260 --> 06:36:22.620
with his replacement Pokemon, and here he is, it's Fluet.

06:36:22.620 --> 06:36:26.700
And this is kind of a not great replacement Pokemon here,

06:36:26.700 --> 06:36:29.260
though Fluet does not want to mega evolve here,

06:36:29.260 --> 06:36:31.380
because that carry aura could just continue

06:36:31.380 --> 06:36:35.340
to boost Sylvia's quick attack into that guard chop.

06:36:35.340 --> 06:36:36.860
Yeah, as long as it doesn't hack you out,

06:36:36.860 --> 06:36:37.700
you're probably good.

06:36:37.700 --> 06:36:38.620
You kind of assume it's okay.

06:36:38.620 --> 06:36:41.020
We've got to deal with a paralyzed guard jump,

06:36:41.020 --> 06:36:43.300
Sylvia in itself, and Charizard.

06:36:43.300 --> 06:36:45.540
It's as long as you can survive a single quick attack

06:36:45.540 --> 06:36:46.820
and then finish it off with like,

06:36:46.820 --> 06:36:48.740
maybe a rock slide and dazzling beam or something,

06:36:48.740 --> 06:36:50.100
you're probably good.

06:36:50.100 --> 06:36:51.540
However yet, that's a way to throw the game.

06:36:51.540 --> 06:36:53.500
You know, you get the boost, quick attack,

06:36:53.500 --> 06:36:54.700
you get like, crit or something,

06:36:54.700 --> 06:36:56.780
and things suddenly look very bad

06:36:56.780 --> 06:36:57.700
from a very good position.

06:36:57.700 --> 06:36:59.060
But this is a huge leap we're talking about,

06:36:59.060 --> 06:37:01.420
looking very close to kind of closing out this first one.

06:37:01.420 --> 06:37:04.300
Well, here comes the mega evolution from the Floette.

06:37:04.300 --> 06:37:06.660
So we'll be able to boost its own stats

06:37:06.660 --> 06:37:11.660
and also boost the power of all fairy type attacks on the field.

06:37:11.660 --> 06:37:15.240
And now, Mega-Float, the fairy aura is radiating

06:37:15.240 --> 06:37:18.920
and Sylveon is just going to choose to protect for this turn.

06:37:18.920 --> 06:37:22.480
Not trying to risk anything as Garchomp goes for another rockslide.

06:37:22.480 --> 06:37:26.800
Of course, it cannot choose any other attacks until it switches out.

06:37:26.800 --> 06:37:29.560
That's just gonna deal a little bit of damage to the Garchomp,

06:37:29.560 --> 06:37:31.360
but of course, there is the clinch chance,

06:37:31.360 --> 06:37:32.560
there is the paralysis chance,

06:37:32.560 --> 06:37:35.360
but even more, there is the faint chance to this deathly.

06:37:35.360 --> 06:37:41.360
100% faint chance there as Garchomp goes down.

06:37:41.360 --> 06:37:43.360
And not too much that Stefano could do there.

06:37:43.360 --> 06:37:45.360
I'm going to have to bring that final poke.

06:37:45.360 --> 06:37:47.360
And to give it his charge, I definitely just bank an eatery.

06:37:47.360 --> 06:37:50.360
Critical quick attack or a rock slide missed to stay in this game.

06:37:50.360 --> 06:37:53.360
It's been a very strong early game to talk about here.

06:37:53.360 --> 06:38:00.360
And it is the Charizard for Stefano, the final Pokemon that he has available in game one here.

06:38:00.360 --> 06:38:04.360
Of course immediately threatened by the choice scarf Garchomp.

06:38:04.360 --> 06:38:11.440
Most cars are can end up surviving a single rock slide from the from a toy scarf garchomp especially

06:38:11.840 --> 06:38:16.140
But it's a lot more would love to have full health after the the rock slide

06:38:16.140 --> 06:38:21.300
Yes, but how can you survive both a rock slide and a gasoline thing because you still have to knock these Pokemon out right?

06:38:21.300 --> 06:38:22.940
You'll flow it especially bulky enough

06:38:22.940 --> 06:38:26.740
You wouldn't think a single attack would knock it out especially because you still have to deal with car chop as well

06:38:26.740 --> 06:38:30.040
You know, I mean even like the world's biggest heat wave maybe to get through that one

06:38:30.040 --> 06:38:33.380
So probably rocks like this most or with me here.

06:38:33.380 --> 06:38:36.340
Charles is gonna protect plus you at least avoid that rock slide for now.

06:38:36.340 --> 06:38:39.380
Yeah, can at least hope that it gets to avoid a rock.

06:38:39.380 --> 06:38:44.100
Will not have to even try to hope for it avoid there as it will connect on to Sylveon.

06:38:44.100 --> 06:38:46.100
There was no quick attack that came out.

06:38:46.100 --> 06:38:52.500
So Sylveon is trying to survive this dazzling gleam and fire off a hyper voice to pick up the KO.

06:38:52.500 --> 06:38:56.780
Dazzling gleam connects and that is plenty of damage to knock out the Sylveon.

06:38:56.780 --> 06:39:04.140
And now all Stefano can hope for is a miss on the rocks like to at least stay in the game a little bit

06:39:04.140 --> 06:39:08.220
I saw a lot to deal with you. So an underneath Pokemon on Takuma side of steel as well

06:39:08.220 --> 06:39:12.340
I could relatively good chance at spasculation, which would be a real problem here as well

06:39:12.340 --> 06:39:15.100
But hey, Charizard's not giving up. It's gonna do everything he's doing here

06:39:15.100 --> 06:39:20.140
It's gonna try to drive to rocks like I'll pick up some big damage on these Pokemon and hope that that final Pokemon is something

06:39:20.140 --> 06:39:25.300
We can handle. Yeah, this is the top eight of the world championships if your odds are not zero

06:39:25.300 --> 06:39:30.580
You're gonna keep trying of course with the rocks like connecting with no spread the targets available

06:39:31.020 --> 06:39:33.020
Chars are will go down

06:39:33.580 --> 06:39:39.180
Yamazaki will take game one out that looks very strong for Takuma

06:39:39.180 --> 06:39:44.860
He was of that first turn flinch really preventing Stefano from getting anything going

06:39:44.860 --> 06:39:48.600
Yeah, I mean really couldn't have been better for Takuma there and there's two critical engines in block

06:39:48.600 --> 06:39:53.200
You both get that flinch a turn one which I've not alone may have made that game on playable the direclaw for house

06:39:53.200 --> 06:39:58.000
is kind of big too. Not just because it kind of finished the game off, but also avoid losing

06:39:58.000 --> 06:40:01.840
some information you might have wanted to know, or car chop it with hat with its speed reduced.

06:40:01.840 --> 06:40:05.680
Definitely going to be slower than, for instance, the opposing mecha flow out where you don't learn

06:40:05.680 --> 06:40:09.440
anything about either of your training, which you know, you can probably make an assumption there,

06:40:09.440 --> 06:40:12.320
which now you're expecting this Pokemon to be trained, especially at this point in the tournament,

06:40:12.320 --> 06:40:17.280
you know, maybe get some bad review from previous matches from your opponent, but never really in

06:40:17.280 --> 06:40:21.600
that one because of the RNG. And that makes this second game very interesting to prepare for, right?

06:40:21.600 --> 06:40:25.920
like hey you know I think I played the right line I just need to get luckier or do you really mix

06:40:25.920 --> 06:40:29.680
things up like hey you know I don't want to risk getting eliminated in a situation like that one

06:40:29.680 --> 06:40:34.160
where I didn't have too much control over my own fate yeah no easy ways to deal with this and

06:40:34.160 --> 06:40:37.120
you know it's kind of the sort that both sides are choosing to live and die by right you know it's

06:40:37.120 --> 06:40:40.960
an aridactyl versus a choice scarf guard job you're not locking these pokemon in because you're afraid

06:40:40.960 --> 06:40:46.560
to click rock side yeah absolutely that is actually the primary reason you would choose to use those

06:40:46.560 --> 06:40:54.800
Pokemon, especially the aridacle over a whimsical that gives you much more regular access to the tailwind and you know

06:40:54.800 --> 06:40:56.880
There is an argument to be made for that

06:40:56.880 --> 06:41:02.820
There is only 27% of the time that the game goes the way that it went in game one. Absolutely

06:41:03.000 --> 06:41:05.880
You know, I think there's also other deviations you can make too certainly

06:41:05.880 --> 06:41:07.800
I can mix it makes up your Pokemon a little bit more

06:41:07.800 --> 06:41:13.760
You know the double mega approach it was super great there where maybe you consider leaving one of the two of them at home

06:41:13.760 --> 06:41:18.880
I think also unfortunate for Stefano there, I think you can guess relatively accurately

06:41:18.880 --> 06:41:20.920
basket legion with the Pokemon we never saw.

06:41:20.920 --> 06:41:21.920
It's likely.

06:41:21.920 --> 06:41:22.920
Love to have gotten that information confirmed.

06:41:22.920 --> 06:41:26.320
Just to get some more information about how Taco Bell is approaching this match up.

06:41:26.320 --> 06:41:29.240
A little bit different playing the Dragonite version of this team than the Charizard.

06:41:29.240 --> 06:41:33.320
So I think just for comfort in game planning with these games or Stefano can no longer afford

06:41:33.320 --> 06:41:34.320
to drop a single game.

06:41:34.320 --> 06:41:38.320
Just to kind of figure out how your opponent's doing things, not to get surprised by anything.

06:41:38.320 --> 06:41:45.320
Okay, well slight adjustment here from Stefano bringing the King Gambit alongside of the Aerodactyl,

06:41:45.320 --> 06:41:49.320
while it is the Sneasler and the Garchomp once again for Takuma.

06:41:49.320 --> 06:41:56.320
So still the option for Garchomp to just lock into Choice Scarf Rock slide and see if you get that 27% again.

06:41:56.320 --> 06:41:59.320
Yeah, I mean, why not? Right? I mean, so, uh, it's so exciting that you did the last time.

06:41:59.320 --> 06:42:03.320
See, they're kind of making this even more complicated, too, where now that you've put one,

06:42:03.320 --> 06:42:06.320
really want to be hit with a close combat and you're threatening fake out as well.

06:42:06.320 --> 06:42:09.700
I think, you know, tempting not to take out gear since you both have to worry with the

06:42:09.700 --> 06:42:14.380
Grigorap, but also in close combat, potentially like really good at I3 of these Pokemon shows.

06:42:14.380 --> 06:42:17.620
Not like a huge incentive to try to make that read.

06:42:17.620 --> 06:42:18.780
Yeah, absolutely.

06:42:18.780 --> 06:42:23.980
And I have to wonder if there is going to be a mega evolution from Aerodactyl this time

06:42:23.980 --> 06:42:24.980
around.

06:42:24.980 --> 06:42:28.740
Last time, Sumano wanted to bring both of his Megazin.

06:42:28.740 --> 06:42:34.220
Here is another major adjustment, the trick room mode and the priority blocking mode of

06:42:34.220 --> 06:42:35.220
Grigorap.

06:42:35.220 --> 06:42:37.940
Here is the mega evolution immediately.

06:42:37.940 --> 06:42:40.420
This will allow this mega aerodactyl

06:42:40.420 --> 06:42:44.180
potentially to be able to pick up a KO onto the Sneasler.

06:42:44.180 --> 06:42:45.300
It has to survive.

06:42:45.300 --> 06:42:48.580
This rock slide has to not flinch here, however.

06:42:48.580 --> 06:42:51.460
That is a connection and another flinch.

06:42:51.460 --> 06:42:54.020
Two for two on turn one.

06:42:54.020 --> 06:42:55.860
Followed up with the close combat

06:42:55.860 --> 06:42:58.740
and disaster strikes for Stefano.

06:42:58.740 --> 06:43:01.780
Aerodactyl goes down immediately.

06:43:01.780 --> 06:43:07.180
It's been absolutely brutal for Stefanos for once again, just doesn't get to execute his game plan and yeah

06:43:07.180 --> 06:43:10.120
That blinker off switch is completely whipping there doesn't go for the fake

06:43:10.120 --> 06:43:15.020
I got a close combat. You look so juicy there with those two Pokemon out. I just don't think the bait was strong enough

06:43:15.420 --> 06:43:18.340
Also worth seeing that you know that mega evolution you think it was Charizard

06:43:18.340 --> 06:43:20.660
That's probably the one that was replaced with trigger up here

06:43:20.660 --> 06:43:24.300
I it's going to be really difficult for Stefanos to get back at this one

06:43:24.300 --> 06:43:28.580
You know the mega evolution could have created some variants there or could have protected him from some variants

06:43:28.580 --> 06:43:32.620
Oh, at least you would need more than two rock slides to pick up the knockout, but you know,

06:43:32.620 --> 06:43:35.540
Sneezley taking care of that and we see Sylveon entering the battle.

06:43:35.540 --> 06:43:38.860
So yes, that does confirm the Pokemon that the final is selected this time.

06:43:38.860 --> 06:43:41.260
And boy, this Sylveon has got a lot of work to do.

06:43:41.260 --> 06:43:44.860
I guess at this point, you're probably hoping that maybe Sylveon will just attack you successfully,

06:43:44.860 --> 06:43:45.860
get a trick room off.

06:43:45.860 --> 06:43:47.140
Please don't flinch this time.

06:43:47.140 --> 06:43:50.700
And then maybe Sylveon and Trick Room could sweep through these mostly quicker Pokemon.

06:43:50.700 --> 06:43:56.140
Yeah, at this point, you are really hoping that Furrigerap can get the trick room down.

06:43:56.140 --> 06:44:03.340
You need to be able to survive close combat and rock slide, which Phirgiraph should be able to do quite easily with that citrus fairy.

06:44:03.540 --> 06:44:10.040
But knowing that, you then also have to survive a rock slide and a dire claw which could put you to sleep or paralyze again.

06:44:10.140 --> 06:44:19.140
However, it looks like PacoBot is not opting into that, instead switching Garchomp out for the King Gambit to prepare himself for this trick room.

06:44:19.140 --> 06:44:21.140
Sylveon will go for the protect.

06:44:21.140 --> 06:44:24.140
Sneezer keeping Stefano on us there with the Dire Claw,

06:44:24.140 --> 06:44:29.140
making sure that Stefano is not able to sneak something in here as Trick Room will go up.

06:44:29.140 --> 06:44:32.140
I mean, Stefano gets the Trick Room up. I think that's the right thing to do here.

06:44:32.140 --> 06:44:35.140
However, one of the reasons why we don't tend to see a lot of Trick Room

06:44:35.140 --> 06:44:38.140
in these early formats of Pokemon Champions is exactly what you just saw.

06:44:38.140 --> 06:44:40.140
Oh, it's the very obvious, very telegraphed Trick Room.

06:44:40.140 --> 06:44:44.140
I'm going to pin the other Pokemon down. I'm going to bring in King Gambit,

06:44:44.140 --> 06:44:47.140
a Pokemon that, well, he isn't like a Trick Room sweeper in a traditional sense

06:44:47.140 --> 06:44:52.860
Sanchez because he's like probably the single best Pokemon is regulation. He is very slow and very good against most Pokemon trick for

06:44:52.860 --> 06:44:56.100
his team. He's super effective against either of his Pokemon. He's going after Phyrogram first.

06:44:56.100 --> 06:45:03.740
Oh, but does not get it. Phyrogram is able to hang on with that Citra Fairy healing right back up to 38%.

06:45:03.740 --> 06:45:08.700
Phyrogram is able to fire off the psychic into Sneasler, which activates the focus sash.

06:45:08.700 --> 06:45:11.540
So Sneasler now is able to stick around.

06:45:11.540 --> 06:45:18.040
Stefano will need to use Hyper Voice to pick up the KO onto that Sneasler, but instead opting for the Hyper Beam.

06:45:18.040 --> 06:45:22.740
This is headed straight for King Gambit. It connects, and that is not enough.

06:45:22.740 --> 06:45:26.940
King Gambit has been trained to survive a Hyper Beam from that Sylvium,

06:45:26.940 --> 06:45:31.040
which means that Sneasler gets to pick up the KO in return with Dire Claw.

06:45:31.040 --> 06:45:33.440
There is nothing Stefano could do there.

06:45:33.440 --> 06:45:35.740
Oh, that's a huge trade.

06:45:35.740 --> 06:45:40.340
Hyper Beams kind of be countered to that counter, right? Like, oh, you know, I have the top Pokémon,

06:45:40.340 --> 06:45:42.440
So I'll just pay what it takes to get rid of it,

06:45:42.440 --> 06:45:44.180
but not quite enough damage there.

06:45:44.180 --> 06:45:46.500
And you need a little extra from Thunderbolt or something.

06:45:46.500 --> 06:45:47.700
With that flying out,

06:45:47.700 --> 06:45:50.460
you'll always think King Gambit is still really scary.

06:45:50.460 --> 06:45:52.540
Also a lot of priority tasks in this team, right?

06:45:52.540 --> 06:45:54.300
And even if you're actually able to get a little advantage

06:45:54.300 --> 06:45:56.460
on Stefano's side for what it means to the stripper

06:45:56.460 --> 06:45:58.500
of losing the Armortale to be big,

06:45:58.500 --> 06:46:00.340
but it's just only King Gambit is that final Pokemon.

06:46:00.340 --> 06:46:01.700
And hey, you know, at least you're still

06:46:01.700 --> 06:46:02.980
in a fairly good position here.

06:46:02.980 --> 06:46:04.900
Maybe 4Grap can target King Gambit.

06:46:04.900 --> 06:46:06.060
King Gambit can target Sneasler.

06:46:06.060 --> 06:46:07.860
At least you can even up the Pokemon score.

06:46:07.860 --> 06:46:10.660
very interesting and tense moment here,

06:46:10.660 --> 06:46:14.340
especially not having gotten information from game one.

06:46:14.340 --> 06:46:16.180
We do not know how these King Gambit

06:46:16.180 --> 06:46:18.540
are going to match up under Trick Room.

06:46:18.540 --> 06:46:20.600
Of course, their alignment is both adamant,

06:46:20.600 --> 06:46:22.780
so they're both showing the same information

06:46:22.780 --> 06:46:24.660
on their team sheet for each other.

06:46:24.660 --> 06:46:28.340
But this Perigarap was able to survive that kowtow cleave.

06:46:28.340 --> 06:46:30.260
There is the shot that could hang on

06:46:30.260 --> 06:46:31.460
for just a little bit longer

06:46:31.460 --> 06:46:34.220
if King Gambits decide to go after each other instead.

06:46:34.220 --> 06:46:36.620
Or someone could sneak in a sucker punch

06:46:36.620 --> 06:46:38.700
or a Stefano cab.

06:46:38.700 --> 06:46:41.220
Instead, he can game it, will be switching out

06:46:41.220 --> 06:46:45.260
for the Garchomp to avoid that sucker punch from Stefano,

06:46:45.260 --> 06:46:48.060
while Maricarap will now finally clean up the Sneezer

06:46:48.060 --> 06:46:49.940
with a second sidekick.

06:46:49.940 --> 06:46:51.460
So it's a big knockout, at least you get one,

06:46:51.460 --> 06:46:53.460
and the nice thing about Garchomp entering the battle,

06:46:53.460 --> 06:46:55.220
at least it's a little bit more predictable here,

06:46:55.220 --> 06:46:58.940
where it can't protect, but it's still very healthy,

06:46:58.940 --> 06:47:00.980
and neither of these Pokemon have a super effective attack

06:47:00.980 --> 06:47:04.300
against it, so even a double up is gonna be pretty close.

06:47:04.300 --> 06:47:06.940
Now you can't double up both Pokemon, right?

06:47:06.940 --> 06:47:08.980
Or certainly, I guess that would be a double up King Gambit, I guess.

06:47:08.980 --> 06:47:10.980
But I don't think two attacks is gonna be enough.

06:47:10.980 --> 06:47:13.940
You really need at least three to pick up both of these Pokemon.

06:47:13.940 --> 06:47:16.300
So, at least one more attack going to go the other way.

06:47:16.300 --> 06:47:20.500
And there is still another Pokemon that is in the back for Takuma.

06:47:20.500 --> 06:47:25.220
We have only seen the Ceasler, the King Gambit, and the Garchomp.

06:47:25.220 --> 06:47:29.060
If it's going to be the Floette, there's only two turns left of Trick Room

06:47:29.060 --> 06:47:33.780
that Takuma has to spell out before this for Rigoraph and King Gambit are sitting ducks.

06:47:33.780 --> 06:47:35.220
Yeah, it's like getting really close.

06:47:35.220 --> 06:47:36.940
I mean, I think the bonus is a great shot.

06:47:36.940 --> 06:47:37.780
How about this early game?

06:47:37.780 --> 06:47:38.820
We see these sucker punch go down.

06:47:38.820 --> 06:47:39.660
Pick up King Gambit.

06:47:39.660 --> 06:47:42.540
So two to two Pokemon count now, but now what?

06:47:42.540 --> 06:47:45.060
Jet King Gambit goes down to that sucker punch.

06:47:45.060 --> 06:47:47.140
The final able to pick up that KO.

06:47:47.140 --> 06:47:50.380
Carrigrap now firing off a psychic into Garchomp.

06:47:50.380 --> 06:47:53.020
That is a, well, with the special defense drop

06:47:53.020 --> 06:47:54.820
that comes close to a two hit KO,

06:47:54.820 --> 06:47:57.140
if it can survive this earthquake,

06:47:57.140 --> 06:48:00.140
both King Gambit and Carrigrap will survive

06:48:00.140 --> 06:48:01.700
the earthquake here.

06:48:01.700 --> 06:48:05.460
The choice card not having the full power of something like a life or

06:48:05.460 --> 06:48:09.660
but here it is, the Dragonite is the final choice for Takuma.

06:48:09.660 --> 06:48:12.740
Boss is really interesting, so I think you're getting a little bit scared here.

06:48:12.740 --> 06:48:14.860
You is psychic enough to pick up this guard shot.

06:48:14.860 --> 06:48:16.460
Navi's special defense is devoid.

06:48:16.460 --> 06:48:18.100
It can be fairly close at that point.

06:48:18.100 --> 06:48:22.020
Well, you've got a two against one, but Dragonite's not going to be one shot from this position for sure.

06:48:22.020 --> 06:48:26.540
Perhaps going to pick up a Pokemon immediately here and then get an advantage from the trick from expiring.

06:48:26.540 --> 06:48:31.500
Also, a heat wave maybe fits up both Pokemon if your Dragonite hit both, but do you risk heat wave missing?

06:48:31.500 --> 06:48:33.220
that you do have to hit both of them

06:48:33.220 --> 06:48:35.760
if you are going to go for that option.

06:48:35.760 --> 06:48:39.100
There is the mega evolution coming out from Dragonite.

06:48:39.100 --> 06:48:41.540
Mega Dragonite now on the field.

06:48:41.540 --> 06:48:44.940
One turn potentially away from making it into the semifinals.

06:48:44.940 --> 06:48:46.500
The psychic is not enough.

06:48:46.500 --> 06:48:49.180
Garchomp hangs on with 10% of its health

06:48:49.180 --> 06:48:51.420
while King Gambit targets down the Dragonite.

06:48:51.420 --> 06:48:53.100
Hoping for the psychic to be enough.

06:48:53.100 --> 06:48:54.860
It's a flip on the Dragonite,

06:48:54.860 --> 06:48:57.620
but Earthquake from Garchomp is enough

06:48:57.620 --> 06:49:01.420
to clean up both of Stepano's final remaining Pokemon.

06:49:01.420 --> 06:49:05.220
And Takuma Yamazaki is headed to our semi-finals.

06:49:05.220 --> 06:49:06.540
And it's just that clean right there

06:49:06.540 --> 06:49:08.540
where there's not much that more Stefano could do.

06:49:08.540 --> 06:49:10.040
I think he played a really nice set.

06:49:10.040 --> 06:49:11.940
It's the right thing to try to battle back there.

06:49:11.940 --> 06:49:14.420
But Erdachael just never got to play the game, right?

06:49:14.420 --> 06:49:16.300
When you get flinched at the beginning of each game,

06:49:16.300 --> 06:49:18.740
you're trying to use a tailwind based strategy,

06:49:18.740 --> 06:49:20.740
or even a rock slide based strategy, the second game,

06:49:20.740 --> 06:49:22.980
where maybe Erdachael is just going for an ice fang

06:49:22.980 --> 06:49:24.380
to try to pick the guard jump up or something

06:49:24.380 --> 06:49:26.580
and then go to the trick remote anyway regardless.

06:49:26.580 --> 06:49:27.980
And we never really get to find out

06:49:27.980 --> 06:49:30.260
because Stefano really never got to show us what he's doing.

06:49:30.260 --> 06:49:31.700
a tough way to lose the top eight sets,

06:49:31.700 --> 06:49:33.260
but congratulations to his opponent

06:49:33.260 --> 06:49:35.220
who played that exactly the way he should have.

06:49:35.220 --> 06:49:36.100
Yeah, absolutely.

06:49:36.100 --> 06:49:38.100
When you are faced with that turn one,

06:49:38.100 --> 06:49:41.020
if you are talking about that is exactly what you do.

06:49:41.020 --> 06:49:42.820
You go for the rock slide.

06:49:42.820 --> 06:49:45.100
You try to get the flinches if you can,

06:49:45.100 --> 06:49:48.420
because if you do, you might just win the game immediately.

06:49:48.420 --> 06:49:50.340
And credit where it's due.

06:49:50.340 --> 06:49:53.300
Stefano really clawed back in that game too.

06:49:53.300 --> 06:49:57.300
The trick room mode gave him so much more of an opportunity

06:49:57.300 --> 06:50:00.460
than the, you know, faster mode with the life or Garchomp

06:50:00.460 --> 06:50:02.380
and with the Charizard of Game 1.

06:50:02.380 --> 06:50:03.740
Yeah, I mean, you almost see it work.

06:50:03.740 --> 06:50:05.180
You see why this team is so powerful

06:50:05.180 --> 06:50:06.540
or having the option to go faster,

06:50:06.540 --> 06:50:08.180
the Urdactyl on the tail end or slow

06:50:08.180 --> 06:50:10.580
with the Frigurett Sylvia mode is so powerful.

06:50:10.580 --> 06:50:12.740
Like, you know, Team Gambit is there to counter this.

06:50:12.740 --> 06:50:13.860
You know, the first Pokemon we know

06:50:13.860 --> 06:50:15.540
was going to be a Masters Division World Champion

06:50:15.540 --> 06:50:17.140
was on all of the remaining teams.

06:50:17.140 --> 06:50:19.020
And I think critically, had to use Sylvia

06:50:19.020 --> 06:50:20.500
at all the early to finish things off.

06:50:20.500 --> 06:50:22.300
You have the last two Pokemon on Tachymasider,

06:50:22.300 --> 06:50:23.820
both dragon type Pokemon.

06:50:23.820 --> 06:50:25.780
You'd love to have had Sylvia available for that,

06:50:25.780 --> 06:50:30.720
but King Gambit forcing his opponent to give up that Sylveon

06:50:30.720 --> 06:50:32.280
and that just kind of puts in a situation

06:50:32.280 --> 06:50:34.200
where there just wasn't a way for the pieces to work.

06:50:34.200 --> 06:50:36.560
Yeah, and you have to really credit the training

06:50:36.560 --> 06:50:39.040
on that King Gambit as well to survive the hyper beam

06:50:39.040 --> 06:50:40.840
that came out from the Sylveon.

06:50:40.840 --> 06:50:43.120
That is absolutely something that Sylveon players

06:50:43.120 --> 06:50:46.720
have been using to defeat King Gambit in trick room like that.

06:50:46.720 --> 06:50:48.880
It's supposed to counter the King Gambit.

06:50:48.880 --> 06:50:52.640
It's an all-in strategy because you need to get the KO,

06:50:52.640 --> 06:50:55.080
otherwise you're literally a sitting down.

06:50:55.080 --> 06:50:56.880
Yeah, and of course, you just had KO'd, right?

06:50:56.880 --> 06:50:57.720
I mean, there's some problems there.

06:50:57.720 --> 06:50:59.560
You can't attack the turn after using Hyper Beam,

06:50:59.560 --> 06:51:02.080
so somewhat likely you'll still be on the next turn anyway,

06:51:02.080 --> 06:51:03.880
and your trick room gets stalled out a little bit more.

06:51:03.880 --> 06:51:07.080
But we certainly would have been better than what happened,

06:51:07.080 --> 06:51:08.360
where even though I think Stephon,

06:51:08.360 --> 06:51:09.880
did a nice job of getting as close to the putt.

06:51:09.880 --> 06:51:12.280
I mean, I just had a huge deficit to try to make up

06:51:12.280 --> 06:51:14.960
after the mega-evolve Pokemon went down so easily.

06:51:14.960 --> 06:51:15.800
It's just a tough break.

06:51:15.800 --> 06:51:17.640
It's been a very rock-slide-centric format,

06:51:17.640 --> 06:51:20.040
and hey, I think that's kind of the job of these trainers, right?

06:51:20.040 --> 06:51:22.560
Hey, what's the best way to attack these regulations

06:51:22.560 --> 06:51:23.680
of these tournaments, Ron?

06:51:23.680 --> 06:51:25.660
A lot of moves got some sort of balance adjustment

06:51:25.660 --> 06:51:26.500
with both champions.

06:51:26.500 --> 06:51:27.340
Rockside did not write.

06:51:27.340 --> 06:51:28.580
It's the same move that we've known

06:51:28.580 --> 06:51:30.420
since the early days of the video game championships.

06:51:30.420 --> 06:51:31.820
It's been feared for years and years

06:51:31.820 --> 06:51:32.980
and we see why here, right?

06:51:32.980 --> 06:51:34.220
Where, hey, yeah.

06:51:34.220 --> 06:51:36.820
Rockside rolls your way, they can win you games.

06:51:36.820 --> 06:51:38.980
All right, well, speaking of winning games,

06:51:38.980 --> 06:51:41.540
it was Takamaku one hour last game

06:51:41.540 --> 06:51:43.660
and is now a semi-finalist here

06:51:43.660 --> 06:51:45.300
at the World Championships.

06:51:45.300 --> 06:51:47.740
Let's hear what he has to say about that match.

06:51:51.540 --> 06:51:52.500
Thank you so much.

06:51:52.500 --> 06:51:57.300
Let's give it up one more time now into top four, it's Sakuma!

06:52:02.100 --> 06:52:04.100
Big congratulations.

06:52:04.100 --> 06:52:05.600
How do you feel going into that match?

06:52:05.600 --> 06:52:08.600
How do you feel now that you've won that match when you're in top four?

06:52:22.500 --> 06:52:30.060
I'm happy to win the championship.

06:52:30.060 --> 06:52:32.780
I can't believe I'm here.

06:52:32.780 --> 06:52:36.020
Even in that game, a lot of lucky things happened.

06:52:36.020 --> 06:52:38.140
So I'm really happy to be able to win that match.

06:52:38.140 --> 06:52:41.540
I want to talk about this team in the Mega Dragonite.

06:52:41.540 --> 06:52:43.700
That was a really cool pick into the weekend.

06:52:43.700 --> 06:52:45.340
Why Mega Dragonite?

06:52:45.340 --> 06:52:47.740
You thought it would win the world champions?

06:52:47.740 --> 06:52:50.420
Why did you choose Mega Kairi?

06:52:50.420 --> 06:53:17.420
I was able to use the Mega Dragonite, which is very popular in the meta, and I came up with the idea of working with my friends.

06:53:17.420 --> 06:53:21.820
so I copied this idea and it managed to get me here.

06:53:21.820 --> 06:53:24.620
Great choice coming into the event.

06:53:24.620 --> 06:53:26.460
Now you've made it to top four.

06:53:26.460 --> 06:53:28.940
How do you feel going into this top four match?

06:53:28.940 --> 06:53:32.460
Do you feel confident about potentially being in the finals?

06:53:47.420 --> 06:53:51.020
I want to do my best to win this match.

06:54:07.020 --> 06:54:10.020
Is there any message for those who are cheering for you?

06:54:10.020 --> 06:54:15.820
Well, I couldn't win this match because I was the only one who could win.

06:54:15.820 --> 06:54:18.820
I'm really happy to have you here today.

06:54:18.820 --> 06:54:20.820
I'm really happy to have you here today.

06:54:20.820 --> 06:54:21.820
Thank you for your time.

06:54:45.820 --> 06:54:53.820
game. It's a great match. It's

06:54:53.820 --> 06:54:55.820
certainly a community that

06:54:55.820 --> 06:54:57.820
brings us together and allows

06:54:57.820 --> 06:54:59.820
us to have these deep, deep

06:54:59.820 --> 06:55:01.820
runs. It's very rare that we see

06:55:01.820 --> 06:55:02.820
players that don't have a

06:55:02.820 --> 06:55:04.820
shout out for players that have

06:55:04.820 --> 06:55:05.820
helped them along the way.

06:55:05.820 --> 06:55:07.820
What a great match to that.

06:55:07.820 --> 06:55:09.820
You've been able to show us here

06:55:09.820 --> 06:55:11.820
in top a congratulations again

06:55:11.820 --> 06:55:13.820
on making it to top four, and

06:55:13.820 --> 06:55:20.700
move into very, very soon, and it's so exciting to see how this bracket is shaping up.

06:55:20.700 --> 06:55:24.900
We've got three out of four of our top four players already.

06:55:24.900 --> 06:55:30.780
Yeah, and one more last top eight match to go, and this one's going to be just as exciting as the rest of them,

06:55:30.780 --> 06:55:38.180
because we've got Yuya, who came into day two, the undefeated player, managed to overcome some bumps along the road

06:55:38.180 --> 06:55:43.460
and got themselves into the top eight here, going up against a formidable opponent who's been

06:55:43.460 --> 06:55:49.460
In Hot Street, this whole weekend, exactly, we've been playing that four-slash-like-rock team

06:55:49.460 --> 06:55:54.460
extremely well, going to be very difficult for you, but another player that has got that mega-dragonite as well

06:55:54.460 --> 06:56:00.460
is a very exciting interaction between these two teams and how they dynamically go against each other.

06:56:00.460 --> 06:56:06.460
Yeah, you and Takuma, if they weren't working together, had a sort of similar inspiration for the teams that they're running.

06:56:06.460 --> 06:56:12.460
Only one Pokemon different in their six Pokemon teams, but one Pokemon can make all the difference

06:56:12.460 --> 06:56:14.100
and the way that that plays.

06:56:14.100 --> 06:56:18.420
And you are definitely showing us why they're here in the top eight.

06:56:18.420 --> 06:56:22.140
Zachary is well, I do want to call out Zachary as being a player

06:56:22.140 --> 06:56:26.420
that I really enjoyed both watching in this season,

06:56:26.420 --> 06:56:28.660
but certainly in this tournament as well.

06:56:28.660 --> 06:56:33.460
And listening to his interview earlier today or yesterday,

06:56:33.460 --> 06:56:35.180
my mind's blanking on which one it was.

06:56:35.180 --> 06:56:39.620
But when he just looked so calm and collected

06:56:39.620 --> 06:56:42.020
and the way that he was talking about the game,

06:56:42.020 --> 06:56:46.180
the mentality of just, you know, it's okay if things get a little bit hard, right?

06:56:46.180 --> 06:56:50.260
Just keep on going, keep on, keep on trucking away, so to speak.

06:56:50.500 --> 06:56:54.500
And, you know, you can overcome those things and it's about the enjoyment of the game,

06:56:54.780 --> 06:56:58.980
as well as just the competitive elements that go along with it.

06:56:59.180 --> 06:57:02.500
Yeah, and I think we saw that composure from Zachary at EUIC.

06:57:02.500 --> 06:57:05.900
You know, early this season came so close to getting that title.

06:57:06.300 --> 06:57:10.180
Unfortunately, not getting over the line there, but I mean, replicating the run

06:57:10.180 --> 06:57:14.980
here would be a dream for Zachary hopefully to get themselves into that position on Sunday where

06:57:14.980 --> 06:57:20.100
they've got a chance of taking the title more than capable of it. I think in that calm and composed

06:57:20.100 --> 06:57:24.340
nature that they bring in the approach to the game that they go about I think it can just

06:57:24.900 --> 06:57:31.220
really help them in their stead to try to achieve the championship title and it wouldn't surprise me

06:57:31.220 --> 06:57:35.620
to see Zachary win it and I think they've had such a great season the accomplishments that they've

06:57:35.620 --> 06:57:39.380
they've been able to get throughout this year, which is so tough.

06:57:39.380 --> 06:57:42.340
Season in VG is so, so long.

06:57:42.340 --> 06:57:45.660
So to have that consistency over and over and time and time again,

06:57:45.660 --> 06:57:50.940
different formats, different games now, I think it's just a huge accomplishment

06:57:50.940 --> 06:57:54.180
and really something to...

06:57:54.180 --> 06:57:57.980
It just, yeah, I'm wax lyrical about Zachary.

06:57:57.980 --> 06:58:01.980
We know Lee, we're 100% because that's what it's all about.

06:58:01.980 --> 06:58:08.740
Let's take a look at you use run across this because you use coming in here with the mega dragonite

06:58:08.740 --> 06:58:13.580
We've been talking about it so so much across the season. There is the undefeated

06:58:14.100 --> 06:58:17.300
Sea of green there across all eight rounds

06:58:17.540 --> 06:58:23.420
And I've been loving looking at all of these records that our players coming into at the top eight

06:58:23.420 --> 06:58:25.620
I've been able to go up against because

06:58:26.220 --> 06:58:31.580
Contrary to what we might have thought going in there's been such a variation out there in the field

06:58:31.580 --> 06:58:37.420
We've seen a lot of that on stream and none of these players that have made it into top eight have done it by just playing

06:58:37.420 --> 06:58:41.660
Up against Charizard flow it round after round after round you see so much

06:58:42.340 --> 06:58:47.400
Variation and look at some of the names there. I mean Marco Silva, Stefan Mott, Darwy C

06:58:47.820 --> 06:58:50.140
Just in time well, I could say all of them

06:58:50.460 --> 06:58:55.900
But you know, it's such a such a fantastic set of accomplishments to be able to overcome

06:58:56.460 --> 06:59:01.180
All of these trainers. Yeah, exactly that and I think the diversity of teams as well

06:59:01.180 --> 06:59:05.820
that they've come up against. Like you say, it isn't just the same two, three, four teams

06:59:05.820 --> 06:59:08.060
that they've come up against. There's so much diversity, so much

06:59:08.620 --> 06:59:14.540
Differation in the tactical approach from each and every player that they've had to adapt on the fly and really

06:59:14.860 --> 06:59:19.740
know the ins and outs of their teams to overcome their opponents. So this is the run going into day two,

06:59:19.740 --> 06:59:23.500
which has led to them getting into the top eight. Not the best start today, but against

06:59:23.980 --> 06:59:27.820
really tough opponents, but able to bounce back in rounds 11

06:59:27.820 --> 06:59:33.220
and then that top 16 match against Amelia Forbes as well to make their way into top 8.

06:59:33.220 --> 06:59:38.260
It's such a nice comfort blanket going into phase 2 at 8 I know.

06:59:38.260 --> 06:59:45.660
Knowing that like one for three, if you take any of the players that have played here at the World Championships

06:59:45.660 --> 06:59:51.340
and you said, hey, you've got to win one out of three of the next three matches that you're playing,

06:59:51.340 --> 06:59:56.700
you'd say odd on to be able to make it there and get that top three.

06:59:56.700 --> 07:00:00.660
likely it can happen of course like you've still got to be on your guard

07:00:00.660 --> 07:00:04.800
you've got to be playing a game right but as long as you're on form you know

07:00:04.800 --> 07:00:09.020
you're showing us that they can come back and of course been undefeated since

07:00:09.020 --> 07:00:13.220
then we're in the knockout stages of the event having to play in our asymmetrical

07:00:13.220 --> 07:00:19.660
top 16 and then going on to top 8 now Oren Zachary was able to skip that top

07:00:19.660 --> 07:00:26.060
16 round and go straight into our top 8 so has also had an opportunity to have

07:00:26.060 --> 07:00:30.020
have a little bit of a breather, 11-1 instead of 10-2.

07:00:30.020 --> 07:00:35.060
It's an incredible record really on the face of it and this is their day one schedule.

07:00:35.060 --> 07:00:39.860
Again, we'll go through the names, the top players right the way through.

07:00:39.860 --> 07:00:43.620
We actually had the feature match to be able to get Zachary on stream round three against

07:00:43.620 --> 07:00:50.100
Portia and that was a very warm side of the event as we had the repeat from the EYC finals

07:00:50.100 --> 07:00:51.100
there.

07:00:51.100 --> 07:00:55.660
So Zachary showing on stream how strong they could be, giving a bit of a showcase of what

07:00:55.660 --> 07:00:58.460
they had in store for the rest of the floor this weekend.

07:00:58.460 --> 07:01:00.700
But continuing that on, did have a little hiccup

07:01:00.700 --> 07:01:03.460
along the way round five, but didn't let that get to them.

07:01:03.460 --> 07:01:05.540
And that's their last loss from here.

07:01:05.540 --> 07:01:07.380
They've been on an absolute storm.

07:01:07.380 --> 07:01:10.060
And again, facing off against a variety

07:01:10.060 --> 07:01:12.700
of different teams as well, that's, you know,

07:01:12.700 --> 07:01:15.500
I think the one thing I would say about Zachary

07:01:15.500 --> 07:01:17.740
bringing this team and Pesza brought these teams

07:01:17.740 --> 07:01:19.540
that are more established in the format,

07:01:19.540 --> 07:01:22.780
it is something that your opponent is gonna be prepared for.

07:01:22.780 --> 07:01:24.860
They've had time to practice against this team.

07:01:24.860 --> 07:01:32.300
I think it just gives even more credit to Zachary's performance as we can using something that is very widely known by the player base

07:01:32.460 --> 07:01:37.060
But also like one of those teams where you can make some different decisions as well

07:01:37.060 --> 07:01:40.580
And yeah, I think there's been going into this tournament

07:01:40.580 --> 07:01:45.880
I would have expected Sneasler with gunk shot to be the Sneasler of choice, but I believe Zachary and

07:01:46.900 --> 07:01:50.180
various others have taken the taking dive floor as like hey

07:01:50.180 --> 07:01:56.260
just when I hit those moves and that consistency then shines through with that big win streak there

07:01:56.260 --> 07:02:04.780
overcoming Carson overcoming Stefano overcoming Shohei they're going into our top eight and now

07:02:04.780 --> 07:02:12.740
about to face off against you yeah so this is like a really great example of like why comfort is so

07:02:12.740 --> 07:02:19.460
so good because even if you have a little blip along the road as Zachary did in round five of the

07:02:19.460 --> 07:02:23.860
the next year. Then. Let's

07:02:23.960 --> 07:02:25.460
call it what it is. It was a

07:02:25.560 --> 07:02:27.460
bit just a tiny bit seems like

07:02:27.560 --> 07:02:28.760
it. Hopefully that's all it

07:02:28.860 --> 07:02:30.460
was because Zachary now going

07:02:30.560 --> 07:02:31.960
to be going into top eight

07:02:32.060 --> 07:02:33.460
will be looking closely with an

07:02:33.560 --> 07:02:35.360
eye on top four to progress on

07:02:35.460 --> 07:02:36.860
from there. But of course, got

07:02:36.960 --> 07:02:38.060
probably a little bit of a new

07:02:38.160 --> 07:02:39.460
challenge with that dragon

07:02:39.560 --> 07:02:41.460
eyes. Not expecting that team.

07:02:41.560 --> 07:02:42.460
That's probably an unexpected

07:02:42.560 --> 07:02:43.660
team that you would think to

07:02:43.760 --> 07:02:45.260
face coming into the world

07:02:45.360 --> 07:02:46.260
championships, but it's one

07:02:46.360 --> 07:02:47.460
that's presented in front of

07:02:47.560 --> 07:02:48.460
you. Can they overcome it?

07:02:48.460 --> 07:02:55.100
find out so I guess Lee should we find out throw our casters and get this last top eight on the road

07:04:18.460 --> 07:04:22.480
for you. My name is Rosemary Kelly and I'm joined once again by Aaron Zang and we're

07:04:22.480 --> 07:04:28.240
here to bring you through our final top eight match which four trainers will stand above

07:04:28.240 --> 07:04:32.240
the rest to continue through this top cut. You tired of rock sliding yet Rosemary? Because

07:04:32.240 --> 07:04:37.160
I want a little bit more. I want more rock sliding. You do? Yeah. Yeah. Okay. I'm going

07:04:37.160 --> 07:04:43.880
to have you keep that opinion. Okay. I'm not going to share that one. But yeah, you're

07:04:43.880 --> 07:04:47.360
right. We're definitely going to be in for just a little bit more. But I do feel like

07:04:47.360 --> 07:04:50.360
that's kind of the nature of

07:04:50.360 --> 07:04:51.360
this particular meta game.

07:04:51.360 --> 07:04:52.360
You have to kind of think

07:04:52.360 --> 07:04:53.360
about what is that small edge

07:04:53.360 --> 07:04:54.360
that I might be able to take

07:04:54.360 --> 07:04:55.360
within these matches.

07:04:55.360 --> 07:04:56.360
And unfortunately, sometimes

07:04:56.360 --> 07:04:58.360
that actually is in the RNG

07:04:58.360 --> 07:04:59.360
realm.

07:04:59.360 --> 07:05:02.360
You know, I was trying to think

07:05:02.360 --> 07:05:03.360
like Rockside.

07:05:03.360 --> 07:05:04.360
I feel like I've seen it

07:05:04.360 --> 07:05:05.360
flinch so many times and just

07:05:05.360 --> 07:05:06.360
use so many times throughout

07:05:06.360 --> 07:05:07.360
the course of both this event

07:05:07.360 --> 07:05:09.360
and the NAIC Top cut.

07:05:09.360 --> 07:05:11.360
We've got yet another Rockside

07:05:11.360 --> 07:05:13.360
Pokemon in this next one.

07:05:13.360 --> 07:05:14.360
Trying to think, do we have

07:05:14.360 --> 07:05:15.360
one or two?

07:05:15.360 --> 07:05:16.360
It's actually only one.

07:05:16.360 --> 07:05:17.960
No Garchomp here. Only one.

07:05:17.960 --> 07:05:23.160
Just Lichenrock, but today is going to be another one of the Frost Slash Skobill

07:05:23.160 --> 07:05:27.560
in teams with Lichenrock. We just saw have a very, very dominant performance.

07:05:27.560 --> 07:05:31.160
Now there's one in the top four. We'll see if two of these teams are going to be able to advance.

07:05:31.160 --> 07:05:34.860
Once again, this team came out at the end of the regulation MA format.

07:05:34.860 --> 07:05:39.560
Zachary Weed here is piloting it, trying to bring it to a top four finish at the World Championship.

07:05:39.560 --> 07:05:43.160
He is up against Yuya, who does not have Charizard.

07:05:43.160 --> 07:05:46.160
You look at Yuya's team and normally you'd expect to see a Charizard over Dragonite,

07:05:46.160 --> 07:05:48.160
it's going to be a mega Dragonite on that composition.

07:05:48.160 --> 07:05:51.160
It's really exciting to see that because I think Dragonite is one of those.

07:05:51.160 --> 07:05:58.160
We've seen it sometimes jammed onto these rain teams because you do get those 100% accurate hurricanes when the rain is active.

07:05:58.160 --> 07:06:02.160
But this one is going to be a move set of Dragon pulse, heat wave and thunderbolt.

07:06:02.160 --> 07:06:09.160
Dragonite just has such amazing coverage options that it really does feel like it has a nice place on this team.

07:06:09.160 --> 07:06:15.160
Exactly. Used for its immense bulk and ability to stuff really good coverage across the board.

07:06:15.160 --> 07:06:18.240
Seth has inner focus as well before mega Evolvings,

07:06:18.240 --> 07:06:20.560
used to get around potential fakedouts.

07:06:20.560 --> 07:06:23.640
And it is just a very bulky mega evolution,

07:06:23.640 --> 07:06:26.080
although it is staring down a ice type Pokemon

07:06:26.080 --> 07:06:28.440
that's generally gonna be the number one threat

07:06:28.440 --> 07:06:29.720
to the Mega Dragonite, of course,

07:06:29.720 --> 07:06:31.400
in the Mega Frost last year.

07:06:31.400 --> 07:06:33.560
Saw the players' accomplishments there.

07:06:33.560 --> 07:06:35.920
Zachary has been one of the most outstanding players

07:06:35.920 --> 07:06:37.160
in North America this season,

07:06:37.160 --> 07:06:38.560
dated to the finals of a regionals

07:06:38.560 --> 07:06:40.320
and at international championships.

07:06:40.320 --> 07:06:42.240
Here he is at top A at Worlds.

07:06:42.240 --> 07:06:45.040
And for Yuya, it's a big opportunity for him

07:06:45.040 --> 07:06:48.360
Best finish was top 32 at the Japanese national championships.

07:06:48.360 --> 07:06:51.600
Here he is, trying to go all the way up worlds.

07:06:51.600 --> 07:06:57.000
And with a team that is otherwise relatively very familiar outside of that mega dragonite,

07:06:57.000 --> 07:07:01.400
you do have the mega flowette that's going to have three different fairy tech options

07:07:01.400 --> 07:07:05.080
to take advantage of that fairy aura ability, it gets when a mega evolves.

07:07:05.080 --> 07:07:09.480
But then of course you have the usual suspects of this regulation with the fast religion

07:07:09.480 --> 07:07:12.280
Kingya, but Sneasler and Wimson Cod.

07:07:12.280 --> 07:07:13.600
Rosemary, I lied.

07:07:13.600 --> 07:07:15.060
you know how I said, oh, there's no guard shop,

07:07:15.060 --> 07:07:16.060
there's no Rockside?

07:07:16.060 --> 07:07:17.060
No, it's on the Sneasler.

07:07:17.060 --> 07:07:18.960
Yeah, take a look at this, Sneasler,

07:07:18.960 --> 07:07:21.200
Sneasler running the Umberd instead,

07:07:21.200 --> 07:07:23.160
but with fake out close combat, Direclaw,

07:07:23.160 --> 07:07:24.760
and of course, Rockside.

07:07:24.760 --> 07:07:27.080
Now, Rockside often used on Sneasler,

07:07:27.080 --> 07:07:29.640
mainly to help out against opposing Charizard,

07:07:29.640 --> 07:07:32.120
but also, it's just a move that can get you out of a pick goal

07:07:32.120 --> 07:07:33.660
and give you some additional coverage, right?

07:07:33.660 --> 07:07:34.760
Actually, into Frost Slash,

07:07:34.760 --> 07:07:36.640
close combat and Direclaw are both quite poor,

07:07:36.640 --> 07:07:38.200
but Rockside allows you to hit it

07:07:38.200 --> 07:07:39.240
for super effective damage,

07:07:39.240 --> 07:07:41.400
but he thing once again for UES team

07:07:41.400 --> 07:07:43.400
is the ability to go with Eider mega evolution

07:07:43.400 --> 07:07:49.760
and dragonite now flow it on paper often feels okay into these cross last go

07:07:49.760 --> 07:07:53.480
villain teams but there's a good bit of defense and you also have to worry about

07:07:53.480 --> 07:07:56.240
sco villain right because scovo just resists all the fairy type damage we

07:07:56.240 --> 07:08:01.600
saw it being led in the quarter finals against a mega flow at and just to

07:08:01.600 --> 07:08:06.920
stand and also burn at the opposing flow at so taking a look at Zach's team here

07:08:06.920 --> 07:08:10.800
no major surprises this is generally what you expect we've seen some

07:08:10.800 --> 07:08:15.360
adaptations on Sneasler, sometimes with Direclaw, but this one is running that gunk shot. It'd be a

07:08:15.360 --> 07:08:20.320
really good attack, but of course not the most reliable at 80% accuracy. But if it does hit the

07:08:20.320 --> 07:08:26.000
flow out, that is a one hit knockout. So that's a really great eject button that this Sneasler can

07:08:26.000 --> 07:08:31.200
use to get one of the biggest threats in this matchup out of the way. Zachary Weed, the last

07:08:31.200 --> 07:08:36.080
hope of the United States to make it further into the top cut of the World Championship,

07:08:36.080 --> 07:08:40.480
to potentially even take home the whole thing. That is going to be a Pokemon that I think we

07:08:40.480 --> 07:08:43.840
We have to keep our eyes on there's that chocolate berry King gambit on the other side

07:08:43.840 --> 07:08:49.140
It does have a lot of different attacks that will be able to hit Zach's team for super effective damage

07:08:49.140 --> 07:08:53.160
Really great points, and I think one of the big questions I have is your yuya

07:08:53.160 --> 07:08:57.960
Do you think about that dragonite because let's say frost last doesn't come out and it's gonna be a scovill in command

07:08:58.160 --> 07:09:02.800
Dragonite suddenly becomes a lot more powerful, but dragon is just so weak into that process

07:09:02.800 --> 07:09:06.880
There's gonna be a big interesting dynamic here between the both players and it's gonna be scovill in here

07:09:06.880 --> 07:09:08.880
So

07:09:10.480 --> 07:09:14.160
Pokemon that can survive on its own merit.

07:09:14.160 --> 07:09:18.160
We saw some moody boosts come through that didn't make us go villain a bit more of a threat

07:09:18.160 --> 07:09:23.860
But you do have to imagine that this is a Pokemon that doesn't want to be on the field without utilizing mega evolution

07:09:23.860 --> 07:09:30.200
Absolutely, yeah, and a mega evolution really threatening because then you can thread in the basket with a bird, right?

07:09:30.200 --> 07:09:34.440
And so I am already really curious if UDOT has that dragon

07:09:34.440 --> 07:09:39.480
I think that right now Zachary has a lot of offense coming out from the life and rock with rock

07:09:39.480 --> 07:09:42.280
White still going on DC construction with an overfeed as well.

07:09:42.280 --> 07:09:45.280
Basketledge and Wavecrush is also really quite threatening,

07:09:45.280 --> 07:09:47.680
but you won't necessarily get a one-hit knockout if you're here

07:09:47.680 --> 07:09:49.480
because the focus is actually like in Rock.

07:09:49.480 --> 07:09:52.280
Wimpscott here could choose to go for a boom last.

07:09:52.280 --> 07:09:54.080
You wanted to double up onto the like in Rock, right?

07:09:54.080 --> 07:09:56.280
You could also go for a potential attack.

07:09:56.280 --> 07:09:59.680
Goal is not in a mega ball, so going to start off with that protect.

07:09:59.680 --> 07:10:02.580
Watch this scout out for a moody boost here at the end of the turn.

07:10:02.580 --> 07:10:04.880
If Wimpscott is going to fail to get damaged down,

07:10:04.880 --> 07:10:06.880
then that's still going to be cause of the protect.

07:10:06.880 --> 07:10:11.880
And if the Rockside comes down, that's one of the downsides of bringing this move is you can miss.

07:10:11.880 --> 07:10:16.880
The misses with the Bastille Legion with some critical damage, but it does connect onto the Lichtochon.

07:10:16.880 --> 07:10:20.880
That was a double up of damage into the Skogeligo, so a great protect!

07:10:20.880 --> 07:10:24.880
As for the Booty Boost, Boity has special attack drop. Ouch!

07:10:24.880 --> 07:10:29.880
Yeah, so Skogel actually opting to protect and ends up being a good turn for that.

07:10:29.880 --> 07:10:35.880
The Rockside dodge, obviously not ideal, but Skogel in there should take two of his last end-waste craft combination.

07:10:35.880 --> 07:10:38.480
You guys say, look, I'm going to get, like,

07:10:38.480 --> 07:10:40.780
a plump burn if it means knocking out your mega evolution

07:10:40.780 --> 07:10:41.280
immediately.

07:10:41.280 --> 07:10:43.560
So now, Wings God obviously has on-court pressure

07:10:43.560 --> 07:10:44.760
on to the spillbill.

07:10:44.760 --> 07:10:46.800
Spillbill, you consider switching out?

07:10:46.800 --> 07:10:49.440
Or you could maybe just go for mega evolution, rage powder,

07:10:49.440 --> 07:10:52.120
redirect the wave, crash the wave, right?

07:10:52.120 --> 07:10:54.040
You know, we didn't see the mega, so now I'm curious.

07:10:54.040 --> 07:10:56.000
Is there any chance it's actually a mega frostbust

07:10:56.000 --> 07:10:56.720
in the back?

07:10:56.720 --> 07:10:58.200
Spillbill is going to switch out here.

07:10:58.200 --> 07:11:00.960
So does not want to get on-court, just passing the engine,

07:11:00.960 --> 07:11:02.840
3D state switching here.

07:11:02.840 --> 07:11:05.000
It is going to take the wave, crash a little bit better

07:11:05.000 --> 07:11:07.640
as it's going to be a loop to cut protecting itself this time around.

07:11:08.640 --> 07:11:11.520
Like a rock, throw down another rock slide.

07:11:11.680 --> 07:11:15.880
You wanted to see it, Aaron, to hope that you are going about the wish

07:11:15.880 --> 07:11:17.880
that you're having come true.

07:11:17.880 --> 07:11:20.920
I found Collision Fletcher. Aaron, I played you for that one.

07:11:21.320 --> 07:11:23.640
It's regulation, and me, baby.

07:11:23.640 --> 07:11:26.360
Rock slide, this side connects on the path to Legion,

07:11:26.640 --> 07:11:29.800
and a flinch comes out, does what Rock Slide does its best.

07:11:29.800 --> 07:11:32.320
So, Basilision gets to come in for three.

07:11:32.320 --> 07:11:36.820
Now, of course, Black Hierarchy and Vasculation, both applying a good amount of offensive pressure.

07:11:36.820 --> 07:11:40.320
This focus I should think is huge pain for you to deal with.

07:11:40.320 --> 07:11:45.320
You're a Vasculation ally, you could consider it felt more about to lighten your off with something like a blue blast and an awkward jet.

07:11:45.320 --> 07:11:50.320
Lighten your off though, could just go for protect, and then the opposing Vasculation could be ready with lots of specs.

07:11:50.320 --> 07:11:55.320
Often I think players protect in front of the Wings of God and then switch out afterwards to get around all four, right?

07:11:55.320 --> 07:12:00.820
And so, I think Zag finds a good position to bring that Vasculation in, and here's the awkward move that I was talking about. Wow!

07:12:00.820 --> 07:12:04.340
We're gonna bring that Lycan Rock all the way down to a focus stat.

07:12:04.340 --> 07:12:08.900
As Aqua Jack can still be very powerful, try to get through some of this speed.

07:12:08.900 --> 07:12:12.740
Like a recoil course comes through and then we get to see the rest of this turn play out.

07:12:12.740 --> 07:12:14.580
As Moon Scott goes to the Moon Black,

07:12:14.580 --> 07:12:17.540
Zathria can burn the KO onto the Lycan Rock,

07:12:17.540 --> 07:12:20.740
so now that's no longer going to be a direct event.

07:12:20.740 --> 07:12:23.540
Ragnite is creeping in the back for Yuya,

07:12:23.540 --> 07:12:29.780
but the back allegiance for Zathria has now gotten a power stack too that lacks respect.

07:12:29.780 --> 07:12:34.300
This is like a rock allies is taking out and that's going to even up the Pokemon town

07:12:34.300 --> 07:12:38.540
Yeah, really good call out there about the life and rock painting because I think that he is one of the primary

07:12:38.540 --> 07:12:42.940
Test of Dragonite. Well, that's that actually have cross-bass of the fourth one. Let's go curious about that

07:12:43.260 --> 07:12:48.140
Also curious that you get deep the mid to the dragon. I'm right. I think he's creeping you my primary drop

07:12:48.140 --> 07:12:51.500
I know yeah, it's gonna be people editing the field here. And so

07:12:51.500 --> 07:12:54.500
I feel like being one step

07:12:54.500 --> 07:12:55.500
ahead in terms of both of

07:12:55.500 --> 07:12:57.500
choices in this first game.

07:12:57.500 --> 07:12:59.500
Absolutely. I mean, that's the

07:12:59.500 --> 07:13:00.500
bright Pokemon that you want to

07:13:00.500 --> 07:13:01.500
see on the other side, but you

07:13:01.500 --> 07:13:03.500
got to worry a little bit now.

07:13:03.500 --> 07:13:04.500
Just these are trying to fake

07:13:04.500 --> 07:13:06.500
out your flat. You want to try

07:13:06.500 --> 07:13:08.500
to actually play around that

07:13:08.500 --> 07:13:10.500
potential threat and you worry

07:13:10.500 --> 07:13:12.500
at all that the news. God might

07:13:12.500 --> 07:13:14.500
switch in and on course,

07:13:14.500 --> 07:13:16.500
users to be down. Yeah, right?

07:13:16.500 --> 07:13:17.500
Here's another fascinating

07:13:17.500 --> 07:13:19.500
story. I'm going to show you

07:13:19.500 --> 07:13:21.500
Yeah

07:13:22.500 --> 07:13:25.820
It's just faster you just go for come shot last year, right?

07:13:25.820 --> 07:13:30.060
So they got also works just to make sure that you you know cover for a couple on this

07:13:31.140 --> 07:13:34.980
Maybe saying look, I don't think I'm gonna be faster. I'm just gonna give up my basket region here

07:13:35.140 --> 07:13:41.420
Yeah, there's going to be another off the jet and then a back to Legion fires off the last respect that's two KOs

07:13:41.780 --> 07:13:43.180
for that

07:13:43.180 --> 07:13:47.180
as we have to bring in X-File and Final Pokemon for first game.

07:13:47.180 --> 07:13:49.180
What is it going to be though?

07:13:49.180 --> 07:13:53.180
Because I think if it's King Gambit, it's going to feel really tricky.

07:13:53.180 --> 07:13:56.180
You can't get around Sneezer just going for a dump shot, right?

07:13:56.180 --> 07:13:57.180
So it's going to be just Sneezer.

07:13:57.180 --> 07:14:00.180
I think it's probably going to be your best bet here.

07:14:00.180 --> 07:14:01.180
Fake out now, active on it.

07:14:01.180 --> 07:14:03.180
You can't go from fake out into Zack's Sneezer.

07:14:03.180 --> 07:14:05.180
Zack's Sneezer here does have pretend.

07:14:05.180 --> 07:14:09.180
So if you're Zack, you can consider just going for a double protect potentially.

07:14:09.180 --> 07:14:12.180
One thing that Zack might also be thinking about is how can I potentially get Skogun out?

07:14:12.180 --> 07:14:19.980
actually get still going out on the field and have redirected career later on in this game, but your theory doesn't pull at this dazzling game, of course, that's going to be a nice week out of the crowd.

07:14:19.980 --> 07:14:28.380
So, Skisler in the back for Yuiya gives him a lifeline, now, of course, right in the obvious cave-out, he needs to just protect himself back from him.

07:14:29.980 --> 07:14:39.380
You don't have to worry about the fake-out, affecting the battling of the very leaves, because that is, it goes tight, you don't still fire off and attack with that Pokemon,

07:14:39.380 --> 07:14:47.980
If he begins to get through with something like a defensive protect from Yuya, but it is just a double protect anyway.

07:14:47.980 --> 07:14:50.880
That way you can feed the mega evolution.

07:14:50.880 --> 07:14:54.480
Come out, you know that that takeout is for sure off the board now.

07:14:54.480 --> 07:14:59.780
Takeout and Light of Rune here gave me an agent that ideally knocked out Vasculin, but Zack does double protect.

07:14:59.780 --> 07:15:04.080
Now this texture, you know, Sneasler is bringing Bumpchall onto the flowette, right?

07:15:04.080 --> 07:15:05.780
Which that was obviously really scary.

07:15:05.780 --> 07:15:09.820
so you protect blowing up with the opposing Snezler doesn't even do enough to

07:15:09.820 --> 07:15:12.780
damage right they can so I feel like I really favor his actress position right now

07:15:12.780 --> 07:15:16.500
and that's the wrong slide that's the only way out of this you just these are

07:15:16.500 --> 07:15:20.340
does go first you always see a flinch 30% chance to do it

07:15:20.340 --> 07:15:21.780
it's going against Snezler

07:15:21.780 --> 07:15:23.780
here's a flinch for the zone shot

07:15:23.780 --> 07:15:28.380
it connects a one hit dog out on this blow as to take out this mega evolution

07:15:28.380 --> 07:15:32.580
one Pokemon last year for you guys in this first game in the Snezler

07:15:32.580 --> 07:15:36.580
But that's the legion, Bungie, so you can pick up one out of the Rocks slide.

07:15:36.580 --> 07:15:39.080
Got one, but I don't think that is the right one.

07:15:39.080 --> 07:15:44.880
It's a 3v1, Yuya recognizes this game is over, and Zack is going to take this very first game.

07:15:44.880 --> 07:15:47.880
Honestly, really, really clinical.

07:15:47.880 --> 07:15:51.380
Cursely, that was a really big turn, right? Being able to land that Gung-Chon.

07:15:51.380 --> 07:15:53.080
Gung-Chon already is a high variance move.

07:15:53.080 --> 07:15:56.580
You factory in Rocks like Blitzchance as well, and it just becomes so, so scary, right?

07:15:56.580 --> 07:16:01.880
It's like, just slightly in your favor, and so that, however, is why you use Gung-Chon's easler.

07:16:01.880 --> 07:16:06.440
able to just spread it and basically all flow into the format, even physically defensive ones with a knockout.

07:16:06.440 --> 07:16:09.800
And to me, what was a big deal was Dragonite was dropped in this one.

07:16:09.800 --> 07:16:12.360
Once again, it's not the most intuitive Pokemon to bring into a matchup.

07:16:12.360 --> 07:16:16.360
But for us last but Zach, I feel like was one step ahead in Team Preview saying,

07:16:16.360 --> 07:16:19.400
I'm going to bring Scoville in and I'm going to make a call, right?

07:16:19.400 --> 07:16:23.560
And so you're probably thinking, wow, okay, well, it really didn't feel very good there.

07:16:23.560 --> 07:16:25.880
It got absolutely trapped against Sneasler in this end game.

07:16:25.880 --> 07:16:29.000
So in terms of adjustments, maybe you start looking towards that Dragonite,

07:16:29.000 --> 07:16:33.600
But if you're Zach, then you say, well, okay, I think you're gonna give it a dragonite now. I'm going frostlass

07:16:33.600 --> 07:16:39.320
Now frostlass would be a really great counter call if you do decide to bring that dragonite

07:16:39.400 --> 07:16:43.760
But I feel like even still I like the skill villain in that game

07:16:43.760 --> 07:16:49.200
Just even being able to have a rage powder for later on you have to worry about the trust that there are three very powerful

07:16:49.200 --> 07:16:54.440
physical attackers on you decide that it still feels good to bring the skill villain. I think that's a great point

07:16:54.440 --> 07:16:59.960
Yeah, and we've seen school and like rock being led consistently into these teams with whims to come right even with no

07:16:59.960 --> 07:17:03.240
Chars are that like and rock still putting in a lot of work

07:17:03.240 --> 07:17:09.160
So your point Rose. I think you yeah has two things to consider one. How do I just beat like and rocks go villain and two

07:17:09.680 --> 07:17:13.880
Okay, it could Zach actually mix things up and go with frost last because he's one game ahead

07:17:13.880 --> 07:17:17.280
And so I think there's a lot of scary things to consider and your point

07:17:17.280 --> 07:17:20.360
Yeah, I don't see the easiest response to like and rock and scoville

07:17:20.360 --> 07:17:24.700
It seems like a pretty safe consistent lead because of how physically oriented you just see this

07:17:25.160 --> 07:17:29.240
And you can even consider maybe trying to set up a tailwind with the whimsicott this time around

07:17:29.240 --> 07:17:32.600
But it did feel like the whimsicott was stuck in a really difficult position

07:17:32.680 --> 07:17:38.520
And maybe even more so because you see King Gambit and Scovillian on the other side with that whimsicott fast

07:17:38.520 --> 07:17:45.240
Allegiant yeah, so King Gambit comes out now red and fast. Allegiant immediately and this is what makes whimsicott so awkward in the matchup

07:17:45.240 --> 07:17:46.640
It doesn't really do damage

07:17:46.640 --> 07:17:52.320
You're gonna moonblast for a little bit on Skobill and a little bit on King Gambit, but right now King Gambit's like

07:17:52.320 --> 07:17:55.720
Hey, I've got soccer punch on your Vasco Legion. I'm block glasses, right?

07:17:55.720 --> 07:17:59.840
And so I think Yuya already starting behind in this match,

07:18:00.080 --> 07:18:02.720
committing to the same lead as the previous one. Does Vasco Legion switch out?

07:18:02.720 --> 07:18:07.920
It does. Does not want to take a sucker punch. Zack, you get a pretty big lead here by just going straight for swords dance.

07:18:07.920 --> 07:18:12.120
Yeah, that would have really threatened a ton of the image on anything that's just back in.

07:18:12.120 --> 07:18:17.520
If you were curious whether or not Black Blast is set for punch with one hit knockout basket legion out plus two

07:18:17.520 --> 07:18:20.280
It definitely will skill villain does not wait

07:18:20.920 --> 07:18:25.580
Anytime to go for the mega evolution this time around it is going to do that right away

07:18:25.880 --> 07:18:28.440
It's got does it's landed move blast in

07:18:28.440 --> 07:18:31.720
Oh, it actually does a lot. That was a critical

07:18:34.240 --> 07:18:38.640
Drop means I can give it is going to get a plus two to fire boost

07:18:38.640 --> 07:18:46.040
I'm really great play by Yuya there though manages to date the slot into Vasculage and Zack tries to play aggressively says

07:18:46.560 --> 07:18:51.000
You know, I think you're gonna expect the sucker watch me so obvious. You're gonna expect me to sword stance

07:18:51.000 --> 07:18:52.040
I'm just gonna go for it

07:18:52.040 --> 07:18:57.040
But Yuya ends up getting the better end of it and you know, I was saying hey whips got into this

07:18:57.040 --> 07:18:59.180
It doesn't do that much damage, but hey when you get a critical hit

07:18:59.180 --> 07:19:03.260
That's pretty darn good and every time I see move less being clicked into King game

07:19:03.260 --> 07:19:06.480
But I always get a little bit nervous because of the fact that the defiant can't activate

07:19:06.480 --> 07:19:12.140
So you're you yeah, you're probably not really stoked about that right the good thing is at least for Pokemon viewers this upper punch right now

07:19:12.200 --> 07:19:17.240
But Scoville in is actually you know putting on a lot of office the pressure into this duel right now

07:19:17.240 --> 07:19:21.240
These are of course can go for a gyro follow do significant damage into it

07:19:21.640 --> 07:19:27.880
So to worry about the spicy spray that will not help with this needs their damage output

07:19:27.880 --> 07:19:34.680
But this go villain is going to say goodbye for now as back to leading comes out to take this place a lot of information now about

07:19:34.680 --> 07:19:37.240
without what Zac has actually brought to this match.

07:19:37.240 --> 07:19:39.280
And we're going to see this King Amur protect itself,

07:19:39.280 --> 07:19:41.120
knowing that there is a fake out on the other side

07:19:41.120 --> 07:19:43.720
and even a close combat if the Sniper wanted it.

07:19:43.720 --> 07:19:45.320
Really safe play there by Zac.

07:19:45.320 --> 07:19:46.720
Wanted to cover through a Direclaw

07:19:46.720 --> 07:19:47.920
into the Skow Bill and so on.

07:19:47.920 --> 07:19:49.520
And also says, okay, well, if you attack,

07:19:49.520 --> 07:19:51.120
at worst it's going to be something like Direclaw

07:19:51.120 --> 07:19:51.960
on Moon Blast, right?

07:19:51.960 --> 07:19:54.440
So King Amur right now still exerting a lot of offensive

07:19:54.440 --> 07:19:55.600
pressure with Sucker Punch.

07:19:55.600 --> 07:19:57.400
One thing to note about Yuya's team is that

07:19:57.400 --> 07:19:59.360
on the Sniper, there is no protect

07:19:59.360 --> 07:20:01.120
for any non-attacking moves.

07:20:01.120 --> 07:20:03.040
You can always Sucker Punch that slot if you wanted to.

07:20:03.040 --> 07:20:06.080
right now for example you pressure with sucker punch and awkward jacking

07:20:06.080 --> 07:20:09.840
these are slot and with that who's our king gambit if the flow is not all key

07:20:09.840 --> 07:20:11.840
maybe you can knock it out

07:20:11.840 --> 07:20:14.480
that would be a lot of counts

07:20:14.480 --> 07:20:16.880
i yeah i i i would have been a true a shame

07:20:16.880 --> 07:20:21.040
oh man would that be crazy to see it really would and that would completely

07:20:21.040 --> 07:20:25.760
turn the tide into zack's favor we're gonna see the flowette mega evolve first

07:20:25.760 --> 07:20:30.320
as basket legion protects next so what's the follow here from this king gambit

07:20:30.320 --> 07:20:32.520
isn't going to be the sucker punch there and it is.

07:20:32.520 --> 07:20:34.920
The bluet actually does take a significant amount,

07:20:34.920 --> 07:20:37.720
but that is going to still be a pretty healthy survival

07:20:37.720 --> 07:20:40.680
so it can go for the jazzling gleam on this following turn.

07:20:40.680 --> 07:20:42.520
Now that the theory ore is activated,

07:20:42.520 --> 07:20:44.720
and this can give it, it also takes a lot of damage.

07:20:44.720 --> 07:20:46.440
I thought maybe that could knock out,

07:20:46.440 --> 07:20:47.920
but that is a survival.

07:20:47.920 --> 07:20:49.320
It survives.

07:20:49.320 --> 07:20:51.400
It's interesting because obviously you can just

07:20:51.400 --> 07:20:53.320
awkward jet slot that slot now, right?

07:20:53.320 --> 07:20:55.480
But, Masculine Legion, like I said,

07:20:55.480 --> 07:20:58.080
maybe sucker punch awkward jet gets there 38%.

07:20:58.080 --> 07:20:59.760
How crazy do things that are life form?

07:20:59.760 --> 07:21:01.560
Aqua Jet can finish it off, and Zac might be like,

07:21:01.560 --> 07:21:03.000
well, I don't know what your defense is spread in,

07:21:03.000 --> 07:21:04.800
so let me just get a good sense of it.

07:21:04.800 --> 07:21:07.000
There is a lot of offensive pressure right now

07:21:07.000 --> 07:21:08.360
from Yuya's side, right?

07:21:08.360 --> 07:21:10.600
The Flood, of course, also personally has that Light of Rude,

07:21:10.600 --> 07:21:11.440
which we saw previously,

07:21:11.440 --> 07:21:13.720
which you can use to kind of puke the Basque Legion.

07:21:13.720 --> 07:21:14.920
So right now, your Basque Legion's

07:21:14.920 --> 07:21:16.200
bringing Aqua Jet into King Gambit.

07:21:16.200 --> 07:21:18.760
If you're Zac, maybe you consider protecting your King Gambit.

07:21:18.760 --> 07:21:21.600
But if you do, you also risk the Fast Duage on your side,

07:21:21.600 --> 07:21:24.440
just aggressively getting targeted down and baiting, right?

07:21:24.440 --> 07:21:27.800
But yeah, that Boom Blast activating that divide

07:21:27.800 --> 07:21:28.640
is so strong.

07:21:28.640 --> 07:21:29.940
doesn't finish off low end.

07:21:29.940 --> 07:21:30.940
Wow.

07:21:30.940 --> 07:21:33.440
Just a knockout there onto the mega evolution.

07:21:33.440 --> 07:21:36.640
Low end is down and cannot contribute any more damage

07:21:36.640 --> 07:21:38.240
into the second game.

07:21:38.240 --> 07:21:41.040
And so that is a big knockout, a trade.

07:21:41.040 --> 07:21:43.040
Blow for blow with these aqua jets.

07:21:43.040 --> 07:21:46.040
Well, from Moosa's can gambit, that's a fire boost now.

07:21:46.040 --> 07:21:48.540
No longer a threat in the second game.

07:21:48.540 --> 07:21:51.140
I feel like Zachary has good control of this game,

07:21:51.140 --> 07:21:54.040
but right able to eliminate a huge mega threat

07:21:54.040 --> 07:21:55.440
in that collect.

07:21:55.440 --> 07:21:56.440
Still got a skill building.

07:21:56.440 --> 07:22:01.860
What's the guy's gonna come back in once plan hope us not doing that much other than maybe going for moonblast or on for

07:22:02.160 --> 07:22:04.400
You thread in tailing right now, which is nice

07:22:04.400 --> 07:22:09.640
And still the one actually has a pretty nice offensive matchup in both these with over heat as well as giga drain

07:22:09.640 --> 07:22:15.040
And so what was got here can render the Vasculage in somewhat useless by going for an all-coron slap-slots

07:22:15.040 --> 07:22:19.100
So don't can't redirect it Vasculage it could protect or even switch out potentially

07:22:19.440 --> 07:22:24.600
You if you're is accurate though also have to respect something like moonblast plus wave fresh double office was still villain

07:22:24.600 --> 07:22:29.880
right and just try to eliminate that because I think right now you just probably thinking oh man like I I gotta knock out

07:22:29.880 --> 07:22:33.000
Skobulin at some point you know there's these are with dark on the back which is helpful

07:22:33.000 --> 07:22:37.600
But it's just so scary because the Skobulin protects Vasco Legion so nicely here

07:22:37.600 --> 07:22:43.280
Oh, it's going to be a rage powder to redirect away the attack so that Vasco Legion is free and clear to go for something else

07:22:43.280 --> 07:22:47.720
It's limpsick. Yeah, there's the odd war had dog land the encore because it's a brass type

07:22:47.880 --> 07:22:51.400
That encore is not going to get redirected away by the rage powder

07:22:51.400 --> 07:22:56.280
or self-assuant, there's no choice except to continue to go for Aqua Jet while it is on the field.

07:22:56.280 --> 07:23:00.360
I think in that position, Zach's saying, well, the Aqua is so obvious, I'd switch out so often on Aung for her,

07:23:00.360 --> 07:23:04.400
you're gonna double off onto my Vasculiating or onto my Skowvillain, I should say, and Wavecrash comes out,

07:23:04.400 --> 07:23:08.920
and you could see Skowvillain trained to be able to survive that.

07:23:08.920 --> 07:23:11.960
But I do think the Tides turn a little bit more in Yuya's favors now, right?

07:23:11.960 --> 07:23:15.080
Because you have locked the Vasculiating into Aqua Jet.

07:23:15.080 --> 07:23:16.920
That's not gonna be a very powerful attack.

07:23:16.920 --> 07:23:20.720
You're a whimsicott, thread in some potential knockout onto Skowvillain with the Moonblast.

07:23:20.720 --> 07:23:23.320
You can last respects the Vasco Legion slot as well.

07:23:23.320 --> 07:23:26.040
So the turn for Yuya there is that saying, you know what,

07:23:26.040 --> 07:23:27.680
I'm off the game and if I get this turn right,

07:23:27.680 --> 07:23:29.400
I can see the win right in front of me.

07:23:29.400 --> 07:23:31.440
But Yuya goes for the save on war play

07:23:31.440 --> 07:23:33.760
and it rewards him really, really heavily.

07:23:33.760 --> 07:23:36.160
I think the thing about on war is if you get it right,

07:23:36.160 --> 07:23:37.480
it actually gives you a huge advantage

07:23:37.480 --> 07:23:39.280
because it negates the turn

07:23:39.280 --> 07:23:40.120
and then the following turn

07:23:40.120 --> 07:23:41.640
you have to play around it as well, right?

07:23:41.640 --> 07:23:43.600
And like deal with the consequences of it.

07:23:43.600 --> 07:23:46.080
And so for Zach right now, the question is,

07:23:46.080 --> 07:23:46.920
do you actually switch out?

07:23:46.920 --> 07:23:48.160
Like maybe you're actually content just staying in

07:23:48.160 --> 07:23:49.480
with your Vasco Legion and off the journey

07:23:49.480 --> 07:23:52.280
because you know the switch is so obvious.

07:23:52.280 --> 07:23:55.000
And what is that fourth and final end of that?

07:23:55.000 --> 07:23:56.080
Has it been revealed yet?

07:23:56.080 --> 07:23:59.320
So it's possible to be the Snazer or the Life and Rock?

07:23:59.320 --> 07:24:00.800
Those are the two that make the most sense

07:24:00.800 --> 07:24:03.840
since that mega evolution wasn't invested into the Skowvillian,

07:24:03.840 --> 07:24:05.000
but there's no switch.

07:24:05.000 --> 07:24:08.600
It's just another Aqua Jet into the opposing Vascular Legion.

07:24:08.600 --> 07:24:09.960
As Skowvillian protects itself,

07:24:09.960 --> 07:24:11.920
so it doesn't get knocked out on this turn,

07:24:11.920 --> 07:24:13.880
that's going to get one attack.

07:24:13.880 --> 07:24:15.320
The Moon Blast from the Wimpscrawt

07:24:15.320 --> 07:24:16.880
cannot land on its target,

07:24:16.880 --> 07:24:18.640
but the last respect comes out.

07:24:18.640 --> 07:24:21.120
It is a knockout despite the burn.

07:24:21.120 --> 07:24:23.440
And so there's a free switch here for Zack,

07:24:23.440 --> 07:24:25.440
but is it too little too late?

07:24:25.440 --> 07:24:26.960
Yeah, let's see.

07:24:26.960 --> 07:24:28.800
Like I mentioned, yeah, staying in with the awkward jet,

07:24:28.800 --> 07:24:31.000
saying, look, I don't want to switch something in

07:24:31.000 --> 07:24:32.520
and eat up too much damage.

07:24:32.520 --> 07:24:33.760
It's also a testament just how powerful

07:24:33.760 --> 07:24:36.280
Basco Legion is that your burn still gets the knockout.

07:24:36.280 --> 07:24:39.320
It is going to be the seasoner coming out right now, though.

07:24:39.320 --> 07:24:42.800
So, this is looking quite scary, I think,

07:24:42.800 --> 07:24:45.080
for Zack in the, you know, the Basco Legion here

07:24:45.080 --> 07:24:47.160
to get another attack off.

07:24:47.160 --> 07:24:49.960
I mean, you can thread in a moot last into the Scovillain,

07:24:49.960 --> 07:24:52.440
for example, if Baskillige is somehow able to get a last

07:24:52.440 --> 07:24:55.480
respect for Wavefresh from a Sneasler, that would be huge.

07:24:55.480 --> 07:24:57.600
Sneasler right now, of course, does have fake-out pressure

07:24:57.600 --> 07:24:58.120
online, though.

07:24:58.120 --> 07:25:00.720
The Baskillige will faint after one more tick of life

07:25:00.720 --> 07:25:02.760
or pulse will burn, obviously.

07:25:02.760 --> 07:25:04.680
I think, yeah, getting the awkward turn right

07:25:04.680 --> 07:25:07.760
makes me favor Yuya more, but it still

07:25:07.760 --> 07:25:08.840
is really close right now.

07:25:08.840 --> 07:25:10.880
OK, what's that going for the defense?

07:25:10.880 --> 07:25:13.120
Does that mean that maybe we see some damage come out

07:25:13.120 --> 07:25:14.760
from the Sneasler into the Baskillige?

07:25:14.760 --> 07:25:18.980
It's going to get rage counter from Scovillain to guarantee that this Sneasler is safe from

07:25:18.980 --> 07:25:23.920
an attack from the basket legion as the Aqua Jet comes through to pick it off.

07:25:23.920 --> 07:25:27.480
That's burn damage though in her life orb recoil at the end of the turn so is that going

07:25:27.480 --> 07:25:31.500
to add up to be enough and it looks like it will once the burn comes through at the end.

07:25:31.500 --> 07:25:35.680
But Sneasler tries to use the gump shot into the limpsick gomp that has protected itself.

07:25:35.680 --> 07:25:38.680
Can Sneasler clutch out a 1v2?

07:25:38.680 --> 07:25:41.580
I think the answer is just going to be no, right?

07:25:41.580 --> 07:25:46.340
You get to bring out the Sneasler now on Yuya's end and you can go for fake out into

07:25:46.340 --> 07:25:50.100
a tailwind then start launching close combat at Moon Blast.

07:25:50.100 --> 07:25:53.300
It's just because of the 2v1, like when it's got to be able to get a single Moon Blast

07:25:53.300 --> 07:25:57.340
off into Sneasler and be able to set up Heroin should allow Yuya to take us to a game 3.

07:25:57.340 --> 07:25:58.940
So here we go, fake out comes out.

07:25:58.940 --> 07:26:00.940
You can't really protect because then you get on board, right?

07:26:00.940 --> 07:26:03.300
So then you also get up chip damage from that.

07:26:03.300 --> 07:26:06.900
So fake out going to stop the Sneasler and his tracks and Lipsicott just confirms the

07:26:06.900 --> 07:26:11.380
damage and on the next turn and looks like this is going to be wrapped up.

07:26:11.380 --> 07:26:16.380
the game count and we get to go to a game three to see who will move on to the top four.

07:26:16.380 --> 07:26:21.380
Yeah, and it was a mix up right here in terms of the lead adjustments from Zach, the King Gambit,

07:26:21.380 --> 07:26:25.380
the Red and Fasculature now, but I think a couple calls went and Uya's favored here.

07:26:25.380 --> 07:26:29.380
Winscott actually opting just to go for a protect right now as Sneasler will move first,

07:26:29.380 --> 07:26:33.380
get that close combat off and does enough to bring us to game three.

07:26:34.380 --> 07:26:40.380
Important information there as well to actually be able to see that Uya's Sneasler did get the close combat off.

07:26:40.380 --> 07:26:47.020
close combat off first. Yeah, until a lot to consider heading into a very critical game three.

07:26:47.020 --> 07:26:51.660
Only one of them could move on to the top four of the world championships. I think if you're

07:26:51.660 --> 07:26:55.180
exact, you're probably thinking I had a couple of opportunities in that one. Things just didn't go

07:26:55.180 --> 07:27:00.540
my way on specific turns. This was nice, obviously, and getting the boost with the Divya. But I think

07:27:00.540 --> 07:27:04.060
one thing that Yuya did really effectively was bring multiple Pokemon. I didn't really care that

07:27:04.060 --> 07:27:07.580
much about the sucker punch damage. This turn was huge, by the way, because I was talking about

07:27:07.580 --> 07:27:11.180
about sucker punch aqua jet, maybe just tailing flow. And as we saw later, aqua jet did knock

07:27:11.180 --> 07:27:15.420
it out, right? So had the double up went up there, then the king gambit would have been

07:27:15.420 --> 07:27:19.260
healthier instead of being at just 2%, which allowed it to paint from aqua jet. But to

07:27:19.260 --> 07:27:23.300
me, I think the on core was what was kind of the key deciding factor in this end game

07:27:23.300 --> 07:27:27.180
where that got on core blocked and then it put basket legion in a really compromising

07:27:27.180 --> 07:27:28.180
position.

07:27:28.180 --> 07:27:32.580
Yeah, you saw the theory though, right? Because you do have this go villain, at least the

07:27:32.580 --> 07:27:36.860
rage powder can help to redirect away the attacks in the basket legion. But it can't

07:27:36.860 --> 07:27:41.860
you against this grass type

07:27:41.860 --> 07:27:42.860
encore. And so that is

07:27:42.860 --> 07:27:44.860
unfortunate, but a call you

07:27:44.860 --> 07:27:45.860
have to make when you're in a

07:27:45.860 --> 07:27:47.860
position like that. So heading

07:27:47.860 --> 07:27:48.860
into this game three, do we see

07:27:48.860 --> 07:27:50.860
a mix up? Is there actually

07:27:50.860 --> 07:27:51.860
going to be an appearance on

07:27:51.860 --> 07:27:53.860
the mega dragonite for you? Yeah

07:27:53.860 --> 07:27:55.860
and the mega process for Zach.

07:27:55.860 --> 07:27:56.860
I don't know. I was hoping to

07:27:56.860 --> 07:27:57.860
see it in the last game. I

07:27:57.860 --> 07:27:58.860
think you might say I think

07:27:58.860 --> 07:27:59.860
this is just the best line

07:27:59.860 --> 07:28:00.860
that I have to take like

07:28:00.860 --> 07:28:01.860
when Scott basketball, you

07:28:01.860 --> 07:28:02.860
make certain a lot of offensive

07:28:02.860 --> 07:28:03.860
pressure. If you're exact,

07:28:03.860 --> 07:28:04.860
right, you could be King

07:28:04.860 --> 07:28:05.860
Gambit again, but King Gambit

07:28:05.860 --> 07:28:19.860
right? Because he got multiple turns wrong against the basket legion and it with all the resistances it didn't do very much. So let's see if he brings it back it's not gonna be the life in Rocks. I feel like it's more consistent because Rocks like those 30 to 40% consistent against everything.

07:28:19.860 --> 07:28:24.860
It's gonna be the run back of the basket legion and the wins the clock. And so there's a lot of offense on both sides.

07:28:24.860 --> 07:28:30.180
So what is interesting here is what do you just go for Moonblast wavecrashing to Skogilin again, right?

07:28:30.180 --> 07:28:35.500
Skogilin protected last time. Let's say you predict that. Well, you can Moonblast awkward at the opposing life in Rockin.

07:28:35.500 --> 07:28:43.540
So even though we've seen the exact same leads, I think turn one and really give whoever gains the, you know, advantage and gets the turn right.

07:28:43.540 --> 07:28:48.820
It really just allows it to snowball. And so let's see, okay, Skogilin is going to stay in. It is just going to mega ball.

07:28:48.820 --> 07:28:55.140
mega evolution is going to help the skull villain to have that spicy extract for the physical

07:28:55.140 --> 07:28:59.700
attacker of this fast religion. We'll see what actually happens on this turn is when

07:28:59.700 --> 07:29:04.020
Scott's going to go for the protect first. Be sure I can keep that focused fashion tactic.

07:29:04.020 --> 07:29:09.460
Fast religion is also going to go for a protect. Now you have the information that this skull

07:29:09.460 --> 07:29:14.900
villain did end up committing that mega evolution and like and rock can knock at those rock slides.

07:29:14.900 --> 07:29:24.900
Yeah, so going for the double protect just to say, look, I want to just scout for what you do this time around and whatever you click while now I have Oncour pressure to either slot next turn.

07:29:24.900 --> 07:29:32.900
So ends up being a little bit safe, right? And now you do pressure Oncour in slow light and rock in the rock slide or in to Skogilin for gigatry, right?

07:29:32.900 --> 07:29:39.900
And so same play exists where I talked about earlier, which is Moon Blast plus Aqua Jet into light and rock. That seems kind of unlikely, right?

07:29:39.900 --> 07:29:45.660
right because Skilvillian could go for a rage powder potentially, but it is, and yeah no rage powder!

07:29:45.660 --> 07:29:50.220
No rage powder to just draw the attention away so Light and Rock gets brought down to its focus

07:29:50.220 --> 07:29:54.380
as by that aqua jet. So there's another follow-up here from the way to the clock, this Light and Rock

07:29:54.380 --> 07:29:59.340
is just going to go down. So connects Skilvillian, make up enough of the deficit as Whipsacock's

07:29:59.340 --> 07:30:05.020
Moonblast lands. Light and Rock is now out of this third game. Skilvillian has the pressure here,

07:30:05.020 --> 07:30:08.020
over-steep super effective into the Whimsecline.

07:30:08.020 --> 07:30:10.660
It's a giga-drain for it, the Vascular Legion as well,

07:30:10.660 --> 07:30:13.300
but Vascular Legion does not get felled

07:30:13.300 --> 07:30:15.500
by that one giga-drain.

07:30:15.500 --> 07:30:17.220
Not the worst trade I think at the end of the day,

07:30:17.220 --> 07:30:19.740
Lichenrock going down without getting any damage off

07:30:19.740 --> 07:30:21.020
does not feel great if you're Zaka,

07:30:21.020 --> 07:30:22.180
but I think Zaka was saying,

07:30:22.180 --> 07:30:23.780
you're not gonna go for Moonblast's Aqua Jet.

07:30:23.780 --> 07:30:25.300
I can rage-potter that Aqua Jet away,

07:30:25.300 --> 07:30:28.260
and so you, like I said, that is a protective play to make,

07:30:28.260 --> 07:30:29.380
and the question is whether or not

07:30:29.380 --> 07:30:30.500
Zaka's gonna want to cover for it.

07:30:30.500 --> 07:30:32.020
Govillain still gets a lot, though.

07:30:32.020 --> 07:30:33.660
Vascular Legion in safely from his end,

07:30:33.660 --> 07:30:37.900
So now you thread in Aqua Jet into the basket legion on Yuya's end and just an overkeep

07:30:37.900 --> 07:30:39.700
potentially into the Limsa Cup, right?

07:30:39.700 --> 07:30:43.180
So I think Zax's position is actually still fine, even though Lyca Rock can get any damage

07:30:43.180 --> 07:30:44.180
off it.

07:30:44.180 --> 07:30:48.140
But once again, on-core, this is why Wings Cut is such a valuable tool in this matchup.

07:30:48.140 --> 07:30:50.460
Vasco Golanelle is going to be locked into Giga Drain.

07:30:50.460 --> 07:30:56.500
But this Aqua Jet's going to pick off the basket legion, and so too, a Pokemon down

07:30:56.500 --> 07:31:00.660
for Yuya as that basket legion was a pretty critical piece of the puzzle.

07:31:00.660 --> 07:31:07.660
At least it was able to take up the light and rock before it was self, but now the Wingspot has its focus as broken by this Govillain.

07:31:07.660 --> 07:31:08.660
And that was 30%.

07:31:08.660 --> 07:31:10.660
30%, yeah, that's not bad.

07:31:10.660 --> 07:31:13.660
Govillain's offense is actually really putting in a lot of work.

07:31:13.660 --> 07:31:20.660
Now we know it's Govillain, however, it's locked in the gigadrain, and then of course if you argue yet you can grind in on-core into the faster region as well, right?

07:31:20.660 --> 07:31:22.660
And force that into Aqua Jet.

07:31:22.660 --> 07:31:24.660
So, what do you do now if you're Zachary?

07:31:24.660 --> 07:31:27.660
Because the Flood isn't a really strong position, right?

07:31:27.660 --> 07:31:29.660
I would expect Sneasler to be Zachary's more Pokemon.

07:31:29.660 --> 07:31:33.660
You really don't want to switch to Easler in, and you'd have way too much Mary-type damage,

07:31:33.660 --> 07:31:36.660
especially if Yuya makes an aggressive prediction and just goes for something like, you know,

07:31:36.660 --> 07:31:38.660
Fasling Wing, who last double up into that slot.

07:31:38.660 --> 07:31:40.660
These are faints. It's a disaster.

07:31:40.660 --> 07:31:42.660
And so, you can see the power of on-core gear.

07:31:42.660 --> 07:31:45.660
I think Yuya has a save on-core into the Vascular Legion.

07:31:45.660 --> 07:31:47.660
Zac could maybe protect Vascular Legion, switch to Go-Villain out,

07:31:47.660 --> 07:31:50.660
or even protect Vascular Legion, and get a gigatron off of Go-Villain,

07:31:50.660 --> 07:31:52.660
saying, look, you have two fairies out right now.

07:31:52.660 --> 07:31:53.660
They're not going to do much damage in the mean.

07:31:53.660 --> 07:31:55.660
I'm fine being bought into Gigatron.

07:31:55.660 --> 07:31:57.660
I'm just going to keep gigatroning your Flawette.

07:31:57.660 --> 07:32:04.660
All of that damage ends up adding up eventually, so I think you have to worry a little bit about that scovillain getting too much damage.

07:32:04.660 --> 07:32:09.660
And you can feel he's going to heal you at the end of the turn if you actually have had some damage taken.

07:32:09.660 --> 07:32:12.660
So scovillain's going to have to be dealt with at some point or another.

07:32:12.660 --> 07:32:16.660
Back e-legion first to protect itself and then scovillain gets to attack.

07:32:16.660 --> 07:32:20.660
And the back e-legion keeps itself safe from a move blast from this wincecott.

07:32:20.660 --> 07:32:29.360
Now slow back with the Dazzling's initiative chip to the Skobulin, but again, is this going to be just a light tickle that the Skobulin can heal off with a gigatrain?

07:32:29.360 --> 07:32:36.660
Yeah, I think the answer is yes, and this is why I kept saying maybe Dragonite, maybe Dragonite, or maybe Dragonite's offense would have been a little bit better in this position.

07:32:36.660 --> 07:32:44.060
That is not a bad trade hit for Skobulin, right? Skobulin's like, hey, thanks for the damage, I'm going to heal back up and enjoy your burn on the way out as well, right?

07:32:44.060 --> 07:32:47.460
So it's a really good trade here once again though

07:32:47.460 --> 07:32:50.540
There is the threat of on for now into a basket lesion slot

07:32:50.540 --> 07:32:56.140
So you would think maybe basket lesion wants to switch out if you switch out into that Sneasler and you need up a moon blast

07:32:56.140 --> 07:32:59.540
And as we lean hey that might just be a knockout. So Sneasler comes in

07:32:59.540 --> 07:33:01.540
Do you go for Angkor here?

07:33:03.540 --> 07:33:09.540
And so Sneasler will make sure that that fails a flat and the following up with a moon blast

07:33:09.540 --> 07:33:12.260
That's still a lot of damage that this Neesler's going to eat,

07:33:12.260 --> 07:33:17.060
but it's a round for the next turn as Skobily gets off another impressive gigadrain,

07:33:17.060 --> 07:33:20.100
one more, and this Floette's going to get knocked out.

07:33:20.100 --> 07:33:24.100
Can we just point out that two turns ago, we had Max HP Floette, Max HP Skobilyne,

07:33:24.100 --> 07:33:27.060
and now we have Max HP Skobilyne, 27% Floette.

07:33:27.060 --> 07:33:29.700
Like, that Floette has really got it shipped away.

07:33:29.700 --> 07:33:31.860
The Skobilyne's offense is actually been really impressive,

07:33:31.860 --> 07:33:34.500
and yes, Neesler, watching after survive that Moonblast,

07:33:34.500 --> 07:33:36.900
like I said, Yuiya could have doubled up in that position,

07:33:36.900 --> 07:33:41.060
going for Moon Blast with his Glimpsicot, instead tries to on-court the Basque Legion,

07:33:41.060 --> 07:33:45.540
does not get it out of fear of Aqua Jet coming out and finishing Flo-Let.

07:33:45.540 --> 07:33:50.340
So big momentum swing over to Zac now. Sneasler of course out on the field,

07:33:50.340 --> 07:33:54.900
does have the ability to just go for a fake out. As always, if you fake out then you have to worry

07:33:54.900 --> 07:33:59.300
about getting on-court potentially afterwards, but it is something like a mutualized either spot.

07:33:59.300 --> 07:34:01.620
By the way, I still don't see an answer to Skullvillain right now.

07:34:02.500 --> 07:34:03.300
I don't either.

07:34:03.300 --> 07:34:06.500
It's got to be the Sneasler in the back, right, but you got to get it out eventually,

07:34:06.500 --> 07:34:08.500
and so her ad is going to be a Wimpscot for Tech.

07:34:08.500 --> 07:34:12.500
Govillain can start to knock out under this blowout with just a single giga drain

07:34:12.500 --> 07:34:15.500
and then you also have overheat to try to knock out this Wimpscot.

07:34:15.500 --> 07:34:18.500
Either way, I see this Govillain being the big winner here.

07:34:18.500 --> 07:34:21.500
Even though Sneasler doesn't get a chance to fake out the Wimpscot

07:34:21.500 --> 07:34:24.500
and gets knocked out with that Dazzling Gleam,

07:34:24.500 --> 07:34:27.500
it's Govillain attacks this blowout which it does.

07:34:27.500 --> 07:34:31.500
That's another Pokemon down and it's only Wimpscot

07:34:31.500 --> 07:34:35.500
that stands in Zach's way of moving on to the top four of the World Championship.

07:34:35.500 --> 07:34:38.500
You got one more in the back, right?

07:34:38.500 --> 07:34:39.500
One.

07:34:39.500 --> 07:34:40.500
Is this the Sniezler coming in?

07:34:40.500 --> 07:34:44.500
Maybe it's the Sniezler, but I'm just saying, like, at this fast religion, you have to worry

07:34:44.500 --> 07:34:45.500
about it.

07:34:45.500 --> 07:34:46.500
It's sitting down there.

07:34:46.500 --> 07:34:49.500
Maybe it's the King Gamma and it keeps you in there.

07:34:49.500 --> 07:34:50.500
Sniezler.

07:34:50.500 --> 07:34:52.500
So Sniezler here, probably the best Pokemon.

07:34:52.500 --> 07:34:55.500
If it's King Gamma and a regular Dragonite, I would have thought the game was over.

07:34:55.500 --> 07:34:58.500
I mean, this still looks really dire, to be honest.

07:34:58.500 --> 07:35:01.500
I'm trying to think, like, you can't double protect, right?

07:35:01.500 --> 07:35:04.500
Because if you double protect, then, of course, you lose to an Alcor.

07:35:04.500 --> 07:35:10.580
You have to really be mindful of offering up its knees or to just go for an immediate fire call in a stove. Oh, and like I think

07:35:10.580 --> 07:35:14.500
Zach's in a really commanding position given the offensive match of the stove building in basket region

07:35:14.500 --> 07:35:17.060
This needs to find the right sequencing here

07:35:17.460 --> 07:35:19.540
Make sure you do not lose call for here we go

07:35:19.540 --> 07:35:25.300
It's just gonna be office coming out full blast into basket region 90 down to 51 that did 39%

07:35:34.500 --> 07:35:54.500
and now we are one Pokemon away from Zack moving on to the top four. Overheat connects, Skullvillain's going to lose some special attack stats, but at this point the damage is gone, Sneezle's at 33% and the 4 of it comes through.

07:35:54.500 --> 07:35:58.500
That's we who's on to the top four of the world championships.

07:35:58.500 --> 07:36:03.700
Well, we started this, I told you, I wanted to see a rock slide, and boy, did we see rock

07:36:03.700 --> 07:36:04.700
slide.

07:36:04.700 --> 07:36:10.380
He saw rock slide and every one of its forms, it gives it and it takes it away.

07:36:10.380 --> 07:36:17.340
That move can be powerful or it can let you down and that double miss, heavily unfortunate

07:36:17.340 --> 07:36:19.620
for that to seal up the game for you, yeah.

07:36:19.620 --> 07:36:24.060
Yeah, to be honest, I think even if you get the double flinch there, like Zach still gets

07:36:24.060 --> 07:36:25.500
another turn to play with, right?

07:36:25.500 --> 07:36:36.120
So it was very, very heavily favored in Zach's, uh, yeah, in that final turn, uh, but the rock slide, you know, you always go for it as like a last ditch effort, get some damage, also go for a flinch.

07:36:36.120 --> 07:36:45.760
But to me, the main defining factor in game three was once again, mega scovillain came out, mega flowette came out on the opposing side and the flowette just traded terribly into a scovillain, right?

07:36:45.760 --> 07:36:49.380
So that's what we kept saying, dragonite, dragonite, dragonite, immediately dragonite, baby dragonite.

07:36:49.380 --> 07:36:52.780
And if it were a dragonite in that end game, it actually is pretty bulky, right?

07:36:52.780 --> 07:36:55.340
You've got decent damage with the Dragon Pulse.

07:36:55.340 --> 07:36:56.780
You've got Keep Wave and Thunderbolt as well.

07:36:56.780 --> 07:36:58.120
Pretty good coverage across the board,

07:36:58.120 --> 07:37:00.540
but Yuya just sticking to flow out in the end

07:37:00.540 --> 07:37:03.620
and getting Zach making the adjustment back into like

07:37:03.620 --> 07:37:06.220
dropping that King Gambit and does not get flinched

07:37:06.220 --> 07:37:07.060
here in the end.

07:37:07.060 --> 07:37:09.140
And Zachary is going to get a trophy here

07:37:09.140 --> 07:37:11.340
moving on to the semifinals.

07:37:11.340 --> 07:37:13.900
Still an impressive performance there by Yuya.

07:37:14.940 --> 07:37:17.980
Coming out of the Japan national tournament

07:37:17.980 --> 07:37:21.180
right into this one with a top three two result.

07:37:21.180 --> 07:37:28.180
the world championships is an impressive achievement. It's pretty good. Yeah. And I just wish we could

07:37:28.180 --> 07:37:33.180
have seen mega dragonite because I think, you know, he was one of the premier mega dragonite players just coming out of day one.

07:37:33.180 --> 07:37:39.180
It's not a Pokemon that's made a ton of appearances on stream. We had a couple of mega dragonites in day two here.

07:37:39.180 --> 07:37:46.180
Yeah, basically one of the best pilots of it throughout the tournament, but definitely an amazing run throughout the course.

07:37:46.180 --> 07:37:49.780
the game. I think that's a

07:37:49.780 --> 07:37:51.420
really good way to play. I

07:37:51.420 --> 07:37:53.020
think that's a really good

07:37:53.020 --> 07:37:53.820
way to play. Yes, and man, I

07:37:53.820 --> 07:37:54.460
got to say like seeing rock

07:37:54.460 --> 07:37:55.420
slide on a sneasler just

07:37:55.420 --> 07:37:56.620
instill so much fear in my

07:37:56.620 --> 07:37:58.260
heart, knowing how fast it is

07:37:58.260 --> 07:37:59.460
and ability to get flinched

07:37:59.460 --> 07:38:01.820
just across the board, but in

07:38:01.820 --> 07:38:03.260
the end, it is not the most

07:38:03.260 --> 07:38:04.660
reliable there in that end

07:38:04.660 --> 07:38:05.260
game. And once again, I think

07:38:05.260 --> 07:38:05.900
like Zach was in a really

07:38:05.900 --> 07:38:06.500
favorable position given the

07:38:06.500 --> 07:38:08.140
bulk of basket region and

07:38:08.140 --> 07:38:08.740
school Dylan and he spoke on

07:38:08.740 --> 07:38:09.340
our training ways to

07:38:09.340 --> 07:38:12.340
guarantee that you can survive

07:38:12.340 --> 07:38:14.140
one big attack normally, right?

07:38:14.140 --> 07:38:14.740
And so I thought Scoville and

07:38:14.740 --> 07:38:17.740
It's not going to affect the game that much.

07:38:17.740 --> 07:38:19.740
I'm just I'm just kidding.

07:38:19.740 --> 07:38:22.740
But yeah, I think it's just been an amazing performance.

07:38:22.740 --> 07:38:23.740
Let's hear from Zach.

07:38:23.740 --> 07:38:26.740
He must be elated that he's moving on to the top four.

07:38:28.740 --> 07:38:29.740
Thank you so much.

07:38:29.740 --> 07:38:30.740
I'm here with Zachary.

07:38:30.740 --> 07:38:34.740
Weed your final top four player here at the 2026 World

07:38:34.740 --> 07:38:35.740
Championships.

07:38:35.740 --> 07:38:36.740
Let's hear it up.

07:38:40.740 --> 07:38:43.740
Zachary, I know it's been a crazy season for you.

07:38:43.740 --> 07:38:47.280
season for you. What does it mean to be here on the stage knowing that you've

07:38:47.280 --> 07:38:53.360
walked in a trophy here at the World Championships. I am kind of in disbelief

07:38:53.360 --> 07:38:57.480
to say the least. I was messaging all my friends the week before this event. I was

07:38:57.480 --> 07:39:02.800
saying oh my god I can't wait to go 4-4 at this tournament and well this is a lot

07:39:02.800 --> 07:39:06.640
better than 4-4 I'd say. I mean there's still a 4 in the number so you got that

07:39:06.640 --> 07:39:12.320
part right. Yeah. All right well let's talk about that last match because it was

07:39:12.320 --> 07:39:23.320
I'm looking pretty dicey there for a while, especially with you as whips a cot. I mean, what was your strategy playing around those on course, especially when it looked like that whips a cot could have locked you into protect or awkward jet a lot of those turns.

07:39:24.320 --> 07:39:40.320
Yeah, the whips a cot was very scary for sure, especially because it could set tailwind allow the basket legion to pretty much sweep my team if I didn't play well. But I realized that even though it can click on core or and it can click tailwind, it's not really offering much of a damage threat.

07:39:40.320 --> 07:39:46.260
damage threat most of the time so with my Scovillain on the field I can I can

07:39:46.260 --> 07:39:50.880
just say I'm fine getting Encore into Gigadrain because you're getting trapped

07:39:50.880 --> 07:39:55.800
basically trapped on the field with a Pokemon that's doing maybe 10 to 20%

07:39:55.800 --> 07:40:01.560
onto my Scovillain at max so I was fine with taking the Encore as if it meant I

07:40:01.560 --> 07:40:06.660
was just able to keep doing damage of some sort. I mean not only just doing

07:40:06.660 --> 07:40:12.740
damage, but healing damage. We saw your Scovillain heal up half the damage it took every single

07:40:12.740 --> 07:40:16.860
turn it felt like. It seems like it's your MVP of that battle.

07:40:16.860 --> 07:40:22.700
For sure. When I used to play this matchup, I tend to lean towards Frost last more, but

07:40:22.700 --> 07:40:26.620
the more I've played with the team, the more I've realized how good Scovillain is because

07:40:26.620 --> 07:40:32.660
most of that team just cannot deal with the fire typing and the burn at all. Combined

07:40:32.660 --> 07:40:35.460
with some gigadrain or overheat chip.

07:40:35.460 --> 07:40:37.740
It means that a lot of their Pokemon

07:40:37.740 --> 07:40:40.020
get chipped down very quickly in range

07:40:40.020 --> 07:40:42.700
of all your priority attacks.

07:40:42.700 --> 07:40:45.420
So out of curiosity, in that game number three,

07:40:45.420 --> 07:40:48.540
when Lycanroc went down early with that double KO,

07:40:48.540 --> 07:40:50.180
did you really have to pivot your game plan

07:40:50.180 --> 07:40:52.100
to be focused more around the skull villain,

07:40:52.100 --> 07:40:55.740
or was that your plan from the start?

07:40:55.740 --> 07:40:57.620
Going into that turn, I knew that he was gonna

07:40:57.620 --> 07:40:59.860
double up in KO something.

07:41:00.860 --> 07:41:02.580
I was fine with it being the Lycanroc,

07:41:02.580 --> 07:41:07.580
because it meant that Scovillain could just stay around and be an absolute wall for him.

07:41:07.580 --> 07:41:14.580
And honestly, once the Basque Legion is gone, there's not much stopping Scovillain from completely taking over the game.

07:41:14.580 --> 07:41:22.580
Maybe he could have played a little bit more aggressive and tried to call out a Aqua Jet Moon Blast,

07:41:22.580 --> 07:41:29.580
but ultimately I was fine giving up the Lichenrock for basically nothing, knowing that my position was still completely fine.

07:41:29.580 --> 07:41:33.580
Well, Zachary, congratulations again on making top four.

07:41:33.580 --> 07:41:36.580
Are there any shout-outs you want to give to anybody watching at home?

07:41:36.580 --> 07:41:42.580
Shout-out to my family, my mom here in the audience with us.

07:41:42.580 --> 07:41:50.580
All my friends watching, my local scene, and just everyone who helped me this weekend.

07:41:50.580 --> 07:41:52.580
I love everyone.

07:41:52.580 --> 07:41:54.580
Congratulations again on making top four.

07:41:54.580 --> 07:41:58.580
Let's hear it for Zachary and all of our top four finalists here in San Francisco.

07:41:58.580 --> 07:42:00.580
to the top four matches.

07:42:00.580 --> 07:42:01.580
We're going to have a little

07:42:01.580 --> 07:42:03.580
bit of a run down to the top

07:42:03.580 --> 07:42:06.580
eight. Let's go one more time.

07:42:06.580 --> 07:42:08.580
And now let's go ahead and talk

07:42:08.580 --> 07:42:10.580
to Ben about our finalists. We

07:42:10.580 --> 07:42:11.580
have some incredible top four

07:42:11.580 --> 07:42:12.580
matches come coming up, and I

07:42:12.580 --> 07:42:14.580
can't wait to hear him break it

07:42:14.580 --> 07:42:16.580
down. Yeah, you're still

07:42:16.580 --> 07:42:18.580
cheering, but keep on cheering

07:42:18.580 --> 07:42:20.580
because Zachary's done so so

07:42:20.580 --> 07:42:22.580
well to make it into our top

07:42:22.580 --> 07:42:24.580
four. Ben has got here to have

07:42:24.580 --> 07:42:26.580
a little bit of a rundown of

07:42:26.580 --> 07:42:32.540
Well, but we haven't really seen it pop off in the way that Zachary made it pop off in that match

07:42:32.540 --> 07:42:36.740
Have we yeah? I mean I think it looks like a very different Pokemon that match and pretty much every other time

07:42:36.740 --> 07:42:39.940
We've seen it right where I typically use basically just for an ability right when it's broken

07:42:39.940 --> 07:42:43.020
Hey, you know all rage powder. I'll get you know some burns out there

07:42:43.020 --> 07:42:48.140
I'll support the team and I'll kind of go on my merry way where he was a school sweeper than that one

07:42:48.540 --> 07:42:54.060
Because yeah, I just wasn't never good way to deal with it and you know the special attacks down that Pokemon isn't bad

07:42:54.060 --> 07:42:58.220
right? I put you that giga drain where you're not just like immediately nuking your own stats and

07:42:58.220 --> 07:43:03.180
right? Yeah, I mean, it's not what I was expecting to see in top eight. But maybe we're seeing more

07:43:03.180 --> 07:43:06.620
and more of why this team keeps surviving, right? It's a little more flexible than maybe it appears.

07:43:06.620 --> 07:43:11.260
Yeah, it's like, you know, it's not just also you get those moody boosts that we saw, and like,

07:43:11.260 --> 07:43:14.700
sometimes they work for you, sometimes they don't work for you. We saw a scovillian get a

07:43:14.700 --> 07:43:20.460
two plus special attack boost at some point today, and we're like, oh, that's a that's a scovillian

07:43:20.460 --> 07:43:25.740
we're gonna look out for. But in that match, especially in game three, where playing up against

07:43:25.740 --> 07:43:30.540
the Mega Flowette, I mean, that's like one of the reasons that Scovillian is really part of this

07:43:30.540 --> 07:43:35.820
team is to just sort of like, be Scovchilling against Mega Flowettes and any other fairy type

07:43:35.820 --> 07:43:41.100
damage like from the Windsor cock in front of it and just like, hey, yeah, sure, won't call me into

07:43:41.100 --> 07:43:45.260
Gigadray, no problem, I'll just keep recovering all of my health. Yeah, I think it's a lot of fun too,

07:43:45.260 --> 07:43:48.780
because you get like, to forget that element of the matchup sometimes, like, obviously like

07:43:48.780 --> 07:43:50.420
They can rock Sarah for Charizard.

07:43:50.420 --> 07:43:52.920
Just go villains a big jerk to most of the physical

07:43:52.920 --> 07:43:53.940
attackers in the team,

07:43:53.940 --> 07:43:55.500
but it does have the type batch up advantage

07:43:55.500 --> 07:43:56.900
against flow at you, right?

07:43:56.900 --> 07:43:57.740
As we saw that match,

07:43:57.740 --> 07:43:59.700
it's not gonna knock it out in a hurry or anything,

07:43:59.700 --> 07:44:01.140
but you would get there eventually

07:44:01.140 --> 07:44:02.460
and more critically,

07:44:02.460 --> 07:44:04.740
flow reserve is really doing anything to it back

07:44:04.740 --> 07:44:06.540
where, yeah, it was definitely a,

07:44:06.540 --> 07:44:09.340
you know, you're trapped in here with me sort of situation.

07:44:09.340 --> 07:44:10.940
And looking at this matchup as well,

07:44:10.940 --> 07:44:13.700
I mean, this is not something that I feel like Zachary

07:44:13.700 --> 07:44:15.460
would have prepared for specifically.

07:44:15.460 --> 07:44:23.920
a lot of players don't come to this sort of archetype the way that you and Takuma most importantly now being the match that we're going to see

07:44:23.920 --> 07:44:33.460
after this with Zachary versus Takuma in top four and and say hey this this Charizard just ain't pulling its way let's put a dragonite there instead

07:44:33.460 --> 07:44:42.460
which to be fair it's a strong Pokemon it's got lots of stats it's got multi-scale which is probably one of if not the most strong abilities in the game

07:44:42.460 --> 07:44:52.460
But I think that what's really interesting about this matchup here is like if you focus on the Scovillain if you're Zachary where it's like, hey, Dragonite looks really cool.

07:44:52.460 --> 07:44:59.460
You've got like a little bit of cover with the Basque Legion as well. We saw how much those life or wave crashes do.

07:44:59.460 --> 07:45:07.460
But also you've got a little bit of pressure from that Whimsicott with the Encore that really changes the way that this Pokémon goes.

07:45:07.460 --> 07:45:11.340
But if you bring those free Pokemon and then instead

07:45:12.300 --> 07:45:18.380
Zachary decides hey, you know what? I'm going for the frostlass right this changes the matchup and flips it on its head

07:45:18.620 --> 07:45:21.780
Yeah, I thought it was pretty interesting too because I think if you look at this matchups

07:45:21.780 --> 07:45:23.740
There's a dragon right there. I think for a lot of players

07:45:23.740 --> 07:45:30.500
It's like a glowing beacon on frostlass and you're like, oh, I have to this is my chance. There's a four times weakness

07:45:30.500 --> 07:45:35.020
I'm gonna get them and I really wouldn't have been on the right way to approach this matchup

07:45:35.020 --> 07:45:40.460
I think it's neat because again, I think probably both of these mega Pokemon are a little bit under appreciated, right?

07:45:40.460 --> 07:45:43.840
Where they kind of lose a spotlight to the supporting cast here

07:45:43.840 --> 07:45:46.200
But there's just so much that they can do in this matchup

07:45:46.200 --> 07:45:50.940
But I think also kind of just showing a willingness to bring out their mega Pokemon also makes it so much more difficult to play against

07:45:50.940 --> 07:45:56.580
Where it's like a really deceptively difficult team preview. Yeah, there's like there's so many different branching paths here

07:45:56.580 --> 07:45:59.460
I think it's most notably important to say that

07:45:59.460 --> 07:46:02.980
But Zachary's got a face basically like this matchup again.

07:46:02.980 --> 07:46:03.980
But instead of the wins,

07:46:03.980 --> 07:46:07.940
it comes on you as team that he's decided to go for.

07:46:07.940 --> 07:46:09.460
Takuma's got a guard job.

07:46:09.460 --> 07:46:12.700
And so none of the encore pressure is going to be present

07:46:12.700 --> 07:46:16.380
in Zachary's top four, which was like overall

07:46:16.380 --> 07:46:17.300
a little bit problematic.

07:46:17.300 --> 07:46:19.140
Maybe we're going to see a little bit more rocks slide

07:46:19.140 --> 07:46:21.500
going on with the guard job that Takuma's running

07:46:21.500 --> 07:46:23.660
like a choice car on that.

07:46:23.660 --> 07:46:26.700
And just having the opportunity to play that

07:46:26.700 --> 07:46:28.660
and just spread a little bit of damage out,

07:46:28.660 --> 07:46:34.140
break the focus action like and rock things like that really like swing the match up in a different way and have a

07:46:35.020 --> 07:46:37.020
Zachary like even though five of the Pokemon

07:46:37.420 --> 07:46:41.620
The same like what you do against it changes so dramatically. Yeah, totally

07:46:41.620 --> 07:46:45.900
And I think for us maybe even more tempting in that situation where you get the dream of all I got

07:46:48.500 --> 07:46:50.500
Brother you flying blizzard I

07:46:50.500 --> 07:46:54.220
But even seen the comic in the old days. I mean, I think it's interesting to begin here

07:46:54.220 --> 07:46:55.300
You have the option of bringing it

07:46:55.300 --> 07:46:56.360
get the option not bringing it.

07:46:56.360 --> 07:46:57.600
They got Scoville, and still pretty good

07:46:57.600 --> 07:46:59.040
against both of those Pokemon also,

07:46:59.040 --> 07:47:01.500
where that rock side's gonna hurt a lot the first time,

07:47:01.500 --> 07:47:03.800
but after that, especially Choice Grip, Garchop,

07:47:03.800 --> 07:47:05.040
become much more of a flinch bot

07:47:05.040 --> 07:47:06.280
than a real offensive threat.

07:47:06.280 --> 07:47:08.280
So maybe you just kind of like play the odds

07:47:08.280 --> 07:47:09.640
in that one a little bit.

07:47:09.640 --> 07:47:11.800
I think it's just, it's fun in that regard, right?

07:47:11.800 --> 07:47:14.680
Where it's so complicated to play against,

07:47:14.680 --> 07:47:15.840
kind of in both directions.

07:47:15.840 --> 07:47:17.680
And I think it'll be really fun to watch that

07:47:17.680 --> 07:47:19.720
as a three game set, where either of them

07:47:19.720 --> 07:47:21.800
could very feasibly bring any of their Pokemon.

07:47:21.800 --> 07:47:23.960
I think it's always the most fun match to watch.

07:47:23.960 --> 07:47:27.900
you get to the stage of the

07:47:27.900 --> 07:47:29.900
tournament like all of our

07:47:29.900 --> 07:47:31.900
players are playing so so well

07:47:31.900 --> 07:47:33.900
and brings me onto a point in

07:47:33.900 --> 07:47:36.900
game three that we saw where

07:47:36.900 --> 07:47:38.900
this is this is pretty early in

07:47:38.900 --> 07:47:41.900
the game right and so we had

07:47:41.900 --> 07:47:45.900
the. In game one we had. One

07:47:45.900 --> 07:47:47.900
or two I can't remember we had

07:47:47.900 --> 07:47:49.900
the situation. I think it was

07:47:49.900 --> 07:47:51.900
one where the like and rock goes

07:47:51.900 --> 07:47:53.900
and the basquit legion goes for

07:47:53.900 --> 07:47:55.900
an aqua jet here and a moon

07:47:55.900 --> 07:47:57.900
whimsicott goes for a moon glass

07:47:57.900 --> 07:47:59.900
here, KO the lycan rock and leave

07:47:59.900 --> 07:48:01.900
the Scoville and kinda ready to

07:48:01.900 --> 07:48:03.900
have to fend for itself in the

07:48:03.900 --> 07:48:05.900
rest of the game, right? And so

07:48:05.900 --> 07:48:07.900
in this turn, you've got this

07:48:07.900 --> 07:48:09.900
situation where both players are

07:48:09.900 --> 07:48:11.900
like, well, okay, I've seen this

07:48:11.900 --> 07:48:13.900
story before, right? I know what

07:48:13.900 --> 07:48:15.900
can happen in this particular

07:48:15.900 --> 07:48:17.900
scenario, but I wanted to call out

07:48:17.900 --> 07:48:19.900
specifically like the mental

07:48:19.900 --> 07:48:35.900
that the players had to actually sit in this turn and just like, say, hang on a second, right? We're in this position yet again. Do we do the same thing again while my opponent makes a read or do I try to make a read on top of a read?

07:48:35.900 --> 07:48:43.900
I think it's particularly interesting at this point in a tournament where it's a little bit different than playing a Swiss round where they've known their opponent for probably a couple of hours at this point.

07:48:43.900 --> 07:48:48.300
They've done some prep knowing the match up and they know what they think the best line is matches right in the wall

07:48:48.300 --> 07:48:51.300
How much you improvise versus how much you kind of trust it before the game?

07:48:51.300 --> 07:48:52.900
I believe this is the right thing to do

07:48:52.900 --> 07:48:57.340
What players kind of just choosing to stick to their guns here and make the same moves that they made the first time

07:48:57.380 --> 07:49:00.580
Yeah, it's like and here you see like the lichenrock was a

07:49:01.380 --> 07:49:05.140
Zachary and he said it this interview is willing to risk that lichenrock going down

07:49:05.660 --> 07:49:11.620
Because that's go villain was in such a good position and here it is going down to that double up yet again

07:49:11.620 --> 07:49:27.620
But I think unlike in game one, we saw that we see the giga drain coming out here into the Basque legion and I want to pause it here as well just to like highlight how much HP this Basque legion has left just 12%.

07:49:27.620 --> 07:49:38.620
And when you're playing Basque legion against Basque legion, especially when they're both carrying the life orb, like you're happy if you're Zachary to make that trade and holding that line is like what you say, I'm going to rock slide.

07:49:38.620 --> 07:49:47.460
if it goes well great thumbs up we're we're making some progress in the match if it doesn't what I'm getting is a lot of damage on a life or

07:49:47.460 --> 07:49:55.100
Basque legion and actually I can use aqua jet to just start picking out the pieces. Yeah, I think we're playing as the back legion to especially early in the game.

07:49:55.100 --> 07:50:02.760
It's so exciting to get to make that trade where the best legion probably the format's greatest late game sweeper but getting it this low this early kind of insures

07:50:02.760 --> 07:50:06.040
like well it's probably not going to switch out at this point where it's kind of committed itself

07:50:06.040 --> 07:50:10.520
but even if it does you know there's no like series of late game loss respects I have to worry

07:50:10.520 --> 07:50:15.000
about right I think it's just such a nice way to get this set up where you know a potential

07:50:15.000 --> 07:50:19.080
threat where it actually could just you know wax go villain from full health in a perfect

07:50:19.080 --> 07:50:23.160
scenario it's just never gonna occur in a game like this one exactly and then when you've got the

07:50:23.720 --> 07:50:28.840
in this situation you know that we don't know this yet but you know this that they've got the

07:50:28.840 --> 07:50:33.680
the flow it in the back and that like you're wondering how in this at this point you probably

07:50:33.680 --> 07:50:37.920
thinking like how am I actually going to deal so much damage to this mega scope villain

07:50:37.920 --> 07:50:43.320
to get it down and like yeah okay if you if you go for the encore and you try to lock

07:50:43.320 --> 07:50:48.400
the scope villain into a very far to say or a not offensive move it's gone for giga drain

07:50:48.400 --> 07:50:52.200
already right so like that's the the worst case scenario it's not going to be locked

07:50:52.200 --> 07:50:59.760
into to overheat as well. But in that situation, you're only like slowing down the progress

07:50:59.760 --> 07:51:03.920
of the match. You're not actually like making any progress of your own. I think that's something

07:51:03.920 --> 07:51:09.680
that Zachary did set up so, so well in like holding firm, making that trade, keeping calm

07:51:09.680 --> 07:51:10.680
under the pressure.

07:51:10.680 --> 07:51:13.520
Yeah, I think it's a real mastery of the team show on there, right? We're at Canyon. I think

07:51:13.520 --> 07:51:17.920
a lot of players just kind of view it as a spicy spray bot. And I understand no, like

07:51:17.920 --> 07:51:21.680
in this situation, I can use to go down in a different way than most people think of

07:51:21.680 --> 07:51:23.280
when they think of this team,

07:51:23.280 --> 07:51:25.920
allow it to pick up multiple KO's in that game,

07:51:25.920 --> 07:51:29.760
it set a couple of Pokemon's health bars worth of damage.

07:51:29.760 --> 07:51:32.040
It's supportive until it needs to do something else, right?

07:51:32.040 --> 07:51:33.680
And I think it's just really smart.

07:51:33.680 --> 07:51:35.020
Kind of like, hey, you know,

07:51:35.020 --> 07:51:36.400
every Pokemon has a bunch of attributes

07:51:36.400 --> 07:51:38.280
and it has a theoretical role on the team,

07:51:38.280 --> 07:51:39.520
but situation can change.

07:51:39.520 --> 07:51:41.680
And you see why he says it's a strong season, right?

07:51:41.680 --> 07:51:43.560
Again, not a player that was on,

07:51:43.560 --> 07:51:44.560
the player's to watch graphic,

07:51:44.560 --> 07:51:45.400
but maybe just below it.

07:51:45.400 --> 07:51:47.680
Or he had two really impressive second place finishes

07:51:47.680 --> 07:51:49.320
this year at both level event.

07:51:49.320 --> 07:51:51.240
And he's only a single round away

07:51:51.240 --> 07:51:54.080
to the finals. We've had a

07:51:54.080 --> 07:51:55.280
great time. We've had a great

07:51:55.280 --> 07:51:57.240
time from getting to a final

07:51:57.240 --> 07:51:59.280
yet again. Yeah, so you called

07:51:59.280 --> 07:52:01.280
this out beforehand. Yeah, as

07:52:01.280 --> 07:52:03.280
we come back to the standings

07:52:03.280 --> 07:52:05.280
of the match. See all four of

07:52:05.280 --> 07:52:07.280
our top competitors here

07:52:07.280 --> 07:52:09.280
ready to go into our semi

07:52:09.280 --> 07:52:12.280
finals. Zachary has made it to

07:52:12.280 --> 07:52:14.280
the finals multiple times, but

07:52:14.280 --> 07:52:15.280
haven't quite gotten over that

07:52:15.280 --> 07:52:17.280
line. We've been talking about

07:52:17.280 --> 07:52:19.280
it already and Sula Victor

07:52:19.280 --> 07:52:25.520
in threatening to, you know, get to that sort of same level of credentials, but maybe he can take

07:52:25.520 --> 07:52:29.440
it all the way. Yeah, yeah, I think we always feel a little bad for those trainers. You always seem

07:52:29.440 --> 07:52:33.520
to just be so consistent, but just can't quite get over that hump. We'll have to see if that happens

07:52:33.520 --> 07:52:37.840
for him, but I feel we're very deserving trainers in these semi-finals, and I can't wait to see

07:52:37.840 --> 07:52:42.640
which of them may get to the exciting finals in the big arena tomorrow. Well, let's get ourselves

07:52:42.640 --> 07:52:47.200
set up for our top four. We're going to go to a short break right now, but stay tuned. You won't

07:52:47.200 --> 07:52:49.200
I don't want to miss this here at the World Championships.

07:54:17.200 --> 07:54:21.100
the world championship title.

07:54:21.200 --> 07:54:23.200
I'm Sarah Dawn joined here by Lee

07:54:23.300 --> 07:54:26.200
Robos. We only have four trainers left.

07:54:26.300 --> 07:54:28.200
The best of the best.

07:54:28.300 --> 07:54:32.200
Yeah, it's really coming down to the few remaining trainers.

07:54:32.300 --> 07:54:36.200
One of these trainers will be moving into championship Sunday

07:54:36.300 --> 07:54:39.200
to tend themselves for that title.

07:54:39.300 --> 07:54:42.200
The other will have done an incredible job.

07:54:42.300 --> 07:54:43.200
Which one will it be?

07:54:43.300 --> 07:54:45.200
Well, they're going to give it everything in this next match

07:54:45.200 --> 07:54:47.680
and both of these players have been incredible.

07:54:47.680 --> 07:54:49.600
All of our top four players have been incredible

07:54:49.600 --> 07:54:51.640
to get to where they are in this tournament.

07:54:51.640 --> 07:54:53.760
We know the level of competition

07:54:53.760 --> 07:54:56.160
and they've had to come up against time and time again,

07:54:56.160 --> 07:54:58.120
each and every round to get to this stage.

07:54:58.120 --> 07:55:00.240
It was just a phenomenal achievement.

07:55:00.240 --> 07:55:02.000
It has been incredible to watch the ball.

07:55:02.000 --> 07:55:03.440
Let's head over to the stage

07:55:03.440 --> 07:55:07.640
and introduce our first top four match.

07:55:07.640 --> 07:55:11.200
What an incredible one, two very different stories.

07:55:11.200 --> 07:55:13.360
We got Hiroshi Onishi going up against

07:55:13.360 --> 07:55:15.360
And this is just incredible.

07:55:15.360 --> 07:55:23.360
Berker Oshi, we saw him just a few months ago take down the Japan national championship.

07:55:23.360 --> 07:55:28.360
Such an accomplishment and going on a run here that a couple have managed to do before him.

07:55:28.360 --> 07:55:34.360
Going from that national champion to that world champion and he is so close to making that a reality.

07:55:34.360 --> 07:55:39.360
But for Jarl, this season has been amazing for him.

07:55:39.360 --> 07:55:45.400
for him and it's his first season here in the Masters of Vision to already put

07:55:45.400 --> 07:55:49.000
that much of a statement on the game is incredible we've got to see the

07:55:49.000 --> 07:55:52.480
achievements he's had within seniors looking at the regional championships

07:55:52.480 --> 07:55:56.760
looking at the runs he's made at internationals but now on the biggest

07:55:56.760 --> 07:56:01.720
stage incredible this could be the opportunity at first year to become

07:56:01.720 --> 07:56:07.800
world champion for such a young trainer a potential prodigy in the game yeah

07:56:07.800 --> 07:56:12.440
It's an incredible thought isn't it both stories are remarkable. Let's see which one plays out

07:56:12.440 --> 07:56:19.860
We'll start with a quick overview of Horoshi team same six Pokemon that they use to success to take that Japanese national championship

07:56:19.860 --> 07:56:26.600
So with some alterations coming into this tournament, but it is that strong Charizard and mega flow at combination

07:56:26.600 --> 07:56:31.840
They're gonna be supported with that wins the card that provides the speed control the disruption with that Hong Kong

07:56:31.840 --> 07:56:37.160
And then you've got like kind of the balance car from that come in and just get that physical damage out

07:56:37.160 --> 07:56:43.160
the field when needed, but the two team of Pokemon and disruptors as well, like King Gambit,

07:56:43.160 --> 07:56:47.880
four attacks there, the Okabari to give room against opposing Charizard, and then that

07:56:47.880 --> 07:56:52.760
fasted agent. Mega Charizard sometimes, or sometimes not paired with the Mega Flowette,

07:56:52.760 --> 07:56:59.960
have been the dominant Megas here for Pokemon champions, but, wow, his team is a team able to

07:56:59.960 --> 07:57:06.040
bring that down, and a team that he's very familiar facing up against. Some variation of Mega Charizard

07:57:06.040 --> 07:57:11.000
throughout the tournament. He has taken down seven of them looking for that eighth and if you can

07:57:11.560 --> 07:57:16.520
preserve pieces like that lichenrock, well then it could be a very easy task but of course he has

07:57:16.520 --> 07:57:21.240
to be so careful with every single piece of the puzzle here. Yeah, this is a big test for Horshee

07:57:21.240 --> 07:57:26.600
because this team in particular, like you said, Sierra, is made to go up against these Charizard

07:57:26.600 --> 07:57:31.320
Mega Flowette teams. Being able is going to be that lichenrock, but like you say, you've got to be

07:57:31.320 --> 07:57:35.400
very careful with it. You do have a bit of security because of the focus slash there, so two hits are

07:57:35.400 --> 07:57:41.320
going to have to go into that to remove it from play, but Jow can take advantage of it and utilize

07:57:41.320 --> 07:57:46.360
it to get rid of the opposing Charizard and then freeze up the mega choice on Jow's side of the

07:57:46.360 --> 07:57:50.920
field across last wall, the Skull Villain that can do so much damage to a lot of players.

07:57:51.560 --> 07:57:56.520
And with these two teams and very capable trainers with very different backs, it's time to get started

07:57:56.520 --> 07:58:02.840
here with Tom Ford, determine who is going to be our first finalist on Championship Sunday.

07:58:02.840 --> 07:58:06.760
Vascovillian and Wim Scott in the lead for Hiroshi on the opposing end that

07:58:06.760 --> 07:58:09.640
like a rock right away make it in here it's next to Scovillian.

07:58:09.640 --> 07:58:13.800
Yeah the Scovillian coming out now is really nice to job. They're gonna have to

07:58:13.800 --> 07:58:17.800
get the pressure on to that Vascovillian and also the fact that they can mega

07:58:17.800 --> 07:58:20.760
evolve in it. That Vascovillian is actually in them, it's

07:58:20.760 --> 07:58:24.280
packed, it's pulled into them by the rage fighter then he's gonna burn and that's

07:58:24.280 --> 07:58:28.200
so valuable going deeper into the game. The like of North does have to be a bit

07:58:28.200 --> 07:58:31.160
heavy, you don't want to give up that sash tree early on in this game and you're

07:58:31.160 --> 07:58:34.160
You're not really going to get the damage onto the Vasculation or the Wimpy Claw.

07:58:34.160 --> 07:58:36.160
It's going to be very impactful.

07:58:36.160 --> 07:58:39.160
The one thing you could say if you want to break the Slash on the Wimpy Claw,

07:58:39.160 --> 07:58:42.160
you can probably do that now if you want to get some damage there.

07:58:42.160 --> 07:58:44.160
But like I've seen, switching out,

07:58:44.160 --> 07:58:48.160
want to be positive for later when a Charizard will be in the next few weeks.

07:58:48.160 --> 07:58:50.160
You've got to keep that lichenhawk so safe.

07:58:50.160 --> 07:58:52.160
But keep it the Focus Slash safe on it as well.

07:58:52.160 --> 07:58:54.160
Provides so much threat later on.

07:58:54.160 --> 07:58:56.160
So a Squawko makes so much sense,

07:58:56.160 --> 07:58:59.160
as well as Mega Evolution for this govillain.

07:58:59.160 --> 07:59:01.580
Make sure you get your ability on a play.

07:59:01.580 --> 07:59:03.360
Moonblast though, right away,

07:59:03.360 --> 07:59:05.760
we're going on the offensive end for Hurochi.

07:59:05.760 --> 07:59:09.880
First attack, not necessarily the most amount of damage

07:59:09.880 --> 07:59:11.280
in that spicy spray.

07:59:11.280 --> 07:59:14.080
We'll be damaged over time with that burn.

07:59:14.080 --> 07:59:16.000
Following up though with the back legion,

07:59:16.000 --> 07:59:18.440
wave cracks, all out offensive.

07:59:18.440 --> 07:59:21.520
The double up will be enough to take Skovill and down.

07:59:21.520 --> 07:59:23.840
That's a huge big knockout there

07:59:23.840 --> 07:59:26.280
and makes the difference with that life hold

07:59:26.280 --> 07:59:27.560
to take that Pokemon down.

07:59:27.560 --> 07:59:29.080
but at the cost you are burning that

07:59:29.080 --> 07:59:30.480
bascalation so it's not going to have

07:59:30.480 --> 07:59:32.400
much impact going forward in this match.

07:59:32.400 --> 07:59:34.600
Is that what the Skull Villain was used for?

07:59:34.600 --> 07:59:36.280
Maybe we'll see how things play out

07:59:36.280 --> 07:59:37.360
and Jow's failure.

07:59:37.360 --> 07:59:38.920
Thought that would sneeze along to the field.

07:59:38.920 --> 07:59:40.360
Now I'm going to have active bakeout,

07:59:40.360 --> 07:59:41.840
can go after that Wimzikov.

07:59:41.840 --> 07:59:44.000
So prevent the tailwind, this next curve

07:59:44.000 --> 07:59:46.280
as the King Gamma comes into a prime position

07:59:46.280 --> 07:59:47.880
and it is going to be going after that

07:59:47.880 --> 07:59:50.680
bascalation now and it is in range of a

07:59:50.680 --> 07:59:52.320
sucker punch, easy sucker punch

07:59:52.320 --> 07:59:54.840
while a sneezer could deal with that Wimzikov.

07:59:54.840 --> 07:59:55.960
And if you're scared about something

07:59:55.960 --> 07:59:59.800
like that K-Code, you can go ahead and just click that Protect button on the

07:59:59.800 --> 08:00:04.520
Whim Scott and be so good through the turn. Baskin-Legion as well, but the

08:00:04.520 --> 08:00:08.720
King Gambit over for Joao's side of the board does have that source in. If you

08:00:08.720 --> 08:00:12.600
all of a sudden catch heroes, you make it a passive play, you can go ahead and set up,

08:00:12.600 --> 08:00:15.800
which could help this King Gambit not just get through the Baskin-Legion, it

08:00:15.800 --> 08:00:18.560
doesn't even help for the Baskin-Legion, but it could set it up for a prime

08:00:18.560 --> 08:00:23.560
position for all down the rest of the match. No protects though, but also no

08:00:23.560 --> 08:00:27.560
It's just going to be a tailwind in a follow-up wave crash.

08:00:27.560 --> 08:00:29.560
Burn definitely showing up here the amount of damage,

08:00:29.560 --> 08:00:34.560
but King Gamut down to almost about half is decently respectable.

08:00:34.560 --> 08:00:36.560
Have to see the follow-up from the season, though.

08:00:36.560 --> 08:00:42.560
Close combat into the Winds of God is not necessarily the damage you would have wanted,

08:00:42.560 --> 08:00:45.560
but when you do get that stat drop defense and the special defense,

08:00:45.560 --> 08:00:47.560
it'll activate the White Herb.

08:00:47.560 --> 08:00:51.560
All those disappear and you'll be extra speedy from here on out.

08:00:51.560 --> 08:00:55.420
on out. King Amit, you eat the end of the year, you have to wait for a passenger.

08:00:55.420 --> 08:00:59.180
Swordzand right now makes King Amit extra scary.

08:00:59.180 --> 08:01:02.660
Yeah, and it's a really small play from Charles here going for the close combat.

08:01:02.660 --> 08:01:06.520
That's actually that white herb. He plays with the opposing team as we see Hiroshi,

08:01:06.520 --> 08:01:09.740
so that's where we end up. And now take the opportunity when it's there.

08:01:09.740 --> 08:01:13.300
The Basque Legion is not as much of a threat when it's burned, so you get that soul stance.

08:01:13.300 --> 08:01:15.980
You become a huge threat going forward in this match.

08:01:15.980 --> 08:01:20.180
Now you can dispatch, you can go for the sufferpunting of the Basque Legion,

08:01:20.180 --> 08:01:24.620
but you just go for the cat her plea to try and guarantee getting it not waste the

08:01:24.620 --> 08:01:28.300
surface maybe hasn't had to come out is in the last stage damage from the

08:01:28.300 --> 08:01:31.940
basket medium and go for the ones that got again the ones that go can threaten

08:01:31.940 --> 08:01:35.140
their own calling to this thing so it could kind of put the stoppers on maybe

08:01:35.140 --> 08:01:39.580
going for preferred attacks into the back when something else which is in for it

08:01:39.580 --> 08:01:43.940
but knowing damage it seems from that close come out already not the worst scenario

08:01:43.940 --> 08:01:48.220
it got its boost and it wants to make sure it can keep them and stick around

08:01:48.220 --> 08:01:51.660
But on-core women's got in through the Sneasler.

08:01:51.660 --> 08:01:53.460
You're locking it into an attacking move,

08:01:53.460 --> 08:01:55.160
but it's a close call, but that doesn't do much

08:01:55.160 --> 08:01:56.760
into the women's caught in, well,

08:01:56.760 --> 08:01:58.460
not the unit, into Vasculation.

08:01:58.460 --> 08:02:01.200
Target of choice, Vasculation did try and target down,

08:02:01.200 --> 08:02:03.400
but with the on-core, it does mean

08:02:03.400 --> 08:02:05.600
that the targeting switches up a little bit,

08:02:05.600 --> 08:02:07.780
and Vasculation is not affected at all.

08:02:07.780 --> 08:02:09.740
Yeah, it wouldn't be the worst case scenario,

08:02:09.740 --> 08:02:11.240
but if it's into the Vasculation

08:02:11.240 --> 08:02:13.440
and that close call is selected on-call,

08:02:13.440 --> 08:02:15.780
then it is the worst because that Vasculation

08:02:15.780 --> 08:02:17.320
gets another chance to stick around,

08:02:17.320 --> 08:02:22.760
around get some more really important damage on the outside of the field now. They're not taking

08:02:22.760 --> 08:02:27.080
real use of these kill intons. I don't think Zhao minds that too much. You want to try and

08:02:27.080 --> 08:02:31.640
stall out these kill intons, all the run pain intons in this game. As soon as that's gone,

08:02:31.640 --> 08:02:36.040
you can deal with the winter caught in the meantime as well. Then, that is fine because we're not

08:02:36.040 --> 08:02:39.080
going to see any more of it depending on what is in the back to come in. We need to know the

08:02:39.080 --> 08:02:43.960
lighting of all of those Pokemon so it can come in and really take advantage of the actual speeds

08:02:43.960 --> 08:02:45.520
start to miss the ball.

08:02:45.520 --> 08:02:46.920
With these two Pokemon though,

08:02:46.920 --> 08:02:49.760
oh, it will be a separate bunch landing into the Vasculation.

08:02:49.760 --> 08:02:51.560
That's one way to try and play around

08:02:51.560 --> 08:02:53.200
all out of the King Gambit.

08:02:53.200 --> 08:02:56.360
But comfortable to try and go for the attack.

08:02:56.360 --> 08:02:57.480
Will it go down?

08:02:57.480 --> 08:02:59.880
Follow up though, maybe even just trade,

08:02:59.880 --> 08:03:02.800
but King Gambit will hold on, not enough,

08:03:02.800 --> 08:03:04.680
even with that critical hit.

08:03:04.680 --> 08:03:06.360
Follow up close combat from Cesar.

08:03:06.360 --> 08:03:07.600
You're locked into it.

08:03:07.600 --> 08:03:10.600
Ribbits got it already taken so much damage though,

08:03:10.600 --> 08:03:13.520
even though he's still with the burn turn after turn.

08:03:13.520 --> 08:03:16.320
Pokemon go down now

08:03:16.840 --> 08:03:20.400
It's gonna be interesting to see which Pokemon on the back of our road

08:03:20.400 --> 08:03:24.800
You've got so much value out of that basket even despite it being burned has

08:03:25.240 --> 08:03:29.840
Be able to get damaged on the ball pick up a knockout along the way the wins across high set that tail

08:03:29.840 --> 08:03:34.480
We're in and being a very disruptive present locking the sleeper into on course that

08:03:34.640 --> 08:03:37.820
As a cross-combat is that going to pay dividends now

08:03:37.820 --> 08:03:41.900
with the remaining two Pokemon to make a win in the field.

08:03:41.900 --> 08:03:43.340
That's going to be the big question.

08:03:43.340 --> 08:03:45.260
Using two Pokemon on the same turn

08:03:45.260 --> 08:03:49.660
and having to fly with the last few is going to be a tough one.

08:03:49.660 --> 08:03:53.100
But when you have a Pokemon like Fluwet making an appearance,

08:03:53.100 --> 08:03:56.260
oh, and next to the Garjump, it definitely feels a lot better.

08:03:56.260 --> 08:03:58.740
You have one turn up this tailwind to play around with as well.

08:03:58.740 --> 08:04:01.420
Of course, that doesn't necessarily help you up against something

08:04:01.420 --> 08:04:04.140
like that, Sacrifon, but it means you have to call your turn

08:04:04.140 --> 08:04:05.740
very, very carefully.

08:04:05.740 --> 08:04:07.940
Why eliminate this boss to King Gambit?

08:04:07.940 --> 08:04:11.740
Well, also not falling back into a Sneasler that still can hit some

08:04:11.740 --> 08:04:13.740
really really powerful close contacts.

08:04:13.740 --> 08:04:16.940
It can hit the close contacts, Floyd. It's not going to mind taking us too much,

08:04:16.940 --> 08:04:19.140
but like you say, that's a hundred hits plus two.

08:04:19.140 --> 08:04:22.340
The black glasses are boosting the attack power of that as well.

08:04:22.340 --> 08:04:24.540
So you can't just ignore that.

08:04:24.540 --> 08:04:26.940
You have to respect that threat there with Floyd.

08:04:26.940 --> 08:04:29.340
You can make a revolve, you have access to dust,

08:04:29.340 --> 08:04:31.740
and you will do respectful damage into the Sneasler,

08:04:31.740 --> 08:04:33.540
and it will get rid of that King Gambit,

08:04:33.540 --> 08:04:35.940
here in the way for that lighting off to come in.

08:04:35.940 --> 08:04:39.460
C1 prioritized the flowette, all the guard jump.

08:04:39.460 --> 08:04:41.500
You probably see the guard jump once that came down

08:04:41.500 --> 08:04:43.340
before guard jumping, you can feel

08:04:43.340 --> 08:04:46.100
your opponent's left hand and the light coming back.

08:04:46.100 --> 08:04:47.740
And with the last front of Taylor as well,

08:04:47.740 --> 08:04:49.980
of course, you have to see him go on the offensive

08:04:49.980 --> 08:04:52.140
to try and take advantage of it.

08:04:52.140 --> 08:04:54.860
But we could also see as well just go on a little bit more

08:04:54.860 --> 08:04:56.640
of a defensive play, but it'll be you

08:04:56.640 --> 08:04:58.660
guard jump protecting and only flowette

08:04:58.660 --> 08:04:59.980
trying to attack on the turd.

08:04:59.980 --> 08:05:02.180
Try to call out that potential sucker punch,

08:05:02.180 --> 08:05:05.840
But it goes into Floette and Set and there's still a lot of damage.

08:05:05.840 --> 08:05:08.280
Close combat trying to split that difference.

08:05:08.280 --> 08:05:11.480
Now we just get slow with this dazzling gleam.

08:05:11.480 --> 08:05:14.480
So much damage though, King Abbot goes down,

08:05:14.480 --> 08:05:17.420
but Sneezer hangs on my chest the thread.

08:05:17.420 --> 08:05:19.020
It's a good survival for the Sneezer

08:05:19.020 --> 08:05:21.620
and just showing how well it's been trained defensively

08:05:21.620 --> 08:05:23.820
compared to the normal kind of just attack,

08:05:23.820 --> 08:05:25.820
hand, speed or engage.

08:05:25.820 --> 08:05:27.420
Really useful for the survival there

08:05:27.420 --> 08:05:29.760
because now you're gonna get another chance at that close combat.

08:05:29.760 --> 08:05:31.460
If you can go into the bar jump,

08:05:31.460 --> 08:05:33.300
There is a possibility.

08:05:33.300 --> 08:05:36.420
Cross combat, cross combat might be enough to kick the knockout there.

08:05:36.420 --> 08:05:37.380
You better be worried about that.

08:05:37.380 --> 08:05:39.460
Simple carries as the guard jump has access to you.

08:05:39.460 --> 08:05:43.540
You don't want to activate that and then miss the knockout and allow the guard jump just to earthquake.

08:05:43.540 --> 08:05:46.660
But of course you can't earthquake when the flowette isn't protecting.

08:05:47.300 --> 08:05:48.980
The flowette can't take the earthquake.

08:05:48.980 --> 08:05:50.820
So you've got to make some big decisions here.

08:05:50.820 --> 08:05:53.700
The guard jump has to go from attack to standoff.

08:05:53.700 --> 08:05:57.540
And Sneezler feeling confident not having to go for one will protect us.

08:05:57.540 --> 08:06:00.500
Just the double protect comes out from Zorale's end.

08:06:00.500 --> 08:06:05.460
So both Pokemon seem safe and now just a gargoyle with the earthquake.

08:06:05.460 --> 08:06:08.260
One Pokemon protects, two Pokemon protects.

08:06:08.260 --> 08:06:10.420
Guess what didn't go on the field?

08:06:10.420 --> 08:06:14.820
Your own Floette brought down to just East River

08:06:14.820 --> 08:06:17.380
as the closing moments of this match.

08:06:17.380 --> 08:06:20.100
You are just in such a commanding position.

08:06:20.100 --> 08:06:21.780
Yeah, that's not terrible.

08:06:21.780 --> 08:06:24.340
I mean, the Floette, you don't really want to take in that damage,

08:06:24.340 --> 08:06:26.740
but now you're in the scenario where you can protect the Floette

08:06:26.740 --> 08:06:29.060
and both Pokemon on the opposing side,

08:06:29.060 --> 08:06:35.260
Well, they kind of have to attack. They can go for double protect, but it's risky because then it's taken Earthquake damage.

08:06:35.260 --> 08:06:41.360
The problem is, again, can the Garchomp take a double up from this close combat. That's the big question.

08:06:41.360 --> 08:06:44.560
We're going to see that here. Is Direclaw fishing for status, maybe?

08:06:44.560 --> 08:06:54.060
Direclaw first into the Garchomp. Isn't quite too much, and Rockclaw maybe not with him in the last search he would have thought, as he will go down Earthquake.

08:06:54.060 --> 08:07:01.580
The question is going to be though, oh that's just so, feel so bad for when it goes down to the garjump.

08:07:01.580 --> 08:07:05.340
Now we need the Liger Roster to show up big, taking so much damage,

08:07:05.340 --> 08:07:11.980
brought down into its focus stat, can it do enough into the garjump to win it out?

08:07:11.980 --> 08:07:12.480
What?

08:07:12.480 --> 08:07:20.220
That's going to be the hit, but in rough skin, Liger Roster gets K-Yod in her Roshi to take the first game in the set.

08:07:20.220 --> 08:07:37.220
Yeah, incredibly well done there from Horo. She really compels throughout and just coming through with the goal jump at the perfect time despite getting that early burn onto the basket legion which you built would have put them further behind and they looked like they were really making the most out of the

08:07:37.220 --> 08:07:44.320
and the basket legion and that's not just the suffering of the team on Jow side and really take advantage and put

08:07:44.320 --> 08:07:50.000
There's pieces. There's final pieces the flow and the goal job in great position when they finally

08:07:50.400 --> 08:07:58.440
I will never disrespect gar chomp and the amount of hits it can take ever again getting into the end game the amount of

08:07:58.760 --> 08:08:01.880
Pressure that I was able to put on with things like this sneasler

08:08:01.880 --> 08:08:08.880
I thought it looked a little bit stronger, but Garchomp even feeling so confident in not just doing a lot of damage

08:08:08.880 --> 08:08:10.880
but peyowing that

08:08:10.880 --> 08:08:16.280
Floette in favor of getting all the damage on the opposing end of the board paid off huge

08:08:16.280 --> 08:08:18.480
Always trust in Garchomp in a game number two

08:08:18.480 --> 08:08:24.640
Well, I can see if Joel can make a bounce back here as Leica Girok and Kovalin in the lead

08:08:24.640 --> 08:08:27.640
Going up against the switch up, Charizard and Garchomp

08:08:27.640 --> 08:08:34.640
Yeah, the Lycanok likes seeing that Charizard. So how are you going to have to be very careful with that problem in particular?

08:08:34.640 --> 08:08:47.640
Godchomp also not really a big fan of the Skullvillain because you go for that earthquake, yes, you're not in the Charizard, but you will activate that spicy spray if you use the Skullvillain at a negative level, and that's likely to happen.

08:08:47.640 --> 08:08:53.640
Although Charizard can also kind of check that Skullvillain, but this is a beauty about the Lightning Rocks.

08:08:53.640 --> 08:08:59.140
You've got that sash, you've got the Enable of Mint. Go after that Charizard, check it with Anisdela Rocks.

08:08:59.140 --> 08:09:05.640
So you tech this Skullvillain this turn and hopefully get that burn once the dodge jump is decides to go down the route of attacking.

08:09:05.640 --> 08:09:10.640
You've got to be also careful with this Charizard. Mega Evolution though.

08:09:10.640 --> 08:09:17.140
If you are taking a hit from this Lightning Rock, it could spell this faster for this Mega Pokemon.

08:09:17.140 --> 08:09:20.440
But looks like we're gonna make the call and we're gonna go for it is not one

08:09:20.440 --> 08:09:26.500
But both trainers are going to mega evolve when we talk about the necessity of the skull villain and getting that space to spray

08:09:26.500 --> 08:09:31.180
You need to mega evolve for that now to see where the damage is coming out like and rock will

08:09:31.420 --> 08:09:38.860
Protect the call Charizard does not have to worry about taking a rock-type attack and instead can go on the offensive

08:09:38.860 --> 08:09:46.060
First one to attack though is gonna be that garg-jump and will hit in to this go villain enough to start squishing it up

08:09:46.060 --> 08:09:49.140
get some damage, but you do take a burn before that.

08:09:49.140 --> 08:09:51.860
Thought to see how the technical got is later on,

08:09:51.860 --> 08:09:55.140
but now the follow up charge arc, we're going for the accuracy,

08:09:55.140 --> 08:10:00.180
we're going for the KO to eliminate the skill villain from Zua.

08:10:00.180 --> 08:10:01.940
Yeah, such a great play from Horashi,

08:10:01.940 --> 08:10:05.420
knowing that there's so much pressure on that charge arc from the lighting roll.

08:10:05.420 --> 08:10:06.500
Are you going to protect it?

08:10:06.500 --> 08:10:08.820
Well, I'm going to stand now, I'm going to hold your bluff and attack,

08:10:08.820 --> 08:10:11.380
and it gets to the whole room before that now.

08:10:11.380 --> 08:10:14.020
The Omega has fallen, the Garchomp has taken turn,

08:10:14.020 --> 08:10:17.860
but it's still in a decent place where it can't just throw out constant airquakes.

08:10:17.860 --> 08:10:20.420
All you gotta think about is breaking the sash on that light.

08:10:20.420 --> 08:10:23.620
I feel pretty free to go for protecting the Charizard here.

08:10:23.620 --> 08:10:27.460
The one thing that I would say is protecting against King Gambit, playing passive against it.

08:10:27.460 --> 08:10:29.460
That's where players can pull up free.

08:10:29.460 --> 08:10:32.020
If you allow this King Gambit on the opposite side, etc.

08:10:32.020 --> 08:10:34.740
But as the sword stands, then we know how that can go.

08:10:34.740 --> 08:10:36.820
That can slow down health pretty quickly.

08:10:37.620 --> 08:10:41.300
The fact that the Garchomp is burned definitely feels just a little bit better in this board.

08:10:41.300 --> 08:10:45.260
say with the Sasha will be an attack on the Leica Rock with a protect last turn.

08:10:45.260 --> 08:10:54.260
So double up here if the Leica Rock does it, it can be scary but Leica Rock again calling that we're not seeing something oh so offensive as

08:10:54.260 --> 08:10:58.500
these are comes out of this is just a double up this could be disastrous.

08:10:58.500 --> 08:11:03.180
Earthquake first, first it is burned which is going to limit the amount of damage but

08:11:03.180 --> 08:11:06.500
Sceesler still taking a significant chunk.

08:11:06.500 --> 08:11:10.060
He-way following up in the sun into both targets

08:11:10.060 --> 08:11:13.460
is enough for Hiroshi to get the double KO!

08:11:13.460 --> 08:11:17.500
Foundationing here has just been placed in perfectly by Hiroshi.

08:11:17.500 --> 08:11:19.460
North Wardens commit with that life,

08:11:19.460 --> 08:11:21.020
and Rock has been the former for Jiao,

08:11:21.020 --> 08:11:24.460
and now that Charizard taking full advantage of the freedom.

08:11:24.460 --> 08:11:30.020
Two turns and with that, Hiroshi only moves on!

08:11:30.020 --> 08:11:31.860
the championship Sunday.

08:11:31.860 --> 08:11:36.860
You're a Japan national champion, one step closer

08:11:36.860 --> 08:11:39.420
to maybe becoming a world champion,

08:11:39.420 --> 08:11:42.140
joining those four men in history

08:11:42.140 --> 08:11:45.660
with such a commanding game too.

08:11:45.660 --> 08:11:47.460
Yeah, and a risky play as well,

08:11:47.460 --> 08:11:49.380
but I mean, it paid off for Hiroshi

08:11:49.380 --> 08:11:51.100
and you've got to give them huge credit

08:11:51.100 --> 08:11:53.700
because it takes bravery to make those decisions.

08:11:53.700 --> 08:11:57.060
It's such a high stakes game to keep that charge out.

08:11:57.060 --> 08:11:58.580
In front of the life and rock and say,

08:11:58.580 --> 08:12:04.780
I think you're gonna think I'm gonna protect so I'm not gonna protect and I'm gonna take advantage get rid of the skull villain

08:12:04.780 --> 08:12:06.440
Well, that's on the field take advantage of my coach

08:12:06.440 --> 08:12:09.360
I might not mind it being burned because all I'm doing is getting this

08:12:09.580 --> 08:12:14.240
The softening these Pokemon have the damage that I need for the Charizard to clean up after that

08:12:14.240 --> 08:12:21.060
And that's exactly what we saw and Jow just couldn't get that handle of getting the like and rock attacking into the Charizard

08:12:21.060 --> 08:12:23.260
It's such a hard decision to make because if you get it wrong

08:12:23.540 --> 08:12:25.980
Sash is broken and you're in a real detrimental place

08:12:25.980 --> 08:12:31.580
That's the thing. Again, when it's a play that seems so telegraphed, you have to think

08:12:31.580 --> 08:12:35.980
about case like surely, surely my opponent is not going to let me just take the Charizard

08:12:35.980 --> 08:12:36.980
here, right?

08:12:36.980 --> 08:12:41.780
So we talk about the zoning game, but it's Hiroshi just making these really, really bold

08:12:41.780 --> 08:12:43.980
plays and Joao calling out.

08:12:43.980 --> 08:12:49.220
It's those 50-50s in Pokemon VGC that make the game oh so exciting and when somebody

08:12:49.220 --> 08:12:53.740
can get them right to turns in a row, it can be the difference maker in a match.

08:12:53.740 --> 08:12:59.380
And it's also those two terms that if that like a rock did a tack and draw was just like

08:12:59.380 --> 08:13:03.780
it's not joy for her. She was just careless with the Charizard. Well, we could be talking

08:13:03.780 --> 08:13:08.780
about a game three right now. There's such tough decisions to make. But I mean, really

08:13:08.780 --> 08:13:13.620
big kudos to both of our trainers. Oh yeah, huge congratulations to Joe who managed to

08:13:13.620 --> 08:13:18.140
get to top four. You know, we've mentioned they just aged up into masters coming into

08:13:18.140 --> 08:13:22.900
the world championships and having such an incredible performance this weekend with

08:13:22.900 --> 08:13:25.620
They're a very, very familiar team to a lot of players.

08:13:25.620 --> 08:13:27.500
I think that's just incredible to see,

08:13:27.500 --> 08:13:29.060
and I'm sure they've got a very, very

08:13:29.060 --> 08:13:30.220
bright future ahead of them.

08:13:30.220 --> 08:13:35.260
But to Horoshi, they have made it possible to repeat

08:13:35.260 --> 08:13:39.180
what some of their other region players have done in the past,

08:13:39.180 --> 08:13:40.780
going and winning Japan Nationals,

08:13:40.780 --> 08:13:43.460
and in the same year, winning the World Championships.

08:13:43.460 --> 08:13:46.660
They are cementing their place in Championships on day,

08:13:46.660 --> 08:13:48.780
giving themselves a shot of lifting that title

08:13:48.780 --> 08:13:50.580
at the end of the event.

08:13:50.580 --> 08:13:54.980
we saw in 2015, we saw it in 2017,

08:13:54.980 --> 08:13:57.980
and we have a chance to repeat history here,

08:13:57.980 --> 08:13:59.920
which is so exciting.

08:13:59.920 --> 08:14:01.500
And the matches that we've gotten to see

08:14:01.500 --> 08:14:03.220
coming out from Vero V,

08:14:03.220 --> 08:14:05.700
I don't feel like there's any reason why it couldn't be him,

08:14:05.700 --> 08:14:07.980
but even just the opportunity again,

08:14:07.980 --> 08:14:10.380
to be playing in the arena tomorrow

08:14:10.380 --> 08:14:12.340
is gonna be unlike anything else.

08:14:12.340 --> 08:14:13.940
The biggest congratulations to him.

08:14:13.940 --> 08:14:15.820
There is trainers that chase that stage,

08:14:15.820 --> 08:14:18.220
that opportunity for a lifetime,

08:14:18.220 --> 08:14:22.420
and to be so close to getting that world championship title,

08:14:22.420 --> 08:14:23.540
so well-deserved.

08:14:23.540 --> 08:14:24.860
Yeah, so, so well-deserved.

08:14:24.860 --> 08:14:27.460
And using the same six Pokemon,

08:14:27.460 --> 08:14:30.820
that did them so well at the Japan National Championships.

08:14:30.820 --> 08:14:32.500
You mentioned throughout the stream

08:14:32.500 --> 08:14:35.540
that there have been alterations, changes, and updates made

08:14:35.540 --> 08:14:39.740
between the AB and the MA format.

08:14:39.740 --> 08:14:41.860
But I think it just goes testament to show

08:14:41.860 --> 08:14:43.380
how comfortable they are with the six

08:14:43.380 --> 08:14:44.620
and they know their lines

08:14:44.620 --> 08:14:47.260
and know the ins and outs of how to go up against

08:14:47.260 --> 08:14:51.740
even teams that are built to kind of counteract whatever they bring into the tournament.

08:14:51.740 --> 08:15:10.240
I'm just still thinking back to that game number two in those first two turns and if those are the type of plays that Hiroshi is making tomorrow or even if it's not, his opponent is going to have a rough time trying to prectinate because then how do you prep against someone who's just so, so confident because again, you get that wrong the other way, you lose on the spot.

08:15:10.240 --> 08:15:13.940
Yeah, I think if we saw the acelerock into the Jorazal turn one

08:15:14.620 --> 08:15:18.900
There's a completely different story because then the garchon gets burnt and then yeah

08:15:18.900 --> 08:15:23.840
Where's your big offense coming because then the flow at snow in the back like you know, we saw her

08:15:23.840 --> 08:15:26.460
Oh, she's leaning to in game one

08:15:27.660 --> 08:15:34.320
So yeah, it is this very fine margins 50 50s and it's just making the right one at the right time

08:15:34.520 --> 08:15:39.360
Unfortunately for Jao it was just yeah, and you can understand why if you get that wrong

08:15:39.360 --> 08:15:44.460
than Lycanok Falls and then the Charles, I was kind of freed up to just do what it kind of did there anyway.

08:15:44.460 --> 08:15:51.160
Those 50-50s are so tough to make, but for Hiroshi, our first finalist here at the World Championships,

08:15:51.160 --> 08:15:54.160
it's time to go here for him as we head over to the stage.

08:15:56.960 --> 08:16:06.960
Thank you so much. May I introduce you to your first finalist of the 2026 World Championships in the video game, Hiroshi Odishi!

08:16:09.360 --> 08:16:19.360
Congratulations, Hiroshi. You had a very tough matchup in that round, especially in Game 2.

08:16:19.360 --> 08:16:27.360
Your mega-chars are especially in those first couple of turns. What were you thinking in that matchup?

08:16:27.360 --> 08:16:31.200
Congratulations on the final scene.

08:16:31.600 --> 08:16:36.640
I think we were in a very bad situation last time,

08:16:36.640 --> 08:16:38.240
but especially in the second round.

08:16:38.240 --> 08:16:43.840
I'm sure you recognized that the Megalizer was a bit of a disaster.

08:16:43.840 --> 08:16:48.640
What did you feel when you saw that last time?

08:16:50.040 --> 08:16:51.160
Yes, especially...

08:16:51.160 --> 08:16:52.840
Oh, thank you very much.

08:16:52.840 --> 08:17:08.840
In the second game, we had a bad situation with Lugargan and Deserton, but we were able to win the first game, and we still have the chance to win the next game.

08:17:38.840 --> 08:17:43.960
more advantage for him so I took advantage of you know I took that read made that the big play

08:17:44.520 --> 08:17:50.280
managed to turn around in the end. You made a big play in game number one as well when you

08:17:50.280 --> 08:17:56.120
didn't protect your filalette. Were those big plays what got you all the way here to the finals at

08:17:56.120 --> 08:17:58.120
the world championships?

08:18:38.840 --> 08:18:43.720
reads and I was able to get this far on that what gives you the confidence to make those big plays

08:19:08.840 --> 08:19:15.600
I think it's a matter of trying to remember my skills.

08:19:38.840 --> 08:19:41.840
who helped you get here and helped you along your journey.

08:20:08.840 --> 08:20:13.840
You know, I touched on this in one of the previous interviews as well, but there are so many people who have supported me thus far

08:20:13.840 --> 08:20:18.840
and practiced with me thus far, and I'm just so grateful to every single one of you. Thank you so much.

08:20:18.840 --> 08:20:21.840
Thanks to you guys. You're able to come as far as I've come.

08:20:21.840 --> 08:20:26.840
Let's hear it one more time for your first finalist here, Hiroshi Onishi.

08:20:30.840 --> 08:20:34.840
Thank you once again and best of luck in the competition tomorrow.

08:20:34.840 --> 08:20:40.920
Let's go ahead and take it back to Ben in the analyst lounge to break down. What's coming up next?

08:20:43.840 --> 08:20:50.640
Thanks so much Gabby. Yeah, wow one finalist that we know who is gonna be playing tomorrow on

08:20:51.640 --> 08:20:57.960
Championship Sunday Hiroshi. Congratulations. Yeah, not only winning Japan national championships

08:20:57.960 --> 08:21:02.200
But also then going the distance here at the world championship

08:21:02.200 --> 08:21:08.040
just one match away from becoming the world champion. And after that performance, holy moly,

08:21:08.040 --> 08:21:12.600
if I'm on the other side of the bracket, I am quaking in my boots over here.

08:21:12.600 --> 08:21:18.280
100%. We were talking before we went on air, like, the biggest predictor is what you said,

08:21:18.280 --> 08:21:23.320
like, the biggest predictor of success for the world championships has been historically

08:21:23.320 --> 08:21:28.440
the Japan national championships. And we would have to go back and just double check all of our

08:21:28.440 --> 08:21:44.440
Japanese winners of the World Championships to make sure, but like, if not all, most of them have also won the Japan National Championships that year, and so, if it's gonna happen, if there was any sort of predictions, if there's any sort of smart money on this, going into

08:21:44.440 --> 08:21:50.440
two championships Sunday, Hiroshi has proved that he is capable of taking it all the way.

08:21:50.440 --> 08:21:54.760
Yeah, I would always feel comfortable saying that I think the winner of the Japanese National

08:21:54.760 --> 08:21:59.560
Championships is a favorite to win the entire tournament at the World Championships. And Hiroshi

08:21:59.560 --> 08:22:05.800
proving exactly why that is just unmitigated aggression and confidence coming out from that

08:22:05.800 --> 08:22:10.840
player in incredible Saturday. I really enjoyed watching it. I can't wait to see what he brings

08:22:10.840 --> 08:22:14.840
the game. I mean, I mean,

08:22:14.940 --> 08:22:15.940
it's like, you know, it's

08:22:16.040 --> 08:22:17.540
going to be a great place to

08:22:17.680 --> 08:22:19.340
the chase center tomorrow. Can

08:22:19.480 --> 08:22:21.340
you imagine those plays at the

08:22:21.480 --> 08:22:22.940
chase center? Like I mean, it's

08:22:23.080 --> 08:22:24.340
one thing doing it on the

08:22:24.480 --> 08:22:26.340
world stage. It's one thing

08:22:26.480 --> 08:22:28.080
doing it in top four, but in

08:22:28.220 --> 08:22:30.080
front of that live audience and

08:22:30.220 --> 08:22:31.680
all of those lights. The floor

08:22:31.820 --> 08:22:33.280
is probably going to be doing

08:22:33.420 --> 08:22:35.320
something crazy as well, right?

08:22:35.440 --> 08:22:37.320
Just like last year, but that's

08:22:37.440 --> 08:22:39.320
the beauty of these seeing

08:22:39.320 --> 08:22:41.320
I had to take it all the way and

08:22:43.120 --> 08:22:48.880
Just makes me more and more excited. Yeah, I'm so excited. I'm so thrilled for Hiroshi to have a editor

08:22:48.880 --> 08:22:56.260
This is a player who has been grinding it out once Pokemon champions came out was one of the people who set the meta in

08:22:56.500 --> 08:23:04.720
Regulation M a through his performances on the online ladder and through other tournaments and obviously winning the Japanese national championships

08:23:04.720 --> 08:23:09.000
absolutely deserve for him to make it to the final stage tomorrow and using a

08:23:09.000 --> 08:23:12.400
similar composition to what he's using in the world championships right now I

08:23:12.400 --> 08:23:18.000
mean this has been such a story of this format as a whole through MA into MB

08:23:18.000 --> 08:23:21.400
that through line of hey are you comfortable with the team that you're

08:23:21.400 --> 08:23:26.040
running not just is it the best team is it the best team for you to be able to

08:23:26.040 --> 08:23:30.360
play and I think her as she's hit on there's like maybe both yeah because

08:23:30.360 --> 08:23:35.400
Yeah, this is the strongest it's got the most stats of any team pretty much in the format

08:23:35.400 --> 08:23:38.920
It's got it's just one of the most powerful but also one of the most bulky teams

08:23:38.960 --> 08:23:42.560
It's got the speed on its side as well in many situations

08:23:42.560 --> 08:23:48.560
It's got the ability to set itself up and set some positions not relying on things like sleep powder to

08:23:48.840 --> 08:23:55.400
You know try to get an advantage. So it's got a little bit of a consistency very consistent advantage in the way that he's playing

08:23:55.400 --> 08:24:00.820
And that's allowing the skill of Hiroshi to shine through and shine through this whole

08:24:00.820 --> 08:24:01.820
event.

08:24:01.820 --> 08:24:02.820
Yeah, absolutely.

08:24:02.820 --> 08:24:05.740
And, you know, the thing that we've been talking about in the run up to the World Championships

08:24:05.740 --> 08:24:10.140
is do you want to be like the 15th or 20th best big six player in the field or do you

08:24:10.140 --> 08:24:14.460
want to be the best pilot of the team that you are the best of that you are bringing

08:24:14.460 --> 08:24:15.460
to this tournament?

08:24:15.460 --> 08:24:20.260
And you know what turns out is being really good is to be the best pilot of the best team

08:24:20.260 --> 08:24:24.020
in the format right now and Hiroshi made it to the finals for exactly that reason.

08:24:24.020 --> 08:24:29.020
like, just just just do that.

08:24:29.020 --> 08:24:31.020
like it. But it's a completely

08:24:31.020 --> 08:24:34.020
different story and the way

08:24:34.020 --> 08:24:36.020
that Hiroshi played that match.

08:24:36.020 --> 08:24:38.020
Definitely worth talking about

08:24:38.020 --> 08:24:39.020
not necessarily some of the

08:24:39.020 --> 08:24:41.020
turns that we had, but we have

08:24:41.020 --> 08:24:43.020
got a couple of little parts of

08:24:43.020 --> 08:24:44.020
that match that I want to go

08:24:44.020 --> 08:24:46.020
back to and just think about

08:24:46.020 --> 08:24:48.020
like the macro the game.

08:24:48.020 --> 08:24:51.020
100% because the way that

08:24:51.020 --> 08:24:53.020
Hiroshi played this game one,

08:24:53.020 --> 08:25:00.460
Right, so we saw in the early stage that the megascove villain got taken down to a combination of moonblast

08:25:00.460 --> 08:25:02.940
just doing that little bit of a chip, sco villain.

08:25:02.940 --> 08:25:09.420
He's trained normally to be able to take a wave crash from a life-or-basket legion and not after moonblast, right?

08:25:09.420 --> 08:25:14.140
And so, you know, this sco villain going down is a really big deal.

08:25:14.140 --> 08:25:18.460
Now, in a lot of these match-ups, you get to this position, you're like,

08:25:18.460 --> 08:25:22.500
like, Oh, Basque legions, like

08:25:22.500 --> 08:25:24.500
the most powerful, one of the

08:25:24.500 --> 08:25:26.500
ways that's the ace in the

08:25:26.500 --> 08:25:28.500
whole, the end game, like the

08:25:28.500 --> 08:25:30.500
final part of the puzzle that

08:25:30.500 --> 08:25:32.500
you want to be trying to win

08:25:32.500 --> 08:25:34.500
the game with, right? But the

08:25:34.500 --> 08:25:36.500
way that Hiroshi, like, played

08:25:36.500 --> 08:25:38.500
this game, it seemed like the

08:25:38.500 --> 08:25:40.500
Basque legion was like a means

08:25:40.500 --> 08:25:42.500
to an end, right? And so in

08:25:42.500 --> 08:25:44.500
this situation, and we're not

08:25:44.500 --> 08:25:46.500
going to go through the turn,

08:25:46.500 --> 08:25:50.100
because this guard chomp is the key to the matchup.

08:25:50.100 --> 08:25:54.100
When you look on Jarl's side, you've got the King Gambit,

08:25:54.100 --> 08:25:55.600
you've got the Sneasler, right?

08:25:55.600 --> 08:25:57.100
You've got the Lycan Rock.

08:25:57.100 --> 08:26:00.600
None of those Pokemon like taking Earth Deck.

08:26:00.600 --> 08:26:03.100
Yeah, they quite dislike it very much.

08:26:03.100 --> 08:26:04.400
Dislike it very much.

08:26:04.400 --> 08:26:07.500
And so what we've seen time and again with this matchup

08:26:07.500 --> 08:26:10.400
is like, hey, the Skow Villain comes in,

08:26:10.400 --> 08:26:12.600
the guard chomp gets burned,

08:26:12.600 --> 08:26:16.300
and then the guard chomp can't do the fun ground shaky thing.

08:26:16.300 --> 08:26:21.100
that it really likes to do in these situations and put loads of pressure on the field.

08:26:21.100 --> 08:26:25.340
But as it happened, you know, if we do a little bit of fast forwarding through the match,

08:26:25.340 --> 08:26:28.300
uh, oh, wait. There we go. Nailed it. There.

08:26:28.300 --> 08:26:33.340
Um, the Godchomp is coming in, and it's coming in on 100%.

08:26:33.340 --> 08:26:34.860
And not burnt at all.

08:26:34.860 --> 08:26:41.980
Not burnt at all. And there's just not enough damage here or here with a king gambit like on low HP.

08:26:41.980 --> 08:26:45.660
There's still the flowet that you've got to be able to consider.

08:26:45.660 --> 08:26:49.860
And so one of the ways that you beat a King Gambit,

08:26:49.860 --> 08:26:53.180
I give it too many things to target at the same time.

08:26:53.180 --> 08:26:58.140
And this sort of setup, this playing something that looks like a downside

08:26:58.140 --> 08:27:02.780
at the front end of the game, but actually turns out to be an upside

08:27:02.780 --> 08:27:05.740
at the end of the game was so, so clever from Hiroshi.

08:27:05.740 --> 08:27:06.500
Yeah, absolutely.

08:27:06.500 --> 08:27:10.460
And managing that Scoville and is such an important part of this matchup

08:27:10.460 --> 08:27:15.260
because outside of the flow at and to a point, the Windsor caught

08:27:15.260 --> 08:27:19.100
with the four Pokemon that Hiroshi brought for this matchup,

08:27:19.100 --> 08:27:22.060
Scovillain is enemy number one.

08:27:22.060 --> 08:27:25.580
If your physical attackers are getting burnt by the Scovillain,

08:27:25.580 --> 08:27:26.620
then you're on the back foot,

08:27:26.620 --> 08:27:29.900
but you have to make, choose which poison you want, right?

08:27:29.900 --> 08:27:30.300
Yeah.

08:27:30.300 --> 08:27:33.180
And by picking the Basculation and sacrificing that piece

08:27:33.180 --> 08:27:35.420
to knock out the Scovillain, you're totally right.

08:27:35.420 --> 08:27:36.620
It completely opens up.

08:27:36.620 --> 08:27:39.580
The only Pokemon remaining are all weak to Earthquake,

08:27:39.580 --> 08:27:42.300
and it doesn't even matter what's next to the Garchomp.

08:27:42.300 --> 08:27:44.860
It's just going to keep quaking the Earth.

08:27:44.860 --> 08:27:52.260
like, you know, even if it starts to get attacked, it's going to have a snack, like it's going to be able to just hang on.

08:27:52.260 --> 08:28:05.260
And again, this choice of item, we talked about the consistency a minute ago of the team at large, you know, you see the choices a lot of the time, it's a life orb, as it got introduced, like guard jump, one of the best Pokemon in the format.

08:28:05.260 --> 08:28:14.460
What happens if it's 30% stronger, right? We love that. Pretty good, as it turns out, but actually, like, this has been a trend in the metagame, like guard jump,

08:28:14.460 --> 08:28:18.780
wanting to go a little bit bulkier so you can go toe-to-toe with those life or

08:28:18.780 --> 08:28:21.660
guard chomps but actually try to come out on top.

08:28:21.660 --> 08:28:24.380
Yeah what if guard chomps actually had 25% more health?

08:28:24.380 --> 08:28:27.420
Yeah, yeah. As a good thing, it doesn't have both at the same time.

08:28:27.420 --> 08:28:28.540
Yeah, I would like that.

08:28:28.540 --> 08:28:34.140
I mean that's kind of like mega guard chomps, but that's a whole other conversation buddy.

08:28:34.140 --> 08:28:39.260
We're not getting into. So then Hiroshi, a game up, right?

08:28:39.260 --> 08:28:47.660
and going into Game 2 where, in fact, let me just get to it because this Game 2 was absolutely crazy,

08:28:47.660 --> 08:28:57.660
right? So we had... hmm, not sure where we are. Do you know what? Oh yeah, this is it. Right, so

08:28:57.660 --> 08:29:03.980
turn one here and we've got Charizard on the field in front of his enemy lichen.

08:29:03.980 --> 08:29:04.980
Yeah.

08:29:04.980 --> 08:29:10.380
This, you're smiling, and I don't know why you're smiling ever, because this is exactly

08:29:10.380 --> 08:29:15.340
what we're all coming here to see like this matchup.

08:29:15.340 --> 08:29:20.740
This is what the Lycan Rock is for, and the Scovillean is for burning the Garchomp, right?

08:29:20.740 --> 08:29:25.060
So this looks like an unbelievable position for Jal, right?

08:29:25.060 --> 08:29:26.060
Yeah.

08:29:26.060 --> 08:29:28.300
If I'm Jal, I feel so happy about this lead matchup.

08:29:28.300 --> 08:29:30.300
I have all of the pressure right now.

08:29:30.300 --> 08:29:34.340
I could pick up a KO onto that Charizard whenever I choose to,

08:29:34.340 --> 08:29:38.300
and I can burn that Garchomp and make it so weak for the rest of the game.

08:29:38.300 --> 08:29:40.780
I feel great. This is exactly what I hoped for.

08:29:40.780 --> 08:29:41.700
Unless.

08:29:41.700 --> 08:29:42.540
Unless.

08:29:42.540 --> 08:29:43.180
Unless.

08:29:43.180 --> 08:29:45.340
Unless I'm playing the Japanese National Champion

08:29:45.340 --> 08:29:48.300
who decides to make the most ridiculous call-out,

08:29:48.300 --> 08:29:50.140
the kind of call-out you can only make

08:29:50.140 --> 08:29:52.340
when you're already up one game in a set.

08:29:52.340 --> 08:29:54.420
I- Exactly that. I mean, this is-

08:29:54.420 --> 08:29:57.220
I think this is the most important part of this turn, right?

08:29:57.220 --> 08:29:59.980
And the- the next turn, which is the only two turns of the match.

08:29:59.980 --> 08:30:03.320
you've just joined us. Just

08:30:03.320 --> 08:30:05.120
having the game advantage and

08:30:05.120 --> 08:30:06.920
being in a situation that you

08:30:06.920 --> 08:30:09.020
like. Well, okay, if this goes

08:30:09.020 --> 08:30:10.520
wrong regardless of which way it

08:30:10.520 --> 08:30:12.520
goes wrong, I'm on the back foot.

08:30:12.520 --> 08:30:13.960
I'm probably not getting out of

08:30:13.960 --> 08:30:15.720
this game feeling good about

08:30:15.720 --> 08:30:17.220
myself in like I don't want to

08:30:17.220 --> 08:30:18.560
necessarily have to go to a game

08:30:18.560 --> 08:30:21.160
three and start trying to, uh,

08:30:21.160 --> 08:30:23.500
like figure out these reads again

08:30:23.500 --> 08:30:24.800
and again and again, right? And

08:30:24.800 --> 08:30:27.000
so, uh, do you know what? Like,

08:30:27.000 --> 08:30:29.640
I'm either gonna take the loss

08:30:29.640 --> 08:30:36.080
later or I could like take a risk now if I lose on the spot fine no problem hold

08:30:36.080 --> 08:30:40.440
your hands up and say like I I made a call it didn't work out we'll try again

08:30:40.440 --> 08:30:46.680
we'll try again right but now it's not even the heat wave it goes it goes by

08:30:46.680 --> 08:30:50.760
the weather's all calling it as well like this is committing to the to the to

08:30:50.760 --> 08:30:55.920
the prediction yeah 100% accurate weather ball you are you're losing to

08:30:55.920 --> 08:31:01.040
the Xcelerock, but you're 100% knocking out that Scovillain, if Lycanrock does what it does there,

08:31:01.040 --> 08:31:06.240
and protects, because Charles is like, there's no way I get this Charizard for free. And Hiroshi's

08:31:06.240 --> 08:31:09.680
like, you're right, there isn't, because I'm going to knock out your Pokemon in that.

08:31:09.680 --> 08:31:17.040
Exactly, and then turn two. And like, our players have reset, right? The only difference now is

08:31:17.040 --> 08:31:22.240
that because Lycanrock has just protected, it's less likely that it's going to protect again.

08:31:22.240 --> 08:31:27.520
What does that mean? It's more likely to go on the offensive. And, uh, you know, Hiroshi's like,

08:31:27.520 --> 08:31:31.120
I'm not sure what's going through his head at this point. And I'm wondering if it's like,

08:31:31.120 --> 08:31:37.040
I got away with it once. Yeah, am I, am I going to get away with it again? And, but it's still

08:31:37.040 --> 08:31:41.040
a difficult position, depending on what Pokemon are in the back. And so like,

08:31:41.040 --> 08:31:46.480
Shao's like, rightly saying like, Hey, yeah, surely, surely he's not going to let me,

08:31:46.480 --> 08:31:51.520
I think that's a good idea.

08:31:51.620 --> 08:31:53.520
Yeah, go for this again.

08:31:53.620 --> 08:31:54.920
Switching out into the

08:31:55.020 --> 08:31:57.020
Sneasler. God Trump even burn

08:31:57.120 --> 08:31:59.020
doing what it does best.

08:31:59.120 --> 08:32:02.020
He played. Two KOs, only one

08:32:02.120 --> 08:32:03.820
Pokemon left for Joe, and

08:32:03.920 --> 08:32:04.820
there's there's nothing left

08:32:04.920 --> 08:32:06.260
for him to come back to. Yeah,

08:32:06.360 --> 08:32:08.060
the most fitting use of that

08:32:08.160 --> 08:32:10.060
double KO graphic. I think

08:32:10.160 --> 08:32:11.700
we've ever seen here.

08:32:11.800 --> 08:32:13.100
Incredible call out there

08:32:13.200 --> 08:32:14.700
again because Joe is on the

08:32:14.800 --> 08:32:16.400
back foot at that point. He

08:32:16.480 --> 08:32:21.680
by, you know, just going, like, going for an Accelerak into a protect and losing your momentum

08:32:21.680 --> 08:32:27.360
again. So he's trying to reposition. He's trying to say that, oh, great. I know that I'm in the lead

08:32:27.360 --> 08:32:32.480
right now. I need to get even further in the lead. I need to make sure I have the advantage

08:32:32.480 --> 08:32:37.360
on the Pokemon sense in this current moment. I need to get further ahead to the next turn.

08:32:37.360 --> 08:32:42.160
And Hiroshi says, okay, but what if I just click keep leaving Earthquake instead?

08:32:42.160 --> 08:33:00.160
I mean, it seems so obvious right like I mean just going for any sort of defensive play, but I don't sound like a broken record, but it's coming back to like the game one game one up and on this stage, like it's such a I think a mark of respect on both players.

08:33:00.160 --> 08:33:02.860
the way that that turn plays out, right?

08:33:02.860 --> 08:33:05.220
Both players are actually respecting,

08:33:05.220 --> 08:33:08.820
not disrespecting what the other one has at their disposal,

08:33:08.820 --> 08:33:09.660
right?

08:33:09.660 --> 08:33:12.280
And so this repositioning could have ended up

08:33:12.280 --> 08:33:13.860
pretty bad for Hiroshi.

08:33:13.860 --> 08:33:18.100
And Hiroshi's respecting that by actually calling the bluff

08:33:18.100 --> 08:33:20.100
and saying, like, I'm just going to go for it.

08:33:20.100 --> 08:33:22.020
I'm going to go straight on the offensive

08:33:22.020 --> 08:33:24.220
and not saying, like, do you know what?

08:33:24.220 --> 08:33:25.620
Like, this is a tough situation.

08:33:25.620 --> 08:33:26.540
I'm going to play negatively.

08:33:26.540 --> 08:33:31.020
No, I still have a way to have an explosive game here.

08:33:31.020 --> 08:33:32.340
Yeah, that's absolutely correct.

08:33:32.340 --> 08:33:34.820
And it's a great point to make that both of these players

08:33:34.820 --> 08:33:37.540
were absolutely respecting each other's options here.

08:33:37.540 --> 08:33:41.580
You know, you make that play game one or turn one of game two

08:33:41.580 --> 08:33:44.580
because you understand that you have no moment

08:33:44.580 --> 08:33:46.980
if you're a hero, because you have no shot here.

08:33:46.980 --> 08:33:49.460
Like, oh, my Pokemon matchups so poorly

08:33:49.460 --> 08:33:51.300
against the Pokemon out on your field

08:33:51.300 --> 08:33:52.540
that I have to switch.

08:33:52.540 --> 08:33:54.900
And because I have to switch, and I know that you know

08:33:54.900 --> 08:33:58.500
that I have to switch, I won't switch, and instead I'm going to start picking up the

08:33:58.500 --> 08:34:03.020
KOs and the same the next turn around. It's like, okay, I recognize that, you know, you're

08:34:03.020 --> 08:34:08.100
feeling behind and, you know, you're all still threatening again and you want to try to pick

08:34:08.100 --> 08:34:13.340
something up. But if you whiff into the protect, you're already so far behind that you're not

08:34:13.340 --> 08:34:17.940
going to be able to come back into the game. So I know you have to make a play. I'm going

08:34:17.940 --> 08:34:21.180
to respect the play that I know you have to make, because you understand what's going

08:34:21.180 --> 08:34:23.180
I'm going to punish you for it.

08:34:23.180 --> 08:34:31.180
It was beautiful play and her two for a two game set her two game match game to turn game incredibly beautiful.

08:34:31.180 --> 08:34:38.180
I loved watching that so so brilliant and I can't wait to see what her as she has in store for us in the finals tomorrow.

08:34:38.180 --> 08:34:45.180
But Evan, are you ready to find out who our final finalists is going to be here at the World Championships?

08:34:45.180 --> 08:34:46.180
I can't wait.

08:34:46.180 --> 08:34:47.180
I am so excited.

08:34:47.180 --> 08:34:48.180
I love both of these teams.

08:34:48.180 --> 08:34:55.180
I love both of these players watching them throughout this tournament for our final semi and I can't wait to see who's going to join Hiroshi and Chase.

08:34:55.180 --> 08:34:59.180
Well, without further ado, let's take it away. I will see you, Custards.

08:35:02.180 --> 08:35:14.180
Thank you so much for the final time today. Aaron and I are here to walk you through this final top four. Aaron, Hiroshi, Onishi, waiting there in the finals. Who's it going to be that's going to join him?

08:35:14.180 --> 08:35:16.020
It's going to be an intense battle.

08:35:16.020 --> 08:35:19.540
Of course, on one side, you have Zachary Lee.

08:35:19.540 --> 08:35:22.860
Zach has made it to the finals of a regional championship,

08:35:22.860 --> 08:35:24.740
an international championship.

08:35:24.740 --> 08:35:27.100
Now he's one game away from potentially making it

08:35:27.100 --> 08:35:29.300
to his first world championship finals.

08:35:29.300 --> 08:35:34.020
You imagine your first world finals being in Chase Center.

08:35:34.020 --> 08:35:37.700
I could not even fathom what that feeling would be like.

08:35:37.700 --> 08:35:41.020
And for Takuma Yamazaki, that is also an accomplishment

08:35:41.020 --> 08:35:43.260
that he is greatly looking forward to.

08:35:43.260 --> 08:35:49.500
they both stand in each other's paths. Takuma coming off of a top 64 at Japan Nationals this year

08:35:49.500 --> 08:35:57.020
to make it to the World Championships. But Zack, as you said, has had an impressive 2026 season

08:35:57.020 --> 08:36:02.380
and the fact that he gets to end it off with at least a top four here, Worlds is so cool.

08:36:02.380 --> 08:36:06.620
And he's staring down a team that looks very familiar to the team that he actually just

08:36:06.620 --> 08:36:11.100
defeated in order to make it to the semifinals. The only difference is a choice scarf garchomp

08:36:11.100 --> 08:36:16.740
over Wimsecot. So, Zac has some experience playing against this archetype. This is kind

08:36:16.740 --> 08:36:21.100
of this new duel of Mega Dragonite, Mega Floette. The rest of the Pokemon are what we generally

08:36:21.100 --> 08:36:25.060
see throughout the course of the event. But, I do think the inclusion of ToyScarf Garchomp

08:36:25.060 --> 08:36:30.340
as well as Mega Dragonite as the duo here can be threatening to Zac's team. Previously,

08:36:30.340 --> 08:36:34.220
when Zac fought against the composition, it was Mega Floette that was really prioritized,

08:36:34.220 --> 08:36:38.020
right? And so, trying to get as much damage off with Mega Floette, you've got this dual

08:36:38.020 --> 08:36:43.460
mega flex. Dragonite strong enough to be brought actually even as a non-mega evolution, but

08:36:43.460 --> 08:36:46.900
Floette often being the heavy damage dealer, West Dragonite's a little bit bulkier, and

08:36:46.900 --> 08:36:52.060
you also have no protect on the Spiesler, the King Gambit, or the Garen chop. Spiesler

08:36:52.060 --> 08:36:53.900
here actually opting for these baits.

08:36:53.900 --> 08:36:59.900
I'm actually wondering if the moveset adjustment on this particular mega Dragonite versus the

08:36:59.900 --> 08:37:04.340
one that Zack faced in Top 8 is actually enough to bring it as you said. You've got Dragon

08:37:04.340 --> 08:37:07.340
and I think it's a really

08:37:07.440 --> 08:37:09.140
powerful option to help get

08:37:09.240 --> 08:37:10.340
around something where Zach

08:37:10.440 --> 08:37:12.340
does have a couple of faster

08:37:12.440 --> 08:37:13.340
pieces.

08:37:13.440 --> 08:37:14.340
Absolutely.

08:37:14.440 --> 08:37:15.340
Yeah.

08:37:15.440 --> 08:37:16.340
So once again, I think I would

08:37:16.440 --> 08:37:17.340
love to see Becky Dragonite

08:37:17.440 --> 08:37:19.340
here on the world stage, right?

08:37:19.440 --> 08:37:21.340
I think that actually in the

08:37:21.440 --> 08:37:23.340
top eight match, Zach had

08:37:23.440 --> 08:37:24.340
constantly dropped an egg of

08:37:24.440 --> 08:37:25.340
frost last course.

08:37:25.440 --> 08:37:26.340
Maybe frost last is probably

08:37:26.440 --> 08:37:27.340
the number one best Pokemon you

08:37:27.440 --> 08:37:28.340
could have in the format

08:37:28.440 --> 08:37:29.340
against the dragonite and the

08:37:29.440 --> 08:37:31.340
guard shop on the opposing side

08:37:31.440 --> 08:37:32.340
here.

08:37:32.440 --> 08:37:33.340
But once again, taking a look at

08:37:33.340 --> 08:37:37.900
taking a look at Zach's team, it is that dual mega pairing of Frostlass and Skow Villain.

08:37:37.900 --> 08:37:44.220
Skow Villain being so frequently led with this team and I think the number one takeaway I've seen

08:37:44.220 --> 08:37:48.300
from the top players using Skow Villain is how effective they are in being able to deal actual

08:37:48.300 --> 08:37:53.260
damage with it. We saw it basically kind of solo through a mega flow at in the quarter finals.

08:37:53.260 --> 08:37:58.380
We've seen it dish out massive amounts of damage with Overheat as well. Do not discount this Pokemon

08:37:58.380 --> 08:38:03.380
as a damage dealer, also being able to of course burn so many key Pokemon, Vasculation, King

08:38:03.380 --> 08:38:04.380
Gambit, Card Trumps, Thiesler.

08:38:04.380 --> 08:38:07.900
Those are basically the best physical attackers that exist in the game and part of the reason

08:38:07.900 --> 08:38:11.420
why Scobillen exists is to be able to neutralize their damage on putt.

08:38:11.420 --> 08:38:15.900
I also wonder whether or not the addition of gunk shot on this Thiesler is something

08:38:15.900 --> 08:38:21.820
else that might push the cards towards that mega dragonite there for Takuma.

08:38:21.820 --> 08:38:27.220
We saw that gunk shot, the one hit knockout on that flowet in the quarter finals and so

08:38:27.220 --> 08:38:29.500
So you have to wonder if that's going to be something

08:38:29.500 --> 08:38:30.940
that's going through Takuma's head.

08:38:30.940 --> 08:38:33.140
Yeah, I think if you're a ham, you're probably really

08:38:33.140 --> 08:38:35.900
trying to cover for leaves around the Megasco villain,

08:38:35.900 --> 08:38:36.460
right?

08:38:36.460 --> 08:38:37.820
Megasco villain, like it or not.

08:38:37.820 --> 08:38:39.060
Megasco villain, King Gambit.

08:38:39.060 --> 08:38:41.940
So for Zack, do we see a mix up here?

08:38:41.940 --> 08:38:43.740
I'd love to see Dragonite making up here.

08:38:43.740 --> 08:38:46.460
And there's Frostlass, so no Skobill insane.

08:38:46.460 --> 08:38:48.020
Look, we don't respect your Dragonite.

08:38:48.020 --> 08:38:49.700
No, Dragonite.

08:38:49.700 --> 08:38:51.500
Dragonite's vasculated for Takuma,

08:38:51.500 --> 08:38:54.300
and for Zack, it is because Frostlass and the Snoozler.

08:38:54.300 --> 08:38:55.740
Frostlass, not one of those Pokemon

08:38:55.740 --> 08:39:00.780
we generally end up seeing brought to a battle unless you are ready and willing to mega evolve it.

08:39:00.780 --> 08:39:05.740
Yeah and so Frostlass here in a pretty decent position, I mean hey it threatens

08:39:05.740 --> 08:39:09.420
super effective damage both onto Dragonite as well as the Vascular Legion.

08:39:09.420 --> 08:39:13.980
Zack of course also has the fake out on the Sneezer. Sneezer won't do very much damage

08:39:13.980 --> 08:39:18.540
with Bumshot or close combat but you can run in for example fake out into Dragonite or Bumshot

08:39:18.540 --> 08:39:23.020
into Blizzard immediately. Vascular Legion I would expect to potentially survive a Shadow Ball

08:39:23.020 --> 08:39:25.320
from the Frostlass, but if you're exact,

08:39:25.320 --> 08:39:26.520
you can play really aggressively,

08:39:26.520 --> 08:39:27.880
double up onto either slot,

08:39:27.880 --> 08:39:29.280
or just say, hey, I'm gonna set up

08:39:29.280 --> 08:39:30.720
a free Aurora build right now.

08:39:30.720 --> 08:39:31.560
Yeah, it's going to be,

08:39:31.560 --> 08:39:34.020
the Snezler is gonna take out for the Lycan Rock,

08:39:34.020 --> 08:39:34.960
and that's going to make it appear

08:39:34.960 --> 08:39:36.460
as a health threat and a dragon like that

08:39:36.460 --> 08:39:39.320
ends up maybe evolving on this first turn.

08:39:39.320 --> 08:39:41.600
So going out that multi-scale intact

08:39:41.600 --> 08:39:43.560
as you are still at full HP,

08:39:43.560 --> 08:39:45.660
and there's no fake out on the other side

08:39:45.660 --> 08:39:47.700
that can help you to get around that.

08:39:47.700 --> 08:39:49.540
Frostlass protects itself,

08:39:49.540 --> 08:39:51.540
to enter into the next steps of this turn,

08:39:51.540 --> 08:39:53.500
and Blast Legion does the same.

08:39:53.500 --> 08:39:56.300
So can Dragonite get away with some free damage?

08:39:56.300 --> 08:39:58.380
Onto the Lycanroc that just switched in.

08:39:58.380 --> 08:39:59.460
Heatwave comes out.

08:39:59.460 --> 08:40:00.860
It can't connect on this Lycanroc

08:40:00.860 --> 08:40:02.220
and break its focus dash.

08:40:02.220 --> 08:40:04.940
Yeah, so Dragonite attacking in front of the threat

08:40:04.940 --> 08:40:08.700
of the frost last and says, look, I've got the multi-skill,

08:40:08.700 --> 08:40:10.380
even if you blizzard me at the end of the world.

08:40:10.380 --> 08:40:12.780
I think I'm most probably pretty happy about that turn, right?

08:40:12.780 --> 08:40:14.340
You don't really take any damage.

08:40:14.340 --> 08:40:16.380
Lycanroc comes in, but now it is vulnerable

08:40:16.380 --> 08:40:17.500
to eating up an Aqua Jet.

08:40:17.500 --> 08:40:19.060
Of course, Dragonite now is vulnerable

08:40:19.060 --> 08:40:20.580
to eating up something like an Xceleroc

08:40:20.580 --> 08:40:25.540
plus a blizzard combination or just blizzard rock side for example, but if you click rock side and you get aqua-jetted

08:40:25.540 --> 08:40:27.460
Well, then lacking rock doesn't really accomplish anything, right?

08:40:27.460 --> 08:40:34.080
So I think the Vasculation right now still looking really powerful offensively and while Frostlass is really good into this duel

08:40:34.080 --> 08:40:38.200
The fact that they both will potentially survive one big attack is quite a big deal

08:40:38.200 --> 08:40:44.240
So I think the main interesting dynamic this turn is is there going to be an aqua jet into the like and rock slot?

08:40:44.240 --> 08:40:48.560
Damn it's switching here perfect to deal with the school unless it's a close combat into Dragonite

08:40:48.560 --> 08:40:54.500
It also be a protect that comes out from this like a rock right to try to get around something like the aqua jet

08:40:54.500 --> 08:41:01.180
But the braw flat is going to take the opportunity to mega evolve set the snow and maybe even serve something like and roar avail

08:41:01.440 --> 08:41:07.800
First though we see the Xcel Rock which is going to connect into the King Yambit that would have broken the multi-scale on the Dragonite

08:41:09.240 --> 08:41:13.680
Get the aqua jet so that's all that like a rock is going to contribute to this first game

08:41:13.680 --> 08:41:19.680
The frost last still get the chance to attack as we see the life or free coil comes through for the basket legion

08:41:19.680 --> 08:41:21.680
If it's a shadow ball, there would be pretty big

08:41:21.680 --> 08:41:25.680
But it's got the blizzard to connect damage onto bolts, but it's going to be very ineffective

08:41:25.680 --> 08:41:27.680
Yeah, it's a little freesier though, okay

08:41:28.680 --> 08:41:30.680
Every time the blizzard animation comes out

08:41:30.680 --> 08:41:35.680
My heart skips a beat exactly, but Takuma going for the perfect bait there with the dragonite sink

08:41:35.680 --> 08:41:38.680
I think you kind of need to respect this right because dragonite is actually quite good

08:41:38.680 --> 08:41:40.680
It's everything that's not the frost last

08:41:40.680 --> 08:41:42.880
and manages to secure Knocked Out to Like and Ruffle,

08:41:42.880 --> 08:41:44.520
not taking very much damage.

08:41:44.520 --> 08:41:46.360
After Life Orb, Shadow Ball from Frostlass,

08:41:46.360 --> 08:41:48.280
I think they have been a knockout

08:41:48.280 --> 08:41:49.520
onto that Bastion Legion, right?

08:41:49.520 --> 08:41:52.480
So a really favorable turn for Takuma there.

08:41:52.480 --> 08:41:54.400
Sneezer now, however, does come out,

08:41:54.400 --> 08:41:56.640
and once again, the King Gambit on Takuma's team here

08:41:56.640 --> 08:41:58.160
does not have to protect,

08:41:58.160 --> 08:42:01.080
and so it is extremely vulnerable right now.

08:42:01.080 --> 08:42:02.960
You can just go for something like a close combat

08:42:02.960 --> 08:42:04.520
into that spot, Shadow Ball.

08:42:04.520 --> 08:42:05.640
But the question here is,

08:42:05.640 --> 08:42:08.040
are you fearing the Sucker Punch?

08:42:08.040 --> 08:42:09.600
It's so, you could go for an Aurora veil,

08:42:09.600 --> 08:42:16.600
I mean, Garchomp is going to switch in with the close combat a little bit more effectively,

08:42:16.600 --> 08:42:17.600
but it's just a fakeout.

08:42:17.600 --> 08:42:22.200
And so fakeout into Garchomp does some chips, Neasler, though with a rough skin recoil is

08:42:22.200 --> 08:42:27.600
going to have to take some in return as Proxlash cannot land that shadow wall.

08:42:27.600 --> 08:42:31.960
An opportunity to have gone for another Blizzard there, but really ineffective in front of

08:42:31.960 --> 08:42:33.480
that King Gambit back you lead him.

08:42:33.480 --> 08:42:34.480
Exactly.

08:42:34.480 --> 08:42:36.720
Yeah, it would have to be a hard read that there was going to be a switch out there.

08:42:36.720 --> 08:42:41.040
So it's not every day you see a guard chop willingly switch in against a mega frost last

08:42:41.040 --> 08:42:44.080
But as a reminder this is going to be the choice scarf on the guard chop

08:42:44.080 --> 08:42:48.020
And so right now it is posing a huge offensive threat for example

08:42:48.020 --> 08:42:52.000
You could go for a tech with basket region go for an earthquake with guard chop

08:42:52.120 --> 08:42:54.920
Still have the multi-skill action on dragon as well

08:42:54.920 --> 08:42:58.360
So space would does not want to take that earthquake going to pivot in basket region here

08:42:58.360 --> 08:43:03.320
Zack's got expert doing some damage with this frost last has been to be stopping tantrum no protects those switches

08:43:03.320 --> 08:43:14.320
So if Gartan goes first, Toyska going to lock it into the stomping tantrum as long as it stays on the field as fast as he can get taken down by that shadow ball that we would have liked to connect in the turn prior.

08:43:14.320 --> 08:43:21.320
So that's going to be another knockout. 3v3 here as Takuma and Zachary have to think about what's coming next.

08:43:21.320 --> 08:43:30.320
I think Zach's probably pretty happy about that turn at the end of the day, right? Managed to get a key knockout and also conserve Frostlass's HP because we make any damage there.

08:43:30.320 --> 08:43:36.680
And so, I think what is really scary about this Rosslas is it's offensive spread into the guard jump of Dragonite and the Basque Legion, right?

08:43:36.680 --> 08:43:39.180
Blizzard just destroys the Bull Dragon dual.

08:43:39.180 --> 08:43:43.660
So, King Gambit now, really the perfect poke point to switch in, does threaten with Sucker Punch.

08:43:43.660 --> 08:43:48.380
But, Zack can play around that Sucker Punch potentially by going for an Aqua Jet.

08:43:48.380 --> 08:43:51.900
King Gambit's Sucker Punch extremely threatening into both poke points here.

08:43:51.900 --> 08:43:56.460
Zack could always potentially go for something like a Protect and then kick it out into Scezor as well.

08:43:56.460 --> 08:43:57.900
Crosslash builds up a roarville.

08:43:57.900 --> 08:43:59.180
It's not quicked so far in the game,

08:43:59.180 --> 08:44:00.740
but that's another way to get around Sucker Punch.

08:44:00.740 --> 08:44:04.100
So right now the Sucker Punch mind game is real, right?

08:44:04.100 --> 08:44:06.700
Does Takuma go for a Sucker Punch and feel it?

08:44:06.700 --> 08:44:08.060
Does Akri hard call out and say,

08:44:08.060 --> 08:44:10.180
look, I think you're actually gonna count how clean you need.

08:44:10.180 --> 08:44:13.300
And if this King Gambit is a top of theory,

08:44:13.300 --> 08:44:14.900
what's the likelihood that a Sucker Punch

08:44:14.900 --> 08:44:17.580
is actually going to knock out the Crosslash here?

08:44:17.580 --> 08:44:19.220
Not gonna get that question answered,

08:44:19.220 --> 08:44:20.900
but it is going to be a protect.

08:44:20.900 --> 08:44:22.220
I think even though it was a Sucker Punch,

08:44:22.220 --> 08:44:23.540
it's a vacuated instead.

08:44:23.540 --> 08:44:25.620
No Aqua Jet, no damage.

08:44:25.620 --> 08:44:30.620
And that is now two Pokemon here for staff and Sceasler has to come back out.

08:44:30.620 --> 08:44:34.620
The hard call out there, this is what I was saying, basketball each could click off which

08:44:34.620 --> 08:44:38.620
at a get around that, could have switched into Sceasler, but the perfect burn for

08:44:38.620 --> 08:44:41.620
Akuma here and the Sceasler will come in.

08:44:41.620 --> 08:44:44.620
Gambit once again still does not protect available, right?

08:44:44.620 --> 08:44:50.620
So right now you're breaded with something like fake out plus a lizard, but it's looking quite scary.

08:44:50.620 --> 08:44:52.620
Conserving the Garchup will be nice, right?

08:44:52.620 --> 08:44:54.500
So the question here is, do you potentially switch it out?

08:44:54.500 --> 08:44:56.200
Do you think you're going to eat fake-out-plus blizzards

08:44:56.200 --> 08:44:57.600
into the Garchomp slot?

08:44:57.600 --> 08:44:59.760
If so, you've still got that dragon in the back.

08:44:59.760 --> 08:45:01.560
Snow is slowly about to expire as well.

08:45:01.560 --> 08:45:03.300
So you can land just a little bit of damage

08:45:03.300 --> 08:45:05.000
in a frost slap with a subtle punch.

08:45:05.000 --> 08:45:06.840
Garchomp, if it switches out and comes back in,

08:45:06.840 --> 08:45:09.760
maybe can clue things out within Earthquake, right?

08:45:09.760 --> 08:45:13.120
But maybe if you are, Huckamaw, you make that read,

08:45:13.120 --> 08:45:15.480
maybe protect frost slaps, post-combat, and if you can't

08:45:15.480 --> 08:45:16.320
damage it, right?

08:45:16.320 --> 08:45:17.640
This turn, a fucking question I have is,

08:45:17.640 --> 08:45:18.480
what does Garchomp do?

08:45:18.480 --> 08:45:19.320
It is going to switch.

08:45:19.320 --> 08:45:20.520
Does Akri call this?

08:45:20.520 --> 08:45:25.160
Well, if the Dragonite comes in, seek out into that slot, plus the Blizzard would take out...

08:45:25.160 --> 08:45:26.160
Whoa!

08:45:26.160 --> 08:45:31.800
Dragonite, and the center punch is going to bail, so that means that this problem has ended up using a Roar Veil on this turn.

08:45:31.800 --> 08:45:34.320
So King Gambit does not get any damage down.

08:45:34.320 --> 08:45:37.120
Can Sneasler do something astronomical here?

08:45:37.120 --> 08:45:38.120
Get the close up!

08:45:38.120 --> 08:45:39.120
What a turn!

08:45:39.120 --> 08:45:40.120
It's very crazy!

08:45:40.120 --> 08:45:45.760
Top of the theory activates to soften the blows, but this King Gambit still can't hit one!

08:45:45.760 --> 08:45:49.360
the game over. That's a really

08:45:49.360 --> 08:45:51.360
hard play to make when you're

08:45:51.360 --> 08:45:53.160
staring down to make up plus

08:45:53.160 --> 08:45:54.760
Blizzard and so an amazing

08:45:54.760 --> 08:45:56.360
turn there. Sneezer's wider

08:45:56.360 --> 08:45:57.560
back to make some now it is

08:45:57.560 --> 08:45:58.760
fast as well with that on

08:45:58.760 --> 08:46:00.360
burden. No snow, though, so

08:46:00.360 --> 08:46:01.760
that means these blizzards

08:46:01.760 --> 08:46:03.760
Rosemary can miss only 70%

08:46:03.760 --> 08:46:05.360
accurate. Bar chop will be able

08:46:05.360 --> 08:46:06.760
to come back in, though, of

08:46:06.760 --> 08:46:07.760
course, reset its move, but it

08:46:07.760 --> 08:46:09.760
perfectly time to roar veil and

08:46:09.760 --> 08:46:11.760
an amazing burn by Zachary

08:46:11.760 --> 08:46:13.760
there. And that's what we're

08:46:13.760 --> 08:46:17.040
and an amazing burn by Zachary there, just phenomenal play.

08:46:17.040 --> 08:46:19.560
And this really feels like both players are just trading

08:46:19.560 --> 08:46:22.080
blow-for-blow, very, very high level right now.

08:46:22.080 --> 08:46:23.520
This is the world championships.

08:46:23.520 --> 08:46:26.320
You've got to be confident to make these reasons.

08:46:26.320 --> 08:46:28.840
Sometimes that's going to be the little bit of a difference

08:46:28.840 --> 08:46:31.360
that makes a big difference in your game.

08:46:31.360 --> 08:46:32.880
This guard top has to come back out.

08:46:32.880 --> 08:46:35.200
So now, if you're talking about what do you lock into

08:46:35.200 --> 08:46:35.920
with this choice spot?

08:46:35.920 --> 08:46:36.960
That is the question.

08:46:36.960 --> 08:46:39.360
Yet, you go for Earthquake, which of course will deal

08:46:39.360 --> 08:46:41.240
a lot of damage, because the speed order will be

08:46:41.240 --> 08:46:46.680
first, right? You get a big attack off. The other question here is, does Sceesler consider

08:46:46.680 --> 08:46:51.240
protecting, right? And Frostlass then could just go for a Blizzard wiki, uh, a Rouraville.

08:46:51.800 --> 08:46:55.160
You also could say, well, if I don't feel like Earthquake is the right move to lock in,

08:46:55.160 --> 08:46:59.080
I'm just gonna hedge my bet on Rockside and look for a flinch. If I get the flinch on Frostlass,

08:46:59.080 --> 08:47:05.160
actually that might be enough for me to still win the battle. So, it still feels so tense here.

08:47:05.160 --> 08:47:08.920
I would give the advantage to Zachary. Sceesler is going to go for the protect. So, is it a

08:47:08.920 --> 08:47:14.520
that rocks like right now or is it just earthquake lots of 30 for the

08:47:14.520 --> 08:47:17.840
guard chop that's what's gonna be the move that it lost into with the choice

08:47:17.840 --> 08:47:24.920
start 30% come true we're gonna cross last really look at it for Zach here

08:47:24.920 --> 08:47:30.280
now all the guard chop play connect us to the dragonite and the healthy scale

08:47:30.280 --> 08:47:34.440
does not keep it that healthy so much damage here dragonite probably gonna

08:47:34.440 --> 08:47:37.840
follow up with the heat wave respect that's enough now for us I think it's

08:47:37.840 --> 08:47:40.440
still in Zach's favorite here though right because you just knocked out the

08:47:40.440 --> 08:47:44.880
dragonite and okay no cross class hangs on Mary help me with that Aurora veil

08:47:44.880 --> 08:47:50.400
and so I mean Scezler now will once again be able to move first being able to

08:47:50.400 --> 08:47:55.260
land blizzard through Rock's life so so scary right now it is a big miss on

08:47:55.260 --> 08:47:58.480
Garchomp right a connector I think would have just immediately ended the game

08:47:58.480 --> 08:48:04.680
and so back now gets another chance you go for a close combat into the Garchomp

08:48:04.680 --> 08:48:08.680
or you can just try to die or fall, finish off Dragonite and then Blizzard to finish off Carshop.

08:48:08.680 --> 08:48:14.680
Carshop here has to click the rock slide, right? With Dragonite you can either decide to protect or maybe go for another key wave,

08:48:14.680 --> 08:48:16.680
but it is so tense right now.

08:48:16.680 --> 08:48:24.680
So many anasterd moves and secondary probabilities that can activate with the Spiral 2v2 for the first game.

08:48:24.680 --> 08:48:27.680
And it really does come down to this.

08:48:27.680 --> 08:48:29.680
Can the rock slide connect onto the rock slide?

08:48:29.680 --> 08:48:32.320
to the Frogslash, but Broxlash goes first with the Frogshot,

08:48:32.320 --> 08:48:34.160
and that's going to be a connection.

08:48:34.160 --> 08:48:37.120
Dragonite goes down, and now it's a 2v1.

08:48:37.120 --> 08:48:40.760
Looking for Barchomp, dude, the impossible to take the bolt out.

08:48:40.760 --> 08:48:44.120
Broxlash connects, Broxlash now, down for the count,

08:48:44.120 --> 08:48:47.600
and so 1v1 between this Measler and this Garchomp.

08:48:47.600 --> 08:48:50.920
Yeah, but firstly, Measler, having had that alert and activate,

08:48:50.920 --> 08:48:52.600
he'll just be able to outspeed Barchomp.

08:48:52.600 --> 08:48:55.040
This is Toyscart Barchomp locked into Rockslide,

08:48:55.040 --> 08:48:58.600
and I think we're going to see Zachary take this first game.

08:48:58.600 --> 08:49:00.360
close combat comes out.

08:49:00.360 --> 08:49:01.320
You're gonna get the knockout,

08:49:01.320 --> 08:49:03.160
but it does a hefty amount.

08:49:03.160 --> 08:49:04.240
And if I, you know, I were gonna say,

08:49:04.240 --> 08:49:06.040
if Bartop were faster here at the rocks,

08:49:06.040 --> 08:49:07.520
like, you know, you get the flinch chance,

08:49:07.520 --> 08:49:08.840
the defense drop, you can actually add up

08:49:08.840 --> 08:49:09.920
with the roar of Hill up here.

08:49:09.920 --> 08:49:11.080
Rocks like doesn't do enough.

08:49:11.080 --> 08:49:12.640
And another close combat will bring us

08:49:12.640 --> 08:49:13.760
to game three here.

08:49:13.760 --> 08:49:14.800
Whoo!

08:49:14.800 --> 08:49:18.440
A lot of variables in the final moments of this game one.

08:49:18.440 --> 08:49:21.040
And we still have a second game to play out here.

08:49:21.040 --> 08:49:23.000
And Zach is one close combat away

08:49:23.000 --> 08:49:24.640
for being able to lock this up

08:49:24.640 --> 08:49:27.080
and bring us into the beginning of the next one.

08:49:27.080 --> 08:49:29.080
There you go. Garchomp's down.

08:49:29.080 --> 08:49:30.920
And let's think about game two.

08:49:30.920 --> 08:49:32.680
I can't express how much of a momentum

08:49:32.680 --> 08:49:34.360
it was from that one turn.

08:49:34.360 --> 08:49:35.480
Aurora failed.

08:49:35.480 --> 08:49:37.720
Dodging the sucker punch, close combat,

08:49:37.720 --> 08:49:39.360
knocking out the scambit.

08:49:39.360 --> 08:49:43.160
It felt like it was a really dire situation at that point,

08:49:43.160 --> 08:49:45.880
but that one play instantly squeezed the momentum back

08:49:45.880 --> 08:49:47.320
into Zachary's favor.

08:49:47.320 --> 08:49:48.520
Really incredible play.

08:49:48.520 --> 08:49:50.200
And this is what we were previewing, Rosemary, right?

08:49:50.200 --> 08:49:51.880
We said, OK, well, Zach played against something

08:49:51.880 --> 08:49:53.560
that was similar in top eight, but there

08:49:53.560 --> 08:49:54.760
is a choice for Garchomp.

08:49:54.760 --> 08:49:56.600
And I think one of the key learnings

08:49:56.600 --> 08:49:59.160
that Hapuma may have had watching Zax top A was like,

08:49:59.160 --> 08:50:00.760
wait, hold on, I feel like Dragonite is really good

08:50:00.760 --> 08:50:02.520
in the snow villain, let me bring Dragonite.

08:50:02.520 --> 08:50:04.840
But instead, the Frostlass ends up getting picked

08:50:04.840 --> 08:50:08.040
and it is so good into this dual dragon combination.

08:50:08.040 --> 08:50:10.280
And so, you can see how valuable that Auroraville

08:50:10.280 --> 08:50:13.960
is allowing Frostlass to survive rock tide and heat wave.

08:50:13.960 --> 08:50:17.400
Wow, just such an intense first game there.

08:50:17.400 --> 08:50:18.840
And then the gunk shot connects.

08:50:18.840 --> 08:50:19.680
Yes, that's the other key, yes.

08:50:19.680 --> 08:50:22.040
That is really important.

08:50:22.040 --> 08:50:24.400
Heat wave two under the Frostlass.

08:50:24.400 --> 08:50:28.280
My guess was that was going to go for a gum shot and shadow ball there in a Dragonite because at that point the

08:50:28.280 --> 08:50:32.880
Garchomp is not a factor in the Sneasler. You just need to knock out the Dragonite once Dragonite beats the

08:50:33.160 --> 08:50:38.600
Sneasler wins that one you won against Garchomp, but still yeah exactly. I mean anytime you see late game

08:50:38.680 --> 08:50:45.840
Scarfrock's like just so so scary, but Frostlast does manage to attack through it outside of snow into Dragonite

08:50:45.840 --> 08:50:47.160
So going into game two

08:50:47.160 --> 08:50:48.560
You know one of the questions is okay

08:50:48.560 --> 08:50:52.160
Are we gonna see Dragonite again because it honestly did not accomplish very much in that last game

08:50:52.160 --> 08:50:56.160
game, partially because of the

08:50:56.160 --> 08:50:57.160
threat of crosslash. So you

08:50:57.160 --> 08:50:58.160
could consider adjusting to the

08:50:58.160 --> 08:51:00.160
mega flow at instead. What if

08:51:00.160 --> 08:51:01.160
that goes to Megasco villain

08:51:01.160 --> 08:51:02.160
instead, right? Say, okay, I

08:51:02.160 --> 08:51:03.160
think you're going to drop

08:51:03.160 --> 08:51:04.160
Dragonite now. So it is this

08:51:04.160 --> 08:51:05.160
kind of rock, paper, scissors

08:51:05.160 --> 08:51:08.160
between the mega evolution. But

08:51:08.160 --> 08:51:11.160
that is up one game. He's looked

08:51:11.160 --> 08:51:12.160
so good into this kind of team

08:51:12.160 --> 08:51:13.160
composition. Let's see if there's

08:51:13.160 --> 08:51:15.160
a mix up from either players.

08:51:15.160 --> 08:51:16.160
Takamo spent a lot of time in

08:51:16.160 --> 08:51:17.160
that first game repositioning to

08:51:17.160 --> 08:51:20.160
play around the crosslash.

08:51:20.160 --> 08:51:23.600
The second game is the Vaskry and Skowvillain's end.

08:51:23.600 --> 08:51:25.920
The Vaskry should blow it for talking balls.

08:51:25.920 --> 08:51:27.800
Yes, these are the adjustments I was talking about,

08:51:27.800 --> 08:51:30.960
and I would say it generally favors Zachary more, right?

08:51:30.960 --> 08:51:33.400
Because the Skowvillain is just such a nuisance

08:51:33.400 --> 08:51:34.280
in being able to burn these.

08:51:34.280 --> 08:51:36.400
You saw how effective it was in handling,

08:51:36.400 --> 08:51:39.240
even just flowette, in the top eight.

08:51:39.240 --> 08:51:41.040
However, if you aren't talking about it,

08:51:41.040 --> 08:51:42.880
you do have a lot of offensive pressure, right?

08:51:42.880 --> 08:51:44.400
Something like a mega evolution,

08:51:44.400 --> 08:51:46.720
dazzling coming plus wave crash was a lot.

08:51:46.720 --> 08:51:48.640
Vaskry can go for something like mega ball

08:51:48.640 --> 08:51:50.940
with the Scovillain, just actually protect it,

08:51:50.940 --> 08:51:54.180
and then just bait trash into Pokemon's Floette.

08:51:54.180 --> 08:51:55.100
So you have to be very careful.

08:51:55.100 --> 08:51:56.860
And then right now, if the life worth asking Legion

08:51:56.860 --> 08:52:00.100
is just exert so much offensive pressure into each other,

08:52:00.100 --> 08:52:01.840
you also have to respect Floette potentially saying,

08:52:01.840 --> 08:52:04.020
you know what, I'm gonna call out a protect your Scovillain,

08:52:04.020 --> 08:52:06.740
and I'm just gonna click my light of ruin.

08:52:06.740 --> 08:52:08.900
Big difference though, in between the last time

08:52:08.900 --> 08:52:10.940
we saw these Pokemon face off against each other

08:52:10.940 --> 08:52:12.060
is that there's no wings to cross

08:52:12.060 --> 08:52:14.460
that can threaten them on court in either slot.

08:52:14.460 --> 08:52:16.140
She's gonna have to worry about whether or not

08:52:16.140 --> 08:52:17.980
Ragecider is going to punch you,

08:52:17.980 --> 08:52:22.980
to get lost into something like an aqua jet that may be a little bit unreliable.

08:52:22.980 --> 08:52:27.980
But we will see the four let mega evolve as well as the scovillain to match.

08:52:27.980 --> 08:52:30.980
So both mega evolutions extended in this second game.

08:52:30.980 --> 08:52:32.980
But now what do these fast legions do?

08:52:32.980 --> 08:52:36.980
Let's see. First of all, is it going to be a rage powder here?

08:52:36.980 --> 08:52:39.980
Protect on the Valkyriesian, okay?

08:52:39.980 --> 08:52:43.980
At the good start for this fast legion, but the scovillain is still vulnerable.

08:52:43.980 --> 08:52:48.980
A Davening Ream comes out, which is going to connect into Skull Villain that's going to

08:52:48.980 --> 08:52:53.980
prove his soul in a burn to the Flowette, which will start to stack up that damage over time.

08:52:53.980 --> 08:52:56.980
But Bakulee Jin for Takumon still gets a chance to attack here.

08:52:56.980 --> 08:53:01.980
An A-Filem's Reflect tried to call out this Bakulee Jin on Zachery's side, attacking,

08:53:01.980 --> 08:53:04.980
as Skull didn't get to fire up and overheat.

08:53:04.980 --> 08:53:09.980
That's going to be a nice stack of damage now between the burn as well as that Overheat damage.

08:53:09.980 --> 08:53:16.700
Yeah, I think great turn for Zachary there right that's already a lot of damage on a flowette if you go for protect with the

08:53:16.780 --> 08:53:18.820
You know still villain. I mean right now

08:53:18.820 --> 08:53:23.020
I think we'll add maybe to survive off with Jeff as much is such a strong quote line here

08:53:23.020 --> 08:53:27.200
Let if we like doesn't have any full technical see if potentially facing to it either way though

08:53:27.220 --> 08:53:31.980
Talk about had to be potential to double up on still villain there immediately go for the knockout onto it

08:53:31.980 --> 08:53:36.460
right go for Dazzling's name and wave crash, but doesn't end up coming out there and now

08:53:36.860 --> 08:53:39.660
Zachary gets a lot of key damage and media line to flow out

08:53:39.660 --> 08:53:42.380
However, now Skobillian's damage output is obviously greatly reduced.

08:53:42.380 --> 08:53:46.220
You can just go for a rage powder once again to kind of protect your Vasco Legion.

08:53:46.220 --> 08:53:50.660
But if it's Dazzling Glean coming out, well, then the Vasco Legion still keeps up a ton of damage.

08:53:50.660 --> 08:53:54.540
So let's see if Zachery can advance his position after that strong third one.

08:53:55.140 --> 08:53:58.100
The Vasco Legion is going to protect, because another thing I saw on the table

08:53:58.100 --> 08:54:02.820
was something like an off-widget into Tacoma's Vasco Legion followed up by a Beagle Brain.

08:54:02.820 --> 08:54:08.020
But this Skobillian is at minus two, and it's going to be a moon blast into the Vasco.

08:54:08.020 --> 08:54:10.620
So he got the other side, not a one hit knockout,

08:54:10.620 --> 08:54:11.460
so he could see.

08:54:11.460 --> 08:54:14.860
Oh, that's perfect shot, but that's not going to land.

08:54:14.860 --> 08:54:18.660
The last respect, try to hit the opposing basket legion

08:54:18.660 --> 08:54:19.540
and will fail.

08:54:19.540 --> 08:54:22.620
I really feel like we are just watching a boxing match

08:54:22.620 --> 08:54:25.980
between these two and they are truly trading blow for blow.

08:54:25.980 --> 08:54:28.460
As in this case, Zachary gets the advantage on turn one,

08:54:28.460 --> 08:54:31.180
but then Takamaw makes an amazing play on the second turn.

08:54:31.180 --> 08:54:33.180
I mean, moon blasting there in front of basket legion

08:54:33.180 --> 08:54:34.820
when Skobelin could just go for a rage pot

08:54:34.820 --> 08:54:36.460
or seems pretty wild, right?

08:54:36.460 --> 08:54:38.540
but the expectation is for Skobel and to protect there,

08:54:38.540 --> 08:54:42.020
and so, lots of damage onto that Vasculation given now.

08:54:42.020 --> 08:54:43.260
Of course, there still is no burn

08:54:43.260 --> 08:54:44.720
on the opposing Vasculation either,

08:54:44.720 --> 08:54:45.940
so it is very threatening.

08:54:45.940 --> 08:54:47.940
Something like Dazzling Gleam and Wavecrash right now

08:54:47.940 --> 08:54:49.140
is quite scary.

08:54:49.140 --> 08:54:50.740
Off the deck comes out, does get the knockout!

08:54:50.740 --> 08:54:51.740
It's survived!

08:54:51.740 --> 08:54:52.820
Oh, my goodness!

08:54:52.820 --> 08:54:53.660
No way!

08:54:53.660 --> 08:54:57.580
Well, when at 1%, it can still fire off another attack here,

08:54:57.580 --> 08:55:00.060
and the Dazzling Gleam is good to connect it to full.

08:55:00.060 --> 08:55:02.340
Vasculation took so much chip from the life orb

08:55:02.340 --> 08:55:05.020
that that final tickle is going to send it back

08:55:05.020 --> 08:55:06.420
into his pokeball.

08:55:06.420 --> 08:55:09.180
But now Vascularian can go with the Wave Crash.

08:55:09.180 --> 08:55:13.500
That is going to be a two knockout for Toppa Ma in the second game.

08:55:13.500 --> 08:55:19.260
Vascularian finally gets burned, but both Skovillian and Vascularian are out here.

08:55:19.260 --> 08:55:21.700
For example, he's got two Pokemon left he can bring in.

08:55:21.700 --> 08:55:23.980
Yeah, my big question is what is in the back, right?

08:55:23.980 --> 08:55:26.420
If it's something like Sneezler and King Gambit,

08:55:26.420 --> 08:55:29.220
you do pressure with something like Bake Out and Swords Dance, right?

08:55:29.220 --> 08:55:31.260
Toppa Ma may want to switch in that Trace Garg-Chomp,

08:55:31.260 --> 08:55:34.700
but if you bring in Garg-Chomp and there is Sneezler Gambit on the opposing side,

08:55:34.700 --> 08:55:37.340
You risk big out in a Garchomp, King Gambit, sword dancing, right?

08:55:37.340 --> 08:55:41.340
And so big question is what do both players have in the back?

08:55:41.340 --> 08:55:44.140
The advantage, definitely over to Pokemon right now.

08:55:44.140 --> 08:55:47.180
But Zachary, with that King Gambit, that sword dance,

08:55:47.180 --> 08:55:50.620
that black glasses, that is always a Pokemon you cannot count out in these end games,

08:55:50.620 --> 08:55:52.780
like Rockwell Sloth, UCS, Rock Slide.

08:55:52.780 --> 08:55:53.940
It is going to be Garchomp coming in.

08:55:53.940 --> 08:55:55.900
So is it Sleezler Gambit on the opposing side?

08:55:55.900 --> 08:55:57.940
There's the King Gambit, what's next to it?

08:55:57.940 --> 08:55:58.780
And it's a Sleezler too.

08:55:58.780 --> 08:56:01.100
I mean, you just have to bring it up top, King Gambit,

08:56:01.100 --> 08:56:04.340
just to give you some 50 damage into what's in the back, but yeah.

08:56:04.340 --> 08:56:06.180
Exactly as you call it, Aaron.

08:56:06.180 --> 08:56:08.320
So, I think this is really interesting

08:56:08.320 --> 08:56:10.080
because you look at Guard Shop and you think,

08:56:10.080 --> 08:56:12.420
well, okay, Earthquake is now just incredibly powerful

08:56:12.420 --> 08:56:13.260
into everything, right?

08:56:13.260 --> 08:56:15.320
But is there gonna be a Dragonite in the back?

08:56:15.320 --> 08:56:16.920
Probably not, and so you don't really want

08:56:16.920 --> 08:56:17.960
to put that Earthquake because you want

08:56:17.960 --> 08:56:19.260
to be damaging yourself.

08:56:19.260 --> 08:56:21.280
Guard Shop, of course, does have the

08:56:21.280 --> 08:56:23.240
stopping tantrum here as well.

08:56:23.240 --> 08:56:25.100
An interesting thing, if you fake out into that Guard Shop

08:56:25.100 --> 08:56:26.200
with the stopping tantrum threat

08:56:26.200 --> 08:56:27.800
and the one-hit knockout onto either slot

08:56:27.800 --> 08:56:29.980
the following turn, Vascular Legion right now

08:56:29.980 --> 08:56:31.400
can still go through a wave crash

08:56:31.400 --> 08:56:32.940
to deal decent damage and plus diesel,

08:56:32.940 --> 08:56:36.300
that burn is a really big deal. So the question for Zachary right now is, yeah,

08:56:36.300 --> 08:56:39.420
do you go to the sword stance? I think take out into Garchomp sword stance with King Gambit

08:56:39.420 --> 08:56:42.940
kind of feels like the same obvious play. And then my other question is, what is the

08:56:42.940 --> 08:56:47.660
4-4-1 in the backboard pocket? All right, so talk because right at this moment,

08:56:47.660 --> 08:56:52.220
this Garchomp does have the speed advantage against you. So when the lifeless tasler is able to

08:56:53.180 --> 08:56:57.820
consume its wider, activate the unburden, and then you do get that sword stance,

08:56:57.820 --> 08:57:02.460
sucker punch to have that priority action against the Garchomp, then this is going to be

08:57:02.460 --> 08:57:07.040
advantage over to Takuma, but you do see the wave crash come through. These are

08:57:07.040 --> 08:57:11.180
taking a lot of damage, but can Gambit does get the sword stance off, so can it be

08:57:11.180 --> 08:57:14.940
enough to actually get the knockout onto the guard chomp on the subsequent turn?

08:57:14.940 --> 08:57:18.600
Yeah, I think right now, I'm Zachary, I'm thinking I'm gonna protect

08:57:18.600 --> 08:57:20.980
Sneasler, I'm gonna sucker punch your guard chomp. You're basically just

08:57:20.980 --> 08:57:23.980
trying to not do much, and if I'm in Takuma's shoes, I would consider off

08:57:23.980 --> 08:57:28.180
with getting the Sneasler, and just going for the stomping cantramon in King Gambit.

08:57:28.180 --> 08:57:31.100
You could also make the read that it's going to be sucker punch coming out, and

08:57:31.100 --> 08:57:34.220
to say, you know what, I'm going to swap Garchomp out into my final Pokemon.

08:57:34.220 --> 08:57:36.940
The final Pokemon likely is going to be King Gambit or Sneasler.

08:57:36.940 --> 08:57:39.820
Both of those have a fighting type attack, which can just get a one hit knockout

08:57:39.820 --> 08:57:40.980
until you're closing King Gambit.

08:57:40.980 --> 08:57:43.980
So I still very much favor talking about this position right now.

08:57:43.980 --> 08:57:46.140
Zachary gets the story, stands off, I think that is the one cool

08:57:46.140 --> 08:57:49.220
that kind of keeps himself in it, but that wave crash still gets so much damage, right?

08:57:49.220 --> 08:57:51.100
And so my other question is,

08:57:51.100 --> 08:57:53.340
Sneasler potentially survived a life of Akwajet.

08:57:53.340 --> 08:57:54.900
Okay, no switches, no protection.

08:57:54.900 --> 08:57:56.420
Oh, it doesn't, he's so high!

08:57:56.420 --> 08:57:57.780
And that should just be it.

08:57:57.780 --> 08:58:00.540
I think even with the sucker punch coming out here.

08:58:00.540 --> 08:58:06.100
Yeah, if it's a sucker punch into the guard chop, it's not going to pick up the knockout, but it is

08:58:06.100 --> 08:58:13.560
not going to be enough. That is unfortunate and will send us into a game three that is to stop the

08:58:13.560 --> 08:58:17.160
canterons to finish off the King Gambit and he's got a tie series.

08:58:17.160 --> 08:58:21.260
Wow, you know when the leads came out it was like, oh, mega-flow on one end, it's the mega-skill

08:58:21.260 --> 08:58:25.860
build on the other. I feel like this should favor Zachary, but the offense that comes out from this

08:58:25.860 --> 08:58:33.340
Floette Vasculation duo is just so strong and with no frost last bar chop is able to come in and threaten with so much damage in this end game

08:58:33.420 --> 08:58:37.580
That end game by the way also highlights why some players have moved on to light forebunking gambit

08:58:37.580 --> 08:58:40.020
It doesn't work on this team because you need it on Vasculation

08:58:40.020 --> 08:58:44.040
But this clutch survival as well 1% like I was saying I'm like well

08:58:44.040 --> 08:58:47.100
It's around that range where it might be you know the initial overkeep was nice

08:58:47.100 --> 08:58:51.420
But just has enough to hang on retaliate back with the damage output as well

08:58:51.420 --> 08:58:54.220
And so, Floette and Vasculation look quite solid there.

08:58:54.220 --> 08:58:59.020
And the thing is, I think that duel is actually still pretty good into a frost-last adjustment as well, right?

08:58:59.020 --> 08:59:02.620
And so, if you're Zachary, you want to cover for the Floette and Vasculation,

08:59:02.620 --> 08:59:05.820
King Gambit can thread in Vasculation as a lead immediately.

08:59:05.820 --> 08:59:10.020
The hard thing about using King Gambit in this matchup is that there are just so many resistances to it, right?

08:59:10.020 --> 08:59:13.020
Like, you've got the Floette, you've got the King Gambit, you've got the Sneeze there on the other end.

08:59:13.020 --> 08:59:13.520
Right.

08:59:13.520 --> 08:59:15.620
And I feel like we saw that in Top 8 with Zachary as well.

08:59:15.620 --> 08:59:18.220
We brought Gambit, didn't really work out super well, right?

08:59:18.220 --> 08:59:20.560
The question is, do we see it once again?

08:59:20.560 --> 08:59:22.020
It's not the easiest book one to use,

08:59:22.020 --> 08:59:24.780
but checkmates the basket legion on the opposing side

08:59:24.780 --> 08:59:26.020
so effectively.

08:59:26.020 --> 08:59:27.660
It is a lot tougher when the ping game

08:59:27.660 --> 08:59:30.300
that only has access to those dark type attacks.

08:59:30.300 --> 08:59:32.300
I think that's really where you look at Takuma's

08:59:32.300 --> 08:59:34.500
having a bit of the advantage there

08:59:34.500 --> 08:59:36.260
and a lot more coverage with the fact

08:59:36.260 --> 08:59:38.300
that you still have iron head and low kick.

08:59:38.300 --> 08:59:41.940
So I don't know, it's a really, really tough call.

08:59:41.940 --> 08:59:43.740
You know that it's a tense situation,

08:59:43.740 --> 08:59:47.380
you're in the top four, Grand Finals is right in front of you.

08:59:47.380 --> 08:59:51.420
you can taste it and both of these competitors of one game,

08:59:51.420 --> 08:59:54.540
you can see the tension and the stress.

08:59:54.540 --> 08:59:57.420
And once again, just this dynamic

08:59:57.420 --> 08:59:59.380
of which mega evolution can you go with, right?

08:59:59.380 --> 09:00:02.740
Floette, overall, it just feel better in that one.

09:00:02.740 --> 09:00:03.820
You stare down a skill building,

09:00:03.820 --> 09:00:05.260
which normally is not the mega,

09:00:05.260 --> 09:00:06.280
like you would like to see, I think,

09:00:06.280 --> 09:00:08.260
but it still just did a lot of damage, right?

09:00:08.260 --> 09:00:09.940
So I think Chocomot might say,

09:00:09.940 --> 09:00:11.580
you know what, even if you go back to Frostlass,

09:00:11.580 --> 09:00:13.260
I'm still okay going with Floette.

09:00:13.260 --> 09:00:14.940
I would love to see Dragon, I make an appearance again,

09:00:14.940 --> 09:00:15.940
but that's just my guess.

09:00:15.940 --> 09:00:17.580
and for Zach could see a run back

09:00:17.580 --> 09:00:18.780
and maybe King Gambit gets dropped.

09:00:18.780 --> 09:00:19.620
But here we go.

09:00:19.620 --> 09:00:20.700
It's gonna be another lease.

09:00:20.700 --> 09:00:22.900
He's learned back to Legion.

09:00:22.900 --> 09:00:26.500
Thinking that Leesler might not be too bad.

09:00:26.500 --> 09:00:28.700
You do have fake out in this situation.

09:00:28.700 --> 09:00:30.700
It's also perfect because you see a flowette

09:00:30.700 --> 09:00:32.740
on the other side and hit it with a gunshot.

09:00:32.740 --> 09:00:33.580
Exactly, yep.

09:00:33.580 --> 09:00:36.380
I think this is a lead that covers for what

09:00:36.380 --> 09:00:37.700
Takamo went for in the previous game

09:00:37.700 --> 09:00:39.420
and he does run it back here.

09:00:39.420 --> 09:00:41.620
And so right now you have pressure like you said

09:00:41.620 --> 09:00:43.540
with that fake out or that gunshot.

09:00:43.540 --> 09:00:45.460
There's a lot of offense from Zach's side as well.

09:00:45.460 --> 09:00:47.740
You are, Zach, you could make an aggressive prediction here and say,

09:00:47.740 --> 09:00:50.340
you know what, there's no way you're going to ever let me target Floette.

09:00:50.340 --> 09:00:52.820
I'm going to double up on your basket region with something like a gum shot

09:00:52.820 --> 09:00:54.500
and a last respects immediately.

09:00:54.500 --> 09:00:56.660
My question then is whether or not that even gets the knockout,

09:00:56.660 --> 09:00:59.220
but I think it'll definitely come really close.

09:00:59.220 --> 09:01:02.660
Yeah, I mean, I would love to see that come to fruition,

09:01:02.660 --> 09:01:05.180
but I also feel like there's a way to play around that,

09:01:05.180 --> 09:01:08.340
and that's just with protecting the basket region here.

09:01:08.340 --> 09:01:08.820
Yeah.

09:01:08.820 --> 09:01:11.380
We're going to just go for a double protect just for the safety,

09:01:11.380 --> 09:01:14.380
so I can help to at least stall out for the safe house.

09:01:14.380 --> 09:01:16.980
But that's actually gonna make a buy for now,

09:01:16.980 --> 09:01:19.500
as Garchomp now comes out to take its place.

09:01:19.500 --> 09:01:22.060
That is a Pokemon that will have a lot better resistances

09:01:22.060 --> 09:01:24.300
to a gunshot that could come out from the speed blur,

09:01:24.300 --> 09:01:26.100
but it protects itself on this turn.

09:01:26.100 --> 09:01:26.940
Holy, holy, holy.

09:01:26.940 --> 09:01:28.340
Will the last respect come out?

09:01:28.340 --> 09:01:29.180
Oh my goodness.

09:01:29.180 --> 09:01:30.700
And it barely measures the knockout

09:01:30.700 --> 09:01:32.700
of the Chocomons back to Legion.

09:01:32.700 --> 09:01:34.180
Life form, very powerful,

09:01:34.180 --> 09:01:36.540
but not enough to get it over the line for this one.

09:01:36.540 --> 09:01:37.380
Wow.

09:01:37.380 --> 09:01:38.220
Holy, holy, holy, holy.

09:01:38.220 --> 09:01:39.540
It's all last respect.

09:01:39.540 --> 09:01:41.500
No, put in hold, knock each other out.

09:01:41.500 --> 09:01:43.500
That's not a bad trade, though, at the end of the day,

09:01:43.500 --> 09:01:47.820
because now you get your guard chop in and it's a sneasler just protected so it is incredibly

09:01:47.820 --> 09:01:53.500
vulnerable to an earthquake we're stopping and from right now oh my goodness is this just such a

09:01:53.500 --> 09:01:58.460
fast pace set the big question i have for you rosemary is is there that frost last in the back

09:01:58.460 --> 09:02:05.420
right because if so well that's pretty good into the guard chop so what do all trainers bring in

09:02:05.420 --> 09:02:11.740
right now really really intense first turn though last respects even with those specs adaptability

09:02:11.740 --> 09:02:16.300
life course is pretty good. And there's Crosslash coming out. So that is the adaptation we talked

09:02:16.300 --> 09:02:20.940
about as we'll let make some return here. I think it's a great call though. I mean you still have

09:02:20.940 --> 09:02:25.420
to worry a little bit about the fact that Scarchoff is faster than you with that choice Garth.

09:02:25.420 --> 09:02:30.620
But Crosslash can help to make sure that the Sneezer doesn't get taken out by a stuffing

09:02:30.620 --> 09:02:35.100
can't turn back the Aurora Veal as a potential here. A lot of different paths we can walk down

09:02:35.100 --> 09:02:38.940
on this turn. Yeah I mean Garthrup is exerting pressure with something to enter more earthquake

09:02:38.940 --> 09:02:42.500
right now, right? And so you would think, well, I want to knock out the Sneasler. You just protect it.

09:02:42.500 --> 09:02:46.020
I don't want you to get a gunshot off into me. Sneasler could just say, hey, you know what?

09:02:46.020 --> 09:02:48.100
I'm going to switch out. Process is going to mega ball.

09:02:48.100 --> 09:02:52.260
I'm going to one-shot your guard chop. And once guard chop is made, Sneasler is in a phenomenal position in the end game.

09:02:52.260 --> 09:02:58.340
So I actually think this is a really key turn and the main dynamic to pay attention to is guard chop versus Sneasler.

09:02:58.340 --> 09:03:02.900
Who will make it out of the turn? And if your guard chop, you say, you know what?

09:03:02.900 --> 09:03:05.180
I don't feel comfortable with any option. You could just click rock slide.

09:03:05.180 --> 09:03:07.060
and that is always kind of like dead on a jail card,

09:03:07.060 --> 09:03:08.500
but it's gonna be the pivot here

09:03:08.500 --> 09:03:10.220
instead of expecting a switch.

09:03:10.220 --> 09:03:12.460
The Sacri, switch out the Sneasler here.

09:03:12.460 --> 09:03:13.300
He does.

09:03:13.300 --> 09:03:14.740
Okay.

09:03:14.740 --> 09:03:16.540
Oh, this is so intense.

09:03:16.540 --> 09:03:18.980
You wanna be able to see that epic showdown,

09:03:18.980 --> 09:03:20.420
but it's gonna be the King Gambits

09:03:20.420 --> 09:03:23.260
with Infer Chocomot and the Lycan Rocks for Zach

09:03:23.260 --> 09:03:26.740
as Mega Evolution finds itself again on this crosslash.

09:03:27.980 --> 09:03:29.820
Could be a big turn.

09:03:30.820 --> 09:03:33.140
Hey, so I think trying to fade out the Garbush up,

09:03:33.140 --> 09:03:35.060
I would think, and just go for the Blizzard

09:03:35.060 --> 09:03:41.060
That is the case. This is a very favorable turn for Mokima, right? Like, here he was risking the game.

09:03:41.060 --> 09:03:42.260
Don't shot into that slot.

09:03:42.260 --> 09:03:45.560
Zack said, okay, I'm gonna switch up because surely you're gonna respect that, right?

09:03:45.560 --> 09:03:49.460
Here we go. It's gonna be Blizzard. So the main scary thing here is they can freeze right now.

09:03:49.460 --> 09:03:53.560
There's okay damage on a flow at 33%. Is there a freeze onto either?

09:03:53.560 --> 09:03:58.460
There is not! And it's gonna be a huge move last in return into the Frostbast slot.

09:03:58.460 --> 09:04:01.360
Wow. It's gonna take it down to 23%.

09:04:01.360 --> 09:04:03.660
And so that is a lot of damage treated.

09:04:03.660 --> 09:04:09.060
I don't know if the Blizzard is actually going to have to add it up to enough.

09:04:09.060 --> 09:04:12.660
Now, this Lycanroc did get in scoffery with its focus dash intact.

09:04:12.660 --> 09:04:13.660
It did, exactly.

09:04:13.660 --> 09:04:17.940
And right now King Gambit would love to sucker punch either of these, but Lycanroc can just

09:04:17.940 --> 09:04:21.820
excel rock to get around it, move before the sucker punch, and Frostlass can Aurora

09:04:21.820 --> 09:04:22.820
bail.

09:04:22.820 --> 09:04:26.700
However, let's say you hover for those, well then what if Frostlass just goes for Blizzard

09:04:26.700 --> 09:04:28.700
and Lycanroc goes for close combat, right?

09:04:28.700 --> 09:04:33.560
There also could just be rocks like blizzard potentially trying to knock out flow out or excel rock plus blizzard into flow out

09:04:33.560 --> 09:04:38.160
So lots of options right now king gambit does exert a lot of pressure here likes rock

09:04:38.160 --> 09:04:40.160
Go starting off with a protect

09:04:40.940 --> 09:04:43.540
Focus ashes a very valuable resource in this game

09:04:44.380 --> 09:04:48.520
My games, but the second punch works from the public can give it

09:04:48.520 --> 09:04:50.620
But life is down and you know

09:04:50.620 --> 09:04:57.420
It's just the sneasler and the like and rock left as flow egg goes for another attack with the dazzling blink

09:04:57.420 --> 09:05:00.540
So protect good to keep this like a rocket boy, Steve.

09:05:00.540 --> 09:05:04.260
But can Sneasler fly the rock? Close this, how?

09:05:04.260 --> 09:05:07.700
Oh my gosh, this is so tense because we know there's a guard chop in the back.

09:05:07.700 --> 09:05:10.380
We know that guard chop, of course, can just click Earthquake.

09:05:10.380 --> 09:05:13.340
If Sneasler is able to get that from Burden to activate, though,

09:05:13.340 --> 09:05:15.460
with close combat before guard chop picks the field,

09:05:15.460 --> 09:05:17.420
you'll get the speed advantage, which will be a big deal.

09:05:17.420 --> 09:05:19.500
I think, actually, that does not happen.

09:05:19.500 --> 09:05:21.380
You're going to be in a really difficult position here.

09:05:21.380 --> 09:05:23.980
And so, to act as talent to his final two,

09:05:23.980 --> 09:05:27.560
to help mark does have a lot of offense and pressure but also still has to

09:05:27.560 --> 09:05:28.980
respect the bullet here

09:05:28.980 --> 09:05:31.980
things that would love to close combat king gambit like rock would probably

09:05:31.980 --> 09:05:36.740
love to get a rock side here maybe fish for a flinch as well so tense especially

09:05:36.740 --> 09:05:40.180
with that choice car bar chop leading as a final boss and don't forget there is

09:05:40.180 --> 09:05:42.140
still that focus action like rock as well

09:05:42.140 --> 09:05:46.740
you sucker punch the like rock right this is

09:05:46.740 --> 09:05:51.700
so that's one way that this game can be taken from you at the dog shot cannot

09:05:51.700 --> 09:05:53.700
knock out this bullet on this turn.

09:05:53.700 --> 09:05:56.700
Top of Barry actually can't take this tin gambit either,

09:05:56.700 --> 09:05:59.700
so you do get away with one Pokemon KO,

09:05:59.700 --> 09:06:01.700
but you're gonna drop your defenses here

09:06:01.700 --> 09:06:02.700
on the Lycan Block,

09:06:02.700 --> 09:06:04.700
and if you still close this out,

09:06:04.700 --> 09:06:07.700
with that Toyscarp Garchomp waiting in the wings,

09:06:07.700 --> 09:06:08.700
dazzlingly now,

09:06:08.700 --> 09:06:09.700
break that focus dash,

09:06:09.700 --> 09:06:12.700
as you get brought all the way down to one,

09:06:12.700 --> 09:06:14.700
and Sneezer takes a lot of damage too.

09:06:14.700 --> 09:06:16.700
And that should just be it, right?

09:06:16.700 --> 09:06:17.700
Gumshot.

09:06:17.700 --> 09:06:19.700
That is the gamble that you take.

09:06:19.700 --> 09:06:27.300
Troisgarve Garchomp now hits the field and Sneezer's Umberton has not been activated, so Earthwick now will just be able to finish things off.

09:06:27.700 --> 09:06:34.600
And this is what makes Gungshot such a high variance move on the Sneezer. I mean, had that connected, that would have been a double knockout.

09:06:34.600 --> 09:06:37.300
It would have been Sneezer plus Lycor walking into Troisgarve Garchomp.

09:06:37.300 --> 09:06:40.500
I think in that position, Troisgarve Garchomp actually still looks okay as well.

09:06:40.500 --> 09:06:44.100
I also wasn't sure if the close combat was going to knock out Team Gambit to be honest.

09:06:44.100 --> 09:06:49.200
I'm curious on what the damage roll is there, but for Takuma, I think you can see Chase enter

09:06:49.200 --> 09:06:51.200
in his future.

09:06:51.200 --> 09:06:53.200
So going to be a protector from the Sneasler though,

09:06:53.200 --> 09:06:56.200
so you can figure out what this Garchomp is going to walk into

09:06:56.200 --> 09:06:59.200
as the flowette is going to protect itself as well.

09:06:59.200 --> 09:07:01.200
Like a rock does go for the Shell Rock,

09:07:01.200 --> 09:07:03.200
hoping maybe that that wouldn't have been enough damage

09:07:03.200 --> 09:07:05.200
to actually take the flow out from here.

09:07:05.200 --> 09:07:07.200
But Garchomp has locked itself into Earthquake,

09:07:07.200 --> 09:07:09.200
and I think that is game set match.

09:07:09.200 --> 09:07:13.200
Takamaw going to move on to the finals of the World Championships.

09:07:13.200 --> 09:07:16.200
Dakarie, the last hope of the U.S.

09:07:16.200 --> 09:07:20.900
The Sneasler just cannot finish this 1v2.

09:07:20.900 --> 09:07:25.000
And to bring a Garchomp into a matchup with Frost Slider,

09:07:25.000 --> 09:07:29.000
Sryfire's excellent positioning defines the perfect call.

09:07:29.000 --> 09:07:32.500
It's key heard in this one was when it was Garchomp out against Sneasler

09:07:32.500 --> 09:07:34.000
and Sneasler switches.

09:07:34.000 --> 09:07:38.000
Blood up for a double, but not really gonna matter here as Garchomp's earthquake

09:07:38.000 --> 09:07:40.000
is going to deliver the finishing blow

09:07:40.000 --> 09:07:45.000
and Takamon will be moving on to the finals here at the Pokémon World Championship.

09:07:46.200 --> 09:07:52.200
Amazing effort there by Zachary in the top four, but it's going to see Japan versus Japan.

09:07:52.200 --> 09:07:55.200
And we look forward to the grand finals tomorrow.

09:07:55.200 --> 09:08:02.200
And you can see the emotion, what it means to him to be able to play in the chase center tomorrow.

09:08:02.200 --> 09:08:09.200
An amazing performance by Zachary once again who has had one of the most dominant seasons I've ever seen in North America.

09:08:09.200 --> 09:08:13.200
Second at Las Vegas Regionals, second at EUIC, top fourth at the World Championships.

09:08:13.200 --> 09:08:17.040
He has gotten a medal and trophy at all of those events,

09:08:17.040 --> 09:08:20.240
has easily become one of the best players in North America,

09:08:20.240 --> 09:08:22.800
and is super-starred to watch out for in the upcoming seasons,

09:08:22.800 --> 09:08:25.120
but his season will end here.

09:08:25.120 --> 09:08:27.280
And what a game three this was.

09:08:27.280 --> 09:08:30.880
This whole set truly just felt like two masters going back and forth.

09:08:30.880 --> 09:08:32.960
Every time I felt like one player would get an advantage,

09:08:32.960 --> 09:08:35.520
then the next turn the other player would kind of pull things back

09:08:35.520 --> 09:08:38.320
and reel things back in, and it was just a tug of war,

09:08:38.320 --> 09:08:41.040
slowly and surely throughout this entire set,

09:08:41.040 --> 09:08:46.720
and just so fun to be able to wash rows right out the gates in that third game. You see the

09:08:46.720 --> 09:08:52.480
basquit legion trade their eighties against each other, you know, life or recoil, making that

09:08:52.480 --> 09:08:59.360
lack of respect to KO and then the basquit legion knocking itself out to its own life or recoil.

09:08:59.360 --> 09:09:04.960
And then these next couple of turns, there was a lot of damage, I think that was left on the board,

09:09:04.960 --> 09:09:09.120
but you have to make those tough calls or you're going into protecting here. Do you expect to switch?

09:09:09.120 --> 09:09:12.000
do you really want to try to play into that trap card?

09:09:12.000 --> 09:09:15.920
Yeah, I would have loved to see how this game would have played out had the gunk shot hit

09:09:15.920 --> 09:09:20.240
because I think it would still be this situation where it's full HP Garchomp against Sneasler

09:09:20.240 --> 09:09:23.920
plus Liking Rock, right? And the Garchomp should just be able to clean up things pretty easily

09:09:23.920 --> 09:09:28.000
with Earthquake in that position. So that's what I was saying, like maybe the other play to go for

09:09:28.000 --> 09:09:31.520
is go for close combat on Slikking Gambit, rock side into the Flo-Wet Slot instead.

09:09:32.320 --> 09:09:35.920
But Garchomp is so strong in that endgame where I think even if the murder boost is active on

09:09:35.920 --> 09:09:39.600
on Sneaseler, it's probably still not enough. Maybe it opens the door for like a critical hit close combat.

09:09:39.600 --> 09:09:46.640
Yeah, but a perfect conservation of that scarf garb chop. But once again, it was that one turn where you have garb chop and you have the Sneaseler and

09:09:47.440 --> 09:09:53.520
Garb chop switches out, baits out the Blizzard, baits it out perfectly and Floette Stas and Gleam just does so much damage.

09:09:53.520 --> 09:09:57.440
There's a reason why when this Pokemon got introduced, everyone was saying it is so good.

09:09:58.080 --> 09:10:04.960
But turns out, yeah, when you have really good base special attack and you are one of the few really strong special attackers and you have an ability to

09:10:04.960 --> 09:10:07.120
a booster special attack or fairy damage.

09:10:07.120 --> 09:10:08.120
Pretty good.

09:10:08.120 --> 09:10:09.120
And adds up quite quickly.

09:10:09.120 --> 09:10:11.240
And even against a team that has a lot of bulk, I mean,

09:10:11.240 --> 09:10:14.280
Dazzling, Gleam able to do over 50% so frequently

09:10:14.280 --> 09:10:15.800
to all of these pokeballs.

09:10:15.800 --> 09:10:16.840
Yeah.

09:10:16.840 --> 09:10:19.640
And what a difference just one Pokemon even made

09:10:19.640 --> 09:10:20.560
in this matchup.

09:10:20.560 --> 09:10:22.400
You saw Zach play this out in the top eight,

09:10:22.400 --> 09:10:23.240
that Whimsecot.

09:10:23.240 --> 09:10:24.480
Holy.

09:10:24.480 --> 09:10:25.520
Really big deal.

09:10:25.520 --> 09:10:29.560
But something that Zach was able to effortlessly navigate.

09:10:29.560 --> 09:10:31.360
And then now you get to this top four

09:10:31.360 --> 09:10:33.360
and that choice scarf guard chop

09:10:33.360 --> 09:10:35.460
actually taking that Whimsecot spot,

09:10:35.460 --> 09:10:38.460
completely shifted the dynamic of the matchup.

09:10:38.460 --> 09:10:39.640
The tale is all this time,

09:10:39.640 --> 09:10:42.480
GuardChomp has been dominant in competitive EGC

09:10:42.480 --> 09:10:45.840
ever since it was introduced in Pokemon Diamond and Pearl.

09:10:45.840 --> 09:10:47.960
Back in the day, you had ChoiceGuard GuardChomp

09:10:47.960 --> 09:10:49.620
paired with Zapdos with Discharge,

09:10:49.620 --> 09:10:51.320
and I've met a games moved on,

09:10:51.320 --> 09:10:52.480
as generations moved on,

09:10:52.480 --> 09:10:55.040
it was GuardChomp that always stuck around.

09:10:55.040 --> 09:10:56.640
Landriss Darien stole its thunder

09:10:56.640 --> 09:10:57.960
for actually quite a while, saying,

09:10:57.960 --> 09:11:02.240
hey, I'm stronger, I also have a really great ability,

09:11:02.240 --> 09:11:04.240
but no lander is in the game.

09:11:04.240 --> 09:11:06.240
Garchomp comes back in full force

09:11:06.240 --> 09:11:08.240
and reminds us of why it's been one of the

09:11:08.240 --> 09:11:11.240
all-time historic Pokemon in UTC.

09:11:11.240 --> 09:11:13.240
Well, this may be the conclusion of the match.

09:11:13.240 --> 09:11:15.240
The day is not done yet.

09:11:15.240 --> 09:11:19.240
Let's hear from our second finalist on the stage.

09:11:21.240 --> 09:11:23.240
Let's give a big congratulations

09:11:23.240 --> 09:11:25.240
to our second world's finalist,

09:11:25.240 --> 09:11:28.240
Takamaya Mizaki!

09:11:32.240 --> 09:11:37.760
Takuma, congratulations on making it to the finals of the 2026 World Championships.

09:11:37.760 --> 09:11:38.960
How does it feel?

09:11:39.960 --> 09:11:42.360
Congratulations on your final match.

09:11:42.360 --> 09:11:45.160
Please tell us how you feel right now.

09:11:45.800 --> 09:11:48.200
I don't feel like I'm going to die.

09:11:48.200 --> 09:11:49.800
I don't think I will.

09:11:50.280 --> 09:11:53.080
It's completely unbelievable. I'm so happy.

09:11:53.880 --> 09:11:57.280
Your last performance at the Japan National Championships

09:11:57.280 --> 09:12:00.920
was not quite as high of a finish.

09:12:00.920 --> 09:12:03.920
So I imagine, does this come as a surprise?

09:12:30.920 --> 09:12:40.560
So I was able to see that in the Japanese National Championships.

09:12:40.560 --> 09:12:46.480
I did make it quite as far.

09:12:46.480 --> 09:12:52.920
To be honest, my goal was just to make it here to Worlds and be able to stand here on stage.

09:12:52.920 --> 09:12:57.680
So I wasn't thinking about aiming for the championship or anything like that.

09:12:57.680 --> 09:13:02.680
So it's completely unbelievable that now I do have this chance to compete with the championship.

09:13:02.680 --> 09:13:06.680
Well, the stage only gets bigger and more amazing from here.

09:13:06.680 --> 09:13:09.680
So we'll see you tomorrow on Championship Sunday in the Chase Arena.

09:13:09.680 --> 09:13:18.680
But for now, I want to talk to you about your top core match as you brought that choice scarf garchomp into a matchup against Vega Frost last,

09:13:18.680 --> 09:13:23.680
which on paper doesn't look that great. So what was your strategy? What were you thinking?

09:13:23.680 --> 09:13:36.680
The team is very close to the opponent, but the strategy is to fight against a weak opponent.

09:13:36.680 --> 09:13:44.680
Yes, the team is very close to Kaiju and Gamilius, so it's very difficult to fight against a weak opponent.

09:13:44.680 --> 09:13:49.980
In the first round, I thought there would be a scobila, so I gave it back to him.

09:13:49.980 --> 09:13:55.380
But the opponent was good, so I gave him a second try.

09:13:55.380 --> 09:14:00.980
And in the second round, I gave him a scobila, so I was good at that.

09:14:00.980 --> 09:14:05.680
But I was able to win it well, and I wanted to win the third one the most.

09:14:05.680 --> 09:14:12.680
So I won the game with the way I played the game.

09:14:12.680 --> 09:14:19.680
Yeah, mega frost is a really tough matchup. We need to bring mega dragonite and gargantua.

09:14:19.680 --> 09:14:23.680
So, you know, the first match was a little rough.

09:14:23.680 --> 09:14:29.680
And then the second match, honestly, like I read that my opponent would bring school villain instead.

09:14:29.680 --> 09:14:31.680
And that match went well for me.

09:14:31.680 --> 09:14:35.680
And then in the third match, you know, they brought,

09:14:35.680 --> 09:14:38.680
I'm a fast house, but I haven't floored well.

09:14:38.680 --> 09:14:43.680
I reached for the final two games, and that worked out, and I was able to win.

09:14:43.680 --> 09:14:45.680
Congratulations on your win, Takuma.

09:14:45.680 --> 09:14:49.680
Do you have any shout-outs you want to give to anybody who may be washing at home,

09:14:49.680 --> 09:14:52.680
or anybody who supports you on your journey to the finals?

09:14:52.680 --> 09:14:58.680
Do you have any message for your family and friends who are watching this video?

09:14:58.680 --> 09:15:03.680
Well, I've been to the gym before.

09:15:03.680 --> 09:15:08.680
But this time, I was able to come here with my friends and practice the same part.

09:15:08.680 --> 09:15:13.680
I got various advice for this game.

09:15:13.680 --> 09:15:16.680
I think I can get back to this place.

09:15:16.680 --> 09:15:20.680
I want to use this time again.

09:15:20.680 --> 09:15:34.680
Yeah, so I've practiced with so many different people and you know, it's really because of all the health that I've gotten, all the support from people around me and advice that I've received that I was able to get here. So, very thankful.

09:15:34.680 --> 09:15:40.680
Well, thank you Takuma so much for your time and let's hear it one more time for our second finalist Takuma Yamazaki.

09:15:40.680 --> 09:15:49.820
So make sure to tune in tomorrow on Championship Sunday where you'll see Hiroshi Onishi and

09:15:49.820 --> 09:15:55.460
Takamori Yamazaki face off in our Grand Finals in the Chase Arena, but of course that's

09:15:55.460 --> 09:15:59.960
not everything that's been going on here at the World Championships and of course at

09:15:59.960 --> 09:16:00.960
Pokemon XP.

09:16:00.960 --> 09:16:06.260
There's been some incredible experiences at this event that you probably would not want

09:16:06.260 --> 09:16:09.360
to miss, but fortunately we have a lovely recap for you to see.

09:16:09.360 --> 09:16:11.360
So let's check it out.

09:16:11.360 --> 09:16:39.620
Welcome to the

09:16:39.620 --> 09:16:52.620
I can feel the energy. I can sense the excitement to compete.

09:16:52.620 --> 09:17:08.620
More than 2,000 trainers have descended upon San Francisco to test their skills.

09:17:08.620 --> 09:17:34.840
And fight with all their might to become the next Pokemon World Champion.

09:17:34.840 --> 09:17:38.840
time I think it's going to be

09:17:38.840 --> 09:17:40.840
different and every time it's

09:17:40.840 --> 09:17:42.840
exactly the same. We look back

09:17:42.840 --> 09:17:44.840
at the replay of all of the

09:17:44.840 --> 09:17:46.840
things that have been going on

09:17:46.840 --> 09:17:48.840
in this world championships and

09:17:48.840 --> 09:17:50.840
you think at the start of the

09:17:50.840 --> 09:17:52.840
event. Wow. All of that to look

09:17:52.840 --> 09:17:54.840
forward to at the end of it was

09:17:54.840 --> 09:17:56.840
like how did we get here so

09:17:56.840 --> 09:17:58.840
quickly? It seems like only a

09:17:58.840 --> 09:18:00.840
moment ago, but what a world

09:18:00.840 --> 09:18:02.840
championships. It has been

09:18:02.840 --> 09:18:08.400
way to championship Sunday and in what commanding top four matches that we had

09:18:08.400 --> 09:18:12.040
them show off their skills. Yeah they both looked really great in their sets

09:18:12.040 --> 09:18:16.760
of course Hiroshi had a quick 2-0 victory and made some incredible callouts

09:18:16.760 --> 09:18:21.320
while I think Aaron explained it best in this last matchup where Takuma and

09:18:21.320 --> 09:18:26.240
Zachary were going blow for blow like two champion prize fighters in the ring

09:18:26.240 --> 09:18:29.900
back and forth and back and forth and I can't wait to see what both those

09:18:29.900 --> 09:18:31.580
competitors have for us tomorrow.

09:18:31.580 --> 09:18:32.740
You know, and in some ways, the skills

09:18:32.740 --> 09:18:34.180
appropriate to me, too, that we're ending

09:18:34.180 --> 09:18:35.620
with two Japanese players in the finals.

09:18:35.620 --> 09:18:37.100
I feel like the players from Japan

09:18:37.100 --> 09:18:39.420
have done so much to innovate this meta game of Pokemon

09:18:39.420 --> 09:18:40.780
champion so far.

09:18:40.780 --> 09:18:41.580
Kind of makes sense.

09:18:41.580 --> 09:18:43.500
Hey, you're a tournament where it's mostly teams that

09:18:43.500 --> 09:18:45.220
we're all familiar with from the past,

09:18:45.220 --> 09:18:46.460
that the players from the region,

09:18:46.460 --> 09:18:47.940
that most of those teams that originate from,

09:18:47.940 --> 09:18:49.180
were able to come out on top.

09:18:49.180 --> 09:18:50.100
Yeah, 100%.

09:18:50.100 --> 09:18:53.500
And then, you know, it's how you execute those things

09:18:53.500 --> 09:18:56.660
in the moment, like, especially Takumi was saying,

09:18:56.660 --> 09:18:58.660
like, in that matchup, maybe not something

09:18:58.660 --> 09:19:03.980
that he was necessarily prepared for, but not necessarily expecting to make it to this

09:19:03.980 --> 09:19:08.500
stage of the tournament, but still holding his head high and showing like even in those

09:19:08.500 --> 09:19:13.180
situations, you can still make a read. You can do something different. You can find a

09:19:13.180 --> 09:19:17.820
way through your opponent once you've gone blow for blow and figure out exactly how you're

09:19:17.820 --> 09:19:21.380
going to make it to the end game. Yeah. And I think that's what's so beautiful about our

09:19:21.380 --> 09:19:26.740
game and watching this tournament especially is to seeing the level of play that everyone

09:19:26.740 --> 09:19:28.340
brings to every single round.

09:19:28.340 --> 09:19:30.940
I mean, we started round one

09:19:30.940 --> 09:19:33.620
yesterday with two incredible matches

09:19:33.620 --> 09:19:34.880
and we didn't stop.

09:19:34.880 --> 09:19:37.020
Like it was all gas, no breaks

09:19:37.020 --> 09:19:39.020
from the jump at this tournament.

09:19:39.020 --> 09:19:40.620
And it's no surprise that we have

09:19:40.620 --> 09:19:42.920
two incredible players to duke it out

09:19:42.920 --> 09:19:44.300
for the title of champion,

09:19:44.300 --> 09:19:46.600
the first champion of champions here

09:19:46.600 --> 09:19:48.660
in San Francisco.

09:19:48.660 --> 09:19:50.240
I think maybe one of the most stressful tournaments

09:19:50.240 --> 09:19:53.100
in competing ever to where there's no easy matches

09:19:53.100 --> 09:19:53.940
in this whole.

09:19:53.940 --> 09:19:54.780
I don't want to do it.

09:19:54.780 --> 09:19:55.700
Every match is so close.

09:19:55.700 --> 09:19:57.420
every match has so many situations.

09:19:57.420 --> 09:19:58.820
You have to get calls right.

09:19:58.820 --> 09:20:01.420
You can't just play passively and kind of kind of grind out

09:20:01.420 --> 09:20:03.500
matches the way you can in some other format.

09:20:03.500 --> 09:20:05.700
Real women's in here to help players just pivot

09:20:05.700 --> 09:20:07.340
into the best situations on game.

09:20:07.340 --> 09:20:08.220
You've got to make those reads.

09:20:08.220 --> 09:20:10.740
You kind of saw that with nearly every top cut match.

09:20:10.740 --> 09:20:12.260
So I'm really impressed by all the players

09:20:12.260 --> 09:20:13.540
able to make it to this point.

09:20:13.540 --> 09:20:15.420
And I think the players who, what keeps you really

09:20:15.420 --> 09:20:19.380
be proud of themselves, what a crazy tournament this has been.

09:20:25.700 --> 09:20:27.760
you

09:20:55.700 --> 09:20:57.760
you

09:21:25.700 --> 09:21:27.760
you

09:21:55.700 --> 09:21:57.760
you

09:22:25.700 --> 09:22:27.760
you

09:22:55.700 --> 09:22:57.760
you

09:23:25.700 --> 09:23:44.860
I really want to shout out this team that Takuma is using here with the Dragonite over

09:23:44.860 --> 09:23:48.020
Charizard on the more traditional big 6 core.

09:23:48.020 --> 09:23:49.900
It dominated day one.

09:23:49.900 --> 09:23:54.420
This is a similar team that Yuya used to go undefeated in day one and of course Takuma

09:23:54.420 --> 09:23:59.180
only dropped the one match in day one and has now made it all the way to the

09:23:59.180 --> 09:24:04.140
finals. That is an adaptation of one of those small changes, one Pokemon change

09:24:04.140 --> 09:24:09.260
that has obviously completely changed how opponents play into that lineup and

09:24:09.260 --> 09:24:13.780
it definitely paid off on day one for both Yuya and Takuma. Now Takuma is at

09:24:13.780 --> 09:24:17.700
the finals using this variation and I think it's gonna be really exciting to

09:24:17.700 --> 09:24:22.140
see how this new version of Big Six that drops the Charizard for Dragonite

09:24:22.140 --> 09:24:24.580
match up against big six classic.

09:24:24.580 --> 09:24:28.620
Yeah, I don't think we could ask for something better really like.

09:24:28.620 --> 09:24:30.980
It's not quite new school against old school, right?

09:24:30.980 --> 09:24:35.140
But it's like the the the adaptations to the formats and the changes and

09:24:35.140 --> 09:24:36.580
how that swings the match up.

09:24:36.580 --> 09:24:40.180
And I certainly dragonite puts I think quite a few spanners in the works for

09:24:40.180 --> 09:24:42.140
a lot of teams that we've seen in the format.

09:24:42.140 --> 09:24:45.540
We've seen two of them making it all the way to pretty much this this stage

09:24:45.540 --> 09:24:47.620
of the competition for a reason.

09:24:47.620 --> 09:24:50.180
Yeah, you made it to the top cut as well with the same team.

09:24:50.180 --> 09:24:52.340
So something's working here.

09:24:52.340 --> 09:24:53.900
Just a very appropriate final boss.

09:24:53.900 --> 09:24:55.420
Res, hey, was this the right adaptation?

09:24:55.420 --> 09:24:57.060
Well, here you are, our last round of the tournament.

09:24:57.060 --> 09:24:58.340
Let's beat the team that everyone thought

09:24:58.340 --> 09:24:59.500
was the strongest coming in.

09:24:59.500 --> 09:25:01.860
To prove that your team is actually the strongest.

09:25:01.860 --> 09:25:03.460
Yeah, 100%.

09:25:03.460 --> 09:25:06.860
I kind of wait to get to Championship Sunday

09:25:06.860 --> 09:25:09.180
in the chase arena as well.

09:25:09.180 --> 09:25:10.900
In the meantime, if you've been following us

09:25:10.900 --> 09:25:13.660
or if you're going to be following us tomorrow as well,

09:25:13.660 --> 09:25:16.180
we've got the Twitch drops that we've been going on.

09:25:16.180 --> 09:25:19.180
Needing a little bit of watch time, only 30 minutes.

09:25:19.180 --> 09:25:20.780
If you haven't already done that,

09:25:20.780 --> 09:25:23.740
and that was a great opportunity on the restream,

09:25:23.740 --> 09:25:25.980
or of course, put it in your diary for tomorrow

09:25:25.980 --> 09:25:29.540
to be able to make sure that you get those quick coupons,

09:25:29.540 --> 09:25:31.940
the teammate tickets, and the training tickets.

09:25:31.940 --> 09:25:33.740
Yeah, saving the best for last year

09:25:33.740 --> 09:25:36.900
with those training tickets for watching tomorrow.

09:25:36.900 --> 09:25:38.620
I definitely have made use of that.

09:25:38.620 --> 09:25:40.660
I go through my training tickets pretty quickly.

09:25:40.660 --> 09:25:42.340
Yeah, I don't have too many left either.

09:25:42.340 --> 09:25:43.860
And hey, a great thing, if you see a team maybe

09:25:43.860 --> 09:25:45.380
that you thought was a lot of fun watching,

09:25:45.380 --> 09:25:46.580
if you want to try it out yourself,

09:25:46.580 --> 09:25:48.300
I could pretty much just wipe out the VP cost

09:25:48.300 --> 09:25:52.440
If you pick this up, so I definitely make sure to tune in and don't forget to get the incineroar as well

09:25:52.440 --> 09:25:57.440
His conversion rate could have been a little bit better from day one to day two, but still a very powerful Pokemon

09:25:57.440 --> 09:25:59.440
I'm sure you'll find some use for him

09:25:59.440 --> 09:26:07.500
Yeah, like, you know, and if you want to just have a little bit of extra spreek red going into your online matches and post-worn championships

09:26:07.500 --> 09:26:13.740
Enjoy worlds 26 getting that really great swag t-shirt and the cap as well

09:26:13.740 --> 09:26:18.740
So when you go up on ladder, it's like, hey, you are watching the world championships.

09:26:18.740 --> 09:26:23.740
You are watching the world championships this weekend.

09:26:23.740 --> 09:26:26.740
Because they're wearing the white hat, where they were competing in the world championship.

09:26:26.740 --> 09:26:28.740
That's what it is.

09:26:28.740 --> 09:26:31.740
Also, don't forget, those O's are actually zero.

09:26:31.740 --> 09:26:35.740
So, N-0-Y, word zero, world's 26.

09:26:35.740 --> 09:26:37.740
Yeah, it rolls off the tongue, right?

09:26:37.740 --> 09:26:41.740
I mean, after the Trivada game course, Evan and I have some history with red world's t-shirts.

09:26:41.740 --> 09:26:47.180
t-shirts, so I'm struggling here, but I hope they put it better in it than I did.

09:26:47.180 --> 09:26:49.020
They'll put a blazer in and then we'll be set.

09:26:50.460 --> 09:26:55.980
Well, if you're not set after all of that, then we also have our drops for the Pokemon Trading

09:26:55.980 --> 09:27:02.700
Card game. Pokemon Go and Pokemon Unite, so much there that you can get a hold of. So do make sure

09:27:02.700 --> 09:27:08.700
you tune in to all of the broadcast tomorrow because on Championship Sunday, we get to crown

09:27:08.700 --> 09:27:13.180
on our finalists and our winners in each of our games.

09:27:13.180 --> 09:27:14.900
Pokemon Unite followed by Pokemon Go,

09:27:14.900 --> 09:27:17.140
followed by Pokemon Trading Card Game

09:27:17.140 --> 09:27:19.620
and of course, champions at the end.

09:27:19.620 --> 09:27:21.740
And you don't know how to make sure

09:27:21.740 --> 09:27:22.900
you've got your account linked.

09:27:22.900 --> 09:27:24.300
Here's a little bit of an instruction

09:27:24.300 --> 09:27:26.620
to make sure that you get that going.

09:27:26.620 --> 09:27:29.420
It's also in the Twitch chat as well.

09:27:29.420 --> 09:27:30.260
While you're watching,

09:27:30.260 --> 09:27:32.140
you can get some extra instructions from the watch.

09:27:32.140 --> 09:27:34.540
Make sure you actually get all of our goodies.

09:27:34.540 --> 09:27:35.460
Yeah, you did the work.

09:27:35.460 --> 09:27:36.380
You watch the stream.

09:27:36.380 --> 09:27:38.020
Make sure you get your goodies.

09:27:38.700 --> 09:27:45.580
definitely. So we're going to be kicking things off tomorrow at 9 o'clock Pacific and I said this

09:27:45.580 --> 09:27:51.100
last yesterday at the end of yesterday I'm not to be trusted with any time conversions. You know

09:27:51.100 --> 09:27:56.540
what time you're in but 9 o'clock Pacific the same start time that we've had both yesterday

09:27:56.540 --> 09:28:02.220
and today we'll be kicking things off with Pokemon Unite on Championship Sunday so make sure you

09:28:02.220 --> 09:28:07.820
tune in you set your alarms and make sure in the meantime that you are following all the channels

09:28:07.820 --> 09:28:16.460
and of course follow us on all of the channels as well YouTube, Instagram, Twitter, you name

09:28:16.460 --> 09:28:23.820
it, hashtag play Pokemon or play Pokemon in most places as well. Thank you to everybody

09:28:23.820 --> 09:28:28.300
that's been watching along the stream today. We've had an absolute blast. We've got our

09:28:28.300 --> 09:28:34.700
championship Sunday ready to go. So we're going to sign things off here and get ready for that.

09:28:34.700 --> 09:28:41.100
we cannot wait to see who will be our 2026 world championship. So from us, thank you very much

09:28:41.100 --> 09:28:50.620
and we will see you tomorrow.

09:30:34.700 --> 09:30:36.700
you

