WEBVTT

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I can't be

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I'm the one I've been in love with

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I'm the one I've been in love with

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I'm the one I've been in love with

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Let's go

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The words that make me feel lonely,

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the words that make me feel lonely,

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Mix them with the colors of the eyes,

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The tears of the people who disappear,

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The light that shimmers in the sky,

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The light that shimmers in the sky,

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I'm going to melt away,

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This is the last wish,

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I don't care if it's a lie,

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I don't want to see you anymore

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The lost voice,

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I was born in the town

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The smile I'm counting on

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I'm a person who's far away

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Even the distance between us is sweet

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Even if it's just a little bit

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I'll let you call me in this world

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He gets it, get this!

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He's the favorite man!

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He's the best by far!

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And Toppe never followed his powerhouse team from the 8-0 region!

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He's the best of the Grand Final!

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He's the deal with Rage, they love that as well!

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Much and certainly, Piper, Lavo, Jamie will be heading to the Grand Final!

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No! He's the leader best in this region throughout this year!

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They are the best that this region has got to offer!

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It's that time of the week again, that's right, it's our big APL weekend.

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I'm so keen to be back in the Asia-Pacific region.

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Today we kick things off with North, but before we get too deep into it,

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Pengu, it feels like it's been a while.

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I actually did some of the South American League with Jesse.

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You unfortunately had to take a miss on that bro. Just how have you been well?

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Pretty good, you know, we had some big selling stuff happening in all the regions as well as even in Israel

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We also in the L we had EML

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Ceasar officially started for Q1 competition because every single region has had their very first cleaning

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Yeah, we truly have kicked off at this point. We're getting ready for the Salt Lake City major that is coming up

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That's what we're all trying to qualify for so you best believe that we're getting keen for the next major a return to the United States

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of America and of course an allocation that certainly took me by surprise us to

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go to Salt Lake City are very interesting and unusual place very

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different part of the United States compared to places we've been before

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like Boston and Atlanta so this should be a very unique major. Also taught me

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some geography because honestly I had no idea where Salt Lake City was placed on

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the map so I thought you know we're going east coast like you should like

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He said no, it's practically on the west coast, right?

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You know, above, let's say, I guess,

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and they're not too far from Los Angeles.

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So it's quite far away for Europeans.

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You can scan the QR code right on your screen.

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It's a tick website, a ticket if you want to go.

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Maybe we'll see you guys there.

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Have a good time.

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Yeah, 100% go get your tickets while they're still available.

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But across the pond, over in Europe and the Menna League,

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of course, we've really, truly been underway.

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It's been kind of crazy.

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Obviously, every region has had a roster mania.

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But to me, I can't deny that my heart, when it comes to Rostamania, was really brought to Europe and the MENA league

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because of what has happened with Falcons, with G2, with Virtus.pro.

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And already we've seen a bit of a surprising result out of some of these teams.

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For example, G2 losing their first game, Virtus.pro, for the first time without a full Russian roster, undefeated.

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Yeah, no, it's definitely been an exciting to meet your CGML fan.

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The big kill they are here, right?

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VP shoots surprising performance.

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They picked up Na'Q, Rorak, and Skye.

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They're still keeping Dan and Pasha from their previous rush and rush and roster.

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Now people go, that shouldn't be a good turn paper.

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But like you said, they're having to feed it. They're doing so good.

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Meanwhile, D2, their ego's swinging every single gunfight.

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You're dying to skylight.

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That's a good old meme from that first couple of play days.

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No big surprises there, right?

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When you have a team like D2 with big star players and a bit of an ego,

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you're gonna see some pretty funny moments.

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And honestly, the EML, from a content perspective,

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it's definitely deliverable.

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There was some pretty Friday clips we were talking before we went live about that shot between,

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I think it was, how Sharman on Twisted Minds taking on GK,

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and yeah, it was kind of embarrassing what ended up happening as Hungry in that 1v1 shield outside on Conslip.

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Of course, let's keep rolling through the other regions.

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So let's talk about Asia down here in the APL.

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Of course, the Asia region is in a way our most potent of the subregions

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because they host Waybo Gaming.

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of course the best team in all of a pack top eight at the sixth invitational and

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Continuing the roster mania man. We've had some serious changes in here. Of course fury dropping their previous team

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They've now been called the six seven Ross

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They've actually recently got an organization a team orchid, but we'll perhaps talk about that on the Asia playday tomorrow

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Any highlights for you so far out of the Asia sub region?

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I mean big highlights honestly not too sure about particulars obviously way more gaming are as good as ever

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I might be a question mark about them was are they going to take this seriously to play the 100% or they're going to stop, you know

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Lack of some discipline ego challenging

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But they showed us that they are as good as they were last year and they're not cheap of that just elevating their

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Level every single stage essentially getting more and more experience. So I feel like a shot is played out kind of

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Yeah, yeah, of course, I wouldn't necessarily say the same down under in OCE, of course

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here's the bracket for what's happened so far in O's. Now, of course, similar to Asia, we do have a clear number one in this region.

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It's Enterprise. They've been the number one for a very long time, over a year now, and they picked up the two best players that weren't on their team in the region.

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So it's no surprise that Enterprise did away with Barbie Boys very easily. However, what is maybe a bit of a surprise?

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T90 was previously a tier 2 roster, take down that brand new Chiefs roster, which is funny, Nick, because it puts both Bobbyboys, which by the way is Wettables' team, you know Wettables, formerly of Chiefs, formerly of Bullies, he's going to be playing against the Chiefs for elimination on the next playday.

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I feel like O's they have this storyline where they always upset one of the top teams.

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They create a very good villainy storyline, we saw that before with the Titan roster for example.

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I'm not sure if we saw everything from that strat, but was the team's enemies matchup,

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was that team's playing really poorly, was the enemies playing really well, what happened there?

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I'll give you the TLDR. Look, Anios is not a team to underestimate.

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They actually beat the old Chiefs roster last year in a tier 2 circuit,

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and they do have some well-known players in the region.

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And also, let's remember, this Chiefs roster

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are quite a departure from the Chiefs that we know and loved

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in previous years.

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You know, it's not your odor.

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It's not your wet-ables.

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It's not your cheeks or in your Brenda.

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It's a brand new roster, much more like the old.

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They are completely...

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Anyway, it's a very different roster.

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Let's go talk about what we're looking at today, though,

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which is APEC North, of course, this is Japan and Korea.

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And this is that the matches throughout the bracket

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We'll be casting today, PENGU.

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Already Play Day 1 really impressed us.

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Japan is as strong as ever.

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That's the one.

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I mean, if you're a Siege Korean-based fan right now,

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you're going to be feeling a little bit bad with both.

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Hubble said it's all falling to KineTroph in Japan.

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It's the same thing here for B&K, FIRIX.

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Also losing 0-2 to SCAR.

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Now they're both going to go a little apricot,

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and eventually, you know, they're going to take each other out.

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That's what's going to happen.

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That's the reality of things,

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meaning that you're a bit more limited.

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But Japan, big surprise.

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not got ideal. I feel like we had CHE for a long time being like the frontrunner. Scarce had a

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couple of moments but nowadays they also have LFO, no name, not really showing up. But yes,

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they lost to CHE but they have some really good performance, they have some really good individual

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showings that have so much potential. Scarce, back with Nina and Rek on the same roster,

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really fired up in their gimmick as being a fierce. So, Japan, dude, more and more teams

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are showing up all of a sudden. Totally, of course today is going to be a really exciting chance to

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to see the final quarterfinal, a one semi-final and one lower

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elimination match.

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Keeping things off with our quarterfinal,

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Pengu, of course, this is very much a David and Goliath

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matchup.

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Can you be my enemy?

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Brand new through the Challenger series from Japan.

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These guys were very much a tier two or tier nobody.

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Roster, they made it through Challenger series,

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and they had a big upset over Vine in doing so,

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and made it through to this tournament through the kickoff.

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This is a very exciting time for young up-and-coming players.

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Yeah, honestly, one of the big strengths of these guys might be that they're a bit of an underdog,

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and I think you have to kind of play into it, right?

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Because you're going to go up against a pretty big name in this main bracket,

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regardless of whether you're up a bracket or eventually if you end up going lower.

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So play your wild card, play your surprising stuff,

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play out the fact that people don't know exactly what you're going to be doing.

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I think if, can you be my enemy, goes into this thing, the most default siege ever,

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they're probably not going to go super far.

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I want to see a bit of that flair from them.

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Yeah, they're very much going to need to do so.

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Of course, BME as we're calling them,

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I hadn't seen any of these players in Japan in the previous seasons of the Japan League.

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This is a true down view for them.

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Of course, they didn't even play on Play Day 1.

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This is their first match in Tier 1.

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What a crazy time to be one of these players taking your first step in.

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And it's going to be a really tough first match.

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Like you said, Nick, this entire region of APAC North has been really competitive.

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The Japanese teams are looking phenomenal.

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But one team that we know is at the very top of this region that we haven't yet seen play is D+.

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Korean organization, yes.

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But a full Brazilian roster made a recent roster change as well,

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bringing in World Champion from 2021.

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Muzie, formerly from NIP, to this already star-studded lineup.

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After a top 12 finish at the 6th Invitational Pengu,

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There's no question, D-POSK here are the favorite team out of this entire APAC North sub-region.

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100% that it's going to be the right take here. Also, you see in the player camps right now,

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they are booted up in the same building on that bootcamp live. Of course, this is the thing,

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when you have an import roster, they might go home to Brazil to practice in the off-season,

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who knows who cares. But when you go into the active season, because they're natively

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live in the region, they're probably always going to be exclusively in that same building.

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So they're going to have that slight advantage, as you can see, having all the players in the same

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same space, being locked in 24-7, seating it up. But that's also a necessity for these players,

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because they're expected to get number one in the region and go international every single time.

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Falls, who's in the camera right now, has been phenomenal in the interviews, being very humble

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as well, and really have taken this floor from being, hey, we're the villains, saying, hey guys,

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we're actually going to play an APL, we're going to represent the region, we actually want to see

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that if we win, it's going to be an APL victory for the whole region. So, really hard to pay these guys.

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For sure. For the last two years, we've really been talking about these import rosters and informally elevate, which had a Brazilian team form the Game and Gladiators down in OCEA, which had a largely European team.

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And yes, they have been positioned as the villains in the past, but you're right. That story has really changed because D-POS has become such an integrated part of the APL.

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Now, let's talk about the best of three that we'll be playing today and the maps that we'll be going to for it.

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Obviously, no matter where we go, D plus are going to be favoured, but it is BME who get to pick the first map.

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Now, they're going to take us to Lair following that, it's Clubhouse, and then finally, an Attackers Paradise on Bank.

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This is spicy. I love all three of these maps.

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I love them as well, but you have to go, you know, these are pretty difficult maps to play, especially if you're less experienced.

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So it does kind of just say D plus the spirit before the map veto and looking at the map veto

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They're probably even more favorite right layer. Yes, a little bit new

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But still so many layers to pick apart plop house all about your fundamentals and you know strategy to get firm and

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Like how many layers and stress that you can have and then bank that just is a lot to deal with open attack and defense

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So honestly, yeah, there's gonna be D plus all the way for me

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Yeah, of course

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I think it'd be a miracle to see BMA come away with a win out of this game

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That would be without a doubt the biggest upset that we have seen in a pack so far

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Maybe even in the world

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Of course, I don't want to understate the fact that BME are up out of nowhere from the Challenger series

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None of these players have ever made it to the tier one of Siege before and they are going up against a top 12 team in

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The world in D plus Kia

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So this is a huge opportunity for some underdogs to make their mark on the APL to kick things off

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things off, we're going to their own map pick. Can you be my enemy versus D plus Kier here

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kicking things off on there?

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So you want to see the enemy kind of go for these out of the usual approaches that can

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obviously start in the upper end of bands. Now to their benefit, they are starting on

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the defensive side and I think it's going to be a lot less daunting if you're up against

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a really strong opponent like in D plus Kier. You can kind of, you know, have your prep

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work, follow the paper, not have to think about countering and making all these sudden

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adjustments on the operator phase, because that's the job of the attackers, right? Vendors,

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you do your stuff. And they have bans and pretty good operators here, right? Really talking

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about the execute, we're going about the Ying, the glass, taking someone that lethality away

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from D plus gear, it is really opening up the other portion, which is going to be shields.

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That's been the conversation for the last what James year and a half, two years almost

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at this point, where either you bend the shields and you get the utility thrown your

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phase or vice versa. Most of these open up areas like the Capita which still has a ton of

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utility between our players so very easy to see. But be my enemy they're starting off very strong

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themselves here but they clash after to shank you for plant denial, traps in the thin rear,

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this is a very good start from the ITV for my mind here from be my enemy. Yeah very much and

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they've brought so much utility they're looking to play some smart siege here and to be honest

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Pinger I'd love to hear your take on this. I feel like D cross is maybe giving them

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a little bit of grace by starting on the attacking side. Of course it being BME's

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map pick, then D plus Kier get to choose the starting side. They're the ones who have chosen

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to start attack. Now obviously in Siege at the moment there are some maps that have more attack

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aside. Leia doesn't take that list, one of the top three at least, and it's really bank and border

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that take the cake on that. But yeah for D plus to say no we are confident in our attacks, obviously

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that's a great confidence statement from them, but it does give a little bit of leeway to BME

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to build up some confidence on the defense.

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Yeah, so being we have to layer three times at least in the challenge league series run,

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so maybe there's one D-plus saying, hey we scouted them, we know what they're going to

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be doing on defense, we suddenly attack inside, we do our counter prep, and we can hit the

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ground running.

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Because that's often the thing, if you choose to suddenly attack on a non-attack or favorite

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map, it's all about the counting because you're expecting your opponent to be too specific.

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And also, if you have a sticky defensive shot of your own, you can then not show your enemy that, right?

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And then you can use yourself later on, maybe playing with a Calyphe or playing Solus or Roman, whatever the case might be.

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Right now, it's D plus attacking from the very bottom stairs, kind of right here, from beneath.

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Then you have Blackbeard upstairs, turned on the roof actually, who can then walk in the building and work the layers together.

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But before anything happens, D plus really struggling down in the drone work, making sure that the Roma's bottom stairs can stay safe.

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I couldn't help but notice, Koromomo from BME also has a vertical angle looking down

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on to where that buck was playing.

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Really nice little move.

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Also, love this DMR on the Hibana, making quick work of those keeper barriers from the

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Izami.

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So, very split from D+, but I'm liking a lot of what I'm seeing from both teams so far.

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And you can see me making respect in that pressure and the verticality right constantly check the angle make sure

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Hey, it's holding me. I'm fine. I'm safe

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But look at the plus though applying pressure into me the locations downstairs on up to now in the back portion as well

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There's falls in that black beard leading the way forward and the big thing to me is be me have the clash of Sami holding the front portion

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Where there's not really a push coming from it's just me holding them with that DMR

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So be me like your first price in the back side. Yeah, it's a big pivot here from D plus gear

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They look to try and make their way inside. However, Koremoto

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He suddenly gets off the clash's shield finds a kill and retakes control of ops now D plus

21:35.940 --> 21:39.860
They hit themselves have taken control of server and the associated hallways

21:39.860 --> 21:44.420
But BME have fortified the bombsite. They've reinforced off of server and they've pulled back

21:44.420 --> 21:50.020
However, that pick might create an opening gap here for D plus Kira as they start to make their way inside though

21:50.020 --> 21:52.740
BME are ready for it. JV 63 is on the grounds

21:52.740 --> 21:58.700
comes. D plus need to convert this kill. C4 comes over the top, shot out of midair

21:58.700 --> 22:05.380
and Levy finds his big kill. It's all up to the final player and I mean, there won't

22:05.380 --> 22:11.140
stand a chance. Will they not against a very, very keen D plus Kia? It looked pretty tight

22:11.140 --> 22:15.540
there for a brief moment, but a great start from this Brazilian roster to kick things

22:15.540 --> 22:16.540
off in style.

22:16.540 --> 22:21.540
Honestly, not a bad stuff of BME at all, right? They've read the play quite well. Essentially

22:21.540 --> 22:23.740
in the beginning they're just kind of fanning out and putting out their

22:23.740 --> 22:27.140
feelers right as we said holding the bird, peeking up the room with the

22:27.140 --> 22:31.540
clash etc. Once they felt that backside pressure being like oh two three oh

22:31.540 --> 22:36.740
there's four people they just send the Asami and the clash to be won against the

22:36.740 --> 22:40.340
player in up-sroom that Hibana and they get the opening pick and they get that

22:40.340 --> 22:44.340
5-4 for a brief second but then he blows here the strike back on the

22:44.340 --> 22:48.220
rocket stairs or display window and they get killed after killed they injure

22:48.220 --> 22:52.940
Tashanka in tribute early denying all that potential plant denial and that just meant

22:52.940 --> 22:57.740
they could keep pushing and keep taking that map space. So honestly pretty good showing for both teams

22:57.740 --> 23:02.940
it did feel like the clash played maybe too big of a role for BME being that wherever clash is

23:02.940 --> 23:07.420
we can find success everywhere else and it's extremely vulnerable because they all lost to

23:07.420 --> 23:12.060
individual gunfights but that's that top floor done it can be a bit tricky to navigate all those

23:12.060 --> 23:16.620
different angles but I think that's kind of the story of Lair. Now they're in the basement and

23:16.620 --> 23:18.860
and this Bumpsite plays kind of similar.

23:18.860 --> 23:21.140
If D-plus wants to just go for a, you know,

23:21.140 --> 23:23.980
horizontal basing attack and they go garage,

23:23.980 --> 23:27.060
they go locker board, attack all that bottom portion,

23:27.060 --> 23:29.460
there's like seven angles to watch and worry about

23:29.460 --> 23:32.340
various crossfires as both an attack and a defender.

23:32.340 --> 23:34.820
So it can be a lot for BME to keep track of

23:34.820 --> 23:36.300
exactly what is happening.

23:36.300 --> 23:38.820
And that's why I love this double shield play from D-plus.

23:38.820 --> 23:40.740
First it was Blackbeard who has the grenades,

23:40.740 --> 23:42.820
now it's Monty who has extended a shield

23:42.820 --> 23:45.180
and go for a plat into map control for free.

23:45.180 --> 23:50.180
but Echo's been brought out as a counterplay, so both teams again, honestly counting each other quite well.

23:54.980 --> 24:04.480
Wow, aggressive Pete there from Kormomo, with the shotguns with the drone, that's actually a very cheeky angle I personally have not seen before.

24:06.580 --> 24:12.680
Already a bit of map control taken here for D+, and great work with the Flores to clear out these Vulcan canisters on site.

24:12.680 --> 24:16.700
The light round is going to get much easier because of that early pressure alleviated

24:42.680 --> 24:52.960
should surely die music goes for the peak however bokeh managed to find one

24:52.960 --> 24:58.280
first takes down music on the day moss lot of damage done great support from

24:58.280 --> 25:02.840
your shiko with those your guide drones from the echo finally here's will take

25:02.840 --> 25:07.520
bokeh down and with that a little bit of pressure alleviated however there's no

25:07.520 --> 25:11.280
question the warden did so much damage in that position before finally being

25:11.280 --> 25:18.280
taken down

25:18.280 --> 25:28.280
I'm just in the left channel and can't see the flag.

25:28.280 --> 25:44.480
Oof, nice cover on the jump, the vault, managed to get spotted, yeah here comes the, oh no

25:44.480 --> 25:49.440
the Yokai needs to deny the plan, but it doesn't levy upstairs as well, but it's the couple for one years as well.

25:49.440 --> 25:55.680
Oh, it was looking so good for Be My Enemy, but then Yoshiko missing that crucial plan denial,

25:55.680 --> 26:01.520
and the rest of D-plus bringing into action is that despite this being a good showing from the Japanese,

26:01.520 --> 26:04.800
two rounds in a row, they have fumbled over the finish line.

26:14.480 --> 26:34.040
So, really interesting thing right there honestly is that D plus, they're winning these things

26:34.040 --> 26:35.600
on very small things, right?

26:35.600 --> 26:38.200
Normally when you go up against an echo or a trache etc.

26:38.200 --> 26:42.400
You'll go in that door, plant left hand side, and you just try to get denied.

26:42.400 --> 26:47.520
falls, just toss the smoke in that door, went right hand side, and then planted there instead.

26:47.520 --> 26:52.320
To Yoka, just kind of guessing what the plant is going down, it missed because of it. It's not

26:52.320 --> 26:56.800
being missing the Yoka, just being like, oh, I can't aim. It's literally falls, just planting in an

26:56.800 --> 27:01.840
off angle, and because of that, the Echo has to guess where that player is in the smoke.

27:01.840 --> 27:05.600
So honestly, it's me against the GUN Zero Two, but they're losing on tiny margins.

27:05.600 --> 27:10.280
5 seconds left before insertion.

27:10.280 --> 27:11.780
It's a good sign.

27:11.780 --> 27:15.420
Now I did manage to get to watch a little bit of the Challenger series that these guys

27:15.420 --> 27:16.420
compared in.

27:16.420 --> 27:22.860
And I'll be honest, coming into that final match, the qualification game, for BME they

27:22.860 --> 27:27.740
came up against Vite, which is a team that has played in the Japanese region for many

27:27.740 --> 27:29.900
years and had a lot of more familiar players.

27:29.900 --> 27:34.220
And Vite had already knocked BME down to the lower bracket 2-0, quite dominantly.

27:34.220 --> 27:37.900
It was on this map that BME started their comeback

27:37.900 --> 27:45.420
They managed to win Lair and overtime and then continued throughout the rest of that series to earn their spot here in the APL for kickoff

27:47.380 --> 27:53.700
So we've underestimated them before I shouldn't do so again now D plus they are being pushed hard, but two rounds

27:53.700 --> 27:55.700
Yeah, still two rounds

27:57.140 --> 27:59.140
And they're gonna be happy with that

27:59.140 --> 28:04.500
I don't think they're gonna worry too much about the details just yet with these gunfights and change everything

28:05.100 --> 28:07.420
D plus they need all their attackers alive

28:07.420 --> 28:14.380
We've seen how they don't couldn't put split theory all around so far always having a backstabber somewhere and a main push on the opposite

28:14.380 --> 28:20.140
Direction then working together to meet in the middle. You've got a book of beyond me to hear often

28:20.140 --> 28:23.580
That's gonna be your backstabber. Let's let him guess that first kill the JD

28:25.100 --> 28:27.940
Castle move to action at the most important operating to the utero

28:27.940 --> 28:30.780
but has a great go with that damage buff that happened recently.

28:31.380 --> 28:34.540
You know, Torimono on that stairs, gonna lock him down on green.

28:34.540 --> 28:36.980
Well, hello, Blackbeard. Goodbye to falls!

28:37.620 --> 28:40.020
Big play here from the Izami on the staircase,

28:40.020 --> 28:42.700
about to get swung from the player down below, it's Levy.

28:43.100 --> 28:45.860
Finally clears out that meddlesome little Izami.

28:46.900 --> 28:51.180
And restabilizes into a 3v3, a lot of early pressure.

28:52.100 --> 28:55.300
But now it really comes down to that late-round coordination.

28:55.300 --> 29:01.900
All three defenders for BME are upstairs away from the bomb site. They have verticality to look for a plant denial later

29:01.900 --> 29:05.760
But they don't have a lot of utile to work with here Pengu. There's no solace

29:06.100 --> 29:13.820
There's no spokes or any way to kind of delay this push they can have to deny the plant with their guns or perhaps if possible the C4

29:15.340 --> 29:20.140
Stereo fighter depth though because D plus has no way to plant either no shield no smoke no sense

29:20.140 --> 29:23.580
while the Ganagobst doesn't take those fires. There is one for Levy off of Triple.

29:23.580 --> 29:26.540
Oh, and Midi comes in from behind as well.

29:26.540 --> 29:32.860
Another round where it looks so close for BME until it simply does in great stabilization

29:32.860 --> 29:39.660
at the end of the 3v3 for D plus Kia. Is it Levy with three or four kills in that round as well?

29:39.660 --> 29:40.460
Yeah, four kills.

29:40.460 --> 29:45.340
Massive plays from him. That's three rounds deep already for D plus. They're not slowing down

29:45.340 --> 29:52.140
at any time soon. I mean, again, strategically, D plus aren't really winning the round. And

29:52.140 --> 29:55.940
the very first one I argue that they did right second round on basement, they actually lose

29:55.940 --> 30:01.060
almost two people to warden on a staircase because the echo drone denied false is Monty.

30:01.060 --> 30:06.180
That is BME winning that round strategically, but still losing the round in actuality because

30:06.180 --> 30:10.100
you know, the bus kept the plant down the smoke grenade. The round that we just witnessed

30:10.100 --> 30:14.140
same story D plus it lost the shield player, they couldn't clear green stairs. They lost

30:14.140 --> 30:18.320
two people to a sole player of Asami, and then they can't go for a plant.

30:18.320 --> 30:21.680
But Levy gets four headshots, so they win the round again.

30:21.680 --> 30:25.240
So it feels like D plus, they go into the round with a very clear strategy, but more

30:25.240 --> 30:30.280
often than not so far, they've actually been stopped before they can be victorious in that

30:30.280 --> 30:32.200
singular instance of play.

30:32.200 --> 30:37.080
Then saying guys, what about our players, let's just walk down the hallways and go over the

30:37.080 --> 30:39.920
gunfights and force those 50-50s.

30:39.920 --> 30:43.880
And maybe this is the thing that D and E are gonna be a bit surprised by, is how quickly

30:43.880 --> 30:49.000
D plus can just flip that switch and go, you know, D plus are being a little bit more passive,

30:49.000 --> 30:54.840
a little bit more respectful and then saying screw you. I mean, look at Levy, he's nine and zero.

30:54.840 --> 30:59.960
When he wants to take a gunfight, he's gonna win the gunfight every single time. Nobody can stop this guy.

30:59.960 --> 31:05.880
And if that's gonna be the story for this game of Lair, I think we're gonna continue on that exact same trajectory where

31:05.880 --> 31:09.560
D plus would just rely on Levy or individual players when things don't go well.

31:13.880 --> 31:22.680
I guess that's one thing that separates okay teams from really good teams is you might

31:22.680 --> 31:27.120
have some okay teams that can get by because they have really good frags so even when the

31:27.120 --> 31:31.600
plan doesn't go right they can kind of redeem the round out of nowhere and you'll have the

31:31.600 --> 31:37.160
opposite you know people like me in ranks not gonna win a gunfight but I have a few

31:37.160 --> 31:41.840
smart plays so I might be able to win around because you bring the right piece of utility

31:41.840 --> 31:45.360
And to be a proper good team in tier one, you can't just have one of those.

31:45.360 --> 31:49.400
And at the moment from BME, we're kind of just seeing the second one.

31:49.400 --> 31:52.920
Like, to be honest, like, they're playing pretty smart Siege right here, Pengu.

31:52.920 --> 31:57.040
They're just losing these 3v3s because a gunfight here and a gunfight there,

31:57.040 --> 31:58.640
and the round is over.

31:58.640 --> 32:01.720
That's it. I mean, they literally have three doughnuts right now on the scoreboard, right?

32:01.720 --> 32:05.080
They only have two players who are actually having kills on the board.

32:05.080 --> 32:08.560
That's gonna make a ton of difference here on a map-like layer,

32:08.560 --> 32:11.200
because you're not fighting in one or two areas of the map,

32:11.200 --> 32:13.680
meaning just one or two defenders can stop the enemy.

32:13.680 --> 32:16.600
You're fighting often in three or four areas of the map,

32:16.600 --> 32:18.760
meaning right now, how many plus player, right?

32:18.760 --> 32:20.000
I'll take the scoreboard.

32:20.000 --> 32:22.080
Okay, where is Jutsu-Ko playing?

32:22.080 --> 32:22.920
He's still a three.

32:22.920 --> 32:24.160
Let's take that gunfight, right?

32:24.160 --> 32:25.120
You always know that there's gonna be

32:25.120 --> 32:27.360
that weakness in that gunfight.

32:27.360 --> 32:28.280
Obviously for this one,

32:28.280 --> 32:29.360
it's gonna be a bit more each lower,

32:29.360 --> 32:31.640
until we got the demo striker that can go downstairs,

32:31.640 --> 32:33.320
the camp has a fire and smoke from falls,

32:33.320 --> 32:35.640
got the Blackbeard entry now from Levy.

32:35.640 --> 32:37.160
They're gonna wanna take off through them.

32:37.160 --> 32:38.600
They're gonna walk down those hallways.

32:38.600 --> 32:40.640
They're gonna wanna take apart this site.

32:40.640 --> 32:47.080
I expect this to be five people actually taking the same area for once without having a back step because it's risky

32:47.080 --> 32:50.160
But somebody stopped levy. It's gonna be JV

32:51.560 --> 32:55.920
But then he over swings a little bit for a second and get to your classic

32:56.560 --> 33:03.040
It looks like they're gonna try and make play on the back of it. Yeah, indeed. Look at the way D plus Kia are flocking

33:03.680 --> 33:06.720
Like most will play and looking to try and pounce on the chance

33:06.720 --> 33:10.720
It was given to them by that injure on the JV 63.

33:10.720 --> 33:15.720
He's back up again and still D plus R, playing from one player behind.

33:15.720 --> 33:24.720
BME just needs to restabilize, that's a great smoke. Just prevent the rush, make D plus KIA, think okay, we have to slow down, we have to reposition.

33:24.720 --> 33:28.720
And also notice Yoshiko's gone downstairs.

33:28.720 --> 33:40.720
I'm actually not against that, there's not that many strong spots upstairs any longer and you can be stacked quite close together so instead go for a back step flank below, give me a second avenue of attack, the other defensive side.

33:40.720 --> 33:52.720
Meanwhile, we've got the attack for D plus, back on the front portion, fire in the breach, smoke and guard as well, there's a last touch of B from defenders leaving just the echo alive, but now look at this, we need a gunfight, another one goes down for Tito's gear.

33:52.720 --> 33:56.720
Great fire, though, from the capitol. It forces Dukov back.

33:56.720 --> 33:59.720
Oh, no! A team kill as well from Bokeh!

33:59.720 --> 34:03.720
On the Dukov, and with Niers finding not one, but two kills!

34:03.720 --> 34:07.720
I think the round is surely over. The Echo has to come in to deny the plant, but the first one gets shot.

34:07.720 --> 34:13.720
I'm not sure where his other two are. Nice shot from Midi, but Niers finds his third,

34:13.720 --> 34:16.720
and there is no clutch potential there from BME.

34:16.720 --> 34:20.720
Another round that they get so close, but they cannot take home.

34:20.720 --> 34:31.720
Another round with strategic beam E, they placed solid siege, another round where they actually get the advantage, the opening kill, and they don't strength the map control, all those kills shortly after.

34:31.720 --> 34:41.720
Yes, JV got a kill, then got injured, but they stabilized, they stoked on the round, they hit that hard reset button, but then with CT+, they stormed through the bomb site.

34:41.720 --> 34:50.720
And honestly, I'm not sure that team kill really ended up making a huge difference because the person that got team killed was getting shot from two different attackers at the same time.

34:50.720 --> 34:54.720
So I wouldn't blame that as being like, oh no, they messed up. That's why they lost the round.

34:54.720 --> 34:58.720
It's just that once again, in some very simple siege terms, the gun skill difference.

34:58.720 --> 35:06.720
Deep prize, whenever they can't go for that default planet type of a desire, they will walk in together 3 to 1 and just pick up every single kill.

35:06.720 --> 35:13.640
4-0 now, and there's a very clear sign I guess from the scoreboard perspective of why D-plus wanted the attack inside

35:13.640 --> 35:15.640
Yeah, it's been pretty easy going

35:16.920 --> 35:20.520
It has they've really been using all of these shields a lot of blackbeard

35:20.520 --> 35:26.640
Although the blackbeard has died both times. It's been played pretty early on now the blitz speak

35:26.640 --> 35:30.120
No, actually blitz has picked off of and the blackbeard is brought once again

35:30.800 --> 35:33.960
Now we're attacking the basement for the second time

35:33.960 --> 35:38.560
Remember the first attack on to this base from D plus. It was actually very good from BME

35:38.560 --> 35:43.080
They warded delayed a lot of time on the stairs found a kill the Monty was very slow

35:43.080 --> 35:48.600
And D plus kind of erupted at the end of the round to redeem what looks to be unwinnable at first

35:53.160 --> 35:57.200
Of course, but I saw a snake the more reasons that we've seen play the

35:57.600 --> 36:02.160
More and more regions and players swear that he is in the operating play right now

36:02.160 --> 36:09.080
easy easy romping out a little bit of map control could be the intel but no no

36:09.080 --> 36:14.320
longer no more die to the LF leave upstairs so I should know what's downstairs

36:14.320 --> 36:19.160
so Mike she didn't really death and then fall just turned to the bunch she

36:19.160 --> 36:23.360
came to the thorn trap there was really so much damage half his HP and he

36:23.360 --> 36:30.360
sprinted as soon as he detonated. That's impressive. From the thorn, Levy's got 10 and 1 by the

36:30.360 --> 36:35.360
left. I only stopped once in Blackbeard and then he said, you know, get me out of the

36:35.360 --> 36:39.360
shield, man. Get me to the long range gun and take those 5s. JV goes down as well to

36:39.360 --> 36:45.600
Mitzy. So again, another pressure on the D plus. Oh, another one for Levy. He makes

36:45.600 --> 36:52.240
it 11 before he finally goes down. It's up to just duck off in a 1v3. D plus to go 5

36:52.240 --> 36:56.900
Nothing on their attacking side falls putting that pressure right on his face

36:57.140 --> 37:01.540
It doesn't have any more traps doesn't have any more utility the nades coming his way

37:01.540 --> 37:04.500
He means that he is doomed to die a great finish from

37:05.140 --> 37:10.080
Muzie and a great five rounds straight from D plus Kia taking no prisoners

37:10.420 --> 37:13.200
Against the new kids on the block of be my enemy. Oh

37:14.200 --> 37:18.640
It's gonna feel frustrating. I don't know what the you know, there's the thing about be me

37:18.640 --> 37:20.680
They're a new team. We don't know that much about them.

37:20.680 --> 37:22.380
Honestly, looking at the player camps,

37:22.380 --> 37:24.880
it does look like they've lost too much hope right now.

37:24.880 --> 37:26.620
It feels like a similar, same expression

37:26.620 --> 37:28.420
since we've seen the entire game thus far.

37:28.420 --> 37:31.620
But honestly, for this Dio 3, just stay composed, right?

37:31.620 --> 37:33.180
You're playing your round, you're playing your shot,

37:33.180 --> 37:34.060
you're playing your game,

37:34.060 --> 37:36.260
and honestly, if you look into the details here,

37:36.260 --> 37:40.900
again, B and E are not losing in these really big ways,

37:40.900 --> 37:42.560
and they have no fighting chance, whatever.

37:42.560 --> 37:44.300
There's been some close rounds.

37:44.300 --> 37:47.000
Again, one or two gunfights on their previous one

37:47.000 --> 37:51.480
goes differently it's a different outcome and this is the thing that frustrates a lot of people

37:51.480 --> 37:55.320
about siege right is that we always talk about strategy in depth and whatnot it is still an

37:55.320 --> 38:00.280
FPS game you can hit that one shot headshot you win the gun fight and you took down maybe a smoke

38:00.280 --> 38:05.480
or echo or maybe a shield player and how that about this gonna play out in the 5v5 without that head

38:05.480 --> 38:10.360
shot versus how it plays out because you get the kill somewhere can change the entire landscape of

38:10.360 --> 38:15.160
around so again if you my enemy can just reflect upon themselves here you go guys keep playing our

38:15.160 --> 38:21.320
siege. Yes, we're going 0-5, but actually, if you look deep into the round details, we're actually

38:21.320 --> 38:26.040
not losing that badly. Because again, I think they're so close to a run victory here, and it's a

38:26.040 --> 38:30.840
B03. So don't get knocked up mentally because of one bad map. Yeah, honestly, it could almost as

38:30.840 --> 38:36.440
easily be 5-0 in the other direction. I feel like the BME have played really well, but like you say,

38:36.440 --> 38:43.000
crucial mistakes here on there mean everything. And it's like just to kind of piggyback off that

38:43.000 --> 39:02.000
At that point you're making stages of course an FPS, it's an FPS with a lot of utility, tactics and strategy, but it is an FPS, but it's not just you need to be able to have good mechanics and flick people, it's about the team chemistry, it's about playing around each other, and that is one aspect where D plus are running circles around BME.

39:02.000 --> 39:11.000
Obviously, you know, Levy's going 11 and 2, there have been a lot of really good entries from Neers and Midi, but whenever D plus are making a play they're doing it together.

39:11.000 --> 39:13.640
Whenever they see a gap, they're going together.

39:14.480 --> 39:18.320
And that chemistry, that unity amongst the team,

39:18.320 --> 39:21.640
elevates them to being a world-class level team.

39:22.960 --> 39:24.480
It's also the shield's bringing you, right?

39:24.480 --> 39:26.600
Like, you know how back in the day when you played Lion,

39:26.600 --> 39:29.320
it used to like a 3-2-1 countdown to play together?

39:29.320 --> 39:31.560
Because it's like, the line's gonna literally count down.

39:32.520 --> 39:34.720
Shield's kind of a force to play around the teammate,

39:34.720 --> 39:35.880
because you have a shield walking

39:35.880 --> 39:38.120
and it doesn't technically have an active gun,

39:38.120 --> 39:39.640
so he has a gun behind him.

39:39.640 --> 39:44.360
Now you're licking up two maybe three attackers in the same portion of the map to take that fight together

39:45.080 --> 39:48.920
It could mean the ship and turn the menu later on for pop house who knows

39:49.400 --> 39:55.280
Issues pop house base very you know this similar very different to layer. It would be mine here right now

39:55.280 --> 39:59.640
I think the biggest obstacle is how do you want to try and target band and counter D plus?

40:00.040 --> 40:03.560
Because the issues of this map won't be the issues in the next map, right?

40:03.960 --> 40:06.560
But for this it's gonna be a talk for pushing clear again

40:06.560 --> 40:11.920
option games that a bathroom for the back pressure oh team kill and an intro kill for me

40:11.920 --> 40:16.120
taking great shot not so great shot and like you said white people say twice

40:16.120 --> 40:22.960
before died early maybe played three times now dies early again I think Lenny's

40:22.960 --> 40:27.880
gonna be pretty upset about that his stats I think he's just gone from a 200

40:27.880 --> 40:34.200
EPS in the 100s again poor guy yeah the team kill but at least for BME they

40:34.200 --> 40:39.640
found a kill back again with nears going down so they are in the numbers advantage here d plus

40:39.640 --> 40:44.360
though we know it doesn't take much for them to bring it back again and musy's made his way to

40:44.360 --> 40:49.720
the top of the mezzanine which means he's in a perfect position to contest these players in the

40:49.720 --> 40:55.480
hallway i believe that's jv 63 just wait and d plus will be able to make their move

40:57.000 --> 41:02.280
he pushes one crucial kill that could be the one he falls back and stays alive actually very important

41:02.280 --> 41:05.000
Campaigns have a server. 15 seconds now.

41:05.000 --> 41:08.240
Mipsy, G plus, they're on for the push. They have to score right now.

41:08.240 --> 41:12.320
Yeah, this is a good angle though. From Muzie, takes out JV63.

41:12.320 --> 41:14.840
Muzie's now getting flanked, but he finds that kill as well.

41:14.840 --> 41:17.600
It's just him and falls in a 2v2.

41:17.600 --> 41:19.600
It's gonna be challenging with the Arunigate in the way,

41:19.600 --> 41:21.520
but Bokeh's the last one standing. Falls.

41:21.520 --> 41:27.120
Low HP is forced onto the plant, and Bokeh can quickly swoop in,

41:27.120 --> 41:28.800
find the final two kills,

41:28.800 --> 41:32.120
and get the first round on the board for Be My Enemy.

41:32.120 --> 41:37.120
And you see there are player cams. So important for these players.

42:02.120 --> 42:12.120
I can see the world from up here

42:12.120 --> 42:22.120
I can see the world from up here

43:22.120 --> 43:52.040
So, that concludes the first half and honestly, yes, it looks like it's going to be a little

43:52.040 --> 43:56.000
be a 5-1 scoreline here with D plus which on paper not really to surprise in the

43:56.000 --> 44:00.960
better team top dogs you know first place last stage last year but if you look

44:00.960 --> 44:06.080
at how each individual one was played this could have easily been a 3-3 or

44:06.080 --> 44:12.320
even dare I say a 4-2 in favor of BME now side-spot happens and this

44:12.320 --> 44:17.160
honestly with the real test for me occurs James can BME look as competent

44:17.160 --> 44:21.680
and as potentially here on the attacking side because potential defense is one

44:21.680 --> 44:26.160
thing, you prep your strats, you preach them, you see what happens. On the attack is not

44:26.160 --> 44:30.480
about what you want to do necessarily off the rip, it's about what the enemy is doing

44:30.480 --> 44:34.560
and what you can do against it. And that, for most teams, is much more difficult.

44:34.560 --> 44:40.560
Yeah, absolutely. It's so much less preparation based and much more reactionary. You have to

44:40.560 --> 44:45.280
see, okay, what is this setup? Are we going to change any operators? Are we going to change

44:45.280 --> 44:49.520
where we're going to push? Are we going to try and hard counter what we see set up or

44:49.520 --> 44:53.160
We're gonna try and play our own game. What about during the round if they're going for a flight?

44:53.160 --> 44:57.460
You know if they're changing their setup as the top teams are want to do mid-round

44:57.760 --> 45:02.560
Pre-positioning changing their setup stripping away different layers of defense. There's so much to work through

45:03.000 --> 45:10.160
Here for BME having a look at that defensive setup. Thank you. You've got the castle making an appearance between castle and his army

45:10.760 --> 45:16.840
Well D plus can create quite a fortress and help also a very unusual way of setting up ops room a

45:16.840 --> 45:22.440
a right side here and a castle barricade but it's just

45:22.440 --> 45:31.080
feed holes next to the one reinforced I like this I mean we spoke about BME

45:31.080 --> 45:34.480
having to play a bit of an off game of siege but I'll be positive bring something

45:34.480 --> 45:39.160
little bit of one gear to the scenario BME goes how do we um what are they

45:39.160 --> 45:42.760
baiting us like do they want to clear it the most not the clear it like what's the

45:42.760 --> 45:47.800
the train is all right now. Usually if you're an attacker and you see a cast of

45:47.800 --> 45:51.280
barricade, I feel like the line of thinking should be if they want to put a cast of

45:51.280 --> 45:55.280
barricade here that technically speaking you know so valuable, we should want to

45:55.280 --> 45:59.280
deal with it and clear it. Looking at the plus and how passive they're playing

45:59.280 --> 46:02.880
close to the bombsite and not playing on the room or also casting it off, they

46:02.880 --> 46:06.420
probably just want to close off that as a back step potential saying if that

46:06.420 --> 46:10.320
cast of barricade does not get broken we know everything over there is going to

46:10.320 --> 46:15.200
be clear. And if you look at the attack inside right now, only one thing can really clear

46:15.200 --> 46:19.720
these castle barricades. It's going to be the floors. So very limited soft destruction

46:19.720 --> 46:24.640
on the attack inside with a very high reliance on utilizing glass to smoke it into twitch

46:24.640 --> 46:30.760
and the capitol. That means unless the glass is successful, I'm not sure what else they

46:30.760 --> 46:36.600
can really do that. It has to be you. You really try and make that one playwork.

46:36.600 --> 46:40.160
little bit of backup to do the castle barricades if you've broken sixes on the

46:40.160 --> 46:42.520
uh... glass

46:42.520 --> 46:43.320
capitao

46:43.320 --> 46:47.920
uh... also you can always use the hibana but actually we just saw the florist

46:47.920 --> 46:48.760
don't get

46:48.760 --> 46:50.320
muted out by

46:50.320 --> 46:54.760
mime's new jammers both the florist and the hibana but will be well counted by

46:54.760 --> 46:55.720
that means

46:55.720 --> 46:58.480
so if there's no success here that's pretty much

46:58.480 --> 47:00.920
gg to the castle barricades

47:00.920 --> 47:02.680
it's true that it is jammed right

47:02.680 --> 47:06.520
But I guess the outside reach is open though, yeah, so they just pop the jammer and pop the wall.

47:06.520 --> 47:08.020
Shouldn't be too big of an obstacle.

47:08.520 --> 47:16.380
So that three smokes in pocket in terms of throwables and two from the capitals are plenty of smoke shrouding to enable the glass.

47:16.880 --> 47:21.080
And the only real counterplay is gonna be those two C4s in pocket of Mitzi and Lucy.

47:21.080 --> 47:27.180
Because Fawzi's playing on the main stairs and he's got only one toxic babe to his name and he's not gonna be in a spot to actually use it by the bomb site.

47:27.580 --> 47:31.280
This means that B and me, honestly, could be on for a very good first attacking round.

47:32.680 --> 47:37.160
The deep wasp is doing very well not to get baited here, midi is just lying in

47:37.160 --> 47:43.420
waste, gov really wants him to push, he's just holding that actually turns him for

47:43.420 --> 47:47.800
a brief moment and the shotgun comes out easily takes him down it's a poorly

47:47.800 --> 47:53.500
timed push from JV63 and midi will claim both of their lives. The quick end to it

47:53.500 --> 47:59.320
with a 2k from Muzie on the tuberowl makes a flawless rounds falls frankly

47:59.320 --> 48:00.320
She looks bored.

48:00.320 --> 48:01.320
6-1.

48:01.320 --> 48:05.320
And map points on the first map for D-plus Kia.

48:05.320 --> 48:07.320
Yeah, I mean, looking very comfortable.

48:07.320 --> 48:10.320
And again, I feel like it's the same story every round.

48:10.320 --> 48:13.320
BME not making any major mistakes anywhere along the way.

48:13.320 --> 48:17.320
They lose the backstab gunfight, they lose their front gunfight, they lose every gunfight.

48:17.320 --> 48:21.320
And of course, you lose every fight, you're also going to lose the round.

48:21.320 --> 48:25.320
Strategically, they actually did all the things that I wanted to see from them.

48:25.320 --> 48:30.560
They could have maybe gone like the Deimos buck route and gone downstairs vertically,

48:30.560 --> 48:34.120
but they got the Mute Jammers on the bonus side and of course they can be roaming beneath

48:34.120 --> 48:36.320
as a bit scary, a bit risky.

48:36.320 --> 48:39.640
So it just feels like Bima and enemy are doing the right things, but they're just kind of

48:39.640 --> 48:42.840
falling short a little bit in those different areas.

48:42.840 --> 48:47.120
Like 5% there, 1% there, winning that gunfire, staying alive.

48:47.120 --> 48:49.600
Maybe playing a shield could be a good follow-up as well.

48:49.600 --> 48:53.640
We saw them kind of just like punch a barbwire on the back side for the backstab and then

48:53.640 --> 48:56.400
you know, you just have shotguns one-off that sound you.

48:56.400 --> 48:57.960
If you're playing, you know, your Blackbeard,

48:57.960 --> 48:59.640
you're playing something like that,

48:59.640 --> 49:02.720
you can say they should play your boss, the Firefire,

49:02.720 --> 49:05.120
and then run away, and it's in the gun in that direction

49:05.120 --> 49:07.360
who doesn't have to deal with that piece of utility now.

49:07.360 --> 49:09.120
So I feel like, again, tiny details,

49:09.120 --> 49:10.840
you could be mean of going the right way,

49:10.840 --> 49:13.600
but very much leading them to these very one-sided rounds.

49:13.600 --> 49:14.720
When the time comes,

49:14.720 --> 49:16.920
don't talk to me, don't talk to me.

49:16.920 --> 49:18.880
Well, it's the final chance.

49:18.880 --> 49:21.680
Thank you, final chance for being my enemy

49:21.680 --> 49:26.800
to win a round, a second round I should say, on the map pick of lead before we go to clubhouse

49:26.800 --> 49:32.080
which, let's be real, is going to be much harder. Wow, what a shot from Niers. That is embarrassing

49:32.080 --> 49:38.200
for poor Dukov. Looks like D plus are looking to get aggressive now with a lot of these players

49:38.200 --> 49:44.080
heading upstairs onto the roam. Actually putting some utile up on the roam. It was giddy actually

49:44.080 --> 49:50.720
looking to protect Niers. Niers is in the perfect position to take the 1v1 against JV63

49:50.720 --> 49:56.000
the Blitz, but it operator for it too, got an impact and a Grishmo in pocket to deal with this Blitz.

49:56.000 --> 50:03.520
If JV6Fig gets better than him, that's going to be it surely. The last Grishmo goes out, almost a kill.

50:06.880 --> 50:11.680
Second player following behind, Nears will fall back. The Blitz is taking a look.

50:11.680 --> 50:13.680
Oh, this is what he just said!

50:13.680 --> 50:15.680
Oh no!

50:15.680 --> 50:18.680
Oh, it's pure comedy!

50:18.680 --> 50:20.680
Yoshiko finally finishes off Niers!

50:20.680 --> 50:21.680
He's on the side!

50:21.680 --> 50:23.680
And now GV's on the side!

50:23.680 --> 50:26.680
A hundred and ten seconds in the round, and now he's dead.

50:26.680 --> 50:30.680
This has been a last ditch effort for BME.

50:30.680 --> 50:33.680
They said, look, we may as well go for Broke.

50:33.680 --> 50:37.680
And unfortunately, if Broke is all they have got...

50:37.680 --> 50:38.680
Yes!

50:38.680 --> 50:43.300
one head, then down another, and if you hop over to the bottom side in 5 seconds and

50:43.300 --> 50:44.540
he's dead.

50:44.540 --> 50:48.700
Honestly, I respect the 4th centipede feeling like, okay, I could be fined upstairs, let

50:48.700 --> 50:50.460
me just go somewhere else.

50:50.460 --> 50:54.260
And he would be right, Moosey is still creeping up on top floor, he can watch beneath that

50:54.260 --> 50:59.140
hatch instead of lobby, I think it's a good inkling that somebody's downstairs, but does

50:59.140 --> 51:01.100
he know exactly where he goes playing from?

51:01.100 --> 51:02.100
Probably not.

51:02.100 --> 51:05.100
Oh, a shot from Moosey.

51:05.100 --> 51:06.860
3v2 now.

51:06.860 --> 51:12.260
That was a pretty determining gunfight there. If Muzie had been shut down, then it's numbers

51:12.260 --> 51:17.540
advantage BME, no more Scopus, no more roam to worry about. But because he's still alive,

51:17.540 --> 51:21.900
not only is the defuser caught, and now not Karamo is going to have to go get it back,

51:21.900 --> 51:26.500
but be my enemy and not going to know whether Muzie is upstairs or whether he's teleported

51:26.500 --> 51:30.780
back to site, and he can continue keeping up that pressure throughout the rest of this

51:30.780 --> 51:36.460
round. Yeah, that's a booby zone as well. Smoking is topping the hatch and honestly for

51:36.460 --> 51:41.460
BME, I don't know what they want to try and go for here. I mean they had to go for the

51:41.460 --> 51:46.700
desperate play. It's a 2B3, they can plant. If they just push in from Carrot, they can

51:46.700 --> 51:50.420
drop down the hatch and work together. Well done, fight.

51:50.420 --> 51:57.900
Not a bad kill. Levy goes down. Top fragger. Oh, good pre-fire there from Cormomo. Fools

51:57.900 --> 52:02.300
It's just waiting though, but now Moosey's gone down so it's a 1v2 opportunity for falls.

52:02.300 --> 52:04.760
A bit of damage there onto Boca.

52:04.760 --> 52:08.520
It's going to be a tough plant here for Be My Enemy.

52:08.520 --> 52:15.600
Both players so low, but Boca finds the kill and can you Be My Enemy stay alive for a brief moment longer?

52:17.600 --> 52:21.300
Beautiful. Again, they just had to go for a wonky play, right?

52:21.300 --> 52:24.300
They don't have that plant, they don't have any stability in the server.

52:24.300 --> 52:28.300
So it's a head start with this last Mokunate and walk with the backstab.

52:28.300 --> 52:30.300
It's how it started off.

52:30.300 --> 52:32.300
Domination from D-Block's gear.

52:32.300 --> 52:36.300
And then, I mean, in JV Dice, you're on the bomb side with the Blitz, I'm thinking,

52:36.300 --> 52:38.300
that might just be the round, but then I saw Muzie get the kill,

52:38.300 --> 52:40.300
and she got him like, no, that's the round, Don.

52:40.300 --> 52:44.300
And yet, they keep on fighting.

52:44.300 --> 52:48.300
So they've officially won one round on attack and one round on defense,

52:48.300 --> 52:52.300
but I'm impressed that it only took them two attempts to get an attack round,

52:52.300 --> 52:56.580
them six to get their first defense it's kind of impressive that they are on the

52:56.580 --> 53:00.540
attack on the front foot so quickly at the half swap especially being down five

53:00.540 --> 53:05.660
one. Oh that certainly is impressive I also do want to say I think D plus they

53:05.660 --> 53:09.100
thought you know we can kind of simplify this round a little bit and just play

53:09.100 --> 53:12.460
aggressive on the room and play for kills I mean that's it looked like what

53:12.460 --> 53:16.500
Neutra's doing right? Spawn picking up store fighting the Blades, swinging the

53:16.500 --> 53:20.900
capitals shortly after but if you want to go for that aggressive you know four

53:20.900 --> 53:25.700
plus one kind of roaming strat where you have one guy just going as aggressive as you

53:25.700 --> 53:30.060
can if possible. All you need is one good kill on defense and it's completely worth it.

53:30.060 --> 53:35.140
I mean again look at this lineup for example in the attack. If you take down any operator

53:35.140 --> 53:41.540
maybe besides the striker it's a high value kill. It's gonna be your plant enabler in

53:41.540 --> 53:47.620
the sense your EMP in that, your only harbinger in Hibana really. I guess it's a Faken Openers

53:47.620 --> 53:50.980
and then Black Beach on his shield. So if D-Pulse again when I come up with that

53:50.980 --> 53:56.660
aggression, very valuable. Oh god. Oh hello.

53:58.180 --> 54:04.660
He's alive. Yeah thankfully both players are still alive. Duckoff very much needs to survive a bit longer.

54:05.860 --> 54:12.340
Ball's on his room upstairs. We can hold on for as long as he possibly can. Levy's in a great

54:12.340 --> 54:17.380
position here and the keeper barriers are perfect. Crit sees one-way angles where he'll be able to see

54:17.380 --> 54:22.420
there but they won't be able to see him. They can shoot their feet too perfect for

54:22.420 --> 54:29.700
Levy for a position to play. He's only so potent on these stairs. He tries to knife

54:29.700 --> 54:36.700
away the keeper and he does so. He is kept at bay. C4 as well wants to go out onto this

54:36.700 --> 54:43.900
window. As soon as he gets opened up by JV63, he is gonna wait for a chance. Out goes the

54:43.900 --> 54:51.900
The EMP somehow missed the C4. Thankfully though, for being my enemy, still the C4 found nothing.

54:51.900 --> 55:00.900
Now no one's watching him downstairs. There's a person in the outside window of hell, but the Assamic Keeper kind of locks off the angle, nobody on the door beneath the staircase though.

55:00.900 --> 55:09.900
They actually use EMP, frag grenade and two or three people on that green staircase spot just to clear it without getting a kill.

55:09.900 --> 55:14.420
It's hecticly not worth it, but what they're being said is they get the map control without

55:14.420 --> 55:18.900
anybody dying, but right after they get the control, then Fatshia goes down to these longer

55:18.900 --> 55:20.240
angles by the bomb site.

55:20.240 --> 55:25.900
So D-plus ends up winning out the exchange, they have map control advantage and they have

55:25.900 --> 55:27.900
map player advantage as well.

55:27.900 --> 55:33.900
Yeah, what concern here is that we don't have a lot of pressure upstairs for D-plus.

55:33.900 --> 55:37.340
Of course, they've completely vacated the second floor.

55:37.340 --> 55:43.340
That does give an advantage for BME to go and take it up above and look to try and isolate players on site.

55:43.340 --> 55:49.340
Usually, you will never abandon the top floor here as a defensive side, not until the round is pretty much over.

55:49.340 --> 55:57.340
You'll almost never have five fall back to the ground floor, so a little bit of an unusual play here from D+, it feels a little risky.

55:57.340 --> 56:02.340
I'm sure that BME can clear these corner positions from the bustle.

56:02.340 --> 56:07.420
I mean, they're building very smarking into the townspear using the turret almost against VME.

56:08.140 --> 56:13.180
Lapid has to kind of walk down the stairs because it's green and just gets some information by the bombs because it's right behind the angles.

56:14.140 --> 56:17.420
Yeah, bit of a mistake there from Falls, but me, we'll trade him on back.

56:17.420 --> 56:23.900
Now pressure alleviated from outside of the breach on the bomb side, Muzi going for a flank up above and with Bishiko on the ground.

56:23.900 --> 56:28.260
This is all he is. The end of the round and the end of the game for D plus Kia.

56:28.260 --> 56:36.080
B my enemy only get two rounds on ban that pick as the Brazilians over in Korea start

56:36.080 --> 56:41.000
phenomenally in their opening game here in APL, APAC North kickoff.

58:58.260 --> 59:15.860
They've come out windmilling like an Englishman looking for a scrap, the whole king of a

59:15.860 --> 59:16.860
scrap!

59:16.860 --> 59:17.860
PEDO!

59:17.860 --> 59:18.860
If he goes on contest and the kick goes cold, that'll be devastating.

59:18.860 --> 59:19.860
The grenade goes through!

59:19.860 --> 59:20.860
That's the swing!

59:20.860 --> 59:25.700
Cyber and Bullet are able to get one piece with the kit so far away and Canadian down

59:25.700 --> 59:26.700
upstairs.

59:26.700 --> 59:29.100
Wow, that was special.

59:29.100 --> 59:31.140
It's a one versus three to hold,

59:31.140 --> 59:32.700
and they're pushing from behind.

59:32.700 --> 59:35.540
He's found one. He's got to get the vertical as well.

59:35.540 --> 59:36.900
He gets pulled off, Tim.

59:36.900 --> 59:38.740
But now it's the last three or four seconds.

59:38.740 --> 59:41.300
Ryder's got another. He's held off.

59:41.300 --> 59:42.580
He's going to do it.

59:42.580 --> 59:45.740
And B and Q take the two-one win.

59:45.740 --> 59:48.300
Both players spotted, but the Ransom he made successfully.

59:48.300 --> 59:51.300
Oh! Oh!

59:51.300 --> 59:52.860
Another one for Sartle.

59:52.860 --> 59:54.380
Inflammation from the Bs.

59:54.380 --> 59:55.740
He goes, Tim.

59:55.740 --> 59:57.740
No, he's not!

59:57.740 --> 59:59.740
No, he's not!

59:59.740 --> 01:00:05.740
They cement themselves as one of the greatest of all time!

01:00:05.740 --> 01:00:08.740
He's starting to get cooked alive only, but he's using the stem pestle.

01:00:08.740 --> 01:00:11.740
Look at this from the dark. Surely not. Brilliant!

01:00:11.740 --> 01:00:13.740
That's Clayton here in my book.

01:00:13.740 --> 01:00:16.740
The place the game hits the old body doesn't quite catch it.

01:00:16.740 --> 01:00:18.740
There's the... Oh, my God, Sam!

01:00:18.740 --> 01:00:20.740
He doesn't have the motivation!

01:00:20.740 --> 01:00:22.740
He's going back. He's not quite sure.

01:00:22.740 --> 01:00:24.740
He

01:00:27.940 --> 01:00:32.480
This is an angle that he might be able to contest no personally takes just a bit of damage there

01:00:32.820 --> 01:00:37.460
Walk I guess the second one he clips though will get one training it into a 2v2 90 pushing on the side the bed

01:00:37.460 --> 01:00:40.540
It will lose out on this he clips the last alive on the Ella

01:00:45.580 --> 01:00:50.120
He will down BC Canadian positioning to pick up but that's gonna result in a double

01:00:52.740 --> 01:01:06.060
net crocs the final defender against vertical the absolute domination

01:01:22.740 --> 01:01:47.360
I'm going to keep it going, I'm going to keep it going, I'm going to keep it going, so

01:01:47.360 --> 01:01:49.360
I

01:02:17.360 --> 01:02:21.360
Run it up, I'ma keep it going to the end of the night

01:02:24.360 --> 01:02:26.360
Throw it all in my mouth

01:03:17.360 --> 01:03:46.880
It just happened to be one of those games where the scoreline just really didn't tell

01:03:46.880 --> 01:03:52.800
the whole story. Yes, it was an utter domination on the scoreboard by D plus Kia, but thank you,

01:03:52.800 --> 01:03:58.080
we really can't give enough credit to be my enemy. Those first five rounds, despite them losing every

01:03:58.080 --> 01:04:03.360
single one, each one of those rounds was very close. Yeah, I mean, I think the match replay

01:04:03.360 --> 01:04:09.920
highlight reel here shows the score. It's gone 5-3-1 by D plus in every single second. It's

01:04:09.920 --> 01:04:17.720
It's a lovely highlight reel, even 9-0 before it's offering his first death, and he uses farming in BME most of these rounds.

01:04:17.720 --> 01:04:20.520
Honestly, I think there's a little potential here.

01:04:20.520 --> 01:04:24.720
How they're playing was strategically sound and they have so many close moments,

01:04:24.720 --> 01:04:29.020
but ultimately, they lost to this stuff that you see right here. They just lost to gun fights.

01:04:29.020 --> 01:04:32.320
That's fixable. This could be a bad take, could be a bad angle.

01:04:32.320 --> 01:04:35.120
I think the enemy that could just be the real deal.

01:04:35.120 --> 01:04:41.120
I think that's why some leadership and perhaps some coaching could really help out this up-and-coming roster

01:04:41.120 --> 01:04:46.560
because you need to have confidence in a moment like this, where you've just actually had a pretty solid game

01:04:46.560 --> 01:04:52.160
against the best team from APAC North, arguably the second best team from the whole of APAC,

01:04:52.960 --> 01:04:56.800
if you look at their side results, right? That's where DPOS kind of sit at the moment.

01:04:56.800 --> 01:05:01.440
So I think that, yeah, if you're BME, don't get too down in the dumps about it yet, obviously it's

01:05:01.440 --> 01:05:05.440
It's going to get harder in this series because you're still playing against the best team in APAC North.

01:05:05.440 --> 01:05:09.440
And, of course, going to Clubhouse, which is D plus' map pick.

01:05:09.440 --> 01:05:16.440
But after today, going into that lower bracket, I could seriously see if BME just tightened up the ship a little bit with some of these details,

01:05:16.440 --> 01:05:25.440
they have a bit of confidence in their gunfights, if they really, if they don't lose that confidence that they had to go for these clever plays and clever setups,

01:05:25.440 --> 01:05:28.440
then, yeah, they could absolutely upset some of the other teams in this league.

01:05:28.440 --> 01:05:35.000
It's so hard to judge a team when you do a team that's qualified from CL, taking the

01:05:35.000 --> 01:05:39.160
speaking bottom barrel, or against literally the best team in the region.

01:05:39.160 --> 01:05:40.880
That's just an unfair comparison.

01:05:40.880 --> 01:05:45.720
The fact that the rounds are looking as close as they are is really why we are praising

01:05:45.720 --> 01:05:49.120
BME despite a significant one-sided loss score-wise.

01:05:49.120 --> 01:05:54.960
If they can do this against D-plus, you would have to assume they can go toe-to-toe with

01:05:54.960 --> 01:05:57.440
a lot of teams that are not D-plus' level.

01:05:57.440 --> 01:06:05.360
Yeah, of course. And look, we've already seen a huge glow up from BME after the early stages of the Challenger series where they were really struggling.

01:06:05.360 --> 01:06:09.960
For example, they got 2-0ed by Vite in the upper bracket in the playoffs of the Challenger series.

01:06:09.960 --> 01:06:12.840
They go into the lower bracket final, which is the actual qualification game.

01:06:12.840 --> 01:06:16.160
They play the exact same team, Vite, and they take them.

01:06:16.160 --> 01:06:21.000
They have a really close overtime on the first map, and then they win 2-1 afterwards.

01:06:21.000 --> 01:06:26.320
So we're already seeing improvement. I think the fact that they've held a candle to D+, here it speaks volumes as well.

01:06:26.320 --> 01:06:31.240
So it's an exciting time. I just really hope this team sticks with it because they could be the next up-and-coming

01:06:31.840 --> 01:06:34.840
Rising team in the region if they start up

01:06:34.840 --> 01:06:40.720
But of course let's talk about the team that has destroyed them so far and one particular player has been responsible Levy had an

01:06:41.400 --> 01:06:47.200
Unbelievable monumental performance. You said it Pengu nine kills before he even suffered his first death

01:06:47.920 --> 01:06:53.840
Yeah, and he was doing this mostly just as the I don't know the saving grace the hero the playmaker

01:06:53.840 --> 01:07:00.320
This was not levy going on the entry getting one two three kills. No, this was t plus plan a doesn't work out

01:07:00.440 --> 01:07:05.060
How are we gonna win the round now? Um, where's levy? Get me levy. He's gonna get the job done

01:07:05.060 --> 01:07:08.040
He would get a 4k you would get a 3k look at this round

01:07:08.040 --> 01:07:13.720
It's a 3v3 a minute left. I can't get down a diffuser. I don't have way inside the bomb side

01:07:13.720 --> 01:07:18.000
Then levy he wise things he gets the first one and it gets the second one later

01:07:18.000 --> 01:07:24.880
And before this clip even started, he got the first two initial kills when D plus started off on the wrong side of the round

01:07:25.120 --> 01:07:31.460
Maybe we'd be doing this in about half the rounds to play it on lair and he was just always the why it was wasn't a fair

01:07:31.840 --> 01:07:39.460
Yeah, three entry kills 14 kills overall in just nine rounds only four deaths an unbelievable performance from

01:07:39.720 --> 01:07:46.160
Levy but of course it continues now on clubhouse D plus here have decided to take us to this map and

01:07:46.160 --> 01:07:49.220
really, it's BME who are on the ropes.

01:07:49.220 --> 01:07:51.560
After losing their own map pick,

01:07:51.560 --> 01:07:56.240
they need to come back on an even tougher battleground.

01:07:56.240 --> 01:07:58.600
Clubhouse, it is stable, it is classic,

01:07:58.600 --> 01:08:01.080
it is so typical, Rainbow's succeed,

01:08:01.080 --> 01:08:04.880
and it's a chance for D-plus to show us what they are worth

01:08:04.880 --> 01:08:09.200
and fly into the upper bracket semifinals in a 2-0 fashion.

01:08:09.200 --> 01:08:11.160
Let's see if BME can do anything more

01:08:11.160 --> 01:08:13.860
that they did on Lair here on Clubhouse.

01:08:16.160 --> 01:08:23.000
So for D plus, if they were to win this, of course, we know from the bracket who they're

01:08:23.000 --> 01:08:28.760
going to play next, they're going to be up against CAG, so a much more formidable foe.

01:08:28.760 --> 01:08:33.680
The other aspect here is I want to now do the artist and D plus, because yes, they won

01:08:33.680 --> 01:08:37.400
one sidedly on the scoreboard and layer, we talked about a whole thing how to play it

01:08:37.400 --> 01:08:38.400
out.

01:08:38.400 --> 01:08:43.440
But D plus, they had a lot of plan A's on their attacking side, you know, they picked

01:08:43.440 --> 01:08:48.480
operators with a very clear goal in mind and the reason why Levi had to clutch up so much and why

01:08:48.480 --> 01:08:53.840
he had so many kills doing so is because Planet didn't work. They would lose a very important

01:08:53.840 --> 01:08:58.560
operator, they would not find the entry, or they would get locked out by a play from BME.

01:08:59.120 --> 01:09:03.760
I want to CT plus now actually have a Planet. This is most notable of course on the attack

01:09:03.760 --> 01:09:08.160
and side-by-side defense but still just keep in mind for later. I want to see them have Planet

01:09:08.160 --> 01:09:13.160
actually work out. Klobhouse is all about that you see what happens in the prep phase

01:09:13.160 --> 01:09:17.400
as an attacker and defender and then you set up your countermeasures. Klobhouse is all

01:09:17.400 --> 01:09:21.200
about the fundamentals, the depth and the variety in how you play the same bomb side

01:09:21.200 --> 01:09:26.400
with small changes. So that's the test here for me. Can D plus lock this one out in a

01:09:26.400 --> 01:09:32.840
clean fashion and not rely too much on individual heroics? And the other side for BME, I want

01:09:32.840 --> 01:09:37.760
to see them play that same style because they are playing solid and sound siege and lair,

01:09:37.760 --> 01:09:39.760
which is a bit weak in the gunfights.

01:09:39.760 --> 01:09:42.560
If you wanna make those gunfights stronger, as I said before,

01:09:42.560 --> 01:09:44.440
playing operators that can nerf the defenders,

01:09:44.440 --> 01:09:46.480
like demos like Dokka B, are excellent,

01:09:46.480 --> 01:09:47.920
and playing information operators,

01:09:47.920 --> 01:09:51.600
Rump here, like Solid Snake, or Shields, is also excellent.

01:09:51.600 --> 01:09:53.480
And they've got both of those things with this round.

01:09:53.480 --> 01:09:54.880
So this could be a good one.

01:10:00.320 --> 01:10:01.760
Good early round droning, I will say.

01:10:01.760 --> 01:10:04.000
It's pretty rare that you'll get a drone into sight

01:10:04.000 --> 01:10:06.520
so early in the year to call for late round.

01:10:06.520 --> 01:10:14.160
Unfortunately, it might not be super possible because D plus are already getting aggressive. It's nears this time around to lead the way or the Brazilian roster

01:10:15.040 --> 01:10:19.360
Great opening kill for him bit of damage outside. I think Yoshiko must have

01:10:19.360 --> 01:10:24.960
I don't know if he was sprinting towards strip or if he was actually entering perhaps without a bunch of information

01:10:25.320 --> 01:10:27.640
Well, it's allowed at the soulless to run rampant now

01:10:27.640 --> 01:10:32.840
The day most will track nears down and I think that's probably gonna be his Q to fall back to side indeed

01:10:32.840 --> 01:10:38.200
it is but that's really probably I mean the job done for him find one kill fall

01:10:38.200 --> 01:10:42.760
back to site two minutes to play BME have a little bit more work to clear the

01:10:42.760 --> 01:10:47.000
best amount before they can properly set up and start thinking about next

01:10:47.000 --> 01:10:52.720
acute. Here's the fingers paradise you get the the five versus four take away very

01:10:52.720 --> 01:10:56.200
important operating the doker bee and you can just literally just cannot AFK right

01:10:56.200 --> 01:11:00.120
now right look take your hand off the mouse and keyboard stretch your legs to

01:11:00.120 --> 01:11:04.200
next 30 or 40 seconds you get D plus because we know realistically nothing's

01:11:04.200 --> 01:11:08.160
gonna happen and that's no critique here to BME that is just how you play

01:11:08.160 --> 01:11:12.320
clubhouse when you're attacking you got to get all the hatches destroyed get the

01:11:12.320 --> 01:11:17.000
flanks established set up the bomb side then you go for an execute obviously

01:11:17.000 --> 01:11:21.080
nears right now got testing his limits by reapportioning regression up here top

01:11:21.080 --> 01:11:25.000
floor in CCTV getting demo strike where she blitzes silhouette behind them as

01:11:25.000 --> 01:11:27.880
well near should be dead here but can they get him done clean?

01:11:29.480 --> 01:11:33.000
Oh they certainly can't not when he's ready to turn on them like that!

01:11:33.240 --> 01:11:34.120
Another!

01:11:34.480 --> 01:11:37.320
On the ground but finally Nears is put to rest!

01:11:37.640 --> 01:11:40.040
So much damage has been done

01:11:40.520 --> 01:11:46.600
to fall all the way back to the bombsite and then go for a rerun and find two and a half kills unthinkable.

01:11:46.880 --> 01:11:49.320
He has single-handedly already won this round.

01:11:50.560 --> 01:11:54.680
I mean I guess I get back this is the true scenario I should have been there in Club Bars.

01:11:54.680 --> 01:11:59.280
or people haven't played the game yet, and you're actually guaranteed the round victory.

01:11:59.280 --> 01:12:02.880
Yep, there down goes the Blitz, that's gonna be the phone trap with mythy and support,

01:12:02.880 --> 01:12:09.080
leaving just your 1 health, JV 63 on Daymos, and of course, all the snake and give information,

01:12:09.080 --> 01:12:12.680
but to who? Who's gonna act upon that intel, my friend? That's the problem.

01:12:12.680 --> 01:12:18.480
There's often hats stuck on the staircase, and a great one-tab here from boss based on JV who's still on health,

01:12:18.480 --> 01:12:22.480
leaving just one sole player stuck in Moto with going on fire to unleash the war.

01:12:22.480 --> 01:12:26.100
Yeah, and they're gonna keep on swinging and they don't care that you hit one Nali shot

01:12:26.100 --> 01:12:33.680
They will continue looking for the kill and D plus styling on BME in the opening round of Clubhouse

01:12:33.680 --> 01:12:37.280
It's not looking too hot here for the Japanese. Let's be real Panku

01:12:37.280 --> 01:12:42.400
There are many ways back into it and the problem is the more that D plus play like this

01:12:42.400 --> 01:12:47.220
The more that nears is afforded the luxury of going solo runs finding 3ks

01:12:47.220 --> 01:12:53.240
It's just gonna make things even worse the mental game for me. There's no universe

01:12:53.240 --> 01:12:58.640
You should be able to make this happen and no the fact that it took that much effort and that much time to clear him

01:12:59.700 --> 01:13:02.060
Yeah, it's just it's gutting for me

01:13:04.400 --> 01:13:06.400
One of the big issues is

01:13:07.140 --> 01:13:09.140
And this goes back to layer obviously

01:13:09.180 --> 01:13:14.280
When you feel as a player in the server that your opponent for example is never watching the flank

01:13:14.280 --> 01:13:18.420
you're gonna start going for the flank because I mean it's free right you

01:13:18.420 --> 01:13:22.680
probably have players like levy like nears go guys when they go for room clearing

01:13:22.680 --> 01:13:26.480
attack inside they don't really cut off the rotations don't apply some of

01:13:26.480 --> 01:13:31.080
pressure they can't just walk in the door and it gives you like a 50-50 gunfight

01:13:31.080 --> 01:13:34.600
and when you're room clearing somebody with five attackers and strong

01:13:34.600 --> 01:13:38.240
operators the last thing you want to do is make it a 50-50 you should make it as

01:13:38.240 --> 01:13:42.560
unfair, as humanly possible, for that solo roamer.

01:13:42.560 --> 01:13:45.180
Niers was like, well, they're not good at doing that.

01:13:45.180 --> 01:13:49.120
I'm gonna solo roam aggressively, not once, but twice.

01:13:49.120 --> 01:13:52.840
Because I can win that 50-50 more than I lose it.

01:13:52.840 --> 01:13:54.840
And that's how you get a 2 for 1 trade, essentially.

01:13:54.840 --> 01:13:58.640
And now we see Niers again, aggressive inside bottom garage, has a solo scan, knows there

01:13:58.640 --> 01:14:03.280
are no drones, but there's a monthly who's literally walking past him.

01:14:03.280 --> 01:14:05.680
He is literally on for another freebie.

01:14:05.680 --> 01:14:09.280
If he plays this perfectly, he can once in the month when he walks Steven's with telegraphers

01:14:09.280 --> 01:14:11.080
and again, insane value.

01:14:11.080 --> 01:14:12.080
Do they know?

01:14:12.080 --> 01:14:13.080
No, they don't.

01:14:13.080 --> 01:14:14.080
I think he thinks they know.

01:14:14.080 --> 01:14:17.080
No, the Monty was just looking at the camera.

01:14:17.080 --> 01:14:21.320
Oh yeah, now they know, unfortunate.

01:14:21.320 --> 01:14:24.720
That would have been a free kill, but he should be able to get away with his life.

01:14:24.720 --> 01:14:25.720
I don't think there's much.

01:14:25.720 --> 01:14:29.600
Oh, JV is above the hatch, I think, in stock.

01:14:29.600 --> 01:14:30.600
Think so, yeah.

01:14:30.600 --> 01:14:31.600
Yeah, he was, but he dies!

01:14:31.600 --> 01:14:32.600
Oh my god, what?

01:14:32.600 --> 01:14:34.600
What?

01:14:35.120 --> 01:14:42.320
They might have played that so well though. That was smart. They used the lion they had JV63 on the hatch and yet

01:14:42.320 --> 01:14:44.320
He still dies to Niers

01:14:45.240 --> 01:14:48.440
Brutal absolute route around again

01:14:49.180 --> 01:14:51.380
Things are looking good. And all of a sudden you just die

01:14:52.280 --> 01:14:55.940
Still got the Monty. They can still make headway here in cash CCTV

01:14:55.940 --> 01:15:00.040
But the thing I love about this attack or this digital defense and D plus

01:15:00.040 --> 01:15:06.760
But the attack from nearest it's how passive everyone else is playing by the bombsite mostly with nearest is doing whatever he wants

01:15:06.760 --> 01:15:10.680
But freedom down beneath a great need trust our plan scan as well

01:15:10.680 --> 01:15:16.520
He jumping the hats beneath him try catch him off guard, but again he has to better read didn't fall backwards

01:15:16.800 --> 01:15:19.080
He's actually going forward taking the fight and stuck

01:15:19.640 --> 01:15:25.600
Yeah smart move from duck over like you thought that throwing that made with baits nears and trying to fall back now

01:15:25.600 --> 01:15:28.760
He's about to get double swung as if he finds one

01:15:28.760 --> 01:15:33.080
again be my enemy played that really well they had a player peek from the

01:15:33.080 --> 01:15:36.840
window at the same time as a player peeks from bottom garage yet he still

01:15:36.840 --> 01:15:41.840
tears one away before falling levee's also found one of the bombsite with the

01:15:41.840 --> 01:15:48.160
FMG from the Denari now 3v2 it's not easy for bogey to get back to this but he

01:15:48.160 --> 01:15:51.320
does find one kill on the midi will there be a re-swing here from falls

01:15:51.320 --> 01:15:56.480
there will somehow bogey misses all of his shots and falls turns around to find

01:15:56.480 --> 01:16:01.480
another one. It's a 1v2 for

01:16:01.480 --> 01:16:16.480
Bokeh now and BYN we just cannot get into these rounds because D plus are not letting them play a typical game of Siege. They're just playing aggressively and continuing to take the fight to the attack. So the round will close and D plus find two rounds in a row.

01:16:16.480 --> 01:16:21.780
It's crazy what Nierus is getting away with, I mean it started off in bottom garrison, you said it so well.

01:16:21.780 --> 01:16:34.500
Both times, it's gonna be BME playing it correctly, having a 2v1, having a 3v1, but still getting the worst end of the deal, like here, going 1 for 1 trade is obviously phenomenal, right?

01:16:34.500 --> 01:16:45.560
Nierus gets the kill, then you take it down. On paper, not a bad trade at all, but the fact that Nierus then, you know, gets to just live and set the server for so long and applying so much continuous pressure,

01:16:45.560 --> 01:16:49.960
Niers is not going to take that loss as that, oh my god, I got outplayed, they played that so well.

01:16:49.960 --> 01:16:53.880
He's going to say, I was roaming for half the rounds, they had no idea where I was,

01:16:53.880 --> 01:16:57.240
I burned like three line scans, I got my kills.

01:16:57.240 --> 01:17:00.920
Like, as a roamers, you do that, even if you die.

01:17:00.920 --> 01:17:06.520
That is significantly gained for the rest of your team, because mind you, when it came time for bombs that execute,

01:17:06.520 --> 01:17:10.760
they had spent half their frag grenades and half their lines, well, more than half the line scans,

01:17:10.760 --> 01:17:13.000
on one damn player downstairs.

01:17:13.000 --> 01:17:15.960
So and I think that's the important thing to to notice a roamers

01:17:15.960 --> 01:17:20.760
How can I make this round a better outcome for my team without just simply getting kills?

01:17:20.960 --> 01:17:25.740
Yeah, it's just about burning tools right if you kill five drones and you bring two line charges

01:17:25.800 --> 01:17:31.000
You might not get a kill that round, but you've made the brown certificate easier for everybody else even if you die

01:17:33.800 --> 01:17:39.480
Yeah, I see a lot of ranked especially at the kind of lower level the non like solo Q-TAC level a

01:17:39.480 --> 01:17:49.940
A lot of players underestimate the value of everything that isn't getting a kill whether it's breaching a wall whether it's making a call out whether it's giving some information to your team whether it's delaying time

01:17:50.740 --> 01:17:58.100
Whether it's burning you till and yet you're dead right like the top level players. They know that that matters in some ways more than getting kills

01:17:58.860 --> 01:18:04.160
If you go one for one at the start of the rally you spawn pig and then you die and it's a 4v4 in five seconds

01:18:04.160 --> 01:18:09.000
That's okay. It's not as good as if you wasted two minutes as a solo Roma and

01:18:09.000 --> 01:18:14.160
burnt a bunch of Util, even if you don't get a kill and you die.

01:18:14.900 --> 01:18:20.240
The question is often consistency. It's not can you do it one round in 10 or can

01:18:20.240 --> 01:18:24.760
you do it once in a while? The question is how consistently can Nier's be a

01:18:24.760 --> 01:18:29.600
problem for BME on the entry? How consistently can he stress the time in

01:18:29.600 --> 01:18:34.120
his advantage in just very utility? I like this mini play though from Ushiko.

01:18:34.120 --> 01:18:37.720
the sense wall that can get popped whenever he wants to cover the CCTV

01:18:37.720 --> 01:18:41.760
window. Of course you can still get smoke banged kind of through that wall but they

01:18:41.760 --> 01:18:46.000
won't know exactly what they're aiming for and no other no operators can look

01:18:46.000 --> 01:18:49.120
through the sense projector either in a ward no glass it's not to do this smoke

01:18:49.120 --> 01:18:53.320
as a projector wall these days with the mini rework that happens on timeback.

01:18:53.320 --> 01:18:57.400
We got the Monty going on in can punch the mirror window if you want still and

01:18:57.400 --> 01:19:00.840
try and make an entry pocket for Jim.

01:19:02.100 --> 01:19:04.500
Oh, Niers actually managed to survive

01:19:04.500 --> 01:19:06.680
and not get concussed by Dukov,

01:19:06.680 --> 01:19:08.920
who ends up falling and the second one to follow.

01:19:08.920 --> 01:19:10.100
Oh yeah, everyone's dying.

01:19:10.100 --> 01:19:12.100
Everyone from Be My Enemy is looking to make a play,

01:19:12.100 --> 01:19:14.220
looking to jump in, make their way up the stairs,

01:19:14.220 --> 01:19:15.620
and one by one they will fall.

01:19:15.620 --> 01:19:17.820
It's just JV63 coming up the stairs.

01:19:17.820 --> 01:19:21.820
He finds one with that LMG, looks for a second.

01:19:21.820 --> 01:19:23.700
He's about to get swung up nice close and personal

01:19:23.700 --> 01:19:27.140
by Niers and D plus KIA fight a third round of defense

01:19:27.140 --> 01:19:34.860
in a row. They continue to dominate and BME are really struggling here on Cobhouse Attack.

01:19:34.860 --> 01:19:38.540
No two ways about it.

01:19:38.540 --> 01:19:42.860
I think the good news here for BME is that the things they're struggling with here on

01:19:42.860 --> 01:19:47.340
Clubhouse is very similar to that of Lair. Again, they got there, they're straddling when

01:19:47.340 --> 01:19:50.980
I go for here on the attacking side, you know, they wanted to go for Jacuzzi, Jim, Master

01:19:50.980 --> 01:19:55.740
Bittrum, Clear was again, not a bad idea at all. But the very small details is kind

01:19:55.740 --> 01:20:00.700
where they have problems. The Monty walked in the gym breach or the jacuzzi breach rather,

01:20:00.700 --> 01:20:05.100
I want to punch the mirror window and while doing so, Monty got shut down to literally one

01:20:05.100 --> 01:20:09.660
point of health, like one bullet point of health. That means that Monty kind of dies trying to punch

01:20:09.660 --> 01:20:16.060
the mirror window, then the Sophia gets pre-fire one tap on a kick sling holding the sling, which

01:20:16.060 --> 01:20:20.460
is obviously very expected if you're near, right? Of course the guy behind the Monty is going to hold

01:20:20.460 --> 01:20:25.980
the tiniest of angles, you're just gonna take that pre-fire. You're kind of missing the pressure,

01:20:25.980 --> 01:20:32.380
right? Where's the capital fire, obviously? Where's gonna be the verticality bar? Where's

01:20:32.380 --> 01:20:37.100
the grenade from Master Bitch from Window to kind of dislodge Niers from a safe position?

01:20:37.100 --> 01:20:41.660
You're just giving them these even in-game gunfights, which again, you are gonna be a

01:20:41.660 --> 01:20:46.300
worse team, and you are obviously worse players. That's experience that anybody on D plus aside,

01:20:46.300 --> 01:20:51.300
They got years on you in tier 1 play, you need to kind of make it unfair, again, bring

01:20:51.300 --> 01:20:55.060
utility, bring a nade, bring the things that are like, what's Nier's gonna do about Captain

01:20:55.060 --> 01:20:56.060
Fire?

01:20:56.060 --> 01:21:00.140
He's just gonna die, he was sprinting through it and you shoot him, that's all he can do.

01:21:00.140 --> 01:21:03.780
So I want to see them just be a little bit more sharper than she needs any details because

01:21:03.780 --> 01:21:06.940
they're not making it fair to themselves how some of these rounds are being played out

01:21:06.940 --> 01:21:13.460
now.

01:21:13.460 --> 01:21:19.740
I think the D-plus will continue to just push gunfights here. I think that they're kind of going full ranks now

01:21:19.740 --> 01:21:23.440
like you look at this lineup and it's pretty much traps it's

01:21:24.060 --> 01:21:30.140
Things that just make things a little bit harder for BME to make entries and when you're worried about taking gunfights

01:21:30.140 --> 01:21:33.840
Doing a hundred different things when you're playing shields traps always make things even harder now

01:21:33.840 --> 01:21:34.580
I'm wondering

01:21:34.580 --> 01:21:39.880
What's the play with the alibi here on nears because recently alibi kind of got a new purpose

01:21:39.880 --> 01:21:46.800
Wait, they're not gonna drain. He's still under the kitchen window. They have no idea. Hmm. Hibana's about to die. Oh

01:21:49.080 --> 01:21:53.520
How many seconds is she survived here, what do you think? At least five. Oh

01:21:54.600 --> 01:22:03.400
Maybe ten. Oh the duck we call could be everything. I don't think they heard it. No, same. There was shotgun shooting below

01:22:05.920 --> 01:22:07.920
Smart move

01:22:07.920 --> 01:22:15.720
Nears is triple drone now midi looking for an aggressive play doesn't set a stock find one trying to get traded

01:22:15.880 --> 01:22:23.440
By dark of on the blitz but it doesn't work out 5v4 for D plus Kia after that opening pick and nears has managed to get back to site

01:22:25.920 --> 01:22:32.600
It's been on the alibi were you referencing the solid sneak instruction? Yes, I was trying to get I was trying to get to that

01:22:32.600 --> 01:22:38.040
but like not really here but yes yeah i'm not really excited but essentially alibi is prismas when

01:22:38.040 --> 01:22:43.480
their play style and activated when someone pops the scanner or walks around they will trigger and

01:22:43.480 --> 01:22:48.440
look like a real player so by playing alibi out against a solid snake you're kind of bringing

01:22:48.440 --> 01:22:53.240
a soft counter which throws a big like okay why are there eight people on my screen that i'm scanning

01:22:53.240 --> 01:22:58.040
when there's only five defenders well prismas right yeah obviously not brahman this round

01:22:58.040 --> 01:23:03.400
You won't see it, but I maybe they were expecting it. It's their nearest. It says I don't care what I'm playing right now

01:23:03.400 --> 01:23:08.140
It's gonna run around a second or she'll come a fuck it because alibi does have that and that gun is actually really good

01:23:08.140 --> 01:23:10.140
the MX four storm oh

01:23:12.220 --> 01:23:15.100
After run one way or the other or shooting you can't hesitate

01:23:16.180 --> 01:23:21.780
Unfortunate there the thorn trap getting a free kill for D plus Kia and whether these will go down

01:23:21.780 --> 01:23:26.700
So no more alibi here JV trying to bait out any thorn traps get them to detonate

01:23:26.700 --> 01:23:33.020
so he could make his way up slowly but no no luck and levee will find one another kill from the storm trap bloody hell

01:23:33.900 --> 01:23:35.900
Give this guy another chance

01:23:36.780 --> 01:23:40.520
Not core remember I should say finding the first he's being spotted now

01:23:40.520 --> 01:23:46.220
It's actually only a 1v2 with midi on the ground, but he's gonna get continually pinged and continually swung

01:23:46.980 --> 01:23:55.620
It's a hard clutch attempt and it won't get across the line D plus continuing and there's just no hesitation whatsoever

01:23:56.700 --> 01:24:01.740
No, I think they figured out they can play this game a little bit more relaxed in the side of D plus, right?

01:24:01.740 --> 01:24:07.000
I mean, again, they have a pretty hard bracket. They got a pretty big game coming up next time where they play CAG

01:24:07.000 --> 01:24:13.200
if and when they were to win this matchup. So the more they can kind of hide, if you want to call it that, will be better.

01:24:13.200 --> 01:24:20.200
Of course, it'll be a BME tactical timeout right now because they got to figure out guys, um, what's happening and how do we get around the board here?

01:24:20.200 --> 01:24:25.700
First things are looking a bit dire. Um, not the same look on Lair where you go, oh, it's one sided,

01:24:25.700 --> 01:24:31.540
But actually no this is one sided for this one. Yeah, you're right. This is a very different story to what we saw on

01:24:32.500 --> 01:24:34.100
lair

01:24:34.100 --> 01:24:40.700
So how do you get back into it here to be my enemy just a few more chances on the attacking side?

01:24:42.220 --> 01:24:45.860
The piece of advice that comes to mind is when you're getting run around

01:24:46.820 --> 01:24:51.020
Simplify right, but how do you simplify on Cobhouse with these attacks?

01:24:51.020 --> 01:24:55.020
Well, that's kind of been their problem, right?

01:24:55.020 --> 01:24:59.620
They've almost oversimplified and it's kind of why they're in this position.

01:24:59.620 --> 01:25:04.020
They're not using the usual means of futility to get a kill.

01:25:04.020 --> 01:25:05.660
That's often how Pofas works, right?

01:25:05.660 --> 01:25:11.020
You play, let's say, an EMP to get the wall opened up, or a sphere from below, or a spear

01:25:11.020 --> 01:25:12.020
to your grenade.

01:25:12.020 --> 01:25:16.220
You'll use the same kind of tools like hands of fire or grenades to get player kills from

01:25:16.220 --> 01:25:17.980
those isolated room positions.

01:25:17.980 --> 01:25:23.980
of CCTV calligraphers when you're playing against a dream extension, instead of a bathroom,

01:25:23.980 --> 01:25:26.660
you can use these things to get kills.

01:25:26.660 --> 01:25:31.260
Be my enemy, need to simplify the attack, maybe buy something more bodies on the same

01:25:31.260 --> 01:25:36.420
area of the map, so if they want to take CCTV Roam Clear right now for example, they can

01:25:36.420 --> 01:25:42.620
send 5 people dealing with that Roam Clear, don't worry about a guy backstabbing jacuzzi,

01:25:42.620 --> 01:25:48.940
office and just send five people working together on lounge, parish, cctv breach. And then secondly

01:25:48.940 --> 01:25:54.300
because you have five people around you in the same area, use each other. If there's a guy

01:25:54.300 --> 01:25:58.620
top right stairs a garage counter out there's a guy in the i need a nade right now who has nades

01:25:58.620 --> 01:26:02.780
and somebody goes i i have nades okay you come with me you're gonna need this guy i'm gonna hold

01:26:02.780 --> 01:26:08.300
the angle it's truly one in with utility like small things like that and simply break the round down

01:26:08.300 --> 01:26:13.180
to very small problems most of the time. Problem one, probably if you're going to be attacking

01:26:13.180 --> 01:26:17.180
their own carries from nearest, he's going to be the first in action, so figure out how you're going

01:26:17.180 --> 01:26:23.660
to deal with him together. A concern is try to coordinate all of that when you're a newer team,

01:26:23.660 --> 01:26:26.540
it's going to sink time. Yeah, near the end of the round, you're going to be dealing with

01:26:26.540 --> 01:26:30.940
mirror windows, you're going to deal with some really impressive tripwires from the Denarii,

01:26:30.940 --> 01:26:35.820
and of course the Thorn Tracks, which got two kills last round, let alone the position set up

01:26:35.820 --> 01:26:42.720
By the his army protected by the war miles so it becomes a very difficult task in the end round. Oh quick spot there on

01:26:43.020 --> 01:26:45.020
To midi in cash

01:26:45.500 --> 01:26:47.340
You get really shooting

01:26:47.340 --> 01:26:49.340
Selma's off the wall perhaps

01:26:49.620 --> 01:26:51.620
Might have you know

01:26:51.620 --> 01:26:55.100
I think he did yeah, cuz he is almost almost in pocket now with that last one being spent

01:26:55.580 --> 01:27:00.180
It was dad. He's just a mall in the exterior and the interior, but not these campers. Yeah, must have been a Selma

01:27:00.780 --> 01:27:03.340
Now they've done that for a step, right?

01:27:03.340 --> 01:27:08.020
It's a definite kill anybody but they've gotten map control for free. Everybody's alive and they spend you know

01:27:08.020 --> 01:27:11.420
Like grenades and heart destruction. This is technically really good

01:27:11.660 --> 01:27:15.740
It's just really good for you know, let's say maybe deepness is a CAG

01:27:15.940 --> 01:27:18.540
Maybe not because it's haggars might be running low on time

01:27:18.540 --> 01:27:24.000
But this is great for being evil steep plus because they got map control with five bodies now

01:27:24.000 --> 01:27:29.780
What's the second step you gotta start working those bombs at windows right caught off the rotations and be honest angles

01:27:29.780 --> 01:27:35.100
Then you can start working into connector with the black beard start working the office hatch if you want to attack it and say guys

01:27:35.100 --> 01:27:37.020
What are we attacking gonna be office?

01:27:37.020 --> 01:27:42.160
It's gonna be truthy and you send five people to that one area don't spread out to thin

01:27:42.900 --> 01:27:44.900
I've been spotted the phone trap

01:27:45.500 --> 01:27:50.400
It's a dodge great grenade. It's exactly what you call for Nick another kill as well

01:27:50.660 --> 01:27:57.580
It let me finish off on the floor. How do they deal with these denari tripwires though is a lot still to clear

01:27:57.580 --> 01:28:05.340
It's important now to consolidate the advantage here for B my enemy D plus will be looking for picks and they have to make sure not to give them anything

01:28:06.740 --> 01:28:10.860
It's gonna be there. I'm it has to be like you said don't give them anything right now

01:28:10.860 --> 01:28:16.080
The air strikes back as the issue that's gonna be gamers removed downstairs and nowhere player is now playing from

01:28:16.660 --> 01:28:21.280
Plan could honestly be possibly here, but the issue is like it does not have a user another kill

01:28:21.460 --> 01:28:26.580
This needs to be found by your shiko. He does finally take down falls another player on top of the main stairs

01:28:26.580 --> 01:28:30.420
but Niers will go down, it's all up to Muzie. And they know exactly where he is.

01:28:30.420 --> 01:28:36.100
Another kill for Yoshiko on the black bid. A big 3k on the round. And finally,

01:28:36.100 --> 01:28:38.340
on to the scoreboard. Ah, BME.

01:28:42.340 --> 01:28:47.380
It took a long time, but they finally got there. And it came a little bit off an individual player

01:28:47.380 --> 01:28:53.300
of Yoshiko, but he did the exact right thing. Used the utility, organized the teammates,

01:28:53.300 --> 01:28:57.540
where you're going to be attacking from, and they actually also had a player on the window,

01:28:57.540 --> 01:29:02.180
on the exterior as well. So he made an office play, and teammate was watching from Master

01:29:02.180 --> 01:29:06.900
Bedroom window, then towards the rotating to office, and they're actually working together.

01:29:06.900 --> 01:29:11.540
Then they had demos downstairs in kitchen, he could demos track somebody through the floor,

01:29:11.540 --> 01:29:16.340
if that grenade doesn't find the miracle for example. So a lot of things working together to

01:29:16.340 --> 01:29:21.620
get that round success, but honestly, the biggest point of improvement for me was how they took

01:29:21.620 --> 01:29:27.540
CCCV. Five people during the heart breach, during the grenade, nobody overstepping,

01:29:27.540 --> 01:29:31.780
nobody swinging, nobody dying. That's such good improvement when they were struggling with

01:29:31.780 --> 01:29:37.060
Nier's Rome game so much previously. And they get through the spawn step in the 5v5. That is

01:29:37.060 --> 01:29:42.340
what you want as an attacker. 5v5 or 5v4 advantage to execute and that is how you want to play the

01:29:42.340 --> 01:29:48.580
highest level of this map. 1-4. So be looking for a second and then all you need is a little magic

01:29:48.580 --> 01:29:55.580
you can even get a series on your hands

01:29:55.900 --> 01:29:58.060
to fall would not be the end of the world factor

01:29:58.060 --> 01:29:59.620
the bit of a dream

01:29:59.620 --> 01:30:03.660
when one five on the defensive side of

01:30:03.660 --> 01:30:06.820
so that's anything to go by

01:30:06.820 --> 01:30:10.420
bm e will be very happy

01:30:10.420 --> 01:30:13.380
if you look at you should go a lot he was very quiet in the first map you

01:30:13.380 --> 01:30:17.020
actually highlighted him he didn't find killed for like three or four rounds

01:30:17.020 --> 01:30:28.760
Now he's 6-4, he's on the Blackbeard, again, it's a hard role to play well, but such a crucial one if your team plays around it, you can gain so much ground if I shout that position to 70 players.

01:30:28.760 --> 01:30:41.680
Ashtalk on the mirror window, that kind of shrouds this portion of the map at least when

01:30:41.680 --> 01:30:43.120
Nierce is playing for once again.

01:30:43.120 --> 01:30:44.880
Mind you, he's stuck in bathroom, right?

01:30:44.880 --> 01:30:49.280
If you put a player in the master bedroom window briefly and toss a good grenade, wow,

01:30:49.280 --> 01:30:50.880
that can literally kill him.

01:30:50.880 --> 01:30:52.380
That's just phenomenal.

01:30:52.380 --> 01:30:54.240
Almost killed Yoshiko on the blackbeard.

01:30:54.240 --> 01:30:55.740
The tomb window closed.

01:30:55.740 --> 01:30:56.740
Master bedroom window closed.

01:30:56.740 --> 01:30:57.740
This is the problem.

01:30:57.740 --> 01:31:01.100
It's walking in one simple door and perfect, and they've got a plate.

01:31:01.100 --> 01:31:02.860
Oh, come on.

01:31:02.860 --> 01:31:03.740
Too simple.

01:31:03.740 --> 01:31:05.020
Yeah, you're right.

01:31:05.020 --> 01:31:09.100
It's such a sad way to see it go down for Yoshiko and not Koremomo.

01:31:09.100 --> 01:31:14.620
Now, Koremomo himself has fallen to falls, and it's just DarkovinJV63.

01:31:14.620 --> 01:31:16.220
This is where they look to get desperate.

01:31:16.220 --> 01:31:18.540
I mean, how do you try and push for these final killers?

01:31:18.540 --> 01:31:19.020
You don't.

01:31:19.020 --> 01:31:19.980
That's the answer.

01:31:19.980 --> 01:31:23.580
Now, so far from any kind of actual attack onto the bomb site,

01:31:23.580 --> 01:31:31.180
BME find themselves in a 1v5 and it's peaking time for nears. He'll go down but a lot of

01:31:32.220 --> 01:31:36.540
auctions here for how D plus want to deal with Darko's position. Of course they could just sit

01:31:36.540 --> 01:31:40.380
back and chill or they could try and get aggressive which is exactly what they're going to do. A great

01:31:40.380 --> 01:31:47.660
angle from Levy and it's effectively a flawless finish to a phenomenal half from D plus Kia.

01:31:47.660 --> 01:31:53.140
5-1 and BME are getting flashbacks to what happened on there. We go to the

01:31:53.140 --> 01:31:57.460
halftime vibe check afterwards we'll find out if BME can come back in the second.

01:32:17.660 --> 01:32:19.660
Had enough of the talk, let me hustle it

01:32:19.660 --> 01:32:21.660
Got my limo, came up off a lesson

01:32:21.660 --> 01:32:23.660
Does he gon' hang up like tankers, I'm chosen

01:32:23.660 --> 01:32:25.660
Need my necklaces and wrists since it froze

01:32:25.660 --> 01:32:27.660
He ain't read out the game like I thought

01:32:27.660 --> 01:32:29.660
He can't get done, make me no pity to show it

01:32:29.660 --> 01:32:31.660
Fuck a stack, cause I'm here for the trophy

01:32:31.660 --> 01:32:33.660
He made it lower, they came out appeal

01:32:33.660 --> 01:32:35.660
Show them mentalists, then I don't feel

01:32:35.660 --> 01:32:37.660
What you think it cost me, I just feel

01:32:37.660 --> 01:32:39.660
All I know is I ain't mean for the know

01:32:41.660 --> 01:32:43.660
Since it's intertested now, I don't wanna know

01:32:43.660 --> 01:32:47.660
Now I know I'm to the world, I ain't tryna feel

01:32:47.660 --> 01:32:50.660
Just run it up, run it up tonight

01:32:50.660 --> 01:32:54.660
My money wrong, project wrong, feel at home, got the juice man it made

01:32:54.660 --> 01:32:58.660
I'm calling game in his face, in his slim, hit a J, been a gay

01:32:58.660 --> 01:33:01.660
My people long, won't belong to me, y'all see it, no, I'm son of stave

01:33:01.660 --> 01:33:05.660
Get right off what I do, I know they get tight off how I move

01:33:05.660 --> 01:33:08.660
I still ain't didn't write off from the truth, yeah, I knew we been claiming we was cool

01:33:08.660 --> 01:33:12.660
Really, I was just painted by the rules, still moving like gang, I never lose

01:33:12.660 --> 01:33:14.660
But most of them won't know until I show them

01:33:14.660 --> 01:33:16.660
And that's why they're tryin' to keep you smooth

01:33:16.660 --> 01:33:18.660
And that all of my prides is to prove

01:33:18.660 --> 01:33:20.660
That I can make it all real when I they lose

01:33:20.660 --> 01:33:22.660
If it'll hold on, then don't stop this soon

01:33:22.660 --> 01:33:26.660
All I know is how it came here from the door

01:33:26.660 --> 01:33:30.660
Since it need to touch down, I'll hit on the ground

01:33:30.660 --> 01:33:34.660
Now I know to the world I ain't tryna feel

01:33:34.660 --> 01:33:38.660
Just run it up, run it up till I get a feel

01:33:42.660 --> 01:34:03.620
So, sometimes the first half can show what happens in the second, but then of course

01:34:03.620 --> 01:34:08.740
you gotta take into account the side-slop going from attack to defense is gonna be honestly

01:34:08.740 --> 01:34:13.380
a whole different game, especially if you're in this kind of matchup where you're a new team from CL

01:34:13.380 --> 01:34:20.820
of BME, all against a seasoned veteran in D plus Kia. BME had honestly some good looks on

01:34:20.820 --> 01:34:25.540
Lair rather, the previous map, it was looking hopeful. Here on Cloud Pounds, it has not been

01:34:25.540 --> 01:34:31.220
the exact same story. The one run victory they got so far was phenomenal, there's a gym attack,

01:34:31.220 --> 01:34:35.860
everything went according to plan, but every other round than that, there's always been something

01:34:35.860 --> 01:34:40.260
missing, a window not open, the dawn of pressure, the cross front of the staff, they should have pushed

01:34:40.260 --> 01:34:46.340
up time together. Now they can go back to paper, they're in defense and D plus up 5-1

01:34:46.340 --> 01:34:54.820
will go on to the attacking side. At this point we're wondering how many rounds can

01:34:54.820 --> 01:35:00.340
I, can you be my enemy, get on the board before the game finishes. On map one they had a very

01:35:00.340 --> 01:35:06.980
similar scoreline 5-1 after their defense half and they ended up winning one round on the attack

01:35:06.980 --> 01:35:12.900
and then eventually losing 7-2. Yeah, I think this first round will be very determined. We'll

01:35:12.900 --> 01:35:15.780
really get a better understanding of what to expect after this round because of course,

01:35:15.780 --> 01:35:20.260
defensive club, you're going to have a bit more comfort. Most teams are going to be a little

01:35:20.260 --> 01:35:27.300
bit more happy on the defensive side, but I just can't help but feel the momentum and the mental

01:35:27.300 --> 01:35:33.940
game really factors into it like how do you not go 7-2 and then 1-5 and have a

01:35:33.940 --> 01:35:38.500
little bit of mental boom when you're playing against players like the D plus

01:35:38.500 --> 01:35:43.220
guys who are running rings around you on this roam game like we saw in that

01:35:43.220 --> 01:35:47.580
first half it nears silly business from him like how do you not get a little bit

01:35:47.580 --> 01:35:53.420
tilted after that? I mean I think the only way you don't get tilted as you go

01:35:53.420 --> 01:35:59.420
So guys, we're not supposed to win, you know, we're B and E, they're D plus KIA, like, we're just happy to be here at the type of vibe.

01:35:59.420 --> 01:36:05.420
Of course you're not gonna have that mentality, usually when you're a pro player, because like, you're a pro player, come on.

01:36:05.420 --> 01:36:12.420
But you also have to be realistic and not set your expectations too high in the matchup that is practically impossible to overcome.

01:36:12.420 --> 01:36:16.420
And like I said on Lair, they had a really good showing, and it's gonna be very proud and happy with that.

01:36:16.420 --> 01:36:18.860
here in Clubhouse, that is just being the map pick and the

01:36:18.860 --> 01:36:21.420
extra map domination of D plus.

01:36:21.980 --> 01:36:22.860
And it continues.

01:36:23.060 --> 01:36:23.740
It does.

01:36:24.460 --> 01:36:26.620
Early pick there for the doke of Nears.

01:36:26.620 --> 01:36:30.140
Wow, that was actually just a peek outside of garage.

01:36:30.340 --> 01:36:33.700
He's also easily going to be able to hack any of the cameras here

01:36:34.380 --> 01:36:35.860
if he wishes to do so.

01:36:35.860 --> 01:36:36.940
But D plus here.

01:36:37.580 --> 01:36:39.820
Less than a minute into the round and look at how quickly

01:36:39.820 --> 01:36:40.380
they're pushing.

01:36:40.380 --> 01:36:41.340
Look at this from Leather.

01:36:41.340 --> 01:36:42.580
He's gone straight up deep.

01:36:42.580 --> 01:36:45.820
Thankfully, Bokeh Karamomo has got the

01:36:45.820 --> 01:36:50.040
read onto that aggressive play that D plus and not looking to slow down any

01:36:50.040 --> 01:36:53.860
time soon muses deep into the building with falls to support falls actually has

01:36:53.860 --> 01:36:58.060
the diffuser at dummies because he wants to go for a plant this name will keep be

01:36:58.060 --> 01:37:04.060
my enemy at bay and musy actually gets the kill with the gas pipe itself as it

01:37:04.060 --> 01:37:08.140
detonates and takes down your shiko quick drop shot and falls and nears

01:37:08.140 --> 01:37:15.100
together have put in the numbers to push BME onto the back foot it's a six one

01:37:15.100 --> 01:37:20.600
scoreline after a domination in the opening attack from D plus Kia.

01:37:20.600 --> 01:37:24.600
And you see how excellent they do that against split fear right?

01:37:24.600 --> 01:37:27.100
They're applying pressure in so many different areas of the map.

01:37:27.100 --> 01:37:30.100
Bottom main, spinning through a goya fire, deep in moto.

01:37:30.100 --> 01:37:33.600
Surely if it dies, but people think guys are rushing and pushing and doing something.

01:37:33.600 --> 01:37:37.100
They are down blue, they are in dirt, they dropped the kitchen hatch.

01:37:37.100 --> 01:37:41.100
They were attacking from four different angles in the first 40 seconds.

01:37:41.100 --> 01:37:46.700
Plus, they hacked the cameras with Dokka B in garage, as you also won the individual

01:37:46.700 --> 01:37:49.420
gunfight against the Skopos or JV.

01:37:49.420 --> 01:37:54.660
So literally every single area of the map is either won by D-plus or at very least under

01:37:54.660 --> 01:37:56.500
heavy pressure from D-plus.

01:37:56.500 --> 01:38:00.780
And it just goes to show again that there's levels to Rainbow Six Siege and levels to

01:38:00.780 --> 01:38:05.220
that by Clubhouse that look so simple on paper, but because it's a map that's been

01:38:05.220 --> 01:38:09.380
played for so long, this map has been a game since the very beginning, although it has

01:38:09.380 --> 01:38:13.040
been slightly reworked since then of course about eight years ago there are

01:38:13.040 --> 01:38:15.860
still layers to this map there are still a lot of information approach it in many

01:38:15.860 --> 01:38:20.460
small details that you can change around time and time again D plus show us that

01:38:20.460 --> 01:38:27.200
they know that they know the gaps on that they do one more round is all it

01:38:27.200 --> 01:38:33.380
takes now for D plus guys to put this to bed do it news is that a phenomenal

01:38:33.380 --> 01:38:38.540
performance today on clubhouse who was it was it levy on map number one and now

01:38:38.540 --> 01:38:44.060
it's nears continuing that on map number two they're really just taking turns

01:38:44.060 --> 01:38:48.380
being the absolute goat and this round really cemented that didn't it we got

01:38:48.380 --> 01:38:52.900
two kills and an injured before finally getting taken down by the blitz this

01:38:52.900 --> 01:38:57.580
roam game as well unbelievable this aggressive 2k you found two kills from

01:38:57.580 --> 01:39:04.420
that position by the way it's been just too good here for nears one thing I

01:39:04.420 --> 01:39:08.980
really love about D plus Kia is if you give me the roster on paper there's no

01:39:08.980 --> 01:39:12.560
one player that usually I'm like yeah he is their carry you know there's no

01:39:12.560 --> 01:39:17.580
Shaco on the scene but any one of these players could have a 20 bomb game and

01:39:17.580 --> 01:39:24.940
today it's been me as on clubhouse it is true like if I think of the entirety of

01:39:24.940 --> 01:39:29.460
the last year I don't think of like a single a standout if anything is false

01:39:29.460 --> 01:39:33.240
because we had him for all the player interviews so like these the guy that we

01:39:33.240 --> 01:39:37.800
We heard of the most, we saw the most, spoke of the most, probably, but it has been a matter

01:39:37.800 --> 01:39:42.480
of team performance and obviously individual fairs have it all, but different players practically

01:39:42.480 --> 01:39:45.000
every game of the round.

01:39:45.000 --> 01:39:46.000
That's good.

01:39:46.000 --> 01:39:49.520
And you can rely on anybody to get a much higher chance of consistency than just having

01:39:49.520 --> 01:39:51.560
one sole player being the star.

01:39:51.560 --> 01:39:55.200
It's nice to see as well that Neers is playing a variety of different types of roles on the

01:39:55.200 --> 01:39:59.240
defensive side, as we've just seen from a lot of these highlight clips.

01:39:59.240 --> 01:40:04.520
of the times he's playing a bit of a kind of play-the-die position like that

01:40:04.520 --> 01:40:08.120
mirror window he's anchoring sometimes is going for a very much free and far

01:40:08.120 --> 01:40:12.640
roam sometimes he's on guns like the SMG 11 and you play the solos you're

01:40:12.640 --> 01:40:17.120
told yeah I know that you've got this tiny little 17 bullet SMG but go on

01:40:17.120 --> 01:40:21.800
roam and get as many kills as you can with the depth of play styles that he

01:40:21.800 --> 01:40:26.320
possesses is certainly impressive not just the fact that he's getting kills

01:40:26.320 --> 01:40:28.320
but he's doing it in so many different ways.

01:40:31.920 --> 01:40:36.720
Every team can benefit from a player like Mirus in terms of play style, you know, just having that

01:40:37.440 --> 01:40:41.600
go wild play style, you know, a loose wild card. You can say, you know what, this round, Mirus,

01:40:41.600 --> 01:40:45.520
you have full freedom. We'll do what's called the four plus one strap. And it's something that

01:40:46.080 --> 01:40:50.160
I want to say that Empire created it because it's pretty like made way before that. But I think

01:40:50.160 --> 01:40:56.960
Empire kind of perfected it. You know, in part in 2018-2019, when we talk about the joystick era,

01:40:56.960 --> 01:41:01.680
they would have four people play a strategy on defense and attack that everyone knows what they're

01:41:01.680 --> 01:41:05.920
gonna do. And then they had, that's called the four, then the plus one is going to be their fifth

01:41:05.920 --> 01:41:09.600
player who was joystick. He was going to have a jack-o-lantern attack, gager, and defense. He would

01:41:09.600 --> 01:41:15.520
do whatever he wanted. It could be a rush on a staircase, a lurk, a backstab, a flank, whatever

01:41:15.520 --> 01:41:18.240
where you name it, and they make it work so well.

01:41:18.240 --> 01:41:21.560
Watching Nierz here on CloudBound has given that same vibe.

01:41:21.560 --> 01:41:25.560
He's almost given no real resources to achieve his goal,

01:41:25.560 --> 01:41:28.040
but he's just doing it anyway and going as crazy as he wants.

01:41:28.040 --> 01:41:30.280
And the other four people are playing very safe roles

01:41:30.280 --> 01:41:32.880
normally by the bombsite, because if he dies,

01:41:32.880 --> 01:41:34.280
we can still play the round.

01:41:34.280 --> 01:41:36.200
If he gets kills, then it's a lot easier

01:41:36.200 --> 01:41:37.480
for us to play the round.

01:41:38.720 --> 01:41:41.040
Well, we just have to get everyone back into the game.

01:41:41.040 --> 01:41:43.320
We'll be back in a moment,

01:41:43.320 --> 01:41:47.320
but D-plus KIA is still on the verge of closing this game.

01:45:13.320 --> 01:45:25.600
And so we're back into it, the score remains 6-1 in favor of D-plus and BME have a lot

01:45:25.600 --> 01:45:33.280
of work to do to come back on this defensive side.

01:45:33.280 --> 01:45:40.000
So since the side swap we've only really seen them one round obviously out but people are

01:45:40.000 --> 01:45:45.960
just gonna rush the bomb site and kind of cleaned house very clearly. I'm curious to

01:45:45.960 --> 01:45:51.080
see if D plus a bit of a slower more normal paced round with B and E can maybe add back

01:45:51.080 --> 01:45:54.480
to it and not just get caught off guard because it felt to me a bit like there was just not

01:45:54.480 --> 01:45:57.960
ready for that push. Obviously that's why D plus went for a right is okay there's a gap

01:45:57.960 --> 01:46:02.800
here guys just go for it. We have seen the clash being brought out now three times once

01:46:02.800 --> 01:46:08.760
on there twice here in clubhouse and clash usually phenomenal operator no issues there

01:46:08.760 --> 01:46:14.240
But when D plus are playing this playstyle in attacks, where they're attacking from different angles all at once,

01:46:14.240 --> 01:46:20.160
it does kinda diminish Clash a little bit, because Clash can watch one single at front of entry.

01:46:20.160 --> 01:46:25.200
Usually Clash is exceptional against teams that play a lot of missing air from the Africa,

01:46:25.200 --> 01:46:28.320
so they're distracting two or three separate attackers.

01:46:28.320 --> 01:46:31.720
It's gonna keep my eyes on that throughout this round, where Clash is gonna go,

01:46:31.720 --> 01:46:34.960
or D plus are attacking from and seeing if that's gonna have any big effect or not.

01:46:38.760 --> 01:46:42.760
Is that a Kali? I spy with my little eye on Muzie.

01:46:42.760 --> 01:46:45.760
Any counter-peak in Jorah's, by the way, guys?

01:46:45.760 --> 01:46:47.760
A little Kali in the clash.

01:46:47.760 --> 01:46:49.760
I love betting on it.

01:46:49.760 --> 01:46:54.760
I actually think Kali is so underrated as an operator.

01:46:54.760 --> 01:46:57.760
Yeah, I think that if people just gave it a chance,

01:46:57.760 --> 01:47:01.760
then you'd see that Kali is often the answer to a lot of the problems.

01:47:01.760 --> 01:47:04.760
For example, mirrors, people hate dealing with mirrors.

01:47:04.760 --> 01:47:11.760
Carly counters Mira, just like Ash. In fact, a little bit better because Carly does not get stopped by electrification like Ash does.

01:47:11.760 --> 01:47:16.760
What's more, Castle, we've got plenty of Lancers. We can clear a couple of Castle barcades.

01:47:16.760 --> 01:47:22.760
Clash, yeah, I can clear Clash. I'm trying to say that too fast. It doesn't even take any utility.

01:47:22.760 --> 01:47:27.760
It can clear shields. It can clear as army keeper barriers. There's just so much.

01:47:27.760 --> 01:47:31.760
And that's even without doing the traditional role, which is clearing all the nails.

01:47:31.760 --> 01:47:35.440
So yeah, I think Kali is such a good operator, really.

01:47:35.440 --> 01:47:38.960
Underrated, it's great to see teams embracing it.

01:47:38.960 --> 01:47:41.600
I do know that there are the two clashing, sorry,

01:47:41.600 --> 01:47:43.280
the two Kali means in the world,

01:47:43.280 --> 01:47:45.680
they have to meet the discussion

01:47:45.680 --> 01:47:48.560
about the change to armor and health,

01:47:48.560 --> 01:47:50.600
because all the defendants have more health than average.

01:47:50.600 --> 01:47:51.720
All the defendants where as most are changed,

01:47:51.720 --> 01:47:54.000
they're just, again, just rushing on in.

01:47:54.000 --> 01:47:56.040
Yeah, look, I don't care what you were gonna say,

01:47:56.040 --> 01:47:57.080
Nick, you don't have a chance,

01:47:57.080 --> 01:47:58.680
maybe we'll get to talk about Kali later.

01:47:58.680 --> 01:48:00.760
For now, we really need to talk about how T-plus

01:48:00.760 --> 01:48:02.480
have flooded into the site.

01:48:02.480 --> 01:48:04.680
Not Koremomo needs to stand up now,

01:48:04.680 --> 01:48:06.840
he's the only one left standing

01:48:06.840 --> 01:48:09.160
and now he's on the ground.

01:48:09.160 --> 01:48:11.520
D-Plus put their boot to the throat

01:48:11.520 --> 01:48:14.720
and finally finish off BME.

01:48:14.720 --> 01:48:17.480
And Goliath is victorious again today.

01:48:17.480 --> 01:48:21.280
D-Plus Kier assert themselves as the better team,

01:48:21.280 --> 01:48:23.280
they march forward through the bracket

01:48:23.280 --> 01:48:25.040
without breaking a sweat.

01:48:26.480 --> 01:48:29.920
The round lasted 25 seconds, man.

01:48:29.920 --> 01:48:32.280
We're watching Akali on the strip roof.

01:48:32.280 --> 01:48:35.040
Next second, boom, in the bombsite, boom, double kill.

01:48:35.040 --> 01:48:36.680
Denying the maesters, denying the flanker.

01:48:36.680 --> 01:48:39.040
Last time testing CCTV, they're also dead.

01:48:39.040 --> 01:48:41.520
Again, the spit theory, working out on Lair

01:48:41.520 --> 01:48:45.920
and on Clubhouse D+, very strong on the attack inside.

01:48:45.920 --> 01:48:49.440
Incredibly fast, half there on the attack.

01:48:49.440 --> 01:48:52.480
Yeah, beautiful performance from D+, as a unit,

01:48:52.480 --> 01:48:55.640
but we can't forget about the individual showings.

01:48:55.640 --> 01:48:58.600
Miers was the star of the show on Clubhouse.

01:48:58.600 --> 01:49:03.240
Levy the star on the show on Lair. If we look holistically across the best of three, Nick,

01:49:03.240 --> 01:49:11.800
Levy got 20 kills to just seven deaths, Nears 19 kills to 10 deaths, even Midi had a 3.0

01:49:11.800 --> 01:49:19.160
KD at 15.5. It was unbelievable. Every single player went positive and yeah, D plus really

01:49:19.160 --> 01:49:23.080
just took no prisoners. They ate and left no crops as the kids say.

01:49:23.080 --> 01:49:29.880
So perhaps this is a bit of a slow start from DeeperSkia, perhaps Cloudbusters isn't BME's

01:49:29.880 --> 01:49:30.880
map of choice.

01:49:30.880 --> 01:49:34.960
A lot of questions, right, and that's why it's exciting that we're in the early stage

01:49:34.960 --> 01:49:38.960
of kickoff, because we don't know exactly how teams are playing, what maps are like,

01:49:38.960 --> 01:49:41.900
the current meta with Solid Snake being enabled, etc.

01:49:41.900 --> 01:49:46.160
So every bit of freedom we get to see, we learn a bit more about these teams.

01:49:46.160 --> 01:49:47.160
Yep.

01:49:47.160 --> 01:49:51.760
BME now go down to the lower bracket, their elimination game will be against LFO, no

01:49:51.760 --> 01:49:54.480
No name, formally, and of course, 36.

01:49:54.480 --> 01:49:55.920
On the flip side of that, D-plus,

01:49:55.920 --> 01:49:57.080
let's talk about them for a moment,

01:49:57.080 --> 01:49:58.240
because this is their moment.

01:49:58.240 --> 01:50:00.160
They dropped only three rounds across the series.

01:50:00.160 --> 01:50:03.160
Their next game is against CHE.

01:50:03.160 --> 01:50:06.560
Yeah, Kagawa Saka, the best team out of Japan taking on,

01:50:06.560 --> 01:50:09.040
the best team out of APAC North.

01:50:09.040 --> 01:50:10.760
It's gonna be a really tough game coming up.

01:50:10.760 --> 01:50:12.600
But before we get there, of course,

01:50:12.600 --> 01:50:17.040
let's have a chat with the brand new coach of D-plus, Kya.

01:50:17.040 --> 01:50:19.600
Hell, welcome on in to your first interview here

01:50:19.600 --> 01:50:20.440
in the APAC region.

01:50:20.440 --> 01:50:27.000
Also, I suppose welcome to the APL. How are you feeling after seeing your boys play so phenomenally in their first game?

01:50:27.800 --> 01:50:30.520
I'm feeling great. Like it was really good to

01:50:31.200 --> 01:50:35.640
To win the RFRs game to start with the right foot

01:50:37.920 --> 01:50:42.440
Hello, I did want to just ask a few things about yourself as a career

01:50:42.440 --> 01:50:45.200
Of course, you've had quite a long time in Siege

01:50:45.200 --> 01:50:52.320
I looked back and you've been on so many different teams as a coach and even originally as a player even as an analyst

01:50:52.320 --> 01:50:56.860
You were representing teams secret at the Montreal Major you coached the old

01:50:57.280 --> 01:51:01.280
Saudi Arabia GK roster for a time most recently you were coaching blows

01:51:01.280 --> 01:51:08.800
I looked way back in the history books in 2019 you played pro league for elevate in Brazil with midi on your team

01:51:08.800 --> 01:51:14.740
And now you're coaching him. What's that trajectory been like and why did you come to D plus here in the APEC region?

01:51:15.200 --> 01:51:27.200
Like me, Vili and Levy, we work in three teams. We played together in Elevate and I coached them in Miners before in 2023.

01:51:27.200 --> 01:51:34.200
And it's good to have these guys back. Now I think we can reach more things, you know.

01:51:34.200 --> 01:51:39.200
I really think we can reach some tournaments, some good tournaments.

01:51:39.200 --> 01:51:45.280
Awesome. Of course, as a support staff, there's many different kinds of support staff. Some

01:51:45.280 --> 01:51:49.680
that do management stuff, some that do heavy on strategy, counter-streading. What kind

01:51:49.680 --> 01:51:54.880
of coach are you going to be in this roster? Is it going to be about heavy analysis, heavy

01:51:54.880 --> 01:51:58.960
strategy? What's the thing that you're really good at?

01:51:58.960 --> 01:52:04.600
I'm really good to do some kind of strategies. So that's the thing I like. I like the game

01:52:04.600 --> 01:52:10.500
because I was player in the past. So I really like to see how they work and do some counter

01:52:10.500 --> 01:52:16.180
things and do things like this, you know. So that's the way I like to work.

01:52:16.180 --> 01:52:21.540
So then a small follow-up here actually, we'll quick James, sorry. Solid Snake, really good,

01:52:21.540 --> 01:52:24.660
okay, or bad operator? What do you think?

01:52:24.660 --> 01:52:30.500
Oh, I think it's really good, really good, really broken. We're not using it today, but

01:52:30.500 --> 01:52:34.180
We're not using it today, but we are working on this.

01:52:35.220 --> 01:52:37.820
Okay, so maybe against the HG, a stronger enemy,

01:52:37.820 --> 01:52:40.020
we get to see some solid snake, maybe?

01:52:40.020 --> 01:52:41.580
Yeah, yeah, soon, soon.

01:52:42.580 --> 01:52:43.500
Okay.

01:52:43.500 --> 01:52:45.740
Nice little tease from you there, Hel.

01:52:45.740 --> 01:52:47.900
I wanted to ask about the roster change

01:52:47.900 --> 01:52:48.780
that D-plus made.

01:52:48.780 --> 01:52:50.900
Obviously, you came on as a coach

01:52:50.900 --> 01:52:52.420
after the six Invitational.

01:52:52.420 --> 01:52:55.940
Formerly we had PJH, Korean coach working with the team,

01:52:55.940 --> 01:52:59.020
but you did make a player change on D-plus as well.

01:52:59.020 --> 01:53:05.100
Bullet obviously leaving the team and Muzie coming kind of out of a semi-retirement obviously once upon a time

01:53:05.100 --> 01:53:10.420
This guy was the best player in Brazil once upon a time. He raised the hammer for ninjas in pajamas

01:53:10.420 --> 01:53:13.460
He was pretty quiet today. It was nears and levee stealing the show

01:53:13.460 --> 01:53:16.860
Can you tell me a little bit about Muzie and what he's brought to the roster? I?

01:53:18.140 --> 01:53:23.540
Think Muzie brings for us like a more aggressive tea so and he brings more the

01:53:24.620 --> 01:53:27.580
We can feel like a family now, you know everyone's together

01:53:27.580 --> 01:53:33.820
together, because we know each other since a long time, and he played really good, he

01:53:33.820 --> 01:53:40.660
played like his adaptive things, and I think I want to bring his prime back, you know,

01:53:40.660 --> 01:53:45.420
so that's what I want to make for now.

01:53:45.420 --> 01:53:48.980
Just before we close, I want to get your quick thoughts on the upcoming CHE game, you kind

01:53:48.980 --> 01:53:53.340
of tease something a little bit there, but yeah, I'd love to hear a little bit more.

01:53:53.340 --> 01:53:56.700
You think you're going to play well against the best team out of Japan?

01:53:56.700 --> 01:54:00.140
Oh, I think yeah, I think we're gonna smash them to be honest

01:54:03.120 --> 01:54:08.900
Big words big words, I hope for your sake that you do thank you so much for joining us in the interview today and good luck

01:54:08.900 --> 01:54:11.580
Thank you so much guys. Thank you so much. Thank you

01:54:12.660 --> 01:54:14.300
Thank you

01:54:14.300 --> 01:54:19.860
What a pleasure it is always such a pleasure to talk to anyone from D plus and it's great that we have

01:54:19.860 --> 01:54:24.860
Another esteemed name out of Brazil joining us here in the APL.

01:54:24.860 --> 01:54:33.860
Really lovely guy as well, a bit reserved, a bit quiet, but just so respectful even if very confident against us here doing his upcoming games.

01:54:33.860 --> 01:54:34.860
And I smashed him.

01:54:36.860 --> 01:54:37.860
Yeah.

01:54:37.860 --> 01:54:41.860
I'm surprised that I haven't heard more of his name actually because like you said in the interview,

01:54:41.860 --> 01:54:44.860
like we kind of went over his diggopity in the small breakaway and was like,

01:54:44.860 --> 01:54:49.820
So while this guy has been around all these teams that we've seen and casted and spoken of before yet

01:54:49.820 --> 01:54:52.020
His name has really come up in those rosters

01:54:52.020 --> 01:54:57.780
But now he's getting that praise and experience come to light and honestly with a phenomenal show in today

01:54:57.940 --> 01:54:59.940
Perhaps there is just some real

01:55:00.700 --> 01:55:05.620
Experiences coaching staff and what he can support to his team. Yeah, of course that is our final

01:55:06.100 --> 01:55:07.860
Upper bracket quarterfinal finish now

01:55:07.860 --> 01:55:13.460
We've got an upper bracket semi final kinetope versus scars later on help us LFO and being KFX will fight

01:55:13.460 --> 01:55:19.620
for elimination or survival in the lower bracket but a quick tease Pengu what

01:55:19.620 --> 01:55:23.340
do you think about KineTrope versus Skars this upper bracket game qualifies

01:55:23.340 --> 01:55:27.700
one of these teams through to the semis and it is a it's gonna be a massive

01:55:27.700 --> 01:55:31.620
grudge match it's gonna be a huge chance for all of these former players that have

01:55:31.620 --> 01:55:35.060
been on each other's teams before to get a leg up over each other do you have a

01:55:35.060 --> 01:55:39.500
calling anything calls to you between KineTrope and Skars who do you think is

01:55:39.500 --> 01:55:43.580
I mean, it's gonna be the match of the day without a shadow dot, right?

01:55:43.580 --> 01:55:50.220
It's gonna be the good or right knitted duo up against Genichiro, who looks so high in potential in the very first player day.

01:55:50.220 --> 01:55:56.900
And I think this matchup kind of settles a very good question of what level of both these two teams had with the roster changes.

01:55:56.900 --> 01:55:59.940
Because I think they looked very evenly matched going into today.

01:56:00.100 --> 01:56:08.180
Will one like really steal the show and leave ahead or they have a very close matchup and we actually won't really know who's actually better onto a lower bracket run?

01:56:08.180 --> 01:56:14.620
Yeah, it will be a big Japanese Derby coming right up in the upper bracket semi finals to qualify our first

01:56:15.020 --> 01:56:19.060
Upper bracket finalist Kiritro versus scars coming up after this

01:58:38.180 --> 01:58:53.900
They come out wind-billing like an Englishman looking for a scrap, the talking of a scrap!

01:58:53.900 --> 01:58:54.900
Teemo!

01:58:54.900 --> 01:58:56.900
If he goes uncontested, the kid goes cold, that'll be devastating.

01:58:56.900 --> 01:58:57.900
Renate goes cold!

01:58:57.900 --> 01:58:58.900
At the swing!

01:58:58.900 --> 01:59:04.380
Cyber and Blue are able to get one apiece with the kit so far away and Canadian down upstairs.

01:59:04.380 --> 01:59:05.380
River!

01:59:05.380 --> 01:59:06.380
Wow!

01:59:06.380 --> 01:59:07.380
That was special!

01:59:07.380 --> 01:59:10.900
It's a one bird, it's three to hold, and they're pushing it from behind.

01:59:10.900 --> 01:59:13.700
He's found one, he's going to get the vertical as well,

01:59:13.700 --> 01:59:16.980
and it gets pulled off, we're down to the last three and four seconds.

01:59:16.980 --> 01:59:20.580
Ryder's got another, he's held on, he's going to do it!

01:59:20.580 --> 01:59:23.860
A PSG, take the two-one win.

01:59:23.860 --> 01:59:27.060
Both players spotted, but the Reds give him eights exclusively.

01:59:27.060 --> 01:59:28.060
Oh!

01:59:28.060 --> 01:59:29.060
Oh!

01:59:29.060 --> 01:59:32.420
Oh, the Reds have some sort of information from the Bs.

01:59:32.420 --> 01:59:34.420
It goes down, she's going to last!

01:59:34.420 --> 01:59:35.940
Oh, my God!

01:59:35.940 --> 01:59:38.140
Oh, here's the lands!

01:59:38.140 --> 01:59:43.860
They cement themselves as one of the greatest of all time!

01:59:43.860 --> 01:59:46.500
He's starting to get cooked alive, Ollie, but he's using the stem pistols!

01:59:46.500 --> 01:59:47.580
Look at this from the dark!

01:59:47.580 --> 01:59:48.740
Surely not.

01:59:48.740 --> 01:59:49.900
Really?

01:59:49.900 --> 01:59:52.020
That's Clayton, you're in my book.

01:59:52.020 --> 01:59:54.620
The place the game hits the old body doesn't quite catch it.

01:59:54.620 --> 01:59:55.020
There's the...

01:59:55.020 --> 01:59:55.940
Oh, my God, sir!

01:59:55.940 --> 01:59:56.780
It's the dash!

01:59:56.780 --> 01:59:57.460
He's got the dash!

01:59:57.460 --> 01:59:58.180
Oh, he's got the dash!

01:59:58.180 --> 01:59:59.660
Oh, he's going back!

01:59:59.660 --> 02:00:00.700
He's not quite sure.

02:00:00.700 --> 02:00:01.260
He's...

02:00:01.260 --> 02:00:02.380
That's good, Ollie Cole.

02:00:02.380 --> 02:00:04.980
A few seconds, stick it, Nassel, stick it!

02:00:05.940 --> 02:00:08.320
This is an angle that he might be able to contest.

02:00:08.320 --> 02:00:10.940
No, of course, he takes just a bit of damage here.

02:00:10.940 --> 02:00:12.140
A walk, I guess, to the second one.

02:00:12.140 --> 02:00:13.140
Eclipse, though, will get one.

02:00:13.140 --> 02:00:15.100
Turning it into a 2v2, and then they push it on the side.

02:00:15.100 --> 02:00:16.780
The bandit will lose out on this.

02:00:16.780 --> 02:00:19.140
Eclipse, the last alive on the ally.

02:00:19.140 --> 02:00:21.220
Spots to have, and take life, okay?

02:00:21.220 --> 02:00:23.780
The ace for Walker.

02:00:23.780 --> 02:00:26.540
He will down BC, Canadian positioning to pick up,

02:00:26.540 --> 02:00:28.540
but that's going to result in a double-take.

02:00:28.540 --> 02:00:31.100
Vertical, let's force our team around.

02:00:31.100 --> 02:00:33.460
Necrox, the final defender against Vertical.

02:00:33.460 --> 02:00:35.460
will be a absolute domination.

02:00:35.460 --> 02:00:38.460
I don't believe in Magic, Michael.

02:00:38.460 --> 02:00:42.460
Team 1 does as they win the Mexico Major.

02:01:33.460 --> 02:01:35.460
I

02:04:33.460 --> 02:04:51.420
They come out wind-billing like an Englishman looking for a scrap, the tall king of a scrap,

02:04:51.420 --> 02:04:52.420
Pino!

02:04:52.420 --> 02:04:54.900
If he goes up contest and the kick goes cold, that'll be devastating.

02:04:54.900 --> 02:04:57.020
The grenade goes through, that's the swing!

02:04:57.020 --> 02:05:01.420
Cyber and Bullet are able to get one piece with the kit so far away and Canadian down

02:05:01.420 --> 02:05:02.420
upstairs.

02:05:02.420 --> 02:05:08.460
Wow, that was special it's a one versus three to hold and they're pushing from behind

02:05:21.380 --> 02:05:23.860
Both players spotted but the ranch can be made

02:05:32.420 --> 02:05:41.420
They submit themselves as one of the greatest of all time.

02:05:41.420 --> 02:05:45.420
He's starting to get cooked alive, Ollie, but he's using the stem pistols like it's from the dark.

02:05:45.420 --> 02:05:47.420
Surely not. Brilliant.

02:05:47.420 --> 02:05:49.420
Let's play the year in my book.

02:05:49.420 --> 02:05:52.420
He plays the game, hits the old body, doesn't quite catch it.

02:05:52.420 --> 02:05:53.420
There's the...

02:05:53.420 --> 02:05:54.420
I only got sense!

02:05:54.420 --> 02:05:55.420
There's the dash!

02:05:55.420 --> 02:05:56.420
He doesn't have any motivation!

02:05:56.420 --> 02:05:58.420
He's going back, he's not quite sure.

02:05:58.420 --> 02:05:59.420
He...

02:05:59.420 --> 02:06:00.460
He got it though!

02:06:00.460 --> 02:06:01.980
You second stick it, Nassil!

02:06:01.980 --> 02:06:02.800
Stick it!

02:06:04.060 --> 02:06:06.180
This is an angle that he might be able to contest.

02:06:06.180 --> 02:06:08.840
No, unfortunately, he takes just a bit of damage there.

02:06:08.840 --> 02:06:10.040
Waka gets the second one.

02:06:10.040 --> 02:06:11.000
Eclipse though, Wilkhead one,

02:06:11.000 --> 02:06:12.040
turning it into a two-v-two,

02:06:12.040 --> 02:06:12.980
and I'd be pushing on the side.

02:06:12.980 --> 02:06:14.660
The bandit will lose out on this!

02:06:14.660 --> 02:06:17.060
Eclipse the last alive on the Ella.

02:06:17.060 --> 02:06:19.100
Spots the head and take that, guys!

02:06:19.100 --> 02:06:20.500
The ace for Waka.

02:06:21.660 --> 02:06:23.540
He will down BC, Canadian,

02:06:23.540 --> 02:06:24.420
positioning to pick up,

02:06:24.420 --> 02:06:26.400
but that's gonna result in a double-a.

02:06:26.400 --> 02:06:28.940
For Oracle, that's four for Hamlet around.

02:06:28.940 --> 02:06:33.140
Necrox the final defender against vertical, the A absolute domination.

02:06:33.740 --> 02:06:36.140
Oh, believe in Magic Michael!

02:06:36.340 --> 02:06:39.940
Team 1 does as they win the Mexico Major!

02:06:58.940 --> 02:07:03.940
I'm breaking next and I'm out of that.

02:07:03.940 --> 02:07:06.940
Don't want it all messed up in my money now.

02:07:06.940 --> 02:07:09.940
Cause I can't get down from this running up.

02:07:09.940 --> 02:07:12.940
I'ma keep it going till the end of that.

02:07:16.940 --> 02:07:19.940
I'ma keep it going, I'ma keep it going.

02:07:19.940 --> 02:07:22.940
I'ma keep it going till the end of that.

02:07:22.940 --> 02:07:42.540
Well, the top dogs have already made their debut here. It's time to see what happens

02:07:42.540 --> 02:07:48.900
with the second in class. The teams are constantly fighting to enter that conversation to be

02:07:48.900 --> 02:07:55.620
the best in APAC North. We only have one spot up for grabs here at the Salt Lake City Major

02:07:55.620 --> 02:08:00.500
for a team from APAC North and a lot of people would say it's probably going to be the fossil

02:08:00.500 --> 02:08:06.740
tag to take it, but I would tell them you better not be underestimating Scars and especially

02:08:06.740 --> 02:08:11.700
KineTrope, a team that has just made a massive set of roster changes, bringing Gata right out of

02:08:11.700 --> 02:08:18.660
retirement, bringing Alegator over from Scars and Eclair who formerly coached Scars back into the

02:08:18.660 --> 02:08:24.660
server on the playing roster. This is a very exciting team right now, PENG. As we saw last week,

02:08:25.700 --> 02:08:30.580
yeah, it very much is. And you know, we always say this, but you know, going back to last year,

02:08:30.580 --> 02:08:34.820
we're talking about KineTroba and the prospects and how exciting the team can be to watch. And they

02:08:34.820 --> 02:08:39.380
just kept filling short with that previous roster. Now they come into this season with some big roster

02:08:39.380 --> 02:08:44.180
changes, some bigger names, more experience and all of the rip, but against Helvet de Levoe

02:08:44.180 --> 02:08:53.180
And the former PS2 roster honestly had a really good showcasing for the mentally, the strategy, the timings, the coordination.

02:08:53.180 --> 02:09:00.180
They were hitting all the right marks. And this right here, a big clutch as well by Kawa to really help them settle into that VO3 match.

02:09:00.180 --> 02:09:03.180
Yeah, a little bit of a snack for Akai, by the looks of it.

02:09:03.180 --> 02:09:10.980
of it. Big plays last week, I was so excited to see Aya Gator on the entry with that Solid

02:09:10.980 --> 02:09:16.220
Snake. It was of course the first playday of APL. In fact, I think it might have actually

02:09:16.220 --> 02:09:21.620
been the first playday of kickoff globally. I don't think we've seen any of the other

02:09:21.620 --> 02:09:26.860
regions play before APAC North. So Aya Gator was the first one to really show Solid Snake

02:09:26.860 --> 02:09:32.300
at the tier one level. He was incredible. Scars looked, sorry, Scars. I'm confused because

02:09:32.300 --> 02:09:38.980
they get a play for scars so recently. Kinetrope looked fantastic against that XPSG now help

02:09:38.980 --> 02:09:44.140
us have a roster. It did take them three maps so that if there is any cause of concern it's

02:09:44.140 --> 02:09:49.500
that they did let Fortress slip through their fingers. It was a 7-8 loss for Kinetrope but

02:09:49.500 --> 02:09:53.700
aside from that the other two maps that they won 7-3-7-2 actually quite comfortable in dominance.

02:09:53.700 --> 02:10:00.900
And that's the thing is, you know, when you look at the map scores, just on Liquipedia online,

02:10:00.900 --> 02:10:05.300
you go, oh yeah, 2-1-2-0, you know, Scars a bit too old, their opponent is going to be better, etc.

02:10:05.300 --> 02:10:09.140
But if you dig into exactly what you said, what happened in the individual rounds,

02:10:09.140 --> 02:10:13.940
surely lost in maximum time on Fortress, a brand new map is in your roster versus

02:10:13.940 --> 02:10:17.940
destroying them on the maps that they do know quite well. I don't think there's too much to

02:10:17.940 --> 02:10:22.580
take away from that, to be honest, because the same thing can be said about Scars, right? Scars,

02:10:22.580 --> 02:10:28.500
they had a 2 of victory against Fyrex. However, it was like a 7-2 and a 7-1 or a 7-2 and a 7-3,

02:10:28.500 --> 02:10:32.980
I forget. But the individual rounds were so close that could have easily been a third mapper,

02:10:32.980 --> 02:10:37.780
but it wasn't. And that's why I think these two teams, they match each other so well on paper,

02:10:37.780 --> 02:10:40.180
and it's why for me this is going to be the match of the day.

02:10:41.300 --> 02:10:46.260
Yep, of course. Let's have a look at their opponents. Ayaget is previous team. It is

02:10:46.260 --> 02:10:54.820
Kena trope. Sorry, it is Scarz. Former team is a lot to go into this roster about, of course,

02:10:54.820 --> 02:11:00.500
the return of Nina, who played for this team for quite some time and made a departure go, played

02:11:00.500 --> 02:11:08.420
for N436. Now, Bakken and Nina and Rek, of course, are like these two insane players. These players,

02:11:08.420 --> 02:11:12.900
and as a team, have played at several international events, notably the Copenhagen Major, but that

02:11:12.900 --> 02:11:16.900
That was such a long time ago now, Nick, it's been three years since this team made their

02:11:16.900 --> 02:11:21.420
debut on the international stage with the top eight performance and we haven't seen

02:11:21.420 --> 02:11:27.180
another performance from them even within a shadow of that showing in the last three

02:11:27.180 --> 02:11:28.180
years.

02:11:28.180 --> 02:11:35.380
But of course they did do away with the fear ex roster quite convincingly just last weekend.

02:11:35.380 --> 02:11:41.380
They did and honestly when you look at the whole gawd, Nina, Reg, the duo that could do it all,

02:11:41.380 --> 02:11:46.580
and then they had to split up the duo a little bit, but now they're back together and it's almost like they never left it.

02:11:46.580 --> 02:11:52.060
It was Reg and Nina making play after play after play, but like I said before, when these Hidah groups used to see it,

02:11:52.060 --> 02:12:00.580
yes, scars 1, 2, 0, but there are so many of these guys that came down to a 2v2, a 3v2, and very late round close scenarios.

02:12:00.580 --> 02:12:05.920
And that's the reason why I think it's much closer than expected, because it was a close game,

02:12:05.920 --> 02:12:07.920
Op against Fieryx here for Scars.

02:12:07.920 --> 02:12:15.000
But Dragon Nina, if they get implanted last week, I mean, that's going to be the prime version of this team when they're working together.

02:12:15.000 --> 02:12:18.240
Yeah, and of course, Yuki's is another one to speak about.

02:12:18.240 --> 02:12:23.160
He's made his recent debut onto Scars from... Wait, which team? Oh, that was KineTrope!

02:12:23.160 --> 02:12:30.080
Well, this is a real kind of incestuous connection between these two teams in the funniest way possible.

02:12:30.080 --> 02:12:33.700
Something that I'm having a bit of a shock into myself with that is if you look at the

02:12:33.700 --> 02:12:39.040
the KineTrope players and the jerseys that they're wearing, it looks so much like the

02:12:39.040 --> 02:12:44.380
old Skars jersey. They're actually following the exact same color scheme, like even just

02:12:44.380 --> 02:12:48.820
now, like you look at Fish Likes jersey there, it's black with a little bit of red highlight.

02:12:48.820 --> 02:12:54.320
If you then go and look at the KineTrope jerseys, it's the same black color scheme. So I'm

02:12:54.320 --> 02:12:59.020
getting confused constantly because these players have jumped between each other's teams. They're

02:12:59.020 --> 02:13:03.040
Basically, we're in the same jersey and they both have the same

02:13:03.460 --> 02:13:10.440
Occupying the same space right within a packed north which is these really good Japanese teams that have struggled to make it to the very top

02:13:10.440 --> 02:13:15.760
Level for a very long time both of them have been to international events before Kena trope was actually at the Copenhagen

02:13:16.180 --> 02:13:18.400
Major as well at the time they were called Varel

02:13:18.580 --> 02:13:25.080
They've been through a few different names, but yeah, it's just it's such a funny little parallel between these two teams

02:13:25.480 --> 02:13:28.500
And only one of them can progress forward into that upper final

02:13:29.020 --> 02:13:36.780
Very curious actually how the teams have done the prep going into this one because like just kind of off the rib

02:13:36.780 --> 02:13:39.820
If I'm going up against guards, I'm not going to back right. Just put that on

02:13:39.820 --> 02:13:41.620
I would not want to take them to it

02:13:41.620 --> 02:13:45.500
Kino Troghi started with the old roster did play a fair bit of bang

02:13:45.500 --> 02:13:47.900
It did have a bit of a favoritism towards as far as I remember

02:13:47.900 --> 02:13:51.980
So there could be a matter of like you really like playing the same maps

02:13:52.340 --> 02:13:55.620
Do you dare go to your enemy's strong map because it's a good map for you

02:13:55.620 --> 02:13:59.700
Or do you take a week and map for yourself because also we can map for your opponent?

02:13:59.820 --> 02:14:02.340
That's where my big kind of interest comes into this is it?

02:14:02.460 --> 02:14:05.500
Yeah, let's have a look at the vetoes as we continue to dissect this

02:14:05.860 --> 02:14:11.620
What maybe KineTropes and scars will go for something that's always gonna be in my mind when you look at a veto is

02:14:11.940 --> 02:14:16.260
The coaching staff or perhaps ex coaching staff and look bank was the decider there

02:14:16.260 --> 02:14:17.820
Which I'll let you tease in a second

02:14:17.820 --> 02:14:24.180
But just something to keep in mind with the context of this math veto is one of KineTropes players is the former scars coach

02:14:24.180 --> 02:14:26.180
Oh my god, you're right.

02:14:26.180 --> 02:14:31.180
So the mind games that must be occurring between these two teams is boggling.

02:14:31.180 --> 02:14:33.180
That's actually a great point.

02:14:33.180 --> 02:14:37.180
And what better way to have banged? Notice the first and second map peek,

02:14:37.180 --> 02:14:40.180
but rather a handshake deal decider on that third.

02:14:40.180 --> 02:14:43.180
So the scene is said, James, are you ready?

02:14:43.180 --> 02:14:47.180
I think I must be. There's no question like the teams must step up now.

02:14:47.180 --> 02:14:53.180
Of course, it's for a spot in the upper bracket, final to be just one or two games away

02:14:53.180 --> 02:14:55.420
from the major if you win today.

02:14:55.720 --> 02:14:56.720
Let's kick things off.

02:14:56.720 --> 02:14:58.180
It is Scars's map pick.

02:14:58.180 --> 02:15:01.980
We're going to Nighthaven Labs, and there's a lot of love in the chat

02:15:01.980 --> 02:15:04.220
as Ayagata says, good luck, bro.

02:15:04.220 --> 02:15:08.280
And I do not know what Nina is saying, and I'm not going to try and pronounce it

02:15:08.280 --> 02:15:12.020
because as we discovered earlier this year when we went to Japan, Pengu,

02:15:12.380 --> 02:15:15.760
my Japanese is not really up to scratch.

02:15:15.780 --> 02:15:20.120
But thankfully these teams will be doing most of the Japanese talking

02:15:20.120 --> 02:15:23.560
and we will just be covering it in English to the best of our ability.

02:15:23.560 --> 02:15:28.120
It's time to get into a Kinochro versus Scars as the operator bands roll on through.

02:15:28.360 --> 02:15:32.520
Will it be the double Electro Bros for the defense?

02:15:35.120 --> 02:15:35.920
Maybe so.

02:15:36.560 --> 02:15:38.680
Banty, Electro Bros done and dusted.

02:15:39.160 --> 02:15:40.200
Again, it makes our sense.

02:15:40.200 --> 02:15:44.480
Scars, you know, going back to kind of how they planned Bank and why I wouldn't want to go on Bank.

02:15:44.720 --> 02:15:48.000
They're very good at getting in the building and taking God of Fights on maps

02:15:48.000 --> 02:15:50.940
where there is space to take.

02:15:50.940 --> 02:15:53.880
So when you have these kinds of scenarios

02:15:53.880 --> 02:15:55.880
where you're making things easier for scours,

02:15:55.880 --> 02:15:57.160
that's when they're gonna play their very best.

02:15:57.160 --> 02:15:59.400
But banning the bandit and the kaiyid,

02:15:59.400 --> 02:16:02.800
you essentially make that very first and just about easier

02:16:02.800 --> 02:16:05.640
to get them in the building, makes sense here at 05 and lefts.

02:16:05.640 --> 02:16:06.640
The point, Yammer.

02:16:06.640 --> 02:16:07.640
What's the game?

02:16:07.640 --> 02:16:08.640
The game.

02:16:08.640 --> 02:16:09.640
The game.

02:16:09.640 --> 02:16:10.640
The game.

02:16:10.640 --> 02:16:11.640
The game.

02:16:11.640 --> 02:16:12.640
The game.

02:16:12.640 --> 02:16:13.640
The game.

02:16:13.640 --> 02:16:14.640
The game.

02:16:14.640 --> 02:16:15.640
The game.

02:16:15.640 --> 02:16:16.640
The game.

02:16:16.640 --> 02:16:17.640
The game.

02:16:17.640 --> 02:16:22.740
I love I love this game. I love the meta. I love so many the operators. I

02:16:23.700 --> 02:16:26.500
Hate thorn with a passion. I

02:16:27.260 --> 02:16:31.500
Am so sick of seeing the one everywhere. I'm so sick of playing against thorn

02:16:31.740 --> 02:16:38.300
Why she get four traps? Why she a barbed wire as well? Come on. Why she get the best shotgun and

02:16:38.660 --> 02:16:44.740
As an automatic second come on man. Go and just as he sets me to five is barely a weapon

02:16:44.740 --> 02:16:46.740
Nobody means

02:16:48.700 --> 02:16:52.860
Okay, also point right the traps they they sucked you with as far as sure

02:16:52.860 --> 02:16:59.740
But I would say unless there's a slowing element combined with the thorn razor bloom me a barbed wire Belucey

02:16:59.740 --> 02:17:04.660
Whatever, you're not really supposed to get hit by it unless you're hesitating, right?

02:17:05.460 --> 02:17:12.460
We saw around on clubhouse just before we did two players died to thorn traps in the same round for BMA

02:17:12.460 --> 02:17:15.460
But come on you can't tell me that that is powerful

02:17:16.540 --> 02:17:17.740
It is

02:17:17.740 --> 02:17:23.140
But you all said near play-by-play you gotta go back and gotta go forward you gotta shoot you can hesitate

02:17:23.300 --> 02:17:26.380
He hesitated so he died if you just like you know

02:17:26.380 --> 02:17:29.500
It's not just a operator just giggle the corners kind of against illamines

02:17:29.740 --> 02:17:33.540
You can bear the thorn if you're my beloved if you're not my from the swing though

02:17:33.740 --> 02:17:37.740
You get shot down got a lot of in the grave as a gator

02:17:38.220 --> 02:17:41.540
The kina trip is starting on the back foot right now defense of

02:17:42.460 --> 02:17:46.960
Night Haven, to make matters worse, this top slot bombsite has a lot of different angles

02:17:46.960 --> 02:17:48.340
to get attacked from.

02:17:48.340 --> 02:17:51.500
It feels like now Gino Troak, they have to keep going for pro, they've got to keep

02:17:51.500 --> 02:17:55.980
swinging and playing overly aggressive because they cannot play this run out in a 3v5 fashion.

02:17:55.980 --> 02:18:01.780
Yeah, the problem is, scars can basically just go into just safety mode, right?

02:18:01.780 --> 02:18:06.800
Just prevent that aggression, don't overextend, you don't have to rush, you can just slow

02:18:06.800 --> 02:18:11.180
down and make sure that if you do lose another player, it's going to be with the trade.

02:18:11.180 --> 02:18:14.700
Now, a Caillou is actually able to find wreck with an nitro cell.

02:18:14.700 --> 02:18:18.580
Caillou as well joins the fray, but with the Clare falling,

02:18:18.580 --> 02:18:21.620
it's very difficult now for KineTrip to get back into it.

02:18:21.620 --> 02:18:25.220
2v3 is not impossible, but Scars have a lot of control

02:18:25.220 --> 02:18:26.740
of the bombsite with the Caillou going down.

02:18:26.740 --> 02:18:28.380
It's Caillou up against the world.

02:18:28.380 --> 02:18:29.980
They know exactly where he is now,

02:18:29.980 --> 02:18:31.300
and he has locked out the objective.

02:18:31.300 --> 02:18:32.740
But if he has to get recollected here,

02:18:32.740 --> 02:18:34.340
but the Grim is going to be perfect.

02:18:34.340 --> 02:18:36.300
It's going to enable a quick swing on the Caillou.

02:18:36.300 --> 02:18:40.540
The flashbang as well as Nina finally swings inside

02:18:40.540 --> 02:18:42.860
and finds the first round for Scars.

02:18:44.940 --> 02:18:47.340
Now right there's a classic Scars round.

02:18:47.340 --> 02:18:48.420
Plant, no.

02:18:48.420 --> 02:18:50.220
Flash, double swing, yes.

02:18:50.220 --> 02:18:51.260
Get fast in there.

02:18:51.260 --> 02:18:52.940
And this is exactly why when I was talking about

02:18:52.940 --> 02:18:54.860
how they banded, kiting, and banded,

02:18:54.860 --> 02:18:57.060
they opened up so much more freedom,

02:18:57.060 --> 02:18:59.900
both in problem solving that first step of breaching,

02:18:59.900 --> 02:19:02.100
but also just enabling the Interfraggers

02:19:02.100 --> 02:19:04.180
to do their own thing and not worry too much

02:19:04.180 --> 02:19:05.620
about being stuck.

02:19:05.620 --> 02:19:08.260
That's something that a map like Clubhouse Historically

02:19:08.260 --> 02:19:09.680
has actually caused a lot of problems

02:19:09.680 --> 02:19:13.760
teams that don't have like let's say two support players or a very good flex player.

02:19:14.480 --> 02:19:18.080
You're going to have to put one of your fraggers on a support operator because you know back in

02:19:18.080 --> 02:19:22.320
the clubhouse you have to play double harbinger true let's say so much Hibana and you got to play

02:19:22.320 --> 02:19:27.600
Thatcher but it's so few teams will have three people who want to be on that leash of saying don't

02:19:27.600 --> 02:19:34.080
peek don't do this stay over here be in the corner drone the corner etc so stars they can't see that

02:19:34.080 --> 02:19:39.280
same-small approach. Open things up enable the fraggers and give them freedom don't leash them

02:19:39.280 --> 02:19:44.160
it's had them to a single area of the map. Yeah and look I feel like it's not

02:19:44.160 --> 02:19:48.200
the end of the day if a few defences slip through Kinitropes fingers. This map

02:19:48.200 --> 02:19:54.160
with a good team like can actually skew to the attack so I don't want to like

02:19:54.160 --> 02:19:57.520
kind of rag on Kinitrope too much. Look if they lose two or three in a row then

02:19:57.520 --> 02:20:00.520
yeah I'd say that's a pretty cause for concern and I would want to get the

02:20:00.520 --> 02:20:05.760
coaches in ASAP with a tactical time out but yeah look not the end of the day to

02:20:05.760 --> 02:20:09.540
lose that first round especially after getting picked so early. It was just on

02:20:09.540 --> 02:20:11.760
scars to convert the 5v4.

02:20:11.760 --> 02:20:13.760
What are they going to play this round though?

02:20:13.760 --> 02:20:16.760
Oh, sorry. I'll let you go. Take it away.

02:20:16.760 --> 02:20:21.720
It's also a matter of like the way Kinrochro played last week is kind of similar to

02:20:21.720 --> 02:20:24.960
Starz, right? That they were the ones to strike first and be aggressive if he

02:20:24.960 --> 02:20:28.500
does to make the initial play. We spoke about them especially on the attack

02:20:28.500 --> 02:20:34.120
inside, Iigater on the solid snake, just you know always finding value. I do feel

02:20:34.120 --> 02:20:37.320
there's right now in the first three rounds, there'll be a bit of a feeler being put out.

02:20:37.320 --> 02:20:42.200
So, okay, she continues from this active. Can we play that really aggressive in-your-face play

02:20:42.200 --> 02:20:47.160
style against stars or will it go punished? Okay, if it goes punished, we're gonna play plan B.

02:20:47.160 --> 02:20:50.600
It's probably gonna be a bit slower pace, get more utility, see more problem solving,

02:20:50.600 --> 02:20:54.920
and in this round they do that, right? They bring maestro cams, they bring the Valkyrie,

02:20:54.920 --> 02:21:00.200
they bring the traps in both the Aruni and the Thorn, the Aruni and the Thorn rather,

02:21:00.200 --> 02:21:04.120
Where is your blues? So it's already been a pretty big switcher from round one to round two

02:21:07.080 --> 02:21:10.440
Yeah, how much of a roam game do you go for here is the question for KineTrope

02:21:11.040 --> 02:21:14.980
Maybe just playing on the stairs around the thorn traps is a better move for car. Well

02:21:15.800 --> 02:21:21.280
Come the late round scars have one tool and they're awesome all the KineTrope might not be ready for which is the bliss

02:21:21.280 --> 02:21:24.840
It's on bliss blitz. It's on also

02:21:25.720 --> 02:21:28.840
Fish like I don't know why fish likes changes name to that in game

02:21:28.840 --> 02:21:35.560
but that's fish like right there on the shield and perhaps it'll be a drop down

02:21:35.560 --> 02:21:39.740
one of these hatches to get aggressive very rarely do you see pushes in

02:21:39.740 --> 02:21:46.440
purely through animus which is exactly where fish like is going right now you

02:21:46.440 --> 02:21:50.200
know you've seen some attacks like Aurora and glass you plan the single one

02:21:50.200 --> 02:21:53.800
closer for the doors with the Aurora but this is just a blitz coming down the

02:21:53.800 --> 02:21:57.680
hatch it's a lot of pressure going minus two and fish is not planning yeah you

02:21:57.680 --> 02:21:59.680
He might actually be able to get this down as well.

02:21:59.680 --> 02:22:01.680
Bit of damage, lot of damage!

02:22:01.680 --> 02:22:04.680
Finally killed by a Clare, great shots.

02:22:04.680 --> 02:22:08.680
However, Wreck and Nina do come to life as they often do.

02:22:08.680 --> 02:22:10.680
And the kill freed reigns.

02:22:10.680 --> 02:22:14.680
Akayu and Kar-Wale now with Akayu on the flank need to find these final shots,

02:22:14.680 --> 02:22:17.680
but Nina has that flank locked up.

02:22:17.680 --> 02:22:20.680
Kar-Wale up against three with so much time on the board,

02:22:20.680 --> 02:22:22.680
and he's exposed to some vert.

02:22:22.680 --> 02:22:25.680
I don't think that Skars will let this one slip by.

02:22:25.680 --> 02:22:32.380
They got two flashbangs, can pop a flash in cargo, use the red kill, also go deep bombsite.

02:22:32.380 --> 02:22:36.620
Once they find this final player with certainty, then they can make their choice and start planning

02:22:36.620 --> 02:22:37.740
and covering.

02:22:37.740 --> 02:22:41.840
And they're successful, the turret, the side swing, and the plant all at the same time.

02:22:41.840 --> 02:22:44.980
You see again, they're so locked in, they're so in sync.

02:22:44.980 --> 02:22:49.380
This is the thing, when scars don't make small mistakes and don't go punished on those small

02:22:49.380 --> 02:22:52.540
mistakes, they can be such a lethal team.

02:22:52.540 --> 02:22:58.380
did such a good job of planting in the smoke while challenge him on the bird always making two problems happen at the same time

02:23:01.100 --> 02:23:04.540
I'm amazed here that a clay even denied the plan

02:23:04.540 --> 02:23:08.580
I mean this should have probably been an even more dominant rounds yeah

02:23:08.580 --> 02:23:14.860
I guess remind people though that just because you've got coverage from a smoke and just because you're doing a total plan with the

02:23:14.860 --> 02:23:18.380
Shield on your back you're very much not protected and you could see the way that a Clare

02:23:18.380 --> 02:23:22.340
He knew that that was a shield. That's why he was shooting kind of off to the side

02:23:22.340 --> 02:23:26.040
He was shooting the feet as much as he could. He was trying to get shots on the feet in their hands

02:23:27.180 --> 02:23:32.060
Really good move from a clear unfortunately. Obviously wasn't enough to kind of try but scars looking good

02:23:33.220 --> 02:23:40.300
They've got some strats prepared. They've got some ideas. They've got some preset executes that they're ready to bring to the table

02:23:40.300 --> 02:23:50.020
Also, it's the power of shields, it gives you so many ways to win a round that doesn't

02:23:50.020 --> 02:23:51.020
normally exist.

02:23:51.020 --> 02:23:56.300
The idea is you can plant a shield in your back, pop a smoke, push into it all the way

02:23:56.300 --> 02:24:00.380
and just stick your face inside of a bomb, starting to be like, yo is anybody here?

02:24:00.380 --> 02:24:05.500
With that any other operator than a shield that drops down the cargo hatch or the carcass,

02:24:05.500 --> 02:24:09.780
the garage hatch essentially to enemies, you probably just die or you're gonna be hiding

02:24:09.780 --> 02:24:13.220
you grab the wall praying for your life that nobody comes swinging.

02:24:13.220 --> 02:24:18.540
And it's why we see this shield being so strong in the meta for the last, what, year and a half, two years time now.

02:24:18.540 --> 02:24:22.580
Because you can use cut some corners, not that bad a way of cutting corners, but the good kind of way of saying,

02:24:22.580 --> 02:24:26.580
we don't need to worry about the whole map, don't kind of worry about denying every single playing position.

02:24:26.580 --> 02:24:29.140
The rig doesn't seem to be perfect.

02:24:29.140 --> 02:24:31.700
But there's no shield for this one.

02:24:31.700 --> 02:24:36.420
Third time to attack, third bomb site to attempt as well.

02:24:36.420 --> 02:24:39.420
Skinnerchop going through the motions, now going to Kako.

02:24:39.420 --> 02:24:40.580
And they've got different win conditions.

02:24:40.580 --> 02:24:43.860
They've got both the Toxic Babes for some entry and Pantanal.

02:24:43.860 --> 02:24:46.860
They've got a vertical C4 and a pulse to the Kako scanner.

02:24:46.860 --> 02:24:50.580
And they've got traps upstairs to kind of weaken the roam clear.

02:24:50.580 --> 02:24:52.540
So I can strategically, unlike with Skinnerchop,

02:24:52.540 --> 02:24:55.220
are showing us to playing on many different areas in the game

02:24:55.220 --> 02:24:56.100
in a good way.

02:24:56.100 --> 02:24:57.740
But it comes down to gunfights and entry.

02:24:57.740 --> 02:25:00.500
Can they deny scars than initial gunfights?

02:25:00.500 --> 02:25:09.900
It's a lot of measuring being done by Scars to try and set up a little peek from Eclare.

02:25:09.900 --> 02:25:11.620
Well, it's back.

02:25:11.620 --> 02:25:16.940
Good to say it's something that we've seen a lot of regions, a lot of coaches do is make

02:25:16.940 --> 02:25:18.060
the return to playing.

02:25:18.060 --> 02:25:23.540
Of course, it's happened with CAG, the best team out of Japan, with DD making his return

02:25:23.540 --> 02:25:25.340
to playing.

02:25:25.340 --> 02:25:26.700
And we've seen the same with Eclare.

02:25:26.700 --> 02:25:27.700
He looks so confident.

02:25:27.700 --> 02:25:28.700
I love to see that.

02:25:28.700 --> 02:25:33.860
is obviously that coaches can't play and Eclaire is already showing us that that's not the truth.

02:25:33.860 --> 02:25:36.740
However, he is falling back further and further.

02:25:37.240 --> 02:25:42.220
He does find a kill before he has to retreat down the blue stairs. Great shot on Tawashoi.

02:25:43.060 --> 02:25:48.820
It's a big one. That's entry denied and it's gonna take some of that momentum in from the scars as well in this round.

02:25:48.820 --> 02:25:51.660
They kind of kind of re-stabilized. This is an important fight right here in Nature 4.

02:25:52.140 --> 02:25:55.100
If you can win this on a gator, the round should almost be yours.

02:25:55.100 --> 02:26:01.100
Oh, but there's two players there, he doesn't want to contest when he's being trapped and there's a player on the other side as well.

02:26:01.100 --> 02:26:09.100
In the end, fish-like will be the one to swing and finally finish off Aya Gator, but realistically, there wasn't a lot he could do in such a pickle.

02:26:10.100 --> 02:26:16.100
So, second line of defense, right? You're gonna have to play around the cutting since the pause, the toxin beeps and the stall for time.

02:26:16.100 --> 02:26:18.100
Get erotic as a killer's one to wreck.

02:26:18.100 --> 02:26:23.100
Again, just picking up individual kills, scars, not in a tradable position at the minute.

02:26:23.100 --> 02:26:26.820
minute now they're going for Akka retake so a star star walking down the

02:26:26.820 --> 02:26:33.300
garrus stairs they can start retaking top 4 for the verticality how do they get

02:26:33.300 --> 02:26:37.780
back into it we'll need to find a pick somewhere to try and just go fishing

02:26:37.780 --> 02:26:42.340
open up an avenue especially with Gatorada on that top floor beautiful shot

02:26:42.340 --> 02:26:47.340
from Gatorada and fish like will not survive it's a first round on the board

02:26:47.340 --> 02:26:51.900
for KineTrope on the back of some impressive roaming from the unretired

02:26:51.900 --> 02:26:59.500
at Gatorada. And again the layers. KinoTrope shows that it's not just about the room, not just about

02:26:59.500 --> 02:27:04.620
the bonza, but again playing to all those different aspects. And it's such a good thing to do against

02:27:04.620 --> 02:27:10.060
a team that likes to go for those kills. Because now they could afford to lose a Gunfighter 2 and

02:27:10.060 --> 02:27:14.780
still have a solid way to come back into the round. And we saw it, they won most of the Gunfighter

02:27:14.780 --> 02:27:19.420
KinoTrope, they retake top floor, they had poles in basement as well, they literally had three

02:27:19.420 --> 02:27:24.780
different ways to win, only one of them had to work out. Even the title was running up with scars,

02:27:24.780 --> 02:27:28.860
so you don't give them anything too early in these rounds, they're all gonna have to slow

02:27:28.860 --> 02:27:33.500
down and respect you a bit more, but I think there's also the benefit of the tertiary bomb site.

02:27:33.500 --> 02:27:37.420
Because it's in the middle of the building, you can play top floor, basement, and the bomb site

02:27:37.420 --> 02:27:40.780
itself. When you're playing the top floor bomb site that we're seeing right now in Commando,

02:27:41.500 --> 02:27:46.300
the issue is, if you're gonna be roaming downstairs, you're a bit more alone, you don't have as much

02:27:46.300 --> 02:27:50.900
team work around yourself, but if you don't play downstairs at all, well, then the enemies

02:27:50.900 --> 02:27:56.300
are only going to worry about one single floor, which means they can mess with you a lot easier.

02:27:56.300 --> 02:28:01.060
So KineTrope with this round, very fine line between roaming downstairs, utilizing the

02:28:01.060 --> 02:28:05.260
C4, utilizing the poles, but not going so deep into the building and the map, then they

02:28:05.260 --> 02:28:10.100
can run you down solo across the bomb site, where you want to be in a supportable position.

02:28:16.300 --> 02:28:24.620
So when we think of this top floor here, Nick, obviously, Skars wanted pretty convincingly

02:28:24.620 --> 02:28:28.420
on the first rounds.

02:28:28.420 --> 02:28:32.180
What the KineTrope need to do differently, I mean, one element that they've got is the

02:28:32.180 --> 02:28:37.060
Roma of the pulse to go below, and I don't know if he's going to actively be looking

02:28:37.060 --> 02:28:42.660
for C4 kills or whether he's going to be trying to play late round, but at least it's something

02:28:42.660 --> 02:28:44.660
different, the KineTrope.

02:28:44.660 --> 02:28:46.660
Drop in line!

02:28:46.660 --> 02:28:48.660
I like different.

02:28:48.660 --> 02:28:50.660
Escape you're put in guessing, right?

02:28:50.660 --> 02:28:52.660
It's not too expected.

02:28:52.660 --> 02:28:54.660
But there was a post in the previous round as well.

02:28:54.660 --> 02:28:56.660
So once you start bringing out, you know,

02:28:56.660 --> 02:28:58.660
these particular operators that are going to change

02:28:58.660 --> 02:29:00.660
your playstyle, you're going to be more,

02:29:00.660 --> 02:29:02.660
I don't know, in tune with it?

02:29:02.660 --> 02:29:04.660
Same with Thor, you said how like,

02:29:04.660 --> 02:29:06.660
all power operators and annoying and whatnot, right?

02:29:06.660 --> 02:29:08.660
If you play a Thor in every single round

02:29:08.660 --> 02:29:10.660
and you play with that in mind, you're going to

02:29:10.660 --> 02:29:15.220
approach, the window vaults differently, going down the staircase differently.

02:29:15.220 --> 02:29:18.460
When you start playing as the pulse time and time again, like I see for below, see for

02:29:18.460 --> 02:29:23.620
low, don't run on the soft core, see for below, and it kind of makes the pulse a weaker operator.

02:29:23.620 --> 02:29:28.380
So I feel like playing at one or two rounds here is excellent, but you can spam it necessarily

02:29:28.380 --> 02:29:31.500
every single time, unless it keeps working of course.

02:29:31.500 --> 02:29:34.820
Well they did play the Valkyrie in the first two rounds, so I wonder if they got rid of

02:29:34.820 --> 02:29:38.140
that because it was getting countered by the IQ and the pulse is coming to us and attempt

02:29:38.140 --> 02:29:48.060
more mobile if you will. Good use of the fire that came out on Catwalk Rotate, forcing back

02:29:48.060 --> 02:29:52.220
the assignment of Claire to not just go for a re-swing and retake, then Blackbeard walks

02:29:52.220 --> 02:29:56.340
up the stairs of Catwalk, now they got Icy Breach and they got Garage Control. That's

02:29:56.340 --> 02:30:00.860
two of the three areas that they want. And the question is, they need a third area. Either

02:30:00.860 --> 02:30:05.020
they need Aqua Control, a head of Blackbeard right here on this door, or they need Meeting

02:30:05.020 --> 02:30:09.840
across the map. Because you want to attack from 3 different angles at the same time and

02:30:09.840 --> 02:30:15.460
really suffocate those defenders in tiny areas. Then we see pauses still just like freely

02:30:15.460 --> 02:30:19.500
vibing downstairs with full IT information. That's where that C4 could get a kill.

02:30:19.500 --> 02:30:25.020
It's going to be a shotgun of each shotgun battle here. With the Ying that he's taking

02:30:25.020 --> 02:30:30.620
down, isn't he? By the Thorn. Great shot there from Kar-Wal. Very well read on the back of

02:30:30.620 --> 02:30:37.940
the sizzle of that candela going out. The scars do get one life in there finally trading

02:30:37.940 --> 02:30:40.180
back car well and the shotgun is gone.

02:30:44.180 --> 02:30:49.020
It curious now what the test gonna be because I lack a bit of pressure but the needing of

02:30:49.020 --> 02:30:52.780
idea that the time is not inside a meeting gets shot down in exactly 9th one plus the

02:30:52.780 --> 02:30:54.220
catwalk here comes that push.

02:30:54.220 --> 02:30:59.260
Oh yeah but Gatorade has held down the fort on site and bought enough time for Akayu to

02:30:59.260 --> 02:31:03.760
to make his way back. Now, there's no pulse down below because Akaiu has rotated back

02:31:03.760 --> 02:31:09.100
upstairs. So, Gatorada and Akaiu are going to have to get on this retake together with

02:31:09.100 --> 02:31:14.540
Fish-like on the other side. It's got no utility to work with, and he's now made it to 1v1.

02:31:14.540 --> 02:31:20.740
This is now impossible now. For Akaiu, he's already used his C4, and while he can go below

02:31:20.740 --> 02:31:23.940
and get information, there's no guarantee he'll be able to get that kill. He has to get up

02:31:23.940 --> 02:31:28.580
close and personal with the UMP tight range. He bolts over the top and fish

02:31:28.580 --> 02:31:34.500
like gives us a masterclass on playing the 1v2. It's a 4k on the round that a

02:31:34.500 --> 02:31:38.580
big clutch up for fish like. Huge positioning game right there right I

02:31:38.580 --> 02:31:42.180
mean he's playing it so well. He recognizes that there are two ways for

02:31:42.180 --> 02:31:46.740
him to get chased after when he makes it a 1v1. When you're playing a 2v1 he

02:31:46.740 --> 02:31:50.780
has to or 1v2 sorry he has to go for an aggressive play to even back the

02:31:50.780 --> 02:31:55.500
numbers, so he does that. He takes the aggressive angle. The second he gets the kill, he's like,

02:31:55.500 --> 02:32:01.020
I'm gonna go play connector slash electric, because either my enemy is gonna go through this

02:32:01.020 --> 02:32:06.620
rotate, which is a halt rotate, it gets stuck animation, they can't shoot back, etc. I win the round.

02:32:06.620 --> 02:32:11.020
If he goes for the door, I can just go through the rotate myself, or equipment further away

02:32:11.020 --> 02:32:15.900
towards meeting, because it's a seven second DQ timer. So the second he gets to one by one,

02:32:15.900 --> 02:32:20.700
he knows it's over. He can literally just win off frame play, and he does exactly that forcing

02:32:20.700 --> 02:32:26.880
like a 90% gunfight win rate. So huge stuff for him and his team, scars very much in the

02:32:26.880 --> 02:32:30.660
driver's seat. That was all a pretty rough round for them. You know they had numbers

02:32:30.660 --> 02:32:35.180
as advantage, they didn't get that three kind of spearheaded attack, they lost their

02:32:35.180 --> 02:32:42.620
entry, yet they still clutch up. The same thing as Spirx. Three one of the leaders is pretty

02:32:42.620 --> 02:32:48.180
good considering Knautrope tries to start on defense here. Now Knautrope continuing to

02:32:48.180 --> 02:32:52.660
change up the bombsites and keep scars guessing. Remember the only bombsite they've actually

02:32:52.660 --> 02:32:57.780
won Pingu was storage and control. Now they've gone top floor twice and failed. They're going

02:32:57.780 --> 02:33:02.660
a second time to the basement after not winning at the first. And the big difference here is the

02:33:02.660 --> 02:33:08.180
maestro. Now it was not shown in the prep phase. I don't know if scar, I don't think scars at least

02:33:08.180 --> 02:33:11.700
managed to spot it in prep phase. So they haven't brought a braver to counter it, but they do have

02:33:11.700 --> 02:33:18.020
other ingredients to do so such as the Thatcher. Thatcher is interesting.

02:33:18.020 --> 02:33:25.780
I mean, I'm not sure when you banned Kite Bandit, it almost feels like it was picked maybe as she said, specifically for the maestro.

02:33:25.780 --> 02:33:29.660
It's also not bad for taking any mute jammers, if you want to drone stuff.

02:33:29.660 --> 02:33:33.060
Uh oh, the issue is, we can talk about the road to a team to support.

02:33:33.060 --> 02:33:38.180
Oh, we have a flash to come through here before the ADS is safe, but a Kite will fall.

02:33:38.180 --> 02:33:43.380
And Fish-like's support from YouTube is going to work out.

02:33:43.380 --> 02:33:46.660
But look at that, I think they're still continuing to get aggressive.

02:33:46.660 --> 02:33:52.940
Hmm, we'll say that for scars the one play they lost is probably the one they can afford to lose here in the nomad not the end of the world

02:33:52.940 --> 02:33:54.940
Yeah

02:33:56.060 --> 02:34:02.980
Different story there also fun fact that this couldn't blind a kaiyo on the wrong here because it's a huge error on the door

02:34:02.980 --> 02:34:07.540
He's very kind of stalking melee trading the entire time so I'm flashing the school to the kill

02:34:07.860 --> 02:34:13.260
So they don't got it stairs tough force to play have they released the wall though? Oh, they have okay?

02:34:13.260 --> 02:34:18.540
So the wall is open, they can actually still win this though, they sure is, again, Guinness

02:34:18.540 --> 02:34:21.900
World is so good at playing win conditions, they've gotten stuck, playing their vert,

02:34:21.900 --> 02:34:24.560
that's planned denial, and then they appeal by the bomb side.

02:34:24.560 --> 02:34:28.460
That means they can no longer go for this default execute for Stars, they have to send

02:34:28.460 --> 02:34:32.260
one player up above them to deal with Kaba, or screen Thieving towards the bomb side.

02:34:32.260 --> 02:34:36.260
But then comes the issue, they have Evil Eyes from Maestro also just stabbing him and Blitz

02:34:36.260 --> 02:34:37.260
is so low on health.

02:34:37.260 --> 02:34:40.260
It has to be a backstab play, unless I get hit from my shory.

02:34:40.260 --> 02:34:46.260
Yeah, unfortunately, if it's like falls before the back start happens, Wachoi is now in through Animus.

02:34:46.260 --> 02:34:53.260
But a big part of the problem here is, like you said, Kawao is still upstairs in storage, he's gone vert, he's even supported on the roam by Gatorada.

02:34:53.260 --> 02:34:59.260
Two players on site, two players up above, makes for a very difficult execute here for Skars, but you could find one.

02:34:59.260 --> 02:35:03.260
Goodbye, Gatorada. Now Kawao is all alone on the top floor.

02:35:03.260 --> 02:35:06.260
Both Wachoi and Yukida are gonna have to go big.

02:35:06.260 --> 02:35:12.720
Yeah, they deal with the issues here, the evil eyes, those Maestro cameras, they see everything

02:35:12.720 --> 02:35:14.660
and all throughout the bomber side.

02:35:14.660 --> 02:35:18.340
So it's full red ping, yellow ping formation for the defenders to make plays off of.

02:35:18.340 --> 02:35:21.420
They should know exactly where they're getting the effect from.

02:35:21.420 --> 02:35:26.260
Easy EMP should come through though from the Thatcher, but doesn't the red ping happen?

02:35:26.260 --> 02:35:31.740
The red ping instead, and Aya Gator able to find both of the final two kills perfectly

02:35:31.740 --> 02:35:37.900
played on the defensive side by KinoTrip. The scouts struggle to get that round across the line.

02:35:39.900 --> 02:35:44.540
KinoTrip also doing something that I love personally. They hold F on a door or end or a

02:35:44.540 --> 02:35:48.620
window which I think is actually super on the radar and they barricade doors and windows.

02:35:48.620 --> 02:35:53.660
And it's basically, it works almost like a temporary castle barricade or you know an

02:35:53.660 --> 02:35:58.700
elamine, melusi trap. It gives you a ton of information. While Shorin going to Animus,

02:35:58.700 --> 02:36:05.020
The single breeze downstairs actually had a pretty good back step potential there, but the barricade a half a goddamn thing

02:36:05.020 --> 02:36:10.300
So he has to shoot the barricade shoot the softwall expose his position and the back step loses

02:36:10.540 --> 02:36:17.260
Or of its price factor and he has to kind of just rotate and go somewhere else or get the red spot at the entire time by the camera

02:36:17.420 --> 02:36:19.420
And people ready and waiting for him

02:36:19.820 --> 02:36:24.700
And it's something that I think a lot of teams need to utilize more against teams like scars

02:36:25.020 --> 02:36:28.460
You know that like to go for these kinds of gaps and just push you in throughout the building

02:36:28.700 --> 02:36:32.140
I'm barricading these doors, scars on the muscles, I could go,

02:36:32.140 --> 02:36:34.940
oh I'm gonna take a risk, I'm gonna sprint down the hallway,

02:36:34.940 --> 02:36:36.940
I'm gonna run in this, I'm gonna take a gunfight.

02:36:36.940 --> 02:36:39.740
If you barricade it, they won't even think of that play being possible,

02:36:39.740 --> 02:36:42.700
because it's like, oh I gotta shoot the door, I gotta reload,

02:36:42.700 --> 02:36:44.940
you know that I'm there, now I can go for the swing.

02:36:45.660 --> 02:36:49.340
And Kino's trove again, I've been very impressive throughout this stage so far,

02:36:49.340 --> 02:36:53.500
showing us that there is layers to this roster, and not just one single up playstyle.

02:36:53.500 --> 02:36:59.980
It's good to see, but of course it all comes down to this final round in the half, doesn't

02:36:59.980 --> 02:37:00.980
it, Pengu?

02:37:00.980 --> 02:37:06.940
It's great to have a nice round here or there, but if KineTrope end up losing the half 4-2,

02:37:06.940 --> 02:37:10.860
that's still pretty detrimental to their chances of getting it down to the second half.

02:37:10.860 --> 02:37:17.080
They want to keep up this roam game, this aggression, Iogata soloing over near meeting

02:37:17.080 --> 02:37:19.080
Upstairs in the second floor hallways

02:37:20.880 --> 02:37:24.000
He's supported by a car you down below in cafeteria

02:37:24.000 --> 02:37:29.400
And it looks like I again is about to get hunted now by Nina on that day most he'll just fall back

02:37:29.440 --> 02:37:34.920
Here's hope is it scars now into the building and fall to a car use C4s from below?

02:37:35.400 --> 02:37:36.900
Yeah

02:37:36.900 --> 02:37:38.760
This is sadly at the big game

02:37:38.760 --> 02:37:42.100
There's a fine line to play because you know if you stick around for too long

02:37:42.100 --> 02:37:47.520
You might just die if you fall back too early, you know post my contact to not get the full value

02:37:47.820 --> 02:37:54.180
So it's important now that the communication is very clear between the C4 beneath and then a gate upstairs of forest going for that play

02:37:54.740 --> 02:37:59.280
Meanwhile stars might flip the switch a little bit and actually rotate the attack. It looks like

02:38:00.340 --> 02:38:06.660
It's still mostly outside the ground, but it works out because wreck finds a pig on the reclare who's long that Garrick's graphics work

02:38:06.660 --> 02:38:11.220
It's a shame really most of Kinetro were playing to put some pressure on and fall back

02:38:11.220 --> 02:38:17.380
But it clear the only player from Kinetro that decided to get aggressive instead and he will fall now scars have found the gap

02:38:17.380 --> 02:38:19.860
They found the control of the top floor as it's been almost completely

02:38:20.620 --> 02:38:24.260
Sacrificed by Kinetro the only one left on that top floor

02:38:24.260 --> 02:38:29.340
I was gonna say is a coyoo but Gatorade has also made his way up the blue stairs as well

02:38:29.340 --> 02:38:35.380
So two Kinetro players looking for a flank just near staircases at the moment meanwhile on site

02:38:35.380 --> 02:38:41.340
Carwell and Agate are feeling very exposed and Agate is going to fall on that flank upstairs

02:38:42.580 --> 02:38:46.820
It's for the flank in a 5v5, you know 4v5 because you're not going to be watching the drones

02:38:46.820 --> 02:38:51.220
Akayu though makes work of it and finds one, but he is the post C4 in pocket

02:38:51.220 --> 02:38:54.280
He is so much more than just a flanker right now

02:38:54.280 --> 02:38:59.240
He has to go over the simple play of finding that gunfight. Yes, pressure system that trick

02:38:59.240 --> 02:39:04.420
Carwell finds a second now there's life in this round that's possible to win if a Kino trope. That's exactly right

02:39:05.380 --> 02:39:19.720
Skars, good flashbang, a lot of pressure on for Kaewow, switches to the shotgun on site, meanwhile, Akayu knows that he can't wait much longer, yes, they get aggressive, Gunnarada on the site, finally falls, and Kaewow cannot survive.

02:39:19.720 --> 02:39:29.820
Nina with the shotgun, makes it a 1v1, Wreck is on the floor, and Evendetta is called upon by Nina as he needs to hunt down Akayu.

02:39:29.820 --> 02:39:37.580
He's got info, he can start to force his plant down, Nitro's cell gets ripped, Nina fakes it, pre-fire, but Nina's just better!

02:39:38.180 --> 02:39:46.620
Massive 3k from Nina to give scars the round and to close up the half, 4-2 for the attacking side!

02:39:59.820 --> 02:40:03.420
I just punished me for the past while I was out there trying to ball bet you seen through

02:40:03.420 --> 02:40:07.180
the mask hope I ain't being branched if I say you coulda split it with me

02:40:07.180 --> 02:40:10.100
girl you would see riches with me if you stuck around through the rags

02:40:10.100 --> 02:40:14.540
my motivation these days is different I mostly be to myself I don't wanna spoil the couple

02:40:14.540 --> 02:40:18.300
things I prayed for and was gifted just picked it dry to see how I stayed in my land when

02:40:18.300 --> 02:40:20.500
they shipped it I knew that time could not erase what

02:40:20.500 --> 02:40:22.940
my destiny's written right there next to these rids

02:40:22.940 --> 02:40:25.780
and my skin and my DNA like the one that was risen

02:40:25.780 --> 02:40:28.580
I'm not that graven I'm more life it's not only decision

02:40:28.580 --> 02:40:29.820
I'm not alone in my plate.

02:40:29.820 --> 02:40:31.140
I want you alone for the flight.

02:40:31.140 --> 02:40:32.620
But to take off in a minute.

02:40:32.620 --> 02:40:36.900
I've changed my lifestyle, new money, nice house.

02:40:36.900 --> 02:40:38.020
I've cleaned it up.

02:40:38.020 --> 02:40:39.380
Yeah, it seems to go.

02:40:39.380 --> 02:40:40.780
Go on, clean, really.

02:40:40.780 --> 02:40:42.260
I'm thinking of it.

02:40:42.260 --> 02:40:44.420
I see if I see new scenes.

02:40:44.420 --> 02:40:46.420
But can you be two queens?

02:40:46.420 --> 02:40:47.580
No strings to cook.

02:40:47.580 --> 02:40:49.580
But I don't know what you want.

02:40:49.580 --> 02:40:50.580
Do they get over it?

02:40:50.580 --> 02:40:52.020
Make me wrong.

02:40:52.020 --> 02:40:53.020
And has it been too long?

02:40:53.020 --> 02:40:55.020
Yeah, yeah, still I got my eyes on the ground.

02:40:55.020 --> 02:40:56.620
They're now society's tunnel vision.

02:40:56.620 --> 02:40:58.540
If I got customers missing, I don't know who might come

02:40:58.540 --> 02:41:03.180
Missing I don't know who gonna do it thought you were at one time they got proven not to be so true

02:41:03.180 --> 02:41:09.300
I got left halfway out my mind had to gather some things rearrange it what really matter keep casual fleas set the golden

02:41:09.300 --> 02:41:13.980
So nothing after had to take a risk bet on me cuz that's what it was before you fantasize it

02:41:13.980 --> 02:41:15.980
You should dream of a better self and that's for real

02:41:28.540 --> 02:41:56.220
So a huge explosive end to the first half, another great clutch for Scarce Nina outperforming

02:41:56.220 --> 02:42:01.340
his opponents in the 1v1 and it comes down to that split second decision-making once again.

02:42:01.900 --> 02:42:08.140
He fuses at hand 20 seconds, what are you going to do? It's a fake stick, go for the pre-fire,

02:42:08.140 --> 02:42:15.020
seek the gunfight with the demo's tracker, 2-4 half, favoring scars, and now they go onto defense

02:42:15.020 --> 02:42:22.780
and get a drop onto attack. Well, good things from both teams in that first half, that's for sure,

02:42:22.780 --> 02:42:32.060
But of course it being Skars, it's a map that we expect them to look a little bit better here on labs before we head to a very different map and border up next, picked by Kynetrope.

02:42:33.580 --> 02:42:47.780
So, as the operator bands have flown by us, Nick, I'm seeing double Electrobros from Kynetrope. Skars though, getting rid of, no surprise, the Grim, but the Thermite as well. Just one of the hard breaches taken away.

02:42:47.780 --> 02:42:54.260
I do like me a thermal band on night haven labs and also clubhouse actually there are

02:42:54.260 --> 02:43:00.580
so many walls that you kind of want to freely enter and take fights and get these like long

02:43:00.580 --> 02:43:05.700
lines of sight and when you're using operators like this like the Ace, Summer, Charity, Bionic,

02:43:05.700 --> 02:43:10.660
Skyros or the Camelbunner secondary hopperage gadget you're much more pre-fireable because

02:43:10.660 --> 02:43:15.460
it's a very narrow opening and you kind of stuck by it you're also often forced to vault

02:43:15.460 --> 02:43:19.780
through the rotate because you're not going to spend, you know, two Selma charges to make a standing

02:43:19.780 --> 02:43:24.900
rotate. This is like really inefficient from a cost versus value perspective. So you make a single

02:43:24.900 --> 02:43:31.060
Selma and you got to jump in and outside that rotation. So this is going to weaken your breaching

02:43:31.060 --> 02:43:35.940
abilities on the attacking side and when you banned or your enemy has banned both the kite and the

02:43:35.940 --> 02:43:40.660
bandit, you know you can play to save the walls. They will get opened up. So why not make that

02:43:40.660 --> 02:43:46.100
like that job a little bit harder for your bonus and I quite like this trade-off this is my moment to

02:43:46.100 --> 02:43:51.540
say hashtag justice for Maverick because Maverick can open holes just as big as Thermite just takes

02:43:51.540 --> 02:43:57.220
a while but it's it's kind of like well we banned Paed and banned are we seriously gonna bring Maverick

02:43:57.220 --> 02:44:02.500
it's like he's the one that counters both of those operators it feels silly yeah but you're right

02:44:03.300 --> 02:44:08.100
it takes a long time right but if you're really efficient Maverick player you can probably do a

02:44:08.100 --> 02:44:11.540
a thermal breach in like, I don't know, 12 seconds? 10 seconds?

02:44:11.540 --> 02:44:16.100
Yeah. This is the play that very clearly why the thermal

02:44:16.100 --> 02:44:19.940
was banned, because as you said, it's a smaller hole breached by the

02:44:19.940 --> 02:44:24.820
ace, but what's more than that, SCARS are actually using all of the clashes and all

02:44:24.820 --> 02:44:28.580
of the Izami's impact minutes to try and prevent those from becoming

02:44:28.580 --> 02:44:34.020
vulnerable or walkable breaches. Yeah. And this is why ace doesn't see as much

02:44:34.020 --> 02:44:38.020
play, you know, in these heavy scenarios, but you gotta do what you gotta do.

02:44:38.020 --> 02:44:40.020
Danara and then what was she?

02:44:40.020 --> 02:44:41.020
He swings it!

02:44:41.020 --> 02:44:43.020
What is that fish like?

02:44:43.020 --> 02:44:47.020
With the wait for a brief moment, it's starting to get aggressive on the back of that grenade.

02:44:47.020 --> 02:44:51.020
And now the cheek is up, Kymotropin no longer going for their rush from the top of blue.

02:44:51.020 --> 02:44:53.020
They just airjabbed it off with Aya Gator.

02:44:53.020 --> 02:44:57.020
It is absolutely worth it if you're fish like on the Danari there.

02:44:57.020 --> 02:45:01.020
You've just taken down a kayu and really put a stop to this entire push.

02:45:01.020 --> 02:45:08.280
It's even more worth it because the grenade gap tossed out and shield was gone regardless.

02:45:08.280 --> 02:45:12.820
So he swings out, nades gets used, shield discovered, he gets the one-for-one trade.

02:45:12.820 --> 02:45:16.420
Which if you defend there, especially with clash on the board, it's worth it because

02:45:16.420 --> 02:45:21.660
you want to limit how many different areas QNT can attack from to make the clash stronger

02:45:21.660 --> 02:45:24.220
and also even occupy the mirror windows, right?

02:45:24.220 --> 02:45:25.220
On killcounter afters.

02:45:25.220 --> 02:45:30.660
Because now one player can hold catwalk and IT, one clash can hold Aqua, and all of a

02:45:30.660 --> 02:45:35.540
You have nowhere that you're really scared of being attacked from besides meeting which two other players can watch together

02:45:35.780 --> 02:45:40.740
Yeah, so super super worth it a bit of a fortress here in the bottom side with all this piece of utility

02:45:40.900 --> 02:45:44.060
Give me some of course they got the four stones. They got some grenades in pocket

02:45:44.060 --> 02:45:47.660
They got the famous tracker below they can use they still got ways to problem solve this one

02:45:47.860 --> 02:45:52.780
You mentioned the clash you mentioned these on didn't even mention the mirror which doesn't have any realistic

02:45:52.780 --> 02:45:57.900
Counts here for Cana church. They didn't bring it. Yeah, Ashley didn't bring the Kali. I didn't bring the twitch

02:45:57.900 --> 02:46:01.820
It's just the ace who used all of his cell as I'm breaching the external wall

02:46:01.820 --> 02:46:04.780
So there's not really any way to deal with these mirror windows

02:46:04.780 --> 02:46:09.500
I don't see a way that Kinatro should win this round like on paper the utils says it's all scars

02:46:10.740 --> 02:46:12.740
Maybe they must be low business on location

02:46:14.540 --> 02:46:21.420
Successful and his backside is covered as well by wash on the rafters so an attempt at a refract doesn't work out here for

02:46:21.420 --> 02:46:22.540
Gatorada

02:46:22.540 --> 02:46:23.900
Excelling a hell of a lot of pressure

02:46:23.900 --> 02:46:30.160
But time is ticking away push comes to shelf now for kina showed they have to get desperate wreck is spotted and taken down

02:46:30.300 --> 02:46:35.680
But not finished off as of yet. Oh, I was way too far away from the bomb site and kina trope

02:46:36.100 --> 02:46:40.700
They finished the round on time with three players left alive

02:46:41.300 --> 02:46:43.360
What is going on for kina trope?

02:46:45.140 --> 02:46:48.700
That is a tough round at that but I got a pretty scars right now

02:46:48.700 --> 02:46:56.020
Excellent problem solving understanding where the strongest Nina has pull shotgun and sure he has a V per secondary

02:46:56.020 --> 02:46:57.780
Right, but it's not the best gun the game

02:46:57.780 --> 02:47:02.220
We all know that so instead of this close it breach or close it door

02:47:02.220 --> 02:47:07.500
Should I say and can swing the breach when the enemy walks up close by that should be a guaranteed gunfight victory

02:47:07.500 --> 02:47:13.980
And it is that's the 5v4 then they utilize the clash for aqua and it protects the mirror window player on catwalk

02:47:13.980 --> 02:47:18.660
So, Clash's acro control as mentioned, Mira sees Catwalk as I mentioned, and then the

02:47:18.660 --> 02:47:22.060
only gap is going to be meeting where they sent the other players.

02:47:22.060 --> 02:47:26.900
Scars literally took their brain out of the game and went on a top-down blueprint and said,

02:47:26.900 --> 02:47:30.940
that's the gap you cover that, you cover here, now there's no gaps, we can win the round.

02:47:30.940 --> 02:47:35.300
They covered everything perfectly and they made it so difficult for KinoTrope to problem

02:47:35.300 --> 02:47:36.300
solve that.

02:47:36.300 --> 02:47:39.980
I think the only way for KinoTrope to have a real way of winning it is if Deimos goes

02:47:39.980 --> 02:47:43.740
down stairs, breaks the floor with his pistol, shoots the mirror-brindle towards the camera

02:47:43.740 --> 02:47:48.060
grafters, and then starts tracking the flash, forcing them to go away from the soft floor

02:47:48.060 --> 02:47:53.100
and into a corner off the bomb site. That's the only way you win, but that requires a lot of

02:47:53.100 --> 02:47:57.900
things to work out, you know, coverings, holding, flanking, blotching, etc. And it was only like 50

02:47:57.900 --> 02:48:03.980
seconds left. Yeah, and that's really just a testament to scars on that defense. So many

02:48:03.980 --> 02:48:09.180
different layers, so many different components, and obstacles for KineTrip to navigate. They

02:48:09.180 --> 02:48:15.340
couldn't do that. And I just really love it. I really love the level play that we're seeing

02:48:15.340 --> 02:48:20.940
from Skars today. They're looking in peak form. Again, we shout out him a bunch, but fish-like,

02:48:20.940 --> 02:48:27.980
man. This guy is usually like, anchored, chained to the smoke, forced to play SMG-11 on defense,

02:48:27.980 --> 02:48:33.260
forced to play a little of the thankless roles on attack. And he's been fragging really good.

02:48:33.260 --> 02:48:38.700
He's been unafraid of playing aggressive when it matters. And on top of that, you've obviously got

02:48:38.700 --> 02:48:43.020
got Nina who's hit 10 kills already. It's a really good look for some of the old guard

02:48:43.020 --> 02:48:48.180
from Skars. It's kind of funny seeing Reg on class because he's like this crazy

02:48:48.180 --> 02:48:52.780
fragger who runs around, but he's kind of scared to put that kind of player on class

02:48:52.780 --> 02:48:57.540
as a shield who can now run around while dying. You know, Reg can choose where the fighting

02:48:57.540 --> 02:49:04.540
happens now. It's innocent style. Yeah. But someone has not afraid to take a few risks

02:49:04.540 --> 02:49:07.540
some of the shield operator and maybe they'll surprise you.

02:49:07.540 --> 02:49:11.740
It also takes away like, they might bend the clash now because of the problem.

02:49:11.740 --> 02:49:14.620
And it's not even like a real operator fall, it's just a bit of a,

02:49:14.620 --> 02:49:17.020
let's just bring it out for the sake of it type life.

02:49:17.020 --> 02:49:20.820
So I think again, Star's winning on multiple fronts here by bringing out this operator,

02:49:20.820 --> 02:49:25.420
enabling stuff like the echo, the pulse, etc. to maybe survive the band phase if

02:49:25.420 --> 02:49:27.900
KinoTrope were to try and attack it instead.

02:49:27.900 --> 02:49:30.940
And right now it's just kind of step two, it's about to set up now.

02:49:30.940 --> 02:49:34.380
They got the Rompir, they got majority of the map control.

02:49:34.380 --> 02:49:37.500
The SCAR is still controlled. Vindy machine C4 comes up as the problem.

02:49:37.500 --> 02:49:40.700
Lloyd Clair tubes it very nicely by running around the building top floor.

02:49:40.700 --> 02:49:43.300
Now the gaffer first, did I do the challenge or done?

02:49:43.300 --> 02:49:45.980
No. Now Rekha and Clash, you know what to do.

02:49:45.980 --> 02:49:47.980
Can rotate back towards the bomb site and cover this push.

02:49:47.980 --> 02:49:49.980
There comes one. Right now.

02:49:49.980 --> 02:49:51.980
He's just kind of baiting in the vert actually.

02:49:53.980 --> 02:49:55.980
Shotgun is ready for a Caillou.

02:49:55.980 --> 02:49:57.980
He's going to try and clear the position on the stairs.

02:49:57.980 --> 02:50:02.780
But meanwhile, Nina's actually gotten active with his shotgun on the Echo.

02:50:02.780 --> 02:50:05.240
It's a complete bloodbath. It's also

02:50:06.160 --> 02:50:13.380
Blinding round as a kaiyu's flashes come to life a lot of these players on the pop over. He goes beautiful play from the ying

02:50:14.160 --> 02:50:21.260
Supported now by Nina's yokai drones a little bit too late to try and save the life of the player who was on that staircase

02:50:21.660 --> 02:50:26.440
Now Kina trope have a numbers advantage. Can they convert the round with 20 seconds to play?

02:50:26.440 --> 02:50:29.720
That's the issue. Timer is so low and Flash is still alive.

02:50:29.720 --> 02:50:33.520
Yoga Drone is giving constant information as well, but not right now by the bombsite.

02:50:33.520 --> 02:50:35.400
That Flash, Yoga is upstairs actually.

02:50:35.400 --> 02:50:38.440
So 30 seconds to lock him in, but there's the wreck in the corner.

02:50:38.440 --> 02:50:41.240
Yeah, the Flash, he's just going to look at them.

02:50:41.240 --> 02:50:44.200
He's just going to watch the whole situation pan out.

02:50:44.200 --> 02:50:47.560
He can find the one that two kills with the SMG.

02:50:47.560 --> 02:50:48.960
He wants to try and confirm it.

02:50:48.960 --> 02:50:50.320
A little bit of a funny moment.

02:50:50.320 --> 02:50:52.840
It just gives an opportunity to Kena Trope.

02:50:52.840 --> 02:50:54.840
Akaiu flanks outside.

02:50:54.840 --> 02:51:00.760
There was a player and now the plant's going down. What in God's name have I just witnessed?

02:51:02.400 --> 02:51:05.440
Honestly, what the hell Pengu was that round?

02:51:08.440 --> 02:51:14.720
We're agreeing here there's a defender outside the bridge, right? Yeah, I thought that attacker was protecting the planter

02:51:17.360 --> 02:51:20.640
Because the clash to clash down someone outside

02:51:20.640 --> 02:51:25.520
Yeah, and then there was it down. No, it's a federal there was a federal outside

02:51:26.160 --> 02:51:28.160
It was a right so right?

02:51:28.720 --> 02:51:30.720
The recruit outside

02:51:30.720 --> 02:51:35.760
Enemy and then we're watching guy outside the breach holding what looked like a default plant position

02:51:35.760 --> 02:51:42.820
But that was echo and then oh man is the echo outside that looks like a defender flanking him every single people here look at this

02:51:43.960 --> 02:51:45.960
Let's see it

02:51:50.640 --> 02:51:58.440
I think I'm going to need to see that replay another 10 times to understand what happened.

02:51:58.440 --> 02:52:05.240
I need like the top down view of where the hell Nina was during that homing situation.

02:52:05.240 --> 02:52:10.440
It must have been that Animus single breach was open, Nina ran outside to flank with Wreck

02:52:10.440 --> 02:52:16.560
supporting on the double breach of the striker, and then Wreck, I think maybe he slowly, like

02:52:16.560 --> 02:52:22.640
Loki fumble he left the crash shield to run us at the breach. Maybe they thought that the diffuser outside wasn't kind of certain

02:52:23.120 --> 02:52:27.680
I think that was not a low key fumble. I think that was quite a significant fumble. If Wreck had not run outside

02:52:28.400 --> 02:52:34.480
I think it fumbled. Yeah, if Wreck had not left the safety of his clash shield and tried to vault out the breach

02:52:34.480 --> 02:52:38.080
Then I'm pretty confident that Skars went that round and beyond that point right now

02:52:38.640 --> 02:52:40.800
Yeah, I'm right there with you

02:52:40.800 --> 02:52:46.240
But I still can't believe that it was a ying flanking an echo outside because I thought it was going to be the reverse

02:52:46.240 --> 02:52:52.240
with it the echo is flanking the yeah or whatever craziness of the round this goes to show how we

02:52:52.240 --> 02:52:56.640
can get we can get to kill trope and scars in the same match in a 5v5 fashion

02:53:00.160 --> 02:53:05.040
yeah now we got the tertiary bomb side though it plays around both the top floor the basement

02:53:05.040 --> 02:53:09.600
and the primary floor so that many ways to attack this one most teams historically will

02:53:09.600 --> 02:53:13.440
just go for a top floor room clear do the verdict and walk down towards the bomb side

02:53:13.440 --> 02:53:17.840
And if we have the Ray, looks to be the case, but an early Frank here, again,

02:53:17.840 --> 02:53:21.760
airgator on the solid snake with the solo entry, again successful.

02:53:23.040 --> 02:53:26.400
Love that. I mean, we saw a lot of airgator on solid snake just last week.

02:53:27.120 --> 02:53:30.960
Look at how quickly he's taking this map control. I just love to see it.

02:53:30.960 --> 02:53:36.240
This is the real benefit of solid snake, just how quick you can be on this entry.

02:53:36.240 --> 02:53:38.480
Oh, he goes to play right on his breach.

02:53:38.480 --> 02:53:40.800
Goes for a pre-fire. The swing comes out.

02:53:40.800 --> 02:53:44.340
You can actually wins the fight and the second one as well for you kid

02:53:44.880 --> 02:53:50.040
Massive ups to scars to stay stave off. What was a very early aggressive playing car?

02:53:50.040 --> 02:53:52.080
Wow though doesn't slow down whatsoever

02:53:52.080 --> 02:53:56.800
He gets aggressive with the pistol and finds one of the players on that top floor now

02:53:56.800 --> 02:54:03.200
It's time for rector fall on back in a trope have control of the top floor, but they have certainly been blooded

02:54:04.280 --> 02:54:06.760
And there's a thing right you're left in blitz kali

02:54:06.760 --> 02:54:12.760
this is probably some of the weaker positions for these two operators. Again, you got to plant and cover a gopher kills.

02:54:12.920 --> 02:54:17.740
Blitz can certainly gopher kills, but look at this triple crossfire established by the members of SCARS.

02:54:18.040 --> 02:54:23.080
Plus, they could just kind of run away and give them the bomb site, with only one guy able to cover an angle.

02:54:23.080 --> 02:54:25.660
There's always going to be a gap to be exposed somewhere else.

02:54:25.800 --> 02:54:31.480
So Kino Trub again getting tested with their problem solving. Can they find a way to break this round wide open?

02:54:31.720 --> 02:54:33.720
Or will it just be a done deal to SCARS?

02:54:36.760 --> 02:54:39.880
Kali and Blitz, what a combo to try and clutch.

02:54:41.480 --> 02:54:45.400
I feel like Kawao is so tempted here to take a 1v1, yet he needs to find a kill here.

02:54:45.400 --> 02:54:47.640
Oh, that was so well baited by Rek.

02:54:47.640 --> 02:54:53.160
He kept pretending to look away and run, trying to bait Kawao into going for that ADS,

02:54:53.160 --> 02:54:57.000
and then Rek easily shut him down. Now there's plenty of info here for the defense.

02:54:57.000 --> 02:54:59.960
I know exactly where Akaiu is. They know that he didn't stick the plant,

02:54:59.960 --> 02:55:02.840
and they know that the onus is on him to make the next move.

02:55:02.840 --> 02:55:07.640
he's not gonna be able to find all of these 1v1s that's for sure and fish like

02:55:07.640 --> 02:55:11.400
just from around the corner will put him to bed it's good night to KineTrope

02:55:11.400 --> 02:55:16.040
map point four scars

02:55:17.200 --> 02:55:23.440
no fast paced round again KineTrope they tried to go with the slowest steady

02:55:23.440 --> 02:55:26.480
problem solver and now they're back to just to kind of match that aggression

02:55:26.480 --> 02:55:30.880
here's the big question though do they bend the clash from KineTrope or have

02:55:30.880 --> 02:55:34.760
they realized that that is actually not a big issue because the issue is these

02:55:34.760 --> 02:55:38.760
upcoming rounds of the top floor and basement bomb sites with the clash has

02:55:38.760 --> 02:55:40.280
a very high success rate.

02:55:43.780 --> 02:55:45.780
Oh, they're gonna ban the mirror actually.

02:55:45.780 --> 02:55:47.280
Interesting. Interesting.

02:55:47.280 --> 02:55:49.280
Mirror is a great operator, very powerful.

02:55:49.280 --> 02:55:51.280
You saw Skars use it very well when they were...

02:55:51.280 --> 02:55:55.280
Oh, sorry, KineTrope used it very well when they won their defensive side on the first half.

02:55:55.280 --> 02:56:01.880
I don't know, yeah, I mean it's not like Kiritrope aren't bringing you to the mirror,

02:56:01.880 --> 02:56:05.600
he's not here obviously the Carl, he could have counted any mirrors that they came up

02:56:05.600 --> 02:56:06.600
against.

02:56:06.600 --> 02:56:10.880
I think you just played the clash, yeah, you just played the clash, why wouldn't you?

02:56:10.880 --> 02:56:18.000
And maybe that's kind of the, we often talk about the downside of banning the same archetype

02:56:18.000 --> 02:56:22.360
operator twice, so let's say you ban Ace and Thermite, so two Harpy Jewish, you ban both

02:56:22.360 --> 02:56:27.300
the bandit and the kai the two wall deniers, you lose a lot of value like sure you cannot

02:56:27.300 --> 02:56:31.440
deny the walls not at all, you would guarantee breach, but you're leaving open so many other

02:56:31.440 --> 02:56:36.240
strong defenders that can do either a similar job or very different jobs.

02:56:36.240 --> 02:56:41.000
For example, Mira clash, they're both a problem in a different way, yet they also kind of

02:56:41.000 --> 02:56:42.860
work in a similar fashion.

02:56:42.860 --> 02:56:45.640
And you cannot ban them both because you only get one more operator ban, so you ban

02:56:45.640 --> 02:56:47.840
the Mira, now they play clash.

02:56:47.840 --> 02:56:51.000
And I'm pretty sure what would have happened here had they banned the clash, Mira would

02:56:51.000 --> 02:56:55.240
been a problem. Why is Mira a big problem? Because Scar spent Thermite in the second

02:56:55.240 --> 02:57:00.280
rotation. So now they can no longer open things, it's easy because impact tricking is the thing.

02:57:00.280 --> 02:57:04.600
And the breach is going to be tiny. So again, I think this is Scar's kind of

02:57:04.600 --> 02:57:08.440
not winning the game in Operator Benface, but they're giving themselves an advantage by the

02:57:08.440 --> 02:57:09.080
Operator Benface.

02:57:09.080 --> 02:57:20.360
Of course, two teams that know each other so well, a lot of it comes down to the mind

02:57:20.360 --> 02:57:21.360
gap.

02:57:21.360 --> 02:57:25.280
We know what we like to play, and they know what we like to play, and we know that they

02:57:25.280 --> 02:57:30.520
know that we like to play, it's just how do you throw curveballs when you guys know each

02:57:30.520 --> 02:57:34.880
other so intimately.

02:57:34.880 --> 02:57:37.480
I mean you just try anything you can in the operator phase

02:57:38.120 --> 02:57:43.560
The bands of course the pics as well in this case clash has a counselor on the attacking side

02:57:43.560 --> 02:57:48.600
It's the capitao from Gatorada, but the cash class herself does counter as well. I'm on see

02:57:49.240 --> 02:57:53.880
So so many layers to it and come down to how the round itself plays out for now though

02:57:53.880 --> 02:57:58.240
The denari is actually slowing down this push from Kena trope

02:57:58.520 --> 02:58:04.560
Call out down below. This is one thing that Kino didn't have last time. They played this bomb site. It's vertical presence

02:58:04.880 --> 02:58:13.120
Yeah, but can they find the value that they need with the Brutal Cality, because they

02:58:13.120 --> 02:58:17.560
should be playing more spit across the bombsite than we see right now.

02:58:17.560 --> 02:58:19.340
Yeah also prone to a flank.

02:58:19.340 --> 02:58:22.480
It's wise to get the colors in the Celestine because you'll watch some flank where Aphrodite

02:58:22.480 --> 02:58:26.080
lets you see four clips to the top of the wall, it does damage to the monster, it doesn't

02:58:26.080 --> 02:58:27.080
kill him.

02:58:27.080 --> 02:58:31.320
I think if I had killed the, no actually the catapult was pulled off all his two in pockets

02:58:31.320 --> 02:58:32.320
still.

02:58:32.320 --> 02:58:39.840
the heart destruction. So what do we have here maybe the flashbang might have just kept him

02:58:39.840 --> 02:58:47.600
a bay for a moment. Akai now feeling a lot of pressure as he's at that breach fully deployed

02:58:47.600 --> 02:58:51.840
both of his cannon open as he has quite a line of sight and he'll just constantly be out of call

02:58:51.840 --> 02:58:58.240
out to his team where these scars defenders are playing. Wow big swing for Yukin. He's been wanting

02:58:58.240 --> 02:59:01.920
to go for that swing for quite some time finally he gets it it's goodbye to the

02:59:01.920 --> 02:59:06.400
nomad of a gator I mean that's a crazy swing it's against a 5v5 you're

02:59:06.400 --> 02:59:10.320
setting up you're in such a good spot if you kill so boom you can't find illa and you lose

02:59:10.880 --> 02:59:14.320
this is a great route of capital but i can't see but look at how rake is navigating this

02:59:14.320 --> 02:59:18.240
on the soft floor so beautifully this bro is sitting back and avoiding that damage

02:59:19.120 --> 02:59:22.560
it's a good play UK goats and swings for another one though

02:59:23.120 --> 02:59:27.520
Nevis under a lot of pressure holding on to two different avenues at once but he will find one

02:59:27.520 --> 02:59:32.800
kill before being traded. That was well played by Kino Trope, but Nina just held on long enough,

02:59:32.800 --> 02:59:39.520
did enough damage, that it means Kino now in a 4 versus 2 on the 2 side, not where you want to be.

02:59:39.520 --> 02:59:46.400
And Ukid found his 3rd. It's Eklian to try and stave off Skars as they go hunting. It's a big

02:59:46.400 --> 02:59:53.760
round for Ukid. And for Skars, our first map in the bag. It was back and forth, but at the end

02:59:53.760 --> 02:59:58.640
at the end of the day. There's no question who played better on Knighthaven Labs.

02:59:58.640 --> 03:00:02.080
Scars get the better of KineTrope on the first map, but we're not done yet.

03:00:02.080 --> 03:00:04.080
Border is coming up next.

03:00:53.760 --> 03:01:02.760
I'm gonna keep it going, I'm gonna keep it going, I'm gonna keep it going so I won't lose my mind.

03:01:23.760 --> 03:01:26.560
I'ma keep it going til I ain't nothing

03:01:26.560 --> 03:01:28.760
I'm breaking next to the party now

03:01:28.760 --> 03:01:31.260
But I still won't stop in my money now

03:01:31.260 --> 03:01:33.760
Cause I can't get down from this funny life

03:01:33.760 --> 03:01:36.760
I'ma keep it going til I ain't nothing

03:01:39.760 --> 03:01:41.760
I'm going til I ain't nothing

03:04:23.760 --> 03:04:28.000
They've come out wind-billing like an Englishman looking for a scrap, the

03:04:28.000 --> 03:04:32.120
whole king of a scrap, Dino! If he goes uncontested the kick goes cold, that'll be

03:04:32.120 --> 03:04:36.160
devastating. The grenade goes through, let the swing! Cyber and Bullet are able to get

03:04:36.160 --> 03:04:40.160
one of peace with the kit so far away and Canadian down upstairs.

03:04:40.160 --> 03:04:45.800
Wow, that was special. It's a one versus three to hold and they're pushing

03:04:45.800 --> 03:04:50.200
him from behind. He's found one, he's got to get the vertical as well, they get pulled off

03:04:50.200 --> 03:04:52.600
We're down to the last three or four seconds.

03:04:52.600 --> 03:04:54.100
Reiner's got another.

03:04:54.100 --> 03:04:55.100
He's held on.

03:04:55.100 --> 03:04:56.100
He's going to do it.

03:04:56.100 --> 03:04:59.600
And B and D take the two-one win.

03:04:59.600 --> 03:05:03.600
Both players spotted, but the Reds can be made successfully.

03:05:03.600 --> 03:05:04.600
Oh.

03:05:04.600 --> 03:05:08.100
Got a lot of assorted information from the Bs.

03:05:08.100 --> 03:05:11.600
He goes, this should be it.

03:05:11.600 --> 03:05:13.800
There he is, the Reds.

03:05:13.800 --> 03:05:19.600
They cement themselves as one of the greatest of all time.

03:05:19.600 --> 03:05:23.280
He's starting to get cooked alive, Ollie, but he's using the stem pistols like it's from the dock.

03:05:23.280 --> 03:05:24.280
Surely not.

03:05:24.280 --> 03:05:25.280
Brilliant!

03:05:25.280 --> 03:05:27.280
Let's play the year in my book.

03:05:27.280 --> 03:05:30.280
Place the game, hits the old body, doesn't quite catch it.

03:05:30.280 --> 03:05:31.780
Oh my god, Sam!

03:05:31.780 --> 03:05:32.780
That's the dose!

03:05:32.780 --> 03:05:34.280
He doesn't have the notion!

03:05:34.280 --> 03:05:36.780
He's going back, he's not quite sure, he...

03:05:36.780 --> 03:05:38.280
Asked you to go.

03:05:38.280 --> 03:05:40.780
A few seconds, stick it, Nassle, stick it!

03:05:41.780 --> 03:05:43.780
This is an angle that he might be able to contest.

03:05:43.780 --> 03:05:44.780
No, of course not.

03:05:44.780 --> 03:05:46.780
He takes just a bit of damage here.

03:05:46.780 --> 03:05:50.980
I guess the second one he clips though we'll get one turning it into a 2v2 90 pushing on the side the bed

03:05:50.980 --> 03:05:54.060
And we'll lose out on this he clips the last alive on the Ella

03:05:54.660 --> 03:05:56.660
spots the head and take that

03:05:59.220 --> 03:06:03.620
He will down Vc Canadian positioning to pick up but that's gonna result in a double

03:06:06.700 --> 03:06:11.020
Necrox the final defender against vertical the a absolute domination

03:06:11.020 --> 03:06:19.540
believe in magic Michael team work does as they win the Mexico Major

03:07:11.020 --> 03:07:15.260
the camera truck actually didn't look too half bad, Panger. It was pretty back and forth.

03:07:15.260 --> 03:07:20.540
There were good moments, but Scars just looked so prepared coming into the scan.

03:07:20.540 --> 03:07:24.700
I arrived from the Orbiter Bands, the small counters forced me to clash in the mirror

03:07:24.700 --> 03:07:29.220
at the same time, in Patrick and the War Bridges, and that's where stars were strategically

03:07:29.220 --> 03:07:35.500
better, and I think the chairing tops made the scoreline as divided as it was, the individual's

03:07:35.500 --> 03:07:40.580
wings and gunfire prowess of Scars. Right here we see a Nina one more touch in a second,

03:07:40.580 --> 03:07:45.940
that's not the big thing. It's actually when it's a 5v5 round, stars are so unafraid of

03:07:45.940 --> 03:07:51.540
going for a swing and just win these gunfights out of nowhere and always bring even numbers

03:07:51.540 --> 03:07:54.380
back to their side evenly or to their advantage.

03:07:54.380 --> 03:08:03.540
Yeah, for sure. Look, Mina, Fishlike and U-Kid all had 4k's and Mina also had a 3k.

03:08:03.540 --> 03:08:09.620
Fishlike had a 1v2. It was just great moments from all of the stars on Skars.

03:08:09.620 --> 03:08:14.580
and something I said in the game is FishLux not usually associated with being a star player on

03:08:14.580 --> 03:08:20.500
this team so great to see him firing all cylinders how to Kintra get back into a border is their

03:08:20.500 --> 03:08:27.540
map pick maybe that will help them out I'm not convinced neither am I I feel like the way that

03:08:27.540 --> 03:08:32.180
it worked before for border is gonna favor scars all those same so let's get into the action and

03:08:32.180 --> 03:08:36.420
see if the teams can see us what's gonna be different can Kintra bring it back and take us

03:08:36.420 --> 03:08:40.420
This was a third map, or will this be a decisive 2-0 for Scars?

03:08:40.420 --> 03:08:42.420
It's a big question, isn't it?

03:08:42.420 --> 03:08:47.420
Now, coming into today, we certainly didn't expect this to be a whitewash either direction.

03:08:47.420 --> 03:08:52.420
These two teams have so much in common, not least of which is the players.

03:08:52.420 --> 03:08:56.420
On these rosters, of course, Eclair last season was coaching for Scars.

03:08:56.420 --> 03:08:58.420
Ayaget, who was playing for them last season.

03:08:58.420 --> 03:09:00.420
Yukiz was playing for Kina Trope.

03:09:00.420 --> 03:09:04.420
These guys know each other so well when it comes to their strategies

03:09:04.420 --> 03:09:09.620
it comes to how they like to play and just as human beings you see that in the way that they play

03:09:09.620 --> 03:09:14.340
you see that in the way that they interact in the old chat as well and when a spot in the upper

03:09:14.340 --> 03:09:21.860
bracket final which makes you just one or two wins away from the championship in APAC Northern

03:09:21.860 --> 03:09:25.860
therefore a spot at the Salt Lake City Major well you're going to bring out all your stops that's

03:09:25.860 --> 03:09:31.780
for sure I would really hope that Kena Trope have more than what they've shown so far on that first

03:09:31.780 --> 03:09:39.080
I see Nimera Asami then come into effect and immediately get off the rip, the clash

03:09:39.080 --> 03:09:41.540
gets brought out once more.

03:09:41.540 --> 03:09:45.940
I feel like the border clash's pick rate is necessarily the highest in the world, but

03:09:45.940 --> 03:09:49.980
it's one of those cases where it's just such a difficult relationship to deal with.

03:09:49.980 --> 03:09:51.500
We saw that on Nighthaven.

03:09:51.500 --> 03:09:53.100
Why not bring it here as well?

03:09:53.100 --> 03:09:54.100
And this is the thing, right?

03:09:54.100 --> 03:09:57.660
If you keep playing the mind game, create the clash maybe the first two out of three

03:09:57.660 --> 03:09:59.860
rounds or maybe even all three.

03:09:59.860 --> 03:10:07.360
How they're forced to ban that operator and then I'm sure that they're going to have something else they can toy with later and then be the new thorn in the side of Kinochope.

03:10:07.360 --> 03:10:11.860
So I think Scarce once again off the rip have a really good read on Operator Bands and Operator Pigs.

03:10:13.860 --> 03:10:17.360
I didn't manage to see what were the Bands that you managed to scrape them off.

03:10:17.360 --> 03:10:25.360
Just the Mayor and the Assamese as far as I got. I want to say Grim and something else but I honestly didn't really look that far because Rihos was called and I was like I'll see you later.

03:10:25.360 --> 03:10:28.800
Grimm would make a lot of sense on the map. It's been the most banned attacker.

03:10:28.800 --> 03:10:34.000
Just I don't have the stats in front of me, but eyeballing that is the most banned attacker in

03:10:34.560 --> 03:10:38.000
Rainbow Six at the moment at the T1 level, which is so funny because

03:10:38.800 --> 03:10:45.680
Grimm is still not that much played except for the very top teams in you know,

03:10:45.680 --> 03:10:51.200
Ranch level. Not a lot of people are playing that operator these days. Just do you feel like

03:10:51.200 --> 03:10:59.200
Grimm is overpowered, do you feel like he needs to be curbed a little bit or do you think it's just a good opportunity to sit in a good spot?

03:10:59.200 --> 03:11:07.200
I think when they changed interaction with Mute Jammer, he became an overpowered operator because he practically has no real counterplay.

03:11:07.200 --> 03:11:17.200
Mute was the operator that would stop his gadget from working correctly and Grimm spotting people and nowadays you would still get spotted if you're in a Mute Jammer and getting chills.

03:11:17.200 --> 03:11:23.840
the only technical counter. It's two-brow freeze technically you can do it, but it's a bit

03:11:23.840 --> 03:11:26.960
true because you've got to freeze the canister before it opens, so it's almost like you've got

03:11:26.960 --> 03:11:31.680
to stand with the two-brow canister in your hand and toss it the second that you hear the

03:11:31.680 --> 03:11:37.600
grim canister being shot out. It's similar to like you can actually shoot the grim canister,

03:11:37.600 --> 03:11:43.520
but only before it deploys which is about like a half a second window. If it's too good maybe

03:11:43.520 --> 03:11:45.760
maybe just increase that window.

03:11:45.760 --> 03:11:47.680
Any particular operators that you want to like,

03:11:47.680 --> 03:11:49.960
we've got some time, we can go podcast mode.

03:11:49.960 --> 03:11:52.120
I'll give you one operator that you can give me

03:11:52.120 --> 03:11:54.400
your elevator pitch of how you would change them,

03:11:54.400 --> 03:11:55.760
whether it's a buff or a nerf.

03:11:55.760 --> 03:11:57.240
Three, two, one, go!

03:11:57.240 --> 03:11:58.080
Elevator pitch!

03:11:58.080 --> 03:11:59.320
Okay, elevator pitch.

03:11:59.320 --> 03:12:01.480
The simplest way that I would like to change an operator

03:12:01.480 --> 03:12:04.280
is gonna be to somebody who used to be very loft

03:12:04.280 --> 03:12:05.960
and now is kinda not talk about much.

03:12:05.960 --> 03:12:08.600
It's a Lord and Savior to Shangri-La, right?

03:12:08.600 --> 03:12:10.600
And there are many ways to make it better.

03:12:10.600 --> 03:12:12.720
But I think the most fun version to do it

03:12:12.720 --> 03:12:14.680
is take some inspiration from Buck.

03:12:14.680 --> 03:12:16.320
Give him an underbarrel effect.

03:12:16.320 --> 03:12:18.440
We can kind of swap onto the monotones.

03:12:18.440 --> 03:12:21.000
Pew, pew, back to weapon, pew, pew.

03:12:21.000 --> 03:12:23.160
Because right now the whole weapon swapping,

03:12:23.160 --> 03:12:27.680
think of Capitao, Sophia, think of Tashanga,

03:12:27.680 --> 03:12:29.080
that's what kills it for me.

03:12:29.080 --> 03:12:30.760
And when you're in defense, the difference is

03:12:30.760 --> 03:12:33.000
that you're often on the bomb side, flashbang,

03:12:33.000 --> 03:12:33.880
nades for the penalty,

03:12:33.880 --> 03:12:35.800
demos trackers are planning on being shot at

03:12:35.800 --> 03:12:37.320
like a source chaos.

03:12:37.320 --> 03:12:40.240
When you sit there and got swapped to your gadget weapon,

03:12:40.240 --> 03:12:42.960
we can shoot any bullets out of and fight back,

03:12:42.960 --> 03:12:44.640
it just means that Sassanga only works

03:12:44.640 --> 03:12:47.400
in a perfect scenario and not just like on the fly

03:12:47.400 --> 03:12:49.360
in the chaos for a round.

03:12:49.360 --> 03:12:50.320
Yeah, good point.

03:12:50.320 --> 03:12:53.400
The Lord needs some love and so do we.

03:12:53.400 --> 03:12:55.360
So let's hear from you guys in the tush chat.

03:12:55.360 --> 03:12:58.040
What operators do you wanna see tweaked, buffed

03:12:58.040 --> 03:13:00.000
or perhaps curved a little bit?

03:13:00.000 --> 03:13:03.080
It's a time for us to just sit and chill for a minute

03:13:03.080 --> 03:13:05.360
because scars and Kino Trove will be back into it

03:13:05.360 --> 03:13:06.400
in just a few moments.

03:13:06.400 --> 03:13:09.640
So stick around, border will begin in a minute now.

03:13:09.640 --> 03:13:11.640
So we'll be back with you in just a minute.

03:14:39.640 --> 03:14:47.640
And so we're about to get back into Bordek in a trope and Skars about to kick off the second map of the series

03:14:47.640 --> 03:14:49.640
Of course first map was phenomenal

03:14:49.640 --> 03:14:55.640
I'm actually just going back and looking at the twitch clip at the moment of what happened in that one chaotic round

03:14:55.640 --> 03:14:59.640
Where there was an attacker outside and then a defender who flanked and went outside

03:14:59.640 --> 03:15:04.640
And then an attacker that was outside to flank the defender who was outside

03:15:04.640 --> 03:15:07.640
It was a very strange moment

03:15:07.640 --> 03:15:17.040
Good times though. A lot of chaos on Not Heaven Labs. What's a more chaotic map than Not Heaven? Oh, Borda. Borda's a very chaotic map. Borda's probably the most chaotic map.

03:15:17.040 --> 03:15:23.640
So, despite it being Kirito's pick, Scar said it to thrive more in the chaos on map one. I mean, that trend continued, I wonder.

03:15:23.640 --> 03:15:32.140
Yeah, again, we saw just like the very beginning of taking this round before I got re-hosted. So the Operator picks from the side setup.

03:15:32.140 --> 03:15:36.640
We spoke with the operator Banz, I was like, oh I saw the mirror, the Asami, I think I saw a Grim.

03:15:36.640 --> 03:15:40.140
Grim is correct and it's so Monty as well from the stars' side.

03:15:40.140 --> 03:15:44.640
And again, this is where when I give the slide nuts to the stars, right, they ban Monty,

03:15:44.640 --> 03:15:50.140
probably the one shield operator that can somewhat deal with, you know, the mirror windows and the clash

03:15:50.140 --> 03:15:53.140
by walking into the building pretty, pretty alright, pretty safe.

03:15:53.140 --> 03:15:57.640
Now it's like, okay, here's your banding mirror, fair enough, they ban the Asami, fair enough.

03:15:57.640 --> 03:16:01.640
You bring out the clash, now the attackers cannot play any of the other shields

03:16:01.640 --> 03:16:10.640
because it's basically unplayable against a clash, because whenever you zap them, it fully shield guard breaks the shield on the second side

03:16:10.640 --> 03:16:12.640
so you can't really do anything

03:16:12.640 --> 03:16:14.640
and then, how do you deal with the clash?

03:16:14.640 --> 03:16:16.640
You gotta start playing Capitano and other things

03:16:16.640 --> 03:16:20.640
they're doing that right now, they're game spamming, zero camps, and they got the Capitao

03:16:20.640 --> 03:16:22.640
but who's gonna plant in this scenario?

03:16:22.640 --> 03:16:26.640
You just rappeling sandwich window and hope for the best, like, they don't have a shield operator, right?

03:16:26.640 --> 03:16:32.800
right yeah I'm not convinced that the hope and pray repellent with some util

03:16:32.800 --> 03:16:38.880
is ever gonna work that well no the idea with a ying shoddy but I think they need

03:16:38.880 --> 03:16:42.600
to clear some of the yeah they need to put some of the thorn traps as well as a

03:16:42.600 --> 03:16:49.860
bit of util on the site but perhaps the zero cats could find so they're twitch

03:16:49.860 --> 03:16:54.560
below watching for the flank C4s they're gonna spam container's grappling

03:16:54.560 --> 03:16:56.560
I'm gonna have to fire.

03:16:56.560 --> 03:16:58.560
That's a swing of one.

03:16:58.560 --> 03:17:02.560
Fill me a gutter eye to make a play from outside of the balcony.

03:17:02.560 --> 03:17:06.560
Still no one is in the building. Oh, the repellent is actually happening downstairs.

03:17:06.560 --> 03:17:10.560
This is interesting. It's a big bluff from Kinetrope, but scars haven't been

03:17:10.560 --> 03:17:14.560
baited into overextending. Fish luck is very low on HP, but outside of that

03:17:14.560 --> 03:17:18.560
scars are actually pretty fine.

03:17:18.560 --> 03:17:22.560
I mean, I guess they're on a fourth, as you said, like a swing and it moved me from

03:17:22.560 --> 03:17:26.660
from Scarce first but unsuccessful. He gives them the last bit of useful end called a hamp

03:17:26.660 --> 03:17:30.700
to go off of this. They've spent everything they have in pockets. It's now or never guys,

03:17:30.700 --> 03:17:35.860
you gotta go. They're just waiting again trying to bait them out but they don't have enough

03:17:35.860 --> 03:17:41.020
of an actual hammer to go with this end. Finally, Gatorade finds the opening kill from outside

03:17:41.020 --> 03:17:45.660
of Armory and Kawao as well all the way over on the other side of the map and off this.

03:17:45.660 --> 03:17:52.180
But it's now a bit of a reset. 5v3, big advantage for Kino Trope but they've slowed down. It

03:17:52.180 --> 03:17:57.260
It's worth it though. Yes, they have no use to lift the pocket like I said, but they got two pigs off in a rake or as an or sorry

03:17:57.460 --> 03:18:01.200
They have a clash or one single point of health not Rick this time. I should pay in the operator

03:18:01.820 --> 03:18:07.300
It's gonna be fishlight instead. But the question is what about the timer 30 seconds now?

03:18:07.300 --> 03:18:10.900
It's being to the moony. Oh, it's so good for you kids

03:18:12.260 --> 03:18:18.060
Now fish likes in the great spot to give call out to you kids for a second one now desperately

03:18:18.060 --> 03:18:22.900
certainly Kinetrope need to bring this back. They had a two player advantage, but the scars

03:18:22.900 --> 03:18:27.060
defenders are actually quite low, particularly that clash. This really comes down to Yuki's

03:18:27.060 --> 03:18:30.100
what he's able to achieve. Now that he's got that diffuser, it's going to have to be

03:18:30.100 --> 03:18:35.100
a big pick. Now Yuki's the last one standing, there's only one second left. Kler will find

03:18:35.100 --> 03:18:43.860
him and put him down. Kinetrope, very, very close, but they just barely get it across.

03:18:43.860 --> 03:18:47.420
That could have been such a disaster round. I mean, I really want to praise how they tried

03:18:47.420 --> 03:18:51.860
to win that. It's effectively a 2 versus 5 more or less, right? They get the 2 kills

03:18:51.860 --> 03:18:56.500
as a CCCV, they put a clash shield down, they know the Rappel angles get vulnerable, and

03:18:56.500 --> 03:19:00.900
then you just try and play the timer. Yes, this right here, that opens things up, really

03:19:00.900 --> 03:19:07.700
well played, but then we see the counter response. There's like what, 1 second left? 1.74?

03:19:07.700 --> 03:19:12.900
Yeah, that's very good. And he seems to eclair, just crouch walking into break room on a twitch,

03:19:12.900 --> 03:19:16.900
he's not making that much noise that I really want to hear exactly where that attack is

03:19:16.900 --> 03:19:20.660
coming from, so get in trouble I mean creative problem solving I gotta tell you

03:19:20.660 --> 03:19:25.180
but also very creative round execute rapidly in a solution window baiting

03:19:25.180 --> 03:19:28.740
the sound to make somebody swing so you can get a trade kill from Akka's window

03:19:28.740 --> 03:19:34.580
and while the plan A didn't really work I feel like as crazy and odd as it looked

03:19:34.580 --> 03:19:38.460
it was pretty well thought out and there was definitely a plan in motion

03:19:38.460 --> 03:19:42.100
they're going if we do this they're gonna do that and if you do that we get

03:19:42.100 --> 03:19:45.820
the counter. The issue with scars is didn't care what they were doing, didn't sit in

03:19:45.820 --> 03:19:48.700
in the corners. That's the thing I don't quite understand, like what was the end goal there

03:19:48.700 --> 03:19:53.140
for Kino Trope in that round? Was it just let's do all this stuff and then Skars will

03:19:53.140 --> 03:19:55.740
make a move and we'll find a free kill and we'll convert the numbers advantage? Was there

03:19:55.740 --> 03:19:59.740
more to it than that? It very much looked like it, yeah. I mean, to me it's what it was,

03:19:59.740 --> 03:20:03.380
because I mean, looking at the operators who had the use for being the Ying and whatnot,

03:20:03.380 --> 03:20:07.140
there's no way you'd be a listed leaf thing, you can just wrap them in a plant, right?

03:20:07.140 --> 03:20:10.700
And you obviously, you're covering the C4 below with a clear inclusion workshop, so it had

03:20:10.700 --> 03:20:14.860
to be a matter of like, Skars have to react now and then we're just going to watch the

03:20:14.860 --> 03:20:18.860
angles from Arkham's door far away, Arkham's window far away, and when we get a kill too,

03:20:18.860 --> 03:20:21.860
then we can make the actual execute. But that just never happened.

03:20:25.860 --> 03:20:31.860
Well this time around, it's, uh, Yuki is doing his best NOAA impression.

03:20:31.860 --> 03:20:38.860
NOAA in secret, of course, on board, uh, at the Six Invitational was unbelievable playing this position with an LR.

03:20:38.860 --> 03:20:46.260
Ella because last round was doing it with the Aruni DMR, which is my personally preferred operator to take this position

03:20:46.260 --> 03:20:52.040
Obviously the future is really good, but just at that long range gunfight that DMR packs a real punch

03:20:53.020 --> 03:20:54.220
You kids

03:20:54.220 --> 03:20:58.740
Confident with the scorpion. I mean, it's a mean weapon if you're good with it

03:20:58.740 --> 03:21:03.040
If you know how to play with that new recoil, you can do a lot of damage for now though

03:21:03.040 --> 03:21:08.620
Rec is the first one to taste a little bit of damage from Kina trope as they try and made him out of his position

03:21:08.860 --> 03:21:15.860
on the east stairs

03:21:16.100 --> 03:21:19.660
can redefine the angles though and see the issue at the minute

03:21:19.660 --> 03:21:21.140
the issue at border is that

03:21:21.140 --> 03:21:25.720
a lot of teams stop playing smoke on east stairs and whenever they stop pushing from the attackers

03:21:25.720 --> 03:21:27.120
you toxic bait them out

03:21:27.120 --> 03:21:30.280
and you kind of reset the round three separate times and look at this

03:21:30.280 --> 03:21:34.780
one minute twenty seconds, attackers only now in the east staircase, smoke is falling back, he's alive

03:21:34.780 --> 03:21:36.680
with a great push here

03:21:36.680 --> 03:21:39.360
The aggregator, the quick box goes to the key,

03:21:39.360 --> 03:21:42.240
all the way to the top, vertical kill as well,

03:21:42.240 --> 03:21:44.400
then traded back, good response to her from the scars,

03:21:44.400 --> 03:21:45.400
back to a three on three.

03:21:45.400 --> 03:21:46.920
Yeah, still big moves from the aggregator,

03:21:46.920 --> 03:21:50.280
to find two kills against his former team.

03:21:50.280 --> 03:21:53.720
Now, Kai is deep into the bomb site with this Twitch drone.

03:21:53.720 --> 03:21:57.480
Now, he can shock out any of these Vulcan canisters,

03:21:57.480 --> 03:21:59.400
find a lot of traps that have been prepped,

03:21:59.400 --> 03:22:01.040
which is really important when it comes down

03:22:01.040 --> 03:22:03.160
to that late round push, to get a triple.

03:22:06.680 --> 03:22:11.520
Got to find something here. There it is DMR from past but a great shot at that now

03:22:11.520 --> 03:22:16.480
They have cow and black because they kind of safely get that diffuser inside the bombs and there's no more plan to now

03:22:16.480 --> 03:22:19.720
No smokes no other traps. They have to go for kills not for scars. Oh

03:22:21.520 --> 03:22:27.680
Good angle. Oh, how does it miss that chance deny that plant that would have been everything and

03:22:28.160 --> 03:22:34.960
Now Kena trope from the verge of putting this round to bed you kids trapped inside a bathroom finally finished on out

03:22:34.960 --> 03:22:39.360
a great round from Skars really led the way.

03:22:39.360 --> 03:22:42.520
Did Aya Gator in through events and after that,

03:22:42.520 --> 03:22:45.880
I mean it was much harder for Kinnotrope too.

03:22:45.880 --> 03:22:47.200
That's why it was much harder for Skars, man.

03:22:47.200 --> 03:22:48.640
I'm getting so confused.

03:22:48.640 --> 03:22:49.480
Can I just say?

03:22:49.480 --> 03:22:50.320
You are.

03:22:50.320 --> 03:22:52.000
Man, the-

03:22:52.000 --> 03:22:53.840
The jury sees the four players.

03:22:53.840 --> 03:22:57.240
The fact that a Claire and Aya Gator

03:22:57.240 --> 03:22:59.640
are playing on Kinnotrope, not Skars.

03:22:59.640 --> 03:23:03.640
The fact that Yuki's is on Skars, not Kinnotrope,

03:23:03.640 --> 03:23:07.720
And like you said, the jerseys look identical.

03:23:07.720 --> 03:23:10.180
I am getting so trolled right now.

03:23:12.180 --> 03:23:13.720
It's been the theme of the game.

03:23:13.720 --> 03:23:15.600
It's been guest to player, guest to team,

03:23:15.600 --> 03:23:16.760
and it's like, ah, dude.

03:23:16.760 --> 03:23:19.120
It doesn't help that everyone's changed their names.

03:23:19.120 --> 03:23:20.280
Like even, you know,

03:23:20.280 --> 03:23:24.160
U-Kiz has actually changed his name to U-Kid in Ho,

03:23:24.160 --> 03:23:26.480
which is confusing because there's a Brazilian player

03:23:26.480 --> 03:23:30.600
called U-Kid, which is different to this U-Kiz.

03:23:30.600 --> 03:23:32.640
So man, I'm just, it's, and look,

03:23:32.640 --> 03:23:38.580
let's not even talk about fish like his name is also didn't you know which is I mean I've had enough of it I've had enough

03:23:38.580 --> 03:23:41.640
Oh why why why is the keys? I don't get it.

03:23:41.640 --> 03:23:46.240
And they all have the same issues as I where you had forest called FR or FRO

03:23:46.840 --> 03:23:50.840
And it's like it is hard to realize when you're in the heat of the moment

03:23:50.840 --> 03:23:57.200
I was who and what's happening. I think it's Jigsaw and Touhan as well one enterprise in OCE have completely unrelated names

03:23:57.200 --> 03:24:02.680
a lot of VO's players do some of the Asian players. It's just too much. It's too much.

03:24:07.560 --> 03:24:14.200
Of course the working theory here going into this, not the up coming round, round number four, is that

03:24:14.320 --> 03:24:22.920
SCARs are trying to force out this clash for the sole purpose of an obrida ban to then have freedom in the obrida ban selection going forward.

03:24:22.920 --> 03:24:25.880
That's why we're seeing it once more here again. It's a top floor attack

03:24:26.240 --> 03:24:30.920
It's actually a very similar lineup what we saw before. Yes, it's no ying, but they got the capitol

03:24:30.920 --> 03:24:33.200
They got a flank watch it downstairs. They got the doka be

03:24:33.680 --> 03:24:36.080
This could be one of those rounds again like you know, sure

03:24:36.080 --> 03:24:40.280
They do something out of the norm and it has to just catch stars by surprise

03:24:40.480 --> 03:24:46.480
But this time a gated being in the solid snake means he can go for a bad play around the building with that scanner

03:24:46.480 --> 03:24:48.680
And maybe make a play happen elsewhere as well

03:24:48.680 --> 03:24:59.080
Loving the amount of Xero that we're seeing from Kawao being gathered from these Samcams.

03:24:59.080 --> 03:25:03.680
You can also clear a lot of Util with it as well, the laser.

03:25:03.680 --> 03:25:09.840
Now comes the logic bomb as Kanatrop start to make their way forwards.

03:25:09.840 --> 03:25:14.840
Fischer Guy being the first line of defense, gets the fire from behind him, he's gonna

03:25:14.840 --> 03:25:16.560
take a hell of a lot of damage before he can escape.

03:25:16.560 --> 03:25:31.560
Yes, it cannot escape great usage of the Capitao's fire to prevent him from retreating, but unfortunately Akai immediately then team kills his teammate up to KineTrope to now bring back the numbers advantage that they squandered.

03:25:31.560 --> 03:25:39.560
That might make the plan more difficult because that was the two players out at Akai's window who one can plan one can cover, now one can plan but then there is no cover.

03:25:39.560 --> 03:25:43.920
So either you rotate the entire attack, wait for a player to rotate, or just change the

03:25:43.920 --> 03:25:44.920
plant position entirely.

03:25:44.920 --> 03:25:49.800
Because you see a clear, once again like Twitch before on our Flores, is holding that C4 downstairs.

03:25:49.800 --> 03:25:54.680
There's a very clear plant, yellow ping, sort of in this area.

03:25:54.680 --> 03:25:56.200
Can't quite hit the mark though.

03:25:56.200 --> 03:25:57.400
It's a sound call I guess.

03:25:57.400 --> 03:26:01.400
Yeah, sound call from Agate on a window here and it's tough because there's no utility

03:26:01.400 --> 03:26:04.680
and there's no real vertical potential there from a clear downstairs.

03:26:04.680 --> 03:26:08.800
But Akai does eventually find the kill onto Washoy, which is a thorn.

03:26:08.800 --> 03:26:13.600
I thought that was almost gonna be a kill there for AyaGate and Akayu is forced out thanks to the thorn trap

03:26:13.600 --> 03:26:18.580
But thankfully Gatorada has opened up a hole on the bomb site by entering into archives

03:26:19.660 --> 03:26:24.300
Advantage KineTrope as Yuuki is a Nina. Oh, that's a good read from Yuuki's there

03:26:24.420 --> 03:26:29.340
Sees the player gets the down under Gatorada 2v2 and now this looks winnable

03:26:29.340 --> 03:26:35.300
Akayu isn't a really rough spot actually caught between these two scars players with 15 seconds

03:26:35.300 --> 03:26:36.440
He doesn't have a lot of options

03:26:36.440 --> 03:26:41.040
He's got to support Akayu for this execute, and there's barbed wire to walk through as well.

03:26:41.040 --> 03:26:44.640
Eclair has to come up big here, but Nina's got him.

03:26:44.640 --> 03:26:47.840
He's found him with the shotgun in close range on the castle.

03:26:47.840 --> 03:26:51.140
And Akayu will surely not be able to find both of these kills.

03:26:51.140 --> 03:26:54.040
The first there, but no, not the second.

03:26:54.040 --> 03:26:59.640
Good retreat there from Skars, and they lock in at round.

03:26:59.640 --> 03:27:04.140
I've seen a little bit like Kimura's Robots hanging with three or four people in this round.

03:27:04.140 --> 03:27:07.340
I mean, one there was a team kill, that I think was the biggest problem.

03:27:07.340 --> 03:27:11.160
The second one is that Clare spends the entire round downstairs in the workshop, then he

03:27:11.160 --> 03:27:16.040
spends half the round after that on the main stairs, holding a passive angle, not baiting

03:27:16.040 --> 03:27:20.840
in the 2v2, but certainly not really calming fully into Helby's teammate either.

03:27:20.840 --> 03:27:24.960
You could just put a drone in the workshop, and then that dead player who dies, Kawa in

03:27:24.960 --> 03:27:28.960
that case, can watch the drone, and then Clare can go do something else on the map.

03:27:28.960 --> 03:27:31.800
I do feel that they could utilize the players was a bit more there

03:27:32.480 --> 03:27:37.640
To a massive surprise. It's a thorn ban actually, so they say half the clash

03:27:37.640 --> 03:27:40.900
We don't think you played it very well. We won two of our attacking rounds against it

03:27:41.680 --> 03:27:46.460
Let's bend the shrub operator of thorn my my guys my guys

03:27:47.080 --> 03:27:53.320
They understand ball, huh? They they know ball attack. Oh look even if thorn isn't the strongest operator ever

03:27:53.320 --> 03:27:57.660
I just hate playing as to she sucks. She's not fun

03:27:58.960 --> 03:28:01.080
And she tilts me like no other operator.

03:28:01.080 --> 03:28:02.680
Like for some people that's clash, right?

03:28:02.680 --> 03:28:05.440
Or Blackbeard, or Blitz, it's like you die to one of those ops

03:28:05.440 --> 03:28:07.840
and you're like, ugh, couldn't do anything, whatever.

03:28:07.840 --> 03:28:09.000
To me, it's thorn.

03:28:09.000 --> 03:28:10.520
I just, I hate it.

03:28:10.520 --> 03:28:12.080
I hate it.

03:28:12.080 --> 03:28:13.440
Get rid of it.

03:28:13.440 --> 03:28:15.400
So I'm all about this together.

03:28:17.040 --> 03:28:19.960
I mean, it does also open up a whole new avenue of play,

03:28:19.960 --> 03:28:22.680
which is maybe a bit more fast paced.

03:28:22.680 --> 03:28:25.160
Obviously the thorn trap, unlike Milusia,

03:28:25.160 --> 03:28:26.600
you can actually do damage, right?

03:28:26.600 --> 03:28:27.720
So it doesn't slow you immediately,

03:28:27.720 --> 03:28:30.640
but the hits you, you'll get like that lind debuff,

03:28:30.640 --> 03:28:32.200
same with thrusters where your legs are broken,

03:28:32.200 --> 03:28:34.860
so you can spring fly a good 20 seconds.

03:28:34.860 --> 03:28:38.880
But, phone traps, they just make you a bit more aware

03:28:38.880 --> 03:28:41.600
of like we can't go too quick because if you go forward,

03:28:41.600 --> 03:28:43.560
a phone trap pops and a player swings us,

03:28:43.560 --> 03:28:45.640
we can't go backwards and the phone trap kills us.

03:28:45.640 --> 03:28:47.360
If you go forward, the player's pre-firing you,

03:28:47.360 --> 03:28:48.840
so you kind of just die.

03:28:48.840 --> 03:28:51.200
Now I want to see a player like Kawa,

03:28:51.200 --> 03:28:53.640
and Eidgater, so Blackbeard and Solid Snake,

03:28:53.640 --> 03:28:56.320
actually get a bit more tempo in the server, right?

03:28:56.320 --> 03:29:00.480
Fasten the building, cast it for the room, clear it, and just kind of change the pace up a little bit.

03:29:00.480 --> 03:29:04.640
On the wires, I feel like the thorn bangles a little bit wasted if you're not going to change a little bit around there.

03:29:04.640 --> 03:29:05.760
Yeah, you're right.

03:29:05.760 --> 03:29:09.760
I don't know how Nina's just found Agate so early, but that's goodbye to the Solid Snake.

03:29:09.760 --> 03:29:13.440
Solid Snake's really good on board, and Nick, because the map is so small.

03:29:13.440 --> 03:29:19.040
So you can really see so much of it at once with your gadget on the Solid Snake.

03:29:19.040 --> 03:29:21.440
So good operator take down early.

03:29:21.440 --> 03:29:22.640
I don't know how Nina did that.

03:29:22.640 --> 03:29:26.160
I can only assume it was vertically perhaps with that TCSG.

03:29:26.320 --> 03:29:31.480
Yeah, I mean he was in Armory so this is a vertically or was like Armory balcony repellent

03:29:31.480 --> 03:29:35.040
had to be one of the other and there's no body out here so yeah maybe ventilation window

03:29:35.040 --> 03:29:38.960
main door that's have a vibe yeah that must have been.

03:29:38.960 --> 03:29:43.080
And but losing a solid snake like you said is a small map we can scan so much that's

03:29:43.080 --> 03:29:46.760
probably going to impact everybody else as well because look at the top of it there's

03:29:46.760 --> 03:29:50.720
somebody Jones left alive towers the soul shield he finds another one out of nowhere

03:29:50.720 --> 03:29:55.800
seemingly he's just faring from Armory he is all the way from Armory.

03:29:55.800 --> 03:29:59.040
Ready to peek anyone he desires.

03:29:59.040 --> 03:30:03.300
Kinnotrape looked to not try and hard clear these positions instead they try and

03:30:03.300 --> 03:30:04.140
sneak away.

03:30:04.140 --> 03:30:08.380
The paths of the map haven't been contested by scars and now it's a bit of a

03:30:08.380 --> 03:30:11.940
rotation here. Three scars plays an armory desk looking to try and

03:30:11.940 --> 03:30:15.140
drop downstairs perhaps but they need to be careful because Gadotrata

03:30:15.140 --> 03:30:19.380
does have an angle, half an angle onto that drop.

03:30:19.380 --> 03:30:23.740
Almost catches a wreck.

03:30:23.740 --> 03:30:28.740
Some people will say bad aim, but we say R4C. It's okay. You're allowed one of those.

03:30:30.240 --> 03:30:32.740
It's not the easiest weapon anymore.

03:30:32.740 --> 03:30:36.740
Plan wise, this is a cooked round. You gotta get at least one kill here by my count.

03:30:36.740 --> 03:30:39.740
They got C4, they got Goryo 5, and you're not gonna find any kills.

03:30:39.740 --> 03:30:43.740
The 5v1 leaving Eclare outside the building.

03:30:43.740 --> 03:30:44.740
Last man standing.

03:30:44.740 --> 03:30:48.740
Waxioi has always been an MPX demon on the Valkyrie.

03:30:48.740 --> 03:30:50.740
I'm just gonna save my 2 cents on that.

03:30:50.740 --> 03:30:55.740
sense on that. I love to see Washoe back on the Valkyrie. Scars, back in the day when

03:30:55.740 --> 03:30:59.980
they were the best team in Japan, one of the best teams in APAC, it was the information

03:30:59.980 --> 03:31:05.220
gathering, it was Washoe always feeding opportunities to his team, taking opportunities themselves.

03:31:05.220 --> 03:31:10.660
That was a large part of their success. And I tell you what, Scars today are really impressing

03:31:10.660 --> 03:31:15.700
me. I think bringing Nina back onto the roster is an obvious choice, but I hadn't necessarily

03:31:15.700 --> 03:31:21.820
expected the Yuuki's pick up especially when Ayaka is performing so well but yes

03:31:21.820 --> 03:31:26.860
it's a clear now just baiting against his former team and it's gonna be a tie of

03:31:26.860 --> 03:31:31.340
the scoreline here for Skars the question is will they feed him a pick and

03:31:31.340 --> 03:31:37.660
jump out I think they might look at this one rec is tempted oh this is the

03:31:37.660 --> 03:31:39.660
save the KD

03:31:42.180 --> 03:31:47.380
Even his teammate of the Claire Gatorada was a AFK by the way, please respawn.

03:31:48.780 --> 03:31:54.940
I mean it has felt a little bit like a Claire hasn't really fully been activated yet here on the border attacks and

03:31:55.300 --> 03:32:00.180
Granted he's being put on obvious like florist who has to spend in the first like a minute of the round maybe more

03:32:00.460 --> 03:32:04.740
Running out the building using the the florist stones and blowing up certain things in the map

03:32:04.740 --> 03:32:11.260
But by the time he's done using his gadget, the round is like 2v5, 3v5, and it's practically over, right?

03:32:11.260 --> 03:32:18.700
And as the issue with operators like Ravage, Twitch, Floors, and Attack, and like Echo, Maestro, and Defense,

03:32:18.700 --> 03:32:22.220
seems to be a very fast pace and very dynamic these days.

03:32:22.220 --> 03:32:29.700
It's rare that we see the full time being in a rank setting, and it's rare that the pace of the rounds are slow enough to comfortably sit on cameras,

03:32:29.700 --> 03:32:33.540
feel like you're wasting your time or that other people are fighting in battle that you could help

03:32:33.540 --> 03:32:38.180
them in if you weren't on that drone. So it's one of those cases where maybe something else

03:32:38.180 --> 03:32:42.740
of Flores and play more proactive operators, because with CA Gator playing like the Valk,

03:32:42.740 --> 03:32:47.220
the Sonic Snake, he can help his teammates quite quickly. Whereas in Claire being a

03:32:47.220 --> 03:32:50.260
half support operator, it really doesn't seem like he can do much in these rounds.

03:32:53.780 --> 03:32:56.740
Two more rounds left in the half and skies.

03:32:56.740 --> 03:33:04.340
I feel like they've kind of gained control of the flow of this map and border.

03:33:04.340 --> 03:33:10.740
They had that flow control for pretty much all of Nighthaven labs, despite a couple of good rounds from KineTrope.

03:33:10.740 --> 03:33:14.740
I feel like they've finally garnered that as well here on Border.

03:33:14.740 --> 03:33:20.240
But being the most attack-assided map in the pool, this is really KineTrope's opportunity right now.

03:33:20.240 --> 03:33:24.240
They can't squander it, they have to go big, and he's filed two rounds in the half.

03:33:24.240 --> 03:33:28.980
Yeah, that's something we haven't discussed is how a tag or favorite border tends to be.

03:33:28.980 --> 03:33:33.540
I mean, going 2-2 in 4 rounds is actually phenomenal from Scar, from a statistical perspective.

03:33:33.540 --> 03:33:36.940
Of course, like every border game is the same, like every border game is the same.

03:33:36.940 --> 03:33:38.540
Oh, okay, that's our wall back in the house.

03:33:38.540 --> 03:33:44.340
He saw his toes, shot his head through the wall, and looked the wrong way going towards customs.

03:33:44.340 --> 03:33:52.340
And they see the diffuser case also on the ground, so they know that a second attacker has to come around sooner or later to pick that back up because that's gonna be necessary.

03:33:52.340 --> 03:34:02.340
So KinoTrip again, all four saiyors outside the building, two of them practically still in spawn, meanwhile the fuser is on the ground, cold.

03:34:02.340 --> 03:34:08.340
Yeah, not great. Not a great start for KinoTrip.

03:34:08.340 --> 03:34:12.340
And it looks like they've just taken the wind out of their saiyors.

03:34:12.340 --> 03:34:15.340
where they want to go through. Nice shot from Iagata.

03:34:15.340 --> 03:34:20.340
Not only is it Reku got the first frag traded back, but the smoke going down,

03:34:20.340 --> 03:34:23.340
that's a lot of good late-round U-Till now eliminated.

03:34:23.340 --> 03:34:26.340
But KineTrop do have to focus up on taking map control,

03:34:26.340 --> 03:34:28.340
because you look at all these players on the top floor.

03:34:28.340 --> 03:34:31.340
In fact, it's three of the four remaining defenders.

03:34:31.340 --> 03:34:34.340
Obviously, KineTrop are not going to be able to execute on the site

03:34:34.340 --> 03:34:37.340
while that vertical dominance is being retained by the defense.

03:34:37.340 --> 03:34:41.340
So they get to work pretty quick to clear out these three players.

03:34:42.340 --> 03:34:46.580
Yeah, it's about just tempo and pace right now. Yes, they got the kill like you mentioned

03:34:47.180 --> 03:34:49.380
But they have so much time to make up for that

03:34:49.380 --> 03:34:51.860
They lost early on with that loss of cow on the case

03:34:51.860 --> 03:34:57.020
But the god things we got in the 4v4 60 seconds attacking top floor prog never said the man like I've store

03:34:57.460 --> 03:35:01.780
Once they start pushing forward they got a cannon guys three two one and push together

03:35:01.780 --> 03:35:05.260
But there's no doggie be there is no shield. It's just guns placing here on top floor

03:35:05.940 --> 03:35:11.180
Good fire though does restrict some of the peaking potential, but not for Nina whoever on a stairs

03:35:11.180 --> 03:35:13.860
It's just found Katarata. I believe that might have been a swing from outside.

03:35:14.140 --> 03:35:17.740
Meanwhile, Yukis has also held down the fort inside of archives.

03:35:17.740 --> 03:35:22.220
So no chance here for Keena Trump to get the job done over on archives.

03:35:22.220 --> 03:35:25.080
Yukis now found a second one against his old team.

03:35:25.660 --> 03:35:28.060
Ayageta 1v4 against his old team.

03:35:29.060 --> 03:35:30.580
Diffuser in pocket.

03:35:30.580 --> 03:35:33.340
Skeleton key in hand. He needs to isolate once.

03:35:33.340 --> 03:35:36.460
And I think it's gonna start with Nina up at the top of the stairs.

03:35:36.460 --> 03:35:42.460
who scares him off he's gonna fall back flashbang over the top sees for a brief

03:35:42.460 --> 03:35:47.260
moment wash away a main lobby but Nina's hunting for that kill and scars do take

03:35:47.260 --> 03:35:52.860
the lead defense is not a worry at all for this very proficient team on border

03:35:52.860 --> 03:35:57.620
it's not and went that awesome the first half we got a half-time vibe check as

03:35:57.620 --> 03:36:05.140
well it's we don't all my guys really all my god James I did it I was so worried

03:36:05.140 --> 03:36:10.020
about not remembering it. Oh my god. You know, on a previous

03:36:10.020 --> 03:36:12.740
day, I messed it up really badly. Okay. We do work in a

03:36:12.740 --> 03:36:14.580
scale. You've been working for a long time. I have for three

03:36:14.580 --> 03:36:17.780
years going out, right? For me. And now we have this new

03:36:17.780 --> 03:36:21.380
thing. We'll call it half time back check break after six

03:36:21.380 --> 03:36:24.260
rounds and a half. I thought it was two three into a three

03:36:24.260 --> 03:36:27.780
three. I thought that's what happened. It wasn't that's it's

03:36:27.780 --> 03:36:34.260
okay, man. It's actually a three two. I know which is even

03:36:34.260 --> 03:36:40.040
Better because it means that of course scars that have a chance to win the half out ride for two split

03:36:40.380 --> 03:36:42.980
It's alright. Take nobody notice. I won't tell anyone

03:36:48.380 --> 03:36:51.860
You know maybe so that we have the iPad again, it used to be an iPad cluster

03:36:51.940 --> 03:36:56.860
We were taken I was yeah, and because of that I was tracking everything manually

03:36:56.860 --> 03:37:01.100
So I was moved down like over the bends the bombs that every round etc

03:37:01.100 --> 03:37:06.740
Well then I found out that when I was an iPadcaster it was kind of taking me out of the game sometimes

03:37:06.740 --> 03:37:10.500
because I was looking away from the screen to my iPad and not look at the action like this

03:37:10.500 --> 03:37:11.940
on peak right now from the email for it.

03:37:11.940 --> 03:37:14.660
Oh, at least I didn't have an iPadcaster for example, right?

03:37:14.660 --> 03:37:18.940
And I thought I'm going to start casting out the iPad for a full year and I think I think

03:37:18.940 --> 03:37:23.700
this kickoff stage will actually be that full year doing that but sometimes I lose track

03:37:23.700 --> 03:37:26.180
of the exact round count if I don't check it every single time.

03:37:26.180 --> 03:37:29.820
So I thought you'd just hit a piece of paper and just tick off the rounds as they go.

03:37:29.820 --> 03:37:31.820
Right to scramble right after every round.

03:37:31.820 --> 03:37:36.820
Not a bad call, not a bad call, but obviously also a very good start in this round for Skars.

03:37:36.820 --> 03:37:39.820
You mentioned that Nina found a spawn peek. Goodbye, Gatorada.

03:37:39.820 --> 03:37:46.820
It's funny, Gatorada of course returning to competitive play after kind of retiring since the CAG days.

03:37:46.820 --> 03:37:52.820
Unlike Ayagaya, he didn't kind of stay in the scene and play on other teams after being dropped from CAG.

03:37:52.820 --> 03:37:55.820
I had a feeling Rex gonna die here. Just look at him.

03:37:55.820 --> 03:37:58.820
He's being watched, he's being covered.

03:37:58.820 --> 03:38:01.400
He's gonna go for a swing till you know it, it's right baby.

03:38:01.400 --> 03:38:02.840
He's gonna be like, oh there's a plant down here,

03:38:02.840 --> 03:38:06.040
I'm gonna fight him once, it flies into my dive.

03:38:06.040 --> 03:38:08.080
Maybe he's gonna have a pop-off moment.

03:38:08.080 --> 03:38:10.340
He's being pretty good right now as you talk to the base,

03:38:10.340 --> 03:38:13.440
stalling for time and not overexposure himself too much,

03:38:13.440 --> 03:38:14.720
being able to second elsewhere,

03:38:14.720 --> 03:38:16.420
though denying everything here

03:38:16.420 --> 03:38:18.120
when it comes to King George's entry.

03:38:18.120 --> 03:38:19.280
There's a run-out as well,

03:38:19.280 --> 03:38:20.560
and it does go for a third,

03:38:20.560 --> 03:38:22.760
finally shot down by the Blackbeard.

03:38:22.760 --> 03:38:25.320
Now this would be big if Agator is able to take down

03:38:25.320 --> 03:38:27.960
that plant, stays in for a brief moment.

03:38:27.960 --> 03:38:31.120
Finally enough, he's just too far away to see him with the gadget.

03:38:31.120 --> 03:38:33.360
Flashbang goes out, it's the only flash he's got.

03:38:33.360 --> 03:38:36.240
And he can't really use the other windows because they've been barricaded.

03:38:36.240 --> 03:38:40.280
This is a great setup, really underrated as you said on the previous map,

03:38:40.280 --> 03:38:44.080
the ability of barricades to give freedom to the defenders.

03:38:44.080 --> 03:38:49.280
And Wreck has also gassed out that position to prevent Eagator from marching on forwards.

03:38:49.280 --> 03:38:53.160
This has been such a stall out, finally Carwell finds Wreck.

03:38:53.160 --> 03:38:56.840
At the exact same time, he's getting run out on from break room by UKIS.

03:38:56.840 --> 03:38:59.840
as he restabilize into a 3 on 3.

03:39:00.840 --> 03:39:02.840
Actually very winnable round here.

03:39:02.840 --> 03:39:05.840
Got intel, got BB, got second innocent pocket.

03:39:05.840 --> 03:39:09.840
And they actually have decent time as well, it's 64 seconds.

03:39:09.840 --> 03:39:12.840
So let's make sure we're off office right now from the east stairs.

03:39:12.840 --> 03:39:15.840
The break room is in clear clear clear, don't worry about it.

03:39:15.840 --> 03:39:18.840
But I feel like we need to either see how I get towards the bomb,

03:39:18.840 --> 03:39:22.840
start to help get the plant down, or get Iakita with the flag to go for a kill.

03:39:22.840 --> 03:39:30.960
Oh, it's a big one. V1, what a shot from Yuki's. He's been firing up big time on border.

03:39:30.960 --> 03:39:35.280
Akai and Ayageta cannot push for the refrag as if yet Flashbang goes out, but they're

03:39:35.280 --> 03:39:39.920
so worried about all the other angles from the other Scars players. Finally, Ayageta

03:39:39.920 --> 03:39:45.960
takes the bombsite and it's goodbye to Yuki into the 2v2 with only 15 seconds to play.

03:39:45.960 --> 03:39:51.000
This like and wash, I have spent most of this round sitting back relaxing, sipping peanut

03:39:51.000 --> 03:39:56.000
Kalada's on the bomb side, and now it's just Akayu left against two players.

03:39:56.000 --> 03:40:01.000
He's got no time, has to tank it, and it doesn't matter, there's nothing to be done.

03:40:01.000 --> 03:40:07.000
Skars looking back in peak form, and on boarder, they dominate in the first half.

03:40:07.000 --> 03:40:11.000
It's a 4-2 split, heading into the halftime vibe check.

03:40:21.000 --> 03:40:23.000
I

03:40:51.000 --> 03:40:53.000
For you nose and jeans

03:41:21.000 --> 03:41:24.680
But you know, you think it'll make me wrong

03:41:24.680 --> 03:41:26.000
And it's a bit too low

03:41:26.000 --> 03:41:27.640
Yeah, yeah, still, I got my eyes on the bottom

03:41:27.640 --> 03:41:29.280
They'll site this tunnel vision

03:41:29.280 --> 03:41:31.240
If I got comas missing, I don't know who might come

03:41:31.240 --> 03:41:33.200
But missing, I don't know who gon' be the dude

03:41:33.200 --> 03:41:35.600
Thought you were that one time and got proven not to be

03:41:35.600 --> 03:41:37.920
So true, I got left halfway out, my mind had to get

03:41:37.920 --> 03:41:40.200
With some days, rearranging what really matter

03:41:40.200 --> 03:41:42.320
Keep casual fleas, set the goal and something

03:41:42.320 --> 03:41:44.080
After that, I had to take a risk

03:41:44.080 --> 03:41:45.480
Bet on me, cause that's what it will

03:41:45.480 --> 03:41:47.480
Before you fantasize it on me, you should dream

03:41:47.480 --> 03:41:49.120
Of a better self-finance for real

03:41:49.120 --> 03:42:10.120
I dreamed it up, changed all my lifestyle, no money, nice house, I cleaned it up, and it seems enough, but one thing really made me think enough, and I see, I see new scenes of it, did you need to freeze, no strings to cut, but I don't know what you want, you think it up, it makes me wrong, and it's a bit too long.

03:42:10.120 --> 03:42:22.840
of the dream start on border for wrecking the boys on scars 4 to at the end of the half

03:42:22.840 --> 03:42:28.560
on the most attack a sided map in the pool. It's a shame really, if you're a KineTrope

03:42:28.560 --> 03:42:33.880
fan because man, we really expected a lot out of them after that first game against

03:42:33.880 --> 03:42:38.440
help us. So they looked so good. And even on not having labs, they looked all right.

03:42:38.440 --> 03:42:40.440
What do we expect so much more?

03:42:40.440 --> 03:42:51.440
Yeah, and honestly, I do think the map video here is quite challenging for KineTral, I think, going up against cars and night heaven labs into board or into bank.

03:42:51.440 --> 03:42:54.440
You have not made it easy for yourself. That's what I want to say.

03:42:54.440 --> 03:43:00.440
But this is also the thing, when you have new roster with some new players, and maybe even when you have some inside information,

03:43:00.440 --> 03:43:04.640
Even that you know players that go from teammate or team B and TB to teammate and so so on

03:43:05.080 --> 03:43:08.420
You might feel like oh, we know them on this map. We know how they're gonna play

03:43:08.720 --> 03:43:15.040
But then what if it seems to shuffle? What if they don't play the way they used to because they also have new players

03:43:15.040 --> 03:43:18.580
What if they just have these excellent gunfights where they're just winning every single time?

03:43:18.920 --> 03:43:21.560
That's how you get these four two sort of house

03:43:22.720 --> 03:43:26.480
Also, they've been very chatting we each other in game on both maps actually both

03:43:26.480 --> 03:43:30.480
discussed in the operative bands, calling each other baiters and their EFTs.

03:43:30.480 --> 03:43:37.480
They're building all these kinds of things. Obviously, some vibes between these two teams given that they have former teammates across the board.

03:43:37.480 --> 03:43:47.480
Of course, of course, yeah. Very much. It's funny, I would have expected that KineTrope would be able to read Scars a little bit better just because it's not just that they have former teammates, they get a bit...

03:43:47.480 --> 03:43:49.480
They have their former coach, obviously.

03:43:49.480 --> 03:43:53.480
Claire, like you, he wrote the book, The Scars, if you will.

03:43:53.480 --> 03:43:54.480
And now he plays for Kinochok.

03:43:54.480 --> 03:43:57.480
Do you think that would be such a significant advantage?

03:43:57.480 --> 03:43:59.480
No, not to be.

03:43:59.480 --> 03:44:01.480
You know, I've got to wonder, like, how awkward would it be?

03:44:01.480 --> 03:44:03.480
This didn't really affect you, perhaps, because you

03:44:03.480 --> 03:44:06.480
spent almost your entire career with the same roster.

03:44:06.480 --> 03:44:07.480
Yeah.

03:44:07.480 --> 03:44:10.480
There's often drama, like a player or a coach or an analyst leaves

03:44:10.480 --> 03:44:13.480
a team and, you know, they take the whole Google Drive with them,

03:44:13.480 --> 03:44:14.480
or whatever.

03:44:14.480 --> 03:44:16.480
There's a little bit of politics about how do we separate, like,

03:44:16.480 --> 03:44:22.520
Like all of the notes and all of the strats that all the documentation that we have especially for a Claire

03:44:23.040 --> 03:44:28.320
Leaving scars right like yeah typically it's the it's the coach who's in charge of all the documents

03:44:28.480 --> 03:44:31.920
So this is the awkward thing because obviously we didn't make many of us to change between

03:44:32.040 --> 03:44:35.800
Hard of ways to do this and shachi and you know go get later on

03:44:36.320 --> 03:44:42.240
We would remove the Google Drive access before telling them that they got benched so that it wouldn't just copied out a spy

03:44:42.240 --> 03:44:46.240
and take the strats with them, but then one time a player would check the

03:44:46.240 --> 03:44:51.120
Google Drive for a straddle, like, uh, why not have access, and it's like, uh, well,

03:44:51.120 --> 03:44:54.880
stop watching, you're getting dropped, and then they would know that because we had

03:44:54.880 --> 03:44:57.120
done the same to a player before, so they'd know the trick, right?

03:44:57.840 --> 03:45:00.160
And they'd treat it to a very awkward conversation.

03:45:01.520 --> 03:45:05.520
Again, politics and checking care of yourself before others, it's a tough one,

03:45:05.520 --> 03:45:08.000
because there's so many moving parts in these boards, and they know...

03:45:08.000 --> 03:45:09.000
Yeah

03:45:09.000 --> 03:45:10.000
It's a bit awkward

03:45:10.000 --> 03:45:14.000
So who to drop that caught it beforehand?

03:45:14.000 --> 03:45:15.000
Who was it?

03:45:15.000 --> 03:45:17.000
I think it might have been Junes where it happened with

03:45:17.000 --> 03:45:19.000
I don't remember the time but I'm pretty sure it must have been

03:45:19.000 --> 03:45:20.000
Yeah

03:45:20.000 --> 03:45:21.000
Poor guy

03:45:21.000 --> 03:45:22.000
Poor guy

03:45:22.000 --> 03:45:25.000
Look, I like what I'm seeing from scars this round

03:45:25.000 --> 03:45:29.000
Which I feel like I've said a lot of the times so far in this series

03:45:29.000 --> 03:45:31.000
But I love the fact that we're using Heart Breach on boarder

03:45:31.000 --> 03:45:33.000
The Ace and the Kibana

03:45:33.000 --> 03:45:35.000
But it's not in your most typical way

03:45:35.000 --> 03:45:36.000
No, it's to flush out

03:45:36.000 --> 03:45:41.960
Locks out some of these core positions like break room. It's not just over breaching the main wall and executing on the side

03:45:41.960 --> 03:45:45.640
They're using this very creatively. It's leaving area to be exposed

03:45:45.640 --> 03:45:49.180
It's led him to fall and though Kao is able to trade out wreck

03:45:50.000 --> 03:45:56.680
Skars might actually be able to pick up fish like this. It was info but Gatorada on the back of a Valkyrie camera

03:45:57.120 --> 03:46:00.120
This is a tough call now for KineTrip for they look to get re-aggressive

03:46:00.720 --> 03:46:02.720
Or not hard

03:46:02.720 --> 03:46:11.860
Okay, wow impact from below finishes off the downed player meanwhile a car you come through and swings

03:46:11.860 --> 03:46:19.140
That's very nice from Keena Trope now scars in a 1v3 of you kids up against this former team

03:46:20.640 --> 03:46:25.580
I swear the whole man has played out in break room though. We've seen almost nowhere else on the map again

03:46:25.580 --> 03:46:28.000
Libby in his chat get that under camera killed out

03:46:28.000 --> 03:46:37.000
Can you make a play? It's 1 vs 3, C4, Val'Kam, Crossfire, and Val'Kam lurking down below an impact win.

03:46:37.000 --> 03:46:43.000
He's impacting him from below all the information. It's beautiful, tower swings off the contact.

03:46:43.000 --> 03:46:50.000
Gino Trope. He said he started looking good for scars, but that was a good adaptation there by Gino Trope to counter the round.

03:46:50.000 --> 03:46:57.000
It was. I love the impact from below from Val'Kam. It's kind of like this little ego move where it's like, hey mate, if I had picked C4, you would be dead.

03:46:57.000 --> 03:46:59.160
So just just know that just know that

03:47:00.800 --> 03:47:07.880
Well, that actually is it's funny cuz if you took if you took Valkyrie and poles and look at them historically higher

03:47:07.880 --> 03:47:10.320
You play the info you play the C4 beneath

03:47:11.020 --> 03:47:16.820
But then we also have the conversation of we don't want operators who have too much self agency, right?

03:47:16.820 --> 03:47:23.060
Like think of Yeager with the purple shield you can put down the shield and put up the ads is I feel like that will be in balance

03:47:23.060 --> 03:47:28.180
because they can protect what he brings. And that's not fair. But then Paul's and Valkyrie's whole

03:47:28.180 --> 03:47:34.900
feel is that they bring in full with a c4. And if you took the c4 away from them, they would be

03:47:35.460 --> 03:47:38.980
a much weaker operator because you'd have to play the Valkyrie on the Paul's

03:47:38.980 --> 03:47:43.620
for somebody else's c4 to do the job, right? Yeah. I feel like that's a funny balancing

03:47:43.620 --> 03:47:48.420
discussion where sometimes it's fine and sometimes it's completely the opposite of fine.

03:47:48.420 --> 03:47:53.700
totally yeah look it's not a hard and fast rule that you never want an operator to be

03:47:53.700 --> 03:47:58.660
independent because sometimes it works and look an operator that I see a lot of at the

03:47:58.660 --> 03:48:03.380
like kind of solo queue level because it's like we're saying like it's not as big a deal

03:48:03.380 --> 03:48:07.020
when you have comms you can coordinate as a team but as a solo queueer being able to

03:48:07.020 --> 03:48:09.460
hard breach and have your own EMPs is huge.

03:48:09.460 --> 03:48:11.500
You can actually see a lot of striker.

03:48:11.500 --> 03:48:16.380
Wow that was a good shot from Iagator and Washoi but it goes to show that the boss

03:48:16.380 --> 03:48:20.700
It's not all it's cracked up to be because it only does about 80 damage on the washaway at long range there

03:48:21.020 --> 03:48:26.340
Yeah, but it's also about strikers obviously he's got the MPs and the secondary hybrid gadget now

03:48:27.060 --> 03:48:31.420
The MPs are as good as thatcher and the secondary hybrid gadget isn't as good as thermite

03:48:31.420 --> 03:48:36.980
So he's just got a worse version of both and I think sometimes the self-sufficiency is just about you know

03:48:36.980 --> 03:48:38.980
How how good is it overall?

03:48:39.500 --> 03:48:45.580
It's about balancing the whole kit looks like scars going for a bit of an aggressive play the blitz supported by the nomad goes in

03:48:45.580 --> 03:48:55.580
The verticality from Akayu watches out for fish like, wash away able to trade, and it's now awkward for KineTrip 1, V3 with you kids on the grounds.

03:48:55.580 --> 03:48:58.580
Babs could be picked up at some point in Lobby.

03:48:58.580 --> 03:49:04.580
Scars need to try and isolate. Whereabouts is Akayu? We know he's up on the mezzanine.

03:49:04.580 --> 03:49:09.580
Once Nina has an E1D, he might be able to detonate it. The drop should have been heard.

03:49:09.580 --> 03:49:21.580
The E1D comes out, Wreck goes for the swing with the glass, and the round is put to bed, good round from Skars, and with that they are once again on the verge of finishing off this game.

03:49:21.580 --> 03:49:32.580
Quite like that push actually, I mean obviously it works as good as it did because they had the opening pick and they had significant confidence because there's those angles that they can be watched against them.

03:49:32.580 --> 03:49:38.340
But they blitzed down the bathroom hallway with a glass mode passport because Easteos was already clear?

03:49:39.060 --> 03:49:43.780
Very effective, highly lethal, and it forces the remaining players of Kino Trope who are not

03:49:43.780 --> 03:49:48.260
by the bombset itself to come sprinting back to try and save that round together.

03:49:48.820 --> 03:49:52.420
And as it makes these rushes of direct attacks so effective,

03:49:52.420 --> 03:49:58.340
is that it says Scrooge will run upstairs, they have to respond to us attacking their home,

03:49:58.340 --> 03:50:01.620
and then sprint back into action. So I quite like that.

03:50:02.820 --> 03:50:06.260
And the funny thing is you mentioned that Striker in solo queue is an upper that sees

03:50:06.260 --> 03:50:11.220
a fair bit of play because it can be a self-enabling operator. But you can also make the argument at

03:50:11.220 --> 03:50:16.180
the same time that Striker could be one of the best attackers in the game for any round,

03:50:16.180 --> 03:50:20.340
in theory for pro league, right? Because anything you want, like the most common one that we saw

03:50:20.340 --> 03:50:26.180
in the beginning was Consulate Top Floor Attack. You know they had a bandit or a kite in the meeting

03:50:26.180 --> 03:50:29.620
wall, they pre-placed it and no one's gonna bring fast or it's hard to nade it.

03:50:29.620 --> 03:50:34.260
You can just bring in P's and the Ken opener, Nade or Ken opener and use Solo can deal with

03:50:34.260 --> 03:50:38.900
that position while four people take admin offices. Phenomenal operator and it's actually

03:50:38.900 --> 03:50:43.380
FaZe Clan, one of the best teams in the world, maybe the best team in the world, right? Who has

03:50:43.380 --> 03:50:48.180
the highest play rate with that operator. That's a really interesting fact, I didn't know that the

03:50:48.180 --> 03:50:52.740
FaZe had the highest play rate but yes, great operator. Obviously also got a phenomenal primary

03:50:52.740 --> 03:50:59.060
in the M4 and the secondary shotgun so just such a versatile operator. Now good early spawn peek there

03:50:59.060 --> 03:51:04.340
running it outside, wreck will go down, that's goodbye to the ash which means one less counter

03:51:04.340 --> 03:51:08.660
to these mirror windows. When I say one less I mean well that the only counter is gone.

03:51:09.460 --> 03:51:17.940
Aside from knifing those mirrors. Or still bashing them technically, another knife. Sorry,

03:51:17.940 --> 03:51:20.980
melee melee melee

03:51:21.780 --> 03:51:26.100
i've always been a melee type of guy but i think it's melee

03:51:27.060 --> 03:51:32.580
it's definitely one it can be both right i think is that a said word i feel like uh i'm gonna go

03:51:32.580 --> 03:51:38.580
you should say it's accent slash dialect base yeah like the american versus uk english type thing

03:51:38.580 --> 03:51:45.140
exactly i think britain melee i don't know like i say both that's the benefit of being a foreign

03:51:45.140 --> 03:51:47.780
for an English speaker right or not not an English speaker.

03:51:47.780 --> 03:51:49.860
Just keep it fun you know keep something. Yeah.

03:51:49.860 --> 03:51:52.740
Meadows with a tomato, garage of grass, I'll teach it up.

03:51:54.580 --> 03:51:59.140
Here we go. The shield bash comes in onto the mirror window. It's time to go for a plant. Wait

03:51:59.140 --> 03:52:04.260
hang on a second. That's awkward. Fish like is run straight outside to try and chase down

03:52:04.260 --> 03:52:09.300
Kawa who managed to get away with his life. What the hell was that from Keena Trope? Thankfully

03:52:09.300 --> 03:52:13.940
for scars they managed to find two kills back again and they get deep in the box side.

03:52:13.940 --> 03:52:18.660
Now it's time to try and look for a plant opportunity here, but the Blitz needs to get around it.

03:52:18.660 --> 03:52:23.540
Meanwhile, the logic bomb rings out. Is there a plant denial here? I don't think there is.

03:52:23.540 --> 03:52:28.260
Nobody's in position. Nobody seemingly knows about it either. This is going to be a tough

03:52:28.260 --> 03:52:33.780
retake here for Kinecho. That's cold. Chase outside, straight back, your human scapum

03:52:33.780 --> 03:52:37.620
so controlled, post-unabled, smoke from glass and pocket as well, and a Blitz alive.

03:52:37.620 --> 03:52:42.660
This post-unit should be practically impossible. The Blitz can't do a lot from outside of that

03:52:42.660 --> 03:52:47.320
window though the glass still has one smoke grenade left that could be big

03:52:47.320 --> 03:52:52.200
here the bird though comes through as well from you kids up above with Nino on

03:52:52.200 --> 03:52:55.760
the glass going down it comes down greatly to you kids now he's the last

03:52:55.760 --> 03:53:00.760
one standing the solace up above he's been taken down DMR comes out all he

03:53:00.760 --> 03:53:05.160
has to do now is kill the player on that diffuser doesn't need to worry about the

03:53:05.160 --> 03:53:08.200
second player who's covering just find that player on the diffuser

03:53:08.200 --> 03:53:11.520
Gatorana sticks it and wins the round!

03:53:11.520 --> 03:53:13.020
The Kena Trope!

03:53:13.020 --> 03:53:17.360
Yook is just needed, one kill and he could not find it!

03:53:17.360 --> 03:53:19.800
No match point just yet for scars!

03:53:19.800 --> 03:53:22.920
Kena Trope are still battling on boarder!

03:53:22.920 --> 03:53:26.880
Oh, he's got a few bad about that one, you know, he was upstairs for so long,

03:53:26.880 --> 03:53:29.560
didn't double check if the vert was done for the post-time,

03:53:29.560 --> 03:53:31.880
but also he didn't want to give up his positioning, right?

03:53:31.880 --> 03:53:36.000
They thought to themselves, hey guys, the win condition is we're hiding a player up above,

03:53:36.000 --> 03:53:37.000
they're not gonna know about it.

03:53:37.000 --> 03:53:39.840
They think we're all downstairs by the bomb site, so just don't make a noise

03:53:40.000 --> 03:53:45.800
He didn't feel like he had the space to use his weapons in the post plant to make sure the holes were there

03:53:46.000 --> 03:53:48.000
And you realize a little bit too late

03:53:48.080 --> 03:53:54.200
The crazy thing is I think Kino's have started diffusing with like seven points something seconds left or eight points something seconds left

03:53:54.200 --> 03:53:57.800
Meaning had they been one second slower, it wouldn't have mattered

03:53:57.800 --> 03:54:02.560
It was literally down to the final seconds of the round for Kino to win that post plant

03:54:02.560 --> 03:54:06.600
Phenomenal stuff and it didn't waste any moments like the second that bomb went down

03:54:06.600 --> 03:54:10.560
Tyro will run and he's forced to build the thing. Costumes check, bombsite check,

03:54:10.560 --> 03:54:13.560
turret check.

03:54:18.560 --> 03:54:24.560
Now this is a big round, Nick. It's either match point scars or it's even scoreline.

03:54:24.560 --> 03:54:28.560
Big chance for Kinejoke now.

03:54:28.560 --> 03:54:33.060
We've had all the bands come out Valkyrie eliminated glass eliminated

03:54:33.480 --> 03:54:40.240
Leaves the mirror in leaves all of these traps in moments a triple threat right Fenrir Ella and the Thorn

03:54:41.520 --> 03:54:46.200
Mutur is not half bad as well. We've seen a little lion play here. So I'm not surprised to see that

03:54:47.280 --> 03:54:50.960
Amos as well counted a lot of these positions where the new was

03:54:51.720 --> 03:54:56.880
Placed notice the mutur often placed in power positions. We want defenders to be playing

03:54:56.880 --> 03:55:01.120
Yeah, to try and protect them against that utile instead of just for drone like

03:55:01.680 --> 03:55:03.680
the old days

03:55:03.680 --> 03:55:08.360
I could also really see a clash around happen. Just want some key to Kobe like this

03:55:08.360 --> 03:55:14.080
And we're going to overtime or a 5-5 or a 5-6 like I feel like that's gonna be a clash moment right there with these

03:55:14.080 --> 03:55:20.000
Operator bands being able to also banning Valkyrie was saying Valkyrie impacts every round is kind of cool

03:55:20.320 --> 03:55:23.240
Because it's been Valkyrie impacts every time not a C4

03:55:23.240 --> 03:55:31.320
batting an operat against gatorada is pretty cold as well as like this guy retired respect

03:55:31.320 --> 03:55:41.880
the fear hmm there's always the question oh has this a trade and god bless the damage

03:55:41.880 --> 03:55:47.080
on that ar from nomad i mean if he didn't have that level of damage that would not have

03:55:47.080 --> 03:55:52.560
been a trade he did not get the headshot iagata lamb of the headshot with a scorpion it's

03:55:52.560 --> 03:55:56.880
Kind of worth it though, for SCARs I'd say, now they can focus up on clearing the next

03:55:56.880 --> 03:56:02.080
power position, which will be CCTV and that's Gatorada, playing for Thorne.

03:56:02.080 --> 03:56:06.920
I don't think trading a body on board is better for attackers, because you get map control

03:56:06.920 --> 03:56:07.920
with that.

03:56:07.920 --> 03:56:11.920
There are some maps for a thing, the defender trading is better because they get less gadgets

03:56:11.920 --> 03:56:15.800
on the attacking side, but this map is not as much about that as the CCTV topcalls for

03:56:15.800 --> 03:56:16.800
example.

03:56:16.800 --> 03:56:21.240
The SCARs get a bit of this deal, but the hardest battle is yet to come.

03:56:21.240 --> 03:56:25.520
If you want to clear CCTV and break room, I think that is going to be the tallest test for them.

03:56:25.520 --> 03:56:29.900
There goes the fire, the DMR watching the angle, but they got to push somewhere else,

03:56:29.900 --> 03:56:31.900
so he can't just be wrecked doing all this work himself.

03:56:31.900 --> 03:56:34.560
They got to see Nina and LaShaw like it in the action.

03:56:35.840 --> 03:56:40.520
Second fire's gone out, but actually there's still a lot of playability here for Garurata.

03:56:40.520 --> 03:56:44.220
Wow, that fire is fucking by such a huge radius these days.

03:56:45.600 --> 03:56:50.140
Garurata's a bit of an off angle, and if he's peeked from the window at the same time as he's pressured from somewhere else,

03:56:50.140 --> 03:56:52.140
He is surely gonna lose the fight. Why should I?

03:56:54.140 --> 03:56:56.140
Takes a bit of damage and grow down.

03:56:56.140 --> 03:56:58.140
Fog at Arata, but he goes down.

03:56:58.140 --> 03:57:00.140
And Skars have a chance now.

03:57:00.140 --> 03:57:02.140
Into the 3v3.

03:57:02.140 --> 03:57:04.140
45 seconds still to play.

03:57:05.140 --> 03:57:07.140
How is the key pillar?

03:57:07.140 --> 03:57:09.140
For a key player, he's on a pillar position in the middle, right?

03:57:09.140 --> 03:57:12.140
If he dies, they lose access to Armory on the retake,

03:57:12.140 --> 03:57:14.140
and the plant can be enabled by Skars.

03:57:14.140 --> 03:57:16.140
It's important that he stays alive,

03:57:16.140 --> 03:57:18.140
and that's declaring Akaio to the first work.

03:57:18.140 --> 03:57:23.140
first work in there. Of course Akayu taking down Rek, now they've got man advantage.

03:57:23.140 --> 03:57:27.140
Big gap that Akayu is able to shut down.

03:57:27.140 --> 03:57:31.140
Kawa, great shot from him. Goodbye to Washoi on the bomb site.

03:57:31.140 --> 03:57:34.140
All up to fish like now. They know exactly where he's coming from.

03:57:34.140 --> 03:57:37.140
That's an easy swing with the MP7.

03:57:37.140 --> 03:57:42.140
My friends, we've come all the way to just be tied again.

03:57:42.140 --> 03:57:44.640
It's five rounds apiece.

03:57:44.640 --> 03:57:47.140
Kena Trope are battling big time.

03:57:47.140 --> 03:57:49.140
Scars are put onto the pump.

03:57:49.140 --> 03:57:51.140
Good use of trap operators.

03:57:51.140 --> 03:57:55.640
Defend rear, the thorn, I think three or four separate gatches went off in that round,

03:57:55.640 --> 03:57:58.640
giving either information and advantages for the defenders.

03:57:58.640 --> 03:58:01.640
All outright was the reason for why a kill occurred.

03:58:01.640 --> 03:58:02.640
So really good stuff.

03:58:02.640 --> 03:58:06.140
If you're not making scars at the rethink the attack and approach here, I think

03:58:06.140 --> 03:58:09.640
either bring in more shield interaction for safe passage

03:58:09.640 --> 03:58:13.560
Or just taking more guns in the same area off the map.

03:58:13.560 --> 03:58:19.080
In that last trial, there was a 3 on 3 for example, we saw player E stairs, a player on

03:58:19.080 --> 03:58:23.400
breakroom door outside the building, and then we saw the A's pushing down out of the CCTV

03:58:23.400 --> 03:58:26.160
window also very much on their own.

03:58:26.160 --> 03:58:30.440
So it's three people and sure they're all trying to attack the same player, but they're

03:58:30.440 --> 03:58:35.960
so far apart, they're essentially taking one versus one gunfights, and they did not come

03:58:35.960 --> 03:58:38.840
out victorious in those.

03:58:38.840 --> 03:58:42.760
On KineTroll, they counter-stroll in their hand, right? They're playing heavy traps, they're playing in the mirror.

03:58:42.760 --> 03:58:44.600
That's where you see them time and time again.

03:58:45.240 --> 03:58:48.840
So it's up to scars to truly find a counter that works for them,

03:58:49.200 --> 03:58:52.560
and then it's up to KineTroll after that attack to then counter the counter.

03:58:52.840 --> 03:58:54.920
Now they bring out the Brava and the shield.

03:58:55.120 --> 03:58:57.800
It means they can deal mostly with the chat operators,

03:58:57.960 --> 03:59:02.320
and also they can deal with the entries as long as we follow Fishlike on the Blitz.

03:59:03.280 --> 03:59:05.360
Brava's a lot easier said than done on this map, though.

03:59:05.360 --> 03:59:06.160
Yeah, it is.

03:59:06.160 --> 03:59:10.360
a lot of ways you can counter the drone work and rather unlike twitch it takes a

03:59:10.360 --> 03:59:14.020
few seconds to activate that gadget it's not just like a twitch drone where a quick

03:59:14.020 --> 03:59:20.320
zap and you know the gadget is destroyed you have to hack it so keep that

03:59:20.320 --> 03:59:24.400
in the back of our mind for Nina this round hopefully he can do his work with

03:59:24.400 --> 03:59:28.320
the drones as quickly as possible and then just focus up on being a fragger

03:59:28.320 --> 03:59:31.200
for scars

03:59:36.160 --> 03:59:41.920
Perhaps taking it a little bit steadier and slower would be a way to win the

03:59:41.920 --> 03:59:45.040
Viscars and I think it's also what Brava gives you, like guys wait, I gotta use my

03:59:45.040 --> 03:59:48.640
gadget, guys wait, I gotta use my gadget. Instead of sprinting face first to a

03:59:48.640 --> 03:59:53.600
barricade, you know, if the stars can get like closer to the bombsite than that 5v5

03:59:53.600 --> 03:59:58.720
or 4v4, we seem to be so leafless, so successful at getting the plant down, it's

03:59:58.720 --> 04:00:03.320
usually when they lose the players early that they get stopped. I feel like the

04:00:03.320 --> 04:00:08.840
Brav is actually really overloaded here like looking at the lineup bulletproof cameras. You've got four thorn traps

04:00:08.840 --> 04:00:13.920
You've got four or three Fenrir. I forget how many Fenrir minds he has these days plus the ban sheets

04:00:13.920 --> 04:00:14.720
Like yeah

04:00:14.720 --> 04:00:19.420
There's so much utile that you need to count it and that doesn't of course deal with the kaii electric laws

04:00:19.420 --> 04:00:20.920
Which you probably want to counter as well

04:00:20.920 --> 04:00:27.520
So maybe a twitch and bravo combo could have helped the twitch could target the mirrors and the thorn traps and the fenrir minds

04:00:29.400 --> 04:00:32.720
It's gonna be a hard round for scars that's for sure so many layers this defense

04:00:33.320 --> 04:00:39.880
Oh yes, if I stay at the picket apart that goes ooooh careful, second nothing through my

04:00:39.880 --> 04:00:42.320
clear and this might be a free kill James.

04:00:42.320 --> 04:00:43.960
Oh come on, maybe not.

04:00:43.960 --> 04:00:47.880
That drops down, they need to try and use the Blitz to try and expose Gatorada here

04:00:47.880 --> 04:00:49.280
in this position.

04:00:49.280 --> 04:00:54.160
The Blitz is playing him so well, Brett he can't reload in time!

04:00:54.160 --> 04:00:58.320
Another knockback, still hasn't found the kill but does bait Kawao into it and Fishlike

04:00:58.320 --> 04:01:01.600
is able to try and find the kill onto Gatorada itself.

04:01:01.600 --> 04:01:08.820
He is self-sufficient as the blitz in that moment for all the three now scars finding a massive numbers advantage

04:01:09.780 --> 04:01:13.820
Looking to convert it now. They put their focus on malusi

04:01:15.260 --> 04:01:16.440
Rick had the

04:01:16.440 --> 04:01:20.720
Heart destroying cannibal there is no fratern is that's why that awkward moment happened

04:01:20.720 --> 04:01:23.660
He get a strike by onto rack who's not dead. Oh my god

04:01:23.660 --> 04:01:27.000
The thorn trap popped blitz injured probably from that effect on

04:01:27.000 --> 04:01:33.000
All of a sudden that 4v3, it affects you. 2 vs 3. Maybe it's your 2v2 here.

04:01:33.000 --> 04:01:36.000
Oh yeah, it's perfect. Very critical kill there for Washe.

04:01:36.000 --> 04:01:39.000
You're gonna die! The Thorn Trap again!

04:01:39.000 --> 04:01:44.000
This is why Skars banded on their own defense inside, down into the 1v1.

04:01:44.000 --> 04:01:48.000
Iogator, must look for the retake. Nita knows where that diffuser is.

04:01:48.000 --> 04:01:53.000
He's got to get it in plan. Straight away. There's gonna be two full seconds here where he's not gonna get...

04:01:53.000 --> 04:01:55.000
What is that? How he go?

04:01:55.000 --> 04:01:58.000
I negated from all the way up above.

04:01:58.000 --> 04:02:01.000
He's got the bird. He threads the needle.

04:02:01.000 --> 04:02:04.000
And he finds map point for Keyna Trope.

04:02:04.000 --> 04:02:10.000
Oh boy, it's gonna be a bit of anger if you're a Scars player.

04:02:10.000 --> 04:02:14.000
The Blitz gets injured to a Thorn Trap and less than 10 seconds later,

04:02:14.000 --> 04:02:17.000
your ace sends it straight through a window into a barbed wire

04:02:17.000 --> 04:02:19.000
and will die to a Thorn Trap.

04:02:19.000 --> 04:02:21.000
It's what I was saying before.

04:02:21.000 --> 04:02:23.940
When you're playing with a Thorne in mind, it really isn't that bad.

04:02:23.940 --> 04:02:27.740
But when you're not being conscious of it, these things can happen.

04:02:27.740 --> 04:02:31.040
The other aspect is that there's gonna be a barbed wire on that window specifically to

04:02:31.040 --> 04:02:32.920
slow you down because of the Thorne trap.

04:02:32.920 --> 04:02:36.400
So if you jump in and see a barbed wire, your brain should go, look for the trap, look for

04:02:36.400 --> 04:02:37.400
the trap.

04:02:37.400 --> 04:02:38.720
Because you're not gonna make it out alive anyway.

04:02:38.720 --> 04:02:39.720
We saw that.

04:02:39.720 --> 04:02:42.560
Even if you vault in and vault out, you still take damage to die.

04:02:42.560 --> 04:02:45.200
Scarlet's gonna call the tech timeout, take out our thicker things out.

04:02:45.200 --> 04:02:48.280
It is due or die in terms of this map of folder.

04:02:48.280 --> 04:02:51.720
They did win the first one, there will be a third one if they were to lose, but ideally

04:02:51.720 --> 04:02:54.000
it's the stars they want to get it done in too.

04:02:54.000 --> 04:03:00.680
We have thorn, hashtag we have thorn, you saw that?

04:03:00.680 --> 04:03:05.000
You said the first team, so you started today's broadcast with, I really dislike thorns not

04:03:05.000 --> 04:03:09.040
braider, I think it's super annoying, it tells me I don't like it when I get rid of it.

04:03:09.040 --> 04:03:14.360
And then we've seen a thorn ban, it's like the 5th thorn kill today, at least 4 or 5

04:03:14.360 --> 04:03:16.860
kills for sure.

04:03:16.860 --> 04:03:23.600
It's been also like a foreign interest that blips for example to me as a phone kill because the bits isn't gonna get revived

04:03:23.600 --> 04:03:27.300
He's effectively dead even if he gets shot by a teammate of yours, right?

04:03:27.300 --> 04:03:30.700
Yeah, so like you can't do this as well the highly valuable I

04:03:32.220 --> 04:03:37.620
Am disgusting I was having a win about phone the other day while playing some pranks

04:03:37.620 --> 04:03:41.540
And I had an idea of an earth that I think still makes her really powerful

04:03:42.380 --> 04:03:44.380
Can't hear it. Yeah

04:03:44.380 --> 04:03:50.740
All right, what if when you're caught in the like the red radius which at the moment kills you instead of killing you

04:03:51.100 --> 04:03:57.780
It puts you down to one HP. So like no matter how much HP you have you can have 100 or you could have five

04:03:58.180 --> 04:04:01.720
No matter what it won't actually kill you. It just puts you down at one HP

04:04:02.220 --> 04:04:08.700
I've heard the same argument happen to operators like Capcan where it's like you don't want traps to be lethal because it takes all

04:04:08.700 --> 04:04:12.220
the fun out of the game as the person that gets you know that's tricker them

04:04:12.220 --> 04:04:18.020
But the flip side is that it's all the fun are playing captain and thorn if you can't get kills in the gadget, right?

04:04:18.020 --> 04:04:25.420
I don't know that's true. Thorn, like you can do so much without getting kills and still like use the gadget to get you.

04:04:25.420 --> 04:04:28.420
You can do so much, but does it feel good James when you see that?

04:04:28.420 --> 04:04:29.420
Yes it does.

04:04:29.420 --> 04:04:31.620
Boom! Top right on the kill feed. That's what feels good.

04:04:33.120 --> 04:04:39.120
So I think it's hard because you're taking away the dopamine from the player and they're not gonna want that. They want that dopamine hit.

04:04:39.120 --> 04:04:44.120
Maybe you'll get more barbed by kills.

04:04:44.120 --> 04:04:48.120
Oh yeah, so the thorn trap gives him some HP and the barbed by kills him more.

04:04:48.120 --> 04:04:50.120
Exactly, exactly.

04:04:50.120 --> 04:04:52.120
I like that.

04:04:52.120 --> 04:04:55.120
Yeah, look, I see what you're saying.

04:04:55.120 --> 04:04:59.120
I think Capcan, he can be the one operator that gets kills.

04:04:59.120 --> 04:05:03.120
But even then, one Capcan trap doesn't kill, right?

04:05:03.120 --> 04:05:05.120
But one thorn trap does.

04:05:05.120 --> 04:05:07.120
Capcan's got five traps, thorn's got four.

04:05:07.120 --> 04:05:10.120
Capcom needs three traps to kill someone, but it needs one.

04:05:12.120 --> 04:05:17.120
I mean, Thorne could technically kill four different people with four different Capcom traps in one round.

04:05:17.120 --> 04:05:18.120
How insane is that?

04:05:18.120 --> 04:05:19.120
True.

04:05:19.120 --> 04:05:23.120
And five bullets in the magazine, you can get five hints or two fine players, but they're from both of them.

04:05:24.120 --> 04:05:26.120
Yeah, but what's a very OP, I think they should not.

04:05:27.120 --> 04:05:30.120
I think they should have been wallbangs, shouldn't you look at that shot? I'll see it.

04:05:30.120 --> 04:05:32.120
Yeah, I know you do.

04:05:32.120 --> 04:05:39.120
Chemin-chan by the way. It was kinda nice. I don't see any gamer much.

04:05:39.120 --> 04:05:42.120
What season is that for? Is that the last season? Or this season?

04:05:42.120 --> 04:05:44.120
I think it's last season.

04:05:44.120 --> 04:05:48.120
See you later, Rek. Is this his third map?

04:05:48.120 --> 04:05:52.120
This might be it. Yeah, I think. It's gonna be all done in Dustin in a few moments.

04:05:52.120 --> 04:05:56.120
Unless if Eclair can fumble this for Kiritrope, he's at a really rough run, hasn't he?

04:05:56.120 --> 04:06:02.620
But nope coming in to save the day. It's mr. 16 kills himself car well going absolutely nuclear again

04:06:03.440 --> 04:06:09.880
UQ is and fish like the last two standing for scars two versus four doesn't look pretty

04:06:10.480 --> 04:06:15.160
Scars started so well. They had a what five versus three league

04:06:15.160 --> 04:06:19.640
I think it was they had such an advantage here over Kirito a big nitro cell comes through

04:06:19.640 --> 04:06:24.100
Rehagator, but fish like managed to survive only for a brief moment before getting injured again

04:06:24.500 --> 04:06:28.580
Yukis have to stave off Kena trope pushing it to a third map

04:06:29.500 --> 04:06:34.060
I don't think it's likely he's trapped here in bathroom gets the res car. Wow

04:06:34.060 --> 04:06:39.420
It's not a guest in swing. You're right. There is no rotate doesn't need to be bomb site is over in vents

04:06:39.620 --> 04:06:45.940
Carwell a triple on the round his 17th kill has been claimed and he finds an 18

04:06:46.540 --> 04:06:48.920
That closes the map for Kena trope

04:06:49.640 --> 04:06:56.680
bought a strat and so roughly four of them scars looked so good and yet Kinitroh manages

04:06:56.680 --> 04:07:05.560
to bite back. Map 3 of Bank is coming up after this.

04:09:49.640 --> 04:10:05.360
They come out wind-billing like an Englishman looking for a scrap, the poor king of a scrap!

04:10:05.360 --> 04:10:06.360
Tino!

04:10:06.360 --> 04:10:08.520
If he goes up contest, the kick goes cold, that'll be devastating.

04:10:08.520 --> 04:10:10.800
The grenade goes through, that's a swing!

04:10:10.800 --> 04:10:15.000
Cyber and Buddha are able to get one piece with the kick so far away, and Canadian down

04:10:15.000 --> 04:10:16.000
upstairs.

04:10:16.000 --> 04:10:17.000
Leaver!

04:10:17.000 --> 04:10:19.080
Wow, that was special.

04:10:19.080 --> 04:10:25.080
to 1 vs 3 to hold, and they're pushing from behind, he's found 1, he's got to get the vertical as well,

04:10:25.080 --> 04:10:32.080
they get pulled off since, we're down to the last few seconds, Ryder's got another, he's held on, he's going to do it,

04:10:32.080 --> 04:10:35.080
and PSP, take the 2-1 win.

04:10:35.080 --> 04:10:39.080
Both players spotted, but the Ranskin he makes excessively.

04:10:39.080 --> 04:10:40.080
Oh!

04:10:40.080 --> 04:10:44.080
Got a lot of the solid tone, information from the bees, he goes,

04:10:44.080 --> 04:10:59.080
He's going to get cooked alive, Ollie, but he's using the stem of pestles like this from the dark.

04:10:59.080 --> 04:11:01.080
Surely not. Brilliant!

04:11:01.080 --> 04:11:03.080
That's Clay the year in my book.

04:11:03.080 --> 04:11:06.000
Place the game, hits the old buddy, doesn't go and catch it.

04:11:06.000 --> 04:11:06.500
There's the-

04:11:06.500 --> 04:11:07.500
OH MY GOD SINCE!

04:11:07.500 --> 04:11:10.000
The Dallas, he doesn't have a way to solution!

04:11:10.000 --> 04:11:12.000
He's going back, he's not quite sure.

04:11:12.000 --> 04:11:16.500
He, don't need a few seconds to get Nassal's ticket.

04:11:17.500 --> 04:11:19.700
This is an angle that he might be able to contest.

04:11:19.700 --> 04:11:22.200
No, of course he takes just a bit of damage there.

04:11:22.200 --> 04:11:26.500
Walk against the second one, he clips the Wukid 1, turning it into a 2v2 9-day push in on the site.

04:11:26.500 --> 04:11:28.000
The bandit will lose out on this!

04:11:28.000 --> 04:11:30.500
He clips the last alive on the ally.

04:11:30.500 --> 04:11:32.500
Spots the hand and takes the base.

04:11:32.500 --> 04:11:34.500
The ace for Waka.

04:11:34.500 --> 04:11:37.500
He wheeled down BC, Canadian positioning to pick up,

04:11:37.500 --> 04:11:39.500
but that's going to result in a double base.

04:11:39.500 --> 04:11:42.500
Vertical left corner, bringing them around.

04:11:42.500 --> 04:11:44.500
Necrox the final defender against Vertical.

04:11:44.500 --> 04:11:47.500
The ace, absolute domination.

04:11:47.500 --> 04:11:49.500
I don't believe it! Magic, Michael!

04:11:49.500 --> 04:11:53.500
T1 dies as they win the Mexico Major.

04:12:30.500 --> 04:12:36.500
I'ma keep it going, I'ma keep it going, I'ma keep it going, so I'll hurry and run out.

04:12:50.500 --> 04:12:54.500
You can catch me, I'm breaking down to the bottom now

04:12:54.500 --> 04:12:57.500
Listen to what you want to be signing out

04:12:57.500 --> 04:12:59.500
I'ma keep it going, so I ain't gonna know

04:13:00.500 --> 04:13:02.500
I'm breaking next and I'm finding out

04:13:02.500 --> 04:13:04.500
Oh, I feel full of stuff in my money now

04:13:04.500 --> 04:13:07.500
Cause I came to get the hands of this money now

04:13:07.500 --> 04:13:10.500
I'ma keep it going till the end of the night

04:13:13.500 --> 04:13:15.500
Going till the end of the night

04:16:00.500 --> 04:16:03.980
looking for a scrap, the whole king of a scrap, Tino.

04:16:03.980 --> 04:16:05.500
If he goes uncontesting the kick goes cold,

04:16:05.500 --> 04:16:06.340
that'll be devastating.

04:16:06.340 --> 04:16:08.540
The grenade goes through, that's the swing.

04:16:08.540 --> 04:16:10.940
Cyber and Bullen are able to get one apiece with the kit

04:16:10.940 --> 04:16:13.580
so far away, and Canadian down upstairs.

04:16:13.580 --> 04:16:16.740
Lever, wow, that was special.

04:16:16.740 --> 04:16:18.780
It's a one versus three to hold,

04:16:18.780 --> 04:16:20.220
and they're pushing from behind.

04:16:20.220 --> 04:16:23.100
He's found one, he's gotta get the vertical as well.

04:16:23.100 --> 04:16:25.260
They get pulled off, Tic, put down to the last three

04:16:25.260 --> 04:16:28.740
and four seconds, Ryder's got a gatherer, he's held off,

04:16:28.740 --> 04:16:29.940
He's going to do it!

04:16:29.940 --> 04:16:31.180
A BSE!

04:16:31.180 --> 04:16:33.180
Take the two-one win!

04:16:33.180 --> 04:16:34.900
Both players spotted with the rest,

04:16:34.900 --> 04:16:37.380
and he made six just for the year.

04:16:37.380 --> 04:16:38.580
Four!

04:16:38.580 --> 04:16:41.740
But another one of a sort of information for the Bs!

04:16:41.740 --> 04:16:42.740
He goes, this!

04:16:42.740 --> 04:16:43.740
Come on, guys!

04:16:45.180 --> 04:16:45.980
There he is!

04:16:45.980 --> 04:16:47.460
Seven runs!

04:16:47.460 --> 04:16:53.140
They cement themselves as one of the greatest of all time.

04:16:53.140 --> 04:16:54.580
He's starting to get cooked alive, Oli,

04:16:54.580 --> 04:16:55.740
but he's using his dim pencils.

04:16:55.740 --> 04:16:56.820
Look at this from the dark!

04:16:56.820 --> 04:16:57.940
Surely not.

04:16:57.940 --> 04:16:58.900
Brilliant!

04:16:58.900 --> 04:17:00.900
Let's play the year in my book.

04:17:00.900 --> 04:17:03.900
He plays the game, hits the old buddy, doesn't quite catch it.

04:17:03.900 --> 04:17:05.400
Oh my god, son!

04:17:05.400 --> 04:17:07.900
He doesn't have the motivation!

04:17:07.900 --> 04:17:09.900
He's going back, he's not quite sure.

04:17:09.900 --> 04:17:13.900
He's going to have a few seconds to stick it, Nassal, stick it.

04:17:13.900 --> 04:17:17.400
This is an angle that he might be able to contest.

04:17:17.400 --> 04:17:19.900
No, unfortunately, he takes just a bit of damage here.

04:17:19.900 --> 04:17:21.400
Walk, I guess, to the second one.

04:17:21.400 --> 04:17:23.400
Eclipse though, Wilkhead one, turning it into a 2v2.

04:17:23.400 --> 04:17:24.400
9v2 pushing on the side.

04:17:24.400 --> 04:17:25.900
The bandit will lose out on this.

04:17:25.900 --> 04:17:30.220
He clipped the last alive on the Ella, spots the head, and takes the ace.

04:17:30.220 --> 04:17:31.900
The ace for Waffa.

04:17:32.900 --> 04:17:37.620
He will down DC, Canadian positioning to take off, but that's going to result in a double-defeat.

04:17:37.620 --> 04:17:42.660
The vertical left, for Nippin' the Round, neck rocks the final defender against vertical.

04:17:42.660 --> 04:17:44.620
The ace, absolute domination.

04:17:44.620 --> 04:17:46.620
He gets it, Jeff! He's done it!

04:17:46.620 --> 04:17:48.020
He's the son of a bitch!

04:17:48.020 --> 04:17:50.020
He's the son of a bitch!

04:17:50.020 --> 04:17:53.820
They are the best that this region has got to offer!

04:17:55.900 --> 04:18:04.340
Well we did promise that this game would be a banger. We promised that scars and Kinetrope

04:18:04.340 --> 04:18:09.060
were both in peak form after their quarter finals and look what's happened, Bengi. We're

04:18:09.060 --> 04:18:13.900
going the distance to map number three. Yeah, and honestly, it's very deserving. I thought

04:18:13.900 --> 04:18:18.180
Kinetrope, I think most of us was watching that border game. It's not a 2-4-2-2-2 half

04:18:18.180 --> 04:18:22.580
for scars. I think it's over. It's 2-0. Kinetrope did not have that level of consistency that

04:18:22.580 --> 04:18:27.780
we thought we did, we were wrong. Defeat on defense and defend us at a border. Third map needed and

04:18:27.780 --> 04:18:33.540
spank, a map that both teams historically have always liked. A lot of big hero moments as well,

04:18:33.540 --> 04:18:41.620
our Kar-Wau 18 kills to 7 deaths, Akayu 10 and 5. It's funny because a team typically makes big

04:18:41.620 --> 04:18:47.380
roster upgrades and the new pickups tend to be the Star Fraggers. But no, it's the two classics,

04:18:47.380 --> 04:18:51.780
the two who have been there since the very beginning for Kino Trope that really led the way,

04:18:51.780 --> 04:18:56.300
Pave the way to the mail on board up for Kinnitro great showing from them

04:18:56.300 --> 04:19:01.140
But as you said bank as our decider is going to be a challenge for both teams no doubt

04:19:01.380 --> 04:19:04.340
Do you have any inkling just based on form?

04:19:04.340 --> 04:19:10.660
I think holistically map one scars like that was a convincing win map to Kinnitro was a convincing win

04:19:10.660 --> 04:19:13.740
It was a great comeback win. What do we think about the map 3?

04:19:13.740 --> 04:19:14.660
I

04:19:14.660 --> 04:19:20.580
Still think the scars have a slight fever there just because it's bank and how they will be pleaded last play

04:19:20.580 --> 04:19:30.580
So it's my favorite system, but if Kino's are bringing out something funky like those four traps again, and it goes unconditioned by scars or uncounter, Kino's are going to do some fun stuff to bring it back.

04:19:30.580 --> 04:19:44.580
Yeah, we're about to get into it. It is Bank, Kino Troop and Scars. It's been a long time since we've seen Kino Troop play this map all the way back in September last year where they lost it 7-8 to Emsa Force in Japan.

04:19:44.580 --> 04:19:50.420
Japan. Of course, prior to that, they've beaten both Fyrex and PSU Talon on the map, but it has

04:19:50.420 --> 04:19:55.860
been a very long time between drinks for Kinetrope on bank. It's certainly not at all since they picked

04:19:55.860 --> 04:20:03.540
up three new players. As for Skars, they last won this just a week ago against Fyrex. It was a solid

04:20:03.540 --> 04:20:10.020
7-4. Now we get into it today to determine which of these teams marches forward into the upper

04:20:10.020 --> 04:20:14.100
bracket final. Skars and Kinetro both desperately need this win.

04:20:16.980 --> 04:20:20.740
Over at the bands, over at the pigs, we've seen a lot of different things already, right?

04:20:20.740 --> 04:20:25.460
The shield bands, the shield pigs, the clash, the munchies, the blitz, the thorn all of a sudden.

04:20:25.460 --> 04:20:30.180
One thing has stayed consistent throughout this entire journey though. The grim band just keeps

04:20:30.180 --> 04:20:36.500
coming through as a very popular double electro bros also was seen earlier on Night Haven left from

04:20:36.500 --> 04:20:44.500
Oh, Mira, Kaid and Grim and Dulkaby, so some looks stay the same, some a little bit different.

04:20:44.500 --> 04:20:49.500
Of course, the nature of banks that's going to play quite differently than both NetHuman Labs and Border,

04:20:49.500 --> 04:20:53.500
so we're going to see different operators within play and of course in the end phase.

04:20:56.500 --> 04:21:00.500
You know, it's funny, we talk about Attacker, Defensive, Favourite maps, obviously Border,

04:21:00.500 --> 04:21:07.780
border skewing more to the attacking side compared to the average map. But off the top of my head,

04:21:07.780 --> 04:21:13.140
the most attacker-sided map at the Six of Evitational was actually Bank. Like, what is it

04:21:13.140 --> 04:21:19.300
do you think really sets Bank apart from a lot of the other maps? Because a lot of the time we

04:21:19.300 --> 04:21:24.580
talk about what makes a map attacker a defensive favorite. Well, obviously, the bigger the map is,

04:21:24.580 --> 04:21:30.260
the harder it is to clear as an attacking team. But Bank is a big map. So why is it still

04:21:30.260 --> 04:21:33.780
Easy to attack. The more hard breach you have to do, the harder it is to attack.

04:21:33.780 --> 04:21:36.660
Well, there's a lot of hard breaching on this map, a lot of hatches.

04:21:36.660 --> 04:21:40.740
Why is it so achievable to attack on this map if you're a good player?

04:21:40.740 --> 04:21:45.700
I think the symbol it explains is that actually the top floor is practically unplayable,

04:21:45.700 --> 04:21:48.340
and this kind of affects all bombsites of the map, right?

04:21:48.340 --> 04:21:53.700
The reason why you can't play Taylor's Naka's bombsite into a level play very commonly

04:21:53.700 --> 04:21:59.060
is because you need to kind of hold upstairs, see your meeting, to hold the bombsite vertically.

04:21:59.060 --> 04:22:04.660
But holding C.O. meeting is practically unholdable because there's no safe positions from the C.O. in the Raquel.

04:22:04.660 --> 04:22:11.340
And that leads into the top of C.O. bomb site, the open area bomb site, the base bomb site, and C.O. Sarkas bomb site.

04:22:11.340 --> 04:22:15.660
Because banks' bomb sites themselves aren't necessarily super strong, you have to clear the map.

04:22:15.660 --> 04:22:18.740
You've got to clear the extension, the holes, kind of like Chalet.

04:22:18.740 --> 04:22:20.660
But on Chalet, roam is kind of easy.

04:22:20.660 --> 04:22:22.660
On Bank, it's very hard to defend there.

04:22:22.660 --> 04:22:25.940
So I think that really bleeds into this map being so attack our favorite.

04:22:25.940 --> 04:22:30.660
Long answer applies at the building. DMR is being so prevalent as well.

04:22:30.660 --> 04:22:33.620
And as you said, you have so much heart destruction.

04:22:33.620 --> 04:22:36.420
Back when you only had Thermite Hibana, you could ban one of them more,

04:22:36.420 --> 04:22:39.140
spawn kill one of them, whatever, and you'd limited breaching.

04:22:39.140 --> 04:22:40.820
Now you've got to see if there are 10 openers.

04:22:40.820 --> 04:22:43.780
There are two of those, in fact, in this round, plus Hibana.

04:22:43.780 --> 04:22:47.460
They can breach every wall, every hatch known to man, and still have spare.

04:22:49.380 --> 04:22:52.500
Yeah, very much the case. Looks like a brawl has gone out on the roam game.

04:22:52.500 --> 04:22:58.500
Unfortunately though, Wreck, while he did get injured, got injured close enough to that hatch inside open area that he was able to drop down

04:22:58.500 --> 04:23:07.500
and he'll now be revived on site. So definitely a win in terms of the roam battle for Skars as they've claimed the lives of both the Sen's and Blackbeard

04:23:07.500 --> 04:23:13.500
and not lost anyone themselves. As I say that, Yuuki's almost goes down and then is finished off by Eklia.

04:23:13.500 --> 04:23:19.500
So finally, open area control taken by Keenitro, but not without a huge cost.

04:23:19.500 --> 04:23:24.620
And Rek is still very low on health, so this is still winnable.

04:23:24.620 --> 04:23:28.460
Akina Trollies need an opening somewhere, a good capitol fire usage.

04:23:28.460 --> 04:23:32.460
The thing about Scarry's use is that they've had a very aggressive roam upstairs, running

04:23:32.460 --> 04:23:34.700
out of building, having to be reinforcements.

04:23:34.700 --> 04:23:36.220
But look at the bombs at home.

04:23:36.220 --> 04:23:40.420
Shunka and Smoke doubling down, and then you want a triple of a Goyo fire.

04:23:40.420 --> 04:23:45.900
We can sit here for the next 60 seconds, aka the entirety of the round, and we'll never

04:23:45.900 --> 04:23:50.380
see a plant go down on default plant location right here on this wall where it is looking

04:23:50.380 --> 04:23:55.020
because that's to shun against Wukshi's job to deny. So Kino Trot, Kino Trot then I'll see this,

04:23:55.020 --> 04:23:58.780
either you push deep or you go for kills, you cannot plant on that default spot.

04:23:59.580 --> 04:24:02.940
Akai isn't a bit of a pickle as well because he's running shotgun which means all he's got for

04:24:03.580 --> 04:24:08.940
a long range weapon is the Reaper and being in server it's all long range gunfights so he needs

04:24:08.940 --> 04:24:12.940
to get up close and personal, he ideally wants to be dropping down the hatches so following up

04:24:12.940 --> 04:24:16.140
It feels like it's got a rider in a kaiyo kaiyo kind of opposite spots

04:24:16.140 --> 04:24:18.820
I don't think you're planting like you said there's so much plant denial

04:24:19.060 --> 04:24:24.900
It feels like you have to go kind of deep here push for a kill class. It's just really decimated

04:24:25.540 --> 04:24:30.800
Not sure that whether that was gunfire or elsewhere, but that's really mad at scars can easily

04:24:31.580 --> 04:24:36.700
Lap up the final couple of kills in the end. It was actually the ying of a kite who did try and go for a plant

04:24:36.700 --> 04:24:41.300
But not to be at all scars off to a solid start defending the basement

04:24:41.300 --> 04:24:46.740
Yeah, now the thing about the basement roam game is that it's kind of unplayable.

04:24:46.740 --> 04:24:50.860
So what most teams tend to do, what we see very often also here in APL, is we just see

04:24:50.860 --> 04:24:55.180
you'll play like three people or two people in the basement, you know, one holding garage,

04:24:55.180 --> 04:24:56.340
one holding server.

04:24:56.340 --> 04:24:59.860
That's like your two weaknesses that you can rush to the bomb site as an attacker.

04:24:59.860 --> 04:25:02.980
And the third one playing main stairs, kind of assisting the roamer.

04:25:02.980 --> 04:25:07.620
Then you have the roamers actually in open area with the corner hatch open for fallback,

04:25:07.620 --> 04:25:09.540
which we just saw last time as well.

04:25:09.540 --> 04:25:10.980
That's how you make the roam work.

04:25:10.980 --> 04:25:15.220
You don't often see people start top 4, get kills, fall back, etc.

04:25:15.220 --> 04:25:18.780
As I said, because of the window rappels, the cutoff rotations, and how many drones

04:25:18.780 --> 04:25:22.420
you can get in prep phase that sees all those different areas.

04:25:22.420 --> 04:25:26.820
So scars, what they do really well in bank, and why they like the map so much, is that

04:25:26.820 --> 04:25:28.020
they are fearless.

04:25:28.020 --> 04:25:31.620
They just don't have that part of your brain that goes, oh, this is a bad idea, I'm in

04:25:31.620 --> 04:25:33.660
trouble, I shouldn't be doing this.

04:25:33.660 --> 04:25:37.100
That brain just doesn't turn on sometimes, and that is your biggest strength as a team

04:25:37.100 --> 04:25:42.220
in the most positive ways because they will take a really hard to roam kind of map like

04:25:42.220 --> 04:25:46.860
bank basement and they will start top floor and they'll not care and they'll take the fight in

04:25:46.860 --> 04:25:50.700
the beginning, kill some drones, fall back, take the fight again, kill some drones, fall back

04:25:50.700 --> 04:25:56.220
and very often they will get one or two kills and even if they trade so Kino's will gets two kills

04:25:56.220 --> 04:26:01.420
and Scar's will get two kills when you only have three attackers alive you very often cannot go for

04:26:01.420 --> 04:26:05.660
the plant and they execute that you actually envisioned in the beginning so you'll be forced

04:26:05.660 --> 04:26:09.500
into problem solving on the fly, and that's going to fear the defenders every single time

04:26:09.500 --> 04:26:12.540
because they started that round knowing that's probably what's going to happen.

04:26:13.340 --> 04:26:16.940
So I think that's why SCARS can actually make this map work so well in domestic play,

04:26:16.940 --> 04:26:18.940
but this probably wouldn't work as well internationally.

04:26:21.260 --> 04:26:25.420
And like you said, of course, the weakness of Bank as a defensive side,

04:26:25.420 --> 04:26:28.860
a Bank as a defensive map, is that the top floor is pretty much unplayable.

04:26:28.860 --> 04:26:29.340
Yeah.

04:26:29.340 --> 04:26:31.260
That's the same alongside choice.

04:26:31.260 --> 04:26:34.140
That's right. So that's what we've got for this second round.

04:26:34.140 --> 04:26:37.500
And obviously if you're on either of the ground floor bomb sites you want to hold on to the top floor

04:26:37.980 --> 04:26:42.380
For as long as possible. So how are scars really simply going to try and defend this bomb site?

04:26:42.460 --> 04:26:47.180
Well, I don't know to me. I'm thinking about things like the Aruni ideally you want to try and beat people play aggressively

04:26:47.660 --> 04:26:50.860
Yeah, but aside from that. I don't know like I think it's going to be tough

04:26:50.940 --> 04:26:52.940
there's a lot of rappel angles here at the kinetrope

04:26:53.660 --> 04:26:56.700
And Nina was on a roam downstairs and gets caught off guard

04:26:56.700 --> 04:27:03.460
So the way that you do this, as you said, you play a DMR on Aruni, that can fight people.

04:27:03.460 --> 04:27:06.500
The second one is you play a Warden inside a Janitor's Closet, because then they can't

04:27:06.500 --> 04:27:09.060
just smoke to see a Windows and Drapelin for a plant.

04:27:09.060 --> 04:27:12.540
That's like what every team tends to do, and you fight for stock control, you fight the

04:27:12.540 --> 04:27:14.460
people in their repels.

04:27:14.460 --> 04:27:18.740
Often this bomb site of top floor CEO gets defined by the small gun fights, the small

04:27:18.740 --> 04:27:19.740
details.

04:27:19.740 --> 04:27:21.700
For example, Nina getting caught in the roam.

04:27:21.700 --> 04:27:26.380
Nina dying and Nina getting a kill is a huge reason why this round will be won or lost by

04:27:26.380 --> 04:27:31.980
these three teams so it's very tricky to make this a consistent bomb site into the outcome

04:27:31.980 --> 04:27:38.060
because it's a very close with heavy one and then okay that's free dummy yeah that was a decision

04:27:38.060 --> 04:27:43.980
from fish like to play in a completely exposed position to the hatch very strange oh well it

04:27:43.980 --> 04:27:47.900
will fall again the elevator's open right he either plays in the elevator or he leaves the

04:27:47.900 --> 04:27:52.940
elevator on top some of the hatch because kali's watching this angle as well yeah i mean maybe

04:27:52.940 --> 04:27:56.660
Just not seeing on your drone exposed to an angle with help here. Here we go

04:27:56.660 --> 04:27:59.500
That's what we were talking about before contesting these long angles with a DMR

04:27:59.500 --> 04:28:04.360
That's the play here for wash away and it's all he needed. He's also just seen a second player now

04:28:04.780 --> 04:28:10.540
He defend or the sorry attack of kawa doesn't know the wash was spotted him because he didn't elect to

04:28:11.060 --> 04:28:17.780
Fire any shots off here comes a fire out from a kai you up to them. Yes. I saw him take a little bit of damage

04:28:17.780 --> 04:28:20.500
I don't know where the fire actually managed to land, but

04:28:20.500 --> 04:28:24.900
Selena looking good for KineTrope and Lesser McClay could find an opening like that.

04:28:24.900 --> 04:28:29.440
Now just Wreck and Washoi stand up, Washoi traded back after he's found his second kill.

04:28:29.440 --> 04:28:34.900
Wreck up against the world now in a 1v3 and the repel is going to come in from Makai.

04:28:34.900 --> 04:28:37.540
Defuses now outside they need to hunt down for this kill.

04:28:37.540 --> 04:28:39.100
Wreck doesn't have enough bullets.

04:28:39.100 --> 04:28:40.900
Ayagator will take him down.

04:28:40.900 --> 04:28:45.500
Far too close for comfort for KineTrope but the round is theirs.

04:28:45.500 --> 04:28:49.900
And you just see how tough that top floor bomb site is to play, I mean, again, that's

04:28:49.900 --> 04:28:50.900
what we say is unplayable.

04:28:50.900 --> 04:28:56.180
There are so few safe areas, you're always under pressure, and we spoke about how the

04:28:56.180 --> 04:29:00.820
many different operator bands can play into the strength of weaknesses of a team or a

04:29:00.820 --> 04:29:01.820
bomb site.

04:29:01.820 --> 04:29:04.660
What some teams have been trying to do in recent history with this new operator band

04:29:04.660 --> 04:29:08.300
system is you ban the Kibana and you ban the Ace.

04:29:08.300 --> 04:29:11.620
And all of a sudden you can play top floor defense, because now there's no range path

04:29:11.620 --> 04:29:16.660
destruction and they can't beat open that elevator wall which means you can play the general hallway and stock hallway and

04:29:16.740 --> 04:29:19.180
Elevator and you have much this pressure on you

04:29:19.460 --> 04:29:24.460
But then we spoke about the munition return of banning the same archetype right by banning two harbors

04:29:24.980 --> 04:29:32.100
You leave open so many power-ups in the attack like in this case the grim or the gulk of the the same two of them

04:29:32.380 --> 04:29:38.900
It's like there's no real winning because it takes so much and operate a band selection to make that top-up on site work

04:29:38.900 --> 04:29:43.960
And then people often will go what about playing the fourth bomb side? Well tell us I Christ is worse

04:29:44.760 --> 04:29:50.080
What the worst bombsite in the game's history in tier one never loved play it always has been

04:29:51.240 --> 04:29:55.560
You remember back in the day when it was the secondary bombsite off the basement dude, okay?

04:29:55.560 --> 04:29:59.620
Let's take it once the further you remember back in the day when clubhouse had a one cable bombsite

04:30:01.320 --> 04:30:07.340
And then you play bar second was just unplayable and then there isn't even a third choice because they were so bad

04:30:07.340 --> 04:30:15.500
Yeah, yeah, that was good old days for those who weren't playing back then the entire of connector or construction on the top floor that connects

04:30:15.620 --> 04:30:17.460
cash and

04:30:17.460 --> 04:30:22.540
Master bedroom didn't used to exist when yeah, hot house first came out so both

04:30:22.820 --> 04:30:29.180
Cash and gym had external walls that you could breach open the attack aside. It was just absolutely a death wish to play

04:30:29.980 --> 04:30:31.820
Yes

04:30:31.820 --> 04:30:34.460
There's a hatch in the roof at the high bomb site.

04:30:34.460 --> 04:30:37.500
There's a CCTV window at the other bomb site.

04:30:37.500 --> 04:30:39.060
It was super unplayable.

04:30:39.060 --> 04:30:40.060
Yep, so bad.

04:30:40.060 --> 04:30:42.980
So, top of our speed work, dudes.

04:30:42.980 --> 04:30:43.980
Best speed work in the game.

04:30:43.980 --> 04:30:47.420
I have no doubt about it.

04:30:47.420 --> 04:30:53.100
Opening kill for Kar-Wa, the guy who went unbelievably big on boarder is coming up very nice early

04:30:53.100 --> 04:30:54.660
on in bank.

04:30:54.660 --> 04:30:56.580
Big kill on the ramp.

04:30:56.580 --> 04:31:00.660
Very important operator on any of these ground floor bombsites to tear up that floor and

04:31:00.660 --> 04:31:02.900
and put that vertical pressure on the defense.

04:31:04.900 --> 04:31:07.980
Bit curious in this rotation, they started on the roof,

04:31:07.980 --> 04:31:09.980
they do the ram vert, they get a pick,

04:31:09.980 --> 04:31:13.020
and now they're going back to the roof to,

04:31:13.020 --> 04:31:14.660
maybe just change the entire approach,

04:31:14.660 --> 04:31:16.500
maybe that whole play was just to get that kill,

04:31:16.500 --> 04:31:18.580
maybe that was like a predetermined,

04:31:18.580 --> 04:31:20.780
kind of set strat, and now they got what they wanted,

04:31:20.780 --> 04:31:22.180
they can go back to plan A,

04:31:23.180 --> 04:31:24.780
got to see what's short downstairs,

04:31:24.780 --> 04:31:26.220
looking for a final server,

04:31:26.220 --> 04:31:27.980
there's one person waiting for him,

04:31:27.980 --> 04:31:30.580
and the benchy being there to guard him,

04:31:30.580 --> 04:31:32.580
if they were to push him deep.

04:31:36.060 --> 04:31:37.060
He has no info.

04:31:37.060 --> 04:31:38.060
No, he doesn't.

04:31:38.060 --> 04:31:39.740
There's a good gap, though, found by Akai.

04:31:39.740 --> 04:31:40.820
Now, two player advantage.

04:31:40.820 --> 04:31:44.540
Great read from Ayagata on the flank from Washoi.

04:31:44.540 --> 04:31:46.460
It all comes down to you, kids, now.

04:31:46.460 --> 04:31:48.620
From up above, yes, realistically, no choice,

04:31:48.620 --> 04:31:50.420
but to drop the hatch.

04:31:50.420 --> 04:31:51.860
And there's no question about it.

04:31:51.860 --> 04:31:54.460
KineTrope will be waiting for when he does so.

04:31:54.460 --> 04:31:57.940
Kar-Wow is in perfect position to just actively watch that hatch.

04:31:57.940 --> 04:32:05.380
but Ayagata comes upstairs, beautiful work with the F2, the FAMAS, the return of the FAMAS vertical grip

04:32:06.180 --> 04:32:08.980
as Kinatro established their grip on Bank.

04:32:12.020 --> 04:32:14.020
It's a very solid attack, execute as well.

04:32:14.420 --> 04:32:21.780
Again, get the first pick, reset the round, hit the server, hit the side, watch the flank, solid snake also being utilized greatly there.

04:32:22.340 --> 04:32:23.860
Good optime off the gadget.

04:32:23.860 --> 04:32:27.580
I'm curious now about the bends here.

04:32:27.580 --> 04:32:31.020
Sunstein could honestly be a target band, I'm not even gonna lie to you.

04:32:31.020 --> 04:32:33.180
It's gonna be Ying and Clash.

04:32:33.180 --> 04:32:36.420
Okay, so Clash being sticked as a counter-missure.

04:32:36.420 --> 04:32:40.140
Of course Clash on top of Obamasai can help you with those long-lasting side and hallway,

04:32:40.140 --> 04:32:42.300
so that's kind of a nice pre-fire.

04:32:42.300 --> 04:32:48.220
The Ying, however, Ying was stayed a little bit on border, not too insane effect, so I'm

04:32:48.220 --> 04:32:51.700
not sure exactly what the fear factor is there for scars.

04:32:51.700 --> 04:32:54.860
Unless you're fearing a warden band maybe?

04:32:54.860 --> 04:33:01.260
Of course the yin was played on that basement attack, it was just not effective.

04:33:01.260 --> 04:33:03.260
The round was a...

04:33:03.260 --> 04:33:07.820
Yeah exactly, but I think maybe scars are backing on the fact that look, if Kinetrope

04:33:07.820 --> 04:33:12.420
do have a better start to the round, if perhaps Kinetrope win the round game or scars don't

04:33:12.420 --> 04:33:16.140
get to for zero essentially on the round, which is what happened in that first round,

04:33:16.140 --> 04:33:19.380
then yeah, the yin will be very deadly and come into power.

04:33:19.380 --> 04:33:22.820
there were fearing a warden band to come out from Kino Trope as well you kind of

04:33:22.820 --> 04:33:28.100
have to get on the front foot with that yeah I know how I feel about the Clash

04:33:28.100 --> 04:33:32.820
Band I know that Skars we play a little clash and it is scary to go up against a

04:33:32.820 --> 04:33:37.440
clash but I just don't think that's a priority here for Kino Trope so much

04:33:37.440 --> 04:33:42.780
but still that's good on the defense and yeah it's a problem you know and Skars

04:33:42.780 --> 04:33:46.700
shown anything that was like oh that's the problem they honestly get rid of

04:33:46.700 --> 04:33:54.540
Mark will go here and attack this basement with only like a tachanka to worry about I don't know. I feel there's

04:33:55.180 --> 04:33:58.300
Two types of siege right there's the version where you say as an attacker

04:33:58.700 --> 04:34:01.820
We are going to lose every single primary bombs that attack

04:34:02.220 --> 04:34:07.900
But it's fine because we we win the secondary and tertiary attack and we will get it two ones two twice

04:34:07.980 --> 04:34:12.300
That's a four two. That's pretty good, right? So you can you can fit this question

04:34:12.860 --> 04:34:14.620
to kirochro

04:34:14.620 --> 04:34:20.060
remove an operator that makes the other bombsets weaker open area and top floor or

04:34:20.060 --> 04:34:23.580
if you remove an operator that makes them weaker that is the strongest by far.

04:34:23.580 --> 04:34:29.980
It's actually a great point. I think it's not even like an argument. Like my instinct right is to

04:34:29.980 --> 04:34:34.300
if I'm KineTrope I've just lost one out of the last three rounds. My instinct just the way that my

04:34:34.300 --> 04:34:38.700
brain works about the game is like okay what went wrong on the round we won. How exactly.

04:34:38.700 --> 04:34:43.900
Right but I think you're dead right. KineTrope kind of just needs to not care whether or not they win

04:34:43.900 --> 04:34:50.460
I'll lose basement because if for example a clash might make one of these less good bombsites playable for scars

04:34:50.540 --> 04:34:53.820
Just get rid of it and destroy scars on the other bombsites

04:34:53.820 --> 04:34:57.460
They can have this round look at all the bloody utils scars abroad to the table here

04:34:57.660 --> 04:35:01.140
Doesn't matter a kina trope win this what matters is the next two rounds following

04:35:01.860 --> 04:35:06.620
But you may give the point about how your brain works about oh we gotta figure out the problem is and there was one problem

04:35:06.620 --> 04:35:09.580
That was the basement attack so naturally you're gonna want to fix that problem

04:35:09.580 --> 04:35:16.580
It's a completely logical way of going about it, and sometimes it can be a great thing, but sometimes it could also be a bit of a trap.

04:35:17.580 --> 04:35:24.580
Again, the four side here, both these teams, again, Scar spending a warden, maybe fearing a Ying, fearing a warden ban.

04:35:24.580 --> 04:35:26.580
Them two also trying to think ahead.

04:35:28.580 --> 04:35:33.580
The question is though, with the Monty being born into this ground, I'm thinking, Rome clear should be fine.

04:35:33.580 --> 04:35:36.580
Getting 5v5 to the bombs should be fine.

04:35:36.580 --> 04:35:42.420
Where the hell are you gonna plant because like you said maestro go you to shotgun smoke

04:35:42.420 --> 04:35:49.680
What the hell are you gonna do? I think best case scenario here for kina trope is you end up with a 5v5 in the late rounds and

04:35:49.840 --> 04:35:55.140
You drop Monty in volts or blackbeard and whichever one you're not dropping

04:35:55.140 --> 04:36:01.820
They're going server and going for a shield plant and so you just have this pressure on both sides at the same time

04:36:01.820 --> 04:36:08.320
because as you say between Goyne's smoke to the chanker and Maestro for that matter and look Thorn who by the way has one trap

04:36:08.320 --> 04:36:09.400
Silent Pocket

04:36:09.400 --> 04:36:11.400
There's just no way you get an easy plan

04:36:13.020 --> 04:36:20.000
So the thing is right Maestro has to use the evil eyes actively on cameras to utilize them to shangha has to swap weapon to the

04:36:20.000 --> 04:36:23.320
Gadget of the shreemann launcher to actually use the fire launcher

04:36:23.320 --> 04:36:24.260
There are

04:36:24.260 --> 04:36:29.720
Possibly two people not what guns up so like you said volg elevator hatch drop flank would be good

04:36:29.720 --> 04:36:34.680
They go for a plan. It's a fire misses. It's gonna count in snow. There's something Wow

04:36:34.680 --> 04:36:38.440
Why did he stop it at the last moment because the clay wasn't taking any damage?

04:36:38.440 --> 04:36:44.580
It was only a car you that was getting damaged there now the fire comes out but fish likes taking a hell of a damage himself

04:36:45.640 --> 04:36:51.440
He's on fire. I think yeah, no, I think it's gonna rot as fire. I'm a towel. Sorry. You're right. It comes off by from server

04:36:52.040 --> 04:36:56.000
Okay, it's a bit of a trade-off there. Oh, no, he's not always distracted. I'm not behind

04:36:56.000 --> 04:36:58.000
Yes, it couldn't have been his fire.

04:36:58.000 --> 04:37:01.000
You're right. It must have been a fish like who fired himself off.

04:37:01.000 --> 04:37:03.000
Gatorada though, this is a good move from him.

04:37:03.000 --> 04:37:06.000
He's both used the smoke and the fire to put some pressure on from the vault side.

04:37:06.000 --> 04:37:11.000
Ginniterra by doing a great split push to try and execute, but still the plan isn't down.

04:37:11.000 --> 04:37:12.000
That's the concern here.

04:37:12.000 --> 04:37:14.000
Claire's just taking a hell of a lot of damage from the thorn trap.

04:37:14.000 --> 04:37:15.000
He's forced to go deep.

04:37:15.000 --> 04:37:21.000
He's found a big pick and it comes down to Akai to try and force this diffuser on the ground.

04:37:21.000 --> 04:37:25.000
But it's a Claire to clean house with three big kills.

04:37:25.000 --> 04:37:36.000
PENGO, I don't know what you're saying about giving up on the basement and focusing on the other sites, because KINATROPE, they've got what it takes to win on the unwinnable bomb site.

04:37:36.000 --> 04:37:47.000
Oh, this is where SCARS is going to have a tough time, because you go back to basement, you just lost, you know, go to one of the worst bombs with a Tychebender Clash, this is doomsday.

04:37:47.000 --> 04:37:54.200
This is where you have to go guys. We might just have like a 5-1 if we're a little bit good, a little bit lucky at 4-2-1.

04:37:54.200 --> 04:38:00.700
We need to absolutely pop off on side-slop, but we're gonna stop this game from behind and we have to accept that.

04:38:00.700 --> 04:38:06.700
Because the idea of thinking of a 3-2-1 now seems so far gone.

04:38:07.600 --> 04:38:12.500
I mean, Starz, the default to this thing is they just fight you and they peek you whenever they're down in numbers.

04:38:12.500 --> 04:38:19.500
That could benefit them here. If they get like, you know, what's wrong there, rune again, get open in peak 5v4, that can be the one that turns the tide.

04:38:19.500 --> 04:38:23.500
But I also see him break down the bandit and they've been low key hiding the operator.

04:38:23.500 --> 04:38:27.500
He's been in COD the entire time, not exposing himself to any of the drones, he's hiding by the windows.

04:38:27.500 --> 04:38:31.500
They're gonna hide him and they can actually trick the elevator walls.

04:38:31.500 --> 04:38:38.500
But look at the Kali attack a re-pick. That re-pick can do the same thing, it counter this bandit without even knowing.

04:38:38.500 --> 04:38:41.540
Because you can Carly lands the ball, and you put down batteries,

04:38:41.540 --> 04:38:45.220
Rains your Pete, use the cap as a fire, and you can guarantee to open it up.

04:38:45.220 --> 04:38:48.420
Kinochrope, they have paid respect to the possible counters,

04:38:48.420 --> 04:38:51.220
and they have the right tools for that counter.

04:38:52.260 --> 04:38:54.740
Look, I'm a simple man.

04:38:54.740 --> 04:38:56.740
I see a Carly, and I'm happy.

04:38:56.740 --> 04:38:58.420
That's all it takes.

04:38:58.420 --> 04:39:02.500
And this is probably one of the few bomb sites where people really do like playing the Carly,

04:39:02.500 --> 04:39:05.540
because it's funny, most of the time people think about Carly,

04:39:05.540 --> 04:39:08.020
they don't think about her gadget, they think about her sniper rifle,

04:39:08.020 --> 04:39:10.600
because that's in a way even more unique than her gadget.

04:39:10.600 --> 04:39:12.360
So you see this bomb site, you're like,

04:39:12.360 --> 04:39:15.600
well, Kali, I guess I could play the long lines of science,

04:39:15.600 --> 04:39:17.840
maybe repel from lobby with that sniper.

04:39:17.840 --> 04:39:20.600
You forget that the gadget is the real value here.

04:39:20.600 --> 04:39:23.800
The problem with Kali's gadget in this round

04:39:23.800 --> 04:39:27.920
is that wrecking the bandit can actually actively juggle

04:39:28.880 --> 04:39:33.560
the Kanto walls and protect these lobby side top floor walls

04:39:33.560 --> 04:39:35.480
next to the elevators from being destroyed

04:39:35.480 --> 04:39:36.660
even with the Kali.

04:39:38.020 --> 04:39:45.020
The Breed Skylight. Again, every single Selma charge here from the ace is so valuable.

04:39:45.020 --> 04:39:50.020
You have three in total, it's the only half destruction and only ranged one is one of that.

04:39:50.020 --> 04:39:55.020
The breaching and the walls shows kind of their hand and what they're planning to do.

04:39:55.020 --> 04:39:59.020
Now, the group plant here on the CEO wall is the right-hand side of Blackbeard.

04:39:59.020 --> 04:40:02.020
It's totally possible if they get window pressure.

04:40:02.020 --> 04:40:06.020
But then you gotta worry about the warden, see if he's smoked, he has to see four.

04:40:06.020 --> 04:40:11.620
So then you gotta try and kill genitors, but that's where the Aruni gates on all the window are possible to play because they deny the

04:40:11.620 --> 04:40:16.500
Camitile from using the utility. So there's this like a lot of layers from both these two teams

04:40:16.500 --> 04:40:20.180
They already saw the warden, spotted out by the members of Kinnotrope now they know

04:40:20.660 --> 04:40:22.660
They smoke and they push.

04:40:23.300 --> 04:40:29.560
I get is a big position here. It's got the ACOG as well and they comes out a little bit of pressure, but no kill

04:40:30.660 --> 04:40:32.660
Where's the execute gonna come from?

04:40:32.660 --> 04:40:39.260
For Kino Trope here, obviously they have that breach on the wall, but look at two players drowning at the moment for Kino.

04:40:39.260 --> 04:40:42.900
Just trying to figure out if the execute is palatable here.

04:40:44.660 --> 04:40:48.780
They got time to double check to measure one more time before they execute.

04:40:49.860 --> 04:40:55.220
No one nation BB, going in line the Ashes, great swing there, a little bit of good trick from Kawa back to a 4v4,

04:40:55.220 --> 04:40:57.220
but they lost that shield, they lost the entry.

04:40:57.220 --> 04:41:00.700
And the other members of Kino Trope now got to step up and do that entry work themselves.

04:41:00.700 --> 04:41:04.060
Carl is stuck in the rappel. Only three people are inside the building.

04:41:04.060 --> 04:41:06.820
This is not great with the clear going down. Someone needs to revive that.

04:41:06.820 --> 04:41:10.360
I don't think it's possible at the moment. Carl out needs to rotate to square.

04:41:10.360 --> 04:41:14.020
He's done so now retaking the position of his fallen teammate.

04:41:14.020 --> 04:41:16.760
They're worried about someone down below. Who could read though on the flank?

04:41:16.760 --> 04:41:21.280
Oh, Nina doesn't manage to go down. At least not without taking one with him.

04:41:21.280 --> 04:41:29.660
The clear is finally finished off and you kids aggressive inside of janitors using those keeper barriers to protect himself

04:41:29.660 --> 04:41:35.980
despite the wall being breached it's beautiful the scars and it leaves Akaiu and Gatorada sitting around

04:41:36.540 --> 04:41:42.780
With nothing to do. They're sitting back and just hoping that their teammates will be able to execute without them while they stay on

04:41:42.780 --> 04:41:47.060
Repel and it simply ain't possible a great defense from scars

04:41:47.060 --> 04:41:52.860
They might have failed on the basement pangu, but that top floor is maybe a little bit more defendable than you might think

04:41:53.460 --> 04:41:58.060
Oh, so they trade blows Kyojo win the bomb so that they're no business winning

04:41:58.060 --> 04:42:01.980
but then scars do the exact same thing and now of course we're going back towards that base in

04:42:01.980 --> 04:42:06.940
bomb site. I'm not sure what to expect from this upcoming round now, because we're seeing

04:42:06.940 --> 04:42:11.660
Kynatron pick it apart so well, the only thing scars can really do to go basement again is

04:42:11.660 --> 04:42:16.700
roam a bit heavier and not give them full map control from the very beginning and burn down

04:42:16.700 --> 04:42:20.860
that time a little bit, or they could take the Snowden Silver stairs maybe like we see some teams

04:42:20.860 --> 04:42:25.100
do, and try and stall over time before they get into server. That's the few adaptations I could

04:42:25.100 --> 04:42:29.140
could see it from scars or they're just mad men and if they five people on the

04:42:29.140 --> 04:42:32.340
bomb site but instead of having the active use of maestro camps they have

04:42:32.340 --> 04:42:37.780
to fin your mines for those hatch drops instead. All in the net it's completely

04:42:37.780 --> 04:42:46.580
open for this half this could actually become every three halves. Could well

04:42:46.580 --> 04:42:52.940
be backed out of the basement and KineTrope have to do what they did once

04:42:52.940 --> 04:42:58.100
prior but it would be so impressive I'm really surprised to see the nook pick

04:42:58.100 --> 04:43:02.420
here look oh I'm even more surprised to see the nook with the FMG nooks got a

04:43:02.420 --> 04:43:08.340
DMR now by the way there's not a lot of places in this game on any map where you

04:43:08.340 --> 04:43:12.140
think oh yeah nook that's that's the operator that I need in that scenario

04:43:12.140 --> 04:43:16.380
but ever since she first came out Pengu is one spot that everyone thinks about

04:43:16.380 --> 04:43:21.820
and it's garage because on bank garage you're typically holding it with a

04:43:21.820 --> 04:43:26.620
bulletproof camera or some other kind of information which is what they are doing here right wreck is

04:43:26.620 --> 04:43:30.300
going to occasionally face check it but for the most part it's the bulletproof it's going to be

04:43:30.300 --> 04:43:35.260
holding down so nook is perfect for that what gun do you want to be fighting long range angle like

04:43:35.260 --> 04:43:42.060
garage the fmg which is a tiny little crappy smg what do you want to do you want the dmr come on

04:43:42.060 --> 04:43:48.060
bring the dmr for goodness sake i feel like it's a strange choice i personally prefer either dmr

04:43:48.060 --> 04:43:51.820
knock or even a black bit. I think black bit is so good for taking garage.

04:43:51.820 --> 04:43:55.660
So I'm going to play Osa and you'll walk in with the shield as well. You can put it

04:43:55.660 --> 04:44:00.980
down and fight with like a fully AR weapon as well. Good work. I like that.

04:44:00.980 --> 04:44:04.780
Well you're right though. You make a good point. Obviously maybe they plan your

04:44:04.780 --> 04:44:08.260
Aston's a little garish and go somewhere else but then we have to wonder where

04:44:08.260 --> 04:44:11.460
does the nooky gadget play into that if you're not going garish. Like that is the

04:44:11.460 --> 04:44:14.660
spot that you mentioned. So then you can just play any other operator instead.

04:44:14.660 --> 04:44:17.700
to blow up and attempt to blitz but does not connect it should block the bullets.

04:44:18.420 --> 04:44:24.020
Ghidorahda has snuck into lobby partially and thanks to the gadget but also the lobby camera

04:44:24.020 --> 04:44:27.700
can actually be shot from outside the building so that probably has been the case.

04:44:28.260 --> 04:44:33.380
Full man control 1 minute 30 seconds this is just about the average benchmark that we look for when

04:44:33.380 --> 04:44:37.940
the pro team has to roam clear bank. Having one minute 30 seconds left when you get maestros like

04:44:37.940 --> 04:44:43.940
established is just on track. Soft tech popped by the gong 6 they got thermite, they got cannon

04:44:43.940 --> 04:44:48.900
openers again KineTroll they have all the right tools to pick up after this round it comes down to

04:44:48.900 --> 04:44:57.540
how well they can execute on the strat. I get it so tempted to just make a swing isn't it?

04:44:57.540 --> 04:45:02.980
There's actually no one actively watching. If he hides deep enough he might get a free kill!

04:45:02.980 --> 04:45:10.020
Goodbye demeanor! The smoke grenade goes out as well it might pretend to threaten and execute a plant

04:45:10.020 --> 04:45:16.500
But of course it's Kar-Wau who's all the way down in elevators that actually has a defuser and Gatorada and it's the chaos has snuck in behind enemy lines

04:45:17.060 --> 04:45:21.660
He's taken down wreck and now there's a gaping hole on the bomb site

04:45:21.860 --> 04:45:25.700
No information for Washui and he's cut the side in half

04:45:26.500 --> 04:45:34.380
Gatorada, fight of the final kill. It is indeed Pengu, a 4-2 splits for Keenachope as they close out the half

04:45:40.020 --> 04:46:09.020
Can I tell you, so my mind is lovin', thinking about it for quite a time.

04:46:09.020 --> 04:46:15.020
Yeah, hey, give me a moment to take care of my life.

04:46:15.020 --> 04:46:20.020
Can I tell you it's on my mind?

04:46:20.020 --> 04:46:25.020
Can I be the chance to let you down?

04:46:25.020 --> 04:46:28.020
Yeah, my heart is desire.

04:46:28.020 --> 04:46:31.020
Can I let you down?

04:46:31.020 --> 04:46:34.020
With the same brandy, yeah.

04:46:34.020 --> 04:46:40.020
Oh, will you write me, if I tell you it's on my mind?

04:46:40.020 --> 04:46:47.020
I'm not with modern friends, I'm not that lover

04:46:47.020 --> 04:46:53.020
This is not the end, there's much not to discover

04:46:53.020 --> 04:47:03.020
And this is the end, will you promise to get me, if I tell you it's on my mind?

04:47:03.020 --> 04:47:11.020
Can I let you sit with me when you're hanging out?

04:47:11.020 --> 04:47:14.020
Or will you just break me?

04:47:14.020 --> 04:47:19.020
I just need to know when you're hanging out

04:47:19.020 --> 04:47:23.020
I'll tell you what's on my mind

04:47:23.020 --> 04:47:27.020
Another day will come

04:47:27.020 --> 04:47:29.020
the

04:47:41.900 --> 04:47:47.820
Despite fumbling their second attempt onto that top floor a double defensive

04:47:48.340 --> 04:47:55.840
Breakthrough on that basement from Kina trope finding two attack round wins on what is quite a fortress down below on

04:47:55.840 --> 04:47:59.840
on Bank. Nets them a very successful first half.

04:47:59.840 --> 04:48:05.240
And it kind of turns the conversation for this entire series that Scars have been the

04:48:05.240 --> 04:48:08.840
bit of team and they've been making the right adaptations and counter-plastic services.

04:48:08.840 --> 04:48:11.840
Oh, that's like, how it's... So what was that, sorry?

04:48:11.840 --> 04:48:12.840
Smoke and the Chanker Band!

04:48:12.840 --> 04:48:13.840
Smoke and the Chanker Band!

04:48:13.840 --> 04:48:14.840
I just...

04:48:14.840 --> 04:48:15.840
You sounded so excited!

04:48:15.840 --> 04:48:17.840
I thought your dog jumped on you, so I was like, what's happening?

04:48:17.840 --> 04:48:20.840
My dog has been getting very excited. She saw the Chanker as well.

04:48:20.840 --> 04:48:22.840
But yeah, it's Smoke Chanker Band.

04:48:22.840 --> 04:48:26.680
but please let please finish what you were gonna say before we dissect these bands

04:48:27.400 --> 04:48:31.160
i was gonna say now we look at the current landscape and go chinaturo guy got it all figured out

04:48:31.880 --> 04:48:37.000
but and this is the but the smoke into shang er ban might just change the entire conversation

04:48:37.000 --> 04:48:42.360
because we spoke about the value of making the strongest bombsite a weaker they are not supposed

04:48:42.360 --> 04:48:48.120
to win anyway or weakening the already weak bomb sites and make them undefendable scars have said

04:48:48.120 --> 04:48:51.160
Haha, plant denial, haven't heard about that.

04:48:51.160 --> 04:48:56.600
Smoshishan getting only Goryo open for any sort of actual denial forces Kinnotrop's hand.

04:48:56.600 --> 04:49:02.440
Heavy roam game on a very hard to roam map or a much weaker bomb site for plant denial.

04:49:02.440 --> 04:49:05.560
So I'm very curious to see how Kinnotrop can never get this one.

04:49:05.560 --> 04:49:10.920
Well it's interesting because as you say, the only plant denial operator available is Goryo,

04:49:10.920 --> 04:49:15.880
aside from the C4s of course, but they're not even braindeads, right? They are really going in

04:49:15.880 --> 04:49:22.000
heavy. In fact, it's Valkyrie impacts. Yeah, which we saw on board at Gatorade. It was great with the Valkyrie so much

04:49:22.000 --> 04:49:25.960
So that Skars decided to ban it. On Nyhaven Labs, the first map,

04:49:25.960 --> 04:49:32.480
we saw the teams bouncing between Valkyrie and Pulse. Now KineTrap double down. And Pulse,

04:49:32.480 --> 04:49:38.880
I wonder if he'll be playing primarily on the roam, or if his intention is to fall back to site because if you remember,

04:49:38.880 --> 04:49:41.160
which I'm sure that you do after playing it for many years,

04:49:41.160 --> 04:49:48.240
Pulse was the most iconic plant in our operator in bank for the longest time for Canadians

04:49:48.240 --> 04:49:52.560
Well, Canadian popularized which is playing inside a vault with that cardiac sensor. Yeah

04:49:54.200 --> 04:49:57.180
No, that is an iconic old-school position

04:49:57.180 --> 04:50:00.480
And we do see it make the occasional return and he's playing the shotgun

04:50:00.480 --> 04:50:03.120
So it could be a room early fall back and play that Intel game

04:50:03.360 --> 04:50:09.840
But we saw right before actually was a gator sprinting into a lobby and killing you by now on the CEO repel

04:50:09.840 --> 04:50:14.480
Well, that is going to change how this round is played with scars because the only hard

04:50:14.480 --> 04:50:20.240
destruction is the double 10 opener on Deimos, which means they can open up two hatches or

04:50:20.240 --> 04:50:21.240
two walls.

04:50:21.240 --> 04:50:25.400
They have two total things to destroy and they still got a very active roam clear as

04:50:25.400 --> 04:50:26.720
well happening.

04:50:26.720 --> 04:50:28.840
And this is why Gitterbite is playing those impact grenades, right?

04:50:28.840 --> 04:50:33.520
A C4 Valkyrie that's roaming is about getting one single kill and then probably falling back

04:50:33.520 --> 04:50:35.040
or playing a loose gun.

04:50:35.040 --> 04:50:38.840
The impact Valkyrie is almost like playing stuff like the Solace.

04:50:38.840 --> 04:50:41.840
It's about rotating and being everywhere at the same time.

04:50:41.840 --> 04:50:44.840
Impact is wobbling over here, you see someone, you impact them, etc.

04:50:44.840 --> 04:50:47.840
You can also fight against the shields with it pretty effectively.

04:50:47.840 --> 04:50:49.840
Practifying as a clear though.

04:50:49.840 --> 04:50:52.840
So Sami gets taken out by a yellow ping and a swing.

04:50:52.840 --> 04:50:53.840
It's a freebie.

04:50:53.840 --> 04:50:56.840
Very much needed. Now they do have a crossfire onto this bullet.

04:50:56.840 --> 04:51:00.840
So he wants to make his way forward. Wreck is standing behind him.

04:51:00.840 --> 04:51:03.840
That just might come out in a brief moment.

04:51:03.840 --> 04:51:05.840
This is pretty awkward. It's a bit of a standstill.

04:51:05.840 --> 04:51:09.160
Mexican standoff for both teams who's gonna make the first move

04:51:11.840 --> 04:51:13.840
Has to be the attackers surely oh

04:51:14.320 --> 04:51:17.120
Elki runs away tries to bait the angle being safe

04:51:17.120 --> 04:51:20.680
Maybe I remember it was air gate who got both kills and lobby so they should say guys

04:51:20.680 --> 04:51:23.200
I saw Velik you run away, but what about the mute?

04:51:23.200 --> 04:51:27.600
Well, we don't know so let's assume that he's still lingering somewhere here towards lobby

04:51:27.960 --> 04:51:33.280
You think it don't now it's gonna cost a lot of time. You're not one horse. Oh, what's what is going on?

04:51:33.280 --> 04:51:44.280
I don't know, again, it's just been afforded the flexibility to go for a third kill and now his nitro cell over the door frame prevents the blitz from making his way forward, but Wreck will take him down through the wall.

04:51:44.280 --> 04:51:50.280
Now they're acting like they don't have anything to worry about, but we know Gatorada was in lobby that whole time.

04:51:50.280 --> 04:51:56.280
He's now gone back to site down the hatch, I believe, and it's a three versus two on the objective.

04:51:56.280 --> 04:52:00.200
This will be a very tough plan for Skars.

04:52:00.200 --> 04:52:02.200
Two C4s available.

04:52:02.200 --> 04:52:04.400
The smoke might be able to help out a little bit.

04:52:04.400 --> 04:52:07.400
The plant spot's also been opened by Wreck.

04:52:07.400 --> 04:52:09.800
And it looks like fish likes to try and look for a plant.

04:52:09.800 --> 04:52:11.800
One C4 shot out of midair.

04:52:11.800 --> 04:52:14.120
The second C4 though, it does land.

04:52:14.120 --> 04:52:17.800
It finds the player and Wreck now forced into a 1v2

04:52:17.800 --> 04:52:20.000
that he is not capable of winning.

04:52:20.000 --> 04:52:22.240
Kinatrope extend their lead.

04:52:22.240 --> 04:52:24.600
Five rounds to two.

04:52:24.600 --> 04:52:29.420
Very well done again, the communication, the problem solving, kind of criminal.

04:52:29.420 --> 04:52:47.180
The three kills that he got in that round, springs into lobby, kills the gunner up hell, gets the yellow ping, walks into lobby, you see, first kill, freebie, second kill, yellow ping, freebie, third kill, Deimos goes on drone, he pushes right next to Deimos, kills Deimos, his team middle and back again, and sure he dies in the end, right?

04:52:47.180 --> 04:52:52.620
Like he got three kills for God's sake, he got more value than needed to win that one. Beautiful stuff.

04:52:54.600 --> 04:53:00.200
Big round for Iigata, it's 9 kills so far in the 7 rounds we played.

04:53:00.200 --> 04:53:03.160
And Gatorade is going to keep on playing this Valkyrie.

04:53:03.160 --> 04:53:07.680
I can't help but think that after the next set of Operator Bands come through,

04:53:07.680 --> 04:53:09.760
Skars are going to have to get rid of that Valkyrie.

04:53:09.760 --> 04:53:14.480
A lot of the info game that's enabling these plays is thanks to that Valkyrie.

04:53:14.480 --> 04:53:18.040
Wow, what is this setup?

04:53:18.040 --> 04:53:19.840
That's a big hole.

04:53:19.840 --> 04:53:20.840
Wow.

04:53:20.840 --> 04:53:22.340
That's a big hole.

04:53:22.340 --> 04:53:30.340
Thermite stand aside, Mira is coming for your job, this is a strat, we're about to see a very unusual Mira setup.

04:53:30.340 --> 04:53:32.340
Mira window, yeah.

04:53:32.340 --> 04:53:37.340
Wow, this is very rare, I've never seen a setup quite like this before.

04:53:37.340 --> 04:53:47.340
I'm gonna be honest here and say, I don't know how the angle works in regards to like lobby rappel, elevator rappel, and Spiderman rappel and kind of lobby.

04:53:47.340 --> 04:53:53.640
I feel like this mirror window, if they don't specifically go forward and counter it, is very very crucial.

04:53:53.640 --> 04:53:57.840
But I feel like it's very easy to counter with certain rappel lines on the sides of sight.

04:53:57.840 --> 04:54:03.840
So, you see, these windows are normally barricaded, but not by a castle, just a regular good old barricade.

04:54:03.840 --> 04:54:07.840
So, nothing's gonna stop them from protecting this mirror, really.

04:54:07.840 --> 04:54:09.840
We'll see.

04:54:09.840 --> 04:54:18.160
I get his second mirror in pocket to make sure that he doesn't get Twitch drone and just

04:54:18.160 --> 04:54:22.400
that it won't be revealed too early into the game so they're not going to be already talking

04:54:22.400 --> 04:54:26.120
about the problem solving and how they're going to deal with it but realistically what

04:54:26.120 --> 04:54:30.960
you do do you have to clear the mirror? Well obviously this U-Kizz is ash but aside from

04:54:30.960 --> 04:54:35.200
that not really much unless it's like you said that you've got an angle. There's no

04:54:35.200 --> 04:54:39.720
protection so this thing often you see mirror being played out on my Yeager or any

04:54:39.720 --> 04:54:44.640
electrification so two as charges all you there goes a counter bomb yeah it's the

04:54:44.640 --> 04:54:49.280
same because at that advantage on a Rony or a Yeager or my anything really this

04:54:49.280 --> 04:54:53.160
mirror window would see a lot of play or require them to spend a lot of time

04:54:53.160 --> 04:54:56.480
dealing with it now it's just middle mouse button left mouse button form I

04:54:56.480 --> 04:55:01.120
still don't mind it though because I'm still gonna get a say the long angle we

04:55:01.120 --> 04:55:06.500
Notice the tube about opened up the mirror after it was destroyed. Yeah, so you can still open the long line of sight

04:55:06.980 --> 04:55:08.780
Now wreck is in a big position here

04:55:08.780 --> 04:55:14.520
Obviously the Valkyrie has been an instrumental part and because it's all been cleared because the barbed wire has been cleared because he's enough

04:55:14.520 --> 04:55:19.060
He can walk straight past it to be a free kill the trade will come through from car

04:55:19.060 --> 04:55:24.520
Well, then plan is time to go off the impacts down below force wash right off the plant

04:55:24.520 --> 04:55:29.920
And Carl Al making his way over from Lobby, I mean he's taken down, it's all up the gutter

04:55:29.920 --> 04:55:35.220
rider now, they know exactly where he is, they know he was playing down below, and now the

04:55:35.220 --> 04:55:41.000
E1D will ping him out as well, it's a tough round for him to try and come back on, I think

04:55:41.000 --> 04:55:47.200
the Scars picked us apart perfectly, I mean phenomenal job, you know they're saying okay

04:55:47.200 --> 04:55:52.600
they're playing you know the Echo, the Valkyrie, Heavy until no trap operators, and originally

04:55:52.600 --> 04:55:57.760
Req was actually playing IQ and then he attacked a repeat from IQ onto the nuke so that he could make this play

04:55:57.760 --> 04:55:59.760
Because why destroy their intel?

04:55:59.880 --> 04:56:04.860
We can use it against them and it was very predetermined because the second he got that initial push in for

04:56:05.320 --> 04:56:11.620
Top lobby stairs everyone else ramp up didn't push the bomb aside and I mean this is around five four round over

04:56:11.620 --> 04:56:16.960
Practically flawless at that got around it's kind of if he downstairs probably seem like guys. What do we do next?

04:56:17.320 --> 04:56:20.520
No big deal. It's still five three in favor of keynote rope

04:56:20.520 --> 04:56:32.520
Another underrated moment in that round for me, obviously we saw Nook going up the lobby stairs, but he walked through barbed wire again and I noticed all the barbed wires actually already destroyed.

04:56:32.520 --> 04:56:38.520
That was because the Flores early in the round is just standing those Rateros into sight and clearing a lot of U2.

04:56:38.520 --> 04:56:49.520
Now, obviously if you're playing as a defender, let's say you're playing in front desk, you're playing in elevator, and you hear a don six or an ash or a grenade or something clear your barbed wire,

04:56:49.520 --> 04:56:52.080
because there's a player there about to walk up those stairs.

04:56:52.080 --> 04:56:54.360
You're immediately ready for it.

04:56:54.360 --> 04:56:56.900
If you see, at the start of a round,

04:56:56.900 --> 04:56:58.600
Florez comes through, clears out some of your tool,

04:56:58.600 --> 04:56:59.880
you're like, oh, okay, that's Florez.

04:56:59.880 --> 04:57:01.200
He's probably off on the roof somewhere.

04:57:01.200 --> 04:57:04.160
You don't then clock that there's an active threat.

04:57:04.160 --> 04:57:06.000
It's just something you have to always keep

04:57:06.000 --> 04:57:06.840
in the back of your mind.

04:57:06.840 --> 04:57:09.040
Okay, if someone wants to walk up the stairs,

04:57:09.040 --> 04:57:10.920
they can because there's no barbed wire there anymore.

04:57:10.920 --> 04:57:12.280
You don't know there's a player there

04:57:12.280 --> 04:57:14.640
because there wasn't a player there when the barb was cleared.

04:57:14.640 --> 04:57:17.560
It was cleared by Florez while he was on the roof.

04:57:17.560 --> 04:57:24.560
This is why it's so important to have stuff like barbed wire traps in areas that you can take a mental off it because you have to be worried about

04:57:24.560 --> 04:57:32.060
Let's say every hallway, every stair you can take a window, the entire round, you're gonna literally just explode, like it's so much pressure, right?

04:57:32.060 --> 04:57:39.560
So as a defender you go, hey teammate, you watch this angle, you know you have barbed wire in these other angles, now you can worry about much less.

04:57:39.560 --> 04:57:44.560
But then if anybody clears that utility, like you said, you gotta now bring it back into the front of your brain.

04:57:44.560 --> 04:57:51.600
But there's so much happening for these proteins in communication according out what's happening what they need what they think's gonna come next

04:57:52.120 --> 04:57:54.120
What they hear what they see?

04:57:55.160 --> 04:57:58.480
Communications and time just gets for people just yelling into those ears

04:57:58.480 --> 04:58:04.960
And then you have the game sound that it's here and accurate at the same time and that player that was exposed to the lobby stairs was on echo

04:58:04.960 --> 04:58:09.680
Which means it's probably on his drone when that Ratero cleared the bar blight. He wouldn't even know that's gone

04:58:11.120 --> 04:58:13.120
That's also very possible actually

04:58:13.120 --> 04:58:19.580
So new tech though, Castle of Barricades brought into action to ground some shielding, so

04:58:19.580 --> 04:58:22.680
fortification here for Kyle to play acro on the double windows.

04:58:22.680 --> 04:58:26.280
Now if he gets a kill, phenomenal, and he has a primary shock and he gets his exhaled

04:58:26.280 --> 04:58:30.560
power to descend it for one-to-one trade, but instead airgator strikes first, it's Dalneena.

04:58:30.560 --> 04:58:32.720
That's Lion, remove from action.

04:58:32.720 --> 04:58:33.720
And sense.

04:58:33.720 --> 04:58:34.720
Wow.

04:58:34.720 --> 04:58:37.160
What a long angle from airgator, that is huge.

04:58:37.160 --> 04:58:40.080
That's, I mean, that could be round.

04:58:40.080 --> 04:58:44.740
I mean, if you just play nicely off each other and don't expose yourself to these rappel angles,

04:58:44.740 --> 04:58:47.820
you're playing 5v3 on top floor with nice relive.

04:58:47.820 --> 04:58:48.820
Like, you're chilling.

04:58:48.820 --> 04:58:49.820
Yeah.

04:58:49.820 --> 04:58:50.820
DMR, dude.

04:58:50.820 --> 04:58:55.140
Oh, he does jump outside, and Karlo finds one with the shotgun before he's traded back.

04:58:55.140 --> 04:58:58.780
But of course, when you have this bunch of another advantage, one for one trade is well

04:58:58.780 --> 04:58:59.780
worth while.

04:58:59.780 --> 04:59:03.820
Yuke is in rec separated, rec will actually find the gap, and finally put that Iogator.

04:59:03.820 --> 04:59:05.980
Also, a Kaiju's on the floor.

04:59:05.980 --> 04:59:07.980
What amount of repel for two kills here?

04:59:07.980 --> 04:59:11.720
For Rack, and now a 2v2 looks extremely achievable.

04:59:11.720 --> 04:59:12.720
The scars.

04:59:12.720 --> 04:59:15.520
Kinatrop cannot afford to farm, but Guadarrada finds one.

04:59:15.520 --> 04:59:20.240
Now a 1v2 for Yuki's, diffuser in hand as he's managed to sneak into the bomb site.

04:59:20.240 --> 04:59:24.000
One more frag in pocket, but I don't know if he'll be able to find a safe place.

04:59:24.000 --> 04:59:25.920
He's managed to find Guadarrada.

04:59:25.920 --> 04:59:27.320
Where is Eclare?

04:59:27.320 --> 04:59:28.640
In the hallway.

04:59:28.640 --> 04:59:31.720
Can Yuki's find a safe place to plant?

04:59:31.720 --> 04:59:35.600
Castle Barricade somewhat protects him, but he's worried about the Valkyrie cameras.

04:59:35.600 --> 04:59:40.400
evil eyes he knows how much the opponents have brought those two operators and for a brief moment

04:59:40.400 --> 04:59:45.120
he sees Eclare's shoulder but he doesn't have any info he doesn't have any time to drown him out either

04:59:45.120 --> 04:59:52.720
nade goes out last piece of util the yukis Eclare continues to just peek for information and then fall back

04:59:56.240 --> 05:00:00.960
so for wide angle oh it could be a wall bang for the wild horse wide open as it rolls in there

05:00:00.960 --> 05:00:07.420
Clare wins the gunfight in no surprise because he had full HP. He's opponent only one single point on his half bar

05:00:07.420 --> 05:00:10.440
But that was such a free round right 5v3

05:00:10.920 --> 05:00:16.180
Into a 4v2 turned upside down by race spider-man repelling on lobby skylight

05:00:17.220 --> 05:00:23.020
Again stars might be down in terms of round count, but they have ways to bring it back once they bit of time

05:00:24.100 --> 05:00:26.720
Yeah, you're out of never should have gotten as close as it did but

05:00:26.720 --> 05:00:30.920
But KineTrope managed to achieve match point.

05:00:30.920 --> 05:00:35.320
This is series point now, Pengu, for the first time in this matchup.

05:00:35.320 --> 05:00:37.560
What are the final bands to roll on through?

05:00:37.560 --> 05:00:38.560
Wow!

05:00:38.560 --> 05:00:39.560
Flores!

05:00:39.560 --> 05:00:40.560
Flores!

05:00:40.560 --> 05:00:41.560
Oh my God!

05:00:41.560 --> 05:00:44.040
I'm so glad that we talked about it, Pengu!

05:00:44.040 --> 05:00:45.040
Yeah!

05:00:45.040 --> 05:00:46.040
Okay.

05:00:46.040 --> 05:00:48.680
This is like super uncommon.

05:00:48.680 --> 05:00:52.960
That's got to be one of the lowest band-rate operators on Bang as well in general across

05:00:52.960 --> 05:00:53.960
all the years of play.

05:00:53.960 --> 05:00:56.680
But you can see why they did it, right?

05:00:56.680 --> 05:01:03.320
Not only does the Flores counter the barbed wire and other traps set up on site on the top floor,

05:01:03.320 --> 05:01:08.120
but in this particular round, and especially on the basement, should we go back to the basement,

05:01:08.120 --> 05:01:13.400
defense for Kino Trope for too long, the Goyo's. Imagine the way that you set up the basement

05:01:13.400 --> 05:01:18.760
with like what, four Goyo traps within like a meter or two of each other. That's open season for Flores.

05:01:18.760 --> 05:01:30.760
Yeah. Now of course you can kind of substitute for the twitch for like half the gatches, you know, Fenrir mines, Goryakannas, there's mirror windows, but that's banned the way.

05:01:30.760 --> 05:01:38.760
Even Valkyrie camps and such. But it doesn't have to seem fake for like let's say barbed wire or Mellusi banshee.

05:01:38.760 --> 05:01:46.760
So it is going to change things a little bit around. I am a little curious as we don't see different operators who are here by KineTrop giving the floor a ban,

05:01:46.760 --> 05:01:52.100
but also they need one round victory. They get three shots at that before overtime.

05:01:52.100 --> 05:01:56.460
So this floor spend might not really be about this current round. We see a visual roaming.

05:01:56.460 --> 05:01:59.700
It could be a bound to found after this, if it needs to be there.

05:02:06.200 --> 05:02:08.400
Cannot believe I got it. It was rocking the boss G.

05:02:08.400 --> 05:02:16.220
I am such a hater. Not only because it's tilting, but like I just think it kind of sucks at long range because of the damage fall of change.

05:02:16.220 --> 05:02:20.700
range. We saw this border, right? I can't remember which player was part of actually

05:02:20.700 --> 05:02:26.140
being I get a he managed to land a shot into the chest of someone while spawn peaking and

05:02:26.140 --> 05:02:30.340
then still died and he only did about 80 damage. Yeah. Yeah, I think it was again and

05:02:30.340 --> 05:02:35.140
restore actually, but I could be wrong, but it was border. Yeah. I'm CC door. I mean,

05:02:35.140 --> 05:02:39.620
the bus is one of those weapons that in the right radius, like range, it will one shot

05:02:39.620 --> 05:02:44.380
you. So it's a phenomenal weapon. But across that threshold, I'm not sure if it's 20

05:02:44.380 --> 05:02:49.060
or 3D or whatever, it's probably gonna lose you most of the fights, where regular DMR will

05:02:49.060 --> 05:02:53.460
do the same job but you have 20 bullets and you can shoot much faster.

05:02:53.460 --> 05:02:56.680
But the gadget's good, you know, he can strike himself from all the stones, they axe him

05:02:56.680 --> 05:03:00.260
on the roam, he's got impact grenades for a flamethrower, but right now he's by the

05:03:00.260 --> 05:03:05.020
bomb site, which will make the drones think, where is he actually?

05:03:05.020 --> 05:03:13.020
Oop, almost a chance there, misses it for you kids, but doesn't matter, cuz Nina's found

05:03:13.020 --> 05:03:19.500
his gap elsewhere much needed now for scars. They need three in a row otherwise

05:03:19.500 --> 05:03:23.520
it's down to the lower bracket for them. Yuki is sneaking up towards these

05:03:23.520 --> 05:03:29.140
tempting hatches he wants to make his way up. I think they know where Aquarius is as well.

05:03:29.140 --> 05:03:33.420
Is he gonna go for it right now? He will! Up goes Yuki's and a big kill as

05:03:33.420 --> 05:03:38.300
Washoi opens the equation a collapse from scars onto the bomb site and the

05:03:38.300 --> 05:03:43.900
Plant is down, Kar-Wow and Gatorada now need to make a retake, but it's gonna be difficult

05:03:43.900 --> 05:03:49.100
while Gatorada finds a kill upstairs. There's still so many players for scars on the bomb site,

05:03:49.100 --> 05:03:54.380
a shotgun and Yuki's hands as well as Fishlike. All but finishes off the round,

05:03:54.380 --> 05:03:58.540
Kar-Wow locked in place. I think this is just a save at the moment. Talk to the team,

05:03:58.540 --> 05:04:00.620
figure out what you're gonna do next round of defense.

05:04:02.300 --> 05:04:07.340
Now they are sitting pretty after them, sure. I'm not sure that was miscommunication from

05:04:07.340 --> 05:04:13.340
but when Eir Gader accidentally swung the double door and got shredded by the hng-11

05:04:13.340 --> 05:04:17.340
instead of stairs you know you can make the call guys hng-11 equals ammo

05:04:17.340 --> 05:04:21.340
they're gonna go from basement hats plant it didn't seem fully ready for it

05:04:21.340 --> 05:04:25.340
but to be fair if they were the shots were just hitting their marks there for scars

05:04:25.340 --> 05:04:29.340
again so good on the entry and not wasting any seconds in that round

05:04:29.340 --> 05:04:33.340
that's a pocket strap that's gonna win you an individual round

05:04:33.340 --> 05:04:36.340
and it's not easy to do that on a secondary and tertiary attacks

05:04:36.340 --> 05:04:41.740
On Basement, the primary site, that's where those kind of want to just get a bit more tricky.

05:04:41.740 --> 05:04:44.940
Because it's just a naturally hard bomb site to pick apart.

05:04:44.940 --> 05:04:50.140
There are less options often, and you know, it's either going to be a server attack or a lobby frontal attack.

05:04:50.140 --> 05:04:54.340
That's kind of your two only options on this map for Basement, that is.

05:04:54.340 --> 05:04:58.340
So I do feel like this is where KineTrap are looking to lock it in and just be done with this game.

05:05:06.340 --> 05:05:15.840
Basement bomb site so often comes down to wow here's a nice evil eye it's too far to

05:05:15.840 --> 05:05:24.680
easily knife which is the critical thing also stacking utile in blue stairs yeah a service

05:05:24.680 --> 05:05:28.840
stairs holds always challenging to clear now blitz might actually be the perfect operator

05:05:28.840 --> 05:05:34.000
deal with that also the thatcher is a favorite of mine wow we're doing an old school a runy

05:05:34.000 --> 05:05:36.000
on the hash to try and

05:05:36.760 --> 05:05:44.540
Destroy any gadgets. Wow gone crazy with you till in blue stairs. I'm really excited to see what kind of trailer cooking for this round

05:05:46.000 --> 05:05:49.000
So it's really gonna be a gator who's gonna plan the service there

05:05:49.000 --> 05:05:53.840
It's no because he's being thorn shotgun and he has like active you too. We can use I'm just trying to think to myself

05:05:53.840 --> 05:06:00.640
Who I sacrifice because let's be honest. It's a sacrifice spot like you're not gonna survive it not my intention of a sign

05:06:00.640 --> 05:06:04.880
Yeah, I'd probably be running Iogator with shotgun if it was me.

05:06:04.880 --> 05:06:09.720
Yeah, that's what I would do as well, but what we know is gonna happen or can happen

05:06:09.720 --> 05:06:11.360
is what scares me.

05:06:11.360 --> 05:06:16.280
With that you're being brought in a glass, you can literally just EMP the ADS's, throw

05:06:16.280 --> 05:06:20.600
a single or smoke grenade, and just walk in with glass if it's guaranteed when the gun

05:06:20.600 --> 05:06:21.600
fires.

05:06:21.600 --> 05:06:25.600
There's no counter play, there's not gonna be an AC-4, there's no shotgun, throw a

05:06:25.600 --> 05:06:32.600
You can also EMP that, or you just jiggle the door once and then you pop it, then you go again.

05:06:32.600 --> 05:06:39.600
So I do feel like if Scars can figure out all these puzzle pieces and then put them together correctly, nice and slow,

05:06:39.600 --> 05:06:45.600
this could be the freest kill of the series for them. It's actually going to be a Clare on Tenari that's going to play there.

05:06:45.600 --> 05:06:50.600
Maybe he has pre-placed lasers and can pop them and combine them because he has three in pocket.

05:06:53.600 --> 05:06:54.600
So quiet.

05:06:54.600 --> 05:07:01.600
Yeah, this is very slow round from Skars. They're just slowly clearing every little piece of you till they need.

05:07:01.600 --> 05:07:08.600
You kids might be able to burn this gate with his excess exkiros.

05:07:08.600 --> 05:07:11.600
I think that's just burnt the gate that's on the hatch.

05:07:11.600 --> 05:07:13.600
Is it clear falling back?

05:07:13.600 --> 05:07:14.600
What are you?

05:07:14.600 --> 05:07:15.600
The slobbers are foreign.

05:07:15.600 --> 05:07:16.600
Yeah.

05:07:16.600 --> 05:07:17.600
That's a good move.

05:07:17.600 --> 05:07:22.180
Alligator now has a shield a shotgun and ADS is you're absolutely right

05:07:22.180 --> 05:07:25.380
We need me to come over with the EMPs here from the Thatcher

05:07:26.500 --> 05:07:30.380
100% EMP send the blitz and honestly that should just be that

05:07:30.900 --> 05:07:36.440
You see my spitnik grenade gets tossed. I mean so much value that's one trap somehow live actually go for them and

05:07:39.240 --> 05:07:44.060
I'm not sure if they are aware of the thorn trash, but if they are and this could be dangerous to the blitz layer

05:07:44.060 --> 05:07:53.380
That's been played so well by Fishlike and by Scarce, then Hayegada manages to find the feed shots on the Blitz low HP

05:07:53.380 --> 05:07:58.660
But now he knows he's got the diffuser on his side 12 kills for Hayegada on bank

05:07:58.660 --> 05:08:01.960
And he's keen to close the map right here and right now

05:08:03.420 --> 05:08:06.900
Should he just smoke it and throw the glass and then the second glass bang is

05:08:06.900 --> 05:08:07.400
Oh!

05:08:08.600 --> 05:08:11.400
How does he find another one? Finally traded back!

05:08:11.700 --> 05:08:15.200
But IA Gator has been worth so much to Kena Trope today!

05:08:15.700 --> 05:08:20.900
Skars now desperately in the last 20 seconds must find a way into this bombsite.

05:08:21.200 --> 05:08:28.200
Why should I from up above? He's got smoke, but he hasn't had a chance to use them yet, and Eclare is still undelped with inside a server!

05:08:28.600 --> 05:08:31.200
What a hell of a way to close it for Kena Trope!

05:08:31.800 --> 05:08:36.800
They might have fumbled the second map, but in the third they finally get the job done!

05:08:36.900 --> 05:08:41.460
and they get a leg up over scars into the upper bracket final they go!

05:08:44.180 --> 05:08:49.620
And the way they do it as well right? The men's solver Cillians alone starting this series all the

05:08:49.620 --> 05:08:54.180
way back on Mighty In The Lapse and kind of getting just tossed around the building no

05:08:54.180 --> 05:08:59.380
lack to stand on looking like the inferior team they're saying you know what they got it they

05:08:59.380 --> 05:09:04.100
will figure it out on boarder and they do it's comeback they figure things out but then we go

05:09:04.100 --> 05:09:10.500
or bang and all my bang was by farther this map today or they have the pogas drafts the counter is

05:09:10.500 --> 05:09:15.460
and I think just to confidence as well to make it work time and time again so many ideas there for

05:09:15.460 --> 05:09:23.620
kina trope on both attack and defense and that round is a perfect summation of the cook absolute

05:09:23.620 --> 05:09:32.180
cook with the aruni and the thorn I still hate for the record but it was so so good I love to see

05:09:32.180 --> 05:09:35.580
and Kainatrope are well deserved wins today.

05:09:35.580 --> 05:09:40.500
Yeah, I mean what I'd love to see there was actually that yesterday the Sylvester is saying

05:09:40.500 --> 05:09:44.260
about so it was actually Claire starting in that position with the Nari and we're both

05:09:44.260 --> 05:09:47.900
questioning like why is he the one playing there and then when he makes the call guys

05:09:47.900 --> 05:09:52.100
are actually going to go for it, Aikido comes sprinting and it takes that position and I

05:09:52.100 --> 05:09:55.780
think that literally is the round winning play right because he got the 2 boosts to

05:09:55.780 --> 05:09:59.380
shotgun and probably only Aikido himself could make that play work that he did.

05:09:59.380 --> 05:10:03.380
You know, it's funny because Eklia did end up getting two kills afterwards anyway because

05:10:04.020 --> 05:10:11.540
After the thorn was finally cleared Eklia is still playing behind the server rack. It was so well played there from KineTrope

05:10:11.540 --> 05:10:16.420
You said it. I mean bank was just so much better than what we saw on both lives and border

05:10:16.420 --> 05:10:21.540
It's under here from the horse's mouth. It's Okamesh on the line from KineTrope the coach of the squad

05:10:21.540 --> 05:10:27.700
welcome back in my friend congratulations on your entrance into the

05:10:27.700 --> 05:10:32.740
upper bracket final how are you feeling about that win over scars yeah I'm very

05:10:32.740 --> 05:10:37.900
I'm a very very very happy to win because I've never been against stars

05:10:37.900 --> 05:10:47.500
since 2024 I mean 2023 yes so this is like one of the biggest moment in my

05:10:47.500 --> 05:10:57.100
arrive thanks so much wow congratulations um i guess the question is then not only are you taking

05:10:57.100 --> 05:11:02.780
down scars for the first time who'd you rather go up against because it looks of it right cag or

05:11:02.780 --> 05:11:07.740
d plus is there a favorite there do you think one is easy or is it more honor maybe impeding one of

05:11:07.740 --> 05:11:19.880
of those guys yeah yeah um what I said but like we need to um sorry can you

05:11:19.880 --> 05:11:25.140
change the question I'm like my brain like stop that's all good I've got one

05:11:25.140 --> 05:11:28.180
for you or commish if you want to think of another one thank you I've got one

05:11:28.180 --> 05:11:32.960
for you or commish obviously it means a lot to you to beat scars you haven't

05:11:32.960 --> 05:11:37.300
beaten them for over three years now but there's not just that there's a bit of

05:11:37.300 --> 05:11:42.340
rivalry between Kinetrop and Skars because obviously they have one of your old players,

05:11:42.340 --> 05:11:45.620
you've got one of their old players and you've got their coach as well.

05:11:45.620 --> 05:11:51.200
So how much did having Ayugator and Declare on the team give you an advantage in this

05:11:51.200 --> 05:11:55.500
matchup and how much did them having Yuuki's on their team maybe give you a disadvantage?

05:11:55.500 --> 05:11:56.500
Ah, okay.

05:11:56.500 --> 05:12:05.140
Yuuki has the best, one of the best mechanics in Japan, so like some rounds he did a super

05:12:05.140 --> 05:12:07.480
for fire round and then we lost some round.

05:12:07.480 --> 05:12:14.240
But Iogator and Ekraer can have very big brain to talk,

05:12:14.240 --> 05:12:19.700
and we can make a system to win against such as big mechanics

05:12:19.700 --> 05:12:22.660
or the individual team.

05:12:22.660 --> 05:12:28.160
So we built system with Iogator and Ekraer.

05:12:28.160 --> 05:12:34.160
That's our advantage for this loss of change.

05:12:34.160 --> 05:12:44.160
Yeah, that's awesome. That's phenomenal. I'll make it simple then. Are you guys going to celebrate this victory or is it just get back to the drawing board and work for the next match?

05:12:45.160 --> 05:12:49.160
Yeah, we need to work on the next match because we need to get into the major.

05:12:50.160 --> 05:12:51.160
Yeah.

05:12:51.160 --> 05:12:53.520
Oh, okay, so I is in the major

05:12:54.680 --> 05:12:57.000
It would be phenomenal if you guys qualified to be honest

05:12:57.000 --> 05:12:59.360
I know that death maps and I we cast you know

05:12:59.360 --> 05:13:02.720
He didn't drop all of last year and we're thinking these guys are really good

05:13:02.720 --> 05:13:08.320
You know they're gonna go big places, etc. Last year was not you guys this year. So it'd be amazing if it could be now

05:13:08.840 --> 05:13:10.840
Yeah, yeah

05:13:11.520 --> 05:13:17.440
All right, well, that's all we have time for tonight all commission go and enjoy your victory go and get ready to

05:13:17.440 --> 05:13:25.040
to practice for your upcoming game, it's going to be a huge upper bracket final against either CAG or D-plus.

05:13:25.040 --> 05:13:28.640
But of course, I'll give you the floor, one last chance before we close up the interview.

05:13:28.640 --> 05:13:32.840
Anything you'd like to say to anybody watching, could be in English, could be in Japanese.

05:13:32.840 --> 05:13:37.040
Okay, first English, thank you for the supporting us.

05:13:37.040 --> 05:13:43.840
Like when, like even the Australia X-Team made, or the Chinese X-Team made,

05:13:43.840 --> 05:13:46.880
Thank you so much for every reply or the messages.

05:13:46.880 --> 05:13:49.440
And I'm talking in Japanese.

05:13:49.440 --> 05:13:53.280
Thank you so much to all of you who are always cheering for me.

05:13:53.280 --> 05:13:57.040
I'm really happy to hear your comments.

05:13:57.040 --> 05:14:02.640
I'll work hard to make a better, better, and even better in the future.

05:14:02.640 --> 05:14:04.240
So please keep cheering for me.

05:14:04.240 --> 05:14:05.440
Thank you so much.

05:14:06.640 --> 05:14:09.440
Thank you, Alchemist. Good luck in your next game. Go rest up.

05:14:10.240 --> 05:14:11.040
Yeah, thank you.

05:14:11.040 --> 05:14:20.660
I love Okamesh's energy, always have a big win for KineTrope, 2-1 over Skars, would you

05:14:20.660 --> 05:14:23.280
say Pengu, can we call this an upset?

05:14:23.280 --> 05:14:25.320
I feel like it would be wrong not to.

05:14:25.320 --> 05:14:27.600
Yeah, I feel like we kind of have to.

05:14:27.600 --> 05:14:33.640
I feel like for the sake of legacy between the organizations and as Okamesh said himself,

05:14:33.640 --> 05:14:36.360
he hasn't beaten Skars since 2024.

05:14:36.360 --> 05:14:40.240
Like this is a huge deal to these players individually and yes, KineTrope had gotten

05:14:40.240 --> 05:14:44.640
and roster upgrades perhaps, some more experienced players, but it's not about how good the players

05:14:44.640 --> 05:14:48.560
are that you're getting, it's about what you do with them. And it's about the system that they're

05:14:48.560 --> 05:14:53.520
building internally and how it's all coming together. And I think that's the real success story,

05:14:53.520 --> 05:14:58.400
is that they got good players, but they're also enabling each other because of this. And that's

05:14:58.400 --> 05:15:03.520
beautiful. Yeah, what a beautiful fairy tale story for Kino Trope taking the win over Skars.

05:15:03.520 --> 05:15:14.520
next up, man, next up. We have to say goodbye to one of the most historic and well-known teams in this region, but we don't know which it will be.

05:15:14.520 --> 05:15:23.520
It'll be one of the two Korean rosters. It could be Fyrex with their roster, Reba. It could be Help Us LFO, the former PSG talent roster.

05:15:23.520 --> 05:15:29.520
This Korean derby begins after a quick break. So stick around for the first elimination match here in APAC North.

05:16:33.520 --> 05:16:58.760
He might be able to contest no, unfortunately, he takes just a bit of damage there.

05:16:58.760 --> 05:17:02.040
Walker gets the second one, he clips the Wukid one, turning it into a 2v2,

05:17:02.040 --> 05:17:04.520
and they push in on the side, the Ben will lose out on this!

05:17:04.520 --> 05:17:09.000
He clips the last alive on the Ella, squats the head and takes the ace!

05:17:09.000 --> 05:17:10.280
The ace for Walker!

05:17:11.560 --> 05:17:15.400
He will down BC, Canadian positioning to pick up, but that's going to result in a

05:17:15.400 --> 05:17:18.920
double base for Vertical, let's hope for even a round!

05:17:18.920 --> 05:17:23.160
Necrox the final defender against Vertical, the ace! Absolute domination!

05:17:23.160 --> 05:17:31.680
believe in magic Michael team what does as they win the Mexico major

05:17:53.160 --> 05:18:13.160
I'm gonna keep it going, I'm gonna keep it going, I'm gonna keep it going, so I don't let it go

05:21:23.160 --> 05:21:39.240
They've come out windmilling like an Englishman looking for a scrap, the whole king of a

05:21:39.240 --> 05:21:40.240
scrap!

05:21:40.240 --> 05:21:41.240
Pino!

05:21:41.240 --> 05:21:42.240
If he goes uncontested, the kid goes cold, that would be devastating.

05:21:42.240 --> 05:21:43.240
The grenade goes through, that's a swing!

05:21:43.240 --> 05:21:48.240
Cyber and Bullet are able to get one apiece with the kit so far away and Canadian down

05:21:48.240 --> 05:21:49.240
upstairs.

05:21:49.240 --> 05:21:50.240
Hyper!

05:21:50.240 --> 05:21:51.240
Wow, that was special.

05:21:51.240 --> 05:21:52.800
That was special.

05:21:52.800 --> 05:21:56.480
It's a one versus three to hold, and they're pushing from behind.

05:21:56.480 --> 05:21:59.320
He's found one. He's got to get the vertical as well.

05:21:59.320 --> 05:22:00.560
They get pulled off, Sid.

05:22:00.560 --> 05:22:02.560
We're down to the last three and four seconds.

05:22:02.560 --> 05:22:05.000
Ryder's got a givr. He's held off.

05:22:05.000 --> 05:22:06.280
He's going to do it.

05:22:06.280 --> 05:22:09.480
And B and Steele take the two-on win.

05:22:09.480 --> 05:22:12.800
Both players spotted, but the Reds can be made successfully.

05:22:12.800 --> 05:22:13.800
Oh!

05:22:13.800 --> 05:22:14.800
Oh!

05:22:14.800 --> 05:22:16.640
Right on the line for Son of Joe.

05:22:16.640 --> 05:22:18.960
Information from the Bs. He goes, Ditch!

05:22:18.960 --> 05:22:28.960
He's going to get the best of all time.

05:22:28.960 --> 05:22:31.960
He's starting to get cooked alive all the time, but he's using the stem pistols.

05:22:31.960 --> 05:22:32.960
Look at this from the dark.

05:22:32.960 --> 05:22:33.960
Surely not.

05:22:33.960 --> 05:22:34.960
Brilliant.

05:22:34.960 --> 05:22:36.960
Let's play the year in my book.

05:22:36.960 --> 05:22:39.960
He plays the game, hits the old body, doesn't quite catch it.

05:22:39.960 --> 05:22:40.960
There's the end.

05:22:40.960 --> 05:22:41.960
Oh my God, Sam!

05:22:41.960 --> 05:22:42.960
The DOS!

05:22:42.960 --> 05:22:43.960
He took it out of the DOS!

05:22:43.960 --> 05:22:44.960
Oh my God, Sam!

05:22:44.960 --> 05:22:45.960
He's going back.

05:22:45.960 --> 05:22:46.960
He's not quite sure.

05:22:46.960 --> 05:22:47.960
He could only have a few seconds left.

05:22:47.960 --> 05:22:50.600
with your second stickin' asshole stickin'!

05:22:51.800 --> 05:22:53.960
This is an angle that he might be able to contest.

05:22:53.960 --> 05:22:56.200
No, unfortunately, he takes just a bit of damage here.

05:22:56.600 --> 05:22:57.800
A walk, I guess, to the second one.

05:22:57.800 --> 05:22:58.760
Eclipse, though, will get one.

05:22:58.760 --> 05:23:00.680
Turning it into a 2v2, and then they push it on the side.

05:23:00.680 --> 05:23:02.040
The bandit will lose out on this!

05:23:02.360 --> 05:23:04.280
Eclipse, the last alive on the Ella.

05:23:04.760 --> 05:23:06.760
The spot's ahead, and take the case.

05:23:06.760 --> 05:23:08.200
The ace for Walker.

05:23:09.400 --> 05:23:12.120
He will down V.C. Canadian positioning to pick up,

05:23:12.120 --> 05:23:13.960
but that's gonna result in a double-dead.

05:23:13.960 --> 05:23:16.680
He's perfect for left corner, for K-1 to the round.

05:23:16.680 --> 05:23:21.000
Necrox the final defender against vertical the a absolute domination

05:23:23.960 --> 05:23:27.320
Team what does as they win the Mexico major

05:23:46.680 --> 05:24:10.680
I'm breaking next and I'm running out, don't let them blow stuff in my money out, cause I can't take it down for this running out. I'ma keep it going so I ain't nothing left.

05:27:16.680 --> 05:27:32.680
the

05:27:32.680 --> 05:27:37.680
they come out wind-billing like an Englishman looking for a scrap, the talking of a scrap!

05:27:37.680 --> 05:27:38.680
Pino!

05:27:38.680 --> 05:27:40.520
Test the kick, there's cold, that'll be devastating.

05:27:40.520 --> 05:27:42.720
The grenade goes through, that's the swing!

05:27:42.720 --> 05:27:45.120
Cyber and Bullet are able to get one a piece with the kit

05:27:45.120 --> 05:27:47.800
so far away and Canadian down upstairs.

05:27:47.800 --> 05:27:50.880
Eever, wow, that was special.

05:27:50.880 --> 05:27:52.960
It's a one versus three to hold

05:27:52.960 --> 05:27:54.400
and they're pushing him from behind.

05:27:54.400 --> 05:27:57.280
He's found one, he's gotta get the vertical as well.

05:27:57.280 --> 05:27:59.480
They get pulled off, sit, we're down to the last three

05:27:59.480 --> 05:28:02.920
and four seconds, Reiner's got another, he's held off,

05:28:02.920 --> 05:28:04.240
he's gonna do it!

05:28:04.240 --> 05:28:07.440
A PSD, take the two-on-win.

05:28:07.440 --> 05:28:10.440
Both players spotted, but the Rage committee made successfully.

05:28:10.440 --> 05:28:11.440
Oh!

05:28:11.440 --> 05:28:12.440
Oh!

05:28:12.440 --> 05:28:13.440
Oh!

05:28:13.440 --> 05:28:14.440
Oh!

05:28:14.440 --> 05:28:15.440
The Solitor!

05:28:15.440 --> 05:28:16.440
Information from the Bees!

05:28:16.440 --> 05:28:17.440
He goes, Ditch!

05:28:17.440 --> 05:28:18.440
Oh!

05:28:18.440 --> 05:28:19.440
No!

05:28:19.440 --> 05:28:20.440
No!

05:28:20.440 --> 05:28:21.440
No!

05:28:21.440 --> 05:28:22.440
No!

05:28:22.440 --> 05:28:23.440
No!

05:28:23.440 --> 05:28:24.440
No!

05:28:24.440 --> 05:28:25.440
No!

05:28:25.440 --> 05:28:26.440
No!

05:28:26.440 --> 05:28:27.440
No!

05:28:27.440 --> 05:28:28.440
No!

05:28:28.440 --> 05:28:29.440
No!

05:28:29.440 --> 05:28:30.440
No!

05:28:30.440 --> 05:28:31.440
No!

05:28:31.440 --> 05:28:32.440
No!

05:28:32.440 --> 05:28:33.440
No!

05:28:33.440 --> 05:28:34.440
No!

05:28:34.440 --> 05:28:35.440
No!

05:28:35.440 --> 05:28:36.440
No!

05:28:36.440 --> 05:28:38.160
The old buddy didn't quite catch it.

05:28:38.160 --> 05:28:39.160
There's the other guy!

05:28:39.160 --> 05:28:40.160
There's the DOS!

05:28:40.160 --> 05:28:42.160
He doesn't have the ability to roll!

05:28:42.160 --> 05:28:43.160
Shit!

05:28:43.160 --> 05:28:44.160
He's going back.

05:28:44.160 --> 05:28:45.160
He's not quite sure.

05:28:45.160 --> 05:28:46.160
He took the other goal.

05:28:46.160 --> 05:28:47.160
A few seconds, stick it.

05:28:47.160 --> 05:28:48.160
That's a little sticky.

05:28:48.160 --> 05:28:52.160
This is an angle that he might be able to contest.

05:28:52.160 --> 05:28:53.160
No, unfortunately.

05:28:53.160 --> 05:28:54.160
He takes just a bit of damage there.

05:28:54.160 --> 05:28:55.160
A walk, I guess.

05:28:55.160 --> 05:28:56.160
The second one.

05:28:56.160 --> 05:28:57.160
Eclipse though.

05:28:57.160 --> 05:28:58.160
Wukid one.

05:28:58.160 --> 05:28:59.160
Turning it into a 2v2.

05:28:59.160 --> 05:29:00.160
90-day pushing on the site.

05:29:00.160 --> 05:29:01.160
The bandit will lose out on this.

05:29:01.160 --> 05:29:02.160
Eclipse the last alive on the Ella.

05:29:02.160 --> 05:29:03.160
Spots the hand and takes the case.

05:29:03.160 --> 05:29:04.160
The ace for Waka.

05:29:04.160 --> 05:29:06.160
Ace, the ace for Wacom.

05:29:07.160 --> 05:29:12.160
He will down V.C. Canadian positioning to pick up, but that's going to result in a double base for Vertical.

05:29:12.160 --> 05:29:14.160
That's a four for David the Round.

05:29:14.160 --> 05:29:19.160
Necrox the final defender against Vertical. The ace, absolute domination.

05:29:19.160 --> 05:29:25.160
You'll believe in Magic, Michael. T1 does as they win the Mexico Major.

05:30:04.160 --> 05:30:08.160
I'ma keep it going, I'ma keep it going so I ain't nothing else

05:30:23.160 --> 05:30:26.160
You can't stop me, girl, I'm breaking next to the bottom

05:30:26.160 --> 05:30:29.160
Check this image, I'm never signing out

05:30:29.160 --> 05:30:32.160
I'ma keep it going, so I ain't nothing else

05:30:32.160 --> 05:30:34.160
I'm breaking next to the party now

05:30:34.160 --> 05:30:36.160
Go on hell, burn the stuff in my money now

05:30:36.160 --> 05:30:39.160
Cause I can't get down from the running up

05:30:39.160 --> 05:30:42.160
I'm a tuner, going to the main line

05:30:45.160 --> 05:30:47.160
Going to the main line

05:31:32.160 --> 05:32:02.120
So, one team through the upper bracket, final, but, sadly, the other side of the special

05:32:02.120 --> 05:32:08.840
We have to find out who's going home first here in APAC North down to the law bracket. Obviously

05:32:09.480 --> 05:32:13.680
Last weekend we got to see the first rounds of the quarter bracket finals

05:32:13.880 --> 05:32:20.600
Yeah, sadly both of the Korean teams lost their matches, which means that now one of them will go home

05:32:20.600 --> 05:32:27.840
PENGU it's your old PSG talent boys on help us LFO going up against a very different looking

05:32:27.840 --> 05:32:32.300
The team that has been in this region for such a long time back in the days is

05:32:32.860 --> 05:32:40.000
Sandbox as Mantis is cloud nine very different roster that being K fear X has now and of course help us LFO on the other side

05:32:40.040 --> 05:32:45.560
It's gonna be crazy to think that no matter what at the end of today. We bid farewell to one of these teams

05:32:46.720 --> 05:32:52.600
It is it honestly such a shame that the two Korean teams have played each other because it goes through the big question

05:32:52.680 --> 05:32:55.440
What does Korea have to offer right now in members exceed?

05:32:55.440 --> 05:33:01.440
There was a big issue for a long time about, you know, a lack of up-coming talent, new players, etc. etc.

05:33:01.440 --> 05:33:08.440
Fyrex and the old PSG roster, HELLBUS and F-O, were supposed to be, you know, the guaranteed first and second best Korean team,

05:33:08.440 --> 05:33:13.440
and they were supposed to be as good as the best team in Japan. That's not the story.

05:33:13.440 --> 05:33:19.440
Now they've woken through roster iterations, and they find themselves in the worst spot than before, the worst spot than ever, arguably.

05:33:19.440 --> 05:33:27.200
Let's really hone in on help us LFO this former PSG Talon roster. Of course, they made some roster changes

05:33:27.680 --> 05:33:31.920
Coming into this stage. They've had a bit of a sad couple of months, right?

05:33:31.920 --> 05:33:37.760
Like the last time we really saw them on the international stage was at reload in Rio about a year ago

05:33:37.760 --> 05:33:42.160
And Pengu that was just because they're a Ubisoft partner team at the time. So they got the direct invite

05:33:42.160 --> 05:33:44.160
It wasn't like they had to qualify for it last time

05:33:44.160 --> 05:33:48.960
We really saw them and that they qualified for was way back two years ago at the Manchester major

05:33:48.960 --> 05:33:54.040
Where they went very deep but since then and of course since losing their old coach Fabian

05:33:54.040 --> 05:33:57.440
It's been a very different story most recently

05:33:57.960 --> 05:34:05.880
Obviously Misa and Gotti the party from the roster Harper and Demet coming in and really the only read that we have on this new roster

05:34:05.880 --> 05:34:09.760
Is their fumble of their 2-1 loss against Kynotrope from last weekend

05:34:10.520 --> 05:34:15.280
And it felt like the loss of Kynotrope actually was the same reason why there's so much before

05:34:15.280 --> 05:34:19.080
which is that some of the fundamentals are still a little bit lackluster.

05:34:19.080 --> 05:34:22.280
They find themselves in a spot where they have a really good position around

05:34:22.280 --> 05:34:26.280
and then they'll throw it on a defense or they'll fail to problem solve correctly on the attack.

05:34:26.280 --> 05:34:29.280
Dongwoo could be a former manager and current coach.

05:34:29.280 --> 05:34:31.280
She was also there during Fabian's time.

05:34:31.280 --> 05:34:35.280
She said a tweet after she lost to Kino Trobe that says something along the lines of

05:34:35.280 --> 05:34:37.280
we did not get exposed this badly in the scrims.

05:34:37.280 --> 05:34:40.280
Now that we have been exposed by Kino Trobe, we know what to fix.

05:34:40.280 --> 05:34:43.280
Of course, kickoff is a very unforgiving format.

05:34:43.280 --> 05:34:49.280
You lose twice and you're out. It's either going to be those no-home LFO guys, or it's going to be BNK

05:34:49.280 --> 05:34:56.280
Fyrex who say goodbye first. A very different Fyrex to what people would be familiar with, of course.

05:34:56.280 --> 05:35:04.280
Your classic players like Good Boy, Methi, Rin, and Cody, even their old coach, Dark, who have been on the roster for such a long time,

05:35:04.280 --> 05:35:12.280
they've all gone. The only person on this team that's the same as last stage is Woogieman, the iconic Woogieman.

05:35:12.280 --> 05:35:18.780
Everyone else is different, of course, NL, Stetzl, Romantic, very much more unknown quantities.

05:35:18.780 --> 05:35:26.280
But Misa, joining this roster from that former PSG talent, now help us LFO roster, that's an interesting pickup.

05:35:26.280 --> 05:35:32.280
You know, arguably the best player from help us LFO now actually runs for FIREX.

05:35:32.280 --> 05:35:41.280
And this is actually a story that was running domestically in Korea for a long time was if FIREX were ever going to pick up a new player back with the old roster.

05:35:41.280 --> 05:35:45.680
It was gonna be Misa. Misa has good friends with those guys, they put together a Ragnum whatnot,

05:35:45.680 --> 05:35:50.480
and Misa was, by far, the best player in the former PSG talent roster.

05:35:50.480 --> 05:35:55.280
It would make sense to pick up a strong enemy on an opposing team because you make them weaker

05:35:55.280 --> 05:35:59.280
and you make yourself stronger. Unfortunately, all those teams have to kind of,

05:35:59.280 --> 05:36:04.240
you know, evaporate for this to happen, but I'm actually happy to see Misa getting a shot here in Firx.

05:36:04.240 --> 05:36:09.840
Yeah, of course. Look, Misa must be the saving grace because Firx had had quite a fall from

05:36:09.840 --> 05:36:15.960
This is their record. Historically, domestically and internationally, and really internationally

05:36:15.960 --> 05:36:21.080
is what we're talking about here. Of course, 2021, the Sweden Major, 2022, they made every

05:36:21.080 --> 05:36:28.320
single event back in the day. Invitationales, majors, and then gradually dropping off. Eventually,

05:36:28.320 --> 05:36:32.440
we really saw that happen at the Six Invitational. They were first-rounded. They were one of

05:36:32.440 --> 05:36:38.080
the weakest-looking teams at the event. And crazily enough, that was only less than a year

05:36:38.080 --> 05:36:46.000
after fear ex made top eight at reload they looked incredible in Rio less than a year ago

05:36:46.000 --> 05:36:52.320
and today they are looking at a very different roster and the question remains like can a new

05:36:52.320 --> 05:36:59.200
era of up and coming Korean players make good on what this old roster did for such a long time all

05:36:59.200 --> 05:37:05.280
the achievements of this old fear ex team can this new team full of young talent hold a candle to

05:37:05.280 --> 05:37:08.660
Well, they're gonna have to because it's still all died right now in elimination

05:37:10.060 --> 05:37:14.540
But the pressure right the last thing you want for a new roster iteration of an

05:37:14.780 --> 05:37:20.740
You know all really good team is to go lower bracket me like guys is to what dies now never on one hand

05:37:20.740 --> 05:37:26.040
This could be shaped them into the form of the other performing and you really like make them work hard and practice

05:37:26.040 --> 05:37:29.900
So this one week that they've had off stream, but on the other side, you know

05:37:29.900 --> 05:37:34.260
So you have players accessible, up and coming, Rookie, if you will, tier one debutant.

05:37:34.260 --> 05:37:35.780
Does he need that kind of pressure?

05:37:35.780 --> 05:37:39.460
You know, playing alongside all the big names saying, you got this, you got this, you're

05:37:39.460 --> 05:37:40.460
better than this.

05:37:40.460 --> 05:37:41.740
It can be a tough situation.

05:37:41.740 --> 05:37:45.780
This could actually literally make or break the entire, you know, kickoff for them.

05:37:45.780 --> 05:37:47.100
Like this is where it all happens.

05:37:47.100 --> 05:37:48.100
Yeah.

05:37:48.100 --> 05:37:50.700
Of course, we need to find out where we're going to be heading for this game.

05:37:50.700 --> 05:37:52.780
So let's look at the Mat Vito.

05:37:52.780 --> 05:37:53.940
Of course, we're playing it best at three.

05:37:53.940 --> 05:37:57.300
Like we are for every single game here in APAC in the kickoff.

05:37:57.300 --> 05:38:02.700
So we'll have a couple of chances to see who takes it, help us Elifo, BK, Firx, it's

05:38:02.700 --> 05:38:07.780
help us Elifo that picked the first map, and man I am keen for some fortress.

05:38:07.780 --> 05:38:11.200
Yes, that should be so good.

05:38:11.200 --> 05:38:16.060
Also I think help us Elifo, I mean picking up a new map against a more, you know, veteran

05:38:16.060 --> 05:38:20.580
enemy, players like me, so I like Wukiman, I think he's a very smart choice in general,

05:38:20.580 --> 05:38:22.780
because they're going to know all the other maps a lot better.

05:38:22.780 --> 05:38:25.620
I think Foyle should be a pretty good even ground to start off on.

05:38:25.620 --> 05:38:40.620
Yeah, FIREX on Shelly next up, but first of all, we go to Fortress, it's going to be a tough slog for both of these teams, but there are no second chances here in the lower brackets of APAC kickoff here in the APAC North region.

05:38:40.620 --> 05:38:47.900
BNK, FIREX with all of their history, countless LAN appearances and countless achievements

05:38:47.900 --> 05:38:50.380
within Korea and on the world stage.

05:38:50.380 --> 05:38:56.500
Going up against this august help us, LFO roster, both teams fallen from grace, only

05:38:56.500 --> 05:39:03.020
one gets a shot at redemption.

05:39:03.020 --> 05:39:05.500
Monty and Bandit, target banned away.

05:39:06.620 --> 05:39:08.680
Now for Fierix, to get started on defense,

05:39:08.680 --> 05:39:10.940
they can kind of sit back

05:39:10.940 --> 05:39:12.700
and just kind of see what happens in the folder,

05:39:12.700 --> 05:39:14.740
cooking up on the attack inside.

05:39:14.740 --> 05:39:16.860
Fortress is one of my honestly,

05:39:16.860 --> 05:39:18.320
all-time favorite maps personally.

05:39:18.320 --> 05:39:19.820
I think it's really well balanced.

05:39:19.820 --> 05:39:22.540
I think it plays really well, it flows really well.

05:39:22.540 --> 05:39:24.740
And I feel like both the ranked scene

05:39:24.740 --> 05:39:26.740
and the competitive scene have really taken

05:39:26.740 --> 05:39:28.660
to this map right off the rip,

05:39:28.660 --> 05:39:30.580
which is crazy to think about because if you,

05:39:30.580 --> 05:39:31.940
you know, the old Fortress was seen

05:39:31.940 --> 05:39:36.820
one of the worst maps ever found out on my people at least and to go from that kind of map to this

05:39:36.820 --> 05:39:42.100
loft and this plate well I mean you too James right you also have a good uh liking for fortress

05:39:42.100 --> 05:39:47.220
no I love it um you really won me over nick when you were describing fortress to me at the

05:39:47.220 --> 05:39:50.500
invitation because obviously that was the first time we really saw it at the very top level

05:39:50.500 --> 05:39:54.500
it's the first time I had to cast it and I hadn't really played it much it definitely not in

05:39:54.500 --> 05:39:59.780
rank like I played it a few times but very much like casually and I didn't know the map very well

05:39:59.780 --> 05:40:04.580
I remember you sent me this document with all the call-outs on it, and I was trying to learn the map as fast as possible,

05:40:04.580 --> 05:40:08.580
and you gave me this like five-minute crash course in how teams tend to attack and defend it,

05:40:08.580 --> 05:40:14.180
and it blew my mind, because I'm still stuck in the old fortress, which played so differently.

05:40:14.180 --> 05:40:20.980
And ever since then, like obviously I've played it a bit in ranks now, and I've seen a lot of it, I've casted a ton of this map.

05:40:20.980 --> 05:40:24.580
It's easily become one of my favorite maps in the game.

05:40:24.580 --> 05:40:43.580
Now, and I love when that happens. I mean, you know, we need to one day replace, you know, the bang, the clubhouse, the Oregon back in the day, and I feel like Forge's rework kind of ship us into a spot where I have faith that we're going to get some maps in the future as well that can actually rival those titan maps.

05:40:43.580 --> 05:40:46.860
So very excited for the future, seeing what's going to happen next up.

05:40:47.980 --> 05:40:50.940
For, how was it before, you know?

05:40:51.820 --> 05:40:58.540
Former Dong-Ruk, or Dong-Ruk former manager, now coach, has with Dong-Ruk Fabian for two full years

05:40:58.540 --> 05:41:02.780
and has gotten a little bit of a taste of how to make strats and do counter-prep and everything else.

05:41:03.500 --> 05:41:09.340
So I am curious, is this going to be a fortress that's stylized around Helper's interval's own plate

05:41:09.340 --> 05:41:13.340
or perhaps if they're expecting some amphiax that they want to specifically target counter?

05:41:13.580 --> 05:41:16.900
could be an operator band, could be of course a strategy team in the server.

05:41:16.900 --> 05:41:21.180
Right now, it's about getting in the building safely and not losing anybody's early.

05:41:21.180 --> 05:41:25.820
Because as I said, how about some of the folks who started having the issue of having some weak fundamentals

05:41:25.820 --> 05:41:28.620
and then kind of losing the grip of the ground very quickly.

05:41:33.140 --> 05:41:36.660
In saying down below, now this is one thing that as a new map,

05:41:36.660 --> 05:41:38.860
a lot of people are still getting a handle on the verticality,

05:41:38.860 --> 05:41:43.340
especially because fortress, the floors and ceilings look quite different.

05:41:43.340 --> 05:41:45.500
So it's hard to tell what is actually solid.

05:41:45.500 --> 05:41:48.540
For example, where that player is residing at the moment, that's concrete.

05:41:48.540 --> 05:41:49.460
He can't shoot through it.

05:41:49.460 --> 05:41:52.740
But directly above where Yinsang was standing prior to that,

05:41:52.740 --> 05:41:55.340
where it looks kind of like a ribbed ceiling, that is destructible.

05:41:55.660 --> 05:41:58.900
It's quite hard to get a handle on, but really important to if you want to master a map.

05:42:03.300 --> 05:42:04.540
Look out the old tower.

05:42:04.540 --> 05:42:08.820
You can drop one down and just kind of walk on and take game space for free as well.

05:42:08.820 --> 05:42:12.980
The in case here is a plane of layers. They're falling back slowly, but surely

05:42:13.860 --> 05:42:20.120
Again much like many of the map you kind of start very aggressively on the room very you know front forward kill it

05:42:20.120 --> 05:42:24.540
You're on fall back to the room fall back and you just meet on the bottom of it five defenders live impossible

05:42:24.900 --> 05:42:26.900
It will come down to execute

05:42:27.060 --> 05:42:30.380
Look at the current landscape of this being a back portion kind of room clear

05:42:30.380 --> 05:42:36.500
It should be a bathroom quadrant attack most likely with some pressure here on horse to the left here

05:42:36.500 --> 05:42:41.380
Blitz. Horace is kind of like officer in club houses. I get back, bone of the inside

05:42:41.380 --> 05:42:45.940
bomb. If you get a Horace control, you have an insane advantage. But getting Horace control,

05:42:45.940 --> 05:42:50.580
it's also very difficult. It is great usage of the Grimm's B's though. Come out and force back.

05:42:50.580 --> 05:42:54.420
Wookiee man. Wow, what an angle. I don't know what happened there from the Blitz, but

05:42:54.420 --> 05:42:58.900
Romatic is able to find down two players trying to enter into Horace. Looking at a

05:42:58.900 --> 05:43:03.940
ban in the position. They tried to lap it up. Now 20 seconds left to play. Diffuser is on the ground

05:43:03.940 --> 05:43:09.300
and the chromatics found a third kill, and NL finishes it off, that is a very dominant start

05:43:09.300 --> 05:43:15.700
for fear X and a very messy opening for helpers LFO. And it goes back to the problems that

05:43:15.700 --> 05:43:20.100
how much has it been having for a long time, right? Fundamentals, for example, should you push

05:43:20.100 --> 05:43:25.140
into horse first and then breach the bathroom wall, or should you breach the bathroom wall first

05:43:25.140 --> 05:43:30.180
and then push into horse? There's a reason why one of those two options is much better than the other.

05:43:30.180 --> 05:43:33.620
If you breach bathroom wall first, you can actually cut off the player that was falling

05:43:33.620 --> 05:43:38.180
back to Finvier by cutting off the entire rotation because you see the door.

05:43:38.180 --> 05:43:44.300
The other one is that Romantic who got a triple kill on Kai, he wouldn't actually be able

05:43:44.300 --> 05:43:48.340
to help his teammate had the wall been opened up first because he's literally in front of

05:43:48.340 --> 05:43:50.820
the breach, but the breach was closed.

05:43:50.820 --> 05:43:54.500
So Romantic kills two people in the horse, then the wall gets opened, then he gets the

05:43:54.500 --> 05:43:55.500
third kill.

05:43:55.500 --> 05:44:00.020
So again, super super cool here, we can see how this is going to kind of get a little bit

05:44:00.020 --> 05:44:01.020
more.

05:44:01.020 --> 05:44:02.020
Step one.

05:44:02.020 --> 05:44:03.020
Okay.

05:44:03.020 --> 05:44:08.180
I would go step three because if you go one three two, I feel like that's kind of how you get that previous run

05:44:17.660 --> 05:44:25.140
Hear that to chan cause LMG bring out and I get excited doubling down on the areas now with woogie and an L

05:44:27.260 --> 05:44:31.940
Interesting I wonder what the plan is is it around this? No, they are gonna reinforce over the external

05:44:33.020 --> 05:44:41.020
The Kai'i claw goes down, yeah I don't know, is there a specific place where they want to use the Fuchanka's smoke, cause it doesn't seem like a heavy investment.

05:44:41.020 --> 05:44:52.020
So the Shanga I think of this map is actually very effective on both of the top floor bombsites, because on this map, or this bombsite right here, you have three ways in, they're all single doors.

05:44:52.020 --> 05:45:00.020
I'm not sure you can breach the walls obviously, but the main way is in, the Shanga can cover a single door practically forever with this room at launcher.

05:45:00.020 --> 05:45:05.940
So you can just start firing off the shield can push you because whenever you this is kind of funny when you're a shield operator

05:45:06.140 --> 05:45:09.780
Let's monty like beard, etc. And you walk into fire

05:45:09.900 --> 05:45:17.100
Let me do the gas pipe to capitals of shangha. You actually get stunned like when you get melee your shield kind of goes to the side

05:45:17.540 --> 05:45:19.300
Was a bit of weird interaction

05:45:19.300 --> 05:45:25.140
So the shangha can heavily counter any doorway pushes and shields also a popular fortress

05:45:25.140 --> 05:45:27.500
So again, you can deny one whole point of entry

05:45:27.500 --> 05:45:33.900
The green forest of the bathroom will fully bugle away, and the kiteclawed it, so again

05:45:33.900 --> 05:45:34.900
problem solving.

05:45:34.900 --> 05:45:35.900
What?

05:45:35.900 --> 05:45:36.900
Yeah.

05:45:36.900 --> 05:45:39.900
Yeah, we see this tanker really come into action.

05:45:39.900 --> 05:45:40.900
That's how I mean it.

05:45:40.900 --> 05:45:42.340
This king of barrier is so funny.

05:45:42.340 --> 05:45:45.940
It's such a little sliver to hide behind, but a very unusual shape.

05:45:45.940 --> 05:45:47.780
It'd be quite hard to battle against.

05:45:47.780 --> 05:45:48.780
Yeah, look.

05:45:48.780 --> 05:45:49.780
PSG, PSG.

05:45:49.780 --> 05:45:50.780
Help my telephone.

05:45:50.780 --> 05:45:56.580
I'm still very separated at the moment, which puts them at a pretty awkward spot.

05:45:56.580 --> 05:46:01.960
Whereas being K through X guys, they can just sit back and continue to burn time with the smokes and with the tachanka

05:46:04.080 --> 05:46:07.200
It does feel a bit like fear just saying hey come problem solve

05:46:07.200 --> 05:46:10.040
I'm we're testing you we're testing you again. I feel you in the past

05:46:10.640 --> 05:46:14.920
And they don't have any easy ways to deal with this kite right there's no Maverick

05:46:15.320 --> 05:46:19.000
They don't have any imps in the board. They have some fragmentation some map control

05:46:19.000 --> 05:46:21.000
Righto is just at the building.

05:46:23.000 --> 05:46:27.000
Is that a worthwhile one for one? I'm not sure it is of any play to take down.

05:46:27.000 --> 05:46:30.000
I don't know if the Tuber Al is a big target, righto though.

05:46:30.000 --> 05:46:33.000
I mean, it's so much information with him dying.

05:46:33.000 --> 05:46:38.000
I mean, if he was still alive, the Solid Snake can just stand here completely safe in this room

05:46:38.000 --> 05:46:43.000
and ping out where the players are, and then extra give a lot of call outs to the rest of the team

05:46:43.000 --> 05:46:44.000
to try and figure out next to him.

05:46:44.000 --> 05:46:48.340
If your fire goes out from the tachanka and this blitz while the smokes have gone out

05:46:48.340 --> 05:46:52.180
He doesn't really have a lot of choices. He can't run through this fire. He will get guard broken

05:46:52.420 --> 05:46:58.620
It's what happens. He tries to sneak on through. He's looking for the checker. Hello and goodbye to the smoke and with that

05:46:58.620 --> 05:47:02.860
The round is done at the drop of a hat. Help us LFO and wrapped onto the bomb site

05:47:03.180 --> 05:47:06.020
And much better look there as well right? It was very important

05:47:06.020 --> 05:47:06.840
They had three

05:47:06.840 --> 05:47:11.360
Frank grenades and pocket in that 5e5 they had to find the kite claw for the

05:47:11.360 --> 05:47:15.200
exterior wall and they did one they found it removed it and the very

05:47:15.200 --> 05:47:19.880
important thing here they breached then they smoked then they pushed had they

05:47:19.880 --> 05:47:23.040
pushed before they opened up that exterior wall that around probably

05:47:23.040 --> 05:47:25.960
plays out in a very different fashion so that was supposed to be voting the

05:47:25.960 --> 05:47:30.080
right step by step and yes it was the one for one there for rider was worth it

05:47:30.080 --> 05:47:33.120
I'm with you James I don't think it was necessarily worth it for the one for one

05:47:33.120 --> 05:47:37.860
but it did kind of start off the round and theoretically here it did give less

05:47:37.860 --> 05:47:42.840
guns to stop that big push later on who was very successful. Important round in

05:47:42.840 --> 05:47:47.000
the back for help of Cilevo and being a fear to go to tertiary bump site

05:47:47.000 --> 05:47:53.360
downstairs in kitchen slash dining and just play the vertical game go upstairs

05:47:53.360 --> 05:47:57.040
for a bit of roam. Even the fact they have the kite here they're probably gonna

05:47:57.040 --> 05:48:01.080
reinforce the hatches fall back and then kite fall them later on in the round

05:48:01.080 --> 05:48:03.560
But you can still start pretty actively.

05:48:03.560 --> 05:48:08.080
It's one of those sites that you can play the whole map that you decided on.

05:48:08.080 --> 05:48:09.080
Yeah.

05:48:09.080 --> 05:48:14.240
If I have casted a couple of rounds on this bomb site where there's been a real lack of

05:48:14.240 --> 05:48:19.180
vertical play from the attacking side, it makes it very hard to isolate these positions

05:48:19.180 --> 05:48:20.180
on site.

05:48:20.180 --> 05:48:22.020
Now, Ram's not banned.

05:48:22.020 --> 05:48:23.020
Ram's not picked.

05:48:23.020 --> 05:48:24.020
Oh, sorry.

05:48:24.020 --> 05:48:25.020
I must have...

05:48:25.020 --> 05:48:26.020
I'm crazy.

05:48:26.020 --> 05:48:27.020
I did see the Ram.

05:48:27.020 --> 05:48:28.020
I don't know.

05:48:28.020 --> 05:48:29.100
The Ram's picked!

05:48:29.100 --> 05:48:34.460
The RAM is getting the important operator. When I looked before I didn't see the RAM. I went crazy

05:48:34.460 --> 05:48:36.960
I was like they didn't bring a sledge. What's going on? I got the breach in charge.

05:48:37.660 --> 05:48:39.660
They have a little bit of

05:48:40.180 --> 05:48:46.340
Verticality outside of the RAM in the breaching charges, but for me the RAM is really the important operator here with writer

05:48:46.660 --> 05:48:51.300
It needs to make sure that he gets maximum value out of these boogie joints. It's got three to deploy and

05:48:52.140 --> 05:48:55.740
The pivotal thing is not just getting in the hallway of the basement

05:48:55.740 --> 05:49:01.460
Which is where they would be credmers line the site should he breach it open from that external wall

05:49:01.460 --> 05:49:04.940
He needs to get aware that drone just might actually inside of games room itself

05:49:04.940 --> 05:49:08.020
That's where you can expose these players on the bomb site. Yep

05:49:08.620 --> 05:49:11.260
There's the hatch right after that room as well in meeting

05:49:11.900 --> 05:49:13.900
Like the Akai claw to electrify it

05:49:14.420 --> 05:49:17.740
Willkeman is roaming a master bedroom which could of course go for a flank

05:49:17.740 --> 05:49:21.020
But I think it's too early to want to take any real gunfight at the minute

05:49:21.020 --> 05:49:24.860
just hold on the map control and one the time is right or so you want to flank.

05:49:24.860 --> 05:49:27.940
When is the time right? It's when the attackers are distracted.

05:49:27.940 --> 05:49:34.260
It's either in a busy, you know, doing the bird, fighting vertically or right before the start that the bombsite execute.

05:49:34.260 --> 05:49:37.380
Because that's not going to be calling and communicating to other things, but look at this.

05:49:37.380 --> 05:49:39.980
And nice people are showing spots to feed at Malusie.

05:49:39.980 --> 05:49:43.740
The thing is you can't really sprint across the map and go for this gunfire,

05:49:43.740 --> 05:49:47.180
so I'll just hit the prefire off the rape here, just air jab it off.

05:49:47.180 --> 05:49:52.180
We'll give you mentioned be completely safe and then air jab. I'm very sure it can just be shot here as well

05:49:52.180 --> 05:49:54.180
Yeah, thank you still take it the open

05:49:55.580 --> 05:50:01.860
You're right the question is if Alpicello foe do they send a player all the way around to try and kill him from the other side

05:50:01.860 --> 05:50:08.460
Or do they just leave him be because they'd need to make sure that they make good time here when it comes that vertical game now

05:50:08.460 --> 05:50:13.020
He's dead near the air jab and he's just fallen away. He's really wary that someone might be hunting him down

05:50:13.020 --> 05:50:16.420
I think this is the right call from Alpicello foe. You don't need to over complicate things

05:50:17.180 --> 05:50:19.740
And they're worried about it, right?

05:50:19.740 --> 05:50:24.180
This is the thing, like, they have to respect the fact that Air Jab is gone, so that does apply a fair bit of pressure,

05:50:24.180 --> 05:50:25.740
but here's the real attack.

05:50:25.740 --> 05:50:27.740
Medic, or Medbay.

05:50:27.740 --> 05:50:30.740
They got the Candelaus ready and Prime getting tossed on in.

05:50:30.740 --> 05:50:32.240
There is the warden, so be careful.

05:50:32.240 --> 05:50:33.240
He's been impedant, but...

05:50:33.240 --> 05:50:34.240
Yeah, you're inspired.

05:50:34.240 --> 05:50:39.740
Die, Strob, with the Thorn Trap and the Shotgun from Stetzel.

05:50:39.740 --> 05:50:44.620
It's massive, and it's gonna lock this round in, surely, for B&K Fear X.

05:50:44.620 --> 05:50:45.620
Help us sell a phone.

05:50:45.620 --> 05:50:49.540
go big. Now, Williamann finally goes down. I think he persisted a little bit too long

05:50:49.540 --> 05:50:54.740
on that roam game and he'll be punished for it. Now, verticality has not achieved what

05:50:54.740 --> 05:51:01.420
help us LFO we're hoping for. And now Ryder has to make a big entry. Oh, no! That drone

05:51:01.420 --> 05:51:05.740
is also not going to achieve a lot as he tries to make his way inside. The thorn traps continue

05:51:05.740 --> 05:51:14.700
to keep them at bay and fear ex. Just need to deny this plant and the round will be over.

05:51:14.700 --> 05:51:19.580
is sticking down and Harper's the last one standing so the round is over and Fear X,

05:51:19.580 --> 05:51:24.620
I mean it's pretty easy for them to just cruise on through that. Not enough achieved in the early

05:51:24.620 --> 05:51:30.060
round for Alpes LFO. This is often how Fortress ends up being played out in Ragnoswell where you

05:51:30.060 --> 05:51:35.100
kind of have like a one-pump goal on the attacking side. The moment you lose two players in medbay

05:51:35.100 --> 05:51:40.220
to the Thorn, the round is like statistically over because you don't really get that kind of freeway

05:51:40.220 --> 05:51:44.700
into out the building again. The Ying is dead, they got cross-fights established, you know,

05:51:44.700 --> 05:51:48.380
there are two attackers fighting the roamers upstairs in Woogieman. Either you kill the

05:51:48.380 --> 05:51:52.940
medbay player and you come out of that fight alive, or you die and that will likely be it.

05:51:53.580 --> 05:51:57.820
So it's also why we're seeing these rounds naturally go very late and get into like a

05:51:57.820 --> 05:52:03.820
5v5 bombs that execute. The attackers they desperately need as many guns and utility as

05:52:03.820 --> 05:52:09.660
possible to make this work. It's very similar to a clubhouse or a country in those aspects

05:52:09.660 --> 05:52:13.340
where you're really not going to fight two for nail necessarily on the roam.

05:52:13.340 --> 05:52:17.420
You're fighting the initial extension, which last round being a theory you didn't really have,

05:52:17.420 --> 05:52:23.500
or you're fighting the bombs. There isn't a ton of squirmishes, 1v1s across the map very commonly,

05:52:24.380 --> 05:52:28.460
due to the nature of the map. So I think theory should do a good job of respecting that,

05:52:28.460 --> 05:52:31.020
and really not just giving any free openings to opponents at the phone,

05:52:31.020 --> 05:52:32.780
making it difficult for them every step of the way.

05:52:32.780 --> 05:52:39.660
So what's half of the course here?

05:52:39.660 --> 05:52:41.780
Help LucilleFoe obviously trailing behind.

05:52:41.780 --> 05:52:46.420
Is the second round enough or do they really need to go through?

05:52:46.420 --> 05:52:50.460
Obviously this depends on how good fear is going to be in the attacking side.

05:52:50.460 --> 05:52:54.620
If we're going to assume that they are, I don't know, as good at defense as they are

05:52:54.620 --> 05:52:59.100
in attacking to the skill level, that they will meet the average round outcome, I would

05:52:59.100 --> 05:53:02.020
say a 3-3 here would be needed for Help LucilleFoe.

05:53:02.020 --> 05:53:08.020
I don't think it's a map unless you are, I don't know, a weaker team or having a one-off.

05:53:08.020 --> 05:53:11.460
We can say, oh, it's fine guys, 5-1 defense, it's a defense side of map.

05:53:11.460 --> 05:53:15.620
I very much think this is actually an attack side of map, the higher skill level you go to.

05:53:15.620 --> 05:53:19.540
But it's still being relatively new, it's still being played by two teams that have lost the changes.

05:53:19.540 --> 05:53:22.300
That's a bit harder to predict, but I'll say 3-3.

05:53:27.020 --> 05:53:29.020
Oh, there's probably no way to win.

05:53:32.020 --> 05:53:34.340
This round, is it all about the roam clear?

05:53:35.540 --> 05:53:37.060
Because there's quite a bit of presence here.

05:53:37.060 --> 05:53:40.100
Theorex, Misa up against his former team

05:53:40.900 --> 05:53:44.100
is the one in the most aggressive position, just near old Power.

05:53:44.580 --> 05:53:48.340
He's an ending machine, but of course he can also continue to burn time.

05:53:49.260 --> 05:53:52.700
I think that was a gas pipe, not a Goya charge, you know, should catch it.

05:53:52.700 --> 05:53:58.340
But regardless, Misa will be caught off guard as he tries to retreat and Ryder takes him on down.

05:53:58.340 --> 05:54:04.980
It does take a bit of damage to Romantic on the long-angle DMR. The DMR battle is always a challenging one

05:54:04.980 --> 05:54:08.380
You're not expecting it if you're attacking side to be battling a DMR all the time

05:54:09.380 --> 05:54:15.800
I like this it's time to just detonate the Goya's and fall back remain maxing it right you and I would just run back

05:54:15.800 --> 05:54:18.800
Pop it reinforce the wall, but they start up a 10 seconds extra

05:54:18.900 --> 05:54:23.440
Waiting for the drone then pop the fire because they know that they could have fought too late

05:54:23.440 --> 05:54:27.780
They're not gonna walk in before the drone does right that 10 seconds might not mean a lot

05:54:27.780 --> 05:54:31.780
but if you buy 10 seconds here and there a couple of times in a round which pro players seem to do,

05:54:32.340 --> 05:54:36.500
that will make a difference. Especially when you're doubling that down with like more pandanile in a

05:54:36.500 --> 05:54:42.340
smoke, pre-played scurry canisters, etc. The wallpick get reinforced, there are two Selma charges

05:54:42.340 --> 05:54:46.900
in pocket and there's no wallpick denial on it so it will get opened. It comes down once again.

05:54:46.900 --> 05:54:51.380
So how was that at all? Can they problem solve it execute correctly? They got in the dream scenario,

05:54:51.380 --> 05:54:56.500
got 5v4, they got time left remaining at full minute and they even have a shield and black beer

05:54:56.500 --> 05:55:00.660
to restore that diffuser in. This should be a virus for the bouncer.

05:55:02.340 --> 05:55:05.460
Yeah but it's all about just making steady progress in here on out because a minute feels

05:55:05.460 --> 05:55:09.940
like a long time until you waste five seconds here and five seconds there. Great usage of the

05:55:09.940 --> 05:55:16.500
flores, the Ratero catches NL. It was caught in the Grimms Bs for a brief moment. Now Romatic will

05:55:16.500 --> 05:55:21.460
find one to trade it back which gives help, Bacelofo, everything that they need to enter the

05:55:21.460 --> 05:55:25.700
bomb site. Stessels the last one, they know exactly where he is. He can be covered not just by the

05:55:25.700 --> 05:55:31.860
Blackbeard, but also by Deneck outside. Deneck goes down. Yunsang outside, vulnerable, but does find

05:55:31.860 --> 05:55:37.940
the kill and help us LFO. Tie up the score line. Beautiful. Again, they actually take it step by step

05:55:37.940 --> 05:55:41.700
and they kind of just take their time. The floor should get the kill. I mean, that's the complete

05:55:41.700 --> 05:55:46.500
cherry on top because it simplifies so many moments in that one. Blackbeard as a second, score

05:55:46.500 --> 05:55:51.780
in the diffuser, the cover is there. And also, they were playing pretty accurate with a 4v1.

05:55:51.780 --> 05:55:56.260
The moment the first player died, everyone took a step back outside the building if they couldn't,

05:55:56.260 --> 05:56:01.940
took a more safe approach to that fight, and just kind of stalling the time to enable that plant to

05:56:01.940 --> 05:56:07.460
go down. That gives them the second attack, and I said they need a third, but they're in such a

05:56:07.460 --> 05:56:12.020
good spot to go for it. They're also victorious the last time they attacked their stuff for bombsite

05:56:12.020 --> 05:56:17.860
or form, so anything really is possible. The Inkey Feverix at most of the time was the same

05:56:17.860 --> 05:56:23.540
strats, the same similar setups. Again, Toshanka being brought out, that's for the denial obviously,

05:56:23.540 --> 05:56:27.620
no more playing around the wall tricky with the Kaid, they kind of gave up that aspect of the game

05:56:28.340 --> 05:56:35.460
despite the fact that they banned Thermite. A little bit curious, but yeah, to be told,

05:56:35.460 --> 05:56:39.300
the issue with the head of the Kaid last time is you can't really protect the claws,

05:56:39.300 --> 05:56:44.020
and I think the issue there is the map is so new that, you know, one thing is known the angles and

05:56:44.020 --> 05:56:49.060
in the very character as you alluded to earlier, what about those really tricky Kaikour placements

05:56:49.060 --> 05:56:52.740
and Asami barriers? That's not been figured out fully yet, right? Because I'm sure there

05:56:52.740 --> 05:56:55.780
are some that are bonkers. We haven't found them yet.

05:56:55.780 --> 05:57:00.340
Yeah, and to add to that, another operator I would put in that conversation is the Denari,

05:57:00.340 --> 05:57:07.700
right? Once you throw out some crazy tripwires, it's just, yeah, it can be GG for the attacking side.

05:57:07.700 --> 05:57:15.060
another thing just on the kaiid conversation thatches really good like thatcher with the rework

05:57:15.060 --> 05:57:21.460
not only do you have the ability to imp through walls but now you can also spot you till as well

05:57:21.460 --> 05:57:27.660
you know exactly where the core is and once you start it you know that it is a kaiid core could

05:57:27.660 --> 05:57:33.020
you not imp things through walls before the rework James you could you could also only can you do

05:57:33.020 --> 05:57:36.380
that through the wall but now you actually know where it is. I'm just making sure you know as

05:57:36.380 --> 05:57:40.460
a avid pro league watcher I'm sure that my cast and nose on that should be worked for the rework

05:57:40.460 --> 05:57:48.700
that's all. You expect way too little of me. Just checking, just checking. For a second there my

05:57:48.700 --> 05:57:52.780
foreign brain was like hmm he couldn't impede the wall through the wall before that's hmm that's

05:57:52.780 --> 05:58:01.620
pretty bad you got it this is a good old solid snake on the good new

05:58:01.620 --> 05:58:07.380
so snake just pops a scanner sees to position walks in knows that most of

05:58:07.380 --> 05:58:11.420
that area is free then we got the blitz museum hall is walking down into a

05:58:11.420 --> 05:58:15.740
horse looking to help him fight this bathroom player but a Sami pretty strong

05:58:15.740 --> 05:58:19.500
annoying operator pops this I mean on the keyboard runs past the angle is

05:58:19.500 --> 05:58:24.500
safely back towards the bomb site, but then dies to the outside window.

05:58:26.500 --> 05:58:29.500
Oof, nice second kill.

05:58:29.500 --> 05:58:32.500
For help us LFO, Ryder can now go deep.

05:58:32.500 --> 05:58:33.500
Careful.

05:58:33.500 --> 05:58:36.500
The shotgun though is big for NL, no need to overextend here Ryder.

05:58:36.500 --> 05:58:41.500
You died in this exact position on Snake before and now wants to go swinging,

05:58:41.500 --> 05:58:43.500
but Ryder reads it well played!

05:58:43.500 --> 05:58:48.500
Solid Snake, three kills in the round, traded back by Stetzel.

05:58:48.500 --> 05:58:52.660
And now it's just him and Woogieman left in a 2v4.

05:58:52.660 --> 05:58:56.820
They should be locked up for help us LFO.

05:58:56.820 --> 05:59:00.660
They just need to be careful not to secede any singular kills.

05:59:00.660 --> 05:59:03.220
And indeed, they get the crossfire on the Woogieman.

05:59:03.220 --> 05:59:06.340
That's all, all alone, but he finds one kill.

05:59:06.340 --> 05:59:08.500
Now, help us LFO know exactly where he is.

05:59:08.500 --> 05:59:10.820
They turn all their guns in that direction

05:59:10.820 --> 05:59:12.740
and they can find the closing kills.

05:59:13.540 --> 05:59:16.740
Great take of the lead now for help us LFO.

05:59:16.740 --> 05:59:21.840
Okay, so they've officially entered the area of success right the three attacking rounds

05:59:21.840 --> 05:59:24.840
And they can actually go for a fourth here, which would cause a little bit of an upset

05:59:25.360 --> 05:59:29.420
The Enki theory I don't know obviously it's hard to judge on a new roster

05:59:29.420 --> 05:59:32.920
But I always thought that when they started really slow with the old team

05:59:32.920 --> 05:59:37.660
They would have a hard time making the comeback, you know, and it's not how some teams are like that

05:59:37.860 --> 05:59:42.840
Some teams think of an old Darkseer with Troy Canadian always started slow

05:59:42.840 --> 05:59:51.280
but always end up in overtime and then probably win most of those matches but this moment being confused down like Arnold 2 4 2 4 2 5 I

05:59:51.720 --> 05:59:55.880
Feel like in my memory. I'm always I'd always lose those that they just don't make those compacts happen

05:59:56.080 --> 05:59:59.200
If they have still have the same tendency with wiki man's leadership

05:59:59.200 --> 06:00:05.800
I mean that could just slowly suffocate them here in fortress. So they need this round right now. They need to type a score I

06:00:05.800 --> 06:00:15.080
I noticed that Soldier, for help us LFO in the cameras just there, was actually wearing

06:00:15.080 --> 06:00:17.480
a sandbox gaming jersey.

06:00:17.480 --> 06:00:22.400
Obviously the organization that was the previous before Furex rebranded.

06:00:22.400 --> 06:00:25.920
That is a throwback if I've ever seen one.

06:00:25.920 --> 06:00:32.800
Even Harper way back in the day actually played with the Furex guys, so I thought it was in

06:00:32.800 --> 06:00:38.200
the Mantis era. Yeah, Mantis era, I believe. Yeah. Because there's Mantis in the sandbox

06:00:38.200 --> 06:00:45.600
into B&K theories, right? It was Mantis into, well, they had a weird name for a little bit,

06:00:45.600 --> 06:00:49.200
and then they were Mantis again, and then they were Cloud9, and then they were Mantis

06:00:49.200 --> 06:00:55.120
again, and then there was Sandbox. I forgot about the Cloud9 era. Yeah, they were Mantis,

06:00:55.120 --> 06:00:58.840
the very first APAC pro league. They came second, and they were known as Mantis. None

06:00:58.840 --> 06:01:03.600
of the players are the same from back in those days though unfortunately.

06:01:03.600 --> 06:01:04.600
My first?

06:01:04.600 --> 06:01:09.000
I played against an SI, honestly 19?

06:01:09.000 --> 06:01:12.200
I think it was, my first interaction with those guys.

06:01:12.200 --> 06:01:14.400
Mr. Grimton quite a bit that event.

06:01:14.400 --> 06:01:15.400
They went to SI 18.

06:01:15.400 --> 06:01:16.400
I was 18, ah good 18.

06:01:16.400 --> 06:01:24.080
Look at this from Nid saying, I just love seeing how these pro players are using Snake

06:01:24.080 --> 06:01:27.280
to take so much free map control so quickly.

06:01:27.280 --> 06:01:29.280
Mesa's on the left there.

06:01:31.000 --> 06:01:33.000
It's a bit of a cat and mouse game, right?

06:01:33.000 --> 06:01:34.500
Mesa can see the Neutronics,

06:01:34.500 --> 06:01:37.500
but Yuzun can see the heartbeats, essentially.

06:01:37.500 --> 06:01:38.800
What are we gonna call that,

06:01:38.800 --> 06:01:40.300
as long as we don't want to track it, to be honest.

06:01:40.300 --> 06:01:42.060
But somebody's here.

06:01:42.060 --> 06:01:44.500
The whole thing's right up, as long as he's left.

06:01:44.500 --> 06:01:45.940
Yeah, he thinks it's someone ahead of him,

06:01:45.940 --> 06:01:49.140
but it's actually the person behind him this whole time.

06:01:49.140 --> 06:01:52.540
If Mesa, oh, Mesa's got the info where the Blitz is.

06:01:52.540 --> 06:01:56.020
That's what it shoots, which is a good move.

06:01:56.020 --> 06:01:58.820
No one's watching his position, SOLDIER EXPOSED HIMSELF!

06:01:58.820 --> 06:02:02.340
Right, it turns around to get the response, just in time.

06:02:02.340 --> 06:02:07.100
But the Blitz going down is a massive, massive loss for Al-Pasellifo.

06:02:07.100 --> 06:02:09.700
There's a really great split-second decision there for me, Survived.

06:02:09.700 --> 06:02:12.500
He could have gone for the Gunfire Rider, maybe gotten both kills, but he said,

06:02:12.500 --> 06:02:17.820
in case I die, it's better I confirm the Blitz and have a lower chance of beating the Grim,

06:02:17.820 --> 06:02:19.980
than simply not getting the Blitz at all.

06:02:19.980 --> 06:02:24.100
Good chance that by Youngson and Central Staircase, if they can rescue Harper outside

06:02:24.100 --> 06:02:29.460
to reach out of the building this could be a 4v3 but in a low on health it's not

06:02:29.460 --> 06:02:34.500
got a full minute and this scanner is getting so much value yeah it is pretty

06:02:34.500 --> 06:02:39.540
fluffy yin sang I believe it was woogie man that was actually spotted he's in

06:02:39.540 --> 06:02:43.460
her arm at the moment he's trying to make his way forward also try and get back

06:02:43.460 --> 06:02:48.020
towards the objective which is a good move here of course you need to fortify

06:02:48.020 --> 06:02:51.460
positions on that site so they can't just flood in and steal it from you I mean

06:02:51.460 --> 06:02:55.460
and her mom is so far from the objective, you don't need control of it.

06:02:56.460 --> 06:03:01.460
So, Opus LFO starts to flip their pack just like Fyrax flipped their defense.

06:03:01.460 --> 06:03:05.460
I mean, time is ticking, boy, it's 20 seconds, right, and they're still looking for these roamers.

06:03:05.460 --> 06:03:09.460
Jung sings a floor buff, them going down for the back step, so they have no info on that scanner.

06:03:09.460 --> 06:03:12.460
I probably feel like they wish they did at this point.

06:03:12.460 --> 06:03:16.460
They gotta just take their guns together, 3, 2, 1, and push all at once.

06:03:16.460 --> 06:03:22.140
Yeah, it's a quick moment for Fir-X, but help us LFO have the advantage here. They've been so slow

06:03:22.140 --> 06:03:27.140
They need to make good on the time. He comes down a stash it with the shotgun and he finds two kills

06:03:27.860 --> 06:03:36.340
Harper can't find the final one and so Fir-X to tie up the end of the score line as we finish the second or the first half

06:03:36.340 --> 06:03:39.140
And move into the second after the half-time break

06:03:46.460 --> 06:03:56.460
Don't you know I'll fall, that I love you only?

06:03:56.460 --> 06:04:08.460
Just leave us, and I'll be yours forever.

06:04:08.460 --> 06:04:13.460
We don't share teeth

06:04:13.460 --> 06:04:17.460
So pay your head back

06:04:17.460 --> 06:04:21.460
So no one can make it

06:04:21.460 --> 06:04:25.460
Make it if we try

06:04:25.460 --> 06:04:28.460
Just be mine

06:04:28.460 --> 06:04:35.460
And I'll be yours forever

06:04:38.460 --> 06:04:43.460
Just stick together, the little one

06:04:43.460 --> 06:04:46.460
You'll never be here

06:04:46.460 --> 06:04:49.460
Come and have closure

06:04:49.460 --> 06:04:53.460
You'll be right here with me

06:04:53.460 --> 06:04:57.460
So just be mine

06:04:57.460 --> 06:05:03.460
There's nothing else to learn

06:05:38.460 --> 06:05:54.460
Don't be sad, help us to live for what's okay that you lost a round, is living in 3.3

06:05:54.460 --> 06:05:55.460
makes them more exciting.

06:05:55.460 --> 06:06:01.460
Where did we get this like absolutely bangin' bright music like hey, alright, it's funny

06:06:01.460 --> 06:06:04.380
because I pulled the curtain back a little bit.

06:06:04.380 --> 06:06:10.940
I was involved in some of the music choices for APL, and we did not do any of those tracks

06:06:10.940 --> 06:06:15.660
that I've heard tonight with this kind of like jazzy poppy stuff, so I like it.

06:06:15.660 --> 06:06:19.980
So when you were glazing the soundtrack choice last week, were you self-glazing?

06:06:19.980 --> 06:06:20.980
It was a meme.

06:06:20.980 --> 06:06:21.980
It was a meme.

06:06:21.980 --> 06:06:22.980
Oh my god.

06:06:22.980 --> 06:06:25.500
I thought you were actually praising someone else right after that.

06:06:25.500 --> 06:06:27.020
Oh yeah, I'm so high-fiving.

06:06:27.020 --> 06:06:31.180
I was mostly doing like the wind music and the tactical time-out music.

06:06:31.180 --> 06:06:38.580
But yeah, for the break songs definitely didn't get any of that kind of like Olivia D. Nesca stuff, which I

06:06:39.660 --> 06:06:42.100
It's quite a vibe. It was funny though. Like I mean

06:06:42.700 --> 06:06:48.460
We need that kind of don't be sad music like you know after someone has a heartbreaking loss or something

06:06:50.140 --> 06:06:54.840
Well, that's the thing we went from like super hype moment high intensity to the break

06:06:54.840 --> 06:06:58.500
So it was like kind of fitting because like, you know, how was the vote lost around don't be sad

06:06:58.500 --> 06:07:04.740
But imagine they're also like you absolutely threw the round into the half-break and then that song plays

06:07:04.740 --> 06:07:06.740
I mean that's comedies having a new level

06:07:07.700 --> 06:07:15.300
So production as a keen eye on how a team would lose a round you could toy with people with the sound the song choices

06:07:17.300 --> 06:07:22.820
But here the second half now, it's exactly what you said Nick best case in our football teams three three

06:07:23.420 --> 06:07:26.860
Yeah, certainly wouldn't be too unhappy if I was either of them right now

06:07:26.860 --> 06:07:33.300
to help us LFO of course they moved to that defensive side. One thing that we didn't really

06:07:33.300 --> 06:07:37.060
talk about yet so far, obviously we talked about the stakes for these teams, this is

06:07:37.060 --> 06:07:40.500
an elimination match, you're out of kickoff, you're out of contention for the Solic City

06:07:40.500 --> 06:07:45.980
Major and let's be real like if you're fear ex, it's a pretty embarrassing loss to be

06:07:45.980 --> 06:07:51.580
first-rounded in a league that they usually used to be the champions of. Who do you think

06:07:51.580 --> 06:07:56.300
is actually going to win it? We know the stakes but who's actually favoured in this match?

06:07:56.300 --> 06:07:58.300
So, in this match in particular?

06:07:58.300 --> 06:08:02.300
Yeah, I mean, like, not as a fortress, but the bigger three as a whole.

06:08:02.300 --> 06:08:04.300
Who are the favourites?

06:08:04.300 --> 06:08:06.300
Is there a favourite?

06:08:06.300 --> 06:08:08.300
I don't think there really is a favourite.

06:08:08.300 --> 06:08:12.300
Look at how both teams they lost last week and how they lost last week.

06:08:12.300 --> 06:08:16.300
I would say if I were to pick one team, I would pick BNKV Erics.

06:08:16.300 --> 06:08:20.300
I think they have a higher ceiling, maybe, or maybe just higher expectations.

06:08:20.300 --> 06:08:24.300
So, even Thetzel, who's the new pick-up, has been pretty hyped up by you, for example,

06:08:24.300 --> 06:08:28.740
is performed quite well individually. This is 3-3 here, we can make going Spirit forward

06:08:28.740 --> 06:08:32.540
and then going 1 and 4. Like, I feel like BNK and Therix are still fighting tooth and

06:08:32.540 --> 06:08:37.260
nail despite having every player show up. Whereas in the helpers at the foes side, I feel like

06:08:37.260 --> 06:08:42.140
we have seen everybody cast above in individual moments and they're still only tied. So,

06:08:42.140 --> 06:08:44.940
slight throw of a Therix, but not by much.

06:08:44.940 --> 06:08:54.640
Just in terms of the fewer players, Phyrax obviously fighting with far lesser known players

06:08:54.640 --> 06:08:55.640
on their team.

06:08:55.640 --> 06:09:01.460
They took a chance on up and comers like NL and Stetzel and even dramatic to some degree

06:09:01.460 --> 06:09:02.460
as well.

06:09:02.460 --> 06:09:09.420
Helpers Elpho, much more accomplished players obviously, formerly of Helpers Elpho and other

06:09:09.420 --> 06:09:10.420
teams.

06:09:10.420 --> 06:09:14.540
But Stetzel, I want to be too critical of him because he's just found the opening kill,

06:09:14.540 --> 06:09:20.060
down Demik and the smoke as well. Big play to take down especially while Blitz and Blackbeater in play.

06:09:21.580 --> 06:09:27.020
In a tricky situation to pull away here a soldier is hidden the deck and trying to escape.

06:09:27.020 --> 06:09:30.700
Harpets he's demromatic though else they're back to the 4v4 but trouble's common.

06:09:32.060 --> 06:09:38.140
Yeah they're going big for it. A sliver of kills double for Mesa and Yin Sang now must retake in a

06:09:38.140 --> 06:09:42.780
1v4. They know exactly where he is. Good shots on a Woogie don't bother finishing it off. Come on

06:09:42.780 --> 06:09:51.020
This is gonna punish you for that and make you look silly a much needed win there for fear X to in a row as they finally take back the lead

06:09:52.180 --> 06:09:54.180
Just a nice little direct attack

06:09:54.300 --> 06:09:56.020
Whenever I would describe fortress

06:09:56.020 --> 06:09:59.980
I say it's kind of like shell lay in this it's sort of like simply describe it

06:09:59.980 --> 06:10:06.260
You have your direct attack where you know if you're attacking your master bedroom and she'll a you go solarium you go solo repel

06:10:06.260 --> 06:10:08.620
And you go big window repel that's your very direct attack

06:10:08.620 --> 06:10:13.180
They just did that same thing here. They went lobby stairs or eagle stairs,

06:10:13.180 --> 06:10:16.700
you know what kind of cause that you're using here. Then they went to the tower,

06:10:16.700 --> 06:10:20.740
that's when Lisa dropped down on Blackbeard, and they just pushed down the hallway into

06:10:20.740 --> 06:10:25.700
the bombsite partitions. Essentially they fight one diamonds, there's usually one guy in the tower,

06:10:25.700 --> 06:10:30.260
and that's it. Now they're at the bombsite walls. The opposite attack is actually where you just

06:10:30.260 --> 06:10:35.100
attack the roam clear. So where the current bombsite is, kids' storms and games, you're the roam clear

06:10:35.100 --> 06:10:38.540
After that, work your way up the building and end by the bomb site, so you're doing

06:10:38.540 --> 06:10:39.540
the opposite.

06:10:39.540 --> 06:10:42.900
You're never touching that direct portion of the map in main lobby and what not, you're

06:10:42.900 --> 06:10:44.940
simply going for a full sweep.

06:10:44.940 --> 06:10:49.300
So that's like one of the other attacks that we see on Fortress, the vast majority of the

06:10:49.300 --> 06:10:50.300
round.

06:10:50.300 --> 06:10:56.020
We don't really have the middle of the map, like we do on Villa Red Stairs or Shared Label

06:10:56.020 --> 06:10:57.020
or Staircases.

06:10:57.020 --> 06:11:00.900
It's a bit like Skyscraver, either you're attacking directly or from across.

06:11:00.900 --> 06:11:03.940
There is no real middle that's playable by the attackers.

06:11:03.940 --> 06:11:05.340
The central staircase is beat.

06:11:05.340 --> 06:11:08.300
You'll die there every time you go there.

06:11:08.300 --> 06:11:10.980
I guess that's the main difference between Fortress and Chalet.

06:11:10.980 --> 06:11:14.620
Chalet has so many external doors and windows

06:11:14.620 --> 06:11:16.460
where you can really put pressure inside.

06:11:16.460 --> 06:11:19.700
And Fortress just doesn't quite have as many of those.

06:11:19.700 --> 06:11:22.620
It's not as many ways to just quickly get inside.

06:11:22.620 --> 06:11:26.460
It is, ironically, a bit of a fortress in that regard.

06:11:26.460 --> 06:11:29.460
Oh.

06:11:29.460 --> 06:11:30.580
That's the impact.

06:11:30.580 --> 06:11:33.580
Come on.

06:11:33.580 --> 06:11:36.940
It's hard to land those these days since the impact's range reduction.

06:11:37.660 --> 06:11:41.380
Oh, let's get a say. That impact range reduction changed everything.

06:11:41.380 --> 06:11:46.660
We used to impact your Thermal Charges by processing a buff to reinforce them with ease.

06:11:46.660 --> 06:11:50.580
And now, you can play all you want. You can throw as many impacts as you want.

06:11:50.580 --> 06:11:51.860
You're not gonna hit the Thermal Charges.

06:11:51.860 --> 06:11:53.060
I missed that. Bring it back.

06:11:53.740 --> 06:11:55.220
Hashtag buff impacts.

06:11:56.260 --> 06:11:59.780
Okay. I mean, on low-key, with all the Heartreach buffs and changes,

06:11:59.780 --> 06:12:03.420
you low-key probably could go for it and make Thermal Bands more appealing.

06:12:03.580 --> 06:12:09.480
Maybe there's a world where that happens one day, but for now I think you would sort of like so we can actually

06:12:09.880 --> 06:12:12.980
Open up the reinforced walls because I think if you're soul-heating especially

06:12:13.020 --> 06:12:17.520
There's no way to lose the game and not even to play the game because walls are locked in. Oh boy

06:12:17.520 --> 06:12:20.420
Don't trust buddy. Oh get it get rid of him get rid of him

06:12:21.140 --> 06:12:28.540
Not happy anything not happy about it. They make not at all, but the ground is taken. Nonetheless by fear X and

06:12:28.540 --> 06:12:30.540
and blitz

06:12:30.540 --> 06:12:35.540
and now the hybrid continues

06:12:35.540 --> 06:12:38.540
really putting under the pump harper's position inside the bathroom

06:12:38.540 --> 06:12:43.540
but he sent his army so he can continue to create extra fortifications for himself

06:12:43.540 --> 06:12:46.540
whether he is to contest or fall back

06:12:46.540 --> 06:12:48.540
oh that was a miss

06:12:48.540 --> 06:12:50.540
oh that was a

06:12:50.540 --> 06:12:51.540
finally a hit

06:12:51.540 --> 06:12:53.540
eventually got the job done

06:12:53.540 --> 06:12:55.540
akibari comes out so critically

06:12:55.540 --> 06:12:58.980
But the Blitz will surely finish him off now, Demik!

06:12:58.980 --> 06:13:01.540
And Harper to save himself!

06:13:01.540 --> 06:13:03.700
Beautiful from help us LFO.

06:13:03.700 --> 06:13:06.340
Misa is still on the ground, needs to be picked up.

06:13:06.340 --> 06:13:07.940
BNK, Fyrex.

06:13:07.940 --> 06:13:10.180
They've bitten off a little bit more than they can chew,

06:13:10.180 --> 06:13:13.380
trying to clear Harper out of bathroom.

06:13:13.380 --> 06:13:15.540
And he's done more damage again.

06:13:15.540 --> 06:13:16.740
On the Stetzel.

06:13:16.740 --> 06:13:18.020
What a laugh.

06:13:18.020 --> 06:13:19.940
He's just made Bathroom his own.

06:13:19.940 --> 06:13:23.860
And now Woogieman is the last one standing for Fyrex.

06:13:23.860 --> 06:13:29.380
absolutely ridiculous how they pulled that off there was a blitz pushing grip like behind them

06:13:29.380 --> 06:13:34.500
like the triple double crossfire that they were everywhere and someone harper is still alive

06:13:34.500 --> 06:13:38.900
with 20 health look at that final gunfight get shut down by hedge from wukerman we'll get the

06:13:38.900 --> 06:13:43.700
rebound to me perhaps i mean we're gonna have to be forward 20 seconds to that diffuser on the

06:13:43.700 --> 06:13:48.580
ground this should be completely over there's just no way to win this look at the hp the three

06:13:48.580 --> 06:13:53.740
if your ex-player's good flash from Woogie, but this isn't even the bomb site man.

06:13:53.740 --> 06:13:58.820
They can just lock it up with the smokes from Ryder, a good attempt there from Misa, but

06:13:58.820 --> 06:13:59.820
Demik shut him down.

06:13:59.820 --> 06:14:07.460
It's going to be around on the board to tie the scoreline once again for help us, LFO.

06:14:07.460 --> 06:14:09.460
Ridiculous turn of events.

06:14:09.460 --> 06:14:13.180
I mean I was thinking there the entire time, surely you just throw out your QB barrier and

06:14:13.180 --> 06:14:15.860
just sprint, you just get out of there, right?

06:14:15.860 --> 06:14:20.780
No, he stuck around for so long, and we didn't really see the full picture, we only respected

06:14:20.780 --> 06:14:25.540
Hopper and we saw all the silhouettes of his enemies, that was not a good idea.

06:14:25.540 --> 06:14:30.620
But I guess there was communication, because Demek was in the hallway with the phone and

06:14:30.620 --> 06:14:35.060
said, I got you, I got you, don't worry, just stay alive and stay in that corner, I got

06:14:35.060 --> 06:14:36.380
your cross.

06:14:36.380 --> 06:14:40.180
And they picked up three kills and an injured Alphalad, I mean look at this, that keeper

06:14:40.180 --> 06:14:42.020
right there, that saves the round.

06:14:42.020 --> 06:14:49.020
The white swing, the crossfire together, they've fully blinded Hit-File with a deep headshot, nice.

06:14:51.020 --> 06:14:53.020
Big round from Harper.

06:14:55.020 --> 06:14:57.020
And here we are again, 4-4.

06:14:58.020 --> 06:15:04.020
An even scoreline again, and these two Korean teams are very hard to separate.

06:15:08.020 --> 06:15:10.020
10 seconds to insertion.

06:15:10.020 --> 06:15:17.700
I'm sure it's what's the determining factor here because I don't really have a grasp on it like

06:15:18.340 --> 06:15:23.540
when we saw the stars match early against Pinochro but not even labs you know we knew that the

06:15:23.540 --> 06:15:27.060
training form was gonna be that third operator band because if they bend the mirror they'll

06:15:27.060 --> 06:15:31.380
play the class and then the class will play the mirror um and that's exactly what happened like

06:15:31.380 --> 06:15:36.180
that was very predictable look at this right now and how BlinkyFish are approaching the attacking

06:15:36.180 --> 06:15:40.540
sides I'm not sure what's gonna break the cameras back you know are they gonna

06:15:40.540 --> 06:15:43.760
bet a Sami because something can hold bathroom and just wander around for them

06:15:43.760 --> 06:15:47.560
are they gonna bet the Nari because the tripwires have been super troublesome to

06:15:47.560 --> 06:15:51.060
clear I don't know and I don't know what's gonna make the biggest the

06:15:51.060 --> 06:15:56.160
differences but it's been these small details of individual heroics and small

06:15:56.160 --> 06:16:01.280
moments in the round has been defining the outcome or if I'm not

06:16:01.280 --> 06:16:08.800
The double shield continues though, for fearx.

06:16:08.800 --> 06:16:11.000
I'm not sure if I love or hate it here.

06:16:11.000 --> 06:16:14.400
Of course, the blackbeard is very different to a blitz.

06:16:14.400 --> 06:16:16.440
They're kind of the polar opposite shields.

06:16:16.440 --> 06:16:20.400
Blitz is the dominant shield in close range, the blackbeard the dominant shield in long

06:16:20.400 --> 06:16:21.400
range.

06:16:21.400 --> 06:16:24.960
Is it the right play here on fortress?

06:16:24.960 --> 06:16:28.960
So, fearx, when they should have been the first team around, they would be the first

06:16:28.960 --> 06:16:30.840
team I think in the world to do this.

06:16:30.840 --> 06:16:35.640
They would ban the lesion, and then they would play 3 or 4 shields on Consulate, and they

06:16:35.640 --> 06:16:39.040
were running down APL teams with it every single day.

06:16:39.040 --> 06:16:41.040
And then they stopped and they would hit again.

06:16:41.040 --> 06:16:43.040
And so he said, yep.

06:16:43.040 --> 06:16:47.520
Beautiful opening kill for the Blackbeard, that's why you want to run that Blackbeard

06:16:47.520 --> 06:16:55.280
over a Blitz or a Monty or a Fuse, you've just got that extra firepower with the rifle.

06:16:55.280 --> 06:16:59.780
Now a slowdown and a restabilization for Fior X as they try and figure out how to crack

06:16:59.780 --> 06:17:03.740
open this bombsite what is the point of weakness here on help us LFOs defense oh

06:17:05.380 --> 06:17:10.020
Wow, they sure go for a swing go for both get to at the price of one

06:17:10.380 --> 06:17:13.620
You betrayed. Yeah. Well unfortunate for fear X

06:17:13.620 --> 06:17:20.020
They found the opening kill and then it just goes down the toilet massive couple of kills and a big flank from rider

06:17:21.140 --> 06:17:23.140
Taking the lead once again

06:17:24.060 --> 06:17:26.660
Help us LFO looking very good

06:17:26.660 --> 06:17:27.660
it.

06:17:27.660 --> 06:17:30.220
That's what I'm saying though, right?

06:17:30.220 --> 06:17:34.380
It's these small moments that create the entire turn for the round.

06:17:34.380 --> 06:17:40.260
One kill gets into three for Ryder and everyone pushes together at that exact moment.

06:17:40.260 --> 06:17:41.260
How do you stop that?

06:17:41.260 --> 06:17:43.380
Well, probably not the upper to the end phase.

06:17:43.380 --> 06:17:46.020
Yeah, I mean, what do you get rid of here?

06:17:46.020 --> 06:17:49.340
Because if I'm helping so far, I'm not getting rid of a shield, let him have it.

06:17:49.340 --> 06:17:51.340
Oh, yeah, you might just give it to them.

06:17:51.340 --> 06:17:52.900
We're getting better at it as a pause.

06:17:52.900 --> 06:17:55.380
It's like 30 seconds or a back to see it.

06:17:55.380 --> 06:18:02.380
I might be rebooting or something.

06:18:02.380 --> 06:18:03.380
That's alright.

06:18:03.380 --> 06:18:06.940
But yeah, it's a worth banning a shilt here, they already banned the Monty.

06:18:06.940 --> 06:18:11.500
Monty is obviously the one over that kind of stands out because you're super safe, diffused,

06:18:11.500 --> 06:18:14.820
the black people in the lids are not going to have that same shelter.

06:18:14.820 --> 06:18:18.820
Not sure it's worth it.

06:18:18.820 --> 06:18:23.660
The X guys looking schmick as ever in their team now, so you can see Nova in the background

06:18:23.660 --> 06:18:30.660
Wiggy Man's camera. Of course, for quite a long time now, Dark was the coach of FIREX,

06:18:30.660 --> 06:18:33.980
Dark Helik from Brazil. He's now gone over to Virtus.Pro. They're undefeated in the

06:18:33.980 --> 06:18:38.580
EML at the moment, and it means that Nova has stepped back into that coaching role instead

06:18:38.580 --> 06:18:46.140
of being the 2IC. But what a big advantage for FIREX, of course. They've got one of

06:18:46.140 --> 06:18:51.620
the biggest organizations in Korea supporting them. On the flip side of that, help us LFO

06:18:51.620 --> 06:18:56.320
Just that they are looking for an org. They do not have representation

06:18:56.320 --> 06:19:01.980
They went through a bit of drama last year of course of the PSG talent organization pulling out that would have been a very hard time

06:19:02.820 --> 06:19:04.820
for those players

06:19:05.940 --> 06:19:09.340
And now they are all glist but I noticed a couple of them are wearing jerseys

06:19:09.340 --> 06:19:11.620
I'm not sure what the jersey is that riders wearing right now

06:19:11.620 --> 06:19:16.700
I think it's a football jersey of some kind, but I noticed two things though two of the other players are wearing jerseys

06:19:16.700 --> 06:19:21.060
Which I thought would be very exciting to talk about. Oh you're saying

06:19:21.620 --> 06:19:23.180
You should still have a like.

06:19:23.180 --> 06:19:25.100
Yeah, flashbang me for a second there.

06:19:26.900 --> 06:19:30.180
Here we go, so Soldier, he's wearing a sandbox gaming jersey.

06:19:30.180 --> 06:19:33.580
Of course, sandbox gaming was the organization

06:19:33.580 --> 06:19:36.300
that this current Fear Ex roster represented

06:19:36.300 --> 06:19:40.980
from 2021 to 2022 at so many different events.

06:19:40.980 --> 06:19:44.740
Sweden Major 2021, Six Invitational 22.

06:19:44.740 --> 06:19:47.020
Of course, that was before they kind of rebranded

06:19:47.020 --> 06:19:49.340
to B&K, Fear Ex.

06:19:49.340 --> 06:19:54.340
But funnily enough, the soldier actually never played for that sandbox gaming team.

06:19:54.340 --> 06:19:59.560
So I wonder if he's done a jersey swap with someone, because soldier himself, he played

06:19:59.560 --> 06:20:05.780
for the old Talon roster, then he played for D plus, and then he played for PSG Talon.

06:20:05.780 --> 06:20:07.380
Never actually played for sandbox.

06:20:07.380 --> 06:20:11.660
And Harper is the other one who's wearing a bit of a throwback jersey.

06:20:11.660 --> 06:20:14.060
He's got the cloud nine jersey on man.

06:20:14.060 --> 06:20:15.060
What a throwback.

06:20:15.060 --> 06:20:23.780
Harper played for Cloud9 back in 2021, represented Cloud9 at Six Invitational 2021 in Paris. Of

06:20:23.780 --> 06:20:30.900
course, that was the old Fear X boys, the old classics like Envy Taylor and Static and Nova,

06:20:30.900 --> 06:20:35.780
of course. So, yeah, funny to see two players from Help Our Sell the Phone running jerseys

06:20:35.780 --> 06:20:41.220
of their opponents, former organizations. It's also pretty good branding saying, hey,

06:20:41.220 --> 06:20:48.260
your org logo could be right here. These guys' logos, if you sponsor a team, it's always the same

06:20:48.260 --> 06:20:53.060
when you have a tier 1 circuit and you're all playing for the same stakes at the same level,

06:20:53.060 --> 06:20:57.220
but under very different conditions, right? You're either going to have to work a full-time job or

06:20:57.220 --> 06:21:02.340
have really good family support back home, or a lot of savings, I guess, you just burn off while

06:21:02.340 --> 06:21:06.020
you're trying to make it in pro league. While you have some teams, because look at the play games,

06:21:06.020 --> 06:21:10.580
right? We have team house on the left-hand side and you have five individual rooms on the right-hand

06:21:10.580 --> 06:21:14.780
side yeah it is it's hard scenario and if you get a word really hard while

06:21:14.780 --> 06:21:20.220
getting the funding to then go even against your opposition yeah it's a

06:21:20.220 --> 06:21:25.700
hard game obviously you can still you know get prize money for winning

06:21:25.700 --> 06:21:30.540
tournaments yeah placing in tournaments when you're augurus but you only get

06:21:30.540 --> 06:21:34.140
your prize money you know however long it takes for that prize money to come

06:21:34.140 --> 06:21:37.900
through after the stage is completed whereas if you're on a salary team you

06:21:37.900 --> 06:21:40.900
just know every week or every fortnight or every month that money is coming in

06:21:40.900 --> 06:21:44.980
pay your bills in the case of a team house often your rent is essentially

06:21:44.980 --> 06:21:50.660
covered because you're sleeping at the team house sometimes food accommodation

06:21:50.660 --> 06:21:54.780
all these privileges that you have afforded to you when you have an

06:21:54.780 --> 06:21:58.660
organization not to mention the supporting staff and the management that

06:21:58.660 --> 06:22:05.420
comes with it it's a huge advantage fear exer kind of the last bastion for

06:22:05.420 --> 06:22:11.360
career in a way, but if Hope Arcellofo do away with them here, perhaps they would

06:22:11.360 --> 06:22:15.460
take the mantle. Here's a question for you, Peggy. At what point does Phyrex

06:22:15.460 --> 06:22:20.340
completely abandon the roster and just go and pick up Help Arcellofo or a

06:22:20.340 --> 06:22:24.740
different team instead? Oh boy. Oh, it's the thing, it's right. No matter what you do,

06:22:24.740 --> 06:22:30.860
okay, no matter who you are, you need to give your team a start ceasing of where

06:22:30.860 --> 06:22:36.780
the result does not matter. It's about settling into the competition. I think for kickoff right now

06:22:36.780 --> 06:22:41.740
with B&K, you do not care about the outcome. Of course, you want to qualify as your player. Of

06:22:41.740 --> 06:22:45.980
course, you're allowed to qualify as an org owner and as a sponsor. But realistically,

06:22:45.980 --> 06:22:50.380
give these boys a few months together and then stage one in a few months from now after the

06:22:50.380 --> 06:22:55.660
Salt Lake City Major, I think that's your real skill test. And if you place Pauli in that one,

06:22:55.660 --> 06:23:00.460
then we can have a conversation about what's the changes. But it's so often that teams and orgs,

06:23:00.460 --> 06:23:02.460
They make changes faster quickly.

06:23:02.460 --> 06:23:04.460
Yeah, they might.

06:23:04.460 --> 06:23:08.460
That's true. Of course, I guess the other side of the conversation is FUREX are a

06:23:08.460 --> 06:23:12.460
partnered team with Ubisoft, which is why they got invited to reload

06:23:12.460 --> 06:23:16.460
a year ago, and that affords them all kinds of extra privileges as a company.

06:23:16.460 --> 06:23:20.460
You know, as FUREX the company, they get skins in game, they get

06:23:20.460 --> 06:23:24.460
revenue generated from the game. That's the goal as an organization. That's one of your

06:23:24.460 --> 06:23:28.460
primary ways that you make money. And they have to make sure that they can

06:23:28.460 --> 06:23:33.500
Keep that Ubisoft partner spot safely because if they lose that that's a huge revenue loss as well

06:23:33.500 --> 06:23:38.360
Yeah, make sure that their team still performs to a level that's acceptable of a Ubisoft partner team

06:23:40.020 --> 06:23:41.300
It's true

06:23:41.300 --> 06:23:46.340
As most days a fine line they have to navigate and no one knows how come until you're standing

06:23:46.340 --> 06:23:50.300
You know at it within your hand this team right now can't be slow start

06:23:50.300 --> 06:23:55.420
But you could make a lower bracket run and go all the way to the to the major in theory that is take to be possible

06:23:55.420 --> 06:24:00.140
But a comeback has to start right here right now, you're down one round, four to five,

06:24:00.140 --> 06:24:04.340
trying to float back, but damn it dude, this guy keeps swinging, keeps picking up kill

06:24:04.340 --> 06:24:05.340
to kill.

06:24:05.340 --> 06:24:10.820
Oh, looks like one, looks for a second, he's getting tilted by that blackbeard and coming

06:24:10.820 --> 06:24:15.820
in from behind, it's the boogie man on the ying, he finds a 2k before he's traded on

06:24:15.820 --> 06:24:22.740
back, it's not unloosable here, 4 help plus LFO, 3v3, no more gas remaining, Ryder's

06:24:22.740 --> 06:24:25.980
gonna try and create a little bit of a fortress for himself using the final

06:24:25.980 --> 06:24:30.460
key of barriers inside of med bay that does succeed some of this bomb side

06:24:30.460 --> 06:24:34.620
control over to fear x we have 40 seconds to look for a plant opportunity

06:24:34.620 --> 06:24:41.780
I think there is actually a panda ball though the swing from the in saying

06:24:41.780 --> 06:24:46.700
that's a little bit too much though and leaving harper all alone it's now up to

06:24:46.700 --> 06:24:51.020
stetzel to plant that diffuser or rheumatic looks for the cover but he's

06:24:51.020 --> 06:24:57.820
He's got just a pistol and he swings only to find Harper waiting with open arms.

06:24:57.820 --> 06:25:02.020
It's a big 2k and that point for El Baselifo.

06:25:02.020 --> 06:25:04.700
Where are you looking?

06:25:04.700 --> 06:25:08.300
You know, I was sitting here thinking, can you not plan in this position?

06:25:08.300 --> 06:25:11.360
Because Blackie was sitting there for about 20 seconds straight.

06:25:11.360 --> 06:25:14.700
He reloaded, he was looking around, he was waiting.

06:25:14.700 --> 06:25:19.020
Obviously there was some communication from B and K Furyx that they weren't ready perhaps.

06:25:19.020 --> 06:25:23.380
But I was just saying to myself, you had the upper hand, you had bomb site control, how

06:25:23.380 --> 06:25:25.500
was it if over at no position to strike back?

06:25:25.500 --> 06:25:30.540
But then they planned way later and they didn't have proper cover, they didn't really utilize

06:25:30.540 --> 06:25:32.540
the smoke grenades either.

06:25:32.540 --> 06:25:36.340
Also should that give you the one plan thing when he can just walk in and get visual information

06:25:36.340 --> 06:25:37.780
on where the players are playing from?

06:25:37.780 --> 06:25:38.940
I have all these questions.

06:25:38.940 --> 06:25:42.740
Sadly, with PNKFear, they've been struggling since that sideswap.

06:25:42.740 --> 06:25:46.540
Yes, they had a one good rush round in the beginning, but ever since then it's been

06:25:46.540 --> 06:25:48.780
How was it about clutching up time and time again?

06:25:52.460 --> 06:25:54.620
It's an important moment now for Fear X.

06:25:54.620 --> 06:25:56.220
Two map points against them.

06:25:58.300 --> 06:26:00.740
They've struggled on this attacking side.

06:26:02.020 --> 06:26:05.220
These last couple of rounds, the defense has cleaned up.

06:26:08.700 --> 06:26:10.700
How was it if although they have this tendency

06:26:10.700 --> 06:26:14.100
to kind of chug on the pressure a little bit?

06:26:14.100 --> 06:26:17.800
And this is actually kind of when the pressure is on because it's match point.

06:26:17.800 --> 06:26:21.900
It's your game to win, you're the lead, you're rolling them, you're winning all your gunfights, etc.

06:26:22.500 --> 06:26:28.500
They have to kind of break the curse of the past and just cleanly close out fortress.

06:26:28.800 --> 06:26:32.700
Because what that can happen in this BO3 series is, let's say it goes to overtime.

06:26:33.100 --> 06:26:36.800
Whether it elbows in the fold, they win or lose, there's gonna be some frustration

06:26:37.100 --> 06:26:39.100
if they stop bottling a couple of small moments.

06:26:39.100 --> 06:26:44.940
That can then bleed into Shalay, the second map, and that can change the course of this entire series.

06:26:44.940 --> 06:26:47.020
I know these players have a positive role.

06:26:47.020 --> 06:26:51.580
It's really important to them that they can get this map over the line cleanly.

06:26:51.580 --> 06:26:55.980
I don't care if it's a guy 1v5 clutching and you're sitting in your lost round but you clutched it,

06:26:55.980 --> 06:27:01.500
or with some flawlessly like winning the round and everybody paid, you know, a bit their pardons,

06:27:01.500 --> 06:27:04.940
but they need to make it clean. Not start slowly choking.

06:27:09.100 --> 06:27:17.060
So, it may have just come down to this last defensive round here for Helper Cellefaux.

06:27:17.060 --> 06:27:24.560
Two chances for Fear X to push us to OT, but if you remember how the last time Helper Cellefaux

06:27:24.560 --> 06:27:29.420
defended this bombsite and how that panned out, Panky, it was calamitous for Fear X.

06:27:29.420 --> 06:27:34.260
It was really up to Harper, who held on for as long as possible inside a bathroom before

06:27:34.260 --> 06:27:37.060
Helper Cellefaux peeled back the layers of that defense.

06:27:37.060 --> 06:27:39.740
This could be a de-opening kill, though.

06:27:39.740 --> 06:27:42.500
Yoon Sang, his position is red.

06:27:42.500 --> 06:27:48.500
Thankfully, though, he did not die, he survives, and if he's able to support Harper in his

06:27:48.500 --> 06:27:54.940
bar turn position again, Fear X will have to be extra careful on that run clear.

06:27:54.940 --> 06:27:59.840
Also small thing to note that might be worth mentioning, if because they lost the run-to-me

06:27:59.840 --> 06:28:03.520
attack and bar through on the run clear, they actually never really saw the bombs that

06:28:03.520 --> 06:28:08.960
setup. Like, not really. Which means they're kind of walking into unknown and unfamiliar territory.

06:28:09.520 --> 06:28:12.960
Had they been there last time, it's okay, we know that this guy loves to play in this corner and

06:28:12.960 --> 06:28:16.800
there's like a thorn trap here and in the mind there, whatever. They're not going to have that

06:28:16.800 --> 06:28:21.920
full picture. Which means once they do get to that thorn side floor, soon as they get that room here,

06:28:21.920 --> 06:28:25.920
they're going to have to spend some extra time scouting things out and El half-elf and Blitz in

06:28:25.920 --> 06:28:30.080
the thorn trap. What are we saying, James? Shame on you, Demik. Shame on you for playing thorn so

06:28:30.080 --> 06:28:33.420
Well, they've been doing damage to the player of Vanille.

06:28:33.420 --> 06:28:35.680
Hey, the game, not the player they say.

06:28:35.680 --> 06:28:37.720
NL is so affected by it, though.

06:28:37.720 --> 06:28:40.360
They lack the ability to sprint for such a long time

06:28:40.360 --> 06:28:42.960
as the debuff finally subsides.

06:28:42.960 --> 06:28:45.920
Harbour is once again the man of the hour

06:28:45.920 --> 06:28:47.040
for help us, LFO.

06:28:47.040 --> 06:28:50.160
That position in bathroom is everything for this defense.

06:28:50.160 --> 06:28:51.880
Why did he cop this earlier?

06:28:51.880 --> 06:28:54.200
What I would like to do here, if I was in the server,

06:28:54.200 --> 06:28:57.040
because I'm scared, I would cop my mouse early here,

06:28:57.040 --> 06:28:59.080
fall back, reinforce the wall as possible,

06:28:59.080 --> 06:29:04.460
because that bottom player can either get you a kill or be a free kill.

06:29:04.460 --> 06:29:07.720
But if you get the fat result this time around, just kind of counter it,

06:29:07.720 --> 06:29:12.120
you're starting off this potential final run 4v5, less than ideal.

06:29:12.120 --> 06:29:17.600
Good info for Woogie Man on the snake, he sees everything, but Hopper swings and finds

06:29:17.600 --> 06:29:20.840
romantic good trade from help us LFO.

06:29:20.840 --> 06:29:26.680
4v4, they find themselves in as they start to force these defenders back into that bomb

06:29:26.680 --> 06:29:27.680
site.

06:29:27.680 --> 06:29:32.240
safe now to go for a reinforcement. I don't think it will be. And Wookieman

06:29:32.240 --> 06:29:37.120
shut down Demik, aggressive on the door. Wookie doesn't have another grenade to

06:29:37.120 --> 06:29:41.800
try and get aggressive here and now surely Soldier is a dead man walking. The

06:29:41.800 --> 06:29:46.760
Blitz is watching his position. Somehow he manages to get an angle and L falls.

06:29:46.760 --> 06:29:51.560
And maybe there's a way back into it to hold on here for the defense of help

06:29:51.560 --> 06:29:56.200
Passello foe. Wookieman needs to have a big impact. Good flashbang to come through

06:29:56.200 --> 06:29:58.880
from Misa, but then he hits the deck.

06:29:58.880 --> 06:30:04.480
Stessel, the only full HP player left for Fyrex has to go big.

06:30:04.480 --> 06:30:10.480
But Ryder and Yin Sang just fortify and fall back and hide on the bomb site.

06:30:10.480 --> 06:30:13.800
Yin Sang for his 11th kill, number 12!

06:30:13.800 --> 06:30:18.760
He goes big, but the clock will be the killing blow to Fyrex

06:30:18.760 --> 06:30:23.480
and help us LFO Polish off Fortress.

06:30:23.480 --> 06:30:28.700
Map 1 in the books and Therix will need to come back on the second

06:32:53.480 --> 06:33:12.960
They come out wind-milling like an Englishman looking for a scrap, the talking of a scrap!

06:33:12.960 --> 06:33:13.960
Pino!

06:33:13.960 --> 06:33:16.240
If he goes uncontesting the kit goes cold, that'll be devastating.

06:33:16.240 --> 06:33:18.520
The grenade goes burn, that's the swing!

06:33:18.520 --> 06:33:22.720
Diver and Bullet are able to get one apiece with the kit so far away and Canadian down

06:33:22.720 --> 06:33:23.720
upstairs.

06:33:23.720 --> 06:33:24.720
Leave her.

06:33:24.720 --> 06:33:25.720
Wow.

06:33:25.720 --> 06:33:26.720
That was special.

06:33:26.720 --> 06:33:29.720
It's a one versus three to hold and they're pushing it from behind.

06:33:29.720 --> 06:33:30.720
He's found one.

06:33:30.720 --> 06:33:31.720
He's got to get the vertical as well.

06:33:31.720 --> 06:33:32.720
They get pulled off.

06:33:32.720 --> 06:33:33.720
We're down to the last three or four seconds.

06:33:33.720 --> 06:33:34.720
Ryder's got another.

06:33:34.720 --> 06:33:35.720
He's held on.

06:33:35.720 --> 06:33:36.720
He's going to do it.

06:33:36.720 --> 06:33:37.720
A PSU.

06:33:37.720 --> 06:33:38.720
Take the two-one win.

06:33:38.720 --> 06:33:39.720
Both players spotted, but the Ransom he needs extensively.

06:33:39.720 --> 06:33:40.720
Oh!

06:33:40.720 --> 06:33:41.720
Oh!

06:33:41.720 --> 06:33:42.720
Oh!

06:33:42.720 --> 06:33:43.720
Oh!

06:33:43.720 --> 06:33:44.720
Oh!

06:33:44.720 --> 06:33:45.720
Oh!

06:33:45.720 --> 06:33:46.720
Oh!

06:33:46.720 --> 06:33:47.720
Oh!

06:33:47.720 --> 06:33:52.720
The information from the bees, it goes down!

06:33:52.720 --> 06:33:56.720
Oh, here's seven eggs!

06:33:56.720 --> 06:34:02.720
They cement themselves as one of the greatest of all time!

06:34:02.720 --> 06:34:05.720
He's starting to get cooked alive, Ollie, but he's using his dim pencils!

06:34:05.720 --> 06:34:07.720
Look at this from the dark! Surely not!

06:34:07.720 --> 06:34:08.720
Brilliant!

06:34:08.720 --> 06:34:10.720
That's Clay the year of my book.

06:34:10.720 --> 06:34:13.720
He plays the game, hits the old body, doesn't quite catch it.

06:34:13.720 --> 06:34:14.720
Oh, he got sent!

06:34:14.720 --> 06:34:15.720
The dare!

06:34:15.720 --> 06:34:23.720
He's going back. He's not quite sure. He has a few seconds to stick it, Nassal's stick it.

06:34:24.720 --> 06:34:28.720
This is an angle that he might be able to contest. No, unfortunately, he takes just a bit of damage here.

06:34:29.720 --> 06:34:32.720
The walk, I guess, the second one. He clips though. We'll get one. Turning it into a 2v2 9v8.

06:34:33.720 --> 06:34:36.720
Push it on the side. The bandit will lose out on this. He clips the last alive on the Ella.

06:34:37.720 --> 06:34:40.720
Spots the hand and takes the ace for Walker.

06:34:40.720 --> 06:34:47.060
He will down BC Canadian positioning to pick up, but that's going to result in a double

06:34:47.060 --> 06:34:48.060
net hit from Vertical.

06:34:48.060 --> 06:34:54.060
But for him to surround, Necrox the final defender against Vertical, the absolute domination.

06:34:54.060 --> 06:34:57.060
We all believe in Magic, Michael.

06:34:57.060 --> 06:35:01.060
as they win the Mexico Major.

06:37:27.060 --> 06:37:35.620
map one in the bag for help us LFO it's a beautiful classic when you see a big organization

06:37:35.620 --> 06:37:40.500
playing up against a bunch of players who are down on their luck with nobody to represent

06:37:40.500 --> 06:37:45.380
them they're wearing a mix match of different jerseys but they are a story team I help us

06:37:45.380 --> 06:37:50.420
LFO and they've really made a name for themselves across their careers and today they're certainly

06:37:50.420 --> 06:37:51.740
continuing that form.

06:37:51.740 --> 06:37:59.200
This is a battle not just to save off elimination, but it's a battle to determine which team will represent Korea

06:37:59.540 --> 06:38:01.340
throughout the rest of

06:38:01.340 --> 06:38:06.980
APLA pack North here and kickoff only one can march on forward and represent their country

06:38:07.860 --> 06:38:11.780
Yeah, when you put it like that the more you think about it the more how was it a goal?

06:38:11.780 --> 06:38:19.060
They there are so desperate for this picture, right? Because what better way to help you find an organization than to be the best team from your

06:38:19.060 --> 06:38:23.780
you know, domestic region of Korea and be the only team to continue that lower bracket run.

06:38:23.780 --> 06:38:25.780
They need this. They want this.

06:38:25.780 --> 06:38:28.980
That they really do. And look, it was a tight game.

06:38:28.980 --> 06:38:34.020
DRX actually managed to really bring it back, even as we can see the scoreline right now.

06:38:34.020 --> 06:38:41.700
4-3, it was a very solid showing from DRX on that attacking side to keep that pressure and help us out of both.

06:38:41.700 --> 06:38:46.820
But then a flip of the switch. And to me, that decisive moment was that round in bathroom,

06:38:46.820 --> 06:38:52.560
with Ryder support. I think it might have been Ryder. I can't remember. Supported by Yutza. It was Harper. That's right.

06:38:52.560 --> 06:39:03.360
Harper supported by Yutza. And Yutza had such a huge couple of rounds as well. Big game. I think 11, 12, 13 kills at the end of it.

06:39:03.360 --> 06:39:10.400
Exactly what help us LFO needed. Like you said, so much riding on this. The pitch to any potential organizations out there

06:39:10.400 --> 06:39:16.560
To survive and continue being in the battle for Soul Lake City and of course to carry the torch for Korea

06:39:16.680 --> 06:39:19.440
But moving on a map to its fear axis map pick

06:39:19.440 --> 06:39:24.640
I can't imagine a world where this is a 2-0 either direction. I think coming into this

06:39:24.640 --> 06:39:27.280
We always knew this would be a rivalry between these two teams

06:39:28.040 --> 06:39:33.700
Yeah, I think a 2 and victory one way or the other is the most logical thing to assume before the game started

06:39:33.700 --> 06:39:37.840
And the thing is if you look at how the fortress map played out so many rounds were individual

06:39:37.840 --> 06:39:42.240
are just in big moments from how much they live, if they don't have that same shine from

06:39:42.240 --> 06:39:47.600
individual players getting 2k, 3k, etc, that will change the story of Fortress and it will

06:39:47.600 --> 06:39:51.040
affect the rest of this Destiny 3, so I really do think we're going to go the distance.

06:39:51.040 --> 06:39:56.520
I think Chalet, which is up next, will be taken by Fyrex.

06:39:56.520 --> 06:40:02.680
This is their moment, a debut of four new players on this roster, for Misa up against

06:40:02.680 --> 06:40:09.160
his former team and now Fir-X must make a comeback to fight for survival here in the

06:40:09.160 --> 06:40:16.080
lower bracket of APL APAC North and so we get into Chalet, Fir-X have chosen to take

06:40:16.080 --> 06:40:19.840
us here and they need to have a big impact.

06:40:19.840 --> 06:40:25.080
What do they get rid of here for the attackers now that they start on their defensive side

06:40:25.080 --> 06:40:29.680
which is not easy by the way on Chalet it's a very exposed map especially with that is

06:40:29.680 --> 06:40:35.280
army band up against them what do they get rid of on the attack

06:40:36.560 --> 06:40:43.360
Mira Deimos okay I'm all for it actually I am all for it I could see

06:40:43.360 --> 06:40:47.120
Solis naked and brought out though we saw how the set of foe played what two

06:40:47.120 --> 06:40:51.200
three separate rounds on fortress so both teams bring it a couple times

06:40:51.200 --> 06:40:55.600
actually I think Shelly is quite fitting it's good for flank watch good for

06:40:55.600 --> 06:41:00.960
or Intrigue, or Solo Play, and also mind you, a small feature about Solus Link that we don't

06:41:00.960 --> 06:41:06.240
actually get to touch upon that much during commentary is how his secondary utility works.

06:41:07.040 --> 06:41:13.040
Essentially, you will choose your starting secondary utility. You will choose the Flashbang,

06:41:13.040 --> 06:41:17.360
a Nade, a Smoke, or a Soft Breaching Charge. I don't know if you can get Claymores,

06:41:17.360 --> 06:41:20.160
I know for a fact you cannot get the Cannon Openers to Heart Breaching,

06:41:20.160 --> 06:41:25.040
but you can choose one of the other ones, right? Whenever a player dies in the lobby,

06:41:25.040 --> 06:41:28.240
except when you team killed the Missilesnake because they thought about that,

06:41:28.240 --> 06:41:33.760
they will drop a pouch on the ground that will give you the opportunity to pick up one more

06:41:33.760 --> 06:41:39.120
secondary utility of any other kind. So let's say you start with a Frag Grenade and you haven't

06:41:39.120 --> 06:41:44.480
spent it, you cannot pick up a second Frag Grenade. You gotta pick up a Smoke, a Flashbang, or a

06:41:44.480 --> 06:41:50.400
Soft Reach. However, you're gonna throw this Frag Grenade, go back to the pouch which drops from

06:41:50.400 --> 06:41:54.640
that dead player and then you get another frag grenade but only killing one at a time.

06:41:54.640 --> 06:42:01.280
You can in theory throw up to eight frag grenades in a roundtrip. Eight frag grenades. Theoretically.

06:42:02.560 --> 06:42:03.520
But I've never thought of like that.

06:42:03.520 --> 06:42:08.640
You realize the map flow to allow kills to happen periodically, right? A lot of maps,

06:42:09.280 --> 06:42:15.440
let's say Consulate, Bobhouse, even Fortress, you kind of get the 5v5 and 4v4 fight weekly.

06:42:15.440 --> 06:42:20.240
But Shelly and Border are maps where you might get some early kills so you can actually get

06:42:20.240 --> 06:42:22.820
more values on the snake. Yeah. So yeah.

06:42:26.600 --> 06:42:29.460
A little bit of tech here that's changed in recent history soldier

06:42:29.460 --> 06:42:31.660
running the iron sights on the blackbeard. He's actually going

06:42:31.660 --> 06:42:34.940
to spot the solace who's tempted to run out down below. Help us

06:42:34.940 --> 06:42:37.660
LFI. Do you need to find a way to bait me to run outside?

06:42:40.020 --> 06:42:44.340
I was saying about the iron sights on the blackbeard. Fast

06:42:44.340 --> 06:42:47.540
ADS time. Here we go is for it. It's being watched by Demik

06:42:47.540 --> 06:42:51.320
Incredible that a lot of damage was actually done on the soldier regardless

06:42:54.380 --> 06:42:58.780
But James how much faster is the iron sight not much not much

06:42:58.780 --> 06:43:03.380
I ran it for a little bit and then I gave up. Oh nice day there from soldier. I

06:43:05.180 --> 06:43:09.520
Love that so medically a barb wire man. That is genius. I

06:43:10.220 --> 06:43:13.420
100% guarantee there is a thorn trap underneath that window as well

06:43:13.420 --> 06:43:18.100
Which is why the barb wires so deadly would he takes a lot of damage on his retreats? Yeah

06:43:18.860 --> 06:43:20.860
I'll out the position from you saying as well

06:43:21.580 --> 06:43:27.180
It's got the read on stencil. He wants to try and peak him outside. No a cocky if he insane with a DMR

06:43:27.740 --> 06:43:31.660
It's a bit awkward. I don't want to overly aggressively contest this angle

06:43:33.300 --> 06:43:38.420
Yeah, it's just a lie. That's most important part of your diet in that bathroom balcony the pressure is gone

06:43:38.420 --> 06:43:42.580
they can kind of retake that area for maps. So it's important to notice a player in the server

06:43:42.580 --> 06:43:47.220
when your job is to go for a kill, and when it's the same as just be there as presence.

06:43:47.220 --> 06:43:50.740
Now there's a bit of a reset on the round. You're supposed to go towards library,

06:43:51.380 --> 06:43:56.340
harbor going back to office, balcony. They're gonna flip the entire thing, leave one person

06:43:56.340 --> 06:44:00.660
solo, or just take the map so you're free. There is a player five upstairs of wookie man.

06:44:00.660 --> 06:44:04.820
I don't think they know or expect him to be there. That could be a huge flank in the moment's notice.

06:44:04.820 --> 06:44:06.820
Jinseng should be aware of it.

06:44:06.820 --> 06:44:14.820
Oh, yes he was. He snuck into library and Woogieman left all alone, has taken down, but while Stetzel finds one, he's left all alone.

06:44:14.820 --> 06:44:16.820
Three versus one now.

06:44:16.820 --> 06:44:19.820
The L plus L are further isolated. This final pick, they should know where he is.

06:44:19.820 --> 06:44:23.820
They need to make sure to use the leverage of this blackbeard to gain information.

06:44:23.820 --> 06:44:26.820
Info here for Stetzel onto Jinseng's position.

06:44:26.820 --> 06:44:29.820
Was there a camera of some kind? Was that surely not the default?

06:44:29.820 --> 06:44:32.820
Jinseng goes down. Very winnable 1v3 now.

06:44:32.820 --> 06:44:37.540
now the Stetzel as he makes his way forward the upside down repel here

06:44:37.540 --> 06:44:41.180
for Demik is deadly and soldier I mean he's gonna be careful because he's

06:44:41.180 --> 06:44:45.860
already low HP one shots the leg from the DMR he's dead but if he just tries

06:44:45.860 --> 06:44:50.100
to play a little game a cat and mouse that should be it Stetzel needs to try

06:44:50.100 --> 06:44:54.460
and take these fights one at a time but soldiers got him and help us LFO looking

06:44:54.460 --> 06:45:01.180
pretty solid on the attacking to start on Chalet. Very impressive post plan right

06:45:01.180 --> 06:45:07.740
They planned in such a spot that you can be on solar and rappel outside the building and see the diffuser entirely

06:45:07.740 --> 06:45:13.420
It is a guaranteed round victory and it doesn't matter if Jung Sang died on the flank on library

06:45:13.420 --> 06:45:17.980
Because they got the information that he was things out of office. They can say guys he's so far away

06:45:18.220 --> 06:45:20.860
The planet will go down GG nice try good round

06:45:21.660 --> 06:45:24.060
And it started off being a little bit. Oh, okay

06:45:24.620 --> 06:45:26.380
They didn't get that first initial pick

06:45:26.380 --> 06:45:31.620
but then how about the left fold just really figure things out in the mid-round and it's thanks to Soldier on the Blackbeard and

06:45:32.060 --> 06:45:35.380
It's why these shield operators have been so beautiful so long, but look at this

06:45:35.980 --> 06:45:37.980
Mesa in a 5v4

06:45:38.220 --> 06:45:45.220
went for the impact grenade run out and this one of those things that is so hard to value as a player if you're playing the

06:45:45.220 --> 06:45:47.780
4 versus 5 aka you're down in members

06:45:47.860 --> 06:45:52.020
You can go for that impact grenade run out and if you get the kill you're playing for before X then you're even

06:45:52.020 --> 06:45:57.860
But if you lose that, then you play in 3v5, round is certainly just lost.

06:45:57.860 --> 06:45:59.700
But what happened here is the opposite.

06:45:59.700 --> 06:46:03.980
Pinky 3 years were in a 5th versus 4th that man advantage.

06:46:03.980 --> 06:46:08.380
Some would argue that Misa didn't need to make that play because if you lose that play,

06:46:08.380 --> 06:46:11.220
now you're back to a 4v4 and you've lost your advantage.

06:46:11.220 --> 06:46:15.620
Why make a risky play if you've already gotten your advantage in the first place?

06:46:15.620 --> 06:46:19.060
Obviously Misa made that play thinking there was only one guy repelling and knew for his

06:46:19.060 --> 06:46:21.500
teammate communicating with him that he was shooting at his teammate.

06:46:21.500 --> 06:46:27.900
So in his mind, there's a complete free kill, and that's how that round cannot turn upside

06:46:27.900 --> 06:46:28.900
down very quickly.

06:46:28.900 --> 06:46:31.500
It's all those small moments.

06:46:31.500 --> 06:46:41.840
Man, somebody called a shield police and said, okay, it's open season, Demek and Soldier

06:46:41.840 --> 06:46:44.000
doubling down.

06:46:44.000 --> 06:46:48.020
Blackbeard closed up the last round and Hal has said, okay, let's bring everything else,

06:46:48.020 --> 06:46:51.700
except for the Blackbeard Blitz and Monty Combo, it's scary.

06:46:51.700 --> 06:46:55.820
Monty is great though, we don't often get to see it played because it fanned so frequently,

06:46:55.820 --> 06:47:01.300
but the ability to just get so much information and play slow and safe and call out to your team

06:47:01.300 --> 06:47:02.700
is huge here for Soldier.

06:47:02.700 --> 06:47:08.540
It's going to enable the Blitz to actually jump up inside of Library and it's going to allow Soldier to get so much info.

06:47:08.540 --> 06:47:14.100
Problem is he's isolated here and he has the defuser, so if he goes down, that's a huge detriment to help us LFO.

06:47:14.100 --> 06:47:19.000
If he doesn't get dealt with, look at what he's able to achieve, but look at those thorn traps!

06:47:19.900 --> 06:47:22.800
They're actually destroyed, I think. One destroyed the other one.

06:47:23.500 --> 06:47:26.600
Now, Soldier is so tempted to go for this kill.

06:47:28.000 --> 06:47:33.600
I mean, again, if it's not fine, you know, you set yourself a case that's gone to ground, the smoke comes up and it comes in.

06:47:33.600 --> 06:47:34.500
There's gonna be a push.

06:47:34.500 --> 06:47:39.100
Here it comes. You've been saying in the blitz, have to make this workout for El Pasellofo.

06:47:39.100 --> 06:47:42.900
Great teamwork there. The flashbang, have you sang to come in?

06:47:42.900 --> 06:47:50.900
With that assault rifle, our top floor control dominated by help us LFO and Fyrexer once again on the ropes.

06:47:50.900 --> 06:47:55.900
Honestly, a very impressive shot right there, picking things apart in a very different way.

06:47:55.900 --> 06:47:59.900
And I think the only months you could make that play have walked into Fireplace and up the staircase

06:47:59.900 --> 06:48:02.900
because he's so safe with that extended gadget shield,

06:48:02.900 --> 06:48:07.900
nor the operator can replace that kind of position as why he's often banned on every single map in the game.

06:48:07.900 --> 06:48:11.120
But what now? What's the second line of thinking here?

06:48:11.120 --> 06:48:16.320
Harbour gets a pick on Tamisa, Stetzel and Woogieman, both on one build worth of health.

06:48:16.320 --> 06:48:21.000
This round is completely falling apart and they just drone the guy on five big stairs as well.

06:48:21.000 --> 06:48:23.160
And they see the guy at Blue Space, they got full isolation.

06:48:23.160 --> 06:48:28.360
It's just so well read isn't it? Fyrex trying to get aggressive time and time again but help us LFO.

06:48:28.360 --> 06:48:34.640
They've been slow, they've been patient, they've got their number and a big round for Harbour on the Capitao as well.

06:48:34.640 --> 06:48:41.640
Two kills to close it and help us LFO look even more convincing in this second successful attack.

06:48:41.640 --> 06:48:52.640
That was good. The big thing here from HBL to LFO from this week to last week is partially the discipline of not being like soldier stressing.

06:48:52.640 --> 06:48:57.640
You know, there's two guys on this, one guy below, and just sounding very much under pressure.

06:48:57.640 --> 06:49:02.640
And I can say this because if you look at every other player around him, they wouldn't worry about soldier being in trouble.

06:49:02.640 --> 06:49:08.640
He was likely saying I'm fine, I'm fine, I'm fine, and then you count down 3 to 1, you smoke, you flash, you push.

06:49:08.640 --> 06:49:12.640
Nobody was stressing the urgency there in a bad way, that's phenomenal.

06:49:12.640 --> 06:49:15.640
The second one is, they're also not making any mistakes.

06:49:15.640 --> 06:49:26.640
The second they get the first kill on the MSN player, they instantly flashbang for the Blitz, so they can push small blocks, they smoke off the crossfire angle, and they get bluestar control.

06:49:26.640 --> 06:49:32.480
The moment that happened instantly, BOOM, on flank drones, and they see the guy flanking them on fireplay stairs,

06:49:32.480 --> 06:49:36.940
then they get off the flank camp, they get a free beam, Lids of course, they've got to score it into blue stairs,

06:49:36.940 --> 06:49:39.840
sees the blue staircase flanking her, and they get a formation as well.

06:49:39.840 --> 06:49:45.440
So everyone is doing their individual roles so well, and they're taking turns on flank watch.

06:49:45.440 --> 06:49:49.440
A lot of the time you'll have a guy watching the flank, then you go, hey buddy, I need you over here.

06:49:49.440 --> 06:49:55.840
They go, okay guys, I'm off flank watch, 10 seconds later, so he goes, oh my god, I got flanked by someone watching the flank watch,

06:49:55.840 --> 06:50:00.620
Like no one else took that responsibility as something that often happens in the heat of a round

06:50:01.120 --> 06:50:04.980
So the fact that they're all taking that responsibility together is phenomenal

06:50:07.640 --> 06:50:10.780
I hope I sell over a lot of ideas here on shallow, which is great

06:50:11.320 --> 06:50:13.760
It's exciting to see especially considering

06:50:14.120 --> 06:50:17.760
Verus is my pick right there the ones that you'd expect to come into it

06:50:18.280 --> 06:50:24.280
Really practice and fresh stuff help us. So before they've showed us a cheeky blitz Monty combo push now

06:50:24.280 --> 06:50:27.960
Now they're showing us the Monty returning, but also a glass.

06:50:27.960 --> 06:50:29.520
They've used blackbeard as well.

06:50:29.520 --> 06:50:33.920
A lot of different ideas brought into the mix to help us out of fun.

06:50:33.920 --> 06:50:41.640
I'm curious if the Erics though, it seems a little bit default for Chalet.

06:50:41.640 --> 06:50:45.040
I'm not saying it's a bad thing, but if Hellos of the Void are keeping these funky things

06:50:45.040 --> 06:50:49.600
with one-off pocket strats, usually defaults don't work very well into it, because you're

06:50:49.600 --> 06:50:54.120
doing these pocket strats expecting them to do what they usually do.

06:50:54.120 --> 06:50:58.120
So it could be a one point if you're gonna take that strat hook, flip it upside down

06:50:58.120 --> 06:51:03.040
and start doing some other stuff, maybe give players like Misa, like Stetsu, like Romantic

06:51:03.040 --> 06:51:07.680
a bit more wiggle room and freedom to go for plays, cuz again this is good on paper, right?

06:51:07.680 --> 06:51:11.920
They're gonna kite trick, two-barrel trick, what happens once they bridge this wall, if

06:51:11.920 --> 06:51:12.920
they bridge this wall?

06:51:12.920 --> 06:51:16.520
Well then they have a single of the probably children piano that is supposed to stop with

06:51:16.520 --> 06:51:20.840
the glass and the munty push. That's probably just not gonna happen. But if they deny this

06:51:20.840 --> 06:51:23.520
all successfully, that'll of course just prove my whole thing wrong.

06:51:23.520 --> 06:51:33.600
Yeah, sometimes it just comes down to being patient though. Foul Pacello foe, just wait

06:51:33.600 --> 06:51:40.000
out the Tuber Alps, and Firx looks to just fall back. NL doesn't want to over commit,

06:51:40.000 --> 06:51:43.280
so they're gonna fall back, but they're still gonna try and play this crossfire for as long

06:51:43.280 --> 06:51:49.640
as I can. Yeah. One thing that help us with what we have is the window pressure. Nobody

06:51:49.640 --> 06:51:54.240
pianos are out from a big mass ritual or hell. They want to be exposed to a single gunfight

06:51:54.240 --> 06:51:59.280
which is risky, but also enabling and allowing rather being if it's just fall on back, but

06:51:59.280 --> 06:52:02.640
they keep finding the picksteams. Yeah, this is unusual, though. You don't often see an

06:52:02.640 --> 06:52:06.640
attacking team look to actually dominate control on the top floor. They usually just try and

06:52:06.640 --> 06:52:11.160
poke it, prod and then focus up on the box. I don't know. But no, the insistence from

06:52:11.160 --> 06:52:17.120
help us LFO to commit to the top floor to eliminate every last fear X player that

06:52:17.120 --> 06:52:20.800
might be trying to hold on to some semblance of a defense upstairs and

06:52:20.800 --> 06:52:25.920
now help us LFO they've dominated the entirety of the second floor they can

06:52:25.920 --> 06:52:31.200
focus on just converting that to an execute onto kitchen and dining itself

06:52:31.200 --> 06:52:35.040
and the timer is less than 20 seconds they're not rushing they're not

06:52:35.040 --> 06:52:37.880
sprinting they're not giving any free piece of what I make this round clean

06:52:37.880 --> 06:52:41.880
But with these last few seconds of games, one C4, he's got all his entire time.

06:52:41.880 --> 06:52:44.880
It could, but not if they go for kills instead of the play.

06:52:44.880 --> 06:52:48.880
It's all after-o-matic. They know where he is, and Ryder finds the final two kills.

06:52:48.880 --> 06:52:56.880
He's riding a wave for help us LFO, and it's three rounds in a row on the attacking side.

06:52:58.880 --> 06:53:01.880
Get the Monty gone. Right here. I'm saying Monty, Ben.

06:53:01.880 --> 06:53:03.880
Yeah, next topic. Let's talk about something else.

06:53:03.880 --> 06:53:05.880
Not even a conversation.

06:53:05.880 --> 06:53:11.680
Not even a conversation, they are single-handedly, Monty has now won them two rounds, right?

06:53:11.680 --> 06:53:14.760
You walk up five stairs, you peek out the room, round over.

06:53:14.760 --> 06:53:19.320
This round, you walk into the piano, with the glass and the smokes, and you again, completely

06:53:19.320 --> 06:53:20.320
tear it apart.

06:53:20.320 --> 06:53:21.440
There's someone's band of surprise.

06:53:21.440 --> 06:53:27.480
The warden band here is really cheeky, because now you can play ying and you can play glass,

06:53:27.480 --> 06:53:30.600
and you can play blitz for X instead of smoke in his or her fuse shield, and still has his

06:53:30.600 --> 06:53:37.600
It just means you've yielded with one problem, here's another, and this time you cannot come up at it.

06:53:37.600 --> 06:53:50.600
Yeah, wow. You're right though, that Monty just gives him so much, but of course they've banned that out, they've shown their hand, they're happy to play Blitz, and Blackbeard as well.

06:53:50.600 --> 06:53:55.600
As we go back to the very first bomb site that Fear X tried to defend, it was the very first round.

06:53:55.600 --> 06:54:03.600
That didn't work out so well for them if you remember, Pengu, help us LFO, it was so good on that top floor attack as well with the Blackbeard with the Ying.

06:54:06.600 --> 06:54:09.600
Oh man, what do you do here if you fear X?

06:54:10.600 --> 06:54:14.600
Yeah, as I said, I think you gotta go off the paper, off the defaults.

06:54:14.600 --> 06:54:22.600
We're seeing them playing behind their shield and hide, two-bring the wall, and then they fall back like they're supposed to, and then they lose.

06:54:22.600 --> 06:54:28.600
And then they start lashing out, they jump out the windows, they throw out the C4, C6 and gun 5, I think they gotta get in their face.

06:54:29.100 --> 06:54:35.100
They're playing, look at their second lineup, right? They're playing for Executor. You know when they shoot his warden band that the glass neem would come.

06:54:35.300 --> 06:54:39.400
I said that the second it happened, and I hope PNK here is also in realises.

06:54:39.900 --> 06:54:44.100
What you need to do here is fight them on the roam. Look, they have no roam clears.

06:54:44.600 --> 06:54:50.200
There's no shield at the minute. They must have target banned by PNKG itself. They're not playing solid snake.

06:54:50.200 --> 06:54:55.200
They want to get to the bomb site. If you give them the path to the bomb site, you will probably lose.

06:54:55.200 --> 06:54:58.200
Fight them early, fight them often.

06:55:01.200 --> 06:55:02.200
Yeah, you're damn right.

06:55:02.200 --> 06:55:09.200
That said, remember last time on this bomb site, Mesa tried to embody that exact mentality and he died running outside.

06:55:09.200 --> 06:55:11.200
He tried to take the fight to...

06:55:11.200 --> 06:55:16.200
We need more people to do that thing that Mesa's doing and do it together, right?

06:55:16.200 --> 06:55:20.120
right if you say hey there's a two people roaming library and a guy roaming bar

06:55:20.120 --> 06:55:24.040
we're gonna have the roam game then we're gonna have two guys watch the bombsite rush

06:55:24.040 --> 06:55:28.440
now you have a playable round but if five people are by the bombsite and they play utility

06:55:29.080 --> 06:55:34.120
you get forced back actually kind of unlucky that the help of cell phone didn't find the kill

06:55:34.120 --> 06:55:39.320
in the retreat from me so but i guess they'll find the shotgun kill where was that is that

06:55:39.320 --> 06:55:45.000
thanks door what how must have been there's no way main the big window no wasn't basically the

06:55:45.000 --> 06:55:52.000
guy inside a salarium like two seconds ago? Or am I crazy? No that's NL. Oh okay okay.

06:55:52.000 --> 06:55:57.400
Yeah well aggressive play from Mesa doesn't work out just another time. Good kill go from

06:55:57.400 --> 06:56:02.240
Stetsul leaving a lot of that pressure from the Ying on the main window but Soldier he's

06:56:02.240 --> 06:56:06.800
carved his way into the bomb side with that glass. He's to get up close range but the

06:56:06.800 --> 06:56:14.520
shotgun will best the DMR. This is a lifeline now for Fyrex that has been cut loose as NL

06:56:14.520 --> 06:56:18.360
is decapitated by Ryder, 3v2.

06:56:18.360 --> 06:56:21.860
Stetzel and Woogieman don't know whether they need to make a move

06:56:21.860 --> 06:56:23.780
or whether they can buy their time.

06:56:23.780 --> 06:56:26.360
I think Stetzel's, no, sorry, Woogieman is running outside.

06:56:26.360 --> 06:56:28.760
He doesn't have a good read, and Stetzel just peeks

06:56:28.760 --> 06:56:30.440
into the waiting arms of Demik.

06:56:30.440 --> 06:56:33.040
Yeah, it's a complete obliteration.

06:56:33.040 --> 06:56:38.040
Oh, Firak's round after round by helpus LFO.

06:56:38.760 --> 06:56:42.080
They have carved a mark into Chalet.

06:56:42.080 --> 06:56:47.040
It's four straights and Fyrex are left with far too many questions.

06:56:49.920 --> 06:56:54.560
This is definitely acts of desperation and I think a bit of mental tilt settling in.

06:56:55.120 --> 06:56:59.920
Fyrex keep making individual plays and losing on those individual plays.

06:56:59.920 --> 06:57:05.520
Misa has now died two times solo lashing out somewhere trying to be the hero.

06:57:05.520 --> 06:57:09.200
And I said this myself you gotta fight them and you gotta fight them often

06:57:09.200 --> 06:57:16.640
but you need to fight them together. It can't be Misa on Solis using his gadget, seeing there's no drone, then going for a ground fight 2v1.

06:57:16.640 --> 06:57:21.920
It has to be Misa and one of these teammates that make that play happen so you have a higher chance of success,

06:57:21.920 --> 06:57:25.600
otherwise you make a bad situation or worse because you just lose a player.

06:57:25.600 --> 06:57:33.680
Then you play a 4v5 instead of a 5v5. It feels like Therix from our perspective, if you're top-down, neutral, no voice comes,

06:57:33.680 --> 06:57:37.680
that they're a bit divided on how to play this game right now,

06:57:37.680 --> 06:57:42.400
because one part of them is like, fall the paper, fall the prep, fall the analysis.

06:57:42.400 --> 06:57:43.840
Right? We prep for this.

06:57:43.840 --> 06:57:47.920
The other half is saying, the prep is been working, we gotta play off instincts.

06:57:47.920 --> 06:57:51.520
And both of those strats can work, instinct can work and the paper can work,

06:57:51.520 --> 06:57:54.960
but they cannot work when you're doing both kind of half-hearted,

06:57:54.960 --> 06:57:57.200
with different players thinking different things.

06:57:57.200 --> 06:58:01.200
They need to align on how to approach these rounds now and just play together.

06:58:01.200 --> 06:58:05.380
Obviously both teams maybe also changes, but fear X changed four players

06:58:05.380 --> 06:58:09.200
Whereas I was on the phone they changed two and you're right a lot of the like no

06:58:09.760 --> 06:58:14.240
None of these five players were on the same team last season for fear X

06:58:14.280 --> 06:58:19.460
They're getting used to so much woogie man and Nova their coach are trying to kind of

06:58:19.680 --> 06:58:22.640
Bring forward what fear X already had at the back pocket

06:58:22.640 --> 06:58:26.240
He's just trying to bring the stuff that he had when he was with help of cello phone

06:58:26.240 --> 06:58:30.200
appears to Talon and all these other players like Stetzel and El and

06:58:30.200 --> 06:58:34.640
Ramathic are trying to bring their own ideas as younger, fresher players into

06:58:34.640 --> 06:58:39.160
the mix. How do you blend that all together? Well, sometimes it just comes to

06:58:39.160 --> 06:58:43.460
playing individually and going for Brode, going for your own individual plays

06:58:43.460 --> 06:58:46.480
and that's what Ramathic is just doing, he's playing quite aggressively actually.

06:58:46.480 --> 06:58:50.560
Just on the West Main Stairs, he's found a player earlier, Insang trying to enter

06:58:50.560 --> 06:58:56.920
But aside from that, you can see it in the evidence that Misa, who's one of the best

06:58:56.920 --> 06:59:01.760
players in the game, the best players out of Korea, is 0-4 at the moment.

06:59:01.760 --> 06:59:02.760
Hasn't even gotten assist.

06:59:02.760 --> 06:59:09.680
And Woogieman, one of the most experienced players in Korea, is also 0-4.

06:59:09.680 --> 06:59:13.600
Romantic, the young gunner stepped up going, he has talent of one.

06:59:13.600 --> 06:59:17.320
And he's actually slowed down, he was a little significantly for this one.

06:59:17.320 --> 06:59:22.320
They're also up against that base in Bombsite, which I think plays quite well for the Thierryx here.

06:59:22.320 --> 06:59:25.320
There's those angles to worry about, there's threats.

06:59:25.320 --> 06:59:30.320
You can't really rush the Bombsite, you can try, but it's very risky, very dangerous.

06:59:30.320 --> 06:59:34.320
So they're going for a full clear or half clear, doing the bird.

06:59:34.320 --> 06:59:37.320
But see this, they have no real roam control.

06:59:37.320 --> 06:59:40.320
So this is a channel right above the area that Romantic isn't dining.

06:59:40.320 --> 06:59:43.320
They're on for a flank, and timer's ticking.

06:59:43.320 --> 06:59:48.440
it. This is by far the best round for BNKFerex thus far and there's also a

06:59:48.440 --> 06:59:53.440
bulletproof camera on site from Misa which can see through the smokes. I feel

06:59:53.440 --> 06:59:58.120
like we need to see BNKFerex threatens on the

06:59:58.120 --> 07:00:01.880
plants on the basement but help us sell a foe fighting from a man behind feel

07:00:01.880 --> 07:00:06.800
like they can't do that until they get a pick and Romatic is such a deadly spot

07:00:06.800 --> 07:00:12.200
inside of dying on the other side of it Harper is trying to figure out whether

07:00:12.200 --> 07:00:15.200
There's a player in that position. A flashbang goes towards blue.

07:00:16.900 --> 07:00:20.500
Wukimang can keep them obeyed. Impact goes out, but still romantic.

07:00:20.500 --> 07:00:24.500
It hasn't been properly cleared as of yet. Can they hunt him down? That's my question.

07:00:24.500 --> 07:00:27.200
Indeed, they can. And the plant starts to go out.

07:00:27.200 --> 07:00:30.500
Demik's gonna be able to get the plant down. Soldier is covering!

07:00:30.500 --> 07:00:32.500
Nobody is home!

07:00:32.500 --> 07:00:34.200
The Therax!

07:00:34.200 --> 07:00:38.400
The first round, Pengu, where it looks like they might have a chance.

07:00:38.400 --> 07:00:40.200
There's absolutely none whatsoever.

07:00:40.200 --> 07:00:45.640
help us LFO. I've got that plant down in a soon post plant positions. Wookieman finds his first kill

07:00:45.640 --> 07:00:52.520
and NL needs to support him as Wookie finds a second. It's up to Soldier in a 1v2 with no util.

07:00:53.240 --> 07:00:58.360
I think there might be info yet. Now they know where he is. He needs to jump over and go down to

07:00:58.360 --> 07:01:03.560
the main stairs but he's got to walk through barbed wire to do that but NL is not being covered!

07:01:03.560 --> 07:01:09.960
Wookieman finally traits him back and he can get the clutch up. A much needed clutch for Ferex

07:01:10.200 --> 07:01:15.480
and a 3k for Woogie, the first round on the board, the Fyrex.

07:01:17.560 --> 07:01:22.440
That was such a necessary round for them and their mental, but the fact that it took that much

07:01:22.440 --> 07:01:28.920
effort to win it, I mean somehow the flank was successful. You know you had two separate players

07:01:28.920 --> 07:01:33.400
in the football, locking down the flanks, the ram on first four and then there was Ryder and

07:01:33.400 --> 07:01:39.000
nobody on top four, one holding Solis and one holding Romantic and they were doing such good

07:01:39.000 --> 07:01:43.640
job of locking things down, but there is a final small gap. The ram was busy watching

07:01:43.640 --> 07:01:48.520
every totality right when the plant was going down, and that very small moment of weakness.

07:01:48.520 --> 07:01:55.820
They got exploited by B&K fear, it's finally. They get one round, but I mean, if that's

07:01:55.820 --> 07:02:00.020
how much it takes to get a single one, how many can they get? They're desperate for a

07:02:00.020 --> 07:02:03.960
second and a half, so they can go on to the attack and side having an actual realistic

07:02:03.960 --> 07:02:11.240
shut at this. The 1-5 is unacceptable. We need S-9-2 for

07:02:11.240 --> 07:02:15.240
split. That's it, I mean that's kind of the end of the conversation, that's all

07:02:15.240 --> 07:02:22.040
there is to say. We need to see Furex win this next round, otherwise it's pretty

07:02:22.040 --> 07:02:26.440
much done. Pretty much over.

07:02:26.440 --> 07:02:36.920
So, how does he pull it back on a shoot-do-these soldier?

07:02:36.920 --> 07:02:42.580
He has been phenomenal, but he was also the glass player, and it does put you in that

07:02:42.580 --> 07:02:44.620
box of choose one or the other.

07:02:44.620 --> 07:02:49.800
It's by having multiple flex players in one rush from one lineup can be so valuable.

07:02:49.800 --> 07:02:55.520
This gives you many more opportunities to go over different attacking strats really.

07:02:55.520 --> 07:02:59.960
You ride a back on the solid snake and see there's a player holding the jump in and dining had that being clear

07:03:00.080 --> 07:03:02.880
You just send it now you're in diet now you're in with um

07:03:03.200 --> 07:03:07.480
Entropy rather you get to be the map control the fact that it's not clear. No big deal. Go somewhere else

07:03:07.520 --> 07:03:10.080
There's gonna be a gap somewhere for these entries

07:03:17.040 --> 07:03:19.640
Help us a lot foe just need one more round and

07:03:20.600 --> 07:03:24.880
And surely you just ride it out on defense to the victory you ride it out

07:03:25.520 --> 07:03:27.520
You put fear ex away

07:03:28.720 --> 07:03:34.240
And you march forward in this lower bracket good made idea for soldier good coverage from rider

07:03:34.240 --> 07:03:40.720
That's good teamwork riders trying to pressure from the bathroom window, but he'll actually get in jits. That's all does a lot of damage

07:03:41.280 --> 07:03:46.640
Because he's got these storm traps. He can cover himself soldier needs to check this corner in close range

07:03:46.800 --> 07:03:49.520
It's an awkward spot for him. He gets it down under romantic

07:03:49.520 --> 07:03:54.960
We can't finish off Stetsul and Mises come over to support as well. Now Stetsul's found writer

07:03:54.960 --> 07:04:00.320
This is the best chance we've seen so far for Furex. They should be able to get a second round on the board

07:04:01.520 --> 07:04:04.440
Yeah, they're stabilizing just watching out right now

07:04:04.800 --> 07:04:08.680
Shaka on the staircase final five spank shot if you shot he harbor gets it though

07:04:09.200 --> 07:04:13.000
Romantic is still injured just not been revived actually, but it's the issue

07:04:13.000 --> 07:04:16.840
They have two players on solarium stairs and a third player outside the building

07:04:16.840 --> 07:04:22.120
They don't really have any real way of pushing power and to make matters worse. This isn't the bomb site

07:04:22.120 --> 07:04:24.220
It's bar gaming across the building

07:04:28.720 --> 07:04:31.700
3v3 is so winnable. It's a big kill though on the Stetzel

07:04:31.720 --> 07:04:36.880
We did a re-aggro as well from wugi man into library to re-take that control

07:04:37.600 --> 07:04:40.440
Such a big roam fear acts of achieve this round

07:04:40.440 --> 07:04:45.480
But Stetzel finally being put to rest with rheumatic off-site and low on HP

07:04:45.480 --> 07:04:50.180
This opens the gates, help us sell a foe on the bomb site. Good read as well, Harper.

07:04:50.180 --> 07:04:54.860
Here's the shots, ring on out. He needs to know where Woogie Man is. Upstairs in

07:04:54.860 --> 07:04:59.420
library, Demik has the defuser, as now the attackers become the defenders. They've

07:04:59.420 --> 07:05:04.080
got control of the bomb site, but Demik can't get inside without exposing

07:05:04.080 --> 07:05:08.540
himself to that hatch, so he has to rotate over into mudroom instead, which is

07:05:08.540 --> 07:05:12.580
risky because that exposes himself to both dramatic and Woogie Man, who now have

07:05:12.580 --> 07:05:16.680
Crossfire on both of the remaining attackers. How do they play this? Well,

07:05:16.680 --> 07:05:20.500
Wookiee Man will shut down Demik Harper. Has to clutch up. Finds the first one,

07:05:20.500 --> 07:05:27.700
but Wookiee Man again to clutch up for Fyrex. It's a second round on the board

07:05:27.700 --> 07:05:33.460
and a much needed one of that as we go into the half-time swap. Fyrex, two

07:05:33.460 --> 07:05:36.180
rounds to four.

07:07:12.580 --> 07:07:42.180
I'm very much needed clutch and back-to-back rounds of B&K

07:07:42.180 --> 07:07:46.900
fear except the most experienced player on the roster of Woogieman but if that's what it takes to

07:07:46.900 --> 07:07:52.180
get around on the board I mean they're gonna need a lot of Woogieman in this one because they're

07:07:52.180 --> 07:07:59.140
down 2-4 the sideswap has occurred Halberceliffo going to defense of Chalet the less favorable side

07:07:59.140 --> 07:08:07.060
but they have been the much better team yeah look Halberceliffo have built a lot of momentum

07:08:07.060 --> 07:08:11.940
not just on Chalet but how fortress panned out especially near the end of it some big

07:08:11.940 --> 07:08:19.540
moments from Harper, big moments from Demek and Yunsang. Even this round getting as close

07:08:19.540 --> 07:08:25.300
as it did after Firx killed two players at the start of it, goes to show how good help

07:08:25.300 --> 07:08:33.420
us LFO have been on Chalet. Now we flip things, help us LFO on defense as you say, and I'm

07:08:33.420 --> 07:08:37.880
most excited to see how this Denari plays out, especially with how many shields we saw

07:08:37.880 --> 07:08:41.020
come into play in that first half. They're going to make an appearance in the second

07:08:41.020 --> 07:08:46.140
half as well Pingu, and not just because of that Monty, but maybe even because of the shield from

07:08:46.140 --> 07:08:52.460
Woogieman as well. Hmm, I can lie, I'm a little surprised that how was it if I let the Monty

07:08:52.460 --> 07:08:56.860
go through? I feel like when you're up 4-2 and the enemy's been struggling, like, because they're

07:08:56.860 --> 07:09:01.980
also struggling on the attacking side, Monty is that crutch operator for the vast majority of

07:09:01.980 --> 07:09:06.700
teams in the world. By banning it, you're making the attacks much more frustrating, much more

07:09:06.700 --> 07:09:11.500
difficult you can't skip steps. We'll see what happens with that third operative and maybe they'll

07:09:11.500 --> 07:09:17.740
go back and rethink that. But for now it'll be Misa actually, who plays in Monty often as the IGL,

07:09:17.740 --> 07:09:21.740
similar to Soldier when he was playing it for help of Zilevo. He can call the shots because you

07:09:21.740 --> 07:09:26.220
get so much mental space and clarity when you're on that Monty operator. You're not gonna worry about

07:09:26.220 --> 07:09:31.980
your own body and you can die and get swung in reaction time. You can play the game as a drone

07:09:31.980 --> 07:09:33.980
that can park essentially.

07:09:39.980 --> 07:09:41.980
Boss G. Vigil.

07:09:41.980 --> 07:09:43.980
That time of the week again, I guess.

07:09:45.980 --> 07:09:47.980
Just misses his shot.

07:09:48.980 --> 07:09:51.980
I'll tell you what, Stetzel's had a pretty good game today.

07:09:51.980 --> 07:09:54.980
He's really come into his own in terms of the frag and capability.

07:09:54.980 --> 07:09:56.980
Still putting up crazy numbers,

07:09:56.980 --> 07:09:58.980
but a couple of good rounds on the defense there.

07:09:58.980 --> 07:10:00.980
He was playing thorn so it doesn't count,

07:10:00.980 --> 07:10:03.820
but it is what it is.

07:10:03.820 --> 07:10:06.700
He's pulling his weight, for sure.

07:10:06.700 --> 07:10:08.780
If anything, it's actually been me

07:10:08.780 --> 07:10:11.100
that was a bit behind the current of expectations,

07:10:11.100 --> 07:10:12.580
I would say.

07:10:12.580 --> 07:10:14.860
I mean, he's had a rough time on the defensive side,

07:10:14.860 --> 07:10:16.380
but hopefully now with the ITL leaders

07:10:16.380 --> 07:10:18.060
should begin to shine on the attack.

07:10:18.060 --> 07:10:19.380
Oh man, these guys are so dead.

07:10:19.380 --> 07:10:21.460
They're both so dead, well played.

07:10:21.460 --> 07:10:23.700
From fear X, NL to deliver the killing blow

07:10:23.700 --> 07:10:26.140
on these two players that will hunter down

07:10:26.140 --> 07:10:27.440
below the bottom side.

07:10:28.620 --> 07:10:30.820
There should be a round locked in now for fear X.

07:10:30.820 --> 07:10:39.160
I mean, it shouldn't be fumbling from a 3v5, Harper wants to get aggressive, he's in a good position, he's also got a bit of info from the default cam.

07:10:39.660 --> 07:10:43.180
And romantic is low, so if he can be isolated, that should be a 3v.

07:10:46.380 --> 07:10:51.940
There's also another round, an instance from Munch to Shun. You know, hold middle mouse button, watch the building and say,

07:10:51.940 --> 07:10:54.780
Enemy here, enemy here, somebody watch him.

07:10:54.780 --> 07:11:01.900
Like you can't really stick around in the rom game against the shooter operator harbour fighting wallbang 5 kind of through the

07:11:02.300 --> 07:11:06.660
Softball office was the office balcony is that bridge against one?

07:11:06.660 --> 07:11:11.140
I don't think that bridge is vulnerable. I think that the Salmas are actually separated and now that's a 3v3

07:11:11.300 --> 07:11:14.300
Oh boy, which means if that bridge is not in fact

07:11:14.940 --> 07:11:19.100
Actually, both are couchable. I think that this round is pretty much over

07:11:19.100 --> 07:11:22.860
I don't know how fear it like this is very sketchy for fear X

07:11:22.860 --> 07:11:27.660
You still got the Monty that can walk on in, you have 4 Fragones and Demos trackers.

07:11:27.660 --> 07:11:32.360
The only issue here is, honestly, romantic being 1 HP, you can't really take a whole lot of gunfights.

07:11:32.360 --> 07:11:35.860
There's 2 C4s in response, and this is very tricky.

07:11:35.860 --> 07:11:40.360
Kind of even, kind of not. Monty's in the build, I guess it's Valtable, yeah?

07:11:40.360 --> 07:11:42.360
No, it's not, but they open the soft wall.

07:11:42.360 --> 07:11:48.360
They open the soft wall, but wow, that breach, not being properly opened, could have been deadly, doesn't matter, because that's also a big pick.

07:11:48.360 --> 07:11:54.440
but you're right down below in fireplace. Ryder has a nitro cell, he's killed Mesa,

07:11:54.440 --> 07:11:58.920
he's made it a 2v1 now and he has to clutch up, but Stetzel can track him down.

07:11:58.920 --> 07:12:03.400
It's up to Rymathic now to plant that diffuser with Stetzel to cover lots of grenades left

07:12:03.400 --> 07:12:08.440
available as well as Ryder gets aggressive. Plant is down, there's no Monty to worry about which

07:12:08.440 --> 07:12:16.200
means this is 2 1v1s and it's so winnable for Ryder. Pete Tengroni in hand, Rymathic so low

07:12:16.200 --> 07:12:22.680
on HP. The real challenge here would be fighting Stetzl while that track from the Deimos comes out.

07:12:23.240 --> 07:12:27.080
How does he play this? Now he knows where the Deimos is. He wants to isolate this one.

07:12:27.080 --> 07:12:32.200
He's worried about Romantic as well. He baits out the first peek, but Stetzl finds him with the

07:12:32.200 --> 07:12:39.480
vendetta and the gap is closing for Fyrex. Honestly, it's one of those rounds that...

07:12:40.280 --> 07:12:44.680
How was it before they played it so well until they didn't, right? They sent a player downstairs

07:12:44.680 --> 07:12:50.120
that has C4 and a C for the default plant location, they kill the monkey. Excellent stuff, there's like

07:12:50.120 --> 07:12:54.200
11 seconds left, the round should actually be won. But then the player on the bomb site,

07:12:54.200 --> 07:12:59.000
they make he actually swung in pianos from our bedroom and dies right here and that kind of

07:12:59.000 --> 07:13:02.840
loose them around because what would have happened is that the mosses below in fireplace,

07:13:02.840 --> 07:13:07.560
he can now see the plant spot and the diffuser with the verticality. The guy on the bomb site,

07:13:07.560 --> 07:13:12.600
it just has to wait until the guy below says, hey, they're pushing deep and that's when you swing

07:13:12.600 --> 07:13:18.920
Dying before that happens means Ryder is stocked downstairs has to run back up a staircase and he gets demo's tracked

07:13:18.920 --> 07:13:20.920
He's not supposed to win the post up there

07:13:21.080 --> 07:13:26.880
So kind of a shame that they got so far and played so well only to lose at the very final stretch of the round

07:13:27.240 --> 07:13:32.600
But good for Firx. They keep the game running. They get some more confidence back onto their side

07:13:32.800 --> 07:13:36.360
But that should have been a much cleaner round victory than what they showed us

07:13:36.360 --> 07:13:39.760
That was a 5v3 off the rip that became almost the 1v1

07:13:42.600 --> 07:13:45.840
I'll tell you what, Pangu, three rounds in a row.

07:13:45.840 --> 07:13:46.840
You never say never.

07:13:46.840 --> 07:13:47.840
Yep.

07:13:47.840 --> 07:13:53.280
And now it looks like Helper sell the foe are the ones trying to get a bit cheeky, trying

07:13:53.280 --> 07:13:54.280
to get a bit desperate.

07:13:54.280 --> 07:13:55.280
I don't know about this, James.

07:13:55.280 --> 07:13:56.280
It didn't work.

07:13:56.280 --> 07:13:57.280
Please bomb me to the road.

07:13:57.280 --> 07:13:58.920
Yeah, I mean, it didn't work for me, sir.

07:13:58.920 --> 07:14:02.280
And obviously you didn't say last round tried to deal with the boss G and it didn't work.

07:14:02.280 --> 07:14:04.840
Also, what's wrong with boss G today?

07:14:04.840 --> 07:14:07.520
We just talked about how it's kind of fallen off a bit, right?

07:14:07.520 --> 07:14:09.520
And now it's like five times today.

07:14:09.520 --> 07:14:15.780
He saw in 4k how bad the boss G is at spawn peeking on boarder because he landed the chest

07:14:15.780 --> 07:14:18.800
shot and didn't get the kill.

07:14:18.800 --> 07:14:22.480
That means it takes the exact same number of shots to kill with the boss G at that range

07:14:22.480 --> 07:14:25.320
as it does with Tugoran or Eruni's DMR.

07:14:25.320 --> 07:14:33.600
If you really want a spawn peek, bring one of those instead.

07:14:33.600 --> 07:14:34.600
Didn't go for it though.

07:14:34.600 --> 07:14:37.400
He started sparing packs in pocket or two sparing packs in pocket.

07:14:37.400 --> 07:14:42.760
the loot force library, good time, drops down the hatch, they've burned a few

07:14:42.760 --> 07:14:46.400
pieces of utility, another grenade has crossed the ground, very sparingly here,

07:14:46.400 --> 07:14:50.920
not supposed to be a warrior I guess, they have smoke grenades in the

07:14:50.920 --> 07:14:56.640
pocket, they got a blitz in the window, they want a horse and dip, and so when that

07:14:56.640 --> 07:15:02.200
goes deep, I think it was a nitro cell that got EMPed out of mid-air, and now the

07:15:02.200 --> 07:15:07.240
gunfire taken by Woogieman, he does fall, but he's done his job, all the Woogieman

07:15:07.240 --> 07:15:11.400
on the blitz needed to do was try and delay enough time to enable that plant to go down

07:15:11.400 --> 07:15:15.920
and so it has a fear x problem is they're now fighting from a man deficits and it's

07:15:15.920 --> 07:15:20.800
up to help us LFO with that clash to try and retake which is not impossible improbable

07:15:20.800 --> 07:15:25.680
yes but not impossible we've got plenty of utility gas to come through from Demik that

07:15:25.680 --> 07:15:31.120
critically help us LFO need to make sure they have control from up above the gas is massive

07:15:31.120 --> 07:15:33.120
Here

07:15:38.120 --> 07:15:45.600
The retake of their lives and they get it across the line fear X cannot find that plan sir I

07:15:46.160 --> 07:15:51.660
Cannot believe they managed to get that done seven players still alive in the server

07:15:53.560 --> 07:15:59.800
Rageous I mean it's such a chosen area because you saw the players white swing in the window right to shoot it to the smoke

07:15:59.800 --> 07:16:04.600
like surely he's there, no he's there, no he's there. It looks like you can see the player because

07:16:04.600 --> 07:16:09.880
smoke is kind of covering the shield but they're diffusing behind the clash shield the entire time

07:16:09.880 --> 07:16:14.440
so it's not panicking at the very end. There's one way you win that it is honestly with the clash

07:16:14.440 --> 07:16:20.440
shield and to double down they didn't have any throwable self-destruction. You know what's funny

07:16:20.440 --> 07:16:25.160
right before they jump in the bombsite window they tossed out their final grenade from striker

07:16:25.160 --> 07:16:30.360
romantic. That grenade had that not been spent before they jumped in the window, but been saved

07:16:30.360 --> 07:16:34.920
for the post plant, that shoot would have never worked, because all it takes to stop that play

07:16:34.920 --> 07:16:39.240
is one single grenade. But they probably didn't know there was a clash, didn't think about the

07:16:39.240 --> 07:16:42.440
post plant, I mean they're more worried about getting the bomb bound than what happened after

07:16:42.440 --> 07:16:46.760
the fact because it has to go down the first place. Ridiculous to know events though.

07:16:48.520 --> 07:16:51.960
And finally the win streak from Fyrex has been broken, they got three in a row,

07:16:51.960 --> 07:16:56.620
And as soon as one goes onto the help us LFO side of the column

07:16:56.620 --> 07:16:59.660
It's only just two rounds away from putting this to bed

07:17:00.380 --> 07:17:02.820
eliminating fear X from a pack north and

07:17:03.420 --> 07:17:05.620
Yin-Sung is again tempted to go for this

07:17:05.620 --> 07:17:11.420
I cannot understate the gravitas of this moment fear X on the verge of elimination

07:17:14.940 --> 07:17:17.460
He's waiting for the rap or sound or a drone close

07:17:17.660 --> 07:17:20.900
You could have typically gone for the run out early when he was these hard right

07:17:20.900 --> 07:17:24.540
But I don't think he wanted to take that risk. He didn't have the exact sound cue

07:17:24.700 --> 07:17:28.960
But I like the fact that Jung Sing isn't doing this like for no reason without purpose

07:17:29.100 --> 07:17:33.640
You can also call the C4 Tossed for Demig actually they end up going on the drone outside

07:17:33.880 --> 07:17:39.400
Woogeyman injured and confirmed a trade through steps along the rider. So worth while losing the Blitz from Masi

07:17:39.400 --> 07:17:45.020
Yeah, not worth it at all. Not for fear. That's definitely is fell parceller foe. That is a worthy trade

07:17:45.420 --> 07:17:49.660
He's just gonna fall as well. You didn't say I'm gonna just a dodge a bit of fire as well

07:17:49.660 --> 07:17:53.260
might be trapped here, but at least he can hold on and continue to delay time.

07:17:53.260 --> 07:17:55.180
Fyrex are on the ropes.

07:17:56.980 --> 07:17:58.180
They have to chase him, I think.

07:17:58.180 --> 07:17:59.500
I mean, right now they got some minutes.

07:17:59.500 --> 07:18:02.500
It's worth it. The verticality, though.

07:18:02.500 --> 07:18:06.460
From bathroom down to one HP from Stetsul, they're going to 3v1

07:18:06.580 --> 07:18:08.100
Jung's from downstairs.

07:18:08.100 --> 07:18:12.660
But again, no matter what happens here, it's still worth it for Helmets and the Volk.

07:18:12.660 --> 07:18:14.660
Well, Busty comes out.

07:18:15.860 --> 07:18:18.340
Just a ball of the wind on the Stetsul and he'll fall.

07:18:18.340 --> 07:18:21.260
But rheumatic goes deep finds the kill a big one

07:18:21.260 --> 07:18:25.200
He's also gonna pick up a frag rate on the back of it as well with the solid snakes ability

07:18:25.840 --> 07:18:33.520
Now fear X have evened up the numbers, but time is ticking away and still still on such a low HP

07:18:33.520 --> 07:18:36.020
How do they conjure up a win out of thin air?

07:18:39.020 --> 07:18:42.600
I mean if you play around the the solid snake right now and gives them information

07:18:42.600 --> 07:18:47.520
Information that could be one way. They don't have any Sophia charges for you know

07:18:47.520 --> 07:18:51.480
verticality for a vertical kill the issue is these tenari laser is

07:18:51.960 --> 07:18:57.080
One tick and stencils gone. They have one way to burn them two ways actually

07:18:57.080 --> 07:19:02.080
They can throw this last flashbang some of the only half reaching or the final drone into the laser

07:19:02.320 --> 07:19:08.360
That's it. So this singular point of laser in the map could honestly stop the entire equation. He's for one player

07:19:08.360 --> 07:19:10.360
You're not gonna want to go through that

07:19:12.600 --> 07:19:17.280
Oh, and that shield is going to make it so difficult.

07:19:17.280 --> 07:19:18.280
Yeah.

07:19:18.280 --> 07:19:21.960
Track on the Harper from Romantic on the Solid Snake.

07:19:21.960 --> 07:19:28.560
There's a repel on to the balcony, Stetzl does fine one kill, he's still low HP.

07:19:28.560 --> 07:19:29.680
The advantage on the health.

07:19:29.680 --> 07:19:35.240
Square Lee in help us LFOs favor and Harper has been so good today.

07:19:35.240 --> 07:19:36.240
They can't get in?

07:19:36.240 --> 07:19:37.240
No.

07:19:37.240 --> 07:19:40.360
I think this might be the end of the line, surely not.

07:19:40.360 --> 07:19:46.120
Stetzel and NL have to vault inside. He does and he immediately dies to the laser. There was no choice

07:19:46.360 --> 07:19:50.520
And the second immediately to follow help us LFO

07:19:51.000 --> 07:19:53.680
claim match points on Shelly and

07:19:54.440 --> 07:19:57.040
Put ferox on the verge of elimination. Oh

07:19:57.800 --> 07:20:03.700
My god, I mean the thing is this could have been over 7-2 as well with that basement post plan

07:20:03.700 --> 07:20:07.320
I did not work out how was it if all in the 1v2. This is so close

07:20:07.320 --> 07:20:13.160
The fact that the Denarii laser wins them, the 2v2 is also incredible, right?

07:20:13.160 --> 07:20:17.460
Window bathroom jumping denied by the laser, the only win to the bomb site on Solarium

07:20:17.460 --> 07:20:21.640
bridge at door, also denied by the laser, and the third operator ban to nobody's surprise

07:20:21.640 --> 07:20:22.640
is going to be the Monty.

07:20:22.640 --> 07:20:30.080
And the Denarii, which is a great operator choice here, actually, but it takes away that

07:20:30.080 --> 07:20:35.480
final bit of crotchrophurex, you know, they're playing the Blitz that wasn't working out,

07:20:35.480 --> 07:20:41.240
Now they're trying the few shield maybe from Mukiman who knows but it really was just the Monty and nothing when it came to the shields

07:20:42.280 --> 07:20:45.840
Yeah, oh man now. Yeah, you're right. I can try the black bit

07:20:45.840 --> 07:20:47.920
I don't think it'll have the same level of success

07:20:47.920 --> 07:20:53.120
The Monty was the secret ingredient for fear X and now that the secret is out of the bag

07:20:53.120 --> 07:20:57.540
Help us LFO ban it away and now three match point opportunities

07:20:58.520 --> 07:21:02.640
Available for help us LFO and for fear X that means being first

07:21:02.640 --> 07:21:07.740
Rounded in the tournament if they lose any of the next three rounds penguin fear x are the first team

07:21:08.280 --> 07:21:10.280
eliminated from APL and

07:21:11.240 --> 07:21:17.840
Considering that last year in 2025 fear x were the number one team out of a pack north

07:21:18.040 --> 07:21:24.340
Across the group stages in stage one and stage two. They had ten regulation wins one overtime win

07:21:25.080 --> 07:21:27.880
Zero overtime losses and only three

07:21:28.380 --> 07:21:30.380
regulation losses that's a win rate

07:21:30.380 --> 07:21:39.180
11 to 3. That far surpasses CAG or D plus, PSG Talon, Skars, Kina Trip, you name it.

07:21:39.180 --> 07:21:44.620
They were the best team last year. They made top 8 at Reload. And after a disastrous 6

07:21:44.620 --> 07:21:49.420
Invitational, they dropped four of their core players that have been with them for at least

07:21:49.420 --> 07:21:55.820
a year, some of them longer than that. And pick up a bunch of rookies and Misa,

07:21:55.820 --> 07:22:02.300
Formerly from help us LFO who's now about to be eliminated with a 1-9 scoreline against his former team

07:22:04.500 --> 07:22:06.500
That one's gonna hurt

07:22:06.740 --> 07:22:08.660
When you might leave the team as friends

07:22:08.660 --> 07:22:14.060
But it's always gonna be a little bit personal when you're facing later on when you're on a new journey on your own

07:22:15.180 --> 07:22:20.860
Almost a little fall again. There's just holding steady on this defensive round and letting being confused make the first moves

07:22:21.260 --> 07:22:22.460
They hold you all right

07:22:22.460 --> 07:22:25.580
They're holding up Master Bedroom, a little bit of Solarium sound, they're holding Office

07:22:25.580 --> 07:22:26.580
Verticality.

07:22:26.580 --> 07:22:32.500
They even found their drone in the rafters of Master Bedroom, so info denied.

07:22:32.500 --> 07:22:37.740
I mean it really comes down to NL on the Blackbeard to just push them in the building, be the

07:22:37.740 --> 07:22:42.260
bulldozer, shock the defenders away and get that map control, but look at the timer.

07:22:42.260 --> 07:22:45.340
One minute forty seconds, they're only now by the breach, thankfully they brought the

07:22:45.340 --> 07:22:48.140
maverick because there's a Tuber and Kaid on the wall.

07:22:48.140 --> 07:22:53.180
So, T'Rio just says, that's a Blackbeard, I'm going to give him a few uptaps just for

07:22:53.180 --> 07:22:54.180
the memories.

07:22:54.180 --> 07:22:58.900
It might be about to come out, but we need to see an actual gunfight taken here.

07:22:58.900 --> 07:23:05.020
The Fir-X, because it should be pretty straightforward for Ryder to dodge this name, put him under

07:23:05.020 --> 07:23:07.300
a lot of pressure, but that's perfect!

07:23:07.300 --> 07:23:13.460
He waits straight into Mesa's waiting arms, and two big kills here for Fir-X might alleviate

07:23:13.460 --> 07:23:14.700
the pressure for now.

07:23:14.700 --> 07:23:20.480
Yeah, that's the kind of thing that here's a good I write the clear communication Maverick the lion hold it founds the grenade

07:23:20.480 --> 07:23:25.480
And watch the door run away either you get exposed to black and holding the angle or the Maverick holding the door

07:23:25.920 --> 07:23:31.120
Either way you get that guarantee kill romantic thing got a second off-screen for just for good

07:23:31.120 --> 07:23:36.080
Oh, that's a third as well. They may call off guard. They kind of a toxic baby in his hand

07:23:37.200 --> 07:23:40.160
This should be a fourth of fear. Surely they don't bottle this one

07:23:40.160 --> 07:23:45.620
5v2 you certainly got a lot of problems if you lose this round

07:23:47.420 --> 07:23:52.040
Soldering and saying now try to figure out how they've re-positioned into a clutch potential

07:23:53.960 --> 07:23:55.960
One of that blackbeard

07:23:56.240 --> 07:24:01.760
TCSG can pack a punch rookie man wants to jump inside as nl has bought a lot of space here for fear X

07:24:03.440 --> 07:24:06.280
20 seconds I was gonna say see if I can end it, but it's gone

07:24:06.280 --> 07:24:12.540
It's just young son now in lobby fire plays but a single impact and a big hope and dream to win this round

07:24:12.660 --> 07:24:15.060
It's gonna be the round surely for fear X

07:24:15.460 --> 07:24:21.120
You sang uses his last impact to just open a line of sight from which he will soon surely die

07:24:21.120 --> 07:24:26.220
He's gonna be forced back all the way into bar. I think he might just try and play defense in this one

07:24:26.620 --> 07:24:30.940
Play hideaway see if you can waste a little bit of time. It's okay. They're common

07:24:30.940 --> 07:24:35.980
Yeah, they are they're hunting for him the blackbeards gonna be the first one in he's got the read spots him

07:24:35.980 --> 07:24:37.980
No, it actually looks the wrong way.

07:24:37.980 --> 07:24:39.980
The insane finds one kill.

07:24:39.980 --> 07:24:41.980
Looks for a bit more, but we'll give him out with a pistol.

07:24:41.980 --> 07:24:43.980
We'll finish him off in Firx.

07:24:43.980 --> 07:24:45.980
Can stop the bleeding.

07:24:45.980 --> 07:24:47.980
But a brief moment.

07:24:47.980 --> 07:24:49.980
Still two more match points, staring them down.

07:24:49.980 --> 07:24:51.980
Hold your nerve.

07:24:51.980 --> 07:24:53.980
Breathe.

07:24:53.980 --> 07:24:55.980
How was it before?

07:24:55.980 --> 07:24:57.980
Again, every round they lose,

07:24:57.980 --> 07:24:59.980
and then slowly feeling a slip away.

07:24:59.980 --> 07:25:01.980
That victory that they felt when they got onto match point.

07:25:01.980 --> 07:25:03.980
So convincingly,

07:25:03.980 --> 07:25:08.860
fear is every round they win they get a little bit more at ease knowing they might have a fighting

07:25:08.860 --> 07:25:13.900
chance if they can push into overtime and kind of reset this map a bit. This is how things

07:25:13.900 --> 07:25:19.500
start off the grenade, the swing, the double kill, they may get caught off guard. A lot of

07:25:19.500 --> 07:25:23.900
varied, honestly, timing as well. A lot of small things is not going the way of hairball to level.

07:25:27.820 --> 07:25:30.780
But they've got the flexibility to keep changing bomb sites here and

07:25:30.780 --> 07:25:36.540
with no more operator bands coming through pangu there's one big elephant in the room

07:25:36.540 --> 07:25:41.420
that hasn't been seen or dealt with here especially when you've got a lot of black

07:25:41.420 --> 07:25:46.540
beard a lot of blitz being played what is that secret ingredient that always keeps that at bay

07:25:47.420 --> 07:25:54.540
it's like flash man every time this is honestly one of my favorite things that seems to happen

07:25:54.540 --> 07:26:00.380
for no reason whenever we're looking at a match point around across pretty much any region

07:26:00.780 --> 07:26:03.420
When you start loosing it, you always bring a clash.

07:26:03.420 --> 07:26:07.180
It's just one of those operators that can completely change your playstyle and defense

07:26:07.180 --> 07:26:10.700
and give you new opportunities of like retaking areas and getting information.

07:26:10.700 --> 07:26:13.260
And also it slows down the game further.

07:26:13.260 --> 07:26:16.860
And there's this thing about when you go either into like overtime

07:26:16.860 --> 07:26:19.020
or you're playing match point from behind.

07:26:19.020 --> 07:26:22.700
Teamstone plays super fast because you don't want to mess things up and lose, right?

07:26:22.700 --> 07:26:25.260
Because if being in fear is lose this round, it is over.

07:26:25.260 --> 07:26:27.660
So what happens when you play slow on attack

07:26:27.660 --> 07:26:30.060
and you start playing stuff like smoke clash?

07:26:30.060 --> 07:26:34.300
while he's filled it down twice, and that means the timer becomes your biggest enemy.

07:26:40.220 --> 07:26:43.660
A lot of info gathering early on in this round as well for help by Celefer,

07:26:43.660 --> 07:26:46.940
I noticed the pulse at work in the bomb site in half,

07:26:46.940 --> 07:26:51.020
we're of course repeating aggressively, now he's seen the Blackbeard, the Blackbeard's seen him,

07:26:51.820 --> 07:26:55.260
and Phyrox have to start thinking about the problem solving at the end of this round.

07:26:55.260 --> 07:26:58.700
When they have to deal with that clash, what tools are they going to use to try and take it down?

07:26:58.700 --> 07:27:03.100
They've got the Nomad, and they've got the Capitao plus a couple of flashbangs to boot.

07:27:03.980 --> 07:27:06.220
They just need to make sure they land on their marks.

07:27:09.580 --> 07:27:13.260
You can feel that tension building with every grenade, every piece of neutral thrown,

07:27:13.260 --> 07:27:15.340
you need to get valued to gotta find this kill.

07:27:15.340 --> 07:27:18.140
The Inkey Fear is starting to feel a little bit desperate, right?

07:27:18.140 --> 07:27:22.220
If I was able to just let go of the Master Keyboard for the next 20 seconds, what will happen?

07:27:22.220 --> 07:27:27.180
Probably nothing. It has to be being Inkey Fear's pushing forward and saying 3, 2, 1,

07:27:27.180 --> 07:27:34.340
execute top blue but if you attacked against this before you know these are such a hard attack to pull off the crossfires the

07:27:34.340 --> 07:27:36.860
Missing in library box top blue the fallback

07:27:37.260 --> 07:27:42.820
At the clash and toxic babes into it plus awarding you can't smoke off. How the hell are you gonna pull this off?

07:27:44.540 --> 07:27:48.220
Every gunfight matters so much and the nurse puts all that much pressure

07:27:49.620 --> 07:27:51.980
On to one of these players taking those fights

07:27:51.980 --> 07:27:57.680
That's a big kill there from Woogie Man.

07:27:57.680 --> 07:28:02.520
A temptation to jump in here from the black beard but it gets a face fall of a nitro

07:28:02.520 --> 07:28:07.180
cell and with that falling it's one of the key pillars of the attack.

07:28:07.180 --> 07:28:08.180
Four fear X.

07:28:08.180 --> 07:28:13.400
They need to spring into action now but critically, rheumatic finds the essential kill onto the

07:28:13.400 --> 07:28:19.840
clash and with the attack flooding the top floor, it really just puts the pressure back

07:28:19.840 --> 07:28:23.340
I'd help us LFO with 40 seconds still for the attack to pan out.

07:28:24.460 --> 07:28:28.460
I think I dropped down those hatches, seconds before they started to shoot at you, sprints on a wave.

07:28:28.460 --> 07:28:31.020
No one appears above, no one's by the side window.

07:28:31.020 --> 07:28:34.060
There's time to map out these locations, they can drop down the crosses.

07:28:34.060 --> 07:28:35.700
It was patience!

07:28:35.700 --> 07:28:36.860
For Fyrex!

07:28:36.860 --> 07:28:43.420
Step by step, they inch their way towards the site, they isolate these players and eliminate them.

07:28:43.420 --> 07:28:46.300
A second round in a row.

07:28:46.300 --> 07:28:49.060
One more is all they need to push it to overtime.

07:28:49.840 --> 07:28:54.880
I was curious if we're gonna see attack time, but I'm not by how those are the fault because I thought honestly this could be the time

07:28:54.880 --> 07:29:00.680
I feel like yeah, there it is actually I was gonna say the way they're playing that round in particular is so scared

07:29:00.680 --> 07:29:06.300
I thought they were gonna play as I said messin in top blue usually clash fight fight fight

07:29:06.360 --> 07:29:11.840
But they all went downstairs. It was through just the smoke who died early and then the clash playing blue staircase

07:29:11.840 --> 07:29:16.400
I was thinking if you play four people library, there's nobody lose that but they're playing that kind of

07:29:16.400 --> 07:29:21.480
play to lose, right, is a plane to win. They're so afraid of losing the game

07:29:21.480 --> 07:29:24.560
that they're playing the game incorrectly and they're going away from the thing

07:29:24.560 --> 07:29:28.280
that worked for them, which is their ego challenge confidence playstyle. This

07:29:28.280 --> 07:29:32.200
tech timeout, the idea is to bring them back into that old version of playing

07:29:32.200 --> 07:29:37.400
the game, where they're gonna be fighting back and not giving space for no reason.

07:29:37.760 --> 07:29:42.520
Yeah, fire back underneath here. It's what we've seen from them, especially on

07:29:42.520 --> 07:29:48.640
fortress man a lack of fear from help us LFO to make plays I mean Yinsang was

07:29:48.640 --> 07:29:55.240
swinging everybody back on fortress and he's gone quiet help us LFO have gone

07:29:55.240 --> 07:29:59.960
quiet in these last couple of defenses that was the first kill Demik over

07:29:59.960 --> 07:30:05.360
swinging on the bomb site that's a grim side fear X don't want to discredit that

07:30:05.360 --> 07:30:09.160
they have played really well in his last couple of rounds to a row now to bring

07:30:09.160 --> 07:30:15.840
it back. One more attack is all they need. And the clash makes a reappearance despite

07:30:15.840 --> 07:30:20.040
Harper struggling to achieve much with it. Last round, Demarcer seeded me. We're going

07:30:20.040 --> 07:30:26.880
back to that exact same bomb site. We are. Wow. This is a big gamble from Help Us LFO.

07:30:26.880 --> 07:30:30.680
Everything is wide open for them. They could go to Master. They could go to Kitchen. They

07:30:30.680 --> 07:30:33.640
could go basement if they wanted to, but no, back to Bobby's zone. But this is the thing,

07:30:33.640 --> 07:30:38.440
right? The only thing they have to change was not please. Super scared. If they have

07:30:38.440 --> 07:30:42.600
stuck to their guns in library and not falling back, they literally would have won the round.

07:30:42.600 --> 07:30:47.560
And the worst part is, they got gifted that C4 kill onto Blackbeard, that's not gonna happen again,

07:30:47.560 --> 07:30:52.360
and he's not the same way. So they're granted the exact same defense, they would more confident

07:30:52.360 --> 07:30:56.280
would not get the Blackbeard kill, which of course will make it a little bit more difficult.

07:30:56.280 --> 07:31:00.520
But I actually think this is the right call for help us LFO. If you look at how PNQ Fierce

07:31:00.520 --> 07:31:05.000
attacked you previously, they didn't win the round. It was that help us LFO lost the round.

07:31:05.000 --> 07:31:09.000
They gave them the space of free. They allowed them to take it.

07:31:09.000 --> 07:31:14.000
We've seen a minor change in there. Castle being brought out instead of that pulse.

07:31:14.000 --> 07:31:19.000
I wonder how much this didn't slow down this defense. Where are the castle barricades at?

07:31:19.000 --> 07:31:24.000
They're just perhaps on the exterior windows of sight. It's just burning time, burning you too.

07:31:24.000 --> 07:31:28.000
I think you just, again, maybe you put one on double door in Fireplace Beneath.

07:31:28.000 --> 07:31:32.000
You can play more on the dining hallway, but generally speaking, you just close off the angles

07:31:32.000 --> 07:31:35.840
angles and make a sledge or maybe if they play the forest, run around the building and waste

07:31:35.840 --> 07:31:40.400
time destroying the castles. It's just to help further solidify that we're bunkering down.

07:31:40.400 --> 07:31:44.400
We're not roaming, we're not playing for C4 kill, we're playing for the 5v5 at Clash top blue.

07:31:44.960 --> 07:31:49.680
And the only counter play really that happened here, kind of no match. Once you get map control,

07:31:49.680 --> 07:31:53.680
you can kind of stop the clash from retaking the space against you and limit the mobility.

07:31:53.680 --> 07:31:57.520
And the second one is going to be the sense from Lisa. If you use the sense correctly,

07:31:57.520 --> 07:32:03.040
you can pretty much counter the top four setup by destroying the crossfires.

07:32:03.040 --> 07:32:06.640
The only issue is, it's not a solid wall, it doesn't block bullets.

07:32:06.640 --> 07:32:10.480
You can still get shot through that projector of the sense wall, it'll just have to be based on

07:32:10.480 --> 07:32:14.560
block. You're not gonna have aim, you're gonna have RNG, whether you're gonna hit that shot or not.

07:32:17.280 --> 07:32:21.360
So, Furious are looking very confident this round, they've made quick work of that map control,

07:32:21.360 --> 07:32:33.360
They've ticked off a lot of these key boxes, checkmarks, taking control of the map, you know, opening up these walls and you're right, there is a castle barricade downstairs.

07:32:33.360 --> 07:32:35.360
You can say it's also fine, it's a kill.

07:32:35.360 --> 07:32:42.360
Each woogie man to go down, as the main operator is going to clear the castle barricades, the clash shield is really going to make things challenging here.

07:32:42.360 --> 07:32:44.760
and L as well, but no!

07:32:44.760 --> 07:32:48.160
The stun from the Clash of Shield stops an L

07:32:48.160 --> 07:32:49.760
from being able to confirm that kill.

07:32:49.760 --> 07:32:52.800
And Harper finds Stetzel!

07:32:52.800 --> 07:32:56.160
This is the moment where Therex capitulate.

07:32:56.160 --> 07:32:58.800
It could be the first time in history

07:32:58.800 --> 07:33:01.920
that this team is first-rounded in APAC.

07:33:01.920 --> 07:33:04.200
Help Arcella Foe just need to hold their ground

07:33:04.200 --> 07:33:06.160
as the Blackbeard makes his way forward,

07:33:06.160 --> 07:33:07.640
right and shuts him down.

07:33:07.640 --> 07:33:09.840
Romantic is the last one standing

07:33:09.840 --> 07:33:13.540
And it is indeed the end of the line for FIREX.

07:33:14.040 --> 07:33:19.540
Help us, LFO, put down the fallen kings from Korea,

07:33:19.740 --> 07:33:21.040
and they survive.

07:33:21.140 --> 07:33:26.340
They will carry the torch for their country here in the lower brackets.

07:33:28.140 --> 07:33:29.740
I want a story as well.

07:33:29.940 --> 07:33:32.840
How was LFO literally looking for an organization,

07:33:32.840 --> 07:33:35.240
taking on a big name in the Inky Fierce,

07:33:35.240 --> 07:33:37.440
taking on a former teammate in Misa,

07:33:37.440 --> 07:33:44.080
and overcoming such a long time of struggles, of obstacles, of lacking confidence, adaptations,

07:33:44.080 --> 07:33:48.160
and counterplay, going into today's game saying, you know what, we got outplayed last week by

07:33:48.160 --> 07:33:52.080
KineTrope, where we got exposed on our weaknesses, we're gonna work on it very hard, we're gonna

07:33:52.080 --> 07:33:57.840
come back stronger. Everyone says it, not everyone shows up for it, they 100% showed a significant

07:33:57.840 --> 07:34:03.360
improvement in so many areas from last week to this one. What a statement to make when

07:34:03.360 --> 07:34:07.360
And the biggest org that's representing players from your country,

07:34:07.360 --> 07:34:13.860
looks up one of your star players, Misa, went over from El Parcelofo to Fyrex,

07:34:13.860 --> 07:34:16.160
and yet they beat him anyway.

07:34:16.160 --> 07:34:19.860
It doesn't matter what talent Fyrex are able to find from the scene,

07:34:19.860 --> 07:34:22.360
what talent their organization is able to attract.

07:34:22.360 --> 07:34:25.860
All of these players that joined El Parcelofo, especially recently,

07:34:25.860 --> 07:34:29.560
players like Harper and Soldier, they took a gamble,

07:34:29.560 --> 07:34:32.060
joining a team that has no representation,

07:34:32.060 --> 07:34:36.620
joining a team where they don't get paid salaries, they could have maybe gone and joined

07:34:36.620 --> 07:34:41.660
Fyrex, but no, they took a gamble and it was a gamble well placed because now they survive

07:34:41.660 --> 07:34:44.780
here in the lower bracket and kick off.

07:34:44.780 --> 07:34:45.780
Phenomenal.

07:34:45.780 --> 07:34:48.300
I mean, there are so many highlight rounds, honestly.

07:34:48.300 --> 07:34:50.740
Mostly from how much they've sold, they are so close today.

07:34:50.740 --> 07:34:56.700
They have so many like, you know, 2v2s, 1vx's and just big moments where they make a comeback.

07:34:56.700 --> 07:35:00.540
Even the rounds that was like the Montymaster Vigilum attack, I think the first and second

07:35:00.540 --> 07:35:07.100
from beating Firix, it was a 5v3 off the rip, into a 5v2, that turned into a 2v1. Every time that

07:35:07.100 --> 07:35:11.340
you thought Firix had a round, they didn't. Or at the very least, it made it extremely close.

07:35:11.900 --> 07:35:16.060
Yeah, credit to Firix, they did bring it back a little bit there, it was 6-3 match point, it ended

07:35:16.060 --> 07:35:22.940
up as a 7-5, so two rounds in a row on the attacking side, and they looked confident. Of course, we've

07:35:22.940 --> 07:35:27.100
had a slew of games today, let's look at our MVP of the day, it actually wasn't from this match,

07:35:27.100 --> 07:35:30.060
It was from our match earlier Kiritrope versus scars

07:35:30.060 --> 07:35:36.060
But I don't think anyone can dispute that it was very much deserved from car. Well 1.94 KD

07:35:36.060 --> 07:35:39.300
That is utterly insane 10 multi kills of course

07:35:39.300 --> 07:35:42.300
It was a grilling cream upper, but a well-deserved

07:35:42.860 --> 07:35:48.260
Spot for car well and to go through into the upper bracket final with the winner of the scars is nothing to scoff at

07:35:48.260 --> 07:35:51.460
Yeah, no, no, no, I mean this is definitely very well-deserved

07:35:51.460 --> 07:35:56.540
I also think that the the scars Kiritrope matchup was also a much closer one part

07:35:56.540 --> 07:36:01.740
the closest and even matchup we've had today by far given that the fierce game was a bit of a blowout.

07:36:01.740 --> 07:36:06.620
So the fact that you have a set up play in a series like that is definitely a big reason for me as well.

07:36:06.620 --> 07:36:11.500
Why I would choose to miss a movie. Yeah. Of course, it was a great showing from Carl

07:36:11.500 --> 07:36:15.020
Bauer. And if you missed that match here are the highlights for you, the highlights of what

07:36:15.020 --> 07:36:19.020
Carl Bauer managed to achieve. Doesn't matter, matter what he's doing. Whether he's abusing the

07:36:19.020 --> 07:36:24.540
thorn shotgun, whether he's on the blitz, whether he's making entries happen with the zero, which

07:36:24.540 --> 07:36:25.920
I thought Thorne can count.

07:36:25.920 --> 07:36:27.360
Yeah, Thorne doesn't count, man.

07:36:27.360 --> 07:36:28.620
Get off the Thorne again, okay.

07:36:28.620 --> 07:36:31.120
Look, he can play Blitz and Blackbeard, he can play Zero.

07:36:31.120 --> 07:36:32.340
I respect that.

07:36:32.340 --> 07:36:35.620
So, yeah, I'll give him a little bit of credit where credit is due.

07:36:35.620 --> 07:36:39.580
I think he had an 18 kill game as well on one of those maps against Scars.

07:36:39.580 --> 07:36:42.700
Yeah, he was ranking up a number, he's told me he was.

07:36:42.700 --> 07:36:46.220
There's also, play issue, as you said, like a wide team of operators,

07:36:46.220 --> 07:36:48.020
like he's doing extra for some non-bank and whatnot,

07:36:48.020 --> 07:36:50.540
so he's not just playing like you're entry, getting through kills,

07:36:50.540 --> 07:36:52.300
he actually plays back lines of port sometimes,

07:36:52.300 --> 07:36:58.260
Please take some times please to the entry some times. He's everywhere. Yeah huge performance from car

07:36:58.260 --> 07:37:02.260
Well, and of course a big game for the game to try to get the leg up over scars

07:37:02.260 --> 07:37:04.500
We saw how much it meant to our commission that match

07:37:04.500 --> 07:37:07.460
Let's reflect on the bracket as it's gone

07:37:07.460 --> 07:37:12.600
It's a pan out today and of course last week as well the first rounds the upper bracket final are all finished now

07:37:12.600 --> 07:37:18.840
Thanks to can you be my enemy in D plus Kia panning out today in a way that we pretty much expected of course D plus

07:37:18.840 --> 07:37:25.680
always can be the favorite team in that one which sets up an utter banger of an upper semi-final

07:37:25.680 --> 07:37:33.680
with CAG taking on D plus Kierpengu. Most people coming into this bracket would expect that match to be our grand final.

07:37:33.680 --> 07:37:40.680
Yeah, they very much would. I mean, it still can, right? One of those teams, the winner of course of CAG plus can do the upper bracket run

07:37:40.680 --> 07:37:43.680
and then the other one could go the lower bracket run and then go all the distance there.

07:37:43.680 --> 07:37:53.280
But I am curious to see how CAG will fare, you know, in a new version of themselves, getting a proper support staff, DD now being a proper player, being announced and whatnot.

07:37:53.280 --> 07:38:05.280
I wouldn't say CAG had the strongest performance with LFO no-name, however, they did give really big praise in the interview afterwards, saying LFO no-name is actually a really good team, and we're trying our butts off to beat them.

07:38:05.280 --> 07:38:08.880
So that could just have been that their opponent was better, not that CAG was weak.

07:38:08.880 --> 07:38:15.000
Yeah, it's gonna be a crazy time over in a pack north, but of course, that's not the only region we have here in a pack

07:38:15.320 --> 07:38:18.240
We've got three different sub regions tomorrow

07:38:18.240 --> 07:38:25.760
We'll be commentating Asia, which is in a way the most exciting region because we've got two spots to play for obviously

07:38:25.760 --> 07:38:29.920
We have the best in a pack undisputed. It's Weber gaming

07:38:29.920 --> 07:38:33.120
They'll be playing in an upper bracket final tomorrow against souls heart

07:38:33.120 --> 07:38:36.880
Yeah, becoming Ty roster that haven't made me roster changes in well forever

07:38:36.880 --> 07:38:43.140
But of course we've got a couple other teams to look at as well big one is going to be that elimination match fury at day stuff

07:38:44.040 --> 07:38:45.980
Yeah, it's kind of again

07:38:45.980 --> 07:38:49.720
I feel like you feel always delivers the surprises right below brag

07:38:49.720 --> 07:38:53.020
I'll something looks very stacked in various regions and you got us a good buy

07:38:53.020 --> 07:38:54.880
It seems they don't want to say goodbye to just yet

07:38:54.880 --> 07:39:00.100
If you're north headed with the crevice free a matchup and then I think fury and daystar is kind of given that same vibe

07:39:00.200 --> 07:39:03.480
Yeah, very much. So I think we'll have a couple of free mappers tomorrow. That's for sure

07:39:03.480 --> 07:39:09.560
That's coming up tomorrow Asia, but in just a few hours coming up here on the rainbow six channel will actually be

07:39:10.560 --> 07:39:13.360
North America League. Oh, what a crazy time

07:39:13.360 --> 07:39:17.600
It's been an MA also for any particular matches on the schedule for today that you're excited for

07:39:18.100 --> 07:39:22.720
Did I gotta watch my gold far be in to wipe the floor with five fears?

07:39:25.320 --> 07:39:27.320
I

07:39:28.440 --> 07:39:31.800
Look at that go a mate is gonna take that seven two and be done with it

07:39:31.800 --> 07:39:37.020
Yeah, I personally I'm excited to see the new Dark Zero roster of course. It's a lot of the old space station team

07:39:37.380 --> 07:39:42.140
So we'll see how they fare obviously a lot of new upcoming Rosses in NAL

07:39:42.140 --> 07:39:48.500
You know 130 outlast even cloud nine, you know a bit of a newer team a bit of a lower-pack team

07:39:48.500 --> 07:39:50.980
So yeah, can you see what happens in NAL?

07:39:50.980 --> 07:39:55.940
But that pretty much wraps us up here in a pack north for tonight remember Asia tomorrow

07:39:55.940 --> 07:40:00.420
Oh the day after that NAL in just a couple of hours from now

07:40:00.420 --> 07:40:02.420
But if you've joined us today, thank you so much

07:40:02.420 --> 07:40:06.140
We hope you had as much fun as we did here on the APL and we'll see you in the next one

