WEBVTT

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And then of course, Caleb Peng was going to be doing all of my Unite stuff because he knows the game better than me.

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But we've got so much action going on here. Actually, a lot of you have done Unite. I made that joke earlier.

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But we've got so much action that's happened over the past few days. Of course, players and teams coming from all across the world.

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And it's been so exciting to watch. But we're only, I mean, I guess half-ish through the entire tournament already.

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We've seen so many upsets and some great wins.

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So I'm going to go one by one and kind of ask you all.

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you all. First of all, what is your big takeaway so far now being partly through this event

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and seeing what's going to come into the future? So, Sierra, what do you see?

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I mean, first off, for the Pokemon video game, the biggest takeaway from the get-go is this

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is a really tough tournament. We have had so many of our previous world champions getting

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knocked out in phase one of the competition, which, I mean, you come to world, it is the

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best of the best. Some people have to drop along the wave, but I think we are really

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high-teen up this repeat champion and we do have a couple of them still in the field but it's looking

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tricky. The other one too with our current regulation M slash B it's all been about this mega Charizard

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right. So we have seen that even though it's really at the top percentages it's not necessarily all

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of the top teams. We've gotten to see mega Dragonite Ieyuya which has been incredible Justin Tang

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which is Mega Delphox and Mega Blast Toys,

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NJ and Harry Deere Kona with Mega Star Raptor

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and Drychew, just showing that there is a lot of innovation

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in different Megas that really could rise to the top.

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Yeah, of course, it's so exciting seeing

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of course the new game and all the new formats

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and there's just so many things being changed.

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But Emily, how about TCG, what's the thick one?

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Well, you can't talk about the Pokemon Trading Card Game

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without talking about the big bad Dragonfall DX,

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which of course is here in a full force,

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But honestly, not as much as people would expect

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at the World Championship, only sitting at 43.2%.

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A lot of players actually thought that this deck

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would actually be above 50% for this tournament.

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But all the way at the top of our Swiss phase one

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is going to be Brent Tonneson from Australia,

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who is currently undefeated, 8-0,

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with Dragon Ball crushing hammers.

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So there's a couple of variants of Dragon Ball

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that can be played, but it seems like Bretton

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has actually really locked down just the most consistent list

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and where you really just don't wanna take risks

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here in the world championship.

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I don't wanna take no risks or take every risk,

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Greg, it's the chance here, but of course,

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with Pokemon Go, how's it feel?

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Definitely.

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So a big takeaway here is our two grand finals,

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Auderman and Beausboy, are still in the running

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to make another grand final.

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So here they were top two for a reason

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and Beausboy, reigning world champion,

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We've never, speaking of repeat World Championships,

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we've never had a world champion VP ever as well

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in our fifth year, so it's not early on,

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but it really might happen this year.

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Meanwhile, parliament, the finalist

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that finished second last year

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has gone on five straight championships

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on days in international world's combined,

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which is absolutely insane, the stat line.

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And so he's looking at his ride to make it back

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in Korea, and trying to find the win

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that World Championship that he's been going for.

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So that gives me a super exciting one,

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especially if you get that rematch.

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had a rematch at NAIC that was super close,

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and I'm sure it's out in the back of both their minds

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that they might, based off of the end of day number two

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and day three, win the championship title.

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Well, that actually is a great segue into Unite,

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because we've got a lot of players

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that are former champions, world champions,

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but a lot of them have been eliminated.

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You know, they moved on to other teams.

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We've got some of our previous

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reigning world champions as well

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that's having a little bit of a tough time,

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but the real takeaway here that nobody expected

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is people who have never been the world champion,

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which is Europe, right?

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We've had Japanese champions,

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we've had American champions,

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We've had a Latin champion most recently,

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but Europe has qualified with one extra spot

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through a big qualifier at UIC,

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and all four of their teams have made it to day number two,

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which I believe is the first time that's ever happened,

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and they're looking extremely good.

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So they've made it up to second place at Worlds,

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and maybe to the grand finals before,

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but they've never quite been there.

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Just been one of those regions.

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This might be their year,

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so everybody's really looking towards Europe,

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but we still have basically every region present

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in day number two,

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So anything can really happen with Pokemon Unites was very exciting.

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But of course, there have been some amazing moments that have happened already.

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And I think we want to each kind of highlight one of them that's happened so far.

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So of course, Pokemon video game, any big moment.

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I highlighted tape, we had to highlight too.

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But starting off talking about the fact that we can have a repeat world champion,

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I wanted to highlight for Shogi Kumura's match for 2023 Pokemon World Champion.

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Looking back at this match, he was going up against our,

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okay, we got the clip switch,

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but we'll start with this one first.

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So we're switching the points.

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We're talking about the unique Pokemon.

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We'll come back to show you in a second.

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I wanted to highlight Kari's team and Kari as a player,

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because Kari has been someone who has really stepped up

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throughout this year.

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He is for any regional champion.

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And when we're looking at a couple of these unique Megas,

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he has two with the Star After and the Raichu,

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but it was really this Hizui and Arcanine that sold the show.

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This has been a Pokemon that has

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necessarily picked up on so many teams, but it really made so much impact, but

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this is what I was talking about. Shohei Kimura going up against a Japan

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national champion in Hiroshi Onishi, and this was such a great match.

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Shohei now sitting at 7-1 record, we had very similar teams with Mega

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Charizard being one of the dominant teams going into this tournament, and how

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Shohei piloted it was such a, we know that he's so skilled, but to see it again in

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in such confidence display was really like, wow,

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if this is just a preview of his matches,

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he's gonna go all the way.

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It was incredible.

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It's such a big stage to be able to show something like that

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on and yeah, now since of course,

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the Pokemon video game had two clips,

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now that means you not get to see your own clips,

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unfortunately, they just took it away.

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I'm sorry, that's just how it goes.

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That's just how it goes.

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Now, we'll have one later,

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but for the training card game, of course,

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this is a gigantic tournament,

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any moment that you wanted to kind of show this.

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Well, there's plenty, right?

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And I think for a lot of players that may be tuning into the Pokemon trading

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card game for the first time, they may not know this, but we've had a whole

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expansion set that has been released in between NAIC and the World Championship.

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But of course, it is going to be Brett Thomason on the right piloting,

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that very straightforward, very consistent Dragapult.

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He even ran out of ways to get Dragapult in the end, and

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then Dragapult's best friend, Monkey Dory,

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coming in with the Mind Bend,

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with that ability, Adreda Breen,

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being able to move three damage counters over,

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and then taking the win from here.

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But honestly, this is my favorite moment of yesterday.

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With Tayish, who actually got top eight lap at Worlds

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last year with Dragapult, I believe,

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is piloting Alakazam.

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Now, the most popular stadium that we actually have

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in the training part game these days

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is Team Rocket's Watchtower.

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It shuts off Dodd-Dodd's cars, but he actually paired it with Duff-Mor.

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So it's definitely a very tricky way to make the deck, but

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he knows exactly how to trip up the rest of the field.

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That's another two clips, I think you're actually out of clips now.

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Yeah, yeah, they're actually gonna, they're gonna be finished this segment.

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They're just gonna just take me off stage immediately.

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No, I love the fact too that when we talk about all these games together, which is not,

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you know, we don't get all the opportunities to.

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It just sounds so ridiculous to hear two Pokemon paired together that it's class of

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You're like, Jackpolt and Jackpolt's best friend, Monkey Dory.

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Like, looking at that from other games perspective, it's like, what?

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That's wild.

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And then you think, like, they've actually played a training card game, you know?

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Prime Round was good for a while.

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I want to play that.

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But, of course, we can't ignore Go.

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I think they might have taken away your clip, too, because they're just there.

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They're so greedy.

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They're too greedy to give me.

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You know, we'll see if there's a clip or not.

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We don't have Monkey Dory in the game yet for F1 Go.

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We do have Try and Pull, which someone actually tried to bring Last of the World Championships

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and quite worked so well.

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But we are in our fifth year and I feel like the skill level for this game has gone to an all-time high.

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It's going higher and higher as this is Emi Wido, one of our former world champions, I guess,

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a two-time Thailand champion in their first matchup on the Winners' Finals.

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Winner goes to day number two on the Winners' side.

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Loser might even get knocked out of tournament.

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But look at how close this is down to the wire.

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Both players having like two or three points left with red HE bars.

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Only a fraction of percentages of health.

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And you can see in the very end, it comes out to the final second.

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Simultaneous knockout just really highlights the skill over game two.

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That's a half seconds that they had to, you know, tie on that very moment.

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And that's exactly what happened.

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But we see that in so many of our matches through the routes.

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And these players, like, they're so tuned into game that they kind of

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are anticipating each other's anticipation.

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And that's kind of how it has been this year.

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And so I see every world champion every year is just better and better than the previous.

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It's I mean it's so cool especially with games like you know, of course, I love the new game of TCG

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But you know our games a little bit newer right as far as things go competitively

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So it's really cool to see the players level up more and more as time has gone on

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And that's actually what my clip is which is if anybody out there is not familiar with Pokemon Unite

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I think this is such a great clip to kind of show how amazing the game is like how strong the movement is

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This is Aruto one of the best players in the world coming out of Japan

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And point out one of the best juke that we have ever seen.

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They're gonna be on the Lucario,

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and they're gonna be chased around.

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So you should be able to see them

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kind of in the top right there, jukeing an entire team.

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One V4, they managed to go, escape into the Kyogre pit.

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They're escaping the entire team.

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They managed to teleport backwards

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using bone rush right here, a huge juke.

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And they waste the entire time of root dignitas,

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which was considered one of the best teams in the world

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looking to win this entire tournament,

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but they actually got eliminated on day number one

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in a big upset.

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A part of it was because of this,

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but there are just too many good teams, so.

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Right, there's angles over there.

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Yes, yes, oh, that was such an amazing trip.

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This is, that's gonna be an amazing clip for all time.

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So, if you haven't checked out Pokemon Unite,

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that's kind of the move that you can expect from it.

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So, I mean, amazing moments already

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from all of these games.

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It's been such an amazing half of the event so far,

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or I'll make it to maybe one third

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if we're considering Sunday as well.

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But of course there's so many amazing things out here

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in this actual venue.

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I cannot believe how huge it is.

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There's so many things to do.

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I feel like I've, I don't know,

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caught like 10% of it.

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I feel like I'm in here.

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Yeah, I tried to go for a wanderer

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and I'm like, all right, I'm off for a couple rounds.

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Surely I can see everything, right?

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You start getting out to the convention floor

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and it just goes as far as the eye can see.

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And there's still so much more.

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I looked at a map and I'm like,

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this doesn't even scratch the surface.

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It is just incredible how much love there is for Pokemon,

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how much love has been poured into the event

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and so many things going on.

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So hopefully we have the opportunity today,

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but it's a competition ramps up, I don't know.

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Yeah, yeah, you.

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Honestly, to build on Sierra's point,

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I really feel like there's something here

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for a Pokemon fan of any level.

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Even if it's your first day,

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if you've been with the series for years,

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you really can just find something for you.

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I know there's musical performances outside,

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there's a whole outside stage,

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Pokemon XP happening for the first time.

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For me, my favorite thing that I've seen so far is that life-size Venusaur glass toys

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and Charizard made out of Lego.

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The Lego.

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It's so cool.

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Ridiculous, yeah.

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I try to get a picture with that.

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I've not been able to yet.

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Do you have a favorite thing real quick before we move on to the next thing?

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I mean, yeah.

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I don't think I have a similar to MLA.

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Probably everyone else here.

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Maybe I haven't had the full time to experience all of this.

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All my friends and competitors have constant events.

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Even with the first stage, they're like, yeah, I didn't know what to expect.

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the Pokemon entity side of things, but all of them, for everyone that said, it's blue,

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blown their expectation, right?

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And it's just, if you're a fan of Pokemon, you love Pokemon, it's the perfect place

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for you.

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If you're on the fence about Pokemon, you'll probably fall in love with Pokemon after this

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weekend, so so many great reasons to come out to these World Championships, and no better

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way to celebrate it on the end of the third week.

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Uh-oh, absolutely.

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But of course, I want to make sure that everybody at home doesn't feel bad as well, so of course

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there are things that every game is giving out for just for watching, which unfortunately

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I've been missing because I've been here, so I actually haven't had the stream to open, but

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Talk about what our games are kind of giving away. So let's start with the Pokemon video games here

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If you have anything knowledgeable about what's actually being distributed for

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We're giving away so much. I don't know which order the graphics are going to fly

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But we're giving away a swag in game if you want the world championship shirt

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As well, we got to make sure that your style is matching your oh come on

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you have the opportunity to pick up the 2026 worlds incinerator is everywhere now for VGC

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it's kind of taken over whether you love or hate incinerator it has taken over it is here is one of

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these strongest Pokemon opportunity to grab that there and this is the shirt I was talking about

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enjoy worlds 26 again enjoy worlds 26 write it down take a picture don't ask a 10 million times in

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the Twitch chat. Enjoy World's 26 and you can get that hat and shirt.

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Alright I need a pen, production, can you bring a pen so I can write that code down please?

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Or otherwise I'll just ask you a challenge.

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And of course we have so many different things for so many games, I agree. I'm just like I

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don't know what's going to come up first but for the trading card game we'll see what

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they bring up. There we go.

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Honestly, you talk about swag and champions, you can also get your swag, the book about

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trading card game live as well. I personally love the jacket. It looks like a half leather

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Jack at half letterman, which is really sick. But of course, players love to customize their deck boxes as well.

22:10.660 --> 22:14.560
So you can find all of your world swag right on your screen, but

22:14.940 --> 22:19.900
the longer you watch the Pokemon trading corp game, the more things you actually get unlocked.

22:19.900 --> 22:25.260
So in order to get all of this swag that you see right here, you have to actually watch for 60 minutes.

22:25.260 --> 22:31.020
But if you only have time for 30 minutes today, you can actually get six packs of pitch black.

22:31.020 --> 22:35.300
So once again, that is our newest set that we have the Pokemon trading part game

22:35.300 --> 22:42.300
I personally love watching regional stream on the side to make sure I'm always opening packs either in person or online

22:42.780 --> 22:46.700
There's so much stuff here that I genuinely cannot read that text from here. I'm gonna be honest

22:46.700 --> 22:52.220
So this is a nice giveaway Pokemon go. Let's see what you're giving away. We've got we've got so much stuff

22:52.220 --> 22:57.860
We're gonna do through this. Yeah, definitely. I mean, I was just quick highlight down the charge team super exclusive resource

22:57.860 --> 23:02.500
you get to watch it up to 60 minutes also more importantly you get the world champion from Lester

23:02.500 --> 23:07.700
Beals for his Tinkertun that he used his stats on the Tinkertun and more importantly he even gets

23:07.700 --> 23:13.140
an exclusive background just on the Tinkertun really cool to have and of course we got the Pokemon

23:13.140 --> 23:18.500
Pikachu XP you see in the space outfit as well as the champion. Pikachu is spawning in the game right

23:18.500 --> 23:23.940
now so you can get it if you're opening the game so open up the game play it and you also get a

23:23.940 --> 23:28.100
fresh out to our shirt as well you can do and you know no big deal but I might

23:28.100 --> 23:31.940
have gotten the shiny Pikachu with the space you know costume yesterday so you

23:31.940 --> 23:34.940
know but hey it could be like me if you just open up a game and play it.

23:34.940 --> 23:38.940
Everybody up here is agree they're gonna get into bragging about the shinies, getting multiple clips.

23:38.940 --> 23:41.940
We got so much good stuff. What does he ignite it got?

23:41.940 --> 23:46.940
I don't know I know yeah. Unite of course has some really actually amazing things depending on how you will go and you watch for you can

23:46.940 --> 23:51.940
use the logo sticker for the event or at 30 minutes you can do an exclusive license over Pikachu which is very very cool

23:51.940 --> 23:56.940
And then you can actually get a license for one of the Pokemon from the World Champion team for RU last year.

23:56.940 --> 24:00.940
What they won with if you do watch for 45 minutes. So some really nice stuff.

24:00.940 --> 24:08.940
And of course, just be sure to watch all of the streams for each of these if you want to be able to get some awards at home.

24:08.940 --> 24:14.940
And I mean, just watch all your favorite players play because we are getting so close now to starting day number two.

24:14.940 --> 24:17.940
I know it's been an amazing day one so far.

24:17.940 --> 24:19.500
And of course, as a reminder to everybody,

24:19.500 --> 24:23.460
this is all leading up to a huge championship Sunday

24:23.460 --> 24:25.500
in the Chase Center, the arena.

24:25.500 --> 24:26.980
I mean, we got a little sneak peek of it.

24:26.980 --> 24:28.540
It is incredible.

24:28.540 --> 24:32.500
It is going to be a show like I think no Pokemon fans

24:32.500 --> 24:34.180
have ever, ever watched.

24:34.180 --> 24:36.740
So of course, we've got four amazing games.

24:36.740 --> 24:38.620
Be sure to watch all the broadcasts.

24:38.620 --> 24:41.340
We're going to have a really tough time today,

24:41.340 --> 24:45.260
I think, deciding who will be moving on towards that special

24:45.260 --> 24:46.660
championship Sunday.

24:46.660 --> 24:48.500
So thank you from all of us.

24:48.500 --> 24:50.580
We're gonna be moving on very soon

24:50.580 --> 24:53.900
as we get sending it over to our start

24:53.900 --> 24:55.380
for day number two here

24:55.380 --> 24:58.860
at the Pokemon World Championships, 2026.

24:58.860 --> 25:00.580
We'll see you all playing soon.

28:00.580 --> 28:13.140
We stand at the start of a new day Looking out on a new adventure

28:13.140 --> 28:18.980
No one knows where the road will take us We're ready, set, cause now it's time to go

28:18.980 --> 28:23.940
Maybe we can finally see Who we're meant to be

28:23.940 --> 28:26.740
She said to her baby, she told me

28:26.740 --> 28:29.440
Every time you show us who we are

28:29.440 --> 28:31.940
No, we've got some aside to glory

28:31.940 --> 28:35.440
Together, yeah, when I will touch the stars

28:35.440 --> 28:39.240
And then, we'll do it all over again

28:39.240 --> 28:42.440
Cause even if we lose our way

28:42.440 --> 28:44.740
We'll always stay

28:44.740 --> 28:46.440
Here we go

28:48.440 --> 28:51.940
Here we go again

28:51.940 --> 28:56.940
And it's even better than my time, here we go

28:58.940 --> 29:01.940
Here we go again

29:03.940 --> 29:06.940
There is less than a lifetime

29:07.940 --> 29:09.940
Here we go again

29:09.940 --> 29:12.940
Before our hands

29:12.940 --> 29:15.940
Here we go again

29:45.940 --> 29:47.940
We go again

29:49.940 --> 29:51.940
Let me slap that body back

29:52.940 --> 29:54.940
To you and the animals

29:55.940 --> 29:57.940
We go again

29:58.940 --> 30:02.940
We go again

30:15.940 --> 30:22.940
Here we go.

30:22.940 --> 30:26.940
Here we go.

30:26.940 --> 30:29.940
Here we go.

30:29.940 --> 30:32.940
Every blast that I've had.

30:32.940 --> 30:38.940
We need to be open with our hands.

30:38.940 --> 30:41.940
Here we go.

30:41.940 --> 30:44.940
Here we go.

30:44.940 --> 30:50.580
You go again

30:50.580 --> 30:52.940
Go, go, go

31:02.940 --> 31:10.940
Hey everybody, welcome to day two of the Pokemon World Championships and Pokemon XP.

31:10.940 --> 31:21.940
We are absolutely delighted you decided to spend your days in the bay enjoying oh so sunny San Francisco, California.

31:21.940 --> 31:27.940
What a day that we have in store.

31:27.940 --> 31:38.940
I'm Gabby Durden and after a strong start to yesterday, I'm back to keep us on track towards Championship Sunday and the culmination of all the fun surrounding Pokémon XP.

31:38.940 --> 31:41.940
Have you seen the skate park?

31:41.940 --> 31:42.940
You got a chance to?

31:42.940 --> 31:43.940
Yeah?

31:43.940 --> 31:44.940
It's cool, right?

31:44.940 --> 31:46.940
Okay, I'm gonna have to go check that out.

31:46.940 --> 31:47.940
It's wild.

31:47.940 --> 31:48.940
You know what else is wild?

31:48.940 --> 31:51.940
The fact that we are going to know our finalists

31:51.940 --> 31:55.940
across all of the divisions by the end of the day.

31:55.940 --> 31:58.940
Some of which will be crowned world champions

31:58.940 --> 32:01.940
when we take over even more of the city

32:01.940 --> 32:05.940
by unleashing the power of Pokemon in the Chase Center.

32:05.940 --> 32:16.760
today is about our trainers across Pokemon champions the trading card game Pokemon go and Pokemon unite

32:16.760 --> 32:25.600
our incredible competitors are ready to battle for glory I'm curious who are you cheering for let's

32:25.600 --> 32:32.280
see who did I write down in my notes yesterday oh yeah and Pokemon VGC trainers Yuya Wakasugi

32:32.280 --> 32:36.660
Justin Tang and Stefano Gruppi, they look like they have the best shot at

32:36.660 --> 32:40.420
Championship Sunday, but we'll see how things shake out once we get into top cut.

32:40.420 --> 32:46.900
The Pokemon TCG competition has been unmistakably fierce, but Brent Tonneson,

32:46.900 --> 32:52.460
Henry Chow and Rune Herrmans, they really hope to hold on to yesterday's momentum

32:52.460 --> 32:57.100
and I know a lot of people agree that they can in Pokemon Go. I'm not gonna lie,

32:57.100 --> 33:03.600
I'm keeping my own Beals of Boy as well as Potomac and M.E. Weedle as they tap their way through the brackets.

33:03.600 --> 33:11.100
And finally for Pokemon Unite, we've got Peru Unite, Reject and KOMI ready to put up a fight.

33:11.100 --> 33:17.100
Am I right? Who's gonna shine bright in the Championship Sunday Arena?

33:17.100 --> 33:20.100
Well, I'm stoked to find out. How about you?

33:20.100 --> 33:28.320
As we've mentioned, the Pokemon World Championships are only half of the fun we have this weekend.

33:28.320 --> 33:30.440
Pokemon XP is in full swing.

33:30.440 --> 33:34.840
And whether you're tuning in from home or you're here with us in person, there is something

33:34.840 --> 33:35.840
for everyone.

33:35.840 --> 33:41.440
Later on, make sure you check out the Pokemon XP panels featuring Pokemon Go, LEGO, and

33:41.440 --> 33:42.520
Jimmy Paul.

33:42.520 --> 33:45.320
Those will be live on the Pokemon XP channel.

33:45.320 --> 33:46.720
I don't want to miss it.

33:46.720 --> 33:50.000
So this would be the time to add that to your schedule.

33:50.000 --> 33:52.500
And while I have your attention,

33:52.500 --> 33:54.900
can we take a moment to recognize all of the people

33:54.900 --> 33:56.840
that make an event like this possible?

33:59.880 --> 34:03.680
Join me in thanking the phenomenal staff,

34:03.680 --> 34:05.640
judges, production crew,

34:05.640 --> 34:08.240
and everyone working behind the scenes

34:08.240 --> 34:10.620
to bring the Pokemon World Championships

34:10.620 --> 34:15.620
and Pokemon XP to life in San Francisco, California.

34:15.620 --> 34:23.620
See, the Pokemon community truly is something special.

34:23.620 --> 34:28.620
And it's because each and every one of you is part of it.

34:28.620 --> 34:31.620
Okay, that's enough from me right now.

34:31.620 --> 34:34.620
We have a day two of the Pokemon World Championships to get started.

34:34.620 --> 34:36.620
Let's get into it.

34:36.620 --> 34:39.620
Castors, take it away.

34:39.620 --> 34:48.100
Thank you very much, Gabby. I agree with a lot of what was said in that video, Joe.

34:48.100 --> 34:52.460
That video at the start gets me high. Shout out to everyone making these events happen.

34:52.460 --> 34:56.940
These are great events. I have one problem with what Gabby said. I'm afraid you're going

34:56.940 --> 35:02.100
to be missing those panels because we have a full day of Pokemon TCG action. We are not

35:02.100 --> 35:06.900
leaving the Moscow tempted today until we have our finalist set. Joining you for the

35:06.900 --> 35:10.500
first come around today it's going to be myself Ross Gilbert and the lovely Joe

35:10.500 --> 35:16.020
Bernard I think yesterday was good Joe look really high oh my goodness yeah I

35:16.020 --> 35:18.800
mean we've already had heartbreak and heroics that's what phase one of the

35:18.800 --> 35:23.100
competition is all about but that tension dials up even more today no

35:23.100 --> 35:26.100
mistakes allowed we're gonna have flawless runs for a lot of these players

35:26.100 --> 35:30.460
if they want to book themselves into the asymmetrical top cuts after our last of

35:30.460 --> 35:34.420
four Swiss rounds of the day today so you can't have a misstep players are

35:34.420 --> 35:40.380
already feeling pretty good they've already achieved their 16 match points or better from that phase one of competition so they're already feeling

35:40.380 --> 35:44.740
Popping in their deck choice. They're feeling like they're in the groove and they have to start making a push now

35:45.460 --> 35:48.620
Absolutely, but my calculations and this is not official. I can't stress that enough

35:48.620 --> 35:54.380
We've got like a hundred and forty-three players it here in day two, but they're not all even Fred Thomas and comes in with an

35:54.380 --> 35:56.380
Eight zero record 24 match points

35:56.780 --> 36:02.980
Whereas your lower right players players who kind of scraped him with a minimum record five two one sixteen match points

36:02.980 --> 36:10.020
That gives Brent base at the three extra wins over the players and there's only four rounds to be played so players like Brent at the top

36:10.020 --> 36:13.260
They don't have that much to do win or two and they will be in

36:13.620 --> 36:18.940
Whereas the players at the bottom they're gonna have to go four or no and maybe even hope for a little bit of luck

36:18.940 --> 36:22.700
It is not even records carry over and it is a top eight

36:22.900 --> 36:28.940
But you mentioned asymmetrical tear up the way that works is we look at how many match points the eighth place player has

36:29.900 --> 36:32.820
Anyone that's tied with them up to 60 total

36:32.980 --> 36:39.840
We'll go into an asymmetrical top cut to earn their way into top eight and then from there full knockout of it

36:40.060 --> 36:42.060
Yeah, but the knockout in the late

36:42.060 --> 36:47.780
Eliminations going on today, but also payers who are going to try and achieve other prizes on the line because there's a lot of cash

36:47.780 --> 36:53.780
You can earn as well as other great prizes this weekend Ross. Oh, yeah, you might not make it top eight you get top 32

36:54.820 --> 36:59.760
$5,000. Oh, no, I bubbled top a I ended up, you know losing the asymmetrical top cut

36:59.760 --> 37:02.400
Oh, wait, I still go home with $10,000.

37:02.400 --> 37:04.900
That is not too shabby, but, of course,

37:04.900 --> 37:07.700
if you end up in the chase center tomorrow on that stage

37:07.700 --> 37:09.600
with victory in your hands,

37:09.600 --> 37:13.100
you will also have $50,000 in your hands as well.

37:13.100 --> 37:15.740
That is a pretty sweet try, Mott.

37:15.740 --> 37:17.900
So let's see who's closest to the top right now

37:17.900 --> 37:20.380
as we have our player standings

37:20.380 --> 37:22.220
as we go into this phase two of competition.

37:22.220 --> 37:24.420
As you mentioned, Ross Brent Collison,

37:24.420 --> 37:26.680
he's a player that got top of the leaderboards

37:26.680 --> 37:27.780
over the last couple of years.

37:27.780 --> 37:29.220
Didn't get it this year.

37:29.220 --> 37:34.980
He's taken that personally. He's on the rampage right now with Dragapult on that 8-0 record.

37:34.980 --> 37:40.420
We also checked in with Henry Chow on the stream yesterday. He's on a 7-0-1 record.

37:40.420 --> 37:45.060
He's no longer playing with GuardiVar. He's tossed that away. His new best friend is Dragapult.

37:45.060 --> 37:47.380
And you can see why. He's on a great run again.

37:47.380 --> 37:51.460
It is working beautifully. Rudd Hyman's there. 7-0-1 as well as

37:52.020 --> 37:56.580
Janry Rong. Those are the players we're really looking at who have a very literal leg up in

37:56.580 --> 37:59.220
in the tournament, they just got more match points.

37:59.220 --> 38:01.220
We'll look at names like Alex Shomansky,

38:01.220 --> 38:05.580
Mina Eisenblatt, Natalie Miller, and Matej Blaskowitz.

38:05.580 --> 38:06.660
There's so many.

38:06.660 --> 38:09.780
Diego Casarraga, 17 world champions.

38:09.780 --> 38:11.300
Look, I'm naming all these amazing players,

38:11.300 --> 38:12.780
and I'm still missing people, Joe.

38:12.780 --> 38:14.420
Yeah, Diego, not only a world champion,

38:14.420 --> 38:15.700
multiple top eights as well.

38:15.700 --> 38:18.580
The fact that he could be once again looking at a top cut

38:18.580 --> 38:20.220
would be absolutely exceptional.

38:20.220 --> 38:21.620
And Rune Hermans, as he mentioned,

38:21.620 --> 38:23.020
is a bit of a boogeyman in the room.

38:23.020 --> 38:24.620
He's on that crustal.

38:24.620 --> 38:32.120
Not many players have made it far into a tournament with that archetype, but now when he's up there, he's surrounded by a lot of interesting matchups.

38:32.120 --> 38:38.120
Someone like Brent would be quite a free win for him because he really doesn't have any good attackers to deal with that crosslet itself.

38:38.120 --> 38:44.820
And there's also a lot of the Alakazam archetype. That's been an undercurrent story from our phase one of competition.

38:44.820 --> 38:49.020
There's players like Diego, there's Mateusz, there's Alec Szimanski.

38:49.020 --> 38:53.320
A lot of these top players are rocking on these strong records, these Alakazam decks.

38:53.320 --> 39:00.360
Some of them will have very easy answers to the crustal matchup by having Dedenne and the recycle of that enhanced hammer

39:00.800 --> 39:03.960
However, a number of these Alkazam players have cut that card

39:04.240 --> 39:09.080
Meaning that Rune could potentially have a free run into our top cut. Absolutely

39:09.080 --> 39:13.200
It's a very matchup dependent tech couple of other players. We'll have us here Brennan Kammerman

39:13.440 --> 39:17.480
Austin going to go to Toa with his twin brother Owen on the European leaderboard and

39:17.480 --> 39:21.640
and Yoshiyuki Yamaguchi, who of course is one of our players to watch for the weekend,

39:21.640 --> 39:26.600
sitting over six and two record, and she got a chance to chat with him and a few other people,

39:26.600 --> 39:30.680
the ball even started on Thursday, so hopefully we'll get to see that at some point,

39:30.680 --> 39:36.840
for certainly a player to watch, Anika Jala as well, just so many phenomenal players.

39:36.840 --> 39:39.960
Every one of those players on the screen right now, Jala, I'm looking at going,

39:39.960 --> 39:43.800
I wouldn't be surprised if they won worlds. No, I mean, we've seen their faces up there before

39:43.800 --> 39:49.320
because they've been champions or in top cuts and I also want to take a look at the meta for phase two.

39:49.320 --> 39:55.640
We know that in phase one Dragapult was 43%. How did it convert? Well look at that. It seems like

39:55.640 --> 40:01.160
other archetypes has Dragapult's number loss. It does but let's not sleep on the fact Dragapult is

40:01.160 --> 40:06.920
still doubling up any other deck. Dragapult is still number one by a huge margin but you're right

40:06.920 --> 40:10.920
and you look at some of these other decks coming through things like that Teal Mask Overpond with

40:40.920 --> 40:44.600
types that aren't dragapults and they don't have to contend with those mirror matches.

40:44.600 --> 40:47.960
They don't have to worry about flipping points and crashing ammo. Sure, a number of our players

40:47.960 --> 40:51.400
are still going for that approach, but it's great to see all of these other archetypes

40:51.400 --> 40:55.400
in the field still having a good shot even to the dragapult matchup and also being able

40:55.400 --> 40:59.440
to compete against the rest. It feels like from that phase one, the Mega X material has

40:59.440 --> 41:02.880
kind of fallen off that little bit. It was already less popular than many expected. It

41:02.880 --> 41:07.080
was 4% of the field in phase one. It seems like Crustle has sort of crept its way into

41:07.080 --> 41:10.560
this meta here and it will make things a little bit more spicy for phase two.

41:10.560 --> 41:12.440
It will indeed, Crustle, of course.

41:12.440 --> 41:15.040
It's very underwhelming Pokemon in terms of attacking,

41:15.040 --> 41:17.920
but it blocks a lot of these decks with its ability.

41:17.920 --> 41:20.680
So the deal as FD is, you play the right deck,

41:20.680 --> 41:22.320
you have a lot of quite easy wins.

41:22.320 --> 41:23.160
You play the wrong decks,

41:23.160 --> 41:25.920
you have actually quite a lot of crushing losses.

41:25.920 --> 41:27.640
It is not a deck that goes toe-to-toe

41:27.640 --> 41:28.920
in a traditional sense.

41:28.920 --> 41:31.160
It's not going to win a back-and-forth

41:31.160 --> 41:33.040
prize race against many decks at all.

41:33.040 --> 41:35.600
So a lot of players, you know, you pick Crustle,

41:35.600 --> 41:36.960
you hope you get the good matchups.

41:36.960 --> 41:40.200
And apparently, we have a bunch of people here that have.

41:40.200 --> 41:51.200
generally speaking, but these kind of decks, the longer you go in the tournament, the more of the decks you're expecting to see you see, that could end up shaking ours to get further on here.

41:51.200 --> 41:59.200
Yeah, Root Diamonds is the player on the best record for Kostle right now, but it won't take much for some of these other Kostle pilots to have that sort of destiny run.

41:59.200 --> 42:08.200
Now two or three matches go their way, by instantly knowing that they're in a really strong position, that if their deck flows as it should do, it should breeze through some of the other competitors.

42:08.200 --> 42:13.040
So it wouldn't surprise me if more of those starts to rise at the top just based on what's out there in the field right now

42:13.040 --> 42:16.840
Get ready for the possibility of cross or mirror matches ladies and gentlemen

42:16.840 --> 42:20.400
We'll see them when we come to them. God also give a better love to slow king now

42:20.400 --> 42:21.880
I know there's a bunch of you watching at home

42:21.880 --> 42:25.400
Yeah, love slow king who loves music on the ladder on team 2cg live

42:25.400 --> 42:30.720
It is in some ways a bit of a fan favorite deck special edition of meta growth recently

42:30.720 --> 42:34.920
We've just given it that really strong damage in a 300 damage from one attack

42:34.920 --> 42:39.480
So, Slo-King, another one to look out for, 11 people playing in the room,

42:39.480 --> 42:43.880
more some decent match-up, so I don't know if it's necessarily the favourite going into today,

42:43.880 --> 42:45.480
but there's some of them hanging around.

42:45.480 --> 42:46.600
Yeah, there are some strong players there.

42:46.600 --> 42:49.880
I think Brett and Cameron, no surprise, he's already won a tournament with this archetype.

42:49.880 --> 42:53.480
Yeah, over the last few months, I think he's on the best record of Slo-King right now.

42:53.480 --> 42:57.960
Let's see how the Phase 2 meta shapes up compared to our cast predictions.

42:57.960 --> 43:02.440
I think I'm going to be hiding for this one, Ross, because mine have not gone to plan so far.

43:02.440 --> 43:09.640
I tried to back the pitch-black expansion. I said that both of these new cards can target Dragapult in a couple different ways.

43:09.640 --> 43:16.240
Mega Expo Drill, really high damage output, a lot of hit points, the potential to heal your way out of a 2-hit KO.

43:16.240 --> 43:25.440
I thought that would be really problematic for Dragapult. Now, I will admit that it has a bit more of an awkward time against some of the other single-prize strategies that could sometimes be a wrench in the works.

43:25.440 --> 43:30.000
but I did think that Mega X for Kill had a good chance against at least our top deck in the room,

43:30.000 --> 43:34.080
although it's not had a great Phase 1 to Phase 2 conversion, then Hide and Sneak.

43:34.080 --> 43:38.880
It's been hiding so well that it's almost invisible, it's imperceptible to the human eye.

43:38.880 --> 43:41.680
It's really not done much this tournament at all.

43:41.680 --> 43:46.720
He is hiding very well for my picks. Now when Lillies for Fairy X, basically my picks were kind of,

43:46.720 --> 43:52.000
I wanted to show them metagame. Lillies for Fairy is the anti-metagame pick, the anti-dragapult pick,

43:52.000 --> 43:55.700
And I do believe whether it's in its own kind of box of mega Kangaskarm

43:55.700 --> 43:58.600
or whether it's popped into things like Slowking or Hide and Sneak

43:58.600 --> 44:00.400
I really thought it was going to be pivotal.

44:00.400 --> 44:05.400
Crispin, I picked Crispin because I think in the format right now

44:05.400 --> 44:10.400
fully in context, it deserves to be up there with cards like Bosses' Orders and Lily's Determination.

44:10.400 --> 44:13.900
I think it is that impactful of a supporter card.

44:13.900 --> 44:17.300
Dragapult plays it to make sure they can get the energy when they need it.

44:17.300 --> 44:19.000
Anti-Dragapult decks play it.

44:19.000 --> 44:23.600
There are so many Pokemon in the format like well-spring mask overposs for instance, you know

44:23.600 --> 44:26.360
Even Lily's caffari itself that don't really work

44:27.120 --> 44:33.660
Unless you can accelerate that energy with Crispin while searching out another one get that double attachment during your turn with the energy

44:33.800 --> 44:38.800
Guaranteed and this is my way of basically saying to the community as a whole can we start recognizing?

44:39.000 --> 44:41.240
Everyone knows Crispin is good. No one's safe. It's bad

44:41.360 --> 44:46.120
But can we start talking about it as the meta game defining card that it is?

44:46.120 --> 44:50.220
I am so bullish on that part. You're gonna hear throughout the weekend

44:50.540 --> 44:54.380
That's we're going to be saying they need to Christmas turn if they can't Christmas turn

44:54.380 --> 44:58.160
They're gonna have a useless turn. They have a turn off. It's orders. Right exactly

44:58.660 --> 45:03.540
And I mean Ethan is winning the cast of predictions. I'm gonna let you guys at home decide

45:04.540 --> 45:08.540
How much credit he gets for picking the probably best two decks in the format

45:08.540 --> 45:14.740
But we could have done that too to be fair. I was in the dock before even to get my predictions in I could have had those predictions

45:14.740 --> 45:18.740
So Ethan has absolutely nailed the predictions here.

45:18.740 --> 45:19.740
Chipp doing pretty well.

45:19.740 --> 45:21.340
Tina Masco on the Sloking.

45:21.340 --> 45:22.180
Yeah.

45:22.180 --> 45:23.500
Good picks.

45:23.500 --> 45:24.900
The only person was Sloking.

45:24.900 --> 45:27.140
No, Sloking was popular between all of our castes,

45:27.140 --> 45:28.660
Emily there and Pablo.

45:28.660 --> 45:30.340
Pablo admitted in the analyst desk yesterday

45:30.340 --> 45:32.060
that he was much happier with his choice

45:32.060 --> 45:34.860
after seeing how well Mataesh did as well,

45:34.860 --> 45:37.540
because he's also back to the Alakazam deck in there.

45:37.540 --> 45:39.020
Sloking, I think, definitely has the power level.

45:39.020 --> 45:41.660
You know, it can yoink some of the best attacks in the game

45:41.660 --> 45:43.460
for a fairly cheap discounted cost

45:43.460 --> 45:48.500
that seek inspiration, effect of an attack. So I do think that one is a nice puzzle piece.

45:48.500 --> 45:53.300
You know, we showed it off with Ross Hawthorne at the NAIC, turned plenty of heads with that deck.

45:53.300 --> 45:57.540
So I think Snow King definitely will be popular. Xam in there. Yeah, I think Pablo's quite happy

45:57.540 --> 46:01.540
that there's Mateusz backing it right now. Amy took the bold choice, the festival grounds,

46:01.540 --> 46:05.780
hoping that we could see some festival lead action. We know that this gains so much from

46:05.780 --> 46:10.580
the New Gladion's final battle addition coming into this expansion, but it does still have to

46:10.580 --> 46:14.180
to dodge and weave those Dragapults. There are still some of them still out in the competition,

46:14.180 --> 46:17.580
but they still have to try and avoid what is the most popular deck in the room.

46:17.580 --> 46:22.180
At about one third of your game today, you should expect to be Dragapult, but we've got

46:22.180 --> 46:27.100
some goodies for you this weekend. We've got some distributions over there on Pokemon Trading

46:27.100 --> 46:32.300
Card Game Live. So, look, go and watch for 30 minutes, six booster packs. That is a booster

46:32.300 --> 46:37.660
pack every five minutes. That is good math. I will do that. 45 minutes, maybe you get

46:37.660 --> 46:42.500
your Megazera or EX play set. A couple of special illustration res, a couple of double

46:42.500 --> 46:48.140
res and that is a card I am high on Joe. And then if you keep watching it just keeps getting

46:48.140 --> 46:52.420
better. Yeah, the world's greatest there for you. You can get all your swag. Look at that

46:52.420 --> 46:55.940
Pikachu jacket. You've got to be wearing it. You've got to be wearing it. Yeah, exactly.

46:55.940 --> 46:59.940
I know. There's so much here. And if you're a follower of Pokemon Pocket as well, you can

46:59.940 --> 47:04.380
get 24 pack hour glasses. That's going to save you a lot of time. You just got to watch

47:04.380 --> 47:09.980
for 30 minutes to earn those hourglasses. You can get a ton of boosters in. Restart your collection

47:09.980 --> 47:16.380
if you drop off a pocket any time. It's so easy to jump back in. I saw out yesterday on the stage

47:16.380 --> 47:20.940
on Rayquaza Road. There's lots of gameplay of pocket going on as well. If you're enjoying the TCG,

47:20.940 --> 47:24.780
not quite knowing how to follow along at times, get yourself onto pocket. That's going to be a

47:24.780 --> 47:30.060
perfect jump start to you into the trading card game. They revealed a Fueco EX for pocket yesterday.

47:30.060 --> 47:34.980
I am very excited about that jewel type cards and they're like a Mewtwo first of a jewel type card

47:35.340 --> 47:38.900
24 hour glasses if anyone needs to know that is to boost a box

47:39.220 --> 47:42.820
So what we got we want to hear from you guys you're gonna hear from us all weekend

47:42.820 --> 47:45.560
That's kind of what we do that's why we're here, but we want to hear from you

47:46.060 --> 47:51.260
Hashtag Pokemon XP hashtag Pokemon world in all the usual places on X on Instagram

47:51.620 --> 47:52.660
YouTube

47:52.660 --> 47:59.180
Play Pokemon tell us where you're watching with whom you're watching show us pictures of your pets with whom you're watching

47:59.180 --> 48:00.820
We know a lot of you are watching

48:00.820 --> 48:01.980
with your pets, too, aren't you?

48:01.980 --> 48:02.860
Oh, they have to be.

48:02.860 --> 48:04.900
But also, tell us who you're rooting for.

48:04.900 --> 48:07.260
We're seeing a star-studded cast of players

48:07.260 --> 48:08.300
that have made it through.

48:08.300 --> 48:10.940
Yes, we did see some players dropping out of the tournament

48:10.940 --> 48:11.940
from phase one.

48:11.940 --> 48:13.900
Heartbreak for Torreclerf players,

48:13.900 --> 48:15.620
one of the players that everyone wants to watch.

48:15.620 --> 48:17.700
It was on a 5-0 start, ended up at 5-3.

48:17.700 --> 48:19.900
So, Titans have already fallen here.

48:19.900 --> 48:22.500
There's still so many great, talented players

48:22.500 --> 48:23.740
out on display today.

48:23.740 --> 48:25.260
Let us know who you're backing.

48:25.260 --> 48:26.860
Yeah, let us know who you're backing.

48:26.860 --> 48:28.220
Let us know where you're watching.

48:28.220 --> 48:34.460
Let us see your setup tell us anything you want to tell us. We are going to be checking all of those social posts all we can right now

48:34.460 --> 48:38.260
However, we are going to be checking in with our first game of the day

48:38.260 --> 48:44.380
We can't go straight there though because it would be frankly irresponsible if we didn't tell you about the format first

48:45.660 --> 48:51.180
Let's dive into the format for the Pokemon trading card game at the 2026 Pokemon world championships

48:51.180 --> 48:57.340
The best trainers from around the globe are here to compete for their share of a $2 million

48:57.340 --> 49:02.820
prize pool and the coveted title of Pokemon Train for Game World Champion.

49:02.820 --> 49:07.340
The competition takes place over three days, battling head-to-head in a best-of-three Swiss

49:07.340 --> 49:09.180
round format.

49:09.180 --> 49:14.500
Trainers advance to Swissface 2 if they gain more match points than their division threshold.

49:14.500 --> 49:18.500
When Swiss completes, the top eight trainers end update, additional trainers tied in eighth

49:18.500 --> 49:23.540
place, advance into an asymmetrical single elimination bracket until only two finalists

49:23.540 --> 49:28.820
remain. These final two trainers in each age division will compete on championship Sunday.

49:28.820 --> 49:33.300
The trainers are bringing their all to the playtables this weekend and we will soon see

49:33.300 --> 49:39.460
who will claim the trophy and title of Pokemon Trading Core Game World Champion. Let's get this

49:39.460 --> 49:47.300
tournament started. Let's get this tournament started. Let's get day two started here in San

49:47.300 --> 49:54.520
San Francisco in the Bay Area at the Pokemon Training Card Game World Championships 2026 with a fantastic matchup

49:54.520 --> 50:00.340
We've got Ali White. We've got Natalie Miller. We have got ourselves a big basic box deck

50:00.340 --> 50:04.520
We have got ourselves a dragapult deck and we have got a

50:05.040 --> 50:09.380
Absolute treat for you to start off the stream good players good decks

50:09.380 --> 50:12.840
I think a pretty good matchup Joe an awesome matchup to see as we know

50:12.840 --> 50:15.900
So, you know, it's basic style

50:15.900 --> 50:17.900
box archetype was the winner at

50:17.900 --> 50:18.900
the NAIC in the hands of James

50:18.900 --> 50:20.900
Kowalski, his home brew archetype.

50:20.900 --> 50:22.900
Callie's got a new build that

50:22.900 --> 50:24.900
she's backing right now with a

50:24.900 --> 50:25.900
little bit more of the Tealmark

50:25.900 --> 50:27.900
Ogopon shoved in there, but is

50:27.900 --> 50:28.900
still leading quite heavily

50:28.900 --> 50:29.900
towards that Lily's Kaveri EX,

50:29.900 --> 50:30.900
which, as we know, will be so

50:30.900 --> 50:32.900
impactful against that Dragapult.

50:32.900 --> 50:33.900
Well, here's the question, Joe.

50:33.900 --> 50:34.900
You played Lily's Kaveri EX.

50:34.900 --> 50:36.900
It's a great counter to Dragapult.

50:36.900 --> 50:37.900
Is that enough to swing the match

50:37.900 --> 50:38.900
on its own?

50:38.900 --> 50:39.900
Well, it's a huge threat.

50:39.900 --> 50:40.900
It's a great start for you.

50:40.900 --> 50:41.900
But what's interesting about

50:41.900 --> 50:44.200
Natalie, she's playing the Duster Wall package.

50:44.200 --> 50:45.620
So that can be a great way if you

50:45.620 --> 50:48.660
to cast Blast your way around Lily's Pearl, for example.

50:48.660 --> 50:50.300
Because there's only 190 hit points

50:50.300 --> 50:54.380
on the Lily's Perfere EX, you can try and use your Duster Wall

50:54.380 --> 50:57.100
to take 130 damage and then place six counters

50:57.100 --> 50:58.940
on the Lily's Perfere itself,

50:58.940 --> 51:01.260
whilst also using your highest damage output,

51:01.260 --> 51:03.740
the 200 damage output swing from Phantom Dive

51:03.740 --> 51:05.300
onto other Pokemon at the same time.

51:05.300 --> 51:08.020
So Natalie's going to have to time her actions

51:08.020 --> 51:09.940
very cleanly here.

51:09.940 --> 51:15.440
She has some great dusting potential, ult res into Teal Mask Ogropon, she has hand destruction at her disposal.

51:15.440 --> 51:19.940
She's not rocking any of the Team Rocket's watchtowers to shut down the tanker's calm,

51:19.940 --> 51:23.440
but it looks like we're seeing lift off here, the fist bump from both players,

51:23.440 --> 51:26.940
and I think we're getting into our first turn of the game pretty soon.

51:26.940 --> 51:32.440
We are suspiciously close, Swiss round nine, here we go, day two, round one, round nine overall.

51:32.440 --> 51:36.140
Natalie Miller, Callie White, let's get rolling with Teal Mask Ogropon,

51:36.140 --> 51:41.740
Attaching an energy using that teal dance that draws the card while also allowing you to touch an extra energy

51:41.740 --> 51:44.420
And we're going to be looking for energy attachments

51:44.420 --> 51:49.900
And we're going to be looking for big basic Pokemon. Yeah finding knockouts in any means necessary

51:49.900 --> 51:53.060
Is really what Callie's list is all trying to perform here?

51:53.420 --> 51:59.620
Ideally she can look to weave in the wellspring mask over upon EX as we know to rental pump is so effective at

51:59.820 --> 52:02.220
Taking out multiple lower hit point Pokemon

52:02.220 --> 52:07.980
And that's really what Natalie's deck is filled with because she will be trying to evolve up into multiple stage 2 Pokemon and

52:08.740 --> 52:11.460
Starting off with a steel mask Ogre Pony X not too shabby at all

52:11.460 --> 52:18.260
This is not only a great attacker because it is a very solid grass type Pokemon for some certain type coverage in the field

52:18.260 --> 52:22.580
But it's a key acceleration option for you because there are four copies of energy switch

52:22.820 --> 52:29.220
Within the deck peaking at those prize cards that a spec prime catcher not ideal for Callie having it in the top

52:29.220 --> 52:33.940
white of her prize cards. She's also got one of those two Lillies Caferi in the prizes,

52:33.940 --> 52:37.700
but fortunately she has doubled up, so she will still have access to that card. And she

52:37.700 --> 52:42.660
also has the well-rounded damage output of one Rage and Bolt EX in her list as well.

52:42.660 --> 52:47.140
So she should have a few opportunities to still reach KO's as this first Ultra War

52:47.140 --> 52:51.860
resolves, finding that mega Kangaskhan EX, a key draw engine piece of this deck.

52:51.860 --> 52:55.380
That's what you're going to be looking for. Get it in the active, let you draw two cards,

52:55.380 --> 52:58.500
There's a very few Pokémon that are basic that will let you draw two.

52:58.500 --> 52:59.820
This is one of them.

52:59.820 --> 53:01.340
We've doubled up on the Meowth as well.

53:01.340 --> 53:04.900
That's in the prizes, but there is a second one in the deck as well.

53:04.900 --> 53:06.180
So we've attached an energy.

53:06.180 --> 53:08.020
We're now going to bench that Latias.

53:08.020 --> 53:10.700
That gives free retreat to all of your basic Pokémon.

53:10.700 --> 53:13.940
That lets you put your Mega Kengis Garn EX in the active,

53:13.940 --> 53:16.780
and you can draw two cards with Run Erend.

53:16.780 --> 53:21.060
And it looks like we're going to be immediately getting a rescue stretcher back,

53:21.060 --> 53:23.180
using it to attach a Grass energy,

53:23.180 --> 53:25.140
and then just passing over to Nathalie.

53:25.140 --> 53:28.980
The order of the day here, get them basic Pokemon down.

53:28.980 --> 53:30.300
Absolutely the case.

53:30.300 --> 53:32.980
I really like the early Night Stretcher from Kali there.

53:32.980 --> 53:35.300
Getting the energy stashed on Mega Kangaskhan,

53:35.300 --> 53:37.860
sets yourself up for a Crispin to at least

53:37.860 --> 53:39.380
launch some pressure next turn,

53:39.380 --> 53:42.260
even without much else help from the draws

53:42.260 --> 53:43.780
that you can acquire here.

53:43.780 --> 53:45.540
But Natalie kicks things off with a buddy-buddy puff

53:45.540 --> 53:48.340
and it's exactly what you want to see with this archetype

53:48.340 --> 53:52.060
because she's playing a ton of low-hit point basic Pokemon.

53:52.060 --> 53:54.660
The more dripy the better is normally the policy

53:54.660 --> 53:57.620
for this Dragapult deck, because it really gets rolling

53:57.620 --> 53:59.780
when you are able to use multiple Recon Directive.

53:59.780 --> 54:01.940
And the fact that she prized a couple Buddy Buddy Poffin

54:01.940 --> 54:03.340
makes it even more fortuitous

54:03.340 --> 54:05.740
that she was able to find one in that opening hand.

54:05.740 --> 54:07.260
Also a little warning shot there

54:07.260 --> 54:09.460
for one of those Crispin in the prize cards.

54:09.460 --> 54:10.980
Very often when you're facing up

54:10.980 --> 54:12.780
against this big basic style archetype

54:12.780 --> 54:16.540
that has easy means of KOing Dragapult EX cleanly,

54:16.540 --> 54:17.900
it's so important to keep track

54:17.900 --> 54:19.700
of your energy acceleration options

54:19.700 --> 54:21.820
so that you can continually Phantom Dive,

54:21.820 --> 54:23.540
because that's what you're gonna need in this matchup.

54:23.540 --> 54:28.100
Yeah, there are two in the deck, so for your right, one being away means you've got to find that one.

54:28.100 --> 54:30.980
There's no me-out for the deck. You wouldn't generally play that in dragapult.

54:30.980 --> 54:34.540
So that is going to potentially make things a little more awkward.

54:34.540 --> 54:37.780
We're filling out the bench, we've got a 3P, and we've got a Duskull.

54:37.780 --> 54:40.100
That's an indication of a really strong hand, right?

54:40.100 --> 54:43.340
If you're grabbing only one 3P from this first search, usually a good sign.

54:43.340 --> 54:43.940
Yeah.

54:45.820 --> 54:49.340
Of course, you're going to get a 3P, so you can evolve up into the cloak next turn,

54:49.340 --> 54:50.860
and that's got that recon directive.

54:50.860 --> 54:55.100
Let's look at the top two card to your deck and you get to draw one and bottom deck the other

54:55.500 --> 55:01.180
Building up into that dragapult with two energy does 200 to the active and allows you to drop six damage counters

55:01.180 --> 55:04.700
Wherever you like speaking of good hand Joe. Yeah, she had a couple path

55:04.700 --> 55:06.620
Yeah, she had a couple more trippy in hand as well

55:06.620 --> 55:12.980
So we will be seeing even more basics coming into play and the early Maltres. This is such an interesting choice from Natalie

55:12.980 --> 55:16.860
It's so common in the hammer based builds of dragapults

55:16.860 --> 55:22.140
But seeing it in the Dostanowar build shows that Natalie was respecting the mega ex-co-drill matchup

55:22.260 --> 55:28.300
But in turn really helps out against tackling that teal mask over pony X to change a prize race up

55:28.300 --> 55:31.060
So that she can maintain a single prize board during this game

55:31.700 --> 55:37.680
Absolutely for just a single fire energy. It does a hundred and ten to an EX 20 to a non EX double weakness

55:37.680 --> 55:42.500
That is going to go up to 220. Um, that's pretty good mass when you head to last go to pump this week

55:42.500 --> 55:48.820
Absolutely in the case as action passes back over to Callie Natalie not prioritizing budget in this instance

55:48.820 --> 55:54.540
She may not have had a means of retreating this dust go either so instead is going to prioritize just setting up the board with as many

55:54.540 --> 55:59.300
Drupia as possible as we see the run Aaron coming in from Callie to see a couple additional cards

55:59.300 --> 56:04.820
There was already Crispin in hand from the previous turn. So she can begin to launch some rapid fire combos here

56:05.500 --> 56:10.280
The good news is you're not gonna have to flip for rapid fire combo 200 will just get that dust go

56:10.280 --> 56:13.120
Well, here is that Crispin, you promised us, Joe.

56:13.120 --> 56:15.480
You get to search your deck for two different types

56:15.480 --> 56:16.600
of basic energy.

56:16.600 --> 56:19.280
One gets attached and the other one goes into your hand.

56:19.280 --> 56:21.880
But of course you're allowed to attach one energy per turn.

56:21.880 --> 56:24.080
So a lot of the time you really just search both,

56:24.080 --> 56:26.800
attach both, and then you've got your double attachment

56:26.800 --> 56:27.640
rolling.

56:27.640 --> 56:30.160
Worth noting, however, that you could instead put it

56:30.160 --> 56:32.640
to hand and then just manually attach it

56:32.640 --> 56:35.000
with the ability, I should say, to see your mask

56:35.000 --> 56:36.720
go up on to draw an extra card.

56:36.720 --> 56:38.280
But you will need an extra energy

56:38.280 --> 56:40.280
or an energy switch in a moment

56:40.280 --> 56:42.880
so that that mega Kangaskarn can be attacking.

56:42.880 --> 56:45.520
Because Kali is using that raging bolts in her list,

56:45.520 --> 56:48.040
she has five different types of energy in the deck, too,

56:48.040 --> 56:50.440
trying to make that Crispin work as best as possible.

56:50.440 --> 56:53.000
An early area zero coming into the hand

56:53.000 --> 56:54.000
is a pretty good option, actually,

56:54.000 --> 56:55.800
when you have a 300 hit point Kangaskarn

56:55.800 --> 56:57.760
as your early game attacking threat.

56:57.760 --> 57:00.160
If you can take a hit from this Kangaskarn,

57:00.160 --> 57:02.280
then use area zero and Chen power

57:02.280 --> 57:04.040
to remove this Pokemon from play.

57:04.040 --> 57:07.000
That can be a means of gaining free turns during the game.

57:07.000 --> 57:09.640
So this rapid fire combo, it's only a simple prize KO,

57:09.640 --> 57:11.400
it's not the full pressure you would have liked

57:11.400 --> 57:12.920
from a wellspring mask O'Kopon,

57:12.920 --> 57:14.520
but it's still putting a lot of questions

57:14.520 --> 57:17.920
over to Natalie here, as it does turn over to her turn.

57:17.920 --> 57:19.800
I like that very much indeed.

57:19.800 --> 57:21.800
Yes, of course, your areas that are on the depths

57:21.800 --> 57:23.720
will in late have eight bench Pokemon.

57:23.720 --> 57:25.800
You could then play Chen Pal to remove it,

57:25.800 --> 57:28.000
at which point you're only allowed five bench Pokemon.

57:28.000 --> 57:29.640
Any extra need to be removed.

57:29.640 --> 57:31.640
And if they just happen to be heavily damaged,

57:31.640 --> 57:33.520
free prize giving up mega reactions,

57:33.520 --> 57:35.960
well then all the better for it.

57:35.960 --> 57:39.040
Looks like we've got our first drag cloak of the game here.

57:39.040 --> 57:42.880
That is going to give Natalie access to recon directives, draw more cards.

57:42.880 --> 57:48.000
And I don't want to be greedy, Joe, but I think Natalie probably wants two more drag cloaks this term.

57:48.000 --> 57:50.000
And it's an interesting promote of the Maltres.

57:50.000 --> 57:53.480
I wonder if that's an indication of what's already available in hand.

57:53.480 --> 57:56.800
If she's going to try less bosses orders as an option now,

57:56.800 --> 57:58.360
that just came out of the recon directive.

57:58.360 --> 58:01.800
You could boss up that Teal Mask Ogapon if you're feeling a little bit cheeky.

58:01.800 --> 58:05.640
She may just need fodder for Ultra Ball in this hand, though.

58:05.640 --> 58:08.080
Looks like she does take the energy and that will indeed be fodder.

58:08.080 --> 58:10.980
Gonna have to remove one of those crushing hammer and the psychic energy.

58:11.280 --> 58:14.780
I think we are going to need a Meowth to fix this hand.

58:15.480 --> 58:18.320
I believe the pheasant dip TEX was in her prize cards.

58:18.520 --> 58:22.360
So it is going to be a last ditch catch into the Lily's determination

58:22.360 --> 58:23.900
to get a fresh eight cards here.

58:24.120 --> 58:28.360
Natalie continuing to prioritize that setup as best as possible.

58:28.700 --> 58:31.900
But in the same instance, even just getting a prod in early with Moltres

58:32.100 --> 58:33.200
could be really useful here.

58:33.200 --> 58:39.220
Fighting wings not just good for being a type coverage threat could easily put pressure on to this Kangaskhan

58:39.380 --> 58:40.780
Setting it up for a phantom dive

58:40.780 --> 58:45.840
So these eight cards if we're able to access fire energy could really put Matthew in a good spot now

58:45.840 --> 58:47.380
I think you make an excellent point there Joe

58:47.380 --> 58:50.420
Yeah, 110 might get a one hit come on a seal mask over Pomba

58:50.540 --> 58:54.960
It's still a decent chunk of damage against many X and when you're playing a deck like this

58:54.960 --> 58:59.500
Well, you've got damage coming down with your dust bar and you've got Dragonball hitting the active and the bet

58:59.500 --> 59:01.500
You know, there's a lot of damage flying around.

59:01.500 --> 59:02.840
Getting damage on the board is good.

59:02.840 --> 59:05.140
Do we see a fire energy?

59:05.140 --> 59:06.640
I don't see a fire energy.

59:06.640 --> 59:08.580
I think we'll have a couple of psychics.

59:08.580 --> 59:09.780
No, not quite.

59:09.780 --> 59:10.740
Well, Natalie, is there even?

59:10.740 --> 59:11.820
Well, there's one ultra ball,

59:11.820 --> 59:14.260
so we can access one more Traploak here.

59:14.260 --> 59:16.060
You definitely want to evolve up a second one.

59:16.060 --> 59:19.460
It's built without any copies of Rare Candy.

59:19.460 --> 59:21.900
Instead, Natalie has those four crushing hammer,

59:21.900 --> 59:24.100
in addition to the Dustmar line.

59:24.100 --> 59:26.140
So she's really shoved a lot into this list,

59:26.140 --> 59:27.620
similar to the Justin Newdorf build

59:27.620 --> 59:30.660
that we saw over the last few tournaments.

59:30.660 --> 59:32.580
And I see the discard of the jamming tower.

59:32.580 --> 59:35.500
That is Natalie's only stadium card.

59:35.500 --> 59:38.380
That's being removed now to grab a second to cloak.

59:38.380 --> 59:41.820
It would be far too vulnerable for a zero reg handy list

59:41.820 --> 59:43.860
to sit with just one to cloak in play.

59:43.860 --> 59:45.660
Too vulnerable for a tarantula pump

59:45.660 --> 59:46.820
to really ruin your day here.

59:46.820 --> 59:48.700
So the second one was mandatory.

59:48.700 --> 59:51.100
It's the bare minimum from that eight card, Lily.

59:51.100 --> 59:52.540
No, absolutely right.

59:52.540 --> 59:53.740
You want to make sure you've got an option

59:53.740 --> 59:55.140
for Dragobot next turn.

59:55.140 --> 01:00:02.540
So, if you, you know, if Natalie wants to attack with a Moltres, this turn, she has to hit a Fire Energy off this Recon Directive.

01:00:02.540 --> 01:00:07.740
Do we see one? We don't. It's a dust noir, I believe, that is the choice offer there.

01:00:07.740 --> 01:00:12.340
So that means we're not going to be seeing the Moltres attack. There will be no fighting wings.

01:00:12.340 --> 01:00:18.740
It's an attachment to a Draglog on the bench, and then a pass, probably not the turn she was hoping for.

01:00:18.740 --> 01:00:24.640
A little bit awkward for her. As she only plays two copies of Nightstretch in the deck, you have to try and weave that in later on in the game.

01:00:24.640 --> 01:00:27.240
if you want to have a nice up trade, two for one,

01:00:27.240 --> 01:00:29.080
into the teal mask, go-upon.

01:00:29.080 --> 01:00:31.880
But as things go, it's still a reasonable enough sponge.

01:00:31.880 --> 01:00:33.280
You still want to protect your dream pin,

01:00:33.280 --> 01:00:34.980
Dracula, that little bit more.

01:00:34.980 --> 01:00:36.320
I really like the arch-ball from her

01:00:36.320 --> 01:00:37.720
at the beginning of that last turn as well,

01:00:37.720 --> 01:00:40.080
so that she could stash and prepare herself

01:00:40.080 --> 01:00:41.880
for a potential Rosa's encouragement supporter,

01:00:41.880 --> 01:00:43.400
which is already in hand.

01:00:43.400 --> 01:00:47.320
Action back over to Kanilo, who's got her run errant in.

01:00:47.320 --> 01:00:49.640
Does have access to bosses' orders.

01:00:49.640 --> 01:00:52.640
Could be an easy way just to take out either the Meowth

01:00:52.640 --> 01:00:53.800
for an easy two prize cards,

01:00:53.800 --> 01:00:57.760
Just try and race as quickly as possible whenever you're facing down cursed blast Pokemon

01:00:57.840 --> 01:01:04.060
It may feel unintuitive to go on to an odd prize map, but then you're essentially just diffusing the cursed blast itself

01:01:04.780 --> 01:01:08.560
Absolutely, we'll see if Kelly wants to go more aggressive here or wants to prioritize more board set up

01:01:08.560 --> 01:01:13.860
I think if you knew that a crisp in was priced and that's leave you very tempted to go and take that only energy off the board

01:01:13.860 --> 01:01:17.920
Right, but of course you are expecting that leave have access to at least two crisp in here

01:01:17.960 --> 01:01:20.600
You're right. There's options with bosses orders right now

01:01:20.600 --> 01:01:27.020
We have got enough energy on both the mega Kangaskarni X and the Teo mask gogopon for launch attacks if we wish

01:01:27.280 --> 01:01:30.940
We're just eyeing up all of these options. We're not ultra ball

01:01:31.240 --> 01:01:37.040
Yeah, we got a boss. It really comes down to how much prep can we do before taking our next prize?

01:01:37.040 --> 01:01:39.700
Because now Natalie has seen a decent amount of cards with her last lily

01:01:39.740 --> 01:01:42.300
She has a couple recon directive already on the board

01:01:42.300 --> 01:01:47.380
You have to start expecting that Natalie will have reached towards her a spec that unfair stamp

01:01:47.380 --> 01:01:51.660
So Kali really wants to build a board that has some safeguard against hand disruption

01:01:51.700 --> 01:01:55.980
So getting the early raging bolt down and even stashing an energy onto it this turn

01:01:56.140 --> 01:02:00.300
Really will allow Kali to have a much easier time of taking out a dragapult next turn

01:02:00.300 --> 01:02:04.020
I think this is a very solid choice because she currently has access to that fighting energy

01:02:04.020 --> 01:02:07.180
So that's a really nice play for her and this is your big bad of the deck

01:02:07.180 --> 01:02:12.340
This is the one that can stretch up and take big one hit cares on that dragapult here comes the bosses orders

01:02:12.340 --> 01:02:14.860
Where's it going Joe? You got to be quick. I feel like it's me out

01:02:14.860 --> 01:02:21.080
It could easily be dust globes or the direct cloak with energy though. I think it's like a ton of great options here

01:02:21.080 --> 01:02:25.260
Oh, it's gonna be the meow. Yeah, I feel like when there's curse blast in the mix you want to make it

01:02:25.840 --> 01:02:29.700
Pudishing for the opponent you want to make it very difficult for Natalie to weave it in if ever

01:02:30.040 --> 01:02:34.460
So it is gonna be a two prize. Okay. Oh, Cali goes down just three prize cards remaining

01:02:34.460 --> 01:02:37.960
And she's even able to pick up a Liska fairy from those prize cards

01:02:37.960 --> 01:02:42.480
Which could be quite handy and now we not we have to start seeing some action from Natalie

01:02:42.480 --> 01:02:45.180
She's really reliant on the next

01:02:45.180 --> 01:02:47.580
couple of Recon Directive to get her anywhere.

01:02:47.580 --> 01:02:49.780
At least you do have two of those to use,

01:02:49.780 --> 01:02:51.280
but you talk about the prize map.

01:02:51.280 --> 01:02:53.180
Essentially now a single curse blast means

01:02:53.180 --> 01:02:54.980
the Dragapult KO will win the game.

01:02:54.980 --> 01:02:57.980
Oh, the next was Ace Guard.

01:02:57.980 --> 01:03:01.180
Fire energy that she needed so badly.

01:03:01.180 --> 01:03:03.780
It's a jamming tower and the darkness energy jamming

01:03:03.780 --> 01:03:04.980
tower gets taken.

01:03:04.980 --> 01:03:07.980
Second Recon Directive does give Lily's determination

01:03:07.980 --> 01:03:09.980
and with zero prize cards taken out,

01:03:09.980 --> 01:03:15.500
prize cards taken out. We'll give Natalie eight new cards as she evolves up into a Duster,

01:03:15.500 --> 01:03:20.620
bent to the 3B and attaches a fire energy to the active. Lily's determination for eight.

01:03:20.620 --> 01:03:25.020
We're looking for a Dragapult, and we can start actually throwing some damage around.

01:03:25.020 --> 01:03:29.260
Dragapult at the very least. If we can also find crushing hammer in combination with unfair

01:03:29.260 --> 01:03:33.580
stamps, suddenly you can be getting yourself back into a good position. Natalie may also

01:03:33.580 --> 01:03:37.980
try and hold onto the unfair stamp that little bit longer, and basically say that I've evolved

01:03:37.980 --> 01:03:47.980
I'm not actually going to use this card. I can't really do it. It's too risky for me and instead we'll just try and force Cali through to Dragapult EX for remainder of these prizes.

01:03:47.980 --> 01:03:55.980
Very awkward decision, but you're right. Essentially you either use a Dustwater or you make your opponent care with second Dragapult. We'll see where Natalie comes down.

01:03:55.980 --> 01:03:56.980
Have you missed?

01:03:56.980 --> 01:03:58.980
There is not much in this hand, Ross.

01:03:58.980 --> 01:04:01.980
We've got a Purdue. We've got a bosses order. We've got to see a Dragapult.

01:04:01.980 --> 01:04:03.980
Completely with Dragapult.

01:04:03.980 --> 01:04:06.980
There's no way towards it. We're both having the... We can see the hand better than you can at home right now.

01:04:06.980 --> 01:04:13.980
There's a concession. Callie White is going to take Game 1, 1-0 up with this mega-kang has gone.

01:04:13.980 --> 01:04:19.980
Lily's the very box deck. Natalie cannot get a drag-a-pop, cannot recover, and Callie takes Game 1.

01:04:19.980 --> 01:04:26.980
A very calm, collected win there for Callie. The list obviously didn't do anything super impressive.

01:04:26.980 --> 01:04:31.980
It just kind of went through the motions and just started swinging with rapid-fire combo.

01:04:31.980 --> 01:04:35.980
There's much more scary cards that could have come out in the list for Cali.

01:04:35.980 --> 01:04:43.980
So to get a nice win under the belt early has to feel good knowing that they didn't even have to resort to any Clefairy or Wellspring open on tactics.

01:04:43.980 --> 01:04:51.980
There's even more threat for Natalie in this next couple of games where she's a game down right now with that well-disabled concession.

01:04:51.980 --> 01:04:54.980
She's given herself a good amount of time to try and bring this back though, Ross.

01:04:54.980 --> 01:05:00.740
She has indeed, but you're right, the whole game, it was just attaching and, you know,

01:05:00.740 --> 01:05:03.180
attaching the mega kangaskar and building up your bench.

01:05:03.180 --> 01:05:04.740
Here we have a quick look at the replay.

01:05:04.740 --> 01:05:08.740
Here's the first KO on the dust skull, and it's just, you know, you're Tio Masco Capon's

01:05:08.740 --> 01:05:12.020
been sitting on the bench drawing cards, mega kangaskar's attacking.

01:05:12.020 --> 01:05:16.540
We see the bosses' orders on 2D meet Alph to go and get a KO there for two more prizes.

01:05:16.540 --> 01:05:19.100
But can he never really swung with anything else?

01:05:19.100 --> 01:05:22.140
It was just setting up other attackers just in case.

01:05:22.140 --> 01:05:27.140
the game. So, you can see

01:05:27.140 --> 01:05:28.780
the game. You can cast the

01:05:28.780 --> 01:05:30.580
steel mask of home and swinging

01:05:30.580 --> 01:05:31.980
with mega Kangaskarn and when

01:05:31.980 --> 01:05:33.980
Natalie with the Dragonball

01:05:33.980 --> 01:05:35.120
off of that leads termination

01:05:35.120 --> 01:05:36.180
to eight. That was the point

01:05:36.180 --> 01:05:36.980
where she said, I'm not

01:05:36.980 --> 01:05:38.160
winning this game. Let's get a

01:05:38.160 --> 01:05:40.220
game to the big basic step

01:05:40.220 --> 01:05:41.220
definitely keeps you honest

01:05:41.220 --> 01:05:42.220
because if it has anything it

01:05:42.220 --> 01:05:43.220
has full power inside. It's

01:05:43.220 --> 01:05:45.220
always got those early game

01:05:45.220 --> 01:05:46.220
run errands that have the field

01:05:46.220 --> 01:05:47.220
mask of the bond chipping in

01:05:47.220 --> 01:05:49.140
at times as well. Do you

01:05:49.140 --> 01:05:50.140
constantly getting a lot of

01:05:50.140 --> 01:05:56.020
Number two then in our Swiss round nine, Natalie kicks things off with the Maltres in the active,

01:05:56.020 --> 01:06:00.140
which is actually pretty solid and I like the adjustment to choose to go first in this

01:06:00.140 --> 01:06:01.140
instance.

01:06:01.140 --> 01:06:06.380
It's pretty clear that you don't want the big basic deck to get free run errand draws

01:06:06.380 --> 01:06:07.860
or free energy attachments.

01:06:07.860 --> 01:06:11.300
Both of those things are pretty scary for you and in this instance, already on the first

01:06:11.300 --> 01:06:16.420
turn of the game, Natalie has found fire energy to Maltres, so immediately she's asking more

01:06:16.420 --> 01:06:18.420
questions than she did in that first game.

01:06:18.420 --> 01:06:20.460
It already seems like it's going better than last time.

01:06:20.460 --> 01:06:21.700
You've got the energy on the Moltres.

01:06:21.700 --> 01:06:23.940
You've got a Drepi and a Duskull on the bench.

01:06:23.940 --> 01:06:25.660
We've got a poker pad coming down here

01:06:25.660 --> 01:06:28.340
that's going to allow you to go and grab something else

01:06:28.340 --> 01:06:29.660
if you so wish.

01:06:29.660 --> 01:06:32.900
We didn't even see if he probably does at this point.

01:06:32.900 --> 01:06:35.100
And then in the hand, we've got a drag support there.

01:06:35.100 --> 01:06:36.540
That's for a future turn.

01:06:36.540 --> 01:06:39.020
If you need it, I mean, is it second Drepi?

01:06:39.020 --> 01:06:39.940
Oh, no.

01:06:39.940 --> 01:06:41.140
I believe that was...

01:06:41.140 --> 01:06:42.060
We've used the search now.

01:06:42.060 --> 01:06:44.060
So it was for one of each of these basics,

01:06:44.060 --> 01:06:46.380
an action over to Kali now.

01:06:46.380 --> 01:06:51.140
having the perfect start with that Cangus card already in the active spot, meaning we can

01:06:51.140 --> 01:06:57.460
run Eren for two additional cards. Also already spotted an Ultra Ball in that hand for Kali.

01:06:57.460 --> 01:07:01.820
Two energy off the run, Eren, one of which is the Grass energy, nice Uteal Mask Ogropon.

01:07:01.820 --> 01:07:05.960
So, we've got an Ultra Ball, we need some more Pokémon coming down. I'm guessing a

01:07:05.960 --> 01:07:09.660
Pheasant Dipty in the hand, that's not doing much yet, so it's going to be an Ultra Ball

01:07:09.660 --> 01:07:13.940
straight away and that's going to go in search for, presumably, Uteal Mask Ogropon. That

01:07:13.940 --> 01:07:18.660
It's often the first one you go for here because that gives you a draw rending to work with well

01:07:18.660 --> 01:07:20.780
I'm thinking Meowth Cyrano get the gang

01:07:20.780 --> 01:07:25.180
I think a squad going this turn that could be pretty good don't want me out sounds kind of fun

01:07:25.180 --> 01:07:30.220
You're right Cyrano search is for free Pokemon. Yes doing the prize cards for us. Oh, no, thank you again

01:07:32.340 --> 01:07:34.340
I'm afraid

01:07:37.660 --> 01:07:40.140
A second coffee of Kangas Khan searched

01:07:40.140 --> 01:07:42.140
not really what you're looking

01:07:42.140 --> 01:07:44.140
for here, but like you say,

01:07:44.140 --> 01:07:46.140
sometimes your prizes unfortunately

01:07:46.140 --> 01:07:48.140
do not do you any favours for

01:07:48.140 --> 01:07:50.140
what it's worth. Both rescue

01:07:50.140 --> 01:07:52.140
stretcher as well hiding in the

01:07:52.140 --> 01:07:54.140
prizes to Callie. Tells something to

01:07:54.140 --> 01:07:56.140
keep an eye on. It is a well

01:07:56.140 --> 01:07:58.140
spring mask Ogre Pong in the end.

01:07:58.140 --> 01:08:00.140
Callie indicates that she also has

01:08:00.140 --> 01:08:02.140
a fairly strong hand. Basically

01:08:02.140 --> 01:08:04.140
saying that she will attach to it

01:08:04.140 --> 01:08:06.140
this turn, find a way towards

01:08:06.140 --> 01:08:08.140
Latias EX in addition to

01:08:08.140 --> 01:08:10.300
Start firing off some torrential pumps

01:08:12.460 --> 01:08:18.660
Well, that seems to be the plan with the lilies to terminate Crispin is actually already in hand and Latias is all there

01:08:18.740 --> 01:08:22.740
Yeah, you've actually got everything you need already ready to go

01:08:22.740 --> 01:08:26.020
There is an energy and looks like we're actually going Crispin this turn

01:08:26.260 --> 01:08:29.900
So we got a water to hand. We've got a sidekick being attached

01:08:30.180 --> 01:08:33.380
So this is pretty nice turn one from Callie here

01:08:33.380 --> 01:08:37.220
Telegraphing the play, but ultimately Natalie does not play Shaman.

01:08:37.220 --> 01:08:41.020
So she can't really do much about the line of play that Callie's already setting up here.

01:08:41.020 --> 01:08:42.340
That's the beauty of it.

01:08:42.340 --> 01:08:45.260
No, and there's no hand disruption outside of an unfair stamp,

01:08:45.260 --> 01:08:47.060
which can't be used unless a prize was taken.

01:08:47.060 --> 01:08:49.780
So you know it's coming, but you can't do much about it.

01:08:49.780 --> 01:08:51.380
There's your attachment for turn.

01:08:51.380 --> 01:08:53.260
So we had the attachment from Crispin.

01:08:53.260 --> 01:08:54.660
We benched the Latin ass.

01:08:54.660 --> 01:08:58.140
So Natalie knows it's just an energy attachment next turn and the play's coming,

01:08:58.140 --> 01:09:01.180
but what can she do about it?

01:09:01.180 --> 01:09:02.580
Not much.

01:09:02.580 --> 01:09:07.460
So we pass back to Natalie here, it's going to be a crushing hammer, this could really help her for her heads!

01:09:07.460 --> 01:09:13.140
I've no idea, I can't see. It's still spinning. Everyone just stares at the dice. Oh, it's the tails!

01:09:13.860 --> 01:09:18.420
So it's a Lily's determination here, going to get a new eight-carb. That could have forced another

01:09:18.420 --> 01:09:22.900
Crispin next time. Absolutely, good have said. That's a big whiff already for Natalie. And if you're

01:09:22.900 --> 01:09:27.620
wondering why, Kelly did not attach water at a G for turn. That's exactly why she's respecting

01:09:27.620 --> 01:09:32.020
the four crushing hammers that Natalie has. So she was stashing that one copy of water. That's the

01:09:32.020 --> 01:09:36.480
It's the only attack costing energy that you require.

01:09:36.480 --> 01:09:38.880
Otherwise, it's colorless energy on that Wellspring mask.

01:09:38.880 --> 01:09:40.220
So you have to have a water attached.

01:09:40.220 --> 01:09:43.620
So, Callie with a strong adjustment early on in this game, number two.

01:09:43.620 --> 01:09:44.820
And there's only one in the deck,

01:09:44.820 --> 01:09:47.060
and both your rescue stretcher and the prize is going into...

01:09:47.060 --> 01:09:47.560
Oh, no.

01:09:47.560 --> 01:09:49.620
...Vina would have gone. There is a drag cloak.

01:09:49.620 --> 01:09:51.460
Second crushing hammer. Here we go.

01:09:51.460 --> 01:09:53.060
It is a head to spine.

01:09:53.060 --> 01:09:56.100
So one of those energy is gone. It is a psychic energy.

01:09:56.100 --> 01:09:57.300
That makes things a lot more difficult.

01:09:57.300 --> 01:09:58.600
That's a huge relief for us,

01:09:58.600 --> 01:10:00.500
because there's only one drag cloak right now.

01:10:00.500 --> 01:10:04.260
And even the recondirective, no access to buddy-buddy-poppin,

01:10:04.260 --> 01:10:07.500
even polka-pad or even just a regular drippy.

01:10:07.500 --> 01:10:11.500
Again, this Lili's determination has not been great for Natalie.

01:10:11.500 --> 01:10:14.260
We're seeing a fire engine now attached to the Duskull.

01:10:14.260 --> 01:10:16.140
At the very least, we can use Fighting Wings here,

01:10:16.140 --> 01:10:18.940
but Natalie has to be terrified of the perpetual pump

01:10:18.940 --> 01:10:19.780
that could come down.

01:10:19.780 --> 01:10:21.180
Oh, we saw the top there now.

01:10:21.180 --> 01:10:22.980
There's no access to Crispin right now.

01:10:22.980 --> 01:10:24.180
Have a look at the two cars.

01:10:24.180 --> 01:10:25.020
It's an ultrable.

01:10:25.020 --> 01:10:27.860
You can ultrable for Meowth and use Meowth to go and get Crispin

01:10:27.860 --> 01:10:30.500
And then retreat and absolutely decimate this board.

01:10:30.500 --> 01:10:32.820
That is an option if you want it.

01:10:32.820 --> 01:10:33.740
You've got to go for it.

01:10:33.740 --> 01:10:37.380
Leaving Natalie with only a dusk all here would be huge.

01:10:37.380 --> 01:10:38.900
Which point of the way, that's not possible.

01:10:38.900 --> 01:10:39.940
You don't think about this, do you?

01:10:39.940 --> 01:10:40.780
You just go for this.

01:10:40.780 --> 01:10:41.620
You have to go for this.

01:10:41.620 --> 01:10:42.460
This is the end of the game, right?

01:10:42.460 --> 01:10:43.860
Like if this goes well enough,

01:10:43.860 --> 01:10:46.420
that is going to give you such a huge advantage.

01:10:46.420 --> 01:10:47.260
Yep, there's Meowth.

01:10:47.260 --> 01:10:48.660
Last ditch catch.

01:10:48.660 --> 01:10:49.660
Let's grab Crispin.

01:10:49.660 --> 01:10:52.900
We already know that the water energy is in hand for Kali.

01:10:52.900 --> 01:10:55.380
So she will grab a grass energy to the hand

01:10:55.380 --> 01:10:57.420
whilst accelerating a lightning energy.

01:10:57.420 --> 01:11:02.220
then Manly attached for the turn, water onto that wellspring mask, go-upon.

01:11:02.220 --> 01:11:05.820
That is going to give a KO on both the Moltres and the Benchtre cloak.

01:11:05.820 --> 01:11:11.020
Lillies, the fairies goes and hits the board, free retreat using Latias' Skyliner.

01:11:11.020 --> 01:11:14.660
And here we go, KO on the Moltres and a KO on the track cloak,

01:11:14.660 --> 01:11:18.100
leaving Nathalie with just a Duskell and a fire energy.

01:11:18.100 --> 01:11:19.900
That is a bad board right now.

01:11:19.900 --> 01:11:21.420
Will he determination for eight?

01:11:21.420 --> 01:11:27.100
We need to see from Nathalie here just a big, big board rebuild,

01:11:27.100 --> 01:11:30.100
because Callie is still pressuring a lot.

01:11:30.100 --> 01:11:33.500
The good news for Natalie here is that if we can't weave in Budu,

01:11:33.500 --> 01:11:37.200
there shouldn't be a way for Callie to actually get another torrential pump in.

01:11:37.200 --> 01:11:39.800
So trying to have that little bit of breathing room all comes down

01:11:39.800 --> 01:11:44.200
to reestablishing some item lock here, in addition to some Dreepee.

01:11:44.200 --> 01:11:46.200
Natalie yet to see any of her buddy-buddy poffins,

01:11:46.200 --> 01:11:49.600
so she has good odds of finding multiple basics here from these eight cards.

01:11:49.600 --> 01:11:53.100
Although we've said that a few times, so far in the set and none have come.

01:11:53.100 --> 01:11:55.100
Has it worked yet? Dreepee?

01:11:55.100 --> 01:11:56.300
What is happening?

01:11:56.300 --> 01:11:58.140
There's nobody but a Poffin in hand.

01:11:58.140 --> 01:12:00.020
There is a Treepee, which is nice.

01:12:00.020 --> 01:12:02.580
But I'm saying anybody Poffin, I'm not saying any Ultra Ball.

01:12:02.580 --> 01:12:05.740
We see a Monkey Borey come down with darkness, energy attached.

01:12:05.740 --> 01:12:07.940
And I think, yeah, you just retreat into that.

01:12:07.940 --> 01:12:09.900
Because it's got more HP. That's it.

01:12:09.900 --> 01:12:11.580
Exactly, because now you have to play around

01:12:11.580 --> 01:12:14.940
Energy Switch plus Crispin that could reload.

01:12:14.940 --> 01:12:16.700
It would also require a Teal Mask Ogapon.

01:12:16.700 --> 01:12:19.940
But you could get a second Trench of a Pump out of nowhere here.

01:12:19.940 --> 01:12:24.100
That was an absolute awareness from Natalie to defend against that.

01:12:24.100 --> 01:12:27.540
I don't think Kelly's hand is that strong to get her into a position like that though.

01:12:27.540 --> 01:12:31.540
No, and you need to draw cards so that would be retreating into Kangus Garden,

01:12:31.540 --> 01:12:33.540
but then you wouldn't be able to second retreat to get there.

01:12:33.540 --> 01:12:35.940
So, I think it is asking a lot this time.

01:12:35.940 --> 01:12:38.980
So, Cyrano comes down. We know there's going to be no Crispin.

01:12:38.980 --> 01:12:41.540
We're just going to go and search for three Pokemon EX,

01:12:42.100 --> 01:12:44.580
one of which is going to be your Teal Mask Ogre Bomb,

01:12:44.580 --> 01:12:46.420
which of course will then give you more draw.

01:12:46.420 --> 01:12:49.220
We've got a second Meowth if we want it in a moment

01:12:49.220 --> 01:12:51.140
to go and get ourselves another supporter.

01:12:51.140 --> 01:12:54.140
And is there a third one we want?

01:12:54.140 --> 01:12:57.140
She's going to definitely thin something, even if it's just an additional Kangaskarn.

01:12:57.140 --> 01:13:02.140
That's whether she values having the extra option of this Raiding Bolt's protection to the hand,

01:13:02.140 --> 01:13:05.140
or if she just wants maybe fodder for future Ultra Ball.

01:13:05.140 --> 01:13:07.140
Looks like it's going to be another Kangaskarn.

01:13:07.140 --> 01:13:10.140
Yeah, I think this is a building turn. You don't even need to launch an attack here at all.

01:13:10.140 --> 01:13:14.140
Even just stashing one energy onto Clefairy seems so intimidating.

01:13:14.140 --> 01:13:17.140
When Natalie, once again, we have to stress no rare candy in the list.

01:13:17.140 --> 01:13:20.140
So it has to slowly build up Dragaport over multiple turns,

01:13:20.140 --> 01:13:23.900
turns, even slowly building up the dust bowl in multiple turns as we see one

01:13:23.900 --> 01:13:28.060
additional draw here from Teal Dance. That is going to be a crisp in the next

01:13:28.060 --> 01:13:32.620
turn. We could be seeing a pretty big one next turn. We are going to retreat into

01:13:32.620 --> 01:13:36.820
the Kangus Gantz so you can run Aaron to draw two more cars. Can we start an

01:13:36.820 --> 01:13:40.820
energy on the last one that's going upon this turn? We could. There have been two

01:13:40.820 --> 01:13:44.540
crashing hammer played but if another is used and gets heads then it feels like

01:13:44.540 --> 01:13:48.940
you're again sort of without a strong play. I think I prefer a little bit more

01:13:48.940 --> 01:13:51.940
on to Clefairy in this instance, and that is...

01:13:51.940 --> 01:13:54.940
Like, Halle agrees with you, there's the energy on the Clefairy,

01:13:54.940 --> 01:13:56.940
and it's a little bit of a threat at this point.

01:13:56.940 --> 01:13:59.940
A lot of the time, of course, you don't really want to bet Clefairy too early,

01:13:59.940 --> 01:14:03.940
so you've only got 190 hit points, but the game's going really well.

01:14:03.940 --> 01:14:06.940
There is your evolution into your dust globs there,

01:14:06.940 --> 01:14:08.940
as we go back over to Natalie here.

01:14:08.940 --> 01:14:12.940
We're going to see a rescue stretcher to grab a second 3P onto the bench,

01:14:12.940 --> 01:14:15.940
and it is going to be another Lily's determination still for 8,

01:14:15.940 --> 01:14:21.840
because Natalie is sitting there still with zero prize cards taken and she's got to be thinking at this point like

01:14:22.020 --> 01:14:25.880
One of these are gonna hit in a minute. I'm gonna finally start drawing while I'm all Lee surely

01:14:25.880 --> 01:14:30.540
He's gonna happen. She has had such a tough time eight cards. Sounds like a huge amount

01:14:30.540 --> 01:14:33.420
But every time Natalie is falling short with these drawers

01:14:33.900 --> 01:14:37.240
She did spend a night stretch of there for an additional creepy as well

01:14:37.240 --> 01:14:40.560
But that's already with too fine energy and one of her maltres

01:14:40.560 --> 01:14:42.860
Well her only maltres in the discard part

01:14:42.860 --> 01:14:46.060
So that's also sort of a window shutting for her.

01:14:46.060 --> 01:14:48.060
Just have the safety net of additional Dripie.

01:14:48.060 --> 01:14:49.620
She has finally found Buddy Buddy Poffin

01:14:49.620 --> 01:14:50.780
at the very least here.

01:14:50.780 --> 01:14:52.260
And two Ultra Ball as well.

01:14:52.260 --> 01:14:54.900
So we're finally starting to see that Pokemon search

01:14:54.900 --> 01:14:56.380
coming out of the deck.

01:14:56.380 --> 01:14:58.500
And hopefully she can start building that board

01:14:58.500 --> 01:15:00.180
like she wants to.

01:15:00.180 --> 01:15:02.540
Because right now we are still in a situation

01:15:02.540 --> 01:15:05.180
where we could see some really awkward plays

01:15:05.180 --> 01:15:06.820
that Kali keeps going.

01:15:06.820 --> 01:15:08.380
Natalie, it's a board building turn.

01:15:08.380 --> 01:15:11.180
Here we go, there with a Buddy Buddy Poffin.

01:15:11.180 --> 01:15:14.860
At least one more, Dripi. Is there a fourth? Is that greedy?

01:15:16.860 --> 01:15:18.860
Well, I would if I could.

01:15:18.860 --> 01:15:22.060
I don't think there is one there towards the back of the deck, if I saw it properly.

01:15:22.060 --> 01:15:26.300
Unless she has access to Pheasantipti, yes, this turn, perhaps, might be something on her mind.

01:15:26.300 --> 01:15:26.800
Absolutely.

01:15:26.800 --> 01:15:28.140
I'm just going to grab one Dripi right now.

01:15:28.140 --> 01:15:30.140
Pheasantipti actually in the prize cards right now.

01:15:30.140 --> 01:15:31.740
Oh, probably not coming out.

01:15:31.740 --> 01:15:32.740
Probably not.

01:15:32.740 --> 01:15:34.240
Hehehehe.

01:15:34.240 --> 01:15:40.700
Nonetheless, she's trying to, she has to try and build a board position where she has just a few of these

01:15:40.700 --> 01:15:42.700
Pokemon towards the end game.

01:15:42.980 --> 01:15:47.860
She doesn't want to just fall prey to a torrential punch. She wants to force bosses orders or Crispin combinations

01:15:48.380 --> 01:15:54.060
Force a supporter combo out of Cali late game rather than having some of these vulnerable hit point Pokemon later

01:15:54.060 --> 01:15:56.780
It's been using the one recon directive as a meow

01:15:56.780 --> 01:15:58.900
And I think it's a lilies didn't know it's not as a poker pad

01:15:58.900 --> 01:16:04.020
Sorry, the poker pad is gonna go back to the bottom of the deck and he's always to poker pad

01:16:04.020 --> 01:16:06.620
So there was no decision to be made it turns out

01:16:06.620 --> 01:16:11.700
We do see a dust goal coming down that explains why there wasn't another creepy search doubt

01:16:11.940 --> 01:16:18.940
Natalie really wants access to those dust goal. I mean the clock is ticking though, you know Callie already taken two prize cards

01:16:18.940 --> 01:16:20.940
You assume she'll take one this turn as well

01:16:20.940 --> 01:16:23.060
And so the very least you could even take two this turn

01:16:23.500 --> 01:16:30.100
Things line up in her hand like the window is shutting very quickly for curse blast. Well, here's Ron Aaron to go and draw two cards

01:16:31.020 --> 01:16:35.620
Always nice to start with that see your options for the game does look like we've got a mega

01:16:35.620 --> 01:16:40.620
the deck here. From the run

01:16:40.620 --> 01:16:41.620
Aaron, we are going to play

01:16:41.620 --> 01:16:43.620
that areas are under that. So

01:16:43.620 --> 01:16:45.620
for the first time this game,

01:16:45.620 --> 01:16:47.620
eight bed spaces have been

01:16:47.620 --> 01:16:49.620
opened up. I think a very

01:16:49.620 --> 01:16:51.620
simple turn here for Callie

01:16:51.620 --> 01:16:52.620
would be finding bosses orders

01:16:52.620 --> 01:16:54.620
on Dreckloak, which you can

01:16:54.620 --> 01:16:55.620
attach to her Clefairy again

01:16:55.620 --> 01:16:57.620
this turn. Just take out the

01:16:57.620 --> 01:16:58.620
only other stage one Pokemon.

01:16:58.620 --> 01:16:59.620
Here it is. Night stretch of a

01:16:59.620 --> 01:17:01.620
second Psycho energy that you

01:17:01.620 --> 01:17:02.620
can safeguard you around a hammer

01:17:02.620 --> 01:17:03.620
and there is bosses orders in

01:17:03.620 --> 01:17:09.540
And there is bosses orders in the hand. You have to assume Cali will continue to target down these engine pieces for Natalie

01:17:10.540 --> 01:17:15.380
Well, it is your boss's orders onto that dracolok on the bench quite obviously

01:17:15.380 --> 01:17:22.660
We retreat with Skyliner to go and get your Liddice the fairy any active and then we can just swing for I'm not counting it

01:17:22.660 --> 01:17:26.380
It doubles up. It's easily enough to go and get a KO

01:17:27.060 --> 01:17:29.060
So let's take that one out and now

01:17:29.060 --> 01:17:34.460
Now, with three prizes down, your opponent kind of wants to give you prizes with Dust

01:17:34.460 --> 01:17:37.420
Gobs and Dust Bar, but they can't really do that very much.

01:17:37.420 --> 01:17:42.100
And this is becoming very, very awkward for Natalie.

01:17:42.100 --> 01:17:46.140
At this point, does Kali know Natalie's not playing Rekhandi at this point?

01:17:46.140 --> 01:17:47.140
Oh, for certain.

01:17:47.140 --> 01:17:50.260
She's been playing around crushing hammer and no list can fit all the crushing hammers

01:17:50.260 --> 01:17:51.780
and Rekhandi's and Dust Bar.

01:17:51.780 --> 01:17:52.780
It's just impossible, Ross.

01:17:52.780 --> 01:17:53.780
There's no space.

01:17:53.780 --> 01:17:54.780
There's no space.

01:17:54.780 --> 01:18:00.780
Hally playing around the hammers beautifully, targeting down and punishing the fact that there are no rare candy.

01:18:01.780 --> 01:18:02.780
And that means...

01:18:02.780 --> 01:18:06.780
Re-Prize cards up and Natalie yet to launch much of an attack outside of the Maltres.

01:18:06.780 --> 01:18:09.780
She can at least come back with a Crispin now,

01:18:09.780 --> 01:18:11.780
and Mindbend is set up.

01:18:11.780 --> 01:18:15.780
Perhaps some confusion flips will be her only means of getting back into this game.

01:18:15.780 --> 01:18:17.780
She'll have to by turn somehow here.

01:18:17.780 --> 01:18:18.780
That does well.

01:18:18.780 --> 01:18:22.780
I mean, we've seen this as far back as the North American internationals back,

01:18:22.780 --> 01:18:25.420
and I think it was 23 when we commented it, Joe.

01:18:25.420 --> 01:18:28.780
That was when Monkey Dory burst onto the scene and, hey,

01:18:28.780 --> 01:18:30.300
Mind Bend can buy you turns.

01:18:30.300 --> 01:18:32.300
Absolutely, 60 damage plus confusion.

01:18:32.300 --> 01:18:35.420
Make your opponent flip in order to get an attack rolling.

01:18:35.420 --> 01:18:37.180
Can we get another Dracloquia?

01:18:37.180 --> 01:18:38.460
Oh, hello!

01:18:38.460 --> 01:18:39.500
How's this for a play?

01:18:39.500 --> 01:18:43.260
60 damage from Mind Bend plus 130 from Cursed Blast.

01:18:44.140 --> 01:18:46.060
It does put Kali down to two prize cards,

01:18:46.060 --> 01:18:48.380
but your board is all single prize Pokemon.

01:18:48.380 --> 01:18:51.100
This would be a way to clear the Lily's Gafferi off the board

01:18:51.100 --> 01:18:57.100
whilst also limiting the hand-sized ball Callie, who now has to find more

01:18:57.100 --> 01:19:00.940
Crispin, more energy switch to even have any sort of attacker lined up for the

01:19:00.940 --> 01:19:04.580
next turn. You're taking two of the free energy off the board as well, I like your

01:19:04.580 --> 01:19:08.700
thinking here Joe, unfair stamp, as I like to say, unfair by name, unfair by nature,

01:19:08.700 --> 01:19:13.660
but that is the very point of a card, it's an aspect for a reason. So five cards

01:19:13.660 --> 01:19:18.460
drawn for Natalie, only two, it's a boss and an ultra ball, but this energy is

01:19:18.460 --> 01:19:23.260
going to be most needed. Here comes the recon directive. It's an ultra ball. Was it a cloak?

01:19:23.980 --> 01:19:29.340
Because that's what I really love. I'll put an ultra ball. You could also just mind bend this turn

01:19:29.340 --> 01:19:33.260
and hold on your curse blast because you don't want to give your opponent both flip the script

01:19:33.260 --> 01:19:37.260
and run errands. You're giving them so many cards. So yeah, I like just the 60-prod here.

01:19:37.260 --> 01:19:41.340
It still sets up the same line of play, but you're also limiting the draw in this instance.

01:19:42.060 --> 01:19:46.460
Well, back over to Kali. You draw one card for turn. It is Amy Alph. So that's going to go and get

01:19:46.460 --> 01:19:50.180
get you towards their supporter card if you want one but you can of course free

01:19:50.180 --> 01:19:54.900
retreat with your Latias here into a mega Kangaskarn does look like that's

01:19:54.900 --> 01:19:59.380
what's being eyed up here and then you can run Aaron to draw two extra cars

01:19:59.380 --> 01:20:04.060
well I know but we're not doing it yet. He has what in hand right now just a Meowth

01:20:04.060 --> 01:20:09.860
EX. That's the plan for a key supporter card. Is it gonna be another Crispin here

01:20:09.860 --> 01:20:14.900
perhaps? Yes it is. Have we been counting the Crispin is that number three? I feel

01:20:14.900 --> 01:20:22.060
like that's three either way there is obviously a fall for this tech run on

01:20:22.060 --> 01:20:28.380
Crispin so much I have access to energy switch here oh I love what's going on Joe

01:20:28.380 --> 01:20:32.020
we see Crispin on to fast why is there a Crispin on to fast Joe because we are

01:20:32.020 --> 01:20:35.860
trying to knock out that bench drag look once again there it is energy switch in

01:20:35.860 --> 01:20:39.780
hand for Cali we saw this place so effectively at the NAIC and history is

01:20:39.780 --> 01:20:44.020
repeating itself cruel arrow getting back into the equation taking out drag

01:20:44.020 --> 01:20:47.960
that. I'm not going to be a

01:20:47.960 --> 01:20:49.960
dragapult next turn. It is

01:20:49.960 --> 01:20:51.960
impossible with no rare candy

01:20:51.960 --> 01:20:53.960
in the list. And I think what

01:20:53.960 --> 01:20:55.960
we've seen here is Kelly just

01:20:55.960 --> 01:20:57.960
going, I'm going to do

01:20:57.960 --> 01:20:59.960
everything in my power to make

01:20:59.960 --> 01:21:01.960
sure that I'm taking out all of

01:21:01.960 --> 01:21:03.960
these to a cloak. That is all

01:21:03.960 --> 01:21:05.960
that's really important. It's not

01:21:05.960 --> 01:21:07.960
about how many prizes I take. It

01:21:07.960 --> 01:21:09.960
is about cutting off your

01:21:09.960 --> 01:21:11.960
access to dragapult another

01:21:11.960 --> 01:21:17.880
drawing eight cars. That's not where you want to be if you're Natalie. She has no

01:21:17.880 --> 01:21:21.920
more hand disruption left in the deck either. The only means of disrupting this

01:21:21.920 --> 01:21:26.360
board is either via confusion or crushing hammer coin flips at this stage, Ross.

01:21:26.360 --> 01:21:29.920
So she's gonna have to really hope that these crushing hammers can pull through

01:21:29.920 --> 01:21:32.600
in this instance because there's a number of threatening attackers in play

01:21:32.600 --> 01:21:36.880
right now for Cali. Well there's one crushing hammer in hand. Oh no, it's one

01:21:36.880 --> 01:21:41.240
in hand but that problem is you can just reattach. Because Carl Arrow is fairly

01:21:41.240 --> 01:21:45.480
underwhelming, free energy 100 to the bench, but there's no downside, there's no discard energy,

01:21:45.480 --> 01:21:50.000
there's no you can't do it next turn, it is just 100 to the bench which gets

01:21:50.000 --> 01:21:55.640
a drake cloak and there's only one on the board for Natalie, so I mean unless you can stop the

01:21:55.640 --> 01:21:58.840
call arrow in some way it's just gonna happen again.

01:21:58.840 --> 01:22:08.520
And Natalie hoping for help from prize cards here, takes out the Lizca Fairy, and I think now she's saying that the 50-50 of confusion is her best chance to survive the next turn here.

01:22:08.520 --> 01:22:13.520
She will just rely, she's taken two energy out of play with that Lusca fairy, Teo.

01:22:13.520 --> 01:22:18.520
But now Kali with one prize remaining can take out essentially any of these Pokemon to close the game.

01:22:18.520 --> 01:22:23.520
Natalie is banking on a coin flip at this stage in our Swiss round nine.

01:22:23.520 --> 01:22:27.520
We might see coin flip for game next turn, Joe. I'm sorry, that sounds pretty exciting to me.

01:22:27.520 --> 01:22:30.520
I kind of want to see a coin flip for game right now.

01:22:30.520 --> 01:22:32.520
It's going to be a buddy-buddy poffin for Natalie.

01:22:32.520 --> 01:22:37.520
Going to be searching out nothing, more just hand thinning.

01:22:37.520 --> 01:22:41.320
You get to the point where there aren't enough basics in the next few play-ins to get it out of your hand.

01:22:42.420 --> 01:22:44.020
And it is mined by Ben.

01:22:44.020 --> 01:22:46.820
The last defence for Natalie Miller. Will it be enough?

01:22:46.820 --> 01:22:51.720
Callie does now have access to fit the script, so we'll be able to see a few more cards here.

01:22:51.720 --> 01:22:53.820
Has access to the glass trumpet.

01:22:53.820 --> 01:22:58.520
There could be some key energy acceleration as well. Let's see the three cards.

01:22:59.020 --> 01:23:01.320
Looking for energy switch. We're looking for...

01:23:01.320 --> 01:23:05.720
Cypher Maniac should be access to the game here, as we will be able to retreat into a Kangaskarn.

01:23:05.720 --> 01:23:07.280
Oh, there it is.

01:23:07.280 --> 01:23:10.560
We retreat, we gust, we KO, we win.

01:23:10.560 --> 01:23:13.800
Kali White takes the game two, games to zero.

01:23:13.800 --> 01:23:15.920
Latias enables free retreat,

01:23:15.920 --> 01:23:18.120
at which point you can use your prime catcher

01:23:18.120 --> 01:23:19.480
to gust the pokemons from the bench

01:23:19.480 --> 01:23:22.480
while switching the festivity back to the active,

01:23:22.480 --> 01:23:25.600
and that means we are good.

01:23:25.600 --> 01:23:29.400
Wow, what a commanding victory for Kali White.

01:23:29.400 --> 01:23:31.680
He's had a fairly understated season,

01:23:31.680 --> 01:23:34.040
but let's not forget she had a form

01:23:34.040 --> 01:23:39.240
regionals into a second place so she had a great season last year a little bit less so this season

01:23:39.240 --> 01:23:43.480
but enough to make it to the world championships and once again on the main stage of the world

01:23:43.480 --> 01:23:50.280
championships she's making it count with this big basic toolbox she made it look so easy there Ross.

01:23:50.280 --> 01:23:55.320
How often do you see these players who are good players and they've not had these biggest results

01:23:55.320 --> 01:23:59.400
for a bit a couple of years but they're good enough to get to worlds and if you're good enough to get

01:23:59.400 --> 01:24:07.560
get to worlds, you can have these runs. Let's see how it all played out here right back to the beginning of game one with that energy acceleration.

01:24:07.560 --> 01:24:12.960
In game one was very straightforward. Get energy on Kangaskarn and just swing and take these prizes.

01:24:12.960 --> 01:24:20.680
We saw a boss's orders to KO the Meowth for two prizes, but it was just get some energy on the Pokemon on the bench while swing of a Kangaskarn.

01:24:20.680 --> 01:24:23.480
And Natalie never drew a dragapult and that's at the end of the game.

01:24:23.480 --> 01:24:28.520
huge width from Lily's determination and that actually kind of continued as we see this massive

01:24:28.520 --> 01:24:33.160
torrential pump. Natalie, lifting from Lily's determination, anybody body pop in, any access

01:24:33.160 --> 01:24:38.520
to additional 3P. So in the mid game here, Callie continues to charge through prizes.

01:24:38.520 --> 01:24:43.560
Natalie had the most valiant defense possible using a really smart means of mind bend to force

01:24:43.560 --> 01:24:48.600
specificity. Callie with another great answer here and then Natalie, the best case scenario for her

01:24:48.600 --> 01:24:54.440
was denying a cruel arrow. That was all it took to close out this final prize. Absolutely, it was,

01:24:54.440 --> 01:24:58.760
and really with the Prime Catcher, it was actually the switch that was the most important,

01:24:58.760 --> 01:25:03.080
because then the referee can attack the bench, but he needed to retreat and then switch it back

01:25:03.080 --> 01:25:08.040
into the active to essentially remove the confusion. That is what the Prime Catcher did,

01:25:08.040 --> 01:25:15.560
and that is how Kali went to a 2-0 victory, going to an 8-1 record. Not that gun. Yeah,

01:25:15.560 --> 01:25:17.560
you can see why. That was that

01:25:17.560 --> 01:25:18.560
was like work. There was no

01:25:18.560 --> 01:25:19.560
stress there about the entire

01:25:19.560 --> 01:25:21.560
set. Really put the pressure on.

01:25:21.560 --> 01:25:23.560
She never let up. That was a

01:25:23.560 --> 01:25:25.560
really smooth way to make it to

01:25:25.560 --> 01:25:26.560
an eight one record, putting

01:25:26.560 --> 01:25:27.560
herself in great stead for the

01:25:27.560 --> 01:25:28.560
rest of these Swiss rounds. It's

01:25:28.560 --> 01:25:29.560
always fun when you can play a

01:25:29.560 --> 01:25:31.560
drag a pole and your opponent

01:25:31.560 --> 01:25:33.560
never gets a drag a part in the

01:25:33.560 --> 01:25:34.560
entire match. It does make your

01:25:34.560 --> 01:25:36.560
life a lot easier. You know, you

01:25:36.560 --> 01:25:37.560
get through the game. Your whole

01:25:37.560 --> 01:25:38.560
deck is built to target drag a

01:25:38.560 --> 01:25:39.560
pole. You're expecting them to

01:25:39.560 --> 01:25:41.560
come into play at some point, but

01:25:41.560 --> 01:25:42.560
in this case, Cali was able to

01:25:42.560 --> 01:25:43.560
just get around with the entire

01:25:43.560 --> 01:25:49.000
the entire set. No absolutely well it looks like. We're gonna have a bit of a coward Cali. I mean

01:25:49.000 --> 01:25:53.560
yet we've just seen a win. Why don't we now hear about her talking about her win and don't worry

01:25:53.560 --> 01:26:01.080
they got Amy on the case. Thank you so much guys of course we're here with Cali who just

01:26:01.080 --> 01:26:08.360
won our feature match with a wonderfully constructed deck with plenty of attackers. Now Cali can

01:26:08.360 --> 01:26:13.080
you explain to me why you chose this deck specifically for the tournament? Well I played

01:26:13.080 --> 01:26:23.080
I played like hundreds of games with Dragonfall. I just like don't vibe with it that very much. I played a lot last season, so I was like, I'm just gonna play Raging Vault. I like mega can get scone a lot, so yeah.

01:26:23.080 --> 01:26:26.080
Is it, is it, is it one of your favorite mega Pokemon?

01:26:26.080 --> 01:26:30.080
No, I just like the card. Like, I like having consistency on a basic is the main thing.

01:26:30.080 --> 01:26:39.080
Honestly, it's a deck builder's dream, right? Having that on the basic. So, honestly, I don't blame you. How many Dragonfall have you faced so far? I've got to ask.

01:26:39.080 --> 01:26:41.200
I played against five and I beat them all.

01:26:41.200 --> 01:26:43.200
My only loss is Alakazam, so.

01:26:43.200 --> 01:26:44.960
Oh, man.

01:26:44.960 --> 01:26:47.240
Did you come up against any of the Alakazam

01:26:47.240 --> 01:26:50.240
with those dusk lines in?

01:26:50.240 --> 01:26:52.040
No, my round one was my loss.

01:26:52.040 --> 01:26:54.040
It was to our Rapskut Alakazam.

01:26:54.040 --> 01:26:55.400
Ooh, spicy.

01:26:55.400 --> 01:26:58.120
Well, I think that it's safe to say

01:26:58.120 --> 01:27:01.360
you've gone through every trial and tribulation.

01:27:01.360 --> 01:27:03.400
You've jumped through every hoop dragapult

01:27:03.400 --> 01:27:05.600
has to show for this event, and you've

01:27:05.600 --> 01:27:08.280
done an amazing job thus far.

01:27:08.280 --> 01:27:18.280
Can you tell the audience at home just a little bit about your preparation for the world championships and how you got here to this amazing record on the stage?

01:27:18.280 --> 01:27:23.280
Well, I mainly just played a bunch of games online, but I switched to Raging Vault last week, so it was all drag-a-fault.

01:27:23.280 --> 01:27:29.280
But I mean, I played Raging Vault to NAIC, so I have some experience on it, so yeah.

01:27:29.280 --> 01:27:36.280
Honestly, that's sometimes the best way, just going in with something you're super prepared with and something you vibe with, I think that's really important.

01:27:36.280 --> 01:27:40.280
Do you have anyone who helped you prepare for the event?

01:27:40.280 --> 01:27:51.280
Oh, yeah. I'd like to show my friends Gwen, Rosie, Annie, Catherine, Liv, Brayden, and yeah.

01:27:51.280 --> 01:27:54.280
Amazing! Thank you so much, you guys!

01:27:54.280 --> 01:27:59.280
I'm absolutely astounded and you made it look so easy!

01:27:59.280 --> 01:28:04.280
Have you had that kind of calm composure through the whole of the event, or is there any moment where you were like,

01:28:04.280 --> 01:28:06.280
I don't know if I can do this.

01:28:06.280 --> 01:28:08.040
Well, I mean, I've been calm all of it.

01:28:08.040 --> 01:28:09.720
I mean, hitting Alakazammer, I know I was a little bit

01:28:09.720 --> 01:28:13.760
tilting, but aside from that, yeah, I've been playing Pokemon.

01:28:13.760 --> 01:28:14.260
I love it.

01:28:14.260 --> 01:28:14.760
I love it.

01:28:14.760 --> 01:28:16.560
Your cool composure inspires me,

01:28:16.560 --> 01:28:19.040
because I'm a bit of a nervous bird whenever I'm playing.

01:28:19.040 --> 01:28:21.200
So thank you so much for joining us, Kali.

01:28:21.200 --> 01:28:22.800
We're going to throw it back to the casters

01:28:22.800 --> 01:28:25.000
and get torrential pumping into the rest of this event.

01:28:27.920 --> 01:28:29.560
Could not have said it better.

01:28:29.560 --> 01:28:32.080
My self, Amy, always nice to hear from players

01:28:32.080 --> 01:28:33.400
after a win like that.

01:28:33.400 --> 01:28:37.240
you know, you see what it

01:28:37.240 --> 01:28:38.840
means to the players to be at

01:28:38.840 --> 01:28:40.440
world to get that win on stage.

01:28:40.440 --> 01:28:41.440
How many players you talk to

01:28:41.440 --> 01:28:42.940
like I just want to be on

01:28:42.940 --> 01:28:44.480
stream. I want to get on stage.

01:28:44.480 --> 01:28:45.980
I want to have that experience.

01:28:45.980 --> 01:28:46.980
Yes, some people really embrace

01:28:46.980 --> 01:28:47.980
that experience, and that's

01:28:47.980 --> 01:28:48.980
what our top players do.

01:28:48.980 --> 01:28:49.980
They've probably been on the

01:28:49.980 --> 01:28:50.980
stage one one or two times

01:28:50.980 --> 01:28:52.480
before, but still you just get

01:28:52.480 --> 01:28:53.480
to let your shoulders down.

01:28:53.480 --> 01:28:54.980
So yeah, I deserve to be here.

01:28:54.980 --> 01:28:56.480
I'm beating the best. I can do

01:28:56.480 --> 01:28:57.980
it. I can make it through the

01:28:57.980 --> 01:28:59.480
rest of the tournament. That's

01:28:59.480 --> 01:29:00.980
always a great feeling to have

01:29:00.980 --> 01:29:01.980
when you're coming off that

01:29:01.980 --> 01:29:04.060
and say she missed a lot of pieces along the way there.

01:29:04.060 --> 01:29:05.620
She's not going to let that shake her.

01:29:05.620 --> 01:29:08.380
Sometimes, as we know, Pokemon can be a cruel game.

01:29:08.380 --> 01:29:10.140
You just, with pieces along the way,

01:29:10.140 --> 01:29:11.940
and you felt like you never really got rolling.

01:29:11.940 --> 01:29:13.700
So she's hoping to wipe that one off

01:29:13.700 --> 01:29:16.340
and hope to come back strong with the next few rounds.

01:29:16.340 --> 01:29:17.820
Now, I agree entirely, you know,

01:29:17.820 --> 01:29:19.420
there were very few games I find

01:29:19.420 --> 01:29:22.580
where you can actually say, well, you know, it wasn't my fault.

01:29:22.580 --> 01:29:25.060
I think that might have been one where it wasn't Natalie's fault.

01:29:25.060 --> 01:29:26.900
You know, even things like missing that Dragon Pole

01:29:26.900 --> 01:29:28.780
in game one where you were finally getting ready

01:29:28.780 --> 01:29:30.580
to start launching some attacks,

01:29:30.580 --> 01:29:33.280
you know, missing those buddy-buddy poppins in game two,

01:29:33.280 --> 01:29:36.000
you know, using Lily's determination to eight multiple times

01:29:36.000 --> 01:29:37.480
and still never hitting them.

01:29:37.480 --> 01:29:39.360
I mean, it was one of those games,

01:29:39.360 --> 01:29:42.080
but Kali took advantage of it beautifully.

01:29:42.080 --> 01:29:42.920
Yep, she never let up.

01:29:42.920 --> 01:29:45.360
Great pressure from that big basics archetype.

01:29:45.360 --> 01:29:46.600
It's such a strange deck, Ross,

01:29:46.600 --> 01:29:48.720
because the fact that you can just throw in

01:29:48.720 --> 01:29:49.640
so many basic poke points,

01:29:49.640 --> 01:29:50.880
you have all this energy acceleration,

01:29:50.880 --> 01:29:51.720
you have all the energy switch,

01:29:51.720 --> 01:29:54.120
you can justify so many strange cards

01:29:54.120 --> 01:29:56.000
that it's never really been truly defined,

01:29:56.000 --> 01:29:58.320
especially at the NAIC, seeing Kowalski's list

01:29:58.320 --> 01:30:02.640
is the four dusk ball and just crazy counts of all of these Pokemon, he's sort of redefined

01:30:02.640 --> 01:30:06.160
what it meant to be this sort of big basic style box. I think a lot of our players this

01:30:06.160 --> 01:30:10.780
weekend have pivoted back towards Tealmaster O'Kopon in part because of the respect for

01:30:10.780 --> 01:30:15.680
Enzorowak, but having that E-switch combination around the board gives you so much flexibility.

01:30:15.680 --> 01:30:20.720
Yeah, absolutely. I mean, you've got to play Mega Kangaskar. It's Pokemon drawn at basic.

01:30:20.720 --> 01:30:24.360
Too good. And you've got to play Crispin because you're playing weird and wonderful attackers,

01:30:24.360 --> 01:30:25.780
a ridiculous energy line.

01:30:25.780 --> 01:30:27.700
Crispin is the way it makes it work.

01:30:27.700 --> 01:30:30.140
After that, I would say probably Lily Scafari

01:30:30.140 --> 01:30:32.020
because of how big Dragapult is.

01:30:32.020 --> 01:30:34.580
And then it really is just dealer's choice at that point.

01:30:34.580 --> 01:30:36.620
Out of those three cards it is,

01:30:36.620 --> 01:30:38.940
what do you want to try and beat?

01:30:38.940 --> 01:30:40.740
Well, we've got two other players

01:30:40.740 --> 01:30:42.580
who are thinking about what they want to try and beat.

01:30:42.580 --> 01:30:44.700
That's right, we've got a feature match

01:30:44.700 --> 01:30:46.660
to bring you from this round as well.

01:30:46.660 --> 01:30:49.660
So let's go and join in with some more Pokemon action

01:30:49.660 --> 01:30:53.900
because frankly, one game around is not enough for us.

01:30:53.900 --> 01:30:56.760
It looks like there's going to be more big, basic action as well.

01:30:56.760 --> 01:31:00.400
Nathan Spry is going to be on big basics, but a slightly different build.

01:31:00.400 --> 01:31:04.760
He's coming up against Henry Thompson, who is on a sort of controlling Alakazam

01:31:05.300 --> 01:31:10.200
with the Fluttermane start, which is actually a pretty nice option for Henry here

01:31:10.400 --> 01:31:14.300
to try and shut down the draw power of active Pokemon.

01:31:14.460 --> 01:31:16.100
So we're already shutting down the teal dance.

01:31:16.100 --> 01:31:20.000
And as we know, Mega Kangas Khan has to be in the active position to use that run.

01:31:20.000 --> 01:31:23.500
So, a really good lead for Henry just by circumstance.

01:31:23.500 --> 01:31:26.500
This is mostly a tech card to help out against the Festival Lead matchup.

01:31:26.500 --> 01:31:28.500
So, it has to be happy to see that one.

01:31:28.500 --> 01:31:33.000
And has an early game dawn after Nathan really does have an attached pass to kick the game off.

01:31:33.000 --> 01:31:37.000
But that's actually a low key, still fairly scary attached pass

01:31:37.000 --> 01:31:41.500
because Nathan is playing one crucial tech card in his big basic build,

01:31:41.500 --> 01:31:44.000
that Iron Crown EX is in his deck.

01:31:44.000 --> 01:31:48.000
That's a Pokemon that can use Twin Shottles to deal 50 to 2 Pokemon.

01:31:48.000 --> 01:31:50.280
and that's enough to deal with multiple Abra.

01:31:50.280 --> 01:31:52.480
So even though there wasn't much on Nathan's side of the board,

01:31:52.480 --> 01:31:55.720
he's still actually threatening a potential monster turn next turn.

01:31:55.720 --> 01:31:57.440
All we would need would be the Iron Crown,

01:31:57.440 --> 01:31:59.680
an energy switch and a Crispin.

01:31:59.680 --> 01:32:01.600
Here comes Dawn grabbing a basic,

01:32:01.600 --> 01:32:04.000
Anastabe one, Anastabe two.

01:32:04.000 --> 01:32:08.400
That flutter main turns off all abilities of active Pokemon only.

01:32:08.400 --> 01:32:10.880
So here we do get the Duns pass coming down,

01:32:10.880 --> 01:32:12.720
we get the Abra coming down.

01:32:12.720 --> 01:32:14.920
We've got ourselves a Poker Pad to go and search.

01:32:14.920 --> 01:32:16.720
Another Abra, it looks like.

01:32:16.720 --> 01:32:20.240
So building up our bench for the basics very nicely indeed

01:32:20.520 --> 01:32:22.760
Can we get a little bit more working?

01:32:22.760 --> 01:32:29.440
It's an energy on the Abra past and Nathan and it was not that likely Joe if an eye-crab did come out here

01:32:29.960 --> 01:32:33.660
Devastating it would be absolutely devastating. Let's see right now

01:32:33.660 --> 01:32:40.600
I think our only draw power is by this Crispin because we can grab a grass energy to the hand and use the acceleration on the bench

01:32:40.880 --> 01:32:42.880
To draw plus one card

01:32:42.880 --> 01:32:47.880
So it's far from where we want to be, there's also a eventual pump on the table for Nathan.

01:32:47.880 --> 01:32:54.880
It doesn't have to be Twin Shuffles in this instance, because there is currently no Shaman on the board protecting those basic Pokémon.

01:32:54.880 --> 01:33:01.880
The key reason why the Iron Crown is looked towards is because it ignores the effects of Pokémon, so it gets through even Shaman.

01:33:01.880 --> 01:33:03.880
In this instance, any attacker will do for Nathan.

01:33:03.880 --> 01:33:05.880
It is pretty good.

01:33:05.880 --> 01:33:11.880
So here we go. Now this is the attachment from Crispin, and this is the attachment from your Teal Darks.

01:33:11.880 --> 01:33:15.320
So the attachment of the turn is actually still available here.

01:33:15.320 --> 01:33:17.360
That was just to draw an extra card.

01:33:17.360 --> 01:33:21.000
So from that extra card, did we get something we can use?

01:33:21.000 --> 01:33:23.000
Attachment of the turn, still live.

01:33:23.000 --> 01:33:23.920
It was just the Kangas card.

01:33:23.920 --> 01:33:24.960
It would have been beautiful,

01:33:24.960 --> 01:33:26.440
but for the midnight fluttering,

01:33:26.440 --> 01:33:28.280
shutting down the key engine.

01:33:28.280 --> 01:33:30.960
So action is back over to Henry.

01:33:30.960 --> 01:33:32.160
Can use a buddy-buddy puff in

01:33:32.160 --> 01:33:34.840
to fill out the remainder of his bench.

01:33:34.840 --> 01:33:36.560
So it's gonna be another Abra

01:33:36.560 --> 01:33:39.760
in addition to a Duns boss.

01:33:39.760 --> 01:33:41.080
No mucking about here.

01:33:41.080 --> 01:33:48.280
Abra to Dunsparse. That is pretty much what you would want Abra evolves into your attacker Dunsparse evolves into your draw engine

01:33:48.280 --> 01:33:52.360
What more do you need? Well red candy into Agatha might be what you need

01:33:52.360 --> 01:33:56.760
And that is going to draw three cards because of the ability psychic draw

01:33:56.800 --> 01:34:00.720
We evolve into the Dunsparse and that means you can use that

01:34:00.880 --> 01:34:07.280
Ability to get a new runaway draw to get another three cards just for good measure. This is very nice

01:34:07.280 --> 01:34:14.960
We've just won six cards drawn we've got an ability there and we've now got the attack from Alakazam

01:34:14.960 --> 01:34:16.960
Which is potentially on board?

01:34:17.320 --> 01:34:23.040
Yeah, can we access an energy card here that might be one of the missing pieces possibly a hilda would be a good option this turn

01:34:23.600 --> 01:34:27.360
No, no access to energy. So no attacks being launched with powerful hand

01:34:27.760 --> 01:34:30.920
But Henry is quite content leaving midnight fluttering where it is

01:34:31.200 --> 01:34:36.360
It's like Nathan is forced into a bosses orders line of play just to access more draw power pushing the

01:34:36.360 --> 01:34:42.640
We can see Fluttersman to the bench, so we can see two cards here, half an ideal, just

01:34:42.640 --> 01:34:44.140
the pass again for Nathan.

01:34:44.140 --> 01:34:48.760
So you've got the two draws, but after those two draws you've just passed right back.

01:34:48.760 --> 01:34:51.880
Now we've got an Aberrini active, rather than a Fluttersman, we're going to draw three

01:34:51.880 --> 01:34:54.760
more cards with the Duns pass, with that runaway draw.

01:34:54.760 --> 01:34:55.760
And we're counting.

01:34:55.760 --> 01:34:57.760
We're counting the hand.

01:34:57.760 --> 01:34:58.760
Oh, we counted.

01:34:58.760 --> 01:35:00.400
How many cards, Joe?

01:35:00.400 --> 01:35:01.400
Not enough just yet.

01:35:01.400 --> 01:35:02.400
I need to use, sorry.

01:35:02.400 --> 01:35:06.200
Well, we need 15 in the hands to be able to reach that KO.

01:35:06.200 --> 01:35:11.040
Well, Hilda's going to help, that's going to go and get you some energy and a Pokemon.

01:35:11.040 --> 01:35:13.640
And it's the Enriching Energy.

01:35:13.640 --> 01:35:15.080
This is a combo we've seen a lot.

01:35:15.080 --> 01:35:18.120
What you do is you attach Enriching Energy, you draw four cards.

01:35:18.120 --> 01:35:19.720
You evolve up into the Dunsparse.

01:35:19.720 --> 01:35:21.880
You then put it all back into your deck.

01:35:21.880 --> 01:35:26.360
You draw three more cards with the Dunsparse, but you protect the Enriching Energy by putting

01:35:26.360 --> 01:35:28.040
it back into your deck.

01:35:28.040 --> 01:35:32.240
You draw seven and you don't leave your A-Spec Energy in harm's way.

01:35:32.240 --> 01:35:33.240
Here we go.

01:35:33.240 --> 01:35:34.240
Drawing four.

01:35:34.240 --> 01:35:42.740
It's a big draw. We can still draw towards Air Balloon, so we can still attack this turn, either via Rare Candy into Alakazam, or by finding an Air Balloon for this Abra.

01:35:42.740 --> 01:35:47.240
We've just drawn seven cards. Let's hope there is an Air Balloon. That would be fun.

01:35:47.240 --> 01:35:50.740
Yeah, more Kadabra potentially to evolve as well. We have a lot of reach here.

01:35:50.740 --> 01:35:52.740
It's important.

01:35:52.740 --> 01:35:54.740
Reaching into this Kangasang would be a crazy turn.

01:35:54.740 --> 01:35:56.240
Ah, two more Duns Bars.

01:35:56.240 --> 01:36:01.240
Yeah, before the Enriching, I think I counted 12 cards in hand. We have just played a couple down though.

01:36:01.240 --> 01:36:03.240
After going up with the enriching.

01:36:05.240 --> 01:36:07.240
I've not been counting.

01:36:07.240 --> 01:36:11.240
I think that's 15, but I think we might need to play cards out of hand.

01:36:11.240 --> 01:36:13.240
We don't currently have an out of hand.

01:36:13.240 --> 01:36:16.240
So we might need to evolve into Kadabra to plus one and then use air balloon.

01:36:16.240 --> 01:36:18.240
It's a rare candy.

01:36:18.240 --> 01:36:21.240
That's minus one plus three, so that's plus two in total.

01:36:21.240 --> 01:36:26.240
So now we should just need, now we evolve into Kadabra, play one from hand, but you draw two.

01:36:26.240 --> 01:36:28.240
So there's a plus one in hand.

01:36:28.240 --> 01:36:30.240
You've drawn a way to get

01:36:30.240 --> 01:36:31.240
Canaveral the active.

01:36:31.240 --> 01:36:32.240
There he is.

01:36:32.240 --> 01:36:34.240
Even the nighttime mine as well.

01:36:34.240 --> 01:36:39.240
And it is a KO-free prizes on the mega-kangaskarm.

01:36:39.240 --> 01:36:40.240
How many cars in hand?

01:36:40.240 --> 01:36:41.240
I don't know.

01:36:41.240 --> 01:36:42.240
Enough.

01:36:42.240 --> 01:36:43.240
Fifty.

01:36:43.240 --> 01:36:44.240
Exactly, actually.

01:36:44.240 --> 01:36:46.240
It was exactly because we were able to play down the

01:36:46.240 --> 01:36:47.240
nighttime mine.

01:36:47.240 --> 01:36:48.240
Can we see those prizes again?

01:36:48.240 --> 01:36:50.240
No, it wasn't the prizes.

01:36:50.240 --> 01:36:54.240
For a minute now, I was very, very confused.

01:36:54.240 --> 01:36:56.240
I'd be confused if there was seven basic energy.

01:36:56.240 --> 01:36:57.440
You know, Alakazam left.

01:36:57.440 --> 01:36:59.040
That was tough. I can feel it, honestly.

01:36:59.040 --> 01:37:01.680
Either way, it looks like Nathan has his back against the wall.

01:37:01.680 --> 01:37:04.280
This Alakazam is running away with the game.

01:37:04.280 --> 01:37:07.600
Last trumpet can accelerate to our mega Kangaskarn EX.

01:37:07.600 --> 01:37:09.280
We have a Crispin as well,

01:37:09.280 --> 01:37:11.280
but we need to have some sort of hand disruption

01:37:11.280 --> 01:37:12.240
alongside all of this.

01:37:12.240 --> 01:37:14.720
You can't just send another Kangaskarn into the line of fire.

01:37:14.720 --> 01:37:16.680
No, because if it gets KOed, that's the game over.

01:37:16.680 --> 01:37:19.200
They give up free prizes each when they are KOed.

01:37:19.200 --> 01:37:21.400
So not something that you really want to risk

01:37:21.400 --> 01:37:24.880
unless you can combine it with some kind of hand disruptor.

01:37:24.880 --> 01:37:27.720
There is special red card, there's only one actually.

01:37:27.720 --> 01:37:30.480
Exactly, so it's now or never for Nathan.

01:37:30.480 --> 01:37:32.880
He's can not only put himself out of harm's way

01:37:32.880 --> 01:37:34.000
with this Kangaskarn,

01:37:34.000 --> 01:37:36.080
there's actually the red card already in hand for him.

01:37:36.080 --> 01:37:39.240
Okay, so he'll dance, comes in, there's a draw.

01:37:39.240 --> 01:37:41.160
That was not attachment for turn, remember?

01:37:41.160 --> 01:37:42.320
We've got an energy switch,

01:37:42.320 --> 01:37:44.440
so the energy isn't going to be a problem.

01:37:44.440 --> 01:37:47.280
There is the energy switch, so now we've got enough energy.

01:37:47.280 --> 01:37:49.520
We're gonna retreat into the mega Kangaskarn.

01:37:49.520 --> 01:37:51.560
Do not forget to play special red card.

01:37:51.560 --> 01:37:54.320
Ha ha ha, gonna see the run errand first.

01:37:54.320 --> 01:37:56.880
A couple of pieces, as the difficulty comes in.

01:37:56.880 --> 01:37:59.720
Three more cards.

01:37:59.720 --> 01:38:01.720
Really, this is the last stand already for Nathan.

01:38:01.720 --> 01:38:03.720
There's only been a couple of turns of the game,

01:38:03.720 --> 01:38:05.320
but we're already in panic territory.

01:38:05.320 --> 01:38:08.240
When you leave your three prize Pokemon in the active,

01:38:08.240 --> 01:38:11.720
and you know that Alakazam has the capacity to reach,

01:38:11.720 --> 01:38:14.640
you're really just hoping that this one disrupt can be big.

01:38:14.640 --> 01:38:17.200
One saving grace here is that we got two Alakazam

01:38:17.200 --> 01:38:20.160
and one Kadabra on the board, which means less draw

01:38:20.160 --> 01:38:21.680
from your Alakazam line.

01:38:21.680 --> 01:38:23.680
Here comes that special red card.

01:38:23.680 --> 01:38:26.080
That is going to put Henry down to a free card hand.

01:38:26.080 --> 01:38:28.380
Bearing in mind it was a 15 card hand.

01:38:28.380 --> 01:38:30.980
It was going to be 16 when he drew for the turn.

01:38:30.980 --> 01:38:34.080
The game was already on the board.

01:38:34.080 --> 01:38:36.580
No, sorry, he would have needed a psychic energy.

01:38:36.580 --> 01:38:39.680
That would have been it. Here is the KO onto the Alakazam.

01:38:39.680 --> 01:38:41.680
We put a dunce pass in the active,

01:38:41.680 --> 01:38:43.840
and now Henry's job is very simple.

01:38:43.840 --> 01:38:45.280
Build up your hand.

01:38:45.280 --> 01:38:48.520
Dawn is going to go and get a stage one, a stage two,

01:38:48.520 --> 01:38:51.440
and a basic. Stage two should be Alakazam.

01:38:51.440 --> 01:38:55.160
that should be the Dunsparse, Basic, Pheasant, Dipty.

01:38:55.160 --> 01:38:57.760
That is actually between those three Pokemon

01:38:57.760 --> 01:39:00.000
drawing nine cards.

01:39:00.000 --> 01:39:02.240
That's a draw nine at least this turn.

01:39:02.240 --> 01:39:04.400
And we could still, wow, look, we can't be

01:39:04.400 --> 01:39:05.240
enriching energy.

01:39:05.240 --> 01:39:06.880
We could use another Dunsparse though,

01:39:06.880 --> 01:39:10.160
so it would just be just the nine cards right now.

01:39:10.160 --> 01:39:12.560
Let's see what else we can do from this hand.

01:39:12.560 --> 01:39:14.080
There's no wondrous patch.

01:39:14.080 --> 01:39:16.240
So there's not going to be a way to attach

01:39:16.240 --> 01:39:18.080
enriching energy this turn yet.

01:39:18.080 --> 01:39:20.320
And that's why we're seeing the promoter of Fluttermane,

01:39:20.320 --> 01:39:26.040
Henry, very aware that doesn't want to waste Alakazam in the active position if it's not

01:39:26.040 --> 01:39:32.000
taking a KO, instead defend it on the bench here, will continue to evolve up and use fit

01:39:32.000 --> 01:39:36.760
the script. So he's building that hand quite nicely. Could you use Enriching Energy this

01:39:36.760 --> 01:39:42.520
turn just to grow that hand size a little bit more if you're content to not attack here?

01:39:42.520 --> 01:39:45.080
Even attaching to the active at this point could be reasonable.

01:39:45.080 --> 01:39:48.680
I really like playing Enriching Energy now because if you play a Psychic Energy it is

01:39:48.680 --> 01:39:52.320
kind of saying to your opponent that they can then go and hunt that energy down. Whereas

01:39:52.320 --> 01:39:56.080
enriching energy, even if they hunt it down, it's still drawn the four. And that's if you

01:39:56.080 --> 01:40:00.640
can't get it off the board when you play it. So, we've got a bunch of cards in hand. We're

01:40:00.640 --> 01:40:05.960
working towards 15. That seems to be the game plan here. We do have an enriching energy,

01:40:05.960 --> 01:40:10.240
but it's also a telepathic energy in hand. Looks like we're going to play the telepathic

01:40:10.240 --> 01:40:16.000
on to Alakazam on the bench. Save the enriching energy for next turn. We pass back to Nathan,

01:40:16.000 --> 01:40:19.000
does feel like Henry might have this next turn.

01:40:19.000 --> 01:40:22.000
Well, the hand size has grown to such an amount

01:40:22.000 --> 01:40:24.000
and Nathan has no way to slow it down,

01:40:24.000 --> 01:40:27.000
but can he pivot into a two prize Pokemon at this stage

01:40:27.000 --> 01:40:29.000
and make life awkward?

01:40:29.000 --> 01:40:32.000
Possibly even cruel arrow could be useful here

01:40:32.000 --> 01:40:35.000
if we have any switches, but with the midnight fluttering

01:40:35.000 --> 01:40:37.000
also shutting down the run arrow,

01:40:37.000 --> 01:40:40.000
Nathan has no access to additional cards and picks up the option.

01:40:40.000 --> 01:40:44.000
Oh, here we go, and it seems like that's already over.

01:40:44.000 --> 01:40:49.000
the game. You know, there's

01:40:49.000 --> 01:40:51.000
no way around it. No way to

01:40:51.000 --> 01:40:53.000
disrupt the hand. And

01:40:53.000 --> 01:40:54.000
unfortunately, if you can't

01:40:54.000 --> 01:40:58.000
disrupt Alexander hand when it

01:40:58.000 --> 01:41:00.000
does that. You don't win the

01:41:00.000 --> 01:41:02.000
game. Then Joe. Yeah, Alexander

01:41:02.000 --> 01:41:03.000
is such a threat in this field.

01:41:03.000 --> 01:41:04.000
It seems like such an

01:41:04.000 --> 01:41:06.000
interesting approach to take to

01:41:06.000 --> 01:41:08.000
this tournament where in theorem

01:41:08.000 --> 01:41:09.000
paper, it has that drag a

01:41:09.000 --> 01:41:10.000
pulse that so many players are

01:41:10.000 --> 01:41:11.000
going back towards that

01:41:11.000 --> 01:41:13.000
controlling package with

01:41:13.000 --> 01:41:17.240
the dragon pulse turned into a fairly favored matchup, whilst also farming the lights of

01:41:17.240 --> 01:41:21.600
these big basic matchups. These are incredibly fun matchups. I love seeing these low hit

01:41:21.600 --> 01:41:26.200
point and multi prize Pokemon that have one or two disrupts at most during the game. That's

01:41:26.200 --> 01:41:29.680
where Alec-Azam is going to have a field day, so you can see why it's the top of our table

01:41:29.680 --> 01:41:33.280
this weekend. Absolutely. Yesterday we saw Matthias having

01:41:33.280 --> 01:41:36.720
that game where he was playing around the hand disruption so well, never giving his

01:41:36.720 --> 01:41:41.440
opponent a chance to use it. Well, here we saw the other side of the coin. We saw even

01:41:41.440 --> 01:41:44.880
When my opponent hands roughs, I can't fill my hand with it.

01:41:44.880 --> 01:41:48.080
Yeah, I already have so many ways to draw into cards.

01:41:48.080 --> 01:41:51.440
One thing gets you into another and you cascade back into a huge hand.

01:41:51.440 --> 01:41:52.720
We're actually going to go into that game too,

01:41:52.720 --> 01:41:55.200
as we did see that early concession from Nathan.

01:41:55.200 --> 01:41:58.480
So we will get to see another one and see how things can go.

01:41:58.480 --> 01:42:01.360
He did have a pretty slow start in that game, number one.

01:42:01.360 --> 01:42:03.720
And most of the time, his best case scenario

01:42:03.720 --> 01:42:07.360
is going to be putting on pressure early with these spread Pokemon.

01:42:07.360 --> 01:42:09.080
That is always a fun plan.

01:42:09.080 --> 01:42:11.920
or megacancers can't see the Genesect in the act of this game,

01:42:11.920 --> 01:42:14.120
which means you're not turned off by Flutter Main,

01:42:14.120 --> 01:42:15.660
so you can already start building in a way

01:42:15.660 --> 01:42:17.480
you just couldn't back in game one.

01:42:17.480 --> 01:42:19.320
We've got an Ultra will coming down,

01:42:19.320 --> 01:42:20.740
and that is going to go and search out

01:42:20.740 --> 01:42:24.000
a big basic Pokemon of your choice,

01:42:24.000 --> 01:42:26.480
which a lot of the time is that Teal Mask overpons.

01:42:26.480 --> 01:42:28.920
You can attach energy, draw extra cards,

01:42:28.920 --> 01:42:31.160
works as a nice little engine.

01:42:31.160 --> 01:42:34.240
I mean, we just saw big basics win the previous game,

01:42:34.240 --> 01:42:36.560
and now we're seeing the real weaknesses of the deck.

01:42:36.560 --> 01:42:38.640
Yep, that is certainly the case.

01:42:38.640 --> 01:42:42.520
But let's admit that that random start of the phatomane

01:42:42.520 --> 01:42:44.240
just really hindered this engine entirely.

01:42:44.240 --> 01:42:45.000
That was huge.

01:42:45.000 --> 01:42:46.160
Yes.

01:42:46.160 --> 01:42:49.280
Now we get to see it on a little bit faster of a tempo,

01:42:49.280 --> 01:42:52.200
as we have the run errand into the teal dance.

01:42:52.200 --> 01:42:55.160
We do have manual attachments that can be stashed somewhere.

01:42:55.160 --> 01:42:56.960
In this case, it will be the mega kangaskarn.

01:42:56.960 --> 01:42:59.440
But as we know, energy switch shenanigans

01:42:59.440 --> 01:43:01.520
are all over this deck.

01:43:01.520 --> 01:43:03.920
So trying to maybe pivot into a different attacker

01:43:03.920 --> 01:43:05.240
could be very handy.

01:43:05.240 --> 01:43:08.240
but it is the early buddy buddy Poffin from Henry.

01:43:08.240 --> 01:43:11.520
So we'll get to work on finding some early Abra,

01:43:11.520 --> 01:43:12.760
possibly Dunsparse as well,

01:43:12.760 --> 01:43:16.140
if he also has access to that telepathic psychic energy

01:43:16.140 --> 01:43:17.240
on this turn, he could end up

01:43:17.240 --> 01:43:19.360
with a really wide board of basics.

01:43:19.360 --> 01:43:21.540
Yeah, that telepathic psychic energy is so good.

01:43:21.540 --> 01:43:23.000
You attach it to a psychic Pokemon,

01:43:23.000 --> 01:43:25.200
it gets you two more psychic basics.

01:43:25.200 --> 01:43:27.200
So buddy buddy Poffin combined with that

01:43:27.200 --> 01:43:29.760
can get you free Abra plus something else

01:43:29.760 --> 01:43:31.680
that you want that is non-psychic.

01:43:31.680 --> 01:43:34.380
It is a Dunsparse coming down as well.

01:43:34.380 --> 01:43:38.460
So there's probably access to more Abra in that hand somewhere.

01:43:38.460 --> 01:43:39.260
Yeah, you'd have to think so.

01:43:39.260 --> 01:43:42.140
That's why Hilder is such a strong supporter in this deck,

01:43:42.140 --> 01:43:44.860
because not only is it good for grabbing your evolution pieces

01:43:44.860 --> 01:43:47.660
throughout the entire game, it also turns into a turn one

01:43:47.660 --> 01:43:51.140
consistency supporter via access to telepathic.

01:43:51.140 --> 01:43:52.940
In this case though, Henry is shuffling up the hand.

01:43:52.940 --> 01:43:55.660
Doesn't have any more means of going back into the deck,

01:43:55.660 --> 01:43:58.580
but just as you have more Abra as a Lizzie available,

01:43:58.580 --> 01:43:59.420
there you go.

01:43:59.420 --> 01:44:00.540
So he has to do it in hand.

01:44:00.540 --> 01:44:02.700
That will help to explain why he's not comfortable

01:44:02.700 --> 01:44:09.220
Now we pass back to Nathan with free Abra and a Dunsbass down on the bench.

01:44:09.220 --> 01:44:13.020
We immediately, you know, see the run errand coming down,

01:44:13.020 --> 01:44:15.260
and that means that we're drawing two cards,

01:44:15.260 --> 01:44:16.980
or Nathan is drawing two cards,

01:44:16.980 --> 01:44:19.260
and that is going to help me out,

01:44:19.260 --> 01:44:22.660
hits the bench, and that goes in search, is a supporter card.

01:44:22.660 --> 01:44:24.900
Is it Crispin? Do we have a better play?

01:44:24.900 --> 01:44:25.860
Oh, it's Serrano.

01:44:25.860 --> 01:44:30.340
Be the Serrano. Yeah, if we are instead going to grab multiple EX Pokemon,

01:44:30.340 --> 01:44:32.940
Could even be a Solve for this turn, wouldn't be too bad.

01:44:32.940 --> 01:44:34.740
Try and trap this Genesect,

01:44:34.740 --> 01:44:39.180
as a lot of the time Alakazam only uses Air Balloon to retreat their Pokemon.

01:44:39.180 --> 01:44:41.580
So even just getting that little prod of 20

01:44:41.580 --> 01:44:44.540
could set you up for a Trenthral Pump on the next turn,

01:44:44.540 --> 01:44:47.380
whilst helping you grab that Skyliner from Latias EX

01:44:47.380 --> 01:44:49.940
so you can at least move your Mega Kangas Khan.

01:44:49.940 --> 01:44:54.420
Well, it looks like we're going for a Meowth to go and get a supporter in the future,

01:44:54.420 --> 01:44:56.220
and it is going to be that Latias,

01:44:56.220 --> 01:44:59.500
and it's going to be that Wellspring Mask Ogopon.

01:44:59.500 --> 01:45:03.880
So might well be torrential pump coming next turn. Could it be so come in this turn?

01:45:03.880 --> 01:45:05.180
Are we using like that play?

01:45:05.180 --> 01:45:10.680
I like it. It sets up the Genesect to then be knocked out on the next turn as well because it has a hundred and ten hit points

01:45:10.900 --> 01:45:15.660
That 20 would be pretty valuable. I'm pretty sure there's only one energy switch in the hand right now

01:45:15.660 --> 01:45:18.960
So I don't think we can make a big torrential pump play straight away

01:45:20.060 --> 01:45:25.200
But it's anything to go instead. It's gonna go to Kangus Khan. We do have one e-switch so we could just a pass

01:45:25.200 --> 01:45:31.200
So if you pass over the switch in hand, you could have energy switched on the Kangaskar in attack.

01:45:31.200 --> 01:45:34.200
Wait, it's just a pass back from Henry. Henry's going to stay.

01:45:34.200 --> 01:45:38.200
That was a whole turn. You pass and then you drew a card and pass back.

01:45:38.200 --> 01:45:40.200
Now this is where we start team some combos.

01:45:40.200 --> 01:45:45.200
Scythe of many acts code breaking lets you search your deck for any two cards, stash them on top of your deck.

01:45:45.200 --> 01:45:48.200
But you've got to make a Kangaskar in the active, it draws two cards.

01:45:48.200 --> 01:45:54.200
So because Kangaskar is in the active, Scythe of many acts code breaking is just search any two cards.

01:45:54.200 --> 01:46:00.440
cards. And in that instance he instantly grabbed them and that's going to mean a great turn for Nathan here,

01:46:00.440 --> 01:46:06.360
picks up a second energy switch and it looks like it might be Fezzendipity getting into the equation.

01:46:06.360 --> 01:46:13.120
Cruel Arrow could be getting right into this mix. Double energy switch off the mega Kangaskhan to

01:46:13.120 --> 01:46:18.160
power up this Pokemon and we're going to get aggressive. So it's not the Wellspring Mask gogopon,

01:46:18.160 --> 01:46:23.960
it is the Fezzendipty second game in a row for us Joe. We're seeing Cruel Arrow coming out. We've got

01:46:23.960 --> 01:46:28.640
jamming tower and it is the only dance pass that you go and after and it seems

01:46:28.640 --> 01:46:32.800
like that's actually already game two Henley goes if I can have done fast I

01:46:32.800 --> 01:46:36.080
don't want to play this game I think it's a really disciplined scoop and you

01:46:36.080 --> 01:46:38.720
see that from the best players when you know you're in a favored matchup and

01:46:38.720 --> 01:46:42.320
you've got that weekend you think why don't I let the clock run down here and

01:46:42.320 --> 01:46:46.160
get myself into a tying position and pick it up knowing that I have lots of

01:46:46.160 --> 01:46:49.800
time to conclude that game number three so I think that's a really good choice

01:46:49.800 --> 01:46:53.080
there no I agree entirely and again I think what you said was really important

01:46:53.080 --> 01:46:57.080
the game. If you're in a

01:46:57.180 --> 01:46:58.980
favorite matchup, if you're in

01:46:59.080 --> 01:47:00.980
an unfavored matchup, sometimes

01:47:01.080 --> 01:47:02.980
a tie is going to be your best

01:47:03.080 --> 01:47:04.980
result. So just lose slowly

01:47:05.080 --> 01:47:06.980
after winning a game. You know

01:47:07.080 --> 01:47:08.980
what? Why not? But if you're in

01:47:09.080 --> 01:47:10.980
a favorite matchup, give up on

01:47:11.080 --> 01:47:12.980
game two if it starts looking

01:47:13.080 --> 01:47:14.980
bad because you're so sure that

01:47:15.080 --> 01:47:16.980
game free is going to go in your

01:47:17.080 --> 01:47:18.980
way. And the thing is, although

01:47:19.080 --> 01:47:20.980
you had your allocations and

01:47:20.980 --> 01:47:22.380
would be a bit of an issue.

01:47:22.380 --> 01:47:25.380
Nathan there, he wasn't going all out with like pressure.

01:47:25.380 --> 01:47:26.780
He wasn't going crazy with traditional funk.

01:47:26.780 --> 01:47:27.980
He said, you know what, if my fun,

01:47:27.980 --> 01:47:29.480
it's just drawing nothing for a couple turns.

01:47:29.480 --> 01:47:31.880
I can just continue to cool Aaron the path aboard.

01:47:31.880 --> 01:47:33.380
Really nice, disciplined option.

01:47:33.380 --> 01:47:35.280
I mean, hey, if it works, it works.

01:47:35.280 --> 01:47:38.780
And I really liked the fact that he left the Genesect

01:47:38.780 --> 01:47:40.260
rather than going after it with something like a

01:47:40.260 --> 01:47:43.880
traditional pub just when I don't think you can move that

01:47:43.880 --> 01:47:44.380
right now.

01:47:44.380 --> 01:47:46.180
And if you can't move that, like, you know,

01:47:46.180 --> 01:47:48.180
we've seen this for years in the Pokemon TCG.

01:47:48.180 --> 01:47:50.580
If there's an immovable Pokemon in the active and you can

01:47:50.580 --> 01:47:52.580
they're going after the bench, it creates

01:47:52.580 --> 01:47:54.580
insurmountable pressure on your opponent.

01:47:54.580 --> 01:47:56.580
Yeah, it's one of those things that often times

01:47:56.580 --> 01:47:58.580
you throw that Pokemon as the sacrificial lamb

01:47:58.580 --> 01:48:00.580
and if your opponent goes, I've got a way around this

01:48:00.580 --> 01:48:02.580
it makes it even more awkward for you.

01:48:02.580 --> 01:48:04.580
So that's always a strong element

01:48:04.580 --> 01:48:06.580
to try and identify during the game.

01:48:06.580 --> 01:48:08.580
In the big basic deck, it can spring attackers out of nowhere

01:48:08.580 --> 01:48:10.580
all the time, so you always have to keep those odd lines open.

01:48:10.580 --> 01:48:12.580
Absolutely, and I really like

01:48:12.580 --> 01:48:14.580
decks like this big basics deck.

01:48:14.580 --> 01:48:16.580
I like having options, I like being able to go,

01:48:16.580 --> 01:48:18.580
well in this particular circumstance, this is going to work.

01:48:18.580 --> 01:48:23.460
is going to work. Hang on a second. This happened. That opens up this line of play. It feels like for

01:48:23.460 --> 01:48:28.580
a long time, Pesendipti's cool Laro was underused, and it feels like in the past kind of six months

01:48:28.580 --> 01:48:33.940
maybe, and certainly at some very big events, we've seen players go, this is a really underrated

01:48:33.940 --> 01:48:38.900
attack, and in the right circumstance, I can just leave Pesendipti there taking prize after prize,

01:48:38.900 --> 01:48:43.140
win the game. Yeah, we do have a number of like set up style decks. It takes a number of turns

01:48:43.140 --> 01:48:47.700
to get into the game. Even if they play rare candy, they need to have so many pieces fall their way

01:48:47.700 --> 01:48:51.140
way to actually capitalise on their stage 2 attacking Pokemon.

01:48:51.140 --> 01:48:54.860
And if your opponent knows it's two or three turns to get something done,

01:48:54.860 --> 01:48:56.540
you can buy a turn back with a cruel arrow.

01:48:56.540 --> 01:48:58.940
It's a prize and a turn of no pressure back to you.

01:48:58.940 --> 01:49:00.140
That's why it's so strong right now.

01:49:00.140 --> 01:49:02.860
And you know, we saw in the previous game where Kali was using it against

01:49:02.860 --> 01:49:08.180
Natalie going, you need to get through your drakeloak to get into your drakeloak.

01:49:08.180 --> 01:49:10.020
You're not playing anywhere candy.

01:49:10.020 --> 01:49:13.020
And if you're only going to have one drakeloak on the field at a time,

01:49:13.020 --> 01:49:14.500
well, yeah, cruel arrow.

01:49:14.500 --> 01:49:20.000
I'm going to force you to evolve to knowing that only one of them is going to survive

01:49:20.000 --> 01:49:22.200
just to get towards your stage two attacker.

01:49:22.200 --> 01:49:24.200
And I always feel free about it.

01:49:24.200 --> 01:49:27.000
Yeah, the big basic stuff is having a good tournament run right now.

01:49:27.000 --> 01:49:29.400
A lot of top players at the top tables with it.

01:49:29.400 --> 01:49:30.400
There are some Alakazam players.

01:49:30.400 --> 01:49:35.000
Dodging Weevil, find a way like we saw there to get through awkward matchups.

01:49:35.000 --> 01:49:38.700
But I do think it's got a decent chance of making it into an asymmetrical top cut.

01:49:38.700 --> 01:49:42.000
But Ross, it's time for your favorite time of the day.

01:49:42.000 --> 01:49:43.000
Oh, this is my thing.

01:49:43.000 --> 01:49:44.200
You've been excited for all morning.

01:49:44.200 --> 01:49:48.320
I've been excited. I'm gonna say this and it's gonna sound hyperbolic and I believe this to be true

01:49:48.320 --> 01:49:55.880
I don't think there is a single person in the Pokemon community that likes card reveals as much as I like card reveals

01:49:55.880 --> 01:50:00.240
And if you if you're familiar with my work, you will know that it's not a hyperbolic statement

01:50:00.240 --> 01:50:07.920
And we have on September the 16th a very exciting set releasing 30th celebration of set to celebrate the 30th anniversary of

01:50:08.520 --> 01:50:10.020
Pokemon and

01:50:10.020 --> 01:50:12.560
And it turns out, what are we going to do?

01:50:12.560 --> 01:50:14.620
Have a world stream and not reveal some cards

01:50:14.620 --> 01:50:15.900
from 30 of Celebration?

01:50:15.900 --> 01:50:17.060
No!

01:50:17.060 --> 01:50:19.660
So let's show you some cards from 30 of Celebration.

01:50:23.780 --> 01:50:26.140
Hello everyone, I'm Kyle Pukasukovic.

01:50:26.140 --> 01:50:30.780
I'm on the product development team for the TCG at TPCI,

01:50:30.780 --> 01:50:33.260
joined here by Chip and Azul.

01:50:33.260 --> 01:50:35.860
And today we're going to take a look at some of the cards

01:50:35.860 --> 01:50:37.860
from the classic collection

01:50:37.860 --> 01:50:40.740
from the 30th Celebration expansion.

01:50:40.740 --> 01:50:42.100
One of the first ones we can take a look at

01:50:42.100 --> 01:50:43.980
is this Magic Carp.

01:50:43.980 --> 01:50:45.060
It has a very cool card.

01:50:45.060 --> 01:50:47.460
I remember when this card initially got revealed

01:50:47.460 --> 01:50:50.860
during the Starlet and Violet era of the game,

01:50:50.860 --> 01:50:52.380
just the general excitement around it.

01:50:52.380 --> 01:50:54.660
It's beautiful and seeing it now

01:50:54.660 --> 01:50:58.500
in this new 30th anniversary style

01:50:58.500 --> 01:51:02.060
with this golden border makes it pop so nicely.

01:51:02.060 --> 01:51:05.100
And I mean, an iconic Pokemon as well in Magic Carp,

01:51:05.100 --> 01:51:06.300
one of the original Pokemon.

01:51:06.300 --> 01:51:08.840
So I always love to see that getting some low.

01:51:08.840 --> 01:51:11.580
And very emblematic of one of the innovations

01:51:11.580 --> 01:51:13.380
of the Scarlet and Violet era,

01:51:13.380 --> 01:51:15.500
the introduction of those illustration rare cards.

01:51:15.500 --> 01:51:17.380
This is very much an embodiment

01:51:17.380 --> 01:51:19.480
of what that new art style kind of represents

01:51:19.480 --> 01:51:22.020
and that new kind of card rarity.

01:51:22.020 --> 01:51:25.700
As well, we also have, maybe a drill back a bit more

01:51:25.700 --> 01:51:28.060
to the past, maybe two thousands or so

01:51:28.060 --> 01:51:29.780
with this Dark Tarantar.

01:51:29.780 --> 01:51:32.380
Yeah, yeah, the Dark Tarantar looking super good

01:51:32.380 --> 01:51:34.540
in its new gold border, of course.

01:51:34.540 --> 01:51:36.220
and I think for competitive players,

01:51:36.220 --> 01:51:39.340
a big throwback had a lot of success back in the day.

01:51:39.340 --> 01:51:40.180
Most commonly comes to mind

01:51:40.180 --> 01:51:41.940
is Ross Cawthon's second place

01:51:41.940 --> 01:51:44.540
at the World Championships in 2005, right?

01:51:44.540 --> 01:51:48.300
So a lot of history in the competitive scene with this one.

01:51:48.300 --> 01:51:51.100
Yeah, Ross Cawthon, only player to qualify

01:51:51.100 --> 01:51:53.340
for every World Championships to date.

01:51:53.340 --> 01:51:55.500
And that's kind of where his legacy began

01:51:55.500 --> 01:51:57.620
was with this card right here.

01:51:57.620 --> 01:51:59.460
And we'll also bring it to this Lugia

01:51:59.460 --> 01:52:01.500
that's from the Aquopolis expansion

01:52:01.500 --> 01:52:03.780
going even further into the past.

01:52:03.780 --> 01:52:05.940
You can really see the gold border on this one,

01:52:05.940 --> 01:52:09.020
and it's affectionately referred to as crystal lugia

01:52:09.020 --> 01:52:11.660
due to its crystal type poke body.

01:52:11.660 --> 01:52:14.520
One of the first Pokemon that if you attach

01:52:14.520 --> 01:52:17.260
different types of energy to it can change types,

01:52:17.260 --> 01:52:20.500
and its attack costs represent the different types

01:52:20.500 --> 01:52:22.260
it can turn into as well.

01:52:22.260 --> 01:52:24.300
I think just a very iconic card as well,

01:52:24.300 --> 01:52:26.740
very striking artwork.

01:52:26.740 --> 01:52:28.780
And that brings us to one more,

01:52:28.780 --> 01:52:30.780
and we haven't revealed yet.

01:52:30.780 --> 01:52:35.220
So for the first time, we will officially reveal drum roll please.

01:52:39.780 --> 01:52:45.540
They set Pikachu brought back here for the 30th anniversary classic collection.

01:52:46.540 --> 01:52:48.100
I mean, what a callback, right?

01:52:48.100 --> 01:52:52.900
To the very first expansion for the Pokemon TCG artwork done by Arita-san.

01:52:52.940 --> 01:52:55.380
Of course, just totally iconic.

01:52:55.380 --> 01:52:56.820
Love to see it included.

01:52:56.820 --> 01:53:02.180
Yeah, so will you get any memories seeing the original Pikachu artwork for the TCG?

01:53:02.180 --> 01:53:05.980
Yeah, I remember having the actual original card back way back in the day.

01:53:05.980 --> 01:53:11.900
I don't even remember how long ago it was now, but it's really cool to see it represented once again here at the 30th anniversary set.

01:53:11.900 --> 01:53:20.620
Yeah, and once again, these are just a few of the 30 cards you'll see in the classic collection in the 30th celebration Pokemon TCG expansion.

01:53:20.620 --> 01:53:22.980
But we also have some more cards to look at as well.

01:53:22.980 --> 01:53:32.480
We'll get a glimpse into what the future of the Pokemon TCG might be like with some of these futuristic rare cards illustrated by Yoshiroften.

01:53:32.480 --> 01:53:41.280
And we have a couple of different ones here. Some you'll find in the 30th Celebration expansion, such as this Mew EX and Mew 2 EX.

01:53:41.280 --> 01:53:46.680
And some you'll find in an ultra premium collection product such as these Pikachu EX.

01:53:46.680 --> 01:53:49.560
Yeah, I mean, I think there might be infinite possibilities for the Mew, because of course,

01:53:49.560 --> 01:53:53.720
its ability allows it to utilize the attacks of any of your benched Pokemon,

01:53:53.720 --> 01:53:56.440
as long as you have the necessary energy required. So this is going to be a card,

01:53:56.440 --> 01:53:59.640
I'm very excited to see what the community can come up with when they get their hands on it.

01:53:59.640 --> 01:54:03.160
And also a card that, like, as new cards come out in years to come,

01:54:04.040 --> 01:54:08.680
it'll be a card that you'll always come back to as a potential option. It is so versatile,

01:54:08.680 --> 01:54:12.920
and the ways you could potentially use it. Yeah, very fitting for Mew, of course. Over the years,

01:54:12.920 --> 01:54:17.800
we've seen lots of different Mew cards in the TCG being able to use all sorts of different attacks and

01:54:18.360 --> 01:54:23.720
always feels like there's some way to use this this kind of card. It is on the low end HP for

01:54:23.720 --> 01:54:28.840
Pokemon EX with just 160, but being able to use pretty much any of the attacks of any of your

01:54:28.840 --> 01:54:35.560
Pokemon, there's probably a use for that somewhere, right? Yep, and then we can also shift our attention

01:54:35.560 --> 01:54:41.640
to the Mew2 EX. You know we have a shift here, we kind of have a split of day and night Mew

01:54:41.640 --> 01:54:46.920
representing the day theme and Mewtwo representing the night theme.

01:54:46.920 --> 01:54:52.280
Mewtwo EX has this photon bullets attack chip. What do you see in here?

01:54:52.280 --> 01:54:56.600
Yeah, I mean Mewtwo of course another iconic Pokémon.

01:54:56.600 --> 01:55:00.360
Spread potential always very good, you know, targeting

01:55:00.360 --> 01:55:04.360
down multiple Pokémon with just one single attack.

01:55:04.360 --> 01:55:07.320
It has a lot of potential softening things up to be

01:55:07.320 --> 01:55:13.960
easier KO'd by a different Pokemon perhaps, or using Photon Bullet's turn after turn after turn

01:55:13.960 --> 01:55:17.800
can really build up a lot of damage and play, potential board wipes scenarios,

01:55:17.800 --> 01:55:23.960
multi prize turns. I love cards like this. Yeah, and you can see, you know, much higher HP than the

01:55:23.960 --> 01:55:31.000
Mew EX as well. 230 HP. Azul, can you see any potential here for Mew 2 EX? Yeah, yeah, I think

01:55:32.360 --> 01:55:35.400
might be missing a little bit of energy acceleration for the psychic type right now, but

01:55:37.320 --> 01:55:40.820
but the spread attack, you never know what you're going to be able to combo that with

01:55:40.820 --> 01:55:44.320
to be able to make things awkward for your opponent for sure.

01:55:44.320 --> 01:55:45.320
Absolutely.

01:55:45.320 --> 01:55:49.320
And we can check our attention over to these Pikachu EX cards as well.

01:55:49.320 --> 01:55:54.820
You know, Pikachu, one of those Pokemon that is frequently featured as a Pokemon EX,

01:55:54.820 --> 01:55:57.320
even though it's not a fully evolved Pokemon.

01:55:57.320 --> 01:56:02.820
We'll start off with the day Pikachu EX with the Pika Pika Parade attack.

01:56:02.820 --> 01:56:04.320
Chip, what do you see in here?

01:56:04.320 --> 01:56:09.320
Yeah, so a very powerful effect being able to throw a ton of Pokemon into play.

01:56:09.320 --> 01:56:16.320
Normally, these call for family style attacks bring out one, two, very rarely three Pokemon.

01:56:16.320 --> 01:56:20.320
This one allowing you to just fill your board with basic Pokemon.

01:56:20.320 --> 01:56:26.320
We see players utilizing that A-Spec precious trolley currently in the metagame from time to time when they want to do that.

01:56:26.320 --> 01:56:33.320
Now, if players want to use a different A-Spec in their deck, they have an option to still pull a bunch of powerful Pokemon out.

01:56:33.320 --> 01:56:37.360
There are so many powerful basic Pokemon in the game right now, throwing a Mega King

01:56:37.360 --> 01:56:42.320
Discon, perhaps a Latias EX into play right away, doesn't seem too bad.

01:56:42.320 --> 01:56:47.880
Yeah, and as well we'll take a look at the Knight Pikachu EX with the Zip Zap Frenzy

01:56:47.880 --> 01:56:48.880
attack.

01:56:48.880 --> 01:56:52.320
You see any fun combos you can pull off with this one?

01:56:52.320 --> 01:56:57.320
Yeah, I mean this is once again, I feel like similar to the Mew EX, almost limitless potential,

01:56:57.320 --> 01:57:00.640
allowing you to accelerate any number of basic energy into play from your hand.

01:57:00.640 --> 01:57:03.640
We do have the Energy Search Pro, A-Spec in the format still,

01:57:03.640 --> 01:57:05.280
so that'll be a very cool combination.

01:57:05.280 --> 01:57:07.440
Similar to the Mew, lots of potential,

01:57:07.440 --> 01:57:08.560
lots of future potential, I think,

01:57:08.560 --> 01:57:10.040
is the big ones for these two.

01:57:10.040 --> 01:57:13.160
It's got an amazing look at these futuristic rare cards,

01:57:13.160 --> 01:57:15.720
and we have 30 years of Pokemon.

01:57:15.720 --> 01:57:18.560
We're celebrating how far we've come,

01:57:18.560 --> 01:57:20.520
especially with the Pokemon TCG,

01:57:20.520 --> 01:57:23.880
and taking a look towards what the future might hold as well,

01:57:23.880 --> 01:57:27.080
getting a little glimpse with these futuristic rare cards.

01:57:27.080 --> 01:57:30.000
And it's exciting to see what we have here,

01:57:30.000 --> 01:57:32.880
We'll continue to see what the future holds for the Pokemon TCG.

01:57:35.200 --> 01:57:36.560
Oh, thank you very much, Chaps.

01:57:36.560 --> 01:57:40.240
I have a lot of a lot of reactions to that one thing that comes to mind.

01:57:40.240 --> 01:57:42.520
That's around the time. Never won Worlds.

01:57:42.520 --> 01:57:45.640
But in 2005, to give you an idea, came second with it.

01:57:45.880 --> 01:57:48.640
And that was the year that our analyst friend Pablo actually got third

01:57:48.640 --> 01:57:53.240
at the World Championships with the Nidokwing deck, which I don't with which it won.

01:57:53.840 --> 01:57:55.280
It did win one.

01:57:55.280 --> 01:57:57.840
I think of that one out in a second.

01:57:57.840 --> 01:58:04.500
I also want to point out that new. Oh, that that new copying attacks things like the golec that they reveal

01:58:04.500 --> 01:58:08.180
Which is gonna be coming around in del terrain to energy 300

01:58:08.180 --> 01:58:13.840
Oh, but it's got an ability that says you got to have 10 cards in hand to attack new doesn't have that ability Joe care

01:58:15.360 --> 01:58:20.560
Yeah, and I just think the new and you to both those EX Pokemon being basic psychic types

01:58:20.560 --> 01:58:27.080
We've seen the combined with Lily's the fairy and Lattee assie X the fact that these Pokemon can take advantage of telepathic

01:58:27.080 --> 01:58:33.420
Lepatic Psychic Energy, can take advantage of Wanderous Patch, they can, you know, take advantage of the Fairy Zone from Lillies to Fairy.

01:58:33.420 --> 01:58:39.380
Instantly, these cards could be a hit if we can build either a sort of basic toolbox that is predominantly psychic type,

01:58:39.380 --> 01:58:43.380
but we know we'll be good against Dragapult, or if they just splash into these Nexus tech cards.

01:58:43.380 --> 01:58:47.880
Seems good. Jeremy Moran, of course, was a 2005 World Champion with that Nidikwing deck.

01:58:47.880 --> 01:58:54.880
My apologies, that took me a moment when we saw the Magikarp, which of course has catapulted Shinji Kanda into super stardom,

01:58:54.880 --> 01:58:59.520
as a Pokemon trading card game artist who doesn't want that Lucia for the Qwaplus.

01:58:59.520 --> 01:59:04.000
Oh, oh my goodness, I love those crystal type Pokemon. You know, we call them crystal types,

01:59:04.000 --> 01:59:07.200
they're not actually officially crystal Pokemon, they're like colloquially known,

01:59:07.200 --> 01:59:11.600
but you can see why they're just such a gorgeous artwork Pokemon and getting Lucia

01:59:11.600 --> 01:59:17.200
was out in the Qwaplus originally is so awesome to see. As someone who loves to play older formats,

01:59:17.200 --> 01:59:20.640
I'm so happy that we get lots of playable cards for the years as well. It definitely

01:59:20.640 --> 01:59:24.000
saves us a bit of a headache of acquiring these cards for ourselves and enjoying those older

01:59:24.000 --> 01:59:29.680
format. When I was when I was much younger, I opened Bay set Pikachu for many packs when the

01:59:29.680 --> 01:59:34.800
Bay set first came out with the local game store near me. I opened many Pikachu. I hope to repeat

01:59:34.800 --> 01:59:41.200
that in September right now. However, let's turn our attention to the World Championships in 2026.

01:59:41.200 --> 01:59:46.400
Let's see some notable pairings. You can see we're going to be looking at Henry Chow against Jackson

01:59:46.400 --> 01:59:49.600
in the first half of the

01:59:49.600 --> 01:59:51.200
season. We're going to be

01:59:51.200 --> 01:59:53.240
going to be going forward. Oh

01:59:53.240 --> 01:59:56.240
my word. Diego Capsaraga gets

01:59:56.240 --> 01:59:58.440
only cup Jala that really

01:59:58.440 --> 02:00:00.380
jumped out to there. Um

02:00:00.380 --> 02:00:01.920
there's some good matchups,

02:00:01.920 --> 02:00:03.480
Joe. Yeah, and there's a couple

02:00:03.480 --> 02:00:04.920
of those cross out there as

02:00:04.920 --> 02:00:05.860
well. It's not only room here,

02:00:05.860 --> 02:00:08.120
man's now. It's also Satoshi

02:00:08.120 --> 02:00:09.960
also rising to the top. Brent

02:00:09.960 --> 02:00:12.200
Tolstin still on that flawless

02:00:12.200 --> 02:00:13.760
record nine and I right now

02:00:13.760 --> 02:00:15.500
coming up against Cali in the

02:00:15.500 --> 02:00:18.140
Let's see if you can keep on her winning ways.

02:00:18.140 --> 02:00:20.300
We never see Diego Casaraga up there as well,

02:00:20.300 --> 02:00:22.100
but we have our notable match,

02:00:22.100 --> 02:00:23.660
so let's head over to the stage

02:00:23.660 --> 02:00:25.460
as our players are already getting set up.

02:00:25.460 --> 02:00:26.980
Let's get rolling here.

02:00:26.980 --> 02:00:30.300
Round two of day two, around 10.

02:00:30.300 --> 02:00:32.740
Overall, these players are fighting for that space

02:00:32.740 --> 02:00:34.580
in the eighth-metral top cut.

02:00:34.580 --> 02:00:35.900
You need to be in eighth place

02:00:35.900 --> 02:00:38.660
or have a record tie for the player in eighth place

02:00:38.660 --> 02:00:41.340
in order to get into that eighth-metral top cut,

02:00:41.340 --> 02:00:43.260
and that will still be played today.

02:00:43.260 --> 02:00:45.340
By the time we leave this venue,

02:00:45.340 --> 02:00:48.260
We will have our finalist set for the Chase Center tomorrow.

02:00:48.260 --> 02:00:52.780
Right now, three rounds remain in this phase two of the tournament.

02:00:52.780 --> 02:00:57.420
And Henry and Jackson is going to be a Dragapult mirror match of sorts,

02:00:57.420 --> 02:00:59.140
because this is not the same deck, John.

02:00:59.140 --> 02:01:01.420
Yeah, Jackson sort of made a name for himself.

02:01:01.420 --> 02:01:04.460
You know, he's already a regional champion and has had lots of great results over the years.

02:01:04.460 --> 02:01:09.180
But most recently at the NAIC, he was innovating this Dragapult Blaziken EX build,

02:01:09.180 --> 02:01:13.260
because he had Secret Box within his list that was quite unconventional.

02:01:13.260 --> 02:01:20.260
He's pivoted backwards on first half this weekend, but nonetheless, he is still so happy piloting this archetype.

02:01:20.260 --> 02:01:24.260
Basically, EX has recently gained lots of popularity.

02:01:24.260 --> 02:01:26.260
That's the fact that it is a fire type in its own right.

02:01:26.260 --> 02:01:30.260
So it can help deal with a mega-experial deck that has come out in pitch black.

02:01:30.260 --> 02:01:34.260
But at the same time, anytime you can weave in energy acceleration,

02:01:34.260 --> 02:01:39.260
you can drag up on decks so many more opportunities to not only chain attacks with Phantom Dive,

02:01:39.260 --> 02:01:44.060
dive, not being so reliant on Crispin, but at the same time weaving in Monkey Dory for his

02:01:44.060 --> 02:01:48.460
Brenna Brain on top of the fact that you have Phantom Dive to give you even more control over the

02:01:48.460 --> 02:01:53.820
board. Here come the prizes, let's see where we're going, one drag-a-pot for one side,

02:01:53.820 --> 02:01:58.860
one drift slope for either side, nothing, oh no, one of each for Jack, there's a little bit

02:01:58.860 --> 02:02:04.140
sad, but there are a few for Henry as well, as he normally rely on Crispin to accelerate,

02:02:04.140 --> 02:02:07.660
that could be a little bit troublesome as we get through the stages of the game.

02:02:07.660 --> 02:02:12.940
I don't like the player really. Not perfect. Nothing dreadful there. There are still too

02:02:12.940 --> 02:02:18.020
fire energy in the deck for Henry. But you're right. It is not ideal. We have players. We

02:02:18.020 --> 02:02:22.700
have a stage. We have judges. We have prize cards. All we need now is a nice friendly

02:02:22.700 --> 02:02:29.940
fist bump to get us rolling here in round 10. Everyone seems ready. Players are chuckling.

02:02:29.940 --> 02:02:34.620
They're cracking up right now. They're very relaxed. It wouldn't be on unbeaten runs so

02:02:34.620 --> 02:02:38.620
So far at the World Championship, 702 records for both of these players.

02:02:38.620 --> 02:02:44.220
We did get to catch Henry on screen yesterday with a very unique build of Dragapult.

02:02:44.220 --> 02:02:47.620
We've dusted them off because he is, of course, playing Patratt in his list.

02:02:47.620 --> 02:02:50.920
And I think this might be a matchup where that tech guard can shine.

02:02:50.920 --> 02:02:53.520
Did not do anything yesterday. Here are our opening Pokemon.

02:02:53.520 --> 02:02:55.320
Here are our opening fist bump.

02:02:55.320 --> 02:02:59.520
And we are rolling here with Swiss round 10 from San Francisco

02:02:59.520 --> 02:03:03.620
the World Championships, but do start for Henry Chow and a

02:03:03.620 --> 02:03:07.420
Dreepie start for Jackson Ford. Both these players rocking that

02:03:07.420 --> 02:03:10.120
Dragapult EX, so they have a very similar goal in that they

02:03:10.120 --> 02:03:13.520
will be trying to get as many Dreepie and Drakloak established

02:03:13.520 --> 02:03:16.420
in those opening stages as possible. Not only is that

02:03:16.420 --> 02:03:19.020
helping you work towards your key attacker, but it's also

02:03:19.020 --> 02:03:21.920
giving you access to more card advantage via the recon

02:03:21.920 --> 02:03:24.720
directive. But both players also have that side quest of the

02:03:24.720 --> 02:03:27.820
other stage two Pokemon within their deck list. Henry going

02:03:27.820 --> 02:03:32.300
going to be relying on the Dust Noir, Cursed Blast giving him even more damage counters

02:03:32.300 --> 02:03:36.180
to play with, whether it's going all in on the active with Cursed Blast, so you can

02:03:36.180 --> 02:03:41.820
KO a Dragapult in one hit whilst sacrificing one of your prize cards in the process, or

02:03:41.820 --> 02:03:45.900
whether you want to target down keyed Bench Pokemon, either with Dust Noir or with Dust

02:03:45.900 --> 02:03:50.140
Globs in combination with Phantom Dive Counter Placement, that means you can take out multiple

02:03:50.140 --> 02:03:51.140
threats at once.

02:03:51.140 --> 02:03:55.260
Well, we are seeing Henry setting up here. We've got a 3P with an energy. We pass back

02:03:55.260 --> 02:03:57.260
the game. We've got a lot of

02:03:57.260 --> 02:03:58.260
players in the opening stages

02:03:58.260 --> 02:04:00.260
and we're going to talk over

02:04:00.260 --> 02:04:01.260
to Jackson. I'll have a

02:04:01.260 --> 02:04:03.260
question for you, Joe. We got

02:04:03.260 --> 02:04:05.260
free rec handy in Jackson's

02:04:05.260 --> 02:04:06.260
list. Zero rec handy in

02:04:06.260 --> 02:04:08.260
Henry's list. Do we think

02:04:08.260 --> 02:04:10.260
that could be relevant as the

02:04:10.260 --> 02:04:12.260
game goes along in terms of

02:04:12.260 --> 02:04:14.260
big splash terms? It certainly

02:04:14.260 --> 02:04:16.260
does in the opening stages. Both

02:04:16.260 --> 02:04:17.260
players will look to use

02:04:17.260 --> 02:04:18.260
but do so. It's unlikely it's

02:04:18.260 --> 02:04:20.260
going to allow Jackson to have

02:04:20.260 --> 02:04:21.260
a turn to big springboard

02:04:21.260 --> 02:04:23.260
attacks or whatnot. But

02:04:23.260 --> 02:04:27.820
is safe, can evolve instantly into a Blaziken, that can allow you to have a lot of burst acceleration.

02:04:27.820 --> 02:04:31.580
So as the game progresses, those rare candies could still be influential.

02:04:31.580 --> 02:04:36.860
Absolutely. As a reminder, Blaziken's main function here is the ability Seaving Spirit,

02:04:36.860 --> 02:04:41.580
which lets you attach a basic energy from your discard to one of your Pokémon once per turn.

02:04:41.580 --> 02:04:46.940
It solves the two-energy awkwardness of Dragapult. It's not going to be a phenomenal attacker in

02:04:46.940 --> 02:04:52.720
this match up, but it is going to work great in terms of energy acceleration. It's basically

02:04:52.720 --> 02:04:57.220
Dragapulse attack where you don't get to put six damage counters on the bench and you can't

02:04:57.220 --> 02:05:01.540
use it next turn. Fairly significant downswing.

02:05:01.540 --> 02:05:06.220
Pretty nice hand for Jackson with three of those poker pad in the opening hand. It's

02:05:06.220 --> 02:05:10.660
not quite as useful as just having access to buddy buddy puffin, you're having to grab

02:05:10.660 --> 02:05:14.300
these pieces one at a time and it means you have less poker pad as you progress through

02:05:14.300 --> 02:05:18.380
the game, but it's pretty nice to proactively play all of these, seeing as though Henry is

02:05:18.380 --> 02:05:22.940
already showing that budge in the active position on his side of the board, so getting that early

02:05:23.980 --> 02:05:28.140
cloak stashed for next turn is already really handy. And you just saw a little bit of a grimace

02:05:28.140 --> 02:05:32.140
there from Henry going, oh man, you've already searched out your cloak, my whole point of

02:05:32.140 --> 02:05:37.580
ado was to stop you. Here comes Chris, Finn, my cast to pick. I'm feeling really good about that one,

02:05:37.580 --> 02:05:42.540
frankly. I'm going to do an easy cast to pick, and just to be clear, no regrets, let's do it again

02:05:42.540 --> 02:05:47.140
in a heartbeat, but we are getting a fire and a psychic energy.

02:05:47.140 --> 02:05:49.740
What else would we get in a Dragonbolt matchup?

02:05:49.740 --> 02:05:51.060
One of them is going to go to the hand.

02:05:51.060 --> 02:05:53.300
One of them is going to be attached to a Pokemon,

02:05:53.300 --> 02:05:55.580
and that is going to give Jackson a couple energy

02:05:55.580 --> 02:05:57.700
to get rolling with nice and early.

02:05:57.700 --> 02:05:59.180
Yeah, I really like this play from Jackson.

02:05:59.180 --> 02:06:00.740
Hold that drak cloak for next time.

02:06:00.740 --> 02:06:03.220
I think he's also holding on to Lily's determination.

02:06:03.220 --> 02:06:06.780
So he knows that he can shove one energy onto the active 3P

02:06:06.780 --> 02:06:09.260
just to get a retreat in into his own buddhu

02:06:09.260 --> 02:06:12.140
and start this itchy pollen war.

02:06:12.140 --> 02:06:15.380
As we know, Jackson does have a couple of Monkey Dory in his list.

02:06:15.380 --> 02:06:17.620
They can be really influential cards

02:06:17.620 --> 02:06:20.500
when you're trying to itchy pollen versus itchy pollen one another.

02:06:21.580 --> 02:06:24.020
Absolutely. Can we see a protract coming down?

02:06:24.020 --> 02:06:27.100
Well, here we go, the Purdue War.

02:06:27.100 --> 02:06:29.220
Well, they've got 30 HP and they're doing 10 each.

02:06:29.220 --> 02:06:32.260
But for them, this is as real as it gets, Joe.

02:06:32.260 --> 02:06:35.060
And we now have no item card.

02:06:35.060 --> 02:06:37.820
It's going to be an itemless card game for a little while.

02:06:37.820 --> 02:06:39.820
As Henry plays a judge.

02:06:39.820 --> 02:06:44.440
Yeah, both players opting to have one copy of Judge within their deck, so Henry saying that,

02:06:44.440 --> 02:06:49.240
hey, I already have access to one Recon Directive, so I'm effectively seeing six cards here.

02:06:49.240 --> 02:06:55.400
If I can limit Jackson just down to four and use itchy pollen this turn, maybe I can gain an advantage that way,

02:06:55.400 --> 02:07:00.900
because as we know, Jackson was already holding onto a drake cloak. Henry's trying to disrupt that straight away.

02:07:00.900 --> 02:07:08.240
And I really like this. Your opponent proactively went and got a drake cloak with the poker pad,

02:07:08.240 --> 02:07:11.680
and then we go to, well, you know, have fun. It's now back in your deck.

02:07:11.680 --> 02:07:15.280
One-off judge, great time to use it. Here comes the recon directive.

02:07:15.280 --> 02:07:17.440
It's unfair stamp goes back to the bottom.

02:07:17.440 --> 02:07:19.480
That's not going to be useful for a couple of turns.

02:07:19.480 --> 02:07:21.360
Lilly's determination goes to Han.

02:07:21.360 --> 02:07:23.000
Duskull evolved into Dusklock.

02:07:23.000 --> 02:07:23.640
Wow, look at this.

02:07:23.640 --> 02:07:28.240
Who immediately goes and gets a KO on poor old Badoo.

02:07:28.240 --> 02:07:29.800
And that is first prize to...

02:07:29.800 --> 02:07:32.000
Well, both players actually, because that was a one-for-one trade.

02:07:32.000 --> 02:07:34.080
They're trading one-for-one.

02:07:34.080 --> 02:07:36.720
Just having confirmation here of what's going on.

02:07:36.720 --> 02:07:45.000
There's a phase of both stop play for a little while, but it is a fire energy now coming into the prize for Henry and the darkness energy coming into a handful of Jackson

02:07:45.840 --> 02:07:49.640
Jackson's got to promote himself. He's going to get a 3P with an energy on

02:07:50.280 --> 02:07:54.200
Henry he just took fire from the price cut so he could get in with a headbutt now

02:07:54.200 --> 02:07:59.480
That's what I was thinking and now you're giving up the energy on the 3P because that headbutt is going to be enough to go and get a KO

02:07:59.480 --> 02:08:05.520
If you want to dragon headbutt to energy 70 and that 3P only has 70 HP

02:08:05.520 --> 02:08:10.040
the math works out. Perfectly. So tempting. But the three red candy in Jackson's list,

02:08:10.040 --> 02:08:15.320
I think Henry just wants to sit back. It's a big sigh of relief for Jackson though. Gonna

02:08:15.320 --> 02:08:18.720
evolve into Combustion and we'll now get the chance for eight fresh cards from the

02:08:18.720 --> 02:08:23.120
least determination. Things could have got really out of control if Henry went super

02:08:23.120 --> 02:08:28.400
aggressive, but also he could fall and pray to a high roll hand from Jackson. So Henry

02:08:28.400 --> 02:08:33.000
gonna slow things down that little bit, accepting the fact that he's made it difficult for Jackson

02:08:33.000 --> 02:08:36.040
to get his own item not re-established.

02:08:36.040 --> 02:08:37.480
Jackson does have eight cards here

02:08:37.480 --> 02:08:40.040
who will now start looking for Suntra Cloak.

02:08:40.040 --> 02:08:41.720
And maybe it is just the case of,

02:08:41.720 --> 02:08:42.680
well, I'm gonna have items,

02:08:42.680 --> 02:08:45.240
you're not gonna have items at one prize.

02:08:45.240 --> 02:08:46.840
It's not going to be worth it,

02:08:46.840 --> 02:08:49.040
but Pheasant Dipty is gonna go and grab three

02:08:49.040 --> 02:08:50.720
with Flip the Script.

02:08:50.720 --> 02:08:52.880
It's gonna be an Octoball and Energy and a Rescue Stretcher.

02:08:52.880 --> 02:08:54.080
There's a lot of items here, Ross.

02:08:54.080 --> 02:08:55.560
There's a lot of items.

02:08:55.560 --> 02:08:58.440
It's just gonna be a knockout with Petty Grudge.

02:08:58.440 --> 02:09:00.360
Well, that does enough to have it.

02:09:00.360 --> 02:09:01.440
It doesn't do much.

02:09:01.440 --> 02:09:02.440
Sorry, the bite attack.

02:09:02.440 --> 02:09:03.440
The second attack.

02:09:03.440 --> 02:09:04.440
The bite for 40.

02:09:04.440 --> 02:09:05.440
Even the first attack, I think, might have done it.

02:09:05.440 --> 02:09:06.440
It doesn't matter.

02:09:06.440 --> 02:09:07.440
It doesn't matter.

02:09:07.440 --> 02:09:10.440
We got the KO, and now we've got it to cloak in the active.

02:09:10.440 --> 02:09:14.280
Henry's hand, the boss's order is on a basic energy, Joe.

02:09:14.280 --> 02:09:17.440
I think there's a Linnies poking out there as well.

02:09:17.440 --> 02:09:19.440
This is the recon directive, those two cards.

02:09:19.440 --> 02:09:20.440
Oh, thank goodness for that.

02:09:20.440 --> 02:09:21.440
OK.

02:09:21.440 --> 02:09:22.440
His hand was off to the side for a second.

02:09:22.440 --> 02:09:24.440
I got a little bit terrified.

02:09:24.440 --> 02:09:25.440
OK.

02:09:25.440 --> 02:09:26.440
Then I'm slightly less terrified.

02:09:26.440 --> 02:09:27.440
Yeah.

02:09:27.440 --> 02:09:29.440
I think we're going to be in a slightly better position than that.

02:09:29.440 --> 02:09:32.040
Henry's just really debating that recon directive.

02:09:32.040 --> 02:09:34.280
I think, oh, was he debating?

02:09:34.280 --> 02:09:35.760
I think he was debating the boss's orders

02:09:35.760 --> 02:09:38.800
because he could push this creepy to the bench

02:09:38.800 --> 02:09:40.760
and then take out multiple threats all in one turn,

02:09:40.760 --> 02:09:42.920
but it would leave him with a dragapult and nothing else,

02:09:42.920 --> 02:09:46.240
and you would fall prey to an unfest and pretty quickly

02:09:46.240 --> 02:09:47.440
if that was the case for Jackson.

02:09:47.440 --> 02:09:49.960
So again, Henry going for a safer route,

02:09:49.960 --> 02:09:52.560
gonna ult wall, find another draklok,

02:09:52.560 --> 02:09:55.480
and then we'll see a fresh hand after attaching

02:09:55.480 --> 02:09:56.760
an additional energy to the bench.

02:09:56.760 --> 02:09:59.400
Henry is really nicely up on energy attachment

02:09:59.400 --> 02:10:04.280
right now, as if you can find a Dragapult EX, he will be removing Jackson's only energy

02:10:04.280 --> 02:10:09.320
from play, and continuing to go, well, even back on this prize race.

02:10:09.320 --> 02:10:13.600
That was a perfectly played hand. You ulti-ball through the cloak, attaching energy. Lily's

02:10:13.600 --> 02:10:19.480
determination for six with an empty hand. Can we get stuff through? Oh, okay. Not like

02:10:19.480 --> 02:10:20.480
warring.

02:10:20.480 --> 02:10:21.480
Unfair stamp.

02:10:21.480 --> 02:10:22.480
Unfair stamp.

02:10:22.480 --> 02:10:26.680
It did suffer a KO last turn. Your buddy was knocked out, has also flipped the script.

02:10:26.680 --> 02:10:29.720
It's going to see a really nice stretcher.

02:10:29.720 --> 02:10:32.200
Weaving the dusk out while we can.

02:10:32.200 --> 02:10:33.680
And it is going to be Unfestam.

02:10:33.680 --> 02:10:36.760
Launch straight away here from Henry Chow.

02:10:36.760 --> 02:10:38.480
He's hoping to see from these five cards

02:10:38.480 --> 02:10:40.800
that Dragapult EX are out to it.

02:10:40.800 --> 02:10:42.800
I think it really helps getting the Fez and Dipty down

02:10:42.800 --> 02:10:44.280
before playing the Unfestam.

02:10:44.280 --> 02:10:46.200
Because now, essentially, instead of drawing five,

02:10:46.200 --> 02:10:49.440
you're drawing eight, while your opponent only draws two.

02:10:49.440 --> 02:10:51.040
And worth noting that that board,

02:10:51.040 --> 02:10:52.880
yes, you've got the Fez and Dipty down at the Jackson.

02:10:52.880 --> 02:10:54.320
That's fantastic.

02:10:54.320 --> 02:11:02.700
But outside of that, it's a combustor and a D.P. and a D.P., like, that is not a great board, depending on the draws from this unfair stamp.

02:11:02.700 --> 02:11:05.860
So there's five for Henry, but bear in mind there's three more coming.

02:11:05.860 --> 02:11:06.560
Oh, there you go.

02:11:06.560 --> 02:11:08.960
If you flip the script, drag a potty, that's already found.

02:11:08.960 --> 02:11:09.760
That's nice.

02:11:09.760 --> 02:11:13.700
And a buddy boffing to go and get some extra basics.

02:11:13.700 --> 02:11:17.360
I really like the choice from Henry to reestablish Dusk Oldestern as well.

02:11:17.360 --> 02:11:20.760
You know that you've just unfair stamped your opponent down to a low hand size.

02:11:20.760 --> 02:11:24.540
You're really not in much threat of a follow-up phantom dive from Jackson

02:11:24.940 --> 02:11:31.060
So seeing to dust on now Henry's really just trying to make the board as dangerous as possible for Jackson

02:11:31.060 --> 02:11:36.540
He wants to lock out the opportunity for any additional basics to evolve up into triplote here come flip

02:11:36.540 --> 02:11:40.860
That's good for free and a very important note dust goal is a rare Pokemon you're playing here

02:11:40.860 --> 02:11:47.980
Which will just be KO'd by the residual damage counters from a phantom dive. No other damage needed right now

02:11:47.980 --> 02:11:53.300
You think they're safe. I agree with you. Let's see them get evolved before it becomes too bad speaking of being evolved

02:11:53.300 --> 02:11:58.260
Here comes the dragapult into the active seems like we're gonna have a rescue stretcher coming down

02:11:59.180 --> 02:12:02.220
We go and I think we're just gonna reestablish a dust globs

02:12:02.220 --> 02:12:06.300
Just in case Jackson goes back into a pivot towards buddhu

02:12:06.660 --> 02:12:10.580
Because Henry is really not expecting much from attack at all coming back from Jackson

02:12:10.660 --> 02:12:17.700
Pretty much the best case attacker Jackson is likely to perform would be getting a blazerkine X seeing so it can half power itself up

02:12:17.980 --> 02:12:20.240
Yep, but not much beyond that.

02:12:20.240 --> 02:12:23.720
So Henry thinking, maybe Jackson's going to pivot back to Budgie for a turn.

02:12:23.720 --> 02:12:28.480
Let me use these item cards quickly, as we are going to see the first phantom dive of this set.

02:12:28.920 --> 02:12:29.880
Taking out the active.

02:12:29.880 --> 02:12:32.760
Now, where does Henry want to place these other damage counters?

02:12:33.160 --> 02:12:38.300
I like not putting six all in one place here, especially when you have access to multiple dust drops.

02:12:38.620 --> 02:12:43.760
So it is just going to be five onto the 3P whilst floating 10 damage onto a pheasant Dippity EX.

02:12:43.760 --> 02:12:46.000
So you can set that up for a phantom dive later.

02:12:46.000 --> 02:12:48.320
Yeah, 10 on the Fez. It's absolutely standard.

02:12:48.320 --> 02:12:51.920
It brings it down to 200 HP, which is Phantom Dive Territory.

02:12:51.920 --> 02:12:55.480
We saw Henry actually searching out a secondary cloak as well last turn,

02:12:55.480 --> 02:12:57.360
really protecting from that potential.

02:12:57.360 --> 02:13:00.760
But do we see a 3P being searched out by Jackson?

02:13:00.760 --> 02:13:02.640
That is going to be hitting the board.

02:13:02.640 --> 02:13:08.080
And from here on, this is where those potential rare candy splash turns could,

02:13:08.080 --> 02:13:10.320
with the right draws, come in handy.

02:13:10.320 --> 02:13:11.800
There's three for the Fez and Dipty.

02:13:11.800 --> 02:13:13.320
It's an energy.

02:13:13.320 --> 02:13:15.160
I didn't see any other two cards.

02:13:15.160 --> 02:13:18.520
Well, there's basic in EX. I think there's energy and bosses orders in the hand.

02:13:18.920 --> 02:13:24.720
I think Jackson might be forced into the app. This try and slow down Henry in any way you can.

02:13:24.840 --> 02:13:28.800
You can get one seeding spirit in here from basic in EX.

02:13:29.960 --> 02:13:32.120
There's gonna be a psyche energy attached to the bench.

02:13:33.080 --> 02:13:36.680
And just action over to Henry. This could be a turning point turn, Ross.

02:13:36.680 --> 02:13:39.960
There's the potential for multiple dust globs coming out onto this board.

02:13:40.440 --> 02:13:42.480
We could see a lot of prize cards coming down here,

02:13:42.480 --> 02:13:46.160
And we could wipe potentially all of those 3P off the board.

02:13:46.160 --> 02:13:48.040
That could be absolutely huge.

02:13:48.040 --> 02:13:50.400
Blazerkin is not as good an attacker.

02:13:50.400 --> 02:13:53.920
So, Henry, show us what you've got with certain dust globs.

02:13:53.920 --> 02:13:55.560
It could straight up be game here, Ross.

02:13:55.560 --> 02:13:58.000
If we have access to two dust globs,

02:13:58.000 --> 02:14:00.320
we can retreat our Fezzendipiti,

02:14:00.320 --> 02:14:01.520
curse blast the active,

02:14:01.520 --> 02:14:03.360
curse blast the benched 3P.

02:14:03.360 --> 02:14:04.720
Bosses orders up the Fezzendipiti.

02:14:04.720 --> 02:14:05.720
That's four prize cards.

02:14:05.720 --> 02:14:07.000
That is four prizes.

02:14:07.000 --> 02:14:08.280
Very well put there, Joe.

02:14:08.280 --> 02:14:10.560
This could be the final turn of the game.

02:14:10.560 --> 02:14:14.560
If Henry gets the car team needs to get, we've already got some of the pieces.

02:14:14.560 --> 02:14:20.000
There is Duskloft. We will need one more of those, and a Boss's orders and a Pivot.

02:14:20.000 --> 02:14:26.080
There is 50 damage onto the Ben Striepe from the Cursed Blast. We're not there yet.

02:14:26.080 --> 02:14:30.000
We need Boss's orders and we need a Pivot. I think that's about what we need.

02:14:30.000 --> 02:14:35.840
Yep, Meowth. And that is it. Boss from the Meowth, and that is a four-price turn for Henry Chow.

02:14:35.840 --> 02:14:40.720
3P goes down, 3P goes down, says the dipty goes down, Henry goes up!

02:14:40.720 --> 02:14:45.040
One game to zero. Really nicely performed there from Henry.

02:14:45.040 --> 02:14:48.400
I love to see the acknowledgement of when to weave in these dust goals.

02:14:48.400 --> 02:14:51.040
That's a harder skill than it looks, to be honest with you,

02:14:51.040 --> 02:14:53.360
because it has that vulnerable 60 hit points.

02:14:53.360 --> 02:14:56.560
There are situations where it's going to be a massive liability for you.

02:14:56.560 --> 02:15:01.040
But Henry weaving in two dust goals on the turn where he used the unfair stamp

02:15:01.040 --> 02:15:04.960
and took out all the energy from play meant that he could create a crazy forward

02:15:04.960 --> 02:15:11.040
stay on that next turn of the game. Henry knows how to cash in on these ghosts. Absolutely he does

02:15:11.040 --> 02:15:16.160
and that was massively played. Now as we see from the best dragapult players, they set these up.

02:15:16.160 --> 02:15:21.760
One damage counter on the first of 15 so you can find inside it is easy, everything else is not.

02:15:21.760 --> 02:15:27.520
Let's go take a look back at that game. So Henry here, it was the early curse blast onto the Badoo.

02:15:27.520 --> 02:15:32.000
That was when Henry really turned into the aggressor, giving up a prize to take out the Badoo

02:15:32.000 --> 02:15:37.920
to get his items back while looking his opponent. Yes, Jackson got the return KO, win a bite

02:15:37.920 --> 02:15:42.600
onto that Badoo, but this put Henry really in the drive to see. We had that early judge

02:15:42.600 --> 02:15:49.160
which made a big deal. We had the unfair stamp, which helped Henry was really playing a lot

02:15:49.160 --> 02:15:55.800
with hand destruction here, and then we saw this four prize KO. It was a dust blocks onto

02:15:55.800 --> 02:15:59.700
a 3P, and then you bust the, you know, you boss his orders,

02:15:59.700 --> 02:16:02.700
the first dip, 10th to the active, 200 to that,

02:16:02.700 --> 02:16:04.820
20 damage onto each of the 3P.

02:16:04.820 --> 02:16:06.140
Where did the extra 20 damage go?

02:16:06.140 --> 02:16:07.220
I mean, it has some plays to give,

02:16:07.220 --> 02:16:08.580
but no one really cares,

02:16:08.580 --> 02:16:11.380
because at that point the game is all ready over.

02:16:11.380 --> 02:16:14.300
That was such an intriguing opening couple of turns

02:16:14.300 --> 02:16:15.140
from both players.

02:16:15.140 --> 02:16:17.620
It's rare that you see Duskloft's into Budu,

02:16:17.620 --> 02:16:20.540
and there's even rarity of Bite KO onto Budu.

02:16:20.540 --> 02:16:22.860
In some ways, that actually came back to Bite Jackson,

02:16:22.860 --> 02:16:24.100
honestly, because then he got hit

02:16:24.100 --> 02:16:25.620
with an Unburst after the following turn.

02:16:25.620 --> 02:16:27.940
We're already in the game two here, Joe.

02:16:27.940 --> 02:16:31.460
While that replay was finishing, the players were starting the game.

02:16:31.460 --> 02:16:34.220
And once again, I'm seeing a little bit of deja vu.

02:16:34.220 --> 02:16:38.060
We've got a bit due from Henry, and we've got a 3B from Jackson.

02:16:38.060 --> 02:16:41.900
And actually, it looks like Jackson is telling Henry to go first.

02:16:41.900 --> 02:16:44.620
And he's starting off with a buddy-buddy poffin for a couple of basics.

02:16:44.620 --> 02:16:45.820
Why would he do this, Joe?

02:16:45.820 --> 02:16:47.300
It's very common for the Blaziken...

02:16:47.300 --> 02:16:49.700
Oh, sorry, the Dragapult players to choose second.

02:16:49.700 --> 02:16:51.820
Simply so that you give yourself those additional outs

02:16:51.820 --> 02:16:54.020
with Lily's determination to see more cards.

02:16:54.020 --> 02:16:58.740
because really it's the more the merrier, the more 3P you can find term one is great

02:16:58.740 --> 02:17:03.620
and having extra access to those other basic Pokemon are still really important.

02:17:03.620 --> 02:17:06.820
So you're basically saying to your opponent if they're forced first,

02:17:06.820 --> 02:17:10.580
can they find as many buddy-buddy Poffin as possible in the first instance?

02:17:10.580 --> 02:17:14.100
And even if they do use a Poffin, hopefully they're only getting one or two 3P down.

02:17:14.100 --> 02:17:15.860
Now in this case, it's not working out great for Jackson

02:17:15.860 --> 02:17:19.780
because there's already a lot of basics that Henry has access to.

02:17:19.780 --> 02:17:25.860
But Jackson can at least be content that he has access to potentially eight more cards on his first turn of the game

02:17:26.020 --> 02:17:30.580
Just because this supporter cards gets access to so many cards in those open stages

02:17:30.580 --> 02:17:32.580
It almost guarantees you a decent setup

02:17:32.780 --> 02:17:38.140
So basically it's just trying to make sure you have the better term one because you have access to a supporter

02:17:38.140 --> 02:17:44.500
Yeah, and your opponent doesn't well unfortunately for Jackson Henry did get to DREP two dust gold

02:17:44.500 --> 02:17:48.580
We're doing the active and an energy attachment. That's pretty much all you want having said that

02:17:48.580 --> 02:17:53.640
that. Jax has got a 3P. Energy attachment is not the right energy, unfortunately. But

02:17:53.640 --> 02:17:58.900
we have a Badoo, we have a Torchic, and now we have a fresh eight cards, there we go,

02:17:58.900 --> 02:18:02.340
from Lily's Determination. He can use to try and really get rolling.

02:18:02.340 --> 02:18:05.860
I'm already super excited about this game, number two, because it looks like both players

02:18:05.860 --> 02:18:09.740
are going to have really strong board setups here. If this Lily's Determination grants

02:18:09.740 --> 02:18:15.660
access to more basic Pokemon, I think we're going to be in for a thrilling game two here.

02:18:15.660 --> 02:18:18.820
There is a Buddy Buddy Poffin coming out for Jackson Ford.

02:18:18.820 --> 02:18:22.180
So he will be able to grab even more Dreepee in this instance.

02:18:22.180 --> 02:18:25.020
And yes, he will be able to retreat this active Pokemon

02:18:25.020 --> 02:18:26.820
to initiate that itchy pollen,

02:18:26.820 --> 02:18:29.260
and at least try and limit the outs for Henry.

02:18:29.260 --> 02:18:30.860
I know he's also sat on a monster right now.

02:18:30.860 --> 02:18:31.860
He's already got Dragpoke,

02:18:31.860 --> 02:18:33.540
and his only least determination in hand.

02:18:33.540 --> 02:18:37.940
So Jackson doing the right thing and choosing to go second

02:18:37.940 --> 02:18:40.300
to give himself the best outs into this game.

02:18:40.300 --> 02:18:43.700
But Henry happens to have had a crazy opening hand himself.

02:18:43.700 --> 02:18:50.060
Yeah, both players absolutely rock in their first couple of the other first turn Jackson here is just about to get DDP number two and

02:18:50.840 --> 02:18:55.360
DDP number three to go with the Torchic and even do so both players

02:18:55.360 --> 02:19:03.380
Like you say setting up to have potentially very very strong turns and we saw back in game one these dragapult versus dragapult matchups

02:19:03.460 --> 02:19:07.340
There is real opportunity to outplay your opponent and pull off

02:19:07.700 --> 02:19:12.940
Well, what they're not looking for energy attachment. Therefore gives the retreat to DDP

02:19:12.940 --> 02:19:15.940
It's a bad doing the active and it's going to be an itchy pollen

02:19:15.940 --> 02:19:20.060
But first we're actually going to rescue stretch of that energy back itchy pollen

02:19:20.080 --> 02:19:25.980
No items for Henry, but he does have a trickloak and a lily's determination to eight

02:19:26.460 --> 02:19:33.380
Yeah, that's not bad. So even under to this item lock you're going to see 10 cards and Henry now looking for those stage one Pokemon

02:19:33.380 --> 02:19:34.900
No doubts. I

02:19:34.900 --> 02:19:39.540
Wonder if in this instance he will continue to do what he did in that game number one as soon as he found his first

02:19:39.540 --> 02:19:44.820
Dost Klopp's he immediately wanted to blast through the budu and he has the opportunity again

02:19:45.940 --> 02:19:50.340
I wonder if it was context-dependent or if he thinks this is a strategy to employ against

02:19:50.340 --> 02:19:56.740
every dragapult player no drag cloak or dustclops so far and no help from the recon directive either so

02:19:57.300 --> 02:20:00.260
It's a moot point in this instance. Henry's gonna have to take things slower

02:20:01.060 --> 02:20:06.340
Unfortunately, there is no out to a dustclops. We do have a fire energy for the draklok

02:20:06.340 --> 02:20:08.940
You could KO the Badoe here.

02:20:08.940 --> 02:20:13.140
I don't think you're going to, but technically, you could if you wanted to.

02:20:13.140 --> 02:20:16.540
We're probably just going to see an itchy pollen slow the game right down.

02:20:16.540 --> 02:20:19.940
Remember, Henry is the player who is not playing any rare candy,

02:20:19.940 --> 02:20:24.140
so evolution up through Dragloc becomes absolutely vital,

02:20:24.140 --> 02:20:25.740
and it is just an itchy pollen.

02:20:25.740 --> 02:20:28.540
10 damage on the Badoe, but far more importantly,

02:20:28.540 --> 02:20:31.140
there will be no items from Jackson this turn.

02:20:31.140 --> 02:20:35.340
Which is pretty unfortunate, because he has a lot of strong items in his hand right now.

02:20:35.340 --> 02:20:41.460
was relying on just this one recon directive, but it did find Monkey Dory and thanks to the night stretch at last turn

02:20:41.960 --> 02:20:46.920
Now Jackson might have an opportunity to heal his Badoo and actually take a knockout with itchy pollen here

02:20:46.920 --> 02:20:50.320
This is a great choice from Jackson because you get to take that early prize

02:20:50.320 --> 02:20:53.640
And you're not concerned about the unfair stamp coming back to you

02:20:53.640 --> 02:20:59.380
I absolutely adore this move one damage counter from your Badoo to theirs and then they've got 20 damage

02:20:59.380 --> 02:21:03.320
You got no damage itchy pollen pretend actually therefore takes the KO

02:21:03.320 --> 02:21:09.320
But Henry does get the Dragapult rolling now, so we can start using Phantom Dive.

02:21:09.320 --> 02:21:14.320
You kind of want to get the Purdue out the active though. 200 does seem a little bit too much.

02:21:14.320 --> 02:21:17.320
Yeah, that's why it's a big decision for Henry. He has a couple ways of doing it.

02:21:17.320 --> 02:21:18.320
Oh, here's the boss.

02:21:18.320 --> 02:21:21.320
Yeah, he could have used Dawn and once again Cursed Blast of the Bodgy to KO it,

02:21:21.320 --> 02:21:24.320
but instead he says, I want exactly this to a cloak.

02:21:24.320 --> 02:21:29.320
That's the thing that I'm concerned about. I want to try and force Jackson into having multiple Rare Candy and Crispin

02:21:29.320 --> 02:21:31.320
or whatever else to get any Phantom Dive back to me.

02:21:31.320 --> 02:21:36.320
So let's take out that stage one Pokemon and initiate this prize race.

02:21:36.320 --> 02:21:40.320
I like this very much got the Badoo as well with that residual damage.

02:21:40.320 --> 02:21:44.320
Very important did not leave any damage for all six on the Badoo

02:21:44.320 --> 02:21:49.320
because with that Monkey Dory sitting on the bench that damage can come back to you if you leave it floating.

02:21:49.320 --> 02:21:52.320
Not as position you want to put yourself in.

02:21:52.320 --> 02:21:56.320
Here comes an Ultra Ball getting rid of a bosses orders and...

02:21:56.320 --> 02:21:58.320
This is an ugly discard honestly Ross.

02:21:58.320 --> 02:22:04.240
can get energy right now, but I think we're going to have a rare candy plus

02:22:04.240 --> 02:22:07.920
dragapult and now we're going to go Meowth for Crispin so we can come

02:22:07.920 --> 02:22:12.520
straight back Jackson with a well identified line of play this is what

02:22:12.520 --> 02:22:16.640
can happen when you don't lock out the items we have rare candy dragapult and

02:22:16.640 --> 02:22:21.160
we have the unfair stamp to boot. This is a big comeback turn for Jackson. This is

02:22:21.160 --> 02:22:24.040
great I was just about to start talking about the fact that yeah he got the

02:22:24.040 --> 02:22:27.560
dragapult but you needed to use the Meowth and it was all a little bit

02:22:27.560 --> 02:22:32.600
awkward and then he dropped on first half of it now he good. That's a lot better. Yeah, you've got to feel good about that

02:22:32.600 --> 02:22:39.200
And oftentimes the drag-a-pot mirror match can be defined by which drag-a-pot player hits into the opposing drag-a-pot first

02:22:39.200 --> 02:22:41.920
I feel like that can be a huge swing in games

02:22:42.120 --> 02:22:46.360
Because then you can dictate your phantom dice throughout the game that little bit more easily

02:22:46.720 --> 02:22:50.600
While the opponent is scrambling for more Crispin and more attachments

02:22:50.960 --> 02:22:56.420
Jackson's should have a good way of making life difficult for Henry here and it is worth noting

02:22:56.420 --> 02:23:03.020
There's no drake cloak on Henry's side of the board there is no draw power to save him after these two cards

02:23:03.020 --> 02:23:06.920
So there's no Fez and even if there was there's no KO coming this turn

02:23:06.920 --> 02:23:10.700
I probably will be on a dust goal to be fair, but there's no Fez and dipty to draw

02:23:10.700 --> 02:23:15.460
There's no drake cloak to draw Henry's gonna need something off of these two cards from the unfair stamp

02:23:15.460 --> 02:23:20.540
And the one card drawn for turn because it's looking a little bit rough right now for Henry

02:23:20.620 --> 02:23:23.980
It's quite tempting to take out a dust goal because of the threat of curse blast

02:23:23.980 --> 02:23:30.020
But I actually do quite like trying to put a lot of damage onto this 3p. If you put at least three damage counters onto a 3p

02:23:30.220 --> 02:23:32.460
That's a nice threat that you can represent here

02:23:32.980 --> 02:23:35.380
So that you can try and take it out over a couple of turns

02:23:35.500 --> 02:23:42.120
There's no way for Henry to knock out Jackson's dragapult in one hit because he doesn't play rare candy for cursed blast

02:23:42.380 --> 02:23:46.500
So you could go for a line where you just say that you can attack twice

02:23:46.780 --> 02:23:51.620
Punching this dragapult two times and also targeting down that 3p if that's free on the 3p

02:23:51.620 --> 02:23:53.500
even if it evolved up to age with Cloak.

02:23:53.500 --> 02:23:54.740
It is going to be in range.

02:23:54.740 --> 02:23:56.740
Now, I like your four-processer, Joe.

02:23:56.740 --> 02:23:58.220
Very well explained.

02:23:58.220 --> 02:24:00.420
Even if it evolves, it's not being rare candy,

02:24:00.420 --> 02:24:02.820
so the only to Cloak is getting evolved up.

02:24:02.820 --> 02:24:06.500
But Henry knows it's not going to last any more than one turn.

02:24:06.500 --> 02:24:10.780
200 goes onto the Dragapot from Phantom Dive as well.

02:24:10.780 --> 02:24:13.100
But if you're Henry here, I mean,

02:24:13.100 --> 02:24:14.580
you've got to get some drippy down.

02:24:14.580 --> 02:24:17.420
Surely you've got to start preparing for life

02:24:17.420 --> 02:24:20.100
after this Dragapot or this Cloak.

02:24:20.100 --> 02:24:21.460
It may be a difficult life.

02:24:21.460 --> 02:24:23.180
I don't know.

02:24:23.180 --> 02:24:25.020
The Maltres might be one of the few poke ones

02:24:25.020 --> 02:24:28.380
he considers here, as he can use Phantom Dive

02:24:28.380 --> 02:24:30.620
and then maybe like Curse Blast and Maltres his way

02:24:30.620 --> 02:24:34.780
through the active Dragapult.

02:24:34.780 --> 02:24:36.820
Could be an option just to get rid of it.

02:24:36.820 --> 02:24:38.220
It's going to be a lot of coming down.

02:24:38.220 --> 02:24:40.460
And Jackson's choice of not taking out a Duskell here

02:24:40.460 --> 02:24:44.060
has paid dividends, as the Recon Directive did access

02:24:44.060 --> 02:24:46.940
that Fezant Dippity, which is not online right now.

02:24:46.940 --> 02:24:51.300
Jackson playing amazingly in the second set from a tough position.

02:24:51.340 --> 02:24:53.140
A lot of pressure from Henry early on.

02:24:53.180 --> 02:24:55.340
When Henry's adapting, he's going to retreat.

02:24:55.380 --> 02:24:58.140
He doesn't want to just swing into this for obvious reasons.

02:24:58.180 --> 02:25:00.100
He's just going to initiate an itchy pollen.

02:25:00.140 --> 02:25:02.300
And if you're Jackson, you know, John's very easy.

02:25:02.340 --> 02:25:04.300
Bosses orders. You just want the bosses orders.

02:25:04.340 --> 02:25:07.700
He's got the bosses orders and it's a concession already from Henry.

02:25:07.740 --> 02:25:10.180
If I don't have Dragapult and I don't have Dragloc,

02:25:10.220 --> 02:25:12.580
I'm not winning this game, but I won game one.

02:25:12.620 --> 02:25:14.700
I get the choice of going first or second.

02:25:14.700 --> 02:25:21.100
So let's go to game three with one game each to hardly play death in Jackson.

02:25:21.100 --> 02:25:23.580
Yeah, that was awesome to see it from Jackson in that game number two,

02:25:23.580 --> 02:25:26.620
especially because it felt like Henry's start was the stronger one.

02:25:26.620 --> 02:25:29.460
He had a lot of basics on the opening term.

02:25:29.460 --> 02:25:32.860
He got into the phantom type first, even with the bosses on his takeout.

02:25:32.860 --> 02:25:36.740
Jackson's only track book, but this is where the deck building comes in from Jackson.

02:25:36.900 --> 02:25:39.140
Those three copies of Rare Candy were huge.

02:25:39.260 --> 02:25:43.620
He's playing two copies of Crispin in addition to the acceleration of Daisy Kinney X.

02:25:43.620 --> 02:25:47.300
So as soon as there was a pattern dive, unlocking the items for Jackson,

02:25:47.300 --> 02:25:50.020
he was able to immediately pop off with his stage 3 mode pot.

02:25:50.020 --> 02:25:55.420
And it took a little bit with that Meowth for a Crispin after the Red Candy into Dragonbolt.

02:25:55.420 --> 02:25:58.980
It wasn't just that, it was that combined with the unfair stamp.

02:25:58.980 --> 02:26:03.580
When Henry had no Drakwok down, no Fezz of Dipty, no way for an extra card,

02:26:03.580 --> 02:26:07.060
and it bought just enough time to put so much pressure in.

02:26:07.060 --> 02:26:10.940
Let me say that, the Sid put the damage counter on 3p to say,

02:26:10.940 --> 02:26:14.540
Even when it evolves into Dracloak, it's not going to be enough.

02:26:14.540 --> 02:26:18.300
Taking out both of them in one go, giving Henry no attackers to work with,

02:26:18.300 --> 02:26:21.500
and that's how we end up even at one apiece.

02:26:21.500 --> 02:26:24.860
But I do like watching the players here go. They seem like they're having a really good time.

02:26:24.860 --> 02:26:29.500
Yeah, they're quite relaxed right now, despite being in Swiss round of the 10 of the World Championships.

02:26:29.500 --> 02:26:32.140
Both players undefeated to this point.

02:26:32.140 --> 02:26:35.900
One of them could be walking away with their first loss of the tournament,

02:26:35.900 --> 02:26:40.700
and we can't really have too many of those if we want to make our way into the asymmetrical top cuts.

02:26:40.700 --> 02:26:44.780
But to a lot of unhappy, you know, one player is going to remain undefeated.

02:26:44.780 --> 02:26:48.540
Because I think we've got enough time left here that we probably aren't heading towards a tie

02:26:48.540 --> 02:26:52.940
unless something unusual happens. There is enough time. We could still get a tie, obviously.

02:26:52.940 --> 02:26:57.020
But I do think there is enough time here for one of these players to go and finish this up.

02:26:57.020 --> 02:26:59.900
And you've got to think that's probably part of Henry's thinking there.

02:26:59.900 --> 02:27:03.980
When the Droglo and the Dragapult went down, he could have played a couple more turns.

02:27:05.020 --> 02:27:06.940
With a board of two, Duskull, I don't like him.

02:27:06.940 --> 02:27:14.740
It's going to be very many more turns though, but I think here both players know, yes, 7-0-2 is a great record,

02:27:14.740 --> 02:27:20.140
but the cutoff for the asymmetrical top cut is going to be so hard and so difficult to hit.

02:27:20.140 --> 02:27:25.740
You just need to get those points. Well, here we go, 25 minutes left into game three.

02:27:25.740 --> 02:27:32.040
Henry makes Jackson go first, but Jackson starts off with a buddy-buddy puff in to get a pair of Dripi.

02:27:32.040 --> 02:27:37.020
How's that with our Fezantipity in the active though, which is not really what you want to see on turn one?

02:27:37.900 --> 02:27:42.600
Yeah, at least has some energy in the hand. So we'll be able to pivot out of this fairly quickly

02:27:42.840 --> 02:27:48.960
There's also the outside chance that cruel arrow can even be useful in this mirror match because Henry is opting to not play any

02:27:48.960 --> 02:27:52.320
Crushing hammer within his list Jackson pretty aware of that at this stage

02:27:52.320 --> 02:27:52.760
Oh, yeah

02:27:52.760 --> 02:27:59.440
So Jackson could even think towards attaching early to that Pokemon and have Crispin as a line to him later on so in some instances

02:27:59.440 --> 02:28:01.440
This Fezantipity start could be really handy

02:28:02.040 --> 02:28:07.080
Jackson has also prized his one copy of Budu in addition to three of his energy cards.

02:28:07.080 --> 02:28:09.000
Including both Darkness energy cards.

02:28:09.000 --> 02:28:13.160
Two in the deck, they are both unavailable for now, so there will be no monkey business.

02:28:13.160 --> 02:28:13.880
Right.

02:28:14.520 --> 02:28:16.200
But that's also the early game strategy.

02:28:16.200 --> 02:28:18.680
Typically, you're going to try and itchy-polling each other back and forth,

02:28:18.680 --> 02:28:20.120
as we've seen in the other games.

02:28:20.120 --> 02:28:24.840
But in this instance, Jackson might be eyeing up Cruel Arrow in this game three.

02:28:24.840 --> 02:28:26.440
I kind of like that plan.

02:28:26.440 --> 02:28:28.920
We've seen Cruel Arrow in two different match-ups.

02:28:28.920 --> 02:28:32.040
In fact, we've seen it in both the matches we've commented this morning, Joe.

02:28:32.040 --> 02:28:33.320
Let's go free for free.

02:28:33.320 --> 02:28:36.520
But now, Henry is going to start off his first turn,

02:28:36.520 --> 02:28:38.520
going and using a buddy-buddy poffin,

02:28:38.520 --> 02:28:41.000
searching out a couple of those basic Pokémon.

02:28:41.000 --> 02:28:44.600
But on the way, having a quick look at a deck search,

02:28:44.600 --> 02:28:47.640
and as we talk about quite a bit, if you're new to the game,

02:28:47.640 --> 02:28:51.000
this is where the good players, they're prize-checking.

02:28:51.000 --> 02:28:53.560
There are six cards in Pokémon Trading Card Game

02:28:53.560 --> 02:28:56.280
that get taken out of your deck and put down as prize cards.

02:28:56.280 --> 02:28:59.960
They are unavailable until you draw them from your prizes.

02:28:59.960 --> 02:29:02.680
So what Henry's doing here is looking through the deck,

02:29:02.680 --> 02:29:05.480
trying to figure out which of the six cars

02:29:05.480 --> 02:29:08.680
are actually in the prizes, what don't I have access to.

02:29:08.680 --> 02:29:11.000
So we see there, there's two 3P.

02:29:11.000 --> 02:29:15.000
Henry knows there's only two 3P in the deck to play with.

02:29:15.000 --> 02:29:19.320
But I've also got my only protract in the prizes.

02:29:19.320 --> 02:29:23.800
So if I wanted to try and use that as an anti-monkey dory plan,

02:29:23.800 --> 02:29:24.840
it's not available.

02:29:24.840 --> 02:29:31.840
Yeah, this could get pretty ugly if Henry is not on full cylinders getting into his Dragapult yet early.

02:29:31.840 --> 02:29:35.840
He's unlikely to have as much of a draw engine as he would like during the game,

02:29:35.840 --> 02:29:40.840
but also might be forced into evolving up into Dragapult quickly just so they're not wiped off all in one turn.

02:29:40.840 --> 02:29:45.840
So, instantly those two prize 3P changes exactly how Henry has to approach this set.

02:29:45.840 --> 02:29:48.840
Absolutely, and this is why it's so important to do that prize check.

02:29:48.840 --> 02:29:52.840
You have to know if you've got these things like two 3P prize.

02:29:52.840 --> 02:29:56.840
We do see a poker pad searching out a drag poke for next term.

02:29:56.840 --> 02:30:00.840
Of course, you are expecting to be item lock any time you're against a dragapult.

02:30:00.840 --> 02:30:04.840
Although Henry is very aware of the Feds and Nifty.

02:30:04.840 --> 02:30:08.840
And actually, if Jackson knew there were two 3D prize, oh, you'd go Feds.

02:30:08.840 --> 02:30:11.840
Oh, Feds and Nifty would be an amazing strategy in that position.

02:30:11.840 --> 02:30:16.840
Obviously, the second 3D coming down, at least for Henry, that was naturally in the hand.

02:30:16.840 --> 02:30:19.840
At least you've got two of those.

02:30:19.840 --> 02:30:21.980
And you know, there is a way to hide it from your opponent.

02:30:21.980 --> 02:30:24.180
You know, if you bench other poker cards, so it just...

02:30:24.180 --> 02:30:25.840
I know I only want to treat you right now.

02:30:25.840 --> 02:30:27.320
I'll get the others later.

02:30:27.320 --> 02:30:29.120
There is a way to play and build your board

02:30:29.120 --> 02:30:31.080
to try and hide it from your opponent.

02:30:31.080 --> 02:30:32.920
Henry's thinking about Moltres right now.

02:30:32.920 --> 02:30:34.920
He has Moltres energy in hand.

02:30:34.920 --> 02:30:36.520
Oh, I kind of... We're getting aggressive, Ross.

02:30:36.520 --> 02:30:37.960
Oh, we are getting aggressive.

02:30:37.960 --> 02:30:41.760
110 to that pheasant dipty with Moltres is fighting wings,

02:30:41.760 --> 02:30:44.440
choosing not to item lock here.

02:30:44.440 --> 02:30:45.840
And I kind of love this, because now,

02:30:45.840 --> 02:30:48.840
if Jackson chooses to use Cruel Arrow,

02:30:48.840 --> 02:30:52.120
He'll take a prize, and then Henry will take two.

02:30:52.120 --> 02:30:55.160
This game is already so insane.

02:30:55.160 --> 02:30:59.480
The top deck of Meowth EX opens up the Crawl Arrow line of play.

02:30:59.480 --> 02:31:01.520
But Henry, going aggressive with Maltres

02:31:01.520 --> 02:31:04.120
isn't just to try and deny Crawl Arrow,

02:31:04.120 --> 02:31:05.720
but it's also to access those prize cards

02:31:05.720 --> 02:31:07.920
as quickly as possible to grab more Dreepee.

02:31:07.920 --> 02:31:08.760
Oh, yes.

02:31:08.760 --> 02:31:12.200
So instantly going for this Maltres play is so big brain.

02:31:12.200 --> 02:31:15.160
This is actually keeping him in this set here.

02:31:15.160 --> 02:31:18.080
Jackson looks like he has a great line of play,

02:31:18.080 --> 02:31:20.300
but he may have to forgo it now for setup instead,

02:31:20.300 --> 02:31:22.140
and that's why we're gonna see the lily.

02:31:22.140 --> 02:31:24.100
This 110 damage from Moltres

02:31:24.100 --> 02:31:26.340
has completely changed the complexion of this turn.

02:31:26.340 --> 02:31:27.580
And this is something you need to do.

02:31:27.580 --> 02:31:29.620
If you've got horrible prizes,

02:31:29.620 --> 02:31:32.580
part of your strategy is take prizes very quickly

02:31:32.580 --> 02:31:34.140
any way that you can,

02:31:34.140 --> 02:31:36.620
especially when it's something like two 3B prize.

02:31:36.620 --> 02:31:38.260
Sometimes your prizes are so bad,

02:31:38.260 --> 02:31:40.660
you'll just concede the game and go to game three.

02:31:40.660 --> 02:31:42.780
You can't do that in game three.

02:31:42.780 --> 02:31:45.780
So here we go with Jackson getting a new eight cars,

02:31:45.780 --> 02:31:47.860
forced to re-evaluate his strategy

02:31:47.860 --> 02:31:50.420
at the aggressive Moltres from Henry Chow.

02:31:50.420 --> 02:31:53.180
Really does, and has to move this Pesantipiti this turn.

02:31:54.180 --> 02:31:57.420
Have to stress that Budding in the prize cards

02:31:57.420 --> 02:31:59.580
means he won't be able to shut down item cards

02:31:59.580 --> 02:32:01.780
as he would typically like to do.

02:32:01.780 --> 02:32:03.780
So Jackson maybe forced into a strange position

02:32:03.780 --> 02:32:06.660
of bringing up even one of these drafts,

02:32:06.660 --> 02:32:08.820
if he's able to find something from the lily,

02:32:08.820 --> 02:32:10.260
as a better option for him.

02:32:11.260 --> 02:32:13.220
Things get really awkward here.

02:32:13.220 --> 02:32:14.500
That's before we've seen these eight cards though,

02:32:14.500 --> 02:32:18.420
Maybe these will help out here. The very least needs to find some stage one Pokemon

02:32:19.340 --> 02:32:21.140
Absolutely, he does

02:32:21.140 --> 02:32:23.140
At least one Drakloak, okay

02:32:23.940 --> 02:32:27.360
But he's popping so can get to work on a torch it as well here

02:32:27.620 --> 02:32:33.880
There is one Drakloak in hands of a lovely alternate art from jerky who is in the building this weekend doing some signings

02:32:33.880 --> 02:32:37.420
Yeah, you missed a signing with jerky to commentate this game worth it

02:32:37.420 --> 02:32:43.560
Yeah, I would rather see that artwork while we're coming to you. Yeah, that's where you were both world

02:32:44.500 --> 02:32:49.180
But we are going to see the 3P with the energy, we've got a Torchic on the bench, we've got

02:32:49.180 --> 02:32:53.860
Meowth coming down, and we've got those 2 3P, 1 with an energy.

02:32:53.860 --> 02:32:58.140
But we know but do, like when you retreat the Fersend Dipty, what do you retreat into?

02:32:58.140 --> 02:33:03.860
Yeah, I think if you could evolve up into a Tricloak this turn, perhaps you can actually

02:33:03.860 --> 02:33:09.460
hit with it and promote it, and just get 70 damage prodded into this Maltres to set you

02:33:09.460 --> 02:33:10.780
up for future Phantom Dive.

02:33:10.780 --> 02:33:13.900
The Maltres does great damage output, but only into EX Pokemon.

02:33:13.900 --> 02:33:21.640
It's terrible. It's not exactly damaged. Yeah, you don't want to and that's doing not much realistically. So do I suppose? Yeah, it would be enough

02:33:22.600 --> 02:33:24.600
But it's about all you're getting

02:33:25.080 --> 02:33:29.260
But it is really into EX's that it shines here. We get the evolution into that dracoloke

02:33:29.260 --> 02:33:35.380
We are now going to see the first recon directive look at the top two cards one goes to your hand one goes to the bottom of the deck

02:33:35.380 --> 02:33:40.920
It's a rare candy that was taken from the recon directive that opens up some plays potentially

02:33:40.920 --> 02:33:47.440
Yeah, there is Rare Candy Dragapult in the hand, but he just evolved to the Pokemon that already has one energy attached to it

02:33:47.440 --> 02:33:51.400
So he may just hold off on this for potential Rare Candy Blaziken on another turn

02:33:51.840 --> 02:33:57.860
That's sort of the more impactful stage 2 evolution here, seeing as though you can just naturally evolve into Dragapult anyway next turn

02:33:58.360 --> 02:34:02.200
Jackson is forced into a retreat option, but there's no easy targets

02:34:04.400 --> 02:34:09.240
We don't have enough energy on anything to actually get some attacking going on with a little bit of a pain

02:34:09.240 --> 02:34:13.820
This is tough if there was if there was a rare candy Blaziken potentially

02:34:13.820 --> 02:34:16.660
But even then there's a clue this got to be awkward

02:34:16.740 --> 02:34:21.740
So it's gonna be just that dracloak, but not to attack just to chill in the active

02:34:21.740 --> 02:34:25.900
It's it's so scary to be like this is my only stage one. This is my only real draw on board

02:34:25.900 --> 02:34:28.380
I have to do this play, but it feels like the right line

02:34:28.980 --> 02:34:36.240
Henry now instantly into his own recon directive picks up potential for judge and dusk ops both interesting choices here

02:34:36.240 --> 02:34:42.320
I like dust globs. I like that they're both fun dust globs is going to be the choice for now

02:34:42.960 --> 02:34:47.160
That's access to another cloak now as well with the poker pad. Nice

02:34:47.160 --> 02:34:52.680
So we got and I think what's important out of the dust globs is you have to get this dust girl out of 60 hit point range and

02:34:52.880 --> 02:34:55.100
Grow it up into a big dust globs instead

02:34:56.600 --> 02:34:59.000
You don't want to give away an easy prize on the bench

02:34:59.000 --> 02:35:02.840
You do not want it sitting there just to let your opponent manipulate the prize race like that

02:35:02.840 --> 02:35:08.200
It is a dragapult and a fire energy that we see from the recon directive

02:35:08.480 --> 02:35:14.320
Dragapult taken for when we're ready to use that. No changing your mind fire energy that's taken

02:35:14.320 --> 02:35:18.320
I'm gonna get an attachment down of a psychic. We are going to get the dust blocks

02:35:18.320 --> 02:35:23.260
We're going to retreat into medu and it is just going to be back to itchy pollen

02:35:23.260 --> 02:35:27.820
Your board is not well established enough really to do anything else exactly and you don't want that

02:35:27.820 --> 02:35:31.480
But do sat on the bench for easy Phantom dive counters for the free prize card

02:35:31.480 --> 02:35:36.360
So let's pivot out of there build up our board in the back and Henry is also holding on to his aspect

02:35:36.360 --> 02:35:39.520
So what's better than a buddha to get knocked out to unleash that?

02:35:39.760 --> 02:35:44.780
No, absolutely right and that's one of things I love about Badoo and he set up Pokemon

02:35:44.800 --> 02:35:49.520
But if they get KO'd you can just go unfair stamp and if your opponent knows you're playing it

02:35:49.520 --> 02:35:50.560
It's this awkward thing of well

02:35:50.560 --> 02:35:52.480
I really don't like your Badoo and I want to get rid of it

02:35:52.480 --> 02:35:54.560
But if I do get rid of it, I'm gonna get unfair stamp

02:35:54.600 --> 02:36:00.600
So they have to try and time the KO for when it doesn't hurt them so much and such an advantage for now

02:36:00.600 --> 02:36:06.760
It's a dawn for a stage one a stage two and a basic Pokemon which when you play in two stage two lines

02:36:06.840 --> 02:36:10.240
That's pretty cool. This is a great response to itchy pollen in particular

02:36:10.440 --> 02:36:14.320
So you can still piece together lots of your evolution Pokemon facts

02:36:14.320 --> 02:36:19.800
I may have had a really tough time to find any of these with all of those ball search cards locked away

02:36:19.800 --> 02:36:25.080
I love this dawn supporter coming into these deck lists both pairs utilizing it's in their list

02:36:25.280 --> 02:36:29.880
It's so vital in these Miramar situations to continue to build

02:36:30.600 --> 02:36:33.960
your board, so it's a perfect time to see the supporter card.

02:36:33.960 --> 02:36:37.480
Jackson will now have the opportunity to use another recon directive

02:36:37.480 --> 02:36:40.440
and could still be launching a very impactful phantom dive here.

02:36:40.440 --> 02:36:45.480
Right, there is the evolution and the recon directive. Look at two cards, keep one.

02:36:45.480 --> 02:36:49.720
Did not spy what it was, it was a special red card that when it got kept

02:36:49.720 --> 02:36:53.400
we have an attachment to the active drakloak and an evolution

02:36:53.400 --> 02:36:57.080
into dragapult. Keep that wreck handy, Jackson, that'll come in handy

02:36:57.080 --> 02:37:02.440
in a future turn. You don't really want to phantom dive into the Badoo. You want that on the bench,

02:37:02.440 --> 02:37:07.800
but without any other options, you can still get a bunch of damage on the board. It is 200 to the

02:37:07.800 --> 02:37:13.960
Badoo, but more importantly, we're spreading damage on those Stage 1s, saying, I can take them out later.

02:37:13.960 --> 02:37:18.440
An interesting choice from Jackson. We know that Henry can evolve up into Dusterwa,

02:37:18.440 --> 02:37:22.840
and make that three damage counters essentially irrelevant. But Jackson also knows that Henry

02:37:22.840 --> 02:37:26.760
isn't playing his own Monkey Dory. So putting the three on Druckloch is normally quite poor.

02:37:26.760 --> 02:37:31.760
You want it to be six so you play around potential monkey Dory fleeing it back to you in this case

02:37:31.760 --> 02:37:37.560
He doesn't have to worry about that so he can try and float those damage and force Henry to evolving up into this dust noir

02:37:37.560 --> 02:37:39.160
I really like it

02:37:39.160 --> 02:37:44.880
Sometimes it's just nice to force your opponent to have to prioritize resources to do something they might not upon with doing

02:37:44.880 --> 02:37:50.240
They have to get dust wants to go and get dust while here's an energy onto the cloak, but now we see the

02:37:50.240 --> 02:38:12.240
I mean, the good news is you do at least have Wanda Cloak down and a pheasant dipty. So you do have some options here. But the bad news is, I don't think we've seen a supporter from Henry yet this turn, so we could see some boss shenanigans.

02:38:12.240 --> 02:38:14.920
A lot could be happening this turn, Ross, to be honest with you.

02:38:14.920 --> 02:38:19.200
Especially with that Cursed Blast open up, you can knock out the Dragapult this turn.

02:38:19.200 --> 02:38:23.480
I mean, you can just flat out knock out Pheasant Dipty to a 2-4-1 on the bench if you also do that as well.

02:38:23.480 --> 02:38:28.960
But I feel like taking out that Dragapult is just so vital when there's just one Drakloak there on the bench right now.

02:38:28.960 --> 02:38:31.120
I would agree. There are several options.

02:38:31.120 --> 02:38:32.880
Several options, Jackson.

02:38:32.880 --> 02:38:36.000
I really can't... I can't... I can't... I can lot of them, honestly.

02:38:36.000 --> 02:38:37.320
Henry will find the best one of the bunch.

02:38:37.320 --> 02:38:41.200
She's got five cards to deal with right now and a couple of Recon Directives on top of that.

02:38:41.200 --> 02:38:45.800
I didn't see access to any Dragapult EX just yet, so it does need some help here.

02:38:45.800 --> 02:38:47.000
Oh, well, there's one.

02:38:47.000 --> 02:38:49.300
Recon Direct, oh, Dragapult and a Lily.

02:38:49.300 --> 02:38:53.040
They're very nice cards, so you're just having a look at the discard pile going.

02:38:53.040 --> 02:38:54.800
Can I really afford to give back the Lily?

02:38:54.800 --> 02:38:57.500
Yes, because you really need Dragapult.

02:38:57.500 --> 02:38:58.340
He kept Lily, I think.

02:38:58.340 --> 02:38:59.400
He kept Lily, oh!

02:38:59.400 --> 02:38:59.800
Yeah.

02:38:59.800 --> 02:39:03.900
No, okay, so with Lily in for eight cards, no prizes taken.

02:39:03.900 --> 02:39:06.300
It is a full eight, slight risk here.

02:39:06.300 --> 02:39:07.900
There's no other, oh, there is a Dragapult.

02:39:07.900 --> 02:39:10.200
Okay, so you've got this plus Recon Direct.

02:39:10.200 --> 02:39:29.200
You expect to hit it off the top 10, you're getting 10 cards, and that's a really interesting spot so often, and I would have done the same thing, Ross, think, let's deal with the guarantees here, let's not risk being in a position where I miss, but 10 cards are so many, you're so likely to get that, and other things on top, so Henry's not content with just the Dragapult here, he's looking for more.

02:39:29.200 --> 02:39:36.200
If you hit the Dragapult, undoubtedly the right option, if you don't, there might be some regrets, no, no, no.

02:39:36.200 --> 02:39:39.640
there was a rescue stretcher, but it's not there.

02:39:39.640 --> 02:39:41.320
Regal Reckless gets the dragapult.

02:39:41.320 --> 02:39:43.400
There we go. Didn't take it for the first,

02:39:43.400 --> 02:39:44.600
did take it for the second.

02:39:44.600 --> 02:39:46.600
There's your dragapult into the active,

02:39:46.600 --> 02:39:49.560
and now Henry is feeling great about that decision,

02:39:49.560 --> 02:39:53.200
who's got so many other cars and so many other options,

02:39:53.200 --> 02:39:56.400
in addition to that dragapult.

02:39:56.400 --> 02:39:58.200
Love that result for Henry.

02:39:58.200 --> 02:40:00.280
I have to feel like we're going to curse

02:40:00.280 --> 02:40:01.360
off the active here.

02:40:01.360 --> 02:40:03.480
It's the play that makes the most sense.

02:40:03.480 --> 02:40:05.480
You could try and take out that draw engine

02:40:05.480 --> 02:40:12.120
try and limit Jackson to just one recon directive, but even just announcing Phantom Dive is still really powerful on this board.

02:40:12.120 --> 02:40:18.280
I think if you haven't played Unfair Stamped, you definitely no question go for the Dragapoll.

02:40:18.280 --> 02:40:23.400
And I still think, I agree with you, I love the play. It's just because you unfair stamped,

02:40:23.400 --> 02:40:28.200
it's taking out that Fesendipte in addition to that. Just seems very tempting.

02:40:28.200 --> 02:40:33.320
But like you say, you are then just giving your opponent an attack. And that Draklok on the bench will go down.

02:40:33.320 --> 02:40:37.920
Yeah, no question. I mean you can hit this drag-up pot and then also put as much damage on to the

02:40:39.080 --> 02:40:41.620
Bench trackloat for Jackson as possible as well

02:40:42.040 --> 02:40:46.360
The board is full so there's no monkey gory business going back to you that might also be playing on

02:40:46.920 --> 02:40:52.360
Henry's mind a little bit. I think we're not cursed blasting anything here. No, we're just announcing an attack with Phantom Dive

02:40:52.880 --> 02:40:55.600
Trying to make the unfair stamp as unfair as possible

02:40:56.400 --> 02:41:01.960
Kind of like this as well honestly because now you're still setting up for 10. Oh, okay

02:41:01.960 --> 02:41:08.620
I really like this. So what you're actually doing here is now first dipty is in range from the residual damage from a phantom dive

02:41:08.700 --> 02:41:12.000
So now you can basically curse blast the dragapult

02:41:12.000 --> 02:41:16.900
Yeah, take the KO and then you chaos something like a me up. You got a six twice. Yeah

02:41:16.900 --> 02:41:20.580
He's gonna win next turn game next turn this way. Oh, this is beautiful

02:41:20.940 --> 02:41:23.580
And Jackson just has to deal with the hand in front of him

02:41:24.300 --> 02:41:26.700
This is why you don't curse blast last time. Yeah

02:41:27.340 --> 02:41:29.340
Henry's good at this. Oh

02:41:29.340 --> 02:41:36.340
Henry is giving us an absolute masterclass. I love this. And if you're Jackson, what do you do it?

02:41:36.340 --> 02:41:39.340
Your opponent basically needs boss to guarantee game next turn.

02:41:39.340 --> 02:41:41.340
I think you go after the dust one.

02:41:41.340 --> 02:41:46.340
Well, we've just seen the Lily's determination. Dust one would have been the safest way to do so.

02:41:46.340 --> 02:41:49.340
You take that off the board, then you deny the six prize turn.

02:41:49.340 --> 02:41:53.340
But Jackson only had the two cards from the moment of their stamp and the one recon directive.

02:41:53.340 --> 02:41:56.340
No access to the bosses order, so it has to go for the fresh hand.

02:41:56.340 --> 02:42:03.340
But really, he's at the mercy of Henry at this stage, who could simply end it all with the bosses all his next turn.

02:42:03.340 --> 02:42:07.340
Absolutely, he could. Here's just six cars from Lilly's determination.

02:42:07.340 --> 02:42:10.340
What have we got to play with as an evolution into a Drakloak?

02:42:10.340 --> 02:42:12.340
So that's going to give you a second recon directive.

02:42:12.340 --> 02:42:15.340
There's not even a way to mind bend here because the board is full.

02:42:15.340 --> 02:42:17.340
Could we get an area zero?

02:42:17.340 --> 02:42:19.340
No, there's not even an area zero in Jackson's list.

02:42:19.340 --> 02:42:21.340
He's playing Watchtower and Risky Ruins.

02:42:21.340 --> 02:42:25.340
I think he's announcing an attack, Joe. The Drakloak goes down.

02:42:25.340 --> 02:42:31.340
is a simple as that. If Henry draws the boss's orders, this game is going to be over. Does

02:42:31.340 --> 02:42:36.980
he have one in hand? Such a large hand size, but no copies of boss's orders. I don't think

02:42:36.980 --> 02:42:40.740
he's used recon directive. He's looking at his notes for the prize cards. Can he fish

02:42:40.740 --> 02:42:46.460
for it with cursed blast here? He can take two prize cards if he has ultra balls in there,

02:42:46.460 --> 02:42:50.660
if he has Meowth in there, he's going to have one more look. Doesn't look like anything

02:42:50.660 --> 02:42:57.860
helps him from the prizes to instantly win the game. So taking out the active Dragapult

02:42:57.860 --> 02:43:02.420
EX with Cursed Blast wouldn't give him even a chance to find Boss's orders.

02:43:02.420 --> 02:43:08.820
No, there's no Boss in the prizes. So I think you have to search for it. Wait, I'll

02:43:08.820 --> 02:43:12.980
read it. No, that was in the discard. My apologies. So we haven't even got a way to

02:43:12.980 --> 02:43:18.180
fish for it. This is just a funny boffing affirming the situation.

02:43:18.180 --> 02:43:21.060
what looked like from such a large hand from Henry,

02:43:21.060 --> 02:43:22.900
it looked so clear that the game could have been over,

02:43:22.900 --> 02:43:27.140
but just lacking the boss's orders at the crucial moment.

02:43:28.260 --> 02:43:29.700
How often have we said that this card

02:43:29.700 --> 02:43:32.980
is the defining one in games?

02:43:32.980 --> 02:43:33.860
Well, the good news is,

02:43:33.860 --> 02:43:35.580
Jax has got four prizes remaining,

02:43:35.580 --> 02:43:37.980
so he shouldn't be able to win the game next turn.

02:43:37.980 --> 02:43:40.180
The problem is, you're gonna not have an attacker.

02:43:40.180 --> 02:43:41.260
Yeah, your board is gone.

02:43:41.260 --> 02:43:43.060
Your board is gone next turn.

02:43:43.060 --> 02:43:44.940
And you don't have any rare candy,

02:43:44.940 --> 02:43:46.380
so you're not gonna be able to just get

02:43:46.380 --> 02:43:49.900
that big explosive dragapult coming up out of nowhere.

02:43:49.900 --> 02:43:53.300
And Henry, after searching out for this six prize turn,

02:43:53.300 --> 02:43:57.100
feels like it might be running away from him here.

02:43:58.180 --> 02:44:00.500
What a tense game three,

02:44:00.500 --> 02:44:04.180
as we see Henry Chao shuffling up from a buddy-buddy puff-in.

02:44:04.180 --> 02:44:06.100
No draw on the board.

02:44:06.100 --> 02:44:09.140
There's no way that we can access Boss here at all.

02:44:09.140 --> 02:44:10.260
There's none in the prizes.

02:44:10.260 --> 02:44:11.100
He cannot fit that way.

02:44:11.100 --> 02:44:11.940
A jamming tower.

02:44:11.940 --> 02:44:16.940
No, there's no. There's no

02:44:16.940 --> 02:44:18.940
nothing we can get from the

02:44:18.940 --> 02:44:19.940
from the night stretcher that's

02:44:19.940 --> 02:44:21.940
helpful. We just retreated to

02:44:21.940 --> 02:44:23.940
Maltres here and trying to get

02:44:23.940 --> 02:44:26.940
to hitting. Um I think I'll

02:44:26.940 --> 02:44:27.940
actually get the KO. Yeah,

02:44:27.940 --> 02:44:29.940
there's 110 left. Yeah. So

02:44:29.940 --> 02:44:31.940
Maltres will get a KO and at

02:44:31.940 --> 02:44:32.940
least I think that's probably

02:44:32.940 --> 02:44:34.940
to play. You do that. You

02:44:34.940 --> 02:44:35.940
give your opponent more cards

02:44:35.940 --> 02:44:37.940
but flip the script. No, I

02:44:37.940 --> 02:44:38.940
think I think you have to

02:44:38.940 --> 02:44:44.220
script and then your Moltres into the active and then it's going to be the

02:44:44.220 --> 02:44:48.780
cursed blast trade 2 for 1. Yeah see this is what I like and then you take out the

02:44:48.780 --> 02:44:53.300
active with your Moltres. No it's yeah okay it's going to be then a Phantom Dive.

02:44:53.300 --> 02:44:57.900
Oh it was just going for it here. Okay so this is where it gets scary a Phantom Dive

02:44:57.900 --> 02:45:02.820
here could potentially put the game almost out of reach if Jackson's able

02:45:02.820 --> 02:45:07.260
to get it going here. I don't know I don't know how you take the last two prizes

02:45:07.260 --> 02:45:10.260
if his Dragapult goes down, like, stop me, Joe, am I missing anything?

02:45:10.260 --> 02:45:13.260
How do these last two prizes come if this Dragapult goes down?

02:45:13.260 --> 02:45:17.260
Well, you can still Curse Blast and Boss' orders with Moltres to carry the Meowth.

02:45:17.260 --> 02:45:22.260
That would be your final way, because Jackson can only take two prize cards this turn.

02:45:22.260 --> 02:45:26.260
So that would still be the line, but Henry now is living on essentially top decks

02:45:26.260 --> 02:45:28.260
to try and find Boss' orders.

02:45:28.260 --> 02:45:31.260
So we can still Boss and Curse Blast to take out the Meowth.

02:45:31.260 --> 02:45:34.260
I mean, look, it's a line. It's certainly a line.

02:45:34.260 --> 02:45:37.100
Jackson has just redirected an instantly head in hands.

02:45:37.100 --> 02:45:38.420
What's better odds here?

02:45:38.420 --> 02:45:41.140
Special red card, but you know Henry doesn't have it in hand

02:45:41.140 --> 02:45:45.100
or Team Rocket's watchtower to limit the ultra ball outs for Meowth.

02:45:45.100 --> 02:45:46.260
He opts for watchtower.

02:45:46.260 --> 02:45:50.060
This could be hugely impactful to the end of this game.

02:45:50.060 --> 02:45:52.740
If Henry puts down Team Rocket's watchtower this turn,

02:45:52.740 --> 02:45:54.860
he has drastically limited the outs from Henry

02:45:54.860 --> 02:45:56.420
to win the game next turn.

02:45:56.420 --> 02:45:58.420
And he is living on top decks right now, Ross.

02:45:58.420 --> 02:46:00.660
He is absolutely living on top decks.

02:46:00.660 --> 02:46:01.900
It's a great way to put it.

02:46:01.900 --> 02:46:05.460
I think the watchtower is definitely to play here because special red cards

02:46:05.460 --> 02:46:07.020
could just give it to your opponent.

02:46:07.300 --> 02:46:08.660
You definitely don't want to do that.

02:46:08.660 --> 02:46:12.020
This at least means they've got to get it rather than a Meowth or an

02:46:12.020 --> 02:46:13.540
Octavool somewhere to get Meowth.

02:46:13.540 --> 02:46:18.100
So yeah, I love the watchtower, but I think that is literally the only play.

02:46:18.100 --> 02:46:20.220
You still need your own dragapult, of course.

02:46:20.500 --> 02:46:23.500
You need to get a dragapult and a fire energy to get the attack going on.

02:46:23.500 --> 02:46:24.860
That's pretty important.

02:46:24.980 --> 02:46:27.620
I feel like with Jackson's hand, I almost wrote that off as saying

02:46:27.620 --> 02:46:28.660
that's going to be there somewhere.

02:46:28.660 --> 02:46:29.940
We're going to find a way to that.

02:46:29.940 --> 02:46:30.740
It probably has it.

02:46:30.740 --> 02:46:31.100
Yeah.

02:46:31.100 --> 02:46:33.860
I can see he probably has it, but I still want to see it.

02:46:33.860 --> 02:46:34.940
Let's see, what else can...

02:46:34.940 --> 02:46:36.060
Well, there's a night stretcher.

02:46:36.060 --> 02:46:37.960
That should secure the attack.

02:46:38.900 --> 02:46:40.500
So we have a night stretcher,

02:46:40.500 --> 02:46:43.260
one of those where it's going to be Fesantipity EX

02:46:43.260 --> 02:46:44.460
coming into the equation.

02:46:45.980 --> 02:46:47.140
We've got the energy.

02:46:47.140 --> 02:46:47.980
Are we...

02:46:47.980 --> 02:46:49.900
Do we have more night stretcher in here?

02:46:49.900 --> 02:46:51.340
Do we have a fire energy in the discard?

02:46:51.340 --> 02:46:52.180
Yeah, we do.

02:46:52.180 --> 02:46:53.660
Quite a few pieces.

02:46:53.660 --> 02:46:56.660
We still have our support for the turn as well.

02:46:56.660 --> 02:46:58.740
Okay, so it looks like we're going to be good to get...

02:46:58.740 --> 02:47:00.100
Oh, there's a dragon pop we've had.

02:47:00.100 --> 02:47:02.780
So, okay, so the attack is now definitely on board.

02:47:02.780 --> 02:47:03.980
There's no issue there.

02:47:03.980 --> 02:47:05.020
Here comes the poker pad.

02:47:05.020 --> 02:47:08.180
That's gonna go and search out a non-Rulebox Pokemon.

02:47:08.180 --> 02:47:10.460
It is going to be that Monkey Dory.

02:47:10.460 --> 02:47:11.700
Yep, deck fitting here.

02:47:11.700 --> 02:47:12.540
Yeah, absolutely.

02:47:12.540 --> 02:47:13.820
Jackson's putting himself in a position

02:47:13.820 --> 02:47:16.420
where he knows that Henry has the capacity

02:47:16.420 --> 02:47:18.620
to win next turn, but he also knows

02:47:18.620 --> 02:47:20.860
that he didn't have the exact card he required

02:47:20.860 --> 02:47:22.940
on the previous turn.

02:47:22.940 --> 02:47:25.140
So Jackson knows that all he can do here

02:47:25.140 --> 02:47:27.660
is get himself one turn away

02:47:27.660 --> 02:47:29.140
and hope that that's gonna be enough.

02:47:29.140 --> 02:47:34.820
We see that second copy of night stretcher for fire energy for the turn. There's the attacker. That's all up and rolling now

02:47:34.820 --> 02:47:39.600
That team Rockets watch tower has to come down. You drastically limit the outs here. Oh, absolutely

02:47:39.600 --> 02:47:44.660
I'm asking is fairly safe to put into play, but it does have a two retreat cost. So Jackson may think twice about this

02:47:45.420 --> 02:47:50.480
But if there's bosses orders, it's game over anyway, so you may as well bench it. Yeah, but they're not gonna bust all

02:47:50.480 --> 02:47:52.480
They're gonna win right?

02:47:52.900 --> 02:47:54.900
Crispin as the supporter for turn

02:47:54.900 --> 02:47:59.380
to get a couple of energy out of the deck. Just try and make sure

02:47:59.380 --> 02:48:02.740
that again, Jackson knows that Henry has got the initiative here.

02:48:02.740 --> 02:48:05.700
Yeah. Henry, if he has what he needs, Henry will win this

02:48:05.700 --> 02:48:08.180
game and there's nothing Jackson can do about it. What he's

02:48:08.180 --> 02:48:11.780
doing here is just setting up. If Henry doesn't win, I'm going

02:48:11.780 --> 02:48:14.340
to give myself the best chance of winning because next turn is

02:48:14.340 --> 02:48:16.740
a turn where I can potentially go and win this game. Can

02:48:16.740 --> 02:48:19.380
Baskin get involved? There is. We have an energy. There's what

02:48:19.380 --> 02:48:23.220
was huge here Ross. I mean, it turns off Meowth. Meowth is a

02:48:23.220 --> 02:48:27.420
great out here is the KO and it really comes down to this either Henry wins this

02:48:27.420 --> 02:48:32.540
turn or Jackson is going to take the boss he's gonna bring the me out into the

02:48:32.540 --> 02:48:37.380
active he's gonna cast blast he's gonna KO with Moltres and Henry chow top dexter

02:48:37.380 --> 02:48:44.040
perfect card at the perfect time for a 2-1 win he's stunned

02:48:44.040 --> 02:48:52.540
and Jackson did everything right couldn't have watched tower down so it had to be boss

02:48:52.540 --> 02:48:57.640
It couldn't be old school. It couldn't be me out. It had to be boss and Henry rip set off the top

02:48:57.640 --> 02:49:01.260
He had no draw on board. He had to talk deck it

02:49:01.860 --> 02:49:03.860
My head is spinning Ross

02:49:05.020 --> 02:49:08.100
Three we just watched Joe that's insanity

02:49:09.580 --> 02:49:13.620
Stuff dreams are made of Henry Chow with the 10 plus card hand

02:49:13.900 --> 02:49:17.300
Proactively didn't have bosses orders a turn earlier

02:49:17.300 --> 02:49:23.860
giving Jackson the opportunity to put himself in a crazy position that one copy of Team Rockets watched our limited the out

02:49:24.300 --> 02:49:26.060
substantially

02:49:26.060 --> 02:49:28.940
Removing Meowthi X for the guaranteed bosses orders at that stage

02:49:29.340 --> 02:49:35.260
Oxford would have been only for festivity to draw three cards and really punt for the boss, but finding one copy of bosses orders

02:49:36.140 --> 02:49:41.700
Closed out the game beautifully. Let's go and remind ourselves about this best of free might have been the best

02:49:41.700 --> 02:49:46.780
we've seen on stream all weekend so far. We see here in game one where we had

02:49:46.780 --> 02:49:51.740
Jackson taking the KO on the Purdue after the curse blast from Henry to take

02:49:51.740 --> 02:49:55.900
out a Purdue and then we saw Henry go on the aggressor as the aggressor with

02:49:55.900 --> 02:50:00.560
that dragapult taking out that 3P popping some damage down but it was this huge

02:50:00.560 --> 02:50:05.300
4-price turn at the end of the game using those dust blocks and then bosses

02:50:05.300 --> 02:50:08.260
in the first half of the

02:50:08.260 --> 02:50:10.200
season. He was able to launch

02:50:10.200 --> 02:50:12.200
his early bosses orders, taking

02:50:12.200 --> 02:50:14.200
four prizes in one turn for a

02:50:14.200 --> 02:50:17.200
really definitive one win. What

02:50:17.200 --> 02:50:19.200
an awesome game. One says the

02:50:19.200 --> 02:50:21.200
opening stages was just so

02:50:21.200 --> 02:50:23.200
bizarre from both players. It

02:50:23.200 --> 02:50:25.200
went super aggressive in both

02:50:25.200 --> 02:50:26.200
cases. And in this game number

02:50:26.200 --> 02:50:28.200
two, Henry was forced first, but

02:50:28.200 --> 02:50:29.200
had such a good opener that he

02:50:29.200 --> 02:50:31.200
was able to launch an early

02:50:31.200 --> 02:50:33.200
bosses orders plus phantom type,

02:50:33.200 --> 02:50:35.200
but Jackson bounced back with

02:50:35.200 --> 02:50:38.360
That was enough going over into game three.

02:50:38.360 --> 02:50:40.800
And both players set up right nicely again.

02:50:40.800 --> 02:50:43.080
Jackson gets a early dragapult,

02:50:43.080 --> 02:50:45.160
but he has to punch into the batoo

02:50:45.160 --> 02:50:47.040
and then spread some damage on the bench.

02:50:47.040 --> 02:50:48.880
Both players go back and forth,

02:50:48.880 --> 02:50:51.080
and Henry sets up so much damage on the board,

02:50:51.080 --> 02:50:53.240
he's setting up for a sixth prize turn,

02:50:53.240 --> 02:50:55.280
but he's not able to pull off the sixth prize turn.

02:50:55.280 --> 02:50:56.680
He takes four prizes,

02:50:56.680 --> 02:50:58.720
go in the dragapult and the pheasant dipty,

02:50:58.720 --> 02:51:01.480
and it goes back to Jackson who can't win the game,

02:51:01.480 --> 02:51:03.600
but he can put himself in a good position.

02:51:03.600 --> 02:51:06.560
Henry then meets exactly boss off the top,

02:51:06.560 --> 02:51:09.800
and actually somehow draws it, pulls up the Meowth,

02:51:09.800 --> 02:51:12.400
gets the KO with a combination of Cursed Glass

02:51:12.400 --> 02:51:16.000
and Fighting Wings, and Henry takes an unlikely

02:51:16.000 --> 02:51:17.280
game-free victory.

02:51:18.560 --> 02:51:21.400
And you see the reaction there.

02:51:21.400 --> 02:51:23.920
I think that we've all top decked for game.

02:51:23.920 --> 02:51:26.480
We've all done that, but top deck for game.

02:51:26.480 --> 02:51:27.680
Let's go to the interview.

02:51:30.040 --> 02:51:32.240
And I'm with bosses orders,

02:51:32.240 --> 02:51:36.180
I mean, I think that's the

02:51:36.180 --> 02:51:38.180
favorite competitor of the day.

02:51:38.180 --> 02:51:42.180
Thus far Henry has it feel to

02:51:42.180 --> 02:51:44.180
get that top deck moment. That

02:51:44.180 --> 02:51:46.220
was one of the most unbelievable

02:51:46.220 --> 02:51:48.220
games I've been a part of. I

02:51:48.220 --> 02:51:49.220
mean, honestly, the set itself

02:51:49.220 --> 02:51:50.220
was nothing bad crazy. Just a

02:51:50.220 --> 02:51:52.220
ton of insane swing turns both

02:51:52.220 --> 02:51:54.220
ways and games two and three. I

02:51:54.220 --> 02:51:56.220
of course got pretty lucky to

02:51:56.220 --> 02:51:58.220
kind of stand him in Game one.

02:51:58.220 --> 02:51:59.220
And I mean, just that last

02:51:59.220 --> 02:52:00.220
sequence was insane. I mean,

02:52:00.220 --> 02:52:01.220
when I literally I thought I

02:52:01.220 --> 02:52:03.660
And I drew none of it and then I put my jamming tower down

02:52:03.660 --> 02:52:07.780
But I didn't consider that he might play watch tower and I got massively punished and that just

02:52:08.660 --> 02:52:13.140
Unbelievably bailed out by the boss orders. That was wow. Yeah, I mean that was insane

02:52:14.060 --> 02:52:20.060
Absolutely unbelievable. Did you really kind of feel your heart sink before that boss to come around thinking I have no draw

02:52:20.060 --> 02:52:21.300
What am I gonna do? Yeah?

02:52:21.300 --> 02:52:26.380
I mean I spent that a whole turn hoping that he would red card me because even though I did nothing on the previous turn

02:52:26.380 --> 02:52:27.460
I took four prizes

02:52:27.460 --> 02:52:32.600
So I mean a four is already greater than three right, but he told me that he had a recon between wash tower and red card

02:52:32.600 --> 02:52:36.760
And I think he made a really smart decision by getting the watch tower because I could have the mouse out in hand

02:52:37.080 --> 02:52:41.440
But of course I may have played the mouse boss of all. I don't know. Yeah, it was really interesting mind games

02:52:42.680 --> 02:52:47.080
But at the end of the day, you know, my win probability went like this to this to this

02:52:48.400 --> 02:52:52.640
It was a roller coaster to watch alone be in the moment. You must be

02:52:52.640 --> 02:52:57.920
exhausted emotionally so I can't imagine how you've got to go on and play some more games now.

02:52:57.920 --> 02:53:02.560
Can you give me and the viewers at home just a brief overview of how your run has gone throughout

02:53:02.560 --> 02:53:06.880
this tournament? You're clearly being successful but what's the key? Yeah my run's been really

02:53:06.880 --> 02:53:10.560
interesting this was actually my very first Dragon Ball mirror which to anyone who saw the

02:53:10.560 --> 02:53:16.080
graphic that is a completely unbelievable statistic. I fit some Slow King, some Zora arcs,

02:53:16.080 --> 02:53:20.320
some of that raging bolt decks. You know I've got pretty good matchmaking but Slow King deck was

02:53:20.320 --> 02:53:22.460
was difficult, but we managed to get there.

02:53:22.460 --> 02:53:24.520
Came to the day at 7-0-1, tied my first round against

02:53:24.520 --> 02:53:26.360
Krosil, which was a good matchup,

02:53:26.360 --> 02:53:27.800
but things didn't go my way there.

02:53:27.800 --> 02:53:31.000
But I can't complain, because I managed to get this one done,

02:53:31.000 --> 02:53:33.560
and I think I have to win one of my last two.

02:53:33.560 --> 02:53:36.400
You're here, and that's the most important part.

02:53:36.400 --> 02:53:39.400
And even through that roller coaster, you came up trumps.

02:53:39.400 --> 02:53:42.120
You absolutely nailed it.

02:53:42.120 --> 02:53:44.600
It was a nailed biter of a match.

02:53:44.600 --> 02:53:48.000
Are there any opponents you might be afraid of going forward

02:53:48.000 --> 02:53:49.920
that you know are on similar records?

02:53:49.920 --> 02:53:55.440
I think there's a chance I may hit Brent Tonneson. I know an X one. There's Kelly White playing raging bull

02:53:55.440 --> 02:53:57.440
I think that's an okay matchup for me. So I wouldn't mind that

02:53:58.120 --> 02:54:03.980
But obviously a world to every single competitor is just incredible. I also I really want to give a shout out to Jackson

02:54:03.980 --> 02:54:05.440
I don't know if they mentioned this on broadcast

02:54:05.440 --> 02:54:09.920
But Jackson and I have had a very long rivalry of hitting each other that very very high stakes games

02:54:09.920 --> 02:54:14.920
And he's always a pleasure to play against and how have you to have got this one? That's crazy as a man then I

02:54:14.920 --> 02:54:21.160
I absolutely love that and like hearing you guys talking at the table afterwards kind of explaining that back and forth of that last few

02:54:21.160 --> 02:54:29.040
Turns was really lovely to see the sportsmanship that is coming from both of you any final showers before I let you get on with your event

02:54:29.480 --> 02:54:34.800
Shout out to bogey color for supporting me for this tournament and shout out to all my friends and family who are watching and helping me test

02:54:34.800 --> 02:54:36.800
And really hope I can get this one by

02:54:37.360 --> 02:54:42.000
Absolutely rooting for you my friend. Thank you so much for such a super star set there

02:54:42.000 --> 02:54:44.000
and we're going to have a

02:54:44.000 --> 02:54:46.000
little bit of fun here, but

02:54:46.000 --> 02:54:48.000
it's time for us to curse

02:54:48.000 --> 02:54:50.000
blast our way back into the

02:54:50.000 --> 02:54:52.000
action with the cast is. Yes,

02:54:52.000 --> 02:54:54.000
it is indeed. Although we will

02:54:54.000 --> 02:54:56.000
not be cursed blasting quite as

02:54:56.000 --> 02:54:58.000
well. Time does Henry. I'm not

02:54:58.000 --> 02:55:00.000
sure anybody will at this

02:55:00.000 --> 02:55:02.000
tournament is loving to hear

02:55:02.000 --> 02:55:04.000
about that little rivalry with

02:55:04.000 --> 02:55:06.000
Jackson explains why they're so

02:55:06.000 --> 02:55:08.000
comfortable and so chatty at

02:55:08.000 --> 02:55:10.000
the table. We've all got those

02:55:10.000 --> 02:55:11.480
for one another. And I love the

02:55:11.480 --> 02:55:12.600
humbleness of Henry there to say

02:55:12.600 --> 02:55:14.220
that he may have made some mistakes

02:55:14.220 --> 02:55:16.080
along the way, but it was such a cat

02:55:16.080 --> 02:55:17.680
and mouse series. He was saying it

02:55:17.680 --> 02:55:19.320
was swing turn after swing turn. It

02:55:19.320 --> 02:55:20.880
felt like just from the one panic

02:55:20.880 --> 02:55:22.560
reign directive, it suddenly became

02:55:22.560 --> 02:55:23.960
an unfair stamp, that became a lily,

02:55:23.960 --> 02:55:25.400
that became this, that and the other.

02:55:25.400 --> 02:55:26.920
Both players were springboarded into

02:55:26.920 --> 02:55:29.500
such insane board states that it was

02:55:29.500 --> 02:55:30.860
a real struggle to keep up.

02:55:30.860 --> 02:55:34.320
It absolutely was for helping us keep up.

02:55:34.320 --> 02:55:36.240
We've got a friend here in the studio.

02:55:36.240 --> 02:55:37.820
We've got our friend Pablo over on the

02:55:37.820 --> 02:55:39.560
analyst desk, who is going to help us

02:55:39.560 --> 02:55:45.960
keep up with all the action this weekend. Pablo, that last game back and forth. Maybe the best

02:55:45.960 --> 02:55:51.320
game we've seen on stream this weekend. I said it. Give us your thoughts. Black canvas. I mean,

02:55:51.320 --> 02:55:56.680
honestly, the whole series was pretty good. And as you guys mentioned, Henry being very humble in

02:55:56.680 --> 02:56:03.320
terms of like, I think he said he scammed Jackson out of the game. I would call it a scam, right?

02:56:03.320 --> 02:56:08.680
I feel like this is always what I tell players when you're at the world championship, Jackson's

02:56:08.680 --> 02:56:13.480
edge against Henry or Henry's edge against Jackson is definitely not in the decision-making, right?

02:56:13.480 --> 02:56:20.360
Because both players, you'd expect them to be at their maximum level here at Worlds after a whole summer of practicing.

02:56:20.360 --> 02:56:25.560
So what determines the outcome of such, of two Titans who go up against each other,

02:56:25.560 --> 02:56:29.320
it's gonna be either a deck-building edge or a little bit of luck.

02:56:29.320 --> 02:56:34.040
And you chance into a lily, you chance into the unfair stamp all of a sudden, walk away the winner.

02:56:34.040 --> 02:56:39.960
I mean, it's not something you expect, but you'll definitely take advantage of such a situation.

02:56:39.960 --> 02:56:47.000
So, I think one very key thing though that happened is the very first decision that Henry took

02:56:47.000 --> 02:56:52.840
in terms of using the Dust Clubs in order to take out his opponent's body.

02:56:52.840 --> 02:56:56.200
I think that was a major decision after a charge as well.

02:56:56.200 --> 02:56:59.640
You know something you'll commonly see, you want to use Dust Clubs or Dust No. 2,

02:56:59.640 --> 02:57:03.960
perhaps take down a bench-drunk cloak or something perhaps more significant.

02:57:03.960 --> 02:57:11.160
However, let's show the clip, we had the possibility to take out your opponent's body, so

02:57:11.880 --> 02:57:16.440
you get to keep the body pressure, but you free yourself and you give yourself a poke pad,

02:57:16.440 --> 02:57:21.400
and you give yourself body-body puffing, so I generally think that was a major decision,

02:57:21.400 --> 02:57:27.800
that was very important, and we saw Jackson follow that up with a bite KO, I believe.

02:57:27.800 --> 02:57:32.540
for the first time, right,

02:57:32.540 --> 02:57:34.640
which I'm a judge, a turn to

02:57:34.640 --> 02:57:36.200
judge. It's still one likely,

02:57:36.200 --> 02:57:37.340
right? So I don't think that

02:57:37.340 --> 02:57:38.840
was like any sort of baby. It

02:57:38.840 --> 02:57:41.380
just happened to the Henry

02:57:41.380 --> 02:57:43.140
lock shine on him. Just as we

02:57:43.140 --> 02:57:45.980
saw towards the end. Yeah, the

02:57:45.980 --> 02:57:47.420
value that you can get from

02:57:47.420 --> 02:57:48.620
that dust while you really have

02:57:48.620 --> 02:57:50.080
to time really well and I was

02:57:50.080 --> 02:57:51.460
not expecting the budget

02:57:51.460 --> 02:57:52.620
knockout. But like you said,

02:57:52.620 --> 02:57:53.560
judges, one of those support

02:57:53.560 --> 02:57:54.920
cards that you kind of you

02:57:54.920 --> 02:57:55.900
look at your hand and you're

02:57:55.900 --> 02:57:57.000
like, do I trust you today on

02:57:57.000 --> 02:58:01.040
you stay or not. So when you go for the dust stops, it's so that you can at least have those

02:58:01.040 --> 02:58:05.560
additional outs. I can see why the Cogs were wearing for Henry in that regard, where normally

02:58:05.560 --> 02:58:09.280
you try and build all the way up to a duster wall to get more bang for your butt from your

02:58:09.280 --> 02:58:13.640
one prize card, but I really liked that choice. I also think in game number three, the pivotal

02:58:13.640 --> 02:58:18.160
choice to go Maltres punching into that Fesendipity, my favorite play for sure.

02:58:18.160 --> 02:58:22.960
Yeah, that's something else that I would love to show, how like you're gonna threaten me

02:58:22.960 --> 02:58:27.840
with Fizzan Dippity, I need the immediate response to that, right? So then now your Fizzan Dippity

02:58:27.840 --> 02:58:32.720
play is getting punished by my Muldra. Sure, knock on a Drip-E, I get two prizes in return,

02:58:32.720 --> 02:58:38.000
I get three extra Drip-E's perhaps from my price cards, your three energy investment,

02:58:38.000 --> 02:58:42.800
which is huge in Dragofold, right? They don't play a high energy count, they play one Crispin

02:58:42.800 --> 02:58:48.400
Run Rosa, it seems to be the 10 towards this day two list. So getting a little greedy in terms of

02:58:48.400 --> 02:58:54.760
of the energy department and then you just invest so much for a single knockout, a single

02:58:54.760 --> 02:59:00.760
dripping, not a drag cloak, no energy removal, that definitely would have been, that was

02:59:00.760 --> 02:59:05.560
a perfect response rather, that was the perfect response from Henry, had to make Jackson default

02:59:05.560 --> 02:59:10.000
back to the body plan and then he defaulted to body, he wasn't available and then Henry

02:59:10.000 --> 02:59:15.640
did have access to the body, so everything, the way it played out, all decisions, every

02:59:15.640 --> 02:59:20.140
turn felt like a huge turn huge things were happening even though on the field

02:59:20.140 --> 02:59:23.700
it was like basic Pokemon against basic Pokemon the decisions behind that were

02:59:23.700 --> 02:59:27.460
so amazing. There were a lot of big swings in that game and yes then we got

02:59:27.460 --> 02:59:30.460
very lucky at the end with our boss's orders but let's not forget all the

02:59:30.460 --> 02:59:33.620
amazing plays he made along the way. Pablo thank you very much he's always

02:59:33.620 --> 02:59:36.620
becoming and giving us your analyst brain we love to hear it but

02:59:36.620 --> 02:59:40.540
unfortunately we have no more time with Pablo because we've got to get to our

02:59:40.540 --> 02:59:44.460
other game our broadcast match that we have been having a look at trying to

02:59:44.460 --> 02:59:48.660
coming into Extra. Extra action for the Pokemon World Championships

02:59:48.660 --> 02:59:51.060
in addition to our one match per round.

02:59:51.060 --> 02:59:54.060
Hopefully we can get down to that in a matter of moments.

02:59:54.060 --> 02:59:55.260
Here we go, right here.

02:59:55.260 --> 02:59:57.860
Round ten, we've got Diego against Arnie,

02:59:57.860 --> 02:59:59.860
and it looks like we have got...

02:59:59.860 --> 03:00:02.060
Well, actually, that could be almost any deck at this point,

03:00:02.060 --> 03:00:05.660
but I know that Diego was playing Alec as I actually ran into him in the hall.

03:00:05.660 --> 03:00:08.460
We had a lovely chat yesterday while I was interviewing,

03:00:08.460 --> 03:00:11.460
and I actually got to grab Diego for a little spot. It was lovely.

03:00:11.460 --> 03:00:14.620
the world champion, trying to make it two times.

03:00:14.620 --> 03:00:17.020
He's playing Alakazam. He just had a draw pass, though,

03:00:17.020 --> 03:00:18.700
with just the Genesect in the active,

03:00:18.700 --> 03:00:21.820
and Arnie is going to be rocking the Slokin deck.

03:00:21.820 --> 03:00:24.100
Not too many of those players left at the top tables,

03:00:24.100 --> 03:00:26.620
but Arnie is such a fierce competitor,

03:00:26.620 --> 03:00:30.260
and he's had an early-term one attachment to Latias EX.

03:00:30.260 --> 03:00:33.260
Not always the ideal option. It's more of a supporting Pokemon,

03:00:33.260 --> 03:00:35.140
but at the very least, he will be able to access

03:00:35.140 --> 03:00:37.660
a couple of these psychic basic Pokemon

03:00:37.660 --> 03:00:40.140
and get some slow poking to play, most notably,

03:00:40.140 --> 03:00:44.740
Because as we know, Ross, the Sloking Deck is all about trying to copy some devastating attackers.

03:00:44.740 --> 03:00:47.540
Yes, the way the Sloking Deck works, the very unusual deck.

03:00:47.540 --> 03:00:49.640
We've got the attack Seek Inspiration.

03:00:49.640 --> 03:00:52.440
You look at the top card of your deck, just exactly one card,

03:00:52.440 --> 03:00:57.940
and as long as it's not a rule-bought Pokemon, like in Pokemon EX, you can copy the attack.

03:00:57.940 --> 03:01:02.140
And you don't have to have the correct energy, you can break the rules, it's wonderful,

03:01:02.140 --> 03:01:05.840
and you might be thinking, well, that's very unlikely, or hit what you want, yes it is,

03:01:05.840 --> 03:01:08.840
but we have the Stadium card Academy at Night,

03:01:08.840 --> 03:01:12.280
which allows you to put a card from your hand on top of your deck,

03:01:12.280 --> 03:01:15.720
so you use that to guarantee the right card on top of your deck,

03:01:15.720 --> 03:01:19.160
and you use Sloking to copy these wild attacks of Pokemon

03:01:19.160 --> 03:01:22.520
that actually aren't good on their own because they're stage 2s or whatever,

03:01:22.520 --> 03:01:24.280
but Sloking makes them work.

03:01:24.280 --> 03:01:27.480
That is the very basics of how this Sloking deck works.

03:01:27.480 --> 03:01:30.200
First, we need Sloking. We need energy.

03:01:30.840 --> 03:01:33.640
Is there going to be any mega Cagnus card coming onto this board?

03:01:33.640 --> 03:01:35.480
No draw power for Arnie.

03:01:35.480 --> 03:01:38.120
So both players having a bit of a stumble in the opener,

03:01:38.120 --> 03:01:41.160
But Diego gets the buddy-buddy pop-in off the top,

03:01:41.160 --> 03:01:44.680
and it looks like it also has access to at least the born supporter for the next turn.

03:01:44.680 --> 03:01:47.480
So now, a little turn behind, but at the very least,

03:01:47.480 --> 03:01:50.120
we'll start to establish this board quite nicely,

03:01:50.120 --> 03:01:52.040
because that's immediately followed up.

03:01:52.040 --> 03:01:55.640
So we will be able to find a Kadabra for the next turn.

03:01:56.600 --> 03:01:57.240
Very nice.

03:01:57.240 --> 03:01:58.440
It's going to be an Alakazam,

03:01:58.440 --> 03:02:02.200
and it's either going to be an additional Abra or Dunsparse here.

03:02:02.760 --> 03:02:04.040
Both big engine pieces.

03:02:04.040 --> 03:02:05.480
Well, perhaps the Shaman as well.

03:02:05.480 --> 03:02:11.140
This is a key tech inclusion for Diego trying to respect the option of tri-frost cross

03:02:11.140 --> 03:02:14.640
Yeah, there's a chai room that you play in slow king

03:02:14.640 --> 03:02:19.820
It's another one of these cars is way too expensive to play normally, but it deals a hundred and ten to three

03:02:20.240 --> 03:02:23.660
Pokemon that's free Abra taken off the board in one go you

03:02:24.060 --> 03:02:29.820
Absolutely have to respect the chai room anytime you play against low king because it's not five energy

03:02:29.820 --> 03:02:33.980
It's just too on a slow king that shaman stops the bench being targeted

03:02:33.980 --> 03:02:38.300
so absolutely vital with the threat of that Kyurim Lumen over.

03:02:38.300 --> 03:02:40.940
Arnie here then, Kyurim not such a good option,

03:02:40.940 --> 03:02:44.060
but we do need to get some evolution, we need to get some energy,

03:02:44.060 --> 03:02:47.020
and hey, some more Slowpoke wouldn't go amiss either.

03:02:47.020 --> 03:02:49.740
It's actually a second Latias, Joe.

03:02:49.740 --> 03:02:52.780
Yeah, there's some funky stuff going on in Arnie's hand,

03:02:52.780 --> 03:02:55.740
but that's for sure, because we are manually attaching to Latias

03:02:55.740 --> 03:02:57.340
for a second turn in a row here.

03:02:58.140 --> 03:02:59.260
Is there much else going on?

03:02:59.260 --> 03:03:01.180
Well, there's the lucky helmet.

03:03:01.180 --> 03:03:05.700
He is opting to have two copies of this within his deck list to give him some additional draw

03:03:05.700 --> 03:03:10.180
And it's the surfer supporter card to help him draw up to five cards here

03:03:11.180 --> 03:03:17.140
Okay, I so we basically suffered to go to get that Latias onto the bench and protect that a little bit

03:03:17.140 --> 03:03:21.660
But you will still of course have free retreat from the Latias here

03:03:21.900 --> 03:03:24.700
There is an outside chance of a wondrous patch

03:03:25.100 --> 03:03:29.460
Which would allow you to then retreat and attack with Latias this turn

03:03:29.460 --> 03:03:32.740
I'm not sure it's happening, but it is on the table.

03:03:32.740 --> 03:03:33.740
It's on the table.

03:03:33.740 --> 03:03:36.060
And Sloky does try and weave that in when it can.

03:03:36.060 --> 03:03:39.380
When it can, the Wondrous Patch is actually a vital item within the deck,

03:03:39.380 --> 03:03:41.900
because your Sloky can get knocked out so easily,

03:03:41.900 --> 03:03:44.140
so you have to constantly rebuild these Pokemon.

03:03:44.140 --> 03:03:46.860
But of course, Tri-Frost also discards those energy.

03:03:46.860 --> 03:03:49.540
We're not going to see any Tri-Frost right now, thanks to that shaman,

03:03:49.540 --> 03:03:54.940
but it's still something to keep in mind as to why you see so many of those Wondrous Patches in the list.

03:03:54.940 --> 03:03:58.620
Right now, though, no basics like currently in the discard pile.

03:03:58.620 --> 03:04:01.620
So it's going to be a bit of a combo if that's going to come together.

03:04:01.620 --> 03:04:03.620
Absolutely. I just see two energy on a Latias.

03:04:03.620 --> 03:04:06.620
I can't remember the last one, so two energy on a Latias.

03:04:06.620 --> 03:04:09.620
And a tool which revolves around being attacked when it's attached.

03:04:09.620 --> 03:04:13.620
You know, it's all the makings of, I might actually attack with this Latias

03:04:13.620 --> 03:04:18.620
for now retreat into a slow poke just to have a single prize Pokémon in the active.

03:04:18.620 --> 03:04:22.620
So if an attack does come through, it's got a little bit of protection.

03:04:22.620 --> 03:04:27.620
We see the first evolution up to Eikidabra, and then a rare candy into an Alakazam.

03:04:27.620 --> 03:04:35.300
That's going to be five cards total drawn to the evolution into Godabra free from Alakazam and a telepathic energy for two more basics

03:04:35.300 --> 03:04:37.020
Things are turning around for Diego Joe

03:04:37.020 --> 03:04:40.220
Yeah, it doesn't take much for this Alakazam deck to start

03:04:40.820 --> 03:04:46.300
Flurrying through the deck and seeing so many cards and the dawn supporter is a big reason why that is the case

03:04:46.300 --> 03:04:50.740
I'm gonna see another one coming down for Diego now who may look to get the knockout

03:04:50.740 --> 03:04:54.620
Thanks that rare candy as long as you can find access to a air balloon

03:04:54.620 --> 03:04:59.260
should be able to pivot this Pokemon and start launching some attacks even

03:04:59.260 --> 03:05:04.220
single prize knockouts are really valuable here for Diego as you can easily

03:05:04.220 --> 03:05:08.580
knock out three prize Pokemon with your damage output getting absolutely

03:05:08.580 --> 03:05:11.820
atrocious later on in the game it can be absolutely terrifying to come up

03:05:11.820 --> 03:05:16.500
against this actually at least four cards in hand to KO the slowpoke right

03:05:16.500 --> 03:05:19.100
we need to have at least four cards he's got a lot more than that but he has

03:05:19.100 --> 03:05:23.140
passed action over he didn't it looked like he lacked a air balloon right now

03:05:23.140 --> 03:05:28.780
That is a little bit sad because even taking out the slow poke here forces your opponent to really have to rush to

03:05:28.780 --> 03:05:33.540
Establish the board with something on he hasn't really been doing very well in this game at all

03:05:33.940 --> 03:05:37.960
Wow evolving into smoking in the active. Yeah, that's so rare

03:05:37.960 --> 03:05:42.240
You now no longer have skyliner available to you and you don't have an energy on there

03:05:42.240 --> 03:05:46.460
So you can't just attach an attack we can attack but we can't attack right now

03:05:46.460 --> 03:05:52.540
We would need more energy and wanderers patch only accelerates onto bench both on it will not accelerate to the active

03:05:52.540 --> 03:05:59.580
So it is just an attached pass kind of relying on Diego not having a way to pivot that Genesect out the active, I suppose

03:06:00.580 --> 03:06:03.620
Honey, he we know he's working with not a lot

03:06:05.140 --> 03:06:12.180
Even in this position choosing to evolve and attach to the active rather than onto the bench slope is such an interesting choice

03:06:13.020 --> 03:06:18.540
Because you're limiting your own options and you're making Diego's knockout better in a lot of situations here

03:06:18.540 --> 03:06:23.820
Here's an evolution into Alakazam. We're going to draw three cards, give more options to get towards that air balloon.

03:06:23.820 --> 03:06:27.300
We're going to draw two from Kadabra evolution as well.

03:06:27.300 --> 03:06:33.740
So there's five extra cards, five extra choices. The Genesects, what's the retreat cost of Genesects?

03:06:34.860 --> 03:06:36.860
It's the two retreat costs, I think.

03:06:36.860 --> 03:06:42.500
It's a one retreat cost, so even just a manual attachment would allow a pivot here onto that Genesects.

03:06:42.500 --> 03:06:45.100
And there we go. Just an attach and retreat.

03:06:45.100 --> 03:06:47.820
So, yeah, that was never going to hold,

03:06:47.820 --> 03:06:50.060
and there was already an energy on the Alakazam here.

03:06:50.060 --> 03:06:54.100
The buddy Poffin to go and get a dunce pass for next turn.

03:06:54.100 --> 03:06:56.820
Bit low on that space for dunce pass, which is sad.

03:06:56.820 --> 03:06:59.540
What is not sad, Kayle on the slow king.

03:06:59.540 --> 03:07:01.300
Yeah, Diego was running away with this game.

03:07:01.300 --> 03:07:03.580
Like, Shaymin immediately turns this match up

03:07:03.580 --> 03:07:06.220
from pretty awful to really quite strong.

03:07:06.220 --> 03:07:08.580
And when Arnie has a start like this,

03:07:08.580 --> 03:07:11.940
you have to think that his back is against the wall right now.

03:07:11.940 --> 03:07:13.860
And just have a quick look at the top.

03:07:13.860 --> 03:07:22.860
We are on game three. We are one game each year. This is our third and final game winner of this will go on to an 8 1 1 record trying to say a lie for the

03:07:22.860 --> 03:07:32.860
Ace medical top cut. You cannot take many losses. Your record carries all the way through from the start of yesterday and it's very hard to get enough match points.

03:07:32.860 --> 03:07:34.860
You need everyone you can get your hands on.

03:07:34.860 --> 03:07:41.900
trying to valiantly fight through what has been a really tough opener. Diego's board

03:07:41.900 --> 03:07:46.160
is looking terrifying right now and it looks like Arnie just has to come in with an Eon

03:07:46.160 --> 03:07:51.460
blade here. He's used another telepathic psychic energy to get a slow poke and a Lillis

03:07:51.460 --> 03:07:56.160
tafferi into the mix and can easily retreat into this Pokemon, but it's a vulnerable

03:07:56.160 --> 03:08:00.620
two prize Pokemon. This is not a trade that you love to initiate, but it's what you have

03:08:00.620 --> 03:08:05.500
to do with such a weak hand. That is the issue of sloking sometimes. It's a big combination

03:08:05.500 --> 03:08:10.540
deck. You rely on a lot of cards to come together to do the most impressive stuff in the game,

03:08:10.540 --> 03:08:13.900
but when that combo doesn't come to light, you see stuff like this.

03:08:13.900 --> 03:08:18.240
Oh, there's an energy to go and get another Abra. The Alakazam already there. We need

03:08:18.240 --> 03:08:23.540
11 cards in hand to get the KO on the Latiat. And I think we might already be there. There's

03:08:23.540 --> 03:08:28.300
a poker pad being searched out. That is presumably going to go and get a dunce pass to evolve

03:08:28.300 --> 03:08:31.660
what we benched last turn, or what Diego benched last turn,

03:08:31.660 --> 03:08:34.380
and that means that we are going to be able to see

03:08:34.380 --> 03:08:37.580
a dunce pass going back into the deck.

03:08:37.580 --> 03:08:39.820
That is going to draw three cards, but not before Alec,

03:08:39.820 --> 03:08:42.380
because that involves up and draws three cards.

03:08:42.380 --> 03:08:45.980
We have definitely got enough to KO here.

03:08:45.980 --> 03:08:48.540
Diego goes down to three prize cards remaining,

03:08:48.540 --> 03:08:52.540
and, crucially, there are two prize Pokemon on the board,

03:08:52.540 --> 03:08:55.020
so Diego's prize map is not difficult.

03:08:55.020 --> 03:08:56.460
Yeah, but if you're wondering why we didn't see

03:08:56.460 --> 03:08:57.740
any lucky helmet activation,

03:08:57.740 --> 03:09:00.380
It's only damage from an attack and Alexander don't feel damage

03:09:00.380 --> 03:09:06.260
So we don't even get those panic draws and he's still working with basically whatever he's got access to

03:09:06.460 --> 03:09:11.780
Which hasn't been a lot so far is able to power up this slow king though. Will he have access to a

03:09:12.380 --> 03:09:14.380
Academy at night. Yes, we do

03:09:14.780 --> 03:09:19.660
And our best attack here would probably just be a Metagross attack to take out the active

03:09:20.060 --> 03:09:24.700
Well, let's see what we've got to put on top of the deck. It does that was a Metagross

03:09:24.700 --> 03:09:47.700
So now we're going to see the seek inspiration and it is the Metagross as predicted. It's going to KO and the fun thing is you do get to do the extra 150 without having to discard because you can't discard metal energy if you don't have metal energy, but you do the extra damage and then you check to see if you've got the metal energy by which point you've already done the extra.

03:09:47.700 --> 03:09:55.400
Lanna's aid comes down for a bit of a recovery grabbing an Alakazam and a psychic energy and an Abra. Not too shabby.

03:09:56.200 --> 03:09:59.000
And a rare candy Alakazam to draw three more.

03:09:59.000 --> 03:10:02.000
Yeah, Diego knows he's in an amazing position at this stage.

03:10:02.000 --> 03:10:05.000
Sloking is not known for playing much hand destruction whatsoever.

03:10:05.000 --> 03:10:08.500
So having one Alakazam in play, the next one lined up already.

03:10:08.500 --> 03:10:12.500
His hand is monstrous right now and it's not going to go anywhere.

03:10:12.500 --> 03:10:14.900
Even one more play is taken for Diego,

03:10:14.900 --> 03:10:18.300
and he just requires one bosses' orders to close out this game three.

03:10:18.300 --> 03:10:20.900
And one might not even need a bosses' orders like this, right?

03:10:20.900 --> 03:10:24.500
Not if that Latia stays in the active, which, you know, it won't, but imagine Green.

03:10:24.500 --> 03:10:25.500
Imagine.

03:10:25.500 --> 03:10:27.300
Diego here is in such a good position,

03:10:27.300 --> 03:10:30.500
even played the battle cage to get rid of the Academy at night,

03:10:30.500 --> 03:10:32.900
just to make Arnie's job even more difficult.

03:10:32.900 --> 03:10:34.700
But you really need Academy at night,

03:10:34.700 --> 03:10:39.500
and the attacker you want, and Sloking, and Energy, and Wanderer's patch.

03:10:39.500 --> 03:10:42.140
Just to get an attack roll in this turn, and it is going to be

03:10:42.140 --> 03:10:44.300
alterable for me, Alphaline's determination.

03:10:44.860 --> 03:10:47.580
Yeah, Arnie doing everything he can to at least make it difficult.

03:10:47.580 --> 03:10:50.060
Maybe there's a stumbling point for Diego at some point.

03:10:50.060 --> 03:10:53.180
Yes, his hand size is massive, but at this point there's no takebacks.

03:10:53.180 --> 03:10:56.300
We're in game three, so Arnie has to play towards what he can get.

03:10:56.300 --> 03:10:57.740
If he can find that wondrous patch,

03:10:57.740 --> 03:11:01.580
sloking and a means of attacking, he can at least force Diego to have

03:11:01.580 --> 03:11:03.820
an energy and a boss's orders.

03:11:03.820 --> 03:11:05.900
That's all Arnie is hoping for at this stage.

03:11:06.460 --> 03:11:08.620
If he can get through two Alakazam somehow,

03:11:08.620 --> 03:11:12.660
the game. We're going to see

03:11:12.660 --> 03:11:14.620
how. Maybe there could be a

03:11:14.620 --> 03:11:16.620
window of opportunity. It's

03:11:16.620 --> 03:11:18.620
really just hoping that Diego

03:11:18.620 --> 03:11:20.620
doesn't have the cards in his

03:11:20.620 --> 03:11:22.620
incredibly large hand size.

03:11:22.620 --> 03:11:23.620
There it is. Doesn't there we

03:11:23.620 --> 03:11:24.620
go. First bump into a hand

03:11:24.620 --> 03:11:26.620
shaking Diego Casaraga takes

03:11:26.620 --> 03:11:29.620
this two games to one. Alakazam

03:11:29.620 --> 03:11:31.620
a real contender this weekend

03:11:31.620 --> 03:11:33.620
Joe and Diego Casaraga trying

03:11:33.620 --> 03:11:35.620
to become only the second

03:11:35.620 --> 03:11:37.620
player ever to repeat as the

03:11:37.620 --> 03:11:42.640
World Champion for the world

03:11:42.640 --> 03:11:44.440
champion in 20 30 Diego is a

03:11:44.440 --> 03:11:46.380
veteran, not only getting that

03:11:46.380 --> 03:11:47.940
win which everyone claims him

03:11:47.940 --> 03:11:48.580
for. He's also got multiple

03:11:48.580 --> 03:11:49.680
top dates in the world

03:11:49.680 --> 03:11:52.180
championships before I feel

03:11:52.180 --> 03:11:53.420
hard to say for a world

03:11:53.420 --> 03:11:54.120
champion, but he's a super

03:11:54.120 --> 03:11:56.420
underrated player for how

03:11:56.420 --> 03:11:58.380
incredible he is. Diego has

03:11:58.380 --> 03:11:59.960
been around the block and has

03:11:59.960 --> 03:12:00.380
had amazing performances. This

03:12:00.380 --> 03:12:02.520
weekend. It's no surprise

03:12:02.520 --> 03:12:03.680
he's doing well again. I have

03:12:03.680 --> 03:12:04.420
actually have a Diego fact as

03:12:04.420 --> 03:12:08.460
the world championship. It

03:12:08.460 --> 03:12:10.460
has been wearing a hat for 20

03:12:10.460 --> 03:12:12.460
years, but wanted to stress it's

03:12:12.460 --> 03:12:14.460
no longer a day today wear hat.

03:12:14.460 --> 03:12:16.460
This is just for big events.

03:12:16.460 --> 03:12:18.460
It's washable. It has been

03:12:18.460 --> 03:12:20.460
washed. Excellent, but it is

03:12:20.460 --> 03:12:22.460
not day today for 20 years. It

03:12:22.460 --> 03:12:24.460
was day today. It is now the

03:12:24.460 --> 03:12:26.460
event hat and look if I won the

03:12:26.460 --> 03:12:28.460
world championships, whatever

03:12:28.460 --> 03:12:30.460
hat I was wearing, that would be

03:12:30.460 --> 03:12:32.460
my world's high until the end of

03:12:32.460 --> 03:12:34.460
it's working, Joe. It's

03:12:34.560 --> 03:12:36.060
absolutely working. I love to

03:12:36.160 --> 03:12:37.560
see Diego on those top tables.

03:12:37.660 --> 03:12:39.160
He's getting himself in a good

03:12:39.260 --> 03:12:40.660
position in these Swiss rounds.

03:12:40.760 --> 03:12:42.260
A couple more Swiss rounds to go

03:12:42.360 --> 03:12:43.460
today before we get into our

03:12:43.560 --> 03:12:45.060
asymmetrical top cut. And don't

03:12:45.160 --> 03:12:46.860
forget that on Sunday we will be

03:12:46.960 --> 03:12:48.860
at the chase center. But all of

03:12:48.960 --> 03:12:50.460
those finals were already so high

03:12:50.560 --> 03:12:51.460
for us. I'm so excited, Joe, but

03:12:51.560 --> 03:12:52.860
we have so much more action to

03:12:52.960 --> 03:12:54.460
show today as well. We absolutely

03:12:54.560 --> 03:12:55.860
do. We got two more rounds here

03:12:55.960 --> 03:12:56.860
and then we're going to have our

03:12:56.960 --> 03:12:58.460
asymmetrical top cut as a reminder.

03:12:58.560 --> 03:13:00.460
The top eight players are in.

03:13:00.460 --> 03:13:02.600
the top eight players are in.

03:13:02.600 --> 03:13:05.100
Anyone that is tied on the number of match points

03:13:05.100 --> 03:13:06.900
with the player in eighth place

03:13:06.900 --> 03:13:09.600
will then go into the asymmetrical top cup

03:13:09.600 --> 03:13:11.300
up to a maximum of 16.

03:13:11.300 --> 03:13:13.800
But it's actually really important you're seeding.

03:13:13.800 --> 03:13:15.340
Because let's say there's 10 players

03:13:15.340 --> 03:13:17.040
who have a good enough record.

03:13:17.040 --> 03:13:18.640
Six players are in.

03:13:18.640 --> 03:13:21.680
Seeds one to six are in top eight they get a round off.

03:13:21.680 --> 03:13:24.980
But then seeds seven, eight, nine, and 10, they will play.

03:13:24.980 --> 03:13:27.960
So the lower seed, if not everybody plays

03:13:27.960 --> 03:13:29.420
in the asymmetrical top cup,

03:13:29.420 --> 03:13:35.260
it is only the lower seats that do so the higher you finish you might legitimately get a round off

03:13:35.260 --> 03:13:40.140
maybe the break is nice but more importantly can't get knocked down the asymmetrical top cut round

03:13:40.140 --> 03:13:47.420
if you don't play the asymmetrical top cut round so it's not an I'm in a sim it really is super

03:13:47.420 --> 03:13:52.220
important to get as many points as possible that extra win could be the reason you get to skip that

03:13:52.220 --> 03:13:57.820
round well that last feature match but the last match we had on the stage was Henry and Jackson

03:13:57.820 --> 03:14:03.660
board. We ended up speechless during that one, but we can listen into what they were thinking and saying during their set.

03:14:08.460 --> 03:14:12.460
You're in bad shape because I've also upped my pokey pad count from three to four hundred.

03:14:12.460 --> 03:14:14.460
Well, I didn't have one, but you didn't have a problem with your book.

03:14:16.780 --> 03:14:22.060
You're setting up just five. I hope your ultra ball count has also been upped a little bit.

03:14:22.060 --> 03:14:27.060
I got to listen to Azula this day, man.

03:14:27.060 --> 03:14:28.060
What did Azula say?

03:14:28.060 --> 03:14:31.060
Azula said you can never forget the cruel arrow stradded.

03:14:31.060 --> 03:14:32.060
Ah!

03:14:32.060 --> 03:14:35.060
You know the original cruel arrow game.

03:14:35.060 --> 03:14:36.060
I don't know.

03:14:36.060 --> 03:14:38.060
I don't know what to remind you of that game.

03:14:38.060 --> 03:14:42.060
That was like a low light in my entire Pokemon career.

03:14:42.060 --> 03:14:48.060
Okay, welcome back to Faster than Acosta, where we find out if any friends are faster

03:14:48.060 --> 03:14:49.060
than Acosta.

03:14:49.060 --> 03:14:56.340
and if they are they get a booster pack of mega evolutions so guys are you ready i'm ready sure

03:14:56.900 --> 03:15:03.300
amazing okay your question is can you name me ten pokemon that have a stage two evolution line

03:15:04.260 --> 03:15:09.300
waltz like like two stages like i don't know only name the second stage so just the first

03:15:09.300 --> 03:15:21.940
Okay, Ralts, Bulbasaur, Charmander, Turtwig, Torchic, Muckip, Chimchar, Dracapult, or Trepey,

03:15:21.940 --> 03:15:22.940
Dratini, Gasly.

03:15:22.940 --> 03:15:23.940
And that's 10!

03:15:23.940 --> 03:15:24.940
Congratulations!

03:15:24.940 --> 03:15:25.940
You won for the Augusta!

03:15:25.940 --> 03:15:26.940
It was 17 seconds and you won 20!

03:15:26.940 --> 03:15:27.940
Oh, that's a lot of effort.

03:15:27.940 --> 03:15:32.940
You won faster than a Caster!

03:15:32.940 --> 03:15:37.940
It was 17 seconds and you went 20!

03:15:37.940 --> 03:15:40.940
Aww, yeah, you just go.

03:15:40.940 --> 03:15:42.940
Thank you so much for joining us.

03:15:42.940 --> 03:15:43.940
Thank you so much.

03:15:43.940 --> 03:15:44.940
Thank you so much.

03:15:44.940 --> 03:15:45.940
Have a great day.

03:15:45.940 --> 03:15:47.940
Thank you, he is.

03:15:47.940 --> 03:15:49.940
Thank you so much for joining us on Faster Than a Caster.

03:15:49.940 --> 03:15:51.940
We'll catch you guys next time.

03:15:51.940 --> 03:15:56.940
Hello, everybody, and welcome to the Pokemon Center here at Worlds 2026 in San Diego.

03:15:56.940 --> 03:16:03.180
26 in San Francisco as you can see we've got the world championship side we've got the pokemon xp side

03:16:03.180 --> 03:16:06.220
I hear it's absolutely insane in there. Let's go take a look

03:16:08.220 --> 03:16:12.580
We got to get me popping out behind everything that we can let's take a shot of it

03:16:21.780 --> 03:16:23.780
Hey, how's it going?

03:16:26.940 --> 03:16:33.340
Beautiful pieces. Bring it in close here. I want you to take a look at this for

03:16:33.340 --> 03:16:37.980
everyone at home. This is a fantastic piece. This is the beautiful Sableye we

03:16:37.980 --> 03:16:42.980
have right here. Without question, one of the finest we have. Beautiful, sparkly.

03:16:42.980 --> 03:16:47.460
We have the Eevee right next to it and finally the Jigglypuff. Very nice

03:16:47.460 --> 03:16:49.860
collection.

03:16:49.860 --> 03:16:57.500
The official match, limit one per customer, but I count as two customers, so I will take

03:16:57.500 --> 03:16:58.500
two.

03:16:58.500 --> 03:16:59.500
No.

03:16:59.500 --> 03:17:23.180
We have now transitioned from the world championships to the XP area, space-themed, extremely cool,

03:17:23.180 --> 03:17:25.940
in my opinion, cooler than the world championship area.

03:17:25.940 --> 03:17:27.620
I'm probably not supposed to say that.

03:17:27.620 --> 03:17:29.260
Let's do some pop-outs.

03:17:29.260 --> 03:17:30.100
Boom, pop-out.

03:17:33.020 --> 03:17:33.860
Okay, okay.

03:17:33.860 --> 03:17:35.500
Get a picture of me with the Umbreon.

03:17:38.060 --> 03:17:38.900
Here you go.

03:17:40.700 --> 03:17:42.500
The World Championship play mat in a bag.

03:17:42.500 --> 03:17:43.740
Also, limit one.

03:17:43.740 --> 03:17:45.740
These are different though, so I can take them.

03:17:45.740 --> 03:17:46.580
Yes?

03:17:46.580 --> 03:17:47.400
Yes.

03:17:47.400 --> 03:17:48.300
I got a yes.

03:17:48.300 --> 03:17:49.980
Place is pop-out.

03:17:50.820 --> 03:17:53.540
Beautiful, special, elegant.

03:17:53.540 --> 03:17:54.860
One of them's going on a trip.

03:17:54.860 --> 03:17:56.100
One of them's blasting off.

03:17:56.100 --> 03:17:58.780
Another one would be in a spaceship.

03:17:58.780 --> 03:18:00.900
I think I like Kearley the best.

03:18:00.900 --> 03:18:03.140
I have been excited to see this the entire time.

03:18:03.140 --> 03:18:04.980
This is the item I have had my eye on

03:18:04.980 --> 03:18:07.900
more than anything else, this jacket right here.

03:18:09.500 --> 03:18:12.500
It's beautiful, it's special.

03:18:12.500 --> 03:18:14.740
I'm not exactly sure where I can wear it,

03:18:14.740 --> 03:18:17.620
except everywhere, and I want it very bad.

03:18:17.620 --> 03:18:18.700
I will be back for it,

03:18:18.700 --> 03:18:21.300
because secondly, I'm not allowed to shop for this right now.

03:19:51.300 --> 03:19:56.300
on the horizon as we close out our second phase of Swiss.

03:19:56.300 --> 03:20:00.540
Welcome back to the Pokemon TCG World Championships.

03:20:00.540 --> 03:20:02.700
We'll be crowning our champion tomorrow

03:20:02.700 --> 03:20:05.460
and working our way today down to just two players.

03:20:05.460 --> 03:20:08.300
There is so much on the line,

03:20:08.300 --> 03:20:11.900
especially within these last two rounds as well.

03:20:11.900 --> 03:20:15.100
Of course, making it into the asymmetrical top cut

03:20:15.100 --> 03:20:18.060
is everyone's goal, but even if you cannot,

03:20:18.060 --> 03:20:20.660
there are still things that you can receive

03:20:20.660 --> 03:20:25.060
like some cool promo cards, but I mean, you could still get some money too.

03:20:25.060 --> 03:20:27.940
And of course, that's what players are still fighting for here within

03:20:27.940 --> 03:20:29.340
Swiss rounds 11 and 12.

03:20:29.340 --> 03:20:33.980
$5,000 never hurt nobody, allegedly, but you know, there's plenty on the line.

03:20:33.980 --> 03:20:38.340
Those cool backpacks for top 32, I know a lot of players like to sport

03:20:38.340 --> 03:20:42.060
some Pokemon swag throughout the future events to come up.

03:20:42.060 --> 03:20:46.500
A lot of cool memorabilia for those players within the top eight, especially

03:20:46.500 --> 03:20:53.900
play mats. And the big thing these players are looking for a Pikachu trophy and card for those top four placing players.

03:20:53.900 --> 03:20:57.900
And not just that, but of course you have the world champion bag, the world champion bag.

03:20:57.900 --> 03:21:03.500
Yeah. You get a ton of stuff for being the world champion here in the Pokemon trading card game.

03:21:03.500 --> 03:21:07.700
I'm so excited to see how the rest of the day is going to filter out.

03:21:07.700 --> 03:21:13.700
I think our main storyline of, okay, Dragapult's going to be at the top is was kind of coming to fruition.

03:21:13.700 --> 03:21:18.740
but I don't think anybody saw Alakazam coming, especially Teched out in different ways as well.

03:21:18.740 --> 03:21:23.460
I think the one prize Pokemon definitely had kind of this, okay, we should really start respecting

03:21:23.460 --> 03:21:29.460
Slow King, which really starts respecting Alakazam, but to have Alakazam be more than half of the top

03:21:29.460 --> 03:21:35.220
spots yesterday in uh, uh, Swiss phase one. Very interested to see how the rest of the day is going to go for that.

03:21:36.020 --> 03:21:41.220
Well, hopefully you put it into perspective how massive the scale of this event is. There is so

03:21:41.220 --> 03:21:46.320
much going on inside the hall over on the XP side of things outside the whole

03:21:46.320 --> 03:21:50.880
street is closed people are sharing their thoughts and experiences over on

03:21:50.880 --> 03:21:57.480
social media this drone show super cool happened after the Giants game it's also

03:21:57.480 --> 03:22:03.200
running last night and tonight as well super cool for any of the spectators or

03:22:03.200 --> 03:22:07.320
competitors to have a great end to their night this was definitely a treat to

03:22:07.320 --> 03:22:11.720
get to see. I mean it's the first Pokemon XP and Pokemon has been doing

03:22:11.720 --> 03:22:18.300
collaborations with so many groups this year but to be able to go to a Pokemon

03:22:18.300 --> 03:22:23.200
baseball game and then sit through the game and then at the end this drone show

03:22:23.200 --> 03:22:27.720
is kind of a key staple it feels like of the world at this point and it's very

03:22:27.720 --> 03:22:30.920
emotional for a lot of people you know for a lot of players you know they've

03:22:30.920 --> 03:22:35.920
worked this entire year to go see these drones show they're either their favorite

03:22:35.920 --> 03:22:38.880
Pokemon or even just, you know, logos in of itself.

03:22:38.880 --> 03:22:41.480
I mean, even the Charizard, that is so cool.

03:22:41.480 --> 03:22:43.800
Yeah, definitely one of my top two favorites.

03:22:43.800 --> 03:22:47.360
Love the Charizard, love the Umbreon as well

03:22:47.360 --> 03:22:48.480
on its little planet.

03:22:48.480 --> 03:22:50.240
That one was definitely cool.

03:22:50.240 --> 03:22:52.760
I wish they had done the Spheal Planet to be honest.

03:22:52.760 --> 03:22:54.560
I know a lot of people online have been

03:22:54.560 --> 03:22:55.560
vibing with that one.

03:22:55.560 --> 03:22:56.840
That's gotta be one of my favorites.

03:22:56.840 --> 03:22:59.280
Definitely took it by surprise, but in a good way.

03:22:59.280 --> 03:23:00.680
Absolutely.

03:23:00.680 --> 03:23:02.440
And still, like we're showing,

03:23:02.440 --> 03:23:05.520
if you want to get your tweets featured,

03:23:05.520 --> 03:23:09.720
Make sure you use the hashtag Pokemon worlds to have your posts featured.

03:23:10.320 --> 03:23:15.000
And still, what's also really important, I like how we're showing this post in particular.

03:23:15.200 --> 03:23:19.400
World celebrations should still be happening at this point.

03:23:19.600 --> 03:23:25.440
And you can actually go on and win a cool deck box of some sleeves and even a little

03:23:25.640 --> 03:23:30.720
winner promo card as well as getting the promo from last year's worlds featuring Gardevoir.

03:23:30.720 --> 03:23:32.880
And with the deck here from

03:23:34.320 --> 03:23:36.320
KS it looks like a

03:23:36.360 --> 03:23:39.000
Little bit of a betraying the name apologies there

03:23:39.000 --> 03:23:43.000
But winning a celebration tournament with Emily one of your favorite decks raging bolt

03:23:43.000 --> 03:23:47.040
Yeah alive and well and still kicking it here at this tournament at some of the top tables

03:23:47.040 --> 03:23:48.320
Yeah, definitely for sure

03:23:48.320 --> 03:23:52.280
Maybe not exactly the raging bolt that I know and love anymore

03:23:52.280 --> 03:23:57.840
I think mega can just on is really just going to kind of take over the archetype and then raging bolt is the one that kind of

03:23:57.840 --> 03:24:00.040
finish is off Dragapult in the end.

03:24:00.040 --> 03:24:01.440
But speaking of Raging Bolt,

03:24:01.440 --> 03:24:04.480
I feel like a lot of players really came to this tournament

03:24:04.480 --> 03:24:06.880
anticipating Raging Bolt to be the one

03:24:06.880 --> 03:24:10.000
that kind of takes Dragapult's crown off the head,

03:24:10.000 --> 03:24:13.080
especially because Raging Bolt can hit those high numbers

03:24:13.080 --> 03:24:15.400
very easily, even under EigenLog,

03:24:15.400 --> 03:24:18.080
using StiltDance and using Crispin as well.

03:24:18.080 --> 03:24:21.400
So the thing is the field came teched for it

03:24:21.400 --> 03:24:23.920
with Al Kazam and Lillie Schofari.

03:24:23.920 --> 03:24:26.040
So I'm a little bit sad, but still,

03:24:26.040 --> 03:24:28.760
I mean, the amount of surprises we've had at this tournament,

03:24:28.760 --> 03:24:31.960
definitely overshadowed my love for Raging Bull.

03:24:31.960 --> 03:24:34.840
Well, we're through 10 Swiss rounds thus far.

03:24:34.840 --> 03:24:36.560
We've got two more rounds to go, and we

03:24:36.560 --> 03:24:38.760
can take a look at how things have shaped up

03:24:38.760 --> 03:24:40.800
at the top of the tournament.

03:24:40.800 --> 03:24:44.800
Brent Tonneson undefeated a perfect 10-0 record.

03:24:44.800 --> 03:24:47.560
He has already secured himself a spot in top cut,

03:24:47.560 --> 03:24:50.800
potentially dodging the asymmetric portion.

03:24:50.800 --> 03:24:52.200
See how the rest plays out.

03:24:52.200 --> 03:24:55.680
Mateus in a great spot to advance.

03:24:55.680 --> 03:25:06.600
Honestly, looks potentially locked up if he so chooses to could intentionally draw twice or try and win one of the next two matches to also potentially avoid that asymmetric top cut.

03:25:06.760 --> 03:25:13.840
I think Europe has really come out strong here within the final phases and the final rounds of Swiss here just looking at it, right?

03:25:13.840 --> 03:25:20.040
You have Mataesh, you have Rune, you still have Jose over on the right side as well.

03:25:20.040 --> 03:25:25.480
So you really do have the best of the best of each region still represented here.

03:25:25.480 --> 03:25:30.380
I love when it gets to be these stages because you get to see, for example, Brent, number

03:25:30.380 --> 03:25:35.200
one in Oceania, going up against someone like Henry Chow.

03:25:35.200 --> 03:25:37.040
All of these matches are star studded.

03:25:37.040 --> 03:25:39.560
It's really hard to just pick one.

03:25:39.560 --> 03:25:44.720
And while there are a lot of top players here, it seems that the decks are pretty condensed

03:25:44.720 --> 03:25:45.720
at the top of the field.

03:25:45.720 --> 03:25:50.680
There's Dragonhold EX, I know, Shocker, ladies and gentlemen, Alakazam, and some of those

03:25:50.680 --> 03:25:51.960
big basic decks.

03:25:51.960 --> 03:25:56.220
really what encapsulate the top of the format and does kind of present the

03:25:56.220 --> 03:26:00.120
question what is that final bracket going to look like will there be a heavy

03:26:00.120 --> 03:26:04.240
amount of mirror matches what players have decided to tech for said mirrors

03:26:04.240 --> 03:26:07.760
and what are those key card differences that will really come into play in that

03:26:07.760 --> 03:26:11.360
open list format I feel like we're gonna just have to talk about it at some point

03:26:11.360 --> 03:26:17.280
I know it has been moving around but it is rune on that crustal event it's about

03:26:17.280 --> 03:26:21.160
time that we do talk about it because I think a lot of players before this

03:26:21.160 --> 03:26:24.120
tournament we're really kind of looking away from Crustle saying you know what

03:26:24.120 --> 03:26:28.040
there's going to be way too many single prize Pokemon that can take out

03:26:28.040 --> 03:26:32.280
Crustle for example Festival lead was getting a ton of hype going into this

03:26:32.280 --> 03:26:36.240
tournament thanks to Gladion's final battle plus that brave bangle so a lot

03:26:36.240 --> 03:26:38.600
of players were really kind of just saying you know what I don't need to

03:26:38.600 --> 03:26:42.240
worry about Crustle anymore but the problem is when it goes unchecked that

03:26:42.240 --> 03:26:47.800
seems to be when it does the best. And that's another question to ask at the

03:26:47.800 --> 03:26:53.240
top of the field. How prepared are those Alakazam variants for a deck like

03:26:53.240 --> 03:26:56.800
Brussels? We saw in the past, you know, Karris Jones, when she took down that

03:26:56.800 --> 03:27:02.280
regional championship, had techs for said deck. A lot of those card inclusions will

03:27:02.280 --> 03:27:06.760
come into play. You see all of the top-level talent and the various matches

03:27:06.760 --> 03:27:11.080
going on. These players two wins away potentially from locking up a spot in

03:27:11.080 --> 03:27:15.560
top cut. Henry Chow versus Brent, as you mentioned. Rune versus Bataeus, he's got

03:27:15.560 --> 03:27:21.840
You know all of those dusk nor in his neck to potentially deal with the crustal a little bit of a unconventional leg

03:27:22.080 --> 03:27:26.680
Our featured match that we will be showing it's going to be Joji Koyama up against Andrew

03:27:26.680 --> 03:27:32.440
Hedrick and it feels like a crime almost that we have not featured Andrew until this late in the tournament

03:27:32.440 --> 03:27:39.520
But he's had a bit of a silent journey throughout this event it feels it feels like you just can't feature every single person at the

03:27:39.520 --> 03:27:42.120
World championship because it is the world championship

03:27:42.120 --> 03:27:47.300
You got to feature the best players from all over the world, but if you are from North American

03:27:47.300 --> 03:27:52.860
Honestly, let's even go wider than that if you know the Pokemon TCG you know Andrew Hedrick

03:27:53.520 --> 03:27:59.320
Consistent always and he has all of these great wins and like you said kind of a silent run going through

03:27:59.320 --> 03:28:06.520
But the thing is sometimes you actually prefer that Ethan right part of the Pokemon TCG until you get to that asymmetrical top cut

03:28:06.520 --> 03:28:09.120
technically your opponents don't know what you're playing.

03:28:09.120 --> 03:28:12.460
So for Andrew Hedrick, who has had some really great runs

03:28:12.460 --> 03:28:14.860
on this Dragon Pult, I'm excited to see

03:28:14.860 --> 03:28:18.600
how exactly he wants to either tech his current list,

03:28:18.600 --> 03:28:20.320
fill the rest of the room here,

03:28:20.320 --> 03:28:22.300
or if he's just saying, you know what consistency

03:28:22.300 --> 03:28:23.900
is King like Fred?

03:28:23.900 --> 03:28:25.600
And this is a common thing for Andrew.

03:28:25.600 --> 03:28:27.500
Started the day off at six and two.

03:28:27.500 --> 03:28:29.240
If you look back to when he took down

03:28:29.240 --> 03:28:31.340
the North American International Championships,

03:28:31.340 --> 03:28:33.580
he started at six, two and one,

03:28:33.580 --> 03:28:35.720
won all of his rounds in day two,

03:28:35.720 --> 03:28:38.760
and then went undefeated throughout all of his rounds

03:28:38.760 --> 03:28:40.500
to taking down the championship.

03:28:40.500 --> 03:28:43.000
Will we see a similar storyline this weekend?

03:28:43.000 --> 03:28:43.840
Time will tell.

03:28:43.840 --> 03:28:46.800
It's, and honestly, the more you look at this page,

03:28:46.800 --> 03:28:48.840
there are tons of storylines.

03:28:48.840 --> 03:28:51.240
I know Chip and Kyle in the back

03:28:51.240 --> 03:28:56.120
are really rooting for Diego Casiraga on the Alakazam.

03:28:56.120 --> 03:28:58.080
And that is a storyline that is brewing

03:28:58.080 --> 03:29:00.960
and brewing and brewing, but still Natalie Miller,

03:29:00.960 --> 03:29:03.140
still technically, of course, in the running

03:29:03.140 --> 03:29:05.000
as well as Callie White.

03:29:05.000 --> 03:29:08.440
You've seen some great play from everybody on this list.

03:29:08.440 --> 03:29:11.840
I think all eyes are going towards Brent, obviously,

03:29:11.840 --> 03:29:14.240
but who's going to follow behind him?

03:29:14.240 --> 03:29:15.760
Yeah, and what Brent decides to do

03:29:15.760 --> 03:29:18.680
in these next couple of matches is strategic.

03:29:18.680 --> 03:29:21.280
Yes, he's locked up for a spot in top cut.

03:29:21.280 --> 03:29:25.160
They have some control over who he wants to keep in said top cut.

03:29:25.160 --> 03:29:27.840
There's a bit of meta gaming when it comes to letting

03:29:27.840 --> 03:29:31.200
your opponents in, giving some people sometimes the win.

03:29:31.200 --> 03:29:33.560
I know in this specific match, though,

03:29:33.560 --> 03:29:38.040
He does not want a player as talented as Henry Chow to be in this bracket.

03:29:38.040 --> 03:29:43.480
If he could do something about it, force Henry to have a winnin' to get into cut and potentially miss.

03:29:43.480 --> 03:29:47.320
That could be the difference between him becoming a world champion and him falling short.

03:29:47.320 --> 03:29:50.920
And I think the big change that we've had over the past couple of months

03:29:50.920 --> 03:29:54.600
is that the higher seed you are heading into a symmetrical top cut,

03:29:54.600 --> 03:29:57.880
you get to choose whether you'd like to go first or a second.

03:29:57.880 --> 03:30:02.120
And in a deck like Dragapult that really has that straightforward turn one,

03:30:02.120 --> 03:30:03.560
Do you have some drippies?

03:30:03.560 --> 03:30:04.840
Do you have the do any active?

03:30:04.840 --> 03:30:06.600
And do you have an energy attached?

03:30:06.600 --> 03:30:09.720
You know that Brent wants to go second every single time

03:30:09.720 --> 03:30:11.720
to play a little bit more defense.

03:30:11.720 --> 03:30:14.720
I'm excited to see how Brent, I mean, he's, once again,

03:30:14.720 --> 03:30:16.280
the only player that is 10-0.

03:30:16.280 --> 03:30:19.040
It really feels like he is now the puppeteer of the bracket,

03:30:19.040 --> 03:30:21.640
like you had mentioned, to really go in and choose the way

03:30:21.640 --> 03:30:23.240
he wants his cut to go.

03:30:23.240 --> 03:30:27.320
Because we know Brent Tonneson, he's hungry for that round.

03:30:27.320 --> 03:30:28.920
Yeah, important that you mentioned,

03:30:28.920 --> 03:30:31.760
a higher seated player in going first.

03:30:31.760 --> 03:30:33.080
That's something to think about.

03:30:33.080 --> 03:30:36.000
We'll touch more on that a bit later, but for now,

03:30:36.000 --> 03:30:39.320
I know you all are ready to see what two decks are

03:30:39.320 --> 03:30:40.720
facing up against each other.

03:30:40.720 --> 03:30:44.720
Let's throw it down to the stage and waste no time introducing

03:30:44.720 --> 03:30:46.120
our two players.

03:30:46.120 --> 03:30:49.120
On the left, Joji Koyama from Japan

03:30:49.120 --> 03:30:52.600
had a strong start to day one, worked his way through.

03:30:52.600 --> 03:30:54.400
A bit of missteps in day two.

03:30:54.400 --> 03:30:56.320
Up against Andrew Hedrick, it's going

03:30:56.320 --> 03:30:58.720
a battle between Japan and North America.

03:30:58.720 --> 03:31:03.400
Well the headsets are on so Ethan, I know we made everybody at home sit through

03:31:03.400 --> 03:31:07.120
Dragapult last year. I'm now granted there were two archetypes of Dragapult.

03:31:07.120 --> 03:31:11.720
We've decided to give you a treat going into this one and this is going to be

03:31:11.720 --> 03:31:16.480
what we'd like to call some of our unclassified decks. Actually that still

03:31:16.480 --> 03:31:22.000
have a chance, specifically a deck Ethan, that was actually getting a lot of talk

03:31:22.000 --> 03:31:30.000
quite literally one week before the world championship and so many players said no way

03:31:30.000 --> 03:31:36.200
is this real sure it does well into one or two matchups it can't be reliable but here

03:31:36.200 --> 03:31:41.560
joji is on the verge of still being able to make asymmetrical top cut shall we say anything

03:31:41.560 --> 03:31:48.960
I'll leave it to you Loponny Bronzon still very much in the running granted there are

03:31:48.960 --> 03:31:57.740
a couple of other tech cards like that dust nor in there, but Andrew Hedrick, I think if you have to pair this deck, actually playing the correct arc typing to it.

03:31:58.640 --> 03:32:01.200
Crashing Hammer definitely an important card for sure.

03:32:01.200 --> 03:32:15.120
Bronzog really here to provide disruption and of course cannot forget how impactful that first blast ability is preventing your opponent for a single psychic energy from evolving any of their Pokemon on the following turn.

03:32:15.120 --> 03:32:20.880
and it's no surprise that Dragon Bolt, or as powerful as it is, is a stage 2 Pokemon.

03:32:20.880 --> 03:32:25.840
There is no way for Andrew to directly play around this attack that forgets such as the

03:32:25.840 --> 03:32:30.000
deck for Evolution cards, something that can cheat Pokemon out into play.

03:32:30.000 --> 03:32:35.200
And this is what separates the good from great players, Emily, finding alternate ways to approach

03:32:35.200 --> 03:32:39.680
rather than the typical, okay I'm gonna evolve, I'm gonna use energy, Phantom Dive,

03:32:39.680 --> 03:32:41.600
he's gonna have to get a big creative in this match.

03:32:41.600 --> 03:32:47.600
And if it's one player that we'll be able to, and 100%, it is Andrew Hedrick, who knows the deck extremely well.

03:32:47.600 --> 03:32:54.600
And of course, it's going to be some of Dragor Pulse's best friends that are going to come into the fray and having to start to do some damage.

03:32:54.600 --> 03:32:59.600
Those basic Pokemon, like Monkey Dory, like even Fez and Dipity with a cruel arrow.

03:32:59.600 --> 03:33:07.600
So we'll see if Andrew Hedrick is going to be able to figure out the lines here, but I mean, even, I know we have access to Jody's list.

03:33:07.600 --> 03:33:09.600
this matchup. Of course,

03:33:09.600 --> 03:33:11.600
playing the bronze on playing

03:33:11.600 --> 03:33:13.600
the dust more, but as I alluded

03:33:13.600 --> 03:33:15.600
to a little bit earlier is

03:33:15.600 --> 03:33:17.600
playing a copy of that make a

03:33:17.600 --> 03:33:19.600
lot funny as well. But there

03:33:19.600 --> 03:33:21.600
are certain other tech cards

03:33:21.600 --> 03:33:23.600
in here. Joji is truly ready

03:33:23.600 --> 03:33:25.600
for any type of matchup. I

03:33:25.600 --> 03:33:27.600
wouldn't want to call this

03:33:27.600 --> 03:33:29.600
control because I actually feel

03:33:29.600 --> 03:33:31.600
like Joji is going to be a

03:33:31.600 --> 03:33:33.600
little bit more aggressive

03:33:33.600 --> 03:33:35.600
rather than just hanging back

03:33:35.600 --> 03:33:48.600
I think I've seen in a deck with dust gore, it's four copies of dust gold, two dust blocks, and four dust gore with four rare candy.

03:33:48.600 --> 03:33:56.600
Honestly, in this matchup, Joji might give more prize cards to Andrew than he naturally would take by knocking half of a month.

03:33:56.600 --> 03:33:59.600
And that says something to the strength of Cursed Blast, paired with Destruction.

03:33:59.600 --> 03:34:01.600
Absolutely, I agree with you there.

03:34:01.600 --> 03:34:09.000
And once again, we are still waiting to get directly into the match here, but going back to this archetype in general,

03:34:09.000 --> 03:34:14.840
I know it picked up a win at the very big international, literally one week before the World Championships.

03:34:14.840 --> 03:34:22.200
But so many players decided to write this archetype off, saying it's a one-off loop, but look at Joji still very much in the running.

03:34:22.200 --> 03:34:24.400
They hit a symmetrical top cut.

03:34:24.400 --> 03:34:30.600
Why do you think Joji is sending something like this rather than something that could be a little bit more popular?

03:34:30.600 --> 03:34:34.320
Surprise is definitely a big factor at the world championships.

03:34:34.320 --> 03:34:38.960
You gotta ask how many of my opponents have played against this style of deck.

03:34:38.960 --> 03:34:41.040
How many players know the correct line?

03:34:41.040 --> 03:34:45.720
And if they don't, they're not gonna have enough time to adjust on the fly.

03:34:45.720 --> 03:34:47.920
You see exactly how things play off.

03:34:47.920 --> 03:34:50.920
Opening, coin flip, already in place.

03:34:50.920 --> 03:34:53.560
You see who decides to go first.

03:34:53.560 --> 03:34:55.960
That is a huge advantage in this match.

03:34:55.960 --> 03:35:01.160
if Andrew can start the game off and there is no direct way to get into

03:35:01.160 --> 03:35:05.960
bronza on turn while we see cards like Salvatore sometimes in this deck to

03:35:05.960 --> 03:35:10.760
evolve and accelerate right away. That's not an option, meaning that even getting

03:35:10.760 --> 03:35:14.680
something like Dracloak into play can be a huge advantage since you kind of

03:35:14.680 --> 03:35:18.960
outtrade the bronzer at 70 with that dragon headbutt to 30 from that and

03:35:18.960 --> 03:35:24.040
speaking of Dracloak, oh my goodness, double Dracloak in the prize cards as long

03:35:24.040 --> 03:35:26.040
is one of those crushing hammer as well.

03:35:26.040 --> 03:35:28.680
That's a huge thing for Andrew here,

03:35:28.680 --> 03:35:31.680
wanting to take away as many resources

03:35:31.680 --> 03:35:33.960
from Joji as possible, including that energy.

03:35:33.960 --> 03:35:37.760
All Joji needs is one energy to really get going here.

03:35:37.760 --> 03:35:40.360
Always looking at the dust floor line

03:35:40.360 --> 03:35:43.640
as well as one dust box and one dust goal

03:35:43.640 --> 03:35:44.560
being in the prizes.

03:35:44.560 --> 03:35:47.600
Could spell tragedy for a little bit later.

03:35:47.600 --> 03:35:49.960
The question is, what does Joji technically want

03:35:49.960 --> 03:35:50.800
to open up here?

03:35:50.800 --> 03:35:53.000
Of course, mega Kangaskhan feels pretty good,

03:35:53.000 --> 03:35:56.520
But I can't imagine if Joji is sitting across from Andrew Hedgick,

03:35:56.520 --> 03:35:59.080
he can't possibly think of that.

03:35:59.080 --> 03:36:01.720
It won't be Dragunov in front of them.

03:36:01.720 --> 03:36:04.680
We are ready to get underway Swiss round 11,

03:36:04.680 --> 03:36:07.720
the final few rounds before we determine our top cut.

03:36:07.720 --> 03:36:10.920
And immediately, more questions to be asked.

03:36:10.920 --> 03:36:13.400
We talked about the Badoo start early on,

03:36:13.400 --> 03:36:16.760
but Duskul is another card that typically signals

03:36:16.760 --> 03:36:18.600
you're playing against Dragapult EX.

03:36:18.600 --> 03:36:22.200
And I do wonder for Andrew how that could affect

03:36:22.200 --> 03:36:25.520
his setup on which Pokemon he choose to provide you,

03:36:25.520 --> 03:36:27.720
immediately see Monkey Dory potentially go

03:36:27.720 --> 03:36:29.280
to the top of the deck.

03:36:29.280 --> 03:36:31.000
It's not gonna do enough in this matchup.

03:36:31.000 --> 03:36:32.720
Andrew's doing the opening prize checks,

03:36:32.720 --> 03:36:34.880
but I can't help but to imagine

03:36:34.880 --> 03:36:36.800
that this late into the tournament, Ethan,

03:36:36.800 --> 03:36:39.360
11 Swiss rounds, these players have probably been sitting

03:36:39.360 --> 03:36:41.280
around each other at this point.

03:36:41.280 --> 03:36:44.200
So you have to wonder if Andrew has seen Joji

03:36:44.200 --> 03:36:47.360
at any point here, but I liked the concept

03:36:47.360 --> 03:36:49.000
of throwing Monkey Dory immediately

03:36:49.000 --> 03:36:50.960
to the front of the hand,

03:36:50.960 --> 03:36:53.000
because as we mentioned a little bit earlier,

03:36:53.000 --> 03:36:55.920
if Bronzong does get into play

03:36:55.920 --> 03:36:58.640
and Evolution Jammer starts hitting this board,

03:36:58.640 --> 03:37:00.560
the only attackers that Andrew is really going

03:37:00.560 --> 03:37:02.680
to have available to him at this point

03:37:02.680 --> 03:37:04.240
are gonna be those basic Pokemon,

03:37:04.240 --> 03:37:06.240
Bunkie Dory, Pheasant Dippity here.

03:37:06.240 --> 03:37:08.160
Didn't get to see the rest of Andrew's hand

03:37:08.160 --> 03:37:11.200
as he is going to write down his prize cards here,

03:37:11.200 --> 03:37:14.200
but all I can imagine is another energy attachment

03:37:14.200 --> 03:37:15.480
feels pretty good at this point.

03:37:15.480 --> 03:37:17.800
Have the darkest energy in hand.

03:37:17.800 --> 03:37:19.280
Meowth for the following turn,

03:37:19.280 --> 03:37:26.720
there is the pass over to Joji. What is he sitting on? Does play Mechakangus gone as well as something

03:37:26.720 --> 03:37:32.560
like Latios EX to pivot in and out. You'll immediately see that energy placed onto Duskull

03:37:32.560 --> 03:37:37.840
telepathic psychic energy. That means two psychic basic Pokemon can be put into play immediately

03:37:37.840 --> 03:37:42.720
checking for the deck. We see a bit of an uncommon aspect in that enriching energy being played for

03:37:42.720 --> 03:37:46.960
Joji. I think the biggest part of this opening deck search and why Joji is not looking specifically

03:37:46.960 --> 03:37:51.920
for Pokemon but looking for energy even is because he knows that Andrew is playing these crushing

03:37:51.920 --> 03:37:58.240
hammers right so energy especially when it's a special energy is much more of a limited resource

03:37:58.240 --> 03:38:03.200
than something like a basic psychic energy is it can't be recovered from a night stretcher here so

03:38:03.200 --> 03:38:08.560
Joji's gonna have to be very careful with his attachments but from the rest of his prize cards

03:38:08.560 --> 03:38:14.640
I didn't see anything too detrimental there the one copy of bronzor I believe is in there

03:38:14.640 --> 03:38:20.240
He's going to bench the other one, but at this point for Joji, I think it's time for him to really step it up.

03:38:20.240 --> 03:38:25.640
Just get all of these Dust Ghouls out, or as many as possible this turn, as Meowth is now going to hit the bench.

03:38:25.640 --> 03:38:29.140
So curious how Joji has decided to build this deck.

03:38:29.140 --> 03:38:33.640
Typically with Dust Noir List, you can really see the power of Nightstretcher to bring cards back.

03:38:33.640 --> 03:38:40.940
He is not playing any copies of that card. No way to recover energy or Pokemon from the deck.

03:38:40.940 --> 03:38:43.740
That is going to really change how he wants to play,

03:38:43.740 --> 03:38:45.940
and very curious to see what the setup looks like.

03:38:45.940 --> 03:38:47.980
A couple of Pokemon coming down, as you mentioned,

03:38:47.980 --> 03:38:49.980
Meowthie X, grabbing Lily's determination

03:38:49.980 --> 03:38:51.780
to filter through the deck a bit,

03:38:51.780 --> 03:38:54.780
and immediately Beneri coming down as well

03:38:54.780 --> 03:38:56.660
as a potential aggressive attacker

03:38:56.660 --> 03:38:57.980
in this mid-stage of the game.

03:38:57.980 --> 03:39:00.820
I think one of the best things that Joji is doing here

03:39:00.820 --> 03:39:04.060
is just at least setting up multiple routes at this point.

03:39:04.060 --> 03:39:06.700
Putting a mega Pokemon in play versus Dragonpole

03:39:06.700 --> 03:39:09.780
is never the most fun thing you want to do,

03:39:09.780 --> 03:39:13.500
But still, if this Bronzong doesn't come out on next turn,

03:39:13.500 --> 03:39:18.340
at least having the pivoting option to Megalopony is going to be at least a play.

03:39:18.340 --> 03:39:22.740
The eight cards here coming out, and just maybe one more Duskull at this point

03:39:22.740 --> 03:39:25.180
would actually set him up for success here.

03:39:25.180 --> 03:39:27.340
These are a ton of cards for next turn, Ethan,

03:39:27.340 --> 03:39:29.820
but there's that Duskull if each so chooses to.

03:39:29.820 --> 03:39:33.500
Does find it that the Bidu can present some problems down the line.

03:39:33.500 --> 03:39:36.620
Of course, shutting off item cards, things like Rare Candy.

03:39:36.620 --> 03:39:39.160
We do have one of those dust cups in the prizes.

03:39:39.160 --> 03:39:42.560
So could be a bit more annoying to establish that.

03:39:42.560 --> 03:39:44.260
Does this site did not bench that dust goal?

03:39:44.260 --> 03:39:46.060
What might Joe G be thinking about

03:39:46.060 --> 03:39:47.860
by not putting that book mod into play?

03:39:47.860 --> 03:39:51.400
Definitely wants the flexibility slot at this point.

03:39:51.400 --> 03:39:52.560
If he so chooses to,

03:39:52.560 --> 03:39:55.300
Andrew could absolutely bench this knee out this turn,

03:39:55.300 --> 03:39:57.580
especially because the hand wasn't looking too good.

03:39:57.580 --> 03:40:00.640
So playing a little bit more defense on that side

03:40:00.640 --> 03:40:02.680
have to see the rest of the hand here.

03:40:02.680 --> 03:40:05.420
But still, I mean, there's plenty of energy in the hand

03:40:05.420 --> 03:40:09.980
and also does have a hilda for next turn, but Andrew's going to go for the more consistent

03:40:09.980 --> 03:40:14.460
route here. Get another dreapy up and running, but they're set me out. You can only assume for

03:40:14.460 --> 03:40:19.260
Lily's determination to go a little bit further. But the problem is now, if Andrew doesn't find a

03:40:19.260 --> 03:40:24.540
draft loco of this Lily's determination, and just as a reminder, Ethan, there are two in the prizes,

03:40:24.540 --> 03:40:26.300
it's not going to be too much of a fun time.

03:40:27.740 --> 03:40:31.020
We'll really be curious to see what takes place this trend. Thinking about playing the

03:40:31.020 --> 03:40:34.860
the crushing hammer decides to it is a heads and that does this car the

03:40:34.860 --> 03:40:38.860
telepathic psychic energy we talked a bit about that empty bench space now

03:40:38.860 --> 03:40:43.700
would require Latias EX to come down into play if that evolution jammer is to

03:40:43.700 --> 03:40:48.300
be used this turn not exactly also once again yet benching me out is one thing

03:40:48.300 --> 03:40:51.740
but benching Latias who loves to soak damage counters turn over turn not

03:40:51.740 --> 03:40:55.580
exactly what you want to see here big eight cards here for Andrew and that's

03:40:55.580 --> 03:41:00.220
because there are four switch in the deck for Joji Ichi pollen almost guaranteed

03:41:00.220 --> 03:41:04.180
to be used as the attack for this turn would shut those item cards off.

03:41:04.180 --> 03:41:07.520
So interesting to see how Joji has constructed this list.

03:41:07.520 --> 03:41:11.260
And as you mentioned, Dracloak on the menu, on the to-do list,

03:41:11.260 --> 03:41:14.720
immediately Pokepad found, as well as an Ultra Ball,

03:41:14.720 --> 03:41:16.820
can now start to use those Recon Directive,

03:41:16.820 --> 03:41:17.920
funnel through the deck,

03:41:17.920 --> 03:41:20.320
and figure out how he wants to approach these next few turns.

03:41:20.320 --> 03:41:21.360
Yeah, but the question is,

03:41:21.360 --> 03:41:25.520
does Andrew want to pitch away resources already with that Ultra Ball?

03:41:25.520 --> 03:41:29.620
There's no guaranteed way of finding another Dracloak after this one here

03:41:29.620 --> 03:41:33.540
would have to use the rest of the hand to see here.

03:41:33.540 --> 03:41:36.260
But at least one Recon Directive is better than none.

03:41:36.260 --> 03:41:38.980
But the problem is that is going to be a Draklo

03:41:38.980 --> 03:41:41.500
who would be attacking with Dragon Headbutt next turn,

03:41:41.500 --> 03:41:44.500
not going to be a Phantom Dive over the two cards.

03:41:44.500 --> 03:41:45.500
Ethan, I missed it.

03:41:45.500 --> 03:41:49.180
Andrew is a good concealer of those cards

03:41:49.180 --> 03:41:50.460
to keep out what to grab.

03:41:50.460 --> 03:41:52.580
Psychic Energy.

03:41:52.580 --> 03:41:54.540
Looks like Rosa's Encouragement.

03:41:54.540 --> 03:41:57.980
Not a card that can be used as both players are tied on prizes,

03:41:57.980 --> 03:42:02.920
being played now has to decide which cards to discard special red card great

03:42:02.920 --> 03:42:07.280
disruptive effect it may not be as impactful as it feels like these early

03:42:07.280 --> 03:42:10.720
turns are really going to determine who jumps ahead and potentially wins this

03:42:10.720 --> 03:42:14.600
game part of the reason why this ultra ball discard is really important here

03:42:14.600 --> 03:42:18.640
Ethan is because of the archetype that Andrew has decided to play to this

03:42:18.640 --> 03:42:22.040
tournament last round we did see Jackson Ford play Dragonpole Blaziken

03:42:22.040 --> 03:42:26.680
we're pitching energy off an ultra ball isn't exactly a too tough of a decision

03:42:26.680 --> 03:42:33.920
but actually benching the Fezendipity here as we had mentioned in the beginning of this game once Bronzong comes into play

03:42:33.920 --> 03:42:38.760
It is going to be that Fezendipity who's going to be the one getting the attachment and

03:42:39.280 --> 03:42:43.260
Getting to be the one that's actually going to start attacking here, believe it or not

03:42:43.400 --> 03:42:49.840
Cruel arrow 100 damage to a Pokemon of choosing notably hitting the Bronzong for weakness

03:42:50.400 --> 03:42:54.480
110 HP not enough being hit for 200 thanks to that

03:42:54.480 --> 03:43:01.480
So C.I.C. Pollan used 10 damage, and immediately there's Hilda to grab an evolution Pokemon and an energy card.

03:43:01.480 --> 03:43:09.480
Now for Andrew on the opposite side, pretty much telegraphing the possibility of a knockout thanks to Cruel Arrow on the following turn.

03:43:09.480 --> 03:43:15.480
I've got to be thinking a little bit beyond what happens if Evolution Jammer is not an attack after this turn.

03:43:15.480 --> 03:43:22.480
The problem is Hilda only takes one evolution Pokemon out of the deck, and there are plenty of basic Pokemon here

03:43:22.480 --> 03:43:24.940
that would love to get evolved up into the next turn.

03:43:24.940 --> 03:43:27.240
And unfortunately for Joji's hand,

03:43:27.240 --> 03:43:30.520
not going to be able to find any sort of way

03:43:30.520 --> 03:43:33.280
of getting around item lock here.

03:43:33.280 --> 03:43:36.520
So that Hilda is just only going to grab one Pokemon.

03:43:36.520 --> 03:43:38.560
Now granted, it's definitely going to be the Bronzon

03:43:38.560 --> 03:43:40.400
that will at least slow things down.

03:43:40.400 --> 03:43:42.560
But I'm wondering if Joji's going to want to bench

03:43:42.560 --> 03:43:45.040
the second Bunniri at this point,

03:43:45.040 --> 03:43:48.160
saying, okay, Megalopony definitely has to come into play

03:43:48.160 --> 03:43:49.440
at some point here.

03:43:49.440 --> 03:43:51.300
The problem is the rest of the hand,

03:43:51.300 --> 03:43:54.380
One of these dust balls could go down, but still.

03:43:54.380 --> 03:43:57.740
I mean, it's the fact that the Beniri is just sitting there.

03:43:57.740 --> 03:43:59.340
I'm very concerned.

03:43:59.340 --> 03:44:02.140
Needs this last spot to be for Latias.

03:44:02.140 --> 03:44:04.460
So it is unfortunately not an option

03:44:04.460 --> 03:44:07.620
to put that second Pokemon into play.

03:44:07.620 --> 03:44:09.940
However, Andrew now has to kind of make another decision.

03:44:09.940 --> 03:44:13.100
Am I OK not being able to evolve my Pokemon next turn?

03:44:13.100 --> 03:44:15.740
What is my opponent really doing with 30 damage?

03:44:15.740 --> 03:44:19.180
And that may be the question for Andrew on this turn.

03:44:19.180 --> 03:44:24.840
Do I go after this Bronzong, or do I start to target the things like the Duskull on the bench?

03:44:24.840 --> 03:44:31.380
If my opponent ever attacks and doesn't KO Mitra Cloak, then I can evolve the following turn into Dragapult EX.

03:44:31.380 --> 03:44:38.060
The fact that none of the Duskulls, like you had mentioned, have been unlocked at this point to go up into Dusklobs

03:44:38.060 --> 03:44:43.300
gives Andrew some time to really think about where he wants to place this damage.

03:44:43.300 --> 03:44:48.700
the problem is, like I mentioned, that Baneeri is ready to go, but Lodios using

03:44:48.700 --> 03:44:53.220
Skyliner switch into the active and now it's up to Bronze on here to try and

03:44:53.220 --> 03:44:57.660
tank some of this damage. There is a dustclops there, okay?

03:44:57.660 --> 03:45:02.380
Okay, that's dustclops. It's so hard to tell the difference with somebody's illustration rare.

03:45:02.380 --> 03:45:04.260
The stage lights are very shiny.

03:45:04.260 --> 03:45:07.420
Blinging out these cards, I see you in the moonlight, dustclops, dustclops,

03:45:07.420 --> 03:45:10.260
dustclops are maybe coming to your door in a few business days.

03:45:10.260 --> 03:45:12.880
Fezendipity is promoted immediately.

03:45:12.880 --> 03:45:16.840
Andrew having the Crispin can put these energy onto Fezendipity,

03:45:16.840 --> 03:45:18.720
draw some cards with Recon Directive,

03:45:18.720 --> 03:45:20.840
and that flipped the script ability.

03:45:20.840 --> 03:45:22.240
Now the big decision, Emily.

03:45:22.240 --> 03:45:25.080
What Pokemon does he want to target from this cruel era?

03:45:25.080 --> 03:45:26.440
Well, it's really hard to say, right?

03:45:26.440 --> 03:45:29.720
I mean, the Dusk Lops is ready to go right then and there,

03:45:29.720 --> 03:45:31.240
and that could do some damage.

03:45:31.240 --> 03:45:34.320
But then Fezendipity is already in the active,

03:45:34.320 --> 03:45:37.520
so Mega Lop Bunny EX could come into the active

03:45:37.520 --> 03:45:40.960
and use Gale thrust for two more prize cards here.

03:45:40.960 --> 03:45:44.960
Does that now change his decision from playing this unfair stamp?

03:45:44.960 --> 03:45:47.600
It's going to make Joji down to just two cards in hand.

03:45:47.600 --> 03:45:52.560
Might have to actually use the cursed blast to try and draw a card off of the prizes.

03:45:52.560 --> 03:45:56.000
If he's able to find the Dusk Noir here,

03:45:56.000 --> 03:46:00.000
it could very well be stuck with these two cards in hand. Let's see.

03:46:01.360 --> 03:46:05.360
If there's a bunch of advantages to KOing different Pokemon, like you mentioned,

03:46:05.360 --> 03:46:09.720
Kao'ing the Beniri plays around that Gale thrust to take a KO.

03:46:09.720 --> 03:46:16.320
But if you take out the Bronzong, you're not going to be threatened from that evolution jammer on the following turn.

03:46:16.320 --> 03:46:22.280
We'll see Andrew play as many cards as he can, crush a hammer, and this signals he won't be going after the Bronzong this turn.

03:46:22.280 --> 03:46:25.480
Hopefully not, and that is going to be Dracloak as well.

03:46:25.480 --> 03:46:31.240
Now starting to draw some cards. Spoiler alert, what's the dustmort that was drawn for Joji?

03:46:31.240 --> 03:46:40.680
And now if this Fezzendipity feels actually pretty safe, at least for the next couple turns, we'll see what Joji's Lily's determination in hand actually gives him here.

03:46:40.680 --> 03:46:46.920
But the cruel arrow is going to go on to the dust globs there because now it's going to be an extra piece.

03:46:46.920 --> 03:46:50.600
But wow, Megalopony gets the Lily's determination.

03:46:50.600 --> 03:46:52.920
Stamp is a lie, ladies and gentlemen.

03:46:52.920 --> 03:46:54.040
It does nothing.

03:46:54.040 --> 03:46:56.440
So you may as well play a different aspect in your deck.

03:46:56.440 --> 03:47:02.440
Just kidding, of course, but Joji more than happy to find that release determination, evolved into the Lopini,

03:47:02.440 --> 03:47:06.760
Andrew may not be expecting those copies of Switch in the deck.

03:47:06.760 --> 03:47:11.000
Bronzong, of course, can't use that Skyliner ability from Latias EX.

03:47:11.000 --> 03:47:15.080
It does have a three-retreat cost, so it's a bit bulky to move.

03:47:15.080 --> 03:47:18.440
Let's see who he was able to find. Of course, a Pokemon was knocked out.

03:47:19.080 --> 03:47:24.520
Is playing something like Fezendipity? No, no copies of Fezendipity EX in this deck.

03:47:24.520 --> 03:47:29.000
So if he wants to draw cards, it looks like he may just have to work with what he has in hand.

03:47:29.000 --> 03:47:33.800
But the bigger question, as you alluded to, Ethan, is that there are no

03:47:34.440 --> 03:47:39.000
ways to get this bronze on at a play. Now granted, I believe that's ultra ball rare candy here,

03:47:39.000 --> 03:47:45.800
so could find the dust nor into taking out the track look at each onto the bench here, but

03:47:45.800 --> 03:47:51.560
could also use Curse Blast onto the active and start damaging this Fezendipity more and more

03:47:51.560 --> 03:47:57.400
So that when Mega Loppani comes into play, that could be a way to get it out of play here,

03:47:57.400 --> 03:48:02.120
but the question is, how afraid are you of Dragapult coming into the fray here?

03:48:02.120 --> 03:48:06.680
It's interesting, if you take out your cloak and then use Cursed Blast this turn,

03:48:06.680 --> 03:48:11.800
Andrew will not be able to get a Dragapult EX into play for three turns at minimum.

03:48:11.800 --> 03:48:14.440
Won't be able to evolve thanks to Evolution Jarrah, that's one.

03:48:14.440 --> 03:48:18.040
To recloak potentially if that's KO'd on the next turn, that's two.

03:48:18.040 --> 03:48:20.840
And Dragapult EX, the final stage of Evolution.

03:48:20.840 --> 03:48:23.000
and that now becomes the question for Joji.

03:48:23.000 --> 03:48:26.200
What can he do to capitalize off three turns

03:48:26.200 --> 03:48:29.400
without Andrew putting Dracloak or Dragapult EX into play?

03:48:29.400 --> 03:48:32.680
See what the Rare Candy Bronzong is going to give as the attachment.

03:48:32.680 --> 03:48:34.840
I mean, I don't see why the attachment for a turn

03:48:34.840 --> 03:48:39.720
just can't go onto the Lopini, but I understand the hesitation essentially

03:48:39.720 --> 03:48:43.800
because this Bronzong is technically stuck, as you said, with Skyliner here.

03:48:43.800 --> 03:48:47.720
So Rare Candy Dusk Noir then can only imagine that Curse Blast

03:48:47.720 --> 03:48:52.200
onto the Drag Cloak on the bench with the energy onto it here.

03:48:52.200 --> 03:48:53.800
Haven't seen an attachment for a turn.

03:48:53.800 --> 03:48:56.440
Believ Jochi is holding onto a psychic energy.

03:48:56.440 --> 03:48:58.040
Big decision for him.

03:48:58.040 --> 03:48:59.840
Does he want to use this Cursed Blast?

03:48:59.840 --> 03:49:00.640
Does use it.

03:49:00.640 --> 03:49:02.800
Takes the K-O onto Drag Cloak.

03:49:02.800 --> 03:49:06.840
And does draw into a decent prize card in that dust goal.

03:49:06.840 --> 03:49:09.400
Have to wonder, though, if Andrew will continue

03:49:09.400 --> 03:49:11.640
to target that Pokemon down.

03:49:11.640 --> 03:49:14.480
The Evolution Jammer, 30 damage onto Pheasant Dippity.

03:49:14.480 --> 03:49:16.960
No, Pokemon can evolve this turn.

03:49:16.960 --> 03:49:22.720
Andrew though still able to draw so many cards each turn by using that flip the script ability over and over again

03:49:22.720 --> 03:49:29.260
It's not just that but now Joji's really stuck with the two cards in his hand and that bronzong is going to be staying there for quite some time

03:49:29.260 --> 03:49:34.220
So well, yes, it seems like Andrew has a really clear path of taking out this dust goal

03:49:34.220 --> 03:49:41.660
It's gonna be then Joji up to him to respond because then Fesendipity is going to start stacking up damage on things like Meowth and

03:49:41.660 --> 03:49:46.940
Lodios, for example, Pokemon that we consider bench sitters here, but here comes Monkey Dory into the fray.

03:49:46.940 --> 03:49:51.100
That's gonna be the secondary attacker here and look at this already Crispin.

03:49:51.100 --> 03:49:54.340
So now Monkey Dory's mind-bed is going to be up and running already.

03:49:54.780 --> 03:49:57.700
This is just a tough spot for Andrew.

03:49:58.180 --> 03:50:07.020
Jouji has a switch on the following turn. He set up for a two-turn prize map, KO, Pheasant Dippity, and then boss to KO, Meowth EX.

03:50:07.020 --> 03:50:12.160
all while Andrew will not be able to respond with Dragapult EX on the following turn.

03:50:12.160 --> 03:50:18.320
That's looking a little bit rough for Andrew as well here, so the question is does he want to just

03:50:18.920 --> 03:50:25.320
avoid everything by retreating Fezendipity at this point and starting to go in with Monkey Dory at least to slow down

03:50:25.320 --> 03:50:29.080
maybe Joji won't be able to flip himself out of mind-bent here.

03:50:30.320 --> 03:50:35.480
It would protect those two prize cards from the Fezendipity if a switch is played.

03:50:35.480 --> 03:50:42.560
You still put pressure as well on Jouji to find a switch because if the Bronzong flips tails from confusion

03:50:42.560 --> 03:50:47.020
You get to buy an extra turn and put Double Drakloak into play. Would you have to of course note?

03:50:47.020 --> 03:50:50.220
There are two in the prize cards, one in the discard pile,

03:50:50.220 --> 03:50:55.360
so and you're also relying off of needing to find a rest or excuse me a night stretcher

03:50:55.360 --> 03:51:02.180
So it is going to be that exact play. Monkey Dory comes up, Mindbent to deal 60 damage plus confusion as well as putting

03:51:02.180 --> 03:51:07.940
three damage counters onto Duskull threatening another Adrenaline to KO it on the following turn.

03:51:07.940 --> 03:51:13.580
Well that's Hilda and that is going to be an evolution Pokemon and an energy here, but look at what

03:51:14.180 --> 03:51:18.940
look at what Andrew is now setting up here, right? If this Bronzong were to attack now,

03:51:19.180 --> 03:51:23.060
Monkey Dory is in play ready to play kind of this secondary game, right?

03:51:23.060 --> 03:51:30.140
Sending these damage counters back on over into Duskull's range, that is the enriching energy big four cards, Ethan.

03:51:30.140 --> 03:51:36.100
needs to find switch already played a supporter car this for their four copies and finds the switch a huge grab

03:51:36.100 --> 03:51:39.380
That's gonna allow this bronze on to either attack yet again

03:51:39.380 --> 03:51:47.220
Thanks to skyliner or a KO onto this one prize Pokemon with Andrew not being able to respond with anything besides that

03:51:47.460 --> 03:51:53.820
Fezzantipity's cruel arrow attack might as well draw some cards though and here comes mega kang has gone to jump into the fray as well

03:51:53.860 --> 03:51:57.140
But like you had mentioned Ethan. I'm just a little bit worried if

03:51:57.140 --> 03:52:01.580
If Joji were to swing with the Megalopony EX,

03:52:01.580 --> 03:52:05.220
that means the evolutions are up and running once more for Andrew.

03:52:05.220 --> 03:52:08.860
That would at least mean that Draclo can jump back into the play

03:52:08.860 --> 03:52:11.500
and start sifting through the deck for Andrew.

03:52:11.500 --> 03:52:14.660
So I want to see what Joji's going to prioritize here.

03:52:14.660 --> 03:52:17.820
It's tough because if you use that Evolution Jammer attack,

03:52:17.820 --> 03:52:19.700
you're not putting on pressure

03:52:19.700 --> 03:52:23.180
and you're letting Monkey Dory KO the Duskull for free.

03:52:23.180 --> 03:52:26.780
So it seems that nothing changes in the immediate factor.

03:52:26.780 --> 03:52:31.380
Yes, you would KO the Bronzong. That is an impact as well.

03:52:31.380 --> 03:52:33.820
But it feels like being under no pressure,

03:52:33.820 --> 03:52:36.120
you could go back to that attack on the following turn.

03:52:36.120 --> 03:52:37.720
So I like this aggression from Joji.

03:52:37.720 --> 03:52:38.960
Take this prize card,

03:52:38.960 --> 03:52:41.020
understand the level of threats on board

03:52:41.020 --> 03:52:43.560
are just the Fezendipity EX.

03:52:43.560 --> 03:52:47.060
Go down to three prize cards and see if a Cursed Blast

03:52:47.060 --> 03:52:49.600
plus a Boss's Orders can close out the game

03:52:49.600 --> 03:52:50.600
on the following turn.

03:52:50.600 --> 03:52:53.400
Looking over at Joji's side of the board,

03:52:53.400 --> 03:52:56.740
at this point it could be Andrew starting to think about

03:52:56.740 --> 03:53:02.500
damaging the active Megalopony EX, it would line it up perfectly if he were to

03:53:02.500 --> 03:53:07.980
able to get into Dragapult for the following turn and start using a boss's

03:53:07.980 --> 03:53:12.380
orders to get three prize cards there while leaving the Bronzong as well. So

03:53:12.380 --> 03:53:17.140
now that there's damage counters on Joji's side and now evolutions are back

03:53:17.140 --> 03:53:22.340
online for Andrew, he has a ton of ways that he can specifically handle this but

03:53:22.340 --> 03:53:26.460
I'm wondering if Cruel Arrow onto the Bronzong at this point to guarantee that

03:53:26.460 --> 03:53:30.460
he can get into Dragopoltex next turn is the way he wants to go.

03:53:30.460 --> 03:53:31.780
Definitely an interesting spot.

03:53:31.780 --> 03:53:33.620
We'll see a lot of cards this turn.

03:53:33.620 --> 03:53:35.140
Three off-flip the script.

03:53:35.140 --> 03:53:38.380
There's already Dracloak in play and a night stretcher to grab back.

03:53:38.380 --> 03:53:42.940
The other Dracloak that is available, crushing hammer on top.

03:53:42.940 --> 03:53:47.220
There's a lot of cool things surrounding boss's orders for Andrew.

03:53:47.220 --> 03:53:50.220
Of course, Cruel Arrow can attack any Pokemon in play.

03:53:50.220 --> 03:53:52.260
There's no bench barrier or protection.

03:53:52.260 --> 03:53:55.020
There is maybe a world where you can capitalize off

03:53:55.020 --> 03:53:58.940
Bronzong being unable to move thanks to Skyliner.

03:53:58.940 --> 03:54:00.100
A lot of options at its disposal.

03:54:00.100 --> 03:54:02.740
We'll start things off with that recon directive ability.

03:54:02.740 --> 03:54:07.580
Finds the risky ruins, meaning if Monkey Dory ever comes back

03:54:07.580 --> 03:54:09.300
online, you can damage your own Pokemon

03:54:09.300 --> 03:54:10.860
to move the damage counters over.

03:54:13.220 --> 03:54:14.300
Plenty of options to go.

03:54:14.300 --> 03:54:15.700
Ultra ball next.

03:54:15.700 --> 03:54:17.940
What else is Andrew looking for on this turn?

03:54:17.940 --> 03:54:19.420
Could be another draft cloak.

03:54:19.420 --> 03:54:22.180
That would be the most obvious thing off of this Ultra Ball

03:54:22.180 --> 03:54:22.740
here.

03:54:22.740 --> 03:54:25.940
But I like the concept of bringing Monkey Dory back into the fray

03:54:25.940 --> 03:54:29.300
and starting to bench down some of these Pokémon

03:54:29.300 --> 03:54:32.180
that would get risky ruins damage up and running here.

03:54:32.180 --> 03:54:35.140
The best part about Joji's deck for Andrew,

03:54:35.140 --> 03:54:39.060
there's only one dust goal as of right now, one looming threat.

03:54:39.060 --> 03:54:42.020
So if he is able to establish another Dracoloc,

03:54:42.020 --> 03:54:46.500
and like we talked about, if Joji so chooses to go back into Bronzon

03:54:46.500 --> 03:54:49.060
and use that Evolution Jammer again,

03:54:49.060 --> 03:54:52.020
it is going to be up to Andrew to find a way

03:54:52.020 --> 03:54:55.700
to get back into Dragapult, but there's the Night Stretcher, so another Draglok has been

03:54:55.700 --> 03:54:59.460
established and the Ultra Ball for Monkey Dory has been played.

03:54:59.460 --> 03:55:02.300
It really comes down to the prize map.

03:55:02.300 --> 03:55:04.660
Who can close the game out faster?

03:55:04.660 --> 03:55:08.940
If you accept that you want your Evolution Pokemon to go online, then there's also the

03:55:08.940 --> 03:55:14.540
expectation that by bringing up another Pokemon into the active spot, Megalopony can just

03:55:14.540 --> 03:55:18.580
take a KO on whatever Pokemon is in the active spot.

03:55:18.580 --> 03:55:22.300
from there there's no way for Andrew in a single turn to take three prize cards

03:55:22.300 --> 03:55:27.300
even with these mega evolution Pokemon in play. So may have to get a big creative

03:55:27.300 --> 03:55:30.880
it's still going to be the cruel arrow the question now becomes what does he

03:55:30.880 --> 03:55:35.500
want to do with his bosses orders in hand if anything. Might have to be just

03:55:35.500 --> 03:55:42.060
going on to either the meow to try and get some four prize action going

03:55:42.060 --> 03:55:45.780
potentially down the line but it is going to be the cruel arrow on to the

03:55:45.780 --> 03:55:50.120
Duskull. Duskull always feels like that missing piece to get things up and running

03:55:50.120 --> 03:55:54.540
for these combo decks to really start shining here. And from what I can see,

03:55:54.540 --> 03:55:58.820
this Mega Lawpony is still in the active and granted. While Ethan, yes, this would

03:55:58.820 --> 03:56:03.540
be a great target to switch out and to switch into for a Gale Thrust, and that

03:56:03.540 --> 03:56:08.020
would bring Joji down to one prize. The problem is Andrew is lining up to have

03:56:08.020 --> 03:56:18.900
Dragopolty X next turn. Looks like A-Spec found. Already in play. Excuse me. There's a card with a

03:56:18.900 --> 03:56:24.820
little bit of red. It looks like the Blood Moon. That's my goat. Blood Moon or Saluna. You can't

03:56:24.820 --> 03:56:29.140
quite get into the fray just yet. It can always be a great option to close the game out. So Lily's

03:56:29.140 --> 03:56:34.740
determination played as we mentioned. No Fezzendipity EX. So it will just be these six cards drawn. If

03:56:34.740 --> 03:56:36.140
There's a switch, of course.

03:56:36.140 --> 03:56:38.880
Megatangaskan can draw some cards with Ron Aaron.

03:56:38.880 --> 03:56:40.580
That does feel like the big card

03:56:40.580 --> 03:56:44.320
that is going to be on Joji's agenda to find this turn.

03:56:44.320 --> 03:56:47.780
Switch to reset the Gael thrust, KO, Fezendipity,

03:56:47.780 --> 03:56:50.660
and then try and figure out how to take that last prize card

03:56:50.660 --> 03:56:52.860
since he cannot lose the game on the next turn.

03:56:52.860 --> 03:56:54.400
What I'm looking at, Ethan, though,

03:56:54.400 --> 03:56:56.760
is the fact that Andrew benched down

03:56:56.760 --> 03:56:59.760
the risky ruins here instead of,

03:56:59.760 --> 03:57:02.200
and not putting Monkey Dory into play.

03:57:02.200 --> 03:57:06.200
The problem is, if Joji were to re-establish this dust goal,

03:57:06.200 --> 03:57:09.400
that would be two damage counters already onto the dust goal there,

03:57:09.400 --> 03:57:15.400
thus making the Monkey Dory math and even the Phantom Dive math look even easier down the line here.

03:57:15.400 --> 03:57:19.000
So the question is, you don't have a dark type Pokemon to really bench,

03:57:19.000 --> 03:57:25.000
so you're just going to have to accept that that dust goal is going to have already some damage counters onto it.

03:57:25.000 --> 03:57:30.400
It changes a bit. It would still require Phantom Dives bench damage for the most part to KO it.

03:57:30.400 --> 03:57:36.960
There wouldn't be the ability to take two knockouts onto the bench and Adrenaline brain not an option since you need to use something like

03:57:37.160 --> 03:57:40.800
Crispin there is the Rosa of course that could get both things accomplished

03:57:41.040 --> 03:57:44.080
Would just be a little bit short of taking the KO

03:57:44.760 --> 03:57:48.880
Notably Joji did find that switch now has to debate whether it is

03:57:49.600 --> 03:57:51.920
advantageous for him to put that dusk all into play

03:57:54.360 --> 03:57:57.480
Leaving things out there for decision

03:57:57.480 --> 03:58:05.320
Like you had mentioned, this Ladeos coming into play forcefully off of the opening turns

03:58:05.320 --> 03:58:09.640
has really kind of messed up Joji's bench for the rest of at least this game.

03:58:09.640 --> 03:58:12.520
What Joji really wanted to have was multiple dust globs.

03:58:12.520 --> 03:58:18.360
We talked about a very heavy cursed Blast Line, I believe 4-2-4 going all the way up here.

03:58:18.360 --> 03:58:23.800
So it's really up to Joji to figure out how he would like to get back into it.

03:58:23.800 --> 03:58:25.480
What's that final bench spot going to be?

03:58:25.480 --> 03:58:30.400
But going into the Mega Kangas gun, could we see a switch in hand and just go straight

03:58:30.400 --> 03:58:32.240
already again for the Gale Throws?

03:58:32.240 --> 03:58:35.920
It's an interesting choice to retreat and then play the switch.

03:58:35.920 --> 03:58:40.680
You would, of course, remove an energy off of your Pokemon when you could have just played

03:58:40.680 --> 03:58:42.840
the switch, gone into Mega Kangas gun, and retreat.

03:58:42.840 --> 03:58:46.280
So see what Joji is cooking with this line.

03:58:46.280 --> 03:58:49.200
We'll, of course, see the risky ruins come down.

03:58:49.200 --> 03:58:51.360
Those two damage counters do need to be placed on Duskull.

03:58:51.360 --> 03:58:55.440
We'll make sure our judges are aware and get that settled.

03:58:55.440 --> 03:59:00.760
Here we go, Lopony comes into the active spot, KO with Gale Thrust.

03:59:00.760 --> 03:59:06.560
And now one prize card away from closing this game out, Tricloak gets promoted.

03:59:06.560 --> 03:59:11.520
And with Phantom Dive online, plus some potential disruption, Andrew is playing that one copy

03:59:11.520 --> 03:59:13.040
of Special Red card.

03:59:13.040 --> 03:59:16.840
I believe it was discarded earlier on with an Ultra Ball.

03:59:16.840 --> 03:59:20.080
I'd have to double check and see if that resource is still available.

03:59:20.080 --> 03:59:24.800
Could be clutch in terms of leaving this Lopony active, hitting with Phantom Dive and closing

03:59:24.800 --> 03:59:26.140
the game out on the following term.

03:59:26.140 --> 03:59:30.400
And speaking of resources, I think what Andrew is looking for right now, Andrew,

03:59:30.400 --> 03:59:32.800
his discard piles, how many Switch have been used?

03:59:32.800 --> 03:59:39.680
You look at the rest of the bench here for Andrew, and it's not, or, yeah, for Andrew.

03:59:39.680 --> 03:59:43.980
And not a lot of Pokemon can be knocked out with just 70 as of right now,

03:59:43.980 --> 03:59:46.740
unless it were to be paired with a boss's orders,

03:59:46.740 --> 03:59:51.260
assuming that that dunk sparse is going to jump back into deck here.

03:59:51.260 --> 03:59:54.300
But as you mentioned, the roses encouragement is definitely a line

03:59:54.300 --> 03:59:58.060
He could take here, but there's the poke a pad so done sparse to done sparse

03:59:58.060 --> 04:00:04.020
Excuse me is going to have to be the pull but look how many cards are left in Andrews deck compared to the hand

04:00:04.020 --> 04:00:08.460
Is roses encouragement available? It is it's already in the hand for Andrew

04:00:08.460 --> 04:00:10.460
So he has all of the pieces necessary

04:00:10.900 --> 04:00:14.660
Roses encouragement can be played since he has more prize cards left

04:00:15.260 --> 04:00:22.860
Accelerating to energy from the discard pile onto the stage to drag a poll while retaining the ability to attach an energy card for the turn

04:00:22.860 --> 04:00:26.860
to this benched monkey Dory is now threatening to win the game on the

04:00:26.860 --> 04:00:30.860
following turn and more importantly puts the pressure on Joji to close things

04:00:30.860 --> 04:00:34.860
out right now. I love what Andrew is doing right here and getting quite literally

04:00:34.860 --> 04:00:39.860
as big as possible on the bench and you know what they say when you're up against

04:00:39.860 --> 04:00:42.860
a bear in real life you got to get as big as possible and the thing is that

04:00:42.860 --> 04:00:46.860
Blood Moon Ursulina well yes we haven't seen in a long time could be very much a

04:00:46.860 --> 04:00:51.860
threat with that Blood Moon attack as well so evolving all the way up feels

04:00:51.860 --> 04:00:54.000
It feels like you kind of have to at this point,

04:00:54.000 --> 04:00:56.460
and granted, leaving the out right there.

04:00:56.460 --> 04:00:59.420
So for Joji, the win condition for next turn

04:00:59.420 --> 04:01:01.460
is going to have to be getting this megalopony out

04:01:01.460 --> 04:01:03.620
of the active, finding boss's orders,

04:01:03.620 --> 04:01:08.060
and then finding a way to get megalopony back into the active.

04:01:08.060 --> 04:01:09.980
This is a tough decision for Andrew

04:01:09.980 --> 04:01:13.060
on what to do with this benched damage counters

04:01:13.060 --> 04:01:14.380
from Phantom Dive.

04:01:14.380 --> 04:01:16.020
If he keeps this bench locked, he

04:01:16.020 --> 04:01:18.060
plays around something like Blood Moon Ursaluna

04:01:18.060 --> 04:01:19.180
to come into play.

04:01:19.180 --> 04:01:20.940
But on the contrary, does Skull

04:01:20.940 --> 04:01:25.740
can evolve into Dusk Glops or Dusk Noir and use that Cursed Blast since Andrew is still

04:01:25.740 --> 04:01:26.740
at 3 Prize Cards.

04:01:26.740 --> 04:01:30.460
So he's going to decide to KO the Duskle, we'll see where he places these last two

04:01:30.460 --> 04:01:31.780
damage counters.

04:01:31.780 --> 04:01:36.300
Something potentially like on the Bronzong puts it in range of Adrenal Brain, but instead

04:01:36.300 --> 04:01:39.580
wants to make sure something like Ladiasi X can also be KOed.

04:01:39.580 --> 04:01:42.020
Comes down to the final cards here.

04:01:42.020 --> 04:01:43.420
What is in Joji's hand?

04:01:43.420 --> 04:01:45.860
Know the boss's orders has to be the way.

04:01:45.860 --> 04:02:02.860
I say, Pokeypad, that's not going to change much, searching through the deck, see the boss's orders, copy of Switch at the top, going to thin out to start, and there is an Ultra Ball, so going through the deck, thinning out as many unneeded cards as possible.

04:02:02.860 --> 04:02:08.360
I'm not sure if there's any other way to move this mega Pokemon.

04:02:08.360 --> 04:02:12.060
No pheasant dipping in the deck, no switch in the hand.

04:02:12.060 --> 04:02:16.060
The question now becomes, what do you do with this active Pokemon?

04:02:16.060 --> 04:02:19.560
It is a mega evolution Pokemon with one retreat cost,

04:02:19.560 --> 04:02:22.760
so you can, of course, retreat into mega Kangaskhan

04:02:22.760 --> 04:02:27.360
if you have an energy in hand and try and find a perfect two cards from Ron Arendt.

04:02:27.360 --> 04:02:31.860
Oh boy. Yeah, so it has to just be the two cards.

04:02:31.860 --> 04:02:34.980
It feels like you actually need more than just two cards, right?

04:02:34.980 --> 04:02:37.860
You have to manually retreat the Mega Lop Bunny there,

04:02:37.860 --> 04:02:39.380
so it would lose the energy.

04:02:39.380 --> 04:02:42.100
Then you would need Switch and Bosses' orders onto the Meowth,

04:02:42.100 --> 04:02:44.100
but that's only two cards that you can get off on air,

04:02:44.100 --> 04:02:45.180
and that's not three.

04:02:45.180 --> 04:02:46.780
So is there an energy in hand to do this?

04:02:46.780 --> 04:02:47.820
I didn't even know if there's an energy.

04:02:47.820 --> 04:02:50.020
If not, it's just an impossible task.

04:02:50.020 --> 04:02:52.020
Two cards, Bosses' orders.

04:02:52.020 --> 04:02:54.420
I'm not sure there's a switch in the hand.

04:02:55.420 --> 04:02:58.180
Looking through, there is an energy.

04:02:58.180 --> 04:03:07.140
So one card off finding the combination is gonna play this last ditch bosses orders to bring up me out

04:03:07.140 --> 04:03:13.180
But if Andrew Hedrick has an energy card and a boss's orders of his own mega Lopini will fall

04:03:13.180 --> 04:03:15.180
He's playing quickly. We'll see the hand

04:03:15.820 --> 04:03:18.540
Just double checking the notes to make sure what's in deck

04:03:18.740 --> 04:03:26.220
There's a darkness energy and a boss's orders in the hand mega Lopini goes down and after a back-and-forth game one Andrew Hedrick

04:03:26.220 --> 04:03:33.220
I think it's really important to note, Ethan, that Andrew did go first in this matchup.

04:03:33.220 --> 04:03:37.820
Stereotypically, Dragapult loves to go second, but you see what happens when you at least

04:03:37.820 --> 04:03:38.820
get to go first.

04:03:38.820 --> 04:03:44.460
You buy yourself just a little bit of time, and while Joji, yes, had to commit those bench

04:03:44.460 --> 04:03:50.300
spots to Lanias, banning me out there, ideally those two spots on the bench could have been

04:03:50.300 --> 04:03:51.300
Duskull.

04:03:51.300 --> 04:03:55.300
They could have been another Bronson, but now we start to see kind of where Bronson

04:03:55.300 --> 04:04:00.180
falls a little bit short and especially this deck as you mentioned there's no real draw supporter

04:04:00.180 --> 04:04:06.340
within this deck other than a mega kangaston but still i'm wondering if it is going to be joji

04:04:06.340 --> 04:04:11.060
who's going to be able to find a way to get bronzang out just a little bit faster saw the power of

04:04:11.060 --> 04:04:18.020
that evolution jammer in combination with the curse blast to take care of your cloak the mvp

04:04:18.020 --> 04:04:23.860
100 percent matchup plus fezzendimity ex of course known for that flip descriptability we've seen

04:04:23.860 --> 04:04:30.820
over time the cruel arrow line emerges super powerful in these off-meta decks matchups like this one.

04:04:31.620 --> 04:04:38.100
So close here within this game one but the problem is while Bronzong is really good it

04:04:38.100 --> 04:04:43.300
unfortunately stayed in the active for a little bit too long here and Andrew really kind of having

04:04:43.300 --> 04:04:49.300
to maneuver every piece around here having to get a little bit crafty right attacking with the

04:04:49.300 --> 04:04:54.800
the Monkey Dory, but the moment that those three damage counters came back from Joji just

04:04:54.800 --> 04:04:56.780
instantly moving them to the Dust goal.

04:04:56.780 --> 04:04:59.980
And that's what happens when you're just a little bit too far behind.

04:04:59.980 --> 04:05:04.980
Well yes, Dust goal and Dust Noor and Dust Clops are a big part of this puzzle.

04:05:04.980 --> 04:05:10.100
The problem is they soak up this Adrenaline damage for easy, easy prize cards.

04:05:10.100 --> 04:05:12.500
Here we go, getting into game number two.

04:05:12.500 --> 04:05:15.060
Joji picking things off with an excellent starter.

04:05:15.060 --> 04:05:19.780
bronze ore and a telepathic psychic energy set up guaranteed on this first turn.

04:05:19.780 --> 04:05:22.100
Yeah, this is exactly what you want to see.

04:05:22.100 --> 04:05:28.020
Joji is going to finally have another dust goal if he so chooses to, but has to check the rest of

04:05:28.020 --> 04:05:32.420
the hand and of course the rest of the deck. As we mentioned a little bit earlier, this is a

04:05:32.420 --> 04:05:38.580
very high count of the cursed blast line. So you can only imagine how many things are available

04:05:38.580 --> 04:05:43.460
to women. Speaking of things that are available, there are the prize cards. Unfortunately, missing

04:05:43.460 --> 04:05:48.580
that copy of Enriching Energy, which you always love to see for a couple of more cards, but still

04:05:48.580 --> 04:05:52.100
one copy of that Baneiri when there's two in the deck, not too bad.

04:05:52.100 --> 04:05:57.540
Whole squad is here. Speaking of the squad, double buddy, buddy popping for Andrew to kick the turn off.

04:05:58.260 --> 04:06:04.020
We of course do see one of those Badoo in the prize cards for him. Has opted to play two copies

04:06:04.020 --> 04:06:09.060
of that card this weekend, and that was a big change going into this new format. We saw two Badoo

04:06:09.060 --> 04:06:13.900
as a staple in this dragapult deck and for a few tournaments a lot of players were opting to play just one

04:06:14.620 --> 04:06:18.940
Unfortunately for both players both a specs are offline for this game

04:06:19.100 --> 04:06:27.300
But we did see how important monkey Dory was to Andrew's deck just a little bit earlier and a copy of dark energy here

04:06:27.300 --> 04:06:31.980
So I'm curious what the rest of the hand for Andrew looks like at this point here

04:06:31.980 --> 04:06:36.780
But still I mean aside from the a spec which did actually pretty much help them just because

04:06:36.780 --> 04:06:40.220
because Jochi doesn't have too much of help in terms of that draw support

04:06:40.220 --> 04:06:43.460
without Mega King is gone in the fray.

04:06:43.460 --> 04:06:46.460
I think that will be sorely missed for Andrew down the line.

04:06:46.460 --> 04:06:50.500
Taking a look through the deck, identifying the prize cards may be reliant,

04:06:50.500 --> 04:06:56.500
yet again on an early use of that Meowth EX's last-ditch catch ability.

04:06:56.500 --> 04:07:00.500
Clote number, excuse me, 3-3 coming down to play.

04:07:00.500 --> 04:07:04.500
And now the question becomes, where do you commit energy attachments?

04:07:04.500 --> 04:07:08.340
in early with itchy pollen that would require the monkey to work to retreat.

04:07:08.340 --> 04:07:13.140
It seems like Fezendipity EX yet again a crucial strategy in this matchup.

04:07:13.140 --> 04:07:17.020
Benching it early before knockouts have been taken and playing this Lily's

04:07:17.020 --> 04:07:20.500
determination to try and find some key pieces for this and the following term.

04:07:20.500 --> 04:07:24.860
I mentioned the Badoo but that is not coming into play at all. Rather Andrew

04:07:24.860 --> 04:07:29.860
just deciding to get his Tresio Fezendipity up and running already here.

04:07:29.860 --> 04:07:37.380
But it's very interesting to see how Andrew is really prioritizing finding the energy so quickly a lot of players

04:07:37.420 --> 04:07:42.900
This meowth becomes a sitting duck on the bench and then it ends up taking a lot of damage

04:07:42.900 --> 04:07:48.540
So I think Andrew just has to be okay with the board sync at the point that he has to understand

04:07:48.540 --> 04:07:54.720
That bronze on is going to come into play next turn and it's all about finding those crispens to get fizzendipity up and running

04:07:54.720 --> 04:07:57.120
Or even sending the energy back with monkey Dory

04:07:57.120 --> 04:08:01.840
usually would love to find your cloak but Andrew understanding that most likely

04:08:01.840 --> 04:08:06.280
a 90% chance or so that these three people be unable to evolve and look at

04:08:06.280 --> 04:08:11.920
that off the top Hilda will guarantee the bronze on plus another energy card

04:08:11.920 --> 04:08:16.400
with the way Andrew's hand is looking he's not gonna have a solid of a response

04:08:16.400 --> 04:08:19.720
as he did in the first game absolutely not and I always like to point it out

04:08:19.720 --> 04:08:25.480
Ethan now much time left in this round either only 17 minutes to go here that's

04:08:25.480 --> 04:08:34.120
That's why you see Joji going so quickly because he does need to at least win this game to bring him to a game three or even just a tide.

04:08:34.120 --> 04:08:39.960
And the last thing you want to do when you are this close to asymmetrical top cut is take a tie.

04:08:41.200 --> 04:08:44.360
Does grab the telepathic psychic energy and is shuffling the deck.

04:08:44.360 --> 04:08:48.520
So wonder if he is deciding to keep that card.

04:08:49.160 --> 04:08:55.120
We're just going to see no Pokemon grab now putting some more energy off the bronze on allowing it to

04:08:55.120 --> 04:09:00.000
retreat potentially down the line and what does Andrew do has a boss's orders

04:09:00.000 --> 04:09:04.720
in hand and that was the question for why we didn't see Latias come into play.

04:09:05.200 --> 04:09:06.640
Hopefully does not bite him in the back.

04:09:06.640 --> 04:09:10.760
No, is sitting on a lot of us of his own attachment to the monkey Dory already

04:09:10.760 --> 04:09:14.000
happened past and there's the Latias and here we go.

04:09:14.200 --> 04:09:19.760
Slow riveting gameplay does top the energy though and that's a big card

04:09:20.040 --> 04:09:22.080
potentially allowing him to get himself back in this game.

04:09:22.080 --> 04:09:24.520
That's actually pretty massive when you really think about it, right?

04:09:24.520 --> 04:09:26.860
just because we talked about it a little bit earlier.

04:09:26.860 --> 04:09:29.120
Those dust skulls are really sponges

04:09:29.120 --> 04:09:32.760
for a ton of damage counters here,

04:09:32.760 --> 04:09:34.080
but it's going to be the mind bed.

04:09:34.080 --> 04:09:35.020
And what's very interesting,

04:09:35.020 --> 04:09:37.560
actually sending it back to the Bronzong instead.

04:09:37.560 --> 04:09:39.840
Andrew wanting to go a little bit more aggressive here.

04:09:39.840 --> 04:09:41.600
Bosses orders the treatee.

04:09:41.600 --> 04:09:43.600
Andrew hasn't shown that he has too much energy

04:09:43.600 --> 04:09:44.440
to play with.

04:09:44.440 --> 04:09:45.260
This is a huge flip.

04:09:45.260 --> 04:09:46.920
If he flips tails, it's a huge game changer.

04:09:46.920 --> 04:09:48.920
Britain know heads on the attack

04:09:48.920 --> 04:09:51.000
and a prevent your cloak from coming into play.

04:09:51.000 --> 04:09:52.380
If that was tails,

04:09:52.380 --> 04:09:55.440
And the wrong zone would take a KO on itself from the damage,

04:09:55.440 --> 04:09:57.260
and your cloak will be able to be evolved.

04:09:57.260 --> 04:09:59.940
This essentially buys another turn for Joji

04:09:59.940 --> 04:10:02.340
if there's no energy card in hand.

04:10:02.340 --> 04:10:03.900
I'm so concerned here.

04:10:03.900 --> 04:10:05.940
I'm trying to break and take a KO,

04:10:05.940 --> 04:10:08.700
so the damage from that Evolution Jammer

04:10:08.700 --> 04:10:10.260
coming back to bite Joji,

04:10:10.260 --> 04:10:12.620
and while Andrew cannot evolve Pokemon this turn,

04:10:12.620 --> 04:10:14.540
he's sure as well will on the following turn.

04:10:14.540 --> 04:10:17.740
No Paneerri in play already, so there's no Megalopony.

04:10:17.740 --> 04:10:19.740
There's no response here at all, I think.

04:10:19.740 --> 04:10:21.220
Just Pokemon and a red card,

04:10:21.220 --> 04:10:22.680
There's nothing happening in the hand.

04:10:22.680 --> 04:10:25.140
It's gonna be a pass over and the doors are wide open

04:10:25.140 --> 04:10:26.420
for Andrew in game number two.

04:10:26.420 --> 04:10:27.900
And it's all go, right?

04:10:27.900 --> 04:10:28.980
At this point, right?

04:10:28.980 --> 04:10:31.900
You can get into every single one of the drag clothes.

04:10:31.900 --> 04:10:34.140
And it's so unfortunate for Joji

04:10:34.140 --> 04:10:37.100
because had every piece in hand to attack

04:10:37.100 --> 04:10:39.340
if he just had energy attackers,

04:10:39.340 --> 04:10:42.100
even just a cursed blast would have even helped on

04:10:42.100 --> 04:10:43.860
even something like the dust cops

04:10:43.860 --> 04:10:45.700
to try and get back into this game.

04:10:45.700 --> 04:10:48.780
But now it's all going to be go for Andrew.

04:10:48.780 --> 04:10:50.220
He is going to sift through the deck.

04:10:50.220 --> 04:10:52.720
Look how many Drakkloves are available to him.

04:10:52.720 --> 04:10:54.960
And even if he so chooses to,

04:10:54.960 --> 04:10:57.060
can start getting Fezendipity loaded up again.

04:10:57.060 --> 04:11:00.600
Maybe even retreat this Drakkloak in the active

04:11:00.600 --> 04:11:01.940
and then go back into Monkey Dory

04:11:01.940 --> 04:11:04.060
and still keep taking prize cards, Ethan.

04:11:04.060 --> 04:11:08.480
We see how strong Monkey Dory is against small attackers

04:11:08.480 --> 04:11:12.220
like the Bronzong dealing 90 damage essentially every turn.

04:11:12.220 --> 04:11:14.280
And while Drakkloak can't come into play,

04:11:14.280 --> 04:11:16.780
if your opponent is unable to use Cursed Blast

04:11:16.780 --> 04:11:18.680
as a way of dealing with that Pokemon,

04:11:18.680 --> 04:11:20.920
Things start to fall apart very quickly.

04:11:20.920 --> 04:11:23.780
Triple Dracloak, triple Recon Directive,

04:11:23.780 --> 04:11:26.240
a Lily's Determination on top of that,

04:11:26.240 --> 04:11:28.360
can search and find even more cards.

04:11:28.360 --> 04:11:30.160
As you see, Adrenaline Brain starts to slowly

04:11:30.160 --> 04:11:31.640
put damage on the board,

04:11:31.640 --> 04:11:33.320
three damage counters on the Bronze Orc,

04:11:33.320 --> 04:11:34.960
and just passing the turnover.

04:11:34.960 --> 04:11:37.080
A huge top back though for Joji,

04:11:37.080 --> 04:11:39.720
finds the Lily's Determination,

04:11:39.720 --> 04:11:41.720
and that means if cards are found here,

04:11:41.720 --> 04:11:44.080
like the Energy card, like the Bronze Orc,

04:11:44.080 --> 04:11:46.080
these Dracloaks are not gonna be able to evolve

04:11:46.080 --> 04:11:47.040
on the following turn.

04:11:47.040 --> 04:11:51.940
And what could have been if just one energy was found for Andrew last turn

04:11:51.940 --> 04:11:57.740
to just get back into Monkey Dory and start using Mind Bend and getting the damage, at least on the other side of the board.

04:11:57.740 --> 04:12:07.240
Huge eight cards here for Joji, but the question is, Ethan, is not only Joji going to find the Bronzong, but also has to find the Dust Gloves.

04:12:07.740 --> 04:12:10.340
Wow, this hand is very poor.

04:12:10.340 --> 04:12:17.100
There is a switch so can go into mega Kangaskhan as this final Pokemon, but I'm not sure those Pokemon are present

04:12:17.100 --> 04:12:23.800
There's a poke pad and a rare candy however, but I'm not sure I see any energy cards in the hand

04:12:24.560 --> 04:12:31.220
At this point it could be just Joji wanting to go in and use something like curse blasts onto the monkey Dory

04:12:31.220 --> 04:12:35.180
But there's no energy to boot here an interesting point to note

04:12:35.180 --> 04:12:39.620
There are two energy in the prize cards for Joji so may be thinking in this spot

04:12:39.620 --> 04:12:44.920
I've got a 33% chance to draw into a way to attack with Bronzo now

04:12:44.920 --> 04:12:48.080
That's assuming there's a way to get that evolution Pokemon as well

04:12:48.080 --> 04:12:49.720
It may be a calculated risk

04:12:49.720 --> 04:12:53.760
He has to taking a spot and has to take all of the energy off the board here

04:12:53.760 --> 04:12:58.000
So it is going to be rare candy dust noir onto the monkey Dory here

04:12:58.000 --> 04:13:02.140
So Fezzan Dippity wouldn't even be able to jump into play for next turn

04:13:02.360 --> 04:13:09.140
No energy found of course would need that telepathic psychic energy enriching energy still would allow more cards to be drawn

04:13:09.140 --> 04:13:14.920
But yet again does not find a way to use evolution jammer and Andrew is gonna run away with this game

04:13:14.920 --> 04:13:21.200
And it's time for him to go there are tons of things going on and even to add insults injury even there is an unfair

04:13:21.200 --> 04:13:26.440
Stamp in the hand as that was actually taken off the prizes here for Andrew Hedrick

04:13:26.440 --> 04:13:31.700
But the question is you kind of want it all at this point, right? You need the energy acceleration

04:13:31.700 --> 04:13:35.920
You want the unfair stamp as well because just look at Joe G's board

04:13:35.920 --> 04:13:42.360
There's just nothing to really work with other than that mega kengis gun and you saw Andrew from last game

04:13:42.640 --> 04:13:46.160
Was stacking up so much damage onto the mega lot bunny here

04:13:46.160 --> 04:13:50.160
So I just want to see him get at least an energy down onto the board here

04:13:50.280 --> 04:13:56.180
Looks like Andrew is going to thin as much as possible before before playing this unfair stamp grabs

04:13:56.180 --> 04:14:02.780
But do gonna play ultra ball to discard these unwanted Pokemon the other ultra ball from his hand to get rid of more pieces

04:14:02.780 --> 04:14:10.260
He doesn't need and then use that unfair stamp combined with two recon directive and a flip the script to see if Crispin can be there

04:14:10.260 --> 04:14:15.980
If you can find that card, he's threatening the game in just two turns. He can mill even further than just one ultra

04:14:15.980 --> 04:14:20.040
I do believe there is a second one in hand as well here

04:14:20.780 --> 04:14:27.360
Grabbing dr. Cloak that Pokemon no longer needed all you need from here is just drag-a-pull ex and a dream

04:14:27.540 --> 04:14:31.940
Thinking about what other card is best to discard it will be the lilies determination

04:14:32.780 --> 04:14:36.920
can just grab another card it's not gonna matter in this spot we'll see

04:14:36.920 --> 04:14:41.480
potentially one more basic Pokemon like the Dunsparse hit the bench and a big

04:14:41.480 --> 04:14:46.520
five cards from this unfair stamp. Five big ones here hoping to hit a Crispin I

04:14:46.520 --> 04:14:51.120
do believe there is one in deck here so as you said even a combination of five

04:14:51.120 --> 04:14:58.360
cards and Crispin to go along center with can he find the option but even so I

04:14:58.360 --> 04:15:04.080
I mean you look at Joji's side of the board as well that bronzor is still technically in play

04:15:04.080 --> 04:15:06.760
So at least Andrew has one at Dragonfall to work with

04:15:06.760 --> 04:15:12.760
But I'm wondering if he's going to do what he did last game and evolve all the way up just to put the big wall in front

04:15:12.760 --> 04:15:15.680
Of Joji saying you know what all my Pokemon are already evolved at this point

04:15:15.680 --> 04:15:19.960
What can you realistically do with one bronze on bronze long is not a threat from this point

04:15:19.960 --> 04:15:26.280
It is going to not do enough to slow down Andrew and these dust skull are really the only potential scary thing

04:15:26.280 --> 04:15:31.200
So we'll see this bogey pad played thanks to the unfair stamp drawing five cards for Andrew

04:15:32.280 --> 04:15:34.120
We're not seeing Crispin played yet away

04:15:34.120 --> 04:15:39.600
That's definitely the card you want to play immediately as drawing into energy cards would prevent you from playing that supporter

04:15:39.600 --> 04:15:45.300
And you have to wonder how much energy Andrew has really kind of have left to work with and that's the problem with drag a pull

04:15:45.300 --> 04:15:50.360
Sometimes in these other variants three big cards eat and tell me and that's probably the worst three cards

04:15:50.360 --> 04:15:52.040
You could draw into two dark energy

04:15:52.040 --> 04:15:57.040
I'm not sure there's enough energy now in the deck to use Crispin.

04:15:58.040 --> 04:16:01.040
There was one psychic for sure, that's in the hand for Andrew.

04:16:01.040 --> 04:16:06.040
Two dark energy, that's unavailable to use the Crispin.

04:16:06.040 --> 04:16:13.040
Now a recon directive, and with how many energy cards have been discarded

04:16:13.040 --> 04:16:17.040
thanks to the monkey Dory having to attack earlier on in the game,

04:16:17.040 --> 04:16:22.160
It looks like Andrew has fallen short and is unable to announce phantom dive this turn

04:16:22.160 --> 04:16:29.240
Well, he can at least announce jet headbutt at this point that would start stacking up some damage on his side with dunce sparse

04:16:29.240 --> 04:16:33.280
Now sitting on the bench for Andrew does also technically have a

04:16:33.800 --> 04:16:40.200
Dunce sparse which would turn into a monkey dory slot or you could just absolutely take the prize card as well bosses orders onto the

04:16:40.200 --> 04:16:45.160
Dust Bowl there's that energy that Joji needed last turn still a great spot

04:16:45.160 --> 04:16:50.280
What did Joji find from the unfair stamp hokey pad, but no meaningful supporter

04:16:50.280 --> 04:16:55.360
Just a boss's orders in the hand could slow Andrew down just a little bit

04:16:55.600 --> 04:17:00.400
But there does not seem to be enough pressure coming from his side to deal with the monster that is dragapold

04:17:00.400 --> 04:17:04.660
Yes, and nine minutes away from Andrew being able to take out to the set

04:17:04.660 --> 04:17:06.640
Even if this game it doesn't finish

04:17:06.640 --> 04:17:11.140
But look only three prize cards left for Andrew to take and that mega Kang has gone

04:17:11.140 --> 04:17:15.440
It's just quite literally asking for damage to be spread around here.

04:17:15.440 --> 04:17:16.440
So we'll see.

04:17:16.440 --> 04:17:20.540
It feels like Joji is going to have to be forced into evolving into the Bronzon.

04:17:20.540 --> 04:17:24.740
And like I mentioned, Ethan, you don't want this mega gank has gone to start taking damage.

04:17:24.740 --> 04:17:28.040
So at least evolution jammer to keep this done sparse active into play.

04:17:28.040 --> 04:17:34.040
But the boss's orders, he has to play so much defense for what feels like Andrew just has this game on lock already.

04:17:34.040 --> 04:17:39.240
Desperation play. Can Andrew now find a way to accelerate energy?

04:17:39.240 --> 04:17:44.380
That Minimum, though, can set up for another Jet Headbutt KO.

04:17:44.380 --> 04:17:48.940
Or even attached to Dragapult, he is not under an immense amount of pressure.

04:17:48.940 --> 04:17:52.940
Finally finds the Crispin, but all of those energies are curling in the hand, it seems.

04:17:52.940 --> 04:17:54.640
Let's take a look through the deck and see.

04:17:54.640 --> 04:17:58.240
Those have two energy in the deck, so drew into plenty.

04:17:58.240 --> 04:18:00.040
We can now still play that Crispin,

04:18:00.040 --> 04:18:02.440
and we're going to see a Phantom Dive Emily powered up this turn.

04:18:02.440 --> 04:18:05.040
Feels pretty good, right? Especially not only do you get the Bronze on,

04:18:05.040 --> 04:18:08.040
but you get the Dust Goal as well to boot.

04:18:08.040 --> 04:18:11.680
Or even if you want to go further, maybe not even take the Duskull,

04:18:11.680 --> 04:18:14.720
but get that one damage counter on the Ladias.

04:18:14.720 --> 04:18:19.240
As we know, Boss's order seems to be everyone's favorite card to see in this scenario.

04:18:19.240 --> 04:18:22.480
But I can't imagine Andrew not wanting to take the Duskull.

04:18:22.480 --> 04:18:23.880
That's clearly waiting for it.

04:18:23.880 --> 04:18:26.280
And the crushing hammer on top.

04:18:26.280 --> 04:18:27.280
Now, come on.

04:18:27.280 --> 04:18:30.600
That's a little bit of bad manners if I do say so myself.

04:18:30.600 --> 04:18:35.040
Just wants to play that card to fin it out of the hand in case there is some disruption.

04:18:35.040 --> 04:18:40.800
Andrew taking every advantage he can, optimizing every decision. You'll see two prize cards taken,

04:18:40.800 --> 04:18:46.080
Rongzhong and Duskul being KO'd, and from there the question looms. What can Joji do to come back in

04:18:46.080 --> 04:18:53.920
this game? The question is, does it even seem to be showing itself at this point here? I think one

04:18:53.920 --> 04:18:59.680
thing that's really key though, based off of the board state, Ethan, is the fact that Dragapult

04:18:59.680 --> 04:19:02.140
has one singular damage counter onto it.

04:19:02.140 --> 04:19:05.540
If Andrew is able to find Dunsparse,

04:19:05.540 --> 04:19:06.980
get back into the deck,

04:19:06.980 --> 04:19:09.980
find a way to re-establish Monkidori Dark Energy,

04:19:09.980 --> 04:19:13.860
move the damage counter on over to Lodious here,

04:19:13.860 --> 04:19:15.180
and then find Bosses' orders.

04:19:15.180 --> 04:19:16.340
That could be game next start.

04:19:16.340 --> 04:19:19.260
Definitely the potential with the right cards to close things out,

04:19:19.260 --> 04:19:21.160
and the complete opposite for Joji,

04:19:21.160 --> 04:19:25.500
just Hilda and Energy cards cannot put these weak Pokemon into play,

04:19:25.500 --> 04:19:28.600
as Andrew is left with just one prize card remaining,

04:19:28.600 --> 04:19:30.520
Cursed Blast unavailable to be used.

04:19:30.520 --> 04:19:32.160
No attackers at a disposal,

04:19:32.160 --> 04:19:34.640
and it seems like the walls are closing in.

04:19:34.640 --> 04:19:37.040
Even if this telepathic energy,

04:19:37.040 --> 04:19:38.520
is that just the past here?

04:19:38.520 --> 04:19:40.720
Nothing more he can do in this spot.

04:19:40.720 --> 04:19:43.400
Looking at the hand that the Dunsparce,

04:19:43.400 --> 04:19:45.480
as we saw earlier, available.

04:19:45.480 --> 04:19:47.480
Andrew's going to start things off with an Ultra Ball.

04:19:47.480 --> 04:19:49.320
Discards some unneeded pieces,

04:19:49.320 --> 04:19:52.600
special red card as well as an energy.

04:19:52.600 --> 04:19:54.760
Let's take a look at the deck and see what pieces are available.

04:19:54.760 --> 04:19:56.200
There's the boss's orders.

04:19:56.200 --> 04:19:57.760
There's the night stretcher.

04:19:57.760 --> 04:19:59.960
The question now, is there a dark energy?

04:19:59.960 --> 04:20:04.400
We saw one discarded via retreating the Meowth on the previous turn.

04:20:04.400 --> 04:20:07.560
Andrew is playing three copies of that with none of the prizes.

04:20:07.560 --> 04:20:11.800
He has one available and is going to see five cards this turn

04:20:11.800 --> 04:20:15.480
with those two recontirective and that runaway draw from the Dunsparse.

04:20:15.480 --> 04:20:17.840
Has to shuffle real tight here if you're Andrew.

04:20:17.840 --> 04:20:21.000
I do believe there is already a dark energy in hand.

04:20:21.000 --> 04:20:22.360
There it is here.

04:20:22.360 --> 04:20:24.240
No bosses orders quite yet.

04:20:24.240 --> 04:20:27.120
So here we go. Recondirective number one.

04:20:27.120 --> 04:20:30.120
The crushing hammer taken other card placed to the bottom of the deck.

04:20:31.120 --> 04:20:36.120
Recondirective number two, is that the boss's orders? No, just more crushing hammer.

04:20:37.120 --> 04:20:42.120
So here we go, runaway draw three cards. Can Andrew find the boss's orders to close this game out?

04:20:42.120 --> 04:20:47.120
He cannot and while it's not the best to be able to not close this game out,

04:20:47.120 --> 04:20:50.120
it does seem like the inevitable is blooming in the end.

04:20:50.120 --> 04:20:54.120
Yeah, I mean that would have been the stylistic way to end this set already,

04:20:54.120 --> 04:20:59.100
already would be Andrew finding the boss's orders but it may be pretty much guaranteed

04:20:59.100 --> 04:21:04.160
considering how small Andrew's deck is for next turn here but of course you can always

04:21:04.160 --> 04:21:08.740
just get the monkey dory down anyway and start throwing the damage counters onto this mega

04:21:08.740 --> 04:21:13.380
kangaskhan so you can start stacking up that damage and still even if the boss's orders

04:21:13.380 --> 04:21:20.660
is found anyway can move that one damage counter over and then still use the phantom dive so

04:21:20.660 --> 04:21:24.540
six on to Ladiath here. I mean, Joji, what is the line at this point?

04:21:24.540 --> 04:21:30.460
Seems like desperation. This mecha-kangaskhan cannot be KO'd if it's on the bench.

04:21:30.460 --> 04:21:34.000
It does have 230 HP or, excuse me, damage on it.

04:21:34.000 --> 04:21:36.580
The Blood Moon Ursula can attack for free.

04:21:36.580 --> 04:21:41.000
Is there a boss's orders to try and knock out something like Fezendipity?

04:21:41.500 --> 04:21:44.780
So it seemed like the only way to get back in is at the help of that Pokemon,

04:21:45.200 --> 04:21:46.700
Buttermane grabbed from the deck.

04:21:46.700 --> 04:21:49.040
It's not going to shut off too many relevant abilities,

04:21:49.040 --> 04:21:51.140
something like the Dracloak in the active spot.

04:21:51.140 --> 04:21:52.740
But with Andrew at one price cards,

04:21:52.740 --> 04:21:54.180
it's just going to be an energy.

04:21:54.180 --> 04:21:57.780
Here we go, though, going to play to every out possible blood

04:21:57.780 --> 04:21:59.820
moon for 240 damage.

04:21:59.820 --> 04:22:01.780
Thanks to that season's skill ability,

04:22:01.780 --> 04:22:04.340
Andrew's still looking for the boss's orders.

04:22:04.340 --> 04:22:06.620
Not able to find it off the top of the deck.

04:22:06.620 --> 04:22:08.700
But there is the Adrenal Brain, and that's

04:22:08.700 --> 04:22:09.780
going to close the game out.

04:22:09.780 --> 04:22:11.780
Can place it onto the Kengis gun on the bench,

04:22:11.780 --> 04:22:14.140
and Phantom Dive with the six damage counters

04:22:14.140 --> 04:22:16.780
means that Andrew Hedrick advances to 10 and 2.

04:22:16.780 --> 04:22:20.180
at three minutes and 40 seconds left, Ethan.

04:22:20.180 --> 04:22:23.980
Andrew is able to overcome the deck

04:22:23.980 --> 04:22:28.000
that was designed to essentially stop it fully in the place.

04:22:28.000 --> 04:22:31.420
And as we've seen, this megalopony bonbon deck

04:22:31.420 --> 04:22:33.620
can get it done absolutely.

04:22:33.620 --> 04:22:36.380
But the problem is when you don't have those dust bowls

04:22:36.380 --> 04:22:38.220
to really work around,

04:22:38.220 --> 04:22:41.180
you're not really doing much other than 30 damage.

04:22:41.180 --> 04:22:45.020
And Andrew played around that absolutely perfectly saying,

04:22:45.020 --> 04:22:50.700
Okay, I'll take this 30 damage, but I have monkey Dory to send it right back at you and not even targeting the bronze on

04:22:50.700 --> 04:22:57.620
That's not the issue. That's what most players would go for. It's actually targeting down the dust balls. That's what makes this deck on

04:22:59.180 --> 04:23:06.380
Let's take a look at that. Let's take a look back at what was definitely one of our most intense and interesting sets of the tournament

04:23:06.500 --> 04:23:09.580
rule arrow the MVP of game one like you mentioned

04:23:09.580 --> 04:23:12.520
Targeting down Dusk, targeting down Disclops,

04:23:12.520 --> 04:23:16.060
targeting down any Pokemon that could use Curse Blast

04:23:16.060 --> 04:23:19.200
while leaving this Bronzong to just poke very slightly,

04:23:19.200 --> 04:23:22.300
30 damage each turn, just not enough to put pressure

04:23:22.300 --> 04:23:23.660
onto Fezendipity.

04:23:23.660 --> 04:23:26.540
And while the Mega Lopony eventually got into play,

04:23:26.540 --> 04:23:29.840
it was just a little bit too little, that one piece short

04:23:29.840 --> 04:23:32.240
for being able to close the game out on the Alvix.

04:23:32.240 --> 04:23:36.080
I am so happy to at least get to feature a deck like this

04:23:36.080 --> 04:23:38.520
because it shows creative deck building

04:23:38.520 --> 04:23:44.360
can still be used even in something like the world championship where your deck has gone

04:23:44.360 --> 04:23:50.600
undiscovered until the week of the tournament, but still Andrew locking down at that game number one

04:23:50.600 --> 04:23:55.080
and then monkey Dory coming into the fray doing what it does best sending the damage back even

04:23:55.080 --> 04:24:00.840
attacking at one point as well. Andrew missed a huge turn with not being able to retreat the

04:24:00.840 --> 04:24:07.000
track float there so unfortunately for him that monkey Dory did go down but still one turn off

04:24:07.000 --> 04:24:09.000
of the evolution jammer means that

04:24:09.000 --> 04:24:11.000
Dragonbolt floodgates can absolutely open.

04:24:11.000 --> 04:24:13.000
Besendipity, the MVP of Game 1.

04:24:13.000 --> 04:24:15.000
Monkey Dory, the MVP of Game 2.

04:24:15.000 --> 04:24:17.000
The confusion plus residual damage.

04:24:17.000 --> 04:24:19.000
Healing it off thanks to that

04:24:19.000 --> 04:24:21.000
Adrenaline Ability and Joji's

04:24:21.000 --> 04:24:23.000
Jet. Just not able to keep up

04:24:23.000 --> 04:24:25.000
in the second game when that

04:24:25.000 --> 04:24:27.000
lock finally broke. And when it

04:24:27.000 --> 04:24:29.000
broke yet again, Trackloak

04:24:29.000 --> 04:24:31.000
able to stabilize everything.

04:24:31.000 --> 04:24:33.000
Phantom Dive to take the KO.

04:24:33.000 --> 04:24:35.000
And that's a star right there.

04:24:35.000 --> 04:24:39.520
there. Andrew Hedrick now just one game away from advancing into top cut. It

04:24:39.520 --> 04:24:42.240
always just feels like Andrew Hedrick can do it no matter what the

04:24:42.240 --> 04:24:46.760
circumstances are in front of him. And a lot of people, I think before this match

04:24:46.760 --> 04:24:50.240
you see, hey, we're going to stream lot Bunny Bronzong versus Dragopold. People

04:24:50.240 --> 04:24:53.720
may ask, oh, why would you do that? You know that this matchup can be extremely

04:24:53.720 --> 04:24:57.640
bad for Dragopold. But as long as you know how to go around it, and that was

04:24:57.640 --> 04:25:02.280
perfect showcase by Andrew, you do have ways to really kind of get yourself back

04:25:02.280 --> 04:25:06.060
the game. And just as you know, it's not the Bronzong. That's the issue. It's

04:25:06.060 --> 04:25:10.500
actually the rest of the dust goals ready to attack. I mean, 4-2-4, Ethan.

04:25:10.500 --> 04:25:12.180
That's a heavy, heavy line.

04:25:12.180 --> 04:25:17.800
Let's bring in Pablo Mesa, our analyst. Was it this amount of maybe

04:25:17.800 --> 04:25:22.320
PTCG Live games running into this deck in the last week that was allowing

04:25:22.320 --> 04:25:25.600
Andrew to pilot that matchup as great as possible? It seems like he was doing

04:25:25.600 --> 04:25:27.700
every right thing throughout those two games.

04:25:27.700 --> 04:25:34.300
I mean, I generally always think that the very very best in the game are the best at improvising, right?

04:25:34.300 --> 04:25:39.700
So everyone seen the hype, Andrew I'm sure, knew the deck existed.

04:25:39.700 --> 04:25:48.300
I would be very surprised if you actually took the time to try or play games against it, given its expected meta share.

04:25:48.300 --> 04:25:55.100
Many times the online results don't really translate to real-life tournaments.

04:25:55.100 --> 04:25:57.100
And so, of course, it's a powerful deck.

04:25:57.100 --> 04:25:59.600
The Evolution Jammer is very annoying,

04:25:59.600 --> 04:26:01.900
but when you have these extremely powerful basic Pokemon

04:26:01.900 --> 04:26:03.300
to deal with that and adapt,

04:26:03.300 --> 04:26:05.400
I generally think Andrew always knew

04:26:05.400 --> 04:26:08.600
what the game plan was going to be heading into this.

04:26:08.600 --> 04:26:11.900
And that's another question, you know, finding counterplay.

04:26:11.900 --> 04:26:15.900
Does it really come down to that engine, that setup for Joji?

04:26:15.900 --> 04:26:17.800
Or is it really, you know, in Andrew's hand

04:26:17.800 --> 04:26:19.800
to make more place to advance the board state?

04:26:19.800 --> 04:26:23.400
I really think it comes down to the Megalopony trying to...

04:26:23.400 --> 04:26:27.740
the Megalopony deck with Bronson trying to do so many things right slow down the

04:26:27.740 --> 04:26:32.400
game enough with Bronson and have enough DOSNORs set up in order to

04:26:32.400 --> 04:26:37.080
threaten whatever's threatening you but as we can see Andrew did a very good

04:26:37.080 --> 04:26:41.960
job in making sure there were no DOSNORs available no threat the first KO he took

04:26:41.960 --> 04:26:46.840
with Fezzendipity was on a DOS call over the Bunnery knowing the Bunnery

04:26:46.840 --> 04:26:50.920
would allow Megalopony to take down the Fezzendipity but that means you get to

04:26:50.920 --> 04:26:55.980
to evolve into Dragapult and Megalopony going up against Dragapult straight up, probably

04:26:55.980 --> 04:27:00.860
always going to be losing that battle and in this particular turn, I think that energy

04:27:00.860 --> 04:27:07.460
retreat was definitely a careless mistake that you mentioned Ethan, when it happened,

04:27:07.460 --> 04:27:11.780
not having two energy available on the Megalopony, could have cost Joji towards the end, but

04:27:11.780 --> 04:27:17.780
we had this amazing pivotal moment where Janna's spare energy so it was fine, needed the perfect

04:27:17.780 --> 04:27:18.780
two cards, right?

04:27:18.780 --> 04:27:24.780
I swear, my heart skipped a beat when I saw the balls as the first card.

04:27:24.780 --> 04:27:26.780
I'm sure everybody heard my gasping.

04:27:26.780 --> 04:27:28.780
Yeah, yeah.

04:27:28.780 --> 04:27:30.780
I mean, it's so close, Pablo.

04:27:30.780 --> 04:27:33.780
And as we're kind of talking about the consistency of this deck,

04:27:33.780 --> 04:27:36.780
where does this deck really get its draw power from,

04:27:36.780 --> 04:27:38.780
aside from like a Kangaskhan, right?

04:27:38.780 --> 04:27:41.780
You have to rely on putting a free prize Pokemon and the Ladi-Awesome play.

04:27:41.780 --> 04:27:43.780
It's not just the mega Kangaskhan.

04:27:43.780 --> 04:27:45.780
You do also have to put that bench sitter there, too.

04:27:45.780 --> 04:27:50.180
there too. How do you feel like this deck is going to stack up past worlds going into

04:27:50.180 --> 04:27:51.180
our next season?

04:27:51.180 --> 04:27:57.700
I generally don't think it stacks up. Monkey Dory is a staple in many decks. Fezadipity

04:27:57.700 --> 04:28:03.180
is a staple in many decks as well. And I really don't think the deck has enough to deal with

04:28:03.180 --> 04:28:08.420
those two. And I mean, we saw it here, the lack of a drawing chain, right? The big reliance

04:28:08.420 --> 04:28:11.860
on Mega. I can't ask, I'm sure you're denying evolution, but you're also giving your opponent

04:28:11.860 --> 04:28:17.260
so much time, right? You're not drawing cards, you're not able to evolve, just like you're

04:28:17.260 --> 04:28:22.220
living off the top deck every single time and eventually, Dragon Pulse with its more

04:28:22.220 --> 04:28:26.580
powerful attackers is just gonna outpace you in terms of damage. Even the 30 damage you're

04:28:26.580 --> 04:28:32.500
dealing is being utilized against you thanks to Adrenal Brain. Now granted, Andrew did

04:28:32.500 --> 04:28:37.700
get that very lucky top deck off the darkness energy right off the top and that definitely

04:28:37.700 --> 04:28:44.280
helped, but as I tend to say, in these defining moments at the very highest level of Pokemon,

04:28:44.280 --> 04:28:49.040
when both players are making the absolute perfect decisions, each and every turn, it

04:28:49.040 --> 04:28:55.280
usually comes down to deck building differences or lock of the draw, sometimes when it matters

04:28:55.280 --> 04:29:01.600
the most. And towards the end, we saw this boss disorders once again to deny the Dock

04:29:01.600 --> 04:29:08.200
If there's no DOSNOR or DOSCOL or DOSCLUPS available, your damage output is either 30,

04:29:08.200 --> 04:29:14.480
which is insignificant, or, and can be dealt with through Adrenal Brain, or Megalopony.

04:29:14.480 --> 04:29:19.920
It is a 3-pricer that will always lose the battle against the powerful 2-priced Dragapult

04:29:19.920 --> 04:29:20.920
DX.

04:29:20.920 --> 04:29:23.480
So overall, obviously the deck is doing pretty well.

04:29:23.480 --> 04:29:27.600
I don't know if it has what it takes to actually beat Dragapult, the deck it is supposed to

04:29:27.600 --> 04:29:28.600
counter.

04:29:28.600 --> 04:29:31.040
A lot to take away from that match.

04:29:31.040 --> 04:29:34.320
Thank you as always, Pablo, for breaking things down.

04:29:34.320 --> 04:29:40.160
Wrap up Swiss round 11 and get ready for the horizon final Swiss round.

04:29:40.160 --> 04:29:43.760
Swiss round number 12 coming up very soon.

04:29:43.760 --> 04:29:45.280
We are going to take a quick break.

04:29:45.280 --> 04:29:48.880
As we do, we'll take a quick sneak peek of Pokemon TCG Pocket.

04:29:58.600 --> 04:30:03.600
I'm not sure if this is a good idea, but it's a good idea.

04:30:03.600 --> 04:30:08.600
It's a good idea.

04:30:08.600 --> 04:30:13.600
It's a good idea.

04:30:13.600 --> 04:30:18.600
It's a good idea.

04:30:18.600 --> 04:30:23.600
It's a good idea.

04:30:53.600 --> 04:31:00.940
The Pokémon training card game has some important rules.

04:31:00.940 --> 04:31:02.760
You can only have four of each card in the deck.

04:31:02.760 --> 04:31:04.400
You can only have one A-spec.

04:31:04.400 --> 04:31:08.760
But what would happen if we let our trainers break any of the rules they wanted?

04:31:08.760 --> 04:31:13.400
Well, I think I would pick a deck with a draw engine, something like Dragflok or Zoroa or

04:31:13.400 --> 04:31:16.520
something like that, and I would play probably six of each of them.

04:31:16.520 --> 04:31:19.760
That way whenever I lily and I draw eight cards, I'm going to hit more than I normally

04:31:19.760 --> 04:31:20.760
would.

04:31:20.760 --> 04:31:22.760
My opponents using Bidu against me, doesn't matter.

04:31:22.760 --> 04:31:24.840
I got like six of these Zoroaks to draw into.

04:31:24.840 --> 04:31:30.040
I'd probably play a whole bunch of Aspects, which I would really like because some of the Aspects are really powerful,

04:31:30.040 --> 04:31:32.760
but Secret Box makes your deck function so well.

04:31:32.760 --> 04:31:36.400
So if I could play Secret Box AND a power card, sounds good to me.

04:31:36.400 --> 04:31:43.160
Probably way more of the power cards, like extra Festival Grounds and Festival Leaf, for example.

04:31:43.160 --> 04:31:48.760
But also way more consistent, these six or seven lilies, and way more of those.

04:31:48.760 --> 04:31:55.880
um probably more of like the pokemon themselves instead of the deck cards like shaman and such

04:31:56.520 --> 04:32:03.240
just to keep your deck more powerful. I would like to play something like united wings because we

04:32:03.240 --> 04:32:10.520
can have ton of pokemon of united wings on the discard pile and attack with tons of damage and

04:32:10.520 --> 04:32:12.760
KO everything mostly?

04:32:13.360 --> 04:32:16.560
I would put a lot of A-Specs

04:32:16.560 --> 04:32:20.600
because they are the powerful card in the format.

04:32:20.600 --> 04:32:27.240
So when I hear in Worlds, I was confusing about my A-Specs.

04:32:27.240 --> 04:32:29.720
It could be on first hand, it could be maxed out.

04:32:29.720 --> 04:32:32.000
Why not play all of them?

04:32:32.800 --> 04:32:35.040
I'd probably play more Poffins and Pokepads

04:32:35.040 --> 04:32:37.360
so I can make sure I get my draft clips every time.

04:32:37.360 --> 04:32:40.560
Well, with no restrictions, I would play at least 15 A-specs.

04:32:40.560 --> 04:32:41.800
That would be a good start.

04:32:41.800 --> 04:32:44.200
And I would probably play a few more drag cloaks

04:32:44.200 --> 04:32:46.600
because they are really powerful in the drag-of-all deck.

04:32:46.600 --> 04:32:48.000
Um, I don't know.

04:32:48.000 --> 04:32:50.400
I would probably do eight little exterminations,

04:32:50.400 --> 04:32:52.200
just for consistency.

04:32:52.200 --> 04:32:55.960
And then, yeah, I would probably do also the 6'6' SoRak line.

04:32:55.960 --> 04:33:02.400
I'm playing SoRak right now, and I feel like more of those will never hurt, so probably do that, yeah.

04:33:02.400 --> 04:33:06.800
If there were no deck restrictions whatsoever, and I'm also going to say no Rackendi restrictions.

04:33:06.800 --> 04:33:08.400
I can play it on turn one, right?

04:33:08.400 --> 04:33:15.400
I would play a deck with four Duskull, four Duskull, four Rackendi, and as high as a draw on Shadasa, I can have.

04:33:15.400 --> 04:33:19.400
So Secret Box is going to go to every kind of deck there, and just try turn one.

04:33:19.400 --> 04:33:25.800
Go first and then make sure or hope that my opponent starts with one Pokemon and I can knock that out before they even get to take a turn

04:33:26.280 --> 04:33:30.080
Your answer is basically if I could change rules I would ruin it for everyone

04:33:34.080 --> 04:33:37.180
I put the best ace a pig in all this

04:33:40.560 --> 04:33:42.560
Then ace a pig before they

04:33:43.200 --> 04:33:47.720
Ace I love this is very powerful cars. What deck do you think you play?

04:33:49.400 --> 04:33:51.400
I am.

04:33:51.400 --> 04:33:52.400
Hi.

04:33:52.400 --> 04:33:54.400
A dragon ball with a lot of...

04:33:54.400 --> 04:33:56.400
Is it a pick, maybe?

04:33:56.400 --> 04:33:58.400
LAUGHTER

04:33:58.400 --> 04:34:00.400
Now that we've broken the rules, let's bring them back,

04:34:00.400 --> 04:34:02.400
let's get back to the stream,

04:34:02.400 --> 04:34:04.400
and let's watch all of our wonderful training card

04:34:04.400 --> 04:34:06.400
game players give their all.

04:34:06.400 --> 04:34:09.400
Welcome back to Faster than a Caster,

04:34:09.400 --> 04:34:11.400
where I've got some new friends and they're going to...

04:34:11.400 --> 04:34:13.400
They're really familiar looking, actually.

04:34:13.400 --> 04:34:14.400
Wow.

04:34:14.400 --> 04:34:16.400
I've got some new friends and they're going to see

04:34:16.400 --> 04:34:18.400
if they're faster than a caster.

04:34:18.400 --> 04:34:25.920
Now if they managed to get this right then they win a mega evolution booster pack each how fun is that so guys

04:34:25.920 --> 04:34:29.720
I'm gonna ask you a question my cast a friend has already done this

04:34:29.720 --> 04:34:34.540
So we've got a time for you to beat so it's a little bit of a tricky one, but it's two against one. Are you ready?

04:34:34.540 --> 04:34:42.240
Okay, I'm ready. I'm ready. Okay, so can you name me ten Pokemon which have two legs go?

04:34:42.680 --> 04:34:44.180
Kitty

04:34:44.180 --> 04:34:45.680
You too

04:34:45.680 --> 04:34:47.680
I

04:34:51.920 --> 04:34:53.920
Articuno Zaptos

04:34:59.600 --> 04:35:07.640
We've also got this meow okay, we've got meow. Let's see who else now to have rapid-ash. Oh, no, I'm sorry

04:35:07.640 --> 04:35:10.640
No, no, no, no, no, no, that's not my preference.

04:35:10.640 --> 04:35:12.640
All my favorite ones have four negi.

04:35:12.640 --> 04:35:16.640
Okay, um, you know, of course, we got Charmander.

04:35:16.640 --> 04:35:18.640
How many are we at so far?

04:35:18.640 --> 04:35:20.640
Yeah, I think that's 10. I think that's 10.

04:35:20.640 --> 04:35:23.640
We'll call it, that was 37 seconds!

04:35:23.640 --> 04:35:27.640
That was not faster than a cast time!

04:35:27.640 --> 04:35:29.640
So sorry!

04:35:29.640 --> 04:35:31.640
I appreciate you guys.

04:35:31.640 --> 04:35:33.640
You did a great job. Any...

04:35:33.640 --> 04:35:34.640
It's okay.

04:35:34.640 --> 04:35:36.640
How did you approach the task?

04:35:36.640 --> 04:35:42.520
I just thought about usually like the starters some of my favorite Pokemon's which are from the first Pokemon movie

04:35:42.520 --> 04:35:48.820
Which was the three legendary birds so that was already like a quick easy one and for me all my favorite ones are four-legged

04:35:48.820 --> 04:35:52.720
Oh, who you all paper Pokemon? I have my favorite is Eevee

04:35:53.880 --> 04:35:55.880
Rapid-ash

04:35:55.880 --> 04:35:57.880
What's the glaring one?

04:35:58.720 --> 04:36:00.720
Potea the glaring one

04:36:02.560 --> 04:36:04.560
Moltres

04:36:06.640 --> 04:36:08.640
Well, thank you so much for

04:36:08.640 --> 04:36:10.640
playing guys and joining next

04:36:10.640 --> 04:36:12.640
time for faster than the car

04:36:12.640 --> 04:36:14.640
staff. The final Swiss ground

04:36:14.640 --> 04:36:16.640
is upon us here. The biggest

04:36:16.640 --> 04:36:18.640
event of the year. Pokemon

04:36:18.640 --> 04:36:20.640
World Championships where today

04:36:20.640 --> 04:36:22.640
we'll be playing down to just part

04:36:22.640 --> 04:36:24.640
two finals. Welcome back into the

04:36:24.640 --> 04:36:26.640
trading card game side of things.

04:36:26.640 --> 04:36:28.640
My name is Ethan Hegging. Emily

04:36:28.640 --> 04:36:30.640
Foreman is along with me. Could I

04:36:30.640 --> 04:36:32.640
be more excited for this final

04:36:32.640 --> 04:36:34.640
Swiss round? And that is my

04:36:34.640 --> 04:36:37.040
to these certain parts of the day.

04:36:37.040 --> 04:36:41.960
There's so many matchups, but you actually just get down to quite literally the last

04:36:41.960 --> 04:36:43.240
two competitors.

04:36:43.240 --> 04:36:47.400
You can only imagine what is going through their heads as they leave the venue.

04:36:47.400 --> 04:36:52.280
They say, okay, well, I'm either a finalist or I'm a champion, but also the fact that

04:36:52.280 --> 04:36:56.760
they now have a knight to either prep against one deck.

04:36:56.760 --> 04:37:01.440
And that can actually weigh down you so mentally going into the finals.

04:37:01.440 --> 04:37:02.440
But you got to talk about finals.

04:37:02.440 --> 04:37:05.000
Even the chase center.

04:37:05.000 --> 04:37:06.360
It's going to be an exciting Sunday.

04:37:06.360 --> 04:37:10.800
It was filled up to the climax of the event.

04:37:10.800 --> 04:37:11.200
Build up.

04:37:11.200 --> 04:37:13.840
Let's take a look at these final Swiss rounds,

04:37:13.840 --> 04:37:15.880
the important notable matches.

04:37:15.880 --> 04:37:19.240
These are just a few of the important matches going on

04:37:19.240 --> 04:37:20.160
outside.

04:37:20.160 --> 04:37:22.520
We've got Chen-Rui Zhao locked up for top cut.

04:37:22.520 --> 04:37:24.520
He'll be playing against Ethan Sprigh, who still

04:37:24.520 --> 04:37:25.960
needs that one more match point.

04:37:25.960 --> 04:37:27.960
So it'll be interesting to see what happens there.

04:37:27.960 --> 04:37:31.080
Rune looking to take himself into top cut.

04:37:31.080 --> 04:37:36.760
We have Makani up against Keon Old School versus New School defending or excuse me previous

04:37:36.760 --> 04:37:41.000
world champion Diego Casidaga looking for three more match points to get himself in

04:37:41.000 --> 04:37:45.720
a spot for Top Cut and of course our featured match two players on the win and then Angus

04:37:45.720 --> 04:37:48.920
Johnson up against Satoshi Matsui.

04:37:48.920 --> 04:37:54.840
It's so unfortunate for Brent finally taking that first loss of the tournament just one

04:37:54.840 --> 04:38:02.920
to go to Henry Chow who has safely locked himself into that top cut. As you said, Brent versus

04:38:02.920 --> 04:38:08.760
Mataesh, I think both players who have had these great stories, especially over worlds, would love

04:38:08.760 --> 04:38:14.840
to see that. But of course you have these very, very stressful and very, very intense winning

04:38:14.840 --> 04:38:20.680
games that we just have to show, especially when the matchups are so important. And they've been

04:38:20.680 --> 04:38:25.680
really honestly, I know it's been 42% Dragonpole. I know the Dragonpole numbers

04:38:25.680 --> 04:38:29.600
have been high, but I think what we've done really well this weekend is show a

04:38:29.600 --> 04:38:34.520
very diverse amount of decks on stream this weekend. We even started with High

04:38:34.520 --> 04:38:38.440
Drapel Ethan. I mean there was plenty of other decks other than Dragonpole

04:38:38.440 --> 04:38:43.560
brought to Worlds. Our stage is ready so let's throw things down, take a look at

04:38:43.560 --> 04:38:48.840
our players and take a look at what decks we're looking to make top. We have two

04:38:48.840 --> 04:38:53.840
very distinctly different players. Angus Johnson, a player from over in Australia,

04:38:53.840 --> 04:38:58.840
has played a lot throughout the years, had some solid placings at many different tournaments.

04:38:58.840 --> 04:39:05.840
Up against Satoshi Matsui, a player from Japan who has come over to the US to live in here,

04:39:05.840 --> 04:39:09.840
attending multiple regional championships, playing at a bunch of different events,

04:39:09.840 --> 04:39:14.840
has now led him to the biggest match of his career to get into this top-of-the-world championship.

04:39:14.840 --> 04:39:21.840
Pokemon is a global game even and it's so nice to see Satoshi over here but here we go.

04:39:21.840 --> 04:39:29.840
We alluded to it last game and like I said there's been a diverse amount of decks that have made it here to worlds

04:39:29.840 --> 04:39:37.840
and now granted Alakazam and Dust Noir is one thing but I think it's time that we feature the Crustle players that very much deserve to get featured at this point.

04:39:37.840 --> 04:39:41.840
Two very different decks, two very different strategies.

04:39:41.840 --> 04:39:46.440
When they clash together, it is going to for sure be an excellent game.

04:39:46.440 --> 04:39:51.240
DustNor working for you, and of course, use the Cursed Blast ability on any Pokemon,

04:39:51.240 --> 04:39:57.640
but over on Satoshi's side has the Miss Energy to stop the Alakazam's powerful hand attack.

04:39:57.640 --> 04:40:00.240
You'll have to see how those two factors interact with each other.

04:40:00.240 --> 04:40:04.440
I'm interested to see how exactly Angus is going to attack this matchup.

04:40:04.440 --> 04:40:10.840
Like you had mentioned, not only is the Alakazam going to be kind of coming into play to drop,

04:40:10.840 --> 04:40:21.840
most amount of cards possible. The main attacker very well might turn into Dusk nor even, does play enough energy requirements to get Shadow bind off.

04:40:21.840 --> 04:40:29.840
Now granted, the effect that no retreat would be one thing, right? But there are technically answers to missed energy in this matchup.

04:40:29.840 --> 04:40:39.840
But also still Duskmore does have Cursed Blast. A combination of a couple of those and a couple of items in this list could lead into Crustle's demise.

04:40:40.840 --> 04:40:43.440
They're destroying their opening and getting set up.

04:40:44.440 --> 04:40:47.840
So, I'm just really looking to start with that Mega Kangaskhan Index.

04:40:48.840 --> 04:40:52.040
It's just not, and that's immediately an important factor that

04:40:52.440 --> 04:40:56.240
will change how this game plays out. It's just there for that run error and ability.

04:40:56.240 --> 04:40:59.640
This is some of the lowest Pokémon counts we've seen in Dex,

04:40:59.640 --> 04:41:04.240
just playing 10 Pokémon total for Mega Kangaskhan and that 3-3 cross the line.

04:41:04.240 --> 04:41:18.240
Double dust globs in the prizes could definitely be a factor. No missed energy outside of she's side. Double dust globs. That's all the dust globs in the process, Ethan.

04:41:18.240 --> 04:41:29.240
So it is going to have to be Angus relying on rare candy dust nor every single time. Now Granted, not exactly the worst strategy here, but if Angus wants to take it a little bit slow,

04:41:29.240 --> 04:41:33.240
We'll have to keep that in the back of his hat, especially because Satoshi,

04:41:33.240 --> 04:41:40.740
a certain supporter card, loves to have a deck built up a certain amount of cards and then wipe it all away.

04:41:40.740 --> 04:41:45.240
Plenty of factors at play as we jump into the final Swiss round.

04:41:45.240 --> 04:41:51.240
Satoshi kicking things off and looks like Drew into Mega Kang has gone as the top deck potentially.

04:41:51.240 --> 04:41:55.240
Never loved to see that when you're so close to starting that Pokemon.

04:41:55.240 --> 04:41:59.400
does play this Poki Gear 3.0, I'm sure, has an idea from this point

04:41:59.400 --> 04:42:02.760
that Angus is playing the version of this deck.

04:42:02.760 --> 04:42:08.920
Did fall earlier to what is close to the same 60 cards earlier on in this tournament

04:42:08.920 --> 04:42:11.640
to Mateus, who has basically locked up a spot on top cut.

04:42:11.640 --> 04:42:14.440
So we have that valuable experience going into this matchup.

04:42:14.440 --> 04:42:17.160
What adjustments do you think he may make in this time around?

04:42:17.160 --> 04:42:23.160
Might just have to be realizing how well to use not only the handheld fan

04:42:23.160 --> 04:42:26.000
when it's time to send those energies over away,

04:42:26.100 --> 04:42:29.500
realizing what time it is to start using that hero's cape.

04:42:29.600 --> 04:42:31.960
And of course, with control, with Krustle,

04:42:32.060 --> 04:42:34.700
it's always the question of jumbo ice cream.

04:42:34.800 --> 04:42:37.840
When you want to put those directly into play here,

04:42:37.940 --> 04:42:40.240
but for Angus at this point,

04:42:40.340 --> 04:42:43.140
going to have at least a very ideal setup.

04:42:43.240 --> 04:42:46.040
I like the thought of Bidu coming into play, Ethan.

04:42:46.140 --> 04:42:48.040
If Angus does have an energy to retreat,

04:42:48.140 --> 04:42:50.220
could put the item lock online,

04:42:50.220 --> 04:42:54.220
at least slows the Toshi down in that matter here.

04:42:54.220 --> 04:42:58.220
It's very difficult for Crustle to get Mega Kangaskhan into play

04:42:58.220 --> 04:43:02.220
and also Dwebble into play without the use of item cards.

04:43:02.220 --> 04:43:05.220
Can't place things like Ultra Ball, can't play cards like Buddy Bunny Poffin.

04:43:05.220 --> 04:43:08.220
It's a very difficult situation a lot of the time.

04:43:08.220 --> 04:43:14.220
Will be reliant off the one copy of Lumio City to end his turn,

04:43:14.220 --> 04:43:17.220
but in exchange, grab something like the Mega Kangaskhan.

04:43:17.220 --> 04:43:19.220
That could be a huge card in this spot.

04:43:19.220 --> 04:43:21.820
big things that I'm noticing about Angus already,

04:43:21.820 --> 04:43:25.460
is not leaning towards getting a bunch of Abra out,

04:43:25.460 --> 04:43:27.980
but instead going full right away

04:43:27.980 --> 04:43:29.900
with the amount of dust goals.

04:43:29.900 --> 04:43:33.860
Granted, if Satoshi is unable to find a Hero's Cape,

04:43:33.860 --> 04:43:36.220
a health modifier at that point,

04:43:36.220 --> 04:43:40.260
Double Cursed Blast could very well be online at this point.

04:43:40.260 --> 04:43:42.940
So I want to see if Angus is going to be able

04:43:42.940 --> 04:43:44.500
to find the lines to get through,

04:43:44.500 --> 04:43:47.180
but Satoshi, under item lock, like you said,

04:43:47.180 --> 04:43:49.140
did draw the Hilda a little bit earlier,

04:43:49.140 --> 04:43:53.740
so can get into the Crustle this turn, but not much else.

04:43:53.740 --> 04:43:55.040
We'll play the Hilda.

04:43:55.040 --> 04:43:58.020
Curious to see what energy card we'll grab.

04:43:58.020 --> 04:44:00.980
Something like the Mist Energy is great.

04:44:00.980 --> 04:44:02.220
If you play it down this early,

04:44:02.220 --> 04:44:05.060
you're still susceptible for a powerful hand

04:44:05.060 --> 04:44:08.820
to take the KO, or even something like Cursed Blast,

04:44:08.820 --> 04:44:12.020
and not playing something like a stadium card

04:44:12.020 --> 04:44:13.660
down to grab Mega Kangascon,

04:44:13.660 --> 04:44:16.420
means that if there's no health modifier,

04:44:16.420 --> 04:44:22.740
Just gets KO'd by a single rare candy dust nor very curious to see what else after she has in his hand

04:44:22.740 --> 04:44:26.780
And this is what Angus has done with setting up a double Abra here, right?

04:44:26.780 --> 04:44:31.100
Definitely needs all three pieces of the dust goals to really get things going

04:44:31.100 --> 04:44:35.940
But those four cards essentially with psychic draw that he's going to draw two off of each Abra

04:44:35.940 --> 04:44:41.320
It's going pretty important here, but like you said Ethan this energy grabbed and so it's this

04:44:42.100 --> 04:44:44.100
so is the

04:44:44.100 --> 04:44:50.960
Crustle, but the Petrel is unfortunately unable to be played and that would have been an easy answer to find the heroes game.

04:44:50.960 --> 04:45:04.340
Big card in hand, it was top decked on the previous turn, Mega Kangaskhan EX, receiving the missed energy, mainly because the Crustle's ability preventing it from taking damage from non-EX Pokemon.

04:45:04.340 --> 04:45:08.740
Not very useful in this matchup when Alakazam gets right through that if you don't have a missed energy.

04:45:08.740 --> 04:45:15.160
I'm wondering if those early turns of itchy pollen and the way that it kind of stops Satoshi's setup is it?

04:45:15.160 --> 04:45:18.920
If Satoshi is really just going to go into mega Kangus God

04:45:18.920 --> 04:45:23.580
And that's gonna be the one that's doing the attacking rather than crustal just kind of hanging out here

04:45:23.580 --> 04:45:27.740
But there's the Gwyn instead to actually discard the pieces

04:45:28.180 --> 04:45:33.940
Kedabra and dust nor to instead it of draw four actually draw six cards here

04:45:33.940 --> 04:45:41.020
It feels like such a big ask especially because both of those dust globs are prize even you have to find double rare candy

04:45:41.020 --> 04:45:44.540
Double dust nor to get it done. It seems unlikely on this turn

04:45:44.540 --> 04:45:50.060
We also of course thought two of the strange timepiece be used to draw some extra card with the cadaver

04:45:50.060 --> 04:45:55.780
There's the first card rare candy on dust nor will be the itchy pound so waiting to use that ability

04:45:55.900 --> 04:46:02.740
So close because Angus actually has pretty much. I think double rare candy already in hand as well here

04:46:02.740 --> 04:46:10.340
So it's Satoshi using the Lily's determination at this point to try and find that Hero's Cape so important.

04:46:10.340 --> 04:46:16.140
But I think also what is also really important, this turn, Ethan, is finding another energy attachment as well.

04:46:16.140 --> 04:46:20.340
The thing is with a lot of these control lists, and as we saw yesterday with Sander,

04:46:20.340 --> 04:46:26.340
no acceleration means that these turns are very kind of picky on how exactly you want to go.

04:46:26.340 --> 04:46:32.340
A miss of an energy attachment or even that Hero's Cape kind of spells out a really big disaster.

04:46:32.340 --> 04:46:34.300
just being off for one turn.

04:46:34.300 --> 04:46:36.620
Here is Kate, that A-spec allowing Pokemon

04:46:36.620 --> 04:46:39.380
that tool card is attached to to have a hundred more HP,

04:46:39.380 --> 04:46:41.980
definitely a difference maker.

04:46:41.980 --> 04:46:46.260
Big find here would be another copy of Mega Kangaskhan

04:46:46.260 --> 04:46:48.300
along with a missed energy.

04:46:48.300 --> 04:46:51.860
It's hard enough as it is to deal with one Mega Kangaskhan

04:46:51.860 --> 04:46:54.180
with a missed energy, dealing with two,

04:46:54.180 --> 04:46:57.260
assuming Satoshi can consistently find energy cards

04:46:57.260 --> 04:46:58.620
is even more difficult.

04:46:58.620 --> 04:47:00.140
Does find the missed energy again,

04:47:00.140 --> 04:47:02.600
but also the growing grass energy.

04:47:02.600 --> 04:47:05.900
I'm wondering if Satoshi has decided that this crustal

04:47:05.900 --> 04:47:08.540
is not going to be worth kind of keeping up all the way

04:47:08.540 --> 04:47:09.780
with the health modifiers,

04:47:09.780 --> 04:47:12.100
just because one dust nor is already in play,

04:47:12.100 --> 04:47:14.580
but instead getting that mega king is gone ready,

04:47:14.580 --> 04:47:17.380
but instead is going to commit the growing grass energy

04:47:17.380 --> 04:47:18.900
and the pass back over.

04:47:18.900 --> 04:47:21.580
So that crustal is going to get a little bit more health here,

04:47:21.580 --> 04:47:22.620
but here comes Angus.

04:47:22.620 --> 04:47:23.740
That's a lot of hard draw.

04:47:23.740 --> 04:47:25.060
Drawing a bunch of cards,

04:47:25.060 --> 04:47:27.660
and this is the tough part of starting with

04:47:27.660 --> 04:47:29.140
Twebble in this match up.

04:47:29.140 --> 04:47:33.140
You of course want that mecha-kangaskhan in the active to use that run air and ability.

04:47:33.140 --> 04:47:39.140
If you play cards like switch too early on and your opponent is able to trap something like Crustle in the active spot,

04:47:39.140 --> 04:47:42.140
it really slows down the setup where the more cards you're able to see,

04:47:42.140 --> 04:47:45.140
the better positions you will be for that big combo turn.

04:47:45.140 --> 04:47:49.140
And talk us through a little bit about that combo turn that Angus is looking to put together.

04:47:49.140 --> 04:47:53.140
Well, he's looking for a couple of cursed blasts onto the mecha-kangaskhan.

04:47:53.140 --> 04:47:56.140
And if he's able to get all three actually set up,

04:47:56.140 --> 04:47:59.580
could use because the Crestle doesn't have a missed energy

04:47:59.580 --> 04:48:02.980
attach, a powerful hand to take the knockout,

04:48:02.980 --> 04:48:07.580
but could also use the Shadowbind down the line as well.

04:48:07.580 --> 04:48:10.540
I mean, that's the best part about Dustmore also

04:48:10.540 --> 04:48:12.180
being a psychic type is that, yes,

04:48:12.180 --> 04:48:14.700
while it's a ton of energy commitment,

04:48:14.700 --> 04:48:19.140
this book can technically attack.

04:48:19.140 --> 04:48:21.780
Was that earlier in the field watching this matchup?

04:48:21.780 --> 04:48:24.420
And something specific that Mateus did,

04:48:24.420 --> 04:48:26.340
and I'm not sure Angus will do the same,

04:48:26.340 --> 04:48:28.180
is a similar strategy.

04:48:28.180 --> 04:48:30.780
Double Rare Candy, double Dusk Noir,

04:48:30.780 --> 04:48:32.660
powered up with another Dusk Clop

04:48:32.660 --> 04:48:34.300
to force his opponent to three cards

04:48:34.300 --> 04:48:37.740
and then use that special red card to hand disrupt,

04:48:37.740 --> 04:48:42.500
was able to put Satoshi in a pretty unfavorable spot.

04:48:42.500 --> 04:48:44.820
And I have to imagine if that's what he's building up to,

04:48:44.820 --> 04:48:47.420
especially with Ichi Pollen slowing down

04:48:47.420 --> 04:48:50.180
all of the potential options for Satoshi

04:48:50.180 --> 04:48:53.100
to play these item cards to either get Pokemon into play,

04:48:53.100 --> 04:48:56.020
to find supporter cards, really that extra time,

04:48:56.020 --> 04:48:57.540
but is super valuable.

04:48:57.540 --> 04:48:59.140
What I am worried about though, Ethan,

04:48:59.140 --> 04:49:02.300
is well yes, Rare Candy Dust Nor Rare Candy Dust Nor,

04:49:02.300 --> 04:49:05.220
this Dust Globs, or this Dust Goal, excuse me,

04:49:05.220 --> 04:49:09.060
is missing a Dust Globs of that equation here.

04:49:09.060 --> 04:49:11.620
So instead, just going to itchy pollen once more

04:49:11.620 --> 04:49:15.300
as things are getting up and running at least online here.

04:49:15.300 --> 04:49:18.700
So the Alakazam can't damage the Mega Kangascon,

04:49:18.700 --> 04:49:23.300
But is Angus going to find the final piece to essentially blow everything up here?

04:49:23.300 --> 04:49:26.700
But Team Rocket's Petrel being played, as you alluded to a little bit earlier,

04:49:26.700 --> 04:49:28.400
it's got to be for that hero's cave.

04:49:28.400 --> 04:49:31.100
Angus was so close to winning the game on that turn.

04:49:31.100 --> 04:49:35.700
Double Cursed Blast, I guess it would be just a little bit short.

04:49:35.700 --> 04:49:40.600
Looking for that third Cursed Blast ability, if you can find the rare candy,

04:49:40.600 --> 04:49:42.100
would be almost there, right?

04:49:42.100 --> 04:49:46.600
Mega Kangas gone with 200, excuse me, 300 HP, means double Cursed Blast,

04:49:46.600 --> 04:49:49.480
plus a dust globs, however, there are two in the prize cards,

04:49:49.480 --> 04:49:51.960
and that is a difficult factor for Angus.

04:49:51.960 --> 04:49:54.120
Importantly though, that Hero's Cape you mentioned,

04:49:54.120 --> 04:49:56.480
being found from the Petrel means Mega Kanga's Gun

04:49:56.480 --> 04:49:59.440
gets even more beefy and even more difficult to take care of.

04:49:59.440 --> 04:50:02.280
Unfortunately, Hero's Cape is a tool and not an item,

04:50:02.280 --> 04:50:03.800
so there's nothing that really Padook

04:50:03.800 --> 04:50:06.680
can really do about that part here.

04:50:06.680 --> 04:50:08.600
So Satoshi has, of course,

04:50:08.600 --> 04:50:10.800
it's going on the Mega Kanga's Gun here,

04:50:10.800 --> 04:50:12.480
but I can only imagine that Satoshi

04:50:12.480 --> 04:50:13.800
is really kind of saying to himself,

04:50:13.800 --> 04:50:16.160
it's time to start getting the Mega Kanga's Gun.

04:50:16.160 --> 04:50:18.860
Now that the hero's cape is online,

04:50:18.860 --> 04:50:20.740
start to build up this Mechagang,

04:50:20.740 --> 04:50:22.140
it's gone where it could potentially even

04:50:22.140 --> 04:50:23.980
start attacking next turn.

04:50:23.980 --> 04:50:27.100
If an energy was already fed to it, Ethan, walk me through it.

04:50:27.100 --> 04:50:31.040
It's curious here, debating which energy card to attach.

04:50:31.040 --> 04:50:33.140
And while the missed energy on the crustal

04:50:33.140 --> 04:50:37.500
will prevent it from being hit from a powerful hand attack,

04:50:37.500 --> 04:50:40.620
it can easily be dealt with with a cursed blast ability.

04:50:40.620 --> 04:50:44.220
And these missed energy are the most important resources

04:50:44.220 --> 04:50:45.660
in this matchup.

04:50:45.660 --> 04:50:50.340
We're going to see it commit to the active, and now all of a sudden, that's one energy,

04:50:50.340 --> 04:50:52.540
especially she may need towards the end of the game.

04:50:52.540 --> 04:50:59.140
Yeah, what's really unfortunate here too is that I don't know if Angus decides that it's time for Crustle to go.

04:50:59.140 --> 04:51:02.940
That's going to be a mega-Kangaskhan just hanging out here, but the problem is, Ethan,

04:51:02.940 --> 04:51:06.620
is that that energy was really actually committed already to the Crustle.

04:51:06.620 --> 04:51:10.940
So this mega-Kangaskhan, well, yes, it's sitting at 400 hit points here.

04:51:10.940 --> 04:51:19.380
We'll see Cursed Blast used onto the active Cursed Blast number two, damaging that Mega

04:51:19.380 --> 04:51:22.060
Kengiscon on the bench.

04:51:22.060 --> 04:51:25.020
This crustal is just hanging on, it seems.

04:51:25.020 --> 04:51:29.520
Well, hanging on by ten, and that's Purdue still in the active that's going to be the

04:51:29.520 --> 04:51:35.620
choice attacker here, and still putting Satoshi under item lock at this point.

04:51:35.620 --> 04:51:43.460
So I'm wondering if it is time for that Sacred Ash being used to re-establish and we'll have to go back and work just a little bit harder.

04:51:43.460 --> 04:51:55.220
It depends on what Angus took off the prizes as well. Not many rare candies left here, so it is going to have to be the old way of going from basic to stage one to stage two in order for this play to be made again.

04:51:55.220 --> 04:52:01.700
So what do you can, of course, continue with the item locking.

04:52:01.700 --> 04:52:05.940
You do see that sacred ash shuffle the Pokémon back into play.

04:52:05.940 --> 04:52:11.900
There's the buddy buddy Poffin, just playing through all of the steps, seeing how things

04:52:11.900 --> 04:52:13.400
should have played out.

04:52:13.400 --> 04:52:17.780
Just want to double check the math on the crustle.

04:52:17.780 --> 04:52:24.060
Right now it does have that growing grass energy, so it receives 20 extra HP.

04:52:24.060 --> 04:52:29.060
was a couple of Ichikawa news on that active Pokemon.

04:52:29.060 --> 04:52:33.060
Of course, just a little bit more bulky, just hanging on.

04:52:33.060 --> 04:52:38.060
And now the question becomes, can we see a third Cursed Blast from Angus,

04:52:38.060 --> 04:52:43.060
followed by some way to deal with the following megacangus gone

04:52:43.060 --> 04:52:45.060
in combination with something like disruption?

04:52:45.060 --> 04:52:50.060
The problem is, Ethan, because of that miss energy being attached to the crystal,

04:52:50.060 --> 04:52:55.780
instead of the mega kangaskhan this mega kangaskhan is still just going to be

04:52:55.780 --> 04:53:00.620
attaching an energy and essentially doing nothing with it can't use the jumbo

04:53:00.620 --> 04:53:05.900
ice cream I believe because there's no free energy on in this Pokemon so

04:53:05.900 --> 04:53:10.300
unfortunately for Satochi not gonna be able to actually sift all the way through

04:53:10.300 --> 04:53:14.700
that might be a win and I think that is a win for a hengiz get confirmation on

04:53:14.700 --> 04:53:19.260
who picked up their cards and Satochi was still in a great spot had the missed

04:53:19.260 --> 04:53:24.300
energy on his Pokemon, and with their not being enough cursed, last to be used, it looks

04:53:24.300 --> 04:53:26.300
like Satoshi is taking that game.

04:53:26.300 --> 04:53:28.980
There's just not enough ways to deal damage to that Pokemon.

04:53:28.980 --> 04:53:35.300
That's the hard part about Prostal is that, and especially with this deck of Alakazam

04:53:35.300 --> 04:53:39.040
and Dusknoir, there are weird things that counts.

04:53:39.040 --> 04:53:43.700
Those two Dusklobs being prized messes up the math completely here.

04:53:43.700 --> 04:53:48.340
So I'm interested to see where it all kind of went wrong for Angus because he had the

04:53:48.340 --> 04:53:51.820
a bright idea, Ethan, but Satoshi being named the game

04:53:51.820 --> 04:53:54.020
winner, it seems like he's got it.

04:53:54.020 --> 04:53:56.260
It just wasn't able to capitalize off the cursed

04:53:56.260 --> 04:53:58.780
blast ability that missed energy really throwing

04:53:58.780 --> 04:54:02.020
a wrench in Angus' plan, started off early with the hand

04:54:02.020 --> 04:54:03.140
disruption.

04:54:03.140 --> 04:54:05.460
But importantly here, Satoshi taking that Xerosix

04:54:05.460 --> 04:54:07.860
machinations off the prize cards,

04:54:07.860 --> 04:54:10.420
followed by the missed energy still on the mecha-kengis

04:54:10.420 --> 04:54:12.740
gone and consistent energy attachments.

04:54:12.740 --> 04:54:14.580
Just too much for Angus to be able to deal with,

04:54:14.580 --> 04:54:16.900
and this being the final round, these players really

04:54:16.900 --> 04:54:17.980
do not want to take a tie.

04:54:17.980 --> 04:54:23.580
definitely not and if you're not reliably back into your win condition you blink and you miss it.

04:54:23.580 --> 04:54:31.500
Angus understanding I just need more time to get it done. So Satoshi while not starting mega kangastan

04:54:31.500 --> 04:54:38.300
still was able to get really through everything. So going into the second match Satoshi didn't do

04:54:38.300 --> 04:54:43.740
much but he still had that missed energy. Capes kangaskhan deal with the amount of curse plus

04:54:43.740 --> 04:54:47.100
Angus had. What does he need to do differently to take the second game?

04:54:47.100 --> 04:54:52.940
It's really hard to say. I mean, if Angus doesn't, I mean, the most obvious answer is don't prize

04:54:52.940 --> 04:54:59.020
Don't cost loss, right? That forces Angus to use a lot more resources than he wants to use.

04:54:59.020 --> 04:55:03.660
I know he does play the strange timepiece as well, but I feel like in this matchup,

04:55:03.660 --> 04:55:09.580
it's not going to actually come into play as much. It's really Angus just has to play ways

04:55:09.580 --> 04:55:11.900
to go just a little bit faster than Satoshi.

04:55:11.900 --> 04:55:14.860
Had the right idea with Purdue stopping everything there,

04:55:14.860 --> 04:55:17.260
but the thing is Petrol grabs Hero's Cape.

04:55:17.260 --> 04:55:17.900
It's an item.

04:55:17.900 --> 04:55:20.060
It can be, or it's a tool, excuse me.

04:55:20.060 --> 04:55:20.780
It can be used.

04:55:21.580 --> 04:55:23.580
We'll get into game number two.

04:55:23.580 --> 04:55:25.980
Angus opting to go first this time around.

04:55:26.620 --> 04:55:29.260
Starts with that telepathic psychic energy onto Duskoal.

04:55:29.260 --> 04:55:32.700
We'll get the bad news that there are a couple important

04:55:32.700 --> 04:55:34.300
Pokemon in the prize cards.

04:55:34.300 --> 04:55:37.740
The importance of rare candy cannot be stated enough.

04:55:37.740 --> 04:55:44.740
And with there being two Kadabra, plus a rare candy, it may be a bit harder to get into a bunch of Duskiora throughout the game.

04:55:44.740 --> 04:55:55.240
That's not what you want to see. Doubles consistently being prized. And for Kadabra, I mean, granted, there are four Kadabra in this list.

04:55:55.240 --> 04:56:04.240
But I guess if Angus is going first, if Satoshi by chance misses the energy, this could be a big, big turn for Angus going back into his turn.

04:56:04.240 --> 04:56:08.240
So it has to do its best at this point to try and get set up fully.

04:56:08.240 --> 04:56:13.240
Ideally, we'd like to see one more Dusk Lob before passing it on over to Satoshi's turn.

04:56:13.240 --> 04:56:17.240
It can always be some inconsistent air issues with a deck like Crustle.

04:56:17.240 --> 04:56:20.240
You're very reliant on starting with that Mega Tengis gun,

04:56:20.240 --> 04:56:23.240
and when that's not the case, things can definitely get out of hand.

04:56:23.240 --> 04:56:26.240
There is nothing going on in his hand.

04:56:26.240 --> 04:56:31.240
Just a Hilda can play that to grab a missed energy and use Ascension,

04:56:31.240 --> 04:56:34.560
But then the Crustle would be so close to being KO'd.

04:56:34.560 --> 04:56:39.440
So it's a matter of if Angus is essentially going to draw the same combinations of cards

04:56:39.440 --> 04:56:41.080
he needed a little bit earlier.

04:56:41.080 --> 04:56:46.280
Like you had mentioned, Ethan Hilda being played now can grab the Crustle here.

04:56:46.280 --> 04:56:54.120
And as it stands, even something like a psychic energy rare candy dust nor would deal enough

04:56:54.120 --> 04:56:58.360
damage to take a KO, you can use the mumble attack on Duskull.

04:56:58.360 --> 04:57:02.120
steals 30, plus the 130 from Cursed Blast.

04:57:02.120 --> 04:57:03.360
Let's see what Angus can find.

04:57:03.360 --> 04:57:06.080
He's looking through the deck very quickly.

04:57:06.080 --> 04:57:09.000
Candy Dustnore plus an energy card.

04:57:09.000 --> 04:57:10.680
That will be our second game.

04:57:10.680 --> 04:57:13.080
One big thing about this list that I don't think

04:57:13.080 --> 04:57:14.960
we're in the situation to really talk about,

04:57:14.960 --> 04:57:17.440
but we can talk about here, is I love the way

04:57:17.440 --> 04:57:20.880
that this list plays four copies of Gwynn.

04:57:20.880 --> 04:57:23.040
So I know a little bit earlier we talked about

04:57:23.040 --> 04:57:25.280
how Double Kidapra being prized,

04:57:25.280 --> 04:57:27.080
not exactly what you want to see,

04:57:27.080 --> 04:57:30.520
But when you play so many non-Rulebox Pokemon within this list,

04:57:30.520 --> 04:57:35.320
Gwyn is a great way to get yourself to draw a plethora of cards.

04:57:35.320 --> 04:57:38.680
And honestly, for Angus, does it come down to, once again,

04:57:38.680 --> 04:57:40.240
finding rare candy dust?

04:57:40.240 --> 04:57:41.400
No, there are three.

04:57:41.400 --> 04:57:44.480
There's the rare candy, Ethan, and the Gwyn,

04:57:44.480 --> 04:57:47.040
but no Rulebox Pokemon to discard, I believe.

04:57:47.040 --> 04:57:48.840
Yeah, there's not enough going on.

04:57:48.840 --> 04:57:52.360
We're going to see the mumble action in our final Swiss round.

04:57:52.360 --> 04:57:54.160
Just a piece short.

04:57:54.160 --> 04:57:56.360
If there was a dust door in hand,

04:57:56.360 --> 04:57:57.400
That would be all she wrote.

04:57:57.400 --> 04:58:00.720
And what a top deck from Satoshi finds the Poki Gear.

04:58:00.720 --> 04:58:02.080
That's half of the equation.

04:58:02.080 --> 04:58:05.680
Now needs to look a bit awkward on the right side of his deck.

04:58:05.680 --> 04:58:07.120
Seven cards from the top.

04:58:07.120 --> 04:58:09.360
Can he find something like Lily's Determination

04:58:09.360 --> 04:58:10.560
does find Petrel?

04:58:10.560 --> 04:58:11.960
And that might be good enough

04:58:11.960 --> 04:58:14.160
to get Mega Kangaskhan into play.

04:58:14.160 --> 04:58:16.260
Could be Mega Kangaskhan could also be

04:58:16.260 --> 04:58:18.280
the hero's cape as well here.

04:58:18.280 --> 04:58:23.280
So it matters on what Satoshi wants to prioritize, excuse me.

04:58:23.800 --> 04:58:25.280
See how he's going to play it down.

04:58:25.280 --> 04:58:29.280
very important key card in this list.

04:58:29.280 --> 04:58:32.280
Could also be the Lumio City to grab the mega Kangaskhan,

04:58:32.280 --> 04:58:34.280
even that would end his turn.

04:58:34.280 --> 04:58:37.280
But honestly, that's actually the pivot that he's going for,

04:58:37.280 --> 04:58:42.280
actually prioritizing mega Kangaskhan over getting that hero's cape.

04:58:42.280 --> 04:58:44.280
See what the choice is.

04:58:44.280 --> 04:58:47.280
It is the Lumio City, so that comes down into play,

04:58:47.280 --> 04:58:50.280
guaranteeing mega Kangaskhan the energy attachment

04:58:50.280 --> 04:58:53.280
to start threatening some pressure with the crustal.

04:58:53.280 --> 04:58:57.080
thinking about which energy card to be there. It is going to be the growing

04:58:57.080 --> 04:59:04.000
grass energy. Buffing this crustal HP by 20 and mega kengis god makes his way

04:59:04.000 --> 04:59:09.480
into the battle. Honestly from Satoji it feels like a weird play to use petrol

04:59:09.480 --> 04:59:13.800
out of all things to grab Lumio City out of all things but that's actually the

04:59:13.800 --> 04:59:18.560
only way I believe to grab mega kengis gun out of this deck aside from I

04:59:18.560 --> 04:59:23.240
believe there's just one ultra play and the thing is with control you want

04:59:23.240 --> 04:59:25.880
your whole menu essentially available to you at every time.

04:59:25.880 --> 04:59:26.940
What's the draw, Ethan?

04:59:26.940 --> 04:59:28.380
No, Angus has nothing.

04:59:28.380 --> 04:59:31.680
Just drew a card for turn and played down,

04:59:31.680 --> 04:59:34.540
retreats into Abra and plays the Lumio City

04:59:34.540 --> 04:59:35.820
to end the turn.

04:59:35.820 --> 04:59:37.820
No Alakazam, no Kadabra,

04:59:37.820 --> 04:59:40.460
no way to draw any cards or find cards.

04:59:40.460 --> 04:59:43.420
And this slow down opens the door up for Satoshi

04:59:43.420 --> 04:59:45.780
to try and retreat into Mega Kangaskhan

04:59:45.780 --> 04:59:47.260
or even take some KO's.

04:59:47.260 --> 04:59:48.780
And this, like you said,

04:59:48.780 --> 04:59:50.380
either retreat into Mega Kangaskhan

04:59:50.380 --> 04:59:53.340
or get that mega kengis gone up and running here,

04:59:53.340 --> 04:59:57.660
but is the energy attachment of the spiky energy on over to Satoshi here?

04:59:57.660 --> 05:00:00.020
And this is massive, Ethan.

05:00:00.020 --> 05:00:03.900
Now starting to take all the energy off of the board for Angus as well.

05:00:03.900 --> 05:00:06.700
Doesn't play too many in this Alakazam list.

05:00:06.700 --> 05:00:10.020
I believe plays four telepathic and only one psychic,

05:00:10.020 --> 05:00:14.740
so can potentially run out of resources to even attack.

05:00:14.740 --> 05:00:16.340
Pressure being put on Crusill.

05:00:16.340 --> 05:00:19.660
It's not something you often see with this deck early on.

05:00:19.660 --> 05:00:24.780
top deck of the Night Structure has Fezendipity EX, flip the script to draw cards, but those

05:00:24.780 --> 05:00:30.220
cards are not helpful. Double Buddy Buddy Poffin embosses orders, and you do not want

05:00:30.220 --> 05:00:32.460
to bring Mega Kangascon into the active spot right now.

05:00:32.460 --> 05:00:37.340
Not just that, but the Fezendipity as well. You don't want to bench, but might have to,

05:00:37.340 --> 05:00:41.820
and I do believe did, to draw some more cards at this point, and just a pass back over.

05:00:41.820 --> 05:00:46.780
Just a pass, and a Hilda top deck, absolutely massive, can now put a missed energy onto Mega

05:00:46.780 --> 05:00:51.220
a kengis gun ensuring powerful hand can never be attacked onto that Pokemon.

05:00:51.220 --> 05:00:56.800
It's a bigger point here too. I mean you look at how many cards are in the tech

05:00:56.800 --> 05:01:04.300
here for Angus and not being able to even utilize Gwyn to draw any cards here excuse

05:01:04.300 --> 05:01:09.620
me. Six cards unfortunately couldn't be drawn and now it's up to Satoshi to

05:01:09.620 --> 05:01:13.340
really kind of start driving away with this game and I have a fear that he

05:01:13.340 --> 05:01:17.740
already has. I mean this Kadabra is in the active here, won't get into Alakazam

05:01:17.740 --> 05:01:22.540
and that's a lot of energy now off the board. Angus can't really do much at all.

05:01:22.540 --> 05:01:27.260
And if Satoshi can take three prize cards before Angus applies pressure, that

05:01:27.260 --> 05:01:31.620
will limit him to just two curse blast abilities. We've seen how powerful it is

05:01:31.620 --> 05:01:36.220
when this Alakazam does Nordek can use three, even four curse blasts sometimes.

05:01:36.220 --> 05:01:39.740
So these early prize cards, while they don't mean much on the surface, they do

05:01:39.740 --> 05:01:45.900
matter in the long run. I mean Satoshi can absolutely take his time at this point.

05:01:45.900 --> 05:01:50.220
Like a kid in a park just dropping the ice cream on a hot sunny day. Some things never change.

05:01:50.220 --> 05:01:55.420
Yeah, no. I mean you have essentially anything that you want to do here in Satoshi not being

05:01:55.420 --> 05:02:02.060
threatened by a special red card so can still just keep using this crustal to take some prize

05:02:02.060 --> 05:02:07.260
cards and that's exactly what he wants to do get a little bit more aggressive. Angus would be down

05:02:07.260 --> 05:02:12.660
to one Abra here, but the problem is, it's not about Alakazam attacking anymore.

05:02:12.660 --> 05:02:17.160
Like you said, that missed energy is in play, and this is the general fear with Crustle.

05:02:17.160 --> 05:02:20.160
A lot of players say that Crustle wasn't the play for this event,

05:02:20.160 --> 05:02:24.060
but that seems to be when Crustle gets the most amount of power.

05:02:24.060 --> 05:02:28.360
When players are just not considering it anymore, you look back a couple of months ago

05:02:28.360 --> 05:02:31.760
to enhance Hammer being used, to Dene being in the list,

05:02:31.760 --> 05:02:35.660
and that could have solved so many issues, but now, unfortunately, for Angus,

05:02:35.660 --> 05:02:40.260
has to rely on finding these Dusk Clops and these Dusk Noirs to get things done.

05:02:40.260 --> 05:02:46.420
I really can't afford to play things like Rescue Stretcher all free and without consequences.

05:02:46.420 --> 05:02:49.620
You need these cards to recover your Dusk Noir line.

05:02:49.620 --> 05:02:53.020
We'll see when draw some more cards, six cards found.

05:02:53.660 --> 05:02:57.580
There are still just the one Dusk Noir drawn in.

05:02:57.580 --> 05:03:00.020
Do you see a pair of Rare Candy in the hand?

05:03:00.420 --> 05:03:04.380
However, you're going to really need to combine these Curse Blast abilities together

05:03:04.380 --> 05:03:09.260
to have a strong effect now with Satoshi being at four price cards.

05:03:09.260 --> 05:03:12.620
It would mean a pivotal turn could come into play.

05:03:12.620 --> 05:03:16.020
Dust Norse Cursed Blast forces Satoshi to take a price card,

05:03:16.020 --> 05:03:18.180
turning on the special red card.

05:03:18.180 --> 05:03:22.340
If there's some sort of force attacking power on Angus' side,

05:03:22.340 --> 05:03:25.060
it could lead Satoshi in a side where he's unable to respond

05:03:25.060 --> 05:03:26.660
with enough setup and enough pressure.

05:03:26.660 --> 05:03:30.420
Well, the thing is with Satoshi going down to two price cards,

05:03:30.420 --> 05:03:33.580
with this mega-kangis now already having one energy,

05:03:33.580 --> 05:03:36.900
Satoshi can very well take the next couple of turns to get

05:03:36.900 --> 05:03:40.620
re-acclimated with potentially attacking with this mega kengis gun.

05:03:40.620 --> 05:03:43.500
So while, yes, Angus hanging out this crustal is really good.

05:03:43.620 --> 05:03:47.860
You have to consider the fact that this mega kengis gun will be able to

05:03:47.860 --> 05:03:51.020
start attacking in about two turns here.

05:03:51.020 --> 05:03:54.500
And then Satoshi would be down to three prize cards.

05:03:54.500 --> 05:03:56.500
And then there's a Fezendipity as well.

05:03:56.500 --> 05:03:58.660
Could very well see a heads for the win.

05:03:58.660 --> 05:04:00.220
Threat number one is not this crustal.

05:04:00.220 --> 05:04:02.020
It's 100% mega kengis gun.

05:04:02.020 --> 05:04:07.940
It's just so beefy and so difficult to deal with that Pokemon will constantly present a threat

05:04:07.940 --> 05:04:11.420
We're gonna see the retreat from the Abra into this Badoo and

05:04:11.860 --> 05:04:17.260
Combined with what I assume to be a special red card at some point not forced to play at this turn

05:04:17.260 --> 05:04:19.860
What an Emily is the opportune time to play that card?

05:04:25.860 --> 05:04:29.180
You definitely don't want everything you have available to you

05:04:29.180 --> 05:04:32.580
But I think what's really important Ethan and Satoshi just showed the camera

05:04:32.580 --> 05:04:37.720
There are three jumbo ice creams or at least two that I saw within that hand

05:04:37.720 --> 05:04:42.500
So very important to know that now that these damage counters are going to be flown here

05:04:42.500 --> 05:04:46.780
Pokemon Center lady is actually drawn here so could heal some more damage

05:04:46.780 --> 05:04:52.060
But I don't see anything else in terms of hell, but my goodness speaking of help even really

05:04:52.340 --> 05:04:55.180
Determination the top deck the least determination in the hand

05:04:55.180 --> 05:04:59.580
but I honestly would like to see Satoshi hold on to that card this turn.

05:04:59.580 --> 05:05:02.220
Guarantee healing off that mega Kangaskhan.

05:05:02.220 --> 05:05:04.940
You're basically playing protect the president at this point.

05:05:04.940 --> 05:05:08.300
Mega Kangaskhan is essentially your big man,

05:05:08.300 --> 05:05:10.220
your whole backbone of the strategy.

05:05:10.220 --> 05:05:13.660
You could hold on and maybe even just deal with the bigger threat,

05:05:13.660 --> 05:05:15.740
which is these Duskull holding the Lily,

05:05:15.740 --> 05:05:17.100
leaving options for next turn.

05:05:17.100 --> 05:05:18.300
A smart play here for Satoshi.

05:05:18.300 --> 05:05:20.780
You can not just see that Lily and immediately slam it down.

05:05:20.780 --> 05:05:21.420
And that's it.

05:05:22.060 --> 05:05:24.380
Angus understands he cannot win this game.

05:05:24.380 --> 05:05:29.980
Satoshi Matsui advances into the World Championship top cut with none other than Crustle.

05:05:29.980 --> 05:05:35.580
It might have been the fastest Crustle set we've ever seen on stream Ethan and Satoshi

05:05:35.580 --> 05:05:41.740
excited of course for himself and his cruddy. You gotta be bummed right I mean you're making it in

05:05:41.740 --> 05:05:47.100
to asymmetrical top cut with a deck that nobody considered really. Let's be honest right a lot

05:05:47.100 --> 05:05:51.900
of players are saying you know what why would you ever bring Crustle to the World Championship.

05:05:51.900 --> 05:05:54.400
Alakazam is going to play that enhanced hammer.

05:05:54.400 --> 05:05:57.100
It's going to be a bunch of festival lead

05:05:57.100 --> 05:05:58.600
that you're going to be finding your way.

05:05:58.600 --> 05:06:00.800
But still, as long as you know the matchup,

05:06:00.800 --> 05:06:01.800
you got it down on box.

05:06:01.800 --> 05:06:04.700
So Satoshi, congratulations, making it in.

05:06:04.700 --> 05:06:07.400
And look how excited he is, Ethan.

05:06:07.400 --> 05:06:10.200
Had to battle through two days of competition

05:06:10.200 --> 05:06:11.900
to get to this point.

05:06:11.900 --> 05:06:15.700
As we take a look back on how that set played out,

05:06:15.700 --> 05:06:18.400
it really were these opening turns that defined the game.

05:06:18.400 --> 05:06:20.500
Itchy, power to try and disrupt,

05:06:20.500 --> 05:06:24.200
but the timed Petrol was able to get the heroes' cape,

05:06:24.200 --> 05:06:26.660
the Megacangaskon was the top deck for turn,

05:06:26.660 --> 05:06:27.940
and it's just so difficult.

05:06:27.940 --> 05:06:29.380
Regardless of how you approach it,

05:06:29.380 --> 05:06:32.980
to deal with a 400 HP missed energy attack,

05:06:32.980 --> 05:06:33.820
Megacangaskon.

05:06:33.820 --> 05:06:35.340
Yeah, no matter which way you put it, right?

05:06:35.340 --> 05:06:37.700
And the problem is you just don't have enough ways

05:06:37.700 --> 05:06:40.540
to replenish the resource of the Curse Blast

05:06:40.540 --> 05:06:41.700
to keep doing it over and over.

05:06:41.700 --> 05:06:43.460
You can full clear at one point,

05:06:43.460 --> 05:06:47.460
but it's just not enough to go all the way to 400.

05:06:47.460 --> 05:06:49.620
So for Angus, unfortunately,

05:06:49.620 --> 05:06:59.100
What a close close game at least for game number one, but in game number two, I mean, just the bosses orders on to that dust ball saying, you know what, do you have an energy to even retreat?

05:06:59.260 --> 05:07:02.380
And that's a lot to ask for a deck that's only playing five energy in total.

05:07:02.540 --> 05:07:06.900
Yeah, once again, don't really see Krusl get into the prize lead in matches like these.

05:07:07.740 --> 05:07:12.100
Taking prizes consistently turn after turn and the slow set up for Angus.

05:07:12.100 --> 05:07:15.580
Of course, it does take time to put a bunch of dust for into play.

05:07:15.580 --> 05:07:20.460
I just felt like it wasn't enough pressure, not overwhelming enough, and it really was

05:07:20.460 --> 05:07:21.460
this board up.

05:07:21.460 --> 05:07:25.500
Crustle with a missed energy, taking care of the Pokemon, and that Ekik Hengis gone

05:07:25.500 --> 05:07:28.420
four backup with still 170 HP left.

05:07:28.420 --> 05:07:32.940
It's too much for Hengis to overcome, and Satoshi advances into our top cut.

05:07:32.940 --> 05:07:35.820
Well, you can't play Crustle aggressive.

05:07:35.820 --> 05:07:36.820
You know?

05:07:36.820 --> 05:07:37.820
Why not?

05:07:37.820 --> 05:07:38.820
We're learning new things every day here at the World Championships.

05:07:38.820 --> 05:07:43.220
I mean, that's what is really important here, right, is being able to adapt on the

05:07:43.220 --> 05:07:47.660
fly and nobody saw this alakazam and nobody saw this dust nor being paired

05:07:47.660 --> 05:07:51.980
together coming right so we didn't we get to see a stream five bees we didn't

05:07:51.980 --> 05:07:55.460
really even get to see what the deck can truly do other than yesterday right

05:07:55.460 --> 05:08:00.740
in the tages hands but the thing is crustal is it's it's inevitable you're

05:08:00.740 --> 05:08:04.700
gonna face one right but here's the thing you can't go by in the Pokemon

05:08:04.700 --> 05:08:08.180
trading card game without hitting an uncomfortable matchup and you can't go

05:08:08.180 --> 05:08:12.820
by without hitting control you have to do your due diligence and learning how

05:08:12.820 --> 05:08:17.300
your deck does go against these decks because listen they're out there whether

05:08:17.300 --> 05:08:20.220
you like them or not you will hit one sometimes you hit one on your winning in

05:08:20.220 --> 05:08:23.540
that really sucks they definitely want to circle back around to the fact that

05:08:23.540 --> 05:08:27.940
Satoshi just a few rounds earlier played against this matchup and that's

05:08:27.940 --> 05:08:31.980
valuable experience maybe came in a little bit unknown against the player

05:08:31.980 --> 05:08:35.980
who had a game plan and it seems like the experience he learned the importance

05:08:35.980 --> 05:08:39.380
of getting the missed energy to play the importance of valuing mega Kangas

05:08:39.380 --> 05:08:43.220
got early. And more importantly, there are few opportunities he could have retreated

05:08:43.220 --> 05:08:48.020
into the Kangas Don, tried it by some more cards in front. Aaron, a patient, and I think

05:08:48.020 --> 05:08:49.420
that paid off for him in this match.

05:08:49.420 --> 05:08:54.020
Yeah, especially when Angus is the one who needs to kind of rush and go faster and faster

05:08:54.020 --> 05:08:58.900
each turn, right? And had absolutely the tools to do it with win, for example, drawing

05:08:58.900 --> 05:09:03.980
eventually six cards, but it felt like there were pairs hiding in the prizes every single

05:09:03.980 --> 05:09:08.500
time, right? A pair of Cadabra, a pair. I think game one really was because of the prize

05:09:08.500 --> 05:09:12.780
the world. It's a very

05:09:12.880 --> 05:09:14.380
amazing, very nice part, right?

05:09:14.480 --> 05:09:16.380
Unable really to get things

05:09:16.480 --> 05:09:17.080
going, but honestly, don't

05:09:17.180 --> 05:09:17.780
take it from us. I want to

05:09:17.880 --> 05:09:24.580
hear from Satoshi himself.

05:09:24.680 --> 05:09:27.180
Hello. Hello. Hello. We're

05:09:27.280 --> 05:09:30.300
here with Satoshi who just one

05:09:30.400 --> 05:09:34.300
with the only the one the very

05:09:34.400 --> 05:09:37.300
mysterious guy is crossed all

05:09:37.300 --> 05:09:41.060
How does it feel to have been up there with that feature match?

05:09:41.060 --> 05:09:42.740
I've been awesome.

05:09:42.740 --> 05:09:45.140
I mean, I feel awesome.

05:09:45.140 --> 05:09:47.540
I was so lucky to be honest.

05:09:47.540 --> 05:09:49.780
But I mean, today's my day.

05:09:49.780 --> 05:09:51.060
It is your day.

05:09:51.060 --> 05:09:54.580
And you can only revel in that energy.

05:09:54.580 --> 05:09:57.140
How did it feel coming into the event with Crustle?

05:09:57.140 --> 05:09:58.260
Did it feel risky?

05:09:58.260 --> 05:09:59.980
Or did you feel like, nah, nah, no one's

05:09:59.980 --> 05:10:02.020
respecting this right now?

05:10:02.020 --> 05:10:03.740
I mean, no one's respecting.

05:10:03.740 --> 05:10:08.300
That's why I got so much, like so many good games.

05:10:08.300 --> 05:10:11.500
Lucky, and I have so many good friends.

05:10:11.500 --> 05:10:14.020
So, and they recommend me to play Crustle.

05:10:14.020 --> 05:10:15.620
I'm like, yeah, why not?

05:10:15.620 --> 05:10:16.980
Yeah, exactly, you've got it.

05:10:16.980 --> 05:10:18.420
Do you want to give some of those friends a shout out?

05:10:18.420 --> 05:10:19.340
Are they here supporting you?

05:10:19.340 --> 05:10:20.380
I think they're just there.

05:10:20.380 --> 05:10:24.140
Yeah, shout out to Vivian, Steph, Tyler,

05:10:24.140 --> 05:10:29.140
Johnny, Michael, John, Henry, Abang, and Rahul.

05:10:29.900 --> 05:10:32.980
Yeah, Mustafa, everybody, but yeah.

05:10:32.980 --> 05:10:35.060
And then shout out to my parents too.

05:10:35.060 --> 05:10:36.260
Yeah, absolutely.

05:10:36.260 --> 05:10:39.100
We've got to wrap the people who got us here, haven't we?

05:10:39.100 --> 05:10:43.860
Absolutely, incredible show with Prost so far.

05:10:43.860 --> 05:10:45.380
How are we feeling?

05:10:45.380 --> 05:10:49.060
Jeffersoning yourself into the top tables of this event.

05:10:49.060 --> 05:10:52.460
Did you ever imagine yourself being in this position?

05:10:52.460 --> 05:10:55.020
No, not at all, because I've never made cash.

05:10:55.020 --> 05:10:56.340
I've never made top cut.

05:10:56.340 --> 05:10:58.300
This is my first top cut.

05:10:58.300 --> 05:11:02.420
That would be like, yeah, this is just crazy to me.

05:11:02.420 --> 05:11:08.420
the world championship. You said you haven't even been playing that long. What's your journey into the game been like?

05:11:08.420 --> 05:11:18.420
I mean, I started it when Prismatic came out and then I got into it. So, Greg, I like Pokemon. I mean, my name is Satoshi. Satoshi is Ash.

05:11:18.420 --> 05:11:23.420
So, I'm like, I have to play Pokemon. And I guess I'm just loved by Pokemon.

05:11:23.420 --> 05:11:29.860
It was meant to be Satoshi takes down an incredible foe using crustal

05:11:29.980 --> 05:11:35.100
Thank you so much Satoshi. We wish you the best of luck and the rest of the event. You've absolutely got this

05:11:35.260 --> 05:11:38.860
Thank you so much. We're gonna throw it back to the cast is for some more good times

05:11:42.660 --> 05:11:46.900
Thanks so much Amy great to hear from our winner of mate is there a possibility

05:11:46.900 --> 05:11:51.660
He is the real ash ketchup in this tournament trying to become a Pokemon master

05:11:51.660 --> 05:11:56.380
you know, when I realized that as he said, then I was like, that's got to be some plot armor, man.

05:11:56.380 --> 05:12:03.500
And I think it's so impressive. And it really is kind of showing that no matter how long you've

05:12:03.500 --> 05:12:08.300
been playing, you can make it to this world stage. I do believe Satoshi said he started in

05:12:08.300 --> 05:12:15.180
Prismatic from what I heard. Prismatic, believe it or not, is not that far ago in terms of set. So

05:12:15.180 --> 05:12:19.580
realistically, it's about the people that you surround yourself with as well. That's I heard

05:12:19.580 --> 05:12:24.540
some great names there in terms of support for Satoshi. So when you got a good testing group,

05:12:24.540 --> 05:12:29.180
honestly, and even anything is possible. And that's what the world championships are about. Of

05:12:29.180 --> 05:12:32.940
course, you have the players that are expected to perform well, but it feels like every year

05:12:32.940 --> 05:12:38.780
there's always a Cinderella story. Yeah. You know, unknown players, someone who made their way through

05:12:38.780 --> 05:12:44.860
grinding local events or the regional circuit or whatever events, haven't had a huge breakout position,

05:12:44.860 --> 05:12:47.060
but with the right deck, with the right luck,

05:12:47.060 --> 05:12:49.660
and with the right matchups, find themselves in a spot

05:12:49.660 --> 05:12:51.300
where they go on this epic journey

05:12:51.300 --> 05:12:53.460
to try and take home a trophy in the title.

05:12:53.460 --> 05:12:55.260
And you want to talk about Cinderella stories.

05:12:55.260 --> 05:12:57.300
I know that we can't talk about everything just yet,

05:12:57.300 --> 05:13:00.340
but Oivind, a player who is, of course,

05:13:00.340 --> 05:13:02.100
one of a favorite of Europe,

05:13:02.100 --> 05:13:05.740
and who had an amazing run at the World Championship last year,

05:13:05.740 --> 05:13:09.460
I believe, just locked himself into a symmetrical top cut again.

05:13:09.460 --> 05:13:11.060
And this is what we're talking about.

05:13:11.060 --> 05:13:13.460
There are way too many players here

05:13:13.460 --> 05:13:18.580
to feature at once. It's so unfortunate that we can't have eyes all over the place, but this is why

05:13:18.580 --> 05:13:25.220
it's important for you all to keep up as well to help us out. And honestly, I'm just so excited to see

05:13:25.220 --> 05:13:30.500
how the rest of the day is going to go. We're going up to our final two competitors. Somebody's

05:13:30.500 --> 05:13:34.500
going to be a champion tomorrow, Ethan. As we get ready for top cut, we'll make sure

05:13:34.500 --> 05:13:39.940
course control is done. The players, all the decks, this is the place you want to be. You are a Pokemon

05:13:39.940 --> 05:13:43.940
We are going to have such exciting action for our top gun.

05:13:43.940 --> 05:13:44.940
I just can't wait.

05:13:44.940 --> 05:13:50.940
I mean, we keep saying it, and it's going to feel surreal, but tomorrow, the Chase Center.

05:13:50.940 --> 05:13:54.940
Bokevon cards in the Chase Center, Ethan.

05:13:54.940 --> 05:13:55.940
It's going to be crazy.

05:13:55.940 --> 05:14:00.940
I have no words to describe what this place is going to look like, what it's going to sound like,

05:14:00.940 --> 05:14:05.940
how excited and nervous at the same time these players are going to be.

05:14:05.940 --> 05:14:07.940
to be. Of course, we'll be

05:14:07.940 --> 05:14:09.940
featuring the juniors division,

05:14:09.940 --> 05:14:11.940
seniors division and master's

05:14:11.940 --> 05:14:13.940
division finalists will be

05:14:13.940 --> 05:14:15.940
crowned three champions for the

05:14:15.940 --> 05:14:17.940
Pokemon TCG tomorrow at the

05:14:17.940 --> 05:14:19.940
chase. And what's very fun about

05:14:19.940 --> 05:14:21.940
watching the other age divisions

05:14:21.940 --> 05:14:23.940
is how different the meta is for

05:14:23.940 --> 05:14:25.940
a lot of our age divisions. Back

05:14:25.940 --> 05:14:27.940
at NAIC, you and I, Ethan

05:14:27.940 --> 05:14:29.940
commentated in a haunch crow

05:14:29.940 --> 05:14:31.940
winning haunch crow and raging

05:14:31.940 --> 05:14:33.940
bolt, right? So I really love

05:14:33.940 --> 05:14:39.260
the Masters as well. Plenty of the players that you see today in Masters also started

05:14:39.260 --> 05:14:40.260
in Juniors.

05:14:40.260 --> 05:14:44.860
Yeah, long road for a lot of these competitors. We talked yesterday about Ross Coffin. He's

05:14:44.860 --> 05:14:48.540
been playing in every World Championship. We have players here that this is their first

05:14:48.540 --> 05:14:53.060
World Championship. This is their first season, you know, someone like Satoshi, for example,

05:14:53.060 --> 05:14:58.820
who just made himself a top cut representative. There are so many different journeys people

05:14:58.820 --> 05:15:02.460
take to get to this spot. And that's what makes the game so special. When you sit down

05:15:02.460 --> 05:15:06.580
against your opponent, you have no idea what their journey has been, how many hours they've

05:15:06.580 --> 05:15:10.820
practiced, who they've lost to, who they've beaten. That's what makes the game so special.

05:15:10.820 --> 05:15:16.120
And it's really a global game. It always will be a global game, not just at the World Championship.

05:15:16.120 --> 05:15:20.060
People are flying hours and hours to go all over the world, whether you're from North

05:15:20.060 --> 05:15:25.540
America, from Australia. But speaking of North America, Ethan, one of our breakout stars

05:15:25.540 --> 05:15:30.700
from last season, Karris Jones, is currently at the feature match table. And I think we're

05:15:30.700 --> 05:15:35.660
going to try to pull up the match here so we can keep going and keep figuring out some

05:15:35.660 --> 05:15:40.080
of these matchups here. Ethan, I mean, she's still piloting this Alakazam.

05:15:41.580 --> 05:15:47.660
Yeah, and up against a very interesting deck. So these players currently at seven, one in

05:15:47.660 --> 05:15:54.140
three. So potentially on the cusp of top cut, a win would give them 27 match points

05:15:54.140 --> 05:15:58.140
kind of just right around that angle.

05:15:58.140 --> 05:16:00.420
We'll see Fanroton start things off

05:16:00.420 --> 05:16:03.440
and I am seeing some very interesting Pokemon

05:16:03.440 --> 05:16:04.860
in using Chas deck.

05:16:04.860 --> 05:16:06.820
Yeah, here's the thing, Ethan.

05:16:06.820 --> 05:16:08.580
We saw Megalopony a little bit earlier,

05:16:08.580 --> 05:16:10.380
paired with a couple of other friends.

05:16:10.380 --> 05:16:12.460
I actually think used deck is

05:16:12.460 --> 05:16:15.420
majorly going to be just colorless box.

05:16:15.420 --> 05:16:19.180
So using the Fanroton to find all of your support Pokemon

05:16:19.180 --> 05:16:20.700
that being done sparse

05:16:20.700 --> 05:16:22.800
and then bringing your Megalopony in play.

05:16:22.800 --> 05:16:26.360
This is kind of what we saw originally with Megalopony,

05:16:26.360 --> 05:16:28.280
being the one that's kind of the attacker,

05:16:28.280 --> 05:16:31.400
and then just using Deden's Bar to keep drawing cards here.

05:16:31.400 --> 05:16:33.600
But I'm interested to see if Karris Jones is

05:16:34.720 --> 05:16:37.400
having an answer at least to the missed energy

05:16:37.400 --> 05:16:40.960
that's inevitably going to come down onto this Megalopony.

05:16:40.960 --> 05:16:44.420
And this immediately presents a problem for Karris,

05:16:44.420 --> 05:16:47.720
trying to find some way to deal with that card.

05:16:47.720 --> 05:16:50.480
She of course, for her Indianapolis win,

05:16:50.480 --> 05:16:52.040
was able to deal with it thanks to

05:16:52.040 --> 05:16:56.520
the denny to bring back the double enhanced hammer. But if those cards are not in the

05:16:56.520 --> 05:16:59.560
list, things could definitely get out of hand quickly.

05:17:00.520 --> 05:17:06.760
Just peeking over the list right now does have a couple of copies of handheld fan that could

05:17:06.760 --> 05:17:12.360
go through, but I'm not seeing that very signature enhanced hammer that helped her win in Dean

05:17:12.360 --> 05:17:17.400
apolis as you mentioned here. I'll take a look at the handheld fan count. It is two,

05:17:17.400 --> 05:17:24.520
And you have to always remember this Alakazam deck with the Dunsparse can do an infinite

05:17:24.520 --> 05:17:29.160
loop where they don't deck out thanks to the Dunsparse plus another Dunsparse on the following

05:17:29.160 --> 05:17:30.160
turn.

05:17:30.160 --> 05:17:36.360
So you have to go for some sort of attacking strategy, the Mega Lopinatha can attack consistently,

05:17:36.360 --> 05:17:38.520
will deal with every Pokemon in this deck.

05:17:38.520 --> 05:17:42.760
The question just becomes how many missed energy can you consistently get onto that Pokemon

05:17:42.760 --> 05:17:46.360
to avoid a powerful hand from taking out your Mega Evolution Pokemon?

05:17:46.360 --> 05:17:50.480
One thing that I do love about used deck, as I'm looking at the deck list, does at least

05:17:50.480 --> 05:17:57.280
play one copy of Wally's Compassion, as we saw with this deck many moons ago at this

05:17:57.280 --> 05:17:58.280
point here.

05:17:58.280 --> 05:18:02.000
But one thing that I thought was missing from the Bronzong Lopony deck just a little bit

05:18:02.000 --> 05:18:04.520
more was actually Wally's Compassion.

05:18:04.520 --> 05:18:09.680
This Mega Lopony gives up a lot of prize cards, and players really do love to prioritize

05:18:09.680 --> 05:18:10.680
it.

05:18:10.680 --> 05:18:14.920
But for Karras' turn, having only one Abra here, not exactly what you want to see, but

05:18:14.920 --> 05:18:21.880
Double attachment for the missed energy onto the Lopunny there, all the way through.

05:18:21.880 --> 05:18:26.440
That Lopunny is going to take a knockout this turn, but that handheld fan

05:18:26.440 --> 05:18:28.760
is only going to be able to move one missed energy.

05:18:28.760 --> 05:18:32.760
But the thing is, Ethan, you can either move it to a done sparse

05:18:32.760 --> 05:18:34.760
and that's going to go back into the deck.

05:18:34.760 --> 05:18:38.200
You move it to the fan rotom, and that can be used to still attack here

05:18:38.200 --> 05:18:41.840
if there's a stadium in play, or you just move it to the other mega Lopunny

05:18:41.840 --> 05:18:43.160
when it comes into play.

05:18:43.160 --> 05:18:46.880
Yeah, not great options whatsoever.

05:18:46.880 --> 05:18:54.580
Missed energy count 100% we're seeing in multiple matchups how Missed Energy truly shuts down Alakazam.

05:18:54.580 --> 05:18:57.280
And that was the big adjustment for the deck going into this event.

05:18:57.280 --> 05:19:03.120
Not expecting many players to include that card in their deck and decided to free up some spots.

05:19:03.120 --> 05:19:06.660
Play some more consistency cards, play other forms of disruption.

05:19:06.660 --> 05:19:12.820
And we've seen that in these later rounds towards the end of the tournament, some players are getting punished for their mistake.

05:19:12.820 --> 05:19:19.120
And I'm very interested to see, and I would love to talk to you on why deciding to go with a deck like this.

05:19:19.120 --> 05:19:22.720
It feels like the only deck in the room that's truly prepared for Alakazam.

05:19:22.720 --> 05:19:28.720
And really, I mean, nobody truly was prepared for Alakazam this entire time here,

05:19:28.720 --> 05:19:32.120
so it is going to be fan-roaming going up into the active here.

05:19:32.120 --> 05:19:36.320
I'm wondering if you want to take a little bit more of an aggressive approach,

05:19:36.320 --> 05:19:41.920
saying, I don't really care about this Genesect here, and would rather just go straight to the Abra?

05:19:41.920 --> 05:19:47.460
Definitely can, of course, moving that fan rotom out of the active spot can be a bit of a challenge.

05:19:47.460 --> 05:19:54.760
You do have to commit some resources. You never really want to play Switch if it's not getting you an attack for turn.

05:19:54.760 --> 05:19:59.560
Something like the air balloon is better onto the megalopony since you can retreat into the Dunsparce,

05:19:59.560 --> 05:20:04.760
then shuffle it back in and you basically get a free reset on your Gale thrust attack.

05:20:04.760 --> 05:20:07.880
There's also the spiky hopper attack that can just consistently be used.

05:20:07.880 --> 05:20:11.360
Do 160 damage, get through everything in this deck,

05:20:11.360 --> 05:20:14.520
And that way you don't have to constantly be moving in and out.

05:20:14.520 --> 05:20:16.720
It's really going to come down to, yet again,

05:20:16.720 --> 05:20:19.360
how many missed energy can be put into play,

05:20:19.360 --> 05:20:22.560
and more importantly, how disruptive is that handheld fatter?

05:20:22.560 --> 05:20:25.040
There's a pass back on over. The battle cage is played.

05:20:25.040 --> 05:20:29.800
So that requirement for assault landing has been filled here.

05:20:29.800 --> 05:20:33.720
One Pogiepad off of the runaway draw has been found,

05:20:33.720 --> 05:20:35.680
so that is at least another Abra,

05:20:35.680 --> 05:20:39.640
or it could be a Kadabra if Karris really wants to spin the wheel

05:20:39.640 --> 05:20:42.800
and optimally draw some more cards, but as you can see,

05:20:42.800 --> 05:20:44.940
it is going to be Hilda for the turn.

05:20:44.940 --> 05:20:47.040
Telepathic Psychic Energy found,

05:20:47.040 --> 05:20:49.740
and that means Karis now reliably has some ways

05:20:49.740 --> 05:20:51.940
to grab some more Pokemon out of the deck.

05:20:53.240 --> 05:20:54.940
The question still looms, Emily.

05:20:54.940 --> 05:20:58.040
What is the response to missed energy?

05:20:58.040 --> 05:21:00.540
But Genesect, with this handheld fan,

05:21:00.540 --> 05:21:03.540
of course, can interact with that attack,

05:21:03.540 --> 05:21:05.040
and you're just losing that Pokemon.

05:21:05.040 --> 05:21:07.140
There's already two missed energy on,

05:21:07.140 --> 05:21:12.420
so you're still safe from a potential powerful hand on following turns.

05:21:12.420 --> 05:21:15.020
You always have to ask yourself in the Pokemon TCG,

05:21:15.020 --> 05:21:17.220
when your back is up against the wall,

05:21:17.220 --> 05:21:21.620
what can I do to play around the conditions my opponent is setting?

05:21:21.620 --> 05:21:24.300
And for Karris, there's not a lot.

05:21:24.300 --> 05:21:27.700
Super Cyborg can hit that Pokemon, but it's only going to do 30 damage.

05:21:27.700 --> 05:21:30.100
The Dunspar's take so much time to power up,

05:21:30.100 --> 05:21:32.780
and Boss's orders can easily put a wrench in those plans,

05:21:32.780 --> 05:21:35.980
I just struggle to see how Karris finds a way out of this game.

05:21:35.980 --> 05:21:39.620
Well, according to the list, if I'm reading it correctly,

05:21:39.620 --> 05:21:44.940
I mean, Karris does at least play a copy of Lily's Clefairy EX.

05:21:44.940 --> 05:21:46.500
So that could be powered up.

05:21:46.500 --> 05:21:50.780
But the problem is, one thing that Mega Lopunny does extremely well,

05:21:50.780 --> 05:21:52.300
and what this deck is really known for,

05:21:52.300 --> 05:21:56.220
is the amount of switches that it's used to get Lopunny out of the active,

05:21:56.220 --> 05:21:58.220
so Gale Thrust can go back in.

05:21:58.220 --> 05:22:00.740
So if she works for Moe A2 prize Pokemon,

05:22:00.740 --> 05:22:04.900
that's easy pickings for someone like you to really take advantage of.

05:22:04.900 --> 05:22:09.400
And I think you realize is that his Lopony is technically completely safe.

05:22:09.400 --> 05:22:13.180
He can use all of this time, even with Genesect in the active with a

05:22:13.180 --> 05:22:15.780
Snollifier now in effect because of the tools.

05:22:15.780 --> 05:22:19.080
He can really use just sit back and say, you know what?

05:22:19.080 --> 05:22:21.380
I don't need my enriching energy just yet.

05:22:21.380 --> 05:22:24.420
I'll attack when I really feel like it.

05:22:24.420 --> 05:22:28.300
The Lily's Clefairy can, of course, attack that Mega Lopony.

05:22:28.300 --> 05:22:31.380
It's not effects of attack that that Miss Energy blocks.

05:22:31.380 --> 05:22:33.340
And more importantly, that handheld fan.

05:22:33.340 --> 05:22:39.340
If it's available, it's probably best used on to that Clefairy EX.

05:22:39.340 --> 05:22:44.540
Being able to just disrupt and pressure your opponent to attack into you yet again,

05:22:44.540 --> 05:22:45.840
a big factor in this matchup.

05:22:45.840 --> 05:22:52.040
We see Karris prevent herself from benching that Pokemon, ideally with the plan to use something like a Wonders Path

05:22:52.040 --> 05:22:54.140
to attack with it on the same turn it comes into play.

05:22:54.140 --> 05:22:59.440
Yeah, and you kind of want to leave your only attacking Pokemon in this matchup as a surprise.

05:22:59.440 --> 05:23:05.540
As we mentioned a little bit earlier, you is only playing one, I believe, copy of the Wally's Compassion.

05:23:05.540 --> 05:23:11.240
So, while, yes, these full boards will be able to at least buff the damage,

05:23:11.240 --> 05:23:15.140
you will have to use that Wally's Compassion very, very carefully here.

05:23:15.140 --> 05:23:17.740
That's a fire energy, Ethan.

05:23:17.740 --> 05:23:21.740
Gonna be at least an assault landing onto the only draw, Pokemon.

05:23:21.740 --> 05:23:23.540
That done sparse right now.

05:23:23.540 --> 05:23:26.140
Just want to use boss's orders, take care of that Pokemon.

05:23:26.140 --> 05:23:28.640
You never know what fun surprises could be in play.

05:23:28.640 --> 05:23:33.380
See one of those fun surprises that the Dunsparse EX over on you side

05:23:33.380 --> 05:23:37.400
So just wants to play around every potential option shut the draw power off

05:23:37.400 --> 05:23:44.240
Force could Dabra and Alec to Xam to come into play and with that it does limit the total amount of draw throughout the game

05:23:44.240 --> 05:23:48.040
That Karris will have by taking out something like the Dunsparse or Dunsparse

05:23:48.040 --> 05:23:54.360
I just want to talk about use list just a little bit just knowing that we went into worlds and especially Liam Haliburn and toward

05:23:54.360 --> 05:23:57.360
playing a Zorak list with four watchtower.

05:23:57.360 --> 05:24:01.860
It feels very dangerous to go up against a kind of a meta

05:24:01.860 --> 05:24:04.360
that feels kind of planned against you here.

05:24:04.360 --> 05:24:06.360
But Yu is actually playing three battle cage

05:24:06.360 --> 05:24:09.360
and one copy of the jamming tower.

05:24:09.360 --> 05:24:11.360
So a lot of these tools the players love to use

05:24:11.360 --> 05:24:13.360
like air balloon shutting off.

05:24:13.360 --> 05:24:16.360
Actually helps him in the end as Don is going to be used

05:24:16.360 --> 05:24:19.360
for turn, a couple more cards being drawn here.

05:24:19.360 --> 05:24:22.360
But I love the way that Yu is actually just protecting

05:24:22.360 --> 05:24:26.820
the Lopony until it's time really to go in and start taking these prize cards.

05:24:26.820 --> 05:24:32.660
And if jamming tower is played down at the right time, the game almost ends on this spot.

05:24:32.660 --> 05:24:37.720
You shut off the handheld fan for that turn, you keep your two missed energy on your Pokemon,

05:24:37.720 --> 05:24:42.380
and if the one psychic pattern, Wanderer's Patch, excuse me, is used to power up Lily's Clefairy,

05:24:42.380 --> 05:24:45.300
then your opponent has to telegraph and attack on the following turns,

05:24:45.300 --> 05:24:47.560
meaning boss's orders can easily clean things up.

05:24:47.560 --> 05:24:51.060
Paris has got to act quick in this spot if she wants to keep herself in this game.

05:24:51.060 --> 05:24:55.260
plenty of cards in hand to go alongside her as well.

05:24:55.260 --> 05:24:58.200
Very well gets set up, another Dunsparse as well.

05:24:58.200 --> 05:25:00.000
She's going to put it down.

05:25:00.000 --> 05:25:01.980
I don't know if she's going to fill that final bench slot.

05:25:01.980 --> 05:25:04.500
Yep, with Dunsparse, as you've alluded to, Ethan,

05:25:04.500 --> 05:25:06.980
I think it is really smart to not just put forward

05:25:06.980 --> 05:25:09.180
the Lily's Clefairy until it's attacking,

05:25:09.180 --> 05:25:12.940
but more so importantly, until the Megalopony is attacking.

05:25:12.940 --> 05:25:16.020
You don't want to reveal it now, but more so instead,

05:25:16.020 --> 05:25:20.580
when the benches are full for her against the Lopony instead.

05:25:20.580 --> 05:25:23.860
That's at least going to give her the most amount of prize cards possible.

05:25:23.860 --> 05:25:27.420
And especially because you is only playing one Wall-E's compassion,

05:25:27.420 --> 05:25:30.260
that damage is going to stay there after that for the rest of the game.

05:25:30.780 --> 05:25:34.620
Pass of the turn, we see history number three.

05:25:34.620 --> 05:25:39.100
That is a lot of special energy attached to this Pokémon,

05:25:39.100 --> 05:25:45.500
really making sure that Alakazam does not deal a powerful hand attack to that Mega Lopini.

05:25:46.020 --> 05:25:47.660
I think what's also interesting is that there...

05:25:47.660 --> 05:25:51.100
I mean, we don't get to see the prize cards when it's on a featured patch.

05:25:51.100 --> 05:25:58.100
But the thing is, there's still a baneery on the bench that does at least need one copy of Miss Energy at some point here.

05:25:59.460 --> 05:26:02.380
You will draw six cards from this Lily's determination.

05:26:03.260 --> 05:26:08.540
Can you find that jamming tower stadium to shut off the handheld fan?

05:26:08.540 --> 05:26:11.500
Still two use of the runaway draw at his disposal.

05:26:12.900 --> 05:26:16.060
See three cards drawn. The Dunspar shuffled back into the deck.

05:26:17.660 --> 05:26:23.900
Let's see if Dunsparse can come back down to reuse that ability later on in the game.

05:26:23.900 --> 05:26:29.000
But even if Yu is unable to find something like the Jamming Tower, he's got two missed

05:26:29.000 --> 05:26:34.700
energies of backup and has to assume that at most, Karris has one more handheld fan available

05:26:34.700 --> 05:26:35.700
at her disposal.

05:26:35.700 --> 05:26:39.980
Yeah, it feels pretty good at this point here for you.

05:26:39.980 --> 05:26:41.380
Three cards drawn.

05:26:41.380 --> 05:26:44.540
Both Dunsparse gone for the time being.

05:26:44.540 --> 05:26:48.540
One from the hand, body puffin' would also be a great card.

05:26:48.540 --> 05:26:54.540
There is an air balloon, so easier access for this megalopony to move down the line.

05:26:54.540 --> 05:26:58.540
I don't think I've ever seen so many cards attached to a megalopony before Ethan.

05:26:58.540 --> 05:27:04.540
Usually it's just a energy, and that's all you kind of need as long as you can get in and out of the active.

05:27:04.540 --> 05:27:08.540
But this megalopony is going to be the one that does it here.

05:27:08.540 --> 05:27:12.140
And just another pass back on over to Karris' side here,

05:27:12.140 --> 05:27:15.820
really just respecting the handheld fan as much as possible.

05:27:15.820 --> 05:27:18.940
Maybe he was trying to toy with her patience just a little bit.

05:27:18.940 --> 05:27:21.420
Halleakasam does draw plenty of cards.

05:27:21.420 --> 05:27:26.260
And we are in our final round of Swiss here.

05:27:26.260 --> 05:27:29.540
Yeah, both players have access to that to Dunspar's loop,

05:27:29.540 --> 05:27:32.260
so they won't be decking out in this game.

05:27:32.260 --> 05:27:35.380
And with you being the only one to essentially deal damage

05:27:35.380 --> 05:27:38.340
consistently, it really just comes down to resources.

05:27:38.340 --> 05:27:44.140
With that being the case, there's no incentive for you to attack until he has a way to shut off his handheld fan.

05:27:44.140 --> 05:27:48.140
That's when he's going to get the most value and the most use out of that jamming talent.

05:27:48.140 --> 05:27:50.980
All the time in the world for you now.

05:27:50.980 --> 05:27:55.380
As Karris can still just keep going, set up the amount of cards.

05:27:55.380 --> 05:27:59.520
And really, I think you is just saying, you can take this fan wrote him.

05:27:59.520 --> 05:28:02.080
I've given it to you on a silver platter.

05:28:02.080 --> 05:28:04.820
Well, I can see her just passing over and over again.

05:28:04.820 --> 05:28:07.700
It's one of the most viral clips from the season of her.

05:28:07.700 --> 05:28:10.420
Just saying, you know what, it's you, Paul, and Paz.

05:28:10.420 --> 05:28:12.700
Maybe thinking about an alternate win condition

05:28:12.700 --> 05:28:14.020
to stall something out.

05:28:14.020 --> 05:28:15.220
But that doesn't work, right?

05:28:15.220 --> 05:28:17.300
Because the Dunsparse can keep looping.

05:28:17.300 --> 05:28:19.340
Now, there is a world where both players

05:28:19.340 --> 05:28:21.700
get into an infinite board state,

05:28:21.700 --> 05:28:23.300
where no one is progressing things,

05:28:23.300 --> 05:28:25.180
and things go back and forth, and it can definitely

05:28:25.180 --> 05:28:26.380
get complicated.

05:28:26.380 --> 05:28:28.300
How many resources you still have access to?

05:28:28.300 --> 05:28:30.900
I'm not sure we'll quite see if that happened.

05:28:30.900 --> 05:28:34.060
No Dunsparse in play, a knockout on the Dunsparse

05:28:34.060 --> 05:28:37.700
because of boss's orders plus powerful hand.

05:28:37.700 --> 05:28:40.300
See if you can find that jamming tower,

05:28:40.300 --> 05:28:43.400
considering playing something like the night stretcher.

05:28:43.400 --> 05:28:45.900
Pookie gear here did now you did at least

05:28:45.900 --> 05:28:47.420
drive Lily's determination,

05:28:47.420 --> 05:28:49.820
so could refresh the hand if anything else,

05:28:49.820 --> 05:28:52.220
but still buying time.

05:28:52.220 --> 05:28:55.300
Essentially bosses orders here could get aggressive

05:28:55.300 --> 05:28:59.500
and go after the Alakazam without the tool on it.

05:28:59.500 --> 05:29:02.460
Just start to at least get prize cards of his own

05:29:02.460 --> 05:29:06.540
with that Mega Law Bunny, with the air balloon on it.

05:29:06.540 --> 05:29:10.060
But the problem is, does you want to start getting aggressive?

05:29:10.060 --> 05:29:14.060
Now, at least we'll set up the Dunsparse here.

05:29:14.060 --> 05:29:17.300
You can just use another assault landing on a Dunsparse,

05:29:17.300 --> 05:29:19.980
keep the energy in play.

05:29:19.980 --> 05:29:22.020
Considering what to go with, of course,

05:29:22.020 --> 05:29:24.060
tacking into this Alakazam with Fanroton,

05:29:24.060 --> 05:29:26.140
definitely not a wise choice.

05:29:26.140 --> 05:29:28.700
We've seen Hugo out of his way to play around that,

05:29:28.700 --> 05:29:31.980
really just wants every missed energy as possible.

05:29:31.980 --> 05:29:34.860
This is a bit excessive, don't you think?

05:29:34.860 --> 05:29:37.660
Yeah, it's definitely not what you want to see here,

05:29:37.660 --> 05:29:40.340
but I think the wrench in the side here for you

05:29:40.340 --> 05:29:42.980
is that Karris is not taking this fan rodom.

05:29:42.980 --> 05:29:47.500
I think she's purposefully leaving here as kind of this target.

05:29:47.500 --> 05:29:51.380
And this poor Baneeri on the bench has no balloon

05:29:51.380 --> 05:29:55.300
and no missed energy on it, even really all or nothing

05:29:55.300 --> 05:29:57.220
with one Pokemon.

05:29:57.220 --> 05:30:00.420
Yeah, I don't know if Karris has enough ways

05:30:00.420 --> 05:30:05.380
to play boss's orders consistently to get into a spot where the Beniri can't

05:30:05.380 --> 05:30:10.140
retreat. Seems a bit difficult with it just having a one retreat cost. And

05:30:10.140 --> 05:30:14.860
immediately, see Karris start off with an Erie. So bringing back that card that

05:30:14.860 --> 05:30:19.100
found her success in Indianapolis, there's only that special red card at

05:30:19.100 --> 05:30:23.020
this card. Doesn't see anything like the balcade, so may not be aware that

05:30:23.020 --> 05:30:27.900
Stadium card is what he was waiting for. It's just not exactly what Karris wants

05:30:27.900 --> 05:30:30.860
It's more so information than anything else,

05:30:30.860 --> 05:30:34.700
but finally be able to continue going through her loop here as

05:30:34.700 --> 05:30:37.900
we're it just feels like a standstill at this point even right.

05:30:37.900 --> 05:30:42.500
You doesn't want to move this fan wrote him away and nor does

05:30:42.500 --> 05:30:46.300
Karris want to attack this fan wrote him because that means

05:30:46.300 --> 05:30:50.400
that the handheld fan is not going to find much for her.

05:30:52.400 --> 05:30:55.100
See done sparse come into play now considering whether or not

05:30:55.100 --> 05:30:58.900
to play the Lily's determination before the start of this turn.

05:30:58.900 --> 05:31:01.980
Bosses' order is also available thanks to the Poke gear.

05:31:03.980 --> 05:31:04.820
A few things to consider.

05:31:04.820 --> 05:31:07.980
It will be Fan Rotom getting involved yet again.

05:31:07.980 --> 05:31:11.740
Boss onto Dunsparse using that assault landing.

05:31:11.740 --> 05:31:15.220
He takes the prize lead going down to four prizes.

05:31:15.220 --> 05:31:17.520
And Keras is eventually gonna be in a spot

05:31:17.520 --> 05:31:20.260
where all the Pokemon in play don't wanna be KO'd

05:31:20.260 --> 05:31:22.740
or are prevented from being KO'd.

05:31:22.740 --> 05:31:23.980
And we'll just be in a standstill

05:31:23.980 --> 05:31:26.320
until you eventually find that standing card.

05:31:26.320 --> 05:31:29.060
Now, I know this weekend is fully about Alakazam

05:31:29.060 --> 05:31:31.980
and how players have really kind of teched it out,

05:31:31.980 --> 05:31:34.200
but the thing is, what I really enjoy about you

05:31:34.200 --> 05:31:37.340
going after this Dunsparse is the amount of recovery options

05:31:37.340 --> 05:31:39.180
that Karris doesn't have.

05:31:39.180 --> 05:31:41.300
So a lot of times some of these Alakazam lists

05:31:41.300 --> 05:31:43.500
back in the day were playing something like Alana's Aid

05:31:43.500 --> 05:31:46.580
to get back tons of Pokemon, but for Karris,

05:31:46.580 --> 05:31:48.780
I mean, she's only playing one Nightstretcher

05:31:48.780 --> 05:31:53.140
and one Sacred Ash, so only has use of those resources

05:31:53.140 --> 05:31:57.940
just for once, if you continues to target down these done sparses,

05:31:57.940 --> 05:31:59.740
that infinite loop that you had mentioned,

05:31:59.740 --> 05:32:02.340
you're then not going to be online for too much longer.

05:32:02.340 --> 05:32:06.740
Just so many difficulties for Karras in this situation.

05:32:06.740 --> 05:32:11.740
You have to play around four energy, four missed energy, Lopini.

05:32:11.740 --> 05:32:15.240
And the Clefairy can make things a bit awkward.

05:32:15.240 --> 05:32:19.140
Is playing one copy of that special red card?

05:32:19.140 --> 05:32:24.300
So in a world where you go for a KO to put himself down to three prizes,

05:32:24.300 --> 05:32:30.500
that surprise Lillies Clifari plus hand disruption might be enough to find a way back into this game.

05:32:30.500 --> 05:32:35.500
It's not just the surprise Lillies Clifari, it's the surprise Lillies Pearl as well too.

05:32:35.500 --> 05:32:40.580
So that can absolutely mess up you's prize map, but as we've been talking about,

05:32:40.580 --> 05:32:47.500
you has been really kind of waiting for this jamming tower this entire time to start really getting things going.

05:32:47.500 --> 05:32:50.740
and as Kerr is finally going to take down this Van Rotem,

05:32:50.740 --> 05:32:54.340
you have to ask if you is finally going to start

05:32:54.340 --> 05:32:56.900
using this Mega Lawpony with four energy on it

05:32:56.900 --> 05:32:57.840
to get it going.

05:32:57.840 --> 05:33:00.020
Just counting cards in deck, making sure deck out

05:33:00.020 --> 05:33:01.140
is not an option.

05:33:02.500 --> 05:33:03.980
Cards in the hands.

05:33:03.980 --> 05:33:07.940
Always gotta be aware of what resources you still have,

05:33:07.940 --> 05:33:09.980
what is available at your disposal.

05:33:09.980 --> 05:33:12.620
Three cards drawn off the Dunsparce, back in it goes.

05:33:12.620 --> 05:33:13.500
Whee!

05:33:13.500 --> 05:33:14.340
It's gone.

05:33:14.340 --> 05:33:15.380
It's back in the deck.

05:33:15.380 --> 05:33:16.980
You'd love to see it.

05:33:16.980 --> 05:33:20.620
I mean, honestly, what a life it would be to be at the Dunsparce.

05:33:20.620 --> 05:33:23.680
Every day you just are thrown in and out of the deck.

05:33:23.680 --> 05:33:26.380
Yeah, you can confidently say life is never boring.

05:33:26.380 --> 05:33:28.380
Until a Team Rockets watchtower comes down,

05:33:28.380 --> 05:33:30.180
and then you're never allowed to jump back in,

05:33:30.180 --> 05:33:32.620
never getting just kind of sit there, kind of sad.

05:33:32.620 --> 05:33:34.320
Yeah, definitely could have some bad days,

05:33:34.320 --> 05:33:36.520
but everybody has bad days.

05:33:36.520 --> 05:33:37.720
And there it is.

05:33:37.720 --> 05:33:40.680
It looks like no, potentially no jamming tower still.

05:33:40.680 --> 05:33:41.920
Oh, it's at the bottom of the deck.

05:33:41.920 --> 05:33:44.520
You could see that full art jamming tower

05:33:44.520 --> 05:33:46.220
just slowly thinning carts out.

05:33:46.220 --> 05:33:57.220
for just a fire energy. See it

05:33:57.220 --> 05:33:59.220
put onto the baneery. What?

05:33:59.220 --> 05:34:01.220
Is going to use the attack.

05:34:01.220 --> 05:34:04.220
Charm moving the energy to the

05:34:04.220 --> 05:34:06.220
pench. Purposely or actually

05:34:06.220 --> 05:34:08.220
looks like the slap for 10

05:34:08.220 --> 05:34:10.220
damage and you force the energy

05:34:10.220 --> 05:34:12.220
to be moved from the handheld

05:34:12.220 --> 05:34:14.220
You know what? You got it.

05:34:14.220 --> 05:34:18.220
You could have confidently just attached the energy to the megalopony on the bench, but said,

05:34:18.220 --> 05:34:20.220
no, I want to deal 10 damage.

05:34:20.220 --> 05:34:22.220
So just styling out in this game.

05:34:22.220 --> 05:34:24.220
Sure. Why not?

05:34:24.220 --> 05:34:29.220
Sometimes in the Pokemon Trading hard game, it really comes down to these micro decisions

05:34:29.220 --> 05:34:34.220
that really, you know, this 10 damage could be the most important 10 damage we actually see all day here.

05:34:34.220 --> 05:34:36.220
But an eerie is being played.

05:34:36.220 --> 05:34:43.220
So now Karris gets to see you's hand as you got to see her hand is a little bit earlier, not too long ago.

05:34:43.220 --> 05:34:52.220
And not sure of the exact time in this situation, but you is just at such a massive advantage that there's really no reason for him to rush.

05:34:52.220 --> 05:34:57.220
He knows the jamming towers in play. He knows he has ways to get around the deck out situation.

05:34:57.220 --> 05:35:01.220
So you may as well just take your time if you know that there's not really a situation where you're going to lose.

05:35:01.220 --> 05:35:05.240
going to lose and all this also works too. You have no Pokemon on your bench so

05:35:05.240 --> 05:35:10.740
handheld fan just does absolutely nothing. Now Karris is just no enhanced

05:35:10.740 --> 05:35:15.100
hammers either and even if there were at this point I mean you can't use it four

05:35:15.100 --> 05:35:19.900
times in a row unless you got four of them here. So Karris really has to wonder.

05:35:19.900 --> 05:35:24.940
I mean there's how many cards are left in deck here for you. There are a decent

05:35:24.940 --> 05:35:28.540
amount but this is the combo turn for Karris. Can play this Lily's Coffery down,

05:35:28.540 --> 05:35:33.540
fill the bench up use the wondrous patch and then play the special red card to

05:35:33.540 --> 05:35:40.020
hand disrupt the biggest issue however is you're taking a three-hit KO onto this

05:35:40.020 --> 05:35:44.260
megalopony and that is just not a trade when it's taking a two-hit KO in

05:35:44.260 --> 05:35:48.060
response not exactly what you want to see but if she has the lilies pearl

05:35:48.060 --> 05:35:55.020
modifier available to her at least this lilies for fairy ex would only be one

05:35:55.020 --> 05:35:59.780
prize card here but this is also a strategy by now it doesn't change much

05:35:59.780 --> 05:36:04.420
the little cliff area will just take enough damage over time yeah just trying

05:36:04.420 --> 05:36:09.300
to think of ways that Karris is planning to deal with this Pokemon but it just

05:36:09.300 --> 05:36:13.060
seems like she's trapped in a box with no way to escape yes spiky hopper can be

05:36:13.060 --> 05:36:17.580
used just twice like you had mentioned to get the prize card and the thing is

05:36:17.580 --> 05:36:22.900
no lilies pearl either that's gonna leave you on one prize card left and as of

05:36:22.900 --> 05:36:28.100
right now you hasn't used that one wallies compassion. Yeah now you can't

05:36:28.100 --> 05:36:31.780
really use it from this point with the fear that your opponent is just holding

05:36:31.780 --> 05:36:35.380
on to an enhanced hammer and pick all those energies back up. It's just about

05:36:35.380 --> 05:36:39.100
playing as safe as possible. There is that special red card as we see there's a

05:36:39.100 --> 05:36:44.660
full moorondo full bench just for Kara so 120 damage three hit KO. There's

05:36:44.660 --> 05:36:49.340
megalopony easily getting a two hit KO onto the Lilies Clefairy draw for turn

05:36:49.340 --> 05:36:52.280
and there's that jamming tower it looks like.

05:36:52.280 --> 05:36:54.680
And really, what does you have to do in this spot?

05:36:54.680 --> 05:36:55.720
Can you support?

05:36:55.720 --> 05:36:57.280
That's the Lily's determination,

05:36:57.280 --> 05:36:59.320
but it doesn't really change much.

05:36:59.320 --> 05:37:02.060
And it has the Pokepad to grab another Pokemon.

05:37:02.060 --> 05:37:04.560
I'm not quite sure how many switches

05:37:04.560 --> 05:37:08.240
you does play to do a good ol' Gale for us,

05:37:08.240 --> 05:37:10.680
but actually none in this type of list.

05:37:10.680 --> 05:37:13.180
I mean, usually you have a second lot bunny

05:37:13.180 --> 05:37:15.100
ready to go at this point,

05:37:15.100 --> 05:37:17.000
but it's really just going to be you, I believe,

05:37:17.000 --> 05:37:20.580
using the Spiky Hopper and there is that Lily's Pearl.

05:37:20.580 --> 05:37:23.860
Now granted, you did draw the Jamming Tower, Ethan.

05:37:23.860 --> 05:37:28.140
So next turn, if Karris isn't weary of it,

05:37:28.140 --> 05:37:31.300
this Lily's Clefairy could be two prize cards again.

05:37:31.300 --> 05:37:33.260
That would definitely spell disaster.

05:37:33.260 --> 05:37:35.860
Any Pokemon that's promoted on the following turn

05:37:35.860 --> 05:37:38.620
outside of the Lily's Clefairy would be one hit KO'd.

05:37:38.620 --> 05:37:43.180
So there it is again, full moon rondo for 120 damage.

05:37:43.180 --> 05:37:44.020
What can you find?

05:37:44.020 --> 05:37:47.360
see the jamming tower, removing that stadium card,

05:37:47.360 --> 05:37:49.900
turning off the Lilly's Pearl, and there's a KO.

05:37:49.900 --> 05:37:52.080
And looking at Karis' list, there's

05:37:52.080 --> 05:37:56.140
no way to reestablish the Lilly's Clefairy in one turn.

05:37:56.140 --> 05:37:59.060
And this is what we talked about just a little bit earlier.

05:37:59.060 --> 05:38:00.060
It's there.

05:38:00.060 --> 05:38:02.860
There's a sacred ash, and a second wonderous patch.

05:38:02.860 --> 05:38:04.700
Can Karis find this?

05:38:04.700 --> 05:38:07.820
She's going to check the discard pile and see what else is there.

05:38:07.820 --> 05:38:10.140
If she can fill the bench up yet again,

05:38:10.140 --> 05:38:13.140
she wouldn't be able to use that last full moon rondo.

05:38:13.140 --> 05:38:15.840
It's just so strange to see the amount of wondrous patch.

05:38:15.840 --> 05:38:18.180
I wonder if you is not going to be expecting this.

05:38:18.180 --> 05:38:20.680
It could be the dawn to find the Lillies Clifairy

05:38:20.680 --> 05:38:22.300
and the D'dunsparse, Ethan.

05:38:22.300 --> 05:38:23.900
So it's a matter of, like you said,

05:38:23.900 --> 05:38:26.140
does Karris have the wondrous patch

05:38:26.140 --> 05:38:28.140
and the energy attachment for a turn?

05:38:28.140 --> 05:38:31.220
You has done so much this entire game.

05:38:31.220 --> 05:38:32.900
Can also keep drawing as well.

05:38:32.900 --> 05:38:34.180
There's the wondrous patch.

05:38:34.180 --> 05:38:38.020
And the wondrous energy taking a KO.

05:38:38.020 --> 05:38:39.700
Wow, what a game for Karris.

05:38:39.700 --> 05:38:43.220
It seemed like she had no way back, found the line,

05:38:43.220 --> 05:38:45.660
and you was just taken by surprise in that game.

05:38:45.660 --> 05:38:47.060
I certainly would as well.

05:38:47.060 --> 05:38:49.540
Both players had something tricky up the sleeve.

05:38:49.540 --> 05:38:52.180
We talked about this a little bit earlier with Karris's list.

05:38:52.180 --> 05:38:55.420
Ethan, there was not much recovery there as well.

05:38:55.420 --> 05:38:57.940
So in some of those pressure situations,

05:38:57.940 --> 05:39:00.540
a lot of players, when they see their done sparses go down,

05:39:00.540 --> 05:39:03.260
they get just a little bit more and more and more concerned.

05:39:03.260 --> 05:39:05.180
Hey, my draw engine is offline.

05:39:05.180 --> 05:39:07.180
But the problem is, in a matchup like that,

05:39:07.180 --> 05:39:25.180
That's not the that's not the Pokemon that you're really looking for right you have to start attacking so you did such a good job of getting to that board state where it's like what are you going to do about a Lopini with four energy on it but still I mean Keras this is what she does best she finds ways and really strange ones too.

05:39:25.180 --> 05:39:36.180
It definitely taken by surprise from the lilies Clefairy additionally didn't have a done sparse in play right if that's there then you take a one hit KO lose the farriers dealt with.

05:39:36.180 --> 05:39:39.340
definitely played a little bit too passive in that game. If you had just

05:39:39.340 --> 05:39:42.900
taken a few knockouts earlier, then that jamming tower, Lillie's

05:39:42.900 --> 05:39:46.740
Clefairy play, most likely you take your last two prizes and the game just ends.

05:39:46.740 --> 05:39:51.020
But just was a little bit too scared of that handheld fan and so it came back to

05:39:51.020 --> 05:39:55.380
bite. Yeah, and just got word that Karris did end up winning the match. I know we

05:39:55.380 --> 05:39:59.740
did have just game one for you all, but Karris did end up winning that match. So

05:39:59.740 --> 05:40:04.180
overcoming four missed energies and a wall funny, still very impressive. And

05:40:04.180 --> 05:40:07.020
and especially because no enhanced hammer.

05:40:07.020 --> 05:40:10.060
No enhanced hammer at all, Karris wins the set.

05:40:10.060 --> 05:40:11.740
Not sure we'll see her quite in top cut,

05:40:11.740 --> 05:40:13.660
but still walking away with a great end

05:40:13.660 --> 05:40:17.300
to the season, top 32, top 16 somewhere in that range.

05:40:17.300 --> 05:40:19.380
Never shabby, whatsoever.

05:40:19.380 --> 05:40:21.140
Now as we get into our top cut,

05:40:21.140 --> 05:40:24.140
we've got a little bit of time before we get to the matches

05:40:24.140 --> 05:40:26.740
and really get this action started.

05:40:26.740 --> 05:40:28.820
While we wait 10 years ago,

05:40:28.820 --> 05:40:30.420
another world champion was crowned.

05:40:30.420 --> 05:40:32.460
Let's take a video at how that went down.

05:40:34.180 --> 05:41:01.380
I'm here with Jesper Eriksson who won the world championships as a senior right here in San

05:41:01.380 --> 05:41:11.900
San Francisco 10 years ago in 2016, how are we feeling being back?

05:41:11.900 --> 05:41:12.900
It feels amazing.

05:41:12.900 --> 05:41:18.020
After we were told two years ago that we would go back to San Francisco, I immediately had

05:41:18.020 --> 05:41:23.340
that goosebumps feeling of, wait, I get to go back again and with this being 10 years

05:41:23.340 --> 05:41:27.340
after, maybe the perfect circle can have a closing.

05:41:27.340 --> 05:41:33.340
What would it mean to you to win the world championships here in 2026?

05:41:33.340 --> 05:41:38.340
We haven't had a repeat champion in both seniors and masters.

05:41:38.340 --> 05:41:42.340
We've seen Jason Klasinski win three times, all of them in masters.

05:41:42.340 --> 05:41:44.340
We haven't had that from seniors to masters yet.

05:41:44.340 --> 05:41:49.340
I always hope that can be the first, although it's just incredible being here.

05:41:49.340 --> 05:41:52.340
And regardless of my result, I'm going to be happy.

05:41:52.340 --> 05:41:54.340
I'm going to go here and have a lot of fun.

05:41:54.340 --> 05:41:55.340
I always want to do tournaments.

05:41:55.340 --> 05:42:09.340
We love to hear it. I mean, what more could we want than a bit of fun? So, obviously you have moved from seniors to masters divisions. What has that journey been like for you?

05:42:09.340 --> 05:42:24.340
Well, I've gotten older. I'm a grown-up now, right? Going from 15 now to turn 25 recently, right? It's a whole journey in itself, moving a bit from being this all-out player to a caster and coach in the game as well.

05:42:24.340 --> 05:42:30.740
It's just giving me much more context and much more perspective in the game and it's it's giving me the experience

05:42:30.740 --> 05:42:33.740
So I feel like when I sit down and I play against players that I have

05:42:33.940 --> 05:42:40.140
You know that bit of an edge right that you want when you have 19 years of experience as I have so it's just an incredible

05:42:40.420 --> 05:42:43.180
Experience and a journey that I wouldn't have been the same without

05:42:43.540 --> 05:42:50.700
Coming from being a seniors champion. Would you have any advice for the seniors who are leveling up to masters soon?

05:42:50.700 --> 05:42:52.700
Don't put too much pressure on yourself.

05:42:52.700 --> 05:42:54.700
Maybe regardless of your results in seniors,

05:42:54.700 --> 05:42:56.700
Masters is a new breath of life.

05:42:56.700 --> 05:42:57.700
It's a new chapter, right?

05:42:57.700 --> 05:42:59.700
And the regionals, they're a bit longer.

05:42:59.700 --> 05:43:01.700
It's more waiting time sometimes between the rounds.

05:43:01.700 --> 05:43:04.700
But just more people to play against and have fun with.

05:43:04.700 --> 05:43:07.700
And I think if you go in and take the route off,

05:43:07.700 --> 05:43:08.700
let's have fun at this tournament,

05:43:08.700 --> 05:43:09.700
regardless of the size of it,

05:43:09.700 --> 05:43:11.700
whether that be in IC,

05:43:11.700 --> 05:43:14.700
regional championships, or here at Worlds, even.

05:43:14.700 --> 05:43:15.700
If you have fun with it,

05:43:15.700 --> 05:43:17.700
you would automatically perform better.

05:43:17.700 --> 05:43:18.700
Have fun with it.

05:43:18.700 --> 05:43:19.700
Go watch the stream this weekend

05:43:19.700 --> 05:43:24.420
this weekend and hopefully I will be there in the chase center Sunday. That is a true dream of mine

05:43:24.420 --> 05:43:29.140
since we started the whole arena experience but yeah thank you to my family, my girlfriend and

05:43:29.140 --> 05:43:34.740
Limitless for everything they've done for me. Thank you so much Jesper. Very good luck this weekend.

05:43:34.740 --> 05:43:41.540
It could be a full circle championship Sunday for Jesper but we have plenty of other competitors

05:43:41.540 --> 05:43:47.220
you're going to have to battle through to get there so with that make sure you stay tuned in

05:43:47.220 --> 05:43:50.500
All we can for all of the action. I'll see you next time.

05:44:47.220 --> 05:45:11.140
Welcome back in Pokemon fans the 2026 trading card game world championships here in San Francisco

05:45:11.140 --> 05:45:19.220
So close final matches, including out on the floor.

05:45:19.220 --> 05:45:23.300
And that means we will know which competitors will be in our top cut and

05:45:23.300 --> 05:45:26.780
have that dream still alive of becoming the world champion.

05:45:26.780 --> 05:45:29.820
My name is Trevor Chichou and here by Kyle Pukasukovich.

05:45:29.820 --> 05:45:34.820
And this is what we've worked so hard towards all weekend long, all season long.

05:45:34.820 --> 05:45:37.340
It's gonna come down to the last few games.

05:45:37.340 --> 05:45:40.620
I believe the 10 players who have made it to our top cut,

05:45:40.620 --> 05:45:43.500
the dream is still alive and well.

05:45:43.500 --> 05:45:47.140
You can still become a world champion at this event.

05:45:47.140 --> 05:45:49.780
The rest of the field, dreams broken,

05:45:49.780 --> 05:45:51.340
hearts broken at this point.

05:45:51.340 --> 05:45:54.820
So many players maybe had an opportunity on their last round

05:45:54.820 --> 05:45:57.820
for a win and an unfortunately just not their year,

05:45:57.820 --> 05:46:00.620
but 10 remain at this point.

05:46:00.620 --> 05:46:02.980
10 players remain, but only one of them

05:46:02.980 --> 05:46:05.900
can become our champion.

05:46:05.900 --> 05:46:10.160
We'll get into exactly who and what decks are going to be competing later.

05:46:10.160 --> 05:46:14.180
But I think headlining this top cut for sure, we can speak on just

05:46:14.180 --> 05:46:16.260
quickly because of Diego Castiller.

05:46:16.260 --> 05:46:23.140
The 2017 World Champion, he's looking to do what no other person has done

05:46:23.140 --> 05:46:28.340
besides Jason Klozinski, which is to win multiple World Championship titles.

05:46:28.340 --> 05:46:32.060
It would be an amazing accomplishment already making it back to the top cut

05:46:32.060 --> 05:46:33.540
of the World Championships.

05:46:33.540 --> 05:46:36.080
an amazing accomplishment for Diego,

05:46:36.080 --> 05:46:38.940
who's done that three times in the past.

05:46:38.940 --> 05:46:39.940
Of course, as you mentioned,

05:46:39.940 --> 05:46:42.480
former world champion as well.

05:46:42.480 --> 05:46:44.260
And you know, as the years have gone by,

05:46:44.260 --> 05:46:46.820
she had a lot of those older players have fallen

05:46:46.820 --> 05:46:49.600
by the wayside, other things come up in life.

05:46:49.600 --> 05:46:51.160
Maybe you don't have much time to practice

05:46:51.160 --> 05:46:52.960
and be at the top of your game

05:46:52.960 --> 05:46:55.760
at world championship caliber level.

05:46:55.760 --> 05:46:58.000
We've seen, you know, exceptions like Ross Coffin,

05:46:58.000 --> 05:47:00.000
we bring up all the time.

05:47:00.000 --> 05:47:03.040
Diego is kind of in that class as well.

05:47:03.040 --> 05:47:08.040
You know, he's still around, he's still at the top of his game and he's managed to make it back again.

05:47:08.040 --> 05:47:09.240
It's an incredible story.

05:47:09.240 --> 05:47:15.740
Absolutely, especially being now nine years removed from that 2017 World Championship title run.

05:47:15.740 --> 05:47:24.440
He's had other strong runs at Worlds, top 64, I think in there between now and then, but has not made it back into the top.

05:47:24.440 --> 05:47:27.940
That's what it's about, just getting to the next stage of the tournament, right?

05:47:27.940 --> 05:47:32.940
Phase one, you're just trying so hard to get into phase two, staying alive, keeping that dream afloat.

05:47:32.940 --> 05:47:38.940
phase two into top cut as long as you can just get phase by phase by phase, the hope still remains.

05:47:39.940 --> 05:47:47.940
Well I think we have some of our other friends standing by, we have Pablo, Joe and Eany, we're going to bring them in to get some of their thoughts as well.

05:47:47.940 --> 05:47:50.940
What are you seeing as we head into this top cut?

05:47:51.940 --> 05:47:53.940
It's a party over here.

05:47:53.940 --> 05:48:01.120
I mean very exciting I gotta say like you guys said I mean I faced Diego in that top

05:48:01.120 --> 05:48:06.340
card where he became world champion so this would be a very special thing to see him push

05:48:06.340 --> 05:48:10.100
forward and push towards that potential second win.

05:48:10.100 --> 05:48:14.780
There are some really really big names in this top card coming up and it's gonna be

05:48:14.780 --> 05:48:19.060
a phenomenal show that's for sure because I know I've always enjoyed a lot of these

05:48:19.060 --> 05:48:25.140
players matches before and now we have a field which is quite varied. The decks that we know

05:48:25.140 --> 05:48:29.780
are definitely going to be up there. I think it's a lot more varied than what we were maybe

05:48:29.780 --> 05:48:34.420
expecting from that day one graphic. Yeah, I think there's a lot of good variety out there.

05:48:34.420 --> 05:48:39.060
I was just watching those dying embers of the Andrew versus Natalie sets where it really got

05:48:39.060 --> 05:48:43.620
down to the wire. There was mind bend confusion fix coming into the equation, players having to

05:48:43.620 --> 05:48:47.860
retreat into late game itchy pollen to try and deny outs of night stretcher

05:48:47.860 --> 05:48:52.660
on those final critical turns, Andrew Hedrick just about to pull that one out. He caught himself

05:48:52.660 --> 05:48:56.660
into now the position for the asymmetrical top cut. Really devastating for Napoli. She's had a great

05:48:56.660 --> 05:49:01.540
run. She also was so unfortunate on our stream game today, but she's a heck of a competitor.

05:49:01.540 --> 05:49:06.740
She's had another amazing run today. Such a good season overall as well, really hitting herself at

05:49:06.740 --> 05:49:12.420
the top of those really expert players that we come to know and love that will kind of always up

05:49:12.420 --> 05:49:18.820
that in our top cuts but this is the Pokemon world championships and you don't just have an

05:49:18.820 --> 05:49:23.700
ordinary tournament field that you've got literally the best players in the entire world

05:49:23.700 --> 05:49:32.180
in one room and going cool, hash it out guys. And I want to thank Chupan Gal for all your support

05:49:32.180 --> 05:49:37.700
so far we're going to be seeing you very soon in our top cut matches we're going to take over

05:49:37.700 --> 05:49:44.020
this top cut pre-show now and generally we can't reveal the players just yet we can't reveal the

05:49:44.020 --> 05:49:49.620
decks just yet but what an exciting tournament we've had we I think it really showcased a lot of

05:49:50.340 --> 05:49:56.740
creativity which is not something that we tend to see too much of there's specific players who are

05:49:56.740 --> 05:50:03.700
very well known about creating road decks but I've definitely felt like we've had a lot more variety

05:50:03.700 --> 05:50:05.700
that I expected it to be, like,

05:50:05.700 --> 05:50:07.700
strung up all over the place.

05:50:07.700 --> 05:50:10.700
I think we definitely saw some builds of decks this weekend,

05:50:10.700 --> 05:50:12.700
which have been incredibly hyper-consistent.

05:50:12.700 --> 05:50:14.700
We've seen those consistent decks, we've seen them,

05:50:14.700 --> 05:50:16.700
and we're like, okay, yeah, cool.

05:50:16.700 --> 05:50:18.700
That's very what maybe we'd call vanilla

05:50:18.700 --> 05:50:20.700
in regards to the deck build,

05:50:20.700 --> 05:50:23.700
where we're clearly seeing the players

05:50:23.700 --> 05:50:25.700
are wanting to almost guarantee

05:50:25.700 --> 05:50:27.700
themselves in that phase, too.

05:50:27.700 --> 05:50:29.700
But can it push them all the way?

05:50:29.700 --> 05:50:31.700
Can being kind of vanilla,

05:50:31.700 --> 05:50:35.700
you. You know, you're not

05:50:35.760 --> 05:50:36.500
always. Sometimes you've got

05:50:36.600 --> 05:50:37.700
to think outside of the box.

05:50:37.800 --> 05:50:39.200
And that's where like you said,

05:50:39.300 --> 05:50:40.700
Pablo, we've had all of that

05:50:40.800 --> 05:50:42.200
innovative deck building, which

05:50:42.300 --> 05:50:44.200
has just been the superstar

05:50:44.300 --> 05:50:45.600
this tournament for me. And many

05:50:45.700 --> 05:50:46.500
players would say that's sort of

05:50:46.600 --> 05:50:47.700
fallen by the wayside. The

05:50:47.800 --> 05:50:49.200
information era that we have now,

05:50:49.300 --> 05:50:51.200
daily tournaments going on online.

05:50:51.300 --> 05:50:52.700
There's just so much content out

05:50:52.800 --> 05:50:54.200
there, whether it's other players

05:50:54.300 --> 05:50:56.100
giving you tips and tricks, guides

05:50:56.200 --> 05:50:58.000
on these archetypes as well. It

05:50:58.100 --> 05:50:59.200
feels like there's so much that

05:50:59.300 --> 05:51:00.600
has already been covered, but

05:51:00.600 --> 05:51:05.680
a number of pilots were still able to keep a lot under wraps and come up with some really really cool lists

05:51:05.680 --> 05:51:10.680
So I'm very happy that we're even featuring some of those further into our top cut and speaking of superstars

05:51:10.680 --> 05:51:13.440
We have our first player to reveal for this top cut

05:51:13.440 --> 05:51:21.000
We have Brent Tunison the number one seeded player of this event playing that very unique

05:51:23.120 --> 05:51:29.240
Deck with crushing hammers, of course, that's been a main strategy since we had this rotation

05:51:29.240 --> 05:51:33.240
and nobody should be surprised to see Dragopolt at the very, very top.

05:51:33.240 --> 05:51:39.240
Now, seeing Dragopolt at the Tiffordie Top certainly was likely to be on the cards.

05:51:39.240 --> 05:51:44.240
However, seeing the crushing hammer build, I think, is the part that really speaks to me.

05:51:44.240 --> 05:51:49.240
In theory, the deck has those spaces that the crushing hammers inhibit,

05:51:49.240 --> 05:51:53.240
but actually, they can make or break games. They really can.

05:51:53.240 --> 05:51:58.240
And so it's whether you want to dedicate those spaces to something that is a coin flip or not.

05:51:58.240 --> 05:52:10.240
I'm going for the coin flips and if they go in my favor, I'm going to go really far on this event. If they don't go in my favor, I'm still a good player. I'm still it's still a good debt. I can overcome as many match ups as I can.

05:52:10.240 --> 05:52:21.240
And Brent, he's had a flawless one really. He's had an incredible couple of days in those Swiss rounds and it's strangely a bold choice to just go so straightforward with the list that we've known about for many months.

05:52:21.240 --> 05:52:25.800
many months but just saying that give myself the four counts of everything that's good and I know

05:52:25.800 --> 05:52:31.080
is good and I can find wiggle room with the cards that I have within my list. He's made no exceptions,

05:52:31.080 --> 05:52:35.720
no wacky tech cards that could come up in the sort of 5% matchup that could be in the room.

05:52:35.720 --> 05:52:40.440
Instead he's just saying I want my deck to work as smoothly as possible in every round

05:52:40.440 --> 05:52:45.480
and that's worked out incredibly for him. And we got to see that on stream over the weekend, right?

05:52:45.480 --> 05:52:51.720
we were able to feature Brent in one of our matches which was very intense

05:52:51.720 --> 05:52:55.720
between another very well-known player from Europe who's known for his

05:52:55.720 --> 05:53:00.120
creativity in his deck building. Playing quite a standard deck I was surprised for

05:53:00.120 --> 05:53:04.920
sure but overall I think risky ruins was definitely hard to look out for in this

05:53:04.920 --> 05:53:09.720
mirror match Brent and those who both played it I could believe and they were

05:53:09.720 --> 05:53:13.800
not fearful at all to just get it out immediately and it created chaos with damage

05:53:13.800 --> 05:53:17.840
I'm not sure how to approach

05:53:17.840 --> 05:53:19.840
the Dragonball there match. It

05:53:19.840 --> 05:53:21.840
feels like a big game of chicken.

05:53:21.840 --> 05:53:22.840
Where do I put the damage? Do I

05:53:22.840 --> 05:53:23.840
put the damage? Do they play

05:53:23.840 --> 05:53:25.840
Monkey Dory? Don't they play

05:53:25.840 --> 05:53:26.840
Monkey Dory and at the moment

05:53:26.840 --> 05:53:29.840
more than ever, those are the

05:53:29.840 --> 05:53:31.840
pining questions that although

05:53:31.840 --> 05:53:33.840
they seem microscopic in the

05:53:33.840 --> 05:53:35.840
big grand scheme of things, those

05:53:35.840 --> 05:53:36.840
are what make or break a match

05:53:36.840 --> 05:53:38.840
and those are the decisions

05:53:38.840 --> 05:53:40.840
that really sent to the

05:53:40.840 --> 05:53:45.840
those are the decisions that really cinch it and you can see here Brent is very

05:53:45.840 --> 05:53:49.200
meticulously spreading those damage counters thinly to make it really

05:53:49.200 --> 05:53:53.640
frustrating for Oscar to remove any of them. We've seen plenty of dragapult

05:53:53.640 --> 05:53:57.360
throughout the entire weekend but almost every set has played out so differently

05:53:57.360 --> 05:54:02.600
just by how those opening turns shape up, players trying to evade getting caught

05:54:02.600 --> 05:54:06.360
by unfair stamp saw, special red cards at points trying to play around monkey

05:54:06.360 --> 05:54:10.000
dory as much as possible and cashing themselves. As we see Fred in this

05:54:10.000 --> 05:54:12.460
since actually finding that as his final attacker.

05:54:12.460 --> 05:54:14.700
Because so often a Dragon Ball board swing

05:54:14.700 --> 05:54:17.180
can really devastate the evolution line itself.

05:54:17.180 --> 05:54:18.980
You have to find this final couple of Pokemon.

05:54:18.980 --> 05:54:20.540
Sometimes this is basics.

05:54:20.540 --> 05:54:22.180
I don't know about you guys, but that ace rule

05:54:22.180 --> 05:54:24.060
is just towards the end of the game,

05:54:24.060 --> 05:54:26.020
really had me on the edge of my seat.

05:54:26.020 --> 05:54:28.260
But of course, all those damage counters in play

05:54:28.260 --> 05:54:30.300
allowed Brett to just find the line.

05:54:30.300 --> 05:54:32.860
I feel like if that gets played at the World Championship,

05:54:32.860 --> 05:54:34.860
I'm sure many players have picked up the card

05:54:34.860 --> 05:54:37.820
to just double check and use that thing.

05:54:37.820 --> 05:54:45.500
another player that we are able to reveal now is our lovely Diego who again we had a fantastic

05:54:45.500 --> 05:54:49.820
preview of and I believe Ross actually got the opportunity to speak to Diego.

05:54:49.820 --> 05:54:56.300
Kati Arraga down on the floor as well so we've been absolutely blessed to have his input in

05:54:56.300 --> 05:55:02.940
multiple instances and you can see the Diego has had fantastic runs in many years really never

05:55:02.940 --> 05:55:07.940
to be able to get to that

05:55:07.940 --> 05:55:10.940
this time. This time Diego

05:55:10.940 --> 05:55:11.940
brings Alakazam to our stage.

05:55:11.940 --> 05:55:12.940
Interesting choice from Diego.

05:55:12.940 --> 05:55:13.940
He's a player that typically

05:55:13.940 --> 05:55:15.940
doesn't go for the top deck in

05:55:15.940 --> 05:55:16.940
the room, barring his World

05:55:16.940 --> 05:55:17.940
Championship to win, of course,

05:55:17.940 --> 05:55:18.940
but even then it was a new

05:55:18.940 --> 05:55:19.940
archetype that he sort of

05:55:19.940 --> 05:55:21.940
innovated in his own way.

05:55:21.940 --> 05:55:22.940
But Diego has been having some

05:55:22.940 --> 05:55:24.940
great results even as of late

05:55:24.940 --> 05:55:25.940
and he's demonstrated exactly

05:55:25.940 --> 05:55:27.940
why his build of Alakazam is

05:55:27.940 --> 05:55:28.940
one of the top ones out there.

05:55:28.940 --> 05:55:30.940
He might not be the only Alakazam

05:55:30.940 --> 05:55:34.940
Alakazam in our asymmetrical top cut but he has to be happy that he's going for

05:55:34.940 --> 05:55:38.100
the control package this weekend because there may be some other matchups where

05:55:38.100 --> 05:55:42.020
that could really come clutch for him. I mean we did get to see Diego play out

05:55:42.020 --> 05:55:48.100
last round of the day yesterday where he was able to really dominate this big

05:55:48.100 --> 05:55:53.260
basic box deck which is supposed to like overwhelm, drag-up hold, then take it down

05:55:53.260 --> 05:55:57.700
with weakness and very pressure and well spin over bond but Diego was able to

05:55:57.700 --> 05:56:01.580
You've stabilized each and every time, put everything out of range of wellspring, and

05:56:01.580 --> 05:56:04.900
just honestly played pretty much flawlessly that set.

05:56:04.900 --> 05:56:09.620
Yeah, honestly, I think it's a really impressive trait to be able to stay calm in a situation

05:56:09.620 --> 05:56:14.660
where you're staring down a deck which can take multiple prize cards against you, a deck

05:56:14.660 --> 05:56:21.500
which can kind of overcome the strategic advantage you have of being a single prize deck.

05:56:21.500 --> 05:56:26.500
And actually Diego really flourished, and I love seeing the Dedenne still standing in

05:56:26.500 --> 05:56:31.980
the deck firm because that's one of the cards in particular that's going to allow Diego to

05:56:31.980 --> 05:56:35.380
continue further in this event with the other decks that are looking like they're going

05:56:35.380 --> 05:56:37.140
to sneak their way into our top cut.

05:56:37.140 --> 05:56:41.060
Yeah, that control package. A lot of people have experimented with it and they're not

05:56:41.060 --> 05:56:45.260
necessarily taking it. Recently, people trying out two cannon for the pitch black expansion

05:56:45.260 --> 05:56:48.980
and simply just other builds of Alakazam, seeing things like the forest of Fatality

05:56:48.980 --> 05:56:53.020
and Rapska coming into other builds. But in this instance, Diego going for an old faithful

05:56:53.020 --> 05:56:56.060
and it's really showing why it's still such a strong choice.

05:56:56.060 --> 05:56:59.980
And the double ginseng being that little bit of extra spice that you can do.

05:56:59.980 --> 05:57:04.700
And, I mean, yeah, a world, former world champion almost a decade ago,

05:57:04.700 --> 05:57:07.100
and even before that he already had accolades, right?

05:57:07.100 --> 05:57:11.100
So it would be pretty impressive to see him walk away with another title

05:57:11.100 --> 05:57:14.220
after over two decades of playing at this level.

05:57:14.860 --> 05:57:17.500
That's wild. That is absolutely wild.

05:57:17.500 --> 05:57:20.860
I mean, you wouldn't say that he's been dominant that entire amount of time,

05:57:20.860 --> 05:57:26.420
But the fact that he can cherry pick tournaments and has the capacity to go over the top when he has those right slices of luck

05:57:26.420 --> 05:57:29.060
Go his way shows how consistent he's been this entire time

05:57:29.660 --> 05:57:35.660
Absolutely, you can tell he's a decorated player just through the way that he holds himself even during a match and now next up

05:57:35.660 --> 05:57:43.460
We have Henry Chow another fan favorite a much more recent player a much younger player as well

05:57:43.820 --> 05:57:49.860
Who has accomplished so much in so little time and I saw a very funny comment earlier?

05:57:49.860 --> 05:57:54.260
obviously Henry was the Gardevoir EX player, right?

05:57:54.260 --> 05:57:57.220
Probably dominated Dragapult throughout that full time.

05:57:57.220 --> 05:58:01.380
And now, he's Dragapult EX's strongest soldier, perhaps.

05:58:01.380 --> 05:58:07.060
I mean, what better way than to learn how to be Dragapult

05:58:07.060 --> 05:58:11.140
than to defeat it for so long with Gardevoir?

05:58:11.140 --> 05:58:13.900
Actually, it feels like a natural pivot for Henry,

05:58:13.900 --> 05:58:15.260
as far as I'm concerned.

05:58:15.260 --> 05:58:17.580
But we still get those Henry-isms

05:58:17.580 --> 05:58:19.780
that we had with Gardevoir, we really do.

05:58:19.780 --> 05:58:21.820
He's taking prize cards extra.

05:58:21.820 --> 05:58:25.860
He's doing more than Dragapult can typically do.

05:58:25.860 --> 05:58:27.900
That's why he's chosen this Duskmaar package,

05:58:27.900 --> 05:58:30.140
is because I think it feels a little bit like home.

05:58:30.140 --> 05:58:32.220
The surprise for me is that he's forsaken Monkey Dory.

05:58:32.220 --> 05:58:35.300
That seems like the kind of eye it associates most with Henry.

05:58:35.300 --> 05:58:37.940
But once he's constructed a list that doesn't play Monkey Dory

05:58:37.940 --> 05:58:39.540
whatsoever, no darkness energy,

05:58:39.540 --> 05:58:41.300
he's basically just tried to get as much space

05:58:41.300 --> 05:58:42.580
into the deck as possible.

05:58:42.580 --> 05:58:44.820
And saying that there's one cheat code, there's one protract.

05:58:44.820 --> 05:58:46.940
Could be the way that you can not fall prey

05:58:46.940 --> 05:58:48.660
to your opponent using lots of Monkey Dory.

05:58:48.660 --> 05:58:50.820
It means he doesn't have to worry with crushing hammers.

05:58:50.820 --> 05:58:54.380
It's much more streamlined with what he's trying to do with those cursed glasses instead.

05:58:54.380 --> 05:59:00.220
And we were lucky enough to see Henry Chao featured in two different rounds this tournament.

05:59:00.220 --> 05:59:03.820
So we are very aware of what his deck can accomplish.

05:59:03.820 --> 05:59:10.460
We first saw him honestly dominate this festival lead deck with multiple price turns,

05:59:10.460 --> 05:59:13.580
taking advantage of that low HPV extra damage counter placement.

05:59:13.580 --> 05:59:16.620
And of course that does our capability.

05:59:16.620 --> 05:59:22.140
and even though he ended up losing that first game, he was able to recover pretty flawlessly.

05:59:22.140 --> 05:59:29.920
Yeah, as we know, the festival leaders have been absolutely on it with trying to make sure their Dragapult matchup is as good as it can get

05:59:29.920 --> 05:59:36.120
because you don't take a deck into this event that cannot defeat Dragapult.

05:59:36.120 --> 05:59:38.120
It's nuts, you just don't do it.

05:59:38.120 --> 05:59:44.620
So this was, although on paper you say traditionally Dragapult has the advantage, that's not necessarily the case anymore.

05:59:44.620 --> 05:59:50.340
We saw it in game one, but then Henry Child just knew every step to take to keep putting the pressure on yeah

05:59:50.340 --> 05:59:52.340
I think he had what was it a four prize term?

05:59:52.980 --> 05:59:55.260
Everything away and just left the board was just too fatty

05:59:55.500 --> 05:59:58.820
That was really good after Street from Henry there a patient turn

05:59:58.820 --> 06:00:01.420
But he could have got in the action a little bit earlier instead

06:00:01.420 --> 06:00:06.700
He wants to set up a checkmate scenario, and I think that's something that Henry has been known for right making these

06:00:07.380 --> 06:00:11.220
Servant orthodox plays and also very innovative with his list

06:00:11.220 --> 06:00:14.980
He played a Zorik EX line in his card for us at some point.

06:00:14.980 --> 06:00:17.860
Now he's playing Monkey Dory, less dragon pulled,

06:00:17.860 --> 06:00:19.700
but also denying his opponents Monkey Dory,

06:00:19.700 --> 06:00:22.660
so giving himself a big advantage that way.

06:00:22.660 --> 06:00:26.100
So really impressive to see dominating a good match

06:00:26.100 --> 06:00:29.140
of infestively dominating the mirror match as well.

06:00:29.140 --> 06:00:31.620
And yeah, I mean, I'm very much looking forward

06:00:31.620 --> 06:00:33.700
to seeing how Henry does this tournament

06:00:33.700 --> 06:00:35.620
as we continue with the top cut.

06:00:35.620 --> 06:00:38.220
I think Henry is one of our best innovators

06:00:38.220 --> 06:00:39.980
within the strong X.

06:00:39.980 --> 06:00:45.180
He only takes a little bit of innovation to make a huge impact on our meta.

06:00:45.180 --> 06:00:49.980
And that's something I really admire in him as one of our top players.

06:00:49.980 --> 06:00:54.220
In this instance, using the protract instead of the Monkey Dory,

06:00:54.220 --> 06:00:58.540
allowed him the space to create a more consistent list.

06:00:58.540 --> 06:01:01.740
And that is really where it all came into play.

06:01:01.740 --> 06:01:04.540
And we saw this Maltres put in so much work.

06:01:04.540 --> 06:01:05.340
Oh my goodness.

06:01:05.340 --> 06:01:08.700
Yeah, I mean, this was, for me, the set of the tournament so far.

06:01:08.700 --> 06:01:13.900
This was a crazy crazy game where Henry got into a really precarious spot

06:01:13.900 --> 06:01:17.820
It felt like from a linear he would have had such good opportunities to find bosses orders

06:01:18.220 --> 06:01:25.180
Somehow didn't and then Jackson got into a position where he forced Henry to have a top deck out not many outs of the deck whatsoever

06:01:25.820 --> 06:01:30.700
Slam's bosses orders not only is Henry capable of pulling out some of the best plays in the game

06:01:30.860 --> 06:01:33.100
Doesn't hurt having a nice slice of luck along the way as well

06:01:33.100 --> 06:01:38.140
Not the first time we've seen Henry chow slam a car a game winning card on the table

06:01:38.140 --> 06:01:43.300
and I don't know we might see we might continue to see that from him very very impressive

06:01:43.560 --> 06:01:49.540
One of my favorite players to watch and just everyone's on the lookout on what is Henry's 16 this time?

06:01:49.540 --> 06:01:52.040
Yeah, it's always something on the players lips is

06:01:52.780 --> 06:01:55.660
Henry playing especially when Godfua rotated

06:01:56.380 --> 06:01:59.920
Everyone was really curious about what he was going to pick up next. Yeah

06:01:59.920 --> 06:02:04.320
He was sort of seen as a one-trick pony for a lot of time, you know, he was doing excellently with the deck

06:02:04.320 --> 06:02:06.300
You can see why he's stuck with one the entire time

06:02:06.300 --> 06:02:09.800
that he's saying no, it's not

06:02:09.800 --> 06:02:10.800
just one archetype. I can be a

06:02:10.800 --> 06:02:12.800
master of anything in any

06:02:12.800 --> 06:02:14.800
format. Speaking of innovators,

06:02:14.800 --> 06:02:18.800
we've got another in our midst

06:02:18.800 --> 06:02:20.800
as Mateusz, of course, has made

06:02:20.800 --> 06:02:25.800
it into our top cut with that

06:02:25.800 --> 06:02:27.800
innovative Alec Zan dust noir

06:02:27.800 --> 06:02:31.800
build where he has masterfully

06:02:31.800 --> 06:02:33.800
avoided any red card shenanigans,

06:02:33.800 --> 06:02:35.800
which was one of the really

06:02:35.800 --> 06:02:39.680
about its history and actually having it now at the world championship in this

06:02:39.680 --> 06:02:44.080
position feels great. And having back-to-back top 8s at the world

06:02:44.080 --> 06:02:49.240
championships that's like on top of the incredibly creative deck building the

06:02:49.240 --> 06:02:52.560
huge success throughout the season winning a regional championship in

06:02:52.560 --> 06:02:57.240
practice back-to-back top 8s at the world championship with very unique decks as

06:02:57.240 --> 06:03:01.240
well yet a very unique take on Zorakiax last time around now he has a very unique

06:03:01.240 --> 06:03:05.400
take on Alagazam allowing himself to manipulate the price cards I'm really

06:03:05.400 --> 06:03:08.600
looking forward to see how much finishes this tournament.

06:03:08.600 --> 06:03:11.000
I just want to ask him how he got that testing process started.

06:03:11.000 --> 06:03:12.040
Where did it all begin?

06:03:12.040 --> 06:03:12.800
Was it just one?

06:03:12.800 --> 06:03:15.600
Was it the Gwyn supporter card that he's been four of this weekend

06:03:15.600 --> 06:03:18.400
from pitch black that opened up the third eye and said,

06:03:18.400 --> 06:03:21.280
why don't I just shove as many Pokemon in my list as possible,

06:03:21.280 --> 06:03:22.600
give myself all these outs?

06:03:22.600 --> 06:03:25.600
Maybe that's what led him down the corridor of the strange timepiece.

06:03:25.600 --> 06:03:27.800
And that's really where this archetype flourishes,

06:03:27.800 --> 06:03:30.920
where you don't play the traditional guns fast package.

06:03:30.920 --> 06:03:34.200
Instead, you look to, again, shave on card spaces

06:03:34.200 --> 06:03:36.200
that. You know, it's not

06:03:36.200 --> 06:03:38.200
really a good idea to have

06:03:38.200 --> 06:03:40.200
that strange timepiece item

06:03:40.200 --> 06:03:42.200
card in its place so that you

06:03:42.200 --> 06:03:44.200
can just bounce between your

06:03:44.200 --> 06:03:46.200
Alakazam evolutions. And then

06:03:46.200 --> 06:03:48.200
that also opens the door for

06:03:48.200 --> 06:03:50.200
dust wards just have even more

06:03:50.200 --> 06:03:52.200
control over the opponent's

06:03:52.200 --> 06:03:54.200
board. You always think about

06:03:54.200 --> 06:03:56.200
Alakazam always just trying to

06:03:56.200 --> 06:03:58.200
get the critical mass for the

06:03:58.200 --> 06:04:00.200
knockouts. But Mattesh is

06:04:00.200 --> 06:04:02.200
using this card and scaling

06:04:02.200 --> 06:04:07.200
the last few KOs or closing

06:04:07.200 --> 06:04:08.200
out the game rather without

06:04:08.200 --> 06:04:10.200
exposing himself to the

06:04:10.200 --> 06:04:11.200
special red card really,

06:04:11.200 --> 06:04:12.200
really well done. Yeah,

06:04:12.200 --> 06:04:14.200
choosing and analyzing when

06:04:14.200 --> 06:04:15.200
to take knockouts was really

06:04:15.200 --> 06:04:17.200
the key to this game. And if

06:04:17.200 --> 06:04:18.200
anything, that's something

06:04:18.200 --> 06:04:19.200
Alakazam can do even better

06:04:19.200 --> 06:04:21.200
than most decks because you

06:04:21.200 --> 06:04:23.200
kind of want to have a slow

06:04:23.200 --> 06:04:25.200
setup because you want the

06:04:25.200 --> 06:04:26.200
card drawer. You need the

06:04:26.200 --> 06:04:27.200
card drawer and you need to

06:04:27.200 --> 06:04:28.200
have a special card drawer

06:04:28.200 --> 06:04:29.200
and you need to have a special

06:04:29.200 --> 06:04:30.200
card drawer and you need to

06:04:30.200 --> 06:04:37.560
you need the card draw and then you're preventing yourself from being disrupted by not taking any knockouts a lot of dex this week

06:04:37.560 --> 06:04:41.240
And we've seen excess judge and we didn't really need to worry about that too much

06:04:41.280 --> 06:04:44.660
Yeah, only a handful of archetypes will play and even then it's like a one-off copy

06:04:44.660 --> 06:04:48.240
So it's difficult for the opponent to time that at the right moment

06:04:48.240 --> 06:04:53.200
And this was such a bizarre set because we've seen pipe a lapine over and over again be one of these players that

06:04:53.480 --> 06:04:57.640
We can just be gawking out for how great of a line of place you can construct

06:04:57.640 --> 06:05:03.240
And yes, she created this excellent dunk in game number two, but in this game number three

06:05:03.240 --> 06:05:05.860
She was just sort of out of options the entire time

06:05:06.040 --> 06:05:13.200
Even a great mind like hers couldn't find any way to disrupt Mattage's game plan. Yeah, I mean I really want to

06:05:14.200 --> 06:05:16.200
Rather I really would have loved to see

06:05:16.840 --> 06:05:19.740
the chat's reaction our viewers reactions when

06:05:20.440 --> 06:05:22.800
Mattage chose not to draw without

06:05:22.800 --> 06:05:28.800
I can't imagine the string of messages telling, he didn't draw from Alex Sam, he didn't draw from Alex Sam.

06:05:28.800 --> 06:05:32.800
He purposely chose not to do that. We haven't seen that before in stream.

06:05:32.800 --> 06:05:38.800
It was flawless play, and yeah, that last post-sorders by Viper just had no clue what to do.

06:05:38.800 --> 06:05:44.800
There was checkmate on board having that sort of control over your possibility to win a game

06:05:44.800 --> 06:05:47.800
is what impressed me the most honestly so far in the tournament.

06:05:47.800 --> 06:06:00.800
I was lucky enough to interview him after that game and he said that the best beat piece of deck building advice when constructing a new archetype is to start with the engine and that's where I think that strange time piece came in.

06:06:00.800 --> 06:06:16.800
It was actually I have more control over what I'm doing. A lot of the time Alakazam can get a little bit stuck in the mid to late game with card draw even with the Dunlun sparse engine, but not if you can devolve your Pokemon and evolve them again for more card draw.

06:06:16.800 --> 06:06:20.240
card draw, but like you said,

06:06:20.240 --> 06:06:21.480
Pablo, that's optional. Yeah.

06:06:21.480 --> 06:06:22.280
And multiple times throughout

06:06:22.280 --> 06:06:23.280
that set, he was getting to the

06:06:23.280 --> 06:06:24.280
very bottom of the deck. Yeah.

06:06:24.280 --> 06:06:26.280
So he was accessing every card

06:06:26.280 --> 06:06:27.280
available to him and making the

06:06:27.280 --> 06:06:28.280
most out of every card within

06:06:28.280 --> 06:06:29.280
his list. And Alakazam is

06:06:29.280 --> 06:06:30.280
normally known for sort of

06:06:30.280 --> 06:06:31.280
rebounding and getting back into

06:06:31.280 --> 06:06:32.280
a place where it's got enough

06:06:32.280 --> 06:06:34.280
cards to actually get a knockout.

06:06:34.280 --> 06:06:35.280
In this case, Mattesh is trying

06:06:35.280 --> 06:06:37.280
to actually just like go to the

06:06:37.280 --> 06:06:39.280
bottom and then close the game.

06:06:39.280 --> 06:06:41.280
And now next up we have another,

06:06:41.280 --> 06:06:43.280
of course, incredible player who

06:06:43.280 --> 06:06:45.280
has generally won it all in his

06:06:45.280 --> 06:06:49.640
very short Pokemon career, except for the world championship.

06:06:49.640 --> 06:06:54.320
But I'm sure Andrew Hendrick will be trying his best to get that title,

06:06:54.320 --> 06:06:56.880
the one title that he does not have yet.

06:06:56.880 --> 06:07:00.000
He's an EIC champion, he's five times regional champion.

06:07:00.000 --> 06:07:04.280
He might even have first through eighth places in top spots.

06:07:04.280 --> 06:07:04.760
Oh yeah.

06:07:04.760 --> 06:07:06.040
Regionals and whatnot.

06:07:06.040 --> 06:07:08.640
Top 32 at Worlds two years ago.

06:07:08.640 --> 06:07:11.000
Is this the big one for Andrew?

06:07:11.000 --> 06:07:14.920
Surely it has to come around at some point and maybe this is his time.

06:07:14.920 --> 06:07:18.640
another dragapult, EX with

06:07:18.640 --> 06:07:19.920
crushing hammers again going

06:07:19.920 --> 06:07:22.440
for that consistent build. We

06:07:22.440 --> 06:07:23.440
know dragapult strengths. We

06:07:23.440 --> 06:07:25.440
know its weaknesses at this

06:07:25.440 --> 06:07:26.440
point. It's a bunch of

06:07:26.440 --> 06:07:27.440
incredibly talented players in

06:07:27.440 --> 06:07:29.440
the pool and seeing who comes

06:07:29.440 --> 06:07:31.440
out on top and we call it the

06:07:31.440 --> 06:07:32.440
Hedrick build for a reason. He

06:07:32.440 --> 06:07:33.440
was the key innovator of

06:07:33.440 --> 06:07:34.440
crushing hammer in the first

06:07:34.440 --> 06:07:35.440
place with that breakout

06:07:35.440 --> 06:07:37.440
performance. Amazing scenes

06:07:37.440 --> 06:07:38.440
from Andrew. You can see why

06:07:38.440 --> 06:07:39.440
he's brought it to the

06:07:39.440 --> 06:07:41.440
tournament is had an amazing

06:07:41.440 --> 06:07:42.440
run with dragapult over the

06:07:42.440 --> 06:07:44.440
last few months. He's such a

06:07:44.440 --> 06:07:50.680
whether it's with his loss zone deck or with even with the metang, the Algarvista archetype, he's such a great

06:07:51.280 --> 06:07:55.480
sort of metagame. He can put a pin point on a metagame. In this case, he's just

06:07:55.840 --> 06:07:58.080
deciding to be the bad guy. He's playing the dragon pop.

06:07:58.080 --> 06:08:03.440
But I love the fact that he can cherry pick tournaments and have like a really bold deck choice behind him at times.

06:08:03.440 --> 06:08:05.440
So he exerts great

06:08:05.600 --> 06:08:10.000
emphasis on metagaming at times, but then when he thinks there's one deck that is simply the best,

06:08:10.000 --> 06:08:12.720
he will pilot it to, you know, great accomplishment.

06:08:12.720 --> 06:08:16.240
I mean, I'm gonna go ahead and I used to call Henry Chalder,

06:08:16.240 --> 06:08:19.040
the Gardevoir EX master player of the universe.

06:08:19.040 --> 06:08:21.760
I generally think Andrew Henry's legacy with Tryopold

06:08:21.760 --> 06:08:24.960
takes off beyond this latest rotation.

06:08:24.960 --> 06:08:27.600
When Gardevoir was dominating, even he himself said,

06:08:27.600 --> 06:08:30.880
I've committed so much time to tryopold, I'm still good with tryopold,

06:08:30.880 --> 06:08:34.080
that even though I recognize Gardevoir is a better deck,

06:08:34.080 --> 06:08:35.760
I'm still gonna stick with tryopold.

06:08:35.760 --> 06:08:38.480
Then here he is continuing with tryopold,

06:08:38.480 --> 06:08:41.920
making the perfect decisions and making it all the way to the top

06:08:41.920 --> 06:08:47.920
the world championship. We

06:08:47.920 --> 06:08:49.920
had the honor of seeing that

06:08:49.920 --> 06:08:51.920
very mastery in our Swiss

06:08:51.920 --> 06:08:53.920
round 11 from Andrew and it

06:08:53.920 --> 06:08:55.920
boy was it a good time again.

06:08:55.920 --> 06:08:57.920
Joe G is a bronze on build,

06:08:57.920 --> 06:08:59.920
which I was a little bit worried

06:08:59.920 --> 06:09:01.920
for Andrew when I saw bronze

06:09:01.920 --> 06:09:03.920
on hit the stage. Yeah, I mean,

06:09:03.920 --> 06:09:04.920
this is meant to be a

06:09:04.920 --> 06:09:05.920
counterstyle archetype

06:09:05.920 --> 06:09:06.920
predominantly for this

06:09:06.920 --> 06:09:08.920
matchup. Andrew is one of the

06:09:08.920 --> 06:09:09.920
players who just gets so many

06:09:09.920 --> 06:09:10.920
reps in with Pokemon. He would

06:09:10.920 --> 06:09:14.140
these situations, whether it's leaving in mindbends or trying to attack with that

06:09:14.140 --> 06:09:18.500
festivity so nicely, knowing when to sacrifice and when to finally move in

06:09:18.500 --> 06:09:22.300
with the Dragapult was the key to this one. I think the perfect where you use

06:09:22.300 --> 06:09:27.180
just now, Joe, was supposed. Yeah. This is supposed to be a counter deck, but

06:09:27.180 --> 06:09:31.300
against the very best players, the ones that are not gonna get faced at all by

06:09:31.300 --> 06:09:35.900
the pressure of not being able to evolve, the ones that can immediately adapt and

06:09:35.900 --> 06:09:39.860
have shown time and time and again that they'll be able to navigate every

06:10:09.860 --> 06:10:14.660
game where even in those really tense situations he's just very relaxed. His shoulders are down,

06:10:14.660 --> 06:10:17.540
his facial expression doesn't change whether it's a heads or a tails or a flip,

06:10:17.540 --> 06:10:20.820
that could win in the game if it's a heads, he's just like, yeah, it was tails so I guess I'll

06:10:20.820 --> 06:10:24.820
keep playing. You might see a chug over him. Yeah. Oh well, yeah, this happened.

06:10:27.220 --> 06:10:34.340
Bad path closed, this one opened, always finding the win position. Really, really impressive as usual.

06:11:04.340 --> 06:11:09.940
to take the risk for the world championships and hey it got pretty far but ultimately these players

06:11:09.940 --> 06:11:14.500
who have played with a deck for a full season or more at this point they're gonna find the wiggle

06:11:14.500 --> 06:11:20.100
room that they need to. And now next up our another player that has made it to the top card all the

06:11:20.100 --> 06:11:27.620
way from Australia we have Nathan Sry. We didn't get to feature him throughout our Swiss rounds

06:11:27.620 --> 06:11:35.220
this weekend so far. But here he is, top 32 at last year's Worlds, finally making through

06:11:35.220 --> 06:11:44.980
and making top cut. An absolute gauntlet of impressive accolades over the last few years. Nathan

06:11:44.980 --> 06:11:52.820
Spryer is certainly no one to mess with. And running that Lily's Clefairy EX kind of big basic

06:11:52.820 --> 06:11:56.420
you know, it's a really

06:11:56.420 --> 06:11:58.420
interesting game. It's a

06:11:58.420 --> 06:12:00.220
Pokemon bashing box deck.

06:12:00.220 --> 06:12:01.620
He's got a bit of everything

06:12:01.620 --> 06:12:03.220
going on and honestly, those

06:12:03.220 --> 06:12:04.620
are the types of decks I love

06:12:04.620 --> 06:12:05.620
where you can cherry pick

06:12:05.620 --> 06:12:07.620
exactly what you need for any

06:12:07.620 --> 06:12:09.620
matchup and it has taken him

06:12:09.620 --> 06:12:11.020
all the way. We call it the

06:12:11.020 --> 06:12:12.620
box for a reason. There's all

06:12:12.620 --> 06:12:14.020
sorts going on in his deck

06:12:14.020 --> 06:12:15.620
list, and it's amazing to see

06:12:15.620 --> 06:12:16.820
a player like Nathan who's been

06:12:16.820 --> 06:12:17.820
chipping away at results. You

06:12:17.820 --> 06:12:19.020
know, going deep in

06:12:19.020 --> 06:12:20.620
tournaments, but why not make

06:12:20.620 --> 06:12:22.220
your first big top cut the

06:12:22.220 --> 06:12:26.180
to any situation that you're up against with all the different typing all the

06:12:26.180 --> 06:12:31.700
different possibilities of attacks, a solid draw engine with mega Kangaskans as well.

06:12:31.700 --> 06:12:38.300
So yeah pretty cool to see him get all the way here. Absolutely and of course

06:12:38.300 --> 06:12:44.140
we're seeing a bit of Satoshi as well who's going to be joining us and their

06:12:44.140 --> 06:12:49.900
impressive crustal build. How are we feeling about the fact the crustal is

06:12:49.900 --> 06:12:55.180
up there in our top car guys. Were you expecting that at the beginning of this event? I would say no.

06:12:57.340 --> 06:13:03.980
There's always that one person who pyrels. In every single time. Well, that's the thing Pablo.

06:13:03.980 --> 06:13:09.260
We figured that the matchup spread was way less favourable for the World Championships. There was

06:13:09.260 --> 06:13:14.060
the new matchup of Mega Exkudo to contend with. There was still a number of Alakazam builds that

06:13:14.060 --> 06:13:18.620
could have the controlling package that's awkward. There's sloking out in the field. Even a number

06:13:18.620 --> 06:13:22.620
of the Dragonport players would sometimes have things like Chi Yu in their deck list if it was a

06:13:22.620 --> 06:13:27.660
Blaziken build of Dragonport. So it felt fraught for the Crustle players. It really felt you had to

06:13:27.660 --> 06:13:33.180
have a very specific run of matchups. But again, it's one of these things where if you can really

06:13:33.180 --> 06:13:37.100
read the meta game and say that the very best players in the room won't go for some of these other

06:13:37.100 --> 06:13:41.340
fringe decks, they'll go for the very best decks. That's exactly what I was thinking. Like,

06:13:41.340 --> 06:13:46.100
Like, Crosshole is at its best when it's the least respected, right?

06:13:46.100 --> 06:13:51.540
And because, in theory, Mega Exkidril is here to shut things down with Metagross.

06:13:51.540 --> 06:13:57.460
Mega Exkidril showed up in 4%, and you can factor in 1-2 losses to that match-up

06:13:57.460 --> 06:13:59.140
if you're going to dominate the rest of the field.

06:13:59.140 --> 06:14:02.340
I haven't seen a single Dragonball deck respect Crosshole this weekend,

06:14:02.340 --> 06:14:05.340
and if that's 40%, you're in for a good time.

06:14:05.340 --> 06:14:06.740
Yeah, that's not true.

06:14:06.740 --> 06:14:09.740
Yeah, makes sense. I think there are some jamming tower dustimals out there.

06:14:09.740 --> 06:14:12.020
might be the only hope for some of these Dragapult players,

06:14:12.020 --> 06:14:14.020
but even then, it's going to be a slog with the amount

06:14:14.020 --> 06:14:16.460
of point buff and healing cards within that list.

06:14:16.460 --> 06:14:18.700
It's never going to be that simple.

06:14:18.700 --> 06:14:22.860
And now we have our last player joining us in Top God, Satoshi.

06:14:22.860 --> 06:14:25.060
It's one of them in case it wasn't very clear,

06:14:25.060 --> 06:14:30.260
but Kien, Amidii, with another Dragapult deck joining us

06:14:30.260 --> 06:14:32.420
once again, Santatara Regional Champion,

06:14:32.420 --> 06:14:37.060
quite a few years ago, a couple deep runs at Worlds last year

06:14:37.060 --> 06:14:44.060
and NAIC as well a few years ago, but his first ever World's Top God this season.

06:14:44.060 --> 06:14:51.060
Impressively, Anaheim World's Top 32 as well, so did pretty well last year.

06:14:51.060 --> 06:14:56.060
That is a very, very good result and just pushing it that little bit further,

06:14:56.060 --> 06:15:01.060
Kaneki and go all the way with Dragapult crushing Hammer,

06:15:01.060 --> 06:15:07.140
which seems to be the favoured Dragapult going into our top cut thus far, right?

06:15:07.140 --> 06:15:09.820
Yep, it's what to be expected to be honest with you.

06:15:09.820 --> 06:15:12.420
A lot of people think that the crushing hammer is the best ways,

06:15:12.420 --> 06:15:14.700
simply because you can shut down avenues of attack.

06:15:14.700 --> 06:15:16.940
You can stop an opponent from using a boss's orders,

06:15:16.940 --> 06:15:18.660
or you can make your boss's orders much better

06:15:18.660 --> 06:15:21.540
if you're going to take energy away from a Pokemon

06:15:21.540 --> 06:15:24.420
and force them to manually retreat out of another Pokemon.

06:15:24.420 --> 06:15:27.540
It's just that in-game allows you to have even more flexibility

06:15:27.540 --> 06:15:29.660
when you're already combining it with the most flexible attack

06:15:29.660 --> 06:15:31.380
that we have in the game, in the Phantom Dive,

06:15:31.380 --> 06:15:34.420
you can create lots of pockets to really be devastating.

06:15:34.420 --> 06:15:36.300
Keen's been a name that's been around for many years.

06:15:36.300 --> 06:15:38.380
These are just some recent accomplishments,

06:15:38.380 --> 06:15:41.020
but he's a player who's really chipped away

06:15:41.020 --> 06:15:42.820
at the meta game for many, many years now.

06:15:42.820 --> 06:15:45.380
He's got a ton of experience under his belt.

06:15:45.380 --> 06:15:47.540
And on the other side of many, many years,

06:15:47.540 --> 06:15:51.180
we have Grun, of course, we can't forget about Grun,

06:15:51.180 --> 06:15:53.380
also made it to the top card here

06:15:53.380 --> 06:15:57.380
with fan favorite, Crossel, a very successful...

06:15:57.380 --> 06:16:05.540
a very successful senior career so far, making a name for himself in Masters Division, already

06:16:05.540 --> 06:16:12.260
with a regional championship in Masters Division, another top 8 last season as well, so first

06:16:12.260 --> 06:16:15.540
top cut of many of the world championships I'm going to wager.

06:16:15.540 --> 06:16:18.220
Rune is here to make a name for himself in this division.

06:16:18.220 --> 06:16:24.340
Yeah, more than one crustal man should just scuttle through the net and into our top cut,

06:16:24.340 --> 06:16:28.380
So, maybe it wasn't so unlikely, Pablo.

06:16:28.380 --> 06:16:29.920
I mean, especially Rune, as well.

06:16:29.920 --> 06:16:31.500
He's just a great player all round.

06:16:31.500 --> 06:16:33.740
He's got all of those senior accomplishments under his belt,

06:16:33.740 --> 06:16:35.780
even junior accomplishments under his belt,

06:16:35.780 --> 06:16:37.740
has done well at the World Championships before

06:16:37.740 --> 06:16:38.940
in those divisions,

06:16:38.940 --> 06:16:41.060
as well as international first place finishes.

06:16:41.060 --> 06:16:43.380
So, it was inevitable that he was gonna come onto the scene

06:16:43.380 --> 06:16:44.820
strong in the Masters division,

06:16:44.820 --> 06:16:46.380
but already making it into the top eight

06:16:46.380 --> 06:16:48.700
of the World Championships is crazy.

06:16:48.700 --> 06:16:50.820
That's her lineup for the top cut.

06:16:50.820 --> 06:16:53.580
These 10 players will be battling it out

06:16:53.580 --> 06:16:57.900
in our bracket, which we will be revealing very, very soon.

06:16:57.900 --> 06:17:01.180
So make sure you are staying tuned.

06:17:01.180 --> 06:17:02.180
Don't go anywhere.

06:17:05.740 --> 06:17:08.740
OK, welcome back to Faster than a Caster.

06:17:08.740 --> 06:17:12.420
We've got two competitors ready to try and win these two

06:17:12.420 --> 06:17:14.500
Mega Evolution booster packs.

06:17:14.500 --> 06:17:16.700
But will you be faster than a Caster?

06:17:16.700 --> 06:17:19.020
Let's find out play along at home.

06:17:19.020 --> 06:17:22.060
So I need you two to work together.

06:17:23.580 --> 06:17:28.580
Pokemon that begin with the letter R. Go!

06:17:28.580 --> 06:17:29.580
Rattata.

06:17:29.580 --> 06:17:30.580
Reolu.

06:17:30.580 --> 06:17:31.580
Um.

06:17:31.580 --> 06:17:32.580
Rattu.

06:17:32.580 --> 06:17:33.580
Relicanth.

06:17:33.580 --> 06:17:34.580
Um.

06:17:34.580 --> 06:17:35.580
Requaza.

06:17:35.580 --> 06:17:36.580
Uh.

06:17:36.580 --> 06:17:37.580
Regigigas.

06:17:37.580 --> 06:17:38.580
Regirock.

06:17:38.580 --> 06:17:39.580
Regicill.

06:17:39.580 --> 06:17:40.580
Regiais.

06:17:40.580 --> 06:17:41.580
Regidrego.

06:17:41.580 --> 06:17:42.580
Regilin.

06:17:42.580 --> 06:17:43.580
We've done it!

06:17:43.580 --> 06:17:44.580
That's more than 10!

06:17:44.580 --> 06:17:47.580
And that was incredibly faster than a caster!

06:17:47.580 --> 06:17:48.580
Congratulations, Judy!

06:17:48.580 --> 06:17:49.580
You nailed it!

06:17:49.580 --> 06:17:51.300
Do you nailed it?

06:17:51.300 --> 06:17:53.940
Here is a booster pack each.

06:17:53.940 --> 06:17:55.340
Thank you so much.

06:17:55.340 --> 06:17:57.100
You absolutely nailed it.

06:17:57.100 --> 06:18:02.700
Emily had a time of over one minute, and she only got five.

06:18:02.700 --> 06:18:03.740
Thank you so much.

06:18:03.740 --> 06:18:07.580
We'll catch you next time on Faster than a Caster.

06:18:07.580 --> 06:18:10.340
The Pokemon training card game has some important rules.

06:18:10.340 --> 06:18:12.140
You can only have four of each card in the deck.

06:18:12.140 --> 06:18:13.740
You can only have one A-spec.

06:18:13.740 --> 06:18:16.460
But what would happen if we let our trainers break

06:18:16.460 --> 06:18:18.620
any of the rules they wanted?

06:18:18.620 --> 06:18:25.620
Well, I think I would pick a deck with a draw engine, something like Dragflow or Zoroar or something like that, and I would play probably six of each of them.

06:18:25.620 --> 06:18:32.120
That way, whenever I lily and I draw eight cards, I'm going to hit more than I normally would, if my opponent's using Bidu against me, it doesn't matter.

06:18:32.120 --> 06:18:34.120
I got like six of these Zoroarcs to draw into.

06:18:34.120 --> 06:18:42.120
I'd probably play a whole bunch of A-specs, which I would really like because some of the A-specs are really powerful, but Secret Box makes your deck function so well.

06:18:42.120 --> 06:18:45.620
So if I could play Secret Box AND a power card, sounds good to me.

06:18:45.620 --> 06:18:57.620
Probably way more of the power cards, like extra festival grants, for example, but also way more consistently 6 or 7 lilies and way more of those.

06:18:57.620 --> 06:19:07.620
Probably more of the Pokemon themselves, instead of the deck cards like Shaman and such, just to keep your deck more powerful.

06:19:07.620 --> 06:19:13.620
I would like to play something like United Wings because we can have a ton of

06:19:13.620 --> 06:19:22.620
Pokémon of United Wings on the Discord file and attack with tons of damage and KO everything mostly.

06:19:22.620 --> 06:19:29.620
I would put a lot of 8-specs because they are the powerful card in the format.

06:19:29.620 --> 06:19:36.120
So, when I hear in words, I was confusing about my A-spec.

06:19:36.120 --> 06:19:38.620
It could be on first hand, it could be max belt.

06:19:38.620 --> 06:19:41.620
Why not play it all off-band?

06:19:41.620 --> 06:19:43.620
I'd probably play more Poffins and Tokipas

06:19:43.620 --> 06:19:46.620
so I can make sure I get my drag cloaks every time.

06:19:46.620 --> 06:19:49.620
Well, with no restrictions, I would play at least 15 A-specs.

06:19:49.620 --> 06:19:51.620
That would be a good start.

06:19:51.620 --> 06:19:53.620
And I would probably play a few more drag cloaks

06:19:53.620 --> 06:19:55.620
because they are really powerful in the drag fold deck.

06:19:55.620 --> 06:20:02.180
I don't know, I would probably do eight, the least determination, just the consistency.

06:20:02.180 --> 06:20:07.100
And then, yeah, I would probably do also the 6'6", so I'm playing store right now.

06:20:07.100 --> 06:20:12.580
And I feel like more of those will never hurt, so probably do that, yeah.

06:20:12.580 --> 06:20:16.420
If there were no deck restrictions whatsoever, and I'm also going to say no Ra'Kendi restrictions,

06:20:16.420 --> 06:20:18.060
I could play it on turn one, right?

06:20:18.060 --> 06:20:23.580
I would play a deck with four Duskull, four Duskull, four Ra'Kendi, and as high of a draw

06:20:23.580 --> 06:20:28.320
and I can have. So Secret Box is going to go to every kind of deck there and just try

06:20:28.320 --> 06:20:33.080
to turn one, go first and then make sure or hope that my opponent starts with one Pokemon

06:20:33.080 --> 06:20:36.160
and I can knock that up before they even get to take the turn.

06:20:36.160 --> 06:20:39.520
Your answer is basically, if I could take the rules I would ruin it for everyone.

06:20:39.520 --> 06:20:43.360
That's why I like control decks. I would ruin the game.

06:20:43.360 --> 06:20:47.040
Yeah, I put the best ace of pig in all the days.

06:20:47.040 --> 06:20:52.840
I rest at the stand, I don't say 10 ace of pig before the deck.

06:20:52.840 --> 06:20:55.840
It's a lot, it's very powerful cars.

06:20:55.840 --> 06:20:57.840
And what deck do you think you play?

06:20:57.840 --> 06:20:58.840
Eh...

06:21:00.320 --> 06:21:01.320
I...

06:21:01.320 --> 06:21:05.080
A dragon pool with a lot of ace of pig, maybe?

06:21:05.080 --> 06:21:06.600
LAUGHTER

06:21:07.840 --> 06:21:10.120
Now that we've broken the rules, let's bring them back,

06:21:10.120 --> 06:21:11.560
let's get back to the stream,

06:21:11.560 --> 06:21:15.560
and let's watch all of our wonderful trading card game players give their all.

06:22:11.560 --> 06:22:32.000
Welcome back in Pokemon fans to the World Championships here in San Francisco, California,

06:22:32.000 --> 06:22:35.160
trading card game action coming to a head.

06:22:35.160 --> 06:22:40.920
We are ready to get into those ever important top cut matches.

06:22:40.920 --> 06:22:43.880
Hundreds of trainers from across the globe entered this room.

06:22:43.880 --> 06:22:48.360
And now, Fuka, simply 10 of the main chipper to here alongside Kyle.

06:22:48.360 --> 06:22:54.080
Fuka, if it's ready to take you through our personal mini top cut matches this evening.

06:22:54.080 --> 06:22:54.960
What a time, Kyle.

06:22:54.960 --> 06:22:55.960
What a time.

06:22:55.960 --> 06:22:57.320
What a time to be alive, Chip.

06:22:57.320 --> 06:23:02.200
What a time to be here at the Pokemon World Championships in San Francisco.

06:23:02.200 --> 06:23:07.200
What a time it's going to be for our 10 remaining players.

06:23:07.200 --> 06:23:12.200
It's got to be such a mix of emotions for everybody who's still in the running.

06:23:12.200 --> 06:23:18.200
So much hope. You're so close to maybe fulfilling your dream to becoming a world champion.

06:23:18.200 --> 06:23:20.200
I feel a bit anxious.

06:23:20.200 --> 06:23:25.200
Might be cursing your luck if you got the wrong matchup in the top cut here.

06:23:25.200 --> 06:23:30.200
But one thing is going to be for sure by the end of today, we'll be down to just two players.

06:23:30.200 --> 06:23:37.000
Players up to this point have been playing Swiss rounds where they are constantly playing against other players who have similar records to them

06:23:37.000 --> 06:23:44.580
But now we have cut down to single elimination. We have our bracket ready to share. You mentioned the matchups Kyle

06:23:44.880 --> 06:23:50.040
This is incredibly important for many many of those players

06:23:50.040 --> 06:23:56.920
Of course a handful have already advanced into the top eight not having to worry about playing this asymmetrical round

06:23:56.920 --> 06:24:02.440
but for four trainers, if they want to hold that glory of making top eight of the world championships,

06:24:02.440 --> 06:24:08.280
they still got one more match we did. Yep, we did have 10 players make our top cut here.

06:24:10.200 --> 06:24:15.160
We have this asymmetrical cut where everybody who has the same record as each place does make

06:24:15.160 --> 06:24:22.680
it into the cut. And so that means we have 10 and that means six of our players have advanced

06:24:22.680 --> 06:24:27.400
to the top eight and can rest knowing that they have that great accomplishment.

06:24:27.400 --> 06:24:32.200
When four players here still have to win one more, finally make the top eight.

06:24:33.400 --> 06:24:38.600
And as the bracket breaks down, of course, what you're playing against is extremely important.

06:24:39.320 --> 06:24:45.400
Having good matchups is nice going into any given wide field, but now that you have just

06:24:45.400 --> 06:24:50.040
one opponent after one opponent and you can map out who you'll be playing up against,

06:24:50.040 --> 06:24:53.380
Those matchups are as important as ever.

06:24:53.380 --> 06:24:57.920
Looking at those two matches that we'll be seeing in the top 16,

06:24:57.920 --> 06:25:00.960
Nathan Sprite up against Oven, Spindavut.

06:25:00.960 --> 06:25:04.800
Of course, Oven getting top eight at the World Championships last season.

06:25:04.800 --> 06:25:07.400
He's followed it up with another top-cut performance here.

06:25:07.400 --> 06:25:11.320
We've got Diego Casiraga against Keanu Meany from the U.S.

06:25:11.320 --> 06:25:16.280
Yeah, two great matchups here in, you know, much different row to the top cuts for

06:25:16.280 --> 06:25:18.680
Oven this year versus last year.

06:25:18.680 --> 06:25:24.120
You know, he went on that huge undefeated streak to begin last year's World Championships this year.

06:25:24.120 --> 06:25:30.760
Off to a Rock Year's start, had to battle his way up from the bottom and keep winning near the end of the event.

06:25:30.760 --> 06:25:37.760
Go on a hot streak to make it back here. You know, we actually didn't feature him on any of our matches on the main stage this weekend.

06:25:37.760 --> 06:25:44.960
He won't be making it back here, going up against Nathan, who actually did make Top 32 at the World Championships last season.

06:25:44.960 --> 06:25:49.460
but maybe not as well-known of a player as some of our other ones.

06:25:49.460 --> 06:25:51.960
We had that one at the bottom, Diego versus Keon.

06:25:51.960 --> 06:25:54.460
Those are two veteran players.

06:25:54.460 --> 06:25:56.460
What a star stood a match up, that is.

06:25:56.460 --> 06:26:00.960
Other factors that we should make the folks at home aware of as we get into top cut.

06:26:00.960 --> 06:26:03.960
We are now in an open deck list phase of the tournament.

06:26:03.960 --> 06:26:08.960
Players, before they play their games, will have a couple of minutes to review their opponent's list.

06:26:08.960 --> 06:26:10.460
Make note of any tech cards.

06:26:10.460 --> 06:26:13.460
Make note of maybe where they cut corners in the deck building.

06:26:13.460 --> 06:26:15.180
Did they slim down on their ultra balls?

06:26:15.180 --> 06:26:16.900
Did they slim down on their bosses' orders?

06:26:16.900 --> 06:26:19.420
All those pieces can be really valuable

06:26:19.420 --> 06:26:20.460
as you play through a game.

06:26:20.460 --> 06:26:24.220
And another factor as well, the higher-seeded player

06:26:24.220 --> 06:26:26.620
now has an advantage in top cut.

06:26:26.620 --> 06:26:28.420
Yeah, if you are the higher-seeded player,

06:26:28.420 --> 06:26:32.020
you do get to choose who goes first.

06:26:32.020 --> 06:26:34.820
You get to skip that opening coin flip,

06:26:34.820 --> 06:26:37.780
one of the advantages of being that higher seed.

06:26:37.780 --> 06:26:41.020
So Brent, the number one overall seed,

06:26:41.020 --> 06:26:43.140
if he continues to win in advance in this tournament,

06:26:43.140 --> 06:26:47.100
He'll get to choose who gets to go first in each of his matches.

06:26:47.100 --> 06:26:53.080
An incredible advantage in deserving when you win as many games as Brent did coming into

06:26:53.080 --> 06:26:54.080
Top Cut.

06:26:54.080 --> 06:26:57.980
I do enjoy that change that we made through the season this year.

06:26:57.980 --> 06:27:02.140
You know, we spent time in the pre-show, of course, talking about each of these players

06:27:02.140 --> 06:27:07.820
individually, but just looking back, seeing all these names listed, we've got the Angokosiraga,

06:27:07.820 --> 06:27:14.820
Of course, the 2017 World Champion looking to become just the second player ever to win multiple worlds.

06:27:14.820 --> 06:27:19.820
All these other names, Kyle, if you think back to the last two or three years of the game,

06:27:19.820 --> 06:27:24.820
these players have been dominating the game in their respective regions.

06:27:24.820 --> 06:27:31.820
Players like Brent, Andrew Hedrick, Henry Chow, Mattage has had a great season so far.

06:27:31.820 --> 06:27:33.820
Also made top cut at Worlds.

06:27:33.820 --> 06:27:54.820
season. This is a list of some of the best players in the world, which is exactly what you would expect, but I think what's fascinating here is a lot of these players are ones that have had great success at the regional and international level, but haven't been able to piece together a big world championships finish.

06:27:54.820 --> 06:28:02.460
But now for players like Brent, Andrew, Henry, they are here with a golden opportunity to

06:28:02.460 --> 06:28:08.300
perhaps become world champion and really cement themselves as some of the game's greatest

06:28:08.300 --> 06:28:09.300
players.

06:28:09.300 --> 06:28:14.700
There's plenty of those great players with tons of backing, tons of accomplishments,

06:28:14.700 --> 06:28:19.060
but it seems like every year at Worlds there will be one or two dark horses, a player

06:28:19.060 --> 06:28:22.700
who we're maybe a little less familiar with getting into top cut.

06:28:22.700 --> 06:28:30.040
I think this year that is certainly Satoshi Matsui, a player who's only been playing the game for just about a year,

06:28:30.040 --> 06:28:33.680
qualified for the World Championships, and here he is in Top 8.

06:28:33.680 --> 06:28:41.080
Yeah, I think during his interview he said this is my first top cut, just on the run of a lifetime.

06:28:41.080 --> 06:28:42.980
And hey, sometimes that's how it goes.

06:28:42.980 --> 06:28:48.480
I would say that's been actually pretty common for the last couple of years at the World Championships.

06:28:48.480 --> 06:28:53.720
The winner has ended up being, you know, very good players that weren't household names.

06:28:53.720 --> 06:28:58.960
And last year we had Riley McKay, who burst onto the scene at NAIC leading up to it.

06:28:58.960 --> 06:29:02.400
But before that, maybe it was not a well-known player.

06:29:02.400 --> 06:29:04.560
Just had a great couple of months stretch.

06:29:04.560 --> 06:29:08.080
Huge finish at NAIC, wins the World Championships.

06:29:08.080 --> 06:29:12.200
You know, I think back to players like Fernando Cifuentes, who again,

06:29:12.200 --> 06:29:16.840
these were not household names at the time, but all the players who qualify

06:29:16.840 --> 06:29:20.280
at the World Championships are here for a reason.

06:29:20.280 --> 06:29:23.080
And this is your big opportunity to make a name for yourself.

06:29:23.080 --> 06:29:26.880
So Toshi's best finish ahead of this top eight,

06:29:26.880 --> 06:29:29.320
top 64 at the Houston Regional Championships.

06:29:29.320 --> 06:29:31.260
What a story.

06:29:31.260 --> 06:29:33.700
It just goes to show, you know, if you get into the game

06:29:33.700 --> 06:29:36.300
and you really commit the time to it,

06:29:36.300 --> 06:29:39.240
then you make a great metacall.

06:29:39.240 --> 06:29:40.300
Things go your way.

06:29:40.300 --> 06:29:44.180
You can end up amongst the best very, very quickly.

06:29:44.180 --> 06:29:50.420
Yeah, and I mean as we look towards which decks made it into this top cut, I think no surprise,

06:29:50.420 --> 06:29:57.860
Dragapult EX is the most represented deck, but it's only four out of the 10 decks.

06:29:57.860 --> 06:30:03.460
You know, that is about what it was, its representation in the overall world's

06:30:03.460 --> 06:30:08.820
meta game to start. You know, there's about a little over 40% of the meta game sharing day one,

06:30:08.820 --> 06:30:13.380
right? So that's that's about right. And then I think some of the surprises for sure,

06:30:13.380 --> 06:30:23.380
There's two of those that way outperformed its expectations and probably Alakazam, two of those as well, the big surprises.

06:30:23.380 --> 06:30:30.380
But then no surprise to see a couple other ones like the Ends, Zorak, and the Raging Bolter, the big basic EX deck.

06:30:30.380 --> 06:30:36.380
Yeah, I think Mateusz Laskiewicz's deck, the Alakazam, is the most surprising of our top cut entrants here.

06:30:36.380 --> 06:30:40.380
Everyone else, you know, they're playing very good decks, things we've seen a bit before.

06:30:40.380 --> 06:30:43.360
Mateus has done, I think, by far the most innovation

06:30:43.360 --> 06:30:45.860
heading into this top cut with his Alec Kazam,

06:30:46.860 --> 06:30:48.420
Dusk Noir deck.

06:30:48.420 --> 06:30:49.940
Yeah, I think that's the one when we first

06:30:49.940 --> 06:30:53.260
saw the deck list, we saw Henry Brandt

06:30:53.260 --> 06:30:54.780
bringing it to this event.

06:30:54.780 --> 06:30:56.860
We first saw the deck list and was like,

06:30:56.860 --> 06:30:58.060
what is this?

06:30:58.060 --> 06:31:00.240
What's the point of this thing?

06:31:00.240 --> 06:31:03.240
Where's the Dunsbarse, what's going on?

06:31:03.240 --> 06:31:06.700
And then all it took was one match of seeing it play out.

06:31:06.700 --> 06:31:09.220
You go, oh, I get it now.

06:31:09.220 --> 06:31:12.780
This is a pretty genius idea.

06:31:12.780 --> 06:31:16.900
And I mean, this is one where, if things just

06:31:16.900 --> 06:31:19.780
keep going according to plan, Formatash,

06:31:19.780 --> 06:31:24.980
we could see something we haven't seen a ton of in recent years,

06:31:24.980 --> 06:31:27.660
like a very new, innovative deck.

06:31:27.660 --> 06:31:29.780
Of course, using Alakazam, which is well-known,

06:31:29.780 --> 06:31:34.220
but a very new twist on that to perhaps win the world

06:31:34.220 --> 06:31:35.580
championships.

06:31:35.580 --> 06:31:36.940
Those are rare feats.

06:31:36.940 --> 06:31:42.100
We will be playing all the way down to our two finalists this evening.

06:31:42.380 --> 06:31:45.460
Lots of Pokemon action still to come.

06:31:45.980 --> 06:31:49.380
Now, guys, you look at this bracket and you see who's playing who.

06:31:49.380 --> 06:31:51.780
What decks are up against one another?

06:31:52.580 --> 06:31:56.260
Are you really favoring anyone on either side of the bracket to get into that

06:31:56.260 --> 06:31:57.620
finals match?

06:31:58.300 --> 06:32:02.340
It's tough to look at this and not think Satoshi has a good road ahead.

06:32:02.620 --> 06:32:06.300
Having that crustal deck, uh, there's, you know, potentially a lot of

06:32:06.300 --> 06:32:10.860
Try to pull decks that don't have good counters to that.

06:32:10.860 --> 06:32:13.260
That is a potential thing I'm looking at,

06:32:13.260 --> 06:32:16.060
but the one match I think is going to be key

06:32:16.060 --> 06:32:19.420
for maybe deciding how this tournament plays out

06:32:19.420 --> 06:32:22.980
is Diego versus Keon at the bottom there.

06:32:22.980 --> 06:32:27.380
Diego has enhanced hammer in his deck,

06:32:27.380 --> 06:32:29.980
which can counter those crustal decks.

06:32:29.980 --> 06:32:33.780
I don't think Keon has a great way to deal with crustal.

06:32:33.780 --> 06:32:35.740
That one match there could influence

06:32:35.740 --> 06:32:38.580
what goes to the top four, what goes to the finals,

06:32:38.580 --> 06:32:41.480
what ends up winning this whole tournament?

06:32:41.480 --> 06:32:43.720
Of course, if you're watching along at home

06:32:43.720 --> 06:32:44.880
through the course of the weekend,

06:32:44.880 --> 06:32:46.260
any of our streams, you wanna make sure

06:32:46.260 --> 06:32:49.880
you're taking advantage of the available switch,

06:32:49.880 --> 06:32:52.720
drops, lots of incredible cosmetics

06:32:52.720 --> 06:32:54.800
that you can earn to bling out your deck,

06:32:54.800 --> 06:32:56.260
swag yourself out a little bit

06:32:56.260 --> 06:32:59.060
as you're playing on the Pokemon trading card game lives,

06:32:59.060 --> 06:33:01.500
coins, deck boxes, sleeves,

06:33:01.500 --> 06:33:04.200
across both Pokemon World Championships coverage

06:33:04.200 --> 06:33:08.440
and also the Pokemon XP Street.

06:33:08.440 --> 06:33:09.280
Cool stuff, of course.

06:33:09.280 --> 06:33:13.880
This is the first time we have Pokemon XP with Pokemon World

06:33:13.880 --> 06:33:19.920
Championships, lining up with celebrating 30 years of Pokemon.

06:33:19.920 --> 06:33:22.280
Check out all this cool stuff, parts,

06:33:22.280 --> 06:33:28.360
these customized stuff in Pokemon TCG Live.

06:33:28.360 --> 06:33:30.400
A lot of people might be looking to use those Charizard

06:33:30.400 --> 06:33:31.720
seeds here.

06:33:31.720 --> 06:33:34.080
I'm certainly going to be one of those people.

06:33:34.080 --> 06:33:39.880
Of course, there's tons of other Pokemon action happening live right now.

06:33:39.880 --> 06:33:44.640
We're here with the trading card game coverage, but there are tons of other games happening.

06:33:44.640 --> 06:33:47.280
We've got our Pokemon Go broadcast down here.

06:33:47.280 --> 06:33:52.920
Pokemon Champions this way and then down below Pokemon Unite as well.

06:33:52.920 --> 06:33:54.360
Yeah, of course.

06:33:54.360 --> 06:33:57.120
That's the part that's fun about the World Championships.

06:33:57.120 --> 06:34:03.400
We love the Pokemon TCG here, but this is a celebration of all things Pokemon and that

06:34:03.400 --> 06:34:07.720
is, you know, Unite, go champions.

06:34:07.720 --> 06:34:09.680
So much fun stuff to follow.

06:34:09.680 --> 06:34:12.160
And of course, all these trainers are battling right now

06:34:12.160 --> 06:34:16.160
for a chance to head to that arena tomorrow

06:34:16.160 --> 06:34:18.520
to play in championship Sunday.

06:34:18.520 --> 06:34:20.040
That's what it's all about.

06:34:20.040 --> 06:34:22.640
It looks like both champions and Unite

06:34:22.640 --> 06:34:24.520
are in their top eight currently.

06:34:24.520 --> 06:34:27.600
We're about to get into the top eight match,

06:34:27.600 --> 06:34:29.240
which we are very excited to be featuring.

06:34:29.240 --> 06:34:32.440
We're going to have Matej up against Henry Chow.

06:34:32.440 --> 06:34:36.580
Boy looked at the bracket and looked at who's going to be playing against two.

06:34:36.580 --> 06:34:40.080
I mean, obviously, obviously, that would be great, but this certainly seems like a standout.

06:34:40.080 --> 06:34:43.000
Oh, absolutely. These are some of the best players this season.

06:34:43.000 --> 06:34:48.000
I mean, what more can we say? I'm sure we'll talk about them more as we get into it,

06:34:48.000 --> 06:34:54.700
but I do think it's interesting to know, you know, Henry Child had an excellent season last season,

06:34:54.700 --> 06:35:00.700
winning a bunch of regional championships. He wanted to be top performers again and again and again

06:35:00.700 --> 06:35:04.740
with Gardevoir EX and then of course in the middle of this season

06:35:04.740 --> 06:35:06.700
We didn't have the standard format rotation where

06:35:07.220 --> 06:35:10.660
Gardevoir EX no longer be used and then there's a question

06:35:10.900 --> 06:35:15.940
What's Henry gonna do now? He doesn't have Gardevoir to fall back on and I think for a bit

06:35:15.940 --> 06:35:19.340
We saw a lot of like top 32 top 16

06:35:19.700 --> 06:35:25.380
Finishes from Henry at a lot of different events. I wasn't able to break through to many top gates top cuts

06:35:25.780 --> 06:35:27.660
Now he's proven

06:35:27.660 --> 06:35:32.700
Don't need Gardevoir to succeed. He's here in the top 8 of the World Championships.

06:35:32.700 --> 06:35:37.380
Gardevoir of course very often led the charge in Meta Share percentage.

06:35:37.380 --> 06:35:43.300
Let's take a look at the Meta Share percentage. For this event, Henry going from number one in Gardevoir

06:35:43.300 --> 06:35:46.580
into number one in Dragonbolt, not too big of a surprise.

06:35:46.580 --> 06:35:53.500
Phase one, absolutely dominated by Dragonbolt DX, 344 of the trainers who entered this room

06:35:53.500 --> 06:35:57.260
decided to use it as their choice for the world championships.

06:35:57.260 --> 06:36:03.760
43% a massive, massive lead over the next few decks.

06:36:03.760 --> 06:36:06.580
I said it yesterday, but if you add up the next five,

06:36:06.580 --> 06:36:09.100
it still doesn't total how much Dragapult

06:36:09.100 --> 06:36:14.180
was in the room at this event by far the most popular deck.

06:36:14.180 --> 06:36:18.220
And for good reason, it's got so many things going for it.

06:36:18.220 --> 06:36:20.980
The reason that it's been the number one deck,

06:36:20.980 --> 06:36:24.420
The reason why it has a target on its back coming into this event

06:36:24.420 --> 06:36:28.740
and why pretty much everyone decided I'm going to play this deck.

06:36:28.740 --> 06:36:31.820
I'm going to play a deck that can maybe beat this deck,

06:36:31.820 --> 06:36:35.540
or I'm going to try to seek whatever else is

06:36:35.540 --> 06:36:37.980
zagging and try to play the decks that

06:36:37.980 --> 06:36:39.900
beat the Dragonfall counters.

06:36:39.900 --> 06:36:44.540
It's kind of Dragonfall EX has been the centerpiece

06:36:44.540 --> 06:36:49.020
of this standard format of medigame so far.

06:36:49.020 --> 06:36:51.420
We'll take a look at the phase two metagame.

06:36:51.420 --> 06:36:54.440
And I will say, Puka, oh, before we get there,

06:36:54.440 --> 06:36:57.780
let's make a stop here at the best of the rest,

06:36:57.780 --> 06:37:00.980
some of those other decks that, of course, we've seen,

06:37:00.980 --> 06:37:03.620
we had some festival lead yesterday,

06:37:03.620 --> 06:37:05.620
raging hold making appearances,

06:37:05.620 --> 06:37:08.420
Crustle, of course, we've seen kind of push through

06:37:08.420 --> 06:37:10.540
into the day two metagame.

06:37:11.820 --> 06:37:13.980
Lots of powerful options here that trainers

06:37:13.980 --> 06:37:16.460
just bring to the world championships this year.

06:37:16.460 --> 06:37:20.860
I mean, what a crazy conversion rate for the Crestle, right?

06:37:20.860 --> 06:37:23.420
Only 21 people in the entire event

06:37:23.420 --> 06:37:25.580
brought that deck to the World Championships.

06:37:25.580 --> 06:37:28.100
Two of them made it to the top cut.

06:37:28.100 --> 06:37:29.460
Two of them were in top eight already.

06:37:29.460 --> 06:37:32.660
Well, take a look at how many of them made it into phase two.

06:37:32.660 --> 06:37:35.460
21 in phase one.

06:37:35.460 --> 06:37:37.500
We can take a look at that phase two.

06:37:37.500 --> 06:37:38.820
I know it made it all the way up.

06:37:38.820 --> 06:37:43.620
Eight players and then two of those converting it into top cut.

06:37:43.620 --> 06:37:44.540
That's incredible.

06:37:44.540 --> 06:37:50.260
And I mean, this has been one of those decks in the format, right?

06:37:51.060 --> 06:37:54.360
You either prepare for it or you don't.

06:37:55.000 --> 06:38:00.040
It has just a lot of very good matchups, several very bad matchups,

06:38:00.360 --> 06:38:02.800
very few in between.

06:38:02.800 --> 06:38:05.440
It's one of those very straightforward decks.

06:38:05.440 --> 06:38:10.200
You know, can you deal with my missed energy, my Pokemon that can't be damaged

06:38:10.200 --> 06:38:12.600
by Pokemon DX and my healing cards?

06:38:12.600 --> 06:38:15.600
If you can, good game.

06:38:15.600 --> 06:38:18.600
If not, well, tough work.

06:38:18.600 --> 06:38:20.600
At regional championships this season,

06:38:20.600 --> 06:38:23.600
we've seen pretty consistently around 30%

06:38:23.600 --> 06:38:26.600
day one Dragon Ball DX ever since the rotation.

06:38:26.600 --> 06:38:28.600
And then moving into phase two,

06:38:28.600 --> 06:38:30.600
that number has jumped up above 40%,

06:38:30.600 --> 06:38:33.600
sometimes nearly 50% of the day two field.

06:38:33.600 --> 06:38:36.600
We see a bit of an inverse here at the World Championships.

06:38:36.600 --> 06:38:38.600
More players playing it in phase one,

06:38:38.600 --> 06:38:41.600
but it's not converting quite as well into phase two.

06:38:41.600 --> 06:38:47.040
of that. Yeah, it's tough to make heads or tails of it. You know, the world championships

06:38:47.040 --> 06:38:50.680
such a dynamic event. You never really know what's going to happen. I do think we saw

06:38:50.680 --> 06:38:55.840
a good chunk of top players decide to stick with the Dragonbolt, but many of them also

06:38:55.840 --> 06:39:00.640
decided they weren't going to be part of that group. We saw a lot of very strong players

06:39:00.640 --> 06:39:05.920
opt not to use Dragonbolt and maybe try to innovate in other ways. So I think that may

06:39:05.920 --> 06:39:10.000
have played into it. Dragonbolt was the most played deck, but I think a lot of the time

06:39:10.000 --> 06:39:12.160
and what drives what's happening here in phase two.

06:39:12.160 --> 06:39:15.280
What makes the top cut is what the very, very best players

06:39:15.280 --> 06:39:16.640
are using.

06:39:16.640 --> 06:39:18.920
Of course, always going to be a huge factor

06:39:18.920 --> 06:39:22.040
in these tournaments as regardless of matchups,

06:39:22.040 --> 06:39:27.080
regardless of deck choice, the skill reigns supreme.

06:39:27.080 --> 06:39:31.280
The players who are the best continue to succeed.

06:39:31.280 --> 06:39:34.080
And that is, I think, made evidence with our top cut

06:39:34.080 --> 06:39:35.320
at Worlds this year.

06:39:35.320 --> 06:39:39.600
So many extremely accomplished players making it through.

06:39:39.600 --> 06:39:42.600
and we are going to see two of them right now

06:39:42.600 --> 06:39:45.940
as we get down to the stage for Top 8A.

06:39:45.940 --> 06:39:48.940
Henry Chow versus Mateusz Laskawec.

06:39:50.540 --> 06:39:51.940
Oh, what a match.

06:39:51.940 --> 06:39:55.340
This is gonna be, Jim, this is fitting of the world.

06:39:55.340 --> 06:39:58.020
Championship's two world-class players.

06:39:58.020 --> 06:40:02.180
Either one, you could see emerging as world champion

06:40:02.180 --> 06:40:03.820
from this weekend.

06:40:03.820 --> 06:40:05.760
Henry, we saw earlier in the day

06:40:05.760 --> 06:40:09.520
with a miraculous top deck of a boss's quarters

06:40:09.520 --> 06:40:13.200
to get a crucial win to propel himself here.

06:40:13.200 --> 06:40:15.560
I gotta wonder, is it just Tuesday?

06:40:17.560 --> 06:40:19.280
Succeeded in any Pokemon tournament.

06:40:19.280 --> 06:40:21.360
It feels like three things have to be true.

06:40:21.360 --> 06:40:23.840
You gotta prepare well and play well.

06:40:23.840 --> 06:40:26.120
You gotta have picked a good deck.

06:40:26.120 --> 06:40:28.400
It's got to be your weekend.

06:40:28.400 --> 06:40:29.640
That was certainly a,

06:40:29.640 --> 06:40:32.360
it's your weekend moment for Henry Chow.

06:40:32.360 --> 06:40:33.640
I mean, that top deck is the difference

06:40:33.640 --> 06:40:35.040
between him sitting in this chair

06:40:35.040 --> 06:40:37.680
and him being in the prize wall pickup line.

06:40:37.680 --> 06:40:43.880
Now he finds himself up against Muteyish, of course, with that Helikazam, Gus Nordek,

06:40:43.880 --> 06:40:47.880
the most innovative deck that we have in Topcuts, the most unique spin.

06:40:47.880 --> 06:40:54.600
He has certainly found something very unique that I'm sure players across the world are

06:40:54.600 --> 06:40:59.320
going to be seeing in the Pokemon Trading Card game live in weeks to come, regardless

06:40:59.320 --> 06:41:01.880
of his final standing in this event.

06:41:01.880 --> 06:41:05.280
We see now players exchanging deck lists,

06:41:05.280 --> 06:41:10.040
taking a moment to review what the other player has available.

06:41:10.040 --> 06:41:11.520
We go looking at these two players lists.

06:41:11.520 --> 06:41:14.200
What do you think the things are that each of them

06:41:14.200 --> 06:41:15.320
will be making note of?

06:41:15.320 --> 06:41:18.920
Of course, Henry perhaps has a little bit more to study,

06:41:18.920 --> 06:41:20.280
Matthias.

06:41:20.280 --> 06:41:20.840
Yeah, maybe.

06:41:20.840 --> 06:41:24.000
But Henry does have some odd things in his deck list

06:41:24.000 --> 06:41:27.040
as well, such as no monkey dory.

06:41:27.040 --> 06:41:28.920
Of course, we've seen a lot of opportunity

06:41:28.920 --> 06:41:30.680
to go with the contracts over that.

06:41:30.680 --> 06:41:32.640
And I don't think that will make any difference.

06:41:32.640 --> 06:41:37.040
Actually, both players bringing the foot rat to this event,

06:41:37.040 --> 06:41:39.200
fearing the monkey Dory deciding to counter it

06:41:39.200 --> 06:41:41.040
and sit and use it themselves.

06:41:41.040 --> 06:41:43.840
I think a couple of big cards here from Henry's side.

06:41:43.840 --> 06:41:46.080
Number one, judge.

06:41:46.080 --> 06:41:47.580
This is not a card we see.

06:41:47.580 --> 06:41:49.880
Drag the ball play very often these days,

06:41:49.880 --> 06:41:51.400
but it is a supporter card.

06:41:51.400 --> 06:41:54.280
You can play it on any turn of the game

06:41:54.280 --> 06:41:56.200
to disrupt your opponent's hand.

06:41:56.200 --> 06:41:59.320
And that is what Alakazam is all about.

06:41:59.320 --> 06:42:03.760
Stockpile a bunch of cards in your hand for that powerful hand attack

06:42:04.120 --> 06:42:10.320
Think we could see that judge potentially be a different speaker the one judge the one unfair stamp in the one

06:42:10.520 --> 06:42:15.040
Special red card those are the ways that Henry Chow has to reset the hand of

06:42:15.840 --> 06:42:17.840
Luteus Lashkovitz

06:42:19.120 --> 06:42:21.120
Yeah, the other thing there's no

06:42:21.120 --> 06:42:27.280
From Matash, there's no things to block the Phantom Dive.

06:42:27.280 --> 06:42:30.880
There's no things to block Henry's Dust Noir either.

06:42:30.880 --> 06:42:33.840
No side-up things like that.

06:42:33.840 --> 06:42:37.160
Of course, why would you play side-up in this deck for either player?

06:42:37.160 --> 06:42:46.200
But Dragonbolt is one of these decks that can pick apart a weak Alakazam board state with that Phantom Dive.

06:42:46.200 --> 06:42:50.440
We don't see anything like the Battle Cage from Matash either.

06:42:50.440 --> 06:42:56.520
I do think Henry's gonna have some opportunities here to pick the part this Alec is amdeck

06:42:56.840 --> 06:43:01.720
But both players also opting for two copies of that but do

06:43:02.320 --> 06:43:05.200
Itchy pollen raining supreme here again

06:43:05.680 --> 06:43:11.200
Henry Chow is the third seed coming into this cut Matei ish the sixth seed that means

06:43:11.480 --> 06:43:16.320
But Henry will have the option here first or second and every important choice

06:43:17.360 --> 06:43:19.360
Which way do you think he'll lead?

06:43:19.360 --> 06:43:21.360
Poof that's tough choice

06:43:21.760 --> 06:43:26.180
I don't feel like you want to go second just being the first one to use that itchy pollen

06:43:26.440 --> 06:43:30.860
Could be a big deal here, but it's such a tough choice right you want to go first

06:43:31.240 --> 06:43:37.220
When you want to evolve your Pokemon up into the triple into the dust clops things like that

06:43:37.720 --> 06:43:44.520
I honestly don't know what I would be doing here. I'm sure Henry's giving it some thoughts. He's got a great testing group as well

06:43:44.520 --> 06:43:46.520
I'm sure they've talked plenty about

06:43:46.520 --> 06:43:53.740
in the time since top cut was set to now what he should be doing, which option should he choose?

06:43:53.740 --> 06:43:58.940
And Mateus as well, also well-networked with his friend group and testing partners,

06:43:58.940 --> 06:44:05.100
perhaps people who have scouted out the stream and given him some insight into the way Henry's been playing

06:44:05.100 --> 06:44:09.100
and different sorts of maneuvers he could make.

06:44:09.100 --> 06:44:12.500
Can we do a confirmation? Henry chose to go second.

06:44:12.500 --> 06:44:15.780
So maybe favoring that itchy pollen.

06:44:15.780 --> 06:44:21.780
Also being able to play a supporter first is giving himself the best chance to ensure a setup happens.

06:44:21.780 --> 06:44:27.780
We see prize cards going out for both of these players. Quite a few Pokemon on the side of a Mataish.

06:44:27.780 --> 06:44:30.780
That Don and Dust Snore and the prizes for Henry.

06:44:30.780 --> 06:44:37.780
Two Kadabra and a Dust Clops for Mataish. You know, we're just talking about how important the itchy pollen is early on.

06:44:37.780 --> 06:44:44.780
That's going to become even more impactful when three of those Stage 1 Pokemon are in Mataish's.

06:44:44.780 --> 06:44:49.380
prize cards that could really hinder this set up early in the game.

06:44:49.380 --> 06:44:51.380
There is the fist bump. Here we go.

06:44:51.380 --> 06:44:55.900
Top 8 at the 2026 World Championships underway.

06:44:55.900 --> 06:44:58.660
Mateusz Leskiewicz will be taking the first turn,

06:44:58.660 --> 06:45:01.180
and he kicks it off with an Abra in the active spot.

06:45:01.180 --> 06:45:02.940
Telepathic Psychic Energy down.

06:45:02.940 --> 06:45:05.820
This will allow him to search the deck for two basic psychic Pokémon

06:45:05.820 --> 06:45:07.500
and bring them into play.

06:45:07.500 --> 06:45:09.460
Extended time here as well in top cut.

06:45:09.460 --> 06:45:12.540
We see 75 minutes there on the clock,

06:45:12.540 --> 06:45:16.120
ensuring that the three game sets can occur.

06:45:16.120 --> 06:45:17.980
This is where Matash will take an opportunity

06:45:17.980 --> 06:45:20.180
to check what's in those prize cards.

06:45:20.180 --> 06:45:23.260
And I do think this will be pretty bad news for him

06:45:23.260 --> 06:45:25.300
on what's available.

06:45:25.300 --> 06:45:27.420
But this telepathic psychic energy

06:45:27.420 --> 06:45:30.060
is one of these cards that came out

06:45:30.060 --> 06:45:33.860
in one of the recent expansions that really made

06:45:33.860 --> 06:45:36.300
this Alakazam deck much stronger.

06:45:36.300 --> 06:45:38.800
You can use your energy attachment for the turn

06:45:38.800 --> 06:45:44.600
to go search for two psychic basic Pokemon and put them onto your bench.

06:45:44.600 --> 06:45:49.000
Your energy attachment just turns into a buddy-buddy poffin of sorts,

06:45:49.000 --> 06:45:52.400
and it just adds so much consistency to this style of deck.

06:45:52.400 --> 06:45:54.000
Thinking back in the history of the game,

06:45:54.000 --> 06:45:56.600
this type of effect has almost always been good.

06:45:56.600 --> 06:45:59.300
Capture energy, such a strong card for so long,

06:45:59.300 --> 06:46:01.700
even all the way back to Call Energy,

06:46:01.700 --> 06:46:08.100
which was a four-off in many archetypes back in the 2009 and 2010 formats.

06:46:08.100 --> 06:46:09.500
And that one is your prize.

06:46:09.500 --> 06:46:15.500
Yeah, it did end your turn, and this one, you just get to keep going here as we see Mateusz playing out a poker pad,

06:46:15.500 --> 06:46:19.300
fetching out one of those cadavers. That is huge to find on this opening turn, Puka.

06:46:19.300 --> 06:46:24.900
Absolutely. You want to get ahead again of that item lock from the itchy pollen.

06:46:24.900 --> 06:46:27.500
That looks like it's back over to Henry.

06:46:27.500 --> 06:46:31.800
Just going to take a look through his prize cards here, kicking things off with the Buddy Buddy Poffin.

06:46:31.800 --> 06:46:37.000
Buddy Buddy Poffin. The main card you want to see in your opening hand for so many archetypes,

06:46:37.000 --> 06:46:44.400
especially the Dragapulse build, searching your deck for two Pokemon with 70 HP or less and putting them into play.

06:46:45.000 --> 06:46:48.600
Let's see just taking stock of which Pokemon are and are not available.

06:46:48.600 --> 06:46:53.600
Surely, noting that Dusk Noir is not part of the party for this game.

06:46:53.600 --> 06:46:56.400
One until some prize cards start to be taken.

06:46:57.000 --> 06:46:58.800
It does have both copies of his Badoo.

06:46:59.400 --> 06:47:03.600
I have to think Badoo will be coming out this turn as long as he's got an energy to retreat.

06:47:03.600 --> 06:47:10.080
Yeah, I would say one of the only awkward things about this is you know your opponent has the Kadabra in hand already

06:47:10.560 --> 06:47:14.960
Kadabra can just do 30 damage and knock out of a do on the second turn

06:47:15.440 --> 06:47:21.160
Now you might just be okay with that that walks right into something like an unfair stamp on the following turn

06:47:21.560 --> 06:47:26.920
but one of the real challenges with dragapults in the early game is

06:47:27.560 --> 06:47:30.360
You know trying not to fall too far behind

06:47:30.360 --> 06:47:34.840
behind before you can set up a dragapult EX.

06:47:34.840 --> 06:47:37.880
And you can see the double Badoo already.

06:47:37.880 --> 06:47:41.560
Henry anticipating that the first one is going to go down

06:47:41.560 --> 06:47:44.880
and really prioritizing having that pivot to the next turn.

06:47:44.880 --> 06:47:47.880
So you don't have to burn more energy cards to retreat.

06:47:47.880 --> 06:47:51.400
You really prioritizing the setup here as well as Meowth EX,

06:47:51.400 --> 06:47:54.800
fetched out from an ultra ball, putting that into play

06:47:54.800 --> 06:47:57.480
to use that last ditch catch ability,

06:47:57.480 --> 06:47:59.800
allowing him to search the deck for any supporter card

06:47:59.800 --> 06:48:04.160
adding it to the hand, and it is all about the lilies' determination, sending the hand

06:48:04.160 --> 06:48:09.520
into the deck and drawing six cards, but since Henry does have exactly six prize cards remaining,

06:48:09.520 --> 06:48:14.960
he's going to get eight cards. So often we see Dragonbolt players use this card turn

06:48:14.960 --> 06:48:19.320
after turn after turn until they are fully established and set up.

06:48:19.320 --> 06:48:25.600
Some wonderful start so far from Henry. He's going to be able to establish some things

06:48:25.600 --> 06:48:29.400
Early on, you know, Dragapult EX is a relatively slow deck.

06:48:29.400 --> 06:48:33.280
Have to evolve from basic to stage one to stage two.

06:48:33.280 --> 06:48:36.040
This version doesn't play any rare candy,

06:48:36.040 --> 06:48:40.160
so you're not gonna see any pressure in the opening turns.

06:48:40.160 --> 06:48:42.040
But you will see the itchy pollen.

06:48:42.040 --> 06:48:44.720
The itchy pollen incoming and you called it out

06:48:44.720 --> 06:48:47.280
with this Badoo potentially going down right away

06:48:47.280 --> 06:48:49.200
to a Cadabra attack.

06:48:49.200 --> 06:48:50.560
Did you see one of those eight cards?

06:48:50.560 --> 06:48:54.920
Henry Drew was the unfair stamp.

06:48:54.920 --> 06:48:57.760
is Mateusz just going to walk into this

06:48:57.760 --> 06:49:00.440
and drop down to simply two cards.

06:49:01.680 --> 06:49:04.600
Yeah, unfair stamp is one of the biggest cards

06:49:04.600 --> 06:49:07.360
in the format right now.

06:49:07.360 --> 06:49:10.040
Sometimes you can just attack in on the second turn

06:49:10.040 --> 06:49:11.200
and just cross your fingers and say,

06:49:11.200 --> 06:49:13.400
what are the odds my opponent just has

06:49:13.400 --> 06:49:15.120
the unfair stamp already?

06:49:15.120 --> 06:49:16.480
No way to search it out,

06:49:16.480 --> 06:49:19.000
just has to draw into it naturally.

06:49:19.000 --> 06:49:22.360
Yep, and of course when they do, you feel horrible.

06:49:22.360 --> 06:49:23.680
But they don't. It was a little unfair.

06:49:23.680 --> 06:49:24.840
Yeah, yeah, weird.

06:49:27.040 --> 06:49:28.240
I do want to call it as well.

06:49:28.240 --> 06:49:32.480
Henry's board state is very awkward with a lot of

06:49:32.480 --> 06:49:35.400
Purdue, Meowth, EX, no room for Dustball right now,

06:49:35.400 --> 06:49:36.600
but look at that, Chip.

06:49:36.600 --> 06:49:38.240
Support a card we got going on here.

06:49:38.240 --> 06:49:41.000
Here we go, Gwyn, one of the new cards

06:49:41.000 --> 06:49:43.000
from the pitch black expansion,

06:49:43.000 --> 06:49:46.200
I think perhaps designs to go along with that

06:49:46.200 --> 06:49:48.200
hide and sneak archetype,

06:49:48.200 --> 06:49:51.120
but used here to discard a bunch of Pokemon

06:49:51.120 --> 06:49:53.280
and draw six cards.

06:49:53.280 --> 06:49:57.780
And immediately here we see that knockout from Mateusz and Henry playing quickly.

06:49:57.780 --> 06:50:01.420
I think that was a top deck of a second drake cloak, two drake cloaks into play.

06:50:01.420 --> 06:50:03.660
And there it is on fair stamp.

06:50:03.820 --> 06:50:05.720
Both players shuffling their hands in.

06:50:05.720 --> 06:50:06.660
Henry will get five.

06:50:06.660 --> 06:50:09.060
Mateusz will be left with only two.

06:50:09.520 --> 06:50:10.820
Just isn't fair, Chip.

06:50:10.820 --> 06:50:16.600
You take a simple knockout to stop the item lock from Ichi Pallan and your reward

06:50:17.400 --> 06:50:21.100
is getting your hand shuffled in and you only have two cards.

06:50:21.100 --> 06:50:26.600
This can be devastating for Matias here.

06:50:26.600 --> 06:50:29.100
He just doesn't have that strong of a setup right now.

06:50:29.100 --> 06:50:32.600
There's just those two Abra on the bench.

06:50:32.600 --> 06:50:35.600
Yikes, this could be really bad if he doesn't find something

06:50:35.600 --> 06:50:39.100
like Alakazam or Kadabra to start drawing some cards.

06:50:39.100 --> 06:50:42.100
Still plenty for Henry Chow to do here as Recon Directive number one.

06:50:42.100 --> 06:50:43.800
He's utilized in Recon Directive number two.

06:50:43.800 --> 06:50:46.600
Does find him the lilies determination.

06:50:46.600 --> 06:50:49.500
He of course has not played a supporter card yet this turn.

06:50:49.500 --> 06:50:52.500
It feels odd since he's already shuffled and drawn some cards,

06:50:52.500 --> 06:50:54.340
but those determinations still live to be played,

06:50:54.340 --> 06:50:57.140
but not before Poképad fetches out the third Draklok.

06:50:57.140 --> 06:51:00.140
This is an excellent start for Henry.

06:51:00.140 --> 06:51:02.940
Absolutely. And going to follow up the unfair stamp,

06:51:02.940 --> 06:51:06.060
I have to imagine, with another itchy pollen,

06:51:06.060 --> 06:51:10.460
which will make any cards like Poképad, Buddy Buddy, Poffin,

06:51:10.460 --> 06:51:13.500
you know, those item cards that allow you to search for your Pokemon,

06:51:13.500 --> 06:51:15.820
they will be useless.

06:51:15.820 --> 06:51:18.860
Henry trying to set up a situation where maybe Matash

06:51:18.860 --> 06:51:21.820
is not able to evolve any of those Pokemon,

06:51:21.820 --> 06:51:25.820
and then he can swoop in with Dragapult EX, Phantom Dive,

06:51:25.820 --> 06:51:28.100
and knock out multiple Pokemon at once.

06:51:28.100 --> 06:51:32.020
And perhaps knocking out even more with that Duskull coming down,

06:51:32.020 --> 06:51:34.500
setting up to potentially become a Dusklock,

06:51:34.500 --> 06:51:38.060
setting up for a Cursed Blast to rain havoc down

06:51:38.060 --> 06:51:40.380
on Mateus' side of the field.

06:51:40.380 --> 06:51:42.460
Abra, very soft Pokemon.

06:51:42.460 --> 06:51:46.100
In fact, Mateus playing two copies of that Teleporter Abra.

06:51:46.100 --> 06:51:47.980
It only has 40 hit points.

06:51:47.980 --> 06:51:54.980
That is a prime target for both Dragapult EX and Dust Clops with the Cursed Blast.

06:51:54.980 --> 06:51:59.980
Right now it feels like the momentum is going Henry Chow's way.

06:51:59.980 --> 06:52:04.980
Being able to sift through the deck, slowly set up his game plan.

06:52:04.980 --> 06:52:11.980
The only silver lining for Matange at this point is he will take the lead in this game,

06:52:11.980 --> 06:52:16.980
get a bit of a cushion in that regard and probably be up by two prize cards at the end of this turn.

06:52:16.980 --> 06:52:19.620
to this turn. Let's see what the unfair stamp has left much

06:52:19.620 --> 06:52:23.220
to do with. There is a Hilda. A couple of buddy buddy

06:52:23.220 --> 06:52:26.220
puffing. He's unable to play, but the Hilda is a really nice

06:52:26.220 --> 06:52:29.260
find. Yeah, that's great. At the very least, that's going to

06:52:29.260 --> 06:52:34.300
find an Alakazam to draw three cards here. You have to wonder

06:52:34.300 --> 06:52:37.460
is he going to go for a Kadabra? Maybe try to save one of those

06:52:37.460 --> 06:52:42.460
Abra here. You go for Alakazam. Try to draw an extra card. This

06:52:42.460 --> 06:52:46.900
is not an easy decision. And also want to call out normally the

06:52:46.900 --> 06:52:51.620
A-Spec card in Alakazam decks is the enriching energy.

06:52:51.620 --> 06:52:54.180
That card that allows you to draw four cards

06:52:54.180 --> 06:52:55.100
when you attach it.

06:52:55.100 --> 06:52:57.500
But because there's no Dundz sparse

06:52:57.500 --> 06:52:59.740
in this version of the deck,

06:52:59.740 --> 06:53:03.500
the A-Spec card is actually Prime Catcher.

06:53:03.500 --> 06:53:05.460
So this would be a spot where you would love to heal

06:53:05.460 --> 06:53:08.420
to for enriching energy and draw a bunch of cards.

06:53:08.420 --> 06:53:10.900
But Prime Catcher is the choice here

06:53:10.900 --> 06:53:14.580
and you can't even play that right now because of Eji Pollen.

06:53:14.580 --> 06:53:18.220
Mattesh ultimately did land on Alakazam.

06:53:18.220 --> 06:53:20.300
We did see him mull it over a bit.

06:53:20.300 --> 06:53:23.260
Kadabra versus Alakazam, which one seemed better.

06:53:23.260 --> 06:53:25.420
He values the extra card here.

06:53:25.420 --> 06:53:29.940
Does find another Alakazam, but no Kadabra Puka.

06:53:29.940 --> 06:53:30.500
Oh, Chip.

06:53:30.500 --> 06:53:31.340
Follow-up supporter.

06:53:31.340 --> 06:53:32.420
He's going to jump ahead here.

06:53:32.420 --> 06:53:33.660
He's going to take the lead.

06:53:33.660 --> 06:53:36.300
Four prizes remaining to Henry's six.

06:53:36.300 --> 06:53:39.500
But this is exactly what Henry wants to have happen.

06:53:39.500 --> 06:53:43.820
I think Mattesh knows devastation is looming for him here.

06:53:43.820 --> 06:53:57.820
There is a good chance we will leave this turn with zero Alakazam, zero Abra in play, nothing but a field full of Duskull, four Mataish, this is really dire.

06:53:57.820 --> 06:54:11.520
All Henry needs to pull that off after this Poképad finds out the Dusk Glops is a psychic energy and a Dragapult EX, and he has so much access to his deck now, he can play a supporter card.

06:54:11.520 --> 06:54:14.160
He can play a couple of recon directives.

06:54:14.160 --> 06:54:17.240
He could even get back that Fezzendipity EX he discarded

06:54:17.240 --> 06:54:18.080
if necessary.

06:54:18.080 --> 06:54:19.120
There's Rose's encouragement.

06:54:19.120 --> 06:54:22.000
That is a way he could guarantee the attachment.

06:54:22.000 --> 06:54:25.820
He needs to find himself a Dragapult EX.

06:54:26.960 --> 06:54:29.160
The other part of this that might feel a bit unfair

06:54:29.160 --> 06:54:31.760
is if Henry goes with the dust globs,

06:54:31.760 --> 06:54:35.420
uses the cursed blast, maybe knocks out one of those Abra.

06:54:35.420 --> 06:54:38.680
It will force Matej to take a prize card,

06:54:38.680 --> 06:54:42.120
which would then unlock Henry's special red card

06:54:42.120 --> 06:54:45.520
to disrupt Matayesh's hand further.

06:54:45.520 --> 06:54:47.440
Here is the beginning of this turn, Chip.

06:54:47.440 --> 06:54:49.760
Kerstflass takes out the Abra,

06:54:49.760 --> 06:54:51.520
awarding both players a prize.

06:54:51.520 --> 06:54:53.640
Pardon Matayesh down to just three.

06:54:53.640 --> 06:54:56.440
Now, Henry finally striking with five prizes

06:54:56.440 --> 06:54:58.120
remaining on his end.

06:54:58.120 --> 06:54:59.400
I don't think we're gonna get out of this turn

06:54:59.400 --> 06:55:02.280
without Henry Chao tying this game up.

06:55:02.280 --> 06:55:04.520
Psychic energy attached from the hand

06:55:04.520 --> 06:55:05.360
onto the dragapult.

06:55:05.360 --> 06:55:07.400
Night stretcher searching the discard pile

06:55:07.400 --> 06:55:11.880
to bring back a dust goal setting up for future cursed blasts

06:55:11.880 --> 06:55:17.080
and a buddy buddy popping just to thin the hand out a bit.

06:55:17.080 --> 06:55:20.960
The only thing Henry would have to be concerned about,

06:55:20.960 --> 06:55:24.000
I mean, I don't think you can use enough cursed blasts

06:55:24.000 --> 06:55:26.000
from Matiasz without losing, like you said,

06:55:26.000 --> 06:55:28.440
if the game's going to be tied at some point.

06:55:28.440 --> 06:55:32.280
But, I mean, you could see a ridiculous turn, right,

06:55:32.280 --> 06:55:35.680
where Matiasz gets like three dust score out

06:55:35.680 --> 06:55:40.320
and forces a sudden death scenario, very unlikely,

06:55:40.320 --> 06:55:43.480
but that kind of feels like the only way

06:55:43.480 --> 06:55:45.620
he'll have a shot in this game at this point.

06:55:45.620 --> 06:55:48.080
Alec Kazam is really the only attacker he has.

06:55:48.080 --> 06:55:50.360
It's also his draw engine as well.

06:55:50.360 --> 06:55:53.480
Like you mentioned, no Dundsparse, no enriching energy.

06:55:53.480 --> 06:55:55.720
He's got those Gwyn, but that's really the only way

06:55:55.720 --> 06:55:57.560
for him to draw, and here it is.

06:55:57.560 --> 06:56:00.000
Phantom dive takes down Alec Kazam,

06:56:00.000 --> 06:56:02.360
targets down the Abra, Henry ties it up,

06:56:02.360 --> 06:56:05.200
three prizes to three, Mateusz sees the writing

06:56:05.200 --> 06:56:10.960
the wall and is going to pack us up to game two. That is text book. Dragapult for you.

06:56:11.920 --> 06:56:18.160
The gitchy pollen early in the game. You buy some time, set up multiple knockouts with Phantom

06:56:18.160 --> 06:56:25.200
Dive. Just was not a whole lot, but Tash could be in that situation. You really see this choice

06:56:25.200 --> 06:56:31.520
of the dust door line for Henry A. Dividends. Without that, you know, you can maybe knock out

06:56:31.520 --> 06:56:35.440
an Alec Kazam and an Abra, but then you leave one,

06:56:35.440 --> 06:56:41.200
you get into a sticky spot where your opponent is able to get an Alec Kazam out on the following turn,

06:56:41.200 --> 06:56:48.880
but that additional damage from the Dustbop's first blast lets you just decimate your opponent's field.

06:56:48.880 --> 06:56:53.920
So many cards drawn for Mateusz on his second turn. It was seeming like everything was going

06:56:53.920 --> 06:56:59.840
according to plan, but then Henry Chow was able to respond with that unfair stamp. Reset that hand

06:56:59.840 --> 06:57:06.840
down. It's not finding too much. The Hilda was nice. Being hit by an unfair stamp. And

06:57:06.840 --> 06:57:11.640
there's not that many fines of the Kadabra thanks to two being prized. It seems really

06:57:11.640 --> 06:57:14.640
difficult for Mateusz to get back through his deck.

06:57:14.640 --> 06:57:20.800
I have to wonder if Mateusz was maybe a little bit too aggressive in that first game. You

06:57:20.800 --> 06:57:25.480
know, attempting to just attack with the Kadabra and knock out the Badina. But immediately

06:57:25.480 --> 06:57:31.800
got unfair stamps. I have to think, you know, would it have been maybe better if your hand is

06:57:31.800 --> 06:57:37.800
good enough to wait an extra turn, try to get one more cadaver out before you go into it, but

06:57:37.800 --> 06:57:42.680
sometimes you just got to go for it and say, okay, they had unfair stamp. Playing the odds a little

06:57:42.680 --> 06:57:48.200
bit, not super likely necessarily for Henry to have it, but not super unreasonable either.

06:57:48.200 --> 06:57:54.400
All right, so probably not the way that Matangus wanted this top

06:57:54.400 --> 06:57:59.400
beat to start off, feeling great, but it's only one game of our

06:57:59.400 --> 06:58:01.100
best of three match here.

06:58:01.100 --> 06:58:07.100
Anybody could still take this home advantage to the top four of

06:58:07.100 --> 06:58:10.600
the world championships, which is a huge plateau, of course,

06:58:10.600 --> 06:58:14.100
such an increase in rising and everything like that.

06:58:14.100 --> 06:58:17.400
Every match you play from here on out is just so impactful.

06:58:17.400 --> 06:58:29.400
The Chayesh will have the opportunity to choose first or second here, so he will choose going second, and he will be the one to have the opportunity to get an opening.

06:58:29.400 --> 06:58:36.400
Ichi, Paulin, let's see what Henry has available in this opening hand. The lead of the dust goal, not too bad, and a couple of Drepi.

06:58:36.400 --> 06:58:38.640
He's joining the party here.

06:58:39.840 --> 06:58:41.520
Looks like Ultra Ball being debated here.

06:58:41.520 --> 06:58:44.960
Henry recognizing that the Badoo Ichi Pollen

06:58:44.960 --> 06:58:46.640
is extremely likely from his opponent,

06:58:46.640 --> 06:58:49.920
wants to make sure to play those item cards while he can.

06:58:49.920 --> 06:58:52.320
Yeah, and in the first game, we didn't see that at all.

06:58:52.320 --> 06:58:56.080
But KSG not even put down a Badoo at any point.

06:58:56.080 --> 06:58:58.640
Probably recognizing when I go first,

06:58:58.640 --> 06:59:00.320
this is not gonna be very impactful.

06:59:00.320 --> 06:59:03.200
My opponent's already played a lot of things,

06:59:03.200 --> 06:59:06.160
set up for the following turn, played a supporter card.

06:59:06.400 --> 06:59:09.400
Just not worth putting this tiny Pokemon into play.

06:59:09.400 --> 06:59:10.900
Not how that game's gonna go.

06:59:10.900 --> 06:59:13.900
I wonder if we'll see the roles shift in game number two,

06:59:13.900 --> 06:59:17.400
where Matanche could have the first opportunity

06:59:17.400 --> 06:59:19.900
to do the itchy pollen, do the item locking,

06:59:19.900 --> 06:59:21.900
and maybe slow Henry down this time.

06:59:21.900 --> 06:59:23.400
I'd normally look at these prize cards and say,

06:59:23.400 --> 06:59:26.400
oh, not too big of a deal, nothing really of consequence,

06:59:26.400 --> 06:59:29.900
but something to note, Puka, Henry did just use an Ultra Ball

06:59:29.900 --> 06:59:32.400
and discarded an Ultra Ball with it.

06:59:32.400 --> 06:59:35.900
His other two Ultra Ball are in his prize cards.

06:59:35.900 --> 06:59:39.940
That's something we'll have to track. It could be difficult for him to find a dragapult EX

06:59:41.340 --> 06:59:43.340
That's very true. I

06:59:43.500 --> 06:59:48.540
Guess maybe the silver lining is he displayed dawn which is one way to find a dragapult EX

06:59:48.540 --> 06:59:50.740
But yeah, that's gonna be really awkward and I think also

06:59:51.380 --> 06:59:55.660
Something you don't think to search for when you're looking at what's in my prize cards

06:59:56.180 --> 07:00:02.460
You just don't really have the time or the mental capacity to note every single thing that's in your prize cards

07:00:02.460 --> 07:00:05.500
And ultra ball is just not something you think to look for.

07:00:05.500 --> 07:00:08.060
Let's take him to the deck right away with an opening.

07:00:08.060 --> 07:00:11.740
Hilda searching out an evolution Pokemon and an energy card.

07:00:11.740 --> 07:00:15.900
We will surely see that telepathic psychic energy come into play here.

07:00:15.900 --> 07:00:19.380
Touching out a few more of those psychic basics.

07:00:19.380 --> 07:00:22.820
Looks like the evolution Pokemon he's going with for now is that

07:00:22.820 --> 07:00:27.100
Dusk Lops, the telepathic psychic has now joined that party.

07:00:27.100 --> 07:00:30.780
Taking a note of his prize cards.

07:00:30.780 --> 07:00:32.780
Doesn't look thrilled. I'll say that

07:00:32.980 --> 07:00:41.420
Looks like a couple of telepathic psychic in his prize cards not very many energy available. Who could he only plays five energy?

07:00:42.100 --> 07:00:44.100
I mean she's only got two

07:00:44.340 --> 07:00:46.640
Available until he starts to take prize cards

07:00:48.020 --> 07:00:50.020
That's not good ship

07:00:50.500 --> 07:00:52.940
Thankfully you only need one to attack with Alakazam

07:00:53.620 --> 07:00:56.700
But if he retreats one off here to attack with Badoo

07:00:56.700 --> 07:01:02.300
Then he's only got one exactly. I don't think you can afford to do that anymore

07:01:03.220 --> 07:01:08.700
I mean what you have to find your last energy card and then you'd have to hope at some point when you take a prize card

07:01:08.700 --> 07:01:14.000
You find another energy card. I mean you have pretty good odds. They're half of your prizes

07:01:14.840 --> 07:01:18.900
But yeah, this this is two games in a row now or Mateusz might have to

07:01:19.740 --> 07:01:23.420
Come up with an alternate plan just based on what's in those prize cards

07:01:23.420 --> 07:01:30.420
If you see that telepathic psychic energy coming down, searching the deck for two basic psychic Pokemon.

07:01:30.420 --> 07:01:39.420
Looks like Abra and that Duskull are hitting the field and a buddy, buddy Poffin can ensure a few more Pokemon come out and he does grab out the Badoo.

07:01:39.420 --> 07:01:45.420
That does signify the retreat of that telepathic psychic energy and the itchy pollen.

07:01:45.420 --> 07:01:49.420
He's just going to value shutting Henry down so so much. Now over to Henry.

07:01:49.420 --> 07:01:52.700
Recondirective and a huge hit off of those two cards.

07:01:52.700 --> 07:01:55.700
Lily's determination.

07:01:55.700 --> 07:01:57.800
That's going to turn into eight more cards,

07:01:57.800 --> 07:01:59.360
but not before the dawn.

07:01:59.360 --> 07:02:00.200
What do you think of this?

07:02:00.200 --> 07:02:01.800
He's got the dawn in hand.

07:02:01.800 --> 07:02:03.700
It's going to choose to play it slowly.

07:02:03.700 --> 07:02:05.840
I don't mind it at all.

07:02:05.840 --> 07:02:07.240
This can do a couple of different things.

07:02:07.240 --> 07:02:08.840
You can grab a dust clops.

07:02:08.840 --> 07:02:11.480
You can just get your dust go out of the active spot

07:02:11.480 --> 07:02:12.920
without having to burn an energy.

07:02:12.920 --> 07:02:15.880
If you want to go that route, you can set yourself up

07:02:15.880 --> 07:02:19.360
to find that dragapult now that you don't have any ultra balls.

07:02:19.360 --> 07:02:22.160
This might just end up working out.

07:02:22.160 --> 07:02:25.360
I'm not sure if Henry has an energy, but look, the curse blast.

07:02:25.360 --> 07:02:28.060
It's going to take out the Badoo and he'll promote his own Badoo,

07:02:28.060 --> 07:02:31.860
and he is going to match Mateus' itchy ball.

07:02:31.860 --> 07:02:32.560
And an energy.

07:02:32.560 --> 07:02:34.160
One of his own. That is a huge hit, though.

07:02:34.160 --> 07:02:36.960
Mateus off of that prize card did take,

07:02:36.960 --> 07:02:39.760
I think, a telepathic psychic energy.

07:02:39.760 --> 07:02:42.860
Henry's in such a good position here.

07:02:42.860 --> 07:02:47.260
Mateus has all basic Pokemon in play still,

07:02:47.260 --> 07:02:53.440
Henry was able to get rid of that but do an itchy pollen on his own turn and put

07:02:53.440 --> 07:02:58.540
Matayush in an awkward spot where again he can't play cards like Poki pad buddy

07:02:58.540 --> 07:03:02.320
buddy puffin it's gonna be tougher to search for things and crucially does

07:03:02.320 --> 07:03:07.800
shut off rare candy as well. Oh but Matayush can draw so many cards here we

07:03:07.800 --> 07:03:11.720
see that first psychic draw finding two from the top of the deck there's the

07:03:11.720 --> 07:03:17.100
attached to the telepathic psychic energy, but he has Gwyn waiting in the hand.

07:03:17.100 --> 07:03:20.700
And Pokemon he is happy to get rid of, such as that Petratt, of course,

07:03:20.700 --> 07:03:24.980
a tech for those decks that use Monkey Dory, not something he has to worry about.

07:03:25.180 --> 07:03:27.440
Now that he has surveyed Henry Chow's list,

07:03:27.980 --> 07:03:33.080
so he'll be happy to discard that Pokemon in favor of drawing six cards from the top of his deck.

07:03:33.480 --> 07:03:37.160
That's a lot of cards to just add right to your hand.

07:03:37.160 --> 07:03:42.320
still more to come as well here with the psychic draw two more being found and

07:03:42.320 --> 07:03:48.240
here comes a couple of dust globs evolving up those dust goals. Preparing

07:03:48.240 --> 07:03:52.520
for future cursed blasts with dust nor they are also live to just pop right now

07:03:52.520 --> 07:03:56.060
though not sure how worth it that would be it is something to consider though he

07:03:56.060 --> 07:04:00.720
could take out that only Dracloak. I think it's very tempting take out the

07:04:00.720 --> 07:04:03.840
only Dracloak the only thing that has energy on it you know you're gonna knock

07:04:03.840 --> 07:04:08.300
knock out the active, knock out that Draklo, leave Henry with no attacker for at least

07:04:08.300 --> 07:04:14.900
two turns. I mean, you'd have to at least be a little bit tempted. And then, did Matias

07:04:14.900 --> 07:04:15.900
just pass?

07:04:15.900 --> 07:04:21.140
He did just pass, perhaps an adjustment from game number one, saying he didn't want to

07:04:21.140 --> 07:04:25.860
walk into the unfair stamp. I will say, Harry Childs' board seemed much less developed,

07:04:25.860 --> 07:04:30.060
and this is going to be excellent for Henry as he uses Recon Directive, finds another

07:04:30.060 --> 07:04:31.980
to drakeloat, evolves into draggapult,

07:04:31.980 --> 07:04:35.420
and plays the least determination.

07:04:35.420 --> 07:04:38.460
Of course, Henry's looking for a fire energy here

07:04:38.460 --> 07:04:43.300
at the very least, perhaps, to begin Phantom Dive.

07:04:43.300 --> 07:04:46.380
Feels like a reasonable turn to try to use Phantom Dive,

07:04:46.380 --> 07:04:50.740
but it would also be a little bit, I don't know,

07:04:50.740 --> 07:04:52.460
it would feel a little bit odd.

07:04:52.460 --> 07:04:56.580
You know, that's your only Pokemon with energy in play.

07:04:56.580 --> 07:04:59.660
It feels like my tension's evolved up so many

07:04:59.660 --> 07:05:03.660
there's Pokemon now, he might be feeling the pressure to try to fire back.

07:05:03.660 --> 07:05:09.660
He did find the fire energy, so Phantom Dive is certainly available for him, but

07:05:09.660 --> 07:05:16.660
with a cadaver waiting on the bench, with a couple of dust globs potentially ready to become dust nor

07:05:16.660 --> 07:05:22.660
Henry's Dragapult DX is far from safe. He'll play a Buddy Buddy Poffin to fetch out another

07:05:22.660 --> 07:05:26.660
dust call down to the bench, perhaps debating one more Pokemon to join the party.

07:05:26.660 --> 07:05:32.100
party. His fourth 3P is prized, so he cannot bring that Pokemon out. What a

07:05:32.100 --> 07:05:36.940
second Duskull could hit the field. Yeah, if Henry does go for the Phantom

07:05:36.940 --> 07:05:41.540
dive here, I think it becomes a question of what you're gonna target down with

07:05:41.540 --> 07:05:46.220
those six damage counters. Do you simply take out a Duskull, try to limit the

07:05:46.220 --> 07:05:52.460
kind of explosive opportunity that Matash could have? I guess probably not.

07:05:52.460 --> 07:05:56.560
You know you're gonna be down to three prize cards after a phantom dive

07:05:57.140 --> 07:06:00.820
The most the tanks could use this to curse blasts in a term without losing

07:06:00.820 --> 07:06:04.580
So it's probably Abra you would go after and just kind of hope that

07:06:05.460 --> 07:06:10.840
Hey, I hope you don't get to enough cards to knock out my dragonpole to help. This is a race. I can win

07:06:11.100 --> 07:06:13.420
pair of recon directives used for Henry

07:06:13.780 --> 07:06:19.500
Debating here off the second what card he'd like to hang on to looks like night stretcher will be the winner of that

07:06:19.500 --> 07:06:23.420
That debate, that unfair stamp is waiting in the hand.

07:06:23.420 --> 07:06:24.340
Wise of Matteo.

07:06:24.340 --> 07:06:27.680
He had a bit of foresight to not take the KO on the Badoo,

07:06:27.680 --> 07:06:32.580
perhaps, and now is Henry going to spread these energies out?

07:06:32.580 --> 07:06:35.700
Is he not going to Phantom Dive this turn?

07:06:35.700 --> 07:06:39.420
Again, it just feels like such a perilous situation.

07:06:39.420 --> 07:06:41.220
You put yourself in.

07:06:41.220 --> 07:06:44.060
You can see exactly how this can go wrong.

07:06:44.060 --> 07:06:45.900
Yes, you'd love to take a couple prize cards,

07:06:45.900 --> 07:06:51.140
force your opponent to have all of the pieces to put together a massive turn.

07:06:52.420 --> 07:06:54.460
But no, just patience.

07:06:54.460 --> 07:06:56.220
Ichi Pollen being used.

07:06:56.860 --> 07:07:02.300
Ichi Pollen utilized also, you know, worth noting, Henry has looked at the list from Mitaish.

07:07:02.300 --> 07:07:05.740
Mitaish only has one boss's orders, and no D'dun Spars.

07:07:05.740 --> 07:07:10.580
It's so unlikely for him to be punished by this play with a Dragapult KO.

07:07:10.580 --> 07:07:15.620
He'll go with the evolution of the Alakazam psychic draw to find three more cards.

07:07:15.900 --> 07:07:20.460
Yeah, I'm wondering if Henry wants to wait to find Judge.

07:07:20.460 --> 07:07:23.500
That might be the one card he's waiting for.

07:07:23.500 --> 07:07:27.380
Play Judge, then Phantom Dive in the same turn.

07:07:27.380 --> 07:07:30.240
Reduce your opponent's hand down to four cards.

07:07:30.240 --> 07:07:32.980
Make it really challenging.

07:07:32.980 --> 07:07:37.480
Oh, the one of Boss's orders from Mateusz

07:07:37.480 --> 07:07:40.420
and that Dusknor coming into play.

07:07:40.420 --> 07:07:42.760
That will allow for him to take this KO,

07:07:42.760 --> 07:07:45.620
but he is actually going to play it slow.

07:07:45.620 --> 07:07:50.860
He's not gonna take the knockout. He'll hit for 240 damage. Leave this dragon pull with 80 HP

07:07:51.220 --> 07:07:55.540
This is the brilliance of this deck. Wow the one boss's orders

07:07:55.540 --> 07:08:04.500
That was a huge card for Matash defined here to hit into that dragon pull EX and set it up for a cursed blast on the

07:08:04.620 --> 07:08:08.560
Following turn. This is the strategy of this Alakazam deck

07:08:09.380 --> 07:08:15.600
Soften up your opponents Pokemon with the first powerful hand play around things like unfair stamp special red

07:08:15.620 --> 07:08:21.140
card those sorts of things and then in the following turn use that Cursed Blast to knock

07:08:21.140 --> 07:08:26.660
out the Pokemon you damaged before maybe knock out a few other things you're trying to almost

07:08:26.660 --> 07:08:30.380
play Dragopold's game wipe the board in one turn.

07:08:30.380 --> 07:08:36.780
We saw Henry wipe Mateus last game getting rid of all Abra. Mateus is setting up for

07:08:36.780 --> 07:08:43.340
the potential of wiping out Dragopold the X and both Dracloak the potential of multiple

07:08:43.340 --> 07:08:50.460
Of those cursed blast abilities being utilized, very, very likely here, how will Henry Chow respond?

07:08:52.380 --> 07:08:56.540
Great question. It's even maybe a situation where you want to evolve

07:08:57.340 --> 07:09:01.580
one of those triplets preemptively, just to make sure it can't get cursed blasted. But again,

07:09:02.220 --> 07:09:07.980
remember, Henry is out of ultra balls. It might be tough to find another Dragapult EX in this situation.

07:09:07.980 --> 07:09:13.940
Debating a cursed blast here is just with the dust globs, not the dust nor.

07:09:13.940 --> 07:09:18.060
So it will just be five damage counters placed onto one of Mateusz's Pokemon.

07:09:18.060 --> 07:09:23.340
And he's going to take out the Abra, maybe fishing for one of those Ultra Ball from his

07:09:23.340 --> 07:09:24.340
Praskar.

07:09:24.340 --> 07:09:25.340
He does not find it.

07:09:25.340 --> 07:09:28.700
And Pukka, he does not have a way to find a Dragapult here.

07:09:28.700 --> 07:09:30.660
Sure doesn't look like it.

07:09:30.660 --> 07:09:33.180
Is there anything in the discard pile he can find?

07:09:33.180 --> 07:09:36.700
The second dust globs.

07:09:36.700 --> 07:09:39.780
He's going to curse blast again.

07:09:39.780 --> 07:09:42.060
He's going to clear the board of all the Alakazam,

07:09:42.060 --> 07:09:44.900
Abra and Kadabra once again.

07:09:44.900 --> 07:09:49.860
Going to give Matej some prize cards alongside this.

07:09:49.860 --> 07:09:51.940
And the buddy buddy Poffin will be played just

07:09:51.940 --> 07:09:54.780
thinning that card from the hand.

07:09:54.780 --> 07:09:55.980
This is great for Henry.

07:09:55.980 --> 07:09:59.300
He'll take out both Alakazam and the Kadabra,

07:09:59.300 --> 07:10:01.820
sprinkle some damage elsewhere.

07:10:01.820 --> 07:10:05.780
But Puka, it's possible for Matej to win

07:10:05.780 --> 07:10:09.820
on this next turn, I guess he can't actually win

07:10:09.820 --> 07:10:11.940
because Henry would take two prize cards,

07:10:11.940 --> 07:10:15.300
but he could force a tiebreaker game.

07:10:15.300 --> 07:10:17.620
Yeah, he could force this.

07:10:17.620 --> 07:10:19.580
He could end up in a situation where

07:10:19.580 --> 07:10:21.900
if you use Dust Noor's Cursed Blast

07:10:21.900 --> 07:10:24.860
to do enough damage to knock out one of your opponent's

07:10:24.860 --> 07:10:27.460
Pokemon, you knock out your own Pokemon

07:10:27.460 --> 07:10:29.140
and your opponent's Pokemon, you both

07:10:29.140 --> 07:10:31.140
collect your prize cards at the same time

07:10:31.140 --> 07:10:35.340
and win at the same time, that may be what we're heading for.

07:10:35.340 --> 07:10:39.220
There is two prizes for Henry Chow down to just the two remaining.

07:10:39.220 --> 07:10:42.980
And is there any other play for Mateusz?

07:10:42.980 --> 07:10:45.380
He has no way to utilize an Alakazam,

07:10:45.380 --> 07:10:48.420
but he's got a full grip of cards in his hand.

07:10:48.420 --> 07:10:51.620
There is that Pokepad being played to fetch out

07:10:51.620 --> 07:10:53.860
another Pokemon without a rule box.

07:10:53.860 --> 07:10:55.940
Could find another Dusknoir.

07:10:55.940 --> 07:10:57.820
It is going to be the Badoo.

07:10:57.820 --> 07:11:00.860
If Mateusz can find a line, he's going to go for it.

07:11:00.860 --> 07:11:02.900
He will see that Dusknoir's curse blast

07:11:02.900 --> 07:11:05.220
and the second Dusklobs being used.

07:11:05.220 --> 07:11:07.920
Thus, all those curse blasts happen,

07:11:07.920 --> 07:11:09.460
and these players will both satisfy

07:11:09.460 --> 07:11:11.780
the same number of win conditions.

07:11:11.780 --> 07:11:15.220
Puka, we're going into a tiebreaker game.

07:11:15.220 --> 07:11:17.660
Ooh, okay, it's been a while since we've seen

07:11:17.660 --> 07:11:19.220
one of these situations, Chip.

07:11:19.220 --> 07:11:21.740
This is a tiebreaker game.

07:11:21.740 --> 07:11:24.900
We're gonna set up for a full game.

07:11:24.900 --> 07:11:27.500
This second game has not resolved yet.

07:11:27.500 --> 07:11:30.580
Matej's tournament life is at stake here.

07:11:30.580 --> 07:11:37.980
It's very simple. First prize card wins. Now of course it gets really awkward with

07:11:37.980 --> 07:11:44.620
Duff's Clops as well. You can extend this a bit still. Some cursed blasts. But yeah

07:11:44.620 --> 07:11:49.700
this is what it comes down to. If Henry takes a prize card first in this tie

07:11:49.700 --> 07:11:54.880
breaker game, he advances to the top four. If Matash does, we're gonna go to game

07:11:54.880 --> 07:11:59.420
three. And we actually see these players, they have to flip a coin to decide who

07:11:59.420 --> 07:12:04.700
goes first in this tiebreaker game. This is like a a game that exists in a little bubble

07:12:04.700 --> 07:12:10.940
in and of itself almost outside of the normal best of three. This is simply aiming to resolve

07:12:10.940 --> 07:12:18.740
the result of game number two such a unique situation. But not the first time Mateusz has

07:12:18.740 --> 07:12:25.020
encountered this in this tournament. I watched his round 11 out in the field against rune

07:12:25.020 --> 07:12:26.820
where this same thing happened.

07:12:26.820 --> 07:12:31.060
These players went to a tiebreaker game

07:12:31.060 --> 07:12:34.980
after a situation like this in a game three,

07:12:34.980 --> 07:12:38.420
and now it is just a chance for Mateus to hang on here.

07:12:38.420 --> 07:12:41.580
He is one prize card away from being eliminated

07:12:41.580 --> 07:12:43.340
from the World Championships.

07:12:43.340 --> 07:12:46.380
So much can happen in this kind of a situation.

07:12:46.380 --> 07:12:48.860
Player strategies have to change completely.

07:12:48.860 --> 07:12:51.460
Everything changes, yes.

07:12:51.460 --> 07:12:53.620
Normally, on the first turn of the game,

07:12:53.620 --> 07:12:57.560
You want to go for Ichi Pollen, but now a 30 HP,

07:12:57.560 --> 07:12:59.860
but you're getting knocked out, loses you the game.

07:12:59.860 --> 07:13:03.540
And now, also, normally you want to go second,

07:13:03.540 --> 07:13:05.020
it seems in this matchup.

07:13:05.020 --> 07:13:06.580
I think you want to go first.

07:13:06.580 --> 07:13:09.260
You want to try to get the turn to attack.

07:13:09.260 --> 07:13:12.300
Looks like Matej is going first here in our tie break game.

07:13:12.300 --> 07:13:15.940
Does start with the dust goal.

07:13:15.940 --> 07:13:17.980
There's so much that can happen here.

07:13:17.980 --> 07:13:22.660
I think one crucial thing, Matej would hopefully

07:13:22.660 --> 07:13:29.300
find an energy card here, but we could be here for a wild chip. Let's be honest.

07:13:29.300 --> 07:13:36.100
What's gonna happen if Mateusz next turn goes rare candy, dusk nor, and takes a

07:13:36.100 --> 07:13:40.620
prize card? Do we set up for a new tiebreaker game? Or do they play until

07:13:40.620 --> 07:13:44.460
or do they play until someone is ahead on prize cards? I believe that is what it

07:13:44.460 --> 07:13:50.220
is. Yes until somebody is ahead on prize cards. That is how the tiebreaker game

07:13:50.220 --> 07:13:56.900
ends. We've seen things that can happen in like the expanded format as well.

07:13:56.900 --> 07:14:01.400
I think there's like the Zerker Tree GX that can put out an extra prize card for

07:14:01.400 --> 07:14:05.540
your opponent. That's a way to end one of these tiebreaker games as well. It's

07:14:05.540 --> 07:14:12.140
when there's a differential but these games can get really awkward and no

07:14:12.140 --> 07:14:17.220
energy attachment. No energy attachment but Muteish did have his

07:14:17.220 --> 07:14:21.560
Prime catcher in hand Puka. That's the way he can make up for the miss of an energy

07:14:22.200 --> 07:14:24.880
Henry has a lot to consider here opening Dreepee

07:14:25.520 --> 07:14:27.680
He does have it looks like a

07:14:28.360 --> 07:14:33.220
Buddy buddy coffin in the hand and that will be the play. He also has always determination

07:14:33.880 --> 07:14:39.080
He's got an energy card. He could go itchy pollen here, but putting a 30 HP Pokemon in play

07:14:40.160 --> 07:14:44.360
He's again, we're gonna have to see him change his strategy. Will he even put Badoo out?

07:14:44.360 --> 07:14:50.040
It's difficult to know if that's the right thing to do.

07:14:50.040 --> 07:14:56.820
I kind of think it is because your opponent can't actually attack the due next turn and

07:14:56.820 --> 07:14:57.820
knock it out.

07:14:57.820 --> 07:15:03.320
Yes, you can see the curse blast, but again, that would not end up in a player being ahead

07:15:03.320 --> 07:15:04.320
on prize cards.

07:15:04.320 --> 07:15:07.560
So the game potentially continues after that.

07:15:07.560 --> 07:15:13.320
I guess we would need clarification on exactly how this tiebreaker game is going to work with

07:15:13.320 --> 07:15:18.240
these kinds of effects but we'll get our people backstage looking at the rule

07:15:18.240 --> 07:15:23.000
book here such a unique situation but I think if that's the case you still want

07:15:23.000 --> 07:15:28.040
to itchy pollen because I mean what would Mataesh be able to do on the next

07:15:28.040 --> 07:15:34.080
turn best he could do is a Baltic cadabra yeah not able to attack but

07:15:34.080 --> 07:15:38.640
Henry would still be multiple turns away I mean from him being the one to

07:15:38.640 --> 07:15:43.840
attack. Right. Yeah. That's the other side of this. Henry won't be able to win

07:15:43.840 --> 07:15:47.640
next turn if Matash just, you know, like gets rare candy, Alec, is a

07:15:47.640 --> 07:15:51.840
Ambre. Is he gonna bite this creepy or this dust goal with this creepy? He's

07:15:51.840 --> 07:15:56.920
playing Crispin. I mean, you may as well, right? All you gotta do is take a prize

07:15:56.920 --> 07:16:01.080
card. You just want to attack. Yeah, I was actually thinking the one Pokemon you

07:16:01.080 --> 07:16:05.680
would want to start with with for Henry is Fezendipity EX probably the thing

07:16:05.680 --> 07:16:08.940
with the biggest amount of HP he's going to bite with dreamy

07:16:08.940 --> 07:16:13.420
Crispin to energy into play 40 damage on this dust goal.

07:16:13.820 --> 07:16:17.620
And this is this threatens a boss's orders next turn to win.

07:16:17.620 --> 07:16:20.900
Tejas could win the game right now, though. If he has rare candy,

07:16:20.900 --> 07:16:24.620
Alakazam energy, he has his prime catcher in hand. That's

07:16:24.620 --> 07:16:27.620
right, ship. His prime catcher is a way to the energy. He has

07:16:27.620 --> 07:16:29.980
Alakazam. All he needs is a rare candy here from the

07:16:29.980 --> 07:16:34.940
Cadabra. He does not find it when though can still draw him a

07:16:34.940 --> 07:16:41.120
ton of cards. He has four rare candy in his list. He can discard two Pokemon from his

07:16:41.120 --> 07:16:45.680
hand and draw six from the top of the deck. Not before telepathic psychic energy will

07:16:45.680 --> 07:16:51.400
thin things out. Fetching out a couple of psychic Pokemon. And this is all because

07:16:51.400 --> 07:16:57.640
Henry did not use Badoo last turn. Mateus has this opening to find that rare candy

07:16:57.640 --> 07:16:59.760
and uses Prank Catcher to win.

07:16:59.760 --> 07:17:02.260
Oh, this is tense, Chip.

07:17:02.260 --> 07:17:05.560
We're going to see a win for the win, maybe.

07:17:05.560 --> 07:17:06.900
Needs to find rare candy.

07:17:06.900 --> 07:17:10.640
I think the good news is that even if the tash misses here,

07:17:10.640 --> 07:17:11.900
it's not necessarily over.

07:17:11.900 --> 07:17:15.040
You can use the prime catcher to get your dusk

07:17:15.040 --> 07:17:16.300
all out of the active spot.

07:17:16.300 --> 07:17:19.400
Then you would force Henry to have, like, a boss's orders

07:17:19.400 --> 07:17:21.800
to win on the following turn.

07:17:21.800 --> 07:17:27.040
Oh, this is, I cannot imagine a more nerve-wracking situation

07:17:27.040 --> 07:17:27.660
than this.

07:17:27.660 --> 07:17:30.100
Your tournament is on the line here.

07:17:30.100 --> 07:17:31.940
You need to find something.

07:17:31.940 --> 07:17:36.020
We have gotten confirmation that it is whoever is the prize

07:17:36.020 --> 07:17:37.460
advantaged player.

07:17:37.460 --> 07:17:38.940
That will be the player who wins the game.

07:17:38.940 --> 07:17:40.820
Six cards to come from this Gwen.

07:17:40.820 --> 07:17:43.260
One rare candy ends it for Mateus,

07:17:43.260 --> 07:17:45.060
has not found it just yet.

07:17:45.060 --> 07:17:46.380
There is one in the prize cards.

07:17:46.380 --> 07:17:47.780
Is it this final one?

07:17:47.780 --> 07:17:49.820
And no, he does with.

07:17:49.820 --> 07:17:51.900
He will not be able to rare candy into Alcazam.

07:17:51.900 --> 07:17:55.700
He has no way to win the game on this turn.

07:17:55.700 --> 07:18:01.300
Now what? The prime catcher has to be used to get this dust goal out of the active spot now.

07:18:04.220 --> 07:18:06.720
And Henry Trowell is puts the ball back in Henry's court.

07:18:06.720 --> 07:18:09.580
Henry's a boss's orders away from winning the game.

07:18:09.580 --> 07:18:13.180
And a boss's orders, ultra ball for me out. It's all works.

07:18:13.540 --> 07:18:17.060
So many different ways that Henry could close this one out.

07:18:18.020 --> 07:18:20.260
See that pocket pad, fetches out the dust norm.

07:18:21.100 --> 07:18:22.380
We are going to see the cadabra.

07:18:22.380 --> 07:18:25.660
You could still find a rare candy off of this.

07:18:25.700 --> 07:18:31.620
to do Dusk Noir and that would knock out the street with the energy on it, but he missed again.

07:18:31.620 --> 07:18:36.180
He missed again. Three rare candy in the deck. Does not find any of them.

07:18:36.180 --> 07:18:38.580
He is going to evolve into Dusk Glops.

07:18:40.420 --> 07:18:47.780
Little harder for Henry to win. Prime catcher of the A-Spec card is this Matash's hope

07:18:48.420 --> 07:18:54.100
to try to survive in this tournament. He's got an energy in his hand. If he has an energy and a

07:18:54.100 --> 07:18:57.980
The boss's orders actually doesn't quite win it

07:18:57.980 --> 07:18:59.440
because everything is out of range.

07:18:59.440 --> 07:19:01.860
Nothing gets KO'd to a bite.

07:19:01.860 --> 07:19:02.900
He has Lily's determination.

07:19:02.900 --> 07:19:03.300
He has a boss.

07:19:03.300 --> 07:19:06.180
He has energy, but there's nothing that bite King KO.

07:19:06.180 --> 07:19:07.580
He has no jocloak.

07:19:07.580 --> 07:19:08.980
He has no way.

07:19:08.980 --> 07:19:10.100
Oh, no.

07:19:10.100 --> 07:19:12.140
To search anything else out the cadaver.

07:19:12.140 --> 07:19:14.940
And the actors thought, I don't think Henry can win now

07:19:14.940 --> 07:19:16.220
this turn, Puka.

07:19:16.220 --> 07:19:17.940
Both players are shaking their heads,

07:19:17.940 --> 07:19:22.420
like how can I not find something so simple to win this game?

07:19:22.420 --> 07:19:27.420
Yeah, crucially, evolving into dust clops prevented this game from ending as well.

07:19:28.020 --> 07:19:31.500
Now, if Henry bosses up the dust clops,

07:19:32.780 --> 07:19:37.140
Mateusz will be able to curse blast the Dripia that's already got damage on it.

07:19:37.700 --> 07:19:40.380
And it will stay at five to five in prize cards,

07:19:40.380 --> 07:19:42.700
and then an Alakazam can swoop in and win the game.

07:19:44.500 --> 07:19:47.220
And he's going to put down that Fezendipity EX.

07:19:47.220 --> 07:19:51.220
holding on to that boss which had that

07:19:51.220 --> 07:19:52.220
Mateusz not found.

07:19:52.220 --> 07:19:55.220
Dustclops would have closed out the game.

07:19:55.220 --> 07:19:58.220
We'll have to just go with a Lilly's determination.

07:19:58.220 --> 07:20:00.220
He'll get eight cards.

07:20:00.220 --> 07:20:03.220
I don't think he has a way to deal 80 damage this turn.

07:20:03.220 --> 07:20:06.220
The max he could do would be 70 with a Drakloaks

07:20:06.220 --> 07:20:07.220
dragon headbutt.

07:20:07.220 --> 07:20:10.220
No way to deal that extra 10 damage.

07:20:10.220 --> 07:20:13.220
Yeah, I think Henry's only hope at this point is to

07:20:13.220 --> 07:20:19.440
is to just retreat into Fezendipity and hope that it can take it. But no, that's it. Henry

07:20:19.440 --> 07:20:25.580
recognizes that he I think has no way to win. And Matthias is going to be awarded a game

07:20:25.580 --> 07:20:32.780
to victory coming out ahead and sudden back. What a bizarre way to keep your hopes alive

07:20:32.780 --> 07:20:39.260
here at the World Championships. That's got to be a big jolt of energy for Matash as we

07:20:39.260 --> 07:20:42.380
We head into a third and deciding game.

07:20:42.380 --> 07:20:46.740
He was one prize card away from being eliminated from

07:20:46.740 --> 07:20:50.220
walking back home with a top eight finish at the World

07:20:50.220 --> 07:20:52.500
Championship, something he of course would be proud of,

07:20:52.500 --> 07:20:55.820
but would of course sting being so close.

07:20:55.820 --> 07:20:58.140
It is so hard to get to this point

07:20:58.140 --> 07:21:01.540
and so difficult to ever fight your way back.

07:21:01.540 --> 07:21:04.980
You only have so many chances to become a champion.

07:21:04.980 --> 07:21:09.060
And Mateus is making a full on effort here.

07:21:09.060 --> 07:21:16.060
We have Pablo standing by, see if there's anything big we saw in that second game, what a wild ride it was.

07:21:17.060 --> 07:21:25.060
It really was, Kyle. I mean, very, very cool to see this situation that obviously hasn't come up.

07:21:25.060 --> 07:21:29.060
I don't remember the last time we saw it, or if we have seen it.

07:21:30.060 --> 07:21:34.060
I really can't recall. So many games of Pokemon, maybe it has happened before.

07:21:34.060 --> 07:21:42.060
before, but I mean, you guys mentioned that Mattage was actually, or has already done

07:21:42.060 --> 07:21:43.620
it before right in our round.

07:21:43.620 --> 07:21:47.740
So not something he's unfamiliar with and with forward candy, he's probably pretty

07:21:47.740 --> 07:21:48.740
able to do it.

07:21:48.740 --> 07:21:52.860
Because this is the end, perhaps taking advantage with a quick Galakazam.

07:21:52.860 --> 07:21:56.940
These piebreaker games are so, so rare in the Pokemon PCG.

07:21:56.940 --> 07:22:01.860
They do happen though, I have to imagine though, this is the highest stakes moment for one of

07:22:01.860 --> 07:22:04.020
the top eight of the world championships.

07:22:04.020 --> 07:22:06.740
Are you kidding me?

07:22:06.740 --> 07:22:07.500
Just think.

07:22:07.500 --> 07:22:10.500
I mean, if Mateusz goes on to the top four

07:22:10.500 --> 07:22:12.180
and ultimately wins this tournament,

07:22:12.180 --> 07:22:15.780
that will be one of the moments for the ages

07:22:15.780 --> 07:22:18.180
here at the World Championships.

07:22:18.180 --> 07:22:21.540
We have over two decades worth of World Championships

07:22:21.540 --> 07:22:23.780
for the TCG so far.

07:22:23.780 --> 07:22:26.460
Iconic moments are made every year.

07:22:26.460 --> 07:22:28.460
And here we are in game three, Chip.

07:22:28.460 --> 07:22:30.540
Winner moves on.

07:22:30.540 --> 07:22:32.060
Game three underway.

07:22:32.060 --> 07:22:35.580
But do the starter for Matias here with Henry Chow

07:22:35.580 --> 07:22:37.300
starting to dusk all on his end,

07:22:37.300 --> 07:22:39.540
and a opening buddy, buddy Poffin.

07:22:39.540 --> 07:22:41.260
Always a welcome sight.

07:22:44.260 --> 07:22:47.100
After that, are we gonna see a normal game

07:22:47.100 --> 07:22:49.900
or another weird one?

07:22:49.900 --> 07:22:51.220
Impossible to tell.

07:22:51.220 --> 07:22:53.380
Prize cards being checked here for Matias.

07:22:53.380 --> 07:22:55.460
Really, nothing super consequential.

07:22:55.460 --> 07:22:57.060
In some matchups, you'd be devastated

07:22:57.060 --> 07:22:58.700
to see Shaman over there in those six,

07:22:58.700 --> 07:23:01.100
but obviously not a big deal in this moment.

07:23:01.100 --> 07:23:01.940
a couple of his supporters.

07:23:01.940 --> 07:23:04.180
He doesn't play that many supporters in his deck,

07:23:04.180 --> 07:23:05.980
so perhaps something to track there

07:23:05.980 --> 07:23:08.900
with the Gwyn and Hilda hiding away.

07:23:08.900 --> 07:23:12.820
But Buddy Buddy Poffin will find out a pair of Abra.

07:23:12.820 --> 07:23:15.540
Got that 40 HP Teleporter one,

07:23:15.540 --> 07:23:17.220
and then also teleportation attack

07:23:17.220 --> 07:23:20.700
available on that 50 HP Abra.

07:23:20.700 --> 07:23:22.620
Of course, Abra, classic Abra, right?

07:23:22.620 --> 07:23:24.860
Teleporting all the time.

07:23:24.860 --> 07:23:27.900
But this is exactly what you need to see when you go first.

07:23:27.900 --> 07:23:30.580
You need to get basic Pokemon into play,

07:23:30.580 --> 07:23:34.360
Whether that's Buddy Buddy Poffin, the telepathic psychic energy,

07:23:34.360 --> 07:23:39.420
the Tansha's deck revolves around getting basic Pokemon down as quickly as possible,

07:23:39.420 --> 07:23:40.760
evolving them up.

07:23:40.760 --> 07:23:44.680
You know, such a somewhat unique build to see these days.

07:23:44.680 --> 07:23:48.200
So many stage two Pokemon in one deck.

07:23:48.200 --> 07:23:51.220
It's all about evolving up higher and higher.

07:23:51.220 --> 07:23:56.140
We've seen the era of big basic Pokemon for a long time,

07:23:56.140 --> 07:24:00.120
but here, it's just all stage two Pokemon are the stars.

07:24:00.120 --> 07:24:07.880
Wow, look at the start. What an opening here for Mateusz playing out a handful of item cards as well to play around the potential

07:24:08.320 --> 07:24:10.320
itchy pollen of Henry Chow

07:24:10.680 --> 07:24:12.680
Utilizing that telepathic psychic energy

07:24:13.440 --> 07:24:16.640
Return there from Henry Chow is a Lily's determination

07:24:17.120 --> 07:24:21.200
his hand was unplayable look at that hand Puka to fire energy a

07:24:22.280 --> 07:24:24.280
Dragapult EX

07:24:24.280 --> 07:24:30.080
card nothing at all to work with he is bailed out and saved by that lilies

07:24:30.080 --> 07:24:36.640
determination top deck wow what a draw to stay in this game I mean he surely

07:24:36.640 --> 07:24:41.800
just would have lost on the next turn but now new life for Henry now what a

07:24:41.800 --> 07:24:46.960
roller coaster we've been on these eight cards are gonna be massive for Henry

07:24:46.960 --> 07:24:51.160
it was effectively game on board right we just saw Mateusz use poke pad to get

07:24:51.160 --> 07:24:56.000
That dust globs if you do use dust globs 50 damage to the dust goal itchy pollen is the 10 damage

07:24:56.000 --> 07:25:00.440
He needs that would have been the game that would have been the tash moving on that lose determination

07:25:00.840 --> 07:25:05.200
Keeps Henry in this set and what a find the buddy buddy pawfin

07:25:06.120 --> 07:25:12.220
And Henry's gonna fire right back buddy buddy pawfin got an ultra ball to get things ready to go

07:25:13.240 --> 07:25:17.280
Who you never know what's gonna happen next between these two players?

07:25:17.280 --> 07:25:24.880
Of course, Henry with the bosses orders top deck earlier in the day now the lilies determination top deck

07:25:25.400 --> 07:25:31.240
One of these players has to move on chip. It's a shame one of them has to have their run end here

07:25:31.880 --> 07:25:34.280
Whoever goes on I mean what?

07:25:34.960 --> 07:25:38.320
What a run it's gonna be look at these prize cards for Henry

07:25:38.840 --> 07:25:44.960
Unfairstamp judge two of the three ways he has to disrupt his opponent and the only ways he could ever aggressively

07:25:44.960 --> 07:25:52.000
Aggressively disrupt his opponent's that special red card not active until Mateusz has taken three prize cards

07:25:53.000 --> 07:25:58.000
I think fortunately you can maybe fish some of those out if you're able to set up a cursed blast

07:25:58.400 --> 07:26:01.280
That unfair stamp is pretty good position

07:26:01.880 --> 07:26:03.880
But yeah, this is not ideal

07:26:04.200 --> 07:26:08.800
Lots of cards that Henry would like to have access to for sure

07:26:08.800 --> 07:26:16.600
But I think in general, this is a kind of scary position for Henry to be in, as the buddy-buddy

07:26:16.600 --> 07:26:21.520
puffin' for these two, Drifi, has to use an energy attachment for the turn to retreat

07:26:21.520 --> 07:26:23.020
into Purdue.

07:26:23.020 --> 07:26:27.120
Definitely cannot end this turn without saying itchy pollen.

07:26:27.120 --> 07:26:31.400
The potential for your opponent to just play a bunch of rare candy evolve into those Stage

07:26:31.400 --> 07:26:34.440
2 Pokémon way too high.

07:26:34.440 --> 07:26:36.840
But Henry's got to be feeling the pressure here.

07:26:36.840 --> 07:26:40.420
like Mateusz, who set himself up very well.

07:26:40.420 --> 07:26:42.220
And there's the retreat into the Badoo,

07:26:42.220 --> 07:26:44.160
the second Badoo coming down as well,

07:26:44.160 --> 07:26:47.160
preparing for the potential of a Kadabra

07:26:47.160 --> 07:26:49.660
attacking into this Pokemon.

07:26:49.660 --> 07:26:53.100
And Mateusz will be unable to play any of his item cards here,

07:26:53.100 --> 07:26:55.360
but look at this hand full of Pokemon.

07:26:55.360 --> 07:26:59.440
Kadabra, number one psychic draw to find two more cards.

07:26:59.440 --> 07:27:01.840
Looks like Kadabra, number two, waiting in the hand.

07:27:01.840 --> 07:27:04.280
A couple more cards will be available.

07:27:04.280 --> 07:27:09.420
He's got dust globs in order to start evolving up and getting ready for a future dust nor cursed blast.

07:27:09.420 --> 07:27:12.880
No, he's not going to wait for the future. He's in a curse blast right now.

07:27:13.880 --> 07:27:19.480
Oh, and putting an interesting decision on Henry right now, what Pokemon to send out.

07:27:19.480 --> 07:27:20.680
I actually wondered if

07:27:21.080 --> 07:27:25.380
Matias would have cursed blasted the benched Badoo in that spot and just force

07:27:25.680 --> 07:27:27.780
the other one to stay active. You could do something like

07:27:28.180 --> 07:27:32.780
knock out the bench one, force Henry to leave that Badoo active and then go into your own Kadebra.

07:27:32.780 --> 07:27:37.060
And look at that find off the prize cards for Henry rips the unfair stamp.

07:27:37.060 --> 07:27:41.100
So that will be an available play for him next turn if Mateusz does not use

07:27:41.100 --> 07:27:41.900
itchy pollen.

07:27:41.900 --> 07:27:45.660
Should he go with the Super Saiyaj bowl to be able to take a prize card on this

07:27:45.660 --> 07:27:48.260
Badoo go down to just four remaining.

07:27:48.260 --> 07:27:52.300
He would walk right into unfair stamp for a second game in this set.

07:27:54.700 --> 07:27:57.220
Decision time for Mateusz here.

07:27:57.220 --> 07:28:01.660
Do you attack with Kadabra put on the maximum pressure?

07:28:01.660 --> 07:28:06.860
Or do you simply itchy pollen and try to set up your own board a little bit more?

07:28:06.860 --> 07:28:12.380
This is not an easy decision. I see the merits of both sides of this. What will Matej do?

07:28:13.100 --> 07:28:18.700
Still has a few more cards to see before he finalizes his decision as Gwen will discard two

07:28:18.700 --> 07:28:25.020
Pokemon from the hand in order to draw six from the top of the deck. Debating on what those two

07:28:25.020 --> 07:28:29.500
Pokemon discarded will be looks like he does land on Badoo and a Duskull.

07:28:29.500 --> 07:28:33.500
He was going to discard a dust noir and change his mind.

07:28:33.500 --> 07:28:35.500
Does decide to hang on to the dust noir.

07:28:35.500 --> 07:28:36.500
There's a rare candy in the hand.

07:28:36.500 --> 07:28:37.500
Of course cannot play it.

07:28:37.500 --> 07:28:40.500
Henry did use a cheap pollen last turn.

07:28:40.500 --> 07:28:42.500
And we are going to see him get aggressive here.

07:28:42.500 --> 07:28:44.500
He is going up with this cadabra.

07:28:44.500 --> 07:28:46.500
He's going to use the Super Cyble.

07:28:46.500 --> 07:28:49.500
Take a prize and jump ahead in this game.

07:28:49.500 --> 07:28:51.500
Four prizes remaining to Henry's five.

07:28:51.500 --> 07:28:56.500
And Henry found the perfect prize card in that unfair stamp.

07:28:56.500 --> 07:28:59.540
having a debate about what to promote here.

07:28:59.540 --> 07:29:02.740
Duskull or Dreepey, what will be the choice?

07:29:02.740 --> 07:29:05.060
Looks like he does land on the Duskull.

07:29:05.060 --> 07:29:08.220
Not an easy choice to make here.

07:29:08.220 --> 07:29:10.100
Wow, what a prize card drawn.

07:29:10.100 --> 07:29:12.940
As you said, Chip, the one best card

07:29:12.940 --> 07:29:15.700
he could have gotten off of that one prize card.

07:29:15.700 --> 07:29:20.340
The unfair stamp, this could be the one way

07:29:20.340 --> 07:29:25.220
that Henry gets to stay in this game and slow down

07:29:25.220 --> 07:29:32.720
This offense from Matias, it's going to need to be kind of perfect turns from here on out from Henry to battle back in this one.

07:29:32.720 --> 07:29:41.120
He is going to attach the energy to his drip quote and bench-fesendipity, then play on fair stamp.

07:29:41.120 --> 07:29:47.720
Both players shuffle their hands into the deck. Henry will be awarded with five and he's still going to be able to roll through this turn.

07:29:47.720 --> 07:29:52.120
Recon directive, flip the script, even a supporter still to be played.

07:29:52.120 --> 07:29:57.120
And Mateusz will be left with simply two cards to work with on his next turn.

07:29:58.520 --> 07:30:01.720
Oof, what is Henry gonna go for here?

07:30:01.720 --> 07:30:05.320
You know, I think he would love to be able to itchy-pull on this turn

07:30:05.320 --> 07:30:07.520
and get back into that item lock.

07:30:07.520 --> 07:30:10.920
But both Bidu now in the discard pile,

07:30:10.920 --> 07:30:12.920
would need to find a night stretcher to get it back

07:30:12.920 --> 07:30:15.920
and has already attached for the turn.

07:30:15.920 --> 07:30:21.320
So in order to get a Purdue into the active would also need to curse glass with dust clops to get that out of there

07:30:22.520 --> 07:30:30.560
Feels not great that your opponent could just draw a pokey pad off these two cards get an alakazam and start drawing back up

07:30:31.280 --> 07:30:38.680
Henry needs to find some way to make sure that this unfair stamp sticks and maybe the stamps is ticket into the top four

07:30:39.760 --> 07:30:44.840
Flip the script utilized to draw three cards from the top of the deck finding a buddy buddy puffin

07:30:44.840 --> 07:30:49.840
which Henry will play to fetch that second Duskull from the deck.

07:30:49.840 --> 07:30:52.840
He now put him on in to play.

07:30:52.840 --> 07:30:56.840
He's also got a coca pad in hand, so we can see another Drakloak hit the field,

07:30:56.840 --> 07:31:00.840
or that those globs, he's a way to pivot this active out.

07:31:00.840 --> 07:31:01.840
He still can play supporter.

07:31:01.840 --> 07:31:03.840
He's got Crispin in his hand.

07:31:03.840 --> 07:31:08.840
That's another way that he could retreat this Duskull should he want to,

07:31:08.840 --> 07:31:13.840
and he will attach an energy from that Crispin to this active.

07:31:13.840 --> 07:31:17.000
Can you see a night stretcher to go with this though?

07:31:17.000 --> 07:31:21.760
I think Ichi Pollen would be a huge part of this turn.

07:31:21.760 --> 07:31:23.920
Henry might be digging for it here.

07:31:23.920 --> 07:31:27.040
He's got two cards to see off this recon directive.

07:31:27.040 --> 07:31:30.320
Looking at them, it doesn't look like one is a night stretcher,

07:31:30.320 --> 07:31:35.200
but he does have one waiting already in the hand.

07:31:35.200 --> 07:31:38.120
Hukapakena definitely finds one more

07:31:38.120 --> 07:31:42.160
Kloak for a recon directive.

07:31:42.160 --> 07:31:47.640
Did see Chip and Matayesh's hand is a pokey pad.

07:31:47.640 --> 07:31:51.040
If there's no itchy pollen here,

07:31:51.040 --> 07:31:55.380
we'll certainly see an elixir him come into play.

07:31:55.380 --> 07:31:56.780
Here is that night stretcher.

07:31:56.780 --> 07:31:59.520
He is able to find it, had it waiting in the hand,

07:31:59.520 --> 07:32:02.080
and we'll get into the Badoo, and this is huge.

07:32:02.080 --> 07:32:05.960
He is walking right into that super side bolt,

07:32:05.960 --> 07:32:14.880
But he is keeping Mateusz locked for yet another turn as he builds up to the future of curse blast of phantom dive and picking apart Mateusz is bored

07:32:16.000 --> 07:32:20.440
That was a massive fine unfair stamp into all of this

07:32:21.080 --> 07:32:29.000
Henry putting immense pressure onto Mateusz. What did he draw off of those two cards on the unfair stamp one?

07:32:29.120 --> 07:32:32.280
No, for sure is a pokey pad which cannot be used now

07:32:32.280 --> 07:32:40.660
I think he did also have a Hilda so that would be a way he could find out a Pokemon either Alakazam or Kadabra to draw through the deck and also

07:32:40.820 --> 07:32:43.020
boost the HP of his board overall

07:32:43.860 --> 07:32:51.720
But we've talked about it through the entirety of this set these basic Pokemon are so small 60 HP on these dustcalls 50 HP on the

07:32:51.720 --> 07:32:55.000
Abra of course little 30 HP to do hanging around as well

07:32:55.000 --> 07:32:58.520
That is what dragapult dreams of when it comes to Phantom dive

07:32:58.520 --> 07:33:05.320
What a match we've seen here between our two competitors in the top eight of the world

07:33:05.320 --> 07:33:06.320
championships.

07:33:06.320 --> 07:33:11.000
World-class play from both and oh two item cards and a Hilda.

07:33:11.000 --> 07:33:15.920
The Hilda the only bailout here searching out any evolution Pokemon and an energy card

07:33:15.920 --> 07:33:22.200
to add to the hand and he will land on the Kadabra as his grab here using psychic draw

07:33:22.200 --> 07:33:24.760
to find two more cards.

07:33:24.760 --> 07:33:30.640
I don't mind this at all. Make it challenging for Henry, but let's see what he draws.

07:33:31.880 --> 07:33:36.880
I think I saw a Gwyn perhaps for the next turn. No, it looks like Petratt's

07:33:37.640 --> 07:33:42.640
shaming in his hands. A couple of more item cards in that basic psychic energy.

07:33:42.640 --> 07:33:48.120
So. So I don't I don't mind this play from Matash.

07:33:49.120 --> 07:33:50.200
You know, it's going to force Henry.

07:33:50.200 --> 07:33:53.160
If he wants to completely clear this board,

07:33:53.160 --> 07:33:55.680
he's going to have to use two Cursed Blasts.

07:33:55.680 --> 07:33:59.360
And he can wipe out both Canabra and the active one

07:33:59.360 --> 07:34:00.880
with Phantom Dive.

07:34:00.880 --> 07:34:05.280
But then it would put Matash down to one prize card.

07:34:05.280 --> 07:34:07.720
And Henry would be at two.

07:34:07.720 --> 07:34:11.000
And that would still leave the door open for Matash

07:34:11.000 --> 07:34:14.320
to go with something like Rare Candy into Dustgar

07:34:14.320 --> 07:34:17.520
and Cursed Blasts to win this game.

07:34:17.520 --> 07:34:24.240
So Matias is making it as difficult as possible for Henry to set up some massive play here.

07:34:24.240 --> 07:34:27.520
Henry promotes his Drakloka, attaches an energy to it.

07:34:27.520 --> 07:34:32.240
He is simply a dragapult DX away from the Phantom Dive being on the table.

07:34:32.240 --> 07:34:34.880
And he'll send his hand into the equity of Lily's determination.

07:34:34.880 --> 07:34:37.280
Still a pair of recon directives to use.

07:34:37.280 --> 07:34:43.680
Also flip the script on the table to be utilized for Henry Chow here.

07:34:43.680 --> 07:34:47.120
You can see on his face the pressure of the moment.

07:34:47.120 --> 07:34:49.920
I mean, this is massive. This is win or go home.

07:34:49.920 --> 07:34:53.820
These six cards and the few to follow will be very important

07:34:53.820 --> 07:34:56.020
to determine who is moving on to top four.

07:34:56.020 --> 07:34:57.220
Here comes a flip the script.

07:34:57.220 --> 07:34:58.020
Three cards to find.

07:34:58.020 --> 07:34:59.520
This is a fun dragapult.

07:34:59.520 --> 07:35:03.120
Needs a dragapult, and the Ultra Ball will guarantee that.

07:35:03.120 --> 07:35:04.520
He's going to use a recon directive.

07:35:04.520 --> 07:35:08.620
Does find that special red card, Puka.

07:35:08.620 --> 07:35:11.920
Card he's able to play now since Mateusz took that KO last turn.

07:35:11.920 --> 07:35:15.420
He'll be able to throw Mateusz's hand down to the deck even further.

07:35:15.420 --> 07:35:18.420
If he doesn't have that much to work with right now, though,

07:35:18.420 --> 07:35:21.420
but he's going to get extra cards in his hand thanks to Cursed Blast,

07:35:21.420 --> 07:35:28.420
so special red card is extremely impactful, and here he goes. Cursed Blast takes down Kadabra,

07:35:28.420 --> 07:35:30.420
both players taking a prize card.

07:35:30.420 --> 07:35:36.420
That is huge to find Dust Noir in that situation, being able to completely knock out of Kadabra.

07:35:36.420 --> 07:35:39.420
Now Henry can set up this play.

07:35:39.420 --> 07:35:46.140
If he has dust clops put five damage counters on the cadaver you phantom dive knock out the active knock out the kid cadaver

07:35:46.140 --> 07:35:52.140
And the Badoo three prize cards, and you go down to a single prize card

07:35:53.260 --> 07:35:57.220
This could leave us in another situation ship

07:35:57.780 --> 07:36:00.900
Where if Matash finds rare candy and dust are?

07:36:02.140 --> 07:36:07.220
You know Henry had an opportunity to maybe condense his board down to things that cannot be cursed blasted

07:36:07.220 --> 07:36:14.180
but we could see I don't want to curse it yet another tiebreaker game it is

07:36:14.180 --> 07:36:20.260
entirely on the test down to just one prize card remaining but with the active

07:36:20.260 --> 07:36:24.500
cadabra with that benched one taking so much damage these Pokemon will both be

07:36:24.500 --> 07:36:30.340
cleared from play Henry Chow with four prize cards remaining there is that

07:36:30.340 --> 07:36:33.500
special red card sending the hand to the bottom of the deck for Matthias and

07:36:33.500 --> 07:36:36.700
and wiping out all of these Pokemon from play.

07:36:36.700 --> 07:36:39.620
One prize card apiece for each of these players.

07:36:39.620 --> 07:36:44.580
And Matthias only has a pair of dust skull to work with.

07:36:44.580 --> 07:36:46.820
He did find dust, nor just these rare candy.

07:36:46.820 --> 07:36:48.020
But nothing else in the hand.

07:36:48.020 --> 07:36:49.100
If he finds a rare candy here,

07:36:49.100 --> 07:36:51.220
he can send us to another tiebreaker game.

07:36:51.220 --> 07:36:53.740
And he does not have it.

07:36:53.740 --> 07:36:55.420
He still has dawn.

07:36:55.420 --> 07:36:58.900
This can find Fezendipity EX and flip the script.

07:36:58.900 --> 07:37:02.180
But no, he's going to extend the hand here.

07:37:02.180 --> 07:37:06.820
does not have it available and is going to shake Henry's hand

07:37:06.820 --> 07:37:10.500
and send him forward to top four at the World Championships.

07:37:10.500 --> 07:37:13.540
Wow, congratulations to Henry Chow.

07:37:13.540 --> 07:37:18.900
Well, Miracle Run continues the top deck of the Lilly's determination

07:37:18.900 --> 07:37:22.900
on that third and final game to stay in it

07:37:22.900 --> 07:37:26.900
and battle back and take down this week,

07:37:26.900 --> 07:37:30.500
this innovative Calakazam, Dustin Ordeck.

07:37:30.500 --> 07:37:34.540
What an incredible display from both of these players,

07:37:34.540 --> 07:37:38.860
Matiasz, holding on in that tiebreaker game in Game 2,

07:37:38.860 --> 07:37:40.940
but Henry is the one that moves on.

07:37:40.940 --> 07:37:43.860
This is one that I think people remember

07:37:43.860 --> 07:37:46.140
for a long time to come.

07:37:46.140 --> 07:37:48.980
One of the best Pokemon TCG matches

07:37:48.980 --> 07:37:50.820
I have ever seen.

07:37:50.820 --> 07:37:52.780
Two incredible players.

07:37:52.780 --> 07:37:55.060
Matiasz's run will come to an end here,

07:37:55.060 --> 07:37:57.100
top eight in the World Championships.

07:37:57.100 --> 07:37:59.340
Two years in a row, Puka.

07:37:59.340 --> 07:38:02.700
What a couple of year run he has had.

07:38:02.700 --> 07:38:07.180
Yeah, I mean, an incredible back to back run for Matash.

07:38:07.180 --> 07:38:09.500
Maybe has to feel a little bit disappointed

07:38:09.500 --> 07:38:11.940
that he was not able to advance once again,

07:38:11.940 --> 07:38:16.220
but still excellent season for him and an excellent run

07:38:16.220 --> 07:38:18.700
with such an amazing deck.

07:38:18.700 --> 07:38:22.180
It's a shame to see this one fall where it did again.

07:38:22.180 --> 07:38:24.020
It feels like a shame that one of these players

07:38:24.020 --> 07:38:28.380
had to go out here, but that's how the bracket goes sometimes.

07:38:28.380 --> 07:38:33.380
What a match we had here, so much happening back and forth.

07:38:33.380 --> 07:38:34.860
A lot of Badoo going back and forth.

07:38:34.860 --> 07:38:36.300
A lot of Badoo.

07:38:36.300 --> 07:38:38.540
Both these players were a little itchy sitting up there

07:38:38.540 --> 07:38:40.940
on the stage.

07:38:40.940 --> 07:38:42.580
This was a huge turn in that game.

07:38:42.580 --> 07:38:44.460
Two Puka bosses, orders on the table.

07:38:44.460 --> 07:38:46.380
That is a one-off card in his deck.

07:38:46.380 --> 07:38:48.020
Prime catcher not working because he was

07:38:48.020 --> 07:38:49.740
hit with itchy pollen.

07:38:49.740 --> 07:38:50.240
Absolutely.

07:38:50.240 --> 07:38:52.140
And this is where you thought, oh, maybe

07:38:52.140 --> 07:38:54.940
Henry found a way to clear the board here

07:38:54.940 --> 07:38:57.780
with the first blast, the phantom dive.

07:38:57.780 --> 07:38:59.380
What was going to happen?

07:38:59.380 --> 07:39:02.860
But Matayesh had set up this cursed blast play.

07:39:02.860 --> 07:39:05.900
He took two prize cards off of this one, and then boom.

07:39:05.900 --> 07:39:08.660
We had to a tiebreaker game, because both players

07:39:08.660 --> 07:39:11.060
have collected all six of their prize cards,

07:39:11.060 --> 07:39:15.020
and then what unfolded was, I mean, just insanity.

07:39:15.020 --> 07:39:17.900
And then to game three, the top deck of Lilly's determination

07:39:17.900 --> 07:39:19.540
to keep Henry Chow alive.

07:39:19.540 --> 07:39:22.420
Matayesh would have won the game on his second turn,

07:39:22.420 --> 07:39:24.380
had Henry not found a supporter card or a way

07:39:24.380 --> 07:39:26.060
to get out of Pokemon.

07:39:26.060 --> 07:39:31.060
next snowballed him into a D3 victory.

07:39:31.060 --> 07:39:32.700
Coming away the winner of top eight.

07:39:32.700 --> 07:39:35.020
Moving into top four,

07:39:35.900 --> 07:39:37.740
so much changes in the world championships.

07:39:37.740 --> 07:39:39.060
I mean, top cut, top eight.

07:39:39.060 --> 07:39:41.620
Those are excellent, excellent accomplishments,

07:39:41.620 --> 07:39:43.980
but it feels so nice to get into top four.

07:39:43.980 --> 07:39:47.020
You earn yourself one of those iconic trophy cards.

07:39:47.020 --> 07:39:48.860
The prize pool continues to increase.

07:39:48.860 --> 07:39:51.300
You get to take home a Pikachu trophy

07:39:51.300 --> 07:39:53.260
regardless of your final standing

07:39:53.260 --> 07:39:58.260
And you get an invitation to the next season's World Championships as well.

07:39:58.260 --> 07:40:07.260
I can see my tapes, they're extending the hand, congratulating Henry, who honestly battled back and set up such a crazy comeback there in that game.

07:40:07.260 --> 07:40:12.260
But I think we're going to throw it over to the stage.

07:40:12.260 --> 07:40:17.260
Top four with no look at slowing down.

07:40:17.260 --> 07:40:22.260
Henry, how are we feeling coming out of that egregious match?

07:40:22.260 --> 07:40:24.760
That was absolutely insane.

07:40:24.760 --> 07:40:27.240
I mean, game one, you know, went great.

07:40:27.240 --> 07:40:28.640
I drew amazing in game one.

07:40:28.640 --> 07:40:30.520
I was feeling pretty good.

07:40:30.520 --> 07:40:33.640
Game two, got myself into a pretty good spot, I thought,

07:40:33.640 --> 07:40:35.240
but I just kind of blanked on the fact

07:40:35.240 --> 07:40:36.200
that he could force Sudden Death.

07:40:36.200 --> 07:40:37.320
I don't know if there was really anything

07:40:37.320 --> 07:40:39.080
I could have done to play around it.

07:40:39.080 --> 07:40:41.000
But Sudden Death, I think it's pretty much a 50-50.

07:40:41.000 --> 07:40:42.840
If I go first, it's pretty hard for him

07:40:42.840 --> 07:40:44.720
to stop me from taking the first prize.

07:40:44.720 --> 07:40:45.960
And then I actually, even going second,

07:40:45.960 --> 07:40:48.440
I actually got a chance if I had top deck for Cloak.

07:40:48.440 --> 07:40:51.920
And then in game three, I really thought it was all over.

07:40:51.920 --> 07:40:54.320
I mean, I don't know if the camera caught my opening hand.

07:40:54.320 --> 07:40:57.720
It was absolutely disgusting.

07:40:57.720 --> 07:40:59.360
And this is my second time on stream actually

07:40:59.360 --> 07:41:01.920
top picking Lilly off a completely unplayable hand.

07:41:01.920 --> 07:41:04.720
This happened in round five against Beth Valide as well.

07:41:04.720 --> 07:41:07.000
I just, I can't believe that happened.

07:41:07.000 --> 07:41:09.240
The universe feels like it's still like the universe

07:41:09.240 --> 07:41:10.080
is toying with me.

07:41:10.080 --> 07:41:13.920
And I made a huge, huge blunder at the end of game three

07:41:13.920 --> 07:41:15.000
as well.

07:41:15.000 --> 07:41:17.560
I benched the Dripie to pin my deck before my Lilly's,

07:41:17.560 --> 07:41:20.240
but if I had thought far enough ahead in the turn,

07:41:20.240 --> 07:41:23.840
I could have made a pulse, pulse, Fez board,

07:41:23.840 --> 07:41:26.520
so he couldn't force that in death with Dustnore.

07:41:26.520 --> 07:41:28.480
But I benched the Street B that meant that

07:41:28.480 --> 07:41:30.480
off the Red Guard, which I was really lucky

07:41:30.480 --> 07:41:31.320
to even draw the Red Guard,

07:41:31.320 --> 07:41:32.880
because I'm certain he would have had the Candy Duster

07:41:32.880 --> 07:41:35.200
if I didn't drop the Red Guard.

07:41:35.200 --> 07:41:36.720
He would have been able to force another sudden death,

07:41:36.720 --> 07:41:37.960
which I don't know if my heart would have been able

07:41:37.960 --> 07:41:38.800
to handle that.

07:41:38.800 --> 07:41:41.800
I don't think any of us would have been able to handle that.

07:41:41.800 --> 07:41:44.040
But honestly, at this level of play,

07:41:44.040 --> 07:41:45.640
it's interesting still to hear that

07:41:45.640 --> 07:41:47.320
you reflect immediately on the game

07:41:47.320 --> 07:41:48.160
and think to yourself,

07:41:48.160 --> 07:41:49.480
what can I always be doing better?

07:41:49.480 --> 07:41:52.360
So that's something you always think when you come out of a match.

07:41:52.360 --> 07:41:54.800
Yeah, I mean, it depends if I see it or not, of course.

07:41:54.800 --> 07:41:57.600
You know, sometimes I just don't know I made a mistake until someone told me.

07:41:57.600 --> 07:41:59.840
I'm sure some of my friends must have caught this mistake.

07:41:59.840 --> 07:42:03.200
For me, it was just later on in the turn after I popped all my dust on my desk.

07:42:03.200 --> 07:42:04.680
I'm looking at my board and I can say,

07:42:04.680 --> 07:42:06.680
well, I can make this a pull, but then I have two pulls in a pair.

07:42:06.680 --> 07:42:08.280
I'm like, why is this creepy on the board?

07:42:08.280 --> 07:42:12.800
But I got bailed out and I'll take it.

07:42:12.800 --> 07:42:14.760
I'll take it. You got to get everything you can get.

07:42:14.760 --> 07:42:17.240
I'll try to play better next game.

07:42:17.240 --> 07:42:26.280
I mean, even so, a phenomenal run thus far, with twists and turns at every single moment, Henry,

07:42:26.280 --> 07:42:31.080
we are so pleased to have you on this stage and wish the best of luck going forward.

07:42:31.080 --> 07:42:36.520
Any final words before we let you move on in this event? You are top four guaranteed.

07:42:36.520 --> 07:42:39.880
Let's see how far we can go. I just thank you so much to everyone who's

07:42:39.880 --> 07:42:43.000
tuning in and watching. Even my friends who are not affiliated with Pokemon and just watching

07:42:43.000 --> 07:42:47.000
I'm not sure what I'm going to

07:42:47.000 --> 07:42:49.000
do. I'm not sure what I'm

07:42:49.000 --> 07:42:51.000
going to do. I'm not sure

07:42:51.000 --> 07:42:53.000
support me. It really means the

07:42:53.000 --> 07:42:55.000
world to me. This event has a

07:42:55.000 --> 07:42:56.000
lot of emotion for me, and I

07:42:56.000 --> 07:42:57.000
really want to do good. You

07:42:57.000 --> 07:42:58.000
know, it's not done yet. I got

07:42:58.000 --> 07:42:59.000
to focus for top four today, so

07:42:59.000 --> 07:43:00.000
got to hold it together. But

07:43:00.000 --> 07:43:01.000
yeah, I really want to do good

07:43:01.000 --> 07:43:03.000
this tournament. Well, hopefully

07:43:03.000 --> 07:43:05.000
your luck hasn't ended there. And

07:43:05.000 --> 07:43:07.000
the top decks continue to bail

07:43:07.000 --> 07:43:09.000
you out silly situations,

07:43:09.000 --> 07:43:12.000
including the stickiest of

07:43:12.000 --> 07:43:13.920
rolling on with more action.

07:43:13.920 --> 07:43:16.280
Let's head back to the caster desk for some more.

07:43:18.960 --> 07:43:22.640
Congratulations to Henry Chow.

07:43:22.640 --> 07:43:24.920
He's been one of the best players in the game

07:43:24.920 --> 07:43:27.320
the last couple of seasons.

07:43:27.320 --> 07:43:29.600
Didn't have a great run at Worlds last year,

07:43:29.600 --> 07:43:34.040
but now top four at this event, solidifying himself

07:43:34.040 --> 07:43:37.280
is just one of the top, top, top players in the game.

07:43:37.280 --> 07:43:40.880
And aiming to push even farther forward here,

07:43:40.880 --> 07:43:44.380
You heard that emotion in his voice.

07:43:44.380 --> 07:43:45.880
I mean, what a game.

07:43:45.880 --> 07:43:47.580
What a roller coaster it was.

07:43:47.580 --> 07:43:49.940
I mean, we're feeling it here in the booth.

07:43:49.940 --> 07:43:51.820
Our audience out in the crowd feeling it.

07:43:51.820 --> 07:43:53.580
You at home, I hope feeling it as well,

07:43:53.580 --> 07:43:56.020
but I cannot even imagine what is swirling

07:43:56.020 --> 07:43:57.900
through Henry Chow's mind in this moment.

07:43:57.900 --> 07:43:59.180
Yeah, I think that's one of the things

07:43:59.180 --> 07:44:01.820
that makes Henry easy to root for.

07:44:01.820 --> 07:44:03.580
You can see how much it means to him.

07:44:03.580 --> 07:44:07.220
He's not afraid to show his emotions in those situations.

07:44:07.220 --> 07:44:08.860
We've seen pretty much every time

07:44:08.860 --> 07:44:10.220
he's been on the stream this weekend,

07:44:10.220 --> 07:44:15.740
just seems so exhausted and relieved whenever things go his way.

07:44:15.740 --> 07:44:17.740
And he really puts his heart into it.

07:44:17.740 --> 07:44:20.260
And I'm going to be keeping an eye on him

07:44:20.260 --> 07:44:22.700
and see where this weekend takes him.

07:44:22.700 --> 07:44:25.900
These moments are what the World Championships is

07:44:25.900 --> 07:44:26.780
all about.

07:44:26.780 --> 07:44:30.140
Unforgettable memories, incredible high level play.

07:44:30.140 --> 07:44:33.060
We're going to bring Pablo Mesa in to help us

07:44:33.060 --> 07:44:34.020
break down the game.

07:44:34.020 --> 07:44:36.260
We just watched table man.

07:44:36.260 --> 07:44:39.580
What do you think of that tiebreaker game in top eight

07:44:39.580 --> 07:44:44.000
worlds are you kidding me I know and if you had told me Henry would do it with

07:44:44.000 --> 07:44:47.380
Gardevoir it would have 100% believed you but now Gardevoir is gone and he's

07:44:47.380 --> 07:44:52.140
still here showing that it's not really the deck right it's the the player

07:44:52.140 --> 07:44:57.420
himself his skill is I mean I don't know if he's reaching ceiling or not he's

07:44:57.420 --> 07:45:01.380
playing some amazing Pokemon and the fact that the first thing he does as soon

07:45:01.380 --> 07:45:07.420
as he walks away from that match is say he's gonna play better next time what

07:45:07.420 --> 07:45:16.740
It's not his best, it's just really inspiring to see and I mean as we've talked before right

07:45:16.740 --> 07:45:21.780
at this high level play sometimes you need that little bit extra off lock the universe

07:45:21.780 --> 07:45:26.740
is definitely helping out Henry Chow a little bit with these early on for staff which are

07:45:26.740 --> 07:45:31.340
so devastating that Lily top pick as well when the stakes are this high when both players

07:45:31.340 --> 07:45:37.100
are this good sometimes the lock of the draw is what will define a match such as this one

07:45:37.100 --> 07:45:43.900
and of course the early stamp, very very damaging to these Alakazam decks and especially when you're

07:45:43.900 --> 07:45:51.100
able to combine that with withing a Kadabra. Yeah, withing a Kadabra is really what put a nail in

07:45:51.100 --> 07:45:57.420
the coffin here for Matej. The double Abra susceptibility on the bench made it so that he had no

07:45:57.420 --> 07:46:03.980
follow-up, no way to protect the Abra and the Kadabra and led to this multi-price turn of just

07:46:03.980 --> 07:46:11.740
knocking out everything from the board with a single phantom dive, and led to the pretty interesting scenario of the crazy

07:46:12.060 --> 07:46:17.260
sudden death, something we hadn't seen before. I think players took a few

07:46:18.140 --> 07:46:23.980
shortcuts here, so just want to make sure it was very clear what happened. This Dragonbolt has ADHP left, so

07:46:25.260 --> 07:46:27.980
DOSNOR takes out the Dragonbolt,

07:46:27.980 --> 07:46:37.780
Henry takes a prize, Mathias takes two, and then the DOS Clubs takes out the body, tying everyone up at zero prize cards.

07:46:37.780 --> 07:46:46.180
And because both players have basic Pokemon, or Pokemon in play remaining, that means only one win condition is fulfilled for both players,

07:46:46.180 --> 07:46:54.880
and therefore we go to the Solon Death game, and, I mean, how much tighter do you need the margins to be,

07:46:54.880 --> 07:47:00.880
that the game has to be settled by another game, right, and another one that really showcased

07:47:01.520 --> 07:47:08.880
some very interesting play as well, very small margins, and in the end Mateusz walked away the

07:47:08.880 --> 07:47:14.880
winner of their both players with key cards when they had an opening, but overall I think this

07:47:14.880 --> 07:47:21.280
turn and this game showed how Mateusz's deck is built, is a very unique Alakazam deck build

07:47:21.280 --> 07:47:27.280
that does really well against the expected Dragapult Plays again variant, which is probably the one

07:47:27.280 --> 07:47:32.320
that has was gathering the most attention leading into the event because of Mega Exca Drills,

07:47:32.320 --> 07:47:38.400
potential to counter quotation marks Dragapult. And crushing hammers could really affect this

07:47:38.400 --> 07:47:47.200
version of the deck, but when you are up against a multi-target threat, which is DOSNWAR and DOSPLUPS,

07:47:47.200 --> 07:47:53.660
which are able to remove the Pogon from your bench very easily on top of the Phantom Dive Extra damage counters.

07:47:53.660 --> 07:47:59.280
The low HP is what ultimately being, ultimately was, but there's this device here.

07:47:59.280 --> 07:48:06.200
Versus the other dry-up variants, I have to imagine there's good price rates and the pressure on the bench is manageable.

07:48:06.200 --> 07:48:15.540
But when you have all these DOS clubs and DOS Nords just targeting your bench over and over and eliminating multiple Cadabras and Abras in a single turn,

07:48:15.540 --> 07:48:18.660
On top of your active, that's where things fell apart in.

07:48:18.660 --> 07:48:24.260
Over the course of three games, we saw them only attack once where it really mattered, right?

07:48:24.260 --> 07:48:30.660
Against the Dragapult. So I think this version of the deck is very successful in the expected meta game,

07:48:30.660 --> 07:48:34.580
but when you come up against a Titan such as Henry Chao and Paladin,

07:48:34.580 --> 07:48:38.660
the Dragapult version of the deck that you're gonna struggle with the most,

07:48:38.660 --> 07:48:44.580
we see Henry walk away the winner in a fantastic display of skill, decision making,

07:48:44.580 --> 07:48:51.220
and even after the game already evaluating what he can do better as he advances into the top four

07:48:51.220 --> 07:48:55.380
of Worlds. I'm loving these games, one of the best as you mentioned Chip, one of the best we've

07:48:55.380 --> 07:48:59.860
seen so far with a very interesting sudden death and I'm really looking forward to see

07:49:00.900 --> 07:49:06.340
how much farther Henry Chow can push himself and push the boundaries of what is the top top level

07:49:06.340 --> 07:49:13.380
of Pokemon trading card game. Thank you so much Pablo for the insight as always. It is

07:49:13.380 --> 07:49:19.320
ever appreciated. That is just our first top eight game. We still have another

07:49:19.320 --> 07:49:23.040
top eight game to cover. We're gonna be covering both top four games tonight as

07:49:23.040 --> 07:49:27.160
well and if that's what game one had in store for us, I don't know if I can take

07:49:27.160 --> 07:49:32.680
three more. And you got to think if Henry Zhao does go on to perhaps become

07:49:32.680 --> 07:49:37.160
world champion at this event, you know that match will probably be immortalized

07:49:37.160 --> 07:49:41.520
in history as one of the best matches to ever be played on this stage. Maybe

07:49:41.520 --> 07:49:45.400
be one that decided the whole fate of this tournament.

07:49:45.400 --> 07:49:48.440
There are now just six players remaining.

07:49:48.440 --> 07:49:49.760
Henry Chaus moved on to top four.

07:49:49.760 --> 07:49:53.040
Andrew Hedrick has also moved on to top four.

07:49:53.040 --> 07:49:56.080
We have two more top eight games still to cover.

07:49:56.080 --> 07:49:58.000
We'll be having Brent Tonneson up against Nathan

07:49:58.000 --> 07:49:59.720
Spry up on the main stage.

07:49:59.720 --> 07:50:02.840
Diego Casiraga and Rune Hirmans will be playing out

07:50:02.840 --> 07:50:04.320
on the floor.

07:50:04.320 --> 07:50:06.240
Brent and Nathan will be playing up on the big stage,

07:50:06.240 --> 07:50:07.080
like mentioned.

07:50:07.080 --> 07:50:09.440
Ethan and Emily are going to be coming in

07:50:09.440 --> 07:50:12.200
to cover that game for you all.

07:50:12.200 --> 07:50:15.680
It's just six players left to see who will be immortalized

07:50:15.680 --> 07:50:16.680
as a world champion.

07:50:46.680 --> 07:50:50.180
For the fame that we're down in the woods

07:50:50.180 --> 07:50:52.180
We'll remember the names

07:50:52.180 --> 07:50:56.680
And don't let us leave no one looking at us

07:50:56.680 --> 07:51:00.680
They came to burn it, they came to be

07:52:30.680 --> 07:52:49.360
the world championships in San Francisco. And this match will not disappoint. My name

07:52:49.360 --> 07:52:54.600
is Ethan Hegge. I'm joined alongside Emily Foreman. Cannot be more excited. Cannot stress

07:52:54.600 --> 07:53:00.120
how excited we are for this last top eight match. The seats are full out in the crowd

07:53:00.120 --> 07:53:15.760
For all of our games here at the World Championship and even I mean the excitement for all of our competitors all around the world in all around the Pokemon ecosystem as well for Unite Go champions and here in the trading card game.

07:53:16.000 --> 07:53:28.560
It's only building like you said, but Ethan only two players can make it to the chase center tomorrow. And honestly, I cannot even pick out of a hat. If I had to guess right now, wouldn't even be able to tell you which one hold it against you.

07:53:28.560 --> 07:53:36.620
We've been building this bracket brick by brick and we can take a look at the bracket to see how things have shaped out for these players

07:53:37.240 --> 07:53:40.840
Started off the asymmetric top cut we played two games

07:53:40.840 --> 07:53:45.880
So there was a total of ten players in that top cut and then we made it to a top eight

07:53:45.880 --> 07:53:49.680
We just saw Henry Chow win that game and wow what a crazy match that was

07:53:49.680 --> 07:53:52.480
I mean Pablo said it a little bit earlier in the day

07:53:52.480 --> 07:53:58.640
But I believe it was San Antonio a couple years ago that he coined Henry Chow the Gardevoir master of the universe

07:53:58.640 --> 07:54:03.500
But look at him going even further with Gardevoir's number one enemy and that was Dragonfall

07:54:03.520 --> 07:54:09.100
But it's nice to see Henry Chow going into this top floor with a completely different deck

07:54:09.100 --> 07:54:16.440
You also have to note out as well as we're checking out this bracket here Andrew Hedrick was able to defeat Satoshi

07:54:16.440 --> 07:54:22.440
So this top four, Ethan, I mean, look at the stars up and down this top eight.

07:54:22.440 --> 07:54:24.440
I mean, you cannot predict who is going to win.

07:54:24.440 --> 07:54:26.440
Was out in the field looking at that match.

07:54:26.440 --> 07:54:28.440
It was on one of our featured streams.

07:54:28.440 --> 07:54:32.440
So many players and fans in the arena could check that match out.

07:54:32.440 --> 07:54:34.440
It was an absolute roller coaster.

07:54:34.440 --> 07:54:37.440
Andrew's crushing hammers were paid actors.

07:54:37.440 --> 07:54:39.440
They were basically said discarded energy.

07:54:39.440 --> 07:54:40.440
You did not need to flip.

07:54:40.440 --> 07:54:41.440
We got you, my friend.

07:54:41.440 --> 07:54:44.440
Getting rid of the missed energy, getting rid of the growing grass energy.

07:54:44.440 --> 07:54:47.000
and Satoshi was just unable to keep up.

07:54:47.000 --> 07:54:49.000
And it was a quick 2-0 in a matchup

07:54:49.000 --> 07:54:50.840
that usually takes a lot of time.

07:54:50.840 --> 07:54:53.240
Him and Henry on different sides of the bracket,

07:54:53.240 --> 07:54:55.000
their collision course and finals

07:54:55.000 --> 07:54:56.280
seems like it may be eminent.

07:54:56.280 --> 07:54:57.760
It's gonna be up to the other four players

07:54:57.760 --> 07:54:59.120
that are playing their top eight matches

07:54:59.120 --> 07:55:00.400
to see if they can take them down.

07:55:00.400 --> 07:55:02.400
It has been so interesting to see

07:55:02.400 --> 07:55:05.520
how Dragapult has really developed in this tournament

07:55:05.520 --> 07:55:07.640
because going into the tournament,

07:55:07.640 --> 07:55:09.760
every single person I know

07:55:09.760 --> 07:55:11.200
has been writing off Dragapult,

07:55:11.200 --> 07:55:14.440
you're better off playing even Blaziken.

07:55:14.440 --> 07:55:17.240
Everyone knows that camera is going to be the most

07:55:17.240 --> 07:55:18.560
dominant version of Dragon Pulse,

07:55:18.560 --> 07:55:21.920
but still many, many players decided to bring the

07:55:21.920 --> 07:55:24.960
curse last line that dust nor line over to the

07:55:24.960 --> 07:55:28.120
World Championships and it has only benefited them.

07:55:28.120 --> 07:55:32.080
So I am so excited to see if Henry Chow and Andrew

07:55:32.080 --> 07:55:35.840
Hedrick are going to be able to make it to the finals,

07:55:35.840 --> 07:55:39.440
but we still have plenty of matches here to go.

07:55:39.440 --> 07:55:41.040
We're going to take it down to the stage so we

07:55:41.040 --> 07:55:47.160
see another top eight match. It will be two of Australia's finest local match

07:55:47.160 --> 07:55:52.640
taken it to the biggest stage the world stage at that Nathan Spry up against

07:55:52.640 --> 07:55:56.560
Brent Tonneson what more can we say about Brent. He is one of the game's

07:55:56.560 --> 07:56:02.240
great one of the best players in the world finally having a strong finish

07:56:02.240 --> 07:56:06.560
at the World Championships I'm sure he's not satisfied with just top eight he

07:56:06.560 --> 07:56:07.560
He wants to go all the way.

07:56:07.560 --> 07:56:13.920
Yeah, like he said, Australian showdown as well, Brent's number one in Oceania.

07:56:13.920 --> 07:56:20.280
He has been for several seasons now in a row, and he has a friend of not only Australia,

07:56:20.280 --> 07:56:23.920
but he is a friend of the entire world.

07:56:23.920 --> 07:56:28.760
If there is a regional, there is always a chance that Brent is actually going to show

07:56:28.760 --> 07:56:30.520
up no matter what.

07:56:30.520 --> 07:56:36.520
But against his opponent Nathan Sprite, now it's a very large world we live in, even.

07:56:36.520 --> 07:56:41.520
What are the chances that you actually hit one of your locals in a top 8 of Worlds?

07:56:41.520 --> 07:56:45.520
Nothing is impossible when it comes to the Pokemon TCG.

07:56:45.520 --> 07:56:48.520
A bit of a Cinderella run last year in Anaheim.

07:56:48.520 --> 07:56:51.520
A top 32 with Armor Rouge adept.

07:56:51.520 --> 07:56:56.520
Not on the rig, are very spicy, so Nathan, very used to these toolbox style decks.

07:56:56.520 --> 07:57:01.520
Of course that moved energy around this time you're powering up different attachments.

07:57:01.520 --> 07:57:06.480
it right there on the screen that Lily's Clefairy EX will be the key card in this matchup.

07:57:06.480 --> 07:57:11.920
Yeah I'm so excited to see and what players are currently doing if you are unfamiliar with these

07:57:11.920 --> 07:57:17.760
top cut games. If you make it to this point you actually get a nice little sneak peek at your

07:57:17.760 --> 07:57:24.160
opponent's deck list. So what Nathan is really looking for as he is the pilot of this basic big

07:57:24.160 --> 07:57:30.000
box is looking to see if Brent is playing Shea Mid because he wants to use that Wall

07:57:30.000 --> 07:57:33.640
all spring mascot to take a couple of prizes over one turn.

07:57:33.640 --> 07:57:36.960
The thing is for Brent, he has really created

07:57:36.960 --> 07:57:39.000
the most consistent dragapult list

07:57:39.000 --> 07:57:42.240
I think we've seen in a very, very off time.

07:57:42.240 --> 07:57:44.400
No funny business besides the crushing hammer,

07:57:44.400 --> 07:57:47.360
just dragapults, but do,

07:57:47.360 --> 07:57:49.200
Fezzendipiti and a couple of friends,

07:57:49.200 --> 07:57:50.280
including Monkey Dory.

07:57:50.280 --> 07:57:52.320
No, the Dunsparse package,

07:57:52.320 --> 07:57:54.920
there's no cursed blast being used,

07:57:54.920 --> 07:57:57.400
just wants to maximize the counts of cards

07:57:57.400 --> 07:57:58.640
that are impactful.

07:57:58.640 --> 07:58:03.920
seen that be an extremely effective strategy. Nathan on the other hand, playing a bunch of different

07:58:03.920 --> 07:58:09.840
attackers. Of course, have that, including Clefairy EX, the Fairy Zone ability makes it so. Dragapold EX,

07:58:09.840 --> 07:58:14.800
a dragon Pokemon that normally does not have weaknesses, one of the benefits of being a dragon type.

07:58:14.800 --> 07:58:20.480
Now is weak to psychic Pokemon as long as Clefairy is in play. There's a lot of other

07:58:20.480 --> 07:58:25.680
sighting attackers, dive into those details once we get down to our match. The problem is with

07:58:25.680 --> 07:58:32.400
As a basic box enjoyer, the problem is you so desperately need to start mega kangis

07:58:32.400 --> 07:58:38.680
gun EX in hand to get it into the active as quickly as possible so you can start drawing

07:58:38.680 --> 07:58:39.680
cards.

07:58:39.680 --> 07:58:46.120
The basic box has a very big tendency if you are not starting mega kangis gun to absolutely

07:58:46.120 --> 07:58:47.120
break.

07:58:47.120 --> 07:58:49.600
See what the prize cards are going to give us even.

07:58:49.600 --> 07:58:51.240
So far not too bad.

07:58:51.240 --> 07:58:53.800
Almost like curse it right now.

07:58:53.800 --> 07:59:01.040
Okay, prime catcher not great for the big basics and one copy of the lilies for very ex, but there are two of course in the deck

07:59:01.200 --> 07:59:03.960
Very important to have access to at least one of them

07:59:03.960 --> 07:59:10.160
But a nice stretch of being prize means there's only the ability to get to lilies for very out as it's

07:59:10.480 --> 07:59:12.240
Try to pull can ever take that first KO

07:59:12.240 --> 07:59:18.280
Things could definitely get present in on brexit our energy stadium cards that are definitely relevant

07:59:18.280 --> 07:59:23.200
I think we're ready to get into things here our second top eight match at the world championships

07:59:23.200 --> 07:59:28.160
The winner moves on to get a Pikachu trophy cards and that chance to battle at the chase center tomorrow

07:59:28.520 --> 07:59:33.540
My favorite thing about Brent is the fact that he is going first in this matchup

07:59:33.540 --> 07:59:40.500
One of the big things about basic box is that it really wants to accelerate energy and start attacking as quickly as possible

07:59:40.600 --> 07:59:44.240
And the thing is because Brent is the top seed of Swiss

07:59:44.240 --> 07:59:50.800
he actually gets to take that luxury away from Nathan because he placed so high here.

07:59:50.800 --> 07:59:55.280
So going in, it's going to be all about the setup here. Because both players have actually seen

07:59:55.280 --> 08:00:00.560
each other's list here, Brent does know that Nathan wants to pivot into this Wall-Spring

08:00:00.560 --> 08:00:03.920
Mask overpump and get that to run your pump as quickly as possible.

08:00:05.520 --> 08:00:10.240
We see this very commonly with lots of players in the Pokemon TCG, bunching all of those Pokemon

08:00:10.240 --> 08:00:13.840
to the front of the deck just to make it a little bit easier to identify.

08:00:13.840 --> 08:00:15.880
So, Drippy is the choice.

08:00:15.880 --> 08:00:18.000
Over on the defense side, you definitely have to have a sigh of relief

08:00:18.000 --> 08:00:20.160
when your opponent doesn't play buddy-buddy-puffin,

08:00:20.160 --> 08:00:24.440
but instead that poke pad to start doesn't mean the rest of the hand is too bad.

08:00:24.440 --> 08:00:25.920
Brent's going to play on the safer side.

08:00:25.920 --> 08:00:30.040
Interesting. Did see the list and knows that there's no way to shut off

08:00:30.040 --> 08:00:32.680
Meowth's EX's ability, that last-ditch catch.

08:00:32.680 --> 08:00:34.760
Sill wants to just grab a supporter card,

08:00:34.760 --> 08:00:36.920
which will most likely be that Lily's determination.

08:00:36.920 --> 08:00:38.080
It's guaranteed, right?

08:00:38.080 --> 08:00:43.520
and Brent saying, you know what, this Meowth EX is going to stay on the bench, but at least if,

08:00:43.520 --> 08:00:48.480
as well, if he has that energy attachment, this Lily's determination next turn is going to be

08:00:48.480 --> 08:00:54.080
practically guaranteed. So, just want to see if Brent wants to find another way to get something

08:00:54.080 --> 08:00:59.440
going here, but unfortunately has to bench the Meowth right away here. That's going to be a very

08:00:59.440 --> 08:01:04.800
prime target for something like Boss's orders and the Mega Kang has gone, not even having to flip

08:01:04.800 --> 08:01:10.640
heads to get the knockout. A big liability in multiple ways who are talking about that wellspring

08:01:10.640 --> 08:01:15.600
mask ogre upon the torrential pump. Sob is another great attack on something like the Meowth EX.

08:01:15.600 --> 08:01:20.880
It only has that one attack for three energy cards. Yes, it picks itself up, but it's a big

08:01:20.880 --> 08:01:25.360
investment and costs a lot of resources. It will shuffle the deck up. There's a couple of energy

08:01:25.360 --> 08:01:30.000
cards who can place that down onto what I presume to be one of these two drapey. Not much else going

08:01:30.000 --> 08:01:32.840
going on in the hand, we'll have to rely off that Lily for the following turn.

08:01:32.840 --> 08:01:36.200
Yeah, nothing, like you said, nothing else in that hand really for Brent.

08:01:36.200 --> 08:01:42.400
Can't ask for anything more though. You do have that at least double drippy and an energy attachment to follow through with.

08:01:42.400 --> 08:01:47.200
So going back over onto Nathan's side, this isn't exactly where you want to start.

08:01:47.200 --> 08:01:51.500
Now, granted, Ladias is usually a very key Pokemon to this matchup,

08:01:51.500 --> 08:01:54.400
but unfortunately has it in the hand a little bit too early.

08:01:54.400 --> 08:01:58.800
So this Ultra Ball coming down now has to grab the Mega Kangus gone here.

08:01:58.800 --> 08:02:05.600
just needs a little bit more draw. Granted, in some of these turns Ethan, like Nathan kind of wants to do here,

08:02:05.600 --> 08:02:13.520
it's wellspring mask over pond time as soon as possible, but the problem is you just can't get into it so easily here.

08:02:13.520 --> 08:02:20.480
So it's actually going to be the Meowth now on Nathan's side to find the Serrano to get a couple of more EX Pokemon out.

08:02:20.480 --> 08:02:27.840
But the real question is, is Nathan going to prioritize putting Mekka Kengis gone forward for more draw or get that stop lock going?

08:02:28.800 --> 08:02:32.800
Nathan himself will take a look at the deck, see what pieces are available.

08:02:32.800 --> 08:02:39.800
He's sitting on some solid cards in hand for the following turn, that powerful supporter, Crispin, to accelerate energy.

08:02:39.800 --> 08:02:42.800
So that's a manual attachment for a turn, not too shabby.

08:02:42.800 --> 08:02:45.800
And what better way to end the turn off than drawing a few cards with Run-Aaron.

08:02:45.800 --> 08:02:48.800
Thanks to that Ladiost EX's Skyliner ability.

08:02:48.800 --> 08:02:52.800
We'll be the Fezzan Dippity for later on that Flip Descript ability, super strong.

08:02:52.800 --> 08:02:58.880
You'll see how he can put together this turn and more importantly next turn what attack he wants to go towards

08:02:59.160 --> 08:03:01.440
Assuming that Brett can find some pieces and get set up

08:03:02.200 --> 08:03:08.760
It said mega kengis gone now going into the active needs some more resources to find those

08:03:09.520 --> 08:03:13.240
Plays for later. That's a really big find though with me out

08:03:13.400 --> 08:03:16.700
Guaranteed for next turn to get the Crispin up and running as well

08:03:16.760 --> 08:03:20.620
But sometimes it feels like either when you play this big basic box

08:03:20.620 --> 08:03:25.460
You're really at the mercy of your opening hand and the problem is not starting mega Kangaskhan

08:03:25.460 --> 08:03:30.520
You've actually now are forced to use a supporter this early crushing hammer kind of flip tails

08:03:30.520 --> 08:03:32.060
Yeah, big flip if that flips heads

08:03:32.060 --> 08:03:39.180
Now you can just gone is not really in a position where it can easily attack would have to rely off teal dance shenanigans with an energy

08:03:39.180 --> 08:03:42.860
Switch paired and huge hand and not a lot of resources available

08:03:42.860 --> 08:03:48.500
We'll see if that attachment to the Kangaskhan pays off compared to like you mentioned the wellspring over pond now

08:03:48.500 --> 08:03:52.340
things are going to get just a little bit more difficult as that friendly face or

08:03:52.340 --> 08:03:55.100
maybe the evil face if you've been itchy pal and a little bit too much.

08:03:55.100 --> 08:03:58.700
Purdue comes down to play followed by the lilies determination really now

08:03:58.700 --> 08:04:02.100
looking for this reclope. Not just looking for the reclope, looking for the

08:04:02.100 --> 08:04:05.860
energy to move this dreamy out of the active as well. Now that Nathan has

08:04:05.860 --> 08:04:10.140
committed this energy to the mega kangaskhan EX, this mega kangaskhan is

08:04:10.140 --> 08:04:13.220
actually going to be the one that's going to be doing the attacking for at

08:04:13.220 --> 08:04:18.460
least two turns. It's very big, it's very bulky, and Dragonpool has very far

08:04:18.460 --> 08:04:24.380
moved away from the rare candy Dragapult Crispin Day. So this Mechakangus gone is going to get a ton

08:04:24.380 --> 08:04:28.620
of mileage which is going to give Nathan some time to kind of move around to Breton's board here,

08:04:28.620 --> 08:04:35.420
but big big eight cards. Set up of course very dire and very important and that is more than a

08:04:35.420 --> 08:04:40.780
solid hand. Dracloak first card drawn. Gonna use this recon directive first trying to maximize his

08:04:40.780 --> 08:04:46.620
outfit. Finding Pokemon. Really taking the card. Saw Monkey Dory in the top. I wonder if that was

08:04:46.620 --> 08:04:49.740
as the cards like, you know, it's another Tricloak, an excellent find.

08:04:49.740 --> 08:04:52.780
There is a high chance that we're going to see double recon directive

08:04:52.780 --> 08:04:54.780
and potentially that attachment to retreat.

08:04:54.780 --> 08:04:59.220
That 3B did come down this turn, so it only put two Tricloak into play.

08:04:59.220 --> 08:05:02.180
Does already have the energy on the bench, and it's very unlikely

08:05:02.180 --> 08:05:05.260
that that Tricloak with the psychic energy will be put under pressure this turn.

08:05:05.260 --> 08:05:09.260
That was a really hard decision for Brent off of the recon directive.

08:05:09.260 --> 08:05:11.940
It's either Lily's determination or the crushing hammer.

08:05:11.940 --> 08:05:15.020
And this crushing hammer here is so important to hit, unfortunately,

08:05:15.020 --> 08:05:16.780
for Brent, not going to find the first one.

08:05:16.780 --> 08:05:18.720
Do you believe had a second one,

08:05:18.720 --> 08:05:20.660
or is that just a special red card here?

08:05:20.660 --> 08:05:22.380
Played to crushing hammer this turn.

08:05:22.380 --> 08:05:24.660
If it went 50-50, it would have gotten its job done.

08:05:24.660 --> 08:05:27.020
But no, double tails in a big time match

08:05:27.020 --> 08:05:29.180
could turn the tides of battle.

08:05:29.180 --> 08:05:30.580
There is the itchy pollen.

08:05:30.580 --> 08:05:32.220
You can't just gone taking a little bit of damage,

08:05:32.220 --> 08:05:34.380
but more importantly, shutting item cards off.

08:05:34.380 --> 08:05:36.540
Things like energy switch cannot be used,

08:05:36.540 --> 08:05:38.900
really reliant off having a Crispin.

08:05:38.900 --> 08:05:40.580
And we see that already in Nathan's hand

08:05:40.580 --> 08:05:41.700
if he chooses to use it.

08:05:41.700 --> 08:05:44.580
I mean, Ethan, you got to look at Nathan's hand.

08:05:44.580 --> 08:05:48.680
It is all Pokemon now granted Nathan does at least have a Crispin

08:05:48.680 --> 08:05:55.260
So double Meowth does not have to come into play just yet here, but look going away benching wide here

08:05:55.620 --> 08:05:59.820
Yeah, and benching not just any Pokemon that is enamorous ladies and gentlemen

08:05:59.820 --> 08:06:05.700
You are seeing that correctly on your screen the love for some residents such a good attack

08:06:05.700 --> 08:06:10.480
If you can get that Pokemon powered up being able to just take a one hit KO deal

08:06:10.480 --> 08:06:14.280
200 damage on a variety of Pokemon, things like Meowth.

08:06:14.280 --> 08:06:17.920
And of course, Dragapult EX, if you have that Lily's Clefairy in play,

08:06:17.920 --> 08:06:19.720
all on a one prize Pokemon.

08:06:19.720 --> 08:06:23.480
It does take three energy, but being a one-pricer can kind of skew the price trade

08:06:23.480 --> 08:06:24.760
against this Dragapult deck.

08:06:24.760 --> 08:06:28.280
Part of the big piece that Nathan is missing, though, as part of the board,

08:06:28.280 --> 08:06:30.920
Ethan, is that Teal Mask Ogre Pawn, right?

08:06:30.920 --> 08:06:33.960
Being able to consistently go through Jax through and through,

08:06:33.960 --> 08:06:38.960
but Nathan actually deciding not to power up the Kangascon right away

08:06:38.960 --> 08:06:42.400
doesn't want to fall victim potentially to an unfair stand.

08:06:42.400 --> 08:06:44.840
Is this going to be heart sign for the knockout?

08:06:44.840 --> 08:06:49.640
Yeah, just wants to make sure Kengis Khan is not taking the full force of a phantom dive.

08:06:49.640 --> 08:06:54.040
If this active is hit for a knockout, that's going to be great value off this enamor.

08:06:54.040 --> 08:06:56.080
So it only had one energy committed to it.

08:06:56.080 --> 08:07:00.160
The mega Kengis Khan is healthy. It gets to use run air in for at least two turns.

08:07:00.160 --> 08:07:03.160
There's going to be plenty of card draw, thanks to that Fezendipity on the bench.

08:07:03.160 --> 08:07:04.960
I'd like this approach from the one-priser.

08:07:04.960 --> 08:07:07.080
We'll have to see how Brent is able to play his turn out.

08:07:07.080 --> 08:07:10.620
two recon directive at his disposal, a third potentially as well.

08:07:10.620 --> 08:07:12.820
We see the Ultra ball in hand.

08:07:12.820 --> 08:07:14.520
Does have the fire energy.

08:07:14.520 --> 08:07:16.460
Bosses, orders.

08:07:16.460 --> 08:07:20.020
We've got to imagine if Brent can play something like on fair stamp

08:07:20.020 --> 08:07:22.960
as well as bring up a Pokemon like Fecedipity,

08:07:22.960 --> 08:07:26.560
while not taking a knockout, activating that ability.

08:07:26.560 --> 08:07:28.940
We can see Nathan in a bit of a precarious situation.

08:07:28.940 --> 08:07:31.640
This is the part of the reason why players either love to play

08:07:31.640 --> 08:07:34.640
against big basic box or love to hate it, right?

08:07:34.640 --> 08:07:37.920
the amount of multi-prize knockouts that you have

08:07:37.920 --> 08:07:41.160
that will just be sitting there practically the entire time.

08:07:41.160 --> 08:07:44.000
And unfortunately for Nathan, usually this deck is comboed

08:07:44.000 --> 08:07:45.800
not only with that Teal Mask Ogre Pawn,

08:07:45.800 --> 08:07:48.720
but of course with an area zero under depths as well.

08:07:48.720 --> 08:07:51.520
So the thing is, when you're playing so many one ups here,

08:07:51.520 --> 08:07:54.760
here comes that Moultres I was about to talk about coming down.

08:07:54.760 --> 08:07:58.320
This could actually be a nice way to kind of scare Nathan off

08:07:58.320 --> 08:08:01.640
of even putting Teal Mask Ogre Pawn into play.

08:08:01.640 --> 08:08:04.160
Bit of an interesting route for Brent.

08:08:04.160 --> 08:08:06.760
Schooling to let his opponent go down to four prize cards,

08:08:06.760 --> 08:08:11.180
but brings up this Moultres, a one prize Pokemon capable of setting

08:08:11.180 --> 08:08:13.880
Mechakengis gone up for a two hit KO.

08:08:13.880 --> 08:08:15.180
There's the fighting wings.

08:08:15.180 --> 08:08:18.200
Mechakengis gone just 180 HP left.

08:08:18.200 --> 08:08:20.760
And a pretty solid back line here for Brent.

08:08:20.760 --> 08:08:23.400
Two recon directive, potentially a third.

08:08:23.400 --> 08:08:26.840
And how great does it really feel for Nathan to take a KO,

08:08:26.840 --> 08:08:28.960
be in that unfair stamp range?

08:08:28.960 --> 08:08:31.320
And if you do so, there could be trouble.

08:08:31.320 --> 08:08:34.700
There are so many cards in Nathan's hand,

08:08:34.700 --> 08:08:38.820
and none of them allow him directly to extend the bench,

08:08:38.820 --> 08:08:41.500
which he really needs to do right now.

08:08:41.500 --> 08:08:43.820
He can get the Teal Mask Ogre Pawn in play,

08:08:43.820 --> 08:08:47.420
but there's Multraise ready to go to get those prize cards.

08:08:47.420 --> 08:08:49.660
So it feels like Nathan is really kind of forced

08:08:49.660 --> 08:08:51.660
to attack into this Multraise,

08:08:51.660 --> 08:08:55.700
because of course, if it's not going to be knocked out now,

08:08:55.700 --> 08:08:58.860
I mean, Brent can still kind of manipulate the damage around

08:08:58.860 --> 08:09:02.760
where DragonPult EX can come in and take a massive amount of prize cards.

08:09:02.760 --> 08:09:06.160
Like you said, at least Fezendipity is on the bench floor next turn,

08:09:06.160 --> 08:09:09.860
but it feels like Mega Kangaskhan here is in grave, grave danger.

08:09:09.860 --> 08:09:12.060
Great spot for Brent, to be honest.

08:09:12.060 --> 08:09:16.660
He is on a two turn clock to potentially close this game out.

08:09:16.660 --> 08:09:18.960
Knockout on Mega Kangaskhan with a Phantom Dive,

08:09:18.960 --> 08:09:23.060
and 120 damage residually thanks to those six damage counters

08:09:23.060 --> 08:09:26.860
would be enough to knock out Enamorous if he can play a boss's orders.

08:09:26.860 --> 08:09:30.300
It looks like Brent has taken the lead even though he's fallen behind.

08:09:30.300 --> 08:09:32.460
It just doesn't feel comfortable if you're Brent.

08:09:32.460 --> 08:09:34.380
There's no energy on the board, Ethan.

08:09:34.380 --> 08:09:38.540
Now, Brent, I do believe there is at least a night stretcher within the hand.

08:09:38.540 --> 08:09:41.740
But really, I mean, you look at this board and it's just uncomfortable.

08:09:41.740 --> 08:09:46.140
And now, all of a sudden, Brent needs to find a weird mix of a

08:09:46.140 --> 08:09:50.060
Crispin into a Dracapulte X to at least start the prize race.

08:09:50.060 --> 08:09:53.100
But the problem is the rest of the board, it's just not comfy yet.

08:09:53.100 --> 08:09:55.100
A Rosa here would be excellent.

08:09:55.100 --> 08:10:01.360
Rosa's encouragement would allow two energy to be accelerated to this dragapult EX since he is behind on prizes and

08:10:01.520 --> 08:10:05.320
Allow an extra energy card to be put onto one of these Benstra cloak

08:10:05.320 --> 08:10:10.480
Meaning bosses orders could be played on the following turn has the Rosa in hand these there an energy

08:10:10.480 --> 08:10:15.120
There's an unfair stamp Brent now just needs to find an attachment to one of these two cloak

08:10:15.120 --> 08:10:16.840
And he'll be in a pretty solid spot

08:10:16.840 --> 08:10:20.840
It's not even just the drag cloak that could be the recipient of an energy

08:10:20.840 --> 08:10:25.120
could also be the monkey Dory and move starting to move some of these damage counters back.

08:10:25.120 --> 08:10:28.580
But still, I like the idea here of rather being safe than sorry,

08:10:28.820 --> 08:10:32.400
getting this drag cloak ready to go potentially because one thing that

08:10:32.680 --> 08:10:37.660
Brent knows about basic bots is that there's always a Lily's Clefairy waiting in the wings.

08:10:37.960 --> 08:10:45.320
Incredible turn for Brent. Fully powers up a Dragonpole, gets a Bench Dragloak ready and plays on fair stamp to shuffle Nathan's hand

08:10:45.320 --> 08:10:50.240
as well as he is into the deck. Nathan will only get two cards. Brent is going to get five

08:10:50.240 --> 08:10:59.240
And there is not a mega Kangas gone on Nathan's bench to promote into the active meaning he may at most only be able to see six cards from his deck this time.

08:10:59.240 --> 08:11:06.240
The problem is even if Nathan wanted to get set up once again that would require potentially fetching another me out.

08:11:06.240 --> 08:11:12.240
That is just another piece of food for this Dragonball to go on ahead and take some more prize cards here.

08:11:12.240 --> 08:11:17.240
So Brent moving pretty quickly now we went from a board Ethan that really was not comfortable at all.

08:11:17.240 --> 08:11:22.240
at all to now a board that feels almost like a checkmate, if you will.

08:11:22.240 --> 08:11:27.240
So we'll see Enamaris put up to just 40 HP remaining.

08:11:27.240 --> 08:11:30.240
60 HP, rather. It does have 120 HP.

08:11:30.240 --> 08:11:34.240
And Fezendipity and Lodios impactfully one damage counter on each of those Pokemon.

08:11:34.240 --> 08:11:38.240
I mean, that, of course, always leads into your favorite card to top deck.

08:11:38.240 --> 08:11:40.240
Bosses orders, we've already seen it.

08:11:40.240 --> 08:11:45.240
See what Fezendipity gives here as well, an energy switch and energy and champow.

08:11:45.240 --> 08:11:52.380
There's another mega tank is gone in the hand at least but the problem is Brent's already sitting one boss's orders away on

08:11:52.920 --> 08:11:57.600
Multiple Pokemon to get it done right already has like you said the energy or the damage counters

08:11:57.600 --> 08:12:01.000
Excuse me on to the Latios and the Fezzendipity

08:12:01.000 --> 08:12:05.480
It's really just a choice and if you look at Brent kind of already flashing in he already hasn't in hand

08:12:05.480 --> 08:12:09.600
So with no special red card because it was already discarded the beginning of the game

08:12:09.960 --> 08:12:11.960
He might just have it in hand

08:12:11.960 --> 08:12:14.800
We may be flipping coins here, ladies and gentlemen.

08:12:14.800 --> 08:12:17.120
When Kangaskhan is going to draw two cards,

08:12:17.120 --> 08:12:19.200
there's no way to move into another Pokemon

08:12:19.200 --> 08:12:21.240
with Prime Catcher prize.

08:12:21.240 --> 08:12:22.240
There is a Crispin in hand,

08:12:22.240 --> 08:12:24.160
and I think this is Nathan's best play.

08:12:24.160 --> 08:12:26.080
Use the Crispin, it's going to allow the energy

08:12:26.080 --> 08:12:28.040
to be accelerated to Mega Kangaskhan,

08:12:28.040 --> 08:12:29.520
as well as a manual attachment,

08:12:29.520 --> 08:12:31.200
because of that energy switch,

08:12:31.200 --> 08:12:34.160
and we need to flip three heads in a row.

08:12:34.160 --> 08:12:38.000
Otherwise, a boss's orders will close the game out for Brent.

08:12:38.000 --> 08:12:41.080
You know, usually when you play Mega Kangaskhan,

08:12:41.080 --> 08:12:44.200
and you go for this rapid-fire combo on TCC Live.

08:12:44.200 --> 08:12:47.320
It's usually a buddy that you're usually flipping five heads on,

08:12:47.320 --> 08:12:49.720
and it's never when you need it the most on Dragonfall.

08:12:49.720 --> 08:12:51.800
So here we go, rapid-fire combo.

08:12:51.800 --> 08:12:54.560
And immediately does not find it,

08:12:54.560 --> 08:12:58.440
and just gonna pick cards up, understands the game is a wrap.

08:12:58.440 --> 08:13:01.880
Brent Tonneson in quick fashion, taking game number one.

08:13:01.880 --> 08:13:03.880
And this is the thing with Basic Box.

08:13:03.880 --> 08:13:08.640
Realistically even, it has the answer for everything you put in front of it.

08:13:08.640 --> 08:13:12.000
But unfortunately, if you do not start Mega-Kangaston,

08:13:12.000 --> 08:13:17.080
you don't really have the ability to unlock what this deck really can do for you.

08:13:17.080 --> 08:13:21.280
And that's the thing, when you leave it up to the Wheel of Chance versus Brent,

08:13:21.280 --> 08:13:24.360
who has consistency already unlocked,

08:13:24.360 --> 08:13:29.480
it's really hard to say if Nathan is going to be able to find a way back into this.

08:13:30.920 --> 08:13:33.080
Big takeaways from that game, Brent.

08:13:33.080 --> 08:13:35.640
Responding expertly to early pressure,

08:13:35.640 --> 08:13:37.760
even without the help of crushing animal.

08:13:37.760 --> 08:13:39.760
That game number one.

08:13:39.760 --> 08:13:41.760
We're not starting at Mega Kangascon.

08:13:41.760 --> 08:13:44.760
Did get into it and had a couple of cool plays.

08:13:44.760 --> 08:13:46.760
Amorous, deal a little bit of damage.

08:13:46.760 --> 08:13:52.760
But having that one prize Pokemon in play did lead to a nice prize map for Brent, if that game were to complete.

08:13:52.760 --> 08:13:58.760
And honestly, I love the way that Pultrace is not just used as a counter to Teal Mask Ogre Pawn.

08:13:58.760 --> 08:14:05.760
It really does set up a ton of Pokemon to fall victim to a bunch of attacks, especially from Dragapult.

08:14:05.760 --> 08:14:07.760
I know that we've seen some

08:14:07.760 --> 08:14:08.760
first blasts over the weekend,

08:14:08.760 --> 08:14:10.760
but honestly, I love the way

08:14:10.760 --> 08:14:11.760
that Brent has just kept it

08:14:11.760 --> 08:14:13.760
simple, practically this entire

08:14:13.760 --> 08:14:15.760
tournament, and it has led him

08:14:15.760 --> 08:14:16.760
to be the first seed in this

08:14:16.760 --> 08:14:18.760
asymmetrical top cut for a reason.

08:14:18.760 --> 08:14:20.760
Look at that beautiful crowd out

08:14:20.760 --> 08:14:21.760
there, Ethan. I know some people

08:14:21.760 --> 08:14:23.760
are hyped to see TCJ.

08:14:24.760 --> 08:14:26.760
Brent Tonneson one game away

08:14:26.760 --> 08:14:28.760
from hoisting that Pikachu

08:14:28.760 --> 08:14:30.760
trophy and potentially moving

08:14:30.760 --> 08:14:33.760
on to incredibly big matches

08:14:33.760 --> 08:14:34.760
in his career.

08:14:34.760 --> 08:14:36.760
and the first player,

08:14:36.760 --> 08:14:38.760
Christmars will go out.

08:14:38.760 --> 08:14:41.760
Most likely see going first yet again for Nathan.

08:14:41.760 --> 08:14:43.760
And that's the choice.

08:14:43.760 --> 08:14:45.760
Nathan decided to go first in this game,

08:14:45.760 --> 08:14:47.760
rather than second.

08:14:47.760 --> 08:14:49.760
Just do a little bit more if he has that mech at hand.

08:14:49.760 --> 08:14:51.760
Ready to hop into game number two

08:14:51.760 --> 08:14:54.760
and build one of the worst starters in the deck for Nathan.

08:14:54.760 --> 08:14:57.760
It's going to be that iron leaves EX.

08:14:57.760 --> 08:14:59.760
And the draw for turn didn't help him.

08:14:59.760 --> 08:15:01.760
There is nothing in this hand.

08:15:01.760 --> 08:15:03.760
Just an attach pass.

08:15:03.760 --> 08:15:30.760
sitting on at least a salad hand stadium plus Lily's determination can start to at least funnel through the deck of it. Look at the way that Brintz is really weighing every single option that he has, even really thinking about putting down the risky ruins as well, doesn't want to have too much damage on his side of the board, but when your opponent opens, like you said, quite possibly the worst starter in the deck to begin this match with.

08:15:30.760 --> 08:15:37.760
and then nothing else, you've got to feel like it's a little bit safer than not to just put a stadium in play.

08:15:37.760 --> 08:15:44.760
So, big eight cards for Brent, but as we've been talking about this entire time, how often, with a very consistent list,

08:15:44.760 --> 08:15:47.760
do you miss something like a buddy-buddy pop-up?

08:15:47.760 --> 08:15:51.760
We'll have to see off of these eight cards as Brent gets set up through this game.

08:15:51.760 --> 08:15:53.760
Do have an update from out in the field.

08:15:53.760 --> 08:15:59.760
Diego Casiraga joins the other two players as the third top four player.

08:15:59.760 --> 08:16:07.860
So the winner of this match will join Diego along with Henry and Andrew as our four quarter semifinalists

08:16:07.860 --> 08:16:09.300
does find the buddy buddy puff in.

08:16:09.300 --> 08:16:11.900
That's going to allow two more to repeat to come into play.

08:16:11.900 --> 08:16:17.400
And there's additionally but do plus an energy and it's he pilot is going to stay.

08:16:17.400 --> 08:16:24.320
And nothing else hurts more than if Nathan were to draw something like an ultra ball to get himself out of this mess

08:16:24.320 --> 08:16:26.520
by finding me out not being able to do it.

08:16:26.520 --> 08:16:28.920
And the worst part is looking at Nathan's hand, Ethan.

08:16:28.920 --> 08:16:33.040
There's not even a grass energy to at least start powering up this iron leaves.

08:16:33.240 --> 08:16:36.160
So now Brent's is going to have a ton of time looking at Brent's prizes.

08:16:36.360 --> 08:16:39.000
Nothing too sorely missed here, of course,

08:16:39.200 --> 08:16:42.760
not having full access to all of your dragopult line must hurt.

08:16:42.960 --> 08:16:45.320
And one crushing hammer, but the rest of it, right?

08:16:45.520 --> 08:16:48.560
The A-Spec unfair stamp is still absolutely online.

08:16:48.760 --> 08:16:53.480
And now Brent honestly just has his way, whichever way he wants it.

08:16:53.680 --> 08:16:57.320
Interesting to see Brent choose to not grab but do out of the deck.

08:16:57.320 --> 08:17:01.080
as he would technically thin a card even though he has one in his hand.

08:17:01.960 --> 08:17:05.960
A many signal just trying to commit energy to the bench Pokemon but no,

08:17:05.960 --> 08:17:08.360
will play the Badoo down from his hand instead.

08:17:08.360 --> 08:17:12.920
Two damage counters from the risky ruins as well as the energy going to this card pile

08:17:12.920 --> 08:17:18.760
thanks to that one retreat cost and Ichi Pallan immediately putting on the pressure on turn number one.

08:17:18.760 --> 08:17:23.000
And then going into Brent's second turn already has Ultimaul and another Lily's in hand

08:17:23.000 --> 08:17:25.440
but draws the Mega Kangaskhan.

08:17:25.440 --> 08:17:28.840
So now here we go, finally able to find the Stadium Bump

08:17:28.840 --> 08:17:31.840
and going into Mega Kangaskhan to draw some cards.

08:17:31.840 --> 08:17:34.980
What actually need to find Serena or something

08:17:34.980 --> 08:17:40.280
to get at least basic Pokemon out of the deck onto the bench,

08:17:40.280 --> 08:17:43.060
but at least having Mega Kangaskhan at this point,

08:17:43.060 --> 08:17:45.820
you're one Crispin away from starting to take some prize cards.

08:17:45.820 --> 08:17:47.320
There is no Crispin in sight, Emily.

08:17:47.320 --> 08:17:50.820
There is nothing but energies and items that cannot be played

08:17:50.820 --> 08:17:55.780
and immediately Brent starting off with an evolution, an attachment, and a lily's determination.

08:17:55.780 --> 08:17:59.220
And while prize cards end up in ticking, while Megakinggus gone is in play,

08:17:59.220 --> 08:18:05.940
the clock is slowly ticking, and Brent is going to be able to confidently fire off a phantom dive on the following turn.

08:18:05.940 --> 08:18:13.060
It's not even just that, Ethan, is that Brent can also go in and once again pull this Moltres play as well.

08:18:13.060 --> 08:18:18.500
There's plenty of ways to get this Megakinggus gone damaged within the next couple of turns

08:18:18.500 --> 08:18:23.300
to really start setting up the point where Nathan would have an opportunity to fire back,

08:18:23.300 --> 08:18:28.740
but it would just be too late. And quite frankly, Ethan, looking at the board seat right now,

08:18:28.740 --> 08:18:32.980
if there's more drag floats in play as they were just drawn, it's starting to feel that way already.

08:18:33.860 --> 08:18:39.460
Recon directive. Find a Crispin. That would be an excellent supporter for the following turns.

08:18:40.340 --> 08:18:45.860
Unfair stamp. No, not quite. Looks like Dragapult EX, so has that for the following turn,

08:18:45.860 --> 08:18:48.600
and an ultra ball, which can find the third drink.

08:18:48.600 --> 08:18:52.100
Loak, a perfect turn to followed from that current one.

08:18:52.100 --> 08:18:54.340
Brent is absolutely in the driver's seat.

08:18:54.340 --> 08:18:59.300
Consistency is King Ethan, and that is exactly what Brent has done with this list,

08:18:59.300 --> 08:19:04.500
either just naturally drawing into drag cloaks or being able to get into the drag cloaks

08:19:04.500 --> 08:19:06.260
with things like ultra ball.

08:19:06.260 --> 08:19:07.940
You can't ask for anything else.

08:19:07.940 --> 08:19:11.140
You already have one energy attached onto the board here,

08:19:11.140 --> 08:19:15.220
and now you're going to have your whole entire engine online for as long as you choose.

08:19:15.220 --> 08:19:22.300
There's the fire energy if he wants it does also have another pokey pad. I believe but you just got to take the fire in those moments

08:19:22.300 --> 08:19:25.140
You don't have to tunnel into Crispin for the following turn

08:19:25.540 --> 08:19:29.780
Guarantee that attachment recon directive number three and if you're in Nathan's shoes

08:19:29.780 --> 08:19:35.340
You have to just be shaking your head everything so far has gone wrong for you and everything has gone right for Brent

08:19:35.340 --> 08:19:39.860
It's got to stay composed and gotta try to think about how to get out of the situation

08:19:39.860 --> 08:19:45.060
It's so strangely enough that the perfect combinations of cards wouldn't even help Nathan at this point

08:19:45.060 --> 08:19:49.940
I do believe what was just drawn was that a cipher maniacs code breaking

08:19:49.940 --> 08:19:54.820
So this is one of the ways that Nathan could at least start getting set up a little bit more

08:19:54.820 --> 08:20:00.740
You're able to use that to manipulate the top two cards of the deck a lot of young strong is pretty good

08:20:00.740 --> 08:20:02.740
but I think what

08:20:02.740 --> 08:20:07.220
Nathan is more so happy about is drawing into that Crispin at least there's an attack online

08:20:07.340 --> 08:20:12.020
Yeah, just such a rough spot to use cipher maniac you use your supporter and you're not attacking

08:20:12.020 --> 08:20:14.660
Grispen found definitely a big deal.

08:20:14.660 --> 08:20:17.460
Meka Kanga's gone, can start to get in there,

08:20:17.460 --> 08:20:21.060
swing, take some prizes, try and run away with this game.

08:20:21.060 --> 08:20:22.700
See the water energy brought to the front,

08:20:22.700 --> 08:20:24.700
as well as the grass energy.

08:20:24.700 --> 08:20:26.900
Are you considering what energy to prioritize?

08:20:26.900 --> 08:20:29.300
Of course, those psychic energy have to be your number one

08:20:29.300 --> 08:20:32.580
priority because of how important Lily's Clefairy is.

08:20:32.580 --> 08:20:33.980
Thing is, you want to keep them in the deck

08:20:33.980 --> 08:20:35.740
as long as possible too.

08:20:35.740 --> 08:20:37.480
Just because Budu can always come back

08:20:37.480 --> 08:20:39.480
and lock those energies into place,

08:20:39.480 --> 08:20:40.820
and then you wouldn't be able to use something

08:20:40.820 --> 08:20:44.940
something like an energy switch to get them onto your Lily's Clefairy here, and the thing

08:20:44.940 --> 08:20:49.960
is what's so unfortunate about these two energy in particular being chosen is the fact that

08:20:49.960 --> 08:20:54.600
we're never going to see the main users of said energies. We haven't seen even a Teal

08:20:54.600 --> 08:20:59.100
dance this match, Ethan, so it's looking so unfortunate for Nathan right now. At least

08:20:59.100 --> 08:21:03.140
he'll get some prize cards going, but the question is, what does he do next?

08:21:03.140 --> 08:21:07.380
Yeah, it's been so tough. He's had half of his Teal mask overpond and the prize is each

08:21:07.380 --> 08:21:12.020
game. It's hard to find those cards if you're not using a supporter like Cyrano.

08:21:12.020 --> 08:21:17.460
So here we go. Knockout taken on Bidu with that rapid fire combo. Brent already

08:21:17.460 --> 08:21:21.060
guaranteed to fire off a phantom dive this turn. Everything else is just a

08:21:21.060 --> 08:21:24.860
cherry on top. Just wants to use that unfair sample. Look at what the recon

08:21:24.860 --> 08:21:28.980
directed just gave Brent. It's just like a nice little present for you on top. If

08:21:28.980 --> 08:21:33.180
he would like to vent that festivity and why not at this point? You're so far ahead.

08:21:33.180 --> 08:21:35.180
Cards down, cards down.

08:21:35.980 --> 08:21:37.580
Everything's under control here.

08:21:37.580 --> 08:21:40.380
Listen, there's a lot of pressure on these top eight matches, right?

08:21:40.380 --> 08:21:42.380
There's a lot of shaky hands.

08:21:42.380 --> 08:21:44.780
It's okay. Take a deep breath.

08:21:44.780 --> 08:21:47.980
Three more cards though, as you had mentioned, Ethan.

08:21:47.980 --> 08:21:51.380
More, I mean, the deck is completely unlocked, dare I say.

08:21:51.380 --> 08:21:54.180
I mean, you have three draft cloaks with recon directive.

08:21:54.180 --> 08:21:56.180
You can fire off and attack this turn.

08:21:56.180 --> 08:21:59.780
And if the unfair stamp is in hand, like I think you did say,

08:21:59.780 --> 08:22:01.180
it's gonna be less cards.

08:22:01.180 --> 08:22:02.980
Yeah, looks like a Dragapult EX.

08:22:02.980 --> 08:22:07.880
Sometimes the side border can look like an unfair stamp.

08:22:07.880 --> 08:22:09.400
It is not available for the time being,

08:22:09.400 --> 08:22:11.120
but doesn't even necessarily need it.

08:22:11.120 --> 08:22:14.080
Great when you pair it with a KO, of course.

08:22:14.080 --> 08:22:15.880
You do allow your opponent to use Fezantibiti,

08:22:15.880 --> 08:22:18.120
but Fezantibiti is not down in this spot.

08:22:18.120 --> 08:22:20.320
You see the stadium bump from the risky ruins.

08:22:20.320 --> 08:22:23.480
That means the bench is now down to just five Pokemon

08:22:23.480 --> 08:22:24.720
for both players.

08:22:24.720 --> 08:22:26.440
Fidori comes into play.

08:22:26.440 --> 08:22:28.880
Two damage counters, thanks to the risky ruins.

08:22:28.880 --> 08:22:30.320
We are going to see Phantom die powered up

08:22:30.320 --> 08:22:32.200
on top of a Crispin.

08:22:32.200 --> 08:22:34.800
excellent to make sure we can fire off consecutive attacks.

08:22:34.800 --> 08:22:37.320
This is exactly what Brent wants to see as well.

08:22:37.320 --> 08:22:39.120
He is one boss's orders away,

08:22:39.120 --> 08:22:41.880
next turn from finding five prize cards, right?

08:22:41.880 --> 08:22:44.120
Laudios is always going to be a recipient

08:22:44.120 --> 08:22:47.600
of at least one damage counter from a Phantom Dive,

08:22:47.600 --> 08:22:50.080
that is true, but also this Iron Leaves EX

08:22:50.080 --> 08:22:51.840
doesn't have enough damage counters

08:22:51.840 --> 08:22:53.880
or it doesn't have enough health, excuse me,

08:22:53.880 --> 08:22:57.440
to survive a Phantom Dive of its own either.

08:22:57.440 --> 08:23:01.160
So while Brent now gets to kind of get things set up,

08:23:01.160 --> 08:23:05.160
It does have a little bit of damage counters to play with on the following turns as well here.

08:23:05.160 --> 08:23:09.660
So there it is moving. He can't move these two damage counters over to Laodios.

08:23:09.660 --> 08:23:16.160
We'll most likely see it onto the mecha Kangaskhan by hitting for 200 damage to the active spot,

08:23:16.160 --> 08:23:20.660
plus the 20 this turn from Adrenalbrain. It will bring this Kangaskhan to 230,

08:23:20.660 --> 08:23:26.160
meaning an Adrenalbrain plus boss on the following turn will be able to take it out with that residual damage.

08:23:26.160 --> 08:23:32.600
There it is, a try to bring to the active, phantom die for 200, brings this kengis gone to just 70 HP remaining,

08:23:32.600 --> 08:23:37.400
one damage counter for sure on the Lodias, and that iron leaves now also going to be in range of being KO'd.

08:23:37.400 --> 08:23:44.000
Many players at this moment would probably try and get into their lilies clifari as quickly as possible and take out the looming thread,

08:23:44.000 --> 08:23:48.960
but unfortunately lilies clifari has really low hit points into a deck like dragapult.

08:23:48.960 --> 08:23:54.800
So while yes, you would have essentially a one hit knockout onto the dragapult DX thanks to fairy zone,

08:23:54.800 --> 08:23:59.840
The problem is, that's not really going to stop this five-price turn from essentially happening at this point.

08:23:59.840 --> 08:24:04.000
So now it's up to Nathan to either get this mega-kangaskhan out of play,

08:24:04.000 --> 08:24:10.800
or try to find a way to get another attacker that could potentially survive a phantom dive.

08:24:11.760 --> 08:24:15.840
There is the ultra ball. See energy in switch in hand for Nathan.

08:24:16.800 --> 08:24:21.440
Did that decide to put a psychic energy on that mega-kangaskhan? So as it stands,

08:24:21.440 --> 08:24:26.720
we cannot see an attack from Lily's Clefairy unless this Cypher Maniac grabs pieces.

08:24:26.720 --> 08:24:31.340
So there is the Cypher Maniac. We'll grab the psychic energy as well as another

08:24:31.340 --> 08:24:37.340
train, excuse me, and a card from the deck. Looks like Fezendipity. Sorry, the Clefairy in hand,

08:24:37.340 --> 08:24:40.480
so it can at least use that flip descriptability to draw a few cards.

08:24:40.480 --> 08:24:44.880
And the 20 damage from risky ruins, honestly not that impactful on Clefairy.

08:24:44.880 --> 08:24:49.680
Definitely could be on some of these other Pokemon. As it stands, it looks like the prize map is pretty

08:24:49.680 --> 08:24:53.580
clear for Brent to close this game out. Yeah, that's the problem with this deck

08:24:53.580 --> 08:24:58.680
into a deck like Dragapult. Well, yes, it does have the answer. If you're not the

08:24:58.680 --> 08:25:03.480
one who has multiple attackers ready to go, you can go up to prize cards or a

08:25:03.480 --> 08:25:07.600
prize card. That's fine. You don't want this Mechakangus gone at any point,

08:25:07.600 --> 08:25:12.760
taking such a big hit of damage here. So this Wellspring Mask Ogrebond is going

08:25:12.760 --> 08:25:17.680
to come into play. Okay, we can fire off and attack this turn, double energy

08:25:17.680 --> 08:25:24.240
switch in the hand, flip the script, and we'll see Double Dracloak go down thanks to a torrential

08:25:24.240 --> 08:25:30.880
pump in combination with Prime Catcher. 100 damage to the active, 120 to the bench,

08:25:30.880 --> 08:25:35.680
and all of a sudden with no drippy in play, if Dragapult EX goes down on the following turn,

08:25:35.680 --> 08:25:40.480
there's no backup attacker. This wellspring mask Ogreplon would go down next turn,

08:25:40.480 --> 08:25:45.520
but the thing is if Brent already has boss's orders in hand, this is going to be a ton of damage

08:25:45.520 --> 08:25:50.680
sent back over. This Monkey Dory still does have two damage counters to work with, and

08:25:50.680 --> 08:25:55.920
as I look with Brent's list, if he is able to find another Monkey Dory and get that set

08:25:55.920 --> 08:26:00.320
up, double Adrenaline could spell a ton of trouble for Nathan.

08:26:00.320 --> 08:26:08.240
Considering which Pokemon to promote into the active spot, wouldn't be the Monkey Dory.

08:26:08.240 --> 08:26:12.800
Now just kind of deciding how to approach this turn. See of course the deck shuffled,

08:26:12.800 --> 08:26:14.960
two prize cards taken for Nathan.

08:26:14.960 --> 08:26:18.360
What does the hand look like starting off with a Pokepad?

08:26:18.360 --> 08:26:20.200
He's able to find another Pokemon.

08:26:20.200 --> 08:26:22.640
It is the Monkey Dory.

08:26:22.640 --> 08:26:25.920
As it stands, the fourth Trepey is in the prize cards

08:26:25.920 --> 08:26:28.880
for Brent, so cannot even establish another one

08:26:28.880 --> 08:26:31.240
unless he can find a Night Stretcher this turn.

08:26:31.240 --> 08:26:33.800
But honestly, I'm looking at the board, Ethan.

08:26:33.800 --> 08:26:37.320
Is there not a five prize turn that is potentially lined up

08:26:37.320 --> 08:26:40.080
at this point with the second Monkey Dory being grabbed

08:26:40.080 --> 08:26:44.080
moving at both damage counters over before Brett were to retreat.

08:26:44.080 --> 08:26:45.240
The five is guaranteed.

08:26:45.240 --> 08:26:47.960
The issue comes down to that final prize card.

08:26:47.960 --> 08:26:50.640
Willis Clifari taking a KO on Dragapult

08:26:50.640 --> 08:26:54.720
means there's no backup attacker to take that last prize.

08:26:54.720 --> 08:26:56.760
And with Nathan going down to just one prize card,

08:26:56.760 --> 08:26:58.320
he'll be up boss's orders away.

08:26:58.320 --> 08:27:00.360
Brent has to try and play through this scenario

08:27:00.360 --> 08:27:01.880
to figure out how he's going to win.

08:27:01.880 --> 08:27:03.520
And this makes sense.

08:27:03.520 --> 08:27:05.960
Start to put damage counters onto Pokemon.

08:27:05.960 --> 08:27:08.600
Retreat off, keep the Dragapult up,

08:27:08.600 --> 08:27:12.040
and see if maybe Moltres can take that final prize.

08:27:12.040 --> 08:27:14.160
Definitely getting tricky for Brent here,

08:27:14.160 --> 08:27:15.240
moving the damage counters.

08:27:15.240 --> 08:27:18.200
Like you said, I love how he's just moving one,

08:27:18.200 --> 08:27:20.320
I think just keeping the damage on the board

08:27:20.320 --> 08:27:22.080
as closely as possible here,

08:27:22.080 --> 08:27:23.680
but that is going to be one damage counter

08:27:23.680 --> 08:27:25.040
moved over to Mechagang has gone.

08:27:25.040 --> 08:27:26.920
You know that that Phantom Dive

08:27:26.920 --> 08:27:29.960
is going to take five prizes, like you said.

08:27:29.960 --> 08:27:32.880
And the game is lined up on the following turn.

08:27:32.880 --> 08:27:35.280
We cannot forget, Iron Leaves is in play,

08:27:35.280 --> 08:27:38.240
weak to fire, getting one hit KOed.

08:27:38.240 --> 08:27:40.400
We'll see the Multra is preemptively benched.

08:27:40.400 --> 08:27:43.600
Nathan cannot deal with both threats at the same time,

08:27:43.600 --> 08:27:46.280
meaning boss's orders closes either game out.

08:27:46.280 --> 08:27:48.200
We'll see the boss play preemptively

08:27:48.200 --> 08:27:50.880
to take out the Fezantipiti, shut off that draw,

08:27:50.880 --> 08:27:53.240
combined with the special red card,

08:27:53.240 --> 08:27:55.560
and Nathan's large hand now going to the bottom

08:27:55.560 --> 08:27:57.080
will only get three cards.

08:27:57.080 --> 08:28:00.360
I mean, this is every single draw engine offline

08:28:00.360 --> 08:28:03.720
in one turn, both Fezantipiti and Megacangus gone.

08:28:03.720 --> 08:28:06.800
It would be about what Nathan drew into here,

08:28:06.800 --> 08:28:12.960
But as you mentioned, Ethan, checkmate is technically on a board for Brent and multiple checkmates, right?

08:28:12.960 --> 08:28:16.560
So the energy does find a mega Kangas gun at least.

08:28:16.560 --> 08:28:18.640
Yeah, but there's nothing else in this hand.

08:28:18.640 --> 08:28:22.400
It's going to have to promote the mega Kangas gun to use Run Erend.

08:28:22.400 --> 08:28:26.080
But that means there's no way to switch into Lily's Clefairy this turn.

08:28:26.080 --> 08:28:27.120
Two cards drawn.

08:28:27.120 --> 08:28:28.720
There's no help at all.

08:28:28.720 --> 08:28:30.000
Fezendipity is gone.

08:28:30.000 --> 08:28:33.040
The Serrano cannot find any Pokemon of help.

08:28:33.040 --> 08:28:35.200
And it seems that all the walls are shutting.

08:28:35.200 --> 08:28:36.320
He'll do what he can.

08:28:36.320 --> 08:28:39.440
search through the deck, but it seems the inevitable is coming.

08:28:39.440 --> 08:28:43.000
If Serano actually were to look out any three Pokemon,

08:28:43.000 --> 08:28:46.640
could find a way to potentially bench them all, right?

08:28:46.640 --> 08:28:49.080
And then get rid of the area zero underdebs,

08:28:49.080 --> 08:28:51.680
thus getting the iron leaves out of play here,

08:28:51.680 --> 08:28:53.480
because it seems like Brent can finish it off,

08:28:53.480 --> 08:28:55.480
not only with Dragobolt, but with Maltres.

08:28:55.480 --> 08:28:57.320
The question is with what, though?

08:28:57.320 --> 08:28:58.160
It wouldn't matter.

08:28:58.160 --> 08:29:01.000
Bosses' orders can take out two different Pokemon this turn.

08:29:01.000 --> 08:29:03.040
If the Meowth comes down to fill the bench up,

08:29:03.040 --> 08:29:05.760
it seems that there's an option either way.

08:29:05.760 --> 08:29:09.720
Brent has essentially set himself up to secure a spot in top four.

08:29:09.720 --> 08:29:11.960
We'll see what Nathan can do.

08:29:11.960 --> 08:29:16.760
Question is the rest of the hand at this point already has retreated as well.

08:29:16.760 --> 08:29:20.360
So we just have to be attachment and just hope that Brent doesn't have.

08:29:20.360 --> 08:29:21.480
That's it.

08:29:21.480 --> 08:29:26.800
Bosses orders, KO's, the bench EX, wellspring mask overpond,

08:29:26.800 --> 08:29:31.120
and Brent Tonneson advances as our final top four member.

08:29:31.120 --> 08:29:34.840
I mean, even consistency is king through and through,

08:29:34.840 --> 08:29:38.740
and Brent is number one seed for a reason,

08:29:38.740 --> 08:29:42.080
finding a way through all of these tricky matchups

08:29:42.080 --> 08:29:44.000
and this big basic box.

08:29:44.000 --> 08:29:47.560
I feel like on stream we never get to see its power unfold.

08:29:47.560 --> 08:29:50.440
Clearly it's good enough to make it to top eight.

08:29:50.440 --> 08:29:53.200
It's just that when you play so many one ofs,

08:29:53.200 --> 08:29:57.800
the chance of breaking is way too high for this deck.

08:29:57.800 --> 08:30:00.040
Absolutely well deserved for both players.

08:30:00.040 --> 08:30:02.200
Congratulations of course to Nathan

08:30:02.200 --> 08:30:04.920
for making it to the top eight.

08:30:04.920 --> 08:30:07.600
What a hard fought match and what an excellently piloted match

08:30:07.600 --> 08:30:10.120
from Brent as we look back on how that's set play out.

08:30:10.120 --> 08:30:13.280
I mean, this was the matchup of a lifetime,

08:30:13.280 --> 08:30:14.600
really, when you think about it.

08:30:14.600 --> 08:30:17.800
There are several ways for big basic box

08:30:17.800 --> 08:30:19.680
to destroy Dragonpole.

08:30:19.680 --> 08:30:22.600
Has Lily Stupheri, has Wellspring Mask Ogre Pond,

08:30:22.600 --> 08:30:25.040
but the problem is Nathan had to work

08:30:25.040 --> 08:30:27.080
for that optimal start both times.

08:30:27.080 --> 08:30:28.520
And even in the second time, there

08:30:28.520 --> 08:30:30.920
was no chance of getting an optimal start.

08:30:30.920 --> 08:30:33.360
But it goes back to what Brett does best.

08:30:33.360 --> 08:30:34.920
And it's his deck building.

08:30:34.920 --> 08:30:38.400
Many moons ago, he built that amazing Gardevoir EX deck

08:30:38.400 --> 08:30:39.880
that had tons of results.

08:30:39.880 --> 08:30:41.600
And now here he is on Dragapult,

08:30:41.600 --> 08:30:43.640
essentially repeating the same thing.

08:30:43.640 --> 08:30:48.120
Consistency is king, no other way to put it.

08:30:48.120 --> 08:30:48.960
What a set.

08:30:48.960 --> 08:30:51.320
We haven't even seen that Liliths but very attacked once.

08:30:51.320 --> 08:30:54.240
Now that is very uncharacteristic

08:30:54.240 --> 08:30:55.960
for how this matchup tends to go.

08:30:55.960 --> 08:30:59.320
Nathan, just on the bad side of the coin today,

08:30:59.320 --> 08:31:01.000
and able to find the pieces necessary,

08:31:01.000 --> 08:31:04.040
and Brent set this up masterfully.

08:31:04.040 --> 08:31:06.120
We'll trace to take the final KO,

08:31:06.120 --> 08:31:08.280
even after Nathan Turbidin, both for Cloak,

08:31:08.280 --> 08:31:10.880
it seemed that no matter what twist and turn

08:31:10.880 --> 08:31:12.560
and what problems were thrown at Brent,

08:31:12.560 --> 08:31:14.840
he was able to respond and the bosses ordered.

08:31:14.840 --> 08:31:19.120
Sealed the deal, Brent Tonneson is just two matches away

08:31:19.120 --> 08:31:21.240
from advancing to become a world champion.

08:31:21.240 --> 08:31:23.520
It is so exciting to see Brent up there,

08:31:23.520 --> 08:31:25.960
and we've been talking about it this entire weekend,

08:31:25.960 --> 08:31:28.480
that Brent is a friend to many, many people

08:31:28.480 --> 08:31:33.440
and many regions, and I know tons of people are so stoked to see him up there.

08:31:33.440 --> 08:31:38.320
With Dragapult, of course, I think a lot of players were a little bit nervous about playing Dragapult,

08:31:38.320 --> 08:31:42.080
and then, you know, it's just what's good is good, right? I mean,

08:31:42.080 --> 08:31:45.760
you don't have to get too tricky with it, as long as you're good with the best deck in the room.

08:31:45.760 --> 08:31:51.280
I mean, what can you do? Brent is now the recipient of a Pikachu trophy,

08:31:51.280 --> 08:31:56.720
and maybe much more to come. Let's throw it down and here from our latest semi-finalist.

08:31:58.480 --> 08:32:04.120
I think it's a good one.

08:32:04.120 --> 08:32:07.360
Later semi finalists Brent

08:32:07.360 --> 08:32:10.360
Tonneson has blessed us with

08:32:10.360 --> 08:32:12.360
another cracking game against

08:32:12.360 --> 08:32:14.360
all of how we feeling

08:32:14.360 --> 08:32:17.360
advancing to top four. I feel

08:32:17.360 --> 08:32:19.360
surreal. Yeah, I'm I mean, it

08:32:19.360 --> 08:32:21.360
does feel like bad to beat

08:32:21.360 --> 08:32:23.360
someone who's our friend and

08:32:23.360 --> 08:32:25.360
one of my logicals. Yeah, I

08:32:25.360 --> 08:32:26.360
think the fun fact was he

08:32:26.360 --> 08:32:30.160
to get his invite for the first

08:32:30.160 --> 08:32:32.160
time and now he's playing a top

08:32:32.160 --> 08:32:34.160
eight of love. Against a friend

08:32:34.160 --> 08:32:36.160
someone who's probably helped

08:32:36.160 --> 08:32:38.160
about a lot at league and kind

08:32:38.160 --> 08:32:40.160
of in that social scenario, I

08:32:40.160 --> 08:32:42.160
imagine as well. Yeah, we

08:32:42.160 --> 08:32:43.160
definitely talk sometimes like

08:32:43.160 --> 08:32:44.160
we've definitely had some

08:32:44.160 --> 08:32:46.160
discussions on things. I think

08:32:46.160 --> 08:32:47.160
he was one of the players who

08:32:47.160 --> 08:32:49.160
told me should stick with both

08:32:49.160 --> 08:32:51.160
to play for this event. Wow.

08:32:51.160 --> 08:32:53.160
That is an amazing tip bit. So

08:32:53.160 --> 08:32:54.160
going up against that matchup.

08:32:54.160 --> 08:32:56.160
How did you approach it in your

08:32:56.160 --> 08:33:04.320
Well, in the matchup, generally, if you attack at 6-5, or when they're at 5 price guys, and

08:33:04.320 --> 08:33:08.120
you're still at 6 as Dragaport, you're usually in a pretty good position, but they do have

08:33:08.120 --> 08:33:11.320
a lot of openings where they can be very aggressive.

08:33:11.320 --> 08:33:16.360
I think I did not exactly get that in game 1, but it's start wasn't strong enough that

08:33:16.360 --> 08:33:19.400
I was able to stall a turn later, and that converted into a win.

08:33:19.400 --> 08:33:28.100
Oh, we love to hear it as genuinely a phenomenal story from yourself and, of course, your opponent.

08:33:28.100 --> 08:33:30.200
Thank you so much for joining us once again.

08:33:30.200 --> 08:33:39.400
I'll leave you to it so you can prepare because it is going to be a wild ride later on when we get to see you once again in top four.

08:33:39.400 --> 08:33:42.700
But in the meantime, any quick shout outs before I let you off?

08:33:42.700 --> 08:33:47.500
Well, I have to shout out my sponsor PSA and I guess all my friends and family for supporting me.

08:33:47.500 --> 08:33:52.500
Thank you so very much. We're going to jump over to Pablo C. He has any final thoughts for us on that one.

08:33:56.500 --> 08:34:03.500
Thank you so much, Amy. Great to hear from Brent. The world traveler as he is known, really cool to see him.

08:34:03.500 --> 08:34:10.500
Achieve success at the World Championships, I think. He's won plenty of regionals. He's done pretty well at internationals.

08:34:10.500 --> 08:34:15.700
Nationals he had a very good season for perhaps not one up to his usual standard

08:34:15.740 --> 08:34:22.500
But here he is closing out the 2026 season with the cherry on top

08:34:23.100 --> 08:34:26.900
Advancing onto top four and honestly very dominating fashion

08:34:27.060 --> 08:34:33.260
The the games were very straightforward. It was Dragon Pulse attacking over and over and the

08:34:33.740 --> 08:34:39.060
The threat of the enamorist combined with the Clefairy is something that he always had to keep in mind

08:34:39.060 --> 08:34:45.700
But this energy switch play probably gave Brent a big sigh of relief because that meant there was no

08:34:45.780 --> 08:34:49.860
Lilith Clefairy showing up. We actually didn't see any Lilith Clefairy throughout both games

08:34:49.860 --> 08:34:55.860
You didn't see any Tielmask overpun, so Nathan's deck probably not working to his fullest potential

08:34:56.380 --> 08:35:01.780
In this particular round, which of course these cards, the Enamorous and Lilith Clefairy

08:35:02.220 --> 08:35:08.180
The Tielmask to provide energy acceleration and draw power. They are all very important key

08:35:08.180 --> 08:35:15.020
things from Nathan's deck, but it just wasn't available to him and that means

08:35:15.020 --> 08:35:19.060
when you're not applying any sort of pressure to Dragapult it's definitely

08:35:19.060 --> 08:35:23.540
going to take over the game. We saw even the crushing hammers were pretty mild,

08:35:23.540 --> 08:35:28.620
they were very unimpactful, Nathan barely managed to have attackers powered up

08:35:28.620 --> 08:35:33.380
and as soon as he didn't flip three heads in a row to take down this Dragapult DX

08:35:33.380 --> 08:35:37.180
he just immediately said you know what let's go to second game end.

08:35:37.180 --> 08:35:42.940
Ticket game was a little bit better for him. We can pull off this really cool play with a double energy switch

08:35:43.180 --> 08:35:47.400
Into the well spring overpond who combined with the prime catcher so a very aggressive move

08:35:47.540 --> 08:35:53.340
But perhaps just a little too late Brent had already attacked once with Phantom dive

08:35:53.340 --> 08:35:57.200
You want to be pulling this off to delay any potential Dragapult attacks

08:35:57.200 --> 08:36:04.180
But even though you leave Brent with no dripping play a single Dragapult as well that hopefully can't be dealt

08:36:04.180 --> 08:36:10.840
by Lillis Claffery once again never showed up and at that point it was too

08:36:10.840 --> 08:36:15.640
little too late the super aggressive deck wasn't able to be aggressive enough to

08:36:15.640 --> 08:36:20.860
slow down Dragapult's reign of terror and we have Dragapult played by Brent

08:36:20.860 --> 08:36:26.840
Tonneson advancing into the top four really impressive run by Brent so far I

08:36:26.840 --> 08:36:32.000
don't know what's gonna what it's gonna take to stop him here at this world

08:36:32.000 --> 08:36:38.000
championship. We have two more matches to go today. Both semifinals will be

08:36:38.000 --> 08:36:44.360
livestreamed right here and so we do have our casters ready to go. Ross and Joe

08:36:44.360 --> 08:36:47.320
take it away.

08:38:02.000 --> 08:38:08.960
We're going to have to wait until we figure out our finalist here at the Pokemon trading card game world championship

08:38:09.320 --> 08:38:12.640
2026 in San Francisco to top four games

08:38:12.640 --> 08:38:18.920
We have to show you the winners of those two games will be facing off in the chase center tomorrow to determine our world

08:38:19.160 --> 08:38:23.720
Champion and we're gonna start you off of my we I mean myself Ross and the lovely Joe

08:38:23.720 --> 08:38:26.720
But our Joe what's got your height this weekend? Oh my god

08:38:26.720 --> 08:38:28.960
There's so much to choose from there's so much Ross

08:38:28.960 --> 08:38:34.560
and there's still two more games to go, but before we have our finalists in the chase centre tomorrow,

08:38:34.560 --> 08:38:40.160
our players can already pat themselves on the back, they've already earned a coveted Pikachu promo from the World Championships.

08:38:40.160 --> 08:38:44.960
But let's take a look at those top eight decks and see how our cut has shaped up,

08:38:44.960 --> 08:38:49.360
because a lot of the discussion around this tournament was what was the best play for the event.

08:38:49.360 --> 08:38:56.760
Well, we had two crustal, actually obviously it's either the bracket, there was a potential for a crustal mirror match in the finals,

08:38:56.760 --> 08:38:59.800
They have both fallen by the wayside.

08:38:59.800 --> 08:39:02.920
We've got Dragapok coming there in big numbers.

08:39:02.920 --> 08:39:05.400
Alakazam coming out as well.

08:39:05.400 --> 08:39:07.640
And a couple of Crosskull there as well.

08:39:07.640 --> 08:39:10.760
And a couple of those big, basic box decks.

08:39:10.760 --> 08:39:15.160
So, a little bit of variety, but still a lot of Dragapok.

08:39:15.160 --> 08:39:19.400
The thing that jumped out to me more than the deck here, unnamed.

08:39:19.400 --> 08:39:21.880
This is one of the most star-studded top eights

08:39:21.880 --> 08:39:24.760
I think we've ever had at a world championship.

08:39:24.760 --> 08:39:28.200
You know, we've got a player returning from top eight last year in Mataesh.

08:39:28.200 --> 08:39:31.640
We've got Brent Tonneson, the championship point leader from last year.

08:39:31.640 --> 08:39:35.000
We've got Henry Chow, who won three regionals last season,

08:39:35.000 --> 08:39:39.160
with Gardevoir, Andrew Hedrick, who was just looking up in profile, right?

08:39:39.160 --> 08:39:44.440
Five regional wins and a special championship win and an international win.

08:39:44.440 --> 08:39:47.640
We've got a former world champion, Diego Casaraga.

08:39:47.640 --> 08:39:50.760
We have got a star starting lineup here.

08:39:50.760 --> 08:39:56.420
All of these players are well worthy champions and only four remain at this stage for us.

08:39:56.420 --> 08:40:00.900
As you mentioned, these are some of the best players the game has seen, not just in recent years.

08:40:00.900 --> 08:40:07.100
Although, looking at the likes of Henry Chow and Andrew Hedrick, these have been some of the most dominant players in the US.

08:40:07.100 --> 08:40:11.460
Brent Tonneson travels around the world gaining accomplishment after accomplishment,

08:40:11.460 --> 08:40:15.560
whether it's in Europe, in the US or where he hails from in Australia.

08:40:15.560 --> 08:40:20.460
Brent is such a consistent performer, as you mentioned, topped the leaderboards for multiple years now.

08:40:20.460 --> 08:40:27.300
wasn't number one this season was only in the top 10 in air quotes. Oh, no. Oh, no. But he's made a point of doing what he needs to

08:40:27.300 --> 08:40:33.780
at the World Championship to get into that top four placement. But Diego Casaraga, I mean, his first World Championship top eight was in

08:40:33.780 --> 08:40:41.860
2007. He's been doing this for a long time. Oh, yes. It is in four top cut at the World Championships for Diego, of course, one with

08:40:41.860 --> 08:40:49.540
Gada won GX back in 2017, looking to become only the second player ever to repeat as a world champion.

08:40:49.540 --> 08:40:54.180
We saw Jason Kuzinski win three times, most recently in 2013.

08:40:54.180 --> 08:40:59.540
Diego hoping to add his name to that list of repeat champions, but whoever wins now,

08:40:59.540 --> 08:41:03.220
from these four players, there is a great story that is going to be told,

08:41:03.220 --> 08:41:07.460
because all four of those players have already made their mark on the game.

08:41:07.460 --> 08:41:10.020
Now it's time to see if they can add a world championship,

08:41:10.020 --> 08:41:14.180
or in the case of Diego, another world championship.

08:41:14.180 --> 08:41:16.100
So it's either Dragapult with thrushing hammer,

08:41:16.100 --> 08:41:17.620
Dragapult with thrushing hammer,

08:41:17.620 --> 08:41:20.580
Dragapult with Dusterwark or Alakazam.

08:41:20.580 --> 08:41:22.820
And it's going to be that second matchup in the bracket

08:41:22.820 --> 08:41:24.100
that we're going to be showing you here.

08:41:24.100 --> 08:41:26.100
Well, let's head on down to the stage

08:41:26.100 --> 08:41:27.780
because the players are ready

08:41:27.780 --> 08:41:31.780
and we need to get rolling here in our third, top four.

08:41:31.780 --> 08:41:33.700
It is going to be Diego against Henry,

08:41:33.700 --> 08:41:35.940
Alakazam against Dragapult.

08:41:35.940 --> 08:41:39.540
Look at their records, 11-0 and 11-1.

08:41:39.540 --> 08:41:47.620
we've got 11-0 on one sorry add 11-1 season win lost there that is a pretty happy 140 wins for Henry

08:41:48.260 --> 08:41:52.820
both of them have had a top four this season neither of them had a victory yet although

08:41:52.820 --> 08:41:57.460
Henry did have three regional wins last season with Gardevoir so I mean one of the things I

08:41:57.460 --> 08:42:02.420
really love here two of the best Gardevoir players ever but in very different areas

08:42:02.420 --> 08:42:05.700
yeah certainly different areas that just shows how the government Gardevoir has been in all

08:42:05.700 --> 08:42:11.100
all the titurations and pilots today are both on very different decks altogether.

08:42:11.100 --> 08:42:15.300
Alakazam has been a through story for the entire weekend at Z cross,

08:42:15.300 --> 08:42:20.500
where it's the test of his Dussamart build or the various other builds of Alakazam.

08:42:20.500 --> 08:42:24.100
Diego has sort of swept through the field quite nicely.

08:42:24.100 --> 08:42:26.900
You can see those accomplishments, the quality of the stuff, that little bits.

08:42:26.900 --> 08:42:30.300
It's not just those world championship placements for Diego.

08:42:30.300 --> 08:42:34.500
He's also had a more recent regional championship under his belt

08:42:34.500 --> 08:42:36.900
and some top four finishes as well.

08:42:36.900 --> 08:42:41.340
Absolutely, and Henry, 25 regional champion, 25 regional champion,

08:42:41.340 --> 08:42:44.020
25 regional champion,

08:42:44.020 --> 08:42:45.860
one of the most dominant runs we've ever seen

08:42:45.860 --> 08:42:48.260
with any player piloting, any deck.

08:42:48.260 --> 08:42:50.860
In 2025, it was Henry Chow with Guard of War.

08:42:50.860 --> 08:42:55.460
In 2017, other world championship was Diego with Guard of War.

08:42:55.460 --> 08:42:58.140
Here, we've got Alakazam and Dragapult.

08:42:58.140 --> 08:43:00.260
And Diego here, trying to stop us having

08:43:00.260 --> 08:43:03.620
an all-Dragapult final of the world championship.

08:43:03.620 --> 08:43:11.620
I think, leading him to the decks that little bit, what's going to be really interesting to follow the entire series is that Henry is playing only one stadium card.

08:43:11.620 --> 08:43:17.620
He's playing one copy of Jammin' Coward in his list, but Diego has four copies of the battle page.

08:43:17.620 --> 08:43:24.620
That can shut down a lot of the trickery that Henry has been his deck with Curved Blast and with Phantom Dive down the counter placement.

08:43:24.620 --> 08:43:30.340
So Diego trying to manage that stadium war is going to be vital and Henry capitalizing on the

08:43:30.620 --> 08:43:35.460
potentially only one turn he has of full value with all of his affinities and attacks

08:43:37.260 --> 08:43:42.280
It is going to be very important and does look like we're getting some prize cards hitting down here

08:43:42.860 --> 08:43:46.620
Anything terrifying nothing too bad from Henry

08:43:46.860 --> 08:43:49.380
The Larrisade can be a little bit awkward for Diego at times

08:43:49.380 --> 08:43:53.520
especially alongside that copy of safe match, the area as well in the Fires

08:43:53.520 --> 08:43:57.720
Cards, that's an awful one. That is not one you want to see go. We have players, we

08:43:57.720 --> 08:44:03.000
have a stage, we have, we've got a hand on a basic Pokemon, we are getting ready

08:44:03.000 --> 08:44:07.360
here for our first of two Top 4s, don't go anywhere. As soon as this Top 4 is done,

08:44:07.360 --> 08:44:11.800
we will go to the second, but right now we've got Henry and Diego there with a

08:44:11.800 --> 08:44:16.160
fist bump and we are rolling here in the Top 4 on a Pokemon training card game.

08:44:16.160 --> 08:44:22.240
world championships. Henry goes first with a dream being an energy and then a pass to Diego. It's not

08:44:22.240 --> 08:44:26.560
much, but it's just about enough. And I got a quick peek at Henry's hand as well. He does have at

08:44:26.560 --> 08:44:31.360
least a cloak on the next turn and I believe a little determination. So it's not the wide board

08:44:31.360 --> 08:44:35.360
that you would like with multiple basics, but at least we know that Henry is in the game.

08:44:35.360 --> 08:44:40.160
Action over to Diego now with that early buddy, buddy popping. He wants to find as many of those

08:44:40.160 --> 08:44:47.680
Abra as possible and he does have quite a traditional engine really with the 3-3 line of the Dunsparse in the deck as well.

08:44:48.240 --> 08:44:53.440
Diego with a really like streamlined straight forward build even plays two copies of the ace nullifier jenisette

08:44:53.840 --> 08:44:59.360
Trying to help safeguard him around the ace spec unfair stamp. So that's also going to be an interaction

08:44:59.360 --> 08:45:05.680
We have to follow throughout this set. Absolutely this ab this alakazam deck. The goal is very simple build your hand

08:45:05.680 --> 08:45:08.520
Kadabra draws cards, Alakazam draws cards,

08:45:08.520 --> 08:45:10.160
the Dunsparse draws cards,

08:45:10.160 --> 08:45:12.160
and then you get to place two damage counters

08:45:12.160 --> 08:45:13.920
for every card in your hand

08:45:13.920 --> 08:45:17.080
using Alakazam's attack for just a single energy.

08:45:17.080 --> 08:45:19.180
Get a whole bunch of cards in your hand

08:45:19.180 --> 08:45:22.800
and use powerful hands to do huge damage.

08:45:22.800 --> 08:45:25.760
But, someone like an Unfest out making you shuffly handed

08:45:25.760 --> 08:45:27.480
to get back and drawing two cards.

08:45:27.480 --> 08:45:29.320
Absolutely devastating.

08:45:29.320 --> 08:45:31.600
Can't be played if there is an ace nullifier,

08:45:31.600 --> 08:45:34.620
Janna-Sek on the board to try and turn it off.

08:45:34.620 --> 08:45:39.300
to that summing, we will absolutely be looking for as we go.

08:45:39.300 --> 08:45:41.900
Early doors, you just want your Abra to evolve,

08:45:41.900 --> 08:45:45.220
and you're done sparse to evolve up to draw some cards later.

08:45:45.220 --> 08:45:47.300
Yeah, so often we talk about hand destruction

08:45:47.300 --> 08:45:48.900
being a way to limit your opponents out

08:45:48.900 --> 08:45:51.980
towards doing things, but not only does hand destruction

08:45:51.980 --> 08:45:55.100
hurt Diego in this case by hurting his outs,

08:45:55.100 --> 08:45:57.100
but also the entirety of his damage output

08:45:57.100 --> 08:45:58.500
comes from his hand size as well,

08:45:58.500 --> 08:46:00.100
so it's extra devastating.

08:46:00.100 --> 08:46:03.340
No one at Diego is taking precautions here.

08:46:03.340 --> 08:46:05.900
It's like it's going to be the early Fesendipity on the bench.

08:46:05.900 --> 08:46:10.300
We do have an energy attachment, so we can get a teleportation attack in if we wish.

08:46:10.300 --> 08:46:14.620
It's going to be a way to try and shift your Abra out of the line of fire,

08:46:14.620 --> 08:46:17.140
and is in fact going to go into his Fesendipity yet.

08:46:17.140 --> 08:46:19.660
Diego is holding onto one of his air balloon.

08:46:19.660 --> 08:46:23.460
Henry Scherringoff, he had four track-loaking in the hand.

08:46:23.460 --> 08:46:26.100
Unfortunately, when you've got four 3P on the bench,

08:46:26.100 --> 08:46:28.580
four track-loak, amazing, but at this point, no.

08:46:28.580 --> 08:46:31.420
Evolve one up, get the first recon directive on the board,

08:46:31.420 --> 08:46:34.100
Lily's determination for a new eight cards.

08:46:34.100 --> 08:46:36.420
And this deck is rather straightforward in some ways.

08:46:36.420 --> 08:46:37.980
You want to evolve up into the cloak,

08:46:37.980 --> 08:46:40.500
which gives you a bit of draw power for Recon Directive.

08:46:40.500 --> 08:46:44.100
And then Dragapult has arguably the best attack in the game.

08:46:44.100 --> 08:46:46.340
Two energy, 200 to the active,

08:46:46.340 --> 08:46:48.820
and you get to drop six damage counters on the bench

08:46:48.820 --> 08:46:50.140
wherever you like.

08:46:50.140 --> 08:46:51.420
If that's not enough fun,

08:46:51.420 --> 08:46:53.740
you just add in your dust blocks and dust bars

08:46:53.740 --> 08:46:57.180
that can KO themselves to drop more damage counters

08:46:57.180 --> 08:46:58.820
and you try to build up into those turns

08:46:58.820 --> 08:47:00.860
where you take multiple KO's.

08:47:00.860 --> 08:47:06.340
Nice eight cards from Lily then as there's already the buddy buddy Poffin in hand for Henry and picks up a couple more

08:47:06.540 --> 08:47:09.420
So we'll be able to really go wide on this bench

08:47:10.260 --> 08:47:13.140
Having the threat of multiple curse blasts in addition to

08:47:13.580 --> 08:47:20.980
Phantom Divers what makes life so scary for Diego sat on the other side of the table because there's such vulnerable low hit point

08:47:21.020 --> 08:47:24.620
Pokemon 50 hit points on the Abra 80 hit points on Kadabra

08:47:24.620 --> 08:47:31.620
It's very, very quickly where your entire board can be wiped away from you if Henry is able to capitalize on multiple cursed blasts in a turn.

08:47:31.620 --> 08:47:33.620
That is something we need to try and avoid.

08:47:33.620 --> 08:47:37.620
Of course, that's where that battle cage comes in that you highlighted at the beginning of the game here.

08:47:37.620 --> 08:47:43.620
Battle cage is a stadium guard that stops damage counters being placed on bench Pokemon, not the active,

08:47:43.620 --> 08:47:46.620
by effects of attacks or abilities.

08:47:46.620 --> 08:47:53.620
So both the residual damage from Phantom Dive and the damage counter some cursed blasts will all be stopped by battle cage.

08:47:53.620 --> 08:47:58.740
battle gauge. That makes it absolutely huge. So timing that is going to be crucial. But

08:47:58.740 --> 08:48:03.060
with four of them, it really comes out to actually when Henry times his one stadium

08:48:03.060 --> 08:48:04.260
to get rid of it.

08:48:04.260 --> 08:48:09.220
As it happens, Henry is at least getting his board set up as best as possible. Will he

08:48:09.220 --> 08:48:13.740
also be able to pivot into Budu here? Yes, there is the psychic energy retreat. So we

08:48:13.740 --> 08:48:18.300
can at least initiate an item lock here, whilst also getting a really relevant 10 damage onto

08:48:18.300 --> 08:48:22.620
the active Fesendipity EX, setting Henry up for a potential bosses orders later down

08:48:22.620 --> 08:48:27.380
the line alongside Phantom Dive for a clean knockout. Very nice. We see our first at Duns

08:48:27.380 --> 08:48:30.900
Pass. We're going to get that runaway draw that allows you to draw three cards and then

08:48:30.900 --> 08:48:35.460
return to Duns Pass to your deck. Genesect, Bosses, Orders and there was another supporter

08:48:35.460 --> 08:48:39.260
I believe. It was a dawn that was seen. That's the pick up that I'm happy to see. Diego is

08:48:39.260 --> 08:48:43.100
certainly happy to see that as well. Speaking of which, here comes Dawn. Go and grab yourself

08:48:43.100 --> 08:48:49.500
a basic Pokemon and a Stage 1 and a Stage 2. It's ideal for an archetype like this where

08:48:49.500 --> 08:48:52.540
all of your Pokemon also have draws stapled onto them.

08:48:52.540 --> 08:48:55.340
So you're going to search out a number of these Pokemon

08:48:55.340 --> 08:48:57.980
all in one go, help you evolve up and get

08:48:57.980 --> 08:49:00.020
into a healthier range of hit points.

08:49:00.020 --> 08:49:02.740
So you're not going to be targeted down too quickly.

08:49:02.740 --> 08:49:05.980
But it also means you're going to see a ton of cards in the process.

08:49:05.980 --> 08:49:07.580
Absolutely. We've got a Kadabra.

08:49:07.580 --> 08:49:09.740
We've got an Alakazam, the basic.

08:49:09.740 --> 08:49:11.540
Well, there's a few different options here.

08:49:11.540 --> 08:49:12.900
It depends where you're going to be going.

08:49:12.900 --> 08:49:14.820
A lot of the time, done's possibly the option.

08:49:14.820 --> 08:49:15.420
Yeah.

08:49:15.420 --> 08:49:18.380
There's always a temptation to really never go opera

08:49:18.380 --> 08:49:22.520
because if ever you're able to draw naturally into your telepathic psychic energy,

08:49:22.520 --> 08:49:26.600
you get to find more Abra for free, so I like the option here from Diego.

08:49:26.600 --> 08:49:31.260
We'll at the very least see two cards from the psychic draw from Kadabra that he's just searched out.

08:49:31.260 --> 08:49:35.600
And when he's ready to take his first KO, that is when you need to get that Genesect established

08:49:35.600 --> 08:49:39.900
to make sure that that unfair stamp will not be hitting the board.

08:49:39.900 --> 08:49:43.540
We do see Duns boss coming down. We're going to see an evolution up into Kadabra.

08:49:43.540 --> 08:49:45.980
That's going to draw two cards with psychic draw.

08:49:45.980 --> 08:49:50.500
You get two for evolving into Kadabra, three for evolving into Alakazam.

08:49:50.500 --> 08:49:53.340
One more than the stage is the way out to remember it.

08:49:53.340 --> 08:49:58.340
Now, Kadabra can use Super Sidebot for 30 damage into Badoo if Diego wishes.

08:49:58.340 --> 08:49:59.860
He could get aggressive.

08:49:59.860 --> 08:50:04.020
I'm not personally seeing his board being strong enough to make that play come together,

08:50:04.020 --> 08:50:06.820
especially because you would have to commit your tool to the active

08:50:06.820 --> 08:50:10.340
rather than to the Geneset on the bench, which is normally what you want to do.

08:50:10.340 --> 08:50:15.140
But we do see the early battle cage coming to play, so Diego might be considering this line.

08:50:15.140 --> 08:50:19.540
Battlecage already out there. Henry's gonna have to be very carefully only one stadium

08:50:19.540 --> 08:50:24.560
So the second battlecade will stick for the game. It is just a retreat into that dunce pass

08:50:24.720 --> 08:50:29.840
Just leaving something in the active. You know, hope it's not gonna get KO'd. Good if it does get KO'd

08:50:29.840 --> 08:50:34.880
It's the least important thing on your board. Yeah, you don't want to feed Henry those easy two prize cards

08:50:34.880 --> 08:50:38.240
And you also don't want any of your evolution line going down

08:50:39.080 --> 08:50:40.920
Diego is in a precarious spot

08:50:40.920 --> 08:50:43.720
There is the potential for a boss's orders on Kadabra.

08:50:43.720 --> 08:50:46.320
And if Henry is also able to find his stadium bump,

08:50:46.320 --> 08:50:48.720
he could knock out the Abra as well.

08:50:48.720 --> 08:50:51.520
But he does have to work on getting rid of that battle cage.

08:50:51.520 --> 08:50:53.920
Right now, we've got free recon directive going.

08:50:53.920 --> 08:50:57.320
We've got a Poker Pad drawn off the third recon directive.

08:50:57.320 --> 08:51:01.720
So that is going to allow you to go and get a non-EX Pokémon,

08:51:01.720 --> 08:51:03.520
a non-Rulebox Pokémon.

08:51:03.520 --> 08:51:07.320
Good news is, it doesn't look like we're seeing any big burst attacks coming down here.

08:51:07.320 --> 08:51:09.960
So that does mean that we should be in a

08:51:11.240 --> 08:51:17.080
Vulture ball in the hands so I could either find the mouth EX or we could just guarantee that dragapult EX right now

08:51:17.480 --> 08:51:23.440
So it's a strange situation when that battle cages up the main selling points of dragapult is that damage capital placement really?

08:51:23.800 --> 08:51:27.020
And now you're basically, you know the same as just using your

08:51:27.480 --> 08:51:30.560
Jet headbutt attack because you can knock out this done sparse pretty cleanly

08:51:31.360 --> 08:51:34.720
Although initiating that prize race can still have his advantages

08:51:34.720 --> 08:51:39.680
you're denying potential draw from Runaway draw later on in the game from Diego and

08:51:40.180 --> 08:51:41.980
at the same time you're

08:51:41.980 --> 08:51:48.540
Storing a pretty high hit point poke one into the active position before Diego has had a chance to really start motoring through his deck

08:51:50.420 --> 08:51:55.500
Absolutely, we do see the dragapult is the choice off of the ultra ball with a fire energy in hand

08:51:55.500 --> 08:51:59.540
That does mean Henry is gonna be able to phantom diamond if he wishes

08:51:59.540 --> 08:52:06.540
We're now going to see a boss that was already in hand on the Kadabra, and that means that we are going to see the free retreat from the Bidu.

08:52:06.540 --> 08:52:13.540
Dragapult goes into the active, and it is going to be a KO, but no residual bench damage because of that battle gauge.

08:52:13.540 --> 08:52:16.540
So already coming in and showing its worth.

08:52:16.540 --> 08:52:19.540
Yeah, that was really well timed from Diego too.

08:52:19.540 --> 08:52:26.540
Otherwise, you know, he could be completely in an awful position with no Abra whatsoever, just Bessintipity and Dunsbar.

08:52:26.540 --> 08:52:29.300
You can see already the value of this stadium card.

08:52:29.300 --> 08:52:30.880
And it's going to be Diego's

08:52:30.880 --> 08:52:33.260
priorgative to really keep this in play

08:52:33.260 --> 08:52:34.780
for as long as possible.

08:52:34.780 --> 08:52:36.780
As we see a reload of Buddy Buddy Poppin now,

08:52:36.780 --> 08:52:39.420
some of his locked up items are now released

08:52:39.420 --> 08:52:41.900
because the itchy pollen is no longer in effect.

08:52:41.900 --> 08:52:43.820
So Diego will take a chance to look through his deck

08:52:43.820 --> 08:52:46.820
one more time just to confirm things before shuffling up.

08:52:46.820 --> 08:52:48.420
And I think he should have access to

08:52:48.420 --> 08:52:49.460
a decent amount of draw here.

08:52:49.460 --> 08:52:51.460
He has flipped the script online.

08:52:51.460 --> 08:52:54.540
He now can use runaway draw this turn

08:52:54.540 --> 08:52:56.460
in addition to any psychic draw.

08:52:56.460 --> 08:52:58.380
Ideally, he wants to work towards a rare candy,

08:52:58.380 --> 08:53:00.860
so we can start coming back with some attacks

08:53:00.860 --> 08:53:01.940
with his Alakazam.

08:53:01.940 --> 08:53:02.900
Absolutely.

08:53:02.900 --> 08:53:04.740
If you want a quick maths lesson, here's what you do.

08:53:04.740 --> 08:53:07.460
You look at the HP of the Pokemon you want to KO.

08:53:07.460 --> 08:53:09.420
You take off the zero, divide it by two.

08:53:09.420 --> 08:53:11.300
That's how many cards you need in hand

08:53:11.300 --> 08:53:13.100
to get a clean one-hit KO.

08:53:13.100 --> 08:53:14.940
If it's an odd number, just add one,

08:53:14.940 --> 08:53:16.500
and then divide by two.

08:53:16.500 --> 08:53:19.380
So Dragapult, 32 divided by two is 16.

08:53:19.380 --> 08:53:21.020
That's how many cards you need in hands

08:53:21.020 --> 08:53:24.460
for a clean one-hit KO with your Alakazam.

08:53:24.460 --> 08:53:29.300
getting free off this to Duns Pass is going to be an excellent start and it

08:53:29.300 --> 08:53:33.420
looks like we've got an energy and a poker pad. Didn't look ideal to be honest

08:53:33.420 --> 08:53:37.860
with you and remember Diego has that Lana's aid and the sacred ash both in

08:53:37.860 --> 08:53:41.980
his prize cards. His only real means of Pokemon recovery as he's not playing

08:53:41.980 --> 08:53:44.460
Night Stretcher in his list that's sometimes a one-off that you see

08:53:44.460 --> 08:53:48.500
alongside that. So the fact that Henry has gone early taking out a Kadabra

08:53:48.500 --> 08:53:51.740
could be limiting Diego here who once again opts to go for dawn for his

08:53:51.740 --> 08:53:56.240
support for the turn. It looks as though Diego is taking another turn off here. I'm just trying

08:53:56.240 --> 08:54:02.380
to reestablish as big of a bench as he can. Kataphrah coming into the hand. He can also

08:54:02.380 --> 08:54:07.040
reestablish and Abra all a done sparse. There's always that, well there you go, also the ace

08:54:07.040 --> 08:54:10.840
nullified Genesect is important. When you do get aggressive, you don't want to see an

08:54:10.840 --> 08:54:14.360
unfair stack coming your way. No, as soon as you're ready to take your first prize, you

08:54:14.360 --> 08:54:18.000
don't need Genesect down until you're taking KO's. For the second you take your first

08:54:18.000 --> 08:54:21.500
That is when you need to have Genesect already down on the board.

08:54:21.500 --> 08:54:24.500
But unless there's a rare candy hiding in Diego's hand,

08:54:24.500 --> 08:54:27.000
there is an energy. We saw that telepathic energy.

08:54:27.000 --> 08:54:29.000
Unless there's a rare candy already there,

08:54:29.000 --> 08:54:31.500
we're not really going to see an attack this term.

08:54:31.500 --> 08:54:35.000
Even if there is, we don't have nearly enough casts to get a KO.

08:54:35.000 --> 08:54:38.500
Here comes a Genesect, and we are going to see a buddy-buddy poppin.

08:54:38.500 --> 08:54:41.000
You're right, Joel. Just been having a spy of the deck list.

08:54:41.000 --> 08:54:43.000
Both of those, you're sacred, Ashley and Lana's aid.

08:54:43.000 --> 08:54:44.500
They're both played as one-offs.

08:54:44.500 --> 08:54:46.500
So there's no recovery right now.

08:54:46.500 --> 08:54:49.700
Now, it's a terrifying spot for Diego, really.

08:54:49.700 --> 08:54:53.020
Especially when you're having more passive turns here.

08:54:53.020 --> 08:54:54.860
It is the one evolution of Gadabra.

08:54:54.860 --> 08:54:56.860
That's the only Abra that you have access to this turn

08:54:56.860 --> 08:54:58.140
that can evolve.

08:54:58.140 --> 08:55:00.420
We do see access to the Enriching Energy,

08:55:00.420 --> 08:55:02.940
the VM manual attachment this turn.

08:55:02.940 --> 08:55:03.780
That draws four.

08:55:03.780 --> 08:55:04.620
Keep casting your cards.

08:55:04.620 --> 08:55:05.940
Yeah, four draws there.

08:55:05.940 --> 08:55:06.780
But it's an A-Spec.

08:55:06.780 --> 08:55:08.300
You don't often see, but it's pretty perfect

08:55:08.300 --> 08:55:09.340
for the Alakazam deck.

08:55:09.340 --> 08:55:10.860
It's fantastic for Alakazam,

08:55:10.860 --> 08:55:12.100
but that kind of confirms that

08:55:12.100 --> 08:55:13.380
will not be an attack coming.

08:55:13.380 --> 08:55:15.140
So unfortunately, there's no wonderous act

08:55:15.140 --> 08:55:16.340
or anything like that.

08:55:16.340 --> 08:55:20.900
You've got a nice big chunky hand of cards, which is wonderful, but again, you're letting

08:55:20.900 --> 08:55:25.060
Henry take a second KO and then you're going from there.

08:55:25.060 --> 08:55:30.660
We put Genesek up into the active, just essentially, unfortunately, that is the sacrificial lamb.

08:55:30.660 --> 08:55:35.220
That is just being put up there to be KO because it's the least important thing on your board.

08:55:35.220 --> 08:55:38.660
You can play another one in a minute if you need to.

08:55:38.660 --> 08:55:41.940
As for Henry then, are we going to see the Fubgates begin to open?

08:55:41.940 --> 08:55:42.940
Can he access?

08:55:42.940 --> 08:55:45.140
access to another boss's orders.

08:55:45.140 --> 08:55:47.140
It's definitely intriguing.

08:55:47.140 --> 08:55:47.980
I kind of love that.

08:55:47.980 --> 08:55:49.660
I love bosses' orders on to Kadabra here.

08:55:49.660 --> 08:55:51.900
Like you're already doing well.

08:55:51.900 --> 08:55:53.780
Just press the advantage.

08:55:53.780 --> 08:55:55.780
You've got energy attachments that you can float

08:55:55.780 --> 08:55:57.620
quite happily as well.

08:55:57.620 --> 08:55:59.500
Draw engine has been pretty untouched.

08:56:01.380 --> 08:56:03.780
Energy down there onto the drag loke.

08:56:03.780 --> 08:56:05.820
And this is what's wonderful when you're playing dragapult.

08:56:05.820 --> 08:56:07.460
A turn where you've got a dragapult attacking

08:56:07.460 --> 08:56:09.660
and you can just get a free energy down.

08:56:09.660 --> 08:56:11.340
Essentially now turns that dragapult

08:56:11.340 --> 08:56:16.300
to a single energy attacker. Here comes your poker pad to go and search presumably a dust

08:56:16.300 --> 08:56:21.580
lots here just to potentially give you that option moving forward. I mean you could even

08:56:21.580 --> 08:56:26.020
just trade it for an Abra right now if you wanted to. Maybe bosses orders up the Kadabra

08:56:26.020 --> 08:56:30.900
and just take out all of those options. You don't know your opponents out of recovery

08:56:30.900 --> 08:56:36.820
but you would have to boss up the Abra due to the battle cage. So you boss up the Abra

08:56:36.820 --> 08:56:39.420
And then you could curse Blast the Abra, exactly.

08:56:39.420 --> 08:56:42.140
And then it's Dante Diego to re-promote his Geneset.

08:56:42.140 --> 08:56:43.340
That would be the only line there.

08:56:43.340 --> 08:56:45.820
Oh, I mean, bring up the Cadabra, just KO with Phantom Dive.

08:56:45.820 --> 08:56:47.300
Oh, just playing it with Phantom Dive, yeah, sure.

08:56:47.300 --> 08:56:48.780
You're right, we would need the stadium

08:56:48.780 --> 08:56:49.900
to pull off the other play.

08:56:49.900 --> 08:56:51.180
Now, if we get the stadium here,

08:56:51.180 --> 08:56:52.540
you can actually KO all three of them.

08:56:52.540 --> 08:56:53.660
That would basically be game.

08:56:53.660 --> 08:56:55.020
Yes, yes.

08:56:55.020 --> 08:56:56.380
I feel like we had the stadium, though.

08:56:56.380 --> 08:56:59.060
The stadium would be in play by now.

08:56:59.060 --> 08:57:00.740
Still like the idea of going Cadabra.

08:57:00.740 --> 08:57:02.300
We're actually going Pes and Dipty here.

08:57:02.300 --> 08:57:03.660
I like this as well.

08:57:03.660 --> 08:57:04.860
It's just two prizes.

08:57:04.860 --> 08:57:05.900
You get a prize racing here.

08:57:05.900 --> 08:57:13.140
This is what you say. You go down to three prize cards and then you say that your one stadium bump will give you a means towards a three prize turn

08:57:13.540 --> 08:57:17.320
With cursed blast and phantom dive damage counter basement. It's very possible

08:57:17.500 --> 08:57:24.220
Henry is once again putting himself a one turn clock away from potentially winning provided he can bounce that stadium charge

08:57:24.860 --> 08:57:28.540
On the following turn and this is the dream right you got one stadium bump

08:57:28.540 --> 08:57:32.540
But you're putting yourself in a situation where you literally only need one and then you're gonna win the game

08:57:32.540 --> 08:57:34.220
Who needs more than one?

08:57:34.220 --> 08:57:35.660
At least at the moment, not Henry.

08:57:35.660 --> 08:57:37.700
Here comes the poker pad for Diego.

08:57:37.700 --> 08:57:39.620
Still no Alakazam attacking.

08:57:39.620 --> 08:57:41.060
We finally have one.

08:57:41.060 --> 08:57:43.940
We can attach and attack this turn, take two prizes,

08:57:43.940 --> 08:57:46.140
but you're now kind of terrified.

08:57:46.140 --> 08:57:50.780
You really, really need to try and do something to disrupt here.

08:57:50.780 --> 08:57:54.100
It might just be KO the Dragapult and hope,

08:57:54.100 --> 08:57:55.940
but we might try and do something.

08:57:55.940 --> 08:57:58.100
I mean, what other options does he have, Joe?

08:57:58.100 --> 08:57:59.100
That's the issue.

08:57:59.100 --> 08:58:01.780
The Alakazam archetype is relatively straightforward in nature.

08:58:01.780 --> 08:58:04.780
It's just trying to race pretty routinely, honestly.

08:58:04.780 --> 08:58:06.780
So you really lack any form of disruption.

08:58:06.780 --> 08:58:10.780
It's really only the airy supporter card that you can look to use to make life difficult.

08:58:10.780 --> 08:58:12.780
You could use a boss's orders on boss spots,

08:58:12.780 --> 08:58:16.780
but it feels like your prize race is running away from you anyway at that stage.

08:58:16.780 --> 08:58:20.780
There's going to be lucky helmets onto the Geneset, activating that ace nullifier.

08:58:20.780 --> 08:58:23.780
So I imagine Diego will have to simply go through the straggapult,

08:58:23.780 --> 08:58:27.780
but it's one of those situations where Henry, if he can draw deep enough into his deck

08:58:27.780 --> 08:58:32.500
and find that jamming tower, it could all come down in this game number one here. Diego has had a

08:58:32.500 --> 08:58:40.180
fairly slow start, and it's really starting to show now. Absolutely has. Right now that Abra is

08:58:40.740 --> 08:58:45.300
at Abra's initiative. Abra's only got 50 HP, so that is going to be easily KO'd,

08:58:45.300 --> 08:58:50.980
but a residual damage from a phantom dive. A dust mark could take out that Kadabra,

08:58:50.980 --> 08:58:56.180
and then obviously the KO on the active would be three prizes. Right now, Diego is counting the

08:58:56.180 --> 08:59:01.300
cards in hand. Do we have 16? Is that enough to get the KO? I'll be honest, I'm not following

08:59:01.300 --> 08:59:06.900
enough. We are going to see a Hilda. That's a plus one. Yeah. Player supporter minus one,

08:59:06.900 --> 08:59:12.340
search out a Pokemon and an energy plus two for plus one overall. However, this Dundspast

08:59:12.340 --> 08:59:17.220
could then give you another two extra cards. So that's going to get you a little bit closer

08:59:17.220 --> 08:59:18.340
with that runaway draw.

08:59:18.340 --> 08:59:24.340
That is 15 in the hand right now.

08:59:24.340 --> 08:59:26.340
Okay, so the Duns Pass will get...

08:59:26.340 --> 08:59:28.340
Okay, so this is when you put you down to 13,

08:59:28.340 --> 08:59:31.340
but then runaway draw will then put you up to 16.

08:59:31.340 --> 08:59:33.340
And that is the magic number.

08:59:33.340 --> 08:59:35.340
Yeah, but Alexander does it on its own.

08:59:35.340 --> 08:59:36.340
Oh, that too.

08:59:36.340 --> 08:59:38.340
I'm pretty sure we can't evolve that Duns Pass.

08:59:38.340 --> 08:59:39.340
New idea.

08:59:39.340 --> 08:59:41.340
Diego is making sure.

08:59:41.340 --> 08:59:44.340
Let's figure out what's been played this turn.

08:59:44.340 --> 08:59:46.340
There are judges at the table.

08:59:46.340 --> 08:59:51.740
The Pokemon professors can figure it out and it is just going to be a straight KO on the Dragapop

08:59:51.740 --> 08:59:57.220
But that was never the pinch turn this Joe is the pinch turn three retreat Purdue in the active

08:59:57.340 --> 08:59:58.980
Can we get?

08:59:58.980 --> 09:00:02.640
Well, I mean we need to get obsidian bump and I think

09:00:03.160 --> 09:00:07.620
Well, is there is there a chance for a treble KO now? I don't think so

09:00:07.620 --> 09:00:11.720
I think Diego has done a good job of evolving out of all of these lower hit point Pokemon

09:00:11.720 --> 09:00:15.740
I believe Henry would just be ten shy from a phantom dive

09:00:16.340 --> 09:00:19.040
two prize KO in addition to a Cursed Blast KO.

09:00:19.040 --> 09:00:20.940
That's what I'm seeing, unfortunately,

09:00:20.940 --> 09:00:23.400
that Duns pass is the lowest HP thing on the bench,

09:00:23.400 --> 09:00:24.700
and it's got 60.

09:00:24.700 --> 09:00:26.860
You can evolve them into a dust guard and take a KO.

09:00:26.860 --> 09:00:28.460
You can KO the active.

09:00:28.460 --> 09:00:30.360
You will be one short.

09:00:30.360 --> 09:00:33.200
So Diego granted a little bit of a lifeline here,

09:00:33.200 --> 09:00:36.260
as we see another direct look going and being searched out

09:00:36.260 --> 09:00:38.200
to give free recon directive again.

09:00:38.200 --> 09:00:41.540
That is giving access to six extra cards.

09:00:41.540 --> 09:00:43.860
Is it that important at this stage to bump the stadium?

09:00:43.860 --> 09:00:47.260
Like, can Henry just take two prizes and just say,

09:00:47.260 --> 09:00:49.220
well, Diego's not winning the game next turn,

09:00:49.220 --> 09:00:51.940
so I'll take two this turn and finish it off next turn?

09:00:51.940 --> 09:00:53.620
Yeah, one prize this turn is plenty,

09:00:53.620 --> 09:00:57.180
so I think Henry's going to get to work on maybe getting even more energy into play.

09:00:57.180 --> 09:00:58.940
That would be ideal for him.

09:00:58.940 --> 09:01:01.020
There's only one Crispin in his list.

09:01:01.020 --> 09:01:03.580
He'll also just play a copy of Judge as well, if he wants to get creative.

09:01:03.580 --> 09:01:06.660
He could try and use Judge as a hand disruption.

09:01:06.660 --> 09:01:09.420
Crispin's come out with a three-gond directive here.

09:01:09.420 --> 09:01:11.060
I feel like as long as there's enough energy in the deck,

09:01:11.060 --> 09:01:14.180
That's going to be a very strong supporter for Henry this turn.

09:01:14.180 --> 09:01:16.020
I see the final recon directive.

09:01:16.020 --> 09:01:17.060
Two pretty useless cards.

09:01:17.060 --> 09:01:18.780
You could even just burn this buddy when he pop in

09:01:18.780 --> 09:01:20.900
or use it for ultral fodder at this stage.

09:01:20.900 --> 09:01:22.700
Absolutely you could.

09:01:22.700 --> 09:01:23.900
It's not going to get you too much.

09:01:23.900 --> 09:01:25.380
You've got all the basics you really need

09:01:25.380 --> 09:01:26.740
at this point in the game.

09:01:26.740 --> 09:01:28.380
So it is going to be ultral fodder.

09:01:28.380 --> 09:01:31.100
It looks like first, a poker pad though.

09:01:31.100 --> 09:01:34.020
Go and find a non-EX Pokemon of choice.

09:01:34.020 --> 09:01:35.180
It is a Moltres.

09:01:35.180 --> 09:01:36.300
Sounds like fodder to me, Ross.

09:01:36.300 --> 09:01:39.140
That smells a lot like fodder to me, Joe.

09:01:39.140 --> 09:01:44.380
Feels like that's getting discarded with the buddy-buddy pop in, to get that ultra ball rolling.

09:01:44.380 --> 09:01:49.060
Yep, there's a good amount of energy in the deck for Henry here, so we can Crispin this turn,

09:01:49.060 --> 09:01:53.740
try and fit that deck as much as possible. You can see there's still a really big chunk of cards remaining in that deck.

09:01:53.740 --> 09:01:57.700
So there's no guarantee that next turn he'll be able to find that jamming tower.

09:01:58.580 --> 09:02:05.020
This game is not over, let's be perfectly clear. Diego can win this in two turns, and Henry can win it in two turns.

09:02:05.020 --> 09:02:07.780
but Henry's got to keep those Dragapult rolling.

09:02:07.780 --> 09:02:10.260
We see, is that Lily's determination?

09:02:10.260 --> 09:02:12.540
No, that's also part of his desktop part right there.

09:02:12.540 --> 09:02:13.100
Okay.

09:02:13.100 --> 09:02:14.260
It is going to be the flit,

09:02:14.260 --> 09:02:16.140
or the Fezzentipity EX,

09:02:16.140 --> 09:02:17.700
brought into the hand for Henry.

09:02:17.700 --> 09:02:19.660
He may not even either stadium at all this game.

09:02:19.660 --> 09:02:21.780
If Henry uses Crispin this turn,

09:02:21.780 --> 09:02:23.340
he could use that Boss' orders effect

09:02:23.340 --> 09:02:25.100
on anything that isn't Alakazam,

09:02:25.100 --> 09:02:27.940
because that's the only Pokemon with 140 hit points.

09:02:27.940 --> 09:02:29.260
If you bring up any other Pokemon,

09:02:29.260 --> 09:02:32.180
then you can curse Blast the Active for a prize,

09:02:32.180 --> 09:02:36.220
And then you can also phantom dive the Alexander close the game.

09:02:36.220 --> 09:02:38.100
So it may not even require a stadium at all here,

09:02:38.100 --> 09:02:40.620
just because he's had such a strong early game starts

09:02:40.620 --> 09:02:42.420
and Diego has been a little slow here.

09:02:42.420 --> 09:02:45.860
No, absolutely. Right now, because there's no easy KO

09:02:45.860 --> 09:02:47.900
with six damage counters on the bench,

09:02:47.900 --> 09:02:49.940
you're probably going to get two natural KO's

09:02:49.940 --> 09:02:52.220
and one with the Cursed Blast.

09:02:52.220 --> 09:02:54.820
You don't necessarily, like you say, you don't need it.

09:02:54.820 --> 09:02:56.780
It'd be nice to get rid of it to open Cursed Blast,

09:02:56.780 --> 09:03:00.020
but you are in a very strong position regardless.

09:03:00.020 --> 09:03:02.300
So you might be able to take the time off.

09:03:02.300 --> 09:03:04.660
Let's first have a look at this Ultra Ball.

09:03:04.660 --> 09:03:06.180
That is going to go get another Pokemon,

09:03:06.180 --> 09:03:07.580
presumably a Dragapult.

09:03:07.580 --> 09:03:09.140
Feels like you probably need one of those.

09:03:09.140 --> 09:03:10.340
Yep, that's Dragapult EX.

09:03:10.340 --> 09:03:15.100
So Henry's working his way towards a really nice closing turn

09:03:15.100 --> 09:03:16.020
on the next turn.

09:03:16.020 --> 09:03:18.500
He still has one manual attachment to go here.

09:03:18.500 --> 09:03:19.180
Cannibal of Up.

09:03:19.180 --> 09:03:21.540
Then he's looking towards the likes of Nightstretcher.

09:03:21.540 --> 09:03:24.780
If he's unable to find Dragapult from those prize cards,

09:03:24.780 --> 09:03:27.300
there is one stored away there and Nightstretcher, actually.

09:03:27.300 --> 09:03:30.740
He's got good odds of finding his next follow-up piece,

09:03:30.740 --> 09:03:33.740
but even just a one-piled KO is plenty for Henry here,

09:03:33.740 --> 09:03:36.260
as we see him finally promote that dragapult, EX.

09:03:36.260 --> 09:03:39.020
He's attached to the bench, he's done everything he needs to do.

09:03:39.020 --> 09:03:42.980
Henry Chow has put himself one solid attack away from the game.

09:03:42.980 --> 09:03:45.020
How can Diego respond here?

09:03:46.100 --> 09:03:49.020
Well, first things first, it's going to be KO this dragapult.

09:03:49.020 --> 09:03:50.980
That is the most important thing right now.

09:03:50.980 --> 09:03:53.700
Henry needs to take two prizes next turn.

09:03:53.700 --> 09:03:55.140
If he wants to use the curse blast,

09:03:55.140 --> 09:04:01.540
he is going to need to get rid of that battle cage. Right now it's over to Diego and essentially

09:04:01.540 --> 09:04:05.940
it's not the nicest, but it's K.O. the Dragapult. Oh, there's an Aries. You're going to get

09:04:05.940 --> 09:04:11.140
rid of special red card. I love that. Two great hits. Yeah, that's a wonderful night stretch.

09:04:11.700 --> 09:04:16.580
Yeah, night stretch and special red card. Not too bad. Night stretch would have been one of the

09:04:16.580 --> 09:04:23.460
pieces Henry required to have his next Dragapult EX online. And also the fact that Diego is almost

09:04:23.460 --> 09:04:27.540
certainly going down to two prize cards this turn. Getting rid of that special red card is huge.

09:04:27.540 --> 09:04:32.740
The one of supporter coming in clutch for Diego. Making like that a little bit more awkward for

09:04:32.740 --> 09:04:38.100
Henry. Diego is knocked out with secure. That's not going to be an issue. It's really just how

09:04:38.100 --> 09:04:44.100
much of a defense he can put up with this fairly vulnerable bench beyond that. That is a big question

09:04:44.100 --> 09:04:48.500
here, but honestly, if I'm Diego, I'm starting to feel better and better about this. My opponent

09:04:48.500 --> 09:04:52.900
has to bump the stadium to get a double KO next time. I'm not seeing any way. They can use bosses

09:04:52.900 --> 09:04:58.100
as well. They can bosses orders up the Genesects and Cursed Blast the Active with a Duss Noir

09:04:58.100 --> 09:05:01.780
and then you will have Phantom Dive. Oh yes, my apologies. Okay, so we're going to need a boss

09:05:01.780 --> 09:05:05.700
or a Stadia. Thank you very much Joe. Alongside also recovering a Dragapult.

09:05:05.700 --> 09:05:08.660
And that's kind of my point. And you're going to need a psychic energy as well.

09:05:09.220 --> 09:05:13.780
It's not that much of a given. I don't get me wrong. If I'd still probably rather be in Henry's

09:05:13.780 --> 09:05:17.700
position, you're already, you know, you've got the initiative right now, but Diego's got to be

09:05:17.700 --> 09:05:22.820
feeling a little bit like this is still doable. If I can take two prizes here, you know, next

09:05:22.820 --> 09:05:26.680
I can care like the pheasant if T2 end the game and that's going to be an awful lot easier

09:05:26.680 --> 09:05:32.500
There's a boss already in hand for next turn and you're not really worried about special red card anymore because area already got rid of it

09:05:32.840 --> 09:05:39.360
So here we go KO on the dragonpole Diego down to two prizes remaining bosses orders in hand

09:05:39.600 --> 09:05:43.780
Diego is looking like he's probably going to win the game next turn Joe is Henry gonna stop him

09:05:44.240 --> 09:05:46.800
There it is. I mean night stretcher has come into the hand Ross

09:05:46.800 --> 09:05:52.600
I think that's the final piece that rewakrya here stretch of a dragonpole to EX psychic energy to the trick look

09:05:52.820 --> 09:05:56.540
And because we already have Dustmorrow in hand, we can use that boss's orders.

09:05:56.540 --> 09:05:59.500
Here we go. Boss is going to bring the Genesect in the active.

09:05:59.500 --> 09:06:02.580
Battle Cage does not stop. Cursed Blast on the active.

09:06:02.580 --> 09:06:05.780
Now we KO the Genesect. Go down to 1 prize remaining.

09:06:05.780 --> 09:06:07.420
You've got to promote something.

09:06:07.420 --> 09:06:10.620
Whatever you promote will be KOed by a Phantom Dive.

09:06:10.620 --> 09:06:14.260
And that is going to give Henry a 1 game to 0 lead here

09:06:14.260 --> 09:06:16.580
in the top 4 of the World Championships.

09:06:16.580 --> 09:06:21.980
1 game away from looking at sport on-stage in the chase centre tomorrow.

09:06:22.820 --> 09:06:26.820
Things were pretty smooth for Henry Chow in that game number one.

09:06:26.820 --> 09:06:29.820
Never even required to bump Battle Cage.

09:06:29.820 --> 09:06:35.820
So rare to see the Dragonfall just doing 200 damage a turn was enough in this instance, Cross.

09:06:35.820 --> 09:06:38.820
But it felt like Diego wasn't sputtering in those opening stages.

09:06:38.820 --> 09:06:45.820
Henry had some really good early game bosses orders to disrupt the main draw power that Diego had access to,

09:06:45.820 --> 09:06:49.820
in addition to the main attacker that he tried to work towards.

09:06:49.820 --> 09:06:54.060
Diego was lacking those rare candy, some of those strange archetypes where you feel like

09:06:54.060 --> 09:06:58.300
for example most people always have it, but in that breach they have, in their hand, but

09:06:58.300 --> 09:07:01.740
because you're not selecting the cards you're practicing, you're just simply touring on the

09:07:01.740 --> 09:07:05.500
top of the deck, sometimes even with high counts of these cards, you can just miss them.

09:07:06.140 --> 09:07:11.820
Okay, well let's take a look back then at what Henry did to take victory in that first game.

09:07:11.820 --> 09:07:17.100
We saw the first KO on the cadavera and this is really just Diego not having very much,

09:07:17.100 --> 09:07:23.500
it took far too long to get rolling by which point Henry takes a second KO but that was on the

09:07:23.500 --> 09:07:28.460
pheasant dip to going down the free prize cards remaining plenty of options for if the battle

09:07:28.460 --> 09:07:34.620
cage wasn't there but it always was here goes finally starts taking prizes but unfortunately it

09:07:34.620 --> 09:07:39.260
was too little too late and then we're hopefully going to see in a second this big end state

09:07:39.260 --> 09:07:44.460
scenario where Henry goes well battle gauge only protects the bench so I can just boss

09:07:44.460 --> 09:07:49.820
to call us up something in the active KO it with curse blast from the dust war and then that means

09:07:49.820 --> 09:07:55.820
something gets promoted to get KOed by the dragon bolt and then Henry takes a pretty clean 1-0 victory

09:07:55.820 --> 09:08:03.420
in the end but Diego knows he did not have the best draws in that first game especially when

09:08:03.420 --> 09:08:07.820
Alakazam is a much better archetype going first into this matchup I feel like so having that

09:08:07.820 --> 09:08:12.220
advantage is really going to help him out you can get evolving that a little bit quicker slow down

09:08:12.220 --> 09:08:16.100
down the evolution on Henry's side, who does not play Rare Candy, so you know you're not

09:08:16.100 --> 09:08:19.300
really going to be facing down a plan to die for a number of turns.

09:08:19.300 --> 09:08:23.740
I should give a bit more breathing room to Diego in this second game.

09:08:23.740 --> 09:08:28.940
And let's not forget he started his only EX Pokemon as well, and Henry really quickly

09:08:28.940 --> 09:08:34.100
capitalised on that positivity, so he could have very easily chain attacks throughout

09:08:34.100 --> 09:08:36.100
the remainder of the game to stay ahead of the race.

09:08:36.100 --> 09:08:39.580
So the fact that it was a positivity start and that he had a slower start under the

09:08:39.580 --> 09:08:43.340
the Ipsu Pollen lock, a skill like this next game is going to be a lot closer.

09:08:43.340 --> 09:08:46.580
Even though Chendo is from Ipsu Pollen was absolutely cute in the end,

09:08:46.580 --> 09:08:49.220
because with no extra damage counter to splatter around,

09:08:49.220 --> 09:08:51.500
that's what led to the KO on the Fezzan Difty.

09:08:51.500 --> 09:08:53.700
So, yeah, very important point.

09:08:53.700 --> 09:08:56.300
We have seen a Mulligan from Diego.

09:08:56.300 --> 09:08:59.260
There won't be a second Mulligan, there's at least an Abra in hand.

09:08:59.260 --> 09:09:03.580
You do have to have a basic Pokemon to start a game of the Pokemon trading card game.

09:09:03.580 --> 09:09:06.740
If you don't have a basic Pokemon, we call that a Mulligan.

09:09:06.740 --> 09:09:09.500
You have to shuffle your hand to draw a new opening hand,

09:09:09.500 --> 09:09:13.260
And your opponent gets to have an extra card, almost like a lucky apology.

09:09:13.260 --> 09:09:15.700
Sorry I made you wait a bit, so I didn't have a basic.

09:09:15.700 --> 09:09:17.780
Have an extra card to make your investment.

09:09:17.780 --> 09:09:21.820
And here is a fist bump, and here is game two, Abra against 3P,

09:09:21.820 --> 09:09:25.940
Alakazam against Dragonpole, and Diego will get the chance to go first.

09:09:25.940 --> 09:09:28.740
Hopefully, Joe will have a better start than last time.

09:09:28.740 --> 09:09:31.260
Well, I can already see there's a poker pad in the hand,

09:09:31.260 --> 09:09:35.220
and he also already has access to his A-spec, the Enriching Energy.

09:09:35.220 --> 09:09:38.540
So it may well be that this poker pad will search out a Don's Boss

09:09:38.540 --> 09:09:42.540
just to get the value of enriching and potentially reuse it throughout the game.

09:09:42.540 --> 09:09:45.540
Alternatively, he may just still need to have a backup Abra,

09:09:45.540 --> 09:09:49.540
and you say that just one use of enriching, in this case, is enough.

09:09:49.540 --> 09:09:54.540
No, Diego is going to go for the Don's Pass, first of all, which is no bad thing.

09:09:54.540 --> 09:09:56.540
He's already holding onto some supporters for the next turn,

09:09:56.540 --> 09:09:58.540
so Diego's hand is pretty reasonable,

09:09:58.540 --> 09:10:02.540
ideally from the next four cards from his Enriching Energy A-Spec.

09:10:02.540 --> 09:10:06.540
He might be able to find some more Buddy Buddy Poffin, that would be ideal.

09:10:06.540 --> 09:10:10.180
deal. Those prize cards, not the worst, you are lacking one of your

09:10:10.180 --> 09:10:14.020
appra, one of your Alakazam, and again that lana's age has found its way into the prizes.

09:10:14.020 --> 09:10:17.180
At least you've got sacred ash this time, at least you've got some recovery.

09:10:17.180 --> 09:10:21.180
Yeah, we can handle that. Even the third copy of Alakazam can be a big deal

09:10:21.180 --> 09:10:23.980
just so you have that higher threshold of hit points at times.

09:10:23.980 --> 09:10:27.980
It's going to be something Diego can navigate around throughout the game.

09:10:27.980 --> 09:10:31.780
Absolutely. And here, you know, one of the things about Dragapop is it just doesn't

09:10:31.780 --> 09:10:34.980
put on very much early game damage. It takes a couple of turns to get rolling.

09:10:34.980 --> 09:10:39.860
is why Badoo is so, so ubiquitous with the deck.

09:10:39.860 --> 09:10:41.860
So that will give you a couple of turns to set up

09:10:41.860 --> 09:10:43.580
if you can deal with the lack of items

09:10:43.580 --> 09:10:46.740
which can sometimes be a very big if.

09:10:46.740 --> 09:10:47.780
So we've got the Dunsparse,

09:10:47.780 --> 09:10:49.460
we've got the Aberrini Active.

09:10:49.460 --> 09:10:53.300
Hopefully we can start to, you know, see Diego.

09:10:53.300 --> 09:10:54.980
Get this board going a little bit more,

09:10:54.980 --> 09:10:56.580
get a bunch of basics down.

09:10:56.580 --> 09:10:59.140
And then one of the nice things to get around

09:10:59.140 --> 09:11:02.660
your item lock is just draw a whole bunch of cards.

09:11:02.660 --> 09:11:04.140
Oh, he's not mucking about, Joe.

09:11:04.140 --> 09:11:08.180
One ball cage well players have opened necklace at this date in the tournament

09:11:08.180 --> 09:11:13.160
They know that Henry only has access to one stadium card the four draws from the

09:11:13.980 --> 09:11:18.440
Enriching energy weren't ideal for Diego so action passes over to Henry now

09:11:19.060 --> 09:11:24.020
He's gonna be looking to get his but do one that's not the six exact start Diego wanted bunch of cards

09:11:24.020 --> 09:11:29.820
It's nice, but not many Pokemon so Henry here using a buddy buddy pop him doing that opening game search

09:11:29.820 --> 09:11:33.860
Of course remember that there are six cards that are put down as price cards at the beginning of the game

09:11:34.140 --> 09:11:39.880
Those are cards to which you do not have access until you draw them by taking prizes by knocking out Pokemon.

09:11:39.880 --> 09:11:43.980
Good players like Henry, what they're going to do is spend the first set to the game.

09:11:43.980 --> 09:11:45.980
Trying to figure out what those prizes are.

09:11:45.980 --> 09:11:50.680
And the good news for Henry is that there is no jamming tower in the prize cards.

09:11:50.680 --> 09:11:54.960
That's already the first thing that he's going to be checking, but ultimately nothing too dangerous for him.

09:11:54.960 --> 09:12:01.000
That Fesendip TEX obviously can be a good way for him to go deeper into the deck when he's trying to close out games,

09:12:01.000 --> 09:12:03.360
but it might not be too concerning for a little while.

09:12:03.360 --> 09:12:05.440
Overall, pretty nice prize cards for both players.

09:12:05.440 --> 09:12:07.920
The one pleasant if you make me a little bit nervous,

09:12:07.920 --> 09:12:11.080
but you're almost certainly going to have something prize every game,

09:12:11.080 --> 09:12:12.840
and you'd rather not have prize.

09:12:12.840 --> 09:12:14.240
It's not the end of the world.

09:12:14.240 --> 09:12:17.720
So Henry there does make a couple little notes of what is prize,

09:12:17.720 --> 09:12:20.480
and you can refer back to that as you get later in the game.

09:12:20.480 --> 09:12:22.720
Tension rises, you forget a few things,

09:12:22.720 --> 09:12:26.160
so you look back and go, oh, that's what happened.

09:12:26.160 --> 09:12:27.640
That's what's in the prizes.

09:12:27.640 --> 09:12:29.840
Henry's already looking like in a really good position.

09:12:29.840 --> 09:12:35.680
He's got one buddy buddy poppin. I think he's also got a poker pad in the hand as well as a lilies determination

09:12:35.680 --> 09:12:39.760
So things are looking pretty good for Henry here even a backup 3p

09:12:39.920 --> 09:12:43.200
And in this case Henry's gonna commit to a second bud you here

09:12:43.760 --> 09:12:51.760
Seeing the value of chaining item lock against Diego really saw Diego start and when I don't think you've got all that much going on

09:12:51.760 --> 09:12:57.240
So I'm just gonna make sure you are item locks for a whole bunch of turns and by the time this item lock is broken

09:12:57.240 --> 09:13:03.840
I'm gonna have everything I need established to start taking these multiple prizes. Here we go with the

09:13:03.840 --> 09:13:10.560
Well, just a shuffle up from Lily's determination. No prize cards taken means eight new cards coming out for Henry Chow here

09:13:10.560 --> 09:13:14.280
We've already got an energy on the active dripping and another dream be down as well

09:13:14.520 --> 09:13:19.000
What can we get from these eight cards to make things better? It's already picture perfect

09:13:19.000 --> 09:13:26.760
It's a ton of search and typically in the dragapult deck that search can so quickly be converted into draw

09:13:27.240 --> 09:13:32.640
So Henry could fill up his final bench space with a drippy if he wishes and can already start to put some drakloak into his hands

09:13:32.640 --> 09:13:39.000
And even one of each energy one fire and one psychic for good measure after buddy buddy puffing to get basics

09:13:39.000 --> 09:13:41.080
And then you've got your poker pad

09:13:41.080 --> 09:13:44.320
I think there's an octable in there as well to go and get your revolution Pokemon

09:13:44.640 --> 09:13:48.760
Just a read and even the unfair standard your opponent dares to take a prize

09:13:49.160 --> 09:13:55.720
Yeah, just really good hand. This is one of the big sort of pitfalls you can have whilst using that early budgie

09:13:55.720 --> 09:14:00.320
sort of teasing Diego saying I'm gonna use that item lock. I know your cadaver

09:14:00.320 --> 09:14:04.240
can take a knockout on this buddy easily but then you're holding on to that

09:14:04.240 --> 09:14:08.040
aspect you can instantly punish them so Henry throw in all of these items away

09:14:08.040 --> 09:14:12.000
the reason being Erie is in the deck for Diego and he knows that there's no

09:14:12.000 --> 09:14:15.240
hand disruption beyond Erie so let's convert these into track folk now and

09:14:15.240 --> 09:14:18.320
guarantee them for next time. Well there's the itchy ball and there will be no

09:14:18.320 --> 09:14:22.440
item cast from Diego does get that telepathic energy which is actually huge

09:14:22.440 --> 09:14:31.140
Go and search out a couple of basic psychic Pokemon or as I like to call them Abra and that is going to allow him to set up quite nicely

09:14:32.080 --> 09:14:36.900
Hopefully under this item lock and as soon as you start drawing the cadavera drawing the alakazam

09:14:36.900 --> 09:14:41.840
Drawing the dunce bus then you're going to be drawing extra cards and hopefully

09:14:41.960 --> 09:14:43.960
Mitigating that item lock a little bit

09:14:44.280 --> 09:14:50.360
Yeah, and part of the reason why Diego plays two copies of that ace nullified Geneset is to try and allow him to be aggressive

09:14:50.360 --> 09:14:53.160
with these Kadabra and take those prizes.

09:14:53.160 --> 09:14:57.080
If he's able to develop the Genesect alongside a tool,

09:14:57.080 --> 09:14:59.080
he then doesn't have to fear the unfair stamp.

09:14:59.080 --> 09:15:01.600
So if he can make that combination come together

09:15:01.600 --> 09:15:04.320
from his hand here, it could still be a big turn for him.

09:15:04.320 --> 09:15:05.440
Well, there is a Kadabra.

09:15:05.440 --> 09:15:08.600
Two cards will be drawn from psychic draw.

09:15:08.600 --> 09:15:09.440
What are we gonna see?

09:15:09.440 --> 09:15:10.800
It is a Genesect.

09:15:10.800 --> 09:15:12.120
Do we have a tool to attack?

09:15:12.120 --> 09:15:14.200
Because the only works one is a tool on there.

09:15:14.200 --> 09:15:15.120
I don't see it just yet,

09:15:15.120 --> 09:15:18.480
but there is access to this runaway draw for three cards.

09:15:18.480 --> 09:15:21.400
Looking for a tall, that would be absolutely huge.

09:15:21.400 --> 09:15:22.280
Any tall would do.

09:15:22.280 --> 09:15:23.880
There it is, lucky helmets.

09:15:23.880 --> 09:15:26.200
Nice, okay, this is fantastic.

09:15:26.200 --> 09:15:28.320
This is exactly what I was saying a second ago.

09:15:28.320 --> 09:15:29.480
Yes, you're item locked,

09:15:29.480 --> 09:15:32.280
but you have a bunch of just natural draw,

09:15:32.280 --> 09:15:33.920
and that means you can vent to Genesect,

09:15:33.920 --> 09:15:37.200
attack to tall, all of a sudden, ace nullifiers online.

09:15:37.200 --> 09:15:38.720
You can care the Badoo,

09:15:38.720 --> 09:15:42.680
but Henry isn't then allowed to go and use unfair stamp,

09:15:42.680 --> 09:15:44.440
which is in and of itself unfair,

09:15:44.440 --> 09:15:46.000
which I think is ironic.

09:15:46.000 --> 09:15:51.560
It's going to be the hilder for turn for Diego, already has attached here, but he could re-establish

09:15:51.560 --> 09:15:56.800
an energy into that hand, at the very least he can stash more of these psychic Pokemon

09:15:56.800 --> 09:16:01.560
for the next turn to continue to draw through the deck, so it may as well take advantage

09:16:01.560 --> 09:16:07.120
of the hilder while you can, but I have to think that with the Lucky Helmet pick-up

09:16:07.120 --> 09:16:09.160
you do go for this early prize card.

09:16:09.160 --> 09:16:13.800
I think you probably do, and you know, at this point you were open deckless, right,

09:16:13.800 --> 09:16:16.720
do you know Henry's not playing any rare candy?

09:16:16.720 --> 09:16:19.480
So that Kadabra, it seems pretty, so.

09:16:19.480 --> 09:16:20.440
Yeah, you've got bow cage,

09:16:20.440 --> 09:16:22.480
and that Kadabra should be pretty safe.

09:16:22.480 --> 09:16:24.720
Yeah, it's, I can say, from my side here.

09:16:24.720 --> 09:16:26.640
So if you go and search out what Alakazam

09:16:26.640 --> 09:16:29.600
and Enriching Energy, which is exactly what Diego's doing,

09:16:29.600 --> 09:16:32.080
that's probably seven cards to all next turn.

09:16:32.080 --> 09:16:33.720
That's a lot of cards.

09:16:33.720 --> 09:16:35.400
Things are looking pretty good for Diego

09:16:35.400 --> 09:16:38.960
in the second game, who will now nullify this board.

09:16:38.960 --> 09:16:40.720
So it doesn't have to fear the unfair stamp

09:16:40.720 --> 09:16:42.280
that we know is already in Henry's hand.

09:16:42.280 --> 09:16:48.760
So a great pick up for Diego and now we'll take the first prize card of the game and even hits an abracadabra.

09:16:48.760 --> 09:16:50.580
That's a really, really good turn for him.

09:16:50.580 --> 09:16:57.920
Back over to Henry. We do see a recon directive. It's either a night stretcher or a dust noir goes for the dust noir for now.

09:16:57.920 --> 09:17:03.680
That's going to not ready yet, but hopefully in a turn or two, we'll be recon directive on a second draft cloak.

09:17:03.680 --> 09:17:09.520
Freshly evolved, give access to a protract, which is not going to help too much here.

09:17:09.520 --> 09:17:13.520
But there is an ultra ball, so I think photo is probably the right word.

09:17:13.520 --> 09:17:17.200
Yeah, we're going to throw the threat away as well as a Duster War.

09:17:17.200 --> 09:17:20.880
We'll put a stash that for later in the discard pile with your night stretches

09:17:20.880 --> 09:17:22.880
and the third recloak coming into play.

09:17:22.880 --> 09:17:25.760
Henry with a pretty perfect turn 1 and 2 here.

09:17:25.760 --> 09:17:27.680
I think that's just a three-recon directive.

09:17:27.680 --> 09:17:29.680
This is the power of Dragonport at play.

09:17:29.680 --> 09:17:32.720
This is absolutely what you are looking for.

09:17:32.720 --> 09:17:34.720
A couple of cards coming at a hand here.

09:17:34.720 --> 09:17:36.560
Well, not coming at a hand, being a recon directive.

09:17:36.560 --> 09:17:38.240
You get to have one of them,

09:17:38.240 --> 09:17:41.040
And that is a Rosa we've got there in hand.

09:17:41.040 --> 09:17:43.640
That is a good energy acceleration onto a stage two.

09:17:43.640 --> 09:17:47.640
If you need it sometimes, one energy onto a drag loak.

09:17:47.640 --> 09:17:50.160
This seems like there is a judge in hand,

09:17:50.160 --> 09:17:52.800
which is going to be very important later on.

09:17:52.800 --> 09:17:55.040
For now, it's just a...

09:17:55.040 --> 09:17:56.160
Let's hit you, Colin.

09:17:56.160 --> 09:17:57.440
Yep, seems like a decent play.

09:17:57.440 --> 09:18:00.680
You're allowing Diego to have this early pressure.

09:18:00.680 --> 09:18:03.280
You're hoping that you can springboard back with a judge,

09:18:03.280 --> 09:18:05.720
as well as a knockout with Phantom Dive.

09:18:05.720 --> 09:18:07.600
However, Diego has a lot of cards to draw here.

09:18:07.600 --> 09:18:12.440
He's already evolved into Alakazam into the active you can psychic draw with to Kadabra now as well

09:18:13.240 --> 09:18:16.440
He's hoping that he can sit on this large hand size for as long as possible

09:18:16.440 --> 09:18:18.720
There's even the bosses orders pickup now for Diego

09:18:19.480 --> 09:18:22.880
Does he want to chase down those energy on the bench to a cloak?

09:18:24.320 --> 09:18:29.200
Seems like a pretty good option. It's gonna say I think you probably do because the problem is you already K

09:18:29.200 --> 09:18:33.540
I'd want to do you got an Alakazam in the active you got an absolute mountain of cards in hand

09:18:33.540 --> 09:18:40.540
You either want to be KOing a Dragapult, which isn't an option, or just going after the most important thing,

09:18:40.540 --> 09:18:43.540
which right now is that Dragpoke with the energy on.

09:18:43.540 --> 09:18:49.540
Telepathic energy onto Canavera for the time being. Will allow you to search to get any other basic psychic?

09:18:49.540 --> 09:18:53.540
Yeah, I like to stashing this energy. Even without any psychic Pokemon targets,

09:18:53.540 --> 09:18:56.540
it means that you can again weave in that enriching energy on another turn.

09:18:56.540 --> 09:19:01.540
So you're almost making your healers more live in the deck, just in case you are hit with that judge.

09:19:01.540 --> 09:19:07.260
So that's also a really strong option on a turn where you don't need that many cards in hand to have a powerful hand KO here

09:19:07.260 --> 09:19:10.780
And he has an insane amount of cards in hand. He doesn't need that many to deal with Mr.

09:19:10.780 --> 09:19:15.060
Cloak. He really does not. You only actually need five in hand. You've easily got five.

09:19:15.060 --> 09:19:23.140
So it was the boss onto the drag look here. That is going to be a KO. Diego up two prizes to zero and that is in a very good position.

09:19:23.140 --> 09:19:30.460
This is already so different to what we saw back in game one. Henry's going to need some kind of energy acceleration here.

09:19:30.460 --> 09:19:35.900
Starts with Crispin and that boss's orders from Diego has now just meant that he doesn't have to be concerned about judge

09:19:35.900 --> 09:19:40.980
He was already ace nullifying the unfair stamp and he's not yet falling prey to the special red card

09:19:40.980 --> 09:19:44.140
So Diego is fully aware that he could hold on to this hand

09:19:44.380 --> 09:19:51.220
Thanks to that boss's orders on the previous term forcing Henry into a line via Crispin here rather than anything else

09:19:51.620 --> 09:19:55.860
And instantly one energy is going to go on to the cloak and now we will recondiretive

09:19:55.860 --> 09:19:58.260
Is that the stadium bump coming into the hand?

09:19:58.260 --> 09:19:59.860
This is where things get spicy.

09:19:59.860 --> 09:20:05.780
Yeah, jamming tower is in hand, but there's no great targets for that residual damage.

09:20:05.780 --> 09:20:10.380
Not yet, but you need to have it all in one turn, if you can.

09:20:10.380 --> 09:20:13.500
Yeah, unfortunately you do. It does tend to be a bit of a combo.

09:20:13.500 --> 09:20:15.500
Only one judge, you better time it well.

09:20:15.500 --> 09:20:18.380
Only one jamming tower, you better time it well.

09:20:18.380 --> 09:20:21.420
Henry has a bunch of these one-off options.

09:20:21.420 --> 09:20:24.980
If timed correctly, he could absolutely swing the game.

09:20:24.980 --> 09:20:32.260
one special red card as well in theory a bunch of outs to Alakazam. I'm pretty sure Henry shouldn't

09:20:32.260 --> 09:20:36.660
evolve into Dragapult this turn. I'm pretty sure he should go for just a single prize board and

09:20:36.660 --> 09:20:42.100
continue to itchy pollen here. I think ultra balling into a dust pops. Now he's found that jamming

09:20:42.100 --> 09:20:48.340
tower. Could be pretty important so he can work his way towards a dust noir on the next turn. So

09:20:48.980 --> 09:20:53.620
he has just picked up Dragapult but he might even be sacrificing it here alongside a roses

09:20:53.620 --> 09:20:58.020
encouragement. Henry is gambling everything right now. These are both of his energy acceleration

09:20:58.020 --> 09:21:02.740
cards being used this turn, so instead he will spread his energy onto multiple Tricoloc

09:21:02.740 --> 09:21:07.980
this turn, evolve into these dust globs and say that I can have a big swing turn with

09:21:07.980 --> 09:21:11.260
Dust Noir jamming tower and a knockout later on.

09:21:11.260 --> 09:21:13.860
There's the itchy pollen.

09:21:13.860 --> 09:21:17.740
One psychic on each draculate with a fire in hand to make sure you've definitely got

09:21:17.740 --> 09:21:23.020
what you need next turn, energy wise. So, itchy pollen Diego is still item lock, there

09:21:23.020 --> 09:21:27.020
There is no access to items. Diego, taking a prize is not an issue here.

09:21:27.020 --> 09:21:29.020
That's going to happen.

09:21:29.020 --> 09:21:31.020
But you're kind of thinking at this point,

09:21:31.020 --> 09:21:33.020
my opponent is slowing things down.

09:21:33.020 --> 09:21:37.020
How bad is the turn going to be when they decide to go faster?

09:21:37.020 --> 09:21:40.020
You know, are we going to see a judge? Are we going to see a jamming tower?

09:21:40.020 --> 09:21:43.020
Are we going to see all of this coming down in one turn?

09:21:43.020 --> 09:21:47.020
Really, it's just making yourself as well prepared for that as possible.

09:21:47.020 --> 09:21:51.020
Ooh, I like this. This is creative, getting the enriching energy onto Genesects,

09:21:51.020 --> 09:21:53.520
because it wasn't an air balloon coming onto the Genesect.

09:21:53.520 --> 09:21:56.620
You have to be aware that its one retreat cost can be awkward at times.

09:21:56.620 --> 09:21:59.620
Jiggo has drawn into a gunsparse. That's handy.

09:21:59.620 --> 09:22:03.720
He does also have access to Dawn in hand of this turn, as well as Bosses' orders.

09:22:03.720 --> 09:22:08.120
But you need to sort of hold onto these cards, seeing as though he's just grown such a substantial hand.

09:22:08.120 --> 09:22:10.620
He's also drawn into those air balloons.

09:22:10.620 --> 09:22:13.620
So you could consider putting Fezantipity down proactively,

09:22:13.620 --> 09:22:16.120
expecting the Flipkates to open pretty soon.

09:22:16.120 --> 09:22:19.620
I do like the enriching energy on the Genesect, but I've got to ask you, Joe.

09:22:19.620 --> 09:22:25.100
You can't now cycle it like you can on a the Duns bass that could come back to bite later. All right

09:22:25.100 --> 09:22:30.500
It could be awkward, but then again, it's one of those situations where you don't always have the opportunity anyway

09:22:30.500 --> 09:22:36.600
No, it's gonna be another boss's orders attempt here. Diego trying to stifle those energies once again

09:22:36.600 --> 09:22:40.100
And is happy to ignore buddhu you're limiting Henry's draw

09:22:40.180 --> 09:22:42.420
You're forcing extra attachments out of him

09:22:42.420 --> 09:22:45.960
I even see the Fezzan dipty and air balloon come down this turn as well

09:22:45.960 --> 09:22:50.460
Diego is getting into range of the special red card and he's taking precautions.

09:22:50.460 --> 09:22:54.460
I actually kind of love taking out this because you know, again, you're open-decklist.

09:22:54.460 --> 09:22:56.960
You know Rose has gone. You know Crispin has gone.

09:22:56.960 --> 09:23:01.460
You know that both of these energy on the Tricloak is everything that's there.

09:23:01.460 --> 09:23:03.960
Now, there's no guarantee you care the Dragapult next turn.

09:23:03.960 --> 09:23:07.460
But if you do, that's all the energy gone.

09:23:07.460 --> 09:23:10.460
I think it's time. I think it's time for Judge.

09:23:10.460 --> 09:23:11.960
Oh, it's time for Judge.

09:23:11.960 --> 09:23:13.960
Henry is considering all of his options here.

09:23:13.960 --> 09:23:17.160
I think this is the turn. He's debating whether or not to

09:23:17.880 --> 09:23:22.360
Play jamming tower perhaps here, or is he thinking that he just doesn't have high enough odds?

09:23:23.000 --> 09:23:27.600
From the judge, but it is time Henry has fallen quite far behind in this game

09:23:27.600 --> 09:23:29.600
And he needs to limit Diego's hand

09:23:29.840 --> 09:23:34.720
This was one of the few ways that he could it was either find your special red card

09:23:34.840 --> 09:23:37.080
All play the judge here in this case

09:23:37.080 --> 09:23:41.880
He's gonna give himself just four cards and a recon directive to at the very least find a dragapult

09:23:41.880 --> 09:23:45.920
to get to 30x this turn.

09:23:45.920 --> 09:23:46.960
Yeah. And if the Dragapult goes

09:23:46.960 --> 09:23:47.960
down, you lose the game. That

09:23:47.960 --> 09:23:48.960
is it. You're not recovering

09:23:48.960 --> 09:23:49.960
from that. So, this is a turn

09:23:49.960 --> 09:23:50.960
I think where you have to just

09:23:50.960 --> 09:23:53.960
judge and hope it works out.

09:23:53.960 --> 09:23:55.960
Diego can refill his hand. We

09:23:55.960 --> 09:23:57.960
seen these decks do that.

09:23:57.960 --> 09:23:58.960
There's two Kadabra ready to

09:23:58.960 --> 09:23:59.960
evolve. There's a Duns Pass

09:23:59.960 --> 09:24:01.960
ready to evolve. There are a

09:24:01.960 --> 09:24:02.960
bunch of drawing options. You

09:24:02.960 --> 09:24:03.960
got your Pheasant Dipty ready

09:24:03.960 --> 09:24:05.960
to flip the script. So, here

09:24:05.960 --> 09:24:06.960
are four cards for Diego.

09:24:06.960 --> 09:24:08.960
There's the Dragapult. That's

09:24:08.960 --> 09:24:10.960
a big piece. Okay. Can we

09:24:10.960 --> 09:24:19.300
We could curse blast the active Alakazam thanks to some early itchy pollen. That's in range of a knockouts

09:24:19.300 --> 09:24:22.880
It is it's awesome. You could also phantom dive after the facts

09:24:24.120 --> 09:24:27.420
You would be giving Diego potentially more cards with fit the script

09:24:27.420 --> 09:24:30.180
But at this stage you kind of have to start going for this

09:24:30.180 --> 09:24:35.160
I think you do I think that might be that is a fun play. We'll see if it comes out

09:24:35.160 --> 09:24:39.980
It is the night stretcher that is taken off of the recon directive here

09:24:39.980 --> 09:24:41.980
That's going to go into hand.

09:24:41.980 --> 09:24:43.980
We've already got the energy there as the light stretcher.

09:24:43.980 --> 09:24:45.980
That presumably is going to be...

09:24:45.980 --> 09:24:47.980
Oh, it's retreating, actually.

09:24:47.980 --> 09:24:49.980
But not thinking that's going on the active.

09:24:49.980 --> 09:24:50.980
Yeah.

09:24:50.980 --> 09:24:52.980
Could it just go into the active with Dragapult right now

09:24:52.980 --> 09:24:56.980
and hope that the 320 hit point threshold is too much for Diego?

09:24:56.980 --> 09:24:58.980
He only has four cards currently in his hand.

09:24:58.980 --> 09:25:00.980
He has flipped the script.

09:25:00.980 --> 09:25:02.980
They can get him three additional cards.

09:25:02.980 --> 09:25:04.980
As you mentioned, Ross, that enriching energy has been committed.

09:25:04.980 --> 09:25:07.980
That's not a way for Diego to springboard into enough

09:25:07.980 --> 09:25:10.700
into enough to take out this Dragapolte X.

09:25:10.700 --> 09:25:11.940
Well, we need 16 cards.

09:25:11.940 --> 09:25:14.180
If we get to 16 cards, this game is over.

09:25:14.180 --> 09:25:16.100
You will need to put the Alakazam down,

09:25:16.100 --> 09:25:18.060
but you'll do that anyway to draw extra cards.

09:25:18.060 --> 09:25:20.140
Get to 16 cards in hand.

09:25:20.140 --> 09:25:22.380
You will end up winning this game.

09:25:22.380 --> 09:25:23.540
That Dragapolte goes down.

09:25:23.540 --> 09:25:25.620
You have one prize card remaining,

09:25:25.620 --> 09:25:29.060
and there really won't be much for Henry to do at that point.

09:25:29.060 --> 09:25:31.220
But you can see the hand, Joe.

09:25:31.220 --> 09:25:32.940
How likely is this to happen?

09:25:32.940 --> 09:25:35.340
Well, there's not many of those evolution pieces

09:25:35.340 --> 09:25:37.420
just yet for Diego.

09:25:37.420 --> 09:25:39.100
It does start with a Hilda.

09:25:39.100 --> 09:25:40.940
We have three Pokemon that we can evolve.

09:25:40.940 --> 09:25:43.060
Each of them can draw three cards

09:25:43.060 --> 09:25:46.860
with two psychic draws from two Alakazam plus a runaway draw.

09:25:47.940 --> 09:25:48.780
I'm not sure if it's enough

09:25:48.780 --> 09:25:51.700
when you're also having to mangley play these Pokemon down.

09:25:51.700 --> 09:25:53.900
You're only going plus two on each of these.

09:25:53.900 --> 09:25:56.340
So I think Kenry's found a window of opportunity.

09:25:56.340 --> 09:25:59.660
Imagine if that enriching energy was still available here

09:25:59.660 --> 09:26:01.940
and usually set that as well.

09:26:01.940 --> 09:26:03.220
I mean, it is one of those things,

09:26:03.220 --> 09:26:05.620
but also if you don't put an energy on the Geneset,

09:26:05.620 --> 09:26:07.100
then it can become a trap target link.

09:26:07.100 --> 09:26:15.100
Oh, absolutely. I'm not saying it was a wrong decision. I'm just saying, I'd really, you know, if I was Diego, we'd really like it right now.

09:26:15.100 --> 09:26:23.100
These are the fine margins of Pokemon though. You can see the logic as to why Diego did it at the time as we do see the first psychic draw from Alakazam.

09:26:23.100 --> 09:26:31.100
Do you see any more pieces? No, I don't see much here. Didn't draw into the Duns pass.

09:26:31.100 --> 09:26:44.100
There is an ultra ball, but the ultra ball unfortunately is kind of a minus two when you play it, so then when you play the Alakazam you have even, it's not a great use of resources, it's not building your hand size at all.

09:26:46.100 --> 09:26:56.100
This is very awkward. We're going to put a telepathic energy onto the Kadabra, and you guys have a quick look at the decks. If there are any basic psychic Pokémon we may want to grab out.

09:26:56.100 --> 09:26:57.900
There is an Abra there.

09:26:57.900 --> 09:27:00.580
Feels like Diego may just go for a passive turn again.

09:27:00.580 --> 09:27:03.020
It feels like you've got to reload those cannons

09:27:03.020 --> 09:27:04.900
after you've just lost a large hand size.

09:27:04.900 --> 09:27:07.820
So he may end up promoting the done sparse

09:27:07.820 --> 09:27:11.100
at the end of this turn here, or even the Abra,

09:27:11.100 --> 09:27:11.940
to be honest with you,

09:27:11.940 --> 09:27:13.900
because he's already got so many energy around this board,

09:27:13.900 --> 09:27:16.500
he can probably feel fairly safe to do so,

09:27:16.500 --> 09:27:19.860
but no, instead, Diego is going to go with an attack

09:27:19.860 --> 09:27:22.180
and put some damage counters into play.

09:27:22.180 --> 09:27:24.620
Diego has to be far less concerned

09:27:24.620 --> 09:27:27.100
about Henry having no monkey glory,

09:27:27.100 --> 09:27:30.060
putting damage counts into players far less scary for him.

09:27:30.060 --> 09:27:31.380
And that's a substantial chunk as well

09:27:31.380 --> 09:27:33.260
being hit into this Dragapult EX.

09:27:33.260 --> 09:27:35.240
Well, you've got to think, Diego's winning in two,

09:27:35.240 --> 09:27:37.660
if he's winning, he's winning in two turns regardless.

09:27:37.660 --> 09:27:39.620
Here, now, there's no turn where you need

09:27:39.620 --> 09:27:41.780
an absolutely redonkulous, gigantic hand.

09:27:41.780 --> 09:27:42.620
Yeah, that's true.

09:27:42.620 --> 09:27:44.100
And it also means that if there is a special red card

09:27:44.100 --> 09:27:46.260
coming out, you can still get close

09:27:46.260 --> 09:27:47.780
to the Dragapult EX next turn.

09:27:47.780 --> 09:27:50.360
So probably is the wisest approach.

09:27:50.360 --> 09:27:53.060
Henry though, a slow attachment to Drippy.

09:27:53.060 --> 09:27:54.300
What else is going on in this hand?

09:27:54.300 --> 09:27:56.300
Is there anything else for him here?

09:27:56.300 --> 09:27:58.300
Not seeing too much. There is an option.

09:27:58.300 --> 09:28:00.300
Now, if Jamiro were to be found,

09:28:00.300 --> 09:28:04.300
that Abra would represent a very easy second prize on the bench for Henry.

09:28:04.300 --> 09:28:06.300
Of course, there was a judge last turn.

09:28:06.300 --> 09:28:08.300
There's only one in the deck. The odds aren't great.

09:28:08.300 --> 09:28:10.300
Henry's shaking his head.

09:28:10.300 --> 09:28:15.300
Just going to be the knockout. I think he knows he's got low percentage win at this stage.

09:28:15.300 --> 09:28:18.300
He's just seeing what Diego can construct.

09:28:18.300 --> 09:28:21.300
Got to make him have it in the hand, because at the very least,

09:28:21.300 --> 09:28:23.300
Diego has to build quite a few cards here.

09:28:23.300 --> 09:28:25.300
He's got a top deck, the Duns

09:28:25.300 --> 09:28:27.300
bar, but he has plenty of draws

09:28:27.300 --> 09:28:29.300
before that. First of all, we've

09:28:29.300 --> 09:28:31.300
flipped the script from Pesendipity,

09:28:31.300 --> 09:28:33.300
but it is looking more and more

09:28:33.300 --> 09:28:35.300
favourable for Diego at this

09:28:35.300 --> 09:28:37.300
stage. He has a Cadabra lined up.

09:28:37.300 --> 09:28:39.300
Does he have the recovery

09:28:39.300 --> 09:28:41.300
required to get some of these

09:28:41.300 --> 09:28:43.300
Alakazam out of the discard pile?

09:28:43.300 --> 09:28:45.300
That's what we're going to be

09:28:45.300 --> 09:28:47.300
looking for here. Reedy is Alakazam.

09:28:47.300 --> 09:28:49.300
You only need six cards in hand.

09:28:49.300 --> 09:28:51.300
Cards in hand is no longer an issue.

09:28:51.300 --> 09:28:56.820
one and a stage two. That's going to get you your Kadabra and your Alakazam as well as a basic.

09:28:56.820 --> 09:29:02.500
Of course, we've already got the Duns boss in hand. And I kind of love the fact that here

09:29:02.500 --> 09:29:06.500
you need six cars in hand now. Oh, and that is just going to be the concession from Henry.

09:29:06.500 --> 09:29:12.020
Diego takes game two. There is too much pressure from the Alakazam line. And that means we are

09:29:12.020 --> 09:29:17.220
going to a game three. But the wonderful thing is we're in top four. We've got a longer clock.

09:29:17.220 --> 09:29:19.620
We've got loads of time for a game free, Joe!

09:29:19.620 --> 09:29:23.940
We have plenty of time, and I was about to say, before Henry picked up his guards,

09:29:23.940 --> 09:29:27.700
that was going to be the picture-perfect board statement Diego had constructed,

09:29:27.700 --> 09:29:30.820
whilst also going down to just one-file club remaining.

09:29:30.820 --> 09:29:33.460
So, Henry could see the lighting on the wall, he had six-file cuts to it,

09:29:33.460 --> 09:29:35.060
or five-file cuts still to take.

09:29:35.060 --> 09:29:36.340
Not going to get it done there.

09:29:36.340 --> 09:29:40.420
Diego, coolies, with a much better draw in this game number two,

09:29:40.420 --> 09:29:43.060
made light work of Henry's board there.

09:29:43.060 --> 09:29:45.220
Absolutely, yes!

09:29:45.220 --> 09:29:48.660
And that we've just seen this is what Alakazam does.

09:29:48.660 --> 09:29:52.020
Let's see it again. Let's go to the replay.

09:29:52.020 --> 09:29:54.020
See what we've already seen so far.

09:29:54.020 --> 09:29:55.620
This is just game two here.

09:29:55.620 --> 09:29:59.300
And this is Diego, early KO with the Kadabra,

09:29:59.300 --> 09:30:01.620
but crucially with that ace-fellifier genocide,

09:30:01.620 --> 09:30:04.820
making sure there will be no unfair stamp.

09:30:04.820 --> 09:30:08.180
And from here, it was Henry Tran who set up,

09:30:08.180 --> 09:30:09.700
and Diego just ruining it.

09:30:09.700 --> 09:30:12.580
We saw the faucet orders, KO'ing that drag loop

09:30:12.580 --> 09:30:15.140
with the energy on two turns in a row.

09:30:15.140 --> 09:30:18.740
We did finally see a Dragapult come up and take a prize.

09:30:18.740 --> 09:30:21.740
Diego unable to get a one-hit KO going.

09:30:21.740 --> 09:30:24.940
And you just hit it now, and then it's a two-hit KO,

09:30:24.940 --> 09:30:27.440
and I never need a large hand size to pull it off.

09:30:27.440 --> 09:30:31.540
And Henry went, good point. Let's go to a game free.

09:30:31.540 --> 09:30:33.940
Henry Chow, who made his name last season

09:30:33.940 --> 09:30:35.940
winning three regionals with Gardevoir.

09:30:35.940 --> 09:30:39.440
Diego, a well-known player for many, many years,

09:30:39.440 --> 09:30:42.440
who's biggest championship, you know,

09:30:42.440 --> 09:30:47.440
Biggest result was in the World Championships in 2017 with a different Guard of War.

09:30:47.440 --> 09:30:57.440
Now it is a best of one. Whoever wins this third and final game will be joining us in the Chase Center tomorrow for the World Championship Final.

09:30:57.440 --> 09:31:03.440
It doesn't get bigger than this one. Just one game away from fighting it out in the Chase Center.

09:31:03.440 --> 09:31:08.440
And there is the fist bump. We are off game three. It all comes down to this.

09:31:08.440 --> 09:31:11.160
And it is going to be, it looks like Henry going first,

09:31:11.160 --> 09:31:13.200
3-P against Abra.

09:31:14.200 --> 09:31:16.080
And I'm not seeing much in the hand.

09:31:16.080 --> 09:31:19.280
I see a Duskoal as well as one poker pad.

09:31:19.280 --> 09:31:21.120
Will this be for a second 3-P?

09:31:21.120 --> 09:31:24.080
And just hope that Lee's determination can help you out.

09:31:24.080 --> 09:31:26.360
Orchid, try and hold this for a guaranteed triploque

09:31:26.360 --> 09:31:27.800
on the next turn of the game.

09:31:27.800 --> 09:31:30.360
An age old question for those Dragapult players.

09:31:30.360 --> 09:31:32.280
Henry, opps to pass.

09:31:32.280 --> 09:31:34.200
Well, we've got a 3-P and a Duskoal.

09:31:34.200 --> 09:31:36.480
Hopefully things will get a bit better next turn.

09:31:36.480 --> 09:31:40.040
Diego here, first turn where you're allowed to play a supporter.

09:31:40.040 --> 09:31:42.480
Items are not locked, so here we go.

09:31:42.480 --> 09:31:46.200
Buddy Buddy Poffin is going to go and get a couple of basic Pokemon.

09:31:46.200 --> 09:31:50.000
You're going to have a look to figure out which cards are in your prizes,

09:31:50.000 --> 09:31:54.360
and we are also going to go and grab a couple of basics.

09:31:54.360 --> 09:31:58.520
Worth noting there are two battle cage in the prizes,

09:31:58.520 --> 09:32:03.000
but there are still two in the deck compared to one jamming tower, so not as bad.

09:32:03.000 --> 09:32:05.800
But ultimately it means that if this Game 3 comes down to Henry

09:32:05.800 --> 09:32:07.800
just having to throw that stadium out there,

09:32:07.800 --> 09:32:10.600
there's a much higher likelihood of that actually sticking around for a turn.

09:32:10.600 --> 09:32:12.720
So still it's going to be a little bit awkward.

09:32:12.720 --> 09:32:16.240
Diego with that early search will grab at least one done sparse,

09:32:16.240 --> 09:32:20.320
and he does already have to be threatened by the DustGull on Henry's side of the board.

09:32:20.320 --> 09:32:22.920
So he may try and look towards getting multiple Abra into play,

09:32:22.920 --> 09:32:27.320
because you don't want your only Abra to be cursed blasted too early.

09:32:27.320 --> 09:32:30.080
No, absolutely not. That 50 HP is terrifying,

09:32:30.080 --> 09:32:33.920
and one of the main reasons is DustGull drops five damage counters

09:32:33.920 --> 09:32:35.600
when it uses cursed blast.

09:32:35.600 --> 09:32:39.680
Now we have gone and gone two dunce bars to only one Abra in the active,

09:32:39.680 --> 09:32:43.760
which would suggest Diego maybe has a telepathic energy or at least some way,

09:32:43.760 --> 09:32:45.680
I hope so, to get towards more Abra.

09:32:46.760 --> 09:32:51.400
Looks like Diego is also thinking about getting an Abra down here.

09:32:51.400 --> 09:32:53.480
He has to have selected three targets, but we will,

09:32:53.480 --> 09:32:56.200
I think there's additional ball search available to him.

09:32:56.200 --> 09:32:58.040
Just weighing up the options of what's better.

09:32:58.040 --> 09:32:59.640
Yeah, I don't think he's actually got three, I think.

09:32:59.640 --> 09:33:02.160
Yeah, oh, he's doing that, he's saying that he wants an Abra

09:33:02.160 --> 09:33:04.640
and that's because he's got a poker pad in hand.

09:33:04.640 --> 09:33:07.520
Okay, so Poker Pad. Oh, no, it's gonna be a telepathic energy.

09:33:07.520 --> 09:33:08.560
Yeah, as you said, Ross.

09:33:08.560 --> 09:33:09.240
Love this.

09:33:09.240 --> 09:33:11.960
Hilda's gonna get an Evolution Pokemon, Anna's energy,

09:33:11.960 --> 09:33:13.800
and has to be telepathic energy.

09:33:13.800 --> 09:33:15.760
We're just gonna go and get two Abra,

09:33:15.760 --> 09:33:18.320
and there is also a Poker Pad here,

09:33:18.320 --> 09:33:20.480
but strong argument to play that preemptively

09:33:20.480 --> 09:33:24.640
for an Evolution Pokemon with Badoo on the horizon.

09:33:24.640 --> 09:33:26.800
Yeah, nice to see that Cadabra coming into the hands.

09:33:26.800 --> 09:33:29.640
So, looks like Dio's hand is already pretty well sorted.

09:33:30.640 --> 09:33:32.000
And some additional Abra coming into play.

09:33:32.000 --> 09:33:36.440
This is a really picturesque turn one, going second for Diego right now.

09:33:36.440 --> 09:33:37.640
Oh, I saw the Dedenne.

09:33:37.640 --> 09:33:40.280
You're not for this matchup.

09:33:40.280 --> 09:33:43.560
Yeah, I wouldn't go to Dedenne personally, and I think Dedenne's great.

09:33:43.560 --> 09:33:46.640
I think this matchup, have a little bit of a snooze, wait for tomorrow,

09:33:46.640 --> 09:33:48.240
you might be needed more then.

09:33:48.240 --> 09:33:54.280
Here comes a Poker Pad to go and search out a non-EX, non-robot Pokémon.

09:33:54.280 --> 09:33:58.200
Do we get another basic or do we get an evolution for next turn?

09:33:58.200 --> 09:34:01.600
I think picking up another Kadabra is pretty reasonable here.

09:34:01.600 --> 09:34:04.920
It's actually going to be the ace nullifier, Genesect.

09:34:04.920 --> 09:34:06.280
So Diego is saying,

09:34:06.280 --> 09:34:09.360
I want the opportunity to go aggressive if I have to.

09:34:09.360 --> 09:34:10.600
In this game number three,

09:34:10.600 --> 09:34:13.320
I don't want to be slowed down by unfair stamp.

09:34:13.320 --> 09:34:14.800
I want to use this Pokemon.

09:34:14.800 --> 09:34:15.960
He's always made it a trademark,

09:34:15.960 --> 09:34:18.480
including his list by playing two copies,

09:34:18.480 --> 09:34:23.080
identifying how important it is to not fall short to that ace spec choice.

09:34:23.080 --> 09:34:25.880
He already has the air balloon in hand, so why not?

09:34:25.880 --> 09:34:28.360
I mean, yeah, quite frankly,

09:34:28.360 --> 09:34:30.720
I mean, it's doing so much good.

09:34:30.720 --> 09:34:33.760
He hasn't been on fairstands once in this whole series,

09:34:33.760 --> 09:34:37.000
and it is going to be just that attack from the Abra,

09:34:37.000 --> 09:34:39.240
flick back to the bench while doing 10 damage,

09:34:39.240 --> 09:34:42.920
popping a Genesect active just because it's got a little bit more beef.

09:34:43.880 --> 09:34:45.400
You're already holding onto that air balloon.

09:34:45.400 --> 09:34:47.840
You can feel pretty confident with that line of play.

09:34:47.840 --> 09:34:50.400
Henry is going to poke a pad out of one drag look,

09:34:50.400 --> 09:34:53.080
but he tries to hold this poke pad for this turn,

09:34:53.080 --> 09:34:55.080
just to guarantee that stage one.

09:34:55.080 --> 09:34:57.160
And he's also going to do his routine deck check.

09:34:57.160 --> 09:35:00.520
He does have a couple of those psychic energy in the prize cards.

09:35:00.520 --> 09:35:05.460
little bit awkward for him. We know that he needs to keep up on these energy attachments when Alakazam is swinging.

09:35:05.460 --> 09:35:09.720
It can be swinging pretty hard. So you've got to keep up on those energy drops throughout the entire game.

09:35:09.720 --> 09:35:13.600
We'll also have a couple of drake cloak as well. It's not ideal prizes.

09:35:13.600 --> 09:35:19.000
Oh, it's a one of each. Yeah. Oh, it is one of each. My apologies. One of each is still not ideal.

09:35:19.000 --> 09:35:20.760
And then we've got two psychic energy.

09:35:20.760 --> 09:35:25.720
Dust Glocks and bosses orders. Not ideal, but you play two Dust Glocks free bosses orders.

09:35:25.720 --> 09:35:28.200
You'll probably be able to work around them just fine.

09:35:28.200 --> 09:35:32.000
but 2-4 Psychic Energy when you need it to attack with Dragonbolt.

09:35:32.000 --> 09:35:36.200
So I'm going to keep an eye on, but most players take prizes from the bottom to the top,

09:35:36.200 --> 09:35:39.200
so we expect them to be taken sooner rather than later.

09:35:39.200 --> 09:35:44.200
I'm just going to take the moment to acknowledge that we are in such a historic match.

09:35:44.200 --> 09:35:50.200
Diego Casaraga has been such an amazing player to watch for many years.

09:35:50.200 --> 09:35:52.200
He's brought us so many moments.

09:35:52.200 --> 09:35:56.200
Henry Chow, a player of the now, over the last couple of seasons,

09:35:56.200 --> 09:36:00.640
he has been non-stop competing at the very highest level.

09:36:00.640 --> 09:36:03.840
And this Lily's determination is going to be huge for him here.

09:36:03.840 --> 09:36:06.840
Henry evolving up into multiple Stage 1 Pokémon

09:36:06.840 --> 09:36:09.720
and needs to start seeing some buddy-buddy Poffin,

09:36:09.720 --> 09:36:12.440
as well as energy this turn, if he wants to initiate

09:36:12.440 --> 09:36:14.720
an itchy pollen item block.

09:36:14.720 --> 09:36:17.720
Failing that here, at least has to protect his Procloak.

09:36:17.720 --> 09:36:18.760
No, absolutely.

09:36:18.760 --> 09:36:21.920
Diego is in a position to start taking prizes next turn.

09:36:21.920 --> 09:36:24.160
He has got a decent board of Pokémon.

09:36:24.160 --> 09:36:26.560
And again, we've said it before, but it bears repeating.

09:36:26.560 --> 09:36:28.600
All of those Pokemon, the Ego's Bench.

09:36:28.600 --> 09:36:30.560
When you evolve, they draw you cards.

09:36:30.560 --> 09:36:32.960
Kadabra, the Duns boss, they all draw cards.

09:36:32.960 --> 09:36:35.640
You wreck Andy into an Alakazam. It draws cards.

09:36:35.640 --> 09:36:38.400
Everything is drawing you cards as you go.

09:36:38.400 --> 09:36:40.800
There does seem to be a 3P in hand.

09:36:40.800 --> 09:36:42.280
Yep, for Henry, at least.

09:36:42.280 --> 09:36:43.400
It's a pretty strong hand.

09:36:43.400 --> 09:36:45.480
Oh, we're... Sorry, Joe. I dropped your legs.

09:36:45.480 --> 09:36:47.200
We're out of a dustclops.

09:36:47.200 --> 09:36:49.920
He's out of a dustclops to try and potentially take out,

09:36:49.920 --> 09:36:52.560
presumably the Abra with the energy on,

09:36:52.560 --> 09:36:53.960
hasn't made the decision yet,

09:36:53.960 --> 09:36:59.400
But he's clearly thinking about it. He's edging towards it. He's gonna do it. No, he's not gonna do it

09:36:59.400 --> 09:37:01.400
I think he's gonna do it Joe. He's gonna do it

09:37:05.520 --> 09:37:07.520
We could be here a while

09:37:07.800 --> 09:37:14.160
Unlike the Abra on the bench, which just went away with that curse blast one prize to each player

09:37:14.160 --> 09:37:19.120
But crucially the Abra with the energy attacks is no more on Diego's bench

09:37:20.120 --> 09:37:23.720
Henry then has a easy recon director choice of ultra ball or ultra ball

09:37:23.960 --> 09:37:25.280
I'd take Ultima personally.

09:37:25.280 --> 09:37:26.280
Yep, good shout.

09:37:26.280 --> 09:37:28.440
And it is going to be the Buddy Buddy pop in now.

09:37:28.440 --> 09:37:31.560
In addition to, there's already Drepi in hand,

09:37:31.560 --> 09:37:34.440
and there's already a Boudou in hand.

09:37:34.440 --> 09:37:38.600
So Henry Ken easily reloaded Dustgoal as well as a Drepi.

09:37:38.600 --> 09:37:41.200
One of the things that's intrigued me so much about Henry's play

09:37:41.200 --> 09:37:44.520
throughout this entire tournament is how aggressively he likes

09:37:44.520 --> 09:37:47.080
to use those Dustflops during the game.

09:37:47.080 --> 09:37:48.960
Much more aggressive than most players, I would say.

09:37:48.960 --> 09:37:52.320
I've been surprised in this tournament, a lot in a bad way,

09:37:52.320 --> 09:37:55.900
But I've been surprised by the situations in which Henry has decided,

09:37:55.900 --> 09:37:58.540
hey, it's turn two, I'm going to use Dust Globs to take something out.

09:37:58.540 --> 09:38:02.040
We saw it on a Badoo in a previous game, and it was absolutely crucial.

09:38:02.040 --> 09:38:06.940
We've seen it on an Abra here, hoping for Henry's sake that it is going to be the same.

09:38:06.940 --> 09:38:10.220
We see an energy attachment just to manually retreat the Trogloak,

09:38:10.220 --> 09:38:13.540
and that means that we do get a Badoo into the active,

09:38:13.540 --> 09:38:17.060
and it is going to be an itchy pull-in, 10 damage,

09:38:17.060 --> 09:38:21.820
but far more importantly, there's no item cards coming down.

09:38:21.820 --> 09:38:27.040
I say 10 damage. It would have been 10 damage were it not for the resistance that we see on Janus act

09:38:27.140 --> 09:38:31.580
Yeah, he's not worried about the damage in this case. He just wants to shut down the flow of Diego's deck

09:38:32.020 --> 09:38:37.360
We already see there were a couple catapult already in the hand and a dawn has just found its way into the hand in addition to

09:38:37.660 --> 09:38:40.540
One of his two copies of battle cage

09:38:41.200 --> 09:38:43.300
Two in those prize cards. Let's we forget

09:38:44.020 --> 09:38:46.980
And now we have the runaway draw from Diego

09:38:46.980 --> 09:38:52.080
Thanks to this itchy pollen, Henry knows that there's not going to be an attack from an Alakazam,

09:38:52.080 --> 09:38:54.720
but there could still be a Kadabra KO this turn.

09:38:54.720 --> 09:38:59.420
And we know that Diego was happy to do so in that game number two, where he came out the victor,

09:38:59.420 --> 09:39:03.440
as soon as he was able to combine a KO with the ace and alify a Genesect.

09:39:03.440 --> 09:39:06.360
And that will be a board save that he can once again repeat.

09:39:06.360 --> 09:39:11.440
Yeah, absolutely. He's got that air balloon to attach to the active to enable free retreat.

09:39:11.440 --> 09:39:12.920
Are we lacking energy right now?

09:39:12.920 --> 09:39:16.480
Well, I was just about to say, Joe, I don't think we've got an energy right now.

09:39:16.480 --> 09:39:21.300
So that's a tough break look how many cards are in that hand and yet. No

09:39:21.680 --> 09:39:27.280
It's gonna be a dawn to go and grab a basic a stage one and a stage two

09:39:27.280 --> 09:39:30.360
It's coming down to a final runaway draw for an energy card here

09:39:30.360 --> 09:39:35.040
I think it might be runaway draw desperate search for an energy. I think that might be the only play

09:39:35.600 --> 09:39:37.600
It's a surprising turn of events

09:39:37.960 --> 09:39:42.500
Diego has seen so many cards. You think it's inevitable that there's gonna be one in there, but not yet

09:39:42.500 --> 09:39:45.840
What is it? Well, there's only

09:39:45.900 --> 09:39:48.800
energy in the deck. One of

09:39:48.860 --> 09:39:50.240
which of course is hiding away

09:39:50.300 --> 09:39:52.080
in the prizes. One of which on

09:39:52.140 --> 09:39:53.540
the Abra that just got KOed.

09:39:53.600 --> 09:39:54.920
So, that does mean there's only

09:39:54.980 --> 09:39:56.820
actually free energy available.

09:39:56.880 --> 09:39:58.720
Maybe that's why we're seeing it

09:39:58.780 --> 09:40:01.120
with so cross your fingers if you

09:40:01.180 --> 09:40:02.720
want to see Diego win here,

09:40:02.780 --> 09:40:03.880
cross your fingers. We're about

09:40:03.960 --> 09:40:05.480
to see a psychic energy coming

09:40:05.560 --> 09:40:07.120
off of this runaway draw.

09:40:07.200 --> 09:40:08.520
Everything else is there. We've

09:40:08.600 --> 09:40:10.220
got Kattabra. We've got the

09:40:10.300 --> 09:40:11.360
air balloon to both turn on

09:40:11.360 --> 09:40:17.200
the active. Do we have a psychic energy coming off of this draw? Huge turning point in the game.

09:40:17.200 --> 09:40:24.240
We do! That telepathic energy comes out. That's a big pick up for Diego. You want to pressure

09:40:24.240 --> 09:40:28.640
the board as much as possible. We've seen what Henry can do when he has access to Curse Blast,

09:40:28.640 --> 09:40:34.320
so let's speed up the game. Start taking these prize cards. It's also the best-case scenario,

09:40:34.320 --> 09:40:39.600
a telepathic energy, so he can also replace an Abra that was KO'd on the previous turn.

09:40:39.600 --> 09:40:43.200
So now his board is looking a little bit more stable here.

09:40:43.200 --> 09:40:44.600
Absolutely huge.

09:40:44.600 --> 09:40:46.040
Like, with the energy there,

09:40:46.040 --> 09:40:47.760
it would have put your whole turn back.

09:40:47.760 --> 09:40:48.840
So when you get to the end of the game,

09:40:48.840 --> 09:40:50.400
you're like, oh, I would have won with one more turn.

09:40:50.400 --> 09:40:51.600
Well, that's where the turn went.

09:40:51.600 --> 09:40:52.600
But not to be.

09:40:52.600 --> 09:40:54.400
The telepathic energy did come out.

09:40:54.400 --> 09:40:56.200
We see a dunce pass being popped down

09:40:56.200 --> 09:40:57.600
to replace it, a dunce pass.

09:40:57.600 --> 09:41:00.800
Battlecage comes down to turn off all of those shenanigans.

09:41:00.800 --> 09:41:02.400
You've already seen one cursed blast.

09:41:02.400 --> 09:41:04.000
Enough of that. Thank you very much.

09:41:04.000 --> 09:41:05.800
So we see an air balloon on the Genesect.

09:41:05.800 --> 09:41:08.200
That's going to give it free retreat into the Kadabra.

09:41:08.200 --> 09:41:16.440
and then Kadabra can just come along and Super Cyborg for 30, get the KO on to that, but do start the price race,

09:41:16.440 --> 09:41:22.840
but there will be no unfair stamp because Ace nullifier on that Jettasek is online.

09:41:22.840 --> 09:41:26.520
Diego has been so diligent with this throughout the entire set.

09:41:26.520 --> 09:41:29.800
You have to respect that dangerous A-spec.

09:41:29.800 --> 09:41:33.320
Henry already taking a moment of pause here.

09:41:33.320 --> 09:41:35.400
How can he punish his opponent?

09:41:35.400 --> 09:41:39.000
He's thinking of promoting a dust skull here,

09:41:39.560 --> 09:41:41.560
even though there's free retreat with his...

09:41:41.560 --> 09:41:43.600
Well, the buddy who has just been knocked out, my apologies.

09:41:44.000 --> 09:41:46.600
But it is forcing him into a dust globs play here,

09:41:46.800 --> 09:41:48.400
unless he's going to take another turn off.

09:41:48.920 --> 09:41:51.400
Well, the dust globs would only be able to go to the active,

09:41:51.400 --> 09:41:53.720
which is not the best use of the damage.

09:41:53.720 --> 09:41:58.160
I mean, it still gets damaged down, but it's not what you're looking for.

09:41:58.720 --> 09:42:01.400
Henry once again on the back foot here, Diego.

09:42:01.400 --> 09:42:04.520
Absolutely the aggressor in this game number three.

09:42:04.520 --> 09:42:28.520
lost game one, came back in one game two, remember we are in game three here it is top four at the world championships in San Francisco the winner of this individual game will take a 2-1 win and we will see them again in the chase centre tomorrow on stage and I'm telling you you don't want to miss tomorrow that is looking like the best venue you've ever seen for a trading card game championship match.

09:42:28.520 --> 09:42:33.520
rare situation where you may be using your unfair stamp as discard fodder for an ultra ball.

09:42:33.520 --> 09:42:38.520
No! It's come to the hand and we do have a dawn as the support of a turn for Henry.

09:42:38.520 --> 09:42:42.520
So confirmation that there's not going to be much of an attack going on this turn.

09:42:42.520 --> 09:42:49.520
Unless you value something like a Cursed Blast, we can reload perhaps a Budu here to continue to item lock.

09:42:49.520 --> 09:42:53.520
It's been something Henry has tried to maintain for a lot of this game.

09:42:53.520 --> 09:42:57.720
So, if you continue to item lot, you continue to feed your opponent prizes.

09:42:57.720 --> 09:43:01.320
That Purdue will go down. That will be Diego's third prize.

09:43:01.320 --> 09:43:05.080
And he is just building up those Alakazam on the bench as we go.

09:43:05.080 --> 09:43:07.640
Good news, of course. You haven't played your judge yet.

09:43:07.640 --> 09:43:09.640
You haven't played your special red card.

09:43:09.640 --> 09:43:12.080
So, you do still have those hand disruption options.

09:43:12.080 --> 09:43:16.240
You haven't used your jamming power to your big potential multi-prize term.

09:43:16.240 --> 09:43:19.680
So, all three of those one-offs are still in the deck. There's no options.

09:43:19.680 --> 09:43:22.560
Yeah, and that's one of the key choices from Henry this tournament

09:43:22.560 --> 09:43:26.640
to have all three options of disruption. Players normally cherry pick two of those.

09:43:26.640 --> 09:43:31.360
It's almost all with the unfair stamp and it's either all of the special red card or the judge.

09:43:31.360 --> 09:43:37.120
In this case Henry wanted to have all three options and it could end up being a huge choice for him.

09:43:37.120 --> 09:43:41.120
As we progress through this game, Henry able to pick up a few more drawing cards with

09:43:41.120 --> 09:43:45.360
that third recloak that he can evolve into and is also going to hold on to the Fezantipiti in his

09:43:45.360 --> 09:43:51.120
hand for now. He does already have energy that he can commit this turn. I think essentially what he

09:43:51.120 --> 09:43:53.800
he wants to do is force Diego down to three prize cards.

09:43:53.800 --> 09:43:56.680
It's almost allow Diego to go down to three prize cards

09:43:56.680 --> 09:43:59.360
so that he has both Judge and the special red card

09:43:59.360 --> 09:44:00.800
that he can work into this game.

09:44:00.800 --> 09:44:01.840
He's got the stadium.

09:44:01.840 --> 09:44:04.600
He just drew the jamming tower off of that recon directive.

09:44:04.600 --> 09:44:06.960
So that is going to give that one turn,

09:44:06.960 --> 09:44:08.240
well, would say one turn,

09:44:08.240 --> 09:44:10.680
Diego doesn't draw into his other stadium, maybe not,

09:44:10.680 --> 09:44:12.640
but one turn at least of,

09:44:12.640 --> 09:44:14.560
hey, I can actually use Phantom Dive.

09:44:14.560 --> 09:44:16.040
I can use Curse Blast on the bench.

09:44:16.040 --> 09:44:18.640
I can do all of my fun tricks.

09:44:18.640 --> 09:44:20.400
Right now, it's going to be a night stretcher

09:44:20.400 --> 09:44:23.920
to go and grab a Pokemon or a basic energy from the discard pile.

09:44:23.920 --> 09:44:26.000
It is going to be that dust-glops.

09:44:26.000 --> 09:44:28.840
You can use that to evolve the active.

09:44:28.840 --> 09:44:30.560
I think that's just the pass.

09:44:30.560 --> 09:44:31.440
Yeah, it has to be a pass.

09:44:31.440 --> 09:44:32.800
Now you're threatening on all fronts.

09:44:32.800 --> 09:44:34.920
You're saying, I want my draw powers to stick around.

09:44:34.920 --> 09:44:35.920
So if you want to boss his orders,

09:44:35.920 --> 09:44:38.080
I at least still have access to my dust noir.

09:44:38.080 --> 09:44:39.880
If you just take out the dust-glops,

09:44:39.880 --> 09:44:42.520
I can still manage with that because I'm going to be on odd prize cards,

09:44:42.520 --> 09:44:44.320
and I can try and force my opponent through

09:44:44.320 --> 09:44:47.720
multiple of my Dragapult EX.

09:44:47.720 --> 09:44:50.720
Let's see how Diego wants to respond to this.

09:44:50.720 --> 09:44:52.720
Can he leave it in Erie perhaps this turn?

09:44:52.720 --> 09:44:54.720
That could be a huge issue.

09:44:54.720 --> 09:44:56.720
The knockout is already confirmed.

09:44:56.720 --> 09:45:00.720
It's really how he can make his board as safe as possible.

09:45:00.720 --> 09:45:03.720
Evolving up into another Kadabra would be very handy here.

09:45:03.720 --> 09:45:06.720
Getting another Dunsparcy to play would be very handy as well.

09:45:06.720 --> 09:45:09.720
If you can find that Erie supporter card, it could be massive.

09:45:09.720 --> 09:45:12.720
You can try and catch Henry off kilter.

09:45:12.720 --> 09:45:15.720
You can catch that special red card.

09:45:15.720 --> 09:45:21.080
card, if you can catch something else in that hand, you can really slow him down, you can

09:45:21.080 --> 09:45:25.920
catch the A-Spec here, I'm not sure if Special Red card is in her blood. No, not at the moment,

09:45:25.920 --> 09:45:30.760
but the hero's not to know that, that's what he's trying to work towards. Absolutely. Let's

09:45:30.760 --> 09:45:36.120
pick up that Fesendiptex, could be a Pokemon that he also tries to weave in, he's got another

09:45:36.120 --> 09:45:40.800
air balloon in hand, so it could be another Pokemon, he decides to bench here, knowing

09:45:40.800 --> 09:45:45.200
that once you take this knockout, you're going to be in range of that Special Red card, so

09:45:45.200 --> 09:45:48.560
You do want to have the script to help you burst back into some cards.

09:45:48.560 --> 09:45:51.200
Absolutely do. Here comes a poker pad.

09:45:51.200 --> 09:45:54.480
That's going to go and search out a non-robot's Pokemon.

09:45:54.480 --> 09:45:56.120
It is going to be that Genesect.

09:45:56.120 --> 09:45:58.440
He's lying out there.

09:45:58.440 --> 09:46:00.800
Probably just as a discard for later,

09:46:00.800 --> 09:46:02.880
or even just to add a card into hand,

09:46:02.880 --> 09:46:05.560
so you've not got, you know, there's not much else right now.

09:46:05.560 --> 09:46:08.000
It's not going to do much good at this precise moment.

09:46:08.000 --> 09:46:10.760
We've got a Genesect. It's already doing its job.

09:46:10.760 --> 09:46:12.240
But like we've got two Kadabra down

09:46:12.240 --> 09:46:15.000
that could evolve up into Alakazam and draw a bunch of cards.

09:46:15.000 --> 09:46:18.000
Look at this, the second copy of Genesep coming into play.

09:46:18.000 --> 09:46:21.600
Oh my word, he is not getting unfestamped this turn, Joe.

09:46:21.600 --> 09:46:23.600
That means it's a boss' orders effect.

09:46:23.600 --> 09:46:27.600
You're going to try and take out the Cloak here from Henry Chow.

09:46:27.600 --> 09:46:29.900
Now you're saying there's still going to be no unfestamp,

09:46:29.900 --> 09:46:34.400
even if there's a Dustawar getting into the equation with Jamming Tower.

09:46:34.400 --> 09:46:38.400
Diego, if you want to have a safe board, that's how you do it.

09:46:38.400 --> 09:46:42.900
And even draw three cards with another evolution here of Alakazam.

09:46:42.900 --> 09:46:46.340
Diego finding a spot to use Boss' orders again, targeting down the energy.

09:46:46.340 --> 09:46:50.980
Diego going down to three prize cards, with double Genesect developed.

09:46:50.980 --> 09:46:55.620
I never have ever seen double Genesect on the board at the same time,

09:46:55.620 --> 09:46:57.340
but it means that unfair stamping.

09:46:57.340 --> 09:46:59.660
You might as well discard him an Ultra Ball now, I'm afraid, Henry.

09:46:59.660 --> 09:47:03.860
It is not going to do you any good for the rest of this game.

09:47:03.860 --> 09:47:06.420
We've got a Dust Gloats, we've got two Drag Cloak.

09:47:06.420 --> 09:47:08.700
It seems like we're grabbing a Night Strat,

09:47:08.700 --> 09:47:11.140
dropping that was from a Recon Directive,

09:47:11.140 --> 09:47:15.340
And then we're going to get what's on the body pop and on Lily's determination from the second one.

09:47:15.940 --> 09:47:17.940
It looks like it has to be Lily from this stage.

09:47:18.640 --> 09:47:23.640
You could still try and use Flip the Script this turn and try and work towards your special red card.

09:47:24.640 --> 09:47:26.640
Judge feels pretty poor this turn.

09:47:27.640 --> 09:47:29.840
Does feel... I mean, you really need energy at this point.

09:47:29.840 --> 09:47:33.040
That's the problem is, if you attach one energy at a turn, that just tells Diego,

09:47:33.040 --> 09:47:34.640
Hey Diego, KO this one!

09:47:34.640 --> 09:47:36.340
This is the one you want!

09:47:36.840 --> 09:47:40.440
So you need someone like a Crispin or a Rosa, but the problem is then,

09:47:40.440 --> 09:47:45.440
You need to get it all in one turn and then you're not playing judge. It is starting to look a little bit hairy

09:47:45.440 --> 09:47:50.980
Diego just three prize cards away from booking his spot to a second world championship final

09:47:51.200 --> 09:47:55.980
Here comes a poker pad. That's gonna search out another Pokemon for Henry here

09:47:56.220 --> 09:48:00.500
Honestly, I'm just so pleased with the play from Diego last time the second ace nullified Janisette

09:48:00.500 --> 09:48:06.620
Also with the air balloon is just incredible because Henry was slowly trying to creep towards this play where you

09:48:06.620 --> 09:48:08.620
You know, you can't just blow up

09:48:08.620 --> 09:48:10.620
the Genesect on the bench so you can unleash your

09:48:10.620 --> 09:48:12.620
unfair stamp to be powerful.

09:48:12.620 --> 09:48:14.620
Diego's having none of that, not his first rodeo.

09:48:14.620 --> 09:48:16.620
No, and that could have been a play.

09:48:16.620 --> 09:48:18.620
You know, we've got the jamming tower in hand.

09:48:18.620 --> 09:48:20.620
You've all of them to dust.

09:48:20.620 --> 09:48:22.620
I'll play down the jamming tower, and then Cursed Blast

09:48:22.620 --> 09:48:24.620
will get rid of the Genesect on the bench

09:48:24.620 --> 09:48:26.620
and you immediately unfair stamp.

09:48:26.620 --> 09:48:28.620
It was all there. Diego, he wasn't to know

09:48:28.620 --> 09:48:30.620
both those cards were in hand, but he also,

09:48:30.620 --> 09:48:32.620
like you say, not his first rodeo.

09:48:32.620 --> 09:48:34.620
You're thinking, what is the worst thing

09:48:34.620 --> 09:48:38.460
Now, hey, I've got an answer to that.

09:48:38.460 --> 09:48:42.460
So strong from Henry.

09:48:42.460 --> 09:48:43.420
Oh, sorry, from Diego.

09:48:43.420 --> 09:48:45.140
And it's put Henry in this strange position

09:48:45.140 --> 09:48:48.900
where he might even be having another turn.

09:48:48.900 --> 09:48:50.420
He's putting on the brakes.

09:48:50.420 --> 09:48:54.540
Doesn't want to put an EX Pokemon into play.

09:48:54.540 --> 09:48:56.460
The way you only give up one prize card this turn

09:48:56.460 --> 09:49:00.700
means you can still use Curse Blast and a Phantom Dive.

09:49:00.700 --> 09:49:08.200
It gives him one more turn to try desperately to dig towards that special red card on the following turn.

09:49:08.200 --> 09:49:12.200
We're not in hand now. There's no judge at the special red card.

09:49:12.200 --> 09:49:16.700
We are just going to see an ultriball. Still holding on to that unfair stab.

09:49:16.700 --> 09:49:21.200
Still holding on to a little bit of hope that maybe we can use it here.

09:49:21.200 --> 09:49:22.700
Oh, we didn't go to the discard.

09:49:22.700 --> 09:49:24.700
Well, we've just seen an ultriball to get rid of some pieces

09:49:24.700 --> 09:49:27.700
and then a lilies determination for a fresh hand here.

09:49:27.700 --> 09:49:32.100
Henry unable to use Judge, didn't value any of the supporter card instead,

09:49:32.100 --> 09:49:37.060
is going to go for the lead determination, didn't want to put the Pheasant Dipty into play either,

09:49:37.060 --> 09:49:40.740
that would allow Diego down to one prize card and that would essentially diffuse your Cursed

09:49:40.740 --> 09:49:46.660
Blast Pokémon. That's not good for that just yet. It's not there yet. Drawn back into the

09:49:46.660 --> 09:49:52.500
unfair stuff, but hasn't hit the special red card. You're just as likely to hit each of them,

09:49:52.500 --> 09:49:57.300
but you hit the one you can't play yet and that means that it's going to be back to Diego in a

09:49:57.300 --> 09:50:02.380
I mean, I suppose maybe you do, but do it again, because you just don't want the

09:50:02.380 --> 09:50:06.980
drag load being KO'd either way, but do stay there, and it is going to be a pass

09:50:06.980 --> 09:50:11.980
over to Diego. At the very least, the KO and going down to two prizes is on the

09:50:11.980 --> 09:50:15.780
board. Can we see maybe a boss's orders to take out the drag load with the only

09:50:15.780 --> 09:50:22.140
energy on? The cheeky, lucky helmets from Diego. A decent option to give you that

09:50:22.140 --> 09:50:26.580
little bit more draw. Diego is really closing in on this game pretty quickly.

09:50:26.580 --> 09:50:31.420
pretty quickly, you're still gonna have to probably get through one dragapult EX here.

09:50:31.420 --> 09:50:34.140
That's the thing you have to still have in the back of your mind, that you're gonna have

09:50:34.140 --> 09:50:38.020
to still springboard into a number of cards, but the lucky helmet helps you do that. You're

09:50:38.020 --> 09:50:42.440
already safeguarded around the unfair stamp. You've done pretty much everything he needs

09:50:42.440 --> 09:50:46.080
to do. He's holding on to that boss's orders as well, so could just continue to take out

09:50:46.080 --> 09:50:47.080
energy. There it is.

09:50:47.080 --> 09:50:51.680
Oh, there it is. You go after the drake cloak, you get rid of the energy, and now they can't

09:50:51.680 --> 09:50:55.620
the next turn. And they can

09:50:55.620 --> 09:50:57.220
play on first up next turn, so

09:50:57.220 --> 09:50:59.060
it's exactly special red card is

09:50:59.060 --> 09:51:00.260
the only thing that you are

09:51:00.260 --> 09:51:02.300
worried about. We take the KO

09:51:02.300 --> 09:51:04.460
and Diego goes down to two

09:51:04.460 --> 09:51:06.760
prize cards remaining. One

09:51:06.760 --> 09:51:08.260
Dragaport KO away from the

09:51:08.260 --> 09:51:10.140
space of the World Championship

09:51:10.140 --> 09:51:12.300
finals. Does Henry have a way

09:51:12.300 --> 09:51:14.300
back still five prize cards to

09:51:14.300 --> 09:51:16.300
take? Drag out goes into the

09:51:16.300 --> 09:51:18.300
active top deck. No help. It's

09:51:18.300 --> 09:51:19.340
going to have to come down to

09:51:19.340 --> 09:51:21.340
this recon directive. Ross

09:51:21.340 --> 09:51:26.780
a shake it ahead from Henry. Oh and if you're Diego you love to see that your

09:51:26.780 --> 09:51:31.020
opponent shaking their head. Is it all slipping away for Henry Chow here? You kind

09:51:31.020 --> 09:51:34.700
of want both of those casts. It's not launching an attack. You can't. It's only

09:51:34.700 --> 09:51:39.700
one just to be clear but both of them would be quite nice. Oh and what's Henry

09:51:39.700 --> 09:51:43.780
got other than that? He takes to Crispin. That's going to give Enes his only other

09:51:43.780 --> 09:51:48.180
supporter card and that's pretty useless. Neither supporter looking great here.

09:51:48.180 --> 09:51:52.420
it could be the Crispin. But at this stage, again, you have to just give up a single prize.

09:51:52.420 --> 09:51:56.020
Are you retreating into Drepi here? That's your best line of play.

09:51:56.020 --> 09:52:00.060
And that's going to put Diego down to one prize card remaining. I think Diego's played

09:52:00.060 --> 09:52:04.180
two BOSS so far, right? And there are two in the deck. So BOSS is now out for Diego.

09:52:04.180 --> 09:52:08.340
There will be no more gusting, no more BOSS's orders. You just have to hit what's in front

09:52:08.340 --> 09:52:13.380
of you. But Henry here, he's got three hand disruption cards. None of them have hit the

09:52:13.380 --> 09:52:17.940
board. None of them have given him any value whatsoever here. And Diego has really just

09:52:17.940 --> 09:52:22.780
had a very straightforward set up of Alakazam, KO smaller Pokemon.

09:52:22.780 --> 09:52:28.460
He hasn't had to reach a tall energy onto the drag cloak and a second one

09:52:28.460 --> 09:52:34.140
and then a retreat into Badoo when you are five prizes down to two remaining.

09:52:34.140 --> 09:52:36.660
And it is just going to be an itchy pollen.

09:52:36.660 --> 09:52:43.860
There will be no item cards for Diego, but draw cards for the Lucky helmet.

09:52:43.860 --> 09:52:51.580
has plenty of draw right now. Henry was really wobbling on that final turn, almost

09:52:51.580 --> 09:52:55.420
retrieved the psychic energy away. You can see he's feeling the pressure, and Diego,

09:52:55.420 --> 09:53:01.740
all he has to do is take a prize card. Diego Casaraga just won prize card away. Henry's

09:53:01.740 --> 09:53:06.660
been holding onto a lot of the puzzle pieces, has picked up a Meowth EX. Could that be one

09:53:06.660 --> 09:53:12.180
of his final defences here? It almost feels like at this point, what are you looking for?

09:53:12.180 --> 09:53:15.540
You get an energy, you get a dragapult, you find your jamming tower,

09:53:15.540 --> 09:53:19.380
and you just hope that Diego is not able to piece together a big KO

09:53:19.380 --> 09:53:24.180
onto a dragapult because I'm not seeing much else that Henry's got here.

09:53:24.180 --> 09:53:27.260
He's having a look through his deck, but he's got to be thinking at this point,

09:53:27.260 --> 09:53:29.980
is there anything that I can do?

09:53:29.980 --> 09:53:34.060
Where are my outs? What can I do when I'm this far down?

09:53:34.060 --> 09:53:37.580
It's going to be the Meowth for Judge. It has to be at this stage.

09:53:37.580 --> 09:53:40.180
The hand size is too monstrous for Diego.

09:53:40.180 --> 09:53:42.940
We have the fight energy already in hand.

09:53:42.940 --> 09:53:45.820
Do we also already have the Dragapult EX in the hand as well?

09:53:47.220 --> 09:53:48.060
There we go.

09:53:48.060 --> 09:53:49.220
We have the stadium though.

09:53:49.220 --> 09:53:50.620
Can you consider playing this card,

09:53:50.620 --> 09:53:53.060
but you have to be so careful about when you do.

09:53:53.060 --> 09:53:56.540
Here comes the only stadium that Jamming Tower comes down.

09:53:56.540 --> 09:53:59.660
We do see Dust Noir, and it is going to be a judge.

09:53:59.660 --> 09:54:01.580
Finally, we get some hand disruption.

09:54:01.580 --> 09:54:04.300
Henry has got to get a Dragapult,

09:54:04.300 --> 09:54:06.140
and this is Henry's last stand here.

09:54:06.140 --> 09:54:08.380
You get Dragapult, you've got Jamming Tower down,

09:54:08.380 --> 09:54:12.460
You put your opponent down to a four card hand, you know they have no gusting left and

09:54:12.460 --> 09:54:16.660
you say, you can't KO this Dragapult and I'm making a huge comeback.

09:54:16.660 --> 09:54:20.900
And it's looking ugly here, but just a couple of turns of Phantom Diver and it can all change.

09:54:20.900 --> 09:54:21.900
Oh yes.

09:54:21.900 --> 09:54:25.900
You can still put in a substantial amount of damage, knocking out one Alakazam, setting

09:54:25.900 --> 09:54:26.900
up the bench to Kadabra.

09:54:26.900 --> 09:54:30.620
On the following turn, if you're able to sponge a hit, you can knock out an Alakazam, finish

09:54:30.620 --> 09:54:32.460
off the Kadabra.

09:54:32.460 --> 09:54:36.940
If Diego is unable to find another stage two evolution, there's a poker pad coming out

09:54:36.940 --> 09:54:40.940
I'm not even sure if he has access to the Dragapult EX just yet, his own judge.

09:54:40.940 --> 09:54:44.940
We've got a dawn coming down, we do have a dust block.

09:54:44.940 --> 09:54:50.940
Even if Henry can find this Dragapult in the first place, there's a knife-stretcher in the hand, so that's okay.

09:54:50.940 --> 09:54:54.940
Okay, so that's going to get you towards the Dragapult, that's going to be big.

09:54:54.940 --> 09:54:57.940
And he picks up the special red card as well.

09:54:57.940 --> 09:55:00.940
Oh, I love that. You've got to take special red card, surely.

09:55:00.940 --> 09:55:04.940
Yeah, so you can judge Phantom Dive this turn, then next turn special red card Phantom Dive.

09:55:04.940 --> 09:55:11.460
Henry's done everything he can to be as cautious as possible to still have this chance to phantom dive cleanly two times

09:55:11.980 --> 09:55:15.780
You're asking for a lot here. You need him Diego to have a fairly poor

09:55:16.180 --> 09:55:23.260
Forecard hand from judge, but he's gonna set up the cadabra and hope they can take out multiple Alakazam in a turn and leave Diego with no attackers

09:55:23.260 --> 09:55:26.740
Whatsoever Diego what do you have do we throw the Alakazam already?

09:55:26.740 --> 09:55:32.940
Do we draw the lucky helmet? No because of the jamming tower. Oh, of course. Thank you very much a jamming tower turns off the lucky helmet

09:55:32.940 --> 09:55:36.740
No draws from that. We've got five cards in hand. We do have a dawn

09:55:37.420 --> 09:55:45.260
We do have a potential Alakazam draw for free. It does feel like we are just gonna be hitting and working on a two hit KO here

09:55:45.980 --> 09:55:49.540
But already evolving up into the Alakazam is the biggest relief for Diego

09:55:49.660 --> 09:55:53.860
That's the most important thing here get your Kadabra out of range of a second Phantom dive

09:55:53.860 --> 09:55:57.340
Yes, and then you can two hit her this last Dragon Pulse yet from Henry

09:55:57.780 --> 09:56:01.460
So the judge has been just good enough for Diego so far

09:56:01.460 --> 09:56:05.300
Just good enough. I think is a good way to put it. We're going to go and get a

09:56:05.300 --> 09:56:09.500
Fersen Dipty. That can go down and draw you three extra cards. Go and get a

09:56:09.500 --> 09:56:13.220
Stage 1 Dedunce, plus not doing anything, but it's plus one card in hand,

09:56:13.220 --> 09:56:17.460
which is everything this deck wants to do. So we're going to be drawing six

09:56:17.460 --> 09:56:21.780
cards here, three from Flippensburg, three from Alakazam. Doesn't look like we've got

09:56:21.780 --> 09:56:27.180
a KO this turn, but we can set up for a two-hit KO and win the game next turn.

09:56:27.180 --> 09:56:29.760
16 cards does seem out of reach.

09:56:29.760 --> 09:56:31.680
Let's see the three cards.

09:56:31.680 --> 09:56:33.360
There's the Enriching Energy.

09:56:33.360 --> 09:56:36.240
Okay, that's a lot of cards here.

09:56:36.240 --> 09:56:39.680
And the Enriching Energy to draw four.

09:56:39.680 --> 09:56:42.800
We can get three more off the Dundsparse,

09:56:42.800 --> 09:56:45.120
and then three more off the ground here.

09:56:45.120 --> 09:56:47.720
Diego, start counting.

09:56:47.720 --> 09:56:49.400
You've got, flip the script,

09:56:49.400 --> 09:56:51.120
you've got runaway draw, that could be enough.

09:56:51.120 --> 09:56:52.320
There's the handshake.

09:56:52.320 --> 09:56:54.560
Diego does get the 16 cards in hand.

09:56:54.560 --> 09:56:56.720
One Hiko on the fresh dragonpole,

09:56:56.720 --> 09:57:00.560
And Diego Casaraga is back to the Pokemon training card game.

09:57:00.560 --> 09:57:04.520
World championships, we'll see him in the chase session tomorrow,

09:57:04.520 --> 09:57:09.720
trying to be the second player ever to repeat as a massive individual world champion.

09:57:10.720 --> 09:57:13.800
Wow, Diego, you're doing it again.

09:57:13.800 --> 09:57:17.240
The immortal words of J-Witz, go, Diego, go.

09:57:17.240 --> 09:57:21.640
Oh, my word, the end of that game, Joe, that was so stressful.

09:57:21.640 --> 09:57:25.120
I have so much sympathy for the players there.

09:57:25.120 --> 09:57:30.480
just another Diego was running away with it and then Henry had the turn. We had the jamming

09:57:30.480 --> 09:57:36.560
tower. We had the judge. We have special red card. Lock the next turn in. But then Diego

09:57:36.560 --> 09:57:42.560
somehow to enrich the energy and it's better than the others. Oh, we do have 16 cards in hand.

09:57:43.200 --> 09:57:49.760
Let's go. Oh, such an impressive result for Diego there. Keeping his cool. Let's see how it all

09:57:49.760 --> 09:57:54.880
played out. Starting off in this game number one then. Diego had a really slow start in this game

09:57:54.880 --> 09:57:58.660
number one and he was getting in there with Phantom Dive even with the battle

09:57:58.660 --> 09:58:02.780
cage established. He was able to go up three fries guards before Diego was even

09:58:02.780 --> 09:58:07.060
able to initiate any sort of attack. Absolutely battle cage was there but

09:58:07.060 --> 09:58:11.620
battle cage was absolutely not doing anything like you needed it to. We had this

09:58:11.620 --> 09:58:16.060
big turn at the end where you use the cursed blast to KO the active the

09:58:16.060 --> 09:58:21.260
battle cage will not protect big KO off the game too where Diego has a much

09:58:21.260 --> 09:58:27.020
better start. All these KO's with Alakazam while Henry is not able to actually set up much of

09:58:27.020 --> 09:58:32.380
anything. Diego is able to then start picking apart the bench using Boss's orders to take out the

09:58:32.380 --> 09:58:38.780
Drakloak that Henry really wanted to stay on the board. And then when we finally saw Dragapok come

09:58:38.780 --> 09:58:45.020
up, Diego is able to just draw a whole bunch of cards. Didn't get a one hit KO, but a two hit KO

09:58:45.020 --> 09:58:49.900
was more than enough and Henry went, all right then, let's go to game three. Game three.

09:58:51.260 --> 09:58:56.460
a mouse situation. Henry going early with Cursed Glass trying to just limit those Abra as much as

09:58:56.460 --> 09:59:01.580
possible. Knowing that you have to keep replaying these low hit point Pokemon, Henry trying to find

09:59:01.580 --> 09:59:05.740
situations where he could get three Pies Glass later on in the game. That's why he was getting so

09:59:05.740 --> 09:59:11.340
aggressive with those Bust Glocks, but Diego, with a much better opener here, was able to weave in

09:59:11.340 --> 09:59:16.460
a knockout early on with a Kadabra whilst getting the Estellified Geneset online, and that was really

09:59:16.460 --> 09:59:22.700
Hiddering Henry. He was really desperately trying to leave him that A-Spec for Diego with that second copy of the

09:59:22.700 --> 09:59:29.580
Genesis copydown that there was going to be no shenanigans from Dostanowar and that was such a crucial play and here we see

09:59:29.580 --> 09:59:35.660
Diego going, no, I know you judged me last turn and I know that the Jamming Tower turned off Malachi helmet, but

09:59:36.220 --> 09:59:44.220
I think I can still get to 16 cards. No, he totally could and he is going back to the World Championship Finals 2017.

09:59:44.220 --> 09:59:49.120
He took a bit of a risk with Guard of War GX the first weekend the burning shadows was legal

09:59:49.120 --> 09:59:54.660
He played that deck all the way to a wild championship victory and the community loved it

09:59:54.660 --> 09:59:56.660
He's been a fan favorite for so many years

09:59:57.100 --> 10:00:02.800
Well nine years later. We're back Joe and he might be doing it again. Yeah, you're not getting rusty at all

10:00:02.800 --> 10:00:09.280
He is not going anywhere teaching the new blood how to do it. He has been at Pokemon for so many years

10:00:09.280 --> 10:00:13.880
He's seen so many iterations of the game that he's still able to compete at the very top

10:00:13.880 --> 10:00:16.580
He's only able to compete in a handful of tournaments these days, you know

10:00:16.580 --> 10:00:18.960
He's a dad. He's doing all sorts of other things in the game

10:00:18.960 --> 10:00:24.840
But he still finds the time to come to these major tournaments still makes it to the world championships almost every year

10:00:24.840 --> 10:00:29.120
And he really has solidified himself as one of the best ever in this game

10:00:29.120 --> 10:00:34.640
I did see a great social media post which was basically like his kids watching him play in the world championships

10:00:34.640 --> 10:00:39.040
Just that lovely kind of father-son moment. I absolutely get those feelings

10:00:39.040 --> 10:00:43.060
But they don't watch me play in the world championships either close enough Joe close enough

10:00:43.060 --> 10:00:47.560
But it is just lovely, you know seeing these players who have been around a while they have other responsibilities

10:00:47.560 --> 10:00:50.680
But they stay in the game and when you're that level of good

10:00:50.880 --> 10:00:58.560
You can come back and do it all over again and still the only hope for a drag-a-pult not winning world since year

10:00:58.560 --> 10:01:04.560
That's one down. Who to go? We have a Dragapult mirror match in the other side of our top four.

10:01:04.560 --> 10:01:10.560
It's the Brent Posson or Andrew Hedrick meeting Diego Kassiraga in the finals.

10:01:10.560 --> 10:01:12.560
Either way, it's going to be an immense show tomorrow.

10:01:12.560 --> 10:01:15.560
It is going to be. I mean, we looked at the top four, we looked at all of these players,

10:01:15.560 --> 10:01:19.560
and we went, any of these four players would be a great story, winning worlds.

10:01:19.560 --> 10:01:22.560
After everything we've seen, these are players that we've followed for years.

10:01:22.560 --> 10:01:26.560
Players we're all very familiar with. And now it's like, well, it's coming down to it,

10:01:26.560 --> 10:01:32.020
to it and any of them would still make a great story, but Diego repeating as world champion.

10:01:32.020 --> 10:01:36.460
The last time we saw that was Jason Kluzinski winning his third world championships, that

10:01:36.460 --> 10:01:40.500
was in 2013. That was before we even started casting Joe.

10:01:40.500 --> 10:01:41.500
That's a long time.

10:01:41.500 --> 10:01:42.500
That's a long time ago, man.

10:01:42.500 --> 10:01:46.380
It feels like a completely different game at this stage and that's once again just so

10:01:46.380 --> 10:01:51.300
impressive for Diego. He's had to relearn this game year after year. Not only the new

10:01:51.300 --> 10:01:55.620
cards coming in, but just sort of tempo and pace of the game as a whole. Entirely different

10:01:55.620 --> 10:02:00.860
from back in 2007, he was playing B'Net EX with some evolutions, but there was things

10:02:00.860 --> 10:02:06.140
like 70 damage being a good number, 90 hit points on 2 prize EX Pokemon at that stage.

10:02:06.140 --> 10:02:10.460
Now we're looking at 320 hit point 2 prize Pokemon. We've covered a long way, but Diego

10:02:10.460 --> 10:02:14.620
still finds the way to pinpoint a meta game and really catch it on there.

10:02:14.620 --> 10:02:18.140
Still, you can see the love of the game. Give a little bit of love to Henry Chowbell.

10:02:18.140 --> 10:02:22.300
Last season, the Gardevoir player. When Gardevoir was the best deck around, Henry Chowbell's

10:02:22.300 --> 10:02:26.680
the best Guard of War player, free regional wins, and going into this season that was

10:02:26.680 --> 10:02:31.080
a bit of a chatter of, well, you know, is Henry just a really good Guard of War player

10:02:31.080 --> 10:02:36.400
or can he adapt to another deck? I think it's pretty conclusive at this point. Henry did

10:02:36.400 --> 10:02:41.160
a great job adapting, picking up Dragofolt and going, no, I'm still a great player.

10:02:41.160 --> 10:02:45.560
It's going to be five minutes to learn the deck, would you? And I adored his deck list,

10:02:45.560 --> 10:02:51.440
a great choice for the weekend. And he really utilised those cursed blast Pokemon in a very

10:02:51.440 --> 10:02:56.000
different way and a very unorthodox way in a lot of those situations the Cogs

10:02:56.000 --> 10:03:00.080
just seem to turn differently for Henry. Yes there were times time and time again

10:03:00.080 --> 10:03:03.120
where it's felt like he's been out of this tournament and he's come back from

10:03:03.120 --> 10:03:07.600
the bitter death of it and has got himself to a top four. An amazing result

10:03:07.600 --> 10:03:11.600
for Henry Chow. Huge congratulations to him but now it's all about our finalists.

10:03:11.600 --> 10:03:16.080
It is all about our finalists but why talk about him when we can talk to him?

10:03:16.080 --> 10:03:18.560
So let's catch up with Amy and let's go to the stage.

10:03:21.440 --> 10:03:27.740
And here we are with Diego, who is using a really big spoon to carve his name once again

10:03:28.460 --> 10:03:36.240
Into the Pokemon TCG finals here at the World Championships. Diego, how does it feel to be back on the stage?

10:03:45.200 --> 10:03:51.200
It's very exciting to be here after so many years of playing and I'm very excited to be here with my family

10:03:51.440 --> 10:03:58.540
Family is what it's all about and I can see these guys love Pokemon too. I have a question for them

10:03:58.540 --> 10:04:00.540
If it's okay, what are their favorite Pokemon?

10:04:04.160 --> 10:04:06.160
Lugia Graduli Pikachu

10:04:09.160 --> 10:04:13.620
Amazing it's a family affair over here at the World Championships as it should be

10:04:14.040 --> 10:04:17.000
So when preparing for this event, I've got to ask

10:04:17.000 --> 10:04:22.000
Alakazam, the build you went with is what I call quite a traditional build for Alakazam.

10:04:22.000 --> 10:04:26.000
You've got enhanced hammers to deal with a lot of threats coming up.

10:04:26.000 --> 10:04:32.000
Were there any cards that you changed out in and out of your deck last minute that you could reveal to us?

10:04:32.000 --> 10:04:33.960
No, no, no, it wouldn't change anything.

10:04:33.960 --> 10:04:35.100
It's just that it's working.

10:04:35.100 --> 10:04:38.240
But with my teammates, we're the team of the Mazos.

10:04:38.240 --> 10:04:42.380
We practice a lot and we put in the best songs.

10:04:42.380 --> 10:04:45.900
No, he won't change anything because everything has been working so far

10:04:45.900 --> 10:04:49.180
and everything is thanks to his team members.

10:04:49.180 --> 10:04:50.320
Oh, that's amazing.

10:04:50.320 --> 10:04:52.260
Let's give a huge shout out to that team.

10:04:52.260 --> 10:04:53.960
Do you want to give us some specifics?

10:04:53.960 --> 10:04:54.500
No.

10:04:54.500 --> 10:04:56.660
Say hi to my family and all my friends.

10:04:56.660 --> 10:04:58.560
Hi to all my family and friends.

10:04:58.560 --> 10:05:19.560
The last time I was competing like this, the last time he won Worlds, he was still in his mother's belly.

10:05:19.560 --> 10:05:25.560
Oh my goodness, time has passed, but your skill is still here.

10:05:25.560 --> 10:05:32.560
I'm astounded to see how well you've played and it's so lovely to see your family getting involved as well.

10:05:32.560 --> 10:05:35.560
Do you think these guys are going to be world champions one day too?

10:05:35.560 --> 10:05:40.560
They practice a lot, maybe.

10:05:40.560 --> 10:05:44.560
Family affairs have world champions across the board.

10:05:44.560 --> 10:05:51.560
Diego, do you have anything that you're going to do to prepare this evening, ready for tomorrow?

10:05:51.560 --> 10:05:54.560
Rest. Rest, I mean.

10:05:54.560 --> 10:05:59.560
Rest and eat. That is the best thing you can possibly do and spend some time with your family.

10:05:59.560 --> 10:06:04.560
Thank you so very much. It's been an absolute pleasure watching you succeed today.

10:06:04.560 --> 10:06:08.560
Very good luck in the finals tomorrow for me and the rest of the crew.

10:06:08.560 --> 10:06:14.560
So thank you so much. One last big old cheer for Diego, our first finalist!

10:06:19.560 --> 10:06:25.560
We're going to go back to Pablo to get some good, juicy analysis of that game.

10:06:28.560 --> 10:06:32.560
Thank you so much, Amy. Congratulations to both players.

10:06:32.560 --> 10:06:35.560
And I'm just going to say this is a preview for the Latin regional streams.

10:06:35.560 --> 10:06:43.560
You can expect next season the energy lovely to see and of course amazing play by both players in this

10:06:44.520 --> 10:06:49.480
Semi-final match here at the world championships Diego advancing to championship Sunday

10:06:49.480 --> 10:06:54.520
But not without a few hiccups along the way losing that first game

10:06:54.520 --> 10:07:00.320
But having the resilience to come back and finally enough the very first turn

10:07:00.320 --> 10:07:07.320
really decided that game one, benching that for Zendipity to be able to go back into it.

10:07:07.320 --> 10:07:11.320
That decision, I think, ultimately ended up hurting Diego.

10:07:11.320 --> 10:07:15.320
He had the Herbalune available to free retreat and whatnot.

10:07:15.320 --> 10:07:23.320
But that bodyu, putting 10 damage, 10 damage can be the difference between advancing to the World Finals

10:07:23.320 --> 10:07:28.320
or possibly not, and that 10 damage from the bodyu, along with the item lock,

10:07:28.320 --> 10:07:35.120
allowed Henry to set up this play where in the price trade-off two prizes is very significant. It means

10:07:35.680 --> 10:07:42.400
you have to take one less turn in order to win the whole game and Diego really made the best he could

10:07:42.400 --> 10:07:50.560
out of this but ultimately he ended up falling to um to Henry in game one. They were able to make a

10:07:50.560 --> 10:07:57.600
comeback but by in order to maximize his chances of winning a well-timed area was part of his plan. He

10:07:57.600 --> 10:08:03.140
he was against the rope, he was stuck in this situation where he needed Henry to ultimately

10:08:03.140 --> 10:08:09.240
whiff in the crucial moment the turn of Dostnore was happening and Erie hit both special red

10:08:09.240 --> 10:08:15.160
card but more crucially a night stretcher with the night stretcher and the knockout on

10:08:15.160 --> 10:08:22.120
Dragapult that meant that Henry needed a sidekick the Dostnore and a Dragapult as well which

10:08:22.120 --> 10:08:27.520
he would have had otherwise thanks to that night stretcher so perfect timing, the list

10:08:27.520 --> 10:08:35.600
is obviously very very good but ultimately it just wasn't quite enough in order to win this game.

10:08:36.480 --> 10:08:41.360
Henry had the perfect pieces, found the boss, found the dosnor, found the dragon bolt,

10:08:41.360 --> 10:08:47.760
utilized dosnor to bypass that battle cage as that only protects the bench but not the active

10:08:47.760 --> 10:08:53.280
and really crazy to see a battle cage coming into play for the whole game but then ultimately

10:08:53.280 --> 10:09:00.800
not paying enough and Henry managing to pull out the win and then in game two we saw another

10:09:00.800 --> 10:09:06.400
very crucial boss disorder's pressure by Diego. He was able to consistently apply his pressure,

10:09:06.400 --> 10:09:11.360
find the boss disorders, take down the energy and by denying the energy what you do you force your

10:09:11.360 --> 10:09:17.280
opponent to find either Crispin or Rosa's encouragement which Henry only plays a single

10:09:17.280 --> 10:09:22.480
copy of in order to force them to be able to attack and that means no judge

10:09:22.480 --> 10:09:27.840
right with Genesek denying the unfair stamp pretty much all three games with

10:09:27.840 --> 10:09:32.320
special red card not being active because we're still in a situation where

10:09:32.320 --> 10:09:37.080
we haven't taken three prizes we're still at four that means there's no hand

10:09:37.080 --> 10:09:41.200
disruption and that means the hand continues to build and Diego can't

10:09:41.200 --> 10:09:45.960
threaten any incoming drivable this still forced Henry to have to take it

10:09:45.960 --> 10:09:52.920
slow and steady and then we have this very peculiar situation towards the end.

10:09:52.920 --> 10:09:57.000
I'm getting a little yeah with the double Genesect. I was like where's the double Genesect?

10:09:57.000 --> 10:10:04.200
Double Genesect means even if you set up a Dothnor you cannot get attacked by on first step,

10:10:04.200 --> 10:10:10.680
giving you the freedom to take down the energy once again forcing Rosen's encouragement, forcing

10:10:10.680 --> 10:10:16.600
Crispin. Denying energy on Dragapult is definitely a way to beat it. Usually this is done in the

10:10:16.600 --> 10:10:21.720
mirror match with crushing hammer. Of course balls disorders is a great way to pressure the energy

10:10:21.720 --> 10:10:28.760
and Henry one of his deck building choices for this weekend was to skip out a little bit on

10:10:28.760 --> 10:10:34.600
the energy acceleration. Two copies of Crispin, one of Rosa is usually the norm. He decided to play

10:10:34.600 --> 10:10:41.560
one of each and that ultimately led to a little bit slower games but Diego was always on top of

10:10:41.560 --> 10:10:47.240
things and continued to apply and apply the pressure and this was a very crucial moment I think this

10:10:47.240 --> 10:10:53.560
encapsulates perfectly how the pressure the nerves the moment how important it is to keep

10:10:53.560 --> 10:10:59.480
your cool Henry almost made a small mistake by retreating the wrong energy had a fire energy

10:10:59.480 --> 10:11:05.800
in his hand which we can barely see right there and he was about to retreat the psychic energy

10:11:05.800 --> 10:11:11.160
of the Crispin which would have led to him having zero chance or making it even harder for him to

10:11:11.160 --> 10:11:16.280
make a comeback in this particular game so both players playing at their best, the pressure of

10:11:16.280 --> 10:11:22.440
the moment being one game away for both players from playing in Championship Sunday almost made

10:11:22.440 --> 10:11:28.840
that crucial mistake wasn't enough despite not making it and Diego advances to the finals.

10:11:28.840 --> 10:11:34.840
next up we have Brent Tonneson against Andrew Hedrick. We do have one small tidbit at the

10:11:34.840 --> 10:11:40.920
fun zone at Pokemon XP with Amy, Gaby and Fareed. So let's take it away over there as we head back

10:11:40.920 --> 10:11:54.440
to our next Master's Top 4. Welcome guys, we're here at Pokemon XP out in the garden. I know

10:11:54.440 --> 10:11:57.240
They let us go outside.

10:11:57.240 --> 10:11:58.960
I'm with Fareed and Gabby.

10:11:58.960 --> 10:12:00.240
Of course, my name's Amy.

10:12:00.240 --> 10:12:02.360
We're going to take you around some of the activities

10:12:02.360 --> 10:12:03.840
that everyone can enjoy here.

10:12:07.760 --> 10:12:09.640
So in the Alola region, trainers

10:12:09.640 --> 10:12:12.080
can work part time to rescue Tsukumuku

10:12:12.080 --> 10:12:15.040
by chucking them back in the ocean after they wash ashore.

10:12:15.040 --> 10:12:16.520
But here at the World Championships,

10:12:16.520 --> 10:12:18.800
we can have a little bit of a fun competition

10:12:18.800 --> 10:12:21.960
by trying to chuck them back into the ocean just

10:12:21.960 --> 10:12:24.120
to see who's a better Fukumuku trucker.

10:12:24.120 --> 10:12:28.520
So Amy Farid, I think you two need to have a little bit of a friendly competition to see who's better.

10:12:28.520 --> 10:12:29.160
What do you think?

10:12:29.160 --> 10:12:30.440
I think we've got to do it.

10:12:30.440 --> 10:12:30.920
I'm ready.

10:12:38.440 --> 10:12:41.480
We see Gabby up here going to save that Yukimuku real good.

10:12:41.480 --> 10:12:42.840
She didn't do it.

10:12:42.840 --> 10:12:43.800
But you know what?

10:12:43.800 --> 10:12:45.000
They both worked really hard.

10:12:45.000 --> 10:12:47.640
Farid's going to get that bonus for working in Lola.

10:12:50.440 --> 10:12:51.480
Good job everyone.

10:12:51.480 --> 10:12:53.160
Saving the Pukimuku.

10:12:53.160 --> 10:12:58.520
Okay trainers, we are outside at the Pin Rani station and what pin have we just got ourselves?

10:12:58.520 --> 10:13:04.200
We got the Rathorn! Beautiful little Rathorn pins, one available for everyone that's out here

10:13:04.200 --> 10:13:08.760
and there's a queue for them but there's another one that we'd like to get so stay tuned because

10:13:08.760 --> 10:13:20.600
we'll be back. Hi guys, I'm here at the Furfrew hair salon and Misty is helping me out with a new

10:13:20.600 --> 10:13:26.680
look. We're getting some cute braids and they've got loads of different styles you can pick from

10:13:27.320 --> 10:13:34.840
pair tips, silk, glitter, accessories, braids galore. There's so much goodness gracious. There's just

10:13:34.840 --> 10:13:41.000
so much. So we're going to see how the final look comes out. I really love the little braids. They're

10:13:41.000 --> 10:13:50.440
so cute. This is a look. This is a vibe. So we're here in the fur through hair salon and I am getting

10:13:50.440 --> 10:13:56.600
special treatment from my new friend Claudio. We're getting green for Pokemon Go, so I hope you enjoy it guys.

10:13:57.000 --> 10:13:59.000
The things we do for Pokemon.

10:14:08.680 --> 10:14:13.600
Hey everybody, I'm here with Kevin at the bee dome and Kevin why don't you tell us what's going on here today?

10:14:13.600 --> 10:14:16.960
Hi, thank you so much for having me. Well, this is for Planet Bee.

10:14:16.960 --> 10:14:21.960
We talk about science, education, and bee conservation for schools around the Bay Area.

10:14:21.960 --> 10:14:25.960
We're here making seed balls because bees are the most important pollinator.

10:14:25.960 --> 10:14:28.960
Did you know that there are 20,000 types of species of bees around the world?

10:14:28.960 --> 10:14:29.960
I actually did not.

10:14:29.960 --> 10:14:31.960
No, girl.

10:14:31.960 --> 10:14:33.960
All right, well, tell me, what's a seed ball?

10:14:33.960 --> 10:14:35.960
Yeah, so it's just a little bit of clay.

10:14:35.960 --> 10:14:36.960
We put some poppy seeds in there.

10:14:36.960 --> 10:14:39.960
Kids can just toss it out, and then we just help the bees,

10:14:39.960 --> 10:14:42.960
because bees are very important to our ecosystem and environment.

10:14:42.960 --> 10:14:45.960
Any particular reason why you're using poppy seeds?

10:14:45.960 --> 10:14:48.120
Our poppy seeds are native to California.

10:14:48.120 --> 10:14:49.280
We love California.

10:14:49.280 --> 10:14:50.680
Welcome to San Francisco.

10:14:50.680 --> 10:14:53.000
And we just want to support more local bees here

10:14:53.000 --> 10:14:54.760
in the San Francisco Bay area.

10:14:54.760 --> 10:14:56.040
We've had our eyes done.

10:14:56.040 --> 10:14:57.040
We've had our hair done.

10:14:57.040 --> 10:14:58.320
We've got new pins.

10:14:58.320 --> 10:15:00.880
There's so much to do at the Yobo Buena Gardens.

10:15:00.880 --> 10:15:02.080
Make sure to check it out.

10:15:02.080 --> 10:15:03.680
But from us, that's a wrap.

10:16:03.680 --> 10:16:21.280
And then there were three welcome back in Pokemon fans to the trading card game competition

10:16:21.280 --> 10:16:26.560
here at the World Championships 2026 in San Francisco, California.

10:16:26.560 --> 10:16:31.240
We've got Diego Casiraga waiting to play his final match tomorrow, but we've got to

10:16:31.240 --> 10:16:34.240
to determine who his final opponent will be.

10:16:34.240 --> 10:16:37.720
That's going to be our job for the next 75 or so minutes.

10:16:37.720 --> 10:16:41.800
Chifritj here in the desk with Kyle Pukasukovich.

10:16:41.800 --> 10:16:43.920
It's going to be either Brent Tonneson or Andrew

10:16:43.920 --> 10:16:46.440
Hedrick facing off in the chase arena tomorrow.

10:16:46.440 --> 10:16:47.960
What an event we ended up with.

10:16:47.960 --> 10:16:50.040
We were uncertain as we were going through this event

10:16:50.040 --> 10:16:51.400
how things were going to play out.

10:16:51.400 --> 10:16:54.840
You know, a couple crustal decks made it into the top eight.

10:16:54.840 --> 10:16:57.360
How are things going to shake out?

10:16:57.360 --> 10:17:00.960
Turns out, dragapult was the answer all along.

10:17:00.960 --> 10:17:03.320
But, of course, Diego, congratulations,

10:17:03.320 --> 10:17:06.560
making it back to the finals of the World Championships

10:17:06.560 --> 10:17:09.880
a second time with that Alakazam deck.

10:17:09.880 --> 10:17:14.560
So we will not have a drag-a-pult mirror match in the finals.

10:17:14.560 --> 10:17:18.480
We do have one to decide who will join Diego

10:17:18.480 --> 10:17:23.480
and what a matchup it is between two of the top players

10:17:23.520 --> 10:17:27.720
in the last couple of seasons, Brent and Andrew Hedrick.

10:17:27.720 --> 10:17:31.560
multiple championships between both of these trainers,

10:17:31.560 --> 10:17:33.720
but only one of them is gonna keep that dream alive

10:17:33.720 --> 10:17:36.120
of becoming world champion.

10:17:36.120 --> 10:17:38.280
Let's get down to that stage where our players

10:17:38.280 --> 10:17:42.200
are getting set up and determine who will be playing

10:17:42.200 --> 10:17:44.280
in arena tomorrow.

10:17:44.280 --> 10:17:47.320
Brent Tonneson facing off the Andrew Hedrick.

10:17:47.320 --> 10:17:51.280
As you alluded to, Kyle, it is a mirror match.

10:17:51.280 --> 10:17:56.280
Dragapult DX alongside the Everador crushing hammer.

10:17:56.280 --> 10:18:00.280
I mean, Andrew Hedrick was really the person who made this deck.

10:18:00.280 --> 10:18:03.880
We had the rotation in the standard format.

10:18:03.880 --> 10:18:09.680
Players were using Dragonfall DX, and Andrew Hedrick was kind of the first one to put this on the map.

10:18:09.680 --> 10:18:12.880
You have a lot of extra spaces for this deck.

10:18:12.880 --> 10:18:15.880
Why not play some crushing hammers?

10:18:15.880 --> 10:18:23.480
Give yourself an advantage in the mirror match, and this immediately became adopted as the way to play this deck.

10:18:23.480 --> 10:18:29.920
So, in a lot of ways, very fitting in this dragapult format that we find ourselves in,

10:18:29.920 --> 10:18:36.480
that kind of the creator of this modern variant of the deck is here with a chance to go to the finals of the World Championships.

10:18:36.480 --> 10:18:42.480
Andrew won the Los Angeles Regional Championships this year with this archetype.

10:18:42.480 --> 10:18:49.480
He had a couple of other strong finishes with the deck, including a top 32 finish at the season of North American International.

10:18:49.480 --> 10:18:54.440
And even though there's been a new set released a couple of new sets since that first

10:18:54.760 --> 10:19:01.440
La regionals where he won with this archetype the deck has really not changed that much a couple of new cards put in the

10:19:01.440 --> 10:19:07.040
Roses encouragement special red card other than that the core of the deck is all the same

10:19:07.360 --> 10:19:09.720
Look at the accomplishments for these players

10:19:10.040 --> 10:19:15.880
Fred Tonneson six-time regional champion Andrew Hedrick five time regional champion

10:19:15.880 --> 10:19:19.460
Of course one NAIC a couple seasons ago as well

10:19:19.480 --> 10:19:21.920
So, take a look here, Chip.

10:19:21.920 --> 10:19:24.820
Neither player had really had huge success

10:19:24.820 --> 10:19:26.200
at the World Championship,

10:19:26.200 --> 10:19:31.200
despite all the wins, the finals, at all other stages.

10:19:31.700 --> 10:19:35.440
This is really the first time both of them find themselves

10:19:35.440 --> 10:19:38.280
in a spot to have an opportunity

10:19:38.280 --> 10:19:40.180
to win the World Championships.

10:19:40.180 --> 10:19:41.840
And for one of them,

10:19:41.840 --> 10:19:44.720
this is gonna feel like the best weekend of their lives.

10:19:44.720 --> 10:19:47.080
Brent has played plenty of Dragapult this year,

10:19:47.080 --> 10:19:49.080
though most often it has been Dragapult

10:19:49.080 --> 10:19:51.780
alongside Dustin or a change up for him

10:19:51.780 --> 10:19:52.760
heading into this event.

10:19:52.760 --> 10:19:56.260
Prize cards going out for both of these players.

10:19:56.260 --> 10:19:57.700
Couple of interesting things to note

10:19:57.700 --> 10:19:59.940
for certain too psychic energy for Brent.

10:19:59.940 --> 10:20:02.940
That could make for some awkward crispens for him

10:20:02.940 --> 10:20:03.780
in the future.

10:20:03.780 --> 10:20:05.540
And speaking of the Crispen,

10:20:05.540 --> 10:20:08.220
one of those hiding out in Andrew Hedrick's presence.

10:20:08.220 --> 10:20:09.180
Big thing right off the bat,

10:20:09.180 --> 10:20:11.700
you do need a psychic and a fire type energy

10:20:11.700 --> 10:20:15.780
to use Dragon Ball DX's Phantom Dive Attack.

10:20:15.780 --> 10:20:20.780
You mentioned only three psychic energy in Fred's deck.

10:20:20.780 --> 10:20:24.460
So we have access to one at the beginning of the game.

10:20:24.460 --> 10:20:26.620
This will be something we keep an eye on.

10:20:26.620 --> 10:20:28.060
And these players are moving.

10:20:28.060 --> 10:20:29.860
We're headed down to the table.

10:20:29.860 --> 10:20:33.340
Let's kick off game one of Masters Top Four.

10:20:33.340 --> 10:20:36.580
And it will be Andrew Hedrick with the opening turn,

10:20:36.580 --> 10:20:39.700
starting off with Adripi and playing Buddy Buddy Poffin,

10:20:39.700 --> 10:20:42.940
searching his deck for two Pokemon with 70 HP or less,

10:20:42.940 --> 10:20:44.500
and bringing them down into play.

10:20:44.500 --> 10:20:46.660
And Puka, look at that starter for Brent.

10:20:46.660 --> 10:20:49.780
That one of Meowth EX.

10:20:49.780 --> 10:20:51.940
You hate to see it if you're Brent.

10:20:51.940 --> 10:20:54.180
Love to see it if you're Andrew.

10:20:54.180 --> 10:20:56.740
This is one of the premier support Pokemon

10:20:56.740 --> 10:20:58.460
in the Pokemon TCG right now.

10:20:58.460 --> 10:21:01.460
But it only can use that last ditch catch ability

10:21:01.460 --> 10:21:05.500
when you play it from your hand onto your bench.

10:21:05.500 --> 10:21:08.300
When you start with it as your active Pokemon for the game,

10:21:08.300 --> 10:21:09.540
you cannot use that ability.

10:21:09.540 --> 10:21:13.340
And it is a huge liability, gives up two prize cards,

10:21:13.340 --> 10:21:15.900
and only has 170 HP.

10:21:15.900 --> 10:21:17.400
Off this opening, buddy, buddy, Poffin,

10:21:17.400 --> 10:21:21.900
Andrew has placed down one Dripie and a Badou.

10:21:21.900 --> 10:21:25.060
Now Brent is the higher seated player in top cut,

10:21:25.060 --> 10:21:28.700
so he did choose to go second here,

10:21:28.700 --> 10:21:30.980
allowing Andrew to take the first turn.

10:21:30.980 --> 10:21:32.900
That of course means Andrew will be the first player

10:21:32.900 --> 10:21:35.340
to be able to evolve up into Draklox,

10:21:35.340 --> 10:21:38.380
but Brent will have that advantage of being the first player

10:21:38.380 --> 10:21:39.580
to be able to play a supporter

10:21:39.580 --> 10:21:43.000
and the first player to potentially attack.

10:21:44.380 --> 10:21:45.940
I also wanted to call out Chip,

10:21:45.940 --> 10:21:48.540
even the one of the judges at our table,

10:21:48.540 --> 10:21:52.180
a former top four competitor at the World Championships as well.

10:21:52.180 --> 10:21:54.660
Pedro, this is a star stud at the table here.

10:21:55.860 --> 10:21:57.220
He's been in this seat before.

10:21:57.220 --> 10:21:59.460
Absolutely, just in a different position

10:21:59.460 --> 10:22:01.980
at the table this time around.

10:22:01.980 --> 10:22:04.500
We see here Andrew being wary of the potential

10:22:04.500 --> 10:22:07.540
from his opponent's plays on the next turn,

10:22:07.540 --> 10:22:09.920
knowing that Badoos that she pollen more than likely,

10:22:09.920 --> 10:22:12.460
plays out plenty of item cards.

10:22:12.460 --> 10:22:16.200
Cookipad included in that, and now Ultra Ball,

10:22:16.200 --> 10:22:18.480
fetching out a Meowth EX.

10:22:19.600 --> 10:22:22.880
Crucially discarding some maybe important cards,

10:22:22.880 --> 10:22:24.300
a crushing hammer it looks like,

10:22:24.300 --> 10:22:27.480
and a D'dunsparse heading to the discard pile.

10:22:27.480 --> 10:22:30.600
Those can be important, but like Andrew realizing,

10:22:31.720 --> 10:22:33.680
I mean, first of all,

10:22:33.680 --> 10:22:38.920
Again, Andrew is kind of like the Dragapult player in this format.

10:22:39.440 --> 10:22:44.840
He must have played against other Dragapult decks dozens and dozens of times at this point.

10:22:45.120 --> 10:22:48.320
There's probably not a situation that's come up that he has not encountered.

10:22:48.320 --> 10:22:52.520
So he's got to be the most experienced Dragapult mirror player in this event.

10:22:53.080 --> 10:22:58.040
Yeah, I think even for someone like Brent who is such an experienced player

10:22:58.840 --> 10:23:01.800
and has had such a magical run through this event, right,

10:23:01.800 --> 10:23:04.960
started undefeated for a very long time.

10:23:04.960 --> 10:23:07.640
Seeing you're paired up with a player like Andrew Hedrick

10:23:07.640 --> 10:23:10.200
could make you a little bit nervous.

10:23:10.200 --> 10:23:14.120
You know you have to be on top of your game against this guy.

10:23:14.120 --> 10:23:16.320
He's not going to give you an inch.

10:23:16.320 --> 10:23:18.760
Brent will match Andrew's opening buddy, buddy,

10:23:18.760 --> 10:23:21.720
Poffin with a Poffin of his own, searching through the deck

10:23:21.720 --> 10:23:25.440
now for his decisions, perhaps a little more difficult.

10:23:25.440 --> 10:23:28.000
Considering that Meowthie X being forced into play early,

10:23:28.000 --> 10:23:30.800
and sure enough, nobody found at the start.

10:23:30.800 --> 10:23:37.000
it will be a pair of Drippy and they will also take some damage from that risky ruins that Andrew put into play.

10:23:37.000 --> 10:23:40.560
Yeah, risky ruins was a huge part to play down on the first turn.

10:23:40.560 --> 10:23:45.040
It's actually the only stadium card either player seems to be using in this deck,

10:23:45.040 --> 10:23:49.960
but Andrew being able to play down the Bidou before the risky ruins,

10:23:49.960 --> 10:23:56.760
that put it out, makes it so that, yeah, that Bidou is going to come into play with two damage counters already.

10:23:56.760 --> 10:23:58.880
And this is an awkward situation, right?

10:23:58.880 --> 10:24:01.720
You want to retreat into your Bidu and use Ichi Pollen,

10:24:01.720 --> 10:24:04.640
but then it could get knocked out immediately by your opponents.

10:24:04.640 --> 10:24:08.120
The board setup is looking pretty solid here for Brent.

10:24:08.120 --> 10:24:10.720
After the use of the Poffin and that poke pad,

10:24:10.720 --> 10:24:14.480
bringing down Bidu, having a monkey Dory to put into play,

10:24:14.480 --> 10:24:16.960
as well that powerful Adrenaline Brain ability,

10:24:16.960 --> 10:24:19.800
and then throws the hand into the deck

10:24:19.800 --> 10:24:22.920
with Lily's determination, shuffling in to draw six cards.

10:24:22.920 --> 10:24:26.240
But since he still has his full six prize cards remaining,

10:24:26.240 --> 10:24:30.080
He'll be able to now draw eight cards.

10:24:30.080 --> 10:24:31.840
Looking to find perhaps an energy

10:24:31.840 --> 10:24:36.360
should he want to retreat and use Ichi Paula.

10:24:36.360 --> 10:24:38.320
One thing I want to call out, we've

10:24:38.320 --> 10:24:41.000
paid a lot of attention to the deck building choices

10:24:41.000 --> 10:24:44.320
of a lot of these players coming into the World Championships.

10:24:44.320 --> 10:24:47.040
I would say for quite a while, it

10:24:47.040 --> 10:24:50.440
had become standard to go down to a single copy of that

10:24:50.440 --> 10:24:52.520
but do in this dragapult deck.

10:24:52.520 --> 10:24:54.520
But a lot of players at this event

10:24:54.520 --> 10:24:59.320
went back to to the do in their deck realizing how important it is

10:24:59.320 --> 10:25:04.240
not just to have one but to sometimes use more than one in a game and both of

10:25:04.240 --> 10:25:05.560
these players

10:25:05.560 --> 10:25:08.680
happened to come to that same conclusion we saw that quite a bit this

10:25:08.680 --> 10:25:12.480
I think it was Andrew himself was the original player to go down to the

10:25:12.480 --> 10:25:13.240
single

10:25:13.240 --> 10:25:17.920
copy of the do and that's made most of the community follow suits

10:25:17.920 --> 10:25:21.600
the Brent here will actually attach an energy to the monkey

10:25:21.600 --> 10:25:26.600
Dory and use Adrenbrain for going the itchy pollen this turn.

10:25:26.600 --> 10:25:30.600
I'm just going to be content to bounce that damage over to Andrew's side.

10:25:31.600 --> 10:25:35.200
Now Andrew will kick off his second turn immediately evolving a

10:25:35.200 --> 10:25:40.600
Drippy into Dracloak, benching down that monkey Dory and using Meowth E-Acts,

10:25:40.600 --> 10:25:44.600
that last ditch catch, fetching a supporter from the deck.

10:25:44.600 --> 10:25:49.600
And he'll be able to grab Willy's determination to get an eight cards of his own.

10:25:49.600 --> 10:25:56.460
Yeah, I think Monkey Dory is one of these cards we'll be seeing a lot of in this match here chip

10:25:56.460 --> 10:26:02.040
Of course that Adrenaline Ability has been used for quite a while in the standard format at this point

10:26:02.040 --> 10:26:05.960
But the risky ruins did force Brent to alter his plans

10:26:06.680 --> 10:26:11.520
And I have to go into the Monkey Dory rather than using the itchy pollen

10:26:11.900 --> 10:26:15.440
And we'll see if that's gonna end up paying off for Andrew is now

10:26:15.440 --> 10:26:21.940
He can play any cards like poplapad that he draws off of this the least determination and immediately that first card scene

10:26:21.940 --> 10:26:24.260
Was one of those hooker pad pookers

10:26:24.260 --> 10:26:26.780
So Andrew will be able to find out a another

10:26:27.340 --> 10:26:32.760
Cloak should he want to buddy buddy Poffin also found here looks like he'll kick off this sequence with a

10:26:33.160 --> 10:26:37.920
Recon directive looking at the top two cards of the deck and this is gonna be the first of many

10:26:38.360 --> 10:26:41.680
Many many many recon directives. We will see in this set

10:26:41.680 --> 10:26:49.680
Of course, one of the reasons this deck is as popular as it is every turn you get to look at the top two cards every deck

10:26:49.680 --> 10:26:56.240
Take one put the other on the bottom of your deck and guess what you have more than one of these in play all of them

10:26:56.480 --> 10:27:02.200
Can use that ability every turn just allows you to go through your deck and find the cards

10:27:02.200 --> 10:27:07.180
You need to set up your big future playing speaking of more than one Andrew has found his second

10:27:07.180 --> 10:27:13.180
Kloak off of this Poképad, so he'll still get one more peek into the deck here.

10:27:13.180 --> 10:27:17.680
With his Bidu in the active spot, he could potentially just go with that Ichi Pollen.

10:27:17.680 --> 10:27:21.180
I do think he does not have an energy as of now, Fuka.

10:27:21.180 --> 10:27:26.180
So I think that may be what he's looking for, and he does find a psychic off of this recon directive.

10:27:27.680 --> 10:27:32.180
Energy is often the name of the game in these Dragapult mirror matches.

10:27:32.180 --> 10:27:37.280
course with the inclusion of crushing hammer, it becomes a very vital resource

10:27:37.280 --> 10:27:42.540
even in the middle and late stages of the game and even things like discarding

10:27:42.540 --> 10:27:48.380
a darkness energy off of your opponent's monkey Dory could be a big deal.

10:27:48.380 --> 10:27:54.980
This is also a challenging situation for Andrew because Brett has that monkey

10:27:54.980 --> 10:27:59.260
Dory set up already. Again, your inclination is to use itchy pollen

10:27:59.260 --> 10:28:02.660
whenever you can, but if you do that,

10:28:02.660 --> 10:28:06.660
you know, adrenaline, I guess no matter what can knock out this Purdue,

10:28:06.660 --> 10:28:11.060
there's already lots of damage counters to move around with the Monkey Dory,

10:28:11.060 --> 10:28:13.560
but you know, you have to be sitting here thinking,

10:28:13.560 --> 10:28:16.660
my Purdue is gonna get knocked out and I'm gonna have to figure out

10:28:16.660 --> 10:28:21.060
what Pokemon to put in the active spot if Brent decides to knock me out.

10:28:21.060 --> 10:28:24.960
Andrew does use itchy pollen, 10 damage placed on to the Meowth,

10:28:24.960 --> 10:28:29.060
and Grant Tonneson will be unable to play any item cards this turn as we see.

10:28:29.060 --> 10:28:32.380
The first Recon Directive does show a pair of items,

10:28:32.380 --> 10:28:35.060
but unusable at this point.

10:28:35.060 --> 10:28:37.340
But the second Drakloak found,

10:28:37.340 --> 10:28:40.660
that is huge for Brent after being hit with an Ichi Pollen.

10:28:42.180 --> 10:28:44.700
Absolutely, often these mirror matches

10:28:44.700 --> 10:28:48.780
can come down to one player using that Ichi Pollen,

10:28:48.780 --> 10:28:50.780
preventing the use of item cards.

10:28:50.780 --> 10:28:54.460
All the other fails to find their Drakloak.

10:28:55.420 --> 10:28:58.260
Seems like we're gonna get into a pretty good game here.

10:28:58.260 --> 10:29:02.860
Yeah, there are there are a lot of times when you see these matchups where, you know,

10:29:02.860 --> 10:29:05.460
one player sets up while the other struggles to do so.

10:29:05.460 --> 10:29:10.060
And Brent is going to take the first KO here using that Adrena brain to bounce

10:29:10.060 --> 10:29:13.060
some damage over to the Badoo of Andrew Hedrick.

10:29:13.060 --> 10:29:16.060
And now Andrew is left with that choice you called out.

10:29:16.060 --> 10:29:17.160
What should he promote?

10:29:17.160 --> 10:29:20.360
And he's going to send up his Drakloak with the energy card.

10:29:21.360 --> 10:29:25.860
Yeah, I I love this because you know your opponent can't play any crushing

10:29:25.860 --> 10:29:27.360
hammers. You used itchy pollen.

10:29:28.260 --> 10:29:34.260
Your opponent also can't really do any relevant attacks to threaten your dracloak in this situation.

10:29:35.260 --> 10:29:39.260
They've already evolved up into those dracloak on their side.

10:29:39.260 --> 10:29:44.260
There's just not enough energy in play to really threaten any sort of attack.

10:29:44.260 --> 10:29:47.260
So I think Andrew is pretty much saying,

10:29:47.260 --> 10:29:50.260
I'm going to try to go for Dragapult and Phantom Dive next turn.

10:29:50.260 --> 10:29:56.260
And look at this Brent off of his prize card that he took found Judge.

10:29:56.260 --> 10:30:01.160
And that will be the exact card he chooses to play here, having both players shuffle

10:30:01.160 --> 10:30:05.960
their hands into the deck, and they'll only get four cards.

10:30:05.960 --> 10:30:08.680
He's trying to slow Andrew down here a bit.

10:30:08.680 --> 10:30:12.800
Yeah, and this is one of the differences between their two decklists.

10:30:12.800 --> 10:30:16.960
Brett is playing that one copy of Judge.

10:30:16.960 --> 10:30:20.280
You know, the premier hand disruption cards in the format are unfair, stamped.

10:30:20.280 --> 10:30:24.920
You can only use it after one of your Pokemon was knocked out during your opponent's previous

10:30:24.920 --> 10:30:29.780
turn special red card. You can only use it if you're putting S3 or fewer prize

10:30:29.780 --> 10:30:34.500
cards, but judge you can use that whenever a lot of times it does catch

10:30:34.500 --> 10:30:38.660
your pun off guard. But what just a pass absolutely nothing on the other end of

10:30:38.660 --> 10:30:42.860
the judge for Brant Thomas in and an incredible draw for Andrew Hedrick. He's

10:30:42.860 --> 10:30:47.700
got himself a drink cloak. He's got Dragonbolt DX and he also has a lilies

10:30:47.700 --> 10:30:53.660
determination. What a disaster for Brent can't even retreat the Meowth EX or

10:30:53.660 --> 10:30:57.260
or even attached to a benched Drakloak or anything like that,

10:30:57.260 --> 10:31:00.460
the judge ended up disrupting him more than his opponent.

10:31:01.660 --> 10:31:05.560
Now, Indra with just so many different paths here.

10:31:05.560 --> 10:31:07.060
I think the most simple one, though,

10:31:07.060 --> 10:31:08.760
is to try to find a psychic energy.

10:31:08.760 --> 10:31:12.460
He'll use Rekondirective with this active Drakloak,

10:31:12.460 --> 10:31:15.260
and all this drawing that he's about to do this turn,

10:31:15.260 --> 10:31:17.760
the one thing he's looking for is a psychic energy.

10:31:18.760 --> 10:31:22.260
He's actually here, Puka, debating Rekondirective and Evolve,

10:31:22.260 --> 10:31:24.980
or Lily's determination first.

10:31:24.980 --> 10:31:27.380
What do you think of this choice?

10:31:27.380 --> 10:31:28.260
It's a tough one.

10:31:28.260 --> 10:31:31.780
I think if you had Crispin, that would be such a huge play

10:31:31.780 --> 10:31:32.900
this turn.

10:31:32.900 --> 10:31:35.300
If you could Crispin, get a psychic on the active,

10:31:35.300 --> 10:31:38.740
darkness on the monkey door, you could set up a big knockout

10:31:38.740 --> 10:31:40.700
the active, knockout the draculc.

10:31:40.700 --> 10:31:42.860
That already has two damage counters on it.

10:31:42.860 --> 10:31:45.380
But we've been seeing this a lot this weekend

10:31:45.380 --> 10:31:50.180
from players like both Brent and Andrew and even Henry Chow

10:31:50.180 --> 10:31:51.700
earlier.

10:31:51.700 --> 10:31:54.460
Patience, conservative play.

10:31:54.460 --> 10:31:57.340
Not going for the home run every time.

10:31:57.340 --> 10:32:01.820
Set yourself up first and then try to close out the game later.

10:32:01.820 --> 10:32:04.900
Don't always reach for those big plays.

10:32:04.900 --> 10:32:08.300
Here are eight cards from that Lillie's determination

10:32:08.300 --> 10:32:10.620
and the first crushing hammer flip.

10:32:10.620 --> 10:32:12.300
It does fall heads.

10:32:12.300 --> 10:32:15.340
That means Andrew will be able to discard the darkness energy

10:32:15.340 --> 10:32:17.700
from Brent's monkey Dory.

10:32:17.700 --> 10:32:21.420
that adrenabrainability going to be a massive part of this mirror match.

10:32:21.420 --> 10:32:23.940
Here comes recon directive number one.

10:32:23.940 --> 10:32:27.180
Still no psychic energy available for Andrew Hedrick,

10:32:27.180 --> 10:32:29.100
and he's going to have to look at these top four cards

10:32:29.100 --> 10:32:30.180
to find one recon directive.

10:32:30.180 --> 10:32:33.980
Number two, Monkey Dorian's special red card offered up.

10:32:35.740 --> 10:32:40.420
Neither of those cards going to be super useful in this exact turn.

10:32:40.420 --> 10:32:46.060
So I'll have to think a little bit ahead as to which one he wants to hang onto in this point.

10:32:46.060 --> 10:32:48.220
And now, Puka, recon directive number three,

10:32:48.220 --> 10:32:50.300
he needs to find a psychic energy

10:32:50.300 --> 10:32:52.900
if he wants to be the first player to phantom dive here,

10:32:52.900 --> 10:32:54.740
and he does not find it.

10:32:55.580 --> 10:32:56.900
Yikes.

10:32:56.900 --> 10:32:59.060
This seemed like such a promising turn.

10:32:59.060 --> 10:33:02.740
He draws so many cards, and he just doesn't find a psychic.

10:33:04.300 --> 10:33:08.340
It's one of the, I guess, few downsides of Dragapult.

10:33:08.340 --> 10:33:10.660
You actually need two different types of energy

10:33:10.660 --> 10:33:12.580
to use phantom dive,

10:33:12.580 --> 10:33:15.540
but Andrew hasn't found any energy up of all this.

10:33:16.060 --> 10:33:22.060
These are the thin margins that come up in these dragapult mirror matches sometimes.

10:33:22.060 --> 10:33:24.060
Checking the discard pile.

10:33:24.060 --> 10:33:27.060
Have any psychic in here that I can night stretch her back to my hand?

10:33:27.060 --> 10:33:28.060
No.

10:33:28.060 --> 10:33:29.060
Look at the deep breath here from Andrew.

10:33:29.060 --> 10:33:32.060
Really having to think about how to approach the situation.

10:33:32.060 --> 10:33:36.060
He does have the night stretcher, so he could get back but do.

10:33:36.060 --> 10:33:37.060
He could itchy pollen again here.

10:33:37.060 --> 10:33:38.060
He's got his other one.

10:33:38.060 --> 10:33:40.060
And he's got, oh, the second one actually already in the hand.

10:33:40.060 --> 10:33:43.060
So getting to conserve night stretcher even better.

10:33:43.060 --> 10:33:49.420
Is it better to retreat this Drakloak and use Ichi Pollen here? That is his internal debate

10:33:51.260 --> 10:33:53.320
Looks like the answer is gonna be yes for now

10:33:53.320 --> 10:33:58.380
He can recover this fire energy he'll discard from the retreat to still get an attachment to this turn

10:33:58.660 --> 10:34:03.220
He knows this fire energy will be safe from crushing hammers if Ichi Pollen is the attack utilized

10:34:06.300 --> 10:34:08.900
Yeah, very interesting situation because you know

10:34:08.900 --> 10:34:14.560
Well, I guess now with the darkness energy off of that monkey door, you don't know that your Purdue is going to get knocked out

10:34:14.820 --> 10:34:16.820
So maybe this is an opportunity

10:34:18.060 --> 10:34:21.020
For it Andrew to lock down Brent's options

10:34:21.540 --> 10:34:26.960
It is still a very awkward situation for Brent with the Meowth EX in the active spot

10:34:27.580 --> 10:34:33.560
You know energy on his bench Pokemon. It's gonna be a few turns before he can start attacking

10:34:33.980 --> 10:34:37.380
But I'm sure Brent was actually kind of happy with how that played out

10:34:37.380 --> 10:34:42.420
It's probably expected a phantom dive and he was going to be under a ton of pressure, but now

10:34:43.340 --> 10:34:49.780
Maybe he gets a little breathing room a very interesting early game here Puka as both players have gotten an okay setup

10:34:49.780 --> 10:34:53.700
But neither has really pieced together their ideal game plan

10:34:53.700 --> 10:35:00.180
We'll have to see how it develops as we continue forward here Brent playing a Crispin as supporter for turn does find

10:35:00.260 --> 10:35:04.140
The darkness energy to replace the one he lost on the previous turn

10:35:04.140 --> 10:35:06.400
So Adrenaline Brain is available to him,

10:35:06.400 --> 10:35:09.740
Recon Directive number one, and now number two.

10:35:09.740 --> 10:35:11.780
Seeing a handful of more cards.

10:35:11.780 --> 10:35:14.940
Looks like a fire energy will be held onto.

10:35:17.080 --> 10:35:18.980
But still no Phantom Dive.

10:35:18.980 --> 10:35:20.780
He's gonna try to get himself prepped up

10:35:20.780 --> 10:35:23.220
and is actually going to promote his Bidu here.

10:35:23.220 --> 10:35:25.420
He will retreat Meowth into the Bidu.

10:35:25.420 --> 10:35:27.660
He can use Adrenaline Brain to move some damage counters over.

10:35:27.660 --> 10:35:31.960
He's gonna ping pong 20 over to the Dracloak on Andrew's side

10:35:31.960 --> 10:35:35.160
and Itchy Paulin able to score a KO.

10:35:35.160 --> 10:35:40.040
Brent Tonneson jumping far ahead here, four prizes to six.

10:35:40.040 --> 10:35:42.760
I think this is what Brent wanted to do on the previous turn,

10:35:42.760 --> 10:35:45.920
and now just got the opportunity to do it.

10:35:45.920 --> 10:35:49.040
The benefit of getting this knockout with the Itchy Paulin

10:35:49.040 --> 10:35:54.640
is Andrew cannot use unfair stamp on his turn.

10:35:54.640 --> 10:35:57.200
It's going to be an awkward spot now.

10:35:57.200 --> 10:36:01.240
Brent is up by two prize cards, surprisingly.

10:36:01.240 --> 10:36:04.840
Both of those knockouts on those 30 HP, but do

10:36:05.740 --> 10:36:09.080
will those two price cards at the beginning be enough cushion for him?

10:36:09.180 --> 10:36:14.080
And Andrew Hedrick finally off of that third recon directive, able to find

10:36:14.320 --> 10:36:17.820
a psychic energy. He'll be able to phantom dive this turn,

10:36:18.520 --> 10:36:21.700
but he has not been able to establish a darkness energy on his monkey Dory.

10:36:22.320 --> 10:36:25.140
I don't see a Crispin, but he does have bosses orders.

10:36:25.400 --> 10:36:26.300
And you called it out.

10:36:26.300 --> 10:36:29.740
Who could how important monkey Dory is in this matchup?

10:36:29.740 --> 10:36:33.740
Andrew wants to clear this Pokemon out of play immediately.

10:36:33.740 --> 10:36:36.260
That's just so annoying to deal with.

10:36:36.260 --> 10:36:39.140
It can set up so many plays on your opponent's side

10:36:39.140 --> 10:36:42.180
for multiple knockouts with Phantom Dive and Adrenal Brain.

10:36:42.180 --> 10:36:44.980
But what a huge Phantom Dive from Andrew there.

10:36:44.980 --> 10:36:46.580
He's going to tie this game up.

10:36:46.580 --> 10:36:49.420
Four prizes remaining apiece for these players.

10:36:49.420 --> 10:36:54.700
Andrew taking down that Badoo and the Monkey Dory, Brent,

10:36:54.700 --> 10:36:57.300
pushing up his Drakloak, plays a Buddy Buddy Poffin,

10:36:57.300 --> 10:37:02.420
finally able to play out these item cards he has been holding on to.

10:37:02.420 --> 10:37:05.380
He's going to get another Dreet Beat down into play.

10:37:06.720 --> 10:37:08.260
Take a look through what else he has in his hand.

10:37:08.260 --> 10:37:09.980
Plenty of other Buddy Buddy Poffins.

10:37:09.980 --> 10:37:12.060
Happy to just lay those out.

10:37:12.060 --> 10:37:15.600
And here it is, Puka, unfair stamp.

10:37:15.600 --> 10:37:19.700
His A-spec of choice, sending both players' hands into the deck.

10:37:19.700 --> 10:37:21.660
Since Andrew took a K on the last turn,

10:37:21.660 --> 10:37:23.740
Brent will have five cards to work with,

10:37:23.740 --> 10:37:26.140
and Andrew will be left with only two.

10:37:27.300 --> 10:37:30.300
I'm not sure if we could take a look at Brent's prize cards.

10:37:30.300 --> 10:37:34.300
I mean, one of the things you'd love to have here is another Crispin.

10:37:34.300 --> 10:37:37.300
Looks like, no, we'll have access to another Crispin.

10:37:37.300 --> 10:37:39.300
If he can draw into it here,

10:37:39.300 --> 10:37:41.300
there's no energy in play.

10:37:41.300 --> 10:37:45.300
So if he wants to get off a Phantom Dive on this turn,

10:37:45.300 --> 10:37:49.300
we would need to find that Crispin to power up a Dragapult EX.

10:37:49.300 --> 10:37:52.300
He's used one, and there's one remaining.

10:37:52.300 --> 10:37:55.300
It would be a massive draw off of these five.

10:37:55.300 --> 10:37:58.460
There are still so many cards he can see this turn.

10:37:58.460 --> 10:38:00.860
However, a couple of recon directives.

10:38:00.860 --> 10:38:04.180
He could also get Fezendipity EX into the mix to use flip

10:38:04.180 --> 10:38:06.340
the script to draw a few more cards.

10:38:06.340 --> 10:38:09.380
He's going to thin the deck a little bit here using that Pokepad.

10:38:09.380 --> 10:38:11.380
He could get another drip look,

10:38:11.380 --> 10:38:12.980
but he wouldn't be able to evolve that

10:38:12.980 --> 10:38:14.340
Treepy that just came into play,

10:38:14.340 --> 10:38:18.980
but he will replenish his board with another Monkey Dory.

10:38:19.100 --> 10:38:20.980
Other thing to call out,

10:38:20.980 --> 10:38:24.580
now there are two Darkness Energy in Brent's discard pile.

10:38:24.580 --> 10:38:31.700
The other plays too, so we'll have to use a night stretcher if he wants to get monkey Dory up and running

10:38:31.700 --> 10:38:37.060
Here comes the recon directives and it will be Brent grabbing on to a crushing hammer

10:38:37.560 --> 10:38:42.780
That's always a nice little bail out. You can flip a couple heads. You can always get back into the game

10:38:42.780 --> 10:38:44.780
There is a roses encouragement

10:38:45.220 --> 10:38:48.900
Look hard the book of these players do play in their decks also a night stretcher

10:38:49.380 --> 10:38:53.660
Being offered as an option. It will be the roses hung on to for Brent. Yeah

10:38:53.660 --> 10:38:55.660
Here it is, crushing hammer, Puka.

10:38:55.660 --> 10:38:58.660
Gonna be a flip of the coin for Brenton, and it is a heads.

10:38:58.660 --> 10:39:00.660
Huge flip here.

10:39:00.660 --> 10:39:03.660
Every crushing hammer becomes so important

10:39:03.660 --> 10:39:05.660
as this game progresses.

10:39:05.660 --> 10:39:08.660
Also a decision on which energy to get rid of here.

10:39:08.660 --> 10:39:10.660
Comes with the psychic.

10:39:10.660 --> 10:39:14.660
The Rosa's encouragement seems like a great card to have here,

10:39:14.660 --> 10:39:18.660
but you can't use it unless your opponent has fewer prize cards remaining.

10:39:18.660 --> 10:39:22.660
The boss's orders will be Brent's move.

10:39:22.660 --> 10:39:27.200
This does mean he's unable to play a Crispin, he was not able to find it, so

10:39:27.200 --> 10:39:30.040
he's going to have to just bring this Pokemon up and

10:39:30.040 --> 10:39:35.500
I guess ask the question of Andrew Hedrick, can you move this Pokemon this coming turn?

10:39:35.500 --> 10:39:38.520
Right, well and with the crushing hammer it means

10:39:38.520 --> 10:39:42.560
you know a regular attachment wouldn't be enough to do another Phantom Dive.

10:39:42.560 --> 10:39:46.460
This is just a way you can strain your opponent's energy cards

10:39:46.460 --> 10:39:50.960
and really make it so it's tough to Phantom Dive, it's tough to use your

10:39:50.960 --> 10:39:53.540
energy on the Monkey Dory for Adrenal Brain.

10:39:53.540 --> 10:39:55.280
You have to use one to retreat,

10:39:55.280 --> 10:39:58.240
but then you also need your attachments to go other places.

10:39:58.240 --> 10:39:59.480
This is where crushing hammer

10:39:59.480 --> 10:40:01.640
and these kinds of moves add up.

10:40:01.640 --> 10:40:05.320
The perfect prize card last turn for Andrew Hedrix, KO,

10:40:05.320 --> 10:40:09.020
was the one copy of Crispin that he prized.

10:40:09.020 --> 10:40:10.600
It's now in his hand,

10:40:10.600 --> 10:40:13.320
so he will be able to play that card,

10:40:13.320 --> 10:40:14.760
get an extra energy into play,

10:40:14.760 --> 10:40:17.200
and then attach for turn to his Dragapult

10:40:17.200 --> 10:40:19.960
so he can Phantom Dive this turn,

10:40:19.960 --> 10:40:25.400
And the only thing that would make it any better would be if he could Adrenaline Brain.

10:40:25.400 --> 10:40:29.480
He's not going to be able to retreat and Adrenaline Brain, however, so he's only going to have

10:40:29.480 --> 10:40:32.520
to be content taking down a Drakloak.

10:40:32.520 --> 10:40:35.480
That's like he founds his second Crispin here as well.

10:40:35.480 --> 10:40:42.040
Yeah, also want to mention that Brent decided to move the damage off of his Dreebeat with

10:40:42.040 --> 10:40:48.640
Adrenaline Brain, knowing that Andrew could not Adrenaline Brain and Phantom Dive in the

10:40:48.640 --> 10:40:53.360
same term. So he wanted to protect that Dripie from getting knocked out by a

10:40:53.360 --> 10:40:58.200
Phantom Dive. If Andrew happened to have a Crispin on this turn, these are the

10:40:58.200 --> 10:41:03.240
little things that add up over the course of a game. Where you're moving

10:41:03.240 --> 10:41:07.760
damage from? Where are you moving them to? There's so many small things that go

10:41:07.760 --> 10:41:11.680
into these Dragapult matches. And also which energy cards you pull out at a

10:41:11.680 --> 10:41:15.720
given time from the deck with a Crispin committing a darkness energy to

10:41:15.720 --> 10:41:20.220
retreats this Meowth means it's one less that's available for a future Adrenal

10:41:20.220 --> 10:41:23.940
Brain. That is gonna be his play however as Crispin attaches the dart to the

10:41:23.940 --> 10:41:28.440
active and then from his hand he'll bring down that psychic that he added to

10:41:28.440 --> 10:41:31.540
his arsenal and he'll be able to retreat, he'll be able to phantom dive and

10:41:31.540 --> 10:41:35.900
sprinkle some damage over on Brent Tonneson's side and he'll jump ahead in

10:41:35.900 --> 10:41:41.100
this game but this is a little bit of a scary position for Andrew. He will be

10:41:41.100 --> 10:41:47.780
going down to three prize cards are made and it's gonna be a big question of

10:41:47.780 --> 10:41:53.580
where Andrew places the damage counters for the Phantom dive you cannot get a

10:41:53.580 --> 10:41:58.700
clean knockout on a bench Pokemon here six damage counters not enough to knock

10:41:58.700 --> 10:42:03.660
out the 70 HP treat be nothing else in range and of course you're leaving a

10:42:03.660 --> 10:42:09.820
lot of damage on your opponent's board to send back your way with monkey Dory's

10:42:09.820 --> 10:42:13.860
Adrena brain, Andrew still going to go for it.

10:42:13.860 --> 10:42:17.160
Sometimes we've seen players just do a simple jet headbutt in these kinds of

10:42:17.160 --> 10:42:22.020
spots to not give your opponent more fuel, but no, Andrew deciding I can kind

10:42:22.020 --> 10:42:27.340
of overload damage here on this monkey Dory and make sure that even if damage

10:42:27.340 --> 10:42:31.620
gets moved off a phantom dive we'll finish it off next turn. Phantom dive KO

10:42:31.620 --> 10:42:36.660
for Andrew. Now three prizes left in Brent immediately evolves as Dracloak

10:42:36.660 --> 10:42:38.900
and plays a lily's determination.

10:42:38.900 --> 10:42:42.180
He'll get himself six new cards to work with.

10:42:42.180 --> 10:42:43.980
That does mean he's not going to be able to attack

10:42:43.980 --> 10:42:45.060
with a dragon pulp this turn,

10:42:45.060 --> 10:42:46.740
and he promoted his monkey Dory.

10:42:46.740 --> 10:42:48.300
That's not the plan this turn, Chip.

10:42:48.300 --> 10:42:49.460
Yeah.

10:42:49.460 --> 10:42:50.900
We're going for mine, Benda.

10:42:50.900 --> 10:42:51.740
Pretty sure.

10:42:54.860 --> 10:42:57.460
And again, this is part of this crushing hammer strategy,

10:42:57.460 --> 10:42:59.860
a way to really disrupt what your opponent

10:42:59.860 --> 10:43:03.100
is able to do on all their turns.

10:43:03.100 --> 10:43:05.060
You can force your opponent to flip

10:43:05.060 --> 10:43:09.940
for that confused special condition and maybe by yourself a turn. It's very annoying.

10:43:09.940 --> 10:43:15.380
The first flip happening here is the flip the script of Fezendipity EX and the crushing hammer

10:43:15.380 --> 10:43:21.620
was found so another flip could happen on this turn. Crispin added to the hand for Brent is

10:43:21.620 --> 10:43:27.380
very very nice. He's got another recon directive to work with here as well. He already has the

10:43:27.380 --> 10:43:34.340
psychic energy in hand necessary for that mind bend. Is that a second crushing hammer found off

10:43:34.340 --> 10:43:40.260
for that. Here we go Jim. Here could be absolutely devastating. Here comes

10:43:40.260 --> 10:43:46.060
crushing hammer flip number one. It does fall tails but another one could provide

10:43:46.060 --> 10:43:51.700
some help but no another tails. That is two tails for Ben Thomason on this turn

10:43:51.700 --> 10:43:54.460
and in this game.

10:43:55.740 --> 10:44:02.460
Now Brent may be asking the question to Andrew. Are you feeling lucky? If you

10:44:02.460 --> 10:44:07.300
Remember back to when Andrew Hedrick won NAIC a couple of seasons ago.

10:44:07.300 --> 10:44:13.140
There was a big coin flip involved with that in this exact situation with this Pokemon.

10:44:13.140 --> 10:44:19.780
It was Andrew Hedrick's Iron Hands EX that was confused by Stefan Ivanov's Monkey Dory.

10:44:19.780 --> 10:44:23.980
Andrew did go for the flip in that situation and it rolled heads.

10:44:23.980 --> 10:44:27.740
And it's ensuring he would be the NAIC champion.

10:44:27.740 --> 10:44:30.580
Will he have to go for it here in this spot?

10:44:30.580 --> 10:44:33.240
I think with a Crispin, the answer to that is no.

10:44:35.180 --> 10:44:37.320
I agree. I don't think you need to,

10:44:37.320 --> 10:44:40.160
but it will depend on how much energy is left in the deck.

10:44:40.160 --> 10:44:43.060
If you can get the full two off of this Crispin,

10:44:43.060 --> 10:44:44.520
yeah, probably not needed.

10:44:45.880 --> 10:44:49.840
You know, Brent is in such a fragile position at this point,

10:44:49.840 --> 10:44:51.840
and Andrew knows at this point,

10:44:51.840 --> 10:44:55.160
I believe three crushing hammers are gone for Brent,

10:44:55.160 --> 10:44:58.160
so that kind of scary part of the game

10:44:58.160 --> 10:45:00.440
is mostly over for him.

10:45:00.440 --> 10:45:06.120
There can't be any random, all my energy got discarded off of my Dragapult.

10:45:06.620 --> 10:45:10.720
Andrew now will be able to kind of plan the rest of the game out without much fear

10:45:11.360 --> 10:45:12.860
of getting his energy discarded.

10:45:14.960 --> 10:45:18.040
Andrew has not used his recon directives just yet this turn.

10:45:18.160 --> 10:45:19.960
Let's look at these top two, unfair stamp.

10:45:20.460 --> 10:45:23.960
One of those offered up, of course, no KO happens, so we'll not take that.

10:45:23.960 --> 10:45:26.200
It's going to be bosses orders held on to instead.

10:45:26.200 --> 10:45:32.200
Looks like a thin of the deck with a buddy-buddy pawfin, or maybe just a shuffle of the deck.

10:45:32.200 --> 10:45:38.200
You won't see that unfair stamp back in the mix before the recon directive number two.

10:45:38.200 --> 10:45:43.200
One more thing to mention, just small differences between these two players' decklists.

10:45:43.200 --> 10:45:47.200
Andrew is running nine energy in his deck versus what I think is the standard eight.

10:45:47.200 --> 10:45:53.200
We see in a lot, and that can be a difference maker in these Dragonbolt matches as well.

10:45:53.200 --> 10:45:58.000
Well, simply having access to more energy cards sometimes is the difference.

10:45:59.000 --> 10:46:03.700
Pokipad taken off of the final recon directive for Andrew this turn,

10:46:03.700 --> 10:46:06.800
and he's got a night stretcher in the hand.

10:46:06.800 --> 10:46:08.300
He's going to choose to play it.

10:46:09.000 --> 10:46:12.600
He's going to get that Badoo back in play.

10:46:13.300 --> 10:46:16.000
Does take some damage from that risky ruins.

10:46:16.000 --> 10:46:18.400
Is he going to itchy pollen this turn, Poka?

10:46:18.400 --> 10:46:25.200
Yeah, it's a decent play when you're kind of ahead like this and your opponent really

10:46:25.200 --> 10:46:28.680
has no Dragapult setup to attack you.

10:46:28.680 --> 10:46:33.320
It might seem weird, because that Padoo is almost certainly going to get knocked out.

10:46:33.320 --> 10:46:39.720
It's going to be a free prize card for your opponent, but this is something we see quite

10:46:39.720 --> 10:46:44.760
a bit when your Pokemon is confused, and you don't really want to go for the flip.

10:46:44.760 --> 10:46:48.280
If you flip tails, things can get really bad.

10:46:48.280 --> 10:46:51.800
But if you just retreat, use itchy pollen,

10:46:51.800 --> 10:46:56.000
it really limits what your opponent is able to do on this turn.

10:46:56.000 --> 10:46:59.880
He will use itchy pollen, locking those item cards down,

10:46:59.880 --> 10:47:02.160
and Brent Tonneson's hands.

10:47:02.160 --> 10:47:04.040
So he'll kick off his turn with Recon Directive.

10:47:04.040 --> 10:47:06.240
There is that fourth and final crushing hammer,

10:47:06.240 --> 10:47:09.040
of course, unable to be played right now.

10:47:09.040 --> 10:47:11.200
And should he want to attack with a drag ball this turn,

10:47:11.200 --> 10:47:14.640
he would need a Crispin, which has

10:47:14.640 --> 10:47:16.640
He actually played all of his Crispin, he does play the two.

10:47:16.640 --> 10:47:18.640
Let's get a check of that discard pile real quick.

10:47:18.640 --> 10:47:22.640
He does have the Roses encouragement in hand, which now he can use.

10:47:22.640 --> 10:47:26.640
That's right, yes. He does still have more prize cards remaining.

10:47:26.640 --> 10:47:29.640
It does look like he does have one Crispin still floating around in the deck,

10:47:29.640 --> 10:47:34.640
but Roses would be a nice way to get off and attack this turn with Dragapult.

10:47:34.640 --> 10:47:40.640
It's a little awkward because you kind of have to telegraph what you're doing here, potentially.

10:47:40.640 --> 10:47:45.040
You know, if you want to knock up Badoo with Adrenal Brain,

10:47:45.040 --> 10:47:49.280
you need to evolve to drag-up-holt-EX and play the roses in encouragement first

10:47:49.280 --> 10:47:53.600
and show your opponent that's what your plan is for the turn

10:47:53.600 --> 10:47:57.160
because once you tie up the game again, you can't use it.

10:47:57.160 --> 10:48:01.320
So you're going to potentially influence what Andrew

10:48:01.320 --> 10:48:04.640
would decide to promote in this situation.

10:48:04.640 --> 10:48:08.600
We'll see Brent retreat that monkey Dory and he'll use that roses encouragement

10:48:08.600 --> 10:48:11.440
to bring back the psychic he just discarded along with the fire.

10:48:11.440 --> 10:48:15.560
They found its way to the discard pile earlier on in the game.

10:48:15.560 --> 10:48:20.160
And now Phantom Dive up and running an extra attachment of this fire energy,

10:48:20.160 --> 10:48:25.400
preparing for some sort of unfair stamp plus crushing hammer shenanigans.

10:48:25.400 --> 10:48:28.640
And we're going to see that Phantom Dive taking out your cloak

10:48:28.640 --> 10:48:31.880
and taking out the Badoo Brent Tonneson jumping back ahead.

10:48:31.880 --> 10:48:33.760
Just two prize cards remaining for him.

10:48:33.760 --> 10:48:38.440
But Andrew Hedrick has the boss's orders to bring up Meowthie X.

10:48:38.440 --> 10:48:43.600
And with Monkey Dory, he'd be able to take his final three prize cards in win game one.

10:48:44.900 --> 10:48:46.780
Yeah, Andrew set that up perfectly.

10:48:47.080 --> 10:48:53.720
That Monkey Dory had five damage counters remaining on it after the Adrenal Brain moved three off.

10:48:54.320 --> 10:49:00.360
Just 60 HP remaining meant it was a prime target for the six damage counters from Phantom Dive.

10:49:00.880 --> 10:49:07.800
And then either the Meowth EX or honestly even the Thesendipity EX plus Adrenal Brain was enough there.

10:49:08.440 --> 10:49:16.280
And that was a clinic from Andrew Hedrick in that first game of how to approach a track

10:49:16.280 --> 10:49:18.600
of full beer match, I suppose.

10:49:18.600 --> 10:49:24.080
We're going to bring Pablo Mesa in to give some thoughts on that game one of top four.

10:49:24.080 --> 10:49:28.120
I mean, they were died by the crushing hammers, right?

10:49:28.120 --> 10:49:33.280
They didn't go Brent Robinson's way, I can believe Hedrick flipped at least one head

10:49:33.280 --> 10:49:34.280
stop at.

10:49:34.280 --> 10:49:40.200
that can be the difference, but I do want to say that extra energy that Andrew Hedrick is playing,

10:49:40.840 --> 10:49:47.880
I think if you're playing a base of 9 senses early success in the post-rotation minigame,

10:49:47.880 --> 10:49:51.880
I generally think that could possibly give him an edge here, just because you find

10:49:51.880 --> 10:49:59.160
energies a lot earlier, you find energy more often, you're able to easily, easier pay between

10:49:59.160 --> 10:50:03.920
tough as well so that time energy I generally think could be the difference

10:50:03.920 --> 10:50:07.320
and it might have played a role in this match in particular.

10:50:07.320 --> 10:50:11.520
That extra energy as well being a darkness energy makes it all the easier to use

10:50:11.520 --> 10:50:19.600
Monkey Dory which is such an important piece of this mirror match getting ready to get into game number two here.

10:50:19.600 --> 10:50:25.360
Now Rint did get to choosing game one first versus second and it did not go his way.

10:50:25.360 --> 10:50:29.360
Any reason you think for him to change his decision here, Puka?

10:50:29.360 --> 10:50:31.360
I don't think so.

10:50:31.360 --> 10:50:36.360
Shouldn't let one game decide to change your strategy here.

10:50:36.360 --> 10:50:38.360
If you think going second is better, then you should go second.

10:50:38.360 --> 10:50:41.360
I mean, especially you've already looked at your opponent's decklists.

10:50:41.360 --> 10:50:45.360
Ideally, you've figured out what the plan is by now.

10:50:45.360 --> 10:50:48.360
So yeah, I have to assume going second will be Brent's choice once again.

10:50:48.360 --> 10:50:51.360
Looks like Andrew Hedrick has a mulligan.

10:50:51.360 --> 10:50:57.300
again so shuffle his hand back in still try to find a basic in his seven

10:50:57.300 --> 10:51:03.240
opening hand cards take a look here and see if he's able to get one we can get

10:51:03.240 --> 10:51:07.280
into this next game of course to start a game of the Pokemon CCG when you draw

10:51:07.280 --> 10:51:11.720
that opening hand or seven you do have to find at least one basic to get the

10:51:11.720 --> 10:51:15.920
game rolling and dreams on it do that first time around that means Brent will

10:51:15.920 --> 10:51:21.120
have an additional card to work with on his first turn let's get into it

10:51:21.120 --> 10:51:23.620
the game two, the top four.

10:51:29.120 --> 10:51:30.960
All right, we are kicking off game number two

10:51:30.960 --> 10:51:34.520
in the top four of the World Championships here

10:51:34.520 --> 10:51:36.720
in San Francisco.

10:51:36.720 --> 10:51:37.520
Andrew wins.

10:51:37.520 --> 10:51:41.640
He will join in Diego Casiraga in the finals tomorrow

10:51:41.640 --> 10:51:44.280
at the Chase Center in the big arena.

10:51:44.280 --> 10:51:47.080
Brent needs to win these next two games

10:51:47.080 --> 10:51:50.480
if he wants his dream of becoming World Champion

10:51:50.480 --> 10:51:53.360
to remain a possibility.

10:51:53.360 --> 10:51:56.960
Looks like a little bit of a weaker hand for Andrew in this game.

10:51:56.960 --> 10:51:58.920
I don't see a Buddy Buddy Poffin in there.

10:51:58.920 --> 10:52:02.280
Yeah, the play of the poker pad initially does usually

10:52:02.280 --> 10:52:05.760
signal that when it's often if a Buddy Buddy Poffin is there,

10:52:05.760 --> 10:52:07.760
that is to grab immediately.

10:52:07.760 --> 10:52:10.880
But still, this poker pad allows him to get down a drippy,

10:52:10.880 --> 10:52:14.520
try to get into the next turn, looking at those prize cards.

10:52:14.520 --> 10:52:16.960
Anytime an energy prize, you got to definitely make

10:52:16.960 --> 10:52:18.480
note of that.

10:52:18.480 --> 10:52:20.880
Lilies, Boss, Crusher, I mean, these are all good cards,

10:52:20.880 --> 10:52:22.580
but you gotta prize something.

10:52:22.580 --> 10:52:25.960
Yeah, exactly.

10:52:25.960 --> 10:52:28.920
All right, I think we'll probably see, you know,

10:52:28.920 --> 10:52:31.920
both players be able to play the game here at least,

10:52:31.920 --> 10:52:33.720
which is great to see.

10:52:33.720 --> 10:52:37.600
It's all about, well, there's no question about it.

10:52:37.600 --> 10:52:39.720
You're gonna get itchy pollen.

10:52:39.720 --> 10:52:41.880
Brent did start with it, both players,

10:52:41.880 --> 10:52:45.760
starting with this key Pokemon that has been

10:52:45.760 --> 10:52:48.080
emblematic of the Pokemon TCG.

10:52:48.080 --> 10:52:53.080
with the last couple seasons and it is just a pass.

10:52:55.080 --> 10:52:59.080
It's going to be over to Brent now on his opening turn.

10:52:59.080 --> 10:53:01.080
See what he's got to work with.

10:53:01.080 --> 10:53:03.080
Of course, able to play a supporter card here.

10:53:03.080 --> 10:53:05.080
I'm sure he's looking for a buddy buddy puffin.

10:53:05.080 --> 10:53:08.080
But no, the first card of this game is going to be a crushing hammer

10:53:08.080 --> 10:53:11.080
and this one is also going to fall tails.

10:53:11.080 --> 10:53:14.080
That's three hammer tails in a row for Brent.

10:53:14.080 --> 10:53:20.440
Another interesting thing, so I think when you're first starting out playing the Pokemon

10:53:20.440 --> 10:53:25.600
TCG, your first instinct when you're setting up to play the game is to bench all of the

10:53:25.600 --> 10:53:29.360
Pokemon in your opening hand during setup.

10:53:29.360 --> 10:53:33.840
But then as you play a bit more, you realize, oh, there's no ways for my opponent to disrupt

10:53:33.840 --> 10:53:37.400
my hand on the first turn of the game when they go first.

10:53:37.400 --> 10:53:42.280
So I'll just put out one basic Pokemon, keep the rest in my hand, play them during my turn

10:53:42.280 --> 10:53:46.200
to disguise the strength of my hand.

10:53:46.200 --> 10:53:48.720
But then it's kind of like the other end of the bell curve

10:53:48.720 --> 10:53:50.840
where it's like when you're a genius,

10:53:50.840 --> 10:53:54.600
then you just bench the Pokemon again.

10:53:54.600 --> 10:53:58.640
Brent playing around the risky ruins on Andrew's side.

10:53:58.640 --> 10:54:00.720
That really burned him in the first game

10:54:00.720 --> 10:54:05.160
and decided to start the game off with more than one Pokemon

10:54:05.160 --> 10:54:07.520
in play just so he wouldn't have to put damage counters

10:54:07.520 --> 10:54:08.680
on his own Pokemon.

10:54:08.680 --> 10:54:10.240
Looking at his prize cards, there

10:54:10.240 --> 10:54:13.680
There's a full evolution line of Dragapult hiding out there.

10:54:13.680 --> 10:54:16.240
One Drippi, one Draclote, and that one Dragapult.

10:54:16.240 --> 10:54:18.440
And also a crushing hammer in his prizes.

10:54:18.440 --> 10:54:22.800
He does match Andrew Hedrick in that aspect.

10:54:22.800 --> 10:54:26.440
Chip, that does not look like a good hand for Brent.

10:54:26.440 --> 10:54:27.240
Oh, wow.

10:54:27.240 --> 10:54:29.360
Yeah, no supporter being played.

10:54:29.360 --> 10:54:31.000
Just a itchy pollen.

10:54:31.000 --> 10:54:34.160
He was at least able to get down a couple of Drippi,

10:54:34.160 --> 10:54:36.960
but no supporter on his end.

10:54:36.960 --> 10:54:40.320
and Andrew Hedrick immediately into Lulee's determination.

10:54:42.600 --> 10:54:44.360
Yeah, I can't see it right now,

10:54:44.360 --> 10:54:47.000
but kind of got hands on his head.

10:54:47.000 --> 10:54:48.800
Yeah, there it is.

10:54:48.800 --> 10:54:52.120
Realizing he's not in a great situation here.

10:54:52.120 --> 10:54:54.840
He's down a game here in top four, Puka.

10:54:54.840 --> 10:54:57.120
If he loses this game,

10:54:57.120 --> 10:54:59.160
this is where his tournament run will end.

10:55:00.880 --> 10:55:02.560
Yeah, it does have a trick cloak for next turn,

10:55:02.560 --> 10:55:04.440
at least can start using recon directed,

10:55:04.440 --> 10:55:06.960
but no energy attachment.

10:55:06.960 --> 10:55:09.720
Didn't play a supporter card.

10:55:09.720 --> 10:55:10.440
Isn't great.

10:55:10.440 --> 10:55:13.400
And on the other side, he's looking a little bit better

10:55:13.400 --> 10:55:15.680
for Andrew.

10:55:15.680 --> 10:55:17.880
Looks like he's going to get a druck hook into play,

10:55:17.880 --> 10:55:21.440
uses recondirective, gets an energy attachment for turn.

10:55:21.440 --> 10:55:23.160
He's got another Drepien hand.

10:55:23.160 --> 10:55:27.080
And sometimes, we'll see players pounce on these situations

10:55:27.080 --> 10:55:30.320
and go in with the dragon head, but I don't think

10:55:30.320 --> 10:55:31.360
we'll see it here, Chip.

10:55:31.360 --> 10:55:33.760
There's just not a good reason to do it here.

10:55:33.760 --> 10:55:37.560
Your opponent could be holding onto unfair stamp in this situation.

10:55:37.560 --> 10:55:39.960
You just don't need to run into that.

10:55:39.960 --> 10:55:42.360
Just press your advantage here,

10:55:42.360 --> 10:55:45.560
try to lock down your opponent with the itchy pollen,

10:55:45.560 --> 10:55:46.760
and go from there.

10:55:46.760 --> 10:55:48.560
And there is the Meowth EX.

10:55:48.560 --> 10:55:51.360
That must have been his top deck this time, Puka.

10:55:51.360 --> 10:55:54.760
He'll immediately use that last-ditch catchability,

10:55:54.760 --> 10:55:56.060
search the deck for a supporter card,

10:55:56.060 --> 10:55:58.760
and snap out that Lily's determination.

10:55:58.760 --> 10:56:01.560
Whew. That's a nice reset for Brent here.

10:56:01.560 --> 10:56:08.920
We've already got the one Dracloak in play, which is nice, drawn a lot of cards, so probably

10:56:08.920 --> 10:56:11.720
not too unlikely to draw another one.

10:56:11.720 --> 10:56:17.600
Looks like we're going to have ourselves a nice little Dragon Fault game here.

10:56:17.600 --> 10:56:24.720
Get some energy cards in the mix, but right now it's all about setting up your Recon Directives

10:56:24.720 --> 10:56:26.960
and using that itchy pollen.

10:56:26.960 --> 10:56:32.140
Here is recon directive number one for Brent holding on to a crushing hammer there.

10:56:32.140 --> 10:56:36.440
It looks like Dracloak number two is available for yet another recon directive.

10:56:36.440 --> 10:56:39.640
Fessendipity and a basic fire energy, the potential options.

10:56:39.640 --> 10:56:43.640
Looks like he does already have a psychic in hand to get his attachment for turn.

10:56:43.640 --> 10:56:47.920
Andrew, Pablo called it out.

10:56:47.920 --> 10:56:54.840
He's playing an extra energy card and was able to attach on both turn one and turn two.

10:56:54.840 --> 10:56:56.440
Oh, look at this.

10:56:56.440 --> 10:57:01.280
He's going to choose to use Monkey Dory here, as opposed to trying to get energy established

10:57:01.280 --> 10:57:06.720
on a Drakloak, and this is going to allow him to strike first yet again, moving that

10:57:06.720 --> 10:57:12.200
10 damage over to Andrew's Bidu, puts it up to 20, and then itchy pollen takes it down.

10:57:12.200 --> 10:57:14.960
First prize card of this game goes to Bram.

10:57:14.960 --> 10:57:21.840
Of course, Andrew does have two energy on this Drakloak already.

10:57:21.840 --> 10:57:27.140
He's defined Dragapult EX in order to use Phantom Dive on this turn.

10:57:27.940 --> 10:57:34.840
Ideally, he would pair it with like a boss's orders to go after a higher impact benched Pokemon here.

10:57:35.840 --> 10:57:38.740
With that flip the script, he's going to see a lot of cards.

10:57:39.140 --> 10:57:45.540
Andrew has prized a Dragapult here, and he's, of course, unable to play any item cards to search for one.

10:57:45.540 --> 10:57:50.940
So, he certainly could whiff out on the Dragapult attack this turn.

10:57:50.940 --> 10:57:53.740
He's already used Flip the Script to use that first Recon Directive.

10:57:53.740 --> 10:57:56.260
Here is Recon Directive number two.

10:57:56.260 --> 10:58:00.500
It doesn't look like a Dragonbolt was one of those two available cards.

10:58:00.500 --> 10:58:05.160
You're right, Chip, and I don't see one in hand right now.

10:58:05.160 --> 10:58:09.500
Miaofex, that probably won't help here.

10:58:09.500 --> 10:58:12.740
You could use it to find a Lily's determination.

10:58:12.740 --> 10:58:14.380
Maybe draw the Dragonbolt that way,

10:58:14.380 --> 10:58:19.100
but yeah, this is maybe a precarious situation now.

10:58:19.100 --> 10:58:22.460
So we just see Crispin getting used.

10:58:22.460 --> 10:58:27.780
Crispin could load some energy up into play onto, perhaps, Andrew's other

10:58:27.780 --> 10:58:29.940
Dracloak to get that powered up.

10:58:29.940 --> 10:58:34.420
We've also seen at times the cruel arrow of Fezendipity get into the mix,

10:58:34.420 --> 10:58:38.700
but this is not going to be one of those times, Puka, a pair of energy down onto

10:58:38.700 --> 10:58:40.940
Dracloak on the bench.

10:58:40.940 --> 10:58:42.940
Yeah, likewise from Andrew there.

10:58:42.940 --> 10:58:47.180
This is not a situation where the Fezendipity EX will be particularly

10:58:47.180 --> 10:58:52.820
powerful once your opponent has your cloak in play and can evolve into Dragapult EX.

10:58:53.060 --> 10:58:57.420
The effectiveness of cruel arrow goes down quite a bit.

10:58:58.220 --> 10:59:01.660
As you said, we've seen it be used to great effect in the past.

10:59:01.660 --> 10:59:04.860
You just don't want to miss the play when it's available. That is for sure.

10:59:04.860 --> 10:59:07.060
There is the dragon headbutt though for Andrew.

10:59:07.300 --> 10:59:13.380
It's gonna take that KO on Badoom. Tie this game up. Five prizes remaining for each player, Dragapult EX.

10:59:13.380 --> 10:59:18.080
He can from his prizes, but here is this barrage of crushing hammers.

10:59:18.080 --> 10:59:19.600
This is what Brent has been waiting for.

10:59:19.600 --> 10:59:22.280
And there is a heads.

10:59:22.280 --> 10:59:23.280
And this could be a huge turn.

10:59:23.280 --> 10:59:27.920
If he could get rid of both energy on the bench and knockout this active, he could clear

10:59:27.920 --> 10:59:30.160
four energy out of play in a single turn.

10:59:30.160 --> 10:59:32.980
And he does hit heads on that second hammer.

10:59:32.980 --> 10:59:38.760
Should he have Crispin, Dragapult EX, he would be able to take out all of Andrew's energy

10:59:38.760 --> 10:59:40.760
in one fell swoop.

10:59:40.760 --> 10:59:46.840
These are the swings you can see in these Dragapult mirror matches now, and you can see how important

10:59:46.840 --> 10:59:52.060
it was for Andrew to find Dragapult EX on that previous turn.

10:59:52.060 --> 10:59:58.760
Now he is in extreme danger of losing all energy in play.

10:59:58.760 --> 11:00:06.600
All it takes, like you said, Chip, is a Crispin, can Brent piece that final puzzle piece together

11:00:06.600 --> 11:00:07.600
here?

11:00:07.600 --> 11:00:11.360
There's an attachment of the psychic energy to his active,

11:00:11.360 --> 11:00:15.160
and it looks like he's actually not going to try to find it.

11:00:15.160 --> 11:00:17.320
Chris, and he's going for the judge.

11:00:17.320 --> 11:00:19.480
Yeah, all he needs is Dragapult EX.

11:00:19.480 --> 11:00:22.280
He can use Adrena Brain to move two damage counters,

11:00:22.280 --> 11:00:26.320
then Jet Headbutt for the knockout.

11:00:26.320 --> 11:00:29.080
And this is a twofold play here for Brent

11:00:29.080 --> 11:00:32.440
as he's getting his hand out and then playing a shuffle draw

11:00:32.440 --> 11:00:34.760
card to cycle through his deck even more.

11:00:34.760 --> 11:00:38.360
He's also going to hit Andrew Hedrick's hand

11:00:38.360 --> 11:00:41.280
and leave him with just four cards.

11:00:41.280 --> 11:00:44.000
Huge swing in the second game here

11:00:44.000 --> 11:00:48.280
to decide who goes to the finals at the Pokemon TCG World

11:00:48.280 --> 11:00:49.120
Championships.

11:00:49.120 --> 11:00:51.280
Four cards drawn off of this judge.

11:00:51.280 --> 11:00:53.680
Let's not get ahead of ourselves here, Puka.

11:00:53.680 --> 11:00:56.320
Finding a dragonpole may not be the easiest thing for Brent

11:00:56.320 --> 11:00:58.840
with one in the prizes as well as two ultra ball,

11:00:58.840 --> 11:01:01.400
but he is going to see so many cards here.

11:01:01.400 --> 11:01:03.520
Starting it off with a flip the script,

11:01:03.520 --> 11:01:06.680
And Ultra Ball will guarantee Dragapult comes out this turn.

11:01:11.440 --> 11:01:14.080
Two cards from this recon directive.

11:01:14.080 --> 11:01:16.440
He's got an energy and a buddy-buddy poffin available.

11:01:16.440 --> 11:01:17.800
He's going to hold on to the fire.

11:01:17.800 --> 11:01:20.240
That'll be really nice on his next turn.

11:01:20.240 --> 11:01:24.720
Now another recon directive to look at those top two,

11:01:24.720 --> 11:01:27.600
find a piece he wants to hold on to.

11:01:27.600 --> 11:01:29.040
It is going to be Crispin, and that'll

11:01:29.040 --> 11:01:31.640
be a nice response to have should Andrew

11:01:31.640 --> 11:01:34.400
find a few fortunate heads flips on his next turn.

11:01:34.400 --> 11:01:37.440
And this ultra ball is going to get the big piece.

11:01:37.440 --> 11:01:42.280
Dragapult EX, no need to worry about phantom dive.

11:01:42.280 --> 11:01:46.120
Thanks to that risky ruins, placing the 20 damage on that

11:01:46.120 --> 11:01:48.640
Dripie, Brent is able to bounce it over

11:01:48.640 --> 11:01:51.240
to the active of Andrew Hedrick with Adrenal Brain.

11:01:51.240 --> 11:01:54.000
And now Jet Headbutt on Dragapult EX

11:01:54.000 --> 11:01:57.560
lines up for the perfect math KO to take down Dracloak.

11:01:57.560 --> 11:01:59.560
What a turn.

11:01:59.560 --> 11:02:02.480
Incredible response from Brent.

11:02:02.480 --> 11:02:04.440
What will Andrew do to respond?

11:02:04.440 --> 11:02:08.000
Of course, he could have crushing hammers of his own.

11:02:08.000 --> 11:02:13.120
And this would be a prime turn to find the unfair stamp.

11:02:13.120 --> 11:02:17.320
And there it is in his hand, Puka, ready to play,

11:02:17.320 --> 11:02:20.280
ready to disrupt and try to draw through the deck.

11:02:20.280 --> 11:02:22.560
But before playing his unfair stamp,

11:02:22.560 --> 11:02:25.360
we're going to see the use of our directive,

11:02:25.360 --> 11:02:28.080
looking at these top two.

11:02:28.080 --> 11:02:32.520
He finds himself a poker pad, also ultra ball.

11:02:32.520 --> 11:02:35.960
See a crushing hammer to go with the unfair stamp.

11:02:35.960 --> 11:02:40.400
These are some of these big high impact swing cards.

11:02:40.400 --> 11:02:43.800
You can see in this matchup.

11:02:43.800 --> 11:02:46.120
And here it is, crushing hammer flip for Andrew Hedrick.

11:02:46.120 --> 11:02:48.400
And this one is going to land tails.

11:02:48.400 --> 11:02:50.120
Now a decision, though.

11:02:50.120 --> 11:02:52.080
Puka, will he get rid of the energy from the active

11:02:52.080 --> 11:02:53.000
or the monkey Dori?

11:02:53.000 --> 11:02:55.520
It looks like he's going to target down Dragoflates.

11:02:58.080 --> 11:03:00.960
I think he's hoping maybe I'll find another crushing hammer and

11:03:01.440 --> 11:03:06.560
The next one won't be a decision. You'll just do exactly what Brent just did to you

11:03:07.080 --> 11:03:09.080
Get rid of all your energy

11:03:09.760 --> 11:03:17.640
Still long ways to go for Andrew on this turn. Let's really get a the highest impact outcome here

11:03:18.480 --> 11:03:20.480
Brent is in a really

11:03:20.680 --> 11:03:26.140
Challenging situation if he gets hit by the unfair stamp though just the one to cloak in play

11:03:26.140 --> 11:03:33.140
Only one recon directive to draw out of the two cards he'll be drawing.

11:03:33.140 --> 11:03:41.140
So the momentum could swing back into Andrew's favor, but I mean, his board isn't the best either.

11:03:41.140 --> 11:03:45.140
It's just the one Dragapult. He has no recon directives anymore.

11:03:45.140 --> 11:03:50.140
Ultra ball gets rid of a Lily's determination and a Badoo here,

11:03:50.140 --> 11:03:53.140
fitting the Badoo out of the deck with a polka pad, finding out Dragapult.

11:03:53.140 --> 11:03:59.140
He still has flip the script to use, but it will be on the other end of this unfair stamp.

11:03:59.140 --> 11:04:02.140
And look at the sequencing decisions here from Andrew.

11:04:02.140 --> 11:04:04.140
He had Ultra Ball in the hand.

11:04:04.140 --> 11:04:11.140
He used the Recon Directive before unfair stamp because he knew he had the piece to go fetch out Dragapult.

11:04:11.140 --> 11:04:20.140
And I think here, Puka, if he can find a Crispin and get two energy cards into play, it would be a huge swing in this game.

11:04:20.140 --> 11:04:24.180
Yeah, Rosa's encouragement also would be great to find as well.

11:04:24.180 --> 11:04:28.820
Maybe even the preferred option since you get them out of the discard pile

11:04:28.820 --> 11:04:31.420
and not need to take more energy cards out of your deck.

11:04:31.420 --> 11:04:34.180
Yeah, I wonder how many energy he even has in the deck now

11:04:34.180 --> 11:04:37.900
as we know that there's two each of those fire and psychics down.

11:04:37.900 --> 11:04:39.780
We're going to see those five cards being drawn.

11:04:39.780 --> 11:04:41.660
There is one fire energy.

11:04:41.660 --> 11:04:45.020
Here is the flip the script of the Fezendipity EX.

11:04:45.020 --> 11:04:48.980
It does find Crispin, but he also does have Ultra Ball,

11:04:48.980 --> 11:04:50.940
so he could use Ultra Ball to get me out

11:04:50.940 --> 11:04:53.220
if Rosa's encouragement would be preferred.

11:04:54.540 --> 11:04:57.060
Yeah, and that would let you charge up Monkey Dory

11:04:57.060 --> 11:04:58.940
as well this turn if you wanted to.

11:05:00.220 --> 11:05:01.700
You can use the Rosa's encouragement

11:05:01.700 --> 11:05:05.020
to put two energy on your active Dragapult EX,

11:05:05.020 --> 11:05:07.780
then use your attachment for the turn

11:05:07.780 --> 11:05:11.140
onto Monkey Dory to set up Adrenaline.

11:05:12.340 --> 11:05:17.340
Now Monkey Dory is eyed up and will be brought into play here.

11:05:17.340 --> 11:05:20.780
Here it does receive 20 damage thanks to the risky ruins.

11:05:22.780 --> 11:05:24.740
Let's see if that Ultra Ball is going to be used here.

11:05:24.740 --> 11:05:26.820
Will Andrew go for that Meowth?

11:05:28.940 --> 11:05:30.340
Sure seems like a chip.

11:05:30.980 --> 11:05:33.140
That would be the thing to Ultra Ball for here.

11:05:34.240 --> 11:05:39.940
It's not even clear that you have the different types of energy in the deck for the Crispin at this point, but...

11:05:39.940 --> 11:05:43.040
Looks like he drew a couple in his hand, so that does seem unlikely.

11:05:43.040 --> 11:05:47.840
Sure enough, ultra ball for me out, last-ditch catch.

11:05:47.840 --> 11:05:51.440
Finding out any supporter card from his deck.

11:05:51.440 --> 11:05:54.840
And that Rosa's encouragement is the name of the game here.

11:05:54.840 --> 11:05:58.840
He has more prize cards remaining than his opponent.

11:05:58.840 --> 11:06:03.440
Still five prizes remaining for Andrew, four for Brent Tonneson.

11:06:03.440 --> 11:06:06.440
He's also going to fetch out Ed Driepe here.

11:06:06.440 --> 11:06:08.840
This will take a little damage from the risky ruin,

11:06:08.840 --> 11:06:11.040
but should he get a darkness synergy established,

11:06:11.040 --> 11:06:13.080
will be able to move that damage back over.

11:06:16.080 --> 11:06:20.760
This is going to be a tough decision for Andrew on where

11:06:20.760 --> 11:06:27.160
to put damage from both Adrenal Brain and Phantom Dive.

11:06:27.160 --> 11:06:29.160
I think you can look at it very quickly and say,

11:06:29.160 --> 11:06:31.740
oh, you can knock out Dreepee, move a damage counter over

11:06:31.740 --> 11:06:33.600
there with Adrenal Brain, take a knockout,

11:06:33.600 --> 11:06:36.640
but then you give your opponent access to flip the script.

11:06:36.640 --> 11:06:38.840
So it may be a situation where you're just

11:06:38.840 --> 11:06:40.880
loading the field with damage, but not actually

11:06:40.880 --> 11:06:45.920
taking a knockout gonna move 20 damage from his monkey Dory over to Brent's

11:06:45.920 --> 11:06:51.760
monkey Dory and phantom dive 200 damage laid into the active and 60 damage on to

11:06:51.760 --> 11:06:55.320
the bench hook a pad played right away from Brent we'll get him a second

11:06:55.320 --> 11:07:00.520
trickle into play living off of these recon directives

11:07:00.520 --> 11:07:06.880
yeah and with just no energy in play besides the one on the monkey Dory feel

11:07:06.880 --> 11:07:13.080
like Crispin has to be one of the big cards to find here in order to power up a phantom dive.

11:07:13.080 --> 11:07:18.880
But even in this spot, how good is using phantom dive with your Pokemon that is heavily damaged?

11:07:18.880 --> 11:07:20.880
But what else can he do?

11:07:20.880 --> 11:07:23.680
He'll go through the deck and try to find some piece.

11:07:23.680 --> 11:07:25.280
It looks like a fire energy was found.

11:07:25.280 --> 11:07:31.880
So perhaps at minimum a jet headbutt could happen and try to start chipping away at a dragon bolt.

11:07:31.880 --> 11:07:34.280
That damage is really difficult to make relevant.

11:07:34.280 --> 11:07:36.000
He's going to use that second recon directive,

11:07:36.000 --> 11:07:38.960
and sees his unfair stamp offered, as well as a night

11:07:38.960 --> 11:07:40.000
stretcher.

11:07:40.000 --> 11:07:41.640
And I hang on to the pink card for now,

11:07:41.640 --> 11:07:43.680
and it's just going to concede the fact

11:07:43.680 --> 11:07:48.440
that this Dragonbolt to me active is going to go down.

11:07:48.440 --> 11:07:51.320
That just does not feel good, Chip.

11:07:51.320 --> 11:07:56.440
Sacrificing a Dragonbolt EX, two prize cards to go with it.

11:07:56.440 --> 11:07:57.720
This would feel better, I think,

11:07:57.720 --> 11:07:59.520
for Brent if he had a second Dragonbolt

11:07:59.520 --> 11:08:01.240
and could protect this energy investment.

11:08:01.240 --> 11:08:04.320
But now Andrew's got a few ways to deal with this.

11:08:04.320 --> 11:08:06.920
If he finds a crushing hammer, can get rid of that energy.

11:08:06.920 --> 11:08:10.480
But even if he just finds a boss's orders,

11:08:10.480 --> 11:08:14.760
he could get rid of that energy in play from Brent.

11:08:14.760 --> 11:08:16.280
Here is the crushing hammer in hand,

11:08:16.280 --> 11:08:18.560
and he's going for it, flipping the black coin.

11:08:18.560 --> 11:08:22.600
And this one is going to roll heads,

11:08:22.600 --> 11:08:25.560
take a moment and check the discard pile,

11:08:25.560 --> 11:08:27.640
figure out if that monkey Dory is ever worth dealing with.

11:08:27.640 --> 11:08:30.840
But no, let's just take fire energy out of play

11:08:30.840 --> 11:08:34.840
And with Phantom Dive, he'll be able to knock out the Monkey Dory here, Puka.

11:08:34.840 --> 11:08:37.340
This is looking really tough for Brent.

11:08:37.340 --> 11:08:41.340
Andrew is going to steamroll ahead this turn.

11:08:41.340 --> 11:08:46.580
And Brent, played around a potentially disastrous situation

11:08:46.580 --> 11:08:50.840
by only moving two damage counters with his Monkey Dory.

11:08:50.840 --> 11:08:57.540
If you move three, then Andrew can just fling three on to your Dracloak

11:08:57.540 --> 11:09:00.480
and set up a phantom dive to knock out the active

11:09:00.480 --> 11:09:02.140
and your Dracloak.

11:09:02.140 --> 11:09:04.860
Only moving two denies that play,

11:09:04.860 --> 11:09:10.020
but now still something extremely devastating phantom dive.

11:09:10.020 --> 11:09:10.900
Knock out the active.

11:09:10.900 --> 11:09:12.500
Knock out Monkey Dory.

11:09:12.500 --> 11:09:15.260
Andrew will go down to just two prize cards

11:09:15.260 --> 11:09:20.460
after this turn, and Brent is on the ropes here.

11:09:20.460 --> 11:09:23.020
He's got a few different draw abilities available

11:09:23.020 --> 11:09:24.780
that he'll have to utilize in order

11:09:24.780 --> 11:09:27.660
to fight his way back into this one.

11:09:27.660 --> 11:09:29.700
And we see that damage sprinkled into play.

11:09:29.700 --> 11:09:32.780
A free prize card turn for Andrew Hedrick.

11:09:32.780 --> 11:09:36.300
Jumping ahead in this game, just a boss's orders away

11:09:36.300 --> 11:09:38.100
from winning the game next turn,

11:09:38.100 --> 11:09:41.940
taking out that Meowth EX that Brent has in play.

11:09:41.940 --> 11:09:43.220
Brent's going to do everything he can

11:09:43.220 --> 11:09:46.260
to withstand this unfair stamp.

11:09:46.260 --> 11:09:47.780
Ready to go.

11:09:47.780 --> 11:09:50.660
Yeah, huge unfair stamp here.

11:09:50.660 --> 11:09:53.620
Could give Brent the chance he needs to win this game.

11:09:53.620 --> 11:09:58.620
And there's a couple different things he could find on this turn to make a huge difference.

11:09:58.620 --> 11:10:06.120
If he has any crushing hammers left, now would be the time to draw one and use one here.

11:10:06.120 --> 11:10:12.420
Another thing is the Rosa's encouragement to be able to power up his drag-and-pull EX.

11:10:12.420 --> 11:10:18.980
Now that Andrew is the one with more prize cards remaining, this is a tricky spot to

11:10:18.980 --> 11:10:19.980
try to come back from.

11:10:19.980 --> 11:10:25.660
He really just needs to hope at this point Andrew does not find a boss's orders to be

11:10:25.660 --> 11:10:29.900
able to phantom dive for those last two prize cards.

11:10:29.900 --> 11:10:35.860
Five cards here for Brent to try to piece something together and use a poke pad, search

11:10:35.860 --> 11:10:41.740
through the deck, then out a non rule box Pokemon looks like Badoo, getting into the mix even

11:10:41.740 --> 11:10:46.100
here in the late game, just taking it out of the deck of course, and there's still a

11:10:46.100 --> 11:10:49.940
lot of cards he can draw here, couple of recon directives also that flip the script of the

11:10:49.940 --> 11:10:57.220
as Indipity, he's gonna effectively be able to see the top seven cards of his deck this turn.

11:10:59.700 --> 11:11:04.980
Such a tense moment here and you know Andrew also playing around the monkey dory play,

11:11:06.500 --> 11:11:11.300
only leaving two damage counters on any one Pokemon but here's a huge flip the script.

11:11:11.300 --> 11:11:15.780
Three cards, four, Brent Tonneson, I see a psychic energy knight stretcher,

11:11:15.780 --> 11:11:18.900
Ultra Ball can guarantee a dragapult this turn.

11:11:18.900 --> 11:11:22.500
He's going to play that right now before any uses of Recon Directive.

11:11:23.500 --> 11:11:24.340
But how many energy?

11:11:24.340 --> 11:11:27.380
It looks like he does have one psychic, one fire left in the deck, so.

11:11:28.020 --> 11:11:32.780
He can still fire off a Phantom Dive here if he finds the Crispin.

11:11:34.460 --> 11:11:37.420
Now, of course, Rose's encouragement active on his end as well.

11:11:39.860 --> 11:11:42.820
Those are the three cards he's going to be looking for.

11:11:42.820 --> 11:11:47.260
Let's get one check real quick of that discard pile on Brent's side and we can see

11:11:47.540 --> 11:11:53.600
How many of those supporters have been played thus far if they're all still available and see that recon directive

11:11:54.180 --> 11:11:56.180
Looks like a buddy buddy puffin as one

11:11:57.100 --> 11:12:01.660
Reconna directive number two, but he puffin once again at the fire energy

11:12:02.180 --> 11:12:08.660
I don't see a roses or a Crispin. Oh, no. Is there no way to power up drag-a-fold EX on this turn?

11:12:08.660 --> 11:12:17.060
Oh, Brent, looking through all the options here, there's so many things you have to play

11:12:17.060 --> 11:12:22.900
around in this situation, such a tightrope to walk, if you're going to make an attack

11:12:22.900 --> 11:12:28.940
this turn, but also deny your opponent the chance to win his following turn.

11:12:28.940 --> 11:12:31.780
What is it going to be?

11:12:31.780 --> 11:12:38.740
He's going to use Monkey Dory as a part of this sequence and move energy over from this

11:12:38.740 --> 11:12:40.460
side to the other.

11:12:40.460 --> 11:12:42.980
Excuse me, a damage counter.

11:12:42.980 --> 11:12:46.740
Will just be the one damage counter from Dracloak to Andrews Dracloak.

11:12:46.740 --> 11:12:49.180
And only a pass if Andrew Hedrick finds.

11:12:49.180 --> 11:12:55.620
Bosses orders he will win the game and punch his ticket into championship Sunday.

11:12:55.620 --> 11:12:59.340
Andrew Hedrick takes down Bryn Thomas.

11:12:59.340 --> 11:13:08.340
Congratulations to Andrew Hedrick, he's gonna head to the J center tomorrow in the big arena.

11:13:08.340 --> 11:13:17.340
One more match, he'll go up against Diego to see which player will be crowned world champion.

11:13:17.340 --> 11:13:24.340
It feels like so many accomplishments he has, anytime regional champion, IC champion,

11:13:24.340 --> 11:13:29.340
and now an opportunity to become a world champion.

11:13:29.340 --> 11:13:32.740
And this is all just in the last four or five years

11:13:32.740 --> 11:13:34.980
of his competitive career, Puka.

11:13:34.980 --> 11:13:37.100
He really first comes to the scene in this like

11:13:37.100 --> 11:13:40.540
who's the era of the game 2022 and onward.

11:13:40.540 --> 11:13:44.100
He has been a dominant force, five regional titles.

11:13:44.100 --> 11:13:48.780
One IC can now a chance to become the world champion.

11:13:48.780 --> 11:13:51.900
Yeah, and he really showed off his skills

11:13:51.900 --> 11:13:56.620
in this Dragapult mirror match here, you know, Brent did have some unfortunate things happen

11:13:56.620 --> 11:14:03.260
starting with the Meowth EX, not always drawing exactly what he needed, but hey, that's going to

11:14:03.260 --> 11:14:09.500
happen sometimes. And, you know, maybe Brent against some other players may have been able to come

11:14:09.500 --> 11:14:14.300
back in those situations, but against someone like Andrew Hedrick, where every damage counter

11:14:14.300 --> 11:14:19.980
is going to be placed precisely, every attachment is going to be pristine, you just have not much

11:14:19.980 --> 11:14:29.740
room prayer. It was a boss's orders for the win. In game number one, a similar story. In game number two,

11:14:29.740 --> 11:14:36.220
but not before, some resistance on Brent Tonneson's end. Brent had an incredible turn here where he

11:14:36.220 --> 11:14:42.060
used a double crushing hammer to get rid of both energy on Andrew's side and used the dragon head

11:14:42.060 --> 11:14:45.740
headbud in order to take the KO.

11:14:45.740 --> 11:14:47.060
What a huge turn this was.

11:14:47.060 --> 11:14:49.780
I mean, it seems like there was no way

11:14:49.780 --> 11:14:52.900
that Andrew was going to be able to come back from this.

11:14:52.900 --> 11:14:53.740
Yeah.

11:14:53.740 --> 11:14:55.860
Seemed like two crushing hammers,

11:14:55.860 --> 11:14:56.980
knocking out all the energy.

11:14:56.980 --> 11:15:00.580
But then right away, a crushing hammer from Andrew

11:15:00.580 --> 11:15:03.620
was able to power off the Dragonbolt EX

11:15:03.620 --> 11:15:06.940
and just was able to swing this game,

11:15:06.940 --> 11:15:10.380
put himself in a position to find the Foss's orders

11:15:10.380 --> 11:15:11.780
to win this match.

11:15:11.780 --> 11:15:14.380
Now we're going to head over to the stage to hear from our winner.

11:15:16.500 --> 11:15:20.100
Hello, everybody. Of course, we're here with Andrew, the winner of our feature

11:15:20.100 --> 11:15:24.860
match heading headfirst into our finals tomorrow.

11:15:25.100 --> 11:15:29.100
How are we feeling now that that is secured and in place?

11:15:29.100 --> 11:15:30.100
Has it sunk in?

11:15:31.140 --> 11:15:32.580
I would say not really.

11:15:33.180 --> 11:15:34.260
Feels OK, though.

11:15:34.620 --> 11:15:36.660
Glad to be up here and it was really fun.

11:15:36.660 --> 11:15:38.980
Same. Honestly, it seemed like every single

11:15:38.980 --> 11:15:42.880
in your court. Where are

11:15:42.980 --> 11:15:43.980
moments where you're like, Oh,

11:15:44.080 --> 11:15:47.080
no, that's looking a bit fishy.

11:15:47.180 --> 11:15:49.080
Yeah, definitely some scary

11:15:49.180 --> 11:15:50.580
moments on a game two when he

11:15:50.680 --> 11:15:51.880
went in with the judge went

11:15:51.980 --> 11:15:52.880
through my Drake look. I mean,

11:15:52.980 --> 11:15:53.880
I didn't have to draw kind of

11:15:53.980 --> 11:15:54.880
well to respond to them, and I

11:15:54.980 --> 11:15:55.880
was able to do it and put myself

11:15:55.980 --> 11:15:57.880
in a really good spot to win.

11:15:57.980 --> 11:15:58.880
Yeah, you honestly played

11:15:58.980 --> 11:16:00.880
flawlessly. I couldn't see

11:16:00.980 --> 11:16:02.880
anything that could have

11:16:02.980 --> 11:16:04.880
possibly made that any

11:16:04.980 --> 11:16:06.880
different. Honestly, it was

11:16:06.980 --> 11:16:08.880
just a fantastic set to watch,

11:16:08.980 --> 11:16:13.980
That is such a tricky matchup, but the finals is going to be a little different.

11:16:13.980 --> 11:16:15.980
Have you got any thoughts going into that?

11:16:15.980 --> 11:16:19.980
Yeah, I mean, I've definitely played against Alakazam's in testing too,

11:16:19.980 --> 11:16:23.980
but I'm going to probably try to be trying to go over some more tonight and make sure I'm ready for finals.

11:16:23.980 --> 11:16:27.980
Honestly, preparation is key. How about its pilot?

11:16:27.980 --> 11:16:31.980
Yeah, I mean, former world champion right back in the finals.

11:16:31.980 --> 11:16:33.980
I can't win it one two times in a row, right?

11:16:33.980 --> 11:16:36.980
I've got to try to take him down, but you know, it's going to be a great finals,

11:16:36.980 --> 11:16:38.540
I'm going to be up all night

11:16:38.640 --> 11:16:40.080
just excited to watch. So you

11:16:40.180 --> 11:16:41.580
make sure you get plenty of

11:16:41.680 --> 11:16:42.880
rest. Have you got any shout

11:16:42.980 --> 11:16:44.480
outs before I leave you to rest

11:16:44.580 --> 11:16:45.680
and get some last minute

11:16:45.780 --> 11:16:47.480
practice in against Alakazam?

11:16:47.580 --> 11:16:48.880
Yeah, I mean, so it's all my

11:16:48.980 --> 11:16:50.480
friends who played the deck with

11:16:50.580 --> 11:16:52.080
me. I show my parents were

11:16:52.180 --> 11:16:53.880
supporting me and shot at the

11:16:53.980 --> 11:16:55.580
poke call or two. Absolutely

11:16:55.680 --> 11:16:57.280
Thank you so much. Andrew

11:16:57.380 --> 11:16:59.780
Hedrick. Everyone bringing the

11:16:59.880 --> 11:17:01.680
heat with Dragapult having

11:17:01.780 --> 11:17:03.880
a lot of fun. I'm going to

11:17:03.880 --> 11:17:06.340
bringing the heat with Dragapult,

11:17:06.340 --> 11:17:10.880
having birthed the fantastic crushing hammers build

11:17:10.880 --> 11:17:13.180
from this man's excellent brain.

11:17:13.180 --> 11:17:14.800
We're gonna throw it back to Pablo

11:17:14.800 --> 11:17:17.840
for one last really thorough assessment.

11:17:21.880 --> 11:17:25.040
Not quite Pablo, but we'll have to do chip and puka here

11:17:25.040 --> 11:17:26.080
to break it down.

11:17:26.080 --> 11:17:28.200
What an incredible moment.

11:17:28.200 --> 11:17:32.040
What a run, what a tournament for all of our competitors.

11:17:32.040 --> 11:17:33.600
I mean, of course we have to say congratulations

11:17:33.600 --> 11:17:38.000
to Brent. I mean, he started this tournament, I think, 10 and 0, right?

11:17:38.000 --> 11:17:41.840
Made it into top cut as the number one seed gets top four.

11:17:41.840 --> 11:17:45.440
He'll get so many things to go along with that trophy card.

11:17:45.440 --> 11:17:47.680
It's a massive Pikachu trophy as well.

11:17:47.680 --> 11:17:50.560
But the run does come just short.

11:17:50.560 --> 11:17:54.160
Yeah, it hurts to get that far in fall short for sure.

11:17:54.160 --> 11:17:56.720
But it's one of those where it feels bad in the moment.

11:17:56.720 --> 11:18:00.080
But maybe in a couple of weeks, you'll look back and think,

11:18:00.080 --> 11:18:00.840
that's pretty cool.

11:18:00.840 --> 11:18:02.920
I mean, it's a top four world.

11:18:02.920 --> 11:18:05.920
only so many opportunities to make that happen.

11:18:05.920 --> 11:18:08.160
Let's get a quick recap of the brackets

11:18:08.160 --> 11:18:09.640
and see how we got to this point

11:18:09.640 --> 11:18:12.760
where there are but two that remain,

11:18:12.760 --> 11:18:15.840
Andrew Hedrick and Diego Casiraga,

11:18:15.840 --> 11:18:20.760
facing off at the Chase Center tomorrow in the arena

11:18:20.760 --> 11:18:24.840
to determine who will be etched into Pokemon history forever.

11:18:24.840 --> 11:18:27.760
Will it be Diego once again?

11:18:27.760 --> 11:18:31.760
Nine years removed from his first place finish in 2017.

11:18:31.760 --> 11:18:34.520
In Anaheim, in this very state,

11:18:34.520 --> 11:18:40.520
would it be Andrew Hedrick being the one to get that victory,

11:18:40.520 --> 11:18:44.360
five-time regional champion, an IC winner?

11:18:44.360 --> 11:18:46.800
If he gets this world's win, Puka, I mean,

11:18:46.800 --> 11:18:49.480
it does not get much better than that.

11:18:49.480 --> 11:18:53.520
Yeah, and definitely a battle between the new generation

11:18:53.520 --> 11:18:55.800
versus the old generation.

11:18:55.800 --> 11:18:58.400
Of course, Andrew, one of these top players

11:18:58.400 --> 11:19:00.640
in the last three or four years,

11:19:00.640 --> 11:19:05.080
Diego been around for decades competing at the world championships.

11:19:05.080 --> 11:19:07.760
So we'll see who comes out on top in recent times.

11:19:07.760 --> 11:19:11.800
It's really been the younger players taken down the world championships.

11:19:12.240 --> 11:19:16.200
It's been a while since we've seen one of these veterans like Diego take the crown.

11:19:17.520 --> 11:19:21.560
We're going to want to make sure that you are tuning in to Championship Sunday

11:19:21.560 --> 11:19:25.800
tomorrow, not just for the trading card game, but for all of our Pokemon games,

11:19:25.800 --> 11:19:29.880
Pokemon Unites, Pokemon Go and of course, Pokemon Champions.

11:19:29.880 --> 11:19:35.280
We will be crowning so many world champions tomorrow.

11:19:35.280 --> 11:19:39.000
Make sure you turn in at 9 AM Pacific Time.

11:19:39.000 --> 11:19:41.240
You're not going to want to miss it.

11:19:41.240 --> 11:19:45.320
And if you're not in Pacific Time, look it up.

11:19:45.320 --> 11:19:47.240
That's why I gave them Pacific Time.

11:19:47.240 --> 11:19:50.160
Little Google will get you there, of course.

11:19:50.160 --> 11:19:52.440
What a time, what a moment, what an event.

11:19:52.440 --> 11:19:55.640
And it is not over just yet.

11:19:55.640 --> 11:19:59.120
The most exciting is still to come.

11:19:59.120 --> 11:20:01.120
We'll see you all there tomorrow.

11:20:15.120 --> 11:20:19.120
Welcome to day two of the Pokémon World Championships.

11:20:19.120 --> 11:20:22.120
We have a full day of Pokémon reactions.

11:20:22.120 --> 11:20:23.120
That's the book!

11:20:23.120 --> 11:20:24.120
He's gonna bring to the outfit to the act.

11:20:24.120 --> 11:20:25.120
He's gonna cast life.

11:20:25.120 --> 11:20:28.120
He's gonna KO with Moltres on the head reach out.

11:20:59.120 --> 11:21:02.120
bring basket overpond and Brent Thomason.

11:21:03.880 --> 11:21:07.240
Hedrick finds, lost his order, he will win the game

11:21:07.240 --> 11:21:10.360
and punch his ticket into championship Sunday.

11:21:10.360 --> 11:21:11.880
And Drew Hedrick.

11:21:14.440 --> 11:21:17.040
Jacob, don't let the tick tick cause it's hot.

11:21:17.040 --> 11:21:19.080
Will they take a hold of the front strugger hole

11:21:19.080 --> 11:21:20.960
that Diego got the wrong reason for it?

11:21:20.960 --> 11:21:21.800
Ah!

11:21:29.120 --> 11:21:41.600
Music

11:21:41.600 --> 11:21:49.600
Music

11:21:49.600 --> 11:21:50.600
Music

11:21:59.120 --> 11:22:01.120
You

