WEBVTT

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You

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the next video.

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Hello everybody and welcome to day number two here at the Pokemon World Championship

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2026.

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We are here with your pre show for the action gets started.

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Of course, I've got some amazing representatives here from every single game being represented

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here at this amazing world in San Francisco.

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great wins. So I'm going to go one by one and kind of ask you all. First of all, what is your big

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takeaway so far now being partly through this event and seeing what's going to come into the

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future? So Sierra, what do you see? I mean, first off for the Pokemon video game, the biggest takeaway

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from the get-go is this is a really tough tournament. We have had so many of our previous

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world champions get knocked out in phase one of the competition, which, I mean, you come to world,

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it is the best of the best. Some people have to drop along the wave, but I think we are a really

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really hyping up this repeat champion. And we do have a couple of them still in the field,

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but it's looking tricky. The other one too, with our current regulation and slash B, it's

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all been about this mega Charizard, right? But we have seen that even though it's really

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at the top percentages, it's not necessarily all of the top teams. We've gotten to see

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mega Dragonite Ieyuya, which has been incredible, Justin Tang with his mega Delphox and mega

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of last toys, NJ and Harry Deer, Kono with Megastore Raptor,

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and Drychew, just showing that there

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is a lot of innovation in different megas that really

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could rise at the top.

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Yeah, of course, it's so exciting seeing

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of course, the new game and all the new formats.

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And there's just so many things being changed.

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But Emily, how about TCG?

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What's the take away?

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Well, you can't talk about the Pokemon Trading Card game

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without talking about the big bad track of full DX, which,

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of course, is here in a full force.

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But honestly, not as much as people

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would expect at the World

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Championship only sitting at

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43.2% a lot of players actually

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thought that this deck would

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actually be above 50% for

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this tournament. But all the

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way at the top of our fist

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Swiss phase one is going to be

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Brent Tonneson from Australia

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who is currently undefeated

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eight. Oh, we're drag a full

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crushing hammers. So there's a

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but it seems like Breton has actually really locked down

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just the most consistent list

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and where you really just don't wanna take risks

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here in the world championship.

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So, you either wanna take no risks

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or take every risk right?

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It's the chance here.

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But of course, with Pokemon Go, how's it feel?

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Definitely.

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So, a big takeaway here is our two Grand Finals,

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Potomac and Pilsboy, are still in the running

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to make another Grand Finals of years.

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They were top two for a reason

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and Pilsboy, reigning World Champion,

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We never speak of repeat world champions.

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We've never had a world champion VP ever as well in our fifth year.

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So it's still early on, but it really might happen this year.

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Meanwhile, Harman, the finalist that finished second last year

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has gone on five straight championship Sundays

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in international world's combined, which is absolutely insane.

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Stap line hands.

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He's looking to try to make it back to the Grand Final

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to find the win that world championship that he's been going for.

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So that could be a super exciting one, especially if you get that rematch.

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They had a rematch in NAIC that was super close,

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and I'm sure it's on the back of both the lines

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that they might, based off of Canada,

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and KM2, and maybe the new champions of it.

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Well, that actually is a great segment to unite

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because we've got a lot of players

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that are former champions, world champions,

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but a lot of them have been eliminated.

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You know, they've moved on to other teams.

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We've got our previous reigning world champion as well.

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That's having a little bit of a tough time,

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but the real takeaway here that nobody expected

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is people who have never been the world champion,

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which is Europe, right?

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We've had Japanese champions,

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we have American champions,

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We've had a Latin champion most recently,

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but Europe has qualified with one extra spot

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through a kind of a big qualifier at UIC,

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and all four of their teams have made it to day number two,

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which I believe is the first time that's ever happened,

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and they are looking extremely good.

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So they've made it a second place at Worlds

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and made it to the grand finals before,

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but they've never quite been there.

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Just been one of those regions.

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This might be their year,

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so everybody's really looking towards Europe,

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but we still have basically every region present

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in day number two.

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So anything can really happen with Pokemon Unites.

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It's gonna be very exciting.

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But of course, there have been some amazing moments

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that have happened already.

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And I think we want to each kind of highlight

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one of them that's happened so far.

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So, of course, Pokemon Video Game, any big moment.

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Oh, I highlighted Tate.

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Oh, okay.

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And we had to highlight too.

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But starting off talking about the fact

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that we can have a repeat world champion,

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I wanted to highlight for Shogi Kanura's match

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her 2023 Pokemon World Champion.

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Looking back at this match too,

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He was going up against our okay, we got the we got the cliff switch, but we'll start with this one first

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So we're switching the points. We're talking about the unique Pokemon

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Well, we'll come back to show you in a second

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I wanted to highlight Kerry's team and Kerry as a player because Kerry has been someone who has really stepped up throughout this year

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He is we're any regional champion and when we're looking at a couple of these unique Megas

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He has to with a little star after in the ride too, but it was really this is doing arcanine that sold the show

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So this has been a Pokemon that has necessarily picked up on so many teams, but it really

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made so much impact.

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But this is what I was talking about, Shohei Kimura going up against a Japan national champion

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in Hiroshi Onishi, and this was such a great match.

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Shohei now sitting at 7-1 record, we had very similar teams with Mega Charizard being

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one of the dominant teams going into this tournament, and how Shohei piloted it was

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such a we know that he's so skilled but to see it again in such confidence display was really like

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wow if this is just a preview of his matches hey he's gonna go all the way it was incredible

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so it's such a big stage to be able to show something like that on and uh yeah now since of

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course people on video game had two clips now that means you're not getting zero clips unfortunately

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and it's taken away i'm sorry that's just how it goes that's just how it goes no uh no we'll have one

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later but for the trading card game of course it's a gigantic tournament any moment that you

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wanted to kind of show us. Well there's plenty right and I think for a lot of players that may be

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tuning into the Pokemon trading card game for the first time they may not know this but we've

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had a whole expansion set that has been released in between NAIC and the world championship but of

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course it is going to be Brett Thomason on the right piloting that very straightforward very

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Dragon Pulse. He even ran out of ways to get Dragon Pulse in the end, and then Dragon Pulse

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best friend Monkey Dory coming in with the Mind Ven with that ability Adrenaline, being

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able to move three damage counters over and then taking the win from here. But honestly,

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this is my favorite moment of yesterday. Matej, who actually got top eight at Worlds last

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year with Dragon Pulse, I believe, is piloting Alakazam. Now the most popular stadium that

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we actually have in the trading card game these days is Team Rocket's Watchtower.

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It shuts off the DUNS sparse, but he actually paired it with Duff Knorr.

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So it's definitely a very tricky way to make the deck, but he knows exactly how to trip up the rest of the field.

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I don't know, there's two clips. I think you're actually out of clips now.

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Yeah, yeah, they're actually, you know, they're not even going to be finished a second.

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They're just going to just take me off stage immediately.

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No, I want the fact too that when we talk about all these games together, which is not, you know,

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You know, moving on to opportunities too.

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It just sounds so ridiculous to hear two Pokemon paired together that it's a class that you're like,

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Track'n'Pult, and Track'n'Pult's best friend, Monkey Dory, like,

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looking at that from other games' perspective, it's like, what? That's wild.

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And then you think, like, maybe I should play a training card game, you know?

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Prime Rite was good at it for a while. I don't want to play that.

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But, uh, of course, we can't ignore Go.

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I think they might have taken away your clip, too, because they're just there.

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They're so greedy. They're taking the clip!

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We'll see if there's a clip or not.

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We don't have Monkey Dory in the game yet from Pokemon Go.

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You have Track'n'Pult, which someone actually tried to bring last for World Championships,

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and quite work decently well.

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But we are in our fifth year,

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and I feel like the skill level for this game

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has gone to an all-time high.

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It's going higher and higher,

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as this is Emi Rideau,

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one of our former world champions,

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against a two-time Thailand champion.

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In their first matchup on the winners finals,

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winner goes state number two on that winners side.

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The user might even get knocked out tournament.

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But look how close this is down to the wire,

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multiple players having like two or three more points left

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with red HE bars,

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not only a fraction of percentages of health,

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and you can see in the very end,

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it comes out to the final second, simultaneous knockout,

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just really highlights the skill level game too.

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That's a half second that they had to tie

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on that very moment, and that's exactly what happened.

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But we see that in so many of our matches

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through the routes, and these players,

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like they're so tuned into game that they kind of

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are entertaining each other's anticipation,

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and that's kind of how it has been this year.

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So I say every world champion every year is just better than the previous.

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It's so cool, especially with games like, you know, of course I love video game, love TCG,

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but you know, I feel like our games are a little bit newer, right, as far as things go competitively.

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So it's really cool to see the players level up more and more as time has gone on.

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And that's actually what my clip is, which is, if anybody out there is not familiar with Pokemon Unite,

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I think this is such a great clip to kind of show how amazing the game is, how strong the movement is.

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movement is. This is Haruto, one of the best players in the world coming out of Japan.

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Pulling off one of the best Jukes that we have ever seen. They're gonna be on the

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Lucario and they're gonna be chased around. So you should be able to see them

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kind of in the top right there, juking an entire team. One before. They managed to

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go escape into the Kyobu pit. They're escaping the entire team. They

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mentioned Telford Fackers using bone rush right here. A huge juke. And they

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waste the entire time of Root Vignitas which was considered one of the best teams in the

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world looking to win this entire tournament but they actually got eliminated on day number

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one in a big upset and a part of it was because of this but there are just too many good teams

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so...

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Right in this angle and so many.

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Yes, yes, oh that was such an amazing dude, this is, that's going to be an amazing clip

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for all time so if you ever check that Pokemon Unite that's kind of the move that you can

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expect from it so I mean amazing moments already from all of these games it's been such an

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amazing half of the event so far, I guess maybe one-third if we're considering Sunday as well,

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and of course there's so many amazing things out here in this actual venue. I cannot believe how

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huge it is. There's so many things to do. I feel like I've, I don't know, caught like 10% of it.

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I feel like, yeah. I tried to go for a wander and I'm like, all right, I'm off for a cup of

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round. Surely I can see everything, right? You start getting out to the convention floor and it

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just goes as far as the eye can see, and there's still so much more. I looked at a map and I'm

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like this doesn't even scratch the surface.

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It is just incredible how much love there is for Pokemon,

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how much love has been poured into the event,

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and so many things going on.

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So hopefully we have the opportunity today,

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but as the competition ramps up, I don't know.

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Yeah, yeah, yeah.

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Honestly, to build on Sierra's point,

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I really feel like there's something here

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for a Pokemon fan of any level.

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If, even if it's your first day,

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if you've been with the series for years,

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you really can just find something for you.

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I know there's musical performances outside.

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There's a whole outside stage.

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Pokemon XP happening for the first time.

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For me, my favorite thing that I've seen so far

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is that life-size Venusaur glass toys and charts

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are made out of plego.

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It's so cool.

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Ridiculous, yeah.

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I'm trying to get a picture with that.

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I've not been able to yet.

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Do you have a favorite thing real quick

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before we move on to the next thing?

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I mean, yeah, I don't think I have a similar to Emily yet.

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Probably everyone else here.

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Maybe I haven't had the full time to experience all of this.

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It's one of all my friends and competitors that wants to spend even after the first stage.

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They're like, yeah, I didn't know what to expect.

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Pokemon XP side games, fights, all of them.

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For everyone, them said it's blue, blown their expectation, right?

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And it's just if you're a fan of Pokemon,

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you love Pokemon is the perfect place for you.

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If you're on the fence about Pokemon, you'll probably fall in love with Pokemon after this weekend.

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So, so many great reasons come out to these world championships

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and no better way to celebrate it on the end of the day.

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absolutely but of course I want to make sure that everybody at home doesn't feel bad as well so of

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course there are things that every game is giving out for just for watching which unfortunately I've

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been missing because I've been here so I actually haven't had the strings open but we'll talk about

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what our games are kind of giving away so let's start with the Pokemon video games there if you

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have been anything knowledgeable about what's actually being distributed for Pokemon. We're

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giving away so much I don't know which order the graphics are going to fly but we're giving away swag

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in game if you want the world championship shirt as well. We got to make sure that your style is

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matching your Pokemon. You have the opportunity to pick up the 2026 Worlds in Cinnabar. It's

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in the world everywhere now for VGC. It's kind of taken over whether you love or hate in Cinnabar.

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It has taken over. It is here. It is one of the strongest Pokemon opportunity to grab that there.

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And this is the shirt I was talking about. Enjoy Worlds 26. Again, enjoy Worlds 26.

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write it down, take a picture, don't ask a 10 million times in the Twitch chat, enjoy Worlds 26 and you can get that hat and shirt.

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Alright, I need a pen, Broch, if you bring a pen so I can write that code down please, or otherwise I'll just ask you a chat later.

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And of course, we have so many different things for so many games, I agree, I was like, I don't know what's gonna come up first, but for the trading card game, we'll see what they bring, there we go.

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Honestly, you talk about swag in Champions, you can also get your swag in the Pokemon Trading Card Game live as well.

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I personally love the jacket. Looks like a half-leather jacket, half-leatherman, which is really sick.

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But of course, players love to customize their deck boxes as well.

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So you can find all of your World Swag right on your screen.

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But the longer you watch the Pokemon Trading Card Game, the more things you actually get unlocked.

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So in order to get all of this swag that you see right here, you have to actually watch for 60 minutes.

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But if you only have time for 30 minutes today, you can actually get six packs of pitch blacks.

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So once again, that is our newest set that we have in the Pokemon Trading Park game.

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I personally love watching a regional stream on the sides.

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Make sure I'm always opening packs either in person or online.

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There's so much stuff here that I genuinely cannot read that text from here.

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I'm going to be honest.

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So this is a nice giveaway Pokemon go. Let's see what you're giving away. We've got we've got so much stuff

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We're gonna do through this. Yeah, definitely. I mean, I'll just quick highlight

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Yeah, we charge him super exclusive resource they can get for washing up to 60 minutes also more importantly

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You get the world champion from last year feels boys think it's on that he used his stats on the team ton and more importantly

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Even gets an exclusive background just on the team tons really cool to have and of course we got the Pokemon

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the game. You know, it's

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a lot of fun. You know, because

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you XP you see and space

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outfit as well as the champion

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that you're spawning in the

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game right now, so you can get

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it. You're opening games.

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Open the game. Play it's and

24:32.180 --> 24:34.180
you also get a fresh out of

24:34.180 --> 24:35.180
our shirt as well. You can do

24:35.180 --> 24:36.180
ends. No big deal, but I

24:36.180 --> 24:37.180
might have gotten the shiny

24:37.180 --> 24:38.180
because you with the space

24:38.180 --> 24:40.180
you know, costume yesterday,

24:40.180 --> 24:41.180
so you know, but hey, it could

24:41.180 --> 24:42.180
be like me if you just open

24:42.180 --> 24:43.180
up a game and play it.

24:43.180 --> 24:44.180
Everybody up here is breathing

24:44.180 --> 24:48.180
I know, I know. Yeah, you're not of course, it's some really actually amazing things.

24:48.180 --> 24:52.180
I've been how you look on you watch for you can choose a logo sticker for the event or 30 minutes.

24:52.180 --> 24:55.180
You get to an exclusive license over Pikachu, which is very, very cool.

24:55.180 --> 25:00.180
And then you can actually get a license for one of Pokemon from the World Champion team Peru last year.

25:00.180 --> 25:02.180
What they won with if you do watch for 45 minutes.

25:02.180 --> 25:04.180
So some really nice stuff.

25:04.180 --> 25:09.180
And of course, just be sure to watch all of the streams for each of these.

25:09.180 --> 25:18.880
If you want to be able to get some awards at home and I mean just watch all your favorite players play because we are getting so close now to starting day number two.

25:18.880 --> 25:28.680
I know it's been an amazing day one so far and of course it's reminded everybody this is all leading up to a huge championship Sunday in the Chase Center, the arena.

25:28.680 --> 25:37.380
I mean we got a little sneak peek of it. It is incredible. It is going to be a show like I think no Pokemon fans have ever, ever watched.

25:37.380 --> 25:39.940
So, of course, we've got four amazing games.

25:39.940 --> 25:41.820
Be sure to watch all the broadcasts.

25:41.820 --> 25:44.540
We're gonna have a really tough time today,

25:44.540 --> 25:46.820
I think, deciding who we'll be moving on

25:46.820 --> 25:49.860
towards that special championship Sunday.

25:49.860 --> 25:51.700
So, thank you from all of us.

25:51.700 --> 25:53.780
We're gonna be moving on very soon

25:53.780 --> 25:57.100
as we get sending it over to our start

25:57.100 --> 26:00.780
for day number two here at the Pokemon World Championships,

26:00.780 --> 26:02.060
2026.

26:02.060 --> 26:03.780
We'll see you all playing soon.

29:37.380 --> 29:39.940
Watch the stars, everywhere

29:39.940 --> 29:42.500
If you will, I'll overreact

29:42.500 --> 29:45.540
Cause even if we lose our way

29:45.540 --> 29:48.100
You'll always say

29:48.100 --> 29:49.540
Here we go

29:52.100 --> 29:54.900
Here we go again

29:56.420 --> 29:59.140
And even if we're at the next time

29:59.140 --> 30:00.420
Here we go

30:02.500 --> 30:05.780
Here we go again

30:07.380 --> 30:10.380
Let it last in a lifetime

30:10.380 --> 30:13.380
Make me take it all in

30:13.380 --> 30:15.380
With all my heart

30:15.380 --> 30:19.380
Here we go again

30:21.380 --> 30:24.380
We'll crush the leader faces

30:24.380 --> 30:27.380
All of us on the path to the unknown

30:27.380 --> 30:29.380
Still in trouble, yeah, I can't wait to this

30:29.380 --> 30:33.380
See when we're working victory road

30:33.380 --> 30:36.380
And then, we'll kill it all over again

30:36.380 --> 30:42.620
Yeah, cause even if we play the day, we'll always stay

30:44.060 --> 30:45.340
Here we go

30:48.060 --> 30:50.780
Here we go again

30:52.620 --> 30:55.100
Let me blast out of here

30:59.020 --> 31:01.100
Come on, please

31:01.100 --> 31:06.060
Here we go again

31:06.380 --> 31:26.380
Here we go!

31:26.380 --> 31:32.380
Here we go again!

31:32.380 --> 31:36.380
I'll never flash that out of sight

31:36.380 --> 31:41.380
Take a new day to be the way you know my face

31:41.380 --> 31:44.380
Here we go

31:44.380 --> 31:47.380
Here we go

31:47.380 --> 31:53.380
Here we go again

32:02.380 --> 32:18.300
Welcome to day two of the Pokemon World Championships and Pokemon XP.

32:18.300 --> 32:22.940
We are absolutely delighted you decided to spend your days in the bay enjoying oh so

32:22.940 --> 32:29.740
sunny San Francisco, California.

32:29.740 --> 32:31.540
What a day that we have in store.

32:31.540 --> 32:34.900
I'm Gaby Durden, and after a strong start to yesterday,

32:34.900 --> 32:37.900
I'm back to keep us on track towards Championship Sunday

32:37.900 --> 32:42.580
and the culmination of all the fun surrounding Pokemon XP.

32:43.660 --> 32:45.820
Have you seen the skate park?

32:45.820 --> 32:46.660
You get a chance to?

32:46.660 --> 32:48.900
Yeah, it's cool, right?

32:48.900 --> 32:50.980
Okay, I'm gonna have to go check that out.

32:50.980 --> 32:51.820
It's wild.

32:51.820 --> 32:53.060
You know what else is wild?

32:53.060 --> 32:55.660
The fact that we are going to know our finalists

32:55.660 --> 32:59.900
across all of the divisions by the end of the day,

32:59.900 --> 33:03.020
Some of which will be crowned world champions

33:03.020 --> 33:05.820
when we take over even more of the city

33:05.820 --> 33:09.500
by unleashing the power of Pokemon in the Chase Center.

33:13.220 --> 33:14.980
Today is about our trainers.

33:14.980 --> 33:18.100
Across Pokemon champions, the trading card game,

33:18.100 --> 33:20.580
Pokemon Go and Pokemon Unite,

33:20.580 --> 33:24.700
our incredible competitors are ready to battle for glory.

33:24.700 --> 33:28.740
And I'm curious, who are you cheering for?

33:28.740 --> 33:31.460
Let's see, who did I write down in my notes yesterday?

33:31.460 --> 33:35.700
Oh yeah, and Pokemon VGC trainers Yuya Wakasugi,

33:35.700 --> 33:38.220
Justin Tang and Stefano Greppi,

33:38.220 --> 33:39.900
they look like they have the best shot

33:39.900 --> 33:41.620
at championship Sunday,

33:41.620 --> 33:42.660
but we'll see how things shake out

33:42.660 --> 33:44.700
once we get into top cut.

33:44.700 --> 33:48.940
The Pokemon TCG competition has been unmistakably fierce,

33:48.940 --> 33:52.940
but Brent Tonneson, Henry Chow, and Brune Herrmans,

33:52.940 --> 33:55.780
they really hope to hold onto yesterday's momentum,

33:55.780 --> 33:58.420
and I know a lot of people agree that they can.

33:58.420 --> 34:01.040
and Pokemon go, and they're not gonna lie.

34:01.040 --> 34:02.840
I'm keeping my own Beals of Boy,

34:02.840 --> 34:04.960
as well as Potomac and M.E. Weedle

34:04.960 --> 34:07.320
as they tap their way through the bracket.

34:07.320 --> 34:09.760
And finally, for Pokemon Unite,

34:09.760 --> 34:13.160
we've got Peru Unite, Reject, and KOMI

34:13.160 --> 34:14.840
ready to put up a fight.

34:14.840 --> 34:15.680
Am I right?

34:16.480 --> 34:20.920
Who's gonna shine bright in the Championship Sunday Arena?

34:20.920 --> 34:22.160
Well, I'm stoked to find out.

34:22.160 --> 34:23.000
How about you?

34:26.000 --> 34:27.260
As we've mentioned,

34:27.260 --> 34:30.860
The Pokemon World Championships are only half of the fun we have this weekend.

34:30.860 --> 34:33.660
Pokemon XP is in full swing.

34:33.660 --> 34:38.060
And whether you're tuning in from home or you're here with us in person, there is something

34:38.060 --> 34:39.620
for everyone.

34:39.620 --> 34:44.660
Later on, make sure you check out the Pokemon XP panels featuring Pokemon Go, LEGO, and

34:44.660 --> 34:45.660
Jimmy Paul.

34:45.660 --> 34:48.540
Those will be live on the Pokemon XP channel.

34:48.540 --> 34:53.420
You don't want to miss it, so this would be the time to add that to your schedule.

34:53.420 --> 34:55.580
And while I have your attention, can we take a moment to recognize all the fun we have this

34:55.580 --> 34:56.580
weekend?

34:56.580 --> 35:03.300
recognize all of the people that make an event like this possible.

35:03.300 --> 35:10.260
Join me in thanking the phenomenal staff, judges, production crew, and everyone working

35:10.260 --> 35:15.660
behind the scenes to bring the Pokemon World Championships and Pokemon X Geats to life in

35:15.660 --> 35:20.020
San Francisco, California.

35:20.020 --> 35:40.020
and it's because each and every one of you is part of it okay that's enough for me right now we have a day two of the Pokemon World Championships to get started let's get into it casters take it away.

35:40.020 --> 35:42.020
Chasters, take it away.

35:46.500 --> 35:52.100
Thank you so much, we can all wait to get started here with the 2026 Pokemon World

35:52.100 --> 35:58.260
Championship as we eye up. Who is going to be our next VGC champion?

35:58.260 --> 36:04.740
Sarah, Don and Lea for us on the desk. We're kicking off day two of the action. I cannot wait.

36:04.740 --> 36:10.260
I can't wait. I mean, it was such a great day yesterday, day one of the tournament.

36:10.260 --> 36:14.980
It was remarkable. From start to finish, it was exciting, it was explosive, and we had some

36:15.780 --> 36:20.740
familiar faces. We had some new faces that we're not so familiar with performing extremely well,

36:20.740 --> 36:26.340
and it's just going to continue today, and the journey to getting to our two finalists is

36:26.340 --> 36:29.220
well underway, and we're going to get there very, very soon.

36:29.220 --> 36:35.980
I feel like the title of world champion is the greatest prize of all right. That's what everyone's been chasing

36:36.140 --> 36:38.860
You'll hold on to that title for your life

36:38.860 --> 36:42.420
But of course we want to make sure you're sent home with a variety of goodies

36:42.420 --> 36:48.580
So as well as that title you're gonna be walking home with thirty thousand dollars imagine how many Pokemon plushies

36:48.580 --> 36:56.340
How many Pokemon treating cards that is which is just absolutely incredible and for second place showing up on that championship Sunday

36:56.340 --> 37:00.500
and still walking away with $20,000 and half bad.

37:00.500 --> 37:03.740
It's incredible pricing to think where we were, you know,

37:03.740 --> 37:06.620
when DGC have originally started to where we are now

37:06.620 --> 37:08.260
with this incredible prize pool.

37:08.260 --> 37:12.060
But like you say, Sierra, the prize money is just a portion

37:12.060 --> 37:15.300
of the reward because it is the title going away

37:15.300 --> 37:18.020
as world champion after this weekend is, you know,

37:18.020 --> 37:22.100
the coveted title every trainer goes for is hungry for

37:22.100 --> 37:24.580
and wants to take away with them at the end

37:24.580 --> 37:26.460
of this proceedings.

37:26.460 --> 37:28.860
And I know that there's a lot of new eyes on the broadcast

37:28.860 --> 37:30.220
with all the Twitch, all the goodies

37:30.220 --> 37:33.020
and all the excitement with Pokemon VGC and World.

37:33.020 --> 37:35.100
So to get you up to speed on how the competition

37:35.100 --> 37:37.900
is taking place today, check out this format video.

37:41.540 --> 37:42.980
Whether it's your first time watching

37:42.980 --> 37:44.660
or you just need a quick refresher,

37:44.660 --> 37:47.500
here's an overview of the Pokemon VGC format

37:47.500 --> 37:50.780
at the 2026 World Championships.

37:50.780 --> 37:52.740
The best trainers from around the globe

37:52.740 --> 37:57.460
are here to compete for their share of a $2 million prize pool and the coveted title

37:57.460 --> 37:59.780
of Pokemon World Champion.

37:59.780 --> 38:04.460
The first World Championship played in Pokemon Champions will take place over three days.

38:04.460 --> 38:09.220
Phase 1 consists of Swiss rounds where trainers battle head to head in a best of three format

38:09.220 --> 38:11.020
with open team sheets.

38:11.020 --> 38:15.940
That means critical details about each trainer's Pokemon are available to the opponent.

38:15.940 --> 38:19.540
Trainers advance to Swiss Phase 2 if they gain more match points than their division

38:19.540 --> 38:20.540
threshold.

38:20.540 --> 38:26.300
At the conclusion of Phase 2, the top 8 traders and up to 8 additional trainers tied with a place

38:26.300 --> 38:32.460
will advance into an asymmetrical single elimination bracket until only two finalists remain.

38:32.460 --> 38:39.580
On Championship Sunday, these finalists face off in San Francisco's chase arena for our biggest finals yet.

38:39.580 --> 38:45.660
Two will enter the arena, but only one will walk away as the 2026 Pokemon World Champion.

38:45.660 --> 38:49.180
Who will become the first World Champion of the Pokemon Champions Era?

38:49.180 --> 38:54.180
will dominate the meta. We'll

38:54.180 --> 38:55.180
be here all weekend so you

38:55.180 --> 38:57.180
won't miss a second of the

38:57.180 --> 38:58.180
action. With that, it's time to

38:58.180 --> 38:59.180
get today's matches going.

38:59.180 --> 39:03.180
Castors take it away. Thanks

39:03.180 --> 39:04.180
so much cast voice over

39:04.180 --> 39:05.180
Rosemary. We are almost ready

39:05.180 --> 39:06.180
to get started with the

39:06.180 --> 39:07.180
competition, but of course we

39:07.180 --> 39:08.180
have to talk about a couple of

39:08.180 --> 39:10.180
the great things that you can

39:10.180 --> 39:12.180
earn by watching at home,

39:12.180 --> 39:14.180
whether you're here for VVC

39:14.180 --> 39:17.180
or any of our games. So

39:17.180 --> 39:23.700
So whether it's you know, this shirt, whether it's the Pokemon, whether the training tickets,

39:23.700 --> 39:27.380
there's so much great rewards that you can get by watching along.

39:27.380 --> 39:32.900
Yeah, especially I think 60 minutes on Twitch gets you the Incineroar, which is definitely

39:32.900 --> 39:36.100
something you want to pick up, a competitive ready Pokemon.

39:36.100 --> 39:40.260
You'll be able to use in the upcoming season when it all kicks off again.

39:40.260 --> 39:43.660
Yeah, but looking a little bit back while you earn those Twitch rocks, let's talk about

39:43.660 --> 39:50.800
we saw yesterday as well as we had some fantastic Pokemon VGC gameplay. Talking

39:50.800 --> 39:54.360
about this match here, this one was so much fun because we were expecting so

39:54.360 --> 39:57.720
much Charizard, right? And there is so much Charizard out there. But take it a

39:57.720 --> 40:03.080
moment to pause, breathe, and see some mega Metagross and a Cleaver on the field.

40:03.080 --> 40:08.560
Yeah, it was an incredible match and what a decision by Kloy to bring

40:08.560 --> 40:12.520
those Pokemon into what you say is a top-heavy Charizard format. Then we can

40:12.520 --> 40:18.720
follow up with some action from Kari yesterday against Narwetch as well with that Suey and

40:18.720 --> 40:23.600
Arcanine that just stole the show yesterday for Kari, just doing so much work and making

40:23.600 --> 40:27.440
it difficult for Narwetch to get any sort of momentum. That head smash, although its

40:27.440 --> 40:31.920
accuracy is a little bit shaky, when it connects it really counts.

40:31.920 --> 40:39.000
Really does, and this one also crazy. Megalasekin was not on my list of Pokemon that I would

40:39.000 --> 40:44.120
necessarily anticipate to see at a positive level on a five and one record

40:44.120 --> 40:49.640
heading in Swiss rounds. So that was just absolutely incredible to witness and put in so much work.

40:49.640 --> 40:55.240
But of course we still have to see what Pokemon and what trainers are going to be coming out on top today.

40:55.240 --> 40:59.800
As anyone who did have those six match points does advance to phase two of the competition

40:59.800 --> 41:03.640
and are going to be fighting it out for a chance to make their way to top cut and try and find

41:03.640 --> 41:07.640
themselves at the chase center tomorrow. Yeah well all of the players that have advanced this

41:07.640 --> 41:11.080
the tournament. They've put

41:11.080 --> 41:12.380
themselves in prime position

41:12.380 --> 41:13.880
to go forward and being

41:13.880 --> 41:14.880
contentioned for that

41:14.880 --> 41:15.980
championship title on Sunday.

41:15.980 --> 41:17.780
They've got a bit of a distance

41:17.780 --> 41:19.380
ago. They've got a few matches

41:19.380 --> 41:20.880
to win, but they are on the

41:20.880 --> 41:22.020
right track to doing that.

41:22.020 --> 41:23.020
And here we can have a look at

41:23.020 --> 41:24.020
our first two pairs. There are

41:24.020 --> 41:25.020
only some portion of them here.

41:25.020 --> 41:27.520
You can see you are top and only

41:27.520 --> 41:30.520
undefeated trainer so far in the

41:30.520 --> 41:32.020
tournament. Just a time just in

41:32.020 --> 41:34.020
there behind with Carrie Daytona

41:34.020 --> 41:35.540
as well, who's done extremely

41:35.540 --> 41:37.040
well. And we finished the show

41:37.040 --> 41:41.240
was just incredible. I mean water performance in that really tough

41:41.240 --> 41:46.320
mirror match really showed why they are such a highly good trainer in this

41:46.320 --> 41:50.400
season. And what I love about this list of trainers as well is there has been a

41:50.400 --> 41:53.320
lot of trainers that have really gotten to showcase their dominance throughout

41:53.320 --> 41:58.680
this season but weren't necessarily talked about yesterday as you know these

41:58.680 --> 42:01.600
are the trainers watch it. It's hard there's so many top trainers at the

42:01.600 --> 42:05.760
world championships right but being able to see the likes of Kerry and Zachary

42:05.760 --> 42:07.760
I'm definitely rooting for

42:07.760 --> 42:08.760
them going into today.

42:08.760 --> 42:09.760
Dalway as well.

42:09.760 --> 42:11.760
Someone who has always had such

42:11.760 --> 42:13.760
innovative team building is

42:13.760 --> 42:15.760
incredible to see and I'm so

42:15.760 --> 42:16.760
excited.

42:16.760 --> 42:18.760
And it will be really, it's

42:18.760 --> 42:19.760
going to be a tough competition

42:19.760 --> 42:20.760
today, right?

42:20.760 --> 42:21.760
So it would be awesome to see

42:21.760 --> 42:22.760
this list of trainers here at

42:22.760 --> 42:24.760
the end of the day in our top

42:24.760 --> 42:26.760
cut, but it feels like it

42:26.760 --> 42:27.760
whittled down somehow.

42:27.760 --> 42:28.760
Yeah, I mean, it just goes to

42:28.760 --> 42:29.760
show you look across.

42:29.760 --> 42:30.760
These are all superstars, you

42:30.760 --> 42:32.760
know, of our game and that

42:32.760 --> 42:34.760
quality of these players.

42:34.760 --> 42:39.760
of these players. And this just a snapshot of some of the players that will be in phase

42:39.760 --> 42:43.760
two. There are a lot of others that we aren't featuring right now, but you know, they like

42:43.760 --> 42:48.760
some of the mainly Forbes as well. Great stairs in my opinion that we've ever seen, but then

42:48.760 --> 42:53.760
we've got some other players as well that are kind of rising stars, Nikolai Hoitz, Nielsen,

42:53.760 --> 42:58.760
they're a real great player on the European circuit. It's very innovative with their picks

42:58.760 --> 43:02.760
and I believe they brought something quite interesting this weekend. So hopefully get to

43:02.760 --> 43:07.240
some of them as well as the other trainers that we've got here but former world champion across

43:07.240 --> 43:12.280
the board that are going for that second title as well. It would be incredible in this day at

43:12.280 --> 43:17.080
age of Pokemon to see that repeat title but we do have two trainers still in the competition

43:17.080 --> 43:24.680
and in great form for it. First up Shohei Kumura, 2023 Pokemon world champion. We got to see him

43:24.680 --> 43:31.960
face off against the Japan national champion Hiroshi yesterday in a very, I'm not quite a mirror,

43:31.960 --> 43:33.560
but a very close match.

43:33.560 --> 43:37.160
But the way Shohei played that was just absolutely incredible.

43:37.160 --> 43:40.760
This was one of the strongest team architects heading into the tournament

43:40.760 --> 43:45.560
and to be piloted at such a high level by such a top tier trainer.

43:45.560 --> 43:47.960
Seven in one, you still have to win a few more,

43:47.960 --> 43:51.160
but wow, is he looking great for him to take it all.

43:51.160 --> 43:54.920
Yeah, and I mean, it's all about the micro decisions that Shohei makes

43:54.920 --> 43:56.200
in the team building process.

43:56.200 --> 43:59.240
We saw the differences between Hiroshi's team and Shohei's.

43:59.240 --> 44:00.440
All of the six were the same.

44:00.440 --> 44:07.440
But also the micro decisions in game as well, when to set up the tailwind, when to attack, when to be defensive.

44:07.440 --> 44:11.440
Shohei's got that down to such an art and I love the dedication that Shohei has.

44:11.440 --> 44:14.440
We've seen Shohei appear at European regionals throughout the season.

44:14.440 --> 44:20.440
It's a long journey, but not making one, making a number of trips and all the ICs as well.

44:20.440 --> 44:24.440
And performing to a very consistent level and all that experience throughout the season is just, you know,

44:24.440 --> 44:30.200
you know, growing that back catalog of experience that they've got to make them such a high top

44:30.200 --> 44:32.360
kind of about there.

44:32.360 --> 44:37.560
Not the only world champion still fighting out for another title though, looking Mexico's

44:37.560 --> 44:40.960
now still in at seven and one.

44:40.960 --> 44:47.160
And what I love about Pokemon VGC is first off we just have so many world champions here.

44:47.160 --> 44:52.840
But looking back at, you know, at 2019 that was three, seven years ago now, right?

44:52.840 --> 44:57.320
still looking in such great form and you can see the accomplishment since then I am so excited like

44:57.320 --> 45:02.360
when you have a world top four a world top eight a world champion that's just that was incredible

45:02.360 --> 45:08.680
the resume yeah I mean Niota is just one of those again you would put them in the the highest bracket

45:08.680 --> 45:14.040
of top players that we've got in our circuit you know and coming in this weekend it doesn't always

45:14.040 --> 45:18.920
go the way you want it to but it has been a phenomenal start for Niota and and looking really

45:18.920 --> 45:23.960
good looking really strong coming into this phase two of the tournament and having the experience

45:23.960 --> 45:29.000
of being a world champion previously that is just going to benefit you so much on this go. You know

45:29.000 --> 45:33.320
what to do in this part of the tournament. You know how to approach each and every round. Take it

45:33.320 --> 45:39.720
step by step. Don't get too far ahead of yourself and then see how far you can take your skill and

45:39.720 --> 45:44.600
team which I really do like as well that Charizard, the Aerodactyl. We've seen that have a lot of

45:44.600 --> 45:48.360
success but there's a lot of burst damage there with the Venus Soul especially when you get it

45:48.360 --> 45:50.360
that they've got on their

45:50.460 --> 45:52.360
team. It's just the

45:52.460 --> 45:53.360
consistency for me throughout

45:53.460 --> 45:54.360
all of the years when you

45:54.460 --> 45:56.360
look especially at the world

45:56.460 --> 45:57.360
championships to show that he

45:57.460 --> 45:59.360
has always just been in such a

45:59.460 --> 46:00.360
great form. And for now,

46:00.460 --> 46:02.360
though, again, looking in that

46:02.460 --> 46:04.360
form, I'm excited for that run.

46:04.460 --> 46:06.360
But let's take a look at the

46:06.460 --> 46:08.360
medal. I'm excited for that

46:08.460 --> 46:10.360
run. I'm excited for that run.

46:10.460 --> 46:12.360
I'm excited for that run. I'm

46:12.460 --> 46:14.360
excited for that run. I'm

46:14.460 --> 46:16.360
excited for that run. I'm

46:16.460 --> 46:17.360
excited for that run. I'm

46:17.360 --> 46:22.360
look at the meta as well. Not

46:22.360 --> 46:23.360
just the players so watch but

46:23.360 --> 46:24.360
the Pokemon. No surprise when

46:24.360 --> 46:25.360
we talk about Charizard being

46:25.360 --> 46:26.360
on top for the mega evolution

46:26.360 --> 46:28.360
and King Gambit just such a

46:28.360 --> 46:30.360
strong piece. Seeing it at a

46:30.360 --> 46:35.360
casual 65% it makes sense but

46:35.360 --> 46:37.360
Sylveon at 35% for 32. We saw

46:37.360 --> 46:39.360
so much impact from Sylveon

46:39.360 --> 46:41.360
yesterday and I know it rose

46:41.360 --> 46:43.360
out there like I always knew.

46:43.360 --> 46:44.360
I always knew.

46:44.360 --> 46:45.360
Booting it on yeah and it makes

46:45.360 --> 46:46.360
a lot of sense Sylveon such a

46:46.360 --> 46:50.360
you're great. This is our

46:50.360 --> 46:51.360
Pokemon, you know, can perform

46:51.360 --> 46:52.360
until when they can perform in

46:52.360 --> 46:54.360
trick room. It's got that

46:54.360 --> 46:56.360
spread damage. It's got the big

46:56.360 --> 46:57.360
burst damage in that hyper

46:57.360 --> 46:59.360
hyper beam that we saw yesterday,

46:59.360 --> 47:01.360
Sierra. But yeah, I think no

47:01.360 --> 47:02.360
surprise and it takes advantage

47:02.360 --> 47:03.360
of the very aura that we

47:03.360 --> 47:05.360
commonly see set up by the

47:05.360 --> 47:07.360
mega floor. So it really is a

47:07.360 --> 47:09.360
bit of a kind of double edged

47:09.360 --> 47:10.360
sword in those scenarios. If you

47:10.360 --> 47:12.360
are piloting the mega floor in

47:12.360 --> 47:13.360
your team, the Pokemon as well.

47:13.360 --> 47:15.360
I think Venus was dropped down a

47:15.360 --> 47:19.200
you don't see the sinister now like we did yesterday, which is a surprise to me.

47:19.200 --> 47:23.040
I think sinister has a really big role, but it does have a hard time King gambit

47:23.040 --> 47:26.080
and charged out of the top two Pokemon in the usage charts.

47:26.080 --> 47:31.040
Talking particularly about the mega Pokemon. First off, Mega Star Raptor has been the vein

47:31.040 --> 47:37.040
of my existence on the ranked ladder. I can't hate too much because it is incredibly strong.

47:37.040 --> 47:43.440
It makes sense why a fourth of the field in phase two has this Pokemon, but wow,

47:43.440 --> 47:48.360
It's a bit annoying for me, but looking at the Megas, even though again Charizard does have the more dominant share

47:48.360 --> 47:52.560
It's actually quite spread out even a little bit more than I expected

47:52.560 --> 47:59.060
And I love that when we look at phase two and that lower list of book one that there is still some more interesting picks out there

47:59.060 --> 48:03.440
There's a camera. There's a mega dragon night. Like that's awesome

48:03.520 --> 48:10.080
Yeah, I think those down on the bottom shelf are the ones that we kind of want to keep an eye on as the tournament progresses here

48:10.080 --> 48:14.440
just as a note as well that's Megascot villain and Mega Blast was actually

48:14.440 --> 48:19.480
tied in usage with the the frost last the camera of Dragonite and the Gengor so

48:19.480 --> 48:23.600
they're also on there in about so don't be surprised if you see those as their

48:23.600 --> 48:28.480
tournament progresses but yes Staraptor new onto the scene and former MB and

48:28.480 --> 48:31.520
just an incredible Pokemon and our trainers are really getting to grips

48:31.520 --> 48:36.800
with how this Pokemon can be piloted to be the optimum potential that it's got

48:36.800 --> 48:41.440
and pairing it up nicely as well with that mega right you why which we haven't seen too much of but

48:41.440 --> 48:46.960
there are teams present in the field and hopefully you do get a bit more right you to dig because

48:46.960 --> 48:52.480
it is a very very it's very squishy but it's it's very important when it's putting the right positions

48:52.480 --> 48:57.360
in piloted by our top trainers the the meme that's not fake out chip it's fake out chunk

48:57.360 --> 49:02.720
onto it right I like it but hey it deals so much damage we can't hate too much but we're talking

49:02.720 --> 49:06.960
a little bit about the Twitch drops earlier on. If you weren't paying attention, we'll

49:06.960 --> 49:11.160
talk about it again, and we'll even bring some supporting graphics this time. Of course,

49:11.160 --> 49:16.520
you want to make sure that you are tuning in and get your 60 minutes in so you can get

49:16.520 --> 49:22.160
that world in Cinerar. It's such a strong Pokemon. If you haven't seen it before, I

49:22.160 --> 49:28.640
don't think you're a true VGC fan. It is everywhere. You need one. You need this one. Get it now.

49:28.640 --> 49:33.160
Yeah, definitely pick it up as well as all the quick coupons, the teammate tickets that

49:33.160 --> 49:37.920
are going to be very useful in helping you build those teams going into the 2027 season.

49:37.920 --> 49:40.640
Consider what's going to be used throughout.

49:40.640 --> 49:44.400
Whenever it's available, it's a top, top Pokemon, like Sierra says, if you don't have

49:44.400 --> 49:48.040
one already and you're planning to play next season, definitely make sure you get it picked

49:48.040 --> 49:49.040
up.

49:49.040 --> 49:50.800
Even if you already have one, have six.

49:50.800 --> 49:51.800
It's a good Pokemon.

49:51.800 --> 49:54.280
You need one on every single one of your teams, right?

49:54.280 --> 49:57.120
Yeah, change your stat alignments and all those things.

49:57.120 --> 50:00.040
So you don't need to be wasting resources in game.

50:00.040 --> 50:02.160
Just have separate ones, separate teams.

50:02.160 --> 50:03.480
Exactly.

50:03.480 --> 50:05.360
But we got more for you.

50:05.360 --> 50:06.280
We got more in store.

50:06.280 --> 50:07.800
Enjoy World 26.

50:07.800 --> 50:08.320
That's right.

50:08.320 --> 50:11.880
Enjoy World 26, or anyone asking out there.

50:11.880 --> 50:12.720
We got a shirt.

50:12.720 --> 50:14.160
We got a hat.

50:14.160 --> 50:16.840
And you can enjoy World 26.

50:16.840 --> 50:17.640
You get all of that.

50:17.640 --> 50:20.880
And of course, tuning in to the stream as well.

50:20.880 --> 50:23.480
You can not just enjoy World 26,

50:23.480 --> 50:26.000
but you can get yourself a nice exclusive chat bag.

50:26.000 --> 50:27.160
We're talking about this yesterday.

50:27.160 --> 50:28.800
It is so clean.

50:28.800 --> 50:30.880
I've already seen people in the Twitch chat with it.

50:30.880 --> 50:31.720
It looks so nice.

50:31.720 --> 50:33.360
I really need to get my own something.

50:33.360 --> 50:35.480
Please, at me and remind me later on,

50:35.480 --> 50:37.640
because I will be devastated if I mess out on this.

50:37.640 --> 50:40.120
And you should be too, honestly, because this is nice.

50:40.120 --> 50:41.400
I will remind you, Sarah.

50:41.400 --> 50:42.680
I'll make sure you get this stuff.

50:42.680 --> 50:43.680
Thank you, Promise.

50:43.680 --> 50:44.680
Thank you, Promise.

50:44.680 --> 50:45.160
All right.

50:45.160 --> 50:46.080
And the brakes.

50:46.080 --> 50:48.080
We're getting the chat back.

50:48.080 --> 50:49.160
We're getting the chat back.

50:49.160 --> 50:50.480
We're so back.

50:50.480 --> 50:52.880
But there is so much exciting things in store.

50:52.880 --> 50:54.560
We've got to bring it back to the competition, though,

50:54.560 --> 50:55.480
and look at the standings.

50:55.480 --> 51:01.820
Again, now the big question is who can get enough round wins to put themselves into top cut?

51:01.820 --> 51:08.020
Certainly anyone at 7-1 or 8-0 is in prime position to be able to do so.

51:08.020 --> 51:12.020
Only one undefeated player in the field, Julia.

51:12.020 --> 51:15.620
And so this team, oh my gosh, I'm so excited.

51:15.620 --> 51:16.620
He's been in all of it.

51:16.620 --> 51:18.120
I can't wait.

51:18.120 --> 51:19.120
I can't wait.

51:19.120 --> 51:23.620
I mean, when you look at the team, we'll get into them in a moment, but I think, you know,

51:23.620 --> 51:29.460
incredible accomplishment if we're just looking from this perspective now taking a back step

51:29.460 --> 51:34.580
into the start of day two incredible performance from you yeah really coming in and saying okay

51:34.580 --> 51:40.020
well i'm here and performing to the best level i can can we go much further well no one's been

51:40.020 --> 51:45.700
able to stop them so far and they're looking on track to continuing that as we get further into

51:45.700 --> 51:50.420
this tournament of course all those seven ones below have taken one loss but sometimes taking

51:50.420 --> 51:55.300
the loss is actually the galvanizing effect that you need to be able to kind of push on because it

51:55.300 --> 52:00.660
kind of wakes you up maybe realize that okay well my play was not as sharp as it could have been there

52:00.660 --> 52:05.140
here we go let's push on let's get a bit further and sometimes we know that can be unfortunate

52:05.140 --> 52:08.260
things that happen in game that are out of your control and they're just something you have to

52:08.260 --> 52:12.420
deal with pick yourself up brush yourself on and they're some of the the most accomplished trainers

52:12.420 --> 52:18.420
are able to kind of not let that get them and continue on to push forward and see how they can

52:18.420 --> 52:19.520
you get in the tournament.

52:19.520 --> 52:20.820
It was somebody's sack names here.

52:20.820 --> 52:22.300
You know these matchups are going to be good,

52:22.300 --> 52:25.340
but let's look at our notables and our featured one.

52:25.340 --> 52:26.900
There is a reason I'm freaking out

52:26.900 --> 52:29.980
because we get to see Yuya Wakazuki up next.

52:29.980 --> 52:33.400
Going up against Kari who we saw yesterday.

52:33.400 --> 52:34.720
That second matchup though,

52:34.720 --> 52:37.380
Nato versus Shohei is incredible.

52:37.380 --> 52:38.880
There is feature stations.

52:38.880 --> 52:41.620
There is the sidestreams as well.

52:41.620 --> 52:43.340
You've got to make sure you check out all of the action.

52:43.340 --> 52:46.260
Ian just Joji versus Raghav.

52:46.260 --> 52:47.460
That is...

52:47.460 --> 52:49.460
Yeah, I feel like a mis-stage in the tournament.

52:49.460 --> 52:51.260
Orson Zendenez versus Zachary, I just...

52:51.260 --> 52:52.060
Amazing.

52:52.060 --> 52:52.560
Wow.

52:52.560 --> 52:53.060
Matchups, yeah.

52:53.060 --> 52:55.660
I mean, it's really hard to pick which one we're going to feature,

52:55.660 --> 53:00.060
but we have got Yulia on our only undefeated player in the tournament so far.

53:00.060 --> 53:03.960
We get to feature Kari again, who we got on broadcast yesterday,

53:03.960 --> 53:07.760
which was amazing to see such a dominant performance as well in their game

53:07.760 --> 53:11.160
against a pretty hard matchup in all respect on paper, you think,

53:11.160 --> 53:13.260
wow, the rain mode here feels very difficult.

53:13.260 --> 53:17.160
So they were brave in bringing that to see, and Alcanite in against that rain call

53:17.160 --> 53:19.800
and it performed so, so well.

53:19.800 --> 53:21.000
So well.

53:21.000 --> 53:23.600
I just, the amount of damage the head smashers were doing

53:23.600 --> 53:26.400
and it was a crazy three game set.

53:26.400 --> 53:28.680
So a seven one record, so deserved.

53:28.680 --> 53:31.520
But for you guys, sitting at this eight and O,

53:31.520 --> 53:32.640
let's head down to the stage

53:32.640 --> 53:35.600
to get ever so closer to this match.

53:35.600 --> 53:38.360
Being undefeated after day one

53:38.360 --> 53:40.600
of the Pokemon World Championships,

53:40.600 --> 53:44.840
as one as stacked as this is such a crazy feat.

53:44.840 --> 53:50.680
But to do it with Mega Dragonite is even more impressive.

53:50.680 --> 53:53.240
On the list of Mega Pokemon that could pop off,

53:53.240 --> 53:56.680
this one I don't necessarily think was on anyone's radars,

53:56.680 --> 53:59.440
but to be the only undefeated is a statement.

53:59.440 --> 54:01.440
Yeah, I love this iteration of...

54:01.440 --> 54:04.880
A similar kind of iteration to what you would expect to see with Big Six,

54:04.880 --> 54:06.520
but the Dragonite kind of replacing

54:06.520 --> 54:08.600
what would normally be a Charizard there.

54:08.600 --> 54:10.640
I love it, though. I think it's really good, really smart,

54:10.640 --> 54:14.160
and it's performing obviously extremely well in this tournament here.

54:14.160 --> 54:16.480
can see it is a mega dragonite with that inner focus.

54:16.480 --> 54:18.960
So it's got the immunity to fake out flinches

54:18.960 --> 54:20.480
before it does mega evolve.

54:20.480 --> 54:22.360
And then it would obtain that multi-skinned ability,

54:22.360 --> 54:24.560
which is so, so useful as well.

54:24.560 --> 54:27.240
No setup really on the team.

54:27.240 --> 54:29.280
Just a lot of fast offense.

54:29.280 --> 54:31.520
And that fast speed can be benefited

54:31.520 --> 54:32.600
from that whimsicott as well,

54:32.600 --> 54:34.440
taking advantage of the tailwind there.

54:34.440 --> 54:35.920
And then you've got a sneezer as well.

54:35.920 --> 54:38.280
I really love the inclusion of rock slides.

54:38.280 --> 54:41.200
Just give you a bit of a check against the posing chargers

54:41.200 --> 54:42.920
in particular to allow you in.

54:42.920 --> 54:58.920
you can be useful if you can activate that white herb to get the speed jump on things like Aerodactyl as well, to have that fast rock slide and start shipping away, and you've got the two Megas as well, which are just so, so strong if they're positioned right and you can throw opponents very easily.

54:58.920 --> 55:05.180
I love the inclusion of the mega dragon it because you still do have the coverage of the heat wave, which is what Charizard does, right?

55:05.180 --> 55:12.160
But having things like the Thunderbolt and Dragon pulse to really be able to pressure but not necessarily being reliant on that weather to do that big damage

55:12.160 --> 55:14.280
It's really nice. You don't have to worry about the weather wars

55:14.280 --> 55:20.280
You don't have to worry about boost bringing out the Sun to then make sure your basketball region does less damage, right?

55:20.280 --> 55:24.760
And I think such a unique pick that cannot be just stopped in its tracks is

55:24.760 --> 55:26.760
is incredible. But again, when

55:26.760 --> 55:29.760
we're talking about unique teams and variations,

55:29.760 --> 55:31.760
Gary, there is a reason he was on

55:31.760 --> 55:34.760
the winning streak yesterday and why he was highlighted.

55:34.760 --> 55:37.760
This duo of Mega Star Raptor and this Raichu.

55:37.760 --> 55:39.760
Raichu can be a little bit squishy,

55:39.760 --> 55:41.760
but the coverage it has in a couple of these matchups

55:41.760 --> 55:44.760
is incredible, but I think it's just all eyes on that

55:44.760 --> 55:47.760
Huzoomian arcane. Again, the amount of damage

55:47.760 --> 55:49.760
and the fact that it has that focus actually

55:49.760 --> 55:51.760
can't just take it down in one hit.

55:51.760 --> 55:53.760
It was a really big team point for Nara,

55:53.760 --> 55:55.760
which in their match yesterday.

55:55.760 --> 55:58.760
Yeah, I really like the right you that Carrie's got access to here.

55:58.760 --> 56:02.760
I think it causes all sorts of issues for the audience.

56:02.760 --> 56:05.760
I think because it's a passive speed control with that zap pan,

56:05.760 --> 56:08.760
and if you do mayor evolve and that can be a bit of a dead mission,

56:08.760 --> 56:10.760
you can match tailwinds if you do bring that star up there,

56:10.760 --> 56:13.760
which that intimidates going to be very important for weakening

56:13.760 --> 56:16.760
some of those physical threats on either side.

56:16.760 --> 56:20.760
Starting out our day such an aggressive lead coming out from Carrie

56:20.760 --> 56:37.540
carry with that. He's really in Arkani. We talked so much about and star raptor on the opposing end for you. Yeah, looking to stay undefeated. It's a win to God and a basket legion. So potential to just go for a tailwind and set up a lot of damage. Yeah, that immediate tailwind prankster from the the win to cut is going to put that

56:37.540 --> 56:40.780
to a really good position to go for either target.

56:40.780 --> 56:42.620
It's boosted by the life hold as well.

56:42.620 --> 56:43.460
So the damage there,

56:43.460 --> 56:45.020
it's going to be able to take that.

56:45.020 --> 56:47.060
Kaseyo and Okinawan down to it's stash immediately.

56:47.060 --> 56:48.740
There's some really good damage,

56:48.740 --> 56:51.900
just to soften up that star after the intimidate.

56:51.900 --> 56:53.340
We mentioned it coming into the match.

56:53.340 --> 56:55.460
It's really important just to weaken that attack stat

56:55.460 --> 56:56.620
on the vast agent.

56:56.620 --> 56:58.660
It's probably out of range from picking up a knockout

56:58.660 --> 57:00.740
onto either of these Pokemon right now.

57:00.740 --> 57:03.660
We're not going for a tail in or any sort of set up though.

57:03.660 --> 57:05.740
We're all about that damage.

57:05.740 --> 57:08.860
And it's, there's a dual wing that misses.

57:08.860 --> 57:10.020
That would have been a lot of damage,

57:10.020 --> 57:11.340
just a KO into the women's car,

57:11.340 --> 57:13.380
but now nothing done from the star after.

57:13.380 --> 57:15.180
It's already down to half health,

57:15.180 --> 57:16.020
and it's a fast believe you,

57:16.020 --> 57:16.940
and that can follow up.

57:16.940 --> 57:19.980
Wave brass the double up into that bird,

57:19.980 --> 57:22.540
is enough to claim Yuya the first KO in the match.

57:22.540 --> 57:25.260
Yeah, the dual wing did really unfortunate miss there for Kari.

57:25.260 --> 57:27.060
He would have undoubtedly picked up the knockout

57:27.060 --> 57:27.980
onto the women's car,

57:27.980 --> 57:30.900
and like you said, the intimidating quite crucial here.

57:30.900 --> 57:32.540
Still going for the double up, really smart.

57:32.540 --> 57:34.700
Not going for that tail wing straight to in.

57:34.700 --> 57:39.240
Another Tailwind option has been removed from Terry, and Vaskylyzion fairly hanging on with

57:39.240 --> 57:42.860
one HP from that recoil damage, allowing it another turn.

57:42.860 --> 57:46.580
It's immune to the extreme speed priority that the Arcanine's got in Carrie's side,

57:46.580 --> 57:50.260
and he's going to be able to fire off an Apojet to get one last attack.

57:50.260 --> 57:53.700
But, Carrie knowing that, bringing in the Armour Tail Trigger, I'm going to blow up that.

57:53.700 --> 57:57.540
So you don't have any priority on the turn, but that's still a Vaskylyzion.

57:57.540 --> 58:02.300
If you are looking at a swap out come out later, it would definitely be problematic.

58:02.300 --> 58:06.140
is also still Wimspot that can type a tail in. Yeah, and that's the problem. I think you can go

58:06.140 --> 58:09.500
for the tail in, but we do want to do that in front of the furgrap that's threatening maybe a

58:09.500 --> 58:14.140
trick room here. Have you got enough in the tank to take down that furgrap in and to hit? Probably

58:14.140 --> 58:18.700
not because of that citrus barrier, but because of the intubidate salt. Harry in a position now

58:18.700 --> 58:25.180
where they can set that trick room up, and it really discurs you from going for any sort of

58:25.180 --> 58:29.820
speed control of their own because it would counteract what Harry's trying to do. Protect on

58:29.820 --> 58:33.620
on the Arcanine, so Grigraff's going to be the only one to attack, and it's not a women's

58:33.620 --> 58:37.780
squad attacking into the Grigraff to try and take it down and prevent a trick room, but

58:37.780 --> 58:43.220
instead a double up into the Arcanine. Such a well-timed protect, and Grigraff, we don't

58:43.220 --> 58:47.620
want to go for the trick room yet. Instead, women's squad avoided an attack last turn,

58:47.620 --> 58:50.220
it's time to break that focus hatch now.

58:50.220 --> 58:54.180
That's a really small play from Kari, catching that double attack into the tech. Now he's

58:54.180 --> 58:57.300
getting the psychic damage on the women's squad now, that probably puts it in range

58:57.300 --> 59:01.460
of an extreme speed from the Arcanine to remove it, okay? So that's really great. And then

59:01.460 --> 59:06.420
you can set up your trick room with a Ferradraff this turn, and then potentially if the Arcanine

59:06.420 --> 59:10.740
does go down, your inner petition to bring something you would think like that Sylveon

59:10.740 --> 59:15.220
in the back onto the field to start helping Kiera up and maybe getting closer, maybe taking

59:15.220 --> 59:22.260
game one. Yeah, looking at it, the Arcanine, it hasn't even had its focus ash broken yet.

59:22.260 --> 59:26.540
So even if it goes for the Wimspot, and you can fire off one last pack of the basket

59:26.540 --> 59:31.500
into it. If you only do get one attack without life orbits, it days are numbered.

59:31.500 --> 59:35.620
You wouldn't even be enough to take the arcaneye off down. So it will just be a

59:35.620 --> 59:38.740
switch so you can potentially do some good damage into something else like

59:38.740 --> 59:43.380
that Sylveon. If it is a potential to go up into that spot, it could get tricky.

59:43.380 --> 59:46.960
But instead, often to preserve this Pasculeigen through the turn.

59:46.960 --> 59:50.340
Moon Blast from the Whims of thought will be the first amount of damage into the

59:50.340 --> 59:57.340
This giraffe is faulty, and sticking around means trick room can now be set.

59:57.340 --> 01:00:04.340
Trick room set up, the servant coming in, a really nice healthy space as well, not taking any damage on the incoming studs.

01:00:04.340 --> 01:00:10.340
Here, you're going to be able to go for that hyper hose, you're going to be able to keep both the Basque Legion and the Wintercote you would imagine.

01:00:10.340 --> 01:00:18.340
The Basque Legion can stay and go for an active jet, but of course that armor still is still active, so you're kind of blocked from really getting any value there.

01:00:18.340 --> 01:00:22.620
So if you are you're probably going to see this attack come out, let these two come out

01:00:22.620 --> 01:00:25.140
and then bring in two fresh Pokemon the next turn.

01:00:25.140 --> 01:00:28.500
But no one to give up the Whimsicott just yet.

01:00:28.500 --> 01:00:31.260
Whimsicott protects, helping hand, still beyond.

01:00:31.260 --> 01:00:34.340
There's two targets that have already been damaged in front of you.

01:00:34.340 --> 01:00:35.540
You can only tape down one.

01:00:35.540 --> 01:00:38.740
Basculi Legion stays, they come to an end.

01:00:38.740 --> 01:00:40.540
But with the protect on the Whimsicott it will stick around.

01:00:40.540 --> 01:00:44.220
But there's still so many more turns of this trick room to gas through.

01:00:44.220 --> 01:00:47.740
King Gambit though, we need to start trying to get through that.

01:00:47.740 --> 01:00:52.220
The King Gambit coming in, a really nice response here and the one thing that we saw in the team preview

01:00:52.220 --> 01:00:58.740
Yulia has access to is for attacking Gambit so the coverage, you kind of go after a lot of different things

01:00:58.740 --> 01:01:02.740
and you go after the Perigraph here for super effective damage with the Cactiope,

01:01:02.740 --> 01:01:06.740
go after that Sylvia with an iron head and that's probably where you want to start targeting.

01:01:06.740 --> 01:01:10.740
You don't really worry about the offensive threat from the Perigraph so much now.

01:01:10.740 --> 01:01:14.740
The Sylvia is the target, you want to try and remove that as quick as possible.

01:01:14.740 --> 01:01:20.100
Pergraf took that personally. We're not worried about the offensive threat. Well, that's going to be Pergraf picking up a KO

01:01:20.100 --> 01:01:24.980
When Scott is gone, but targeting down into the Sylveon does even out how

01:01:25.540 --> 01:01:30.660
The momentum each trainer is taking on this third. That's going to be a clean one hit KO

01:01:30.660 --> 01:01:35.500
But now it's Pergraf still around in this trick room and two Pokemon gone for you

01:01:35.500 --> 01:01:38.860
Yeah, flow at the last during the field. Yeah, now the flow is coming in

01:01:38.860 --> 01:01:42.140
And the Arkanaan being preserved very smartly by carriage.

01:01:42.140 --> 01:01:43.980
If we can come in now, like you've mentioned before,

01:01:43.980 --> 01:01:45.020
it's still got the focus flash,

01:01:45.020 --> 01:01:47.700
so we're going to be at least able to take one attack.

01:01:47.700 --> 01:01:49.100
The king gamut has got low pick,

01:01:49.100 --> 01:01:51.260
so that's going to be super effective damage into the Arkanaan.

01:01:51.260 --> 01:01:52.580
Probably take it down to the flash,

01:01:52.580 --> 01:01:56.780
but it does give Arkanaan the ability to fire back in return

01:01:56.780 --> 01:01:58.140
and kind of pick the target.

01:01:58.140 --> 01:01:59.060
Where'd you go?

01:01:59.060 --> 01:02:01.060
Probably safer to go after the king gamut

01:02:01.060 --> 01:02:03.020
because there's no protect there.

01:02:03.020 --> 01:02:04.900
In case that blowout does protect though,

01:02:04.900 --> 01:02:06.300
you don't really want to target into that,

01:02:06.300 --> 01:02:09.740
that is a big offensive threat right now.

01:02:09.740 --> 01:02:12.460
It can't protect, but going with the mega evolution

01:02:12.460 --> 01:02:14.740
says it might just want to go on the offensive

01:02:14.740 --> 01:02:17.540
and not leave that king gambit out to dry.

01:02:17.540 --> 01:02:20.980
Helping Hen, Arcana looking to do the most amount of damage

01:02:20.980 --> 01:02:22.900
where it's going to be targeted to is the question.

01:02:22.900 --> 01:02:24.460
Low kick does a lot.

01:02:24.460 --> 01:02:26.540
Naughty enough to bring it down to that 1% focus

01:02:26.540 --> 01:02:27.660
slash activation.

01:02:27.660 --> 01:02:30.860
Has head trash in return, targeting down the flow.

01:02:30.860 --> 01:02:33.060
If it is protected, it could have been dangerous,

01:02:33.060 --> 01:02:36.940
But instead, one will be down with one fell swoop.

01:02:36.940 --> 01:02:40.060
Yeah, really good catch there from Kerry going after the flowhead,

01:02:40.060 --> 01:02:43.100
saying, OK, well, now I can stall out this trick room

01:02:43.100 --> 01:02:44.820
and then put my arcanine in the position.

01:02:44.820 --> 01:02:46.660
As long as my photograph's still in the field,

01:02:46.660 --> 01:02:48.580
I'm not going to be threatened by this sucker punch.

01:02:48.580 --> 01:02:51.660
But you just say, OK, well, I'm just going to attack here.

01:02:51.660 --> 01:02:53.500
The problem is the King Arcanine right now

01:02:53.500 --> 01:02:56.020
is going to be going before your arcanine,

01:02:56.020 --> 01:02:56.940
being able to take it down.

01:02:56.940 --> 01:02:59.340
And if it's the photograph is the King Arcanine,

01:02:59.340 --> 01:03:01.260
things aren't going to play out very well for you.

01:03:01.260 --> 01:03:02.580
So you've got to preserve the arcanine.

01:03:02.580 --> 01:03:05.380
and that is the way to get through and win this game.

01:03:05.380 --> 01:03:07.740
It'll just be both Pokemon protected

01:03:07.740 --> 01:03:09.380
to make sure the weakening dimensions

01:03:09.380 --> 01:03:12.620
a little bit more suited to carry side of the board

01:03:12.620 --> 01:03:14.580
as only one Pokemon remaining for Yuya.

01:03:14.580 --> 01:03:17.540
It's 100% King Gambit, two Pokemon left

01:03:17.540 --> 01:03:19.220
on the other side though.

01:03:19.220 --> 01:03:20.980
I mean, the Furner app, when you're eyeing up

01:03:20.980 --> 01:03:23.220
what it can do is, well, not much.

01:03:23.220 --> 01:03:25.660
It can only go for these helping hands.

01:03:25.660 --> 01:03:27.780
So it's gonna be the arc nine that has to get the job

01:03:27.780 --> 01:03:29.660
all done by itself.

01:03:29.660 --> 01:03:31.820
Boosting the attack, Clear Blitz is enough

01:03:31.820 --> 01:03:35.820
to take down the King Gambit, and Clint Perry the first game in a set.

01:03:35.820 --> 01:03:44.820
Yeah, extremely well managed there from Perry to get out of that really tough situation from those first two turns as the star after went down.

01:03:44.820 --> 01:03:47.820
Timing the trick room really well, taking advantage of it.

01:03:47.820 --> 01:03:51.820
The King Gambit caused a lot of issues, but managing that end scenario saw well.

01:03:51.820 --> 01:03:54.820
Picking the right choices to go after as well at the right time.

01:03:54.820 --> 01:03:58.820
If you're saying that the easy choice in a lot of scenarios would have been the King Gambit, there's no protect there.

01:03:58.820 --> 01:04:00.640
there. You expect to protect on the

01:04:00.640 --> 01:04:02.600
floor, but no, staying tried true and

01:04:02.600 --> 01:04:04.400
tested to their convictions going after

01:04:04.400 --> 01:04:06.560
the floor at the smarter choice, catching

01:04:06.560 --> 01:04:08.600
no protect on that Pokemon and then

01:04:08.600 --> 01:04:10.440
stalling at the trick room, the armor

01:04:10.440 --> 01:04:12.320
tail pivotal and being able to allow

01:04:12.320 --> 01:04:14.400
carry the action not to close that game

01:04:14.400 --> 01:04:15.960
off. And that's a big call as well

01:04:15.960 --> 01:04:17.720
because if you targeted down into that

01:04:17.720 --> 01:04:20.040
flow and it was a protect, you have now

01:04:20.040 --> 01:04:22.240
accomplished nothing for the turd. The

01:04:22.240 --> 01:04:24.440
king gambit targets down into that

01:04:24.440 --> 01:04:27.000
arc nine, breaks the sash and all of a

01:04:27.000 --> 01:04:32.520
So what that could do a lot of damage or just the King gambit to really be able to even the score with again a program

01:04:32.520 --> 01:04:34.520
Unable to touch that King gambit so

01:04:35.040 --> 01:04:41.980
Big turn a big swing at the end of it but carry up one now in this set one step closer to taking the win

01:04:42.080 --> 01:04:48.640
But heading into game two can you yet bounce back again or only undefeated trainer in the field

01:04:48.640 --> 01:04:54.600
You know you have the potential to win and a little switch up of the leads for Kerry going into game number two

01:04:54.600 --> 01:04:58.980
Here Vasco Ligin coming out and that wins the puck from you here and the

01:04:58.980 --> 01:05:02.580
Sylvian actually a little bit better because you saw the importance of the

01:05:02.580 --> 01:05:05.820
Hissui and Arcanine in that game once. You do want to protect it. The most

01:05:05.820 --> 01:05:09.100
important thing here is getting that intimidate down to Vasco Ligin. It does

01:05:09.100 --> 01:05:12.540
really slow it down. Wish you weren't boosted by that life up. So you can get

01:05:12.540 --> 01:05:16.020
some good damage onto it here. You can even go for a tailwind of your own if you

01:05:16.020 --> 01:05:19.740
suspect that coming out. But I think it's better at this stage to just try and

01:05:19.740 --> 01:05:23.660
leverage the star wrap deck, get it mega evolved and get some damage onto the

01:05:23.660 --> 01:05:25.660
We saw that your wing being significant.

01:05:25.660 --> 01:05:27.660
You let that this turn, that would be huge,

01:05:27.660 --> 01:05:29.660
but not gonna happen to Tech from Wimzicott.

01:05:29.660 --> 01:05:32.660
You got the lucky avoiding game number one,

01:05:32.660 --> 01:05:35.660
but it won't be Kerry Reid attempting to take care of Wimzicott here.

01:05:35.660 --> 01:05:38.660
Instead, setting up Tailwind with the star after.

01:05:38.660 --> 01:05:40.660
Hyper voice to follow up Wimzicott again.

01:05:40.660 --> 01:05:42.660
Will take no damage, but a good way to start

01:05:42.660 --> 01:05:45.660
shunking away at this basket legion.

01:05:45.660 --> 01:05:47.660
Whereas it'll be the only one to attack the wave pass,

01:05:47.660 --> 01:05:49.660
does a lot of damage,

01:05:49.660 --> 01:05:52.660
but not nearly enough into the Sylvion.

01:05:52.660 --> 01:05:58.880
Yeah, it's a really nice play from Kerry here. You do take a lot of damage into your Silvian, but it's kind of done a job, right?

01:05:58.880 --> 01:06:03.200
It's put that basket legion into a position where you can use your star after to go for the dual wing,

01:06:03.200 --> 01:06:05.500
but you can go into that slot this next turn and pick it up.

01:06:05.500 --> 01:06:11.820
Even if the Windsor Goat goes for a tailwing too much to Kerry's, then the star after still has to be that basket legion.

01:06:11.820 --> 01:06:14.980
There's always a threat as well of the Silvian maybe switching out for a giraffe coming in.

01:06:14.980 --> 01:06:19.740
So there's a hesitation about going for elastic aqua jets here to waste it, you know.

01:06:19.740 --> 01:06:21.740
So that's something else to consider.

01:06:21.740 --> 01:06:23.220
Start up, they're going to be removed.

01:06:23.220 --> 01:06:24.580
Save for later on.

01:06:24.580 --> 01:06:25.660
The furgaraf inside.

01:06:25.660 --> 01:06:27.220
This will be the armortale.

01:06:27.220 --> 01:06:29.380
So make sure any priority is stopped.

01:06:29.380 --> 01:06:31.100
And of course, just to swap out, no on-call.

01:06:31.100 --> 01:06:32.580
It works double priority.

01:06:32.580 --> 01:06:35.260
Aqua Jet won't do anything at all.

01:06:35.260 --> 01:06:36.820
And Vasculation goes down.

01:06:36.820 --> 01:06:38.940
Wim's got taking so much damage.

01:06:38.940 --> 01:06:41.220
Fantastic switch coming up from Kari.

01:06:41.220 --> 01:06:42.740
Yeah, amazing play from Kari.

01:06:42.740 --> 01:06:44.740
Really identifying the two threats there.

01:06:44.740 --> 01:06:47.620
The on-call, big threat to lock you into that tailwind

01:06:47.620 --> 01:06:49.620
and then that Aqua Jet as well.

01:06:49.620 --> 01:06:54.440
and completely null and void. Now the flyer comes in, now you've got to think that you

01:06:54.440 --> 01:06:59.680
have to go for the tailwind with the other wings. To put that flyer into a stronger position.

01:06:59.680 --> 01:07:03.440
Thing that Kerry could be smart about, they haven't got too many turns in their own tailwind

01:07:03.440 --> 01:07:08.120
left and if the tailwind comes out from you, they will be elevated above the Pokemon and

01:07:08.120 --> 01:07:11.720
Harry sides. So Kerry could technically go for a trick room a little bit earlier than

01:07:11.720 --> 01:07:14.920
what they're thinking here. Maybe protect the Sylvia on trick room with the burger app

01:07:14.920 --> 01:07:18.120
and then although two tailwinds are set up, you're still going to be under speeding them

01:07:18.120 --> 01:07:21.340
with the trick room in effect going into the next turn.

01:07:21.340 --> 01:07:23.020
Yeah, with these tailwind trick room teams,

01:07:23.020 --> 01:07:24.580
sometimes on that last turn of tailwind,

01:07:24.580 --> 01:07:25.580
we can see the trick room.

01:07:25.580 --> 01:07:29.020
So you can really make the most of any variety of speed

01:07:29.020 --> 01:07:29.820
mode your team has.

01:07:29.820 --> 01:07:32.780
But going for it early, that is a tailwind from Yuyia.

01:07:32.780 --> 01:07:34.780
It'd be evening the score.

01:07:34.780 --> 01:07:36.980
And could be a really good heads-up play.

01:07:36.980 --> 01:07:38.340
Whether he goes for it, though, we'll

01:07:38.340 --> 01:07:39.620
have to see, because you also have

01:07:39.620 --> 01:07:43.340
to worry about the amount of damage Yuyia can do on this turn.

01:07:43.340 --> 01:07:46.260
Floette, mega evolution, and that very aura.

01:07:46.260 --> 01:07:50.920
Quick attack, another way to try and make sure that you are going to be outspeeding and Wim's

01:07:50.920 --> 01:07:54.600
thought already at low health will be taken down so you don't actually even have to worry

01:07:54.600 --> 01:07:56.040
about the tailwind.

01:07:56.040 --> 01:07:59.720
You can just go ahead and play this with your own speed.

01:07:59.720 --> 01:08:05.120
Sylveon does get taken down, but for a giraffe, does an opportunity to attack psychic, well

01:08:05.120 --> 01:08:09.920
that will be stricken off the hit, but still, that's another Pokemon gone from Yuya.

01:08:09.920 --> 01:08:13.680
Yeah, a much bold direct route and I kind of prefer that to be honest as well because

01:08:13.680 --> 01:08:17.060
knowing that probably like the King Gambit in the back if you set the brick

01:08:17.060 --> 01:08:19.980
room up it's going to benefit that whereas now you're in a much stronger

01:08:19.980 --> 01:08:24.020
position where you still got one turn until when left you've denied it and

01:08:24.020 --> 01:08:27.660
now you've got that Hissui and Arcanine in. We know how to help in hand.

01:08:27.660 --> 01:08:30.860
Flaeblitz will get that King Gambit and you're not so worried about what that

01:08:30.860 --> 01:08:34.660
Floette does if you are the Hissui and Arcanine to resist the ferry attacks.

01:08:34.660 --> 01:08:40.620
Helping hand Arcanine again set up for success with two juicy targets in front of it

01:08:40.620 --> 01:08:42.980
And with a king gambit unable to protect,

01:08:42.980 --> 01:08:46.140
the Flurflit is more than enough to claim Gary

01:08:46.140 --> 01:08:48.380
his third KO in the match.

01:08:48.380 --> 01:08:51.060
It is all down to a mega-Flood,

01:08:51.060 --> 01:08:54.660
but too high of a hill to climb off of Dazzling Gleam.

01:08:54.660 --> 01:08:57.340
Not enough damage, Arcanine's only having this fast,

01:08:57.340 --> 01:09:00.140
broken now, this is all but done.

01:09:00.140 --> 01:09:03.100
Yeah, I mean, Gary is in the pieces that tools

01:09:03.100 --> 01:09:05.860
so, so elegantly so well in this match,

01:09:05.860 --> 01:09:07.140
and there we go.

01:09:07.140 --> 01:09:11.140
The commanding game number two, Gary D'Artona.

01:09:11.140 --> 01:09:14.340
To take the victory up here on the stage,

01:09:14.340 --> 01:09:17.020
we saw a great victory yesterday.

01:09:17.020 --> 01:09:20.260
And again, a stronger one here today.

01:09:20.260 --> 01:09:23.260
He is so well-posted when it's all this New Zealand

01:09:23.260 --> 01:09:25.540
arcane that's put in so much work

01:09:25.540 --> 01:09:28.380
and then actually laid out plan.

01:09:28.380 --> 01:09:29.140
Incredible.

01:09:29.140 --> 01:09:32.220
I mean, it just shows how comfortable

01:09:32.220 --> 01:09:35.340
Gary is with the team and the tools they have at the disposal.

01:09:35.340 --> 01:09:37.440
getting everything right in that

01:09:37.440 --> 01:09:39.440
match as well. The timing of the

01:09:39.440 --> 01:09:41.440
PhyroGraf switch in in Game 2 was

01:09:41.440 --> 01:09:43.440
perfect. It allowed then the

01:09:43.440 --> 01:09:45.440
Sylvian to remove the Basque

01:09:45.440 --> 01:09:47.440
Legion before it got any more

01:09:47.440 --> 01:09:49.440
value and really threatened that

01:09:49.440 --> 01:09:51.440
Whimsicott and carry knowing the

01:09:51.440 --> 01:09:53.440
calcs as well there. When that

01:09:53.440 --> 01:09:55.440
Ferry or is active just enough to

01:09:55.440 --> 01:09:57.440
get that quick attack knockout

01:09:57.440 --> 01:09:59.440
onto that Whimsicott to then

01:09:59.440 --> 01:10:01.440
now the tailwind coming out.

01:10:01.440 --> 01:10:03.440
So just yet really well

01:10:03.440 --> 01:10:08.880
the rest of day too. I mean the whimsicott despite the fact it had taken a lot of damage

01:10:08.880 --> 01:10:13.520
it was still i mean still be on with the quick attack quick attack isn't known for the craziest

01:10:13.520 --> 01:10:19.440
amount of damage out there right so it's not only to get those sashes there's one hang ons and things

01:10:19.440 --> 01:10:23.200
like that but that was a considerable amount of damage and it was a whimsicott but still

01:10:23.200 --> 01:10:28.000
you've got to take your hat off to Sylvia and it is doing its best out there it really did it really

01:10:28.000 --> 01:10:33.040
really did it. I've gone another way, but it's just still so expertly played like played

01:10:33.040 --> 01:10:37.920
for Kerry again. He's just looking so strong. But for you, yeah, man, it's how we didn't

01:10:37.920 --> 01:10:45.280
get to see the dragon. I I understand why not. But I'm excited to potentially see him

01:10:45.280 --> 01:10:51.560
again later. So such a cool team, such a cool innovative piece of the team building and to

01:10:51.560 --> 01:10:56.080
reach face you undefeated. Sure. Maybe you weren't the victor in this match, but there

01:10:56.080 --> 01:10:59.800
There is only one person undefeated on day one and you will still be able to hold that.

01:10:59.800 --> 01:11:03.040
Yeah, there is that. Like you say, you can see why the Dragonite didn't come.

01:11:03.040 --> 01:11:07.840
It's not going to fare well into a Sylvan that Kerry's going to lean into quite heavily.

01:11:07.840 --> 01:11:12.520
But I'm sure there'll be plenty of other opportunities for you in the rest of the tournament to pilot

01:11:12.520 --> 01:11:17.600
that Dragonite, to use more success because it cuts such a phenomenal start as we can.

01:11:17.600 --> 01:11:22.720
But I think Kerry kind of just going back to how they're playing it when you look at

01:11:22.720 --> 01:11:28.480
games that we've seen with them. They're not really leveraging or using the the mega pokemon as

01:11:28.480 --> 01:11:32.400
their main attacking outlet as their offensive threat. Using it as more of a utility and then

01:11:32.400 --> 01:11:37.120
there's that reliance on the other pokemon like Tissue and Arcanine, like the Sylveon and then the

01:11:37.120 --> 01:11:43.200
support rolls that we've played. Pivotal like that that photograph and how well Kerry knows the

01:11:43.200 --> 01:11:49.280
interactions and yeah it's just just very very well done and very interesting. What I think is

01:11:49.280 --> 01:11:53.040
really interesting with the team is because we always we haven't gotten to see the star actor do

01:11:53.040 --> 01:11:57.760
the craziest amount of impact but that's also because it's the first target to be taken down

01:11:57.760 --> 01:12:02.720
because you can't let it snowball right it is the perfect diversion it gets taken down all the

01:12:02.720 --> 01:12:07.360
other pokemons sweep away the game so I just really love this team and all the pieces to it

01:12:07.360 --> 01:12:12.240
but of course we need to hear from Kerry after that victory let's go catch up with him on the stage

01:12:12.240 --> 01:12:32.240
I'm here with Kerry D'Ortona who is moving on in the competition still in contention for top cut. How does it feel I'm feeling really good right now. I feel very focused. Very good. I got a good night's sleep. Got a good conversation with all my friends and I'm just I'm ready to play ready to do good.

01:12:32.240 --> 01:12:35.200
And I'm just I'm ready to play ready to do good moms

01:12:35.200 --> 01:12:40.120
I mean you were just telling me that backstage prior to this match you're feeling a little nervous

01:12:40.120 --> 01:12:44.960
But then you know the gears started turning and a plan started forming so walk me through that

01:12:44.960 --> 01:12:47.800
I mean when we were talking about that matchup backstage

01:12:48.320 --> 01:12:52.920
I was talking to Evan specifically we were like well this kind of looks like that Charizard flow at team

01:12:52.920 --> 01:12:59.160
But the dragonite in the snooze lure really made it feel different. Oh a hundred percent changes how it completely plays dragonite

01:12:59.160 --> 01:13:05.440
is in a scariest Charizard on paper. I know I have Husri and Arcanine, but it can get kind of awkward versus Charizard if they

01:13:05.440 --> 01:13:08.560
manage to remove it, because then I don't really have the best ways of removing it.

01:13:09.000 --> 01:13:12.920
Unless I want to like start eating heat waves and trading damage, which isn't like super nice.

01:13:12.920 --> 01:13:16.180
So Dragonite does make it similar. I was a bit scared of the Sneasler,

01:13:16.180 --> 01:13:20.840
but I figured he would lean more into Basculage and Whimsicott, so I wanted to lean more into Starraptor.

01:13:20.840 --> 01:13:26.160
I was thinking Raichu originally, but I'm like, it's too weak to Basculage and Unlead, and at least with Arcanine and

01:13:26.160 --> 01:13:28.160
I'm able to get multiple plans

01:13:28.160 --> 01:13:30.160
into multiple leads. Yeah, so

01:13:30.160 --> 01:13:31.160
let's go through that game one

01:13:31.160 --> 01:13:33.160
because I know the star after

01:13:33.160 --> 01:13:34.160
did its best. Unfortunately,

01:13:34.160 --> 01:13:36.160
didn't quite work out, but that

01:13:36.160 --> 01:13:38.160
trick room really seemed to bail

01:13:38.160 --> 01:13:40.160
you out of a tough start. So

01:13:40.160 --> 01:13:42.160
yeah, um, the dual wing be so

01:13:42.160 --> 01:13:43.160
it was kind of a call that turn

01:13:43.160 --> 01:13:44.160
because he can either moon blast

01:13:44.160 --> 01:13:46.160
Aqua Jet, the basket lead, the

01:13:46.160 --> 01:13:48.160
parka nine or he can double the

01:13:48.160 --> 01:13:49.160
star after calling like a

01:13:49.160 --> 01:13:51.160
photograph swap or protect. I

01:13:51.160 --> 01:13:52.160
was thinking about it and I'm

01:13:52.160 --> 01:13:53.160
like, I think he's just going to

01:13:53.160 --> 01:13:55.160
double my star after if I remove

01:13:55.160 --> 01:13:56.880
So I removed Windsicott.

01:13:56.880 --> 01:13:58.840
I should be in contention to just close out the game

01:13:58.840 --> 01:14:00.600
because he doesn't have the damage.

01:14:00.600 --> 01:14:02.640
But then the miss happened and I was like,

01:14:02.640 --> 01:14:04.640
oh, that's really bad.

01:14:04.640 --> 01:14:06.840
And so, but I found the one way back in,

01:14:06.840 --> 01:14:08.960
which is to pressure Trick Room to force out the King Gambit

01:14:08.960 --> 01:14:11.240
and then get the 50-50 right on if the full net swings

01:14:11.240 --> 01:14:12.760
are not on that last turn.

01:14:12.760 --> 01:14:14.120
And that Trick Room looks so good.

01:14:14.120 --> 01:14:16.680
I was very surprised you pivoted to Tailwind in game two.

01:14:16.680 --> 01:14:17.520
Was that intentional?

01:14:17.520 --> 01:14:18.680
I mean, obviously it was intentional,

01:14:18.680 --> 01:14:20.080
but what was the thinking behind it?

01:14:20.080 --> 01:14:22.320
So I wanted to adjust to Sylveon in case

01:14:22.320 --> 01:14:24.200
you went to a possible Dragonite change up.

01:14:24.200 --> 01:14:26.720
I also really like leading Sylveon sometimes,

01:14:26.720 --> 01:14:29.080
because you can bait certain things from the opponent,

01:14:29.080 --> 01:14:31.000
and also pressured out the Basque Legion

01:14:31.000 --> 01:14:32.320
to take a lot of damage,

01:14:32.320 --> 01:14:34.160
because the Windicat doesn't really want to set Tailwind

01:14:34.160 --> 01:14:35.760
that turn, because it's at risk of getting

01:14:35.760 --> 01:14:37.920
like, the Wingbeated, Hyper Voice,

01:14:37.920 --> 01:14:40.400
like, or you clicking Tailwind and Hyper Voice,

01:14:40.400 --> 01:14:41.920
so it gets into an awkward position.

01:14:41.920 --> 01:14:44.480
I think the big turn was when I called the Aqua Jet Encore,

01:14:44.480 --> 01:14:46.600
and I just swapped for Rigorak on the Starraptor.

01:14:46.600 --> 01:14:49.120
I was fine if he set Tailwind and swung with Basque

01:14:49.120 --> 01:14:49.960
into my,

01:14:52.240 --> 01:14:53.640
sorry, Sylveon,

01:14:53.640 --> 01:14:55.820
because I knew I could win that trade.

01:14:55.820 --> 01:14:56.860
For sure, for sure.

01:14:56.860 --> 01:15:00.100
So, I mean, all of those decisions, all of those moves

01:15:00.100 --> 01:15:01.940
show that you have a lot of comfort with the team

01:15:01.940 --> 01:15:03.820
and I think that's the kind of comfort you need

01:15:03.820 --> 01:15:05.740
to make it far in this tournament.

01:15:05.740 --> 01:15:07.580
How are you feeling overall?

01:15:07.580 --> 01:15:08.660
I feel really good.

01:15:08.660 --> 01:15:09.940
I really like this team.

01:15:09.940 --> 01:15:13.020
It reminds me a lot of my King Gambit Volcarona team

01:15:13.020 --> 01:15:13.940
back from Reg H.

01:15:13.940 --> 01:15:15.340
It just kind of flows,

01:15:15.340 --> 01:15:17.100
but I also feel like it is a lot of fundamentals

01:15:17.100 --> 01:15:18.660
that I've been learning across the season.

01:15:18.660 --> 01:15:23.060
Like I learned for a graph when I went to Orlando.

01:15:23.060 --> 01:15:25.940
I started learning how to do tailroom back in Portland

01:15:25.940 --> 01:15:26.740
last season.

01:15:26.740 --> 01:15:29.420
So it just kind of combined a lot of the teams

01:15:29.420 --> 01:15:31.860
that I used previously and blended into one nice team

01:15:31.860 --> 01:15:32.940
with a lot of options.

01:15:32.940 --> 01:15:34.300
And do you feel like you're falling back

01:15:34.300 --> 01:15:37.100
on those fundamentals and your matches throughout the weekend?

01:15:37.100 --> 01:15:37.820
Overall, yes.

01:15:37.820 --> 01:15:39.340
But I'm also trying to implement new ones

01:15:39.340 --> 01:15:42.020
to get better and grow stronger because nobody's perfect,

01:15:42.020 --> 01:15:42.340
right?

01:15:42.340 --> 01:15:44.180
You've got to push yourself to be better every day.

01:15:44.180 --> 01:15:46.220
So that's the goal.

01:15:46.220 --> 01:15:48.340
All right, O'Carry, thank you so much for your time.

01:15:48.340 --> 01:15:49.500
I really appreciate it.

01:15:49.500 --> 01:15:51.460
Best of luck throughout the rest of this run.

01:15:51.460 --> 01:15:52.860
Do you have any shout-outs you want to give

01:15:52.860 --> 01:15:56.640
anybody watching at home? So I shouted out a ton of people yesterday of course

01:15:56.640 --> 01:15:59.960
Patrick Caden and then all the others I shout out. I did forget to shout out

01:15:59.960 --> 01:16:03.540
Marcus Hamon. I really want to thank him because he gave me some like great

01:16:03.540 --> 01:16:07.220
advice over the previous weeks in regards to how to approach certain

01:16:07.220 --> 01:16:10.660
matchups and his thoughts on the team so I really want to thank him for that.

01:16:10.660 --> 01:16:14.660
One more story and of course my parents for a live to go here and my aunt

01:16:14.660 --> 01:16:18.380
Jaden and uncle Michael who are in the crowd right now so thank you. Awesome

01:16:18.380 --> 01:16:21.860
well shout out to everybody hello to your aunt and uncle out there and hello

01:16:21.860 --> 01:16:26.020
to you watching at home. I'm sure you'd love to watch us break down that battle. So let's

01:16:26.020 --> 01:16:29.740
go check out Ben's battle breakdown back there in the analyst lounge.

01:16:29.740 --> 01:16:35.820
Thank you so much, Gabby. We've got a battle to break down, but it's going to be moving

01:16:35.820 --> 01:16:41.180
on from the battle that we've just had. It was crazy. It was such a great way to start

01:16:41.180 --> 01:16:44.860
the match. I don't know what it is about the world championships this year and starting

01:16:44.860 --> 01:16:51.100
off with a nice clean two on the stream. But we're here again. We're doing it again for

01:16:51.100 --> 01:16:55.760
Saturday here, but we've got such an amazing feature match here with Liam

01:16:55.760 --> 01:17:01.320
Sierra going through that the other match that we had on our Notables,

01:17:01.320 --> 01:17:05.880
Shohei versus Nalto. This is a world champion, previous world champion

01:17:05.880 --> 01:17:10.280
showdown that we've got here coming up. I was so excited when I saw this on

01:17:10.280 --> 01:17:15.240
Notables. I was I was telling him, you got to go check this out and oh my gosh

01:17:15.240 --> 01:17:18.360
absolutely amazing. Of course, he gets to see a lot of the really strong meta

01:17:18.360 --> 01:17:25.360
teams, but again, there's a reason that they're just everywhere, right? And Shohei has just been so strong and consistent with this.

01:17:25.360 --> 01:17:40.360
Yeah, yeah, I mean, it's probably one of the best players with this six, to be honest. And I think the little microtrans decisions that they've made in putting items where they are, stats where they are, I really make a huge difference when opponents are approaching this.

01:17:40.360 --> 01:17:44.560
from the kind of common trend that they would probably use to be seeing.

01:17:44.560 --> 01:17:48.360
I think that's going to make Strowhead stand out from the rest, you know, on this scenario here.

01:17:48.360 --> 01:17:52.160
Now this has got a nice lead to activate that Sunget, that core ability active,

01:17:52.160 --> 01:17:56.960
and then the Venusaur is going to be threatening to leap out of our attack on Strowhead.

01:17:56.960 --> 01:17:59.160
So, I feel, yes, the Garchomp is threatening the Charizard,

01:17:59.160 --> 01:18:02.960
but pretty easy to protect here from the Charizard, just to free up that Venusaur for a turn.

01:18:02.960 --> 01:18:06.160
Yeah, the trouble is, is if you start protecting the Garchomp,

01:18:06.160 --> 01:18:08.760
you take the pressure away from the Charizard,

01:18:08.760 --> 01:18:13.720
you King Gambit's not looking like it's going to take an attack all too well. And this is what

01:18:13.720 --> 01:18:20.920
we play for sometimes is just that sleep powder avoid there. Charizard though, trained for seeing

01:18:20.920 --> 01:18:27.560
that coming, going down to just 1%. Yeah, the problem here is now, yes, you can go for the

01:18:27.560 --> 01:18:32.280
heat wave, the King Gambit, nice, smart protect from your head. You're going to get a second chance

01:18:32.280 --> 01:18:36.520
at this sleep powder, but the Charizard's days are kind of numbered until that King Gambit is

01:18:36.520 --> 01:18:40.680
removed them. The primary way to remove that King Gamut was always going to be the Charizard,

01:18:40.680 --> 01:18:45.400
so it becomes a little bit more difficult than I'll tell. Can they weave in their own

01:18:45.400 --> 01:18:49.640
Garchomp in this scenario? It's difficult, because if you get caught with their Kautau

01:18:49.640 --> 01:18:55.160
Tive on the switch in, things become increasingly difficult. Yeah, and like, do you even go for

01:18:55.160 --> 01:18:59.960
the sucker punch in this position? Like, you know, both players can see this coming at this point,

01:18:59.960 --> 01:19:04.280
right? That's kind of one of the things, though, is, yes, you can see it coming from a mile out,

01:19:04.280 --> 01:19:11.080
But sometimes when the play is just so obvious, well, you got to think ahead, right?

01:19:11.080 --> 01:19:14.920
If I can just sucker punch the Tarsard and that is just the most obvious play,

01:19:14.920 --> 01:19:18.440
do they actually switch it out? Because if you all of a sudden make the heads up play,

01:19:18.440 --> 01:19:21.000
well, I don't think they'll sucker punch because that's too obvious.

01:19:21.000 --> 01:19:25.960
You can get so much mileage, but it looks like not sucker punching was the right call here

01:19:25.960 --> 01:19:30.200
because Tarsard will protect. It's just so clean, so obvious, but Venus are okay.

01:19:30.200 --> 01:19:34.400
Okay, it wasn't a mess, just a well-timed swat from Shohei,

01:19:34.400 --> 01:19:37.720
but Venusaur has not actually accomplished anything,

01:19:37.720 --> 01:19:39.920
which feels really bad in this match.

01:19:39.920 --> 01:19:44.320
I feel like this is, like, Shohei was on round eight yesterday

01:19:44.320 --> 01:19:48.320
in this Charizard flow-out mirror playing up against it.

01:19:48.320 --> 01:19:50.680
You just, you can see how well-practiced he is.

01:19:50.680 --> 01:19:53.160
It's like not just switching the Whimsicott

01:19:53.160 --> 01:19:55.880
into catching the Charizard going for a protect

01:19:55.880 --> 01:19:57.560
and put that on-call pressure on,

01:19:57.560 --> 01:19:59.040
but then also knowing to, like,

01:19:59.040 --> 01:20:06.680
Hey, that's not probably going to be playing passive like let's this is the opportunity to try to get some damage down into the Venusaur and really like try to

01:20:07.520 --> 01:20:12.840
Further the board position rather than like go into the protector not really make any progress

01:20:13.080 --> 01:20:18.920
And now you've got the scenario where it sure has been set up that's ill and got you I'm gonna be ahead of everything

01:20:18.920 --> 01:20:24.200
He's not being so on the sudden just brought a rock slide, which is those forces which is our job coming in here

01:20:24.200 --> 01:20:27.680
the double okay the double

01:20:27.680 --> 01:20:28.980
physics always an interesting

01:20:28.980 --> 01:20:30.480
one because it's nothing really

01:20:30.480 --> 01:20:31.780
gain except for the pivoting

01:20:31.780 --> 01:20:34.280
right but an instant in for that

01:20:34.280 --> 01:20:36.180
intimidate drop is a bit

01:20:36.180 --> 01:20:38.480
tailed in on the other end

01:20:38.480 --> 01:20:39.720
that's going to be a lot of

01:20:39.720 --> 01:20:41.520
damage and a lot of fresher

01:20:41.520 --> 01:20:44.300
and you see how much that

01:20:44.300 --> 01:20:46.860
intimidate pays off but still

01:20:46.860 --> 01:20:48.400
like an earthquake next turn

01:20:48.400 --> 01:20:50.860
can do so much yeah it's like

01:20:50.860 --> 01:20:52.300
and do you want to bring if

01:20:52.300 --> 01:20:53.900
you're now so you're bringing

01:20:53.900 --> 01:20:58.600
the guard chomp in because you kind of need to, right? You're like expecting the rock slide

01:20:58.600 --> 01:21:02.400
because the Charizard is just protected. You're expecting maybe that little bit of

01:21:02.400 --> 01:21:06.480
spread pressure. You want to bring the guard chomp in because that's going to take those

01:21:06.480 --> 01:21:11.120
attacks. But equally, Nalto is like on the uphill battle because you're bringing that

01:21:11.120 --> 01:21:15.200
into a wintercott that could just go for a moon blast on the next turn. And especially

01:21:15.200 --> 01:21:20.520
when the tailwind then gets set up, that's two turns in a row that Shohei hasn't let

01:21:20.520 --> 01:21:26.040
now to get away with the defensive plays and has managed to aggressively switch their board

01:21:26.040 --> 01:21:29.320
position up and try to find a little bit more position.

01:21:29.320 --> 01:21:34.640
And you have to take out for the one, but I ended up into the whimsicott instead.

01:21:34.640 --> 01:21:38.760
It's a Garchon that can just go for the attack at earthquake again.

01:21:38.760 --> 01:21:43.600
The activity has just done so much work, but it's Shohei that consistently getting more

01:21:43.600 --> 01:21:48.200
and more momentum if there isn't a big swing from the Garchon from now through here.

01:21:48.200 --> 01:21:57.200
You've got to go onto the dragon core here, it's going to be enough, but I think that the earthquake really smart there from Shohei, to know where you're going to put the opposing Garchomp.

01:21:57.200 --> 01:22:03.200
This is now in range. After that rough skin damage, after the life orb recall there, is it going to be in range of a sucker punch?

01:22:03.200 --> 01:22:09.200
Now you can just bring your king gambit onto the field, sucker punch, get rid of that king gambit, and Sidor has also taken a lot of damage as well.

01:22:09.200 --> 01:22:16.200
It's mainly in range of a moon blast, so it's a pretty easy clean up for you, and you don't have really too much reliance even on the tailwind at this point.

01:22:16.200 --> 01:22:19.960
I'm going to say that the Citrus Berries come to the incident, or just out of ring,

01:22:19.960 --> 01:22:23.320
but still the Garchamp threatened.

01:22:23.320 --> 01:22:27.200
And you've got two calls on the back in the red as well, so they're not going to be able

01:22:27.200 --> 01:22:30.320
to come in and have the impact like you would want them to.

01:22:30.320 --> 01:22:33.440
Can I just call out the earthquake in your self-play?

01:22:33.440 --> 01:22:40.440
I think this is something that's like so much across all of phase one yesterday.

01:22:40.440 --> 01:22:44.680
It's one of those things that I feel like if you're at home and you're playing on the

01:22:44.680 --> 01:22:48.000
ladder you're thinking like oh I can't earthquake because I've got something

01:22:48.000 --> 01:22:52.320
next to me that I might be damaging like I think Shohei is doing a really great

01:22:52.320 --> 01:22:55.760
job of showcasing why that's so important to actually like hang on a

01:22:55.760 --> 01:23:00.120
second damaging myself not too much of a problem if it gets enough damage on my

01:23:00.120 --> 01:23:03.680
opponent that's exactly it it's like the risks right and earthquake and next to

01:23:03.680 --> 01:23:07.000
the Wim Scott isn't the biggest risk it's gonna take the hit so well but we

01:23:07.000 --> 01:23:12.960
also did get to see the why it could be so dangerous in yesterday's matches but

01:23:12.960 --> 01:23:16.260
so much damage into this Incineroar over time.

01:23:16.260 --> 01:23:19.260
Incineroar is just a bye-bye, Incineroar.

01:23:19.260 --> 01:23:21.260
Yeah, there's just even that bad you think,

01:23:21.260 --> 01:23:23.760
okay, well, Tengan's gonna take the earthquake,

01:23:23.760 --> 01:23:25.460
but it's still all right.

01:23:25.460 --> 01:23:28.060
The Goldchamp's gonna take another take of that recall.

01:23:28.060 --> 01:23:30.460
If it wasn't, if it wasn't Incineroar taking down,

01:23:30.460 --> 01:23:32.460
that would've been Vishpin Garchong TKO

01:23:32.460 --> 01:23:33.960
in its own partner, Pokemon.

01:23:33.960 --> 01:23:36.460
Right, but this is the thing, like, you know,

01:23:36.460 --> 01:23:38.960
Naltown knows that, yeah, we're in,

01:23:38.960 --> 01:23:41.460
we're in Tailwind right now,

01:23:41.460 --> 01:23:47.900
and the likelihood is the Incineroar goes down, but if, yeah, if

01:23:47.900 --> 01:23:52.180
Shohei decided to target into that guard chomp instead, I've played doesn't

01:23:52.180 --> 01:23:56.300
matter, right? Because the guard chomp's gone down and then the Incineroar gets to

01:23:56.300 --> 01:24:00.020
act instead, and so I'm also sort of like holding their ground in that position

01:24:00.020 --> 01:24:05.260
and saying, well, okay, pick one of the KO's, I get some major like damage off

01:24:05.260 --> 01:24:09.660
onto your side of the field, and I know like from there I get to plan my end

01:24:09.660 --> 01:24:13.900
game with whatever I get to achieve on that turn. Yeah and now there's an almost

01:24:13.900 --> 01:24:16.860
pin position. You want to get the Charizard on the field to activate a core

01:24:16.860 --> 01:24:21.180
fill ability so it puts the Venusaur ahead with solo health though. One thing

01:24:21.180 --> 01:24:26.220
you can take advantage of is that sleep powder potentially. Except the Hunts won't engage but while

01:24:26.220 --> 01:24:29.260
there's tailwind there's an effect for at least one more turn, it is going to be

01:24:29.260 --> 01:24:34.580
pressuring a knockout, an easy knockout until that Venusaur, Godchomp's waiting

01:24:34.580 --> 01:24:38.580
the Moonblast coming from the Windsor Claw and then you've got very low health

01:24:38.580 --> 01:24:41.620
the

01:24:41.720 --> 01:24:43.620
back. Yeah, it's looking great

01:24:43.720 --> 01:24:45.220
so much for now. So I don't

01:24:45.320 --> 01:24:47.180
know if there's a way back for

01:24:47.280 --> 01:24:48.280
them right now. You don't

01:24:48.380 --> 01:24:49.960
always see this situation

01:24:50.060 --> 01:24:51.860
where it's like whimsicats kind

01:24:51.960 --> 01:24:52.860
of the most dangerous thing on

01:24:52.960 --> 01:24:55.020
the field now because all of

01:24:55.120 --> 01:24:56.860
all of Nelto's focus what are

01:24:56.960 --> 01:24:58.360
in range of a moon blast, right?

01:24:58.460 --> 01:25:00.100
But also in range of a sucker

01:25:00.200 --> 01:25:01.900
punch that King Gambit is

01:25:02.000 --> 01:25:03.140
boosted by the black glasses as

01:25:03.240 --> 01:25:04.300
well. So it's certainly going

01:25:04.400 --> 01:25:05.800
to take a chunk out of

01:25:05.900 --> 01:25:07.200
anything, but there's not many

01:25:07.200 --> 01:25:12.040
side to take anything out of right? We had a combined 35% through their three

01:25:12.040 --> 01:25:16.240
remaining Pokemon in terms of that health pool but a good protect and

01:25:16.240 --> 01:25:22.560
assumingly a good swamp as well. Cow-tow, no sucker punch. Alright we're down to if we

01:25:22.560 --> 01:25:29.040
have 35% 4 with 34% we're slowly getting there.

01:25:29.040 --> 01:25:35.360
Yeah and you know like any offensive threat from the Venusaur is covered from the

01:25:35.360 --> 01:25:42.360
and I think even a moon blast is going to be enough to take down the Venusaur even though it's resistive.

01:25:42.360 --> 01:25:48.360
So we're quite easily able here just to suck our punch, the Venusaur cover that, even if a sea powder does come out.

01:25:48.360 --> 01:25:52.360
It's only putting your pink amps, even in the following turn after you've put the moon blasts to the barge,

01:25:52.360 --> 01:25:54.360
so we're going to be able to clean up the Venusaur.

01:25:54.360 --> 01:25:56.360
We still don't know what's in the back for Shohei, right?

01:25:56.360 --> 01:25:57.360
Yeah.

01:25:57.360 --> 01:25:59.360
We've only seen the three Pokemon so far.

01:25:59.360 --> 01:26:05.720
tailwind will, you know, take away the pressure that the Venusaur is putting on.

01:26:05.720 --> 01:26:09.520
As will Oncour coming down onto it there, locking it into the protect zone.

01:26:09.520 --> 01:26:11.200
It's the double protect though.

01:26:11.200 --> 01:26:15.480
Double protect, getting it, you know, fair play, but here's the sucker punch into the

01:26:15.480 --> 01:26:16.480
guard jump.

01:26:16.480 --> 01:26:17.480
We know that's in range.

01:26:17.480 --> 01:26:18.480
That's going down.

01:26:18.480 --> 01:26:24.000
King Gambit going down to 7%, but 7% is easily going to be enough for Shohei to lock up this

01:26:24.000 --> 01:26:25.000
game.

01:26:25.000 --> 01:26:31.200
I feel like Nelto played really well against a different opponent in this particular match, right?

01:26:31.200 --> 01:26:38.200
If Shohei hadn't made so many really aggressive reads, really pushing forward in that game,

01:26:38.200 --> 01:26:44.700
like it looks like Shohei just made every read turn after turn, right?

01:26:44.700 --> 01:26:48.300
But these matches can go differently every single time.

01:26:48.300 --> 01:26:54.100
Sticking it out, we get the swap too, so that does give us and Nelto that information

01:26:54.100 --> 01:26:59.100
I feel like it's pretty well to be assumed, but you don't have that going into game two.

01:26:59.100 --> 01:27:03.100
It's not like you wonder how much of that is like a little bit of conditioning.

01:27:03.100 --> 01:27:04.100
Oh, yeah.

01:27:04.100 --> 01:27:07.100
In the mind games like how do you play the mind games, right?

01:27:07.100 --> 01:27:13.100
Do you want to keep your opponent guessing or do you want to say like, hey, by the way, I bought Charizard too, right?

01:27:13.100 --> 01:27:16.100
You've got to be careful of it going into game two.

01:27:16.100 --> 01:27:19.640
I mean, it makes sense for all

01:27:19.640 --> 01:27:22.200
champion. It checks out, but

01:27:22.200 --> 01:27:26.140
game two. Same leads again. So

01:27:26.140 --> 01:27:28.140
you know both of these trains.

01:27:28.140 --> 01:27:29.640
I love going into these game to

01:27:29.640 --> 01:27:31.140
where it's exactly the same

01:27:31.140 --> 01:27:32.180
leads coming out for both

01:27:32.180 --> 01:27:34.180
trainers because like the

01:27:34.180 --> 01:27:36.180
branching parts of the map are

01:27:36.180 --> 01:27:38.180
so so wide, right? What

01:27:38.180 --> 01:27:40.180
decisions do you make? Also

01:27:40.180 --> 01:27:41.180
just asleep out of hit this

01:27:41.180 --> 01:27:43.180
time, right? Yeah, like how

01:27:43.180 --> 01:27:45.180
does the targeting go? So like

01:27:45.180 --> 01:27:48.660
like there's so many there's so many different ways that this can go and

01:27:48.660 --> 01:27:52.100
even though the leads look the same like where we're gonna go from here is

01:27:52.100 --> 01:27:57.120
probably gonna be totally different. We got to see that in Paris match yesterday

01:27:57.120 --> 01:28:01.740
it was three games three identical leads but very very different games and I

01:28:01.740 --> 01:28:05.820
really do love being able to see that run back into this one though I mean if we

01:28:05.820 --> 01:28:08.940
get a connector could be everything but if it's miss targeted into the whims

01:28:08.940 --> 01:28:12.700
of thought we already got that swap and that could also all right so we're just

01:28:12.700 --> 01:28:14.420
not sleep out or anything, that's a turn.

01:28:14.420 --> 01:28:17.340
Okay, it's protection for our Johnson, nothing.

01:28:17.340 --> 01:28:19.020
That seems leaves.

01:28:19.020 --> 01:28:20.660
It's a safer player as well for Garcheum

01:28:20.660 --> 01:28:23.100
to be in a stronger position the next turn.

01:28:23.100 --> 01:28:24.900
You tail end with a point, you get a turn.

01:28:24.900 --> 01:28:26.660
Ooh!

01:28:26.660 --> 01:28:27.500
That's big.

01:28:27.500 --> 01:28:28.340
That's big.

01:28:28.340 --> 01:28:30.420
Gonna be sticking around a turn longer now.

01:28:30.420 --> 01:28:31.260
This, the problem is,

01:28:31.260 --> 01:28:32.940
I don't know if the Garcheum's got enough of an attack

01:28:32.940 --> 01:28:34.700
to be able to remove that finish on one hit,

01:28:34.700 --> 01:28:36.700
so it probably is gonna be able to execute,

01:28:36.700 --> 01:28:38.100
see kind of one more time,

01:28:38.100 --> 01:28:40.060
but it's gonna hit, that's the big question,

01:28:40.060 --> 01:28:43.980
and saw how much of a waste it turned out was for him worn

01:28:43.980 --> 01:28:45.460
when it didn't connect.

01:28:45.460 --> 01:28:47.980
And I wanted just the pyrocyte to get damaged on the board.

01:28:47.980 --> 01:28:50.340
That's a big decision that the chaos in this made here.

01:28:50.340 --> 01:28:52.500
You've got some compounding probabilities as well, right?

01:28:52.500 --> 01:28:54.500
Because the Whimsacock can go for a tailwind.

01:28:54.500 --> 01:28:56.420
It's still got its sash intact.

01:28:56.420 --> 01:29:00.540
And so with a tailwind, and the chance of a rock slide comes out

01:29:00.540 --> 01:29:03.300
and the rock slide gets the chance to flinch for Venusaur,

01:29:03.300 --> 01:29:05.340
and there's the chance of missing the sleep powder,

01:29:05.340 --> 01:29:08.020
like Shohei's sort of compounding those odds

01:29:08.020 --> 01:29:12.820
the potential of those blocks in play. But with the Incineroar coming in, really nice

01:29:12.820 --> 01:29:17.360
play from now, so just making sure like, yeah, that Venusaur does get a few turns to go for

01:29:17.360 --> 01:29:21.460
it. Yeah, but there is still, you know, that Oz of the Flinch does. Incineroar is not stopping

01:29:21.460 --> 01:29:27.620
that, but if you want to talk about Oz, we can always just miss, right? That's, that,

01:29:27.620 --> 01:29:31.500
we got to count for that one as well. So Venusaur, we don't have to worry about the flinch

01:29:31.500 --> 01:29:39.660
at all in the opportunity to go for the sleep powder if you hit it with no another mess.

01:29:39.660 --> 01:29:44.340
This is heartbreaking for now so like and and like let's be clear right you put sleep

01:29:44.340 --> 01:29:48.420
powder on knowing that it can miss like but you still have to commit to it and we've got

01:29:48.420 --> 01:29:53.260
to shout this out right because even though it's not working in this match right it still

01:29:53.260 --> 01:29:57.900
make it it doesn't make it the wrong move to have on the Venus tour right having a power

01:29:57.900 --> 01:30:03.100
instead wouldn't be, you know, better in this particular matchup. So Melto is using the tools and

01:30:03.100 --> 01:30:07.900
using the tools correctly, but just not getting the back up of what's happening in the match.

01:30:07.900 --> 01:30:11.820
It's one of those unlucky components of the current regulation that we're in that some of the

01:30:11.820 --> 01:30:15.820
most powerful moves just have that inherent chance to miss, and that's always the give or take. You

01:30:15.820 --> 01:30:20.540
see trainers sometimes opt into those less powerful moves to not avoid missing, but sleep

01:30:20.540 --> 01:30:24.780
outer, you're kind of stuck with it, right? You just kind of go for it, but to have the sleep

01:30:24.780 --> 01:30:26.900
three powder mist, my heat wave mist.

01:30:26.900 --> 01:30:28.900
That one is just tough.

01:30:28.900 --> 01:30:31.060
And now, Shohei can just,

01:30:31.060 --> 01:30:32.460
we're waiting for the first one again,

01:30:32.460 --> 01:30:34.140
then Sidor again takes the hit,

01:30:34.140 --> 01:30:35.620
but we're just doing the damage over time

01:30:35.620 --> 01:30:36.740
and now Sidor's not really gonna be able

01:30:36.740 --> 01:30:38.740
to accomplish much in this match.

01:30:38.740 --> 01:30:41.180
Not so far, better resource management this time around,

01:30:41.180 --> 01:30:43.100
but really wants to put that girl chomp to sleep

01:30:43.100 --> 01:30:45.180
because that's the first one.

01:30:45.180 --> 01:30:46.620
Great protect from Shohei.

01:30:46.620 --> 01:30:49.140
There was the impending threat of the takeout there,

01:30:49.140 --> 01:30:51.820
so it made sense to just delay things.

01:30:51.820 --> 01:30:54.020
You now got a position where you,

01:30:54.020 --> 01:30:56.780
is the goalie jump gonna get what the sleepgen is now

01:30:56.780 --> 01:30:59.340
till it's gonna start going for some attacks here

01:30:59.340 --> 01:31:00.780
because you've got the opportunity

01:31:00.780 --> 01:31:03.100
and had the opportunity a number of times

01:31:03.100 --> 01:31:06.220
to go after that whimsicott or hold just after the goalie jump

01:31:06.220 --> 01:31:08.420
and start damaging it because at some point

01:31:08.420 --> 01:31:10.340
you're gonna have to get damage onto it.

01:31:10.340 --> 01:31:12.100
You don't want it to sleep, that's great,

01:31:12.100 --> 01:31:14.100
but how many turns of sleep are you gonna get

01:31:14.100 --> 01:31:16.340
and how are you gonna get any value out of it?

01:31:16.340 --> 01:31:18.620
Missing, I think you've gotta change your track

01:31:18.620 --> 01:31:19.460
a little bit.

01:31:19.460 --> 01:31:22.620
I'll wear a tux, get a centerware, six around.

01:31:22.620 --> 01:31:25.460
Do we hit the sleep powder this time?

01:31:25.460 --> 01:31:26.860
Well, you didn't know they're mixed.

01:31:26.860 --> 01:31:27.700
You're still-

01:31:27.700 --> 01:31:29.780
You just saw us not hitting it in attacks,

01:31:29.780 --> 01:31:31.380
but it's not really getting hit either.

01:31:31.380 --> 01:31:34.100
At what point do you just call it fair, right?

01:31:34.100 --> 01:31:36.180
You just saw us just sitting there enjoying the sun.

01:31:36.180 --> 01:31:37.780
Like, it's just having a good time down there.

01:31:37.780 --> 01:31:40.260
You just saw us wins by doing absolutely nothing.

01:31:40.260 --> 01:31:42.460
Hey, finally, we get it.

01:31:42.460 --> 01:31:44.060
Oh, round of applause for Venus.

01:31:44.060 --> 01:31:44.900
We got it.

01:31:44.900 --> 01:31:46.140
We got it.

01:31:46.140 --> 01:31:48.380
give it our castors on the other slider too.

01:31:50.380 --> 01:31:52.220
Is it too late though?

01:31:52.220 --> 01:31:53.420
Well, no.

01:31:53.420 --> 01:31:54.540
Oh, that's all.

01:31:54.540 --> 01:31:57.540
Yeah, I've had the parting shot now into the Garchon,

01:31:57.540 --> 01:31:58.860
while I did.

01:31:58.860 --> 01:32:00.140
And now you get the Charizard back in

01:32:00.140 --> 01:32:01.660
in a really comfortable position.

01:32:01.660 --> 01:32:04.340
Right, and so this is one of the things

01:32:04.340 --> 01:32:05.780
about Sleep Turn Order, right?

01:32:05.780 --> 01:32:07.580
In coming into Pokemon Champions,

01:32:07.580 --> 01:32:08.780
Sleep had a little bit of a nerf,

01:32:08.780 --> 01:32:12.300
it's one turn less, at most, overall,

01:32:12.300 --> 01:32:14.380
but also there, and there's always been that thing,

01:32:14.380 --> 01:32:17.360
like Amungus has been the premier sport Pokemon

01:32:17.360 --> 01:32:20.640
because it puts Pokemon to sleep after the user move.

01:32:20.640 --> 01:32:23.560
You don't get that guaranteed tick until the next turn.

01:32:23.560 --> 01:32:25.360
And this is what's happened with this Godchomp, right?

01:32:25.360 --> 01:32:26.840
It's got to take its guaranteed turn.

01:32:26.840 --> 01:32:29.720
Now Charizard feels really nice coming in.

01:32:29.720 --> 01:32:30.920
Hopefully he's put his glasses on

01:32:30.920 --> 01:32:32.400
and maybe can hit a heat wave this time

01:32:32.400 --> 01:32:33.520
onto that Windsor clock,

01:32:33.520 --> 01:32:35.640
take it down to Sash and start doing some stuff.

01:32:35.640 --> 01:32:38.920
But it's Venusaur then now has an opportunity to,

01:32:38.920 --> 01:32:40.960
instead of missing a sleep powder,

01:32:40.960 --> 01:32:43.040
miss a leaf storm instead,

01:32:43.040 --> 01:32:47.520
into this car. Why are we putting this into the universe. You know I don't want to cast

01:32:47.520 --> 01:32:53.440
this car as it but you know we it was it was here waiting for me oh let's see I hope it doesn't

01:32:53.440 --> 01:32:58.960
come to come to guys. It's hot though you have to be worried about that on for right so it's which

01:32:58.960 --> 01:33:02.800
makes so much more sense we don't want to be locked into a move the majority of the time we aren't

01:33:02.800 --> 01:33:09.520
hitting anyways so switch around wins got down to Sash Garchomp we're looking at maybe just even

01:33:09.520 --> 01:33:13.840
taking it out before it can even wake up because a fake out and just another

01:33:13.840 --> 01:33:16.960
seatway will be enough to drop the Pokemon and even just play a double KO

01:33:16.960 --> 01:33:19.520
for now so yeah I'm one of the unfortunate things about those

01:33:19.520 --> 01:33:24.600
continuous sleep power messes and into protectors the timing they are so getting

01:33:24.600 --> 01:33:28.760
the Charizard back on to the food you can see the Sun just faded so if you are

01:33:28.760 --> 01:33:32.120
now so yes you've got the opportunity just go for your heat wave again just

01:33:32.120 --> 01:33:37.160
get rid of the wind you thought and we can get the Charizard out maybe fake out

01:33:37.160 --> 01:33:40.160
I hope that the guard chomps is this week.

01:33:40.160 --> 01:33:45.160
The other option is, could potentially try and get a hunting shot.

01:33:45.160 --> 01:33:47.160
Another one, I mean tonight guard chomps, yeah.

01:33:47.160 --> 01:33:51.160
Expecting a good win to come to be a bit more passive this game.

01:33:51.160 --> 01:33:54.160
Yeah, definitely. It's got the option to protect.

01:33:54.160 --> 01:33:57.160
I think this is yet another read that these players have to make.

01:33:57.160 --> 01:34:00.160
And I feel like we've talked about it quite a lot,

01:34:00.160 --> 01:34:03.160
the reads that you have to make to keep ahead of the game.

01:34:03.160 --> 01:34:09.600
game, especially in these mirrors, the small advantages that you take in these particular

01:34:09.600 --> 01:34:14.520
mirror matches and like when you switch from like this, playing on the offensive to playing

01:34:14.520 --> 01:34:18.480
on the defensive to try and catch your opponent off guard is so, so critical.

01:34:18.480 --> 01:34:24.840
They'll stay sleek past the protectors, so it's going to take a lot of damage, critical

01:34:24.840 --> 01:34:29.920
hit as well, and just another hurting shot, so you're going to walk up like on the next

01:34:29.920 --> 01:34:33.680
And when it does, it's just really nice.

01:34:33.680 --> 01:34:36.480
The cool thing here, though, is that the incineral, like,

01:34:36.480 --> 01:34:39.200
usually it's not a benefit for incineral to be on low health.

01:34:39.200 --> 01:34:41.160
But when you want to reset the sun,

01:34:41.160 --> 01:34:43.920
and the Garchomp's been sleeping for a couple of turns,

01:34:43.920 --> 01:34:44.880
it could be kind of nice.

01:34:44.880 --> 01:34:47.240
You know, you bring the incineral back in,

01:34:47.240 --> 01:34:48.800
it takes the moonblast, it takes the rocks,

01:34:48.800 --> 01:34:51.520
it takes an earthquake, comes back out,

01:34:51.520 --> 01:34:53.360
and you can bring the charizard, set up the sun,

01:34:53.360 --> 01:34:55.600
set up the genus, or start putting yourself

01:34:55.600 --> 01:34:57.080
on the offensive again.

01:34:57.080 --> 01:35:04.080
Even if it does manage to survive the turn on the switch in, you don't mind either because you've got to take out the take advantage off.

01:35:04.080 --> 01:35:10.080
It can give you the room to reposition really well. Things going a lot better on this game.

01:35:10.080 --> 01:35:16.080
With that Venusaur, but like you say Ben, I think the priority here is to try and get that Sunday set up again.

01:35:16.080 --> 01:35:21.080
The Wings of God is going to be susceptible to any sort of attack now because the cards don't protect you.

01:35:21.080 --> 01:35:25.080
So I think now could be a good time to see that Charizard go out like you say the intro.

01:35:25.080 --> 01:35:30.080
Maybe go after that Garjump because that is the offensive threat.

01:35:30.080 --> 01:35:37.080
Even with those intimidation points, it's not going to be a threat.

01:35:37.080 --> 01:35:43.080
Especially if Joe Hayde decides to switch it out and maybe keep it for the last part of the game.

01:35:43.080 --> 01:35:49.860
I wonder what's in the back of the ball, right, because if it's King Gambit and Charizard

01:35:49.860 --> 01:35:55.280
in the back, and Malto is able to preserve Charizard and Guard Chomp, that's a really

01:35:55.280 --> 01:35:58.280
good matchup to have at full HP in the back, right?

01:35:58.280 --> 01:36:03.920
And so, yeah, it's kind of preferred to have your Incineroar come in to take a Rockstar.

01:36:03.920 --> 01:36:06.760
That Guard Chomp is going to be at like minus four by now, right?

01:36:06.760 --> 01:36:08.760
Yeah, minus four, yeah.

01:36:08.760 --> 01:36:16.600
something like that. It's going to be at minus all of it now. It is gone from the field, but

01:36:17.160 --> 01:36:22.280
no flint, Garchomp's gone. You can finally bring in something that can actually do a little bit

01:36:22.280 --> 01:36:27.080
more damage. Wimspot set up a tailwind. Intenar too, notably didn't go down. So yeah, you have the

01:36:27.080 --> 01:36:31.160
active vigor on the turn, but that whole bring it in, let it be KO'd, bring in the charge of the

01:36:31.160 --> 01:36:36.200
tree, set the sun, kind of be able to go, isn't really quite the option there anymore. But it

01:36:36.200 --> 01:36:40.200
But it will be, Shohei did bring the Charizard in match number two.

01:36:40.200 --> 01:36:44.200
Yeah, so maybe that's like, you know, also works for both of these trainers, right?

01:36:44.200 --> 01:36:49.200
Shohei's got the tailwind and the Charizard to put a bunch of pressure on.

01:36:49.200 --> 01:36:55.200
I mean, that's only going to last a few turns and, you know, with the Incineroar coming in and actually surviving that attack,

01:36:55.200 --> 01:37:00.200
the fake-out is in play, it's going to slow down the game a little bit.

01:37:00.200 --> 01:37:05.600
a little bit and again we've got that read whether or not the Windsor cock goes down to.

01:37:05.600 --> 01:37:10.600
The fake out on this turn or if you go for a fake out into the Charizard and just attack

01:37:10.600 --> 01:37:14.600
into the Venusaur truck with the Venusaur and try and get some damage down onto the

01:37:14.600 --> 01:37:15.600
board.

01:37:15.600 --> 01:37:20.560
It's not a bad idea to start like locking into a sludge bomb in this spot to try and get

01:37:20.560 --> 01:37:21.880
some damage down.

01:37:21.880 --> 01:37:25.800
If you're like just a little bit ahead on damage, both of these Charizards have ancient

01:37:25.800 --> 01:37:30.120
power and so when you when you play up against each other, it's like that little bit of

01:37:30.120 --> 01:37:34.840
extra chip really does help yeah it'd be interesting if you just say show hey just

01:37:34.840 --> 01:37:39.000
go for that double protect with the what was impending faker from the incineroar

01:37:39.000 --> 01:37:42.720
that has just switched out now it's gonna mega evolve and then no protects

01:37:42.720 --> 01:37:46.280
coming out just a straight moon blast into the leader so but with a tailwind you

01:37:46.280 --> 01:37:49.400
don't mind mega evolving bringing that sun into there because you're gonna be

01:37:49.400 --> 01:37:54.640
passing the thing so anyway with the Charizard the he wave of Venus or it goes

01:37:54.640 --> 01:38:00.680
down to no sledge bombs, nothing else. And yeah, it could have been the Faco, but trying

01:38:00.680 --> 01:38:06.080
to bring the Charizard in instead. That's a long event on that turn and the Pokemon

01:38:06.080 --> 01:38:07.080
is gone now.

01:38:07.080 --> 01:38:14.440
Yeah, just more, more real reads coming out from Shovei. And like, it's, it's so impressive

01:38:14.440 --> 01:38:20.360
to be quite so accurate so consistently, especially at this level of competition, right? And just,

01:38:20.360 --> 01:38:25.840
just, you know, taking those turns to be like, well, last time I was here, I played on the defensive, this time

01:38:25.840 --> 01:38:33.240
I'm gonna play on the offensive and try and get something done. And hey, like sometimes, sometimes you get punished for those kind of

01:38:33.920 --> 01:38:39.080
reads in the turn, but if you get them right, and especially in this matchup, you get so much advantage

01:38:39.480 --> 01:38:41.160
to be able to come through.

01:38:41.160 --> 01:38:45.760
There's also the plays that you'd make when you're up a game in a set that you would never do when you're down, right?

01:38:45.760 --> 01:38:50.340
If you're up the game in the set, you can play that little bit more aggressive and go for those plays that would

01:38:50.360 --> 01:38:56.280
advanced board stages so much more and call out your opponent trying to find that small window

01:38:56.280 --> 01:39:00.680
of opportunity, right? So being up a game and having that little bit more wiggle room, you can see

01:39:00.680 --> 01:39:05.080
the more aggressiveness coming out and being able to get rid of something like that Venusaur,

01:39:05.080 --> 01:39:08.680
I think just puts you in such a great spot. I mean, you still have to worry about the Gauchomp

01:39:08.680 --> 01:39:13.720
and stuff, but you have that tail when you have a full health Charizard. Yeah, I think here if

01:39:13.720 --> 01:39:18.280
you're, it's a tricky scenario because I think if you're sure, hey, you won't get initial damage

01:39:18.280 --> 01:39:24.280
So when that king down that comes back onto the field, it's going to be grinding a knockout with a sucker punch.

01:39:24.280 --> 01:39:31.280
The Whimsicots are really quite important here. Maybe why Shohei is saying, well, end game is going to be my Whimsicot.

01:39:31.280 --> 01:39:36.280
We do see the Garchomp because of that threat protects here, which might open the door for an ancient power.

01:39:36.280 --> 01:39:39.280
Did we get the boost? That's the question.

01:39:39.280 --> 01:39:41.280
I've never seen the boost.

01:39:41.280 --> 01:39:44.280
Are we about to see the boost? We see the KO.

01:39:44.280 --> 01:39:46.280
I don't think we get the boost.

01:39:46.280 --> 01:39:51.280
for you buddy. I've seen so

01:39:51.280 --> 01:39:52.280
many. Have you ever seen the

01:39:52.280 --> 01:39:53.280
boost? Have you ever seen the

01:39:53.280 --> 01:39:56.280
boost? Not on a stream. I

01:39:56.280 --> 01:39:58.280
haven't game. Does the boost

01:39:58.280 --> 01:40:00.280
even exist? I'm not sure it

01:40:00.280 --> 01:40:01.280
does. I've not seen it in

01:40:01.280 --> 01:40:05.280
champion. So it's. I don't

01:40:05.280 --> 01:40:06.280
know. They've been playing

01:40:06.280 --> 01:40:08.280
show result for a while. They

01:40:08.280 --> 01:40:09.280
must get some time. I've

01:40:09.280 --> 01:40:10.280
never seen it. There was

01:40:10.280 --> 01:40:11.280
watching at home. We have

01:40:11.280 --> 01:40:12.280
three analysts all shrugging

01:40:12.280 --> 01:40:15.280
right now. Hands up, but

01:40:15.280 --> 01:40:19.120
We'll see another one. We'll see another one come through. We're speeding up the end of the match.

01:40:19.120 --> 01:40:25.200
We got more to go with, but it seems just at this point, two ancient powers coming on through a second KO on the board.

01:40:25.520 --> 01:40:33.040
Kind of just a little too much for this Garchomp to be able to do. I mean, he still ends up, but Wimsecot, Wimsecot hits the field and...

01:40:33.720 --> 01:40:37.360
Preservation of the Wimsecot, so important. Now you've got the double up, the Moonblast, the second bench.

01:40:37.360 --> 01:40:42.840
Gonna be enough to lock it up. And this is just, you know, Shohei, knowing the team inside out, knowing their Winkons,

01:40:42.840 --> 01:40:46.880
just making them such a such a great

01:40:46.880 --> 01:40:48.880
that's show. Hey, oh my goodness.

01:40:48.880 --> 01:40:50.880
Yeah, it's like just just completely

01:40:50.880 --> 01:40:52.880
textbook there at the end and just like

01:40:52.880 --> 01:40:54.880
taking advantage of the create

01:40:54.880 --> 01:40:56.880
across the game and then just

01:40:56.880 --> 01:40:59.880
trading is as successful as you can

01:40:59.880 --> 01:41:01.840
like switching where you need to

01:41:01.840 --> 01:41:02.840
preserving the right that right

01:41:02.840 --> 01:41:04.840
but it's just so you can get to the end

01:41:04.840 --> 01:41:06.840
came absolutely textbook.

01:41:06.840 --> 01:41:08.840
He's a world champion for a reason.

01:41:08.840 --> 01:41:11.840
Could be a two time world champion for a reason.

01:41:11.840 --> 01:41:17.400
All right, well, let's see what we've got. We got our next round of Swiss coming right up

01:41:17.400 --> 01:41:20.540
So we're gonna kick it over to the casters to get this championship rolling

01:41:23.400 --> 01:41:30.240
That's right, they are both world champions for a reason and I have to say my record for ancient power boost in one game

01:41:30.240 --> 01:41:32.920
It's who and let me tell you it felt

01:41:33.640 --> 01:41:36.720
Disgusting yeah, you know why we just have like two Charizard at once, right?

01:41:36.720 --> 01:41:39.360
I think I have done the same thing although many many years ago

01:41:39.360 --> 01:41:41.440
So I think in a battle about 20 years ago I hit it.

01:41:41.440 --> 01:41:44.760
So I'm due a game whenever you're ready.

01:41:44.760 --> 01:41:46.000
Whenever you're ready game,

01:41:46.000 --> 01:41:47.680
but our players are just about ready

01:41:47.680 --> 01:41:49.600
to hop into our Swiss round 10.

01:41:49.600 --> 01:41:52.320
Let's take a look at the matchup out on the field.

01:41:52.320 --> 01:41:55.800
Of course, we are heading into our win and in round.

01:41:55.800 --> 01:41:58.400
All of these players at eight wins, one loss.

01:41:58.400 --> 01:42:01.240
They just need one more win to qualify

01:42:01.240 --> 01:42:03.040
for the top cut later today.

01:42:03.040 --> 01:42:06.400
And we will be watching two of Europe's strongest trainers

01:42:06.400 --> 01:42:10.560
right now Antonio Sanchez and Giovanni Piscitelli.

01:42:10.560 --> 01:42:12.160
Yeah, these two trainers are among the last two,

01:42:12.160 --> 01:42:13.920
at least have a little bit of slack remaining,

01:42:13.920 --> 01:42:15.920
we're not eliminated by losing this game.

01:42:15.920 --> 01:42:17.440
I really tighten this field now,

01:42:17.440 --> 01:42:19.280
where a majority of the trainers

01:42:19.280 --> 01:42:21.480
are going to need to win out in order to make the top cut.

01:42:21.480 --> 01:42:23.960
Still have a couple more Swiss rounds after this one,

01:42:23.960 --> 01:42:27.280
where you do need to continue to have fewer losses.

01:42:27.280 --> 01:42:29.520
So yeah, it's crunch time now.

01:42:29.520 --> 01:42:32.000
Yeah, there are some impressive elimination matches

01:42:32.000 --> 01:42:33.160
out there in the field.

01:42:33.160 --> 01:42:34.400
I don't know if y'all had time to see.

01:42:34.400 --> 01:42:35.800
At the bottom of that list,

01:42:35.800 --> 01:42:38.440
was Maddie Morgan versus Emilio Forbes,

01:42:38.440 --> 01:42:40.600
two of the strongest competitors

01:42:40.600 --> 01:42:42.680
at the World Championships in general.

01:42:42.680 --> 01:42:44.520
Like multiple top cuts, of course,

01:42:44.520 --> 01:42:46.160
Emilio made it to the finals.

01:42:46.160 --> 01:42:48.040
Both of them are on tournament life right now.

01:42:48.040 --> 01:42:49.480
One of them will be going home.

01:42:49.480 --> 01:42:52.000
One of them will continue for the opportunity

01:42:52.000 --> 01:42:53.240
to compete for the top cut.

01:42:53.240 --> 01:42:54.320
Yeah, just how it is at this point

01:42:54.320 --> 01:42:55.360
in the World Championships, right?

01:42:55.360 --> 01:42:57.080
I think even way back to round one,

01:42:57.080 --> 01:42:57.920
you know, players are kind of commenting,

01:42:57.920 --> 01:42:59.920
man, you know, this is a terrible matchup I've got.

01:42:59.920 --> 01:43:01.120
I think it's this really good opponent.

01:43:01.120 --> 01:43:03.720
But yeah, I mean, it's the best players in every region, right?

01:43:03.720 --> 01:43:05.440
Every round is going to be really challenging.

01:43:05.440 --> 01:43:09.060
And I think even maybe some of the trainers who don't have that sort of accolade on the resume already

01:43:09.220 --> 01:43:15.320
They got here for a reason right and hey, maybe this weekend that trainers even more dangerous than someone who's been historically better

01:43:15.320 --> 01:43:18.480
Right, it's all about being half the right time knowing your team at the right time

01:43:18.480 --> 01:43:20.640
And these trainers have been the best of the weekend so far

01:43:20.640 --> 01:43:25.380
Yeah, this is where your champions legacy begins at the world championships

01:43:25.380 --> 01:43:30.760
And we have two incredible trainers from Europe competing to make it into the top cut here on stage

01:43:30.760 --> 01:43:37.480
Antonio Sanchez from Spain versus Giovanni Piscitelli from Italy and this is an incredible matchup

01:43:37.480 --> 01:43:42.240
I'm excited to see these two teams go up against each other because you have on Giovanni side

01:43:42.240 --> 01:43:45.040
You have the classic big six and then for Antonio

01:43:45.040 --> 01:43:50.000
You have the other style of balance team with Toxpex that has really picked up heading into this tournament

01:43:50.000 --> 01:43:50.120
Yeah

01:43:50.120 --> 01:43:53.880
And I think a tuning stuff part of what was picked up is like you kind of like this matchup, right?

01:43:53.880 --> 01:43:56.760
I don't think it's like super favorite or anything you have some fun tools this matchup

01:43:56.760 --> 01:43:58.480
Sinora is often pretty good.

01:43:58.480 --> 01:44:00.760
Toxic Plexus have opportunity to make some plays here.

01:44:00.760 --> 01:44:03.040
So it would be fun to see how these teams interact.

01:44:03.040 --> 01:44:05.680
Also kind of just a great showcase of this regulation.

01:44:05.680 --> 01:44:06.520
Yeah.

01:44:06.520 --> 01:44:08.000
Even though all 12 of the Pokemon in this game

01:44:08.000 --> 01:44:10.680
were available in regulation MA with the upgrades

01:44:10.680 --> 01:44:13.800
they could have gotten, life war potentially being a big benefit.

01:44:13.800 --> 01:44:15.920
Although actually, I believe only one of the two trainers

01:44:15.920 --> 01:44:16.920
actually has won.

01:44:16.920 --> 01:44:18.880
These teams have kind of been the teams

01:44:18.880 --> 01:44:20.560
to beat in this regulation a lot of ways

01:44:20.560 --> 01:44:23.360
from the perspective of just having the most raw power.

01:44:23.360 --> 01:44:23.920
Absolutely.

01:44:23.920 --> 01:44:26.520
Let's take a look at Antonio's team of first here.

01:44:26.520 --> 01:44:30.640
This is going to be the Toxpex variant of the Charizard team.

01:44:30.640 --> 01:44:32.360
And actually kind of a throwback here,

01:44:32.360 --> 01:44:35.400
we are actually seeing the Solar Beam still on Charizard

01:44:35.400 --> 01:44:37.920
with a lot of players opting to remove Solar Beam

01:44:37.920 --> 01:44:41.200
for the mirror matchup, going for Ancient Power instead.

01:44:41.200 --> 01:44:43.800
Yeah, it's kind of fun where it would be a really strong

01:44:43.800 --> 01:44:45.720
regulation MA throwback, except for this team,

01:44:45.720 --> 01:44:48.160
Arkadip hadn't really been discovered then.

01:44:48.160 --> 01:44:49.840
We kind of wound up on this group of six Pokemon

01:44:49.840 --> 01:44:51.960
because of Wolf's NEAC run,

01:44:51.960 --> 01:44:54.000
which did not involve quite the same team.

01:44:54.000 --> 01:44:55.360
So even though you could have played this back then,

01:44:55.360 --> 01:45:00.480
I wasn't but yeah, I'm so the sword beam on Charizard typically see that removed when Venusaur is present

01:45:00.480 --> 01:45:03.480
So a bit of a throwback there also the twist scarf on guard shop

01:45:04.080 --> 01:45:07.420
Put number of options you could choose but again the thing that's really interesting to me here

01:45:07.420 --> 01:45:12.840
I know life for right kind of one of the big boosts in power that teams got with regulation and be as it opting for

01:45:13.120 --> 01:45:15.520
Different ways to influence the battle through this held items

01:45:15.520 --> 01:45:22.980
Yeah, no life or appear and some really interesting text for some of these more traditional Pokemon Sylveon has dropped hyper beam

01:45:22.980 --> 01:45:28.740
in favor of yawn. So sometimes you see hyper voice and hyper beam with yawn but no quick attack,

01:45:28.740 --> 01:45:34.100
Antonio has opted to keep hyper voice and quick attack and drop hyper beam dropping that huge damage

01:45:34.100 --> 01:45:39.300
in favor of the more supportive yawn. And also you have to shut this out because you have the solar

01:45:39.300 --> 01:45:45.220
beam on Charizard. Venusaur is not carrying a grass type attack instead opting for earth power

01:45:45.220 --> 01:45:50.420
and sludge bomb to potentially help out against Pokemon like King Gambit or even as we've been

01:45:50.420 --> 01:45:52.540
I've been seeing that the Syrian Arkadine.

01:45:52.540 --> 01:45:54.380
Yeah, the Vascular Legion, the other side of the field,

01:45:54.380 --> 01:45:56.140
may have tears in its eyes, but the tears of joy.

01:45:56.140 --> 01:45:58.780
It's like, what do you mean there's no grass moves?

01:45:58.780 --> 01:46:00.220
Interesting way to build this team out.

01:46:00.220 --> 01:46:03.420
So I think it'll be sort of fun to watch how this plays out,

01:46:03.420 --> 01:46:05.100
where players tend to have like really strong

01:46:05.100 --> 01:46:06.860
blowchart to the most common team archetype.

01:46:06.860 --> 01:46:08.900
I think things are just enough different here,

01:46:08.900 --> 01:46:10.900
where maybe it's going to cause his opponent

01:46:10.900 --> 01:46:13.060
to kind of need to think a little bit harder about this one,

01:46:13.060 --> 01:46:15.260
where even though it's a bunch of familiar faces,

01:46:15.260 --> 01:46:17.460
they aren't executed a little bit differently than normal.

01:46:17.460 --> 01:46:25.200
Well, here is Giovanni Piscitelli on your screen here going for the new version of Charizard and Flowette that has the ancient power

01:46:25.200 --> 01:46:32.840
And also going for the three attacks version of Flowette not the calm mind version that was seen early on especially in regulation MA

01:46:33.100 --> 01:46:40.040
Like you mentioned you got to see that life orb on Garchomp the big change for regulation MA giving Garchomp so much more power

01:46:40.120 --> 01:46:42.680
And more offense at the expense of some of itself

01:46:42.680 --> 01:46:47.080
Yeah, I mean, it's just so powerful where we've seen throughout the course that we can how effective it is to

01:46:47.080 --> 01:46:50.300
I can just becomes maybe the most reliable attacker in the format a lot of ways to

01:46:50.360 --> 01:46:55.020
So the racks like cannon will miss but the other moves, you know perfect accuracy lots of damage

01:46:55.020 --> 01:46:58.620
Can't even if you miss a prediction still kind of move forward in the battle in a positive way

01:46:58.620 --> 01:47:01.240
I think if the grass type moves to me or just such a fun story

01:47:01.240 --> 01:47:06.740
But you hear where of course, it's the Charizard that doesn't have the Venus or it has the ancient power attack

01:47:06.740 --> 01:47:12.460
So, you know, maybe again allowing the Pokemon who are weak to water type attack or your grass type decks a little bit better

01:47:12.460 --> 01:47:16.000
But that's one interesting tweak of the taxa flex version of the team

01:47:16.000 --> 01:47:18.460
You don't really want grass type attacks against this team anyway

01:47:18.460 --> 01:47:19.820
There's not a whole lot to do with it

01:47:19.820 --> 01:47:25.820
So I may help the big six in the matchup a little bit here where I'm kind of like checked out of the moves that he doesn't need here

01:47:25.820 --> 01:47:33.540
Anyway, oh here we are getting ready for our first game of this win and end to top cut at the world

01:47:34.700 --> 01:47:38.340
Championships and of course Giovanni will be leading with the classic

01:47:38.340 --> 01:47:41.340
a Garchomp and Charizard lead,

01:47:41.340 --> 01:47:44.700
acing down Incineroar and Charizard from Antonio.

01:47:44.700 --> 01:47:47.660
So getting that intimidate down onto that Light Orb Garchomp

01:47:47.660 --> 01:47:49.660
is huge, but lots of rock type pressure

01:47:49.660 --> 01:47:51.980
against these two Rock Week Pokemon.

01:47:51.980 --> 01:47:53.180
That rocks looking really good here.

01:47:53.180 --> 01:47:54.740
And I saw those two Pokemon, by the way.

01:47:54.740 --> 01:47:56.740
Cut the double, the champion tier there.

01:47:56.740 --> 01:47:57.860
He's been practicing that.

01:47:57.860 --> 01:48:00.180
He's been practicing the game ladder.

01:48:00.180 --> 01:48:01.420
Absolutely, but now you see,

01:48:01.420 --> 01:48:04.580
you have the Garchomp and Charizard able to fire off

01:48:04.580 --> 01:48:07.260
Rockslides, Earthquakes and Ancient Powers.

01:48:07.260 --> 01:48:12.260
This is center or looking pretty pretty spooked out by this and either of the fire type hope

01:48:12.260 --> 01:48:16.340
I'm really gonna be able to do a full lot on Tony side of the field so probably not the lead match

01:48:16.340 --> 01:48:20.620
It's open for but you're never gonna be too shocked when you play a team like this and you end up against

01:48:20.980 --> 01:48:27.060
Charizard a guard shop on turn one one of the most powerful lead combinations you've seen so I'm sure he's a pretty choreographed

01:48:27.060 --> 01:48:30.140
Game time for what to do with this appearance and first and foremost

01:48:30.140 --> 01:48:37.840
It's get Charizard off the field staring down both the Garchomp and Charizard bringing in his own Garchomp is Antonio

01:48:38.040 --> 01:48:43.960
That will allow the choice scarf Garchomp to be faster than both the Charizard and Garchomp from Giovanni

01:48:44.040 --> 01:48:52.900
As Giovanni will go ahead and mega evolve his Charizard there gets the Sun on the field while Garchomp will flinch to the bakeout from Incineroar

01:48:52.900 --> 01:48:59.660
Here is the ancient power Giovanni knows that Antonio is not going to just give up that damage on Charizard instead connects on to the

01:48:59.660 --> 01:49:04.660
Incineroar, down below half which will allow Incineroar to heal up with its citrus berry.

01:49:04.660 --> 01:49:07.660
And he's a bit of damage on the Incineroar though, and I could help out here.

01:49:07.660 --> 01:49:10.660
You know a lot of Pokemon that seem to potentially don't want to be intimidated, so getting that damage down early.

01:49:10.660 --> 01:49:14.660
And also you kind of just know, there's no way I'm going to be allowed to ancient power the opposing power of the card.

01:49:14.660 --> 01:49:17.660
So I might as well take that damage on the Incineroar.

01:49:17.660 --> 01:49:21.660
But now these choice-starts are dropping into the battlefield and seeing what movement locks into these are interesting.

01:49:21.660 --> 01:49:26.660
Certainly the Charizard would love to maybe try to get some sneaky more damage off here if you have maybe,

01:49:26.660 --> 01:49:32.660
But hey, my opponent will also not allow me to get that free rock slide, probably going to go into a dark dragon claw into the opposing card trap.

01:49:32.660 --> 01:49:36.660
So hey, maybe I can just leave Charizard out here. I don't really care that much about the dragon claw.

01:49:36.660 --> 01:49:40.660
Also good to go. Just protect the scout here, which is always kind of the way this would be choice Pokemon.

01:49:40.660 --> 01:49:42.660
But it's difficult to see a switch immediately.

01:49:42.660 --> 01:49:49.660
Bringing in the King Gambit here, a perfect switch in if you expect to be tanking any rock slides from that choice card top.

01:49:49.660 --> 01:49:55.660
Actually going to see all four Pokemon from Antonio now, as it's going to be Toxatex on the field.

01:49:55.660 --> 01:50:01.160
field. Garchomp on Giovanni's side will protect here, has had reduced attack and catches the

01:50:01.160 --> 01:50:06.780
dragon claw. So Antonio locking into dragon claw, Giovanni getting the King Gambit out

01:50:06.780 --> 01:50:09.100
on the field and feeling pretty good about that turn.

01:50:09.100 --> 01:50:12.100
Yeah, I think a lot of great things there. I mean, King Gambit's a great switch, kind

01:50:12.100 --> 01:50:15.260
of no matter what there. If you get it wrong and it is a rock slide, King Gambit's going

01:50:15.260 --> 01:50:18.580
to take that really well too. I guess the only disadvantage is now the best Pokemon

01:50:18.580 --> 01:50:21.620
on your team to switch into the dragon. But unless one of the two fairy type Pokemon are

01:50:21.620 --> 01:50:24.860
in the back, which are relatively unlikely with the sequencing.

01:50:24.860 --> 01:50:27.420
You have to take a dragon with something in that slot,

01:50:27.420 --> 01:50:28.620
but we'll get pretty good now.

01:50:28.620 --> 01:50:29.900
And we also see an interesting combination

01:50:29.900 --> 01:50:31.000
of the TACs effects of the Garchem

01:50:31.000 --> 01:50:32.800
entering the field together for the first time.

01:50:32.800 --> 01:50:34.540
We saw the weakness of the choice graph in that turn,

01:50:34.540 --> 01:50:36.660
where the scouting switch was pretty easy,

01:50:36.660 --> 01:50:38.020
and now it's going to be a predictable turn.

01:50:38.020 --> 01:50:40.660
But potentially the option eventually for TACs effects

01:50:40.660 --> 01:50:41.940
to trap something of infestation,

01:50:41.940 --> 01:50:43.700
which makes it much easier to actually connect

01:50:43.700 --> 01:50:44.980
with a choice of attack.

01:50:44.980 --> 01:50:47.060
Yeah, unfortunately, the King Gambit on the field

01:50:47.060 --> 01:50:50.340
is actually quite happy to see TACs effects on the other side.

01:50:50.340 --> 01:50:52.180
But like you mentioned, nothing really

01:50:52.180 --> 01:50:55.820
wants to tank that Dragon Claw on the switch in.

01:50:55.820 --> 01:50:58.620
The Charizard taking over almost 50% there,

01:50:58.620 --> 01:51:00.380
while Garchomp takes a critical hit,

01:51:00.380 --> 01:51:02.620
KowKow's leave in return.

01:51:02.620 --> 01:51:04.780
By switching out, this Charizard is now

01:51:04.780 --> 01:51:06.700
trapped on the field with Tox effects.

01:51:06.700 --> 01:51:08.220
And if you're the Tox effects player,

01:51:08.220 --> 01:51:11.500
you love trapping your opponent's Charizard on the field.

01:51:11.500 --> 01:51:13.780
Yeah, probably not as excited about that critical hit,

01:51:13.780 --> 01:51:15.820
though, now in danger of potentially knocking

01:51:15.820 --> 01:51:17.300
up some sucker punch on to that Garchomp.

01:51:17.300 --> 01:51:18.860
And he's probably fairly close.

01:51:18.860 --> 01:51:22.980
Another weakness of that choice car, I guess we're kind of talking around it, but if you're not familiar, it's just held at it

01:51:22.980 --> 01:51:25.540
You only have a tech you can't use that attacking it right?

01:51:25.540 --> 01:51:25.700
No

01:51:25.700 --> 01:51:30.700
I'm very difficult to play in sucker punch with that because you're guaranteed to connect if you don't switch that Pokemon out

01:51:30.700 --> 01:51:32.900
So I got your potential is pretty checked here

01:51:32.900 --> 01:51:35.340
I think it's taking just a little bit too much damage to feel safe

01:51:35.340 --> 01:51:41.460
But I talk to practice in the hand looking much better where not to threaten by any of these Pokemon good keep spreading their infestation

01:51:41.460 --> 01:51:44.140
Maybe go for a hot kick or something, but also you know

01:51:44.140 --> 01:51:48.140
Tetsupas works slowly, right, and it's going to be that other slot that's in some danger.

01:51:48.140 --> 01:51:55.140
Absolutely, and the King Gambit showing that it is happy to take swings into any Pokemon on Antonio's side.

01:51:55.140 --> 01:51:59.140
There's the sucker punch. It will be enough to pick up the KO onto Jar Chomp.

01:51:59.140 --> 01:52:04.140
A little bit more chip damage back from the rough skin onto the King Gambit.

01:52:04.140 --> 01:52:07.140
We'll start adding up as there is another Ancient Power.

01:52:07.140 --> 01:52:13.140
There you go, Ben. See the boost on the Ancient Power there, but maybe a little bit too little, too late for this Charizard.

01:52:13.140 --> 01:52:18.620
Charizard it is already at low health and has been invested by the tox effect

01:52:18.620 --> 01:52:23.360
But at the same time if you get to fire off a plus one attack from that Charizard

01:52:23.360 --> 01:52:27.140
You're gonna deal big damage to whatever comes out. Yeah, it's going to be

01:52:27.140 --> 01:52:33.340
You should watch this one where Charizard just healthy enough where it can survive two more terms of infestation still getting attacked off

01:52:33.340 --> 01:52:37.800
So like reasonably likely they could get a single swing and yeah

01:52:37.800 --> 01:52:42.980
I mean Charizard one of the most powerful attackers in this format without all of its stats being boosted by one level

01:52:42.980 --> 01:52:47.820
So even one weather ball could do a lot of damage here, but if they try to find it

01:52:47.820 --> 01:52:51.940
There's those that incinerator in the back who could try to both stall a little bit with these

01:52:52.420 --> 01:52:56.380
Make out to force the charge zone to protect it here. You'll get one more turn at that station damage

01:52:56.580 --> 01:53:02.180
But also, you know if the charge doesn't protect it would do enough damage to positive to survive one return

01:53:02.180 --> 01:53:04.180
However, if you get it coming in here being

01:53:04.820 --> 01:53:09.500
Intimidated not looking so intimidated at all after the defiant poos and I'm not doing enough damage

01:53:09.500 --> 01:53:13.100
At least maybe attack effects is a little uncomfortable with being hit with the counter.

01:53:13.100 --> 01:53:18.460
Yeah, absolutely. And the Charras are getting that speed boost in addition to the special attack

01:53:18.460 --> 01:53:22.380
with of course Ancient Power does have the opportunity to boost all of your stats.

01:53:22.380 --> 01:53:27.180
It makes it so hard for Entomoneo to position here until that Charras art is off the field.

01:53:27.180 --> 01:53:31.260
It can pick up Kaos on basically anything except for the Tox effects at this point.

01:53:31.260 --> 01:53:34.140
Yeah, and the Incinerator is actually kind of an aqueous spot. The takeout is going to Lendo.

01:53:34.140 --> 01:53:38.140
That's actually fairly huge. Yeah, huge make out there. Just the additional damage getting

01:53:38.140 --> 01:53:46.420
additional tip on to the Charizard. The low kick not enough damage to pick up the KO on to Incineroar even after the Defiant boost.

01:53:46.420 --> 01:53:54.460
And there is the double up Toxic on to the Charizard. That plus the fake out plus a turn of infestation should be enough to pick up the KO here.

01:53:54.460 --> 01:54:01.460
It's really close. It might be just like one hit point away actually. I think it's just shy, you know, what nice stuff.

01:54:01.460 --> 01:54:07.820
Just misses. Just misses. I think one thing that's really neat too about the Toxic, but I forget about it, but Toxic is normally not at first with the accurate attack.

01:54:07.820 --> 01:54:11.500
It does always hit from the spectra pack. So you know that you this place fairly safe

01:54:11.500 --> 01:54:16.220
But yeah, Charizard because of the dust face boost from the power just barely able to survive and

01:54:16.500 --> 01:54:22.160
Tension pick up a knockout here. Like very likely you'll see a painful bucking here as talk to press once nothing to do with that

01:54:22.160 --> 01:54:28.000
But the center or I suit cannot protect so that's 13% not looking a real sturdy here

01:54:28.000 --> 01:54:33.900
Yeah, it's a question of do you give up your incinerator or your Charizard at this point if you are Antonio and it has to be the

01:54:33.900 --> 01:54:35.900
Incinerator can protect actually. I'm sorry

01:54:35.900 --> 01:54:41.980
So we only see that on teams with Paris on but you have the option to stall that out. Let the charge that go

01:54:41.980 --> 01:54:45.600
I know adaptation that's pretty interesting. It's gonna miss that during the TV. Yeah

01:54:45.600 --> 01:54:50.560
It does make sense that's the aspect right where if you want to play these four defensive sort of link condition to give you

01:54:50.560 --> 01:54:54.300
I'm not sure you would otherwise have so we'll use that for tactic

01:54:54.300 --> 01:54:57.900
Hey, look at pretty good there for a move. We don't typically see in this composition

01:54:57.900 --> 01:54:58.540
Yeah, absolutely

01:54:58.540 --> 01:55:02.820
That is a KO for the protect and center or by protecting here

01:55:02.820 --> 01:55:06.860
That means that this Charizard is not able to do anything with that ancient power

01:55:07.060 --> 01:55:14.160
The King Gambit also not able to do anything and the King Gambit will take another turn of infestation damage while the Charizard goes down

01:55:14.700 --> 01:55:21.220
The Toxpex is just about back up to full health. Yeah, this is that the horrors of Toxpex right where if you catch the right Pokemon in there

01:55:21.220 --> 01:55:25.040
You know even with the Charizard, you have completely infected there. I did kind of knock out

01:55:25.540 --> 01:55:29.480
I'm not going to knock out, but I guess getting Cynor timed to be not out there

01:55:29.480 --> 01:55:34.440
I just try to draw attention along King Gambit to get that free turn, but I kind of know what, right?

01:55:34.440 --> 01:55:38.680
Where Garchamp is going to get back in for free, and you know, we've got this very weakened Incineroar.

01:55:38.680 --> 01:55:39.960
The Garchamp has already been knocked out.

01:55:39.960 --> 01:55:44.280
So, I mean, Killian is very low on resources, but, you know, looking closer in the Pokemon town.

01:55:44.280 --> 01:55:48.680
Yeah, low on resources, but Giovanni is in a really awkward position here.

01:55:48.680 --> 01:55:54.280
The only way that Giovanni can deal super effective damage to that Tox effect would be via Earthquake.

01:55:54.280 --> 01:55:59.320
It does not have stomping cancer, instead, just Earthquake, which would pick up the KO onto King Gambit,

01:55:59.320 --> 01:56:02.020
and there are no immunities left on the team.

01:56:02.020 --> 01:56:05.820
Also, Tuxpex can always just put wide guard and protect itself.

01:56:05.820 --> 01:56:08.520
Yeah, I think it's probably fairly free of this trail.

01:56:08.520 --> 01:56:11.020
Again, you know, you're really not called a wide guard.

01:56:11.020 --> 01:56:12.820
I think, you know, there's a risk of just getting this turn long,

01:56:12.820 --> 01:56:15.120
getting quick play, kid, really paying for it.

01:56:15.120 --> 01:56:18.020
But I feel like it's fairly safe trying to go for a toxic here

01:56:18.020 --> 01:56:19.320
and start wearing guard jump down.

01:56:19.320 --> 01:56:20.620
It could be pretty effective.

01:56:20.620 --> 01:56:23.420
Okay, well, as Sinnero tried to go for a double protect there,

01:56:23.420 --> 01:56:27.420
Antonio does not want to give up damage on the Charizard in the back.

01:56:27.420 --> 01:56:33.900
Instead, just forcing Garchomp to take that life orb recoil or getting a free turn extra turn with the Incineroar.

01:56:33.900 --> 01:56:41.340
Kautau Klee feels good damage to the Toxic Plex because it does have that attack boost, but there is the Toxic down onto Garchomp.

01:56:41.340 --> 01:56:48.540
That is going to add up so quickly between the life orb recoil and the stacking damage from Toxic.

01:56:48.540 --> 01:56:53.540
FactiFox doing a great job in this game, but it's friends are getting worn down in a hurry here

01:56:53.540 --> 01:56:59.540
to see the final Pokemon coming out under the field gear to support it after the end of these animations.

01:56:59.540 --> 01:57:01.540
There's still a lot of damage left to be done, right?

01:57:01.540 --> 01:57:04.540
You get Garchup who's going to have a very difficult time knocking out tax effects specifically,

01:57:04.540 --> 01:57:09.540
so maybe if you can isolate that 1v1, that kind of just becomes a win condition now.

01:57:09.540 --> 01:57:12.540
Keep in mind as well, the game does still have a boosted level of attack.

01:57:12.540 --> 01:57:16.540
It's found the field for what feels like forever, but several years ago,

01:57:16.540 --> 01:57:19.540
or did get that Intimidate down which was reversed by the Defiant.

01:57:19.540 --> 01:57:22.040
So potentially still pretty threatening,

01:57:22.040 --> 01:57:24.540
but it did a lot of damage to that Couchhawk, please.

01:57:24.540 --> 01:57:26.540
You know, Taksimak's not quite out of dives yet,

01:57:26.540 --> 01:57:30.540
but if this Charizard can help finish off this opposing King Gambit,

01:57:30.540 --> 01:57:32.540
then maybe you're starting to look.

01:57:32.540 --> 01:57:34.540
Yeah, you may start having an opportunity,

01:57:34.540 --> 01:57:38.540
but we also have to notice that Humani has not shown this final Pokemon left.

01:57:38.540 --> 01:57:40.540
And if that is what I think it is,

01:57:40.540 --> 01:57:45.540
that Basque Legion in the back will be so happy to let this Garchomp and King Gambit go down

01:57:45.540 --> 01:57:49.540
and send its last respects off into any Pokemon on the field.

01:57:49.540 --> 01:57:52.540
Absolutely. Yeah, I mean, even the Charizard, you know,

01:57:52.540 --> 01:57:54.540
it's going to, even with wide guards of war,

01:57:54.540 --> 01:57:57.540
which is starting to feel mandatory given the token out of the field here,

01:57:57.540 --> 01:57:59.540
probably going to take some damage in the way down, right?

01:57:59.540 --> 01:58:02.540
I think it's a fairly free Sucker Punch of King Gambit,

01:58:02.540 --> 01:58:04.540
unless, you know, Antoinette's getting real weird here,

01:58:04.540 --> 01:58:07.540
trying to make some big reads and try to get at his energies,

01:58:07.540 --> 01:58:09.540
and maybe starting up right there, he would have protect like,

01:58:09.540 --> 01:58:11.540
please, please, another turn, and yeah, it does dodge it.

01:58:11.540 --> 01:58:14.540
Yeah, got to at least win one turn here with that protect,

01:58:14.540 --> 01:58:19.700
that protects the sucker punch and dragon claw both firing off into the Charizard.

01:58:19.700 --> 01:58:25.300
Hux effect now able to infest the guard chomp as well, but Antonio is going to

01:58:25.300 --> 01:58:29.180
need to get multiple protects from this Charizard to have a whole pivot that

01:58:29.180 --> 01:58:35.780
Vasculigian in the back. However, Antonio has also held the mega evolution on the

01:58:35.780 --> 01:58:39.420
Charizard which would allow it to set the sun and be able to deal super effective

01:58:39.420 --> 01:58:43.820
damage back to the Vasculigian with solar beam. I give you as many terms as

01:58:43.820 --> 01:58:49.340
possible as well as reducing any potential wage crashes. The option though may be irrelevant by the time the Vasco is

01:58:49.340 --> 01:58:53.820
defeated to feel very good. If you can pick up a knockout with last respect why bother. Also keep in mind with

01:58:53.820 --> 01:58:58.300
you know I didn't see a lot of detox effects so far. Unlike maybe what you would see in a single battle there is no

01:58:58.300 --> 01:59:05.340
recover on the detox effect right. So this 53% HP maybe enough but it's kind of like right on the edge of being in danger of a knockout

01:59:05.340 --> 01:59:10.060
from the King Abbot. Char's are going to fail to protect so we may not see Drat at all. Although Dragonclaw is not going to pick up a

01:59:10.060 --> 01:59:14.380
knockout and you see why there was no attacking moves there. Yeah the Dragonclaw is not enough

01:59:14.380 --> 01:59:20.620
to pick up the KO on its own without the sucker punch additional damage. Oxitec resets the

01:59:20.620 --> 01:59:26.940
infestation onto King Gambit which I believe was just let up the last turn and now continuing

01:59:26.940 --> 01:59:32.940
to heal up with leftovers the damage is stacking onto both of these Pokemon. Getting real close

01:59:32.940 --> 01:59:38.780
there Garchomp goes down next turn. Yeah you know I want to pop off for a protective failure.

01:59:38.780 --> 01:59:41.500
I think that's actually a great play by Antonio.

01:59:41.500 --> 01:59:42.940
We probably should have.

01:59:42.940 --> 01:59:45.300
I just saw so many amazing things for Antonio

01:59:45.300 --> 01:59:46.260
side of the field.

01:59:46.260 --> 01:59:48.100
It's kind of weird, like, oh, why does Charizard just

01:59:48.100 --> 01:59:48.740
double protect?

01:59:48.740 --> 01:59:49.740
Why didn't it mega evolve?

01:59:49.740 --> 01:59:50.900
Well, it didn't need to mega evolve.

01:59:50.900 --> 01:59:52.220
It wouldn't really have mattered.

01:59:52.220 --> 01:59:53.780
Now, both these Pokemon can protect.

01:59:53.780 --> 01:59:55.260
They will both succeed, because there

01:59:55.260 --> 01:59:57.140
was no success to protect the previous turn.

01:59:57.140 --> 01:59:59.420
And both of these Pokemon are going to go down to damage

01:59:59.420 --> 02:00:00.380
over time effects.

02:00:00.380 --> 02:00:02.020
Then critically, even if on the next turn,

02:00:02.020 --> 02:00:03.860
that just leaves the Charizard being knocked out,

02:00:03.860 --> 02:00:05.740
they'll potentially have the match turns of draft

02:00:05.740 --> 02:00:07.220
for what little that will likely matter.

02:00:07.220 --> 02:00:09.760
But you know, he's charging some chip on Vaskaligeon.

02:00:09.760 --> 02:00:10.760
That makes a huge difference.

02:00:10.760 --> 02:00:12.800
And then also, the Toxapex, you know,

02:00:12.800 --> 02:00:14.480
even if Charizard were to go down and do nothing,

02:00:14.480 --> 02:00:16.560
which is this was actually fairly unlikely,

02:00:16.560 --> 02:00:18.640
gives you more turns to get those damage over time effects.

02:00:18.640 --> 02:00:20.640
You know, it's often comes down to just a ton.

02:00:20.640 --> 02:00:22.720
We see these Toxapex versus Vaskaligeon end game,

02:00:22.720 --> 02:00:24.520
but I think Antonio has done just enough

02:00:24.520 --> 02:00:27.480
to get Charizard enough ahead to help Toxapex.

02:00:27.480 --> 02:00:29.600
The Toxapex is probably going to win this one.

02:00:29.600 --> 02:00:31.040
If Charizard goes down at all.

02:00:31.040 --> 02:00:31.880
That's my guy.

02:00:31.880 --> 02:00:33.000
I love this little guy.

02:00:33.000 --> 02:00:36.760
Just needs to double protect here to pick up these KO's.

02:00:36.760 --> 02:00:39.220
No damage dealt to Antonio's Pokemon.

02:00:39.220 --> 02:00:43.300
Instead, Tox effects will recover another 6% of health

02:00:43.300 --> 02:00:46.920
with that leftover 4%, 5% rather,

02:00:46.920 --> 02:00:50.200
as the Garchomp and King Gambit go down.

02:00:51.160 --> 02:00:55.080
What a fun ending here where things look really sketchy

02:00:55.080 --> 02:00:56.360
for Antonio for a while there.

02:00:56.360 --> 02:00:58.480
But yeah, ironically, one of the few times we've seen

02:00:58.480 --> 02:01:00.600
where a pale protectorically very beneficial

02:01:00.600 --> 02:01:02.400
for the player who failed it.

02:01:02.400 --> 02:01:04.000
Without that, maybe Charles Lippe was down this turn

02:01:04.000 --> 02:01:05.080
and things get a little bit sketchier

02:01:05.080 --> 02:01:05.920
on the following turn,

02:01:05.920 --> 02:01:08.960
then it does become that Vascular Legion Toxatex 1v1.

02:01:08.960 --> 02:01:11.520
Instead here, Charles is going to get you Mega Evolve,

02:01:11.520 --> 02:01:12.600
probably help out a little bit.

02:01:12.600 --> 02:01:14.800
At worst, you know, absolute worst,

02:01:14.800 --> 02:01:16.840
maybe you get like crit by Aqua Jet or something,

02:01:16.840 --> 02:01:19.720
you're still giving Toxatex a free turn.

02:01:19.720 --> 02:01:22.640
Really great job by Antonio here to pick up those margins

02:01:22.640 --> 02:01:24.560
and get the help that Toxatex needed

02:01:24.560 --> 02:01:26.480
to most likely close out this game one.

02:01:26.480 --> 02:01:28.800
And this is Mystic Water Vascular Legion,

02:01:28.800 --> 02:01:31.280
so the Aqua Jet will be dealing more damage

02:01:31.280 --> 02:01:32.560
than the Citrus Fairy,

02:01:32.560 --> 02:01:35.840
but less than a life-orange variant of the Vascular Legion,

02:01:35.840 --> 02:01:37.720
but like you mentioned, no matter what,

02:01:37.720 --> 02:01:39.880
that water damage is getting reduced

02:01:39.880 --> 02:01:41.920
by the drought that you have to assume.

02:01:41.920 --> 02:01:44.440
Antonio has shown such great restraint

02:01:44.440 --> 02:01:47.000
with this Charizard over the course of the game.

02:01:47.000 --> 02:01:49.960
This is what you have to do with some of these mega-evolutions

02:01:49.960 --> 02:01:53.320
that have immediate on-the-field effects.

02:01:53.320 --> 02:01:54.720
There's the mega-evolution.

02:01:54.720 --> 02:01:58.000
Finally, Charizard Y will set the sun

02:01:58.000 --> 02:02:01.680
and reduce the power of Vasculigent's water-type attacks.

02:02:01.680 --> 02:02:04.360
Without an aqua jet, then this Charizard

02:02:04.360 --> 02:02:08.440
definitely be able to fire off a solar beam here absorbs the light and you can

02:02:08.440 --> 02:02:13.720
see the power of the grass type attack getting damaged. Crucial damage down on

02:02:13.720 --> 02:02:18.760
to the basculigent. That's enough for just one kick of infestation to KO the

02:02:18.760 --> 02:02:22.800
basculigent here but it targets down the tox effects instead.

02:02:22.800 --> 02:02:27.360
Tox effects goes down and Giovanni has found the out here is potentially just

02:02:27.360 --> 02:02:32.240
take out the tox effects here and pray and hope that a crit mystic water

02:02:32.240 --> 02:02:34.880
Aqua Jet in the Sun is enough damage.

02:02:34.880 --> 02:02:38.000
I believe you have a 1 in 24 chance to crit.

02:02:38.000 --> 02:02:40.880
So, not great odds here, but there's more than zero.

02:02:40.880 --> 02:02:42.320
So, let's see what happens on this title.

02:02:42.320 --> 02:02:43.880
Numps, it is none, zero chance.

02:02:43.880 --> 02:02:44.960
There's the Aqua Jet.

02:02:44.960 --> 02:02:47.720
8% health remaining for Charizard

02:02:47.720 --> 02:02:49.440
with the crit, Giovanni would have gotten it,

02:02:49.440 --> 02:02:52.640
but instead, Antonio Sampchez is gonna fire off

02:02:52.640 --> 02:02:55.600
this solar beam and take game one.

02:02:55.600 --> 02:02:57.640
What a wild endgame.

02:02:57.640 --> 02:02:59.800
We've seen a lot of tax-effect end games

02:02:59.800 --> 02:03:01.600
over the course of the past few months

02:03:01.600 --> 02:03:04.600
I don't think we've seen anything quite like that.

02:03:04.600 --> 02:03:07.600
Really a methodical ending, really creative way to end that game.

02:03:07.600 --> 02:03:10.600
And I think that's just what you have to do if you're a Toxic Effect player,

02:03:10.600 --> 02:03:14.600
where players at this level are too good to fall victim to the most obvious lines.

02:03:14.600 --> 02:03:16.600
So I have to be a little bit creative there.

02:03:16.600 --> 02:03:18.600
I was like three or four turns in a row of the charge,

02:03:18.600 --> 02:03:20.600
and once the protector's understanding, like,

02:03:20.600 --> 02:03:22.600
hey, attacking isn't what I need to do here.

02:03:22.600 --> 02:03:26.600
I need to waste the turns of my opponent to start getting closer and closer to the end game.

02:03:26.600 --> 02:03:29.600
And the choice only ended up swinging one time in the entire game,

02:03:29.600 --> 02:03:34.240
game but that one attack was absolutely bold. Twice I guess after the game was already over.

02:03:34.240 --> 02:03:38.880
But yeah you know one big attack that effectively ended it where regardless of what Giovanni

02:03:38.880 --> 02:03:43.360
chose to do on that penultimate turn he didn't get a critical hit he couldn't win the game.

02:03:43.360 --> 02:03:49.280
Absolutely and really well played there from Antonio to see that line and Giovanni felt like

02:03:49.280 --> 02:03:54.720
he was in decent position throughout that entire game but even after getting the ancient power

02:03:54.720 --> 02:03:59.520
boost on Charizard it really felt like things were becoming very awkward for Antonio to position

02:03:59.520 --> 02:04:06.520
around that, but the power of that Toxapex just dealing damage over time, getting that fake out down onto Charizard,

02:04:06.520 --> 02:04:13.520
especially to waste that turn, get another tick of damage, you have to find these little moments where you can sneak in one extra turn.

02:04:13.520 --> 02:04:18.520
Yeah, now, you know, speaking of protects, by the way, I want to go back to that Incineroar protect as well.

02:04:18.520 --> 02:04:21.520
I looked at your kind of strange techs when we first saw it, but it looked really good there.

02:04:21.520 --> 02:04:25.520
And, you know, the synergy of this team just kind of makes a lot of sense, especially, again, you have that choice scarf,

02:04:25.520 --> 02:04:28.520
scarf gar chop there and maybe gives you an opportunity to earthquake but

02:04:28.520 --> 02:04:31.720
otherwise you could not wear this for one turn in center could protect itself

02:04:31.720 --> 02:04:35.160
again you know if we look at these teams about we've seen this combination of

02:04:35.160 --> 02:04:38.520
stick to Pokemon before Scott why are you excited about this well that's why

02:04:38.520 --> 02:04:41.120
right where I think these little optimizations allow you to play the

02:04:41.120 --> 02:04:45.440
team differently and we're gonna see the advantages there as we jump into game

02:04:45.440 --> 02:04:49.240
2 also I think it's sort of a tough spot for Giovanni was okay well how do I

02:04:49.240 --> 02:04:53.360
adjust to this well if Toxa packs is the main reason I lost this game am I

02:04:53.360 --> 02:04:55.600
going to then adjust by bringing water by fairy type

02:04:55.600 --> 02:04:56.440
Pokemon.

02:04:56.440 --> 02:04:58.360
That doesn't seem like what I want.

02:04:58.360 --> 02:04:59.160
Yeah, definitely.

02:04:59.160 --> 02:05:03.080
Toxapex would love to see the Floette or the Whimsicott

02:05:03.080 --> 02:05:04.840
get them trapped on the field with it.

02:05:04.840 --> 02:05:07.680
And actually going to be the Incineroar and Toxapex

02:05:07.680 --> 02:05:10.640
lead immediately from Antonio.

02:05:10.640 --> 02:05:13.080
Getting that Intimidate down onto Garchomp

02:05:13.080 --> 02:05:15.040
and the Toxapex.

02:05:15.040 --> 02:05:17.600
Sometimes with Toxapex, you just need that one extra turn.

02:05:17.600 --> 02:05:20.320
And it really helps if you can start doing that from turn one.

02:05:20.320 --> 02:05:23.160
Yeah, and we saw the previous game just fight

02:05:23.160 --> 02:05:25.920
Tony you're winning in here the first turn definitely did not go for it how you want me

02:05:25.920 --> 02:05:27.320
You had to pivot around a little bit

02:05:27.320 --> 02:05:30.040
But she saw the guard chop coming into battle on the second turn

02:05:30.040 --> 02:05:34.860
Our between during the first turn. Mm-hmm. It's a quick thing out immediately for you. Yeah

02:05:36.360 --> 02:05:38.060
Keep things a little bit confusing early in the morning

02:05:38.060 --> 02:05:42.060
But tax effects now being on the field immediately makes your body easier also immediately get that into the down

02:05:42.060 --> 02:05:45.180
So I sit up for the second game in real looking pretty good on this first turn

02:05:45.180 --> 02:05:50.120
And the guard chop has to be even wearier because they get those spread attacks much more difficult to use in tax effects of the field

02:05:50.120 --> 02:05:53.800
even though probably that feeling is so threatened that you have to use it here.

02:05:53.800 --> 02:05:58.360
Well, immediately forcing the Basculigian out onto the field here,

02:05:58.360 --> 02:06:03.880
both because it has a good matchup in it to the Incineroar, which does not have a dark type attack,

02:06:03.880 --> 02:06:09.560
and also it would allow it to switch out if it were invested. However, Antonio catches the

02:06:09.560 --> 02:06:15.320
Basculigian on the switch in with a Toxic instead. That's going to deal less damage immediately,

02:06:15.320 --> 02:06:21.040
But over time, if Vasco Legion wants to stay on the field, it's going to start stacking up so fast.

02:06:21.040 --> 02:06:24.520
Yeah, kind of a cool call there too, or maybe getting exactly what he expected, you know,

02:06:24.520 --> 02:06:27.240
and fairly unlikely if it can get him, it's going to come to that situation.

02:06:27.240 --> 02:06:29.720
So it's only going to be Charizard or Vasco Legion.

02:06:29.720 --> 02:06:33.800
And yeah, I mean, Vasco Legion early in the game, a very different animal than it was lately.

02:06:33.800 --> 02:06:37.720
You can see how powerful that last aspect was when it was the final poke on the previous game.

02:06:37.720 --> 02:06:41.000
Time to Vex is not nearly so concerned at this time, where,

02:06:41.000 --> 02:06:45.620
Last effect that would do anything here doesn't be more wary of the garchomp though. It has been intimidated and

02:06:45.820 --> 02:06:49.300
It's probably intimidated and out of game sense by the potential of white guard

02:06:49.300 --> 02:06:52.840
But a basket lead you're not gonna want that toxic to add up get down a battle right away

02:06:52.840 --> 02:07:00.060
Yeah, the only options for basket lead is being to deal damage to itself with a wave crash and take ticks of poison toxic damage

02:07:00.300 --> 02:07:05.340
Get out of the field here garchomp goes for the earthquake as Charizard switches in of course

02:07:05.340 --> 02:07:08.380
This is why you pair Garchomp next to Charizard

02:07:08.380 --> 02:07:12.580
with the Intimidate Toxifex is able to take that damage quite handily

02:07:12.580 --> 02:07:16.700
and the Life Orb Recoil will start adding up onto Garchomp.

02:07:16.700 --> 02:07:20.700
This does mean that Toxifex again gets to start spreading toxic.

02:07:20.700 --> 02:07:24.460
The Garchomp now toxic, going to take ticks of poison damage

02:07:24.460 --> 02:07:27.500
in addition to recoil damage every time it attacks.

02:07:27.500 --> 02:07:30.100
Antonio is showing us some other tricks his team has.

02:07:30.100 --> 02:07:32.820
They're getting the protectant, it's literally looking pretty impactful there.

02:07:32.820 --> 02:07:38.960
You know unlike what we just saw in GFIN, you know, there's only one Pokemon for Antonio who's switching to the first place each hour

02:07:38.960 --> 02:07:43.900
That we saw how closely it was about conserving and the previous game to protect and ignore pandimidens and then hey

02:07:43.900 --> 02:07:45.620
This toxic effects may not have to recover

02:07:45.620 --> 02:07:51.120
But maybe why we're seeing toxic and that it would be a station is that I guess have the regenerator ability which healed it

02:07:51.120 --> 02:07:54.740
Which is out of battle and the station drops when toxic effect switches out

02:07:54.740 --> 02:07:59.000
So maybe wouldn't be so effective there that toxic is gonna stick if toxic pecs feels like maybe hey

02:07:59.000 --> 02:08:03.520
I'm going to come back later and give one condition once again.

02:08:03.520 --> 02:08:10.000
Toxics could switch out right now and be back up to just about 100% health after the regenerator.

02:08:10.000 --> 02:08:16.000
It's going to be a Wimzacot adjustment from Giovanni Garchomp now switching out for that

02:08:16.000 --> 02:08:20.520
Wimzacot as Incineroar will switch out for Garchomp on Antonio's side.

02:08:20.520 --> 02:08:26.640
Cars are now finally will go for the mega evolution to get some big boost to its damage

02:08:26.640 --> 02:08:33.240
and set the sun here, but Whimzacot catching the guard top on the switch is a pretty good position for it to be in.

02:08:33.240 --> 02:08:42.840
Additionally, Whimzacot can threaten Encore into this Toxifex and really limit the amount of options that Antonio is going to have moving forward.

02:08:42.840 --> 02:08:49.740
There's the ancient power into guard top, not feeling a little bit of damage, but always an opportunity to fish for those boosts if you have them.

02:08:49.740 --> 02:08:56.240
I didn't get the twice it earlier, I was kind of wondering if after we'd have maybe manifested that, like I'm putting it in half it.

02:08:56.240 --> 02:09:02.840
Hey, you know, and you've already said the field, I know the Iclo, but I don't think you're ever complaining when you swap wins account on the field with Darchep on the same turn.

02:09:02.840 --> 02:09:06.240
Also, kind of a bunch of interesting things are available now.

02:09:06.240 --> 02:09:09.840
Of course, both traders are realizing that, hey, you know, Giovanni doesn't have to do that gamut in the back.

02:09:09.840 --> 02:09:13.040
That's maybe one of the reasons why we didn't see it swap in on that first turn.

02:09:13.040 --> 02:09:14.840
But, you know, you have the tailwind threat.

02:09:14.840 --> 02:09:19.440
We're probably not wanting you to do that tailwind wouldn't heat Darchep's rock sliding in yours.

02:09:19.440 --> 02:09:21.940
So I'm probably going to need a little bit more than that.

02:09:21.940 --> 02:09:24.640
But it was at least somewhat of an offensive threat here though.

02:09:24.640 --> 02:09:28.180
not really a Pokemon you want to get trapped by infestation either so a lot

02:09:28.180 --> 02:09:30.920
to consider on this turn as the Charizard considers defending itself.

02:09:30.920 --> 02:09:34.400
Charizard would like to protect this turn because Garchomp with the choice

02:09:34.400 --> 02:09:39.560
scarf is going to lock into Rock Slide and Whimzacot will dodge it. The Moon

02:09:39.560 --> 02:09:43.820
Blast though firing back on to the Garchomp no tailwind here just offense.

02:09:43.820 --> 02:09:49.840
Garchomp hangs on with 4% health. No encore onto the Toxpex means that

02:09:49.840 --> 02:09:54.620
Whimzacot is now locked onto the field here so if you get tailwind up that's

02:09:54.620 --> 02:09:58.300
It's great, but also it means that Wimzika won't be able to switch out.

02:09:58.300 --> 02:10:00.140
You won't be able to have two offensive threats.

02:10:00.140 --> 02:10:01.420
It'll just be the one.

02:10:01.420 --> 02:10:05.100
Yeah, notice Tailwind's sweeper Wimzika going to have to do its best here,

02:10:05.100 --> 02:10:08.780
which kind of makes it wonder if it was dodging Raksalai's good.

02:10:08.780 --> 02:10:10.540
I mean, certainly not getting flinched was good,

02:10:10.540 --> 02:10:12.700
as that creates a great situation on the next turn,

02:10:12.700 --> 02:10:14.940
where you could just go for a tailwind attack with Raksalai's slide.

02:10:14.940 --> 02:10:17.100
It'd be pretty much guaranteed to get something good.

02:10:17.100 --> 02:10:19.020
But yeah, the talk effects once again is looking good.

02:10:19.020 --> 02:10:21.180
And hey, maybe it doesn't need to switch out and heal up after all.

02:10:21.180 --> 02:10:24.460
Like, unlikely to be targeted here, where it keep wave and needlessly risk.

02:10:24.460 --> 02:10:27.160
or you could miss the guard jump, you could get wide guarded.

02:10:27.160 --> 02:10:29.260
So probably going to see a single target attack on that slot

02:10:29.260 --> 02:10:32.060
as Dux Husky can you add in this damage over time to fix that.

02:10:32.060 --> 02:10:34.260
Yep, and of course, why go for any other attack

02:10:34.260 --> 02:10:36.860
that ain't of power when you only need to deal 4%

02:10:36.860 --> 02:10:39.660
and you can keep fishing for those boos.

02:10:39.660 --> 02:10:40.760
Two games in a row.

02:10:40.760 --> 02:10:43.160
Hey, we said it never happened, and here it is.

02:10:43.160 --> 02:10:46.060
Well, Chara's are now at plus one, plus one, plus one,

02:10:46.060 --> 02:10:48.060
plus one, plus one, plus one,

02:10:48.060 --> 02:10:51.060
but it will take the toxic for its troubles.

02:10:51.060 --> 02:10:59.060
So every Pokemon except for Winsicott is now toxic on Giovanni's side and that does put a timer on the Charizard.

02:10:59.060 --> 02:11:02.060
There is only so much it can do with those boosts.

02:11:02.060 --> 02:11:10.060
Plus one status element as well, which is not great, but what is great is that part of the field otherwise, where Max turns the pale with Ancient Power Boosts.

02:11:10.060 --> 02:11:13.060
Maybe the best offensive Pokemon of the period, Charizard.

02:11:13.060 --> 02:11:17.060
It's feeling great, other than this little bit of poison though, like it probably doesn't have to worry about it.

02:11:17.060 --> 02:11:18.060
Let's just not think about that right now.

02:11:18.060 --> 02:11:20.160
Yeah, of course, the other side of the field,

02:11:20.160 --> 02:11:22.200
not the other side, I guess, it's Parker.

02:11:22.200 --> 02:11:23.860
Less exciting here, where, you know,

02:11:23.860 --> 02:11:26.000
again, the offensive Dynamo wins again.

02:11:26.000 --> 02:11:28.000
Going to have to contribute as much as they can

02:11:28.000 --> 02:11:29.080
offensively here.

02:11:29.080 --> 02:11:30.640
He's at least threatening some encores,

02:11:30.640 --> 02:11:33.040
which just make it harder to stall out the tailwind.

02:11:33.040 --> 02:11:34.440
It's not like it's doing nothing here,

02:11:34.440 --> 02:11:36.480
but Moonlight's not going to be super good.

02:11:36.480 --> 02:11:38.480
He gets most of what's left of this team.

02:11:38.480 --> 02:11:40.280
It's similar to going to be forced to enter the battle here

02:11:40.280 --> 02:11:42.480
to intimidate two special attackers

02:11:42.480 --> 02:11:44.020
and to keep slowing things down.

02:11:44.020 --> 02:11:45.220
It's still a terrible spot, right?

02:11:45.220 --> 02:11:46.620
You're probably going to go for a fake out

02:11:46.620 --> 02:11:47.460
into this counter.

02:11:47.460 --> 02:11:49.460
Why not get rid of a turn of stricterim?

02:11:49.460 --> 02:11:52.460
Again, as we've seen before, both these Pokemon can't protect her.

02:11:52.460 --> 02:11:56.460
Baneful Bunker, Intaxi Vexus K, so maybe you get another turn of detail in that way.

02:11:56.460 --> 02:12:00.460
And hey, you know, it's sort of uniquely great here too, and it's protected.

02:12:00.460 --> 02:12:04.460
Can't be on here, because it's still a dark type Pokemon that isn't easy to prankster.

02:12:04.460 --> 02:12:12.460
Ooh, going for the fake out onto Whimsicott means that Charizard actually gets to swing with this boosted ancient power into Incinarar.

02:12:12.460 --> 02:12:18.660
That feels good damage, brings it below 50%, but again, Incineroar heals back up with that Citrus Berry.

02:12:18.660 --> 02:12:23.460
And now the infestation has trapped the boosted Charizard on the field.

02:12:23.460 --> 02:12:30.260
The Giovanni will not be able to switch that Pokemon out, which means that it is just going to keep taking infestation damage

02:12:30.260 --> 02:12:40.960
and continuing to stack poison damage from the Toxic while being able to pick up a KO on this Incineroar eventually, maybe, depending on how many protects these Pokemon get.

02:12:40.960 --> 02:12:43.360
And this Pokemon, they appear going down pretty quickly.

02:12:43.360 --> 02:12:46.000
I think people kind of think of Toxic Pectis as a small Pokemon.

02:12:46.000 --> 02:12:48.520
And sure, again, maybe in single battles, that's true.

02:12:48.520 --> 02:12:50.840
But this tribe doesn't go down in a hurry, right?

02:12:50.840 --> 02:12:53.360
The Toxic going down before the Infestation is key.

02:12:53.360 --> 02:12:54.800
It does more damage to turn.

02:12:54.800 --> 02:12:57.200
And we've seen, after only a couple of turns,

02:12:57.200 --> 02:12:59.640
Charizard already losing about a third of his health.

02:12:59.640 --> 02:13:02.440
It's going to go down quicker and quicker after that, where

02:13:02.440 --> 02:13:05.000
it is very scary, but I'm telling you,

02:13:05.000 --> 02:13:08.080
it's getting closer and closer to defending that threat.

02:13:08.080 --> 02:13:15.520
Diorvani was able to sneak in that ancient power because Incineroar decided to fake out Wimzacot to prevent any encore shenanigans.

02:13:15.520 --> 02:13:22.820
Antonio deciding that he wants to make sure that the Toxpex can trap that Charizard on the field that turn.

02:13:22.820 --> 02:13:30.940
Finally gets Encore'd here into infestation, but the Ancient Power will connect onto the protect of the Incineroar.

02:13:30.940 --> 02:13:35.940
So this Toxapex is not going to be dealing any real damage anymore,

02:13:35.940 --> 02:13:38.940
at least until the Encore ends or it switches out.

02:13:38.940 --> 02:13:41.940
But all of the damage has already been done.

02:13:41.940 --> 02:13:47.940
This Toxic is adding up so quickly, the Infestation Charizard is already so low.

02:13:47.940 --> 02:13:51.940
There's only a couple more turns remaining for Charizard to be one more for Winsicott.

02:13:51.940 --> 02:13:55.940
And being locked in Infestation is not ideal here, but I don't know if it really matters.

02:13:55.940 --> 02:13:59.840
Yeah, and also worth noting to the doubt expired for now as well

02:13:59.840 --> 02:14:02.660
Of course, you'd assume that there's a Charizard lurking in the back though

02:14:02.660 --> 02:14:07.360
I don't know that it's too likely that Giovanni Charizard is going to be lucky enough to escape and reset its own drought

02:14:07.480 --> 02:14:13.060
Yeah, with the drought ending here Charizard loses access to that super powered weather ball

02:14:13.060 --> 02:14:18.740
Which would be basically the only thing capable of breaking through that proxopex at this point

02:14:18.980 --> 02:14:25.180
Even with the resisted damage aint your power just doesn't have enough damage on its own if it's not a super effective hit

02:14:25.180 --> 02:14:31.260
And yeah, this Tox effects has slowed this entire game down, Antonio just going for the

02:14:31.260 --> 02:14:36.660
double protect option on Incineroar does not get it, but is able to survive another ancient

02:14:36.660 --> 02:14:39.540
power because of that citrus fairy.

02:14:39.540 --> 02:14:43.660
That means that Wimzicop also has to swing at the Incineroar, finally picks up the KO

02:14:43.660 --> 02:14:48.660
there, knocks out the Incineroar as it's going to continue to take that damage over time.

02:14:48.660 --> 02:14:54.340
A little bit of infestation damage onto Wimzicop pushing it even closer with a huge critical

02:14:54.340 --> 02:15:00.340
heads there as Toxatex feels all the way back up. Who needs to switch out and get regenerator

02:15:00.340 --> 02:15:05.140
active? It's already at 98%. And don't forget your rulers to note that the, that technically

02:15:05.140 --> 02:15:10.140
do more damage is a critical hit. But you see the impact of Encore, however, with Windsor

02:15:10.140 --> 02:15:14.020
Cap surviving this turn. The tailwind peter's out and, you know, if that Encore had not

02:15:14.020 --> 02:15:17.780
occurred exactly when it did, the Toxatex almost certainly was going for a toxic into

02:15:17.780 --> 02:15:20.820
the Windsor Cap that burned it. Would have caused it to faint before it could have set

02:15:20.820 --> 02:15:24.580
tailwind. This is still not exactly a great situation on Giovanni side of the

02:15:24.580 --> 02:15:28.220
field where you've got a poison vasculogen in the back and both these

02:15:28.220 --> 02:15:31.700
Pokemon about to be knocked out and a poison vasculogen well actually but at

02:15:31.700 --> 02:15:34.560
least you could get a tailwind to try to close out the game as quickly as

02:15:34.560 --> 02:15:38.460
possible here with a whizzicott and charizard on their last leg. If the

02:15:38.460 --> 02:15:41.420
whizzicott had been knocked out I think this is a much more dire situation for

02:15:41.420 --> 02:15:44.900
Giovanni so great job hitting the anchor exactly when you need to. Yeah this is a

02:15:44.900 --> 02:15:50.140
really awkward position here for Antonio also the whizzicott may be close to

02:15:50.140 --> 02:15:55.020
being released from the infestation, which makes this protect kind of risky here.

02:15:55.020 --> 02:16:00.220
Wimzacot is able to reset the tailwind here, it expiring exactly when Giovanni needed it

02:16:00.220 --> 02:16:01.220
too.

02:16:01.220 --> 02:16:05.900
There is the ancient power, one last attempt from the Charizard as Poxifex trying to get

02:16:05.900 --> 02:16:11.460
a little bit of damage down on to the Wimzacot there with a normal infestation but did not

02:16:11.460 --> 02:16:13.140
get a critical hit.

02:16:13.140 --> 02:16:19.060
The Charizard will go down to the poison here, but this Wimzacot needs to be able to be released

02:16:19.060 --> 02:16:21.380
from the infestation, and it is.

02:16:21.380 --> 02:16:23.620
That was the end of the infestation,

02:16:23.620 --> 02:16:25.940
turns four, Whimzacot, and now Charizard

02:16:25.940 --> 02:16:27.740
can be on board into that protect.

02:16:27.740 --> 02:16:30.060
Yeah, that's not what you typically think of

02:16:30.060 --> 02:16:32.020
as an explosive play, but that could be huge,

02:16:32.020 --> 02:16:33.660
just the two Pokemon remaining.

02:16:33.660 --> 02:16:35.540
I think now, Antonio's probably in a position

02:16:35.540 --> 02:16:38.140
where you have to go for the double protect on Charizard,

02:16:38.140 --> 02:16:41.460
and I hope that Octapax can pick up that big knockout.

02:16:41.460 --> 02:16:42.900
You know, we're kind of missing a lot of that.

02:16:42.900 --> 02:16:44.140
Whimzacot's on foot, but this time,

02:16:44.140 --> 02:16:46.700
it's Octapax who needs to pretend to be a center here

02:16:46.700 --> 02:16:48.340
and try to bail out its friend.

02:16:48.340 --> 02:16:51.040
I don't think we've seen any successful double protect for Antonio so far.

02:16:51.040 --> 02:16:52.040
He's set.

02:16:52.040 --> 02:16:53.040
So he's due.

02:16:53.040 --> 02:16:54.040
So he's due.

02:16:54.040 --> 02:16:55.040
Yeah.

02:16:55.040 --> 02:16:56.040
So that's how it works.

02:16:56.040 --> 02:16:57.040
He would have hit.

02:16:57.040 --> 02:16:58.040
So hey, maybe we'll go in here.

02:16:58.040 --> 02:16:59.040
We'll see it here.

02:16:59.040 --> 02:17:00.960
Although I was caught chopped by Trig to field on the other side.

02:17:00.960 --> 02:17:05.600
I may not matter all that much where Charizard is going to be in trouble either way though.

02:17:05.600 --> 02:17:09.680
You know, a wide guard I guess would help out Mary if Charizard is able to avoid getting

02:17:09.680 --> 02:17:10.680
out for it.

02:17:10.680 --> 02:17:11.680
All right.

02:17:11.680 --> 02:17:12.840
But this is going to be very important.

02:17:12.840 --> 02:17:18.280
And Charizard needs to hit a double protect to avoid getting locked into protect by Encore

02:17:18.280 --> 02:17:19.880
from Winsicott.

02:17:19.880 --> 02:17:22.240
Antonio will need that damage.

02:17:22.240 --> 02:17:24.720
Charizard does not get the double protect.

02:17:24.720 --> 02:17:27.160
No double protect for Antonio.

02:17:27.160 --> 02:17:30.640
And actually going to Encore into the Toxapex instead.

02:17:30.640 --> 02:17:35.040
Giovanni realizing Antonio has to go for the double protect anyway.

02:17:35.040 --> 02:17:38.720
Let me just make sure this Toxapex can't do anything.

02:17:38.720 --> 02:17:40.640
Such smart targeting there from Giovanni.

02:17:40.640 --> 02:18:10.640
risky, but it pays off. And the Dragonclaw kind of clumped there too, kind of covers for a couple of different options. If there's been a wide guard instead, you avoid riffing after kind of like embarrassing locking your opponent into wide guard. But also, hey, you know, with the Dragonclaw, you know, get some safe damage down. The Tri-Guard's still checked, right? You get the risk of missing, and it's not going to be able to do anything for the remainder of the game. And, you know, the fast-allegent now entering the battlefield. These hook one are both on timers, but they're both going to threaten a lot of damage with fast-respecting Dragonclaw and tax-effects. Things are still in the way, but they're still in the way. And, you know, they're still in the way, but they're still in the way, but they're still in the way, but they're still in the way, but they're still in the way,

02:18:10.640 --> 02:18:16.240
not over, but I don't know if it's actually able to pull this one off with that. Perhaps a series of double

02:18:16.880 --> 02:18:18.880
triple...

02:18:18.880 --> 02:18:23.040
Yeah, there are both basket legion and Garchomp are on timers,

02:18:23.040 --> 02:18:26.820
but the timer is still very generous at this stage of the game.

02:18:27.080 --> 02:18:32.360
Although basket legion and Garchomp both do tend to deal damage to themselves when they are attacking.

02:18:32.360 --> 02:18:38.680
Of course, basket legion most likely choosing to lock into the last respects instead keep its timer as long as possible.

02:18:38.680 --> 02:18:41.680
Antonio is going to need to start getting some of those double attacks.

02:18:41.680 --> 02:18:45.680
Yeah, but hey, you know, we've seen it happen before, and that's what's so scary about TAC's effects.

02:18:45.680 --> 02:18:50.680
It doesn't even when things go really wrong, there's still that chance that it's like, hey, you know,

02:18:50.680 --> 02:18:52.680
probably be able to survive one round of attacks.

02:18:52.680 --> 02:18:55.680
Well, you can potentially be able to survive one round of attacks against it, and maybe that's enough.

02:18:55.680 --> 02:19:00.680
A Charizard going to go down immediately here, but that does give TAC's effect a turn to try to make something happen.

02:19:00.680 --> 02:19:05.680
Yep, there goes Charizard and more recoil damage from the Life Orb.

02:19:05.680 --> 02:19:11.600
Here's the last respects, more than 50% damage on to Toxapec, it cannot take another last

02:19:11.600 --> 02:19:14.800
respects and Baskaligeon is still so healthy.

02:19:14.800 --> 02:19:20.520
Of course, having switched out, it reset the Toxa timer on the Baskaligeon, so Toxapec

02:19:20.520 --> 02:19:25.840
needs a lot of turns of baneful bunkers here in order to actually survive through this

02:19:25.840 --> 02:19:27.840
offense from Baskaligeon and Garchomp.

02:19:27.840 --> 02:19:32.080
Yeah, Chet, I'll spare you from the attempt to do the very incorrect math on how many

02:19:32.080 --> 02:19:35.280
baneful bunkers are required, but it's definitely more than two.

02:19:35.280 --> 02:19:40.280
Yeah, we may find out all together, or we may never know.

02:19:40.280 --> 02:19:42.280
It could be impossible to figure out.

02:19:42.280 --> 02:19:46.280
Yeah, maybe the greatest finds in mathematicians in the community can figure this out.

02:19:46.280 --> 02:19:50.280
I think it's four, but I don't like strongly think.

02:19:50.280 --> 02:19:55.280
Yeah, you're not willing to risk it all on four painful bunkers.

02:19:55.280 --> 02:19:58.280
Yeah, I feel like we're probably not going to find out at this one.

02:19:58.280 --> 02:20:00.280
But hey, you know, we've seen Stranger Things.

02:20:00.280 --> 02:20:02.280
We've seen two ancient power boosts in this set.

02:20:02.280 --> 02:20:10.280
I think probably the odds of facts about surviving here are probably higher than that, so you can do the math in that too if you want, but maybe don't tag me.

02:20:10.280 --> 02:20:20.280
Well, if we assume that we are just going to see multiple baneful bunkers here, and if we assume that Giovanni is going to be able to get the win, actually Antonio decides to do it.

02:20:20.280 --> 02:20:21.280
That is something I want to.

02:20:21.280 --> 02:20:31.280
Thank you, Antonio. You have saved me some vamping for the end of this match, and we are going into game three. Giovanni picking that game to very strongly.

02:20:31.280 --> 02:20:33.900
So, I mean, we're talking about the question of the day.

02:20:33.900 --> 02:20:34.900
Encore, right?

02:20:34.900 --> 02:20:35.900
Encore, yes.

02:20:35.900 --> 02:20:38.140
The Winsicott adjustment is huge for Giovanni there.

02:20:38.140 --> 02:20:39.620
So, I think that's interesting, dude.

02:20:39.620 --> 02:20:44.820
We're talking between the games that Winsicott was sort of a difficult Pokémon to bring

02:20:44.820 --> 02:20:48.780
because of the tight matchup, but getting it just to be right at the time there, able

02:20:48.780 --> 02:20:54.980
to be so impactful on this game with Encore, and then really showing also how impactful

02:20:54.980 --> 02:20:56.820
was to get into the battlefield at the right time.

02:20:56.820 --> 02:20:58.140
It got in right as Garchomp did.

02:20:58.140 --> 02:21:00.580
I did dodge that rock slide, which kept me for the time.

02:21:00.580 --> 02:21:02.340
I go, maybe you want Wemsikat to get knocked out.

02:21:02.340 --> 02:21:04.500
I think if that rock side connects that extra damage,

02:21:04.500 --> 02:21:06.620
causes Wemsikat to go down, you don't get the tail in,

02:21:06.620 --> 02:21:07.820
you don't get the encore's later.

02:21:07.820 --> 02:21:09.740
I think it really changes how the end of that battle

02:21:09.740 --> 02:21:10.340
plays out.

02:21:10.340 --> 02:21:14.100
But regardless, really well played on Giovanni's side

02:21:14.100 --> 02:21:16.020
throughout the course of that game,

02:21:16.020 --> 02:21:19.220
doing a nice job of avoiding getting in negative positions,

02:21:19.220 --> 02:21:20.700
limiting tox effects, and impact,

02:21:20.700 --> 02:21:22.660
although certainly still the MVP of that matchup

02:21:22.660 --> 02:21:23.940
for Antonio's side of the field.

02:21:23.940 --> 02:21:24.780
Absolutely.

02:21:24.780 --> 02:21:27.100
Definitely great call out there on the rock slide

02:21:27.100 --> 02:21:28.860
miss of the Whimsicott as well.

02:21:28.860 --> 02:21:31.300
It's something we've been sort of seeing over and over again.

02:21:31.300 --> 02:21:33.820
We talked about it in game one with the bakeout damage

02:21:33.820 --> 02:21:35.060
from the Incineroar.

02:21:35.060 --> 02:21:36.860
Every little piece of chip damage

02:21:36.860 --> 02:21:40.100
matters on a ToxEffects team against their opponent.

02:21:40.100 --> 02:21:42.220
Because you need to keep those turns.

02:21:42.220 --> 02:21:43.860
You need to be able to keep the KO

02:21:43.860 --> 02:21:45.940
before the infestation releases.

02:21:45.940 --> 02:21:49.340
And they can switch out or survive the one extra turn

02:21:49.340 --> 02:21:50.460
they need.

02:21:50.460 --> 02:21:53.060
And missing that rocks like allowed that Whimsicott

02:21:53.060 --> 02:21:55.620
to hang around for probably two or three more turns

02:21:55.620 --> 02:21:56.940
than it would have otherwise.

02:21:56.940 --> 02:21:59.380
Yeah, and I think that's kind of the margins

02:21:59.380 --> 02:22:01.100
that we see for these games here,

02:22:01.100 --> 02:22:03.980
where it's just kind of how it plays out with ToxaFactus.

02:22:03.980 --> 02:22:05.540
You're not going to win or lose by a lot.

02:22:05.540 --> 02:22:08.900
We saw how impactful that critical hit infestation was.

02:22:08.900 --> 02:22:11.500
It did like 4% instead of 3.

02:22:11.500 --> 02:22:13.980
And because of that, you really need

02:22:13.980 --> 02:22:15.900
to get the damage where you can get it,

02:22:15.900 --> 02:22:17.300
if that's going to be your win condition,

02:22:17.300 --> 02:22:18.780
or to avoid it from the other side.

02:22:18.780 --> 02:22:20.300
It's a tiny bit of damage mitigation

02:22:20.300 --> 02:22:23.460
can matter if often come down to one or two turns of damage

02:22:23.460 --> 02:22:25.300
over time, effect one direction or the other.

02:22:25.300 --> 02:22:26.500
Either side could definitely win.

02:22:26.500 --> 02:22:27.840
We see him up over the course of the game,

02:22:27.840 --> 02:22:29.240
but now he's going with his decisive moves.

02:22:29.240 --> 02:22:31.600
Three of those players trying to pick up their ninth game,

02:22:31.600 --> 02:22:33.200
off to see what they've chosen to lead.

02:22:33.200 --> 02:22:35.080
All right, they're going for their ninth win,

02:22:35.080 --> 02:22:38.320
and Antonio has chosen his third lead combination

02:22:38.320 --> 02:22:41.360
while Giovanni is sticking with the tried and true,

02:22:41.360 --> 02:22:43.360
the guard top and Charizard.

02:22:43.360 --> 02:22:45.840
Antonio will continue to lead the incinerator,

02:22:45.840 --> 02:22:49.560
this time paired alongside his own Charizard.

02:22:49.560 --> 02:22:51.520
Yeah, and I, you know, Incinerator looking pretty good again,

02:22:51.520 --> 02:22:56.520
where it's had some interesting paths to these games,

02:22:56.660 --> 02:22:58.220
but Garchomp and Charizard kind of both struggling

02:22:58.220 --> 02:22:59.060
to deal with the Incinor.

02:22:59.060 --> 02:23:00.300
So you like that side of the field.

02:23:00.300 --> 02:23:02.540
Again, Charizard into Garchomp, that's great,

02:23:02.540 --> 02:23:04.580
but with the Intimidate down,

02:23:04.580 --> 02:23:05.860
you would at least survive a rock slide.

02:23:05.860 --> 02:23:07.580
So you have some options though.

02:23:07.580 --> 02:23:09.620
The threat of the Ancient Power making it difficult

02:23:09.620 --> 02:23:10.900
to actually go for one.

02:23:10.900 --> 02:23:13.220
However, and all the previous times we've seen that,

02:23:13.220 --> 02:23:16.140
there's been no attempt to go after Antonio's Charizard,

02:23:16.140 --> 02:23:18.180
the Ancient Power because it's too risky of a player.

02:23:18.180 --> 02:23:20.180
Like, I don't think we've perceived it goes for it,

02:23:20.180 --> 02:23:24.180
We're on TV, we don't want to do anything silly.

02:23:24.180 --> 02:23:26.180
Not going to risk everything there.

02:23:26.180 --> 02:23:28.180
Charizard has to retreat.

02:23:28.180 --> 02:23:32.180
Too much pressure from the Charizard and Garchomp on Giovanni's side.

02:23:32.180 --> 02:23:36.180
It's going to be a mega evolution from Giovanni to immediately set the stun

02:23:36.180 --> 02:23:39.180
and get the stat boost onto Charizard.

02:23:39.180 --> 02:23:42.180
Bakeout onto Garchomp will prevent it from going for an attack here,

02:23:42.180 --> 02:23:45.180
killing a little bit of damage back with the rough skin.

02:23:45.180 --> 02:23:47.180
There is the Ancient Power.

02:23:47.180 --> 02:23:49.180
This time connects onto Garchomp.

02:23:49.180 --> 02:23:56.920
Garchomp Antonio every time a third boost three for three in games here this

02:23:56.920 --> 02:24:02.620
Charizard is pretty scary. The Charizard wants to be world champion it's going to do whatever it takes.

02:24:02.620 --> 02:24:07.460
That's incredible. A great move too also. It's going to be using the perhaps you

02:24:07.460 --> 02:24:10.620
could riskally leave the Charizard in there. We're not have gone well if that

02:24:10.620 --> 02:24:13.900
had occurred there. So Garchomp going to take less damage but either way that

02:24:13.900 --> 02:24:17.380
Gooseboots opposing Charizard pretty scary. The good news is you do have

02:24:17.380 --> 02:24:23.140
Garchop in the center out in the field to help deal with this Charizard, which is probably the combination of two Pokemon that would be ideal.

02:24:23.140 --> 02:24:29.300
But very quickly a threat you're going to need to deal with as now this Charizard has somehow managed to get boosted three games in a row.

02:24:29.300 --> 02:24:35.420
Absolutely, and it's so scary because in addition to the speed and special attack, it also has a defense boost.

02:24:35.420 --> 02:24:39.540
It means it definitely survives this choice scarf Garchomp's rock slide.

02:24:39.540 --> 02:24:47.260
Here it comes. You can see all, but it actually breaks through the boost there. Super effective damage on the Charizard and it's a critical.

02:24:47.260 --> 02:24:54.260
And Antonio's Garchomp wants to be a world champion just as badly as Giovanni's Charizard.

02:24:54.260 --> 02:24:59.260
And now Garchomp is able to fire back a life warp boosted earthquake with the Intimidate Down.

02:24:59.260 --> 02:25:06.260
Both Incineroar and Garchomp are able to survive that handily, while Incineroar is able now to heal up with the Citrus Berry,

02:25:06.260 --> 02:25:13.260
become healthy once again, and finally start pivoting, getting a parting shot down onto that Garchomp, now at minus two.

02:25:13.260 --> 02:25:16.700
Now that's a huge pardon shot and a huge stock out as well.

02:25:16.700 --> 02:25:21.940
We often talk about how important probability management is in the post-match video game championships.

02:25:21.940 --> 02:25:26.940
You can't always have a 100% chance to secure the pack to take the dip to managerize.

02:25:26.940 --> 02:25:28.940
This is the game where this doesn't really what's happened, right?

02:25:28.940 --> 02:25:32.940
We have a very low percentage option causing huge swings in the game.

02:25:32.940 --> 02:25:34.940
First, the ancient power boost, three games in a row.

02:25:34.940 --> 02:25:36.940
I've been completely negated by that critical hit.

02:25:36.940 --> 02:25:39.940
Critically, critical hits do ignore boosts to defensive stats,

02:25:39.940 --> 02:25:45.580
So that Charizard was acting as if it was at neutral defense and then because of that the critical hit enough to knock it out

02:25:45.580 --> 02:25:47.620
I would have actually taken that rock slide pretty well

02:25:47.620 --> 02:25:50.260
We're probably done about half without any critical hit

02:25:50.260 --> 02:25:55.180
But the choice graph also critical there where that really the game wouldn't have been quicker than the Charizard

02:25:55.180 --> 02:26:00.100
To begin with the stuff that speed boost but you get back with both Pokemon having one level of increased speed the naturally faster

02:26:00.100 --> 02:26:04.940
Charge up able to move first get that big knockout and keep Antonio in this game after it was starting to otherwise

02:26:04.940 --> 02:26:12.340
What kind of bleak? Yeah, it was looking extremely bleak, but the critical hit has allowed Antonio to get right back in here and with the

02:26:12.500 --> 02:26:20.620
Toxpex on the field after getting who a tack drop down onto that gar jump feeling pretty good about itself right now

02:26:20.740 --> 02:26:25.180
King Gambit is coming out. So back to game one's plan for Giovanni

02:26:25.180 --> 02:26:28.580
Probably means that that whimsicott has been left back at home

02:26:28.580 --> 02:26:31.980
So Toxpex should feel comfortable to do whatever it wants to here

02:26:31.980 --> 02:26:35.480
Yeah, Toxtapex maybe going to be the focus once again though.

02:26:35.480 --> 02:26:37.980
I think the enemy is going to get in safely this time.

02:26:37.980 --> 02:26:41.980
Not infested, doesn't have to worry about being toxic as a field type Pokemon.

02:26:41.980 --> 02:26:45.980
So, you know, perhaps if he gets there looking for some damage onto the Scarchomp from his friends,

02:26:45.980 --> 02:26:46.980
they're doing a good spot.

02:26:46.980 --> 02:26:47.980
I can get the weakness of the Scarchomp.

02:26:47.980 --> 02:26:51.480
He's locked in that rock slide, so almost certainly going to lift and leave battle here.

02:26:51.480 --> 02:26:52.980
So, there's an opportunity for Giovanni.

02:26:52.980 --> 02:26:55.980
You know, later on, he's going to need to look for some damage to the Scarchomp.

02:26:55.980 --> 02:26:57.480
It is not yet in Sucker Punch range.

02:26:57.480 --> 02:27:00.000
Well, Garchomp is able to fire off a rock slide,

02:27:00.000 --> 02:27:02.800
getting some chip damage down onto both the Basque Legion

02:27:02.800 --> 02:27:05.880
that has switched in for Giovanni as Garchomp.

02:27:05.880 --> 02:27:07.880
Another crit onto the King Gambit.

02:27:07.880 --> 02:27:08.880
A crit click.

02:27:08.880 --> 02:27:11.000
And a flinch, like I said.

02:27:11.000 --> 02:27:15.600
And Antonio Garchomp wants to be world champion.

02:27:15.600 --> 02:27:18.040
Yeah, it's got like the little Nile-Labe angry thing

02:27:18.040 --> 02:27:19.240
at its forehand where it's like,

02:27:19.240 --> 02:27:20.640
that's enough ancient power boost.

02:27:20.640 --> 02:27:22.240
So take good care of this.

02:27:22.240 --> 02:27:25.240
There's the toxic that lands onto the Basque Legion as well.

02:27:25.240 --> 02:27:33.420
So that is important chip damage onto Vasco legion is an important miss turn from King gambit and now Vasco legion is stacking that toxic damage

02:27:33.640 --> 02:27:36.060
Yeah, that's big too living without the

02:27:36.460 --> 02:27:41.840
Charging of Vasco legion kind of like the next scariest threat on the team, but already taking a bunch of damage and critically

02:27:42.020 --> 02:27:48.000
Not enough of its friends have been knocked out yet only one boost to that last respect and because of it having to flee battle here

02:27:48.000 --> 02:27:50.000
GARCHOP point should come back out.

02:27:50.000 --> 02:27:55.540
Yet another turn where Giovanni is just allowing this choice scarf GARCHOP to fire off ROXLITE

02:27:55.540 --> 02:27:56.540
after ROXLITE.

02:27:56.540 --> 02:28:01.300
Not very effective to both of these Pokemon here but King Gambit is finally able to fire

02:28:01.300 --> 02:28:03.600
back with a Kowtow cleave.

02:28:03.600 --> 02:28:08.640
Not enough to pick up the KO onto GARCHOP on its own that will mean another turn of rough

02:28:08.640 --> 02:28:15.520
skin damage onto that GARCHOP or another turn of ROXLITE chip onto the King Gambit either

02:28:15.520 --> 02:28:20.440
way that is good news for Antonio, but Giovanni has now successfully been able to get that

02:28:20.440 --> 02:28:25.680
Garchomp back in without the Intimidate drops, but now has been infested, still has a clock

02:28:25.680 --> 02:28:26.680
on it.

02:28:26.680 --> 02:28:30.120
It does have the timer, though critically, Fesculigian, avoiding the damage there, of

02:28:30.120 --> 02:28:33.120
course it's like kind of a better Pokemon to invest as it goes, tapping into trapping

02:28:33.120 --> 02:28:35.760
effects, but maybe a great read there as well.

02:28:35.760 --> 02:28:37.400
Garchomp's really done a job here, right?

02:28:37.400 --> 02:28:41.240
I think the duck kind of charges out of loans, like you did it, buddy, great job, but it's

02:28:41.240 --> 02:28:44.160
really continued to whittle down that King Gamma, of course the most difficult Pokemon

02:28:44.160 --> 02:28:46.800
for TAC to deal with because it can't TAC to kick.

02:28:46.800 --> 02:28:48.840
So you would love even more rust and damage

02:28:48.840 --> 02:28:51.480
than effectively removing two turns of infestation

02:28:51.480 --> 02:28:52.600
that would otherwise be required.

02:28:52.600 --> 02:28:54.320
And hey, you know, the rock slide chip

02:28:54.320 --> 02:28:55.440
could batter a little bit too.

02:28:55.440 --> 02:28:58.000
We've seen how big a difference that one percent can make

02:28:58.000 --> 02:28:59.680
when these damage over time effects

02:28:59.680 --> 02:29:00.920
are dealing set amounts of damage.

02:29:00.920 --> 02:29:03.440
So it's also chip and also the potential for king damage

02:29:03.440 --> 02:29:06.000
to flinch every time a rock slide connects.

02:29:06.000 --> 02:29:07.400
Yeah, could be sucker punch here now

02:29:07.400 --> 02:29:09.080
after the couch out please to put it in range,

02:29:09.080 --> 02:29:10.440
but it doesn't have to be right.

02:29:10.440 --> 02:29:11.600
And maybe if you get cheeky, like, hey,

02:29:11.600 --> 02:29:13.080
I don't care that much about rock slide.

02:29:13.080 --> 02:29:14.480
I'm gonna go after Taksa back instead.

02:29:14.480 --> 02:29:15.920
My Garchup, he did a little more damage, yeah.

02:29:15.920 --> 02:29:17.040
Yep, no Sucker Punch here.

02:29:17.040 --> 02:29:18.960
That just means both Garchup and King Gambit

02:29:18.960 --> 02:29:21.520
have to tank these Rock Slides.

02:29:21.520 --> 02:29:22.360
Will there be a Flex?

02:29:22.360 --> 02:29:24.560
There's one on Garchup, two on King Gambit.

02:29:24.560 --> 02:29:27.640
No, but it did target it into the baneful bunker.

02:29:27.640 --> 02:29:31.480
So this Garchup, it can't keep getting away with this.

02:29:31.480 --> 02:29:32.960
Yeah, I mean, this is what happens

02:29:32.960 --> 02:29:34.560
when you ignore choice Garchup, right?

02:29:34.560 --> 02:29:36.240
You know, sometimes it's gonna miss all the Rock Slides

02:29:36.240 --> 02:29:38.320
and do nothing, but often it's just going to stop

02:29:38.320 --> 02:29:40.320
all of your Pokemon from moving forever.

02:29:40.320 --> 02:29:42.160
And that seems to be what's happening here.

02:29:42.160 --> 02:29:47.520
I'm curious what that Garchomp was using to attack where it's like somewhat likely it was a double of the Tox effect

02:29:47.520 --> 02:29:52.960
where the Flix Faye actually had been better to avoid the poison unless he wanted the Garchomp to go down maybe

02:29:52.960 --> 02:29:58.000
which I think is fairly unlikely here, but starting to really run out of HP on Giovanni's side of the field

02:29:58.000 --> 02:30:03.120
only two more turns of infestation tick on that Garchomp, if Tox effect is able to stand in the field though

02:30:03.120 --> 02:30:05.440
again I would expect to double up here now

02:30:05.440 --> 02:30:09.760
however if you double up to try to pick up Tox effect I think you're probably going to post short of anyway

02:30:09.760 --> 02:30:12.000
There's the threat of that rock slide once again.

02:30:12.000 --> 02:30:15.040
Yep, there is always the threat of the rock slide.

02:30:15.040 --> 02:30:20.000
You know, it has 30% chance to flinch if it connects, 90% chance to connect.

02:30:20.000 --> 02:30:26.640
Wide guard coming out from Toxapexo, trying to prevent an earthquake coming out from Giovanni's side.

02:30:26.640 --> 02:30:31.680
Another rock slide, another connect onto both Garchomp and King Gambit.

02:30:31.680 --> 02:30:37.120
Does Giovanni get to move this time? Well, he does, but the wide guard calling it out.

02:30:37.120 --> 02:30:42.000
Rock slide whips into the wide guard and now King Gambit finally launches an attack

02:30:42.000 --> 02:30:47.760
which into the Tox effects with no defiant boost. Tox effect shrugs off that cow tower, please.

02:30:47.760 --> 02:30:52.320
That's just not enough, right? And now Tox effect is going to be able to protect out this

02:30:52.320 --> 02:30:57.120
next turn. Probably can't even more HP back. And we see that both of them are dead already.

02:30:57.120 --> 02:31:04.720
That's a forward as Antonio Sanchez has punched his ticket into the top cut of our world championships

02:31:04.720 --> 02:31:07.840
with some incredible talks of X-Play.

02:31:07.840 --> 02:31:09.240
I think that was just amazing.

02:31:09.240 --> 02:31:11.520
I can't imagine anybody looking to be in the top cut

02:31:11.520 --> 02:31:13.440
is going to want to have to deal with Antonio

02:31:13.440 --> 02:31:15.360
and his big elimination bracket.

02:31:15.360 --> 02:31:18.200
Really brilliant solutions, really to all those games,

02:31:18.200 --> 02:31:19.400
including the one for you, Fosk,

02:31:19.400 --> 02:31:21.680
but especially game one and game three there.

02:31:21.680 --> 02:31:23.000
The tactics just looked so powerful,

02:31:23.000 --> 02:31:24.120
but his positioning was so good

02:31:24.120 --> 02:31:25.520
throughout the entirety of the game.

02:31:25.520 --> 02:31:28.320
And it navigates some really unfamiliar game states,

02:31:28.320 --> 02:31:30.520
I'm sure, with Charleser getting those ancient power boosts

02:31:30.520 --> 02:31:31.360
in all the games.

02:31:31.360 --> 02:31:33.720
Yeah, look at this roller coaster right here.

02:31:33.720 --> 02:31:39.600
We're so back. We're so back. We're so back. And then immediately afterwards, it's so over. It's so over.

02:31:41.520 --> 02:31:44.040
The rocks like crit hurt my heart.

02:31:45.280 --> 02:31:51.040
Charles are two and probably many of its bones as well. But I think that's just how you have to play in this format, right?

02:31:51.040 --> 02:31:55.560
Where we kind of notice the same thing in regulation MA at the North America International Championships.

02:31:55.560 --> 02:31:59.160
But there is a lot of variance in this format, right? Weird stuff is going to happen.

02:31:59.160 --> 02:32:00.600
And if you're going to win this tournament,

02:32:00.600 --> 02:32:02.320
you're just going to have to be able to navigate

02:32:02.320 --> 02:32:03.960
the sea of strangeness that you're in.

02:32:03.960 --> 02:32:05.800
You know, we have a lot of unfamiliar board states.

02:32:05.800 --> 02:32:07.960
And I think you did a great job of kind of not letting things

02:32:07.960 --> 02:32:08.640
get carried away, right?

02:32:08.640 --> 02:32:11.560
I think it's very easy to tilt when not only one of the most

02:32:11.560 --> 02:32:13.640
impactful 10% chances in the game occurs,

02:32:13.640 --> 02:32:15.920
what happens, three games in a row.

02:32:15.920 --> 02:32:17.800
But none of the times that it happened

02:32:17.800 --> 02:32:19.720
it really seemed like it was like that big of a deal.

02:32:19.720 --> 02:32:21.200
I don't think even the game that you lost,

02:32:21.200 --> 02:32:23.680
each and every part wasn't really the reason.

02:32:23.680 --> 02:32:25.560
So I mean, just a great job of controlling it, right?

02:32:25.560 --> 02:32:27.160
Certainly we could have seen that third game go a very

02:32:27.160 --> 02:32:28.360
different way without that critical hit,

02:32:28.360 --> 02:32:31.960
but also would have gone a very different way with the ancient powers you begin with right.

02:32:31.960 --> 02:32:33.840
So you know the game gives and it takes some time.

02:32:33.840 --> 02:32:34.960
I think it was a very exciting set.

02:32:34.960 --> 02:32:36.640
I think both players played really well right.

02:32:36.640 --> 02:32:41.160
I think that must have been a very difficult and stressful game where both players probably like okay in turn one.

02:32:41.160 --> 02:32:43.160
I'm kind of vision for this game.

02:32:43.160 --> 02:32:44.760
You know turn two is going to go this way.

02:32:44.760 --> 02:32:46.160
Turn three is going to go this way.

02:32:46.160 --> 02:32:48.560
And I just got immediately thrown awry all three games.

02:32:48.560 --> 02:32:54.760
So I think props to both of them for kind of staying locked in playing good sets and playing out all the games away where they could have won any.

02:32:54.760 --> 02:32:56.760
Absolutely. When you have a

02:32:56.760 --> 02:32:59.760
meta game like this that has so much variance in it,

02:32:59.760 --> 02:33:03.760
you know, adding ancient power to Charizard adds variance to the game.

02:33:03.760 --> 02:33:07.760
It adds that chance to get those temperate boosts for the ancient power to all of your stats.

02:33:07.760 --> 02:33:12.760
Having Choice Carve Garchomp locked into Rockslide, it adds all that variance.

02:33:12.760 --> 02:33:14.760
You have to be able to improvise. You have to be able to adapt.

02:33:14.760 --> 02:33:18.760
I think you're so right. A lot of players see that ancient power boost on Charizard and think,

02:33:18.760 --> 02:33:23.760
okay, well, this is, it's over. I have now the strongest Pokemon in the game.

02:33:23.760 --> 02:33:27.460
I basically have a mini Zernius on the field, but it's Charizard Y now.

02:33:27.460 --> 02:33:34.760
How do I adapt to it? And Antonio stayed really calm and collected and was able to find an outpour each one of that time for that to happen.

02:33:34.760 --> 02:33:37.760
Yeah, I think another thing I'm kind of lost for thinking about what that said too.

02:33:37.760 --> 02:33:41.760
It is really interesting that the one game that Giovanni was able to win is the one that Whimsicott came, right?

02:33:41.760 --> 02:33:45.760
Yeah. I think the game three adjustment to go back to the game one game plan is really interesting.

02:33:45.760 --> 02:33:50.760
I don't think the game plan is really what caused the outcome, right? It's kind of a twisty and turny match.

02:33:50.760 --> 02:33:53.000
Yeah, you know when they got looking very good in that matchup

02:33:53.000 --> 02:33:56.680
I think you'll be interesting if you see women's effect versus packs effects again later in this tournament to see

02:33:56.680 --> 02:33:59.080
Yeah, whether whims effect comes at all and then coming back cool

02:33:59.080 --> 02:34:02.840
It is because now on course just so devastating that matchup absolutely well

02:34:02.840 --> 02:34:08.520
That was such a fun match for us to watch and I can tell I can see across the way that my friends

02:34:08.520 --> 02:34:12.840
Gabby and Ben are excited to talk about that matchup as well. So let me go ahead and toss it

02:34:13.720 --> 02:34:15.720
Right over to y'all

02:34:15.720 --> 02:34:35.720
I think we got it, Evan, I think we got it first time nailed it. Gabby and Ben here talking about that match and that was, I mean, that was the story of Toxpex, wasn't it? I mean, that was such a well played set by Antonio and I certainly think watching Antonio play in our European circuit.

02:34:35.720 --> 02:34:41.720
I'm not surprised to see him have not just a little bit of a different way to play Toxa

02:34:41.720 --> 02:34:47.080
Pets, but just such a controlled and such a composed way to play it as well.

02:34:47.080 --> 02:34:53.000
Yeah, it felt like he wasn't trying to force Toxa Pets, you know, a lot of times, at least

02:34:53.000 --> 02:34:57.560
when I'm trying to pilot those kind of teams, I feel like you want to flowchart it very aggressively.

02:34:57.560 --> 02:35:01.120
You want to get your Toxa Pets in, you want to get your infestations in, and you want

02:35:01.120 --> 02:35:04.960
to get those in early so you have the turn so that they start to add up.

02:35:04.960 --> 02:35:10.840
You get that set up early on, but he felt like he was very okay with just letting it happen naturally

02:35:10.840 --> 02:35:13.540
And he was okay with getting on toward into that infestation

02:35:13.540 --> 02:35:16.440
He didn't really let it rattle him and I think that really paid off

02:35:16.440 --> 02:35:21.640
Especially going into that game three when it felt like even though the game to game plan didn't quite work out

02:35:21.640 --> 02:35:24.920
He still had it in control. He still knew his win conditions. Definitely

02:35:24.920 --> 02:35:27.520
I think it's like that's the the real key there

02:35:27.520 --> 02:35:31.800
I really like the call out game is like not trying to force it like right from right from the bat

02:35:31.800 --> 02:35:33.720
I mean we saw it in some of the early games

02:35:33.720 --> 02:35:38.720
It did, of course, like Toxic Peck stars, stick around on the field quite a long time.

02:35:38.720 --> 02:35:39.720
Yeah.

02:35:39.720 --> 02:35:42.720
But it was in a good spot for most of those times.

02:35:42.720 --> 02:35:47.720
And I've got a sneaking suspicion that, you know, if it was ever really under that much

02:35:47.720 --> 02:35:50.720
threat that Antonio would have repositioned it.

02:35:50.720 --> 02:35:51.720
Of course.

02:35:51.720 --> 02:35:53.720
And I used his Pokemon really, really effectively.

02:35:53.720 --> 02:35:58.720
So rather than diving into a specific turn in that match, because spoilers, there was

02:35:58.720 --> 02:36:02.720
quite a few of them across the match, we're just going to kick it over to just a little

02:36:02.720 --> 02:36:10.160
just a little bit of a look at the matchup and a little bit of a reminder of some of the open lists we go of these trainers.

02:36:10.160 --> 02:36:17.480
And so, yeah, looking at these, this matchup here, we talked about it already, Toxapex being the real star of the show.

02:36:17.480 --> 02:36:23.080
And I thought we'd take some time to like break down why Toxapex works in a little bit more detail.

02:36:23.080 --> 02:36:30.320
Yeah, I like that. I mean, you know, at face value, I think the concept is pretty simple, you know, damage over time.

02:36:30.320 --> 02:36:43.040
It's this idea that you can get toxic toxic pecs toxic set up onto the opposing Pokemon the damage that it deals onto the opposing Pokemon will increase every single turn it remains on the field.

02:36:43.320 --> 02:36:48.480
It will reset whenever that Pokemon is switch off of the field and set back onto the field.

02:36:48.680 --> 02:36:56.040
Then you pair it with infestation, which as long as the toxic pecs remains on the field and infestation is active, that Pokemon can't switch out.

02:36:56.080 --> 02:36:57.400
So it's very synergistic.

02:36:57.400 --> 02:37:04.020
So completely just making sure those top six rack up their turn after turn sometimes you go for the baneful bunker

02:37:04.020 --> 02:37:10.160
And if a Pokemon uses a contact move on you then you become poisoned and you can be locked in

02:37:10.160 --> 02:37:17.240
I think that one of the cool things about toxic pecs and it's like mega Gengar, but like mini mega Gengar like mega Gengar at home

02:37:17.240 --> 02:37:24.060
Right? Yeah, because if your toxic pecs is sitting in a matchup against King Gambit that hasn't had a defiant boost

02:37:24.060 --> 02:37:29.060
maybe sitting there in front of a flowette, specifically in these sort of matchups.

02:37:29.060 --> 02:37:37.060
Even in this case, a guard chomp has only got earthquake and therefore can be blocked from doing any damage because of wide guard.

02:37:37.060 --> 02:37:43.060
You can sort of trap in those Pokemon. It also traps the Toxopex in as well.

02:37:43.060 --> 02:37:51.060
And like, sometimes a player will switch in a Pokemon, you get the infestation on there and it's like, well, are you locked in here with me or am I locked in here with you, right?

02:37:51.060 --> 02:38:00.420
right? But it's a great way for a control player like Antonio to be able to shut off the options

02:38:00.420 --> 02:38:05.700
that their opponent has to be able to switch because you look at this whole team, it loves

02:38:05.700 --> 02:38:10.980
to be able to switch around, it loves to be able to reposition, it wants to be able to get the

02:38:10.980 --> 02:38:14.660
whimsicott in and out, it wants to be able to get the basquit legion in at the right time,

02:38:14.660 --> 02:38:18.900
wants to be able to reset that sun with the Charizard. There's so many things that this

02:38:18.900 --> 02:38:24.980
team likes to do to switch around and then Toxapex comes up as they're like, nah, we're

02:38:24.980 --> 02:38:25.980
not letting it happen.

02:38:25.980 --> 02:38:30.820
Yeah, and to carry the comparison all the way through, you know, unlike Mega Gengar,

02:38:30.820 --> 02:38:35.220
this isn't your Mega Pokemon, it's a lot more bulkier and it can carry that Leftovers

02:38:35.220 --> 02:38:36.580
recovery item with it.

02:38:36.580 --> 02:38:41.940
So overall, it's there to stay on the field, it's there to enable its partner to deal that

02:38:41.940 --> 02:38:48.300
big damage, and it allows you to play a slower, more control-oriented game, whereas with Mega

02:38:48.300 --> 02:38:50.160
the Gengar and those pair song teams,

02:38:50.160 --> 02:38:52.920
you're really looking for those key three turns.

02:38:52.920 --> 02:38:56.320
And I think that gives players like Antonio

02:38:56.320 --> 02:38:58.160
the ability to run these teams

02:38:58.160 --> 02:39:00.720
that look more like the big six,

02:39:00.720 --> 02:39:04.400
which the number is a little bit bigger than six, if you will.

02:39:04.400 --> 02:39:06.680
I feel like it's getting a little more wishy-washy,

02:39:06.680 --> 02:39:09.800
if you will, as we get through the tournament

02:39:09.800 --> 02:39:12.320
and pair that wish with Toxapex

02:39:12.320 --> 02:39:14.800
and play it in a different, a very different way,

02:39:14.800 --> 02:39:16.640
but still sort of accomplish that same goal

02:39:16.640 --> 02:39:18.640
if you have this Pokemon to deal the big damage

02:39:18.640 --> 02:39:20.840
and Toxapex is there, it's just too dangerous.

02:39:20.840 --> 02:39:22.040
Definitely, and so there's something else

02:39:22.040 --> 02:39:24.960
that Toxapex can enable, and we're just gonna go

02:39:24.960 --> 02:39:28.080
over to Antonio's open team list here.

02:39:28.080 --> 02:39:30.480
I wanna call out the item choice here

02:39:30.480 --> 02:39:35.480
on the Garchomp is going for a choice scarf

02:39:36.840 --> 02:39:41.160
and being able to lock a Pokemon in with Infestation

02:39:41.160 --> 02:39:44.680
and then to be able to then pick your moves

02:39:44.680 --> 02:39:51.000
the choice scarf Pokemon. In this case, Garchomp. Like you can lock a Garchomp in one of the famous

02:39:51.000 --> 02:39:55.640
things like Garchomp versus Garchomp. Dragonclaw is not strong enough to knock out an opposing

02:39:56.200 --> 02:40:02.360
Garchomp. It always lives with just that few percent remaining. And the combination of being

02:40:02.360 --> 02:40:08.600
able to train your Garchomp to be Adamant as a stat alignment instead of Jolly, doing that

02:40:08.600 --> 02:40:14.920
little bit more damage. After 12% at least from infestation going into it, suddenly,

02:40:14.920 --> 02:40:19.880
guard chomp on the opposite side of the field is in KO range and your choice staff guard chomp,

02:40:19.880 --> 02:40:24.440
you don't have to risk the speed tie between these two. Pokemon, you can just go straight on the

02:40:24.440 --> 02:40:31.960
offensive, knock it out and then like looking at the rest of if we go over to, we go over to Giovanni's

02:40:31.960 --> 02:40:37.560
team, it's only the guard chomp that has that earthquake there to be able to do super effective

02:40:37.560 --> 02:40:42.280
damage. Nothing else on the rest of the team is doing super effective damage into Toxpex and that's

02:40:42.280 --> 02:40:48.200
one of, if not one of the multiple reasons that it does so well. Yeah and I think we saw that

02:40:48.200 --> 02:40:51.880
interaction a couple of times in that last set and I'm sure it came up multiple times throughout

02:40:51.880 --> 02:40:55.640
the tournament as Garchomp has been one of the most popular Pokemon here on the field.

02:40:55.640 --> 02:41:01.800
Definitely. And then you know in this going back to this matchup set we saw in game two certainly

02:41:01.800 --> 02:41:07.160
the Whimzacock putting some on-clip pressure to like stop the Toxpex doing what it did. But

02:41:07.160 --> 02:41:12.920
But also big shout outs Giovanni, like I said it during during the previous round

02:41:12.920 --> 02:41:19.620
I've never seen the ancient power acceleration in our stream matches even on the online ladder

02:41:20.120 --> 02:41:23.720
And then the Giovanni's like just hold my drink

02:41:24.680 --> 02:41:30.960
It's just going to get it getting it every single time this charizard charizard getting ancient power boost is it?

02:41:30.960 --> 02:41:33.360
Scott Scott was calling it out on the broadcasts, right?

02:41:33.360 --> 02:41:41.400
it's so so powerful it creates so much of a positive threat but again going back

02:41:41.400 --> 02:41:44.680
to this Toxifex we're gonna we're gonna keep rooting everything back to Toxifex

02:41:44.680 --> 02:41:48.960
right because you know you've got the wide guard but also like with with the

02:41:48.960 --> 02:41:54.400
the fact that this Charizard here it's going for and it's going for

02:41:54.400 --> 02:42:00.200
heatwave and ancient power and weather ball right and so you don't have the

02:42:00.200 --> 02:42:07.320
Super you don't have the solar beam to do like neutral damage. You only have that fire type damage into the tox effects

02:42:07.320 --> 02:42:08.520
and so

02:42:08.520 --> 02:42:12.680
Even if you get the on the boost is not doing as much as you want it to because

02:42:13.120 --> 02:42:19.960
Everything's focused down into that toxic extra trying to keep the game alive and Antonio was so smart that he didn't even mega evolve

02:42:19.960 --> 02:42:23.040
His own Charizard so that he didn't reset the Sun so weather ball

02:42:23.040 --> 02:42:27.720
Yeah, didn't even get that fire typing back in some of those endgame scenarios like the way that he was

02:42:27.720 --> 02:42:33.320
positioning this Toxapex, what even beyond the Toxapex itself, itself, it was so well played.

02:42:33.320 --> 02:42:38.760
Very, very much so. I mean, the game that Giovanni was able to come out victorious,

02:42:38.760 --> 02:42:44.120
the on-call was able to come in really clutch in that situation, but like, it still took the

02:42:44.120 --> 02:42:49.880
combination of Basque and King Gambit, two of the strongest physical attackers in the game,

02:42:49.880 --> 02:42:53.960
going for last respects, which is one of the most powerful moves in the game.

02:42:53.960 --> 02:42:59.800
That wasn't enough to finish it off and then the King Gambit comes in with the Caltau cleave to close the game

02:42:59.800 --> 02:43:04.320
But it's so hard to get into that position because you're not able to switch through the match

02:43:04.320 --> 02:43:07.920
You're not able to get yourself into a good spot

02:43:07.920 --> 02:43:13.280
So I'm really impressed with how both of these players really approach the match up and how

02:43:13.840 --> 02:43:18.840
Both like Antonio was going for the same strategy like pretty consistently overall

02:43:18.840 --> 02:43:27.160
Yeah, but Giovanni was mixing things up and trying to find those little like little holes to prod into to find a way around this talk to face

02:43:27.160 --> 02:43:29.720
He did it really really well. He did yeah

02:43:29.720 --> 02:43:34.160
And I think that just goes to show the caliber of the players we have competing at this point

02:43:34.160 --> 02:43:37.880
that was a win-and-in matchup for our asymmetrical top cut and

02:43:38.680 --> 02:43:43.480
It's only gonna get more difficult from here as we have what one more round of Swiss to go

02:43:43.480 --> 02:43:50.760
So this is going to be the last opportunity these trainers have to prove themselves in the 2026 season as if they don't win this round

02:43:51.560 --> 02:43:55.920
Game over game over. Well, it could be game over for some of these trains

02:43:55.920 --> 02:44:00.720
Probably not for some others. We'll have to see who's gonna be making it into our asymmetrical top cup

02:44:00.720 --> 02:44:07.040
But we're gonna go to a quick break right now and we'll be back with our next round of Swiss here at the Pokemon World Championships

02:44:13.480 --> 02:44:23.480
people come to Pokemon from all walks of life so I'm gonna have a wonder around here at the Pokemon World Championships in San Francisco

02:44:23.480 --> 02:44:25.480
and I'm gonna get some people's stories.

02:44:25.480 --> 02:44:32.480
My both my boys are into Pokemon and it became a family event some time for us to share and bond together

02:44:32.480 --> 02:44:41.480
and so you know I picked it up over time and started getting a little bit better at it and sometimes I have to lean on them for support to help me catch some of them

02:44:41.480 --> 02:44:45.480
but, you know, I'm still learning and enjoying it.

02:44:45.480 --> 02:44:49.480
I originally grew up on Pokemon, you know, so born in 89,

02:44:49.480 --> 02:44:52.480
so big, big Charizard, the original 151.

02:44:52.480 --> 02:44:56.480
What brought me here was about six years ago,

02:44:56.480 --> 02:44:58.480
I got back into playing and collecting.

02:44:58.480 --> 02:45:01.480
Eventually, I went to Pokemon Store and then started to

02:45:01.480 --> 02:45:03.480
sponsor players and play with them,

02:45:03.480 --> 02:45:06.480
and then now I have players that play in Worlds every year.

02:45:06.480 --> 02:45:09.480
Well, it started from when I was really little,

02:45:09.480 --> 02:45:13.480
back when Pokemon cards first started coming out.

02:45:13.480 --> 02:45:17.680
I played with my brother and grew up loving the video games

02:45:17.680 --> 02:45:19.760
as well, so on the original Game Boy too.

02:45:21.000 --> 02:45:24.620
But as far as getting here to hear and everything,

02:45:25.880 --> 02:45:29.240
I first saw worlds on stream about two years ago.

02:45:29.240 --> 02:45:31.880
So back when it was in Hawaii, it looked amazing

02:45:31.880 --> 02:45:33.520
and I made it a mission every year to go

02:45:33.520 --> 02:45:35.720
to every world after that.

02:45:35.720 --> 02:45:38.040
So it's been a dream.

02:45:38.040 --> 02:45:42.440
So now I'm playing the TCG competitively.

02:45:42.440 --> 02:45:45.160
I'm going to make it as a qualifier next year,

02:45:45.160 --> 02:45:48.560
but it's been a dream just to be here as a spectator.

02:45:48.560 --> 02:45:49.960
Well, my grandson plays.

02:45:49.960 --> 02:45:52.400
He's been playing for years.

02:45:52.400 --> 02:45:55.360
Was ranked pretty high in the US,

02:45:55.360 --> 02:45:59.200
but he's been worlds for like this is fifth or sixth worlds.

02:45:59.200 --> 02:46:01.480
This is our third one that we played

02:46:01.480 --> 02:46:04.400
at his grandparents coming for sporting.

02:46:04.400 --> 02:46:06.600
So we're just supporting him.

02:46:06.600 --> 02:46:08.940
And when he's playing and you got a bit of time to yourself,

02:46:08.940 --> 02:46:10.880
what do you find yourself doing?

02:46:10.880 --> 02:46:13.040
Walking around trying to stay busy.

02:46:13.040 --> 02:46:17.760
Because watching the game does me no good.

02:46:17.760 --> 02:46:19.840
Now that we've heard everybody else's stories,

02:46:19.840 --> 02:46:21.920
it's time for you to ask yourself,

02:46:21.920 --> 02:46:25.440
how are you going to get to Worlds next year?

02:46:25.440 --> 02:46:27.880
They say every Pokemon is somebody's favorite.

02:46:27.880 --> 02:46:30.280
We're testing that at the World Championships here

02:46:30.280 --> 02:46:31.480
in San Francisco.

02:46:31.480 --> 02:46:33.000
I'm going to find some players, and I'm

02:46:33.000 --> 02:46:35.720
going to ask them who their favorite is.

02:46:35.720 --> 02:46:42.720
favorite Pokemon is Mewtwo. I think I just liked the way he moved, you know, his style,

02:46:42.720 --> 02:46:48.200
his kind of sleep, and you know, I enjoy playing with him. And actually when I catch one, I'm

02:46:48.200 --> 02:46:49.200
happy and excited.

02:46:49.200 --> 02:46:54.200
I think everyone is happy when they catch a Mewtwo. That is a powerful Pokemon.

02:46:54.200 --> 02:46:58.320
My favorite Pokemon is Milotic. I just think it looks really nice. And I'm a little bit

02:46:58.320 --> 02:47:02.880
sad because when it's printed in cards, it's usually some kind of like walling defensive

02:47:02.880 --> 02:47:06.680
Pokemon and that's not my playstyle but I hope the one day I can play with my

02:47:06.680 --> 02:47:10.720
Lodex. So right now my favorite is actually Greninja I've just loved it's

02:47:10.720 --> 02:47:15.560
in the anime, loved it since I was maybe like ten years old it's just a cool

02:47:15.560 --> 02:47:20.160
ninja Pokemon that's it basically. Have you ever got to play a Greninja deck in

02:47:20.160 --> 02:47:26.520
the TCG? The mega Greninja deck yeah but I chose to play

02:47:26.520 --> 02:47:28.560
festival eat this weekend.

02:47:28.560 --> 02:47:33.760
Drutini, Dragonair and Dragonite grew up on the original 151 and I liked the fact that

02:47:33.760 --> 02:47:37.880
they swim and then eventually could fly and then ice cream too.

02:47:37.880 --> 02:47:43.000
How long did it take you to get your Dragonite fully evolved when you first played the game?

02:47:43.000 --> 02:47:44.000
Before the Elite Four for sure.

02:47:44.000 --> 02:47:47.440
So we're talking about level 60.

02:47:47.440 --> 02:47:49.640
My favorite Pokemon is Drutini.

02:47:49.640 --> 02:47:53.360
I really like the two forms that he has.

02:47:53.360 --> 02:47:59.360
And I like it because I played Lostbox, and it was a very fun deck.

02:47:59.360 --> 02:48:03.360
And the Dua Kina was really good on that time.

02:48:03.360 --> 02:48:09.360
My favorite Pokemon is Mega Manetric, because he has a big hair,

02:48:09.360 --> 02:48:15.360
and he has a matte face when he gets Mega.

02:48:15.360 --> 02:48:17.360
I'm going to be the best answer I've heard all day.

02:48:17.360 --> 02:48:20.360
My favorite Pokemon has got to be Rayquaza.

02:48:20.360 --> 02:48:26.360
I just think the Delta episode is really cool, and I like its dynamic with Geosas.

02:48:26.360 --> 02:48:30.360
My favorite Pokemon is Metagross, and I'm wearing it here today at my first ever world.

02:48:31.360 --> 02:48:38.360
Why Metagross? It's just really cool, isn't it? It's like powerful, it's got a mega, the shiny's really cool.

02:48:38.360 --> 02:48:44.360
I'm actually using it in Champions, which is amazing because in the Trading Card game, you don't always get to use your favorite Pokemon, but now I get to do that.

02:48:44.360 --> 02:48:46.360
So yeah, it's always been my favorite.

02:48:46.360 --> 02:48:52.820
My favorite Pokemon is Speel because I think it's really cute and yeah, I have a whole collection at home. She's all of the cards

02:48:53.220 --> 02:48:54.880
How big a collection we talking?

02:48:54.880 --> 02:49:01.380
She's like all I have one of these and then I'm trying to get people to sign them, but yeah still working on that collection

02:49:02.140 --> 02:49:06.700
My favorite Pokemon is Oranguru and it comes back from a control deck with Pidgeotto

02:49:06.700 --> 02:49:12.100
That was premiered at one of the world championships and I continued to play that after and after and that was until

02:49:12.100 --> 02:49:15.860
until Sort and Shields, where the new turn one rules came out,

02:49:15.860 --> 02:49:18.540
and then that deck sort of went off.

02:49:18.540 --> 02:49:21.180
My favorite Pokemon is Kallili.

02:49:21.180 --> 02:49:24.500
It's because I play Unlimited 20 years ago.

02:49:24.500 --> 02:49:26.100
It's very good.

02:49:26.100 --> 02:49:28.580
I choose this.

02:49:28.580 --> 02:49:30.820
I tried to say Samura instead of Oshawa,

02:49:30.820 --> 02:49:33.820
because I realized not enough people appreciate Samura,

02:49:33.820 --> 02:49:37.300
because he's on all fours.

02:49:37.300 --> 02:49:39.860
I guess that's the whole reason people are like,

02:49:39.860 --> 02:49:46.980
He's the worst of the line. I don't know you haven't played the same rock. You haven't played. You haven't gotten into level 100 at least

02:49:47.500 --> 02:49:48.500
30 different times

02:49:48.500 --> 02:49:54.100
I think you might be the biggest time around I've ever met and I say that with nothing but love. It's actually Zorua

02:49:54.500 --> 02:50:01.540
It is Zorua. So I am cosplaying as Evie because Evie merch is really easy to get a hold of

02:50:01.980 --> 02:50:06.860
Zorua because I really like black and white. It was the era that I grew up playing

02:50:06.860 --> 02:50:10.300
But I really did like the gimmick of like

02:50:10.900 --> 02:50:16.220
Transforming into a different Pokemon and switching out and being able to basically trick your opponent

02:50:16.420 --> 02:50:24.060
My favorite Pokemon is ditto because he is the biggest reminder that you really can be and do anything that you put your mind to

02:50:24.300 --> 02:50:30.900
So there we go. We've met some players. We found their favorite Pokemon and now it's time for you to think who's your favorite?

02:52:06.860 --> 02:52:10.940
Pokemon World Championships in San Francisco, California.

02:52:10.940 --> 02:52:14.700
We are one round away from being at our top cut,

02:52:14.700 --> 02:52:17.580
which is where the best of the best around the world

02:52:17.580 --> 02:52:20.420
will battle it out in that single elimination bracket.

02:52:20.420 --> 02:52:23.660
So let's find out who those camp players are going to be.

02:52:23.660 --> 02:52:25.100
Hi, Aaron, how you doing today?

02:52:25.100 --> 02:52:25.940
I'm doing well.

02:52:25.940 --> 02:52:27.580
Hey guys, Aaron Cybertron-Zeng.

02:52:27.580 --> 02:52:31.100
We're here with another episode of World to Top Cut.

02:52:31.100 --> 02:52:34.380
It's gonna be a banger because we've got Emilio and Rogov,

02:52:34.380 --> 02:52:39.980
two of the greats from North America, actually two Bay Area locals as well with the World

02:52:39.980 --> 02:52:45.220
Championships being in San Francisco. Imagine just how much it would mean to them to be

02:52:45.220 --> 02:52:50.380
able to top good worlds here. Imagine though that you have battled all the way through

02:52:50.380 --> 02:52:54.980
the bracket in the Swiss rounds just to face off against one of your locals. It happens

02:52:54.980 --> 02:52:59.140
sometimes that's the nature of these competitions and just the caliber of the player that we

02:52:59.140 --> 02:53:03.900
have here. But let's take a look at our standings one final time so that you can see who is

02:53:03.900 --> 02:53:06.420
in the running to be a part of that top cut.

02:53:06.420 --> 02:53:07.700
If you were at nine and one,

02:53:07.700 --> 02:53:09.940
you've already locked your spot there.

02:53:09.940 --> 02:53:11.940
You can take a loss and you're going to be there

02:53:11.940 --> 02:53:12.940
no matter what.

02:53:12.940 --> 02:53:16.420
So congratulations to Zachary Weed and Tonio Sanchez,

02:53:16.420 --> 02:53:20.100
Kerry D'Ortona and Shohei Kimura for all making it there.

02:53:20.100 --> 02:53:23.460
But if you're at eight two, this is the final hurdle.

02:53:23.460 --> 02:53:26.020
You've got to win this one and you are in

02:53:26.020 --> 02:53:28.180
to the World Championships top cut.

02:53:28.180 --> 02:53:30.940
Yeah, and it's an unbelievably stacked list of players.

02:53:30.940 --> 02:53:33.020
Even just looking of course at our nine and one

02:53:33.020 --> 02:53:37.620
He's got Joe Haykrimmer, the only remaining world champion, previous world champion looking

02:53:37.620 --> 02:53:40.020
to potentially get a second title.

02:53:40.020 --> 02:53:41.820
He's like absolutely dominant in this tournament, right?

02:53:41.820 --> 02:53:46.540
I feel like there is no one in the world that can pilot the kind of standard compositions

02:53:46.540 --> 02:53:48.060
better than him.

02:53:48.060 --> 02:53:51.620
And I think all eyes are definitely on him, but you know, Kerry Zachary has definitely

02:53:51.620 --> 02:53:54.180
been to a really strong place for North America.

02:53:54.180 --> 02:53:55.860
Zach said an amazing season, right?

02:53:55.860 --> 02:54:00.660
He got second at Regionals, second at UIC, now top in the world championships to have

02:54:00.660 --> 02:54:04.120
that kind of dominance throughout an entire year is really difficult.

02:54:04.120 --> 02:54:08.420
And for Antonio and Kari, these are players that have won regional championships before.

02:54:08.560 --> 02:54:11.360
And now here are at the world's stage.

02:54:11.360 --> 02:54:14.400
And yeah, already punching their ticket, let's feel relieving, you know,

02:54:14.400 --> 02:54:17.640
to have secured a top cut slot before the last round.

02:54:17.940 --> 02:54:20.740
And it's just such a major accomplishment, too,

02:54:20.740 --> 02:54:24.440
that you get to say that you top cut the world championships.

02:54:24.640 --> 02:54:26.180
But the job's not done yet.

02:54:26.180 --> 02:54:29.020
So let's turn our attention to the competitors

02:54:29.020 --> 02:54:33.820
that are going to be facing off against each other in this round to win and in.

02:54:33.820 --> 02:54:39.780
Emilio Forbes versus Raghav Malaviya is going to be the match that we focus on our stream

02:54:39.780 --> 02:54:44.980
here but we are going to be broadcasting some of the other matches on this list on the feature

02:54:44.980 --> 02:54:48.500
streams so make sure that you go check those out as well.

02:54:48.500 --> 02:54:52.900
There are some heavy hitting matches in these winning ends.

02:54:52.900 --> 02:54:55.500
Yeah I mean every single one of them I wish we could watch.

02:54:55.500 --> 02:55:00.000
We had the pleasure of watching both Chloe and Philippe yesterday win on streams with

02:55:00.000 --> 02:55:04.960
some unique picks, whether it be Cleaver, Mega Metagross on Chloe's team or the Mega

02:55:04.960 --> 02:55:07.320
Blaziken and Pre-Marina on Philippe's team.

02:55:07.320 --> 02:55:12.160
So both of them have a chance to take their unique picks into Worlds top cut.

02:55:12.160 --> 02:55:16.400
You also have Hiroshi who of course won the Japanese national championships, came into

02:55:16.400 --> 02:55:18.560
this tournament with a lot of pressure.

02:55:18.560 --> 02:55:20.760
All eyes are always on the Japanese national champion.

02:55:20.760 --> 02:55:25.360
He is one game away from potentially making it to his first Worlds top cut as well.

02:55:25.360 --> 02:55:30.200
of other incredible players there as well. And you know, a lot of North American representation

02:55:30.200 --> 02:55:34.620
actually would just for his world's top cut. Now, Joshi, who got top eight at the World

02:55:34.620 --> 02:55:40.440
Championships in 2024, looking to get his second top cut, just so much representation.

02:55:40.440 --> 02:55:44.720
And I can't wait to see how the results shake up. But it's going to be a really, really

02:55:44.720 --> 02:55:50.400
grueling match for all of these players. Let's get started and take that one step closer

02:55:50.400 --> 02:55:56.000
seeing our final competitors that will make it into the top cup bracket. Emilio Forbes versus

02:55:56.000 --> 02:56:02.160
Raghav Malaviya, we got the mega aerodactyl and Rycheu for Emilio and it's going to be this dual

02:56:02.160 --> 02:56:07.680
weather team from this team building group, the mega Swampert and the mega Charizard. Raghav's

02:56:07.680 --> 02:56:12.160
going to be the strongest soldier left amongst this group. Yeah I think Raghav's team is the team

02:56:12.160 --> 02:56:16.320
that a lot of players expect to see at this tournament but Emilio's team is honestly quite

02:56:16.320 --> 02:56:20.960
different, right? We have, of course, the Serena. That is a Pokemon that has not appeared on the

02:56:20.960 --> 02:56:25.360
World Championships stream yet this year. The really valuable pick, of course, the Blocked

02:56:25.360 --> 02:56:29.360
Makeout from the opposing side and potentially Grimstone's parting shot. In addition, you've

02:56:29.360 --> 02:56:34.960
got the Dual Mega pairing of Aerodactyl and Raichu. And I think Amelia has quietly been one of the

02:56:34.960 --> 02:56:38.400
coolest team builders in North America. Of course, you got second at the World Championships

02:56:38.400 --> 02:56:43.760
many, many years ago using a semi-perish mode with Mega Gengar. And I was expecting him to

02:56:43.760 --> 02:56:45.660
to actually just bring Wimpscott Flow at Charizard

02:56:45.660 --> 02:56:46.500
to this tournament.

02:56:46.500 --> 02:56:48.920
And so when I saw that this was the team he locked in,

02:56:48.920 --> 02:56:50.360
I popped off.

02:56:50.360 --> 02:56:53.520
Well, if you squint a little,

02:56:53.520 --> 02:56:56.120
then maybe like this arena looks like a Wimpscott

02:56:56.120 --> 02:56:58.840
and the Aerodactyl's just a different color Charizard.

02:56:58.840 --> 02:57:00.720
You know, the pieces are kind of all there.

02:57:00.720 --> 02:57:02.760
But if you take a closer look on this team,

02:57:02.760 --> 02:57:05.800
you can kind of see where you still have a similar utility

02:57:05.800 --> 02:57:07.280
to a lot of those Pokemon.

02:57:07.280 --> 02:57:09.320
Got tailwind on this Aerodactyl,

02:57:09.320 --> 02:57:11.520
despite the fact that it can make it evolve,

02:57:11.520 --> 02:57:13.600
you're going to actually take away one of those

02:57:13.600 --> 02:57:18.600
offensive slots like I spanked in favor of having that speed control option.

02:57:18.600 --> 02:57:26.600
Yeah, and Raichu and Aerodactyl as a dual mega pairing is cool because you can bring bold into a battle and just choose not to mega evolve a lot, right?

02:57:26.600 --> 02:57:33.600
Regular Raichu, we've seen a lot of high level players at this tournament bring solely for fake out, a turn of lightning rod potentially, which is really relevant in this matchup.

02:57:33.600 --> 02:57:37.600
Given that there's Archalodon on the opposing side, of course, you also have Focus Blast.

02:57:37.600 --> 02:57:42.200
and Serena here is used as an offensive pick over Phyrigraaff, which is normally used on

02:57:42.200 --> 02:57:45.980
compositions like this to block that fake out. And of course, Serena has a lot of damage

02:57:45.980 --> 02:57:49.360
output here. I mean, we're staring down Omega Swampert on the opposing side. Well, Serena

02:57:49.360 --> 02:57:52.240
says, look, I can just power whip you and get a one hit knockout onto it.

02:57:52.240 --> 02:57:59.720
I think that's why Serena has been that sneaky pocket pick. That grass type offense is something

02:57:59.720 --> 02:58:05.080
that cannot be ignored in a meta like this. You see a lot of Pokemon teams, including

02:58:05.080 --> 02:58:09.020
the game. And it's just been

02:58:09.020 --> 02:58:11.020
so popular this weekend. It

02:58:11.020 --> 02:58:13.020
has. Yeah, and Raghavs team

02:58:13.020 --> 02:58:15.020
seen multiple times on the

02:58:15.020 --> 02:58:17.020
stream. Of course, what makes

02:58:17.020 --> 02:58:19.020
it so powerful is the

02:58:19.020 --> 02:58:21.020
flexibility to use sun as well

02:58:21.020 --> 02:58:23.020
as rain. One of the adaptations

02:58:23.020 --> 02:58:25.020
on this team from when it

02:58:25.020 --> 02:58:27.020
initially debuted is cars are

02:58:27.020 --> 02:58:29.020
now running hurricane and

02:58:29.020 --> 02:58:31.020
megastorm, which is one of the

02:58:31.020 --> 02:58:33.020
most popular teams in the

02:58:33.020 --> 02:58:38.700
now running Hurricane and mega Swampert taking over Vasculation, which was initially on this

02:58:38.700 --> 02:58:42.940
composition. And so you can do a lot of cool things, of course, using Peloper to switch

02:58:42.940 --> 02:58:48.460
in, turn that weather ball into a water type attack, also make Hurricane accurate as well,

02:58:48.460 --> 02:58:52.180
and you can flex between the dual mega picks. Now I think on paper, Swampert actually looks

02:58:52.180 --> 02:58:56.220
insanely powerful here, right? But you do have to beat the Serena. If you're able to

02:58:56.220 --> 02:58:59.460
clear Serena, then Swampert suddenly feels like you can actually potentially get a one

02:58:59.460 --> 02:59:04.540
hit knockout onto any of Emilio's Pokemon, but the Serena having focus Ash

02:59:04.540 --> 02:59:08.580
means that that's a big hurdle to clear. I feel like though we could maybe

02:59:08.580 --> 02:59:13.260
anticipate that Raghav could have that mega charge card but not mega evolve it.

02:59:13.260 --> 02:59:18.180
Just try to go for a hurricane while the Peloponnes on the field and then have

02:59:18.180 --> 02:59:22.020
that Swamper in the back to clean up once you have removed that threat. Yeah

02:59:22.020 --> 02:59:24.460
definitely I think that's one of the interesting things that you can do with

02:59:24.460 --> 02:59:27.300
this team is that both Charizard and Swamper can be brought into the same

02:59:27.300 --> 02:59:30.580
battle. This is one of my favorite things about dual mega teams because I was just saying

02:59:30.580 --> 02:59:35.100
that Emilio could do that with Aerodactyl on Raichu. My big question for Emilio is

02:59:35.100 --> 02:59:38.940
yeah how comfortable do you feel with Aerodactyl because it's very good at the Charizard and

02:59:38.940 --> 02:59:42.620
obviously good at the Venusaur, very bad at the Swamper and our Chalodon. But here we

02:59:42.620 --> 02:59:48.740
go win and in for these two legendary players and the Swamper is going to start off the

02:59:48.740 --> 02:59:52.620
battle immediately as there's no backup on Emilio's new PR.

02:59:52.620 --> 02:59:57.960
But the pullover to set the rain so that swamper once if mega evolves can activate its

02:59:58.060 --> 03:00:02.760
Swift swim get that additional speed boost but the Ciesler and the King Gambit on the other side

03:00:02.760 --> 03:00:07.520
Both have ways to stop that with the priority option from the King Gambit and the fake out from the Ciesler

03:00:07.640 --> 03:00:11.820
Yeah, exactly. I think Ciesler here likely wants to go for a fake out of a swamper.

03:00:11.820 --> 03:00:17.180
Earthquake is just so threatening right now from it. King Gambit may be looking to then get a sword stand spot

03:00:17.180 --> 03:00:22.900
I think for Emilio a lot about this game will likely be and I either just burst down the Swampert

03:00:22.900 --> 03:00:24.860
Especially after we rocked out in the sword stance off

03:00:24.860 --> 03:00:28.180
You know, I wouldn't expect actually a plus two life of sucker punch to get a one big nail

03:00:29.300 --> 03:00:31.820
But maybe after a little bit of fake out chip damage you get there

03:00:31.980 --> 03:00:33.620
Serena is gonna be really important

03:00:33.620 --> 03:00:36.120
But you don't want to switch it in because then the focus session gets broken

03:00:36.860 --> 03:00:41.100
Swampert's going to a mega-bomb on this first turn as it has to eat the fake out

03:00:41.100 --> 03:00:45.300
So that could leave a vulnerable to an additional attack coming through from this King Gambit as

03:00:45.300 --> 03:00:47.800
As Telepter nests the fire off a weather ball.

03:00:47.800 --> 03:00:51.600
Going into the king damage, the rain is going to help boost up the power of that move,

03:00:51.600 --> 03:00:53.800
so Bracelet can give it to a well-haven.

03:00:53.800 --> 03:00:57.300
But a three sword and three sucker punches are about to hurt.

03:00:57.300 --> 03:00:58.800
Yeah, this third is interesting, right?

03:00:58.800 --> 03:01:02.500
The Sneezer also can do a little bit of additional chip damage because it has faith,

03:01:02.500 --> 03:01:05.300
so you can theoretically get the extra trick like you need.

03:01:05.300 --> 03:01:07.300
No for feints of sucker punches, it's a swapper.

03:01:07.300 --> 03:01:09.500
Swapper though, so easily you can just switch out,

03:01:09.500 --> 03:01:10.800
or you can even protect and say,

03:01:10.800 --> 03:01:12.500
okay, you can break my protective cape,

03:01:12.500 --> 03:01:14.600
but your sucker punch still won't be able to go through.

03:01:14.600 --> 03:01:17.940
King Gambit actually crucially taking under 50% from that weather ball.

03:01:17.940 --> 03:01:20.500
Garmel actually expect Pelopters' weather ball to do a little bit more.

03:01:20.500 --> 03:01:23.940
So that's a big deal because it means even if you get the turn ball and you have Swapher,

03:01:23.940 --> 03:01:26.900
Pelopter likely will not get the knockout on King Gambit.

03:01:26.900 --> 03:01:29.940
So Swordsman, Slyphor, King Gambit, one of the biggest threats in the format.

03:01:29.940 --> 03:01:31.940
And immediately we're actually off B4 for tech here.

03:01:31.940 --> 03:01:34.840
So this guard shot, or sorry, does the Swapher just go for an earthquake?

03:01:34.840 --> 03:01:36.840
It does, and Sleezer's just going to fall.

03:01:36.840 --> 03:01:41.340
Yeah, no focus to be able to keep it around since that's going to be held on the Zarina.

03:01:41.340 --> 03:01:44.620
a super effective attack, these are those down

03:01:44.620 --> 03:01:47.340
without another fight in this first game.

03:01:47.340 --> 03:01:49.740
Gonna give an option for Emilio to bring in

03:01:49.740 --> 03:01:52.340
another Pokemon, but I'd like to protect here

03:01:52.340 --> 03:01:55.140
from the King Yama as well, because you have to wonder

03:01:55.140 --> 03:01:57.260
whether or not that our Chaladon is in the back.

03:01:57.260 --> 03:01:59.620
If you add faith into that, then you do have to give

03:01:59.620 --> 03:02:03.420
over a powerful stamina boost to that our Chaladon.

03:02:03.420 --> 03:02:04.860
Yeah, I think that's a really great point.

03:02:04.860 --> 03:02:07.100
And I think Emilio did us the opportunity

03:02:07.100 --> 03:02:08.900
to just go for the fake sucker punch there, right?

03:02:08.900 --> 03:02:11.300
And pretend to try to knock out Slumper.

03:02:11.300 --> 03:02:17.300
Thing is, on these teams, I honestly expect Swamper to be incredibly bulky, so I'm not sure you can get the knockout with that combo,

03:02:17.300 --> 03:02:22.800
but it's then sacrifice that is easier, and now you can see just how much of an offense it's read the mega Swamper poses, right?

03:02:22.800 --> 03:02:26.800
It just can hit everything that Abeliel has brought for super effective damage right now.

03:02:26.800 --> 03:02:33.800
So Ry2 comes in, you do have the ability of course to go for a fake out here, Swamper right now not wanting to fall to a fake out sacrifice combination.

03:02:33.800 --> 03:02:37.800
Group Star is going to switch in, which then of course can set up the buff in the fall with her.

03:02:37.800 --> 03:02:41.240
The Raiju though is going to use this opportunity to make it evolve.

03:02:41.240 --> 03:02:52.760
Going to get that no guard ability so that these attacks can be 100% accurate from Zafcannon and Focus Blast as options here, but the Sucker Punch won't fail as that swap is good.

03:02:52.760 --> 03:03:03.840
Raiju decides not to fake out on this turn, but for the Zafcannon to guarantee one hit knockout onto this Pelipper, this is going to be a final turn of reign for Raga to not reset that in this game one.

03:03:03.840 --> 03:03:10.340
Yeah, so Raga up there gets around the sucker punch, but maybe hoping to see a double up onto that slot does not get an extra attack off with Pelopter.

03:03:10.340 --> 03:03:17.340
Swamper is still posing a really big threat though, Grimstar now has the ability to go for something like that Reflect.

03:03:17.340 --> 03:03:21.840
With Reflect up Swamper, should be able to survive the sucker punch from Kigandit.

03:03:21.840 --> 03:03:30.340
However, you can double up onto Swamper with Focus Blast and the sucker punch, so if you're Raga you might want to protect Swamper instead of Light Green first and Reflect afterwards.

03:03:30.340 --> 03:03:33.340
Sormiel is going to be the last one, actually no Serena in this game.

03:03:33.340 --> 03:03:37.260
Hey, so that's going to reveal all the cards in Emilio's hand

03:03:37.260 --> 03:03:40.140
in terms of the 4 Pokemon that he has brought to this game.

03:03:40.140 --> 03:03:42.420
That King Gamut goes for the Sucker Punch F plus 2

03:03:42.420 --> 03:03:44.500
with a bat sword stance.

03:03:44.500 --> 03:03:46.460
It is not going to be enough to get the knockout

03:03:46.460 --> 03:03:48.220
or the Swapper on this turn.

03:03:48.220 --> 03:03:50.660
Swapper free to go for the Earthquake,

03:03:50.660 --> 03:03:52.540
finish the damage off on the King Gamut,

03:03:52.540 --> 03:03:54.620
and feel the on takes a good chunk too.

03:03:54.620 --> 03:03:58.580
Yeah, over 50%, like this Swapper is just happy

03:03:58.580 --> 03:04:00.500
to click Earthquake after Earthquake,

03:04:00.500 --> 03:04:02.020
and with no air without the orb suing

03:04:02.020 --> 03:04:06.460
being bought into the battle, really, really difficult to have good resistances, but like

03:04:06.460 --> 03:04:11.220
you said, Rosemary, the rain is about to expire because Pelopter had fainted earlier, no ability

03:04:11.220 --> 03:04:15.720
to reset it anymore, so that will give the speed advantage over to Raichu after this

03:04:15.720 --> 03:04:16.720
turn.

03:04:16.720 --> 03:04:20.620
Grimstar will now be pretty easily set up on Light Screen if you want, and Raichu, of

03:04:20.620 --> 03:04:22.120
course, does the ability to go for Fake Ups.

03:04:22.120 --> 03:04:25.260
You can Fake Up Swamper Hyper Voice, but if you think that the Swamper is going to go

03:04:25.260 --> 03:04:29.120
for the Obvious Protect, well, you can then double up onto the Grimstar and actually deny

03:04:29.120 --> 03:04:30.120
a Light Screen.

03:04:30.120 --> 03:04:37.420
So really curious what Rockup's last Pokemon is because I think that Venusaur actually might be a little bit more useful over Archalodon.

03:04:37.420 --> 03:04:41.120
Either way though, this turn, the key decision is who do you fake out with right here.

03:04:41.120 --> 03:04:46.920
Archalodon would have to eat a Focus Blaster. I don't think that that's something that it will be able to do very well.

03:04:46.920 --> 03:04:51.620
Sombra though is going to protect itself in danger of something like a fake out in the wild.

03:04:51.620 --> 03:04:58.120
But Aelia does call it. The fake out into the Grimm style is going to deny a turn of setup from that Pokemon.

03:04:58.120 --> 03:05:02.600
And we've got Goldner who will do this follow-up of the hyper voice coming out from the Sylveon.

03:05:02.600 --> 03:05:07.720
That is a knockout, a great call there and Raghav now down to just two Pokemon left as well.

03:05:07.720 --> 03:05:11.800
And you can see Raghav knew if I just clicked earthquake there that's probably a double knockout

03:05:11.800 --> 03:05:15.880
and that's me going up 1-0 in this set, but that's a really difficult call to go for.

03:05:15.880 --> 03:05:19.960
It is going to be our challenge on in the back as well, so like I said,

03:05:19.960 --> 03:05:23.160
this might not be the perfect Pokemon for you to have in the back of that swamper.

03:05:23.160 --> 03:05:28.120
now committed protect no more rain means that right you can just launch a focus last into it

03:05:28.120 --> 03:05:32.680
my question is will right you do 30% to swamp or if you're not confident that you can quick attack

03:05:32.680 --> 03:05:38.200
with the sovian to ensure that and the actually sovian here does not a quick attack and so you'd

03:05:38.200 --> 03:05:42.440
have to go for a hyper voice instead but either way i think the swampert is the big offensive

03:05:42.440 --> 03:05:46.760
there it goes for the double protect but does not get it so that is what you mean that sovian

03:05:46.760 --> 03:05:51.720
actually can go for the protect here we're not going to see a selected attack on this turn but

03:05:51.720 --> 03:05:58.860
The Ry2 tends to go for the Focus Blast, the KO of the Swampert, and it is enough to get the 30% over the line.

03:05:58.860 --> 03:06:08.980
Archalon still has a chance to move in this final turn, but the Flash Cannon, Fliles, at the protect of the Stilvion, should be a locked game for Emilio in this game one.

03:06:08.980 --> 03:06:16.720
Yeah, it was interesting because it felt like Swampert was just doing so much damage, but Raghav's teammates weren't able to accomplish very much, right?

03:06:16.720 --> 03:06:17.920
And so Focus Blast comes out.

03:06:17.920 --> 03:06:21.760
That alone is just gonna absolutely crush our Chaladon doing 85%.

03:06:21.760 --> 03:06:23.040
A nice protect by Emilio as well.

03:06:23.040 --> 03:06:25.160
I felt like this game was decided by the fake outfall,

03:06:25.160 --> 03:06:26.800
that specific turn.

03:06:26.800 --> 03:06:28.400
Hold on, he's faster than Sylvion,

03:06:28.400 --> 03:06:29.480
so gets a dragon, pulls off,

03:06:29.480 --> 03:06:31.200
and you can see right, she's so bulky actually.

03:06:31.200 --> 03:06:33.680
I mean, you're taking 50% from that,

03:06:33.680 --> 03:06:35.120
and a yawn from Sylvion here,

03:06:35.120 --> 03:06:36.920
just to ensure our Chaladon's gonna fall asleep.

03:06:36.920 --> 03:06:39.440
Yeah, this is just the safest way for you

03:06:39.440 --> 03:06:41.000
to be able to get through this game.

03:06:41.000 --> 03:06:42.760
I think you don't wanna open yourself up

03:06:42.760 --> 03:06:45.080
to a critical hit from the Chaladon.

03:06:45.080 --> 03:06:50.580
So this could be a very easy double protect from the Raiju and the Sylvia and let the Archialodon fall asleep.

03:06:50.580 --> 03:06:52.880
And then you'll be able to finish it off from there.

03:06:52.880 --> 03:06:55.480
Exactly. So this game was really close, right?

03:06:55.480 --> 03:07:00.880
Like that one turn, if Raghav makes the hard call out and clicks Earthquake, I think, you know, that's the game.

03:07:00.880 --> 03:07:07.280
For Raghav, I think there's also a couple of turns, maybe, you know, when the Hellaford just got one shot by the Zapcan and that potential could have been a pivot.

03:07:07.280 --> 03:07:10.480
But Focus Blast is going to come out here, knock out the Archialodon,

03:07:10.480 --> 03:07:13.160
and Emilio forks is going to go up 1-0

03:07:13.160 --> 03:07:15.320
for a 4-0 point that all of the future

03:07:15.320 --> 03:07:16.960
is to reflect the damage from Earthquake

03:07:16.960 --> 03:07:19.240
and still manages to pull off the game.

03:07:19.240 --> 03:07:21.000
That is just so impressive.

03:07:21.000 --> 03:07:23.920
Because you're right, there was just so much pressure

03:07:23.920 --> 03:07:27.000
that that Swalford was exerting turn after turn after turn.

03:07:27.000 --> 03:07:28.840
And the fact that Emilio could sit there

03:07:28.840 --> 03:07:31.680
and really think critically about,

03:07:31.680 --> 03:07:34.520
can I get through this turn while throwing out attacks?

03:07:34.520 --> 03:07:36.160
Do I really need to go for a protect?

03:07:36.160 --> 03:07:38.160
And he always made the protect at the right moment,

03:07:38.160 --> 03:07:40.080
especially with that Filmy on at the end.

03:07:40.080 --> 03:07:42.720
And I think what I really liked about how Emilio

03:07:42.720 --> 03:07:45.160
can maneuver that game is he sacrificed Sneasler

03:07:45.160 --> 03:07:47.120
just kind of to get that initial fake out off,

03:07:47.120 --> 03:07:50.200
but that was enough for the king game to get boosted

03:07:50.200 --> 03:07:51.760
to scare away the Swamper.

03:07:51.760 --> 03:07:53.480
So much about this matchup is

03:07:53.480 --> 03:07:55.320
hitting that your Pokemon out at the right time, right?

03:07:55.320 --> 03:07:56.600
If Swamper is not on the field,

03:07:56.600 --> 03:07:58.000
Raichu is actually incredible.

03:07:58.000 --> 03:07:59.960
It can one shot the Pelopyrus, we saw.

03:07:59.960 --> 03:08:01.360
There's so much damage to our child on.

03:08:01.360 --> 03:08:03.440
The fake out pressure from it is also great,

03:08:03.440 --> 03:08:06.080
but Raichu is really, really bad into Swamper.

03:08:06.080 --> 03:08:06.920
So if you're wrong on you,

03:08:06.920 --> 03:08:08.720
ideally want your Swamper out on the field

03:08:08.720 --> 03:08:10.000
while Raichu is out.

03:08:10.000 --> 03:08:14.520
but the bait out to force swamper out allows Ryche to come in

03:08:14.520 --> 03:08:17.120
and just really dominate for a couple of turns.

03:08:17.120 --> 03:08:19.080
I do wonder if there was an opportunity

03:08:19.080 --> 03:08:22.920
to still bring something like the Mega Charizard to this game.

03:08:22.920 --> 03:08:24.320
Hindsight's always 20-20,

03:08:24.320 --> 03:08:26.520
so after we get a chance to watch the game one-fold,

03:08:26.520 --> 03:08:27.920
it's easy for us to look back

03:08:27.920 --> 03:08:31.120
and notice those small things that could have made a difference.

03:08:31.120 --> 03:08:34.160
But it's tough, because one of Emilio now decides,

03:08:34.160 --> 03:08:36.640
okay, well, you think you're gonna bring Charizard,

03:08:36.640 --> 03:08:38.120
it can just bring Iridactyl.

03:08:38.120 --> 03:08:40.320
Yeah, yeah, there's this awkward tension.

03:08:40.320 --> 03:08:42.880
I think the main thing is Charizard feels very awkward to bring

03:08:42.880 --> 03:08:44.920
because it's like, who do you drop for it?

03:08:44.920 --> 03:08:46.960
I think Raghav probably felt like, well,

03:08:46.960 --> 03:08:48.920
my Pokemon choice is okay in that last one.

03:08:48.920 --> 03:08:50.240
Let's see if there are any mix-up.

03:08:50.240 --> 03:08:52.520
It is just gonna be Pelopter, Swamper once again.

03:08:52.520 --> 03:08:55.920
So I think, yes, Swamper's switching out previously.

03:08:55.920 --> 03:08:56.760
You know, it was a big deal.

03:08:56.760 --> 03:08:58.280
This time it's a complete mix-up though,

03:08:58.280 --> 03:09:00.320
Aerodactyl and Serena.

03:09:00.320 --> 03:09:01.560
Oh, I really like this though,

03:09:01.560 --> 03:09:04.000
because Aerodactyl does have that offensive pressure

03:09:04.000 --> 03:09:05.760
onto something like the Pelopter.

03:09:05.760 --> 03:09:07.200
You can just drop a Rock slide

03:09:07.200 --> 03:09:12.080
or even try to force the Pelopter to go for wide guard so it's not going to go for an attack on this turn,

03:09:12.080 --> 03:09:15.760
which really does keep this Zarina safe to go for a power whip into the Swamper.

03:09:15.760 --> 03:09:19.760
Exactly, yeah, and I think what's so tricky here is if you're wrong, I'm going to use your Swamper,

03:09:19.760 --> 03:09:23.440
well then the Raichu just takes over, right? So one of the questions I also have is did Amelia

03:09:23.440 --> 03:09:27.840
potentially drop Raichu because he's committing to Aerodactyl and was expecting a Charizard mix-up?

03:09:27.840 --> 03:09:32.480
I guess this is going to be regular Aerodactyl's note here with Mega Raichu in the back, but we'll have to see.

03:09:32.480 --> 03:09:38.400
It's going to be a swap out of the Palipa. Preserve the rain for later and it's a double swap.

03:09:38.400 --> 03:09:40.240
Did our Chowdhaw? It is our Chowdhaw.

03:09:40.240 --> 03:09:43.360
That's a great thing to switch into into these physical attacks.

03:09:43.360 --> 03:09:49.520
Absolutely. Erdastl, though, doesn't play into those hands. So that's the tailwind. Just to make

03:09:49.520 --> 03:09:54.480
sure that you could actually get the speed control and the power whip. Those into the

03:09:54.480 --> 03:09:58.400
Grimstone, but misses its target. I was laughing there because I was expecting to go into our Chowdhaw.

03:09:58.400 --> 03:10:05.460
I was like no way but actually Emilio's calling out like the swapper was gonna protect her switch and poor child on

03:10:05.800 --> 03:10:11.760
Unfortunately, she does miss onto a grim snarl so cost some free damage onto that slot a great reposition in my wrong

03:10:11.760 --> 03:10:14.600
I think Emilio probably won the trade in terms of beats here

03:10:14.600 --> 03:10:18.540
And as you saw iron actually did not make up awesome so expecting that right you to be in the basket here

03:10:18.800 --> 03:10:21.880
Hey, right you it's a little risky. I feel like to bring it in

03:10:21.880 --> 03:10:27.560
But as I say that we have to remember that right choose ability for a mega balls is lightning rod

03:10:27.560 --> 03:10:32.180
So while the rain is active, our Chaladon does get a chance to have these one-turn Electro shots,

03:10:32.180 --> 03:10:37.440
but that's not going to be something that's going to be able to land into either of these Pokemon as we see a

03:10:37.440 --> 03:10:39.300
Double Switch come through from Emilio.

03:10:39.300 --> 03:10:43.980
Raghav, though, great call. Joss goes for it, the Dragon Pulse into that slot.

03:10:43.980 --> 03:10:48.620
Yeah, does not get baited into clicking Electro shot there or Flash Cannon even, so really nice call.

03:10:48.620 --> 03:10:53.620
And this time around, actually does over 50% to Raichu with the Dragon Pulse, so looks like it is a roll.

03:10:53.620 --> 03:10:57.860
right you now of course is out on the field has the ability to go for a fake

03:10:57.860 --> 03:11:01.740
out and then the King Gambit can get a sword stance off but I rock up now you

03:11:01.740 --> 03:11:04.700
know already able to get that reflect up it's probably gonna be pretty difficult

03:11:04.700 --> 03:11:07.780
to deny the light screen because even if you take up rims normal King Kambick

03:11:07.780 --> 03:11:11.460
can't follow up with a knockout but rock off recognizing hey fake out pressure is

03:11:11.460 --> 03:11:14.140
online right now this is what I was saying I want to swap it out on the field

03:11:14.140 --> 03:11:17.220
when right you's out on the field why not just switch out right now and it's

03:11:17.220 --> 03:11:20.420
going to be a protective of right you so that it doesn't fall to a double up

03:11:20.420 --> 03:11:22.620
from Disarchalodon the following turn.

03:11:22.620 --> 03:11:24.560
The King Gambit is going to risk it all.

03:11:24.560 --> 03:11:28.340
It goes for the sword stance to make sure it's going to get that sharp attack boost.

03:11:28.340 --> 03:11:30.640
A Electro Shot now comes out.

03:11:30.640 --> 03:11:34.780
I wonder if that Electro Shot was a prediction on Raichu to potentially switch out,

03:11:34.780 --> 03:11:36.720
or saying I don't mind giving you a special attack boost

03:11:36.720 --> 03:11:40.080
because I know I'm going to have the Swamper out on the field the next turn anyway.

03:11:40.080 --> 03:11:45.380
And so, for Charalodon, every special attack boost that it gets is quite scary, right?

03:11:45.380 --> 03:11:49.820
And the King Gambit you're taking advantage of the fact that I can just get a relatively free sword stance off,

03:11:49.820 --> 03:11:53.420
reflect his up on the opposing side though right so the sucker punch is not as

03:11:53.420 --> 03:11:57.980
threatening I don't think focused last plus sucker punch he even gets the knockout on to the

03:11:57.980 --> 03:12:02.940
swamper right now if it does that would be really threatening but I think swamper is quite happy

03:12:02.940 --> 03:12:08.060
about the position that is in because of its full HP it's not reflect up and it of course is in the

03:12:08.060 --> 03:12:13.180
rain up against Ryche shoe. Yeah so even if you wanted to go for that double up that swamper is

03:12:13.180 --> 03:12:17.820
going to be faster than the Ryche shoe here so you actually can't get that guaranteed damage off

03:12:17.820 --> 03:12:19.820
So now what can Emilio do?

03:12:19.820 --> 03:12:24.300
Both competitors have shown all four Pokemon that they have brought to the second game.

03:12:24.300 --> 03:12:30.060
There's an Aerodactyl and a Zarina in the back for Emilio that you could use as defensive switches,

03:12:30.060 --> 03:12:34.940
but either of them feel particularly good to switch into an attack from the Swampert on the other side.

03:12:34.940 --> 03:12:41.260
So we see the commitment of the mega evolution from this Ryze U and Swampert for our competitors respectively.

03:12:41.260 --> 03:12:43.180
So let's see how the rest of this turn plays out.

03:12:43.180 --> 03:12:47.420
And my guess is a double protect here just because there's still one more turn to tail in here on Emilio then.

03:12:47.820 --> 03:12:50.900
but it's not, it's actually just gonna be an attack on both.

03:12:50.900 --> 03:12:52.180
So Focus Blast comes out.

03:12:52.180 --> 03:12:53.020
Wow.

03:12:53.020 --> 03:12:53.860
There's a lot to our Chaladon,

03:12:53.860 --> 03:12:55.140
but it doesn't get the knockout.

03:12:55.140 --> 03:12:57.260
No, it's gonna make it very, very close though,

03:12:57.260 --> 03:12:58.700
but if there's a physical attack coming up

03:12:58.700 --> 03:12:59.540
from this King Gambit,

03:12:59.540 --> 03:13:02.140
then you will see that Samut Abuse activate,

03:13:02.140 --> 03:13:05.980
but the earthquake just attacks the partner as well.

03:13:05.980 --> 03:13:08.900
So, Raga does get the KO onto the ride too,

03:13:08.900 --> 03:13:10.100
very close to the King Gambit,

03:13:10.100 --> 03:13:11.460
thanks to that critical hit,

03:13:11.460 --> 03:13:13.980
but you also knocked out your own partner, our Chaladon.

03:13:13.980 --> 03:13:15.500
Yeah, it's like the first time we've seen

03:13:15.500 --> 03:13:18.940
Ground type Pokemon knocked out its own partner on the screen this weekend.

03:13:18.940 --> 03:13:20.940
Another skill in the game.

03:13:20.940 --> 03:13:21.440
Wow!

03:13:21.440 --> 03:13:23.840
King Gambit trying to call out the double protect there.

03:13:23.840 --> 03:13:26.340
So Raga makes an aggressive play.

03:13:26.340 --> 03:13:27.640
That's a lot of damage off.

03:13:27.640 --> 03:13:32.060
I mean the Swamper obviously, yeah, now is really threatened by this plus four sucker punch,

03:13:32.060 --> 03:13:34.060
but a critical hit there.

03:13:34.060 --> 03:13:35.660
King Gambit showing his bulk, right?

03:13:35.660 --> 03:13:41.260
Even with the critical hit, still able to survive, but it was a really action-paced turn.

03:13:41.260 --> 03:13:44.420
There's still a Pelipper in the back, so we saw the tailwind expire.

03:13:44.420 --> 03:13:50.860
Emilio had the guaranteed speed advantage on that last turn, but that is now gone and that Pelipper is waiting to come back out

03:13:50.860 --> 03:13:56.260
Hopefully once the rain expires you can guarantee the speed control for the Swamper for the rest of the game

03:13:56.260 --> 03:14:02.340
Yeah, and what is so delicate here is the plus four sucker punch from King Gammon into Swamper would reflect up

03:14:02.340 --> 03:14:04.820
I still don't expect it to knock it out to be honest

03:14:04.860 --> 03:14:10.340
So you know obviously still pressure is power with into Swamper Swamper it can protect this turn as Grimmsnare

03:14:10.340 --> 03:14:14.340
just goes for an attack into either of these Pokemon. Both are posing a pretty big threat, right?

03:14:14.340 --> 03:14:18.580
The King Gambit is obviously incredibly boosted. The Serena here also has that Focus Sash,

03:14:18.580 --> 03:14:24.100
and so I want to get the damage into it ideally, but yeah, the main awkward thing for Grimstar here

03:14:24.100 --> 03:14:28.340
is it doesn't really have anything to do, basically, other than make its offensive attack,

03:14:28.340 --> 03:14:33.220
which is going to be that Spirit Break. Yeah, but is Spirit Break actually going to be enough?

03:14:33.220 --> 03:14:37.380
I mean, we're not going to actually see the answer to that. I was wondering if that would be able to

03:14:37.380 --> 03:14:39.720
to get the KO onto the King Gambit,

03:14:39.720 --> 03:14:42.220
but it is just an ice punch into the Zarina,

03:14:42.220 --> 03:14:44.520
ignoring the King Gambit entirely,

03:14:44.520 --> 03:14:45.780
but Zarina is still up,

03:14:45.780 --> 03:14:47.660
so the power whip connects this time around

03:14:47.660 --> 03:14:48.700
into the Grim Snarl,

03:14:48.700 --> 03:14:50.740
but that reflect is going to keep it nice and healthy

03:14:50.740 --> 03:14:52.420
to make that a three hit knockout.

03:14:52.420 --> 03:14:53.900
A double up there from the Grim Snarls,

03:14:53.900 --> 03:14:55.540
it fires up a spear break,

03:14:55.540 --> 03:15:00.140
one who is dead for this Zarina to go into the next turn.

03:15:00.140 --> 03:15:01.500
Really nice call there,

03:15:01.500 --> 03:15:04.340
doubling up onto the Zarina expecting King Gambit

03:15:04.340 --> 03:15:06.020
to either not attack or say,

03:15:06.020 --> 03:15:07.860
Look, I know I'm gonna survive the sucker punch anyway.

03:15:07.860 --> 03:15:09.300
So let me just try to knock you out.

03:15:09.300 --> 03:15:12.060
Emilio, I think, predicts a protect from the Swamper's end.

03:15:12.060 --> 03:15:15.340
So it goes for Power Whip onto Rimsnarl instead.

03:15:15.340 --> 03:15:17.980
Recognizing that there's actually not that much great damage

03:15:17.980 --> 03:15:18.820
in the Grimsnarl, right?

03:15:18.820 --> 03:15:19.660
In the previous game,

03:15:19.660 --> 03:15:20.980
still we almost answered with it.

03:15:20.980 --> 03:15:22.100
It wasn't brought into this game.

03:15:22.100 --> 03:15:24.660
And so Reflect is still up.

03:15:24.660 --> 03:15:27.580
Pelopter now can be brought back in to reset the weather, right?

03:15:27.580 --> 03:15:29.300
So you could switch Grimsnarl out into Pelopter,

03:15:29.300 --> 03:15:30.660
just go for an Earthquake.

03:15:30.660 --> 03:15:31.900
Once again, the big question is,

03:15:31.900 --> 03:15:34.740
is this plus four life warp soccer punch

03:15:34.740 --> 03:15:35.740
able to knock out Swamper?

03:15:35.740 --> 03:15:38.500
but I think the answer to it is no.

03:15:38.500 --> 03:15:39.860
Might have to risk it all though.

03:15:39.860 --> 03:15:41.580
You are one game up,

03:15:41.580 --> 03:15:44.380
so Emilio has a little wiggle room to play around with

03:15:44.380 --> 03:15:45.540
because Pelopter comes back in

03:15:45.540 --> 03:15:48.540
to reset the reign for its partner, Swapard.

03:15:48.540 --> 03:15:49.940
He can even go for the soccer punch.

03:15:49.940 --> 03:15:52.540
Plus four isn't enough to knock it out.

03:15:52.540 --> 03:15:55.100
Even with the life orb to help boost up some of that damage

03:15:55.100 --> 03:15:57.780
and to 20% is all this Swapard needs

03:15:57.780 --> 03:16:01.020
and we're gonna fire back and take another KO.

03:16:01.020 --> 03:16:02.860
1% left here for this Darina

03:16:02.860 --> 03:16:05.980
and that is going to be for sure a knockout.

03:16:05.980 --> 03:16:07.940
One Pokemon left here as Emilio

03:16:07.940 --> 03:16:09.940
has to bring back in the Aerodactyl.

03:16:09.940 --> 03:16:12.260
Yeah, I think Raghav just did an amazing job positioning

03:16:12.260 --> 03:16:13.100
Swampert in this game.

03:16:13.100 --> 03:16:16.260
Emilio recognized, I can't win with Aerodactyl.

03:16:16.260 --> 03:16:18.180
But folks, we're going to a game three.

03:16:18.180 --> 03:16:21.060
I think those Sylveon in that last one,

03:16:21.060 --> 03:16:22.300
plus these are a Met-Led,

03:16:22.300 --> 03:16:24.180
there was a little bit of lack of damage output,

03:16:24.180 --> 03:16:27.180
especially because Aerodactyl just basically couldn't do

03:16:27.180 --> 03:16:28.740
anything in terms of offense in that one.

03:16:28.740 --> 03:16:30.860
It was rotted essentially to set up a tailwind.

03:16:30.860 --> 03:16:36.380
And I think Emilio likely pivoted to Aeridactyl, potentially covering for Charizard, Dinosaur, right?

03:16:36.380 --> 03:16:39.140
Because I think that's a very common adaptation with these teams.

03:16:39.140 --> 03:16:44.300
But this turn is so crucial as you see, the Swamper's just going for Earthquake, King Gambit there.

03:16:44.300 --> 03:16:46.620
Have the opportunity to maybe just go for Sucker Punch.

03:16:46.620 --> 03:16:50.580
Two Sucker Punches likely, you know, would have done a lot into that Swamper's slot.

03:16:50.580 --> 03:16:52.660
But instead, yeah, tries to go for that extra sword stance.

03:16:52.660 --> 03:16:55.660
And you can see how valuable that reflect is with Grimmsnarl.

03:16:55.660 --> 03:17:00.500
By having reflect up the King Gambit, even at plus 4 attack, not able to get that one hit knockout.

03:17:00.500 --> 03:17:04.200
And then if Raghav's making some really aggressive calls in that scene, I think you're going to protect Gambit,

03:17:04.200 --> 03:17:05.400
doubles up on Serena.

03:17:05.400 --> 03:17:07.800
And I think that if you're Emilio, you're probably thinking,

03:17:07.800 --> 03:17:10.300
I don't know if I'd really want that Aerodactyl once again.

03:17:10.300 --> 03:17:12.200
But then if you're Raghav, you could be thinking,

03:17:12.200 --> 03:17:14.800
well, if I just now scared you away from bringing Aerodactyl,

03:17:14.800 --> 03:17:18.200
maybe it opens up the door for something like Charizard Venusaur.

03:17:18.200 --> 03:17:23.300
But realistically, I do think the core of Arch, Grimpelli, and Swampert feel really consistent on Raghav then,

03:17:23.300 --> 03:17:27.300
even in Emilio's win against that core in the first game.

03:17:27.300 --> 03:17:29.860
I felt like Raga's Pokemon weren't necessarily the issue.

03:17:29.860 --> 03:17:32.140
It was more just about how the Swamper was positioned

03:17:32.140 --> 03:17:33.380
throughout the course of the battle.

03:17:33.380 --> 03:17:35.940
And in game two, that was something that Raga fixed.

03:17:35.940 --> 03:17:38.540
So I think that was a really great indication

03:17:38.540 --> 03:17:42.740
that we're going to see a great game three.

03:17:42.740 --> 03:17:45.460
I think the pressure is on, especially for Emilio here.

03:17:45.460 --> 03:17:47.620
Do you just go back to what you had shown in the first game,

03:17:47.620 --> 03:17:47.820
right?

03:17:47.820 --> 03:17:50.100
And for Raga, do you try to mix it up and say,

03:17:50.100 --> 03:17:52.900
I'm going to hard call you out and bring that Charizard Venus

03:17:52.900 --> 03:17:53.060
bar?

03:17:53.060 --> 03:17:54.020
I wouldn't expect it.

03:17:54.020 --> 03:17:56.020
Yeah, it's just going to be a powerful Swamper once again.

03:17:56.020 --> 03:18:01.080
Let's see if Emilio is the one that made the adjustment and it's going to be another one for this third game

03:18:01.080 --> 03:18:06.820
Raichu and Serena as the lead. I like this a lot because you pressure would fake out and power away immediately and

03:18:07.500 --> 03:18:11.540
Here is normally the response into this would be switching in our Chaladon potentially

03:18:11.900 --> 03:18:14.260
In order to get that free stamina boost

03:18:14.260 --> 03:18:17.820
But if you switch in our Chaladon will then focus last from Raichu is just incredibly threatening

03:18:17.820 --> 03:18:24.300
So one play that Rockup might want to consider going for is like protect Swampert switching Grimmsnarr on turn one then turn two Grimmsnarr

03:18:24.300 --> 03:18:28.860
set up a screen as then you can get out the swamper or even stay in with it. But I think for Raga

03:18:29.500 --> 03:18:33.500
so much of this dynamic is conserving the swamper and I think Amelia's lead here is really good

03:18:33.500 --> 03:18:36.700
because now there's so much offensive pressure with both of these both lines.

03:18:36.700 --> 03:18:41.260
And reminder that in game two Zaryn actually missed the first power with it at click. That was

03:18:41.260 --> 03:18:45.740
damage that really could have started to add up on that Grimstall and you have to imagine

03:18:45.740 --> 03:18:51.820
if that had connected does that Grimstall go down to the power in the reflect on the second one.

03:18:51.820 --> 03:19:02.820
But it's not going to be any swaps to start this game, just the mega evolution immediately, as this Ride 2 takes on its new form, and let's see if this Whomper is going to follow as well.

03:19:02.820 --> 03:19:03.820
Yup.

03:19:03.820 --> 03:19:12.820
Yes, and so of course the Pelopter here does not have to protect, right? And so, you expect Swamper to maybe both Pokemon just attack here?

03:19:12.820 --> 03:19:17.820
Swamper, like Ride 2 kind of- Oh my goodness, yeah, Ride 2 doesn't let him go! Doesn't pick up either!

03:19:17.820 --> 03:19:20.620
I think calling out that Swamper was gonna protect her switch

03:19:20.620 --> 03:19:21.940
and that Raichu just goes down.

03:19:21.940 --> 03:19:23.660
I mean, Raghav might just get a double knockout

03:19:23.660 --> 03:19:24.820
to start this game.

03:19:24.820 --> 03:19:26.380
Yeah, I mean, that Kyrgyzl hit

03:19:26.380 --> 03:19:29.060
is not mattering against this Raichu.

03:19:29.060 --> 03:19:31.940
That is just going to be a one-bid knockout.

03:19:31.940 --> 03:19:33.380
Earthquake letting it rip.

03:19:33.380 --> 03:19:34.220
Oh, Kyrgyzl's gonna do this.

03:19:34.220 --> 03:19:35.060
Kyrgyzl's gonna do this.

03:19:35.060 --> 03:19:37.020
Was expecting something like the Archowed

03:19:37.020 --> 03:19:39.100
on a come and switch into that slide.

03:19:39.100 --> 03:19:40.140
And there's the tail end.

03:19:40.140 --> 03:19:42.340
I think this game honestly might just be over

03:19:42.340 --> 03:19:43.180
from that turn one.

03:19:43.180 --> 03:19:46.100
Amelia was saying, big up plus power went into Swamper.

03:19:46.100 --> 03:19:47.840
you're not gonna let me do that, right?

03:19:47.840 --> 03:19:49.360
You're gonna switch in our talent and potential

03:19:49.360 --> 03:19:50.560
either of these slots.

03:19:50.560 --> 03:19:52.200
I used to make a really aggressive prediction,

03:19:52.200 --> 03:19:55.400
but I honestly don't see a great path for him out of this.

03:19:55.400 --> 03:19:57.600
Rockup says, you know what, I am just gonna earthquake.

03:19:57.600 --> 03:19:59.600
I am just gonna tailwind.

03:19:59.600 --> 03:20:02.560
Even if you go for a double up onto the Swamp Red,

03:20:02.560 --> 03:20:03.840
at least get my tail wind up, right?

03:20:03.840 --> 03:20:06.920
But Rockup just says, you kinda have to respect it,

03:20:06.920 --> 03:20:09.600
and Emilio tries to call it out, doesn't get it.

03:20:09.600 --> 03:20:11.440
And she's gonna be such an uphill battle for him.

03:20:11.440 --> 03:20:13.400
Rockup can probably taste Top Cup,

03:20:13.400 --> 03:20:15.760
but he's still gotta get over the finish line.

03:20:15.760 --> 03:20:30.760
Emilio is still going to give it everything that he's got because you have this one final game to see if you can turn it around and achieve that world championship top cut, but another earthquake, a low niche from this swamper is going to bring this can give it down to less than half of its HP.

03:20:30.760 --> 03:20:43.760
Tellerford was hoping to finish off this arena here, but can you have it still that the way where the sword stands? On this up the good turn there's not going to be a reflective play, but we saw that even at plus two this swamper took between like 30 to 50%.

03:20:43.760 --> 03:20:49.760
Yeah, I think the play that you probably want to go for is sucker punch into lapeloper, right, try to one-shot that, and then

03:20:49.760 --> 03:20:54.760
Swampert's ice punch should have knocked out Serena from that range, then you like get a double knockout with Power Whip, but

03:20:54.760 --> 03:21:01.760
if you're Raghav, you can say, look, I'm ahead in the game, I'm willing to trade, or you can say protect Swampert, switch the Rimsthorow in potentially, right?

03:21:01.760 --> 03:21:07.760
And I think the main thing is, yeah, Raghav definitely has so much offensive pressure right now. Question is, is he willing to trade?

03:21:07.760 --> 03:21:13.360
It is going to be the wide guard, so the wide guard gets around Sucker Punch, which then means that Swampert can follow up with an Earthquake.

03:21:13.360 --> 03:21:16.160
And then it's Sucker Punch getting to the Power Purse slot.

03:21:16.160 --> 03:21:23.060
It's going to fail on this one as the Swampert goes for its Earthquake, should be a knockout onto the King Gambit.

03:21:23.060 --> 03:21:28.760
If it's not on this arena, maybe this arena could actually try to get some revenge for its teammate.

03:21:28.760 --> 03:21:34.160
King Gambit, sorry, that swords the edge, just not enough for this third and final game.

03:21:34.160 --> 03:21:41.300
and power with dog connect into this Wofford so a great one hit knockout. It's going to help to start to even up the Pokemon count

03:21:41.300 --> 03:21:46.300
but there's still a lot of work cut out for Emilio to Pokemon remaining.

03:21:46.300 --> 03:21:53.820
Let's see what's in the back here as Rod of still has three to go. Yeah, and with that tailwind pressure as well.

03:21:54.660 --> 03:21:59.820
Expecting Grimstone our child on like that previous one and it is gonna be our child hitting the fields here immediately.

03:21:59.820 --> 03:22:05.180
now with no right shoe. Okay, today's Sneasler, so you do have two things, you know, that offer a lot

03:22:05.180 --> 03:22:11.100
of offense to pressure. However, the thing is that the Sneasler here has faint, and so it normally

03:22:11.100 --> 03:22:15.100
often likes to carry protect, but this set does not have protect. Right now you have fake out open,

03:22:15.100 --> 03:22:19.500
but still one more part of tailing over on Rock Ops end as well. Sneasler actually, I would say,

03:22:19.500 --> 03:22:22.940
is probably the best Pokemon I have here, just because of the Sneed advantage, but

03:22:22.940 --> 03:22:27.020
if you don't fake out the Pelopter, Pelopter just gets a hurricane off into either of these Pokemon,

03:22:27.020 --> 03:22:30.400
right so it feels like you kind of need to fake up the pellet for Serena the

03:22:30.400 --> 03:22:33.880
question is can it survive a dragon pulse potentially at 47% I actually think

03:22:33.880 --> 03:22:36.960
it is quite close our child on a lecture shot should not get a one-handed

03:22:36.960 --> 03:22:41.240
knockout on either of these but still really really tricky here because the

03:22:41.240 --> 03:22:44.080
question is how do you ever deal enough damage to a citrus buried pellet for

03:22:44.080 --> 03:22:47.240
at this point hurricanes just knocked out both of these big protect makes sense

03:22:47.240 --> 03:22:50.640
here try to stall out the tail and maybe it's gonna be a close combat into our

03:22:50.640 --> 03:22:54.480
child on it's gonna just be that faked out make sure you can't hurricane make

03:22:54.480 --> 03:22:56.360
sense, dragon pulse into protect.

03:22:56.360 --> 03:22:59.040
So, he went now at least is stalled out.

03:22:59.040 --> 03:23:01.760
Yeah, that's going to help on this subsequent turn

03:23:01.760 --> 03:23:05.080
for this Sneasler to guarantee some damage

03:23:05.080 --> 03:23:07.280
onto either of your tower on the pelliper

03:23:07.280 --> 03:23:09.120
if there is no protect.

03:23:09.120 --> 03:23:11.280
But I don't know if Sarina's power whip

03:23:11.280 --> 03:23:13.480
can actually deal enough to the pelliper here.

03:23:13.480 --> 03:23:16.520
Yeah, I feel like you probably go for a dire claw power whip.

03:23:16.520 --> 03:23:18.200
I don't even think that's gonna get the knockout,

03:23:18.200 --> 03:23:20.440
but if you get a dire claw status condition

03:23:20.440 --> 03:23:22.320
or a critical hit with either,

03:23:22.320 --> 03:23:23.160
if that's good enough,

03:23:23.160 --> 03:23:26.040
maybe the Pelopter actually just falls to that combination.

03:23:26.040 --> 03:23:29.560
So it still feels so, so, so difficult for Emilia.

03:23:29.560 --> 03:23:32.320
I think that turn one just set him behind so much.

03:23:32.320 --> 03:23:34.720
He's been making the right place to keep himself through this one.

03:23:34.720 --> 03:23:37.200
So this is going to be a really crucial turn.

03:23:37.200 --> 03:23:39.920
I think if Rockoff gains too big of an advantage here,

03:23:39.920 --> 03:23:41.640
it will just be over.

03:23:41.640 --> 03:23:42.680
So let's see.

03:23:42.680 --> 03:23:44.800
You also could have attempted double protect here.

03:23:44.800 --> 03:23:46.360
Pelopter is actually going to switch here

03:23:46.360 --> 03:23:47.840
and it's going to be Venusaur as the last one.

03:23:47.840 --> 03:23:50.000
I think that is a really smart adjustment as well.

03:23:50.000 --> 03:23:51.960
Hey, I mean, you're still going to be able to do a lot though

03:23:51.960 --> 03:23:56.200
with this dire cloth that's gonna take his Venusaur down to less than half but

03:23:56.200 --> 03:24:05.960
the power whip misses its mark. A dire claw will be enough to finish this Venusaur up on the next turn and he does take that Dragon Pulse.

03:24:05.960 --> 03:24:10.680
As you can see Ragov wanting to swap out there, one obviously conserved the Palompa

03:24:10.680 --> 03:24:13.680
Batuu, now you can also reset the rain. I think if Dragon Pulse chaosed the

03:24:13.680 --> 03:24:16.440
Serena there probably this is over but that's what I was saying maybe it's

03:24:16.440 --> 03:24:19.920
bulky enough to survive so Venusaur's a mix-up here actually I think is quite

03:24:19.920 --> 03:24:23.640
powerful because it can switch in a little bit more effectively does pose a

03:24:23.640 --> 03:24:28.080
threat but the thing is now there is the office of threat of close combat

03:24:28.080 --> 03:24:32.760
into the Archalodon slot right and so Karina actually going for a protect here

03:24:32.760 --> 03:24:37.040
right Emilio playing his heart out right now this rock-up go for it is gonna be

03:24:37.040 --> 03:24:40.280
close combat into Archalodon that's gonna do a lot of damage but it does

03:24:40.280 --> 03:24:44.680
crucially survive. It's going to leave this Sniasler pretty vulnerable. This

03:24:44.680 --> 03:24:48.720
Venusaur does not have power which is one of the tech offensive moves we

03:24:48.720 --> 03:24:52.880
sometimes see on this Venusaur and the white Earth is going to cleanse the

03:24:52.880 --> 03:24:57.640
sat changes that come through close combat. This is a turn that Emilio is

03:24:57.640 --> 03:25:01.280
going to get right dragon pulse though into the Sceesler is going to help to

03:25:01.280 --> 03:25:05.280
soften it up a little bit but this arena is gonna stick around for the next turn.

03:25:05.280 --> 03:25:09.400
Yeah I mean Emilio's doing a great job of flying back into it and Rose like you

03:25:09.400 --> 03:25:12.120
called out the Venusaur not having something like that Earth power means

03:25:12.120 --> 03:25:15.280
that it can't do too much in the Sceesler other than going for sleep powder

03:25:15.280 --> 03:25:19.040
there, but Emilio has gotten a good chain of turns here.

03:25:19.040 --> 03:25:21.720
Archaldon protects, like you still have to deal with Pelipper in this end game,

03:25:21.720 --> 03:25:24.180
but Emilio is getting closer and closer right now.

03:25:24.180 --> 03:25:27.740
Yeah, protects though, keeping us Archaldon around in the face and

03:25:27.740 --> 03:25:30.700
throwing out that close pocket, but the triple axel, can it get the three?

03:25:30.700 --> 03:25:33.860
Hits and knock up this beat-a-sort, it only needs two!

03:25:33.860 --> 03:25:40.400
And all of a sudden, Emilio is way back in this 2v2 in this game number three.

03:25:40.400 --> 03:25:43.200
Oh, this is so tense right now.

03:25:43.200 --> 03:25:48.700
Our child on heels back a little bit more with those leftovers there is still this offensive threat of heliport in the back

03:25:48.700 --> 03:25:54.360
I felt like this was always the biggest win condition for rock-off right because hurricane does get a one-hit knockout onto both of these

03:25:54.760 --> 03:26:00.200
But it is feeling so so scary. I think if you're a rocket you probably felt like that game was just over after turn one

03:26:00.640 --> 03:26:05.240
Emilio has made a lot of really great calls to stay in it and now it's gonna be close combat

03:26:05.680 --> 03:26:10.840
Talking on our child on here. We go. Hey, that's one Pokemon down heliport by itself

03:26:10.840 --> 03:26:14.080
still have the ability to get KOs into either.

03:26:14.080 --> 03:26:16.920
These close combat defense drops are going to stick,

03:26:16.920 --> 03:26:19.280
so this Pelper can do some damage here.

03:26:19.280 --> 03:26:20.320
Power with no problems,

03:26:20.320 --> 03:26:22.320
Zarina's gonna have to take it down low enough

03:26:22.320 --> 03:26:24.160
that either the Sneasler or the Zarina

03:26:24.160 --> 03:26:25.880
can finish it off on the next turn.

03:26:25.880 --> 03:26:29.200
Citrus Berry recovering looks like it might actually

03:26:29.200 --> 03:26:31.040
make sure that this Pelper can fall

03:26:31.040 --> 03:26:32.760
to a follow-up on the next one.

03:26:32.760 --> 03:26:34.880
But Hurricane for now takes out the Sneasler

03:26:34.880 --> 03:26:39.280
and it's a very tense 1v1 for the spot

03:26:39.280 --> 03:26:41.880
in the top cut at the World Championships.

03:26:41.880 --> 03:26:44.040
Emilio needs to hit this power whip,

03:26:44.040 --> 03:26:48.000
needs it to do 48% to move on.

03:26:48.000 --> 03:26:50.800
He has fought so hard after that turn.

03:26:50.800 --> 03:26:52.200
Here we go, power whip to next.

03:26:52.200 --> 03:26:53.640
How much does it do?

03:26:53.640 --> 03:26:54.640
It's gonna do enough.

03:26:54.640 --> 03:26:57.320
There it is, Emilio does it.

03:26:57.320 --> 03:27:00.400
A top cut guaranteed for Emilio fourth

03:27:00.400 --> 03:27:04.240
after taking down the final dash of hope for Rogoff.

03:27:04.240 --> 03:27:07.800
Another successful event for Emilio.

03:27:07.800 --> 03:27:12.260
What a show, an epic showdown for a three game set.

03:27:12.260 --> 03:27:15.340
I cannot believe Emilio won that after third one, right?

03:27:15.340 --> 03:27:19.740
Like, that was such a huge deficit that he hits a claw back from,

03:27:19.740 --> 03:27:22.860
but he found the perfect sequencing of events.

03:27:22.860 --> 03:27:25.860
And for Raghav there, opportunity to potentially power whip

03:27:25.860 --> 03:27:30.140
or hurricane into the Serena slot instead of the Sneasler.

03:27:30.140 --> 03:27:32.100
Didn't know if Direclaw would necessarily do enough there.

03:27:32.100 --> 03:27:34.900
Either power whip, of course, just such a powerful attack,

03:27:34.900 --> 03:27:36.940
but it's accuracy, not the highest.

03:27:36.940 --> 03:27:39.300
all smiles to both players there though.

03:27:39.300 --> 03:27:42.140
And I think Emilio must be feeling so relieved

03:27:42.140 --> 03:27:44.380
to have found a way to clutch that one out.

03:27:44.380 --> 03:27:47.300
Absolutely incredible playing from behind,

03:27:47.300 --> 03:27:48.500
showing why you don't give up,

03:27:48.500 --> 03:27:50.340
even in turn one, an aggressive prediction

03:27:50.340 --> 03:27:51.180
doesn't go your way.

03:27:51.180 --> 03:27:53.500
100% because right out the gates,

03:27:53.500 --> 03:27:57.260
that right shoe fell to a one hit knockout

03:27:57.260 --> 03:27:59.540
from that swath pair going through the earthquake,

03:27:59.540 --> 03:28:01.020
connecting onto both.

03:28:01.020 --> 03:28:04.100
Powerwick though, getting some revenge here from the Zarina,

03:28:04.100 --> 03:28:06.500
got Emilio back into this.

03:28:06.500 --> 03:28:12.760
even though this arena ended up missing a power up in this third game as well onto the venus or just some chip damage

03:28:12.760 --> 03:28:18.900
and had that critical survival of the dragon pulse just to give Emilio enough of a fighting chance

03:28:19.140 --> 03:28:21.240
Triple Axel getting those two hits as well

03:28:21.240 --> 03:28:25.040
Does he got this venus or and then all of a sudden it really was just such a

03:28:25.900 --> 03:28:27.260
tense

03:28:27.260 --> 03:28:28.780
Razor's Edge

03:28:28.780 --> 03:28:34.940
Final showdown for these Pokemon. Yeah, the main thing like I think was the switch out from Pelopur

03:28:34.940 --> 03:28:38.220
like maybe there was the opportunity to just stay in. The question I, you know,

03:28:38.220 --> 03:28:40.900
still have is whether or not DireQualt plus Power Width doubling up and the

03:28:40.900 --> 03:28:44.300
Pelican would have gotten a knockout. But either way, I think, like, there were a

03:28:44.300 --> 03:28:47.020
lot of opportunities where Rogoff probably knows how if I just made my

03:28:47.020 --> 03:28:50.860
target into the other slot, I'd probably just win the game. Because, like, he had

03:28:50.860 --> 03:28:53.580
the advantage for so much of that game, right? And, like, there was the

03:28:53.580 --> 03:28:57.060
opportunity when it was Hurricane into Serena on turn two of the game, could have

03:28:57.060 --> 03:29:00.260
been a weather ball potentially, the key gambit, for example. And just, like, yeah,

03:29:00.260 --> 03:29:04.140
for Amelia to have found a path back into that game was absolutely, like, perfect

03:29:04.140 --> 03:29:07.140
defensive play with fake out and protect stall out tailwing right protects

03:29:07.140 --> 03:29:10.940
arena at all the right opportunities knowing like our channel when you don't

03:29:10.940 --> 03:29:14.140
have that special attack boost is not the strongest offensive threat dragon

03:29:14.140 --> 03:29:17.820
pulls not able to do over 50% to so many Pokemon right and so just

03:29:17.820 --> 03:29:21.140
threats the needle and what Sneezer being that final perfect Pokemon getting

03:29:21.140 --> 03:29:24.540
that close combat off into our channels that burst damage that you need and so

03:29:24.540 --> 03:29:27.860
that was that's what the world championships are about like and that

03:29:27.860 --> 03:29:32.420
is why Emilio is such an incredible player of course Raghav honestly played

03:29:32.420 --> 03:29:37.220
incredibly as well. It's just that hard call on turn one. I think that will probably be a game

03:29:37.220 --> 03:29:41.780
that he's going to sit back on and reflect on a good day. It's really it hurts when you get so

03:29:41.780 --> 03:29:47.540
close to the top cut at the World Championships and it felt like it was his but Emilio claws back

03:29:47.540 --> 03:29:51.300
and found honestly I think maybe one of the most incredible comebacks I've seen this season.

03:29:51.300 --> 03:29:56.020
Commiserations though. I mean that just the fact that you are that one run away from the top cut

03:29:56.020 --> 03:30:01.300
is still an incredible accomplishment and so I hope that even though maybe you are going to think

03:30:01.300 --> 03:30:06.340
back on the game that rock off. You're still proud of yourself. This is still a great performance

03:30:06.340 --> 03:30:12.340
and for all of our competitors that were just playing their winning ends. This is going to be

03:30:12.340 --> 03:30:17.860
a world championship that you can hopefully remember and keep as one of this top accomplishments.

03:30:17.860 --> 03:30:23.700
This world has been so hard. You think about the number of competitors that fell at 0 3 1 3 just

03:30:23.700 --> 03:30:29.620
kind of, you know, falling out as we get through that first day to make it this far. I do hope

03:30:29.620 --> 03:30:33.880
that they can see that as a as a great win. Yeah and the margins are so razor

03:30:33.880 --> 03:30:37.180
thin right in the end. Serena did have to land triple axel twice into the

03:30:37.180 --> 03:30:40.580
carbon crates. It's two hits right there and then double power whip into the

03:30:40.580 --> 03:30:45.040
pelliper as well. This Pokemon is really great if it hits all of its moves. It is

03:30:45.040 --> 03:30:48.280
not one of the more consistent Pokemon because power whip and triple axel are both

03:30:48.280 --> 03:30:51.980
such high variance moves and any of those moves miss at any point. Rock

03:30:51.980 --> 03:30:57.140
off to moving on the top cut right and so that is how close things can feel but

03:30:57.140 --> 03:31:00.200
when you're playing for behind you do need things to go right and Serena

03:31:00.200 --> 03:31:03.620
clutched up and showed why it can be a really unique pocket pick in this format

03:31:03.620 --> 03:31:06.460
like you mentioned that power whip damage aren't that many strong physical

03:31:06.460 --> 03:31:09.820
brass type attackers in this format normally we see it for you know its

03:31:09.820 --> 03:31:13.300
ability but the combination of the utility of the ability as well as its

03:31:13.300 --> 03:31:17.220
damage output it's just a lot and to see it clutch up here on stream to advance

03:31:17.220 --> 03:31:21.500
the top cut I mean yeah can that's for anything more what a cool stat we are

03:31:21.500 --> 03:31:24.380
going to take a short break and when we come back we're going to be breaking

03:31:24.380 --> 03:31:29.100
down some of the competitors that have moved on to that top cut. So please don't go anywhere.

03:31:41.500 --> 03:31:48.540
Hello everyone, I'm Kyle Pukasukovic. I'm on the product development team for the TCG at TPCI,

03:31:48.540 --> 03:31:54.060
joined here by Chip and Azul. And today we're going to take a look at some of the cards from the

03:31:54.060 --> 03:31:58.060
classic collection from the 30th celebration expansion.

03:31:58.060 --> 03:32:01.060
One of the first ones we can take a look at is this Magikarp.

03:32:01.060 --> 03:32:06.060
It has a very cool card. I remember when this card initially got revealed during the

03:32:06.060 --> 03:32:10.060
Scarlet and Violet era of the game, just the general excitement around it.

03:32:10.060 --> 03:32:16.060
It's beautiful and seeing it now in this new 30th anniversary style with this

03:32:16.060 --> 03:32:20.060
golden border makes it pop so nicely.

03:32:20.060 --> 03:32:23.060
And I mean, an iconic Pokemon as well in Magic Carp,

03:32:23.060 --> 03:32:24.260
one of the original Pokemon.

03:32:24.260 --> 03:32:26.780
So always love to see that getting some love.

03:32:26.780 --> 03:32:29.500
And very emblematic of one of the innovations

03:32:29.500 --> 03:32:31.300
of the Scarlet and Violet era,

03:32:31.300 --> 03:32:33.420
the introduction of those illustration rare cards.

03:32:33.420 --> 03:32:36.700
This is very much an embodiment of what that new art style

03:32:36.700 --> 03:32:39.940
kind of represents and that new kind of card rarity.

03:32:39.940 --> 03:32:43.220
As well, we also have maybe a throwback of it

03:32:43.220 --> 03:32:46.020
more to the past, maybe two thousands or so

03:32:46.020 --> 03:32:47.700
with this Dark Tarantar.

03:32:47.700 --> 03:32:49.700
Yeah, yeah, the Dark Tarantars are looking

03:32:49.700 --> 03:32:52.460
super good in its new gold border, of course.

03:32:52.460 --> 03:32:55.100
And I think for competitive players, a big throwback

03:32:55.100 --> 03:32:57.260
had a lot of success back in the day.

03:32:57.260 --> 03:32:59.860
Most commonly comes to mind is Ross Cawthon's second place

03:32:59.860 --> 03:33:02.460
at the World Championships in 2005, right?

03:33:02.460 --> 03:33:06.220
So a lot of history in the competitive scene with this one.

03:33:06.220 --> 03:33:09.020
Yeah, Ross Cawthon, only player to qualify

03:33:09.020 --> 03:33:11.260
for every World Championships to date,

03:33:11.260 --> 03:33:13.420
and that's kind of where his legacy began,

03:33:13.420 --> 03:33:15.540
was with this card right here.

03:33:15.540 --> 03:33:17.380
And we'll also bring it to this Lugia

03:33:17.380 --> 03:33:19.420
that's from the Aquopolis expansion,

03:33:19.420 --> 03:33:21.660
and even further into the past.

03:33:21.660 --> 03:33:23.860
You can really see the gold border on this one,

03:33:23.860 --> 03:33:26.900
and it's affectionately referred to as crystal Lugia

03:33:26.900 --> 03:33:29.580
due to its crystal type Hokey body.

03:33:29.580 --> 03:33:31.660
One of the first Pokemon that,

03:33:31.660 --> 03:33:33.820
if you attach different types of energy to it,

03:33:33.820 --> 03:33:35.140
can change types,

03:33:35.140 --> 03:33:38.380
and its attack costs represent the different types

03:33:38.380 --> 03:33:40.180
it can turn into as well.

03:33:40.180 --> 03:33:42.220
And I think just a very iconic card as well,

03:33:42.220 --> 03:33:44.660
very striking artwork.

03:33:44.660 --> 03:33:46.700
And that brings us to one more,

03:33:46.700 --> 03:33:48.700
and we haven't revealed yet.

03:33:48.700 --> 03:33:53.140
So for the first time, we will officially reveal drum roll please.

03:33:57.660 --> 03:34:03.460
They set Pikachu brought back here for the 30th anniversary classic collection.

03:34:04.460 --> 03:34:05.980
I mean, what a callback, right?

03:34:05.980 --> 03:34:10.820
To the very first expansion for the Pokemon TCG artwork done by Arita-san.

03:34:10.820 --> 03:34:13.260
Of course, just totally iconic.

03:34:13.260 --> 03:34:14.740
Love to see it included.

03:34:14.740 --> 03:34:18.660
As well, do you get any memories seeing like the original Pikachu

03:34:18.660 --> 03:34:20.160
artwork for the TCG.

03:34:20.160 --> 03:34:22.860
Yeah, I mean, I remember having the actual original card

03:34:22.860 --> 03:34:23.960
back way back in the day.

03:34:23.960 --> 03:34:26.060
I don't remember how long ago it was now,

03:34:26.060 --> 03:34:28.160
but it is really cool to see it represented once again here

03:34:28.160 --> 03:34:29.860
in the 30th anniversary set.

03:34:29.860 --> 03:34:32.560
Yeah, and once again, these are just a few of the 30 cards

03:34:32.560 --> 03:34:34.760
you'll see in the classic collection

03:34:34.760 --> 03:34:38.560
in the 30th celebration Pokemon TCG expansion.

03:34:38.560 --> 03:34:40.960
But we also have some more cards to look at as well.

03:34:40.960 --> 03:34:44.860
We'll get a glimpse into what the future of the Pokemon TCG

03:34:44.860 --> 03:34:48.560
might be like with some of these futuristic rare cards.

03:34:48.560 --> 03:34:50.600
illustrated by Yoshiro Optin.

03:34:50.600 --> 03:34:52.720
And we have a couple of different ones here.

03:34:52.720 --> 03:34:56.380
Some you'll find in the 30th Celebration Expansion,

03:34:56.380 --> 03:34:59.320
such as this Mu EX and Mu II EX.

03:34:59.320 --> 03:35:02.760
And some you'll find in an ultra premium collection product,

03:35:02.760 --> 03:35:04.800
such as these Pikachu EX.

03:35:04.800 --> 03:35:05.960
Yeah, I mean, I think there might be

03:35:05.960 --> 03:35:07.160
infinite possibilities for the Mu,

03:35:07.160 --> 03:35:09.120
because of course, it's ability allows it

03:35:09.120 --> 03:35:11.840
to utilize the attacks of any of your benched Pokemon,

03:35:11.840 --> 03:35:13.760
as long as you have the necessary energy required.

03:35:13.760 --> 03:35:15.640
So this is gonna be a card I'm very excited to see

03:35:15.640 --> 03:35:16.760
what the community can come up with

03:35:16.760 --> 03:35:17.600
when they get their hands on it.

03:35:17.600 --> 03:35:21.600
and also a card that like as new cards come out in years to come,

03:35:21.600 --> 03:35:25.040
yeah, it'll be a card that you'll always come back to as a potential option.

03:35:25.040 --> 03:35:28.720
It is so versatile in the ways you could potentially use it.

03:35:28.720 --> 03:35:31.520
Yeah, very fitting for Mew, of course. Over the years, you've seen lots of

03:35:31.520 --> 03:35:35.760
different Mew cards in the TCG being able to use all sorts of different attacks and

03:35:36.320 --> 03:35:39.920
always feels like there's some way to use this kind of card.

03:35:39.920 --> 03:35:43.760
It is on the low end of HP for a Pokemon EX with just 160,

03:35:43.760 --> 03:35:47.280
but being able to use pretty much any of the attacks of any of your Pokemon

03:35:47.600 --> 03:35:50.120
Hey, there's probably a use for that somewhere, right?

03:35:51.320 --> 03:35:56.240
Yep, and then we can also shift our attention to the Mewtwo EX. You know, we have a shift here

03:35:56.560 --> 03:35:58.760
We kind of a split of day and night

03:35:59.000 --> 03:36:04.000
Mew representing the day theme and Mewtwo representing the night theme

03:36:04.840 --> 03:36:09.840
Mewtwo EX has this photon bullets attack chip. What do you see in here?

03:36:09.960 --> 03:36:13.520
Yeah, I mean Mewtwo of course another iconic Pokemon

03:36:13.520 --> 03:36:20.780
spread potential always very good you know targeting down multiple Pokemon

03:36:20.780 --> 03:36:24.880
with just one single attack has a lot of potential softening things up to be

03:36:24.880 --> 03:36:30.120
easier KO'd by a different Pokemon perhaps or using photon bullets turn

03:36:30.120 --> 03:36:34.240
after turn after turn can really build up a lot of damage in play potential

03:36:34.240 --> 03:36:39.880
board wipe scenarios multi prize turns I love cards like this yeah and you can

03:36:39.880 --> 03:36:46.680
see much higher HP than the Mew EX as well. 230 HP. Can you see any potential here for

03:36:46.680 --> 03:36:52.240
Mew 2 EX? Yeah, yeah, I think I might be missing a little bit of energy acceleration for the

03:36:52.240 --> 03:36:58.080
Psychic type right now, but with the spread attack, you never know what you're going to

03:36:58.080 --> 03:37:02.840
be able to combo that with to be able to make things awkward for your opponent for sure.

03:37:02.840 --> 03:37:08.600
Absolutely. You can shift your attention over to these Pikachu EX cards as well. Pikachu,

03:37:08.600 --> 03:37:13.880
of those Pokemon that is frequently featured as a Pokemon EX even though it's not a fully

03:37:13.880 --> 03:37:20.280
evolved Pokemon. We'll start off with the Day Pikachu EX with the Pika Pika Parade

03:37:20.280 --> 03:37:22.580
attack. Chip, what do you see in here?

03:37:22.580 --> 03:37:27.640
Yeah, so a very powerful effect being able to throw a ton of Pokemon into play. Normally

03:37:27.640 --> 03:37:34.760
these call for family style attacks bring out one, two, very rarely three Pokemon. This

03:37:34.760 --> 03:37:38.400
This one allowing you to just fill your board with basic Pokemon.

03:37:38.400 --> 03:37:43.220
We see players utilizing that A-Spec precious trolley currently in the metagame from time

03:37:43.220 --> 03:37:44.520
to time when they want to do that.

03:37:44.520 --> 03:37:49.600
Now if players want to use a different A-Spec in their deck, they have an option to still

03:37:49.600 --> 03:37:51.200
pull a bunch of powerful Pokemon out.

03:37:51.200 --> 03:37:56.200
And there are so many powerful basic Pokemon in the game right now, throwing a mega kengiskan,

03:37:56.200 --> 03:38:00.200
perhaps a Latias EX into play right away doesn't seem too bad.

03:38:00.200 --> 03:38:06.340
Yeah, and as well, we'll take a look at the night Pikachu EX with the Zip Zap frenzy attack.

03:38:06.340 --> 03:38:10.180
You see any fun combos you can pull off with this one?

03:38:10.180 --> 03:38:15.260
Yeah, I mean, this is once again, I feel like similar to the Mew EX, almost limitless potential,

03:38:15.260 --> 03:38:18.580
allowing you to accelerate any number of basic energy into play from your hand.

03:38:18.580 --> 03:38:22.540
We do have the Energy Search Pro A-Spec in the format still, so that'll be a very cool

03:38:22.540 --> 03:38:23.540
combination.

03:38:23.540 --> 03:38:26.860
Similar to the Mew, lots of potential, lots of future potential I think is like the big

03:38:26.860 --> 03:38:27.860
ones for these two.

03:38:27.860 --> 03:38:31.020
It's got an amazing look at these futuristic rare cards.

03:38:31.020 --> 03:38:33.620
And we have 30 years of Pokemon.

03:38:33.620 --> 03:38:36.980
We're celebrating how far we've come, especially

03:38:36.980 --> 03:38:40.380
with the Pokemon TCG, and taking a look towards what

03:38:40.380 --> 03:38:42.020
the future might hold as well, getting

03:38:42.020 --> 03:38:44.980
a little glimpse with these futuristic rare cards.

03:38:44.980 --> 03:38:47.700
And it's exciting to see what we have here.

03:38:47.700 --> 03:38:49.740
And we'll continue to see what the future holds

03:38:49.740 --> 03:38:51.820
for the Pokemon TCG.

03:38:51.820 --> 03:39:16.300
Welcome back trainers here we're at the end of the Swiss of the Pokemon World Championships

03:39:16.300 --> 03:39:22.940
just after round 11. My name's Ben joined by, of course, Rose and Aaron here at the Analyst Desk

03:39:22.940 --> 03:39:29.100
to have a little bit of a, a bit of a reflect on what we've seen so far in the world championships

03:39:29.100 --> 03:39:34.540
coming into our top cut before we start looking forward, of course, to our top cut and whittling

03:39:34.540 --> 03:39:39.740
down those two trainers that are going to be making it all the way into Championship Sunday.

03:39:39.740 --> 03:39:48.220
now that match between between Emilio and Raga was absolutely crazy that game

03:39:48.220 --> 03:39:52.140
three turn one I think we were all we're all in the backstage in the green

03:39:52.140 --> 03:39:55.580
room while you guys were casting and we're like okay we see turn one we're

03:39:55.580 --> 03:40:00.380
thinking okay cool Raga's in top car like that's that's the match over and

03:40:00.380 --> 03:40:05.380
then somehow Emilio found a way to come back from that match what was that like

03:40:05.380 --> 03:40:11.780
to to cost free. Exhilarating. I don't really know if there are better words to describe

03:40:11.780 --> 03:40:17.980
it because I think it really did feel like Raghav was already one turn in but in the

03:40:17.980 --> 03:40:22.500
door of the top cut. But I think it's just the fact that it speaks volumes to Emilio's

03:40:22.500 --> 03:40:27.540
expertise as a player. That's why he's a four time regional champion is because Emilio has

03:40:27.540 --> 03:40:32.060
a way of looking at the game where you can kind of see those small avenues to thread

03:40:32.060 --> 03:40:34.700
the needle enough in order to bring himself back into those spots.

03:40:34.700 --> 03:40:40.900
Yeah, and I want to give Raghav credits to his performance as well, because, you know, I was like, well, it feels like the game is over after turns one and two,

03:40:40.900 --> 03:40:45.000
but I don't think Raghav necessarily made any mistakes after turn two, right?

03:40:45.000 --> 03:40:52.700
He went for plays that were all logical, and I think Raghav was probably thinking, well, I can take these neutral trades because I'm so far ahead in the game, right?

03:40:52.700 --> 03:40:59.200
But the critical survival with the Serena, for example, the Sceasler being able to do so much damage with close combat, like,

03:40:59.200 --> 03:41:03.100
I think Emilio just found the perfect sequence of moves to counter what Raghav was doing,

03:41:03.100 --> 03:41:06.580
But I think every play that Rogoff made after turn two still made plenty of sense

03:41:06.580 --> 03:41:08.060
I think that's a game

03:41:08.060 --> 03:41:14.260
Let's really it's probably gonna be really tough for Rogoff in that he's probably thinking if I just made one aggressive prediction throughout the any course of

03:41:14.260 --> 03:41:18.780
Those turns right when I already had the lead like that that would have just been it whether it be targeting

03:41:18.780 --> 03:41:24.660
Sneasler on the turn Serena protected with Venus or or the turn lat Serena protected when it was pellet per Swamper

03:41:24.660 --> 03:41:32.060
Right, like there's ultimately like protected on a hurricane right and so I think like Emilio's use of defensive playing saying you have to respect the

03:41:32.060 --> 03:41:37.660
offense and my Serena has, Raghav respecting that offense, consistently meant that he was

03:41:37.660 --> 03:41:41.740
able to basically weave in enough attacks, especially with that sneeze or getting those

03:41:41.740 --> 03:41:45.660
close combats off. In the end, our Chowdhawn also had the potential to go for a protect.

03:41:45.660 --> 03:41:50.140
It didn't, but Emilio calls it, targets right into it. I think Raghav was also probably thinking

03:41:50.140 --> 03:41:53.020
about the odds a little bit. We're like, oh, even if I get all of this wrong, well,

03:41:53.020 --> 03:41:57.180
you still have to hit your triple axels and your power waves, but it was the perfect combination

03:41:57.180 --> 03:42:01.660
of things where Emilio finds the right counterplay to the right, once again, Raghav's plays make

03:42:01.660 --> 03:42:13.660
right? But Emilio finds the perfect counter play every turn. But I think like I want to build on your point there are because there's also the conditioning about what like the amount of times that Raghav chose to go into the

03:42:13.660 --> 03:42:18.180
the arena when it went for a protect. There's that conditioning. And even though like, if

03:42:18.180 --> 03:42:22.980
you look at those final turns where this needs of a die club probably doesn't get there on

03:42:22.980 --> 03:42:27.780
the Pelopon from about half health, like if it's just a hurricane into that Serena on

03:42:27.780 --> 03:42:32.740
that turn, but again, you've got to play the odds and Raghav's like, well, this, this Serena

03:42:32.740 --> 03:42:38.820
is played so defensively, Emilio is like respecting the damage that Raghav has and the, the lead

03:42:38.820 --> 03:42:45.540
that he created. And then like, there's the switch and there's like the weave into the game. I

03:42:45.540 --> 03:42:51.300
should say like, you're still going to hit your power reps, right? But you're still in a position

03:42:51.300 --> 03:42:58.260
where Emilio's taken that one little line, but one little sort of sliver of hope to try to make

03:42:58.260 --> 03:43:03.540
it through that match. I want to just also say that it's so easy again in hindsight to take a look

03:43:03.540 --> 03:43:09.540
the game and recognize these small points where a different decision or a different play

03:43:09.540 --> 03:43:14.660
could have swung the favor of the game. And as a competitor, you both have experienced this

03:43:14.660 --> 03:43:21.220
as well in very high pressure intense situations. It's hard to make that decision in 45 seconds.

03:43:21.220 --> 03:43:25.780
That's all you get to think about all of the different possibilities that could happen in this

03:43:25.780 --> 03:43:30.740
one tiny micro universe of this one match. And so I just want to give again credit to both of

03:43:30.740 --> 03:43:33.100
of our competitors, everyone that has competed at the World

03:43:33.100 --> 03:43:36.080
Championship this weekend, and maybe have had those moments

03:43:36.080 --> 03:43:38.220
on stream that are easy to nitpick and call out,

03:43:38.220 --> 03:43:40.260
because it's hard.

03:43:40.260 --> 03:43:41.620
It is so hard, and you're playing

03:43:41.620 --> 03:43:43.900
as the best of the best outworlds.

03:43:43.900 --> 03:43:45.180
But this is the World Championships.

03:43:45.180 --> 03:43:48.060
I mean, this is where those small adaptations,

03:43:48.060 --> 03:43:51.500
this is where all the prep that you put into coming

03:43:51.500 --> 03:43:53.860
into the World Championships, this is where it all matters,

03:43:53.860 --> 03:43:54.460
right?

03:43:54.460 --> 03:43:56.220
You do the rounds, you do the playing

03:43:56.220 --> 03:43:57.780
against these different compositions,

03:43:57.780 --> 03:44:00.060
you're training against friends that you're

03:44:00.060 --> 03:44:02.140
working with towards the world championships.

03:44:02.140 --> 03:44:05.540
And, you know, like those little micro decisions

03:44:05.540 --> 03:44:07.260
are the things that's where the magic is

03:44:07.260 --> 03:44:10.940
in the execution here at this level of competition.

03:44:10.940 --> 03:44:13.020
And we had, you know, a few upsets.

03:44:13.020 --> 03:44:16.260
We've had trainers come in that we were expecting,

03:44:16.260 --> 03:44:19.340
hey, you're likely, you're coming in on an absolute tear.

03:44:19.340 --> 03:44:22.780
This could be your event that have gone home in phase one.

03:44:22.780 --> 03:44:25.140
And that's just what happens when you get to this sort of

03:44:25.140 --> 03:44:27.220
pressure cooker of an event.

03:44:27.220 --> 03:44:39.220
I think the first turn and that game three in particular something that I would really emphasize anyone watching the stream newer viewers to take a look at because I think most people would probably just click the forfeit button right there and say that's it.

03:44:39.220 --> 03:44:49.220
I made a hard read. It didn't work. I'm so far behind. I'm not even going to try. But Emilio just showed if you can find a path to victory, you have to play perfectly. Right. There's just no room for everyone.

03:44:49.220 --> 03:44:55.940
like Emilio string together the perfect sequence of turns turn after turn after turn after turn and also had to you know

03:44:56.140 --> 03:44:58.900
Not get unlucky with the misses with Serena

03:44:58.900 --> 03:45:04.420
But in the end it was enough and so I didn't come back some Pokemon are always some of the most exciting things to watch

03:45:04.420 --> 03:45:09.780
Right and to be able to find a path back into the game and you can slowly feel the tension building

03:45:09.780 --> 03:45:12.260
I think you could see it in Rocko's face that he's probably

03:45:12.500 --> 03:45:15.460
You know I'm saying it was like you're so close but you still have to close it out, right?

03:45:15.460 --> 03:45:17.660
and in the end, I think Raghav slowly realized,

03:45:17.660 --> 03:45:20.660
oh my goodness, wait, like, Emilio's getting turned after turned right.

03:45:20.660 --> 03:45:23.060
Like, this game feels like it's slowly slipping away from me,

03:45:23.060 --> 03:45:24.260
but I still have a chance.

03:45:24.260 --> 03:45:28.160
I still, each turn, it's like, okay, he's like climbing back up the rope a little bit,

03:45:28.160 --> 03:45:30.160
but I still have plenty of room to work with,

03:45:30.160 --> 03:45:31.560
but then it gets to that final turn,

03:45:31.560 --> 03:45:33.260
and I'm sure he's also probably thinking

03:45:33.260 --> 03:45:35.460
I should have maybe just hurricaneed the Serena slot instead

03:45:35.460 --> 03:45:38.360
and taken the Direclaw, but if you're not sure about the damage,

03:45:38.360 --> 03:45:39.560
Calcs, in that situation, you think,

03:45:39.560 --> 03:45:40.860
oh, they're gonna get the knockout,

03:45:40.860 --> 03:45:45.160
then you go for the Sneasler to hope that you can dodge one of the two Power Whips.

03:45:45.160 --> 03:45:46.840
And that doesn't always go right as well.

03:45:46.840 --> 03:45:50.000
Like if you leave the Diaclore open, there's a possibility.

03:45:50.000 --> 03:45:53.240
Well, we know how Diaclore works.

03:45:53.240 --> 03:45:56.240
You know, it's not a guarantee there either.

03:45:56.240 --> 03:45:59.440
So let's move forward.

03:45:59.440 --> 03:46:02.480
Let's look at our top-cut bracket here.

03:46:02.480 --> 03:46:05.040
See who is going to be up against who.

03:46:05.040 --> 03:46:07.560
So we have our three players there in yellow

03:46:07.560 --> 03:46:10.560
that have made it well enough through our tournament

03:46:10.560 --> 03:46:13.120
to have a buy in this top 16 round.

03:46:13.120 --> 03:46:18.560
a reminder this is an asymmetrical top cut. We have 13 competitors overall in this bracket.

03:46:18.560 --> 03:46:24.480
So three of them getting a buy into our top eight. The rest of them are fighting for their place.

03:46:25.520 --> 03:46:30.720
Zachary Weed, second place at the Las Vegas regional championship, second place at EUIC,

03:46:30.720 --> 03:46:35.760
top eight at Worlds. He's had one of the most phenomenal seasons I can remember in North America.

03:46:35.760 --> 03:46:40.800
And I, yeah, I'm not surprised to see him here in top eight. I think he has quickly risen to

03:46:40.800 --> 03:46:43.640
to become one of the stars in North American VGC.

03:46:43.640 --> 03:46:46.760
But yeah, just absolutely dominant as a top three seed here.

03:46:46.760 --> 03:46:49.560
And Antonio Sanchez has gotten top eight

03:46:49.560 --> 03:46:50.800
of the world championships before.

03:46:50.800 --> 03:46:52.840
And so another top cut performance here.

03:46:52.840 --> 03:46:54.560
Of course, one original championship as well.

03:46:54.560 --> 03:46:56.240
We got to see him play on stream.

03:46:56.240 --> 03:46:59.920
And Takuma representing Japan being the third player

03:46:59.920 --> 03:47:01.360
to get it by.

03:47:01.360 --> 03:47:04.680
And Takuma actually got 40th at the Japan Nationals.

03:47:04.680 --> 03:47:07.720
I mean, that tournament is very, very hard.

03:47:07.720 --> 03:47:10.000
And so I think even just saying you get top 64,

03:47:10.000 --> 03:47:12.640
you qualify to the World Championships is very impressive.

03:47:12.640 --> 03:47:14.880
But Takuma comes into this tournament,

03:47:14.880 --> 03:47:18.460
ends up doing very well off the back of that recent success at

03:47:18.460 --> 03:47:21.160
Japan Nats where you get to play Pokemon champions.

03:47:21.160 --> 03:47:23.960
Then you also come in with a really cool team that has

03:47:23.960 --> 03:47:27.800
Dragonite focuses a lot on that mega flow it.

03:47:27.800 --> 03:47:31.160
So I'm really excited to see just how far to take it.

03:47:31.160 --> 03:47:33.320
Then looking at our top 16 bracket,

03:47:33.320 --> 03:47:36.200
I mean, talking about Japan National Championships,

03:47:36.200 --> 03:47:38.920
we have Hiroshi who was able to win this year's

03:47:38.920 --> 03:47:43.720
Japan national championships, showing their caliber of play getting into top 16.

03:47:43.720 --> 03:47:51.680
Versi Namjoo Joshi, a previous top eight at Worlds in 2024, doing really, really well

03:47:51.680 --> 03:47:52.680
in that tournament.

03:47:52.680 --> 03:47:58.880
Carson versus Zhao is looking like a really cool match as well, because Carson's running

03:47:58.880 --> 03:48:02.720
a more Charizard focused team, right?

03:48:02.720 --> 03:48:08.720
And Zhao is running the Lycanroc Frostlass Megasco Villain combination there, one of

03:48:08.720 --> 03:48:14.480
to Zachary Reed, Reed that's been able to make it through to our top cut.

03:48:15.760 --> 03:48:20.520
Yeah, Carson, you know, played in the seniors division over a decade ago

03:48:20.520 --> 03:48:25.120
and took a long break from BGC, came back and actually has been on a tear this season,

03:48:25.520 --> 03:48:27.360
winning a regional championship as well.

03:48:27.360 --> 03:48:31.160
And so really, really great to see them back here.

03:48:31.360 --> 03:48:34.800
Joel, player that I honestly like had not been able to see very much

03:48:34.800 --> 03:48:36.200
on the international stage before.

03:48:36.200 --> 03:48:38.640
And so they think this is a big, big performance for him.

03:48:38.720 --> 03:48:46.160
And this is a player that recently aged up from the seniors division is actually the Sao Paulo original champion from

03:48:46.400 --> 03:48:51.400
2025 in seniors and so the fact that you've recently aged up in the Masters division

03:48:51.400 --> 03:48:54.560
You're getting a top six seed at the world championships

03:48:54.560 --> 03:49:02.000
I think that's a really great player to keep our eyes on and also one that I think a lot of competitors are looking at like these young

03:49:02.560 --> 03:49:08.680
Ups starts this there's always one from every generation that comes up to the Masters division that just comes in

03:49:08.720 --> 03:49:16.720
and stars humbling us old heads, you know, coming in and showing like, you know, they've got, they've got the...

03:49:16.720 --> 03:49:21.720
I see this in like a lot of the circuit where these young players age up and they've just got no fear.

03:49:21.720 --> 03:49:25.720
I think that's like one of the things I really find exciting about watching them.

03:49:25.720 --> 03:49:29.720
Like they used to playing with the Masters both in their like local communities,

03:49:29.720 --> 03:49:34.720
but also like in terms of what we have in our grassroots and online circuits.

03:49:34.720 --> 03:49:40.600
So it's not like a big step up from seniors to masters and even seniors is very very competitive

03:49:40.600 --> 03:49:42.100
They're certainly at the top level

03:49:42.100 --> 03:49:48.300
So if you're able to like take that transition into masters and keep it going like you know the skies the limit

03:49:49.680 --> 03:49:51.480
Absolutely. Yeah, and

03:49:51.480 --> 03:49:55.640
There are some players in that top club where no familiar or very familiar

03:49:55.640 --> 03:50:00.120
I should say with the world championship final stage. Of course, we have a world champion show

03:50:00.120 --> 03:50:12.120
So, uh, Joey Kamera, uh, when we also have Emilio, who just won on the stream, who of course came so close to winning worlds, getting second many, many years ago, uh, he's had multiple top cuts at the world championship stage as well.

03:50:12.120 --> 03:50:16.120
And yeah, just continues to add to his list of impressive accomplishments.

03:50:16.120 --> 03:50:29.120
And I'm sure his heart rate after both that last set and the set before where I think he had misclicked, self targeted his own Pokemon to knock it out by accident and then one by one percent in the end, like to clutch up a game three.

03:50:29.120 --> 03:50:31.120
game three. He's probably at

03:50:31.120 --> 03:50:32.360
multiple points throughout the

03:50:32.360 --> 03:50:33.920
last hour thought, OK, well,

03:50:33.920 --> 03:50:35.320
that's it. Well, it's over, but

03:50:35.840 --> 03:50:37.240
it keeps his dream alive.

03:50:37.560 --> 03:50:39.080
And I feel like, you know, on the

03:50:39.080 --> 03:50:40.080
other side of that coin, like

03:50:40.080 --> 03:50:42.360
Shohei has shown us so

03:50:42.360 --> 03:50:43.920
often over this stream, we've

03:50:43.920 --> 03:50:45.200
got to feature him quite a few

03:50:45.200 --> 03:50:47.400
times on the broadcast and every

03:50:47.400 --> 03:50:50.200
single time, like, I've never

03:50:50.200 --> 03:50:52.680
seen really someone play

03:50:52.680 --> 03:50:54.240
these sort of Charizard flow at

03:50:54.240 --> 03:50:56.840
compositions as impressively,

03:50:56.840 --> 03:50:59.080
like, on the front foot as

03:50:59.120 --> 03:51:04.120
show has been showing us this

03:51:04.120 --> 03:51:05.120
weekend, right? It's like even

03:51:05.120 --> 03:51:07.120
in the mirror, like he played

03:51:07.120 --> 03:51:08.120
the mirror around eight

03:51:08.120 --> 03:51:09.120
yesterday. He played

03:51:09.120 --> 03:51:11.120
effectively a mirror in one of

03:51:11.120 --> 03:51:13.120
the rounds that we had on

03:51:13.120 --> 03:51:15.120
today. And every single time

03:51:15.120 --> 03:51:17.120
he's just positive switch here,

03:51:17.120 --> 03:51:19.120
calling the protect there, like

03:51:19.120 --> 03:51:22.120
not letting any like little bit

03:51:22.120 --> 03:51:24.120
of the position that he's got

03:51:24.120 --> 03:51:26.120
go to waste and really I'm just

03:51:26.120 --> 03:51:28.120
so excited to see how far he

03:51:28.120 --> 03:51:38.120
And we've been talking about this coming in, like there's only one chance for us to get another repeat world champion and Shohei has been showing us that maybe he's got it or got what it takes.

03:51:38.120 --> 03:51:48.120
We'll have to see if that is what's going to be coming to pass or whatever else we could see who could become our next world championship. We'll find out after this break.

03:52:58.120 --> 03:53:05.120
and we'll see you next time.

03:53:05.120 --> 03:53:10.120
Hello, everybody, and welcome to the Pokemon Center here at Worlds 2026 in San Francisco.

03:53:10.120 --> 03:53:15.120
As you can see, we've got the World Championship side. We've got the Pokemon XP side.

03:53:15.120 --> 03:53:20.120
I hear it's absolutely insane in there. Let's go take a look.

03:53:20.120 --> 03:53:25.120
We've got to get me popping out behind everything that we can. Let's take a shot at it.

03:53:25.120 --> 03:53:40.960
Okay, how's it going?

03:53:40.960 --> 03:53:41.960
Beautiful pieces.

03:53:41.960 --> 03:53:42.960
Bring it in close here.

03:53:42.960 --> 03:53:45.680
I want you to take a look at this for everyone at home.

03:53:45.680 --> 03:53:47.280
This is a fantastic piece.

03:53:47.280 --> 03:53:50.640
This is the beautiful sea alive we have right here.

03:53:50.640 --> 03:53:53.200
Without question, one of the finest we have.

03:53:53.200 --> 03:53:54.200
Beautiful.

03:53:54.200 --> 03:53:59.000
We have the Eevee right next to it and finally the Jigglypuff. Very nice collection.

03:54:03.720 --> 03:54:09.560
The official matte, limit one per customer, but I count as two customers so I will take two. No?

03:54:11.480 --> 03:54:13.000
King Piggy Chim.

03:54:24.200 --> 03:54:32.420
We have now transitioned from the world championships to the XP area.

03:54:32.420 --> 03:54:37.040
Space themed, extremely cool, in my opinion, cooler than the world championship area.

03:54:37.040 --> 03:54:38.720
I'm probably not supposed to say that.

03:54:38.720 --> 03:54:39.720
Let's do some pop outs.

03:54:39.720 --> 03:54:40.720
Boom, pop out.

03:54:40.720 --> 03:54:41.720
Okay, okay.

03:54:41.720 --> 03:54:42.720
Get a picture of me with the Umbreon.

03:54:42.720 --> 03:54:43.720
There you go.

03:54:43.720 --> 03:54:46.720
Okay, okay, get a picture of me with the Umbreon.

03:54:48.720 --> 03:54:49.720
There you go.

03:54:51.720 --> 03:54:54.720
The World Championship play mat and bag also limit one.

03:54:54.720 --> 03:54:56.720
These are different though, so I can take them.

03:54:56.720 --> 03:54:58.720
Yes? Yes, I got a yes.

03:54:58.720 --> 03:55:00.720
Place is poppin'.

03:55:01.720 --> 03:55:03.720
Beautiful, special, elegant.

03:55:03.720 --> 03:55:06.720
One of them's going on a trip, one of them's blasting off,

03:55:06.720 --> 03:55:08.720
another one would be in a spaceship.

03:55:09.720 --> 03:55:11.720
I think I like Curely the best.

03:55:11.720 --> 03:55:14.120
I have been excited to see this the entire time.

03:55:14.120 --> 03:55:17.120
This is the item I have had my eye on more than anything else.

03:55:17.120 --> 03:55:19.120
This jacket right here.

03:55:20.320 --> 03:55:23.120
It's beautiful. It's special.

03:55:23.120 --> 03:55:26.920
I'm not exactly sure where I can wear it, except everywhere,

03:55:26.920 --> 03:55:28.520
and I want it very bad.

03:55:28.520 --> 03:55:29.720
I will be back for it.

03:55:29.720 --> 03:55:32.120
Because secondly, I'm not allowed to shop for this right now.

03:55:34.920 --> 03:55:36.520
Hey, Pokemon Trainers.

03:55:36.520 --> 03:55:39.320
Welcome to Pokemon Championships History,

03:55:39.320 --> 03:55:44.120
a series where we showcase important moments throughout the history of competitive Pokémon.

03:55:44.120 --> 03:55:49.000
I'm Jake Muller and I'd love to take you back to the world championships in 2015,

03:55:49.000 --> 03:55:54.440
the year MegaKangaskhan claimed her biggest victory. But first, we need to go back one more

03:55:54.440 --> 03:56:01.240
year to 2014. Pokémon X and Pokémon Y introduced Mega Evolutions to competitive Pokémon,

03:56:01.240 --> 03:56:06.360
and MegaKangaskhan dominated the metagame throughout the entire season. However, when the

03:56:06.360 --> 03:56:11.560
the 2014 World Championships ruled around, MegaKangaskhan fell to the wayside, failing

03:56:11.560 --> 03:56:17.240
to make a single appearance in Top 8. Although MegaKangaskhan surged back into the metagame

03:56:17.240 --> 03:56:22.740
as we moved into the 2015 season, its place at the top became crowded, thanks to the introduction

03:56:22.740 --> 03:56:29.620
of even more Mega Evolutions from Pokemon Omega Ruby and Pokemon Alpha Sapphire.

03:56:29.620 --> 03:56:34.340
As the World Championships loomed, the community wondered whether MegaKangaskhan would once

03:56:34.340 --> 03:56:39.460
again be pushed out of the minigame by a high presence of Pokemon that could counter it.

03:56:39.460 --> 03:56:44.620
Anticipating this, many players from Europe and North America opted not to include Mega

03:56:44.620 --> 03:56:48.420
Kinggiscon on their teams, fearing history would repeat itself.

03:56:48.420 --> 03:56:51.380
Japan, however, had something else in mind.

03:56:51.380 --> 03:56:56.940
Just two months prior at the Japan National Championships, Shoma Honani claimed first place

03:56:56.940 --> 03:57:01.140
with an early version of a team structure that would come to be known as Chalk, which

03:57:01.140 --> 03:57:08.860
featured Criselya, Hitran, Amungus, Landrasterian, and Mega-Kangaskhan.

03:57:08.860 --> 03:57:14.460
This team composition boasted an unmatched combination of power and flexibility, leading

03:57:14.460 --> 03:57:21.300
Shoma and many other Japanese players to ride the Mega-Kangaskhan wave all the way to Boston.

03:57:21.300 --> 03:57:26.300
As the 2015 World Championships progressed, it became clear that Chalk was the team to

03:57:26.300 --> 03:57:27.300
beat.

03:57:27.300 --> 03:57:31.540
know the competition was full of teams with outside mega evolution picks like

03:57:31.540 --> 03:57:37.920
mega mawile mega charizard x go for the flare blitz here on the thunderous

03:57:37.920 --> 03:57:43.120
mega salamence the hyper voice and mega charizard y go for the flame glory

03:57:43.120 --> 03:57:48.440
here six of the top eight players used teams that followed the chalk guidelines

03:57:48.440 --> 03:57:53.480
including shoma honami himself while the extraordinary success of this team

03:57:53.480 --> 03:57:58.200
composition at the biggest event of the season was astounding. Even more interesting was the

03:57:58.200 --> 03:58:04.040
variation seen within Chalk just inside this top eight. While all six teams had both Mega

03:58:04.040 --> 03:58:09.480
Kankaskhan and Landerous Therian, many players opted for some alternate options for the remaining

03:58:09.480 --> 03:58:15.240
Pokemon. Heatran was substituted for a different fire type Pokemon on two occasions, with one

03:58:15.240 --> 03:58:21.640
player using Entei and one choosing Volcarona. The sixth Pokemon on the team ranged from Thundaris

03:58:21.640 --> 03:58:24.920
to Age of Slash, to Taranitar, to Scrafty.

03:58:24.920 --> 03:58:29.960
Silvion made an appearance in place of Criselia in one instance, and one player even gave

03:58:29.960 --> 03:58:33.480
up Amungus to run both Age of Slash and Thunderous.

03:58:33.480 --> 03:58:39.080
The two teams in top eight at the World Championships that did not make use of MegaKangaskhan were

03:58:39.080 --> 03:58:43.940
both defeated in the quarterfinals, meaning that MegaKangaskhan was guaranteed to have

03:58:43.940 --> 03:58:44.940
her day in the sun.

03:58:44.940 --> 03:58:47.580
Players shake hands knowing that the game is over,

03:58:47.580 --> 03:58:49.680
growth time wash falls and the crowd reacts.

03:58:49.680 --> 03:58:52.020
Ladies and gentlemen, Yusuke Advancing, we've seen him.

03:58:52.020 --> 03:58:54.880
This is the second time on stream playing incredibly,

03:58:54.880 --> 03:58:56.420
incredibly well.

03:58:56.420 --> 03:58:59.800
After taking down Naoto Mizobushi in top four,

03:58:59.800 --> 03:59:02.100
Shoma Honami would be met in the finals

03:59:02.100 --> 03:59:05.200
by fellow Japanese player Hidiyuki Taita,

03:59:05.200 --> 03:59:08.500
whose Volcarona set him apart from the rest of the field.

03:59:08.500 --> 03:59:10.500
Oh, my God.

03:59:10.500 --> 03:59:11.500
He's done.

03:59:11.500 --> 03:59:14.000
We're gonna met him in the field.

03:59:14.000 --> 03:59:16.800
The championship match was a back-and-forth affair.

03:59:16.800 --> 03:59:25.100
Shoma 1 game 1, thanks to consistent damage output from his lander's theory and clever use of disruptive attacks, like Thunder Wave and Swagger.

03:59:25.100 --> 03:59:30.600
And here we go, will it be able to hit through confusion? Is the question, no, it hits itself! Huge! Shoma very excited!

03:59:30.600 --> 03:59:37.800
But Hideyuki turns the tides, and even the score at 1 game all, after his Pokemon broke through confusion on crucial turns.

03:59:37.800 --> 03:59:45.600
A lot on the line for these two trainers, almost $20,000 in prizing here as it hits through with a big shadow sneak.

03:59:45.600 --> 03:59:48.300
I think that will pick up the faint here on the Thunderous.

03:59:48.300 --> 03:59:54.000
It is definitely at this point looking like a huge taking it to a game three in the deciding game.

03:59:54.400 --> 04:00:02.920
Shoma made expert use of he trans defensive utility and offensive power proving that the original chalk fire type Pokemon was still number one.

04:00:02.920 --> 04:00:08.240
should do a ton here. Oh my gosh, picking up the fate on Hideyuki's Pokemon as well

04:00:08.240 --> 04:00:13.080
as catching the burn, activating the weakness policy there, but the burn is absolutely huge

04:00:13.080 --> 04:00:15.680
and it's only a matter of protect before this one is over.

04:00:15.680 --> 04:00:20.440
Fittingly, MegaKangaskhan re-entered the field right before Hideyuki conceded defeat,

04:00:20.440 --> 04:00:25.640
shown this decision to stay true to his run to the Japan Nationals title with the original

04:00:25.640 --> 04:00:32.600
components of the Chak team composition paid off as he became the 2015 Pokemon World Champion.

04:00:40.280 --> 04:00:45.560
Thank you for watching and let us know some of your favorite moments in VGC history by using the

04:00:45.560 --> 04:00:47.560
Hashtag Play Pokemon.

04:00:47.560 --> 04:00:54.560
Welcome back everyone to the Pokemon World Championship.

04:01:17.560 --> 04:01:20.560
here in beautiful San Francisco.

04:01:20.560 --> 04:01:25.560
In addition, we've got Pokemon XP happening right outside these doors as well.

04:01:25.560 --> 04:01:32.560
And I love that we just got to see how Shoma Honami became a world champion back in 2015

04:01:32.560 --> 04:01:37.560
because it's time to get ready to crown a new world champion here in San Francisco.

04:01:37.560 --> 04:01:40.560
Format gets real simple from here. If you don't win, you're done.

04:01:40.560 --> 04:01:45.560
Exactly. Every player in the bracket, this is a single elimination bracket.

04:01:45.560 --> 04:01:49.960
bracket win, you get to keep playing, lose, and you go home.

04:01:49.960 --> 04:01:53.320
Go home as a top cut competitor at the world championship,

04:01:53.320 --> 04:01:55.640
so pretty good, but at this point,

04:01:55.640 --> 04:01:58.320
each and every one of our players knows

04:01:58.320 --> 04:02:00.600
that they have a shot at being the world champion.

04:02:00.600 --> 04:02:02.160
Exactly, Evan, I think we're kind of at that point

04:02:02.160 --> 04:02:03.880
in the tournament where, hey, a few weeks for now,

04:02:03.880 --> 04:02:05.640
I think everyone who's gotten to this point

04:02:05.640 --> 04:02:06.480
in the tournament is gonna think,

04:02:06.480 --> 04:02:08.360
I had a great run, I had a great world championship,

04:02:08.360 --> 04:02:09.520
I'm proud of myself.

04:02:09.520 --> 04:02:11.000
Right now, it's a little bit different, right?

04:02:11.000 --> 04:02:12.600
Where you don't know when you're gonna get a chance

04:02:12.600 --> 04:02:14.600
to do this again, making the top cut of world championship

04:02:14.600 --> 04:02:18.420
is so difficult and you can't waste this opportunity, right? Everyone kind of

04:02:18.420 --> 04:02:22.040
realize, okay, I've gotten this point. I could do it. Like this is no longer just

04:02:22.040 --> 04:02:25.740
a dream. It's achievable and it's really important to pass it in. One of these

04:02:25.740 --> 04:02:29.840
trainers is going to. Absolutely. And we are going to be playing our first round

04:02:29.840 --> 04:02:34.720
of the play in rounds of top cut to make it to our top eight, which means that the

04:02:34.720 --> 04:02:39.880
players who are competing in this round only need to win what? Four more rounds

04:02:39.880 --> 04:02:46.840
to be the world champion of the Pokemon first champions world champion that's wild they've

04:02:46.840 --> 04:02:52.440
already played 11 sets of Pokemon so far what's four more yeah and you think about it you link

04:02:52.440 --> 04:02:56.600
guys these players have probably literally played thousands of games to practice over the course of

04:02:56.600 --> 04:03:00.840
the season they think it's all now going to come down to you know just four rounds would be a dozen

04:03:00.840 --> 04:03:05.240
games to be the world champion it's so close from where they started at the beginning of the year

04:03:05.240 --> 04:03:09.240
incredible achievement by all these trainers to get to this point but you know it'd be a shame to

04:03:09.240 --> 04:03:15.000
lose now. Absolutely and I am so excited for all of our competitors who have made it to this top cut

04:03:15.000 --> 04:03:19.960
stage of the tournament both because I know that it feels great for them to have that opportunity

04:03:19.960 --> 04:03:24.920
but also because I am excited to see what these competitors can do when you know the pressure is

04:03:24.920 --> 04:03:31.800
on it's make or break moments this is the time where you stamp your name in the history books and

04:03:31.800 --> 04:03:36.840
we've got some incredible competitors to watch out for. Absolutely I'm very excited for all of

04:03:36.840 --> 04:03:41.880
of these trainers where they, maybe particularly our next match should be really fun. But everyone

04:03:41.880 --> 04:03:45.360
who gets this point in the tournament, right? I mean, they've proven themselves to be a

04:03:45.360 --> 04:03:47.240
player to watch for seasons to come.

04:03:47.240 --> 04:03:52.000
Absolutely. And we're going to be watching our first match up here. What I'm so excited

04:03:52.000 --> 04:03:57.560
about this tournament is that it is a truly international tournament. This is the world

04:03:57.560 --> 04:04:02.660
championships for a reason. We have people from so many different regions here competing

04:04:02.660 --> 04:04:05.420
at the World Championships, regions that, you know,

04:04:05.420 --> 04:04:07.980
when we first started doing this 13 years ago,

04:04:07.980 --> 04:04:09.460
people had written off as saying,

04:04:09.460 --> 04:04:12.020
well, well, there's really just North America and Japan.

04:04:12.020 --> 04:04:14.380
And honestly, there's really just Japan

04:04:14.380 --> 04:04:16.140
and Ray Rizzo at that point.

04:04:16.140 --> 04:04:18.980
So it's so exciting to see the growth of the game

04:04:18.980 --> 04:04:21.100
and see how many opportunities

04:04:21.100 --> 04:04:22.660
some of these regions have been able to get.

04:04:22.660 --> 04:04:24.740
And I'm personally extremely excited

04:04:24.740 --> 04:04:26.420
to see our Latin American competitors,

04:04:26.420 --> 04:04:29.060
especially because we are going to be able to see them

04:04:29.060 --> 04:04:30.780
follow their journey next season

04:04:30.780 --> 04:04:32.580
as part of the official stream broadcast.

04:04:32.580 --> 04:04:35.920
Exactly. Yeah. I think I'm really excited to get more tape on some of these players, right?

04:04:35.920 --> 04:04:39.420
We're really excited to get to see the American players we do have in top cut.

04:04:39.420 --> 04:04:42.660
You're trying to join. You know, Paul Ruiz is a world champion from that region.

04:04:43.260 --> 04:04:46.160
But yeah, I mean, it's like we always read about their accomplishments, right?

04:04:46.160 --> 04:04:47.260
We don't get to see it as much.

04:04:47.260 --> 04:04:49.300
So I think tuning in next season will be really fun.

04:04:49.300 --> 04:04:52.060
You kind of get to see more from what those players are doing.

04:04:52.060 --> 04:04:54.200
And yeah, I mean, I'd argue going into this tournament, too,

04:04:54.200 --> 04:04:56.840
it wasn't Japan, North America, but I think it seemed like a lot of first

04:04:56.840 --> 04:04:59.500
felt like it was like Japan and Europe were the only regions even this year.

04:04:59.500 --> 04:05:00.640
Porto, Canada and Italy.

04:05:00.640 --> 04:05:03.100
Yeah, right. And yeah, top cut bracket look a little bit different, right?

04:05:03.100 --> 04:05:07.840
Kind of proving that, hey, we shouldn't have written off some of the trainers that we did.

04:05:07.840 --> 04:05:09.400
And I think it's going to make this really fun, right?

04:05:09.400 --> 04:05:10.940
A lot of just like them.

04:05:10.940 --> 04:05:13.640
Really nice mix of teams in top cut as well.

04:05:13.640 --> 04:05:15.340
You know, mostly expected poke.

04:05:15.340 --> 04:05:17.440
One of those some really cool surprises as well.

04:05:17.440 --> 04:05:19.240
But it's the way these teams are piloted.

04:05:19.240 --> 04:05:20.640
I think it's really going to make the difference.

04:05:20.640 --> 04:05:23.840
And everyone who's gotten this point is just absolute master of their own team.

04:05:23.840 --> 04:05:27.340
Yeah. And that's what's been so exciting about watching this tournament is,

04:05:27.340 --> 04:05:31.160
You know, the meta game has some very much top tier threats,

04:05:31.160 --> 04:05:34.800
you know, top teams that everyone should have practiced against going into it.

04:05:34.800 --> 04:05:37.260
But it's not the same meta where it's like,

04:05:37.260 --> 04:05:40.760
okay, I know exactly what my lines are in every single team.

04:05:40.760 --> 04:05:42.680
We're like, if I'm going to play against Big Six,

04:05:42.680 --> 04:05:45.540
I know exactly the flow chart that I'm going to go in for.

04:05:45.540 --> 04:05:46.920
There is a lot of variance in this,

04:05:46.920 --> 04:05:49.860
but it's also just such razor thin margins.

04:05:49.860 --> 04:05:53.040
I don't know if there are that many teams that feel like they have

04:05:53.040 --> 04:05:58.640
of overwhelmingly winning matchup against the other teams in the meta right now.

04:05:58.640 --> 04:06:00.340
And a lot of trainers have been kind of a little frustrated, right?

04:06:00.340 --> 04:06:03.740
Because they're kind of used to, oh, my prep, maybe I can just like team dip people a little bit.

04:06:03.740 --> 04:06:06.040
But just out of this year of playing out, right?

04:06:06.040 --> 04:06:11.540
Where you kind of just have to be really locked in every game, navigate some really difficult conditions of each matchup.

04:06:11.540 --> 04:06:14.340
And especially, I mean, like there's little training differences, right?

04:06:14.340 --> 04:06:16.340
You know, oh, I'm a little stature a little bit different.

04:06:16.340 --> 04:06:17.840
Oh, I've changed the move. I've changed the item.

04:06:17.840 --> 04:06:20.840
But it's hard for that to be the difference between winning and losing a match.

04:06:20.840 --> 04:06:23.480
So these trainers are doing very stressed so far

04:06:23.480 --> 04:06:25.720
and we're entering the most stressful part of a tournament now.

04:06:25.720 --> 04:06:27.880
Absolutely, and let's take a look at those competitors

04:06:27.880 --> 04:06:31.240
who have qualified for our top cup bracket.

04:06:31.240 --> 04:06:33.360
Of course, you can see there are three players

04:06:33.360 --> 04:06:36.840
who by virtue of their record and strength of schedule

04:06:36.840 --> 04:06:39.880
have qualified for the top eight already.

04:06:39.880 --> 04:06:43.000
And they are two players that we have seen on stream

04:06:43.000 --> 04:06:46.880
a few times already, Antonio Sanchez and Zachary Weed.

04:06:46.880 --> 04:06:49.680
But also Takuma Yamazaki from Japan

04:06:49.680 --> 04:06:52.400
has also advanced to the top eight.

04:06:52.400 --> 04:06:56.360
They're close three players are guaranteed a spot in the top eight

04:06:56.360 --> 04:07:00.320
and the remaining competitors are fighting for the opportunity to join them.

04:07:00.320 --> 04:07:02.720
All these players finished with two losses or fewer,

04:07:02.720 --> 04:07:04.600
but the very top trainers with the fewest losses

04:07:04.600 --> 04:07:06.480
that were the best opponent records are the ones

04:07:06.480 --> 04:07:09.920
who are able to get those buys to move on as everyone else works to join them here.

04:07:09.920 --> 04:07:12.600
A lot of big names that we have on this side of the field

04:07:12.600 --> 04:07:16.720
where any of these players could very feasibly become the world champion.

04:07:16.720 --> 04:07:18.800
We've got to see a number of them on stream before.

04:07:18.800 --> 04:07:21.200
And there's some pretty exciting achievements to the side.

04:07:21.200 --> 04:07:23.920
We have a former world champion, and Joe Hayekimura,

04:07:23.920 --> 04:07:26.240
a former world's runner up in Emilio, right?

04:07:26.240 --> 04:07:28.560
Where I think both these trainers probably,

04:07:28.560 --> 04:07:29.720
really adding to a legacy story,

04:07:29.720 --> 04:07:32.000
and getting into like greatest of all time conversation

04:07:32.000 --> 04:07:33.400
if they're able to win this one.

04:07:33.400 --> 04:07:36.000
Yet no one has ever been able to replicate

04:07:36.000 --> 04:07:38.320
what Ray Rizzo did in 2011,

04:07:38.320 --> 04:07:41.400
which is winning a second world championship,

04:07:41.400 --> 04:07:44.240
let alone back to back like Ray Rizzo did back then.

04:07:44.240 --> 04:07:47.440
However, the competition is just so much more fierce now

04:07:47.440 --> 04:07:49.960
here in 2026 that, you know,

04:07:49.960 --> 04:07:52.720
if Shohei Komar is able to make it all the way,

04:07:52.720 --> 04:07:55.000
he is our last remaining world champion chasing

04:07:55.000 --> 04:07:56.120
that second crown here,

04:07:56.120 --> 04:07:58.280
but you would have to consider him

04:07:58.280 --> 04:08:00.040
as one of the greatest of all time

04:08:00.040 --> 04:08:03.240
if he is able to accomplish a second world championship.

04:08:03.240 --> 04:08:04.360
But like we mentioned,

04:08:04.360 --> 04:08:07.720
so many great competitors from across the world here.

04:08:07.720 --> 04:08:10.280
I'm really excited that we have Brazilian representation,

04:08:10.280 --> 04:08:12.200
we have Canadian representation.

04:08:12.200 --> 04:08:14.520
We have so many incredible competitors here.

04:08:14.520 --> 04:08:17.120
It is a world championship.

04:08:17.120 --> 04:08:19.580
Well, it's not leaving you waiting too much longer.

04:08:19.580 --> 04:08:22.620
Got a match ready, and I couldn't be more excited for this one.

04:08:22.620 --> 04:08:26.580
Yeah, this is a matchup that Scott has been bragging about calling

04:08:26.580 --> 04:08:29.380
from before the World Championships,

04:08:29.380 --> 04:08:31.420
not necessarily that they would be facing each other,

04:08:31.420 --> 04:08:34.380
but two of your players that you are most excited to see here

04:08:34.380 --> 04:08:35.020
at the World Championship.

04:08:35.020 --> 04:08:37.260
Absolutely, yeah, they cast her by a school for me,

04:08:37.260 --> 04:08:41.260
where, you know, like, it's gonna be a lot of fun to watch.

04:08:41.260 --> 04:08:42.540
I always tell you I'm excited.

04:08:42.540 --> 04:08:44.940
That's my job, but this time I'm telling you the truth.

04:08:44.940 --> 04:08:46.900
I think two really exciting players here.

04:08:46.900 --> 04:08:50.580
I just really love watching Carson in our domestic circuit here in North America.

04:08:50.580 --> 04:08:52.620
I just think he's so scary to play against.

04:08:52.620 --> 04:08:55.780
I think if you hook him on VGC, when you get to a point where you're good enough,

04:08:55.780 --> 04:08:57.660
it kind of just feels different watching you play.

04:08:57.660 --> 04:09:02.100
Kind of just exert pressure by virtue of being so good at capitalizing on your advantage,

04:09:02.100 --> 04:09:04.380
just so good at creating advantageous forward positions.

04:09:04.380 --> 04:09:07.700
And I think of the more offensively oriented players in North America.

04:09:07.700 --> 04:09:09.740
This year to me, there was nobody better than Carson.

04:09:09.740 --> 04:09:13.180
And with the way this format's playing out, where players couldn't quite figure out defense,

04:09:13.180 --> 04:09:15.820
where every game at smaller margins, you kind of have to make reads.

04:09:15.820 --> 04:09:17.820
To me it seems like of all the North American players,

04:09:17.820 --> 04:09:20.820
Carson could be the best suited to that sort of tournament.

04:09:20.820 --> 04:09:24.820
Absolutely, and you can see Carson's accomplishments there on your screen.

04:09:24.820 --> 04:09:27.820
Very accomplished back in the senior division.

04:09:27.820 --> 04:09:31.820
The age up into the master division competed through 2018, took a break,

04:09:31.820 --> 04:09:36.820
and came back with a vengeance starting at the end of Starlet and Violet.

04:09:36.820 --> 04:09:41.820
It's our current Seattle regional champion, just proving that the skills don't go away.

04:09:41.820 --> 04:09:43.820
They're just always there waiting for you to come back to them.

04:09:43.820 --> 04:09:47.740
back to him. I think he's been incredible for the long break as well, where he just immediately

04:09:47.740 --> 04:09:50.820
is like, Oh, well, why don't you just immediately be the scariest player in the world? Very

04:09:50.820 --> 04:09:54.700
awesome. I'm really excited to watch. I haven't got to see as much footage of him, but I'm

04:09:54.700 --> 04:09:57.380
thinking with someone that players should have been a little bit more afraid of coming

04:09:57.380 --> 04:10:00.580
into this tournament. Look, he was eighth in championship points in Latin America, but

04:10:00.580 --> 04:10:04.580
he'd really been grinding the online tournaments coming up to this event. I think we've kind

04:10:04.580 --> 04:10:07.820
of mentioned repeatedly throughout the course of this weekend where since you've seen

04:10:07.820 --> 04:10:11.940
two people really in this format, it's very important to know your team and its lines well.

04:10:11.940 --> 04:10:16.540
He's been playing this team a lot, I believe, two weeks ago in the last Western Online Gratchers

04:10:16.540 --> 04:10:17.540
tournament.

04:10:17.540 --> 04:10:18.740
He gets second place using the same team.

04:10:18.740 --> 04:10:23.340
So he's played high stakes matches with this team already, and I don't think anyone's

04:10:23.340 --> 04:10:25.460
maybe too excited to play against either of these traders.

04:10:25.460 --> 04:10:29.260
So not surprised to see both of them in the top cut, I think we should get a really exciting

04:10:29.260 --> 04:10:30.260
match here.

04:10:30.260 --> 04:10:36.460
Yeah, let's take a look at Carson St. Dennis' team here, a very familiar grouping of six

04:10:36.460 --> 04:10:40.740
Pokemon, but you always have to look at these small differences here.

04:10:40.740 --> 04:10:45.500
I see a team like this. I always look at the king gambit to see which one it is. It's triple and four attacks

04:10:45.500 --> 04:10:48.780
I look at the Charizard. There's the solar beam over the ancient power

04:10:48.900 --> 04:10:55.020
But also you have to look for the things you weren't expecting to see different and I see that rock tomb on Sneasler

04:10:55.020 --> 04:10:57.180
Yeah, I love it and there's not a whole lot of changes here, right?

04:10:57.180 --> 04:10:59.700
I'm like, you know, don't change the things that aren't broken

04:10:59.700 --> 04:11:04.260
But I love rock to the hands of a player like this one right where you just have to think about board states a little bit differently

04:11:04.260 --> 04:11:08.100
I notice that you're pretty impactful rock tech damage where it makes it much more effective

04:11:08.100 --> 04:11:10.380
they can say like Charizard or Pelopter or whatever,

04:11:10.380 --> 04:11:12.040
you get a super effective attack.

04:11:12.040 --> 04:11:14.580
But also the speed drop on it is really impactful.

04:11:14.580 --> 04:11:16.040
Always drop speed by one level.

04:11:16.040 --> 04:11:18.020
So, you know, if players are kind of just playing around

04:11:18.020 --> 04:11:19.480
checking certain end game situations,

04:11:19.480 --> 04:11:21.620
like, oh, I know this Pokemon is faster than that one,

04:11:21.620 --> 04:11:23.740
so I can just preserve that to have them finished off.

04:11:23.740 --> 04:11:26.020
Even if Sneasler can't knock out the opponent,

04:11:26.020 --> 04:11:27.880
being able to lower its speed potentially allows

04:11:27.880 --> 04:11:30.060
one of its friends to flip an end game situation.

04:11:30.060 --> 04:11:31.740
I think it's really cool, especially for a player

04:11:31.740 --> 04:11:34.420
if it's proven to be as good at navigating matches

04:11:34.420 --> 04:11:35.740
and kind of creating bad situations

04:11:35.740 --> 04:11:37.020
for his opponents as Carson has.

04:11:37.020 --> 04:11:44.020
Absolutely. And having that as a secondary speed control option alongside the tailwind on Winsiccott gives him so much flexibility.

04:11:44.020 --> 04:12:03.020
He is going to need it. Going up against Joel Felipe Leitcher here from Brazil. Running the Scovillian and Frostlast dual mega team that also has that lichenrock which is a big part of this team and is designed to be matched up so well into Charizard teams.

04:12:03.020 --> 04:12:05.720
Yeah, I mean, we'll get to see that like and rock almost for sure this matchup.

04:12:05.720 --> 04:12:08.320
I think players are always a little surprised when they see like and rock.

04:12:08.320 --> 04:12:10.520
If you haven't really been following this year's video game championships,

04:12:10.620 --> 04:12:13.920
not traditionally a Pokemon that we see in this level of competition,

04:12:14.020 --> 04:12:15.020
but it's so uniquely good, right?

04:12:15.020 --> 04:12:18.520
The only Pokemon capable of using that increased priority rock type move.

04:12:18.520 --> 04:12:22.120
But no matter what speed control is happening, I'm going to dunk that Charizard.

04:12:22.120 --> 04:12:23.820
If you leave it unprotected against like and rock.

04:12:23.820 --> 04:12:25.320
So what are you going to do about it?

04:12:25.320 --> 04:12:27.020
Like the rest of the team is pretty fun too.

04:12:27.220 --> 04:12:30.720
We start seeing it the week before the North America International Championships in Turin.

04:12:30.720 --> 04:12:36.180
It really hasn't changed at all in regulation and be just a team that a lumber players have found a lot of comfort on like

04:12:36.180 --> 04:12:39.720
Hey, you know, maybe I don't have anything new for this format, but I'm gonna play it really well

04:12:39.720 --> 04:12:41.720
I think I have the tools to beat every matchup

04:12:41.720 --> 04:12:47.860
The one big change being that life warp held item wasn't available before I was previously usually citrus berry on that vasculage

04:12:47.860 --> 04:12:51.200
And instead life warp here for Joao, so they're gonna be a little bit more offensive

04:12:51.200 --> 04:12:55.040
Maybe not as bulky as it used to be that was kind of a fun synergy with you Aurora veil from cross laugh

04:12:55.040 --> 04:13:00.400
But it just had a lot of damage compared to what we saw in regulation and well here we go game

04:13:00.400 --> 04:13:05.740
Game 1 of our first top cut match here at the World Championships.

04:13:05.740 --> 04:13:13.360
Dwel will be leading Frostlast next to that Lycanroc and immediately catching the Charizard and King Gambit.

04:13:13.360 --> 04:13:19.120
And immediately you see why Lycanroc has a place in this meta against these teams,

04:13:19.120 --> 04:13:24.840
threatening super effective, flawed super effective damage against both Pokemon on Carson's side.

04:13:24.840 --> 04:13:27.240
Yeah, Lycanroc immediately terrifying here.

04:13:27.240 --> 04:13:32.140
That only does have the Accelerac or the Rackfly to try to take out the Charizard and look at it for team damage as well.

04:13:32.140 --> 04:13:34.640
And it also covers a lot of the switches pretty well, right?

04:13:34.640 --> 04:13:38.740
Where there are any Pokemon, other than Sneezler, who's going to be too excited about taking out those attacks.

04:13:38.740 --> 04:13:40.140
That will focus you to backbutchers.

04:13:40.140 --> 04:13:43.640
Sneezler is immediately switching out of battle here, bringing the Sneezler in.

04:13:43.640 --> 04:13:51.040
Sneezler coming in, Frostlass is a little bit concerned about staring down Charizard and losing the weather war from the jump.

04:13:51.040 --> 04:13:55.340
But that Sneezler coming in will threaten Facebook to pick out pressure

04:13:55.340 --> 04:13:59.340
as the Xcelerock connects on to Whimzacot on the switch in.

04:13:59.340 --> 04:14:02.940
Ironhead from the King Gambit will be able to connect on to Lycanroc

04:14:02.940 --> 04:14:05.340
and bring it down to its focus set.

04:14:05.340 --> 04:14:08.620
And now you have, again, a Pokemon for Joelle

04:14:08.620 --> 04:14:11.500
that threatens Wad's super effective damage

04:14:11.500 --> 04:14:13.180
on both Pokemon on Carson's side.

04:14:13.180 --> 04:14:15.260
Yeah, the type chart not working super well for Carson here,

04:14:15.260 --> 04:14:17.260
but I don't think he's going to be too upset about the trade.

04:14:17.260 --> 04:14:19.980
Funding out to both sides, switching out their Mega Evolve,

04:14:19.980 --> 04:14:22.380
being Pokemon there, not Mega Evolve yet,

04:14:22.380 --> 04:14:24.380
because the weather war is a little bit difficult

04:14:24.380 --> 04:14:29.800
He's not just right where typically you kind of want to be the one who is megaable second in order to get that advantage there

04:14:30.180 --> 04:14:33.260
Frostlast typically naturally quicker, but both sides go lang for now

04:14:33.260 --> 04:14:36.140
Like it rock having to escape to preserve itself as a win tradition later

04:14:36.140 --> 04:14:38.740
Don't want to let that go down while Charizard is still at full health

04:14:39.020 --> 04:14:43.580
Free sucker punch there would mean that Charizard could start running over this team

04:14:44.020 --> 04:14:47.140
Especially after whimsicott is able to get the tailwind up

04:14:47.300 --> 04:14:54.340
There's the chouful fairy activating to reduce the power of that close combat just enough to allow King Gambit

04:14:54.340 --> 04:14:57.460
to hang on with 9% health.

04:14:57.460 --> 04:15:00.220
That is going to drop the defenses of Sneasler,

04:15:00.220 --> 04:15:03.380
but immediately regain them with the White Herb

04:15:03.380 --> 04:15:06.780
and activate the Unburden, allowing that Sneasler

04:15:06.780 --> 04:15:09.740
to be able to match the speed boost from the tailwind

04:15:09.740 --> 04:15:11.180
on the Whimsicott.

04:15:11.180 --> 04:15:13.620
Of course, King Gambit is happy to tank an Iron Head

04:15:13.620 --> 04:15:14.660
on the switch.

04:15:14.660 --> 04:15:16.100
Yeah, nice switch there from Julio.

04:15:16.100 --> 04:15:18.100
Not taking too much damage from the Iron Head

04:15:18.100 --> 04:15:19.940
and his King Gambit, and also creating a situation

04:15:19.940 --> 04:15:21.060
for the opposing King Gambit.

04:15:21.060 --> 04:15:22.700
We're now just have to worry about the Sneasler now,

04:15:22.700 --> 04:15:24.780
but if it locks into anything other than sucker punch,

04:15:24.780 --> 04:15:26.980
it's a danger of being a sucker punch itself

04:15:26.980 --> 04:15:28.580
and knocked up before it can do anything.

04:15:28.580 --> 04:15:29.820
I'm not gonna do a whole lot of damage

04:15:29.820 --> 04:15:31.060
in the battle between the King Gamma,

04:15:31.060 --> 04:15:33.340
but when you only have 9% HP,

04:15:33.340 --> 04:15:34.180
you're kind of checked there,

04:15:34.180 --> 04:15:35.780
which really reduces the impact of his tail, right?

04:15:35.780 --> 04:15:37.460
Sneasler's still the fastest poke on the field

04:15:37.460 --> 04:15:40.100
after Inverton, King Gamma checked by his opposite numbers,

04:15:40.100 --> 04:15:41.300
so nice job by Chihuahua there.

04:15:41.300 --> 04:15:42.460
Does it have the speed advantage

04:15:42.460 --> 04:15:43.860
from a speed control perspective,

04:15:43.860 --> 04:15:46.580
but with the reality of how these poke on can act, he does,

04:15:46.580 --> 04:15:48.020
so Carson's still on the back foot,

04:15:48.020 --> 04:15:49.940
getting a little bit more maneuvering

04:15:49.940 --> 04:15:52.460
to really get an advantage onto the battle field here.

04:15:52.460 --> 04:15:59.460
King Gambit will retreat, again not trying to give up any Pokemon for free here as Garchomp will switch in.

04:15:59.460 --> 04:16:05.460
No priority coming out from Jawao and Wimzikon is still faster than the Unburdened Sneasler in Tailwind.

04:16:05.460 --> 04:16:10.460
That close combat now connects on to the Garchomp on the switch and does a lot of damage.

04:16:10.460 --> 04:16:15.460
A double up into that slot, likely to pick up the Garchomp on the switch in here.

04:16:15.460 --> 04:16:20.460
There's the Kautau Kleed coming out from King Gambit, connects on to Garchomp and it is enough.

04:16:20.460 --> 04:16:23.660
Person loses garch up immediately on the switch.

04:16:23.660 --> 04:16:24.860
That's a big knockout too.

04:16:24.860 --> 04:16:26.760
You know, Pokemon that could otherwise have really helped out

04:16:26.760 --> 04:16:28.760
with Elune with that like-and-rock in the back later.

04:16:28.760 --> 04:16:31.060
So, so I know it's pretty good for J'wow there.

04:16:31.060 --> 04:16:32.160
Charizard going to come in now.

04:16:32.160 --> 04:16:34.460
Doesn't have to worry about the like-and-rock immediately.

04:16:34.460 --> 04:16:36.060
And then you're kind of looking at this in person side.

04:16:36.060 --> 04:16:38.560
It feels like, hey, like I almost have to send out Charizard.

04:16:38.560 --> 04:16:41.660
Otherwise, it's going to be checked and useless later in the matchup.

04:16:41.660 --> 04:16:44.060
So some important progress here from J'wow.

04:16:44.060 --> 04:16:45.560
And then also important to keep in mind,

04:16:45.560 --> 04:16:47.060
just to help us now to introduce him.

04:16:47.060 --> 04:16:49.560
It's like it is the fastest Pokemon to fill in with Tailwind.

04:16:49.560 --> 04:16:54.880
it is in range of being knocked up by that moon blast now so potentially you know there is a better situation for cards now

04:16:54.880 --> 04:16:58.720
He had to lose a Pokemon to do it but when the catch at the sneaker and Charizard checking King Gambit

04:16:58.720 --> 04:17:03.280
So now what will Joao do in response to being threatened with a double knockout exactly right here

04:17:03.520 --> 04:17:07.040
Usually expecting to get more damage out of a life warp guard top

04:17:07.040 --> 04:17:10.920
But getting this Charizard in position may just be enough

04:17:11.280 --> 04:17:18.120
Still holding on to the mega evolution on a Charizard does not want to give up the weather war right away

04:17:18.120 --> 04:17:30.120
Wimsacott will be able to pick up the KO onto Caesar with a second moon blast. King Gambit just trying to protect itself so it can still threaten some damage on priority sucker punch.

04:17:30.120 --> 04:17:33.120
Here comes Lichenrock, immediately needs to check that Charizard.

04:17:33.120 --> 04:17:43.120
Zero hesitation there, just says the Lichenrock out immediately, but this is a very interesting situation, right, where you'd love just to slam that Xcelerock into Charizard, deal with it right away, but Lichenrock's only at a single hit point, right?

04:17:43.120 --> 04:17:48.140
Right and Wimzacot fastest Pokemon in the field and certainly not in range of a sucker punch from here as a fairy type

04:17:48.140 --> 04:17:50.440
You over this that jock's attack. So what will happen?

04:17:50.440 --> 04:17:53.960
We'll charge our protect will like in rock protect the trainers are gonna have to make a read here

04:17:53.960 --> 04:17:59.560
potentially a lot of ground to be gained but I think if either of those Pokemon go down here without doing anything it could be a

04:17:59.560 --> 04:18:03.560
huge advantage for the opposing trainer and that Wimzacot is threatened maybe by a

04:18:03.680 --> 04:18:08.440
Double priority target there the Acceleron had dealt a lot of damage previously

04:18:08.440 --> 04:18:14.800
And that is Black Glass' king gambit giving it maybe just enough to get over the hurdle

04:18:14.800 --> 04:18:20.720
of the type resistance, but Charizard is ready to just go on the offensive, protecting Whimsicott

04:18:20.720 --> 04:18:23.160
from any attacks coming out from Jawao.

04:18:23.160 --> 04:18:27.800
That is the Accelerot into Whimsicott, not targeting down the Charizard that they double

04:18:27.800 --> 04:18:29.000
target into Whimsicott.

04:18:29.000 --> 04:18:34.640
Carson calls it correctly, perfectly launches a heat wave back and picks up a double KO.

04:18:34.640 --> 04:18:39.160
Huge double from Carson there and that's what we saw for them all season in North America

04:18:39.160 --> 04:18:44.540
For a very precarious position there, but reads just like you did. Hey, that could be a double on the Windsor cut

04:18:44.540 --> 04:18:48.280
It's too obvious for me to not protect my Charizard. So he just lets it attack

04:18:48.280 --> 04:18:51.400
And that's gonna make a double knockout and immediately picks up that first game

04:18:51.400 --> 04:18:57.080
He's now a game away from moving on to the top eight. That is the power of a perfect play

04:18:57.600 --> 04:19:00.860
Person st. Dennis making the exact read he needed

04:19:00.860 --> 04:19:05.560
getting both of those KOs the only two Pokemon remaining that could check that

04:19:05.560 --> 04:19:11.300
Charizard and Joao knew immediately this game is over I have to go to game

04:19:11.300 --> 04:19:14.300
two. That really great job by Karsten throughout the course of that match.

04:19:14.300 --> 04:19:17.460
Sacrificing the guard chop when he needed to in order to get back into

04:19:17.460 --> 04:19:21.060
the adventation position, getting that hill went up and getting enough damage in

04:19:21.060 --> 04:19:24.620
the lichenrock. It's so important with those Charizard teams to sash the lichenrock.

04:19:24.620 --> 04:19:28.340
It's a very frail Pokemon but you still always keep the hit twice because of

04:19:28.340 --> 04:19:32.680
that Focus Sash item. Didn't really have to give anything up on that first turn to Sash the Lichenrock.

04:19:32.680 --> 04:19:36.220
I mean to me, as much as the Reef, that was also the other decisive turn in that game.

04:19:36.220 --> 04:19:40.280
Just too much to give up for too little and a really great job by Carson there.

04:19:40.280 --> 04:19:43.280
I think, you know, the early positioning kind of seemed like it wasn't to his advantage,

04:19:43.280 --> 04:19:48.040
but he did a great job of picking exactly the spots he needed and got himself a great win in that first game.

04:19:48.040 --> 04:19:54.740
And I had to point out every time Joao had the extremely effective damage on both of Carson's Pokemon.

04:19:54.740 --> 04:20:04.740
At any moment, if Carson had gotten a read incorrect, his Pokemon were taking massive damage and he had to play that so perfectly from the jump to avoid all of that.

04:20:04.740 --> 04:20:13.740
It's like he can read his opponent's mind. He's been so good at this. Why was so excited to watch him? Carson always just seems to play these sort of teams that are kind of very small margin for error.

04:20:13.740 --> 04:20:19.740
And again, that's just kind of this whole format now where I think he was a little ahead of the curve playing that way back in Pokemon Scarlet and Pokemon Violet.

04:20:19.740 --> 04:20:21.980
And now that everyone has to play his game,

04:20:21.980 --> 04:20:22.980
he's got a little advantage.

04:20:22.980 --> 04:20:24.580
I think it would have been so easy for him

04:20:24.580 --> 04:20:25.580
to make a big mistake there.

04:20:25.580 --> 04:20:26.580
Kind of just looks silly.

04:20:26.580 --> 04:20:28.020
Maybe he could have blown out in the first game,

04:20:28.020 --> 04:20:29.520
but he gets every read right.

04:20:29.520 --> 04:20:31.120
And this is a terrible position to be in,

04:20:31.120 --> 04:20:32.580
I feel like, if you're Joao.

04:20:32.580 --> 04:20:34.220
You know, where the snatch up, you know,

04:20:34.220 --> 04:20:35.620
it's a fresh game in game two,

04:20:35.620 --> 04:20:37.460
but I think with Carson being a player

04:20:37.460 --> 04:20:38.820
who's still good at making those reads,

04:20:38.820 --> 04:20:41.660
now he gets two chances to do it again to move on.

04:20:41.660 --> 04:20:42.500
Absolutely.

04:20:42.500 --> 04:20:45.500
And that is such a scary place to be if you are Joao.

04:20:45.500 --> 04:20:47.340
However, like you mentioned,

04:20:47.340 --> 04:20:50.040
This is a team that Joao has been grinding.

04:20:50.040 --> 04:20:51.640
He understands the lines,

04:20:51.640 --> 04:20:54.800
and just because he got them wrong in game one,

04:20:54.800 --> 04:20:58.160
doesn't mean that he cannot come back here in game two.

04:20:58.160 --> 04:21:00.520
This is a team that has a good matchup

04:21:00.520 --> 04:21:03.040
into the style of Charizard teams,

04:21:03.040 --> 04:21:06.560
and Carson had to play out of his mind to get there.

04:21:06.560 --> 04:21:08.320
Can he do it again?

04:21:08.320 --> 04:21:09.400
Here is the King Gambit,

04:21:09.400 --> 04:21:12.040
and Charizard led for Carson and Joao.

04:21:12.040 --> 04:21:14.880
Again, the Frostlass and the Lycan Rock.

04:21:14.880 --> 04:21:16.880
You have the conditioning of game one.

04:21:16.880 --> 04:21:18.880
Okay, well, I know what my opponent did last time.

04:21:18.880 --> 04:21:19.880
Will they do the same thing?

04:21:19.880 --> 04:21:20.880
Or will they mix it up?

04:21:20.880 --> 04:21:22.880
Now, again, like it rocks threatening a ton of damage

04:21:22.880 --> 04:21:23.880
on either of these Pokemon.

04:21:23.880 --> 04:21:25.880
A close combat on the King Gambit could be huge

04:21:25.880 --> 04:21:27.880
if he gets the same play as last time.

04:21:27.880 --> 04:21:28.880
But maybe he won't.

04:21:28.880 --> 04:21:30.880
So far, Frostlast switching out just like it did in the first game.

04:21:30.880 --> 04:21:32.880
These are coming back in for the Frostlast,

04:21:32.880 --> 04:21:34.880
just like in the first game.

04:21:34.880 --> 04:21:37.880
But this time, Carson is switching it up.

04:21:37.880 --> 04:21:39.880
Instead of switching out the Charizard,

04:21:39.880 --> 04:21:41.880
instead going to the other team.

04:21:41.880 --> 04:21:50.040
Instead of switching out the Charizard instead going to mega evolve the Charizard opting for an offensive move here

04:21:50.040 --> 04:21:54.720
That is going to set the drought and it will go for a protect one of the rare

04:21:55.040 --> 04:22:00.400
Opportunities where it does make sense to mega evolve and protect and this time he gets it right

04:22:00.720 --> 04:22:09.080
Another turn where Carson gets it right the acceleros into the protect and the iron head breaks like in Rocks focus at once again

04:22:09.080 --> 04:22:13.680
And once again in that very scary spot, but I think this is an interesting situation

04:22:13.680 --> 04:22:15.000
again in this subsequent split.

04:22:15.000 --> 04:22:18.640
Charger won't be able to protect his vulnerable to that Xcelerox with a lot of

04:22:18.640 --> 04:22:20.080
attention to switch it out of battle.

04:22:20.080 --> 04:22:23.360
However, King Gambit is a pretty important both among this matchup, especially if he

04:22:23.360 --> 04:22:27.440
isn't able to get that kill wind up and needs it's increased priority to help out a little

04:22:27.440 --> 04:22:28.440
bit.

04:22:28.440 --> 04:22:31.320
And you know, this variant of King Gambit, it's a little bit weaker on the defense

04:22:31.320 --> 04:22:35.880
side than what we see from some others, unlike his opponent's King Gambit, not able to protect

04:22:35.880 --> 04:22:38.160
critically while facing the threat of two different close

04:22:38.160 --> 04:22:41.000
combat in this turn, or a fake out in a close combat if you

04:22:41.000 --> 04:22:43.120
want to dodge a potential sucker punch into the like and rock

04:22:43.120 --> 04:22:43.400
slot.

04:22:43.800 --> 04:22:46.840
And of course, with Charizard staying on the field and

04:22:46.840 --> 04:22:50.480
protecting, it is not protected from the ability to dodge the

04:22:50.480 --> 04:22:54.880
fake out or an Acceleron as a result, Carson is forced to

04:22:54.880 --> 04:22:58.120
switch that Pokemon out, bringing in the Garchomp once

04:22:58.160 --> 04:23:02.600
again. There is the Acceleron now connecting on to the Garchomp

04:23:02.600 --> 04:23:06.360
and the rock skin finishing off the light and rock.

04:23:06.360 --> 04:23:09.360
There's perfect switch in there to get the damage

04:23:09.360 --> 04:23:12.960
that you needed and a sucker punch connects onto Sneasler.

04:23:12.960 --> 04:23:14.920
That's gonna deal just a little bit of damage

04:23:14.920 --> 04:23:18.760
and open up the close combat here into the King Gambit.

04:23:18.760 --> 04:23:21.640
All right, so we'll go ahead and hunt on that total berry

04:23:21.640 --> 04:23:24.600
to reduce the damage in King Gambit again,

04:23:24.600 --> 04:23:27.400
barely hanging on thanks to that resist berry.

04:23:27.400 --> 04:23:28.600
And really nicely done there.

04:23:28.600 --> 04:23:30.480
King Gambit also kind of safely getting some damage.

04:23:30.480 --> 04:23:32.720
wanted to make sure to get some damage on Sneasler.

04:23:32.720 --> 04:23:36.480
Even with a double target there, it would have been guaranteed to at least weaken it a little bit.

04:23:36.480 --> 04:23:39.360
And I want a huge play switching to Garchep in there, right?

04:23:39.360 --> 04:23:42.240
Rough skin looking real good over the course of this event so far.

04:23:42.240 --> 04:23:43.600
But I think you have a knockout.

04:23:43.600 --> 04:23:46.960
And once again, that Pokemon that's supposed to counter Charizard going down for nothing.

04:23:46.960 --> 04:23:48.080
You know, and I think at this point,

04:23:48.080 --> 04:23:52.320
Garchep could be very careful to make sure he manages enough resources to still have a chance against Charizard.

04:23:52.320 --> 04:23:53.920
Frostlet's not going to be able to do it on its own.

04:23:53.920 --> 04:23:55.200
So Sneasler now switching out.

04:23:55.200 --> 04:23:57.760
And we see Fasci Legion as the final Pokemon as well.

04:23:57.760 --> 04:24:01.920
Okay, Basque Legion out on the field, no switch coming out from Carson.

04:24:01.920 --> 04:24:07.600
That means that Frostlass is able to mega evolve, is able to set the snow.

04:24:07.600 --> 04:24:12.080
Frostlass now has temporarily taken control of the weather.

04:24:12.080 --> 04:24:15.920
And it's going to force Garchomp to protect so it doesn't take an extremely effective

04:24:15.920 --> 04:24:17.360
wizard for its troubles.

04:24:17.360 --> 04:24:22.320
And the sucker punch into the Schiesler slot instead whips into or potentially into the

04:24:22.320 --> 04:24:22.880
Frostlass.

04:24:22.880 --> 04:24:28.880
There comes the Aurora Veil to make Joao's team even bulkier and more difficult to break through.

04:24:28.880 --> 04:24:32.880
Huge read from Joao, right? I think almost certainly a Sucker Punch into the Frost Slash slot that's big.

04:24:32.880 --> 04:24:35.880
But it's attacking with a ton of damage running the edge of the 1-8 knockout.

04:24:35.880 --> 04:24:40.880
Instead, there's a free Aurora Veil up. It's good to pump both of these Pokemon, take a Sucker Punch better from this King Gamma.

04:24:40.880 --> 04:24:42.880
They critically help through the remainder of the game.

04:24:42.880 --> 04:24:49.880
It's going to be difficult to deal with this Charizard skill, so I think every bit of defensive stat helps to be allowing some of these Pokemon to survive one more attack

04:24:49.880 --> 04:24:53.680
and also have that Blizzard now threatening the guard chop relatively safely where

04:24:54.320 --> 04:24:59.280
But not so safely as Charizard comes in we see the value of mega loving Charizard earlier in the game

04:24:59.520 --> 04:25:05.480
Since it's that regular Charizard just changed the weather and Frostless barely survives barely survives. Thanks to the Aurora veil

04:25:05.480 --> 04:25:10.600
There's the blizzard connects with both Pokemon outside of the snow King Gambit goes down

04:25:10.600 --> 04:25:17.120
Charizard takes a third of its health on the switch in but of course that would have been all of the guard chomps health

04:25:17.120 --> 04:25:22.620
Here comes Vasco Elysian. No Pokemon have been knocked out, or just one Pokemon was knocked out,

04:25:22.620 --> 04:25:25.620
and that is enough to pick up the KO on the Charizard.

04:25:25.620 --> 04:25:29.620
That means that Joao is now in such a huge position here.

04:25:29.620 --> 04:25:32.620
Very strong to have that weather setter off the field.

04:25:32.620 --> 04:25:37.120
Yeah, that is really big, about critically hitting the Blizzard on both Pokemon in the sun,

04:25:37.120 --> 04:25:40.120
much less accurate that way than this really improves the position.

04:25:40.120 --> 04:25:44.620
Able to just pick up that knockout and Charizard, if the Blizzard had missed that flight, would have survived.

04:25:44.620 --> 04:25:49.180
I've been able to at least have a much better chance at the game probably Whimzacot would have come in be able to set

04:25:49.180 --> 04:25:53.340
Kale went up and we have a good a very different game stage and set Garchomp facing down this boss less now and

04:25:53.340 --> 04:25:56.180
I may be able to pick it up with the help of Whimzacot here

04:25:56.180 --> 04:26:00.260
But it's going to get out of battle for now and Garchomp's got a lot of work to do

04:26:00.260 --> 04:26:03.660
Yeah, Garchomp has a lot of work to do and not a lot of time

04:26:03.900 --> 04:26:09.740
Going to spend this one turn protecting itself so it does not risk getting hit by another Blizzard

04:26:09.740 --> 04:26:15.980
Here's the moves last this time going to connect onto the basket lead and just dealing a little bit of damage to that Pokemon

04:26:16.380 --> 04:26:19.740
Texas exit protects the guard top from that last respects

04:26:19.740 --> 04:26:26.020
But that just means that Sneasler and Sneasler's big doubt pressure gets in for free. Yeah, it's an incredibly important site

04:26:26.020 --> 04:26:28.340
Alaska it was car sitting there is this something to wow and now

04:26:28.660 --> 04:26:31.380
Gush of probably he's hit a double protect this day in this game

04:26:31.620 --> 04:26:35.260
Double up in that slot would be very devastating if it did not get out directly be very close

04:26:35.260 --> 04:26:36.640
with that life on the territory.

04:26:36.640 --> 04:26:39.840
It fails to double protect went for it, but doesn't get it.

04:26:39.840 --> 04:26:43.400
We are not seeing a lot of double protects here at the world

04:26:43.400 --> 04:26:47.100
championships, but while even those for the fake out onto

04:26:47.100 --> 04:26:50.360
Whimsicott recognizing that Garchomp had to go for that,

04:26:50.360 --> 04:26:52.280
instead it goes down.

04:26:52.280 --> 04:26:54.680
Vasco Legion picks up another KO.

04:26:54.680 --> 04:26:57.560
It is just Whimsicott remaining and yes,

04:26:57.560 --> 04:27:01.080
we get a game three in top cut.

04:27:01.080 --> 04:27:04.360
So easily can go either way while showing why he's one

04:27:04.360 --> 04:27:09.200
of the best players in the Latin America region doing a great job of locking that one in and

04:27:09.200 --> 04:27:12.580
I wouldn't impress a victory as well. You know, it kind of seemed like he gave up that

04:27:12.580 --> 04:27:17.200
like attractive ability to do easily, but no, he had a plan for this one able to come away

04:27:17.200 --> 04:27:21.480
with the win despite losing the Charizard counter. Maybe in Carson's side, the other

04:27:21.480 --> 04:27:24.360
way, you know, just couldn't stay in a position where he could really take advantage of the

04:27:24.360 --> 04:27:27.280
Charizard at all, right? Like, it seemed like it was so big and maybe it would have been

04:27:27.280 --> 04:27:31.760
if the Sun was able to cause that lizard to miss, but Frost last clutching up able to

04:27:31.760 --> 04:27:33.620
to get that extra damage in and out of his Charizard.

04:27:33.620 --> 04:27:35.520
And because of that, with King Gaman and Charizard

04:27:35.520 --> 04:27:36.600
going down to that turn,

04:27:36.600 --> 04:27:38.840
creating the advantage for Joao to finish out the game.

04:27:38.840 --> 04:27:41.400
Yeah, without any of those additional resources,

04:27:41.400 --> 04:27:45.000
Carson just could not lawn his way back into that game.

04:27:45.000 --> 04:27:46.600
And Joao, like you mentioned,

04:27:46.600 --> 04:27:49.680
just proving how easily it can go the other way.

04:27:49.680 --> 04:27:52.040
When you have these close matches,

04:27:52.040 --> 04:27:54.240
these bead heavy matches,

04:27:54.240 --> 04:27:56.240
it can really turn on a dime.

04:27:56.240 --> 04:28:00.240
And that makes this game three so exhilarating.

04:28:00.240 --> 04:28:04.000
Even if it looks exactly the same from the Pokemon choices,

04:28:04.000 --> 04:28:06.400
the different choices that the different lines

04:28:06.400 --> 04:28:09.520
that are going through these players' heads are immense.

04:28:09.520 --> 04:28:11.160
I'll be really excited to see if we see once again

04:28:11.160 --> 04:28:12.320
kind of the same league combination.

04:28:12.320 --> 04:28:14.520
They should have mind game each other at this level.

04:28:14.520 --> 04:28:16.480
I do think with these two key matchups in particular,

04:28:16.480 --> 04:28:18.600
I mean, I'm sure it's transferred so much time

04:28:18.600 --> 04:28:19.720
before this tournament thinking about

04:28:19.720 --> 04:28:21.200
what they want to do in this matchup.

04:28:21.200 --> 04:28:22.520
If you played a little bit differently

04:28:22.520 --> 04:28:23.760
because of the tweaks your opponent's have made

04:28:23.760 --> 04:28:25.160
or like who your opponent is,

04:28:25.160 --> 04:28:27.120
but you know, they probably played this match

04:28:27.120 --> 04:28:29.520
in their heads for weeks before this tournament.

04:28:29.520 --> 04:28:34.960
Scovillain spicy on the field next to the like and rock and the

04:28:34.960 --> 04:28:40.160
Sceasler up against the Charizard so Scovillain changed up from Joao

04:28:40.160 --> 04:28:44.160
bringing that Pokemon as the Mega and most likely leaving Frostlast behind.

04:28:44.160 --> 04:28:47.720
Now Frostlast looked really good in that last game but had to get pretty lucky to do it right.

04:28:47.720 --> 04:28:49.640
Or were they all potentially being impactful enough?

04:28:49.640 --> 04:28:52.560
Wouldn't it really not matter because that double hit Blizzard wanted to be so big.

04:28:52.560 --> 04:28:54.320
But maybe we're not talking all right now.

04:28:54.320 --> 04:28:56.520
Maybe we're talking about the interview with the Blizzard issue.

04:28:56.520 --> 04:28:58.080
So, often for the Scovillean in 7,

04:28:58.080 --> 04:29:00.560
for this very physical Pokemon heavy lineup

04:29:00.560 --> 04:29:01.880
that Carson has been bringing,

04:29:01.880 --> 04:29:03.560
so don't get pretty impactful here, you know.

04:29:03.560 --> 04:29:06.240
Any Pokemon that hits a Mega Scovillain will be burned,

04:29:06.240 --> 04:29:08.760
and everything but Charizard can be pretty upset by that.

04:29:08.760 --> 04:29:10.080
And hey, there's a Pokemon in the team

04:29:10.080 --> 04:29:11.760
whose job it is to knock out Charizard,

04:29:11.760 --> 04:29:13.240
so like in Rock the Handle Charizard,

04:29:13.240 --> 04:29:14.880
Scovillean can handle everyone else.

04:29:14.880 --> 04:29:16.040
It's a pretty positive team, see, right?

04:29:16.040 --> 04:29:17.280
That's why this team is supposed to be

04:29:17.280 --> 04:29:18.360
favorite of the Charizard.

04:29:18.360 --> 04:29:20.600
Absolutely, and Vasculi just coming out,

04:29:20.600 --> 04:29:23.240
Joao is going to protect the Lichenrock,

04:29:23.240 --> 04:29:25.680
not going to let that focus act be broken

04:29:25.680 --> 04:29:32.680
immediately. There is a double protect. So while it's fishing for a good moody boost

04:29:32.680 --> 04:29:38.920
onto the Scovillain, first moody will increase the special defense and drop its speed. That

04:29:38.920 --> 04:29:43.400
special defense you probably rather have defense, but that's one of those too that you consider

04:29:43.400 --> 04:29:44.400
a jackpot.

04:29:44.400 --> 04:29:47.240
Yeah, I think that's going pretty good about it, right? It's going to make it much easier

04:29:47.240 --> 04:29:50.800
to deal with the Chargent, Ladder, Strix, Scovillain survived that long. Again, defensively

04:29:50.800 --> 04:29:53.400
better. You want to make sure you burn both of these pokemons you can, but like, are you

04:29:53.400 --> 04:30:01.400
I'm really willing to get both of these Pokemon burned to take out Scoville, I'd argue that's probably a losing gameplay preference, so he's got to figure out how to deal with this one.

04:30:01.400 --> 04:30:07.400
He'd really prefer your special attacking Pokemon to deal with Scoville in order to get rid of those burns, but not really going to be an option here.

04:30:07.400 --> 04:30:12.400
And Lycan Rock's going to switch out like, hey, you know, I think that's looking so good for you, I'll be able to save this character later.

04:30:12.400 --> 04:30:18.400
I don't see King Gambit or Charizard, so Lycan Rock has no business being on the field right now.

04:30:18.400 --> 04:30:21.720
What does have business is the Mega Scovillain.

04:30:21.720 --> 04:30:26.080
Like you mentioned, any physical attackers that, or any attackers that hit into Scovillain

04:30:26.080 --> 04:30:29.400
at all will be burnt by its spicy spray.

04:30:29.400 --> 04:30:32.640
You can see that's why Vasco Legion is protecting.

04:30:32.640 --> 04:30:35.840
The Direfly is not enough damage to pick up the KO onto Scovillain.

04:30:35.840 --> 04:30:40.640
Asking a paralysis, Sneasler will be burnt for its troubles.

04:30:40.640 --> 04:30:46.120
The Parsons plan here is to just stall out and only have one Pokemon over two turns that

04:30:46.120 --> 04:30:48.120
and take out the Skow villain.

04:30:48.120 --> 04:30:51.120
Skow would definitely be the best Pokemon to get burned if you stick somebody.

04:30:51.120 --> 04:30:52.120
Still useful if it's burned, right?

04:30:52.120 --> 04:30:55.120
Not going to deal as much damage, burn half of the Pokemon physical damage,

04:30:55.120 --> 04:30:56.120
but it does allow it.

04:30:56.120 --> 04:30:57.120
You still use fake out.

04:30:57.120 --> 04:30:59.120
You can still get a status effect from Dire Claw.

04:30:59.120 --> 04:31:00.120
You know, it's doing more than nothing.

04:31:00.120 --> 04:31:02.120
One of these other Pokemon with their job is just damage.

04:31:02.120 --> 04:31:03.120
That's so exciting here.

04:31:03.120 --> 04:31:06.120
However, the best region you pose is potentially a decent spot here.

04:31:06.120 --> 04:31:10.120
I'm feeling the awkwardness of having to figure out which cast to Legion is faster now.

04:31:10.120 --> 04:31:13.120
But at least Skow villain almost dealt with.

04:31:13.120 --> 04:31:21.120
Scovillain almost dealt with but also kind of scary to have Scovillain dealt with on this team because now the close combat picking up the

04:31:21.120 --> 04:31:29.120
Scovillain that is just powering up Joao's last respects which would be able to pick up a KO into the opposing Basque Legion.

04:31:29.120 --> 04:31:38.120
There is the White Herb activating to fix off all of the drops from the close combat as one Basque Legion's last respects without any

04:31:38.120 --> 04:31:43.120
painted partners is not enough to pick up the KO, but that Y4 Fasca Legion with one

04:31:43.120 --> 04:31:47.120
painted partner have so equally dense.

04:31:47.120 --> 04:31:50.120
I'm going to take some recoil damage here as well so that Fasca Legion at best

04:31:50.120 --> 04:31:54.120
won't be able to attack twice more, but twice could be enough in this situation.

04:31:54.120 --> 04:31:58.120
Even though it's the Pokemon talent, the Carson still has mega evolve Pokemon, which is helpful here,

04:31:58.120 --> 04:32:01.120
but we're kind of running out of resources in Carson's out of cover.

04:32:01.120 --> 04:32:05.120
You get the porn, Steelers can have some problems here, Charizard starts to wear,

04:32:05.120 --> 04:32:12.520
And Lycanroc, who does call the Charizard switch coming into battle, and now this is looking like a pretty advantageous situation, which is, wow, once again, you know, acceleration.

04:32:12.520 --> 04:32:21.120
And the Charizard's a lot of taxkeesler with Fetalus Collegian, so don't worry about Lycanroc potentially getting smashed here, which I do really love to avoid, but pretty advantageous position.

04:32:21.120 --> 04:32:28.120
So, Jaroslav, can you get this read right? I think both sides are trying to feel like, hey, you know, if I get one big one right, I'm really close to moving on to the tapping.

04:32:28.120 --> 04:32:34.120
This is definitely a moment where there could be a big lead one way or the other.

04:32:34.120 --> 04:32:35.920
Tarzard retreats.

04:32:35.920 --> 04:32:41.920
Person is not ready to put all of it on Tarzard right now instead bringing in the Wimzika.

04:32:41.920 --> 04:32:46.420
Joao also not willing to put it all on like it was on Protects, but that is protecting

04:32:46.420 --> 04:32:49.420
in front of a Wimzika on the Switch.

04:32:49.420 --> 04:32:54.520
Will dodge the close combat this time around, but that Sneezer now goes down to the last

04:32:54.520 --> 04:32:55.920
respect because of it.

04:32:55.920 --> 04:33:00.660
This basket legion, like you said, it only gets to swing twice, but that might just be enough.

04:33:01.360 --> 04:33:02.660
Yeah, that's a big knockout.

04:33:02.660 --> 04:33:07.900
Charizard number one be forced back onto the battlefield and things are getting really dicey for Carson.

04:33:08.400 --> 04:33:12.400
You know, Windsor Kai, maybe if it had, or if maybe he's, excuse us, able to knock out the basket legion,

04:33:12.400 --> 04:33:15.980
he could try to catch Lycanroc a little bit more easily with an Angu or something,

04:33:15.980 --> 04:33:20.280
but there's still a Pokemon remaining on the left side of the field, so it makes it much more difficult to deal with.

04:33:20.280 --> 04:33:22.220
Charizard probably only has to protect here.

04:33:22.220 --> 04:33:25.180
Interesting terrain. Lycanroc is going to flee for an hour, try to have more flexibility,

04:33:25.180 --> 04:33:28.180
He's not going to leave himself vulnerable this turn.

04:33:28.180 --> 04:33:32.180
Okay, well, King Gambit is switching in for the like and rock.

04:33:32.180 --> 04:33:37.180
That means that Karzard is able to now mega-evolve his Karzard line.

04:33:37.180 --> 04:33:40.180
Karzard now out on the field sets the sun,

04:33:40.180 --> 04:33:44.180
going to make sure that its fire-type attacks are even more powerful.

04:33:44.180 --> 04:33:49.180
Askelidion goes for a protect, does not want to paint this turn.

04:33:49.180 --> 04:33:54.180
Winsicott not going for an encore instead, a moon blast into the protect.

04:33:54.180 --> 04:33:57.220
And the weather ball catches King Gambit on the switch,

04:33:57.220 --> 04:34:00.980
and that does mean that Lincoln Rock gets to come in for free

04:34:00.980 --> 04:34:04.380
and without the risk of being on for the degree match.

04:34:04.380 --> 04:34:06.020
Yeah, so now, where is it probably going

04:34:06.020 --> 04:34:07.580
for you to go on offense?

04:34:07.580 --> 04:34:10.220
Appropriately, this game could all come down to a read.

04:34:10.220 --> 04:34:12.740
If there isn't a missile that came into the charge on the spot,

04:34:12.740 --> 04:34:14.180
maybe it can do some big damage here

04:34:14.180 --> 04:34:15.580
and start flipping this game around.

04:34:15.580 --> 04:34:17.940
But, you know, otherwise, charge is still

04:34:17.940 --> 04:34:19.300
being threatened by this Lycanot.

04:34:19.300 --> 04:34:21.380
A double in the Winsor's attack map, so great either.

04:34:21.380 --> 04:34:22.980
Fast Collision somewhat being checked by,

04:34:22.980 --> 04:34:26.980
Wimzacot will be quicker of it either Lycanroc or Vascular Legion so really

04:34:26.980 --> 04:34:31.140
precarious position, who's the traitor? It's so close. This is so tense and that

04:34:31.140 --> 04:34:36.260
Vascular Legion just protected so it may not have an opportunity to go for it

04:34:36.260 --> 04:34:40.180
to protect this time around it would have to go for a double also risking

04:34:40.180 --> 04:34:44.260
being on board or just being picked up by a KO from the Wimzacot and a Moonblast

04:34:44.260 --> 04:34:49.980
here but can Lycanroc beat both of these Pokemon? Now Lycanroc is going to have to

04:34:49.980 --> 04:34:51.980
We know basketball league you can't run at this level of house.

04:34:51.980 --> 04:34:52.980
That's a tailwind.

04:34:52.980 --> 04:34:53.980
You'll get that tailwind out.

04:34:53.980 --> 04:34:56.980
I was so happy about that tailwind and no protect.

04:34:56.980 --> 04:34:59.980
That's because the Xcelo Rock connects onto Chorazard.

04:34:59.980 --> 04:35:01.980
One, two, three, oh!

04:35:01.980 --> 04:35:05.980
And with that, Joao has defeated the major offense of pressure

04:35:05.980 --> 04:35:07.980
that person has remaining.

04:35:07.980 --> 04:35:09.980
And with the last respects connecting onto Whimsacott,

04:35:09.980 --> 04:35:12.980
brings it down to focus as but that is it.

04:35:12.980 --> 04:35:16.980
Joao, belief Linky is moving on to our top eight.

04:35:16.980 --> 04:35:17.980
What an incredible performance.

04:35:17.980 --> 04:35:20.060
Florence, your Carson have been so many great reads

04:35:20.060 --> 04:35:21.400
over the course of the season,

04:35:21.400 --> 04:35:24.340
but when it came down to a draw able to represent Brazil

04:35:24.340 --> 04:35:26.780
on the top eight by making the read when he needed to,

04:35:26.780 --> 04:35:28.580
eliminating Carson and moving on here,

04:35:28.580 --> 04:35:30.980
what an incredible match by both of these trainers.

04:35:30.980 --> 04:35:35.140
Wow, that is just what this meta is like right now.

04:35:35.140 --> 04:35:38.380
Everything is, the margins are so thin.

04:35:38.380 --> 04:35:41.060
It all comes down to these individual moments

04:35:41.060 --> 04:35:43.380
where you can get the read correct.

04:35:43.380 --> 04:35:45.340
None of those were wrong plays.

04:35:45.340 --> 04:35:47.140
They were just one competitor,

04:35:47.140 --> 04:35:49.980
making an understanding the board say

04:35:49.980 --> 04:35:52.420
and understanding their opponent a little bit better.

04:35:52.420 --> 04:35:54.780
What great poise by Joao throughout the course of this set.

04:35:54.780 --> 04:35:56.020
You know, again, you're like in Rock.

04:35:56.020 --> 04:35:57.580
It's supposed to have some advantage against Charizard,

04:35:57.580 --> 04:35:58.480
but it's not so easy, right?

04:35:58.480 --> 04:35:59.720
You kind of see that in the first game

04:35:59.720 --> 04:36:01.660
where you really get some theoretical advantages.

04:36:01.660 --> 04:36:02.820
You still have to get the positioning.

04:36:02.820 --> 04:36:05.020
And Carson is so good at making it difficult

04:36:05.020 --> 04:36:06.580
to push those advantages.

04:36:06.580 --> 04:36:09.220
It would have been very easy to fall behind for the first game

04:36:09.220 --> 04:36:10.900
and kind of just make a mistake in getting knocked out

04:36:10.900 --> 04:36:12.580
of this one, but Joao really locked in.

04:36:12.580 --> 04:36:15.860
Did a great job of avoiding making any game losing mistakes

04:36:15.860 --> 04:36:16.660
in the subsequent games.

04:36:16.660 --> 04:36:22.300
Exactly enough resources, right that basket legion just barely surviving as long as it needed to that final attack

04:36:22.300 --> 04:36:25.220
Pinching the win looking really great there and then hey

04:36:25.220 --> 04:36:29.500
You know like in rock finally was able to survive the game right went down so early in game one and game two

04:36:29.500 --> 04:36:34.020
But in that third game finally that end game win position that you dream of it being gets charged out

04:36:34.020 --> 04:36:40.580
Hey, you know this team might be looking a little long in the tooth after being you've created so early at regulation MA

04:36:40.580 --> 04:36:45.980
But here we are at the world championships the end of regulation and be and it's moving on to the top eight

04:36:45.980 --> 04:36:52.500
absolutely and I am so thrilled for Joao to have advanced to the top eight this

04:36:52.500 --> 04:36:57.260
is his first season in the Masters division having aged up from the seniors

04:36:57.260 --> 04:37:02.540
division and let me tell you my first season I was nowhere close to the top

04:37:02.540 --> 04:37:06.380
eight at the World Championships in the Masters division so congratulations

04:37:06.380 --> 04:37:10.860
Joao incredible play extremely well-deserved. Yeah incredible play he's

04:37:10.860 --> 04:37:13.700
an incredible season to you I think he's really put the work in again you've been

04:37:13.700 --> 04:37:20.560
I think a lot of trainers found this format to be very challenging and it sounded to me like maybe a number of trainers

04:37:20.560 --> 04:37:23.900
Maybe I didn't put the prep and they would have liked to because it was hard

04:37:23.900 --> 04:37:27.460
And you know to push through he did what he had to do to make sure he'd be ready for this tournament

04:37:27.460 --> 04:37:32.200
He's getting his just rewards. Congratulations to Cross as well. I think it's an incredible season

04:37:32.260 --> 04:37:37.060
You know, sometimes you play another really great opponent now that everybody can win but really excited for Joao

04:37:37.060 --> 04:37:41.660
I think it's always fun to kind of receive a youth in the competitive circuit started moving up and kind of

04:37:41.660 --> 04:37:45.540
establishing their name in this top age division and excited for Brazil to write

04:37:45.540 --> 04:37:49.220
you know it's not too often we get a player from Brazil this deep in the

04:37:49.220 --> 04:37:51.380
tournament so hey you know maybe we'll get our Brazilian world champion this

04:37:51.380 --> 04:37:55.300
year absolutely that would be our first Brazilian world champion the second from

04:37:55.300 --> 04:38:01.140
the Latin American region and incredible play there from Joao to make it into the

04:38:01.140 --> 04:38:05.140
top eight you know we have a new generation of Pokemon this is the first

04:38:05.140 --> 04:38:09.620
world championships on Pokemon champions and it's these moments where

04:38:09.620 --> 04:38:14.220
sort of the next generation of legends and competitors that people start seeing their

04:38:14.220 --> 04:38:20.500
names on the match slip and say, oh, no, I'm intimidated by the idea that I have to play

04:38:20.500 --> 04:38:26.180
against Joao who just got to top eight in the world championships, incredible, and I'm

04:38:26.180 --> 04:38:27.180
so excited for it.

04:38:27.180 --> 04:38:28.180
The kids are all right, right?

04:38:28.180 --> 04:38:31.420
You know, we've seen a few times every year now since these graduating seniors are just

04:38:31.420 --> 04:38:34.580
so powerful and Joao may be the most powerful yet.

04:38:34.580 --> 04:38:35.580
Absolutely.

04:38:35.580 --> 04:38:43.620
The powerful is down on stage and ready for an interview to tell us about how it feels to be in the top eight of the world championships

04:38:45.740 --> 04:38:52.940
Thank you so much. I'm here with your first top eight finalists of the 2026 world championships throughout the league

04:38:54.140 --> 04:38:55.380
Congratulations

04:38:55.380 --> 04:38:56.580
Thank you

04:38:56.580 --> 04:39:02.780
So we have not seen you yet this weekend. You have an incredible run in Swiss

04:39:02.780 --> 04:39:07.740
Please tell us about it. What has been your experience been like here at the world championships? I

04:39:08.460 --> 04:39:13.900
Love being the world championships. It's an awesome experience. My Swiss rounds were very tough

04:39:13.900 --> 04:39:19.460
I started out with a loss and I had to like come back after that, but I managed to do it

04:39:19.460 --> 04:39:21.220
I'm really happy

04:39:21.220 --> 04:39:26.580
Evan just called you Joe out of the powerful and if you started with a loss and came all the way into top eight

04:39:26.580 --> 04:39:28.340
I can't help but agree

04:39:28.340 --> 04:39:34.200
You ran your team with Megascovillain and Megafrost last so powerfully throughout that matchup

04:39:34.200 --> 04:39:36.200
What made you decide to bring these Pokemon?

04:39:36.980 --> 04:39:40.260
It was a team that like I've been using for quite a while

04:39:40.260 --> 04:39:45.720
So I had a lot of comfort with it even though I'm not sure it was the best team in the tournament

04:39:45.720 --> 04:39:50.080
I'm very happy to play with it because it's a team I've been playing for a long time

04:39:50.080 --> 04:39:55.180
So I feel like I'm good with it. It felt very comfortable to you, right? Yeah for sure

04:39:55.180 --> 04:39:58.500
And do you think that comfort allowed you to make some of those plays?

04:39:58.500 --> 04:40:02.340
I mean you brought Megasco Villain in that final battle. What was your thinking behind that?

04:40:02.620 --> 04:40:09.980
Yeah, I was thinking like he was leading a Charizard and King Gambit and if I managed to like

04:40:10.420 --> 04:40:15.300
Get a burn onto the King Gambit and like a Scylerock the Charizard that would put me in a great position

04:40:15.420 --> 04:40:19.280
and I was kind of expecting a change of leads but

04:40:19.280 --> 04:40:29.780
But Scovilleon is generally good into his Pokemon because he has a lot of physical attackers and the only one that really can KO it easily is Charizard.

04:40:29.780 --> 04:40:33.780
So I think it was a good Pokemon to bring in Game 3.

04:40:33.780 --> 04:40:40.280
It was a great Pokemon. I mean it got you here to top 8 as well as some amazing friends and family I'm sure.

04:40:40.280 --> 04:40:42.780
Do you have any shoutouts you want to give to anybody at home?

04:40:42.780 --> 04:40:47.780
I have a lot of shoutouts. I have shoutouts for the people from Brazil watching.

04:40:47.780 --> 04:41:07.780
shout out people from my school, people from my prep group, Dorian, Andrew, Austin, a lot of people and yeah, I just don't know, I couldn't make, I couldn't have made it here without the help of a lot of people, so it feels really good.

04:41:07.780 --> 04:41:11.620
Congratulations once again, Joao, on making top eight here at the World Championships.

04:41:11.620 --> 04:41:13.460
Best of luck in your next match.

04:41:13.460 --> 04:41:16.980
And we're going to go ahead and head over to Ben's Battle Breakdown

04:41:16.980 --> 04:41:19.700
to see what we have coming up next in our tournament.

04:41:25.700 --> 04:41:29.620
Thank you so much, Gabby. Congratulations to Joao, right?

04:41:29.620 --> 04:41:32.500
I mean, that was an absolutely crazy game.

04:41:32.500 --> 04:41:36.820
And using a team that, as you said, Scott, before,

04:41:36.820 --> 04:41:56.720
like we saw it like at the end of MA really come into its own and you're in. And then since then it's just it's just never really stopped. Right. It's always been there. Even the grass roots tournaments. You see it like getting this consistent like top 16 top 8 top fours at various events in the run up to the world championships.

04:41:56.720 --> 04:41:59.000
And here it is again, it's twice in the top eight.

04:41:59.000 --> 04:42:03.480
I really like it, where I think it's like the sort of thing you normally, in most years

04:42:03.480 --> 04:42:06.160
I feel like that kind of like wouldn't be the right way to approach the world championship.

04:42:06.160 --> 04:42:08.000
Because this format's been so much about comfort, right?

04:42:08.000 --> 04:42:11.400
Like, I don't know if this team was ever like the strongest team in the format, but it always

04:42:11.400 --> 04:42:14.040
seemed like the people who liked it really liked it.

04:42:14.040 --> 04:42:18.000
And like, kind of from the moment that they tried it after Turin, like, oh man, like, I'm

04:42:18.000 --> 04:42:19.240
the strongest soldier of this team.

04:42:19.240 --> 04:42:20.960
I don't want to play anything else ever again.

04:42:20.960 --> 04:42:24.960
And we could be in, you know, regulation MZ and they may still be playing this.

04:42:24.960 --> 04:42:30.420
It's like the right format for that sort of thing right where you know come for you so important and hey

04:42:30.420 --> 04:42:34.320
You like I know you know what this does, but like that's great beat me on it. It's not so easy

04:42:34.400 --> 04:42:40.040
Yes, that's what's really surprising to me about it is because I expected people to have figured out how to beat it by now

04:42:40.040 --> 04:42:43.680
There is no beating it. I'm really I'm calling that out now

04:42:43.680 --> 04:42:50.500
Like I think like it's the perfect combination of everything right like the like and rock covers the Charizard the Sneezer that covers the

04:42:50.500 --> 04:43:00.320
the two most powerful Pokemon in the format. I like the way that I look at it is, uh, Frostlass and Scovillain as the two

04:43:00.320 --> 04:43:06.220
makers, kind of like everything else. Uh, maybe when you were the exception of King Gambit, like a little bit, but Scovillain

04:43:06.220 --> 04:43:09.480
does a little bit of column A and Frostlass does a little bit of column B.

04:43:09.520 --> 04:43:14.220
Yeah, I think what to me is really cool about is like the team is chemistry that I feel like other teams don't, right? I mean, like,

04:43:14.220 --> 04:43:19.620
yeah, I think like, uh, it has some really great abilities to kind of counter the strongest Pokemon in the game. And then with

04:43:19.620 --> 04:43:26.300
Let's let they get it all just plays really nicely together. I think one thing that trainers were kind of finding difficult about preparing for this year's world championships

04:43:26.300 --> 04:43:28.340
It's like you just seem like every team had something wrong with it, right?

04:43:28.620 --> 04:43:31.100
Especially if you're working with a really high power Pokemon

04:43:31.100 --> 04:43:34.820
There just isn't like a perfect mix of them that doesn't have any weaknesses in this team

04:43:34.820 --> 04:43:38.940
I think maybe you're dropping a little bit in raw power or I don't think anyone's coming his terms

04:43:38.940 --> 04:43:43.740
Yes, I believe the two strongest mega of all Pokemon are frost lessons go villain, right? That's a crazy take

04:43:43.980 --> 04:43:47.140
But it doesn't matter necessarily because they play their role on the team

04:43:47.140 --> 04:43:54.100
They enable these other Pokemon where maybe you do have three of the strongest non mega evolving Pokemon the team and also like and rock is there to do its job

04:43:55.220 --> 04:43:59.560
He's like and King Gambit's that to fulfill the the role of the mega Pokemon

04:43:59.560 --> 04:44:03.540
Yeah, right. Yeah, the mega Pokemon is they're all along. He just got his shark. Yeah. Yeah, yeah

04:44:03.540 --> 04:44:07.420
Yeah, he's like those just in glasses instead. I think that's just so brilliant, right?

04:44:07.420 --> 04:44:13.560
Where I mean we get too caught up in like the idea of like power outside of a vacuum and these are all Pokemon that make each other better

04:44:13.560 --> 04:44:17.600
the team. It's like, you know,

04:44:17.600 --> 04:44:19.200
it's definitely better.

04:44:19.200 --> 04:44:21.200
Definitely like the sum of the

04:44:21.200 --> 04:44:23.200
parts make the team rather than

04:44:23.200 --> 04:44:25.200
just the individual components

04:44:25.200 --> 04:44:27.200
being the Pokemon with like the

04:44:27.200 --> 04:44:28.200
most stats overall. One thing I

04:44:28.200 --> 04:44:29.200
wanted to touch it. I'll take a

04:44:29.200 --> 04:44:31.200
couple clips from the match is

04:44:31.200 --> 04:44:33.200
like how important this like and

04:44:33.200 --> 04:44:35.200
rock is across the set. How

04:44:35.200 --> 04:44:37.200
many reads that both of our

04:44:37.200 --> 04:44:39.200
players were making in those

04:44:39.200 --> 04:44:41.200
moments because like. The next

04:44:41.200 --> 04:44:43.200
round that Joe is going to have

04:44:43.200 --> 04:44:55.200
So this is a position from game one where we've already seen a the like and rock go for an Xcelerock into the Charizard and the question is like do you Xcelerock again right?

04:44:55.200 --> 04:45:12.200
And you get these positions pretty often but the key thing here I think was that the King Gambit on King Gambit's on Carson side has the iron head can take this like and rock down to one HP and put it into a position where like

04:45:12.200 --> 04:45:19.560
like it doesn't matter what attack hits it any attack going into this like and rock is going to be able to finish it off and

04:45:19.680 --> 04:45:24.520
Once it's done like this team really does struggle with Jara's art, right?

04:45:24.520 --> 04:45:29.080
This is the the like and rock is the key linchpin of being able to actually deal with it

04:45:29.240 --> 04:45:35.760
You've invested an entire Pokemon and dealing with the Charizard and saying like I don't have a matchup into Charizard

04:45:35.760 --> 04:45:42.160
But I have this one Pokemon and that is exactly what it's for is to have a priority rock type attack to knock out Charizard

04:45:42.200 --> 04:45:45.560
Regardless of the speed control. Yeah, I think it's like you kind of look at this team, right?

04:45:45.560 --> 04:45:49.100
You know we see garsh up on almost every team you can spiculously absent here, right?

04:45:49.100 --> 04:45:53.560
You know there's like kind of those secondary checks for Charizard and I well we found I think impressive

04:45:53.880 --> 04:45:55.880
Maybe the most thing the thing was most impressive

04:45:55.880 --> 04:46:00.200
But the size of Joe managed to win a game well like and rock did not help really at all dealing with Charizard

04:46:00.440 --> 04:46:01.720
It just yeah, I think again

04:46:01.720 --> 04:46:05.440
It's so critical because the rest of his team beats up Charizard's friends really well, right?

04:46:05.440 --> 04:46:09.840
And that's sort of the point but keeping like and rock in front of Charizard the right turns is really difficult

04:46:09.840 --> 04:46:13.480
That's why we don't see more of this team and it kind of requires those players like okay

04:46:13.480 --> 04:46:18.480
I've decided to one-trick this team until the end of time because there's a lot of finesse needed even though

04:46:18.480 --> 04:46:21.980
If you actually get the 1v1, it's so easy. I'm talking about finesse

04:46:21.980 --> 04:46:27.380
I mean, let's let let's let this clip roll out right because this was the turn where the whimsicott goes for the protect

04:46:27.380 --> 04:46:32.420
And then there's the double up of the sucker punch in the excel rock thinking that maybe Carson was gonna go on the defensive

04:46:32.420 --> 04:46:34.160
And you got to call out this play from Carson, right?

04:46:34.160 --> 04:46:40.000
This is game winning turn on the spot there as soon as as soon as the protect gets locked in on the Whimsicott

04:46:40.000 --> 04:46:46.800
This Charizard just gets to go absolutely crazy here and just go straight on the offensive go for his mega evolution

04:46:47.080 --> 04:46:51.800
And go for the heat wave there if my buttons are doing the do the business here is

04:46:52.560 --> 04:46:55.640
Yeah, why this game went in Carson's favor

04:46:55.640 --> 04:46:59.160
This is this is the turn that basically confirmed to me

04:46:59.160 --> 04:47:05.120
I could never play either of these teams in this matchup because the moment like I just realized oh wait

04:47:05.120 --> 04:47:07.980
Which one do I protect do I protect when the cut do I protect Charizard?

04:47:07.980 --> 04:47:12.360
I have no idea which one do I protect and I know I lose if I get the wrong one right?

04:47:12.360 --> 04:47:14.360
It's important to call out here that

04:47:14.800 --> 04:47:18.720
Never have our players really have any idea exactly how this turn is gonna go right because

04:47:19.240 --> 04:47:23.720
Yeah, Wim Jocot can go for maybe an encore into the lichenrock

04:47:23.720 --> 04:47:26.480
But maybe a little bit later right that still blocks the sucker punch

04:47:26.480 --> 04:47:33.040
You need to suck a bunch and the Excel rock to be able to knock out the the whims are caught in that turn right?

04:47:33.040 --> 04:47:35.380
And so it gets really dicey here

04:47:35.540 --> 04:47:37.540
The game the game is a forfeit

04:47:37.840 --> 04:47:40.680
Straight away on the top because the big parts of

04:47:41.240 --> 04:47:47.720
Shows team are really taking care of and I think that's really important to call out like in this matchup

04:47:47.720 --> 04:47:53.240
Like even if you have a Pokemon like like a rock and so good against the Charizard like you still got a you still got to get

04:47:53.240 --> 04:47:55.080
The turns right when they matter

04:47:55.080 --> 04:48:00.680
Because maybe one of those difficult teams to do it with right where like in rock, you know about as bad as you can get on the

04:48:00.840 --> 04:48:06.160
Defensive side, you know the absolute poster child for the focus sash held item and you can see here that first

04:48:06.160 --> 04:48:11.160
How easy it is for things to go wrong and like even though you have like the hardest counter for Charizard theoretically in the game

04:48:11.600 --> 04:48:13.100
You know

04:48:13.100 --> 04:48:16.600
You have one of the best players of like and rock still it goes wrong sometimes

04:48:17.120 --> 04:48:21.080
Definitely moving on to game two right where we have this this situation again

04:48:21.080 --> 04:48:24.120
We're coming into it after the first Excel rock, right?

04:48:24.120 --> 04:48:27.760
I mean, it's like one of the key key through lines through this match

04:48:27.760 --> 04:48:30.640
It's like can you get Excel rock off or not in the first two games?

04:48:30.640 --> 04:48:35.920
It was a distinct not as it turns out and like after this Charizard

04:48:35.920 --> 04:48:38.960
It's already burn its protect so it cannot protect itself

04:48:39.560 --> 04:48:45.400
Reliably at least on this turn you've got the the sneeze of the friendly or close combat into here

04:48:45.400 --> 04:48:47.880
There's a post combat coming into the King gambit as well

04:48:47.880 --> 04:48:51.920
There's the Excel rock pressure on the Charizard that's just gone for the protect

04:48:51.920 --> 04:48:58.680
But also you've got the like almost safe play of just going for a fake out into the

04:48:59.040 --> 04:49:05.780
King gambit we stop that from moving then the Excel rock goes into the Charizard it looks like a

04:49:06.320 --> 04:49:07.540
lovely

04:49:07.540 --> 04:49:14.180
Objective play in this situation, and I love how Carson was able to deal with this and just being able to like hey

04:49:14.180 --> 04:49:17.040
Hang on a second. I'm just gonna switch the Charizard out

04:49:17.880 --> 04:49:23.580
And like the Excel rock, yeah, it's an upside that it's got its tough claws as an ability, right?

04:49:23.580 --> 04:49:29.880
A few more damage to be able to knock out these Charizards, a little bit of a downside when there's a rock, a rough skin on the other side.

04:49:29.880 --> 04:49:32.180
Yeah, yeah, it's got tough claws, but the skin was even tougher.

04:49:32.180 --> 04:49:34.280
And, you know, I can think about the play again, too.

04:49:34.280 --> 04:49:35.580
I kind of missed it in a moment.

04:49:35.580 --> 04:49:40.480
I wonder a little bit if perhaps that draw was conditioned by what happened in that turn you called out from game one, right?

04:49:40.480 --> 04:49:43.880
I was like, oh, like, Charizard kind of got me by attacking in a turn where I thought he wouldn't.

04:49:43.880 --> 04:49:46.880
So I want to make sure I Excel rock and I don't lose in the same way again.

04:49:46.880 --> 04:49:52.200
that just caused him to lose like and rock in a different way. Yeah. Yeah. And there's here is the switch into gargoyle

04:49:52.200 --> 04:49:57.960
Here the rough skin gonna be activating knocking out that like and rock from 1%

04:49:57.960 --> 04:50:01.600
But I think the really key thing here and where this was a little bit of a

04:50:02.840 --> 04:50:04.640
Great switch up for

04:50:04.640 --> 04:50:07.360
Joe is you know when we go a little bit further

04:50:07.360 --> 04:50:08.720
We haven't got a time stamp on it

04:50:08.720 --> 04:50:13.200
But when we got a little bit further and there's the basque legion in the back and that adaptation

04:50:13.200 --> 04:50:21.080
I think was the the best thing that job did in this whole game was like identifying it with the life orb even after

04:50:21.200 --> 04:50:26.720
Just one Pokemon gets knocked out. I have the Basque legions. Yeah, that's good. He just come in for you

04:50:27.120 --> 04:50:31.340
Vasco legion was so important in that game just having that immense offensive pressure

04:50:31.960 --> 04:50:33.960
outside or in the Sun

04:50:34.360 --> 04:50:37.460
Have with the ghost type last respects there after one KO

04:50:37.460 --> 04:50:43.940
You're fine letting your like and rock go down because you had a second option to start blowing up the Pokemon on Parsons

04:50:43.940 --> 04:50:47.100
Yeah, I think it's really big too because we are kind of talking before okay

04:50:47.100 --> 04:50:50.260
You know, maybe one of the weaknesses team is have as much raw power as some others

04:50:50.260 --> 04:50:52.220
But I think you can make a pretty good argument. Okay

04:50:52.220 --> 04:50:57.620
I want the most offense I can possibly get from two non mega evolving Pokemon what two Pokemon

04:50:57.620 --> 04:50:59.340
Should I pick and what item should I give them?

04:50:59.340 --> 04:51:03.140
I think giving a life orb to Basquiel Legion rather than to something like guard sharp or King Gambit

04:51:03.140 --> 04:51:09.140
giving King Gambit those black glasses which is nearly as good but it's like uniquely good for King Gambit because it can get by without coverage.

04:51:09.140 --> 04:51:16.140
Yeah. I think that's probably actually the best you can do with two Pokemon. And we kind of really saw that throughout the course of the the two games that drew out one where

04:51:16.140 --> 04:51:22.140
basketball legend was horrifying even with like one knockout and the team last reflex is kind of just mowing down everything. Yeah, exactly.

04:51:22.140 --> 04:51:28.140
that leads us into our Game 3 here and this is after the Scovillain goes down, right?

04:51:28.140 --> 04:51:34.300
The Sneasel goes for the Diaclore into the Scovillain, gets the poison, but takes a burn

04:51:34.300 --> 04:51:39.780
for its troubles. And this is a really cool turn here, where Zhao brings the Lycanroc in

04:51:39.780 --> 04:51:46.500
after the Scovillain goes down. The Basquilligians trading last respects, but even if it was

04:51:46.500 --> 04:51:52.100
the speed ties while still was able to make it through the last respects at base power is not

04:51:52.100 --> 04:51:59.140
enough. It's kind of the cool Pokemon like just from a little side note like from a design choice

04:51:59.140 --> 04:52:04.260
it's like it's the most powerful thing but just just wait for it like eventually it's eventually

04:52:04.260 --> 04:52:10.340
like there's a nice little balance there um but now of course you've got the excel rock again

04:52:10.340 --> 04:52:15.300
threatening down this charizard whether it protects or not but I think the key thing here is getting

04:52:15.300 --> 04:52:17.300
that. I mean, you know,

04:52:17.300 --> 04:52:19.300
you know, you know, you know,

04:52:19.300 --> 04:52:21.300
you know, you know, you know,

04:52:21.300 --> 04:52:23.300
you're getting the burn on the

04:52:23.300 --> 04:52:25.300
Sneasler. Now the diet floor,

04:52:25.300 --> 04:52:27.300
which is resist resisted into the

04:52:27.300 --> 04:52:29.300
Basque legion. 14% isn't much.

04:52:29.300 --> 04:52:31.300
But like it's on the edge. It's

04:52:31.300 --> 04:52:33.300
not that point where you're like,

04:52:33.300 --> 04:52:35.300
Hey, hang on a second. Does

04:52:35.300 --> 04:52:37.300
this KO and then you you're

04:52:37.300 --> 04:52:39.300
like it looks to me. I was

04:52:39.300 --> 04:52:41.300
thinking watching the match like.

04:52:41.300 --> 04:52:42.300
Does this last respects just go

04:52:42.300 --> 04:52:44.300
into here and the like and rock

04:52:44.300 --> 04:52:50.300
Yeah, it's unclear to me, and it was such a really interesting sequence of events that led us here.

04:52:50.300 --> 04:52:56.300
Both I think Carson making the right calls on only targeting the Scovillain with the Sneasler.

04:52:56.300 --> 04:53:05.300
But the way that Joel was able to then capitalize on the Scovillain going down by making sure that Sneasler had to double target it.

04:53:05.300 --> 04:53:11.620
Yeah, boosted the last respects allowed it to pick up the KO on the basket lead and proper on Carson side

04:53:11.700 --> 04:53:15.860
Which then allowed the like and rock to come in on the switch for free

04:53:16.340 --> 04:53:20.700
Really clever sequencing of events there. Yeah, I thought both players just so smart the way they played this one

04:53:20.700 --> 04:53:24.740
They both seem to prepared in this line. I feel like we say this sort of thing a lot like oh both players are so great

04:53:26.460 --> 04:53:30.820
But this time I really mean it right where I think it was like exactly the right way to play that were Carson

04:53:30.820 --> 04:53:34.580
especially given the moody boost it's govillain got, but I was ready for it, right?

04:53:34.580 --> 04:53:38.500
I think they're both just so practice, so experience, then you had to play that line so well and

04:53:39.140 --> 04:53:45.100
It's easy to see how both the trainers got to this point in the tournament. Yeah, 100%. It was like and that game free was just

04:53:45.340 --> 04:53:46.740
the main difference, right?

04:53:46.740 --> 04:53:49.740
That made it like so far in Drow's favor is

04:53:50.220 --> 04:53:56.180
Lichenrock still got its sash, you know, and that's such a difficult thing to get through making that last call on the

04:53:56.180 --> 04:54:00.140
Excel Rock into the Charizard like it's like well, I've tried it five times before

04:54:00.820 --> 04:54:08.900
this time. Yeah, just like a

04:54:08.900 --> 04:54:10.800
really great example of how

04:54:10.800 --> 04:54:12.800
this team functions into

04:54:12.800 --> 04:54:14.800
Charizard, and especially a

04:54:14.800 --> 04:54:16.800
great example for what's

04:54:16.800 --> 04:54:18.800
coming up where Giovanni is

04:54:18.800 --> 04:54:19.800
playing a Charizard the all of

04:54:19.800 --> 04:54:20.800
these things that we've been

04:54:20.800 --> 04:54:22.800
talking about will matter for

04:54:22.800 --> 04:54:24.800
that top eight match and just a

04:54:24.800 --> 04:54:25.800
little reminder to everyone at

04:54:25.800 --> 04:54:26.800
home that we will be able to

04:54:26.800 --> 04:54:28.800
feature all of our top eight

04:54:28.800 --> 04:54:30.800
matches. But not only that, of

04:54:30.800 --> 04:54:37.280
here at the World Championships going into Championship Sunday. So, yeah, it's a really

04:54:37.280 --> 04:54:42.000
exciting point of the tournament. We've got down to eight players. Without further ado,

04:54:42.000 --> 04:54:45.440
let's head it over to our casters and get our top eight going.

04:56:00.800 --> 04:56:12.360
We have the eight best Pokemon trainers in the entire world kicked out and with each

04:56:12.360 --> 04:56:18.480
match we get closer and closer to determining who is going to be our next Pokemon World

04:56:18.480 --> 04:56:19.480
Champion.

04:56:19.480 --> 04:56:20.480
Welcome back everyone.

04:56:20.480 --> 04:56:25.480
Sierra Dawn, we provost on the desk to get started with top eight of our competition.

04:56:25.480 --> 04:56:27.880
Oh my gosh, we're here already.

04:56:27.880 --> 04:56:29.400
Only eight trainers left.

04:56:29.400 --> 04:56:31.760
I know, I can't believe we're at this stage.

04:56:31.760 --> 04:56:33.240
Yeah, yeah. 16, look at that.

04:56:33.240 --> 04:56:35.040
16. Top 8.

04:56:35.040 --> 04:56:37.480
But yes, getting into the top 8 itself, you know,

04:56:37.480 --> 04:56:40.840
it's just such an incredible accomplishment.

04:56:40.840 --> 04:56:44.640
And it's very exciting to be at this really crucial point

04:56:44.640 --> 04:56:47.320
of the tournament to see who will be progressing on.

04:56:47.320 --> 04:56:49.000
Obviously, Scott mentioned it earlier.

04:56:49.000 --> 04:56:50.880
If you lose at this stage, that is it.

04:56:50.880 --> 04:56:52.120
Your tournament runners are over,

04:56:52.120 --> 04:56:56.080
but if you win, you are on a road to hopefully get

04:56:56.080 --> 04:56:58.800
a little bit closer to Championship Sunday.

04:56:58.800 --> 04:57:02.100
And it is the top eight trainers, quick math once again,

04:57:02.100 --> 04:57:05.940
but for the trainers to make their way to this point

04:57:05.940 --> 04:57:07.680
has just been absolutely incredible.

04:57:07.680 --> 04:57:10.640
And with only a few match wins away

04:57:10.640 --> 04:57:13.040
from finding yourself in that championship Sunday

04:57:13.040 --> 04:57:16.520
or potentially with that World Championship title,

04:57:16.520 --> 04:57:18.480
they've all won a few matches of Pokemon before.

04:57:18.480 --> 04:57:19.820
It's why they're here at this point.

04:57:19.820 --> 04:57:22.080
And any of them can be our next world champion.

04:57:22.080 --> 04:57:24.300
This is an incredible list as well.

04:57:24.300 --> 04:57:28.400
There's so many different storylines coming to light.

04:57:28.400 --> 04:57:37.480
Yeah, and lots of different team comps as well, which I think really shows the innovation skill level of these trainers to kind of go with different options as well.

04:57:37.480 --> 04:57:43.120
And those talked about it time and time again, those micro decisions that make all the difference on the battlefield.

04:57:43.120 --> 04:57:49.800
And that's what it will come down to a lot of the time, how comfortable are these trainers with these teams that they put all of their confidence into.

04:57:50.000 --> 04:57:54.960
And it's been, like you say, amazing to see and witness a lot of the journeys we've had so far.

04:57:54.960 --> 04:57:59.400
But for a number of these trainers, the journey's still got to continue.

04:57:59.400 --> 04:58:03.840
We've got another chapter to complete until we get to that final one tomorrow.

04:58:03.840 --> 04:58:06.720
And these matches are just getting closer and closer.

04:58:06.720 --> 04:58:10.400
Of course, when you have the caliber of player that we have, well,

04:58:10.400 --> 04:58:12.840
to be expected, but it's been so exciting.

04:58:12.840 --> 04:58:17.360
But let's get started with our first top eight match.

04:58:17.360 --> 04:58:19.280
This is going to be a fun one, everyone.

04:58:19.280 --> 04:58:24.240
We have Antonio Sanchez going up against Hiroshi Onishi.

04:58:24.240 --> 04:58:32.120
And looking at two teams that just were so well positioned going into the event and two trainers with very fantastic accomplishments.

04:58:32.120 --> 04:58:39.240
Yeah, well, we know Horishi is the current Japan national champion from earlier this year, incredible accomplishment.

04:58:39.240 --> 04:58:43.440
And then continuing that form into the world championships, into the top of the tournament.

04:58:43.440 --> 04:58:46.440
But Antonio, no stranger, we had them on stream earlier.

04:58:46.440 --> 04:58:51.040
Antonio obviously winning that regional in Liverpool in the 2024 season.

04:58:51.040 --> 04:58:53.760
Since then, it's been very consistent with the results.

04:58:53.760 --> 04:58:58.640
getting into day two consistently, getting into top eight and just an incredible player.

04:58:58.640 --> 04:59:02.720
He's never had that huge win outside of a region or one of the major events.

04:59:02.720 --> 04:59:05.920
Could this be the one? Antonio definitely capable of it.

04:59:05.920 --> 04:59:09.600
Incredibly skilled trainer, but got a tough task ahead of them.

04:59:09.600 --> 04:59:15.840
And not the first world's top cut when you look back at 24 with that top 16 at Honolulu,

04:59:15.840 --> 04:59:21.200
but now having already won up that being here in top eight, you know that he's got to be hungry.

04:59:21.200 --> 04:59:26.480
to take that even one step further now that you've been afforded that opportunity once again.

04:59:26.480 --> 04:59:32.480
But of course for Hiroshi to win the Japan national championships, go into the world of

04:59:32.480 --> 04:59:38.080
championships with that title and be able to accomplish this type of run with that national

04:59:38.080 --> 04:59:42.800
champion above. It would just be incredible to be able to see him go all the way. It would be

04:59:42.800 --> 04:59:48.640
yeah either trainer would be a joy to see lifting that trophy on Sunday. But of course one has to

04:59:48.640 --> 04:59:50.640
other before we get close to

04:59:50.640 --> 04:59:52.640
that and both have very similar

04:59:52.640 --> 04:59:54.640
teams on the face of it, but there

04:59:54.640 --> 04:59:56.640
are some big differences that are going to play a huge

04:59:56.640 --> 04:59:58.640
part in this match in Google.

04:59:58.640 --> 05:00:00.640
Be able to come out on top of course

05:00:00.640 --> 05:00:02.640
and start with Antonio's team here.

05:00:02.640 --> 05:00:04.640
Toxapex was star of the short earlier

05:00:04.640 --> 05:00:06.640
is the big difference really between

05:00:06.640 --> 05:00:08.640
the two teams and can be the difference maker

05:00:08.640 --> 05:00:10.640
for Antonio in general.

05:00:10.640 --> 05:00:12.640
It's a Pokemon that we saw really pop off

05:00:12.640 --> 05:00:14.640
at NAIC and

05:00:14.640 --> 05:00:16.640
the amount of mileage you can get from it

05:00:16.640 --> 05:00:24.380
it and just how careful your opponent has to be. Of course, it is just so bulky. It can be a real pest to deal with. But if you're also over

05:00:24.380 --> 05:00:31.520
compensating for the toxic facts and trying to throw too much into that, there's so much offensive powerhouse pieces on this team that can really make the

05:00:31.520 --> 05:00:37.600
difference. Sylveon, I feel like, has been the star of the tournament. And of course, you can't discount the others as well. And even

05:00:37.600 --> 05:00:44.480
Venusaur, this set having that sleep outer variety, if you lend one of those to the powders, that has the opportunity to completely turn to the

05:00:44.480 --> 05:00:50.560
of the match? Yeah, especially if the Charizard from where she comes out, it sets the sun that

05:00:50.560 --> 05:00:54.880
chlorophyll is activated, that Venusaur is then enabled. That Sleep Powder, if it does hit like

05:00:54.880 --> 05:01:00.160
you see it, can be the difference maker. This Choice Golf on the Godchump as well does create a few

05:01:00.160 --> 05:01:04.000
issues for Horosha where they're going to have to really lean into their Wintercourt,

05:01:04.000 --> 05:01:08.960
their speed control option to get ahead of that. So they do go down a Charizard route,

05:01:08.960 --> 05:01:12.000
then it needs to be able to supersede that.

05:01:12.000 --> 05:01:13.520
Do you bring the flowette here?

05:01:13.520 --> 05:01:16.560
You mentioned the Venusole that Antonio got access to.

05:01:16.560 --> 05:01:18.760
What's another great Pokemon that can sit in front of it,

05:01:18.760 --> 05:01:21.040
way more comfortable than other options

05:01:21.040 --> 05:01:24.200
and can threaten back with that sludge bomb damage?

05:01:24.200 --> 05:01:25.840
Looking over at Hero, she's team,

05:01:25.840 --> 05:01:27.480
we had called up some of the similarities

05:01:27.480 --> 05:01:31.000
when we are looking at a megacharizard, right?

05:01:31.000 --> 05:01:33.920
But this one just has a lot more offense across the board,

05:01:33.920 --> 05:01:35.720
paired up with this Gwimsacott,

05:01:35.720 --> 05:01:38.160
and being able to pressure something like an encourt

05:01:38.160 --> 05:01:43.120
or even just out speeding for a lot of these for your pieces can just completely push the

05:01:43.120 --> 05:01:47.760
momentum in your favor. But it's what mega you want to go with as well as you do have

05:01:47.760 --> 05:01:50.680
the Charizard or the flow. I feel like the Charizard could be a really strong one in

05:01:50.680 --> 05:01:55.680
this match, but still you have options. You do have options. I think the pivotal piece

05:01:55.680 --> 05:02:00.280
is going to be that wins the cup because it can help disrupt what is a big thorn in Hiroshi

05:02:00.280 --> 05:02:04.200
side in the toxic pecs. If you can hopefully lock it into something like a white guard,

05:02:04.200 --> 05:02:07.680
then it really becomes a bit of dead weight for Antonio and then gives you the

05:02:07.680 --> 05:02:11.520
rune to maybe leverage some of these big pieces. Like you say the Charizard there

05:02:11.520 --> 05:02:15.160
it has got ancient power that's an advantage it or she has over Antonio so

05:02:15.160 --> 05:02:19.000
even in front of an opposing Mega Charizard you can threaten with that

05:02:19.000 --> 05:02:22.680
attack for some perfected damage. Then you look at the Float as well it's got that

05:02:22.680 --> 05:02:26.640
burst damage in light of rune and it can support the Windsor Cut as well but

05:02:26.640 --> 05:02:30.240
there are some big threats and a couple of poison types they don't want to see.

05:02:30.240 --> 05:02:38.240
to two very capable trainers but only one to move on to top four between Antonio Sanchez and Neroji Onishi.

05:02:38.240 --> 05:02:44.240
Let's get into it and find out who's very aggressive lead from Neroji, but Antonio has well.

05:02:44.240 --> 05:02:48.240
Garchomp and King Ambit on the one side, the Innocent and Charizard for the other.

05:02:48.240 --> 05:02:51.240
You've got to be careful if you are Antonio with that Garchomp.

05:02:51.240 --> 05:02:55.240
Obviously there is the rock slide right there if you use it down the field and mega evolve,

05:02:55.240 --> 05:02:59.240
but you can go up to protect, just get the Sun in place and then take advantage like you mentioned

05:02:59.240 --> 05:03:03.080
in the overview of that sleep powder you can cut the bar chump to sleep and then the freeze of the

05:03:03.080 --> 05:03:08.120
Charizard to help deal with the King Gambit. The King Gambit on Hiroshi's side has not

05:03:08.120 --> 05:03:12.840
gotten perfect so right now sitting in front of this Charizard is his friend so if you see the

05:03:12.840 --> 05:03:18.920
play of Charizard Megavolve being able to put that bar chump to sleep then the Charizard can go

05:03:18.920 --> 05:03:23.080
straight after that King Gambit. The one thing you would say the King Gambit has in its back

05:03:23.080 --> 05:03:27.720
pocket is an Hockaberry it will give it at least one extra turn in front of this Charizard to get

05:03:27.720 --> 05:03:33.720
Make a solution with the Charizard to go ahead and get her on this turn and of course bring the Sun about.

05:03:33.720 --> 05:03:41.720
The Leaf Powder, Garchomp for Hiroshi won't do anything on this turn as it has to take a meditory turn of sleep.

05:03:41.720 --> 05:03:50.720
75% of the time it is a great move, but King Gambit, Aucaberry will definitely help it take this hit just down to below half.

05:03:50.720 --> 05:03:52.720
And look how Garchomp is able to shrug it off.

05:03:52.720 --> 05:03:55.760
Now to just be up to King Gamut to be dealing the damage,

05:03:55.760 --> 05:03:58.720
trying to equalize just a little bit and it'll be a pow-tow

05:03:58.720 --> 05:04:02.320
cleave into the Charizard. A lot of damage into it.

05:04:02.320 --> 05:04:04.720
Yeah, it's nice damage into the Charizard.

05:04:04.720 --> 05:04:07.360
Used to be Ocoberry and she's off of that Charizard up.

05:04:07.360 --> 05:04:08.960
Is it in range of the Succulent?

05:04:08.960 --> 05:04:10.960
She's probably saying not after that pow-tow,

05:04:10.960 --> 05:04:12.000
key damage.

05:04:12.000 --> 05:04:14.720
The Venusaur as well is straining into King Gamut with it.

05:04:14.720 --> 05:04:18.400
Powering this Godchomp is going to be really...

05:04:18.400 --> 05:04:19.600
Is it going to wake up this thing?

05:04:19.600 --> 05:04:21.840
If it can wake up, it can threaten this Charizard.

05:04:21.840 --> 05:04:28.240
But do you leave that King Gamma in a vulnerable spot now where it's potentially threatened by ball-packed Charizard pounded before?

05:04:28.240 --> 05:04:33.440
And if you go for the switch, potentially Venus will put Paterson's thing if you take that King Gamma out on Blink.

05:04:33.940 --> 05:04:42.140
Not wanting to potentially get Sucker Punch Charizard to swap out as no Sucker Punch said King Gamma could just eat up this Earth Power

05:04:42.140 --> 05:04:45.140
as Venus or two claim the first kill in the match.

05:04:45.140 --> 05:04:48.940
King Gamma goes down, poor Garchomp, time to see if it will wake up.

05:04:48.940 --> 05:04:53.420
No, another turn of sleep, no damage coming out from Hiroshi's end of the board.

05:04:53.420 --> 05:04:57.180
Yeah, it's a nice play from Antonio, taking advantage of the board position there, same way.

05:04:57.180 --> 05:05:00.140
If you don't switch that king down, I'm going to take it down.

05:05:00.140 --> 05:05:03.580
Thankfully for Antonio, the Garchomp save is sleeping out.

05:05:03.580 --> 05:05:06.220
Haspending turn has got a chance to wake up this next turn,

05:05:06.220 --> 05:05:08.380
but you've got your Garchomp on the field for free.

05:05:08.380 --> 05:05:12.140
It'll be interesting to see which Pokemon comes in for Hiroshi,

05:05:12.140 --> 05:05:15.420
which Mega if they went for, they need more swords at the right.

05:05:15.420 --> 05:05:17.660
That's going to have issues against that Venus soul.

05:05:17.660 --> 05:05:22.660
And if it is the Charizard, that is going to have to deal with the Charizard on Fish, hopefully enemy number one.

05:05:22.660 --> 05:05:31.160
Yeah, especially with that Shui Surf over on the Garjonshire, you're giving up a little bit of damage for that, but you're just oh so speedy.

05:05:31.160 --> 05:05:34.160
Coming into the map to the Pasca region instead of trying to pressure.

05:05:34.160 --> 05:05:41.160
Of course, with these Pudder Tape attacks, they won't be doing quite as much damage, so feeling like a lack of specs isn't fully good to be yet high either.

05:05:41.160 --> 05:05:44.660
And both Pokemon Ontario's end up bored at full health.

05:05:44.660 --> 05:05:53.000
Yeah, the one thing he would say in normal situations is the Venus will withdraw in that Basque Legion, but it doesn't have a blast-type attack, it's just got the Earthrider and the Sludge Bomb.

05:05:53.000 --> 05:06:10.020
So, Basque Legion is in a bit more of a preferable state right now, it's not really gonna be just right in the fight and knockout from that Venus, though, because of its speed boost from the stun, so if you can get an attack off onto one of these Garchomp ulti Venus, though, it will help suffer a little bit, but you just gotta hold the your own Garchomp and there you go.

05:06:10.020 --> 05:06:18.860
Will it be for tax for the basket legion to not get put to sleep as Venusaur attempts to fire off another one for the Garchomp though

05:06:18.860 --> 05:06:25.800
It will be Antonio is moving first and all Eddie himself intimate guard chomp for her oh she goes down

05:06:26.780 --> 05:06:32.120
Turn for Antonio and you can see that maybe the bus station trying to get the payday drawing those attacks

05:06:32.700 --> 05:06:38.100
Into the double protects maybe but no Antonio no phones were going straight after the target in the Garchomp

05:06:38.100 --> 05:06:39.700
There was a bit of a scene up there.

05:06:39.700 --> 05:06:42.260
Now the Charizard is forced out into the field.

05:06:42.260 --> 05:06:44.420
Golloch-Humper is locked into the Dragon core though,

05:06:44.420 --> 05:06:46.420
so there is no threat of that rock slide,

05:06:46.420 --> 05:06:48.820
but still these Dragon cores are gonna be hitting pretty hard.

05:06:48.820 --> 05:06:50.900
And you've still got that threat to the Sleep Powder.

05:06:50.900 --> 05:06:51.940
Is it gonna go into the basket,

05:06:51.940 --> 05:06:52.940
even if it's just protected,

05:06:52.940 --> 05:06:54.500
it needs to start to go after?

05:06:54.500 --> 05:06:55.340
And you've got the focus,

05:06:55.340 --> 05:06:57.580
that she's a little bit of security for that being so,

05:06:57.580 --> 05:06:59.260
it would go after the Charizard,

05:06:59.260 --> 05:07:01.220
with just that Dragon core.

05:07:01.220 --> 05:07:02.860
Try to double up it into it,

05:07:02.860 --> 05:07:05.300
but again, with how fast this dinosaur is,

05:07:05.300 --> 05:07:06.660
thanks to the sun,

05:07:06.660 --> 05:07:10.660
A sleep powder connecting can just completely stop her O.T. side of the board.

05:07:10.660 --> 05:07:11.660
It's trapped.

05:07:11.660 --> 05:07:16.660
A little bit of a swaparoo though, instead of her to join the fray in place of that garchomp.

05:07:16.660 --> 05:07:21.660
So an opportunity to count that move, reset, become, attack, it's mega-evolution.

05:07:21.660 --> 05:07:23.660
So lay into all of it.

05:07:23.660 --> 05:07:28.660
Make sure you get the most momentum out of this Charizard, because it definitely has to make some of.

05:07:28.660 --> 05:07:31.660
No sleep powder though, instead just full offensive.

05:07:31.660 --> 05:07:44.940
It's a perfect Pokemon in the back for Antonio again that all important intimidate on to

05:07:44.940 --> 05:07:45.940
the basket.

05:07:45.940 --> 05:07:46.940
What?

05:07:46.940 --> 05:07:50.180
And the burn coming out onto the Venusaur it's not going to stick around one in this

05:07:50.180 --> 05:07:54.180
turn it will go down the last respect's coming out and not going to be that effective

05:07:54.180 --> 05:07:57.180
into the Incinero Grades switch there losing the Venusaur though.

05:07:57.180 --> 05:08:00.860
I don't know if Antonio minds this too much because it gets that goal jump back out onto

05:08:00.860 --> 05:08:04.500
the field right and now it's going to be able to lock in with the Rocks like it

05:08:04.500 --> 05:08:08.060
will potentially be able to get rid of the Turzard, do good damage to that

05:08:08.060 --> 05:08:12.060
Basque Legion as well but have you got an attack to be able to take down the

05:08:12.060 --> 05:08:15.980
Basque Legion? The Incineroar on Antonio's side does not have a

05:08:15.980 --> 05:08:21.420
non-attack to take advantage of. Thanks for nothing Focus Ash, is all I'll say. Venus

05:08:21.420 --> 05:08:25.380
we're going down which you wouldn't maybe wanted to do that push ball damage that

05:08:25.380 --> 05:08:28.900
second hit into the Turzard to try and take it down or even just a sweet powder

05:08:28.900 --> 05:08:32.500
At least Garchomp coming back out, we hit that same dilemma as last time.

05:08:32.500 --> 05:08:35.940
You have the Twix, but if you walk into a move, what is it going to be?

05:08:35.940 --> 05:08:38.900
Because something like the Throck Slide trying to pick off this Charizard,

05:08:38.900 --> 05:08:41.900
but it's basically just still sitting out a lot of health.

05:08:41.900 --> 05:08:46.700
Yeah, it's going to be really conflicted about what it goes for next.

05:08:46.700 --> 05:08:48.900
I mean, the last respect to me doing a lot of damage,

05:08:48.900 --> 05:08:51.100
there's only one turn of the Sunlight as well.

05:08:51.100 --> 05:08:55.700
The Incinerator's have a breakout, so cancel that Charizard damage to turn.

05:08:55.700 --> 05:09:04.040
After that though, it probably will be a case of get through this protector and see what this guard chump locks into and then approach that next turn respectfully.

05:09:04.040 --> 05:09:13.040
Maybe without the sun, the Vascular Legion becomes a little bit more threatening, especially with that little crash, the actual just really can't have access to trying to get rid of that and see what happens.

05:09:13.040 --> 05:09:15.780
This is Swaperoo for the guard chump, no luck yet!

05:09:15.780 --> 05:09:19.060
Charizard instead for Enchodio coming back out.

05:09:19.060 --> 05:09:22.100
And this is a great way too to maybe just burn some protectors.

05:09:22.100 --> 05:09:23.660
So you now get your Charizard in.

05:09:23.660 --> 05:09:24.740
Oh, not for free!

05:09:24.740 --> 05:09:28.780
Vakulitian goes on the offensive, so the swap and Charizard goes down.

05:09:28.780 --> 05:09:31.700
Yeah, you might not see an important shot here from this.

05:09:31.700 --> 05:09:35.420
Incineroar and Vaskalitian to lie that attack parry even further.

05:09:35.420 --> 05:09:37.260
And then you can drop another Intimidate,

05:09:37.260 --> 05:09:38.900
and then you've got that active fake out.

05:09:38.900 --> 05:09:40.620
It's probably a smart play from Antonio.

05:09:40.620 --> 05:09:43.780
Hiroshi pulling themselves really back into the game so well.

05:09:43.780 --> 05:09:47.740
But now you're going to have that fake out onto what was just a protective Charizard.

05:09:47.740 --> 05:09:49.380
You can stop that and extract,

05:09:49.380 --> 05:09:56.380
Concentrate all of your efforts down onto this vasculature, but you can declare that you've been to now, even if you don't want to sense the field.

05:09:56.380 --> 05:10:03.380
Now Garchomp re-hits the field and center comes out, and as you said, that attack for the vasculator is even lower.

05:10:03.380 --> 05:10:11.380
And now since the Charizard has burned for tech, do you go for the double, or potentially fail it? Or do you just go for the attack?

05:10:11.380 --> 05:10:18.380
Because both options are tough. At least if Garchomp does lock into something like that rock side, there is always that opportunity for the miss, right?

05:10:18.380 --> 05:10:23.500
But the odds weren't necessarily in your favor for that, so do you risk a snatch on that moment?

05:10:23.500 --> 05:10:31.060
Yeah, I think it's a really tough call here. I think it's a good call to make more sense to if you get it, then it works out really well for you.

05:10:31.060 --> 05:10:36.580
Now, the basket leaves into the biggest problem for Antonio to deal with right now, because Rockside's just not having the impact he wanted.

05:10:36.580 --> 05:10:39.740
Does land on the Charizard, no fake out as well.

05:10:39.740 --> 05:10:45.060
Because Antonio's going to maybe cycle another party shot into the basket leaves into China, we can even fair that.

05:10:45.060 --> 05:10:49.060
First off, we get to see the last respects into the Garjob!

05:10:49.060 --> 05:10:53.060
And you can wait until all you want when the critical hit comes through!

05:10:53.060 --> 05:10:56.060
The Garjob won't be able to survive!

05:10:56.060 --> 05:10:59.060
Vasculage and brought down to 45% health.

05:10:59.060 --> 05:11:02.060
Being Cynor, Slaver Blade's not necessarily too effective.

05:11:02.060 --> 05:11:04.060
It's not quite doing enough.

05:11:04.060 --> 05:11:09.060
We have to run this one back, but it's only going to be these two Pokemon.

05:11:09.060 --> 05:11:12.060
Yeah, and I think that Cynor will probably just be able to close it up.

05:11:12.060 --> 05:11:15.820
about that. Fleeblit spam, if you do steam, is going to be enough to get the knockout here.

05:11:15.820 --> 05:11:20.220
You've got to consider as well the life of recall. Although the last respect has been

05:11:20.220 --> 05:11:24.300
powered up to the maximum. Nothing to be able to do, but is this wave crash?

05:11:24.300 --> 05:11:29.100
A couple of rounds of Intimidate, but wave crash coming on through into the incinerator.

05:11:29.100 --> 05:11:36.780
Is enough damage. Vasilijin wins the 1v1 and Hiroshi to take the first game in this set.

05:11:36.780 --> 05:11:41.740
Yeah, another parting shot. The plays that there's an intricate getting in and out was just

05:11:41.740 --> 05:11:46.220
not enough to weaken that Vaskalige to the point where he's able to be overcome by the incinerator

05:11:46.220 --> 05:11:51.260
there and you know I think really well played from Hiroshi, Antonio managed the field very well

05:11:51.260 --> 05:11:55.420
in a lot of scenarios especially that early game of the sleep powders getting rid of the King Gambit

05:11:55.420 --> 05:11:59.820
but didn't really have the answers to that Vaskalige when it hit the field unfortunately I think

05:11:59.820 --> 05:12:05.020
a little bit of a real awkward Pokemon to deal with when you've got enough grass type attack on

05:12:05.020 --> 05:12:10.300
your Venus or you've got no way to change moves on your Garchomp as well. It really made it difficult

05:12:10.300 --> 05:12:12.020
to land anything into that

05:12:12.020 --> 05:12:13.060
basculage and I think the

05:12:13.060 --> 05:12:14.260
Charizard as well was probably

05:12:14.260 --> 05:12:15.500
the best method to deal with

05:12:15.500 --> 05:12:16.900
the basculage and it has got

05:12:16.900 --> 05:12:18.900
solar beam, but we saw it

05:12:18.900 --> 05:12:20.200
coming in, getting caught on

05:12:20.200 --> 05:12:21.100
the switch with that last

05:12:21.100 --> 05:12:23.100
respects really just left

05:12:23.100 --> 05:12:26.100
Antonio with very few resources

05:12:26.100 --> 05:12:27.900
to kind of come back and clean

05:12:27.900 --> 05:12:29.300
up the game.

05:12:29.300 --> 05:12:30.600
And the amount of damage at the

05:12:30.600 --> 05:12:32.100
end, the last respects critical

05:12:32.100 --> 05:12:33.800
hit into Garchon's gotta feel

05:12:33.800 --> 05:12:35.100
good and then still having

05:12:35.100 --> 05:12:36.800
enough momentum to take down

05:12:36.800 --> 05:12:38.100
the incinerator.

05:12:38.100 --> 05:12:40.200
Now for Antonio, where do we

05:12:40.200 --> 05:12:45.560
switch it up for game number two. The Venusaur, it was nice when you landed the sleep power,

05:12:45.560 --> 05:12:49.720
it was nice with the earth power, but a couple of options may be likely to try and take care

05:12:49.720 --> 05:12:53.960
of that Vasculita that ran away with the end game. Maybe something to prioritize a little

05:12:53.960 --> 05:12:59.720
bit sooner, but let's find out as we head into game number two here. Garchon banking gamut,

05:12:59.720 --> 05:13:04.760
once again, for Hiroshi and on the opposing end, we'll run back to Charizard, but now with Incineroar.

05:13:04.760 --> 05:13:09.240
No better a switch up that early intubative, going to be good in one respect to the vehicles

05:13:09.240 --> 05:13:13.400
in dollchamp but not only to that King Gamma that's the finality activating so it's going

05:13:13.400 --> 05:13:14.840
to be a little bit more threatening.

05:13:14.840 --> 05:13:18.920
You've got to get through this next turn, just leave the King Gamma doesn't have to

05:13:18.920 --> 05:13:24.000
protect so it is a nice easy target for that Faker to slow down here but you probably want

05:13:24.000 --> 05:13:28.480
to go after the dollchamp that is threatening bigger damage onto Charizard with potential

05:13:28.480 --> 05:13:33.960
Rock Slide as well so choices are do you keep that Charizard on the field and maybe just

05:13:33.960 --> 05:13:36.760
leverage your fake out here to get something in a little bit more

05:13:36.760 --> 05:13:39.880
desirable. Not seeing that much, right, Horace?

05:13:39.880 --> 05:13:43.960
And no switch. Well, Charizard's here. We're going to make the most of it.

05:13:43.960 --> 05:13:47.240
First off with the Mega Evolution. And again, bringing around the throat

05:13:47.240 --> 05:13:51.160
and the sunshine off the sea, though, because Garchomp on the opposing end

05:13:51.160 --> 05:13:53.960
can be a very scary threat. But one that will be

05:13:53.960 --> 05:13:57.880
making stuff for now. But thanks of that fake out, Garchomp can't

05:13:57.880 --> 05:14:01.400
act in heatwave. There is going to be a... Okay, it's going to be...

05:14:01.400 --> 05:14:07.560
There is going to be an Akabari, but it will be a double connect. King Gambit is going to survive this hit.

05:14:07.560 --> 05:14:12.280
Now with an opportunity to respond to Kautau's lead into something like this Charizard,

05:14:12.280 --> 05:14:16.920
could be a great way to do some damage, but low kick into Incineroar does even more,

05:14:16.920 --> 05:14:18.920
bringing it down to just a bit.

05:14:18.920 --> 05:14:22.040
It's a nice low kick, and the Akabari is a good use there.

05:14:22.040 --> 05:14:26.120
Just something that Incineroar now is going to be susceptible to going down to a potential.

05:14:26.120 --> 05:14:34.860
Earthquake, if that's what you're choosing, from that GollChomp, you would have to in that scenario switch out the King Gamma if you're Horoshee, and kind of Coco, the booster you've got.

05:14:34.860 --> 05:14:37.940
Charizard's still sitting in not a terrible position though.

05:14:37.940 --> 05:14:44.060
I'm wondering has Antonio brought the Toxotex this game though, because that is something that you could maybe give it into here.

05:14:44.060 --> 05:14:52.660
You're not expecting an Earthquake, your GollChomp is minus one as well, so you've got to try and get it on the field, it's not as possible if it is there, but we'll have to wait and see.

05:14:52.660 --> 05:14:56.660
Chargers are not in the greatest spot right now in front of you.

05:14:56.660 --> 05:15:02.660
It certainly is not, which applied for tech from Antonio to keep it safe past this turn.

05:15:02.660 --> 05:15:05.660
It's already taken a lot of damage as well, so you just don't want it to be taken asucker.

05:15:05.660 --> 05:15:09.660
It hasn't taken any damage. You don't want to take any with that sucker pun.

05:15:09.660 --> 05:15:15.660
Now, with follow-up, Rockslide Incineroar is going to be quite good through this turn,

05:15:15.660 --> 05:15:18.660
but are we going to see it act? Yes, Blair Blitz.

05:15:18.660 --> 05:15:21.660
Try and take care of the threat of the king gambit while you can.

05:15:21.660 --> 05:15:25.660
Yeah, it's good trades here too. You know, if you use it to stop that party,

05:15:25.660 --> 05:15:26.660
you should have this as a guard jump right away,

05:15:26.660 --> 05:15:27.660
you can do that a little bit further.

05:15:27.660 --> 05:15:32.660
But removing threats, picking down there, is very valuable here.

05:15:32.660 --> 05:15:34.660
And the incident was still sticking around as well,

05:15:34.660 --> 05:15:36.660
so there is potential to swap that out.

05:15:36.660 --> 05:15:39.660
In fact, it's going to be later on if you want to.

05:15:39.660 --> 05:15:41.660
You've got to be careful as well if you are in 20 or not,

05:15:41.660 --> 05:15:43.660
because there's two rock threats in the field.

05:15:43.660 --> 05:15:45.660
You've got Karachi, Charizard, a bit Megavoz,

05:15:45.660 --> 05:15:48.660
it's got that Intune Power, and then you do have the Rock Slide as well.

05:15:48.660 --> 05:15:52.120
The Rockslide is pretty straightforward here, we'll pick up the knockout on him soon,

05:15:52.120 --> 05:15:55.780
or because of the damage he's taken in that Charizard will be in range,

05:15:55.780 --> 05:15:59.420
depends on the speed, interactions as well, which Charizard is going to go first,

05:15:59.420 --> 05:16:04.580
or she just does surpass, Antonio's can get that, and you power up with the Rockslide.

05:16:04.580 --> 05:16:09.020
So, Antonio's Charizard not in again, the best of positions right now.

05:16:09.020 --> 05:16:14.340
There's always just that little bit of variation with the walk, with the speeds of the Pokemon,

05:16:14.340 --> 05:16:18.380
so it's time to see if potentially there's a ski tie, or who is going to move first,

05:16:18.380 --> 05:16:23.380
But the switch out is another way to preserve instead of playing any sort of those VTai games

05:16:23.380 --> 05:16:28.380
Go ahead and threaten with not just one, but two Pokemon switching out.

05:16:28.380 --> 05:16:32.380
Talk to Bex. It's gonna be a switch up here in game number two.

05:16:32.380 --> 05:16:35.380
Yeah, and then we're gonna get to the negative relationship of the chosen one.

05:16:35.380 --> 05:16:40.380
We'll see if it is the Ancient Power. There's also a chance that comes out of the boost, which would be a huge help to her.

05:16:40.380 --> 05:16:46.380
She's a defensive prize. We're gonna see the Dragonclaw is caught on the switch in. Great call there.

05:16:46.380 --> 05:16:49.380
and there's it going to be followed up by the angel car.

05:16:49.380 --> 05:16:51.880
A decent amount of damage with the dragon claw,

05:16:51.880 --> 05:16:55.880
but it'll be a heatwave instead hit into both of these targets

05:16:55.880 --> 05:16:58.880
and bring Garchon and Florentownio down to just a bit.

05:16:58.880 --> 05:17:01.380
Burn onto the Toxic Packs as well.

05:17:01.380 --> 05:17:05.380
That's not what you'd want to see when you're relying on this Pokémon

05:17:05.380 --> 05:17:07.880
to be sticking around for so long.

05:17:07.880 --> 05:17:12.880
This is going to negate the amount, like, the leftover recovery that you're trying to get.

05:17:12.880 --> 05:17:15.380
Yeah, that makes it very difficult to utilize the Toxic Packs

05:17:15.380 --> 05:17:19.980
effects in the way that you want to set in the field, kind of just tip away and disrupt.

05:17:19.980 --> 05:17:24.660
Now it is going to be pretty much staying where it is and every bit of damage will count now,

05:17:24.660 --> 05:17:27.140
so really fortunate for Horoji.

05:17:27.140 --> 05:17:31.060
They do have access to why I got this turn, or do you start getting things on the time

05:17:31.060 --> 05:17:32.560
as you go full the trap?

05:17:32.560 --> 05:17:33.560
Do you go for the Toxic?

05:17:33.560 --> 05:17:34.560
On the field, a certain field.

05:17:34.560 --> 05:17:39.220
You can go Toxic pretty comfortably here, you know that King Gamma, the only immunity

05:17:39.220 --> 05:17:44.860
on Horoji's side, has fallen, so when you go after and it lands it will take effect.

05:17:44.860 --> 05:17:49.060
The garchomp now on Antonio's side as well is Skull, has the access to go for the Dragon

05:17:49.060 --> 05:17:52.220
clone to the opposing garchomp, for we will be enough to pick up the knockout there.

05:17:52.220 --> 05:17:58.700
Or do you choose to go after this to charge it if you have, you're going into a protect.

05:17:58.700 --> 05:18:04.500
Protect on the turn, stay good past this rock slide and just pick up a little bit more into

05:18:04.500 --> 05:18:05.980
the garchomp on the opposing end.

05:18:05.980 --> 05:18:10.860
A flinch would always be nice to try and make sure this archspec isn't taking any more damage,

05:18:10.860 --> 05:18:13.520
but instead just this earthquake.

05:18:13.520 --> 05:18:19.760
hit into both of the Pokemon onto Antonyo's end. Something that Toxicpex does not appreciate at all

05:18:19.760 --> 05:18:26.080
and Garchomp does not have a way to get through. Wow, that's quick there. Really bold decision by

05:18:26.080 --> 05:18:30.800
Hiroshi, knowing that why God is an option, but saying if you don't go for it, I'm going to really

05:18:30.800 --> 05:18:36.240
reap some rewards. You see the Toxic come out onto Garchomp, but I think a turn too late and so much

05:18:36.240 --> 05:18:41.840
damage as well with that critical hit and the Toxicpex is here in real heat because now any

05:18:41.840 --> 05:18:49.840
will probably be enough to pick it up, and it's not utilizing any sort of role that we've used to seeing, and how much you're dealing with it so, so well.

05:18:49.840 --> 05:19:00.840
There is always the potential to try and swap it out against recovery, out of the way, but when the pieces on your team are kind of dwindling away and you've taken so much damage into something like that in the center already,

05:19:00.840 --> 05:19:08.500
already that's also a difficult one because you know that the Pokemon you send in for the talks effect might just be taken down and then you're left with only

05:19:08.500 --> 05:19:15.520
two options left and I'm telling you definitely in a very tricky situation yeah and now you can bring in the

05:19:15.520 --> 05:19:22.400
Incinerate here and it's given so much damage so far but you will be able to at least drop the weathering today onto the Garchomp

05:19:22.400 --> 05:19:30.240
you can utilize that make out onto either the Charizard or the Garchomp you probably want to go for the Charizard though and more than anything

05:19:30.240 --> 05:19:34.300
If you go after the Garchomp, the rough skin residue will probably take you down, but you

05:19:34.300 --> 05:19:38.820
are in a real pinch here where a Heatwave is going to be enough to clear the top specks

05:19:38.820 --> 05:19:39.820
and incinerate it.

05:19:39.820 --> 05:19:45.420
That isn't a chosen target, and even a Rockslide, which is an easy choice for Garchomp, um...

05:19:45.420 --> 05:19:50.980
I mean, even at this point, you're talking about Rockslide, Heatwave, you do have to

05:19:50.980 --> 05:19:53.980
be careful on the top specks with the Wideguard, right?

05:19:53.980 --> 05:19:58.380
But then, Proji, you go and see that the health bars on the other Pokemon are so low, you

05:19:58.380 --> 05:20:00.380
You can even just pick them off with a single target.

05:20:00.380 --> 05:20:01.780
It's at your worry.

05:20:01.780 --> 05:20:03.620
Double in for the one slot.

05:20:03.620 --> 05:20:06.340
Talkspecs will take the opportunity to switch out

05:20:06.340 --> 05:20:07.860
and get some recovery.

05:20:07.860 --> 05:20:09.780
But with Charizard coming back in,

05:20:09.780 --> 05:20:12.180
could potentially just get hit.

05:20:12.180 --> 05:20:14.140
Incineroar with Protect is only the fun

05:20:14.140 --> 05:20:15.540
little team building thing.

05:20:15.540 --> 05:20:17.980
An Earthquake coming up from Hiroshi

05:20:17.980 --> 05:20:19.380
will do nothing to Incineroar.

05:20:19.380 --> 05:20:21.740
And Charizard Swap looks like it's going to be good.

05:20:21.740 --> 05:20:23.180
It'll be the follow-up, though,

05:20:23.180 --> 05:20:24.020
from the opposing end.

05:20:24.020 --> 05:20:24.860
Oh, it's folding.

05:20:24.860 --> 05:20:28.340
And Ancient Power into Antonio's Charizard.

05:20:28.340 --> 05:20:33.260
is going to bring it oh so low yeah what a great call from Horosian that move

05:20:33.260 --> 05:20:37.300
along pretty much locks up the game and makes it very difficult for Antonio to

05:20:37.300 --> 05:20:40.900
get back into this in any sort of way she performed now you've got the situation

05:20:40.900 --> 05:20:45.060
where that fake up's burnt there's no why God supports protect against the

05:20:45.060 --> 05:20:48.020
income and want at their rock slide and that is going to be enough to take both

05:20:48.020 --> 05:20:52.020
these Pokemon down if they leave themselves vulnerable in this position

05:20:52.020 --> 05:20:56.060
the last one. We're going to

05:20:56.060 --> 05:20:59.100
see the last one. The rock

05:20:59.100 --> 05:21:01.100
side. All the ball. Come on,

05:21:01.100 --> 05:21:02.700
Bransonio are so low again. If

05:21:02.700 --> 05:21:04.300
you're worried about the accuracy

05:21:04.300 --> 05:21:05.900
and just go for a single

05:21:05.900 --> 05:21:07.500
target and center is going to

05:21:07.500 --> 05:21:09.740
swap out. Postex comes back in

05:21:09.740 --> 05:21:11.740
with a little bit of a new lease

05:21:11.740 --> 05:21:13.740
on life with a little bit of

05:21:13.740 --> 05:21:15.580
recovery, but you got to play so

05:21:15.580 --> 05:21:18.180
carefully here in Hiroshi has

05:21:18.180 --> 05:21:20.780
such a deep earthquake talks

05:21:20.780 --> 05:21:28.780
It's not going to be enough things to how much work this Incineroar has put in, but it's still in a tough spot.

05:21:28.780 --> 05:21:33.780
Yeah, it's really helping out there against, well, it's close to pecs here, but you can see.

05:21:33.780 --> 05:21:39.780
In one respect, it is taking a little bit of recovery, but that is undone by that burn that was so impactful.

05:21:39.780 --> 05:21:44.780
And the guard jump is on the timer as well, so it's not got many turns left before that poison tick does take it down.

05:21:44.780 --> 05:21:49.260
take it down, but this combination of earthquake to kind of cover anything that is in Charizard,

05:21:49.260 --> 05:21:53.660
like Incineroar is so good and then you combine that with that ancient power from the Charizard

05:21:53.660 --> 05:21:57.020
as well, which is covering the opposing Charizard and any potential switch.

05:21:57.020 --> 05:22:00.700
The Incineroar, if it decides to come back onto the field, did further weaken that, that

05:22:00.700 --> 05:22:01.700
charge from.

05:22:01.700 --> 05:22:04.700
It's a real difficult situation for Antonio to find themselves in, but they're doing

05:22:04.700 --> 05:22:07.420
everything in their power to try and get back into it.

05:22:07.420 --> 05:22:12.460
And it'll start with that protect Charizard, yet again the double protect and top specs

05:22:12.460 --> 05:22:17.560
with the baneful bunker so no damage will come out onto Antonio's side of the board.

05:22:17.560 --> 05:22:23.560
The Garchomp doesn't accomplish anything, neither will Hiroshi's Charizard and the Toxis.

05:22:23.560 --> 05:22:28.040
We've seen them stack up onto the Garchomp turn after turn.

05:22:28.040 --> 05:22:32.800
Its health is dwindling, but it's not enough to take it down.

05:22:32.800 --> 05:22:36.040
If you want these two Pokemon to stick around, you're gonna have to rely on the triple on

05:22:36.040 --> 05:22:37.540
the Charizard and the double for Toxpex.

05:22:37.540 --> 05:22:43.540
Yeah, now do you go for the wide guard here expecting potentially an earthquake, an engine power combination that we've seen so much?

05:22:43.540 --> 05:22:50.540
The thing is that Hiroshi could go for it, just go Dragon Claw, engine power into that Toxic Effect slot, you know how to protect it.

05:22:50.540 --> 05:22:55.540
No triple, the attempt charged won't anything, and neither will the Toxic Effects, both fail!

05:22:55.540 --> 05:23:02.540
These Pokemon are going to get hit and taken down, first off Dragon Claw for going for the single target attacks.

05:23:02.540 --> 05:23:08.140
to cover for the potential of that wide guard and that's not good. That's gonna be one KO

05:23:08.140 --> 05:23:13.260
on the turn. Toxic effects thankfully does get the leftovers recovery before any sort

05:23:13.260 --> 05:23:19.740
of that damage kicks in. But of course Garchomp or Hiboroshi has overstayed its welcome. Toxic

05:23:19.740 --> 05:23:24.540
will take it down. Yeah the Garchomp getting some real value out of it for Oshii. She's using it

05:23:24.540 --> 05:23:29.180
right down to the last minute there. The Toxic's kicking it over but the Basculage in the perfect

05:23:29.180 --> 05:23:32.720
Pokemon to bring in against what is going to be Incineroa and Toxic Pecs.

05:23:32.720 --> 05:23:35.220
You feel that last respect pretty powered up, right?

05:23:35.220 --> 05:23:37.940
You've got Ancient Power as well, you can hit that Incineroa with.

05:23:37.940 --> 05:23:41.500
And Pokemon Antonio's side, so, so, so long.

05:23:41.500 --> 05:23:43.900
Anything that hits them is going to knock them out.

05:23:43.900 --> 05:23:45.140
That's exactly it.

05:23:45.140 --> 05:23:48.140
Sure, the last Excuses, sure, you can do a lot of damage.

05:23:48.140 --> 05:23:51.240
You don't need to do a lot of damage in this state.

05:23:51.240 --> 05:23:55.680
Pokemon on Antonio's side have been whittled down turn after turn.

05:23:55.680 --> 05:23:59.080
And we're gonna go out in our own way.

05:23:59.080 --> 05:24:00.640
They go to the side, Hicks,

05:24:00.640 --> 05:24:04.120
Vasulitin with the Aqua Jet to take the final KO.

05:24:04.120 --> 05:24:09.120
And it's gonna be Hiroshi Onishi to take the set 2-0,

05:24:09.120 --> 05:24:13.960
making his way to Top 4 here at the 2026 Pokemon World

05:24:13.960 --> 05:24:15.200
Championships.

05:24:15.200 --> 05:24:17.840
Coming into this event as the national champion,

05:24:17.840 --> 05:24:21.520
it'll all prove that he has proved a lot so far.

05:24:21.520 --> 05:24:24.640
Yeah, what a convincing victory and such a strong performance

05:24:24.640 --> 05:24:28.600
from Horoshi where you go into this match thinking how are you going to deal with this

05:24:28.600 --> 05:24:32.840
Toxapex with that wide guard that blocks all of these spread attacks that you're going

05:24:32.840 --> 05:24:35.480
to need for the Toxapex but you didn't need it.

05:24:35.480 --> 05:24:40.080
Didn't need it, had a plan and laid it out perfectly and really was just elegant in the

05:24:40.080 --> 05:24:42.280
way that they set up from start to finish.

05:24:42.280 --> 05:24:46.440
Taking advantage in game two in particular of that King Gama, the Incinerole lead there

05:24:46.440 --> 05:24:48.200
and utilizing the Okcaberry.

05:24:48.200 --> 05:24:52.400
Maybe it didn't get a knockout itself but it's softened things up and put things in

05:24:52.400 --> 05:24:56.960
place to be close to getting knocked out later on in the game which made it a lot more difficult

05:24:56.960 --> 05:25:01.940
for Antonio. The big turning point here was that burn onto the Toxalpex. If that hadn't

05:25:01.940 --> 05:25:06.560
happened it might have made it a little bit easier for Antonio to kind of utilize that

05:25:06.560 --> 05:25:10.280
Pokemon and leverage it a little bit more like we've seen him do time and time again,

05:25:10.280 --> 05:25:14.720
but unfortunately that burn, just undoing the left overs recovered each and every turn.

05:25:14.720 --> 05:25:20.280
The use of Ancient Power catching that Charizard on the switch, brilliantly done, but it just

05:25:20.280 --> 05:25:23.880
the game. It was also because

05:25:23.880 --> 05:25:24.880
of constantly just having just

05:25:24.880 --> 05:25:26.480
being on the back foot within

05:25:26.480 --> 05:25:27.880
this match. Roshi just had so

05:25:27.880 --> 05:25:29.280
much pressure on the board when

05:25:29.280 --> 05:25:31.080
it's an arch on that's

05:25:31.080 --> 05:25:32.080
Earthquaking turn after turn

05:25:32.080 --> 05:25:33.680
and being allowed to put that

05:25:33.680 --> 05:25:35.080
much pressure out on Antonio

05:25:35.080 --> 05:25:36.280
constantly having to pivot out.

05:25:36.280 --> 05:25:37.480
You call one of these walks get

05:25:37.480 --> 05:25:38.680
good damage in. You're just so

05:25:38.680 --> 05:25:40.280
far ahead and the amount of

05:25:40.280 --> 05:25:41.280
time to found ourselves in the

05:25:41.280 --> 05:25:42.680
position. Hiroshi just had such

05:25:42.680 --> 05:25:44.280
a strong start to the match was

05:25:44.280 --> 05:25:45.880
able to constantly get in those

05:25:45.880 --> 05:25:47.680
good calls. So we're going to

05:25:47.680 --> 05:25:52.520
match was able to constantly get in those good calls, get that momentum over time.

05:25:52.520 --> 05:25:57.680
And when all of his Pokemon are faster and they put out so much pressure, there was nothing else that Antonio could do.

05:25:57.680 --> 05:26:02.080
You had to make the switches and hope that Horoshis isn't going to call you or miss up along the way.

05:26:02.080 --> 05:26:07.480
Yeah, exactly that. And I think as well, some of the kind of advantage items that you've got on your side,

05:26:07.480 --> 05:26:13.320
if you're Antonio, like a choice golf, Garchamp kind of came back to be a little bit of a hindrance more than

05:26:13.320 --> 05:26:18.840
an advantage in that set in particular and that that's testament to Hiroshi and how they identified

05:26:18.840 --> 05:26:23.640
that as a threat and then took advantage and flipped the tables and said you know well yeah

05:26:23.640 --> 05:26:28.600
you might be in a good position right now but what I'm going to do next is going to make it a real

05:26:28.600 --> 05:26:34.040
detriment to your game plan and yeah just so so well done. It was just an incredible match and big

05:26:34.040 --> 05:26:40.680
congratulations to Antonio to making it to this point for Hiroshi. Wanna step closer now to be in

05:26:40.680 --> 05:26:46.680
not finals or being our champion. Yeah, one step closer and yeah familiar with this

05:26:46.680 --> 05:26:53.320
old environment. She did it very recently in a different champions format in MA at the Japan

05:26:53.320 --> 05:26:59.400
Nationals but yeah gonna take that experience and hopefully push them on to getting one step

05:26:59.400 --> 05:27:05.480
closer to championship Sunday. I mean top four is an incredible achievement. We have to go here

05:27:05.480 --> 05:27:08.480
from him as Hiroshi is on the stage now for our interview.

05:27:13.320 --> 05:27:14.680
Thank you so much, Sarah.

05:27:14.680 --> 05:27:19.240
I'm here with your first top four player of the 2026 World

05:27:19.240 --> 05:27:21.400
Championships, Hiroshi Anishi.

05:27:27.880 --> 05:27:30.840
Hiroshi, congratulations on making top four.

05:27:30.840 --> 05:27:35.160
You are also the reigning champion of the PJCS,

05:27:35.160 --> 05:27:41.160
the Japan Championship Series, what does it feel now to be here in top four at Worlds?

05:28:35.160 --> 05:28:39.160
Did you choose this team of six Pokemon to compete with this weekend?

05:28:39.160 --> 05:28:49.160
I brought a strong team, not only good luck, but also the team's choice, so please tell us a little bit about it.

05:28:49.160 --> 05:28:59.160
The team's choice has a lot of strong teams now, and there was a place where I was very lost, but I was especially aware of where I was.

05:28:59.160 --> 05:29:02.160
I brought six teams this time.

05:29:09.160 --> 05:29:12.160
the best fit me to bring to the tournament.

05:29:12.160 --> 05:29:20.160
Very nice. Going into this battle, I think Toxapex was one of the biggest threats on the opposing side of the field.

05:29:20.160 --> 05:29:25.160
What was your strategy to defeat Toxapex, especially in that game too?

05:29:39.160 --> 05:29:52.360
In the end, the most powerful strategy was to defeat it with the power of life.

05:29:52.360 --> 05:29:54.660
So I made a plan to do that.

05:29:54.660 --> 05:29:59.160
In the end, I got hit by the explosion, but it didn't really matter.

05:30:09.160 --> 05:30:11.040
But in the end, I got a critical hit,

05:30:11.040 --> 05:30:13.540
and it really didn't make that much of a difference.

05:30:14.840 --> 05:30:17.240
Those critical hits can help out indeed.

05:30:17.240 --> 05:30:18.440
Thank you so much, Hiroshi.

05:30:18.440 --> 05:30:20.540
Do you have any shout outs to any family or friends

05:30:20.540 --> 05:30:22.200
who might be watching at home?

05:30:22.200 --> 05:30:27.200
I have a message for my family and friends.

05:30:29.200 --> 05:30:31.080
Thank you, everyone here,

05:30:31.080 --> 05:30:35.920
for supporting SNS.

05:30:35.920 --> 05:30:37.840
Thank you, everyone.

05:30:37.840 --> 05:30:40.840
So for everybody here and everybody out on social media

05:30:40.840 --> 05:30:42.480
has been cheering me on.

05:30:42.480 --> 05:30:44.080
That really gives me a lot of power.

05:30:44.080 --> 05:30:46.200
So thank you so much.

05:30:46.200 --> 05:30:48.000
Congratulations Hiroshi once again

05:30:48.000 --> 05:30:51.440
on making it into top floor here at the World Championships.

05:30:51.440 --> 05:30:54.600
Let's go ahead and take it over to Ben's battle breakdown

05:30:54.600 --> 05:30:56.200
to, well, break it down.

05:30:59.040 --> 05:31:01.360
Certainly a lot of power in that last match.

05:31:01.360 --> 05:31:05.000
Hiroshi doing so, so well there.

05:31:05.000 --> 05:31:08.200
But wow, we're in top eight here at the World Championships.

05:31:08.200 --> 05:31:09.160
That was our first one.

05:31:09.160 --> 05:31:13.400
We know our first player that has made it into our top four.

05:31:13.400 --> 05:31:14.880
And let's go over to the standings

05:31:14.880 --> 05:31:17.440
and just keep this moving along

05:31:17.440 --> 05:31:20.960
and see who's next that we are gonna be able to feature here.

05:31:20.960 --> 05:31:21.800
As a reminder to players,

05:31:21.800 --> 05:31:25.160
we are gonna be featuring all of our top eight.

05:31:25.160 --> 05:31:28.320
And our next match is Xiao versus Giovanni.

05:31:28.320 --> 05:31:32.080
And I'm really looking forward to seeing what they've got.

05:31:32.080 --> 05:31:38.080
Especially to, yeah, like looking at Drow and what he's been able to accomplish, not just world championships,

05:31:38.080 --> 05:31:45.080
but in this last year as a player and even previously, I think the globe has just been so impressive.

05:31:45.080 --> 05:31:48.080
And to be able to see him make a run like this through the bracket is incredible.

05:31:48.080 --> 05:31:50.080
And Lee, for Giovanni.

05:31:50.080 --> 05:31:55.080
Yeah, I mean, Giovanni is just an incredible player in general.

05:31:55.080 --> 05:31:59.320
line down. Coming out really, probably not one of the favorite Italians coming into this event,

05:31:59.320 --> 05:32:04.760
but it's really done. They're region-trialled, getting to top in. I'm sure they are not done yet.

05:32:04.760 --> 05:32:09.160
Now we saw them on stream earlier and they were very close in taking a victory. They took a

05:32:09.160 --> 05:32:13.560
right down to the wire, just not enough to take another line in the end, but they've got themselves

05:32:13.560 --> 05:32:18.120
into top eight and they're going to be going again and that's the main thing. Picking up going again,

05:32:18.120 --> 05:32:21.720
we saw how they had all the advantage with those ancient power boosts.

05:32:21.720 --> 05:32:30.560
Yeah, I can harness that energy and take it into the top it and beyond and of course to Fano as well also from Italy Italy

05:32:30.800 --> 05:32:32.800
Definitely one of the strongest

05:32:33.440 --> 05:32:37.400
Set of players that we have in the game right now Stefano really came

05:32:38.480 --> 05:32:44.080
By no means out of nowhere, but really came to the floor after he won his first regional championships and still

05:32:44.720 --> 05:32:46.720
Continuing that consistency

05:32:46.720 --> 05:32:50.880
Especially like seeing when he won it with an icy wind Chen pal

05:32:50.880 --> 05:32:57.320
Which at the time was like it was a meta team that he was using for that one little change that one little adaptation

05:32:57.320 --> 05:33:01.240
That really took him to his team and his play to the next level

05:33:01.240 --> 05:33:06.480
I want to call it Japan on this graph because we just got to see Hiroshi win on broadcast

05:33:06.480 --> 05:33:10.720
And he still have two more Japanese players fighting through top eight

05:33:11.400 --> 05:33:15.540
Takuma going up against the bottom who are calling out and then you get as well

05:33:15.540 --> 05:33:22.340
this was our mega dragonite player that dragonite we didn't get to see what's such a cool team.

05:33:22.340 --> 05:33:28.020
I'm really excited to see how that's going to fare up against Zachary who is I mean one of his best

05:33:28.020 --> 05:33:35.300
as evident by his season and his run here at Worlds. Yeah 100% I mean it's calling out as well that

05:33:35.300 --> 05:33:40.420
two out of three of the Japanese players are running mega dragonite instead of mega Charizard.

05:33:40.420 --> 05:33:42.420
that we have left from Japan

05:33:42.520 --> 05:33:44.420
that's still sticking with the Charizard

05:33:44.520 --> 05:33:47.320
bandwagon that we've kind of all been on as well.

05:33:47.420 --> 05:33:49.820
But seeing that sort of consistency coming out,

05:33:49.920 --> 05:33:52.320
those two other teams that both have Mega Dragonite

05:33:52.420 --> 05:33:54.320
have two different Pokemon,

05:33:54.420 --> 05:33:55.820
Whimzacot compared to Garchomp,

05:33:55.920 --> 05:33:59.320
on the same overall five Pokemon otherwise composition.

05:33:59.420 --> 05:34:00.820
And so, like, you know,

05:34:00.920 --> 05:34:02.820
it's still some slightly different approaches,

05:34:02.920 --> 05:34:05.820
but that commonality there with what they've been using.

05:34:05.920 --> 05:34:07.820
Yeah, it's always really interesting

05:34:07.820 --> 05:34:11.420
been using. Yeah, it's always really interesting in that lead up to worlds,

05:34:11.420 --> 05:34:15.060
especially when we have a break as long as we have between our last official

05:34:15.060 --> 05:34:19.820
event and as he into now is all the meta development per region, right?

05:34:20.020 --> 05:34:22.780
Especially the per region because you'll get team building groups.

05:34:22.980 --> 05:34:25.740
We also do have scenes that have those different grassroots scenes.

05:34:25.740 --> 05:34:29.260
And Japan is definitely known for having a really strong grassroots scene.

05:34:29.500 --> 05:34:30.740
It put a lot of preparation in.

05:34:30.740 --> 05:34:35.100
And when you have those different sub regions, you can really get more

05:34:35.100 --> 05:34:36.460
pushed out of a meta, right?

05:34:36.460 --> 05:34:38.500
that's why after a bit of time,

05:34:38.500 --> 05:34:40.420
we will see these really cool picks come out.

05:34:40.420 --> 05:34:43.460
And to see that that is what is coming out

05:34:43.460 --> 05:34:45.980
is this mega dragonite out of all things.

05:34:45.980 --> 05:34:47.660
I think it's just so exciting.

05:34:47.660 --> 05:34:50.460
It's not just all mega Charizard out here.

05:34:50.460 --> 05:34:52.300
We get some really cool team building.

05:34:52.300 --> 05:34:55.460
Definitely, mega dragonite was definitely something

05:34:55.460 --> 05:34:58.940
that we're gonna be seeing a great deal of in our top cup.

05:34:58.940 --> 05:35:00.940
And let's have a little look at the two players

05:35:00.940 --> 05:35:03.580
that we're gonna be seeing in our next round.

05:35:03.580 --> 05:35:06.180
We've got a breakdown of trials.

05:35:06.180 --> 05:35:11.620
run through our Swiss. This is phase one. He said in his interview that he lost round one and sort

05:35:11.620 --> 05:35:17.700
of had to come back from there, but also taking a loss in round seven against former world champion

05:35:17.700 --> 05:35:24.180
Schoenke Kimura, but still being able to, since then, win out every single one of his rounds to

05:35:24.180 --> 05:35:29.220
make it here to the top eight. It's an incredible performance. Even when you go back to that lost

05:35:29.220 --> 05:35:35.060
round one, it is a similar mirror. We don't know the intricate details of each team, but you're

05:35:35.060 --> 05:35:38.500
you're assuming that they're very, very similar options

05:35:38.500 --> 05:35:39.420
of both sides of the field.

05:35:39.420 --> 05:35:40.860
And they can always be difficult, right?

05:35:40.860 --> 05:35:42.180
You can get one wrong move,

05:35:42.180 --> 05:35:45.220
but then you need to kind of let that go

05:35:45.220 --> 05:35:46.780
and then pick themselves up again

05:35:46.780 --> 05:35:49.340
and continue on such a strong run after that.

05:35:49.340 --> 05:35:51.060
I want to take them down by show here.

05:35:51.060 --> 05:35:52.820
And you can see the variety of teams as well

05:35:52.820 --> 05:35:54.820
that they've had to come up against.

05:35:54.820 --> 05:35:56.940
So just the same archetypes over and over again,

05:35:56.940 --> 05:35:59.260
this team is built so well, it can kind of match up

05:35:59.260 --> 05:36:01.740
even to some of the newer, more popular MV teams

05:36:01.740 --> 05:36:03.260
that we've seen come to the floor.

05:36:03.260 --> 05:36:06.860
the right to there. We've got

05:36:06.860 --> 05:36:08.860
the star actor, the gold angle

05:36:08.860 --> 05:36:10.860
as well. So it handles itself

05:36:10.860 --> 05:36:12.860
very well and now you see very,

05:36:12.860 --> 05:36:14.860
very well accomplished with it

05:36:14.860 --> 05:36:16.860
to have to bounce back from that

05:36:16.860 --> 05:36:18.860
round one loss and then going up

05:36:18.860 --> 05:36:20.860
against Oh, and then taking the

05:36:20.860 --> 05:36:22.860
win. You just had the craziest

05:36:22.860 --> 05:36:24.860
180 of all time to put yourself

05:36:24.860 --> 05:36:26.860
on a winning way. And I feel like

05:36:26.860 --> 05:36:28.860
that just works so much confidence

05:36:28.860 --> 05:36:30.860
for yourself going on forward

05:36:30.860 --> 05:36:34.800
the game. You know, you know,

05:36:34.800 --> 05:36:36.500
you're not going to be able to

05:36:36.500 --> 05:36:38.500
go into phase two out of six and

05:36:38.500 --> 05:36:40.000
two record. You made it, which

05:36:40.000 --> 05:36:40.940
is it's going to be difficult,

05:36:40.940 --> 05:36:42.940
but to be able to win out since

05:36:42.940 --> 05:36:46.180
then is just incredible and

05:36:46.180 --> 05:36:48.620
looking at the date. It comes

05:36:48.620 --> 05:36:50.780
up and I'm immediately like

05:36:50.780 --> 05:36:52.820
wow. Just in time. Carson's and

05:36:52.820 --> 05:36:54.860
dead is what fabulous

05:36:54.860 --> 05:36:56.460
opponents as well. Not to

05:36:56.460 --> 05:36:58.460
mention Alexander to like all

05:36:58.460 --> 05:37:00.460
of these names are so so crazy

05:37:00.460 --> 05:37:02.460
you carry on winning, right?

05:37:02.460 --> 05:37:04.460
It gets harder and harder and

05:37:04.460 --> 05:37:06.460
harder. That is just an incredible

05:37:06.460 --> 05:37:08.460
list, especially to again at the

05:37:08.460 --> 05:37:10.460
X and two going into phase two,

05:37:10.460 --> 05:37:12.460
so you just knocked it. That's not

05:37:12.460 --> 05:37:14.460
like, oh, we're going up against

05:37:14.460 --> 05:37:16.460
these people and it's fun match.

05:37:16.460 --> 05:37:18.460
No, you just knocked out this list

05:37:18.460 --> 05:37:20.460
of individuals from the World

05:37:20.460 --> 05:37:22.460
Championship. That is incredible.

05:37:22.460 --> 05:37:24.460
It's been completely auditory this

05:37:24.460 --> 05:37:26.460
weekend and to see that from such

05:37:26.460 --> 05:37:28.460
a young, brave player is truly

05:37:28.460 --> 05:37:32.820
It's one of those stories that we tune in, we watch, we're here, we're present for the

05:37:32.820 --> 05:37:37.260
World Championships and why we love it, as these younger players coming in and just making

05:37:37.260 --> 05:37:42.100
and putting their stamp on these events and saying, I'm a serious contender, I've got

05:37:42.100 --> 05:37:46.940
to take, set up, take note and we'll see where the journey continues after this, I'm sure

05:37:46.940 --> 05:37:51.820
it's going to be great, but it's not finished yet, so until the story's still a lot of action

05:37:51.820 --> 05:37:52.820
to come.

05:37:52.820 --> 05:37:57.740
Well let's look at our other competitor here in the top age, Giovanni Piscitelli, hailing

05:37:57.740 --> 05:38:03.380
from Italy playing a little bit more of a standard composition that we were expecting coming

05:38:03.380 --> 05:38:09.740
in to make a big, big splash here that Mega Charizard Y, Mega Flowette. But again, another

05:38:09.740 --> 05:38:15.660
player taking a loss in round one, bouncing back and making it all the way through here

05:38:15.660 --> 05:38:16.660
to the top eight.

05:38:16.660 --> 05:38:23.060
Let's feel confident in his Mega Swampert matchup considering he's taken around. Um, well, you

05:38:23.060 --> 05:38:29.060
you lose one so then you take

05:38:29.060 --> 05:38:31.060
down every, uh, Swampert past

05:38:31.060 --> 05:38:33.060
that. Okay. Maybe that's just

05:38:33.060 --> 05:38:35.060
the way to do it. You lose

05:38:35.060 --> 05:38:37.060
around one and it gives you the

05:38:37.060 --> 05:38:39.060
energy to all around. You know

05:38:39.060 --> 05:38:41.060
what, Lee? I'll let you test

05:38:41.060 --> 05:38:42.060
that one out next time. But one

05:38:42.060 --> 05:38:43.060
of the things that's actually I

05:38:43.060 --> 05:38:45.060
think quite quite interesting

05:38:45.060 --> 05:38:47.060
to see coming into this

05:38:47.060 --> 05:38:48.060
particular matches that I give

05:38:48.060 --> 05:38:50.060
on it playing against Claudio

05:38:50.060 --> 05:38:51.060
using the same composition that

05:38:51.060 --> 05:38:56.260
this matchup and he was able to be victorious in this matchup. It's a match where, yeah,

05:38:56.260 --> 05:39:01.820
usually the, uh, Megasco Villain, uh, Mega Frostlass kind of composition usually gives

05:39:01.820 --> 05:39:06.420
this more, uh, I'm going to call it standard team, but, uh, you know, tried and tested

05:39:06.420 --> 05:39:10.460
team of the Charizard flow. It usually gives it a hard time, right? And, uh, Giovanni's

05:39:10.460 --> 05:39:13.860
already shown in this tournament that he's able to overcome it.

05:39:13.860 --> 05:39:17.260
That's one of the things, and it's something we'd like to see at NAAC as well, is that

05:39:17.260 --> 05:39:21.100
But this variation of team that he's going up against with this Lycan Rock, it is very

05:39:21.100 --> 05:39:22.700
strong in these Charizard teams.

05:39:22.700 --> 05:39:23.860
That cannot be doubted.

05:39:23.860 --> 05:39:26.540
But when you have such a strong pick into it, you've got to figure out your answers,

05:39:26.540 --> 05:39:28.740
you've got to figure out your game plan into it.

05:39:28.740 --> 05:39:32.220
And if you can take down a piece like the Lycan Rock early on, or your opponent doesn't

05:39:32.220 --> 05:39:35.940
preserve it quite correctly, you can exploit that team and be able to take the win.

05:39:35.940 --> 05:39:37.940
That's why Charizard is still so successful.

05:39:37.940 --> 05:39:40.220
Why it still has such a high usage.

05:39:40.220 --> 05:39:43.900
So Lycan Rocks haven't eliminated the Charizard, it's not even close yet.

05:39:43.900 --> 05:39:50.520
Yeah, there's still there's still a few left of them kicking but we're gonna be kicking it over to a short break now

05:39:50.520 --> 05:39:55.140
Well, we get our next top eight round set up. So stay tuned. We'll be right back very soon

05:41:13.900 --> 05:41:18.700
back to the 2026 Pokemon World Championships in San Francisco, California.

05:41:18.900 --> 05:41:24.740
The day has been an exciting one as we have already started our journey through

05:41:24.940 --> 05:41:27.220
the top cut single elimination bracket.

05:41:27.420 --> 05:41:30.940
My name is Rosemary Kelly and I'm joined by Aaron Zing and we're so stoked to be

05:41:31.140 --> 05:41:33.580
here to bring you through our next top eight match.

05:41:33.780 --> 05:41:35.980
First of all, congratulations to King Gambit.

05:41:36.180 --> 05:41:40.300
You are now officially a world champion as it is on all the remaining teams here

05:41:40.500 --> 05:41:41.780
at the world championships.

05:41:41.780 --> 05:41:50.780
The only team that it wasn't on top. It was Antonio who just got eliminated. And so if you played this format at all, you probably know how good King Gambit is.

05:41:50.780 --> 05:41:57.780
It really kind of feels like a Swiss Army knife in that it can flex onto so many different teams. It has incredible overall stats.

05:41:57.780 --> 05:42:02.780
But what's interesting is we've seen a lot of variations of King Gambit, right? We've seen focusash popping up as an item.

05:42:02.780 --> 05:42:10.780
The type resist barriers like Aukabary as well as Stropelberry, Black glasses and Life form in particular was a really big set coming into the World Championships.

05:42:10.780 --> 05:42:14.860
You can run four attacks on it, you can run for tech, sword stance, and no coverage moves

05:42:14.860 --> 05:42:19.180
other than Cal-Town Sucker Punch, and so this Pokemon has just been really, really dominant,

05:42:19.180 --> 05:42:22.060
so I'm not surprised to see it win the World Championships, but I didn't think we'd be

05:42:22.060 --> 05:42:23.660
crowning it this early on.

05:42:23.660 --> 05:42:29.180
Yeah, I mean, just adding on to that, I can't believe we also saw some Supreme Overlord

05:42:29.180 --> 05:42:34.940
stuff for a little while there when Incineroar was sleeping behind the wheel, but we are

05:42:34.940 --> 05:42:44.580
ready to go for our next top eight bad congratulations to our King King gambit and let's now see who will also move on to the top four.

05:42:44.700 --> 05:42:48.340
We've got Joao Felipe Lecce versus Giovanni DiCicchia.

05:42:48.820 --> 05:42:50.460
An exciting one, Joao.

05:42:50.940 --> 05:42:54.500
Phenomenon graduating from the seniors division.

05:42:55.060 --> 05:43:03.540
If the youngest player in our remaining top eight here and saw him pull really great comeback after being down the game in that previous top 16 match.

05:43:03.540 --> 05:43:08.100
course he is running what a lot of players actually call it Italian ice. This was a team that was developed by

05:43:08.980 --> 05:43:12.100
Italian players before the North American international championships

05:43:12.340 --> 05:43:18.020
Because South Korea is being about to have that life or bombast religion for Joao. This is a dream run

05:43:18.100 --> 05:43:20.100
You can see his accomplishments on the screen

05:43:20.660 --> 05:43:24.820
Concealers had some pretty good success won a regional championship top eight at laic

05:43:24.900 --> 05:43:30.820
But here he is in the masters division matches his best finish as a top eight finish in masters, but it's at world

05:43:30.900 --> 05:43:32.660
It's not reasonable

05:43:32.660 --> 05:43:35.660
that. Yeah, it's just so

05:43:35.660 --> 05:43:37.260
impressive. Sometimes you

05:43:37.260 --> 05:43:39.260
always have that question mark

05:43:39.260 --> 05:43:40.260
of was the seniors run

05:43:40.260 --> 05:43:41.860
something where maybe the

05:43:41.860 --> 05:43:43.660
power level of seniors was

05:43:43.660 --> 05:43:45.260
not the same as what you might

05:43:45.260 --> 05:43:46.860
experience in the master's

05:43:46.860 --> 05:43:48.460
division and Joao proving

05:43:48.460 --> 05:43:50.460
that no, this is not a fluke.

05:43:50.460 --> 05:43:52.460
This is his moment within this

05:43:52.460 --> 05:43:53.660
top cut on the flip side of

05:43:53.660 --> 05:43:55.460
things. You do have Giovanni

05:43:55.460 --> 05:43:56.460
because you tell me you're

05:43:56.460 --> 05:43:58.460
talking about how this Italian

05:43:58.460 --> 05:44:00.460
ice archetype of Joao is one

05:44:00.460 --> 05:44:02.460
that you would imagine Giovanni

05:44:02.460 --> 05:44:06.740
that he is an Italian player and has performed against a lot of the top

05:44:06.740 --> 05:44:11.100
competitors that also had that Italian ice archetype. Our analysts did such a

05:44:11.100 --> 05:44:14.060
great job as well of breaking down some of the runs that both of our

05:44:14.060 --> 05:44:18.980
competitors have had and Giovanni's actually beaten this six already earlier

05:44:18.980 --> 05:44:25.100
on in the tournament whereas Duas has lost to this quote-unquote big six

05:44:25.100 --> 05:44:28.860
archetype that we have seen competitors use. Yeah what's interesting is both of

05:44:28.860 --> 05:44:33.980
these players surely have grinded the respective matchup so much coming into

05:44:33.980 --> 05:44:37.540
this tournament because these were two of the top teams but doesn't matter how

05:44:37.540 --> 05:44:40.780
much practice you put in sometimes the execution can play out very differently

05:44:40.780 --> 05:44:43.540
and when you're playing at the absolute highest level your opponents might take

05:44:43.540 --> 05:44:46.540
lines that you just did not see in practice when you were grinding in

05:44:46.540 --> 05:44:50.660
because they kind of hyper optimize the matchup right so take a look at Joao's

05:44:50.660 --> 05:44:54.660
team here of course the unique cool mega feature of mega Frostlast as well as

05:44:54.660 --> 05:44:58.340
mega Scoville and Frostlast being able to provide a lot of offense with that

05:44:58.340 --> 05:45:02.260
Blizzard, which really checks Star Chop, a Pokemon that otherwise can hit Sneaseler,

05:45:02.260 --> 05:45:06.420
King Gambit, Lycan Rock for a lot of damage. Skovill on the other hand gives you a little

05:45:06.420 --> 05:45:10.580
bit more defensive capabilities with Redirection, being able to burn a lot of those key physical

05:45:10.580 --> 05:45:15.780
attackers. When Joao played against the T-Modes, very similar to Giovanni's in top 16, I actually

05:45:15.780 --> 05:45:19.860
saw him flex between both of them, and so I think both are very viable here, but of course,

05:45:19.860 --> 05:45:23.300
the key Pokemon to pay attention to, in my opinion, is going to be that Lycan Rock,

05:45:23.300 --> 05:45:27.940
if you're expecting Charizard from the opposing end. Lycan Rock exists on this team to be a huge

05:45:27.940 --> 05:45:32.900
checkmate into Charizard, but for how Joao into the top 8 be able to excel a rock in opposing

05:45:32.900 --> 05:45:38.100
Charizard and the threat of it is so so big and as the Charizard player, if you're going to bring

05:45:38.100 --> 05:45:42.500
Charizard into the matchup, it is this constant dance of when do I actually have my Charizard on

05:45:42.500 --> 05:45:46.660
the field and attack. And it can be really hard to take out this like in rock because you look at

05:45:46.660 --> 05:45:51.940
Pokemon on Giovanni's team like the Garchomp, maybe even the Bastille Legion to be able to pick

05:45:51.940 --> 05:45:57.140
off this Pokemon, but the focus dash makes it tough to invest just one attack you require

05:45:57.140 --> 05:46:04.140
So let's take a deeper look at Giovanni's team. This is, again, kind of looking at that Charizard with a more updated move set.

05:46:04.140 --> 05:46:12.140
You've got ancient power for opposing Mega Charizards instead of something like the Solar Beam that we saw be popular at the beginning of the format.

05:46:12.140 --> 05:46:17.140
Yeah, and this is a really good call-out because the lack of Solar Beam means that Lycanroc actually becomes even more difficult to deal with, right?

05:46:17.140 --> 05:46:23.140
Sometimes when you're using a team like this, if you have Solar Beam, you predict the Lycanroc to switch in. You can nail it with a Solar Beam,

05:46:23.140 --> 05:46:27.540
solar beam but here you're not gonna do that much damage with any of your attacks. King

05:46:27.540 --> 05:46:31.380
Gambit's one of the key Pokemon I'm actually looking at on Giovanni's end because it is

05:46:31.380 --> 05:46:35.500
the Chopal Berry 4 Attack King Gambit which means that this Pokemon has incredible coverage

05:46:35.500 --> 05:46:39.820
into Joao's team right. You're able to hit Frostlast King Gambit like in Rock, Paskin

05:46:39.820 --> 05:46:44.540
Legion for super effective damage but the King Gambit also has to be a little bit scared

05:46:44.540 --> 05:46:47.780
because of course there's the sneeze around the opposing end, two close combat as well

05:46:47.780 --> 05:46:51.980
as the Skow Villain so here we go we're jumping into game one there's so many different variations

05:46:51.980 --> 05:46:54.860
a Pokemon that both players can bring and it's going to be a flow egg here.

05:46:54.860 --> 05:46:57.420
Charizard dropped out of respect for the Lakinrock.

05:46:57.420 --> 05:47:01.580
Well that's coming to the battle means that we are likely going to see the mega evolution

05:47:01.580 --> 05:47:03.060
invested into this Pokemon.

05:47:03.060 --> 05:47:07.280
Could be that there's a Charizard in the back there but it would not have the ability to

05:47:07.280 --> 05:47:10.900
mega evolve if you select it for the flowette on this turn.

05:47:10.900 --> 05:47:14.100
Looking across the way we've got the Lakinrock Stovillian for Juaul.

05:47:14.100 --> 05:47:17.820
Yeah I think what's interesting in this batch of us a lot of times players still end up

05:47:17.820 --> 05:47:21.260
bringing Charizard despite the fact there's a Lakinrock on the opposing team because the

05:47:21.260 --> 05:47:23.260
the idea of what I knock out like in Rockwood, then

05:47:23.260 --> 05:47:24.420
the party version is clear, right?

05:47:24.420 --> 05:47:26.500
But often really difficult to accomplish that.

05:47:26.500 --> 05:47:28.340
So the skull villain, defensively,

05:47:28.340 --> 05:47:29.740
is actually quite great in the flow.

05:47:29.740 --> 05:47:31.780
It won't do that much damage, but can burn it, right?

05:47:31.780 --> 05:47:33.180
And so it's going to be a mega evolution

05:47:33.180 --> 05:47:34.940
to immediately start off the game here.

05:47:34.940 --> 05:47:37.340
The burn is just going to help to get that residual damage

05:47:37.340 --> 05:47:38.260
at the end of the turn.

05:47:38.260 --> 05:47:40.060
But since the flow is that special attacker,

05:47:40.060 --> 05:47:43.860
it doesn't actually stop that negative effect

05:47:43.860 --> 05:47:46.260
of having its damage halved.

05:47:46.260 --> 05:47:48.460
And you see the whips that go for the protect, though,

05:47:48.460 --> 05:47:50.980
as both the skull villain and the flowet

05:47:50.980 --> 05:47:53.280
end up investing the mega evolution.

05:47:53.280 --> 05:47:55.320
Lightning Rock, still one of the fastest Pokémon

05:47:55.320 --> 05:47:58.240
on the field, gets to fire off a rock slide.

05:47:58.240 --> 05:48:01.440
Maybe it can flinch this Floette in its tracks.

05:48:01.440 --> 05:48:04.440
And that is what happens on the first turn of the game.

05:48:04.440 --> 05:48:06.920
Overheat now, connecting from the Skull Villain.

05:48:06.920 --> 05:48:08.520
You're going to drop your special attack,

05:48:08.520 --> 05:48:11.200
but you basically just drop this Floette, too.

05:48:11.200 --> 05:48:13.160
A great trade of your stats.

05:48:13.160 --> 05:48:15.320
Yeah, I mean, that would have been a huge dancing

05:48:15.320 --> 05:48:16.240
lean to get off, right?

05:48:16.240 --> 05:48:20.000
Like we bring Lightning Rock down to the focus sash there.

05:48:20.000 --> 05:48:29.000
The fast rock slides feel like they've really defined this format, whether it be Lycanroc, Garchomp, or Aerodacto, so showcasing why this move is so unbelievably powerful.

05:48:29.000 --> 05:48:38.000
Would have done a fair amount of damage from the Floette, and if you are going for that Dazzling Gleeve, it just really gets the Lycanroc quite low.

05:48:38.000 --> 05:48:43.000
So not the trend that Giovanni wanted to see. Now you risk Lycanroc just going for something like that as Xceleroc, right?

05:48:43.000 --> 05:48:47.160
like when stuck in tailwind but then pull up with no pain so Giovanni maybe you want to consider

05:48:47.160 --> 05:48:51.320
protecting the flow out or just switching out in a King Gambit or Garchomp. You have to switch out

05:48:51.320 --> 05:48:55.720
here. That flow let's so important to have that damage for later and it's gonna be the Garchomp

05:48:55.720 --> 05:49:01.000
that ends up taking its place. Moose the kite with the move blast. Set us setting up something like

05:49:01.000 --> 05:49:05.880
the tailwind because you know that that like and rock damage is important. Like and rock those still

05:49:05.880 --> 05:49:12.280
around to deliver another set of rock slides as the skill building has yet to move. Another

05:49:12.280 --> 05:49:17.380
Overheat. Duck Whimsykott has already taken a lot of damage and at minus two it's still good for the knockout.

05:49:17.380 --> 05:49:22.120
Yeah, what a lights out start here, especially given that it wasn't even Charizard on the opposing end.

05:49:22.120 --> 05:49:25.060
Lichenrock showcasing how they can't put in a lot of work.

05:49:25.580 --> 05:49:30.860
Even if it's not staring down that Charizard and no tailwind crucially set up from the opposing end as well.

05:49:30.860 --> 05:49:34.580
So, feel like Joao has built up a really big early lead here.

05:49:34.580 --> 05:49:39.020
Floette comes back. Once again, though, still dreaded by that Lichenrock.

05:49:39.020 --> 05:49:43.060
Of course, well, like you're quick protect and then guard jump an angle for an earthquake, for example

05:49:43.740 --> 05:49:46.100
but if you earthquake you're going to be

05:49:46.820 --> 05:49:52.480
Attacking the skill villain, which is going to bring you for the remainder of the game. Yeah, so it's a really difficult position here

05:49:52.480 --> 05:49:55.180
I think especially given that you're all still as two Pokemon in the back

05:49:56.180 --> 05:50:03.080
The fast legion and Caesar feel like the most likely the black class and sword stance King Gambit set generally doesn't feel very powerful in this matchup

05:50:03.180 --> 05:50:06.180
Especially when you stare down and opposing King Gambit and Charizard and so

05:50:06.180 --> 05:50:11.180
So, you know, blinking back to Legion also such an immense threat, but for Joao right now,

05:50:11.180 --> 05:50:12.180
definitely has to leave.

05:50:12.180 --> 05:50:14.180
What is Giovanni going to do with this flow?

05:50:14.180 --> 05:50:16.180
I think it's going to be the protect.

05:50:16.180 --> 05:50:19.180
Hoping that that's going to negate a priority Excel rock.

05:50:19.180 --> 05:50:25.180
But the Garchomp is able to strike first, not to pale onto the Lycan rock,

05:50:25.180 --> 05:50:30.180
but low enough that you maybe get a chance to flinch it and stop it from moving

05:50:30.180 --> 05:50:33.180
after some of this luck has already gone against you.

05:50:33.180 --> 05:50:35.180
You'll have to get burned for your troubles.

05:50:35.180 --> 05:50:39.660
So, kinda helps to even the scale a little bit.

05:50:39.660 --> 05:50:44.060
Yeah, and with this GoVillain being at minus 4 special attack, there's very minimal damage

05:50:44.060 --> 05:50:45.060
at this point.

05:50:45.060 --> 05:50:48.140
But I think getting the fur on Garchup is still a really big deal, right?

05:50:48.140 --> 05:50:51.540
Because now, the Floette is still threatened by an Exal Rock.

05:50:51.540 --> 05:50:54.420
It was a rock slide coming out here instead of the Earthquake trying to get some super

05:50:54.420 --> 05:50:56.540
effective damage on this GoVillain.

05:50:56.540 --> 05:50:58.900
But as a result, the Light Crock does not end up fainting.

05:50:58.900 --> 05:51:02.300
So now, Floette in a precarious position is going to switch out, expecting Gambit to

05:51:02.300 --> 05:51:04.300
come here and ban it into the case.

05:51:04.300 --> 05:51:10.740
in a vulnerable position with the Skull Villain now leaving the field is going to help this

05:51:10.740 --> 05:51:14.820
King Gambit out so it's not going to end up getting burned if it attacks into this slot

05:51:14.820 --> 05:51:15.820
right now.

05:51:15.820 --> 05:51:20.420
It does take the Excel Rock so Poet getting out of dodge with that one retreating back

05:51:20.420 --> 05:51:21.420
into its hook of all.

05:51:21.420 --> 05:51:26.740
But the guard chop connects the second Rock slide to finally knock this Lycan Rock out

05:51:26.740 --> 05:51:27.740
once and for all.

05:51:27.740 --> 05:51:31.140
Yeah and Joao actually reveals there is King Gambit in the back.

05:51:31.140 --> 05:51:35.420
The main reason you potentially want to bring in this matchup is to kind of checkmate Vasco Legion,

05:51:35.420 --> 05:51:38.580
but there's no Vasco Legion from Giovanni's end this time around.

05:51:38.580 --> 05:51:43.900
And so I think the Gambit ends up feeling a little bit worse, although of course the Sneasler is the final pick here.

05:51:43.900 --> 05:51:48.260
So now you actually thread in with close combat onto Sneasler, sucker punch into Garchomp,

05:51:48.260 --> 05:51:52.340
and that little bit of damage on a King Gambit actually can go a long way, right?

05:51:52.340 --> 05:51:55.260
It is going to be the Chouple Berry, but when you get the little bit of chip,

05:51:55.260 --> 05:51:58.140
that often is enough for you to just get the knockout with close combat.

05:51:58.140 --> 05:52:01.980
And so I think Joao in a really strong offensive position right now.

05:52:01.980 --> 05:52:04.460
Sneasler just such a great final poke month to have.

05:52:04.460 --> 05:52:09.980
And yeah, I think now it is on Giovanni to either respond, but it's so difficult when the flow is so low.

05:52:09.980 --> 05:52:13.980
The King Gambit has that priority damage and with a burn on bar chop,

05:52:13.980 --> 05:52:17.020
you won't even be able to get a knockout, even if you get an attack off.

05:52:17.020 --> 05:52:21.820
Yeah, you would love to be able to get that spread first place damage into both of these targets,

05:52:21.820 --> 05:52:26.860
but you also have to be able to protect your own King Gambit, which does not have protect.

05:52:26.860 --> 05:52:28.500
So you can't even go for that.

05:52:28.500 --> 05:52:34.100
I think King Gambit from Giovanni also hoped to land a low kick into the opposing King Gambit.

05:52:34.100 --> 05:52:36.000
He had me a pretty neutral turn.

05:52:36.000 --> 05:52:39.840
A little bit better though for Joao, is Garchomp continues to take burn damage.

05:52:39.840 --> 05:52:40.840
Yeah, exactly.

05:52:40.840 --> 05:52:45.360
Like, I think that's always a safe play in that you get a little bit more burn damage

05:52:45.360 --> 05:52:50.260
and then the Garchomp now is an even higher probability of getting knocked out by a Stugger Punch by the King Gambit, right?

05:52:50.260 --> 05:52:52.160
So I think Stugger Punch plus combat still a play.

05:52:52.160 --> 05:52:55.680
My question is, sometimes with these teams, the Sneezers won't actually have that much

05:52:55.680 --> 05:52:59.400
offense for the best man, so if that is the case, can the King Gambit, with the Trouple

05:52:59.400 --> 05:53:02.680
Berry on the opposing side, actually survive that close combat even after a little bit

05:53:02.680 --> 05:53:03.680
of chip damage?

05:53:03.680 --> 05:53:07.480
So, once again, I think Joel's play here is, I can, Sucker Punch, Dark Jump, I can close

05:53:07.480 --> 05:53:10.080
combat in a King Gambit, how does Giovanni respond?

05:53:10.080 --> 05:53:12.360
And the answer is going to be switching out that King Gambit.

05:53:12.360 --> 05:53:17.280
So, if you could flow back, to come back and take its place, you could end up taking something

05:53:17.280 --> 05:53:22.120
like that Sucker Punch, it will fail, so that is one attack that has been mitigated.

05:53:22.120 --> 05:53:25.960
and the close combat heads in that direction as well.

05:53:25.960 --> 05:53:27.880
And so while that goes down first troubles,

05:53:27.880 --> 05:53:30.360
but did this actually give an opening for Giovanni

05:53:30.360 --> 05:53:33.880
to actually land critical super effective damage

05:53:33.880 --> 05:53:35.960
into either of these Pokemon?

05:53:35.960 --> 05:53:37.720
See the waiter consumer from the Sneezer

05:53:37.720 --> 05:53:39.200
so he can't actually re-

05:53:39.200 --> 05:53:41.560
Oh, what a play by Giovanni!

05:53:41.560 --> 05:53:42.880
There's the earthquake.

05:53:42.880 --> 05:53:45.000
The burn though is going to keep the Sneezer around

05:53:45.000 --> 05:53:45.840
for the next turn.

05:53:45.840 --> 05:53:46.680
It will, yeah.

05:53:46.680 --> 05:53:49.280
I think that was like the one play Giovanni could do

05:53:49.280 --> 05:53:50.360
to keep himself in the game.

05:53:50.360 --> 05:53:51.200
And so I wanna explain that

05:53:51.200 --> 05:53:54.120
because sure, many of you were just expecting Sucker Punch to go to Garchomp,

05:53:54.120 --> 05:53:57.440
but like I said, sometimes with these Sneezers, you don't have that much attack investment,

05:53:57.440 --> 05:53:59.000
so Joel was worried, but saying,

05:53:59.000 --> 05:54:02.040
you have Choblberry, I might not KO you in close combat because of that,

05:54:02.040 --> 05:54:05.040
even with the chip damage, so I'm gonna double up into your King Gambit.

05:54:05.040 --> 05:54:06.440
Giovanni recognizing that says,

05:54:06.440 --> 05:54:08.920
well, I'm gonna switch Outflow, you have to double up into it,

05:54:08.920 --> 05:54:11.080
and I'm gonna get a huge earthquake off.

05:54:11.080 --> 05:54:12.480
To your point, though, there's the burn.

05:54:12.480 --> 05:54:14.160
Is it enough right now is the big question,

05:54:14.160 --> 05:54:16.840
because Sneezer still is pressuring with close combat.

05:54:16.840 --> 05:54:21.160
My question is, can King Gambit on the opposing side knock out Sneezer with a Sucker Punch?

05:54:21.160 --> 05:54:25.240
I would not expect it to. The Spieslers on these teams normally have a lot of physical ball.

05:54:25.240 --> 05:54:28.840
And so these are actually just going for a protect here. We've talked about going for these

05:54:28.840 --> 05:54:32.760
protect to just get more burn damage out. Also baits out a protect from the opposing Bar Chomp

05:54:32.760 --> 05:54:36.760
potentially, but it's not going to be a protective Chomper. It's a double protect here

05:54:36.760 --> 05:54:42.120
for Zhuo, just to get us out. What do you want to want to lock into for these attacks? I want to

05:54:42.120 --> 05:54:46.920
see Yvonne want to actually try to get through this endgame after giving him a second chance

05:54:46.920 --> 05:54:50.360
and a second flight, Garchomp continues to get low

05:54:50.360 --> 05:54:52.640
as that burn damage is stacked up over time.

05:54:52.640 --> 05:54:54.160
So if we were wondering whether or not

05:54:54.160 --> 05:54:56.040
the Sucker Punch from Joao's King Gambit

05:54:56.040 --> 05:54:58.680
would get the knockout, it definitely will now.

05:54:58.680 --> 05:55:01.560
Yeah, I think Joao probably wants to just go

05:55:01.560 --> 05:55:03.400
for the double up honestly opposing King Gambit.

05:55:03.400 --> 05:55:05.560
Although the opposing Gambit is faster

05:55:05.560 --> 05:55:07.040
than Sucker Punch first, right?

05:55:07.040 --> 05:55:10.040
And so as a result, Joao doesn't want to take any risks.

05:55:10.040 --> 05:55:12.680
Actually switches out, which makes a lot of sense.

05:55:12.680 --> 05:55:13.840
Aids out to protect from Garchomp.

05:55:13.840 --> 05:55:16.320
This Garchomp is on a timer from that burn.

05:55:16.320 --> 05:55:20.240
And it is the soccer punch here, some nice call by Joao.

05:55:20.240 --> 05:55:22.480
Yeah, but it's a sucker punch from the other side too,

05:55:22.480 --> 05:55:24.760
and some of them are going to fail.

05:55:24.760 --> 05:55:26.720
But now that you have this scovillain on the board,

05:55:26.720 --> 05:55:29.440
you actually can help to keep your own King Gambit safe

05:55:29.440 --> 05:55:31.280
for something like an opposing low-key spot.

05:55:31.280 --> 05:55:32.120
Rage powder can be like that.

05:55:32.120 --> 05:55:32.800
Exactly.

05:55:32.800 --> 05:55:34.240
Rage powder plus soccer punch here

05:55:34.240 --> 05:55:36.120
should just be game over.

05:55:36.120 --> 05:55:38.360
Mega scovillain was honestly quite incredible in this game.

05:55:38.360 --> 05:55:39.800
You can see how that burn on Garchoff

05:55:39.800 --> 05:55:41.600
just completely neutralized it.

05:55:41.600 --> 05:55:43.640
It's actually gonna be the protect coming out from scovillain.

05:55:43.640 --> 05:55:45.040
I think it also makes sense at this point

05:55:45.040 --> 05:55:47.800
with the burn ticking down on Garchomp.

05:55:47.800 --> 05:55:49.880
It has done a significant amount of damage, right?

05:55:49.880 --> 05:55:51.280
Just saying, okay, now you're just one turn away

05:55:51.280 --> 05:55:54.000
from fainting, but to me, this game feels over.

05:55:54.000 --> 05:55:55.800
Mega-Snowbillen was absolutely incredible

05:55:55.800 --> 05:55:57.840
in neutralizing the number one threading Garchomp.

05:55:57.840 --> 05:55:59.440
Really unfortunate for him to start the game,

05:55:59.440 --> 05:56:01.760
but I didn't get to do any damage in this game.

05:56:01.760 --> 05:56:03.720
And, yeah, Wimms ago, I didn't really get to accomplish

05:56:03.720 --> 05:56:04.960
very much either.

05:56:04.960 --> 05:56:06.440
Equivalent at one, Moonblast,

05:56:06.440 --> 05:56:09.920
and then got knocked out by an attack

05:56:09.920 --> 05:56:11.360
on a subsequent turn.

05:56:11.360 --> 05:56:13.080
And you have to wonder whether or not

05:56:13.080 --> 05:56:14.760
this game would have looked a little bit differently,

05:56:14.760 --> 05:56:18.920
had that full Wicked on the dmg, or had one stop and be able to set up something like a tailwind.

05:56:18.920 --> 05:56:22.280
I really like how patiently Joann has played this game. I was talking about just going for

05:56:22.280 --> 05:56:26.280
Sucker Punch close combat, but in that situation you might not know how fast your King Gambit is

05:56:26.280 --> 05:56:30.760
relative to the opposing King Gambit. You can get crit, Sucker Punch now cleans up the Garchomp,

05:56:30.760 --> 05:56:35.480
and Scovillain loves seeing opposing King Gambit. Like these are the two absolute best

05:56:35.480 --> 05:56:38.600
Pokemon I think for Scovillain to go up against. It's just going to be over if you're coming out

05:56:38.600 --> 05:56:43.240
there. No need for rage powder, and it obliterates King Gambit, because Scovillain puts on a

05:56:43.240 --> 05:56:45.240
the most powerful mega evolutions

05:56:45.240 --> 05:56:47.240
in the format being Tarsar flow

05:56:47.240 --> 05:56:49.240
way. We've seen a lot of really

05:56:49.240 --> 05:56:51.240
cool ones, but let's not forget

05:56:51.240 --> 05:56:53.240
that skill filling has been at the

05:56:53.240 --> 05:56:55.240
top of a lot of people's radars

05:56:55.240 --> 05:56:56.240
that they can slide under a

05:56:56.240 --> 05:56:57.240
heading into this tournament.

05:56:57.240 --> 05:56:58.240
Absolutely. Yeah. And I think

05:56:58.240 --> 05:56:59.240
you know, what's interesting is

05:56:59.240 --> 05:57:00.240
normally we think about the skill

05:57:00.240 --> 05:57:01.240
blown as a defensive towards

05:57:01.240 --> 05:57:03.240
once again, you know, replaying

05:57:03.240 --> 05:57:04.240
here. Some flinches. I think at

05:57:04.240 --> 05:57:05.240
this point there was the

05:57:05.240 --> 05:57:06.240
opportunity for guard jump to

05:57:06.240 --> 05:57:08.240
potentially her plague, right?

05:57:08.240 --> 05:57:09.240
But I think it's a great

05:57:09.240 --> 05:57:10.240
opportunity for the players to

05:57:10.240 --> 05:57:13.040
There was the opportunity for Garchomp to potentially Earthquake, right?

05:57:13.040 --> 05:57:15.360
By Broxiding, and actually doesn't kill the Liking Rock,

05:57:15.360 --> 05:57:17.760
and the Liking Rock then has pressure into the Floette,

05:57:17.760 --> 05:57:19.360
so I'm kind of forcing a switch.

05:57:19.360 --> 05:57:20.960
And, Sucker Punch here, failing.

05:57:20.960 --> 05:57:22.720
I think this was a really nice play by Giovanni

05:57:22.720 --> 05:57:23.920
to try to keep himself in the game.

05:57:23.920 --> 05:57:26.320
The reality is he was already immensely far behind,

05:57:26.320 --> 05:57:28.560
and in terms of the Pokemon choice, right,

05:57:28.560 --> 05:57:30.320
with Floette going down so quickly,

05:57:30.320 --> 05:57:32.880
Garchomp and King Gambit often just don't have enough firepower,

05:57:32.880 --> 05:57:35.280
and the way Joao conserved this Skowvillain was brilliant.

05:57:35.280 --> 05:57:36.880
So, one of the things about Skowvillain

05:57:36.880 --> 05:57:38.560
is it doesn't like going against Charizard,

05:57:38.560 --> 05:57:40.000
and actually does no damage into it.

05:57:40.000 --> 05:57:44.040
the game. It's just like, you

05:57:44.040 --> 05:57:44.640
know, it's just like, you know,

05:57:44.640 --> 05:57:45.840
you're not going to get a lot

05:57:45.840 --> 05:57:47.080
of good HRs or can kind of

05:57:47.080 --> 05:57:48.080
obliterate it. But with

05:57:48.080 --> 05:57:49.640
Flauette being the commit here,

05:57:49.640 --> 05:57:50.440
the scobal and actually had a

05:57:50.440 --> 05:57:51.840
really great time and the point

05:57:51.840 --> 05:57:53.040
I wanted to make to you,

05:57:53.040 --> 05:57:53.920
Rosemary was talking about

05:57:53.920 --> 05:57:55.080
scobal and as like a defensive

05:57:55.080 --> 05:57:56.080
tool for rage powder and burns,

05:57:56.080 --> 05:57:57.720
but we saw over key click what

05:57:57.720 --> 05:57:59.520
three different times in that

05:57:59.520 --> 05:58:00.120
game. It mainly just Yeah, it

05:58:00.120 --> 05:58:01.160
didn't even really go for

05:58:01.160 --> 05:58:02.160
redirection. It was like, All

05:58:02.160 --> 05:58:02.760
right, let me get chip off the

05:58:02.760 --> 05:58:03.320
flow. Let me knock up the

05:58:03.320 --> 05:58:06.160
whimsicott. Let me knock out

05:58:06.160 --> 05:58:07.600
King. Yeah, man. You have to

05:58:07.600 --> 05:58:09.160
respect it, especially if

05:58:09.160 --> 05:58:11.280
to go off the rails very quickly.

05:58:11.280 --> 05:58:14.320
The as we enter into game two is Zwoow out one game.

05:58:14.320 --> 05:58:16.000
We're all going to see a bit of an adjustment

05:58:16.000 --> 05:58:18.720
coming out from Zwoow, Siesler and King Gambit

05:58:18.720 --> 05:58:21.560
in front of Lipsy got Floette as a run back for Geoani.

05:58:21.560 --> 05:58:23.280
Yeah, so Geoani, kind of just saying,

05:58:23.280 --> 05:58:24.720
I'm going to stick to the Floette.

05:58:24.720 --> 05:58:26.280
I think Charizard is a big here,

05:58:26.280 --> 05:58:28.000
because once again, you have the lagging rock

05:58:28.000 --> 05:58:30.560
and I don't want to play this guessing game

05:58:30.560 --> 05:58:32.200
of having my charge out against it.

05:58:32.200 --> 05:58:36.280
So King Gambit here is the last to score stand set.

05:58:36.280 --> 05:58:38.160
And so you're not going to do a lot of damage right now, right?

05:58:38.160 --> 05:58:40.080
You could go for something like a sword stance,

05:58:40.080 --> 05:58:42.440
but I think right now I favor Giovanni's position

05:58:42.440 --> 05:58:43.720
just because the Flood is exerting

05:58:43.720 --> 05:58:45.040
a lot of offensive pressure.

05:58:45.040 --> 05:58:45.880
The Sneasler right now,

05:58:45.880 --> 05:58:48.160
but of course those have access to that fake out.

05:58:48.160 --> 05:58:50.560
And what you look at is, it's not a mega,

05:58:50.560 --> 05:58:52.560
that makes me think Charizard's in the back.

05:58:52.560 --> 05:58:53.560
Very possible.

05:58:53.560 --> 05:58:56.600
The line is actually just going to use a light of ruin.

05:58:56.600 --> 05:58:58.880
The journey is going to go one shot onto the Sneasler.

05:58:58.880 --> 05:59:00.560
Oh, it is so obvious,

05:59:00.560 --> 05:59:02.680
but it's just not quite enough

05:59:02.680 --> 05:59:06.240
that the Sneasler is able to fire back a dire clock

05:59:06.240 --> 05:59:11.240
And that's going to eliminate the flow-in after it took so much recourse from the Light of Ruin.

05:59:11.240 --> 05:59:18.740
What a cool adjustment in not mega-volving, but this is the bolt that the Spazer sometimes have survived for Light of Ruin outside of Mega Evolution.

05:59:18.740 --> 05:59:21.740
Gambit gets that sword stance off, that's really scary.

05:59:21.740 --> 05:59:23.740
Now Jorah, of course, has the ability to go for fake out there.

05:59:23.740 --> 05:59:26.740
For faking out in front of a Wimskall with Oncour is always really scary.

05:59:26.740 --> 05:59:30.240
However, it is going to be the King Gambit coming in from the opposing side.

05:59:30.240 --> 05:59:32.240
So it's going to be a pretty strong Pokemon, right?

05:59:32.240 --> 05:59:37.240
At this point, Giovanni has brought three Pokemon that resist the dark type attacks from King Gambit.

05:59:37.240 --> 05:59:42.000
So I think that's smart. I also think the lack of a mega evolution there makes surely it's got to be Charizard in the back, right?

05:59:42.000 --> 05:59:44.520
You don't want to bring Charizard into a boosted King Gambit.

05:59:44.520 --> 05:59:51.680
So I think Giovanni's goal right now, I really is to knock out the King Gambit and get it out of the way so that Charizard can hit the field.

05:59:51.680 --> 05:59:53.440
And for Joao, maybe you consider reserving it.

05:59:53.440 --> 05:59:55.920
I mean, if there's a Scoville in the back, you can protect King Gambit.

05:59:55.920 --> 06:00:00.000
Sacrifice Sneasler gets Scoville in him, and that combination was really scary.

06:00:00.000 --> 06:00:03.000
It's going to be a swamp here and it's going to be a Scovillian, okay?

06:00:04.000 --> 06:00:09.000
These are so low, it's not going to be able to contribute a lot to this turd.

06:00:09.000 --> 06:00:11.000
So you're going to get it out in favor of that Scovillian.

06:00:11.000 --> 06:00:16.000
And Charizard does make it appear as Giovanni's forest Pokemon in this game too.

06:00:16.000 --> 06:00:19.000
A Protect on the King Gambit is going to keep its face,

06:00:19.000 --> 06:00:23.000
but the women's decod is actually targeting its move blast into the partner.

06:00:23.000 --> 06:00:27.000
So nice little bit of chip damage there onto the Scovillian that even from this Charizard

06:00:27.000 --> 06:00:29.200
should be able to clutch up on the next one.

06:00:29.200 --> 06:00:31.640
A defense boost at special defense.

06:00:31.640 --> 06:00:33.520
Balls from the moody boost.

06:00:33.520 --> 06:00:35.160
Gonna make it even more vulnerable

06:00:35.160 --> 06:00:37.360
to these two special attackers on the other side.

06:00:37.360 --> 06:00:39.720
My big question for you, Rosemary,

06:00:39.720 --> 06:00:42.240
is does this suffer punch knock down Charizard?

06:00:42.240 --> 06:00:45.840
Charizard runs all kinds of different spreads in the format.

06:00:45.840 --> 06:00:48.360
We've seen players train their Charizard

06:00:48.360 --> 06:00:50.440
to even survive life form plus two suffer punch.

06:00:50.440 --> 06:00:52.400
That's like a ton of HP defensive medicine,

06:00:52.400 --> 06:00:54.400
basically max, max, or close to it.

06:00:54.400 --> 06:01:03.000
So, if the Charizard can hang on even with the sliver of HP, that heat wave will get a double knockout like we, especially with that special defense drop on the Skullbillet.

06:01:03.000 --> 06:01:09.400
If it faints, that's game over. Here we go. Isn't just gonna be suffer punch, and it's so. Does Charizard survive?

06:01:09.400 --> 06:01:16.200
With this feed advantage and Giovanni's favor, you have to imagine the one way around this would be for going for that priority suffer punch.

06:01:16.200 --> 06:01:20.400
Before we get there, we do see the mega evolution as Skullvillet protects itself.

06:01:20.400 --> 06:01:23.640
So, Ken and King Gambit get away with a huge knockout.

06:01:23.640 --> 06:01:25.140
What's Jessica gonna do?

06:01:25.140 --> 06:01:26.140
Take this!

06:01:26.140 --> 06:01:31.080
And with just enough to be able to get an attack off on this turn,

06:01:31.080 --> 06:01:32.580
Moon Blossom will fail.

06:01:32.580 --> 06:01:33.880
Heatwave comes out.

06:01:33.880 --> 06:01:36.220
Protect is going to help this go villain first,

06:01:36.220 --> 06:01:38.220
and it connects into the King Gambit.

06:01:38.860 --> 06:01:41.260
King Gambit won't go down, but I think it's your chill out.

06:01:41.260 --> 06:01:42.660
You're pretty happy about that, right?

06:01:42.660 --> 06:01:44.660
If you look at the 4-4-4-4 Geobon and Prott,

06:01:44.660 --> 06:01:46.860
you don't really need to sucker punch or watch the sucker punch

06:01:46.860 --> 06:01:48.260
any of the other Pokemon.

06:01:48.260 --> 06:02:05.260
Getting that one big one into Charizard often is the big, big attack, so big lead I think still over to Joao, what is going to come in right now, right, because the Charizard is really, really low, it'll faint at really any priority attack, a big attack, a solid rocket off with that, right.

06:02:05.260 --> 06:02:09.360
I think if you draw, you also have to consider, while I know that there's still that King Gambit in the back,

06:02:09.360 --> 06:02:14.260
and I probably want to conserve my skill-villain, but the skill-villain and Vasco Legion is what looks really tough right now.

06:02:14.260 --> 06:02:18.560
Of course, the Whimsical has Encore Pressure into skill-villains. You can Encore skill-villain,

06:02:18.560 --> 06:02:24.260
and then Vasco Legion is attacking Awkwaja into Charizard, so then you can potentially switch Charizard into King Gambit,

06:02:24.260 --> 06:02:27.260
and go for Encore onto it in the subsequent turn, so...

06:02:27.260 --> 06:02:30.260
If your body's not out of it yet, I think Encore is such a big tool,

06:02:30.260 --> 06:02:33.260
it's one of the main reasons why Whimsical just brought out this matchup,

06:02:33.260 --> 06:02:35.260
But Charizard keeping up that much damage

06:02:35.260 --> 06:02:38.260
to always getting closer and closer to the semifinals.

06:02:38.260 --> 06:02:40.260
One more turn of tailwind left.

06:02:40.260 --> 06:02:44.260
So does Giovanni actually want to try to leverage that with the Charizard

06:02:44.260 --> 06:02:45.260
while you have a chance?

06:02:45.260 --> 06:02:47.260
Maybe you do want to flirt with Fire

06:02:47.260 --> 06:02:50.260
if that backs the lead and is not going to go for a priority attack.

06:02:50.260 --> 06:02:51.260
But things better of it.

06:02:51.260 --> 06:02:56.260
In Gambit it comes out, so Villain tries to shed some of the

06:02:56.260 --> 06:03:00.260
unlucky moody roles that it has gotten in this match.

06:03:00.260 --> 06:03:02.260
That's also going to help redirect away

06:03:03.620 --> 06:03:05.140
Last respect comes out

06:03:05.140 --> 06:03:11.900
You're bringing one to cut down to that focus dash and that's a great move selection to lock into knowing that that's right of

06:03:11.900 --> 06:03:13.620
Encore is on the other side exactly

06:03:13.620 --> 06:03:20.020
Yeah, Joao gets another great play there and I think for Giovanni that play like even it also makes a lot of sense if Joao makes the

06:03:20.020 --> 06:03:25.820
Mistake there and stays in with the skull villain and it gets locked in well suddenly you actually completely turn the tides

06:03:25.820 --> 06:03:30.820
That could have been an attack just to knock out the Sneezler, but the Bastion Legion gets so much damage in a whimse spot.

06:03:31.820 --> 06:03:34.820
Once again, the King Gambit on the opposing side also can't protect right now, right?

06:03:34.820 --> 06:03:37.820
You can always launch the fake out into that slot if you wanted.

06:03:37.820 --> 06:03:42.820
You also could just go for close combat that anyone has expired, although you risked some suffering from the King Gambit.

06:03:42.820 --> 06:03:44.820
And to either Pokemon right now.

06:03:44.820 --> 06:03:46.820
But a big turn for Joao.

06:03:46.820 --> 06:03:53.820
What's really, really important though is making sure that you can serve the Bastion Legion ideally to get that Awkwaja to finish off Charizard.

06:03:53.820 --> 06:03:56.460
But that's the Legion 8's going to retreat for now.

06:03:56.460 --> 06:03:58.340
Exactly how you called it, you go villain,

06:03:58.340 --> 06:04:00.460
it's to make a reappearance.

06:04:00.460 --> 06:04:01.820
Is it really under threat right now

06:04:01.820 --> 06:04:04.620
getting knocked out to the Lipsap or the King Gambit here

06:04:04.620 --> 06:04:06.660
so you can bring that Pokemon in safely

06:04:06.660 --> 06:04:08.220
before considering a mega evolution?

06:04:08.220 --> 06:04:11.340
And Sneasler, does it fall for the protect?

06:04:11.340 --> 06:04:13.380
Sidesome fake out this King Gambit

06:04:13.380 --> 06:04:14.900
so I cannot get an attack off.

06:04:14.900 --> 06:04:17.420
And we're gonna see a special attack drop here

06:04:17.420 --> 06:04:19.500
on the Skow Villain, and that's a moody boost

06:04:19.500 --> 06:04:20.700
you like to see.

06:04:20.700 --> 06:04:22.460
I was gonna say, okay, overheat is just,

06:04:22.460 --> 06:04:25.900
I mean, I think it was going to one shot everything from the range that they were now, but even more so.

06:04:25.900 --> 06:04:27.740
Now for sure.

06:04:27.740 --> 06:04:32.940
So, I mean, another great play, I think, by Joe out here, as Skilville manages to come in so free.

06:04:32.940 --> 06:04:38.980
Right now, there is, once again, all more pressure into the Ski'sler, but King Gambit is going to be the one swapping out.

06:04:38.980 --> 06:04:43.860
Great play by Giovanni, I think Giovanni recognizes that he can serve this ideally to beat the basket-eachers,

06:04:43.860 --> 06:04:49.180
but how do you deal with Skilville? And at this point, the Overheater's looking so threatening.

06:04:49.180 --> 06:04:55.180
Going to mega evolve now after biting its sweet time with this special attack boost.

06:04:55.180 --> 06:04:59.180
Going to see the skill building to go all out on the offense.

06:04:59.180 --> 06:05:00.180
He's going to protect himself.

06:05:00.180 --> 06:05:03.180
He's going to keep it safe from the move blast.

06:05:03.180 --> 06:05:05.180
Maybe a missed opportunity for damage there.

06:05:05.180 --> 06:05:07.180
Into the skill deal and as the gigatrain is going to help,

06:05:07.180 --> 06:05:11.180
finish off this Wimps abroad, give a little bit of HP recovery back,

06:05:11.180 --> 06:05:14.180
and set the skill building up for success in the endgame.

06:05:14.180 --> 06:05:16.180
Yeah, and this game feels wrapped up at this point.

06:05:16.180 --> 06:05:21.540
point once it goes down, King Gambit is going to come in in the back, but once again you have to

06:05:21.540 --> 06:05:25.140
steer down this Go-Villain. I think he's probably the scope to something like the Rage-Potter with

06:05:25.140 --> 06:05:28.820
Go-Villain and then go for a dire bond to Charizard, right? The King Gambit is kind of

06:05:28.820 --> 06:05:33.700
checkmated by this Go-Villain. Can't protect. If you go for Rage-Potter, we'll go into it. So

06:05:33.700 --> 06:05:37.380
firing some really weird speed interactions for Charizard is faster than the Sneasler. I think

06:05:37.380 --> 06:05:42.500
that Joao should be able to advance to the top four. So honestly, I've been playing, I would say,

06:05:42.500 --> 06:05:47.500
and has made Megascope look like an absolute beast of a Pokemon.

06:05:47.500 --> 06:05:52.500
Juaul lost to this team from Shulkai Kimura earlier on in the tournament,

06:05:52.500 --> 06:05:57.500
but has clearly learned a couple of things to apply to this match versus Juaul Bani.

06:05:57.500 --> 06:06:01.500
There's still a basket legion in the back for Juaul to depend upon

06:06:01.500 --> 06:06:07.500
to finish off this game in style, but there's this game gambit and Charizard that Juaul Bani has

06:06:07.500 --> 06:06:12.500
He has that maybe will help him keep the dream alive.

06:06:13.140 --> 06:06:16.660
Scovillain, rage powders, draws away the attention

06:06:16.660 --> 06:06:20.700
as Spielberg is going for close combat into the King Gambit.

06:06:20.700 --> 06:06:22.980
Doppelberry is going to activate to help us

06:06:22.980 --> 06:06:25.340
make this close combat survivable.

06:06:25.340 --> 06:06:27.820
And so King Gambit hands the arm of the sliver.

06:06:27.820 --> 06:06:29.340
The wire is gone already,

06:06:29.340 --> 06:06:31.380
so there isn't going to be a pleasantly stash drop.

06:06:31.380 --> 06:06:32.980
Okay, I was thinking about game two.

06:06:32.980 --> 06:06:35.860
That's gonna help actually to get this unburden activated.

06:06:35.860 --> 06:06:40.680
He with connects double onto these Pokemon, but Scoville and actually survives that

06:06:40.900 --> 06:06:44.260
So this battle to survive doesn't have been dire upon a Charizard

06:06:44.260 --> 06:06:48.660
But I think because of the burn that will now come out you can see a Jermany shaking his head

06:06:48.660 --> 06:06:50.400
Scoville won't finish will be a double knockout

06:06:50.400 --> 06:06:54.740
But that King Yamban now will paint from burn not after this term of the following one

06:06:55.140 --> 06:06:59.260
As the Asian comes in you protect and as you called that rosemary in the beginning of this

06:06:59.380 --> 06:07:01.420
There's no solar beam on that Charizard

06:07:01.420 --> 06:07:04.420
So you cannot even hit that Vasco Legion for very much damage.

06:07:04.420 --> 06:07:07.900
So all Joannis to do now is bring out Vasco Legion, protect King Gambit,

06:07:07.900 --> 06:07:13.260
thanks Aqua Jet KO Charizard, and he is moving on to the top four, the 16-year-old Prodigy.

06:07:13.260 --> 06:07:16.300
Great timing if the sun expired on that last turn.

06:07:17.100 --> 06:07:20.300
Vasco Legion does get to close this one out for Joao.

06:07:20.300 --> 06:07:23.740
An impressive run for Joao in this 2026 season.

06:07:24.380 --> 06:07:30.300
The freshly aging up from the senior division goes on to the top four of the Pokémon World

06:07:30.300 --> 06:07:35.180
champions protect now so King Gambit will fall to the burn damage and then

06:07:35.180 --> 06:07:37.980
charge up will fall in the next turn.

06:07:37.980 --> 06:07:42.140
Sucker Punch will paint ancient power coming out of it.

06:07:42.140 --> 06:07:51.140
One last ancient power for the road here for GeoVadi. No boost coming out. He got a lot of those in one of the previous top cut matches.

06:07:51.140 --> 06:07:56.820
He knows this one is all but over. I'd love the adjustment to Winston on Floette and not Mega Bulbink.

06:07:56.820 --> 06:08:02.320
I think that's one of the big things with this team, but Joao is going to be moving on to the top four.

06:08:02.320 --> 06:08:04.320
He looked really good in that set.

06:08:04.320 --> 06:08:09.320
Wow, absolutely, lights out there for this young Brazilian player.

06:08:09.320 --> 06:08:16.820
What a commanding performance and just a dominant one throughout these stages of the World Championships.

06:08:16.820 --> 06:08:22.820
Now on to the top four. Just how far can you truly take this miraculous run?

06:08:22.820 --> 06:08:28.460
That was so fun to watch and I think it made such a good argument for Megascobellum, right?

06:08:28.980 --> 06:08:35.220
This team came together initially when the team that Giovanni was using was really rising in the meta game

06:08:35.220 --> 06:08:38.140
And you could see all the tools that Joao had to deal with it, right?

06:08:38.140 --> 06:08:42.180
I think the King Gambit actually coming in I thought he made really effective use of it

06:08:42.180 --> 06:08:44.140
It is not an easy Pokemon to use in this matchup

06:08:44.140 --> 06:08:46.500
Which is why on paper you often consider dropping it, right?

06:08:46.500 --> 06:08:51.220
But managed to get that plus two sucker punch off into Charizard and while it does not get the knockout

06:08:51.220 --> 06:08:54.720
Brings it so low that basically one other move will finish it off, right?

06:08:54.720 --> 06:08:58.920
So finding the perfect angle for King Gambit just flawlessly done here

06:08:58.920 --> 06:09:01.680
And even though the Charizard managed to survive at this point

06:09:01.680 --> 06:09:06.920
I feel like the main downside is that Whimsycop was just never providing any real value other than going for Encore

06:09:06.920 --> 06:09:10.000
But Joao really never let himself get Encore as a result

06:09:10.000 --> 06:09:15.180
Whimsycop actually often feels like dead weight and in this end game Joao saying look even if you attack with Charizard

06:09:15.180 --> 06:09:18.580
Doesn't matter because I know I'm gonna get close combat guaranteed into King Gambit

06:09:18.580 --> 06:09:21.220
And if you target me, I'll get the burn as well, right?

06:09:21.220 --> 06:09:23.180
And so really smart targeting there.

06:09:23.180 --> 06:09:25.180
Like I think, yeah, could have targeted Charizard as well,

06:09:25.180 --> 06:09:26.860
but the Gambit with the inability to protect these,

06:09:26.860 --> 06:09:28.140
you guarantee that damage.

06:09:28.140 --> 06:09:30.020
He knew basically just gonna close out the game

06:09:30.020 --> 06:09:31.940
against these Pokemon.

06:09:31.940 --> 06:09:34.780
And so the fact that Lacky Rock didn't come out,

06:09:34.780 --> 06:09:37.060
Charizard did come out and Joel still won

06:09:37.060 --> 06:09:39.060
is a testament to the amount of flexibility

06:09:39.060 --> 06:09:40.020
that his team has.

06:09:40.020 --> 06:09:40.860
Right.

06:09:40.860 --> 06:09:43.140
I mean, just having anything that has that priority damage

06:09:43.140 --> 06:09:45.260
at the end, the Aqua Jet or the Sucker Punch

06:09:45.260 --> 06:09:46.460
would have been enough.

06:09:46.460 --> 06:09:49.020
That's really what these teams are designed for.

06:09:49.020 --> 06:09:51.260
You have these cleanup crews that can come in

06:09:51.260 --> 06:09:54.220
after your other Pokemon have done so much damage

06:09:54.220 --> 06:09:55.860
that get a chance to actually finish

06:09:55.860 --> 06:09:57.540
and secure those knockouts.

06:09:57.540 --> 06:09:59.700
And Joao really putting on a master class

06:09:59.700 --> 06:10:02.620
and why this team and this archetype

06:10:02.620 --> 06:10:06.140
has been super dominant in these last couple of months.

06:10:06.140 --> 06:10:06.980
Yeah, and Rose, you know,

06:10:06.980 --> 06:10:08.860
you and I were talking before we got on the broadcast,

06:10:08.860 --> 06:10:10.860
but we were saying like in this matchup,

06:10:10.860 --> 06:10:13.260
there's just so much that both players can do, right?

06:10:13.260 --> 06:10:15.860
You can lean into either mega evolution

06:10:15.860 --> 06:10:19.180
And for Giovanni, as we saw, you could actually bring both mech evolutions as well.

06:10:19.180 --> 06:10:24.440
And so part of what makes his team so powerful in the metagame is it's the amount of different modes that you can go with.

06:10:24.440 --> 06:10:30.660
But let's hear a little bit more from Joao, who is now advancing to the top four and throw it down through an interview.

06:10:33.740 --> 06:10:35.060
Big congratulations.

06:10:35.060 --> 06:10:38.300
Can we give it up for everyone for quarter finalists here in VGC?

06:10:38.300 --> 06:10:39.340
Joao!

06:10:39.340 --> 06:10:50.340
You're now talk for of the Pokemon World Championships there is a crowd out there cheering for you your friends and family here. How are you feeling?

06:10:50.340 --> 06:10:59.340
It feels amazing. I don't know what to say, but I'm just glad to be here and I'm very happy to have made it this far.

06:10:59.340 --> 06:11:03.780
this far. Yeah. This has been

06:11:03.780 --> 06:11:05.720
an incredible run for yourself.

06:11:05.720 --> 06:11:07.280
And I want to talk about earlier

06:11:07.280 --> 06:11:08.820
today when we saw you and going

06:11:08.820 --> 06:11:10.860
into the weekend. Did you feel

06:11:10.860 --> 06:11:12.260
that confidence that you could

06:11:12.260 --> 06:11:14.160
be here in this spot at top four?

06:11:14.760 --> 06:11:16.760
Yeah, my goal when I started

06:11:16.760 --> 06:11:18.800
playing was like always to be

06:11:18.800 --> 06:11:20.860
the best. Sometimes I think I

06:11:21.200 --> 06:11:22.960
can't do it, but at the end it

06:11:22.960 --> 06:11:24.760
always works out. So yeah.

06:11:26.200 --> 06:11:27.640
Regardless of what happens from

06:11:27.640 --> 06:11:33.040
here on out, the conversation amongst the players, the fans, the analysts and everything

06:11:33.040 --> 06:11:37.760
has been of how good you are, this prodigy, how amazing you are at Pokemon.

06:11:37.760 --> 06:11:41.320
Like, do you feel like this is your year just upcoming?

06:11:41.320 --> 06:11:45.480
Because you're so young, you just say something to Masters, but you're so good, like how does

06:11:45.480 --> 06:11:46.480
it make you feel?

06:11:46.480 --> 06:11:49.640
Well, I don't know if this is my year, but I hope it is.

06:11:49.640 --> 06:11:56.520
I'm going to try my best to make it to finals in the next match and win it all.

06:11:56.520 --> 06:11:59.400
You've certainly made a statement so far, and I want to make sure you can get rested

06:11:59.400 --> 06:12:00.400
up for that.

06:12:00.400 --> 06:12:03.400
But I want to give you the opportunity while you're here on this stage yet again, if you

06:12:03.400 --> 06:12:07.600
had any words before your top four match or anyone else that you still want to give shout-outs

06:12:07.600 --> 06:12:08.600
to.

06:12:08.600 --> 06:12:12.280
I want to shout out to my dad, which I forgot to shout out on the last interview when he

06:12:12.280 --> 06:12:16.760
was like the most important person like for me to be here.

06:12:16.760 --> 06:12:22.160
And I also want to shout out my brother, Cisco, who's doing well at juniors, very well at

06:12:22.160 --> 06:12:23.520
juniors as well.

06:12:23.520 --> 06:12:25.240
And I'm rooting for him.

06:12:25.240 --> 06:12:26.240
And yeah.

06:12:26.240 --> 06:12:30.840
the family congratulations it's been an honor to be able to see you play here

06:12:30.840 --> 06:12:37.000
and best of luck going on into your next match as for us we have two of four

06:12:37.000 --> 06:12:40.760
of our quarter finalists let's head back over to our casters in front of her

06:12:40.760 --> 06:12:43.720
next two are gonna be.

06:12:44.240 --> 06:12:50.160
Very much here right yes you are really showing us how aging up into the Masters

06:12:50.160 --> 06:12:55.120
division isn't necessarily as daunting as it could be on the biggest stage we

06:12:55.120 --> 06:12:59.120
We have in competition making it all the way to the top four.

06:12:59.120 --> 06:13:02.120
Thank you, Raku, here with the wonderful lead provost.

06:13:02.120 --> 06:13:08.120
Have a little bit of a deeper dive into a couple of those moments that we had with Joao,

06:13:08.120 --> 06:13:14.120
stamping their ticket into the top four before we look at our next top eight match here at the World Championship.

06:13:14.120 --> 06:13:20.120
Yeah, you know, for how young Joao is, they're so composed when they're in game in the battlefield,

06:13:20.120 --> 06:13:24.800
they're really locked in and you know it really shows through in the matches and

06:13:24.800 --> 06:13:29.000
how commanding and dominant they are and then the lines and understanding they've

06:13:29.000 --> 06:13:32.960
got of the team as well just to overcome multiple opponents now that

06:13:32.960 --> 06:13:37.520
we've seen and yeah just incredible to see what an achievement it's up for but

06:13:37.520 --> 06:13:43.240
not done yet not done yet one more to get a step closer to championship Sunday

06:13:43.240 --> 06:13:48.720
but doing all the right things and just so so impressed yeah rooting that they

06:13:48.720 --> 06:13:51.760
can carry that on into the rest of the tournament.

06:13:51.760 --> 06:13:56.320
Definitely. Oh, I got a little clip here for Game 1.

06:13:56.320 --> 06:14:02.680
I think one of the most difficult moments that we had in that Game 1 of, like, how do

06:14:02.680 --> 06:14:05.760
you secure this endgame, right?

06:14:05.760 --> 06:14:13.640
So we had the early game where the Lycanroc was able to get a little bit of positive pressure

06:14:13.640 --> 06:14:18.280
going down onto Giovanni's team, but then wasn't able to stick around very long.

06:14:18.280 --> 06:14:21.480
It's a like and rock. That's not a surprise to anyone at all.

06:14:21.480 --> 06:14:26.600
And Giovanni was able to deal with that, not bringing the Chara's articles to this matchup.

06:14:26.600 --> 06:14:32.280
We know in this position that the Floette was sitting in the back on a pretty low HD percentage.

06:14:33.160 --> 06:14:40.520
And the question mark here is whether or not you can just go for the close combat

06:14:40.520 --> 06:14:45.800
into the king gambit, the sucker punch from the king gambit into the guard jump. The guard

06:14:45.800 --> 06:14:51.080
jump is burned, of course. It's not like putting on loads of offensive pressure, but it's still

06:14:51.080 --> 06:14:57.080
present in the game. You still have to respect it. But the big thing, and Aaron called this out

06:14:57.080 --> 06:15:03.720
during the round, is these Sneaslers here, they're pretty bulky and they're pretty low

06:15:03.720 --> 06:15:09.240
in terms of their offensive output. So even though the king gambit is on just 89%,

06:15:09.240 --> 06:15:14.400
percent and usually if you've got a pretty invested Sneasler that will be a clean KO

06:15:15.120 --> 06:15:19.320
That's not necessarily guaranteed in the board state that we've got here

06:15:19.400 --> 06:15:24.760
No, and I think that's one of the understandings of Jowl probably gets with that Sneasler

06:15:24.760 --> 06:15:29.600
Is it going to be enough although the King Amit has taken that small margin of chip damage there?

06:15:29.600 --> 06:15:32.880
Is it good the question is at this stage of the tournament as well?

06:15:32.880 --> 06:15:37.520
It's a big call to make yeah, that's going to be enough because of missing to it like you say the garchomb

06:15:37.520 --> 06:15:43.520
It's not gonna be hitting as hard as what we normally regularly used to seeing it's still got the life or but still gonna have that boot

06:15:43.520 --> 06:15:46.940
Yeah, and the cross combat will are those defenses?

06:15:46.940 --> 06:15:51.500
Yes, and so you might activate the white herbule and do those and get the speed boost

06:15:51.500 --> 06:15:57.520
But you can put yourself at a detrimental position if that king gamut does switch out to come back in and then suck a punch later

06:15:57.520 --> 06:16:00.720
You know definitely because this is the other thing right is that hey

06:16:00.760 --> 06:16:04.560
maybe the eighty nine percent is just like a little bit too much

06:16:04.560 --> 06:16:07.560
you're not comfortable and we

06:16:07.560 --> 06:16:08.560
don't know at this point in the

06:16:08.560 --> 06:16:11.560
game like overall is it this way

06:16:11.560 --> 06:16:13.560
round in terms of the speed order

06:16:13.560 --> 06:16:15.560
like does this this king gambit

06:16:15.560 --> 06:16:17.560
go for a sucker punch first or is

06:16:17.560 --> 06:16:19.560
it in this order right and you

06:16:19.560 --> 06:16:22.560
go you try to fail a try to go

06:16:22.560 --> 06:16:23.560
for a sucker punch and fail it

06:16:23.560 --> 06:16:25.560
and so there's this big

06:16:25.560 --> 06:16:27.560
temptation then to go like hey I

06:16:27.560 --> 06:16:29.560
need to suck a punch into this

06:16:29.560 --> 06:16:31.560
king gambit then close combat

06:16:31.560 --> 06:16:33.560
into the king gambit just to

06:16:33.560 --> 06:16:40.280
that's going to be the K. O here and just playing the this, uh, this clip

06:16:40.280 --> 06:16:45.480
along, right? This is the call that Giovanni made so so well, right? Where

06:16:45.480 --> 06:16:51.480
he decides to try to keep himself in the match and try to be able to, um, you

06:16:51.480 --> 06:16:58.040
know, uh, make sure that King gambits, uh, therefore a potential end game,

06:16:58.040 --> 06:17:02.840
switching it out into the flow at calling the sucker punch. But then also the

06:17:02.840 --> 06:17:08.120
The flow it goes down the way her back to base and we saw that kind of back to square one where this guy jump is getting like

06:17:08.400 --> 06:17:10.400
closer and closer to being

06:17:10.880 --> 06:17:14.240
100% in sucker punch range. Yeah, and it's a good sacrifice

06:17:14.240 --> 06:17:21.360
I think if you are Giovanni to bring in that fight at the right time because you don't really want to mess around at this stage of the game as well with

06:17:21.360 --> 06:17:24.600
Those guessing games especially when you don't know the speed interaction with the sucker punch

06:17:24.600 --> 06:17:29.080
So flow it comes in takes that and then you've got like you say you're in a

06:17:29.080 --> 06:17:40.080
But you're back in the same situation, but you're in a worse situation as well at the same point because the goal-chomp now taking that tick of a chip and you're not really any further along in the battle yet there.

06:17:40.080 --> 06:17:53.080
It's great here, but yeah, it doesn't really progress you any further, but maybe that's just down to how well Jow manages these situations rather than falling traps and going for the sucker punch in that scenario.

06:17:53.080 --> 06:17:58.080
I think there's a big example of the way that I was been playing in this tournament

06:17:58.080 --> 06:18:03.080
of like showing so much patience in the way that he's going about his games.

06:18:03.080 --> 06:18:06.080
Wrapping up the second game was like,

06:18:06.080 --> 06:18:11.080
well, just going for a protect every other turn and letting the burn kind of do its thing

06:18:11.080 --> 06:18:15.080
and just using that residual damage to put himself in a really good position.

06:18:15.080 --> 06:18:19.080
And that's so important when you're playing at this level of competition.

06:18:19.080 --> 06:18:22.080
We're not saying like, hey, don't make a read, don't make a call,

06:18:22.080 --> 06:18:24.920
you know, it's not like you

06:18:25.020 --> 06:18:26.720
don't make a call, but also

06:18:26.820 --> 06:18:28.420
be the right time. Exactly

06:18:28.520 --> 06:18:30.020
that. You couldn't say it

06:18:30.120 --> 06:18:31.820
better myself. Like this is

06:18:31.920 --> 06:18:33.820
this is the time where you've

06:18:33.920 --> 06:18:35.420
got to keep your composure.

06:18:35.520 --> 06:18:36.920
It's still only six Pokemon

06:18:37.020 --> 06:18:38.460
that you're having to go up

06:18:38.560 --> 06:18:39.620
against and yeah, okay, the

06:18:39.720 --> 06:18:40.660
handle by some of the best in

06:18:40.760 --> 06:18:42.260
the world are playing

06:18:42.360 --> 06:18:44.360
absolutely on form, right? So

06:18:44.460 --> 06:18:46.460
not necessarily as easy as

06:18:46.560 --> 06:18:48.460
that, but giving us such a

06:18:48.560 --> 06:18:50.460
great, great show. Let's have a

06:18:50.460 --> 06:18:55.380
two players that are going to be making it to the top four, Hiroshi and Drow,

06:18:55.380 --> 06:18:56.580
punching their tickets there.

06:18:56.580 --> 06:19:00.980
They're going to be playing up against each other in our semi-finals,

06:19:00.980 --> 06:19:04.620
but the next match that we're going to be seeing is Takuma versus Stefano.

06:19:04.620 --> 06:19:08.900
Yeah, and this one in particular going to be another absolutely fantastic

06:19:08.900 --> 06:19:13.900
top eight game to decide who our next top four opponent will be.

06:19:13.900 --> 06:19:16.740
No, and we've already got one top four match lined up,

06:19:16.740 --> 06:19:18.100
and that one is going to be incredible,

06:19:18.100 --> 06:19:21.860
but before then we've got two more sets to determine

06:19:21.860 --> 06:19:24.980
those remaining top four players and what a way to do it.

06:19:24.980 --> 06:19:27.540
You know, we've got Giovanni and Giao

06:19:27.540 --> 06:19:29.940
that have just set the stage, set the standard,

06:19:29.940 --> 06:19:33.180
so I'm sure our next players will be meeting those

06:19:33.180 --> 06:19:35.380
and probably exceeding expectations.

06:19:35.380 --> 06:19:36.500
And of course, after that match,

06:19:36.500 --> 06:19:39.500
we're gonna have Yuya as well versus Zachary Weed,

06:19:39.500 --> 06:19:40.900
and that I'm really excited about.

06:19:40.900 --> 06:19:44.180
Zachary's been on an absolute tear during the season, but...

06:19:44.180 --> 06:19:47.340
Representing that Frost Lassen Lycan Rock team, another player.

06:19:47.340 --> 06:19:54.340
I'm not going to say it was on my cast of predictions for a reason, but you've got to turn up when you're playing that team.

06:19:54.340 --> 06:20:00.340
It's not the easiest, maybe not the most intuitive team. It's not the biggest collection of stats.

06:20:00.340 --> 06:20:06.340
It's a team that really works with its synergies as well.

06:20:06.340 --> 06:20:13.340
We've got a little bit of a player run though, Lee, to set us up for our next top eight match here in the World Championship.

06:20:13.340 --> 06:20:16.340
So let's have a look at Takuma's run through the tournament.

06:20:16.340 --> 06:20:27.100
Yeah, we can see that they started the day one proceedings against a former regional champion here winning one of the first regional events in the European season against Emanuele and

06:20:27.600 --> 06:20:32.580
Yeah, coming out of that convincingly well, especially against a hybrid rain

06:20:33.060 --> 06:20:39.100
What looks like a parish trap sort of scene that we've seen throughout this weekend overcoming that with no problem at all

06:20:39.100 --> 06:20:42.980
I love a tacky as dragonite choice as well

06:20:42.980 --> 06:20:46.980
We talked about this briefly when we last on the analyst desk about that integration

06:20:46.980 --> 06:20:50.820
for going to Charizard and saying Mega Dragonite's the way to go, but then yeah

06:20:50.820 --> 06:20:54.720
We can take a look at D2 as well and not getting off to the best start

06:20:55.500 --> 06:21:00.980
opponent first in the day Stefano and taking a lost ever since then has been able to

06:21:01.580 --> 06:21:05.100
Win out against the double mega star actors that they faced

06:21:05.100 --> 06:21:11.420
I'd love to have seen what happened in that match against Stefano because yeah, we see it time and time again like

06:21:11.420 --> 06:21:16.420
like, players playing in the

06:21:16.420 --> 06:21:17.420
Swiss and then coming up into

06:21:17.420 --> 06:21:18.420
top car and the records get

06:21:18.420 --> 06:21:19.420
reversed, right? And so, you

06:21:19.420 --> 06:21:23.420
know, even though Takumi is

06:21:23.420 --> 06:21:26.420
going up against Takumi, sorry,

06:21:26.420 --> 06:21:27.420
is going up against

06:21:27.420 --> 06:21:31.420
Stefano again, will the result

06:21:31.420 --> 06:21:33.420
be the same? Like, after every

06:21:33.420 --> 06:21:35.420
time that you play a particular

06:21:35.420 --> 06:21:36.420
matchup and certainly a

06:21:36.420 --> 06:21:38.420
particular play-up, you go when

06:21:38.420 --> 06:21:39.420
you're not on the winning side,

06:21:39.420 --> 06:21:40.420
you walk away from that

06:21:40.420 --> 06:21:45.380
that match in the game, you know, what could I have done differently against

06:21:45.380 --> 06:21:49.140
Stefano and maybe that will come to pass in our top eight.

06:21:49.140 --> 06:21:52.940
You can see the incredibly tough run that Stefano's had in day one, in

06:21:52.940 --> 06:21:56.420
particular, it's a progress to day two. You've got some big, big things there.

06:21:56.420 --> 06:22:00.300
Wolf Glick named me around four. They were able to overcome and then, you know,

06:22:00.300 --> 06:22:04.740
continue that time. The early as well, last round of the day, just incredible.

06:22:04.740 --> 06:22:08.660
All of these players are very accomplished, but what a run Stefano had, kind of

06:22:08.660 --> 06:22:12.340
losing round one and then going on the bounce undefeated to finish off the day

06:22:12.340 --> 06:22:18.100
then coming in to day two here. Takuma was their first opponent we've already

06:22:18.100 --> 06:22:22.180
seen will be their top eight opponent and I think like getting back to your point

06:22:22.180 --> 06:22:27.340
then Stefano's gonna feel very confident whereas Takuma probably not that

06:22:27.340 --> 06:22:30.740
confident that's not a bad thing because you can learn a lot from a defeat

06:22:30.740 --> 06:22:34.460
sometimes more from a defeat than you can from a victory so you know these

06:22:34.460 --> 06:22:38.420
players will be familiar with each other's teams but as we've seen time

06:22:38.420 --> 06:22:42.500
and some again over this weekend. It's micro decisions, the micro changes throughout a game

06:22:42.500 --> 06:22:46.340
that can make all the difference. And it goes both ways as well, right? The thing that was put

06:22:46.340 --> 06:22:51.940
coming out to me on the second part of, and Stefano's run is that they took a loss to Zachary

06:22:51.940 --> 06:22:58.500
Weed, who is also on their side of the bracket. So if Zachary is able to win their top, top eight

06:22:58.500 --> 06:23:04.020
match as well as Stefano, then there's going to be a rematch after a rematch there going into

06:23:04.020 --> 06:23:09.700
the top four and whether or not either of our players are able to flip the script on exactly

06:23:09.700 --> 06:23:15.540
what went down in the previous times that they went up against each other and went especially

06:23:15.540 --> 06:23:20.100
in the same tournament like it's it's different to when you've played a player like tournament

06:23:20.100 --> 06:23:24.340
after tournament right and maybe you're using different teams maybe you're coming at it from

06:23:24.340 --> 06:23:29.460
a different place but this is this is the same team this is the same tournament all these players

06:23:29.460 --> 06:23:35.620
are on some of the runs of their lives right now and to see like how they adjust to those sort of

06:23:35.620 --> 06:23:40.820
matchups, the repeat matchups is so so exciting. Exactly that and I think it's great to be able

06:23:40.820 --> 06:23:45.540
to kind of point out that these players have faced each other before because it changes

06:23:45.540 --> 06:23:50.740
the dynamic of the game. Normally we'd see that game one where players are over cautious sometimes

06:23:50.740 --> 06:23:55.060
where they're trying to fish out information, trying to judge those speed interactions a lot

06:23:55.060 --> 06:23:58.900
well. A lot of those might have already been worked out so that's something that we can

06:23:58.900 --> 06:24:04.340
take into this game and know a little bit more about why some decisions have been made over others

06:24:04.980 --> 06:24:11.220
as things play out. This is getting so excitingly so we're going to get to a quick break while we

06:24:11.220 --> 06:24:28.740
get our third top eight match sorted so stay tuned we'll be back very soon.

06:25:28.900 --> 06:25:35.900
Welcome back everyone to the

06:25:35.900 --> 06:25:39.900
2026 Pokemon World Championships.

06:25:39.900 --> 06:25:41.900
Here in beautiful San Francisco,

06:25:41.900 --> 06:25:42.900
California.

06:25:42.900 --> 06:25:45.900
My name is Evan Lat and I am here

06:25:45.900 --> 06:25:47.900
for the bottom half of our top

06:25:47.900 --> 06:25:49.900
eight with my good friend Scott

06:25:49.900 --> 06:25:50.900
Glauza.

06:25:50.900 --> 06:25:51.900
Scott, we have already identified

06:25:51.900 --> 06:25:53.900
who our first two semi-finalists

06:25:53.900 --> 06:25:55.900
are going to be.

06:25:55.900 --> 06:25:56.900
Now it's time to find out who

06:25:56.900 --> 06:25:57.900
the next ones are.

06:25:57.900 --> 06:26:03.220
very excited for yet another fantastic match and excited to see which teams make it to I think that this being the

06:26:03.460 --> 06:26:06.260
first Pokemon champion world championships

06:26:06.260 --> 06:26:08.420
I think both the humans and the Pokemon kind of

06:26:08.740 --> 06:26:10.380
Try to make it in for themselves, right?

06:26:10.380 --> 06:26:14.260
I think it'll be pretty interesting kind of maybe impact things as they move forward

06:26:14.260 --> 06:26:19.500
And I think both these teams are kind of interesting in different ways as it kind of like pertains to being represented

06:26:19.500 --> 06:26:26.180
So this meta game absolutely you can see our top eight competitors here are Takuma Yamazaki and Stefano Greppy

06:26:26.180 --> 06:26:30.020
Both of these players are running some very interesting teams.

06:26:30.020 --> 06:26:34.020
Takuma, of course, is running basically the Big Six team,

06:26:34.020 --> 06:26:38.460
but has replaced the Charizard with Dragonite instead.

06:26:38.460 --> 06:26:41.180
While Stefano is running a variant of the same team

06:26:41.180 --> 06:26:43.820
that we saw at the North American International Championship,

06:26:43.820 --> 06:26:46.020
the same six Pokemon that Eric Rios brought

06:26:46.020 --> 06:26:47.820
to become a finalist at that tournament.

06:26:47.820 --> 06:26:49.820
That team was very popular for a while afterwards,

06:26:49.820 --> 06:26:51.380
still really strong.

06:26:51.380 --> 06:26:55.420
Tens of struggle with a couple variants of the Charizard team,

06:26:55.420 --> 06:26:59.560
But doesn't have to worry about it here. We get that dragonite instead and I'm pretty excited to see

06:26:59.560 --> 06:27:02.320
We've had a ton of the mega dragonite variants of this team on stream

06:27:02.320 --> 06:27:04.780
And I think it probably comes to a surprise of some players

06:27:04.780 --> 06:27:06.820
I think a lot of trainers kind of want to take him to seriously

06:27:06.820 --> 06:27:08.860
I know when I was asking around trying to prep this room

06:27:08.860 --> 06:27:12.420
It's a K you know like mega dragonite is this the thing that we're gonna see is the thing that we're not gonna see

06:27:12.420 --> 06:27:14.420
I mostly get a lot of not

06:27:14.700 --> 06:27:15.940
Worry about that

06:27:15.940 --> 06:27:19.300
But a joke said not here is a game away from the semi-finals

06:27:19.300 --> 06:27:24.660
Yeah top eight actually two mega dragonite here in the top eight at this bottom half of the top eight bracket here

06:27:24.660 --> 06:27:32.540
It's it is a really interesting adaptation because you see a lot of players who are dealing with the Charizard mode of the big

06:27:32.740 --> 06:27:35.660
16 by just putting rock slide on something

06:27:35.660 --> 06:27:42.220
You know put it using guard chop as a way to check it using like in rock as we've already seen at the top half of the bracket

06:27:42.620 --> 06:27:47.120
That works really well against Charizard that is extremely weak to rock typing

06:27:47.300 --> 06:27:52.240
Let's go against dragonite, especially with multi-scale active. Yeah, like it does a lot of the same stuff

06:27:52.240 --> 06:27:56.580
You still get like the heat wave if you need it, kind of similar defensive profile, though again, you know

06:27:56.900 --> 06:28:00.780
Enough not weak to the same thing, but it messes up a lot of people's counter play

06:28:00.780 --> 06:28:04.060
And I think there's a lot of other fun stuff on this variant of the team as well

06:28:04.220 --> 06:28:08.940
To me the most interesting thing is that faint on snazler, which opens up a lot of stuff on other Pokemon

06:28:09.380 --> 06:28:14.940
Typically, Steve, they're not going to make room for this, of course, you're giving a protect forward or like put guard like you'd see on the setup teams

06:28:14.940 --> 06:28:17.980
But I think for this team, I'm particularly interested because of all the priority

06:28:17.980 --> 06:28:22.140
priority, also the choice scarf on Garchop and even kind of with both last

06:28:22.140 --> 06:28:24.980
respect and light of ruin on flight. You get a lot of situations where one slot

06:28:24.980 --> 06:28:28.220
needs to protect because they can't survive and fate takes that away or you

06:28:28.220 --> 06:28:30.980
almost guarantee you're going to get a knockout unless you miss an attack or

06:28:30.980 --> 06:28:33.980
something because you're threatening so much unavoidable power into a slot. I

06:28:33.980 --> 06:28:37.060
think it's really cool that the team like this one let you play kind of like

06:28:37.060 --> 06:28:40.580
with more safe aggression other teams where in this read heavy format you can

06:28:40.580 --> 06:28:44.180
kind of get some guarantees that other teams can't get. Yeah it's a fascinating

06:28:44.180 --> 06:28:49.880
attack that hits through, protect, and breaks protect for a Pokemon trying to avoid damage

06:28:49.880 --> 06:28:51.780
from another attack on the field.

06:28:51.780 --> 06:28:56.880
And it is a very strong attack that most Pokemon that get access to it just don't have room

06:28:56.880 --> 06:28:57.880
for.

06:28:57.880 --> 06:29:01.180
They need every other attack that's available for them.

06:29:01.180 --> 06:29:06.500
Sneasler is one of the Pokemon that does sometimes have that 4 slot as rotating.

06:29:06.500 --> 06:29:10.260
See coaching, rock slide, protect, quick guard, and now faint as well.

06:29:10.260 --> 06:29:12.020
So it makes a lot of sense that we'll be seeing that,

06:29:12.020 --> 06:29:14.420
but it could run into some problems here

06:29:14.420 --> 06:29:17.780
because of that for Rigorath over here on Stefanos, do you?

06:29:17.780 --> 06:29:19.660
Yeah, and that quite as fun in this match as you normally be.

06:29:19.660 --> 06:29:21.740
I think it's going to create some really great mind games

06:29:21.740 --> 06:29:22.940
between the two players,

06:29:22.940 --> 06:29:24.820
that Armortale going to block faint,

06:29:24.820 --> 06:29:25.940
which not only stops the damage,

06:29:25.940 --> 06:29:28.100
but of course also the protect to penetration.

06:29:28.100 --> 06:29:28.940
And I think because of that,

06:29:28.940 --> 06:29:30.900
both sides kind of going to have to guess a little bit more

06:29:30.900 --> 06:29:32.260
where they'll lose that safety.

06:29:32.260 --> 06:29:34.060
Like, hey, you know, an open team share,

06:29:34.060 --> 06:29:35.620
I think it's fun that they both know

06:29:35.620 --> 06:29:37.020
that each other has this thing

06:29:37.020 --> 06:29:38.500
where they attempt Sneezers in the field,

06:29:38.500 --> 06:29:40.920
You have to be afraid, well, is it safe to protect here

06:29:40.920 --> 06:29:42.960
if I don't want to switch my frig wrap in?

06:29:42.960 --> 06:29:44.240
But then on the other side, it feels like, well,

06:29:44.240 --> 06:29:47.440
is it safe to fin here when frig wrap potentially could come in?

06:29:47.440 --> 06:29:49.000
I think it makes it a lot of fun.

06:29:49.000 --> 06:29:51.720
I've seen a lot of very difficult, complicated turns

06:29:51.720 --> 06:29:53.000
with these trainers over the course of the weekend.

06:29:53.000 --> 06:29:54.800
I think the interaction between these two Pokemon

06:29:54.800 --> 06:29:56.520
are going to keep them both guessing

06:29:56.520 --> 06:29:57.680
throughout the course of this match.

06:29:57.680 --> 06:30:01.160
And you also have to shout out on this version of Stefano's team,

06:30:01.160 --> 06:30:05.160
the Rock Tomb on Garchomp, giving Stefano access

06:30:05.160 --> 06:30:07.520
to single target rock type damage

06:30:07.520 --> 06:30:10.560
also lowers the speed of the Pokemon impacted.

06:30:10.560 --> 06:30:13.840
So you usually tend to use Rock Tomb when you need that extra oomph

06:30:13.840 --> 06:30:18.640
because you don't want the reduction in damage from the spread type of rock slide.

06:30:19.280 --> 06:30:22.640
Rock Tomb, of course, may be a little bit more useful here with the Dragonite,

06:30:22.640 --> 06:30:24.400
not trying to get those Kaos like that.

06:30:24.400 --> 06:30:26.160
Yeah, I think professionally fashion is not your thing.

06:30:26.160 --> 06:30:28.320
You know, kind of like pairs well with the Frigaraff,

06:30:28.320 --> 06:30:29.280
or you can lower something speed,

06:30:29.280 --> 06:30:30.960
but you can't use priority to get over it,

06:30:30.960 --> 06:30:34.400
which is the solution that you'd really want to use for as a point there.

06:30:34.400 --> 06:30:36.400
So a pretty fun combination of tricks.

06:30:36.400 --> 06:30:38.400
I forgot, would you see that Sneasler in turn one?

06:30:38.400 --> 06:30:40.880
Though, probably not going to need to faint for gear

06:30:40.880 --> 06:30:44.480
and then the Aerodactyl and Sylveon facing down.

06:30:44.480 --> 06:30:47.800
Yeah, so Tailwind mode is what's being threatened by Stefano

06:30:47.800 --> 06:30:50.720
right now, leading with Aerodactyl and Sylveon.

06:30:50.720 --> 06:30:53.600
Does have access to the Mega Stone on Aerodactyl,

06:30:53.600 --> 06:30:55.680
so can go ahead and boost the power.

06:30:55.680 --> 06:30:59.080
Also has access to Ice Thing to threaten that Gartomp

06:30:59.080 --> 06:31:00.000
immediately.

06:31:00.000 --> 06:31:02.240
However, Gartomp does have the Choice Scarf here,

06:31:02.240 --> 06:31:03.960
so it will be able to outsteep.

06:31:03.960 --> 06:31:06.160
Yeah, then it wins the card, so we'll go quickly.

06:31:06.160 --> 06:31:10.240
Pretty fun the other direction as well where hey, you know if you focus too much on the aridactyl

06:31:10.240 --> 06:31:14.400
You do have to worry about Sylveon, but they got going to stop a potential devastating hyper voice here

06:31:14.400 --> 06:31:20.400
No hyper voice coming out from the Sylveon, but a rock slide will connect onto both aridactyl and Sylveon

06:31:20.400 --> 06:31:23.760
No mega evolution, but a flinch on aridactyl

06:31:23.760 --> 06:31:27.360
The rock slides are a common for you Stefano

06:31:27.360 --> 06:31:33.680
If you don't have access to priority you are at risk of flinching every turn. That is devastating turn one

06:31:33.680 --> 06:31:37.640
Eric Dactyl is a pretty decisive Pokemon of the North America international

06:31:37.640 --> 06:31:41.960
championships. Kind of being the flincher, but here it has become the flinchy now in

06:31:41.960 --> 06:31:45.280
range of being knocked out from another rock slide. And Sylvia is in danger now from the

06:31:45.280 --> 06:31:49.400
Spleasler. So, and Stefano immediately, way on the back, boy, could have to make some

06:31:49.400 --> 06:31:55.120
difficult pivots here. And it's a tough spot. Yeah, talking about absolutely in the driver's

06:31:55.120 --> 06:32:00.320
seat here, Stefano has to figure out a way to claw his way back into this game. Now,

06:32:00.320 --> 06:32:05.360
Because the guard chop is choice scarf, Stefano knows that he can switch in his own guard

06:32:05.360 --> 06:32:08.800
chop here safely to tank this rock slide.

06:32:08.800 --> 06:32:13.680
The protect comes out from the Sylveon making sure it does not take any damage this time

06:32:13.680 --> 06:32:18.280
and guard chop only takes a little bit of chip damage from that rock slide while the

06:32:18.280 --> 06:32:20.440
direclaw will whip into the protect.

06:32:20.440 --> 06:32:24.880
A great defensive switch there, able to stabilize that turn but probably not quite out of the

06:32:24.880 --> 06:32:25.880
water yet.

06:32:25.880 --> 06:32:29.360
Still Sylveon kind of being pinned by the Sneasler so maybe having to make one more

06:32:29.360 --> 06:32:32.120
switch and I mean the complicated situation okay well what can I switch

06:32:32.120 --> 06:32:36.520
in they can potentially still take a rock slide and a dire claw into that slot

06:32:36.520 --> 06:32:39.680
of course the guard shot may be threatening a dragon claw to his

06:32:39.680 --> 06:32:42.600
opposite number there with the choice scarfed guard shot on a little switch

06:32:42.600 --> 06:32:46.840
so on the side or I just wish I miss which attacks somewhat likely to switch

06:32:46.840 --> 06:32:49.920
Pokemon if it doesn't want to risk taking that dragon ball in return so

06:32:49.920 --> 06:32:53.520
interesting options available for both trainers one thing to keep in mind too is

06:32:53.520 --> 06:32:55.960
that air deck will doesn't have the ability to protect or wide guard it's a

06:32:55.960 --> 06:32:58.440
I dropped a step there with three attacks and it didn't feel right.

06:32:58.440 --> 06:33:03.960
Well, there is Sylveon switching out for that Aerodactyl back out on the field.

06:33:03.960 --> 06:33:08.760
So, Stefano, hoping that the pressure from Garchomp is enough, but no.

06:33:08.760 --> 06:33:14.840
Just continuing to fire off Rock Slide after Rock Slide, and Aerodactyl will go down.

06:33:14.840 --> 06:33:19.400
Connects onto both Pokemon, the Aerodactyl, and the Garchomp here, and talk them up.

06:33:19.400 --> 06:33:23.560
There's always a shot that you can get a flinch with this Choice Scarf Garchomp,

06:33:23.560 --> 06:33:27.860
Plus the Direclaw connects and gets the paralysis even worse.

06:33:27.860 --> 06:33:34.160
Now there's even less chance that Garchomp is going to be able to break through the splint and the paralysis, but it does.

06:33:34.160 --> 06:33:42.160
Spiesler goes down because the rough skin broke the focus at, and now Garchomp is finally taking some damage here, just above 50%.

06:33:42.160 --> 06:33:49.160
That's a big knockout for Stefano there, and I think the game was in danger of getting away from him, but still a pretty impactful situation there.

06:33:49.160 --> 06:33:52.280
Not gonna spew so straight, you want to see that and you can be opposing Garchek.

06:33:52.280 --> 06:33:57.400
But I think one thing to keep in mind there, the Nerdactyl's holding Aerodactylite, but you chose not to Mega Evolve, right?

06:33:57.400 --> 06:34:01.160
Not really any reason to do that unless there is a Pokemon in the back that...

06:34:01.160 --> 06:34:05.160
Ah, Pratt wants to use that Mega Student's Ted, which is some critical information from Takama, right?

06:34:05.160 --> 06:34:10.360
Where you can basically be assured that Charizard is in the back, so preserving that Garchek and that Rockslight is big,

06:34:10.360 --> 06:34:14.280
but also really limits the f***ing actions, right? Like, well, either I can switch in a Charizard,

06:34:14.280 --> 06:34:17.560
where I already know my opponent has Choice Rockslight on the field,

06:34:17.560 --> 06:34:20.200
Well, I can bring in Sylvion, which is a little bit predictable here,

06:34:20.200 --> 06:34:23.640
and probably something my opponent's going to try to check with his replacement Pokemon,

06:34:23.640 --> 06:34:24.920
and here he is, it's Fluet.

06:34:24.920 --> 06:34:29.240
And this is kind of a not great replacement Pokemon here, though.

06:34:29.240 --> 06:34:34.360
Fluet does not want to mega evolve here, because that fairy aura could just continue to boost

06:34:34.360 --> 06:34:37.560
Sylvion's quick attack into that Garchomp.

06:34:37.560 --> 06:34:39.960
Yeah, as long as it doesn't knock you out, you're probably good.

06:34:39.960 --> 06:34:40.840
You can't assume it's okay.

06:34:40.840 --> 06:34:45.560
We've got to deal with a paralyzed Garchomp, Sylvion itself, and Charizard.

06:34:45.560 --> 06:34:51.120
And so as long as you can survive a single quick attack and then finish it off with like maybe a rock slide and dazzling beam or something

06:34:51.120 --> 06:34:52.240
You're probably good

06:34:52.240 --> 06:34:54.120
However, yeah, that's a way to throw the games ago

06:34:54.120 --> 06:34:57.640
You get you boost quick attack and you go like print or something and things certainly

06:34:58.040 --> 06:35:00.080
Look very bad from a very good position

06:35:00.080 --> 06:35:03.560
But this is a huge leap we're talking about looking very close to kind of closing out this first one

06:35:03.560 --> 06:35:08.920
Well, here comes the mega evolution from the flow at so we'll be able to boost its own stats

06:35:08.920 --> 06:35:13.440
It also boosts the power of all fairy type attacks on the field

06:35:13.440 --> 06:35:20.440
Now mega flowette, the fairy aura is radiating and Sylveon is just going to choose to protect for this turn.

06:35:20.440 --> 06:35:24.440
Not trying to risk anything as Garchomp goes for another rock slide.

06:35:24.440 --> 06:35:28.440
Of course, it cannot choose any other attacks until it switches out.

06:35:28.440 --> 06:35:31.440
It's just going to deal a little bit of damage to the Garchomp.

06:35:31.440 --> 06:35:34.440
But of course, there's the clinch chance, there's the paralysis chance,

06:35:34.440 --> 06:35:38.440
but even more, there is the faint chance to this deathline.

06:35:38.440 --> 06:35:44.440
100% faint chance there as Garchomp goes down.

06:35:44.440 --> 06:35:46.440
And not too much, that's what the finals could do there.

06:35:46.440 --> 06:35:47.440
I wouldn't have to bring that final post.

06:35:47.440 --> 06:35:48.440
And to give it his charge,

06:35:48.440 --> 06:35:51.440
I'd definitely just bank in either a critical quick attack

06:35:51.440 --> 06:35:53.440
or a rock slide missed to stay in this game.

06:35:53.440 --> 06:35:56.440
It's been a very strong early game to talk about here.

06:35:56.440 --> 06:35:58.440
And it is the Charizard for Stefano,

06:35:58.440 --> 06:36:02.440
the final Pokemon that he has available in game one here.

06:36:02.440 --> 06:36:06.440
Of course, immediately threatened by the choice scarf Garchomp.

06:36:06.440 --> 06:36:13.440
Most Charizard can end up surviving a single rock slide from a choice scarf garchomp, especially,

06:36:13.440 --> 06:36:18.440
but needs a lot more, would love to have full health after the rock slide.

06:36:18.440 --> 06:36:21.440
Yeah, because the policy is to survive both a rock slide and a dazzling thing,

06:36:21.440 --> 06:36:23.440
because you still have to knock these Pokemon out.

06:36:23.440 --> 06:36:26.440
Like, you know, Floette's especially bulky enough, you wouldn't think a single attack would knock it out,

06:36:26.440 --> 06:36:29.440
especially because you still have to deal with Star Chop as well, you know.

06:36:29.440 --> 06:36:32.440
I mean, it's like the world's biggest heatwave, maybe, to get through that one.

06:36:32.440 --> 06:36:35.440
So, perhaps a rock slide miss most of all what you need here.

06:36:35.440 --> 06:36:36.440
here.

06:36:36.440 --> 06:36:38.880
Charles are going to protect plus you at least avoid that rock slide for now.

06:36:38.880 --> 06:36:43.280
Yeah, at least hope that it gets to avoid a rock slide will not have to even try to

06:36:43.280 --> 06:36:46.720
hope for it to avoid there as it will connect on to Sylveon.

06:36:46.720 --> 06:36:51.200
There was no quick attack that came out, so Sylveon is trying to survive this dazzling

06:36:51.200 --> 06:36:56.120
gleam and fire off a hyper voice to pick up the KO, dazzling gleam connects and that

06:36:56.120 --> 06:37:03.120
is plenty of damage to knock out the Sylveon and now all Stefano can hope for is to miss

06:37:03.120 --> 06:37:06.840
on the Rockslight to at least stay in the game a little bit.

06:37:06.840 --> 06:37:09.160
So a lot to deal with too, so an unrevealed Pokemon

06:37:09.160 --> 06:37:11.000
on Takumi-Sata's feel as well.

06:37:11.000 --> 06:37:12.800
Like it's relatively good chance that's

06:37:12.800 --> 06:37:14.840
Vasculation, which you can get real problem here as well.

06:37:14.840 --> 06:37:16.200
But hey, Chazza's not giving up.

06:37:16.200 --> 06:37:17.520
It's going to do everything he's getting here.

06:37:17.520 --> 06:37:19.160
It's going to try to dodge a Rockslight,

06:37:19.160 --> 06:37:20.920
pick up some big damage on these Pokemon,

06:37:20.920 --> 06:37:22.560
and hope that that final Pokemon is something

06:37:22.560 --> 06:37:23.280
we can handle.

06:37:23.280 --> 06:37:26.200
Yeah, this is the top eight of the world championships.

06:37:26.200 --> 06:37:29.400
If your odds are not zero, you're going to keep trying.

06:37:29.400 --> 06:37:32.360
Of course, with the Rockslight connecting with no spread,

06:37:32.360 --> 06:37:35.200
the targets available, Tarzard will go down

06:37:35.200 --> 06:37:38.880
and Takuma Yamazaki will take game one.

06:37:38.880 --> 06:37:41.880
Now, that looks very strong for Takuma

06:37:41.880 --> 06:37:44.480
because of that first turn Flint

06:37:44.480 --> 06:37:47.560
really preventing Stefano from getting anything going.

06:37:47.560 --> 06:37:48.920
Yeah, I mean, it really couldn't have gone better

06:37:48.920 --> 06:37:49.760
for Takuma there,

06:37:49.760 --> 06:37:51.200
because there's two critical instances in the block, right?

06:37:51.200 --> 06:37:52.600
You both get that Flintcha turn one,

06:37:52.600 --> 06:37:54.800
which I bet a lot of me have made that game unplayable.

06:37:54.800 --> 06:37:56.960
The Direclaw for Alice is kind of big too,

06:37:56.960 --> 06:37:59.320
not just because it kind of finished the game off,

06:37:59.320 --> 06:38:01.120
but also avoid losing some information

06:38:01.120 --> 06:38:03.920
You might have wanted to know where Garchoppe with hat with its speed reduced

06:38:04.240 --> 06:38:09.520
Definitely going to be slower than for instance the opposing mega flow out where you don't learn anything about either of your training

06:38:09.520 --> 06:38:11.880
Which you know you can probably make an assumption there

06:38:11.880 --> 06:38:14.840
Which now you're expecting this book and one to be trained especially at this point the tournament

06:38:14.840 --> 06:38:18.120
You know, maybe get some vodka review from previous matches from your opponent

06:38:18.120 --> 06:38:24.080
But never really in that one because of the RNG and that makes the second game very interesting to prepare for right?

06:38:24.080 --> 06:38:26.120
It's like hey, you know, I think I played the right line

06:38:26.120 --> 06:38:28.800
I just need to get luckier or do you really mix things up?

06:38:28.800 --> 06:38:31.800
like hey you know I don't want to risk getting eliminated in a situation like

06:38:31.800 --> 06:38:35.400
that one where I didn't have too much control over my own fate. Yeah no easy

06:38:35.400 --> 06:38:38.360
ways to deal with this and you know it's kind of the sword that both sides are

06:38:38.360 --> 06:38:40.560
choosing to live and die by right you know it's an aridactyl versus the

06:38:40.560 --> 06:38:43.240
choice scarf guard job. You're not locking these Pokemon in because you're

06:38:43.240 --> 06:38:47.800
afraid to click rocks on. Yeah absolutely that is actually the primary reason you

06:38:47.800 --> 06:38:51.800
would choose to use those Pokemon especially the aridactyl over a

06:38:51.800 --> 06:38:57.160
whimsical that gives you much more regular access to the tailwind and you

06:38:57.160 --> 06:39:04.020
There is an argument to be made for that there. It's only 27% of the time that the game goes the way that it went in game

06:39:04.020 --> 06:39:05.440
One absolutely

06:39:05.440 --> 06:39:08.280
You know, I think there's also other deviations you could make too certainly

06:39:08.280 --> 06:39:10.160
You know you can mix it makes up your Pokemon a little bit more

06:39:10.320 --> 06:39:16.120
You know the double mega approach is like super great there where maybe you consider leaving one of the two of them home

06:39:16.120 --> 06:39:19.500
And I think also unfortunate for the final there. I think I think you can guess

06:39:20.120 --> 06:39:23.480
Relatively accurately basket legion with the Pokemon we never saw like

06:39:23.480 --> 06:39:28.680
I love you have gotten that information confirmed just to get some more information about how Takuma is approaching this match out there

06:39:28.680 --> 06:39:31.560
Still a bit different playing the Dragonite version of this team than the Charizard

06:39:31.560 --> 06:39:36.680
I think just for comfort in game planning with these games or your Stefano can no longer afford to drop a single game

06:39:36.800 --> 06:39:40.080
Just to kind of figure out how your opponent viewing things not to get surprised by it

06:39:40.440 --> 06:39:47.600
Okay, well slight adjustment here from Stefano bringing the King Gambit alongside of the Aerodactyl

06:39:47.600 --> 06:39:51.920
All is the Sneasler and the Garchomp once again for Takuma

06:39:51.920 --> 06:39:58.920
So still the option for Garchomp to just lock into Choice Scarf Rock slide and see if you get that 27% again.

06:39:58.920 --> 06:40:01.920
Yeah, I mean, why not, right? I mean, so, uh, decisive it could be last time.

06:40:01.920 --> 06:40:05.920
Uh, series are kind of making this even more complicated too, where, uh, now that he's Pokemon,

06:40:05.920 --> 06:40:08.920
really want to be hit with a close combat and you're threatening takeout as well.

06:40:08.920 --> 06:40:12.920
Um, I think, you know, attempting not to takeout here, since you both have to worry with the photograph,

06:40:12.920 --> 06:40:15.920
but also in close combat, potentially like really good at either of these Pokemon.

06:40:15.920 --> 06:40:19.920
So, uh, not like a huge incentive to try to make that read.

06:40:19.920 --> 06:40:26.920
Yeah, absolutely. And have to wonder if there is going to be a mega evolution from aridactyl this time around.

06:40:26.920 --> 06:40:32.920
Last time, Stefano wanted to bring both of his Megazin. Here is another major adjustment.

06:40:32.920 --> 06:40:39.920
The trick room mode and the priority blocking mode of Rigorab. Here is the mega evolution immediately.

06:40:39.920 --> 06:40:45.920
This will allow this mega aridactyl, potentially to be able to pick up a KO onto the Sneasler.

06:40:45.920 --> 06:40:52.720
It has to survive. This rock slide has to not flinch here. However, that is a connection and another

06:40:53.640 --> 06:40:58.480
2 for 2 on turn one followed up with the close combat and

06:40:58.960 --> 06:41:00.960
disaster strikes for Stefano.

06:41:01.480 --> 06:41:03.960
Aerodactyl goes down immediately.

06:41:03.960 --> 06:41:08.960
It's been absolutely brutal for Stefano, so once again, just doesn't get to execute his game plan.

06:41:08.960 --> 06:41:12.520
And yeah, that flicker-lap switch is completely whipping. There doesn't go for the fake.

06:41:12.520 --> 06:41:17.440
Okay, the close combat just looks so juicy there with those two Pokemon out. I just don't think the bait was strong enough

06:41:17.860 --> 06:41:19.800
Also worth seeing that you know that mega evolution

06:41:19.800 --> 06:41:23.100
You think it was Charizard that's probably the one that was replaced with Prygrap here

06:41:23.100 --> 06:41:26.740
And it's going to be really difficult for Stefan to get back in this one

06:41:26.740 --> 06:41:31.840
You know the mega evolution could have created some variants there or protected him from some variants like all at least

06:41:31.840 --> 06:41:34.120
You would need more than two rocks slides to pick up the back out

06:41:34.120 --> 06:41:38.040
But you know sneeze are taking care of that and we see Sylvia entering the battle

06:41:38.040 --> 06:41:43.680
Yes, it does confirm the Pokemon that Defano is selected at this time and boy, this Sylvian's got a lot of work to do.

06:41:43.680 --> 06:41:47.900
I guess at this point you're probably hoping that maybe Sylvian goes for attack, you successfully get a trick from him up.

06:41:48.120 --> 06:41:53.080
At least don't flinch this time and then maybe Sylvian and Trick Room could sweep through the mostly quicker Pokemon.

06:41:53.080 --> 06:41:58.240
Yeah, at this point you are really hoping that Virigoraph can get the trick room down.

06:41:58.560 --> 06:42:05.720
You need to be able to survive close combat and rock slide, which Virigoraph should be able to do quite easily with that citrus fairy.

06:42:05.720 --> 06:42:12.460
But knowing that you then also have to survive a rock slide and a dire claw which couldn't put you to sleep or paralyze again

06:42:12.460 --> 06:42:21.460
However, it looks like talk about is not opting into that instead switching garchomp out for the king gambit to prepare himself for this trick room

06:42:21.700 --> 06:42:29.020
Sylveon will go for the protect sneeze are keeping Stefano honest there with the dire claw making sure that Stefano is not able to

06:42:29.020 --> 06:42:33.140
Sneak something in here as trick room will go up. I mean Stefano gets the trick room up

06:42:33.140 --> 06:42:34.540
I think that's the right thing to do here.

06:42:34.540 --> 06:42:40.640
However, one of the reasons why we don't tend to see a lot of trick room in these early formats of Pokemon champions is exactly what you just saw.

06:42:40.640 --> 06:42:43.240
Oh, it's the very obvious, very telegraphed trick room.

06:42:43.240 --> 06:42:44.940
I'm going to pin the other Pokemon down.

06:42:44.940 --> 06:42:46.540
I'm going to bring in King Gambit.

06:42:46.540 --> 06:42:49.840
A Pokemon that, while he isn't like a trick room sweeper in a traditional sense,

06:42:49.840 --> 06:42:52.540
because he's like probably the single best Pokemon in this regulation,

06:42:52.540 --> 06:42:55.640
he is very slow and very good against most Pokemon trick room teams.

06:42:55.640 --> 06:42:58.540
He is super effective because either of his Pokemon, he's going after Phyrogram first.

06:42:58.540 --> 06:42:59.860
but does not get it.

06:42:59.860 --> 06:43:03.740
Phyrograp is able to hang on with that citrus berry healing

06:43:03.740 --> 06:43:06.460
right back up to 38%.

06:43:06.460 --> 06:43:09.060
Phyrograp is able to fire off the psychic into Sneasler,

06:43:09.060 --> 06:43:11.260
which activates the focus sash.

06:43:11.260 --> 06:43:14.140
So Sneasler now is able to stick around.

06:43:14.140 --> 06:43:16.220
Stefano will need to use Hyper Voice

06:43:16.220 --> 06:43:18.140
to pick up the KO onto that Sneasler,

06:43:18.140 --> 06:43:20.620
but instead opting for the Hyper Beam.

06:43:20.620 --> 06:43:22.860
This is headed straight for King Gambit.

06:43:22.860 --> 06:43:25.260
It connects, and that is not enough.

06:43:25.260 --> 06:43:28.140
King Gambit has been trained to survive a Hyper Beam

06:43:28.140 --> 06:43:33.580
from that Sylvion, which means a Sneasler gets to pick up the KO and return with Direclaw.

06:43:33.580 --> 06:43:35.900
There is nothing Stefano could do there.

06:43:35.900 --> 06:43:38.300
Oh, that's a huge trade.

06:43:38.300 --> 06:43:40.700
Hyper beams kind of counter to that counter, right?

06:43:40.700 --> 06:43:44.780
Like, oh, you know, there's the top Pokemon, so I'll just pay what it takes to get rid of it,

06:43:44.780 --> 06:43:46.460
but not quite enough damage there.

06:43:46.460 --> 06:43:48.780
And you need a full extra from Thunderbolt or something.

06:43:48.780 --> 06:43:52.940
With that playing out, you'll always be king Gamma to still really scary.

06:43:52.940 --> 06:43:54.780
Also, a lot of priority talks in this team, right?

06:43:54.780 --> 06:44:00.880
And even if perhaps you're able to get little advantage on Stefano's side for what it means in his threat room losing the Armortale could be fake.

06:44:00.880 --> 06:44:05.340
But if his own King Gambit is that final Pokemon and hey, you know, at least you're still in a fairly good position here.

06:44:05.340 --> 06:44:09.880
Maybe four-graph could target King Gambit. King Gambit could target Sneasler. At least you can even up the Pokemon score.

06:44:09.880 --> 06:44:16.100
Now a very interesting and tense moment here, especially not having gotten information from game one.

06:44:16.340 --> 06:44:20.380
We do not know how these King Gambit are going to match up under Trick Room.

06:44:20.380 --> 06:44:27.380
For us, their alignment is both adamant, so they're both showing the same information on their team sheet for each other.

06:44:27.380 --> 06:44:36.380
But as for Rigorap, wasn't able to survive that kowtow cleave, there is the shot that could hang on for a little bit longer if King Gambits decide to go after each other instead.

06:44:36.380 --> 06:44:40.380
Or someone can sneak in a sucker punch, or a Stepano jab.

06:44:40.380 --> 06:44:47.380
Instead, the King Gambit will be switching out for the Garchomp to avoid that sucker punch from Stefano.

06:44:47.380 --> 06:44:52.380
While Muriger will now finally clean up this measler with a second sidekick.

06:44:52.380 --> 06:44:58.380
So it's a big knockout as you get one, and the nice thing about Garchomp is that at least it's a little bit more predictable here where it can't protect,

06:44:58.380 --> 06:45:06.380
but it's still very healthy, and neither of these Pokemon have a super effective attack against it, so even a double up is going to be pretty close.

06:45:06.380 --> 06:45:08.720
You can't double up both Pokemon, right?

06:45:08.720 --> 06:45:11.220
I certainly guess that you need to double up King Gambit, I guess,

06:45:11.220 --> 06:45:13.220
but I don't think two attacks is good enough.

06:45:13.220 --> 06:45:16.220
You really need at least three to pick up both of these Pokemon,

06:45:16.220 --> 06:45:18.520
so at least one more attack going to go the other way.

06:45:18.520 --> 06:45:20.620
And there is still another Pokemon

06:45:20.620 --> 06:45:22.720
that is in the back for Takuma.

06:45:22.720 --> 06:45:27.420
We have only seen the Ciesler, the King Gambit, and the Garchomp.

06:45:27.420 --> 06:45:29.220
If there's going to be the Floette,

06:45:29.220 --> 06:45:31.280
there's only two turns left of Trick Room

06:45:31.280 --> 06:45:32.820
that Takuma has to stall out

06:45:32.820 --> 06:45:35.980
before this Grigoraph and King Gambit are sitting ducks.

06:45:35.980 --> 06:45:40.140
Yeah, it's like giving really close. I mean, I think it's a great show about this really get wet

06:45:40.140 --> 06:45:43.820
We see these sucker punch go down pick up King Gambit. So two to two Pokemon count now

06:45:43.820 --> 06:45:48.940
But now what? Yeah King Gambit goes down to that sucker punch the bono able to pick up that KO

06:45:49.420 --> 06:45:53.100
Perigrap now firing off a psychic into guard chomper that is

06:45:53.660 --> 06:45:59.100
Well with this special defense drop that comes close to a two hit KO if it can survive this earthquake

06:45:59.420 --> 06:46:03.420
Both King Gambit and perigrap will survive the earthquake here

06:46:03.420 --> 06:46:08.260
The choice card not having the full power of something like a life or been here

06:46:08.260 --> 06:46:11.740
It is the dragonite is the final choice for Takuma

06:46:11.740 --> 06:46:15.020
Oh, this is really interesting. So things are getting a little bit spare here

06:46:15.020 --> 06:46:17.420
You is psychic enough to pick up the star shop now

06:46:17.420 --> 06:46:20.260
But it's special defense is the Lord can be fairly close at that point

06:46:20.260 --> 06:46:24.100
Well, he's got a two against one but dragonites not going to be one shot from this position for sure

06:46:24.100 --> 06:46:28.780
That's going to pick up a Pokemon immediately here and then get the damage from the trick or mix firing

06:46:28.780 --> 06:46:32.540
Also, a heatwave maybe puts up both Pokemon if you're Dragonite and hit both, but do your

06:46:32.540 --> 06:46:33.540
wrist keep wave missing?

06:46:33.540 --> 06:46:38.340
You do have to hit both of them if you are going to go for that option.

06:46:38.340 --> 06:46:41.740
There is the mega evolution coming out from Dragonite.

06:46:41.740 --> 06:46:44.180
Mega Dragonite now on the field.

06:46:44.180 --> 06:46:47.420
One turn potentially away from making it into the semi-finals.

06:46:47.420 --> 06:46:48.900
The psychic is not enough.

06:46:48.900 --> 06:46:51.540
Garchomp hangs on with 10% of its health.

06:46:51.540 --> 06:46:55.420
Well, King Gambit targets down the Dragonite hoping for the psychic to be enough.

06:46:55.420 --> 06:47:01.500
It's a flinch on the Dragonite, but Earthquake from Garchomp is enough to clean up both of

06:47:01.500 --> 06:47:07.260
Stefano's final remaining Pokemon, and Takuma Yamazaki is headed to our semi-finals.

06:47:07.260 --> 06:47:10.940
Yeah, it's just that clean right there where there's not much that more Stefano could do.

06:47:10.940 --> 06:47:12.220
I think he played a really nice set.

06:47:12.220 --> 06:47:16.780
You get the right things to try to battle back there, but Erdactyl just never got to play the game, right?

06:47:16.780 --> 06:47:21.020
When you get flinched at the beginning of each game, you're trying to use a tailwind based strategy,

06:47:21.020 --> 06:47:24.940
or even a rock slide based strategy, the second game where maybe Erdactyl is just going for it.

06:47:24.940 --> 06:47:27.520
trying to pick the guard jump up or something and then go to the trick

06:47:27.520 --> 06:47:30.980
remote anyway regardless and we never really get to find out because the

06:47:30.980 --> 06:47:33.540
bottom really never get to show us what he's doing tough way to lose the top

06:47:33.540 --> 06:47:36.860
eight set but congratulations to his opponent who played that exactly the

06:47:36.860 --> 06:47:40.780
way he should have. Yeah absolutely when you are faced with that turn one if you

06:47:40.780 --> 06:47:45.280
are talking about that is exactly what you do you go for the rock slide you

06:47:45.280 --> 06:47:49.540
try to get the flinches if you can because if you do you might just win

06:47:49.540 --> 06:47:54.820
the game immediately and credit where it's due. Stefano really clawed back in

06:47:54.820 --> 06:48:00.740
that game too. The trick room mode gave him so much more of an opportunity than the, you know,

06:48:00.740 --> 06:48:04.660
faster mode with the life form Garchomp and with the Charizard of game one.

06:48:04.660 --> 06:48:08.180
Yeah, I mean, you almost see it work. You see why this team is so powerful or having the option

06:48:08.180 --> 06:48:12.340
to go faster, the air dactyl on the tailwind or slow would be a progress Sylvia and modus are

06:48:12.340 --> 06:48:15.940
powerful. But you know, King Yambit is there to counter this. You know, the first Pokemon we

06:48:15.940 --> 06:48:19.780
know is going to be a Masters Division World Champion was on all of the remaining teams. And

06:48:19.780 --> 06:48:23.220
I think critically had to use Sylvia and all the early to finish things off. You know, the last

06:48:23.220 --> 06:48:27.360
two Pokemon on document side or both dragon type Pokemon you'd love to have had Sylvia

06:48:27.360 --> 06:48:33.180
and available for that but King Gambit forcing his opponent to give up that Sylvia on and

06:48:33.180 --> 06:48:35.980
that just kind of puts him in a situation where there just wasn't a way for the pieces

06:48:35.980 --> 06:48:36.980
to work.

06:48:36.980 --> 06:48:40.780
Yeah and you have to really credit the training on that King Gambit as well to survive the

06:48:40.780 --> 06:48:44.940
hyper beam that came out from the Sylvia on that is absolutely something that Sylvia

06:48:44.940 --> 06:48:49.740
on players have been using to defeat King Gambit in trick room like that it's supposed

06:48:49.740 --> 06:48:55.420
the counter the king gambit. It's an all-in strategy because you need to get the KO, otherwise

06:48:55.420 --> 06:48:59.500
you're literally a sitting down. Yeah, and of course you had KOed, right? I mean, there's

06:48:59.500 --> 06:49:03.020
some problems there. You can't attack the turn after using Hyper Beam, so somewhat likely

06:49:03.020 --> 06:49:06.220
you still have an extra in any way, and your trick room gets stalled out a little bit more,

06:49:06.220 --> 06:49:10.300
but because we certainly would have been better than what happened where even though I think

06:49:10.300 --> 06:49:14.060
Staphon did a nice job of getting us close to the hood. I mean, I just had a huge deficit to try

06:49:14.060 --> 06:49:18.140
to make up after the mega-evolve. Pokemon went down so easily. It's a tough break. You know,

06:49:18.140 --> 06:49:22.340
It's been a very rock slide centric format and hey, you know, I think that's kind of the job of these trainers, right?

06:49:22.340 --> 06:49:25.820
Hey, what's the best way to attack these regulations of these tournaments around you?

06:49:25.820 --> 06:49:29.620
A lot of moves get some sort of balance adjustment with Pokemon champions rock slide did not right

06:49:29.620 --> 06:49:32.560
It's the same move that we've known since the early days of video game championships

06:49:32.560 --> 06:49:35.180
It's been feared for years and years and we see why here, right?

06:49:35.180 --> 06:49:38.540
Where this is exactly rock slide rolls your way it can win you games

06:49:38.740 --> 06:49:41.180
All right. Well speaking of winning games

06:49:41.180 --> 06:49:47.300
It was Takuma who won our last game and is now a semi-finalist here at the world championships

06:49:47.300 --> 06:49:50.300
Let's hear what he has to say about that match.

06:49:53.300 --> 06:49:59.300
Thank you so much. Let's give it up one more time now into Top 4. It's Sakuma!

06:50:04.300 --> 06:50:10.300
Thank you. Congratulations. How do you feel going into that match? How do you feel now that you've won that match when you're in Top 4?

06:50:17.300 --> 06:50:24.340
I couldn't believe it, even with the current situation,

06:50:24.340 --> 06:50:32.540
but I'm really happy to be able to win the title for the second time this year.

06:50:32.540 --> 06:50:35.140
I already can't believe that I'm here,

06:50:35.140 --> 06:50:38.440
and even that game a lot of lucky things happened,

06:50:38.440 --> 06:50:40.600
so I'm really happy to be able to win that match.

06:50:40.600 --> 06:50:43.960
I want to talk about this team in the Mega Dragonite,

06:50:43.960 --> 06:50:46.140
because that was a really cool pick into the weekend.

06:50:46.140 --> 06:50:50.140
Why Mega Dragonite that you thought it would win the world champion, Japs?

06:50:50.140 --> 06:50:53.140
Why did you choose Mega Kaiju?

06:50:53.140 --> 06:50:59.140
Mega Kaiju is a team that is strong in many ways.

06:50:59.140 --> 06:51:07.140
I used it as a team member and as a team member.

06:51:07.140 --> 06:51:10.140
That's why I chose it.

06:51:10.140 --> 06:51:16.660
So I think so mega dragonite is very strong against mega charizard, which is very popular in the meta

06:51:16.660 --> 06:51:20.780
And I came up with the idea of working with my friend. So I copied his

06:51:21.940 --> 06:51:26.460
Idea and it managed to get me here in great choice coming into the event

06:51:26.740 --> 06:51:31.380
Now you've made it to top four. How do you feel going into this top four match?

06:51:31.380 --> 06:51:34.620
Do you feel confident about potentially being in the finals?

06:51:40.140 --> 06:51:45.140
I'm happy to be able to fight in a game like this.

06:51:45.140 --> 06:51:53.140
I want to fight in order to be able to fight in the next game.

06:51:53.140 --> 06:51:56.140
It's already in order to be able to play these matches at this level.

06:51:56.140 --> 06:52:02.140
So I want to keep on winning this, the next one, and one more possible, and keep on doing my best.

06:52:02.140 --> 06:52:04.140
Good luck, certainly, because it's been a treat.

06:52:04.140 --> 06:52:09.140
Before I let you go and prepare, do you have any final words or shout-outs to those supporting out in the crowd?

06:52:09.140 --> 06:52:12.140
What message do you have for the people who are cheering for you?

06:52:12.140 --> 06:52:25.140
Well, I've never been able to overcome this alone, so I'd like to thank the people who have been with me.

06:52:25.140 --> 06:52:35.140
I definitely would have made it without everyone's help, so I really appreciate the people who came up with ideas with me, helped me out, and big thank you to everyone.

06:52:35.140 --> 06:52:39.380
Congratulations once again, best of luck in your next match.

06:52:39.380 --> 06:52:42.860
Wonderful time, finding three of our four trainers

06:52:42.860 --> 06:52:44.260
making their way to top four.

06:52:44.260 --> 06:52:47.180
Time to send it back over to our analysts as we gear up

06:52:47.180 --> 06:52:48.940
for our final top eight match.

06:52:51.100 --> 06:52:54.100
It's certainly a community that brings us all together

06:52:54.100 --> 06:52:56.860
and allows us to have these deep, deep runs.

06:52:56.860 --> 06:52:59.060
It's very rare that we see players

06:52:59.060 --> 06:53:00.820
that don't have a shout out for players

06:53:00.820 --> 06:53:02.820
that have helped them along the way.

06:53:02.820 --> 06:53:06.060
you've been able to show us

06:53:06.160 --> 06:53:06.960
here in top eight.

06:53:07.060 --> 06:53:08.460
Congratulations again on

06:53:08.560 --> 06:53:10.060
making it to top four.

06:53:10.160 --> 06:53:11.360
And we're going to keep

06:53:11.460 --> 06:53:12.360
things moving.

06:53:12.460 --> 06:53:14.400
We've got our last top eight

06:53:14.500 --> 06:53:16.800
that we're going to be moving

06:53:16.900 --> 06:53:19.100
into very, very soon.

06:53:19.200 --> 06:53:20.900
And it's so exciting to see

06:53:21.000 --> 06:53:22.700
how this bracket is shaping up.

06:53:22.800 --> 06:53:24.900
We've got three out of four of

06:53:25.000 --> 06:53:27.100
our top four players already.

06:53:27.200 --> 06:53:29.120
Yeah, and one more last top eight

06:53:29.220 --> 06:53:30.120
match to go on.

06:53:30.220 --> 06:53:31.320
This one's going to be just as

06:53:31.320 --> 06:53:36.920
as exciting as the rest of them because we've got Yuya who came into day two. The undefeated

06:53:36.920 --> 06:53:42.840
player managed to overcome some bumps along the road and got themselves into the top eight

06:53:42.840 --> 06:53:48.120
here going up against a formidable opponent who's been in hot streak this whole weekend.

06:53:48.120 --> 06:53:53.640
Exactly, we've been playing that for us last like an hot team extremely well going very difficult

06:53:53.640 --> 06:53:58.360
for Yuya but the other player that has got that mega dragonite as well so very exciting interaction

06:53:58.360 --> 06:54:02.680
between these two teams and how they dynamically go against each other?

06:54:02.680 --> 06:54:05.800
Yeah, Yu-Gi and Takuma, if they weren't working together,

06:54:05.800 --> 06:54:09.080
had a sort of similar inspiration for the teams that they're running.

06:54:09.080 --> 06:54:12.840
Only one Pokemon different in their six Pokemon teams,

06:54:12.840 --> 06:54:16.360
but one Pokemon can make all the difference in the way that that plays.

06:54:16.360 --> 06:54:20.760
And Yu-Gi are definitely showing us why they're here in the top eight.

06:54:20.760 --> 06:54:24.440
Zachary as well. I do want to call out Zachary as being a player

06:54:24.440 --> 06:54:35.440
I really enjoyed both watching in this season, but certainly in this tournament as well and listening to his interview I was earlier today or yesterday.

06:54:35.440 --> 06:54:46.440
My mind's blanking on which one it was, but when he just looked so calm and collected and the way that he was talking about the game, the mentality is just, you know, it's okay.

06:54:46.440 --> 06:54:52.440
If things get a little bit hard, right, just keep on going, keep on, keep on trucking away, so to speak.

06:54:52.440 --> 06:55:01.440
You know, you can overcome those things and it's about the enjoyment of the game as well as just the competitive elements that go along with it.

06:55:01.440 --> 06:55:08.440
Yeah, and I think you saw that composure from Zachary at EUIC, you know, early this season came so close to getting that title.

06:55:08.440 --> 06:55:14.760
Unfortunately, not getting over the line there, but I mean, replicating the run here would be a dream for Zachary,

06:55:14.760 --> 06:55:20.680
hopefully to get themselves into that position on Sunday, where they've got a chance of taking the title more than capable of it.

06:55:20.680 --> 06:55:25.640
I think in that calm and composed nature that they bring in the approach to the game that they go about,

06:55:25.640 --> 06:55:32.120
I think it can just really help them in their stead to try and achieve the championship title.

06:55:32.120 --> 06:55:34.920
And it wouldn't surprise me to see Zachary win it.

06:55:34.920 --> 06:55:37.160
and I think they've had such a great season,

06:55:37.160 --> 06:55:39.600
the accomplishments that they've been able to get

06:55:39.600 --> 06:55:41.840
throughout this year, which is so tough.

06:55:41.840 --> 06:55:44.800
Season in VG is so, so long.

06:55:44.800 --> 06:55:46.840
So to have that consistency over and over

06:55:46.840 --> 06:55:49.040
and time and time again, different formats,

06:55:49.040 --> 06:55:51.480
different games now, I think it's just,

06:55:52.480 --> 06:55:56.000
it's a huge accomplishment, it's really something too.

06:55:57.240 --> 06:56:00.600
Just, yeah, I'm wax lyrical about Zachary.

06:56:00.600 --> 06:56:01.440
I am.

06:56:01.440 --> 06:56:04.440
We know Lee, we're 100% because that's what it's all about.

06:56:04.440 --> 06:56:11.240
Let's take a look at you as run across this because you is coming in here with the Mega Dragonite.

06:56:11.240 --> 06:56:14.920
We've been talking about it so, so much across the season.

06:56:14.920 --> 06:56:20.160
There is the undefeated Sea of Green there across all eight rounds.

06:56:20.400 --> 06:56:25.920
And I've been loving looking at all of these records that our players coming into the top eight

06:56:25.920 --> 06:56:31.000
have been able to go up against because, contrary to what we might have thought going in,

06:56:31.000 --> 06:56:34.160
There's been such a variation out there in the field.

06:56:34.160 --> 06:56:36.000
We've seen a lot of that on stream.

06:56:36.000 --> 06:56:38.360
And none of these players that have made it into top eight

06:56:38.360 --> 06:56:41.440
have done it by just playing up against Charizard Floette

06:56:41.440 --> 06:56:43.040
round after round after round.

06:56:43.040 --> 06:56:45.280
You see so much variation.

06:56:45.280 --> 06:56:46.800
And look at some of the names there.

06:56:46.800 --> 06:56:50.920
I mean, Marco Silva, Stefan Mark, Darwy C, Justin Ta...

06:56:50.920 --> 06:56:52.960
Oh, well, I could say all of them.

06:56:52.960 --> 06:56:56.760
But, you know, it's such a fantastic set of accomplishments

06:56:56.760 --> 06:57:00.440
to be able to overcome all of these trainers.

06:57:00.440 --> 06:57:06.440
Yeah, exactly that. And I think the diversity of teams as well that they've come up against, like you say, it isn't just the same

06:57:06.440 --> 06:57:10.440
two, three, four teams that they've come up against. There's so much diversity, so much

06:57:10.440 --> 06:57:16.440
differentiation in the tactical approach from each and every player that they've had to adapt on the fly

06:57:16.440 --> 06:57:20.440
and really know the ins and outs of their teams to overcome their opponents.

06:57:20.440 --> 06:57:24.440
This is the run going into day two, which has led to them getting into the top eight.

06:57:24.440 --> 06:57:29.800
the best start today, but against really tough opponents, but able to bounce back in rounds

06:57:29.800 --> 06:57:34.880
11 and then that top 16 match against the New York Forks as well to make their way into

06:57:34.880 --> 06:57:35.880
top 8.

06:57:35.880 --> 06:57:42.440
It's such a nice comfort blanket going into phase 2 at 8 I know, knowing that like one

06:57:42.440 --> 06:57:48.040
for three, if you take any of the players that have played here at the World Championships

06:57:48.040 --> 06:57:53.440
and you said hey, you've got to win one out of three of the next three matches that you're

06:57:53.440 --> 06:57:58.300
you can play and you can say

06:57:58.440 --> 06:58:00.300
odds on to be able to make it

06:58:00.440 --> 06:58:02.300
there and get that top car pretty

06:58:02.440 --> 06:58:04.300
unlikely. It can happen, of course,

06:58:04.440 --> 06:58:06.300
like you've still got to be on your

06:58:06.440 --> 06:58:08.300
guard. You've got to be playing a

06:58:08.440 --> 06:58:10.300
game, right? But as long as you're

06:58:10.440 --> 06:58:12.300
on form, you know, you're showing

06:58:12.440 --> 06:58:14.300
this that they can come back and

06:58:14.440 --> 06:58:16.300
of course been undefeated since

06:58:16.440 --> 06:58:18.300
then. We're in the knockout stages

06:58:18.440 --> 06:58:20.300
of the event having to play in

06:58:20.440 --> 06:58:22.300
our asymmetrical top 16 and then

06:58:22.300 --> 06:58:25.900
and go straight into our top eight.

06:58:25.900 --> 06:58:32.300
So has also had an opportunity to have a little bit of a breather, 11-1 instead of 10-2.

06:58:32.300 --> 06:58:37.300
It's an incredible record really on the face of it and this is the one schedule.

06:58:37.300 --> 06:58:42.300
Again, you know, we'll go through the names, the top players right the way through.

06:58:42.300 --> 06:58:46.300
We actually had the feature match to be able to get Zachary on stream round three against Portia.

06:58:46.300 --> 06:58:52.860
and that was a very warm side of the event as we had the repeat from the EUIC finals there.

06:58:52.860 --> 06:58:57.980
So it's actually showing on stream how strong they could be given a bit of a showcase of what

06:58:57.980 --> 06:59:02.540
they had in store for the rest of the floor this weekend. But continuing that on, did have a little

06:59:02.540 --> 06:59:07.340
hiccup along the way in round five, but didn't let that get to them. And that's their last loss.

06:59:07.340 --> 06:59:12.460
From here they've been on an absolute storm. And again, it's facing off against a variety of

06:59:12.460 --> 06:59:18.140
different teams as well. But you know, I think the one thing I would say about Zachary bringing

06:59:18.140 --> 06:59:22.700
this team and there's a quality team that are more established in the format. It is

06:59:22.700 --> 06:59:26.460
something that your opponent is going to be prepared for. They've had time to practice

06:59:26.460 --> 06:59:31.500
against this team. So I think it just gives even more credit to Zachary's performance as we can

06:59:31.500 --> 06:59:37.100
using something that is very widely known by the player base. But also like one of those teams

06:59:37.100 --> 06:59:42.300
where you can make some different decisions as well. And I think there's been going into

06:59:42.300 --> 06:59:47.260
this tournament I would have expected Sneasler with Dunkshot to be the Sneasler of choice and I

06:59:47.260 --> 06:59:54.220
believe Zachary and various others have taken the taking Diplore as like hey I just just want to hit

06:59:54.220 --> 06:59:59.900
those moves and that consistency then shines through with that big win streak there overcoming

06:59:59.900 --> 07:00:08.460
Carson overcoming Stefano overcoming Shohei they're going into our top eight now about to face off

07:00:08.460 --> 07:00:24.460
So this is a really great example of like why comfort is so so good because even if you have a little blip along the road as Zachary did in round five of the event, let's call it what it is.

07:00:24.460 --> 07:00:25.460
It was a blip.

07:00:25.460 --> 07:00:26.460
Just a tiny blip.

07:00:26.460 --> 07:00:31.460
It seems like it and hopefully that's all it was because Zachary now going to be going into top eight.

07:00:31.460 --> 07:00:35.460
We'll be looking closely at an iron top four to progress on from there.

07:00:35.460 --> 07:00:39.380
But of course, got a little bit of a new challenge with that Dragonite.

07:00:39.380 --> 07:00:40.820
Not expecting that team.

07:00:40.820 --> 07:00:43.940
That's probably an unexpected team that you would think to face

07:00:43.940 --> 07:00:45.380
coming into the World Championships,

07:00:45.380 --> 07:00:46.980
but it's one that's presented in front of you.

07:00:46.980 --> 07:00:49.380
Can they overcome it? That's a question.

07:00:49.380 --> 07:00:51.260
It's going to be really exciting to find out,

07:00:51.260 --> 07:00:53.620
so I guess, Lee, should we find out?

07:00:53.620 --> 07:00:55.180
Find out.

07:02:05.460 --> 07:02:15.460
the next round.

07:02:15.460 --> 07:02:17.460
Hello, everybody, and welcome

07:02:17.460 --> 07:02:20.460
back to the 2026 Pokemon World

07:02:20.460 --> 07:02:22.460
Championships in San Francisco,

07:02:22.460 --> 07:02:24.460
California. My name is Rosemary

07:02:24.460 --> 07:02:26.460
Kelly, and I'm joined once again

07:02:26.460 --> 07:02:28.460
by Aaron Zang, and we're here to

07:02:28.460 --> 07:02:30.460
bring you through our final top

07:02:30.460 --> 07:02:32.460
eight match, which four trainers

07:02:32.460 --> 07:02:34.460
will stand above the rest to

07:02:34.460 --> 07:02:36.300
because I want a little bit more.

07:02:36.300 --> 07:02:37.140
I want more Rock Slot.

07:02:37.140 --> 07:02:37.700
You do?

07:02:37.700 --> 07:02:38.900
Yeah.

07:02:38.900 --> 07:02:41.540
OK, I'm going to have you keep that opinion.

07:02:41.540 --> 07:02:42.300
OK.

07:02:42.300 --> 07:02:45.780
I'm not going to share that one.

07:02:45.780 --> 07:02:46.580
But yeah, you're right.

07:02:46.580 --> 07:02:49.060
We're definitely going to be in for just a little bit more.

07:02:49.060 --> 07:02:50.780
But I do feel like it's kind of the nature

07:02:50.780 --> 07:02:52.420
of this particular meta game.

07:02:52.420 --> 07:02:54.260
You have to kind of think about what

07:02:54.260 --> 07:02:55.820
is that small edge that I might be

07:02:55.820 --> 07:02:57.260
able to take within these matches.

07:02:57.260 --> 07:02:59.220
And unfortunately, sometimes that actually

07:02:59.220 --> 07:03:02.100
is in the RNG realm.

07:03:02.100 --> 07:03:05.140
You know, I was trying to think, like, Rock Slide,

07:03:05.140 --> 07:03:07.500
I feel like I've seen it flinched so many times

07:03:07.500 --> 07:03:09.300
and just used so many times throughout the course

07:03:09.300 --> 07:03:12.140
of both this event and the NAIC Top Cut.

07:03:12.140 --> 07:03:16.420
We've got yet another Rock Slide Pokemon in this next one.

07:03:16.420 --> 07:03:17.940
Trying to think, do we have one or two?

07:03:17.940 --> 07:03:19.020
I mean, it's actually only one.

07:03:19.020 --> 07:03:19.860
No Garchomp here.

07:03:19.860 --> 07:03:20.420
Only one.

07:03:20.420 --> 07:03:22.460
Just Lichenrock, but today is going

07:03:22.460 --> 07:03:25.620
to be another one of the Frost Slash Scoville

07:03:25.620 --> 07:03:27.220
and teams with Lichenrock.

07:03:27.220 --> 07:03:30.060
We just saw it have a very, very dominant performance.

07:03:30.060 --> 07:03:31.300
Now there's one in the top four.

07:03:31.300 --> 07:03:33.620
We'll see if two of these teams are going to be able to advance.

07:03:33.620 --> 07:03:37.340
Once again, this team came out at the end of the regulation MA format.

07:03:37.660 --> 07:03:41.020
Zachary Weed here is piloting it, trying to bring it to a top four finish

07:03:41.020 --> 07:03:42.100
at the World Championships.

07:03:42.100 --> 07:03:45.700
He is up against Yuyya, who does not have Charizard.

07:03:45.700 --> 07:03:48.180
You look at Yuyya's team and normally you'd expect to see a Charizard over

07:03:48.180 --> 07:03:50.580
Dragonite, but it's going to be Mega Dragonite on that composition.

07:03:50.780 --> 07:03:53.660
It's really exciting to see that because I think Dragonite is one of those.

07:03:53.660 --> 07:03:57.820
We've seen it sometimes jammed onto these rain teams because you do get those

07:03:57.820 --> 07:04:00.980
100% accurate hurricanes when the rain is active.

07:04:00.980 --> 07:04:04.980
But this one is going to be a move set of Dragon Fouls, Heat Wave, and Thunderbolt.

07:04:04.980 --> 07:04:11.980
Dragonite just has such amazing coverage options that it really does feel like it has a nice place on this team.

07:04:11.980 --> 07:04:16.980
Exactly. Used for its immense bulk and ability to just have really good coverage across the board.

07:04:16.980 --> 07:04:22.980
Set has inner focus as well before mega-volvings. Used to get around potential fake-dots.

07:04:22.980 --> 07:04:27.980
And it is just a very bulky mega-evolution, although it is staring down a ice-type Pokemon.

07:04:27.980 --> 07:04:32.980
That's generally going to be the number one threat to the Mega Dragon, of course, in the Mega Frost last year.

07:04:32.980 --> 07:04:38.980
Saw the players' accomplishments there. Zachary has been one of the most outstanding players in North America this season.

07:04:38.980 --> 07:04:43.980
Hated to the finals of a regionals and an international championships. Here he is at Top 8 at Worlds.

07:04:43.980 --> 07:04:49.980
And for Yuya, it's a big opportunity for him. Best Finish was Top 32 after Japanese national championships.

07:04:49.980 --> 07:04:52.980
Here he is, trying to go all the way at Worlds.

07:04:52.980 --> 07:04:54.980
And with a team that is

07:04:54.980 --> 07:04:56.980
otherwise relatively very

07:04:56.980 --> 07:04:58.980
familiar outside of that mega

07:04:58.980 --> 07:05:00.980
dragonite, you do have the mega

07:05:00.980 --> 07:05:02.980
flowette that's going to have

07:05:02.980 --> 07:05:04.980
three different fairy tech

07:05:04.980 --> 07:05:06.980
options to take advantage of

07:05:06.980 --> 07:05:08.980
that fairy aura ability it gets

07:05:08.980 --> 07:05:10.980
when a mega evolves, but then of

07:05:10.980 --> 07:05:12.980
course you have the usual

07:05:12.980 --> 07:05:14.980
suspect of this regulation with

07:05:14.980 --> 07:05:16.980
the basculage and kingia, but

07:05:16.980 --> 07:05:18.980
Sneasler and whimsicott.

07:05:18.980 --> 07:05:20.980
Rosemary, I lied. You know how I

07:05:20.980 --> 07:05:22.980
We're going to be using the

07:05:22.980 --> 07:05:24.980
Sniasler, Sniasler running the

07:05:24.980 --> 07:05:26.980
Umberd instead, but with fake

07:05:26.980 --> 07:05:28.980
Out close combat direclaw and

07:05:28.980 --> 07:05:30.980
of course, rock slide. Now rock

07:05:30.980 --> 07:05:32.980
slide often used on Sniasler,

07:05:32.980 --> 07:05:34.980
mainly to help out against

07:05:34.980 --> 07:05:36.980
opposing Charizard. But also

07:05:36.980 --> 07:05:38.980
it's just a move like to get you

07:05:38.980 --> 07:05:39.980
out of a pickle and give you

07:05:39.980 --> 07:05:40.980
some additional coverage right

07:05:40.980 --> 07:05:41.980
actually into frost class close

07:05:41.980 --> 07:05:42.980
combat and direclaw both

07:05:42.980 --> 07:05:44.980
quite poor, but rock side

07:05:44.980 --> 07:05:45.980
allows you to hit it for super

07:05:45.980 --> 07:05:46.980
effective damage. But he think

07:05:46.980 --> 07:05:48.980
once again for us team is the

07:05:48.980 --> 07:05:55.220
feels okay into these cross last govillain teams but there's a good bit of defense and you also

07:05:55.220 --> 07:05:58.100
have to worry about skill villain right because skill villain just resists all the fairy type

07:05:58.100 --> 07:06:04.980
damage we saw it being led in the quarter finals against a mega flowette and just sustain and also

07:06:04.980 --> 07:06:11.460
burn the opposing flowette so taking a look at Zach's team here no major surprises this is generally

07:06:11.460 --> 07:06:16.020
a little what you expect we've seen some adaptations on Sneasler sometimes with direclaw but this one

07:06:16.020 --> 07:06:21.860
is running that gunk shot. It could be a really good attack, but of course not the most reliable at 80% accuracy.

07:06:21.860 --> 07:06:27.780
But if it does hit the pull-off, that is a one-hit knockout. So that's a really great eject button that this

07:06:27.780 --> 07:06:32.980
Kneesler can use to get one of the biggest threats in this matchup out of the way. Zachary Weed,

07:06:32.980 --> 07:06:38.580
the last hope of the United States to make it further into the top cut of the world championships

07:06:38.580 --> 07:06:42.980
and potentially even take home the whole thing. That is going to be a Pokemon that I think we

07:06:42.980 --> 07:06:44.500
We have to keep our eyes on there's that

07:06:44.500 --> 07:06:46.620
Troubleberry King Gambit on the other side

07:06:46.620 --> 07:06:48.260
that does have a lot of different attacks

07:06:48.260 --> 07:06:50.380
that will be able to hit Zach's team

07:06:50.380 --> 07:06:51.780
for super effective damage.

07:06:51.780 --> 07:06:52.740
Really great points.

07:06:52.740 --> 07:06:55.100
And I think one of the big questions I have is,

07:06:55.100 --> 07:06:57.020
if you're Yuya, do you think about that Dragonite?

07:06:57.020 --> 07:06:59.060
Because let's say Frostlass doesn't come out

07:06:59.060 --> 07:07:00.780
and it's gonna be a Skowill in command.

07:07:00.780 --> 07:07:02.740
Dragonite suddenly becomes a lot more powerful

07:07:02.740 --> 07:07:05.340
but Dragonite's just so weak into that Frostlass.

07:07:05.340 --> 07:07:07.580
So it's gonna be a big, interesting dynamic here

07:07:07.580 --> 07:07:08.420
between the both players

07:07:08.420 --> 07:07:09.380
and it's gonna be Skowill in here

07:07:09.380 --> 07:07:12.260
so maybe Frostlass has just been dropped.

07:07:12.260 --> 07:07:16.640
So villain might be a Pokemon that can survive on its own merit.

07:07:16.640 --> 07:07:20.820
We saw some moody boost come through that did make that skill done a bit more of a threat.

07:07:20.820 --> 07:07:24.540
But you do have to imagine that this is a Pokemon that doesn't want to be on the field

07:07:24.540 --> 07:07:26.380
without utilizing mega evolution.

07:07:26.380 --> 07:07:27.380
Absolutely, yeah.

07:07:27.380 --> 07:07:31.740
And a mega evolution really threatening because then you can thread in the basket region with

07:07:31.740 --> 07:07:32.740
a bird, right?

07:07:32.740 --> 07:07:38.220
And so I am already really curious if Uia has that dragon I think about right now.

07:07:38.220 --> 07:07:42.420
Sakri has a lot of offense coming out from the Lycan Rock with Rock's light skill.

07:07:42.420 --> 07:07:44.420
Rona obviously can pressure with an over-heated as well.

07:07:44.420 --> 07:07:50.220
Baskin-Legion Wave Trash is also really quite threatening, but he won't necessarily get a once-in-a-nock out of him either

07:07:50.220 --> 07:07:52.220
because of focus after the Lycan Rock.

07:07:52.220 --> 07:07:56.720
Winsicca here could choose to go for Moonblast. He wanted to double up onto the Lycan Rock, right?

07:07:56.720 --> 07:07:58.720
He could also go for a potential attack.

07:07:58.720 --> 07:08:01.720
Rona's not going to mega-ball, so going to start off with that attack.

07:08:01.720 --> 07:08:07.220
Let's just scout out for a moody boost here at the end of the turn as Winsicca is going to fail to get Danix down

07:08:07.220 --> 07:08:09.540
down into that skill ability because of the protect.

07:08:09.540 --> 07:08:10.980
And if the Rockside comes out,

07:08:10.980 --> 07:08:13.260
that's one of the downsides of running this move

07:08:13.260 --> 07:08:14.420
is you can miss.

07:08:14.420 --> 07:08:17.420
So it misses the back deletion with some critical damage,

07:08:17.420 --> 07:08:19.460
but it does connect onto the Winston Cod.

07:08:19.460 --> 07:08:21.620
That was a double up of damage into the skill build,

07:08:21.620 --> 07:08:23.180
goes to a great protect,

07:08:23.180 --> 07:08:26.580
as for the Hootie-Boost, Hootie has special attack drop.

07:08:26.580 --> 07:08:27.420
Ouch.

07:08:27.420 --> 07:08:29.500
Yeah, so Skodo actually opting to protect

07:08:29.500 --> 07:08:32.180
and ends up being a good turn for Zag,

07:08:32.180 --> 07:08:34.580
the Rockside dodge, obviously not ideal,

07:08:34.580 --> 07:08:37.060
but Skodo in there should be able to last

07:08:37.060 --> 07:08:38.580
and wave crash combination.

07:08:38.580 --> 07:08:41.260
You guys saying, look, I'm willing to get my bullpaw

07:08:41.260 --> 07:08:43.260
burned if it means knocking out your mega evolution

07:08:43.260 --> 07:08:43.760
immediately.

07:08:43.760 --> 07:08:45.220
So now, when it's got, obviously,

07:08:45.220 --> 07:08:47.220
an on-court pressure on, so still going,

07:08:47.220 --> 07:08:49.260
still going, sitter switching out.

07:08:49.260 --> 07:08:51.900
Or you can maybe just go for mega evolution, rage powder,

07:08:51.900 --> 07:08:54.380
redirect the wave across the way, right?

07:08:54.380 --> 07:08:56.500
So we didn't see the mega, so now I'm curious,

07:08:56.500 --> 07:08:57.620
is there any chance it's actually

07:08:57.620 --> 07:08:59.140
a mega frost loss in the back?

07:08:59.140 --> 07:09:01.300
Still going to switch out here, so does not

07:09:01.300 --> 07:09:03.420
want to get on-court, fast eletion,

07:09:03.420 --> 07:09:05.300
ready to stay switching away.

07:09:05.300 --> 07:09:08.540
It is waiting to be cracked a little bit better as it's going to be with the copper

07:09:08.540 --> 07:09:10.100
testing itself this time around.

07:09:11.100 --> 07:09:14.000
Like a rock, throw down another rock slide.

07:09:14.100 --> 07:09:15.300
You wanted to see it, Aaron.

07:09:15.300 --> 07:09:20.100
So I hope that you are excited about the wish that you're having come true.

07:09:20.400 --> 07:09:21.800
And that's the Legion question.

07:09:21.800 --> 07:09:23.400
Aaron, I blame you for that one.

07:09:23.800 --> 07:09:26.100
It's regulation and me, baby.

07:09:26.100 --> 07:09:30.300
Rock slide disconnects on the basket legion and a flinch comes out.

07:09:30.300 --> 07:09:32.300
Does what rock slide does best.

07:09:32.300 --> 07:09:34.300
The basket legion gets to coming for three.

07:09:34.300 --> 07:09:39.300
Now, of course, Lycan Rock and Vascular Legion both are flying a good amount of offensive pressure.

07:09:39.300 --> 07:09:42.800
This focus has a huge pain for you to deal with.

07:09:42.800 --> 07:09:47.800
If you're a Vascular Legion, if you consider a double, if I'm to Lycan Rock with something like a Mule Blast and an Off-Waget,

07:09:47.800 --> 07:09:52.300
Lycan Rock, though, could just go for the tech, and then the opposing Vascular Legion could ride it with last respects.

07:09:52.300 --> 07:09:57.800
Often, I think players protect in front of the Winston Rock and then switch out afterwards to get around all four, right?

07:09:57.800 --> 07:10:02.300
And so, I think Zac finds a good position to bring that Vascular Legion in, and here's the Off-Waget that I was talking about.

07:10:02.300 --> 07:10:06.460
Wow, we're gonna bring that Lycan Rock all the way down to a focus act.

07:10:06.460 --> 07:10:11.140
As Aqua Deck can still be very powerful, trying to get through some of this speed.

07:10:11.140 --> 07:10:14.940
Michael Breesquare will of course come through and then we get to see the rest of this turn play out.

07:10:14.940 --> 07:10:19.820
As Moon Scott goes for the Moon Blast, that's where he can burn the KO onto the Lycan Rock,

07:10:19.820 --> 07:10:25.740
so now that's no longer going to be a direct hit, that Dragonite is creeping in the back for Yuya.

07:10:25.740 --> 07:10:32.140
But the back legion for Zachery has now gotten a power stack to that last defense.

07:10:32.140 --> 07:10:36.700
This is like a rock ally just take it out and that's going to even up the Pokemon town

07:10:36.700 --> 07:10:41.720
Yeah, really good call out there about the like and rock painting because I think that is one of the primary best of Dragonite

07:10:41.720 --> 07:10:48.100
Unless the Zach actually has cross-bosses before what I'm still curious about that also curious that you did commit to the dragon

07:10:48.100 --> 07:10:51.220
I ran anything to do my property dragon. Oh, yeah

07:10:51.980 --> 07:10:53.980
Go editing the field here. And so

07:10:53.980 --> 07:11:16.980
I feel like being one step ahead of the folks on choices in this first game. Absolutely. I mean, that's the right Pokemon that you want to see on the other side, but you got to worry a little bit now. Just as easily try to take out your foot, you want to try to actually play around that potential threat and you worry at all that this

07:11:16.980 --> 07:11:21.980
and all that this boost up might switch in and on course use learn to take out

07:11:21.980 --> 07:11:25.980
Yeah, I feel like you're a little bit faster than this interaction here because it's fast, it's just faster.

07:11:25.980 --> 07:11:27.980
You can just go for jump shot loud next year, right?

07:11:27.980 --> 07:11:31.980
So maybe that also works just to make sure that you, you know, cover for a jump shot this.

07:11:31.980 --> 07:11:33.980
And off-roger comes out, so Yuya may be saying,

07:11:33.980 --> 07:11:36.980
Look, I don't think I'm going to be faster, I'm just going to give up my basket legion here.

07:11:36.980 --> 07:11:38.980
Yeah, this is going to be another off-roget.

07:11:38.980 --> 07:11:45.980
And then as basket legion fires off the last of his fast, that's two KO's for exact basket legion

07:11:45.980 --> 07:11:48.300
as we have to break in that score

07:11:48.300 --> 07:11:50.260
with the final Pokemon for first game.

07:11:50.260 --> 07:11:52.580
What is it going to be though?

07:11:52.580 --> 07:11:55.060
Because I think if it's King Gambit,

07:11:55.060 --> 07:11:56.500
it's going to feel really tricky.

07:11:56.500 --> 07:11:59.100
You can't get around Sneasler just going for a dump shot, right?

07:11:59.100 --> 07:12:00.500
So, okay, this is going to be the Sneasler

07:12:00.500 --> 07:12:02.900
and you've got to do your best bet here.

07:12:02.900 --> 07:12:04.260
Fakeout now active on it.

07:12:04.260 --> 07:12:06.900
You can't go from fakeout into Zach Sneasler.

07:12:06.900 --> 07:12:08.540
Zach Sneasler is your go set for Kev,

07:12:08.540 --> 07:12:10.580
so if you're Zach, you can consider just going

07:12:10.580 --> 07:12:12.500
for the double protect potentially.

07:12:12.500 --> 07:12:13.940
One thing that Zach might also be thinking about

07:12:13.940 --> 07:12:15.580
is how can I potentially get Skogun

07:12:15.580 --> 07:12:18.900
on the field and have three directions for it later on in this game. But yours 30

07:12:18.900 --> 07:12:22.500
down a bullet with 1000 Queen of course that's gonna be a mental positive for us.

07:12:22.500 --> 07:12:28.060
So, Skipler in the back for Yuya gives him a lifeline. Now of course, right in the

07:12:28.060 --> 07:12:35.700
obvious takeout. You don't have to worry about the takeout affecting the

07:12:35.700 --> 07:12:40.500
battling at the very least. It goes side but you don't still fire off and

07:12:40.500 --> 07:12:47.220
attack with that pokemons and you can actually get through something like a defensive protect

07:12:47.220 --> 07:12:53.300
from Yuiya, but it is just the double protect anyway. That way you can see this mega evolution

07:12:53.300 --> 07:12:56.740
come out and you know that that fake out is for sure off the board now.

07:12:56.740 --> 07:13:01.100
Fake out and light a brood here aiming to this ideally not double acutely attack, but

07:13:01.100 --> 07:13:04.820
Zac goes double protect. So now this next turn, you know, Sneasler is bringing gunk

07:13:04.820 --> 07:13:10.180
shot onto the flowette, right, which is obviously really scary. So you protect the flowette,

07:13:10.180 --> 07:13:12.880
But the opposing Sneasler doesn't even do enough damage, I think.

07:13:12.880 --> 07:13:15.380
And so I feel like I really favor his accuracy position right now.

07:13:15.380 --> 07:13:18.180
And that's the Rock Slide! That's the only way out of this!

07:13:18.180 --> 07:13:21.080
UDF Sneasler does go first! Do we see a flinch?

07:13:21.080 --> 07:13:22.680
30% chance to do it!

07:13:22.680 --> 07:13:25.280
It's going to be a sneasler to have you here in the play!

07:13:25.280 --> 07:13:26.980
Or the zone shot! It connects!

07:13:26.980 --> 07:13:30.980
A one-hit dog out onto the blow edge and take out this mega evolution!

07:13:30.980 --> 07:13:34.980
You guys put them on last year for UDF's first game in the Sneasler!

07:13:34.980 --> 07:13:36.680
But that's a legion, Flinches!

07:13:36.680 --> 07:13:38.880
You can take out one out of the Rock Slide.

07:13:38.880 --> 07:13:44.240
got one, but I don't think that is the right one. It's a 3v1, Uia recognizes this game is over,

07:13:44.240 --> 07:13:49.760
and Zac is going to take this very first game. Honestly, really, really clinical.

07:13:50.320 --> 07:13:54.080
Crucially, that was a really big turn, right? Being able to land that gum shot. Gum shot

07:13:54.080 --> 07:13:57.200
already is a high variance move. You factory and rocks like the winch chance as well,

07:13:57.200 --> 07:14:02.000
and it just becomes so, so scary, right? It's like just slightly in your favor. And so that,

07:14:02.000 --> 07:14:06.240
however, is why you use gum shots easily. Be able to just thread in basically all flowettes

07:14:06.240 --> 07:14:10.400
to the floor might even physically defensive ones with a knockout. And to me, what was a big deal

07:14:10.400 --> 07:14:14.240
was Dragonite was dropped in this one. Once again, it's not the most intuitive Pokemon to bring

07:14:14.240 --> 07:14:18.720
into a matchup with Frostlast, but Zac, I feel like was one step ahead in Team Preview saying,

07:14:18.720 --> 07:14:23.520
I'm going to bring Scoville in and I'm going to make a call, right? And so if you're probably

07:14:23.520 --> 07:14:27.280
thinking, wow, okay, well it really didn't feel very good there. It got absolutely trapped against

07:14:27.280 --> 07:14:30.960
Sneasler in this end game. So in terms of adjustments, maybe you start looking towards that

07:14:30.960 --> 07:14:34.880
Dragonite, but if you're Zac, then you say, well, okay, I think you're going to give it to Dragonite

07:14:34.880 --> 07:14:36.340
right now. I'm going frostlass.

07:14:36.340 --> 07:14:38.000
Now frostlass would be a really

07:14:38.000 --> 07:14:39.880
great counter call if you do

07:14:39.880 --> 07:14:41.600
decide to bring that dragonate,

07:14:41.600 --> 07:14:43.400
but I feel like even still I

07:14:43.400 --> 07:14:45.280
like this go villain in that game.

07:14:45.280 --> 07:14:47.220
Just even being able to have a rage

07:14:47.220 --> 07:14:49.200
powder for later on you have to

07:14:49.200 --> 07:14:50.840
worry about the trust that there

07:14:50.840 --> 07:14:52.500
are three very powerful physical

07:14:52.500 --> 07:14:54.040
attackers on you decide that it

07:14:54.040 --> 07:14:55.840
still feels good to bring this

07:14:55.840 --> 07:14:57.840
go villain. I think that's a great

07:14:57.840 --> 07:14:59.400
point. Yeah, and we've seen school

07:14:59.400 --> 07:15:01.000
and like rock being led consistently

07:15:01.000 --> 07:15:02.400
into these teams with wins.

07:15:02.400 --> 07:15:04.040
Right? Even with no Charizard that

07:15:04.040 --> 07:15:06.040
I think Yuya has two things to consider.

07:15:06.040 --> 07:15:08.040
One, how do I just beat Lycan Rock's GoVillain?

07:15:08.040 --> 07:15:11.040
And two, okay, could Zac actually mix things up

07:15:11.040 --> 07:15:13.040
and go with Frostlass because he's one game ahead.

07:15:13.040 --> 07:15:15.040
And so I think there's a lot of scary things to consider.

07:15:15.040 --> 07:15:18.040
And to your point, yeah, I don't see the easiest response

07:15:18.040 --> 07:15:19.040
to Lycan Rock and GoVillain.

07:15:19.040 --> 07:15:21.040
It seems like a pretty safe consistent lead

07:15:21.040 --> 07:15:24.040
because of how physically oriented Yuya's team is.

07:15:24.040 --> 07:15:26.040
Yeah, and you could even consider maybe trying to set up

07:15:26.040 --> 07:15:28.040
a tailwind with the Wimsacott this time around

07:15:28.040 --> 07:15:30.040
that it did feel like the Wimsacott was stuck

07:15:30.040 --> 07:15:31.040
in a really good position.

07:15:31.040 --> 07:15:36.160
this time around but if you'll like the Whipsacott was stuck in a really difficult position and maybe

07:15:36.160 --> 07:15:40.640
even more so because you see King Gambit and Scovillain on the other side with that Whipsacott

07:15:40.640 --> 07:15:45.840
Vascovillian. Yeah so King Gambit comes out now, Reddins Vascovillian immediately and this is what

07:15:45.840 --> 07:15:49.680
makes Whipsacott so awkward in the matchup. It doesn't really do damage. You're going to move last

07:15:49.680 --> 07:15:54.640
for a little bit on Scovillain and a little bit on King Gambit but right now King Gambit's like

07:15:54.640 --> 07:16:00.080
hey I've got soccer punch on your Vascovillian. I'm black glasses right and so I think Yuya

07:16:00.080 --> 07:16:02.660
already starting behind in this match,

07:16:02.660 --> 07:16:04.120
committing to the same lead as the previous one.

07:16:04.120 --> 07:16:05.860
Does Vascolegean switch out? He does.

07:16:05.860 --> 07:16:07.520
Does not want to take a sucker punch.

07:16:07.520 --> 07:16:08.960
Zack, you get a pretty big lead here

07:16:08.960 --> 07:16:10.560
by just going straight for sword stance.

07:16:10.560 --> 07:16:13.160
Yeah, that would really threaten a ton of damage

07:16:13.160 --> 07:16:14.560
on anything that's in this backhand.

07:16:14.560 --> 07:16:16.320
And if you were curious whether or not

07:16:16.320 --> 07:16:18.600
last and sucker punch with one hit, knockout,

07:16:18.600 --> 07:16:21.400
Vascolegean out plus two, it definitely will.

07:16:21.400 --> 07:16:24.000
Skovillain does not wait any time

07:16:24.000 --> 07:16:26.600
to go for the mega evolution this time around.

07:16:26.600 --> 07:16:28.640
He's going to do that right away.

07:16:28.640 --> 07:16:33.120
It does land a move blast into the game and it actually does a lot.

07:16:33.120 --> 07:16:34.720
That was a critical hit.

07:16:34.720 --> 07:16:37.280
So that would help the special attack drop.

07:16:37.280 --> 07:16:41.680
Minns back in game and it's going to get a plus two to five boost.

07:16:41.680 --> 07:16:43.960
Oh, really great play by Yuya there though.

07:16:43.960 --> 07:16:48.120
Manages to bait the slot into Vasculage and Zach tries to play aggressively.

07:16:48.120 --> 07:16:52.000
He says, you know, I think you're going to expect the sucker punch to be so obvious.

07:16:52.000 --> 07:16:53.440
You're going to expect me to sword stance.

07:16:53.440 --> 07:16:54.480
I'm just going to go for it.

07:16:54.480 --> 07:16:56.840
But Yuya ends up getting the better end of it.

07:16:56.840 --> 07:17:02.840
And, you know, Wimps got into this, it doesn't do that much damage, but when you get a critical hit, that's pretty darn good.

07:17:02.840 --> 07:17:08.840
And every time I see Moonblast being clicked into King Yama, I always get a little bit nervous because of the fact that the Defiant can't activate.

07:17:08.840 --> 07:17:11.840
So, you're probably not really stoked about that, right?

07:17:11.840 --> 07:17:14.840
The good thing is, at least for Pokemon viewers, this is super fun right now.

07:17:14.840 --> 07:17:19.840
But, Skobilan is actually putting on a lot of offensive pressure into this duo right now.

07:17:19.840 --> 07:17:23.840
Sneasler, of course, can go for a direclaw though, due to significant damage into it.

07:17:23.840 --> 07:17:29.500
still have to worry about the spicy spray that will not help with this measler's

07:17:29.500 --> 07:17:33.620
damage output but this govillain is going to say good bye for now as Vasty

07:17:33.620 --> 07:17:38.220
Leading comes out to take its place. A lot of information now about what Zach

07:17:38.220 --> 07:17:40.660
has actually brought to this match and we're going to see this can Yammer

07:17:40.660 --> 07:17:44.060
protect itself knowing that there is a fake out on the other side and even a

07:17:44.060 --> 07:17:48.020
close combat if this measler wanted it. Really safe play there by Zach. Wanted to

07:17:48.020 --> 07:17:51.420
cover for a dire claw into the Scoville inside and also says okay well if you

07:17:51.420 --> 07:17:55.020
attack at worst it's going to be something like direclaw and boom blasts right so king

07:17:55.020 --> 07:17:58.460
amber right now still exerting a lot of offensive pressure with sucker punch one thing to note

07:17:58.460 --> 07:18:03.660
about yuya's team is that on the sneezer there is no protect or any non-attack moves you can

07:18:03.660 --> 07:18:07.260
always sucker punch that slot if you wanted to right now for example you pressure with

07:18:07.260 --> 07:18:11.500
sucker punch an awkward deck it's either slot and with that boost on king yandere to perform

07:18:11.500 --> 07:18:18.620
it's not okay maybe you can knock it out that would be a wild house to take the true action

07:18:18.620 --> 07:18:25.340
Oh man would that be crazy to see it really would and that would completely turn the tides into Zach's favor

07:18:25.780 --> 07:18:32.420
We're gonna see the flow at mega evolve first as fast the legion protects next so what's the follow here from this game

07:18:32.420 --> 07:18:34.140
But is it going to be the sucker punch there?

07:18:34.140 --> 07:18:37.060
And it is if the flow at actually does take a significant amount

07:18:37.060 --> 07:18:44.200
But that is going to still be a pretty healthy survival so it can go for the jazzling dream on this following turn now that the theory or is

07:18:44.200 --> 07:18:46.440
It's activated and it can give it, it also take it on.

07:18:46.440 --> 07:18:47.280
Oh, man.

07:18:47.280 --> 07:18:48.880
I thought Daisy that could dock out,

07:18:48.880 --> 07:18:50.400
but that is a survival.

07:18:50.400 --> 07:18:51.800
It survives.

07:18:51.800 --> 07:18:53.840
It's interesting because obviously you can just

07:18:53.840 --> 07:18:55.760
Aqua Jet slot that slot now, right?

07:18:55.760 --> 07:18:58.080
But Masculation, like I said, yeah,

07:18:58.080 --> 07:19:00.560
maybe Slytherin Bunch Aqua Jet gets there 38%.

07:19:00.560 --> 07:19:02.200
Not crazy to think that a life form

07:19:02.200 --> 07:19:04.040
Aqua Jet can finish it off and Zag might be like,

07:19:04.040 --> 07:19:05.480
well, I don't know what your defense is spread is,

07:19:05.480 --> 07:19:07.240
so let me just get a good sense of it.

07:19:07.240 --> 07:19:09.480
There is a lot of offensive pressure right now

07:19:09.480 --> 07:19:10.840
from Yuya's side, right?

07:19:10.840 --> 07:19:12.280
The Flood, of course, also personally

07:19:12.280 --> 07:19:13.960
has that light of room, which we talked previously,

07:19:13.960 --> 07:19:16.200
you can use to kind of nuke the basket region.

07:19:16.200 --> 07:19:17.320
So right now, your basket region is

07:19:17.320 --> 07:19:18.600
bringing off which end of the king gambit.

07:19:18.600 --> 07:19:19.720
If you're Zach, maybe you consider

07:19:19.720 --> 07:19:21.160
protecting your king gambit.

07:19:21.160 --> 07:19:23.440
But if you do, you also risk the basket

07:19:23.440 --> 07:19:25.040
reach on your side just aggressively getting

07:19:25.040 --> 07:19:26.840
targeted down and faking, right?

07:19:26.840 --> 07:19:30.240
But yeah, that boom blast activating that divide

07:19:30.240 --> 07:19:30.880
is so strong.

07:19:30.880 --> 07:19:31.400
Going to be offered.

07:19:31.400 --> 07:19:32.400
It doesn't finish off Lowett.

07:19:32.400 --> 07:19:33.400
Wow.

07:19:33.400 --> 07:19:36.200
Just a knockout there onto the mega evolution.

07:19:36.200 --> 07:19:37.120
Lowett is down.

07:19:37.120 --> 07:19:40.960
It cannot contribute any more damage into the second game.

07:19:40.960 --> 07:19:43.760
And so that is a big knockout, a trade.

07:19:43.760 --> 07:19:51.060
Blow for blow with these Aqua Jets, but for Moonsikian Gambit, that's a five boost now, no longer a threat in this second game.

07:19:51.060 --> 07:19:57.940
I feel like Sakurai has good control of this game though, right? Able to eliminate a huge mega threat in that collect.

07:19:57.940 --> 07:20:04.700
Still got Skobo and Wimpska is going to come back in once again, but plus not doing that much, other than maybe going for Moon Blast and Encore.

07:20:04.700 --> 07:20:07.100
You're right in tailing right now, which is nice.

07:20:07.100 --> 07:20:12.100
And Skobo actually has a pretty nice offensive matchup in both of these, with Overgy as well as Gigadrain.

07:20:12.100 --> 07:20:17.660
And so, when it's a guy here, can render the Basque Legion somewhat useless by going for an all-for-on slash loss?

07:20:17.660 --> 07:20:21.700
GoVillain can't redirect it. Basque Legion can protect or even switch out potentially.

07:20:22.200 --> 07:20:25.840
You, if you're a Zachary, though, also have to respect something like Moon Blast plus Wavecrash.

07:20:25.840 --> 07:20:28.740
Double up into a GoVillain, right? And just try to eliminate that immediately.

07:20:28.740 --> 07:20:30.840
Because I think right now, you're just probably thinking,

07:20:30.840 --> 07:20:33.340
Oh man, like I gotta knock out GoVillain at some point.

07:20:33.340 --> 07:20:35.540
You know there's a Sneasler with Direclaw on the back, which is awful.

07:20:35.540 --> 07:20:40.340
But it's just so scary because the GoVillain protects Basque Legion so nicely here.

07:20:40.340 --> 07:20:45.780
Oh, it's going to be a rage powder to redirect away the attack so that Vasculation is free and clear to go for something else.

07:20:45.780 --> 07:20:46.280
Is Lipsicott?

07:20:46.280 --> 07:20:47.440
Yeah, there's the Oncour.

07:20:47.440 --> 07:20:49.120
He had Doug land the Oncour.

07:20:49.120 --> 07:20:53.860
Because it's a brass sight, that Oncour is not going to get redirected away by the rage powder.

07:20:53.860 --> 07:20:58.660
So Vasculation has no choice except to continue to go for Aqua Jet while it is on the field.

07:20:58.660 --> 07:21:02.740
I think in that position, Zac's saying, well, the Oncour's so obvious, I switch out so often on Oncour.

07:21:02.740 --> 07:21:06.100
You're going to double up onto my Vasculation or onto my Skowdill, and I should say.

07:21:06.100 --> 07:21:09.420
Wavecrash comes out and you could see Skowdill in trains

07:21:09.420 --> 07:21:13.500
to be able to survive that, but I do think the tides turn a little bit more in Yuya's

07:21:13.500 --> 07:21:17.740
favors now, right? Because you have locked the Basque Legion into Onquijet. That's not

07:21:17.740 --> 07:21:21.340
going to be a very powerful attack. Your Wimspot breadends a potential knockout

07:21:21.340 --> 07:21:25.660
onto Skogul and with the Moonblast, you can last respects the Basque Legion slot as well.

07:21:25.660 --> 07:21:29.500
So big turn for Yuya there, is that? Saying, you know what, I'm up a game and if I get this

07:21:29.500 --> 07:21:33.820
turn right, I can see the win right in front of me, but Yuya goes for the safe Onquir play

07:21:33.820 --> 07:21:38.460
and it rewards him really, really heavily. I think the thing about Onquir is if you get it right,

07:21:38.460 --> 07:21:43.980
It actually gives you a huge advantage because it negates the turn and then the following turn you have to play around it as well, right?

07:21:43.980 --> 07:21:45.980
And like deal with the consequences of it.

07:21:45.980 --> 07:21:49.100
And so for Zack right now, the question is, do you actually switch out?

07:21:49.100 --> 07:21:53.820
Like maybe you're actually content just staying in with your Baskin-Legion and Octogening because you know the switch is so obvious.

07:21:54.540 --> 07:21:57.100
And what is that fourth and final in the back?

07:21:57.260 --> 07:22:01.340
It hasn't been revealed yet, so it's possible it could be the Slazer or the Lycan Brock.

07:22:01.580 --> 07:22:07.260
Those are the two that make the most sense since that mega evolution was invested into the Skow Villain, but there's no switch.

07:22:07.260 --> 07:22:10.860
It's just another Aqua Jet into the opposing Vasco Legion.

07:22:10.860 --> 07:22:14.140
Asco Villain protects itself so it doesn't get knocked out on this turn.

07:22:14.140 --> 07:22:16.140
That's going to get one attack.

07:22:16.140 --> 07:22:19.100
The Moon Blast from the Linskroc cannot land on its target.

07:22:19.100 --> 07:22:20.940
But the last respects comes out.

07:22:20.940 --> 07:22:23.420
It is a knockout despite the burn.

07:22:23.420 --> 07:22:25.740
And so there's a free switch here for Zast.

07:22:25.740 --> 07:22:27.740
But is it too little too late?

07:22:27.740 --> 07:22:29.260
Yeah, let's see.

07:22:29.260 --> 07:22:31.340
Like I mentioned, staying in with Aqua Jet saying,

07:22:31.340 --> 07:22:34.700
look, I don't want to switch something in and eat up too much damage.

07:22:34.700 --> 07:22:39.500
Also a testament just how powerful Vasco Legion is that your burn still gets knocked out is going to be at the

07:22:39.620 --> 07:22:41.980
Sleezler coming out right now though. So

07:22:42.540 --> 07:22:48.640
This is looking quite scary. I think for Zach in that, you know, the Vasco Legion here to get another attack off

07:22:49.140 --> 07:22:54.740
I mean you can thread in a moon blast into the school building for example if Vasco Legion is somehow able to get a last

07:22:54.740 --> 07:22:56.540
Exist or wave crush in the Sleezler

07:22:56.540 --> 07:22:57.740
That would be huge

07:22:57.740 --> 07:23:00.500
Sleezler right now of course does have fake out pressure online though

07:23:00.500 --> 07:23:07.860
the basket will faint after one more tick of life or also burns obviously I think yeah getting the awkward turn right makes me you know

07:23:08.180 --> 07:23:12.540
Fever you you up more big still is really close right now. Okay, what's that going for the protect?

07:23:13.060 --> 07:23:17.020
Does that mean that maybe we see some damage come out from the seasoner into the basket legion?

07:23:17.020 --> 07:23:25.220
So your rage part of the scovilla into guarantee that this easler is safe from an attack from the basket legion as the aqua jet comes through to pick it off

07:23:25.220 --> 07:23:30.860
That's burn damage though and the life orb recoil at the end of the turn so is that going to add up to be enough?

07:23:30.860 --> 07:23:33.180
And it looks like it will once the burn comes through at the end

07:23:33.380 --> 07:23:41.060
But Sneasler tried to use for the dump shot and whips it off that has protected itself can Sneasler clutch out a 1v2

07:23:41.580 --> 07:23:47.020
Think the answer is just gonna be no right you get to bring out the Sneasler now on Yuyazen

07:23:47.020 --> 07:23:51.420
And you can go for fake out into a tailwind then start launching close combat at moon glass

07:23:51.420 --> 07:23:57.280
It's just because of the 2v1, like Winscott being able to get a single Moon Blast off into Sneasler and be able to set up

07:23:57.280 --> 07:24:01.220
Tailwind should allow Yuya to take us to a game 3. So here we go. Fakeout comes out.

07:24:01.220 --> 07:24:03.240
You can't really protect because then you get on board, right?

07:24:03.240 --> 07:24:05.240
So then you also get up to chip damage from that.

07:24:05.240 --> 07:24:10.860
So Fakeout going to stop the Sneasler and extract, and Winscott just confirms some damage, and on the next turn,

07:24:10.860 --> 07:24:13.360
and looks like this is going to be wrapped up.

07:24:13.360 --> 07:24:18.680
Yuya, evening up the game count, and we get to go to a game 3 to see who will move on to the top 4.

07:24:18.680 --> 07:24:22.920
Yeah, and it was a mix-up right here in terms of the lead adjustments from Zach,

07:24:22.920 --> 07:24:27.640
the team gambit, Brett is Vasculation out, but I think a couple calls went in Uya's favorite here.

07:24:27.640 --> 07:24:31.960
What's got actually off him just to go for a three-patch right now as Sneasler will move first,

07:24:31.960 --> 07:24:35.800
get that close combat off, and feel us enough to bring us to game three.

07:24:36.920 --> 07:24:42.760
Important information there as well, to actually be able to see that Uya Sneasler did get the

07:24:42.760 --> 07:24:47.640
close combat off first yeah instant yeah and so a lot to consider heading into a

07:24:47.640 --> 07:24:53.480
very critical game three only one of them could move on to the top four of the world championships

07:24:53.480 --> 07:24:57.000
I think if you're exact you're probably thinking I had a couple of opportunities in that one things

07:24:57.000 --> 07:25:01.560
just didn't go my way on specific turns this was nice obviously and getting the boost uh with the

07:25:01.560 --> 07:25:05.800
deviant but I think one thing that you did really effectively was bring multiple Pokemon I didn't

07:25:05.800 --> 07:25:09.640
really care that much about the sucker punch damage this turn was huge by the way because I was

07:25:09.640 --> 07:25:11.920
I was talking about Sucker Punch, Aqua Jet, maybe just K-Wing Flood.

07:25:11.920 --> 07:25:14.200
As we saw later, Aqua Jet did knock it out, right?

07:25:14.200 --> 07:25:18.420
So had the double up went up there, then the King Gambit would have been healthier

07:25:18.420 --> 07:25:21.440
instead of being at just 2%, which allowed it to faint from Aqua Jet.

07:25:21.440 --> 07:25:25.760
But to me, I think the on-core was kind of the key deciding factor in this end game

07:25:25.760 --> 07:25:30.200
where that got on-core blocked, and then it put Basque Allegiant in a really compromising position.

07:25:30.200 --> 07:25:32.640
Yeah, you saw the theory though, right?

07:25:32.640 --> 07:25:34.400
Because you do have the Skull Villain.

07:25:34.400 --> 07:25:38.560
At least the Rage Powder can help to redirect away the attacks from the Basque Allegiant.

07:25:38.560 --> 07:25:41.860
But it can't help you against this grass type on core.

07:25:41.860 --> 07:25:46.000
And so that is unfortunate, but a call you have to make

07:25:46.000 --> 07:25:47.360
when you're in a position like that.

07:25:47.360 --> 07:25:50.200
So heading into this game three, do we see a mix-up?

07:25:50.200 --> 07:25:52.340
Is there actually going to be an appearance

07:25:52.340 --> 07:25:55.080
of the Mega Dragonite for Yuya and the Mega Frog Slash

07:25:55.080 --> 07:25:56.200
for Zack?

07:25:56.200 --> 07:25:57.040
I don't know.

07:25:57.040 --> 07:25:58.480
I was hoping to see it in the last game.

07:25:58.480 --> 07:26:00.760
I think Yuya might say, I think this is just the best line

07:26:00.760 --> 07:26:01.600
that I have to take.

07:26:01.600 --> 07:26:04.440
Like when Scott Baskileysh exerts a lot of offensive pressure.

07:26:04.440 --> 07:26:06.440
If you're a Zack, right, you could be King Gambit,

07:26:06.440 --> 07:26:14.440
It kind of feels like a gamble, right, because you got multiple turns wrong against the Basque Legion, and with all the resistances, it didn't do very much.

07:26:14.440 --> 07:26:21.440
So let's see if he brings it back. It's not going to be the Lightning Rock, which I feel like is more consistent, because Brock's like those 30 to 40% consistently against everything.

07:26:21.440 --> 07:26:27.440
And it's going to be the run back of the Basque Legion and the Wimps the Cod. And so there's a lot of off-and-ten both sides.

07:26:27.440 --> 07:26:33.440
So what is interesting here is, what do you just go for Moonblast Wavecrasher to Skowvillian again, right? Skowvillian, protect the last time.

07:26:33.440 --> 07:26:36.760
the last time let's say you predict that well you can moon glass awkward at the

07:26:36.760 --> 07:26:40.480
opposing life in rock and so even though we've seen the exact same leaves I

07:26:40.480 --> 07:26:45.600
think turn one and really give whoever gains the you know advantage against the

07:26:45.600 --> 07:26:49.240
turn right really just allows it to snowball and so let's see okay so

07:26:49.240 --> 07:26:51.680
villain is going to stay in it is just gonna mega ball

07:26:51.680 --> 07:26:57.080
my evolution is going to help the skill villain to have that spicy extract for

07:26:57.080 --> 07:27:01.200
the physical attacker of this fast religion we'll see what actually happens

07:27:01.200 --> 07:27:04.400
on this turn, it's going to go for the protect first.

07:27:04.400 --> 07:27:06.860
Make sure I can keep that focus dash intact as fast

07:27:06.860 --> 07:27:09.600
deletion is also going to go for a protect.

07:27:09.600 --> 07:27:12.800
Now, you have the information that this Scoville and Jid

07:27:12.800 --> 07:27:15.280
end up committing that mega evolution,

07:27:15.280 --> 07:27:18.360
and like in Rock, cannot hit those rock slides to connect.

07:27:18.360 --> 07:27:20.600
Yeah, so going for the double protect, just to say, look,

07:27:20.600 --> 07:27:23.080
I want to just scout for what you do this time around.

07:27:23.080 --> 07:27:25.240
And whatever you click, while now I have

07:27:25.240 --> 07:27:26.920
on-court pressure to either slot next turn.

07:27:26.920 --> 07:27:29.240
So it ends up being a little bit safe, right?

07:27:29.240 --> 07:27:35.120
And now you do pressure on for it until a Lycan Rock in the rock slide or into Skull Villain for gigatree, right?

07:27:35.120 --> 07:27:40.240
And so same play exists where I talked about earlier, which is Moon Blast plus Aqua Jet into Lycan Rock.

07:27:40.240 --> 07:27:45.120
That seems kind of unlikely, right? Because Skull Villain could go for a Rage Powder potentially.

07:27:45.120 --> 07:27:48.240
What it is? And yeah, no Rage Powder!

07:27:48.240 --> 07:27:54.160
No Rage Powder to just draw the attention away so Lycan Rock gets brought down to its focus by that Aqua Jet.

07:27:54.160 --> 07:27:58.240
So there's another follow-up here from the Wings of Claw. It's like a Rock, it's just going to go down.

07:27:58.240 --> 07:28:03.040
The conducts govillain make up enough of the deficit as Whipsicott's Moonblast lands.

07:28:03.040 --> 07:28:05.840
Lichenrock is now out of this third game.

07:28:05.840 --> 07:28:10.320
Govillain has the pressure here. Overseas super effective into the Whipsicott.

07:28:10.320 --> 07:28:12.960
Has the giga drain forced the Vascular Legion as well.

07:28:12.960 --> 07:28:17.040
The Vascular Legion does not get felled by that one giga drain.

07:28:17.760 --> 07:28:19.520
Not the worst trade I think at the end of the day.

07:28:19.520 --> 07:28:23.280
Lichenrock going down without getting any damage on does not feel great if you're Zack.

07:28:23.280 --> 07:28:26.080
But I think Zack was saying you're not going to go for Moonblast off with that.

07:28:26.080 --> 07:28:30.560
I can ragefire with that Aqua Jet away and so Yuya, like I said, that is a potential play to make

07:28:30.560 --> 07:28:34.320
and the question is whether or not Zack's gonna want to cover for him. Skogilin still gets a lot though.

07:28:34.320 --> 07:28:38.960
Basket Legion and safely from his end, so now you've threaded Aqua Jet into the Basket Legion on Yuya's end

07:28:38.960 --> 07:28:43.600
and it's just an overkeep potentially into a win to come, right? So I think Zack's position is actually

07:28:43.600 --> 07:28:47.920
still fine even though Leica Rock can get any damage off it. Once again, on-court, this is why

07:28:47.920 --> 07:28:52.960
Winner's Cut is such a valuable tool in this matchup that Skogilin now is going to be locked into Giga 3.

07:28:52.960 --> 07:28:56.040
But this Aqua Jet's going to pick off the Baskin-Legion.

07:28:56.040 --> 07:29:00.880
And so too, the Pokemon down for Yuya as that Baskin-Legion

07:29:00.880 --> 07:29:03.520
was a pretty terrible piece of the puzzle.

07:29:03.520 --> 07:29:06.400
At least it was able to take up the Light Rock before it was self.

07:29:06.400 --> 07:29:09.920
But now the Wintekon has its focus as broken by this fulfilling.

07:29:09.920 --> 07:29:10.960
And that was 30%.

07:29:10.960 --> 07:29:11.460
30%?

07:29:11.460 --> 07:29:12.560
Yeah, that's not bad.

07:29:12.560 --> 07:29:16.120
Skovillian's offense actually really putting in a lot of work.

07:29:16.120 --> 07:29:18.240
Now we know Skovillian, however, is lost in the Giga Drain.

07:29:18.240 --> 07:29:19.960
And then of course, if you argue, you

07:29:19.960 --> 07:29:22.680
can thread an Encore into the Baskin-Legion as well, right?

07:29:22.680 --> 07:29:24.780
and force that into Aqua Jet.

07:29:24.780 --> 07:29:27.480
So, what do you do now if you're Zachary?

07:29:27.480 --> 07:29:30.280
Because the Flood isn't a really strong position, right?

07:29:30.280 --> 07:29:32.780
I would expect Sneasler to be Zachary's more Pokemon.

07:29:32.780 --> 07:29:34.280
You really don't want to switch Sneasler in

07:29:34.280 --> 07:29:38.180
and you'd have way too much Mary-type damage, especially if you do make an aggressive prediction

07:29:38.180 --> 07:29:39.880
and you go to something like the Dazzling Wing,

07:29:39.880 --> 07:29:41.380
you can last double up and smash locks.

07:29:41.380 --> 07:29:42.780
These are a face. It's a disaster.

07:29:42.780 --> 07:29:45.280
And so, you can see the power of Encore here.

07:29:45.280 --> 07:29:48.280
And I think Riga has a safe Encore into the Vasco Legion.

07:29:48.280 --> 07:29:50.780
Zachary maybe protect Vasco Legions, which is still going out.

07:29:50.780 --> 07:29:53.980
or even protect Vaskylician and get a gigatron off of Skovill and saying,

07:29:53.980 --> 07:29:56.700
look, you have two fairies out right now, you're not going to do much damage into me.

07:29:56.700 --> 07:29:59.420
I'm fine being lost in the gigatron. I'm just going to keep gigatroning your filet.

07:29:59.980 --> 07:30:04.380
All of that damage ends up adding up eventually, so I think you have to worry a little bit about

07:30:04.380 --> 07:30:09.340
that Skovill and getting too much damage. And gigatron is going to heal you at the end of the

07:30:09.340 --> 07:30:13.900
turn if you actually have had some damage taken. So Skovill is going to have to be dealt with

07:30:13.900 --> 07:30:19.180
at some point or another. Vaskylician first to protect itself and then Skovill gets to attack.

07:30:19.180 --> 07:30:22.940
As a fast healer, he keeps himself safe from the move blast from this one, Sakha.

07:30:22.940 --> 07:30:27.260
And now, Flobby, with the dash, we need to do some chip through the Skowill, but again,

07:30:27.260 --> 07:30:31.900
is this going to be just a light tickle that the Skowill can heal off with a gigatrain?

07:30:31.900 --> 07:30:36.140
Yeah, I think the answer is yes, and this is why I kept saying maybe Dragonite, maybe Dragonite,

07:30:36.140 --> 07:30:39.180
right? I think Dragonite's offense would have been a little bit better in this position.

07:30:39.180 --> 07:30:43.340
That is not a bad trade if you're Skowill, right? Skowill, it's like, hey, thanks for the damage.

07:30:43.340 --> 07:30:47.100
I'm going to heal back up and enjoy your burn on the way out as well, right? And so,

07:30:47.100 --> 07:30:52.460
It's a really good trade here once again though. There is the threat of on-core now into the basket

07:30:52.460 --> 07:30:57.180
Legion slot. So you would think maybe basket Legion wants to switch out. If you switch out into that

07:30:57.180 --> 07:31:00.940
Sneasler and you eat up a Moonblast and Dazzling Lee and hey that might just be a knockout. So

07:31:00.940 --> 07:31:03.820
Sneasler comes in, feel like Yuya built for on-core here.

07:31:04.540 --> 07:31:10.700
On-core is selected and so Sneasler will make sure that that fails. A Foulette ends up following

07:31:10.700 --> 07:31:15.580
up with a Moonblast that's still a lot of damage that Sneasler's going to eat but it's a round for

07:31:15.580 --> 07:31:19.580
for the next turn as Govillain gets off another impressive giga drain.

07:31:19.580 --> 07:31:22.580
One more and this Floette is going to get knocked out.

07:31:22.580 --> 07:31:26.580
Can we just point out that two turns ago we had Max HP Floette, Max HP Scovillain

07:31:26.580 --> 07:31:29.580
and now we have Max HP Scovillain, 27% Floette.

07:31:29.580 --> 07:31:32.580
Like that Floette has really gotten shipped away.

07:31:32.580 --> 07:31:34.580
The Scovillain's office has actually been really impressive.

07:31:34.580 --> 07:31:37.580
And yes, these are touching up to survive that Moonblast.

07:31:37.580 --> 07:31:41.580
Like I said, Yuya could have doubled up in that position going for Moonblast with his Whimsicott.

07:31:41.580 --> 07:31:46.080
tries to on-court the basket region does not get it out of fear of awkward jet

07:31:46.560 --> 07:31:50.480
Coming out and finishing blolet so big momentum swing over to Zach now

07:31:50.800 --> 07:31:55.200
Sneasler of course out on the field does have the ability to just go for a takeout

07:31:55.440 --> 07:31:58.960
As always if you take out then you have to worry about getting on court potentially afterwards

07:31:58.960 --> 07:32:03.980
But it is something like a mutualized either side by the way, I still don't see an answer to snow villain right now

07:32:04.600 --> 07:32:07.360
I don't either gotta be the sneasler in the back, right?

07:32:07.360 --> 07:32:08.920
but you gotta get it out eventually.

07:32:08.920 --> 07:32:11.400
And so, for now, it's gonna be a Wimpscot protect.

07:32:11.400 --> 07:32:13.560
Govillain can start to knock out under this blowout

07:32:13.560 --> 07:32:15.200
with just a single giga-drain.

07:32:15.200 --> 07:32:16.700
And then you also have overheat

07:32:16.700 --> 07:32:18.400
to try to knock out this Wimpscot.

07:32:18.400 --> 07:32:21.440
Either way, I see this Govillain being the big winner here.

07:32:21.440 --> 07:32:23.340
Even though Sneasler doesn't get a chance

07:32:23.340 --> 07:32:24.680
to fake out the Wimpscot,

07:32:24.680 --> 07:32:27.080
and gets knocked out with that Dazzling Glee,

07:32:27.080 --> 07:32:30.320
if Govillain attacks this blowout, which it does,

07:32:30.320 --> 07:32:32.480
that's another Pokemon down.

07:32:32.480 --> 07:32:35.620
And it's the only Wimpscot that stands in Zack's way

07:32:35.620 --> 07:32:39.020
of moving on to the top four of the World Championship.

07:32:39.020 --> 07:32:40.820
You've got one more in the back, right?

07:32:40.820 --> 07:32:41.580
One.

07:32:41.580 --> 07:32:42.980
There's a Sneasler coming in, I think.

07:32:42.980 --> 07:32:44.700
Maybe it's a Sneasler, but I'm just saying,

07:32:44.700 --> 07:32:47.980
like at this fast collision, you have to worry about it.

07:32:47.980 --> 07:32:48.900
It's sitting back there.

07:32:48.900 --> 07:32:51.260
Maybe it's the King Gamma, and it keeps you in this.

07:32:51.260 --> 07:32:52.060
It's a Sneasler.

07:32:52.060 --> 07:32:52.820
OK.

07:32:52.820 --> 07:32:55.020
So Sneasler here, probably the best Pokemon.

07:32:55.020 --> 07:32:56.660
If it's King Gamma, they're a regular Dragonite,

07:32:56.660 --> 07:32:58.340
I would have thought the game was over.

07:32:58.340 --> 07:33:00.820
I mean, this still looks really dire, to be honest.

07:33:00.820 --> 07:33:03.900
I'm trying to think, like, you can't double protect,

07:33:03.900 --> 07:33:07.420
right because if you double protect then of course you lose to an all four you

07:33:07.420 --> 07:33:10.300
have to really be mindful of all four right now but Sneasler can just go for

07:33:10.300 --> 07:33:14.260
an immediate direct on the Stovillian like I think Zack's in a really commanding

07:33:14.260 --> 07:33:18.500
position given the offensive match of Stovillian at Vascular Legion just needs to find the right

07:33:18.500 --> 07:33:22.340
sequencing here and make sure you do not lose to all four. Here we go it's just

07:33:22.340 --> 07:33:27.740
going to be offense coming up move last into Vascular Legion 90 down to 51 that did 39%

07:33:27.740 --> 07:33:29.740
And these are the best lines!

07:33:29.740 --> 07:33:32.740
All the faculty and leaders on this track have done it!

07:33:32.740 --> 07:33:35.740
It wasn't the whimsical you had to worry about.

07:33:35.740 --> 07:33:37.740
It's going to be that frog slide.

07:33:37.740 --> 07:33:39.740
Blasters, backs, whips, and connings down.

07:33:39.740 --> 07:33:41.740
These lords left on an island.

07:33:41.740 --> 07:33:45.740
And now we are one Pokemon away from Zack moving on to the top four.

07:33:45.740 --> 07:33:47.740
Overheat connects.

07:33:47.740 --> 07:33:50.740
Skullvillain's going to lose some special attack stats,

07:33:50.740 --> 07:33:52.740
but at this point, the damage is gone.

07:33:52.740 --> 07:33:54.740
Sneezles at 33%.

07:33:54.740 --> 07:33:56.740
And the fork, it comes through.

07:33:56.740 --> 07:34:01.380
that we move on to the top four of the small championships.

07:34:01.380 --> 07:34:03.620
Well, Chris Berry, when we started this, I told you,

07:34:03.620 --> 07:34:06.980
I wanted to see Rock Slide, and boy, did we see Rock Slide.

07:34:06.980 --> 07:34:10.500
We saw Rock Slide in every one of its forms.

07:34:10.500 --> 07:34:12.660
Forgive it, and it take it away.

07:34:12.660 --> 07:34:16.460
That move can be powerful, or it can let you down.

07:34:16.460 --> 07:34:20.460
And that double miss, heavily unfortunate for that

07:34:20.460 --> 07:34:22.140
to seal up the game for you, yeah.

07:34:22.140 --> 07:34:24.780
Yeah, to be honest, I think even if you get the double flinch

07:34:24.780 --> 07:34:29.540
like Zach still gets another turn to play with right and so it was very very

07:34:29.540 --> 07:34:34.740
heavily favored in Zach's yeah it's in that final turn but the rocks like you

07:34:34.740 --> 07:34:37.780
know you always go for it as like a last-ditch effort get some damage also

07:34:37.780 --> 07:34:41.060
go for a flinch but to me the main defining factor in game three was once

07:34:41.060 --> 07:34:44.020
again mega scovillain came out mega flow that came out on the opposing side and

07:34:44.020 --> 07:34:48.940
at the flow it just traded terribly into the scovillain right so that's all we

07:34:48.940 --> 07:34:52.300
kept saying dragonite dragonite dragonite maybe dragonite baby dragonite and if it

07:34:52.300 --> 07:34:55.300
were a dragon I did that end game and actually is pretty bulky right you've

07:34:55.300 --> 07:34:58.980
got decent damage with the dragon pulse you've got keep waving thunderbolt as

07:34:58.980 --> 07:35:02.260
well pretty good coverage across the board but you are just sticking to flow

07:35:02.260 --> 07:35:05.880
out in the end and I think Zach making the adjustment back into like the rock

07:35:05.880 --> 07:35:09.740
dropping that King Gambit and does not get flinched here in the end and Zachary

07:35:09.740 --> 07:35:14.500
is gonna get a trophy here moving on to the semi-finals. Still an impressive

07:35:14.500 --> 07:35:20.540
performance there by Yuya coming out of the Japan national tournament right

07:35:20.540 --> 07:35:23.540
to be a top three to result.

07:35:23.540 --> 07:35:25.540
Gus. Hey, top eight of the

07:35:25.540 --> 07:35:26.540
world championships is an

07:35:26.540 --> 07:35:28.540
impressive achievement. It's

07:35:28.540 --> 07:35:30.540
pretty good. Yeah. And I just

07:35:30.540 --> 07:35:31.540
wish we could have seen mega

07:35:31.540 --> 07:35:32.540
dragonite because I think you

07:35:32.540 --> 07:35:33.540
know, he was one of the

07:35:33.540 --> 07:35:34.540
premier mega dragonite

07:35:34.540 --> 07:35:35.540
players just coming out of

07:35:35.540 --> 07:35:36.540
day one. It's not a Pokemon

07:35:36.540 --> 07:35:37.540
that's made a ton of

07:35:37.540 --> 07:35:39.540
appearances on stream. We had

07:35:39.540 --> 07:35:41.540
a couple of mega dragonites in

07:35:41.540 --> 07:35:43.540
day two here. Yeah, basically

07:35:43.540 --> 07:35:44.540
one of the best pilots of it

07:35:44.540 --> 07:35:46.540
throughout the tournament, but

07:35:46.540 --> 07:35:47.540
definitely an amazing run

07:35:47.540 --> 07:35:49.540
throughout the course. And man,

07:35:49.540 --> 07:35:51.860
I got to say, like seeing Rockslight on a Sneasler just

07:35:51.860 --> 07:35:53.260
instills so much fear in my heart,

07:35:53.260 --> 07:35:55.660
knowing how fast it is and the ability to get points just

07:35:55.660 --> 07:35:56.340
across the board.

07:35:56.340 --> 07:36:01.240
But in the end, it is not the most reliable there in that end

07:36:01.240 --> 07:36:01.740
game.

07:36:01.740 --> 07:36:02.860
And once again, I think like Zach was

07:36:02.860 --> 07:36:04.980
in a really favorable position given the bulk of basketball

07:36:04.980 --> 07:36:05.900
region and Scobolin.

07:36:05.900 --> 07:36:07.420
And he spoke in one of our training ways

07:36:07.420 --> 07:36:09.700
to guarantee that you can survive one big attack normally,

07:36:09.700 --> 07:36:10.200
right?

07:36:10.200 --> 07:36:13.260
And so I thought Scobolin has looked so impressive

07:36:13.260 --> 07:36:14.820
in this top eight.

07:36:14.820 --> 07:36:16.780
That's why I was seeing in the future here.

07:36:16.780 --> 07:36:18.460
And I was like, Sneasler is not going

07:36:18.460 --> 07:36:19.460
I'm just kidding.

07:36:19.460 --> 07:36:22.460
But yeah, I think it's just been an amazing performance.

07:36:22.460 --> 07:36:23.460
Let's hear from Zach.

07:36:23.460 --> 07:36:28.460
He must be elated that he's moving on to the top four.

07:36:28.460 --> 07:36:29.460
Thank you so much.

07:36:29.460 --> 07:36:30.460
I'm here with Zachary.

07:36:30.460 --> 07:36:34.460
Weed your final top four player here at the 2026 World

07:36:34.460 --> 07:36:35.460
Championships.

07:36:35.460 --> 07:36:36.460
Let's hear it up.

07:36:36.460 --> 07:36:40.460
Zachary, I know it's been a crazy season for you.

07:36:40.460 --> 07:36:43.460
What does it mean to be here on the top four?

07:36:43.460 --> 07:36:50.420
Zachary I know it's been a crazy season for you. What does it mean to be here on the stage knowing that you've walked in a

07:36:50.900 --> 07:36:52.900
Trophy here at the world championships

07:36:53.740 --> 07:36:59.340
I am kind of in disbelief to say the least I was messaging all my friends the week before this event

07:36:59.340 --> 07:37:03.080
I was saying oh my god. I can't wait to go 4-4 at this tournament and

07:37:03.620 --> 07:37:09.500
Well, this is a lot better than 4-4 I'd say I mean there's still a 4 in the number. So you got that part, right?

07:37:10.100 --> 07:37:12.100
Yeah

07:37:12.100 --> 07:37:18.320
All right, let's talk about that last match because it was looking pretty dicey there for a while, especially with you as whips a cot

07:37:18.320 --> 07:37:23.660
I mean, what was your strategy playing around those on course, especially when it looked like that whips a cock could have locked you into

07:37:23.660 --> 07:37:25.660
Protect or aqua jet a lot of those turns

07:37:26.040 --> 07:37:33.820
Yeah, the whips a cot was very scary for sure, especially because it could set tailwind allow the basket legion to pretty much sweep my team

07:37:33.820 --> 07:37:36.620
If I didn't play well, but I realized that

07:37:36.620 --> 07:37:39.340
that even though it can click on core

07:37:39.340 --> 07:37:41.180
or in a clean click tailwind,

07:37:41.180 --> 07:37:43.380
it's not really offering much of a damage threat

07:37:43.380 --> 07:37:44.500
most of the time.

07:37:44.500 --> 07:37:47.340
So with my skill villain on the field,

07:37:47.340 --> 07:37:51.820
I can just say I'm fine getting on court into gigadream

07:37:51.820 --> 07:37:53.500
because you're getting trapped,

07:37:53.500 --> 07:37:55.660
basically trapped on the field with a Pokemon

07:37:55.660 --> 07:38:00.380
that's doing maybe 10 to 20% onto my skill villain at max.

07:38:00.380 --> 07:38:03.460
So I was fine with taking the on core

07:38:03.460 --> 07:38:06.300
as if it meant I was just able to keep doing damage

07:38:06.300 --> 07:38:11.260
some sort. I mean not only just doing damage but healing damage. We saw your

07:38:11.260 --> 07:38:16.460
Scovillain heal up half the damage it took every single turn it felt like. It

07:38:16.460 --> 07:38:21.300
seemed like it that's your MVP of that battle. For sure I when I used to play

07:38:21.300 --> 07:38:25.820
this matchup I tend to lean towards Frost last more but the more I've played

07:38:25.820 --> 07:38:29.500
with the team the more I've realized how good Scovillain is because most of that

07:38:29.500 --> 07:38:34.980
team just cannot deal with the fire typing and the burn at all and combined

07:38:34.980 --> 07:38:37.780
with some gigadrain or overheat chip.

07:38:37.780 --> 07:38:40.080
It means that a lot of their Pokemon

07:38:40.080 --> 07:38:41.940
get shipped down very quickly

07:38:41.940 --> 07:38:45.020
in range of all your priority tax.

07:38:45.020 --> 07:38:47.760
So out of curiosity, in that game number three,

07:38:47.760 --> 07:38:50.860
when Lycanroc went down early with that double KO,

07:38:50.860 --> 07:38:52.520
did you really have to pivot your game plan

07:38:52.520 --> 07:38:54.460
to be focused more around the Scobellon,

07:38:54.460 --> 07:38:58.060
or was that your plan from the start?

07:38:58.060 --> 07:39:00.360
Going into that turn, I knew that he was gonna double up

07:39:00.360 --> 07:39:02.100
in KO something.

07:39:02.100 --> 07:39:09.820
I was fine with it being the Lichenrock because it meant that Skowillian could just stay around and be an absolute wall for him and

07:39:11.100 --> 07:39:16.620
Honestly, once the Basque Legion is gone, there's not much stopping Skowillian from completely taking over the game

07:39:18.780 --> 07:39:20.400
Maybe could have

07:39:20.400 --> 07:39:23.340
played a little bit more aggressive and tried to call out a

07:39:23.900 --> 07:39:28.900
Aqua Jet Moonblast, but ultimately I was fine giving up the Lichenrock for basically nothing knowing that

07:39:28.900 --> 07:39:32.180
that my position was still completely fine.

07:39:33.300 --> 07:39:36.340
Well, Zachary, congratulations again on making top four.

07:39:36.340 --> 07:39:37.460
Are there any shout outs you want to give

07:39:37.460 --> 07:39:39.580
to anybody watching at home?

07:39:39.580 --> 07:39:43.900
Shout out to my family, my mom here in the audience with us.

07:39:45.180 --> 07:39:50.020
My, all my friends watching, my local scene,

07:39:50.020 --> 07:39:52.940
and just everyone who helped me this weekend.

07:39:52.940 --> 07:39:53.860
I love everyone.

07:39:54.900 --> 07:39:56.940
Congratulations again on making top four.

07:39:56.940 --> 07:40:01.940
for Zachary and all of our top four finalists here in San Francisco one more time.

07:40:03.940 --> 07:40:07.940
And now let's go ahead and talk to Ben about our finalists.

07:40:07.940 --> 07:40:11.940
We have some incredible top four matches coming up and I can't wait to hear him break it down.

07:40:13.940 --> 07:40:19.940
Yeah, you're still cheering but keep on cheering because Zachary's done so, so well to make it into our top four.

07:40:19.940 --> 07:40:24.880
top four Ben Scott here to have a little bit of a rundown of that last top eight

07:40:24.880 --> 07:40:29.300
matching them. Well we've been talking about that's go villain a little while

07:40:29.300 --> 07:40:34.580
but we haven't really seen it pop off in the way that Zachary made it pop off in

07:40:34.580 --> 07:40:37.700
that match have we. Yeah I mean I think it looks like a very different Pokemon

07:40:37.700 --> 07:40:40.140
that match and pretty much every other time we've seen it right where they're

07:40:40.140 --> 07:40:42.660
typically used basically just for an ability right when it's broken. Hey you

07:40:42.660 --> 07:40:46.300
know all rage powder I'll get you know some burns out there I'll support the

07:40:46.300 --> 07:40:51.500
team and I'll kind of go on my merry way where he was as go sweeping in that one because

07:40:51.500 --> 07:40:54.940
yeah, I just wasn't gonna have a good way to deal with it. And you know, the special

07:40:54.940 --> 07:40:58.540
tax down that Pokemon isn't bad, right? I switch to that giga drain where you're not

07:40:58.540 --> 07:41:03.460
just like immediately nuking your own stats. And yeah, I mean, it's not what I was expecting

07:41:03.460 --> 07:41:07.060
to see in top eight, but maybe we're seeing more and more of why this team keeps surviving.

07:41:07.060 --> 07:41:10.340
Right? So a little more flexible than maybe it appears. Yeah, it's like, you know, it's

07:41:10.340 --> 07:41:14.660
not just also you get those moody boosts that we saw. And like, sometimes they work for

07:41:14.660 --> 07:41:17.900
you sometimes they don't work

07:41:17.900 --> 07:41:18.700
for you. We saw a sco villain

07:41:18.700 --> 07:41:20.300
get a two plus personal attack

07:41:20.300 --> 07:41:22.300
boost at some point today. I

07:41:22.300 --> 07:41:24.340
like. Oh, that's a that's a

07:41:24.340 --> 07:41:26.340
sco villain. We gotta look out

07:41:26.340 --> 07:41:27.940
for. But in that match, and

07:41:27.940 --> 07:41:29.940
especially in game three where

07:41:29.940 --> 07:41:30.940
playing up against a mega flow.

07:41:30.940 --> 07:41:32.940
I mean, that's like one of the

07:41:32.940 --> 07:41:34.940
reasons that sco villain is

07:41:34.940 --> 07:41:36.540
really part of this team is to

07:41:36.540 --> 07:41:37.940
just sort of like be sco chilling

07:41:37.940 --> 07:41:39.380
against a mega flow. It's an

07:41:39.380 --> 07:41:41.380
any other fairy type damage like

07:41:41.380 --> 07:41:42.580
from the whims a cop in front

07:41:42.580 --> 07:41:44.580
of it and just like, Hey, uh,

07:41:44.580 --> 07:41:46.580
I'll just keep recovering all of my health.

07:41:46.580 --> 07:41:47.580
Yeah, I think it's a lot of fun, too.

07:41:47.580 --> 07:41:49.580
You get, like, to forget that element of the matchup

07:41:49.580 --> 07:41:50.580
sometimes with you.

07:41:50.580 --> 07:41:52.580
Obviously, the like-and-rocks there for Charizard.

07:41:52.580 --> 07:41:55.580
There's Covillain's a big jerk to most of the physical attackers

07:41:55.580 --> 07:41:57.580
in the team, but it does have the type-matchup advantage

07:41:57.580 --> 07:41:58.580
you can flow out to, right?

07:41:58.580 --> 07:42:00.580
As we saw in that match, it's not going to knock it out

07:42:00.580 --> 07:42:03.580
in a hurry or anything, but you look at there eventually,

07:42:03.580 --> 07:42:05.580
and more critically, you know, Flovers are really doing

07:42:05.580 --> 07:42:08.580
anything to it back, where, yeah, it's definitely, you know,

07:42:08.580 --> 07:42:11.580
you're trapped in here with me sort of situation.

07:42:11.580 --> 07:42:13.580
And looking at this matchup as well, I mean,

07:42:13.580 --> 07:42:30.080
This is not something that I feel like Zachary would have prepared for specifically, like a lot of players don't come to this sort of archetype the way that Yuya and Takuma, most importantly, now being the match that we're going to see after this with Zachary versus Takuma and Tom 4.

07:42:30.080 --> 07:42:39.080
And say, hey, this Charizard just ain't pulling its way. Let's put a dragonite there instead, which, to be fair, is a strong Pokemon. It's got lots of stats.

07:42:39.080 --> 07:42:45.080
it's got multi-scale, which is probably one of, if not the most strong abilities in the game.

07:42:45.080 --> 07:42:49.640
But I think that what's really interesting about this matchup here is like, if you focus on the

07:42:49.640 --> 07:42:56.040
Scovillain, if you're Zachary, where it's like, hey, Dragonite looks really cool, you've got like,

07:42:56.040 --> 07:43:01.160
a little bit of cover with the Basculidian as well. We saw how much those life or wave crashes

07:43:01.880 --> 07:43:06.840
do, but also you've got a little bit of pressure from that Windsor cop with the Encore that really

07:43:06.840 --> 07:43:13.760
changes the way that this Pokemon goes, but if you bring those three Pokemon and then instead

07:43:14.680 --> 07:43:20.820
Zachary decides hey, you know what? I'm going for the frostlass right this changes the matchup and flips it on his head

07:43:21.060 --> 07:43:24.200
Yeah, I thought it was pretty interesting too because I think if you look at this matchups

07:43:24.200 --> 07:43:26.160
It's a dragonite there. I think for a lot of players

07:43:26.160 --> 07:43:31.600
It's like a glowing beacon on frostlass and your own team people like oh, I have to yeah, this is my chance

07:43:31.600 --> 07:43:32.760
There's a four times weakness

07:43:32.760 --> 07:43:38.260
I'm going to get them and that you really wouldn't have been the right way to approach this matchup and yeah

07:43:38.260 --> 07:43:39.420
I think it's neat because again

07:43:39.420 --> 07:43:44.640
Yeah, I think probably both of these mega Pokemon are a little bit underappreciated right where they kind of a lose the

07:43:44.640 --> 07:43:46.280
Spotlight to the supporting cast here

07:43:46.280 --> 07:43:48.640
But there's just so much that they can do in this matchup

07:43:48.640 --> 07:43:53.400
And I think also kind of just showing a willingness to bring out their mega Pokemon also makes it so much more difficult to play against

07:43:53.400 --> 07:43:59.040
Where it's like a really deceptively difficult team preview. Yeah, there's like there's so many different branching past here

07:43:59.040 --> 07:44:01.040
And he's most notably important.

07:44:01.040 --> 07:44:05.040
He's here for the Zachary's got to face basically like this matchup again.

07:44:05.040 --> 07:44:07.040
But instead of the women's cup on

07:44:08.040 --> 07:44:11.040
You year's team that he's decided to go for Takumo's got a guard job.

07:44:11.040 --> 07:44:16.040
And so none of the encore pressure is going to be present in Zachary's top four,

07:44:16.040 --> 07:44:19.040
which was like overall a little bit problematic.

07:44:19.040 --> 07:44:23.040
Maybe we're going to see a little bit more rock slide going on with the guard job.

07:44:23.040 --> 07:44:26.680
that's really like swing the

07:44:26.680 --> 07:44:28.680
match up in a different way and

07:44:28.680 --> 07:44:30.680
have a Zachary like even though

07:44:30.680 --> 07:44:32.680
five of the Pokemon and the same

07:44:32.680 --> 07:44:34.680
like what you do against it

07:44:34.680 --> 07:44:36.680
changes so dramatically. Yeah,

07:44:36.680 --> 07:44:38.680
absolutely. And I think for us,

07:44:38.680 --> 07:44:40.680
maybe even more tempting in that

07:44:40.680 --> 07:44:42.680
situation where you get the

07:44:42.680 --> 07:44:44.680
dream of all I got. This is

07:44:44.680 --> 07:44:46.680
out there. This too. Yeah,

07:44:46.680 --> 07:44:48.680
brother. You flying Blizzard. I

07:44:48.680 --> 07:44:50.680
am. I'm not sure what you're

07:44:50.680 --> 07:44:54.460
You know brother you flying blizzard. I am pretty much in the comic in the old days

07:44:54.460 --> 07:44:58.500
But yeah, I think it's interesting to begin you have the option of bringing you have the option not bringing

07:44:58.500 --> 07:45:03.780
They guys go villains so pretty good against both of those Pokemon also where you know that rock sides gonna hurt a lot the first time

07:45:03.780 --> 07:45:08.520
But after that, which the choice craft our job become much more of a flinch bot than a real offensive threat

07:45:08.520 --> 07:45:11.620
So, you know, maybe you just kind of like play the odds in that one a little bit

07:45:11.620 --> 07:45:15.100
I think it's just it's fun in that regard right where it's so

07:45:15.900 --> 07:45:18.020
Complicated to play against kind of in both directions

07:45:18.020 --> 07:45:24.000
And I think it'll be really fun to watch that as a three game set where either of them could very feasibly bring any of their Pokemon

07:45:24.000 --> 07:45:26.000
I think is always the most fun match to watch

07:45:26.240 --> 07:45:31.200
Definitely, especially when you get to the stage of the tournament like all of our players are playing so so well

07:45:31.200 --> 07:45:38.960
And I know it brings me on to a point in game free that we saw where this is this is pretty early in the game, right?

07:45:38.960 --> 07:45:40.960
And so we have the

07:45:42.080 --> 07:45:45.040
The in game one we had

07:45:45.040 --> 07:45:48.640
I think it was one where the

07:45:48.640 --> 07:45:50.640
Lycan Rock goes for the rock

07:45:50.640 --> 07:45:52.640
slide and not the Excel rock

07:45:52.640 --> 07:45:54.640
most notably and the Basque

07:45:54.640 --> 07:45:56.640
Legion goes for an Acquijet here

07:45:56.640 --> 07:45:58.640
and a moon, uh, Windsor Coat

07:45:58.640 --> 07:46:00.640
goes for a moon glass here.

07:46:00.640 --> 07:46:02.640
K over Lycan Rock and leave the

07:46:02.640 --> 07:46:04.640
Scoville and kind of ready to

07:46:04.640 --> 07:46:06.640
have to fend for itself in the

07:46:06.640 --> 07:46:08.640
rest of the game, right? And so

07:46:08.640 --> 07:46:10.640
in this turn, you've got this

07:46:10.640 --> 07:46:12.640
situation where both players

07:46:12.640 --> 07:46:14.640
are like, well, okay, I've seen

07:46:14.640 --> 07:46:28.640
I know I know what can happen in this particular scenario, but I wanted to call out specifically like the mental resolve that both of these players had to actually sit in this turn and just like say, Hang on a second, right?

07:46:28.640 --> 07:46:38.640
We're in this position yet again. Do we do the same thing again while my opponent makes a read or do I try to make a read on top of a read?

07:46:38.640 --> 07:46:46.240
I think it's particularly interesting at this point in a tournament where it's a little bit different than playing a Swiss round where they've known their opponent for probably a couple of hours at this point.

07:46:46.320 --> 07:46:53.840
They've done some prep knowing the matchup and they know what they think the best line is matchup is right. I mean, well, how much you improvise versus how much you kind of trust it before the game.

07:46:54.000 --> 07:46:59.800
I believe this is the right thing to do. Both players kind of just choosing to stick to their guns here and make the same moves that they made the first time.

07:46:59.800 --> 07:47:02.680
Yeah, it's like and here you see like the lichenrock was

07:47:03.820 --> 07:47:07.560
Zachary and he said it this interview is willing to risk that lichenrock going down

07:47:08.060 --> 07:47:14.040
Because that scovillain was in such a good position and here it is going down to that double up yet again

07:47:14.300 --> 07:47:16.300
But I think unlike in game one

07:47:16.300 --> 07:47:22.580
We saw that we see the giga drain coming out here into the Basque legion and I want to pause it here as well

07:47:22.740 --> 07:47:28.480
Just to like highlight how much HP this Basque legion has left just

07:47:28.480 --> 07:47:32.520
and when you're playing

07:47:32.580 --> 07:47:34.020
against Basque Legion, especially

07:47:34.080 --> 07:47:35.780
when they're both carrying the

07:47:35.860 --> 07:47:37.520
life orb, like, you're happy if

07:47:37.580 --> 07:47:39.360
you're Zachary to make that trade

07:47:39.420 --> 07:47:40.960
and holding that line is like,

07:47:41.020 --> 07:47:42.400
well, you say, I'm going to rock

07:47:42.460 --> 07:47:44.720
slide. If it goes well, great.

07:47:44.800 --> 07:47:46.860
Thumbs up. We're making some progress

07:47:46.940 --> 07:47:49.360
in the match. If it doesn't, what I'm

07:47:49.440 --> 07:47:51.300
getting is a lot of damage on a life

07:47:51.360 --> 07:47:53.000
orb, Basque Legion, and actually I can

07:47:53.080 --> 07:47:55.180
use Aquajet to just start picking out

07:47:55.240 --> 07:47:55.980
the pieces.

07:47:56.040 --> 07:47:57.480
Yeah, I think we're playing as a

07:47:57.480 --> 07:48:02.560
It's so exciting to get to make that trade where the best legion probably the format's greatest late game sweeper

07:48:02.560 --> 07:48:05.440
But getting it this low this early kind of insurers of well

07:48:05.440 --> 07:48:08.440
It's probably not going to switch out at this point where it's kind of committed itself

07:48:08.440 --> 07:48:13.420
But even if it does, you know, there's no like series of late game last respects. I have to worry about right

07:48:13.420 --> 07:48:19.000
I think it's just such a nice way to get this set up where you know a potential threat where it actually could just you know

07:48:19.000 --> 07:48:24.600
Wax scovillain from full health and a perfect scenario. It's just never gonna occur in a game like this one exactly

07:48:24.600 --> 07:48:49.600
And then when you've got the in this situation, you know that we don't know this yet, but you, you know this that they've got the flow in the back and that like you're wondering how in this at this point, he was really thinking like how am I actually going to deal so much damage to this mega slow villain to get it down and like, yeah, okay, if you if you go for the on core and you try to lock the slow villain into very far to say or not offensive move.

07:48:49.600 --> 07:49:12.760
is gone for giga drain already, right? So like that's the the worst case scenario. It's not going to be locked into to overheat as well. And but in that situation, you're only like slowing down the progress of the match. You're not actually like making any progress of your own. I think that's something that Zachary did set up so so well in like holding firm, making that trade keeping calm under the pressure.

07:49:12.760 --> 07:49:15.200
Yeah, I think it's a real mastery of the team show there too, right?

07:49:15.200 --> 07:49:18.760
We're getting, I think a lot of players just kind of view it as a spicy spray bot.

07:49:18.760 --> 07:49:25.200
And understanding, no, like in this situation, I can use Go-Dill in a different way than most people think of when they think of this team.

07:49:25.200 --> 07:49:31.480
Allow it to pick up multiple KO's in that game that, you know, set a couple of Pokemon's health bars worth of damage.

07:49:31.480 --> 07:49:34.440
You know, it's supportive until it needs to do something else, right?

07:49:34.440 --> 07:49:36.040
And I think it's just really smart.

07:49:36.040 --> 07:49:41.880
Hey, you know, like every Pokemon has a bunch of attributes and like it has a theoretical role on the team, but situation can change.

07:49:41.880 --> 07:49:43.880
You see what he says at the strong season, right?

07:49:43.880 --> 07:49:45.880
Again, not a player that was on, you know,

07:49:45.880 --> 07:49:47.880
the players to watch graphics, but they just pulled it.

07:49:47.880 --> 07:49:49.880
He did two really impressive second place finishes this year

07:49:49.880 --> 07:49:52.880
at both level event, and he's only a single round away

07:49:52.880 --> 07:49:54.880
from getting to a finals yet again.

07:49:54.880 --> 07:49:57.880
Yeah, you called this out beforehand.

07:49:57.880 --> 07:50:00.880
Yeah, as we come back to the standings of the match,

07:50:00.880 --> 07:50:04.880
see all four of our top competitors here

07:50:04.880 --> 07:50:06.880
ready to go into our semifinals.

07:50:06.880 --> 07:50:10.880
Zachary has made it to the finals multiple times,

07:50:10.880 --> 07:50:15.520
But hasn't quite gotten over that line. We've been talking about it already in Sula Victor Medina

07:50:15.840 --> 07:50:22.160
Two trainers in particular that we usually call out on the broadcast there Zachary potentially in in the

07:50:22.720 --> 07:50:23.600
threatening to

07:50:23.600 --> 07:50:28.880
Yeah, get to that sort of same level of credentials, but maybe he can take it all the way. Yeah

07:50:28.880 --> 07:50:31.440
Yeah, no, I think we always feel a little bad for those trainers

07:50:31.440 --> 07:50:34.800
You always seem to just be so consistent, but you can't quite get over that hump

07:50:34.800 --> 07:50:36.240
We'll have to see if that happens for him

07:50:36.240 --> 07:50:39.080
but four very deserving trainers in these semi-finals.

07:50:39.080 --> 07:50:40.960
And I can't wait to see which of them make it

07:50:40.960 --> 07:50:43.680
to the exciting finals in the big arena tomorrow.

07:50:43.680 --> 07:50:46.160
Well, let's get ourselves set up for our top four.

07:50:46.160 --> 07:50:48.440
We're going to go to a short break right now.

07:50:48.440 --> 07:50:50.320
But stay tuned. You won't want to miss this

07:50:50.320 --> 07:50:51.800
here at the World Championship.

07:51:06.240 --> 07:51:08.240
I

07:52:06.240 --> 07:52:16.280
It is time to get started with the top four here at Pokemon World Championships for VGC.

07:52:16.280 --> 07:52:21.240
But only two will make their way out and play at the Chase Center for the chance to earn

07:52:21.240 --> 07:52:23.720
that World Championship title.

07:52:23.720 --> 07:52:26.320
I'm Sarah Dawn, joined here by Lee Rovos.

07:52:26.320 --> 07:52:30.920
We only have four trainers left, the best of the best.

07:52:30.920 --> 07:52:35.720
Yeah, it's really coming down to the few remaining trainers.

07:52:35.720 --> 07:52:40.360
of these trainers will be moving into championship Sunday to tend themselves

07:52:40.360 --> 07:52:45.520
for that title. The other will have done an incredible job. Which one will it be?

07:52:45.520 --> 07:52:50.000
Well they're gonna give it everything in this next match. Both of these players have been incredible.

07:52:50.000 --> 07:52:53.920
All of our top four players have been incredible to get to where they are in this tournament.

07:52:53.920 --> 07:52:58.400
We know the level of competition and they've had to come up against time and time again

07:52:58.400 --> 07:53:02.240
each and every round to get to this stage. It's just a phenomenal achievement.

07:53:02.240 --> 07:53:08.960
It has been incredible to watch the bullets head over to the stage and introduce our first top four match

07:53:09.720 --> 07:53:16.680
What an incredible one two very different stories. We got Hiroshi Onishi going up against you while the VP

07:53:16.680 --> 07:53:20.040
Lady and this is just incredible for Hiroshi

07:53:20.080 --> 07:53:22.840
We saw him just a few months ago

07:53:23.200 --> 07:53:25.200
Paid down the Japan national

07:53:25.200 --> 07:53:26.200
national championships.

07:53:26.200 --> 07:53:31.440
Such an accomplishment and going on a run here that a couple have managed to do before

07:53:31.440 --> 07:53:36.920
him going from that national champion to that world champion and he is so close to making

07:53:36.920 --> 07:53:37.920
that a reality.

07:53:37.920 --> 07:53:45.160
But for Jarl, this season has been amazing for him and it's his first season here in

07:53:45.160 --> 07:53:50.800
the Masters Division to already put that much of a statement on the game is incredible.

07:53:50.800 --> 07:53:54.200
We've gotten to see the achievements he's had within seniors looking at the regional

07:53:54.200 --> 07:53:58.720
championships looking at the runs he's made at internationals but now on the

07:53:58.720 --> 07:54:04.140
biggest stage incredible this could be the opportunity the first year to become

07:54:04.140 --> 07:54:10.200
world champion for such a young trainer a potential prodigy in the game yeah

07:54:10.200 --> 07:54:14.160
it's an incredible thought isn't it both stories are remarkable let's see which

07:54:14.160 --> 07:54:18.400
one plays out we'll start with a quick overview of Horoshi's team same six

07:54:18.400 --> 07:54:22.280
Pokemon that they used to success to take that Japanese national championship

07:54:22.280 --> 07:54:24.840
So it's some alterations coming into this tournament,

07:54:24.840 --> 07:54:29.040
but it is that strong Charizard and Mega Flower combination.

07:54:29.040 --> 07:54:31.440
They're going to be supported with that Whimsicott

07:54:31.440 --> 07:54:34.400
that provides the speed control, the disruption with that on-call,

07:54:34.400 --> 07:54:37.160
and then you've got the balance guard jump there to come in

07:54:37.160 --> 07:54:39.680
and just get that physical damage out

07:54:39.680 --> 07:54:40.960
and it's the fields when needed.

07:54:40.960 --> 07:54:44.160
But the two cleaner Pokemon and disruptors as well,

07:54:44.160 --> 07:54:46.720
that King Gambit, four attacks there,

07:54:46.720 --> 07:54:49.520
the Ocarberry to give room against the opposing Charizots,

07:54:49.520 --> 07:54:51.680
and then that's Vast Allegiant.

07:54:51.680 --> 07:54:58.640
Mega Charizard sometimes or sometimes not paired with the mega flow at have been the dominant megas here for Pokemon champions

07:54:58.720 --> 07:55:05.140
But well his team is a team male to bring that down and a team that he's very familiar

07:55:05.520 --> 07:55:09.220
Facing up against some variation of mega Charizard throughout the tournament

07:55:09.220 --> 07:55:13.780
He has taken down seven of them looking for that eight and if you can preserve

07:55:14.360 --> 07:55:18.360
Pieces like that like and rock well then can be a very easy task

07:55:18.360 --> 07:55:21.380
But of course you have to be so careful with every single piece of the puzzle here

07:55:21.380 --> 07:55:28.200
Yeah, this is a big test for Horshee because this team in particular like you say Sierra is made to go up against these

07:55:28.520 --> 07:55:30.520
Charizard mega pull-out team

07:55:31.240 --> 07:55:33.040
Enable us is gonna be that like and rock

07:55:33.040 --> 07:55:34.600
But like you say gonna be very careful with it

07:55:34.600 --> 07:55:40.080
You do have a bit of security because of the focus such this two hits are gonna have to go into that to remove it from play

07:55:40.080 --> 07:55:45.880
But if you can take advantage of it and utilize it to get rid of the opposing Charizard

07:55:45.880 --> 07:55:49.080
and then freeze up the mega choice on Jou's side of the field.

07:55:49.080 --> 07:55:50.720
That cross-lites all of the Scovillain.

07:55:50.720 --> 07:55:52.720
They can do so much damage to a lot of them.

07:55:52.720 --> 07:55:56.480
And with these two teams and very capable trainers

07:55:56.480 --> 07:55:58.920
with very different paths, it's time to get started.

07:55:58.920 --> 07:56:00.680
Here, Wim talk for it.

07:56:00.680 --> 07:56:03.480
Sherman, who is gonna be our first finalist

07:56:03.480 --> 07:56:05.280
on Championship Sunday?

07:56:05.280 --> 07:56:08.280
Fast Collision and Wim's got in the lead for Hiroshi

07:56:08.280 --> 07:56:09.120
on the opposing end.

07:56:09.120 --> 07:56:10.920
That like and rock right away, making it here.

07:56:10.920 --> 07:56:12.160
It's next to Scovillain.

07:56:12.160 --> 07:56:15.480
Yeah, the Scovillain coming out now is really nice for Jou.

07:56:15.480 --> 07:56:21.060
They're gonna have to keep the pressure on to that vasculation and also the fact that they can mega evolve in it.

07:56:21.060 --> 07:56:25.640
That vasculation attacks into them, it's impacted, it's pulled into them by the rage part of them,

07:56:25.640 --> 07:56:29.000
it's gonna burn and that's so valuable going deeper into the game.

07:56:29.000 --> 07:56:33.440
The Lycra Rope does have to be a bit careful, you don't want to give up that sash too early on in this game

07:56:33.440 --> 07:56:36.700
and you're not really gonna get the damage onto the vasculation or it'll limit the cost.

07:56:36.700 --> 07:56:41.080
So this is gonna be very impactful. The one thing you could say if you wanna break the sash in the game,

07:56:41.080 --> 07:56:47.080
You can probably do that now if you want to get some damage there, but like I've seen, switching out,

07:56:47.080 --> 07:56:50.080
want to be positive for later when my Char is up, probably be an issue with Spirit.

07:56:50.080 --> 07:56:56.080
You've got to keep that like and rock so safe, but keeping the focus dash safe on it as well provides so much threat later on.

07:56:56.080 --> 07:57:01.080
So let's walk out and make so much sense, as well as mega evolution for this Provillain.

07:57:01.080 --> 07:57:04.080
Make sure you get your ability on play.

07:57:04.080 --> 07:57:08.080
Moon Blast though, right away we're going on the Ascension for Hiroshi.

07:57:08.080 --> 07:57:16.320
First attack, not necessarily the most amount of damage in that spicy spray will be damaged over time with that burn.

07:57:16.320 --> 07:57:23.920
Following up though with the Vascular Legion wave crash, all our offensive, the double up will be enough to take Skorvillain down.

07:57:23.920 --> 07:57:29.920
It's a huge big knockout there and makes the difference with that life form to take that Pokemon down.

07:57:29.920 --> 07:57:34.800
But at the cost you are burning that Vascular Legion, so it's not going to have that much impact going forward in this match.

07:57:34.800 --> 07:57:37.040
It's that what the score villain was used for.

07:57:37.040 --> 07:57:39.800
Maybe we'll see how things play out and shout failure.

07:57:39.800 --> 07:57:41.360
But that was a sneeze on to the field.

07:57:41.360 --> 07:57:42.760
Now I'm going to have active bakeout.

07:57:42.760 --> 07:57:44.240
Can go after that whimsy cut.

07:57:44.240 --> 07:57:45.480
So prevent the tailwind.

07:57:45.480 --> 07:57:48.720
This next turn as the King Gamma comes into a prime position

07:57:48.720 --> 07:57:51.600
and is going to be going after that basculature now.

07:57:51.600 --> 07:57:53.720
And it is in range of a sucker punch.

07:57:53.720 --> 07:57:55.440
Easy sucker punch while a sneeze

07:57:55.440 --> 07:57:57.240
that can deal with that whimsy cut.

07:57:57.240 --> 07:57:59.160
And if you're scared about something like that takeout,

07:57:59.160 --> 07:58:01.960
you can go ahead and just click that protect button

07:58:01.960 --> 07:58:04.440
on the whim spot and be so good through the turn.

07:58:04.440 --> 07:58:09.920
and Vasculation as well, but the King Gambit over for the outside of the board does have

07:58:09.920 --> 07:58:10.920
that source in.

07:58:10.920 --> 07:58:14.880
If you all of a sudden catch here, as we make it a passive play, you can go ahead and set

07:58:14.880 --> 07:58:18.480
up, which could help this King Gambit not just get through the Vasculation, it doesn't

07:58:18.480 --> 07:58:22.560
need help for the Vasculation, but it could set it up for a prime position for all down

07:58:22.560 --> 07:58:24.080
the rest of the match.

07:58:24.080 --> 07:58:26.960
No protects though, but also no fake out.

07:58:26.960 --> 07:58:30.080
It's just going to be a tailwind in a follow up wave crash.

07:58:30.080 --> 07:58:34.240
Burn definitely showing up here in the amount of damage, but King Gambit down to almost about

07:58:34.240 --> 07:58:36.880
half is decently respectable.

07:58:36.880 --> 07:58:39.280
You can see the follow up from the Seasler though.

07:58:39.280 --> 07:58:45.680
Close combat into the Winds of God is not necessarily the damage you would have wanted.

07:58:45.680 --> 07:58:50.880
But when you do get that stat drop, the special defense, it'll activate the White Herb.

07:58:50.880 --> 07:58:54.720
All those disappear and you'll be extra speedy from here on out.

07:58:54.720 --> 07:58:57.840
If you can get it, you wait the end of the year and have to wait for a passenger.

07:58:57.840 --> 07:59:01.520
Sword stance right now makes it to King Amit extra scary.

07:59:01.520 --> 07:59:06.080
Yeah, and it's a really smart play from Jao here going for the close combat to activate that wide hurt.

07:59:06.080 --> 07:59:12.160
Keep pace with the opposing team as we see Hiroshi set that tail end up and now take the opportunity when it's there.

07:59:12.160 --> 07:59:15.680
The Basque Legion is not as much of a threat when it's burned, so you get that soul stance.

07:59:15.680 --> 07:59:18.400
You can come a huge threat going forward in this match.

07:59:18.400 --> 07:59:22.560
Now you can dispatch, you can go for the Sucker Punch into the Basque Legion,

07:59:22.560 --> 07:59:26.160
but you just go for the Catapult Leap to find, guarantee getting it,

07:59:26.160 --> 07:59:31.360
not waste the Sucker Punch maybe as an acquisition to come out as some last-ditch damage from the Basque Legion.

07:59:31.360 --> 07:59:33.360
and go for the Whimsicott again.

07:59:33.360 --> 07:59:35.360
The Whimsicott's hands right now on call into this move,

07:59:35.360 --> 07:59:37.360
but it could kind of put the stoppers on,

07:59:37.360 --> 07:59:40.360
maybe going for preferred attacks into the back,

07:59:40.360 --> 07:59:42.360
when something else which is in for it,

07:59:42.360 --> 07:59:45.360
but knowing the damage it seems from that close-comer already,

07:59:45.360 --> 07:59:46.360
that's the worst scenario.

07:59:46.360 --> 07:59:48.360
King Gallant, it got its boost,

07:59:48.360 --> 07:59:51.360
and it wants to make sure it can keep them and stick around,

07:59:51.360 --> 07:59:54.360
but on-court, a Whimsicott in to the Sneasler.

07:59:54.360 --> 07:59:56.360
You're locking it into an attacking move,

07:59:56.360 --> 07:59:59.360
but it's a close call, but that doesn't do much into the Whimsicott,

07:59:59.360 --> 08:00:10.360
Not for you to enter Vasco Legion, target of choice Vasco Legion did try and target down but with the encore it does mean that the targeting switches up a little bit and Vasco Legion is not affected at all.

08:00:10.360 --> 08:00:23.360
Yeah it's there, wouldn't be the worst scenario but if it's into the Vasco Legion and I chose from what was selected on cold then it is the worst because that Vasco Legion gets another chance to stick around and get some more really important damage onto the outside of the field.

08:00:23.360 --> 08:00:27.920
of the field now. They're not taking real use of these tailwinds. I don't think Chow minds

08:00:27.920 --> 08:00:32.160
that too much. You want to try and stall out these tailwinds then all the remaining

08:00:32.160 --> 08:00:35.520
stones in this game. As soon as that's gone, you can deal with the winter caught in the

08:00:35.520 --> 08:00:39.840
meantime as well. Then that is fine because we're not going to see any more of it, depending

08:00:39.840 --> 08:00:44.080
on what is in the basket coming in. We know the liking of all of those Pokemon, so it can

08:00:44.080 --> 08:00:47.440
come in and really take advantage of the half of speed stat that it's got.

08:00:47.440 --> 08:00:51.760
With these two Pokemon though, oh, it will be a sucker punch landing into the basket

08:00:51.760 --> 08:00:55.680
Legion that's one way to try and play around call out the King Gambit but

08:00:55.680 --> 08:01:00.840
comfortable to try and go for the attack will go down follow up though maybe

08:01:00.840 --> 08:01:06.520
oh this trade but King Gambit will hold on not enough even with that critical

08:01:06.520 --> 08:01:10.480
hit follow up close combat from Ciazo you're locked into it we've got it

08:01:10.480 --> 08:01:15.560
already taken so much damage though even only so with the burn turn after turn

08:01:15.560 --> 08:01:18.560
So who, Pokemon go down?

08:01:18.560 --> 08:01:26.560
Now, it's going to be interesting to see which Pokemon are in the back for her or she's got so much value out of that backspinning even despite it being burned.

08:01:26.560 --> 08:01:30.560
Has she been able to get damage on the ball, pick up a knockout along the way?

08:01:30.560 --> 08:01:33.560
No one's got Has, that's her where they've been very disruptive.

08:01:33.560 --> 08:01:36.560
For instance, locking the sneeze around on course.

08:01:36.560 --> 08:01:39.560
That's the cross-combat. Is that going to play in the end?

08:01:39.560 --> 08:01:43.560
Now, we're going to see Pokemon have to make their learn to heal.

08:01:43.560 --> 08:01:48.000
That's going to be the big question, losing two Pokemon on the same turn, you're having

08:01:48.000 --> 08:01:53.400
to rely with the last few is going to be a tough one, but when you have a Pokemon like

08:01:53.400 --> 08:01:58.800
Fulwet making an appearance, and next to the Garchomp, it definitely feels a lot better.

08:01:58.800 --> 08:02:01.960
You have one turn of the tailwind to play around with as well, of course that doesn't

08:02:01.960 --> 08:02:05.760
necessarily help you up against something like that, Sacrifice, but it means you have

08:02:05.760 --> 08:02:10.520
to call your turn very, very carefully to try and eliminate this plus two King Gambit.

08:02:10.520 --> 08:02:15.520
also not falling back into a scissor that still can hit some easy really powerful combat.

08:02:15.520 --> 08:02:19.520
It can hit the close combat's flow, it's not going to mind taking a lot too much,

08:02:19.520 --> 08:02:24.520
but like you say, that sucker punch it is plus two, the black glasses are boosting the attack power of that as well.

08:02:24.520 --> 08:02:28.520
So you can't just ignore that, you have to respect that threat there with the flow.

08:02:28.520 --> 08:02:33.520
You can make a revolt if you have access to dust, and you will do respectable damage into the smasler,

08:02:33.520 --> 08:02:37.520
and it will get rid of that kind of damage in the way for that liking of the committee.

08:02:37.520 --> 08:02:42.840
to me. Do you want to prioritize the flowette? All the guard chomp. You probably see the guard

08:02:42.840 --> 08:02:47.320
chomp one second down before guard chomping, you can deal with us and we'll find a light

08:02:47.320 --> 08:02:51.200
and look in the back. And with the last turn of tailwind as well, of course, you can have

08:02:51.200 --> 08:02:55.840
to see a goal on the offensive. Try and take advantage of it, but we could also see as well

08:02:55.840 --> 08:03:00.440
just go on a little bit more of a defensive play, but it'll be guard chopper testing and

08:03:00.440 --> 08:03:04.760
only flowette trying to attack on the turn. Try to call out that potential sucker punch,

08:03:04.760 --> 08:03:08.360
But it goes into Follett instead and there's still a lot of damage.

08:03:08.360 --> 08:03:10.760
Close combat trying to split that difference.

08:03:10.760 --> 08:03:13.960
Now we just get close with this dazzling gleam.

08:03:13.960 --> 08:03:16.960
So much damage though, King Abbot goes down,

08:03:16.960 --> 08:03:19.960
but Sneezer hangs on by just the threat.

08:03:19.960 --> 08:03:21.560
It's a huge survival for the Sneezer,

08:03:21.560 --> 08:03:24.160
just showing how well it's been trained defensively

08:03:24.160 --> 08:03:27.160
compared to the normal kind of just attack hand, speed,

08:03:27.160 --> 08:03:28.360
or engage one.

08:03:28.360 --> 08:03:29.960
It's really useful for the survival there

08:03:29.960 --> 08:03:32.360
because now you're going to get another chance at that close combat.

08:03:32.360 --> 08:03:33.960
If you can go into the guard jump,

08:03:33.960 --> 08:03:37.320
There is the possibility, post-combat, post-combat,

08:03:37.320 --> 08:03:38.920
might be enough to pick up the knockout there.

08:03:38.920 --> 08:03:39.920
You've got to worry about that,

08:03:39.920 --> 08:03:41.880
sit for a period of the guard jump has access to you.

08:03:41.880 --> 08:03:44.040
You don't want to activate that and then miss the knockout

08:03:44.040 --> 08:03:46.040
and allow the guard jump just to earthquake.

08:03:46.040 --> 08:03:47.520
But of course you can't earthquake

08:03:47.520 --> 08:03:49.920
when the flowhead isn't protecting.

08:03:49.920 --> 08:03:51.520
Flowhead can't take the earthquake.

08:03:51.520 --> 08:03:53.360
So you've got to make some big decisions here.

08:03:53.360 --> 08:03:56.280
The guard jump has to go from attack to turn off.

08:03:56.280 --> 08:03:57.720
And Sneasler feeling confident,

08:03:57.720 --> 08:04:00.080
not having to go for one will protect us.

08:04:00.080 --> 08:04:03.120
Just the double protect comes out from Zorao's end.

08:04:03.120 --> 08:04:07.920
The both Pokemon seem safe, and now just a gargoyle with the Earthquake.

08:04:07.920 --> 08:04:10.720
One Pokemon protects, two Pokemon protects.

08:04:10.720 --> 08:04:12.880
Guess what didn't go on the field?

08:04:12.880 --> 08:04:19.840
Your own Floette brought down to just East Liver as the closing moments of this match.

08:04:19.840 --> 08:04:22.480
You are just in such a commanding position.

08:04:22.480 --> 08:04:24.160
Yeah, that's not terrible.

08:04:24.160 --> 08:04:26.800
I mean, the Floette, you don't really want to take in that damage,

08:04:26.800 --> 08:04:29.200
but now you're in the scenario where you can protect the Floette,

08:04:29.200 --> 08:04:31.440
and both Pokemon on the opposing side,

08:04:31.440 --> 08:04:37.780
Well, they kind of have to attack. They can go for double protect, but it's risky, you could say, to take an Earthquake damage.

08:04:37.780 --> 08:04:43.860
The problem is, again, can the Garchomp take a double up from this close combat. That's the big question, y'know.

08:04:43.860 --> 08:04:46.940
We're gonna see that here. Did Direclaw fish you for status, maybe?

08:04:46.940 --> 08:04:52.780
Direclaw first, into the Garchomp, isn't quite too much, and Rocklaw's made enough way to throw him in the locker,

08:04:52.780 --> 08:04:58.560
which he would have thought, as he will go down Earthquake. The question is going to be, though.

08:04:58.560 --> 08:05:01.640
Oh, that's just so, feel so bad for wet.

08:05:01.640 --> 08:05:03.940
Goes down to the guard jump.

08:05:03.940 --> 08:05:06.480
Now we need the Lagerhawk to show up big.

08:05:06.480 --> 08:05:07.640
Taking so much damage,

08:05:07.640 --> 08:05:09.740
brought down into its focus act.

08:05:09.740 --> 08:05:14.340
Can it do enough into the guard jump to win it out?

08:05:14.340 --> 08:05:16.220
What? That's gonna be the hit,

08:05:16.220 --> 08:05:19.020
but in rough skin, Lagerhawk gets K-Yod

08:05:19.020 --> 08:05:22.660
in her rushy to take the first game in the set.

08:05:23.620 --> 08:05:25.820
Yeah, incredibly well done there from Hiroshi.

08:05:25.820 --> 08:05:27.320
Really composed throughout,

08:05:27.320 --> 08:05:33.000
and just coming through with the guard jump at the perfect time, despite getting that early burn

08:05:33.000 --> 08:05:37.560
onto the Basque legion, which you feel would have put them further behind than they looked like

08:05:37.560 --> 08:05:41.960
they were really making the most out of the blimsy cot and the Basque legion and that's not

08:05:41.960 --> 08:05:47.560
just the softening of the team on Jowside and really take advantage of them, but there's pieces,

08:05:47.560 --> 08:05:52.760
there's final pieces, the Floette and the guard jump in a great position when they finally get the

08:05:52.760 --> 08:05:59.080
feel. I will never disrespect Garchomp in the amount of hits it can take ever again getting into

08:05:59.080 --> 08:06:04.280
the end game the amount of pressure that I was able to put on with things like this Sneasler

08:06:04.920 --> 08:06:10.280
I thought it looked a little bit stronger but Garchomp even feeling so confident in not just

08:06:10.280 --> 08:06:16.120
doing a lot of damage but hey yoing that flowette in favor of getting all the damage on the opposing

08:06:16.120 --> 08:06:21.800
end of the board paid off huge. Always trust in Garchomp in a game number two, Black to see if

08:06:21.800 --> 08:06:26.800
to make the balance back here as Legend Rock and Charizard in the lead.

08:06:26.800 --> 08:06:29.800
Going up against it, quick jump Charizard and Garchomp.

08:06:29.800 --> 08:06:33.800
Yeah, the Legend Rock like seeing that Charizard.

08:06:33.800 --> 08:06:36.800
So how are you going to have to be very careful with that Pokemon in particular?

08:06:36.800 --> 08:06:41.800
Garchomp also not really a big fan of the Skullvillain because if you go for that earthquake,

08:06:41.800 --> 08:06:45.800
yes, you're not hitting the Charizard, but you will activate that spicy spray

08:06:45.800 --> 08:06:49.800
if you beat the Skullvillain at a negative hold and that's likely to happen.

08:06:49.800 --> 08:06:54.960
Although Charizard can also kind of check that Skullvillain, but this is the beauty of

08:06:54.960 --> 08:06:59.680
how the Lycanocs, you've got that sash, you've got the enable of the Mint, go after that

08:06:59.680 --> 08:07:03.960
Charizard, check it within the cellar rock, please, take your Skullvillain this turn and

08:07:03.960 --> 08:07:07.560
hopefully get that burn onto the dodge, I'll pick up the sides to go down the route of

08:07:07.560 --> 08:07:08.560
attacking.

08:07:08.560 --> 08:07:15.040
Be also careful with this Charizard, Mega Evolution though, if you are taking a hit from

08:07:15.040 --> 08:07:19.720
this, Lichenrock, it can spell this faster for this mega Pokemon.

08:07:19.720 --> 08:07:22.360
But looks like we're gonna make the call and we're gonna go for it.

08:07:22.360 --> 08:07:25.440
It's not one, but both trainers are gonna mega evolve.

08:07:25.440 --> 08:07:29.280
When we talk about the necessity of the Skogeliz and getting that spacey spray,

08:07:29.280 --> 08:07:31.360
you need to mega evolve for that.

08:07:31.360 --> 08:07:32.880
Now to see where the damage is coming out.

08:07:32.880 --> 08:07:36.520
Lichenrock will protect the Call of Charizard.

08:07:36.520 --> 08:07:41.640
Does not have to worry about taking a Rock-type attack, and instead can go on the offensive.

08:07:41.640 --> 08:07:44.520
First one to attack though is gonna be that Garchomp.

08:07:44.520 --> 08:07:47.120
and we'll hit into the skill villain.

08:07:47.120 --> 08:07:49.600
Enough to start squishing it up, get some damage,

08:07:49.600 --> 08:07:51.720
but you do take a burn for that.

08:07:51.720 --> 08:07:54.440
Pop, you see how the technical doc is later on.

08:07:54.440 --> 08:07:55.960
But now the follow up stars are,

08:07:55.960 --> 08:07:57.720
we're going for the accuracy.

08:07:57.720 --> 08:08:02.000
We're going for the KO to eliminate the skill villain.

08:08:02.000 --> 08:08:02.840
From Zwei.

08:08:02.840 --> 08:08:04.440
Yeah, such a great play from Horashi,

08:08:04.440 --> 08:08:06.400
knowing that there's so much pressure on that,

08:08:06.400 --> 08:08:07.600
turns out from the lighting,

08:08:07.600 --> 08:08:09.040
all you're gonna protect is,

08:08:09.040 --> 08:08:10.040
well, I'm gonna stand down,

08:08:10.040 --> 08:08:10.880
I'm gonna pull your bluff,

08:08:10.880 --> 08:08:13.960
and it's gonna get to the whole world for that now.

08:08:13.960 --> 08:08:20.360
The mega has fallen, the Garchomp has taken turn, but it's still in a decent place where it can't destroy constant airquakes.

08:08:20.360 --> 08:08:26.120
All you gotta think about is breaking the sash on that life, and I feel free free to go for the protection of Charizard here.

08:08:26.120 --> 08:08:31.960
The one thing that I would say, protecting against King Gambit, playing passive against it, that's where players can fall off prey.

08:08:31.960 --> 08:08:39.560
If you allow this King Gambit on the opposite side, etc., and soul stuns, then we know how that can go, that can go down health pretty quickly.

08:08:39.560 --> 08:08:47.560
The fact that the Garchomp is burned definitely feels just a little bit better in this boarder state, with the Sasha still being attacked on the Lichenrock with the Protect last turn.

08:08:47.560 --> 08:08:57.560
So, to double up here, if the Lichenrock does attack, it could be scary, but Lichenrock, again, calling that we're not seeing something oh so offensive as Scezler comes out.

08:08:57.560 --> 08:09:00.560
If this is just a double up, this could be disastrous.

08:09:00.560 --> 08:09:05.560
Earthquake, Earth, Burden is Burden, which is going to limit the amount of damage, but

08:09:05.560 --> 08:09:08.560
Schiezler is still taking a significant chunk.

08:09:08.560 --> 08:09:11.560
He waves, following up in the sun into both targets.

08:09:11.560 --> 08:09:15.560
Isn't that Hiroshi to get the double KO?

08:09:15.560 --> 08:09:19.560
Conditioning here has just been placed in perfected by Hiroshi.

08:09:19.560 --> 08:09:22.560
Not wanting to commit with that like and rock as the opponent for Jiao,

08:09:22.560 --> 08:09:26.560
and now that Chara's are taking full advantage of the freedom.

08:09:26.560 --> 08:09:29.560
Two turns and with that, Hiroshi, oh, it's a good one.

08:09:29.560 --> 08:09:34.360
Hiroshi Onishi moves on to Championship Sunday.

08:09:34.360 --> 08:09:41.800
Your Japan National Champion one step closer to maybe becoming a world champion,

08:09:41.800 --> 08:09:48.040
joining those four in history with such a commanding game too.

08:09:48.040 --> 08:09:53.480
Yeah, and a risky play as well, but I mean it paid off for Hiroshi and you've got to give them huge credit

08:09:53.480 --> 08:09:59.400
because it takes bravery to make those decisions. It's such a high stakes game to keep that Charizard

08:09:59.400 --> 08:10:03.320
in front of the Lycan Rock and say I think you're going to think I'm going to protect.

08:10:03.320 --> 08:10:07.080
So I'm not going to protect and I'm going to take advantage, get rid of the Skull Villain

08:10:07.080 --> 08:10:10.440
while it's on the field, take advantage of my Gorge. I might not mind it being burned because

08:10:10.440 --> 08:10:15.640
all I'm doing is getting the softening these Pokemon up, the damage that I need for the Charizard

08:10:15.640 --> 08:10:21.160
to clean up after that and that's exactly what we saw and Jau just couldn't get that handle of

08:10:21.160 --> 08:10:25.080
getting the Lycan Rock attacking into the Charizard. It's such a hard decision to make because if

08:10:25.080 --> 08:10:28.680
you get it wrong. Sasha's broken and you were in a real detrimental place.

08:10:28.680 --> 08:10:34.000
That's the thing, again, when it's a play that seems so telegraphed, you have to think

08:10:34.000 --> 08:10:38.360
about K's. Like, surely, surely my opponent is not going to let me just take the Charizard

08:10:38.360 --> 08:10:43.520
here, right? So we talk about the zoning game, but it's Hiroshi just making these really,

08:10:43.520 --> 08:10:49.200
really bold plays. And Joao, find out, since those 50-50s in Pokemon VGC that make the

08:10:49.200 --> 08:10:54.480
game oh so exciting, and when somebody can get them right too, it turns in a row, it

08:10:54.480 --> 08:10:56.040
can be the difference maker in a match.

08:10:56.040 --> 08:10:58.440
And it's also those two turns that,

08:10:58.440 --> 08:11:01.440
if that Lichenrock did attack and Joao was just,

08:11:01.440 --> 08:11:03.840
like, it's not Joao, if Hiroshi was just

08:11:03.840 --> 08:11:05.360
careless with the Charizard,

08:11:05.360 --> 08:11:07.320
well, we could just be talking about a game free right now.

08:11:07.320 --> 08:11:10.160
Those are such tough decisions to make,

08:11:10.160 --> 08:11:12.840
but I mean, really big kudos to both of our trainers.

08:11:12.840 --> 08:11:15.160
Oh yeah, huge congratulations to Joao,

08:11:15.160 --> 08:11:18.280
who managed to get to top four, you know, we've mentioned.

08:11:18.280 --> 08:11:20.200
They've just aged up into Masters,

08:11:20.200 --> 08:11:21.440
coming into the World Championships

08:11:21.440 --> 08:11:24.460
and having such an incredible performance this weekend.

08:11:24.460 --> 08:11:27.820
With with a very very familiar team to a lot of players

08:11:27.820 --> 08:11:33.780
I think that's just incredible to see and I'm sure they've got a very very price to your head in but to Horoshi

08:11:33.860 --> 08:11:39.180
They have made it possible to repeat what some of the other region

08:11:39.700 --> 08:11:45.720
Players have done in the past going and winning Japan Nationals and in the same year winning the world championships

08:11:45.720 --> 08:11:52.540
They are cementing their place in championships on day giving themselves a shot of lifting that tile at the end of the event

08:11:52.540 --> 08:12:05.540
We saw in 2015 we saw it in 2017 and we have a chance to repeat history here, which is so exciting and the matches that we've gotten to see coming out from grocery.

08:12:05.540 --> 08:12:14.540
I don't feel like there's any reason why it couldn't be him, but even just the opportunity again to be playing in the arena tomorrow is going to be unlike anything else.

08:12:14.540 --> 08:12:16.540
The biggest congratulations to him.

08:12:16.540 --> 08:12:21.140
trainers that chased that stage that opportunity for a lifetime and to be so

08:12:21.140 --> 08:12:26.780
close to getting that world championship title so well deserved yeah so so well

08:12:26.780 --> 08:12:31.660
deserved and using the same six Pokemon that that's that them so well at the

08:12:31.660 --> 08:12:35.340
Japan national championships mentioned throughout the stream that there have

08:12:35.340 --> 08:12:41.380
been alterations changes and updates made between the AB and a MA format and

08:12:41.380 --> 08:12:45.380
but I think it just goes testament to show how comfortable they are with their

08:12:45.380 --> 08:12:53.380
and they know their lines and know the ins and outs of how to go up against even teams that are built to counteract what they're bringing into the tournament.

08:12:53.380 --> 08:13:04.380
I'm just still thinking back to that game number two in those first two turns and if those are the type of plays that Hiroshi is making tomorrow or even if it's not his opponent is going to have a rough time trying to prectinate

08:13:04.380 --> 08:13:12.380
because then how do you prep against someone who's just so so confident because again you get that wrong the other way you lose on the spot.

08:13:12.380 --> 08:13:16.380
Yeah, I think if we saw the Accelerator into the Jorazart in one

08:13:17.140 --> 08:13:21.340
It's a completely different story because then the guard shown gets burnt and then yeah

08:13:21.340 --> 08:13:25.740
Where's your big offense coming because then the flow it's not in the back like you know

08:13:25.740 --> 08:13:28.900
We saw her or she leaning to in game one

08:13:30.100 --> 08:13:33.260
So yeah, it is this very fine margins 50 50s

08:13:33.460 --> 08:13:39.340
And it's just making the right one at the right time. Unfortunately for Jao it was just yeah

08:13:39.340 --> 08:13:43.800
And you can understand why if you get that wrong then like when one falls and then the Charles

08:13:43.800 --> 08:13:46.860
I was kind of freed up to just do what it kind of did there anyway

08:13:47.020 --> 08:13:53.580
Those 50-50s are so tough to make but for Hiroshi our first finalist here at the world championships

08:13:53.580 --> 08:13:56.620
It's time to go here from head as we head over to the stage

08:13:59.380 --> 08:14:04.160
Thank you so much may I introduce you to your first finalist of the

08:14:04.860 --> 08:14:07.700
2026 world championships in the video game

08:14:09.340 --> 08:14:22.340
Congratulations Hiroshi you had a very tough matchup in that round especially in game 2.

08:14:22.340 --> 08:14:28.580
Your mega Charizard especially in those first couple of turns what were you thinking in that

08:14:28.580 --> 08:14:33.580
First of all, congratulations on the final scene use of the new shoot.

08:14:33.580 --> 08:14:40.580
I think that the matchup was very difficult, especially in the second round.

08:14:40.580 --> 08:14:45.580
Especially the one with the mega-lizard was a little difficult.

08:14:45.580 --> 08:14:51.580
When I saw that kind of matchup, what kind of feeling did you have?

08:14:51.580 --> 08:14:55.580
Thank you very much.

08:14:55.580 --> 08:15:05.580
Regarding the second round, it was a bad thing that Lugalgan and Deserton had to face each other,

08:15:05.580 --> 08:15:11.580
but by taking the first round, I think there's still a chance for the next round.

08:15:11.580 --> 08:15:17.020
If the opponent were to come up with a jiu-waki or yong-ga style,

08:15:17.020 --> 08:15:19.580
this would have been a good pattern even in the practice,

08:15:19.580 --> 08:15:25.220
so I think we could have moved this to a stronger position and got a good atman position.

08:15:26.940 --> 08:15:28.020
Yeah, thank you so much.

08:15:28.020 --> 08:15:32.260
So I knew especially going into that second matchup and facing down that like and rock,

08:15:32.260 --> 08:15:34.180
that was a really bad situation for me.

08:15:34.180 --> 08:15:38.180
But I knew that the opponent would want to take advantage of that or like try and,

08:15:38.180 --> 08:15:42.580
You know, recombine his configuration into something a bit more advantageous for him.

08:15:42.580 --> 08:15:46.580
So I took advantage of, you know, I took that read, made that the big play,

08:15:46.580 --> 08:15:48.780
managed to turn around in the end.

08:15:48.780 --> 08:15:54.380
You made a big play in game number one as well when you didn't protect your flow at.

08:15:54.380 --> 08:15:59.980
Were those big plays what got you all the way here to the finals of the World Championships?

08:16:38.180 --> 08:16:43.180
Yes, I was able to make a lot of good plays, make a lot of good reads, and I was able to get this far on that.

08:16:43.180 --> 08:16:47.180
What gives you the confidence to make those big plays?

08:16:47.180 --> 08:16:59.180
Do you have confidence that you can read those good plays?

08:16:59.180 --> 08:17:03.180
Well, how about it?

08:17:03.180 --> 08:17:10.180
I'm aware that it's not as hard as the big stage,

08:17:10.180 --> 08:17:18.180
but I think it's more about trying to remember my skills.

08:17:18.180 --> 08:17:23.180
Yeah, it's kind of hard to say, but I try not to play too rigidly

08:17:23.180 --> 08:17:27.180
and just go with the moves and the playing style that I really like.

08:17:27.180 --> 08:17:29.980
and I think that's worked out really well for me.

08:17:29.980 --> 08:17:32.460
Congratulations on making it into the finals

08:17:32.460 --> 08:17:35.460
and good luck competing tomorrow on Championship Sunday.

08:17:35.460 --> 08:17:37.620
It takes a village to get this far

08:17:37.620 --> 08:17:39.260
at the World Championships.

08:17:39.260 --> 08:17:41.620
Are there any family and friends you'd like to thank

08:17:41.620 --> 08:17:45.060
who helped you get here and helped you along your journey?

08:17:45.060 --> 08:17:52.060
Thank you for the last question. Do you have any thoughts or messages for your family or friends?

08:17:54.060 --> 08:18:00.060
It was the same as in the Top 8 interview, but I got a lot of support and I'm really grateful.

08:18:01.060 --> 08:18:09.060
I'm also grateful for the support of my friends who came to join me.

08:18:09.060 --> 08:18:11.060
Thank you very much.

08:18:39.060 --> 08:18:44.060
to Ben in the Analyst Lounge to break down what's coming up next.

08:18:46.660 --> 08:18:47.620
Thanks so much, Gabby.

08:18:47.620 --> 08:18:48.900
Yeah, wow.

08:18:48.900 --> 08:18:53.340
One finalist that we know who is gonna be playing tomorrow

08:18:53.340 --> 08:18:55.700
on Championship Sunday.

08:18:55.700 --> 08:18:57.780
Hiroshi, congratulations.

08:18:57.780 --> 08:19:00.580
Not only winning Japan national championships,

08:19:00.580 --> 08:19:03.620
but also then going the distance here

08:19:03.620 --> 08:19:04.700
at the World Championship.

08:19:04.700 --> 08:19:08.100
Just one match away from becoming the world champion.

08:19:08.100 --> 08:19:10.660
And after that performance, holy moly,

08:19:10.660 --> 08:19:12.660
if I'm on the other side of the bracket,

08:19:12.660 --> 08:19:15.180
I'm quaking in my boots over here.

08:19:15.180 --> 08:19:16.180
100%.

08:19:16.180 --> 08:19:17.740
We were talking before we went on here,

08:19:17.740 --> 08:19:20.860
like the biggest predictor is what you said,

08:19:20.860 --> 08:19:23.060
like the biggest predictor of success

08:19:23.060 --> 08:19:25.980
for the World Championships has been historically

08:19:25.980 --> 08:19:27.420
the Japan National Championships.

08:19:27.420 --> 08:19:30.500
And we would have to go back and just double check

08:19:30.500 --> 08:19:33.900
all of our Japanese winners of the World Championships

08:19:33.900 --> 08:19:35.860
to make sure, but like, if not all,

08:19:35.860 --> 08:19:40.500
most of them have also won the Japan National Championships that year.

08:19:40.500 --> 08:19:44.220
And so if it's going to happen, if there was any sort of predictions,

08:19:44.220 --> 08:19:48.220
if there's any sort of smart money on this going into championship Sunday,

08:19:48.220 --> 08:19:52.740
Hiroshi has proved that he is capable of taking it all the way.

08:19:52.940 --> 08:19:56.340
Yeah, I would always feel comfortable saying that I think the winner of the

08:19:56.340 --> 08:20:00.060
Japanese National Championships is a favorite to win the entire tournament at

08:20:00.060 --> 08:20:03.820
the World Championships. And Hiroshi proving exactly why that is just

08:20:03.820 --> 08:20:07.860
I mean, it's like, you know,

08:20:07.860 --> 08:20:09.860
it's like. Unmitigated

08:20:09.860 --> 08:20:11.860
aggression and confidence

08:20:11.860 --> 08:20:13.860
coming out from that player

08:20:13.860 --> 08:20:15.860
in incredible set. I really

08:20:15.860 --> 08:20:16.860
enjoyed watching. I can't

08:20:16.860 --> 08:20:18.860
wait to see what he brings to

08:20:18.860 --> 08:20:19.860
the chase center tomorrow.

08:20:19.860 --> 08:20:21.860
Can you imagine those plays

08:20:21.860 --> 08:20:23.860
at the chase center? Like I

08:20:23.860 --> 08:20:25.860
mean, it's one thing doing it

08:20:25.860 --> 08:20:27.860
on the world stage. It's one

08:20:27.860 --> 08:20:29.860
thing doing it in top four, but

08:20:29.860 --> 08:20:31.860
in front of that live audience

08:20:31.860 --> 08:20:38.600
But that's the beauty of these, seeing these players come as far as they have.

08:20:38.600 --> 08:20:43.560
You know that they've got the nerve, you know that they've got the bottle to take it all the way.

08:20:43.560 --> 08:20:47.260
And it just makes me more and more excited.

08:20:47.260 --> 08:20:51.460
Yeah, I'm so excited. I'm so thrilled for Hiroshi too as a competitor.

08:20:51.460 --> 08:20:56.260
This is a player who has been grinding it out once Pokemon Champions came out.

08:20:56.260 --> 08:21:04.260
was one of the people who set the meta in regulation MA through his performances on the online ladder and through other tournaments

08:21:04.260 --> 08:21:10.260
and obviously winning the Japanese national championships absolutely deserve for him to make it to the final stage tomorrow.

08:21:10.260 --> 08:21:18.260
And using a similar composition to what he's using in the world championships right now, I mean this has been such a story of this format as a whole

08:21:18.260 --> 08:21:23.060
I think the best team for

08:21:23.160 --> 08:21:24.700
you to be able to play. And I

08:21:24.800 --> 08:21:26.260
think Hiroshi's hit on this

08:21:26.360 --> 08:21:28.240
like maybe both because, you

08:21:28.340 --> 08:21:29.860
know, this is the strongest

08:21:29.960 --> 08:21:31.940
he's got the most stats of

08:21:32.040 --> 08:21:33.140
Eddie team pretty much in the

08:21:33.240 --> 08:21:34.740
format. It's got it's just one

08:21:34.840 --> 08:21:36.240
of the most powerful but also

08:21:36.340 --> 08:21:37.740
one of the most bulky teams.

08:21:37.840 --> 08:21:39.240
It's got the speed on its side

08:21:39.340 --> 08:21:41.240
as well in many situations.

08:21:41.340 --> 08:21:42.740
Got the ability to set itself

08:21:42.840 --> 08:21:44.660
up and set some positions.

08:21:44.760 --> 08:21:46.260
So I think that's one of the

08:21:46.260 --> 08:21:48.500
to set itself up and set some positions,

08:21:48.500 --> 08:21:50.780
not relying on things like sleep powder

08:21:50.780 --> 08:21:53.460
to try to get an advantage.

08:21:53.460 --> 08:21:56.820
So it's got a little bit of a consistency advantage

08:21:56.820 --> 08:21:57.860
in the way that he's playing.

08:21:57.860 --> 08:22:02.300
That's allowing the skill of Hiroshi to shine through

08:22:02.300 --> 08:22:03.820
and shine through this whole event.

08:22:03.820 --> 08:22:04.660
Yeah, absolutely.

08:22:04.660 --> 08:22:06.380
And the thing that we've been talking about

08:22:06.380 --> 08:22:08.620
in the run up to the World Championships is,

08:22:08.620 --> 08:22:11.860
do you want to be like the 15th or 20th best big six player

08:22:11.860 --> 08:22:12.700
in the field?

08:22:12.700 --> 08:22:15.420
Or do you want to be the best pilot of the team

08:22:15.420 --> 08:22:19.260
you were the best that you were bringing to this tournament and you know what turns out is being

08:22:19.260 --> 08:22:24.700
really good is to be the best pilot of the best team in the format right now and Hiroshi made

08:22:24.700 --> 08:22:29.580
it to the finals for exactly that reason. It sounds so easy like just just just do that like

08:22:29.580 --> 08:22:35.100
but it's it's a completely different story and the way that Hiroshi played that match

08:22:36.060 --> 08:22:41.340
definitely worth talking about not necessarily some of the turns that we had but we have got a

08:22:41.340 --> 08:22:48.340
a couple of little parts of that match that I want to go back to and just think about like the macro, the game at large.

08:22:48.340 --> 08:22:49.340
Yeah, 100%.

08:22:49.340 --> 08:22:55.840
Because the way that Hiroshi played this game one, this is a few turns into game one, right?

08:22:55.840 --> 08:23:04.640
So we saw in the early stage that the Megasco Villain got taken down to a combination of Moonblast, just doing that little bit of a chip,

08:23:04.640 --> 08:23:07.880
to be able to take a wave

08:23:07.880 --> 08:23:09.680
crash from a life or basquely

08:23:09.680 --> 08:23:10.880
gin and not after moon glass,

08:23:10.880 --> 08:23:12.520
right? And so, uh, you know,

08:23:12.520 --> 08:23:14.280
this this go villain going down

08:23:14.280 --> 08:23:16.720
is a really big deal. Now in a

08:23:16.720 --> 08:23:19.320
lot of these matchups. You get

08:23:19.320 --> 08:23:20.320
to this position. You're like,

08:23:20.320 --> 08:23:22.320
Oh, basquely, Jen's like the

08:23:22.320 --> 08:23:23.880
most powerful. What are the

08:23:23.880 --> 08:23:25.320
most powerful? That's the

08:23:25.320 --> 08:23:26.760
ace in the hole. The end game

08:23:26.760 --> 08:23:28.760
like the final part of the

08:23:28.760 --> 08:23:30.360
puzzle that you want to be

08:23:30.360 --> 08:23:33.200
trying to win the game with,

08:23:33.200 --> 08:23:38.600
game with, right? But the way that Hiroshi, like, played this game, it seemed like the

08:23:38.600 --> 08:23:44.320
Basque Legion was like a means to an end, right? And so in this situation, and we're

08:23:44.320 --> 08:23:48.840
not going to go through the turn, but I'm just going to circle this guard chomp here,

08:23:48.840 --> 08:23:55.600
right? Because this guard chomp is the key to the matchup. When you look on Jou's side,

08:23:55.600 --> 08:24:00.040
you've got the King Gambit, you've got the Sneasler, right? You've got the Lycan Rock.

08:24:00.040 --> 08:24:07.640
of those Pokemon like taking up. Yeah, they quite dislike it very much. Dislike it very much. And so

08:24:07.640 --> 08:24:13.480
what we've seen time and again with this matchup is like, hey, the Scovillean comes in, the Garchomp

08:24:13.480 --> 08:24:20.200
gets burned, and then the Garchomp can't do the fun ground shaky thing that it really likes to do

08:24:20.200 --> 08:24:25.640
in these situations and put loads of pressure on the field. But as it happens, you know, if we do

08:24:25.640 --> 08:24:28.680
a little bit of fast forwarding through the match.

08:24:28.680 --> 08:24:30.640
Oh, wait, there we go, nailed it.

08:24:30.640 --> 08:24:31.880
Right there.

08:24:31.880 --> 08:24:35.920
The god jump is coming in, and it's coming in on 100%.

08:24:35.920 --> 08:24:37.280
And not burnt at all.

08:24:37.280 --> 08:24:38.720
Not burnt at all.

08:24:38.720 --> 08:24:41.960
And there's just not enough damage here or here

08:24:41.960 --> 08:24:44.480
with the King Gambit, like on low HP.

08:24:44.480 --> 08:24:46.240
There's still the flowet that you've

08:24:46.240 --> 08:24:48.240
got to be able to consider.

08:24:48.240 --> 08:24:52.240
And so one of the ways that you beat a King Gambit,

08:24:52.240 --> 08:24:57.440
I give it too many things to target at the same time and this sort of set up this this

08:24:58.160 --> 08:25:02.080
Playing something that looks like a downside at the front end of the game

08:25:02.220 --> 08:25:07.960
But actually turns out to be an upside at the end of the game was so so clever from Hiroshi

08:25:07.960 --> 08:25:15.960
Yeah, absolutely and managing that Scoville and is such an important part of this matchup because outside of the flow at and to a point

08:25:15.960 --> 08:25:17.400
The wins a cot

08:25:17.400 --> 08:25:22.400
You know with the four Pokemon that Hiroshi brought for this matchup. Skow villain is

08:25:23.120 --> 08:25:29.080
Enemy number one if your physical attackers are getting burnt by the skow villain then you're on the back foot

08:25:29.080 --> 08:25:32.440
But you have to make choose which poison you want, right?

08:25:32.440 --> 08:25:36.880
Yeah, and by picking the basculation and sacrificing that piece to knock out the skow villain

08:25:36.880 --> 08:25:37.840
You're totally right

08:25:37.840 --> 08:25:44.720
It completely opens up the only Pokemon remaining are all weak to earthquake and it doesn't even matter what's next to the gar chop

08:25:44.720 --> 08:25:46.720
It's just gonna keep quaking the earth

08:25:46.720 --> 08:25:48.720
I mean, it's like, you know,

08:25:48.720 --> 08:25:50.720
even if it starts to get attacked,

08:25:50.720 --> 08:25:51.720
it's going to have a snack.

08:25:51.720 --> 08:25:53.720
Like it's going to be able to just hang on.

08:25:53.720 --> 08:25:55.720
And again, this choice of item,

08:25:55.720 --> 08:25:57.720
we talked about the consistency a minute ago

08:25:57.720 --> 08:26:00.720
of the team at large.

08:26:00.720 --> 08:26:02.720
You see the choices.

08:26:02.720 --> 08:26:04.720
A lot of the time it's a life orb,

08:26:04.720 --> 08:26:05.720
as it got introduced, like guard jump,

08:26:05.720 --> 08:26:07.720
one of the best Pokemon in the format.

08:26:07.720 --> 08:26:09.720
What happens if it's 30% stronger, right?

08:26:09.720 --> 08:26:10.720
We love that.

08:26:10.720 --> 08:26:12.720
Pretty good as it turns out,

08:26:12.720 --> 08:26:14.720
but actually, like, this has been a trend

08:26:14.720 --> 08:26:20.400
a trend in the meta game like Garchomp wanting to go a little bit bulkier so you can go toe-to-toe with

08:26:20.400 --> 08:26:25.840
those life or Garchomp's but actually try to come out on top. Yeah what if Garchomp actually had 25%

08:26:25.840 --> 08:26:30.880
more health? Yeah, yeah. It's a good thing it doesn't have both of the same size. Yeah, I would like that.

08:26:30.880 --> 08:26:37.040
I mean that's kind of like mega Garchomp but that's a whole other conversation buddy. We're not getting

08:26:37.040 --> 08:26:47.160
into so then Hiroshi a game up right and going into a game a game to where in fact let me

08:26:47.160 --> 08:26:53.360
just get to it because this game to was absolutely crazy right and so we had

08:26:53.360 --> 08:27:01.600
hmm not sure where we are you know what oh yeah right so turn one here and we've

08:27:01.600 --> 08:27:08.600
got Charizard on the field in front of his enemy Lycan Rock, right?

08:27:08.600 --> 08:27:15.200
You're smiling, and I don't know why you're smiling, because this is exactly what we're

08:27:15.200 --> 08:27:17.760
all coming here to see like this matchup.

08:27:17.760 --> 08:27:23.160
This is what the Lycan Rock is for, and the Scovillain is foot-burning the Garchomp, right?

08:27:23.160 --> 08:27:27.320
So this looks like an unbelievable position for Jow, right?

08:27:27.320 --> 08:27:28.320
Yeah.

08:27:28.320 --> 08:27:32.440
I feel so happy about this lead matchup. I have all of the pressure right now

08:27:32.440 --> 08:27:39.960
I could pick up a KO onto that Charizard whenever I choose to and I can burn that Garchomp and make it so weak for the rest of

08:27:39.960 --> 08:27:43.680
The game. I feel great. This is exactly what I hoped for unless

08:27:44.400 --> 08:27:49.140
Unless unless I'm playing the Japanese national champion who decides to make the most ridiculous

08:27:49.880 --> 08:27:54.620
Call-out the kind of call out you can only make when you're already up one game in a set

08:27:54.620 --> 08:27:56.620
I mean, this is, I think this

08:27:56.620 --> 08:27:58.620
is the most important part of

08:27:58.620 --> 08:28:00.620
this turn, right? And the next

08:28:00.620 --> 08:28:02.620
turn, which is the only two

08:28:02.620 --> 08:28:04.620
turns of the match up winners. If

08:28:04.620 --> 08:28:06.620
you've just joined us. Just

08:28:06.620 --> 08:28:08.620
having the game advantage and

08:28:08.620 --> 08:28:10.620
being in a situation that you

08:28:10.620 --> 08:28:12.620
like, well, okay, if this goes

08:28:12.620 --> 08:28:14.620
wrong, regardless of which way

08:28:14.620 --> 08:28:16.620
it goes wrong, I'm on the back

08:28:16.620 --> 08:28:18.620
foot. I'm probably not getting

08:28:18.620 --> 08:28:20.620
out of this game feeling good

08:28:20.620 --> 08:28:22.620
about myself. Like I don't want

08:28:22.620 --> 08:28:27.460
trying to figure out these reads again and again and again.

08:28:27.460 --> 08:28:29.780
And so do you know what?

08:28:29.780 --> 08:28:33.100
I'm either going to take the loss later,

08:28:33.100 --> 08:28:35.780
or I could take a risk now.

08:28:35.780 --> 08:28:37.540
If I lose on the spot, fine.

08:28:37.540 --> 08:28:38.260
No problem.

08:28:38.260 --> 08:28:39.500
Hold your hands up.

08:28:39.500 --> 08:28:41.500
And so I made a call.

08:28:41.500 --> 08:28:42.380
It didn't work out.

08:28:42.380 --> 08:28:43.300
We'll try again.

08:28:43.300 --> 08:28:44.620
We'll try again, right?

08:28:44.620 --> 08:28:46.700
But now, the schooling goes down.

08:28:46.700 --> 08:28:47.660
It's not even a heat wave.

08:28:47.660 --> 08:28:49.540
It goes by the weather.

08:28:49.540 --> 08:28:51.100
It's not calling it as well.

08:28:51.100 --> 08:28:55.100
is this is committing to the

08:28:55.100 --> 08:28:57.100
to the prediction. Yeah 100%

08:28:57.100 --> 08:28:59.100
accurate weather ball you are

08:28:59.100 --> 08:29:01.100
you are losing to the

08:29:01.100 --> 08:29:03.100
Accelerot would you are 100%

08:29:03.100 --> 08:29:04.100
knocking out that Scoville and

08:29:04.100 --> 08:29:05.100
if like and rock does what it

08:29:05.100 --> 08:29:07.100
does there and protects because

08:29:07.100 --> 08:29:08.100
Charles like there's no way I

08:29:08.100 --> 08:29:10.100
get this Charizard for free

08:29:10.100 --> 08:29:11.100
and Hiroshi's like you're

08:29:11.100 --> 08:29:12.100
right there isn't because I'm

08:29:12.100 --> 08:29:13.100
going to knock out your

08:29:13.100 --> 08:29:15.100
Pokemon right now exactly and

08:29:15.100 --> 08:29:19.100
then and like our players have

08:29:19.100 --> 08:29:20.100
reset right the only

08:29:20.100 --> 08:29:26.420
it's less likely that it's going to protect again. What does that mean? It's more likely

08:29:26.420 --> 08:29:31.460
to go on the offensive. And Hiroshi's like, I'm not sure what's going through his head

08:29:31.460 --> 08:29:36.860
at this point. And I'm wondering if it's like, I got away with it once. Am I going to get

08:29:36.860 --> 08:29:42.180
away with it again? But it's still a difficult position, depending on what Pokemon are in

08:29:42.180 --> 08:29:48.460
the back. And so, like, Shao's, like, rightly saying, like, hey, surely, surely he's not

08:29:48.460 --> 08:29:51.740
I'm going to let me go for this again.

08:29:51.740 --> 08:29:53.680
Switching out into the Sneasler,

08:29:53.680 --> 08:29:56.460
Godchomp even burned doing what it does best.

08:29:56.460 --> 08:29:58.060
Here's the heat wave.

08:29:58.060 --> 08:30:00.700
Two KO's, only one Pokemon left for Giles,

08:30:00.700 --> 08:30:03.620
and there's nothing left for him to come back to.

08:30:03.620 --> 08:30:06.500
Yeah, the most fitting use of that double KO graphic

08:30:06.500 --> 08:30:08.220
I think we've ever seen here.

08:30:08.220 --> 08:30:11.020
Incredible call out there again.

08:30:11.020 --> 08:30:13.260
Because Giles on the back foot at that point,

08:30:13.260 --> 08:30:14.980
he needs to make something happen.

08:30:14.980 --> 08:30:17.820
He needs to find some way to get momentum back,

08:30:17.820 --> 08:30:20.460
And you don't do that by, you know,

08:30:20.460 --> 08:30:23.120
just going, like going for an Accelerak into a protect

08:30:23.120 --> 08:30:24.460
and losing your momentum again.

08:30:24.460 --> 08:30:26.100
So he's trying to reposition.

08:30:26.100 --> 08:30:28.700
He's trying to say that, oh, great.

08:30:28.700 --> 08:30:30.340
I know that I'm in the lead right now.

08:30:30.340 --> 08:30:32.940
I need to get even further in the lead.

08:30:32.940 --> 08:30:35.020
I need to make sure I have the advantage

08:30:35.020 --> 08:30:37.500
on the Pokemon sense in this current moment.

08:30:37.500 --> 08:30:39.940
I need to get further ahead to the next turn.

08:30:39.940 --> 08:30:43.220
And Hiroshi says, okay, but what if I just click

08:30:43.220 --> 08:30:44.940
keep waving earthquake instead?

08:30:44.940 --> 08:30:46.540
I said, like, it seems obvious, right?

08:30:46.540 --> 08:31:03.540
like, I mean, just going for any sort of defensive play, but yeah, I don't want to sound like a broken record, but it's coming back to like the game one, game one up. And on this stage, like it's, it's such a, I think a mark of respect on both players, the way that that

08:31:03.540 --> 08:31:07.540
the other one has at their

08:31:07.540 --> 08:31:09.540
disposal right and and so this

08:31:09.540 --> 08:31:11.540
repositioning could have ended

08:31:11.540 --> 08:31:13.540
up pretty bad for Hiroshi and

08:31:13.540 --> 08:31:15.540
Hiroshi is respecting that by

08:31:15.540 --> 08:31:17.540
actually like calling the bluff

08:31:17.540 --> 08:31:18.540
and saying like I'm just going to

08:31:18.540 --> 08:31:19.540
go for it. I'm going to go

08:31:19.540 --> 08:31:21.540
straight on the offensive and

08:31:21.540 --> 08:31:23.540
not saying like. Do you know

08:31:23.540 --> 08:31:24.540
what like this is a tough

08:31:24.540 --> 08:31:25.540
situation. I'm going to play

08:31:25.540 --> 08:31:27.540
negative like no I still have a

08:31:27.540 --> 08:31:29.540
way to have an explosive game

08:31:29.540 --> 08:31:33.540
I still have a way to have an explosive game.

08:31:33.540 --> 08:31:34.820
Yeah, that's absolutely correct.

08:31:34.820 --> 08:31:37.300
And it's a great point to make that both of these players

08:31:37.300 --> 08:31:40.700
were absolutely respecting each other's options here.

08:31:40.700 --> 08:31:44.060
You make that play game one or turn one of game two,

08:31:44.060 --> 08:31:47.100
because you understand that you have no moment

08:31:47.100 --> 08:31:49.460
if you're a hero, because you have no shot here.

08:31:49.460 --> 08:31:51.940
Like, oh, my Pokemon match up so poorly

08:31:51.940 --> 08:31:53.820
against the Pokemon out on your field

08:31:53.820 --> 08:31:55.060
that I have to switch.

08:31:55.060 --> 08:31:57.420
And because I have to switch, and I know that you know

08:31:57.420 --> 08:31:59.660
that I have to switch, I won't switch,

08:31:59.660 --> 08:32:01.420
and instead I'm gonna start picking up the KO's.

08:32:01.420 --> 08:32:02.620
And the same the next turn around,

08:32:02.620 --> 08:32:06.540
it's like, okay, I recognize that you're feeling behind

08:32:06.540 --> 08:32:08.900
and you're all still threatening again,

08:32:08.900 --> 08:32:11.220
and you want to try to pick something up,

08:32:11.220 --> 08:32:13.660
but if you whiff into the protect,

08:32:13.660 --> 08:32:15.460
you're already so far behind

08:32:15.460 --> 08:32:17.380
that you're not gonna be able to come back into the game.

08:32:17.380 --> 08:32:19.700
So I know you have to make a play,

08:32:19.700 --> 08:32:21.260
because I'm going to respect the play

08:32:21.260 --> 08:32:22.380
that I know you have to make,

08:32:22.380 --> 08:32:24.500
because you understand what's going on here,

08:32:24.500 --> 08:32:25.540
and I'm gonna punish you for it.

08:32:25.540 --> 08:32:29.580
I love it. I love it. I love

08:32:29.580 --> 08:32:31.580
it. I love it. It was beautiful

08:32:31.580 --> 08:32:34.580
play and for two for two games

08:32:34.580 --> 08:32:37.620
set her to game match game to

08:32:37.620 --> 08:32:39.620
turn game incredibly beautiful.

08:32:39.620 --> 08:32:41.620
I love watching that so so

08:32:41.620 --> 08:32:43.620
brilliant. I can't wait to see

08:32:43.620 --> 08:32:45.620
what her she has in store for

08:32:45.620 --> 08:32:47.620
us in the finals tomorrow. But

08:32:47.620 --> 08:32:49.620
Evan, are you ready to find out

08:32:49.620 --> 08:32:51.620
who are final finalists? He's

08:32:51.620 --> 08:32:53.620
going to be here at the World

08:32:53.620 --> 08:32:54.620
Championships. I can't wait. I

08:32:54.620 --> 08:32:57.120
I can't wait to see who's going to join Hiroshi and Chase.

08:32:57.120 --> 08:32:59.420
Well, without further ado, let's take it away.

08:32:59.420 --> 08:33:00.620
I will see you, Custards.

08:33:03.920 --> 08:33:06.120
Thank you so much for the final time today.

08:33:06.120 --> 08:33:10.320
Aaron and I are here to walk you through this finals top four.

08:33:10.320 --> 08:33:14.120
Aaron, Hiroshi, Onishi, waiting there in the finals.

08:33:14.120 --> 08:33:16.120
Who's it going to be that's going to join him?

08:33:16.120 --> 08:33:18.120
It's going to be an intense battle.

08:33:18.120 --> 08:33:21.620
Of course, on one side, you have Zachary Wee.

08:33:21.620 --> 08:33:26.900
Zack has made it to the finals of a regional championship, an international championship.

08:33:26.900 --> 08:33:31.540
Now he's one game away from potentially making it to his first world championship finals.

08:33:31.540 --> 08:33:36.020
Do you imagine your first world finals being in Chase Center?

08:33:36.020 --> 08:33:40.100
I could not even fathom what that feeling would be like.

08:33:40.100 --> 08:33:45.540
And for Takuma, Yamazaki, that is also an accomplishment that he is greatly looking forward to.

08:33:45.540 --> 08:33:47.780
But they both stand in each other's paths.

08:33:47.780 --> 08:33:54.340
Fakuma coming off of the top 64 at Japan Nationals this year to make it to the world championships.

08:33:54.340 --> 08:33:59.460
But Zack, as you said, has had an impressive 20-26 season.

08:33:59.460 --> 08:34:04.820
And the fact that he gets to end it off with at least a top four here, Worlds is so cool.

08:34:04.820 --> 08:34:08.180
And he's staring down a team that looks very familiar to the team,

08:34:08.180 --> 08:34:11.140
that he actually just defeated in order to make it to the semifinals.

08:34:11.140 --> 08:34:14.740
The only difference is a ToyScarf garchomp over Wim Sakat.

08:34:14.740 --> 08:34:18.340
So Zack has some experience playing against this archetype.

08:34:18.340 --> 08:34:21.300
This is kind of this new duel of Mega Dragonite, Mega Floette.

08:34:21.300 --> 08:34:23.540
The rest of the Pokemon are what we generally

08:34:23.540 --> 08:34:24.820
see throughout the course of the event.

08:34:24.820 --> 08:34:27.460
But I do think the inclusion of ToyScarf Garchomp

08:34:27.460 --> 08:34:30.340
as well as Mega Dragonite as the duo here

08:34:30.340 --> 08:34:32.180
can be threatening to Zack's team.

08:34:32.180 --> 08:34:34.500
Previously when Zack fought against the composition,

08:34:34.500 --> 08:34:36.820
it was Mega Floette that was really prioritized, right?

08:34:36.820 --> 08:34:39.780
And so trying to get as much damage off with Mega Floette,

08:34:39.780 --> 08:34:41.220
you've got this dual Mega Flex.

08:34:41.220 --> 08:34:43.140
Dragonite strong enough to be brought actually,

08:34:43.140 --> 08:34:49.140
even as a non-Mega evolution, but Floette often being the heavy damage jeweler West Dragonite is a little bit bulkier.

08:34:49.140 --> 08:34:54.140
And you also have no protect on the Sneasler, the King Gambit, or the Garchop.

08:34:54.140 --> 08:34:56.140
Sneasler here are actually opting for these fates.

08:34:56.140 --> 08:35:06.140
I'm actually wondering if the moveset adjustment on this particular Mega Dragonite versus the one that Zack faced in Top 8 is actually enough to bring in, as you said.

08:35:06.140 --> 08:35:08.900
You've got Dragonfall, Skeletor, and Extreme Speed.

08:35:08.900 --> 08:35:11.940
Extreme Speed, very powerful as a priority option

08:35:11.940 --> 08:35:13.420
to help get around something

08:35:13.420 --> 08:35:16.020
where Zack does have a couple of faster pieces.

08:35:16.020 --> 08:35:18.500
Absolutely, yeah, so once again,

08:35:18.500 --> 08:35:20.580
I think I would love to see Becky Dragonite here

08:35:20.580 --> 08:35:21.820
on the world stage, right?

08:35:21.820 --> 08:35:25.140
I think that actually in the top eight match,

08:35:25.140 --> 08:35:28.100
Zack had constantly dropped the Mega Frostlass.

08:35:28.100 --> 08:35:30.060
Of course, Mega Frostlass is probably the number one

08:35:30.060 --> 08:35:31.500
best Pokemon you can have in the format

08:35:31.500 --> 08:35:33.660
against the Dragonite and the Guard Shop

08:35:33.660 --> 08:35:34.980
on the opposing side here,

08:35:34.980 --> 08:35:37.300
But once again, taking a look at Zach's team,

08:35:37.300 --> 08:35:40.500
it is that dual mega pairing of Frostlass and Skow Villain.

08:35:40.500 --> 08:35:44.420
Skow Villain being so frequently led with this team.

08:35:44.420 --> 08:35:46.780
And I think the number one takeaway I've seen

08:35:46.780 --> 08:35:48.340
from the top players using Skow Villain

08:35:48.340 --> 08:35:50.000
is how effective they are in being able

08:35:50.000 --> 08:35:51.780
to deal actual damage with it.

08:35:51.780 --> 08:35:54.140
We saw it basically kind of solo through a mega flow

08:35:54.140 --> 08:35:55.820
at in the quarterfinals.

08:35:55.820 --> 08:35:57.740
We've seen it dish out massive amounts of damage

08:35:57.740 --> 08:35:59.220
with Overheal as well.

08:35:59.220 --> 08:36:02.140
Do not discount this Pokemon as a damage dealer.

08:36:02.140 --> 08:36:03.740
Also be able to of course,

08:36:03.740 --> 08:36:05.060
burn so many key Pokemon,

08:36:05.060 --> 08:36:06.060
Vasculation, King Epic,

08:36:06.060 --> 08:36:07.260
Garchomp, Sneasler.

08:36:07.260 --> 08:36:09.020
Those are basically the best physical attackers

08:36:09.020 --> 08:36:09.860
that exist in the game.

08:36:09.860 --> 08:36:10.940
And part of the reason why Scoville

08:36:10.940 --> 08:36:13.900
and Exist is to be able to neutralize their damage.

08:36:13.900 --> 08:36:17.100
I also wonder whether or not the addition of gunk shot

08:36:17.100 --> 08:36:18.660
on the Sneasler is something else

08:36:18.660 --> 08:36:23.500
that might push the cards towards that mega dragonite there

08:36:23.500 --> 08:36:24.340
for Takuma.

08:36:24.340 --> 08:36:27.380
We saw that gunk shot be a one hit knockout

08:36:27.380 --> 08:36:29.460
on that Floette in the quarter finals.

08:36:29.460 --> 08:36:31.940
And so you have to wonder if that's going to be something

08:36:31.940 --> 08:36:33.340
going through Takuma's head.

08:36:33.340 --> 08:36:37.580
Yeah, I think if you're a ham, you're probably really trying to cover for leads around the

08:36:37.580 --> 08:36:38.580
Megasco villain, right?

08:36:38.580 --> 08:36:39.580
Megasco villain, like it.

08:36:39.580 --> 08:36:40.580
Megasco villain, King Gambit.

08:36:40.580 --> 08:36:41.580
So for Zac, you know we see a mix up here.

08:36:41.580 --> 08:36:42.580
I'd love to see Dragonite making a period.

08:36:42.580 --> 08:36:43.580
And there's Frostlass with no Skow villain saying, look, you're going to respect your

08:36:43.580 --> 08:36:44.580
Dragonite.

08:36:44.580 --> 08:36:45.580
No, Dragonite.

08:36:45.580 --> 08:36:56.580
I got a Vasculation for Takuma and for Zac it is good for Frostlass and the Sneasler.

08:36:56.580 --> 08:37:00.340
Frostlass is not one of those Pokemon that we generally end up seeing brought to a battle

08:37:00.340 --> 08:37:03.220
unless you are ready and willing to mega evolve it.

08:37:03.220 --> 08:37:07.060
Yeah, and so Frostlass here, in a pretty decent position.

08:37:07.060 --> 08:37:09.100
I mean, hey, it threatens super effective damage

08:37:09.100 --> 08:37:11.940
both onto Dragonite as well as the Vascular Legion.

08:37:11.940 --> 08:37:15.140
Zack, of course, also has the fake out on the Sneezer.

08:37:15.140 --> 08:37:17.900
Sneezer won't do very much damage to Gumshot or close combat,

08:37:17.900 --> 08:37:19.620
but you can read in, for example,

08:37:19.620 --> 08:37:22.820
fake out into Dragonite or Gumshot into Blizzard immediately.

08:37:22.820 --> 08:37:24.380
Vascular Legion, I would expect a potential

08:37:24.380 --> 08:37:26.900
to survive a Shadow Ball from the Frostlass,

08:37:26.900 --> 08:37:28.940
but if you're a Zack, you can play really aggressively,

08:37:28.940 --> 08:37:30.300
double up onto either slot,

08:37:30.300 --> 08:37:32.380
or just say, hey, I'm gonna set up a three of Roarville

08:37:32.380 --> 08:37:36.220
right now. That's going to be the seasoners out for the like and rock.

08:37:36.380 --> 08:37:38.860
So that's going to make it a period to help threaten the dragon like that.

08:37:38.860 --> 08:37:41.340
And that's maybe evolving on this first turn.

08:37:41.700 --> 08:37:45.940
They're going to have that multi-scale intact as you are still at full HP.

08:37:45.940 --> 08:37:50.060
And there's no fake out on the other side that can help to get around that.

08:37:50.060 --> 08:37:51.860
Crosslash protects itself.

08:37:51.860 --> 08:37:53.940
Winter into the next steps of this turn.

08:37:53.940 --> 08:37:55.860
And Blastilligen does the same.

08:37:55.860 --> 08:37:59.580
So can dragonite get away with some free damage onto the like and rock

08:37:59.580 --> 08:38:00.780
that's just switched in.

08:38:00.780 --> 08:38:04.580
Heatwave comes out, it can't connect from this Lichenrock and break its focusash.

08:38:04.580 --> 08:38:10.060
Yeah, so Dragonite attacking in front of the threat of the Frostlast and says,

08:38:10.060 --> 08:38:12.780
look I've got the multi-stale even if you Glizard being not the end of the world.

08:38:12.780 --> 08:38:15.140
I think Lacanrock is probably pretty happy about that turn, right?

08:38:15.140 --> 08:38:16.700
You don't really take any damage.

08:38:16.700 --> 08:38:19.860
Lichenrock comes in, but now it is vulnerable to eating up an Aquajet.

08:38:19.860 --> 08:38:24.260
Of course, Dragonite now is vulnerable to eating up something like an Accelerock plus a Glizard combination

08:38:24.260 --> 08:38:25.940
or just Glizard Rockside for example.

08:38:25.940 --> 08:38:29.980
But if you click Rockside and you get Aquajet in, well then Lacanrock doesn't really accomplish anything, right?

08:38:29.980 --> 08:38:32.100
So I think the basketball region right now

08:38:32.100 --> 08:38:34.380
still looking really powerful offensively.

08:38:34.380 --> 08:38:36.900
And while Frostlass is really good into this duel,

08:38:36.900 --> 08:38:38.580
the fact that they both can potentially survive

08:38:38.580 --> 08:38:40.740
one big attack is quite a big deal.

08:38:40.740 --> 08:38:43.540
So I think the main interesting dynamic this turn is,

08:38:43.540 --> 08:38:45.900
is there gonna be an awkward jet into the

08:38:45.900 --> 08:38:46.940
like and rock spot.

08:38:46.940 --> 08:38:49.180
Gambit's switching here, perfect to deal with this duel,

08:38:49.180 --> 08:38:51.260
unless it's a close combat into Dragonite.

08:38:51.260 --> 08:38:53.900
Could also be a protect that comes out from this

08:38:53.900 --> 08:38:54.740
like and rock.

08:38:54.740 --> 08:38:57.260
You've got to get around something like the awkward jet.

08:38:57.260 --> 08:38:59.300
But Frostlass is going to take the opportunity

08:38:59.300 --> 08:39:04.020
the mega ball, set the snow, and maybe even set something like a roar avail.

08:39:04.020 --> 08:39:08.140
First up, we see the X-all Rock, which is going to connect into the King Jambon that

08:39:08.140 --> 08:39:12.020
would have grown from the multi-skill on the Dragonite, as Vascular Legion does, and

08:39:12.020 --> 08:39:13.020
get the Aqua Jet.

08:39:13.020 --> 08:39:16.540
So that's all there like to rock, is going to contribute to this first game.

08:39:16.540 --> 08:39:21.060
The Froslass still gets a chance to attack as we see the life orb recoil come through

08:39:21.060 --> 08:39:22.060
for the Vascular Legion.

08:39:22.060 --> 08:39:24.060
If it's a Shadow Ball, that would be pretty big.

08:39:24.060 --> 08:39:28.060
But it's got the Blizzard to connect Jambon to us as both, but it's going to be very

08:39:28.060 --> 08:39:29.060
effective.

08:39:29.060 --> 08:39:35.060
There are frees here though. Okay every time the blizzard animation comes out. My heart skips would be exactly but

08:39:35.220 --> 08:39:41.260
Takuma going for the perfect bait there with the dragonite sink. I think you kind of need to respect this right because dragonite is actually quite good

08:39:41.260 --> 08:39:46.540
It's everything that's not the frost last and now just secure knock it up to lack of ruffle not taking very much damage

08:39:46.660 --> 08:39:52.700
After life or a shadow boss from frost last I think very they have been a knockout onto that fast Legion right so a really

08:39:52.700 --> 08:39:57.500
favorable turn for Tacoma there. Sleezer now however does come out and once again the King

08:39:57.500 --> 08:40:02.860
Gambit on Tacoma's team here just not happy with the fact and so it is extremely vulnerable right

08:40:02.860 --> 08:40:07.820
now. You can just go for something like a close combat into that slot. Shadow ball. The question here

08:40:07.820 --> 08:40:12.700
is yeah are you fearing the sucker punch and so you could go for an Aurora but imagine just

08:40:12.700 --> 08:40:16.620
Blizzard in here. Yeah I mean Garchomp is going to switch in which takes up things like the close

08:40:16.620 --> 08:40:21.660
combat a little bit more effectively but it's just a fake out and so fake out as a Garchomp

08:40:21.660 --> 08:40:25.420
does some chips, Neasler though with a rough skin recoil is going to have to take something

08:40:25.420 --> 08:40:31.820
referred as Frostlabs cannot land that shadow ball. An opportunity to have gone for another

08:40:31.820 --> 08:40:35.820
blizzard there but really ineffective in front of that King Gambit basket legion.

08:40:35.820 --> 08:40:39.260
Exactly. I would have to be a hard read that there was going to be a switch out there and so

08:40:39.820 --> 08:40:43.740
it's not every day you see a guard chop willingly switch in against a mega Frostlabs but as a

08:40:43.740 --> 08:40:48.780
reminder this is going to be the choice star of the guard chop and so right now it is posing a huge

08:40:48.780 --> 08:40:53.900
offensive threat. For example, you could go for a tech with Basque Legion, go for an earthquake with

08:40:53.900 --> 08:40:59.100
Garchomp, still have the OTC Wacom on Dragon as well. So, Sneezer does not want to take that earthquake,

08:40:59.100 --> 08:41:02.940
going to pick it in Basque Legion here. Zack's got to start dealing some damage with the Stross

08:41:02.940 --> 08:41:07.580
last. It's going to be stopping Tantrum, no protects, no switches. So, if Garchomp goes first,

08:41:07.580 --> 08:41:12.060
Koi's going to lock it into the stopping Tantrum as long as it stays on the field,

08:41:12.060 --> 08:41:16.220
as Basque Legion gets taken down by that Shadow Ball that we would have liked to connect in the

08:41:16.220 --> 08:41:21.820
a turn prior so that's going to be another knockout 3v3 here as Takuma and

08:41:21.820 --> 08:41:25.820
Zachary have to think about what's coming next. I think Zach's probably pretty

08:41:25.820 --> 08:41:29.220
happy about that turn at the end of the day right managed to get a key knockout

08:41:29.220 --> 08:41:33.820
and also conserve Frostlass's HP because we take any damage there and so I think

08:41:33.820 --> 08:41:37.000
what is really scary about this Frostlass is his offensive spread into the

08:41:37.000 --> 08:41:40.540
Garchomp the Dragonite and the Masqueradion right Blizzard just destroys the

08:41:40.540 --> 08:41:44.860
dual dragon. So King Gambit now really the perfect poke want to switch in go

08:41:44.860 --> 08:41:48.160
spreading with Sucker Punch, but that can play around that Sucker Punch

08:41:48.160 --> 08:41:52.480
potentially by going for it in Aqua Jet. King Gambit's Sucker Punch extremely

08:41:52.480 --> 08:41:55.560
threatening into both of them here. Zack would always potentially go for

08:41:55.560 --> 08:41:58.840
something like a protect and then pick it out in a steeper as well.

08:41:58.840 --> 08:42:01.720
Frostless does have a roarville, has not clicked it so far in the game, but that's

08:42:01.720 --> 08:42:05.560
another way to get around Sucker Punch. So right now the Sucker Punch mind game is

08:42:05.560 --> 08:42:09.960
real, right? Does Takuma go for a Sucker Punch and feel it? Does Zachary hard call

08:42:09.960 --> 08:42:12.400
out and say, look I think you're actually going to couse out who you need.

08:42:12.400 --> 08:42:15.600
And if this King Gambit is a toppleberry,

08:42:15.600 --> 08:42:19.700
it's the likelihood that a sucker punch is actually going to knock out the Frostlass here.

08:42:19.700 --> 08:42:23.000
Not gonna get that question answered, but it is going to be a protect.

08:42:23.000 --> 08:42:27.800
I can't even go for the pressure punch in the back lane and instead, no Aqua Jet, no damage!

08:42:27.800 --> 08:42:31.700
Just a KO, and that is now two Pokemon here for Sapp.

08:42:31.700 --> 08:42:33.300
A Sneasler has to come back out.

08:42:33.300 --> 08:42:35.500
The hard call out there, this is what I was saying.

08:42:35.500 --> 08:42:39.000
Basketleague could flick Aqua Jet again around that, could have switched into Sneasler,

08:42:39.000 --> 08:42:44.040
but the perfect burn for Uncle Mai here, and the Sceasler will come in.

08:42:44.040 --> 08:42:46.680
Dammit, once again, still doesn't have Protect available, right?

08:42:46.680 --> 08:42:50.520
So right now, you're threading with something like Fakeout plus a Blizzard,

08:42:50.520 --> 08:42:53.240
but it's looking quite scary.

08:42:53.240 --> 08:42:54.840
Conserving the Garchomp will be nice, right?

08:42:54.840 --> 08:42:56.680
So the question here is, you can actually switch it out.

08:42:56.680 --> 08:42:59.800
Do you think you're going to eat Fakeout plus Blizzard into the Garchomp slot?

08:42:59.800 --> 08:43:01.960
If so, you still got that Dragonite in the back.

08:43:01.960 --> 08:43:03.800
The snow is slowly about to expire as well,

08:43:03.800 --> 08:43:07.240
so you can land just a little bit of damage in the Frost Slash with the Sucker Punch.

08:43:07.240 --> 08:43:13.480
It switches out and comes back in maybe conclude things out with an earthquake right, but maybe if you are

08:43:13.960 --> 08:43:19.000
How come while you make that read maybe protect frost last post combat in the King Dan bit right this turn

08:43:19.000 --> 08:43:22.500
I'm question. I had this. What does that do? It is gonna switch. Just after we call this

08:43:22.500 --> 08:43:27.520
Hey, well if the dragon it comes in a fake out into that slot plus the blizzard would take out

08:43:29.360 --> 08:43:34.040
Just going to fail so that means that this process ended up using a roar on this turn

08:43:34.040 --> 08:43:39.480
So 15 damage does not get any damage down can Sneasler do something astronomical here

08:43:42.600 --> 08:43:46.480
Very activates to soften the flow, but 15 game

08:43:48.000 --> 08:43:54.160
An absolutely amazing play to instantly get back into this one had that just been stuck in cancer in a ski

08:43:54.160 --> 08:43:55.960
Soar counts out please I think that's game over

08:43:55.960 --> 08:44:02.000
But that's a really hard play to make when you're staring down to make up plus blizzard and so an amazing turn there

08:44:02.000 --> 08:44:06.800
Snezler's wider back to make so now it is fast as well with that on burden. No snow though.

08:44:06.800 --> 08:44:10.760
So that means these blizzards Rosemary can miss only 70% accurate.

08:44:10.760 --> 08:44:16.000
Barchoff will be able to come back in though. Of course reset its move but it's perfectly time to roar reveal.

08:44:16.000 --> 08:44:22.640
And an amazing turn by Zafry there. Just phenomenal play. This really feels like both players are just trading blow-for-blow.

08:44:22.640 --> 08:44:24.440
Very, very high level.

08:44:24.440 --> 08:44:28.760
This is the world championships. You've got to be confident to make these reasons.

08:44:28.760 --> 08:44:32.120
sometimes that's going to be the little bit of a difference that makes a big

08:44:32.120 --> 08:44:36.200
difference in your game. This guard talk has to come back out so now if you're

08:44:36.200 --> 08:44:39.560
talking about what do you lock into with this choice that is the question yet

08:44:39.560 --> 08:44:42.880
do you go for earthquake which of course will deal a lot of damage with the

08:44:42.880 --> 08:44:47.720
speed order will be Sceesler first right you got a big attack off. The other

08:44:47.720 --> 08:44:50.680
question here is the Sceesler considered protecting right and Frost less than

08:44:50.680 --> 08:44:55.800
it could just go for a blizzard wiki of Roarville. You also could say well if I

08:44:55.800 --> 08:44:58.600
don't feel like earthquake is the right move to lock in I'm just gonna hedge my

08:44:58.600 --> 08:45:01.840
bet on Rockside and look for a flinch. If I get the flinch on Frostlust actually

08:45:01.840 --> 08:45:07.320
that might be enough for me to still win the battle so it still feels so tense

08:45:07.320 --> 08:45:11.000
here. Give the advantage to Zachary. Skisler is going to go for the protect so

08:45:11.000 --> 08:45:13.360
is it a Rockside right now or is it just Earthquake?

08:45:13.360 --> 08:45:16.360
Lots of 30%!

08:45:16.360 --> 08:45:20.840
Come down for the guard chop that's what's gonna be the move that it lost into by the choice guard.

08:45:20.840 --> 08:45:24.360
The Frostlust owner is taking end of this but can this 30% come true?

08:45:24.360 --> 08:45:27.360
We're gonna cross last really close up for Zack here.

08:45:27.360 --> 08:45:31.640
Now a miss on the guard top, but it connects onto the Dragonite.

08:45:31.640 --> 08:45:34.540
And the Hokey Scale does not keep it that healthy.

08:45:34.540 --> 08:45:35.740
So much damage here.

08:45:35.740 --> 08:45:38.240
Dragonite probably gonna follow up with a Heat Wave.

08:45:38.240 --> 08:45:39.640
Expect that to knock down Frost Slash.

08:45:39.640 --> 08:45:41.580
I think it's still in Zack's favor here though, right?

08:45:41.580 --> 08:45:43.080
Because you can just knock out the Dragonite.

08:45:43.080 --> 08:45:44.740
And okay, no Frost Slash.

08:45:44.740 --> 08:45:47.180
Kings on very healthily with that Auroraville.

08:45:47.180 --> 08:45:51.760
And so, I mean, Sceesler now will once again be able to move first.

08:45:51.760 --> 08:45:58.800
being able to land blizzard through rocks like so so scary right now it is a big miss on garchomp ready connector

08:45:58.800 --> 08:46:01.320
I think would have just immediately ends the game and so

08:46:01.720 --> 08:46:09.040
Zach now gets another chance you go for a close combat into the garchomp flat or you can just try to die or fall finish off

08:46:09.040 --> 08:46:12.360
Dragonite and then blizzard to finish off bar shop garchomp here

08:46:12.680 --> 08:46:14.560
Ask the rocks like right with dragonite

08:46:14.560 --> 08:46:19.300
You can either decide to protect or maybe go for another key way, but it is so tense right now

08:46:19.300 --> 08:46:27.300
So many attacks here at moves and secondary probabilities that can activate with this final 2v2 for the first game.

08:46:27.300 --> 08:46:30.300
And it really does come down to this.

08:46:30.300 --> 08:46:32.300
Can the Robb's Light connect onto the broadslash?

08:46:32.300 --> 08:46:36.300
Oh, there's a 1st quick double shot, and that's going to be a connection.

08:46:36.300 --> 08:46:39.300
Dragonite goes down, and now it's a 2v1.

08:46:39.300 --> 08:46:40.300
This is Garchomp.

08:46:40.300 --> 08:46:42.300
Dude, would be impossible to take the both out.

08:46:42.300 --> 08:46:44.300
both out, Rockslide connects,

08:46:44.300 --> 08:46:46.540
Rockslash now, down for the count,

08:46:46.540 --> 08:46:50.020
and so 1v1 between this Sneasler and this Garchomp.

08:46:50.020 --> 08:46:50.940
Yeah, but commercially,

08:46:50.940 --> 08:46:53.300
Sneasler having had that a burden activate,

08:46:53.300 --> 08:46:55.020
he'll just be able to outspeed Garchomp.

08:46:55.020 --> 08:46:57.460
This is a choice guard Garchomp locked into Rockslide,

08:46:57.460 --> 08:47:01.020
and I think we're gonna see Zachary take this first game.

08:47:01.020 --> 08:47:02.820
Close combat comes out,

08:47:02.820 --> 08:47:05.580
didn't get the knockout, but it does a hefty amount.

08:47:05.580 --> 08:47:08.060
And if I were to say, if Garchomp were faster here,

08:47:08.060 --> 08:47:09.060
the Rockslide, you know,

08:47:09.060 --> 08:47:10.580
you get the flinch chance, the defense drop,

08:47:10.580 --> 08:47:12.380
We can actually add up with Auroraville up here,

08:47:12.380 --> 08:47:13.580
Rockside doesn't do enough,

08:47:13.580 --> 08:47:16.260
and another close combat will bring us the game to you here.

08:47:16.260 --> 08:47:17.260
Whoo!

08:47:17.260 --> 08:47:20.900
A lot of variables in the final moments of this game, one,

08:47:20.900 --> 08:47:23.540
and we still have a second game to play out here.

08:47:23.540 --> 08:47:27.100
Zack is one close combat away from being able to lock this up

08:47:27.100 --> 08:47:29.540
and bring us into the beginning of the next one.

08:47:29.540 --> 08:47:31.620
There you go, Garchomp's down.

08:47:31.620 --> 08:47:33.420
Let's think about game two.

08:47:33.420 --> 08:47:35.140
I can't express how much of a momentum

08:47:35.140 --> 08:47:37.980
between it was from that one turn of Auroraville,

08:47:37.980 --> 08:47:40.180
dodging the sucker punch, close combat,

08:47:40.180 --> 08:47:41.840
knocking out the gambit.

08:47:41.840 --> 08:47:45.640
It felt like it was a really dire situation at that point,

08:47:45.640 --> 08:47:48.360
but that one play instantly swings the momentum back

08:47:48.360 --> 08:47:49.800
into Zachary's favor.

08:47:49.800 --> 08:47:51.080
Really incredible play.

08:47:51.080 --> 08:47:52.560
And this is what we were previewing about this year,

08:47:52.560 --> 08:47:53.400
right?

08:47:53.400 --> 08:47:54.400
We said, okay, well, Zach played against something

08:47:54.400 --> 08:47:55.720
that was similar in top eight,

08:47:55.720 --> 08:47:57.240
but there is a choice for our Garchomp.

08:47:57.240 --> 08:47:59.040
And I think one of the key learnings

08:47:59.040 --> 08:48:01.320
that Huckumma may have had watching Zach's top eight

08:48:01.320 --> 08:48:02.720
was like, wait, hold on, I feel like Dragonite

08:48:02.720 --> 08:48:03.760
is really good in the skill bill,

08:48:03.760 --> 08:48:05.000
and let me bring Dragonite.

08:48:05.000 --> 08:48:07.320
But instead, the Frostlass ends up getting picked,

08:48:07.320 --> 08:48:09.320
and it is so good into this

08:48:09.320 --> 08:48:10.320
dual dragon combination.

08:48:10.320 --> 08:48:12.320
And so you can see how valuable

08:48:12.320 --> 08:48:13.320
that Auroraville is, allowing

08:48:13.320 --> 08:48:15.320
Frostlass to survive Rockside

08:48:15.320 --> 08:48:16.320
and Heatwave.

08:48:16.320 --> 08:48:18.320
Wow, just such an intense

08:48:18.320 --> 08:48:19.320
first game there.

08:48:19.320 --> 08:48:21.320
And then the gunk shot connects.

08:48:21.320 --> 08:48:23.320
That is really important.

08:48:23.320 --> 08:48:26.320
Heatwave too, under the Frostlass.

08:48:26.320 --> 08:48:28.320
My guess was Zach was going to go

08:48:28.320 --> 08:48:29.320
for a gunk shot and Shadow Ball

08:48:29.320 --> 08:48:30.320
there in a Dragonite, because at

08:48:30.320 --> 08:48:31.320
that point the Garchomp is not

08:48:31.320 --> 08:48:32.320
a factor in the Sleezer.

08:48:32.320 --> 08:48:33.320
You just need to knock out the

08:48:33.320 --> 08:48:34.320
Dragonite.

08:48:34.320 --> 08:48:36.320
Once Dragonite gains the Sleezer,

08:48:36.320 --> 08:48:41.280
that one you won against guard shop but still yeah exactly I mean anytime you see late game

08:48:41.280 --> 08:48:47.160
scarf rock slide just so so scary but frost last does manage to attack through it outside

08:48:47.160 --> 08:48:51.160
of snow into dragonite so going into game two you know one of the questions is okay are

08:48:51.160 --> 08:48:54.160
we going to see dragonite again because it honestly did not accomplish very much in that

08:48:54.160 --> 08:48:58.240
last game partially because of the threat of frost last so you could consider adjusting

08:48:58.240 --> 08:49:02.840
to the mega flow at instead what if that goes to mega sco villain instead right say okay

08:49:02.840 --> 08:49:03.900
I think you're going to drop

08:49:03.900 --> 08:49:04.400
Dragonite now.

08:49:04.400 --> 08:49:05.700
So it is this kind of rock,

08:49:05.700 --> 08:49:07.000
paper, scissors between the

08:49:07.000 --> 08:49:09.600
mega evolution, but Zach is up

08:49:09.600 --> 08:49:10.640
one game.

08:49:10.640 --> 08:49:12.840
He just looked so good into this

08:49:12.840 --> 08:49:14.040
kind of team composition.

08:49:14.040 --> 08:49:15.140
Let's see if there's a mix up

08:49:15.140 --> 08:49:16.400
from either players.

08:49:16.400 --> 08:49:18.140
Takuma spent a lot of time in

08:49:18.140 --> 08:49:19.600
that first game repositioning

08:49:19.600 --> 08:49:20.640
to play around the front.

08:49:20.640 --> 08:49:22.040
So it's going to play.

08:49:22.040 --> 08:49:23.740
We've come to the second game.

08:49:23.740 --> 08:49:25.200
It's the Bachelorette's goal.

08:49:25.200 --> 08:49:26.100
It's 10.

08:49:26.100 --> 08:49:27.640
The Bachelorette should blow it

08:49:27.640 --> 08:49:28.400
for Takuma.

08:49:28.400 --> 08:49:29.500
Yeah, these are the adjustments

08:49:29.500 --> 08:49:30.440
I was talking about, and I

08:49:30.440 --> 08:49:32.400
would say it generally favors

08:49:32.400 --> 08:49:36.180
more right because the skill villain is just such a nuisance and being able to

08:49:36.180 --> 08:49:40.460
burn these we saw how effective it was and handling even just flowette in the

08:49:40.460 --> 08:49:44.740
top eight however if you are in top them on you do have a lot of offensive

08:49:44.740 --> 08:49:48.180
pressure right something like a mega evolution dazzling plus way fresh there's

08:49:48.180 --> 08:49:51.940
a lot that great to go for something like mega ball with the skill villain just

08:49:51.940 --> 08:49:56.700
actually protect it and then just made trashed into how come was flowette you

08:49:56.700 --> 08:49:59.420
have to be very careful I think right now it's the life we're basically just

08:49:59.420 --> 08:50:02.420
exerts so much offensive pressure into each other.

08:50:02.420 --> 08:50:04.220
You also have to respect Floette potentially saying,

08:50:04.220 --> 08:50:06.340
you know what, I'm going to call out a Protector's Skogulon

08:50:06.340 --> 08:50:09.060
and I'm just going to click my light of ruin.

08:50:09.060 --> 08:50:11.260
Big difference, though, in between the last time

08:50:11.260 --> 08:50:13.260
we saw these Pokemon face off against each other

08:50:13.260 --> 08:50:15.740
is that there's no winch across that can threaten an Encore

08:50:15.740 --> 08:50:16.780
in either slot.

08:50:16.780 --> 08:50:18.500
She's going to have to worry about whether or not

08:50:18.500 --> 08:50:20.300
Rage Powder is going to function.

08:50:20.300 --> 08:50:22.220
If you're worrying to get locked into something

08:50:22.220 --> 08:50:26.300
like an Aqua Jet that may be a little bit unreliable.

08:50:26.300 --> 08:50:28.540
But we will see the Floette and Mega evolve

08:50:28.540 --> 08:50:30.540
as well as the Skull Villain to match.

08:50:30.540 --> 08:50:33.940
So both mega evolutions extended in this second game.

08:50:33.940 --> 08:50:36.060
But now what do these bastards think you can do?

08:50:36.060 --> 08:50:36.820
Let's see.

08:50:36.820 --> 08:50:39.860
First of all, is it going to be a rage powder here?

08:50:39.860 --> 08:50:42.740
Protect on the Vascular Legion, OK?

08:50:42.740 --> 08:50:44.980
That's a good start for this Vascular Legion,

08:50:44.980 --> 08:50:46.980
but the Skull Villain is still vulnerable.

08:50:46.980 --> 08:50:48.740
A Daglingling comes out.

08:50:48.740 --> 08:50:50.820
It's just going to connect into Skull Villain

08:50:50.820 --> 08:50:53.900
that's going to result in a burn to the Floette, which

08:50:53.900 --> 08:50:56.500
will start to stack up that damage over time.

08:50:56.500 --> 08:50:59.920
But back to Legion for Takuma still gets a chance to attack here.

08:50:59.920 --> 08:51:05.160
And it is the last for a special drive to call out this back to Legion on Zachary's side attacking.

08:51:05.160 --> 08:51:07.760
How Skulldyn will get to fire off an Overheat.

08:51:07.760 --> 08:51:12.680
That's going to be a nice stack of damage now between the burn as well as that Overheat damage.

08:51:12.680 --> 08:51:15.200
Yeah, I think great turn for Zachary there, right?

08:51:15.200 --> 08:51:17.440
That's already a lot of damage on a Floette.

08:51:17.440 --> 08:51:20.960
If you go for a Protect with the, you know, Skullvillain, I mean,

08:51:20.960 --> 08:51:23.600
right now I think Floette maybe can survive awkwardly.

08:51:23.600 --> 08:51:28.820
Vasculage is such a strong buff on here, like, if LVL doesn't have any bulk, I could see it potentially fading to it.

08:51:28.820 --> 08:51:34.780
Either way, though, talk about having the potential to double up on Skogul in there, immediately go for the knockout onto it, right?

08:51:34.780 --> 08:51:42.060
Go for Dazzling Glean and Wavecrash, but it doesn't end up coming out there, and now, Zachary gets a lot of key damage and media line to LVL.

08:51:42.060 --> 08:51:48.620
However, now Skogul and his damage output is obviously greatly reduced, you can't just go for a Rage Power once again to kind of protect your Vasculage in,

08:51:48.620 --> 08:51:53.100
but if it's Dazzling Gling coming out, well, then the Vast Fusion still keeps up a ton of damage.

08:51:53.100 --> 08:51:57.100
So, let's see if Zachary can advance his position after that strong third one.

08:51:57.100 --> 08:52:05.260
The Vast Fusion is going to protect, because another thing I saw on the pre-eval was something like an Aqua-Jet into Tacoma's Vast Fusion followed up by a Gigafreak.

08:52:05.260 --> 08:52:11.500
But this Govillain isn't minus two, and it's going to be a more blast into the Vast Fusion on the other side.

08:52:11.500 --> 08:52:13.820
Not if one hit knockout, so we could see.

08:52:13.820 --> 08:52:17.260
Oh my god, but that's not going to land.

08:52:17.260 --> 08:52:21.860
The Master Specs tried to hit the opposing Baskilligen and will fail.

08:52:21.860 --> 08:52:25.740
I really feel like we are just watching a boxing match between these two and

08:52:25.740 --> 08:52:28.340
they are truly trading blow for blow.

08:52:28.340 --> 08:52:30.900
As in this case, Zachary gets the advantage on turn one, but

08:52:30.900 --> 08:52:33.580
then Takamaw makes an amazing play on the second turn.

08:52:33.580 --> 08:52:36.460
I mean, moon blasting there in front of Baskilligen when Skobillian could just go

08:52:36.460 --> 08:52:38.820
for a rage powder seems pretty wild, right?

08:52:38.820 --> 08:52:41.980
But the expectation is for Skobillian to protect there and so

08:52:41.980 --> 08:52:44.440
Lots of damage onto that Vasculation given now.

08:52:44.440 --> 08:52:47.120
Of course, there still is no burn on the opposing Vasculation either,

08:52:47.120 --> 08:52:48.320
so it is very threatening.

08:52:48.320 --> 08:52:51.440
Something like Dazzling Gleam and Wave Crash right now is quite scary.

08:52:51.440 --> 08:52:53.060
Awkwitek comes up, goes to get the knockout!

08:52:53.060 --> 08:52:55.060
It survived by a base!

08:52:55.060 --> 08:52:59.920
No way for when a 1% can still fire off another attack here,

08:52:59.920 --> 08:53:02.420
and the Dazzling Gleam is good to connect it to both.

08:53:02.420 --> 08:53:04.720
Vasculation took so much trip from the life warp

08:53:04.720 --> 08:53:08.780
that that final tickle is going to send it back into its pokeball.

08:53:08.780 --> 08:53:11.560
But now Vasculation can go with the Wave Crash.

08:53:11.560 --> 08:53:15.780
That is going to be two knockouts for Takamaw in the second game.

08:53:15.780 --> 08:53:23.980
A vacillation finally gets burned, but both Skullvillians and Vascularians are out here for exactly about two Pokémon left to even bring in.

08:53:23.980 --> 08:53:31.440
Yeah, my big question is what is in the back, right? If it's something like Sneezler and King Gambit, you do pressure with something like Bakeout and Swords Dance, right?

08:53:31.440 --> 08:53:39.720
Takamaw may want to switch in that choice from Garchomp, but if you bring in Garchomp and there is Sneezler, Gambit on the opposing side, you risk Bakeout into Garchomp, King Gambit, Swords Dance, right?

08:53:39.720 --> 08:53:44.440
And so the big question is what do both players have in the back to get vantage.

08:53:44.480 --> 08:53:46.280
Definitely over to Pokemon right now.

08:53:46.520 --> 08:53:50.560
But Zachary with that King Gambit that sword dance that black glasses that is

08:53:50.560 --> 08:53:54.080
always a Pokemon you cannot count out in these end games like Rock also obviously

08:53:54.080 --> 08:53:54.840
has Rock slide.

08:53:55.160 --> 08:53:56.320
It is going to be Gargjum coming in.

08:53:56.320 --> 08:53:58.280
So is it's these are gambit on the opposing side.

08:53:58.280 --> 08:53:59.280
There's the King Gambit.

08:53:59.640 --> 08:54:00.360
What's next to it?

08:54:00.360 --> 08:54:01.120
You're too.

08:54:01.120 --> 08:54:03.120
I mean, you just have to worry about that.

08:54:03.120 --> 08:54:05.880
You have to give you some good damage into what's in the basket.

08:54:05.880 --> 08:54:08.360
Yeah, exactly as you call it, Aaron.

08:54:08.360 --> 08:54:12.940
So I think this is really interesting because you look at guard shop, and you think well, okay

08:54:12.940 --> 08:54:17.580
Earthquake is now just incredibly powerful and everything right, but it's we're gonna be a dragonite in the back

08:54:17.580 --> 08:54:21.300
Probably not and so you don't really want to click that earthquake because you don't want to be damaging yourself

08:54:21.380 --> 08:54:25.060
Garchup, of course, does have the stomping cantron here as well

08:54:25.060 --> 08:54:30.140
An interesting thing if you fake out into that garch on within the stopping cantron thread into one head knocked out onto either slot

08:54:30.140 --> 08:54:35.780
The following turn basket legion right now can still go through a wave crash deal decent damage and plus these are but that burn

08:54:35.780 --> 08:54:39.780
it's a really big deal. So the question for Zachary right now is, yeah, do you go for the sword stance?

08:54:39.780 --> 08:54:43.460
I think they got into Garchomp sword stance with King Gambit kind of feels like the safe obvious play.

08:54:43.460 --> 08:54:47.020
And then my other question is, what is the Ford Pokemon in the backboard pocket?

08:54:47.620 --> 08:54:52.700
It's so tough because right at this moment this Garchomp does at the speed advantage against you.

08:54:52.700 --> 08:54:54.700
So unless the Snezler is able to

08:54:55.700 --> 08:55:03.180
consume its wider, activate the unburden, and then you do get that sword stance sucker punch to have that priority action against the Garchomp,

08:55:03.180 --> 08:55:06.780
then this is going to be an advantage over to Tachymon.

08:55:06.780 --> 08:55:08.880
But you do see the wave crash come through.

08:55:08.880 --> 08:55:10.380
These are taking a lot of damage,

08:55:10.380 --> 08:55:12.780
but can Gambit does get the sword stance off?

08:55:12.780 --> 08:55:15.380
So can it be enough to actually get the knockout

08:55:15.380 --> 08:55:17.580
onto the guard chop on the subsequent turn?

08:55:17.580 --> 08:55:19.980
Yeah, yeah, I think right now, I'm Zachary.

08:55:19.980 --> 08:55:21.180
I'm thinking I'm gonna protect Sneasler.

08:55:21.180 --> 08:55:22.580
I'm gonna sucker punch your guard chop.

08:55:22.580 --> 08:55:24.180
Your basketball game is learned. It's not gonna do much.

08:55:24.180 --> 08:55:25.580
And if I'm in Tachymon's shoes,

08:55:25.580 --> 08:55:27.980
I would consider Aqua-getting the Sneasler

08:55:27.980 --> 08:55:29.580
and just going through the stomping hand

08:55:29.580 --> 08:55:30.780
from in a king gambit.

08:55:30.780 --> 08:55:31.780
You could also make the read

08:55:31.780 --> 08:55:34.660
that it's going to be Sucker Punch coming out and just saying, you know what, I'm going to swap

08:55:34.660 --> 08:55:38.500
Darchomp out into my final Pokemon. That final Pokemon likely is going to be King Gambit or

08:55:38.500 --> 08:55:42.100
Sneasler. Both of those have a fighting type attack which can just get a one hit knockout

08:55:42.100 --> 08:55:46.260
until you're posing King Gambit. So, I still very much favor talking about this position right now.

08:55:46.260 --> 08:55:49.300
Zachary gets the sword, stands off, I think that is the one cool that kind of keeps himself

08:55:49.300 --> 08:55:53.380
in it but that wave crush still did so much damage, right? And so, my other question is,

08:55:53.380 --> 08:55:57.140
Sneasler potentially survived a life or boss which is, okay, no switches, no protection.

08:55:57.140 --> 08:56:01.460
Oh, it doesn't, Sneasler goes no. And that should just be it. I think even with the Sucker Punch

08:56:01.460 --> 08:56:10.460
coming out here. Yeah, if it's a sucker punch into the Garchomp, it's not going to pick up the knockout, but it is not going to be enough.

08:56:10.460 --> 08:56:19.460
That is unfortunate, and will send us into a game three. That is the stopping catcher to finish off the King Gambit, and we've got a tie series.

08:56:19.460 --> 08:56:28.460
Wow, and when the leads came out, it was like, oh, mega-flow on one end, it's the mega-scoville on the other. I feel like this should favor Zachary, but the offense that comes out from this blow-up

08:56:28.460 --> 08:56:33.080
the left, Vasculation duo is just so strong, and with no frost last, Garchomp is able to

08:56:33.080 --> 08:56:36.400
come in and threaten with so much damage in this endgame.

08:56:36.400 --> 08:56:39.480
At endgame, by the way, also highlights why some players have moved on to Light Orb on

08:56:39.480 --> 08:56:40.480
King Gambit.

08:56:40.480 --> 08:56:44.560
It doesn't work on this team because you need it on Vasculation, but this clutch survival

08:56:44.560 --> 08:56:45.560
as well, 1%.

08:56:45.560 --> 08:56:48.560
Like I was saying, I'm like, Floette's around that range where it might be.

08:56:48.560 --> 08:56:52.920
The initial overkeep was nice, but just has enough to hang on, retaliate back with the

08:56:52.920 --> 08:56:53.920
damage output as well.

08:56:53.920 --> 08:56:57.880
And so, Floette, Vasculation looked quite solid there, and the thing is, I think that

08:56:57.880 --> 08:57:03.960
is actually still pretty good into a frost last adjustment as well right and so if you're Zachary you want to cover for the

08:57:03.960 --> 08:57:07.480
Float and Basculation King Gambit can threaten Basculation as a lead immediately

08:57:08.000 --> 08:57:13.040
The hard thing about using King Gambit in this matchup is that there are just so many resistances to it right like you've got the

08:57:13.040 --> 08:57:17.400
Float you've got the King Gambit you've got the sneezing on the other end right and I feel like we saw that in top 8

08:57:17.400 --> 08:57:21.160
What Zachary is while we brought Gambit didn't really work out super well right so the question is

08:57:21.840 --> 08:57:22.840
See it once again

08:57:22.840 --> 08:57:26.120
It's not the easiest one to use, but checkmates the basket

08:57:26.120 --> 08:57:28.360
legion on the opposing side so effectively.

08:57:28.360 --> 08:57:31.480
It is a lot tougher when this King Gambit only had access to

08:57:31.480 --> 08:57:32.760
this dark type attack.

08:57:32.760 --> 08:57:35.400
I think that's really where you look at Takuma's having a bit

08:57:35.400 --> 08:57:38.520
of the advantage there, and a lot more coverage with the fact

08:57:38.520 --> 08:57:40.680
you still have Iron Head and Low Kick.

08:57:40.680 --> 08:57:44.280
So I don't, I don't know, it's a really, really tough call.

08:57:44.280 --> 08:57:46.040
You know that it's a tense situation.

08:57:46.040 --> 08:57:47.560
You're in the top four.

08:57:47.560 --> 08:57:49.720
Grand finals is right in front of you.

08:57:49.720 --> 08:57:51.360
you can taste it.

08:57:51.360 --> 08:57:53.840
And both of these competitors have one game.

08:57:53.840 --> 08:57:56.960
You can feel the tension and the stress.

08:57:56.960 --> 08:58:01.000
And once again, just this dynamic of which mega evolution

08:58:01.000 --> 08:58:02.240
do you go with, right, Floette?

08:58:02.240 --> 08:58:05.160
Overall, do you just feel better in that one?

08:58:05.160 --> 08:58:06.240
You stare down a school building,

08:58:06.240 --> 08:58:08.360
which normally is not the mega that you would like to see,

08:58:08.360 --> 08:58:10.680
I think, but it still just did a lot of damage, right?

08:58:10.680 --> 08:58:12.800
So I think talk about, might say, you know what?

08:58:12.800 --> 08:58:14.040
Even if you go back to Frostlass,

08:58:14.040 --> 08:58:15.680
I'm still okay going with Floette.

08:58:15.680 --> 08:58:17.360
I would love to see Dragonite make an appearance again,

08:58:17.360 --> 08:58:18.360
but that's just my guess.

08:58:18.360 --> 08:58:22.040
for Zack could see a run back of maybe King Gambit gets dropped but here we go. It's going to be

08:58:22.040 --> 08:58:29.160
another lease. He's learned basket legion. Thinking that these are might not be too bad. Yeah. You

08:58:29.160 --> 08:58:34.040
have fake out in this situation. It's also perfect because you see a flowette on the other side and

08:58:34.040 --> 08:58:39.160
hit it with a gunshot. Exactly. Yeah. I think this is a lead that covers for what Tuckamon went

08:58:39.160 --> 08:58:43.720
for in the previous game and he does run it back here. And so right now you have pressure like he

08:58:43.720 --> 08:58:47.800
said with that fake out or that gunshot. There's a lot of offense from Zack's side as well. If

08:58:47.800 --> 08:58:52.800
You are Zach, you could make an aggressive prediction here and say, you know what, there's no way you're going to ever let me target Floette.

08:58:52.800 --> 08:58:56.800
I'm going to double up on your basket legion with something like a gumshot and a last respects immediately.

08:58:56.800 --> 08:59:01.800
My question then is whether or not that even gets the knockout, but I think it'll definitely come really close.

08:59:01.800 --> 08:59:10.800
Yeah, I mean, I would love to see that come to fruition, but I also feel like there's a way to play around that and that's just with protecting the basket legion here.

08:59:10.800 --> 08:59:16.560
You can even just go for a double protect, just for the safety, so I can help to at least stall out for the safe.

08:59:16.560 --> 08:59:21.760
But that's actually gonna take a fight for now, as Garchon now comes out to take its place.

08:59:21.760 --> 08:59:26.560
That is a Pokemon that will have a lot better resistances to a gunshot that could come out from the season.

08:59:26.560 --> 08:59:28.400
But it protects itself on this turn.

08:59:28.400 --> 08:59:30.720
Holy hell, see the last respect come out?

08:59:30.720 --> 08:59:31.600
Oh my goodness!

08:59:31.600 --> 08:59:34.960
Sarely misses the knockout of the Takamaw's Valkylician.

08:59:34.960 --> 08:59:38.800
Life form, very powerful, but not enough to get it over the line for this one.

08:59:38.800 --> 08:59:39.300
Wow!

08:59:39.300 --> 08:59:40.300
That's going to fire!

08:59:40.300 --> 08:59:41.800
That's all I respect!

08:59:41.800 --> 08:59:43.800
You're going to both knock each other out!

08:59:43.800 --> 08:59:45.800
That's not a bad trade at the end of the day

08:59:45.800 --> 08:59:47.300
because now you get your Garchomp in

08:59:47.300 --> 08:59:49.300
and the Sneasel are just protected

08:59:49.300 --> 08:59:50.800
so it is incredibly vulnerable

08:59:50.800 --> 08:59:53.300
to an earthquake we're stopping answering right now.

08:59:53.300 --> 08:59:57.300
Oh my goodness, is this just such a fast pace set?

08:59:57.300 --> 08:59:59.300
The big question I have for you, Rosemary,

08:59:59.300 --> 09:00:01.300
is is there that frost last in the back, right?

09:00:01.300 --> 09:00:03.300
Because if so, well, that's really good

09:00:03.300 --> 09:00:04.800
into the Garchomp.

09:00:04.800 --> 09:00:08.300
So, what do both trainers bring in right now?

09:00:08.300 --> 09:00:13.260
really, really intense first turn though. Last respects, even with those stacks,

09:00:13.260 --> 09:00:17.500
adaptability and life force is pretty good. And there's Frostlass coming out, so that is the

09:00:17.500 --> 09:00:22.620
adaptation we talked about, as well as makes a return here. I think that's a great call though,

09:00:22.620 --> 09:00:26.780
I mean you still have to worry a little bit about the fact that Scar Tromp is faster than you with

09:00:26.780 --> 09:00:32.620
that choice, Scar. But Frostlass can help to make sure that the Sneezer doesn't get taken out by a

09:00:32.620 --> 09:00:36.780
stopping character, and got the Aurora reveal as a potential here. A lot of different paths

09:00:36.780 --> 09:00:38.260
You could walk down on this turn.

09:00:38.260 --> 09:00:40.100
Yeah, I mean, guard chop is exerting pressure

09:00:40.100 --> 09:00:42.140
with stopping hands for more earthquake right now, right?

09:00:42.140 --> 09:00:44.260
And so you would think, well, I want to knock out the Sneasler.

09:00:44.260 --> 09:00:45.100
You just protect it.

09:00:45.100 --> 09:00:47.060
I don't want you to get a bump shot off into me.

09:00:47.060 --> 09:00:48.580
Sneasler could just say, hey, you know what?

09:00:48.580 --> 09:00:49.500
I'm going to switch out.

09:00:49.500 --> 09:00:50.700
Process is going to mega vault.

09:00:50.700 --> 09:00:51.900
I'm going to one shot your guard chop.

09:00:51.900 --> 09:00:53.220
And once guard chop makes, Sneasler

09:00:53.220 --> 09:00:54.860
is in a phenomenal position in the end game.

09:00:54.860 --> 09:00:57.460
So I actually think this is a really key turn.

09:00:57.460 --> 09:00:59.220
And the main dynamic to pay attention to

09:00:59.220 --> 09:01:01.260
is guard chop versus Sneasler, who

09:01:01.260 --> 09:01:02.940
will make it out of the turn.

09:01:02.940 --> 09:01:05.380
And if your guard chop, you say, you know what?

09:01:05.380 --> 09:01:06.660
I don't feel comfortable with any option.

09:01:06.660 --> 09:01:09.540
could just click rock slide that is always kind of a get out of jail part but

09:01:09.540 --> 09:01:13.900
it's gonna be the pivot here instead expecting a switch. Let's Akari switch out

09:01:13.900 --> 09:01:20.260
the Sceesler here. He does! Okay. Oh this is so intense. You want to be able to see that

09:01:20.260 --> 09:01:24.220
epic showdown but it's gonna be the King Gambit switch in for Chocomot and the

09:01:24.220 --> 09:01:31.780
Lycan Rock for Zack at Mega Evolution. Finds out again on this cross slide. Could be a big turn.

09:01:31.780 --> 09:01:36.580
Okay, so I think trying to fade out the guard shot, I would think, and just, you know, go

09:01:36.580 --> 09:01:37.580
through the Blizzard.

09:01:37.580 --> 09:01:41.980
In fact, it's the case, this is a very favorable turn for Pokemon, right?

09:01:41.980 --> 09:01:44.980
Like, here he was risking the game, gunk shot, into that slot.

09:01:44.980 --> 09:01:48.420
Zack said, okay, I'm gonna switch out because surely you're gonna respect that, right?

09:01:48.420 --> 09:01:49.420
Here we go, it's gonna be Blizzard.

09:01:49.420 --> 09:01:54.540
So the main scary thing here is it can freeze right now, does okay damage on a flow-in, 33%.

09:01:54.540 --> 09:01:56.020
Is there a freeze onto either?

09:01:56.020 --> 09:01:57.020
There is not!

09:01:57.020 --> 09:02:00.820
And it's gonna be a huge move last in return, into the cross-slash slot.

09:02:00.820 --> 09:02:06.100
Wow, it's going to take it down to 23% and so that is a lot of damage traded.

09:02:06.100 --> 09:02:11.620
I don't know if the Blizzard is actually going to have added up to enough.

09:02:11.620 --> 09:02:15.100
Now this Lycanroc did get in spot 3 with a Doku Sassan Tact.

09:02:15.100 --> 09:02:16.100
It did, exactly.

09:02:16.100 --> 09:02:19.500
And right now King Gambit would love to sucker punch either of these.

09:02:19.500 --> 09:02:23.540
The Lycanroc can just excel rock to get around it, move before the sucker punch, and Frost

09:02:23.540 --> 09:02:24.940
Lash can Aurora Veil.

09:02:24.940 --> 09:02:29.140
However, let's say you hover for those, well then what if Frost Lash just goes for Blizzard

09:02:29.140 --> 09:02:31.540
and Lichenrock goes for close combat, right?

09:02:31.540 --> 09:02:33.480
There also could just be rocks like Lizard potentially

09:02:33.480 --> 09:02:34.320
trying to knock out Floette,

09:02:34.320 --> 09:02:36.020
or Accel Rock plus Lizard into Floette.

09:02:36.020 --> 09:02:38.020
So, lots of options right now.

09:02:38.020 --> 09:02:40.180
King Gambit does exert a lot of pressure here.

09:02:40.180 --> 09:02:42.580
Lichenrock's going starting off with a protect.

09:02:43.580 --> 09:02:46.020
Focus Ash is a very valuable resource in this game.

09:02:46.020 --> 09:02:47.980
He doesn't know how to win the zucker punch line games,

09:02:47.980 --> 09:02:49.380
but the zucker punch works!

09:02:49.380 --> 09:02:51.220
From the Tuckabooz King Gambit,

09:02:51.220 --> 09:02:52.620
crosslice is down,

09:02:52.620 --> 09:02:56.380
and now it's just the Sneasler and the Lichenrock left.

09:02:56.380 --> 09:03:02.780
As Foe-Ed goes for another attack with the Dazzling Gleek to protect good to keep this like a rocket Foe-ed deep.

09:03:02.780 --> 09:03:06.780
But can Sneasler, why can Rock close this out?

09:03:06.780 --> 09:03:10.180
Oh my gosh, this is so tense because we know there's a guard chop in the back.

09:03:10.180 --> 09:03:12.780
We know that guard chop of course can't just play earthquake.

09:03:12.780 --> 09:03:17.980
If Sneasler is able to get that unburdened to activate though with closed combat before guard chop hits the field,

09:03:17.980 --> 09:03:19.880
you'll get the speed advantage which will be a big deal.

09:03:19.880 --> 09:03:23.880
I think actually if that does not happen, you're gonna be in a really difficult position here.

09:03:23.880 --> 09:03:28.780
And so Zach is down to his final two Pokemon does have a lot of offensive pressure,

09:03:28.780 --> 09:03:31.080
but also still has to respect the flow at here.

09:03:31.480 --> 09:03:33.520
Spiegel would love to close combat King Gambit.

09:03:33.520 --> 09:03:37.420
Lichenrock would probably love to get a rock side here, maybe fish for a flinch as well.

09:03:37.820 --> 09:03:41.880
So tense, especially with that choice of bar chop leading as a final boss here.

09:03:41.880 --> 09:03:44.360
And don't forget, there is still that focus action Lichenrock as well.

09:03:44.820 --> 09:03:46.360
If you sucker punch the Lichenrock, right?

09:03:46.360 --> 09:03:47.660
It's got ready misses!

09:03:47.660 --> 09:03:49.660
The misses!

09:03:49.660 --> 09:03:52.660
So that's one way that this game can be taken from you

09:03:52.660 --> 09:03:56.580
at the gunk shot cannot knock out the bullet on the third.

09:03:56.580 --> 09:03:59.060
Toppa Berry actually can't take this king gambler either,

09:03:59.060 --> 09:04:02.220
so you do get away with one Pokemon Gale,

09:04:02.220 --> 09:04:04.300
but you're gonna drop your defense this year

09:04:04.300 --> 09:04:05.300
on the Lycan Rock,

09:04:05.300 --> 09:04:07.180
and if you still close this out,

09:04:07.180 --> 09:04:09.940
with that Toyscarp Gartron winging in the wings,

09:04:09.940 --> 09:04:12.580
definitely now breaks that focus dash

09:04:12.580 --> 09:04:14.900
as you get brought all the way down to one,

09:04:14.900 --> 09:04:17.460
and Sneezer takes a lot of damage too.

09:04:17.460 --> 09:04:19.980
And that should just be it, right, gunk shot.

09:04:19.980 --> 09:04:22.200
That is the gamble that you take.

09:04:22.200 --> 09:04:24.660
Toyskarve Garchomp now hits the field,

09:04:24.660 --> 09:04:27.120
and Sneezer's unburden has not been activated,

09:04:27.120 --> 09:04:30.180
so Earthquake now will just be able to finish things off.

09:04:30.180 --> 09:04:33.520
Oh, and this is what makes Gungshot such a high variance

09:04:33.520 --> 09:04:34.980
move on the Sneezer.

09:04:34.980 --> 09:04:36.300
I mean, had that connected, that would have been

09:04:36.300 --> 09:04:37.140
a double knockout.

09:04:37.140 --> 09:04:37.980
It would have been Sneezer,

09:04:37.980 --> 09:04:39.820
plus like rocking a Toyskarve Garchomp.

09:04:39.820 --> 09:04:40.660
I think in that position,

09:04:40.660 --> 09:04:43.160
Toyskarve Garchomp actually still looks okay as well.

09:04:43.160 --> 09:04:44.820
I also wasn't sure if the close combat

09:04:44.820 --> 09:04:46.660
was gonna knock out King Gambit, to be honest.

09:04:46.660 --> 09:04:48.140
I'm curious on what the damage roll is there,

09:04:48.140 --> 09:04:53.140
but for Takuma, I think you can see J-Center in his future.

09:04:53.540 --> 09:04:55.780
So going to be a protector from the Stanciler of those

09:04:55.780 --> 09:04:59.020
so you can figure out what is Garchomp is going to walk into

09:04:59.020 --> 09:05:02.020
as the flow-wet is going to protect himself as well.

09:05:02.020 --> 09:05:03.540
Like a rock does go for the Accelerant,

09:05:03.540 --> 09:05:05.500
hoping maybe that that wouldn't have been enough damage

09:05:05.500 --> 09:05:07.500
to actually get the flow-out out from here,

09:05:07.500 --> 09:05:09.420
but Garchomp has not got the help into Earthquake

09:05:09.420 --> 09:05:11.780
and I think that is game set, match.

09:05:11.780 --> 09:05:13.940
Takuma going to move on to the finals

09:05:13.940 --> 09:05:16.140
of the World Championships.

09:05:16.140 --> 09:05:23.340
Zachary, the last hope of the U.S., the Sneaselers just cannot finish this 1v2.

09:05:23.340 --> 09:05:27.660
Cannot, and to bring Garchomp into a matchup with Frostyre,

09:05:27.660 --> 09:05:31.660
Revire's excellent positioning defines the perfect ball.

09:05:31.660 --> 09:05:35.020
The key turn in this one was when it was Garchomp out against Sneaselers,

09:05:35.020 --> 09:05:36.700
and Sneaselers switches.

09:05:36.700 --> 09:05:40.540
Blood up for a double, but not really going to matter here as Garchomp's earthquake

09:05:40.540 --> 09:05:42.620
is going to deliver the finishing blow,

09:05:42.620 --> 09:05:47.620
And Takamon will be moving on to the finals here at the Pokemon World Championships.

09:05:49.620 --> 09:05:54.620
Amazing effort there by Zack in the top four, but it's going to see Japan versus Japan.

09:05:54.620 --> 09:05:57.620
And we look forward to the grand final tomorrow.

09:05:57.620 --> 09:06:04.620
And you can see the emotion of what it means to him to be able to play in J-Center tomorrow.

09:06:04.620 --> 09:06:11.620
An amazing performance by Zackery once again who has had one of the most dominant seasons I've ever seen in North America.

09:06:11.620 --> 09:06:15.860
second at Las Vegas Regionals, second at EUIC, top four at the World Championships.

09:06:15.860 --> 09:06:21.100
He has gotten a medal and trophy at all of those events, has easily become one of the

09:06:21.100 --> 09:06:25.380
best players in North America, and is super-starred to watch out for in the upcoming seasons, but

09:06:25.380 --> 09:06:27.820
his season will end here.

09:06:27.820 --> 09:06:29.940
And what a game-three this was.

09:06:29.940 --> 09:06:33.540
This whole set truly just felt like two masters going back and forth.

09:06:33.540 --> 09:06:36.620
Every time it felt like one player would get an advantage, then the next turn the other

09:06:36.620 --> 09:06:40.020
player would kind of pull things back and reel things back in, and it was just a tug

09:06:40.020 --> 09:06:46.180
of war slowly and surely throughout this entire set and just so fun to be able to wash rows

09:06:46.180 --> 09:06:51.660
right out the gates in that third game you see the fast religion trade their eighties

09:06:51.660 --> 09:06:57.940
against each other you know life or recoil make that last respect to KO and then the

09:06:57.940 --> 09:07:03.540
fast religion knocking itself out of his own life or three coil and then these next couple

09:07:03.540 --> 09:07:07.900
of turns there was a lot of damage I think that was left on the board but you have to

09:07:07.900 --> 09:07:11.020
to make those tough calls. Are you going into protecting here? Do you expect a

09:07:11.020 --> 09:07:15.500
switch? Do you really want to try to play and do that trap card? Yeah, I, you know,

09:07:15.500 --> 09:07:18.180
would have loved to see how this game would have played out had the gunshot

09:07:18.180 --> 09:07:21.660
hit because I think it would still be this situation where it's full HP

09:07:21.660 --> 09:07:25.060
Garchomp against Sneasler plus Lycan Rock, right? And the Garchomp should just

09:07:25.060 --> 09:07:27.820
be able to clean up things pretty easily with earthquake in that position. So

09:07:27.820 --> 09:07:31.100
that's what I was saying. Like maybe the other play to go for is go for close

09:07:31.100 --> 09:07:35.420
combat on Slaking Gambit, rock side into the Flo-Wed slot instead. But Garchomp

09:07:35.420 --> 09:07:38.860
It's so strong that endgame where I think even if the burden boost is active on Sneasler,

09:07:38.860 --> 09:07:39.860
it's probably still not enough.

09:07:39.860 --> 09:07:42.180
Maybe it opens the door for like a critical hit close combat.

09:07:42.180 --> 09:07:43.180
That's true.

09:07:43.180 --> 09:07:46.360
Yeah, but the perfect conservation of that scarf garbchomp, and once again, it was that

09:07:46.360 --> 09:07:50.940
one turn where you have garbchomp and you have the Sneasler, and garbchomp switches

09:07:50.940 --> 09:07:54.860
out, baits out the Blizzard, baits it out perfectly, and Floette's Dacin' Gleam just

09:07:54.860 --> 09:07:56.060
does so much damage.

09:07:56.060 --> 09:08:00.220
There's a reason why when this Pokemon got introduced, everyone was saying it is so good.

09:08:00.220 --> 09:08:05.060
It turns out, yeah, when you have really good base special attack and you are one of the

09:08:05.060 --> 09:08:08.180
really strong special attackers and you have an ability to boost your special

09:08:08.180 --> 09:08:12.540
attack or fairy damage pretty good adds up quite quickly and even against a team

09:08:12.540 --> 09:08:16.160
that has a lot of bulk I mean dazzling gleam able to do over 50% so

09:08:16.160 --> 09:08:21.380
frequently to all of these people yeah and what a difference just one Pokemon

09:08:21.380 --> 09:08:24.940
even made in this matchup you saw Zach play this out in the top eight that

09:08:24.940 --> 09:08:30.260
whimsicott really big deal but something that Zach was able to effort

09:08:30.260 --> 09:08:36.340
it slay navigate. And then now you get to this top four and that choice for Garchomp actually taking

09:08:36.340 --> 09:08:42.420
that whimsicott spot completely shifted the dynamic of the matchup. The tale is all this time Garchomp

09:08:42.420 --> 09:08:48.100
has been dominant in competitive BGC ever since it was introduced in Pokemon Diamond and Furl.

09:08:48.100 --> 09:08:52.580
Back in the day you had choice Garchomp paired with Zapdos with Discharge and as

09:08:52.580 --> 09:08:56.420
metagames moved on as generations moved on it was Garchomp that always

09:08:56.420 --> 09:09:02.420
Stuck around Landry's theory and stole its thunder for actually quite a while saying, hey, I'm stronger

09:09:02.420 --> 09:09:07.020
I also have a really great ability to intimidate but no landry is in the game

09:09:07.020 --> 09:09:13.700
Garchomp comes back in full force and reminds us of why it's been one of the all-time historic Pokemon in a PC

09:09:14.260 --> 09:09:17.620
Well, this may be the conclusion of the match the day is not done yet

09:09:17.620 --> 09:09:21.300
Let's hear from our second finalist on the stage

09:09:21.300 --> 09:09:31.300
Let's give a big congratulation to our second world finalist, Takuma Yamazaki!

09:09:31.300 --> 09:09:40.300
Takuma, congratulations on making it to the finals of the 2026 World Championships.

09:09:40.300 --> 09:09:41.300
How does it feel?

09:09:41.300 --> 09:09:45.300
Congratulations on making it to the finals.

09:09:45.300 --> 09:09:50.300
I feel like I'm a newbie.

09:09:50.300 --> 09:09:51.300
I feel like I'm a newbie.

09:09:51.300 --> 09:09:52.300
I feel like I'm a newbie.

09:09:52.300 --> 09:09:56.300
It's completely unbelievable. I'm so happy.

09:09:56.300 --> 09:10:03.300
Your last performance at the Japan National Championships was not quite as high of a finish.

09:10:03.300 --> 09:10:06.300
So I imagine, does this come as a surprise?

09:10:06.300 --> 09:10:15.300
I couldn't go to the final at the P.J.C.S. last time, so I was surprised to be able to get to the final this time.

09:10:15.300 --> 09:10:23.300
Yes, in Japan's preliminary match, we were aiming to win the WCS.

09:10:23.300 --> 09:10:30.300
We weren't aiming to win the WCS at all.

09:10:30.300 --> 09:10:32.300
We were aiming to win the WCS.

09:10:32.300 --> 09:10:35.300
So we had to do that.

09:10:35.300 --> 09:10:43.300
We were aiming to win the WCS.

09:10:43.300 --> 09:10:49.500
So, yeah, you know, at the Japan National Championships, I didn't make it quite as far.

09:10:49.500 --> 09:10:54.320
To be honest, my goal was just to make it here to Worlds and be able to stand here on

09:10:54.320 --> 09:10:55.320
stage.

09:10:55.320 --> 09:11:00.200
And so I wasn't thinking about, like, aiming for the championship or anything like that.

09:11:00.200 --> 09:11:05.320
So it's completely unbelievable that now I do have this chance to compete for the championship.

09:11:05.320 --> 09:11:09.120
Well, the stage only gets bigger and more amazing from here.

09:11:09.120 --> 09:11:12.320
So we'll see you tomorrow on Championship Sunday in the Chase Arena.

09:11:12.320 --> 09:11:18.200
But for now, I want to talk to you about your top four match, as you brought that choice

09:11:18.200 --> 09:11:23.400
scarf guard chomp into a matchup against Omega Frostlast, which on paper doesn't look that

09:11:23.400 --> 09:11:24.400
great.

09:11:24.400 --> 09:11:25.400
So what was your strategy?

09:11:25.400 --> 09:11:26.400
What were you thinking?

09:11:26.400 --> 09:11:39.120
I think the enemy team is a bit weak against the enemy team, but what is the strategy against the enemy team?

09:11:39.120 --> 09:11:47.320
My team has a good team of Kai and Gamirius, so I think the first one is very hard.

09:11:47.320 --> 09:11:55.320
I thought that the first one would be Skobiran, so I decided to use Kai, but the opponent team did a good job.

09:11:55.320 --> 09:11:58.000
It was in the second round, so we had to take the first round.

09:11:58.000 --> 09:12:00.760
And then, we were able to take the second round with Asukovira,

09:12:00.760 --> 09:12:03.520
so we were doing well in the first round.

09:12:03.520 --> 09:12:05.560
But we were able to pass the first round well,

09:12:05.560 --> 09:12:08.320
and we won the third round.

09:12:08.320 --> 09:12:09.920
That's right.

09:12:09.920 --> 09:12:14.840
We won the game with the game of Yuki Meropo and the game of High Play.

09:12:16.400 --> 09:12:18.960
Yeah, Omega for us is a really tough matchup

09:12:18.960 --> 09:12:22.000
when you're bringing Mega Dragonite and Garchomp.

09:12:22.000 --> 09:12:26.000
So, you know, the first match was a little rough.

09:12:26.000 --> 09:12:30.520
And then the second match, honestly, like I read that my opponent would bring

09:12:30.520 --> 09:12:34.000
school villain instead, and that match went well for me.

09:12:34.000 --> 09:12:39.920
And then in the third match, you know, they brought a kick across last

09:12:39.920 --> 09:12:44.480
when I had full left, and I reached for the final two games, and that worked out,

09:12:44.480 --> 09:12:46.200
and I was a little win.

09:12:46.200 --> 09:12:48.320
Well, congratulations on your win, Tecumbe.

09:12:48.320 --> 09:12:51.720
Do you have any shout-outs you want to give to anybody who may be washing at home

09:12:51.720 --> 09:12:54.480
or anybody who supported you on your journey to the finals?

09:13:21.720 --> 09:13:27.720
I think. Yeah, so I practiced with so many different people and you know it's

09:13:27.720 --> 09:13:32.160
it's really because of all the help that I've gotten all the support from people

09:13:32.160 --> 09:13:35.960
around me and advice that I've received that I was able to get here so very

09:13:35.960 --> 09:13:40.560
thankful. Well thank you Takuma so much for your time and let's hear it one more

09:13:40.560 --> 09:13:45.080
time for our second finalist Takuma Yamazaki.

09:13:46.840 --> 09:13:51.000
So make sure to tune in tomorrow on Championship Sunday where you'll see

09:13:51.000 --> 09:13:56.760
Hiroshi Onishi and Takamori Yamazaki face off in our grand finals in the chase arena.

09:13:56.760 --> 09:14:01.560
But of course, that's not everything that's been going on here at the World Championships.

09:14:01.560 --> 09:14:07.480
And of course, at Pokemon XP, there's been some incredible experiences at this event that you

09:14:07.480 --> 09:14:12.520
probably would not want to miss. But fortunately, we have a lovely recap for you to see. So let's check it out.

09:14:51.000 --> 09:14:55.000
sense the excitement to compete.

09:14:55.000 --> 09:15:11.000
More than 2000 trainers have descended upon San Francisco to test their skills.

09:15:21.000 --> 09:15:31.000
and fight with all their might to become the next Pokemon World Champion.

09:15:37.000 --> 09:15:41.000
Every time I think it's going to be different and every time it's exactly the same.

09:15:41.000 --> 09:15:46.000
We look back at the replay of all of the things that have been going on in this World Championships

09:15:46.000 --> 09:15:52.000
world championships. And you

09:15:52.000 --> 09:15:54.000
think at the start of the event.

09:15:54.000 --> 09:15:56.000
Wow, all of that to look forward

09:15:56.000 --> 09:15:58.000
to at the end of it was like how

09:15:58.000 --> 09:16:00.000
did we get here so quickly? It

09:16:00.000 --> 09:16:02.000
seems like only a moment ago,

09:16:02.000 --> 09:16:04.000
but what a world championships

09:16:04.000 --> 09:16:07.000
it has been. We've now got our

09:16:07.000 --> 09:16:09.000
finalist here, both players from

09:16:09.000 --> 09:16:12.000
Japan, making it all the way to

09:16:12.000 --> 09:16:14.000
championship Sunday. Um in what

09:16:14.000 --> 09:16:19.200
their sets. Of course Hiroshi had a quick 2-0 victory and made some incredible callouts

09:16:19.200 --> 09:16:24.240
while I think Aaron explained it best in this last matchup where Takuma and Zachary were

09:16:24.240 --> 09:16:30.400
going blow for blow like two champion prize fighters in the ring, back and forth and back

09:16:30.400 --> 09:16:33.760
and forth. I can't wait to see what both those competitors have for us tomorrow.

09:16:33.760 --> 09:16:37.280
You know, and in some ways this feels appropriate to me too that we're ending with two Japanese

09:16:37.280 --> 09:16:40.920
players in the finals. I feel like the players from Japan have done so much to innovate this

09:16:40.920 --> 09:16:45.240
better game of Pokemon champion so far. It makes sense, hey, you're a tournament where it's mostly

09:16:45.240 --> 09:16:48.760
teams that we're a little familiar with from the past, that the players from the region,

09:16:48.760 --> 09:16:51.560
that most of those teams that originated from were able to come out on top.

09:16:51.560 --> 09:16:56.520
Yeah, 100%. And then, you know, it's how you execute those things in the moment,

09:16:56.520 --> 09:17:01.560
like, especially Takuma was saying, like, in that matchup, maybe not something that he was

09:17:01.560 --> 09:17:07.400
necessarily prepared for, but not necessarily expecting to make it to this stage of the tournament,

09:17:07.400 --> 09:17:14.840
but still holding his head high and showing like even in those situations you can still make a read you can do something different you can

09:17:15.000 --> 09:17:21.240
Find a way through your opponent once you've gone blow for blow and yeah figure out exactly how you're gonna make it to an end game

09:17:21.240 --> 09:17:25.880
Yeah, and I think that's what's so beautiful about our game and watching this tournament

09:17:26.040 --> 09:17:33.100
Especially is to seeing the level of play that everyone brings to every single round. I mean we started round one

09:17:33.100 --> 09:17:38.860
yesterday with two incredible matches and we didn't stop like it was all gas no

09:17:38.860 --> 09:17:43.220
breaks from the jump at this tournament and it's no surprise that we have two

09:17:43.220 --> 09:17:47.500
incredible players to duke it out for the title of champion the first champion

09:17:47.500 --> 09:17:52.260
of champions here in San Francisco. I think maybe one of the most stressful

09:17:52.260 --> 09:17:55.900
tournaments to compete in ever two where there's no easy matches in this whole

09:17:55.900 --> 09:17:58.860
tournament. I wouldn't want to do it. Yeah every match is so close every match is so

09:17:58.860 --> 09:18:02.380
many situations you have to get calls right you know you can't display passively

09:18:02.380 --> 09:18:05.580
and kind of kind of grind out matches the way you can in some other formats.

09:18:05.580 --> 09:18:09.580
You have real movies in here to help players just pivot into different situations all game.

09:18:09.580 --> 09:18:13.020
You got to make those reads. You kind of saw that with nearly every top cut match.

09:18:13.020 --> 09:18:15.820
So I'm really impressed by all the players able to make it to this point.

09:18:15.820 --> 09:18:18.540
And I think the players who what keeps you really be proud of themselves

09:18:18.540 --> 09:18:20.540
where what a crazy tournament this has been.

09:18:32.380 --> 09:18:34.440
you

09:19:02.380 --> 09:19:04.440
you

09:19:32.380 --> 09:19:34.440
you

09:20:02.380 --> 09:20:04.440
you

09:20:32.380 --> 09:20:34.440
you

09:21:02.380 --> 09:21:04.440
you

09:21:32.380 --> 09:21:47.300
I really want to shout out this team that Takuma is using here with the Dragonite over

09:21:47.300 --> 09:21:50.460
Charizard on the more traditional big six core.

09:21:50.460 --> 09:21:52.340
It dominated day one.

09:21:52.340 --> 09:21:56.900
This is a similar team that Yuya used to go undefeated in day one and of course, Takuma

09:21:56.900 --> 09:22:02.180
only dropped the one match in day one and has now made it all the way to the finals.

09:22:02.180 --> 09:22:08.740
is an adaptation of one of those small changes, one Pokemon change that has obviously completely

09:22:08.740 --> 09:22:14.340
changed how opponents play into that lineup. And it definitely paid off on day one for both

09:22:14.340 --> 09:22:19.220
Yuya and Takamo. And now Takamo is at the finals using this variation. And I think it's going to be

09:22:19.220 --> 09:22:24.820
really exciting to see how this new version of Big Six that drops the Charizard for Dragonite

09:22:24.820 --> 09:22:28.980
matches up against Big Six Classic. Yeah, I don't think we can ask for something

09:22:28.980 --> 09:22:49.980
really like, um, it's not quite new school against old school, right? But it's like the, the, the adaptations to the formats and the changes and how that swings the match up. And certainly Dragonite puts, I think, quite a few spanners in the works for a lot of teams that we've seen in the format. We've seen two of them make it all the way to pretty much this, this stage of the competition for a reason.

09:22:49.980 --> 09:22:54.620
Yeah, you made it to the top cut as well with the same team, so something's working here.

09:22:54.620 --> 09:22:58.060
Just a very appropriate final boss, right? Hey, was this the right adaptation? Well,

09:22:58.060 --> 09:23:00.940
here you are, our last round of the tournament. Let's meet the team that everyone thought was the

09:23:00.940 --> 09:23:04.220
strongest coming in to prove that your team is actually the strongest.

09:23:04.220 --> 09:23:12.140
Yeah, 100%. I kind of wait to get to Championship Sunday in the chase arena as well. In the meantime,

09:23:12.140 --> 09:23:15.980
if you've been following us or if you're going to be following us tomorrow as well,

09:23:15.980 --> 09:23:21.560
We've got the twitch drops that we've been going on needing a little bit of watch time only 30 minutes

09:23:21.560 --> 09:23:25.260
If you haven't already done that and that was a great opportunity on the

09:23:25.580 --> 09:23:29.200
Restream or of course put it in your diary for tomorrow to be able to

09:23:29.520 --> 09:23:33.940
Make sure that you get those quick coupons the teammate tickets and the training tickets

09:23:34.020 --> 09:23:38.740
Yeah saving the the best for last year with those training tickets for watching tomorrow

09:23:38.740 --> 09:23:42.920
I definitely have made use of I go through my training tickets pretty quickly

09:23:42.920 --> 09:23:47.920
I don't have too many left either and a great thing if you see a team maybe the you thought was a lot of fun watching this

09:23:47.920 --> 09:23:51.320
You want to try it out yourself. I could pretty much just wipe out the VP costs if you pick this up

09:23:51.320 --> 09:23:54.840
So I definitely make sure to tune in and don't forget to get the incinerator as well

09:23:54.840 --> 09:23:59.840
His conversion rate could have been a little bit better from day one to day two, but still a very powerful Pokemon

09:23:59.840 --> 09:24:01.840
I'm sure you'll find so used for it

09:24:02.360 --> 09:24:09.920
Yeah, like you know and if you want to just have a little bit of extra spree cred going into your online matches in both one championships

09:24:09.920 --> 09:24:11.360
enjoy worlds

09:24:11.360 --> 09:24:16.120
26 getting that really great swag t-shirt and the cap as well

09:24:16.480 --> 09:24:21.360
So when you go up on ladder, it's like hey, you are watching the world championships

09:24:21.360 --> 09:24:23.360
You're watching what hang on a second?

09:24:23.600 --> 09:24:29.080
Watching the world champion this week championships this weekend because they're wearing the white hat where they were competing in the world

09:24:31.080 --> 09:24:37.380
Also, don't forget those those are actually zero so in zero y was zero worlds

09:24:37.380 --> 09:24:44.660
26. It rolls off the time, right? I mean, I have to travel to any game course. Evan and I have some history with Red Worlds t-shirts

09:24:44.660 --> 09:24:51.460
So I'm struggling here, but I hope they play a little better in it than I did. They'll put a blazer in and then we'll be set

09:24:52.700 --> 09:24:59.060
But if you're not set up to all of that then we also have our drops for the Pokemon trading card game

09:24:59.140 --> 09:25:03.580
Pokemon Go and Pokemon Unite so much there that you can get a hold of

09:25:03.580 --> 09:25:15.580
So do make sure you tune in to all of the broadcast tomorrow because championship Sunday we get to crown our finalists and our winners in each of our games.

09:25:15.580 --> 09:25:21.580
Pokemon Unite followed by Pokemon Go followed by Pokemon Trading Card Game and of course champions at the end.

09:25:21.580 --> 09:25:24.580
I think you don't know how to make sure you've got your account linked.

09:25:24.580 --> 09:25:28.580
Here's a little bit of an instruction to make sure that you get that going.

09:25:28.580 --> 09:25:33.580
going. It's also in the Twitch chat as well. While you're watching, you can get some extra

09:25:33.580 --> 09:25:36.860
as well. Make sure you actually get all of our goodies.

09:25:36.860 --> 09:25:41.300
Yeah, you did the work. You watched the stream. Make sure you get your goodies.

09:25:41.300 --> 09:25:47.860
Definitely. So we're going to be kicking things off tomorrow at 9 o'clock Pacific. And I said

09:25:47.860 --> 09:25:53.500
this last yesterday at the end of yesterday, I'm not to be trusted with any time conversions.

09:25:53.500 --> 09:25:58.060
You know what time you're in, but 9 o'clock Pacific, the same start time that we've had

09:25:58.060 --> 09:26:03.380
both yesterday and today will be kicking things off with Pokemon Unite on Championship Sunday.

09:26:03.380 --> 09:26:10.340
So make sure you tune in, you set your alarms, and make sure in the meantime that you are following all the channels

09:26:10.340 --> 09:26:13.740
Pokemon.com forward slash broadcast.

09:26:13.740 --> 09:26:18.460
And of course, follow us on all the channels as well, YouTube, Instagram, Twitter,

09:26:18.460 --> 09:26:24.020
you name it, hashtag play Pokemon or play Pokemon in most places as well.

09:26:24.020 --> 09:26:28.860
Thank you to everybody that's been watching along the stream today. We've

09:26:28.860 --> 09:26:33.780
had an absolute blast. We've got our championship Sunday ready to go. So we're

09:26:33.780 --> 09:26:38.820
going to sign things off here and get ready for that. We cannot wait to see

09:26:38.820 --> 09:26:43.860
who will be our 2026 World Championship. So from us, thank you very much and we

09:26:43.860 --> 09:26:46.940
will see you tomorrow.

