WEBVTT

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It's still on the day

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Cuz they were coffee, yes

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Cuz they're on the night

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But I don't know what they say

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I like it, I go la la la la la

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I like it, I just fall

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Oh, baby, it's starting to hit me

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I'm naked

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I take it for the day

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I like it, I just fall

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I like it, I just wanna, wanna, wanna

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I'll make it alright to be right

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Cuz I'm a little, little, little, little, little, little

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I'm afraid I'll disappear

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To make it stay just fine, yeah, yeah

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I like it, I just wanna, wanna, wanna, wanna

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I like it I just wanna, wanna, wanna

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A big star in the night, night, night

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Take me, run, take me

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I like it I just wanna, wanna, wanna

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I like it I just wanna, wanna, wanna

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A big star in the night, to be right

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Cuz I'm in, in, in, in

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I

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Let's do something easy

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Tick tock, tick tock

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I can't turn it off

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I'm slowly going

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If something's wrong, just tell me

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Don't listen to me, don't listen to me

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I can't find the way to find it

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I can do it all, I can't fake it

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I can't take my money

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I'm still nothing in my mind

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I can't give my food

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All right, it's my own time

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Live it all man

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I'm all free

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How are you waking up tonight?

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That's a good tomorrow, you know what I'm talking about

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I'll never hear the scream when I work

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Cause it's only for us

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Oh, yeah

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Yes, it's the first scenery

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You and me, we're from Asia, right?

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You know you'll never be cute

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But I'm not even gonna lie

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As if it's alright

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You guys are just my type

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My body is like a real thing

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I'm gonna put it on you so you can feel like you're in the back

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Tick tock, tick tock

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I can't take it anymore

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There's still time left

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Tick tock, tick tock

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I can't take it anymore

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Let's go, let's go

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I don't care what you do

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I don't care if you're scared

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I don't care if you fall or fall

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I'm just gonna kick you, kick you, kick you, kick you

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I don't care what you do

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You call me, you call me

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I'm getting her

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Call me, you call me, you call me

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I

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The Legion has got to hold on!

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Hello everybody and welcome back to the Asia-Pacific League.

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Man, I have the biggest smile today.

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I have dressed to the nines and I am feeling fan-flipping-tastic.

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I've also been working on my ventriloquism.

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It's incredible how I can talk without moving my mouth at all.

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Pengu, how are you feeling today?

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to see a smile on your dial so early in the morning. Good morning James you're

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looking at Stapros ever. I love the outfit you know for me it says 5 30

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a.m. so I chose to work with a hoodie. You got a little suit on and a little

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handkerchief. Look at nice dude. Thank you brother. I just wanted to show you up a

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little bit. Let's talk about just straight into it of course. We've had so

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much happening in kickoff globally. Just a couple hours ago we wrapped up the

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North American League. Penguin we talked a little bit about this last night at the

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end of our APEC North show and the funny thing is the one thing that you said yesterday is I really

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was a real surprise upset yeah it did not go called to plan far better than the boys you know

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so it's gonna be a 7-2 victory who are five years even though what are these guys doing well it turns

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out that they actually better than they thought himself they beat them seven to five it may

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a slow start, but that means

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to start with a quick, good finish.

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Maybe we'll still finish top of a nail. Don't worry about it.

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Yeah, and it's funny though. It's five years.

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End up at the very top of the sand.

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This is the former JJ and Co. team that has

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Forest on it. And yeah,

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100T in pretty

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rough waters at the moment, at the very

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bottom of their group. Same story for Outlast

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over in Group B. The new

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DZ roster though, even showing up

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a lot of the, where the former

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players are from on SSG. Very exciting

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exciting time for them of course North America is really the focus right now because we're

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going to Salt Lake for the upcoming major that's right so we're going to have 14 some

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NA over there of course also going to have four from APEC four from Europe four from

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South America four from China but yes make sure you get those tickets thank you Salt

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Lake City we talked about it yesterday such an exciting place to go through a major.

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Yeah we're going to a new location so to speak not really haven't been there before we're

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So I'm sort of excited to watch it and maybe go there myself. We'll see what happens

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Make sure you get your tickets as James said because you don't want to miss that action. Get to those majors, baby

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No, you don't and look talk about action. We have been non-stop here in the APL tomorrow night

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We have the Oceania League. So let's talk about what's been going on down under. We've got a bracket

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It's been panning out. We've had one player so far. We're into playday number two tomorrow

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And we already have a big elimination game between Barbie boys, which is wetables old team

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team, well, Wettables new team, I should say. And she switches Wettables old team and a

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classic team from so many different iterations in the OZ regions. One of those is going home.

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We also have a big, banging, upper semi-final enterprise and team Aneos.

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Yeah, those are the people that we also mentioned yesterday, where you're asking me, if there's

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one game you're going to watch, because that's going to be the team Aneos, which is enterprise

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game. Honestly, this could be the game of upset, if anything, although it's hard to believe

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enterprise isn't just going to stand that over break and go all the goddamn way

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you know I mean that should be happening yeah of course we have seen a few

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upsets and not sadly also elimination over in a back north yesterday of course

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the japan career went head-to-head and sadly we said goodbye to our first team

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and it is a Korean roster it's being K-Phoenix what a story game it's been

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the story history for that team but for me that really exciting game was

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actually Kino trope versus scars we had this insane round penguin it took us

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several watches to figure out what the hell happened. This defender runs outside, neither runs out of animus.

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Yeah, it does. We see Rekka the Clash here locking things down, being in great position,

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but we see Rekka right there. Nene goes out of animus on the single breach,

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then I flank over on the right-hand side here of Rekka to the double breach, and then what happens is that Rekka goes,

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I want to get my Injury kill confirmed. He starts to jump out, then dies with a second death in the clock.

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That person outside is not an attacker, Cobb and the Planner, that was a defender going for a flank

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who then gets flanked by the Ying shotgun outside and somehow, someway,

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Stars had an elusive round for a second there, yet they lost it.

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Kino Chou, I mean there's too much grit in that time series.

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Crazy, Flanks on Flanks on Flanks, I'm sure that we're going to see just as much action tonight.

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This is the bracket for the Asia subregion of APL and here in Kickoff,

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We're qualifying two teams from this sub region of Asia, through to the Salt Lake City Major, very exciting, obviously.

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The number one pick for most people is going to be Weber. We get to see them tonight play against Solzheid at the upper semifinal.

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But we also have a second slot available. Who do you think it's going to be, Peggy? Because already Daystar, who went to the 6th rotation, they're playing for elimination tonight.

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Honestly, they're not going to be playing today, but Solzheid kind of had my number. I really like how they've been performing in recent history and whatnot.

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or whatnot. Other than that, I mean, you're looking at organizations like your Fury, like

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your Daystar, it's been doing good things for them. Actually, our lives also ace playing

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today. You know, to me, the local is purple. Yeah. What? Purple, the local is red and the

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no, their logo is purple. That's the scars logo. Easy. Easy thing to get confused about.

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But I want to turn our attention to the first game for a minute, because how exciting is

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it that we have two new organizations making their debut into the Asia League on real

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nightmare coming in, but also Team Orchid. Now this is the first time we're gonna see Team Orchid

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on the broadcast, formerly known as 6-7. Thank God they changed their name, but of course,

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Team Orchid are the former Fury roster from way back in the day. It's Thai team featuring goats and

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OGs like, like Holis and BG Man. And of course, one of the best gunners out of Thailand, which is

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Crije. That's right. Now they got two new players, Pete's and Xolotl. We're not really sure what to

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to expect out of them, but Cretejay, he's such a bloody player. He's so good.

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Yeah, yes, I mean, honestly, when I was watching the players

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to get rid of this morning, you know, we get to see like the player camps

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for the stadium or not. Cretejay, he was looking very excited, very happy.

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And he's got a small surprise for you guys that we'll see once we get into

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the player camps later on, because, you know, it is Easter games.

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I'm not sure you guys celebrate that under, but it's pretty big over here in Europe.

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We know he's got the ears on.

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And I love that. I hadn't even thought of that.

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But yes, it's Easter this weekend, and the little bunny is the good day.

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Man, surely that would be distracting.

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Like, how are you meant to play with that on a Friday night?

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I'd be under-distracted by it.

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When I saw him, I was like, surely he's not doing all of that just to ask the viewers

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when that's probably not going to be his usual gamerware, right?

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But hey, lovely guy.

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Yeah, I don't know. I'll get to you try it.

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I guess it's very exciting to see Teamwork get to have their debut here.

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Let's really crack into this roster, of course.

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Now they have made a few player changes, of course, coming into this.

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We still have that core three from way back in the day, PG man like

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Kola's and critchey XR lot.

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It's now been with the roster for a little while now ever since I nine or

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Napier left, but the new one on the team is Pete's and I got to say,

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like any time you make a roster change for an established team,

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it's been around for a long time.

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It's a big question.

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Is this going to be like a new critchey or is this going to be more like

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a new far Lord who they had for a little while?

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You just never really kind of performed to the level so I do feel like there's actually quite a bit of pressure on peeps here

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No, there certainly isn't just the general aspect of you know

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Playing with legends of your own country or in this scene of a new domestic league that can also be kind of how to deal with it

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Because peeps is just keeps to himself. He's just a guy who plays the game, etc

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Now he's doing it a legend like crit j4 example and any of the other players be juman, etc

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That's gonna be a bit of a okay

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I don't belong here type of vibe or it's gonna be you know what I am that good that I should be here

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So different people different eagles are gonna speak to those different the ways of thinking about it

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I hope a peep scene just show up play your own game and just focus on that

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Yeah, very much so of course we are into the kickoff playoffs

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Which we only have playoffs here in OC, which means you only get two lives now both of these teams are playing their first match

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This is the upper bracket quarterfinal

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So you lose here and you go and you'll fight for survival against HL Tori eSports in a level bracket

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But if you win this game you get a chance to go and play

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Elevate which I think is pretty exciting for both of these teams particularly team orchid, right?

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They're going up against elevate which is a very different elevate to what we've seen in the past of course no more

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Do they have that Brazilian roster? They're playing with fully Asian players now and team orchid

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I think will probably even back themselves in to win it of course orchid got dropped by

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I don't know exactly the details of how it panned out whether the players were too expensive or whether they all wanted to move in a different direction

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But these players who have so much achievements over their careers, they moved away from that organization

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They had to go play through the Challenger series, they've succeeded in doing that, they are going to be the favorites in this game

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But their opponents, of course, are unreal nightmare

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Let's go and start breaking down this roster, formerly 7th Heaven during the Challenger series

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And there aren't a lot of familiar players here, if you've been watching the APAC region for a while, unless if you've been digging into Tier 2.

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Now Shadow, that's a player that played for the old Daystar roster back when they were Direwolves, but mostly just as a sub.

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Aside from that, this is very much kind of young talent, right? Up in comps.

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Yeah, that makes it all the more exciting, because there's so many question marks left.

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What's the level that these guys are going to have, and how quickly and how much can they improve without the entire, you know, kickoff and Stage 1 later on?

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You're also gonna have a pretty funny matchup here. You're gonna have Crit J on one side and Big J on the other side.

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You see them right there in the middle.

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Tose that every day.

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Would you rather a Crit or a Big? That's the question.

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I mean, the thing is, in the perfect world, you want a Big Crit.

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A Big Crit, yeah.

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A Crit is, I guess, in damage terms, right, in the video games.

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Crit is a big damage number, and Big Crit is a huge damage number, so.

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Maybe we're wrong with something here we need to have across though, but I'm loving what Big J is doing.

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The cameras here.

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Who is this little guy staring us down in the foreground?

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I'm intimidated. That's all I have to say.

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I'll admit this, right? Because the foreground is blurred out in a different field.

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So you have this blurry foreground element, frog-looking thing.

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Yeah, and I love all the little paraphernalia in the background.

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You know what it reminds me of? It reminds me of those creepy movies

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where you see those dolls, and they're all smiling.

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They're all so perfect, and it is just bloody terrifying.

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So I hope BigJ can live up to the terror of his facecam in-game and also of course the

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Terror of GritJ on the other side because it's gonna be a tough slog

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But yes, this is the first game that pretty much all of these players will be playing at the tier one level in

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ATHAC with the exception of Shadowback in the day when he's subbed in

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for a diewall slash daystar

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But for all of these other players, this is their debut. This is their first shot in through into tier one

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That's so exciting. I mean, I love resizing to see like more, you know, obviously with

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CL qualified to Pro League being back and whatnot, both in EML and AL, obviously in

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APAC, seeing more and more teams and players qualify for the very first time and getting

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a mixture of new players and old players, because there's always this, the old guard,

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you know, they're gonna start performing less, they're getting older, or maybe they

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are less passionate about the grind. It's good to get some new blood, new energy into

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the scene, especially when you get a new player in an older team that can kind of help reinvent

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those older players being, you feel that hunger again because they've all been it, they've

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already wanted to win and you know, try really hard. When you have a team of only old players,

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that can be lost sometimes. So really happy to see you two getting more presents.

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Yeah, we're going to give credit to these guys on Unreal Nightmare. Like I said before,

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they played as 7th Heaven in the Challengers series and they had to do a pretty miracle

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lower bracket run. They were actually knocked down into the lower bracket in the playoffs by

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6-7, which of course is now their opponent today under a new name in Team Orchid. And then 7th

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Heaven had to go on a big run, right? They took down Shaheemz, which is one of the best teams

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out of South Asia. They took on Young Generation. They took on Dolphin Esport, who are now of course

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also in the Asia League, to come second overall in the Challenger Series, which is a big ups for

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for a team that has kind of come out of nowhere.

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Yeah.

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And yeah, the general theme here, I think,

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going into this match, if you're gonna be on real nightmare,

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it's just a matter of like, how consistent can you perform?

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An issue that we saw last week was Angel Torrey eSports

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over at Elevate, they just couldn't really find their footing.

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So I really wanna see if I'm gonna nap right now.

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Can you just get some rounds on the board

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and just look confident and comfortable inside the server?

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Let's see if pj little j can hang with the big boys. Let's get in the map video playing a best of three series here

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These guys have played a best of three series against each other already

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Just less than a month ago in the Challenger series six seven now team awkward took that very convincingly

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It was actually chilean labs. They played on that day in this case not even is banned by team orchid

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But then they go straight for chalet. So a lot of confidence to go back to a map

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They've already beaten unreal night there on

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Yeah, also, I mean, it's a very stable map. It's a map that we've seen for such a long time. It's going to be a great start with comfortable territory.

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If we're going to a new map like Fortress or Lair, for example, that can be a bit of a curve ball. We're thinking, okay, we know the map, but we're not fully confident just yet.

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Shelly, Bang, and Conchler are all going to be pretty alright for both of these two teams, honestly.

26:40.000 --> 26:49.000
Yeah, of course. Shelly being where we kick things off. I always love some Shelly. Pango expectations out of such a big wide open map here.

26:49.000 --> 26:51.000
map here, what do we think we'll see on Chalet?

26:52.000 --> 26:54.000
I mean, I gotta go and do some team work.

26:54.000 --> 26:56.000
It's going to get to dark rather than Unreal Nightmare.

26:56.000 --> 26:58.000
I want to see them have a hot start here

26:58.000 --> 27:00.000
on the coldest map in the game.

27:00.000 --> 27:03.000
Very nice. I like what you did there, right?

27:03.000 --> 27:05.000
It's time to head to the French Alps

27:05.000 --> 27:08.000
for a debut of the new team-worked organization,

27:08.000 --> 27:11.000
and of course, the new Unreal Nightmare team,

27:11.000 --> 27:14.000
making their way, breaking through Tier 2

27:14.000 --> 27:17.000
here to the very top level in the Asia League.

27:17.000 --> 27:22.760
do or die but it's the fight to stay in this upper bracket. Team Orchard on the defensive

27:22.760 --> 27:27.160
side of their map pick. Unreal nightmare, you've got your work cut out for you. Let's

27:27.160 --> 27:29.560
give it a show.

27:29.560 --> 27:40.200
So Sami gets moved and asks us the Ying. We've seen a lot of Ying, Asami and Grimbands

27:40.200 --> 27:45.800
in recent history, especially obviously yesterday in APEC North. That seemed to be the theme.

27:45.800 --> 27:51.400
I'll see a ton of shields still being played in case you guys haven't turned into Prodigy recently, but this is your first time watching in a while.

27:51.400 --> 27:53.580
Shields are still very much present.

27:53.580 --> 27:59.940
Denarii, okay. Also an operator actually on Chalet, like a target band. Yes, they're in APEC North as well.

27:59.940 --> 28:08.520
You can do some pretty cool trickery here in the master bedroom and office bomb site where you can cover the piano, the bathroom, and the solar window rappel.

28:08.520 --> 28:13.440
It's pretty effectively, like no easy way to deal with those Denarii tripwire lasers really.

28:13.440 --> 28:16.640
So this is going to mean that the attack is going to kind of speed up a little bit and have more

28:16.640 --> 28:21.520
interways, not have to worry about giving a ton of utility in pocket for those specific areas of

28:21.520 --> 28:32.240
the map. Wait, hold up. Rook duck? What, here is a map? Controlling? Is this a game? What? Okay,

28:32.240 --> 28:38.560
so there's this thing, right? Rook gives you more maximum health. It also has this pretty cool

28:38.560 --> 28:43.280
effect that it means that you guaranteed get injured. If you want to get in grenade, literally

28:43.280 --> 28:47.280
grenade between your feet, you will always get injured. You will not die outright. That's a

28:47.280 --> 28:52.880
rule in my history. You should have guaranteed db and no state. When you combine Rook with the dog,

28:52.880 --> 28:57.360
it's actually insanely strong. For the simple reason that the dog's stim can get more higher

28:57.360 --> 29:02.000
value, it will heal more general course, you get more max health. But using two operator

29:02.000 --> 29:06.320
spots out of five just to bring out this combination is something that nobody does

29:06.320 --> 29:11.040
ever because now you have like no trap operators they don't have the best guns anymore because yes

29:11.040 --> 29:18.240
the mp5 has lost the acrobat every other non dmr weapon of defense so this is spicy yeah i love it

29:18.240 --> 29:22.960
this it's creativity that we're seeing out of a team that's been around for a hell of a long time

29:22.960 --> 29:29.040
it's quite a combo and of course like you said we've got clash in the mix as well with rook arm

29:29.040 --> 29:34.640
i could be even harder to kill uh yeah i like this i think this is yeah it's not something you're

29:34.640 --> 29:37.840
you're gonna get to do against the top opponents like waiver so you may as well

29:37.840 --> 29:42.560
bring it out against unreal nightmare and see how you fare I do think there's

29:42.560 --> 29:47.720
a real legitimate shot to play rook more in pro play rook's win rate in you

29:47.720 --> 29:51.160
know if you're banking cash or players incredibly high when you think about it

29:51.160 --> 29:55.840
getting like two more maximum health like 25 pounds more for player it's pretty

29:55.840 --> 30:00.480
significant if you don't die to a headshot so I quite it like that you

30:00.480 --> 30:03.680
also see the primary shotgun now in rook with the reaver secondary almost like

30:03.680 --> 30:09.180
doing a pulse or a sketch for example. We do that same thing. EMP.

30:09.180 --> 30:15.780
Looks like we have a play here. Yeah indeed there is a bit of work being done by the glass

30:15.780 --> 30:20.120
as he enters into office. Immediately he falls on back again. Big pick on the XRlotic but

30:20.120 --> 30:25.440
Shaz has gone down on the Blitz. Good kill on the Critchade. Doc Stim and the Rook Armour

30:25.440 --> 30:31.620
will not survive against a big headshot from Wag on the main window. Big J's in a lot of

30:31.620 --> 30:37.220
trouble though taking a lot of damage himself but with big BG man finally

30:37.220 --> 30:40.740
falling it's like hold some peeps that have to hold firm and they're not

30:40.740 --> 30:45.300
gonna do that it was a very pasty push here from Unreal nightmare now the lion's

30:45.300 --> 30:48.820
E1D will lock peeps in place down below he's gonna have to make his way back

30:48.820 --> 30:52.300
upstairs got a big info from the solar camp so he knows that it's clear as he

30:52.300 --> 30:56.180
makes his way forward oh great shot there from peeps this would be quite a

30:56.180 --> 31:02.080
way to make an entrance onto team awkward to deliver a 1v3 clutch. And it looks pretty

31:02.080 --> 31:06.140
winnable. Both of these players are quite separated. Big J is also low on HP. The main

31:06.140 --> 31:11.540
fight here is to get the best of Shadow on the Capitao, but switching to SMG11 is going

31:11.540 --> 31:15.780
to make it hard. Doesn't have a lot of bullets to pre-fire. Shadow brings out the pistol.

31:15.780 --> 31:19.940
Big J on the other side, still with the DMR holding the long angle. Peeps is running out

31:19.940 --> 31:24.340
of time. Needs to take that fight one at a time, but he gets down and finished off by

31:24.340 --> 31:27.940
shadow and that's a ripper of a start for Unreal Nightmare.

31:27.940 --> 31:30.260
Honestly, what a phenomenal start.

31:30.260 --> 31:33.620
From there, I'm going to talk about having the confidence and the balls to make the

31:33.620 --> 31:36.100
players that you believe in and all of a sudden off the rip.

31:36.100 --> 31:40.140
It's like a direct bomb-side rush, execute, getting the glass in the mix, getting the

31:40.140 --> 31:44.540
capital, helping each other and having phenomenal success on the entries.

31:44.540 --> 31:48.940
Then playing a pretty disciplined 2v1 with the established crossfire swinging together,

31:48.940 --> 31:52.940
that is about as good of a start on Shalei as you could have won coming from tier 2 into

31:52.940 --> 31:53.940
tier 1.

31:53.940 --> 31:58.420
Obviously, it also goes back to the conversation of the Rook-Doc combination, where imagine

31:58.420 --> 32:03.140
the head operators like a Menuzzi or a Fenrir, you know, that can kind of stop that kind

32:03.140 --> 32:04.140
of push?

32:04.140 --> 32:06.220
Well, that's why we don't see Rook and Dog every single day.

32:06.220 --> 32:10.420
So the fact that Unreal Nightmare can punish team orchid folders by having some re-crit

32:10.420 --> 32:23.420
defending operators is again a great counterplay.

32:23.420 --> 32:26.860
of the chances we see rookie duck again here. Thank you what do you think?

32:26.860 --> 32:35.360
Hi Veranda. Uh... Simpson on. And that ladies and gents is why you don't pick rookie duck

32:35.360 --> 32:42.140
in probably literally. It's weird how drastic some things can change you know

32:42.140 --> 32:45.900
it used to be that people were fighting on who can get to play Yeager you know

32:45.900 --> 32:49.780
everybody back to like year one to year four but I don't want to be the Yeager

32:49.780 --> 32:52.300
player it was to be me I want to get the A-cog I'm gonna run around the building

32:52.300 --> 32:57.900
And then now it's like, oh, please don't put me in the Acre man. I can't handle anymore. No ACOG bad weapon

32:58.620 --> 33:04.760
Rogan docks in that same category of nobody wants to play with him, but once upon a time they were the goats of defense

33:07.260 --> 33:10.380
I remember the good old days when consulate sorry consulate

33:11.820 --> 33:16.820
Bank top floor was never taken and then you started getting plays just bring the acogs

33:16.820 --> 33:20.460
I'm looking dark every round and just fighting everyone on the windows

33:20.460 --> 33:23.260
I think it was canto on your team back in the day that kind of made that

33:23.580 --> 33:26.820
Infamous something he got a position there after him on that map

33:27.700 --> 33:33.420
Canter wall the top elevator position just fighting people in lobby repel and somehow winning every single time yep

33:33.500 --> 33:38.140
Yeah, I mean sadly you're not gonna get a lot of rook and talk and they don't have those a cocks

33:38.620 --> 33:43.180
No, no, you're not especially not this level where people's aim and head shop percentages just so good

33:43.180 --> 33:45.780
You're not gonna get as much value out of that extra HP

33:45.780 --> 33:55.780
Yeah, that's exactly the issue. The higher rank you go to, more or less you get the higher headshot percentage and what not, so it does, of course, reduce the value of certain operators.

33:56.780 --> 34:01.780
Yeah, the Xlottar with a great read, he knows somebody sells stun-stiles in blue, 90.

34:01.780 --> 34:06.780
Every hurry was a shield operator, and the fact that they know this kind of gives away the push, right?

34:06.780 --> 34:12.780
They're gonna push it to base and boost, there's gonna be a direct attack, but that being said though, kill happens elsewhere on the map.

34:12.780 --> 34:15.900
from the match that was the bottom blue as I actually taken that extra logic so he

34:15.900 --> 34:21.360
has from the ankle he's super the bits that's a huge risk from blitz to actually

34:21.360 --> 34:27.780
take that five with the pistol but your credo credit is due oh talk about risk

34:27.780 --> 34:33.540
cricket misjudges goes for a swing and will die to wag everyone the team awkward

34:33.540 --> 34:39.300
is falling this is a phenomenal start for unreal nightmare BG man and like

34:39.300 --> 34:44.740
Colt is now both on site. There is not going to be much of a chance for that surely in this round.

34:45.060 --> 34:49.060
BG man peppers a few bullets towards Chas, but I think it's going to be a free kill for the Blitz.

34:49.460 --> 34:54.100
As soon as he gets close enough, the aim-mount sights will come out. As BG man tries to hide in the smoke,

34:54.100 --> 35:00.020
like Colt will find one and Wag stops the play. In fact, Wag dies. This is the way back into it!

35:00.580 --> 35:04.420
The team walk at BG man. He's down a big double kill, but they know exactly where he is.

35:04.420 --> 35:09.420
Big J tries to find the kill but he based just in time for Shadow to secure it.

35:09.420 --> 35:13.420
Now like Hollis, the captain of Team Orchid has to find a 1v2.

35:13.420 --> 35:17.420
Come on, bring the beep up. Oh man, that needed to be a C4.

35:17.420 --> 35:22.420
But no, the beeper comes out. He did indeed have a C4. He misses it.

35:22.420 --> 35:26.420
And a critical mistake. Fluffs the clutch for like Hollis.

35:26.420 --> 35:29.420
Oh no man, disaster. We've all been there.

35:29.420 --> 35:34.560
When you play Striker or Sentry, the recruit operators, you obviously have two secondary gadget buttons.

35:34.560 --> 35:39.760
You got the middle-mass button, the usual one, and you have the default keyboard as T on your keyboard.

35:39.760 --> 35:43.040
They will do a different secondary gadget based on what you say.

35:43.040 --> 35:50.080
You get C4 on top, and then two bee boobers on bottom, and they kept taking the boxes that had the bee boobers.

35:50.080 --> 35:55.320
I thought it was a genius bait at first, but then when it happened the second time around, I thought, uh...

35:55.320 --> 35:57.040
He does no...

35:57.040 --> 35:58.720
Poor guy.

35:58.720 --> 36:06.520
I mean, that round was a lot closer. Of course, with that cola saving a really shot and making it a comeback in Beachy Man with a great double kill on the Aruni.

36:06.520 --> 36:11.900
But, to be honest, Unreal Nightmare again doing a great job at punishing Team Orchid.

36:11.900 --> 36:16.460
And I don't know if this is Team Orchid being a bit more relaxed with server-fingin' out of these guys.

36:16.460 --> 36:20.900
We can take them pretty comfortably. We don't gotta try, you know, 110%.

36:20.900 --> 36:23.280
Team Orchid gotta show up right now.

36:23.280 --> 36:25.880
I mean, they're swinging things, both on bottom blue,

36:25.880 --> 36:29.520
they have a window, they're dying, losing all the opening pick and engagement.

36:29.520 --> 36:33.520
They don't have the crossfires and team coordination to deny these pushes.

36:33.520 --> 36:36.640
And it's been Unreal Nightmare making all the first moves.

36:36.640 --> 36:38.720
They've been in full control of the first moves.

36:38.720 --> 36:40.000
It's very impressive.

36:41.280 --> 36:44.720
Well, I'm in a nightmare, I've already got as many rounds against Team Orca today

36:44.720 --> 36:47.360
as they did the last time they played each other on this map.

36:47.360 --> 36:50.720
It was a 7-2 in favor of Team Orca in the Challenger series.

36:51.360 --> 36:52.000
Okay.

36:53.280 --> 37:04.280
Big ups to Unreal Nightmare, they're looking a lot better, looking a lot more confident, they're happy to play Blitz, of course, after one more round, Pengu, you're all going to get a chance to go for some Operator Bands, so they get rid of the Blitz.

37:04.280 --> 37:06.280
I feel like it'd be pretty tempting at the moment.

37:06.280 --> 37:16.280
Oh, it certainly would be. The thing is, Unreal Nightmare has been playing a variety of Operators, they've played Brava twice now, they've played Twitch earlier, they've played the Blitz, now they've played Maverick.

37:16.280 --> 37:44.280
He also played the Capitile Glass in Round 1, they've really been flexing a ton of different utility, even for this round, you know, they're playing the IQ, and that could just be to try and find stuff like the Elamines, the Phenomines, or even the Kaiquals, but other than that, it's very uncommon to see an IQ pick, unless there's like a Valkyrie or Echo on the board, really, so I just feel like I might have a lot of different ways to deal with different things, and that's always going to be a good strength to a team.

37:44.280 --> 37:50.280
It's nothing worse than being like, guys, let's take this operator and people go, well, actually, I don't know how to.

37:50.280 --> 37:51.280
Because that happens.

37:51.280 --> 37:57.280
Yeah, definitely. Flexibility is key at this level in Rainbow Six, especially in the current meta.

37:59.280 --> 38:03.280
Best players in the world tend to have a few different operators they can flex between them.

38:03.280 --> 38:06.280
I mean, if you have one inflexible player, that's pretty much all you can afford.

38:06.280 --> 38:11.280
Like, maybe if you've got the absolute GOAT on entry, and he doesn't want to ever play Shield,

38:11.280 --> 38:15.360
a play shield that doesn't ever want to play anchor then maybe you can be forgiving.

38:15.360 --> 38:16.360
The flexibility is huge now.

38:16.360 --> 38:17.360
They're tipping the attacks.

38:17.360 --> 38:18.360
Yeah, they are indeed.

38:18.360 --> 38:22.240
Shaz, oh he tries to make his way inside but Krijje is watching from up above.

38:22.240 --> 38:26.400
Unreal Nightmare did not do their due diligence to make sure that those players on site were

38:26.400 --> 38:31.000
exposed to the third and Pipes also gets caught off guard between two players.

38:31.000 --> 38:33.400
Might be redeemable here for Rorke.

38:33.400 --> 38:37.240
Yep, the revive is going to come off here with Exile Loddic coming in to save the day.

38:37.240 --> 38:42.240
This is Wag and Big J now left, I don't know why Xalotic is ego-challenging this.

38:42.240 --> 38:48.000
Very unnecessary in a 4v2, I'm real nightmare, gotta make the next move.

38:48.000 --> 38:52.560
This is how 1 rounds can be lost, it's when you got that 4v2 and your ego swing this exact

38:52.560 --> 38:56.880
type of window and you start falling one by one, mind you, peeves is on 20 health.

38:56.880 --> 39:03.080
If Xalotic dies to the bomb site, peeves is going to be following right after most likely.

39:03.080 --> 39:07.680
regardless of discipline, there's only 30 seconds left, have that patience boys.

39:07.680 --> 39:13.280
Big J goes down upstairs, even just to bribe out at the building, start calling to his passive angle.

39:13.280 --> 39:17.380
Oh, good shot though from Wag, but it's not gonna be enough, is it?

39:17.380 --> 39:22.280
Nah, Team Orc could finally get themselves around on the board, took them a little bit longer than they would have liked.

39:22.280 --> 39:29.080
But they finally shut down this aggressive mid-round that we've seen consistently now from Unreal Nightmare.

39:29.080 --> 39:34.160
So like I said, it could be the Blitz ban being talked about team Orchid.

39:34.160 --> 39:38.240
It has been the most stable operator brought out every single time.

39:38.240 --> 39:42.160
From a real nightmare, I'm not sure if they want to go for a particular trap operator

39:42.160 --> 39:46.480
or if they deem the kite to be a problem because they got to bring out the Maverick.

39:46.480 --> 39:49.640
Also what happens if they don't even ban the Maverick and then they play the Kite, right?

39:49.640 --> 39:53.440
Well yeah, Milusian Blitz, again, I think that makes a ton of sense.

39:53.440 --> 39:57.240
Obviously you got to bring the Brava as a counter to the Milusia which they have in this round.

39:57.240 --> 40:00.480
actually hacked the Banshee right by the bombsite door which was rushed and it

40:00.480 --> 40:05.800
died which opened up that push. The only thing about Rava that is kind of

40:05.800 --> 40:10.680
interesting is when you start hacking very specific pieces of utility like

40:10.680 --> 40:15.200
by the bombsite you're kind of showing your hand in a way you know if I'm the

40:15.200 --> 40:18.800
one thing by the side and I see the Banshee being hacked I'm going ah they

40:18.800 --> 40:22.960
want to create a gap I'm gonna watch that gap now there are two people watching

40:22.960 --> 40:26.440
that dining door they have to kite downstairs by the bombsite and crit

40:26.440 --> 40:31.120
you're an Ana up above and that's why that blitz died. So as good as Brava can be at making

40:31.120 --> 40:35.800
things like faster and more explosive, it don't also show your hand a little bit. So

40:35.800 --> 40:38.360
I like the music getting rid of that, I like the blitz game rid of that, you call that

40:38.360 --> 40:49.760
perfectly, both teams here just respecting the strength of the other.

40:49.760 --> 40:55.400
The concern here for Orcid is just obviously they've lost two really important trap operators

40:55.400 --> 41:00.120
that people bring to kind of gate keep those rushes and we've consistently seen Unreal

41:00.120 --> 41:06.080
Nightmare wanting to go for those rushes wanting to put the pressure directly onto the site.

41:06.080 --> 41:09.960
So the question becomes for Orc and will what do you replace the Denarii and the Malusie

41:09.960 --> 41:15.160
with? Well obviously you've got Fenrir. In this case we've also got the Frost which is

41:15.160 --> 41:20.520
a bit uncommon. But Pengu I hate to say it. But when are we seeing Thwomp pics by Orc?

41:20.520 --> 41:23.160
Oh my god, she's so busted man

41:24.240 --> 41:29.060
Yesterday you spend the entire broadcast being like you know what I really don't hate

41:29.060 --> 41:35.080
I hate on the bringer like what my blood borrowed, but actually you guys should play her. She's really good right now

41:36.520 --> 41:37.460
But you're all right

41:37.460 --> 41:39.460
I mean honestly for would be the

41:39.800 --> 41:47.000
Perfect substitute of an operator in this particular scenario the only downside to the form is that you can't deny the chance

41:47.000 --> 41:51.000
with the Trich drone, but Sim's lore, of course, goes with Fenrir, so it's pretty much the same.

41:51.000 --> 41:54.000
Yeah. Very true.

41:56.000 --> 42:02.000
It looks like because of that previous round, how Team Orchid prevented that rush, I think Honor Nightmare are now being a little bit more careful,

42:02.000 --> 42:06.000
they're kind of putting a bit more respect on the Team Orchid name.

42:07.000 --> 42:11.000
K-San wants to try and take control of Big Garage down below, but he's kept it bay.

42:11.000 --> 42:16.000
I mean, the thing is, Solid Snake is good when you do find someone, but really, he's actually most powerful when you use that gadget to know what's going on.

42:16.000 --> 42:20.280
that gadget to know what's clear and take free map control. As soon as you see someone

42:20.280 --> 42:23.560
then suddenly you have to deal with that. And I don't rely on them again, they're tempted

42:23.560 --> 42:28.400
to just kind of push in down below brute force the issue, but it's hard to do when Orca

42:28.400 --> 42:30.080
are playing this so well.

42:30.080 --> 42:35.120
Yeah, again, Montes' biggest counter guys right here, Crossfire. One person to his right,

42:35.120 --> 42:38.960
one to his left. He cannot walk in this door very comfortably. He also got C-Market up

42:38.960 --> 42:43.800
and down the verticality. Mind you, the bomb site is going to be above, so going in through

42:43.800 --> 42:47.220
dining right now it's not gonna give you a whole ton of value if you're on real

42:47.220 --> 42:50.520
nightmare but you gotta work with what you got and that's map control so I'm

42:50.520 --> 42:55.960
just gonna walk in and try and make it work. Oh nice shot though for Shadow this

42:55.960 --> 43:01.760
is the concern though for Team Orchid if they find that gap Underlightmare might

43:01.760 --> 43:04.920
be able to make their way in that was a very unnecessary peek for peeps

43:04.920 --> 43:08.480
thankfully for Orchid they find the kills back again they shut down that

43:08.480 --> 43:12.440
execute on the site and because there's no more Monty to worry about Underlightmare

43:12.440 --> 43:17.080
can't really just brute force the issue. The rest of this round will come a lot down to gunfights, Nick.

43:17.080 --> 43:25.080
Oh, K-Zan, straight into the Frost Fat. Never questioned the traps as I'm not mad. We'll fall victim to them.

43:26.040 --> 43:30.520
Big J now, the last one left. BG Man puts him down and we tie the score line.

43:31.800 --> 43:35.560
Beautiful. I definitely think that there's going to be a little bit more seriousness now from the

43:35.560 --> 43:40.600
side of Team Orchid, respecting the different pushes. I mean, yeah, there's still some eagle

43:40.600 --> 43:45.080
swings happening in the server but that Monty they weren't toying around with that dining

43:45.080 --> 43:49.320
fight they were very much playing it discipline and waiting and kind of walking then established

43:49.320 --> 43:54.200
the crossfire so shutting things down initially is very good also the reason why Shadow pushed

43:54.200 --> 43:58.840
this aggressively early on is actually because Shaz and the Monty went unexcended and was trying

43:58.840 --> 44:02.600
to go for a fight so they were trying to truly want to play on dining because they needed to open

44:02.600 --> 44:07.560
up that round one of the worst things that can happen in my mind on the attack inside is you

44:07.560 --> 44:11.280
you want to be like guys let's attack dining kitchen and go up the solar stairs

44:11.280 --> 44:14.720
that's gonna be our attack and then you never do it like you get stuck in the

44:14.720 --> 44:18.720
hallways and the windows it's better to send it and try something a little bit

44:18.720 --> 44:23.160
on orthodox something a little bit crazy and risky than to stand still on the AFK

44:23.160 --> 44:27.480
it has been locked out of the ground and a fuse for frustrating in the server so

44:27.480 --> 44:31.260
the faggot shadow and chassis just send it in that dining door and actually get

44:31.260 --> 44:35.320
two kills and almost make it work was quite good stuff then the frostbuff

44:35.320 --> 44:38.920
course being hit by a trophy window and whatnot kind of slows things down again

44:38.920 --> 44:43.160
but at least they tried. They didn't lose the timer, they didn't lose the game, choked out.

44:49.640 --> 44:54.120
I'm trying to remember cast my mind back to the previous time team all could play this bar defense.

44:54.120 --> 44:59.240
Obviously they lost it, they almost won it based on this like aggressive kind of replay

44:59.240 --> 45:05.240
down in sight but they lost it firstly because they kind of threw upstairs in

45:05.240 --> 45:10.520
in library but I never really saw how I don't know how hard cleared this really

45:10.520 --> 45:14.560
impressive setup we have with the ADS's on the Jager like that is kind of the

45:14.560 --> 45:19.280
pillar of this bombsite right like you just stack you to like crazy and you

45:19.280 --> 45:22.200
look at all they can create a fortress that you're not really breaching that

45:22.200 --> 45:25.160
stock wall while you've got the kaid unless if you invest a lot of time you

45:25.160 --> 45:30.440
sort of clear it. You're not really clearing this guy in library or at top library stairs

45:30.440 --> 45:33.480
depending on where the ADS's are, and you've got mirror windows as well.

45:33.480 --> 45:37.560
Yeah, that's what I really like about Team Orchid right now. The amount of different

45:37.560 --> 45:41.560
problems that they're putting in Unreal Nightmare's phase is saying, oh, you got to rush, we'll

45:41.560 --> 45:44.520
get this for you, we'll get the traps, you want to clear the corners, you got the Yeager,

45:44.520 --> 45:47.960
you're going to push, you know, the room clear, we got the mirror windows, and it's going to

45:47.960 --> 45:52.200
mean that Unreal Nightmare has to pick so many particular and specific counter operators

45:52.200 --> 45:55.360
Or just have like a, we think we can do it all with this kind of setup.

45:55.920 --> 45:59.320
That Nade almost takes out the player on the second side of the FK-Zen.

45:59.960 --> 46:02.280
Straight one for one, a C for one, a gunfight.

46:02.880 --> 46:06.200
Lion for Aruni, I think that's worth it for T-Market here.

46:06.480 --> 46:10.040
That Lion has been instrumental in the previous rushes for Unreal Nightmare,

46:10.040 --> 46:13.960
just locking down those player positions while they gather information or push.

46:14.560 --> 46:18.840
There's just one smoke and it left for Shadow in the glass, so they don't have that much pushing power.

46:22.200 --> 46:39.960
Oh wait, this is an interesting play, it was to bait out the Sacha, it did and it worked,

46:39.960 --> 46:46.280
he earpied the kaikou, oh my god it's the surf tech, the surf tech is back pengu and

46:46.280 --> 46:48.440
it's here in the APL.

46:48.440 --> 46:51.560
That's so beautiful, I was thinking it's not going to be a FOB C4, it's just kaikou

46:51.560 --> 46:57.560
I'm thinking of the fun of it, but that was a simple follow-up, really good communication, realized that, hey guys, actually I'm a Thatcher.

46:57.560 --> 47:01.560
That was also the final smoke in it, they're being used from Shadows, so that's the entire push.

47:01.560 --> 47:08.560
Forcing K-Sense, Shadows and Shadows will go inside the building on a different avenue, and just, you know, the Tyre is going to be low, there's going to be other mines against them.

47:08.560 --> 47:11.560
And T-Market know that they have to defuse the bomb site.

47:11.560 --> 47:16.560
You're going to have to worry about the roam that much more anymore, they can just block things down in close proximity to each other.

47:21.560 --> 47:23.360
Okay, so he needs to find an opening here.

47:23.360 --> 47:24.880
Oh, fine, he shut down.

47:24.880 --> 47:25.840
Surely this is it.

47:25.840 --> 47:28.160
Nice frag there from Shadow Traded back.

47:28.160 --> 47:30.560
Shaz the last one left, and that is picture perfect.

47:30.560 --> 47:33.320
I love that round there for Teemo, could pick you.

47:33.320 --> 47:34.720
That's huge.

47:34.720 --> 47:36.320
Yeah, this is so smart.

47:36.320 --> 47:37.960
Great level of play.

47:37.960 --> 47:40.080
And we're seeing inspiration taken from the best teams

47:40.080 --> 47:42.120
in the world and brought back into APO.

47:43.760 --> 47:47.200
So the leader when watching a serve on the Shopify building

47:47.200 --> 47:49.680
and he had this clip, I guess it was NSI, right?

47:49.680 --> 47:50.680
Is that correct?

47:50.680 --> 47:54.840
Yeah, it was. It was on left, left, left.

47:54.840 --> 47:59.160
Yeah, so basically the plant is going down and they know that that's an EMP for plant denial,

47:59.160 --> 48:04.760
so he's playing Sentry, the Recruiting Defense. He throws out the B Boop and then a C4 after,

48:04.760 --> 48:08.520
because the B Boop is going to get caught by the EMP, and then the EMP has to reload,

48:08.520 --> 48:12.840
then you throw out the C4, you're guaranteed to get that connection. That's what happened here,

48:12.840 --> 48:19.080
but it's a kite claw, an incredibly high value piece of utility that you only use for Walden out

48:19.080 --> 48:23.880
in the most important areas of the map. I call this hat one in pocket, tossed it out and I think

48:23.880 --> 48:28.600
it okay you see electrifying the barbed wire in the window to like stop the guy from planting

48:28.600 --> 48:33.320
like what's happening but he did bail out the MP successfully which is the only reason why the C4

48:33.320 --> 48:38.680
landed. You do have that like two and a half three second reload timer on the factory MP per shot.

48:39.320 --> 48:43.160
So honestly phenomenal stuff and it literally wins them the round. That would have been a post

48:43.160 --> 48:46.160
spent otherwise, would 4 attack us alive.

48:48.160 --> 48:58.160
Yeah, awesome. Man, I gotta say, like every now and then we cast here in the APL like some of the lower tier teams, and it doesn't just happen in the APL, it happens in every region.

48:58.160 --> 49:07.160
And you kinda get to the point where you're like, oh, it's a shame, like it's been a whiplash after, you know, you come back from SI, you see, you know, your phase clans and the best teams in the world,

49:07.160 --> 49:11.760
And then you're watching teams that have like just scraped through they're still kind of on the comeuppance, right?

49:11.760 --> 49:17.480
They're not world-class yet. Maybe they could be one day, but they're still learning and it could be a bit deflating

49:17.480 --> 49:22.640
Okay, you know the level is quite there and then you see plays like that from team. What could you see creativity?

49:22.640 --> 49:29.860
Yeah, and it just gets so exciting again. I love that. I mean phenomenal problem-solving that again would be missed and most

49:29.860 --> 49:34.300
player's mind. It's such a small detail that's so easy to miss and just not

49:34.300 --> 49:38.600
communicate, not organize. It's the fight on the blue staircase, big chain

49:38.600 --> 49:42.520
locking down the flank that gets shot through the softball to his right. But

49:42.520 --> 49:46.540
that's fine. Orchid is there kind of stepping out, falling back. You got the

49:46.540 --> 49:50.500
piano hold as well. We're seeing whack back on the Maverick again just

49:50.500 --> 49:53.420
respecting and countering the kite two-bobbing brought out time and time

49:53.420 --> 49:58.020
again. Giving Unreal Nightmare a real shot at this round by having the correct

49:58.020 --> 50:00.640
Operators the problem solved but here's an issue

50:00.980 --> 50:06.180
Shaz in the monty. You don't have many ways to kill this operator. Maybe a good landed C4

50:06.540 --> 50:09.660
This right here is cringy on finwear. He can't do a damn thing about it

50:09.860 --> 50:15.340
Yeah, so probably kind of wish peeps was in that position great shot from K-san on a BG man

50:15.340 --> 50:20.020
No more tuberous freezes to worry about shadow falls though good long angle from

50:20.740 --> 50:24.460
Exalotic trying to support cringy inside a piano who also

50:24.460 --> 50:30.580
finds one and that's no more ace to deal with. Now it really feels like Khrtche has to fall back

50:30.580 --> 50:32.660
but I don't think he's gonna be safely dead to that.

50:32.660 --> 50:37.500
Peebs has rotated up with his last LMI. He's thrown it out to try and kill that Monty

50:37.500 --> 50:42.520
but the Monty has dodged it for now. Wag finally finds Peebs and Khrtche will go down as well.

50:42.520 --> 50:46.620
The execute from Unreal 9, they're onto this roam, it's been perfect!

50:46.620 --> 50:53.780
But like Horlust brings it from the 1v3 into a montane 1v1 who doesn't have any util to speak of

50:53.780 --> 51:00.380
But all he needs to do is just keep the Monty at bay. He doesn't have a lot of that. I'm gonna try and take the fly!

51:01.180 --> 51:02.500
Shaz

51:02.500 --> 51:08.860
Clutches it up big time for unreal nightmare and with that the half is won by the underdogs

51:16.620 --> 51:46.620
Yeah, 10 out of 10, let's wait, I be going, be going, the beats out of state, new research, check out the back of my plates, I've been so heavy, you take what I take, still I'm all in for the long run, that ain't the two guys, they the right one, don't try me, I rent like a python, head up up for the tall, let me hustling, got my name on camera, for nothing, cause you gon' hang up like tankers, I'm chosen, you need my niggas and reasons, it froze, you need bread out there, came like a thody, they don't make me no bigger to show it, the stinkers on here for the trophy, you made it lower, they cannot appeal, show them to me, they don't make me no bigger to show it, the stinkers on here for the trophy, you made it lower, they cannot appeal, show them to me, they don't make me no bigger to show it, the stinkers on here

51:46.620 --> 51:50.140
I don't feel what you think it cost me, I just feel

51:50.140 --> 51:53.620
All I know is that I can't be from the know

51:53.620 --> 51:57.340
Since it took down all that was low

51:57.340 --> 52:01.140
Now I know it's just where I ain't tryna feel

52:01.140 --> 52:04.140
Just want it all, want it all, till I need it

52:04.140 --> 52:07.660
My money won't project wrong, feel at home, got the juice many, many

52:07.660 --> 52:11.500
And I'm calling game in its face, soon as slay, I'm here to jay, win the game

52:11.500 --> 52:15.340
My people know I won't belong till we all see it, know I'm still in the stage

52:15.340 --> 52:35.340
I know they get tight off how I move, I still get a ride off on these juniors, yeah, I didn't even claim that we was cool, really I was just playing it by the rules, still moving like gang, I had to lose, but most of them won't know until I show them, and that's why I'm just trying to keep it smooth, then all of my problems is to prove, then I can make it all real without their news, if it's for the hold on, then don't stop it soon.

52:45.340 --> 52:50.340
I like to feel, just burn it off, burn it off till I hear you.

52:53.100 --> 52:54.260
So I use the beat.

52:56.940 --> 52:58.260
So I use the beat.

53:03.180 --> 53:06.180
Just burn it off, burn it off, burn it off till I hear you.

53:15.340 --> 53:19.980
The underdogs are definitely in the driver's seat. They had a strong start

53:19.980 --> 53:24.120
and a couple rounds of adaptation and then ends up getting another round of

53:24.120 --> 53:28.900
victory. 3-3 on the half of Shelly attacks for Unreal Nightmare and honestly

53:28.900 --> 53:33.740
I'm only upset about one thing and that is that the Monty versus Kaid 1v1 did

53:33.740 --> 53:38.100
not last a little bit longer. There's something about Monty fighting for their

53:38.100 --> 53:41.900
lives, getting slapped around and mailed it the entire time. Then I like to see

53:41.900 --> 53:49.060
But what happened there is actually when you're meleeing a shield continuously, you need to wait a little bit of time between each melee to keep

53:49.380 --> 53:53.460
staggering your enemy. The same thing works for shields when they're bonking people around.

53:53.660 --> 53:58.500
This is made sure you don't get sunlocked the entire time you're able to play the game by just spamming the melee.

53:58.500 --> 54:03.980
So this right here, you see when the Monty on extends, like Kodas is spamming that melee so quickly,

54:04.140 --> 54:09.340
so they don't connect back to back. You see it right there, you hear the shield sound, but the Monty didn't get

54:09.340 --> 54:13.480
get saccored. You gotta wait just a half second to each melee essentially.

54:13.480 --> 54:19.780
Bit of a tough situation. Team Orchid I think, realizing that their opponent is

54:19.780 --> 54:23.980
definitely the real deal, that there has to be a bit more respect in the server

54:23.980 --> 54:29.500
to get this one across the board cleanly on the light medical defense. Team Orchid on the attack.

54:33.280 --> 54:36.280
Clash already brought out as well by Okononon.

54:39.340 --> 54:46.340
Yeah, I don't know, I'm just concerned if Orc, on paper, shouldn't be as close as it has been,

54:46.340 --> 54:53.340
and I think that, like, Holis losing that 1v1 against the Monty, maybe something that comes back to bite them later.

54:56.340 --> 55:01.340
I mean, 1-0 can make a hell of a difference in members' disease, while you're picking 1-7 in regulation,

55:01.340 --> 55:08.340
losing 1-round can become a difference maker quite easily, and we can also go back in time and see if it's more...

55:08.340 --> 55:11.340
There are maybe more than one round that they could have won, but didn't.

55:12.340 --> 55:19.340
But for Unreal Nightmare, every shot coming to Morky for them is an opportunity to do better.

55:19.340 --> 55:22.340
And they have, I think, beaten expectations here in Chalet.

55:22.340 --> 55:26.340
They didn't expect much unless they set themselves last time they played each other on this map.

55:26.340 --> 55:28.340
It was a 2-7 loss for Unreal Nightmare.

55:28.340 --> 55:32.340
They have gotten more rounds on the board already in the first six of those.

55:32.340 --> 55:34.340
But many more opportunities to come.

55:38.340 --> 55:43.900
A bit of a skirmish happening, but no kill, as of yet confirmed by either side.

55:43.900 --> 55:48.340
It's like Hollis on the Monty here, with the defuser that I'm curious about.

55:48.340 --> 55:51.060
What is the intention here for all of it?

55:51.060 --> 55:52.860
Where do they want to push from?

55:52.860 --> 55:58.860
The moment they're going for a big rotation, they've tempted things over on the trophy

55:58.860 --> 55:59.860
side.

55:59.860 --> 56:01.060
Now they're looking to pivot over a lobby.

56:01.060 --> 56:06.780
They see they have taken control, of course, of my brain, mezzanine, but how to actually

56:06.780 --> 56:11.100
break through into the site remains to be seen they've got hard breach on both

56:11.100 --> 56:18.260
critchey and bg man yeah I call this though you said a thorn could be quite a

56:18.260 --> 56:21.340
good operator right well first off on your nightmare a thorn is being brought

56:21.340 --> 56:25.980
up my colors almost died to the razor blooms earlier when entering the building

56:25.980 --> 56:30.140
so gotta be conscious now of this it's kind of okay could they be in default

56:30.140 --> 56:34.420
transport they be in pocket if there's so much chip damage on real nightmare

56:34.420 --> 56:40.980
They have smoke, thorn, frost, and a clash that can, you know, stack up the mongrel shield and just get shot by other guns.

56:42.140 --> 56:43.580
They hear the flank though.

56:44.080 --> 56:47.380
The question is, which staircase is that Ella gonna go for? Shadow.

56:47.380 --> 56:50.280
We got both the fire place and the booster flank wide open.

56:50.520 --> 56:52.340
Here's the call, the fire and the push.

56:52.340 --> 56:53.220
Holy fire!

56:53.220 --> 56:53.720
Oh wow.

56:54.220 --> 56:58.220
The shotgun here, deadly from the thorn, but, oh, now he's been downed.

56:58.220 --> 57:00.980
And the plant is available for team walkers.

57:00.980 --> 57:04.280
They start to force it down. Oh nice catch there on that frost map. That could have been deadly

57:04.820 --> 57:10.480
Numbers of that is technically for a night where it may have but with the big J on the ground would be hard to do

57:10.480 --> 57:14.320
They need the clash to come over and really get in the face of like holis here

57:14.840 --> 57:19.240
Always put the shield on his back. He's brought up the pistol. This is a smart move. What's more?

57:19.240 --> 57:22.960
I think they've EMPed him. Did they use some kind of gadget to EMP?

57:22.960 --> 57:28.000
I think they might have but they've managed to find like holis anyway now case and could put the shield down

57:28.000 --> 57:32.640
Activate it and look to try and counter defuse it gets spotted

57:33.240 --> 57:37.600
Finally though the diffuser is denied K Sam gets off it. It's a 1v1

57:37.600 --> 57:41.320
BG man has to find the kill on the shares. He's gonna get faked out

57:41.760 --> 57:47.680
Shaz has no time and BG man has stolen the round back for teamwork it

57:51.160 --> 57:52.960
What a run for that as well

57:52.960 --> 57:58.240
BGM was the person opening things upright, the drop shot hip-fire against the opening kill,

57:58.240 --> 58:03.200
and then complete chaos in the middle of that round. The toxic babes, they go wide,

58:03.200 --> 58:08.080
they don't hit that default plant position, the thorn and piano who maybe if they're not the planter

58:08.080 --> 58:13.920
also got injured by BGM earlier in that round. And but under the nightmare, they played it so well,

58:13.920 --> 58:19.120
they restabilized things, right? They revived the thorns, they get the clash into the action,

58:19.120 --> 58:23.840
they put down that deployable shield and that makes the round very vulnerable. It's actually a

58:23.840 --> 58:28.480
heroic play from Crit J that gives speech-e-man that opportunity. Right here, getting the first

58:28.480 --> 58:33.520
kills one thing, but then finding that headshot on the clash right before being taken out,

58:33.520 --> 58:38.240
that gives them another 7 seconds for a different person to stop that defuse timer.

58:38.240 --> 58:41.440
That's what gives speech-e-man the opportunity to actually clutch it out in the end.

58:42.320 --> 58:46.240
Every single round matters between these two teams and I think that around shows it perfectly

58:46.240 --> 58:50.160
just how evenly matched they can be. Even things are super heads against a postman.

58:53.520 --> 58:59.440
Yeah, I mean we had a 1v3 almost, oh almost be clutched. It became a 1v1 from like holes at the

58:59.440 --> 59:05.520
end of that first half. We had an almost clutch as well after the diffuser got tonight earlier

59:05.520 --> 59:12.400
in Team Auckland's defensive half. Now we have that almost retake successful for UN. These teams

59:12.400 --> 59:20.880
are a lot closer than I expected that is for sure. I didn't see that one coming. Also both teams

59:20.880 --> 59:24.960
going for rushes and direct attacks and that top of Bumset is quite exciting to watch because

59:24.960 --> 59:30.320
Shadla is one of those maps that let's give you kind of like border. Every Bumset is super rushable

59:30.320 --> 59:35.360
if you have a good setup and a ton of confidence for it, but every Bumset can also be you know

59:35.360 --> 59:39.520
just picked apart step by step in a much more slower fashion if that's where you desire.

59:39.520 --> 59:42.560
Well, again, I love the confidence to stay here for all these teams.

59:42.560 --> 59:47.840
Yeah, it's been very impressive, that's for sure, from Unreal Nightmare and I'll reiterate,

59:47.840 --> 59:54.160
of course, these guys got 2-0 at 7-1-7-2 by Team Liquid in that Challenger Series.

59:54.160 --> 01:00:00.800
They went on to come second and overall in the Challenger Series, so they didn't end up kind

01:00:00.800 --> 01:00:05.600
of going as deep as perhaps they had hoped. They went through that lower bracket while they did

01:00:05.600 --> 01:00:12.080
qualify here for the main league, for the main portion. The Kremdula Krem, they have struggled for

01:00:12.080 --> 01:00:17.840
sure. It puts them in a funny position now where they're actually overachieving, but you don't want

01:00:17.840 --> 01:00:23.280
expectation to set up too much for them, because if the expectation exceeds their performance,

01:00:23.280 --> 01:00:26.480
that's when the pressure starts to be felt. We're going to go to a quick break while we

01:00:26.480 --> 01:00:31.040
rehearse when we'll be back. We will continue this battle between Team Orchid and Unreal Nightmare.

01:07:35.600 --> 01:07:53.200
And we're back into the action.

01:07:53.200 --> 01:07:57.760
So we got two teams right now fighting for not survival because there's upper bracket

01:07:57.760 --> 01:07:59.600
and if they lose it goes with lower bracket.

01:07:59.600 --> 01:08:04.560
But a map that is exciting because it's a much closer game than perhaps anticipated.

01:08:04.560 --> 01:08:07.780
Team Orchid versus Unreal Nightmare will last a minute each other.

01:08:07.780 --> 01:08:11.420
It was a 7-2-7-1 dominant victory for Team Orchid.

01:08:11.420 --> 01:08:17.180
Now looking at a 4-3 still favouring Team Orchid but only by a single round and that single

01:08:17.180 --> 01:08:22.740
round was down to a shoot-touch from BG Man on their previous attack and round on Master

01:08:22.740 --> 01:08:23.740
Bedroom.

01:08:23.740 --> 01:08:26.980
But now in Unreal Nightmare will change things up and take us to the bar instead.

01:08:26.980 --> 01:08:31.260
A bomb set with a bit more stability she can bonk her down both by the bomb set and

01:08:31.260 --> 01:08:36.060
upstairs on mezzanine and top blue stairs and they will have one operator make a reappearance

01:08:36.060 --> 01:08:40.540
who's quite vital for that kind of one career down that of course is going to be the clash.

01:08:41.900 --> 01:08:46.860
Orca to be very thankful for that clutch from last round but it doesn't get any easier like you

01:08:46.860 --> 01:08:51.180
say clash has made an appearance but seeing a thorn come out which is never fun when you're

01:08:51.180 --> 01:08:57.180
dealing with a hundred thousand different things coming at you in a round and the main thing I

01:08:57.180 --> 01:09:02.860
noticed last round for Orcans is that they were afforded so much freedom to navigate the map as

01:09:02.860 --> 01:09:07.820
they saw fit. At the start of the round they were trying to enter trophy and yet they still kind

01:09:07.820 --> 01:09:13.900
of got mezzanine library for free very unusual to see that happen so yes unreal nightmare maybe

01:09:13.900 --> 01:09:18.620
if they contest a bit more of the map if they make Orcans work for it which I think they will

01:09:18.620 --> 01:09:23.500
judging from some of the operator picks and shadow on his big roam with the boss g on vigil

01:09:23.500 --> 01:09:25.500
It's gonna make it much harder.

01:09:26.860 --> 01:09:32.620
Another day of APL, another day of boss G. We cool was something that we talk all the time just in a back north

01:09:33.580 --> 01:09:38.060
And uh, we have some debates whether it's boss G's actually the weapon these days or not

01:09:38.460 --> 01:09:42.460
We came to the conclusion that it's a bit of a bait. It doesn't one should you it across

01:09:44.380 --> 01:09:46.220
Get the head shot, of course

01:09:46.220 --> 01:09:49.260
It's kind of just like a way inferior record of DMR

01:09:49.260 --> 01:09:50.540
But look at this across fire

01:09:50.540 --> 01:09:53.980
I thought it would be called a visual scanner, visual swings, misses that one bullet.

01:09:54.480 --> 01:09:59.280
But it doesn't take any real damage in the process, but now he's stuck inside a car garage, there's going to be a common form.

01:09:59.280 --> 01:10:01.280
There are three people waiting.

01:10:01.280 --> 01:10:10.480
Bro is so dead in that position, well played there from Team Awkward to make sure that they hunt him down without finding any deaths themselves.

01:10:11.480 --> 01:10:17.640
Of course it's not job done, it's taken a minute fifteen and now they can rotate and start clearing the map.

01:10:17.640 --> 01:10:22.520
It's gonna be hard because of this clash, but definitely not gonna scoff at the fact that I got nothing taken

01:10:22.520 --> 01:10:25.600
It's been very quick. Yeah, they're all good to pivot back into the next attack

01:10:26.760 --> 01:10:30.160
It's a huge difference getting one kill here on the attacking side

01:10:30.160 --> 01:10:34.640
It's one that's angle fully it if it is to watch, you know one less crossfire to be established with flash

01:10:34.640 --> 01:10:40.000
That always haven't gone up either. It can actually make it effectively a 5v3 in terms of gunplay

01:10:40.600 --> 01:10:43.720
So now we gotta watch the market. What do they want to achieve?

01:10:43.720 --> 01:10:47.120
They're missing a library balcony player right now for that backstop potential

01:10:47.640 --> 01:10:52.840
It's quite necessary to stop these people moving around so much as a library box with a good navel to the same thing

01:10:53.160 --> 01:10:57.560
Line charge and do they push through here being gas start right now by the smoke

01:10:58.040 --> 01:11:01.920
By the stairs before I call it. Oh massive and the second as well

01:11:02.160 --> 01:11:08.520
It's open season in library and now on the bomb side wag is the last one remaining is hiding behind the P bomb

01:11:08.600 --> 01:11:12.000
They've got some if they're not even gonna bother trying to take out that look that

01:11:12.000 --> 01:11:21.120
Yeah, sorry, I'm gonna bother taking it down because Crippjay can rotate over easily drop down into sight and find a flawless round by far the most dominant we've seen so far.

01:11:21.120 --> 01:11:22.000
A team all good.

01:11:23.000 --> 01:11:28.160
Oh, that's cool, dude. He looked up at the camera and he recognized, oh, they're watching and he goes, you know, watch this.

01:11:28.160 --> 01:11:30.560
He runs in towards the bomb site.

01:11:30.560 --> 01:11:33.000
Doesn't even care about the intel being shared.

01:11:33.000 --> 01:11:40.160
Again, snowball effect. You get the visual really well done, their communication while saying, guys, there's a soul roamer downstairs.

01:11:40.160 --> 01:11:45.440
If we all work really quickly together, we can just cut him off and like literally isolate him.

01:11:45.440 --> 01:11:48.480
And then I think Shadow is in a tough position because he has two options.

01:11:48.480 --> 01:11:52.640
Either he just goes to the 50-50 swing, which he did and he died, unlucky,

01:11:52.640 --> 01:11:57.040
or try and waste as much time as possible by hiding in deep park damage,

01:11:57.040 --> 01:12:01.360
not going for the swing, but forcing them to push in towards his area instead.

01:12:01.360 --> 01:12:05.920
The issue is, you know, with a 90% chance there, Shadow will just die.

01:12:05.920 --> 01:12:09.280
There are three, four people literally trying to just heal with him.

01:12:09.280 --> 01:12:14.740
And I don't think anybody's on the left you can really see helping either. You know, they're playing in piano office

01:12:14.740 --> 01:12:18.420
By the bomb set in bar. He was so far off the bomb side

01:12:18.420 --> 01:12:25.280
That's the risk by roaming and it's why it's something that takes a great amount of skill to do at a tier one level

01:12:25.420 --> 01:12:29.860
One thing is roaming and range are casual but any me isn't trying to hunt you down necessarily

01:12:29.860 --> 01:12:34.240
Another thing is probably when they realize guys, it's a free kill. Come on. Let's go

01:12:34.480 --> 01:12:37.980
They will chase you and they won't take you down every single time

01:12:37.980 --> 01:12:39.980
They both will be and they have a lion

01:12:44.760 --> 01:12:46.760
Yeah

01:12:47.100 --> 01:12:49.100
So the solid snake don't people down

01:12:50.400 --> 01:12:56.480
Underrated pick that I really like here from all good is actually the twitch took so much about how we're kind of in a trap

01:12:56.480 --> 01:12:59.820
Met I feel like we're gonna trap now. Is that a controversial take? I

01:13:00.420 --> 01:13:03.860
Don't think so. I think it needs for a kill what we've seen so far

01:13:03.860 --> 01:13:09.820
I mean it's always been very present me Lucy's being target Ben Finra being played like we're certainly in an area

01:13:09.820 --> 01:13:13.780
What traps are highly valued even a limb has been a big return actually I feel like that

01:13:13.780 --> 01:13:17.300
We kind of saw that started our side because Ella became popular again, but yeah

01:13:17.300 --> 01:13:22.620
I can't imagine like one round we would go and see at least one trap operator. We seem to hear with the frost out there

01:13:24.060 --> 01:13:27.580
I'm like a scary man. Yeah, what's the scary man's name again?

01:13:27.580 --> 01:13:34.380
Fenrir Mr. Fenrir is what is his logo by the way is it meant to be it like a wolf or something

01:13:34.380 --> 01:13:41.200
Yeah, Fenrir aka a big bed wolf that's right. Oh, no stuff, you know, sorry. I'm not

01:13:41.200 --> 01:13:47.040
Fenrir yeah, that's it. You know rocket the Viking beards sort of these days

01:13:47.040 --> 01:13:52.800
But my mom is begging me to shave your clean off. So maybe I'll have to listen to that soon and be less of a Viking

01:13:52.800 --> 01:13:55.040
Don't shave your head, don't have my heritage.

01:13:55.040 --> 01:13:57.240
Haha, what do you mean don't- I did that once.

01:13:57.240 --> 01:13:57.740
Yeah.

01:13:57.740 --> 01:14:00.240
You said it looked good, I prefer you with hair, man.

01:14:00.240 --> 01:14:01.240
You have great hair.

01:14:01.240 --> 01:14:03.240
Ah, you lied.

01:14:03.240 --> 01:14:05.240
At least the truth comes out eventually.

01:14:05.240 --> 01:14:07.240
And the same thing happens here, right?

01:14:07.240 --> 01:14:10.620
T-Markets must be the better team, the truth against showing, because they're right now

01:14:10.620 --> 01:14:13.120
storming the building once more getting killed for kill.

01:14:13.120 --> 01:14:16.880
Yeah, and Pepys has got so much confidence after all of that.

01:14:16.880 --> 01:14:18.880
Big opening frag, now he's going deep for more.

01:14:18.880 --> 01:14:21.880
Big J has been caught on his retreat down the solar stairs.

01:14:21.880 --> 01:14:41.880
I don't know, but it's been a different story for a team orchid. I mean, looking a lot more in the driver's seat and shutting down on real nightmare at every turn right now. I also think it shows the difficulty of playing on the weaker side, you know, when you play

01:14:41.880 --> 01:14:47.800
right now. I also think it shows the difficulty of playing on the weaker side, you know, when

01:14:47.800 --> 01:14:51.520
you play Shelly defense, a lot of teams, they will get maybe two rounds. If they're good,

01:14:51.520 --> 01:14:55.480
they'll get a third round. But it's also a map where you can easily see that when you

01:14:55.480 --> 01:15:00.320
have a single defense being won by a team, if they cannot figure out how to, you know,

01:15:00.320 --> 01:15:04.600
get on their footing and hold things correctly and just kind of counter their opponent, there

01:15:04.600 --> 01:15:09.320
was a clash bang being target banned and removed and Nomad in response, I believe. So both

01:15:09.320 --> 01:15:15.640
team's kind of agreeing that those shield operators they kind of suck and it

01:15:15.640 --> 01:15:21.880
does leave the Monty open wide open, attackers need to locate and defuse as many bombs

01:15:21.880 --> 01:15:24.880
Steve that call sticks it

01:15:30.400 --> 01:15:35.480
Oza Kaysen very kindly here is asked if they are able to go for a rehost as he

01:15:35.480 --> 01:15:37.480
Actually, did he paint the mirror operator?

01:15:39.480 --> 01:15:41.480
Hold a second.

01:15:41.480 --> 01:15:44.480
We'll figure that out in a moment, guys.

01:15:44.480 --> 01:15:50.480
But yes, I feel like the momentum has voluntarily shifted now.

01:15:50.480 --> 01:15:58.480
And I am sadly, I hate to say it, but I'm getting concerned for our dear friends who have had such a good game.

01:15:58.480 --> 01:16:02.480
Unreal 9 may have been really impressive today, far exceeding expectations,

01:16:02.480 --> 01:16:05.920
But it does feel like that momentum is starting to flip

01:16:08.320 --> 01:16:12.400
Again the nature of size of it's so difficult because when you're a lesser experienced team

01:16:12.400 --> 01:16:17.800
You know you start on either attack or defense you'll you'll make some mistakes you make some good things happen

01:16:17.800 --> 01:16:22.320
You'll figure out your weaknesses your problems, and then you're like oh, I know how to do it now

01:16:22.320 --> 01:16:27.720
Right, we're doing pretty good size. Well the whole conversation change I get a re figure out everything again

01:16:27.720 --> 01:16:34.040
And unfortunately for Unreal Nightmare, they're gonna figure this out now on the more difficult side of defense in Shelly.

01:16:34.040 --> 01:16:37.560
So it's actually gonna be much more trouble.

01:16:37.560 --> 01:16:44.360
But I do want to see them try and get around on the board here just to kind of show us that, okay, at least for one round they can get that done.

01:16:45.560 --> 01:16:47.400
Yeah, for sure.

01:16:47.400 --> 01:16:56.600
Hey, what though, Pete? Really firing up today. Love to see it, the new kid on the block for Team Hawker, this ex fury roster.

01:16:57.720 --> 01:17:04.240
Every time we see players in Thailand in all of these really humid tropical countries,

01:17:04.240 --> 01:17:05.920
I just think man.

01:17:05.920 --> 01:17:06.920
It looks hot.

01:17:06.920 --> 01:17:09.200
You see what they're wearing a lot of the time.

01:17:09.200 --> 01:17:10.200
It looks hot.

01:17:10.200 --> 01:17:11.200
It looks hot.

01:17:11.200 --> 01:17:14.440
Can I get back into it in just a minute or two?

01:17:14.440 --> 01:17:16.480
Until then, enjoy the music guys.

01:17:16.480 --> 01:17:19.360
We have a banging playlist here in APL.

01:17:19.360 --> 01:17:20.360
We want to hear from you guys.

01:17:20.360 --> 01:17:21.360
Do you like the music?

01:17:21.360 --> 01:17:22.360
Let's have a listen.

01:19:52.360 --> 01:20:18.640
We're back into it, Big J and Little J here on the APL.

01:20:18.640 --> 01:20:21.640
I feel like that could be any introduction, Panky.

01:20:21.640 --> 01:20:28.640
What do you think? That works. I love this whole thing about Crit J and Big J because we're the odds.

01:20:28.640 --> 01:20:33.640
They name yourself Big J when Crit J also exists unless he feels inspired.

01:20:33.640 --> 01:20:38.640
But what do we do if it's different players? We'd have to have nicknames for you and me.

01:20:38.640 --> 01:20:43.640
If my name is Dev Mada and your name is Penger then maybe I could be Big D and you could be Lil P.

01:20:43.640 --> 01:20:58.640
I mean I feel like it could work as you're so goddamn tall but I'm not sure I'm just average so like you're just gonna stand out you know.

01:20:58.640 --> 01:21:01.640
Dude you're not average in any way Penguin, not at all.

01:21:01.640 --> 01:21:08.640
Well I mean I think the hairline's beneath average so I feel like yeah I might not hit the average curve but I'm pretty pretty for a boss.

01:21:08.640 --> 01:21:17.640
Man, we have fun here. That's one thing I enjoy about working with you, Pengu, is we're not afraid to have a little bit of fun.

01:21:17.640 --> 01:21:28.640
Man, Big J, his camera is just so intimidating. If anything, I kind of wish that the cameras were like visible to all the players while they're participating.

01:21:28.640 --> 01:21:35.640
Because obviously, when you're at an event, right, like you can see all of the players that you're versing, like around the venue and stuff.

01:21:35.640 --> 01:21:39.320
you and stuff. There's that extra personal level. We get to see the players' cameras,

01:21:39.320 --> 01:21:43.920
but their opponent starts. The intimidation factor is nowhere near as much present.

01:21:43.920 --> 01:21:49.280
Yeah. I mean, honestly, players kind of, you know, for fun, obviously, taunting each other

01:21:49.280 --> 01:21:52.280
online is one of the small things that we love about the, or one of the many things

01:21:52.280 --> 01:21:55.600
we love about the LAN environment. You could bring that online, you know, just to have

01:21:55.600 --> 01:22:00.600
second monitor. Every player can be in systemic phases to each other. Probably extremely distracting

01:22:00.600 --> 01:22:05.040
and probably most people wouldn't even bother doing it. But there are those occasional players

01:22:05.040 --> 01:22:09.180
would love to get Libby with other people and I don't know, be a bit of a character.

01:22:09.180 --> 01:22:11.460
They'll have a field day with that one.

01:22:11.460 --> 01:22:15.760
Yeah. The actions of the world. We're going to go to a quick break. It's 6-3 at the moment.

01:22:15.760 --> 01:22:20.040
Match point for Team Orchid. We'll be back to... No, never mind. We will not be going

01:22:20.040 --> 01:22:21.560
on break. We're continuing.

01:22:21.560 --> 01:22:26.160
Guys, it was... I know April Fool's Day was a couple of days ago, but I'm just trying

01:22:26.160 --> 01:22:28.960
to pull a prank on your... Well, gotcha.

01:22:28.960 --> 01:22:30.680
Who fell for it? Did you fall for it?

01:22:30.680 --> 01:22:31.680
I believed it.

01:22:31.680 --> 01:22:36.680
I was like, alright, here we go, eh?

01:22:36.680 --> 01:22:42.680
The thing is, right, you say it's an April Fool's prank, a lame joke, a tame joke, whatever.

01:22:42.680 --> 01:22:45.680
But for me, this is betrayal, because people don't lie to each other, right?

01:22:45.680 --> 01:22:47.680
Friends don't lie. That's the whole thing.

01:22:47.680 --> 01:22:49.680
It wasn't lying. It was...

01:22:49.680 --> 01:22:53.680
Look, okay, I had all the information presented to me that we were going to a break,

01:22:53.680 --> 01:22:57.680
and then while I was saying that, new information came to light.

01:22:57.680 --> 01:23:00.680
You know, new evidence of a situation came to light.

01:23:00.680 --> 01:23:06.320
to life. And so we, but aren't you happy? Isn't it like, hey, Penger, I'm really sorry,

01:23:06.320 --> 01:23:11.160
but there's no cake today. You'd be like, oh, and I'd be like, actually, there's cake.

01:23:11.160 --> 01:23:16.280
There's cake, man. I just got a call back from my cake guy and there is cake tonight.

01:23:16.280 --> 01:23:21.280
I'm telling you what, wouldn't you be so over the moon when you put it like that? It's like,

01:23:21.280 --> 01:23:25.200
you break my heart, but then you meant it in music in 10 times all because now I forget

01:23:25.200 --> 01:23:30.120
what I wanted. I thought I couldn't get it all. Exactly. It's, um, we used to do this

01:23:30.120 --> 01:23:35.400
staying in Denmark back when we were teenagers in April where you know on good old phones we got

01:23:35.400 --> 01:23:40.600
a click like the same button three times like the letters that type of thing you would ask you

01:23:40.600 --> 01:23:45.960
know your crush like hey would you want to be my girlfriend and you just make a bunch of empty blank

01:23:45.960 --> 01:23:53.560
spaces so probably it goes past the screen and it's like jk april fools type of thing and the

01:23:53.560 --> 01:23:57.880
phone split didn't tell you that there's like more text you didn't manually dial down but nobody

01:23:57.880 --> 01:24:11.880
And then if they say yes, you go all right, girlfriend girlfriend, and they say no, you go you didn't make the bottom part and you can save yourself for embarrassment if you're Christ if not, that's how we do that's so Danish I love it.

01:24:11.880 --> 01:24:21.880
I tried it a single time, but once it was trendy and she knew about the trick and didn't make it so just embarrassed and all across the board.

01:24:21.880 --> 01:24:22.880
Ripping the chat.

01:24:22.880 --> 01:24:23.880
Ripping the chat.

01:24:23.880 --> 01:24:24.880
Ripping the chat.

01:24:24.880 --> 01:24:25.880
Yep.

01:24:25.880 --> 01:24:26.880
Ripping chat.

01:24:26.880 --> 01:24:32.300
Alright, it's three match points here, thank you, or map points, I should say, because of course there's a BO3.

01:24:33.980 --> 01:24:37.000
Oh, I've actually got it on the overlay that Team War could pick Bank.

01:24:37.000 --> 01:24:38.720
I thought Team War could pick Chalet.

01:24:38.720 --> 01:24:40.480
If I'm real light, they'd pick Bank.

01:24:40.480 --> 01:24:43.020
This is gonna be a bit rough, right? Like...

01:24:43.580 --> 01:24:47.680
Yeah, I'd be pretty disappointed if they only get three rounds on their map, big.

01:24:47.680 --> 01:24:49.420
After they started so well...

01:24:50.220 --> 01:24:53.820
Or could it really ramping up the pressure, though, that E1D detects two of these players?

01:24:53.820 --> 01:24:59.580
Oh perfect timing though. BJ gets to bat him to looking elsewhere and library gets cleared.

01:24:59.580 --> 01:25:04.380
Now despite losing Critchhound the Blitz team, Orc could have well and truly won this round.

01:25:04.380 --> 01:25:11.260
K-San and Shaz, the last two remaining. As Orc and all they need to do is consolidate their positions

01:25:11.260 --> 01:25:13.740
and look to try and isolate these final two players.

01:25:14.460 --> 01:25:18.700
A lot of discipline here. Getting out those drones, getting the flank watches, denying those cameras.

01:25:18.700 --> 01:25:23.020
Does the team Orc get playing very seriously in the server after a combo of, I don't know,

01:25:23.020 --> 01:25:29.360
Wobbly rounds on the defensive side, maybe not fully restricting their opponent, they want to make sure they get this one done 7-3

01:25:29.520 --> 01:25:31.520
They don't gotta go any further round

01:25:31.620 --> 01:25:35.640
Kaysa and a Shazmove on 1 HP and Bang goes the first lane just Shazmove on me 4

01:25:36.520 --> 01:25:38.520
Locked in place by the lion

01:25:38.960 --> 01:25:42.400
He knows the plan's going down a player peeking in from behind 2

01:25:42.960 --> 01:25:44.960
watching his position and

01:25:45.360 --> 01:25:52.640
Someone very safe inside of stock. That's ex-sarlotic Orcid lock it in with a slew of rounds in a row

01:25:53.020 --> 01:25:58.960
It was a tough push and a well-played map from Unreal Nightmare, but at the end of the day,

01:25:58.960 --> 01:26:05.460
Team Orc could make their comeback a reality and we move on to Bank next up to see if they can get it done in two.

01:33:23.020 --> 01:33:29.980
that Unreal Nightmare failed to compete in that second half after they looked so good in the first,

01:33:29.980 --> 01:33:37.340
but there was a real decisive moment, Pengu, and it was that big clutch-up from Crit J on that top floor defense.

01:33:38.460 --> 01:33:42.700
Yeah, I mean, honestly, I think when we really got some orchids back into this game,

01:33:42.700 --> 01:33:46.940
FFs, those starting to was individual heroics, right here from the corners, right?

01:33:46.940 --> 01:33:50.060
The Kai-Claw bait for the EMP, Crit J C4,

01:33:50.060 --> 01:33:55.660
And then, the morphing goes to their first attacker, the few rounds later, and his BG man clutches up on a big 1v3.

01:33:55.660 --> 01:34:00.280
Those two moments for me defined the entire series for Timorphing.

01:34:00.280 --> 01:34:04.420
This clutch right here, thrown, drop shot, placed, the post plant, the clask is into the mix.

01:34:04.420 --> 01:34:09.820
It was a chaotic round from the very beginning, but this right here for me was the defining moment.

01:34:09.820 --> 01:34:10.320
Yep.

01:34:10.320 --> 01:34:13.160
And so it was an attack. It was defending the bomb side.

01:34:13.160 --> 01:34:18.060
It was actually BG man, I think, that ended up getting that clutch right at the end of it in that post plant.

01:34:18.060 --> 01:34:22.540
Great round from Team Orchard and from then on in it was just a done deal wasn't it?

01:34:22.540 --> 01:34:25.660
There was no reply at all from Unreal Nightmare

01:34:25.820 --> 01:34:28.380
But of course now we move on to the second map

01:34:28.380 --> 01:34:33.180
It is Bank and Team Orchard all they have to do is set an ounce here and

01:34:33.540 --> 01:34:35.700
Here up a bracket semi-final is theirs

01:34:35.700 --> 01:34:38.420
But on the nightmare they don't want to go down into that lower bracket

01:34:38.420 --> 01:34:45.060
They want to keep their second life for as long as possible and to take down Team Orchard here would be a huge

01:34:45.060 --> 01:34:54.660
huge achievement for U.S. So let's see what happens as we dig into bank.

01:34:54.660 --> 01:34:57.540
Courage to see if the operators will change drastically here.

01:34:57.540 --> 01:35:02.260
Unreal Nightmare, if you guys didn't see the one Shalei played a ton of different attackers

01:35:02.260 --> 01:35:04.740
and a fair bit of defenders as well.

01:35:04.740 --> 01:35:09.140
We had a bit of focus on the trap operators and the shield operators most notably.

01:35:09.140 --> 01:35:14.780
And Mira was also targeted by Shalei later on after being played initially.

01:35:14.780 --> 01:35:19.180
will get banned off the rip right here. That's going to be a lot in the action.

01:35:19.980 --> 01:35:23.980
Now, Mira is a fun operator. I've seen a couple of tweets about the operator about

01:35:23.980 --> 01:35:28.540
to just rework something. You, James, commented on Kudos's post yesterday or this day,

01:35:29.260 --> 01:35:34.620
also about that topic. And this post is kind of like, yeah, Mira's pig rate and how

01:35:34.620 --> 01:35:39.820
banable she is, and she's overpowered, needs to get nerfed and whatnot. And I find Mira to

01:35:39.820 --> 01:35:44.700
be a very interesting operator, just a balance, because on one side, Mira is quite weak.

01:35:44.780 --> 01:35:49.780
almost never played on some maps and almost have played in some ranks on the other side.

01:35:49.780 --> 01:35:52.980
One of the most banned operators in the game and played every single round on some maps

01:35:52.980 --> 01:35:54.780
in different elos and whatnot.

01:35:54.780 --> 01:35:57.980
Yeah, look, I think in ranked people just, like, that's to be real.

01:35:57.980 --> 01:36:01.980
People don't like to think that much before the game actually starts.

01:36:01.980 --> 01:36:05.980
And in ranked, obviously, first, you have a map veto and most people don't even think

01:36:05.980 --> 01:36:07.580
they think during the map.

01:36:07.580 --> 01:36:09.180
Sometimes, if you're lucky.

01:36:09.180 --> 01:36:12.380
Yes, but in the map veto in ranked, often people are just like,

01:36:12.380 --> 01:36:17.140
New map, I don't know what I'm gonna ban it, right? And then I just play Oregon 60 times in a season

01:36:17.140 --> 01:36:19.660
I'm like dude, this isn't even in comp anymore. It's wonderful

01:36:19.840 --> 01:36:24.300
Stalest map ever. Why is everyone banning fortune people ban lair in osu!

01:36:24.300 --> 01:36:28.780
It triggers me people don't want to play lair people don't want to play lairs people don't play fortresses like come on

01:36:28.820 --> 01:36:30.820
Let's play some some good maps, right?

01:36:31.400 --> 01:36:35.980
So yeah, they're not thinking the laziness it starts the map theater and then it continues in the off theater

01:36:35.980 --> 01:36:40.400
And I get it people don't want to have to think oh, you know, I'm gonna ban

01:36:40.400 --> 01:36:45.600
this operator so I can play this operator. I'm gonna ban Brava so I can play

01:36:45.600 --> 01:36:49.760
Maestro. People don't think like that in rank first of time. They just want to

01:36:49.760 --> 01:36:52.640
click a button and then everyone else is like, oh this one's got one vote, I'm gonna

01:36:52.640 --> 01:36:56.680
give it to you. And that's why Mira gets banned so nice. In the comp setting though

01:36:56.680 --> 01:37:00.800
it's different. There are certain maps where Mira is so good and bank basement

01:37:00.800 --> 01:37:04.840
and top floor to be fair is one of them.

01:37:04.840 --> 01:37:11.840
Also, in comp play we see Mera being used as more, just like Mera window operators that

01:37:11.840 --> 01:37:15.640
get lines of sight and maybe take a gun fight, but you can hit Impassure Inc, you know, stuff

01:37:15.640 --> 01:37:20.200
like the Harp Beaches, you can of course use every counter to shoot an operator, whatever

01:37:20.200 --> 01:37:21.200
the better.

01:37:21.200 --> 01:37:24.760
So there's like a lot of variety in usage, so it's also just a nice enemy good C4 and

01:37:24.760 --> 01:37:27.200
a high fire vector weapon, to be fair.

01:37:27.200 --> 01:37:32.000
Another upgrade that we see being played at Tawn is of course going to be the Monty, both

01:37:32.000 --> 01:37:37.520
teams played this on Chalet, Lycolas now in the first round of tanking range of action as well.

01:37:37.520 --> 01:37:42.000
And then there was play Tali-Map and Bombsat of all time, it's gonna be that tank top four

01:37:42.000 --> 01:37:47.200
CEO attack where that sniper can do a ton of damage and these long angles also has a good

01:37:47.200 --> 01:37:51.440
bit of self-destruction. Then our laser is keeping Lycolas from pushing the general hallway,

01:37:51.440 --> 01:37:58.000
makes it a bit more trade-diver detectable. I don't know, get some legs, get some movement going.

01:37:58.000 --> 01:38:01.520
Lycolas has begun to make the play happen as someone's operator and

01:38:01.520 --> 01:38:04.160
Right now he can't, there's no hard play to destruction.

01:38:04.160 --> 01:38:09.400
I feel like that's probably the one that will be missed, is it a smoke? I don't know, but...

01:38:09.400 --> 01:38:11.920
They got one first, you know, I don't think so.

01:38:13.760 --> 01:38:17.360
Well that goes to Lyon, Lekolas makes his way forward.

01:38:17.360 --> 01:38:24.000
The Selma's detonating here on the wall of Jan the Closer makes it very hard for Unreal 9 to play safely.

01:38:24.000 --> 01:38:24.680
Wee.

01:38:24.680 --> 01:38:30.640
Chaz is being hunted down, Shadow as well, both of them will fall, Pigeon's found a double kill from up here on Square,

01:38:30.640 --> 01:38:33.920
And it is a scary time to be on the defensive side.

01:38:33.920 --> 01:38:35.680
They don't even find a single kill.

01:38:35.680 --> 01:38:39.920
It's a flawless round and a beautiful entrance into bank for Team Orchid.

01:38:42.640 --> 01:38:45.920
Phil Steyer is going to continue from how Shelley ended, right?

01:38:45.920 --> 01:38:50.320
I mean, it's going to be about the consistency, about the aggression, the confidence.

01:38:50.320 --> 01:38:54.320
And Team Orchid, once they set up and they get the few pieces that they need,

01:38:54.320 --> 01:38:55.680
they just click the goal button.

01:38:55.680 --> 01:38:58.080
I mean, everyone's taking comfort across the map.

01:38:58.080 --> 01:38:59.680
Ace fighting mostly downstairs.

01:38:59.680 --> 01:39:03.680
You're on the bombsite rappel, you walk inside that limited reach that you had on the walls.

01:39:04.480 --> 01:39:09.840
And it just seems like right now from Unreal 9 that they're having some defensive-based issues

01:39:09.840 --> 01:39:14.000
on how to navigate the counterplay. And to be honest, again, you're playing

01:39:14.000 --> 01:39:18.080
Chalet that's hard on defense, right? Not favored. Now you're playing Bank with the

01:39:18.080 --> 01:39:22.560
exact same story. It's in the attacker-favored map. You're on the defensive side and having a very

01:39:22.560 --> 01:39:26.800
difficult time. The only upgrade that is tend to bring out, like whenever they're struggling,

01:39:26.800 --> 01:39:30.920
in your defense is the clash, but the clash has really been a problem for what you more

01:39:30.920 --> 01:39:36.040
can do to them, so they cannot figure out that solution to their game plan and it gets

01:39:36.040 --> 01:39:37.040
through that.

01:39:37.040 --> 01:39:48.440
Well, if top floor is your first go to, then that makes me a little bit scared about basement,

01:39:48.440 --> 01:39:53.340
because top floor, as we were talking about yesterday, is not the best bomb site.

01:39:53.340 --> 01:39:56.960
of the basement for the second. I'm liking some of the ingredients of what we've got here.

01:39:56.960 --> 01:40:01.720
Obviously smoke and Goyo are classics for denying time in the leg round. Also some of

01:40:01.720 --> 01:40:06.920
the only things that will really kind of counter that. Monty, the clash is also a good one.

01:40:06.920 --> 01:40:10.520
I wonder here is it that Arnold Lightmayer is picking clash out of fear of the Monty

01:40:10.520 --> 01:40:12.760
or is it something else?

01:40:12.760 --> 01:40:15.960
It feels a bit of like a...

01:40:15.960 --> 01:40:20.600
Okay, hold up. This is counter play right here. Wait, there's a bit of a comfort pig

01:40:20.600 --> 01:40:25.000
from them is okay if things aren't going well losing ours boom class time I

01:40:25.000 --> 01:40:30.480
like that all fix solution the EMPs on the monster here a big oh my god he's

01:40:30.480 --> 01:40:33.720
always got the kill he needs to try and knock this player backwards but the

01:40:33.720 --> 01:40:38.360
clash is doing the Lord's work here and finds both kills on a lycolus and

01:40:38.360 --> 01:40:43.200
Dr. Peeps it's beautiful the crit shade that has used the gap to try and sneak

01:40:43.200 --> 01:40:47.200
down the main stairs he will fall yeah good trade though from exile lotik and

01:40:47.200 --> 01:40:53.640
And BG man is all the way deep inside of gold who's found a kill in the shadow and I mean a minute into the round

01:40:53.640 --> 01:40:55.640
We're into a two versus two

01:40:55.660 --> 01:40:59.760
What a one tap the BG man and now it's all up to Shaz

01:40:59.760 --> 01:41:00.720
He doesn't know it

01:41:00.720 --> 01:41:06.320
I don't think but the diffuser is on the ground all the way over in server and now he's trying to take this one V1 with

01:41:06.320 --> 01:41:08.320
Exile lot of BG man on the other side

01:41:08.720 --> 01:41:12.960
Team all gonna separate it and there's no safe way for them to go and then get that diffuser

01:41:12.960 --> 01:41:17.960
They will try and trade him up and one good first shot Shaz might be able to make it happen

01:41:17.960 --> 01:41:22.960
It's a dream for unreal nightmare and a beautiful 1v2 for Shaz

01:41:23.960 --> 01:41:31.960
One around from the very beginning the EMP onto the clash pushing server the 2v2 that doesn't go the way off team orbit

01:41:31.960 --> 01:41:36.960
But the back step on the bottom side was very successful they were in the bottom side the ones from BT man

01:41:36.960 --> 01:41:43.600
I mean so many big moments, but it comes down to a like little bit of a desync in the 2 vs 1.

01:41:43.600 --> 01:41:47.920
There's half a second of delay between the first player swinging and the second,

01:41:47.920 --> 01:41:52.880
and Shaz takes full advantage of that back into winning the round.

01:41:52.880 --> 01:41:58.320
The clash bonking the Monty with the melee then must walk down the stairs and get the kill.

01:41:58.320 --> 01:41:59.360
Honestly beautiful.

01:42:00.960 --> 01:42:05.040
So many things happening across the entire map. I mean you can see the chaos.

01:42:05.040 --> 01:42:13.120
Nobody has any full idea of what's going on anymore was noted because the other team keeps making a play but both teams kept doing that back and forth

01:42:16.360 --> 01:42:22.560
That's it did come down to a 1v2 clutch at the end big so I feel like it didn't paper or could one that round

01:42:23.280 --> 01:42:27.400
Unreal nightmare lucky that they've got a defense because this kind of should be

01:42:27.640 --> 01:42:30.120
Two and zero in favor a team all good right now

01:42:30.120 --> 01:42:34.360
You and are now gonna change things up go back to the top floor where we saw that first round play out

01:42:35.040 --> 01:42:41.040
But obviously that was flawless, all-kicked, so they didn't need to change something here.

01:42:50.040 --> 01:42:57.040
I'm not sure about the mossy. I am a... I'm skeptical when it comes to mossy as an operator.

01:42:57.040 --> 01:43:04.040
I don't really feel like it's an operator that brings a ton of value, and I think my biggest issue with Dupre is actually the guns.

01:43:04.040 --> 01:43:12.440
You know the Rony suffered a significant nerf during the 1.5x metam, which I seem to forget existed by the way, because that was dark times, right?

01:43:13.000 --> 01:43:20.920
It took away five bullets. It used to be a 21-project gun with the Rony, but with the 1.5x it's too strong, we gotta nerf it, we gotta upgrade to 16.

01:43:21.320 --> 01:43:28.680
Then it took away the scope, but it didn't rebuff the bullet count. So now it's still stuck on 16 bullets, but it doesn't have the zoom scope, so it kind of just sucks though.

01:43:28.680 --> 01:43:30.360
That doesn't feel fair.

01:43:30.360 --> 01:43:33.560
I fully agree. I'd love to see a few more bullets in the writing.

01:43:34.040 --> 01:43:37.720
For mozzie because aside from that his gadgets actually got a buff recently

01:43:37.720 --> 01:43:42.400
He's gonna die imagine that having the ronnie and you're going up against the for moss in close range like mate

01:43:44.960 --> 01:43:51.480
But the the one thing I will say is mozzie can be good on rappel centric maps because those pests are really good

01:43:51.720 --> 01:43:57.440
Yeah on windows whereas a new jammer isn't as effective at giant denying drones on windows pests are really good

01:43:57.440 --> 01:43:59.440
You can't throw a drone in past one

01:43:59.440 --> 01:44:14.440
These rounds are undeniable, once they slip away, it doesn't take much more for them to falter, they lose the first two players, now that they've taken gunfights, big g and shas, over 1 half hp for the both of them.

01:44:14.440 --> 01:44:25.440
They know that they're winning this round right now with the current track record, because they got the Monty, time is pasting, time is ticking, those are the key-walls of the third-bomb since they're establishing a plan, the Monty goes down as they say that.

01:44:25.440 --> 01:44:32.440
Yeah, but XRLotic is now in plant position after taking down that one player, Shaz wants to try and sneak through the smoke.

01:44:32.440 --> 01:44:37.440
Well, he time it well, he doesn't know where the plant is going down, and Pete has it on lock.

01:44:37.440 --> 01:44:42.440
It's up to K-San now, who's rotating all the way from lobby. He tried to find the player on a pall.

01:44:42.440 --> 01:44:49.440
Failed to do so, and the Ryora from Critchey has been huge in this round to lock up a lot of the bombsite,

01:44:49.440 --> 01:44:54.480
creating essentially a castle barricade for the attacking side to lock these

01:44:54.480 --> 01:44:59.880
defenders away from being able to deny that plant. This 1v4 is unfortunately

01:44:59.880 --> 01:45:03.880
just unwinnable here for K-San. It's gonna be a second round on the board for

01:45:03.880 --> 01:45:10.320
Team Orchid as they finally convert the last kill and look absolutely

01:45:10.320 --> 01:45:13.440
schmick on back.

01:45:14.040 --> 01:45:18.320
Now I mean you keep up on that pressure looking good. I mean that baseman

01:45:18.320 --> 01:45:22.720
And the baseman attack could have really been anybody's round as well, yes, it was Unreal

01:45:22.720 --> 01:45:25.760
Nightmare that got it up in the end, but it just goes to show the team work it right

01:45:25.760 --> 01:45:26.760
now.

01:45:26.760 --> 01:45:31.520
They are not taking their food off the gas, they want these rounds to end fast and quickly

01:45:31.520 --> 01:45:34.080
and it's all a matter of just getting an opening pick.

01:45:34.080 --> 01:45:37.000
So for Unreal Nightmare, especially now we're losing the clash, I feel like they have to

01:45:37.000 --> 01:45:39.640
try to change how they play defense a little bit.

01:45:39.640 --> 01:45:42.760
And I think if anything, they need to try and slow down the game.

01:45:42.760 --> 01:45:46.560
And there's kind of two main ways of doing that, they can slow down the game in a literal

01:45:46.560 --> 01:45:52.880
sense of playing time denial operators, the goyo, the shanke, the smoke, etc. like they were playing

01:45:52.880 --> 01:45:57.360
in a clash and just burned down the clock. But that's not really what I want to see from them actually.

01:45:57.360 --> 01:46:01.760
I want to see them actually take a little bit less gunfights early in the round.

01:46:01.760 --> 01:46:06.320
Masi dives with Solisnik in open area previously in the last one, then it lost the player somewhere

01:46:06.320 --> 01:46:11.360
else off screen. Now they're playing 3v5 in the first 30 seconds. When you're playing bank defense

01:46:11.360 --> 01:46:15.360
and you get into a 3D5, the rounds that's hastily, it's so over.

01:46:15.360 --> 01:46:21.360
You need a huge clutch or your opponent makes the mistakes along the way to have a realistic comeback chance.

01:46:21.360 --> 01:46:25.360
So if they can go to like 1 minute 30 seconds without any defenders dying,

01:46:25.360 --> 01:46:30.360
maybe by giving up a little bit of map control, I think that wouldn't be too bad to try here.

01:46:30.360 --> 01:46:33.360
I know Team Market is scary and they got some pretty good bombs that executes,

01:46:33.360 --> 01:46:38.360
but you're better off having 5 guns and 5 members to deal with that execute

01:46:38.360 --> 01:46:42.820
Mentor clean 3 vs 5 trying to get a desperation kill early on stopping to get there

01:46:48.620 --> 01:46:50.620
Yeah, I don't disagree

01:46:52.600 --> 01:46:58.420
Well for this next round coming up being more could bring something a little different again now

01:46:58.420 --> 01:47:03.720
We've changed bombsites down to open area and star furnace the blitz

01:47:03.720 --> 01:47:08.680
Helped out by peeps here. People's got to be careful because there is a player in the hallway

01:47:08.680 --> 01:47:11.720
He's trying to name to try and clear that deployable shields

01:47:12.120 --> 01:47:16.640
Like holis is the first one and she'll actually does manage to survive that grenade

01:47:18.200 --> 01:47:22.160
Now I think it's chess all the way up in the hallway there just continue to contest

01:47:25.400 --> 01:47:26.880
This should

01:47:26.880 --> 01:47:28.400
The second issue was lost

01:47:28.400 --> 01:47:32.040
I think you gotta fall on back and sacrifice a precision because we're staying now

01:47:32.040 --> 01:47:34.040
It definitely be a bit of a gamble

01:47:37.200 --> 01:47:40.600
It looks like they've just completely committed instead to going to archives

01:47:41.200 --> 01:47:47.280
Like Hollis does fine one. That's goodbye to the malusia almost finds a second one case and finally gets the better of him

01:47:47.280 --> 01:47:52.560
But man, just look at the way team awkward do not stop putting unreal nightmare under the pump

01:47:52.560 --> 01:47:57.920
But the first time though it seems like awkward might be able to get it back again as they even the numbers

01:47:57.920 --> 01:48:03.360
Exalotic still putting a lot of pressure on this top floor. He might be able to use a Ratero to flush out the position

01:48:03.360 --> 01:48:05.960
He's already used one to clear that deployable shield

01:48:06.480 --> 01:48:11.740
Shaz the great gun in his hand is tempted to take this fight, but it's just being patient

01:48:13.640 --> 01:48:18.120
It's market right now trying to figure out how to go for a planet and right the blitz dead dives

01:48:18.120 --> 01:48:21.760
They can't escort in the diffuser safely just in that kitchen double door instead

01:48:21.760 --> 01:48:24.680
They gotta maybe work the angles for getting another kill

01:48:24.680 --> 01:48:29.180
We know there are two people on the vert right now, Shast and the general hallway smoke here in the vert.

01:48:29.180 --> 01:48:30.680
What's wrong with the wrong time?

01:48:30.680 --> 01:48:34.180
So Peeps get the case now for free and the notes of people are above.

01:48:34.180 --> 01:48:37.680
That could be the time to push the bomb site, but Shast gets that one kill above.

01:48:37.680 --> 01:48:41.680
Plant going down, it'll need to be a retake. Good reposition though from Peeps.

01:48:41.680 --> 01:48:43.680
I think that was the right call. He was exposed.

01:48:43.680 --> 01:48:49.680
He knew that his teammate had died above and as a result he probably lost control of bot square.

01:48:49.680 --> 01:48:51.680
It's a bit of a standoff now.

01:48:51.680 --> 01:48:53.880
Peeps wants to go for a plant, but he's just waited.

01:48:53.880 --> 01:48:54.880
Oh, BG man!

01:48:54.880 --> 01:48:56.120
He's all the way on the roof!

01:48:56.120 --> 01:48:56.620
Okay, mate.

01:48:56.620 --> 01:48:57.120
Wow.

01:48:57.120 --> 01:49:00.680
Peeps is alone on the bomb site, which allows Shadow to go for that kill,

01:49:00.680 --> 01:49:03.440
because as soon as BG man gets a frag, you end realize,

01:49:03.440 --> 01:49:05.520
well, you're telling me that Peeps is alone on the bomb site?

01:49:05.520 --> 01:49:07.440
We're gonna 2v1 him any day of the week.

01:49:07.840 --> 01:49:08.960
30 seconds now.

01:49:09.480 --> 01:49:10.680
BG man has to clutch up.

01:49:10.680 --> 01:49:12.680
Oh my god, just click one tap!

01:49:12.680 --> 01:49:13.280
Oh.

01:49:13.520 --> 01:49:15.680
BG man finds the kill.

01:49:15.680 --> 01:49:16.920
1v1.

01:49:16.920 --> 01:49:18.440
Shadow on the bomb site.

01:49:18.440 --> 01:49:25.880
As he looks to hold down the fort with the UMP finds the angle and a tie of the scoreline now for UN

01:49:25.880 --> 01:49:29.160
as they finally get themselves back on the scoreboard.

01:49:32.160 --> 01:49:37.040
Right now the round where it's just not what it's going on by the 2v2 we're seeing

01:49:37.040 --> 01:49:41.000
Belay on the roof, BG man locking down the flank and honestly not a bad

01:49:41.000 --> 01:49:44.480
positioning if you thought both the master people were flanking your top floor

01:49:44.480 --> 01:49:49.780
because I think what happened for him is Shaz got a kill in janitor hallway and

01:49:49.780 --> 01:49:53.780
smoke was making a rotate in the CEO wall to playing skylight he was afraid of

01:49:53.780 --> 01:49:58.620
getting 2v1 so he went onto the roof to safely hold it from the skylight but

01:49:58.620 --> 01:50:02.260
then Peech of course in the mid-time walked in towards the site itself and

01:50:02.260 --> 01:50:05.140
then the next day smoke starts on a janitor hatch there was shadow playing

01:50:05.140 --> 01:50:08.700
really smart by the way big price of shadow he wasn't playing in the site

01:50:08.700 --> 01:50:12.660
looking for a fight he was playing in the main stairs hallway surrendering the

01:50:12.660 --> 01:50:17.260
times hit the bombsite, letting the two people flank into the job first, because they know

01:50:17.260 --> 01:50:20.420
if the one guy in the bomb site dies, the plant will go down.

01:50:20.420 --> 01:50:24.420
As long as Shadow is just kinda lingering beneath, he can always stop it and go for

01:50:24.420 --> 01:50:26.020
a sacrificial play if need be.

01:50:26.020 --> 01:50:30.020
So I think that's the real saving grace and the real hero of that previous round victory,

01:50:30.020 --> 01:50:36.940
was Shadow, just simply, again, staying alive brings so much value in that moment.

01:50:36.940 --> 01:50:41.420
Courses of the pop-up reminds us, this tournament is all about qualifying for the Soul Lake City

01:50:41.420 --> 01:50:46.300
major penguin. Let's be real, Team Orchid are kind of in conversation for that here in Asia because

01:50:46.300 --> 01:50:52.700
unlike the other two sub regions in APAC North and Oceania, the Asia sub region of APL gets two

01:50:52.700 --> 01:50:57.580
spots through to Salt Lake City. Obviously, one of those we pretty much take for granted is going

01:50:57.580 --> 01:51:01.660
to be Weibo. It would be a pretty huge upset if it's not. The second one, who is it going to be?

01:51:01.660 --> 01:51:05.260
Is it going to be Solzhard? Is it going to be Team Orchid? I'd say those are the next two teams

01:51:05.260 --> 01:51:09.900
probably in conversation, maybe Daystar. But of course, Daystar already lost their first game,

01:51:09.900 --> 01:51:14.360
So it really depends how much stake you put in the results from last year

01:51:16.860 --> 01:51:19.700
Yeah, and some people who might have seen the roster changes Michael

01:51:19.700 --> 01:51:22.380
What about elevate guys that that full percentage import roster?

01:51:22.380 --> 01:51:27.720
Well, they actually went away from that they no longer have an input roster the back of domestic play with domestic lineup

01:51:28.020 --> 01:51:33.220
So there's a little bit less expectations. I would say for elevate as an organization to qualify for the major

01:51:34.300 --> 01:51:36.300
but

01:51:36.300 --> 01:51:40.700
anything of force as possible. It was really a Wave or Tec's one spot like you said it would be a

01:51:40.700 --> 01:51:46.300
criminal if it didn't. They are not just good, they are ridiculously good.

01:51:49.300 --> 01:51:57.300
They are top 8 in the world for Wave or Tec's notational. No other team from Asia has been close to that for quite some time.

01:51:57.300 --> 01:52:05.300
The last team to really do so would be that old Asian Elevate roster and prior to that team all could back when they were fury.

01:52:06.300 --> 01:52:08.300
It's been quite a while since then though.

01:52:09.260 --> 01:52:13.100
Khrtcheys, they have a lot of control down at the bottom of the stairs.

01:52:13.740 --> 01:52:16.540
Interesting, I don't know how I feel about the solid snake in this position.

01:52:18.140 --> 01:52:23.100
You can get a little bit of info. He sees that one of those players is in fact in the elevator, another one involved.

01:52:23.100 --> 01:52:27.500
Maybe it actually is a great operator to play when trying to lurk at the bottom of main stairs.

01:52:27.500 --> 01:52:31.900
If you really call out the positions for your teammates, he's actually gonna fight a kill as well. Goodbye to Shaz.

01:52:31.900 --> 01:52:37.660
If you just continue pinging them, man, this game must be so frustrating to defend against.

01:52:37.660 --> 01:52:42.300
Time to bring out the other Viperies, man.

01:52:42.300 --> 01:52:46.740
Get those fake horns around, it gets spotted by the scanner, it is a bit of a soft counter

01:52:46.740 --> 01:52:47.740
if you will.

01:52:47.740 --> 01:52:51.700
Oh, BJ gets downed on the Azami.

01:52:51.700 --> 01:52:54.020
BJ's done so much damage.

01:52:54.020 --> 01:52:57.420
Wow, he can spot three players!

01:52:57.420 --> 01:53:00.620
I think we might start seeing this game at a bottom main stairs.

01:53:00.620 --> 01:53:03.340
The solid snake has confirmed that second kill.

01:53:03.340 --> 01:53:08.820
Peeps has now been afforded the luxury of taking control inside of server and as an

01:53:08.820 --> 01:53:11.240
aid goes out that should clear some of the final utility.

01:53:11.240 --> 01:53:14.140
Problem is there's not going to be a lot of time left here to go for an execute.

01:53:14.140 --> 01:53:15.780
They're going to have to go for kills instead.

01:53:15.780 --> 01:53:17.700
Exxia-Rotic happy to oblige.

01:53:17.700 --> 01:53:22.980
It's another flawless round for Team Orchid.

01:53:22.980 --> 01:53:26.220
I mean again, it's a beautiful execute.

01:53:26.220 --> 01:53:30.500
Again, they're not really getting countered anywhere on the map in that particular run,

01:53:30.500 --> 01:53:36.160
Crit J finds, as she said, two people, then three people, then three people on the scanner,

01:53:36.160 --> 01:53:38.600
and it gets a kill, and it gets an injure.

01:53:38.600 --> 01:53:42.760
Like they have so much information with the Blitz and the Solid Snake combination, then

01:53:42.760 --> 01:53:47.280
you wear four to five defenders' wear pretty much at all times in that round, and it gives

01:53:47.280 --> 01:53:52.680
you so much more mental space to make the cause of where the attack is going to be happening.

01:53:52.680 --> 01:53:57.840
The big thing about attacking in CZ can be difficult on these more like smaller maps,

01:53:57.840 --> 01:54:04.080
basement bank right it's a bit hard to navigate in time so let's say consulate or cafe is information

01:54:04.080 --> 01:54:08.400
and having to drone actively means you get off your gun you gotta try and get the drone

01:54:08.400 --> 01:54:12.400
dealings at the building to get information this doesn't happen all the time on basement bomb sites

01:54:12.400 --> 01:54:16.400
with solid snake you take that middle mass problem and boom you see the majority of the

01:54:16.400 --> 01:54:22.720
basement bomb site it's so much information but it does require you to have a shelter position

01:54:22.720 --> 01:54:27.280
on that main stairs let's say you got double song at the wrong time he just dies for free

01:54:27.280 --> 01:54:32.560
So there's a risk with the reward, but with the radius being so large on solid-stake,

01:54:32.560 --> 01:54:35.360
I would say the reward is often bigger than the risk.

01:54:35.360 --> 01:54:37.760
Yeah, definitely. Definitely.

01:54:37.760 --> 01:54:38.960
Oh, I quite like it.

01:54:38.960 --> 01:54:40.160
Dreadmind on!

01:54:40.160 --> 01:54:41.600
Going straight back down to the basement.

01:54:43.440 --> 01:54:44.800
It's going to be different this round.

01:54:46.400 --> 01:54:47.280
I wonder.

01:54:47.280 --> 01:54:48.400
Malcolm's?

01:54:48.400 --> 01:54:52.160
Maybe, I mean, does that tell us that they're going to get more aggressive?

01:54:52.160 --> 01:54:53.360
Is there going to be more retakes?

01:54:53.360 --> 01:54:59.120
I'm not saying a huge Rome and K-Saturdays died already. Where was that? Is that inside a server?

01:54:59.760 --> 01:55:05.240
Yeah, I think like all is just rushed in wag is able to trade but look let's be real despite losing the blitz

01:55:05.240 --> 01:55:08.700
That is absolutely worth it and critch is already peeking into sight

01:55:10.880 --> 01:55:14.700
Yeah, they got twist shows the public boy can is through to cut smoke snake blasts

01:55:14.700 --> 01:55:18.420
They only plant a mouse gonna be the 2c force and Valkyrie and the mute

01:55:18.420 --> 01:55:29.600
Oh shadow what is going on this is more than one oh my god shadows just saved

01:55:29.600 --> 01:55:34.080
this round this now becomes nigh unwinnable the crit jay and xRlotic

01:55:34.080 --> 01:55:39.280
to close up the half team awkward will need a miracle shaz is aggressive this

01:55:39.280 --> 01:55:44.600
nitro self could end it right here and now it data does unreal nightmare have

01:55:44.600 --> 01:55:51.600
been given a second win thanks to Hero Plays as we go into the halftime vibe check.

01:57:44.600 --> 01:58:02.680
Wow, we call it a halftime vibe check for a good reason don't we Pangu man, that was

01:58:02.680 --> 01:58:03.680
a bop.

01:58:03.680 --> 01:58:04.680
That was a vibe.

01:58:04.680 --> 01:58:08.240
Bit of a bopper.

01:58:08.240 --> 01:58:12.000
Looked like some players were dancing along for a second as you pointed out to me off

01:58:12.000 --> 01:58:13.000
camera.

01:58:13.000 --> 01:58:14.000
Yeah I did.

01:58:14.000 --> 01:58:16.000
of Mike.

01:58:16.000 --> 01:58:18.000
Ah, Glassman, huh?

01:58:18.000 --> 01:58:20.000
A bit of respect perhaps for Unreal Nightmare.

01:58:20.000 --> 01:58:21.000
They did play that, Glass.

01:58:21.000 --> 01:58:23.000
I think it was one of the first rounds,

01:58:23.000 --> 01:58:24.000
on Chalet, to success.

01:58:24.000 --> 01:58:25.000
It was very first round.

01:58:25.000 --> 01:58:27.000
They rushed to Master Vengeance Bomb Set,

01:58:27.000 --> 01:58:29.000
and they were victorious.

01:58:29.000 --> 01:58:33.000
So Glass and Monty, Mira and Kaid.

01:58:33.000 --> 01:58:35.000
One thing, a very final round,

01:58:35.000 --> 01:58:38.000
that we didn't get to talk about is actually

01:58:38.000 --> 01:58:40.000
the Mute was being brought on Basement, right?

01:58:40.000 --> 01:58:42.000
And three Jammers are placed

01:58:42.000 --> 01:58:47.220
placed on the basement bomb site itself, probably as a counter to Solid Snake.

01:58:47.220 --> 01:58:50.120
But then the funny thing is the attackers didn't bring the Solid Snake, which in the

01:58:50.120 --> 01:58:53.840
end didn't matter much about the bombs of the Mugemmers, but didn't bring Solid Snake

01:58:53.840 --> 01:58:56.000
and it didn't clear open area.

01:58:56.000 --> 01:59:00.840
And that's how the Lost 2 players shadow hiding inside a small box in open area, so the whole

01:59:00.840 --> 01:59:05.680
violent being played twice twice, this is why I love when the enemies attack and defend

01:59:05.680 --> 01:59:11.400
the same bomb site twice, in a row, is that you see these very small, specific counter plays

01:59:11.400 --> 01:59:16.440
and then sometimes you'll expect the counter she changed her own playstyle entirely herself

01:59:16.440 --> 01:59:21.880
and then she didn't even know that matters because it's a pop-off kill and I said okay so let's try

01:59:22.760 --> 01:59:25.880
because there was so much thought behind the mute and then it was thought about not taking

01:59:25.880 --> 01:59:30.120
so much time for the attackers but then again it just didn't matter in the end but

01:59:30.120 --> 01:59:35.480
time and a half on the nightmare on Ethan's on bank honestly that's pretty good yeah

01:59:35.480 --> 01:59:42.480
Not too bad, not too bad at all considering that the most attack-assided map of the pool right now

01:59:42.480 --> 01:59:49.480
Again, 3D fences, you're pretty happy. Now they swap onto the attacking side and man, look at this

01:59:49.480 --> 01:59:55.480
Fuse pick, Ying pick, Thatcher, man, Q shield, Q shield, yeah, that's even better

01:59:55.480 --> 02:00:00.480
Especially considering the Monty Ben. It's funny, once upon a time, Thatcher was like the most boring operator

02:00:00.480 --> 02:00:04.480
when you see it picked up okay these guys are a bit vanilla right now i see that

02:00:04.480 --> 02:00:07.680
right now i get hella excited because i'm like oh are you gonna do like a

02:00:07.680 --> 02:00:11.920
a little execute you're gonna you're gonna emp the the the smoke babes and you're

02:00:11.920 --> 02:00:15.120
gonna emp to see for oh what are you gonna do you're gonna uh you're gonna do

02:00:15.120 --> 02:00:17.840
something cheeky i get so excited now when i see it that

02:00:17.840 --> 02:00:23.200
joke is usually it's because teams are cooking up something very nice

02:00:23.200 --> 02:00:26.640
that's still a bit more exotic and it's funny because the operator

02:00:26.640 --> 02:00:31.120
is essentially the exact same as before, but it has more interaction with the game.

02:00:31.120 --> 02:00:35.600
Now you have like an EMP launcher, an actual weapon device in your hand that you're

02:00:35.600 --> 02:00:40.400
touching things with and choosing when and where. Before you kind of chuck those balls and you were

02:00:40.400 --> 02:00:44.880
like, I guess hopefully it gets something here. Chas and Vale of Health in the fuse now,

02:00:45.520 --> 02:00:51.280
still outside the building in back alley, so taking damage in the entry on the exterior of the map.

02:00:51.840 --> 02:00:55.120
But that fuse had only one point of health, let me say be careful.

02:00:55.120 --> 02:00:59.760
One tick of toxic babe, an impregnate, just a staple of his toast and he might just be injured.

02:01:01.440 --> 02:01:03.120
It froze the game of Snacker.

02:01:03.120 --> 02:01:06.000
It doesn't matter though because they just lock him down.

02:01:06.000 --> 02:01:08.000
Second kill for Big J!

02:01:08.480 --> 02:01:10.480
Big double from inside of Tellers.

02:01:10.720 --> 02:01:15.200
And now Team Orc could have forced into aggression to try and form some kind of a response.

02:01:15.200 --> 02:01:18.160
I thought P.S. might have had it for a brief moment, but he goes down.

02:01:18.560 --> 02:01:19.920
Critchie looks for something.

02:01:19.920 --> 02:01:23.280
XR Lottic elsewhere finds his, the bottom of the main stairs.

02:01:23.280 --> 02:01:25.680
Or could have been completely decapitated.

02:01:25.680 --> 02:01:31.200
It's Coochay up against the world and he's tracked by the Daenos at KSAN 1v3.

02:01:34.080 --> 02:01:40.880
Four guys. The Daenos Traeger in a 3v1 is insanely absurd.

02:01:40.880 --> 02:01:44.400
You have full information, they got the DMR, so they're main stairs, they shut him down.

02:01:44.960 --> 02:01:51.440
That entire round can be summarized by, wow, wallbangs, wow, kills, really good aggression

02:01:51.440 --> 02:01:54.960
and confidence there being shown from on the nightmare. I mean they're quick to the punch

02:01:54.960 --> 02:01:59.360
and that's half a fuse taking a ton of damage early in the round. Everyone else

02:01:59.360 --> 02:02:02.480
but the shield then steps up instead and does the entry work.

02:02:07.680 --> 02:02:15.200
Yeah well. They take the lead again. Do I really like that? Good roam clear and once again it makes

02:02:15.200 --> 02:02:22.080
me think maybe we need to see or could give them a little bit more respect don't always just fight

02:02:22.080 --> 02:02:27.120
them on that roam sometimes you have to play an extra level of smart instead of just trying to

02:02:27.120 --> 02:02:32.960
fight for everything that basement defensive bomb side is one way you really don't need to fight

02:02:32.960 --> 02:02:36.480
everything you might want to go for a little bit of a roam but typically you're not expecting to

02:02:36.480 --> 02:02:42.080
get any kills on that road usually it's a waste time and fall off type of bomb side if anything

02:02:42.080 --> 02:02:46.880
this top floor you really can't afford to just fall off you need to win in your positions.

02:02:48.000 --> 02:02:53.840
So credit to Unreal Nightmare, they're looking pretty good at the start of their attack.

02:02:57.440 --> 02:03:02.800
Augusta feel a bit like Smoky Darrow was testing Unreal Nightmare about like oh how good are you

02:03:02.800 --> 02:03:08.000
guys can you problem solve this and to do that extensive Roman Bank basement where most teams

02:03:08.000 --> 02:03:13.440
with very slow dns steadily maybe make a bit of progress and eventually roam player and eventually

02:03:13.440 --> 02:03:19.120
not just be 5v5 by the bomb side with low time but instead on the nightmare they bring they bring

02:03:19.120 --> 02:03:23.680
firepower right they just bring good weapons and the demos and they just get an ability to take

02:03:23.680 --> 02:03:28.480
the fires immediately and despite the market bringing us off the 2 brow for the demos counter

02:03:28.480 --> 02:03:32.800
and whatnot they still faltered now we're going to see a very different pose you're going to be on

02:03:32.800 --> 02:03:37.600
window repels and they're going to use short utility to the castle barricades the utility etc

02:03:38.240 --> 02:03:42.640
team orchid right now they just can't give them these easy gunfights because this is a bomb

02:03:42.640 --> 02:03:46.160
site where unless you're a two brow dmr or a rune dmr with some plate right now

02:03:46.160 --> 02:03:50.320
you're not going to have the advantage long range of fights a lot of atox in the attacks

02:03:50.320 --> 02:03:55.200
you can't just want to stay stay in your corners and play your positions and let the attackers

02:03:55.200 --> 02:04:00.160
get into an unfavorable fight position so team orchid it's a lot about just staying alive

02:04:02.800 --> 02:04:09.680
Oh, nice shot though from Critchey. Despite being called, despite being tracked by the

02:04:09.680 --> 02:04:13.160
Lion as well, he's still committed to the gunfights, but there's been a lot of pressure

02:04:13.160 --> 02:04:17.320
from Unreal Nightmare as well as they finally get their first kill, but XRLogix trading

02:04:17.320 --> 02:04:23.400
it back means that this is pretty much, sadly, the end of the Lion for Shaz and Big J.

02:04:23.400 --> 02:04:29.240
Big J tries to sneak in through Lobby. Just around the corner is like Holus in Tellus.

02:04:29.240 --> 02:04:35.480
call will surely reveal his position. He hears him, like Hollis has a feeling, but Big J catches him

02:04:35.480 --> 02:04:41.640
on the retreat. 2v3, perhaps winnable, but no, not with Shaz going down like that, unfortunately,

02:04:41.640 --> 02:04:46.000
comes just down to Big J against three for Team Rocket, and he's got no more do

02:04:46.000 --> 02:04:53.240
No more doggie calls left. He's called, will surely reveal his position. He hears him, hears him, like Hollis has a feeling, but Big J catches him on the retreat, 2v3, perhaps winnable, but not with shaz going down like that, unfortunately, comes just down to Big J against three for team walk it, no more doggie calls left, walking into a crossfire, three players surround him at the moment.

02:04:53.240 --> 02:04:57.240
How does he isolate these fights? It's not going to be an easy task.

02:04:57.240 --> 02:05:04.240
Oh yeah, he has no idea that XLL is standing inside of the office and that's going to be a quick end to the round and a tie of the score line.

02:05:04.240 --> 02:05:16.240
Great Jaden, that man, just a wide screen, Jen Rhodes here, but I mean, if you're playing that award and you can't give flash, you can't get smoked, you are the pillar of that entire defensive round.

02:05:16.240 --> 02:05:20.960
And honestly, against Immoket, I think a lot of these rounds just comes down to open and kill.

02:05:20.960 --> 02:05:25.840
When they get that initial pick and they get numbers advantage, they can really disrupt Unreal Nightmares,

02:05:25.840 --> 02:05:29.240
crossfires and teamwork, and that gives them the leg up.

02:05:29.240 --> 02:05:34.040
And when they fall early, it seems like the only solution is to keep swinging and keep playing aggressive,

02:05:34.040 --> 02:05:37.040
and a good round can then turn really bad very quickly.

02:05:38.040 --> 02:05:43.240
Bit of a fighting around the entire building, outside, inside, upstairs, downstairs.

02:05:43.240 --> 02:05:45.640
Both teams is happy to match each other.

02:05:46.240 --> 02:05:54.380
My question is what's going to be different this time downstairs for defense for Orcid

02:05:54.380 --> 02:05:58.920
because of course last time they were completely decimated on the roam on the nightmare never

02:05:58.920 --> 02:06:04.060
had to pay any attention to site because they pretty much won before they even got there.

02:06:04.060 --> 02:06:10.580
It was what 2v5, 2v4 and then Orcid just kind of threw bodies to close up the round.

02:06:10.580 --> 02:06:14.620
And it's quite a departure now, this could be a full anchor like you could have all five

02:06:14.620 --> 02:06:22.540
players on site here yeah you very much good if you're gonna test their ability

02:06:22.540 --> 02:06:28.300
to execute on the bomb side but there's always this kind of middle ground right

02:06:28.300 --> 02:06:32.260
you show like very heavy turtle you're seeing your echo go you smoke to brawl

02:06:32.260 --> 02:06:36.620
as a honey this is saying we have zero roam game but look at the what the text

02:06:36.620 --> 02:06:40.980
done response right they've picked a very execute heavy operators no matter

02:06:40.980 --> 02:06:44.580
flying watch hitting and sense of the bomb side only they must really be brought

02:06:44.580 --> 02:06:50.100
now for the room here. So theoretically if you were to roam for a little bit, they don't have very

02:06:50.100 --> 02:06:54.580
strong attack and operators to deal with you. But as you said, it's not really necessarily worth the

02:06:54.580 --> 02:06:59.220
risk. Instead it's going to be Cretier playing on server stairs with the barbed wire, a Goyo fire,

02:06:59.220 --> 02:07:04.340
and he can play that first line of defense, wait, stall a bit of time, or maybe get a kill.

02:07:04.340 --> 02:07:09.140
And because playing as the Asami, he can also keep it off the hatch angles and maybe eventually

02:07:09.140 --> 02:07:12.140
fall back towards bomb site and keep that 5v5 alive.

02:07:12.140 --> 02:07:17.140
Yeah, I really like this actually. This is great. Even just playing peeps inside of open

02:07:17.140 --> 02:07:22.380
area, he's clearly playing to fall back, but he can delay about 30 seconds with those freezes

02:07:22.380 --> 02:07:27.640
and zodo canisters. He's got one left in pocket. So perhaps he's going to use that later in

02:07:27.640 --> 02:07:30.140
the round to try and protect the A bomb site hatch.

02:07:30.140 --> 02:07:33.140
Bet DMP? I don't know.

02:07:33.140 --> 02:07:40.140
I think it was shown on the EMP, unfortunately, but you might just see some of it being tossed at you in panic, I don't know.

02:07:40.140 --> 02:07:44.140
There's a Zodiac has to not appear as an electric device to an EMP.

02:07:44.140 --> 02:07:47.140
I don't think you can... No, you can't EMP them, right?

02:07:47.140 --> 02:07:50.140
Because otherwise you would just EMP the two guys, how you do one EMP, and then...

02:07:50.140 --> 02:07:53.140
But maybe you can EMP it before it detonates, like while it's in the air.

02:07:53.140 --> 02:07:57.140
Because of course the Zodiac has to detonate until it hits something.

02:07:57.140 --> 02:08:00.140
I just don't know how that works. I generally don't know.

02:08:00.140 --> 02:08:02.140
That would be a crazy interaction.

02:08:02.140 --> 02:08:11.140
Yeah, that would be a great interaction, but there's a good question, whether or not this shows up on the EMP scanner because then you can or cannot bait it based on the answer.

02:08:11.140 --> 02:08:12.140
Yeah.

02:08:12.140 --> 02:08:13.140
Otherwise, you'd just have to spare.

02:08:13.140 --> 02:08:20.140
Yeah, which is not the worst. I mean, you can also use it to counter the day-moss track in the late round. There's a couple of different ideas that you can present.

02:08:20.140 --> 02:08:26.140
Ooh, what are they? So that's the default camera. What's the second bit of gadgetry that the EMP device was spotting?

02:08:26.140 --> 02:08:27.140
Perhaps a...

02:08:27.140 --> 02:08:28.140
Could be a yokai, maybe.

02:08:28.140 --> 02:08:31.940
Very true, but K-San actually exposes himself at the bottom of the main stairs

02:08:33.340 --> 02:08:36.860
Yeah, it is a yokai there it is. He might be able to catch it as it retreats

02:08:38.300 --> 02:08:43.020
Team all gonna now just bracing for the impact of this ying looking to try and execute down the vault hatch

02:08:44.460 --> 02:08:49.960
30 seconds and they're showing their hand in that back portion lobby hatch elevator drop already excellent

02:08:49.960 --> 02:08:53.660
It was second kill us well now injured, but 25 to go into attack is alive

02:08:53.660 --> 02:08:59.980
Yeah, and BG man's in a great position here. It's got the ACOG. You can really lock in that player. It's big J

02:09:00.340 --> 02:09:07.160
He's trapped all the way back in the elevator that Peeves will finish him off as he tries to exit and it's a very convincing round

02:09:07.580 --> 02:09:13.620
For the team awkward roster on that basement and a good redemption after struggling on the roam

02:09:13.620 --> 02:09:16.540
They flip the switch completely and it works a treat

02:09:16.540 --> 02:09:22.940
I mean, again, it's one of those operators that it gets so much value out of.

02:09:22.940 --> 02:09:25.620
Three yokai drones to give constant information.

02:09:25.620 --> 02:09:29.100
They can all individually stun the various attack operators.

02:09:29.100 --> 02:09:32.140
And when you want to bonk it down and just make sure that nobody's finding those gaps,

02:09:32.140 --> 02:09:35.580
I mean, it is going to be your perfect choice for an op.

02:09:35.580 --> 02:09:38.700
So I think great adaptation if you're an orcaid just switching it up.

02:09:38.700 --> 02:09:41.460
The question is, what can they do on the other bombsites?

02:09:41.460 --> 02:09:46.140
Because basement might give you that less bonk it down kind of playability.

02:09:46.140 --> 02:09:50.700
Open area doesn't pop floor doesn't sure you got to play your corner from the bomb site

02:09:50.700 --> 02:09:55.780
But you can't play with the same level of safety as all the way downstairs

02:09:57.740 --> 02:09:59.740
Yeah

02:09:59.780 --> 02:10:01.780
There are inspirations on three people

02:10:03.380 --> 02:10:08.660
That's good. I was gonna say there inspirations you could take from that basement defense onto your other defenses

02:10:08.660 --> 02:10:12.980
For example the echo I mean it goes off bad. Yeah, all the bomb sites on this map

02:10:12.980 --> 02:10:20.640
You can play it obviously quite aggressively Valkyrie is a classic and Echo these days has as many drones as Valkyrie does camps

02:10:20.900 --> 02:10:25.380
So you actually can use them to enable things like vertical C4s

02:10:25.780 --> 02:10:31.140
You might bait out an IQ pick which starves other types of utile away from the attacking side

02:10:35.740 --> 02:10:38.860
Like the case I was hard in the IQ there is no saying they might bring it

02:10:39.300 --> 02:10:42.380
Echo again who knows but this time it's gonna be the pulse instead

02:10:42.980 --> 02:10:46.340
Fishing with some C4s here, perhaps playing the vertical game.

02:10:46.340 --> 02:10:49.300
Because it reinforced two walls inside of genitors.

02:10:49.300 --> 02:10:50.740
Pre-J could play that with the smoke.

02:10:50.740 --> 02:10:55.740
And then you're thinking, okay, they're gonna go in C0, they're gonna go in top floor and try and deal with that operator.

02:10:55.740 --> 02:10:59.220
Well, now we got Pulse downstairs and Akkar's Teller, so we can go for a C4 kill.

02:10:59.220 --> 02:11:01.620
So this is the smoke you cannot build in the layers.

02:11:01.620 --> 02:11:05.300
You know, if you go here with a counter, if you go there with another counter.

02:11:05.300 --> 02:11:09.780
So, Bangalnabme, it could be as simple as looking for the gap.

02:11:09.780 --> 02:11:15.420
What you mean right now if you go in lobby first floor and go and fight the poor stumps there is that could maybe even be

02:11:16.100 --> 02:11:18.100
Relatively free

02:11:18.140 --> 02:11:20.140
I have to see what they deem passable

02:11:31.300 --> 02:11:36.460
Is he man is he prepping for a C4 to be tossed out through the floorboards onto the window

02:11:36.460 --> 02:11:43.260
going to look at self maybe if he hears someone repelling side it seems like it

02:11:43.260 --> 02:11:46.540
you notice the player there and it's gonna be the ram right with those boogie

02:11:46.540 --> 02:11:51.580
drones but he quite exposed he hasn't held f on the window the door so there

02:11:51.580 --> 02:11:55.980
is gonna be those long after sight if I'm really not like my start entering the

02:11:55.980 --> 02:11:59.780
building but right now he feels ready to be safe that's his thing about the

02:11:59.780 --> 02:12:03.540
pulse you're not really baiting him around he has so much free power to sit

02:12:03.540 --> 02:12:10.540
there in the scanner the entire time. Also pops the very boogie drone.

02:12:11.780 --> 02:12:15.100
He's really just biting his time to try and find a gap for a C4. He's missed that the

02:12:15.100 --> 02:12:19.860
Blitz is actually already inside and because he's ripping a C4 instead of on his gadget

02:12:19.860 --> 02:12:23.300
this is the perfect time to bring out the pole scanner. If he brings it out now he'll

02:12:23.300 --> 02:12:28.140
see that Blitz was just sitting alone for a brief moment. Now Blitz is back on with

02:12:28.140 --> 02:12:32.140
the shield again. Beachy and Ann's gonna play for later on. I still don't mind this.

02:12:32.140 --> 02:12:36.380
You can actually deny the plant from a lot of places in the basement by throwing that

02:12:36.380 --> 02:12:39.340
C4 up through the hatch.

02:12:39.340 --> 02:12:42.180
You can, but you're going to be a bit far away from the bottom side.

02:12:42.180 --> 02:12:45.460
This only really works because there are five defenders alive.

02:12:45.460 --> 02:12:48.980
If someone starts dying to the roam clear, each man being in the basement is going to

02:12:48.980 --> 02:12:49.980
cost them.

02:12:49.980 --> 02:12:53.620
They're trying to do the right place and hiding in varied positions so they get thrown down

02:12:53.620 --> 02:12:54.620
all of them.

02:12:54.620 --> 02:12:59.140
And like Coloss now by the side is doing a little bit of damage from that soft wall.

02:12:59.140 --> 02:13:00.140
He's the warden.

02:13:00.140 --> 02:13:01.140
You can see through these doors.

02:13:01.140 --> 02:13:08.140
Perfect, he can just aggressively peek this. Finally enough, he has sprayed through this smoke and he also got really unlucky on the timing.

02:13:08.140 --> 02:13:16.140
He missed out one of those players of B.J. moving Parcellan aside, but it doesn't seem to matter because this roam is continuing to deliver for Team Walker.

02:13:16.140 --> 02:13:27.140
Bam! Another kill for Peeps! He's running amok on the top floor while Ex-StarLotic is still unaddressed inside of Blue Stairs, leaving Wag the last one left for Unreal Nightmare.

02:13:27.140 --> 02:13:31.400
unreal nightmare and sadly you know exactly where he is critch a long

02:13:31.400 --> 02:13:36.740
anger with the s7 g11 it's another round on the board for team orchid and it

02:13:36.740 --> 02:13:43.600
feels like perhaps unreal nightmare have run out of steam oh man the irony of the

02:13:43.600 --> 02:13:48.480
blitz throwing a smoke canister to cover himself from potential crossfires

02:13:48.480 --> 02:13:53.320
only to smoke off the war and then one taps him right after and it's one of

02:13:53.320 --> 02:13:56.480
those moments where the blitz actually get into archives teller is you get the

02:13:56.480 --> 02:13:59.920
middle of the map in control you can cut the bombs that you can go hunt the

02:13:59.920 --> 02:14:04.320
air that was roaming earlier etc you get access to so much of the building is

02:14:04.320 --> 02:14:09.800
that one gunfight right here that one kill it denies so much let's see from

02:14:09.800 --> 02:14:13.480
online mayor and then as you said the Rome was just very much alive they're

02:14:13.480 --> 02:14:17.120
playing in top for the thing in bottom for the post scanners and basement like

02:14:17.120 --> 02:14:22.400
there's so much information again and I think again when I'm not back can't get

02:14:22.400 --> 02:14:26.160
that opening pig and get the initial map control they desire they kind of get

02:14:26.160 --> 02:14:29.920
stuck like they didn't really progress it's fun in that round because they

02:14:29.920 --> 02:14:34.200
couldn't find that openly killer opening area of the map so they got left

02:14:34.200 --> 02:14:38.880
wandering a bit and then one thing goes the wrong way snowballs and with that

02:14:38.880 --> 02:14:43.080
we just lose the round doesn't take too much to tip them over it seems like

02:14:43.080 --> 02:14:50.280
it's funny really this seriously so much closer than I expected and yet it does

02:14:50.280 --> 02:14:53.440
kind of feel a little inevitable there's something just about the magic for

02:14:53.440 --> 02:14:58.440
I don't know if it comes from experience, but yeah.

02:14:58.440 --> 02:15:03.440
Also, Peebs, I mean, we spoke about in the beginning of the show about how, you know,

02:15:03.440 --> 02:15:08.440
coming into this, you know, big suits to fill to this beat, big team, etc., a new player.

02:15:08.440 --> 02:15:10.440
He's had a phenomenal day today.

02:15:10.440 --> 02:15:13.440
What about Shelley and Batting? I mean, he's just showing up.

02:15:13.440 --> 02:15:14.440
Yeah.

02:15:14.440 --> 02:15:18.440
Yeah, I wonder if he's kind of the next up-and-coming type player, perhaps.

02:15:18.440 --> 02:15:23.320
Will we be talking about peeps the same way we talked about critchey when he joined the old fury roster?

02:15:27.800 --> 02:15:29.000
All right

02:15:29.000 --> 02:15:34.620
So do you think the odds are here that like what it is since not the wind it looks like it looked pretty tempting lightly or

02:15:34.620 --> 02:15:40.240
Yeah, it looks very I think it was considering it. Yeah. I want someone to do that with Ella shotgun sometime

02:15:40.240 --> 02:15:46.240
That's what we need to say just good old a fanatic armory throw back. Yes. I'm just coming out

02:15:46.240 --> 02:15:52.100
I'm just thinking like what is the best weapon to hit fire with and it's probably a lot of shotgun

02:15:53.920 --> 02:15:57.880
I mean honestly, I think we had it that would be for the hip fight probably what it said at this point

02:15:57.880 --> 02:16:02.760
He hasn't heard a claim or yet. We know there are no claimers either. So it's completely free for the taking

02:16:02.760 --> 02:16:04.760
He's so cool try now. Oh, this is risky

02:16:07.080 --> 02:16:11.800
I mean, you shouldn't know about to find out the drone was coming through

02:16:11.800 --> 02:16:19.920
Wow, look at this peek. So aggressive from Critchey. A lot of damage and Big J will fall.

02:16:19.920 --> 02:16:24.680
That opens up the gates for Critchey to contest the windows. And now the Osa of Shaz. I don't

02:16:24.680 --> 02:16:31.040
think he knows Critchey. He's found a second kill. K-San on the rappel is shut down. There

02:16:31.040 --> 02:16:35.560
is a attempt to try to clear out Critchey, but he finds Shadow as well. It's the end

02:16:35.560 --> 02:16:41.760
of the line now for Unreal Nightmare. Wag stands as the last one. He finds the Inja onto Critchey

02:16:41.760 --> 02:16:48.760
Beats will quickly confirm a flawless round and a 7-4 win on Bank for Team Orchid.

02:16:48.760 --> 02:16:56.760
A 2-0 on the series as they dismiss their challenger series rivals and March 4th in the upper brackets.

02:16:56.760 --> 02:17:01.760
Honestly, a bit of a skin-high that ended because there are so many good rounds from Unreal Nightmare,

02:17:01.760 --> 02:17:05.760
but in that very final one there was being played with Kritchy getting three skills,

02:17:05.760 --> 02:17:09.760
Lafini being in a position that is usually super sketchy as a defender.

02:17:09.760 --> 02:17:14.720
vendor, so it's giving Henshah an upper Henshah with that DMR. That does not show really the

02:17:14.720 --> 02:17:18.440
skill level on the lag mirror at all, so shame of an ending.

02:17:18.440 --> 02:17:26.000
Yeah, exactly right. Across the series, 20 kills for XRLotic, 18 for VG and Apes, Crit J,

02:17:26.000 --> 02:17:31.400
16 kills, like all those 14, so it's actually very tight amongst the entirety of this team

02:17:31.400 --> 02:17:36.880
awkward roster. You know, this VG man getting 18 kills kind of snuck up on me, I really

02:17:36.880 --> 02:17:38.880
didn't notice that while the game was happening.

02:17:38.880 --> 02:17:42.040
I mean, you're just playing a lot of value.

02:17:42.040 --> 02:17:45.760
I think especially on Shelly, you got like a couple of multi-kill rounds that really

02:17:45.760 --> 02:17:49.080
went from scoring from like average to a very much above average.

02:17:49.080 --> 02:17:50.080
Yeah.

02:17:50.080 --> 02:17:52.680
And then I think just getting a good job at like locking down the trance and not getting

02:17:52.680 --> 02:17:54.640
like at least one kill I found this in June.

02:17:54.640 --> 02:17:55.640
Yeah.

02:17:55.640 --> 02:18:01.160
Also just looking at the opening kills in general, Unreal Lightmare only got six opening kills

02:18:01.160 --> 02:18:08.360
across 21 rounds players. That's a 6 for Unreal Nightmare 15 for Team Orchid, which really

02:18:08.360 --> 02:18:12.720
goes to show how much the early game was also dominated by Team Orchid. I think this will

02:18:12.720 --> 02:18:18.360
go down as a match that is not too disappointing for Unreal Nightmare, considering how close

02:18:18.360 --> 02:18:23.600
the start of Shell A was. But overall, the result is kind of what we expected. The question

02:18:23.600 --> 02:18:29.440
for me remains, are Team Orchid looking good enough to compete for that second spot to

02:18:29.440 --> 02:18:35.440
the Soul Lake City Major or even to compete with Waybo, I'm not convinced as of yet.

02:18:35.440 --> 02:18:39.800
Not convinced yet. Also I'm curious whether they showed 110% today or because they had

02:18:39.800 --> 02:18:44.160
put them earlier and beaten them on 7172, they thought you know what, this is going

02:18:44.160 --> 02:18:47.680
to be an easy matchup for us, we don't have to go super hard for this one, we can reserve

02:18:47.680 --> 02:18:52.680
for Angie for the later games. This could just be the rush to not work in at max capacity.

02:18:52.680 --> 02:18:56.280
Yeah, it could well be the case. We might, if we're lucky, get an interview with one

02:18:56.280 --> 02:19:02.200
of these players. I have so many fond memories of talking to like Holis in the past. He has

02:19:02.200 --> 02:19:06.040
been such a sweetheart, but a lot of these players also have been unafraid of getting

02:19:06.040 --> 02:19:10.600
in front of the cameras. If you've been watching APAC for a while, you'll remember these guys.

02:19:10.600 --> 02:19:14.520
Like, even from international, that's before you're working on APAC, Pengu. I mean, you remember

02:19:14.520 --> 02:19:19.640
when you first heard about Fury representing APAC at these international events, they had some huge

02:19:19.640 --> 02:19:24.840
upset wins. I think it was at Lancer where they actually went pretty damn deep and almost eliminated

02:19:24.840 --> 02:19:30.680
Darkseer, I think it went to the third map and it was whoever won that third map would qualify for playoffs whoever lost it would be

02:19:30.680 --> 02:19:31.680
eliminated and

02:19:31.680 --> 02:19:38.240
Yeah, DZ only just knocked out that roster that critch a BG man and like colas played on

02:19:38.680 --> 02:19:45.920
Thankfully, we do get to speak to the man himself like colas coming in for an interview get in here mate and congratulations on

02:19:46.720 --> 02:19:53.400
Your first win of the season and congratulations on your new organization team orchid. How are you feeling after that win?

02:19:53.400 --> 02:20:02.600
Good. I believe like today Unreal Nightmare really like did a good job on trapping for

02:20:02.600 --> 02:20:08.440
against us. So yeah we kind of struck in a bit but when we refocus and got on our ground

02:20:08.440 --> 02:20:16.480
we just play like what we like share you know what we like expected to do yeah.

02:20:16.480 --> 02:20:21.360
Okay would you say that Unreal Nightmare impressed you guys the prices today when you played

02:20:21.360 --> 02:20:25.880
the last time it was a very one-sided matchup. The day was a little bit closer. Did they improve

02:20:25.880 --> 02:20:29.160
a lot since the previous time? What do you say?

02:20:29.160 --> 02:20:37.680
Ah, yeah. The last time I played against them, why the three guys of my team are doing gunfire,

02:20:37.680 --> 02:20:44.920
me and Exotic just doing tic-tac-toe on the wall, man. For today, I literally cannot do

02:20:44.920 --> 02:20:50.400
that anymore. I just have to focus on the game. I would say on the attack side, they

02:20:50.400 --> 02:20:54.680
really like, create a strategy for like, for every round for today.

02:20:54.680 --> 02:20:58.320
Compared to the Sharnju series that they play default,

02:20:58.320 --> 02:21:00.320
now they're not do that anymore.

02:21:00.320 --> 02:21:06.280
So we kind of like, unexpected a bit because like, we try to fight against default, you know,

02:21:06.280 --> 02:21:08.280
that's why we bring a Luke and Doc.

02:21:08.280 --> 02:21:15.640
I believe that we like, a little bit of the new buff that it can, like, it work if you just want to gunfight, you know.

02:21:15.640 --> 02:21:18.960
But, well, we can't win against like, a setup like that, yeah.

02:21:20.400 --> 02:21:29.400
Yeah, the limit at the same point is that Rook and Dark can be really effective if you have like a normal round, but against like the glass, the ying, the rushes, it's not going to do much for you.

02:21:30.400 --> 02:21:31.400
Yeah, yeah, yeah.

02:21:31.400 --> 02:21:42.400
Like Hollis, I wanted to ask you a little bit about, obviously, your roster finally for the very first time at what feels like forever left Fury, your organization that you represented for such a long time.

02:21:42.400 --> 02:21:48.060
Of course, most of your players left one or two players actually stayed with that new theory roster.

02:21:48.060 --> 02:21:51.860
You guys then went orglists, you had to play through the Challenger series.

02:21:51.860 --> 02:21:56.640
Just to compete here, obviously you topped that Challenger series you're through now.

02:21:56.640 --> 02:21:59.640
There are two spots up for grabs here in APL.

02:21:59.640 --> 02:22:06.440
How do you feel like your journey has been as a team, having to claw your way back up being a Challenger series team?

02:22:06.440 --> 02:22:14.480
I would say the challenge for this year is the most like easier so far I believe because

02:22:14.480 --> 02:22:20.320
like the new China League is open and a lot of players from like Taiwan and Hong Kong

02:22:20.320 --> 02:22:26.720
also like get imported to the China League so like a lot of like good like players also

02:22:26.720 --> 02:22:32.880
missing a lot in charging so it wasn't that hard but I would say that the only thing I

02:22:32.880 --> 02:22:37.480
I think it was great for this season, for one time in my life,

02:22:37.480 --> 02:22:39.240
it's like the bracket in the kickoff.

02:22:39.240 --> 02:22:44.000
I never in my life had a chance to be in the easier bracket

02:22:44.000 --> 02:22:45.640
than the guy above us.

02:22:45.640 --> 02:22:48.360
I would say that compared to like the above,

02:22:48.360 --> 02:22:51.240
like below is like a lot more easier.

02:22:52.000 --> 02:22:53.280
Yeah, yeah, totally.

02:22:53.280 --> 02:22:54.160
I see what you're saying.

02:22:54.160 --> 02:22:56.720
But of course, eventually you will have to play those teams

02:22:56.720 --> 02:22:58.040
in the other half of the bracket.

02:22:58.040 --> 02:23:01.200
You know, Daystar, Fury, Waybo, and Sol's heart.

02:23:01.200 --> 02:23:06.240
Obviously, Wave are looking like the best team in Asia right now, but there are two squads up the grabs at the major

02:23:06.840 --> 02:23:12.800
Who do you think are going to be the scariest opponents? Who do you think are your rivals to try and qualify for Salt Lake?

02:23:13.680 --> 02:23:16.840
I think for this season if we fail to

02:23:17.400 --> 02:23:22.960
Beat Wave with the upper bracket, it's probably going to be so hard. I believe this side is our rival as well

02:23:22.960 --> 02:23:29.200
But with the roster shuffle, I think they they're probably not going to be as good as the last time in the SI

02:23:29.200 --> 02:23:37.420
So our only remaining rival in case of be losing the Weber is so hot. Yeah, cuz like we we were kind of playing the

02:23:37.840 --> 02:23:41.520
Playing the strategy that kind of lose to so hot, you know, yeah

02:23:41.520 --> 02:23:47.680
And we'd like with I know he really like no, they didn't know us what like what we want to do

02:23:47.680 --> 02:23:50.360
Yeah, so it's kind of like very hard to play again. Yeah, yeah

02:23:50.640 --> 02:23:53.520
Because I'm played with you for such a long time and yeah

02:23:53.520 --> 02:23:57.920
your roster like holis and and of course that man's roster in Thailand you've

02:23:57.920 --> 02:24:01.880
always kind of had this rivalry I hope we do eventually get to see that match

02:24:01.880 --> 02:24:05.040
thank you so much for joining us like holis good luck in the next game against

02:24:05.040 --> 02:24:10.760
elevate thank you thank you thank you thank you Dave thanks much sorry thank

02:24:10.760 --> 02:24:13.400
you he said thank you dad I'm not sure if you notice he didn't actually say

02:24:13.400 --> 02:24:18.560
thank you thank you thank you thank you thank you thank you dad come on no no

02:24:18.560 --> 02:24:20.560
No, you said thank you, dude. That's all I heard.

02:24:20.560 --> 02:24:24.560
Okay, that's effective hearing as far as...

02:24:24.560 --> 02:24:29.560
Very nice, dude. I mean, that was honestly a better game than I think we originally expected.

02:24:29.560 --> 02:24:33.560
Yes, it was, and it's nice to hear from Michael as that was his experience doing it.

02:24:33.560 --> 02:24:38.560
What did he say? Last time we played these guys, three of my teammates just did all the work,

02:24:38.560 --> 02:24:41.560
and me and Xylotics sat on bombsite playing TicTacTo. I love that.

02:24:41.560 --> 02:24:42.560
Yeah.

02:24:42.560 --> 02:24:46.560
They definitely had to put a lot of, like, a lot more effort in this time around.

02:24:46.560 --> 02:24:50.720
that we couldn't play Ciccio this time around, so you know, unfortunately, they tried a lot harder,

02:24:50.720 --> 02:24:54.640
they weren't playing defaults, they actually improved so much in this short time span,

02:24:54.640 --> 02:24:59.280
and I think that's a very important note because competition is getting higher and higher.

02:24:59.280 --> 02:25:03.680
Yes, he was needed to qualify, so it might have been easier this time around, but now that we're

02:25:03.680 --> 02:25:08.320
obviously into one competition, there are more and more good teams. You are right, there are more

02:25:08.320 --> 02:25:13.760
and more good teams. Two of the best teams in the Asia League are about to play its Wayboat versus

02:25:13.760 --> 02:25:19.040
Solzhard in our first upper bracket semi-final here in the Asia League coming up after this.

02:25:43.760 --> 02:25:45.760
I

02:36:43.760 --> 02:36:45.760
We guess it's just this time!

02:36:45.760 --> 02:36:47.760
It's just this time!

02:36:47.760 --> 02:36:49.760
It's just this time!

02:36:49.760 --> 02:36:53.760
They are the best that this region has got to offer!

02:36:57.760 --> 02:37:01.760
So, we've said it's time to wrap our quarterfinals.

02:37:01.760 --> 02:37:04.760
It's time to move on to the rest of our winner bracket.

02:37:04.760 --> 02:37:06.760
Because that's what it's time for.

02:37:06.760 --> 02:37:08.760
It's time to focus on the winners.

02:37:08.760 --> 02:37:11.760
And there's nobody in the region that has one more than these two teams.

02:37:11.760 --> 02:37:15.600
two teams, particularly Weibo in recent history. They're going to be taking on Sol's heart

02:37:15.600 --> 02:37:20.480
today. Nick, this is an exciting match because as was kind of highlighted in that interview

02:37:20.480 --> 02:37:26.600
with Lycolis, Sol's heart are probably the scariest team in Asia outside of Weibo right

02:37:26.600 --> 02:37:27.600
now.

02:37:27.600 --> 02:37:30.640
They're excited what people are expecting and thinking and they only do the same for

02:37:30.640 --> 02:37:36.080
you and I, right? So this really could show, are they going to be better than Weibo? Maybe

02:37:36.080 --> 02:37:42.960
And even not, however, how close can they get to the team of people in the 3rd act of the equation?

02:37:42.960 --> 02:37:49.120
If they get very competitive and very close, that can really take a spotify their positioning and it can look fucking good.

02:37:49.840 --> 02:37:53.760
Yeah, and it was already a big game in their first quarter final to take down Daystar.

02:37:53.760 --> 02:37:59.360
Of course, the team that made it to the 6th evitational, it was a big chance for Daystar

02:37:59.360 --> 02:38:02.080
after winning the last chance qualifier for APAC.

02:38:02.080 --> 02:38:06.720
Now souls are actually participated in that last chance qualifier as well. They flew over to China to compete

02:38:06.720 --> 02:38:12.760
However, they were knocked out by a Chinese team that they start ended up beating in that grand final

02:38:12.760 --> 02:38:18.760
But let's not forget that it was only a few months ago in January PENGUDE that we saw of souls heart

02:38:19.000 --> 02:38:23.540
Raise a trophy in APAC it was the APAC Cup over in Tokyo

02:38:23.540 --> 02:38:29.020
You and I were there we casted it and they had such a phenomenal run in that tournament of course beating

02:38:29.020 --> 02:38:35.400
CAG of course in the grand final and this roster which is one of the few teams that has made a change

02:38:35.400 --> 02:38:39.740
Not just an APAC but in the entirety of the Rainbow Six ecosystem at a tier one level

02:38:39.740 --> 02:38:42.400
They're a stacked roster and they have been for such a long time

02:38:42.400 --> 02:38:48.360
And I think it's very important right now more than ever to actually stick with the roster for a little bit of time because then everyone

02:38:48.360 --> 02:38:53.520
Let's make it in the changes. It's just something by keeping the same players. You have to actually slight advantage

02:38:53.520 --> 02:38:57.120
You don't gotta redo the strats, the callouts, the synergies, etc.

02:38:57.120 --> 02:39:04.520
And it really sets up Soulsheart for their perfect position to legitimately fight, as we keep saying, for that number two or top two spot.

02:39:04.520 --> 02:39:11.620
But if they could take down Wabo today and put away it with the low up dragon, then it's gonna throw the craziest spanner in the works.

02:39:11.620 --> 02:39:19.120
Because that mix, that low up dragon, like the danger zone, because there are so few teams who can take them in the BO3.

02:39:19.120 --> 02:39:22.620
That's right. Wabo are the kings of not just Asia,

02:39:22.620 --> 02:39:27.460
but the Kings of A-Back as a whole, top 8 at the 6th Invitational.

02:39:27.460 --> 02:39:31.180
The first time since 2024 when Bliss achieved that result,

02:39:31.180 --> 02:39:33.860
we've seen any team from A-Pack do such a thing.

02:39:33.860 --> 02:39:36.060
And these guys also haven't made a roster change.

02:39:36.060 --> 02:39:38.780
There was a bit of a shuffle around when it came to the staff.

02:39:38.780 --> 02:39:41.500
Just at the end of last year, just prior to Pact,

02:39:41.500 --> 02:39:44.060
we had the A-Pack Major Qualifier in October.

02:39:44.060 --> 02:39:46.940
These guys pretty much binned their entire support staff team

02:39:46.940 --> 02:39:50.180
and brought on Gohan, obviously, formally of Team Liquid

02:39:50.180 --> 02:39:51.700
and a few other teams in Brazil.

02:39:51.700 --> 02:39:57.460
And this new roster, fortified by the back line of Gohan, has been phenomenal.

02:39:58.460 --> 02:40:05.220
It's been a lot about, honestly, I think the discipline and the fundamentals that Gohan has been kind of drilling into them in practice,

02:40:05.220 --> 02:40:09.700
because they're looking scarier than ever and much more fully rounded.

02:40:09.700 --> 02:40:13.820
And I think a big part of this actually is building a bit of respect for your opponents.

02:40:13.820 --> 02:40:17.820
For the longest time, you know, Terzda was a player that was always kind of trash talk,

02:40:17.820 --> 02:40:21.420
I'm better and people are the best in the world, best in my region, etc.

02:40:21.420 --> 02:40:26.300
And while he still might have the ego in a positive way of feeling like he's a very good player,

02:40:26.300 --> 02:40:30.460
I think he has a lot more discipline and respect in the server to make the right plays

02:40:30.460 --> 02:40:33.420
and therefore have a much more consistent level of performance.

02:40:33.420 --> 02:40:37.180
And I think that's mostly part due to thanks to Gohan.

02:40:38.220 --> 02:40:42.140
Very much so. Of course, we need maps to play on this BO3.

02:40:42.140 --> 02:40:47.500
Time to get into it. Waybo and Sol's heart, what maps will we be seeing today?

02:40:47.500 --> 02:40:55.020
Looking back, Soulsheart, they played Lair Consulate in Chalet against Daystar, they lost Consulate, won the rest, and of course, against Fury, Waybo,

02:40:55.020 --> 02:41:01.900
completely destroyed them on Consulate and Nighthaven Labs. We will see Consulate actually picked by Soulsheart here, which is funny,

02:41:01.900 --> 02:41:09.260
because that was the map that they lost to Daystar and the map that Waybo won 7-1 against Fury. So this feels like a big call.

02:41:09.260 --> 02:41:15.420
For Waybo, I feel like you couldn't be happier with this veto, so it's the same two maps that you played against Fury.

02:41:15.420 --> 02:41:23.420
It's really perfect because when you're one of the best teams in the region, you want to hide the maps as much as possible by playing the same ones as frequently as you can.

02:41:23.420 --> 02:41:27.420
Secondly, when you're opponent pays Consulate, you choose the starting side.

02:41:27.420 --> 02:41:34.420
So you get to go deep and start Consulate, probably looking at a 5-1-4-2-1 half already, frothing of the mouth thinking, ah, this can be it.

02:41:34.420 --> 02:41:36.420
Well, guys, this can be easy.

02:41:36.420 --> 02:41:39.420
Definitely not going to be easy for either team.

02:41:39.420 --> 02:41:42.420
Look, Wabo really good, but I still expect him to be pushed pretty hard here, Pengu.

02:41:42.420 --> 02:41:48.180
I would be extremely surprised if this is a repeat of the Fury game, where it's 7-1-7-1.

02:41:48.180 --> 02:41:51.020
Even if Weibo are favored to win it, and I think they are,

02:41:51.020 --> 02:41:57.420
I even think Souls Harder probably going to be stretching their luck to push a third map just with how good Weibo are right now,

02:41:57.420 --> 02:42:02.420
but I really wouldn't count them out. This is a possible upset here for Souls Harder.

02:42:02.420 --> 02:42:04.820
We're kind of regarding them as the second best team in the region.

02:42:04.820 --> 02:42:11.220
Maybe Team Orc could come into that conversation. It remains to be seen, but Souls Harder are coming off a high, right?

02:42:11.220 --> 02:42:15.220
They took down Daystar, the champions of the SILCQ.

02:42:15.220 --> 02:42:17.220
They had, of course, a win in an APAC Cup.

02:42:17.220 --> 02:42:19.220
They've just fortified the same roster.

02:42:19.220 --> 02:42:22.220
I think that Sol's heart should be looking really solid today.

02:42:22.220 --> 02:42:25.220
But they are going to have their work cut out for them on Nighthaven Labs.

02:42:25.220 --> 02:42:28.220
Wabur's map pick to kick things off.

02:42:28.220 --> 02:42:31.220
Expectations out of players to watch, Nick.

02:42:31.220 --> 02:42:35.220
Of course, we know the players on both of these rosters throw some games at me.

02:42:35.220 --> 02:42:37.220
I mean, I'm always going to go to the same guy.

02:42:37.220 --> 02:42:39.220
Okay, I'm boring. Speak easy.

02:42:39.220 --> 02:42:43.900
this guy has been such a joy to watch. He's been extraordinary. He is mad consistent.

02:42:43.900 --> 02:42:48.100
He plays some fun operators both the shields and the supportive play. And of course, I9

02:42:48.100 --> 02:42:50.980
on the other side, right? I9 has been the guy that a lot of players in the street can

02:42:50.980 --> 02:42:55.540
talk about being one of the goats. So I'm going to keep it simple. Yeah. And in fact,

02:42:55.540 --> 02:43:01.220
I9 was given a shout out by like Hollis, his long term ex teammate at the end of our interview

02:43:01.220 --> 02:43:07.300
earlier today. Because I9, look, he's a smart player. He's not a risk adverse player. He's

02:43:07.300 --> 02:43:28.940
someone is not afraid to get in there. But he also has a good read on a lot of the other teams in this region because he's been playing in this region for so long. I nine and Scatman are absolute OGs here in APAC. Scatman himself. I barely remember any APAC tie team that didn't have Scatman or I nine or like hold us.

02:43:28.940 --> 02:43:35.320
Yeah, these guys are the ghosts these guys have been playing almost as long as someone like speak easy three example

02:43:35.320 --> 02:43:38.380
I remember it was actually fun enough you were playing back then

02:43:38.820 --> 02:43:43.020
Remember the first time we saw a tie team actually get to an APAC finals because back in the day

02:43:43.020 --> 02:43:47.500
We had these APAC finals for all the APAC sub regions would play off for positions of pro league finals and majors and six

02:43:47.540 --> 02:43:54.460
Rotationals the first time we saw tie teams enter that conversation was around the Raleigh major and we had a Xavier e sports

02:43:54.460 --> 02:44:01.380
roster, which was unbelievable. I9 played for a few iterations of that Xavier roster.

02:44:01.380 --> 02:44:07.100
And the thing that's really made the tie teams separated from everyone else is their creativity

02:44:07.100 --> 02:44:10.980
and their ability to try new things. Tie teams don't just play the meta, they like to try

02:44:10.980 --> 02:44:15.460
and invent the meta. And on the flip side, you know, we talk about this pattern, Pengu,

02:44:15.460 --> 02:44:19.460
in Siege, kind of have two types of teams. We have the innovators and the iterators, right?

02:44:19.460 --> 02:44:23.580
So there's some teams that bring in the new ideas and other teams that iterate on them

02:44:23.580 --> 02:44:28.580
and refine them. And I would say Soulsheart, they are innovators. They're always trying

02:44:28.580 --> 02:44:33.580
new things. Waybo look they're creative, but they are perfectionists. They take these ideas

02:44:33.580 --> 02:44:36.580
that other teams have done and they look to perfect them.

02:44:36.580 --> 02:44:40.580
Speaking to that note, going into this, what I actually would love to see from a Soulsheart

02:44:40.580 --> 02:44:44.580
is not just going to default and trying to match Waybo because like you just said, if

02:44:44.580 --> 02:44:49.580
you try and fight a team in a normal circumstance but their enemy is the perfectionist, you're

02:44:49.580 --> 02:44:54.460
going to lose. When a soul star throws a curveball and starts intermittent a little bit and doing

02:44:54.460 --> 02:44:58.860
different things, that is how I think you could get a slight advantage up against the wave ball

02:44:58.860 --> 02:45:03.020
by doing something out of the norm and out of the usual that they haven't necessarily thought of.

02:45:03.020 --> 02:45:08.380
So when we look at maps, especially the first one, Nighthaven Labs, we see almost every team do the

02:45:08.380 --> 02:45:13.420
same thing and it's going to be a bomb perfecting a few attacks and a few defenses. That's where I

02:45:13.420 --> 02:45:17.820
want to see souls like a creative. Because Consulate, that's a different beast. But on Nighthaven,

02:45:17.820 --> 02:45:19.820
That's where they can maybe get a map off them.

02:45:19.820 --> 02:45:27.820
I'm looking back at Nighthaven, the results here for Webo over the last couple of months, obviously a week ago, they 7-1 Fury.

02:45:27.820 --> 02:45:34.820
At the Six of Attation, have you heard of a team called M80? You know that team? M80 North America?

02:45:34.820 --> 02:45:35.820
They've got a three-time...

02:45:35.820 --> 02:45:38.820
The team that lost the five-fieries last time, right?

02:45:38.820 --> 02:45:43.820
Yeah, well they also lost to Webo at the Six of Attation on this very map of Nighthaven Labs.

02:45:43.820 --> 02:45:50.260
Wabo beat Elevate, they beat Enterprise, they're on a 5 map win streak here on Nighthaven Labs

02:45:50.260 --> 02:45:56.380
and now Solzat looked to try and take them on their home ground. It's the first upper bracket

02:45:56.380 --> 02:46:03.020
semi-final here in the Asia League here in kickoff. Solzat taking on Wabo on Nighthaven Labs.

02:46:03.020 --> 02:46:14.900
That was a head bobber that one. I like that. That was a good tune. We got some we got some

02:46:14.900 --> 02:46:19.060
I like the uh got some chains. Yeah, we got some tunes in there.

02:46:19.060 --> 02:46:24.860
That's a mirror band off the rip. It's funny because weibo obviously been on attack inside

02:46:24.860 --> 02:46:29.300
they banned the defending operators they banned the mirror the two brow. The reason for this

02:46:29.300 --> 02:46:33.500
I think it's because of what Waboo actually did themselves last week.

02:46:33.500 --> 02:46:38.100
They would put the mirror on the exterior walls and impact trick them to brown freeze

02:46:38.100 --> 02:46:42.580
and just make that breaching such a hard thing to deal with.

02:46:42.580 --> 02:46:45.980
So I feel like Waboon are standing maybe their own weaknesses and also when they see the

02:46:45.980 --> 02:46:50.420
thermite and ace men coming out and thinking, yeah, it's gonna be about the walls.

02:46:50.420 --> 02:46:52.860
This is often what can happen on Night Haven Labs.

02:46:52.860 --> 02:46:57.060
It's kind of clubhouse in a way where clubhouse is often about like the bandit tricking in

02:46:57.060 --> 02:47:02.180
past for example and dealing with that. Nightingale is about just simply opening the damn thing.

02:47:02.180 --> 02:47:06.980
The simplest counter to this right that kind of goes through everything is going to be the Maverick

02:47:06.980 --> 02:47:12.340
and Maverick was an operator that we saw I want to say like every week and most play days just a

02:47:12.340 --> 02:47:17.940
few months ago nowadays it's not really the case. I feel like a lot of things are going away from

02:47:17.940 --> 02:47:21.380
Maverick because you get back to like C4 some people have been testing the breach and it was

02:47:21.380 --> 02:47:25.380
inconsistent and it's hard and it takes a lot of time things can go wrong in a lot of ways.

02:47:25.380 --> 02:47:32.820
I would love to see a small return for this Operator and Reeps you are gonna stick it until I speak about it

02:47:32.820 --> 02:47:36.660
Last second goes from Maverick onto the Striker with two Operators instead

02:47:36.660 --> 02:47:39.960
I think they found those 5 depending Operators in the drone phase instead

02:47:39.960 --> 02:47:45.360
They don't really have any ways to stop us from breaching if we use the can opener to take their reaction

02:47:45.480 --> 02:47:50.820
Because that's the thing if you use ace which I don't expand you but if you use the ace you can get impact trick for example

02:47:50.820 --> 02:47:57.320
Yeah, so now you're tossed between Hibana and putting a ton of X-Parrots on the wall and popping them immediately so that you can't get inside trick,

02:47:57.320 --> 02:48:02.120
or simply using secondary camp openers and still getting a primary gadget, for example, Monty.

02:48:05.320 --> 02:48:10.020
Now I'm keen to see the interactions here between operators, because while we do have cheeky things like Monty,

02:48:10.280 --> 02:48:13.460
we also have some counters, the clash notable there from I9.

02:48:14.460 --> 02:48:19.420
Hovlin is very deep. Early at the bottom of the blisters. Oh, he misses his chance!

02:48:19.420 --> 02:48:26.360
That's unfortunate there. He wanted to try and wait and line up the headshot and then he kind of thought I'm gonna miss my chance

02:48:26.360 --> 02:48:31.620
I have to go for it and then in the end only landed one bullet into the shoulder a lot of damage on a DCH

02:48:31.620 --> 02:48:34.140
But it could have been so much more couldn't it

02:48:36.020 --> 02:48:38.020
Yeah, I could have

02:48:38.020 --> 02:48:41.400
But in a game between two teams that are somewhat even in math

02:48:41.500 --> 02:48:43.740
It's gonna come down to the fine details

02:48:43.740 --> 02:48:48.700
most likely. Harvick getting good bit of value downstairs at the first initial engagement,

02:48:48.700 --> 02:48:53.500
not getting a vertical pressure as well. All the rots are here in Calorathus, so now they can

02:48:53.500 --> 02:48:57.980
shove Mark away from Calorathus, forcing him to fall back, he might just die. And if he feels like

02:48:57.980 --> 02:49:01.900
he's stuck to stay in this position, there's only a matter of time before Monty walks up,

02:49:01.900 --> 02:49:05.740
punches the barblier, they shoot out of those keeper barriers, and then eventually Mark should

02:49:05.740 --> 02:49:10.780
just go down. Or can it take somebody with him? That's the question. Well, Scatman has found

02:49:10.780 --> 02:49:16.420
who tried to sneak into IT and now Scatman actually sneaks back into IT himself.

02:49:16.420 --> 02:49:24.540
Turdster though, wow, good shot from him and good usage of Arpe's air jab to knock back Mark and finally clear out Raphiz.

02:49:24.540 --> 02:49:28.700
But as I said, Scatman has snuck deep. I think they know about it though.

02:49:28.700 --> 02:49:32.740
Yeah, now he's gonna sneak back into site. Thankfully he gets away with his life.

02:49:34.660 --> 02:49:39.100
Turds, they're not taking that fire in the exterior, just holding the safe angle, if you will.

02:49:39.100 --> 02:49:42.940
and sure that they get that 4v4 because execute is still on the board.

02:49:42.940 --> 02:49:46.940
But if they lose one more attack and operator, honestly, that might kind of chop the entire attack,

02:49:46.940 --> 02:49:49.500
so they have to respect the situation for what it is.

02:49:50.300 --> 02:49:53.660
Holden's been downstairs the entire time and is still downstairs.

02:49:53.660 --> 02:49:56.860
Looking for the last bit of verticality, but there's only 35 seconds left.

02:49:56.860 --> 02:49:59.740
You gotta get the players into the correct positions.

02:49:59.740 --> 02:50:01.740
It was like I've been like looking for an aqua backstab.

02:50:01.740 --> 02:50:04.140
Hold below the feet, the toes are exposed.

02:50:04.140 --> 02:50:06.700
That gives Wable the opening that they needed.

02:50:06.700 --> 02:50:14.700
Yeah, wow, that is everything here for Waybo and for Turdster and the air jab again from Arpey onto I9.

02:50:14.700 --> 02:50:17.700
Arpey is really getting the maximum usage out of the Nomad tonight.

02:50:17.700 --> 02:50:20.700
Scatman's gonna fall. Big 3k from Turdster.

02:50:20.700 --> 02:50:27.700
He's hit the deck again and Arpey makes it a full house for this beautiful pair. Great round from Waybo.

02:50:27.700 --> 02:50:33.700
It was so tight and then they in the 4v4 get it done in a stylish fashion.

02:50:33.700 --> 02:50:44.700
But you did see how much source momentum worked for it and in the end like I said is the finer details that kind of define the entire round, two of the five kills happened due to an air jet being triggered.

02:50:44.700 --> 02:50:51.700
Asami, Mark and Calibra after is the first to fall and then I9 on the clash shortly after. That is like, that is a small moment.

02:50:51.700 --> 02:50:57.700
Then here, proning and looking away towards the Monty exposed to position of the player proning inside a commando.

02:50:57.700 --> 02:51:04.900
That's three kills happening due to very small either mistakes or outplays or timing whatever you want to call them

02:51:04.900 --> 02:51:10.420
And there was only 20 seconds left. It really was anybody's round for a good while there

02:51:10.700 --> 02:51:16.980
It's also one thing to deeply battle though. We'll change the bomb site go downstairs the basement and it bring a couple of different tools

02:51:16.980 --> 02:51:21.580
So this one they bring plant denial in both the Goyo the smoke and the Chashanga

02:51:21.580 --> 02:51:26.680
And then they bring a bit of roaming capabilities in the Ella individual saying hey

02:51:26.800 --> 02:51:31.880
We know that wave will like to go for these plant execute oriented strats. That's kind of their playstyle

02:51:31.880 --> 02:51:36.640
I also know we can't give them full map control immediately because they may will roll over us

02:51:36.680 --> 02:51:44.600
So they have to play the roam game and the site this seems a couple of gaps to maybe be found in utilize by wave on the first four

02:51:45.160 --> 02:51:47.160
but also gives us of the

02:51:47.160 --> 02:51:52.000
Vertical advantage with visual impact for example to try and get some some value back on the room

02:51:53.800 --> 02:51:59.320
Thank you I've dug through the history books here through the archives to try and find the last time that these guys played

02:51:59.320 --> 02:52:05.580
But they played a lot in the last year and weibo is one every series that souls heart have taken them to but souls

02:52:05.580 --> 02:52:12.160
Heart of one a lot of maps in those bo3's that they've played and in fact the last time that souls heart won a map over

02:52:12.160 --> 02:52:17.200
Wabo, it was on Nighthaven Labs. It was in a best of three back at stage one last year in July, so

02:52:17.520 --> 02:52:20.840
it close to a year ago now about ten months ago

02:52:21.760 --> 02:52:23.920
Nine ten months ago. It's been a while

02:52:24.280 --> 02:52:30.800
but Nighthaven Labs was the battlefield and it was a 15 round 8-7 victory for Sol's heart. If that's anything to go by now

02:52:30.800 --> 02:52:33.120
I really hope we get just as good a game here today

02:52:33.120 --> 02:52:42.140
So that's the first boardgap that I thought about during Kitchen, if looking to all these

02:52:42.140 --> 02:52:44.480
games and vending machine control.

02:52:44.480 --> 02:52:50.080
There are no C4s downstairs so it's hard to utilize so the fighting will happen horizontally,

02:52:50.080 --> 02:52:51.080
right?

02:52:51.080 --> 02:52:54.080
We're gonna have people that walk down the staircase and maybe of course look down the

02:52:54.080 --> 02:52:56.200
bird if you're the Vam.

02:52:56.200 --> 02:52:59.280
But there shouldn't be too many early deaths happening right now, it's just scappin' on

02:52:59.280 --> 02:53:01.920
the room who I think has gone mostly unnoticed.

02:53:01.920 --> 02:53:06.240
both the Vigil and he's so far away that don't get to call us not going to be hurt by any of the

02:53:06.240 --> 02:53:11.280
attack and operators. This way we're going for what we call a half clear. You're only taking a half

02:53:11.280 --> 02:53:15.840
the map, the one half that you need for your attack to work. You're gonna walk down extra stairs,

02:53:15.840 --> 02:53:20.320
work the exterior breach and then that's literally it. You can go for a plant attempt.

02:53:20.320 --> 02:53:24.080
What you're really depending on here is maybe getting a pick on the verticality

02:53:24.080 --> 02:53:28.320
or just forcing back all those defenders far enough that a plant looks possible.

02:53:28.320 --> 02:53:39.520
That's when Toshaka comes to play. Toshaka can't another plan for an eternity of time and the flank as we saw before is wide open with both DC's of Goyo and Scabman Mitchell looking to get aggressive whenever time is right.

02:53:43.320 --> 02:53:46.920
Thankfully those runners can have time bought for them by that Tachanka.

02:53:47.620 --> 02:53:48.120
Oh yeah.

02:53:48.120 --> 02:53:49.320
Keep Wabo slowed down.

02:53:52.020 --> 02:53:52.520
Ooh.

02:53:52.520 --> 02:53:59.880
Up is, I think Jutty is to be on that flank watch, but it's going to be isolated.

02:53:59.880 --> 02:54:01.880
Oh, a nice shot there.

02:54:01.880 --> 02:54:05.840
Mark will go down the gas though to slow them down, and Mr. Punch goes for an aggressive

02:54:05.840 --> 02:54:06.840
play to fight a double.

02:54:06.840 --> 02:54:08.520
Ritz will trade him on back.

02:54:08.520 --> 02:54:12.720
Walo still have a good chance at winning this round, but 30 seconds is not a lot of time

02:54:12.720 --> 02:54:13.720
to work with.

02:54:13.720 --> 02:54:16.220
Now, a planning should be possible.

02:54:16.220 --> 02:54:20.520
The shank and not the right spots go for a planned denial, and Smoke is there, so, honestly,

02:54:20.520 --> 02:54:25.180
Now, as long as they have the vert controller buffed at default plant, this might still be playable.

02:54:25.180 --> 02:54:29.920
It's DCH upstairs, Scabman has fallen back, Tuber the side has won the vert.

02:54:30.640 --> 02:54:35.440
Metherkown out, Wabo, even when going against the odds.

02:54:35.440 --> 02:54:41.740
This is a crucial gunfight now, Arpey cannot get it, and now the plant denial can come through for DCH!

02:54:41.740 --> 02:54:50.180
Reeps will not be able to get the job done, and the timer ticks over for Sol's heart, equalizing the scoreline one round apiece.

02:54:50.520 --> 02:54:53.960
Again, a very small detail defines the entire round.

02:54:53.960 --> 02:54:58.880
The player upstairs fighting DCH's job is not to win the gunfight necessarily, but to

02:54:58.880 --> 02:55:03.960
stall out the gunfight for as long as possible so that Guyo can't go for the plant denial

02:55:03.960 --> 02:55:04.960
on the bird.

02:55:04.960 --> 02:55:09.000
Vaulting the desk, it kind of speeds up the gunfight a little bit.

02:55:09.000 --> 02:55:13.360
Had you just hit for harvesting and longer, the post-bank gets enabled, maybe you should

02:55:13.360 --> 02:55:16.280
make a win if you turst it outside the building, who knows.

02:55:16.280 --> 02:55:20.120
But it really comes down to again, very small margins.

02:55:20.120 --> 02:55:24.100
And so it's hard again, playing it correctly in the rotation game, they said, hey, the

02:55:24.100 --> 02:55:25.320
bomb site is weak.

02:55:25.320 --> 02:55:28.180
The reason why it's important that one of those roamers falls back towards the bomb

02:55:28.180 --> 02:55:30.000
site is that Shanka is alone.

02:55:30.000 --> 02:55:33.920
If they kill to Shanka, I know the last two guys are roaming, they can push deep throughout

02:55:33.920 --> 02:55:38.080
the bomb site and plant in a location that is unknown to the defenders, and they really

02:55:38.080 --> 02:55:39.560
can if you want matter.

02:55:39.560 --> 02:55:44.120
So they prioritize the bombsite first, only leaving one solo roamer upstairs, which is

02:55:44.120 --> 02:55:48.720
risky of course, because you're 1v1 instead of 2v1, but it's very important that you

02:55:48.720 --> 02:55:53.840
take care of the bombsite first. So S.O.L.S.R.E essentially understands the strategic advantage

02:55:53.840 --> 02:55:59.520
in having map control one area over another and it's why they're wound around it. So really good

02:55:59.520 --> 02:56:04.720
stuff so far and I'm gonna go to tertiary. They'll just keep that bombsite rotation going round by round.

02:56:09.600 --> 02:56:12.560
I really hope we're in for a good game here PENGYR. I have good

02:56:12.560 --> 02:56:17.980
high hopes after the first two rounds. You're right, changing the bomb sites,

02:56:17.980 --> 02:56:21.860
it's classic. I haven't loved actually has, I would say three really good bomb

02:56:21.860 --> 02:56:25.700
sites. I think control is actually a really good bomb site, and that's exactly

02:56:25.700 --> 02:56:28.700
where Solzhan taking us this round. Scanlan's been very aggressive just

02:56:28.700 --> 02:56:34.660
outside of the warehouse. He's just waiting for Waybo to pass back. The thing is

02:56:34.660 --> 02:56:38.540
Waybo is not a team that usually gets exposed and makes mistakes like this, so

02:56:38.540 --> 02:56:40.540
I'd be surprised if he finds a kill here.

02:56:42.380 --> 02:56:46.700
This door is a bit of a lofty relationship for most people I think.

02:56:46.700 --> 02:56:51.540
It feels like this is a great spot for a defender, right until it is nice, die of nowhere.

02:56:53.420 --> 02:56:59.440
It's one of those small areas that the room itself isn't super high traffic,

02:56:59.440 --> 02:57:03.520
but the areas around the cargo garage catwalk is very high traffic.

02:57:04.580 --> 02:57:06.980
So very quickly attackers might just flow in.

02:57:08.540 --> 02:57:14.000
But now a little bit of a peel back shot it looks like with the wall I can open up to peel back one more layer to take commando

02:57:14.340 --> 02:57:18.340
Taking that aqua hallway and you see them right here just falling on back step by step

02:57:21.460 --> 02:57:27.120
It's been a good round so far for souls heart just delaying that time and still labor struggle to take control of

02:57:27.820 --> 02:57:29.820
the entirety of the top floor

02:57:30.060 --> 02:57:35.740
Reach deep inside. I like the use of the grim bees there, but again, it just forces souls heart back

02:57:35.740 --> 02:57:41.720
I kind of like this penguin so it's hard to happy to just give up this map control because they've kept all their players alive

02:57:44.300 --> 02:57:46.300
And a way we made it very

02:57:46.300 --> 02:57:48.860
You know they've been made a decision themselves saying hey

02:57:48.860 --> 02:57:55.100
Should we send a person on aqua door they go notice not because they can just two men three men swing you and you might just die

02:57:55.540 --> 02:57:59.980
Again a way we'll play this trap that is we want to play for execute when I get to that bone

02:57:59.980 --> 02:58:02.780
So there was five or four tags alive for the exit there

02:58:02.780 --> 02:58:09.920
It is still scat man has been this room the entire time since the round started and honestly rewarded massively taking on church

02:58:09.920 --> 02:58:14.680
They're taking on a brava, but now they know he's forced now outside the building

02:58:14.920 --> 02:58:17.320
Just get the red sweater right you know bees or the red pink

02:58:17.320 --> 02:58:22.180
Are you surely dead now the flashbang comes out a second flashbang the follow somehow though mr. Punch

02:58:22.440 --> 02:58:27.940
Comes in to save the day and while scat man will fall. It's a good trade and souls hard no question

02:58:27.940 --> 02:58:35.380
They are in the advantage. They got the numbers as we have 25 seconds for Waber to get in the building, find the kills, or get this plant down.

02:58:35.380 --> 02:58:41.700
Arpe will find one, trade it back, and the equalization does lend itself to a soul's heartwind.

02:58:41.700 --> 02:58:45.840
Now desperate times for Hoven and Speakeasy. They've lost control up above.

02:58:45.840 --> 02:58:51.440
I-9's going to be careful not to expose themselves too much, as Speakeasy is forcing that plant down. I-9 is covered.

02:58:51.440 --> 02:58:52.240
Nice work.

02:58:52.240 --> 02:58:58.940
This might work indeed. Hoven has been perfect and Speak Easy is allowed to plan. Now getting outside the building for Hoven,

02:58:58.940 --> 02:59:03.680
Speak Easy instead chooses to go D. Mark and DCH have to play this perfectly.

02:59:05.680 --> 02:59:09.840
Wow, it's in the basement. So come back upstairs for a crossfire. It's so loud, it's been left far behind.

02:59:09.840 --> 02:59:11.340
It's heard. It's shot down.

02:59:12.240 --> 02:59:20.540
This is risky. DCH spotted his position known now to Speak Easy, who is no doubt favoured in the gunfight.

02:59:20.540 --> 02:59:26.140
Hoven can come and support from up above and speakeasy clutches up big time for Waybo gaming.

02:59:26.980 --> 02:59:33.460
It was a nice attempt there from Sol's heart, but you just cannot count out Hoven and speakeasy together in the clutch.

02:59:34.420 --> 02:59:39.620
I really can't. But also that, I think that was the first kind of misstep maybe from Sol's heart.

02:59:39.620 --> 02:59:41.820
They had a Milusie in the basement, we're sure.

02:59:42.100 --> 02:59:46.460
Yeah, second they were shotgun, but we didn't see Milusie deny the plant at all.

02:59:46.460 --> 02:59:52.460
It was smoke upstairs in the Verden IT, looking down I think with a toxic babe or weapon swapping or something like that.

02:59:52.460 --> 02:59:54.460
It wasn't an SMG-11 at least, shooting back.

02:59:54.460 --> 02:59:59.460
And once the smoke dies, it's like the plan's gonna go down now, like no one could stop it.

02:59:59.460 --> 03:00:06.460
Whereas if you haven't played in the basement, surely that's what the intention of plan denying that entire bomb site is from beneath.

03:00:06.460 --> 03:00:07.460
But that didn't happen.

03:00:07.460 --> 03:00:10.460
So maybe miscommunication, maybe poor timing.

03:00:10.460 --> 03:00:12.460
Perhaps also just said guys they can't plant at all.

03:00:12.460 --> 03:00:15.460
They're not in the right positions for it, they don't have the manpower.

03:00:15.460 --> 03:00:22.260
But then Waybo, they pull that cart that says we know better. We know that if we can just like have one guy plant literally next to

03:00:22.260 --> 03:00:25.360
Hoban, Hoban can watch that one angle that's dangerous, the

03:00:25.360 --> 03:00:29.060
virtuality above them and we can just win that gunfight and then win the round.

03:00:29.380 --> 03:00:35.500
So the entire thing gets based off a single or gunfight, but the post plant, I mean, heavily favors Waybo on the attack.

03:00:35.500 --> 03:00:37.500
It does.

03:00:37.660 --> 03:00:39.660
That it does.

03:00:39.660 --> 03:00:47.940
There's the thing Waybo have like you kind of pointed out in the first round their attention to detail and their ability to win these tiny little

03:00:48.380 --> 03:00:50.380
micro moments of around

03:00:50.460 --> 03:00:54.740
Everything and they never count themselves out as what doesn't matter. It could be a 2v5

03:00:54.900 --> 03:00:58.460
Could be a 1v5 and look they'd probably still give it a good go

03:00:58.460 --> 03:01:03.560
I mean in a 2v5 you're gonna make sure that those last two players alive are still coordinating like we saw from

03:01:03.900 --> 03:01:05.900
speaking as Ian Hoffman

03:01:05.900 --> 03:01:09.740
So it's all hard really gonna get a big wake-up call obviously their first game

03:01:09.740 --> 03:01:15.900
was still tough against Daystar but this is gonna be another level.

03:01:21.340 --> 03:01:25.340
I'm seeing a lot of striker right now. Do you think that Nighthook elapsed

03:01:25.340 --> 03:01:28.900
Mike Stone on a better master's operator because there's so much

03:01:28.900 --> 03:01:33.620
good utility on this one. Like smokes are always exceptional, flashing phase

03:01:33.620 --> 03:01:38.020
DS or corner clearing, grenades, hard destruction with the ace in the thermite band.

03:01:38.580 --> 03:01:43.420
And because of how Striker works with the attacker re-peak is that you can join the five defenders,

03:01:43.420 --> 03:01:47.860
go on Striker and just pick your two secondary gadgets with, you know, perfect knowledge.

03:01:48.260 --> 03:01:51.380
Not having to guess and figure out, oh, maybe this is good, maybe not.

03:01:51.380 --> 03:01:52.700
No, you'll know, there's the acre.

03:01:52.940 --> 03:01:54.900
So flashbangs or burn is great, for example.

03:01:54.900 --> 03:01:56.300
He's got the smoke grenades right now.

03:01:56.620 --> 03:01:58.980
They have a multi-purpose.

03:01:58.980 --> 03:02:01.700
They can both burn something or cover a crossfire.

03:02:01.700 --> 03:02:04.300
Are they shaker on the top stubby stairs?

03:02:04.300 --> 03:02:08.460
I mean, like they can just walk on in, once the hallway is clear and just force him down.

03:02:08.460 --> 03:02:10.060
You don't even gotta burn stuff for this.

03:02:10.060 --> 03:02:14.820
He again, Wable don't need to get the kill, they just need to get the map control.

03:02:14.820 --> 03:02:18.660
They could have easily tossed 4 grenades in Grimby's capital fire if they want to kill

03:02:18.660 --> 03:02:23.100
Mark on the agor, but they wanna use that utility later in this round, where it's more

03:02:23.100 --> 03:02:24.100
valuable.

03:02:24.100 --> 03:02:35.740
Solesheart is one of the few teams in the world that actually likes to play this bombsite

03:02:35.740 --> 03:02:40.300
and at one point in history I remember it was the worst bombsite in the game statistically

03:02:40.300 --> 03:02:45.060
but Solesheart are one of the few teams that actually kind of boxed the trend on that.

03:02:45.060 --> 03:02:48.140
They're pretty good at it but Wabo should know at this point they played Solesheart

03:02:48.140 --> 03:02:53.580
enough times they should know very well that they're likely to go here to kitchen in the

03:02:53.580 --> 03:02:57.900
clash I mean detected by the grim nice but like is that gonna be much Holland's

03:02:57.900 --> 03:03:01.100
watching the flank actively and now he will have heard that impact go off I

03:03:01.100 --> 03:03:05.540
know it has to make sure not to peek too early

03:03:05.740 --> 03:03:09.460
I have a thank you not that my one player the follows executing by the

03:03:09.460 --> 03:03:13.740
bomb site but they can quite clear mark and I nine or the DC is in the crash

03:03:13.740 --> 03:03:17.740
downstairs the very doesn't help them here at all just the gun fight brawl and

03:03:17.740 --> 03:03:20.980
main door and lock and windows

03:03:20.980 --> 03:03:24.980
Mark detected by the Grimsby's but he doesn't care.

03:03:24.980 --> 03:03:27.980
Again, the patience is everything here for Soul's heart.

03:03:27.980 --> 03:03:30.980
Wabo just trying to bang them into swinging, but the fact that they haven't,

03:03:30.980 --> 03:03:33.980
the fact that they haven't given up an advantage means everything.

03:03:33.980 --> 03:03:35.980
Good opening though for Reeds.

03:03:35.980 --> 03:03:39.980
He's traded back. Mark on a sliver of HP, but he retains the numbers advantage.

03:03:39.980 --> 03:03:41.980
Traded back again by Turdster.

03:03:41.980 --> 03:03:44.980
Now I9 can make his way back to the site.

03:03:44.980 --> 03:03:46.980
Scatman still inside a kitchen.

03:03:46.980 --> 03:03:49.980
It's up to Hovind and Turson now to try and cook up this execute.

03:03:49.980 --> 03:03:55.580
wow shot I believe through the drone hole that's so tough now for Hoven and he loses his life

03:03:56.220 --> 03:03:59.740
all up to turds to now the star player from New Zealand but he will fall

03:04:00.380 --> 03:04:06.940
another win for soulsart on this off bomb side of night haven labs they continue to be the kings

03:04:06.940 --> 03:04:13.500
of cooking in the kitchen and all comes down to disrepent patients like you said they weren't

03:04:13.500 --> 03:04:19.500
swinging them necessarily and just exposed themselves to bad gunfights they had WDS clash

03:04:19.500 --> 03:04:24.540
three pieces of barbed wire across lobby for the door in the staircase and a bootable camera watching

03:04:24.540 --> 03:04:29.900
you're flying the entire time. Wave-O again they have this very specific playstyle right now that's

03:04:29.900 --> 03:04:35.260
predictable not in a bad way but just they want to go for five man bombs at executes that means one

03:04:35.260 --> 03:04:40.700
guy always watching flank and four people working together. They can't really afford having that

03:04:40.700 --> 03:04:45.260
lurking backstep player every single round and I think in that particular moment that kind of cost

03:04:45.260 --> 03:04:50.780
system, had anybody pushed some games hallway and find that lobby portion, nobody from defense

03:04:50.780 --> 03:04:51.780
was holding it.

03:04:51.780 --> 03:04:55.660
There was a camera, sure, but there's no active player denying in that area, that could have

03:04:55.660 --> 03:04:57.300
been a huge back step.

03:04:57.300 --> 03:05:03.060
But when you have a turn of utility, the nades, the shield, the cabot tower, etc, you're bound

03:05:03.060 --> 03:05:06.660
to want to play closer together, because that's the right thing to do.

03:05:06.660 --> 03:05:10.660
But soul side, like you said, they like that kitchen bomb side, they win it again, they

03:05:10.660 --> 03:05:14.260
might just be, maybe they're facing into the world and playing that side.

03:05:14.260 --> 03:05:21.620
I think they are actually. They actually might just be awesome to see for souls heart again

03:05:21.620 --> 03:05:22.820
I think we're gonna have a bit of a match here

03:05:22.820 --> 03:05:27.880
I think that this might be one of the few games that we see in this region that really goes the distance

03:05:28.140 --> 03:05:32.080
Souls heart way though. I think that maybe or could could get in that conversation

03:05:33.140 --> 03:05:35.900
Obviously souls heart will push pretty deep by day star as well

03:05:36.780 --> 03:05:40.200
Maybe I'm just hopeful here obviously we love the way though is so good

03:05:40.200 --> 03:05:54.200
But I want other teams in this region to step up to play at their level, because it would be really nice, Penger, if this isn't just, well, one team in Asia is going to go through this, so like, that's obviously Wabo, and the second one, it's a battle for second, there's no actual fight for first.

03:05:54.200 --> 03:05:56.200
I really want Wabo to be pushed.

03:05:58.200 --> 03:06:03.200
I think Wabo would want that as well, for the same reason of complacency.

03:06:03.200 --> 03:06:06.200
Again, I know we spoke about Goldhand and what he's been to the team,

03:06:06.200 --> 03:06:10.200
and keeping them in check and whatnot, but if the games are too easy,

03:06:10.200 --> 03:06:13.200
if the region is too easy for you to qualify internationally,

03:06:13.200 --> 03:06:15.200
or if you don't get good practice every single weekend day,

03:06:15.200 --> 03:06:18.200
you are going to be a little bit worse.

03:06:18.200 --> 03:06:21.200
So, if Soltar can be a good scrim partner and they can elevate it to a level,

03:06:21.200 --> 03:06:24.200
and then Soltar can challenge them in official tier 1 games,

03:06:24.200 --> 03:06:26.200
that's going to be a good thing for Waco.

03:06:26.200 --> 03:06:30.200
Without a doubt, now speaking, he's made a good entry, he's taken down Mr. Punch.

03:06:30.200 --> 03:06:33.200
Scatman also takes a hell of a lot of damage, but he looks to try and retreat.

03:06:33.200 --> 03:06:39.200
His GCH makes his way forward, tries to try and strip it of information.

03:06:39.200 --> 03:06:45.200
This roam game hasn't been successful for Sol's heart, but they can't really afford to just fall all the way back to the bomb site.

03:06:45.200 --> 03:06:54.200
The roam clearing potential here between Snake on Speakeasy and Daemoss on Turd is just so difficult to deal with.

03:06:54.200 --> 03:07:00.860
With a bit of good verticality towards that clash's fallback, you could just drone it

03:07:00.860 --> 03:07:05.460
and if clash is alone, which currently they are, you can sprint at them, force them back

03:07:05.460 --> 03:07:07.580
into the turret and then Brock can kinda get the kill.

03:07:07.580 --> 03:07:09.580
But that's a risky play without information.

03:07:09.580 --> 03:07:10.580
And that's the thing.

03:07:10.580 --> 03:07:13.660
So the snake gives you int on the current floor that you're on.

03:07:13.660 --> 03:07:16.940
They know the clash currently is on the staircase, but they don't know if there's anybody beneath

03:07:16.940 --> 03:07:18.940
the staircase holding that crossfire.

03:07:18.940 --> 03:07:22.380
So right now, again, not really to risk at all.

03:07:22.380 --> 03:07:27.900
Never thought it's publishing those jobs a bit of information and I line goes down the back step from up a from animals

03:07:27.900 --> 03:07:30.740
Actually wildly successful in a one-on-one trade

03:07:33.020 --> 03:07:35.440
And Reeves is now finished off mark this should be it

03:07:35.940 --> 03:07:40.780
40 seconds still to play out the round and way they'll have if all this is to full info

03:07:40.780 --> 03:07:43.380
Oh, well, I was damaged under scatman for a second

03:07:43.380 --> 03:07:45.780
But no it was elsewhere GCH taking damage now

03:07:45.780 --> 03:07:52.300
He's fallen this round has been an obliteration of souls hard by waybo gaming and a great way to get back

03:07:52.380 --> 03:07:58.220
on that horse after failing to convert that kitchen round they're looking very solid and now

03:07:58.220 --> 03:08:01.260
weibo have a chance to lock in a 4-2 split at the end of the half

03:08:05.900 --> 03:08:13.900
I like the uh the water bottle cam there from arpey very you know on uh on brand can I say

03:08:13.900 --> 03:08:19.660
hydrated can I say ready for anything can't imagine having a call out and you get a little bit

03:08:19.660 --> 03:08:26.060
dry in your mouth and you stop you know make sure you get your super water in. Also, since

03:08:26.060 --> 03:08:31.020
we're on the 9-3-4, a fourth round like you said which honestly looking at the stats right,

03:08:31.020 --> 03:08:37.420
you're kind of expecting like a good 4-2 or a close 3-3 depending on how their individual rounds

03:08:37.420 --> 03:08:43.100
play out. Now there has been a bit of a clutch from both Wable one round and so has been others,

03:08:43.100 --> 03:08:46.140
so this really could have gone either direction but it is Wable in the lead.

03:08:46.140 --> 03:08:52.500
I saw Mausie earlier today on Bangs, I've seen it now on ISA NAS and I'm just trying

03:08:52.500 --> 03:08:56.580
to think to myself, again the value is here.

03:08:56.580 --> 03:09:02.980
You can play a trap operator, you can play information game, Mausie, maybe I'm just

03:09:02.980 --> 03:09:07.300
the biased hater, but I don't rate the operator, I just don't.

03:09:07.300 --> 03:09:13.860
And they lost the drone because it jumped out the drone hole, so minus one getter I guess.

03:09:13.860 --> 03:09:17.580
I think these days just with so many operators that kind of nullified drones

03:09:17.580 --> 03:09:22.820
Well, there's a couple of different operators that kind of make drones less impactful on the attacking side, right?

03:09:22.820 --> 03:09:23.940
Any

03:09:23.940 --> 03:09:30.300
Game-os or snake or docubee or whatever these kind of nullify the usage of drones like your drones don't

03:09:30.500 --> 03:09:37.420
Need to be used as much because the gadget kind of does the roll twitch brava even maybe flores again gains information

03:09:37.620 --> 03:09:39.620
Without using your default drones

03:09:39.620 --> 03:09:55.620
So, Mozzie kind of purely being a drone countering operator, while Mute, for example, does a lot more than just counter drones, it makes him a much harder kind of pick, because you've just got so many other choices to get around the fact that, oh, my drone got hacked, whatever, you know?

03:09:55.620 --> 03:10:04.620
Yeah, right there with you, I was trying to think of a buff for him, but he's giving

03:10:04.620 --> 03:10:06.860
me a super shorty back, so he's got buffed.

03:10:06.860 --> 03:10:10.220
Give him two more pests, make him like a pest machine.

03:10:10.220 --> 03:10:12.700
Give him all the pests.

03:10:12.700 --> 03:10:17.140
That bug that happened where he had like infinite pests, just give him that.

03:10:17.140 --> 03:10:19.860
Oh my god, yeah, yeah, 9 to 9.

03:10:19.860 --> 03:10:21.860
Oh no, 9 to 9 to 9 to 9 pests.

03:10:21.860 --> 03:10:23.860
It was like crazy good for him.

03:10:23.860 --> 03:10:24.860
Yeah.

03:10:24.860 --> 03:10:30.780
On to them. I mean to be fair who chose anyway, that's really good buff like who cares

03:10:34.220 --> 03:10:37.700
Make him so that if he catches a trick show he can take the drone and

03:10:38.300 --> 03:10:44.000
Reconfigure the laser if you have a mirror because her past is actually like smart right and then you can get a laser gun

03:10:44.000 --> 03:10:46.380
She buff your weapon. It does double damage

03:10:47.000 --> 03:10:49.200
Now that's creative. I love it. Yeah

03:10:49.200 --> 03:10:55.640
Well, looks like there's a bit of a mini-execute up on the top floor to try and clear out this

03:10:55.640 --> 03:10:56.640
roam game.

03:10:56.640 --> 03:10:59.160
Ah, hello, DCH asleep at the wheel?

03:10:59.160 --> 03:11:02.520
Speak easy, he's just brought in the train from the top floor.

03:11:02.520 --> 03:11:03.520
He's taking one down.

03:11:03.520 --> 03:11:05.720
Oh, what a shot from Speak Easy!

03:11:05.720 --> 03:11:08.200
C4, shut out of midair!

03:11:08.200 --> 03:11:10.840
It looks like Waybo have garnered some momentum.

03:11:10.840 --> 03:11:14.480
5v3, as they look to put this half to bed.

03:11:14.480 --> 03:11:16.160
Another shot on the missed a punch.

03:11:16.160 --> 03:11:19.820
Scatman and I9 need to go nuclear to survive the half.

03:11:20.760 --> 03:11:23.660
Mosul players lost to C4, takes a good advantage.

03:11:23.860 --> 03:11:28.960
My gold speak easy, ADS submit error and saves himself and potentially his teammate.

03:11:29.560 --> 03:11:33.960
A 2v5, I9 and Scatman, no C4 to speak of in a single impact grenade.

03:11:33.960 --> 03:11:38.760
They got their blitz running at them, terse they're looking for them and they've got a count of T above.

03:11:40.260 --> 03:11:43.460
I9 finds one. Oh, here's a big chance for Scatman!

03:11:43.460 --> 03:11:46.740
And he takes it with both hands, big double kill.

03:11:46.740 --> 03:11:51.660
I don't know why, why Abo had no idea that Scamman was in position to swing that door.

03:11:51.660 --> 03:11:56.500
Now both the Souls Heart players are teamed up together and Terz has gone down!

03:11:56.500 --> 03:12:01.780
It's a disaster! The Souls Heart, as Reeps now into the 1v1.

03:12:01.780 --> 03:12:05.860
I9 has to clutch up, but it comes down to whether he knows

03:12:05.860 --> 03:12:09.860
where that defuse is being planted. Master San a little bit, is he going to check the corner?

03:12:09.860 --> 03:12:12.780
Reeps is going to get off and clutches it!

03:12:12.780 --> 03:12:19.780
Oh, Reeps always gets it done, and Weibo lock in a 4-2 split at the end of the half.

03:14:12.780 --> 03:14:33.820
We hope you're enjoying the new little halftime vibe check, but we want to check your vibe.

03:14:33.820 --> 03:14:36.820
How are you feeling about the music that we have?

03:14:36.820 --> 03:14:38.940
We're trying a few different kinds of tracks.

03:14:38.940 --> 03:14:40.420
We're establishing a few different vibes.

03:14:40.420 --> 03:14:43.660
That was kind of a little bit jazzy, a little bit quirky.

03:14:43.660 --> 03:14:45.340
We've had some kind of trap stuff.

03:14:45.340 --> 03:14:48.820
We've had a bit of J-pop, K-pop type vibe.

03:14:48.820 --> 03:14:52.420
You can get in the Twitch chat and you can answer the poll.

03:14:52.420 --> 03:14:56.300
Do you think we should keep it or delete it from the playlist?

03:14:56.300 --> 03:15:00.140
Each song, each song that plays, you guys get to vote.

03:15:00.140 --> 03:15:02.660
And look, we believe in democracy here.

03:15:02.660 --> 03:15:06.060
So if you guys want to nuke that track that we just listened to it.

03:15:06.060 --> 03:15:07.060
So I never have to...

03:15:07.060 --> 03:15:10.220
I mean, so that you never have to listen to it again, then that's your prerogative, man.

03:15:10.220 --> 03:15:23.640
for it sales page of all time honestly I'm gonna give it a thought here okay I'm

03:15:23.640 --> 03:15:28.900
I say deleted started off a little too ominous I was a bit like wait are we

03:15:28.900 --> 03:15:35.140
under on the water a bit scary house and not sure I like the jazz portion of it

03:15:35.140 --> 03:15:37.140
Same, bro, but it goes

03:15:37.660 --> 03:15:44.740
Like yeah, I don't know man. Yeah. Yeah. Well basically we're building up a big playlist of bangers

03:15:44.740 --> 03:15:47.860
Right, yeah, everyone's got to have a banger player. You got a banger player

03:15:47.860 --> 03:15:52.280
It's something you've got a playlist of bangers. I have to banger you've got to bang a playlist

03:15:52.280 --> 03:15:56.100
And one of my like songs that I can't share all the people okay, okay?

03:15:56.620 --> 03:16:01.340
We are building one playlist to rule them all for stage one and kickoff here

03:16:01.340 --> 03:16:05.860
It's it's about building that out fleshing out. We want you guys at home to get involved. So of course

03:16:06.460 --> 03:16:08.780
Have your say over in the twitch balls

03:16:11.300 --> 03:16:13.300
Nice

03:16:14.060 --> 03:16:19.300
I'm getting people involved. That's a good shot actually. Can I say I love democracy?

03:16:21.780 --> 03:16:28.980
You're not even in charge here you just a worker your employee. Yeah. Yeah. Yeah, I love capitalism

03:16:31.340 --> 03:16:38.340
That's better. Just wait till I join a union penguin. Don't you dare James!

03:16:38.340 --> 03:16:42.340
We'll break it before that happens.

03:16:42.340 --> 03:16:49.340
Alright, well let's get back into, of course. It was a pretty big moment there for Reeps in the 1v1 to clutch up the end of the half for Wabo.

03:16:49.340 --> 03:16:53.340
It definitely could have been an even split at the end of Wabo's attack.

03:16:53.340 --> 03:17:00.340
Yeah, probably should have. They do just edge ahead and now onto the defense. This is their chance to run away with it.

03:17:01.340 --> 03:17:07.860
So we saw Wable and Soulsheart in the first half play a lot around the Walden Isle, getting

03:17:07.860 --> 03:17:11.080
both the Thermite and Hibana banned the way, the Mirror, etc.

03:17:11.080 --> 03:17:14.940
Now we're seeing still Walden Isle and Centric's stuff, right, the band did the Mirror and then

03:17:14.940 --> 03:17:15.940
the Thermite.

03:17:15.940 --> 03:17:19.380
Wable, they loved the thing with the band and the Thermite, they just played Walden Isle.

03:17:19.380 --> 03:17:23.500
As I said earlier, the Chubral, the Impact Grenade and the Mirror windows.

03:17:23.500 --> 03:17:27.740
So I think Soulsheart really studied the game last week from Wable saying we can't give

03:17:27.740 --> 03:17:29.220
them the Mirror when they banned the Thermite.

03:17:29.220 --> 03:17:32.420
going to make our life way too difficult. But you don't want to say that's way

03:17:32.420 --> 03:17:35.380
with being smart by banning through my first because the force is the mirror

03:17:35.380 --> 03:17:39.540
ban in the second rotation. So a bit of a mind game back and forth there.

03:17:39.540 --> 03:17:42.740
Now way with they will actually surrender cow of rafters control at the one minute

03:17:42.740 --> 03:17:44.820
thirty second mark by being forced off the wall.

03:17:44.820 --> 03:17:48.180
See four and four. Don't trip Einar in trouble but no one gets to kill.

03:17:48.180 --> 03:17:51.140
Wow, I can't believe he gets out of that alive.

03:17:51.140 --> 03:17:55.220
Incredible four souls half but he's still going to be slowed down and you can see

03:17:55.220 --> 03:17:57.700
that Solstice kind of want to put the pressure on go through a bit of a rush.

03:17:57.700 --> 03:18:00.120
Wow, Speakeasy's taking a hell of a lot of damage there.

03:18:00.120 --> 03:18:00.780
Is he alive?

03:18:00.780 --> 03:18:04.360
Scamman's gonna be careful though, I don't think he should be peaking too much with the Blackbeard.

03:18:05.120 --> 03:18:06.740
The BB goes down, that's huge.

03:18:06.960 --> 03:18:13.740
Reeps is also still on the floor. We need the Capitao's fire to rotate over and burn Speakeasy out of that pillar position.

03:18:14.360 --> 03:18:18.960
That should be a free kill, but holding his engine as well as a 2B4 effectively, one equaler.

03:18:19.780 --> 03:18:24.500
Yeah, Porto, he's isolated on the bomb site, Sol's heart, spring into action!

03:18:24.500 --> 03:18:28.180
and kick off their attacking half with the most dominant round we've seen from them yet.

03:18:30.500 --> 03:18:34.340
That single heart breach here off the edge is getting so much value.

03:18:34.340 --> 03:18:39.780
IT breach, catwalk rafters, and I think the fallback shot there wasn't a bad shot from Weibo,

03:18:39.780 --> 03:18:45.460
but maybe they kind of underestimated how much heart destruction was left on the attacking side.

03:18:45.460 --> 03:18:48.660
They had no way that was safe to play from. We saw, you know,

03:18:48.660 --> 03:18:53.140
Speakeasy had so much pressure on pillar position, reached injured off the breach happening.

03:18:53.140 --> 03:18:57.980
there is nowhere safe to be on the defensive side there, there's no C4 beneath them, so

03:18:57.980 --> 03:19:03.380
again, hard to find any bit of value. Makes sense to just simply change the bomb side

03:19:03.380 --> 03:19:08.420
and go back to that one later with a bit of a finger. They're gonna bring mostly, you

03:19:08.420 --> 03:19:12.660
know, not gonna say bonkers down utility, but they start speaking a bit like Wavewaves

03:19:12.660 --> 03:19:16.380
will fall back and play a bit more shield to drolls, and maybe try and play towards

03:19:16.380 --> 03:19:20.060
those hard problem solving skills, but if we were to look at that very first attack

03:19:20.060 --> 03:19:25.160
that think about the future attack amounts. I mean, they got problem solving. They played that round almost perfectly.

03:19:25.160 --> 03:19:30.680
The only thing we wanted to see was the capitol used in the fire earlier to confirm that he won't kill her.

03:19:30.680 --> 03:19:35.700
Other than that, they got the breaching, they got the map control, they got the kills, and it did not get flanked.

03:19:35.700 --> 03:19:37.700
There were no mistakes from SoulSoldier.

03:19:39.500 --> 03:19:42.500
Well, they closed the distance by one more round.

03:19:42.500 --> 03:19:48.840
A few more like that and Israel does turn the storyline, Louis just kind of spruiking

03:19:48.840 --> 03:19:53.560
Weibo's success on that attacking half and saying that if it had been a 3-3 maybe we'd

03:19:53.560 --> 03:19:58.200
be talking about a different situation but no 4-2 split is huge for Weibo, immediately

03:19:58.200 --> 03:20:01.000
souls are going to do something like that.

03:20:01.000 --> 03:20:10.320
It's holding downstairs, it's hitting the upstairs from the bombs I should say, hitting

03:20:10.320 --> 03:20:15.200
Accidently on the rooms the 90 into areas right taco windows small kids box

03:20:15.640 --> 03:20:17.960
Can also please sound and catwalk rafters

03:20:21.120 --> 03:20:23.720
Cargo car. Sorry. They said titles like what is this?

03:20:24.240 --> 03:20:31.760
Fork forklift window. Oh, yeah. Yeah security hallway window. Yeah. I see I see now

03:20:31.760 --> 03:20:33.760
We're speaking the same language

03:20:34.000 --> 03:20:39.320
Okay, I saw you call a I'm saying the double windows pop floor airlock. Yeah

03:20:40.320 --> 03:20:42.320
What do you call it? Box or something?

03:20:42.320 --> 03:20:47.320
We call it box, double windows. It has so many weird collars that I don't like.

03:20:47.320 --> 03:20:49.320
I think airlock is pretty solid.

03:20:49.320 --> 03:20:51.320
Yeah, man. Airlock's a hard-core collars.

03:20:51.320 --> 03:20:55.320
Also, some people call it connector, because there isn't really a connector called bang from memory, is there?

03:20:55.320 --> 03:20:59.320
Yeah, I don't know. It doesn't have connected vibes to me.

03:20:59.320 --> 03:21:01.320
It does.

03:21:01.320 --> 03:21:02.320
Connective?

03:21:02.320 --> 03:21:03.320
Room has a certain vibe.

03:21:03.320 --> 03:21:05.320
Yeah, exactly.

03:21:05.320 --> 03:21:09.320
So the room to the right here is the punch, right here. Some people call it metric.

03:21:09.320 --> 03:21:15.800
I think that connects. The problem is the room next to it is actually called connector. I know that's the issue

03:21:15.800 --> 03:21:20.680
But that's jungle so I think they should yeah, they should change the call out to get oh well

03:21:20.680 --> 03:21:25.320
Anyway, let's talk about the round because Hauvins found a big pick now on the Izami

03:21:25.320 --> 03:21:28.360
I don't know where Scatman was get try a verse somewhere perhaps

03:21:29.160 --> 03:21:33.040
He's been locked out of it now an entry being made by DCH

03:21:33.040 --> 03:21:38.200
It really feels like SoulSide have not made enough progress this round.

03:21:38.200 --> 03:21:39.720
Wabo is still running like crazy.

03:21:39.720 --> 03:21:41.720
The bomb site is down below.

03:21:41.720 --> 03:21:42.720
Yeah.

03:21:42.720 --> 03:21:45.320
I mean the thing is, if you didn't get from the breaching down downstairs, there's a

03:21:45.320 --> 03:21:49.040
lot of enemies and double breach, so they have pressure on the anchor players, but they're

03:21:49.040 --> 03:21:50.040
not really...

03:21:50.040 --> 03:21:51.040
Okay.

03:21:51.040 --> 03:21:53.040
They've barricaded doors and windows, so there actually wasn't any pressure here.

03:21:53.040 --> 03:21:54.040
They have a...

03:21:54.040 --> 03:21:55.040
Oversight.

03:21:55.040 --> 03:21:56.040
Maybe there.

03:21:56.040 --> 03:21:57.040
Lack of oversight.

03:21:57.040 --> 03:22:03.200
Lack of oversight, but now what I know is that the in fact asked me why there is still

03:22:03.200 --> 03:22:07.360
accuracy on the road because that's whole player by the side was like guys um nothing's

03:22:07.360 --> 03:22:11.880
happening downstairs about you guys 30 seconds down and it seems like active desperation,

03:22:11.880 --> 03:22:15.880
drop it down, hatch, rush down the staircase all you have to do because there's no time

03:22:15.880 --> 03:22:18.360
to roam here these roamers.

03:22:18.360 --> 03:22:23.400
Yeah, it's desperate times now for souls hard 20 seconds still to play they have to get

03:22:23.400 --> 03:22:27.640
down to the basement, there's still roamers at large, and there are outnumbered on the

03:22:27.640 --> 03:22:32.720
bomb site. 15 seconds, I-19, kills Mark, and I mean well the round is over, there's not

03:22:32.720 --> 03:22:39.000
much to do here, the fire is still dissipating and Speakeasy's at large, inside of tank,

03:22:39.000 --> 03:22:44.160
he's been afforded so much flexibility on the bomb site, Waybo never under any pressure

03:22:44.160 --> 03:22:45.840
on that basement bomb site.

03:22:45.840 --> 03:22:50.120
So this is the thing about when you have a heavy roam setup, there are kind of two ways

03:22:50.120 --> 03:22:55.480
to deal with the technique speaking one is as mentioned before is that if i9 can apply enough

03:22:55.480 --> 03:22:59.080
pressure to the people playing by the bomb site that they start asking for help because they're

03:22:59.080 --> 03:23:03.640
afraid of a bomb site rush or a bomb site execute then the roamers are forced to fall back because

03:23:03.640 --> 03:23:06.760
your teammate is going help help help there's like two guys here they're shooting the flash

03:23:06.760 --> 03:23:11.160
bin and they're hitting me whatever that didn't happen so the roamers are getting the question

03:23:11.160 --> 03:23:16.760
asked to them like guys how's the roam feeling and they go great how's the bomb site feeling well

03:23:16.760 --> 03:23:19.120
Well, there's no one here, just keep roaming, right?

03:23:19.120 --> 03:23:22.320
So there are four people at most points in that round,

03:23:22.320 --> 03:23:24.680
either on a staircase helping the roamers

03:23:24.680 --> 03:23:26.480
or on the D roam themselves.

03:23:26.480 --> 03:23:28.280
And the roam here itself, as you said,

03:23:28.280 --> 03:23:30.080
there wasn't much progress happening,

03:23:30.080 --> 03:23:33.120
except like so-so when top floor used the bird

03:23:33.120 --> 03:23:35.600
took the floor below and then attacked the bomb site.

03:23:35.600 --> 03:23:37.440
They were kind of scattered across the building

03:23:37.440 --> 03:23:40.800
and at the end round had three people in garage,

03:23:40.800 --> 03:23:43.600
dropping down a hatch looking like a copper hallway.

03:23:43.600 --> 03:23:46.040
That's not gonna give you a ton of value.

03:23:46.040 --> 03:23:51.040
If you get kitchen control, vending control, you know, you start pressuring those staircases and the cod-offs,

03:23:51.040 --> 03:23:57.040
all of a sudden those roamers can't move around with freely, and that's usually how most of you must stop people in this map.

03:24:03.040 --> 03:24:08.040
I feel like a round like that, combined with the fact that Waybo ended up with a 4-2 split,

03:24:08.040 --> 03:24:12.040
really feels like a grim marker for Soul's heart.

03:24:12.040 --> 03:24:22.800
Can't go from having such a good attack in that first round of the half to just absolute pathetic capitulation, if I can say it, so ruthlessly in that basement attack.

03:24:22.800 --> 03:24:24.540
Like, Soul Tide just looks so uninspired.

03:24:25.140 --> 03:24:30.940
You can afford to have one or two rounds like that if you go 3-3 on your defense, but they fail to do so.

03:24:30.940 --> 03:24:36.580
I also think it speaks to the complexity of that base and bomb side.

03:24:36.580 --> 03:24:41.460
On top floor, I always say this, you need 3 areas of pressure, ICB, Scarress and Aqua

03:24:41.460 --> 03:24:44.860
on meeting, that's how everything in the world attacks top floor.

03:24:44.860 --> 03:24:50.380
You have so much overview as an IGL because it's very close together, there's not a ton

03:24:50.380 --> 03:24:53.060
of flanks or critical areas to worry about.

03:24:53.060 --> 03:24:57.780
On a base and one clear, literally every inch of the map is dangerous and you only have

03:24:57.780 --> 03:24:59.180
your own set of eyes.

03:24:59.180 --> 03:25:03.860
So if your I9 is calling the shots right now, he's trying to discover the shot, he's in the dark, he doesn't know what's happening.

03:25:03.860 --> 03:25:10.740
It's up to his teammates to communicate very clearly what they need to happen or where they need things to go and what things to be.

03:25:11.340 --> 03:25:18.340
So it just beats when you clear much more map control in general, the whole communication from every member has to be stronger.

03:25:18.340 --> 03:25:29.220
I'm trying to figure out what the plan is here for Solzad.

03:25:29.220 --> 03:25:32.980
Is it that you just figure out one by one where these positions are and then use your

03:25:32.980 --> 03:25:33.980
view to clear them?

03:25:33.980 --> 03:25:40.940
Because DCI just says he can use his capitol fire to flush Arpe out of electrical but then

03:25:40.940 --> 03:25:44.740
after 10 or 13 seconds however long it's just going to come back.

03:25:44.740 --> 03:25:48.340
And Scatman's already low HP which means he's not afforded a lot of ability to get aggressive

03:25:48.340 --> 03:25:49.340
on the Blackbeard.

03:25:49.340 --> 03:25:55.220
So they got some good map control right there, instead of jungle slash electric here.

03:25:55.220 --> 03:25:57.700
They can kinda start working their bombs at pressure.

03:25:57.700 --> 03:26:02.340
Ape is like the big kinda thorn on their side because he's holding onto the control.

03:26:02.340 --> 03:26:06.660
Even if he falls back and hits with the bombs at door, he has to study in close combat.

03:26:06.660 --> 03:26:08.340
That's gonna be tricky.

03:26:08.340 --> 03:26:12.060
If Scatman jumps to the Blackbeard on this window, Chris Ape is gonna go for a swing

03:26:12.060 --> 03:26:15.180
knowing that he's still on C4 earlier because I'm pretty sure he knew that he connected.

03:26:18.380 --> 03:26:25.260
So much waiting here for Solzat. Oh nice prefire though from Mr. Punch and here the gates have finally

03:26:25.260 --> 03:26:29.900
been opened onto that way by defense. This is where they spring into action but they haven't left

03:26:29.900 --> 03:26:35.020
themselves a lot of backup time for Mr. Punch. He goes straight for the left right good night

03:26:35.020 --> 03:26:39.820
deeper to the bottom side finds a double kill as he bolts over the rotate and now Halvin and Reeds

03:26:39.820 --> 03:26:44.300
Try and hold on but yeah, you're right every single player is so hot low on HP

03:26:44.540 --> 03:26:51.900
Hovered and Reeps both find picks diffuser cold on the ground as is mr. Punch. I know I'm finally finished off

03:26:52.620 --> 03:26:57.820
It's a 2v5 and weibo rocket up onto match points

03:26:59.420 --> 03:27:03.980
It's a 2v5 and Reeves stock on the floor just hitting the deck pro with the dmr

03:27:04.300 --> 03:27:08.780
And his teammate also stuck in the corner and alcohol way holding not even a crossfire

03:27:08.780 --> 03:27:15.740
But somewhat trying to cover each other it worked out so well because every single attacker was so low on health and the case

03:27:16.020 --> 03:27:20.260
Unfortunately in the wrong place on the wrong person cold on the ground

03:27:20.260 --> 03:27:25.180
If you had that on the back post you just walk in for free you go for a plant that's round over

03:27:25.180 --> 03:27:27.340
There is no plant denial. So again

03:27:27.740 --> 03:27:31.780
Soulsheart has such a dominating round of a single a play on the push

03:27:32.020 --> 03:27:38.260
But then they don't have the statistical structure in the positioning to follow through and it just goes to show that

03:27:38.260 --> 03:27:42.720
But maybe that wasn't like an organized push, it was a spur of the moment, right?

03:27:42.720 --> 03:27:44.980
That classic guys, I go right now.

03:27:44.980 --> 03:27:49.160
There's no heads up, there's no warning, there's no 3-1 countdown, it is somebody seeking a

03:27:49.160 --> 03:27:52.960
play right there and either it works out or it doesn't.

03:27:52.960 --> 03:27:57.360
Because look at the bottom left here, it's marked on A-Side's diffuser, he's in top

03:27:57.360 --> 03:27:59.200
catalog, he dies right here.

03:27:59.200 --> 03:28:00.200
That's the diffuser.

03:28:00.200 --> 03:28:04.560
Literally in the middle of the battle with no one able to pick it up, because Blackbeard

03:28:04.560 --> 03:28:08.080
died to reach his DMR moments before on the smoke.

03:28:08.080 --> 03:28:13.240
So that round goes from unloosable to unwinnable in like two gunfights.

03:28:13.240 --> 03:28:15.000
That's way though, Diff man.

03:28:15.000 --> 03:28:17.120
I feel like it's happened a couple of times now.

03:28:17.120 --> 03:28:20.520
Just 2vx doesn't matter, they don't care at all.

03:28:20.520 --> 03:28:21.520
What do they say?

03:28:21.520 --> 03:28:26.760
Is 4v2 the most scary and loosable situation to be in Zidane?

03:28:26.760 --> 03:28:29.760
Yeah, it's like, is there any league in a Fumble?

03:28:29.760 --> 03:28:30.760
It's a 4v2.

03:28:30.760 --> 03:28:31.760
That was a 5v2.

03:28:31.760 --> 03:28:32.760
Even worse.

03:28:32.760 --> 03:28:33.760
Yeah, 5v2.

03:28:33.760 --> 03:28:40.000
So, from like internal scrim results, like, you know, D2 days, you know, XPSH, Talon, etc.

03:28:40.000 --> 03:28:45.440
We tracked, you know, how often do we say 1v5, 2v5, like every matchup, basically.

03:28:45.440 --> 03:28:52.080
The odds of winning at 2v5 is like 95%, like we wouldn't need to get that step 5 versus 2, sorry.

03:28:52.080 --> 03:28:55.600
So, you never lose them. It's such a rarity to see this happening,

03:28:55.600 --> 03:29:00.240
but it's also a good example of a round that probably would never have been for Waco, internationally.

03:29:00.240 --> 03:29:03.520
This one of the rounds that domestically, when they think it's a little bit weaker than you,

03:29:03.520 --> 03:29:07.760
you can steal the show, but when they go up against international territory, you know,

03:29:07.760 --> 03:29:10.240
that's not going to happen again, or it shouldn't at least.

03:29:10.240 --> 03:29:12.240
Yeah, Intel on the N.A.

03:29:16.240 --> 03:29:21.200
No second chances for Solzha, it's going to be three rounds in a row, or it's going to be moving on to Consulate.

03:29:24.080 --> 03:29:28.560
Speakeasy's on for his roam here with the cast on the top floor, it's bomb site down in control,

03:29:29.440 --> 03:29:31.440
and storage.

03:29:33.520 --> 03:29:36.960
And I like this top floor hold actually, it's really centered around the warehouse.

03:29:36.960 --> 03:29:39.600
You've got both turd and reaps playing in the warehouse.

03:29:39.600 --> 03:29:42.840
Not often that you'll have a player actually on the stairs itself,

03:29:42.840 --> 03:29:45.760
but if you don't have a breach on the external warehouse,

03:29:45.760 --> 03:29:47.600
well, it's actually quite a safe position to play.

03:29:54.560 --> 03:29:59.000
And there might be a bit of frustration now from Sol's part, but mentally again,

03:29:59.000 --> 03:30:00.440
there's a best of three.

03:30:00.440 --> 03:30:06.680
It's not over because you lose one bad round, you lose one bad map, and there is still been a lot of good moments during Nighthaven.

03:30:07.020 --> 03:30:14.840
This is another one of those. They get the opening pick, they got breach control, and they're actually making a lot more progress than before, but as we say it,

03:30:14.840 --> 03:30:19.520
it's easy because they're not killed, trading back those are still numbers in favor of Soulsheart.

03:30:19.520 --> 03:30:30.520
4v3, we've seen them fumble too many advantages, either way Wabo a poise tempted to go for

03:30:30.520 --> 03:30:35.520
a retake here, even if perhaps the players it turns to shoots a few bullets and then

03:30:35.520 --> 03:30:40.640
falls back, baiting them into peeking and then up aching and claiming the kills, perhaps

03:30:40.640 --> 03:30:43.480
that's what's the idea here.

03:30:43.480 --> 03:30:49.080
So last round, so as I got the opening kill still lost the round, could it happen again?

03:30:49.080 --> 03:30:54.360
If you do bait it, mind you there's only one player downstairs, Hoven, so almost no plant

03:30:54.360 --> 03:30:55.360
denial.

03:30:55.360 --> 03:30:59.080
So having two people in Aqua trying to go for a bait play is highly risky, and there

03:30:59.080 --> 03:31:00.080
is still C4.

03:31:00.080 --> 03:31:05.080
He's shuckering the floor with almost no information besides sound cues to try and figure this thing

03:31:05.080 --> 03:31:06.080
out.

03:31:06.080 --> 03:31:08.600
So either this thing is happening right now or the bait is happening right now.

03:31:08.600 --> 03:31:09.600
They can't keep waiting.

03:31:09.600 --> 03:31:10.600
No lot of info.

03:31:10.600 --> 03:31:15.080
There's a control room hallway cam here for Weibo that they're using, but you're right.

03:31:15.080 --> 03:31:17.600
Soul Sider again leaving it so late.

03:31:17.600 --> 03:31:19.320
Now they know our base up on the top floor.

03:31:19.320 --> 03:31:21.840
They should just focus up on trying to get a plant down.

03:31:21.840 --> 03:31:23.960
Critically the plant has to go down in control room,

03:31:23.960 --> 03:31:27.160
but that's where Turdster is, and he's just found Scatman.

03:31:27.160 --> 03:31:29.160
Instead they're gonna try and make their way into storage,

03:31:29.160 --> 03:31:31.120
but with Hoven downstairs below,

03:31:31.120 --> 03:31:32.280
he should be able to deny the plant.

03:31:32.280 --> 03:31:34.240
It's time to overwhelm the bombsite Turdster.

03:31:34.240 --> 03:31:36.440
Might have done just enough damage

03:31:36.440 --> 03:31:39.560
to give Hoven a shot here in clutching in the 1v2.

03:31:39.560 --> 03:31:41.920
DCH is all the way upstairs above!

03:31:41.920 --> 03:31:44.880
Mark just manages to get the plant confirmed.

03:31:44.880 --> 03:31:46.200
Now it's a 1v1,

03:31:46.200 --> 03:31:48.600
And Hoven knows that DCH is upstairs.

03:31:49.520 --> 03:31:51.440
Is the plan going to be denied?

03:31:51.440 --> 03:31:53.320
DCH doesn't seem to have full information.

03:31:53.320 --> 03:31:55.760
He's got an inkling of where Hoven might be,

03:31:55.760 --> 03:31:58.600
but also DCH is such low on HP.

03:31:58.600 --> 03:32:01.040
Hoven knows pretty much exactly where DCH is,

03:32:01.040 --> 03:32:02.160
but he doesn't spot him.

03:32:02.160 --> 03:32:05.400
The spray through the monitor, the DCH,

03:32:05.400 --> 03:32:07.680
and it'll keep Sol's heart alive.

03:32:09.880 --> 03:32:11.840
Hold your breath and hold your nerve.

03:32:11.840 --> 03:32:14.080
Again, the post-fight is so superior there

03:32:14.080 --> 03:32:15.880
from the very count of the buck

03:32:15.880 --> 03:32:17.480
when you're down on one point of health,

03:32:17.480 --> 03:32:20.200
and you know roughly where you are, like in what room,

03:32:20.200 --> 03:32:23.720
is honestly doesn't feel necessarily like a guaranteed victory.

03:32:23.720 --> 03:32:27.040
But they lock it in, and again, it's so close.

03:32:27.040 --> 03:32:29.400
Really well played from Wable holding both the vertical

03:32:29.400 --> 03:32:31.720
downstairs and locking down the bottom of the slide.

03:32:31.720 --> 03:32:34.320
One second would have made a broken that round

03:32:34.320 --> 03:32:37.160
because they only just got to that plant location

03:32:37.160 --> 03:32:38.600
to start holding it from their keyboard.

03:32:38.600 --> 03:32:41.400
And it only just went down before the plant had died.

03:32:41.400 --> 03:32:43.000
Had they wasted any more time

03:32:43.000 --> 03:32:45.380
than just a bit slower at their decision making,

03:32:45.380 --> 03:32:47.780
They would have just lost to the clock itself.

03:32:49.380 --> 03:32:54.780
Weibo though, mind you, in that round, they started down 4v5 into a 3v4,

03:32:54.780 --> 03:32:58.580
so they never had the advantage that they always make a competitive and so close.

03:32:59.280 --> 03:33:00.580
They got their clock factor.

03:33:01.380 --> 03:33:05.980
But for Sourceheart, again, they're settling well into this B03, challenging Weibo,

03:33:05.980 --> 03:33:07.880
and slowly figuring them out, it seems like.

03:33:08.280 --> 03:33:09.880
It's the matter of consistency.

03:33:10.080 --> 03:33:13.280
Can they consistently get in the building right now, not even lapsed,

03:33:13.280 --> 03:33:18.240
do the roam clear and get to their objective because we saw them last time struggle so much

03:33:18.240 --> 03:33:22.960
here in basement and just simply getting the areas in control that they needed. They were stuck

03:33:22.960 --> 03:33:28.560
outside the building, didn't get the full roam clear, couldn't find the kills and the thing is like

03:33:28.560 --> 03:33:32.640
always like they most open, not being part of the table. They're playing the blind bit pretty

03:33:32.640 --> 03:33:36.640
frequently but we gotta see if that became a bit more active on the roam clear and now they have

03:33:36.640 --> 03:33:42.160
I9 back on this kind of high level solid snake. We saw him be so good at that operator last,

03:33:42.160 --> 03:33:46.560
we don't consulate, finding a lot of value, intro kills, and guiding these team around.

03:33:46.560 --> 03:33:50.320
So it's gotta be Scabbin' and Aynine and surely working together to get this round.

03:33:52.720 --> 03:33:57.600
I was a little scared for Soulsheart because of how much time has slipped away from them in the

03:33:57.600 --> 03:34:05.440
mid-game. In these middle of rounds from about 140 to 40 seconds left, Soulsheart have achieved

03:34:05.440 --> 03:34:08.800
very little. They've wasted a lot of time. They're good at getting in the building early,

03:34:08.800 --> 03:34:12.960
Like we're seeing right now, this is early game. This is first steps of map control in RomeClear.

03:34:12.960 --> 03:34:16.560
It's the next phase where Sol's heart are consistently stalling out.

03:34:20.240 --> 03:34:24.560
Got a bit of information. I've seen this exact location before from Teresta. Last week he was

03:34:24.560 --> 03:34:29.440
in Leeson. I was on the Goyo and he played this to perfection. He's got crossfire in both games

03:34:29.440 --> 03:34:35.360
and on the staircase of Vending. So that is triple cross essentially and I think a lot of players

03:34:35.360 --> 03:34:40.640
So I'm dealing first at first when perhaps you got to deal with the flank of his is that a games

03:34:41.360 --> 03:34:45.600
Because he is the middle pillar. He has support if you kill support first. He becomes weaker

03:34:45.600 --> 03:34:51.440
That's actually a really good Goyo as well. He even affects I-9 contesting on top of that cooked the bench

03:34:51.440 --> 03:34:57.600
Oh, there's a flank here a big couple of kills reaps joins the fray I-9 is a really awkward spot goes for a reload

03:34:57.960 --> 03:35:01.200
Gets the track again. He knows exactly where to it's there is but you're right

03:35:01.200 --> 03:35:02.000
He can't do anything about it

03:35:02.000 --> 03:35:06.200
This is three players from Weber working together one on the stairs one being turdster

03:35:07.840 --> 03:35:14.320
Turdster caught out for a brief moment finally Scatman finishes him off. There's actually four players on this hold here for Weber

03:35:14.920 --> 03:35:16.520
Yeah

03:35:16.520 --> 03:35:21.160
Again, we should to talk for control wide break the floor above first that get them into county

03:35:21.160 --> 03:35:23.600
Maybe get the kill, but can change that now

03:35:24.320 --> 03:35:27.000
Wavebook a little peel back with the risk the players though

03:35:27.000 --> 03:35:31.800
you're gonna leave one player of Hobbit upstairs holding down the verticality in the stock that denies a default plant

03:35:31.800 --> 03:35:37.940
Then he's a friend in Reeves just watching his flank enabling that position with the other two players downstairs in the bomb side

03:35:38.080 --> 03:35:44.200
It's gonna be a water mutant side Simon in on the road with the perfect operators for the dedicated spots and Scatman

03:35:44.360 --> 03:35:48.520
It's gonna march on forward and get a bit of psychotrol. Oh, I 9s though on the ground

03:35:48.520 --> 03:35:51.380
It means scatman has to have a huge impact here

03:35:51.380 --> 03:35:57.260
And we still have Hoven up above on the bird now there's a fire for the Vulcan being detonated

03:35:57.400 --> 03:36:01.400
Can't find the kills here for Scatman finally gets him, but he's been trained back

03:36:01.820 --> 03:36:08.340
Mark is the last one standing. He's only just breeches way into side up a pushes for the kill and

03:36:08.780 --> 03:36:11.660
Confirms the map in the bag for Waybo

03:36:11.980 --> 03:36:18.820
Night Haven labs is in the books and next up we go to concealer to see if waybo can get it done in two

03:40:21.380 --> 03:40:23.660
and the grenade goes through that this wing.

03:40:23.660 --> 03:40:26.060
Cyber and Bullet are able to get one piece with the kit

03:40:26.060 --> 03:40:28.700
so far away and Canadian down upstairs.

03:40:28.700 --> 03:40:31.820
Lever, wow, that was special.

03:40:31.820 --> 03:40:33.900
It's a one versus three to hold

03:40:33.900 --> 03:40:35.340
and they're pushing him from behind.

03:40:35.340 --> 03:40:36.420
He's found one.

03:40:36.420 --> 03:40:38.220
He's gonna get the vertical as well.

03:40:38.220 --> 03:40:39.420
They get pulled off, Sid.

03:40:39.420 --> 03:40:41.420
We're down to the last three or four seconds.

03:40:41.420 --> 03:40:42.860
Ryder's done a good job.

03:40:42.860 --> 03:40:43.900
He's held off.

03:40:43.900 --> 03:40:45.220
He's gonna do it.

03:40:45.220 --> 03:40:48.380
And B and G take the two-on-win.

03:40:48.380 --> 03:40:49.460
Both players started,

03:40:49.460 --> 03:40:51.460
but the ranch can be made successfully.

03:40:51.460 --> 03:40:52.460
Oh!

03:40:52.460 --> 03:40:53.460
Oh!

03:40:53.460 --> 03:40:55.460
What a horrible versatile

03:40:55.460 --> 03:40:56.460
information from the bees!

03:40:56.460 --> 03:40:58.460
He goes deep, shock him!

03:41:00.460 --> 03:41:02.460
Now here are seven rams!

03:41:02.460 --> 03:41:04.460
They cement themselves

03:41:04.460 --> 03:41:06.460
as one of the greatest

03:41:06.460 --> 03:41:08.460
of all time!

03:41:08.460 --> 03:41:09.460
He's only getting cooked alive, Ollie,

03:41:09.460 --> 03:41:10.460
but he's using the stem pistols!

03:41:10.460 --> 03:41:11.460
Look at this from the dark!

03:41:11.460 --> 03:41:12.460
Surely not.

03:41:12.460 --> 03:41:13.460
Brilliant!

03:41:13.460 --> 03:41:15.460
Let's play the year in my book.

03:41:15.460 --> 03:41:17.460
Place the game, hit the old body,

03:41:17.460 --> 03:41:27.460
body don't quite catch it. Oh my god! He's going back. He's not quite sure. A few seconds

03:41:27.460 --> 03:41:33.460
sticking. This is an angled death. He might be able to contest. No, unfortunately, he

03:41:33.460 --> 03:41:37.460
takes just a bit of damage here. Walker gets the second one. Eclipse though. Wilkhead one

03:41:37.460 --> 03:41:41.460
turning it into a 2v2 and then pushing on the side. The bandit will lose out on this.

03:41:41.460 --> 03:41:46.460
Eclipse the last alive on the ally. Spots the head and takes the ace. The ace for Walker.

03:41:46.460 --> 03:41:52.460
He will down BC Canadian positioning to pick up, but that's going to result in a double

03:41:52.460 --> 03:41:53.460
day.

03:41:53.460 --> 03:41:54.460
Vertical!

03:41:54.460 --> 03:41:55.460
Let's go!

03:41:55.460 --> 03:41:56.460
He's around!

03:41:56.460 --> 03:41:59.460
Necrox, the final defender against Vertical, the A absolute domination.

03:41:59.460 --> 03:42:02.460
You'll believe it, Magic Michael!

03:42:02.460 --> 03:42:06.460
Team 1 does as they win the Mexico Major!

03:42:46.460 --> 03:42:49.460
I'ma keep it going so hang on now

03:43:03.960 --> 03:43:05.460
You can catch me

03:43:05.460 --> 03:43:07.460
I'm breaking next to the party now

03:43:07.460 --> 03:43:10.460
You listen to me, I'm never signing out

03:43:10.460 --> 03:43:13.460
I'ma keep it going so hang on now

03:43:13.460 --> 03:43:20.460
I'm breaking next to the party now, full of ill folks up in my money eye, cause I can't get kicked as in Japanese time!

03:43:20.460 --> 03:43:24.460
I'm breaking next to the party now, full of ill folks up in my money eye, cause I can't get kicked as in Japanese time!

03:43:24.460 --> 03:43:28.460
They are the best that this region has got to offer!

03:43:28.460 --> 03:43:42.800
And it's done on Nighaven Labs, not without breaking a bit of a sweat though. Solzhaar

03:43:42.800 --> 03:43:48.340
showed a lot of promise, but a few crucial rounds and a few crucial moments that just

03:43:48.340 --> 03:43:54.020
led Waybo to running away with it. And that was definitely Waybo getting tested. I also

03:43:54.020 --> 03:43:58.220
think Waybo to their credit, I think he came into this matchup with a very simple and straight

03:43:58.220 --> 03:44:03.220
or a game strategy, and it's actually SoulSword doing a great job of simply adapting to encountering it.

03:44:03.220 --> 03:44:10.220
And if all those clutches hadn't gone the way of Wable, we're probably looking at a lot closer to overtime than a regulation victory.

03:44:10.220 --> 03:44:14.220
So well done for SoulSword on the map that I think is very difficult to play off against Wable.

03:44:14.220 --> 03:44:18.220
Yeah, that's right. I mean, there were, of course, a couple of clutches.

03:44:18.220 --> 03:44:22.220
One was a 1v1 from Reeves, and one was a 1v1 from DCH.

03:44:22.220 --> 03:44:27.220
But I think it wasn't just like a 1vx clutch, but two vx clutches for Wable.

03:44:27.220 --> 03:44:32.440
Not around where souls are realistic, we should have won them, pretty outright and then fumbling

03:44:32.440 --> 03:44:36.180
a 2v5, not ideal for souls heart.

03:44:36.180 --> 03:44:42.780
Next up we go to Consulate, this is the map that souls heart chose to pick in this matchup.

03:44:42.780 --> 03:44:47.780
We know that Waybo already won their first game, pretty handily over Fury on both Na'Aven

03:44:47.780 --> 03:44:52.120
Labs on Consulate, I think it was a 7-1 on both maps, 7-2 maybe.

03:44:52.120 --> 03:44:57.960
So I feel like souls are not out of the woods just because they're on to their own map pick.

03:44:57.960 --> 03:45:01.200
The issue with the map pick is that when you pick a map like let's say the good old sky

03:45:01.200 --> 03:45:04.960
skyscrew back in the day or the real life or nowadays consulate, you start on the attack

03:45:04.960 --> 03:45:07.920
inside because your opponent will always pick defense.

03:45:07.920 --> 03:45:11.800
That means mentally you gotta go run around 2-4.

03:45:11.800 --> 03:45:13.840
That's okay, we'll come back on defense.

03:45:13.840 --> 03:45:17.960
Souls are either need good mental resilience because they're not gonna be from behind or

03:45:17.960 --> 03:45:22.600
they gotta get a banger off a start and build more rounds than they would expect from them.

03:45:23.240 --> 03:45:27.720
I'm looking back at the match from last week that Solzat played. Now, it was a tough three

03:45:27.720 --> 03:45:33.240
map up, but they ended up getting the win over Daystar. The one map that they lost was Consulate,

03:45:33.240 --> 03:45:39.160
and it was 7-4, which is not the tightest. It's not like it went to overtime, didn't even take full

03:45:39.160 --> 03:45:43.720
12 rounds of regulation. Solzat struggled on attack. They didn't win a single round of attack.

03:45:43.720 --> 03:45:49.200
I don't know if you remember that game. I I'm just looking back at my notes from it at the moment for the mass tracker

03:45:49.200 --> 03:45:52.680
It was a 4 to i9 solid snake, right? That's that's the big map

03:45:52.680 --> 03:45:58.560
Yeah, it was a 4 to split the souls hard on defense. They swapped to the attack. Yeah, I was five rounds in a row

03:45:59.440 --> 03:46:03.920
Including that's not what I remember that will maybe there were a few good moments from I know

03:46:03.920 --> 03:46:06.240
I know he was playing snake on this map

03:46:06.240 --> 03:46:11.240
Maybe it must have been another map that you were thinking of because he didn't plan it didn't play it on that map

03:46:11.240 --> 03:46:16.400
Yeah, he played a bunch on Chalet, maybe that's what you're thinking.

03:46:16.400 --> 03:46:18.200
Or maybe Chalet, I can mix it up with the...

03:46:18.200 --> 03:46:23.040
Yeah, he played it one round on Consulate as well, and a few rounds on Lair.

03:46:23.040 --> 03:46:27.720
But yes, on Consulate specifically, Soulsheart really struggled on the attacking side, and

03:46:27.720 --> 03:46:28.720
I can only hazard a guess.

03:46:28.720 --> 03:46:33.120
That's probably where they start in this matchup, considering that Waybo gets to choose

03:46:33.120 --> 03:46:34.120
to start inside.

03:46:34.120 --> 03:46:39.680
I mean, it is for sure, and I think seeing Waybo hardly play the night in the lab just

03:46:39.680 --> 03:46:43.520
probably the same strategy here. They're going to come in with a very simple approach.

03:46:43.520 --> 03:46:46.820
They're going to either play for X-Cutney attacks and just either bonkers down on Stevens

03:46:46.820 --> 03:46:50.820
or massively roaming. And just keep it simple. They don't need to adapt to show more strategies

03:46:50.820 --> 03:46:52.540
than they need to unless they get tested.

03:46:52.540 --> 03:46:58.340
Well, we're about to get into it. It is Consul at our second map in the series. Waybo, the

03:46:58.340 --> 03:47:04.300
best team, not just Asia, but the best that APAC has to offer. Looking for a 2-0 in the

03:47:04.300 --> 03:47:10.780
semi-finals here after the playoffs of kickoff. Of course, if you win this match, you only

03:47:10.780 --> 03:47:18.620
have to win two more BO3s to qualify for the top, the very, very top, the Salt Lake City

03:47:18.620 --> 03:47:22.980
Major. But of course, Solzat's down in their way and they'll do everything they can now

03:47:22.980 --> 03:47:28.620
that they're on their own map pick. Let's begin to conceal it here, Solzat versus Wabler.

03:47:28.620 --> 03:47:35.420
I'm just thinking of Operator Bands right now, I'm not sure if he's gonna go for Walden

03:47:35.420 --> 03:47:40.940
Nile or trap operators maybe, like oh okay, could be a small Tushanka team, is it happening?

03:47:40.940 --> 03:47:43.220
This would be fun, this would be so fun.

03:47:43.220 --> 03:47:48.340
Smoke off the rip, very often leads to Tushanka or Goyo as the second BAM, does that mean

03:47:48.340 --> 03:47:49.340
he's gonna go for the second BAM?

03:47:49.340 --> 03:47:50.340
Let's go!

03:47:50.340 --> 03:47:51.340
Yeah, there it is baby, alright.

03:47:51.340 --> 03:47:57.420
That kinda sets the tone here, so sorry they gained two significant things with these

03:47:57.420 --> 03:48:03.420
operator bans. The first one is they gain so much time. Time they can be spent earlier in the round

03:48:03.420 --> 03:48:07.980
as you simply surviving right. We all know that going inside app in offices can be tricky with the

03:48:07.980 --> 03:48:12.620
C4s and their roam clear and their flanks and whatnot. So they can spend a lot more time getting

03:48:12.620 --> 03:48:16.780
that first step that foothold in the building because the shunka and smoke has been banned

03:48:16.780 --> 03:48:21.100
away. That's the first thing. The second thing it gives the attackers a souls heart is it gives

03:48:21.100 --> 03:48:26.140
them bombsite rush opportunities because there's not going to be that anchor that goes smoke smoke

03:48:26.140 --> 03:48:30.860
smoke or fire, fire, fire, stop pushing. It also means that there's going to be a goi almost every

03:48:30.860 --> 03:48:35.020
single round, but that can be countered with, you know, stuff, utility, grenades, Twitch drones,

03:48:35.020 --> 03:48:39.340
and there needs to be a defending player in an area that can actually see that goi canister to

03:48:39.340 --> 03:48:44.620
pop it themselves. So rushing is very possible, and taking your time has never felt better.

03:48:44.620 --> 03:48:49.340
Yeah, very true. I think Twitch is going to get a lot of value in this game, not picking moment

03:48:49.340 --> 03:48:53.660
from Sol's heart, but not only do we have, of course, the goios that you want to target,

03:48:53.660 --> 03:48:58.660
But let's not forget that Mira has been unbanned as a result of the T'Chanka smoke and

03:48:59.020 --> 03:49:01.980
Waber were the kind of team that they don't just pick Mira because it's up

03:49:01.980 --> 03:49:07.580
They pick Mira because it's smart in this situation. I'll tell you why on the basement here of garage

03:49:08.660 --> 03:49:13.860
Obviously, you're really vulnerable to a rush when smoke at the Chanka are banned as soon as that breach is open

03:49:13.980 --> 03:49:18.980
The Mira not only can stop the rush, but also just get general information. What's going on?

03:49:18.980 --> 03:49:23.460
Are they throwing smokes? Are they setting up U2? Is there a shield? Is there no one out there?

03:49:23.460 --> 03:49:26.100
All of that info is so valuable here.

03:49:26.100 --> 03:49:28.100
Force Beak easy to be playing that mirror.

03:49:34.100 --> 03:49:38.580
Faster here is a curious one for me, because obviously we see Faster thinking

03:49:38.580 --> 03:49:42.500
we're going to go for a planned, you know, a direct attack, we're going to have the 90C Force.

03:49:42.500 --> 03:49:45.460
But the rest of the attack and lineup speaks through roam clear.

03:49:45.460 --> 03:49:49.600
They got Double Heart Reacher, that means they gotta take my control to be more than just a main wall, right?

03:49:49.600 --> 03:49:50.100
What?

03:49:50.100 --> 03:49:52.800
They have no smokes, they have no shield, and this die on top floor!

03:49:52.800 --> 03:49:57.600
Stead state, ram dead, no verticality, this entire round is absolutely cooked!

03:49:57.600 --> 03:50:02.320
If they mission it, I'm not sure, because I don't think that was a gunfight, I think they got caught by surprise.

03:50:03.520 --> 03:50:06.180
That's very weird, it was a player dying to...

03:50:06.180 --> 03:50:09.640
Oh, one died on the third, and one died sprinting in, and that's very strange.

03:50:09.640 --> 03:50:17.240
Why did Sol's heart just take the risk and repel straight in to see you're not realizing that reaps down below had an angle?

03:50:18.520 --> 03:50:22.440
Strange questionable start for Sol's heart, and it's gonna cost them

03:50:26.440 --> 03:50:29.000
Obviously that's your inaction, but I mean what are you gonna do here?

03:50:29.000 --> 03:50:33.320
Smoking walk on in Hall for the best before a go fire gets popped rather, but you

03:50:34.040 --> 03:50:35.560
Again, let me

03:50:35.560 --> 03:50:41.160
Hail Mary yeah, it is indeed and in the end. It's easy for way better clean it up

03:50:41.720 --> 03:50:45.280
Well played from way bow. I think that with the smoke ban

03:50:45.280 --> 03:50:49.920
I think it was just a great idea to go through a Rome game and keep that hatch open

03:50:50.480 --> 03:50:52.720
Yeah, I meant that when souls are tried to go for that rush

03:50:52.720 --> 03:50:58.980
There's just absolutely no way making that happen. Maybe if you have a shield that even then unlikely way bow though

03:50:59.080 --> 03:51:04.740
The real test I think it's gonna be this top floor penguin because that's the bomb site where the smoke into check it have the most impact

03:51:05.560 --> 03:51:10.960
As far as I see the exact same thing, the base in Bombsite, it kind of falls you into a deeper room, which is exactly what happened.

03:51:10.960 --> 03:51:19.260
I think Soulsheart didn't maybe prepare for it, or maybe they had missed your information and just thought that it wasn't the case at all and got surprised when it actually was the case.

03:51:19.260 --> 03:51:25.160
Because we all know you can't just hold the base in Bombsite from the Bombsite itself, you got to get a little bit active on the map.

03:51:25.160 --> 03:51:27.560
Top floor, like you said, different story.

03:51:27.560 --> 03:51:31.280
we can see the good old famous Amuro in CEO window,

03:51:31.280 --> 03:51:34.720
Pop the Goryu, Jombard, Amuro in C4, Jombard,

03:51:34.720 --> 03:51:36.200
kind of bait in utility.

03:51:37.800 --> 03:51:39.660
It also just as I said, take more time

03:51:39.660 --> 03:51:43.160
to make sure that nobody dies in the early phases of around.

03:51:43.160 --> 03:51:45.400
Either way, so I'm sure they got something cooking for us

03:51:45.400 --> 03:51:46.800
because when you advance to Mutshanka,

03:51:46.800 --> 03:51:49.160
you need to have an intention behind it.

03:51:49.160 --> 03:51:51.840
You can't just bend it because these are strong operators.

03:51:51.840 --> 03:51:53.640
You gotta kind of bend them with like,

03:51:53.640 --> 03:51:55.760
they're strong operators for these reasons.

03:51:55.760 --> 03:51:58.340
So we're going to do these strategies now that they're gone.

03:51:58.580 --> 03:51:58.980
Yeah.

03:52:02.540 --> 03:52:04.340
Ah, Scatman, Scatman.

03:52:05.880 --> 03:52:11.100
What to think about here for Soulsheart and for Scatman, who has quite a leadership role on the team.

03:52:11.100 --> 03:52:13.300
I think a lot of it comes down to him.

03:52:13.300 --> 03:52:14.940
He is the veteran of this roster.

03:52:16.140 --> 03:52:21.420
Got a lot to think about for Soulsheart, especially after how poorly that round wins.

03:52:21.420 --> 03:52:26.420
Yeah, I'm gonna go to the other camp.

03:52:26.420 --> 03:52:27.420
Yep.

03:52:27.420 --> 03:52:28.420
Yeah, I can't see anything.

03:52:28.420 --> 03:52:31.420
I gotta say, can we get the players to fix their bloody camps?

03:52:31.420 --> 03:52:32.420
Like, come on guys.

03:52:32.420 --> 03:52:34.420
Like, I honestly can play as Streepz.

03:52:34.420 --> 03:52:35.420
I love your jersey.

03:52:35.420 --> 03:52:36.420
I love your over your head fans.

03:52:36.420 --> 03:52:37.420
But there we go.

03:52:37.420 --> 03:52:39.420
Speakeasy's doing it.

03:52:39.420 --> 03:52:42.420
Guys, I'm gonna love to speak easy.

03:52:42.420 --> 03:52:44.420
Why is his webcam in 4.3, by the way?

03:52:44.420 --> 03:52:46.420
Yeah, so I've been, I've been seeing,

03:52:46.420 --> 03:52:48.420
maybe his phone maybe he's using.

03:52:48.420 --> 03:52:50.420
And then like you have it just like standing.

03:52:50.420 --> 03:52:54.500
Because like you just stand it up vertically there is to horizontal it. I don't know

03:52:57.140 --> 03:52:59.140
But yeah, I'll hit you with a question

03:52:59.940 --> 03:53:06.160
Obviously way bow top a the six invitation all looking a really good form right now not perfect spot really solid

03:53:06.500 --> 03:53:09.460
What do you expect out of them should they make this old Lake City major?

03:53:09.460 --> 03:53:16.100
What firstly is a past mark what is good enough and what is like a realistic achievable kind of peak?

03:53:16.100 --> 03:53:26.100
I always think that placements are so hard to call like oh they're gonna make top four because why do they play face-clan in quarterfinals, do they make top four then?

03:53:26.100 --> 03:53:30.100
That's not necessarily realistic so it's always hard because you don't know who their opponents are and what not.

03:53:30.100 --> 03:53:37.100
I think Wable has never had a stronger chance at breaking their own records of placements right?

03:53:37.100 --> 03:53:42.100
Every single region, almost every single team in every single region has significant roster changes.

03:53:42.100 --> 03:53:46.220
changes. Wave will have not, they have been solidifying the core they've been working

03:53:46.220 --> 03:53:51.580
on for the last year plus. They have this opportunity now and upsetting a lot of other

03:53:51.580 --> 03:53:56.660
teams who have less experience as a full-man core at the Salt Lake Major should they qualify

03:53:56.660 --> 03:54:01.980
for it of course, which we're expecting them to. They could legitimately break the barrier

03:54:01.980 --> 03:54:05.860
and make top four given the right bracket. I genuinely believe so. I think this is going

03:54:05.860 --> 03:54:09.980
to be their moment and their best opportunity in their careers to do that.

03:54:09.980 --> 03:54:18.880
Well, it has been a hell of a long time since we've seen an APAC team exceed the top 8 at any event of a major or six-invitational calibre.

03:54:18.880 --> 03:54:24.980
Waybo may be popular, they may be capable, but of course they've got to get through this first, and we've got to get through a quick re-host.

03:54:24.980 --> 03:54:32.280
So we'll enjoy some of these tunes that we've been listening to on the APL as we watch the players get ready to resume the match.

03:58:39.980 --> 03:59:03.180
So we're about to get back into it. I hope you guys enjoyed the chins. What did you think of that one?

03:59:03.180 --> 03:59:07.580
That was kind of like a bit of J-pop K-pop. I didn't know which language it was but it was kind of

03:59:07.580 --> 03:59:10.580
Didn't we have that one last year?

03:59:10.580 --> 03:59:12.580
Probably.

03:59:12.580 --> 03:59:13.580
Maybe.

03:59:13.580 --> 03:59:19.580
We had a lot of, I don't know if it's J-Bubble, but a lot of that kind of music last year

03:59:19.580 --> 03:59:22.580
when it was won by the production company.

03:59:22.580 --> 03:59:29.580
And I know we've changed the playlist, but obviously there's a chance that some songs might still be on the playlist from last year.

03:59:29.580 --> 03:59:31.580
Yeah, it felt like a familiar vibe.

03:59:31.580 --> 03:59:36.580
So either it's because I heard it last week or it's because I heard it last year, but it felt very familiar.

03:59:36.580 --> 03:59:37.580
So I'm for it.

03:59:37.580 --> 03:59:40.580
You did not answer the question of whether you liked it.

03:59:40.580 --> 03:59:48.580
Ah, so there's the thing, right? When you hear a song every work day, all the time, kind of like when you had the...

03:59:48.580 --> 03:59:51.580
My name is Nicholas Martson, 20 seconds left on the clock.

03:59:51.580 --> 03:59:56.580
Like when you get that meme spam in your ear for like a whole major, for like two weeks straight, you don't like it anymore.

03:59:56.580 --> 04:00:02.580
But it was fun in the beginning. So it was like, I liked the song when I first heard it, but then I heard it for six months straight.

04:00:02.580 --> 04:00:04.580
And now I'm like, is this the song that I hear at work?

04:00:04.580 --> 04:00:07.980
What's the opening of the bumper that we have?

04:00:07.980 --> 04:00:09.580
It's like ace casting.

04:00:09.580 --> 04:00:10.580
Oh yeah.

04:00:10.580 --> 04:00:13.580
Does it get it in time or just in time?

04:00:13.580 --> 04:00:14.580
Just in time!

04:00:14.580 --> 04:00:15.580
Just in time!

04:00:15.580 --> 04:00:16.580
Just in time!

04:00:16.580 --> 04:00:20.580
And every time you cast it, three play days and I'm already like,

04:00:20.580 --> 04:00:24.580
well I can hear that when I close my eyes at the end of the night and go to sleep.

04:00:24.580 --> 04:00:26.580
It's one of those.

04:00:26.580 --> 04:00:28.580
It was the scene where in terror he had the,

04:00:28.580 --> 04:00:30.580
what does it take to call next?

04:00:30.580 --> 04:00:32.580
The people at the end of the night?

04:00:32.580 --> 04:00:34.580
Yeah.

04:00:34.580 --> 04:00:36.580
All right, good times.

04:00:36.580 --> 04:00:40.580
Put me in charge of all the break music, and we'll never have that.

04:00:40.580 --> 04:00:42.580
We'll never be upset.

04:00:42.580 --> 04:00:44.580
We're still placing again.

04:00:44.580 --> 04:00:48.580
How about you put the actual job of casting the mess and not working production's job, you know?

04:00:48.580 --> 04:00:52.580
I missed a punch here with the Fragonade looking to make a move into the building.

04:00:52.580 --> 04:00:54.580
He needs to get on that rappel. He is the Blackbeard.

04:00:54.580 --> 04:01:00.580
And as he makes his way inside, Sol's heart needs to figure out what the correct steps are to approach the building.

04:01:00.580 --> 04:01:06.080
But there's a problem, because the enemy has 5 defending operators, look, it's denying them from that, achieving that plan and that strategy.

04:01:06.080 --> 04:01:12.080
They got the Bapua in the hallway, they got the laser tripwires, basically putting them in the laser gates, where am I going to go?

04:01:12.080 --> 04:01:13.080
What am I going to do?

04:01:13.080 --> 04:01:16.580
He seems to be even paying the deployable shield by the end of the solar hallway.

04:01:16.580 --> 04:01:19.580
So now, decision making time, do we clear the shield?

04:01:19.580 --> 04:01:20.580
How do we clear the shield?

04:01:20.580 --> 04:01:27.080
Got 4 grenades, we got smokes to burn, but the issue is all these individual pieces of utility are so valuable.

04:01:27.080 --> 04:01:30.680
So every laser gate that you burn, every tripwire that you get rid of,

04:01:30.680 --> 04:01:33.160
is gonna cost you something valuable from your pockets.

04:01:34.120 --> 04:01:39.400
That it does, but Scatman's rolling up his bravadron to try and get active and try and clear

04:01:39.400 --> 04:01:45.240
some of this utile. Love the nades. Coming out to take out those deployable shields as well.

04:01:46.120 --> 04:01:51.640
And the layers are being peeled back on the Wayboat Defenses. They fall back deeper into the bomb site

04:01:51.640 --> 04:01:55.320
and consolidate what ground they have left.

04:01:55.320 --> 04:01:58.600
Normally I would say there are a bit of soles of the punch for this one, but the thing is

04:01:58.600 --> 04:02:02.720
because of that smoke of the shangha band, they're actually right on track for an execute.

04:02:02.720 --> 04:02:06.600
They've got 60 seconds to work with, thing is they slowly make progression here.

04:02:06.600 --> 04:02:10.280
We're seeing I9 holding the lowest at a lobby, we're seeing DCH walking the style of staircase,

04:02:10.280 --> 04:02:13.200
the missed punch, even gets the first steal upon the third star.

04:02:13.200 --> 04:02:16.680
Oh, DCH is coming back for a big flank though.

04:02:16.680 --> 04:02:19.200
I think UpA is still hiding at the vending machine.

04:02:19.200 --> 04:02:22.640
This is for Mr. Punchy snuck all the way behind enemy lines!

04:02:22.640 --> 04:02:28.160
Drop down one, stunned out by Ape on the clash now, and Speekies will come in to support.

04:02:28.160 --> 04:02:31.200
Ape still hasn't dealt with, but it might not matter.

04:02:31.200 --> 04:02:34.560
Solzart are able to isolate the rest of the players on the bomb site.

04:02:34.560 --> 04:02:38.720
Take them down one by one and finally find the killing blow onto the clash.

04:02:38.720 --> 04:02:40.960
Great round from Solzhard.

04:02:40.960 --> 04:02:48.080
There's another one of those completely countergrounds for Solzhard to do the 3-2-1 counter and the attack together.

04:02:48.080 --> 04:02:51.140
And they can only do this because they have pressure in different areas, right?

04:02:51.140 --> 04:02:54.700
DCH's Lion, Walker, our Spiral, Ionite covering and flying beneath,

04:02:54.700 --> 04:02:58.800
and then people above attacking from a coffin and break room at the same time.

04:02:58.800 --> 04:03:03.820
The Clash had to worry about so many different angles, and because Thurster died right before the Execute,

04:03:03.820 --> 04:03:08.220
there are only really three guns actively watching and fighting back against Ozhard,

04:03:08.220 --> 04:03:10.900
as that fourth player is the Clash with the shield up.

04:03:10.900 --> 04:03:12.740
So that is honestly a phenomenal round.

04:03:12.740 --> 04:03:14.860
But like you said before the re-host,

04:03:14.860 --> 04:03:21.420
That top 4 bomb site is probably going to be the most challenging on defense now because of the smoke to Shankaban.

04:03:21.420 --> 04:03:27.060
I also feel like Wabbit probably should prioritize it lower going forward, you know, continuing throughout this half.

04:03:27.060 --> 04:03:34.860
Maybe play a lobby basement and honestly I wouldn't be surprised if we did see that split bomb site and R-Crafts and Tellers later on.

04:03:34.860 --> 04:03:45.340
I really want to see like clear evidence of soul's heart capitalizing on these bags.

04:03:45.340 --> 04:03:46.340
But it's hard to do.

04:03:46.340 --> 04:03:51.980
You did mention yes, the ability to have a lot more time in the clock because the smoke

04:03:51.980 --> 04:03:56.700
in the tank or a band perhaps helped them a lot, but you know, I guess it's a bit less

04:03:56.700 --> 04:04:00.200
That's clear when you're not going for a very specific execute.

04:04:00.200 --> 04:04:02.700
You know what you're doing.

04:04:02.700 --> 04:04:06.700
Changing mix.

04:04:06.700 --> 04:04:11.700
Do you have like a favorite attack of all time when you play the game?

04:04:11.700 --> 04:04:12.700
Attack or attacker?

04:04:12.700 --> 04:04:14.700
No, it's an attack like that.

04:04:14.700 --> 04:04:17.700
It's really straight on attack that you love to do.

04:04:17.700 --> 04:04:19.700
Oh.

04:04:19.700 --> 04:04:21.700
I had ones that I used to love to cast.

04:04:21.700 --> 04:04:24.700
Back in the day, Yellow Stairs on console, the old console.

04:04:24.700 --> 04:04:30.540
Yellow stairs clear and the EDS and yep. Oh, yeah, that's a good one. That was a lot of fun

04:04:32.460 --> 04:04:34.460
These days, I don't know

04:04:36.180 --> 04:04:38.340
Playing Hibana on Oregon back in the day

04:04:40.060 --> 04:04:42.720
I don't know like blitz rushing Oregon blue

04:04:44.260 --> 04:04:50.440
Reeps is rushing at the moment and mr. Punch's died also lost a drone on the retreat

04:04:50.440 --> 04:04:57.660
They're really carving souls hard a new one as they try and get around this room clear, but I think it's gonna keep on falling back

04:04:58.620 --> 04:05:01.340
Why Penga do you have in a favorite attack to play?

04:05:02.740 --> 04:05:06.240
Dorms attack on old Oregon when you like on the window

04:05:06.240 --> 04:05:14.000
Oh, like it's complete chaos, and it's such a skill stick on repelling that wasn't even rainbow succeed old Oregon, bro

04:05:14.000 --> 04:05:16.000
That was

04:05:16.000 --> 04:05:18.240
Morgan was like 10 million years ago, man.

04:05:18.240 --> 04:05:21.960
That's where men were born doing that attack and defense.

04:05:21.960 --> 04:05:25.020
But you really separated a good from your great teams

04:05:25.020 --> 04:05:26.040
and both sides that coin.

04:05:26.040 --> 04:05:27.920
Because you could attack it and destroy an enemy.

04:05:27.920 --> 04:05:29.880
Then you could defend it and somehow also hold it.

04:05:29.880 --> 04:05:32.680
That was the sign of the still death.

04:05:32.680 --> 04:05:34.040
Yeah.

04:05:34.040 --> 04:05:35.880
We'll continue the nostalgia a bit later for now.

04:05:35.880 --> 04:05:39.000
Let's focus up on Sol's heart, making their way forwards.

04:05:39.000 --> 04:05:42.080
Wave-o have given them a lot of ground here.

04:05:42.080 --> 04:05:44.520
It comes down to a couple of decisive gunfights

04:05:44.520 --> 04:05:48.100
as Reaps falls back and the Goyo is really coming into power here.

04:05:48.100 --> 04:05:52.020
After this round we'll have the final operator ban. I'll be curious to see if Goyo tops it

04:05:52.020 --> 04:05:56.120
or if perhaps Soul's Heart targets something else but for now they are being really

04:05:56.120 --> 04:05:57.840
stalled out by these Goyas.

04:05:57.840 --> 04:06:02.320
And again time isn't the biggest issue as much as it might be because it's a more chunk of ban

04:06:02.320 --> 04:06:05.980
but there is because of Goyo 5 and it also has a punch in 4B5.

04:06:05.980 --> 04:06:08.280
This is going to get trickier and trickier and that's C4.

04:06:08.280 --> 04:06:11.040
Also find a CCH, they gotta push it right now.

04:06:11.040 --> 04:06:21.040
Look at flashbang, Scatman has done a lot with those flashes but not able to actually peek in and Reeps is really dancing, hiding behind this pillow.

04:06:21.040 --> 04:06:26.040
It only provides impartial cover, but Reeps after all knows how to play this kind of a position.

04:06:26.040 --> 04:06:32.040
Now he looks to hunt and get aggressive, being contested from two angles, finally Mark and Scatman together finally finish him off.

04:06:32.040 --> 04:06:40.040
But time has ticked away, only 20 seconds left and Reeps has been worth his weight in gold as Sol's hard look to quickly pivot onto the bomb site.

04:06:40.040 --> 04:06:43.160
bomb site. I don't think they're gonna have enough time to get this bomb down.

04:06:43.160 --> 04:06:46.160
There's a player all the way down in the basement looking to deny the plant. It's

04:06:46.160 --> 04:06:52.000
Hoven and a good flank upstairs from Tercer. Scatman and Mark have no time

04:06:52.000 --> 04:06:57.080
and no hope whatsoever. All they'll find in the whole round is just a single kill

04:06:57.080 --> 04:07:01.600
as Weber go up to three rounds. Really smart there in terms of how playing the

04:07:01.600 --> 04:07:05.000
different win conditions that are solace in the basement scanning for the plant

04:07:05.000 --> 04:07:08.760
and what was gonna be happening through the smokes and the flashbangs. Then

04:07:08.760 --> 04:07:12.480
Then they had to flank on yellow stairs while retaking V self to meetings.

04:07:12.480 --> 04:07:16.760
So they're literally attacking from every location at once, only having really one person

04:07:16.760 --> 04:07:18.400
buy the bomb site itself.

04:07:18.400 --> 04:07:22.080
They knew that the bomb site itself is actually not super valuable because the verticality

04:07:22.080 --> 04:07:23.160
is going to be better.

04:07:23.160 --> 04:07:28.480
So Wable make it so difficult for Solzhard to get a foot in the door and even to approach

04:07:28.480 --> 04:07:29.480
the bomb site.

04:07:29.480 --> 04:07:32.200
Auburn Abandon, you alluded to maybe Glyobin with some action.

04:07:32.200 --> 04:07:33.440
They are tripling down.

04:07:33.440 --> 04:07:34.840
You are correct in that assessment.

04:07:34.840 --> 04:07:38.520
and that's going to move the final bit of stall denial here for Consulate.

04:07:38.520 --> 04:07:43.560
Sure you can play Kaeyi 2 Brawl maybe on certain problems as you're going to close the meeting wall on top floor,

04:07:43.560 --> 04:07:50.840
mini basement, main breach, but other than that it's going to be very free for the taking of a Soul Star outside of trap operators.

04:07:59.480 --> 04:08:03.640
It feels like it's become a bit of a patent now for Soul's Heart to just run out of time.

04:08:03.640 --> 04:08:08.540
And I don't know man, you've been three operators that essentially buy you time

04:08:08.540 --> 04:08:12.620
Is that gonna be enough like if they still run out of time at this round man?

04:08:12.620 --> 04:08:16.260
I don't know what to say. We have smoke and I've got it. I don't know if the chanky to deal with

04:08:16.860 --> 04:08:21.340
How are you gonna run out of time in this round? Of course it forces Waybo to change things up a little bit

04:08:21.820 --> 04:08:26.740
Now you've got an echo. You've got a pulse a lot of C4s on the board and of course the mirror

04:08:26.740 --> 04:08:30.620
I feel like if your soul's hot here, maybe you just simplify like get a Montane

04:08:30.620 --> 04:08:35.780
Breacher now bring an ash deal with that mirror window just straight up and down

04:08:35.780 --> 04:08:38.700
Why does no one play bloody ash to count some mirror?

04:08:38.700 --> 04:08:40.780
I certainly do you do that?

04:08:40.780 --> 04:08:46.260
I also could really see a way but bring in mirror like every single round going forward because you know

04:08:46.420 --> 04:08:50.980
When you get this multi shunk event situation, you don't want to show your full hand immediately

04:08:50.980 --> 04:08:54.220
You want to wait until that third rank is played you see the fan over the band now

04:08:54.220 --> 04:08:58.580
You can bring out or that's the clash you want to pop with you did hard or the mirror etc

04:08:58.580 --> 04:09:02.520
So I could see a very different second half here for Wabler's defensive strats

04:09:03.160 --> 04:09:04.880
But I think you're actually right on the money

04:09:04.880 --> 04:09:11.120
I think so far pay up the money go for direct attacks kind of play into the fact you take away all the plan denial

04:09:11.320 --> 04:09:15.520
Because you're gonna consist the roam and you die on the roam clear that they have a couple times now

04:09:15.680 --> 04:09:19.520
What's these operative ends for in the end right? You get the full value out of them

04:09:19.520 --> 04:09:22.940
That's what I said earlier when you bend specific niche operators

04:09:22.940 --> 04:09:26.120
You have a place specific niche strats into it to gain the full effect

04:09:28.580 --> 04:09:36.760
It feels like we're backing on getting Nitro kills here, but they've just blown two of

04:09:36.760 --> 04:09:40.120
them and still haven't got any kills.

04:09:40.120 --> 04:09:43.000
Which really does mean that it's going to come so much more down to what Hovlin could

04:09:43.000 --> 04:09:44.000
achieve on the roam.

04:09:44.000 --> 04:09:48.320
I wonder if Ape is going to be safe enough to try and use his Yokai's aggressively to

04:09:48.320 --> 04:09:51.360
enable some of the flank potential here from Hovlin.

04:09:51.360 --> 04:09:55.440
Yeah, they're enabling Hovlin's flank with Biggie's Scanner below, right?

04:09:55.440 --> 04:09:58.800
You can see this area is clear, lobby for Nick's here and he's always scammed for the drones

04:09:58.800 --> 04:10:01.440
He knows there's no tank watch currently with the right timing

04:10:01.440 --> 04:10:03.920
Speeds can literally get a hobbit and one or two kills from the flank

04:10:03.920 --> 04:10:05.120
That's actually really smart

04:10:06.080 --> 04:10:07.120
Really, really smart

04:10:07.120 --> 04:10:09.440
Often pulse players use the gadgets for themselves

04:10:09.440 --> 04:10:11.440
But no, he's using it to enable the roaming

04:10:12.960 --> 04:10:14.480
He wants to know what that gadget does

04:10:14.480 --> 04:10:18.480
He went to reinforce the wall because he was trying to activate the gadget

04:10:19.920 --> 04:10:21.120
That's wrong F bro

04:10:22.000 --> 04:10:23.920
That's unlucky for him, it doesn't matter

04:10:23.920 --> 04:10:27.120
Doesn't make too much noise. He still finds a kill amidst the chaos turrets.

04:10:27.120 --> 04:10:30.080
He's also found one on the bomb site. The bomb is going down now.

04:10:30.080 --> 04:10:31.120
It's time to overclock.

04:10:31.120 --> 04:10:31.840
Ekrodron?

04:10:31.840 --> 04:10:34.000
And yeah, the young guys really should have come through.

04:10:34.000 --> 04:10:38.880
The planet should have been denied, but Mark has found a big 3k on the bomb site.

04:10:38.880 --> 04:10:44.720
One by one, the anchors will fall, leaving just Hoven on this roam as the last one standing.

04:10:44.720 --> 04:10:47.600
He's going to try and vertically find the kill on the mark. He'll succeed.

04:10:47.600 --> 04:10:55.720
i9 and scatman though should have every tool that they need to win the counter defuse game as a yokai is being

04:10:55.720 --> 04:11:03.840
took by i9 oh this is hilarious we could actually see an echo deny the counter defuse

04:11:03.840 --> 04:11:10.600
often finds another kill comes down to i9 but there's no time left hoban has to stick it now i9 just has

04:11:10.600 --> 04:11:16.520
to swing even if hoban fakes it the round is done and finally a bit of success on the attacking side

04:11:16.520 --> 04:11:22.600
for Sol's heart. Absolutely ridiculous seeing a Brahma hack in the yoga stunning the defender

04:11:22.600 --> 04:11:28.120
with his cat friends smiling as well I think realizing guys we just did that. A bit of miscommunication

04:11:28.120 --> 04:11:32.120
from the side of Wave or I think you know they're really trying to set up the the flank play from

04:11:32.120 --> 04:11:36.920
Hoven and then I think just a good return Sol's heart guys the plan is free because again to

04:11:36.920 --> 04:11:41.720
shank a smoke Bojopan they have no way to deny this fantasy force earlier so this should be absolutely

04:11:41.720 --> 04:11:49.000
free from taking. The second soloist Hoven impacts the wall in lobby and sees the piano hatch.

04:11:49.000 --> 04:11:53.000
I really do believe that the other players of wave could just push into the bomb site itself.

04:11:53.000 --> 04:11:57.560
They only have to worry about yellow door and the breach. And there are a lot of angles to utilize

04:11:57.560 --> 04:12:01.400
the yellow road so that we saw the echo go through, for example, that's relatively safe.

04:12:01.400 --> 04:12:04.840
But they're worried about the verticality because the attackers are truly watching it, right?

04:12:04.840 --> 04:12:08.040
Well, no, Hoven took care of that earlier. He got the kill and is watching the angle

04:12:08.040 --> 04:12:15.040
So I think good time from so far, good read, and slight miscommunication for Weber not being ready for that fast plant.

04:12:15.040 --> 04:12:23.040
Now we're even again 2-2, and Weber will try surprise to go top floor, but they will bring out the Kai to try and deny the walls.

04:12:23.040 --> 04:12:32.040
A little bit surprised that there's no bandit, because 1-EMP here will kind of remove the Kai from action, but yeah, we'll see how that plays out.

04:12:32.040 --> 04:12:37.800
out. The thing is, electrification in the world doesn't really matter if you go for a CEO execute.

04:12:37.800 --> 04:12:43.400
Do you think it's possible to go for a CEO execute? Yeah, I mean, you can smoke to check out how the

04:12:43.400 --> 04:12:48.440
hell do you expect Weibo to deny the plant here? Like, generally, what is the reason why souls are

04:12:48.440 --> 04:12:54.600
aren't just saying, well, let's go for that classic Amaru execute. I mean, they got thatcher.

04:12:54.600 --> 04:12:58.840
They got thatcher. So they don't have Grimx, it's been mentally available. But whatever, I see a

04:12:58.840 --> 04:13:04.040
a Thatcher more than a CO plant. But you can also flip the attack and say let's spend 1 EMP,

04:13:04.040 --> 04:13:08.680
get the Kaikou, breach the meeting wall for like back step pressure and then we can flip the attack.

04:13:08.680 --> 04:13:13.560
The beauty of the CO plant is that you can do it off the Rift when the round starts,

04:13:13.560 --> 04:13:18.200
you can do it late round off the rotation. The only thing you need is a player in piano,

04:13:18.200 --> 04:13:23.480
the 9 is C4, Thatcher repelling on the window and then one guy planting and one guy covering.

04:13:23.480 --> 04:13:26.840
Okay that's actually four people, I don't think about it, that's a lot of beauty. But you can just

04:13:26.840 --> 04:13:31.400
do it if you have four people with it over generally they're like if you don't have smoke don't have to

04:13:31.400 --> 04:13:37.800
check it don't have Goyo and if souls don't have control of piano down beneath the planting spot

04:13:37.800 --> 04:13:43.640
like how do weibo deny the plant? C4 is the only obvious choice and well that can be easily counted

04:13:43.640 --> 04:13:50.840
by the Thatcher. There's two ways right one is that you double C4 so one C4 EMP one C4 connects

04:13:50.840 --> 04:13:56.200
the other one is that Reeps actually kept a beep up in pocket this entire time now that could be

04:13:56.200 --> 04:14:00.120
in case of the EMP rush where they're gonna go for a plant or it's because it's not a place to

04:14:00.120 --> 04:14:06.360
use it for yet but there are some kind of soft counters on the 4k for Wable but all this is

04:14:06.360 --> 04:14:10.600
just theoretical drafting for the reason because right now so-so are armed out of admin offices

04:14:10.600 --> 04:14:17.560
however mattress on the roof this could very well be a late round CEO plant roadside by all

04:14:17.560 --> 04:14:23.080
means like this could still happen but there we go one EMP in the carclaw can opener and now

04:14:23.080 --> 04:14:28.720
Also a ton of pressure on the one side of the building. I feel like the play here really is to flip the push

04:14:28.720 --> 04:14:32.680
Maybe you have one guy in admin making it feel like this picture here, but

04:14:33.520 --> 04:14:36.020
If you want to try and clear from admin you've got a

04:14:37.920 --> 04:14:42.760
Situation like setup you're right they are going for a big road say I think we're gonna have one player

04:14:43.160 --> 04:14:45.160
Stay inside of that minute the moment. It's mark

04:14:45.160 --> 04:14:51.840
He's actually potentially the perfect operator to do this as well because he can use the fire and really create a big distraction

04:14:53.080 --> 04:14:58.080
Just in all three of them, Stichhammer, Hot Pingship, yeah, there they go.

04:14:58.080 --> 04:15:05.080
But Turd is already aggressively watching the angle, it's been well read by Waybo, they know how to play this, DCH so deep in the bomb side.

04:15:05.080 --> 04:15:09.080
A Nitro Cell finds one, but DCH has done so much damage.

04:15:09.080 --> 04:15:16.080
Working with that Dockabee, you're right, there's a team kill for Turdster, Mark to come and swing through from the admin side.

04:15:16.080 --> 04:15:24.140
And Sol's heart, it's a bit unconventional, but they do find the round off what you could argue kind of was a CEO execute

04:15:26.580 --> 04:15:29.660
Technically, yeah, that's what they were going for even if the plan didn't go down

04:15:29.660 --> 04:15:31.180
They push itself wasn't successful

04:15:31.180 --> 04:15:35.580
They do win the round and I really like the fact that they went for admin first

04:15:35.580 --> 04:15:39.740
They got the meeting breach and spend one EMP for it and then it went for the rush

04:15:39.900 --> 04:15:42.300
Yes, Terz just shut it down and he was ready for it

04:15:42.300 --> 04:15:48.060
But then the reason why it's so good that you do more than just going CEO is that you have more ways to win the round

04:15:48.060 --> 04:15:54.120
If you start you spawn and you rush 5 people CEO, you will win or lose off the rappel in the building

04:15:54.120 --> 04:15:58.640
That's the whole round for both teams. By going up and first and getting some external pressure

04:15:58.780 --> 04:16:02.820
You can have BCH walking in to get a double kill. You can have people playing inside a meeting

04:16:02.820 --> 04:16:08.760
You can have a guy racking on the outside breach, cogging off the bombs at the half. You have so many other ways to do good

04:16:08.760 --> 04:16:13.820
Wabo still struggling a little bit here at adjusting to the Operator Band selection

04:16:13.820 --> 04:16:18.240
and maybe predicting what Souls Harbor do and that's honestly in big places

04:16:18.240 --> 04:16:22.600
also they're doing unconventional stuff in a very good way. They're not being too

04:16:22.600 --> 04:16:25.920
predictable and even in the areas that they are predictable they have answers

04:16:25.920 --> 04:16:30.440
in other areas so I love this from them now they're hovering the Monty that's

04:16:30.440 --> 04:16:35.480
gonna bring a new layer to this attack as well. Wabo they need this round they

04:16:35.480 --> 04:16:40.040
You gotta tie the half, otherwise it goes 2,400 feet in front of you and it's almost

04:16:40.040 --> 04:16:41.040
a herd off.

04:16:41.040 --> 04:16:47.840
I'm gonna spin off the stats from uh, oh you know what, here's a question, let me

04:16:47.840 --> 04:16:50.720
see if Likipedia will let me.

04:16:50.720 --> 04:16:51.720
What do you?

04:16:51.720 --> 04:16:52.720
You let you?

04:16:52.720 --> 04:16:55.440
Do you reckon the chances that I can look at stats for the, I don't think I can, I think

04:16:55.440 --> 04:16:57.440
I can with another two, I can't be bothered.

04:16:57.440 --> 04:17:01.440
I'm gonna look at those six of the traditional stats and see, off the top of my head I feel

04:17:01.440 --> 04:17:08.640
Like console it was it was definitely the top three most decided maps, right? Like what are the other ones that come to mind?

04:17:11.600 --> 04:17:13.600
The thinking boxes to think

04:17:14.600 --> 04:17:19.280
I don't want to say layer. I was gonna there is that say it's a favorite, but it is hard to attack

04:17:19.280 --> 04:17:24.680
So it's fortress number one sixty three percent number two. Oh, yeah, new map is console at sixty percent

04:17:25.560 --> 04:17:27.560
Which third?

04:17:27.800 --> 04:17:30.360
It's actually quite a big gap down to third. It's

04:17:31.440 --> 04:17:33.440
Oh, Caffè wants to be siking.

04:17:33.440 --> 04:17:41.440
Yeah, sorry. Excuse me for a moment because it's an aggressive play from Solzhard to try and bring things into a 4-2 split. Great shot from Speakeasy.

04:17:41.440 --> 04:17:44.440
Surely there's a trade here as Mark gets active and finds that kill.

04:17:44.440 --> 04:17:50.440
Now the last two players for Solzhard are so close to this bombsite, they know that they don't have control up above.

04:17:50.440 --> 04:17:53.440
And so a plant is not likely.

04:17:53.440 --> 04:17:58.640
Very chaotic push there from Monty walking in a way before any teammates are near him to help him

04:17:58.640 --> 04:18:02.420
So he gets C4 it gets pushed and then all the players of SoulSaw feels the need to just

04:18:03.000 --> 04:18:08.660
Continue what Monty started a bit of a desync on the attack wave when a prime position now

04:18:08.660 --> 04:18:12.120
But this is still go the wrong way of it if it's gone fight is a trade off

04:18:12.640 --> 04:18:18.720
Still favorites label to be won. Mr. Punch has bombside control, but no case and no help

04:18:18.720 --> 04:18:24.680
There's one at Tagger, all above him in meeting and the other defender sorry on yellow staircase, so no crossfire

04:18:26.080 --> 04:18:32.320
Player above him is gonna hear pretty much everything that's happening through those holes on the floor now. He's been spotted on that camera

04:18:34.800 --> 04:18:36.800
He's actually opening the light

04:18:36.800 --> 04:18:39.300
That's the right play. He's so exposed

04:18:39.800 --> 04:18:46.840
To the verticality up above him and yet Terz is easily gonna find that kill. It was a very ballsy rush from Sol's heart

04:18:46.840 --> 04:18:53.840
up at Weibo, thankfully, re-stabilize, and at the end of it, it's an even half as we move into the second.

04:19:16.840 --> 04:19:19.480
Not to hold to a just old dog, new tricks

04:19:19.480 --> 04:19:22.360
Remember I was just a pup, something dirty in my cup

04:19:22.360 --> 04:19:26.200
Clean soul, good karma is a must, still my shooter in the cut

04:19:26.200 --> 04:19:29.800
I was stuck inside a rut, played the game, made bank move

04:19:29.800 --> 04:19:33.000
Gee, anything to get a buck, you won't find me in the club

04:19:33.000 --> 04:19:37.000
I'm in the lab, trying sharpen up the sword, swinging blades at these scrubs

04:19:37.000 --> 04:19:40.920
Flop like bugs, till the light, damn right, treat my hoes like these raps

04:19:40.920 --> 04:19:44.920
I don't really got a type, all top, oh shit, all I needed was a mic

04:19:44.920 --> 04:19:46.380
Yeah, yeah, yeah

04:19:46.380 --> 04:19:48.960
Past the walk, your song, butterpack your bags and take flight

04:19:48.960 --> 04:19:50.420
Don't worry, it's all covered

04:19:50.420 --> 04:19:51.660
All covered, baby

04:19:51.660 --> 04:19:54.400
Live your life or you can't, that these are all numbered

04:19:54.400 --> 04:19:57.040
Rain could cost thunder, but the sun comes after

04:19:57.040 --> 04:19:58.600
Clearing up the disaster

04:19:59.320 --> 04:20:00.640
Kissin' in love with me

04:20:00.640 --> 04:20:03.000
I ain't lookin' back, I'm focusin' on what's in front of me

04:20:03.000 --> 04:20:05.800
Everybody days the number, but I'm still here luckily

04:20:05.800 --> 04:20:08.400
I know that God got me so I'm in good company

04:20:08.400 --> 04:20:12.080
Oh, yeah, yeah, yeah, yeah

04:20:12.080 --> 04:20:24.040
I got some places I should take you to see you know it's easy when you ride with a G

04:20:24.040 --> 04:20:28.440
life speed moving fast through the city trying to find me some peace I finally live to be

04:20:28.440 --> 04:20:32.480
the guy that I was dying to be still I got some trust issues people live through their

04:20:32.480 --> 04:20:36.600
teeth the more I grew the more they hide in the crease squad building week members get

04:20:36.600 --> 04:20:41.640
released if we try to compete starting pictures need relief bro we building a team everybody

04:20:41.640 --> 04:21:09.640
Now that is more what I'm talking about. That track right there, that half-time high-check break music, was much more my speed, much more my tempo.

04:21:09.640 --> 04:21:16.520
And if you guys at home agree, you know, you can go to the poll in the twitch chat and let us know if you want to keep it or

04:21:17.160 --> 04:21:19.080
delete it

04:21:19.080 --> 04:21:24.580
That's the keeper. I'm right there with you. It was the head bopper head scruncher was giving the right vibe

04:21:27.000 --> 04:21:30.760
Now we got some funky funky bands tonight, I like it

04:21:30.760 --> 04:21:36.240
Well, yeah, I saw the smoke ban. I was like it's way about trying to say like yeah anything you can do we can do better

04:21:37.080 --> 04:21:39.240
But no, they don't bring down with the LR

04:21:39.640 --> 04:21:46.280
Ella is interesting to me. We often speak about diminishing return and banning like

04:21:46.280 --> 04:21:50.680
double harvoree, chur and banning, I don't know, a shielder because you ban Blackbeard

04:21:50.680 --> 04:21:54.920
and you get like three other shields. How do we feel about banning like Ella when you

04:21:54.920 --> 04:22:01.760
have five of the trap operators? Does that feel good? It feels hard to value I think

04:22:01.760 --> 04:22:05.660
from my perspective. Yeah I think you're right. The main thing about Ella is that she's one

04:22:05.660 --> 04:22:09.780
of the only trap operators that has a guard break effect on shields and she's got impacts

04:22:09.780 --> 04:22:16.780
to bring. So she's like the best anti-shield trapper. But to me like I don't really ban

04:22:16.780 --> 04:22:21.620
an operator that's a trap if you think it's either one particularly affecting you and

04:22:21.620 --> 04:22:26.620
your team and the way you want to play with the nuance of how that trap works or if you

04:22:26.620 --> 04:22:30.100
know that a player on the other team is kind of a crush on it. Like for me personally I

04:22:30.100 --> 04:22:33.980
just know if I ban Thorn I'm going to get less tilted so I'll ban Thorn. That's just

04:22:33.980 --> 04:22:38.580
something about me for the mental for the mental or bad thought right also like

04:22:38.580 --> 04:22:41.780
if I'm playing against Noah from Team Secret I'm probably gonna ban Ella

04:22:41.780 --> 04:22:47.900
because he's the guy on the other side man it's just a specific counter so when

04:22:47.900 --> 04:22:53.540
you play a rangay type this is not for you this is from

04:22:55.540 --> 04:22:59.460
the biggest compliment when you just like go big on an operator and then it

04:22:59.460 --> 04:23:04.360
gets banned the next round? That's like the best. No, no, no, no. The biggest compliment

04:23:04.360 --> 04:23:09.140
is when they party banned it before the first time. Because then it's like, they've done

04:23:09.140 --> 04:23:13.020
their due diligence of prep work and they've deemed that you were a problem. Too big of

04:23:13.020 --> 04:23:18.700
a problem. Like if you're hungry back in the day when you had one operator ban, right, it's

04:23:18.700 --> 04:23:22.540
like, either you banned the ying and he's gonna play the monthy or you've been the monthy

04:23:22.540 --> 04:23:26.700
is gonna play the ying. Either way, he's gonna be happy because he comes with him and he's

04:23:26.700 --> 04:23:31.180
how good he is at it. But the downside is, it's only a half smile for you because you

04:23:31.180 --> 04:23:33.380
know he's going to play the underbroken operator.

04:23:33.380 --> 04:23:34.880
Yeah, I love that.

04:23:34.880 --> 04:23:40.180
It's great to see Hungry back at the pro league by the way. I know he's your buddy, you played

04:23:40.180 --> 04:23:44.700
subbed in for GK back last year. How are you feeling seeing Hungry get back into it?

04:23:44.700 --> 04:23:50.900
Well, I was in brief conversations. He did reach out and offer me a potential spot with

04:23:50.900 --> 04:23:51.900
the LCTs.

04:23:51.900 --> 04:23:57.580
He had to after the summer victory, of course, and I always wanted to play with Hungry myself

04:23:57.580 --> 04:23:59.740
And he said the same thing that he always wants to play with me

04:23:59.740 --> 04:24:03.740
But we did John Open summer seeing him in tier one now is honestly really great

04:24:03.740 --> 04:24:07.620
I feel like he's been a player that's been missing from tier one action for many years

04:24:07.620 --> 04:24:10.700
He's one of those creative players that will innovate and do new stuff at the upper

04:24:10.700 --> 04:24:13.420
It's like the denarii the maestro and try new things

04:24:13.420 --> 04:24:18.580
I think we need more of that in every region a player who thinks out at the bottom. He is I kind of guy in Europe

04:24:18.580 --> 04:24:25.860
right true now for this attack souls heart I just continue to feel back the

04:24:25.860 --> 04:24:30.420
layers of this defense unlike Waybo they don't really heavily contest the

04:24:30.420 --> 04:24:34.700
vending position and it's afforded speak easy a lot of freedom to now poise for

04:24:34.700 --> 04:24:39.020
a potential execute onto the bomb side with no L idea there's a lot more

04:24:39.020 --> 04:24:43.340
difficulty to try and kill speak easy I like that aggression there from DCH but

04:24:43.340 --> 04:24:48.180
look at this reply from speak easy he gets aggressive but souls heart can you

04:24:48.180 --> 04:24:52.580
fighting I-9 out of bullets but the last one of the magazine he still finds

04:24:52.580 --> 04:24:58.100
Rebes finally traded back by turd star mr. Punch now 1v2 it both these

04:24:58.100 --> 04:25:03.660
wayward players very much separated now one by CEO wall one by app and that

04:25:03.660 --> 04:25:08.660
doesn't matter halvin is sharp with his shot with the hole even all in the CEO

04:25:08.660 --> 04:25:13.140
box to the end of meeting gets that final kill confirmed and honestly that

04:25:13.140 --> 04:25:16.460
is a big round for spiggies just getting in that bomb site with the black

04:25:16.460 --> 04:25:21.420
taking the attention of two different defenders and even going for a trade kill. He thought the

04:25:21.420 --> 04:25:27.260
corner better chassis where Inon was playing on must see was clear. Had that not been a player in

04:25:27.260 --> 04:25:31.180
that corner, he just starts planning right after that kill and it's a completely solid round. So

04:25:31.180 --> 04:25:35.580
it's only thanks to Inon and SoulSword having that kind of rat play in the corner that the round

04:25:35.580 --> 04:25:40.300
becomes close. Wave will have a very clear execution in the beginning and they have no trouble getting

04:25:40.300 --> 04:25:42.300
inside the building or inside the bombsite.

04:25:46.940 --> 04:25:52.780
So funny after we were talking about how bad that Rony is, uh, and when I told him position

04:25:52.780 --> 04:25:59.100
I9 was in, he goes and does that. Two, three kills. Crazy. Crazy. He also did reload after every

04:25:59.100 --> 04:26:02.940
single kill. That's something I've thought about with the airlock band, right? On his close quarter

04:26:02.940 --> 04:26:08.300
map like concert where the executes usually start and then there's like 30 seconds of chaos and

04:26:08.300 --> 04:26:10.040
and then one of the two teams will win.

04:26:10.040 --> 04:26:12.620
Having more bullets in your magazine

04:26:12.620 --> 04:26:14.260
is actually quite handy.

04:26:14.260 --> 04:26:16.300
Like playing a maestro in these kinds of rounds,

04:26:16.300 --> 04:26:18.900
or Ella having 41 or 81 bullets,

04:26:18.900 --> 04:26:20.500
can go a long distance.

04:26:20.500 --> 04:26:22.860
Like imagine if I and I didn't have to reload once there.

04:26:22.860 --> 04:26:24.460
He can just beam the Blackbeard,

04:26:24.460 --> 04:26:25.780
turn around, beam the Bulk,

04:26:25.780 --> 04:26:27.220
and then take the third gunfight.

04:26:27.220 --> 04:26:30.180
But he had to constantly take a five jiggle back reload,

04:26:30.180 --> 04:26:32.020
jiggle out, take the five jiggle back reload.

04:26:32.020 --> 04:26:34.140
It stalls things out a bit.

04:26:34.140 --> 04:26:38.220
Stay less. I'll play. There's a fear LMG. Stay less.

04:26:39.420 --> 04:26:43.020
I was going to say both the Roni, but fair enough. We can also just play some of the LMG skills.

04:26:44.140 --> 04:26:48.380
Hard 150 bullets is hilarious. Like that is so funny.

04:26:48.380 --> 04:26:53.740
This LMG meta that we had during COVID, I remember back when Newer was first

04:26:53.740 --> 04:26:59.980
joined to play in OHG in North America, the fingers of the capital LMG meta as an HNG

04:26:59.980 --> 04:27:06.380
11 player in defense I was terrified for that year it felt so unplayable yeah it's funny

04:27:06.380 --> 04:27:12.380
because SMG11 actually has more bullets in it than the p10 rody and the SMG11 is a secondary

04:27:12.380 --> 04:27:19.420
the p10 rody is a primary that's how bad it feels to be a mossy man yeah but at least at least

04:27:19.420 --> 04:27:23.020
grid loads are made nowadays yes you guys see more and more i'll give my Aussies a little more

04:27:23.020 --> 04:27:34.300
Yeah, looks like the Thai boys are going to start retreating down, obviously this is a basement bomb site, but they want to try and put some presents on the map, they've burned a minute so fast,

04:27:34.300 --> 04:27:37.780
because he's up on the run clear with the blitz.

04:27:40.280 --> 04:27:51.500
Just gotta jiggle all those corners and clear the thorn traps, again, E.S. Duong might be fully fallen back and clearing them on the map right now, but if you sprint too fast into an area and get a little bit distracted with the thorn traps,

04:27:51.500 --> 04:27:58.500
You could still die, so just to make sure that that doesn't happen if you're a Waipo player and an injured and confirmed by Reeps.

04:27:58.500 --> 04:28:03.500
I believe just on yellow stairs actually when we go for a flank attempt, something like that.

04:28:03.500 --> 04:28:08.500
And you got the poor scanning for a C4 player, but to be honest, I mean look how far back he's playing.

04:28:08.500 --> 04:28:12.500
You don't really have a lot of space right now to view much of the port unfortunately.

04:28:12.500 --> 04:28:17.500
No you don't. And this is the power of the vert here on this bomb site.

04:28:17.500 --> 04:28:21.880
It's so hard to stay alive, so hard to find any safe haven.

04:28:21.880 --> 04:28:24.780
When you're playing down in the base and on that verticality, it gets opened up.

04:28:24.780 --> 04:28:28.480
Now with no smoke on the board here, no glia with the chanker being played,

04:28:28.480 --> 04:28:30.000
there's not a lot to stop.

04:28:30.000 --> 04:28:34.440
Speakey's on the blitz from really putting the pump onto these souls-hard players.

04:28:34.440 --> 04:28:37.080
I think I heard for a brief moment in C4.

04:28:37.080 --> 04:28:39.280
I think it's just been left there on the door.

04:28:39.280 --> 04:28:41.140
He baits it, and there he goes deep,

04:28:41.140 --> 04:28:42.660
tries to take the fight with Scatman,

04:28:42.660 --> 04:28:45.280
can Scatman find the shots on the feet with the shotgun?

04:28:45.280 --> 04:28:48.080
New drop shot through Speakeasy.

04:28:48.080 --> 04:28:50.380
It's beautiful for Weibo as they confirmed the plan.

04:28:50.380 --> 04:28:55.480
DCH far too late on his flank and now Mark is really put to the sword.

04:28:55.480 --> 04:28:57.680
On the bomb side they hunt him down.

04:28:57.680 --> 04:29:01.980
DCH left everything to do as he sees a player run away from him.

04:29:01.980 --> 04:29:05.680
Hoven confirms what is a near perfect round for Weibo.

04:29:06.680 --> 04:29:09.980
Ridiculous. I mean, Speakeasy the value on this guy.

04:29:09.980 --> 04:29:13.080
He pretty much single-handedly forces back the roamers

04:29:13.080 --> 04:29:17.560
because they saw slash hurt the blitz operator and they're like no we're not doing this, we're running back.

04:29:17.560 --> 04:29:21.000
He gets two thorn traps baited out taking zero damage.

04:29:21.000 --> 04:29:26.440
He gets in yellow, gets one kill and distracts the entire defenders with a plan to go down.

04:29:26.440 --> 04:29:32.360
And he stays alive throughout all of it. I mean it is absolutely absurd value from a single player.

04:29:32.360 --> 04:29:36.520
He even juked out the C4 that was pre-placed top left hand side of that yellow door

04:29:36.520 --> 04:29:40.840
by constantly jiggling back and forth and applying pressure onto scat man.

04:29:40.840 --> 04:29:44.680
No counter play and you said practically if all this round that was a form

04:29:44.680 --> 04:29:50.800
Yeah, yeah, and look no Ella no smoke and way bone know exactly how to play into it

04:29:50.800 --> 04:29:53.520
beautiful stuff from the best team in the region and

04:29:54.520 --> 04:30:01.840
That showcase that masterclass from speak easy with the blitz really goes to show you the current meta of playing shields

04:30:01.840 --> 04:30:05.200
And the skills that you have to have look obviously back in the day

04:30:05.200 --> 04:30:08.480
Nick you were probably regarded as the best montane player in your heyday

04:30:08.480 --> 04:30:11.960
But being able to be a good shield player has changed so much

04:30:11.960 --> 04:30:17.800
I don't think I ever saw you put the shield on the back to take a fight or drop shot with a shield

04:30:17.800 --> 04:30:24.620
But these are just mandatory skills that you have to have to play at a T1 level with a blitz or a blackbeard or a montane these days

04:30:25.720 --> 04:30:29.320
It definitely feels like being a shield player you need to have a

04:30:30.240 --> 04:30:37.840
Bigger skill set, you know and more tools essentially you need to do as a pathway passively aggressively to drop the

04:30:37.840 --> 04:30:43.600
the proning, like the shield on your back against the clash, the identification etc.

04:30:43.600 --> 04:30:48.920
It's very much about adjusting to your environment at a moment's notice.

04:30:48.920 --> 04:30:52.560
Where you see the operator and you go, okay, against the Ella, I have to think about this.

04:30:52.560 --> 04:30:54.240
Against the clash, I've got to think about that.

04:30:54.240 --> 04:30:57.380
There are so many ways to guard break a shield.

04:30:57.380 --> 04:31:01.020
Even the gas pipes and the fire smoke extinguishers and all.

04:31:01.020 --> 04:31:06.080
If you stand near them, they will also concoct you and stun you like an Ella mine or a Yoko

04:31:06.080 --> 04:31:08.600
Yeah, the extinguishers will be with the guy.

04:31:08.600 --> 04:31:09.600
Exactly.

04:31:09.600 --> 04:31:13.800
And if you stand in any kind of fire for even a brief moment, you get the guard break,

04:31:13.800 --> 04:31:16.600
you're very vulnerable.

04:31:16.600 --> 04:31:22.560
So it's very much about understanding really at a high level how the game essentially works

04:31:22.560 --> 04:31:23.800
in all these various ways.

04:31:23.800 --> 04:31:28.520
And I think that's why we often see like IGLs, flex players, and what we qualify as like

04:31:28.520 --> 04:31:30.840
smart players play these games.

04:31:30.840 --> 04:31:35.360
It's rare that we see like, I don't know, you're really a hardcore mechanical entry player.

04:31:35.360 --> 04:31:40.000
I think of like sport shaker, right? They don't play shields. Yeah, but because there's so much to think about these days

04:31:40.000 --> 04:31:43.520
Especially with the commonality of ADS ink shields are all about mechanics

04:31:43.520 --> 04:31:47.200
Here's an aggressive play though from Waybo, but I know it's there

04:31:47.200 --> 04:31:54.520
And he finds two kills to really open up this round himself in a breathing room looks for a third beautiful work with the SMG 11

04:31:55.320 --> 04:32:00.660
However way, but we found their way in elsewhere poor I know I was trying to do the entire job with this team

04:32:00.660 --> 04:32:08.660
But Ape and Hoffen are once again bringing it back. How many times did we see Wabo win 2v5s on NAHEI for the labs?

04:32:08.660 --> 04:32:11.660
Because I think PENGU they might be cooking again.

04:32:11.660 --> 04:32:16.660
They're not far from it, but right now they're just kind of reset the round for both teams I guess at this point.

04:32:16.660 --> 04:32:24.660
The thing is both defenders are on the top floor. I don't know if they think they have to defuse a case, but we know that Ape has it in pocket.

04:32:24.660 --> 04:32:30.660
This could be a way about going for the bomb site and finding a safe plant where the verticality hasn't been pre-made.

04:32:30.660 --> 04:32:34.660
But there are valve cams. There's a bloop of camera on the bomb site as well gathering information.

04:32:34.660 --> 04:32:38.660
So, Solzhor can make the correct rotations to counter this push.

04:32:38.660 --> 04:32:40.660
This is really risky.

04:32:40.660 --> 04:32:45.660
Mr. Punch has to make sure not to over-commit here. He has to play really passively. If he dies, the round is surely over.

04:32:45.660 --> 04:32:48.660
Mr. Punch though finds his kill. Hovvvv makes it a 1v1.

04:32:48.660 --> 04:32:53.660
Mr. Punch has to hold for Solzhor. And he does!

04:32:53.660 --> 04:33:02.160
Big job with the MP7 for the Fenrir on the bomb site. He eats up hugely and Mr. Punch gives Solzhard a second win.

04:33:03.300 --> 04:33:05.340
Is it Dan a case of like that?

04:33:05.340 --> 04:33:10.980
Should it have been a clean-cut victory for Solzhard, but way with them so much fight in them in the individual gunfights.

04:33:10.980 --> 04:33:14.980
It's ridiculous. I mean, it had to have been a bit more health on their bars there at the end.

04:33:14.980 --> 04:33:17.920
There's a very good shot that went both of those engagements too.

04:33:17.920 --> 04:33:24.120
but Ape was literally on like 20 health, 15 health after taking so many names in the round.

04:33:24.120 --> 04:33:30.120
Operator Bannerwise, a little bit curious, Pulse getting target banned. Interesting.

04:33:30.120 --> 04:33:33.120
So they played Valkyrie in that last round, they had a ton of information,

04:33:33.120 --> 04:33:37.120
they played Pulse in the basement bomb side with actually zero value,

04:33:37.120 --> 04:33:40.120
and there hasn't been a ton of Pulse usage really.

04:33:40.120 --> 04:33:45.620
What that being said, if there was one single operator on defense I wanted to remove in this specific game,

04:33:45.620 --> 04:33:50.100
I'm not sure what I was thinking. There hasn't been like one that stands out too much

04:33:52.420 --> 04:33:54.760
So how cool way, but we're getting creative though

04:33:55.020 --> 04:33:59.740
Interesting difference there between these two teams on the defense is we haven't seen any mirror from souls heart way

04:33:59.740 --> 04:34:03.140
But when it was unbanned they decided to go for it quite a few times

04:34:04.620 --> 04:34:10.220
But souls heart not so I think perhaps for souls heart if they do eventually go back down to the basement

04:34:10.220 --> 04:34:13.740
I think that they're gonna need to play a lot more of a run game

04:34:13.740 --> 04:34:19.260
slow down that roam clear, of course the Graham really minced up the floor. On this top floor,

04:34:19.260 --> 04:34:24.500
I'm not entirely sure. The first round of defense Solzhaar took us here and they did

04:34:24.500 --> 04:34:29.300
struggle. They had a very different lineup. They played the Izami, they played the Fenrir,

04:34:29.300 --> 04:34:34.260
they played the Mozi. Yeah, it's just the little mind of the water, but the same. This time around,

04:34:34.260 --> 04:34:39.580
though, I think the Echo is a big difference for me. I really like this Echo pick. I think that

04:34:39.580 --> 04:34:49.020
i9 if he plays as well could really be a thorn in their side. I mean the echo low-key substitutes the

04:34:49.020 --> 04:34:54.300
ele,e where it's not the rumor themselves that has to trap the killer's shoulder operator by

04:34:54.300 --> 04:34:59.820
spying them, but the echo of the anchor player can sit actively on those cameras and support the

04:34:59.820 --> 04:35:05.260
room clears and the thing about playing the echo is that it's a bit of an ace of the sleeve situation

04:35:05.260 --> 04:35:13.100
or a Blackbeard of Speedyce is gonna fight with his bandit, and in Speedyce's mind it has a C4 that's the only tool he has to kill me,

04:35:13.100 --> 04:35:16.540
but then you get an Echo stun that off nowhere and then Bane can shoot you.

04:35:16.540 --> 04:35:20.220
So if you haven't seen the Echo in the ring phase and aren't fully aware of it,

04:35:20.220 --> 04:35:24.620
that could literally just mean Speedyce gets almost confident because he knows he can't die

04:35:24.620 --> 04:35:26.700
because he doesn't have that full picture of the opening lineup.

04:35:26.700 --> 04:35:31.500
And the Dockaby ban actually enables that Echo more because obviously Dockaby calls

04:35:31.500 --> 04:35:35.340
prevent you from being on your drone and using those yokai drones but the thing is

04:35:35.340 --> 04:35:39.420
turdster has actually picked into the IQ which can hunt down those three yokais

04:35:40.220 --> 04:35:44.380
so i think weibo played this smartly wow even though reeks is watching for it he still couldn't

04:35:44.380 --> 04:35:47.820
land a shot on the c4 and speaking he will suffer a lot of damage for it

04:35:49.420 --> 04:35:53.180
how long's marketer hold on aggressively inside a break before he falls back

04:35:54.380 --> 04:35:58.860
i mean he doesn't cross right now he's gonna be caught off by that copy rappel so it's kind of

04:35:58.860 --> 04:36:03.660
like fighting for your life perhaps. He is bandit with the walls electrified and he has yokai's

04:36:03.660 --> 04:36:06.700
for his back hallway so he's pretty safe, hopefully he doesn't worry about the door.

04:36:07.420 --> 04:36:12.380
There's no fighting happening just yet. If Speegis can walk into copy with the grenade,

04:36:12.380 --> 04:36:16.540
then they could maybe get taken onto bandit but we see Mr. Punch and Goryu also supporting him.

04:36:16.540 --> 04:36:18.780
They're playing, they're fully committed to this, they're not gonna give it up.

04:36:20.460 --> 04:36:26.380
Yeah, this is risky business. Oh, he's off all the walls. Yeah, they have. They've created a fortress

04:36:26.380 --> 04:36:29.220
and they're looking to actually potentially use the batteries to support it.

04:36:29.220 --> 04:36:31.220
Wow, and they reinforce the hatch!

04:36:31.220 --> 04:36:32.520
This is a play!

04:36:32.520 --> 04:36:34.620
Reach is trying to counter it by playing the verticality,

04:36:34.620 --> 04:36:36.920
but Tertsta will be the first one to find the kill,

04:36:36.920 --> 04:36:42.560
and he does finish off Mark, who was hiding in that hell in a cell position inside of Break Room.

04:36:42.560 --> 04:36:45.960
With that ground loss, how much the souls heart continue to fight,

04:36:45.960 --> 04:36:50.840
or do they just give up some of these positions and try and fall back into the objective?

04:36:50.840 --> 04:36:55.780
That's a huge commitment. Two glue fires called the third I think right now so the next

04:36:55.780 --> 04:37:00.260
four seconds we're going to be stalling things over and punch it one a piece and a third.

04:37:00.260 --> 04:37:05.960
I know it is completely dismantled. This push from Weibo doesn't matter if his Yo-Kai's

04:37:05.960 --> 04:37:11.000
getting hunted down. He will hunt down the players of Weibo. Speakeasy's low HP with

04:37:11.000 --> 04:37:16.320
the black beard. It's kept at bay by the Vulcan fire. It has it's subsides. It's his chance

04:37:16.320 --> 04:37:21.080
to get active. The fuser though is cold on the ground inside of CEO Reep's has to have

04:37:21.080 --> 04:37:26.640
a big round up close and personal. I mean the mechanics of this player he's so keen,

04:37:26.640 --> 04:37:30.960
he's so eager to make a move forward but Speakeasy's getting consistently guard broken by the

04:37:30.960 --> 04:37:37.240
Echo and he is not giving anything. Reep's the last one standing and Sol's heart just

04:37:37.240 --> 04:37:42.280
sit back and relax. They don't need to move a muscle. It's a tie of the score line for

04:37:42.280 --> 04:37:47.280
Solzhard, 5 rounds apiece against Weibo.

04:37:47.280 --> 04:37:50.760
I think that was a bit of an unfortunate timing from Weibo because there are flippin' the

04:37:50.760 --> 04:37:53.120
attacks, seems what Solzhard were doing earlier.

04:37:53.120 --> 04:37:57.160
Not with the EMP and the C4, the Nylon stuff, but they're going in C, a window rappel with

04:37:57.160 --> 04:38:01.480
two people and a third person yellow stairs that was touched on the IQ.

04:38:01.480 --> 04:38:07.040
The issue is, the two of the players, Veebs and, it's big easy, on admin offices, they

04:38:07.040 --> 04:38:11.160
didn't have a backstab angle because they popped all the Goryukanis to the fire right

04:38:11.160 --> 04:38:12.160
before.

04:38:12.160 --> 04:38:16.540
So when the people are grappling in CEO desperate for help, they literally couldn't get any.

04:38:16.540 --> 04:38:20.380
So all the defenders of SoulSart can look in the same direction, fight 4v3.

04:38:20.380 --> 04:38:24.540
And this has been a SoulSart I believe, time to have to find a way to win that round.

04:38:29.600 --> 04:38:37.100
The chance now for SoulSart to talk about how they convert this comeback into a map win and push to a third.

04:38:38.460 --> 04:38:40.940
See, I9 is actually doing a lot of the talking.

04:38:42.160 --> 04:38:48.660
Isn't that interesting? I always thought the Scatman was the real leadership figure of this team, but obviously I9 is such a creative player.

04:38:48.660 --> 04:38:52.460
He's always got a lot of ideas. He's a very confident player as well.

04:38:55.240 --> 04:38:58.700
Way better, a hard team to beat, but Sol's hard to prove that they can play.

04:39:00.440 --> 04:39:06.580
You know, on the I9's monetary, Sol is just hovering over a bunch of different defending operators, probably just looking at the landscape and saying,

04:39:06.580 --> 04:39:13.780
Like what can we play like what can we bring these upcoming rounds to change it because I think up against way boy

04:39:13.780 --> 04:39:18.980
If you do the same defense two times in a row, they will just have a counter answer and you're not gonna have a very good time

04:39:19.220 --> 04:39:21.860
So now that they're going baseman again, they need to figure okay

04:39:22.060 --> 04:39:28.740
What are the key factors we can change because Monday last time they're playing a two roamers top floor falling back

04:39:28.900 --> 04:39:34.020
They had pulse before in the basement standing for either a flank retaker for C4 kill

04:39:34.020 --> 04:39:38.720
Neither of which they found because they got their mullies in a flawless fashion from Yellow to execute

04:39:39.160 --> 04:39:41.280
Now they're playing much more into the roam game

04:39:41.760 --> 04:39:46.080
Mosse with the solace with the vigil then they get utility and

04:39:46.580 --> 04:39:52.840
177 staff man think the century recruit and then we have I9 and this I think is actually gonna be that

04:39:53.440 --> 04:40:00.580
Big factor possibly the echo you can support the roamers deny the month you deny this yields and really make this much more

04:40:00.580 --> 04:40:05.980
Leafle and give more staying power because last time they heard the blitz and they started sprinting back towards the bomb side

04:40:05.980 --> 04:40:07.980
You don't have to feel the blitz that same way anymore

04:40:08.180 --> 04:40:14.260
However, you can also use the a good drones for the bomb set itself knowing there's a backside coming attack or a frontal attack

04:40:14.260 --> 04:40:19.420
Ex-Ute that rush so I think this echoes what makes this bomb side and this strategy playable or anything else

04:40:25.620 --> 04:40:26.900
They got it

04:40:26.900 --> 04:40:30.740
Yeah, they did. Actually, wait, that was the he landed the shot on the

04:40:31.660 --> 04:40:33.620
Yeah, it's all with a slow scan

04:40:33.620 --> 04:40:36.060
I mean, he's peep out the window and once he blocks the angle

04:40:36.060 --> 04:40:41.020
So he wants to go over the second one maybe in the months. He actually completely blocks it in that can't land

04:40:41.380 --> 04:40:44.180
So he's still got one exothermic left

04:40:44.820 --> 04:40:48.860
Which is very handy down because you probably want to put that on the sidewalls garage itself

04:40:48.860 --> 04:40:54.300
But does mean that you don't have a lot else of redundancy if you do be by now

04:40:54.300 --> 04:40:56.660
Well, yeah, I guess so for hatches and such

04:40:58.140 --> 04:41:02.700
Yeah, so I think so much when I go back to the main breach down the front side get pressure on both ends

04:41:02.700 --> 04:41:05.100
If I know it's not gonna table on the back portion

04:41:05.460 --> 04:41:09.060
To get the last bit of heart destruction if they can reach on both ends here

04:41:09.860 --> 04:41:14.700
Pressure, but Scatman just swings it man. There's a lot of confidence here for souls heart

04:41:14.700 --> 04:41:18.660
I know I'm just gonna fall actually and that's a flood into the bomb site from way

04:41:18.660 --> 04:41:25.240
Waybo with a good long angle from Reeps all the way deep with the DMR from outside the building and Mark on his flank

04:41:25.240 --> 04:41:26.840
Has finally been dealt with as well

04:41:26.840 --> 04:41:32.880
Sol's heart looked to be in favor at the start of this round, but then Waybo with big either big flank opportunity for DCH

04:41:32.880 --> 04:41:37.080
But could trades come through quickly from Reeps outside the breach

04:41:37.080 --> 04:41:45.920
He continues to just hold down the backbone of this Waybo defense of the bombsite now that they in fact are in control

04:41:45.920 --> 04:41:51.040
and now turns to easily swings out and it's a lock-up for Waybo gaming.

04:41:51.600 --> 04:41:54.120
The bomb doesn't even need to go down that attack.

04:41:54.440 --> 04:41:59.320
Not perfect. After losing the first player to speak easy, he's very happy about it.

04:41:59.320 --> 04:42:02.840
And he of course now has a match point opportunity

04:42:03.320 --> 04:42:05.640
to finish this game once and for all.

04:42:06.840 --> 04:42:12.880
I think this is a perfect display of how valuable a player can be without really popping off on the scoreboard.

04:42:12.880 --> 04:42:17.760
If I'm thinking of the entirety of this map, and even a good pause the night he elapsed,

04:42:17.760 --> 04:42:23.760
the speakeasy is the guy that comes to mind. He's currently negative. He is 6 to 7, so negative

04:42:23.760 --> 04:42:29.920
by 1. But he is literally the MVP of every single attack here, whether it's the Blackbeard,

04:42:29.920 --> 04:42:34.320
the Blitz, or the Monty. And you can tell how it's not him picking the Shield Operator,

04:42:34.320 --> 04:42:39.040
then you know, carrying the round. It's him saying, guys, I can play a phenomenal Shield,

04:42:39.040 --> 04:42:44.000
Let's build around them, right? If you just play around the shield operator either I get a plant down

04:42:44.000 --> 04:42:48.160
or we get bomb site control and then you guys can get kills around me. Speedy's is in the middle

04:42:48.160 --> 04:42:51.920
of the building and they see me just running around picking up kill after kill with yellow

04:42:51.920 --> 04:42:56.320
cleaning information and knowing that they're safe from getting pushed because Monty has

04:42:56.320 --> 04:43:02.000
full eyesight on everything around them. It's really enabling the rest of Wable right now.

04:43:02.000 --> 04:43:06.240
Obviously this only works because the other players in Wable are so talented mechanically

04:43:06.240 --> 04:43:10.480
But no doubt in my mind, Speakeasy does a ton of work for this roster.

04:43:14.080 --> 04:43:16.240
What are we cooking here with the ying? That's what I want to know.

04:43:18.320 --> 04:43:21.680
The ying shoddy, no less. The ying shoddy. It's gonna be...

04:43:22.480 --> 04:43:26.320
I think it's actually really hard to play ying shoddy on this map because there's a lot of long lines

04:43:26.320 --> 04:43:33.440
of sight, especially on this bomb site upstairs on that top floor. It gives you staircase fighting.

04:43:33.440 --> 04:43:38.760
Obviously if you're comfortable with the Reaper you can take quote-unquote any regular gun fight, but the gondos kind of suck

04:43:38.760 --> 04:43:43.600
Yeah, but I've seen the shotgun you can happily fight, you know yellow skylight yellow staircase

04:43:44.880 --> 04:43:47.600
Rushing in with the Incadela also, right?

04:43:47.600 --> 04:43:52.600
You're a bit more limited good for repelling because obviously most guns you can't really easily take a fight while you're

04:43:52.600 --> 04:43:55.360
Pelling in because of how hard it is to kind of aim

04:43:55.600 --> 04:43:59.400
But because you can hip-fire with the shotgun. That's a bit of a different case

04:43:59.400 --> 04:44:05.080
It's clean something cooking. We got the sense. You very rarely bring a sense. Let's see how it's very specific in mind

04:44:06.280 --> 04:44:10.520
That's just they can cut off an angle or distract him. I'm not sure they're gonna go for this

04:44:10.520 --> 04:44:16.820
So this is the yeah, he's gonna go for he's in Wow. This is a big risk here to be easy looks to go deep at the flashbang

04:44:17.440 --> 04:44:22.320
Somehow actually gets him eventually he will fall. Oh God. Damage has been done though for way both

04:44:22.320 --> 04:44:27.560
They've taken down scat man, but it doesn't matter because soul's heart come through with the final couple of kills

04:44:27.560 --> 04:44:34.480
and over time is calling there was even a team kill there from our pay at the end of the rounds and

04:44:35.000 --> 04:44:39.560
All laughs for souls hard and they push us deeper and deeper into console it

04:44:40.560 --> 04:44:46.460
That was a bit of a shame right we saw the sense projectors missing a mark first from my fingers hobbit or whatever

04:44:46.480 --> 04:44:48.800
Then we got the ink until I was a phenomenal

04:44:48.800 --> 04:44:54.760
But it gets team flashed from yellow skylight into the get and then of course team injury in his law and hell

04:44:54.760 --> 04:45:01.600
That was really the worst case scenario that happened so they lose three people on the attacking side killing only one defender

04:45:01.600 --> 04:45:06.720
We see right here the deep team flash and misses the shots doesn't know what's happening that gives team injured

04:45:07.200 --> 04:45:08.520
Yeah

04:45:08.520 --> 04:45:12.280
Unlock you and also so sorry to be fair that two people holding yellow stairs together

04:45:12.360 --> 04:45:17.160
So the main push from the black beard wasn't like necessarily successful

04:45:17.720 --> 04:45:22.720
So and mighty the bomb site was finished right so they didn't have a ton of staying power either

04:45:24.760 --> 04:45:28.040
So it's going to be a room clear rush, but it doesn't work out.

04:45:28.040 --> 04:45:29.920
But that's the risk that you know that you're taking, right?

04:45:29.920 --> 04:45:32.600
You're saying, guys, we can win or lose the round in the next 10 seconds.

04:45:32.600 --> 04:45:33.640
Are you with me?

04:45:33.640 --> 04:45:34.960
And people go, yes, we are.

04:45:34.960 --> 04:45:37.640
And then you full commit, you full send it, and you cannot sit there.

04:45:37.640 --> 04:45:40.120
I can go, oh, we should get from that guy.

04:45:40.120 --> 04:45:41.200
There was two wishes about it.

04:45:41.200 --> 04:45:42.560
You know, you agree to it.

04:45:42.560 --> 04:45:44.040
You do it and you full commit.

04:45:44.040 --> 04:45:45.600
And then you can just play the next round.

04:45:45.600 --> 04:45:46.680
You six, six overtime.

04:45:46.680 --> 04:45:48.120
Everything's fine.

04:45:48.120 --> 04:45:51.520
And the thing is, even though we started off the attack, right?

04:45:51.520 --> 04:45:54.240
It was three, three hops, both attack and defense.

04:45:54.240 --> 04:46:00.680
So this isn't like, oh well, one team is clearly favoured, you know, at the time, it's the best of three, the next three rounds.

04:46:00.680 --> 04:46:05.880
That's all that matters, but of course for Solzhaar they're gonna go to the top floor.

04:46:06.600 --> 04:46:19.880
Now this one, they won once and lost once. In fact, all of the bombsites that Solzhaar played was one once, lost once, except for Expo, which they won both times when they played on that ground.

04:46:19.880 --> 04:46:26.120
Hmm, so it's interesting to see that they actually decided not to go back to the 100% win rate bomb site and go to the top floor instead.

04:46:27.680 --> 04:46:31.120
What's the most fit bomb site? From either team, I'm a bit surprised by that.

04:46:31.560 --> 04:46:32.520
Kind of sucks, bro.

04:46:32.640 --> 04:46:36.040
I did think you were... kind of sucks. It kind of ruined my day, actually.

04:46:37.000 --> 04:46:37.920
You're a solid snake.

04:46:38.400 --> 04:46:40.640
Freeze entry of your life, by the way.

04:46:40.960 --> 04:46:44.680
I wonder if your mark heard the rattle in, so if he gets caught all he hears it now, maybe.

04:46:44.680 --> 04:46:48.960
It's just going to be causative because if he gets caught off guard, they lose a significant

04:46:48.960 --> 04:46:53.360
portion of the map control as that top spiral kind of glues the entire map together here

04:46:53.360 --> 04:46:54.360
on top floor.

04:46:54.360 --> 04:46:55.880
I love this from I9 by the way.

04:46:55.880 --> 04:47:00.320
Unfortunately, they lose one Yo-Kai drone doing this earlier, it was shut out, way though.

04:47:00.320 --> 04:47:05.120
I mean it's impressive that they saw it happen and that they landed a shot on the Yo-Kai

04:47:05.120 --> 04:47:10.160
coming up through the red, sort of yellow stairs but yes, he does have a lot of info

04:47:10.160 --> 04:47:14.520
so he can call out where the team of Waybo is pushing if they're rotating for a CEO

04:47:14.520 --> 04:47:20.920
plan or for an admin take for example. Moment everyone positioning around admin. For now.

04:47:28.280 --> 04:47:32.840
I quite like the Arunigid here on the main breach because it just gives you that extra bit of safety.

04:47:32.840 --> 04:47:37.160
You have to bring it first, you hold the angle, but if the recoil is kind of rough sometimes.

04:47:37.160 --> 04:47:41.040
Oh, low HP is huge though.

04:47:41.040 --> 04:47:46.000
For RP and the fact that that C4 didn't burn the barbed wire is big as well.

04:47:46.000 --> 04:47:48.000
A quick shotgun blast here for Scatman.

04:47:48.000 --> 04:47:50.680
Oh no, the SMG-12 and it'll be a done deal.

04:47:50.680 --> 04:47:52.560
Look at this from I9!

04:47:52.560 --> 04:47:57.160
Who cares about Echo being an operator that should be sitting back on the site with your

04:47:57.160 --> 04:47:58.160
drone.

04:47:58.160 --> 04:47:59.160
No, you should be getting aggressive.

04:47:59.160 --> 04:48:00.160
I9 knows that.

04:48:00.160 --> 04:48:01.160
DCH as well.

04:48:01.160 --> 04:48:03.160
He's found a big pit on a Terran.

04:48:03.160 --> 04:48:04.160
Now, Havana reaps.

04:48:04.160 --> 04:48:06.160
Oh, they're so pressured now.

04:48:06.160 --> 04:48:11.520
I9 continuing to fight every chance he gets he will eventually go down to the

04:48:11.520 --> 04:48:19.520
vertical game but a 2v3 with a low HP on Reeps is not an easy task most aggressive

04:48:19.520 --> 04:48:22.880
ankle player ever seen this guy is fighting every angle known to man as

04:48:22.880 --> 04:48:27.040
the player raps about so the machine now they know at least maybe upon the water

04:48:27.040 --> 04:48:30.560
trials they can make this play happen together they have no flashbang no

04:48:30.560 --> 04:48:34.560
nice in pocket they cannot flush him out it's a bar by being punched now they

04:48:34.560 --> 04:48:36.560
know as well. Yeah.

04:48:36.560 --> 04:48:38.560
Tom is the last one left, 1v3 at 1v2.

04:48:38.560 --> 04:48:40.560
DMR is perfect for dealing with these

04:48:40.560 --> 04:48:42.560
Keeper barriers. And he knows exactly

04:48:42.560 --> 04:48:44.560
where Mr Punch is on the Goyo.

04:48:44.560 --> 04:48:46.560
It seemingly should have. Apparently

04:48:46.560 --> 04:48:48.560
not. And no, Mr Punch

04:48:48.560 --> 04:48:50.560
will swing phenomenal round

04:48:50.560 --> 04:48:52.560
from him on the Goyo.

04:48:52.560 --> 04:48:54.560
And a great one from I9 on the Echo as

04:48:54.560 --> 04:48:56.560
well. Before you know it, the comeback

04:48:56.560 --> 04:48:58.560
has happened. Pengu, we're

04:48:58.560 --> 04:49:00.560
looking at a match point, finally

04:49:00.560 --> 04:49:02.560
for Sol's heart.

04:49:02.560 --> 04:49:05.600
I mean, the game plan from Soul's Heart seems very straightforward.

04:49:05.760 --> 04:49:06.640
Let's fight them.

04:49:06.720 --> 04:49:09.440
They fight the main breeze, they fight the verticality, they're swinging,

04:49:09.440 --> 04:49:12.640
meeting door, and it does feel a bit to me like without the shields here and

04:49:12.640 --> 04:49:16.800
speaking to kind of stabilize in the initial push, they are actually losing

04:49:16.800 --> 04:49:18.560
in the one to one gunfights at the minute.

04:49:18.880 --> 04:49:23.440
Wable, as soon as the wind is upcoming defense, if they do, they have to play

04:49:23.440 --> 04:49:26.480
a different approach on the attack because they're being out-aggressed by

04:49:26.480 --> 04:49:28.720
Soul's Heart and it's actually catching them by surprise.

04:49:28.720 --> 04:49:33.380
Souls right now, I mean, showing stuff like finger, though could be blitz off the rip.

04:49:33.380 --> 04:49:37.740
Of course, they can change the way they attack a repick, but I feel like they have this said,

04:49:37.740 --> 04:49:39.220
guys, we're better.

04:49:39.220 --> 04:49:44.020
We are gonna full send this game into OT and onto the third map of Clubhouse.

04:49:44.020 --> 04:49:45.020
What can we do against Zile?

04:49:45.020 --> 04:49:46.020
We're unstoppable right now.

04:49:46.020 --> 04:49:48.020
So they're gonna play a bit of utility.

04:49:48.020 --> 04:49:50.500
You got Maluci, Ben and she's just slowed down the game.

04:49:50.500 --> 04:49:52.900
In a trap, same story and show counter.

04:49:52.900 --> 04:49:56.900
That mirror that you set, the Souls heart refused to play on their own defenses has been brought

04:49:56.900 --> 04:49:58.580
out as well by SpeedEC.

04:49:58.580 --> 04:50:03.760
And then they got kind of the wild card I guess, a deep roam operator in Skopos.

04:50:03.760 --> 04:50:08.160
And in case people are unaware, Skopos did get a small buff in their most recent patch.

04:50:08.160 --> 04:50:12.480
You can now have the same, or you now do have the same punching as Aruni.

04:50:12.480 --> 04:50:16.480
You can pop hatches, you can pop rotations, etc.

04:50:16.480 --> 04:50:20.780
Meaning that Harbin isn't just stalker of the roam, with only the ability to impact

04:50:20.780 --> 04:50:21.780
the floor two times.

04:50:21.780 --> 04:50:27.640
He can obo every hatch without using any of the impact grenades, but in this thing, punch.

04:50:27.640 --> 04:50:33.060
Like this the thing is I just we saw a last-minute switch for souls hard

04:50:33.060 --> 04:50:36.220
Mr. Punch go into the lion's said of the doc could be I don't know how I feel about that

04:50:36.220 --> 04:50:38.580
I think don't you might be better here

04:50:39.580 --> 04:50:43.880
But more importantly, I can't believe we're running a buck instead of an ash here come on guys

04:50:43.880 --> 04:50:47.140
You know that they're gonna be bringing this mirror. They always bring this mirror

04:50:47.300 --> 04:50:49.980
Yeah, you need an ash to deal with it quickly

04:50:50.740 --> 04:50:53.740
Otherwise like what what is the counter there is no counter to the mirror

04:50:53.740 --> 04:50:58.460
I mean some of you can see vertically depending on where the position is of course but you're

04:50:58.460 --> 04:50:59.460
alright.

04:50:59.460 --> 04:51:02.300
You can shatter them otherwise unless Blitz gets very close to them which seems kind

04:51:02.300 --> 04:51:03.860
of dangerous.

04:51:03.860 --> 04:51:05.860
The big question is what happens in piano.

04:51:05.860 --> 04:51:09.260
We see all of these look like blips, RBG7 with a punch or a sudden.

04:51:09.260 --> 04:51:13.900
This 5v5 is 5v3 with the roam very much alive and souls are having the same struggles as

04:51:13.900 --> 04:51:15.820
before when they were attacking.

04:51:15.820 --> 04:51:19.100
They can seem to figure out where all these defenders are playing from and dealing with

04:51:19.100 --> 04:51:20.100
them one by one.

04:51:20.100 --> 04:51:24.420
a wide and far roam here for Weibo and Sol's heart have just played their hands

04:51:24.420 --> 04:51:29.660
straight into it. Mark the fun turn, putting down the top fragger, tie top

04:51:29.660 --> 04:51:37.060
fragger for Weibo. Mark and I9 together have 23 kills between them. In these 14

04:51:37.060 --> 04:51:42.460
rounds that we played so far, Mark needs to have a big impact here as well.

04:51:42.460 --> 04:51:47.340
Scatman can help with these finger boosts but my question is what's the play

04:51:47.340 --> 04:51:51.260
the soul's heart because you can't push the sight I mean you can't really push

04:51:51.260 --> 04:51:56.260
the sight at all until you deal with that mirror which personally the only way to do that is to take control of piano

04:51:56.260 --> 04:52:01.260
that open these positions and I don't think that's gonna find much success with such a heavy

04:52:01.260 --> 04:52:07.380
Rome game. I do you go fishing just holding an ankle work off this yellow ping

04:52:07.380 --> 04:52:11.100
maybe but there it is the mirror window. Uh-oh. So now you want to see like you

04:52:11.100 --> 04:52:14.580
said there you guys go piano guys but then Bach's gonna go um actually that's a

04:52:14.580 --> 04:52:17.620
We're on the top floor, we're in piano, we can't go there for it.

04:52:17.620 --> 04:52:19.120
A Selma charge?

04:52:19.120 --> 04:52:22.540
I mean, that might just work, there's nobody playing by that ear of Taylor at the minute,

04:52:22.540 --> 04:52:25.620
so that shouldn't work, that's too simple in my mind.

04:52:25.620 --> 04:52:29.180
They actually tried for way better shotgun to floor on piano and deal with it vertically,

04:52:29.180 --> 04:52:30.180
but they weren't quick enough.

04:52:30.180 --> 04:52:33.500
Oh, that's actually huge, if the soul's hard to counter that mirror with though.

04:52:33.500 --> 04:52:38.420
DCH just has to have a big impact here on the roam game while he's lurking, he needs

04:52:38.420 --> 04:52:40.420
to find at least one kill.

04:52:40.420 --> 04:52:44.720
They know where he is though, because the Scopus sees him on the inactive shell.

04:52:44.720 --> 04:52:46.520
One of the dead players to be spectating that right now.

04:52:46.520 --> 04:52:47.820
He'll finally take it down.

04:52:47.820 --> 04:52:48.820
Speak easy though.

04:52:49.220 --> 04:52:51.320
Makes us a 4v1 for DCH.

04:52:51.620 --> 04:52:54.720
Big impact from the Mirror player on site and rips to put it to bed.

04:52:54.920 --> 04:52:58.220
Waybo have sent us all the way to a 15th round.

04:52:58.420 --> 04:53:00.020
We're going the distance, Pengu.

04:53:00.520 --> 04:53:05.720
It's 15 rounds into overtime now, and the next round wins.

04:53:05.720 --> 04:53:11.440
And a side swap again, Wave will have to go on to it.

04:53:11.440 --> 04:53:16.000
It's funny because both teams are struggling mostly on the attack, which I mean, not a

04:53:16.000 --> 04:53:19.240
huge surprise here, of course, I'm conscious of it, but they're struggling in very different

04:53:19.240 --> 04:53:20.240
ways.

04:53:20.240 --> 04:53:25.280
Soulsheart are essentially unable to roam clear whenever Wave are defending a bomb site,

04:53:25.280 --> 04:53:30.480
whereas Wave have been so often stalked and executing by the bomb site, but doing a good

04:53:30.480 --> 04:53:34.840
job at roam clearing is two completely opposite problems, and it speaks to the difference

04:53:34.840 --> 04:53:39.840
in playstyle. So, where do you go? They want to go downstairs. So, back to Bank Basement

04:53:39.840 --> 04:53:44.320
for both these two rosters. Weber got to figure out what are we going to go for. Surely, it's

04:53:44.320 --> 04:53:49.320
going to be a shield round. And I would say Monty here is going to be the safest option.

04:53:49.320 --> 04:53:54.000
I mean, obviously. But it gives you again the roaming power, the plant potential, and

04:53:54.000 --> 04:53:59.400
it has been so hard to nash with three defenses. Keep or take? Or has this been about the aggression?

04:53:59.400 --> 04:54:03.280
When we see operators like Amira, Denari, and Ekko, we're thinking we're going to play

04:54:03.280 --> 04:54:08.220
far back on the bonus side, they're not gonna be super eager to take the fires, they're not gonna be roaming super heavily.

04:54:08.380 --> 04:54:12.980
That's not the case. The operators that SoulSword are bringing right now does not reflect their playstyle at all.

04:54:12.980 --> 04:54:17.060
I know it's been the most aggressive player in the server, he's on the god damn echo every single round.

04:54:17.460 --> 04:54:22.880
So I think Weibo, then you get an early vibe check. Are they gonna swing us or have to change their performance?

04:54:23.080 --> 04:54:28.860
Because also now they're copying those mirror windows. And last second, Speaky actually goes away from the Monty

04:54:28.860 --> 04:54:33.920
And could it run cleared once the demos who can't do that same thing? Yes, you get a gun

04:54:33.920 --> 04:54:38.920
But you lose extra to the front of me so they're trying to match firepower with firepower

04:54:43.800 --> 04:54:45.800
This is so classic

04:54:45.840 --> 04:54:47.840
15th rounds over time

04:54:48.440 --> 04:54:55.100
And we see garage. It's gonna be such an ambitious round for Weber, right like garage is always a challenge

04:54:55.100 --> 04:54:59.760
You've got to decide if you want to commit to a full roam clear, which is such a huge task

04:54:59.760 --> 04:55:02.360
Or if you want to commit to a rush by the way, it's a huge risk

04:55:02.360 --> 04:55:05.640
And it looks like way better going very much on the roam clear side of things

04:55:07.560 --> 04:55:10.920
Look at a roam already beginning though from souls heart. Ooh

04:55:11.960 --> 04:55:14.400
Oh good start. It's the punch because I didn't visa

04:55:16.240 --> 04:55:18.920
Very early visa a top floor very easy

04:55:19.720 --> 04:55:24.040
Catch from waiver very early on that's gonna be quite punishing for souls heart

04:55:25.100 --> 04:55:28.720
But again, like, imagine the conversation was the other way around.

04:55:28.720 --> 04:55:31.520
This image is a punch-flip down turrets that have been a huge kill in reverse.

04:55:31.520 --> 04:55:35.960
Like, Ekadron can live for free, they lose two fracunis, they lose a bit of roam clear,

04:55:35.960 --> 04:55:36.960
utility clear.

04:55:36.960 --> 04:55:41.680
Just one of those coin flips, but they keep winning, the easy win off the Monty finds

04:55:41.680 --> 04:55:44.840
a kill of his own over the Deimos, he takes a mark, the mute off the board.

04:55:44.840 --> 04:55:46.800
Yeah, this is not good now.

04:55:46.800 --> 04:55:47.800
The soul's hot.

04:55:47.800 --> 04:55:51.720
The killer's solely needed here for DCH, he's been drowned, now he's getting tracked by

04:55:51.720 --> 04:55:52.720
the Deimos.

04:55:52.720 --> 04:55:54.280
But you can't just fall back to sight.

04:55:54.280 --> 04:55:58.880
got a ram they're just gonna open up this floor everyone on souls heart side it's

04:55:58.880 --> 04:56:05.080
just gonna be toast in the next 30 seconds once waboo assumes control

04:56:05.080 --> 04:56:09.760
it's a new situation right stay about the chai fight demos you'll die fall back

04:56:09.760 --> 04:56:13.300
well now they get the full verve as you mentioned which I at least around there

04:56:13.300 --> 04:56:16.720
saw an eye now on that echo man he's always there and shotgun and yellow

04:56:16.720 --> 04:56:20.000
staircase takes down one player but if they cut the cluster vertically they know

04:56:20.000 --> 04:56:23.920
he's stuck now we can challenge him on the old staircase itself the issue is he

04:56:23.920 --> 04:56:28.600
He has the shotgun, they need a player on this outside door, desperately, otherwise

04:56:28.600 --> 04:56:31.600
you're risking losing your gunfight against the shotgun in close quarters on his steps

04:56:31.600 --> 04:56:32.600
themselves.

04:56:32.600 --> 04:56:37.040
If I know what does the impossible here, that could be the round, but no turrets there,

04:56:37.040 --> 04:56:40.080
follows up a nade to follow the flash that came in as well.

04:56:40.080 --> 04:56:43.840
It's perfect and DCA Johnnie's flank has been shut down.

04:56:43.840 --> 04:56:50.560
Scatman in a 1v4 to try and save Sol's heart in the upper bracket, but the vultures are

04:56:50.560 --> 04:56:55.600
circling and Waybo are taking no risks, no chances they'll even train him out,

04:56:55.600 --> 04:57:00.960
the train goes the wrong direction, still hasn't seen him, but still there should

04:57:00.960 --> 04:57:06.640
be no way that this works out for Scabman. I don't check the angle, a nitro cell over

04:57:06.640 --> 04:57:09.680
the top but it misses the plant and they're gonna start going deep, they're gonna start

04:57:09.680 --> 04:57:16.960
taking fights and taking names. It's no surprises that the end of the Waybo gaming take the win,

04:57:16.960 --> 04:57:20.640
2-0 and sends Sol's heart packing to the lower bracket.

04:57:21.760 --> 04:57:25.440
Hey, 2-0, but all the way to max overtime.

04:57:25.440 --> 04:57:27.480
They have to find 2 for 0 for that one.

04:57:27.480 --> 04:57:30.760
And while not even that was convincing in most of those rounds,

04:57:31.240 --> 04:57:35.720
Conchula does expose a couple of weaknesses all the way through in terms of playstyle, right?

04:57:36.000 --> 04:57:37.200
They gotta work on that.

04:57:37.200 --> 04:57:41.320
Because when they go up against better-bitter teams with maybe sort of the second best here in Asia,

04:57:41.600 --> 04:57:43.920
for international play, that's a weakness.

04:57:43.920 --> 04:57:53.920
It is so many good moments for Sol's heart, but Waybo maintained control from start to finish and especially in that final round

04:57:53.920 --> 04:57:59.920
to bring it through the way that they did. Just one pick, spiraling into the next pick and the next one.

04:57:59.920 --> 04:58:03.920
It's beautiful. It's what we know Waybo to do. It's what we've come to love them for.

04:58:03.920 --> 04:58:07.920
And it's the reason why the best A-Pact team here comes from Asia.

04:58:07.920 --> 04:58:12.400
Asia, Waybo, a phenomenal game from them. They make it through the upper bracket final,

04:58:12.400 --> 04:58:18.280
which means that they're just one game away technically from making it to Salt Lake City

04:58:18.280 --> 04:58:23.040
Major. I said two before, but if you win the upper bracket final, that guarantees a spot

04:58:23.040 --> 04:58:28.640
in the grand final, which therefore means top two, which therefore means Salt Lake. So,

04:58:28.640 --> 04:58:33.880
wow, to think that Waybo are already one game away from qualifying for the major where teams

04:58:33.880 --> 04:58:38.480
and other regions have only played two best of once so it's a big moment for

04:58:38.480 --> 04:58:43.040
Waybo, of course a big win for them and it does kind of dispel any doubts that

04:58:43.040 --> 04:58:47.120
might have crept in about whether Soulsheart can kind of take a candle to

04:58:47.120 --> 04:58:50.760
Waybo. Now at the end of the LoL bracket they're gonna have a tough time battling

04:58:50.760 --> 04:58:55.480
it out because the LoL bracket is gonna get real cozy real quickly as teams

04:58:55.480 --> 04:58:59.720
start getting sent down there. Yeah I mean the question for me today was not

04:58:59.720 --> 04:59:05.000
whether Soulsheart are good enough to be a top 2 team in Asia is whether they're consistent

04:59:05.000 --> 04:59:09.960
enough to be a top 2 team. When they play their highest level of game, they are good enough,

04:59:09.960 --> 04:59:15.000
but half the rounds in 99 labs, they don't play their highest level. On Consulate or Defense,

04:59:15.000 --> 04:59:18.840
they work for the most arc, and that's the big difference. Wave Boy is the more consistent team.

04:59:19.480 --> 04:59:23.320
Yeah, for sure. Let's focus on Wave Boy then. Obviously 6th Invitational,

04:59:23.320 --> 04:59:27.400
top 8 was great, but they felt like they could probably have gone deeper. We talked a little

04:59:27.400 --> 04:59:32.520
bit about expectations for Salt Lake in their current form. You feel like they're better than Si,

04:59:32.520 --> 04:59:37.800
worse. How do you see them at the moment now that we've seen two games here in the Asia League?

04:59:38.840 --> 04:59:43.800
I think they're better, not in a very clear way, necessarily, but simply because they have,

04:59:43.800 --> 04:59:48.120
I think, more styles to them. Not one place or not two, but they're building a 3rd, 4th and 5th

04:59:48.120 --> 04:59:53.960
style. Yeah, well, we do have a chance to hear from Reeves himself, so let's bring in the GOATS

04:59:53.960 --> 04:59:56.280
and hear how that match went for Weber.

04:59:56.280 --> 04:59:59.800
First of all, Weber, congratulations, Reeves,

04:59:59.800 --> 05:00:02.120
on such a big win.

05:00:02.120 --> 05:00:05.120
You're only one win away from qualifying

05:00:05.120 --> 05:00:07.960
for Salt Lake City, the major.

05:00:07.960 --> 05:00:09.560
Of course, if you win the upper bracket finally,

05:00:09.560 --> 05:00:11.600
you're guaranteed a spot in the major.

05:00:11.600 --> 05:00:14.320
How are you feeling after such a big win over time,

05:00:14.320 --> 05:00:15.880
over Salt Lake?

05:00:15.880 --> 05:00:17.440
Yeah, it's really good.

05:00:17.440 --> 05:00:19.440
I mean, when we play attack,

05:00:19.440 --> 05:00:21.840
we saw we're gonna win this game easy,

05:00:21.840 --> 05:00:29.040
But obviously, we're just losing because we're not focusing, and then we're fixing win, and it's really good.

05:00:31.880 --> 05:00:34.880
That's an easy way to tell me. We're in focusing, so we lost the rounds.

05:00:34.880 --> 05:00:38.560
When you lose that kind of focus, what happens to you to refocus?

05:00:38.560 --> 05:00:43.600
Is that going to be a specific player saying something, if you guys are realizing guys are not playing good enough?

05:00:43.600 --> 05:00:46.400
Talk me through how you problem-solve the lack of focus.

05:00:46.400 --> 05:00:55.260
So, we just seen a problem, remember one run in anime, we cleared the utility but there's

05:00:55.260 --> 05:01:01.300
a band-aid in brick and he stuck there, everyone is focusing here, after we killed him, we

05:01:01.300 --> 05:01:06.420
still automated, oh let's split, but actually everyone fall back and we still doing the

05:01:06.420 --> 05:01:13.380
same thing, so we just didn't recognizing what's the run going on, so after that we talk, we

05:01:13.380 --> 05:01:21.120
focus guys we need to play more intelligent yeah and then we fix attack yeah

05:01:21.120 --> 05:01:25.600
okay so obviously playing domestic leagues you know you guys are gonna you

05:01:25.600 --> 05:01:29.880
know top 8 and making better better placements internationally obviously

05:01:29.880 --> 05:01:33.400
we're expecting as a qualified or solid city do you find it difficult to play

05:01:33.400 --> 05:01:36.600
in domestic league in Asia when the competition isn't as good because you

05:01:36.600 --> 05:01:39.960
say you lose focus do you also lose focus internationally or is this a

05:01:39.960 --> 05:01:53.160
domestic problem. On the S side, I think the last game against Secret, we are nervous.

05:01:53.160 --> 05:01:59.240
Some round we just didn't play our best. But Gohan, the gold, he talked us about the

05:01:59.240 --> 05:02:08.280
problem and now we have the new way to solve this problem. We just say relax.

05:02:08.280 --> 05:02:14.240
you actually lost a secret not just at Six Invitational you also lost to them in Munich you also lost them in Saudi Arabia

05:02:14.240 --> 05:02:18.960
EWC do you feel like there's a bit of a rivalry going on between you and Secret?

05:02:21.360 --> 05:02:22.360
I think we can beat them.

05:02:22.840 --> 05:02:23.340
No no.

05:02:23.840 --> 05:02:24.340
Maybe.

05:02:26.760 --> 05:02:27.760
Well they got two new fans.

05:02:27.760 --> 05:02:28.760
Confidence dudes.

05:02:28.760 --> 05:02:31.520
Yeah yeah we need that confidence we need that confidence from you.

05:02:31.520 --> 05:02:37.480
Alright, we're gonna wrap up the interview but before we do I'd like you to have a chance to speak to your fans.

05:02:37.480 --> 05:02:40.120
There's so many people watching Weibo.

05:02:40.120 --> 05:02:42.640
Within APAC, you guys are regarded as the best team.

05:02:42.640 --> 05:02:44.680
All the APAC fans are hoping to see you succeed.

05:02:44.680 --> 05:02:47.560
I know you have a huge fan base in China as well.

05:02:47.560 --> 05:02:48.560
And now globally,

05:02:48.560 --> 05:02:51.280
after Weibo has been so impressive on the international stage.

05:02:51.280 --> 05:02:52.520
So the floor is yours.

05:02:52.520 --> 05:02:54.000
You can say anything you like.

05:02:55.160 --> 05:02:58.360
Thank you for supporting Weibo Eastport.

05:02:58.360 --> 05:03:02.760
We will play our best on the Southeast Sea.

05:03:02.760 --> 05:03:03.640
I think. Thank you.

05:03:03.640 --> 05:03:05.360
Thank you, Weibo.

05:03:05.360 --> 05:03:06.360
Thanks, mate.

05:03:06.360 --> 05:03:07.360
Just make sure.

05:03:07.360 --> 05:03:08.360
Thank you.

05:03:08.360 --> 05:03:09.360
Thank you.

05:03:09.360 --> 05:03:10.360
Bye-bye.

05:03:10.360 --> 05:03:14.520
I love that he's saying we'll play the best in Salt Lake City.

05:03:14.520 --> 05:03:16.360
They haven't qualified yet, but...

05:03:16.360 --> 05:03:18.360
Come on, man.

05:03:18.360 --> 05:03:22.120
I feel like we beat the expected second base team in your region.

05:03:22.120 --> 05:03:23.360
You're like, yeah, we're quite a fine.

05:03:23.360 --> 05:03:25.360
They're close to guaranteed, of course.

05:03:25.360 --> 05:03:28.200
They just need to win that upper bracket final, and they will have booked their tickets to

05:03:28.200 --> 05:03:29.200
Salt Lake.

05:03:29.200 --> 05:03:31.760
But of course, we have one more match going on tonight.

05:03:31.760 --> 05:03:33.880
So let's look at the schedule.

05:03:33.880 --> 05:03:36.160
To finish off our night, we have an elimination match.

05:03:36.160 --> 05:03:39.000
It'll be Fury versus Daystar.

05:03:39.000 --> 05:03:41.720
Crazy to think that we're going to be sending home either one

05:03:41.720 --> 05:03:43.720
of the most famous orgs that we've

05:03:43.720 --> 05:03:46.880
seen in this Asia League for the longest time in Fury,

05:03:46.880 --> 05:03:50.840
or our six-invitational, last chance qualifier winners

05:03:50.840 --> 05:03:53.280
from the APAC region and our representatives

05:03:53.280 --> 05:03:56.360
on the world stage in Daystar.

05:03:56.360 --> 05:04:00.200
It's the harsh reality.

05:04:00.200 --> 05:04:02.160
Asia is getting more and more stacked with better and better

05:04:02.160 --> 05:04:05.600
roster, especially with the new teams with CL as well. We're gonna have to

05:04:05.600 --> 05:04:08.120
beat teams from time is going to lower bracket a little bit earlier than you

05:04:08.120 --> 05:04:11.280
would expect. This matter of food competition is technically for a good

05:04:11.280 --> 05:04:14.680
reason that we have two good teams in that lower bracket already. For sure, but

05:04:14.680 --> 05:04:19.200
Fury vs. Deisselt will be fighting for survival. That match is coming up after

05:04:19.200 --> 05:04:22.120
this, so stick around.

05:09:32.160 --> 05:09:45.040
They come out windmilling like an Englishman looking for a scrap, a whole king of a scrap!

05:09:45.040 --> 05:09:46.040
Here you go!

05:09:46.040 --> 05:09:48.040
If he goes uncontesting, the kid goes cold, that'll be devastating.

05:09:48.040 --> 05:09:50.560
The grenade goes through, that's the swing!

05:09:50.560 --> 05:09:54.840
Cyber and Bullet are able to get one apiece with the kit so far away and Canadian down

05:09:54.840 --> 05:09:55.840
upstairs.

05:09:55.840 --> 05:09:56.840
Hyper!

05:09:56.840 --> 05:09:57.840
Wow, that was special.

05:09:57.840 --> 05:10:01.840
It's a one versus three to hold and that person is from behind.

05:10:01.840 --> 05:10:02.840
He's found one.

05:10:02.840 --> 05:10:04.840
He's got to get the vertical as well.

05:10:04.840 --> 05:10:05.840
They get pulled off to it.

05:10:05.840 --> 05:10:07.840
We're down to the last three and four seconds.

05:10:07.840 --> 05:10:08.840
Reinhardt's got another.

05:10:08.840 --> 05:10:09.840
He's held off.

05:10:09.840 --> 05:10:10.840
He's going to do it.

05:10:10.840 --> 05:10:14.840
And B and Q take the two-one win.

05:10:14.840 --> 05:10:17.840
Both players spotted, but the ranch can be made successfully.

05:10:17.840 --> 05:10:18.840
Oh!

05:10:18.840 --> 05:10:19.840
Oh!

05:10:19.840 --> 05:10:21.840
Right out of the saddle, Tom.

05:10:21.840 --> 05:10:22.840
Information from the bees.

05:10:22.840 --> 05:10:23.840
He goes deep.

05:10:23.840 --> 05:10:25.840
He goes deep, so come on!

05:10:27.340 --> 05:10:29.340
No, he doesn't!

05:10:29.340 --> 05:10:34.840
They cement themselves as one of the greatest of all time!

05:10:34.840 --> 05:10:37.840
He's starting to get cooked alive, Ollie, but he's using his stem pestle!

05:10:37.840 --> 05:10:38.840
Look at this from the dark!

05:10:38.840 --> 05:10:39.840
Surely not!

05:10:39.840 --> 05:10:40.840
Brilliant!

05:10:40.840 --> 05:10:42.840
Let's play the year in my book.

05:10:42.840 --> 05:10:45.840
He plays the game, hits the old body, doesn't quite catch it.

05:10:45.840 --> 05:10:47.340
Oh, we got chance!

05:10:47.340 --> 05:10:48.840
Now, she doesn't have...

05:10:48.840 --> 05:10:49.840
Oh, he's got an ocean!

05:10:49.840 --> 05:10:51.840
He's going back, he's not quite sure.

05:10:51.840 --> 05:11:05.340
he might be able to contest no of course when he takes just a bit of damage there walk I guess the second one eclipse though we'll get one turning it into a 2v2

05:11:05.340 --> 05:11:13.840
and I did push it on the side the bendable lose out on this eclipse the last alive on the Ella spots the head and take the day the ace for walk up

05:11:13.840 --> 05:11:19.220
He wheeled down BC, Canadian positioning to pick up, but that's going to result in a double

05:11:19.220 --> 05:11:20.220
damage to Vertical.

05:11:20.220 --> 05:11:22.220
That's four for Nathans around.

05:11:22.220 --> 05:11:26.720
Necrox, the final defender against Vertical, the A absolute domination.

05:11:26.720 --> 05:11:29.720
You'll believe in Magic, Michael!

05:11:29.720 --> 05:11:33.720
T1 does as they win the Mexico Major!

05:11:59.720 --> 05:12:05.960
my money that i can't keep down from spreading out i'ma keep it going until i bring up left

05:12:11.000 --> 05:12:15.960
i'ma keep it going i'ma keep it going i'ma keep it going until i bring up left

05:12:29.720 --> 05:12:36.720
I'm breaking next to the body now Listen to what you're gonna find out

05:12:36.720 --> 05:12:41.720
I'ma keep it going till I ain't nothing I'm breaking next to the body now

05:12:41.720 --> 05:12:46.720
Oh, I feel like I'm stuck in my money now If I came to kick dance when it's funny now

05:12:46.720 --> 05:12:54.720
I'ma keep it going till I ain't nothing I'ma keep it going till I ain't nothing

05:15:29.720 --> 05:15:42.720
They've come out wind-billing like an Englishman looking for a scrap, the talking of a scrap!

05:15:42.720 --> 05:15:43.720
Tino!

05:15:43.720 --> 05:15:47.720
He goes uncontesting, the kid goes cold, that'll be devastating, the grenade goes through,

05:15:47.720 --> 05:15:48.720
that's the swing!

05:15:48.720 --> 05:15:52.720
Cyber and Bullen are able to get one piece with the kit so far away and Canadian down

05:15:52.720 --> 05:15:53.720
upstairs.

05:15:53.720 --> 05:15:54.720
Lever!

05:15:54.720 --> 05:15:56.720
Wow, that was special.

05:15:56.720 --> 05:16:00.080
to one, those three to hold, and they're pushing it from behind.

05:16:00.080 --> 05:16:01.160
He's found one.

05:16:01.160 --> 05:16:02.960
He's got to get the vertical as well.

05:16:02.960 --> 05:16:04.120
They get pulled off, Tim.

05:16:04.120 --> 05:16:06.160
We're down to the last three and four seconds.

05:16:06.160 --> 05:16:07.640
Ryder's got another.

05:16:07.640 --> 05:16:08.640
He's held on.

05:16:08.640 --> 05:16:09.880
He's going to do it.

05:16:09.880 --> 05:16:13.120
But B and Q take the two-on-win.

05:16:13.120 --> 05:16:15.520
Both players spotted, but the ranch can be made successfully.

05:16:15.520 --> 05:16:16.520
Oh!

05:16:16.520 --> 05:16:17.520
Oh!

05:16:17.520 --> 05:16:18.520
Oh!

05:16:18.520 --> 05:16:20.840
They're going to have a lot of versatile information

05:16:20.840 --> 05:16:21.640
from the bees.

05:16:21.640 --> 05:16:22.640
He goes, Tim!

05:16:22.640 --> 05:16:23.640
Come on!

05:16:23.640 --> 05:16:24.640
Come on!

05:16:24.640 --> 05:16:25.640
Come on!

05:16:25.640 --> 05:16:32.640
And the seven ends face and end themselves as one of the greatest of all time.

05:16:32.640 --> 05:16:35.640
He's starting to get cooked alive, Ollie, but he's using the stem of pistols.

05:16:35.640 --> 05:16:38.640
Look at this from the dark. Surely not. Brilliant.

05:16:38.640 --> 05:16:40.640
That's played here in my book.

05:16:40.640 --> 05:16:43.640
He plays the game, hits the old body, doesn't quite catch it.

05:16:43.640 --> 05:16:45.640
There's the... Oh my god, sir! That's the dentist!

05:16:45.640 --> 05:16:47.640
He doesn't have the... Oh, he's a relation!

05:16:47.640 --> 05:16:49.640
He's going back. He's not quite sure.

05:16:49.640 --> 05:16:52.640
He... He has a few seconds to stick it, Nass.

05:16:52.640 --> 05:16:54.640
He'll stick it.

05:16:54.640 --> 05:16:57.380
This is an angle that he might be able to contest.

05:16:57.380 --> 05:16:59.680
No, of course, when he takes just a bit of damage there.

05:16:59.680 --> 05:17:01.260
I'll walk, I guess, the second one.

05:17:01.260 --> 05:17:02.220
Eclipse, though. We'll get one.

05:17:02.220 --> 05:17:04.180
Turning it into a 2v2, 9-day pushing on the side.

05:17:04.180 --> 05:17:05.860
The bandit will lose out on this.

05:17:05.860 --> 05:17:08.260
Eclipse, the last alive on the ally.

05:17:08.260 --> 05:17:10.300
Spots to the head, and take the game.

05:17:10.300 --> 05:17:12.860
The ace for Waka.

05:17:12.860 --> 05:17:15.660
He will down VCE, Canadian positioning to pick up,

05:17:15.660 --> 05:17:17.660
but that's going to result in a double-stage.

05:17:17.660 --> 05:17:20.180
Vertical, that's four for David the Round.

05:17:20.180 --> 05:17:22.580
Necrox, the final defender against Vertical.

05:17:22.580 --> 05:17:24.580
the absolute domination.

05:17:24.580 --> 05:17:27.580
You'll believe in magic, Michael!

05:17:27.580 --> 05:17:31.580
Team one does as they win the Mexico Major!

05:17:52.580 --> 05:18:03.580
I'm thinking X and I'm potting up, so I can't know what's up in my money up, cause I can't even care for this money up. I'ma keep it going till the end of the night.

05:18:08.580 --> 05:18:13.580
I'ma keep it going, I'ma keep it going, I'ma keep it going till all the way night.

05:18:52.580 --> 05:19:00.580
Well, while the Kings of APAC are just one win away from the Major, we also have to say goodbye to some teams here.

05:19:00.580 --> 05:19:08.580
In the bracket, down in APL, of course, we don't play out a full group stage like you do over in NA, EU and SAO.

05:19:08.580 --> 05:19:15.580
No, we just go straight to the playoffs between every games matter, and, Penger, of course, this game matters more than any.

05:19:15.580 --> 05:19:20.580
Daystar made it to the sixth invitation, or through the last chance qualifier, now they fight for survival.

05:19:20.580 --> 05:19:26.860
Of course, let's break down their roster. Not many changes. The only one coming into this stage is of course losing

05:19:26.940 --> 05:19:33.420
One of their star players and your favorite player on their team. It was of course Joe Gore and

05:19:33.900 --> 05:19:35.900
BimBim coming into a place

05:19:36.180 --> 05:19:41.460
Yeah, the thing is we have our eyes pretty keenly on what's BimBim the last week's playday

05:19:41.460 --> 05:19:45.340
And honestly BimBim, he passed the eye test. He actually played a pretty good performance

05:19:45.340 --> 05:19:49.100
individually, playing a couple different flex operators, playing the shield quite a lot here,

05:19:49.100 --> 05:19:53.740
on lair. So overall, yeah, he's not going to be the Jogor kind of player, but I mean,

05:19:53.740 --> 05:19:57.260
when you replace somebody, you're looking for someone else, something new,

05:19:57.260 --> 05:20:01.420
and Binbin has been that kind of tool for the roster to use.

05:20:01.420 --> 05:20:07.420
Where has Binbin been all this time? That's my question. I want to know, anyone who knows

05:20:07.420 --> 05:20:12.860
where Binbin has been, I would be really appreciative to know where he's been. This is the man,

05:20:12.860 --> 05:20:17.420
the legend we're talking about right now. I'm gonna say I love seeing all these

05:20:17.420 --> 05:20:23.340
Southeast Asian teams set ups. I feel like everyone is in like the cutest little room

05:20:23.340 --> 05:20:28.220
with the funkiest paraphernalia all around them and then Suplay is literally just a fringe.

05:20:30.860 --> 05:20:36.540
Fringe point of view, lights off, dark, and still he's got a book stack behind him,

05:20:36.540 --> 05:20:41.660
a sleeve and a little jacket on his side there. Oh yeah, of course they do need an opponent in

05:20:41.660 --> 05:20:43.380
in this match, that's how these games work.

05:20:43.380 --> 05:20:45.980
And their opponents will be none other than Fury,

05:20:45.980 --> 05:20:47.820
but not the Fury that you might know and loved

05:20:47.820 --> 05:20:50.540
from previous years, no big roster changes happened.

05:20:50.540 --> 05:20:52.220
Of course, we lost four players,

05:20:52.220 --> 05:20:53.820
like Hollis, BGM and Crit JNX,

05:20:53.820 --> 05:20:56.900
our lotic went over to the now team, Orc and Roster.

05:20:56.900 --> 05:20:58.980
We brought in three brand new guys,

05:20:58.980 --> 05:21:02.700
Roldini, Labyrinth and Pyraman from Team Curie,

05:21:02.700 --> 05:21:05.220
and Far Lord moved from sub to core,

05:21:05.220 --> 05:21:06.980
with Daphne the only remaining player

05:21:06.980 --> 05:21:09.140
who's kind of stayed from that old Fury roster.

05:21:09.140 --> 05:21:11.220
But there's one guy that I know you really wanna talk

05:21:11.220 --> 05:21:16.220
about, Penger. It's our 1v1 now, runner-up, and it is, of course, Labyrinth.

05:21:17.220 --> 05:21:20.220
Yeah, that's the guy. You know, we had the pleasure of meeting him at the FPS day

05:21:20.220 --> 05:21:24.220
over in Tokyo, Japan, where he qualified for a Simon's Grand Stage.

05:21:24.220 --> 05:21:30.220
And the thing about Labyrinth is that he was actually a very kind of quiet, laid-back player in person,

05:21:30.220 --> 05:21:35.220
very humble, very shy. In the server, when I was watching him play the 1v1 tournament,

05:21:35.220 --> 05:21:39.220
he was screaming after every round victory and just thriving off the energy.

05:21:39.220 --> 05:21:44.680
Now he's playing in a 5v5 add-ins and he's had a bit more struggle than he did in the 1v1s.

05:21:44.680 --> 05:21:50.620
Let's have a look at how Fury had performed over time, really dive into what it means to make such big roster changes.

05:21:50.620 --> 05:21:58.140
Of course, they've been champions in domestic leagues for a very long time, but internationally we saw the old Fury roster,

05:21:58.140 --> 05:22:05.420
which Dark was a part of for a lot of it, have big appearances, obviously the Yonchoping Major, the Copenhagen Major, the Atlanta Major,

05:22:05.420 --> 05:22:10.460
back in the last year and the new blast year. And then of course, six invitation in 2024

05:22:10.460 --> 05:22:15.700
in Sao Paulo. But there's been a bit of a drought ever since then. Unfortunately, since

05:22:15.700 --> 05:22:19.580
2023-2024 season, they've kind of dropped off the map. I can only assume that that's

05:22:19.580 --> 05:22:24.460
why eventually the organization decided to make roster changes. But we're doing so well

05:22:24.460 --> 05:22:29.460
in their match today, maybe Fury have a few things to prove with this new team. So let's

05:22:29.460 --> 05:22:34.100
have a look at where we'll be playing this best of three today. Fury and Daystar fighting

05:22:34.100 --> 05:22:40.580
for elimination in a best-of-three match. Give me fortress. Ah no fortress. Come on man.

05:22:40.580 --> 05:22:47.060
Clubhouse into Shelly, into Consulate. It's the triple C's James. Yeah we did see a Consulate

05:22:47.060 --> 05:22:53.940
won by Daystar against Solzhard last week so that's a little potential. On the flip side

05:22:53.940 --> 05:23:00.420
Fury got absolutely slapped Silly7 won by Weibo on the very same map. Clubhouse picked for Daystar

05:23:00.420 --> 05:23:07.620
We haven't seen them play it in this season. So yeah, it's anyone's game on the first two maps in my view

05:23:07.620 --> 05:23:13.540
But of course consulate should we get there? I think I've gotta go with day star. Anyway, you would call this one

05:23:13.540 --> 05:23:15.540
Yeah, if you had to I

05:23:15.620 --> 05:23:20.860
Honestly don't think I can caught a bug or opposite of you. He said day star. I'll see fury if you say fury

05:23:20.860 --> 05:23:26.660
I'll see D star kicks off on clubhouse. This is the most iconic map in the modern era of rainbow six

05:23:26.660 --> 05:23:33.380
It's just good old classic siege and it's a classic matchup to organizations that have been here in the Asian

05:23:33.740 --> 05:23:36.980
Region as part of a pack for a long time. It's fury global and

05:23:37.620 --> 05:23:39.740
Daystar our SI 26

05:23:40.300 --> 05:23:42.800
representatives through the LCQ one of them

05:23:42.800 --> 05:23:48.220
We will bid farewell to in the next two to three hours time. It kicks off right here

05:23:51.100 --> 05:23:55.540
All about the fundamentals all about step one into two into three

05:23:55.540 --> 05:24:00.660
Now from teams that have found themselves early in the lower bracket, this can be a bit daunting

05:24:00.660 --> 05:24:04.900
because they're here for a good reason. They probably haven't had the utmost best of the

05:24:04.900 --> 05:24:10.900
mentors in last week's games. So I really hope they've been sharpening that in the last week or so

05:24:10.900 --> 05:24:16.180
of practice to prepare for this very moment. Kite gets moved from action, very stable here in clubhouse

05:24:16.180 --> 05:24:20.420
all about those literature bros. The kite bandage would deny those walls. And then Grimm, James,

05:24:20.420 --> 05:24:27.780
This guy has the 100% band rate, almost the last like two playdays across every single one in Asia, in the impact north.

05:24:27.780 --> 05:24:33.300
I didn't watch OC because time's on difference, but I feel like this operator is just being banned from pro league at this point.

05:24:33.300 --> 05:24:38.180
Nobody wants to play against that Grim, he's just so good, he does a little bit of everything.

05:24:38.180 --> 05:24:42.100
And the double electro bros on the defensive side get banned on out.

05:24:42.100 --> 05:24:45.940
Not too much of a surprise there to see the Kaid and banned it together.

05:24:45.940 --> 05:24:52.340
Demos though are quite like that. I mean obviously very powerful operator for hunting those romas and also

05:24:52.840 --> 05:24:56.360
Dismantling a lot of key power positions where there's verticality to be had

05:24:58.200 --> 05:25:02.640
Yeah, there's also another small kind of aspect of demos

05:25:02.640 --> 05:25:06.720
I think that kind of flies onto the radar sometimes if you're not a shield team

05:25:06.720 --> 05:25:10.960
But you don't like playing the blades the black beard it actually can be a little bit tricky to

05:25:10.960 --> 05:25:15.520
You consistently get a set of grenades on the attack and side without going out of your

05:25:15.520 --> 05:25:16.520
way to get it.

05:25:16.520 --> 05:25:20.480
Right, if you're Waibo and you got the easy, you bring Blackbeard, and you have grenades,

05:25:20.480 --> 05:25:21.480
congratulations.

05:25:21.480 --> 05:25:23.480
Or you play Deimos, you got grenades, again, congratulations.

05:25:23.480 --> 05:25:25.480
Are you gonna play such?

05:25:25.480 --> 05:25:27.400
On Corpouse, you got frag grenades?

05:25:27.400 --> 05:25:28.400
Probably not.

05:25:28.400 --> 05:25:31.240
You're better off playing the Ram or the Blockford or the Calligraphy, but guess what, now you

05:25:31.240 --> 05:25:32.240
have flashbangs.

05:25:32.240 --> 05:25:34.200
You do not have frag grenades.

05:25:34.200 --> 05:25:36.320
So it does feel a bit like this Deimos fan.

05:25:36.320 --> 05:25:38.880
It does more than just targetting the wrong clear.

05:25:38.880 --> 05:25:43.080
It also does make it difficult to get some explosives sometimes.

05:25:43.080 --> 05:25:47.640
So if we start seeing Fury for example, place something that requires grenades, then we

05:25:47.640 --> 05:25:51.080
can look towards the demo's and we go, aha, this is one of those reasons.

05:25:51.080 --> 05:25:53.840
Now that it lasts, it can be on the line, so we'll fix that.

05:25:53.840 --> 05:25:55.040
You're a smart cookie, Penguin.

05:25:55.040 --> 05:25:57.400
I haven't even thought of that, but that's a great point.

05:25:57.400 --> 05:26:03.440
And you're right, I was going to point out that Binbin swapped Blastma onto the lion.

05:26:03.440 --> 05:26:08.360
I wonder how much of that is because we, oh, guys, we need some frags in this lineup.

05:26:08.360 --> 05:26:12.360
Yeah, cause you got like some unwritten rules of siege, right?

05:26:12.360 --> 05:26:15.360
You need to get a heartbeats or some sort of every single round.

05:26:15.360 --> 05:26:19.360
Okay, 19 heartbeats in a round, there's that 1% where you do something crazy.

05:26:19.360 --> 05:26:22.360
And then you gotta get self-destruction, and for the longest time, that was Ash.

05:26:22.360 --> 05:26:25.360
You know, it wasn't just about the fragmentation killing people in-game,

05:26:25.360 --> 05:26:28.360
it was about simply destroying utility.

05:26:28.360 --> 05:26:31.360
So, always a soft piece of utility, always a hard piece of utility.

05:26:31.360 --> 05:26:34.360
They need like a roam clear and an execute operator.

05:26:34.360 --> 05:26:36.360
And if you look right now, roam clear, that still could be.

05:26:36.360 --> 05:26:43.360
Soft destruction, Lion, who also does roam clear because she can make 2% still, Harbridge is going to be the thermite, and Nika is going to let C5 execute in the game.

05:26:43.360 --> 05:26:50.360
And then you get the vertical operator, so Daystar has followed that unwritten rule to a T, covering all the bases, because of that Lion.

05:26:50.360 --> 05:26:59.360
Now they've got the opening pick as well, goodbye to Dark, now this is a big roam game here from Fury that hasn't worked out so well, but Labyrinth, that 1v1 star,

05:26:59.360 --> 05:27:03.520
finds an early 1v1 in his own. Roldini now wants to get aggressive.

05:27:03.520 --> 05:27:08.560
Ooh, a player on that balcony with some prone outside, making sure that he doesn't overextend.

05:27:08.560 --> 05:27:13.200
He might actually just try and fall back into, join his teammate of Labyrinth, but no, he's gonna fall.

05:27:13.920 --> 05:27:18.640
How long does Labyrinth on the LR look to try and commit to some frags here? He does go for a

05:27:18.640 --> 05:27:24.320
second, provided he can. And he's actually, another teammate has just traded himself.

05:27:24.320 --> 05:27:28.960
It's Seal and Farlord going even. Labyrinth should be able to get back towards the objective.

05:27:28.960 --> 05:27:34.240
This is very strange. We have a minute and a half to play and it's a 2 vs 2 for a basement defense.

05:27:35.240 --> 05:27:40.140
I'm not sure really who I favor here either because on one side you got half destruction, just remaining for Daystar.

05:27:40.140 --> 05:27:42.240
They got a third mind and they got Fragmentist Lion.

05:27:42.240 --> 05:27:47.200
But on the flip side, there's C4 and Nmine's pre-placed and maybe even some go-to cannons, there's 4 Fury.

05:27:47.200 --> 05:27:51.360
Low teams are actually in a pretty comfortable position to take this round victory.

05:27:51.360 --> 05:27:54.160
It really comes down to how Daystar ended up attacking it.

05:27:54.160 --> 05:27:58.560
Because for example, if you drop down a hatch, you can get caught off guard without being able to shoot back.

05:27:58.960 --> 05:28:02.920
They go fishing for a very kill. He might just see the corner here of the player.

05:28:02.920 --> 05:28:04.920
He's labyrinth and he's out of church, yes, it is.

05:28:05.420 --> 05:28:06.720
It gets off the angle.

05:28:07.320 --> 05:28:08.520
So what are you left with now?

05:28:08.520 --> 05:28:10.220
Dropping a hatch, kind of dangerous.

05:28:10.220 --> 05:28:13.220
Walking down the main stairs also kind of sucks.

05:28:13.220 --> 05:28:17.020
And they have no more exothermic charges, so the breaching has been done.

05:28:17.620 --> 05:28:22.620
So down to the final Flash Bang Grenade and Lion Scan to get the job done.

05:28:22.620 --> 05:28:24.620
They're good on all the doors.

05:28:24.620 --> 05:28:27.320
Third, Kitchen Drop and Motor. 25 seconds.

05:28:27.320 --> 05:28:29.880
They're gonna pop that closest to where he's possible. There they go.

05:28:29.880 --> 05:28:34.020
They're gonna have three seconds there. If only they could be so small to have more than much left.

05:28:34.020 --> 05:28:37.320
Oh, good shot though. I have no idea why B.O. went for that aggressive play.

05:28:37.320 --> 05:28:42.220
Bim Bim comes to the backstab. That's a devastating way to lose the round.

05:28:42.220 --> 05:28:50.220
The Fury, Daystar, rock it up. Big ups to them and the 2v2. That was not on my bingo card.

05:28:50.220 --> 05:28:55.220
Not at all. It kind of sucked because the Warden was behind the deployable shield by A.K.

05:28:55.220 --> 05:28:59.680
So he had to vault the shield and be hip-fired shooting towards Sufley in the thermite

05:28:59.680 --> 05:29:02.420
I mean Sufley hit the flick of his life to be fair

05:29:02.420 --> 05:29:07.580
But still a bit of a wonky gunfight to end up in if you're that one player been unfortunate

05:29:07.740 --> 05:29:11.900
But taking the speaking I mean successful Rome clear ish

05:29:11.900 --> 05:29:16.780
I think if you go even it's successful at least and they got their mount victory so they'll take it

05:29:16.780 --> 05:29:26.300
defused by attackers. Also, James have you thought about this? We have cast Labyrinth

05:29:26.300 --> 05:29:32.460
more than any other individual player in this game in the last couple of months, yet we've

05:29:32.460 --> 05:29:39.220
only seen Labyrinth play two operators, basically, because in the 1v1 tournament he played Ying

05:29:39.220 --> 05:29:42.820
lesion shotgun every single round

05:29:43.940 --> 05:29:48.500
yes i didn't even know he could play clash i had no idea i thought he only had yin and lesion

05:29:48.500 --> 05:29:54.500
unlocked i thought he didn't have any other operators he's actually new to the game he bought

05:29:54.500 --> 05:29:58.100
a game because he sold the announcement for the one-on-one tournament thought i can do that i

05:29:58.100 --> 05:30:04.900
can take some players in this game and he did i joke societies primitively pretty flexible at

05:30:04.900 --> 05:30:11.780
at least he's the first two rounds so far going between Ella and Clash which is very much polar opposite

05:30:16.100 --> 05:30:20.580
it's always funny seeing somebody in a new environment it's like that one person from like

05:30:20.580 --> 05:30:24.740
school to work he's in the grocery store they're like wait what's my ballot options like what do I

05:30:24.740 --> 05:30:28.900
I say now like new territory

05:30:33.300 --> 05:30:42.580
it's Rome clear time oh added follow yeah must have been a canister I didn't

05:30:42.580 --> 05:30:50.940
see where that was was it is no but gas pipe as well yeah I think the floor

05:30:50.940 --> 05:30:52.940
I don't know what happened.

05:30:52.940 --> 05:30:54.940
So he used carol grafters?

05:30:54.940 --> 05:30:56.940
I'm not sure because there isn't anymore that he changed that.

05:30:56.940 --> 05:30:58.940
I don't know, Apple too.

05:30:58.940 --> 05:31:00.940
But he's dead.

05:31:00.940 --> 05:31:02.940
Yeah, a bit of a rough blow for Fury early on.

05:31:02.940 --> 05:31:04.940
I feel like Fury being such a new roster,

05:31:04.940 --> 05:31:06.940
Daystar should be favored in my books here.

05:31:06.940 --> 05:31:08.940
Daystar's map pick after all.

05:31:08.940 --> 05:31:10.940
Yeah.

05:31:10.940 --> 05:31:12.940
That's been a bit of a rough start of me.

05:31:12.940 --> 05:31:14.940
Losing players like this, left and right

05:31:14.940 --> 05:31:16.940
means there's push flash,

05:31:16.940 --> 05:31:18.940
and then there's a push flash.

05:31:18.940 --> 05:31:23.320
and Ryde means there's push flash and Erwin inside the J2C, which is pretty much inside the bathroom as well.

05:31:23.320 --> 05:31:24.820
Big shot from Sufley.

05:31:25.320 --> 05:31:30.940
Pika wants to join the fray, Pio takes him down, but he knows to detonate it and trade himself out.

05:31:31.580 --> 05:31:37.940
Another one! A second kill with the Goyo fire onto the defenders themselves, and Rodini will fall.

05:31:37.940 --> 05:31:44.940
That was a very good round there from Daystar, even better than the first, and Pika's having a little chuckle about it.

05:31:44.940 --> 05:31:51.940
Two rounds on the Trot on the attacking side and Fury had a reason to be a little bit stressed out.

05:31:52.940 --> 05:31:59.940
He flicked the Goryukanister mid-gunfight. I was like, you know what? If I lose this gunfight, at least I pop to fire for 20 seconds and he gets the gunfight.

05:32:00.940 --> 05:32:07.940
The Injurer, the Fire gets the kill and then somehow also kills the Clash later on. Maybe Clash was fighting someone else and got blow or whatever, I'm not entirely certain.

05:32:08.940 --> 05:32:10.940
But getting two kills that way, that is a free round.

05:32:10.940 --> 05:32:18.940
Plastic at the fire extinguisher or gluay canister kills, that's three kills to fire in a single round without paying to shank of a pentanyl.

05:32:18.940 --> 05:32:21.940
That is like such a rare thing to happen.

05:32:26.940 --> 05:32:29.940
Gotta get your tickets to the Salt Lake City Major guys.

05:32:29.940 --> 05:32:38.400
We, like we said earlier today, of course, Wave are only one win away from qualifying

05:32:38.400 --> 05:32:44.700
for the next Major over in the US as for Fury and Daystar, and they could not feel further.

05:32:44.700 --> 05:32:48.060
In the first round, the lower bracket, they're going to have to fight off Elimination Game

05:32:48.060 --> 05:32:55.220
after Elimination Game to get all the way through to the Major.

05:32:55.220 --> 05:33:00.020
The day start that would be a return of back to back set of events after 6th of a tational.

05:33:00.020 --> 05:33:03.900
But it seems very unlikely, possible perhaps.

05:33:03.900 --> 05:33:06.740
They would have to go all the way and then get their revenge against Sol's heart in that

05:33:06.740 --> 05:33:10.300
lower bracket at some point as well.

05:33:10.300 --> 05:33:13.940
And that's the thing right, Havoc again a really good team like Sol's heart all the

05:33:13.940 --> 05:33:16.500
way who had been lost earlier in the lower bracket.

05:33:16.500 --> 05:33:20.900
It's like your reward for winning is hey here's a much better team try and beat them

05:33:20.900 --> 05:33:21.900
now.

05:33:21.900 --> 05:33:26.180
It only gets harder the further you go in the bracket, which is how it's supposed to be, obviously.

05:33:27.180 --> 05:33:31.540
But if you don't scale with every single match and get better and better and better,

05:33:31.540 --> 05:33:36.100
and for some of these teams you actually have to get significantly better to beat your upcoming opponent,

05:33:36.100 --> 05:33:38.420
it just means that eventually you run out of fuel.

05:33:38.420 --> 05:33:41.700
You just don't have what it takes any longer in that matchup.

05:33:42.540 --> 05:33:46.500
So for example, you know, if this guy gets a very very close series,

05:33:46.500 --> 05:33:50.620
and the weaker team, which currently is Fury, they end up beating they start,

05:33:50.620 --> 05:33:53.660
But it's like all the time and stuff like that and they got against those hard

05:33:53.660 --> 05:33:58.020
It's hard to imagine that people come out victorious come their match next time

05:34:01.380 --> 05:34:04.460
You like they start cooking something here as you keep got the shotgun

05:34:04.780 --> 05:34:10.780
It was well read though by Labyrinthies pre-gaster situation while Suphlight does trade out dark

05:34:11.940 --> 05:34:17.460
Binbin is now into bedroom. Nice little mini execute here for Daystar to take some quick control

05:34:17.460 --> 05:34:21.180
They're trailing right?

05:34:21.180 --> 05:34:25.380
You're trailing a body for map that's worth it, you should just accomplish that next step

05:34:25.380 --> 05:34:26.380
on clubhouse.

05:34:26.380 --> 05:34:29.820
You want to get the heart destruction done fully now and just they're burning down the

05:34:29.820 --> 05:34:32.540
toxic babes so they're standing still at the minute, sure.

05:34:32.540 --> 05:34:36.060
But they think they can speed up later in the round as there's only going to be one

05:34:36.060 --> 05:34:37.860
left in pocket for Labyrinth.

05:34:37.860 --> 05:34:40.420
So almost no plant denial.

05:34:40.420 --> 05:34:42.740
And you're always counting this when you're inside the server.

05:34:42.740 --> 05:34:46.340
Guys, then Castle Sami and Omae, they have no C4s.

05:34:46.340 --> 05:34:50.680
I think two toxic babes fall. Yeah, I'm only one left. We're gonna make it in 12 seconds

05:34:50.680 --> 05:34:54.820
So as long as nobody dies right now in a silly way and being overly aggressive or over swinging

05:34:54.820 --> 05:34:57.400
We can just go for a plan with the blizzards in mind

05:34:59.780 --> 05:35:01.460
The fire miss

05:35:01.460 --> 05:35:05.900
Yeah, I think it did and so seal does need to use another one. Oh, he's actually fully out of fire

05:35:05.900 --> 05:35:07.900
He doesn't have one more. That's unfortunate

05:35:07.980 --> 05:35:12.500
Who is that? I think it's labyrinth just tucked away in this corner of CCTV

05:35:12.500 --> 05:35:15.660
Surely he can be exposed here to one angle or another.

05:35:15.660 --> 05:35:18.500
He needs to be killed here for Dayside to have any success.

05:35:18.500 --> 05:35:20.900
Finally, Labyrinth goes down to Pika.

05:35:20.900 --> 05:35:23.940
Bim and Deep into the site wants to try and find a chance

05:35:23.940 --> 05:35:25.900
to get aggressive off through the smoke.

05:35:25.900 --> 05:35:29.220
Great read on the PO, but it's not done yet

05:35:29.220 --> 05:35:32.140
because his two players still up for fury.

05:35:32.140 --> 05:35:35.260
Far-Ward and Roldini try and make this plan very difficult.

05:35:35.260 --> 05:35:37.580
You're right, one player is, in fact, both of them are below.

05:35:37.580 --> 05:35:38.740
I think it's a pause.

05:35:38.740 --> 05:35:39.660
What?

05:35:39.660 --> 05:35:41.460
Maybe they do. Maybe they do think it's a pause.

05:35:41.460 --> 05:35:45.460
They heard the UMP ringing out. They should have an inkling that it's a castle and the plant will go down.

05:35:45.460 --> 05:35:51.460
Now the UMP has to make a big retake happen. It's not a bad gun for it these days with a damage buff.

05:35:51.460 --> 05:35:58.460
The peak is in a world of pain and a difficult position and Binbin is not close by to support.

05:35:58.460 --> 05:36:03.460
He's going to play the song. Q is science one confirms it.

05:36:03.460 --> 05:36:05.460
It's the one he wants.

05:36:05.460 --> 05:36:08.260
Because Bin Bin overextended with that shield.

05:36:08.260 --> 05:36:11.020
And now a force speaker to a very tough position.

05:36:11.020 --> 05:36:14.340
Oh, up and down, but Far Lord, they jump over!

05:36:14.340 --> 05:36:17.100
A big 1v2 clutch for Far Lord.

05:36:17.100 --> 05:36:19.300
Doesn't matter if he's going up against a Blitz.

05:36:19.300 --> 05:36:21.700
Doesn't matter if he's going up against a Dockaby.

05:36:21.700 --> 05:36:22.900
You'll find them both.

05:36:24.420 --> 05:36:27.220
Right there, so maybe around you look back and you go,

05:36:27.220 --> 05:36:29.540
why did I do that if you're the Blitz player, right?

05:36:29.540 --> 05:36:32.820
Because you're in that 2v2, and why it's important that you help your teammate.

05:36:32.820 --> 05:36:46.320
The moment you get that initial kill from P.K. on Dokka B, you gotta just put that pistol away with bits, get the shield up, because you can win that 1v1 post plan, guaranteed, worst case scenario, and it's gonna be a small team talk here, right?

05:36:46.320 --> 05:36:59.820
A tactical timeout called pretty early, maybe settle the nerf right now, and just kinda figure things out how to settle into this one, it's a BO3, losing a few rounds till the end of the day, the quicker you can figure out the problems and fix them, the quicker you can get back into it.

05:37:02.820 --> 05:37:06.620
Would be 3-0 right now if it wasn't for that clutch from Farlord

05:37:07.660 --> 05:37:09.660
Yeah

05:37:09.800 --> 05:37:17.460
They start are still in control of the game as long as they don't let the mental effect of that clutch get the better of them

05:37:18.860 --> 05:37:22.620
It's interesting right if fury won that round they take the tactical time out

05:37:23.580 --> 05:37:27.620
That's because they themselves the ones that need to make a choice this next defensive round

05:37:27.620 --> 05:37:34.500
What bombsite do we go to considering we've just lost the two most favorite bombsite only one on the lesser favorite bombsite on a clutch

05:37:34.660 --> 05:37:39.380
What do we do when it comes to the operator bands as well? They decide to get rid of that capitol

05:37:41.620 --> 05:37:48.260
I like that the fire might have missed this round being a bit more complicated the problem for but because I has been a stable

05:37:48.260 --> 05:37:51.300
Peking is obviously a very strong operator and clubhouse in general

05:37:51.940 --> 05:37:53.940
So I'm all for it

05:37:53.940 --> 05:37:58.740
And actually it's funny because they were planting in that default location by the bridge

05:37:58.740 --> 05:38:03.500
while the Blitz went deep and somehow wall banged the Asami and then castled downstairs

05:38:03.500 --> 05:38:08.300
in lounge in a pre-made hole I guess and took down the plant with the thermite.

05:38:08.300 --> 05:38:10.740
And it was a Stookie actually.

05:38:10.740 --> 05:38:14.580
And it made the round a bit awkward because now Blitz is so deep inside the building and

05:38:14.580 --> 05:38:17.940
he gets far away and the plant in the middle is there so somebody's gonna go back and pick

05:38:17.940 --> 05:38:18.940
it back up.

05:38:18.940 --> 05:38:31.940
They gave Fury a fair bit of time to figure out how they're going to play that 2v2, they had a catwalk player and then a lounge player and they said, you know, let's get together, let's both go downstairs and play the vertical game and both walk off together.

05:38:31.940 --> 05:38:36.940
It was vaulting through that window in CCV, it's just so dangerous, it's a big sound cue.

05:38:36.940 --> 05:38:38.940
They don't want that.

05:38:38.940 --> 05:38:42.940
Now Fury they're going to stop playing some more intel game operators, they're going to bring out Echo.

05:38:42.940 --> 05:38:50.680
I just saw I9 from SoulSight Pins Operator a ton of times actually on Cronus. I think it was practically every single round of defense

05:38:51.120 --> 05:38:53.120
It was a giga-chill man.

05:38:53.360 --> 05:38:58.640
He was not the typical eco player. Let's put it that way. He was getting more kills than an eco player usually gets

05:38:59.340 --> 05:39:01.740
Yeah, he was. Wow. Spawnpig from Roldany

05:39:02.540 --> 05:39:08.280
10 seconds into the round. Sufley, the glass by the way, is dead. I think that might have been a punch hole on garage

05:39:09.940 --> 05:39:10.940
Very cheeky.

05:39:10.940 --> 05:39:11.940
Blue window.

05:39:12.940 --> 05:39:15.860
That's uh, that's a few bad man.

05:39:15.860 --> 05:39:17.780
This is actually a classic thing.

05:39:17.780 --> 05:39:20.940
I swear, if somebody runs once in numbers, right?

05:39:20.940 --> 05:39:25.100
After a tactical timeout, whatever region, whatever match, whatever round count, doesn't

05:39:25.100 --> 05:39:26.100
matter.

05:39:26.100 --> 05:39:30.420
After a tech timeout, the amount of spawnpeaks doubles or triples in chance.

05:39:30.420 --> 05:39:34.180
I feel like it's this thing where people, they call the pod, they're gonna call a specific

05:39:34.180 --> 05:39:38.260
chef the next round and they've been so distracted thinking about the future, it's like, I'm

05:39:38.260 --> 05:39:42.780
gonna break all their momentum by spawnpeaking, getting a kill and our plan A is done.

05:39:42.780 --> 05:39:46.980
I mean, you literally killed the, what we deem most important operator for this round, the glass.

05:39:46.980 --> 05:39:50.380
It's that or the yin that you're fully building around every minute, so...

05:39:50.380 --> 05:39:54.580
Yeah, whatever they were cooking up on on the second side, it's pretty much gone.

05:39:54.580 --> 05:39:55.080
Yeah.

05:39:55.080 --> 05:39:57.880
Look, you still have some ingredients to get the job done, but...

05:39:57.880 --> 05:40:01.380
It'll be much harder without that glass.

05:40:01.380 --> 05:40:05.480
This roam is really, really persistent, though, from Fury.

05:40:05.480 --> 05:40:09.280
The Yo-Kai is coming in to support for information.

05:40:09.280 --> 05:40:12.720
So many Castle Barricades as well, just to keep these players safe.

05:40:13.720 --> 05:40:18.200
Spindin wants to make his way in through other bathroom or a pool table,

05:40:18.200 --> 05:40:21.400
but both of which are Castle Barricaded, so he can blow them

05:40:21.400 --> 05:40:24.960
without his secondary breaching charges or his primary breaches.

05:40:24.960 --> 05:40:28.120
Pio's actually going to disconnect and with Fire Lord going down,

05:40:28.120 --> 05:40:31.320
the tide has turned once again, fury now, fighting from a man deficit.

05:40:33.040 --> 05:40:36.400
At least have those Jokai drones, though, still technically alive in the server

05:40:36.400 --> 05:40:38.880
so that they play a Fire Lord, can watch them for a bit of intel,

05:40:38.880 --> 05:40:41.680
but there's a dookabee that counters everything that I just said.

05:40:42.680 --> 05:40:44.180
So Dark will answer quickly.

05:40:45.080 --> 05:40:47.980
To remove that noise from ringing can check the camps you need be.

05:40:48.480 --> 05:40:51.580
They still have 60 seconds and still have 4 against us in pocket.

05:40:51.580 --> 05:40:53.280
They can totally make this work.

05:40:53.680 --> 05:40:56.480
We gotta figure out where is the attack going up or down.

05:40:56.680 --> 05:40:58.580
Is this gonna be a good old kitchen drop?

05:40:58.680 --> 05:41:00.180
We're gonna work out moats when blue.

05:41:00.280 --> 05:41:02.380
Will we try and reach triple with the kennel winners?

05:41:02.380 --> 05:41:04.380
Well, no, because we spent the moat just now.

05:41:04.980 --> 05:41:07.680
So it seems like a hatstrap is due to the cost.

05:41:08.880 --> 05:41:14.480
And it's gonna be tough to drop down the Moto hatch because it's completely lasered off by the Tenaris.

05:41:14.480 --> 05:41:19.180
And any projectile you want to use will only clear one of those lasers, and only for a few seconds.

05:41:19.180 --> 05:41:22.980
It won't clear the whole set, like within a rune gadget.

05:41:22.980 --> 05:41:24.480
Labyrinth's actually getting aggressive, I think.

05:41:24.480 --> 05:41:27.480
It looks like the XQ is gonna come down through Arsenal, though.

05:41:27.480 --> 05:41:31.980
The drone there sits waiting to try and assist the Zuki as he drops down.

05:41:31.980 --> 05:41:33.980
He's actually not gonna be the one going aggressive.

05:41:33.980 --> 05:41:35.080
He's gonna look to try and plan.

05:41:35.080 --> 05:41:36.180
Labyrinth, though, gets aggressive.

05:41:36.180 --> 05:41:40.260
bottom main finds one, but Miko trade him on back, peeking for the double, that's massive!

05:41:40.260 --> 05:41:46.820
The day star! And now Roldini has to 1v3 on the retake. With that diffuser down.

05:41:51.460 --> 05:41:56.100
Poor guy. He's fighting a bird, fighting bot on main, and they're just looking for him. Here he

05:41:56.100 --> 05:42:00.260
goes in the corner, he gets the first move and it's the easiest kill to find. Just put it

05:42:00.260 --> 05:42:05.300
there in kitchen and one below the hatch. Even if this was a 1v1 just him and seal, it would be

05:42:05.300 --> 05:42:10.940
Very tough, but he's also going to deal with Azuki who's just going to hide with a shotgun in close quarters.

05:42:10.940 --> 05:42:18.340
Roldy's got no time to get it done and a sniper shot with a shotgun from Azuki seals the deal for Daystar.

05:42:18.340 --> 05:42:24.620
Great round on the attack. They're up 3-1 and Furious Statical Tie-in-Out does not let them anything.

05:42:25.500 --> 05:42:32.820
No, it doesn't. A bit of a shame that I'm losing a player early and having a disconnect and then just not having again any adequate clan denial.

05:42:32.820 --> 05:42:35.100
On CDTV defense, it was a similar story.

05:42:35.100 --> 05:42:38.980
It was Labyrinth only playing the smoke, not a simple C4 in sight.

05:42:38.980 --> 05:42:44.860
It's almost like theory, they just don't care about the C4s, but another one of those kind of hidden rules is that

05:42:44.860 --> 05:42:49.820
you're always gonna bring one wave to deny a planter that Aston set on like a smoke only.

05:42:49.820 --> 05:42:52.100
So for example, one single C4.

05:42:52.100 --> 05:42:56.460
Now technically they had an echo that round, but to be honest, I don't think they ever changed too much.

05:42:56.460 --> 05:42:59.860
It just didn't, it stalls out inevitable that the plant will go down.

05:42:59.860 --> 05:43:02.940
That doesn't like kill anybody or stop something from achieving it entirely

05:43:08.620 --> 05:43:12.820
Man based off really found their mojo on the stack inside on clubhouse

05:43:14.860 --> 05:43:19.420
Let's let's have a little sneaky peek on all of the cameras. What's going on?

05:43:19.980 --> 05:43:24.580
Let's play a game. Thank you. Let's rate out a 10. Let's rate out a 10 everyone's up

05:43:24.580 --> 05:43:27.640
Okay, immediate 10 out 10 from Blanford if the dog spotted

05:43:27.640 --> 05:43:34.320
10 out of 10. Is there another player behind him? I think there must be a few players in that room with left ramp

05:43:35.040 --> 05:43:39.400
There's something the chair at least dog is giving bombastic side eye

05:43:43.320 --> 05:43:45.320
All right, give me a rating for firewood

05:43:45.880 --> 05:43:50.860
This is like a neutral fiver. This is six or is the fiber five

05:43:50.860 --> 05:43:55.400
Yeah, low quality over his eyes on the left-hand side a little bit too much friends a little bit too

05:43:55.400 --> 05:44:00.520
I don't like having like a mirror. I think it's a mirror right in the uh, the closet door

05:44:01.160 --> 05:44:03.560
That's that's the that's the pearly gates. It's just a door

05:44:05.560 --> 05:44:07.560
Okay, all right

05:44:08.040 --> 05:44:13.240
Everybody would have a bit of sit-up if they had a cat camera dog. Yeah 100% look this is okay

05:44:13.960 --> 05:44:16.840
Little shower curtain. No, it looks like a shower. Okay. That's actually

05:44:19.160 --> 05:44:21.160
It was giving shower curtain

05:44:21.160 --> 05:44:25.760
It was giving shower curtain, but is there a bit of thick for a usual curtain, huh? Yeah

05:44:26.800 --> 05:44:29.600
I think you're shiny. Well shiny. We'll think

05:44:31.920 --> 05:44:36.640
All right theory guys come on lock in time you already can't go and

05:44:37.000 --> 05:44:43.060
Win your defense for two best case scenario is three three half, which is gonna be tough because

05:44:43.640 --> 05:44:48.640
Like I've been saying the only round they've won on this defensive side is a one-to-two clutch from far lord

05:44:51.160 --> 05:44:59.000
Triple ADS stacked in bathroom hmm something tells me they would like to

05:44:59.000 --> 05:45:06.560
play in bathroom it's such an OG angle as well it's one of those angles in

05:45:06.560 --> 05:45:10.280
bathroom where you need to let a player there so they can just rush you from

05:45:10.280 --> 05:45:14.680
jacuzzi breach but playing in bathroom nobody enjoys right because the master

05:45:14.680 --> 05:45:19.160
pigeon window sees like the majority of it one grenade after bringing the ADS is

05:45:19.160 --> 05:45:23.400
if you have any ideas as the first players and you're basically dead, you're often fighting a

05:45:23.400 --> 05:45:27.880
shield running edge, you're like it just feels so damn unplayable what someone's gotta do it.

05:45:28.440 --> 05:45:33.160
Now normally I would say that's Dark's job he's playing the Warden, but the issue is oh my god

05:45:33.160 --> 05:45:38.440
there's no way, never playing lesion shotgun, he's actually playing lesion shotgun no one

05:45:38.440 --> 05:45:42.840
does as a pro league, but as we said earlier that this is what he played every single round

05:45:42.840 --> 05:45:44.840
in a 1v1 tournament.

05:45:44.840 --> 05:45:47.840
He's probably bringing it to the 5v5.

05:45:47.840 --> 05:45:49.840
He's my goat right here.

05:45:49.840 --> 05:45:50.840
He just has to...

05:45:50.840 --> 05:45:53.840
Well, the problem is it's not a 1v1, it's a 5v5.

05:45:53.840 --> 05:45:55.840
But he's playing in the bathroom.

05:45:55.840 --> 05:45:57.840
He's playing a close quarter guarantee.

05:45:57.840 --> 05:45:58.840
You know, he is.

05:45:58.840 --> 05:45:59.840
He's the bathroom player.

05:45:59.840 --> 05:46:01.840
So he's got Guma in the window,

05:46:01.840 --> 05:46:03.840
and Guma in the vault in the bathroom.

05:46:03.840 --> 05:46:05.840
And he's playing the craziest shotgun known to men

05:46:05.840 --> 05:46:07.840
that he is literally unbeatable with in a 1v1 gunfight.

05:46:07.840 --> 05:46:09.840
Like that might just work.

05:46:09.840 --> 05:46:11.840
We did lose the grand final of the 1v1 now.

05:46:11.840 --> 05:46:19.660
Yeah, but yeah, but he wasn't supposed to use up like what force you were sure he did an APAC he pulled an APAC in shows

05:46:21.160 --> 05:46:23.160
But no look I'll have faith for him

05:46:23.960 --> 05:46:28.000
It's not that a year but they've ever been better than a pack is that a big beats themselves

05:46:29.600 --> 05:46:35.540
Thank you spoken as a European and multi-time champion. I appreciate that Wow, that's a lot of info on one

05:46:36.400 --> 05:46:38.400
sees three players

05:46:38.400 --> 05:46:45.000
as Azuki will also get some information using the gadgets I just want to say

05:46:45.000 --> 05:46:49.680
Labyrinth, Reykjavik. Yeah, I'm waiting for it but right now it's more of a

05:46:49.680 --> 05:46:53.400
CC-TV attack but it looks at things cutting off the rotation, Starklo and

05:46:53.400 --> 05:46:56.880
Helven and Warden. Warden is very important to keep in mind at least that

05:46:56.880 --> 05:47:00.480
Labyrinth is dead. He swung the breach with the shotgun against

05:47:00.480 --> 05:47:06.400
the flay and died. So those 3 DSS games they are just not gonna work because

05:47:06.400 --> 05:47:08.400
There's no way anybody

05:47:09.920 --> 05:47:11.920
He was at the breach

05:47:13.240 --> 05:47:19.360
At the break yeah, okay, that's all sent it bit of a troll play if you ask me but darks actually some are reaching the position

05:47:20.800 --> 05:47:27.420
Jinxed him and soon plays now found three in the red. It's a quick plan opportunity now for is a key pyro finds one

05:47:28.480 --> 05:47:32.640
Has a man to get into position do much more than that and seal seal the deal haha

05:47:32.640 --> 05:47:40.400
excuse my pun with the glass he finds the final kill and gay star are quite simply farming fury

05:47:41.520 --> 05:47:46.400
and fury's struggles continue it was the same thing last week where it seemed like there's just

05:47:46.400 --> 05:47:51.200
so many new cooks in the kitchen where they're not organizing exactly what everyone's job is

05:47:51.200 --> 05:47:57.760
what angles to watch what gaps to close obviously also you have i guess lesser experienced players

05:47:57.760 --> 05:48:01.360
For example, Labyrinth playing the Legion shotgun, Stringing the Jekuzzi breach.

05:48:01.360 --> 05:48:07.200
It's one of those things where, even if he gets the kill, it's still not a good play on paper.

05:48:07.200 --> 05:48:12.800
He has through a triple ADS in bathroom, playing one of the most important positions on the bomb site,

05:48:12.800 --> 05:48:19.040
and he's abandoning that, making everybody else suffer, because now Dark on the warden had to spring through the map

05:48:19.040 --> 05:48:23.280
to get there to retake the location, and he's at like 10 HP now because of it.

05:48:23.280 --> 05:48:29.280
So, even if you get the kill, it's not worth it, and it's one of those arguments that people often make around where,

05:48:29.280 --> 05:48:37.880
oh, how's that a stupid play? It worked, you died, and it's like, yeah, well, you can actually win the round of a statistically bad play.

05:48:37.880 --> 05:48:41.480
And it's important to understand the difference between a bad play and the wrong play.

05:48:41.480 --> 05:48:45.880
You know, it wasn't necessarily a bad play that lepros swung the breeze, because what if you did get the kill?

05:48:45.880 --> 05:48:49.880
But statistically, it is a round-losing play more often than it's not.

05:48:53.280 --> 05:49:00.280
If this is a 5-1, it's over, right? That's GG for Clubhouse, yeah?

05:49:00.280 --> 05:49:06.280
Ahhhh... yeah. I would say 5-1 is looking pretty damn brim.

05:49:06.280 --> 05:49:12.280
But this is going to succeed if anything is possible, so I wouldn't come Fury out entirely.

05:49:12.280 --> 05:49:15.280
Maybe they're a crazy attack team.

05:49:15.280 --> 05:49:19.280
Maybe, maybe. The title time I've already been used.

05:49:19.280 --> 05:49:20.280
You'll see.

05:49:20.280 --> 05:49:24.560
Defense now for Fury, one last chance at it.

05:49:24.560 --> 05:49:29.480
And doing their best to hold onto the Mezzanine garage rafters.

05:49:29.480 --> 05:49:30.480
Daystar are cooking.

05:49:30.480 --> 05:49:36.760
I mean, whenever you see glass and blitz together, you know that something is going to be set

05:49:36.760 --> 05:49:39.720
up and it's going to be very difficult to deal with on the attacking side.

05:49:39.720 --> 05:49:47.800
Also like the way Azuki is very quickly farming all these castle barricades with the Flores.

05:49:47.800 --> 05:49:53.440
I wonder if Daystar are actually going to hard clear Piers position in Garage Rafters

05:49:53.440 --> 05:49:59.320
or look to try and focus up more so on an executing to Cache like we did see last time

05:49:59.320 --> 05:50:00.320
Daystar attack day.

05:50:00.320 --> 05:50:03.120
Look, this is the only Bombsite Fury I have won so far.

05:50:03.120 --> 05:50:05.640
It was a 1v2 clutch from Far Lord.

05:50:05.640 --> 05:50:11.040
So, I think you may have noticed it here from the Asami because the Claws have been made

05:50:11.040 --> 05:50:12.040
there.

05:50:12.040 --> 05:50:15.000
Guys, we're not taking Caligrafters, but there is a drone.

05:50:15.000 --> 05:50:17.600
The question is, does Pigen know that there's a second player or not?

05:50:17.600 --> 05:50:20.500
Because if you think it's clear, you can make the call, he sees a null.

05:50:20.500 --> 05:50:22.500
You can make the call, guys, till he goes through.

05:50:22.500 --> 05:50:24.500
You can fastly garrote him yourself.

05:50:24.500 --> 05:50:25.500
Oh, baby.

05:50:25.500 --> 05:50:26.500
Oh, he's just dead.

05:50:26.500 --> 05:50:28.500
Unlucky timing there.

05:50:28.500 --> 05:50:35.000
The difference between you getting off your drone and taking two steps can mean life or death.

05:50:35.000 --> 05:50:37.500
But Labyrinth Falling is a big kill to find.

05:50:37.500 --> 05:50:40.300
That's the smoke playing that Hell in a Cell position.

05:50:40.300 --> 05:50:43.500
Problem is, now there's only one Ratero left for Azuki,

05:50:43.500 --> 05:50:47.160
and they really need to clear this pivotal position inside of the side behind the key to barriers.

05:50:47.160 --> 05:50:52.380
Thankfully for Daystar, Dark over Peaks and a second kill for Souffle

05:50:52.380 --> 05:50:57.280
as he knows that it's open season on the bomb side, could impact to open up a line of sight.

05:50:57.280 --> 05:51:01.700
But unfortunately for Daystar, oh sorry, for Fury, it's just Roldini.

05:51:01.700 --> 05:51:04.120
He's on for a flank. He's found one in the 1v4.

05:51:04.120 --> 05:51:07.760
But Daystar can now reposition plants safely on the breach.

05:51:07.760 --> 05:51:12.700
I know where he is, Baradazuki has him locked down from outside the window

05:51:12.700 --> 05:51:18.700
And that's all she wrote for the half. It's only one round on the board for Fury as Daystar dominates 5-1.

05:51:42.700 --> 05:51:44.700
I

05:52:12.700 --> 05:52:14.700
I'm here

05:52:16.700 --> 05:52:20.700
It's never gonna change

05:52:23.700 --> 05:52:26.700
It's never gonna change

05:52:27.700 --> 05:52:30.700
Boy, they call me crazy

05:52:31.700 --> 05:52:34.700
I always see the blood in everyone

05:52:34.700 --> 05:52:37.700
The blue-white and light blue

05:52:37.700 --> 05:52:40.700
Way up here I can see the sun

05:52:40.700 --> 05:52:44.060
I walk on the highest mountain

05:52:44.060 --> 05:52:47.180
I'm one type that's in the sea

05:52:47.180 --> 05:52:50.780
If you just know I could make you feel

05:52:50.780 --> 05:52:54.620
Whatever I'm feeling

05:52:54.620 --> 05:52:57.820
And if you try

05:52:57.820 --> 05:53:01.340
Yeah, really, I'll be making

05:53:01.340 --> 05:53:03.900
Some light in the clouds

05:53:03.900 --> 05:53:08.300
And I can see it all again

05:53:10.700 --> 05:53:12.700
Yeah

05:53:23.860 --> 05:53:28.900
We're back into it after the halftime five check we've changed things a little bit. Thank you

05:53:28.900 --> 05:53:33.100
It was a bit of a more of an EDM track. What do you think? Yeah, we had we're keeping it

05:53:33.100 --> 05:53:36.860
We had track 100% wait. Okay. That's a keep it. All right. There you go

05:53:36.860 --> 05:53:40.860
Well, you guys heard it, have your say in here, two seconds in.

05:53:40.860 --> 05:53:44.060
I was bobbing my head and I was like, yeah, we like this vibe. It was a nice vibe.

05:53:44.060 --> 05:53:47.580
It was giving five one-half, you know? It really was.

05:53:47.580 --> 05:53:52.620
It was very, very light-hearted, very kind of like upbeat, very happy days.

05:53:52.620 --> 05:53:54.620
And obviously we're talking about days now because of your fury,

05:53:54.620 --> 05:53:59.500
we got to get back to that ominous, kind of scary-sounding five-chicks movie.

05:53:59.500 --> 05:54:03.900
Horror soundtrack of your fury. Elimination on the line.

05:54:03.900 --> 05:54:07.700
Of course, Chalets, Fury's map, people play that up next after Clubhouse finishes, but

05:54:07.700 --> 05:54:08.700
yeah, you're right.

05:54:08.700 --> 05:54:14.700
Fury's gonna have to go insane on this attacking side as we see some replays from last rounds.

05:54:14.700 --> 05:54:20.500
Yeah, look, that was probably one of the worst ones for Fury, sadly.

05:54:20.500 --> 05:54:26.500
They had some good ideas, but it really did not stick to landing.

05:54:26.500 --> 05:54:29.900
Trophinus could have been a 6-0 as well.

05:54:29.900 --> 05:54:31.500
It wasn't for Far Lord on that clutch.

05:54:31.500 --> 05:54:38.460
I mean it has to spin a very one-sided affair. I will say this though. There was a beautiful small moment that happened in the previous round.

05:54:38.460 --> 05:54:40.860
It was um, I forget what it was.

05:54:40.860 --> 05:54:46.460
There's a florist outside CCTV window shooting towards the asami who was kind of making a fortune to those keeper barriers.

05:54:46.700 --> 05:54:54.940
And he was emptying his entire magazine so that the asami would either run away or go for a counter swing because you always count the bullets when you're playing the game, right?

05:54:55.340 --> 05:55:00.140
And then souffle was right there holding the angle. So the asami was like, ah, florist has some bullets left.

05:55:00.140 --> 05:55:05.980
I can escape now so they then picks up the kill. It's these very small things that you communicate in the game

05:55:05.980 --> 05:55:12.400
Or you simply like figure out they play all like instinct off each other and it's gotten to play so many multiples

05:55:12.400 --> 05:55:17.360
This guy's nine and two things from out on the majority of the attack arounds. He is a frag might okay

05:55:17.360 --> 05:55:21.700
He's doing a lot of work in his server when it comes to intering. It's my guy right there

05:55:22.380 --> 05:55:25.300
He's your guy. That's my guy. I've got a lot of guys

05:55:25.300 --> 05:55:28.300
I've got a lot of my guys. We've seen a lot of them play today.

05:55:28.300 --> 05:55:31.300
I9? I'm sorry, I'm on social. He's my guy.

05:55:31.300 --> 05:55:33.300
I mean, he's everybody's guy.

05:55:33.300 --> 05:55:38.300
So if we were to ask your guys, if you're their guy, will they say that you're their guy as well?

05:55:38.300 --> 05:55:40.300
Well, that's up to them.

05:55:40.300 --> 05:55:42.300
It's up to them.

05:55:42.300 --> 05:55:45.300
If they want me to be their guy, I'll be their guy.

05:55:45.300 --> 05:55:49.300
Oh, dude, if you ask I9, hey, Dev Mada, is he your guy?

05:55:49.300 --> 05:55:51.300
He's 100% gonna say yes.

05:55:51.300 --> 05:55:53.300
He eats two nices.

05:55:53.300 --> 05:55:59.500
He might look a little bit into getting a first like all the tips and whatnot, but the dude he's like your purest puppy

05:55:59.500 --> 05:56:05.900
Like there's I love them. I love them. Dark though kicks things off nicely for fury

05:56:06.420 --> 05:56:09.420
Pio I think must have helped with the support under that kill

05:56:09.420 --> 05:56:13.900
I think seal tried to isolate the 1v1 on the Monty didn't get it done and

05:56:15.460 --> 05:56:22.060
Yeah, I mean that's a nice start for fury, but wouldn't be the first time they found opening kill and failed to convert the round win

05:56:23.300 --> 05:56:27.180
I do have operators that's gonna help with this though right?

05:56:27.180 --> 05:56:30.740
Playing stuff like the Lion and the Monty can really help you push back roamers or

05:56:30.740 --> 05:56:33.340
keep people pinned in positions.

05:56:33.340 --> 05:56:37.460
If they play things out just like very nice and casual, no big risks being taken, this

05:56:37.460 --> 05:56:41.300
should be a good old stable round for them.

05:56:41.300 --> 05:56:42.300
Phase 1 is done.

05:56:42.300 --> 05:56:46.980
You got top long control, with that they can walk down and get their first full control.

05:56:46.980 --> 05:56:51.580
Start back and open those hatches, which there is no denial, there is a single of C4 but

05:56:51.580 --> 05:56:55.260
it's not necessary to use at the minute. Oh, oh, actually, he's

05:56:55.260 --> 05:56:57.740
pre-reduced before he's waiting for something to happen.

05:56:58.060 --> 05:56:58.740
Put it away again.

05:56:58.740 --> 05:57:02.740
No, put it away again. Also, small thing here, here we have so

05:57:02.740 --> 05:57:04.660
much time on this room here that they're actually going to go

05:57:04.660 --> 05:57:08.260
in and drone strip club. So when it came to say, we hope it's

05:57:08.260 --> 05:57:11.780
clear, because it takes like 25 seconds to get into the entire

05:57:11.780 --> 05:57:14.580
two of it, maybe more sometimes. And you lose the drone,

05:57:14.580 --> 05:57:16.220
because you're going to drop it all the way back to bars, pick

05:57:16.220 --> 05:57:19.340
it up again, right? But there's a guy's the only way we lose

05:57:19.340 --> 05:57:23.740
round is if we get flanged and we make a display so this place is perfect and I

05:57:23.740 --> 05:57:27.620
think that's the right call here. If you like talking about the operators that

05:57:27.620 --> 05:57:31.340
Fury brought to the table I'm surprised that you haven't mentioned not just one

05:57:31.340 --> 05:57:37.420
operator but one very specific primary shotgun that is being brought to the

05:57:37.420 --> 05:57:42.580
table by a very specific favorite character of yours.

05:57:42.580 --> 05:57:48.580
Listen, labyrinth, play in the ink shotty and to shine you on the

05:57:48.580 --> 05:57:50.900
the defense of two outstanding operators.

05:57:50.900 --> 05:57:54.900
But I feel like, no, actually, normally I wouldn't like the shotgun, but just because

05:57:54.900 --> 05:57:56.740
it's Labyrinth, I'm gonna believe in it.

05:57:56.740 --> 05:58:01.100
The fact that he's bringing this, the tier one 5v5 team effort after seeing the shotgun

05:58:01.100 --> 05:58:03.180
is probably gonna be broken in 1v1.

05:58:03.180 --> 05:58:04.180
I respect that.

05:58:04.180 --> 05:58:06.860
He's staking to his statement, trying to make it work.

05:58:06.860 --> 05:58:11.340
Now Ruppekindela, monster drops the hatch, and the second one side and Ken on the other,

05:58:11.340 --> 05:58:13.780
one side has succeeded.

05:58:13.780 --> 05:58:18.300
Matt is putting his money where his mouth is and he's looking to go for Labyrinth tosses

05:58:18.300 --> 05:58:23.740
as many candlesticks he can down and great track there from the line it's gonna put information

05:58:23.740 --> 05:58:26.860
on for Labyrinth Society finds one kill with the shotgun before the trade comes through

05:58:26.860 --> 05:58:33.180
from Bimpin but Roldini is the last one standing as Uki even got into the action with his LMG

05:58:33.180 --> 05:58:39.740
and finds a double it's match point for Daystar. Wait and see exactly what happened with the

05:58:39.740 --> 05:58:44.140
monty and what not but he dropped down that kitchen hatch and immediately put onto a single

05:58:44.140 --> 05:58:49.660
point of health, not sure that was a C4 or a fire from Tashanga, but essentially what has to

05:58:49.660 --> 05:58:53.980
happen if Holy Taker Fury is either you drop down that blue hatch with Labyrinth and it gets like

05:58:53.980 --> 05:58:59.820
one or two or three kills with that Yen Shotgun or the plant goes down on the other side.

05:58:59.820 --> 05:59:04.860
But Labyrinth drops down, he gets one for one. Technically, that's a success. But then there

05:59:04.860 --> 05:59:08.700
wasn't any real success elsewhere. The plant doesn't go down, they don't get a kill on the

05:59:08.700 --> 05:59:13.100
the entry on the front side and with that the round just kind of slips away and it really

05:59:13.100 --> 05:59:19.940
is a shame because you're executing 5 vs 4 into a 4 vs 3 with Monty alive. On paper

05:59:19.940 --> 05:59:25.660
that should be an easy round to win. We didn't see exactly what happened but you have to

05:59:25.660 --> 05:59:30.420
just assume that Fury made a mistake somewhere, got punished by Daystar. Is that or is Gunfire

05:59:30.420 --> 05:59:33.100
just doing Gunfire things where you lose something and you win something?

05:59:33.100 --> 05:59:39.100
5 rounds in a row. That's all it takes man.

05:59:39.100 --> 05:59:40.100
Yeah, it's fine.

05:59:40.100 --> 05:59:41.100
Yeah, it's fine.

05:59:41.100 --> 05:59:42.100
Yeah, for Fury.

05:59:42.100 --> 05:59:48.100
I've seen bigger comebacks, but I haven't seen them from this Fury roster. Of course,

05:59:48.100 --> 05:59:53.500
it's only the second match that this Fury roster played so far. You want to hear a really

05:59:53.500 --> 05:59:54.500
sad stat?

05:59:54.500 --> 05:59:56.500
What is the sad stat?

05:59:56.500 --> 06:00:03.000
A little bit of context first. So of course, Challenger Series plays out to qualify for

06:00:03.000 --> 06:00:07.240
teams through to this league but a lot of teams invited back obviously with

06:00:07.240 --> 06:00:12.760
Waybo, Solzha, Elevate, Daystar, Fury all got invited back to play again. They

06:00:12.760 --> 06:00:16.920
didn't have to go through Challenger series but Fury obviously made four roster

06:00:16.920 --> 06:00:20.340
changes but they still didn't have it's essentially a new team but they didn't

06:00:20.340 --> 06:00:23.320
have to qualify so they didn't play Challenger so it's the first official match

06:00:23.320 --> 06:00:27.800
with this new Fury roster was their upper bracket game against Waybo. They got

06:00:27.800 --> 06:00:29.800
7171

06:00:29.840 --> 06:00:36.760
Fury this iteration if you look at all their official matches they have never won more than one round per map

06:00:39.320 --> 06:00:43.800
Until this round right here gives you a final leaf they're gonna get a second

06:00:44.520 --> 06:00:46.520
That is a sad start definitely

06:00:47.180 --> 06:00:52.840
One thing is of a bad day or a bad week, but this continuing completely in from one playday best of three by the way

06:00:52.840 --> 06:00:54.840
So you're playing you know two maps

06:00:54.840 --> 06:00:58.280
In their case it definitely is

06:00:58.920 --> 06:01:04.080
Rough to think about it also means that you know if you're starting and it's getting deep into fury

06:01:04.200 --> 06:01:07.480
You get one round on the board you go into attack doing a single one

06:01:07.480 --> 06:01:09.920
You don't get to play a lot of attack rounds

06:01:09.920 --> 06:01:15.040
Oh, that's what you don't get a lot of chances of getting better at it either in official tier one because the scrim is a scrim

06:01:15.040 --> 06:01:20.280
That's practice. Holy gets the real deal good intro here, but then dark dies elsewhere on the capitol

06:01:20.280 --> 06:01:26.860
Again, every time they get that slight advantage, a slight lead in a round, it immediately gets punished again.

06:01:27.740 --> 06:01:33.060
Sufley is absolutely cooking again, and now Azuki on with the chunk has found one as well.

06:01:33.060 --> 06:01:38.340
So Labyrinth still trying to brute force this shotgun on the Ying, has not found anything,

06:01:38.340 --> 06:01:42.020
Rolthini's deep as well. He has a shotgun of his own, he's found one on the Bin Bin.

06:01:42.020 --> 06:01:48.940
Maybe this is possible after all, but Fury only have shotguns and Fire Lord, which does make this a little bit awkward.

06:01:48.940 --> 06:01:57.940
Labyrinth. That used to hold inside, tries to cover the sound, smashes the mirror window, but far lord peaked from outside. Both of the remaining attackers have shock on primary weapons.

06:01:58.940 --> 06:02:09.940
So Daystar actually have the firepower advantage in long range. Labyrinth taking so long and finished off by the gas pipe from Mizuki, and that's done and dusted for Clubhouse.

06:02:09.940 --> 06:02:17.980
Daystar finish off Fury 7-1 a dominant scoreline as Fury look for

06:02:17.980 --> 06:02:23.100
redemption and to stay alive on the second map

06:09:09.940 --> 06:09:39.220
On the line, Fury cannot even find two rounds against Daystar on Clubhouse.

06:09:39.220 --> 06:09:44.900
a fight for survival here in the lower bracket and man it's not a good day to be a fury fan this

06:09:44.900 --> 06:09:51.700
new roster cannot catch a break day-star are looking in peak form but of course yeah there's any

06:09:51.700 --> 06:09:56.660
consolation here Pengo it's the fact that after club next up we did go to chalet which is furious

06:09:56.660 --> 06:10:02.100
map pick sure that's a good thing but i think you're fighting the two things right now one is

06:10:02.100 --> 06:10:06.580
like you mentioned survival not of course getting eliminated this early this whole minute going through

06:10:06.580 --> 06:10:12.180
map. The other one is A3 to lose and these get more than a single round because who shared that

06:10:12.180 --> 06:10:17.620
stat line in the pop house they have played three maps now and in all of those three maps they have

06:10:17.620 --> 06:10:24.500
won a singular round. 1-7, 1-7, 1-7. If anything that's the bars of beat now for them.

06:10:25.540 --> 06:10:28.980
Oh man too many gas pipe kills that's what I'm saying. Yeah too many.

06:10:28.980 --> 06:10:34.500
Shall I is next up on the docket? Firstly it's not just a question of Ken Fury

06:10:34.500 --> 06:10:39.500
Win here and push to a third map. Can Fury even win more than a single round, Panger?

06:10:39.500 --> 06:10:43.500
What do they need to change everything a bit?

06:10:43.500 --> 06:10:46.500
Bit of everything, the small things, the big things.

06:10:46.500 --> 06:10:52.500
Honestly, again, the issue for Fury with this big roster change is this matter of consistency in the server.

06:10:52.500 --> 06:10:56.500
Understanding who's hoping what angles, who has the various jobs.

06:10:56.500 --> 06:10:58.500
And making sure you're playing much closer together.

06:10:58.500 --> 06:11:03.500
We're seeing far too many people dying on their own without a trade or a refrag.

06:11:03.500 --> 06:11:07.940
where you just sit there and play, one guy dies, then they saw a lot of 30 seconds,

06:11:07.940 --> 06:11:11.420
one more guy dies, and they never recuperate a bad round.

06:11:11.420 --> 06:11:14.420
So the moment they lose a player, it's like, ah, they lose this one as well.

06:11:14.420 --> 06:11:17.740
They have to start figuring out how to come back from a bad scenario

06:11:17.740 --> 06:11:20.300
and turn it into an okay scenario.

06:11:20.300 --> 06:11:26.060
Well, what matters more than anything here for Fury is that they don't let it get to their heads.

06:11:26.060 --> 06:11:30.900
Yes, you've played only three maps in APL, and you've lost all of them 7-1,

06:11:30.900 --> 06:11:36.260
But Dark knows what it's like to be at the top of this region with the old Fury Roster.

06:11:36.260 --> 06:11:43.380
He was champions here at Asia, he had huge upsets and they've achieved so much going overseas as well.

06:11:43.380 --> 06:11:50.580
They need to try and continue that legacy with this new lineup and to do so, that means coming back here on Clubhouse.

06:11:51.300 --> 06:11:54.340
Attackers need to locate and diffuse as many bombs as they can.

06:11:54.340 --> 06:11:56.340
I

06:11:56.580 --> 06:12:00.060
Have got an interesting fun fact for you here as well

06:12:00.940 --> 06:12:07.020
We've got half of the teams in the Asia sub region of the APL hail from Thailand

06:12:07.700 --> 06:12:09.700
Obviously, we've got souls heart

06:12:10.220 --> 06:12:11.860
fury

06:12:11.860 --> 06:12:16.940
HL Tari and team walk at the X fury roster are all Thai team

06:12:16.940 --> 06:12:24.120
So there's absolutely no argument about it like within Southeast Asia one country leads the way

06:12:24.340 --> 06:12:26.340
And that's Thailand.

06:12:26.340 --> 06:12:28.340
Oh!

06:12:28.340 --> 06:12:31.340
It's funny how if you look back at the last 10 years of season,

06:12:31.340 --> 06:12:34.340
you've seen some countries kind of come and go.

06:12:34.340 --> 06:12:37.340
This obviously, something that I know about from Europe specifically,

06:12:37.340 --> 06:12:40.340
we used to have full German teams, full Finnish teams,

06:12:40.340 --> 06:12:44.340
the full Swedish team, none of that exists these days, right?

06:12:44.340 --> 06:12:48.340
We have a lot of mixed, and then we have like, you know, a French or a Russian,

06:12:48.340 --> 06:12:51.340
but even Empire, or yeah, even Empire, when Europe, they have now gone

06:12:51.340 --> 06:12:57.440
International at Virtus.pro, so they got two Frenchies and two Russians and what not, so they're also mixing things up

06:12:57.520 --> 06:13:01.480
It's just easier if you speak international languages

06:13:01.720 --> 06:13:05.160
Obviously they have a lot of players from Thailand, you can make a Thai roster

06:13:05.400 --> 06:13:09.920
Binbin, Acro playing to again continue to shut down the theory for an indie channel

06:13:09.920 --> 06:13:13.280
Yeah, the new kid on the block for Daystar is looking really good obviously

06:13:13.280 --> 06:13:17.840
We've talked about it, Jurgor was a big fragger losing him, would be a big blow for Daystar

06:13:17.840 --> 06:13:23.840
that Binbin is filling his shoes very nicely, but you're right. Obviously in Southeast Asia

06:13:23.840 --> 06:13:28.920
there's only one roster that actually speaks English in their games, which is Weibo, and

06:13:28.920 --> 06:13:33.520
that's because they're so mixed. It could be that Elevate also speak English, I'm not

06:13:33.520 --> 06:13:38.720
sure, you've got five players from five different countries on that roster as well, but it depends

06:13:38.720 --> 06:13:42.840
like sometimes some countries in Southeast Asia, for example, all speak Chinese, or maybe

06:13:42.840 --> 06:13:46.080
they've got family members that come from various countries, maybe they can speak Indonesian

06:13:46.080 --> 06:13:51.080
even if they're all from there, etc. But most teams here speak their local language.

06:13:51.080 --> 06:13:55.080
Bimbin finds another one, he hits the dirt, but immediately the trade comes through.

06:13:55.080 --> 06:14:02.080
I think Azuki just sprayed through the Sen's wall as well, and now Labyrinth is left all alone in a 1v5.

06:14:02.080 --> 06:14:06.080
Bimbin might even be saved. Indeed he is. What a rough position to be in.

06:14:06.080 --> 06:14:11.080
I know he's the king of the 1v1s, but he's the king of the 1v5s.

06:14:11.080 --> 06:14:18.140
I mean Sidney speeded at 1v5, he's going to be 5, 1v1, so how many rounds can he go for?

06:14:18.140 --> 06:14:22.920
Right now he's gotten 0 and he's baiting on the roof so I'm not sure he's going to find

06:14:22.920 --> 06:14:23.920
much of anything.

06:14:23.920 --> 06:14:30.920
If they give him an angle maybe, but they don't seem to have a lot of interest in this game.

06:14:30.920 --> 06:14:32.920
This map and this round is better.

06:14:32.920 --> 06:14:39.920
I'm scared. Look at the something good guys. Something wrong. Most issues. How did you die? How did I end up here?

06:14:39.920 --> 06:14:41.920
They're running on the garage! Good night!

06:14:43.920 --> 06:14:53.920
What an E-K challenge! He traded directly, but I don't think that's much of an achievement when you've got an ACOG DMR and wallhacks onto the guy down below.

06:14:53.920 --> 06:14:55.920
He was low health. Come on.

06:14:55.920 --> 06:15:03.220
I think it was a headshot from a suit, like, with the MPX on a one-speed operator, by the way.

06:15:03.220 --> 06:15:09.520
Labyrinth God kind of destroyed it. Unlucky there for him, but the Daystar, they continue that momentum.

06:15:09.520 --> 06:15:12.920
And let's continue our previous conversation, Peggy, talking about languages.

06:15:12.920 --> 06:15:18.360
So, I'm pretty confident Daystar and Unreal Nightmare will be speaking Chinese during their games,

06:15:18.360 --> 06:15:22.320
but definitely speaking English. I think Elevate probably will be speaking English as well,

06:15:22.320 --> 06:15:24.560
because they have such a varied roster.

06:15:24.560 --> 06:15:26.360
Yeah, I assume so.

06:15:26.360 --> 06:15:30.400
Barcode, for example, he's all the way from Pakistan.

06:15:30.400 --> 06:15:32.080
So yeah, I'm not sure.

06:15:32.080 --> 06:15:33.480
She bears from Malaysia.

06:15:33.480 --> 06:15:34.840
There's a real mix.

06:15:34.840 --> 06:15:39.360
But yes, obviously, Fury, Soulsheart, Orchid, and HLTori,

06:15:39.360 --> 06:15:41.800
all type players, why wouldn't you speak Thai?

06:15:41.800 --> 06:15:44.080
But it does mean that as soon as, for example,

06:15:44.080 --> 06:15:47.080
Fury decides to drop their old roster, at least four players

06:15:47.080 --> 06:15:50.840
from their old roster, where do they get new players from?

06:15:50.840 --> 06:15:54.880
they could have poached from HL Tari, I think it would be unlikely they could have poached

06:15:54.880 --> 06:15:59.600
from Sol's Heart, obviously Sol's Heart didn't make any changes whatsoever.

06:15:59.600 --> 06:16:04.400
And for Fury 11, aside from Thai players, you can't really go and just get the latest

06:16:04.400 --> 06:16:10.760
up-and-coming player in SEA if they're Chinese or Singaporean or Malaysian or Indonesian

06:16:10.760 --> 06:16:14.440
because you just can't go and pick up a player that doesn't speak Thai.

06:16:14.440 --> 06:16:18.440
That's the thing that gets kind of difficult in different regions of the world where if

06:16:18.440 --> 06:16:22.200
If you don't just have like, I mean, let's say North America, right, like NACs or any

06:16:22.200 --> 06:16:25.960
and any single east port, they have such a big playable to take from because they all

06:16:25.960 --> 06:16:27.600
speak the same language.

06:16:27.600 --> 06:16:31.920
You can call it fair, unfair, whatever, but in the end, you, you make you what you have,

06:16:31.920 --> 06:16:32.920
right?

06:16:32.920 --> 06:16:33.920
And it's always been the case for APAC.

06:16:33.920 --> 06:16:35.280
It's the same with scrim partners.

06:16:35.280 --> 06:16:39.160
If you scrim an APAC, no matter what sub region you're from, you're going to have a lot higher

06:16:39.160 --> 06:16:44.120
average ping than the EU or an A, for example, due to the nature of its geographical difficulties

06:16:44.120 --> 06:16:45.600
of being very far apart.

06:16:45.600 --> 06:16:46.800
Yeah, very much.

06:16:46.800 --> 06:16:52.420
So now we're having a quick re-host, but we'll be back in just a moment for Daystar vs Furio

06:16:52.420 --> 06:16:52.920
Chalet.

06:18:46.800 --> 06:19:15.640
And we're back into it, but Daystar, well man, they've been putting Fury in the bin bin.

06:19:15.640 --> 06:19:22.680
after what happened last round. It's 1-0 up on map number 2 of course Clubhouse

06:19:22.680 --> 06:19:27.520
to keep things off of the series was pretty bloody dominant. Fury need all

06:19:27.520 --> 06:19:32.320
the hopes and prayers that they can get right now. They need just bloody two rounds.

06:19:32.320 --> 06:19:39.280
Come on, don't go out as a just one team wonder. Come on, we need to see more than this.

06:19:39.280 --> 06:19:46.020
Do you have any insight yourself into who's like IGL-ing or stop calling for Fury or do

06:19:46.020 --> 06:19:48.560
we not know what that looks like?

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Five seconds left.

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Sorry say again.

06:19:50.920 --> 06:19:54.920
Do you have any insight into who IGLs are supposed to be Fury or do we not know?

06:19:54.920 --> 06:19:55.920
I have no idea.

06:19:55.920 --> 06:19:56.920
I have also, okay.

06:19:56.920 --> 06:20:02.960
So if there were to win, I would love to have an interview where we can talk about like

06:20:02.960 --> 06:20:07.960
their philosophy because it just looks very disjointed to me from the outset looking in.

06:20:07.960 --> 06:20:13.960
new players, roster changes, yadda yadda yadda, it's a tough time, but this looks more like

06:20:13.960 --> 06:20:19.080
Fury having internal issues that they need to overcome, more than, you know, their opponents

06:20:19.080 --> 06:20:20.880
being that much better than them.

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It feels like this is something Fury can quote unquote easily fix on paper if they themselves

06:20:26.800 --> 06:20:28.840
are aware of the issues.

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But it does seem like an actual leadership problem, communication in general, player experience,

06:20:33.480 --> 06:20:34.480
that sort of thing.

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I don't know about rush though, jump on him there please.

06:20:37.480 --> 06:20:43.480
He needs to find this kill while Dini goes deep, doesn't get the flash off successfully now he's in a bit of a knife battle.

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The melee is looking successful, the souffle, but the pistol comes up while Dini finds the kill.

06:20:48.480 --> 06:20:51.480
Plant is going down and the stall has been successful.

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For Fury, a ripper of an attack and they're dropping like flies on the defense for Daystar.

06:20:58.480 --> 06:21:06.720
up against the world. 1v5, purifies one, almost a bit of damage on, and finally gets the Inja.

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Oh, nice shot through the wall as well. I think he got that second kill, but around, on the board,

06:21:11.280 --> 06:21:17.200
for theory. Now, I mean, that right there is actually very well played round, but all comes

06:21:17.200 --> 06:21:22.160
in the back of the blitz player individually. If he loses out to the pause by getting mailed in

06:21:22.160 --> 06:21:27.200
the shot, pause can ribbousy four, toss it on in, and the entire round is lost. So again,

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This is a good round, it's a round victory, but instead of it being five players pulling it that

06:21:31.600 --> 06:21:36.720
entire round apart together, it does throw the back of just Rodini right now. Look at his value.

06:21:36.720 --> 06:21:41.200
He gets melee, well two or three times a down, missed the flashbang, but he's flanking the

06:21:41.200 --> 06:21:46.400
shoot correctly to block those bullets, and the plant goes down right before it gets the kill,

06:21:46.400 --> 06:21:50.400
or right after that he gets the kill. So really well done. Attackers need to love me.

06:21:50.400 --> 06:21:54.560
It's a little quick one-two punch. It's a very classic Russian chalet,

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high-race, high reward, and off the rip, we're getting frost into action because those windows,

06:21:59.520 --> 06:22:04.240
we don't want to see shields jumping on in. Fury obviously opting for a lot of aggression

06:22:04.240 --> 06:22:09.920
in round one, it was Ying, it was Raora, it was Sen, so it's about utility.

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Ever since then, in round two and so far in round three, it's been about more fast-paced gameplay,

06:22:14.000 --> 06:22:18.000
getting onto a blitz, getting onto the ram going fast, and now also hovering the glass.

06:22:18.000 --> 06:22:19.340
I'm ready for company.

06:22:19.340 --> 06:22:20.680
There's a gate in place.

06:22:20.680 --> 06:22:21.840
Yeah, tempted to go for it.

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I like it.

06:22:22.340 --> 06:22:25.120
I think this is the right way to play it out for Fury.

06:22:25.120 --> 06:22:27.480
Just if you're going to go out, go out with a bang,

06:22:27.480 --> 06:22:29.000
keep that pressure on Daystar.

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And we're talking about this a little bit

06:22:31.560 --> 06:22:33.640
at the end of last map.

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If you're going to try and fight it out here in the APL,

06:22:37.360 --> 06:22:39.080
you just need to have confidence.

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You just need to not fall back into your shell.

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We know what Labyrinth is capable of when he believes in himself.

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He made it all the way to the Six Invitational main stage

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as a 1v1 runner-up in the final, but of course, the rest of these Fury players, a lot of them

06:22:57.140 --> 06:23:04.760
don't have a ton of experience, very much the greenest player on Fury Darks, obviously

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with that old Fury Russell for a long time, Fire Lord for a little bit, Roldini's been

06:23:08.440 --> 06:23:19.880
in the scene for a little while on a few time teams a little gun six popped in the distance

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destroying I'm not sure actually could be deployable shield perhaps placed down by seal earlier

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in the round so far if you haven't shown their exact direction for exactness of yet got pressure

06:23:32.720 --> 06:23:36.760
in the external so they're repelled from the window they're in mud room on bottom blue

06:23:36.760 --> 06:23:42.840
staircase, all the angels, all is right there. Asuki just one inch forward. What he doesn't know?

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Hair jab? Yeah, no full cut, no incision as of yet from Fury and unfortunately,

06:23:53.640 --> 06:24:00.280
there's two players who have gone down, now far lord trapped outside of this west main window

06:24:00.280 --> 06:24:04.200
and while Pio finds one, he eventually will fall. So Dark is left all alone.

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As you can see, he seems to have a bit of an idea where he might be.

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Crossfire here for Daystar, and a direct trade as well.

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Oh no, it was the kill found.

06:24:14.840 --> 06:24:16.480
No, it wasn't direct trade.

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So it's evened up.

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Daystar once again looking solid here on Shelly.

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Okay, so now we have some rounds to compare it to, right?

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I'm curious if you also kind of get the same vibe on this.

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The round that they won on bar, it's a simple linear rush where maybe 2 or 3 people not

06:24:34.920 --> 06:24:38.680
even working together but attacking the same area, they get the whole round.

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As I said, Rem pops the boogie zone, goes into plant, lets jump in first before that

06:24:43.920 --> 06:24:46.000
and fires the poles round over.

06:24:46.000 --> 06:24:47.480
That's pretty good stuff.

06:24:47.480 --> 06:24:52.120
Then we see this last round where they're trying to attack Slarium, it's very disjointed

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again right?

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They're kind of like smoking, air-japping, whatever, Asuki on the staircase, then they

06:24:58.600 --> 06:25:03.320
a guy a capitol thing on westman window holding a bit of a dead angle they're not really in the

06:25:03.320 --> 06:25:08.440
building they're stuck as a trusty window within a runigate they don't even make it in before three

06:25:08.440 --> 06:25:13.560
people are dead and that's the set issues that if you look through you're having the simple

06:25:13.560 --> 06:25:18.600
direct attacks were not that many things have to be organized they actually work pretty well

06:25:18.600 --> 06:25:23.480
it looks like but that's maybe one in five rounds an attack where you play that way it went in four

06:25:23.480 --> 06:25:28.280
rounds, maybe if you're really good at it. But the usual default attacks that kind of

06:25:28.280 --> 06:25:32.760
everyone is doing, and the basics that every team needs to have covered, that's where they

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fall a bit short. Like surely you could just tap into a fire that counts there and it's there.

06:25:37.000 --> 06:25:40.840
It's not like he has any EDS, it's just an Aruni. But they don't.

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Yeah, sadly sometimes things fall through the cracks. I think this is one problem that new

06:25:50.760 --> 06:25:55.480
teams have, especially when there are a lot of good ideas being tossed around, you know the thing

06:25:55.480 --> 06:25:59.880
things, right? You can think, okay, well let me do Clisilarium, but what if he retreats back

06:25:59.880 --> 06:26:03.400
to the bathroom? Okay, we gotta cut Barcamo. What if there's someone down below bathroom,

06:26:03.400 --> 06:26:06.920
like, okay, well I'm gonna go play West Main Window. Well, what if he goes down the trophy,

06:26:06.920 --> 06:26:11.720
so I come in and I play trophy window. What if they have catch? Well, we're gonna have to do it.

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And just like thinking about a thousand different things, you end up with five players working on

06:26:15.720 --> 06:26:20.380
five different plans and that's when someone swings you and the plan goes

06:26:20.380 --> 06:26:24.420
out of the way. What was the quote? It's a great quote which is everybody has a

06:26:24.420 --> 06:26:29.040
plan until they get punched in the face. Well that is a story. Is it Mike Tyson?

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I love that one. That's why I don't know the quote from where he's like,

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Eros got a great plan in pre-work. It's to get points to the face because then

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Rammus King said, right? I'm getting points to the face. But it does feel like that.

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And the thing is, this is obviously from maybe more like a non-native speaker,

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Umi from a teammate, when he was IGL-ing back in G2 and whatnot,

06:26:51.980 --> 06:26:55.740
he would have a really hard time with his individual performance when he was IGL-ing,

06:26:55.740 --> 06:27:00.220
because he's translating and thinking and speaking, and his reaction time is kind of slow

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because he's focusing on his brain, on his aim. Maybe if your fury really lets your experience,

06:27:04.860 --> 06:27:09.660
especially in the IGL department, you're having to sack some individual performance on some players

06:27:09.660 --> 06:27:13.500
to do the brain work. While the issues right now are being run over by individual players

06:27:13.500 --> 06:27:16.780
in the opposition, they've been getting a kill and somebody else is gonna kill them as well.

06:27:16.780 --> 06:27:21.420
And the thorn trap gets to enter, confirmed by Pika, it's again falling apart immediately.

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It's rough, these kills are struggling to get traded.

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Vaker is in such a deadly position, he still has one thorn trap as well in pocket,

06:27:29.820 --> 06:27:34.700
he can toss out the razor bloom onto solo stairs, or even onto the window to try and

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push back and force a bit of passivity out of theory. At the moment he's getting

06:27:40.380 --> 06:27:43.820
hunted a little bit but he's on the other side of a wall at the moment he's

06:27:43.820 --> 06:27:46.900
gonna keep on falling back as the Damos tries to hunt him down. Labyrinth is

06:27:46.900 --> 06:27:51.540
forced to make some kind of a move and rotate around meanwhile Dark is worried

06:27:51.540 --> 06:27:54.700
about the verticality. There's a guy in the bathtub he's gonna tussle made his

06:27:54.700 --> 06:27:59.580
direction so he'll take a little bit of damage but still hold his position.

06:27:59.580 --> 06:28:04.620
Again, all kids will probably solve this fuck of set, rappel, they must die below, there's

06:28:04.620 --> 06:28:09.980
labyrinth, he's gone, new children's pocket, you know, do you wrap one, just take the last

06:28:09.980 --> 06:28:14.580
two, go down and stall for 35 seconds like before, he's going to go through a few window

06:28:14.580 --> 06:28:17.500
and this is where you can get a win in a fight here, but if that's nothing, see we still

06:28:17.500 --> 06:28:20.300
have a shot, but it's brutal.

06:28:20.300 --> 06:28:25.660
It is, Daystar just running rings around Fury, they've read it, back to front, they wrote

06:28:25.660 --> 06:28:30.820
the book and sadly Fury cannot keep pace. I tell you what though it's a great

06:28:30.820 --> 06:28:35.800
showing for Daystar after losing their first game heart-breakingly to Sol's

06:28:35.800 --> 06:28:40.260
heart. Let's keep in mind that we could very well be on here for a lower bracket

06:28:40.260 --> 06:28:44.500
miracle run for Daystar. We keep saying this but there are two spots at the Salt

06:28:44.500 --> 06:28:49.020
Lake City Major up the grabs here in the Asia region because of how well Asia as

06:28:49.020 --> 06:28:52.340
a region has done in the last six months internationally with Weber going

06:28:52.340 --> 06:28:58.500
deep at both the Six Invitational in Paris and the Munich Major. That means that obviously

06:28:58.500 --> 06:29:02.940
we're expecting Waybo to clinch that number one spot. Who takes number two? Well, it's

06:29:02.940 --> 06:29:09.580
probably going to be Daystar or Sol's Heart, maybe Team Orchid at XFERY roster. So every

06:29:09.580 --> 06:29:15.100
great fairytale run starts with a first step. And I think Daystar might have found their

06:29:15.100 --> 06:29:23.200
glass with this. Well the only thing if you're daystar you're gonna be really like

06:29:23.200 --> 06:29:28.540
I don't know. Pessimistic is they're already been challenged a lot in these

06:29:28.540 --> 06:29:32.640
rounds daystar when actually they have a couple of weaknesses sometimes they can

06:29:32.640 --> 06:29:36.920
still win from like a 4v5 deficit that's happened a ton earlier in Pothos for

06:29:36.920 --> 06:29:40.840
example. When they keep going further and further in the world bracket while they

06:29:40.840 --> 06:29:45.800
might survive today, if we were to assume this continues, they're not going to win these same

06:29:45.800 --> 06:29:50.760
kinds of rounds against stronger enemies. And that's kind of the balance of it having a too

06:29:50.760 --> 06:29:55.080
easy of a matchup, and that's no disrespect to theory, is that they obviously aren't really ready

06:29:55.080 --> 06:29:59.400
right now, they need some more weeks, some months of scrimming, which obviously once they're out of

06:29:59.400 --> 06:30:03.640
kickoff, if they were to lose here, they would have that time before stage 1 begins. And that's

06:30:03.640 --> 06:30:07.560
going to be a lot better for them, hopefully, because that really is going to be the true test

06:30:07.560 --> 06:30:11.480
the teams that have made four roster changes. It's not going to be about how good you are right

06:30:11.480 --> 06:30:16.680
here right now, it's about your potential in your ceiling a couple of weeks and months from your starting point.

06:30:22.760 --> 06:30:27.320
I think with Fury, just focusing on one round at a time, I really think it would be so beautiful

06:30:27.320 --> 06:30:31.240
to win a second round here because some of the fails doing the three maps they've played and

06:30:31.240 --> 06:30:37.240
APL so far. One more round. Come on, you're on the attack in Chalet, it's more comfortable than most.

06:30:37.560 --> 06:30:43.960
maps to attack. Got a Monty. The Monty's not running EMP so that's the problem here. I've seen

06:30:43.960 --> 06:30:47.000
a lot of Monty's these days running EMP to deal with that clash. I think that could be a little

06:30:47.000 --> 06:30:53.800
bit of an oversight from LeBron. To do a Fatcher, technically speaking. Oh yeah, you're all right

06:30:53.800 --> 06:31:00.120
in that regard. I do think that the Monty have come out maybe just around the 2-2 late perhaps. I think

06:31:00.120 --> 06:31:03.800
I always say this whenever you're struggling in the attack inside, Monty brings that stability. I

06:31:03.800 --> 06:31:07.960
I see four people outside this window. They did the same rush last time, but this time they're not watching you.

06:31:07.960 --> 06:31:09.960
They're sending it with EMPs instead.

06:31:12.120 --> 06:31:13.620
They're not gonna win?

06:31:13.620 --> 06:31:15.620
No, they're fighting their time.

06:31:15.620 --> 06:31:17.320
Oh, now they go in. Here we go.

06:31:17.320 --> 06:31:22.800
Labyrinth goes for it. Pika managed to find the shot on the far lord, but I think the plan is gonna go down successfully.

06:31:22.800 --> 06:31:25.800
Finally, they kill the Monty and he tries to go outside!

06:31:25.800 --> 06:31:28.800
And another shot from Pika with the C75.

06:31:28.800 --> 06:31:32.800
It's now a 2 vs 3 as Roldini finds Azuki.

06:31:32.800 --> 06:31:37.440
Daystar have to play this perfectly to pull off what should be such a tough retake

06:31:37.440 --> 06:31:40.380
but Pio's gone upstairs they need to bait him and the Swing is to come out from

06:31:40.380 --> 06:31:45.100
Seal upstairs and Library finds him. Roldini now. He's the last man standing

06:31:45.100 --> 06:31:49.300
he's inside of Barstok, he saw Pika for a brief moment, shuts him down!

06:31:49.300 --> 06:31:56.260
Seal now to retake but Roldini can't get it done! It was the first chance for Fury

06:31:56.260 --> 06:32:01.220
doing a second round here in the APL, but it is not to be

06:32:01.220 --> 06:32:06.580
Daystar seem to have their number and they are unstoppable.

06:32:08.660 --> 06:32:14.100
Heartbreak off a round to lose. You get the post plan, you get to stay best a little bit,

06:32:14.100 --> 06:32:18.020
you have a player in library for a moment, you know line flanking from lobby, they don't know

06:32:18.020 --> 06:32:24.980
about the locations, but at the end of the day the post plan just not successful and there's

06:32:24.980 --> 06:32:28.940
two small things if you're gonna be really picky here that I think kind of

06:32:28.940 --> 06:32:33.700
with a reason for it going the wrong way. Munty tries to jump out the window and

06:32:33.700 --> 06:32:37.760
gets his back turned to the guns when the smoke evaporates so he dies mid-vault

06:32:37.760 --> 06:32:42.980
animation. If you simply extend that shoot, Munty, you might be in a world of hurt.

06:32:42.980 --> 06:32:46.580
You might also die but you're alive and you're distraction and they have to

06:32:46.580 --> 06:32:49.540
mailer you constantly while your teammates can obviously play off of that.

06:32:49.540 --> 06:32:53.420
The second thing is because Munty is jumping out his teammate behind him

06:32:53.420 --> 06:32:57.900
outside the window was trying to go for a cover and he just pre-fired off the same

06:32:57.900 --> 06:33:01.660
angles of the multiplayer dice and that's your gamtam. Look at this figure by

06:33:01.660 --> 06:33:06.020
using the replay. Here Munty dies, second guy tries to help him, dies after. So if

06:33:06.020 --> 06:33:09.140
Dark doesn't go for the swing, which might have been because Labyrinth was

06:33:09.140 --> 06:33:12.740
asking for helpmate or something like that, you have two more players alive.

06:33:12.740 --> 06:33:18.660
So it's a 4v4 instead of a 2v4 and even much stronger post plan position. So it's

06:33:18.660 --> 06:33:25.180
And again, these teeny tiny details of failed communication that leaves them those crucial rounds.

06:33:25.180 --> 06:33:32.220
I've got another layer of that. I feel like Labyrinth on the Monty put a staid inside and just full shielded it in the corner.

06:33:32.220 --> 06:33:34.340
100%

06:33:34.340 --> 06:33:40.820
Like, suddenly that's baiting our people to like run up to you and knife you, which should be free kills for your other players.

06:33:40.820 --> 06:33:42.980
What's got you giggling?

06:33:42.980 --> 06:33:45.060
That was my first point.

06:33:45.060 --> 06:33:46.060
Oh, really?

06:33:46.060 --> 06:33:50.500
I said, word for word for word, Bar for Bar, I said the exact same thing.

06:33:50.500 --> 06:33:52.660
I've been up mailing and running up and...

06:33:52.660 --> 06:33:54.060
Alright, I'm so sorry.

06:33:54.060 --> 06:33:56.420
Alright, I'm gonna break the floor for a second.

06:33:56.420 --> 06:34:01.820
I spent a lot of the time you were talking, checking the bracket, because I saw my other

06:34:01.820 --> 06:34:02.820
monitor.

06:34:02.820 --> 06:34:04.860
So, yeah, I was talking in the chat with the admins.

06:34:04.860 --> 06:34:09.340
Liquidpedia has the winner of this game going to play Soulsheart, who lost earlier to Weber.

06:34:09.340 --> 06:34:13.260
And to me, that didn't seem right, because Daystar already played Soulsheart in the upper

06:34:13.260 --> 06:34:14.260
bracket.

06:34:14.260 --> 06:34:16.260
Brackets have a bracket flip

06:34:17.020 --> 06:34:22.620
Yeah, between the upper bracket and the lower bracket so you don't get these rematches really early. So yes, I'm sorry for not hearing you off

06:34:22.620 --> 06:34:24.820
No, no, no, no, I was doing my research. I

06:34:25.540 --> 06:34:28.980
Saw my other moments there. I was like, ah, you're busy chad typing right now

06:34:28.980 --> 06:34:35.820
So we're not gonna hear me work that I say and then it's just funny because we have the exact same point about them walking

06:34:35.820 --> 06:34:37.820
I'm a man

06:34:38.820 --> 06:34:40.820
Right, I'll take this and win honestly

06:34:40.820 --> 06:34:46.820
If I ever have the same point as a two-time world champion, then okay, I'll take it.

06:34:46.820 --> 06:34:48.820
We can take what we can get, right?

06:34:48.820 --> 06:34:53.820
But just to cap off that point about the bracket, the winner of this game will not go on to play Soul's Heart.

06:34:53.820 --> 06:34:56.820
There is a bracket for what the admins have on their side.

06:34:56.820 --> 06:35:01.820
So the winner of this will then go and play the loser of Elevate versus Team Orca,

06:35:01.820 --> 06:35:07.820
which means that if we do end up getting a day-star Soul's Heart rematch, it will be deeper into the bracket, the whole bracket semi-final.

06:35:07.820 --> 06:35:14.820
That's good. I think that gives more time for Daystar to ramp up in that match and that could be a good storyline in a few weeks now.

06:35:14.820 --> 06:35:16.820
So I'm quite keen for that.

06:35:16.820 --> 06:35:19.820
A little bit too early for rematches, if you ask me.

06:35:19.820 --> 06:35:27.820
Now, I don't want to get ahead of myself, but this is the furthest Fury has made it on the non-bombs that rush around with 5 players alive a minute ago.

06:35:27.820 --> 06:35:29.820
They got Thatcher again for plant denial.

06:35:29.820 --> 06:35:32.820
They got Thermite with smokes and a case in his pocket.

06:35:32.820 --> 06:35:34.820
And they've also breezed upstairs.

06:35:34.820 --> 06:35:42.860
Target's dead. This can still work though. It can still work. Oh, thank God. Thank God. Nice. Good job from

06:35:42.860 --> 06:35:48.140
Labyrinth. Finally takes down Seal, but look at this. The lack of respect here from Daystar. They're

06:35:48.140 --> 06:35:53.100
speaking to everybody. Two DMRs come to life on the defensive side, but Labyrinth has found his second.

06:35:53.100 --> 06:35:56.100
I think he's about to get flanked though by Azuki. Meanwhile, on the bomb site,

06:35:56.100 --> 06:36:00.620
Souffle is holding the fort down. P.O. takes an air level and a damage. Finally Labyrinth though.

06:36:00.620 --> 06:36:02.180
So, shuts him down.

06:36:02.180 --> 06:36:07.220
Azuki is playing Ring Around the Rosie with Labyrinth upstairs, but gets shut out by that

06:36:07.220 --> 06:36:08.220
air jab.

06:36:08.220 --> 06:36:10.660
Though the plant's starting to go down, down on the bomb site.

06:36:10.660 --> 06:36:16.420
They do finally get the read, and for Fury, they finally break the spell.

06:36:16.420 --> 06:36:21.460
It's a second round on the board for the first time on any map that Fury have played as we

06:36:21.460 --> 06:36:23.460
move into the second half.

06:36:23.460 --> 06:36:31.460
Thoughts of wonder in the way of me today Fading into grace

06:36:31.460 --> 06:36:39.460
Say that it's okay In the pictures of this is yellow and convey

06:36:39.460 --> 06:36:44.460
Just stare to speculate No fear, I taste my fate

06:36:44.460 --> 06:36:52.460
Thoughts of wonder in the way of me today Fading into grace

06:37:22.460 --> 06:37:24.740
I made millions and we influence the youngest

06:37:24.740 --> 06:37:27.580
That we want to see the motion growing to the next

06:37:28.220 --> 06:37:30.940
Lately I've been studying it, pre-improve your area

06:37:30.940 --> 06:37:33.700
What it takes to make change, blood and tears

06:37:33.700 --> 06:37:36.820
But they assure me, extracts and gun range

06:37:36.820 --> 06:37:38.940
Money, guns and every doorway

06:37:38.940 --> 06:37:41.420
Civil rights and sustain is peace

06:37:41.420 --> 06:37:42.860
Oh, oh, oh, holla

06:37:42.860 --> 06:37:45.020
If we had to fight, we'd have to die

06:37:45.020 --> 06:37:48.300
That's why we ain't seen another Thomas and Carl

06:37:48.300 --> 06:37:51.580
Who are you when you can change all the fortunes of your people?

06:37:51.580 --> 06:37:54.940
I'm tired of you, I used to blame Western forces of hate

06:37:54.940 --> 06:37:57.740
I'm tired of you, I'm choosing pain and not my hatred

06:37:57.740 --> 06:38:01.020
Tried to greet you, I'm asking cannot really flex

06:38:01.020 --> 06:38:04.140
Forget the poverty we've been through, poppers in our section

06:38:04.140 --> 06:38:06.780
Check the streets above, you know it's me

06:38:06.780 --> 06:38:09.740
And I'm not still collecting, I'll try to protect my own peace

06:38:09.740 --> 06:38:11.100
And my truth

06:38:11.100 --> 06:38:16.140
Thoughts of fun just ran away with me today

06:38:16.140 --> 06:38:36.860
And we're back. We're alive again. We have a chance to breathe and hopefully Fury have

06:38:36.860 --> 06:38:45.300
done so as they finally win their second round. And moving into the second half, they'll

06:38:45.300 --> 06:38:48.940
They'll have to see if they can lock it in on defense because it's one thing that Fury

06:38:48.940 --> 06:38:55.540
have finally broken that spell of only winning a maximum of one round per map, but they need

06:38:55.540 --> 06:38:57.060
to win seven at least.

06:38:57.060 --> 06:39:01.220
They actually get a map win and of course they're fighting for survival here in the

06:39:01.220 --> 06:39:02.220
lower bracket.

06:39:02.220 --> 06:39:08.740
I mean, honestly that previous round was the most well executed from a multitude of angles

06:39:08.740 --> 06:39:09.740
in my mind.

06:39:09.740 --> 06:39:14.020
The only issue for Fury that previous one, despite winning it, was that Dark died in the

06:39:14.020 --> 06:39:19.700
5v5 right before execute. It was going so well, but they obviously held on strong. And it's mostly

06:39:19.700 --> 06:39:26.340
thanks to Labyrinth, who upstairs in Nomad got three kills and took such a big distraction upstairs,

06:39:26.340 --> 06:39:30.820
even having the attention of a fourth player. But how they navigate the plant, moving in,

06:39:30.820 --> 06:39:35.220
using the smoke grenades, and playing it out like relatively safely? Really well done.

06:39:35.780 --> 06:39:41.780
The shame in this is that Fury finally get a grasp on how to attack in a 5v5 setting,

06:39:41.780 --> 06:39:46.980
not rushing, and then Scythe's what happens. And this is the unfortunate reality is that there are

06:39:46.980 --> 06:39:51.540
two sides to siege. There's your attacking side and there's your defensive side. And you might just

06:39:51.540 --> 06:39:54.980
be like, you know what, we know how to attack against them now, but too bad you're done doing

06:39:54.980 --> 06:40:00.740
that until overtime. So four rounds needed of fury. So they very least guarantee overtime.

06:40:01.540 --> 06:40:06.260
The guy gets that six-territorial of force, you know, and two currently. And then I start off with

06:40:06.260 --> 06:40:12.780
with kind of a bit of everything lined up, you know, they got trapped, you know, in thorn,

06:40:12.780 --> 06:40:16.740
they got some denial, you know, Looney and the Womai, they got the Mute Jammer, slightly

06:40:16.740 --> 06:40:21.260
for a famous vertical counter and of course the drone denial, they have sentry.

06:40:21.260 --> 06:40:26.340
Now, we don't see a ton of, because you don't have a primary gadget to get through secondaries,

06:40:26.340 --> 06:40:31.180
and Rodinia is up there for the group of Cameram and the C4, so they actually have a fair bit

06:40:31.180 --> 06:40:35.780
of information because of this, and Mute can keep their C4 on top, because you get a DP

06:40:35.780 --> 06:40:39.120
on that pinchy operator instead

06:40:39.120 --> 06:40:40.540
i like it

06:40:40.540 --> 06:40:41.980
i like it

06:40:41.980 --> 06:40:44.860
though we did see a crime of which player it was i'd say maybe it was like

06:40:44.860 --> 06:40:48.020
colas he went to go and throw his c4

06:40:48.020 --> 06:40:49.260
it was actually on this map

06:40:49.260 --> 06:40:53.620
uh... obviously because he was sentry c4 was primary gadget button rather than

06:40:53.620 --> 06:40:55.140
secondary gadget was used

06:40:55.140 --> 06:40:56.540
not like colas

06:40:56.540 --> 06:40:59.700
i think that's what i think it was like colas yeah that's what i said that's what i said

06:40:59.700 --> 06:41:00.980
that's your turn

06:41:00.980 --> 06:41:04.500
i'm confirming i'm confirming

06:41:04.500 --> 06:41:09.300
Yeah, I think it was on Bar Bomb site and he threw a proxy alarm instead of his C4.

06:41:09.300 --> 06:41:16.500
And in this particular case, I think he actually was trying to throw the C4, but yeah, primary gadget, secondary gadget, confusing when you're playing Sentry.

06:41:17.100 --> 06:41:25.300
It is, especially because if you're not often playing Sentry, you're probably not going to think too deeply about which button you're binding what to,

06:41:25.300 --> 06:41:31.300
because in my mind, I would always bind my C4, my active U2, on the usual secondary button of G,

06:41:31.300 --> 06:41:38.300
But I might accidentally not realize the input I put in from the camera on that, and now my usual getcha button is a C4, and that just doesn't make sense at all, right?

06:41:38.300 --> 06:41:49.300
He gets a lot stronger, takes some Q and more fall, dark as well, to bumping downstairs on the back, but I mean, again, this is fury off the rib, off from that start of people dying early alone.

06:41:51.300 --> 06:41:57.300
They're just fighting really hard to try and retain control, and the problem is now they feel like they need to get even more desperate.

06:41:57.300 --> 06:42:00.560
Reveals his position. He's so close to finding a kill on Pika

06:42:01.440 --> 06:42:05.180
But he didn't check that corner and the breach the feed holes

06:42:05.940 --> 06:42:10.200
Unfortunately, just a kid Pika in NASA. Well, you couldn't get that free kill

06:42:10.760 --> 06:42:12.540
Nitro cell was thrown out blind as well

06:42:12.540 --> 06:42:18.500
So a star of information here is glass finds one well Dini will find a kill on his retreat back to site

06:42:18.580 --> 06:42:25.100
Surely won't find the second one here. Yeah avidly watching for him. I think that's seal outside

06:42:25.100 --> 06:42:29.940
Nope, Seal gets downed. Doesn't have enough slugs in the chamber to finish off the kill.

06:42:29.940 --> 06:42:31.440
BimBim should go to the revive.

06:42:33.200 --> 06:42:36.140
The timing there is kind of crazy. The window still smoked off.

06:42:36.140 --> 06:42:41.240
Maybe we can go back in that bathroom and get the information, but if Seal jumps in now, he might just dive the angle.

06:42:41.940 --> 06:42:46.040
He surely will, but this angle does work both ways, and Seal proves that.

06:42:46.540 --> 06:42:50.540
Well, then he's gone. It's all up to Fire Lord 1v3. BimBim forcing that plant down,

06:42:50.540 --> 06:42:52.880
but he's got to cover off the player on the big double window.

06:42:52.880 --> 06:42:59.280
The music on the upside down repel indomitable untouchable and Daystar win a fifth round

06:42:59.280 --> 06:43:02.520
just two away from knocking theory out of the tournaments.

06:43:02.520 --> 06:43:07.320
Yeah, I mean it's the same issues that are plaguing them on both sides, right?

06:43:07.320 --> 06:43:12.800
They're just people that are so far away on the room, again no crossfire.

06:43:12.800 --> 06:43:17.080
Most seems to be going to play a library, or they're holding your blue stairs, library,

06:43:17.080 --> 06:43:20.600
fireplace stairs, they're going to play on that office wall, or you play what I call

06:43:20.600 --> 06:43:24.680
the good old W7M Strat, which is kind of what they're trying here. You play Office Wall,

06:43:24.680 --> 06:43:29.160
open up partially, you open the library holes, you can kind of watch everything from the bomb site

06:43:29.160 --> 06:43:33.720
and that's really good when you're playing that kind of sheltered position. The issue is playing

06:43:33.720 --> 06:43:38.440
three people sheltered and two people really deep on alert, really deep on the room, should I say.

06:43:39.160 --> 06:43:44.440
It kind of has a bit of a desync in the middle, right? The most conventional way of roaming

06:43:44.440 --> 06:43:49.880
in simple terms is you have two people by the bomb site. You have a link, we call it,

06:43:49.880 --> 06:43:54.840
a guy in the middle that kind of links the roamers with the bomb site itself and you can

06:43:54.840 --> 06:43:59.560
help escort them back. If the bomb site gets rushed, he can quickly help those guys, the roamers

06:43:59.560 --> 06:44:04.360
under attack and help the roamers. They're missing a link player in the middle who's going to support

06:44:04.360 --> 06:44:09.960
people. And maybe even also a simple solution for Fury on defense, have a person who's occasionally

06:44:09.960 --> 06:44:14.360
flipping those default cameras because they could have seen Pika on 5x default for a good

06:44:14.360 --> 06:44:18.440
while before it got shot. They also could have seen on the blue camera that there is something

06:44:18.440 --> 06:44:22.360
happening on on another office balcony because you have this lot of so we see

06:44:22.360 --> 06:44:26.900
right here so these exact camera angles can give you so much information and in

06:44:26.900 --> 06:44:30.380
the beginning of the round you know there's a check but surely there's one

06:44:30.380 --> 06:44:34.520
person in the middle of these rounds was on the bomb side with nothing to do we

06:44:34.520 --> 06:44:39.380
should be taking the cameras for free I mean especially once here you lose a

06:44:39.380 --> 06:44:47.720
player that play could just be watching camps right but they start have really

06:44:47.720 --> 06:44:51.880
built that momentum and they're looking good the first attack was pretty solid

06:44:51.880 --> 06:44:55.920
pretty convincing they've got good drone work here and they've spotted our peel on

06:44:55.920 --> 06:45:00.400
the echo man there must be temptation here for Suflator actually just swing

06:45:00.400 --> 06:45:05.520
it like surely you put one Selmo on bar stock and then you just go and you pick bar

06:45:05.520 --> 06:45:09.040
you just swing that echo even if you one-for-one trade that's kind of worth

06:45:09.040 --> 06:45:13.440
it for taking down those yokais problem is the doggie call is gonna force

06:45:13.440 --> 06:45:17.520
echo off of his cam you're less likely to find that kill good flashbangs but

06:45:17.520 --> 06:45:19.520
You're going against the warden so it doesn't really matter.

06:45:19.520 --> 06:45:21.520
Looks like Azuki actually did.

06:45:21.520 --> 06:45:22.520
Sorry, I think it was Suflate.

06:45:22.520 --> 06:45:25.520
He did actually go in and kill the Echo on the bomb site, snuck by.

06:45:25.520 --> 06:45:31.520
And now Dark and Firelord are the only two left remaining as Labyrinth has fallen as well as the SMG12 of Pika.

06:45:31.520 --> 06:45:33.520
Ten kills for Pika by the way on the Dockabee.

06:45:33.520 --> 06:45:36.520
We're gonna have 45.

06:45:36.520 --> 06:45:38.520
Only two players left alive.

06:45:39.520 --> 06:45:41.520
I don't know man, I think it's time we get off this injury.

06:45:41.520 --> 06:45:45.520
They need to trap operators for information because they have no idea where this attack is coming from.

06:45:45.520 --> 06:45:50.000
from. He's still got Sufley with the case outside the building so a post or a retake

06:45:50.000 --> 06:45:54.100
rather is still possible. They also have library control so the sound isn't

06:45:54.100 --> 06:45:58.160
completely over. Daystar still has something to problem solve and here comes that final

06:45:58.160 --> 06:46:01.840
look at the call. It gives all the info that they need. Yeah it does. The docker bee and

06:46:01.840 --> 06:46:06.600
the lion together are making this impossible for Daystar. Far Lord just missed the memo

06:46:06.600 --> 06:46:11.000
that Sufley was climbing up the ladder. We missed his chance to try and take the kill

06:46:11.000 --> 06:46:15.580
And now we're talking about a 6-2 scoreline in favour of Daystar.

06:46:15.580 --> 06:46:19.220
Ciri's point on the line for Daystar and for Fury.

06:46:19.220 --> 06:46:21.420
That means they are at the end of their road.

06:46:21.420 --> 06:46:26.160
Unless if they make an unbelievable comeback happen here,

06:46:26.160 --> 06:46:29.380
they're staring down elimination from the APL.

06:46:32.200 --> 06:46:34.560
I would love to talk about the winning team of Daystar

06:46:34.560 --> 06:46:36.080
and how many things they're doing well.

06:46:36.080 --> 06:46:40.080
But we're watching the Fury players crumbling in the unknown.

06:46:40.080 --> 06:46:44.800
We're watching Dark who's playing Warden on top mezzanine platform and he's swinging

06:46:44.800 --> 06:46:49.200
library, he's checking the office balcony to jump in, he's checking fireplace door,

06:46:49.200 --> 06:46:54.160
he's checking dining hallway, he's striping all these angles trying to get an idea of where the

06:46:54.160 --> 06:46:59.040
attack is coming from. And there's actually a big issue with this, that he should know

06:46:59.040 --> 06:47:02.560
where the attack is coming from, he should have somebody else holding those positions for him.

06:47:03.120 --> 06:47:06.880
The mezzanine player is under so much pressure in the entirety of that round,

06:47:06.880 --> 06:47:09.840
He is like this key player that you build around.

06:47:09.840 --> 06:47:15.280
You need to have people covering angles for him so that he has the mental freedom to make the right decisions.

06:47:15.280 --> 06:47:17.280
The fact that he doesn't know what's happening,

06:47:17.280 --> 06:47:21.440
speaks to the communicational issues of fury you're having when the rank is a bit chaotic.

06:47:21.440 --> 06:47:23.440
And I think there's a simple way to fix that.

06:47:23.440 --> 06:47:25.440
Play trapped operators, right?

06:47:25.440 --> 06:47:26.880
Where's your Melusi?

06:47:26.880 --> 06:47:28.080
Where's your Fenrir?

06:47:28.080 --> 06:47:30.160
I know that Nari has been banned already,

06:47:30.160 --> 06:47:35.280
but that's like a very new operator that we haven't seen that much in Shelle compared to those of the operators I just mentioned.

06:47:35.280 --> 06:47:40.720
We've only just now seen the lesion being brought out, I feel like there are ways to make these rounds easier.

06:47:40.720 --> 06:47:44.720
Also, if you're gonna play Ekko or Valkyrie and rely on the cameras, you gotta ban the DokkaBeam,

06:47:44.720 --> 06:47:48.880
otherwise it's gonna be an insane counter and you set that early on bank in a different matchup,

06:47:48.880 --> 06:47:54.240
saying Ekko's dead here, but DokkaBeam's open and there's the mid-genre, so he's gonna get nullified

06:47:54.240 --> 06:48:00.560
when the meta's the most. I think you're right, it needs to be full traps. Honestly, in the same way

06:48:00.560 --> 06:48:05.680
that on defense, sorry I'll attack, if you're not finding much success you kind of just cringe

06:48:05.680 --> 06:48:10.160
onto shields, cringe, clutch, or crutch, there we go. Yeah, that's kind of cringe. Honestly,

06:48:10.160 --> 06:48:15.440
it is pretty cringe. But yes, teams will tend to crutch onto a monty and other shields. And I

06:48:15.440 --> 06:48:19.280
think for defense the equivalent is crutching onto traps, and I actually don't hate it. We're

06:48:19.280 --> 06:48:24.720
in a very much a trap meta right now. So if you're losing, play a rune, play a lesion, play

06:48:24.720 --> 06:48:29.440
Fenrir, play Malice. It's thawing, man. Play thawn. She's busted, you may as well make it happen,

06:48:29.440 --> 06:48:35.200
peek he goes down though good opening kill for Pio on the Azami. Keith in here for Fury

06:48:35.200 --> 06:48:40.600
is now not to lose his advantage by giving away three bees like that and Daystar looks

06:48:40.600 --> 06:48:44.040
to just go for broke. Binbin has to pull this Gumi now but he's going to commit to

06:48:44.040 --> 06:48:50.640
the fight first so Far Lord goes down. Roldini and Labyrinth now fight for survival here

06:48:50.640 --> 06:48:56.200
in the APL. Almost died to the Gumi man almost injured

06:48:56.200 --> 06:49:00.800
at least, but look at the Suga and Binbin. They're both so low on health. This can change

06:49:00.800 --> 06:49:05.800
everything. One Arunigate, a Gumiim, all of which are pre-placed on the floor. They have

06:49:05.800 --> 06:49:10.480
those Yoko drones for yellow ping information. The Gara Siro, Dini and Lapriff either play

06:49:10.480 --> 06:49:14.440
close together, which right now, they're doing a decent job. Lapriff can watch that

06:49:14.440 --> 06:49:18.840
headstrap in kitchen, and he can watch the trophy jump in, while Dini just locks down

06:49:18.840 --> 06:49:23.340
the position in trophy, playing audio. He can say, I hear nothing in Solarium. I hear

06:49:23.340 --> 06:49:27.940
enough in Trophy. They're gonna be attacking vertically or from fireplace or West Main.

06:49:27.940 --> 06:49:31.820
This gives them an idea of where their data tag is coming from and we see they have Solarium

06:49:31.820 --> 06:49:35.300
came alive actually. So they obviously from Daystar, they never cleared that.

06:49:35.300 --> 06:49:40.460
They also have a piano bulletproof camera as well. Plus this Yo-Kai drone. Now there's

06:49:40.460 --> 06:49:45.780
a braver on the board. Seal could be hacking all these Yo-Kais. Daystar had a minute thirty

06:49:45.780 --> 06:49:51.180
when they were in this 3v2 but now because of that information, if you really have, Daystar

06:49:51.180 --> 06:49:58.500
are in an awkward spot comes down to the gunfires in the end.

06:49:59.580 --> 06:50:02.140
I mean, they start that again, they have smokes to work with,

06:50:02.140 --> 06:50:04.540
but the glass is so long health, I don't think it's reliable.

06:50:04.580 --> 06:50:05.700
You just kind of spam that way.

06:50:05.700 --> 06:50:07.140
Singapore gets injured or killed.

06:50:07.540 --> 06:50:08.700
There comes that smoke.

06:50:08.700 --> 06:50:10.420
Oh, great teamwork.

06:50:10.940 --> 06:50:14.460
Labyrinth supports Roldini after the stun comes out from the

06:50:14.460 --> 06:50:17.340
okay, Roldini is going to get in position to try and deny the

06:50:17.340 --> 06:50:19.220
plant, but reveals the position.

06:50:19.220 --> 06:50:24.200
He doesn't realize seal is the one with a diffuser until reposition now for that plant

06:50:24.200 --> 06:50:28.780
Roldini needs to try and deny this with the yokai drones. Azuki sees it for a brief moment

06:50:29.100 --> 06:50:33.520
Might be able to shoot this for seal and Dini does. Roldini still has one yokai left

06:50:33.520 --> 06:50:38.380
He can still deny the plant. Labyrinth covers it. No! Azuki finds him

06:50:38.420 --> 06:50:45.700
It's all up to Roldini now and he was not able to deny that plant. 1v2. Azuki low on HP Roudini has to be perfect

06:50:45.700 --> 06:50:48.500
or it's time to go home!

06:50:48.500 --> 06:50:52.500
Daystar knocked theory out of the tournament

06:50:52.500 --> 06:50:55.700
and marched further in the lower bracket!

06:50:57.700 --> 06:51:01.700
It's another hard breaking round lost again

06:51:01.700 --> 06:51:03.700
in the two weeks we've had the information

06:51:03.700 --> 06:51:05.700
it's moved from the glass with even numbers

06:51:05.700 --> 06:51:08.700
there's the yoke up drone just about five seconds left

06:51:08.700 --> 06:51:11.700
the fashion store went out before it got killed

06:51:11.700 --> 06:51:13.700
and then I mean the post-brand it's such a difficult

06:51:13.700 --> 06:51:16.680
the difficult and positive round.

06:51:16.680 --> 06:51:18.420
They start with showing their best.

06:51:18.420 --> 06:51:20.300
They can just kind of run over theory,

06:51:20.300 --> 06:51:22.660
so that there are levels to win with the team.

06:51:22.660 --> 06:51:23.940
They have to provide answers.

06:51:23.940 --> 06:51:25.340
They have to provide counter players.

06:51:25.340 --> 06:51:28.180
And after them dealing through trying to out-aggress them,

06:51:28.180 --> 06:51:30.980
they still fall back.

06:51:30.980 --> 06:51:31.340
Yeah.

06:51:31.340 --> 06:51:34.100
Oh, beautiful work from Daystar.

06:51:34.100 --> 06:51:36.660
Credit to Fury, especially in that last round.

06:51:36.660 --> 06:51:38.180
They gave it all that they had to you.

06:51:38.180 --> 06:51:41.060
But Daystar really showed a master class today.

06:51:41.060 --> 06:51:42.260
They are the better team.

06:51:42.260 --> 06:51:45.780
And they are hungry for this Cinderella run in the lower bracket.

06:51:45.780 --> 06:51:49.380
Of course, they have a chance to make it all the way to the major,

06:51:49.380 --> 06:51:52.680
but it has to start now in this lower bracket.

06:51:52.680 --> 06:51:56.460
They've got a lot of games still to go in order to get there.

06:51:56.460 --> 06:52:00.680
But a big win here today, especially as one side as it was,

06:52:00.680 --> 06:52:04.580
is going to be a massive boon for them.

06:52:04.580 --> 06:52:10.180
It's going to be a massive sigh of relief after such a convincing victory over Fury.

06:52:10.180 --> 06:52:12.920
Yeah, it is. It's going to give you so much confidence, right?

06:52:12.920 --> 06:52:18.520
Because the issue is when you go lower bracket, you start questioning, okay, are we just awful at the game, what's happening, what the issues?

06:52:18.520 --> 06:52:20.020
I thought we were better than this.

06:52:20.020 --> 06:52:27.140
Obviously, Fury, you know, not as good as they start by far, but the fact that you can do it so dominantly, that's going to mean something.

06:52:27.140 --> 06:52:32.580
Yeah, and thankfully, we get a chance to talk to the coach of Daystar himself.

06:52:32.580 --> 06:52:37.140
We've got Harambe on the line. Harambe, it feels like it's been far too long.

06:52:37.140 --> 06:52:38.820
We get the Harambe dance back.

06:52:38.820 --> 06:52:47.420
It is so good to see you first of all. Congratulations. You survived in the lower bracket. How did

06:52:47.420 --> 06:52:50.820
you feel as a coach watching your players play that game?

06:52:50.820 --> 06:52:58.900
Yeah, I just feel relieved because the match against Solzad wasn't like we playing like

06:52:58.900 --> 06:53:05.700
super bad or something like that. It's they playing very good. So yeah, today, you know,

06:53:05.700 --> 06:53:11.460
yourself yeah I mean I also think I mean losing to souls hard is it's not as you

06:53:11.460 --> 06:53:14.660
said it's not a bad thing you guys played well but a lot of people is fine

06:53:14.660 --> 06:53:18.580
just like you know wave all souls hard and then maybe you guys in days for

06:53:18.580 --> 06:53:21.540
looking at that top three rankings do you feel like that's an accurate

06:53:21.540 --> 06:53:25.020
presentation do you guys feel like that you are at the same level as souls

06:53:25.020 --> 06:53:28.300
hard or slightly above them slightly beneath them if you're to play them

06:53:28.300 --> 06:53:35.140
again in the future do you think you would win at that time um I won't jinx it

06:53:35.140 --> 06:53:44.140
I don't think we're going to win 100% against SoulSart or WaveO, but you know, we always do our best and we will see what our comp will be.

06:53:45.140 --> 06:53:52.140
Well, of course, Harambe, there are two spots to the Major here for Asia, so you technically only have to be one of SoulSart or WaveO,

06:53:52.140 --> 06:53:56.140
but it depends how things pan out in the bracket.

06:53:56.140 --> 06:54:01.140
Now, I do want to ask you a little bit about the Six Invitational rolling back the clock a little bit.

06:54:01.140 --> 06:54:06.100
Of course, you played for the old dials roster. You went to six imitations and majors in the past

06:54:06.100 --> 06:54:10.280
But it was quite a long time between drinks for you finally won the LCQ

06:54:10.380 --> 06:54:15.780
In January you made it to Paris you guys had an okay before perhaps not as good as you hoped for

06:54:15.780 --> 06:54:20.340
But you had some big map wins of course a big 2o over elevate. How do you feel?

06:54:20.860 --> 06:54:24.620
What was it like returning to the international stage and getting to compete at an event?

06:54:25.780 --> 06:54:28.480
it is it was totally different than

06:54:28.480 --> 06:54:33.480
and then what I would, then in 2024.

06:54:33.640 --> 06:54:36.700
Cause I was playing and now I'm coaching.

06:54:36.700 --> 06:54:39.440
So there's different stuff to, you know,

06:54:39.440 --> 06:54:40.520
take away and learn.

06:54:40.520 --> 06:54:42.880
And yeah, I think I really learned a lot of stuff

06:54:42.880 --> 06:54:47.880
after this S.I. on my strap traps and how we do counters.

06:54:49.120 --> 06:54:53.880
And yeah, overall, I think we grew up as a whole team.

06:54:55.440 --> 06:54:57.600
I want to ask you another question just about Asia

06:54:57.600 --> 06:55:18.600
and the state of the league obviously we've had some teams drop out, we've had new teams come through the Challenger series, a lot of TIE teams down the league, four of them, and we've already mentioned Weibo, we've already mentioned Sol's heart, the X Fury roster now playing under team Orchid, the new Elevate roster as well, how do you feel like the region is, and where do you think Daystar sits as a rank amongst the top teams in Asia?

06:55:18.600 --> 06:55:28.120
I think right now we are definitely top three or top two I believe and having

06:55:28.120 --> 06:55:34.960
Brazilians here I don't think it I mean the average like we were better region

06:55:34.960 --> 06:55:41.520
when the Brazilians are here but we did not like you know grow as a as a region

06:55:41.520 --> 06:55:46.200
if you know what I mean so I think we really need like T2 like Changer Leagues

06:55:46.200 --> 06:55:50.200
For example, yeah, we need leaks like that.

06:55:50.200 --> 06:55:53.200
Well, of course the Challenger Circuit has just been announced.

06:55:53.200 --> 06:55:57.200
If you guys want to hear more about that, go and look on the internet on the website.

06:55:57.200 --> 06:56:01.200
Sign up for the Challenger Circuit, everyone.

06:56:01.200 --> 06:56:05.200
There's a lot of exciting tier 2 stuff happening here in South East Asia and eight girls a whole.

06:56:05.200 --> 06:56:07.200
That's it for all we've got time for tonight.

06:56:07.200 --> 06:56:11.200
Harambe, thank you so much for joining us and congrats on your win tonight.

06:56:11.200 --> 06:56:14.200
Huge win over Fury. We'll see you next time.

06:56:14.200 --> 06:56:22.880
time bye I'm getting so many flashbacks back in the day I know you weren't

06:56:22.880 --> 06:56:27.520
casting APL back then but man the Harambe dancers after every interview it was

06:56:27.520 --> 06:56:34.960
iconic I'm so glad they circled around yeah yeah they did but that wraps up the

06:56:34.960 --> 06:56:39.480
game obviously day start surviving in the lower bracket it's gonna be a hard

06:56:39.480 --> 06:56:43.600
slog from here on out I'm looking through the next match that they'll have is

06:56:43.600 --> 06:56:50.040
is gonna be against the winner of H-Shil-Tori or Unreal Nightmare in the Loho bracket.

06:56:50.040 --> 06:56:52.840
We'll see what happens there, and we'll get to the bracket later.

06:56:52.840 --> 06:56:55.280
But for now, let's reflect on some of the best matches today.

06:56:55.280 --> 06:56:57.720
Of course, Waybo and Solzahar was an insane game.

06:56:57.720 --> 06:57:03.360
Waybo took it 2-0, really thanks to their IGL, their leader, Speakeezy, who's our MVP of the day.

06:57:03.360 --> 06:57:08.960
What a legend that this guy is, of course, iconic in the APAC region.

06:57:08.960 --> 06:57:13.080
He might be a bit more of a leadership figure these days, but damn, he can still frag out.

06:57:13.600 --> 06:57:16.200
Look at the impact rounds 19, okay?

06:57:16.200 --> 06:57:21.080
And I feel pretty sure that that number is actually not accurate at all because I'm pretty sure they played more than 19 rounds

06:57:21.080 --> 06:57:23.080
You get value in every single one of those

06:57:24.520 --> 06:57:27.600
Actually, it didn't align to my say James. Yeah, they must have actually

06:57:27.600 --> 06:57:29.900
But what is this that we know that much more?

06:57:30.560 --> 06:57:36.440
No, not that much more actually, but they even really found value every single round

06:57:36.440 --> 06:57:43.120
Especially on consulate almost every single attack was on the back end of his shield play on Monty on Blackbeard

06:57:43.120 --> 06:57:45.120
This was beautiful so much space exactly

06:57:45.460 --> 06:57:52.520
Juke's the C4, Juke's the 4 in trap, gets in, drops shot, gets the kill and then just covers everything disinformation

06:57:52.520 --> 06:57:54.840
That was a flawless round at the end 5v0

06:57:54.960 --> 06:57:59.840
But when you look at how he's in Tringer thinking he's about to die surely and someone will save him afterwards

06:57:59.840 --> 06:58:04.980
No, it's all easy. Yeah, absolutely legend. We're gonna be talking a lot about speaking this year

06:58:04.980 --> 06:58:06.160
I have no doubt about it, of course

06:58:06.160 --> 06:58:06.660
Yes

06:58:06.660 --> 06:58:08.660
We know that we've got a Japan major

06:58:08.660 --> 06:58:14.660
coming in November. It's going to be the first time that we're back in Japan for an international event since Tokename, where

06:58:14.660 --> 06:58:21.660
Speakeasy, back then for AeroWolf, had a huge upset over the number one seed out of EU in Giants. I hope that we'll see him again in Japan,

06:58:21.660 --> 06:58:27.660
but, of course, it's a long way to get there. We have a major first. This bracket that we're going to be running through qualifies one of these teams.

06:58:27.660 --> 06:58:34.660
In fact, two of these teams through to the Salt Lake City Major. At the moment, Waibu is down tall. As we would expect in that upper final,

06:58:34.660 --> 06:58:39.660
final. We don't know who's gonna face them as of yet either Elevate or Team Orchid and

06:58:39.660 --> 06:58:45.060
down in the lower bracket of course Daystar awaits the loser of some of those games. I

06:58:45.060 --> 06:58:48.580
believe Daystar will be playing the loser of Elevate Orchid and then Soulsheart will

06:58:48.580 --> 06:58:53.300
be playing the winner of HLTorre vs Unreal Nightmare. Now we heard from Harambe, he thinks

06:58:53.300 --> 06:58:58.660
he's top 2, top 3 for Daystar. How do you see the top 4 in this region?

06:58:58.660 --> 06:59:02.700
I really want to see a little bit more from Elevate. He only had a one game against HLTorre

06:59:02.700 --> 06:59:08.940
Esports was very one-sided. I think Elevate is the the four team in this run. So I'm saying like,

06:59:08.940 --> 06:59:13.820
you know, Webull, Sourceheart and then base are Elevate fighting for 3-4 at the current minute.

06:59:13.820 --> 06:59:18.380
Yeah, I inclined to agree with you there. Of course, we've got another playday of APL

06:59:18.380 --> 06:59:25.180
tomorrow in the Oceanic region. I'll see what OCA has in store for us tomorrow. Big game in Enterprise

06:59:25.180 --> 06:59:28.700
versus Team Anios. I think a lot of people are expecting that that's actually going to be number

06:59:28.700 --> 06:59:33.740
one versus number two, but I think that the match that everyone's going to be waiting for is

06:59:33.740 --> 06:59:40.220
Barbie boys, Weddable's team taking on the new chiefs. That is a crazy match. I think that that

06:59:40.220 --> 06:59:46.300
is for elimination. That is what is again, one of those games kind of today where there's a fewer

06:59:46.300 --> 06:59:50.140
where we look at the names and the orcs involved them or I guess the one all-convolving figure.

06:59:50.140 --> 06:59:55.020
There's no way that's the first elimination match, but it is. That's crazy. Yeah, very much so. Of

06:59:55.020 --> 06:59:59.580
Of course, across the pond, down in South America, we have a new playday starting in

06:59:59.580 --> 07:00:04.180
just a few hours, starting about five hours from now, a couple of big games coming up.

07:00:04.180 --> 07:00:07.820
Now, I know, unfortunately, Penga, you weren't able to join me for our South America League

07:00:07.820 --> 07:00:08.820
playday all day.

07:00:08.820 --> 07:00:13.420
I had an amazing time, and I was so excited to see the team.

07:00:13.420 --> 07:00:16.700
Liquid and New roster, I was excited to see the Fury and New roster.

07:00:16.700 --> 07:00:21.220
Liquid lost their first game against Black Dragons, and that was a huge upset.

07:00:21.220 --> 07:00:22.220
Yeah, they did, man.

07:00:22.220 --> 07:00:24.860
Liquid roster, you mean Fury and Maia?

07:00:24.860 --> 07:00:27.180
Oh yeah, oh yeah, that's exactly what I mean.

07:00:27.180 --> 07:00:29.100
They got upset by BD.

07:00:29.100 --> 07:00:31.100
So yeah, I'm really keen for this one.

07:00:31.100 --> 07:00:32.460
They have a chance at redemption against Lois.

07:00:32.460 --> 07:00:34.380
Any games that you're particularly excited for

07:00:34.380 --> 07:00:36.820
out of the schedule that we can see on the screen?

07:00:36.820 --> 07:00:38.060
I mean, honestly, since I haven't seen

07:00:38.060 --> 07:00:40.860
Liquid play just yet, I kind of dig the lows

07:00:40.860 --> 07:00:42.820
of just seeing Liquid match it because I still want to see

07:00:42.820 --> 07:00:45.380
what the Fury plus Maia roster can accomplish

07:00:45.380 --> 07:00:46.860
because Liquid is an organization

07:00:46.860 --> 07:00:48.780
almost has this like mini curse

07:00:48.780 --> 07:00:50.100
that they can't even win the tournament.

07:00:50.100 --> 07:00:55.940
Will that continue or can they break that curse man? If these ex feria players that went over to the good alien

07:00:56.220 --> 07:01:00.440
Alienware keep the liquid curse and that would be absolutely gutting

07:01:00.440 --> 07:01:07.260
I personally really excited for nip versus fluxo w7m fluxo w7m lost one of their best players in vaults

07:01:07.260 --> 07:01:11.780
Who went over to the new feria and they picked up cons who formerly played for nip?

07:01:11.780 --> 07:01:18.540
So it's a funny little kind of you know former teammates match against each other fluxo w7m look terrifying even with

07:01:18.540 --> 07:01:22.060
I'm super keen for that. That's gonna be about five hours time guys

07:01:22.060 --> 07:01:26.220
So if you're watching on our home, I don't know what time zone you guys are all in watching back at home

07:01:26.220 --> 07:01:31.380
But if the night is young or perhaps it's still morning, then you should definitely tune in to SAL

07:01:31.380 --> 07:01:34.380
But that wraps up the show for us. So for me and Pengu

07:01:34.380 --> 07:01:40.420
Thank you very much for watching the APL and tune into SAL in a few hours time and don't forget OCU tomorrow

07:03:48.540 --> 07:03:50.540
I

07:05:18.540 --> 07:05:20.540
I

