WEBVTT

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Music

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You're just on another level.

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He is still that guy!

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No introductions.

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The Warmer.

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Kickoffs is now.

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The Rainbow Six North American League season kickoff.

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That is crazy work.

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Ten teams.

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New rosters.

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new stories. We don't call ourselves legends. We earn it. Who will set the

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tone before the season even begins? Will they prove they belong? Will they shock the

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world? They earn their spot at the main major. Only one way to find out. Loop stage

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This begins April 1st, earned here, not given.

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Welcome to the North American League season kickoff.

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of the North American League

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kickoff by the end of the day.

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We're going to be more than

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halfway through the group stage.

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Welcome back everybody.

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So glad to have you with us.

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I'm Jonas Willinger joined as

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always by Foxy and laxing lacks.

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It's wild how quick things have

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developed here.

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I mean two days in we're already

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starting to get a feel for which

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teams all wear in the overall

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power rankings and for a lot of

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and for a lot of these new teams,

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we're seeing some of these new identities take shape.

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Yeah, but that's also the beauty of this accelerated league

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and this accelerated format and also just even having groups

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is we really get to see these games kind of go by very quickly.

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I mean, we're used to the NAL just only being two days a week.

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We're getting three days a week and we're seeing these matches

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back to back to back, which is really exciting

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because as we all know, and as all siege enjoyers,

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that's just more siege to digest and enjoy.

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And so far, it's really been fun to watch everything unfold.

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And we're seeing a lot of these teams progress very quickly because they have to they got to play back to back to back in this first week

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There's no time to let up. You don't want to find yourself in that final spot of the groups

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So there's a lot of pressure on all their shoulders

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But we always talk about a pressure makes diamonds and we're seeing some teams just rise amongst the rest

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Well yesterday, we had a chance to see the final two teams who we didn't see on that first day and 80 and cloud nine made their debut

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starting with cloud nine taking on the fiery dark zero box yesterday was quite

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a start to the afternoon. It really was I like this version of cloud nine I mean

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any team that kick throw and Eddie have been a part of hasn't really found

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success or impressed me as much as this roster have the rookie players really

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came to play center was one of the standout players that showed up big and

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it was nice to see him have a good time the rest of the team felt empowered

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with this new life on the team, and I feel like Cloud9 is in the right direction.

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It's just unfortunate they're playing a team like DarkZero,

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which really feels like they hit the ground running.

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Everything's been slicking for them, Blacks.

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Yeah, it certainly has.

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And again, this is what we want to see from these newer teams, though,

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is to be able to fight against these upper echelon, these top tier players,

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these historical players, and they did put up a good fight.

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Unfortunately, DZ does end up taking that win there,

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but then they even transition into game two.

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Again, we weren't really sure what we were going to expect from the side of SSG.

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We already knew what was going to unfold from the side of wildcard and even in those first three rounds

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It was looking really dicey. It was like, okay, sure SSG really isn't fixing the mistakes

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We saw in their previous game against dark zero the day before but that's not everything kind of switched on its head

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We started to see this new shape this new vision of what this SSG roster can really look like and to even more put that into perspective

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The attacking half was yeah nominal. I mean it was five straight to say the least

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to do it on attack to be able to close out on clubhouse a favorite map for

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wildcard it's a very difficult task but dream leading the team and the new

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bloods on the team they played amazing everybody you know raid bullies at the

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top Aiden at the top they really shut it down and then we bounced into a game

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another heartbreaking defeat for a hundred thieves they look so good coming

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out of the gate constantly getting those opening kills against Shopify rebellion

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it really seemed like it was their series to win but once they got to that

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match point the pressure got too heavy it started to crumble and shop of our

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valiant won four rounds in a row to be able to bring it back and it's another

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resilience win from shop of our valiant making it go to the distance those

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individual players everybody coming alive and the second game back to back

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dropping over 10 kills and they just individually were better they didn't let

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being down so much affect them and that's why they were able to amount an

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an amazing comeback and crush Hunter Thieves.

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I mean, resilience really is always the name of the game

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when it comes to that SR roster.

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I think it's just a little more time,

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a quicker, a little faster pacing.

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We'll see even more from them.

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But to push that aside,

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let's focus on the last game of the day.

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Honestly, I was really impressed

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with how one of 30 went into this matchup.

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I mean, you're going against MAD,

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one of the biggest heavy hitters out of NAL,

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and they had a great strategy in the early half

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of early aggression.

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Take those gunfights, get those picks,

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play back into your layers,

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and as much as I want to give them praise for that,

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What we tend to notice and what we've talked about time and time again with these newer teams is they're always going to have the upper hand because they're unknown entities.

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But once these upper tier echelon teams figure out what their course of action is going to be and how they're going to handle these attacks, these defenses, that's when they are going to pick you apart.

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And that's exactly what we saw through and through once that side swap happened as M80 completely understood how they were going to address any single engagement that was going to be in front of them, any bit of obstacle.

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of obstacle and they would then just dominate. So we need to see a lot more adaptation from

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these newer teams if we really want to start putting them up with the upper tier teams.

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It's clear that group A is going to be a battle as a result of Shopify rebellions right dicey

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to overtime wins only one point ahead of M80 in second five years just behind them in third

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Fox. This is the parody we like to talk about right when we come into a new season do we

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We see these teams being competitive with one another in group A.

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We're absolutely seeing that in group B.

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Things are a little bit more strung out because Dark Zero sits on top.

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But it's very clear that we've got a very competitive start to 2026.

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And it's funny that this is how it turns out because on day one,

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we said group A is probably going to have the two runners leading the charge.

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But no, it's actually the more close group.

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Whereas group B, it seems like Dark Zero is on the island of their own.

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There's still a couple more games to be played.

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But that being said, DarkZero is sitting very comfortably,

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but I'm very worried for the teams at the bottom.

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Both groups have two teams that are really stuck

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on the bottom four or five spot,

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and eventually they're gonna have to play each other.

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And one of those pairs is actually playing each other today.

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Right, as you mentioned, Outlast,

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one of the teams stuck on the bottom

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will have an opportunity in our very first game of the day

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to try to get out of trouble.

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But we've got quite a slate of games ahead, Lacks.

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We talked about it, DarkZero, Outlast, to open things up.

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to see if the newest T1 team can try to make an impact against the team that looks to be the strongest, but overall, I mean, quite a few good games, including SSG and Cloud9 to round things out in our third matchup.

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I mean, everyone should be a good game, just everything that we've seen so far, but again, I'm not going to change my answer from yesterday.

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I am looking forward to this first match up just to see what Outlast really took from their match versus Wildcars since they did have the day off for day two.

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So I am curious to see what we're going to see from the side of them because so far we've seen all these rookie teams really have a great debut.

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This is now Outlast's chance to really show something here.

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For me, I'm looking at the second game because I was talking about those two pairs, a hundred thieves and one of 30 both sitting on one point currently.

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and they've played some tough teams.

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Now one of these two teams is going to get

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a good amount of points whether they win

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and be able to jump over the other.

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And it feels like it'll solidify the loser of this matchup

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being stuck in that fifth place

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because the teams in the rest of the bracket

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only are that much better than currently

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what we've seen from 100Ps and 130.

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Well, something we have seen from dark zero

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is that they have come out of the gates to winging,

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trying to say that, okay,

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maybe we put the rebellion at number one power rankings,

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So that should absolutely be changed.

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Dark Zero and this SSG core have been on fire.

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Lacks back to back seven four wins to start things off.

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And today against Outlast,

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this is the team that shows no signs of slowing down.

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No, not by any means, but again,

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it really comes down to Dark Zero.

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They haven't really had to show their hand

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in any of the maps.

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They've got to play Lair twice.

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And I think that's been very important

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for them to be able to do because again,

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if you can just make it through group stage

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of only playing a couple maps

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not have to show your hand once you get into the later half.

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That's perfect.

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And we've seen that time and time again, even in the SAL.

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We saw Feria only play, what, Clubhouse?

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And they played it four or five times,

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and then that put themselves in playoffs,

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and then they show their hand and show their map pool.

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So if it's for DarkZero, they can continue

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to show that same, you know, not show anything actually.

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Then that'll set them up for a lot more success.

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Well, we've talked a lot about Kino and NJR, right?

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The additions to this lineup.

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Got to point out the real success that this team has

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been having has been on the shoulders of almost everybody,

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including J9O and Foltz, who have continued to play incredibly

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well, especially coming into this season, some great numbers

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and great performances throughout the day yesterday.

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Yeah, and that's who I really want to focus on here,

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because I think this big change with obviously

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NJR and Kino joining the team is impacting these two players

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the most, because they aren't stuck

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to playing supportive roles.

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I mean, even when you just look at their numbers,

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J9O going 11 and 7, Foltz going 11 and 7 as well.

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and then just even the operator pools that they're playing,

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usually Foltz is stuck on a hard breach

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or having to play a shield.

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He can flex off of that.

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He can play the Capitao.

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He can play the Ram.

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He can move around.

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It's the flexibility that we're highlighting

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time and time again,

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and it really is turning back the clock for these players

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that we aren't used to seeing them in this light

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of getting aggressive, having these aggressive plays

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and being able to make these moves

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because now they weren't free before.

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Now they're free, and it's really why

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we're being able to get behind these two

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even more and talk about these two even more. And specifically for Foltz being the IGL, I've

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said this time and time again, if your IGL is at the top of the leaderboard by the end of the game

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or any point of the game, that just fires up everyone else to play even better than what we've

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already seen. So again, I am really getting behind this roster change. I'm really liking the adaptations.

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I'm liking the flexibility, versatility that we're seeing from these guys. It's really been a fun

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show. And I'm curious to see where Outlast is going to try to battle these guys. Yeah, it's a weight

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off their shoulders absolutely because now they can play so many operators and

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these two players in the past we've talked about them of being some of the

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best in North America but they were on that SSG roster with so much talent now

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they still have a lot of talent but they have a lot more flexibility and it

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makes things that much easier especially for Foltz in the eye gelling

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department there's a lot more tools that he's able to position wherever he needs

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right there's not a lot of unknowns when it comes to this dark zero roster the

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The opposite has to be said for Outlast, right?

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All five players who have never played

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in the pro scene before kickoff.

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They made their debut the other day

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and it wasn't necessarily the most fun for them.

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But Fox, they've been able to shake off those jitters,

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hopefully, and they can come into this match

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against another powerhouse team,

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a little more level headed.

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I mean, we can only hope that they've shaken off

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the jitters for Outlast.

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There wasn't too much to take away from their loss

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in day one, they didn't really get to play yesterday.

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They had a little bit of time to be able to dwell on it

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and figure out what they want to do.

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One thing that I just hope that they've been able

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to make sure is correct is just letting go of losses.

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That's one of the earliest, quickest, important rules

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that you need to be able to learn with the team,

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with no experience on how to just let go.

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They lost it, they need to move on.

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There was a couple of good grounds,

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good individual plays here and there.

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The experience gap between all of the teams

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in the league is absolutely going to hurt,

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but the faster that they learned that one loss doesn't really matter.

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Just like we talked about it when we had the interview yesterday with SR and they

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were saying at the end of the day,

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nothing's really going to change whether you win or lose.

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That's the mentality that they need to have is just maintaining that confidence

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that we earned our spot into the NAL and that they deserve to be here.

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And hopefully that confidence can slowly trickle down and focus on getting

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opening kills and not losing those opening kills in the first place,

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making sure that they're focusing on the baby steps

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on getting trades, basics.

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Back to basics for Outlast, that's what we wanna see today.

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Well, DarkZero have played just one map so far

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and it's been lair.

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Have to imagine that with those back-to-back

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seven of four victories lacks that maybe Outlast

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will want to avoid heading to a territory like that.

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Yeah, I mean, you can only hope that's going to be the case.

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I mean, sure, there is two VODs of them.

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So, I mean, there's always a room for possibility

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to play it three times in a row

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And we're playing it three times in a row.

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I mean, again, maybe they saw something

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that the others didn't, and that they're

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going to exploit DZ here.

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And something I don't want to count them out.

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We only got to see one game from them.

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But it really is a big question mark for me.

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All right, Lair to start off the third day of the NAL

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kickoff at his dark zero and outlast.

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and welcoming us here joining us here in the NAL. We've got Gus and Zenex here on the cast guys take it away

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You can welcome us in all you like. It's so good to be here from APL to NAL from the big stages to what is one of the best regions in the world

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Gus excited for this obviously an important playday as we kind of already have had two playdays happen for NAL

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Getting through the group stage now is the important time if you haven't started well pick up form if you have started well

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you want to keep things going.

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And that's the case for dark zero.

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Yeah, I mean, outlasts on the other side, of course, a bit of a rough debut for them at the top level of siege.

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We'll see if they can maybe dance back.

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Um, as like just kind of alluded to on the death row, a very bold decision to go to land dark zero have played it twice.

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They've looked really strong on both occasions, but perhaps they have something up their sleeve to take them down.

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Yeah, seven four wins on both occasions on layer puts him in a good position for outlasts.

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of course, they lost their opening match 7-1, absolute beat down from Wildcard. So, obviously,

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looking to bounce back, currently at the bottom of the group, and for those unfamiliar, if you

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are at the bottom of the group by the end of group stage, well, that's it. Your chance to go to the

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Major is done. So, a very important game where for both teams, they've got two different objectives

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here. For Dark Zero, it's keep the good times going, top of the group. If you do top the group,

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well, you get that better placed position when it comes playoff time, where you're only then

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for us to keep that game coming

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in one best three away, from

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qualified for Salt Lake.

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Obviously for time outlast

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got to win this game. Gotta

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try and get something going.

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I've been looking for a

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momentum starter, but it is

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going to be rough going up

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against arguably one of if not

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even the most stacked roster

22:56.200 --> 22:58.200
here in group B for the NAL

22:58.300 --> 22:59.440
kickoff. So we'll see what

22:59.540 --> 23:01.320
they've got up there. Sleeve.

23:01.420 --> 23:02.320
I'm hoping for a competitive

23:02.420 --> 23:03.740
matchup. But I think this

23:03.840 --> 23:05.640
barely needs to be framed as a

23:05.740 --> 23:08.120
David Vika lifestyle matchup.

23:08.120 --> 23:13.760
I don't know. I mean, it's absolutely the favorite, but it's a better one. This is the

23:13.760 --> 23:19.080
thing. True. We've obviously been doing best of threes over in APL for the better part

23:19.080 --> 23:23.080
of maybe six months now. So it's been a while since you and I have been able to cover a

23:23.080 --> 23:28.360
best of one. And as we know, historically, funny things can happen, right? The downside

23:28.360 --> 23:32.600
is probably the case that our loss is starting on attack. And as we've spoken about, the

23:32.600 --> 23:36.080
desk is spoken about. DC have looked really good on Lair. They've played it twice so far.

23:36.080 --> 23:38.140
They get to go defense to begin in the first half

23:38.640 --> 23:43.320
You think about like top floor even basement at times can be difficult to crack depending on how the

23:43.920 --> 23:45.920
Defense is roaming around the map

23:45.960 --> 23:48.240
Ultimately, this is going to be difficult first half for our loss

23:48.240 --> 23:51.800
But if they could pinch a few rounds and certainly important ones like top floor

23:52.240 --> 23:54.680
They could definitely give DZ a run for their money

23:56.200 --> 23:59.280
Yeah, I could certainly be the case DZ have looked fairly strong though

23:59.280 --> 24:06.280
So it depends on when there's two layer matchups that we have to mention, of course, SSG, Play-Dig 1, and then C9, Ena, Play-Dig 2.

24:06.280 --> 24:11.280
They've got four defensive rounds in those respective matchups, and set themselves into strong foundation.

24:11.280 --> 24:18.280
And I think they'll go into this style of matchup, at least on paper, with the expectation that 4 is an absolute minimum.

24:18.280 --> 24:24.280
So then they will want to go with, try and compound that into maybe a fifth round, and really establish dominance in a matchup that,

24:24.280 --> 24:28.480
Outlast have the VODs that they've been able to look at and prepare a counter-strike into this matchup.

24:28.480 --> 24:33.680
But DZ are by far the more experienced team, and they should be able to beat them on that pure ability.

24:33.680 --> 24:37.580
Now interestingly enough, DZ actually are electing to go to the tertiary site.

24:37.580 --> 24:42.080
So they're opening round, they're looking to flex their muscles, and try to make a statement here against Outlast.

24:42.080 --> 24:46.080
The bans, while they've played out Paid, Bandit, Ying, and Grim.

24:46.080 --> 24:50.080
Yeah, that is actually quite interesting. Don't typically see that.

24:50.080 --> 24:54.880
I'm in at least from what I've watched of lair which is predominantly api up

24:54.880 --> 24:59.100
But even really on the international level. This is interesting though grass and early from DZ

24:59.880 --> 25:03.000
Neuers China just trying to make early contact from

25:04.080 --> 25:06.240
Balls back doesn't really get what he wants

25:06.240 --> 25:11.280
But it does already kind of put the doubt in the minds about last even just entering the building is not gonna easy

25:11.280 --> 25:14.880
That's are gonna play this on the the more wrong side top floor

25:14.880 --> 25:22.880
try and put pressure at the entry positions, make this really annoying for Outlast, you probably still want to clear top down.

25:25.880 --> 25:28.880
Top down the name of the game, double flank pressure pause for Outlast.

25:28.880 --> 25:33.880
So once they, or if they are able to establish that control they can prevent retake from defense.

25:33.880 --> 25:43.880
Vertical is really important in flushing out the site and then opening up routes for any plant potential going direct to objective is very, very tough as DZ will be looking to hold up above.

25:43.880 --> 25:52.880
And they're layering utility quite aggressively here, trying to slow down this attack as much as possible from offside across, not wanting to peel too early.

25:52.880 --> 25:57.880
And I think that's a great strategy. They want to try and layer as much pressure as possible, not give away anything for free.

26:00.880 --> 26:03.880
I'm going to like the way the Dark Zero are playing this, but Outlast are kind of also playing into their hands.

26:03.880 --> 26:08.880
I mean, it's Bung's briefing. You can get some pressure on that first floor so far, not the case.

26:08.880 --> 26:11.720
Okay, so we're at last this Milito, they hit the opening headshot.

26:11.720 --> 26:15.220
Nuis goes down, big kill onto the Azami, so no more keeper barriers.

26:15.720 --> 26:18.720
Can very much kinder this delay of Dark Zero.

26:18.720 --> 26:19.520
Golding you, Mac!

26:19.520 --> 26:21.520
And to be fair, when you look at the tie remaining in this round,

26:21.520 --> 26:25.960
minute 20, so so far, DZ have been able to at least stall out this 12-4 push.

26:26.620 --> 26:28.960
As we start to then head into that final minute,

26:28.960 --> 26:30.360
now us now have the extra play.

26:30.360 --> 26:34.780
So they can start to push into these positions with numbers and play the trade game.

26:35.620 --> 26:38.480
Yeah, the question will be can they crunch into A6's room with a big stack from Jano,

26:38.480 --> 26:46.800
and NJR, but Kino also at the shotgun does net one. So a minute on the clock, 4v4 and it is shaping up still to be quite an even round

26:47.360 --> 26:50.480
Provided easy, I would be landed. It looks like they've been given that referee

26:51.760 --> 26:59.200
Kino still three gaspaves NJR can use that shamanical launcher later in the round if need be more importantly J9O with that nitro cell

26:59.280 --> 27:05.840
40 seconds a lot of utilities still available for the defense of dark zero outlasts have finally been able to get

27:05.840 --> 27:09.620
decent control on the second floor but you've still got three players pushed

27:09.620 --> 27:13.380
back on the site horizontally on the top floor for DZ. If they want they can

27:13.380 --> 27:17.960
easily push back in as Outlast will eventually want to drop and go for

27:17.960 --> 27:23.040
plant. J.R. I know is still lurking inside of storage. He'll be the first to

27:23.040 --> 27:27.040
pound to the bar of his chair back. Looks to rotate over towards the

27:27.040 --> 27:32.640
breach. They'll look to now lay utility and get a plant down. And J.R. pushed back R6.

27:32.640 --> 27:37.900
That's the problem outlast you haven't been able to fully deal with those roamers up above on the top floor

27:37.900 --> 27:43.620
But what they have to know the two chat might get that kid on the floor puts them in a post plan to be three

27:43.620 --> 27:47.380
And certainly puts the owners now back on dark zero to close this out

27:47.380 --> 27:49.060
They've got the extra player advantage

27:49.060 --> 27:53.900
They've still got pressure on this top floor, but you've now got to go down and actually get the counter diffuse

27:53.900 --> 27:58.260
And this is where outlast with 27 seconds could pinch this round

27:58.260 --> 28:04.020
potentially Ronix in a good lurk position able to net one twenty seconds now on the clock

28:04.020 --> 28:08.980
DZ need to move fast yeah they're gonna split up and this is the problem and J.R. was now

28:08.980 --> 28:12.780
by himself on that top floor because J.R. I know had to go to box this should be a winnable

28:12.780 --> 28:17.180
round out for Outlast J.R. I know all he can do is pick it two players up for Outlast

28:17.180 --> 28:23.820
Trevmark finishes that off Outlast take the opening round well so we'll start then from

28:23.820 --> 28:27.980
Outlast able to grind out that top floor control and whilst they still wear plenty of pieces

28:27.980 --> 28:33.500
the puzzle to try and unlock late some strong positions from DZ, particularly to disrupt the

28:33.500 --> 28:37.340
plant, but then also even in the retake, but unfortunately didn't quite connect. They weren't

28:37.340 --> 28:42.940
able to prevent that diffuser from going down, and that is one of the weaknesses of that particular

28:42.940 --> 28:48.540
site. Once it goes down, which is very difficult for the attack generally speaking, the ability

28:48.540 --> 28:51.820
to retake is challenging with the outside breach, and then the ability which we saw to

28:51.820 --> 28:57.660
to re-learn my Cup of All for Outlast. So overall, a really strong start, a hard

28:57.660 --> 29:01.780
fought round and ultimately the tertiary selection for DZ does not pay off.

29:01.780 --> 29:06.700
Yeah, I mean I just feel like it was a really well worked round for Outlast in the sense

29:06.700 --> 29:13.780
they didn't panic at no point in that round. They panic in terms of the pressure coming

29:13.780 --> 29:18.500
from the defense and denying their ability to take that top floor positioning. It took

29:18.500 --> 29:22.900
that time, I think it was about 90 seconds left in the round when they got that open and killed,

29:24.020 --> 29:30.900
which was millions of newers, then it's five on four. So you get that opening pick and it just

29:30.900 --> 29:34.420
gives you that freedom to kind of push through. Yes, Nesta then lost his life four before and

29:34.420 --> 29:39.220
he thought DZ then in a great position. But the problem very from DZ's perspective was they kind

29:39.220 --> 29:43.780
of just left Bunkster Briefing completely wide open because they wanted to control that top floor

29:43.780 --> 29:47.860
so much. And that might have been their downfall in the end, because the plant goes down even in

29:47.860 --> 29:52.180
in the 2v3 and they had three players still on the top floor and when everyone had to

29:52.180 --> 29:56.940
scramble and run around and someone has to go for the kill and then others have to hold,

29:56.940 --> 30:00.500
the defense starts here, it just looked a little bit out of sync.

30:00.500 --> 30:06.580
So into round two of the solid snake selection to come out here from our last and operator

30:06.580 --> 30:12.400
who's in terms of band rate has not been particularly high globally just yet but impact has certainly

30:12.400 --> 30:16.940
been felt on a map as large as they were you want the ability to work into the map and

30:16.940 --> 30:22.620
clear it efficiently. Varonex has the perfect operator to do that. The radar is particularly

30:22.620 --> 30:29.020
strong at the moment, really keeps the defense on their toes positionally, and if that can be

30:29.020 --> 30:33.020
combined with perhaps the backbid for a bit of map clearance and drone work as well,

30:33.900 --> 30:37.340
in fact, us can communicate that correctly. They should be able to ascertain map control pretty

30:37.340 --> 30:42.220
quickly, and then they'll be able to get the ram the luck to work on that. Varonex getting some

30:42.220 --> 30:47.500
really good information with the radar. And even if you don't find the information, typically labs

30:47.500 --> 30:52.700
is quite room heavy, especially on that first floor around the stairwell positions, just trying

30:52.700 --> 30:57.980
to cut off attackers from being able to get what is essentially one of the more stronger positions

30:57.980 --> 31:08.540
on the labs. But labs, what? Sorry, what lab this? I mean, I was like, no, no, no, I don't know.

31:08.540 --> 31:16.540
Oh, it's only morning, the opening kill for Outlast again, two in a row. Great way to start so far on Lair.

31:18.540 --> 31:20.540
Here for Lair. Decide.

31:22.540 --> 31:27.540
Yeah, they're running. That's what makes it really good at just clearing out this though in terms of the time as well.

31:27.540 --> 31:33.540
It's still over a minute remaining and what they've been able to do is now force all four remaining members of Dark Zero actually in base.

31:33.540 --> 31:39.620
Yeah, absolutely. I think they'll be pretty pleased with the opening portion of that round, but I've admitted on the clock now

31:39.620 --> 31:44.780
And so they have to be efficient from this point onwards extract value from the virtual flush this defense out from side

31:44.780 --> 31:46.780
It looks like that has been largely successful

31:46.780 --> 31:50.940
It's now a key over what's filtration that he's pushed back newest in that double stack

31:51.060 --> 31:57.480
The pre-extra hold position that will eventually peel lean back into the utility the trap utility lay it on site

31:57.480 --> 31:59.480
That last was one of the big snowballs stack

31:59.480 --> 32:02.480
Yeah, nice we got from Dior, it's over towards filtration.

32:02.480 --> 32:04.480
He got a second in that exchange as well.

32:04.480 --> 32:05.480
It was a three on one.

32:05.480 --> 32:07.480
Trev was able to finally get the trade.

32:07.480 --> 32:09.480
Keeps numbers equal.

32:09.480 --> 32:10.480
Going in the last 20 seconds.

32:10.480 --> 32:12.480
Trev's got three kills as well.

32:12.480 --> 32:14.480
Kino is very low on health.

32:16.480 --> 32:19.480
Good vert angle here up above for log up.

32:19.480 --> 32:21.480
14 seconds though on the clock for outlast.

32:21.480 --> 32:22.480
They need to get moving.

32:22.480 --> 32:24.480
Good flush and now the advantage.

32:24.480 --> 32:31.480
I'm going to have to find the kills here, I mean, to be fair, Tram came to go for plant logger and Varonex to have the work in covering NJR and J9O.

32:31.480 --> 32:35.480
Jess is going to sit this, the Razerbloom not doing enough, he is going to be able to...

32:35.480 --> 32:38.480
No, Nott doesn't get it down, the best of mine is going to push him off.

32:38.480 --> 32:46.480
Wonderful use of utility, saves the round for Dark Zero because they were staring down the barrel of a Zero-Two start.

32:46.480 --> 32:54.520
Well, the Denod didn't quite land back in round number one for DZ, but the Hailmarian

32:54.520 --> 32:55.520
round two does.

32:55.520 --> 33:00.480
I think they'll probably still be a little bit on edge with how the early to mid rounds

33:00.480 --> 33:06.160
have been playing out from the limited amount that we've seen so far, but obviously they'll

33:06.160 --> 33:11.680
be quite pleased that they were able to conclude that round successfully, tick off basement,

33:11.680 --> 33:15.200
and then likely head us to the top floor for the next round.

33:15.200 --> 33:21.800
I mean what a start to the game, what a highlight moment and certainly needed to Dark Zero outside

33:21.800 --> 33:23.480
of just the individual playing themselves.

33:23.480 --> 33:26.800
The round was shaping up to go the way it out last once again.

33:26.800 --> 33:34.760
You see NJR Christmas wine in the back pocket, Razorbloom had gone off as well from J9O.

33:34.760 --> 33:38.960
And so ultimately Dark Zero steal it at the dead.

33:38.960 --> 33:39.960
One-one.

33:39.960 --> 33:43.600
You might have of course best of one for the group stages here in NAL.

33:43.600 --> 33:49.600
But the most important best of ones, especially for a team like Outlast, currently in that fifth position,

33:49.600 --> 33:53.600
which would not get you a spot in playoffs.

33:53.600 --> 33:58.600
And that started lively. Two rounds in, and so far, you know, you were saying David vs Goliath,

33:58.600 --> 34:01.600
I'm sure many would have expected Darkseer to be the heavy favour,

34:01.600 --> 34:05.600
but we've seen two rounds of action, and Outlast have definitely come to the table for this match.

34:05.600 --> 34:15.840
Again, part of that maybe a reflection of the counter-strating efforts into this matchup,

34:15.840 --> 34:19.680
I'm sure there would have been some of that.

34:19.680 --> 34:24.760
As the balance and the game-bow develops, the expectation would be that these guys start

34:24.760 --> 34:28.560
to get a stronger read on Outlast and they're now able to adapt on the fly and not just

34:28.560 --> 34:33.680
play into the straight defaults that they have over the last couple of play days.

34:33.680 --> 34:39.080
so again this match should have all been their favor but that's not to discount

34:39.080 --> 34:45.320
Outlast so far who have looked quite confident here on there. Control over

34:45.320 --> 34:50.480
Skybridge here in round number three from Top4Dplants. Exterior Hard Bridge also

34:50.480 --> 34:56.360
works nicely here from Outlast. Of course facilitated by the Khaid and the

34:56.360 --> 35:00.020
Bandit Bands. Locked down below as well so the Buck and the Daimos combination

35:00.020 --> 35:03.040
here potentially in an effort to flush out R6.

35:03.040 --> 35:04.040
This could be quite intriguing.

35:04.040 --> 35:07.140
Three targets are available to Nessar.

35:07.140 --> 35:09.620
Oh, what a swing though, Millie was not ready for that.

35:09.620 --> 35:12.260
Kino gets aggressive.

35:12.260 --> 35:14.700
Great way to open up the round, so he stands off the board,

35:14.700 --> 35:17.020
no RAUs, he comes to pressure from below,

35:17.020 --> 35:20.100
combined with a bar catch off from Kino.

35:20.100 --> 35:21.500
And well, that's not the round.

35:21.500 --> 35:24.780
On top floor layer 5v3 for the defense,

35:24.780 --> 35:27.420
it's going to put Atlas in a very difficult position.

35:27.420 --> 35:29.780
Great frag grenade to force back NJR.

35:29.780 --> 35:36.980
So that Nesta can get to work on the floorboard, but a really big outplay from Kino to get the double kill and set this round up now for Dark Zero.

35:38.380 --> 35:44.580
Just had that confidence to push forward, try and break up the tempo from this attack, which now is absolutely disroutable.

35:44.580 --> 35:48.180
Oh my god, another one continues his rampage! Oh my god!

35:48.880 --> 35:57.580
Maybe the last one was a little overzealous, but 4k from Kino. It leaves Ruronix needing to get 4 himself.

35:57.580 --> 36:03.780
Okay, no with the shotgun to go to the top floor and dogs you're gonna make it two rounds straight

36:06.940 --> 36:08.940
Wow

36:10.100 --> 36:12.820
The first two were impressive in their own right

36:12.820 --> 36:18.960
But then to go on and get the third to top it off at the fourth to be fair at that point round all this essentially over but still

36:19.820 --> 36:21.580
great anchor work

36:21.580 --> 36:23.580
And the green side stack from outlast

36:24.100 --> 36:26.100
It whithers away

36:26.100 --> 36:39.100
And we walk out now from this third round without us only winning the tertiary side and maybe it does now compromise that storyline a little bit that they can look competitive in this matchup because the primaries have looked so strong from DZ.

36:39.100 --> 36:52.100
Well I mean the basement site was very close wasn't it whereas this one wasn't that was the most one side of round we've seen so far which again goes probably to say it's top floor layer it's a very difficult site to attack into at the best of times.

36:52.100 --> 36:56.580
I actually kind of liked the setup from Outlast with the Buck-Damos combo because typically you only see

36:56.980 --> 37:04.520
the Damos is the one that maybe puts pressure on that first floor so much of the fighting and the emphasis on that site is

37:04.820 --> 37:07.900
around like mezzanine for instance and opening up the

37:08.220 --> 37:15.100
the reinforced walls and trying to go very direct into sight for what is usually a big heavy stack defensively

37:15.100 --> 37:20.260
but yeah, Kino being able to just swing early take aggression around mezz and then

37:20.260 --> 37:26.600
And that second kill, certainly from top down through the floorboard, was exquisite.

37:26.600 --> 37:30.720
Great start from Kino, and it's dark zero of one of the last two rounds.

37:30.720 --> 37:34.920
As I said though, it's the tertiary site where the first round won throughout last, and that's

37:34.920 --> 37:35.920
where we head back to.

37:35.920 --> 37:43.200
And here is the Kino highlight package, aggressive on that initial swing, able to counter the

37:43.200 --> 37:48.760
verb from down below on the follow-up, and whilst getting hit with utility and a 1 HP,

37:48.760 --> 37:51.760
He doesn't get the third but backs it up with the fourth.

37:51.760 --> 37:54.760
He was very eager for the eighth.

37:54.760 --> 37:56.760
Well done, fortunately, not meant to be.

38:01.760 --> 38:03.760
Yeah, and again, you kind of, in some ways...

38:03.760 --> 38:11.760
I don't want to say the word need, but playing in that sort of way is definitely a positive for the defense on that side.

38:11.760 --> 38:15.760
Because if you sit too fast, you've got to bark and you've got to dangle down below.

38:15.760 --> 38:19.480
So eventually over time, if there's zero pressure on them, they're going to put a lot of pressure

38:19.480 --> 38:22.240
back on you through the floorboards being opened up.

38:22.240 --> 38:25.840
And then the death marks, that starts to go out and you've got the sends of the ROUs and

38:25.840 --> 38:30.440
then suddenly the attack is just kind of swarming into sight and nowhere's really safe because

38:30.440 --> 38:33.480
all the floorboards are opened up and the Daimos is probably sitting down below.

38:33.480 --> 38:35.920
So you do need to find some level of aggression.

38:35.920 --> 38:40.800
It's not just fully set back through our gasbabs, use the shimiko launcher from the chanker.

38:40.800 --> 38:45.360
And so that's a really good play from Kino to be able to try and get some aggression

38:45.360 --> 38:51.120
the defense. This is going to be now where our last leader is spawned in a

38:51.120 --> 38:55.720
best of one and this attacking half two might be fine if you're going to find

38:55.720 --> 39:00.600
that second round it's probably going to be Bunkson briefing. As I mentioned

39:00.600 --> 39:04.800
before the benchmark for DZ throughout kickoff thus far has been on their two

39:04.800 --> 39:10.160
low appearances four defensive rounds per half so to break that drought and to

39:10.160 --> 39:14.220
extend that to a potential fifth they will need to bounce back here on the

39:14.220 --> 39:17.220
tertiary side it was pretty close last time out their low potential top floor

39:17.220 --> 39:20.780
was was quite strong but unable to deny the plan and then the pose was played

39:20.780 --> 39:24.380
really well by our boss so I'm sure to be an emphasis from DZ this time around

39:24.380 --> 39:28.020
and maybe being a little more aggressive on this top floor trying to disrupt this

39:28.020 --> 39:34.260
clear well first initial attempt there from vaults but he'll fall back almost

39:34.260 --> 39:38.700
gets caught long-angle there from Millie but doesn't quite land the shots are

39:38.700 --> 39:42.900
quiet and there's a small change up this time for DarkZero so they got NJR

39:42.900 --> 39:47.380
playing towards briefing last time on this side was a five-star top floor so now they've kind of

39:47.380 --> 39:51.780
gone with a four one split and they've also brought more micro cells too so they've got three

39:51.780 --> 39:56.580
nitro cells j90 nil is involved so i wouldn't be surprised if dark seratron played a little bit

39:56.580 --> 40:01.700
further back keep in mind the late game defending the site probably in the last minute of the round

40:02.340 --> 40:06.420
within walking on nesta had to be working on the nook over wards bridge but almost

40:07.140 --> 40:11.860
it's not going to be enough because he doesn't land his shot to milley elsewhere goes down to njr

40:11.860 --> 40:19.660
Over the woods, Buntz on that side, Nesta, Headshot, Ontakino, Veronix get through to do it, so now we're starting to get a decent clear on this top field from Outlast.

40:19.660 --> 40:28.240
Pistol will not work though, against J90. Confirms the kill, but Trev comes in, gets the trade, and then it's still good Outlast as they get the reply.

40:28.240 --> 40:37.540
Nevermind, NJR with the impact and certainly makes an impact getting that kill onto Logger. 2v2 into the final 40 seconds, still anyone's round to win.

40:37.540 --> 40:45.540
They sent some really good U2 usage from NJR and that just throw a spanner in the works one less body to throw in towards side here for outlast and if it does come down to it

40:45.540 --> 40:55.540
the plan will essentially transform into a 1 vs 2 now limited U2 for DZ but the extra gun up is going to make this path and vault has looked back to Sky Breeze and there's the shotgun

40:55.540 --> 41:03.540
again devastating over towards green and Trev back with no diffuser, no time and DZ finds success on Bunks

41:03.540 --> 41:09.620
very good round from ducks here I love the way that they adapted from the first

41:09.620 --> 41:13.380
round they changed up their lineup they brought different operators they had a

41:13.380 --> 41:17.580
different mentality in terms of where they wanted to position people more

41:17.580 --> 41:22.300
importantly the change up to with NJR playing site on the Izami he finds a

41:22.300 --> 41:27.580
kill in that round middle portion of the round just when everything was kind of

41:27.580 --> 41:32.340
popping off and so that keeps site control with the defense whereas last

41:32.340 --> 41:36.420
time out opening round five stacked top floor they kind of then lost a couple

41:36.420 --> 41:40.740
players and then the site was vulnerable. So a big adaptation from Dark Zero

41:40.740 --> 41:44.660
nets them that round went three rounds straight take a three one lead and now

41:44.660 --> 41:48.020
it's nervous times for Outlast because they kind of started well. They won the

41:48.020 --> 41:51.540
first round second round came down to the wire couldn't get the plant down

41:51.540 --> 41:56.780
successfully had they done that may have been able to win basement. Maze and

41:56.780 --> 42:01.820
kudos and shooters so do not exist and right now the reality is Dark Zero with

42:01.820 --> 42:03.820
the two-round advantage.

42:08.300 --> 42:13.220
Yeah, it was probably feeling to an extent a little bit hard done by a lot of these rounds have actually

42:13.580 --> 42:17.220
Been rather close margins, but it's in the key moments

42:17.220 --> 42:23.300
It in some of those 50-50s where we're seeing the the experience and the skill from Doug zero really excelled

42:25.060 --> 42:30.020
Several of these rounds, I mean right here a minute ago. They've got the tempo. They're trading into board site

42:30.020 --> 42:36.240
They had a man advantage for a moment there, but then we see a big moment from NJR, the

42:36.240 --> 42:42.040
impact down below to disrupt the rez attempts, then we see the fight up above from Foltz

42:42.040 --> 42:44.520
and that retake of the top four.

42:44.520 --> 42:50.040
Little moments like that going the way of DZ compounding into a round win and it's really

42:50.040 --> 42:54.760
starting to establish this trend now where the early to mid round from Outlast is actually

42:54.760 --> 42:56.960
in my opinion looked quite strong.

42:56.960 --> 43:03.680
DZ their ability to close out rounds and to bring back a small disadvantage for instance has been quite impressive

43:04.200 --> 43:08.120
Yeah, I mean and that's the round in a nutshell right and Jeff finds his kill bunks

43:08.120 --> 43:11.120
And then as you mentioned the impact to the night of res otherwise

43:11.120 --> 43:16.640
It would have been a 3v2 and a 1-1 split for the DZ defenders and things could have then

43:17.320 --> 43:19.320
Go on the wrong way

43:19.600 --> 43:22.840
So some big power plays really from a couple of individual

43:22.840 --> 43:26.840
highlights of Dark Zero Kino in the previous round, NJR in that round, and then

43:26.840 --> 43:30.840
Foltz, Neweas and Jen and I have been very consistent.

43:30.840 --> 43:34.840
I don't know that they've got two rounds to probably find.

43:34.840 --> 43:39.840
That's not going to work that way. Good aggression again from Darkster at these entry positions,

43:39.840 --> 43:43.840
and this is a slaughter in the pit. Three down early.

43:43.840 --> 43:48.840
No quick entries allowed as Outlast are going to fall right into the Dark Zero trap.

43:48.840 --> 43:57.480
The only one left and there's still two minutes and ten seconds and the round's done a 50 second beat down from dark zero

43:57.980 --> 44:02.360
Well, if you thought it was close, it certainly isn't now. It's a four to one lead

44:04.440 --> 44:07.980
Well a quick rounds good round especially if you're a dark zero fan

44:09.400 --> 44:13.480
Just leaning into the util layering on the exterior of the building there pretty straightforward battles

44:13.480 --> 44:15.880
Not really much of a contest there from out last you were

44:15.880 --> 44:23.620
But yeah, split on their attack and then obviously presented no real tradable opportunities

44:23.620 --> 44:24.620
for them.

44:24.620 --> 44:29.820
And so their worries on the primary sites continue.

44:29.820 --> 44:35.660
And if they are to now establish a respectable half-time scoreline of a 2-4, they'll need

44:35.660 --> 44:39.540
to try and find success top-floor.

44:39.540 --> 44:44.140
And we saw that stack against the Kino shotgun was unsuccessful last time out.

44:44.140 --> 44:49.140
So perhaps our last will go for a different attacking pattern in the next round.

44:49.140 --> 44:54.140
I expect the highlight package for round number 5 to be pretty snappy.

44:54.140 --> 44:57.140
These are just so sharp around the map.

44:57.140 --> 45:01.140
Our last not looking close to winning a single battle.

45:01.140 --> 45:07.140
And so one real round that we've had, that was incredibly one-sided.

45:07.140 --> 45:10.140
I think all of the others have been in the contest.

45:10.140 --> 45:15.180
And you can see that in the survivability guys to a lie to a lie to a lie, and then there was a three alive

45:15.180 --> 45:17.180
But I was the round that Kino got the 4k

45:17.660 --> 45:24.020
That round was obviously quite one-sided in the cell courtesy of a big cow play from Kino that that flawless round

45:24.540 --> 45:30.260
Within 50 seconds. We hadn't seen something like that in the first half and that's demoralizing for our loss

45:31.620 --> 45:35.300
Yeah, one last chance one last opportunity got to get his second round. It's

45:35.300 --> 45:46.300
They're still going to be a tricky spot because as much as we've been talking about Dark Zero and Lair getting these four defensive rounds every single time so far, they've also been getting three attacking rounds too.

45:46.300 --> 45:50.300
So they've been able to do the job on the attack. It set them up nicely.

45:50.300 --> 45:56.300
Now without us having got three attacking rounds, this could have been really game on. That's no longer possible.

45:56.300 --> 46:03.300
possible. So you turn around six then with the demos found out that Kino's a dead man.

46:03.300 --> 46:07.300
A different approach but it's Kino on a different part of the map. Oh why not a jump down the

46:07.300 --> 46:13.300
follow up Kino! Absolutely insane right now with the shotgun in hand this man cannot be

46:13.300 --> 46:19.800
stopped. Eight kills now for Kino. Six of them are coming two rounds and he's not done

46:19.800 --> 46:24.640
yet but this round is almost done. Two feet five Trev and Baronex they've got ten kills

46:24.640 --> 46:30.880
between them. They've been the best braggers for outlasts. Surely this is gonna be too much,

46:30.880 --> 46:35.660
clash on the board, lots of utility for Dark Zero still remaining, no trophy Kino, the

46:35.660 --> 46:41.680
Shumiko launch, you've got four Kiva Barriers in the pocket for Jane I know. It's looking

46:41.680 --> 46:53.760
like a 5-1 half is on the cards for Dark Zero, Kino being a big opponent.

46:53.760 --> 47:00.920
Outlast produce something special here though 2v5 the expectation is for dark zero to be very disciplined play into the clash

47:00.920 --> 47:03.640
Layer utility with the tachanka not take any

47:04.640 --> 47:12.340
Unnecessary risk close out this round and enter the second half a five one lead and the opportunity to dominate

47:12.600 --> 47:14.600
here on black

47:18.120 --> 47:21.080
Just under 50 seconds remaining

47:23.760 --> 47:25.000
have not been given a chance.

47:25.000 --> 47:29.840
Dark Serif playing this really nicely in the sense that they're just not giving any free picks, any free looks.

47:30.600 --> 47:33.520
It's forcing this push in, not going to work.

47:33.520 --> 47:34.520
Flames of the beat.

47:34.520 --> 47:36.200
J-No-No has gotten off as well.

47:36.200 --> 47:41.760
Please, Ron, next year as we enter the half, it's a 5-1 beatdown for DZ.

47:47.680 --> 47:51.920
Yep, DZ will be absolutely thrilled with that halftime result.

47:51.920 --> 47:54.920
as we now enter the Roll Swap timeout.

47:56.920 --> 48:01.920
Well, Laxing, we've seen some round defining moments so far.

48:01.920 --> 48:03.920
What has jumped out to you at this point?

48:03.920 --> 48:06.920
I mean, I will say round one was a great setup.

48:06.920 --> 48:07.920
It was a great post plan.

48:07.920 --> 48:09.920
It was a great execute from Outlast.

48:09.920 --> 48:13.920
But again, this is what we see time and time again with these newer teams

48:13.920 --> 48:16.920
is they have the rights to just be able to this unknown entity

48:16.920 --> 48:20.920
and they just get taken over when a team understands what they're doing.

48:20.920 --> 48:24.440
what's they're doing. Dark Shield has done really good, but I really want to take a look at round two,

48:24.440 --> 48:28.520
in particular, and I have immediately following up with another round. That round two with the Ella

48:28.520 --> 48:34.440
Grishmont, I mean that literally saved them. That could have maybe changed, you know, shifts in mental

48:34.440 --> 48:40.680
anything. The fact that this Grishmont comes in at the very last second, I mean it was a beautiful

48:40.680 --> 48:46.840
play from NGR to have this pop and secure this round was insane. And then pushing that past even

48:46.840 --> 48:52.040
further into round four. I mean, if there's one player that you don't want to go toe to toe with

48:52.040 --> 48:59.080
shotgun for shotgun, it's going to be Kino every single time. I don't know how he does it. He makes

48:59.080 --> 49:03.960
this shotgun almost feel as if it's a sniper rifle at this point with the way that he plays it. And

49:03.960 --> 49:09.640
Kino just looks like he's back to 18 year old Kino. Grandi, he looks like he's 18 and kid doesn't age

49:09.640 --> 49:15.720
today in his life. But fact of the matter is Kino is looking like a key piece of this

49:15.720 --> 49:16.840
DZ transfer.

49:16.840 --> 49:22.440
And we're watching these rounds saying how can so many highlight plays come from just

49:22.440 --> 49:26.280
individual players. And yes, it is great players being put in these positions, but a lot of

49:26.280 --> 49:31.120
it comes down to the strategy. And that's what we're seeing happen. It's just a strategy

49:31.120 --> 49:34.960
difference. Outlast is coming into it with good game plans. They understand what they

49:34.960 --> 49:39.960
want to go for, but DarkZero adapts, they also understand what Outlast is going for.

49:39.960 --> 49:43.960
They'll have countermeasures prepared, NJR being able to stay alive.

49:43.960 --> 49:47.960
Yes, there's not many scenarios where he can get a Grisma to be able to stop the plant,

49:47.960 --> 49:52.960
but if that case occurs, he's in the position, he's on Ella for that reason.

49:52.960 --> 49:58.960
These players are put in situations to thrive, and Outlast hasn't thought past that initial first start.

49:58.960 --> 50:02.960
And that is just an experience difference, and I'm sure Outlast, again, is going to go back

50:02.960 --> 50:07.920
back and be able to understand where their attacks went wrong. Now they're going to defense.

50:07.920 --> 50:12.800
I would love to see Outlast adapt a little more. Don't be so hard stuck onto the game

50:12.800 --> 50:16.120
plan because they came into it with a good game plan, but we all know once you're in

50:16.120 --> 50:18.360
the server, situations change.

50:18.360 --> 50:24.520
Well, four rounds down for Outlast. Dark Zero on the other hand, clearly still thriving.

50:24.520 --> 50:28.520
guys, Zenex, back to you.

50:28.520 --> 50:29.760
Thank you very much, boys, as we

50:29.760 --> 50:30.960
headed to the second half.

50:30.960 --> 50:34.160
It's a big task now set out for Outlast.

50:34.160 --> 50:36.160
Essentially, you want to probably get off

50:36.160 --> 50:39.520
to maybe three, four round win streak at that scoreboard

50:39.520 --> 50:42.520
back into a repairable position.

50:42.520 --> 50:44.360
5-1 lead to Dark Zero.

50:44.360 --> 50:46.780
And as spoken before, they've already

50:46.780 --> 50:49.040
played this map two times prior, guys,

50:49.040 --> 50:52.400
and three attacking rounds in both of those instances.

50:52.400 --> 50:53.880
They only need two.

50:53.880 --> 51:00.880
now, which puts them in a very solid position and will continue to put them at the top of

51:00.880 --> 51:01.880
they've been.

51:01.880 --> 51:06.840
Yes, only commanding and it's very tricky to envision an outlast comeback barring some

51:06.840 --> 51:11.120
big adaptations from them in the mid-round as POTS was alluding to at the end of his

51:11.120 --> 51:12.120
point there.

51:12.120 --> 51:15.640
Outlast's fundamental game plan has actually looked pretty decent and they all look to

51:15.640 --> 51:19.480
mid-grounds have affected that, but when DZ, a phono-spanner in the works, have been in

51:19.480 --> 51:24.200
right positions for the clutch, etc, and extra power positions late round. That's where Outlast

51:24.200 --> 51:28.040
have just looked a little short of the bike, and it's only fine margins. Again, I don't think the

51:28.040 --> 51:32.200
rift has probably been as big as even I expected heading into this matchup, but small differences

51:32.200 --> 51:38.440
at this level, NALs, so, so competitive domestically, they can make a big, big difference. So hopefully

51:38.440 --> 51:41.880
we can see a little bit more of that here defensively on there. Perhaps they'll feel a little bit more

51:41.880 --> 51:47.080
comfortable. Hopefully, though, they don't feel too demoralized after that first halfway. Again,

51:47.080 --> 51:51.000
They got off to a strong start, but easy but then able to flex their muscles

51:54.760 --> 51:59.400
Now I was play cloud nine and then SSG with their last two playdays

51:59.400 --> 52:03.440
They'll need to find wins and most importantly probably against cloud nine

52:04.560 --> 52:10.920
Really had their bite. They had that actually for playday two is our last play took a day off and here

52:10.920 --> 52:12.920
They are again that had that time

52:13.440 --> 52:15.440
to find a respawn

52:15.440 --> 52:23.040
But it's all Dark Zero on lead, J90 opening pick, viewers follow up on to Nestor, sorry

52:23.040 --> 52:25.440
on to Millie, Nestor falling first.

52:25.440 --> 52:27.440
And it's a two player advantage again.

52:27.440 --> 52:31.280
And you have to wonder where the shift has really come from, it seems to be from Dark

52:31.280 --> 52:35.440
Zero's side, they've gotten far more aggressive as the game has progressed.

52:35.440 --> 52:40.200
The first couple of rounds they were certainly a bit more sitting back and allowing Outlast

52:40.200 --> 52:41.200
to take space.

52:41.200 --> 52:47.120
Picks back though for Outlast. On the defense, they too look for a bit of counter aggression and it worked.

52:47.120 --> 52:55.240
Pays dividends. They got on the front foot, found two picks back after Dark Zero wanted to get aggressive early in the first round of the second half.

52:56.240 --> 53:01.760
Now suddenly 90 seconds left, 3v3. Good position to be in right now. Outlast, hand stabilised.

53:04.800 --> 53:10.240
Absolutely, NJR. There isn't a position to look through over towards Mez. Almost caught a timing there.

53:11.200 --> 53:18.200
They do have time on their side. 70 seconds to work with here. Newers with a couple of targets available as well on death mark.

53:18.200 --> 53:21.200
And now control over towards mezz.

53:21.200 --> 53:27.200
Can DarkZero now connect the thoughts and try and think about positioning potentially for a plant?

53:27.200 --> 53:30.200
Or maybe even consider flooding Dean with a halogen.

53:32.200 --> 53:37.200
And they have time as well like you mentioned. Keep a barrier for the Dronix holding deep master.

53:37.200 --> 53:40.200
You've still got two gaspades of trap. Those are gonna be super important.

53:40.200 --> 53:48.200
Just to be able to try and buy some more time for our last throw those at the doorway positions, you could save them for a potential plant towards Mars as well.

53:48.200 --> 53:55.200
Veronica is moving around nicely, that plant going down inside of Mars, this is where Chav's going to get those gaspaves over if possible.

53:55.200 --> 54:01.200
So much pressure though going out from both, the plant will go down successfully but Dark Zero is still not using those gaspaves.

54:01.200 --> 54:07.200
Not being able to find a good angle to get usage out of that utility, Nua's is going to go down.

54:07.200 --> 54:12.560
Now, it's a start over towards Opps and Mez for DZ.

54:12.560 --> 54:14.920
NJ with a tight angle, Fox a little wide up.

54:14.920 --> 54:17.160
We'll see if Outlast can hit these trades.

54:17.160 --> 54:20.400
They need to push forward as 18, as 3.

54:20.400 --> 54:20.900
Oh, good.

54:20.900 --> 54:23.160
He's got a gas babe, actually, for the retake.

54:23.160 --> 54:24.720
Volz is going to go down because of it.

54:24.720 --> 54:26.640
Now, holding by himself is NJR.

54:26.640 --> 54:28.120
He just sits inside of the gas.

54:28.120 --> 54:30.520
Trev has played this perfectly.

54:30.520 --> 54:33.800
Instead of using those gas babes to deny the plant,

54:33.800 --> 54:35.240
he uses it for the retake.

54:35.240 --> 54:39.480
he goes eight four saves the

54:39.480 --> 54:41.480
round for outlast. A solid

54:41.480 --> 54:43.480
close to the realm as they are

54:43.480 --> 54:45.480
back in the winner position for

54:45.480 --> 54:47.480
the first time since the opening

54:47.480 --> 54:49.480
round of this match. Two to five

54:49.480 --> 54:51.480
a long way back, but a good sign

54:51.480 --> 54:53.480
of life for outlast. Yeah, they

54:53.480 --> 54:55.480
got themselves in a little bit of

54:55.480 --> 54:57.480
a tricky position there. Had it

54:57.480 --> 54:59.480
not been for the gas baby could

54:59.480 --> 55:01.480
have played out quite differently.

55:01.480 --> 55:02.480
Surely had afforded themselves

55:02.480 --> 55:04.480
the man advantage, but those

55:04.480 --> 55:10.880
And so whilst maybe the smokes could have been used for plants and all they still provided really good value in

55:11.260 --> 55:14.200
That round for the retake as you mentioned

55:14.720 --> 55:19.040
Trapping DZ over towards that ops slash mez position

55:19.880 --> 55:24.480
And akin to the first half outlast dude claimed that first round. It's now about rolling that

55:24.960 --> 55:29.000
Moment of course easy got off to a decent start. I don't know with this particular look and

55:29.000 --> 55:36.000
Of course they did eventually get that plant down able to negate the goyos for instance that were on side

55:36.000 --> 55:38.000
They were able to get the hard bridge to work before that

55:39.000 --> 55:44.000
But unfortunately, yeah that gas pipe was very very effective in the post

55:49.000 --> 55:53.000
I'm just going to have about one round at a time mentality if you're out last you've won

55:54.000 --> 55:57.000
Definitely one of the more comfortable defensive sites on let

55:57.000 --> 56:02.240
There you go be pressured elsewhere though, but so far it's been a really good game from

56:02.240 --> 56:07.520
Jeff Mark VIII and IV, but even just outside of the numbers, positioning, utility usage,

56:07.520 --> 56:16.800
gunfong subgrouping for the 8th round, now last election to not go basement, and it was

56:16.800 --> 56:20.600
on to the solid state.

56:20.600 --> 56:25.760
So we didn't get time to talk about the fans, but triple shield band with the Blackbeard

56:25.760 --> 56:29.200
Monty Clash all taken off the board in the mirror as well.

56:32.960 --> 56:37.440
Yeah, so it does leave the wall denial available here for our last, but they elected not to lean

56:37.440 --> 56:42.240
into that route for this particular round. It's rather trap-heavy, then you have the ward

56:42.240 --> 56:47.600
into counteracts, some of the more common smoke deployments and flash dumps that can occur on

56:47.600 --> 56:54.160
this particular site. It can also be layered on the top floor and that's where it wouldn't be

56:54.160 --> 56:58.280
be situated at least at the opening portion here off of round number eight. As you can

56:58.280 --> 57:03.080
see, a lot of blue outlines here on the top floor currently. In fact, every single player

57:03.080 --> 57:09.360
from the outlast defense situated above, that's easy, we'll back themselves in to go for this

57:09.360 --> 57:13.720
map. Clear to have good information gathering potential with the solid snake and the doc

57:13.720 --> 57:20.080
can be duo. Double specialist brings here to clear a lot of this utility as well.

57:20.080 --> 57:26.480
The logic bomb rings out from Kino, that's being slower paced around.

57:26.480 --> 57:31.560
But that's good news if you're outlasted, you're happy with this pace that's being

57:31.560 --> 57:32.560
set.

57:32.560 --> 57:37.360
Foxy have not really been able to fully dislodge this top floor, it might now opt to go a little

57:37.360 --> 57:42.000
bit more horizontally, put pressure over the ward's bunks of briefing Kino and start that

57:42.000 --> 57:43.000
corridor.

57:43.000 --> 57:48.240
You know, it's just the opt to slip through from Maser to Master and NJR now on the move

57:48.240 --> 57:52.240
as well, but still disagrees with what Mayan loses his life to Logger.

57:52.240 --> 57:56.800
You know, Jada, I don't know if I can kill Zell when DarkZero out just cleaned up, they've

57:56.800 --> 58:00.000
just pushed right into Outlast.

58:00.000 --> 58:07.440
Aggression, best serve called by DarkZero, and they've got multiple match points now.

58:07.440 --> 58:14.040
Now, I think that round is well really demonstrating that Solid Snake isn't just a one-trick podium

58:14.040 --> 58:19.720
In terms of solo lurk, entry potential, it can be a really effective tool at gathering

58:19.720 --> 58:24.240
a lot of information and provided that your communication skills are good enough, you

58:24.240 --> 58:29.360
can relay that really quickly and effectively, essentially live pinging them to the rest

58:29.360 --> 58:30.360
of the team.

58:30.360 --> 58:34.960
And when you're going for counter-attacks like that or split pushes where it's two angles,

58:34.960 --> 58:38.200
looking to meet in the middle and you have that set information kind of in the middle

58:38.200 --> 58:40.960
of the sandwich, it could be really, really effective when we saw that play out there

58:40.960 --> 58:45.760
really nicely from DZ. Sure, early round and the pacing of the momentum may have been a

58:45.760 --> 58:50.960
little bit slower, but it doesn't matter when you're building up to an attack like that.

58:50.960 --> 58:56.960
And with it, they now have four opportunities to close this out in regulation.

58:58.960 --> 59:02.960
I've been the better team. Dark Zero wants to get a really strong on-layer.

59:02.960 --> 59:12.960
I wonder what point teams will just bend about that question mark, to be certainly for Outlast

59:12.960 --> 59:19.160
allowing there to be the best that we go through at the best of one, but we kind of spoke about

59:19.160 --> 59:21.680
before I think you touched on it in terms of counter-strattling and you know they had

59:21.680 --> 59:25.400
the playday off, they probably would have hazarded the guests, Dark Zero would be obviously

59:25.400 --> 59:28.800
warm and happy to go to Lair again, you put the work in, you try and figure out how can

59:28.800 --> 59:30.800
We stopped them on this map and we give it a go

59:31.360 --> 59:33.560
Hasn't quite worked out all rounds down

59:35.080 --> 59:38.720
From outlast overall the scoreboard very reflective of the game darks here

59:39.600 --> 59:41.600
That means to be

59:42.000 --> 59:46.300
Teamwork and synergy Kino's put in a superstar performance 11 and 5

59:48.680 --> 59:51.080
4k back in third round

59:51.080 --> 59:58.640
He's also going 4-0 on entry, a smile which is incredibly impressive and that's put him

59:58.640 --> 01:00:04.760
up currently to a 149 EPS and Kino hasn't you know typically been known as the player

01:00:04.760 --> 01:00:09.520
to post big numbers, can have good moments, don't get it twisted, certainly internationally

01:00:09.520 --> 01:00:14.440
he has had some but you know to put in a performance like this in a matchup that should

01:00:14.440 --> 01:00:18.440
I'll take the pick quite one-sided, will be a nice sort of confidence boost, of course.

01:00:26.200 --> 01:00:32.840
Logger goes down earlier to J90, who himself is having a very good game, 9-3 open with Gilt.

01:00:33.640 --> 01:00:38.200
Guessing his second, he's now 2-0 on entry as well, and that's where it's been really dominant.

01:00:38.200 --> 01:00:44.280
Entries 1 for Dark Zero since round 3, all the way now to this match point,

01:00:44.280 --> 01:00:50.360
Nights round that had every opening kill double down on to Veronica walking around the doorway

01:00:50.920 --> 01:00:55.760
Unsuspecting J90 losing this battle though to Nesta much needed kill from the thorn

01:00:56.520 --> 01:01:02.360
Keeps the round alive and in the match we're outlast 3v4. Docs are still with the extra player advantage

01:01:04.480 --> 01:01:11.400
Split looking defense right now for outlasts merely just gonna fall back plate blue stairs and hold this position with the keeper barriers

01:01:11.400 --> 01:01:17.400
They're likely to try and play for life and that will help the nitro come down below.

01:01:17.400 --> 01:01:23.400
Treadback on to Nurez, takes the snake off the board and gets some of the 8th probe gathering potential now for DZ.

01:01:23.400 --> 01:01:25.400
We could come into question.

01:01:25.400 --> 01:01:28.400
They may have a couple of drones still remaining though. Strong Verts playoff.

01:01:28.400 --> 01:01:32.400
Three candellas critically. They'll be able to lay a utility into site, take space.

01:01:32.400 --> 01:01:35.400
And I think Milly's sensing that it's fallen back.

01:01:35.400 --> 01:01:39.400
Nester in the meantime though has made himself into bunks.

01:01:39.400 --> 01:01:42.480
So there is now potential pressure up above with the mid-ground retake.

01:01:43.240 --> 01:01:45.800
Three flashes too, between Folds and NJR.

01:01:46.320 --> 01:01:48.640
Two of those Kandellas were just thrown from Keynote.

01:01:51.400 --> 01:01:53.520
25 seconds, still a decent amount of time.

01:01:53.800 --> 01:02:00.560
And even with next to potentially going up above, NJR watching beautifully on the blank.

01:02:00.560 --> 01:02:03.280
Why is the easy angle ultimately from above?

01:02:03.600 --> 01:02:06.360
It's all too easy in the end for Darkseer, or it's down to Treven.

01:02:06.360 --> 01:02:09.460
He's been sensational for Outlast so far in this match.

01:02:09.460 --> 01:02:13.940
Eight seconds to goal to the 19-0 from getting this plant down successfully.

01:02:13.940 --> 01:02:18.000
Gets one on to NJR, can't beat out Fultz though as Dark Zero.

01:02:18.000 --> 01:02:20.000
Cleanhouse on land.

01:02:20.000 --> 01:02:27.000
7-2 results against Outlast, which keeps Outlast in that unfortunate fifth place position for Dark Zero, though.

01:02:27.000 --> 01:02:29.000
Top spot still there.

01:02:29.000 --> 01:02:32.660
Yeah, absolutely. They continue their march forward here.

01:02:32.660 --> 01:02:37.940
And as you alluded to before, I do wonder from this point onwards, how many times do we see DZ

01:02:38.500 --> 01:02:42.900
play layer here in kickoff because it looks so strong for them and that has a really,

01:02:42.900 --> 01:02:48.420
really clean shake. And it certainly has. Well, the first map of the day goes the way of DZ for us to

01:02:48.420 --> 01:02:50.420
go the way of the break.

01:07:02.660 --> 01:07:04.660
I

01:07:32.660 --> 01:08:01.480
Well, DarkZero, it is very clear that they are content to just keep on rolling through

01:08:01.480 --> 01:08:08.600
some of these newer teams. No problem at all taking down Outlast, a 7-2 absolute statement

01:08:08.600 --> 01:08:12.680
that DarkZero are continuing to make. Lax, we talked a lot about Outlast, right? Hoping that

01:08:12.680 --> 01:08:16.760
they would maybe start to get their feet under them here, but it was clear that DarkZero were

01:08:16.760 --> 01:08:22.680
just too tall of a task for them to overcome. Yeah, definitely. I mean, for one, I do have to

01:08:22.680 --> 01:08:27.160
start being a little more critical of the newer teams and their choices, the decisions that they

01:08:27.160 --> 01:08:31.520
they make and I think honestly going to layer three times in a row allowing Darkseod to find

01:08:31.520 --> 01:08:35.040
comfort. I mean that's really the last thing you want to do as a newer team is giving these

01:08:35.040 --> 01:08:40.320
more experienced teams comfort. You know you shouldn't allow them that opportunity to really

01:08:40.320 --> 01:08:44.600
get an understanding. Me and Fox already know game days are the best days to work on maps

01:08:44.600 --> 01:08:49.080
even if Lair wasn't DZ's one of the best maps. Two times in a row now they've shown why they

01:08:49.080 --> 01:08:53.520
beat these teams and for it to go to a third and they look even more dominant than they

01:08:53.520 --> 01:08:58.240
did the others. It really begs the question of me without last. What was the real prep

01:08:58.240 --> 01:09:03.420
going into this matchup? What did they see differently? I will say I did like the bands

01:09:03.420 --> 01:09:06.780
that did come from them in comparison to the other two teams that challenged easy, but

01:09:06.780 --> 01:09:12.020
still it does lead me to question really why was the choice and was it just because that

01:09:12.020 --> 01:09:17.620
they had two days to go over and try to extract from and then implement that just ended up

01:09:17.620 --> 01:09:20.620
again just looking worse than the other two opponents previous.

01:09:20.620 --> 01:09:24.820
I mean, it gives you confidence when you have that footage to be able to go off of.

01:09:24.820 --> 01:09:25.820
But you saw it.

01:09:25.820 --> 01:09:29.780
DZ didn't really change much from what they showed in the layer of the previous two days.

01:09:29.780 --> 01:09:33.000
We still saw Kino on those famous stairs where he got his first ace.

01:09:33.000 --> 01:09:35.080
We saw NJR playing the same spots.

01:09:35.080 --> 01:09:36.420
They're very comfortable on that map.

01:09:36.420 --> 01:09:40.180
They know that they didn't need to change too much because Outlast was going to make

01:09:40.180 --> 01:09:41.500
the mixtakes themselves.

01:09:41.500 --> 01:09:46.660
And that was really all it took when it came to the late rounds of those halves.

01:09:46.660 --> 01:09:48.660
Outlast was just dying left, right, and center.

01:09:48.660 --> 01:09:53.420
The way that Dizzy would explode onto the site from every angle, Outlast just got overwhelmed

01:09:53.420 --> 01:09:54.820
and that was the biggest downfall.

01:09:54.820 --> 01:09:55.820
The bands were good.

01:09:55.820 --> 01:10:01.540
I do like the audiology that they came into it and they had about two decent rounds.

01:10:01.540 --> 01:10:05.500
It's not much for Outlast, but that being said, it's more than none.

01:10:05.500 --> 01:10:11.540
And that's one step after the other that they have to keep taking and go back into the lab

01:10:11.540 --> 01:10:13.180
and focus up on that.

01:10:13.180 --> 01:10:16.460
Well, I think we're reaching for some trust now.

01:10:16.460 --> 01:10:20.420
It is really not much to say DZ beat up on a bad team.

01:10:20.420 --> 01:10:21.940
Yes, and I don't want to play DZ.

01:10:21.940 --> 01:10:25.740
Yeah, DZ did their job another day in the office, out last.

01:10:25.740 --> 01:10:26.240
Sure.

01:10:26.240 --> 01:10:27.100
Also did their job.

01:10:27.100 --> 01:10:27.740
They lost.

01:10:27.740 --> 01:10:29.700
They're learning.

01:10:29.700 --> 01:10:31.860
It's really as simple as that.

01:10:31.860 --> 01:10:34.460
There were some bright spots if you really

01:10:34.460 --> 01:10:35.580
wanted to pick it apart, right?

01:10:35.580 --> 01:10:38.580
We complimented TrevMax performance, right?

01:10:38.580 --> 01:10:41.620
As an IGL, also being able to put up some good numbers.

01:10:41.620 --> 01:10:43.860
And he was at least present throughout this game.

01:10:43.860 --> 01:10:48.540
But like you said, without going overboard on the praise of DarkZero because they are

01:10:48.540 --> 01:10:54.460
continuing to beat up on these younger teams, I mean, they did play another good layer,

01:10:54.460 --> 01:10:57.700
another day, another successful win on the very same map.

01:10:57.700 --> 01:11:02.780
Listen, at the end of the day, even for TrevMax's performance, to still have a really good game

01:11:02.780 --> 01:11:06.820
against a top team, at the end of the day when push comes to shove, the team makes roster

01:11:06.820 --> 01:11:10.500
changes, it does put Trev in a very good spot of being like, okay, you know, he can go

01:11:10.500 --> 01:11:14.500
go to show each and every single game these players should strive to be their

01:11:14.500 --> 01:11:17.020
best which I'm sure they are not discrediting saying that they aren't

01:11:17.020 --> 01:11:21.740
but again it's it is a learning curve it is an experience versus an experience

01:11:21.740 --> 01:11:25.940
but things do have to change at a rapid pace especially more than ever that we

01:11:25.940 --> 01:11:30.300
are in an accelerated stage now that everything is going to be faster pace

01:11:30.300 --> 01:11:34.620
so it is going to be a lot more pressure and these players can't succumb to the

01:11:34.620 --> 01:11:38.540
pressure so I don't want to harp on them too much I just want to see what the

01:11:38.540 --> 01:11:42.500
the next day will look like for them and kind of really get behind something that is more

01:11:42.500 --> 01:11:46.220
tangible than what we've seen from day one to day two of their players.

01:11:46.220 --> 01:11:47.300
I couldn't agree more.

01:11:47.300 --> 01:11:49.900
I mean, I do like that we highlight a Tremac.

01:11:49.900 --> 01:11:50.900
He is a great player.

01:11:50.900 --> 01:11:55.180
He's been in the scene for a while to be having such good performances while also being the

01:11:55.180 --> 01:11:57.620
IGL of a brand new team to the league.

01:11:57.620 --> 01:12:01.420
It's a very difficult task to be able to juggle all of these options.

01:12:01.420 --> 01:12:04.340
So that being said, him just showing up and doing the best.

01:12:04.340 --> 01:12:07.260
That's the first step in the right direction for Outlast.

01:12:07.260 --> 01:12:11.320
If you look at the rest of our schedule, it really does get a little bit easier.

01:12:11.320 --> 01:12:13.480
They're playing also brand new built teams.

01:12:13.480 --> 01:12:15.420
They got C9 and SSG coming up.

01:12:15.420 --> 01:12:20.020
So they had to go through the gauntlet at first and lose those difficult games

01:12:20.020 --> 01:12:21.060
and learn from it.

01:12:21.060 --> 01:12:26.220
And now they're in a great position to be able to go up against C9 and SSG.

01:12:26.460 --> 01:12:30.060
As for Dark Zero again, another day in the office, I'm excited to see them

01:12:30.320 --> 01:12:32.860
continue their reign of terror as they play.

01:12:33.120 --> 01:12:34.920
Oh, they look like a weaker wild card.

01:12:34.920 --> 01:12:36.500
Let me not on land either.

01:12:36.500 --> 01:12:39.740
Yeah, I mean, it only helps Dark Zero.

01:12:39.740 --> 01:12:41.240
It only helps Dark Zero.

01:12:41.240 --> 01:12:42.940
If they just keep playing Lair, then they

01:12:42.940 --> 01:12:46.020
get to the bracket playoffs to be able to make Salt Lake City,

01:12:46.020 --> 01:12:47.780
and you have no information on them,

01:12:47.780 --> 01:12:49.740
that's a scary Dark Zero to go up against.

01:12:49.740 --> 01:12:51.220
And someone's going to have to start

01:12:51.220 --> 01:12:53.860
to vary out the map pick, at least against Dark Zero.

01:12:53.860 --> 01:12:55.580
But we were talking about this lack.

01:12:55.580 --> 01:12:58.020
There was a moment you wanted to point out in round 7

01:12:58.020 --> 01:13:01.260
of this game to kind of showcase how things were playing out

01:13:01.260 --> 01:13:02.500
for both of these teams.

01:13:02.500 --> 01:13:04.920
Yeah, both myself and Fox really kind of like

01:13:04.920 --> 01:13:07.200
something about a hoddable awe of what was going on here.

01:13:07.200 --> 01:13:09.920
We really wanted to see how they were going to be able to play this retake.

01:13:09.920 --> 01:13:13.360
And Trev, again, did a very good job at isolating these players,

01:13:13.360 --> 01:13:15.800
forcing them out of position, choking them with these smokes,

01:13:15.800 --> 01:13:17.920
and they played it really well for that post plan

01:13:17.920 --> 01:13:19.680
and being able to go for that retake.

01:13:19.680 --> 01:13:22.240
That is stuff that I do like to see as much as we did say.

01:13:22.240 --> 01:13:23.920
We don't want to glaze DZ too much.

01:13:23.920 --> 01:13:26.360
We do want to give outlasts some sort of respect.

01:13:26.360 --> 01:13:28.120
And I really think that round in particular

01:13:28.120 --> 01:13:30.560
showcased what this team has potential of

01:13:30.560 --> 01:13:34.040
and what it can slowly manifest and turn into.

01:13:34.040 --> 01:13:39.080
Of course, being able to isolate the three remaining GZ players with the smoke canisters,

01:13:39.080 --> 01:13:43.380
clearly he's got a brain on him, he's able to hit those shots, and that's that instills confidence.

01:13:43.380 --> 01:13:46.320
You're able to keep up that performance against these teams.

01:13:46.320 --> 01:13:51.360
Outlasts as a whole can slowly get better, but for TREVMAC, it just shows this guy's the limit,

01:13:51.360 --> 01:13:56.760
especially when the NAAL has a very limited IGL pool, especially rookie IGL pool.

01:13:56.760 --> 01:14:02.640
So him showing that it only increases his stock as a player as well.

01:14:02.640 --> 01:14:06.400
Well, the second team that made it through the Challenger series just a couple of weeks ago,

01:14:06.400 --> 01:14:11.200
one of 30, they're going to be playing in our next game as they take on 100 Thieves,

01:14:11.200 --> 01:14:16.000
a battle of two teams that, well, we could see a very competitive matchup.

01:14:16.000 --> 01:14:19.440
Don't go anywhere, it's one of 30, 100 Thieves when we come back.

01:14:32.640 --> 01:14:43.640
I'm breaking next and I'm riding out.

01:14:43.640 --> 01:14:45.640
Gonna get all the stuff in my running out.

01:14:45.640 --> 01:14:48.640
Cause I can't get down from the ground enough.

01:14:48.640 --> 01:14:51.640
I'ma keep it going till I ain't one left.

01:14:51.640 --> 01:14:58.640
I'ma keep it going, I'ma keep it going,

01:14:58.640 --> 01:15:00.640
I'ma keep it going for it.

01:15:00.640 --> 01:15:02.640
I'ma keep it going for it.

01:18:58.640 --> 01:19:16.080
of 30. Take on 100 thieves in

01:19:16.080 --> 01:19:17.720
our second matchup of the

01:19:17.720 --> 01:19:19.280
third day of kickoff. I guess

01:19:19.280 --> 01:19:20.400
this one is technically the

01:19:20.400 --> 01:19:21.560
last match before we are

01:19:21.560 --> 01:19:24.200
officially halfway through the

01:19:24.200 --> 01:19:25.280
group stage. But as we talked

01:19:25.280 --> 01:19:26.880
about this one of 30 team,

01:19:26.880 --> 01:19:28.280
maybe we didn't have the highest

01:19:28.280 --> 01:19:34.160
expectations coming in, but lacks day one match number one against Shopify Rebellion.

01:19:34.160 --> 01:19:39.400
This team impressed us highly going all the way to overtime and making it look like they

01:19:39.400 --> 01:19:42.360
are going to be a fierce competitor all stage long.

01:19:42.360 --> 01:19:43.360
Yeah, absolutely.

01:19:43.360 --> 01:19:45.080
They've really been delivering on all fronts.

01:19:45.080 --> 01:19:48.760
I've been impressed with every single player on this team, especially the newer guys from

01:19:48.760 --> 01:19:50.800
Mike W. Volsper and Sylo.

01:19:50.800 --> 01:19:54.280
Even in their match yesterday versus M80, I said in the early bits of this that I was

01:19:54.280 --> 01:19:55.960
really impressed with the game plan that they had.

01:19:55.960 --> 01:20:00.160
It was to get aggressive, get those early picks in the favor, fall back onto those layers.

01:20:00.160 --> 01:20:03.840
And individually, it's always easy to look at these new players and focus on who's getting

01:20:03.840 --> 01:20:06.160
the most kills, who's making these plays happen.

01:20:06.160 --> 01:20:10.280
I'm more fixated on the fact of what are these players doing in these moments?

01:20:10.280 --> 01:20:11.600
What's the decisions that they're making?

01:20:11.600 --> 01:20:14.880
I highlighted even that first clutch from Sylo, that 3K.

01:20:14.880 --> 01:20:17.080
It was his split second decision making.

01:20:17.080 --> 01:20:19.840
That's things that I'm looking at whenever I'm watching these new players.

01:20:19.840 --> 01:20:22.160
Yes, if they frag and get a ton of kills, that's great.

01:20:22.160 --> 01:20:25.840
But I really want to see the little intricacies that these players bring to the table.

01:20:25.840 --> 01:20:27.280
So far, I have been impressed.

01:20:27.280 --> 01:20:30.760
However, as I said, I do have to be far more critical.

01:20:30.760 --> 01:20:33.360
I can't just focus on yes, they're going toe to toe

01:20:33.360 --> 01:20:34.520
with some of these teams.

01:20:34.520 --> 01:20:36.440
Yes, they're getting some rounds underneath their belt.

01:20:36.440 --> 01:20:38.640
I need to see adaptations happen.

01:20:38.640 --> 01:20:41.720
I need to see Bino really fall into his IGL role

01:20:41.720 --> 01:20:42.880
and lead these players.

01:20:42.880 --> 01:20:45.480
I need to see mid to late rounds and understanding

01:20:45.480 --> 01:20:48.280
and a direction of, OK, here's the hurdle.

01:20:48.280 --> 01:20:50.000
Here's the obstacle that's in front of them.

01:20:50.000 --> 01:20:52.200
What are we doing to put that into our favor?

01:20:52.200 --> 01:20:54.560
What are we doing to get these rounds underneath our belt

01:20:54.560 --> 01:20:56.000
so we can close out these games.

01:20:56.000 --> 01:20:57.560
That's what I want to see going into this game.

01:20:57.560 --> 01:21:00.080
I can't hold on to two or three rounds where it looked great

01:21:00.080 --> 01:21:03.440
and then immediately collapsing the next five rounds.

01:21:03.440 --> 01:21:05.720
I mean, we can highlight the good individual players.

01:21:05.720 --> 01:21:07.360
And when they have a brain, that's

01:21:07.360 --> 01:21:10.000
what sets aside a player that can be in T2 to T1.

01:21:10.000 --> 01:21:12.720
And clearly, the one of 30 players absolutely have.

01:21:12.720 --> 01:21:15.080
And we're not holding them in the same light

01:21:15.080 --> 01:21:17.600
that we're holding out last because they have Packer

01:21:17.600 --> 01:21:18.000
and Bino.

01:21:18.000 --> 01:21:19.520
They have that experience.

01:21:19.520 --> 01:21:21.600
They have players that have been in T1

01:21:21.600 --> 01:21:23.400
for a little bit bouncing in and out.

01:21:23.400 --> 01:21:25.820
So they should be able to get on the right track

01:21:25.820 --> 01:21:27.700
when it comes to the adaptation,

01:21:27.700 --> 01:21:30.420
especially when it comes to losing opening kills.

01:21:30.420 --> 01:21:33.220
You shouldn't have to rely on brand new rookies

01:21:33.220 --> 01:21:35.220
to be put in these clutch situations,

01:21:35.220 --> 01:21:36.540
especially when you're having rounds

01:21:36.540 --> 01:21:38.060
where you win so flawlessly.

01:21:38.060 --> 01:21:40.500
Consistency is the next target of attack

01:21:40.500 --> 01:21:42.740
for one of 30 that we'd love to see

01:21:42.740 --> 01:21:43.820
when it comes to the individuals.

01:21:43.820 --> 01:21:45.300
We know that they're going to show up,

01:21:45.300 --> 01:21:47.260
but the strategy and the consistency,

01:21:47.260 --> 01:21:49.540
and I think it's safe to say that we need

01:21:49.540 --> 01:21:50.980
to see some type of wins,

01:21:50.980 --> 01:21:52.980
because I'm sure we're in the same boat lax

01:21:52.980 --> 01:21:56.940
where regardless of, it doesn't matter how close they keep it.

01:21:56.940 --> 01:22:00.500
If they lose today, let alone continuously keep losing,

01:22:00.500 --> 01:22:02.380
we're not gonna be seeing them much further

01:22:02.380 --> 01:22:04.960
because if they lose against 100 Thieves,

01:22:04.960 --> 01:22:07.460
I can't imagine them beating any of the other teams

01:22:07.460 --> 01:22:10.340
left in their way to get some points under their belt.

01:22:10.340 --> 01:22:11.580
I completely agree.

01:22:11.580 --> 01:22:14.300
Right, as you mentioned, this is kind of that real test,

01:22:14.300 --> 01:22:18.340
right, they had good games against two very good teams,

01:22:18.340 --> 01:22:19.620
but against 100 Thieves now,

01:22:19.620 --> 01:22:21.940
a team that has looked a little bit weaker.

01:22:21.940 --> 01:22:24.700
This is where you really want to see one of 30 step it up.

01:22:24.700 --> 01:22:26.240
But speaking of 100 Thieves, right?

01:22:26.240 --> 01:22:29.440
This is a team that also needs to step it up.

01:22:29.440 --> 01:22:30.700
We know they can do it.

01:22:30.700 --> 01:22:33.940
I mean, all of these guys, Fox, they've got this experience.

01:22:33.940 --> 01:22:37.780
You have this OXG core that performed pretty well

01:22:37.780 --> 01:22:40.120
in the back half of 2025,

01:22:40.120 --> 01:22:42.180
but they still haven't found their stride yet,

01:22:42.180 --> 01:22:43.740
at least here in kickoff.

01:22:43.740 --> 01:22:46.740
They have not, they have not met expectations,

01:22:46.740 --> 01:22:49.780
but something about 100 Thieves is the potential.

01:22:49.780 --> 01:22:52.060
We were worried and had some concerns about Pamba.

01:22:52.060 --> 01:22:53.620
He's been playing exceptionally well.

01:22:53.620 --> 01:22:56.420
Adam, on the later half of OXG, was struggling.

01:22:56.420 --> 01:22:58.180
He's been waking up on the entry.

01:22:58.180 --> 01:22:59.660
Everybody from the team individually

01:22:59.660 --> 01:23:01.100
has been doing really good.

01:23:01.100 --> 01:23:03.460
And when it comes to their entry magic

01:23:03.460 --> 01:23:06.500
that was working on OXG that got them all the way to invite,

01:23:06.500 --> 01:23:08.900
we started to see it in that matchup against SR.

01:23:08.900 --> 01:23:10.980
They were getting those opening kills,

01:23:10.980 --> 01:23:13.100
but the biggest issue for 100 Thieves,

01:23:13.100 --> 01:23:15.300
not only the pressure of getting to match point,

01:23:15.300 --> 01:23:17.060
but it's losing these rounds

01:23:17.060 --> 01:23:19.700
that should have so easily been won.

01:23:19.700 --> 01:23:22.540
When they're in situations where they're in 3D5s,

01:23:22.540 --> 01:23:24.900
this series, round three and round four,

01:23:24.900 --> 01:23:28.140
easily could have put 100 thieves into a 4-0 against SR.

01:23:28.140 --> 01:23:30.420
They have the 3D5, but look at every single one

01:23:30.420 --> 01:23:32.660
of these gunfights, individual fight

01:23:32.660 --> 01:23:34.260
after individual's fight.

01:23:34.260 --> 01:23:35.900
This is not an 100 thieves roster,

01:23:35.900 --> 01:23:38.420
a tournament winning roster that we should expect

01:23:38.420 --> 01:23:39.260
from 100 thieves.

01:23:39.260 --> 01:23:40.700
They have great individual players

01:23:40.700 --> 01:23:42.820
and they're doing the hard part first.

01:23:42.820 --> 01:23:46.060
They're getting not just one, but two picks

01:23:46.060 --> 01:23:47.500
in both of these rounds,

01:23:47.500 --> 01:23:51.940
And then they just let it bleed away, individual pick after individual pick.

01:23:51.940 --> 01:23:55.260
And these are the two most notable rounds that we saw in yesterday's match.

01:23:55.460 --> 01:24:00.580
But you could see it in every single one of the rounds leading up to match point

01:24:00.580 --> 01:24:03.700
and an after match point that allowed them to lose the SR.

01:24:04.220 --> 01:24:06.460
They just hemorrhage individual gunfights.

01:24:06.500 --> 01:24:10.380
The pressure gets onto their shoulders and they stop playing like the hundred

01:24:10.380 --> 01:24:13.300
these early, early round of these games.

01:24:13.980 --> 01:24:15.980
You know, and this is, oh, sorry.

01:24:15.980 --> 01:24:19.420
No, I was going to say this isn't just on the IGL either to be able to reel that in.

01:24:19.420 --> 01:24:22.660
That's on every single player individually, especially on the defensive half, to be able

01:24:22.660 --> 01:24:25.300
to realize the position that they're in, who they're next to.

01:24:25.300 --> 01:24:29.740
They know who can play that trade or to even just fall back and force teams to go into

01:24:29.740 --> 01:24:30.740
crossfire.

01:24:30.740 --> 01:24:32.420
So that's what I really want to see going into this.

01:24:32.420 --> 01:24:35.940
They did show a lot more improvement from game day one to two.

01:24:35.940 --> 01:24:39.780
Today I need to see it even better and more amplified at a faster pace.

01:24:39.780 --> 01:24:44.980
Well, hopefully they can go to a map that sets themselves up for success at the very

01:24:44.980 --> 01:24:51.880
We talk a lot about right the shield play from spirits in the new system that he's gonna be running as the IGL of this team lacks

01:24:51.880 --> 01:24:57.040
When you look at the maps, maybe they can head somewhere that leans into that strategy

01:24:57.280 --> 01:25:01.300
Yeah, I think they want to play into their own individual prowess and their strengths

01:25:01.300 --> 01:25:04.020
You know a lot of maps that are very gunfight oriented

01:25:04.020 --> 01:25:09.960
We already know a team like the old oxygen roster and I'm you know speaking of this an old oxygen roster

01:25:09.960 --> 01:25:11.060
They like taking those gunfights

01:25:11.060 --> 01:25:15.900
They like being in those engagements and looking at a map like border. This makes perfect sense that they're allowing this to go through

01:25:15.900 --> 01:25:19.820
I think it really plays into their style. They're gonna be starting on defense love that already

01:25:19.820 --> 01:25:23.220
But once they transition an attack, that's where I want to see that teamwork

01:25:23.220 --> 01:25:28.540
You know, this is a map where shields can really excel you can push through top east you can push through break

01:25:28.540 --> 01:25:33.660
You can push through any of the balconies to get into the site towards armory or towards archives

01:25:33.660 --> 01:25:37.020
So spirits should have a field day and then even for Gomez and Adam

01:25:37.020 --> 01:25:38.140
We already highlighted them.

01:25:38.140 --> 01:25:41.020
They were the spearhead for this team in the early days.

01:25:41.020 --> 01:25:42.460
Border was the map where we actually

01:25:42.460 --> 01:25:44.460
started to see a resurgence from this team.

01:25:44.460 --> 01:25:46.860
So I want to see them take initiative, take charge,

01:25:46.860 --> 01:25:48.180
and then get these opening picks.

01:25:48.180 --> 01:25:50.180
So then that way, the mid to late round

01:25:50.180 --> 01:25:51.980
can be a much smoother execute.

01:25:51.980 --> 01:25:54.340
And we can actually see the coordination and teamwork

01:25:54.340 --> 01:25:56.300
really come to fruition.

01:25:56.300 --> 01:25:58.140
And that's something we know 100 Thieves can do.

01:25:58.140 --> 01:25:59.420
I mean, they showed it on Chalet.

01:25:59.420 --> 01:26:02.340
Similar playstyle of a map instantly looked way better

01:26:02.340 --> 01:26:04.220
than they did on day one.

01:26:04.220 --> 01:26:06.420
And getting those opening tells us something they thrived.

01:26:06.420 --> 01:26:09.020
and they actually dominated yesterday in the open kills department.

01:26:09.220 --> 01:26:13.100
So they can continue to do that on board, especially amplifying spirits,

01:26:13.100 --> 01:26:15.820
being able to bring the shield or the ying, whatever the case may be,

01:26:15.820 --> 01:26:17.820
to get that first pick on the attack.

01:26:17.820 --> 01:26:21.740
But it's about slowing down afterwards and maintaining that man advantage.

01:26:21.740 --> 01:26:24.660
That is the key characteristic that I want to be able to see,

01:26:25.020 --> 01:26:28.340
because we know one of 30, even though they are a brand new team, so to say,

01:26:28.940 --> 01:26:31.020
they can't clutch up in those situations.

01:26:31.020 --> 01:26:33.220
Do they have the same caliber of players of SR?

01:26:33.220 --> 01:26:38.820
No, but they have the potential of the individual plays that we've seen them do against a team like M80

01:26:38.820 --> 01:26:42.820
Which we could agree maybe that M80 is currently playing a little bit better than 100th

01:26:42.820 --> 01:26:48.240
So it's a scary position to find yourself in if you're losing those opening kills for a 1 of 30

01:26:48.780 --> 01:26:54.420
Especially on a map like border. There's not many areas you can back up to so I'm hoping to see gunfights very early on

01:26:54.620 --> 01:26:58.280
That will dictate the rest of the round and it'll be good practice for 100

01:26:58.280 --> 01:27:02.720
these once they get those opening kills, just slow it down and focus on the objective, use

01:27:02.720 --> 01:27:06.360
spirits on the entry and then use his brain for the post plans.

01:27:06.360 --> 01:27:09.840
Yeah, and then for the side of our outlast, I mean an outlast, for the side of one and

01:27:09.840 --> 01:27:12.360
thirty don't want to keep only talking about a hundred thieves here.

01:27:12.360 --> 01:27:15.760
What I want to see more than anything is them to have a solid defensive half, but again,

01:27:15.760 --> 01:27:18.280
on that attacking half, I want to see adaptation.

01:27:18.280 --> 01:27:22.720
I want to see players moving in and around the map to find an opening, to see where they

01:27:22.720 --> 01:27:27.520
can push, see where they can go for these excuse, because that for me will really show me, okay,

01:27:27.520 --> 01:27:30.140
From game one to game two, we know where things went wrong.

01:27:30.140 --> 01:27:31.360
We know what we need to look at.

01:27:31.360 --> 01:27:33.120
We know how we need to approach it.

01:27:33.120 --> 01:27:38.120
That's where I'm going to be looking at this one of 30 and see if they are really making

01:27:38.120 --> 01:27:39.120
those adaptations.

01:27:39.120 --> 01:27:40.560
Cause there's no more hand holding at this point.

01:27:40.560 --> 01:27:42.640
It's no more given praise for the small things.

01:27:42.640 --> 01:27:47.160
We need to see the big things cause that's what's going to allow them to make a make,

01:27:47.160 --> 01:27:52.120
make a name for this house to make their mark is being able to adapt and be the better team

01:27:52.120 --> 01:27:54.840
outside of maybe a team giving you round after round.

01:27:54.840 --> 01:27:57.120
I want to see something from these guys,

01:27:57.120 --> 01:27:59.720
more so specifically from Beano.

01:27:59.720 --> 01:28:02.480
I couldn't agree more and let's paint the picture.

01:28:02.480 --> 01:28:05.320
100 Thieves looked very good early on in that SR matchup.

01:28:05.320 --> 01:28:07.600
They get to match point and the pressure

01:28:07.600 --> 01:28:09.360
that has always held OXG back

01:28:09.360 --> 01:28:11.440
and now the 100 Thieves roster got onto them,

01:28:11.440 --> 01:28:12.960
they lose four rounds straight.

01:28:12.960 --> 01:28:15.640
Now they're in a situation where this is quote on quote,

01:28:15.640 --> 01:28:18.920
the easiest team that they could face in group A,

01:28:18.920 --> 01:28:21.280
tied with one of 30 for one point.

01:28:21.280 --> 01:28:23.840
Next, they have to go up against M80.

01:28:23.840 --> 01:28:28.400
So again, the pressure has only amounted even greater today

01:28:28.400 --> 01:28:31.040
because a hundred thieves has to get some points

01:28:31.040 --> 01:28:33.680
under their belt or else they have to go up against a tide

01:28:33.680 --> 01:28:36.000
and to save their life from that elimination spot.

01:28:36.000 --> 01:28:39.560
So it's a very, very scary situation for a hundred thieves

01:28:39.560 --> 01:28:42.240
to be in given that we know that they struggle

01:28:42.240 --> 01:28:44.480
under that hidden pressure.

01:28:44.480 --> 01:28:46.160
My one team from both of these groups

01:28:46.160 --> 01:28:49.040
will not be making the double elimination bracket

01:28:49.040 --> 01:28:51.160
and their chances at making the Salt Lake City major

01:28:51.160 --> 01:28:54.760
will end before the playoffs at the end of the month.

01:28:54.760 --> 01:28:57.640
So a lot of pressure on both hundred thieves

01:28:57.640 --> 01:29:00.500
and one of 30s shoulders.

01:29:00.500 --> 01:29:02.080
Our players are still trickling into the lobby,

01:29:02.080 --> 01:29:03.760
so we're gonna step aside briefly,

01:29:03.760 --> 01:29:06.120
but we will have a battle on boarder

01:29:06.120 --> 01:29:08.320
between one of 30 and hundred thieves,

01:29:08.320 --> 01:29:11.760
Xenox and Guz will have the call when we come back.

01:29:41.760 --> 01:29:43.760
I

01:32:41.760 --> 01:32:53.760
the game. Welcome back to NL

01:32:53.760 --> 01:32:55.760
kickoff. We're heading into our

01:32:55.760 --> 01:32:57.760
second match of the day, one of

01:32:57.760 --> 01:33:00.760
30 versus 100 thieves, because we

01:33:00.760 --> 01:33:02.760
had to border for this one should

01:33:02.760 --> 01:33:04.760
be fun. Hopefully full of

01:33:04.760 --> 01:33:06.760
frenetic fighting as border

01:33:06.760 --> 01:33:08.760
usually does present an important

01:33:08.760 --> 01:33:10.760
game as well for both of these

01:33:10.760 --> 01:33:30.760
I think it's just potentially the most competitive across all four games this afternoon. So it should be a lot of fun. I can't think of a better stage than border where chaos reigns the Supreme, you know, both of these two teams and play one more game after today under thieves will take on M 80, one 30 will take on five

01:33:30.760 --> 01:33:35.760
to win the game. Both of these

01:33:35.760 --> 01:33:37.760
two teams only play one more

01:33:37.760 --> 01:33:39.760
game after today under thieves

01:33:39.760 --> 01:33:42.760
will take on M 80. One 30 will

01:33:42.760 --> 01:33:44.760
take on five years, so they've

01:33:44.760 --> 01:33:46.760
only got one more chance after

01:33:46.760 --> 01:33:48.760
this. The winner of this very

01:33:48.760 --> 01:33:50.760
likely should escape at least

01:33:50.760 --> 01:33:52.760
that fifth spot in the group. You

01:33:52.760 --> 01:33:53.760
would imagine firing other

01:33:53.760 --> 01:33:55.760
circumstances that can change

01:33:55.760 --> 01:33:57.760
based on the results, but. Yeah,

01:33:57.760 --> 01:33:59.760
you lose this. It's going to be

01:33:59.760 --> 01:34:03.760
the next game. For 100 days

01:34:03.760 --> 01:34:05.760
that much difficult against the

01:34:05.760 --> 01:34:07.760
likes of m 80. 100 days will

01:34:07.760 --> 01:34:09.760
begin on the defense first up on

01:34:09.760 --> 01:34:11.760
border as we go into the van

01:34:11.760 --> 01:34:15.760
phase. It is a zombie and

01:34:15.760 --> 01:34:19.760
glass that kick things off. I

01:34:19.760 --> 01:34:21.760
must say the sound type to

01:34:21.760 --> 01:34:23.760
cheer for an a lot of those

01:34:23.760 --> 01:34:27.760
computer computer can say

01:34:27.760 --> 01:34:33.520
mentioning no shields taken off the board for this first half but of course to be a big talking point

01:34:33.520 --> 01:34:37.520
heading into the second half where spirits will likely want to lead the charge on the shields for

01:34:37.520 --> 01:34:44.640
hundredthies attacks. Territory again. It's out of the first side of the election. NAL locked the

01:34:44.640 --> 01:34:49.280
tertiary sites off the bat rather than the primal. That's fine. We do see it every now and then in

01:34:49.280 --> 01:34:55.280
APL where teams will flip off the order in which the sites are chosen. There's nothing wrong with

01:34:55.280 --> 01:34:59.280
starting on the tertiary we can pinch one early in the opening round and then fall back to your primary

01:34:59.280 --> 01:35:03.680
site so it's a good chance you could start three or nothing on the defense for 100 thieves but it

01:35:03.680 --> 01:35:10.160
does put the test now to 130 and to be fair the ways you can look at it is based on preparation

01:35:10.160 --> 01:35:14.720
100 thieves are prepared and ready to go straight into tertiary so we go back workshop to begin

01:35:14.720 --> 01:35:18.240
rather than you know armory archives which is typically where you would go for border

01:35:18.880 --> 01:35:23.920
i want to want a 30 walled up and ready to go to go straight into the tertiary site rather than kind

01:35:23.920 --> 01:35:29.520
kind of getting the 3D past one of the more difficult sites to attack into, you know, getting to Walmart.

01:35:29.520 --> 01:35:36.920
So I don't mind it from the mental side of things as well, but again putting emphasis on this game for those watching as we, you know,

01:35:36.920 --> 01:35:44.920
kind of halfway through the group stage, certainly these two teams who have not had their buy yet, you know, it's a must win game for both of them.

01:35:44.920 --> 01:35:49.920
Yep. The bar 4 is kind of very tricky from here.

01:35:49.920 --> 01:35:58.480
need to scrap some points try to make it into that bracket run where either of

01:35:58.480 --> 01:36:02.400
these teams could potentially have the impact and who knows maybe could then go

01:36:02.400 --> 01:36:08.360
on to make the Salt Lake City major four spots on offer of course here in North

01:36:08.360 --> 01:36:10.680
America.

01:36:12.840 --> 01:36:18.880
We're gonna jump right early here from one of 30 looking to gather information and

01:36:18.880 --> 01:36:25.520
scout out this floor hold from 100thies. All five defenders on second floor currently

01:36:25.520 --> 01:36:30.120
looking to lean heavily into the traps on offer. And nearly the solace as well. GOMAs

01:36:30.120 --> 01:36:34.600
in this round will play a key role in gaining information and potentially being a threat

01:36:34.600 --> 01:36:41.560
for Plantano if he goes undisrupted. And even though it's bent workshop, predominantly

01:36:41.560 --> 01:36:47.280
100thies playing this as if it is almost like top floor anyway. A lot of pressure towards

01:36:47.280 --> 01:36:50.880
security trying to deny a lot of the entry positions of 130 forced them to

01:36:50.880 --> 01:36:57.520
maybe go for this top-down cleave rather than direct here so both forces on the

01:36:57.520 --> 01:37:02.600
solid state can help get a little bit of information but it's somewhat limited use

01:37:02.600 --> 01:37:05.760
in terms of that radar because you can kind of have an idea as to where a

01:37:05.760 --> 01:37:09.680
hundred days of flying on board or anyway

01:37:09.680 --> 01:37:14.960
you might w through office and just step through that barbed wire

01:37:14.960 --> 01:37:21.460
Who's he going to be aware of this? He is swinging the corner cautiously, but headshot has been acquired for Mike.

01:37:21.460 --> 01:37:32.460
The two player kill start for 1 of 30, a spirit's falling elsewhere. Gomez gets involved, he's lost another teammate in Adam, and that is a two kill start for Mike W.

01:37:32.460 --> 01:37:39.960
That is a wonderful start for 1 of 30 in the top four clear, and they've got 50 seconds as well to turn their attention to the site.

01:37:39.960 --> 01:37:47.360
Now, the Solas above does continue to offer threat if 1 of 30 looked to now go straight

01:37:47.360 --> 01:37:48.360
towards the site.

01:37:48.360 --> 01:37:53.160
The Gomez is, you have a plate going down perhaps, yes, drops down, pushes forward, taken down,

01:37:53.160 --> 01:37:56.360
pack a sharp shot, and you'll go to 1 versus 4.

01:37:56.360 --> 01:37:59.080
Well, it's fallen apart at the seams for 100 thies.

01:37:59.080 --> 01:38:02.280
1 of 30 though, off to a very strong start.

01:38:02.280 --> 01:38:06.400
Yeah, the similarities are striking through our first match of the day.

01:38:06.400 --> 01:38:12.920
site choice by the defense which was dark zero back on layer and the opposing team on

01:38:12.920 --> 01:38:15.340
the attack taking out the tertiary site.

01:38:15.340 --> 01:38:18.840
So a good start for 1-30.

01:38:18.840 --> 01:38:23.400
Obviously a bent workshop probably a side I think which is far more winnable on board

01:38:23.400 --> 01:38:25.480
compared to some others.

01:38:25.480 --> 01:38:28.080
Tech pause after the first round has played out.

01:38:28.080 --> 01:38:32.920
Ultimately though the battle was won really on that top floor and that's the best sign

01:38:32.920 --> 01:38:38.560
for 1 of 30 and the concerning side probably for 100 thieves is likely you're going to

01:38:38.560 --> 01:38:43.560
go Armory next and it's going to play out rather similar and so if 1 of 30 can kind

01:38:43.560 --> 01:38:48.160
of have the same entry positions, hit the same shots, take space, especially towards

01:38:48.160 --> 01:38:52.680
the likes of security and clear out East Stairs, get office control, that's going to go a

01:38:52.680 --> 01:38:56.520
long way in being able to win that particular side objective as well.

01:38:56.520 --> 01:39:00.960
It's a really good start for 1 of 30, 100 thieves will be disappointed, they couldn't

01:39:00.960 --> 01:39:02.400
really get the soul aside the

01:39:02.400 --> 01:39:03.600
later on because at that point

01:39:03.600 --> 01:39:04.760
you haven't got the numbers

01:39:04.760 --> 01:39:07.000
anyway, you know, it's it's

01:39:07.000 --> 01:39:08.760
essentially a 2v4 the solace

01:39:08.760 --> 01:39:10.040
can't just run around freely

01:39:10.040 --> 01:39:11.320
trying to find that good kit

01:39:11.320 --> 01:39:13.760
for pressure with the scanner.

01:39:15.960 --> 01:39:17.720
It could start and again the

01:39:17.720 --> 01:39:19.400
nurse would probably be there

01:39:19.400 --> 01:39:20.800
for both teams, but certainly

01:39:20.800 --> 01:39:23.120
100 thieves. A new organization

01:39:23.120 --> 01:39:25.240
of course large remnants of

01:39:25.240 --> 01:39:27.480
oxygen and then spirits and

01:39:27.480 --> 01:39:29.720
Pamir's who from dark zero days

01:39:29.720 --> 01:39:33.840
It's a very high quality players joining a high quality organization.

01:39:33.840 --> 01:39:39.960
You don't want kickoff to end with being grouped and they potentially be in that position

01:39:39.960 --> 01:39:42.960
if they lose this game.

01:39:42.960 --> 01:39:51.840
Yeah, that would be a remarkable storyline, a team that is looking to crack in and make

01:39:51.840 --> 01:39:56.840
the top four and make it to the major if they're unable to even take the first step and not

01:39:56.840 --> 01:40:01.380
different propel themselves into the bracket that would be a damper on the

01:40:01.380 --> 01:40:06.740
beginning of their 2026 campaign. Also there's quite a long campaign and the

01:40:06.740 --> 01:40:11.180
kickoff format is incredibly unforgiving. Not to mention we're only one

01:40:11.180 --> 01:40:16.580
round into board here and the world is still their oyster.

01:40:16.580 --> 01:40:18.580
Ah, fine, please.

01:40:20.580 --> 01:40:27.580
Hey, it's still 9.20 local time, but I'm still going to hang and string together a sentence in the morning.

01:40:28.580 --> 01:40:31.580
Hey, you said it right about this brutal, and it certainly is.

01:40:31.580 --> 01:40:34.580
You look at APL, though, and they don't even have a group stage.

01:40:34.580 --> 01:40:36.580
It's just the Aos only.

01:40:36.580 --> 01:40:38.580
You know, two best threes in your ally.

01:40:38.580 --> 01:40:42.580
But even though there is a group stage for NAL here,

01:40:42.580 --> 01:40:47.620
and that's the ones you can get groups if you finish fourth in your group you're

01:40:47.620 --> 01:40:51.940
starting in the log bracket anyway so yeah in theory yes it's still very

01:40:51.940 --> 01:40:57.460
brutal though even with the group stage I could start for one of 30s we end this

01:40:57.460 --> 01:41:02.260
tech pause and get back on the way into the second round will be armory and

01:41:02.260 --> 01:41:08.820
archive so surprise selected fly a hundred days primary site on border and

01:41:08.820 --> 01:41:12.820
And they've brought essentially the same line-up because the only difference being they've dropped

01:41:12.820 --> 01:41:13.820
the warden for the Kaeyi.

01:41:13.820 --> 01:41:19.180
So again, expecting 100-2 is to play this very similar to the previous round, just with

01:41:19.180 --> 01:41:23.140
a bit added reinforcement with the Kaeyi clause.

01:41:23.140 --> 01:41:25.780
Well, they've got the tube around as well, right?

01:41:25.780 --> 01:41:30.540
So that may be potentially expectation of the Daemons that could be good counter-toolage

01:41:30.540 --> 01:41:33.220
outside of obviously a hard breach denial as well.

01:41:33.220 --> 01:41:37.380
So I'm intrigued to see how Yoga looks to implement that utility in the round.

01:41:37.380 --> 01:41:40.980
We'll stack over to East Stairs though, early here from 1 of 30.

01:41:42.660 --> 01:41:44.900
This is an intriguing belt of utility.

01:41:44.900 --> 01:41:48.980
As I open in through Passport Ward, trying to expose this stairs position,

01:41:48.980 --> 01:41:51.220
it's spirits to hold down the lane currently on the smoke.

01:41:51.220 --> 01:41:56.820
He's looking to hold this Gas Babe Util for as long as possible to extract maximum value.

01:41:57.380 --> 01:42:00.820
Of course, with that Util, he can no longer push down the stairs,

01:42:00.820 --> 01:42:02.100
and escaping will be a challenge.

01:42:02.100 --> 01:42:04.500
Atom elsewhere though, will provide support.

01:42:04.500 --> 01:42:11.900
Clean work from that office position to deny down below and Gomez with an SMG of his own will find a pick as well

01:42:12.540 --> 01:42:15.480
100 days doing a better job in denying a map entry

01:42:16.780 --> 01:42:22.120
Yeah, I just think it's that pointed around I mean a minute and a half kind of went by really quick not much happened

01:42:22.120 --> 01:42:24.120
I'm one of 30 struggled to

01:42:24.820 --> 01:42:29.160
Really make contact and take some of these fights hundred days got to a point in the round where they're like well

01:42:29.160 --> 01:42:32.880
We can kind of push back and get aggressive ourselves as you told before

01:42:34.500 --> 01:42:41.860
very low on health 5v200 these are gonna make pretty quick work of this primary sight never even really being tested on

01:42:42.020 --> 01:42:43.460
The site itself

01:42:43.460 --> 01:42:49.620
That's just why you want a 30 because they did a good job of actually clearing a very similar hold in the previous round

01:42:50.140 --> 01:42:53.300
It's bringing that back to back proving to be difficult

01:42:53.740 --> 01:42:56.000
This route has already used all of these gaspays

01:42:57.300 --> 01:43:00.380
Shotgun looking to swing over the wall. It's top of these stairs

01:43:00.380 --> 01:43:05.380
is. He hasn't quite been

01:43:05.380 --> 01:43:06.380
successful until just at the

01:43:06.380 --> 01:43:08.380
very end. Drop shot will work.

01:43:08.380 --> 01:43:09.380
Get both of them. And 100 days

01:43:09.380 --> 01:43:11.380
on the board as they take

01:43:11.380 --> 01:43:15.380
round two. No, that's two

01:43:15.380 --> 01:43:18.380
rather one sided rounds so far.

01:43:18.380 --> 01:43:20.380
One a piece that can sometimes

01:43:20.380 --> 01:43:21.380
be the nature and honestly, it's

01:43:21.380 --> 01:43:23.380
probably typically the nature

01:43:23.380 --> 01:43:25.380
of border. Snowball style

01:43:25.380 --> 01:43:27.380
rounds are fairly common. If

01:43:27.380 --> 01:43:29.380
you're able to find the entry

01:43:29.380 --> 01:43:35.220
of defense. It's then incredibly challenging to fight in towards the map from the exterior

01:43:35.220 --> 01:43:38.500
because of the nature of border structure and on the flip side of attack. If you get

01:43:38.500 --> 01:43:41.700
into the building, find the opening kill. You can snow ball. We saw that back in round number one.

01:43:42.740 --> 01:43:46.020
So I don't think we're seeing too many massive surprises in the opening couple of rounds here,

01:43:46.020 --> 01:43:49.700
really from either team outside of, I guess, the quote unquote tertiary being selected,

01:43:49.700 --> 01:43:54.980
but even that wasn't too far fetched. But that's exciting because it's setting us up for hopefully

01:43:54.980 --> 01:44:00.180
this to culminate into a really close contest. That's how it looks on paper. You then combine

01:44:00.180 --> 01:44:04.500
that with the stakes when you consider the position in which these two teams find themselves in.

01:44:04.500 --> 01:44:07.860
Essentially a must-win position to stay alive here for kickoff.

01:44:09.620 --> 01:44:11.940
It just feels like it's building into a big game.

01:44:12.900 --> 01:44:15.540
Yeah, what kind of stake though? Is it well done or is it medium-rare?

01:44:17.780 --> 01:44:23.380
Ah, it depends if you lose. If you lose, it's going to be very well done and overcooked.

01:44:23.380 --> 01:44:26.380
Oh, Alex will like that then.

01:44:26.380 --> 01:44:33.380
Yeah, I mean, you kind of said it best in the sense that it's 1-1 in both rounds, one convincingly out of the way.

01:44:33.380 --> 01:44:38.380
Four on live in both of the rounds, but the respective teams open and kill as well.

01:44:38.380 --> 01:44:41.380
When we have Mike in the opening round, Adam in the second round.

01:44:41.380 --> 01:44:46.380
So it's just gone two rounds in, and both have kind of landed a blow each.

01:44:46.380 --> 01:44:49.380
So we head over to customs and fly down in the third round.

01:44:49.380 --> 01:44:58.140
Back onto the solid snake for the false spot, which I think especially on this particular

01:44:58.140 --> 01:45:01.380
site customer supply there's a little bit more movement around the map for the defense

01:45:01.380 --> 01:45:16.420
so having that radar to be able to help facilitate entry will be very valuable for 1 of 30.

01:45:16.420 --> 01:45:29.420
We saw a drone work here from one of 30, we saw Mike W as well getting some nice value from the club during the early and disrupting some of the U2 laid out here by the defensive front thieves and it's first pick to the attack.

01:45:29.420 --> 01:45:32.420
Can they now snowball this advantage?

01:45:32.420 --> 01:45:39.420
It's Gomez on the ground, you two are likely already dispersed but does snatch that potential

01:45:39.420 --> 01:45:44.900
nitro away if it wasn't used prior and of course it's one player down one less gun inside

01:45:44.900 --> 01:45:46.400
of the server for the defense.

01:45:46.400 --> 01:45:50.660
That's the drone work that you mentioned, they found that pick on the Gomez so they

01:45:50.660 --> 01:45:55.260
got rewarded for that drone work and Adam does find the kill of the Nitro star on to

01:45:55.260 --> 01:46:01.140
Silo, gets rid of the Dockovic, same time IW able to get rid of Pambazook giving still

01:46:01.140 --> 01:46:04.860
the advantage to 1 of 30 and closer towards the last minute of the round.

01:46:04.860 --> 01:46:08.880
He got yoghurt towards Armory still but he will draw straight into the arms of

01:46:08.880 --> 01:46:12.520
Packer, waiting patiently for that drop.

01:46:12.520 --> 01:46:15.640
Yoghurt completely unaware.

01:46:21.220 --> 01:46:25.680
A minute on the clock Packer's under a little bit of pressure here the nitro

01:46:25.680 --> 01:46:28.440
settle taking down to one HP finish off by the second person.

01:46:28.440 --> 01:46:34.680
Now, Spirits plays isolated, he's caught, and he's down and out, 1 of 30 with another clean attack.

01:46:35.520 --> 01:46:41.760
I mean, really good drum work early on, good patience, they didn't really worry about trying to just get into positions early,

01:46:41.760 --> 01:46:48.840
took their time, rewarded them with that opening kill on to Gomez, and then from there, just started to kind of sweep around the map.

01:46:48.840 --> 01:46:57.720
A solid round from 1 of 30, 100 thieves actually just, as the round opened up and we started to see 1 of 30 infiltrate into the building,

01:46:57.720 --> 01:47:04.200
These just looked a little bit staggered around the map defensively and border content to do that and certainly on these first-floor sites

01:47:04.360 --> 01:47:11.080
Where you want to try and have control second floor and first floor you do end up kind of spread defensively

01:47:11.080 --> 01:47:13.480
So let's say gets banned out so does the tuber out

01:47:14.760 --> 01:47:19.460
We actually discussed this on APO the other day where you know

01:47:19.460 --> 01:47:24.880
We've kind of looked at the region by region breakdown as to how solid snake is being utilized and

01:47:24.880 --> 01:47:32.280
And it's kind of a region by region preference at the moment in terms of some regions are banning it and certainly playing it

01:47:32.280 --> 01:47:35.200
I think they're all playing it, but some regions are banning it way more than others

01:47:40.880 --> 01:47:46.860
Yeah, absolutely been the case and we'll see what kind of freedom that may now be able to afford

01:47:46.860 --> 01:47:53.000
this defense and maybe just enable a little bit more like potential 400

01:47:53.000 --> 01:47:56.680
thieves not necessarily having to deal with the threat of being pinged down and

01:47:56.680 --> 01:48:00.040
it's not just even the early round we saw it in the last game we've seen

01:48:00.040 --> 01:48:04.800
glimpses of it here already on board of us the ability from the mid to late

01:48:04.800 --> 01:48:09.720
round transition and finding really specific information especially on

01:48:09.720 --> 01:48:13.320
on-site positions like as well if you have the strong communication skills to

01:48:13.320 --> 01:48:18.760
relay that for the execute. It makes it so damn tough for the defense to anchor, especially

01:48:18.760 --> 01:48:23.440
if you're playing a slightly off position. So we'll see what that translates to now as

01:48:23.440 --> 01:48:30.160
we head into round four. We'll see if 100 thieves can maintain this sea stall between

01:48:30.160 --> 01:48:31.160
the two teams.

01:48:31.160 --> 01:48:35.800
Yeah, and same lineup again on the side for 100 thieves. It's just the form instead of

01:48:35.800 --> 01:48:41.440
the goya. So you're trying to keep their lineups as similar as possible and then maybe just

01:48:41.440 --> 01:48:46.080
switching out a little bit on the fly based on the info that they're getting from the prior rounds.

01:48:47.360 --> 01:48:52.400
So I like to not bring vaulting canisters of the gun, instead they want the razor bloom shells

01:48:52.400 --> 01:48:58.720
off the thorn. As the drone work right now from 1.30, that's really impressing this first half,

01:48:58.720 --> 01:49:03.600
they're getting themselves information and on board. That's so vital, so important, especially

01:49:03.600 --> 01:49:07.200
just entering the building can be so difficult at the best of times, the way the defense would

01:49:07.200 --> 01:49:12.720
typically play at these window and doorway positions trying to take fights against those

01:49:12.720 --> 01:49:14.400
outside on the balcony.

01:49:14.400 --> 01:49:18.400
Well, you know what you're pulling from silo, so one or 30, one or 20, can't as much space

01:49:18.400 --> 01:49:21.440
as they possibly can obtain.

01:49:21.440 --> 01:49:23.240
And this is actually something Mike's done very well.

01:49:23.240 --> 01:49:26.680
He's 4-1 and he keeps going.

01:49:26.680 --> 01:49:29.520
This East airs into office lurk position.

01:49:29.520 --> 01:49:34.320
And it's been very successful outside of one round, which was the second round.

01:49:34.320 --> 01:49:39.320
It's his second open kill all the half so far for Mike.

01:49:39.320 --> 01:49:45.320
And that now ramps up the pressure quite quickly onto the rest of this defense of 100 views.

01:49:45.320 --> 01:49:50.320
He will spring into action and try to find some space back, but Yoga now deathmarked.

01:49:50.320 --> 01:49:55.320
So he too under the pump and can't push forward now to refill that space that's being created.

01:49:55.320 --> 01:49:59.320
And Mike W continues to use the rampage. Yoga needs to win this fight. He does.

01:49:59.320 --> 01:50:02.320
But unfortunately for him, Pamba drops elsewhere.

01:50:02.320 --> 01:50:06.320
3 vs 2 in favour of 1 vs 30 as Mike W's rampage continues.

01:50:06.320 --> 01:50:09.320
Yeah, it's the classic border where it's just fight after fight.

01:50:09.320 --> 01:50:13.320
Yoga, nice shot in the back on a silo, plank on down from Bino towards server.

01:50:13.320 --> 01:50:17.320
Nothing Yoga can do about that, he ends his 1v2 post-plant.

01:50:17.320 --> 01:50:21.320
Have the yellow ping intel on Mike W's position, he's going to drop the bathroom.

01:50:21.320 --> 01:50:23.320
We'll play with Bino.

01:50:24.320 --> 01:50:28.320
Yoga's got 30 seconds to try and salvage this round for 100 feet.

01:50:28.320 --> 01:50:30.820
I stand down to barrel with a 3-1 deficit.

01:50:30.820 --> 01:50:32.020
You're going to try and play quick.

01:50:32.020 --> 01:50:34.020
This is going to come barrel, he did last second.

01:50:34.020 --> 01:50:36.020
He's played this well in terms of his positioning,

01:50:36.020 --> 01:50:38.020
but Mike W. as well plays it better.

01:50:38.020 --> 01:50:41.120
And what a round from Mikey Boy.

01:50:41.120 --> 01:50:42.520
Solid.

01:50:42.520 --> 01:50:45.220
As 1-30, take a 3-1 lead.

01:50:45.220 --> 01:50:46.420
He's at the head of that.

01:50:46.420 --> 01:50:51.520
His entries have been really good for 1-30.

01:50:51.520 --> 01:50:52.920
Yeah, there's no doubt at the moment

01:50:52.920 --> 01:50:56.420
that DMRs are very strong in Siege,

01:50:56.420 --> 01:50:58.980
but you need to leverage that correctly.

01:50:58.980 --> 01:51:01.980
Positioning is critical and drone work as well

01:51:01.980 --> 01:51:05.620
to facilitate finding that point of least resistance.

01:51:05.620 --> 01:51:08.180
And Mike W was able to exploit that really nicely.

01:51:08.180 --> 01:51:11.140
Hundred Thieves call a tactical time out in response,

01:51:11.140 --> 01:51:14.020
not particularly pleased with how things have played out thus far.

01:51:15.300 --> 01:51:17.860
We can now see a definitive lead in this map.

01:51:19.060 --> 01:51:22.180
And the entry battle continues to be defining

01:51:22.180 --> 01:51:24.060
as is typical to lead the case on border.

01:51:24.060 --> 01:51:25.860
It's four out of four conversions.

01:51:25.860 --> 01:51:41.500
three of those in favor of one of 30 and they've been working really hard that due diligence on attack entry has looked so strong the combination of drone work and then finding the point of least resistance for map entry, finding that pocket of space that 100 these are leaving has been really cool to watch.

01:51:42.940 --> 01:51:46.420
And so 100 these needs to tidy that up and make it more challenging to enter the map.

01:51:46.420 --> 01:51:54.300
Yeah, I mean, it is border attacks will typically be at the best of times quite strong and successful

01:51:54.300 --> 01:51:56.700
I don't think 100T's will be sweating just yet.

01:51:56.700 --> 01:52:02.620
But just yet is the wording because it can get ugly really quickly if you don't rectify

01:52:02.620 --> 01:52:03.620
some of the issues.

01:52:03.620 --> 01:52:05.500
And this is an issue right now.

01:52:05.500 --> 01:52:09.340
Stopping my W with these entries, he's just kind of doing what he likes.

01:52:09.340 --> 01:52:12.740
Just a single round went and hasn't worked and funnily enough that was actually a round

01:52:12.740 --> 01:52:14.740
in which 100T's won.

01:52:14.740 --> 01:52:20.700
So that they actually stopped his entry in that second round and from there went on and won pretty comfortably

01:52:20.700 --> 01:52:25.820
And in all the other three rounds, he's just been so dominant two out of three attack

01:52:25.820 --> 01:52:29.860
So opening kills for one of 30 pack again. I wanted a third round

01:52:31.380 --> 01:52:33.900
Seven and one two one on the entry

01:52:35.140 --> 01:52:40.780
183 EPS he's been the standout for one of thirty two rats to go in the heart. We'll see if hundred teams can bounce back

01:52:44.740 --> 01:52:57.740
So it's the Kali in play for Mike W who's had enough of the TMRs going to jump onto the sniper for the fifth round and so maybe that's indicative of some kind of set play formulated here by one of thirty.

01:52:57.740 --> 01:53:06.740
I mean quite intriguing to see if this is potentially for utility as it should be able to fortify longer lines of sight with a combination of both.

01:53:06.740 --> 01:53:12.980
maybe indicating something a little bit more archived side that keeps on the opposing side of that

01:53:12.980 --> 01:53:18.180
finally. I'm quite excited to see what kind of tactic I'm going to put to formulate here

01:53:18.180 --> 01:53:22.900
then how the 100 thieves try and formulate a response. It's going as initially over the

01:53:22.900 --> 01:53:27.700
woods, play for him, favoring this position once again as the G up close, tricky to clear.

01:53:29.540 --> 01:53:34.980
As the Rateros get sent out, the Vino drone work elsewhere from the lights of Stilo and

01:53:34.980 --> 01:53:41.460
Mike W's are very drone heavy again here from the attack. Trying their best to gain information

01:53:41.460 --> 01:53:48.020
but that even is being stalled out by the mute of Yobo. And again I've spoken about this a couple

01:53:48.020 --> 01:53:52.420
of times guys with the drone work from 1 of 30 has been really successful for them in their first

01:53:52.420 --> 01:53:57.220
half. It's going to be the test now I guess. They're very much aware of his position.

01:53:57.220 --> 01:54:01.540
Rals was certainly was aware but they've been better. Good trades they brought numbers to the

01:54:01.540 --> 01:54:06.420
battle so they play that trade game early into the round silo makes it a third straight now for

01:54:06.420 --> 01:54:10.900
one of thirty and they take the numbers advantage natural miss from jogger as Adam still has one

01:54:10.900 --> 01:54:16.180
but he goes down in archives it's a 3v1 if you just walk through the front door and take him to

01:54:16.180 --> 01:54:21.220
the firefight straight to hundred thieves now it's a archives packer can plant jogger can't do anything

01:54:21.220 --> 01:54:25.780
about it that plant will be successful and can't even cross top of main stairs

01:54:25.780 --> 01:54:32.780
to the back of the car. It's

01:54:32.780 --> 01:54:33.780
like they know exactly where

01:54:33.780 --> 01:54:34.780
he's going to be coming from,

01:54:34.780 --> 01:54:39.780
which is over towards office.

01:54:39.780 --> 01:54:41.780
Oh, great. Tap through onto

01:54:41.780 --> 01:54:43.780
pack up. I should fall silo

01:54:43.780 --> 01:54:45.780
into action. He makes his way

01:54:45.780 --> 01:54:47.780
up main stairs down to try and

01:54:47.780 --> 01:54:49.780
shoot yoga in the back, which

01:54:49.780 --> 01:54:51.780
may just happen at any moment.

01:54:51.780 --> 01:54:52.780
It gets on the kid. That will

01:54:52.780 --> 01:55:02.220
to one. Wow. One of thirty really is starting to make a statement here on

01:55:02.220 --> 01:55:06.820
board up. Good trade out over the woods break. But another key moment that we

01:55:06.820 --> 01:55:09.940
didn't catch on camera necessarily but we saw it on the kill feed. It was once

01:55:09.940 --> 01:55:14.460
again Mike W. He got value from the Kali from that long outside position

01:55:14.460 --> 01:55:19.020
over the woods archives. That was a that was a particular position that was near

01:55:19.020 --> 01:55:24.140
impossible to trade. We saw the trade work elsewhere actually be okay for the most part. 400

01:55:24.140 --> 01:55:29.420
these, but just prior to that, just during that particular fight, Mike W, right there,

01:55:29.420 --> 01:55:32.620
was I couldn't find that kill, so I could catch that from the obbs. That rotation over

01:55:32.620 --> 01:55:36.140
was hoppy. There's no one in which that's getting traded. It then gave them a permanent

01:55:36.140 --> 01:55:41.260
advantage going forward, Archive's plant. Again, enabled by the Kali who could see outside long

01:55:41.260 --> 01:55:46.460
angle and would have been in a position to help in terms of their kind of defensive denial.

01:55:46.460 --> 01:55:51.740
So big shout out to the Kali pick that worked out really well and then the drone work and the flood work over towards break

01:55:51.740 --> 01:55:55.500
Was clean as well 130 dead game plan at the moment

01:55:55.500 --> 01:55:59.940
It's looking really really clean hundreds these need to step it up and find a way to shut this down

01:56:00.940 --> 01:56:02.940
Get info

01:56:03.260 --> 01:56:06.460
Play off each other get into tradable positions and

01:56:09.300 --> 01:56:11.300
The fundamentals have been really good

01:56:11.300 --> 01:56:18.820
I think this is certainly a game where it's not so much like a hundred thieves doing a whole lot wrong

01:56:19.460 --> 01:56:21.940
130 is playing really really well

01:56:23.940 --> 01:56:27.060
and spirits over the walls talus is almost dead

01:56:28.100 --> 01:56:30.020
mine has been the mvp so far

01:56:34.020 --> 01:56:35.700
the mental warfare has come out as well

01:56:35.700 --> 01:56:44.380
Come as though it gets the opening kill and a 4-2 half wouldn't be awful really for 100

01:56:44.380 --> 01:56:48.020
thieves as they would then get to go on the attack themselves in the second half.

01:56:48.020 --> 01:56:53.140
That's like border typically can be the stronger side.

01:56:53.140 --> 01:57:05.660
Pack of descendant 4 then on the blitz and of course post nerf requiring the sling.

01:57:05.660 --> 01:57:09.180
to help facilitate that quick entry, but it is being denied nicely.

01:57:09.180 --> 01:57:12.780
100 days from the live from the final round over the half

01:57:12.780 --> 01:57:17.180
to potentially set themselves up to post a respectable school line,

01:57:17.180 --> 01:57:20.380
an indescendable school line heading into the second half.

01:57:20.380 --> 01:57:25.340
The aggression continues and the attack continues to fall into 2v4.

01:57:25.340 --> 01:57:29.100
Plenty of time, but not a lot of bodies now that can be thrown at this defence.

01:57:31.100 --> 01:57:34.780
Had a very fortunate down on the balls, because that air jab left him vulnerable.

01:57:34.780 --> 01:57:38.140
This is one thing that Hundred Thieves have done better though. That's a really good instance where

01:57:38.860 --> 01:57:44.060
they're taking fights where the trade ability is not there for one of 30. Hundred Thieves are

01:57:44.060 --> 01:57:49.100
being more proactive on the defense. They're pushing, taking these 1v1s, winning it, and then

01:57:49.100 --> 01:57:53.500
1 of 30 can't get that flood game going and that trade game going because they're not the ones

01:57:53.500 --> 01:58:00.140
initiating the contact. Still over a minute remaining in the round. My W is only that.

01:58:00.140 --> 01:58:06.140
the one time come to the close of the half very briefly this way you can maintain that and if

01:58:06.140 --> 01:58:11.900
he does it might be because one of 30 can somehow bring this back but it's going to be difficult

01:58:11.900 --> 01:58:18.860
and still a nice very far available. Gotta find this you gotta find a pick really in the next 20

01:58:18.860 --> 01:58:25.180
seconds gotta get lucky from above and that's what Mike's trying to do. Oh that's actually

01:58:25.180 --> 01:58:29.420
I mean stairs with the pistol 40 seconds to be three

01:58:31.420 --> 01:58:38.860
I think some of the decent amount of information they can do to actually play up to the belt still half archives waiting both being monitored packer under pressure

01:58:39.500 --> 01:58:44.300
30 second wall time now becoming a big concern and that pick up above the mic could have been big but it does not

01:58:44.900 --> 01:58:47.980
Land compromising the final push of this attack

01:58:48.420 --> 01:58:52.480
Yeah, probably needed that one now you down a player can't just flood trade

01:58:52.480 --> 01:58:54.480
the game. He's got a lot of

01:58:54.480 --> 01:58:56.480
time. He's got a lot of time

01:58:56.480 --> 01:58:58.480
to lead. Overward site. It does

01:58:58.480 --> 01:59:00.480
have to keep running low on time

01:59:00.480 --> 01:59:02.480
in the last 10 seconds of this

01:59:02.480 --> 01:59:04.480
round. Go man will shut down the

01:59:04.480 --> 01:59:06.480
blitz. Mike does get another one.

01:59:06.480 --> 01:59:08.480
He goes to double digit kills.

01:59:08.480 --> 01:59:10.480
The time will run out. It will

01:59:10.480 --> 01:59:12.480
expire. 100 Thieves will get

01:59:12.480 --> 01:59:14.480
their second round to close the

01:59:14.480 --> 01:59:16.480
half. Yeah, four to half 100

01:59:16.480 --> 01:59:18.480
Thieves probably walking away

01:59:18.480 --> 01:59:20.480
feeling pretty content. There

01:59:20.480 --> 01:59:22.480
in the 6th.

01:59:22.480 --> 01:59:25.480
Well, we go into roll swap, half time break.

01:59:25.480 --> 01:59:27.480
Let's see what the desk has to say.

01:59:29.480 --> 01:59:32.480
Thanks guys. A good start for one of 30, Lax.

01:59:32.480 --> 01:59:38.480
We said they needed to show up here and tell us that they could take down a team like 100 Thieves on the attack.

01:59:38.480 --> 01:59:40.480
One of 30 made it work.

01:59:40.480 --> 01:59:45.480
Yeah, they absolutely did. And I said this, starting on their attacking app, I wanted to see adaptation.

01:59:45.480 --> 01:59:52.200
I wanted to clearly see a sense of direction a sense of urgency being changed from one round to the next or even into the mid late round

01:59:52.200 --> 01:59:57.680
And that's exactly what we saw even from round two where they end up losing the round me and Fox were talking about it

01:59:57.680 --> 02:00:00.600
A shield would have made that attack so much easier

02:00:00.600 --> 02:00:04.760
They ended up losing a lot of bodies due to the fact that they just couldn't enter the building

02:00:04.760 --> 02:00:09.080
What was the problem? So what was the solution immediately the next round? They bring a shield

02:00:09.080 --> 02:00:12.840
They use that black here from bino. They get into the site. They get into the map

02:00:12.840 --> 02:00:19.400
They force players they course players into line of sight and they would just slowly collapse and constrict that defensive half

02:00:19.480 --> 02:00:22.600
That that a hundred thieves was trying to go for overall

02:00:22.600 --> 02:00:27.680
They've been very strong on their attacking half and Mike W has been playing exceptionally well

02:00:28.120 --> 02:00:32.240
Yeah, I mean Mike W has been getting the trade almost every single time

02:00:32.240 --> 02:00:36.620
I think that's been the name of the game when it comes to one of 30. Yes very creative operators

02:00:36.620 --> 02:00:41.160
I mean we saw Mike W on the Cali. I didn't think we would see a Cali on Cali's border

02:00:41.160 --> 02:00:47.100
But that being said, not only the operators very creative, they're constantly adapting,

02:00:47.100 --> 02:00:49.820
but Mike W is always there for the trade.

02:00:49.820 --> 02:00:53.440
And some of those rounds were make or break where he's consistently just out trading his

02:00:53.440 --> 02:00:57.240
teammates that are dying, and it puts one of 30 in winnable situations.

02:00:57.240 --> 02:01:02.060
And if we talk about trades, I think we have to mention that 100 Thieves is doing very

02:01:02.060 --> 02:01:03.060
bad on the trades.

02:01:03.060 --> 02:01:07.540
Every single one of their defenses, it's 1v1 after 1v1, even when they're all grouped up

02:01:07.540 --> 02:01:08.900
in CCTV.

02:01:08.900 --> 02:01:14.660
We were talking about a lax sometimes one of 30 is just walking through the breakdoor and the Yogg is in the CCTV

02:01:15.060 --> 02:01:17.060
By the windows and not open

02:01:17.860 --> 02:01:19.460
Situations that shouldn't happen

02:01:19.460 --> 02:01:24.380
And I think that's the biggest thing going into attack that a hundred thieves needs to make sure worse comes to worse

02:01:24.620 --> 02:01:30.500
Just trade each other this basics. I'm holding a hundred these right now in the same realm as I talk about outlast

02:01:31.980 --> 02:01:34.860
One of 30 I've shown us that they have that

02:01:34.860 --> 02:01:38.860
adaptability right there changing it up on the attack now for a hundred thieves

02:01:38.860 --> 02:01:43.940
we're gonna have to see the same thing back to you guys

02:01:44.140 --> 02:01:49.020
we head into the second half and this best of one matchup it's tense now for

02:01:49.020 --> 02:01:52.380
hundred thieves we spoke about a pre-match guys in terms of the story

02:01:52.380 --> 02:01:57.300
lines developing for both of these two teams so far through a kickoff must win

02:01:57.300 --> 02:02:01.900
this match for both one of thirty three rounds away under these go into the attack

02:02:01.900 --> 02:02:06.900
Now, see if they can bring the same firepower that we saw with 1.30 in the first half, they're

02:02:06.900 --> 02:02:07.900
going to need to.

02:02:07.900 --> 02:02:13.460
Otherwise, you're staring down the bottom of the barrel, being in the last place position,

02:02:13.460 --> 02:02:16.860
which will get you grouped, and not even a chance at playoffs.

02:02:16.860 --> 02:02:19.420
So, the band's come through then.

02:02:19.420 --> 02:02:24.940
It's Glass, Blackbeard, Azami, and Goyo.

02:02:24.940 --> 02:02:31.300
And the question now posed how heavy into shields the spirits wish to lean into for the

02:02:31.300 --> 02:02:37.780
second half with both the Blitz and the Monty up and available and on a map like

02:02:37.780 --> 02:02:41.700
Border that those shits can really get to work they can be quite useful in

02:02:41.700 --> 02:02:48.540
gaining the initial control, protesting the likes of Top B still break. At least

02:02:48.540 --> 02:02:51.060
that first glance it didn't seem like that was going to be the selection of choice

02:02:51.060 --> 02:02:56.780
here though for the opening attack. We'll see though if that ends up being changed.

02:02:56.780 --> 02:03:02.780
But we've got to see the trade game specifically for 100 thieves to step up here into the second half.

02:03:02.780 --> 02:03:04.780
It's been a big strength for one of 30.

02:03:04.780 --> 02:03:12.780
If they can continue that and have flowed into few things, the path forward for 100 thieves does look pretty rocky.

02:03:12.780 --> 02:03:18.780
Equally though, there's an opportunity if they're able to refine things to get back into this map and look very competitive.

02:03:18.780 --> 02:03:22.780
We did our podcast the other day, actually, we were talking about 100 thieves.

02:03:22.780 --> 02:03:28.060
100 thieves and we didn't have them in certainly a major qualifying position in NAL. There's

02:03:28.060 --> 02:03:31.900
just quite a few other teams I think that are above them but I certainly wouldn't have

02:03:31.900 --> 02:03:37.620
them in last place. Oh, I shot through the parry headshot on the pack up, onto the smoke

02:03:37.620 --> 02:03:44.740
as well. That's a great start to the 100 thieves looking to get out of that last place.

02:03:44.740 --> 02:03:46.700
Looting the magazine!

02:03:46.700 --> 02:03:52.620
Yeah, I think, yeah, it's only heading into kickoff, probably not quite in that top four,

02:03:52.620 --> 02:03:56.580
but Hunter Thieves, if they can link it at the right time and find form at the right

02:03:56.580 --> 02:04:02.580
moment, provided they make the playoff bracket, it's not otherworldly for them to crack into

02:04:02.580 --> 02:04:06.580
that top four, it is just as you mentioned, and kind of looting to very, very competitive.

02:04:06.580 --> 02:04:13.820
And we haven't quite seen them at their best just yet, but very early days for this project.

02:04:43.820 --> 02:04:50.540
the two-minute break, just being able to collect their thoughts, and figure things out to go

02:04:50.540 --> 02:04:55.260
into the second half, and boy, that is the response so desperately needed after being

02:04:55.260 --> 02:05:02.780
down 4-1. 4-1, gone and strung together two rounds in a row, closed out the first half

02:05:02.780 --> 02:05:09.740
in bathroom towers, and then attacking into armory archives flawlessly, and now it's

02:05:09.740 --> 02:05:15.740
Now it's game on, now it gets really tense for both of these two teams.

02:05:15.740 --> 02:05:21.740
Packer a little bit unfortunate but it's the risk you run when sitting right at the window.

02:05:21.740 --> 02:05:27.740
Attack as a times we want to just shoot through it and you can cop a straight bullet.

02:05:33.740 --> 02:05:36.740
So into the eighth round and it's workshop.

02:05:36.740 --> 02:05:44.260
the objective of choice for 1 of 30 in a similar vein to their opponents they'll

02:05:44.260 --> 02:05:48.500
elect to bring the solos packer this time around to fulfill that role

02:05:49.700 --> 02:05:55.140
kind of cut down information through the early to mid round and then position dependent can maybe

02:05:55.140 --> 02:06:00.900
look to disrupt plant from above or relay that information to any other remaining defenders

02:06:00.900 --> 02:06:08.980
as well. On the side of the attack we do now see the shield play activated from Spirit to jump

02:06:08.980 --> 02:06:14.820
onto the blitz for this round. Of course they didn't ultimately need a shield at all to help facilitate

02:06:14.820 --> 02:06:21.460
the entry last time out but that was a little bit more of a off-matter opportunity I suppose

02:06:21.460 --> 02:06:28.180
in a bit of an extraneous circumstance so with a more standard defense lineup here in terms of

02:06:28.180 --> 02:06:32.820
transition, we'll see if they can try and leverage that blitz for the initial map entry.

02:06:33.700 --> 02:06:38.980
And a big change up when it comes to the lineup for 1-0-30, only keeping the Irini from the opening

02:06:38.980 --> 02:06:44.260
round, but they look a little bit more active though with this lineup. Now obviously Packron,

02:06:44.260 --> 02:06:49.780
the solos is going to need to stay alive, he'll be important. I'm trying to help locate that kit.

02:06:50.660 --> 02:06:56.180
I like Volsper on the thorn, I'll gov you as well on the warden to help deny some of the quicker

02:06:56.180 --> 02:07:00.420
Entries towards the spot floor, might have thrown out from Bino, doesn't connect.

02:07:00.420 --> 02:07:04.420
There is might W, he's got a kill on the pantheon, but trade doesn't come through swiftly.

02:07:04.420 --> 02:07:09.620
100 Thieves are bringing the heat on boarder, the kickstart bear attacking half.

02:07:09.620 --> 02:07:13.940
It's been an onslaught, wonderful clear on the top floor.

02:07:13.940 --> 02:07:20.980
Spirit knows exactly where Packer is, good use of all the impact to just dislodge spirits.

02:07:20.980 --> 02:07:25.780
Finish him off with the S of G, but now in the 1v3, bottom of the main stairs.

02:07:25.780 --> 02:07:34.620
I know exactly where Packer is. Here comes Adam from above. Make it three straight for 100 Thieves and we are tied here on border.

02:07:35.860 --> 02:07:48.140
Okay, they're bringing some flare now. I'm liking what we've seen so far from 100 Thieves. The intensity of their attacks has been really quite astounding when they work really hard and they're grind away and find that opening kill.

02:07:48.140 --> 02:07:52.100
they snap immediately into action, they're leveraging that blitz really nicely, they're

02:07:52.100 --> 02:07:58.820
then pushing the defense into preoccupied positions around the map for pretty easy and

02:07:58.820 --> 02:08:03.020
straightforward picks. They're layering enough utility where they're not overly aligned on

02:08:03.020 --> 02:08:08.660
it, but again it's dislodging this defense really nicely and you culminate all that together.

02:08:08.660 --> 02:08:12.500
I wish we had some kind of weight to measure it, like a pressure gauge for instance, because

02:08:12.500 --> 02:08:24.500
It feels like 100 thieves if that were to be the case, would be close to 100 at the moment, these first couple of rounds and not giving any breathing room at all to the defence, not allowing any repositions, not allowing any counter utility.

02:08:24.500 --> 02:08:28.500
It's been really, really quite clean for watch so far.

02:08:28.500 --> 02:08:34.500
And so now with the 4-4 scoreline, it's just about maintaining that, being able to provide that momentum and continue forward.

02:08:34.500 --> 02:08:49.500
So back to Humrye Archives, and again it seems like the good news for 1 of 30s, they're pretty much aware of the fact they're going to have to adapt.

02:08:49.500 --> 02:08:56.500
They know 100Ds are playing pretty quick, they're flooding, their aggression is through the roof, and they're just committing.

02:08:56.500 --> 02:09:02.780
or whatever happens if one or two players go down for a hundred thieves doesn't matter they'll push forward so that brings silo

02:09:03.580 --> 02:09:09.100
On the Allah the Griswap minds just you know add in with the thorn and the malusia ban

02:09:09.100 --> 02:09:13.140
She's like you've got so much more trap utility that's been brought in this round

02:09:13.140 --> 02:09:16.260
And it's in response to how hundred thieves have been playing

02:09:16.900 --> 02:09:17.860
Yeah, absolutely

02:09:17.860 --> 02:09:22.340
I was going to note it if you if you didn't it's all about trying to slow down this attack and disrupt it as much

02:09:22.340 --> 02:09:27.140
It's possible to not allow any kind of tempo building throughout the round even if 100 Thieves were to get up here

02:09:27.140 --> 02:09:30.140
Go get some ground then being able to stall them out and not allowing them

02:09:30.140 --> 02:09:34.460
Just snowball and roll forward as quickly through these rounds and find as much map position as they have

02:09:34.860 --> 02:09:39.580
Across the last couple of occasions. We'll see if they're able to lean into that utility

02:09:39.780 --> 02:09:45.900
How effective it may be and what 100 Thieves now do in response early night show from my W

02:09:45.900 --> 02:09:49.500
That doesn't quite land at the mark inside of our place currently

02:09:52.340 --> 02:09:56.140
Already they're doing a little better and withstanding this pressure

02:09:57.020 --> 02:10:01.700
That being said hundred these more so groundwork. It's during heavy activating the twitch

02:10:02.140 --> 02:10:04.140
Posturing maybe for archives

02:10:04.500 --> 02:10:10.540
Suggests that we see something a little more direct as opposed to the map clears that one of 30 have now become accustomed to

02:10:14.660 --> 02:10:19.420
One of seconds has already elapsed better for one of 30 that's a win for them

02:10:19.420 --> 02:10:26.340
These rounds have been typically over by this point, so he did take some damage.

02:10:26.340 --> 02:10:29.920
Volsper wants to get aggressive, times it nicely, runs right in to Gomez.

02:10:29.920 --> 02:10:35.500
Gomez was not expecting that swing, out of break, opening kill goes the way of 1-30.

02:10:35.500 --> 02:10:41.300
Not your bomb activated from Spirits and he makes his way up main stairs, but the nuisance

02:10:41.300 --> 02:10:46.780
of the trap utility clearly playing a factor, but yet gets up anyway and shoots Mike W in

02:10:46.780 --> 02:10:51.540
In the back, Spirit has taken control towards Lockers, does not matter though, three of

02:10:51.540 --> 02:10:58.500
his teammates fall at the same time as one of thirty should now make this five to four.

02:10:58.500 --> 02:10:59.980
Wow.

02:10:59.980 --> 02:11:10.260
Big blow landed then from one of thirty Spirit's left with Lidl in the tank.

02:11:10.260 --> 02:11:15.340
Not really any wind conditions now presenting themselves.

02:11:15.340 --> 02:11:21.780
He tries to be patient, he tries to wait for the push, the one by one, but it's not coming

02:11:21.780 --> 02:11:22.780
his way.

02:11:22.780 --> 02:11:28.700
One of thirty is staring down the barrel now, we're returning to a lead position.

02:11:28.700 --> 02:11:34.500
And we'll also mean that neither team's been able to net four rounds in a row.

02:11:34.500 --> 02:11:39.860
Ten seconds on the clock, the spirit knows it's round over.

02:11:39.860 --> 02:11:42.860
Good discipline, really good discipline.

02:11:42.860 --> 02:11:45.320
I mean, you're not really going to lose that 4v1.

02:11:45.320 --> 02:11:47.380
It's where it's so low on health.

02:11:47.380 --> 02:11:50.460
I understand that, but just the discipline of just saying,

02:11:50.460 --> 02:11:52.220
hey, yeah, we got this round wrapped up,

02:11:52.220 --> 02:11:54.500
but we all don't have to run around and do silly things.

02:11:54.500 --> 02:11:59.220
Hold our positions, stay tucked in, and just close it out.

02:11:59.220 --> 02:12:00.220
Five to four.

02:12:00.220 --> 02:12:03.980
So the run of 100 thieves comes to an end at three rounds

02:12:03.980 --> 02:12:05.980
straight, 130 bounce back.

02:12:05.980 --> 02:12:08.340
And again, it's on that adaptation,

02:12:08.340 --> 02:12:10.900
where they're figuring things out as the rounds play out.

02:12:10.900 --> 02:12:12.300
What's the issue?

02:12:12.300 --> 02:12:15.220
100 thieves are just able to rush into us

02:12:15.220 --> 02:12:17.380
with bring trap utility and it works.

02:12:17.380 --> 02:12:19.540
You even just saw the push up main stairs for spirits

02:12:19.540 --> 02:12:22.420
and he was successful actually in still getting up,

02:12:22.420 --> 02:12:25.340
getting in and getting the kill into my W.

02:12:25.340 --> 02:12:28.600
But it's delayed, it's not as clean, it's not as easy

02:12:28.600 --> 02:12:30.340
and certainly others having issued too

02:12:30.340 --> 02:12:33.460
and that gives one of 30 a better chance to find kills.

02:12:33.460 --> 02:12:35.460
Number one, Paul from Volsper.

02:12:35.460 --> 02:12:38.500
He gets aggressive on the defense, swing down, right?

02:12:38.500 --> 02:12:39.620
And here his spirit's pushing up.

02:12:39.620 --> 02:12:50.620
And again, he's getting shot at, he has the deal with utility, even though he's still got that kill on to Mike W, it's not clean, he's not able to go and get more from that position, and he was then wielded heavily.

02:12:50.620 --> 02:13:01.620
Two rounds to go for 1 of 30 on the defense, they take out the primary site of Armory Archives, and we go towards the 1 shot for the 10th round.

02:13:01.620 --> 02:13:13.900
So that breaks the momentum of 100 Thieves now, once again put in a position of pressure

02:13:13.900 --> 02:13:18.540
and we'll see how they look to respond.

02:13:18.540 --> 02:13:22.980
On this workshop site, Solid Snake selected for 100 Thieves, it's a little bit of an

02:13:22.980 --> 02:13:25.740
unorthodox composition here from the attack.

02:13:25.740 --> 02:13:32.300
once again see Carly in play. The boys on the desk during the roll swap timeout a little surprised

02:13:32.300 --> 02:13:37.260
that we saw Carly on one occasion from 1 of 30. Well we'll see it for a second time this time in

02:13:37.260 --> 02:13:43.420
the hands of 100 thieves. It's Spirits trading out his typical shield play for the sniper in hand

02:13:43.420 --> 02:13:47.100
trying to establish some long-angle dominance could actually be quite a useful tool for clearing

02:13:47.100 --> 02:13:52.220
this pillar position over what security will need some accompanying pressure to dislodge the silo.

02:13:52.220 --> 02:13:56.860
the spirits will be able to win this fight he is in the favorite position with

02:13:56.860 --> 02:14:02.260
that sniper and the long-sighted company now it's interesting though utility is

02:14:02.260 --> 02:14:03.580
off

02:14:03.580 --> 02:14:08.060
Carly is not exactly a staple pick by any means but it certainly has been used on

02:14:08.060 --> 02:14:12.020
this map many times before and that these kind of positions finally enough

02:14:12.020 --> 02:14:15.900
that Adam is actually sitting in right now you think about that pushing towards

02:14:15.900 --> 02:14:18.900
archives where you try and get that quick plant down the colony can be very useful

02:14:18.900 --> 02:14:22.180
and just sort of holding the angle they can cut off a lot of angles towards

02:14:22.180 --> 02:14:30.580
the window position from balcony certainly has uses on border. Now border is there's a small

02:14:30.580 --> 02:14:34.500
map but there's definitely a collection of niche one angles where the kali could be useful as

02:14:34.500 --> 02:14:40.980
Gomez in the meantime pushes forward great pressure here from 100 things but again early round

02:14:40.980 --> 02:14:47.860
good up close adds the sniper that we've been talking up off the board in the grave 5v4 in favor

02:14:47.860 --> 02:14:53.860
of the defense spirit in that position towards 90 though calling the carly that's questionable

02:14:54.420 --> 02:14:58.740
the trade elsewhere those anime is able to even up the numbers the deal is possible towards

02:14:58.740 --> 02:15:03.860
fountain lovely drop shot from mic w the panthers who completely outplays the solid snake

02:15:04.420 --> 02:15:08.340
logic bomb rings out from gomez desperate times now for 100 fees

02:15:09.380 --> 02:15:12.900
swinging towards main the timing though is not caught by gomez

02:15:12.900 --> 02:15:19.620
a second hero there and maybe finds that kill from top main stairs, but is unable to yellow pink in cell

02:15:19.620 --> 02:15:26.940
They want to go hunting on to my W and they do collect he was stuck towards armory 3v3 under a minute remaining

02:15:28.140 --> 02:15:34.340
So I love this position from being I just aggressive here against the job will win this fight if it goes unchecked by the attack

02:15:34.340 --> 02:15:37.300
So the things do have a decent pocket of time by 40 seconds

02:15:37.340 --> 02:15:42.460
Do they have the information required though drone late here from the I go to quite a distance away from the site

02:15:42.460 --> 02:15:48.900
This will take time for Ghana. This is a calculated risk from hundred thieves to get good late animation and it's disrupted

02:15:48.900 --> 02:15:50.900
It gets a little bit, but it's not much

02:15:51.240 --> 02:15:58.500
That's the one only plan. They've got available. No, you got early, but it's traded immediately by pack up

02:15:59.100 --> 02:16:02.020
One of the more crucial rounds playing out here in the 10th

02:16:03.380 --> 02:16:08.220
15 seconds hundred thieves need to win this or one of 30 will have two

02:16:08.220 --> 02:16:13.860
match points as Adam will go for the plate and side of service Gomez caught in the flank from silo packer up close

02:16:14.940 --> 02:16:21.360
Well the nail is in the coffin. The question is can one or 30 have a shot?

02:16:23.300 --> 02:16:29.480
Wow that was a massive round there was so many close moments for both teams there

02:16:30.180 --> 02:16:37.940
But one of 30 just with a little more polish a little more refinement and able to win out that round

02:16:38.220 --> 02:16:43.960
They're able to leverage the clock nicely in the late round, eventually able to force

02:16:43.960 --> 02:16:49.980
that plant down, then converge on the plant position with some good timing, some good

02:16:49.980 --> 02:16:50.980
teamwork.

02:16:50.980 --> 02:16:58.620
It's been a tantalizing tug of war between these two so far as we look back at the highlight

02:16:58.620 --> 02:16:59.620
package.

02:16:59.620 --> 02:17:06.020
Spirit's the push down 90, high risk, and unfortunately Hunter 3 is at a low reward.

02:17:06.020 --> 02:17:11.960
a 3 vs 3 to winnable position with Jogger getting a little fortunate but the trade

02:17:11.960 --> 02:17:17.600
work it's been a big storyline of this map so far the trade ability from 1 of 30 has

02:17:17.600 --> 02:17:24.720
been quite good serves them well there now with match point and a couple of

02:17:24.720 --> 02:17:30.000
opportunities to close this one out in regulation and if 100 things fall and walk

02:17:30.000 --> 02:17:34.840
away with no points as the DC DC it makes that path forward to the kickoff

02:17:34.840 --> 02:17:36.840
playoff bracket

02:17:36.840 --> 02:17:38.840
very, very tough

02:17:39.840 --> 02:17:42.740
That's gonna give us a little bit more time

02:17:44.160 --> 02:17:47.980
To dissect things heading into two match point opportunities

02:17:49.440 --> 02:17:53.560
Yeah, and I was just looking at some of the statistics at 6-4 lead

02:17:54.360 --> 02:17:57.920
It's only two rounds, but it's deserved. You look at the opening kills

02:17:57.920 --> 02:18:01.200
It's six to four in favor of one of 30 so they've won that department

02:18:01.200 --> 02:18:03.320
in terms of multi kills, one a piece each,

02:18:03.320 --> 02:18:06.680
Mike W got a 4k, Gomez got a 3k, that's it.

02:18:06.680 --> 02:18:09.920
From that plate border, actually the multi kill category

02:18:09.920 --> 02:18:11.040
is quite empty.

02:18:11.040 --> 02:18:13.440
Typically you can see individuals get

02:18:13.440 --> 02:18:16.080
three or four kills in rounds often enough.

02:18:16.080 --> 02:18:17.440
Only the one flawless round,

02:18:17.440 --> 02:18:20.240
which was midway through that three round win streak

02:18:20.240 --> 02:18:22.000
for 100 thieves.

02:18:22.000 --> 02:18:24.360
And then you kind of look at plants.

02:18:24.360 --> 02:18:28.600
And this is actually the most one-sided statistic.

02:18:28.600 --> 02:18:34.360
three plants in the first half for one of 30, and they won those three rounds as well.

02:18:34.360 --> 02:18:39.960
Zero for 100 thieves through four attempts. Now they have one to attack around, so not

02:18:39.960 --> 02:18:45.480
the end of the world, but that is quite a stark difference. And in favor of one of 30,

02:18:46.760 --> 02:18:51.960
with two opportunities to close out, they're definitely looking like the more likely of the

02:18:51.960 --> 02:18:57.000
two to win this map. But 100 thieves have shown their ability to string rounds together quickly.

02:18:57.000 --> 02:18:59.800
When they were 4-1 down, they won 3 in a row.

02:18:59.800 --> 02:19:01.400
With 6-4 down, can you win 2 in a row?

02:19:01.400 --> 02:19:02.400
It's certainly doable.

02:19:02.400 --> 02:19:10.600
Yeah, this kind of position they now find themselves in, disrupted a little bit by the technical

02:19:10.600 --> 02:19:11.600
pause.

02:19:11.600 --> 02:19:17.800
It's going to test their ability to close out, a very winnable position.

02:19:17.800 --> 02:19:21.480
They haven't been able to do that so far.

02:19:21.480 --> 02:19:26.400
The result against Shopify Rebellion back in playday 1 was very, very close, and 8-7

02:19:26.400 --> 02:19:30.160
loss on that occasion, they made it, they were never in a position to win, it was a 7-3 loss,

02:19:30.160 --> 02:19:35.080
so they'll be looking to try and flip their fortune from that first playday, where they

02:19:35.080 --> 02:19:40.080
weren't able to quite get the job done, unfortunately that was actually on comp house and in overtime

02:19:40.080 --> 02:19:47.680
they weren't able to obtain the defensive round, but quite, required finally enough.

02:19:47.680 --> 02:19:51.960
So let's see if they can do it here on boarder, it's not got a commanding position, I think

02:19:51.960 --> 02:19:58.000
would be very unfair to frame it in that, in that way, but I think it certainly can

02:19:58.000 --> 02:20:01.720
be described as strong that they are playing like the better.

02:20:01.720 --> 02:20:05.000
But they're being the better team. Yeah, that's the thing. They've been the better team and

02:20:05.000 --> 02:20:08.000
that's where the concern is for 100 thieves. Sometimes you can actually lose a game where

02:20:08.000 --> 02:20:12.400
you think, oh, we've done a lot right. And to be fair, there has been a lot done right

02:20:12.400 --> 02:20:16.600
by 100 thieves. You think about the last two rounds as a good example. It's because 100

02:20:16.600 --> 02:20:20.680
thieves won three in a row in the way they certainly started the attacking half in the

02:20:20.680 --> 02:20:25.920
the second half, that caused 1 of 30 to change up the way that they wanted to play in terms

02:20:25.920 --> 02:20:29.880
of operator line-up or even more trap-utility, that's off the back of what Hunter Thieves

02:20:29.880 --> 02:20:30.880
was doing.

02:20:30.880 --> 02:20:35.720
So it's not domination in the usual sense where you see like 7-1 or 7-2 results because

02:20:35.720 --> 02:20:40.240
one team's just so much better, it's kind of been a little bit back and forth.

02:20:40.240 --> 02:20:44.080
At the end of the day, 1 of 30 started hot, that forced Hunter Thieves to change things

02:20:44.080 --> 02:20:48.160
up, it worked, then that forced 1 of 30 to change things up, that's worked.

02:20:48.160 --> 02:20:52.960
And so we're kind of now into what will be the final stage of this, which is seeing whether

02:20:52.960 --> 02:20:58.160
or not we can see 100 Thieves change it up once again.

02:20:58.160 --> 02:21:03.800
It seems like this tech pause is taking a little bit longer than we had anticipated.

02:21:03.800 --> 02:21:08.800
Unfortunately, it's never a good sign when we see players get off the chairs.

02:21:08.800 --> 02:21:11.360
We'll take a very short break here for NAO kickoff.

02:21:11.360 --> 02:21:12.360
Big game.

02:21:12.360 --> 02:21:13.360
Don't go too far.

02:21:13.360 --> 02:21:15.360
one of thirty

02:25:13.360 --> 02:25:20.620
of 30 against 100 Thieves to a teams that have not found a win so far for NAL kickoff.

02:25:20.620 --> 02:25:27.280
Well the 30 now on the verge of binding their first win and that would cement 100 Thieves

02:25:27.280 --> 02:25:34.040
at the bottom of the group heading to what would then be their last game against M80.

02:25:34.040 --> 02:25:42.440
That would not be a comfortable position.

02:25:42.440 --> 02:25:47.600
And even if they go on to potentially push OT in this matchup, that too will compromise

02:25:47.600 --> 02:25:51.000
the total number of points that they can gain as well.

02:25:51.000 --> 02:25:55.360
But it would still be to the selfish effort that they have to do it.

02:25:55.360 --> 02:25:56.360
Yeah, absolutely.

02:25:56.360 --> 02:25:59.880
It's the lesser of two evils really at this point, 400 thies.

02:25:59.880 --> 02:26:02.320
They've come against some stiff competition, though, this afternoon.

02:26:02.320 --> 02:26:13.320
I think it could be said that I'm sure they haven't had the greatest game of Siege ever played, but I think it would be very fair to frame this matchmode scene so far as one of thirty playing some really good board overall.

02:26:13.320 --> 02:26:21.320
It's been really interesting to watch. I think that some of the early entry play from my W was great. Some of the team play that we've seen develop over the course of the last couple of rounds, especially has been good.

02:26:21.320 --> 02:26:31.320
The ability to break the three round streak that we saw as well from 100th ease and it felt like they were maybe building towards a map win as well was really impressive.

02:26:31.320 --> 02:26:37.080
So if I had to choose, it's a combination of a lot of things not quite going their way

02:26:37.080 --> 02:26:39.960
but of course they themselves will probably be the first to put the hand up and say they

02:26:39.960 --> 02:26:42.040
haven't played to the best of their ability either.

02:26:42.040 --> 02:26:44.040
There's still an opportunity here.

02:26:44.040 --> 02:26:49.760
The pushers came to overtime, they put spirits on them once you try to find some comfortability.

02:26:49.760 --> 02:26:55.840
Let's see if they can combine and make it work but VW will find yet another opening

02:26:55.840 --> 02:26:56.840
kill.

02:26:56.840 --> 02:27:00.040
This guy has been absolutely on fire.

02:27:00.040 --> 02:27:06.040
Yeah, he's been a difference. He's been a big factor for one or thirty that

02:27:06.040 --> 02:27:09.040
a hundred dudes haven't had something similar.

02:27:13.040 --> 02:27:15.040
Now it's not done. Long way to go.

02:27:15.040 --> 02:27:18.040
Without Gomez, without that doc could be less information acquired.

02:27:18.040 --> 02:27:21.040
A hundred dudes, a bunch of larger bombs.

02:27:23.040 --> 02:27:29.040
I mean, thirteen and six now, but Mike W, more importantly, pull one on the entry.

02:27:30.040 --> 02:27:42.040
I've lost my shrine with the nitrosol to Disloss Spirits, that one just falls short of the mark

02:27:42.040 --> 02:27:46.040
and leaves spirits fully intact.

02:27:46.040 --> 02:27:50.040
One of two nitro is used now for one of 30, leaves the other with Beano.

02:27:50.040 --> 02:27:54.040
Packer with lost final gaspave.

02:27:54.040 --> 02:27:57.040
90 seconds left, no more gaspaves left of Packer.

02:27:57.040 --> 02:28:05.040
The pack has been really good here, patient discipline, not exposing himself to the fast forwarding, so it's so difficult for 100 thieves to get in for the fight elsewhere, we'll go their way.

02:28:05.040 --> 02:28:15.040
Finally, something goes their way. Minute 20 on the clock, 4v4, and now potentially in a position to start contesting this control up above, flush out those on the second floor.

02:28:15.040 --> 02:28:22.040
Packer maybe looking to respond, that's an eager push through waiting, maybe in combination with Beano, but it doesn't quite connect and the drone will force them out.

02:28:22.040 --> 02:28:27.000
And forgot to mention his big Gomez was the only one who had the skills for 100 feet.

02:28:27.000 --> 02:28:34.200
Packer has just sat still, beautifully good pop-up, let that Monty go by, gets the kill, then off to Pampasoo.

02:28:34.200 --> 02:28:47.560
But Spirit does a tremendous job to then win the 1v1 against Packer and brings it back to a even 3 vs 3 in the final 45 seconds in a dual die round for 100 feet.

02:28:47.560 --> 02:28:50.160
It's still a 2-1 split here from the defense.

02:28:50.160 --> 02:28:53.760
Bino's side, the other two still up above in a position to rotate late.

02:28:53.760 --> 02:28:57.760
Try to catch off this attack of 100 thieves, so the clear is not complete.

02:28:57.760 --> 02:29:02.560
And there's only 30 seconds on the clock for 100 thieves to try and hit this side.

02:29:03.360 --> 02:29:07.960
Drop down from silo. Vols for shot in the back though by Adam, who's having a very good round.

02:29:07.960 --> 02:29:09.560
They've got the play advantage.

02:29:09.560 --> 02:29:14.560
They don't have a lot of time to work with, but you do still have spirits up on this Monty.

02:29:14.560 --> 02:29:20.080
So a chance to get the fuck down is still there as you mentioned the nitrosol available for bino

02:29:20.080 --> 02:29:25.200
But he opts to push into bathroom. He has the plan going down nitros thrown out that way too bad

02:29:25.200 --> 02:29:26.400
Got shot out

02:29:26.400 --> 02:29:28.000
That plate will be successful

02:29:28.000 --> 02:29:34.960
And even though Spurist isn't able to get up and play that shield in the post plant. It is still at least the post plant

02:29:38.160 --> 02:29:39.760
30 seconds oh

02:29:39.760 --> 02:29:50.080
It's not going to make any time it is indeed it is indeed over one of 30 take down 100 these

02:29:50.080 --> 02:29:58.840
I think all the points from this is they win it in regulation and 100 these are now sitting

02:29:58.840 --> 02:30:07.640
at the bottom of group a with one match left against m80 it's not been a fun time for the

02:30:07.640 --> 02:30:14.840
new organization in their debut season. Kickoff is brutal. It is very difficult. And it is

02:30:14.840 --> 02:30:19.960
now looking unlikely that 100 Thieves have any chance of making the major. We go to the

02:30:19.960 --> 02:30:23.560
break here. We go to the highlights. Big win for one of 30.

02:30:37.640 --> 02:30:39.640
Five seconds remaining.

02:30:39.640 --> 02:30:41.640
Shackles are acting.

02:31:07.640 --> 02:31:17.640
I'm breaking next and I'm out and out, check this out, I'm never signing out, I'ma keep it going till I ain't nothing like

02:31:17.640 --> 02:31:24.640
I'm breaking next and I'm out and out, for Elbow stuff, I'm money out, cause I can't make it down from this funny life

02:31:24.640 --> 02:31:27.640
I'ma keep it going till I ain't nothing like

02:31:30.640 --> 02:31:32.640
Going till I ain't nothing like

02:35:37.640 --> 02:35:43.640
of 30. Take down 100 thieves.

02:35:43.640 --> 02:35:45.640
We wanted to see both of these

02:35:45.640 --> 02:35:47.640
teams perform better. We

02:35:47.640 --> 02:35:48.640
definitely saw that for one of

02:35:48.640 --> 02:35:50.640
30. We've got Mike W here now

02:35:50.640 --> 02:35:51.640
on the other side of this win.

02:35:51.640 --> 02:35:53.640
Mike, congrats on this one, man.

02:35:53.640 --> 02:35:55.640
This was a big performance from

02:35:55.640 --> 02:35:57.640
you guys. Your first win here

02:35:57.640 --> 02:35:59.640
in the NAL. How does it feel to

02:35:59.640 --> 02:36:01.640
be on the other side of this?

02:36:01.640 --> 02:36:03.640
I mean, it feels great.

02:36:03.640 --> 02:36:04.640
You know, it's our first.

02:36:04.640 --> 02:36:06.640
It's my first win. I mean,

02:36:06.640 --> 02:36:15.800
most of our first win in tier one. I'm excited getting to show what we can really do. I mean,

02:36:15.800 --> 02:36:19.960
I'm just happy. I mean, we're all taking, I think, a great approach to it. We're all

02:36:19.960 --> 02:36:25.800
just enjoying it, you know, being present in the moment. Yeah, I know. Just really enjoying it.

02:36:25.800 --> 02:36:31.200
Well, I hope you enjoyed today a little bit more than the other days because not only did you win,

02:36:31.200 --> 02:36:36.440
but you had a blowout performance. One of the things that was a big takeaway for me

02:36:36.440 --> 02:36:40.680
was you were constantly there to trade your teammates. All those attacks you were always

02:36:40.680 --> 02:36:45.640
able to be in connection to each one of your teammates that was dying and instantly get

02:36:45.640 --> 02:36:50.040
that trade. Is that something where it's a part of the strategy that you're slowly trying

02:36:50.040 --> 02:36:53.840
to be within arm's length of your teammates or is that something that you just noticed

02:36:53.840 --> 02:37:00.240
in today's matchup on how you could back up your teammates worst case scenario?

02:37:00.240 --> 02:37:05.160
I think it's something I've started to work on recently with our team. I noticed that

02:37:05.160 --> 02:37:11.240
Sometimes we have an issue pushing the round or having someone to push the round and so if I'm double up with someone

02:37:12.360 --> 02:37:17.280
I'm a player who I mean has the ability to call or you know understand when conditions one needs to be done in the round

02:37:17.520 --> 02:37:22.000
So I can one push the round by being with them and two I think

02:37:23.160 --> 02:37:24.600
I

02:37:24.600 --> 02:37:29.080
Think it's something we sometimes struggle with is making sure we do have someone stacked with us

02:37:29.320 --> 02:37:31.440
But if I take the initiative to do that, then I think

02:37:32.680 --> 02:37:34.680
Helps that a little bit

02:37:34.680 --> 02:37:40.040
Yeah, definitely you did a great job Mike. I want to congratulate you once again you and the boys on your victory

02:37:40.040 --> 02:37:45.700
I kind of want to ask a little more in depth question from game day one game day two in the game three game gay three

02:37:45.760 --> 02:37:47.520
What have you guys been talking about?

02:37:47.520 --> 02:37:53.000
What has been the lessons learned and kind of what have you guys been incorporating to make sure today was gonna go the way that it did?

02:37:54.000 --> 02:38:00.320
I think the biggest thing is let's not get down ourselves with the loss, right? We're playing world-class teams

02:38:01.000 --> 02:38:03.000
Shopify, I mean

02:38:03.000 --> 02:38:08.160
You know they have Troy and so many other players world-class players and all these teams have

02:38:09.480 --> 02:38:10.980
And I think

02:38:10.980 --> 02:38:16.720
We've just been focused on keeping a positive outlook. We understand those are hard teams. We kept the Shopify game close

02:38:17.280 --> 02:38:21.320
I mean without my blunder, you know, we we win that game, right?

02:38:23.320 --> 02:38:25.680
And I think the biggest thing is I mean we just

02:38:26.360 --> 02:38:32.200
We're not letting those blunders those moments where we're you know feeling the pressure get to us

02:38:32.200 --> 02:38:37.300
you know Packer has a reputation of being someone who you know can tilt easily

02:38:37.300 --> 02:38:40.960
but we all understand we all have our issues and we all work on it together

02:38:40.960 --> 02:38:47.180
and he's made great strides to I mean keep composure I mean you guys you could

02:38:47.180 --> 02:38:51.940
see it yesterday after I team killed him just laughing it off right like I've

02:38:51.940 --> 02:38:57.020
known Packer for a few years now I don't know if at any other point he would have

02:38:57.020 --> 02:39:03.020
left it off. He would have lost his mind, right? And so I think we're just, you know,

02:39:03.020 --> 02:39:05.020
keeping a positive outlook on things and that's important.

02:39:06.060 --> 02:39:13.980
Well, with the growth in mind, how has life, how has siege, you know, changed for you, changed for

02:39:13.980 --> 02:39:19.180
your entire team to go from, you know, Challenger series to now to go from, you know, playing in

02:39:19.180 --> 02:39:23.740
the occasional amateur tournament to competing against guys who are doing this for a living

02:39:23.740 --> 02:39:29.140
nine to five grinding siege, you know, how has that changed all of your lives in last

02:39:29.140 --> 02:39:30.140
couple of weeks?

02:39:30.140 --> 02:39:36.300
I mean, honestly, I mean, as in we're not getting paid. I mean, we're still, we're still

02:39:36.300 --> 02:39:40.660
or less, you know, we're looking for an organization to represent, you know, get paid like those

02:39:40.660 --> 02:39:46.820
other teams. But I guess, I mean, you know, I guess maybe that also brings the drive to

02:39:46.820 --> 02:40:06.820
I mean, I don't think it's, it's not changed too much. I don't think I think everyone's still routines fairly similar. Yeah, well, you mentioned Packer having a good time. We actually have some evidence of that that we just wanted to fill you. I mean, like talk to me a little bit more about that, right? How that mindset has changed. I mean, you look at this guy as a leader on your team. I can imagine one of the few players that you've seen.

02:40:06.820 --> 02:40:10.500
of that that we just wanted to fill you. I mean, like, talk to me a little bit more about that,

02:40:10.500 --> 02:40:15.380
right? How that mindset has changed. I mean, you look at this guy as a leader on your team. I

02:40:15.380 --> 02:40:20.020
can imagine one of the few players with that pro league experience. I mean, what is it like to

02:40:20.020 --> 02:40:26.100
have him at the helm of his team kind of guiding you guys through? Um, it's great. I mean, I just,

02:40:26.740 --> 02:40:34.260
you know, Packers a good friend of mine. I love seeing his growth as a person and as a player.

02:40:34.260 --> 02:40:38.980
And that's exactly where those two meet.

02:40:38.980 --> 02:40:45.820
And I think Packer's a great leader outside the game,

02:40:45.820 --> 02:40:49.620
and qualities that are not identifiable in the game.

02:40:49.620 --> 02:40:53.740
I think he's a great leader.

02:40:53.740 --> 02:40:58.140
He's also a very, very sort.

02:40:58.140 --> 02:41:01.500
I mean, he takes critique well, I think.

02:41:01.500 --> 02:41:02.300
And yeah, I don't know.

02:41:02.300 --> 02:41:03.980
He's just been a great influence on this team.

02:41:03.980 --> 02:41:07.060
and he pushes us to be better every day.

02:41:07.060 --> 02:41:09.900
All right, well, thank you so much, Mike W, for your insight.

02:41:09.900 --> 02:41:10.980
And congrats on the win.

02:41:10.980 --> 02:41:12.500
Look forward to talking with you a lot more

02:41:12.500 --> 02:41:13.860
over the coast of the year.

02:41:13.860 --> 02:41:15.340
Thank you, thank you.

02:41:15.340 --> 02:41:18.220
All right, well, a fantastic win here for one of 30 guys.

02:41:18.220 --> 02:41:20.700
I mean, it was that turn up that we

02:41:20.700 --> 02:41:21.900
wanted to see from them last.

02:41:21.900 --> 02:41:23.580
It was that difference, right?

02:41:23.580 --> 02:41:26.460
They did face a little bit of adversity there, 100th.

02:41:26.460 --> 02:41:28.140
I mean, they did play a decent game,

02:41:28.140 --> 02:41:30.020
especially through the middle of this map.

02:41:30.020 --> 02:41:32.540
But the adaptability that we've talked about, one of 30,

02:41:32.540 --> 02:41:34.900
just outplayed them at the end of the day.

02:41:34.900 --> 02:41:36.380
Absolutely, and it's what we needed to see,

02:41:36.380 --> 02:41:37.900
and I am really glad to hear, you know,

02:41:37.900 --> 02:41:39.820
what they were taking from game one to game two,

02:41:39.820 --> 02:41:41.700
and it's really just about keeping composure,

02:41:41.700 --> 02:41:44.380
staying on track, having the same goal in mind,

02:41:44.380 --> 02:41:45.340
and that's what I'm talking about.

02:41:45.340 --> 02:41:46.700
Just being able to set up those trades,

02:41:46.700 --> 02:41:48.260
with him also acknowledging, you know,

02:41:48.260 --> 02:41:49.660
something that he's been working on,

02:41:49.660 --> 02:41:51.100
it's clearly paying off.

02:41:51.100 --> 02:41:52.420
These are the strides that we wanna see

02:41:52.420 --> 02:41:53.900
these newer players, newer teams,

02:41:53.900 --> 02:41:55.260
be able to make early on,

02:41:55.260 --> 02:41:56.900
and they really have been going toe to toe

02:41:56.900 --> 02:41:57.980
with these bigger teams,

02:41:57.980 --> 02:42:00.580
and I am glad to see that things are paying off.

02:42:00.580 --> 02:42:05.680
It can really be detrimental when you lose game after game, when you're so close to a

02:42:05.680 --> 02:42:09.020
win, when you know you had it, you end up losing to yourself.

02:42:09.020 --> 02:42:12.420
That can play a big factor on some players overall mentalities.

02:42:12.420 --> 02:42:15.220
It can play a factor in terms of just overall team success.

02:42:15.220 --> 02:42:17.580
But they aren't letting it get down on themselves.

02:42:17.580 --> 02:42:18.780
They aren't getting down on themselves.

02:42:18.780 --> 02:42:21.620
They're focusing still on what's necessary to win.

02:42:21.620 --> 02:42:23.940
And today was a great showing of that.

02:42:23.940 --> 02:42:27.900
Yeah, I think it was a nine day difference in the way each team was winning rounds.

02:42:27.900 --> 02:42:29.180
100 themes.

02:42:29.180 --> 02:42:30.300
When they were winning rounds.

02:42:30.300 --> 02:42:32.280
It felt like they were just outgunning their opponent,

02:42:32.280 --> 02:42:35.360
whereas the trade game was so important

02:42:35.360 --> 02:42:38.160
when it came from the side of 1-30, constantly there,

02:42:38.160 --> 02:42:39.560
especially on a map like Border,

02:42:39.560 --> 02:42:43.040
where sometimes it limits you to certain areas of the map.

02:42:43.040 --> 02:42:45.160
Mike W and the rest of the team were always there

02:42:45.160 --> 02:42:47.040
for the trade, the retakes that they were doing,

02:42:47.040 --> 02:42:48.680
great calling from Bino,

02:42:48.680 --> 02:42:51.040
but I really, really, really wanna highlight Mike W

02:42:51.040 --> 02:42:53.560
because to come in, to have your first,

02:42:53.560 --> 02:42:57.480
essentially, NAL season, and to say qualities like that,

02:42:57.480 --> 02:42:59.160
oh, in practice, I've just noticed

02:42:59.160 --> 02:43:04.440
we've had an issue and you not necessarily being the IGL or someone who has to think about that to

02:43:04.440 --> 02:43:09.960
take it upon himself we've been impressed by individual plays you know silos 1v3 against

02:43:09.960 --> 02:43:15.960
m80 individual plays from these new stars being able to highlight them and say wow this is the

02:43:15.960 --> 02:43:22.760
makings of a great player and i think today was a good example for mike w and how he has those

02:43:22.760 --> 02:43:28.920
little things that can slowly transition him into being a great player that we see hopefully

02:43:28.920 --> 02:43:31.240
more than just this stage.

02:43:31.240 --> 02:43:34.040
On the 100th these side of the corn fox

02:43:34.040 --> 02:43:37.720
before the match we talked about seeing if they would be able

02:43:37.720 --> 02:43:39.320
to stop dying individually, right?

02:43:39.320 --> 02:43:40.600
Playing a little bit more unified.

02:43:40.600 --> 02:43:42.680
It was something they struggled with on the attacks.

02:43:42.680 --> 02:43:46.200
Did you see the change you needed to see from that team

02:43:46.200 --> 02:43:48.680
to have at least high hopes of them going forward?

02:43:50.880 --> 02:43:52.360
Nope.

02:43:52.360 --> 02:43:53.200
No, not at all.

02:43:53.200 --> 02:43:56.520
I think a lot of the gunfights that 100th was playing,

02:43:56.520 --> 02:44:15.520
Their defenses, we saw it, you're supposed to have an easier time trading on defense because everyone's next to each other and still somehow they weren't trading on attack was where the more glaring issue was specifically round 10 shows exactly what I'm talking about where they have the opening picks they understand what they need to do to go for the site.

02:44:15.520 --> 02:44:20.740
But they just lose pick after pick and look at the worst part about it is there's nobody there to go for a trade

02:44:20.840 --> 02:44:24.220
In what part of the strat is Pamba supposed to go for a 1v1 here?

02:44:24.340 --> 02:44:29.400
Okay, now you're a man down they get the pick back and then they decide we're gonna go for the site

02:44:29.400 --> 02:44:33.120
Hey, y'all dropping with no teammates around them in what part of the strat is this here?

02:44:33.120 --> 02:44:39.020
He's a great player so he gets one but boom trade from one of 30 and then they retake the site and again

02:44:39.020 --> 02:44:44.380
The last two remaining hundred D.S. players once planning unfortunately, but it's just start to finish

02:44:44.380 --> 02:44:47.560
One view, one view, one view, one view, one view, one view, one view, one view, one view.

02:44:47.560 --> 02:44:52.020
At a certain point, a hundred views has to be able to realize, like my W has, if I just

02:44:52.020 --> 02:44:56.300
play up all my teammate, or if I just play back and tell my teammate to come with me,

02:44:56.300 --> 02:44:58.900
maybe we win most of these rounds.

02:44:58.900 --> 02:45:02.820
We won't see that here today, and they have one more opportunity, because now they're

02:45:02.820 --> 02:45:07.260
in death last in their group, and it's up against the M80, so they have to really wake

02:45:07.260 --> 02:45:08.260
up fast.

02:45:08.260 --> 02:45:14.300
Well, speaking of waking up, we're trying to see the resurgence of these young teams

02:45:14.300 --> 02:45:21.500
And what they're capable of our next matchup is two teams looking to do exactly that SSG and cloud nine SSG

02:45:21.580 --> 02:45:28.380
Hot off the heels of a fantastic victory in that second game of kickoff

02:45:28.380 --> 02:45:33.260
That's exactly how they wanted to evolve as a unit lacks. We've talked a lot about the leadership of dream

02:45:33.260 --> 02:45:37.620
We've talked a lot about this team and what they've been able to do, but just over the first two days

02:45:37.620 --> 02:45:42.500
It's clear we can start to have higher expectations for what this team can do

02:45:42.500 --> 02:45:46.500
Yeah, definitely. And yesterday was a big contribution to that.

02:45:46.500 --> 02:45:49.500
You know, going against a team like Wildcard is already going to be very hard.

02:45:49.500 --> 02:45:54.500
And from the maps that we saw versus DarkZero, we didn't really get to see too much success on their attack.

02:45:54.500 --> 02:46:01.500
They looked a little disjointed. They looked a little lost in terms of their understanding of how they wanted to get to step one, step two, to step three.

02:46:01.500 --> 02:46:07.500
But ultimately, that match specifically against Wildcard, we would see them come together in sync perfectly,

02:46:07.500 --> 02:46:15.980
Perfectly forcing wild cards and forcing them into unwinnable gunfights and playing a magnificent trade game through and through cut clean and concise

02:46:15.980 --> 02:46:20.220
Oh, yeah, we've been talking all day about how trades are so important SSG

02:46:20.220 --> 02:46:23.820
The way that they were setting up their executes was phenomenal

02:46:24.580 --> 02:46:28.820
Altogether being able to put in their pinhold players to cut off the middles of the site

02:46:28.820 --> 02:46:33.700
And then they would have their entries of Aiden and Ray to be able to go in they get the first pick

02:46:33.700 --> 02:46:35.700
And this is the hardest part

02:46:35.700 --> 02:46:37.700
SSG would slow down.

02:46:37.980 --> 02:46:42.240
It's that simple, but SSG made it look so good. They would slow down and wait.

02:46:42.240 --> 02:46:45.580
They used the whole time that they could because they had that advantage and

02:46:45.900 --> 02:46:52.060
What did wildcard do? They over extended and SSG was set up to catch them and that's why so many of those rounds

02:46:52.060 --> 02:46:58.140
It was one pick and it snowballed into SSG dominating wildcard, especially on the attack of clubhouse

02:46:58.140 --> 02:46:59.940
You would have thought it would have been on defense

02:46:59.940 --> 02:47:02.340
You would have thought a lot card would have had some responses

02:47:02.340 --> 02:47:05.340
but SSG because they set up, they took their time.

02:47:05.700 --> 02:47:09.940
And it's a very mature strategy to go for.

02:47:09.940 --> 02:47:14.740
And that's what dreams been bringing is the ideology from old years of Siege

02:47:14.980 --> 02:47:16.220
with new players.

02:47:16.220 --> 02:47:19.660
You set up the old guys, giddy dream, holding angles

02:47:19.700 --> 02:47:21.740
or they're droning into their players in the position.

02:47:21.940 --> 02:47:25.340
And then you have Raiden Aiden able to go in and man,

02:47:25.540 --> 02:47:28.140
they have an amazing performance yesterday as well.

02:47:28.940 --> 02:47:30.740
Well, yesterday was also our first opportunity

02:47:30.740 --> 02:47:36.740
to see the new cloud nine roster, three rookies coming in trying to see what they can do as

02:47:36.740 --> 02:47:42.780
this entire kickoff field continues to take shape lacks. It was clear that they showed

02:47:42.780 --> 02:47:48.020
us some moments of promise. Yes, they didn't take the win, but that's not necessarily what

02:47:48.020 --> 02:47:52.780
we expected out of a young team like this. No, absolutely not. And to be fair, the first

02:47:52.780 --> 02:47:56.380
two attacking rounds, I was honestly impressed. It already looked like a completely different

02:47:56.380 --> 02:48:00.220
team, especially with we already talked about the more experienced players coming from any

02:48:00.220 --> 02:48:02.100
the end of the side of Kickswell.

02:48:02.100 --> 02:48:03.780
I wasn't expecting a hold up, but again,

02:48:03.780 --> 02:48:07.220
the first initial attack, the push that they had in mind,

02:48:07.220 --> 02:48:08.780
the play from below from Focal,

02:48:08.780 --> 02:48:11.540
forcing players out of position, disrupting the setup,

02:48:11.540 --> 02:48:15.100
to then center, doing a very good job on this Blackbeard,

02:48:15.100 --> 02:48:16.180
taking a lot of the brunt,

02:48:16.180 --> 02:48:17.820
taking a lot of the distraction away,

02:48:17.820 --> 02:48:20.820
getting into sight to be eventually able to go for a plant,

02:48:20.820 --> 02:48:22.860
and then they played the post-pant perfectly.

02:48:22.860 --> 02:48:23.980
I loved this from center,

02:48:23.980 --> 02:48:26.060
constantly in the Lynch pin right here,

02:48:26.060 --> 02:48:27.900
getting it done through and through,

02:48:27.900 --> 02:48:34.420
But this is where again slowly then fell apart for Cloud9 and as we've talked about with newer teams is again

02:48:34.700 --> 02:48:38.580
These older teams aren't going to expect anything crazy from you

02:48:38.580 --> 02:48:42.260
They're just going to try to figure out what your game plan is and sure in round two

02:48:42.260 --> 02:48:46.100
Yes, Cloud9 does get these wins because DarkZero is slowly

02:48:46.580 --> 02:48:52.460
Understanding what the approach is going to be how they're going to facilitate these rounds and what it's going to look like from mid round

02:48:52.460 --> 02:48:57.620
To late round and that's where things immediately then would start to slow down for the likes of Cloud9

02:48:57.620 --> 02:49:04.040
And it's similar to what we were just talking about in this last matchup with one of 30 is the ability to be able to adapt

02:49:04.040 --> 02:49:07.020
Yes, you're gonna get some rounds underneath your belt. Yes, it's gonna be important

02:49:07.020 --> 02:49:10.020
But it's always gonna come down to being able to adapt

02:49:10.020 --> 02:49:16.180
You can't just rely on the prep that goes into the game things never really go according to plan a hundred percent of time

02:49:16.420 --> 02:49:21.340
Something has to change something has to give and that really is gonna come from the IGL being able to understand

02:49:21.340 --> 02:49:27.300
What's in front of them and what the next objective is gonna be to get them one step closer to getting these rounds into their favor

02:49:27.620 --> 02:49:34.660
And you mentioned that preparedness a lot of that comes down to what map are you ready to play on that given day?

02:49:34.660 --> 02:49:40.060
And what maybe are you learning about your opponents before you get there Fox? Take us through the map here

02:49:40.060 --> 02:49:44.140
What do we expect to see from these two teams? I mean when you're looking at the map picks

02:49:44.140 --> 02:49:48.820
It's going to be fortress with the decider. I mean SS. She's banding out lab

02:49:48.820 --> 02:49:53.780
So cloud nine, you know eventually just inevitably has to play on a map like fortress. It's a new map

02:49:53.780 --> 02:49:58.340
There's obviously going to be a lot of things that have been untested with two new teams.

02:49:58.340 --> 02:50:01.700
The strength of Fortress that we've slowly seen in the meta try to

02:50:02.900 --> 02:50:07.220
in the meta grow is the entry game. You're always going to have your shield. You're always going to

02:50:07.220 --> 02:50:12.580
have two players walking behind the shield to get positioned very early on. That's something that we

02:50:12.580 --> 02:50:18.020
saw from C9. Even though Eddie is there IGL, I really did love center. I cannot praise him enough

02:50:18.020 --> 02:50:23.380
with how quickly he was able to take position with the Blackbeard, be able to pinhold positions for

02:50:23.380 --> 02:50:29.220
the rest of his team. He allows so much grace for the rest of his players to be able to play

02:50:29.220 --> 02:50:34.740
around him. We haven't really seen a shield player come out of SSG, which will be the big question.

02:50:34.740 --> 02:50:38.820
But man, do they have two amazing entries? So if we get a drone, I was going to say if we get a

02:50:38.820 --> 02:50:44.420
dream, if we get a drone in front of Raid and Aiden, I could imagine they can do the exact same thing

02:50:44.420 --> 02:50:50.260
with taking those quote unquote shield areas without a shield. Well, we'll definitely see that drone

02:50:50.260 --> 02:50:57.260
and we'll definitely see that

02:50:57.260 --> 02:50:59.260
dream SSG and cloud nine. Take

02:50:59.260 --> 02:51:02.260
the stage on Fortress goes and

02:51:02.260 --> 02:51:05.260
then acts over to you. Well, two

02:51:05.260 --> 02:51:07.260
big organizations going heads

02:51:07.260 --> 02:51:09.260
ahead in a pretty big game as

02:51:09.260 --> 02:51:11.260
well. SSG the new look roster

02:51:11.260 --> 02:51:13.260
goes so far has started very

02:51:13.260 --> 02:51:15.260
nicely after they were able to

02:51:15.260 --> 02:51:17.260
get their first win on the

02:51:17.260 --> 02:51:18.260
board. The same can't be said

02:51:18.260 --> 02:51:23.540
But in terms of the players within both teams still largely untested at this kind of level

02:51:23.540 --> 02:51:29.040
I think I'm very intrigued to approach this match from the SSG angle of dream of the kind of old-school flair

02:51:29.040 --> 02:51:32.680
That he may be able to reject into this matchup, but it's fortress

02:51:32.900 --> 02:51:38.780
It's a new map in the pool as Fox was alluded to so many untested ideas here on this map

02:51:38.780 --> 02:51:43.860
So will that be a strength will appear to their detriment. Let's wait and see SSG though firm favorites

02:51:44.380 --> 02:51:46.380
in terms of the importance

02:51:46.380 --> 02:51:53.020
within this game. Top spot, very unlikely. Both of these two have already lost to Dark

02:51:53.020 --> 02:51:59.460
Zero who sit atop the group for Group B. Both play outlast as well, who currently sit last.

02:51:59.460 --> 02:52:04.740
So if I'm going to be completely brutally honest, it's not the most duo die clash,

02:52:04.740 --> 02:52:09.620
but it may actually end up determining who finishes fourth. If SSG wins this, there we

02:52:09.620 --> 02:52:14.260
go to six points, we imagine Wildcat of course is going to pick up a few more points to come.

02:52:14.260 --> 02:52:19.820
They actually have to date off, Wildcard still playing Dark Zero and then Cloud Dying as well.

02:52:19.820 --> 02:52:24.420
So there is emphasis on certainly getting the result here, but it may not be the duo

02:52:24.420 --> 02:52:29.500
Dying nature of say trying to top your group or potentially avoid last place.

02:52:29.500 --> 02:52:33.180
What it does do though is it determines your seeding going into playoffs and certainly

02:52:33.180 --> 02:52:35.180
your form as well.

02:52:35.180 --> 02:52:36.860
Yeah, that's absolutely right.

02:52:36.860 --> 02:52:41.940
For clarity in terms of the main bracket here for the NAL kickoff, if you finish fourth

02:52:41.940 --> 02:52:47.300
your respective group. You are automatically seated in that lower bracket quarterfinal. You will not get

02:52:47.300 --> 02:52:53.300
a second chance when we enter the best of three portion of this particular tournament. So finishing

02:52:53.300 --> 02:52:59.780
second or third is a significant leg up and giving yourself that opportunity to maybe go one game

02:53:00.340 --> 02:53:05.380
down. I guess just for further emphasis, if you do actually go into finish first, you get a one

02:53:05.380 --> 02:53:09.220
match advantage in the upper bracket semi-final, but not really in the realm of discussion for these

02:53:09.220 --> 02:53:16.580
two rosters, maybe SSG, like that's the thing. Yeah, that is true in a win. They beat Wildcup,

02:53:16.580 --> 02:53:23.220
that's a huge result. Now they win this and then they win against that last, they would still have

02:53:23.220 --> 02:53:29.860
to vote that Dark Zero was their remaining game, which would be against Wildcup, not totally out

02:53:29.860 --> 02:53:34.260
of the runs of possibility. SSG maybe having a little bit more on the line in terms of what they

02:53:34.260 --> 02:53:40.060
they can achieve in this group in comparison to Cloud9 is making sure that they don't finish in that fourth flight.

02:53:40.060 --> 02:53:42.460
Can they get that third or second spot, for instance?

02:53:42.460 --> 02:53:46.560
So a big game for both teams, ramifications on the cards as we get underway.

02:53:46.560 --> 02:53:48.860
Fortress the map of choice.

02:53:48.860 --> 02:53:52.460
SSG kind of had a choice actually between Labs and Fortress.

02:53:52.460 --> 02:53:56.260
Opting for Ben Labs instead, and they go on the attack first up.

02:53:58.060 --> 02:54:01.860
The bands for this first half initially will be Alaphorn.

02:54:01.860 --> 02:54:10.860
So, double trap from SSG, and then from the side of Cloud9, they respond with glass, and Monty's shields are becoming increasingly impactful on this map.

02:54:10.860 --> 02:54:17.860
They're shifting towards that kind of in a border-centric manner. A lot of really tight corridors where there's multiple angles of shields,

02:54:17.860 --> 02:54:22.860
and don't get from that, you can gain information and begin layering utility, et cetera, at those trick points.

02:54:22.860 --> 02:54:30.860
And so, with the Monty stripped away, Cloud9 will need to, pardon me, SSG will need to adapt accordingly.

02:54:30.860 --> 02:54:35.900
Having the line and the grim for this opening round so info gathering potential bit of hard

02:54:35.900 --> 02:54:40.980
breach the range from Giddy, Aiden as well, all in a few.

02:54:40.980 --> 02:54:47.740
One of his Racheros to counteract namely the Vasani on the opposing side and as expected

02:54:47.740 --> 02:54:52.380
it mapped the sweep across called by Dream.

02:54:52.380 --> 02:55:00.060
Let's command bathroom the first site choice here on the opening round, go to cloud nine,

02:55:00.060 --> 02:55:03.900
while positions are going to be important to keep intact for the defense.

02:55:03.900 --> 02:55:07.580
Made on the roam through games and a briefing.

02:55:07.580 --> 02:55:09.580
On the Deimos.

02:55:09.580 --> 02:55:11.580
They're pulling a drone.

02:55:11.580 --> 02:55:15.260
Fortress typically the way that it's played thus far since coming into the map is very

02:55:15.260 --> 02:55:17.260
much on the slower paced side of things.

02:55:17.260 --> 02:55:20.460
90 seconds gone, not really as much happened.

02:55:20.460 --> 02:55:24.460
Focke was able to keep that wall reinforced.

02:55:24.460 --> 02:55:28.460
No more Salmas remaining either for getting.

02:55:28.460 --> 02:55:35.460
with no secondary heart reaches available, that wall is going to stay reinforced.

02:55:35.460 --> 02:55:41.100
And all that's going to do is just increase the strength of these choke points for the

02:55:41.100 --> 02:55:44.940
defense of Cloud9, so we need to see SFG at that try and maybe find an alternate angle,

02:55:44.940 --> 02:55:49.220
that can be played down below, for instance, the burst can be impactful here, but it does

02:55:49.220 --> 02:55:53.340
limit their option significantly by pressuring that bathroom position, so there's an emphasis

02:55:53.340 --> 02:55:57.020
on raid here, trying to find value, instead of pressuring, it doesn't land shots, but

02:55:57.020 --> 02:56:00.700
At least also Aiden does net a kill, focal in the grave.

02:56:02.860 --> 02:56:04.740
This is where Cloud9 now need to be careful

02:56:04.740 --> 02:56:06.260
of a potential collapse into the side

02:56:06.260 --> 02:56:08.380
with the extra player advantage for SSG.

02:56:08.380 --> 02:56:11.780
Finding that opening pick on the focal has set up.

02:56:11.780 --> 02:56:15.540
Space station, potentially steal this round up there.

02:56:15.540 --> 02:56:18.220
Oh, it's been rather slow, pacing.

02:56:18.220 --> 02:56:20.780
Well, rivals did at least get center.

02:56:20.780 --> 02:56:23.260
Aiden though, and rival, now I've gotten one of these,

02:56:23.260 --> 02:56:26.980
keeps this advantage for SSG from that opening kill.

02:56:26.980 --> 02:56:33.700
heading over to Ward's town stairs as Uzi is going to shut down Aiden, brings it back to a 2v2 and, most importantly,

02:56:33.700 --> 02:56:39.140
time becomes a factor. Good shot in the back, rival on the move, slips into Ward's side. I don't have the kit.

02:56:39.140 --> 02:56:46.420
Uzi, though, just had to hide. Little did he know the kit was not really fully acquired, low time running out.

02:56:46.420 --> 02:56:58.420
Yeah, I got it. It really does show how quickly it can get messy on a map like Fortress.

02:56:58.420 --> 02:57:02.560
We saw SSG spring into action immediately in response to not being able to open up that

02:57:02.560 --> 02:57:08.840
bathroom wall. I think that their ability to quickly adapt and shift their gameplay instead

02:57:08.840 --> 02:57:11.880
of just kind of standing there getting stored out and contemplating things, they immediately

02:57:11.880 --> 02:57:17.240
sprung into the backup plan and I think that served him well being able to continually apply pressure

02:57:17.240 --> 02:57:21.400
to this defense, good fears over towards the horse section of the map as well.

02:57:21.400 --> 02:57:24.280
2 vs 2, 10 seconds and he got isolated too.

02:57:25.160 --> 02:57:31.000
Who's he went searching, perhaps a little difficult for him to have a read on the state of the game

02:57:31.000 --> 02:57:35.640
comparatively to the information of course that we have available from our perspective.

02:57:35.640 --> 02:57:40.780
There's some clean shots landing there from SSG.

02:57:40.780 --> 02:57:46.380
And I think a good example of when an attack doesn't quite go as well as you would expect

02:57:46.380 --> 02:57:49.460
in the mid-round, showing good ability to adapt.

02:57:49.460 --> 02:57:53.540
And that's further emphasised on a map like Fortress, where typically newer maps are much

02:57:53.540 --> 02:57:57.780
harder to attack into and finding Plan B and Plan C and actioning that appropriately is

02:57:57.780 --> 02:57:58.780
even more difficult.

02:57:58.780 --> 02:58:02.300
I think they definitely deserve props for that round.

02:58:02.300 --> 02:58:09.260
solid round from the Spice Station gaming. It's got on the move, started to get active,

02:58:10.140 --> 02:58:14.220
not even midway through, kind of just under a minute remaining is when we saw the first kill.

02:58:15.820 --> 02:58:20.060
And the fortress can play like that. And the center going on to the clash.

02:58:21.740 --> 02:58:27.340
I spoke about the shield, the lack of Monty available for SS shield. Well this just kind

02:58:27.340 --> 02:58:31.420
of doubles down then for Cloud9. They don't even have to worry about the Monty, bring the clash.

02:58:32.300 --> 02:58:38.860
shore up the defense certainly a lot of heavy focus on the defense with the

02:58:38.860 --> 02:58:43.340
operator selections the tube around the Goyo, Kaid as well for the wall

02:58:43.340 --> 02:58:52.300
reinforcements, games, it's like choice for the second round.

02:58:52.300 --> 02:59:03.260
So another hand clear being set up here by SSG, again very typical on these top floor

02:59:03.260 --> 02:59:09.580
attacks in De Fortress, sweep across, typically largely uncontested by the defence until you

02:59:09.580 --> 02:59:16.140
reach the toad point at the big point of the map, and seemingly the case, largely here

02:59:16.140 --> 02:59:20.980
from C9 that being said, centre was working a little bit initially on that clash and in

02:59:20.980 --> 02:59:30.420
Getting back from inside of Arthur has support from Focal, but they'll peel back, no point taking massive risk at the midpoint of the round here for the defence when they can establish this utility.

02:59:30.420 --> 02:59:40.140
They can play into the Goyolate, the Tubervou, they've got double Nitro. There's no reason really to play super aggressive when he plays inside on the map when they can fall back into this utility.

02:59:42.020 --> 02:59:43.620
I can just don't have a minute remaining.

02:59:43.620 --> 02:59:49.740
Nitro cells available for cloud 9 on the defense.

02:59:49.740 --> 02:59:52.420
One thrown out by a kicks for it.

02:59:52.420 --> 02:59:58.380
They essentially won the first round but did struggle with the walls, making their time

02:59:58.380 --> 03:00:00.500
again here in the second.

03:00:00.500 --> 03:00:02.020
Nitro prepped from Uzi.

03:00:02.020 --> 03:00:07.700
They're essentially just going to bash themselves in though on their preparation setup.

03:00:07.700 --> 03:00:12.260
The airjacks in for Dream eventually looked to flood in towards the site.

03:00:12.260 --> 03:00:16.700
I hear the Boltz guy out now from Aiden on the capitol as well, just trying to dislodge

03:00:16.700 --> 03:00:17.700
Santa's position.

03:00:17.700 --> 03:00:23.980
Logic Bomb activated from right, this seems to be the go time now for SSG going in for

03:00:23.980 --> 03:00:29.660
the plant, in through dorms, so far successful, no denial opportunity really for Cloud9, it's

03:00:29.660 --> 03:00:31.500
as easy as you like for Dream.

03:00:31.500 --> 03:00:36.420
And Cloud9 never even looked likely in being able to deny this plant, it's been a wonderful

03:00:36.420 --> 03:00:38.980
setup attack from SSG once again.

03:00:38.980 --> 03:00:43.140
and the retake is going to be really tough. Can they leverage the clash?

03:00:43.140 --> 03:00:48.400
Centres being able to cross. What can SSG do now to hold on to this advantage?

03:00:48.400 --> 03:00:51.940
Oh, they've just lost Ouz again for a call at the same time.

03:00:51.940 --> 03:00:57.100
And he was able to get one back onto Giddy because I'm falling apart here on the defense.

03:00:57.100 --> 03:01:00.820
It's been a wonderful start from SSG. The time is very much expiring.

03:01:00.820 --> 03:01:03.820
Centres just going to have to stick it. He gets knifed in the back from Aiden.

03:01:03.820 --> 03:01:05.820
Two nothing to start for SSG.

03:01:08.980 --> 03:01:15.260
Yeah. Lovely attack. Really like the U2 layering there of the capital to help transition for

03:01:15.260 --> 03:01:19.340
what was a pretty simplified plant in the end, but sometimes simple stage is good stage

03:01:19.340 --> 03:01:24.780
and kind of ties into the storyline that the desk was chatting about, you know, the dream-esque

03:01:24.780 --> 03:01:30.900
play style, you know, injecting some of that older mentality. And most of times that may

03:01:30.900 --> 03:01:34.020
be considered outdated. I think that's a good example of where it could work really, really

03:01:34.020 --> 03:01:40.820
while there was kind of one key piece to the puzzle that C9 weren't able to activate in that particular round.

03:01:40.820 --> 03:01:46.920
That was probably Uzi. He was the only one with the nitro cell still available late round for any kind of denial potential.

03:01:46.920 --> 03:01:54.920
And that kind of lob denial, plant denial utility was probably their best bet because getting one of Cyclones of Plante was near impossible.

03:01:54.920 --> 03:02:01.720
But unfortunately, he was isolated over the wards, the briefing position, and with the crosses established, the breach is opened by the attack.

03:02:01.720 --> 03:02:06.540
He was never able to really navigate into a place where he could lob that nitro.

03:02:06.540 --> 03:02:11.120
And so again, that's good play from SSG to perhaps consider that kind of plant an awful

03:02:11.120 --> 03:02:14.240
range and to have the systems imposed to deny that.

03:02:14.240 --> 03:02:16.080
And even in the first set, they played it well.

03:02:16.080 --> 03:02:18.840
There was maybe a brief moment there where I was getting a little concerned that maybe

03:02:18.840 --> 03:02:22.680
there's a world where you just had to get that shield on the deck a little earlier and

03:02:22.680 --> 03:02:26.440
that facilitates the pickle too and it begins to unravel and maybe they can go for some kind

03:02:26.440 --> 03:02:29.520
of cheeky counter-diffusal as we saw the attempt there late.

03:02:29.520 --> 03:02:34.500
Again, they switched on, they had those crosses established, the breachers opened up, they

03:02:34.500 --> 03:02:39.760
played those positions correctly, their timing was on point, and they looked like a well-oiled

03:02:39.760 --> 03:02:42.320
machine so far in these first couple of rounds.

03:02:42.320 --> 03:02:46.460
Yeah, Fortress is going to be a map that evolves over time as it's made its way into the map

03:02:46.460 --> 03:02:49.840
pool at the start of the year, but you kind of look at the numbers since the start of

03:02:49.840 --> 03:02:54.200
the year, it's been played 18 times across all competitions, including of course 6 Invitational,

03:02:54.200 --> 03:02:58.320
it's the second most dependent map in that time frame.

03:02:58.320 --> 03:03:00.560
It's been spoken about, I know we've spoken about it,

03:03:00.560 --> 03:03:01.840
typically when maps come into the map,

03:03:01.840 --> 03:03:04.400
Paul Defense will kind of have the edges,

03:03:04.400 --> 03:03:05.720
teams figure things out.

03:03:07.080 --> 03:03:08.560
It's actually trending in that fashion.

03:03:08.560 --> 03:03:13.560
It's gone down 5% from the 61% total figure of the year

03:03:13.760 --> 03:03:16.720
to just the current stage of kickoff across all regions,

03:03:16.720 --> 03:03:20.720
down to 56, but it is still largely in favor of defense.

03:03:20.720 --> 03:03:23.360
And so two nothings for SSG on the attack.

03:03:24.600 --> 03:03:26.800
Well, pun intended, but it's a dream start.

03:03:28.320 --> 03:03:33.740
I don't suppose you have the stats for the tertiary stuff because we're hitting our next waiting room cafe. Does that deviate?

03:03:34.520 --> 03:03:37.900
Much from the primaries or is it actually the most defender sided site?

03:03:40.480 --> 03:03:47.240
Let me add an extra font back to that it's the most defender sided site with the highest plant percentage though a weapon 33%

03:03:47.840 --> 03:03:49.840
for

03:03:50.320 --> 03:03:54.100
I'm on and sitting right away, which is the old trip tertiary is going to be in play twice

03:03:54.100 --> 03:03:56.100
Nice, the map has gone in.

03:03:56.100 --> 03:03:58.100
Did I go there?

03:03:58.100 --> 03:04:00.100
50% win rate.

03:04:04.100 --> 03:04:06.100
That's a certified meme site until I see other ways.

03:04:08.100 --> 03:04:10.100
Saves around 3 then.

03:04:10.100 --> 03:04:12.100
I like that you've highlighted the plant stat here.

03:04:12.100 --> 03:04:14.100
33% quite large but

03:04:14.100 --> 03:04:16.100
you combine that with the

03:04:16.100 --> 03:04:18.100
win stat for defense, perhaps indicative that

03:04:18.100 --> 03:04:20.100
getting the plant down may not be

03:04:20.100 --> 03:04:22.100
the most challenging part of the round

03:04:22.100 --> 03:04:26.580
of the round, but holding on to the post oddly enough could be a threat given the nature of the

03:04:26.580 --> 03:04:30.020
side of the way it plays out, the ability for the defense to try and recontest not a problem.

03:04:30.900 --> 03:04:37.220
At the moment though, it's all tower focus here from SSG, vert to follow, the sledge to be deployed.

03:04:37.860 --> 03:04:42.020
Well the concern right now for Cloud9 is probably in the mid and early portion of this round,

03:04:42.020 --> 03:04:46.180
they're just not active on defense fortress, it doesn't really give you a lot of freedom,

03:04:46.740 --> 03:04:51.140
similar to like the border to be able to go and get early kills on defense, you stay far more

03:04:51.140 --> 03:04:54.980
close to the site far more compact it's more of a way than going through the pack.

03:04:54.980 --> 03:04:59.620
You're talking about a 52 second opening kill in the first round, an 8 second opening kill in

03:04:59.620 --> 03:05:05.700
the second round. Those both came from SSG so you kind of just because you're sitting back waiting

03:05:05.700 --> 03:05:11.060
it allows the attack to formulate the attack and so they're more likely to then get those opening

03:05:11.060 --> 03:05:15.460
kills out of the numbers cleft rake and here is that plant sent now from dream inside a cafeteria

03:05:15.460 --> 03:05:20.100
in 50 seconds on the clock spoke about that plant percentage it's going to be increased as dream gets

03:05:20.100 --> 03:05:25.700
that down successfully and they found two kills as well to go alongside it so it's not like they just

03:05:25.700 --> 03:05:32.900
lost plant lost numbers they got both it's a two for one for ssg and they've been able to escape the

03:05:32.900 --> 03:05:39.140
site it's completely vacant they can lean into the vert this round is all but over the c9 is

03:05:39.140 --> 03:05:44.900
another player falls it's focal and center to try and salvage but it's looking like it may be

03:05:44.900 --> 03:05:50.020
flawless until that kill comes through, sent the trove. Best, it's an all-in-one in the chat,

03:05:50.020 --> 03:05:56.980
and it's three rounds in a row for SSG. Yeah, and the concern is clearly right now

03:05:56.980 --> 03:06:01.140
with Cloud9, because again, they're just sitting back, they're waiting, they're playing the map,

03:06:01.140 --> 03:06:05.780
don't get it twisted, like they're playing rather how Fortress has been kind of playing,

03:06:05.780 --> 03:06:09.940
you sit back, play site, wait, you know, but you have to be far more prepared for when that push

03:06:09.940 --> 03:06:15.780
is actually happening and that's where SSG have just looked so good when it comes to the site

03:06:15.780 --> 03:06:21.620
executions. They have not made a single mistake. They're drone, they practically used the utility,

03:06:21.620 --> 03:06:25.860
they go for the plant too in a row now. Dream has been able to get the plant down successfully.

03:06:26.420 --> 03:06:30.660
And so those are real big concerns for Cloud9. It's one thing to lose rounds, it's another thing

03:06:30.660 --> 03:06:34.980
though where you're just getting absolutely decimated. Plant plus four alive in the second

03:06:34.980 --> 03:06:40.900
round on dawn's games and then you get plant and pretty similar as well in terms of players alive

03:06:40.900 --> 03:06:45.620
in the third round so it's back to back grounds that SSG has just looked absolutely switched on

03:06:45.620 --> 03:06:51.300
no mistakes clean attacking siege and on a map where defense does typically prevail

03:06:51.300 --> 03:06:53.540
that just puts a further dampener for cloud nine.

03:06:55.140 --> 03:07:01.780
Yeah that's a rough one for c9 there was maybe a small opportunity there for Eddy to actually find

03:07:01.780 --> 03:07:07.780
Platinol inside of the smoke. I think he shot a couple of times near the hit and kind of

03:07:07.780 --> 03:07:10.900
gave up on that and tried to push forwards in front of the kill and got caught in the cross.

03:07:11.780 --> 03:07:17.140
There was potential there maybe for a Platinol but perhaps a little low percentage and could have

03:07:17.140 --> 03:07:20.900
played out quite differently. I wonder what the plan may have been there for SSG if that

03:07:20.900 --> 03:07:26.180
man gets denied it and then spring into action and flood or was it a full reset? I guess we will

03:07:26.180 --> 03:07:35.180
as we prepare for round number 4, SSG looking to keep this streak going for as long as possible.

03:07:35.180 --> 03:07:40.180
The more rounds that they're able to accumulate, especially from this point onwards, it makes

03:07:40.180 --> 03:07:46.180
it very, very, very difficult to see a path forward for C9 to win this map.

03:07:46.180 --> 03:07:50.180
I mean, they're already backs up against the wall. Three opening kills straight for SSG,

03:07:50.180 --> 03:07:54.180
points down in the last two rounds, four alive in the last two rounds. No multi-kills,

03:07:54.180 --> 03:07:59.180
which is actually a very good thing for SSJ. It just means that it's being spread evenly.

03:07:59.180 --> 03:08:05.180
Aiden's got five, Rob has got four, Giddy's got three, Dream has two and one, but he's playing also the support role,

03:08:05.180 --> 03:08:10.180
and so he's also getting plants down. Yeah, that's a penalty you can't really see in the game.

03:08:10.180 --> 03:08:17.180
Finally, a potential opening kill. Not converted just yet, and it will be now from the gaspade of Sensor.

03:08:17.180 --> 03:08:21.180
Cloud9 on the board with the first kill for the first time in this half.

03:08:21.180 --> 03:08:23.180
Yeah, well played there by Santa

03:08:23.180 --> 03:08:27.500
He held his nerve against the frag grenade from rain then catches him out of position

03:08:27.940 --> 03:08:33.260
Critically was able to dash away and avoid the trade attempt as well from dream doesn't move to stay his welcome

03:08:33.260 --> 03:08:35.820
And on top of that was able to confirm the kill

03:08:39.820 --> 03:08:47.180
Best buy credit from dream eight and actually able to get rid of stumper though and the SSG retake the numbers advantage

03:08:47.180 --> 03:08:53.280
and this is the round though that's open dump things a bit more glad I'm probably

03:08:53.280 --> 03:08:58.160
sensing they have to get a little bit more proactive on the defense

03:09:01.760 --> 03:09:07.240
don't worry for the face of that black beard in the meantime kick-brake does

03:09:07.240 --> 03:09:16.960
find a response oh that's disgusting sometimes the spray in the

03:09:16.960 --> 03:09:19.960
The prayers get answered. Three to two now.

03:09:19.960 --> 03:09:21.960
Hanna focal and Uzi.

03:09:27.960 --> 03:09:28.960
So much smoke.

03:09:28.960 --> 03:09:30.960
SSG, they have double smoke to play with.

03:09:30.960 --> 03:09:34.960
On top of the util here from Giddy Dream, we'll just tell them to wait, relax.

03:09:34.960 --> 03:09:38.960
Let's set up this utility, layer it correctly, and then think about getting this plant down with coverage.

03:09:39.960 --> 03:09:42.960
And this is where they've been really good as well as the first three rounds, SSG.

03:09:42.960 --> 03:09:44.960
It's this actual side execution.

03:09:44.960 --> 03:09:45.460
There's the...

03:09:45.460 --> 03:09:48.300
There's nothing Focal could do, he's just completely flamed down from Giddy.

03:09:48.300 --> 03:09:52.200
Uzi does get the trade, but now he's got a deal with the Blackbeard and Aiden.

03:09:52.200 --> 03:09:54.800
Trin wants to go for this plant as soon as possible.

03:09:54.800 --> 03:09:56.300
Force Goose, yeah, gets off.

03:09:56.300 --> 03:10:00.000
They've got 25 seconds, so Trin's aware of the time he knows he can get off the plant.

03:10:00.000 --> 03:10:04.500
Blackbeard, get, start with, Uzi wins the one, he won't have been Aiden there for the trade.

03:10:05.260 --> 03:10:07.500
And Trin is very happy about that one.

03:10:09.160 --> 03:10:13.200
Uzi gave it, he's all, almost able to pull off a huge clutch.

03:10:13.200 --> 03:10:20.280
but it's for nothing to space station. Dream dies there but he does enough he

03:10:20.280 --> 03:10:27.840
stays alive for just a fraction of a second longer than probably they looked

03:10:27.840 --> 03:10:31.240
like it was going to be on paper and that fraction of a second opened up that

03:10:31.240 --> 03:10:37.400
trade window for SSG. They had to fight so hard to get control

03:10:37.400 --> 03:10:40.040
over towards this tower of the way position but once they did the flush

03:10:40.040 --> 03:10:44.240
out into focal was so clean they then set themselves up the platform in the

03:10:44.240 --> 03:10:49.280
three versus one to trade these picks out easy try these finest drink is

03:10:49.280 --> 03:10:55.040
dashing enough to give Aiden that trade window a valiant attempt not quite

03:10:55.040 --> 03:11:01.880
enough and with that SSG for attacking rounds in a row on fortress looking very

03:11:01.880 --> 03:11:07.040
challenging for C9 to now get themselves back into this map and that's the round

03:11:07.040 --> 03:11:11.680
I'm the most concerned with now for cloud 9's hopes because that's the first round they got an opening kill

03:11:11.680 --> 03:11:13.320
It's the second round

03:11:13.320 --> 03:11:18.720
Since the first where they denied the plan even though dream probably had a chance to really get that down anyway

03:11:18.720 --> 03:11:22.920
He could have stuck that if he really wanted to but I think you made the better option instead of leaving it a

03:11:23.080 --> 03:11:27.200
Chance that who's you can swing that maybe get the kill then the kids in a bad spot

03:11:27.200 --> 03:11:33.160
And then if the trade is not imminent that it's a straight 1v1 time running out Aiden gets a 3k

03:11:33.160 --> 03:11:37.840
8 wins the 1v1, he's 8 and 2, he's been sensational and so is his team.

03:11:37.840 --> 03:11:41.480
4-0 on the attack of Fortress was not what I was expecting.

03:11:41.480 --> 03:11:46.600
Something that would have had SSG as the favourites going into this game, just not in this kind of fashion.

03:11:50.600 --> 03:11:53.400
Yeah, absolutely. They've looked really polished across the board.

03:11:53.400 --> 03:11:57.160
They've kept the pretty standardised in terms of the map sweep approach, but then I think

03:11:57.160 --> 03:12:01.400
Dream has been commanding the tricks lately and has done a really phenomenal job in just

03:12:01.400 --> 03:12:08.400
The true positioning is correct, their timing has been on point, they've leveraged the likes of the Capitao really nicely so far in late utility well.

03:12:09.400 --> 03:12:16.400
I like the push-band that they introduced as well just to help in alleviating some of that stall-out potential on or far from C9.

03:12:18.400 --> 03:12:22.400
This has been a really nice display of fortress so far from them.

03:12:22.400 --> 03:12:29.700
A long way back now for Cloud9, but you've got to keep the mental in check.

03:12:29.700 --> 03:12:31.700
Two rounds still to go in this half.

03:12:31.700 --> 03:12:36.900
You put two on the board, you stop this onslaught, you get the scoreboard looking a little cleaner.

03:12:36.900 --> 03:12:41.900
Still a lot of opportunities for Cloud9, but it has to start now.

03:12:41.900 --> 03:12:42.900
It's kick-straight.

03:12:42.900 --> 03:12:44.900
Play close against Dream.

03:12:44.900 --> 03:12:46.900
Dream will keep himself typed in.

03:12:46.900 --> 03:12:49.400
He's got company on the way, but it's Giddy.

03:12:49.400 --> 03:12:51.400
and lost his life.

03:12:51.400 --> 03:12:56.900
Opening pick for Cloud9, Dream was able to get the trade, but they also lost rival elsewhere.

03:12:57.900 --> 03:12:59.900
So, Cloud9 with the advantage.

03:13:00.900 --> 03:13:05.900
Can they capitalize on that advantage? We're unable to do so in the previous round.

03:13:05.900 --> 03:13:09.400
Dream is now also incredibly low on that Blackbeard.

03:13:09.400 --> 03:13:12.900
Yeah, one breath of a gasp, and he's down an hour.

03:13:12.900 --> 03:13:14.900
This round looks very difficult.

03:13:14.900 --> 03:13:20.020
It's relying on dream finding something at range and finding value at range on Blackbeard, which is easier said than done

03:13:20.380 --> 03:13:22.980
And then I did on Rageage with the ones to try and find

03:13:23.420 --> 03:13:31.060
1v1s that are favourable. In the meantime, crowd none of reposition, couple of top anchor positions available for them now defensively

03:13:31.660 --> 03:13:34.420
Rage the one though. He's got the logic bomb, two flashes

03:13:34.420 --> 03:13:39.140
Yeah, he's gonna have to be a facilitator in the last 40 seconds. This is said, you got to win you 1v1s.

03:13:40.340 --> 03:13:44.660
Oh, that doesn't help. Dream gets caught. Again, it wasn't gonna take much for him to go down

03:13:44.660 --> 03:13:47.140
He didn't has been able to win one and then two

03:13:47.900 --> 03:13:51.180
low on health and the shot from Uzi

03:13:51.780 --> 03:13:57.160
Brings it down to raid who did bring out that logic bomb used a flash as well and has one left

03:13:58.180 --> 03:14:00.940
B2 you win this round. Oh my goodness

03:14:01.460 --> 03:14:03.460
It would very much

03:14:03.460 --> 03:14:10.220
Dispel any kind of hope for cloud nine if raid is able to clutch this up has acquired the kit runs into dorm ten seconds

03:14:10.220 --> 03:14:14.180
And this is where you've got to think your way through this plant will go for the kill

03:14:14.180 --> 03:14:17.860
He also the plant gets off now. He's got to commit you cannot get back on this plant

03:14:17.860 --> 03:14:21.940
Otherwise then so we'll get the three is kill rate doesn't even get a chance

03:14:22.460 --> 03:14:24.460
Cloud nine will get that first round

03:14:26.660 --> 03:14:28.460
Went for the cat and mouse approach

03:14:28.460 --> 03:14:35.200
But center able to hold he's nerve and with that C9 finally able to have impact on the scoreboard

03:14:35.200 --> 03:14:41.160
credit still to SSG to keep that round close when you consider how low on HP dream was

03:14:41.160 --> 03:14:44.880
in the kind of position they found themselves in up against the utility from the smoke as

03:14:44.880 --> 03:14:50.720
well mind you it was tough. They showed pretty good resilience but C9 were rewarded they

03:14:50.720 --> 03:14:56.200
did a better job through the early round in denying the map sweep especially in the face

03:14:56.200 --> 03:15:01.000
of the black bit this moment right here was quite good minute 30 in the ground dream was

03:15:01.000 --> 03:15:04.240
just taken really low on HP, I had to pull B3 to B2,

03:15:04.240 --> 03:15:08.720
throw towards every position, drops the Blackbeard.

03:15:08.720 --> 03:15:12.800
And whilst the overswing there was well shut down,

03:15:12.800 --> 03:15:14.120
I lifted into 1 vs 1,

03:15:14.120 --> 03:15:16.080
but Ray ultimately had to try and get the kill

03:15:16.080 --> 03:15:17.760
and didn't have enough time,

03:15:17.760 --> 03:15:19.120
maybe give him half a second more

03:15:19.120 --> 03:15:21.560
and he perhaps would have been able to net the kill,

03:15:21.560 --> 03:15:23.960
but in you get three minutes to work with.

03:15:24.800 --> 03:15:27.320
Yeah, and a much needed round win for Cloud9.

03:15:27.320 --> 03:15:30.040
I'd be happy to have been able to get some reward for effort

03:15:30.040 --> 03:15:34.280
in the previous round in a sense of getting that opening pig. They were certainly more alive,

03:15:34.280 --> 03:15:40.600
more lively on the defense. But in the end, as the sort of mid-round fights continued to play

03:15:40.600 --> 03:15:47.080
out, SSG just got on top. And then this time, Cloud9 was able to stay on top throughout the vast

03:15:47.080 --> 03:15:53.640
majority of that round. Yes, it comes down to a 1v1, but low on time, not in a post plan,

03:15:53.640 --> 03:15:58.120
and it just gives sense of the chance to be able to win. And he played that really nicely,

03:15:58.120 --> 03:16:03.720
didn't rush, didn't panic, didn't over invest when that kit was going down initially, could have started to run around.

03:16:05.560 --> 03:16:10.920
Good plays, cloud time. If you get one more, 4-2 is not the end of the world. You can bring it back to the second half.

03:16:11.880 --> 03:16:16.840
8-0 continues to be on the heater. 10 and 3 double digits first to do so in the lobby.

03:16:20.840 --> 03:16:26.040
Yeah, 8-0 certainly has been impressive to watch. Decent operator pull so far is doubled in the floors

03:16:26.040 --> 03:16:31.400
in the capitol, monetization each, the grim, this is now a second appearance and we sort of

03:16:31.400 --> 03:16:36.360
switch back in rounds four and five, so pretty deep pool, couple of different roles being achieved.

03:16:38.600 --> 03:16:44.120
And look to him to have impact here in the final round of the half, such a strong opportunity here

03:16:44.120 --> 03:16:49.960
for SSG to put themselves in not quite an unloosable position, but not far off it.

03:16:49.960 --> 03:16:55.000
But I'll link heavily into this ex-Util again with me being in the cap of tower and it's

03:16:55.000 --> 03:16:58.840
Aiden answering the call once more, you know?

03:16:58.840 --> 03:16:59.840
Wow!

03:16:59.840 --> 03:17:03.380
Usually it's the caster cast, in this case it's the caster blessing, Aiden just cannot

03:17:03.380 --> 03:17:04.880
be stopped right now.

03:17:04.880 --> 03:17:10.440
He's 3-0 on the entry, he's 12-3 with the KDA, he's Ketro, we'll fall, Aiden is looking

03:17:10.440 --> 03:17:16.800
for the ace at this point, he's got 3-2 to go, why not give it to him, this will put

03:17:16.800 --> 03:17:22.800
And then to this half with a 5-1 lead to SSG, because there is no stopping Aiden.

03:17:22.800 --> 03:17:29.800
Sensor and Focal, the last two alive for Cloud9 and have not been able to get involved at all.

03:17:29.800 --> 03:17:34.800
Just watching as their teammates get absolutely decimated by a single plate.

03:17:36.800 --> 03:17:40.800
Well they shut him down, Aiden went for it, and hang on, Sensor finds Raider's well.

03:17:40.800 --> 03:17:45.800
Sharp reaction, keeps this round alive. 2v3, 50 seconds.

03:17:46.800 --> 03:17:52.560
Flash to go out. Sensor holds his position as Dream starts to make his way through the

03:17:52.560 --> 03:17:55.680
Firmary, but it's Sensor that's up close. They've got the ping in, Talbot Dream hits

03:17:55.680 --> 03:17:57.520
the shot onto Vokul.

03:17:57.520 --> 03:18:06.760
Surely from here Sentar can't get the job done. Three members of SSG standing for 30

03:18:06.760 --> 03:18:07.760
seconds.

03:18:07.760 --> 03:18:13.320
Oh, shot the back, itty on the boom. It's SSG that two closed it out, Aiden kick-started

03:18:13.320 --> 03:18:20.440
at all. A 5-1 attacking half and fortress was not surely on the cards, but it's delivered

03:18:20.440 --> 03:18:25.640
by space station nevertheless, and it puts Cloud9 in an awful, awful position, heading

03:18:25.640 --> 03:18:28.200
into the Roll Swap halftime coming up.

03:18:28.200 --> 03:18:35.320
For a map that has skewed Defender sided up to this point, as Xenox was saying, lax

03:18:35.320 --> 03:18:38.960
SSG has made a statement here, 5-1 on the first half.

03:18:38.960 --> 03:18:41.460
Yeah, honestly, I really enjoy what we're seeing here.

03:18:41.460 --> 03:18:46.460
It kind of reminds me of the old iterations of the Dark Zero and SSG's roster back in the day

03:18:46.460 --> 03:18:50.460
and how they played. It was very methodical. It was very slow. It was very textbook.

03:18:50.460 --> 03:18:54.460
And you can see with each and every single attack, they have an idea of where they want to approach.

03:18:54.460 --> 03:18:58.460
They're looking at the setups and they're slowly picking it apart.

03:18:58.460 --> 03:19:02.460
They're slowly making their way, taking control, playing these trades.

03:19:02.460 --> 03:19:06.460
And then it comes down to that mid to late run execute where when you're all of Cloud9,

03:19:06.460 --> 03:19:08.460
you're pretty much a fish in a barrel at this point.

03:19:08.460 --> 03:19:11.900
point. There's not a lot of room for you to move. You feel you're being constricted,

03:19:11.900 --> 03:19:15.820
so you force a movement, and then you just walk into a line of sight from SSG. And I

03:19:15.820 --> 03:19:19.580
really like this play from them. It really is a night and day difference from what we

03:19:19.580 --> 03:19:23.100
saw from Play Day 1. And now we're just seeing the exact same thing what we're seeing from

03:19:23.100 --> 03:19:28.380
Play Day 2 now being implemented here. I mean, this is really, really strong from their attack.

03:19:28.380 --> 03:19:32.620
And for Cloud9, I mean, they kind of just look lost. They don't really look like they trust

03:19:32.620 --> 03:19:35.660
each other fully on how they want to thwart off these attacks.

03:19:35.660 --> 03:19:41.700
Yeah, I mean every one of the last three or four clips that we're seeing and we talked about it before the series started

03:19:41.700 --> 03:19:45.700
What is the strength of fortress you get a shield you have somebody behind?

03:19:45.700 --> 03:19:47.600
I didn't think dream was gonna get on the shield

03:19:47.600 --> 03:19:53.420
But he's been doing a great job on the black beard and just consistently having someone behind him to get that trade

03:19:54.060 --> 03:19:58.220
SSG that's their bread and butter right now. They take their time just like you said

03:19:58.220 --> 03:20:03.600
It's like a snake slowly wrapping around taking their time and they go for the execute and they hit it in cloud nine

03:20:03.600 --> 03:20:05.560
They're kind of just giving it to them.

03:20:05.560 --> 03:20:07.840
They're letting them take the control,

03:20:07.840 --> 03:20:09.780
sitting in sides, sitting in corners,

03:20:09.780 --> 03:20:12.040
and then their gunfights seem very lackluster.

03:20:12.040 --> 03:20:13.040
They have no utility.

03:20:13.040 --> 03:20:15.200
They've already used it all to give up,

03:20:15.200 --> 03:20:16.720
positioning to fall back,

03:20:16.720 --> 03:20:18.440
and they're left in sight with nothing.

03:20:18.440 --> 03:20:21.480
Now on the attack, I like to see Cloud9

03:20:21.480 --> 03:20:22.600
just get really aggressive.

03:20:22.600 --> 03:20:24.680
I'd like to see them shake something up here,

03:20:24.680 --> 03:20:26.440
because from what we've been seeing of them,

03:20:26.440 --> 03:20:29.040
slowly letting SSG take control,

03:20:29.040 --> 03:20:30.160
now since she's on defense,

03:20:30.160 --> 03:20:31.640
they're gonna have the control.

03:20:31.640 --> 03:20:35.840
Cloud9 can't just be passive aggressive and let things happen.

03:20:35.840 --> 03:20:37.760
They need to spearhead a push.

03:20:37.760 --> 03:20:39.840
I'd love to see center on that BB himself

03:20:39.840 --> 03:20:41.600
if it doesn't get banned.

03:20:41.600 --> 03:20:44.720
My SSG clearly looking good.

03:20:44.720 --> 03:20:47.160
Aiden, we's heard from him yesterday.

03:20:47.160 --> 03:20:49.280
Got to imagine he's feeling good as well.

03:20:49.280 --> 03:20:50.840
It goes, Xenax, all you.

03:20:54.400 --> 03:20:57.600
SSG now onto the defense and you'd imagine from here

03:20:57.600 --> 03:21:00.520
it's likely that they'll be able to get the job done.

03:21:00.520 --> 03:21:07.600
And if that does transpire in that direction because it puts cloud nine in a well awful position moving forward here for kickoff stage of NAL

03:21:08.200 --> 03:21:13.200
The good news is they play outlast decks playday for play day for the bad news

03:21:13.200 --> 03:21:17.700
Those if they lose that you get grouped that becomes a do or die must win for both of those two

03:21:18.240 --> 03:21:22.420
Unless of course that dying can or having attacking half akin to

03:21:22.420 --> 03:21:30.520
Look, I suddenly wouldn't rule it out. I did not anticipate SSG to get off to such a strong

03:21:30.520 --> 03:21:34.400
lead on the attacking half and that's no slight on them as a team with a Rostov in their

03:21:34.400 --> 03:21:40.000
highly skilled and well-led by a dream, but it's also the nature of this map and what

03:21:40.000 --> 03:21:45.600
we have seen throughout competitions so far, whether it be at SI or kickoff globally, it's

03:21:45.600 --> 03:21:50.280
a really tough map to break down. But I think that they've been well served as the lads

03:21:50.280 --> 03:21:55.880
in the desperate, breaking down and being really slow and calculated and that's not to be

03:21:55.880 --> 03:22:00.200
confused with being stored out. Two very very different things in Siege especially on attack,

03:22:00.200 --> 03:22:05.640
it was calculated as constricting, it was drawing out utility from Cloud9. So I do wonder,

03:22:05.640 --> 03:22:10.920
do we see a similar approach now from Cloud9 or do they just feel aggression as Fox was kind of

03:22:10.920 --> 03:22:16.440
alluding to trying to pick up the pacing, trying to throw it off, SSG in their timings.

03:22:16.440 --> 03:22:21.160
That's why I didn't say they do bring a menu operators to maybe suggest that they address right you've got solid snake

03:22:21.160 --> 03:22:25.680
You've got the infographic of the daemons as well. You can play at the utility as well with the other three operators

03:22:26.280 --> 03:22:28.400
The thing is you can't bring back four round

03:22:29.520 --> 03:22:33.640
deficit in one round you don't want to put too much focus on

03:22:34.800 --> 03:22:41.000
The deficit you find yourself in and more so just play your game and play how you would have played this half regardless of the scoreline

03:22:41.000 --> 03:22:43.660
You got a back-end your system back in your fundamentals

03:22:43.660 --> 03:22:49.220
So whether they potentially moved away from that, I don't imagine that would be the case.

03:22:49.220 --> 03:22:55.500
These Operator selections aren't really all that I've seen, but from a playstyle sense

03:22:55.500 --> 03:23:00.620
it really can't feel rushed, the center just gets caught, now a wonderful shot from right.

03:23:00.620 --> 03:23:05.780
They've easily been the better team so far for SSG's sake and they kickstart the second

03:23:05.780 --> 03:23:08.500
half really right where they left off.

03:23:08.500 --> 03:23:14.020
but Diffuser grounded as well, so a really, really rough start for Cloud9 in this round.

03:23:14.020 --> 03:23:16.580
They're looking to respond with some new two-layering elsewhere.

03:23:17.780 --> 03:23:22.460
But SSG will look to consolidate this advantage midpoint of the round.

03:23:23.700 --> 03:23:27.220
And not much of a full-hold established here with the Solid Utility from the Goyo.

03:23:27.220 --> 03:23:30.580
You combine that with the Gas Babes from Gene now using his last.

03:23:31.780 --> 03:23:35.620
And there'll be no doubt the second layer of Capitility. It's gonna be really rough.

03:23:35.620 --> 03:23:46.120
Yeah, it is a big death mark and it does facilitate, of course, the diffuser recollection, so that's one job on that checklist ticked off, and so it looks like they're getting it free down below as well.

03:23:46.620 --> 03:23:56.620
I would go just hunt to you. I mean, there's a minute left, but Kixar and Uzi can combine, get rid of Ray, bring it back to a 4v4, then turn the focus towards the site. You have to do it kind of quick.

03:23:57.620 --> 03:24:04.620
Ray's playing this perfectly. It's 4-1 split where he's just playing the solo Roma on that first floor. He's just giving that sort of down to the back of mines of Cloud9.

03:24:05.620 --> 03:24:10.520
Very much now turning attention towards the site and it has worked a double kill to open things up

03:24:10.520 --> 03:24:16.020
But it comes eight in the man of the hour the man of this map for the man of SSG's dreams

03:24:17.260 --> 03:24:24.580
Gideon rival of a 2v1 against solid state who's he's got some information courtesy of that radar 30 seconds remaining as well

03:24:25.420 --> 03:24:29.060
As he clears it through Gideon rival not making a move

03:24:29.580 --> 03:24:31.820
Trying to make this as difficult as possible

03:24:31.820 --> 03:24:35.760
possible. Clear in towards

03:24:35.760 --> 03:24:37.800
bathroom, but get is ready for

03:24:37.800 --> 03:24:40.700
it. Six one lead for SSG.

03:24:40.700 --> 03:24:43.700
Aiden continues to be the hero.

03:24:43.700 --> 03:24:46.860
Big hero play. C9 the March

03:24:46.860 --> 03:24:48.800
down kind of it initially looked

03:24:48.800 --> 03:24:49.800
quite threatening. I think it

03:24:49.800 --> 03:24:51.800
was probably one of the few win

03:24:51.800 --> 03:24:53.800
conditions that they had remaining

03:24:53.800 --> 03:24:55.800
in the round to try and overload

03:24:55.800 --> 03:24:57.800
that position trying flush out.

03:24:57.800 --> 03:24:59.800
That particular power position

03:24:59.800 --> 03:25:01.800
and. Aiden had to step up. That

03:25:01.800 --> 03:25:07.880
a big individual play and he was able to deliver. This march forward with dangers. Bam! First kill

03:25:07.880 --> 03:25:12.840
Uncontested. The immediate trade attempt didn't quite land. But I don't know because Aiden was

03:25:12.840 --> 03:25:17.160
kind of preoccupied by trying to find the initial target. He quickly followed it up onto the second,

03:25:17.160 --> 03:25:22.440
then laid it in for the third. Uzi gets left in the 1v2 even if he finds that first kill bathroom.

03:25:22.440 --> 03:25:27.240
He immediately dies for the trade anyway. Good sisters from SSG. They have looked really clean

03:25:27.240 --> 03:25:33.240
here on fortress and honestly based on what we're seeing at least in this matchup take away from

03:25:33.240 --> 03:25:40.200
if what you will given the strength of 9 but I do wonder if teams are looking at this particular

03:25:40.200 --> 03:25:44.600
map for SSG and like hmm maybe second guessing it for future matchups.

03:25:48.520 --> 03:25:54.600
And so far the map for SSG they've lost 7-4 on lair against Diceo but from the opening playday

03:25:54.600 --> 03:26:01.320
they beat our car on Clubhouse and on the verge of dismantling Cloud9 on Fortress.

03:26:02.120 --> 03:26:07.000
Three games, three different maps, two wins, so you can start to kick off the new look

03:26:07.000 --> 03:26:19.400
Spacestation roster. 16 and 5, 4, 8 and 3-0 in the entry of 100% cost as well. He's a whopping 219 EPS.

03:26:19.400 --> 03:26:24.400
He looks like there's a clutch in there as well and three multi-kill rounds.

03:26:24.400 --> 03:26:28.400
If there's an MVP for the day, he's in the box seat.

03:26:28.400 --> 03:26:35.400
It probably takes that to be pretty big in the final matchup, I think, to be knocked off that pedestal at the moment.

03:26:35.400 --> 03:26:40.400
Hasn't just been Aiden though, it's been a really good 5-man effort led by Dream.

03:26:40.400 --> 03:26:44.400
Some of the calls and the comms and the U-tools have been really, really impressive from SSG in this matchup,

03:26:44.400 --> 03:26:50.320
in this matchup, giving so many wing conditions. Also few wing conditions I should say to Cloud

03:26:50.320 --> 03:26:58.960
9 throughout this particular map. Peel back from SSG after the LA contest, looking pretty

03:26:58.960 --> 03:27:06.320
comfy. Cloud 9 leaning into the Blackbeard for this round to see if that can aid in some of this clearance.

03:27:06.320 --> 03:27:14.520
Unfortunately for Cloud9, there just hasn't really been a lot of hope in this match.

03:27:14.520 --> 03:27:19.720
The so-round that they did win was a 1v1.

03:27:19.720 --> 03:27:27.560
The majority of the rounds that they've lost have been pretty convincing, or not ever really

03:27:27.560 --> 03:27:31.520
getting a winning position, but then they subsequently lost.

03:27:31.520 --> 03:27:37.020
Therefore, the 6-on-Score light is very deserved for Space Station.

03:27:37.020 --> 03:27:42.020
Radar activated from Uzi, certainly giving a lot of information for his team.

03:27:44.020 --> 03:27:46.020
Minute remaining in the round.

03:27:46.020 --> 03:27:50.020
There's Kitsura coming, look at Pusha Bar crew, open up this wall with the Salmas.

03:27:50.020 --> 03:27:54.020
And we'll get the job done and an impact to Denai.

03:27:54.020 --> 03:27:57.020
Giddy will deny once again. Now to Salmas.

03:27:57.020 --> 03:28:00.520
And with no secondary hard breaches, that wall's not opening up.

03:28:00.520 --> 03:28:05.820
They do have a sight line, but that's all I mean positionally the hill back is somewhat similar to what we saw from cloud nine

03:28:05.820 --> 03:28:10.140
But the big difference is the sheer amount of utilities still remaining especially if this little goyos

03:28:11.260 --> 03:28:16.880
Remaining in combination with the Fenrir you still raise blitz etc. This is going to be a rough final push

03:28:19.720 --> 03:28:25.980
Impact into the shield center and then pull back to the barrier raid funds the open kill on to ad focal goes down as well

03:28:25.980 --> 03:28:32.060
5 vs 3 favorite SSG's Aiden at the forefront of the action. Never really got a shot but what he

03:28:32.060 --> 03:28:37.660
did do was actually keep sent or shield up stuck in the corner. Gives his life away for the team.

03:28:37.660 --> 03:28:43.660
4v2, 10 seconds, time runs out for Cloud9 as the map is very much on the verge of coming to an end

03:28:43.660 --> 03:28:49.820
and an SSG will pick up all three points. Dream cleared by Uzi, 2 seconds left, no time, it's a 7-1

03:28:49.820 --> 03:28:55.660
demolition job for space station against cloud nine. It does mean now for cloud nine

03:28:55.660 --> 03:29:01.340
their next match on planet four against outlast is a do or die. They will need to win that

03:29:01.340 --> 03:29:07.660
or they face getting grouped here for kickoff. Yeah, pure domination from SSG. Well deserved.

03:29:07.660 --> 03:29:13.020
Those attacks on fortress probably some of the best I've seen. And again, I'm curious going

03:29:13.020 --> 03:29:18.700
forward. Other teams going to take the gamble of sending SSG to this map. Well, we keep the

03:29:18.700 --> 03:29:23.580
speed, the pacing of playday 3 kickoff here for NAO at a high tempo.

03:29:23.580 --> 03:29:27.980
Our third match of the day is done, a short break and the boys will break it down on the other side.

03:34:18.700 --> 03:34:28.060
A strong 7-1 win for SSG as they keep the momentum rolling off of their win yesterday.

03:34:28.060 --> 03:34:31.100
We've got Dream with us now to talk this one over.

03:34:31.100 --> 03:34:32.660
Dream, what a win.

03:34:32.660 --> 03:34:34.420
7-1 is dominant.

03:34:34.420 --> 03:34:39.260
We heard from Aiden yesterday, his perspective on the energy and kind of what the vibe of

03:34:39.260 --> 03:34:40.620
your team is like.

03:34:40.620 --> 03:34:44.660
You though are the daddy of this team basically.

03:34:44.660 --> 03:34:47.540
So what is your perspective like?

03:34:47.540 --> 03:34:49.620
you know, like how has it been with these youngsters,

03:34:49.620 --> 03:34:51.740
with this new core, with this new roster,

03:34:51.740 --> 03:34:54.900
trying to take shape into what it is right now?

03:34:54.900 --> 03:34:58.220
Well, real quick, I just want to say happy birthday to Aiden.

03:34:58.220 --> 03:35:00.500
He just turned 19, part two.

03:35:00.500 --> 03:35:03.820
So I'm really happy for the kid, turn 19.

03:35:03.820 --> 03:35:04.660
What about you?

03:35:04.660 --> 03:35:07.220
Yeah, I mean, it's been, yeah, part two, part two.

03:35:07.220 --> 03:35:08.060
It's been a lot of fun.

03:35:08.060 --> 03:35:09.660
I mean, playing with a lot of young guys

03:35:09.660 --> 03:35:11.020
was a lot for them to learn.

03:35:11.020 --> 03:35:14.460
And I don't know, I enjoy like everything

03:35:14.460 --> 03:35:15.860
that comes with that, like all the challenges.

03:35:15.860 --> 03:35:18.460
I mean, they're incredibly mechanically gifted

03:35:18.460 --> 03:35:20.860
and they just need to know like the actual core

03:35:20.860 --> 03:35:22.860
of the game itself and that's why I'm here.

03:35:24.160 --> 03:35:26.860
Well, dream or daddy as Jonah would call you.

03:35:26.860 --> 03:35:29.060
Congratulations on the two wins recently.

03:35:29.060 --> 03:35:30.060
I mean, they've been beautiful.

03:35:30.060 --> 03:35:31.860
I kind of want to talk about raid in particular,

03:35:31.860 --> 03:35:34.160
especially in this map now on the scoreboard.

03:35:34.160 --> 03:35:35.760
It wasn't like super pretty,

03:35:35.760 --> 03:35:37.960
but in terms of the versatility and flexibility

03:35:37.960 --> 03:35:39.260
that he brings in terms of the operators,

03:35:39.260 --> 03:35:40.660
whether it was Deimos in this game,

03:35:40.660 --> 03:35:42.960
whether it was the Dokeby, whether it was the Ying,

03:35:42.960 --> 03:35:46.040
How much impact does he have in these rounds

03:35:46.040 --> 03:35:49.240
that kind of sets up the tempo and the executes

03:35:49.240 --> 03:35:52.440
for you guys to have such a flawless looking ending half?

03:35:52.440 --> 03:35:55.480
I mean, honestly, when we first got Raid,

03:35:55.480 --> 03:35:57.680
I didn't really know what to expect.

03:35:57.680 --> 03:35:59.560
I knew he was like really mechanically gifted,

03:35:59.560 --> 03:36:02.320
but like I didn't expect him to be as dominant

03:36:02.320 --> 03:36:03.560
and as good as he is.

03:36:03.560 --> 03:36:04.880
And now in these rounds, like,

03:36:04.880 --> 03:36:06.400
I know Aiden said in the previous interview,

03:36:06.400 --> 03:36:08.160
but some rounds he can't get this guy to shut up.

03:36:08.160 --> 03:36:10.320
Like he just got one the whole time.

03:36:10.320 --> 03:36:12.400
So it's, I love the energy from the kid.

03:36:12.400 --> 03:36:16.680
And honestly, he does he does help a lot with his flexibility and all the different combinations

03:36:16.680 --> 03:36:17.680
and styles.

03:36:17.680 --> 03:36:18.680
He can run.

03:36:18.680 --> 03:36:19.680
He could play fast.

03:36:19.680 --> 03:36:20.680
He could play slow.

03:36:20.680 --> 03:36:21.680
He could play cheese.

03:36:21.680 --> 03:36:24.760
He can just pick a gun and run at them like it's it's beautiful out of him really love

03:36:24.760 --> 03:36:25.760
it.

03:36:25.760 --> 03:36:26.960
It sounds quite good.

03:36:26.960 --> 03:36:27.960
Daddy dream.

03:36:27.960 --> 03:36:31.560
That being said, you guys are off to a hot start, right?

03:36:31.560 --> 03:36:34.120
Your next game, I believe, is just against outlast.

03:36:34.120 --> 03:36:37.240
So you guys are sitting pretty going into the next phase.

03:36:37.240 --> 03:36:41.540
That being said, what everyone knows that the hardest thing about siege is being consistent.

03:36:41.540 --> 03:36:46.540
So what is some of the things you are telling your players, even though they are fairly new,

03:36:46.540 --> 03:36:53.100
to keep them grounded or things to focus on to continuously keep playing well?

03:36:53.100 --> 03:36:56.540
Honestly, I mean, you know, Fox, it all starts at practice.

03:36:56.540 --> 03:37:00.140
Like you have to keep a level head, treat every single rep in practice.

03:37:00.140 --> 03:37:01.980
Like it's going to be on a game day.

03:37:01.980 --> 03:37:05.420
You shouldn't be doing stuff that you wouldn't do on game day in scrims.

03:37:05.420 --> 03:37:06.940
Like don't be trolling rounds.

03:37:06.940 --> 03:37:13.740
If we're if I see you TK a teammate after he plants the bomb and you want you just to be funny or whatever like

03:37:13.740 --> 03:37:17.040
That's a standard check, buddy. I won't say that happened, but maybe it did

03:37:19.340 --> 03:37:25.060
No, it's just yeah keeping a level head through scrims and treating everything super serious and they're having a good time

03:37:25.060 --> 03:37:26.380
I mean

03:37:26.380 --> 03:37:30.820
You were saying that in practice, you know, if they do something you keep them in check

03:37:31.220 --> 03:37:36.140
Are they malleable like they understand and they listen to you because they all they all are rookie

03:37:36.140 --> 03:37:41.800
So that's the biggest thing is like having that team culture right and they have to believe in their leader

03:37:41.800 --> 03:37:46.600
And at least so far it feels like they believe in me and they respect me and it's a it's a good system

03:37:46.600 --> 03:37:51.420
We've built that to be what's the punishment that you would give if they weren't listening to just curious

03:37:51.920 --> 03:37:56.400
It's purely spanking like they're I just put them over my knee and I just tap that ass

03:38:00.720 --> 03:38:05.960
My final question dream is Aiden tweeted out today that she was a lefty

03:38:06.140 --> 03:38:09.260
So I just wanted to know if that was something that happened.

03:38:09.260 --> 03:38:10.860
You know, you guys decided to replace him right

03:38:10.860 --> 03:38:12.580
before the game day or what's going on.

03:38:12.580 --> 03:38:17.580
I'm not sure how much I could say, but let's just say, yeah,

03:38:17.580 --> 03:38:20.020
no, I actually don't know how much I could say on that.

03:38:20.020 --> 03:38:22.660
Yeah, I didn't want to be leaking.

03:38:22.660 --> 03:38:25.300
That's part three.

03:38:25.300 --> 03:38:29.340
Well, you're going to have to show them the old OXE

03:38:29.340 --> 03:38:30.260
etiquette of all of us.

03:38:30.260 --> 03:38:32.420
You know, how we were when we were a little bit in the house.

03:38:32.420 --> 03:38:33.420
You got to teach them.

03:38:33.420 --> 03:38:33.900
Oh, yeah.

03:38:33.900 --> 03:38:35.300
I've been teaching them a lot of different tricks,

03:38:35.300 --> 03:38:37.780
to be honest, so I know Aiden's talking with you.

03:38:37.780 --> 03:38:40.460
We've been doing tricks on it, so it's been nice.

03:38:40.460 --> 03:38:41.020
Tricks on.

03:38:41.020 --> 03:38:43.300
Well, Dream, it is always a pleasure to talk with you,

03:38:43.300 --> 03:38:43.620
man.

03:38:43.620 --> 03:38:45.020
Congratulations on the win.

03:38:45.020 --> 03:38:46.620
You got to buy next Play Day.

03:38:46.620 --> 03:38:48.780
We'll see you again as you play outlast

03:38:48.780 --> 03:38:49.740
to wrap up the group stage.

03:38:49.740 --> 03:38:50.820
Thanks so much, man.

03:38:50.820 --> 03:38:52.540
Thank you, guys.

03:38:52.540 --> 03:38:54.460
Well, what a win for SSG.

03:38:54.460 --> 03:38:56.660
It is always good to talk to Dream.

03:38:56.660 --> 03:38:57.500
He's feeling good.

03:38:57.500 --> 03:38:59.460
This team, we heard it from Aiden yesterday.

03:38:59.460 --> 03:39:01.660
They are clearly feeling good.

03:39:01.660 --> 03:39:03.300
7-1 lacks.

03:39:03.300 --> 03:39:04.860
That is the way to make a statement

03:39:04.860 --> 03:39:07.020
against an up-and-coming roster.

03:39:07.020 --> 03:39:08.780
We got 5-1 on their attacking half.

03:39:08.780 --> 03:39:10.940
I said this in the halftime.

03:39:10.940 --> 03:39:13.900
If they play similar to how the old DZ and old SSG played,

03:39:13.900 --> 03:39:15.660
where like I said, it's slow and methodical,

03:39:15.660 --> 03:39:18.340
they are going to be one of the most annoying teams

03:39:18.340 --> 03:39:19.180
to play against.

03:39:19.180 --> 03:39:21.540
Because back in those days, if you let those teams set up,

03:39:21.540 --> 03:39:23.620
you let them get map control,

03:39:23.620 --> 03:39:25.620
you were going to get punished through and through,

03:39:25.620 --> 03:39:29.340
and I would believe a 5-1 half on that attacking

03:39:29.340 --> 03:39:31.940
really goes to showcase how punishing it is

03:39:31.940 --> 03:39:34.460
if you let this roster get set up,

03:39:34.460 --> 03:39:36.060
give them map control that they need.

03:39:36.060 --> 03:39:39.100
They are going to dismantle your entire setup.

03:39:39.100 --> 03:39:42.940
Yeah, everybody on SSG looks to fit their role perfectly.

03:39:42.940 --> 03:39:45.420
I mean, you got Dream and Giddy that can flex

03:39:45.420 --> 03:39:47.380
to any operator that they must need.

03:39:47.380 --> 03:39:49.180
And then you have your classic two entries

03:39:49.180 --> 03:39:51.060
and you have old styles of siege,

03:39:51.060 --> 03:39:53.180
which is just put a drone in front of your gunners

03:39:53.180 --> 03:39:54.180
and go shooting.

03:39:54.180 --> 03:39:57.260
But then they also are using the new methods of siege,

03:39:57.260 --> 03:39:58.380
running the shields,

03:39:58.380 --> 03:40:02.140
being able to get past each layer of traps.

03:40:02.140 --> 03:40:04.020
They're constantly evolving as a team.

03:40:04.020 --> 03:40:11.080
I think that just goes with Dream being able to teach everyone and everyone on the team being teachable and coachable and learning

03:40:11.080 --> 03:40:17.420
And I think we're seeing it that hopefully it continues because we all agree that consistency is the hardest thing

03:40:17.580 --> 03:40:19.060
So this

03:40:19.060 --> 03:40:25.140
Standard for us as she is what I can't wait to see and hopefully we'll see against higher tier level teams

03:40:25.500 --> 03:40:27.500
I'm talking about the standard of play here

03:40:27.900 --> 03:40:32.660
16 kills for Aiden after we heard from him yesterday. He has great performance yesterday

03:40:32.660 --> 03:40:36.660
We talked a little bit about Raid when we were chatting with Dream.

03:40:36.660 --> 03:40:40.660
Obviously, the numbers aren't necessarily there in terms of the KD,

03:40:40.660 --> 03:40:43.660
but the versatility that he's been able to bring,

03:40:43.660 --> 03:40:48.660
you have to imagine that is so much value that everyone on this SSG roster can benefit from.

03:40:48.660 --> 03:40:50.660
Yeah, absolutely. It's not always about kills.

03:40:50.660 --> 03:40:52.660
It's not always about putting up big numbers.

03:40:52.660 --> 03:40:54.660
It's about what you're leveraging within those rounds.

03:40:54.660 --> 03:40:58.660
And as I said, Raid being able to flex between multiple operators,

03:40:58.660 --> 03:41:01.660
multiple different play styles as Dream was talking about,

03:41:01.660 --> 03:41:05.680
I mean that's gonna be far more important than just getting a few more frags on the board

03:41:05.680 --> 03:41:09.820
I mean it really enables the rest of the team to find success to be able to go for these executes

03:41:09.820 --> 03:41:15.140
And I think it really speaks dividends just for the overall success of today's match in these attacks and Aiden again

03:41:15.140 --> 03:41:19.660
I mean the birthday boy dropping 16 kills. That's that's an impressive feat already

03:41:20.580 --> 03:41:26.180
Yeah, happy birthday to Aiden I suppose here on any broadcast we saw yesterday's his birthday's tomorrow

03:41:26.180 --> 03:41:31.380
So I believe him although I don't have no idea what part two means or this eventual part three means

03:41:31.380 --> 03:41:35.420
that's what we're going to

03:41:35.420 --> 03:41:36.020
do. We're going to do it. We

03:41:36.020 --> 03:41:38.460
can't see it. Or this is

03:41:38.460 --> 03:41:40.620
exactly the eventual part three

03:41:40.620 --> 03:41:42.460
but our fourth part to our

03:41:42.460 --> 03:41:44.260
third day here of kickoff

03:41:44.260 --> 03:41:47.460
will be taken another look at

03:41:47.460 --> 03:41:49.100
M 80 and five fears. Yesterday

03:41:49.100 --> 03:41:51.100
was our first look at this M

03:41:51.100 --> 03:41:52.740
80 roster and what they could

03:41:52.740 --> 03:41:54.300
bring to the table and Fox. It

03:41:54.300 --> 03:41:55.900
seemed clear that with action

03:41:55.900 --> 03:41:57.500
in place of keynote, it was a

03:41:57.500 --> 03:42:00.380
positive change and they were

03:42:00.380 --> 03:42:02.720
a couple of rounds that got a little scary.

03:42:02.720 --> 03:42:03.920
But that being said,

03:42:03.920 --> 03:42:06.780
I don't really have a full opinion on M80 just yet.

03:42:06.780 --> 03:42:07.940
They only played one game.

03:42:07.940 --> 03:42:09.820
I'm looking forward to seeing them play more,

03:42:09.820 --> 03:42:12.280
but there's a couple of pros and cons

03:42:12.280 --> 03:42:14.100
that I've kind of written down after watching their game.

03:42:14.100 --> 03:42:16.220
The pros is Gunner on support.

03:42:16.220 --> 03:42:17.420
I was worried about it.

03:42:17.420 --> 03:42:19.900
He was looking pretty good, pretty comfortable.

03:42:19.900 --> 03:42:22.420
Not a role that I would imagine him being on,

03:42:22.420 --> 03:42:24.380
but he has had experience being on it

03:42:24.380 --> 03:42:26.940
for the old Sonic's roster.

03:42:26.940 --> 03:42:29.060
They had a lot of very flexible operators.

03:42:29.060 --> 03:42:31.500
Ashen was joining in on that flexibility.

03:42:31.500 --> 03:42:33.900
I mean, he was playing game, he was playing blitz.

03:42:33.900 --> 03:42:36.460
There was a lot of rounds where Ashen was joining in

03:42:36.460 --> 03:42:38.540
to this ideology that M80 has,

03:42:38.540 --> 03:42:41.060
which is more utility, more utility.

03:42:41.060 --> 03:42:44.380
Hotten, he has an easier ability to call on his new roles

03:42:44.380 --> 03:42:48.500
of being able to be a flex as opposed to being on hard support

03:42:48.500 --> 03:42:50.020
or being on that shield.

03:42:50.020 --> 03:42:51.420
So that seems like the pros.

03:42:51.420 --> 03:42:53.980
The cons are, it's a worry for me

03:42:53.980 --> 03:42:56.180
that Ashen may not be used to his full potential

03:42:56.180 --> 03:42:58.860
because we all know that Gavini is an amazing entry

03:42:58.860 --> 03:43:03.580
he's going to be the main entry for MAD. So I'm worried a little bit for Ash and how that will

03:43:03.580 --> 03:43:09.580
impact him. And I also have worries for Hot and Cold. If he gets overwhelmed on this new role or

03:43:09.580 --> 03:43:14.140
with having so much talent, one of the main things for an IGL is you always have one back

03:43:14.140 --> 03:43:19.500
when you know where he's going to be. You know what to rely on. On this team, you don't really

03:43:19.500 --> 03:43:23.500
have that. I guess Gunner's holding that torch and being that support that he's going to be the

03:43:23.500 --> 03:43:28.060
person that's always going to be in that position. But that is a worry that Hot and Cold may have

03:43:28.060 --> 03:43:34.060
difficulties keeping track of everybody. And again, done our own support. I wanted to have

03:43:34.060 --> 03:43:39.180
more sample size to be able before I form an opinion, but those are my pros and cons for the

03:43:39.180 --> 03:43:43.740
semi-digro roster. Yeah, thankfully we already had their buy, so we'll be able to see them every

03:43:43.740 --> 03:43:49.020
single playday from here until the playoffs. Fox, though, quickly, obviously you've got that pro

03:43:49.020 --> 03:43:54.700
con list. Where do you think it falls for you kind of in the overall balance? Like, end of last year

03:43:54.700 --> 03:43:56.540
did not finish the way they wanted to, right?

03:43:56.540 --> 03:43:59.580
Great domestic performances, not so good at SI.

03:43:59.580 --> 03:44:03.580
Does it feel like this team has the potential to outshine

03:44:03.580 --> 03:44:06.700
last year's MAD as this heading in the right direction for them?

03:44:07.820 --> 03:44:11.820
That is a great question. On paper, talent-wise,

03:44:13.020 --> 03:44:17.660
you'd imagine that they would be able to reach the same highs, win a major,

03:44:17.660 --> 03:44:22.940
win an invite potentially. I don't know. I don't think I believe in this

03:44:22.940 --> 03:44:27.980
and made a version just yet because there's just only seen one game though right you've only seen

03:44:27.980 --> 03:44:32.780
one game so it's hard to predict but we know that when super teams are made they don't really

03:44:32.780 --> 03:44:37.420
succeed because somebody has to be the getting the short end of the stick so I don't know I need to

03:44:37.420 --> 03:44:43.260
see more from it but they have a lot of entry power and if they can just steamroll their way to

03:44:43.260 --> 03:44:49.260
a title I mean why not I could see it happening well this is a great chance to see them in full

03:44:49.260 --> 03:44:54.300
form again because the team they're playing against here five fears. We didn't quite know what to

03:44:54.300 --> 03:45:00.460
expect coming out of the gate but lax they walked in here with incredible energy with some wild plays

03:45:00.460 --> 03:45:06.860
and they took a win to open the stage now obviously a very different caliber of opponent.

03:45:06.860 --> 03:45:10.780
Yeah absolutely but before we've been jumping to the whole team thing I also want to just

03:45:10.780 --> 03:45:16.220
more focus on the interview of what JJ was even talking about because it really spoke to me. He

03:45:16.220 --> 03:45:21.900
He said after the time on Envy and when the team fell apart, he really took time to develop

03:45:21.900 --> 03:45:24.140
as a player, develop as an IGL.

03:45:24.140 --> 03:45:27.220
Now he's putting in 10 hours a day, they bring on Forrest.

03:45:27.220 --> 03:45:32.340
He's now becoming, Forrest is now his mentor, he's learning from him, he's taking from that.

03:45:32.340 --> 03:45:35.620
And then he also, which I think is a big thing that really stuck out as well, he said all

03:45:35.620 --> 03:45:40.420
of the players are contributing in adding their input, whether it's in practice, whether

03:45:40.420 --> 03:45:42.500
it's in scrims, whether it's in dry runs.

03:45:42.500 --> 03:45:45.540
And that's just something that clearly wasn't present during his time on Envy.

03:45:45.540 --> 03:45:50.540
So, it really is good to see that every single player on this team is putting in the work,

03:45:50.540 --> 03:45:52.540
putting in the effort to achieve these goals.

03:45:52.540 --> 03:45:57.540
Now granted, it was only one game, it still was a great display, but there's still a lot more seeds from this team

03:45:57.540 --> 03:46:00.540
that we have to see and to start really get behind and say,

03:46:00.540 --> 03:46:06.540
okay, everything is coming to an end goal of being one of the best, if not the best.

03:46:06.540 --> 03:46:10.540
But again, that really is going to be decided on how this match is going to look and everything going forward.

03:46:10.540 --> 03:46:16.060
Well, you mentioned that Envy Core who's come over now to this five-fierce roster through

03:46:16.060 --> 03:46:17.060
the first game.

03:46:17.060 --> 03:46:20.660
What do you make of this potential and where they can go from here?

03:46:20.660 --> 03:46:25.300
Yeah, I love to see the core still be able to work together, it shows the trust, it shows

03:46:25.300 --> 03:46:28.260
the confidence that they have within one another.

03:46:28.260 --> 03:46:30.540
I know Snake changing his name to captain.

03:46:30.540 --> 03:46:34.140
Hopefully it's not captain this time around, but I mean, Snake did a phenomenal job going

03:46:34.140 --> 03:46:40.520
12 and 5, JJ's 13 and 7, rival 10 and 4, and again, when your IGL is performing above

03:46:40.520 --> 03:46:45.160
the rest. It does amplify everyone else's performance. Everyone else wants to step up.

03:46:45.160 --> 03:46:49.640
Everyone else is having a good time. We saw multiple times in the cameras whenever it swapped

03:46:49.640 --> 03:46:54.680
to them. Everyone's laughing. JJ's jumping up, air humping, doing all the things that we're used

03:46:54.680 --> 03:47:00.120
to seeing them do. That's the energy and vibes that you need to be able to thrive and have success

03:47:00.120 --> 03:47:04.840
and have fun because when you're having fun, it usually is an indication that things are going

03:47:04.840 --> 03:47:10.440
well. So I want to continue to see the exact same attitude and the exact same approach and

03:47:10.440 --> 03:47:15.240
animatedness that they have within one another and have it just speak through into their gameplay.

03:47:15.800 --> 03:47:21.080
Well, Fox, let's talk maps here. Five Fears, M80, both of them playing their second best of

03:47:21.080 --> 03:47:27.400
one here of kickoff. They already both had their buy and we go to Fortress as the decider here.

03:47:28.360 --> 03:47:32.520
Yeah. I mean, it makes a lot of sense to go to a map like Fortress just because Five Fears,

03:47:32.520 --> 03:47:36.760
I mean, we just saw exactly what SSG can do on it with running that Blackbeard.

03:47:36.760 --> 03:47:41.400
I mean, we got Forest, we got JJ that can both equally run those shields.

03:47:41.400 --> 03:47:45.320
So that's something that I'm expecting them to feel comfortable on it.

03:47:45.320 --> 03:47:48.520
We saw five years beat 100 Thieves on Fortress,

03:47:48.520 --> 03:47:51.480
and they looked pretty decisive with getting those opening picks,

03:47:51.480 --> 03:47:55.400
being able to get position, taking that main staircase with the Blackbeard.

03:47:55.400 --> 03:48:00.920
If you're at M80 though, you've got to assume that Fabian has done that prep work, right?

03:48:00.920 --> 03:48:06.080
If this isn't a situation where it's dark zero running lair for three times in a row

03:48:06.240 --> 03:48:10.560
This is five years. How much do they have in the tank since picking up force?

03:48:10.560 --> 03:48:13.920
It'll be a good limits test to see that question answered

03:48:14.440 --> 03:48:18.360
Yeah, I love that you talk about limit test because I think obviously in their matchup versus 100 things

03:48:18.360 --> 03:48:20.200
I don't really think it was a limit test at all the rounds

03:48:20.200 --> 03:48:24.640
They did lose it was really just them getting too antsy getting too cocky and losing some of those fights or in

03:48:24.640 --> 03:48:28.640
Or just losing the round in general and for me when I'm looking at this five fears roster

03:48:28.640 --> 03:48:31.940
The biggest thing is what I want to see is those mid to late run adaptations

03:48:31.940 --> 03:48:36.420
We did see that however in their games versus 100 thieves notably in that round of round 8

03:48:36.420 --> 03:48:39.700
We're all 103s was holding museum. They were holding bathroom

03:48:39.700 --> 03:48:44.100
They were holding off that initial attack and you would see rival just come up from the back

03:48:44.420 --> 03:48:48.460
Entering the games and immediately make that call and say let's switch. Let's go for this rotate

03:48:48.460 --> 03:48:52.140
We aren't gonna be met by anything and let's take the site and you would see everyone

03:48:52.140 --> 03:48:56.020
You could clearly see the connection that was made from there everyone rotates

03:48:56.020 --> 03:49:00.780
Everyone did such a good job at collapsing and taking control of the site. That's what I want to see in this now

03:49:00.780 --> 03:49:03.340
It is going to be harder. They are going to be tested here

03:49:03.340 --> 03:49:07.380
It's not going to be cut clean like how it was versus 100 thieves and then on that other end

03:49:07.380 --> 03:49:12.420
I also want to see forest find far more success again on the shields box both me and you saw numerous times

03:49:12.420 --> 03:49:18.220
We're first died on that initial entry of shield where he shouldn't have whether he overstepped whether he didn't look in a direction

03:49:18.220 --> 03:49:20.220
Of a player where a line of sight was being held

03:49:20.220 --> 03:49:25.340
I want to see a little more coming out of a forest and getting far more utilization from those shields that then will

03:49:25.340 --> 03:49:29.340
will amplify everyone else's performance behind it.

03:49:29.340 --> 03:49:31.100
Well, we've talked a little bit more

03:49:31.100 --> 03:49:32.940
about JJ and Forest Fox.

03:49:32.940 --> 03:49:34.500
This is kind of this dynamic that

03:49:34.500 --> 03:49:37.380
is starting to emerge on this five-thirs roster.

03:49:37.380 --> 03:49:40.380
I mean, you've been on teams as the dynamic has shifted.

03:49:40.380 --> 03:49:43.140
How difficult is it for an entire team

03:49:43.140 --> 03:49:46.380
to kind of change who they look to as a leader,

03:49:46.380 --> 03:49:50.140
or at least have somebody else as that second voice?

03:49:50.140 --> 03:49:53.180
What is that dynamic like as new teams have

03:49:53.180 --> 03:49:55.480
to welcome players with lots of experience.

03:49:56.780 --> 03:49:59.360
Well, usually there's going to be a little bit of a risk back

03:49:59.360 --> 03:50:00.620
to aspects of force.

03:50:00.620 --> 03:50:02.140
Of course, he's joining the team.

03:50:02.140 --> 03:50:04.380
You're going to want to listen to the ideas he brings

03:50:04.380 --> 03:50:08.020
because he has reached heights that you've watched him reach

03:50:08.020 --> 03:50:09.640
that you hope to then reach.

03:50:09.640 --> 03:50:11.320
So you're going to listen to him.

03:50:11.320 --> 03:50:13.540
You're going to listen to what the information he brings,

03:50:13.540 --> 03:50:14.980
but it's not too much of a shift.

03:50:14.980 --> 03:50:16.560
I mean, when you're in a series,

03:50:16.560 --> 03:50:18.460
you're going to trust your teammates.

03:50:18.460 --> 03:50:20.220
It doesn't necessarily need to be the IGL

03:50:20.220 --> 03:50:22.220
that's going to make a game winning call.

03:50:22.220 --> 03:50:25.580
Whoever sees it and has that ability to visualize it

03:50:25.580 --> 03:50:28.100
and communicate it to the team needs to be able to have

03:50:28.100 --> 03:50:29.400
that reign to be able to call it.

03:50:29.400 --> 03:50:33.440
So if anything, it's a learning experience for JJ

03:50:33.440 --> 03:50:35.020
to have to share that spotlight

03:50:35.020 --> 03:50:38.160
or to understand that sometimes somebody else

03:50:38.160 --> 03:50:39.320
will have the right answer.

03:50:39.320 --> 03:50:41.200
And I think he's been doing that exceptionally well,

03:50:41.200 --> 03:50:43.440
especially with being able to give force

03:50:43.440 --> 03:50:47.060
a lot more power within calling and trusting his vision.

03:50:47.060 --> 03:50:49.440
And so far we've seen that trust pay off.

03:50:49.440 --> 03:50:50.520
It's just a matter of time

03:50:50.520 --> 03:50:52.080
before it continuously gets better

03:50:52.080 --> 03:50:54.000
and it's something that everybody on the team

03:50:54.000 --> 03:50:56.680
should have the ability to do is call a game winning play

03:50:56.680 --> 03:50:58.560
if you see it in front of your eyes.

03:50:58.560 --> 03:51:01.840
But it's a skill that not many players actually can grasp.

03:51:01.840 --> 03:51:04.360
Yeah, that's great insight to get some more insight

03:51:04.360 --> 03:51:06.000
on this game before we dive in.

03:51:06.000 --> 03:51:08.100
We're going to pass it over to Gus and then Ox

03:51:08.100 --> 03:51:09.200
for one more time today.

03:51:11.360 --> 03:51:12.200
Thank you, boys.

03:51:12.200 --> 03:51:14.000
Yes, last game of the day already.

03:51:14.000 --> 03:51:17.040
It's been a quick one here for NAL kickoff play day three,

03:51:17.040 --> 03:51:21.280
M80 versus five beers on a fortress we go again, Gus.

03:51:21.280 --> 03:51:25.520
These two teams have both played at once since its introduction to the map pool for M80.

03:51:25.520 --> 03:51:31.320
It was against G2, but they lost that one for five years back on playday one.

03:51:31.320 --> 03:51:37.280
They got a successful result against 100 thieves and 7-4 victory on Fortress.

03:51:37.280 --> 03:51:42.280
But as is the case through the social predictions, M80 heavy favourites coming in this match.

03:51:42.280 --> 03:51:48.280
Yeah, understandably so. They have such strong category on that roster and they go in with

03:51:48.280 --> 03:51:55.080
the expectation to do well here on Fortress. I think the desk has outlined this map quite nicely

03:51:55.080 --> 03:52:00.680
for this map, just specifically a lot of big focus around the shield plague, both respective

03:52:00.680 --> 03:52:04.440
rosters, probably a little bit more so for five years given some of the strengths in that department

03:52:04.440 --> 03:52:09.640
for them. But then on the side of M80, I'm probably anticipating some performance in the

03:52:09.640 --> 03:52:13.800
Simulvane to what we just saw from SHG where their systems and their structure and the IGL

03:52:13.800 --> 03:52:18.680
capabilities of hot and cold and the adaptability that they really have on offer now. It's one of

03:52:18.680 --> 03:52:22.680
their big strengths and versatility in terms of the roll shuffle that they've been able to undertake.

03:52:22.680 --> 03:52:27.960
That for me should overwhelm their opposition and thankfully we get to see them attack first.

03:52:27.960 --> 03:52:33.160
A really good opportunity for them to display that again similarly to what we saw from SSG.

03:52:34.360 --> 03:52:38.600
And probably thankfully for 5p is they're very happy to start on the defense first and just try

03:52:38.600 --> 03:52:43.160
and navigate their way through the opening half trying to pick up three to four defensive rounds

03:52:43.160 --> 03:52:46.040
and then see where they're actually going into the second half on their own attack.

03:52:46.040 --> 03:52:51.400
Into the band phase we go, Ditty gonna drop down, so we might have a temporary pause at the end of

03:52:51.400 --> 03:52:56.040
this band phase. Oh Snakeheads, banned away, so does the Kaedalong with his army ending.

03:52:56.760 --> 03:53:01.880
And that means that critically all the shields are going to be available in this opening half, so

03:53:02.600 --> 03:53:07.560
opens love off for M80, they can lean into the black beard, of course, they may even look to

03:53:07.560 --> 03:53:11.800
combine that with the aggression of the Blitz, sort of a bit more safe, even with the Monty helping

03:53:11.800 --> 03:53:13.800
that we have to be able to

03:53:13.800 --> 03:53:15.800
play in a way that is

03:53:15.800 --> 03:53:17.800
really important. We have to

03:53:17.800 --> 03:53:19.800
be able to play in a way that

03:53:19.800 --> 03:53:21.800
is really, uh, leaning into

03:53:21.800 --> 03:53:23.800
that to gain that control and

03:53:23.800 --> 03:53:25.800
provide protection at those key

03:53:25.800 --> 03:53:27.800
trade points here that we have

03:53:27.800 --> 03:53:29.800
seen developed on fortress. So

03:53:29.800 --> 03:53:31.800
quite an intriguing approach

03:53:31.800 --> 03:53:33.800
there. We'll see what five years

03:53:33.800 --> 03:53:35.800
have to offer there. The ones

03:53:35.800 --> 03:53:37.800
of course on defense looking to

03:53:37.800 --> 03:53:39.800
counteract that inevitable

03:53:39.800 --> 03:53:43.240
I gotta say, it feels weird seeing Ashton in a M80 jersey.

03:53:43.240 --> 03:53:47.560
You haven't played in just yet for me, but now this is our first day for NAL.

03:53:47.560 --> 03:53:52.720
I don't know, I just felt like Ashton and SSG were just like this combination.

03:53:52.720 --> 03:53:57.320
But I think going back to Sixth Invitational and Ashton's performance then, I thought he

03:53:57.320 --> 03:53:58.320
was just outstanding.

03:53:58.320 --> 03:54:04.120
And, you know, it's a strange one to probably see that SSG roster break up and Ashton makes

03:54:04.120 --> 03:54:05.120
his way over to M80.

03:54:05.120 --> 03:54:09.720
But I think it's a big step up in his career that he can now be on a roster that will

03:54:09.720 --> 03:54:14.340
be fighting for trophies certainly it almost seems like it has to be a certainty that they

03:54:14.340 --> 03:54:18.460
make the international events but then they also have the strength to be able to go and

03:54:18.460 --> 03:54:23.580
win those trophies like we saw back in Munich especially with Fabian at the helm so it joins

03:54:23.580 --> 03:54:29.940
a very strong competitive outfit. In saying that I think you know the I think it was what

03:54:29.940 --> 03:54:35.660
Fox was saying on the desk he's not quite sure about M80 moving forward I still think

03:54:35.660 --> 03:54:39.260
that they're a danger in any tournament that they participate in and it'll just come down

03:54:39.260 --> 03:54:41.260
to the events on the days themselves.

03:54:42.940 --> 03:54:45.740
Yeah, I think it's completely understandable to have some trepidation.

03:54:46.460 --> 03:54:49.100
We've only seen them play on one occasion so far.

03:54:49.100 --> 03:54:53.140
It was a 7-3 victory, one of 30, pretty straightforward result for them there.

03:54:53.580 --> 03:54:57.420
We'll probably only get a really strong indication as to where they're at in the bracket,

03:54:57.420 --> 03:55:03.780
maybe prior to that, if we want to take those two ones somewhat seriously in the final playday.

03:55:03.780 --> 03:55:05.420
They'll take on Shopify rebellion.

03:55:05.420 --> 03:55:10.540
that could be quite a good test of their maybe to maybe get a better indication is to be

03:55:10.540 --> 03:55:15.620
really up squad. Yeah, that could be a massive game for a finished top spot. You get that

03:55:15.620 --> 03:55:21.260
advantage of playing one less game to start in the upper bracket in the semi final position

03:55:21.260 --> 03:55:27.420
as opposed to the quarters. Fortunately, Ghana has returned to serve all 10 players

03:55:27.420 --> 03:55:28.980
We're ready, let's jump in.

03:55:30.980 --> 03:55:33.500
Oh, and the way we go. Last match of the day.

03:55:33.900 --> 03:55:34.900
We've played A3.

03:55:35.820 --> 03:55:41.140
And for those that missed some of the results we saw,

03:55:42.140 --> 03:55:43.140
it's pretty good.

03:55:43.540 --> 03:55:45.260
Results, honestly, that we probably expected.

03:55:45.260 --> 03:55:48.260
Dark Zero far too good in their early pretty matchup.

03:55:49.180 --> 03:55:51.140
Obviously, we just had SSG Cloud9,

03:55:51.140 --> 03:55:53.020
where SSG worked way too good.

03:55:53.020 --> 03:55:55.980
And maybe, I wouldn't say upset at that.

03:55:55.980 --> 03:56:01.080
I mean technically tech has to be considered offset of the day one of 30 over 100 days

03:56:02.540 --> 03:56:08.840
Considering SSG over cloud nine and start zero over how last were probably more closer to the expert tated results

03:56:09.620 --> 03:56:16.100
That's one of 30 in second place in group A which is the group we come back to now. They may be versus five beers

03:56:17.500 --> 03:56:19.500
They must employee from action

03:56:19.500 --> 03:56:26.500
I'll still stay in the way, but it's usually useful in the previous time.

03:56:26.500 --> 03:56:29.500
That's really the big takeaway for me is at least in this initial opening round we're

03:56:29.500 --> 03:56:34.500
not going to see the shields deployed here from M80, will that be a trend throughout

03:56:34.500 --> 03:56:35.500
the half?

03:56:35.500 --> 03:56:36.500
Potentially.

03:56:36.500 --> 03:56:38.660
I mean there's a lot of talk on the desk, understandably so, because of all the data

03:56:38.660 --> 03:56:43.500
that backs it up from the amount of play fortress it's gotten since it's entered the pool.

03:56:43.500 --> 03:56:46.500
It's been so shield heavy, the choke points are so critical and the shields of course

03:56:46.500 --> 03:56:48.500
are a perfect counterplay to that.

03:56:48.500 --> 03:56:51.540
and maybe they're looking to take a different approach here looking to stack U2

03:56:52.660 --> 03:56:58.420
the braver as well is an intriguing addition obviously a good counter onto the likes of the

03:56:59.300 --> 03:57:04.740
trap utility on offer here so we'll see how much value Gav's after the big strats done as well on

03:57:04.740 --> 03:57:08.420
the twitch and the shock drones so it looks like a mate you're trying to cook here

03:57:08.420 --> 03:57:18.500
Straight past the racer plume, hot and cold, not gonna be wasting any time for my old tower

03:57:18.500 --> 03:57:19.500
into games.

03:57:19.500 --> 03:57:27.180
I'm gonna get this top floor battle, it's only one player, defo and gun on that first

03:57:27.180 --> 03:57:33.660
floor, otherwise four stack four, five fears on the top floor.

03:57:33.660 --> 03:57:40.700
and one-for-one trade kicks things off it is actually that technically gets the

03:57:40.700 --> 03:57:45.100
opening kill it loses life immediately after that get through the water

03:57:45.100 --> 03:57:50.940
mode job done just over a minute remaining and so far difficult to

03:57:50.940 --> 03:57:54.660
probably gauge who's in the better position heading into the final minute

03:57:54.660 --> 03:58:00.700
yeah force smoke still available here for m80s of the bottom of the board that

03:58:00.700 --> 03:58:08.460
But he's now arguably strengthened in terms of being able to deny angles and create pockets

03:58:08.460 --> 03:58:12.460
of space for the attack potentially even be used to mask a plant attempt later in the

03:58:12.460 --> 03:58:13.460
round.

03:58:13.460 --> 03:58:19.180
I say later, but we've only got 40 seconds to go, so maybe need to kick into gear here.

03:58:19.180 --> 03:58:24.500
A similar pace into what we saw in the first half of our last game, as that's due to Cloud's

03:58:24.500 --> 03:58:27.500
One more gas pipe available for rival.

03:58:29.500 --> 03:58:34.500
Maybe they're happy to just take their time though, they're not panicking, they're not forcing something that isn't there.

03:58:34.500 --> 03:58:37.500
They've just lost two in quick succession.

03:58:37.500 --> 03:58:41.500
The fuser and Haughton-Coll go down leaving it just down to Gavin and Gunner.

03:58:41.500 --> 03:58:43.500
Outnumbered and low on time.

03:58:43.500 --> 03:58:48.500
Gunner finds the kill, swinging around the corner for Gavin is successful.

03:58:48.500 --> 03:58:52.500
Seven seconds though, that's where you've got to keep the attention at which is now the time.

03:58:52.500 --> 03:58:56.820
through the plank and go down on fence to try and make the push easy kill and it

03:58:56.820 --> 03:58:59.900
gets the second as well of a good measure as five years will take the

03:58:59.900 --> 03:59:05.100
opening round and I saw a confidence boost that they're very strong defensive

03:59:05.100 --> 03:59:09.780
round and that's my assessment on paper based on the personnel on this team the

03:59:09.780 --> 03:59:13.100
kind of playstyle that they look to deploy it can definitely be vibes based

03:59:13.100 --> 03:59:17.140
and very momentum based at times so being able to find that stability early is

03:59:17.140 --> 03:59:20.620
nice yes of course you take it with a grain of soul it's fortress primary

03:59:20.620 --> 03:59:25.100
defensive side. They should arguably be winning that out. Don't get twisted, but the way they've

03:59:25.100 --> 03:59:28.860
done it has been really, really good. They'll be fighting to necessarily go their way,

03:59:28.860 --> 03:59:33.580
but some good resilience from the forest. And we see that roll that momentum forward by

03:59:33.580 --> 03:59:37.900
stalling up the clock really, really nicely, not giving away any of these end positions for

03:59:37.900 --> 03:59:43.260
free on site, and not giving M80 a proper opportunity to layer any kind of utility,

03:59:43.260 --> 03:59:44.940
and actually then flush out that objective.

03:59:44.940 --> 03:59:51.980
Yeah, that's all it's thought. I made it a little bit slower in the case, but that's to be expected on fortress

03:59:52.820 --> 03:59:57.840
Especially if I fierce defensively aren't going to really offer too much. You know, it's interesting in contrast

03:59:57.840 --> 04:00:03.780
This is always the the fun nature of kind of getting the same map back to back as you can compare it directly to the game before

04:00:04.180 --> 04:00:06.940
And we saw at times when cloud nine were on the defense

04:00:06.940 --> 04:00:11.860
You know, it was I think it was lacks that we're talking about the constriction and being kind of stuck on site

04:00:11.860 --> 04:00:17.140
And in theory, M80 will obviously try to do the same kind of thing against Fire Fiers,

04:00:17.140 --> 04:00:21.780
but just when it came towards that execution time, Fire Fiers looked far more switched on,

04:00:21.780 --> 04:00:28.660
looked far more ready for those fights, and even aggressing themselves, sort of at the moment of

04:00:28.660 --> 04:00:36.820
impact. So they take the first round, and it's the dorms games for the second, and that's really

04:00:36.820 --> 04:00:40.020
what you kind of need here in your Fire Fiers. These first couple of rounds are so important,

04:00:40.020 --> 04:00:42.740
just builds the confidence you're on defense you need to be winning these

04:00:42.740 --> 04:00:49.680
kind of sites in this half. Expectations all with their mating so if my fears get

04:00:49.680 --> 04:00:57.140
off to a good start that'll be a big boost. JJ about to be under the palm

04:00:57.140 --> 04:01:01.200
but to snack. Over the world's old tower speed headed by the Monty so we see the

04:01:01.200 --> 04:01:06.660
shields now in play the glass of action layering that smoke utility in an attempt

04:01:06.660 --> 04:01:14.580
to maybe help garner some map control. Doesn't seem to have initially been super successful.

04:01:14.580 --> 04:01:18.580
As M80 takes another pause, gain additional information, they want to tankwatch down below

04:01:18.580 --> 04:01:24.620
and so it diffuses position in set position. Drop still hasn't come into fruition. Gas

04:01:24.620 --> 04:01:30.860
babes in retaliation from JJ. M80 drawing out quite a bit of utility, having to expend

04:01:30.860 --> 04:01:34.540
some of themselves so it's a bit of an even trade at the moment, but now it's booted officially

04:01:34.540 --> 04:01:39.260
on the ground on the second floor, hot and cold, getting up close and personal, relaying

04:01:39.260 --> 04:01:43.460
this information to the rest of their matey who will no doubt drop once this next gas

04:01:43.460 --> 04:01:45.340
babe diffuses.

04:01:45.340 --> 04:01:53.780
JJ gets the reinforcement off, it's gonna get to the opening kill of the rail, fends

04:01:53.780 --> 04:01:58.580
the trade onto Gaman, gets through the DMs and so they don't have any way to actually

04:01:58.580 --> 04:02:02.580
open up any of these walls now. One secondary hard breach.

04:02:04.580 --> 04:02:09.580
It's half the trade, it's five years, and being able to get rid of the Yaze just for the Aruni.

04:02:09.580 --> 04:02:13.580
Now, she's trying to play off of this smoke, of which, by the way, there are none left.

04:02:13.580 --> 04:02:17.580
This is the last power play, if you will, for the Glazz, and at least Asher makes the most of it.

04:02:18.580 --> 04:02:22.580
Gets rid of JJ. Scouts and Jack will fall to the pistol of Holt and Cole.

04:02:22.580 --> 04:02:29.660
and poor old Forrest now by himself and won't be for us M80 have systematically been able to break down this defense bar better in

04:02:29.660 --> 04:02:31.660
This second round then in the opening

04:02:32.300 --> 04:02:35.860
So I was trying to navigate over to war Tottenham Cole taking his time

04:02:37.340 --> 04:02:41.540
And time will expire for him as action against the final kill M80 on the board a

04:02:42.060 --> 04:02:45.380
big bounce back in the second round from M80 a

04:02:45.380 --> 04:02:51.380
Yeah, a very calculated attack. It was quite a lengthy standoff,

04:02:51.380 --> 04:02:57.380
everywhere towards Old Tower initially, where we saw some of the youths drawn out from the smoker, JJ.

04:02:57.380 --> 04:03:02.380
And then eventually, once that was able to be fully expended or drawn out by the attack,

04:03:02.380 --> 04:03:06.380
we eventually saw the push to follow. The smoke layering was pretty clean.

04:03:06.380 --> 04:03:10.380
Good work outside on breach as well to net a kill.

04:03:10.380 --> 04:03:17.020
And then Ashton was able to get to work on that glass in combination with that Monty,

04:03:17.020 --> 04:03:22.540
which is a really tricky combination to counter here if you are the side of Five Fears.

04:03:22.540 --> 04:03:33.020
So now it's an even score, I want a piece to head down below to waiting, and the warding

04:03:33.020 --> 04:03:38.220
now finally to be brought in to this comp for the defense likely to be sponsored.

04:03:38.220 --> 04:03:43.720
that we saw last time out, no guarantee that that will be consistent though, that it doesn't seem to be the case with the others.

04:03:48.220 --> 04:03:54.220
Well, I do want to add in more of the narratives for this game, than what we spoke about before.

04:03:54.220 --> 04:04:00.220
One extra narrative to attach to this is if animated were to lose these guys, if is the key word.

04:04:00.220 --> 04:04:02.220
We're a long way to go in this.

04:04:02.220 --> 04:04:08.060
They would play a hundred thieves, which if they were to lose that would then find themselves

04:04:08.060 --> 04:04:11.820
lost in the group going into their match against Shopify Rebellion.

04:04:11.820 --> 04:04:17.740
So it's a lot of ifs, and I still think that they'll probably get the job done here, and

04:04:17.740 --> 04:04:20.900
they certainly should have the better of a hundred thieves.

04:04:20.900 --> 04:04:25.620
They just got to make sure that they don't have any stumbles, these are the best of ones.

04:04:25.620 --> 04:04:28.900
Funny things can happen, you don't get that chance of a second map and then potentially

04:04:28.900 --> 04:04:29.900
a third.

04:04:29.900 --> 04:04:35.900
Five years have started well. I mean, Eddie win the previous round and certainly comfortably.

04:04:35.900 --> 04:04:38.900
Five years are not just going to be a walkover.

04:04:41.900 --> 04:04:44.900
I'm going to work here initially from M80.

04:04:44.900 --> 04:04:47.900
I mean, they have a good read on this horizontal spread from five years,

04:04:47.900 --> 04:04:50.900
who are heavily into this mom side of the map at the moment.

04:04:50.900 --> 04:04:54.900
M80 looking to feed into that, though, directly, and then start pressuring the side platforms.

04:04:54.900 --> 04:05:02.300
The first and the second may well follow in a moment's time, but somehow Snake has actually been able to net a kill from that position.

04:05:02.300 --> 04:05:03.600
Ah, Ashen is so good.

04:05:04.300 --> 04:05:04.800
Yeah.

04:05:05.100 --> 04:05:08.800
Well, they finally break it down. They got a little messy there for a moment, but M80.

04:05:09.800 --> 04:05:15.800
Really clean read, good drone work, good conversion, and really in the blink of an eye, it's left in 1v4.

04:05:15.800 --> 04:05:40.680
I think he was running into the wall while he was completely blinded, but he found that

04:05:40.680 --> 04:05:46.920
kill made it a 1v2 and hot and cold as per usual little to no expression.

04:05:49.880 --> 04:05:56.040
Well I had that round I think wrapped up well and truly the 1v4 until it did get a little dicey.

04:05:59.800 --> 04:06:05.800
The M80 make it two rounds straight to take the lead here on Fortress so far so good. Three

04:06:05.800 --> 04:06:14.200
3 attacking rounds from M80, 3 opening kills, they got plant down in the second round.

04:06:14.200 --> 04:06:17.000
The only blemish really was that first round.

04:06:17.000 --> 04:06:22.400
Other than that, it's been 2 consecutive dominant performances from M80s.

04:06:22.400 --> 04:06:28.280
We had back over to bathroom and command, which was 1 successfully by 5 players in the

04:06:28.280 --> 04:06:35.960
everyone. Yeah it's a very aggressive horizontal stage there from the defense

04:06:35.960 --> 04:06:40.400
but NAD off the back of some grid drone work by activating Ashen at the correct

04:06:40.400 --> 04:06:43.120
time in the black period having that trade potential in place we're able to

04:06:43.120 --> 04:06:48.320
flood it rather effectively but a bit dicey there at the end but well they

04:06:48.320 --> 04:06:51.480
fouled for NAD.

04:06:52.840 --> 04:06:57.200
So to the additional bands then for the remainder of this first half to Nari

04:06:57.200 --> 04:07:03.280
taken out by M80 and five years committing to leaving all the shirts up. They'll take off the

04:07:03.280 --> 04:07:09.440
glass which was used in both rounds. I was going to say two and three but it was actually just on

04:07:09.440 --> 04:07:14.000
the second round. Ashen did have a big impact on that particular operator and so that will be

04:07:14.000 --> 04:07:22.640
stripped away here for the next time. I'm also just the operator called for M80. Three rounds

04:07:22.640 --> 04:07:27.480
played and every single player on the team has played three different

04:07:27.480 --> 04:07:33.120
operators. Now we're seeing the same operators in different rounds like

04:07:33.120 --> 04:07:37.000
the Grimm for example has been played by the Fuser and Gunner etc but in terms of

04:07:37.000 --> 04:07:40.400
the individual player they've all played three different operators in the first

04:07:40.400 --> 04:07:45.160
round that is super that is a super super thing for this team to have the

04:07:45.160 --> 04:07:51.360
operator that you see there in that instance it's not something that you see

04:07:51.360 --> 04:07:55.840
in other regions like APR the teams will have players that typically might only play one to two ops.

04:07:58.480 --> 04:08:01.200
Yeah just give you all the versatility and comfortability maybe

04:08:02.880 --> 04:08:06.240
feel more comfortable playing a particular operator for a particular strat or a particular

04:08:06.240 --> 04:08:11.200
side or in response to whatever the team wants to do or the opposing team is wanting to do.

04:08:12.560 --> 04:08:16.800
And that depth won't just serve them well potentially domestically but also if and

04:08:16.800 --> 04:08:22.000
and when they are to qualify internationally as well, so it's only a good observation.

04:08:23.320 --> 04:08:25.320
And as you can see, we're going to go and...

04:08:26.520 --> 04:08:27.120
Yes.

04:08:30.320 --> 04:08:31.520
Yeah, they're definitely mixing it up.

04:08:38.040 --> 04:08:40.800
So I cut off position there from gun along range, in the meantime,

04:08:40.800 --> 04:08:43.880
Ashen's being able to find five potential deathmark victims,

04:08:43.880 --> 04:08:47.840
And hot and colds now spearheading the attack cold old tower side

04:08:48.940 --> 04:08:54.800
Was some util layering so fire fears will well and truly be aware of this has hot cold cleared hard right here

04:08:55.880 --> 04:09:03.000
As Naked inside of game down pops up, but the deathmove away his position forced to fight taken down good clear from M80

04:09:03.560 --> 04:09:09.320
Yeah, I mean a good start for sure. It's another opening kill for M80. That's four straight

04:09:09.320 --> 04:09:13.840
They did lose the fuse that don't have the Kwanheim launcher for the

04:09:13.840 --> 04:09:17.360
counterpart of this round.

04:09:19.360 --> 04:09:23.660
For us on the clash was absolutely needed to bring this operator in this

04:09:23.660 --> 04:09:28.600
round. It's an already got banned away. The Monty's now starting to be utilized.

04:09:28.600 --> 04:09:32.160
Double kill for five beers. JJ and Fenn's combined.

04:09:32.160 --> 04:09:39.040
fashion and gonna will fall it's looking like once again this site seems to be

04:09:39.040 --> 04:09:42.480
the tricky one for M80

04:09:42.720 --> 04:09:47.240
two versus four the cotton cold having to go pistol outfends with the drive by

04:09:47.240 --> 04:09:52.840
he's 8 and 2 he's been really good for five beers his guns by himself airjab

04:09:52.840 --> 04:09:57.280
to try and push back this clash 20 seconds no care it's looking like a

04:09:57.280 --> 04:10:02.040
two-two score lines on the cards this has been a difficult site for M80 as JJ

04:10:02.040 --> 04:10:07.880
puts an end to the round. Fans is pumped and they know that they're in this game. There

04:10:07.880 --> 04:10:12.560
are a lot of statistical factors where you go, well, yeah, it's four straight for M80

04:10:12.560 --> 04:10:18.080
in terms of opening kills. They got the plant down in the second round. They've certainly

04:10:18.080 --> 04:10:22.120
been the better team, but ultimately it's a 2-2 scoreline. So it's just a case of four

04:10:22.120 --> 04:10:28.680
or five years just hanging on, trying to take each round one at a time.

04:10:28.680 --> 04:10:33.080
initial clear was quite snappy and good work off the death mark there for the M80 but it was the

04:10:33.640 --> 04:10:39.480
immediate trade back onto diffuser who now finds himself 0-3 that kind of staged this round it

04:10:39.480 --> 04:10:45.320
perhaps prompted the split attack attempt there from M80 which again was dismissed and shut down

04:10:45.320 --> 04:10:51.400
from five fears rather cleanly as well instead of committing maybe all bodies to flushing out

04:10:51.400 --> 04:10:55.000
some of those choke points and then he went through a slightly different approach

04:10:55.000 --> 04:11:02.120
didn't quite work out and so at least on command and fire from five years they've

04:11:02.120 --> 04:11:07.680
been rather successful and they now find that on one of these other sides but

04:11:07.680 --> 04:11:12.280
there'll be dorms games up next or perhaps down below waiting to pay they

04:11:12.280 --> 04:11:17.400
do that now I tell you what they look like a serious shot to me as my very

04:11:17.400 --> 04:11:21.000
very competitive heading into the second half I wouldn't be too convinced if they

04:11:21.000 --> 04:11:24.520
maybe walk away from this for two that five years can show enough on attack

04:11:24.520 --> 04:11:31.720
but all it takes is one of these objectives to go the way of defense here and it starts to get pretty serious for a matey

04:11:33.080 --> 04:11:37.720
I definitely feel like the fire fears but I need at least three minimum

04:11:38.520 --> 04:11:42.200
and the ball would put them in the position where they could very much cause an upstack

04:11:43.880 --> 04:11:48.200
and I think they look really switched on in the mid late rounds it's just the early round

04:11:48.200 --> 04:11:53.560
that's maybe one of the more concerning side giving up four opening kills to the attack on Fortress

04:11:53.560 --> 04:11:57.040
just gotta try and be a little bit more compact early on.

04:11:57.040 --> 04:11:58.040
There you go.

04:11:58.040 --> 04:12:00.400
JJ flips the script.

04:12:00.400 --> 04:12:01.920
He finds the first kill of the round.

04:12:01.920 --> 04:12:03.680
That's the first time that Five Fears

04:12:03.680 --> 04:12:05.440
are gonna have a five on four advantage

04:12:05.440 --> 04:12:07.240
and it's onto the Capitao.

04:12:07.240 --> 04:12:09.120
On goal eliminated.

04:12:09.120 --> 04:12:11.960
There's a big operator to take off the board

04:12:11.960 --> 04:12:14.880
in terms of utility provided to the attacking team.

04:12:15.720 --> 04:12:18.160
This very well could be two rounds straight from Five Fears

04:12:18.160 --> 04:12:20.680
if they can just capitalize now on this early advantage.

04:12:20.680 --> 04:12:21.960
And they will lock in.

04:12:21.960 --> 04:12:25.800
They know they're down a player that lost hotly called, they've lost the Capitao and

04:12:25.800 --> 04:12:29.040
others are going to have to step up now to bring this round back.

04:12:29.040 --> 04:12:34.800
Yeah, I mean, obviously not down and out, but that's a massive drain on their probability

04:12:34.800 --> 04:12:36.120
of being able to win out this round.

04:12:36.120 --> 04:12:41.960
A player down so early, so little map control takes away a lot of the XT utility as well.

04:12:41.960 --> 04:12:46.280
When you think about the likes of the clash on board where spacing that particular operator

04:12:46.280 --> 04:12:47.280
up can be so important.

04:12:47.280 --> 04:12:50.480
is a difficult and now there's a like a frag grenade and of course flames

04:12:51.760 --> 04:12:57.120
not that kill starts to look really dire for m80 in this round so we'll see how they

04:12:57.120 --> 04:13:02.480
were to pull themselves their way out of this position but if five fears play it correctly

04:13:02.480 --> 04:13:08.800
don't give away low percentage ones there's very few paths forward here for m80

04:13:08.800 --> 04:13:17.940
Gaspave is remaining from JJ on the smoke in terms of utility for the defense. They've

04:13:17.940 --> 04:13:25.640
expended everything. They're now to the M80s turn heading into the final minute. Two B canisters

04:13:25.640 --> 04:13:30.600
left to get the cannon on the Kauai Launcher. Oh, the swing is unsuccessful though from

04:13:30.600 --> 04:13:36.040
Asher and JJ just a little bit more clean. JJ may be thinking about going for more as

04:13:36.040 --> 04:13:39.560
I'm gonna try and deal with him from below and we'll do some of the bailiff

04:13:39.560 --> 04:13:42.560
That's gonna be two kills back quickly for M80 counter Jack

04:13:42.560 --> 04:13:45.880
Those steps up gets rid of gunner keeps the advantage with fire fears

04:13:46.440 --> 04:13:49.960
Heading into the dire stages of this fifth round the co-op

04:13:50.680 --> 04:13:56.480
High-launcher is pinging Boris and Gavin catches him on the cross. That's a huge pig from Gavin

04:13:56.480 --> 04:13:58.480
And now a 2v2

04:13:58.480 --> 04:14:07.480
In the world in which Diffuser can get into site, get this plant down and gather able to cover what will effectively be a 1v2.

04:14:07.480 --> 04:14:12.480
It's stressful, it's frenetic, but the plant will go down for M80 to cover.

04:14:12.480 --> 04:14:20.480
Oh, rival bits win kill, Diffuser's off kit, rival got them both as five fears will make it two rounds straight.

04:14:20.480 --> 04:14:27.660
You can see the reaction from Forrest that was on the clash to that round and in some

04:14:27.660 --> 04:14:34.780
ways, pride the round open for him, he got trapped out of position, but then the denial

04:14:34.780 --> 04:14:38.860
and the pair con to Gav, the drive by as you described it, was massive.

04:14:38.860 --> 04:14:42.500
Gav was in a good position, but naturally is the case.

04:14:42.500 --> 04:14:46.560
Late in the round, when the second player has to commit to the plant, it's a 1v2, a

04:14:46.560 --> 04:14:49.660
strong mechanical skill or opening up the window for a trade.

04:14:49.660 --> 04:14:54.500
always keeps the defense in a strong position. Rewind the clock all the way

04:14:54.500 --> 04:14:57.220
from the beginning, it's not a part of the replay package but hot and cold

04:14:57.220 --> 04:15:01.500
side for free. Without that Capitale utility late a lot of these flashes

04:15:01.500 --> 04:15:06.260
required big effort from M80 and while some of that was gifted across the

04:15:06.260 --> 04:15:11.460
likes of the Dash across from Frosting an example it was still difficult with

04:15:11.460 --> 04:15:16.140
the manpower that they had on the time of the clock to code for a serious

04:15:16.140 --> 04:15:23.820
how win condition there at the end. Credit to Five Fears. They get that third round and they now

04:15:23.820 --> 04:15:29.340
enter the realm of being a realistic cost after making a very very competitive fear in Fortress.

04:15:33.820 --> 04:15:35.820
First round that they get the opening kill,

04:15:37.100 --> 04:15:41.180
little bit back and forth, certainly the fact that it comes down on 2v2 in the end, but

04:15:41.180 --> 04:15:50.820
But, yeah, five fears take the lead for the first time since the opening round.

04:15:50.820 --> 04:15:55.180
Just puts the pressure well and truly down on M80 as we come to the close of the half

04:15:55.180 --> 04:15:57.380
into the sixth and final round.

04:15:57.380 --> 04:16:00.100
All too hard to fly fears.

04:16:00.100 --> 04:16:03.620
We're typically on fortress, you know, kind of be par for the course, but I think in a

04:16:03.620 --> 04:16:08.780
matchup like this and against an opponent like M80, it's a great result if they can

04:16:08.780 --> 04:16:09.780
achieve it.

04:16:09.780 --> 04:16:25.780
The captain jack gets another opening pick four fly fears this time on to the fuser

04:16:25.780 --> 04:16:35.780
so no flores for the remainder of this round.

04:16:35.780 --> 04:16:41.580
feels akin to the last round where it's an early pick, uncontested, untreated, no kind

04:16:41.580 --> 04:16:46.620
of counter value on offer for M80 that haven't really taken much as a result of that. They

04:16:46.620 --> 04:16:55.740
lose key utility clearance against the traps and barbed wire, three operas in which have

04:16:55.740 --> 04:17:01.460
that available for five beers. That's a big loss. And also maybe a bit of a dent in the

04:17:01.460 --> 04:17:06.580
the confidence of diffuser who hasn't really been given much of an opportunity to get going

04:17:06.580 --> 04:17:07.580
in this matchup.

04:17:07.580 --> 04:17:12.220
It's a much like the last one, it's not that I'm able to try and isolate these

04:17:12.220 --> 04:17:16.340
perfectly inclined conditions back into the ground and into the site for the potential

04:17:16.340 --> 04:17:22.140
plant attempts but if it's anything like the last one I'm expecting some really good

04:17:22.140 --> 04:17:26.140
good ankle work from 5-T is to make this a challenge.

04:17:32.140 --> 04:17:36.140
The problem with being in a 4v5 is this kind of playstyle approach from MA,

04:17:36.140 --> 04:17:41.140
where they're taking things a little bit more slowly, trying to just work the site,

04:17:41.140 --> 04:17:46.140
work around the site, that's fine, but then if you've got 30 seconds left, 4v5,

04:17:46.140 --> 04:17:50.140
you don't have that ability to flood site use numbers over take.

04:17:50.140 --> 04:17:55.820
important is can find a pick from above to slug someone and force the defender out of

04:17:55.820 --> 04:18:00.380
position. Five beers will stay tucked inside, play behind the clash. This is important now

04:18:00.380 --> 04:18:04.300
for Boris to be that point of contact for the defense. A lot of colts are trying to send

04:18:04.300 --> 04:18:08.940
that through the smoke. Go deep, try and get plant down successfully in the smoke. He does

04:18:08.940 --> 04:18:13.420
get this down, which it looks like he will. Oh, denied it last second. Shut down. A combination

04:18:13.420 --> 04:18:18.940
of JJ and Fens. Fens will get the kill. This should be the round. It will be a 4-2 half in favor

04:18:18.940 --> 04:18:24.640
and the first round of five

04:18:24.640 --> 04:18:25.740
beers. M 80. Not going to be

04:18:25.740 --> 04:18:28.740
happy with the weight of close

04:18:28.740 --> 04:18:30.740
this half out as she gets killed

04:18:30.740 --> 04:18:32.740
to the night of flawless. It

04:18:32.740 --> 04:18:35.840
won't deny the round win. Five

04:18:35.840 --> 04:18:38.840
beers go for two up. And they're

04:18:38.840 --> 04:18:41.840
pumped up rightly so M 80 only

04:18:41.840 --> 04:18:43.840
two rounds in the half. Five

04:18:43.840 --> 04:18:45.840
fears have set themselves up

04:18:45.840 --> 04:18:46.840
nicely for this second half

04:18:46.840 --> 04:18:49.440
a word in from the boys very, very shortly.

04:18:51.240 --> 04:18:54.040
Well, thanks guys. This is turning into quite a game here.

04:18:54.040 --> 04:18:56.320
Five Fears, maybe not the first couple of rounds

04:18:56.320 --> 04:18:57.160
they were looking for.

04:18:57.160 --> 04:18:59.640
Now they hold a four-two lead, Fox.

04:18:59.640 --> 04:19:01.920
What stood out to you so far?

04:19:01.920 --> 04:19:03.200
I mean, I don't want to,

04:19:03.200 --> 04:19:05.400
I can't take anything away from Five Fears.

04:19:05.400 --> 04:19:06.920
M80 is playing very good.

04:19:06.920 --> 04:19:09.040
All of the concerns that I had for them,

04:19:09.040 --> 04:19:11.320
I mean, yeah, questions are still there,

04:19:11.320 --> 04:19:12.640
but M80's doing their job,

04:19:12.640 --> 04:19:15.120
but we have to look at Fortress as a whole.

04:19:15.120 --> 04:19:20.280
This map is defender sided, five fears is playing the defensive side very good, running

04:19:20.280 --> 04:19:27.320
layer after layer, running these traps ops, forcing MAD to have to bring so much utility

04:19:27.320 --> 04:19:31.760
that the only real player that's able to sit comfortably on MAD is Gavin when he's going

04:19:31.760 --> 04:19:33.720
in for some type of an entry.

04:19:33.720 --> 04:19:38.320
But five fears is set up very well, they're forcing MAD to execute and even in that last

04:19:38.320 --> 04:19:43.480
round it was a beautiful example of how five fears since bringing on Forrest understands

04:19:43.480 --> 04:19:49.240
what to do at a top level at approaching against, you know, an opposing attacking team. But now is

04:19:49.240 --> 04:19:55.320
that hard part. They're swapping over to attack. This really will be the test to how smart five

04:19:55.320 --> 04:19:59.320
fears are. Are they going to be running the double shields? We'll maybe take the shields off of the

04:19:59.320 --> 04:20:04.040
board. And also it goes without saying we have to commend Fens because it seems like we've talked

04:20:04.040 --> 04:20:09.480
about everybody on five fears here and there. But we haven't commented on Fens at all and he is

04:20:09.480 --> 04:20:13.760
really doing his absolute most playing these trap operators always

04:20:13.760 --> 04:20:17.080
constantly trying to be the thorn in MAD side.

04:20:18.200 --> 04:20:20.000
Yeah, I have to agree with what you're saying.

04:20:20.000 --> 04:20:23.840
And I do want to focus more so on five fears here rather than MAD.

04:20:23.840 --> 04:20:24.760
Granted, they are up.

04:20:24.760 --> 04:20:26.280
But again, now you have to attack.

04:20:26.280 --> 04:20:27.600
This is going to be the harder bit.

04:20:27.600 --> 04:20:29.600
You're going to have to be using the communication.

04:20:29.600 --> 04:20:32.440
You're going to have to be setting up to go for these executes.

04:20:32.440 --> 04:20:34.600
And again, that's what we saw them versus a hundred thieves.

04:20:35.000 --> 04:20:38.920
Granted, they did get those rounds, but a lot of it was also a hundred

04:20:38.920 --> 04:20:49.920
they weren't really challenging a lot of five fears in certain areas and then again for us being that shield player not finding a lot of success to open up these rounds.

04:20:49.920 --> 04:20:58.920
I want to see a lot more from them and as you said I am curious to see what those bands look like but they are removing the glass so kind of still leaves up the question shield play is going to be there.

04:20:58.920 --> 04:21:04.920
But as for us going to be there on those shields to be able to open up a round and then let the others follow suit.

04:21:04.920 --> 04:21:08.420
Yes, we'll find out five fears they shift over to the attack.

04:21:08.420 --> 04:21:12.220
As you guys said, this is where the real test begins.

04:21:12.220 --> 04:21:13.220
Back to you guys.

04:21:15.220 --> 04:21:18.420
It certainly does. M80 won't be too happy with that first half,

04:21:18.420 --> 04:21:22.420
but now I get to go on to the defense where they'll feel more confident, more comfortable.

04:21:22.420 --> 04:21:25.920
But to me, five fears just look really amped.

04:21:25.920 --> 04:21:29.420
They're really looking locked in for this game.

04:21:29.420 --> 04:21:33.420
And they know that while M80's not on the ropes, win this next round,

04:21:33.420 --> 04:21:38.960
and that will be four straight with a 5-2 lead and yeah the ropes are probably where M80 will then be

04:21:40.980 --> 04:21:46.980
Maybe maybe it's so difficult though to predict where this goes forward. It's still attacking into fortress

04:21:47.820 --> 04:21:49.820
It's tricky to

04:21:50.180 --> 04:21:54.540
Difficult to overstate really how difficult this may end up being for them. It's such a tough map

04:21:55.100 --> 04:21:58.300
Under the right conditions for the defense. So let's see

04:21:59.020 --> 04:22:01.540
Obviously they're up and about their confidence is flowing

04:22:01.540 --> 04:22:06.140
So if that can maybe help generate some round winning plays for the middle side of the attack

04:22:06.140 --> 04:22:09.260
where you need to show initiation, you need to be confident and you need to back yourself

04:22:09.260 --> 04:22:13.060
in to make at times risky plays.

04:22:13.060 --> 04:22:17.620
The Bands of course have come through and it's a glass and solid snake off the board.

04:22:17.620 --> 04:22:22.140
So again, at least for the attacking side, all shields available.

04:22:22.140 --> 04:22:27.380
And so we see immediately the Blackbeard off the rep, defensively, Kai Band out so to alleviate

04:22:27.380 --> 04:22:29.340
some of the hard reach denial.

04:22:29.340 --> 04:22:33.460
and a clash which is so strong and we have seen time and time again here on fortress

04:22:33.460 --> 04:22:38.500
and there's choke points. I think this looks pretty favourable for Firefieres if they're

04:22:38.500 --> 04:22:41.500
able to activate the shields which we've seen from them already and kick off and do it again

04:22:41.500 --> 04:22:47.300
here against M80 that can definitely pose problems for the defense.

04:22:47.300 --> 04:22:56.820
Firefieres getting the last two opening kills to close the half as well along with three

04:22:56.820 --> 04:23:01.820
round straight. I have all the momentum coming into this second half now.

04:23:05.520 --> 04:23:08.920
That's how to gather the National hasn't been a lot of firepower from M.A.D.I. though.

04:23:08.920 --> 04:23:11.220
I'm gonna throw us under a bit of pressure on the Blackbeard,

04:23:11.220 --> 04:23:17.420
come on up and hit the headshot onto the Fuser. Forrest winds back the clock, hits the shot.

04:23:17.420 --> 04:23:22.520
The Fuser 1 and 6 has not been able to have any involvement in this match.

04:23:22.520 --> 04:23:28.520
And that is the Azami taken down relatively early timescale-wise for a map like Fortress.

04:23:28.520 --> 04:23:30.520
Minute 40 is a load of time.

04:23:31.520 --> 04:23:35.520
Forest very low, so too fens. Both will be susceptible to hot and cold here.

04:23:35.520 --> 04:23:39.520
Those gaspankings have landed right on cue. There's the first.

04:23:40.520 --> 04:23:45.520
Not placed utility, but awkwardly, fens actually survives and will be in a position to be revived.

04:23:45.520 --> 04:23:48.520
And it's not every day of the week you get downed in a smoke and can be picked up,

04:23:48.520 --> 04:23:56.240
But as I say that the shotgun will net the final blow and so a four versus four again with four is

04:23:56.440 --> 04:24:00.120
Still low on HP and holding cold with one more gas bag and meantime rival finds one gun

04:24:00.120 --> 04:24:02.760
I read response of the trades come through leaving it all up

04:24:03.240 --> 04:24:08.040
To snake slash captain Jack and one versus three. Yeah the captain Jack

04:24:09.080 --> 04:24:10.840
Yeah, I mean

04:24:10.840 --> 04:24:15.480
It was difficult to kind of mention forest low on health fans low on health even though they had numbers

04:24:15.480 --> 04:24:20.360
M80 were probably still in the better position. They closed it out in the end. That stops the

04:24:20.360 --> 04:24:26.040
run of three straight for five fears as M80 find themselves back in the winner's corner.

04:24:26.840 --> 04:24:31.880
3-4 scoreline fence was pumped up going into the halftime break. Looks a little bit more

04:24:31.880 --> 04:24:37.800
mellowed out now after that one. I don't think you could be too disappointed though with five

04:24:37.800 --> 04:24:43.320
fears. I mean they still made the most of that round a good back and forth. They had a decent

04:24:43.320 --> 04:24:46.920
and start Boris finding this relatively early kill.

04:24:46.920 --> 04:24:49.840
The downside was just they were very wounded

04:24:49.840 --> 04:24:51.320
from the initial exchanges.

04:24:51.320 --> 04:24:54.600
Yeah, technically, there was a 5v3,

04:24:54.600 --> 04:24:56.560
but two players basically one HP,

04:24:56.560 --> 04:24:58.400
and then M80, at that moment,

04:24:58.400 --> 04:25:00.960
as soon as it even went 5v3, started to fire back,

04:25:00.960 --> 04:25:04.380
and then it never really was a proper 5v3.

04:25:05.320 --> 04:25:07.880
So M80 switched on defensively,

04:25:08.920 --> 04:25:10.600
and rather than opting to fall back,

04:25:10.600 --> 04:25:12.300
they kind of ran towards the fire.

04:25:13.320 --> 04:25:23.080
I think I may be probably still looking at trying to tidy up the early round.

04:25:23.080 --> 04:25:29.000
The last several occasions the infant kill has gone the way of five fears in rounds five,

04:25:29.000 --> 04:25:33.440
six and seven and converted on two of those occasions.

04:25:33.440 --> 04:25:38.240
That will be a big entrance here on defense, maintaining man advantage and then being able

04:25:38.240 --> 04:25:44.480
to stack power positions or choke holds and really force out a lot of U-Tool and high-risk

04:25:44.480 --> 04:25:55.640
plays from the attack. Over to dorms and games for round number 8. And the spotlight probably

04:25:55.640 --> 04:26:00.920
on defuser in this round. Obviously, I cast him in a bad light for not being a player,

04:26:00.920 --> 04:26:06.680
but it's been a rough day for him. We'll see if he can try to get to work here on defense,

04:26:06.680 --> 04:26:11.880
some comfort on the tube around, encountering the ace and also can be useful. There's other

04:26:11.880 --> 04:26:16.840
canisters in terms of denying these trick points and stalling out the attack. So he has a key role

04:26:16.840 --> 04:26:20.200
to play in this round, not to mention a nitro in the pocket as well.

04:26:50.200 --> 04:26:52.200
Defuser goes down again

04:26:53.680 --> 04:27:01.220
Another opening depth for diffuser. That's three rounds straight where he's been the opening depth for m80

04:27:02.040 --> 04:27:08.280
One and seven two brown eliminated another opportunity for five beers

04:27:08.280 --> 04:27:10.440
This will be their fourth opening kill in a row

04:27:11.000 --> 04:27:13.080
And these are the moments where you get to it

04:27:13.080 --> 04:27:17.400
Well, you don't get this opportunity against a team like m80 that often you've got it make the most of it

04:27:17.400 --> 04:27:22.360
Exactly, it's not a case of diffuser being able to deploy utility and get value and then maybe dies an unfortunate death

04:27:22.360 --> 04:27:27.440
He's just died straight off the rip no response to fire fears map control. Don't have to worry about the Zodo canisters

04:27:27.440 --> 04:27:34.600
That's a massive boost for this attack. They've now got 90 seconds to work with it start breaking down this defense

04:27:34.600 --> 04:27:39.400
In the meantime keeping our gunner. He goes first floor, so it's high risk for M80 in this round

04:27:39.400 --> 04:27:42.960
It's a 3-1 split and gunner in a position to flank

04:27:47.400 --> 04:27:58.400
It's over a minute ticking down, it was around this moment, last round, M80 then kind of flipped the script, they may do so again, hot and cold with a shotgun.

04:27:58.400 --> 04:28:07.400
Ball vs 4, 5 fears, again not looking like they will be able to capitalize on that early advantage.

04:28:07.400 --> 04:28:11.400
M80 not giving them a chance to kind of rattle off a few kills in a row.

04:28:11.400 --> 04:28:19.140
Yes, they lose one, but then they stay compact, they stay composed, and then they strike at the right time to find a kill back the other way.

04:28:20.100 --> 04:28:26.400
My fears are just holding and waiting, but you're on the attack, you've got 30 seconds, you're gonna have to push in, and as soon as you do,

04:28:26.400 --> 04:28:29.100
M80 are lined up and ready and waiting.

04:28:30.000 --> 04:28:38.900
Rival to push up on tower, hits the headshot onto Ashton, they go for a pinch attack now between Benz and Rivalz, and Benz will get his kill onto Gavvin.

04:28:38.900 --> 04:28:53.600
The round is alive. Keep a barrier to try and be the nuisance of the doorway, especially to block off picking up this kit of which Wipo can not pick it up because of the key to barriers. Breaks them both, grabs the kit, it's a snatch and run.

04:28:53.600 --> 04:29:03.600
Fens has to cover, he's gonna watch both, doorways hits the shot onto Honkold, Bigiana slips in, shoots him in the back and they steal the round.

04:29:03.600 --> 04:29:13.820
Oh my god, what a chaotic end to the round and Gunner comes up clutch, the multi before

04:29:13.820 --> 04:29:19.640
that and then the reposition to deny the plant in the midst of what I can only imagine were

04:29:19.640 --> 04:29:23.420
very chaotic comms for both teams.

04:29:23.420 --> 04:29:29.720
Restore the snatch and grab and the plant, a tam does all over the place.

04:29:29.720 --> 04:29:35.460
high intensity inside of the server and I think as a result, Fabian for M80 has called

04:29:35.460 --> 04:29:36.860
attack timeout.

04:29:36.860 --> 04:29:38.360
Woah.

04:29:38.360 --> 04:29:42.600
Poach is what they need.

04:29:42.600 --> 04:29:43.600
Deep breaths.

04:29:43.600 --> 04:29:44.600
Deep breaths.

04:29:44.600 --> 04:29:47.480
They know they got away with one towards the end of that round.

04:29:47.480 --> 04:29:50.100
They know that Gunners essentially just snatched that one.

04:29:50.100 --> 04:29:51.100
That plant goes down.

04:29:51.100 --> 04:29:52.840
I just don't see how that's...

04:29:52.840 --> 04:29:56.840
Well, I mean to be fair, even if the plant goes down, Gunners always in a position to

04:29:56.840 --> 04:30:01.100
get that kill anyway. Then it's a straight B-Line 1v1. It plays a bit differently because

04:30:01.100 --> 04:30:07.280
Fendz then has the timer on his side. But I think the timeout is definitely needed because

04:30:07.280 --> 04:30:11.080
even though they've won the last two rounds now, guys, both times they gave up the opening

04:30:11.080 --> 04:30:16.000
depth. The fuse is really struggling in the early portion of these rounds and he's playing

04:30:16.000 --> 04:30:21.840
critical operators as well. Two brownies army, the case point example. You want to keep those

04:30:21.840 --> 04:30:28.160
alive for as long as possible and it's just the fact that none of these rounds even one really for

04:30:28.160 --> 04:30:36.320
M80 have been all that clean so yeah gunner does get that kill in time so close so close for five

04:30:36.320 --> 04:30:42.960
fears you hit the 180 there a little quicker or more so gunner hasn't repositioned in time and

04:30:42.960 --> 04:30:48.160
that would have been one of the plays if not be play of the day to cover the potential plant

04:30:48.160 --> 04:30:57.240
not to be though so round number nine the final before the additional bands are

04:30:57.240 --> 04:31:03.000
introduced it's looking a little shaky for both teams at the moment and I think

04:31:03.000 --> 04:31:06.840
the scoreboard reflective of that 4-4 difficult to split the two it's been a

04:31:06.840 --> 04:31:15.200
an entertaining matchup being quite competitive as we head into this round

04:31:15.200 --> 04:31:21.900
it's double shield from five fears looking to lean even more heavy into the

04:31:21.900 --> 04:31:25.500
Monty and the Blackbeard duo.

04:31:31.520 --> 04:31:38.440
Yeah man, all tied up 4-4 but it swings the momentum so far in this game.

04:31:38.760 --> 04:31:43.400
That's a little bounce of the fray, gonna force it kind of back.

04:31:43.400 --> 04:31:48.160
And for us trying to take space gonna try to now get himself into a safer position

04:31:48.160 --> 04:31:51.040
It does so successfully with the help of the keeper barrier. It's logic bomb

04:31:53.280 --> 04:31:55.200
Activates out from snake

04:31:57.160 --> 04:31:59.160
Captain Jack

04:32:02.760 --> 04:32:09.120
As the boom goes off and it's really kind of the point of the round right now for five beers is to just navigate through this utility

04:32:10.040 --> 04:32:13.360
Without really losing anyone losing a lot of life on the double shield setup

04:32:13.400 --> 04:32:23.400
Ah, so far. I'd say job done.

04:32:23.400 --> 04:32:28.760
Just chipping away at this map control, full commitment to the horizontal from both teams,

04:32:28.760 --> 04:32:33.600
all 10 players, essentially outside of Snake.

04:32:33.600 --> 04:32:37.720
On this first floor position, he'll head above for maybe some low-potential ulcer and a logic

04:32:37.720 --> 04:32:41.160
bomb to follow. Beautiful look on the overhead there is the

04:32:41.160 --> 04:32:45.320
ground that five years have been able to chip away at.

04:32:45.320 --> 04:32:48.760
They may have haven't had to take great risk though in defending this. A lot of it

04:32:48.760 --> 04:32:52.680
was preset trap utility. Very few gunfights.

04:32:52.680 --> 04:32:55.720
70 seconds on the clock and now we start to see some pressure

04:32:55.720 --> 04:33:00.280
closer towards the site and defuse on. One and seven in a key position. He needs

04:33:00.280 --> 04:33:03.000
to find something here right here right now.

04:33:03.000 --> 04:33:05.800
It's got the key to barrier. It's Ash and that's actually going to be the opening.

04:33:05.800 --> 04:33:09.720
That's yet another opening kill for five years. It's five rounds straight

04:33:09.720 --> 04:33:12.820
but have not been able to capitalise in the last two rounds.

04:33:12.820 --> 04:33:18.120
Snake pushed back down main stairs, gets through to Gav'n with two player advantage with no immediate trade

04:33:18.120 --> 04:33:21.420
from M80 on the defence. 40 seconds left into the round.

04:33:21.420 --> 04:33:24.220
Gunner up close and he gets sliced.

04:33:24.220 --> 04:33:28.920
And so does Hot and Cold. This may end up being flawless if not actually for Devuser.

04:33:28.920 --> 04:33:32.720
He gets one, but then immediately traded by Rival.

04:33:32.720 --> 04:33:36.420
Five beers, retake the lead. Five, four, up.

04:33:36.420 --> 04:33:43.920
Worrying signs for M80 who have already used their tactical time out. They cannot win these early round battles.

04:33:47.720 --> 04:33:53.620
I wish we had a coach cam right now because I feel like Barbein might be starting to see the little bit. His patience

04:33:54.120 --> 04:34:01.420
probably beginning to wear thin. The opening kills are damning. That's now five in a row for five fears.

04:34:02.120 --> 04:34:05.620
They haven't even been able to convert all of those opportunities.

04:34:05.620 --> 04:34:09.700
Only three out of five have gone their way, but that's enough to be the tiebreaker here

04:34:10.260 --> 04:34:16.900
To gain the lead to gain some ascendancy and hopefully for them a bit of confidence heading back to the primary sites

04:34:16.900 --> 04:34:24.060
That for me is the one saving grace for M80 is they now get to return and potentially push at least overtime in primary sites

04:34:24.060 --> 04:34:25.380
but

04:34:25.380 --> 04:34:30.820
At least in terms of the regulation discussion, they'll need to win out this side if they are to return because Hamamori be on

04:34:30.820 --> 04:34:38.140
their strategy book I imagine so it's certainly frustrating times for M80

04:34:38.140 --> 04:34:44.500
can they reset though heading back to these primary sites most importantly as

04:34:44.500 --> 04:34:52.380
well if I fierce even get to six you don't get all points available moving

04:34:52.380 --> 04:34:58.340
forward from this match really not ideal considering in this group group a

04:34:58.340 --> 04:35:01.660
that top spot is very much achievable.

04:35:01.660 --> 04:35:05.300
Shuffle 5 rebellion has picked up two wins,

04:35:05.300 --> 04:35:07.980
but both of those were in overtime.

04:35:07.980 --> 04:35:10.420
So there is an opportunity still in Group A

04:35:10.420 --> 04:35:13.740
to go atop the group right now would be the case,

04:35:13.740 --> 04:35:15.260
but even both of these two teams,

04:35:15.260 --> 04:35:16.540
if they could win in regulation,

04:35:16.540 --> 04:35:18.100
would set them up nicely.

04:35:18.100 --> 04:35:19.940
Of course, for both MAD and FireFear,

04:35:19.940 --> 04:35:21.260
both of them who played the one game,

04:35:21.260 --> 04:35:22.900
won that in regulation.

04:35:22.900 --> 04:35:25.620
You win this in regulation, you go top the group.

04:35:25.620 --> 04:35:26.940
Well, let's give you a quick lose.

04:35:26.940 --> 04:35:28.940
Oh, the bullets, the thinker, the yin.

04:35:29.740 --> 04:35:31.740
Straight up, although full wipe into the hold.

04:35:31.740 --> 04:35:32.940
Two get the kill onto hold.

04:35:32.940 --> 04:35:37.740
Cold, it wasn't goes one, another open and kill, four or five fears.

04:35:37.740 --> 04:35:42.740
As fans get through to Ashton looking to re-aggress from down below on tower stairs,

04:35:42.740 --> 04:35:45.540
and Boris will just keep the pressure going.

04:35:45.540 --> 04:35:47.940
Full steam ahead, but right into gunner.

04:35:47.940 --> 04:35:53.340
Diffuses, got one, but gunner goes down, 3v2, buy fears,

04:35:53.340 --> 04:35:55.740
want to bring the heat and so far so good.

04:35:55.740 --> 04:36:00.740
will fall. Diffuser gets the

04:36:00.740 --> 04:36:06.740
trade. That is an absolute onslaughts of around from five beers as they secure at least the point.

04:36:06.740 --> 04:36:15.740
Ote at minimum and M 80 have got to win too straight. Well, they're going to drop a huge match here and kick off.

04:36:15.740 --> 04:36:24.740
Yes, straight away when I saw that composition, I was like, this is going to be definitive change in tempo. We saw the yin for the first time. We saw the blitz for the first time. We saw the finger for the first time.

04:36:24.740 --> 04:36:29.300
for the first time and they stacked snowball and I thought they were pushing into the water

04:36:29.300 --> 04:36:32.420
and that's why I was like, oh, this is probably great for MAD. They would have wished, they

04:36:32.420 --> 04:36:36.340
would have loved to have had a hot and cold on the warden in this position. They have given

04:36:36.340 --> 04:36:40.900
him potentially an opportunity to slow down this push, maybe find a path to disrupt that

04:36:40.900 --> 04:36:47.380
was not the case. The pressure was absolutely relentless from Fire Fierce in that round.

04:36:47.380 --> 04:36:52.580
So many crossfires established from so many positions so quickly, they were able to leverage

04:36:52.580 --> 04:36:59.460
those operators have that utility really well. It's pretty infrequent, we see fast, speedy attacks

04:36:59.460 --> 04:37:05.700
like that on fortress, perhaps that was partially why I caught off M80, but even if M80 were ready

04:37:05.700 --> 04:37:10.900
for that, I think purely based on execution, it was really, really good and very difficult for them to tame.

04:37:10.900 --> 04:37:25.640
To round straight needed for M80 or their face of shock lost to five fears.

04:37:25.640 --> 04:37:30.300
Again it would put M80 fourth in the group only ahead of 100 thieves.

04:37:30.300 --> 04:37:33.060
Who do they play next on play day four?

04:37:33.060 --> 04:37:34.060
Well it's 100 thieves.

04:37:34.060 --> 04:37:37.380
So that's talking about pre-match in terms of the narrative for M80s.

04:37:37.380 --> 04:37:43.300
If you somehow lose this, then the next game is actually so incredibly important for both

04:37:43.300 --> 04:37:48.500
100 thieves at M80, that the loser of that game would be in a grouped position.

04:37:48.500 --> 04:37:52.900
M80 play Shopify Rebellion on the final playday.

04:37:52.900 --> 04:37:56.740
I thought maybe that would be a match from first place, so that could end up being a

04:37:56.740 --> 04:37:59.460
match for M80's survival.

04:37:59.460 --> 04:38:01.900
Not done yet.

04:38:01.900 --> 04:38:06.100
And again, if there is some solace for M80, if they were to come back and win this, the

04:38:06.100 --> 04:38:15.400
So even winning this in overtime would still put M80 in top spot.

04:38:15.400 --> 04:38:22.300
As things stand right now, it is FireFuckers looking to go at top the group.

04:38:22.300 --> 04:38:23.300
Crusher mounting.

04:38:23.300 --> 04:38:27.780
Now it's about conversion and closing out a map.

04:38:27.780 --> 04:38:28.780
Two opportunities.

04:38:28.780 --> 04:38:34.080
in regulation, the first of which to take place over towards dorms and the games, the

04:38:34.080 --> 04:38:38.680
blitz, black bid combination so that shield uses fire heavily being lit into the game.

04:38:38.680 --> 04:38:39.680
The user is back!

04:38:39.680 --> 04:38:40.680
Oh, he's so back.

04:38:40.680 --> 04:38:46.480
It's like 1 in 7, he's now at 6 and 9, Gunner shuts down Fens who's been the best.

04:38:46.480 --> 04:38:50.520
Four or five beers, but there was an onslaught from five beers in the previous round.

04:38:50.520 --> 04:38:55.600
It's M80 picking up the pace in this one, facing match point, facing the potential loss

04:38:55.600 --> 04:38:57.120
here on Fortress.

04:38:57.120 --> 04:39:03.000
stepped it up one of two match points seemingly looking like it will be dealt

04:39:03.000 --> 04:39:08.120
with rival in the 1v3 on the blackbeard with over a minute left always have to

04:39:08.120 --> 04:39:13.960
give these players an opportunity the best chance for rival will be create a

04:39:13.960 --> 04:39:21.000
couple of 1v1s first up. Gunner is the one that is solo, Gavin Holy Gold will play

04:39:21.000 --> 04:39:26.000
together. Gunner is gonna be able to find the information from below though as to

04:39:26.000 --> 04:39:27.800
where this kid is going down.

04:39:34.800 --> 04:39:37.320
Well, actually, he's going to move forward.

04:39:37.880 --> 04:39:39.680
Yeah, there we go. I think this is the right place.

04:39:40.240 --> 04:39:45.400
Oh, the timing and the positioning doesn't get an M80 closed it out as expected.

04:39:45.400 --> 04:39:48.200
And we go five to six.

04:39:49.160 --> 04:39:51.680
Well, that's one down, one to go for M80.

04:39:51.880 --> 04:39:53.880
Tactical timeout for fire fears.

04:39:53.880 --> 04:39:55.960
They got one more opportunity.

04:39:55.960 --> 04:39:58.720
to try and secure all three points.

04:40:01.880 --> 04:40:03.320
Sending one of those circumstances,

04:40:03.320 --> 04:40:05.040
we're having the tack time out in the pocket,

04:40:05.040 --> 04:40:09.680
ready to go for a match point scenario like this is great.

04:40:09.680 --> 04:40:11.560
It gives you a really thorough opportunity

04:40:11.560 --> 04:40:14.040
over 60 seconds to discuss what is the schedule

04:40:14.040 --> 04:40:16.640
for this next round, put all the chips out of the table,

04:40:16.640 --> 04:40:18.320
go all in for this round,

04:40:19.640 --> 04:40:21.560
and attempt to get it across the line.

04:40:23.040 --> 04:40:24.680
Couple of refinements, I'm sure.

04:40:25.960 --> 04:40:30.760
probably going to be a discussion as to whether or not they are committing to the shields as heavily in this round

04:40:30.760 --> 04:40:38.660
or if they go for a pivot, and once they come to that determination, it will then be down to how they actually play around that respective strategy.

04:40:41.660 --> 04:40:43.800
And this is where the pressure actually is on both teams.

04:40:43.800 --> 04:40:48.760
MAD facing the prospect of losing this game, but more important for Fire Fiends, who are the prospect of winning it.

04:40:48.760 --> 04:40:50.960
That's pressure in itself, where you think,

04:40:50.960 --> 04:40:56.240
There's a lot on the line in this one round for both teams for two completely different

04:40:56.240 --> 04:40:57.240
perspectives.

04:40:57.240 --> 04:41:00.760
The benefit of the Five Fears, of course, is that they've got at least over time locked

04:41:00.760 --> 04:41:04.400
up, but when it's the regulation, it can go such a long way when it comes to the group

04:41:04.400 --> 04:41:06.400
stage.

04:41:06.400 --> 04:41:10.800
They play Shopify Rebellion, Five Fears, and then one of 30.

04:41:10.800 --> 04:41:18.520
I wouldn't discount them in either of those two games for sure.

04:41:18.520 --> 04:41:21.960
Shopify Rebellion have only won in over times,

04:41:21.960 --> 04:41:24.100
won a 30 of course, one today.

04:41:27.680 --> 04:41:31.680
Group A is proving to be a very competitive group.

04:41:31.680 --> 04:41:33.040
Group B is the one who had you in the dark,

04:41:33.040 --> 04:41:35.720
so I kind of just running rampant,

04:41:35.720 --> 04:41:38.040
outlast the struggling, cloud nine of struggling.

04:41:40.320 --> 04:41:41.400
This has been the hot group.

04:41:41.400 --> 04:41:44.120
And Mady, here we go, match point,

04:41:44.120 --> 04:41:46.000
stuck it in last for five years

04:41:46.000 --> 04:41:47.680
to see if they can close this in regulation.

04:41:47.680 --> 04:41:49.680
Otherwise, points will be split.

04:41:52.680 --> 04:41:56.680
And then we'll certainly throw some more permutations in towards the standings of...

04:41:57.680 --> 04:41:58.680
No doubt about that.

04:41:59.680 --> 04:42:03.680
Compositions for this final round of regulation.

04:42:05.680 --> 04:42:07.680
A couple of tracks on offer here from M80.

04:42:07.680 --> 04:42:14.680
They'll be looking to get more value from the tube around here in response to the hard breach here from five years of...

04:42:14.680 --> 04:42:21.680
I wanted to just go to solo shield this time, they found good success in the black gear thus far.

04:42:21.680 --> 04:42:25.680
Playing it in the vast majority of the rounds this half.

04:42:25.680 --> 04:42:31.680
I was given that licence to initiate the push all tower side to initiate the map sweep.

04:42:31.680 --> 04:42:40.680
Drones dealt with on the opposing side and said M80 should initially have a pretty strong read as to what the push now is.

04:42:40.680 --> 04:42:43.560
with no contact on the side side of the map,

04:42:43.560 --> 04:42:46.920
it should be map across and if they come to that assessment,

04:42:46.920 --> 04:42:48.920
it will, as we can see, be correct.

04:42:50.600 --> 04:42:55.480
Ashen gets caught, the Zerdo canister not deployed to counter the Deimos,

04:42:56.360 --> 04:42:58.840
and he pays with it, with his life.

04:42:59.880 --> 04:43:03.400
And Ashen started 5-1, now 7-10,

04:43:03.400 --> 04:43:07.880
so has it really been able to kick on from what was a really good start?

04:43:07.880 --> 04:43:10.880
Another opening kill, 5-7.

04:43:10.880 --> 04:43:12.880
A 5-5 fierce, sorry.

04:43:12.880 --> 04:43:15.880
A 5-7, maybe that's an omen.

04:43:15.880 --> 04:43:17.880
Maybe that's a spoiler.

04:43:17.880 --> 04:43:21.880
As they've got the extra player, another opening pick.

04:43:21.880 --> 04:43:24.880
That's 7 of the last 8 rounds.

04:43:24.880 --> 04:43:28.880
So dominant in that category for 5 fierce.

04:43:28.880 --> 04:43:31.880
As time starts to dwindle down.

04:43:31.880 --> 04:43:38.080
Now, for me, I'm now looking at Forest.

04:43:38.080 --> 04:43:39.880
How do they leverage the Blackbeam?

04:43:39.880 --> 04:43:42.080
May not even be required.

04:43:42.080 --> 04:43:43.080
Fence drops.

04:43:43.080 --> 04:43:44.080
Oh my.

04:43:44.080 --> 04:43:45.080
Use of walls.

04:43:45.080 --> 04:43:46.080
It's falling.

04:43:46.080 --> 04:43:47.080
A Retaro.

04:43:47.080 --> 04:43:48.080
This game's for M80.

04:43:48.080 --> 04:43:49.080
A Retaro.

04:43:49.080 --> 04:43:52.800
Oh, that is just going to boil the blood of Fabian.

04:43:52.800 --> 04:43:56.200
Right, well what a headshot on that angle.

04:43:56.200 --> 04:43:57.200
It's done.

04:43:57.200 --> 04:44:00.520
M80 are going to lose this in regulation.

04:44:00.520 --> 04:44:07.160
They will be fourth in the group, playing 100 Thieves on the next playday to dry and

04:44:07.160 --> 04:44:09.040
avoid being last in the group.

04:44:09.040 --> 04:44:10.040
It's five fears, guess what?

04:44:10.040 --> 04:44:11.040
They're heading up, baby.

04:44:11.040 --> 04:44:18.920
They're going to the top of Group A. They have undefeated six points from two games.

04:44:18.920 --> 04:44:20.840
There's no fears for this roster.

04:44:20.840 --> 04:44:22.840
They're looking hot for NAL kickoff.

04:44:22.840 --> 04:44:27.080
Yeah, honestly, it feels like the sky might be the limit for this roster.

04:44:27.080 --> 04:44:28.080
They're a fun team.

04:44:28.080 --> 04:44:30.200
They're easy to root for.

04:44:30.200 --> 04:44:35.560
They play some really high quality seeds today. So I'm very excited for their prospects here in kickoff

04:44:35.640 --> 04:44:39.800
But that's not fun for the day. Jake. It's been an absolute pleasure to join the NAL

04:44:39.800 --> 04:44:42.960
Let's throw it back to the desk to break it all down. Have fun. Let's

04:44:44.640 --> 04:44:49.560
Thanks guys, what a finish. Oh my goodness five beers

04:44:49.760 --> 04:44:56.040
They are locked in for the playoffs the first team to do it out of their group

04:44:56.040 --> 04:45:02.880
What a performance, a 2-0 starts and 100 Thieves because they are trailing just that far behind.

04:45:02.880 --> 04:45:06.800
Five fears, they are good to go, they're heading to the bracket lax.

04:45:06.800 --> 04:45:13.440
I mean this is maybe what these guys expected, but from the outside in, starting this kickoff,

04:45:13.440 --> 04:45:18.640
you did not expect this team to be the first team out of this group to solidify that position.

04:45:18.640 --> 04:45:24.040
I would have never guessed it and I'm sure for the side of JJ and the boys, I'm sure that they are thrilled.

04:45:24.040 --> 04:45:30.200
I mean given how close they got last stage to be able to make playoffs and only lost out at the very end of it

04:45:30.200 --> 04:45:35.240
And then now to secure themselves early on with two really convincing victories

04:45:35.240 --> 04:45:40.600
I mean one thing I really liked from this matchup in and itself was the change of tempo between both teams

04:45:40.600 --> 04:45:46.800
I don't want to discredit M80 by any means but both teams were quick at understanding of what the other was trying to do

04:45:46.800 --> 04:45:52.200
M80 was doing a good job understanding the split the I mean the splits and then understanding the aggression that they were going for

04:45:52.200 --> 04:45:56.200
five years, one round, one or a couple rounds, rather, wanted to get really aggressive, but

04:45:56.200 --> 04:45:59.080
didn't really seem like there was a purpose, then it would fall back and play into their

04:45:59.080 --> 04:46:03.760
layers. I mean, it was just a really good fundamentally sound game from both these teams,

04:46:03.760 --> 04:46:07.600
quick to adapt, quick to understand what their course of action needed to be. And it really

04:46:07.600 --> 04:46:11.320
just came down to five years in the end, just understanding what they needed to do to close

04:46:11.320 --> 04:46:13.320
out that last round. And they did it flawlessly.

04:46:13.320 --> 04:46:18.720
Yeah, I'm really glad that you're not, you're really painting the picture as it is. It wasn't

04:46:18.720 --> 04:46:22.960
and maybe playing bad by no means. Yes, they are trying to shake off getting

04:46:22.960 --> 04:46:27.120
Ashen in and being settled in. And I think the new role changes is something

04:46:27.120 --> 04:46:30.800
that they are definitely trying to adapt to. But they were playing at what I had

04:46:30.800 --> 04:46:35.440
imagined and made his standard is to pass for five years. I think Fortress is

04:46:35.440 --> 04:46:39.480
definitely a map that they understand it very well. Just the way that they go

04:46:39.480 --> 04:46:43.080
around the map with such confidence and they're always able to find these

04:46:43.080 --> 04:46:47.040
pigs, find these openings to all out the rest of them. Maybe I think they just

04:46:47.040 --> 04:46:51.440
had such a good understanding and you could just see the confidence out of all of them, especially fans.

04:46:52.240 --> 04:46:58.000
Well, listen, we've got our interview ready to go. Rival is standing by as we could chat with him after this victory.

04:46:58.400 --> 04:47:02.000
Dude, first team locked in for the playoffs in this group.

04:47:02.800 --> 04:47:06.000
Coming out of nowhere, you guys now undefeated to start off the stage.

04:47:06.160 --> 04:47:10.320
What is the, I mean, it looks like you guys are having a lot of fun. What is the vibe like right now on this team?

04:47:11.360 --> 04:47:15.200
The vibe's insane, man. I think this this team right now, our energy through the roof,

04:47:15.200 --> 04:47:17.920
our energy has no limit right now is how we're playing.

04:47:17.920 --> 04:47:19.920
I think this game is just a show of it.

04:47:19.920 --> 04:47:22.320
We walked into this game with good energy, good vibes

04:47:22.320 --> 04:47:25.320
and came out, I think even higher than went into it.

04:47:25.320 --> 04:47:26.840
Seriously, it's insane.

04:47:26.840 --> 04:47:27.680
The energy's unreal.

04:47:27.680 --> 04:47:28.800
Yeah.

04:47:28.800 --> 04:47:29.800
I mean, you can see it.

04:47:29.800 --> 04:47:31.840
We can see it watching her as his camera

04:47:31.840 --> 04:47:33.360
every single time after.

04:47:33.360 --> 04:47:35.800
I mean, we've seen some questionable things from JJ,

04:47:35.800 --> 04:47:38.540
but obviously you guys got to do what you got to do.

04:47:38.540 --> 04:47:41.240
That being said, when it comes to, you know,

04:47:41.240 --> 04:47:43.760
congratulations first off on qualifying for the next phase,

04:47:43.760 --> 04:47:45.120
but when it comes to getting these wins,

04:47:45.120 --> 04:47:47.220
especially against a team like M80.

04:47:47.220 --> 04:47:50.620
How much has your guys' transition been amplified

04:47:50.620 --> 04:47:51.860
from getting a player like Forrest?

04:47:51.860 --> 04:47:54.100
Because sometimes you'll feel that pressure.

04:47:54.100 --> 04:47:55.220
Sometimes you'll feel that stress,

04:47:55.220 --> 04:47:58.060
but it doesn't seem like that affects you guys at all.

04:47:58.060 --> 04:47:59.860
Has Forrest been an impact onto that?

04:47:59.860 --> 04:48:01.300
Or is that something that you guys have just

04:48:01.300 --> 04:48:02.580
kind of clicked in your minds,

04:48:02.580 --> 04:48:05.420
like with the practice that you've been doing?

04:48:05.420 --> 04:48:07.420
With any team, I feel like full of us,

04:48:07.420 --> 04:48:08.540
one year experienced players,

04:48:08.540 --> 04:48:09.620
you would think picking up a vet,

04:48:09.620 --> 04:48:11.780
like you have to impress or you have to do this the right,

04:48:11.780 --> 04:48:13.300
because you're gonna get like yelled at or nervous.

04:48:13.300 --> 04:48:15.860
But I think picking up Forrest was honestly

04:48:15.860 --> 04:48:18.300
the least stressful thing that's ever happened in my career.

04:48:18.300 --> 04:48:20.860
And I'm sure when everybody else's career on the other,

04:48:20.860 --> 04:48:25.060
Forrest makes everything so easy and so easy going.

04:48:25.060 --> 04:48:25.980
He's like the best vibes.

04:48:25.980 --> 04:48:27.900
I think I've ever been around as a player.

04:48:27.900 --> 04:48:30.380
And like, even if you're going 0 and 11 in scrims,

04:48:30.380 --> 04:48:32.540
he's the only guy there always talking to you.

04:48:32.540 --> 04:48:34.980
Just like, keep playing, head up, head up.

04:48:34.980 --> 04:48:35.820
You got to play.

04:48:35.820 --> 04:48:37.220
I'm opening a gap for you next round.

04:48:37.220 --> 04:48:38.780
Like I'm getting you involved.

04:48:38.780 --> 04:48:40.780
He makes everything so easy on us players

04:48:40.780 --> 04:48:42.060
and it just shows in game.

04:48:42.060 --> 04:48:46.420
Like it's so easy flowing, conversation wise, play wise,

04:48:46.420 --> 04:48:48.580
even out of scrims, just talking to him, right?

04:48:48.580 --> 04:48:51.420
Makes everything so de-stressed

04:48:51.420 --> 04:48:53.460
in anything she's played in.

04:48:53.460 --> 04:48:54.900
It's insane.

04:48:54.900 --> 04:48:57.640
Well, rival, congratulations on putting yourself

04:48:57.640 --> 04:48:59.220
one step closer to Salt Lake City.

04:48:59.220 --> 04:49:01.260
I kind of want to go more in personal level

04:49:01.260 --> 04:49:02.380
with this question.

04:49:02.380 --> 04:49:04.700
I mean, obviously on your time on Envy,

04:49:04.700 --> 04:49:06.100
it really started out low.

04:49:06.100 --> 04:49:07.460
There wasn't a lot of success there.

04:49:07.460 --> 04:49:08.420
Then you go into stage two,

04:49:08.420 --> 04:49:11.380
you guys came so close to making playoffs, fell out,

04:49:11.380 --> 04:49:13.100
just in your own personal experience,

04:49:13.100 --> 04:49:14.380
I just want you to let us know.

04:49:14.380 --> 04:49:15.820
I mean, what was going through your own head?

04:49:15.820 --> 04:49:17.380
Did you had your own self doubts?

04:49:17.380 --> 04:49:19.780
Did you think that you were never going to achieve much?

04:49:19.780 --> 04:49:22.700
Did you think everything was always going to be at the bottom?

04:49:22.700 --> 04:49:24.220
Or yeah, I mean, just kind of just run me

04:49:24.220 --> 04:49:28.660
through what you've gone through mentally as a player.

04:49:28.660 --> 04:49:32.380
I think stage one is probably some of the lowest sieges,

04:49:32.380 --> 04:49:34.420
like Siege mentally I've ever been at.

04:49:34.420 --> 04:49:37.060
I think having, let's just say, like no time

04:49:37.060 --> 04:49:37.900
to really put in the game.

04:49:37.900 --> 04:49:40.220
Like I think JJ said in his interview on two days ago,

04:49:40.220 --> 04:49:42.380
we put in like nine, 10 hour days now,

04:49:42.380 --> 04:49:44.580
and we only had max three hours, stage one, right?

04:49:44.580 --> 04:49:46.060
We went into stage two then,

04:49:46.060 --> 04:49:48.260
we had like the pay to do things,

04:49:48.260 --> 04:49:49.980
we had the ability to put in more time,

04:49:49.980 --> 04:49:51.180
and it did show.

04:49:51.180 --> 04:49:52.620
And individually, coming from me,

04:49:52.620 --> 04:49:54.900
I kind of like label stage one as like stage one,

04:49:54.900 --> 04:49:57.100
didn't have the time, let's say like not used to it.

04:49:57.100 --> 04:49:58.380
Stage two, I think individually,

04:49:58.380 --> 04:50:00.340
I underperformed right as a player,

04:50:00.340 --> 04:50:02.780
and I walked into the LCQ trying to prove that,

04:50:02.780 --> 04:50:05.380
like we've improved as a team, as individuals,

04:50:05.380 --> 04:50:07.060
and now I'm walking into this stage, right?

04:50:07.060 --> 04:50:09.420
I wanna show I've improved as an individual,

04:50:09.420 --> 04:50:11.340
And I want to show this team is where we're at.

04:50:11.340 --> 04:50:14.700
We're this high of a standard compared to the rest of the league.

04:50:14.700 --> 04:50:17.540
And I think also all the individuals in my team, JJ, Snake,

04:50:17.540 --> 04:50:21.220
the people I've been playing with for years, we all want to show we have improved

04:50:21.220 --> 04:50:24.460
and we are continuing to do so.

04:50:24.460 --> 04:50:28.980
And I think that's done worlds on our mental, our heads right now, so clear.

04:50:28.980 --> 04:50:32.380
And then also we can thank Forrest for that and our coaching staff.

04:50:32.380 --> 04:50:36.940
Just everything this year is just up and up in levels compared to the other stages.

04:50:36.940 --> 04:50:41.420
I love to hear and I'm sure you guys got a lot of fans underneath you guys watching and hoping for the success

04:50:41.420 --> 04:50:43.700
But I also then to then further that question

04:50:43.700 --> 04:50:48.100
What would you give tips to players that you know want to be where you're at and seeing where you came from?

04:50:48.100 --> 04:50:53.080
I mean what are the challenges that you even did yourself to make sure that you could be the best play you could coming into the stage?

04:50:54.500 --> 04:50:59.860
I just personally I've always thought I'd never get enough I think I'm playing the games one thing right

04:50:59.860 --> 04:51:06.900
But they're going into this year again the lcq this stage coaching staff's been on va va va notes notes weekly goals player meetings

04:51:06.940 --> 04:51:09.060
It's like things like that that make you do better, right?

04:51:09.060 --> 04:51:13.140
And I know some people don't have the access to those things and it's kind of hard to do that by yourself

04:51:13.140 --> 04:51:15.180
But the community our team is great man

04:51:15.180 --> 04:51:17.540
Like look at you and Fox and everybody else people

04:51:17.540 --> 04:51:21.500
They could go into your Twitter DMs and ask for a one-on-one meeting and you guys are probably generous enough to do it

04:51:21.500 --> 04:51:25.460
Right you can reach out to people like Fed or whoever else to do those things and improve

04:51:25.580 --> 04:51:31.540
But like with this year specifically like we have a lot of homework with player meetings things that just improve you so much

04:51:31.700 --> 04:51:35.880
Without actually even realizing it. It's insane. Seriously. It's not awesome

04:51:36.940 --> 04:51:50.940
If there was anything you could put your finger on and say like this has been my personal difference maker from last stage to kick off or this has been the team's biggest shift from last stage to now. What would that be?

04:51:50.940 --> 04:51:58.320
My it's just again, it's just really it's just like I think me personally like the role I'm on and what I do for the team

04:51:58.440 --> 04:52:01.520
Individually, I need to always just be there and be prepared for the moment

04:52:01.520 --> 04:52:04.680
so like again knowing my timings and knowing what I need to do and

04:52:05.080 --> 04:52:08.420
Being able to like improve at a steady level with the rest of my team

04:52:08.420 --> 04:52:12.160
I think just holding it down holding the four down just being it being

04:52:12.440 --> 04:52:19.540
Composed and not panicking in the spots that I need to be composed in is gonna help my team go further and help me go further as player

04:52:19.540 --> 04:52:23.580
you. Yeah, we're going to

04:52:23.580 --> 04:52:24.180
see you in a couple of weeks.

04:52:24.180 --> 04:52:26.780
As you guys continue to

04:52:26.780 --> 04:52:27.620
perform looking forward to it.

04:52:27.620 --> 04:52:30.980
Thank you, man. Have a good

04:52:30.980 --> 04:52:32.820
one, guys. Thanks, arrival.

04:52:32.820 --> 04:52:34.820
What a win for five fears. This

04:52:34.820 --> 04:52:36.820
is a team. They said it

04:52:36.820 --> 04:52:38.820
themselves. The energy. The

04:52:38.820 --> 04:52:40.420
vibes are high Fox. They're

04:52:40.420 --> 04:52:42.020
playing out of their minds, and

04:52:42.020 --> 04:52:43.900
they're able to take down an

04:52:43.900 --> 04:52:45.460
MAD roster that we expected to

04:52:45.460 --> 04:52:47.300
be able to perform at even

04:52:47.300 --> 04:52:49.300
higher level. But I think

04:52:49.300 --> 04:52:52.780
But as you mentioned, Fox, right, it wasn't just M80 missing a step.

04:52:52.780 --> 04:52:56.380
It was five years taking that extra step every time.

04:52:57.140 --> 04:52:59.340
Yeah, I think rival really explained it very well.

04:52:59.340 --> 04:53:03.060
I mean, just the amount of effort that they were putting in

04:53:03.260 --> 04:53:06.820
throughout last year to now, I mean, going from only being able to

04:53:06.820 --> 04:53:10.380
scrim, you know, a little bit during a day into now having the ability

04:53:10.380 --> 04:53:14.540
to scrim all throughout the day, essentially swapping their nine to five.

04:53:15.060 --> 04:53:16.940
You can drastically see the difference.

04:53:16.940 --> 04:53:24.000
And it's not just when it comes into the confidence department, but you can see how much of an impact force has been because you're right.

04:53:24.000 --> 04:53:27.500
There are a lot of veteran players that join a team or rookie team.

04:53:27.500 --> 04:53:33.180
And if you make a mistake, you know, they're very difficult to work with, just like Lacks was when he joined Parabella.

04:53:33.180 --> 04:53:34.500
I'm sure he was hard to work with.

04:53:34.500 --> 04:53:44.180
But aside from the fact, I think Forrest is such an easygoing guy and he's given so much confidence to his players on top of that,

04:53:44.180 --> 04:53:48.460
being able to put in that amount plus of time into Scrimmage,

04:53:48.460 --> 04:53:49.980
you can just see that they're confident.

04:53:49.980 --> 04:53:52.340
They know that they're the best players in the server.

04:53:52.340 --> 04:53:56.220
Now they're getting the opportunity to show that to us.

04:53:56.220 --> 04:53:58.940
Lex, were you difficult when you were on Purbel?

04:53:58.940 --> 04:54:02.460
No, but I mean, one thing that really stuck out

04:54:02.460 --> 04:54:04.540
that he was talking about without saying the word

04:54:04.540 --> 04:54:05.380
is complacency.

04:54:05.380 --> 04:54:07.500
I mean, that's something that Fox experienced on his time

04:54:07.500 --> 04:54:10.100
on OXG and why he got removed.

04:54:10.100 --> 04:54:13.660
But I think it was just important for Rival to acknowledge

04:54:13.660 --> 04:54:18.180
that he always can do more, that he feels like he can do more, even if he wasn't able to.

04:54:18.180 --> 04:54:22.340
And again, what he said throughout that interview really just showcases the improvement that

04:54:22.340 --> 04:54:27.380
not only for himself, but the entire team is showing and putting on display for us again.

04:54:27.380 --> 04:54:29.820
And maybe he's a hard opponent by no means.

04:54:29.820 --> 04:54:32.980
And even what Fox said, did I think that they were taking it easy on them, that they were

04:54:32.980 --> 04:54:34.620
playing bad that day.

04:54:34.620 --> 04:54:39.620
I just think five years really has been putting in the time and effort and making sure that

04:54:39.620 --> 04:54:44.740
what they do in game and outside of game is all going to be impactful no matter what way.

04:54:44.740 --> 04:54:48.980
And they have a bright future. If they can keep this sort of mentality, they can keep this consistency

04:54:48.980 --> 04:54:54.580
going. This is what creates and breeds success. And I can't wait to continue to follow the road

04:54:54.580 --> 04:54:58.980
and just see what they achieve with this team and kind of what the heights, you know, what's the limit

04:54:58.980 --> 04:55:04.500
for them. Well, love that they could be the story here to end the day. I mean, looking back day three,

04:55:04.500 --> 04:55:11.240
We are officially halfway through more than halfway through now on the group stage here in kickoff

04:55:11.240 --> 04:55:13.940
It was dark zero. I mean, they are continuing to perform

04:55:13.940 --> 04:55:18.920
They opened up the day against outlast one of 30 box another one of the big stories here

04:55:18.920 --> 04:55:26.100
These young teams performing. Well SSG did the same. I mean quite a day to set things up going into the final week of groups

04:55:26.540 --> 04:55:32.000
Yeah, it's making things that much dire also with five years being able to beat M80

04:55:32.000 --> 04:55:39.000
that keeps M80 within contention to potentially be battling for the last place seed with 100 thieves.

04:55:39.000 --> 04:55:42.000
So that's the importance that five years was able to win.

04:55:42.000 --> 04:55:47.000
Because if M81 today, 100 thieves would have been confirmed the last place team that would have gotten eliminated

04:55:47.000 --> 04:55:50.000
from getting an opportunity to give us all a city.

04:55:50.000 --> 04:55:56.000
So what a way to end the day with five years keeping everything alive to now go to play day four.

04:55:56.000 --> 04:55:59.000
I can't wait to watch the rest of the season.

04:55:59.000 --> 04:56:05.100
You'll take a look at group A standings after the end of the day here as we mentioned five beers at the top

04:56:05.100 --> 04:56:09.940
They cannot be passed by hundred thieves. They're locked in for playoffs hundred thieves on the other hand

04:56:09.940 --> 04:56:12.760
They no longer control their own fate

04:56:12.760 --> 04:56:16.960
They have one game left because they've already had their they haven't had their buy yet

04:56:16.960 --> 04:56:21.800
They'll play M80, but if M80 can get any other points in addition to that

04:56:21.800 --> 04:56:29.740
100 thieves will be the one team eliminated from group a group B on the other hand is a little different

04:56:29.740 --> 04:56:32.740
You do have one team locked in at the top. That's dark zero

04:56:32.780 --> 04:56:38.500
But at the bottom lacks both cloud nine and outlasts have yet to get on the board of any points

04:56:38.500 --> 04:56:44.260
So the battle for that last spot that elimination spot is still up for grabs. Yeah, those are also some of the most

04:56:44.600 --> 04:56:49.220
Important games for these guys. It's only one shot. You need I mean in this case

04:56:49.220 --> 04:56:52.240
They literally just need one point at this point to put them above the other

04:56:52.360 --> 04:56:57.480
But it's still you know begs to differ who is going to be that team to make it who is gonna be the one that's gonna

04:56:57.560 --> 04:57:03.780
Prosper and then find themselves in playoffs and that's what we're really gonna see teams really kick off because it's gonna be best

04:57:03.780 --> 04:57:06.240
Of these there's no more best ones you have a lifeline

04:57:06.240 --> 04:57:11.620
So always at the end who does end up clenching that spot is always fun to watch

04:57:11.620 --> 04:57:14.860
But again, it also is heartbreaking when you're at that very last moment

04:57:14.860 --> 04:57:17.920
And you just can't cross that finish line to continue your race

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We're back next week Thursday, April 9th at 5 PM Eastern. That is when we will see day

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four of the NAL kickoff. Plenty of exciting stage to watch right here though on Twitch.tv

04:57:30.240 --> 04:57:34.760
slash Rambo six between now and then. Thanks so much for watching for Foxy for laxing our

04:57:34.760 --> 04:57:39.400
entire crew. I'm Jonas Willinger saying thanks so much. We will see you on Thursday next

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week to continue the group's journey. Thank you so much for watching. I'll see you next

04:57:44.920 --> 04:57:47.000
We'll see you on Thursday next week

04:57:47.000 --> 04:57:49.920
to continue the group stage here in KICK-UP.

