It's still on the day
Cuz they were coffee, yes
Cuz they're on the night
But I don't know what they say
I like it, I go la la la la la
I like it, I just fall
Oh, baby, it's starting to hit me
I'm naked
I take it for the day
I like it, I just fall
I like it, I just wanna, wanna, wanna
I'll make it alright to be right
Cuz I'm a little, little, little, little, little, little
I'm afraid I'll disappear
To make it stay just fine, yeah, yeah
I like it, I just wanna, wanna, wanna, wanna
I like it I just wanna, wanna, wanna
A big star in the night, night, night
Take me, run, take me
I like it I just wanna, wanna, wanna
A big star in the night, to be right
Cuz I'm in, in, in, in
I
Let's do something easy
Tick tock, tick tock
I can't turn it off
I'm slowly going
If something's wrong, just tell me
Don't listen to me, don't listen to me
I can't find the way to find it
I can do it all, I can't fake it
I can't take my money
I'm still nothing in my mind
I can't give my food
All right, it's my own time
Live it all man
I'm all free
How are you waking up tonight?
That's a good tomorrow, you know what I'm talking about
I'll never hear the scream when I work
Cause it's only for us
Oh, yeah
Yes, it's the first scenery
You and me, we're from Asia, right?
You know you'll never be cute
But I'm not even gonna lie
As if it's alright
You guys are just my type
My body is like a real thing
I'm gonna put it on you so you can feel like you're in the back
Tick tock, tick tock
I can't take it anymore
There's still time left
Tick tock, tick tock
I can't take it anymore
Let's go, let's go
I don't care what you do
I don't care if you're scared
I don't care if you fall or fall
I'm just gonna kick you, kick you, kick you, kick you
I don't care what you do
You call me, you call me
I'm getting her
Call me, you call me, you call me
I
The Legion has got to hold on!
Hello everybody and welcome back to the Asia-Pacific League.
Man, I have the biggest smile today.
I have dressed to the nines and I am feeling fan-flipping-tastic.
I've also been working on my ventriloquism.
It's incredible how I can talk without moving my mouth at all.
Pengu, how are you feeling today?
to see a smile on your dial so early in the morning. Good morning James you're
looking at Stapros ever. I love the outfit you know for me it says 5 30
a.m. so I chose to work with a hoodie. You got a little suit on and a little
handkerchief. Look at nice dude. Thank you brother. I just wanted to show you up a
little bit. Let's talk about just straight into it of course. We've had so
much happening in kickoff globally. Just a couple hours ago we wrapped up the
North American League. Penguin we talked a little bit about this last night at the
end of our APEC North show and the funny thing is the one thing that you said yesterday is I really
was a real surprise upset yeah it did not go called to plan far better than the boys you know
so it's gonna be a 7-2 victory who are five years even though what are these guys doing well it turns
out that they actually better than they thought himself they beat them seven to five it may
a slow start, but that means
to start with a quick, good finish.
Maybe we'll still finish top of a nail. Don't worry about it.
Yeah, and it's funny though. It's five years.
End up at the very top of the sand.
This is the former JJ and Co. team that has
Forest on it. And yeah,
100T in pretty
rough waters at the moment, at the very
bottom of their group. Same story for Outlast
over in Group B. The new
DZ roster though, even showing up
a lot of the, where the former
players are from on SSG. Very exciting
exciting time for them of course North America is really the focus right now because we're
going to Salt Lake for the upcoming major that's right so we're going to have 14 some
NA over there of course also going to have four from APEC four from Europe four from
South America four from China but yes make sure you get those tickets thank you Salt
Lake City we talked about it yesterday such an exciting place to go through a major.
Yeah we're going to a new location so to speak not really haven't been there before we're
So I'm sort of excited to watch it and maybe go there myself. We'll see what happens
Make sure you get your tickets as James said because you don't want to miss that action. Get to those majors, baby
No, you don't and look talk about action. We have been non-stop here in the APL tomorrow night
We have the Oceania League. So let's talk about what's been going on down under. We've got a bracket
It's been panning out. We've had one player so far. We're into playday number two tomorrow
And we already have a big elimination game between Barbie boys, which is wetables old team
team, well, Wettables new team, I should say. And she switches Wettables old team and a
classic team from so many different iterations in the OZ regions. One of those is going home.
We also have a big, banging, upper semi-final enterprise and team Aneos.
Yeah, those are the people that we also mentioned yesterday, where you're asking me, if there's
one game you're going to watch, because that's going to be the team Aneos, which is enterprise
game. Honestly, this could be the game of upset, if anything, although it's hard to believe
enterprise isn't just going to stand that over break and go all the goddamn way
you know I mean that should be happening yeah of course we have seen a few
upsets and not sadly also elimination over in a back north yesterday of course
the japan career went head-to-head and sadly we said goodbye to our first team
and it is a Korean roster it's being K-Phoenix what a story game it's been
the story history for that team but for me that really exciting game was
actually Kino trope versus scars we had this insane round penguin it took us
several watches to figure out what the hell happened. This defender runs outside, neither runs out of animus.
Yeah, it does. We see Rekka the Clash here locking things down, being in great position,
but we see Rekka right there. Nene goes out of animus on the single breach,
then I flank over on the right-hand side here of Rekka to the double breach, and then what happens is that Rekka goes,
I want to get my Injury kill confirmed. He starts to jump out, then dies with a second death in the clock.
That person outside is not an attacker, Cobb and the Planner, that was a defender going for a flank
who then gets flanked by the Ying shotgun outside and somehow, someway,
Stars had an elusive round for a second there, yet they lost it.
Kino Chou, I mean there's too much grit in that time series.
Crazy, Flanks on Flanks on Flanks, I'm sure that we're going to see just as much action tonight.
This is the bracket for the Asia subregion of APL and here in Kickoff,
We're qualifying two teams from this sub region of Asia, through to the Salt Lake City Major, very exciting, obviously.
The number one pick for most people is going to be Weber. We get to see them tonight play against Solzheid at the upper semifinal.
But we also have a second slot available. Who do you think it's going to be, Peggy? Because already Daystar, who went to the 6th rotation, they're playing for elimination tonight.
Honestly, they're not going to be playing today, but Solzheid kind of had my number. I really like how they've been performing in recent history and whatnot.
or whatnot. Other than that, I mean, you're looking at organizations like your Fury, like
your Daystar, it's been doing good things for them. Actually, our lives also ace playing
today. You know, to me, the local is purple. Yeah. What? Purple, the local is red and the
no, their logo is purple. That's the scars logo. Easy. Easy thing to get confused about.
But I want to turn our attention to the first game for a minute, because how exciting is
it that we have two new organizations making their debut into the Asia League on real
nightmare coming in, but also Team Orchid. Now this is the first time we're gonna see Team Orchid
on the broadcast, formerly known as 6-7. Thank God they changed their name, but of course,
Team Orchid are the former Fury roster from way back in the day. It's Thai team featuring goats and
OGs like, like Holis and BG Man. And of course, one of the best gunners out of Thailand, which is
Crije. That's right. Now they got two new players, Pete's and Xolotl. We're not really sure what to
to expect out of them, but Cretejay, he's such a bloody player. He's so good.
Yeah, yes, I mean, honestly, when I was watching the players
to get rid of this morning, you know, we get to see like the player camps
for the stadium or not. Cretejay, he was looking very excited, very happy.
And he's got a small surprise for you guys that we'll see once we get into
the player camps later on, because, you know, it is Easter games.
I'm not sure you guys celebrate that under, but it's pretty big over here in Europe.
We know he's got the ears on.
And I love that. I hadn't even thought of that.
But yes, it's Easter this weekend, and the little bunny is the good day.
Man, surely that would be distracting.
Like, how are you meant to play with that on a Friday night?
I'd be under-distracted by it.
When I saw him, I was like, surely he's not doing all of that just to ask the viewers
when that's probably not going to be his usual gamerware, right?
But hey, lovely guy.
Yeah, I don't know. I'll get to you try it.
I guess it's very exciting to see Teamwork get to have their debut here.
Let's really crack into this roster, of course.
Now they have made a few player changes, of course, coming into this.
We still have that core three from way back in the day, PG man like
Kola's and critchey XR lot.
It's now been with the roster for a little while now ever since I nine or
Napier left, but the new one on the team is Pete's and I got to say,
like any time you make a roster change for an established team,
it's been around for a long time.
It's a big question.
Is this going to be like a new critchey or is this going to be more like
a new far Lord who they had for a little while?
You just never really kind of performed to the level so I do feel like there's actually quite a bit of pressure on peeps here
No, there certainly isn't just the general aspect of you know
Playing with legends of your own country or in this scene of a new domestic league that can also be kind of how to deal with it
Because peeps is just keeps to himself. He's just a guy who plays the game, etc
Now he's doing it a legend like crit j4 example and any of the other players be juman, etc
That's gonna be a bit of a okay
I don't belong here type of vibe or it's gonna be you know what I am that good that I should be here
So different people different eagles are gonna speak to those different the ways of thinking about it
I hope a peep scene just show up play your own game and just focus on that
Yeah, very much so of course we are into the kickoff playoffs
Which we only have playoffs here in OC, which means you only get two lives now both of these teams are playing their first match
This is the upper bracket quarterfinal
So you lose here and you go and you'll fight for survival against HL Tori eSports in a level bracket
But if you win this game you get a chance to go and play
Elevate which I think is pretty exciting for both of these teams particularly team orchid, right?
They're going up against elevate which is a very different elevate to what we've seen in the past of course no more
Do they have that Brazilian roster? They're playing with fully Asian players now and team orchid
I think will probably even back themselves in to win it of course orchid got dropped by
I don't know exactly the details of how it panned out whether the players were too expensive or whether they all wanted to move in a different direction
But these players who have so much achievements over their careers, they moved away from that organization
They had to go play through the Challenger series, they've succeeded in doing that, they are going to be the favorites in this game
But their opponents, of course, are unreal nightmare
Let's go and start breaking down this roster, formerly 7th Heaven during the Challenger series
And there aren't a lot of familiar players here, if you've been watching the APAC region for a while, unless if you've been digging into Tier 2.
Now Shadow, that's a player that played for the old Daystar roster back when they were Direwolves, but mostly just as a sub.
Aside from that, this is very much kind of young talent, right? Up in comps.
Yeah, that makes it all the more exciting, because there's so many question marks left.
What's the level that these guys are going to have, and how quickly and how much can they improve without the entire, you know, kickoff and Stage 1 later on?
You're also gonna have a pretty funny matchup here. You're gonna have Crit J on one side and Big J on the other side.
You see them right there in the middle.
Tose that every day.
Would you rather a Crit or a Big? That's the question.
I mean, the thing is, in the perfect world, you want a Big Crit.
A Big Crit, yeah.
A Crit is, I guess, in damage terms, right, in the video games.
Crit is a big damage number, and Big Crit is a huge damage number, so.
Maybe we're wrong with something here we need to have across though, but I'm loving what Big J is doing.
The cameras here.
Who is this little guy staring us down in the foreground?
I'm intimidated. That's all I have to say.
I'll admit this, right? Because the foreground is blurred out in a different field.
So you have this blurry foreground element, frog-looking thing.
Yeah, and I love all the little paraphernalia in the background.
You know what it reminds me of? It reminds me of those creepy movies
where you see those dolls, and they're all smiling.
They're all so perfect, and it is just bloody terrifying.
So I hope BigJ can live up to the terror of his facecam in-game and also of course the
Terror of GritJ on the other side because it's gonna be a tough slog
But yes, this is the first game that pretty much all of these players will be playing at the tier one level in
ATHAC with the exception of Shadowback in the day when he's subbed in
for a diewall slash daystar
But for all of these other players, this is their debut. This is their first shot in through into tier one
That's so exciting. I mean, I love resizing to see like more, you know, obviously with
CL qualified to Pro League being back and whatnot, both in EML and AL, obviously in
APAC, seeing more and more teams and players qualify for the very first time and getting
a mixture of new players and old players, because there's always this, the old guard,
you know, they're gonna start performing less, they're getting older, or maybe they
are less passionate about the grind. It's good to get some new blood, new energy into
the scene, especially when you get a new player in an older team that can kind of help reinvent
those older players being, you feel that hunger again because they've all been it, they've
already wanted to win and you know, try really hard. When you have a team of only old players,
that can be lost sometimes. So really happy to see you two getting more presents.
Yeah, we're going to give credit to these guys on Unreal Nightmare. Like I said before,
they played as 7th Heaven in the Challengers series and they had to do a pretty miracle
lower bracket run. They were actually knocked down into the lower bracket in the playoffs by
6-7, which of course is now their opponent today under a new name in Team Orchid. And then 7th
Heaven had to go on a big run, right? They took down Shaheemz, which is one of the best teams
out of South Asia. They took on Young Generation. They took on Dolphin Esport, who are now of course
also in the Asia League, to come second overall in the Challenger Series, which is a big ups for
for a team that has kind of come out of nowhere.
Yeah.
And yeah, the general theme here, I think,
going into this match, if you're gonna be on real nightmare,
it's just a matter of like, how consistent can you perform?
An issue that we saw last week was Angel Torrey eSports
over at Elevate, they just couldn't really find their footing.
So I really wanna see if I'm gonna nap right now.
Can you just get some rounds on the board
and just look confident and comfortable inside the server?
Let's see if pj little j can hang with the big boys. Let's get in the map video playing a best of three series here
These guys have played a best of three series against each other already
Just less than a month ago in the Challenger series six seven now team awkward took that very convincingly
It was actually chilean labs. They played on that day in this case not even is banned by team orchid
But then they go straight for chalet. So a lot of confidence to go back to a map
They've already beaten unreal night there on
Yeah, also, I mean, it's a very stable map. It's a map that we've seen for such a long time. It's going to be a great start with comfortable territory.
If we're going to a new map like Fortress or Lair, for example, that can be a bit of a curve ball. We're thinking, okay, we know the map, but we're not fully confident just yet.
Shelly, Bang, and Conchler are all going to be pretty alright for both of these two teams, honestly.
Yeah, of course. Shelly being where we kick things off. I always love some Shelly. Pango expectations out of such a big wide open map here.
map here, what do we think we'll see on Chalet?
I mean, I gotta go and do some team work.
It's going to get to dark rather than Unreal Nightmare.
I want to see them have a hot start here
on the coldest map in the game.
Very nice. I like what you did there, right?
It's time to head to the French Alps
for a debut of the new team-worked organization,
and of course, the new Unreal Nightmare team,
making their way, breaking through Tier 2
here to the very top level in the Asia League.
do or die but it's the fight to stay in this upper bracket. Team Orchard on the defensive
side of their map pick. Unreal nightmare, you've got your work cut out for you. Let's
give it a show.
So Sami gets moved and asks us the Ying. We've seen a lot of Ying, Asami and Grimbands
in recent history, especially obviously yesterday in APEC North. That seemed to be the theme.
I'll see a ton of shields still being played in case you guys haven't turned into Prodigy recently, but this is your first time watching in a while.
Shields are still very much present.
Denarii, okay. Also an operator actually on Chalet, like a target band. Yes, they're in APEC North as well.
You can do some pretty cool trickery here in the master bedroom and office bomb site where you can cover the piano, the bathroom, and the solar window rappel.
It's pretty effectively, like no easy way to deal with those Denarii tripwire lasers really.
So this is going to mean that the attack is going to kind of speed up a little bit and have more
interways, not have to worry about giving a ton of utility in pocket for those specific areas of
the map. Wait, hold up. Rook duck? What, here is a map? Controlling? Is this a game? What? Okay,
so there's this thing, right? Rook gives you more maximum health. It also has this pretty cool
effect that it means that you guaranteed get injured. If you want to get in grenade, literally
grenade between your feet, you will always get injured. You will not die outright. That's a
rule in my history. You should have guaranteed db and no state. When you combine Rook with the dog,
it's actually insanely strong. For the simple reason that the dog's stim can get more higher
value, it will heal more general course, you get more max health. But using two operator
spots out of five just to bring out this combination is something that nobody does
ever because now you have like no trap operators they don't have the best guns anymore because yes
the mp5 has lost the acrobat every other non dmr weapon of defense so this is spicy yeah i love it
this it's creativity that we're seeing out of a team that's been around for a hell of a long time
it's quite a combo and of course like you said we've got clash in the mix as well with rook arm
i could be even harder to kill uh yeah i like this i think this is yeah it's not something you're
you're gonna get to do against the top opponents like waiver so you may as well
bring it out against unreal nightmare and see how you fare I do think there's
a real legitimate shot to play rook more in pro play rook's win rate in you
know if you're banking cash or players incredibly high when you think about it
getting like two more maximum health like 25 pounds more for player it's pretty
significant if you don't die to a headshot so I quite it like that you
also see the primary shotgun now in rook with the reaver secondary almost like
doing a pulse or a sketch for example. We do that same thing. EMP.
Looks like we have a play here. Yeah indeed there is a bit of work being done by the glass
as he enters into office. Immediately he falls on back again. Big pick on the XRlotic but
Shaz has gone down on the Blitz. Good kill on the Critchade. Doc Stim and the Rook Armour
will not survive against a big headshot from Wag on the main window. Big J's in a lot of
trouble though taking a lot of damage himself but with big BG man finally
falling it's like hold some peeps that have to hold firm and they're not
gonna do that it was a very pasty push here from Unreal nightmare now the lion's
E1D will lock peeps in place down below he's gonna have to make his way back
upstairs got a big info from the solar camp so he knows that it's clear as he
makes his way forward oh great shot there from peeps this would be quite a
way to make an entrance onto team awkward to deliver a 1v3 clutch. And it looks pretty
winnable. Both of these players are quite separated. Big J is also low on HP. The main
fight here is to get the best of Shadow on the Capitao, but switching to SMG11 is going
to make it hard. Doesn't have a lot of bullets to pre-fire. Shadow brings out the pistol.
Big J on the other side, still with the DMR holding the long angle. Peeps is running out
of time. Needs to take that fight one at a time, but he gets down and finished off by
shadow and that's a ripper of a start for Unreal Nightmare.
Honestly, what a phenomenal start.
From there, I'm going to talk about having the confidence and the balls to make the
players that you believe in and all of a sudden off the rip.
It's like a direct bomb-side rush, execute, getting the glass in the mix, getting the
capital, helping each other and having phenomenal success on the entries.
Then playing a pretty disciplined 2v1 with the established crossfire swinging together,
that is about as good of a start on Shalei as you could have won coming from tier 2 into
tier 1.
Obviously, it also goes back to the conversation of the Rook-Doc combination, where imagine
the head operators like a Menuzzi or a Fenrir, you know, that can kind of stop that kind
of push?
Well, that's why we don't see Rook and Dog every single day.
So the fact that Unreal Nightmare can punish team orchid folders by having some re-crit
defending operators is again a great counterplay.
of the chances we see rookie duck again here. Thank you what do you think?
Hi Veranda. Uh... Simpson on. And that ladies and gents is why you don't pick rookie duck
in probably literally. It's weird how drastic some things can change you know
it used to be that people were fighting on who can get to play Yeager you know
everybody back to like year one to year four but I don't want to be the Yeager
player it was to be me I want to get the A-cog I'm gonna run around the building
And then now it's like, oh, please don't put me in the Acre man. I can't handle anymore. No ACOG bad weapon
Rogan docks in that same category of nobody wants to play with him, but once upon a time they were the goats of defense
I remember the good old days when consulate sorry consulate
Bank top floor was never taken and then you started getting plays just bring the acogs
I'm looking dark every round and just fighting everyone on the windows
I think it was canto on your team back in the day that kind of made that
Infamous something he got a position there after him on that map
Canter wall the top elevator position just fighting people in lobby repel and somehow winning every single time yep
Yeah, I mean sadly you're not gonna get a lot of rook and talk and they don't have those a cocks
No, no, you're not especially not this level where people's aim and head shop percentages just so good
You're not gonna get as much value out of that extra HP
Yeah, that's exactly the issue. The higher rank you go to, more or less you get the higher headshot percentage and what not, so it does, of course, reduce the value of certain operators.
Yeah, the Xlottar with a great read, he knows somebody sells stun-stiles in blue, 90.
Every hurry was a shield operator, and the fact that they know this kind of gives away the push, right?
They're gonna push it to base and boost, there's gonna be a direct attack, but that being said though, kill happens elsewhere on the map.
from the match that was the bottom blue as I actually taken that extra logic so he
has from the ankle he's super the bits that's a huge risk from blitz to actually
take that five with the pistol but your credo credit is due oh talk about risk
cricket misjudges goes for a swing and will die to wag everyone the team awkward
is falling this is a phenomenal start for unreal nightmare BG man and like
Colt is now both on site. There is not going to be much of a chance for that surely in this round.
BG man peppers a few bullets towards Chas, but I think it's going to be a free kill for the Blitz.
As soon as he gets close enough, the aim-mount sights will come out. As BG man tries to hide in the smoke,
like Colt will find one and Wag stops the play. In fact, Wag dies. This is the way back into it!
The team walk at BG man. He's down a big double kill, but they know exactly where he is.
Big J tries to find the kill but he based just in time for Shadow to secure it.
Now like Hollis, the captain of Team Orchid has to find a 1v2.
Come on, bring the beep up. Oh man, that needed to be a C4.
But no, the beeper comes out. He did indeed have a C4. He misses it.
And a critical mistake. Fluffs the clutch for like Hollis.
Oh no man, disaster. We've all been there.
When you play Striker or Sentry, the recruit operators, you obviously have two secondary gadget buttons.
You got the middle-mass button, the usual one, and you have the default keyboard as T on your keyboard.
They will do a different secondary gadget based on what you say.
You get C4 on top, and then two bee boobers on bottom, and they kept taking the boxes that had the bee boobers.
I thought it was a genius bait at first, but then when it happened the second time around, I thought, uh...
He does no...
Poor guy.
I mean, that round was a lot closer. Of course, with that cola saving a really shot and making it a comeback in Beachy Man with a great double kill on the Aruni.
But, to be honest, Unreal Nightmare again doing a great job at punishing Team Orchid.
And I don't know if this is Team Orchid being a bit more relaxed with server-fingin' out of these guys.
We can take them pretty comfortably. We don't gotta try, you know, 110%.
Team Orchid gotta show up right now.
I mean, they're swinging things, both on bottom blue,
they have a window, they're dying, losing all the opening pick and engagement.
They don't have the crossfires and team coordination to deny these pushes.
And it's been Unreal Nightmare making all the first moves.
They've been in full control of the first moves.
It's very impressive.
Well, I'm in a nightmare, I've already got as many rounds against Team Orca today
as they did the last time they played each other on this map.
It was a 7-2 in favor of Team Orca in the Challenger series.
Okay.
Big ups to Unreal Nightmare, they're looking a lot better, looking a lot more confident, they're happy to play Blitz, of course, after one more round, Pengu, you're all going to get a chance to go for some Operator Bands, so they get rid of the Blitz.
I feel like it'd be pretty tempting at the moment.
Oh, it certainly would be. The thing is, Unreal Nightmare has been playing a variety of Operators, they've played Brava twice now, they've played Twitch earlier, they've played the Blitz, now they've played Maverick.
He also played the Capitile Glass in Round 1, they've really been flexing a ton of different utility, even for this round, you know, they're playing the IQ, and that could just be to try and find stuff like the Elamines, the Phenomines, or even the Kaiquals, but other than that, it's very uncommon to see an IQ pick, unless there's like a Valkyrie or Echo on the board, really, so I just feel like I might have a lot of different ways to deal with different things, and that's always going to be a good strength to a team.
It's nothing worse than being like, guys, let's take this operator and people go, well, actually, I don't know how to.
Because that happens.
Yeah, definitely. Flexibility is key at this level in Rainbow Six, especially in the current meta.
Best players in the world tend to have a few different operators they can flex between them.
I mean, if you have one inflexible player, that's pretty much all you can afford.
Like, maybe if you've got the absolute GOAT on entry, and he doesn't want to ever play Shield,
a play shield that doesn't ever want to play anchor then maybe you can be forgiving.
The flexibility is huge now.
They're tipping the attacks.
Yeah, they are indeed.
Shaz, oh he tries to make his way inside but Krijje is watching from up above.
Unreal Nightmare did not do their due diligence to make sure that those players on site were
exposed to the third and Pipes also gets caught off guard between two players.
Might be redeemable here for Rorke.
Yep, the revive is going to come off here with Exile Loddic coming in to save the day.
This is Wag and Big J now left, I don't know why Xalotic is ego-challenging this.
Very unnecessary in a 4v2, I'm real nightmare, gotta make the next move.
This is how 1 rounds can be lost, it's when you got that 4v2 and your ego swing this exact
type of window and you start falling one by one, mind you, peeves is on 20 health.
If Xalotic dies to the bomb site, peeves is going to be following right after most likely.
regardless of discipline, there's only 30 seconds left, have that patience boys.
Big J goes down upstairs, even just to bribe out at the building, start calling to his passive angle.
Oh, good shot though from Wag, but it's not gonna be enough, is it?
Nah, Team Orc could finally get themselves around on the board, took them a little bit longer than they would have liked.
But they finally shut down this aggressive mid-round that we've seen consistently now from Unreal Nightmare.
So like I said, it could be the Blitz ban being talked about team Orchid.
It has been the most stable operator brought out every single time.
From a real nightmare, I'm not sure if they want to go for a particular trap operator
or if they deem the kite to be a problem because they got to bring out the Maverick.
Also what happens if they don't even ban the Maverick and then they play the Kite, right?
Well yeah, Milusian Blitz, again, I think that makes a ton of sense.
Obviously you got to bring the Brava as a counter to the Milusia which they have in this round.
actually hacked the Banshee right by the bombsite door which was rushed and it
died which opened up that push. The only thing about Rava that is kind of
interesting is when you start hacking very specific pieces of utility like
by the bombsite you're kind of showing your hand in a way you know if I'm the
one thing by the side and I see the Banshee being hacked I'm going ah they
want to create a gap I'm gonna watch that gap now there are two people watching
that dining door they have to kite downstairs by the bombsite and crit
you're an Ana up above and that's why that blitz died. So as good as Brava can be at making
things like faster and more explosive, it don't also show your hand a little bit. So
I like the music getting rid of that, I like the blitz game rid of that, you call that
perfectly, both teams here just respecting the strength of the other.
The concern here for Orcid is just obviously they've lost two really important trap operators
that people bring to kind of gate keep those rushes and we've consistently seen Unreal
Nightmare wanting to go for those rushes wanting to put the pressure directly onto the site.
So the question becomes for Orc and will what do you replace the Denarii and the Malusie
with? Well obviously you've got Fenrir. In this case we've also got the Frost which is
a bit uncommon. But Pengu I hate to say it. But when are we seeing Thwomp pics by Orc?
Oh my god, she's so busted man
Yesterday you spend the entire broadcast being like you know what I really don't hate
I hate on the bringer like what my blood borrowed, but actually you guys should play her. She's really good right now
But you're all right
I mean honestly for would be the
Perfect substitute of an operator in this particular scenario the only downside to the form is that you can't deny the chance
with the Trich drone, but Sim's lore, of course, goes with Fenrir, so it's pretty much the same.
Yeah. Very true.
It looks like because of that previous round, how Team Orchid prevented that rush, I think Honor Nightmare are now being a little bit more careful,
they're kind of putting a bit more respect on the Team Orchid name.
K-San wants to try and take control of Big Garage down below, but he's kept it bay.
I mean, the thing is, Solid Snake is good when you do find someone, but really, he's actually most powerful when you use that gadget to know what's going on.
that gadget to know what's clear and take free map control. As soon as you see someone
then suddenly you have to deal with that. And I don't rely on them again, they're tempted
to just kind of push in down below brute force the issue, but it's hard to do when Orca
are playing this so well.
Yeah, again, Montes' biggest counter guys right here, Crossfire. One person to his right,
one to his left. He cannot walk in this door very comfortably. He also got C-Market up
and down the verticality. Mind you, the bomb site is going to be above, so going in through
dining right now it's not gonna give you a whole ton of value if you're on real
nightmare but you gotta work with what you got and that's map control so I'm
just gonna walk in and try and make it work. Oh nice shot though for Shadow this
is the concern though for Team Orchid if they find that gap Underlightmare might
be able to make their way in that was a very unnecessary peek for peeps
thankfully for Orchid they find the kills back again they shut down that
execute on the site and because there's no more Monty to worry about Underlightmare
can't really just brute force the issue. The rest of this round will come a lot down to gunfights, Nick.
Oh, K-Zan, straight into the Frost Fat. Never questioned the traps as I'm not mad. We'll fall victim to them.
Big J now, the last one left. BG Man puts him down and we tie the score line.
Beautiful. I definitely think that there's going to be a little bit more seriousness now from the
side of Team Orchid, respecting the different pushes. I mean, yeah, there's still some eagle
swings happening in the server but that Monty they weren't toying around with that dining
fight they were very much playing it discipline and waiting and kind of walking then established
the crossfire so shutting things down initially is very good also the reason why Shadow pushed
this aggressively early on is actually because Shaz and the Monty went unexcended and was trying
to go for a fight so they were trying to truly want to play on dining because they needed to open
up that round one of the worst things that can happen in my mind on the attack inside is you
you want to be like guys let's attack dining kitchen and go up the solar stairs
that's gonna be our attack and then you never do it like you get stuck in the
hallways and the windows it's better to send it and try something a little bit
on orthodox something a little bit crazy and risky than to stand still on the AFK
it has been locked out of the ground and a fuse for frustrating in the server so
the faggot shadow and chassis just send it in that dining door and actually get
two kills and almost make it work was quite good stuff then the frostbuff
course being hit by a trophy window and whatnot kind of slows things down again
but at least they tried. They didn't lose the timer, they didn't lose the game, choked out.
I'm trying to remember cast my mind back to the previous time team all could play this bar defense.
Obviously they lost it, they almost won it based on this like aggressive kind of replay
down in sight but they lost it firstly because they kind of threw upstairs in
in library but I never really saw how I don't know how hard cleared this really
impressive setup we have with the ADS's on the Jager like that is kind of the
pillar of this bombsite right like you just stack you to like crazy and you
look at all they can create a fortress that you're not really breaching that
stock wall while you've got the kaid unless if you invest a lot of time you
sort of clear it. You're not really clearing this guy in library or at top library stairs
depending on where the ADS's are, and you've got mirror windows as well.
Yeah, that's what I really like about Team Orchid right now. The amount of different
problems that they're putting in Unreal Nightmare's phase is saying, oh, you got to rush, we'll
get this for you, we'll get the traps, you want to clear the corners, you got the Yeager,
you're going to push, you know, the room clear, we got the mirror windows, and it's going to
mean that Unreal Nightmare has to pick so many particular and specific counter operators
Or just have like a, we think we can do it all with this kind of setup.
That Nade almost takes out the player on the second side of the FK-Zen.
Straight one for one, a C for one, a gunfight.
Lion for Aruni, I think that's worth it for T-Market here.
That Lion has been instrumental in the previous rushes for Unreal Nightmare,
just locking down those player positions while they gather information or push.
There's just one smoke and it left for Shadow in the glass, so they don't have that much pushing power.
Oh wait, this is an interesting play, it was to bait out the Sacha, it did and it worked,
he earpied the kaikou, oh my god it's the surf tech, the surf tech is back pengu and
it's here in the APL.
That's so beautiful, I was thinking it's not going to be a FOB C4, it's just kaikou
I'm thinking of the fun of it, but that was a simple follow-up, really good communication, realized that, hey guys, actually I'm a Thatcher.
That was also the final smoke in it, they're being used from Shadows, so that's the entire push.
Forcing K-Sense, Shadows and Shadows will go inside the building on a different avenue, and just, you know, the Tyre is going to be low, there's going to be other mines against them.
And T-Market know that they have to defuse the bomb site.
You're going to have to worry about the roam that much more anymore, they can just block things down in close proximity to each other.
Okay, so he needs to find an opening here.
Oh, fine, he shut down.
Surely this is it.
Nice frag there from Shadow Traded back.
Shaz the last one left, and that is picture perfect.
I love that round there for Teemo, could pick you.
That's huge.
Yeah, this is so smart.
Great level of play.
And we're seeing inspiration taken from the best teams
in the world and brought back into APO.
So the leader when watching a serve on the Shopify building
and he had this clip, I guess it was NSI, right?
Is that correct?
Yeah, it was. It was on left, left, left.
Yeah, so basically the plant is going down and they know that that's an EMP for plant denial,
so he's playing Sentry, the Recruiting Defense. He throws out the B Boop and then a C4 after,
because the B Boop is going to get caught by the EMP, and then the EMP has to reload,
then you throw out the C4, you're guaranteed to get that connection. That's what happened here,
but it's a kite claw, an incredibly high value piece of utility that you only use for Walden out
in the most important areas of the map. I call this hat one in pocket, tossed it out and I think
it okay you see electrifying the barbed wire in the window to like stop the guy from planting
like what's happening but he did bail out the MP successfully which is the only reason why the C4
landed. You do have that like two and a half three second reload timer on the factory MP per shot.
So honestly phenomenal stuff and it literally wins them the round. That would have been a post
spent otherwise, would 4 attack us alive.
Yeah, awesome. Man, I gotta say, like every now and then we cast here in the APL like some of the lower tier teams, and it doesn't just happen in the APL, it happens in every region.
And you kinda get to the point where you're like, oh, it's a shame, like it's been a whiplash after, you know, you come back from SI, you see, you know, your phase clans and the best teams in the world,
And then you're watching teams that have like just scraped through they're still kind of on the comeuppance, right?
They're not world-class yet. Maybe they could be one day, but they're still learning and it could be a bit deflating
Okay, you know the level is quite there and then you see plays like that from team. What could you see creativity?
Yeah, and it just gets so exciting again. I love that. I mean phenomenal problem-solving that again would be missed and most
player's mind. It's such a small detail that's so easy to miss and just not
communicate, not organize. It's the fight on the blue staircase, big chain
locking down the flank that gets shot through the softball to his right. But
that's fine. Orchid is there kind of stepping out, falling back. You got the
piano hold as well. We're seeing whack back on the Maverick again just
respecting and countering the kite two-bobbing brought out time and time
again. Giving Unreal Nightmare a real shot at this round by having the correct
Operators the problem solved but here's an issue
Shaz in the monty. You don't have many ways to kill this operator. Maybe a good landed C4
This right here is cringy on finwear. He can't do a damn thing about it
Yeah, so probably kind of wish peeps was in that position great shot from K-san on a BG man
No more tuberous freezes to worry about shadow falls though good long angle from
Exalotic trying to support cringy inside a piano who also
finds one and that's no more ace to deal with. Now it really feels like Khrtche has to fall back
but I don't think he's gonna be safely dead to that.
Peebs has rotated up with his last LMI. He's thrown it out to try and kill that Monty
but the Monty has dodged it for now. Wag finally finds Peebs and Khrtche will go down as well.
The execute from Unreal 9, they're onto this roam, it's been perfect!
But like Horlust brings it from the 1v3 into a montane 1v1 who doesn't have any util to speak of
But all he needs to do is just keep the Monty at bay. He doesn't have a lot of that. I'm gonna try and take the fly!
Shaz
Clutches it up big time for unreal nightmare and with that the half is won by the underdogs
Yeah, 10 out of 10, let's wait, I be going, be going, the beats out of state, new research, check out the back of my plates, I've been so heavy, you take what I take, still I'm all in for the long run, that ain't the two guys, they the right one, don't try me, I rent like a python, head up up for the tall, let me hustling, got my name on camera, for nothing, cause you gon' hang up like tankers, I'm chosen, you need my niggas and reasons, it froze, you need bread out there, came like a thody, they don't make me no bigger to show it, the stinkers on here for the trophy, you made it lower, they cannot appeal, show them to me, they don't make me no bigger to show it, the stinkers on here for the trophy, you made it lower, they cannot appeal, show them to me, they don't make me no bigger to show it, the stinkers on here
I don't feel what you think it cost me, I just feel
All I know is that I can't be from the know
Since it took down all that was low
Now I know it's just where I ain't tryna feel
Just want it all, want it all, till I need it
My money won't project wrong, feel at home, got the juice many, many
And I'm calling game in its face, soon as slay, I'm here to jay, win the game
My people know I won't belong till we all see it, know I'm still in the stage
I know they get tight off how I move, I still get a ride off on these juniors, yeah, I didn't even claim that we was cool, really I was just playing it by the rules, still moving like gang, I had to lose, but most of them won't know until I show them, and that's why I'm just trying to keep it smooth, then all of my problems is to prove, then I can make it all real without their news, if it's for the hold on, then don't stop it soon.
I like to feel, just burn it off, burn it off till I hear you.
So I use the beat.
Just burn it off, burn it off, burn it off till I hear you.
The underdogs are definitely in the driver's seat. They had a strong start
and a couple rounds of adaptation and then ends up getting another round of
victory. 3-3 on the half of Shelly attacks for Unreal Nightmare and honestly
I'm only upset about one thing and that is that the Monty versus Kaid 1v1 did
not last a little bit longer. There's something about Monty fighting for their
lives, getting slapped around and mailed it the entire time. Then I like to see
But what happened there is actually when you're meleeing a shield continuously, you need to wait a little bit of time between each melee to keep
staggering your enemy. The same thing works for shields when they're bonking people around.
This is made sure you don't get sunlocked the entire time you're able to play the game by just spamming the melee.
So this right here, you see when the Monty on extends, like Kodas is spamming that melee so quickly,
so they don't connect back to back. You see it right there, you hear the shield sound, but the Monty didn't get
get saccored. You gotta wait just a half second to each melee essentially.
Bit of a tough situation. Team Orchid I think, realizing that their opponent is
definitely the real deal, that there has to be a bit more respect in the server
to get this one across the board cleanly on the light medical defense. Team Orchid on the attack.
Clash already brought out as well by Okononon.
Yeah, I don't know, I'm just concerned if Orc, on paper, shouldn't be as close as it has been,
and I think that, like, Holis losing that 1v1 against the Monty, maybe something that comes back to bite them later.
I mean, 1-0 can make a hell of a difference in members' disease, while you're picking 1-7 in regulation,
losing 1-round can become a difference maker quite easily, and we can also go back in time and see if it's more...
There are maybe more than one round that they could have won, but didn't.
But for Unreal Nightmare, every shot coming to Morky for them is an opportunity to do better.
And they have, I think, beaten expectations here in Chalet.
They didn't expect much unless they set themselves last time they played each other on this map.
It was a 2-7 loss for Unreal Nightmare.
They have gotten more rounds on the board already in the first six of those.
But many more opportunities to come.
A bit of a skirmish happening, but no kill, as of yet confirmed by either side.
It's like Hollis on the Monty here, with the defuser that I'm curious about.
What is the intention here for all of it?
Where do they want to push from?
The moment they're going for a big rotation, they've tempted things over on the trophy
side.
Now they're looking to pivot over a lobby.
They see they have taken control, of course, of my brain, mezzanine, but how to actually
break through into the site remains to be seen they've got hard breach on both
critchey and bg man yeah I call this though you said a thorn could be quite a
good operator right well first off on your nightmare a thorn is being brought
up my colors almost died to the razor blooms earlier when entering the building
so gotta be conscious now of this it's kind of okay could they be in default
transport they be in pocket if there's so much chip damage on real nightmare
They have smoke, thorn, frost, and a clash that can, you know, stack up the mongrel shield and just get shot by other guns.
They hear the flank though.
The question is, which staircase is that Ella gonna go for? Shadow.
We got both the fire place and the booster flank wide open.
Here's the call, the fire and the push.
Holy fire!
Oh wow.
The shotgun here, deadly from the thorn, but, oh, now he's been downed.
And the plant is available for team walkers.
They start to force it down. Oh nice catch there on that frost map. That could have been deadly
Numbers of that is technically for a night where it may have but with the big J on the ground would be hard to do
They need the clash to come over and really get in the face of like holis here
Always put the shield on his back. He's brought up the pistol. This is a smart move. What's more?
I think they've EMPed him. Did they use some kind of gadget to EMP?
I think they might have but they've managed to find like holis anyway now case and could put the shield down
Activate it and look to try and counter defuse it gets spotted
Finally though the diffuser is denied K Sam gets off it. It's a 1v1
BG man has to find the kill on the shares. He's gonna get faked out
Shaz has no time and BG man has stolen the round back for teamwork it
What a run for that as well
BGM was the person opening things upright, the drop shot hip-fire against the opening kill,
and then complete chaos in the middle of that round. The toxic babes, they go wide,
they don't hit that default plant position, the thorn and piano who maybe if they're not the planter
also got injured by BGM earlier in that round. And but under the nightmare, they played it so well,
they restabilized things, right? They revived the thorns, they get the clash into the action,
they put down that deployable shield and that makes the round very vulnerable. It's actually a
heroic play from Crit J that gives speech-e-man that opportunity. Right here, getting the first
kills one thing, but then finding that headshot on the clash right before being taken out,
that gives them another 7 seconds for a different person to stop that defuse timer.
That's what gives speech-e-man the opportunity to actually clutch it out in the end.
Every single round matters between these two teams and I think that around shows it perfectly
just how evenly matched they can be. Even things are super heads against a postman.
Yeah, I mean we had a 1v3 almost, oh almost be clutched. It became a 1v1 from like holes at the
end of that first half. We had an almost clutch as well after the diffuser got tonight earlier
in Team Auckland's defensive half. Now we have that almost retake successful for UN. These teams
are a lot closer than I expected that is for sure. I didn't see that one coming. Also both teams
going for rushes and direct attacks and that top of Bumset is quite exciting to watch because
Shadla is one of those maps that let's give you kind of like border. Every Bumset is super rushable
if you have a good setup and a ton of confidence for it, but every Bumset can also be you know
just picked apart step by step in a much more slower fashion if that's where you desire.
Well, again, I love the confidence to stay here for all these teams.
Yeah, it's been very impressive, that's for sure, from Unreal Nightmare and I'll reiterate,
of course, these guys got 2-0 at 7-1-7-2 by Team Liquid in that Challenger Series.
They went on to come second and overall in the Challenger Series, so they didn't end up kind
of going as deep as perhaps they had hoped. They went through that lower bracket while they did
qualify here for the main league, for the main portion. The Kremdula Krem, they have struggled for
sure. It puts them in a funny position now where they're actually overachieving, but you don't want
expectation to set up too much for them, because if the expectation exceeds their performance,
that's when the pressure starts to be felt. We're going to go to a quick break while we
rehearse when we'll be back. We will continue this battle between Team Orchid and Unreal Nightmare.
And we're back into the action.
So we got two teams right now fighting for not survival because there's upper bracket
and if they lose it goes with lower bracket.
But a map that is exciting because it's a much closer game than perhaps anticipated.
Team Orchid versus Unreal Nightmare will last a minute each other.
It was a 7-2-7-1 dominant victory for Team Orchid.
Now looking at a 4-3 still favouring Team Orchid but only by a single round and that single
round was down to a shoot-touch from BG Man on their previous attack and round on Master
Bedroom.
But now in Unreal Nightmare will change things up and take us to the bar instead.
A bomb set with a bit more stability she can bonk her down both by the bomb set and
upstairs on mezzanine and top blue stairs and they will have one operator make a reappearance
who's quite vital for that kind of one career down that of course is going to be the clash.
Orca to be very thankful for that clutch from last round but it doesn't get any easier like you
say clash has made an appearance but seeing a thorn come out which is never fun when you're
dealing with a hundred thousand different things coming at you in a round and the main thing I
noticed last round for Orcans is that they were afforded so much freedom to navigate the map as
they saw fit. At the start of the round they were trying to enter trophy and yet they still kind
of got mezzanine library for free very unusual to see that happen so yes unreal nightmare maybe
if they contest a bit more of the map if they make Orcans work for it which I think they will
judging from some of the operator picks and shadow on his big roam with the boss g on vigil
It's gonna make it much harder.
Another day of APL, another day of boss G. We cool was something that we talk all the time just in a back north
And uh, we have some debates whether it's boss G's actually the weapon these days or not
We came to the conclusion that it's a bit of a bait. It doesn't one should you it across
Get the head shot, of course
It's kind of just like a way inferior record of DMR
But look at this across fire
I thought it would be called a visual scanner, visual swings, misses that one bullet.
But it doesn't take any real damage in the process, but now he's stuck inside a car garage, there's going to be a common form.
There are three people waiting.
Bro is so dead in that position, well played there from Team Awkward to make sure that they hunt him down without finding any deaths themselves.
Of course it's not job done, it's taken a minute fifteen and now they can rotate and start clearing the map.
It's gonna be hard because of this clash, but definitely not gonna scoff at the fact that I got nothing taken
It's been very quick. Yeah, they're all good to pivot back into the next attack
It's a huge difference getting one kill here on the attacking side
It's one that's angle fully it if it is to watch, you know one less crossfire to be established with flash
That always haven't gone up either. It can actually make it effectively a 5v3 in terms of gunplay
So now we gotta watch the market. What do they want to achieve?
They're missing a library balcony player right now for that backstop potential
It's quite necessary to stop these people moving around so much as a library box with a good navel to the same thing
Line charge and do they push through here being gas start right now by the smoke
By the stairs before I call it. Oh massive and the second as well
It's open season in library and now on the bomb side wag is the last one remaining is hiding behind the P bomb
They've got some if they're not even gonna bother trying to take out that look that
Yeah, sorry, I'm gonna bother taking it down because Crippjay can rotate over easily drop down into sight and find a flawless round by far the most dominant we've seen so far.
A team all good.
Oh, that's cool, dude. He looked up at the camera and he recognized, oh, they're watching and he goes, you know, watch this.
He runs in towards the bomb site.
Doesn't even care about the intel being shared.
Again, snowball effect. You get the visual really well done, their communication while saying, guys, there's a soul roamer downstairs.
If we all work really quickly together, we can just cut him off and like literally isolate him.
And then I think Shadow is in a tough position because he has two options.
Either he just goes to the 50-50 swing, which he did and he died, unlucky,
or try and waste as much time as possible by hiding in deep park damage,
not going for the swing, but forcing them to push in towards his area instead.
The issue is, you know, with a 90% chance there, Shadow will just die.
There are three, four people literally trying to just heal with him.
And I don't think anybody's on the left you can really see helping either. You know, they're playing in piano office
By the bomb set in bar. He was so far off the bomb side
That's the risk by roaming and it's why it's something that takes a great amount of skill to do at a tier one level
One thing is roaming and range are casual but any me isn't trying to hunt you down necessarily
Another thing is probably when they realize guys, it's a free kill. Come on. Let's go
They will chase you and they won't take you down every single time
They both will be and they have a lion
Yeah
So the solid snake don't people down
Underrated pick that I really like here from all good is actually the twitch took so much about how we're kind of in a trap
Met I feel like we're gonna trap now. Is that a controversial take? I
Don't think so. I think it needs for a kill what we've seen so far
I mean it's always been very present me Lucy's being target Ben Finra being played like we're certainly in an area
What traps are highly valued even a limb has been a big return actually I feel like that
We kind of saw that started our side because Ella became popular again, but yeah
I can't imagine like one round we would go and see at least one trap operator. We seem to hear with the frost out there
I'm like a scary man. Yeah, what's the scary man's name again?
Fenrir Mr. Fenrir is what is his logo by the way is it meant to be it like a wolf or something
Yeah, Fenrir aka a big bed wolf that's right. Oh, no stuff, you know, sorry. I'm not
Fenrir yeah, that's it. You know rocket the Viking beards sort of these days
But my mom is begging me to shave your clean off. So maybe I'll have to listen to that soon and be less of a Viking
Don't shave your head, don't have my heritage.
Haha, what do you mean don't- I did that once.
Yeah.
You said it looked good, I prefer you with hair, man.
You have great hair.
Ah, you lied.
At least the truth comes out eventually.
And the same thing happens here, right?
T-Markets must be the better team, the truth against showing, because they're right now
storming the building once more getting killed for kill.
Yeah, and Pepys has got so much confidence after all of that.
Big opening frag, now he's going deep for more.
Big J has been caught on his retreat down the solar stairs.
I don't know, but it's been a different story for a team orchid. I mean, looking a lot more in the driver's seat and shutting down on real nightmare at every turn right now. I also think it shows the difficulty of playing on the weaker side, you know, when you play
right now. I also think it shows the difficulty of playing on the weaker side, you know, when
you play Shelly defense, a lot of teams, they will get maybe two rounds. If they're good,
they'll get a third round. But it's also a map where you can easily see that when you
have a single defense being won by a team, if they cannot figure out how to, you know,
get on their footing and hold things correctly and just kind of counter their opponent, there
was a clash bang being target banned and removed and Nomad in response, I believe. So both
team's kind of agreeing that those shield operators they kind of suck and it
does leave the Monty open wide open, attackers need to locate and defuse as many bombs
Steve that call sticks it
Oza Kaysen very kindly here is asked if they are able to go for a rehost as he
Actually, did he paint the mirror operator?
Hold a second.
We'll figure that out in a moment, guys.
But yes, I feel like the momentum has voluntarily shifted now.
And I am sadly, I hate to say it, but I'm getting concerned for our dear friends who have had such a good game.
Unreal 9 may have been really impressive today, far exceeding expectations,
But it does feel like that momentum is starting to flip
Again the nature of size of it's so difficult because when you're a lesser experienced team
You know you start on either attack or defense you'll you'll make some mistakes you make some good things happen
You'll figure out your weaknesses your problems, and then you're like oh, I know how to do it now
Right, we're doing pretty good size. Well the whole conversation change I get a re figure out everything again
And unfortunately for Unreal Nightmare, they're gonna figure this out now on the more difficult side of defense in Shelly.
So it's actually gonna be much more trouble.
But I do want to see them try and get around on the board here just to kind of show us that, okay, at least for one round they can get that done.
Yeah, for sure.
Hey, what though, Pete? Really firing up today. Love to see it, the new kid on the block for Team Hawker, this ex fury roster.
Every time we see players in Thailand in all of these really humid tropical countries,
I just think man.
It looks hot.
You see what they're wearing a lot of the time.
It looks hot.
Can I get back into it in just a minute or two?
Until then, enjoy the music guys.
We have a banging playlist here in APL.
We want to hear from you guys.
Do you like the music?
Let's have a listen.
We're back into it, Big J and Little J here on the APL.
I feel like that could be any introduction, Panky.
What do you think? That works. I love this whole thing about Crit J and Big J because we're the odds.
They name yourself Big J when Crit J also exists unless he feels inspired.
But what do we do if it's different players? We'd have to have nicknames for you and me.
If my name is Dev Mada and your name is Penger then maybe I could be Big D and you could be Lil P.
I mean I feel like it could work as you're so goddamn tall but I'm not sure I'm just average so like you're just gonna stand out you know.
Dude you're not average in any way Penguin, not at all.
Well I mean I think the hairline's beneath average so I feel like yeah I might not hit the average curve but I'm pretty pretty for a boss.
Man, we have fun here. That's one thing I enjoy about working with you, Pengu, is we're not afraid to have a little bit of fun.
Man, Big J, his camera is just so intimidating. If anything, I kind of wish that the cameras were like visible to all the players while they're participating.
Because obviously, when you're at an event, right, like you can see all of the players that you're versing, like around the venue and stuff.
you and stuff. There's that extra personal level. We get to see the players' cameras,
but their opponent starts. The intimidation factor is nowhere near as much present.
Yeah. I mean, honestly, players kind of, you know, for fun, obviously, taunting each other
online is one of the small things that we love about the, or one of the many things
we love about the LAN environment. You could bring that online, you know, just to have
second monitor. Every player can be in systemic phases to each other. Probably extremely distracting
and probably most people wouldn't even bother doing it. But there are those occasional players
would love to get Libby with other people and I don't know, be a bit of a character.
They'll have a field day with that one.
Yeah. The actions of the world. We're going to go to a quick break. It's 6-3 at the moment.
Match point for Team Orchid. We'll be back to... No, never mind. We will not be going
on break. We're continuing.
Guys, it was... I know April Fool's Day was a couple of days ago, but I'm just trying
to pull a prank on your... Well, gotcha.
Who fell for it? Did you fall for it?
I believed it.
I was like, alright, here we go, eh?
The thing is, right, you say it's an April Fool's prank, a lame joke, a tame joke, whatever.
But for me, this is betrayal, because people don't lie to each other, right?
Friends don't lie. That's the whole thing.
It wasn't lying. It was...
Look, okay, I had all the information presented to me that we were going to a break,
and then while I was saying that, new information came to light.
You know, new evidence of a situation came to light.
to life. And so we, but aren't you happy? Isn't it like, hey, Penger, I'm really sorry,
but there's no cake today. You'd be like, oh, and I'd be like, actually, there's cake.
There's cake, man. I just got a call back from my cake guy and there is cake tonight.
I'm telling you what, wouldn't you be so over the moon when you put it like that? It's like,
you break my heart, but then you meant it in music in 10 times all because now I forget
what I wanted. I thought I couldn't get it all. Exactly. It's, um, we used to do this
staying in Denmark back when we were teenagers in April where you know on good old phones we got
a click like the same button three times like the letters that type of thing you would ask you
know your crush like hey would you want to be my girlfriend and you just make a bunch of empty blank
spaces so probably it goes past the screen and it's like jk april fools type of thing and the
phone split didn't tell you that there's like more text you didn't manually dial down but nobody
And then if they say yes, you go all right, girlfriend girlfriend, and they say no, you go you didn't make the bottom part and you can save yourself for embarrassment if you're Christ if not, that's how we do that's so Danish I love it.
I tried it a single time, but once it was trendy and she knew about the trick and didn't make it so just embarrassed and all across the board.
Ripping the chat.
Yep.
Ripping chat.
Alright, it's three match points here, thank you, or map points, I should say, because of course there's a BO3.
Oh, I've actually got it on the overlay that Team War could pick Bank.
I thought Team War could pick Chalet.
If I'm real light, they'd pick Bank.
This is gonna be a bit rough, right? Like...
Yeah, I'd be pretty disappointed if they only get three rounds on their map, big.
After they started so well...
Or could it really ramping up the pressure, though, that E1D detects two of these players?
Oh perfect timing though. BJ gets to bat him to looking elsewhere and library gets cleared.
Now despite losing Critchhound the Blitz team, Orc could have well and truly won this round.
K-San and Shaz, the last two remaining. As Orc and all they need to do is consolidate their positions
and look to try and isolate these final two players.
A lot of discipline here. Getting out those drones, getting the flank watches, denying those cameras.
Does the team Orc get playing very seriously in the server after a combo of, I don't know,
Wobbly rounds on the defensive side, maybe not fully restricting their opponent, they want to make sure they get this one done 7-3
They don't gotta go any further round
Kaysa and a Shazmove on 1 HP and Bang goes the first lane just Shazmove on me 4
Locked in place by the lion
He knows the plan's going down a player peeking in from behind 2
watching his position and
Someone very safe inside of stock. That's ex-sarlotic Orcid lock it in with a slew of rounds in a row
It was a tough push and a well-played map from Unreal Nightmare, but at the end of the day,
Team Orc could make their comeback a reality and we move on to Bank next up to see if they can get it done in two.
that Unreal Nightmare failed to compete in that second half after they looked so good in the first,
but there was a real decisive moment, Pengu, and it was that big clutch-up from Crit J on that top floor defense.
Yeah, I mean, honestly, I think when we really got some orchids back into this game,
FFs, those starting to was individual heroics, right here from the corners, right?
The Kai-Claw bait for the EMP, Crit J C4,
And then, the morphing goes to their first attacker, the few rounds later, and his BG man clutches up on a big 1v3.
Those two moments for me defined the entire series for Timorphing.
This clutch right here, thrown, drop shot, placed, the post plant, the clask is into the mix.
It was a chaotic round from the very beginning, but this right here for me was the defining moment.
Yep.
And so it was an attack. It was defending the bomb side.
It was actually BG man, I think, that ended up getting that clutch right at the end of it in that post plant.
Great round from Team Orchard and from then on in it was just a done deal wasn't it?
There was no reply at all from Unreal Nightmare
But of course now we move on to the second map
It is Bank and Team Orchard all they have to do is set an ounce here and
Here up a bracket semi-final is theirs
But on the nightmare they don't want to go down into that lower bracket
They want to keep their second life for as long as possible and to take down Team Orchard here would be a huge
huge achievement for U.S. So let's see what happens as we dig into bank.
Courage to see if the operators will change drastically here.
Unreal Nightmare, if you guys didn't see the one Shalei played a ton of different attackers
and a fair bit of defenders as well.
We had a bit of focus on the trap operators and the shield operators most notably.
And Mira was also targeted by Shalei later on after being played initially.
will get banned off the rip right here. That's going to be a lot in the action.
Now, Mira is a fun operator. I've seen a couple of tweets about the operator about
to just rework something. You, James, commented on Kudos's post yesterday or this day,
also about that topic. And this post is kind of like, yeah, Mira's pig rate and how
banable she is, and she's overpowered, needs to get nerfed and whatnot. And I find Mira to
be a very interesting operator, just a balance, because on one side, Mira is quite weak.
almost never played on some maps and almost have played in some ranks on the other side.
One of the most banned operators in the game and played every single round on some maps
in different elos and whatnot.
Yeah, look, I think in ranked people just, like, that's to be real.
People don't like to think that much before the game actually starts.
And in ranked, obviously, first, you have a map veto and most people don't even think
they think during the map.
Sometimes, if you're lucky.
Yes, but in the map veto in ranked, often people are just like,
New map, I don't know what I'm gonna ban it, right? And then I just play Oregon 60 times in a season
I'm like dude, this isn't even in comp anymore. It's wonderful
Stalest map ever. Why is everyone banning fortune people ban lair in osu!
It triggers me people don't want to play lair people don't want to play lairs people don't play fortresses like come on
Let's play some some good maps, right?
So yeah, they're not thinking the laziness it starts the map theater and then it continues in the off theater
And I get it people don't want to have to think oh, you know, I'm gonna ban
this operator so I can play this operator. I'm gonna ban Brava so I can play
Maestro. People don't think like that in rank first of time. They just want to
click a button and then everyone else is like, oh this one's got one vote, I'm gonna
give it to you. And that's why Mira gets banned so nice. In the comp setting though
it's different. There are certain maps where Mira is so good and bank basement
and top floor to be fair is one of them.
Also, in comp play we see Mera being used as more, just like Mera window operators that
get lines of sight and maybe take a gun fight, but you can hit Impassure Inc, you know, stuff
like the Harp Beaches, you can of course use every counter to shoot an operator, whatever
the better.
So there's like a lot of variety in usage, so it's also just a nice enemy good C4 and
a high fire vector weapon, to be fair.
Another upgrade that we see being played at Tawn is of course going to be the Monty, both
teams played this on Chalet, Lycolas now in the first round of tanking range of action as well.
And then there was play Tali-Map and Bombsat of all time, it's gonna be that tank top four
CEO attack where that sniper can do a ton of damage and these long angles also has a good
bit of self-destruction. Then our laser is keeping Lycolas from pushing the general hallway,
makes it a bit more trade-diver detectable. I don't know, get some legs, get some movement going.
Lycolas has begun to make the play happen as someone's operator and
Right now he can't, there's no hard play to destruction.
I feel like that's probably the one that will be missed, is it a smoke? I don't know, but...
They got one first, you know, I don't think so.
Well that goes to Lyon, Lekolas makes his way forward.
The Selma's detonating here on the wall of Jan the Closer makes it very hard for Unreal 9 to play safely.
Wee.
Chaz is being hunted down, Shadow as well, both of them will fall, Pigeon's found a double kill from up here on Square,
And it is a scary time to be on the defensive side.
They don't even find a single kill.
It's a flawless round and a beautiful entrance into bank for Team Orchid.
Phil Steyer is going to continue from how Shelley ended, right?
I mean, it's going to be about the consistency, about the aggression, the confidence.
And Team Orchid, once they set up and they get the few pieces that they need,
they just click the goal button.
I mean, everyone's taking comfort across the map.
Ace fighting mostly downstairs.
You're on the bombsite rappel, you walk inside that limited reach that you had on the walls.
And it just seems like right now from Unreal 9 that they're having some defensive-based issues
on how to navigate the counterplay. And to be honest, again, you're playing
Chalet that's hard on defense, right? Not favored. Now you're playing Bank with the
exact same story. It's in the attacker-favored map. You're on the defensive side and having a very
difficult time. The only upgrade that is tend to bring out, like whenever they're struggling,
in your defense is the clash, but the clash has really been a problem for what you more
can do to them, so they cannot figure out that solution to their game plan and it gets
through that.
Well, if top floor is your first go to, then that makes me a little bit scared about basement,
because top floor, as we were talking about yesterday, is not the best bomb site.
of the basement for the second. I'm liking some of the ingredients of what we've got here.
Obviously smoke and Goyo are classics for denying time in the leg round. Also some of
the only things that will really kind of counter that. Monty, the clash is also a good one.
I wonder here is it that Arnold Lightmayer is picking clash out of fear of the Monty
or is it something else?
It feels a bit of like a...
Okay, hold up. This is counter play right here. Wait, there's a bit of a comfort pig
from them is okay if things aren't going well losing ours boom class time I
like that all fix solution the EMPs on the monster here a big oh my god he's
always got the kill he needs to try and knock this player backwards but the
clash is doing the Lord's work here and finds both kills on a lycolus and
Dr. Peeps it's beautiful the crit shade that has used the gap to try and sneak
down the main stairs he will fall yeah good trade though from exile lotik and
And BG man is all the way deep inside of gold who's found a kill in the shadow and I mean a minute into the round
We're into a two versus two
What a one tap the BG man and now it's all up to Shaz
He doesn't know it
I don't think but the diffuser is on the ground all the way over in server and now he's trying to take this one V1 with
Exile lot of BG man on the other side
Team all gonna separate it and there's no safe way for them to go and then get that diffuser
They will try and trade him up and one good first shot Shaz might be able to make it happen
It's a dream for unreal nightmare and a beautiful 1v2 for Shaz
One around from the very beginning the EMP onto the clash pushing server the 2v2 that doesn't go the way off team orbit
But the back step on the bottom side was very successful they were in the bottom side the ones from BT man
I mean so many big moments, but it comes down to a like little bit of a desync in the 2 vs 1.
There's half a second of delay between the first player swinging and the second,
and Shaz takes full advantage of that back into winning the round.
The clash bonking the Monty with the melee then must walk down the stairs and get the kill.
Honestly beautiful.
So many things happening across the entire map. I mean you can see the chaos.
Nobody has any full idea of what's going on anymore was noted because the other team keeps making a play but both teams kept doing that back and forth
That's it did come down to a 1v2 clutch at the end big so I feel like it didn't paper or could one that round
Unreal nightmare lucky that they've got a defense because this kind of should be
Two and zero in favor a team all good right now
You and are now gonna change things up go back to the top floor where we saw that first round play out
But obviously that was flawless, all-kicked, so they didn't need to change something here.
I'm not sure about the mossy. I am a... I'm skeptical when it comes to mossy as an operator.
I don't really feel like it's an operator that brings a ton of value, and I think my biggest issue with Dupre is actually the guns.
You know the Rony suffered a significant nerf during the 1.5x metam, which I seem to forget existed by the way, because that was dark times, right?
It took away five bullets. It used to be a 21-project gun with the Rony, but with the 1.5x it's too strong, we gotta nerf it, we gotta upgrade to 16.
Then it took away the scope, but it didn't rebuff the bullet count. So now it's still stuck on 16 bullets, but it doesn't have the zoom scope, so it kind of just sucks though.
That doesn't feel fair.
I fully agree. I'd love to see a few more bullets in the writing.
For mozzie because aside from that his gadgets actually got a buff recently
He's gonna die imagine that having the ronnie and you're going up against the for moss in close range like mate
But the the one thing I will say is mozzie can be good on rappel centric maps because those pests are really good
Yeah on windows whereas a new jammer isn't as effective at giant denying drones on windows pests are really good
You can't throw a drone in past one
These rounds are undeniable, once they slip away, it doesn't take much more for them to falter, they lose the first two players, now that they've taken gunfights, big g and shas, over 1 half hp for the both of them.
They know that they're winning this round right now with the current track record, because they got the Monty, time is pasting, time is ticking, those are the key-walls of the third-bomb since they're establishing a plan, the Monty goes down as they say that.
Yeah, but XRLotic is now in plant position after taking down that one player, Shaz wants to try and sneak through the smoke.
Well, he time it well, he doesn't know where the plant is going down, and Pete has it on lock.
It's up to K-San now, who's rotating all the way from lobby. He tried to find the player on a pall.
Failed to do so, and the Ryora from Critchey has been huge in this round to lock up a lot of the bombsite,
creating essentially a castle barricade for the attacking side to lock these
defenders away from being able to deny that plant. This 1v4 is unfortunately
just unwinnable here for K-San. It's gonna be a second round on the board for
Team Orchid as they finally convert the last kill and look absolutely
schmick on back.
Now I mean you keep up on that pressure looking good. I mean that baseman
And the baseman attack could have really been anybody's round as well, yes, it was Unreal
Nightmare that got it up in the end, but it just goes to show the team work it right
now.
They are not taking their food off the gas, they want these rounds to end fast and quickly
and it's all a matter of just getting an opening pick.
So for Unreal Nightmare, especially now we're losing the clash, I feel like they have to
try to change how they play defense a little bit.
And I think if anything, they need to try and slow down the game.
And there's kind of two main ways of doing that, they can slow down the game in a literal
sense of playing time denial operators, the goyo, the shanke, the smoke, etc. like they were playing
in a clash and just burned down the clock. But that's not really what I want to see from them actually.
I want to see them actually take a little bit less gunfights early in the round.
Masi dives with Solisnik in open area previously in the last one, then it lost the player somewhere
else off screen. Now they're playing 3v5 in the first 30 seconds. When you're playing bank defense
and you get into a 3D5, the rounds that's hastily, it's so over.
You need a huge clutch or your opponent makes the mistakes along the way to have a realistic comeback chance.
So if they can go to like 1 minute 30 seconds without any defenders dying,
maybe by giving up a little bit of map control, I think that wouldn't be too bad to try here.
I know Team Market is scary and they got some pretty good bombs that executes,
but you're better off having 5 guns and 5 members to deal with that execute
Mentor clean 3 vs 5 trying to get a desperation kill early on stopping to get there
Yeah, I don't disagree
Well for this next round coming up being more could bring something a little different again now
We've changed bombsites down to open area and star furnace the blitz
Helped out by peeps here. People's got to be careful because there is a player in the hallway
He's trying to name to try and clear that deployable shields
Like holis is the first one and she'll actually does manage to survive that grenade
Now I think it's chess all the way up in the hallway there just continue to contest
This should
The second issue was lost
I think you gotta fall on back and sacrifice a precision because we're staying now
It definitely be a bit of a gamble
It looks like they've just completely committed instead to going to archives
Like Hollis does fine one. That's goodbye to the malusia almost finds a second one case and finally gets the better of him
But man, just look at the way team awkward do not stop putting unreal nightmare under the pump
But the first time though it seems like awkward might be able to get it back again as they even the numbers
Exalotic still putting a lot of pressure on this top floor. He might be able to use a Ratero to flush out the position
He's already used one to clear that deployable shield
Shaz the great gun in his hand is tempted to take this fight, but it's just being patient
It's market right now trying to figure out how to go for a planet and right the blitz dead dives
They can't escort in the diffuser safely just in that kitchen double door instead
They gotta maybe work the angles for getting another kill
We know there are two people on the vert right now, Shast and the general hallway smoke here in the vert.
What's wrong with the wrong time?
So Peeps get the case now for free and the notes of people are above.
That could be the time to push the bomb site, but Shast gets that one kill above.
Plant going down, it'll need to be a retake. Good reposition though from Peeps.
I think that was the right call. He was exposed.
He knew that his teammate had died above and as a result he probably lost control of bot square.
It's a bit of a standoff now.
Peeps wants to go for a plant, but he's just waited.
Oh, BG man!
He's all the way on the roof!
Okay, mate.
Wow.
Peeps is alone on the bomb site, which allows Shadow to go for that kill,
because as soon as BG man gets a frag, you end realize,
well, you're telling me that Peeps is alone on the bomb site?
We're gonna 2v1 him any day of the week.
30 seconds now.
BG man has to clutch up.
Oh my god, just click one tap!
Oh.
BG man finds the kill.
1v1.
Shadow on the bomb site.
As he looks to hold down the fort with the UMP finds the angle and a tie of the scoreline now for UN
as they finally get themselves back on the scoreboard.
Right now the round where it's just not what it's going on by the 2v2 we're seeing
Belay on the roof, BG man locking down the flank and honestly not a bad
positioning if you thought both the master people were flanking your top floor
because I think what happened for him is Shaz got a kill in janitor hallway and
smoke was making a rotate in the CEO wall to playing skylight he was afraid of
getting 2v1 so he went onto the roof to safely hold it from the skylight but
then Peech of course in the mid-time walked in towards the site itself and
then the next day smoke starts on a janitor hatch there was shadow playing
really smart by the way big price of shadow he wasn't playing in the site
looking for a fight he was playing in the main stairs hallway surrendering the
times hit the bombsite, letting the two people flank into the job first, because they know
if the one guy in the bomb site dies, the plant will go down.
As long as Shadow is just kinda lingering beneath, he can always stop it and go for
a sacrificial play if need be.
So I think that's the real saving grace and the real hero of that previous round victory,
was Shadow, just simply, again, staying alive brings so much value in that moment.
Courses of the pop-up reminds us, this tournament is all about qualifying for the Soul Lake City
major penguin. Let's be real, Team Orchid are kind of in conversation for that here in Asia because
unlike the other two sub regions in APAC North and Oceania, the Asia sub region of APL gets two
spots through to Salt Lake City. Obviously, one of those we pretty much take for granted is going
to be Weibo. It would be a pretty huge upset if it's not. The second one, who is it going to be?
Is it going to be Solzhard? Is it going to be Team Orchid? I'd say those are the next two teams
probably in conversation, maybe Daystar. But of course, Daystar already lost their first game,
So it really depends how much stake you put in the results from last year
Yeah, and some people who might have seen the roster changes Michael
What about elevate guys that that full percentage import roster?
Well, they actually went away from that they no longer have an input roster the back of domestic play with domestic lineup
So there's a little bit less expectations. I would say for elevate as an organization to qualify for the major
but
anything of force as possible. It was really a Wave or Tec's one spot like you said it would be a
criminal if it didn't. They are not just good, they are ridiculously good.
They are top 8 in the world for Wave or Tec's notational. No other team from Asia has been close to that for quite some time.
The last team to really do so would be that old Asian Elevate roster and prior to that team all could back when they were fury.
It's been quite a while since then though.
Khrtcheys, they have a lot of control down at the bottom of the stairs.
Interesting, I don't know how I feel about the solid snake in this position.
You can get a little bit of info. He sees that one of those players is in fact in the elevator, another one involved.
Maybe it actually is a great operator to play when trying to lurk at the bottom of main stairs.
If you really call out the positions for your teammates, he's actually gonna fight a kill as well. Goodbye to Shaz.
If you just continue pinging them, man, this game must be so frustrating to defend against.
Time to bring out the other Viperies, man.
Get those fake horns around, it gets spotted by the scanner, it is a bit of a soft counter
if you will.
Oh, BJ gets downed on the Azami.
BJ's done so much damage.
Wow, he can spot three players!
I think we might start seeing this game at a bottom main stairs.
The solid snake has confirmed that second kill.
Peeps has now been afforded the luxury of taking control inside of server and as an
aid goes out that should clear some of the final utility.
Problem is there's not going to be a lot of time left here to go for an execute.
They're going to have to go for kills instead.
Exxia-Rotic happy to oblige.
It's another flawless round for Team Orchid.
I mean again, it's a beautiful execute.
Again, they're not really getting countered anywhere on the map in that particular run,
Crit J finds, as she said, two people, then three people, then three people on the scanner,
and it gets a kill, and it gets an injure.
Like they have so much information with the Blitz and the Solid Snake combination, then
you wear four to five defenders' wear pretty much at all times in that round, and it gives
you so much more mental space to make the cause of where the attack is going to be happening.
The big thing about attacking in CZ can be difficult on these more like smaller maps,
basement bank right it's a bit hard to navigate in time so let's say consulate or cafe is information
and having to drone actively means you get off your gun you gotta try and get the drone
dealings at the building to get information this doesn't happen all the time on basement bomb sites
with solid snake you take that middle mass problem and boom you see the majority of the
basement bomb site it's so much information but it does require you to have a shelter position
on that main stairs let's say you got double song at the wrong time he just dies for free
So there's a risk with the reward, but with the radius being so large on solid-stake,
I would say the reward is often bigger than the risk.
Yeah, definitely. Definitely.
Oh, I quite like it.
Dreadmind on!
Going straight back down to the basement.
It's going to be different this round.
I wonder.
Malcolm's?
Maybe, I mean, does that tell us that they're going to get more aggressive?
Is there going to be more retakes?
I'm not saying a huge Rome and K-Saturdays died already. Where was that? Is that inside a server?
Yeah, I think like all is just rushed in wag is able to trade but look let's be real despite losing the blitz
That is absolutely worth it and critch is already peeking into sight
Yeah, they got twist shows the public boy can is through to cut smoke snake blasts
They only plant a mouse gonna be the 2c force and Valkyrie and the mute
Oh shadow what is going on this is more than one oh my god shadows just saved
this round this now becomes nigh unwinnable the crit jay and xRlotic
to close up the half team awkward will need a miracle shaz is aggressive this
nitro self could end it right here and now it data does unreal nightmare have
been given a second win thanks to Hero Plays as we go into the halftime vibe check.
Wow, we call it a halftime vibe check for a good reason don't we Pangu man, that was
a bop.
That was a vibe.
Bit of a bopper.
Looked like some players were dancing along for a second as you pointed out to me off
camera.
Yeah I did.
of Mike.
Ah, Glassman, huh?
A bit of respect perhaps for Unreal Nightmare.
They did play that, Glass.
I think it was one of the first rounds,
on Chalet, to success.
It was very first round.
They rushed to Master Vengeance Bomb Set,
and they were victorious.
So Glass and Monty, Mira and Kaid.
One thing, a very final round,
that we didn't get to talk about is actually
the Mute was being brought on Basement, right?
And three Jammers are placed
placed on the basement bomb site itself, probably as a counter to Solid Snake.
But then the funny thing is the attackers didn't bring the Solid Snake, which in the
end didn't matter much about the bombs of the Mugemmers, but didn't bring Solid Snake
and it didn't clear open area.
And that's how the Lost 2 players shadow hiding inside a small box in open area, so the whole
violent being played twice twice, this is why I love when the enemies attack and defend
the same bomb site twice, in a row, is that you see these very small, specific counter plays
and then sometimes you'll expect the counter she changed her own playstyle entirely herself
and then she didn't even know that matters because it's a pop-off kill and I said okay so let's try
because there was so much thought behind the mute and then it was thought about not taking
so much time for the attackers but then again it just didn't matter in the end but
time and a half on the nightmare on Ethan's on bank honestly that's pretty good yeah
Not too bad, not too bad at all considering that the most attack-assided map of the pool right now
Again, 3D fences, you're pretty happy. Now they swap onto the attacking side and man, look at this
Fuse pick, Ying pick, Thatcher, man, Q shield, Q shield, yeah, that's even better
Especially considering the Monty Ben. It's funny, once upon a time, Thatcher was like the most boring operator
when you see it picked up okay these guys are a bit vanilla right now i see that
right now i get hella excited because i'm like oh are you gonna do like a
a little execute you're gonna you're gonna emp the the the smoke babes and you're
gonna emp to see for oh what are you gonna do you're gonna uh you're gonna do
something cheeky i get so excited now when i see it that
joke is usually it's because teams are cooking up something very nice
that's still a bit more exotic and it's funny because the operator
is essentially the exact same as before, but it has more interaction with the game.
Now you have like an EMP launcher, an actual weapon device in your hand that you're
touching things with and choosing when and where. Before you kind of chuck those balls and you were
like, I guess hopefully it gets something here. Chas and Vale of Health in the fuse now,
still outside the building in back alley, so taking damage in the entry on the exterior of the map.
But that fuse had only one point of health, let me say be careful.
One tick of toxic babe, an impregnate, just a staple of his toast and he might just be injured.
It froze the game of Snacker.
It doesn't matter though because they just lock him down.
Second kill for Big J!
Big double from inside of Tellers.
And now Team Orc could have forced into aggression to try and form some kind of a response.
I thought P.S. might have had it for a brief moment, but he goes down.
Critchie looks for something.
XR Lottic elsewhere finds his, the bottom of the main stairs.
Or could have been completely decapitated.
It's Coochay up against the world and he's tracked by the Daenos at KSAN 1v3.
Four guys. The Daenos Traeger in a 3v1 is insanely absurd.
You have full information, they got the DMR, so they're main stairs, they shut him down.
That entire round can be summarized by, wow, wallbangs, wow, kills, really good aggression
and confidence there being shown from on the nightmare. I mean they're quick to the punch
and that's half a fuse taking a ton of damage early in the round. Everyone else
but the shield then steps up instead and does the entry work.
Yeah well. They take the lead again. Do I really like that? Good roam clear and once again it makes
me think maybe we need to see or could give them a little bit more respect don't always just fight
them on that roam sometimes you have to play an extra level of smart instead of just trying to
fight for everything that basement defensive bomb side is one way you really don't need to fight
everything you might want to go for a little bit of a roam but typically you're not expecting to
get any kills on that road usually it's a waste time and fall off type of bomb side if anything
this top floor you really can't afford to just fall off you need to win in your positions.
So credit to Unreal Nightmare, they're looking pretty good at the start of their attack.
Augusta feel a bit like Smoky Darrow was testing Unreal Nightmare about like oh how good are you
guys can you problem solve this and to do that extensive Roman Bank basement where most teams
with very slow dns steadily maybe make a bit of progress and eventually roam player and eventually
not just be 5v5 by the bomb side with low time but instead on the nightmare they bring they bring
firepower right they just bring good weapons and the demos and they just get an ability to take
the fires immediately and despite the market bringing us off the 2 brow for the demos counter
and whatnot they still faltered now we're going to see a very different pose you're going to be on
window repels and they're going to use short utility to the castle barricades the utility etc
team orchid right now they just can't give them these easy gunfights because this is a bomb
site where unless you're a two brow dmr or a rune dmr with some plate right now
you're not going to have the advantage long range of fights a lot of atox in the attacks
you can't just want to stay stay in your corners and play your positions and let the attackers
get into an unfavorable fight position so team orchid it's a lot about just staying alive
Oh, nice shot though from Critchey. Despite being called, despite being tracked by the
Lion as well, he's still committed to the gunfights, but there's been a lot of pressure
from Unreal Nightmare as well as they finally get their first kill, but XRLogix trading
it back means that this is pretty much, sadly, the end of the Lion for Shaz and Big J.
Big J tries to sneak in through Lobby. Just around the corner is like Holus in Tellus.
call will surely reveal his position. He hears him, like Hollis has a feeling, but Big J catches him
on the retreat. 2v3, perhaps winnable, but no, not with Shaz going down like that, unfortunately,
comes just down to Big J against three for Team Rocket, and he's got no more do
No more doggie calls left. He's called, will surely reveal his position. He hears him, hears him, like Hollis has a feeling, but Big J catches him on the retreat, 2v3, perhaps winnable, but not with shaz going down like that, unfortunately, comes just down to Big J against three for team walk it, no more doggie calls left, walking into a crossfire, three players surround him at the moment.
How does he isolate these fights? It's not going to be an easy task.
Oh yeah, he has no idea that XLL is standing inside of the office and that's going to be a quick end to the round and a tie of the score line.
Great Jaden, that man, just a wide screen, Jen Rhodes here, but I mean, if you're playing that award and you can't give flash, you can't get smoked, you are the pillar of that entire defensive round.
And honestly, against Immoket, I think a lot of these rounds just comes down to open and kill.
When they get that initial pick and they get numbers advantage, they can really disrupt Unreal Nightmares,
crossfires and teamwork, and that gives them the leg up.
And when they fall early, it seems like the only solution is to keep swinging and keep playing aggressive,
and a good round can then turn really bad very quickly.
Bit of a fighting around the entire building, outside, inside, upstairs, downstairs.
Both teams is happy to match each other.
My question is what's going to be different this time downstairs for defense for Orcid
because of course last time they were completely decimated on the roam on the nightmare never
had to pay any attention to site because they pretty much won before they even got there.
It was what 2v5, 2v4 and then Orcid just kind of threw bodies to close up the round.
And it's quite a departure now, this could be a full anchor like you could have all five
players on site here yeah you very much good if you're gonna test their ability
to execute on the bomb side but there's always this kind of middle ground right
you show like very heavy turtle you're seeing your echo go you smoke to brawl
as a honey this is saying we have zero roam game but look at the what the text
done response right they've picked a very execute heavy operators no matter
flying watch hitting and sense of the bomb side only they must really be brought
now for the room here. So theoretically if you were to roam for a little bit, they don't have very
strong attack and operators to deal with you. But as you said, it's not really necessarily worth the
risk. Instead it's going to be Cretier playing on server stairs with the barbed wire, a Goyo fire,
and he can play that first line of defense, wait, stall a bit of time, or maybe get a kill.
And because playing as the Asami, he can also keep it off the hatch angles and maybe eventually
fall back towards bomb site and keep that 5v5 alive.
Yeah, I really like this actually. This is great. Even just playing peeps inside of open
area, he's clearly playing to fall back, but he can delay about 30 seconds with those freezes
and zodo canisters. He's got one left in pocket. So perhaps he's going to use that later in
the round to try and protect the A bomb site hatch.
Bet DMP? I don't know.
I think it was shown on the EMP, unfortunately, but you might just see some of it being tossed at you in panic, I don't know.
There's a Zodiac has to not appear as an electric device to an EMP.
I don't think you can... No, you can't EMP them, right?
Because otherwise you would just EMP the two guys, how you do one EMP, and then...
But maybe you can EMP it before it detonates, like while it's in the air.
Because of course the Zodiac has to detonate until it hits something.
I just don't know how that works. I generally don't know.
That would be a crazy interaction.
Yeah, that would be a great interaction, but there's a good question, whether or not this shows up on the EMP scanner because then you can or cannot bait it based on the answer.
Yeah.
Otherwise, you'd just have to spare.
Yeah, which is not the worst. I mean, you can also use it to counter the day-moss track in the late round. There's a couple of different ideas that you can present.
Ooh, what are they? So that's the default camera. What's the second bit of gadgetry that the EMP device was spotting?
Perhaps a...
Could be a yokai, maybe.
Very true, but K-San actually exposes himself at the bottom of the main stairs
Yeah, it is a yokai there it is. He might be able to catch it as it retreats
Team all gonna now just bracing for the impact of this ying looking to try and execute down the vault hatch
30 seconds and they're showing their hand in that back portion lobby hatch elevator drop already excellent
It was second kill us well now injured, but 25 to go into attack is alive
Yeah, and BG man's in a great position here. It's got the ACOG. You can really lock in that player. It's big J
He's trapped all the way back in the elevator that Peeves will finish him off as he tries to exit and it's a very convincing round
For the team awkward roster on that basement and a good redemption after struggling on the roam
They flip the switch completely and it works a treat
I mean, again, it's one of those operators that it gets so much value out of.
Three yokai drones to give constant information.
They can all individually stun the various attack operators.
And when you want to bonk it down and just make sure that nobody's finding those gaps,
I mean, it is going to be your perfect choice for an op.
So I think great adaptation if you're an orcaid just switching it up.
The question is, what can they do on the other bombsites?
Because basement might give you that less bonk it down kind of playability.
Open area doesn't pop floor doesn't sure you got to play your corner from the bomb site
But you can't play with the same level of safety as all the way downstairs
Yeah
There are inspirations on three people
That's good. I was gonna say there inspirations you could take from that basement defense onto your other defenses
For example the echo I mean it goes off bad. Yeah, all the bomb sites on this map
You can play it obviously quite aggressively Valkyrie is a classic and Echo these days has as many drones as Valkyrie does camps
So you actually can use them to enable things like vertical C4s
You might bait out an IQ pick which starves other types of utile away from the attacking side
Like the case I was hard in the IQ there is no saying they might bring it
Echo again who knows but this time it's gonna be the pulse instead
Fishing with some C4s here, perhaps playing the vertical game.
Because it reinforced two walls inside of genitors.
Pre-J could play that with the smoke.
And then you're thinking, okay, they're gonna go in C0, they're gonna go in top floor and try and deal with that operator.
Well, now we got Pulse downstairs and Akkar's Teller, so we can go for a C4 kill.
So this is the smoke you cannot build in the layers.
You know, if you go here with a counter, if you go there with another counter.
So, Bangalnabme, it could be as simple as looking for the gap.
What you mean right now if you go in lobby first floor and go and fight the poor stumps there is that could maybe even be
Relatively free
I have to see what they deem passable
Is he man is he prepping for a C4 to be tossed out through the floorboards onto the window
going to look at self maybe if he hears someone repelling side it seems like it
you notice the player there and it's gonna be the ram right with those boogie
drones but he quite exposed he hasn't held f on the window the door so there
is gonna be those long after sight if I'm really not like my start entering the
building but right now he feels ready to be safe that's his thing about the
pulse you're not really baiting him around he has so much free power to sit
there in the scanner the entire time. Also pops the very boogie drone.
He's really just biting his time to try and find a gap for a C4. He's missed that the
Blitz is actually already inside and because he's ripping a C4 instead of on his gadget
this is the perfect time to bring out the pole scanner. If he brings it out now he'll
see that Blitz was just sitting alone for a brief moment. Now Blitz is back on with
the shield again. Beachy and Ann's gonna play for later on. I still don't mind this.
You can actually deny the plant from a lot of places in the basement by throwing that
C4 up through the hatch.
You can, but you're going to be a bit far away from the bottom side.
This only really works because there are five defenders alive.
If someone starts dying to the roam clear, each man being in the basement is going to
cost them.
They're trying to do the right place and hiding in varied positions so they get thrown down
all of them.
And like Coloss now by the side is doing a little bit of damage from that soft wall.
He's the warden.
You can see through these doors.
Perfect, he can just aggressively peek this. Finally enough, he has sprayed through this smoke and he also got really unlucky on the timing.
He missed out one of those players of B.J. moving Parcellan aside, but it doesn't seem to matter because this roam is continuing to deliver for Team Walker.
Bam! Another kill for Peeps! He's running amok on the top floor while Ex-StarLotic is still unaddressed inside of Blue Stairs, leaving Wag the last one left for Unreal Nightmare.
unreal nightmare and sadly you know exactly where he is critch a long
anger with the s7 g11 it's another round on the board for team orchid and it
feels like perhaps unreal nightmare have run out of steam oh man the irony of the
blitz throwing a smoke canister to cover himself from potential crossfires
only to smoke off the war and then one taps him right after and it's one of
those moments where the blitz actually get into archives teller is you get the
middle of the map in control you can cut the bombs that you can go hunt the
air that was roaming earlier etc you get access to so much of the building is
that one gunfight right here that one kill it denies so much let's see from
online mayor and then as you said the Rome was just very much alive they're
playing in top for the thing in bottom for the post scanners and basement like
there's so much information again and I think again when I'm not back can't get
that opening pig and get the initial map control they desire they kind of get
stuck like they didn't really progress it's fun in that round because they
couldn't find that openly killer opening area of the map so they got left
wandering a bit and then one thing goes the wrong way snowballs and with that
we just lose the round doesn't take too much to tip them over it seems like
it's funny really this seriously so much closer than I expected and yet it does
kind of feel a little inevitable there's something just about the magic for
I don't know if it comes from experience, but yeah.
Also, Peebs, I mean, we spoke about in the beginning of the show about how, you know,
coming into this, you know, big suits to fill to this beat, big team, etc., a new player.
He's had a phenomenal day today.
What about Shelley and Batting? I mean, he's just showing up.
Yeah.
Yeah, I wonder if he's kind of the next up-and-coming type player, perhaps.
Will we be talking about peeps the same way we talked about critchey when he joined the old fury roster?
All right
So do you think the odds are here that like what it is since not the wind it looks like it looked pretty tempting lightly or
Yeah, it looks very I think it was considering it. Yeah. I want someone to do that with Ella shotgun sometime
That's what we need to say just good old a fanatic armory throw back. Yes. I'm just coming out
I'm just thinking like what is the best weapon to hit fire with and it's probably a lot of shotgun
I mean honestly, I think we had it that would be for the hip fight probably what it said at this point
He hasn't heard a claim or yet. We know there are no claimers either. So it's completely free for the taking
He's so cool try now. Oh, this is risky
I mean, you shouldn't know about to find out the drone was coming through
Wow, look at this peek. So aggressive from Critchey. A lot of damage and Big J will fall.
That opens up the gates for Critchey to contest the windows. And now the Osa of Shaz. I don't
think he knows Critchey. He's found a second kill. K-San on the rappel is shut down. There
is a attempt to try to clear out Critchey, but he finds Shadow as well. It's the end
of the line now for Unreal Nightmare. Wag stands as the last one. He finds the Inja onto Critchey
Beats will quickly confirm a flawless round and a 7-4 win on Bank for Team Orchid.
A 2-0 on the series as they dismiss their challenger series rivals and March 4th in the upper brackets.
Honestly, a bit of a skin-high that ended because there are so many good rounds from Unreal Nightmare,
but in that very final one there was being played with Kritchy getting three skills,
Lafini being in a position that is usually super sketchy as a defender.
vendor, so it's giving Henshah an upper Henshah with that DMR. That does not show really the
skill level on the lag mirror at all, so shame of an ending.
Yeah, exactly right. Across the series, 20 kills for XRLotic, 18 for VG and Apes, Crit J,
16 kills, like all those 14, so it's actually very tight amongst the entirety of this team
awkward roster. You know, this VG man getting 18 kills kind of snuck up on me, I really
didn't notice that while the game was happening.
I mean, you're just playing a lot of value.
I think especially on Shelly, you got like a couple of multi-kill rounds that really
went from scoring from like average to a very much above average.
Yeah.
And then I think just getting a good job at like locking down the trance and not getting
like at least one kill I found this in June.
Yeah.
Also just looking at the opening kills in general, Unreal Lightmare only got six opening kills
across 21 rounds players. That's a 6 for Unreal Nightmare 15 for Team Orchid, which really
goes to show how much the early game was also dominated by Team Orchid. I think this will
go down as a match that is not too disappointing for Unreal Nightmare, considering how close
the start of Shell A was. But overall, the result is kind of what we expected. The question
for me remains, are Team Orchid looking good enough to compete for that second spot to
the Soul Lake City Major or even to compete with Waybo, I'm not convinced as of yet.
Not convinced yet. Also I'm curious whether they showed 110% today or because they had
put them earlier and beaten them on 7172, they thought you know what, this is going
to be an easy matchup for us, we don't have to go super hard for this one, we can reserve
for Angie for the later games. This could just be the rush to not work in at max capacity.
Yeah, it could well be the case. We might, if we're lucky, get an interview with one
of these players. I have so many fond memories of talking to like Holis in the past. He has
been such a sweetheart, but a lot of these players also have been unafraid of getting
in front of the cameras. If you've been watching APAC for a while, you'll remember these guys.
Like, even from international, that's before you're working on APAC, Pengu. I mean, you remember
when you first heard about Fury representing APAC at these international events, they had some huge
upset wins. I think it was at Lancer where they actually went pretty damn deep and almost eliminated
Darkseer, I think it went to the third map and it was whoever won that third map would qualify for playoffs whoever lost it would be
eliminated and
Yeah, DZ only just knocked out that roster that critch a BG man and like colas played on
Thankfully, we do get to speak to the man himself like colas coming in for an interview get in here mate and congratulations on
Your first win of the season and congratulations on your new organization team orchid. How are you feeling after that win?
Good. I believe like today Unreal Nightmare really like did a good job on trapping for
against us. So yeah we kind of struck in a bit but when we refocus and got on our ground
we just play like what we like share you know what we like expected to do yeah.
Okay would you say that Unreal Nightmare impressed you guys the prices today when you played
the last time it was a very one-sided matchup. The day was a little bit closer. Did they improve
a lot since the previous time? What do you say?
Ah, yeah. The last time I played against them, why the three guys of my team are doing gunfire,
me and Exotic just doing tic-tac-toe on the wall, man. For today, I literally cannot do
that anymore. I just have to focus on the game. I would say on the attack side, they
really like, create a strategy for like, for every round for today.
Compared to the Sharnju series that they play default,
now they're not do that anymore.
So we kind of like, unexpected a bit because like, we try to fight against default, you know,
that's why we bring a Luke and Doc.
I believe that we like, a little bit of the new buff that it can, like, it work if you just want to gunfight, you know.
But, well, we can't win against like, a setup like that, yeah.
Yeah, the limit at the same point is that Rook and Dark can be really effective if you have like a normal round, but against like the glass, the ying, the rushes, it's not going to do much for you.
Yeah, yeah, yeah.
Like Hollis, I wanted to ask you a little bit about, obviously, your roster finally for the very first time at what feels like forever left Fury, your organization that you represented for such a long time.
Of course, most of your players left one or two players actually stayed with that new theory roster.
You guys then went orglists, you had to play through the Challenger series.
Just to compete here, obviously you topped that Challenger series you're through now.
There are two spots up for grabs here in APL.
How do you feel like your journey has been as a team, having to claw your way back up being a Challenger series team?
I would say the challenge for this year is the most like easier so far I believe because
like the new China League is open and a lot of players from like Taiwan and Hong Kong
also like get imported to the China League so like a lot of like good like players also
missing a lot in charging so it wasn't that hard but I would say that the only thing I
I think it was great for this season, for one time in my life,
it's like the bracket in the kickoff.
I never in my life had a chance to be in the easier bracket
than the guy above us.
I would say that compared to like the above,
like below is like a lot more easier.
Yeah, yeah, totally.
I see what you're saying.
But of course, eventually you will have to play those teams
in the other half of the bracket.
You know, Daystar, Fury, Waybo, and Sol's heart.
Obviously, Wave are looking like the best team in Asia right now, but there are two squads up the grabs at the major
Who do you think are going to be the scariest opponents? Who do you think are your rivals to try and qualify for Salt Lake?
I think for this season if we fail to
Beat Wave with the upper bracket, it's probably going to be so hard. I believe this side is our rival as well
But with the roster shuffle, I think they they're probably not going to be as good as the last time in the SI
So our only remaining rival in case of be losing the Weber is so hot. Yeah, cuz like we we were kind of playing the
Playing the strategy that kind of lose to so hot, you know, yeah
And we'd like with I know he really like no, they didn't know us what like what we want to do
Yeah, so it's kind of like very hard to play again. Yeah, yeah
Because I'm played with you for such a long time and yeah
your roster like holis and and of course that man's roster in Thailand you've
always kind of had this rivalry I hope we do eventually get to see that match
thank you so much for joining us like holis good luck in the next game against
elevate thank you thank you thank you thank you Dave thanks much sorry thank
you he said thank you dad I'm not sure if you notice he didn't actually say
thank you thank you thank you thank you thank you thank you dad come on no no
No, you said thank you, dude. That's all I heard.
Okay, that's effective hearing as far as...
Very nice, dude. I mean, that was honestly a better game than I think we originally expected.
Yes, it was, and it's nice to hear from Michael as that was his experience doing it.
What did he say? Last time we played these guys, three of my teammates just did all the work,
and me and Xylotics sat on bombsite playing TicTacTo. I love that.
Yeah.
They definitely had to put a lot of, like, a lot more effort in this time around.
that we couldn't play Ciccio this time around, so you know, unfortunately, they tried a lot harder,
they weren't playing defaults, they actually improved so much in this short time span,
and I think that's a very important note because competition is getting higher and higher.
Yes, he was needed to qualify, so it might have been easier this time around, but now that we're
obviously into one competition, there are more and more good teams. You are right, there are more
and more good teams. Two of the best teams in the Asia League are about to play its Wayboat versus
Solzhard in our first upper bracket semi-final here in the Asia League coming up after this.
I
We guess it's just this time!
It's just this time!
They are the best that this region has got to offer!
So, we've said it's time to wrap our quarterfinals.
It's time to move on to the rest of our winner bracket.
Because that's what it's time for.
It's time to focus on the winners.
And there's nobody in the region that has one more than these two teams.
two teams, particularly Weibo in recent history. They're going to be taking on Sol's heart
today. Nick, this is an exciting match because as was kind of highlighted in that interview
with Lycolis, Sol's heart are probably the scariest team in Asia outside of Weibo right
now.
They're excited what people are expecting and thinking and they only do the same for
you and I, right? So this really could show, are they going to be better than Weibo? Maybe
And even not, however, how close can they get to the team of people in the 3rd act of the equation?
If they get very competitive and very close, that can really take a spotify their positioning and it can look fucking good.
Yeah, and it was already a big game in their first quarter final to take down Daystar.
Of course, the team that made it to the 6th evitational, it was a big chance for Daystar
after winning the last chance qualifier for APAC.
Now souls are actually participated in that last chance qualifier as well. They flew over to China to compete
However, they were knocked out by a Chinese team that they start ended up beating in that grand final
But let's not forget that it was only a few months ago in January PENGUDE that we saw of souls heart
Raise a trophy in APAC it was the APAC Cup over in Tokyo
You and I were there we casted it and they had such a phenomenal run in that tournament of course beating
CAG of course in the grand final and this roster which is one of the few teams that has made a change
Not just an APAC but in the entirety of the Rainbow Six ecosystem at a tier one level
They're a stacked roster and they have been for such a long time
And I think it's very important right now more than ever to actually stick with the roster for a little bit of time because then everyone
Let's make it in the changes. It's just something by keeping the same players. You have to actually slight advantage
You don't gotta redo the strats, the callouts, the synergies, etc.
And it really sets up Soulsheart for their perfect position to legitimately fight, as we keep saying, for that number two or top two spot.
But if they could take down Wabo today and put away it with the low up dragon, then it's gonna throw the craziest spanner in the works.
Because that mix, that low up dragon, like the danger zone, because there are so few teams who can take them in the BO3.
That's right. Wabo are the kings of not just Asia,
but the Kings of A-Back as a whole, top 8 at the 6th Invitational.
The first time since 2024 when Bliss achieved that result,
we've seen any team from A-Pack do such a thing.
And these guys also haven't made a roster change.
There was a bit of a shuffle around when it came to the staff.
Just at the end of last year, just prior to Pact,
we had the A-Pack Major Qualifier in October.
These guys pretty much binned their entire support staff team
and brought on Gohan, obviously, formally of Team Liquid
and a few other teams in Brazil.
And this new roster, fortified by the back line of Gohan, has been phenomenal.
It's been a lot about, honestly, I think the discipline and the fundamentals that Gohan has been kind of drilling into them in practice,
because they're looking scarier than ever and much more fully rounded.
And I think a big part of this actually is building a bit of respect for your opponents.
For the longest time, you know, Terzda was a player that was always kind of trash talk,
I'm better and people are the best in the world, best in my region, etc.
And while he still might have the ego in a positive way of feeling like he's a very good player,
I think he has a lot more discipline and respect in the server to make the right plays
and therefore have a much more consistent level of performance.
And I think that's mostly part due to thanks to Gohan.
Very much so. Of course, we need maps to play on this BO3.
Time to get into it. Waybo and Sol's heart, what maps will we be seeing today?
Looking back, Soulsheart, they played Lair Consulate in Chalet against Daystar, they lost Consulate, won the rest, and of course, against Fury, Waybo,
completely destroyed them on Consulate and Nighthaven Labs. We will see Consulate actually picked by Soulsheart here, which is funny,
because that was the map that they lost to Daystar and the map that Waybo won 7-1 against Fury. So this feels like a big call.
For Waybo, I feel like you couldn't be happier with this veto, so it's the same two maps that you played against Fury.
It's really perfect because when you're one of the best teams in the region, you want to hide the maps as much as possible by playing the same ones as frequently as you can.
Secondly, when you're opponent pays Consulate, you choose the starting side.
So you get to go deep and start Consulate, probably looking at a 5-1-4-2-1 half already, frothing of the mouth thinking, ah, this can be it.
Well, guys, this can be easy.
Definitely not going to be easy for either team.
Look, Wabo really good, but I still expect him to be pushed pretty hard here, Pengu.
I would be extremely surprised if this is a repeat of the Fury game, where it's 7-1-7-1.
Even if Weibo are favored to win it, and I think they are,
I even think Souls Harder probably going to be stretching their luck to push a third map just with how good Weibo are right now,
but I really wouldn't count them out. This is a possible upset here for Souls Harder.
We're kind of regarding them as the second best team in the region.
Maybe Team Orc could come into that conversation. It remains to be seen, but Souls Harder are coming off a high, right?
They took down Daystar, the champions of the SILCQ.
They had, of course, a win in an APAC Cup.
They've just fortified the same roster.
I think that Sol's heart should be looking really solid today.
But they are going to have their work cut out for them on Nighthaven Labs.
Wabur's map pick to kick things off.
Expectations out of players to watch, Nick.
Of course, we know the players on both of these rosters throw some games at me.
I mean, I'm always going to go to the same guy.
Okay, I'm boring. Speak easy.
this guy has been such a joy to watch. He's been extraordinary. He is mad consistent.
He plays some fun operators both the shields and the supportive play. And of course, I9
on the other side, right? I9 has been the guy that a lot of players in the street can
talk about being one of the goats. So I'm going to keep it simple. Yeah. And in fact,
I9 was given a shout out by like Hollis, his long term ex teammate at the end of our interview
earlier today. Because I9, look, he's a smart player. He's not a risk adverse player. He's
someone is not afraid to get in there. But he also has a good read on a lot of the other teams in this region because he's been playing in this region for so long. I nine and Scatman are absolute OGs here in APAC. Scatman himself. I barely remember any APAC tie team that didn't have Scatman or I nine or like hold us.
Yeah, these guys are the ghosts these guys have been playing almost as long as someone like speak easy three example
I remember it was actually fun enough you were playing back then
Remember the first time we saw a tie team actually get to an APAC finals because back in the day
We had these APAC finals for all the APAC sub regions would play off for positions of pro league finals and majors and six
Rotationals the first time we saw tie teams enter that conversation was around the Raleigh major and we had a Xavier e sports
roster, which was unbelievable. I9 played for a few iterations of that Xavier roster.
And the thing that's really made the tie teams separated from everyone else is their creativity
and their ability to try new things. Tie teams don't just play the meta, they like to try
and invent the meta. And on the flip side, you know, we talk about this pattern, Pengu,
in Siege, kind of have two types of teams. We have the innovators and the iterators, right?
So there's some teams that bring in the new ideas and other teams that iterate on them
and refine them. And I would say Soulsheart, they are innovators. They're always trying
new things. Waybo look they're creative, but they are perfectionists. They take these ideas
that other teams have done and they look to perfect them.
Speaking to that note, going into this, what I actually would love to see from a Soulsheart
is not just going to default and trying to match Waybo because like you just said, if
you try and fight a team in a normal circumstance but their enemy is the perfectionist, you're
going to lose. When a soul star throws a curveball and starts intermittent a little bit and doing
different things, that is how I think you could get a slight advantage up against the wave ball
by doing something out of the norm and out of the usual that they haven't necessarily thought of.
So when we look at maps, especially the first one, Nighthaven Labs, we see almost every team do the
same thing and it's going to be a bomb perfecting a few attacks and a few defenses. That's where I
want to see souls like a creative. Because Consulate, that's a different beast. But on Nighthaven,
That's where they can maybe get a map off them.
I'm looking back at Nighthaven, the results here for Webo over the last couple of months, obviously a week ago, they 7-1 Fury.
At the Six of Attation, have you heard of a team called M80? You know that team? M80 North America?
They've got a three-time...
The team that lost the five-fieries last time, right?
Yeah, well they also lost to Webo at the Six of Attation on this very map of Nighthaven Labs.
Wabo beat Elevate, they beat Enterprise, they're on a 5 map win streak here on Nighthaven Labs
and now Solzat looked to try and take them on their home ground. It's the first upper bracket
semi-final here in the Asia League here in kickoff. Solzat taking on Wabo on Nighthaven Labs.
That was a head bobber that one. I like that. That was a good tune. We got some we got some
I like the uh got some chains. Yeah, we got some tunes in there.
That's a mirror band off the rip. It's funny because weibo obviously been on attack inside
they banned the defending operators they banned the mirror the two brow. The reason for this
I think it's because of what Waboo actually did themselves last week.
They would put the mirror on the exterior walls and impact trick them to brown freeze
and just make that breaching such a hard thing to deal with.
So I feel like Waboon are standing maybe their own weaknesses and also when they see the
thermite and ace men coming out and thinking, yeah, it's gonna be about the walls.
This is often what can happen on Night Haven Labs.
It's kind of clubhouse in a way where clubhouse is often about like the bandit tricking in
past for example and dealing with that. Nightingale is about just simply opening the damn thing.
The simplest counter to this right that kind of goes through everything is going to be the Maverick
and Maverick was an operator that we saw I want to say like every week and most play days just a
few months ago nowadays it's not really the case. I feel like a lot of things are going away from
Maverick because you get back to like C4 some people have been testing the breach and it was
inconsistent and it's hard and it takes a lot of time things can go wrong in a lot of ways.
I would love to see a small return for this Operator and Reeps you are gonna stick it until I speak about it
Last second goes from Maverick onto the Striker with two Operators instead
I think they found those 5 depending Operators in the drone phase instead
They don't really have any ways to stop us from breaching if we use the can opener to take their reaction
Because that's the thing if you use ace which I don't expand you but if you use the ace you can get impact trick for example
Yeah, so now you're tossed between Hibana and putting a ton of X-Parrots on the wall and popping them immediately so that you can't get inside trick,
or simply using secondary camp openers and still getting a primary gadget, for example, Monty.
Now I'm keen to see the interactions here between operators, because while we do have cheeky things like Monty,
we also have some counters, the clash notable there from I9.
Hovlin is very deep. Early at the bottom of the blisters. Oh, he misses his chance!
That's unfortunate there. He wanted to try and wait and line up the headshot and then he kind of thought I'm gonna miss my chance
I have to go for it and then in the end only landed one bullet into the shoulder a lot of damage on a DCH
But it could have been so much more couldn't it
Yeah, I could have
But in a game between two teams that are somewhat even in math
It's gonna come down to the fine details
most likely. Harvick getting good bit of value downstairs at the first initial engagement,
not getting a vertical pressure as well. All the rots are here in Calorathus, so now they can
shove Mark away from Calorathus, forcing him to fall back, he might just die. And if he feels like
he's stuck to stay in this position, there's only a matter of time before Monty walks up,
punches the barblier, they shoot out of those keeper barriers, and then eventually Mark should
just go down. Or can it take somebody with him? That's the question. Well, Scatman has found
who tried to sneak into IT and now Scatman actually sneaks back into IT himself.
Turdster though, wow, good shot from him and good usage of Arpe's air jab to knock back Mark and finally clear out Raphiz.
But as I said, Scatman has snuck deep. I think they know about it though.
Yeah, now he's gonna sneak back into site. Thankfully he gets away with his life.
Turds, they're not taking that fire in the exterior, just holding the safe angle, if you will.
and sure that they get that 4v4 because execute is still on the board.
But if they lose one more attack and operator, honestly, that might kind of chop the entire attack,
so they have to respect the situation for what it is.
Holden's been downstairs the entire time and is still downstairs.
Looking for the last bit of verticality, but there's only 35 seconds left.
You gotta get the players into the correct positions.
It was like I've been like looking for an aqua backstab.
Hold below the feet, the toes are exposed.
That gives Wable the opening that they needed.
Yeah, wow, that is everything here for Waybo and for Turdster and the air jab again from Arpey onto I9.
Arpey is really getting the maximum usage out of the Nomad tonight.
Scatman's gonna fall. Big 3k from Turdster.
He's hit the deck again and Arpey makes it a full house for this beautiful pair. Great round from Waybo.
It was so tight and then they in the 4v4 get it done in a stylish fashion.
But you did see how much source momentum worked for it and in the end like I said is the finer details that kind of define the entire round, two of the five kills happened due to an air jet being triggered.
Asami, Mark and Calibra after is the first to fall and then I9 on the clash shortly after. That is like, that is a small moment.
Then here, proning and looking away towards the Monty exposed to position of the player proning inside a commando.
That's three kills happening due to very small either mistakes or outplays or timing whatever you want to call them
And there was only 20 seconds left. It really was anybody's round for a good while there
It's also one thing to deeply battle though. We'll change the bomb site go downstairs the basement and it bring a couple of different tools
So this one they bring plant denial in both the Goyo the smoke and the Chashanga
And then they bring a bit of roaming capabilities in the Ella individual saying hey
We know that wave will like to go for these plant execute oriented strats. That's kind of their playstyle
I also know we can't give them full map control immediately because they may will roll over us
So they have to play the roam game and the site this seems a couple of gaps to maybe be found in utilize by wave on the first four
but also gives us of the
Vertical advantage with visual impact for example to try and get some some value back on the room
Thank you I've dug through the history books here through the archives to try and find the last time that these guys played
But they played a lot in the last year and weibo is one every series that souls heart have taken them to but souls
Heart of one a lot of maps in those bo3's that they've played and in fact the last time that souls heart won a map over
Wabo, it was on Nighthaven Labs. It was in a best of three back at stage one last year in July, so
it close to a year ago now about ten months ago
Nine ten months ago. It's been a while
but Nighthaven Labs was the battlefield and it was a 15 round 8-7 victory for Sol's heart. If that's anything to go by now
I really hope we get just as good a game here today
So that's the first boardgap that I thought about during Kitchen, if looking to all these
games and vending machine control.
There are no C4s downstairs so it's hard to utilize so the fighting will happen horizontally,
right?
We're gonna have people that walk down the staircase and maybe of course look down the
bird if you're the Vam.
But there shouldn't be too many early deaths happening right now, it's just scappin' on
the room who I think has gone mostly unnoticed.
both the Vigil and he's so far away that don't get to call us not going to be hurt by any of the
attack and operators. This way we're going for what we call a half clear. You're only taking a half
the map, the one half that you need for your attack to work. You're gonna walk down extra stairs,
work the exterior breach and then that's literally it. You can go for a plant attempt.
What you're really depending on here is maybe getting a pick on the verticality
or just forcing back all those defenders far enough that a plant looks possible.
That's when Toshaka comes to play. Toshaka can't another plan for an eternity of time and the flank as we saw before is wide open with both DC's of Goyo and Scabman Mitchell looking to get aggressive whenever time is right.
Thankfully those runners can have time bought for them by that Tachanka.
Oh yeah.
Keep Wabo slowed down.
Ooh.
Up is, I think Jutty is to be on that flank watch, but it's going to be isolated.
Oh, a nice shot there.
Mark will go down the gas though to slow them down, and Mr. Punch goes for an aggressive
play to fight a double.
Ritz will trade him on back.
Walo still have a good chance at winning this round, but 30 seconds is not a lot of time
to work with.
Now, a planning should be possible.
The shank and not the right spots go for a planned denial, and Smoke is there, so, honestly,
Now, as long as they have the vert controller buffed at default plant, this might still be playable.
It's DCH upstairs, Scabman has fallen back, Tuber the side has won the vert.
Metherkown out, Wabo, even when going against the odds.
This is a crucial gunfight now, Arpey cannot get it, and now the plant denial can come through for DCH!
Reeps will not be able to get the job done, and the timer ticks over for Sol's heart, equalizing the scoreline one round apiece.
Again, a very small detail defines the entire round.
The player upstairs fighting DCH's job is not to win the gunfight necessarily, but to
stall out the gunfight for as long as possible so that Guyo can't go for the plant denial
on the bird.
Vaulting the desk, it kind of speeds up the gunfight a little bit.
Had you just hit for harvesting and longer, the post-bank gets enabled, maybe you should
make a win if you turst it outside the building, who knows.
But it really comes down to again, very small margins.
And so it's hard again, playing it correctly in the rotation game, they said, hey, the
bomb site is weak.
The reason why it's important that one of those roamers falls back towards the bomb
site is that Shanka is alone.
If they kill to Shanka, I know the last two guys are roaming, they can push deep throughout
the bomb site and plant in a location that is unknown to the defenders, and they really
can if you want matter.
So they prioritize the bombsite first, only leaving one solo roamer upstairs, which is
risky of course, because you're 1v1 instead of 2v1, but it's very important that you
take care of the bombsite first. So S.O.L.S.R.E essentially understands the strategic advantage
in having map control one area over another and it's why they're wound around it. So really good
stuff so far and I'm gonna go to tertiary. They'll just keep that bombsite rotation going round by round.
I really hope we're in for a good game here PENGYR. I have good
high hopes after the first two rounds. You're right, changing the bomb sites,
it's classic. I haven't loved actually has, I would say three really good bomb
sites. I think control is actually a really good bomb site, and that's exactly
where Solzhan taking us this round. Scanlan's been very aggressive just
outside of the warehouse. He's just waiting for Waybo to pass back. The thing is
Waybo is not a team that usually gets exposed and makes mistakes like this, so
I'd be surprised if he finds a kill here.
This door is a bit of a lofty relationship for most people I think.
It feels like this is a great spot for a defender, right until it is nice, die of nowhere.
It's one of those small areas that the room itself isn't super high traffic,
but the areas around the cargo garage catwalk is very high traffic.
So very quickly attackers might just flow in.
But now a little bit of a peel back shot it looks like with the wall I can open up to peel back one more layer to take commando
Taking that aqua hallway and you see them right here just falling on back step by step
It's been a good round so far for souls heart just delaying that time and still labor struggle to take control of
the entirety of the top floor
Reach deep inside. I like the use of the grim bees there, but again, it just forces souls heart back
I kind of like this penguin so it's hard to happy to just give up this map control because they've kept all their players alive
And a way we made it very
You know they've been made a decision themselves saying hey
Should we send a person on aqua door they go notice not because they can just two men three men swing you and you might just die
Again a way we'll play this trap that is we want to play for execute when I get to that bone
So there was five or four tags alive for the exit there
It is still scat man has been this room the entire time since the round started and honestly rewarded massively taking on church
They're taking on a brava, but now they know he's forced now outside the building
Just get the red sweater right you know bees or the red pink
Are you surely dead now the flashbang comes out a second flashbang the follow somehow though mr. Punch
Comes in to save the day and while scat man will fall. It's a good trade and souls hard no question
They are in the advantage. They got the numbers as we have 25 seconds for Waber to get in the building, find the kills, or get this plant down.
Arpe will find one, trade it back, and the equalization does lend itself to a soul's heartwind.
Now desperate times for Hoven and Speakeasy. They've lost control up above.
I-9's going to be careful not to expose themselves too much, as Speakeasy is forcing that plant down. I-9 is covered.
Nice work.
This might work indeed. Hoven has been perfect and Speak Easy is allowed to plan. Now getting outside the building for Hoven,
Speak Easy instead chooses to go D. Mark and DCH have to play this perfectly.
Wow, it's in the basement. So come back upstairs for a crossfire. It's so loud, it's been left far behind.
It's heard. It's shot down.
This is risky. DCH spotted his position known now to Speak Easy, who is no doubt favoured in the gunfight.
Hoven can come and support from up above and speakeasy clutches up big time for Waybo gaming.
It was a nice attempt there from Sol's heart, but you just cannot count out Hoven and speakeasy together in the clutch.
I really can't. But also that, I think that was the first kind of misstep maybe from Sol's heart.
They had a Milusie in the basement, we're sure.
Yeah, second they were shotgun, but we didn't see Milusie deny the plant at all.
It was smoke upstairs in the Verden IT, looking down I think with a toxic babe or weapon swapping or something like that.
It wasn't an SMG-11 at least, shooting back.
And once the smoke dies, it's like the plan's gonna go down now, like no one could stop it.
Whereas if you haven't played in the basement, surely that's what the intention of plan denying that entire bomb site is from beneath.
But that didn't happen.
So maybe miscommunication, maybe poor timing.
Perhaps also just said guys they can't plant at all.
They're not in the right positions for it, they don't have the manpower.
But then Waybo, they pull that cart that says we know better. We know that if we can just like have one guy plant literally next to
Hoban, Hoban can watch that one angle that's dangerous, the
virtuality above them and we can just win that gunfight and then win the round.
So the entire thing gets based off a single or gunfight, but the post plant, I mean, heavily favors Waybo on the attack.
It does.
That it does.
There's the thing Waybo have like you kind of pointed out in the first round their attention to detail and their ability to win these tiny little
micro moments of around
Everything and they never count themselves out as what doesn't matter. It could be a 2v5
Could be a 1v5 and look they'd probably still give it a good go
I mean in a 2v5 you're gonna make sure that those last two players alive are still coordinating like we saw from
speaking as Ian Hoffman
So it's all hard really gonna get a big wake-up call obviously their first game
was still tough against Daystar but this is gonna be another level.
I'm seeing a lot of striker right now. Do you think that Nighthook elapsed
Mike Stone on a better master's operator because there's so much
good utility on this one. Like smokes are always exceptional, flashing phase
DS or corner clearing, grenades, hard destruction with the ace in the thermite band.
And because of how Striker works with the attacker re-peak is that you can join the five defenders,
go on Striker and just pick your two secondary gadgets with, you know, perfect knowledge.
Not having to guess and figure out, oh, maybe this is good, maybe not.
No, you'll know, there's the acre.
So flashbangs or burn is great, for example.
He's got the smoke grenades right now.
They have a multi-purpose.
They can both burn something or cover a crossfire.
Are they shaker on the top stubby stairs?
I mean, like they can just walk on in, once the hallway is clear and just force him down.
You don't even gotta burn stuff for this.
He again, Wable don't need to get the kill, they just need to get the map control.
They could have easily tossed 4 grenades in Grimby's capital fire if they want to kill
Mark on the agor, but they wanna use that utility later in this round, where it's more
valuable.
Solesheart is one of the few teams in the world that actually likes to play this bombsite
and at one point in history I remember it was the worst bombsite in the game statistically
but Solesheart are one of the few teams that actually kind of boxed the trend on that.
They're pretty good at it but Wabo should know at this point they played Solesheart
enough times they should know very well that they're likely to go here to kitchen in the
clash I mean detected by the grim nice but like is that gonna be much Holland's
watching the flank actively and now he will have heard that impact go off I
know it has to make sure not to peek too early
I have a thank you not that my one player the follows executing by the
bomb site but they can quite clear mark and I nine or the DC is in the crash
downstairs the very doesn't help them here at all just the gun fight brawl and
main door and lock and windows
Mark detected by the Grimsby's but he doesn't care.
Again, the patience is everything here for Soul's heart.
Wabo just trying to bang them into swinging, but the fact that they haven't,
the fact that they haven't given up an advantage means everything.
Good opening though for Reeds.
He's traded back. Mark on a sliver of HP, but he retains the numbers advantage.
Traded back again by Turdster.
Now I9 can make his way back to the site.
Scatman still inside a kitchen.
It's up to Hovind and Turson now to try and cook up this execute.
wow shot I believe through the drone hole that's so tough now for Hoven and he loses his life
all up to turds to now the star player from New Zealand but he will fall
another win for soulsart on this off bomb side of night haven labs they continue to be the kings
of cooking in the kitchen and all comes down to disrepent patients like you said they weren't
swinging them necessarily and just exposed themselves to bad gunfights they had WDS clash
three pieces of barbed wire across lobby for the door in the staircase and a bootable camera watching
you're flying the entire time. Wave-O again they have this very specific playstyle right now that's
predictable not in a bad way but just they want to go for five man bombs at executes that means one
guy always watching flank and four people working together. They can't really afford having that
lurking backstep player every single round and I think in that particular moment that kind of cost
system, had anybody pushed some games hallway and find that lobby portion, nobody from defense
was holding it.
There was a camera, sure, but there's no active player denying in that area, that could have
been a huge back step.
But when you have a turn of utility, the nades, the shield, the cabot tower, etc, you're bound
to want to play closer together, because that's the right thing to do.
But soul side, like you said, they like that kitchen bomb side, they win it again, they
might just be, maybe they're facing into the world and playing that side.
I think they are actually. They actually might just be awesome to see for souls heart again
I think we're gonna have a bit of a match here
I think that this might be one of the few games that we see in this region that really goes the distance
Souls heart way though. I think that maybe or could could get in that conversation
Obviously souls heart will push pretty deep by day star as well
Maybe I'm just hopeful here obviously we love the way though is so good
But I want other teams in this region to step up to play at their level, because it would be really nice, Penger, if this isn't just, well, one team in Asia is going to go through this, so like, that's obviously Wabo, and the second one, it's a battle for second, there's no actual fight for first.
I really want Wabo to be pushed.
I think Wabo would want that as well, for the same reason of complacency.
Again, I know we spoke about Goldhand and what he's been to the team,
and keeping them in check and whatnot, but if the games are too easy,
if the region is too easy for you to qualify internationally,
or if you don't get good practice every single weekend day,
you are going to be a little bit worse.
So, if Soltar can be a good scrim partner and they can elevate it to a level,
and then Soltar can challenge them in official tier 1 games,
that's going to be a good thing for Waco.
Without a doubt, now speaking, he's made a good entry, he's taken down Mr. Punch.
Scatman also takes a hell of a lot of damage, but he looks to try and retreat.
His GCH makes his way forward, tries to try and strip it of information.
This roam game hasn't been successful for Sol's heart, but they can't really afford to just fall all the way back to the bomb site.
The roam clearing potential here between Snake on Speakeasy and Daemoss on Turd is just so difficult to deal with.
With a bit of good verticality towards that clash's fallback, you could just drone it
and if clash is alone, which currently they are, you can sprint at them, force them back
into the turret and then Brock can kinda get the kill.
But that's a risky play without information.
And that's the thing.
So the snake gives you int on the current floor that you're on.
They know the clash currently is on the staircase, but they don't know if there's anybody beneath
the staircase holding that crossfire.
So right now, again, not really to risk at all.
Never thought it's publishing those jobs a bit of information and I line goes down the back step from up a from animals
Actually wildly successful in a one-on-one trade
And Reeves is now finished off mark this should be it
40 seconds still to play out the round and way they'll have if all this is to full info
Oh, well, I was damaged under scatman for a second
But no it was elsewhere GCH taking damage now
He's fallen this round has been an obliteration of souls hard by waybo gaming and a great way to get back
on that horse after failing to convert that kitchen round they're looking very solid and now
weibo have a chance to lock in a 4-2 split at the end of the half
I like the uh the water bottle cam there from arpey very you know on uh on brand can I say
hydrated can I say ready for anything can't imagine having a call out and you get a little bit
dry in your mouth and you stop you know make sure you get your super water in. Also, since
we're on the 9-3-4, a fourth round like you said which honestly looking at the stats right,
you're kind of expecting like a good 4-2 or a close 3-3 depending on how their individual rounds
play out. Now there has been a bit of a clutch from both Wable one round and so has been others,
so this really could have gone either direction but it is Wable in the lead.
I saw Mausie earlier today on Bangs, I've seen it now on ISA NAS and I'm just trying
to think to myself, again the value is here.
You can play a trap operator, you can play information game, Mausie, maybe I'm just
the biased hater, but I don't rate the operator, I just don't.
And they lost the drone because it jumped out the drone hole, so minus one getter I guess.
I think these days just with so many operators that kind of nullified drones
Well, there's a couple of different operators that kind of make drones less impactful on the attacking side, right?
Any
Game-os or snake or docubee or whatever these kind of nullify the usage of drones like your drones don't
Need to be used as much because the gadget kind of does the roll twitch brava even maybe flores again gains information
Without using your default drones
So, Mozzie kind of purely being a drone countering operator, while Mute, for example, does a lot more than just counter drones, it makes him a much harder kind of pick, because you've just got so many other choices to get around the fact that, oh, my drone got hacked, whatever, you know?
Yeah, right there with you, I was trying to think of a buff for him, but he's giving
me a super shorty back, so he's got buffed.
Give him two more pests, make him like a pest machine.
Give him all the pests.
That bug that happened where he had like infinite pests, just give him that.
Oh my god, yeah, yeah, 9 to 9.
Oh no, 9 to 9 to 9 to 9 pests.
It was like crazy good for him.
Yeah.
On to them. I mean to be fair who chose anyway, that's really good buff like who cares
Make him so that if he catches a trick show he can take the drone and
Reconfigure the laser if you have a mirror because her past is actually like smart right and then you can get a laser gun
She buff your weapon. It does double damage
Now that's creative. I love it. Yeah
Well, looks like there's a bit of a mini-execute up on the top floor to try and clear out this
roam game.
Ah, hello, DCH asleep at the wheel?
Speak easy, he's just brought in the train from the top floor.
He's taking one down.
Oh, what a shot from Speak Easy!
C4, shut out of midair!
It looks like Waybo have garnered some momentum.
5v3, as they look to put this half to bed.
Another shot on the missed a punch.
Scatman and I9 need to go nuclear to survive the half.
Mosul players lost to C4, takes a good advantage.
My gold speak easy, ADS submit error and saves himself and potentially his teammate.
A 2v5, I9 and Scatman, no C4 to speak of in a single impact grenade.
They got their blitz running at them, terse they're looking for them and they've got a count of T above.
I9 finds one. Oh, here's a big chance for Scatman!
And he takes it with both hands, big double kill.
I don't know why, why Abo had no idea that Scamman was in position to swing that door.
Now both the Souls Heart players are teamed up together and Terz has gone down!
It's a disaster! The Souls Heart, as Reeps now into the 1v1.
I9 has to clutch up, but it comes down to whether he knows
where that defuse is being planted. Master San a little bit, is he going to check the corner?
Reeps is going to get off and clutches it!
Oh, Reeps always gets it done, and Weibo lock in a 4-2 split at the end of the half.
We hope you're enjoying the new little halftime vibe check, but we want to check your vibe.
How are you feeling about the music that we have?
We're trying a few different kinds of tracks.
We're establishing a few different vibes.
That was kind of a little bit jazzy, a little bit quirky.
We've had some kind of trap stuff.
We've had a bit of J-pop, K-pop type vibe.
You can get in the Twitch chat and you can answer the poll.
Do you think we should keep it or delete it from the playlist?
Each song, each song that plays, you guys get to vote.
And look, we believe in democracy here.
So if you guys want to nuke that track that we just listened to it.
So I never have to...
I mean, so that you never have to listen to it again, then that's your prerogative, man.
for it sales page of all time honestly I'm gonna give it a thought here okay I'm
I say deleted started off a little too ominous I was a bit like wait are we
under on the water a bit scary house and not sure I like the jazz portion of it
Same, bro, but it goes
Like yeah, I don't know man. Yeah. Yeah. Well basically we're building up a big playlist of bangers
Right, yeah, everyone's got to have a banger player. You got a banger player
It's something you've got a playlist of bangers. I have to banger you've got to bang a playlist
And one of my like songs that I can't share all the people okay, okay?
We are building one playlist to rule them all for stage one and kickoff here
It's it's about building that out fleshing out. We want you guys at home to get involved. So of course
Have your say over in the twitch balls
Nice
I'm getting people involved. That's a good shot actually. Can I say I love democracy?
You're not even in charge here you just a worker your employee. Yeah. Yeah. Yeah, I love capitalism
That's better. Just wait till I join a union penguin. Don't you dare James!
We'll break it before that happens.
Alright, well let's get back into, of course. It was a pretty big moment there for Reeps in the 1v1 to clutch up the end of the half for Wabo.
It definitely could have been an even split at the end of Wabo's attack.
Yeah, probably should have. They do just edge ahead and now onto the defense. This is their chance to run away with it.
So we saw Wable and Soulsheart in the first half play a lot around the Walden Isle, getting
both the Thermite and Hibana banned the way, the Mirror, etc.
Now we're seeing still Walden Isle and Centric's stuff, right, the band did the Mirror and then
the Thermite.
Wable, they loved the thing with the band and the Thermite, they just played Walden Isle.
As I said earlier, the Chubral, the Impact Grenade and the Mirror windows.
So I think Soulsheart really studied the game last week from Wable saying we can't give
them the Mirror when they banned the Thermite.
going to make our life way too difficult. But you don't want to say that's way
with being smart by banning through my first because the force is the mirror
ban in the second rotation. So a bit of a mind game back and forth there.
Now way with they will actually surrender cow of rafters control at the one minute
thirty second mark by being forced off the wall.
See four and four. Don't trip Einar in trouble but no one gets to kill.
Wow, I can't believe he gets out of that alive.
Incredible four souls half but he's still going to be slowed down and you can see
that Solstice kind of want to put the pressure on go through a bit of a rush.
Wow, Speakeasy's taking a hell of a lot of damage there.
Is he alive?
Scamman's gonna be careful though, I don't think he should be peaking too much with the Blackbeard.
The BB goes down, that's huge.
Reeps is also still on the floor. We need the Capitao's fire to rotate over and burn Speakeasy out of that pillar position.
That should be a free kill, but holding his engine as well as a 2B4 effectively, one equaler.
Yeah, Porto, he's isolated on the bomb site, Sol's heart, spring into action!
and kick off their attacking half with the most dominant round we've seen from them yet.
That single heart breach here off the edge is getting so much value.
IT breach, catwalk rafters, and I think the fallback shot there wasn't a bad shot from Weibo,
but maybe they kind of underestimated how much heart destruction was left on the attacking side.
They had no way that was safe to play from. We saw, you know,
Speakeasy had so much pressure on pillar position, reached injured off the breach happening.
there is nowhere safe to be on the defensive side there, there's no C4 beneath them, so
again, hard to find any bit of value. Makes sense to just simply change the bomb side
and go back to that one later with a bit of a finger. They're gonna bring mostly, you
know, not gonna say bonkers down utility, but they start speaking a bit like Wavewaves
will fall back and play a bit more shield to drolls, and maybe try and play towards
those hard problem solving skills, but if we were to look at that very first attack
that think about the future attack amounts. I mean, they got problem solving. They played that round almost perfectly.
The only thing we wanted to see was the capitol used in the fire earlier to confirm that he won't kill her.
Other than that, they got the breaching, they got the map control, they got the kills, and it did not get flanked.
There were no mistakes from SoulSoldier.
Well, they closed the distance by one more round.
A few more like that and Israel does turn the storyline, Louis just kind of spruiking
Weibo's success on that attacking half and saying that if it had been a 3-3 maybe we'd
be talking about a different situation but no 4-2 split is huge for Weibo, immediately
souls are going to do something like that.
It's holding downstairs, it's hitting the upstairs from the bombs I should say, hitting
Accidently on the rooms the 90 into areas right taco windows small kids box
Can also please sound and catwalk rafters
Cargo car. Sorry. They said titles like what is this?
Fork forklift window. Oh, yeah. Yeah security hallway window. Yeah. I see I see now
We're speaking the same language
Okay, I saw you call a I'm saying the double windows pop floor airlock. Yeah
What do you call it? Box or something?
We call it box, double windows. It has so many weird collars that I don't like.
I think airlock is pretty solid.
Yeah, man. Airlock's a hard-core collars.
Also, some people call it connector, because there isn't really a connector called bang from memory, is there?
Yeah, I don't know. It doesn't have connected vibes to me.
It does.
Connective?
Room has a certain vibe.
Yeah, exactly.
So the room to the right here is the punch, right here. Some people call it metric.
I think that connects. The problem is the room next to it is actually called connector. I know that's the issue
But that's jungle so I think they should yeah, they should change the call out to get oh well
Anyway, let's talk about the round because Hauvins found a big pick now on the Izami
I don't know where Scatman was get try a verse somewhere perhaps
He's been locked out of it now an entry being made by DCH
It really feels like SoulSide have not made enough progress this round.
Wabo is still running like crazy.
The bomb site is down below.
Yeah.
I mean the thing is, if you didn't get from the breaching down downstairs, there's a
lot of enemies and double breach, so they have pressure on the anchor players, but they're
not really...
Okay.
They've barricaded doors and windows, so there actually wasn't any pressure here.
They have a...
Oversight.
Maybe there.
Lack of oversight.
Lack of oversight, but now what I know is that the in fact asked me why there is still
accuracy on the road because that's whole player by the side was like guys um nothing's
happening downstairs about you guys 30 seconds down and it seems like active desperation,
drop it down, hatch, rush down the staircase all you have to do because there's no time
to roam here these roamers.
Yeah, it's desperate times now for souls hard 20 seconds still to play they have to get
down to the basement, there's still roamers at large, and there are outnumbered on the
bomb site. 15 seconds, I-19, kills Mark, and I mean well the round is over, there's not
much to do here, the fire is still dissipating and Speakeasy's at large, inside of tank,
he's been afforded so much flexibility on the bomb site, Waybo never under any pressure
on that basement bomb site.
So this is the thing about when you have a heavy roam setup, there are kind of two ways
to deal with the technique speaking one is as mentioned before is that if i9 can apply enough
pressure to the people playing by the bomb site that they start asking for help because they're
afraid of a bomb site rush or a bomb site execute then the roamers are forced to fall back because
your teammate is going help help help there's like two guys here they're shooting the flash
bin and they're hitting me whatever that didn't happen so the roamers are getting the question
asked to them like guys how's the roam feeling and they go great how's the bomb site feeling well
Well, there's no one here, just keep roaming, right?
So there are four people at most points in that round,
either on a staircase helping the roamers
or on the D roam themselves.
And the roam here itself, as you said,
there wasn't much progress happening,
except like so-so when top floor used the bird
took the floor below and then attacked the bomb site.
They were kind of scattered across the building
and at the end round had three people in garage,
dropping down a hatch looking like a copper hallway.
That's not gonna give you a ton of value.
If you get kitchen control, vending control, you know, you start pressuring those staircases and the cod-offs,
all of a sudden those roamers can't move around with freely, and that's usually how most of you must stop people in this map.
I feel like a round like that, combined with the fact that Waybo ended up with a 4-2 split,
really feels like a grim marker for Soul's heart.
Can't go from having such a good attack in that first round of the half to just absolute pathetic capitulation, if I can say it, so ruthlessly in that basement attack.
Like, Soul Tide just looks so uninspired.
You can afford to have one or two rounds like that if you go 3-3 on your defense, but they fail to do so.
I also think it speaks to the complexity of that base and bomb side.
On top floor, I always say this, you need 3 areas of pressure, ICB, Scarress and Aqua
on meeting, that's how everything in the world attacks top floor.
You have so much overview as an IGL because it's very close together, there's not a ton
of flanks or critical areas to worry about.
On a base and one clear, literally every inch of the map is dangerous and you only have
your own set of eyes.
So if your I9 is calling the shots right now, he's trying to discover the shot, he's in the dark, he doesn't know what's happening.
It's up to his teammates to communicate very clearly what they need to happen or where they need things to go and what things to be.
So it just beats when you clear much more map control in general, the whole communication from every member has to be stronger.
I'm trying to figure out what the plan is here for Solzad.
Is it that you just figure out one by one where these positions are and then use your
view to clear them?
Because DCI just says he can use his capitol fire to flush Arpe out of electrical but then
after 10 or 13 seconds however long it's just going to come back.
And Scatman's already low HP which means he's not afforded a lot of ability to get aggressive
on the Blackbeard.
So they got some good map control right there, instead of jungle slash electric here.
They can kinda start working their bombs at pressure.
Ape is like the big kinda thorn on their side because he's holding onto the control.
Even if he falls back and hits with the bombs at door, he has to study in close combat.
That's gonna be tricky.
If Scatman jumps to the Blackbeard on this window, Chris Ape is gonna go for a swing
knowing that he's still on C4 earlier because I'm pretty sure he knew that he connected.
So much waiting here for Solzat. Oh nice prefire though from Mr. Punch and here the gates have finally
been opened onto that way by defense. This is where they spring into action but they haven't left
themselves a lot of backup time for Mr. Punch. He goes straight for the left right good night
deeper to the bottom side finds a double kill as he bolts over the rotate and now Halvin and Reeds
Try and hold on but yeah, you're right every single player is so hot low on HP
Hovered and Reeps both find picks diffuser cold on the ground as is mr. Punch. I know I'm finally finished off
It's a 2v5 and weibo rocket up onto match points
It's a 2v5 and Reeves stock on the floor just hitting the deck pro with the dmr
And his teammate also stuck in the corner and alcohol way holding not even a crossfire
But somewhat trying to cover each other it worked out so well because every single attacker was so low on health and the case
Unfortunately in the wrong place on the wrong person cold on the ground
If you had that on the back post you just walk in for free you go for a plant that's round over
There is no plant denial. So again
Soulsheart has such a dominating round of a single a play on the push
But then they don't have the statistical structure in the positioning to follow through and it just goes to show that
But maybe that wasn't like an organized push, it was a spur of the moment, right?
That classic guys, I go right now.
There's no heads up, there's no warning, there's no 3-1 countdown, it is somebody seeking a
play right there and either it works out or it doesn't.
Because look at the bottom left here, it's marked on A-Side's diffuser, he's in top
catalog, he dies right here.
That's the diffuser.
Literally in the middle of the battle with no one able to pick it up, because Blackbeard
died to reach his DMR moments before on the smoke.
So that round goes from unloosable to unwinnable in like two gunfights.
That's way though, Diff man.
I feel like it's happened a couple of times now.
Just 2vx doesn't matter, they don't care at all.
What do they say?
Is 4v2 the most scary and loosable situation to be in Zidane?
Yeah, it's like, is there any league in a Fumble?
It's a 4v2.
That was a 5v2.
Even worse.
Yeah, 5v2.
So, from like internal scrim results, like, you know, D2 days, you know, XPSH, Talon, etc.
We tracked, you know, how often do we say 1v5, 2v5, like every matchup, basically.
The odds of winning at 2v5 is like 95%, like we wouldn't need to get that step 5 versus 2, sorry.
So, you never lose them. It's such a rarity to see this happening,
but it's also a good example of a round that probably would never have been for Waco, internationally.
This one of the rounds that domestically, when they think it's a little bit weaker than you,
you can steal the show, but when they go up against international territory, you know,
that's not going to happen again, or it shouldn't at least.
Yeah, Intel on the N.A.
No second chances for Solzha, it's going to be three rounds in a row, or it's going to be moving on to Consulate.
Speakeasy's on for his roam here with the cast on the top floor, it's bomb site down in control,
and storage.
And I like this top floor hold actually, it's really centered around the warehouse.
You've got both turd and reaps playing in the warehouse.
Not often that you'll have a player actually on the stairs itself,
but if you don't have a breach on the external warehouse,
well, it's actually quite a safe position to play.
And there might be a bit of frustration now from Sol's part, but mentally again,
there's a best of three.
It's not over because you lose one bad round, you lose one bad map, and there is still been a lot of good moments during Nighthaven.
This is another one of those. They get the opening pick, they got breach control, and they're actually making a lot more progress than before, but as we say it,
it's easy because they're not killed, trading back those are still numbers in favor of Soulsheart.
4v3, we've seen them fumble too many advantages, either way Wabo a poise tempted to go for
a retake here, even if perhaps the players it turns to shoots a few bullets and then
falls back, baiting them into peeking and then up aching and claiming the kills, perhaps
that's what's the idea here.
So last round, so as I got the opening kill still lost the round, could it happen again?
If you do bait it, mind you there's only one player downstairs, Hoven, so almost no plant
denial.
So having two people in Aqua trying to go for a bait play is highly risky, and there
is still C4.
He's shuckering the floor with almost no information besides sound cues to try and figure this thing
out.
So either this thing is happening right now or the bait is happening right now.
They can't keep waiting.
No lot of info.
There's a control room hallway cam here for Weibo that they're using, but you're right.
Soul Sider again leaving it so late.
Now they know our base up on the top floor.
They should just focus up on trying to get a plant down.
Critically the plant has to go down in control room,
but that's where Turdster is, and he's just found Scatman.
Instead they're gonna try and make their way into storage,
but with Hoven downstairs below,
he should be able to deny the plant.
It's time to overwhelm the bombsite Turdster.
Might have done just enough damage
to give Hoven a shot here in clutching in the 1v2.
DCH is all the way upstairs above!
Mark just manages to get the plant confirmed.
Now it's a 1v1,
And Hoven knows that DCH is upstairs.
Is the plan going to be denied?
DCH doesn't seem to have full information.
He's got an inkling of where Hoven might be,
but also DCH is such low on HP.
Hoven knows pretty much exactly where DCH is,
but he doesn't spot him.
The spray through the monitor, the DCH,
and it'll keep Sol's heart alive.
Hold your breath and hold your nerve.
Again, the post-fight is so superior there
from the very count of the buck
when you're down on one point of health,
and you know roughly where you are, like in what room,
is honestly doesn't feel necessarily like a guaranteed victory.
But they lock it in, and again, it's so close.
Really well played from Wable holding both the vertical
downstairs and locking down the bottom of the slide.
One second would have made a broken that round
because they only just got to that plant location
to start holding it from their keyboard.
And it only just went down before the plant had died.
Had they wasted any more time
than just a bit slower at their decision making,
They would have just lost to the clock itself.
Weibo though, mind you, in that round, they started down 4v5 into a 3v4,
so they never had the advantage that they always make a competitive and so close.
They got their clock factor.
But for Sourceheart, again, they're settling well into this B03, challenging Weibo,
and slowly figuring them out, it seems like.
It's the matter of consistency.
Can they consistently get in the building right now, not even lapsed,
do the roam clear and get to their objective because we saw them last time struggle so much
here in basement and just simply getting the areas in control that they needed. They were stuck
outside the building, didn't get the full roam clear, couldn't find the kills and the thing is like
always like they most open, not being part of the table. They're playing the blind bit pretty
frequently but we gotta see if that became a bit more active on the roam clear and now they have
I9 back on this kind of high level solid snake. We saw him be so good at that operator last,
we don't consulate, finding a lot of value, intro kills, and guiding these team around.
So it's gotta be Scabbin' and Aynine and surely working together to get this round.
I was a little scared for Soulsheart because of how much time has slipped away from them in the
mid-game. In these middle of rounds from about 140 to 40 seconds left, Soulsheart have achieved
very little. They've wasted a lot of time. They're good at getting in the building early,
Like we're seeing right now, this is early game. This is first steps of map control in RomeClear.
It's the next phase where Sol's heart are consistently stalling out.
Got a bit of information. I've seen this exact location before from Teresta. Last week he was
in Leeson. I was on the Goyo and he played this to perfection. He's got crossfire in both games
and on the staircase of Vending. So that is triple cross essentially and I think a lot of players
So I'm dealing first at first when perhaps you got to deal with the flank of his is that a games
Because he is the middle pillar. He has support if you kill support first. He becomes weaker
That's actually a really good Goyo as well. He even affects I-9 contesting on top of that cooked the bench
Oh, there's a flank here a big couple of kills reaps joins the fray I-9 is a really awkward spot goes for a reload
Gets the track again. He knows exactly where to it's there is but you're right
He can't do anything about it
This is three players from Weber working together one on the stairs one being turdster
Turdster caught out for a brief moment finally Scatman finishes him off. There's actually four players on this hold here for Weber
Yeah
Again, we should to talk for control wide break the floor above first that get them into county
Maybe get the kill, but can change that now
Wavebook a little peel back with the risk the players though
you're gonna leave one player of Hobbit upstairs holding down the verticality in the stock that denies a default plant
Then he's a friend in Reeves just watching his flank enabling that position with the other two players downstairs in the bomb side
It's gonna be a water mutant side Simon in on the road with the perfect operators for the dedicated spots and Scatman
It's gonna march on forward and get a bit of psychotrol. Oh, I 9s though on the ground
It means scatman has to have a huge impact here
And we still have Hoven up above on the bird now there's a fire for the Vulcan being detonated
Can't find the kills here for Scatman finally gets him, but he's been trained back
Mark is the last one standing. He's only just breeches way into side up a pushes for the kill and
Confirms the map in the bag for Waybo
Night Haven labs is in the books and next up we go to concealer to see if waybo can get it done in two
and the grenade goes through that this wing.
Cyber and Bullet are able to get one piece with the kit
so far away and Canadian down upstairs.
Lever, wow, that was special.
It's a one versus three to hold
and they're pushing him from behind.
He's found one.
He's gonna get the vertical as well.
They get pulled off, Sid.
We're down to the last three or four seconds.
Ryder's done a good job.
He's held off.
He's gonna do it.
And B and G take the two-on-win.
Both players started,
but the ranch can be made successfully.
Oh!
What a horrible versatile
information from the bees!
He goes deep, shock him!
Now here are seven rams!
They cement themselves
as one of the greatest
of all time!
He's only getting cooked alive, Ollie,
but he's using the stem pistols!
Look at this from the dark!
Surely not.
Brilliant!
Let's play the year in my book.
Place the game, hit the old body,
body don't quite catch it. Oh my god! He's going back. He's not quite sure. A few seconds
sticking. This is an angled death. He might be able to contest. No, unfortunately, he
takes just a bit of damage here. Walker gets the second one. Eclipse though. Wilkhead one
turning it into a 2v2 and then pushing on the side. The bandit will lose out on this.
Eclipse the last alive on the ally. Spots the head and takes the ace. The ace for Walker.
He will down BC Canadian positioning to pick up, but that's going to result in a double
day.
Vertical!
Let's go!
He's around!
Necrox, the final defender against Vertical, the A absolute domination.
You'll believe it, Magic Michael!
Team 1 does as they win the Mexico Major!
I'ma keep it going so hang on now
You can catch me
I'm breaking next to the party now
You listen to me, I'm never signing out
I'ma keep it going so hang on now
I'm breaking next to the party now, full of ill folks up in my money eye, cause I can't get kicked as in Japanese time!
They are the best that this region has got to offer!
And it's done on Nighaven Labs, not without breaking a bit of a sweat though. Solzhaar
showed a lot of promise, but a few crucial rounds and a few crucial moments that just
led Waybo to running away with it. And that was definitely Waybo getting tested. I also
think Waybo to their credit, I think he came into this matchup with a very simple and straight
or a game strategy, and it's actually SoulSword doing a great job of simply adapting to encountering it.
And if all those clutches hadn't gone the way of Wable, we're probably looking at a lot closer to overtime than a regulation victory.
So well done for SoulSword on the map that I think is very difficult to play off against Wable.
Yeah, that's right. I mean, there were, of course, a couple of clutches.
One was a 1v1 from Reeves, and one was a 1v1 from DCH.
But I think it wasn't just like a 1vx clutch, but two vx clutches for Wable.
Not around where souls are realistic, we should have won them, pretty outright and then fumbling
a 2v5, not ideal for souls heart.
Next up we go to Consulate, this is the map that souls heart chose to pick in this matchup.
We know that Waybo already won their first game, pretty handily over Fury on both Na'Aven
Labs on Consulate, I think it was a 7-1 on both maps, 7-2 maybe.
So I feel like souls are not out of the woods just because they're on to their own map pick.
The issue with the map pick is that when you pick a map like let's say the good old sky
skyscrew back in the day or the real life or nowadays consulate, you start on the attack
inside because your opponent will always pick defense.
That means mentally you gotta go run around 2-4.
That's okay, we'll come back on defense.
Souls are either need good mental resilience because they're not gonna be from behind or
they gotta get a banger off a start and build more rounds than they would expect from them.
I'm looking back at the match from last week that Solzat played. Now, it was a tough three
map up, but they ended up getting the win over Daystar. The one map that they lost was Consulate,
and it was 7-4, which is not the tightest. It's not like it went to overtime, didn't even take full
12 rounds of regulation. Solzat struggled on attack. They didn't win a single round of attack.
I don't know if you remember that game. I I'm just looking back at my notes from it at the moment for the mass tracker
It was a 4 to i9 solid snake, right? That's that's the big map
Yeah, it was a 4 to split the souls hard on defense. They swapped to the attack. Yeah, I was five rounds in a row
Including that's not what I remember that will maybe there were a few good moments from I know
I know he was playing snake on this map
Maybe it must have been another map that you were thinking of because he didn't plan it didn't play it on that map
Yeah, he played a bunch on Chalet, maybe that's what you're thinking.
Or maybe Chalet, I can mix it up with the...
Yeah, he played it one round on Consulate as well, and a few rounds on Lair.
But yes, on Consulate specifically, Soulsheart really struggled on the attacking side, and
I can only hazard a guess.
That's probably where they start in this matchup, considering that Waybo gets to choose
to start inside.
I mean, it is for sure, and I think seeing Waybo hardly play the night in the lab just
probably the same strategy here. They're going to come in with a very simple approach.
They're going to either play for X-Cutney attacks and just either bonkers down on Stevens
or massively roaming. And just keep it simple. They don't need to adapt to show more strategies
than they need to unless they get tested.
Well, we're about to get into it. It is Consul at our second map in the series. Waybo, the
best team, not just Asia, but the best that APAC has to offer. Looking for a 2-0 in the
semi-finals here after the playoffs of kickoff. Of course, if you win this match, you only
have to win two more BO3s to qualify for the top, the very, very top, the Salt Lake City
Major. But of course, Solzat's down in their way and they'll do everything they can now
that they're on their own map pick. Let's begin to conceal it here, Solzat versus Wabler.
I'm just thinking of Operator Bands right now, I'm not sure if he's gonna go for Walden
Nile or trap operators maybe, like oh okay, could be a small Tushanka team, is it happening?
This would be fun, this would be so fun.
Smoke off the rip, very often leads to Tushanka or Goyo as the second BAM, does that mean
he's gonna go for the second BAM?
Let's go!
Yeah, there it is baby, alright.
That kinda sets the tone here, so sorry they gained two significant things with these
operator bans. The first one is they gain so much time. Time they can be spent earlier in the round
as you simply surviving right. We all know that going inside app in offices can be tricky with the
C4s and their roam clear and their flanks and whatnot. So they can spend a lot more time getting
that first step that foothold in the building because the shunka and smoke has been banned
away. That's the first thing. The second thing it gives the attackers a souls heart is it gives
them bombsite rush opportunities because there's not going to be that anchor that goes smoke smoke
smoke or fire, fire, fire, stop pushing. It also means that there's going to be a goi almost every
single round, but that can be countered with, you know, stuff, utility, grenades, Twitch drones,
and there needs to be a defending player in an area that can actually see that goi canister to
pop it themselves. So rushing is very possible, and taking your time has never felt better.
Yeah, very true. I think Twitch is going to get a lot of value in this game, not picking moment
from Sol's heart, but not only do we have, of course, the goios that you want to target,
But let's not forget that Mira has been unbanned as a result of the T'Chanka smoke and
Waber were the kind of team that they don't just pick Mira because it's up
They pick Mira because it's smart in this situation. I'll tell you why on the basement here of garage
Obviously, you're really vulnerable to a rush when smoke at the Chanka are banned as soon as that breach is open
The Mira not only can stop the rush, but also just get general information. What's going on?
Are they throwing smokes? Are they setting up U2? Is there a shield? Is there no one out there?
All of that info is so valuable here.
Force Beak easy to be playing that mirror.
Faster here is a curious one for me, because obviously we see Faster thinking
we're going to go for a planned, you know, a direct attack, we're going to have the 90C Force.
But the rest of the attack and lineup speaks through roam clear.
They got Double Heart Reacher, that means they gotta take my control to be more than just a main wall, right?
What?
They have no smokes, they have no shield, and this die on top floor!
Stead state, ram dead, no verticality, this entire round is absolutely cooked!
If they mission it, I'm not sure, because I don't think that was a gunfight, I think they got caught by surprise.
That's very weird, it was a player dying to...
Oh, one died on the third, and one died sprinting in, and that's very strange.
Why did Sol's heart just take the risk and repel straight in to see you're not realizing that reaps down below had an angle?
Strange questionable start for Sol's heart, and it's gonna cost them
Obviously that's your inaction, but I mean what are you gonna do here?
Smoking walk on in Hall for the best before a go fire gets popped rather, but you
Again, let me
Hail Mary yeah, it is indeed and in the end. It's easy for way better clean it up
Well played from way bow. I think that with the smoke ban
I think it was just a great idea to go through a Rome game and keep that hatch open
Yeah, I meant that when souls are tried to go for that rush
There's just absolutely no way making that happen. Maybe if you have a shield that even then unlikely way bow though
The real test I think it's gonna be this top floor penguin because that's the bomb site where the smoke into check it have the most impact
As far as I see the exact same thing, the base in Bombsite, it kind of falls you into a deeper room, which is exactly what happened.
I think Soulsheart didn't maybe prepare for it, or maybe they had missed your information and just thought that it wasn't the case at all and got surprised when it actually was the case.
Because we all know you can't just hold the base in Bombsite from the Bombsite itself, you got to get a little bit active on the map.
Top floor, like you said, different story.
we can see the good old famous Amuro in CEO window,
Pop the Goryu, Jombard, Amuro in C4, Jombard,
kind of bait in utility.
It also just as I said, take more time
to make sure that nobody dies in the early phases of around.
Either way, so I'm sure they got something cooking for us
because when you advance to Mutshanka,
you need to have an intention behind it.
You can't just bend it because these are strong operators.
You gotta kind of bend them with like,
they're strong operators for these reasons.
So we're going to do these strategies now that they're gone.
Yeah.
Ah, Scatman, Scatman.
What to think about here for Soulsheart and for Scatman, who has quite a leadership role on the team.
I think a lot of it comes down to him.
He is the veteran of this roster.
Got a lot to think about for Soulsheart, especially after how poorly that round wins.
Yeah, I'm gonna go to the other camp.
Yep.
Yeah, I can't see anything.
I gotta say, can we get the players to fix their bloody camps?
Like, come on guys.
Like, I honestly can play as Streepz.
I love your jersey.
I love your over your head fans.
But there we go.
Speakeasy's doing it.
Guys, I'm gonna love to speak easy.
Why is his webcam in 4.3, by the way?
Yeah, so I've been, I've been seeing,
maybe his phone maybe he's using.
And then like you have it just like standing.
Because like you just stand it up vertically there is to horizontal it. I don't know
But yeah, I'll hit you with a question
Obviously way bow top a the six invitation all looking a really good form right now not perfect spot really solid
What do you expect out of them should they make this old Lake City major?
What firstly is a past mark what is good enough and what is like a realistic achievable kind of peak?
I always think that placements are so hard to call like oh they're gonna make top four because why do they play face-clan in quarterfinals, do they make top four then?
That's not necessarily realistic so it's always hard because you don't know who their opponents are and what not.
I think Wable has never had a stronger chance at breaking their own records of placements right?
Every single region, almost every single team in every single region has significant roster changes.
changes. Wave will have not, they have been solidifying the core they've been working
on for the last year plus. They have this opportunity now and upsetting a lot of other
teams who have less experience as a full-man core at the Salt Lake Major should they qualify
for it of course, which we're expecting them to. They could legitimately break the barrier
and make top four given the right bracket. I genuinely believe so. I think this is going
to be their moment and their best opportunity in their careers to do that.
Well, it has been a hell of a long time since we've seen an APAC team exceed the top 8 at any event of a major or six-invitational calibre.
Waybo may be popular, they may be capable, but of course they've got to get through this first, and we've got to get through a quick re-host.
So we'll enjoy some of these tunes that we've been listening to on the APL as we watch the players get ready to resume the match.
So we're about to get back into it. I hope you guys enjoyed the chins. What did you think of that one?
That was kind of like a bit of J-pop K-pop. I didn't know which language it was but it was kind of
Didn't we have that one last year?
Probably.
Maybe.
We had a lot of, I don't know if it's J-Bubble, but a lot of that kind of music last year
when it was won by the production company.
And I know we've changed the playlist, but obviously there's a chance that some songs might still be on the playlist from last year.
Yeah, it felt like a familiar vibe.
So either it's because I heard it last week or it's because I heard it last year, but it felt very familiar.
So I'm for it.
You did not answer the question of whether you liked it.
Ah, so there's the thing, right? When you hear a song every work day, all the time, kind of like when you had the...
My name is Nicholas Martson, 20 seconds left on the clock.
Like when you get that meme spam in your ear for like a whole major, for like two weeks straight, you don't like it anymore.
But it was fun in the beginning. So it was like, I liked the song when I first heard it, but then I heard it for six months straight.
And now I'm like, is this the song that I hear at work?
What's the opening of the bumper that we have?
It's like ace casting.
Oh yeah.
Does it get it in time or just in time?
Just in time!
And every time you cast it, three play days and I'm already like,
well I can hear that when I close my eyes at the end of the night and go to sleep.
It's one of those.
It was the scene where in terror he had the,
what does it take to call next?
The people at the end of the night?
Yeah.
All right, good times.
Put me in charge of all the break music, and we'll never have that.
We'll never be upset.
We're still placing again.
How about you put the actual job of casting the mess and not working production's job, you know?
I missed a punch here with the Fragonade looking to make a move into the building.
He needs to get on that rappel. He is the Blackbeard.
And as he makes his way inside, Sol's heart needs to figure out what the correct steps are to approach the building.
But there's a problem, because the enemy has 5 defending operators, look, it's denying them from that, achieving that plan and that strategy.
They got the Bapua in the hallway, they got the laser tripwires, basically putting them in the laser gates, where am I going to go?
What am I going to do?
He seems to be even paying the deployable shield by the end of the solar hallway.
So now, decision making time, do we clear the shield?
How do we clear the shield?
Got 4 grenades, we got smokes to burn, but the issue is all these individual pieces of utility are so valuable.
So every laser gate that you burn, every tripwire that you get rid of,
is gonna cost you something valuable from your pockets.
That it does, but Scatman's rolling up his bravadron to try and get active and try and clear
some of this utile. Love the nades. Coming out to take out those deployable shields as well.
And the layers are being peeled back on the Wayboat Defenses. They fall back deeper into the bomb site
and consolidate what ground they have left.
Normally I would say there are a bit of soles of the punch for this one, but the thing is
because of that smoke of the shangha band, they're actually right on track for an execute.
They've got 60 seconds to work with, thing is they slowly make progression here.
We're seeing I9 holding the lowest at a lobby, we're seeing DCH walking the style of staircase,
the missed punch, even gets the first steal upon the third star.
Oh, DCH is coming back for a big flank though.
I think UpA is still hiding at the vending machine.
This is for Mr. Punchy snuck all the way behind enemy lines!
Drop down one, stunned out by Ape on the clash now, and Speekies will come in to support.
Ape still hasn't dealt with, but it might not matter.
Solzart are able to isolate the rest of the players on the bomb site.
Take them down one by one and finally find the killing blow onto the clash.
Great round from Solzhard.
There's another one of those completely countergrounds for Solzhard to do the 3-2-1 counter and the attack together.
And they can only do this because they have pressure in different areas, right?
DCH's Lion, Walker, our Spiral, Ionite covering and flying beneath,
and then people above attacking from a coffin and break room at the same time.
The Clash had to worry about so many different angles, and because Thurster died right before the Execute,
there are only really three guns actively watching and fighting back against Ozhard,
as that fourth player is the Clash with the shield up.
So that is honestly a phenomenal round.
But like you said before the re-host,
That top 4 bomb site is probably going to be the most challenging on defense now because of the smoke to Shankaban.
I also feel like Wabbit probably should prioritize it lower going forward, you know, continuing throughout this half.
Maybe play a lobby basement and honestly I wouldn't be surprised if we did see that split bomb site and R-Crafts and Tellers later on.
I really want to see like clear evidence of soul's heart capitalizing on these bags.
But it's hard to do.
You did mention yes, the ability to have a lot more time in the clock because the smoke
in the tank or a band perhaps helped them a lot, but you know, I guess it's a bit less
That's clear when you're not going for a very specific execute.
You know what you're doing.
Changing mix.
Do you have like a favorite attack of all time when you play the game?
Attack or attacker?
No, it's an attack like that.
It's really straight on attack that you love to do.
Oh.
I had ones that I used to love to cast.
Back in the day, Yellow Stairs on console, the old console.
Yellow stairs clear and the EDS and yep. Oh, yeah, that's a good one. That was a lot of fun
These days, I don't know
Playing Hibana on Oregon back in the day
I don't know like blitz rushing Oregon blue
Reeps is rushing at the moment and mr. Punch's died also lost a drone on the retreat
They're really carving souls hard a new one as they try and get around this room clear, but I think it's gonna keep on falling back
Why Penga do you have in a favorite attack to play?
Dorms attack on old Oregon when you like on the window
Oh, like it's complete chaos, and it's such a skill stick on repelling that wasn't even rainbow succeed old Oregon, bro
That was
Morgan was like 10 million years ago, man.
That's where men were born doing that attack and defense.
But you really separated a good from your great teams
and both sides that coin.
Because you could attack it and destroy an enemy.
Then you could defend it and somehow also hold it.
That was the sign of the still death.
Yeah.
We'll continue the nostalgia a bit later for now.
Let's focus up on Sol's heart, making their way forwards.
Wave-o have given them a lot of ground here.
It comes down to a couple of decisive gunfights
as Reaps falls back and the Goyo is really coming into power here.
After this round we'll have the final operator ban. I'll be curious to see if Goyo tops it
or if perhaps Soul's Heart targets something else but for now they are being really
stalled out by these Goyas.
And again time isn't the biggest issue as much as it might be because it's a more chunk of ban
but there is because of Goyo 5 and it also has a punch in 4B5.
This is going to get trickier and trickier and that's C4.
Also find a CCH, they gotta push it right now.
Look at flashbang, Scatman has done a lot with those flashes but not able to actually peek in and Reeps is really dancing, hiding behind this pillow.
It only provides impartial cover, but Reeps after all knows how to play this kind of a position.
Now he looks to hunt and get aggressive, being contested from two angles, finally Mark and Scatman together finally finish him off.
But time has ticked away, only 20 seconds left and Reeps has been worth his weight in gold as Sol's hard look to quickly pivot onto the bomb site.
bomb site. I don't think they're gonna have enough time to get this bomb down.
There's a player all the way down in the basement looking to deny the plant. It's
Hoven and a good flank upstairs from Tercer. Scatman and Mark have no time
and no hope whatsoever. All they'll find in the whole round is just a single kill
as Weber go up to three rounds. Really smart there in terms of how playing the
different win conditions that are solace in the basement scanning for the plant
and what was gonna be happening through the smokes and the flashbangs. Then
Then they had to flank on yellow stairs while retaking V self to meetings.
So they're literally attacking from every location at once, only having really one person
buy the bomb site itself.
They knew that the bomb site itself is actually not super valuable because the verticality
is going to be better.
So Wable make it so difficult for Solzhard to get a foot in the door and even to approach
the bomb site.
Auburn Abandon, you alluded to maybe Glyobin with some action.
They are tripling down.
You are correct in that assessment.
and that's going to move the final bit of stall denial here for Consulate.
Sure you can play Kaeyi 2 Brawl maybe on certain problems as you're going to close the meeting wall on top floor,
mini basement, main breach, but other than that it's going to be very free for the taking of a Soul Star outside of trap operators.
It feels like it's become a bit of a patent now for Soul's Heart to just run out of time.
And I don't know man, you've been three operators that essentially buy you time
Is that gonna be enough like if they still run out of time at this round man?
I don't know what to say. We have smoke and I've got it. I don't know if the chanky to deal with
How are you gonna run out of time in this round? Of course it forces Waybo to change things up a little bit
Now you've got an echo. You've got a pulse a lot of C4s on the board and of course the mirror
I feel like if your soul's hot here, maybe you just simplify like get a Montane
Breacher now bring an ash deal with that mirror window just straight up and down
Why does no one play bloody ash to count some mirror?
I certainly do you do that?
I also could really see a way but bring in mirror like every single round going forward because you know
When you get this multi shunk event situation, you don't want to show your full hand immediately
You want to wait until that third rank is played you see the fan over the band now
You can bring out or that's the clash you want to pop with you did hard or the mirror etc
So I could see a very different second half here for Wabler's defensive strats
But I think you're actually right on the money
I think so far pay up the money go for direct attacks kind of play into the fact you take away all the plan denial
Because you're gonna consist the roam and you die on the roam clear that they have a couple times now
What's these operative ends for in the end right? You get the full value out of them
That's what I said earlier when you bend specific niche operators
You have a place specific niche strats into it to gain the full effect
It feels like we're backing on getting Nitro kills here, but they've just blown two of
them and still haven't got any kills.
Which really does mean that it's going to come so much more down to what Hovlin could
achieve on the roam.
I wonder if Ape is going to be safe enough to try and use his Yokai's aggressively to
enable some of the flank potential here from Hovlin.
Yeah, they're enabling Hovlin's flank with Biggie's Scanner below, right?
You can see this area is clear, lobby for Nick's here and he's always scammed for the drones
He knows there's no tank watch currently with the right timing
Speeds can literally get a hobbit and one or two kills from the flank
That's actually really smart
Really, really smart
Often pulse players use the gadgets for themselves
But no, he's using it to enable the roaming
He wants to know what that gadget does
He went to reinforce the wall because he was trying to activate the gadget
That's wrong F bro
That's unlucky for him, it doesn't matter
Doesn't make too much noise. He still finds a kill amidst the chaos turrets.
He's also found one on the bomb site. The bomb is going down now.
It's time to overclock.
Ekrodron?
And yeah, the young guys really should have come through.
The planet should have been denied, but Mark has found a big 3k on the bomb site.
One by one, the anchors will fall, leaving just Hoven on this roam as the last one standing.
He's going to try and vertically find the kill on the mark. He'll succeed.
i9 and scatman though should have every tool that they need to win the counter defuse game as a yokai is being
took by i9 oh this is hilarious we could actually see an echo deny the counter defuse
often finds another kill comes down to i9 but there's no time left hoban has to stick it now i9 just has
to swing even if hoban fakes it the round is done and finally a bit of success on the attacking side
for Sol's heart. Absolutely ridiculous seeing a Brahma hack in the yoga stunning the defender
with his cat friends smiling as well I think realizing guys we just did that. A bit of miscommunication
from the side of Wave or I think you know they're really trying to set up the the flank play from
Hoven and then I think just a good return Sol's heart guys the plan is free because again to
shank a smoke Bojopan they have no way to deny this fantasy force earlier so this should be absolutely
free from taking. The second soloist Hoven impacts the wall in lobby and sees the piano hatch.
I really do believe that the other players of wave could just push into the bomb site itself.
They only have to worry about yellow door and the breach. And there are a lot of angles to utilize
the yellow road so that we saw the echo go through, for example, that's relatively safe.
But they're worried about the verticality because the attackers are truly watching it, right?
Well, no, Hoven took care of that earlier. He got the kill and is watching the angle
So I think good time from so far, good read, and slight miscommunication for Weber not being ready for that fast plant.
Now we're even again 2-2, and Weber will try surprise to go top floor, but they will bring out the Kai to try and deny the walls.
A little bit surprised that there's no bandit, because 1-EMP here will kind of remove the Kai from action, but yeah, we'll see how that plays out.
out. The thing is, electrification in the world doesn't really matter if you go for a CEO execute.
Do you think it's possible to go for a CEO execute? Yeah, I mean, you can smoke to check out how the
hell do you expect Weibo to deny the plant here? Like, generally, what is the reason why souls are
aren't just saying, well, let's go for that classic Amaru execute. I mean, they got thatcher.
They got thatcher. So they don't have Grimx, it's been mentally available. But whatever, I see a
a Thatcher more than a CO plant. But you can also flip the attack and say let's spend 1 EMP,
get the Kaikou, breach the meeting wall for like back step pressure and then we can flip the attack.
The beauty of the CO plant is that you can do it off the Rift when the round starts,
you can do it late round off the rotation. The only thing you need is a player in piano,
the 9 is C4, Thatcher repelling on the window and then one guy planting and one guy covering.
Okay that's actually four people, I don't think about it, that's a lot of beauty. But you can just
do it if you have four people with it over generally they're like if you don't have smoke don't have to
check it don't have Goyo and if souls don't have control of piano down beneath the planting spot
like how do weibo deny the plant? C4 is the only obvious choice and well that can be easily counted
by the Thatcher. There's two ways right one is that you double C4 so one C4 EMP one C4 connects
the other one is that Reeps actually kept a beep up in pocket this entire time now that could be
in case of the EMP rush where they're gonna go for a plant or it's because it's not a place to
use it for yet but there are some kind of soft counters on the 4k for Wable but all this is
just theoretical drafting for the reason because right now so-so are armed out of admin offices
however mattress on the roof this could very well be a late round CEO plant roadside by all
means like this could still happen but there we go one EMP in the carclaw can opener and now
Also a ton of pressure on the one side of the building. I feel like the play here really is to flip the push
Maybe you have one guy in admin making it feel like this picture here, but
If you want to try and clear from admin you've got a
Situation like setup you're right they are going for a big road say I think we're gonna have one player
Stay inside of that minute the moment. It's mark
He's actually potentially the perfect operator to do this as well because he can use the fire and really create a big distraction
Just in all three of them, Stichhammer, Hot Pingship, yeah, there they go.
But Turd is already aggressively watching the angle, it's been well read by Waybo, they know how to play this, DCH so deep in the bomb side.
A Nitro Cell finds one, but DCH has done so much damage.
Working with that Dockabee, you're right, there's a team kill for Turdster, Mark to come and swing through from the admin side.
And Sol's heart, it's a bit unconventional, but they do find the round off what you could argue kind of was a CEO execute
Technically, yeah, that's what they were going for even if the plan didn't go down
They push itself wasn't successful
They do win the round and I really like the fact that they went for admin first
They got the meeting breach and spend one EMP for it and then it went for the rush
Yes, Terz just shut it down and he was ready for it
But then the reason why it's so good that you do more than just going CEO is that you have more ways to win the round
If you start you spawn and you rush 5 people CEO, you will win or lose off the rappel in the building
That's the whole round for both teams. By going up and first and getting some external pressure
You can have BCH walking in to get a double kill. You can have people playing inside a meeting
You can have a guy racking on the outside breach, cogging off the bombs at the half. You have so many other ways to do good
Wabo still struggling a little bit here at adjusting to the Operator Band selection
and maybe predicting what Souls Harbor do and that's honestly in big places
also they're doing unconventional stuff in a very good way. They're not being too
predictable and even in the areas that they are predictable they have answers
in other areas so I love this from them now they're hovering the Monty that's
gonna bring a new layer to this attack as well. Wabo they need this round they
You gotta tie the half, otherwise it goes 2,400 feet in front of you and it's almost
a herd off.
I'm gonna spin off the stats from uh, oh you know what, here's a question, let me
see if Likipedia will let me.
What do you?
You let you?
Do you reckon the chances that I can look at stats for the, I don't think I can, I think
I can with another two, I can't be bothered.
I'm gonna look at those six of the traditional stats and see, off the top of my head I feel
Like console it was it was definitely the top three most decided maps, right? Like what are the other ones that come to mind?
The thinking boxes to think
I don't want to say layer. I was gonna there is that say it's a favorite, but it is hard to attack
So it's fortress number one sixty three percent number two. Oh, yeah, new map is console at sixty percent
Which third?
It's actually quite a big gap down to third. It's
Oh, Caffè wants to be siking.
Yeah, sorry. Excuse me for a moment because it's an aggressive play from Solzhard to try and bring things into a 4-2 split. Great shot from Speakeasy.
Surely there's a trade here as Mark gets active and finds that kill.
Now the last two players for Solzhard are so close to this bombsite, they know that they don't have control up above.
And so a plant is not likely.
Very chaotic push there from Monty walking in a way before any teammates are near him to help him
So he gets C4 it gets pushed and then all the players of SoulSaw feels the need to just
Continue what Monty started a bit of a desync on the attack wave when a prime position now
But this is still go the wrong way of it if it's gone fight is a trade off
Still favorites label to be won. Mr. Punch has bombside control, but no case and no help
There's one at Tagger, all above him in meeting and the other defender sorry on yellow staircase, so no crossfire
Player above him is gonna hear pretty much everything that's happening through those holes on the floor now. He's been spotted on that camera
He's actually opening the light
That's the right play. He's so exposed
To the verticality up above him and yet Terz is easily gonna find that kill. It was a very ballsy rush from Sol's heart
up at Weibo, thankfully, re-stabilize, and at the end of it, it's an even half as we move into the second.
Not to hold to a just old dog, new tricks
Remember I was just a pup, something dirty in my cup
Clean soul, good karma is a must, still my shooter in the cut
I was stuck inside a rut, played the game, made bank move
Gee, anything to get a buck, you won't find me in the club
I'm in the lab, trying sharpen up the sword, swinging blades at these scrubs
Flop like bugs, till the light, damn right, treat my hoes like these raps
I don't really got a type, all top, oh shit, all I needed was a mic
Yeah, yeah, yeah
Past the walk, your song, butterpack your bags and take flight
Don't worry, it's all covered
All covered, baby
Live your life or you can't, that these are all numbered
Rain could cost thunder, but the sun comes after
Clearing up the disaster
Kissin' in love with me
I ain't lookin' back, I'm focusin' on what's in front of me
Everybody days the number, but I'm still here luckily
I know that God got me so I'm in good company
Oh, yeah, yeah, yeah, yeah
I got some places I should take you to see you know it's easy when you ride with a G
life speed moving fast through the city trying to find me some peace I finally live to be
the guy that I was dying to be still I got some trust issues people live through their
teeth the more I grew the more they hide in the crease squad building week members get
released if we try to compete starting pictures need relief bro we building a team everybody
Now that is more what I'm talking about. That track right there, that half-time high-check break music, was much more my speed, much more my tempo.
And if you guys at home agree, you know, you can go to the poll in the twitch chat and let us know if you want to keep it or
delete it
That's the keeper. I'm right there with you. It was the head bopper head scruncher was giving the right vibe
Now we got some funky funky bands tonight, I like it
Well, yeah, I saw the smoke ban. I was like it's way about trying to say like yeah anything you can do we can do better
But no, they don't bring down with the LR
Ella is interesting to me. We often speak about diminishing return and banning like
double harvoree, chur and banning, I don't know, a shielder because you ban Blackbeard
and you get like three other shields. How do we feel about banning like Ella when you
have five of the trap operators? Does that feel good? It feels hard to value I think
from my perspective. Yeah I think you're right. The main thing about Ella is that she's one
of the only trap operators that has a guard break effect on shields and she's got impacts
to bring. So she's like the best anti-shield trapper. But to me like I don't really ban
an operator that's a trap if you think it's either one particularly affecting you and
your team and the way you want to play with the nuance of how that trap works or if you
know that a player on the other team is kind of a crush on it. Like for me personally I
just know if I ban Thorn I'm going to get less tilted so I'll ban Thorn. That's just
something about me for the mental for the mental or bad thought right also like
if I'm playing against Noah from Team Secret I'm probably gonna ban Ella
because he's the guy on the other side man it's just a specific counter so when
you play a rangay type this is not for you this is from
the biggest compliment when you just like go big on an operator and then it
gets banned the next round? That's like the best. No, no, no, no. The biggest compliment
is when they party banned it before the first time. Because then it's like, they've done
their due diligence of prep work and they've deemed that you were a problem. Too big of
a problem. Like if you're hungry back in the day when you had one operator ban, right, it's
like, either you banned the ying and he's gonna play the monthy or you've been the monthy
is gonna play the ying. Either way, he's gonna be happy because he comes with him and he's
how good he is at it. But the downside is, it's only a half smile for you because you
know he's going to play the underbroken operator.
Yeah, I love that.
It's great to see Hungry back at the pro league by the way. I know he's your buddy, you played
subbed in for GK back last year. How are you feeling seeing Hungry get back into it?
Well, I was in brief conversations. He did reach out and offer me a potential spot with
the LCTs.
He had to after the summer victory, of course, and I always wanted to play with Hungry myself
And he said the same thing that he always wants to play with me
But we did John Open summer seeing him in tier one now is honestly really great
I feel like he's been a player that's been missing from tier one action for many years
He's one of those creative players that will innovate and do new stuff at the upper
It's like the denarii the maestro and try new things
I think we need more of that in every region a player who thinks out at the bottom. He is I kind of guy in Europe
right true now for this attack souls heart I just continue to feel back the
layers of this defense unlike Waybo they don't really heavily contest the
vending position and it's afforded speak easy a lot of freedom to now poise for
a potential execute onto the bomb side with no L idea there's a lot more
difficulty to try and kill speak easy I like that aggression there from DCH but
look at this reply from speak easy he gets aggressive but souls heart can you
fighting I-9 out of bullets but the last one of the magazine he still finds
Rebes finally traded back by turd star mr. Punch now 1v2 it both these
wayward players very much separated now one by CEO wall one by app and that
doesn't matter halvin is sharp with his shot with the hole even all in the CEO
box to the end of meeting gets that final kill confirmed and honestly that
is a big round for spiggies just getting in that bomb site with the black
taking the attention of two different defenders and even going for a trade kill. He thought the
corner better chassis where Inon was playing on must see was clear. Had that not been a player in
that corner, he just starts planning right after that kill and it's a completely solid round. So
it's only thanks to Inon and SoulSword having that kind of rat play in the corner that the round
becomes close. Wave will have a very clear execution in the beginning and they have no trouble getting
inside the building or inside the bombsite.
So funny after we were talking about how bad that Rony is, uh, and when I told him position
I9 was in, he goes and does that. Two, three kills. Crazy. Crazy. He also did reload after every
single kill. That's something I've thought about with the airlock band, right? On his close quarter
map like concert where the executes usually start and then there's like 30 seconds of chaos and
and then one of the two teams will win.
Having more bullets in your magazine
is actually quite handy.
Like playing a maestro in these kinds of rounds,
or Ella having 41 or 81 bullets,
can go a long distance.
Like imagine if I and I didn't have to reload once there.
He can just beam the Blackbeard,
turn around, beam the Bulk,
and then take the third gunfight.
But he had to constantly take a five jiggle back reload,
jiggle out, take the five jiggle back reload.
It stalls things out a bit.
Stay less. I'll play. There's a fear LMG. Stay less.
I was going to say both the Roni, but fair enough. We can also just play some of the LMG skills.
Hard 150 bullets is hilarious. Like that is so funny.
This LMG meta that we had during COVID, I remember back when Newer was first
joined to play in OHG in North America, the fingers of the capital LMG meta as an HNG
11 player in defense I was terrified for that year it felt so unplayable yeah it's funny
because SMG11 actually has more bullets in it than the p10 rody and the SMG11 is a secondary
the p10 rody is a primary that's how bad it feels to be a mossy man yeah but at least at least
grid loads are made nowadays yes you guys see more and more i'll give my Aussies a little more
Yeah, looks like the Thai boys are going to start retreating down, obviously this is a basement bomb site, but they want to try and put some presents on the map, they've burned a minute so fast,
because he's up on the run clear with the blitz.
Just gotta jiggle all those corners and clear the thorn traps, again, E.S. Duong might be fully fallen back and clearing them on the map right now, but if you sprint too fast into an area and get a little bit distracted with the thorn traps,
You could still die, so just to make sure that that doesn't happen if you're a Waipo player and an injured and confirmed by Reeps.
I believe just on yellow stairs actually when we go for a flank attempt, something like that.
And you got the poor scanning for a C4 player, but to be honest, I mean look how far back he's playing.
You don't really have a lot of space right now to view much of the port unfortunately.
No you don't. And this is the power of the vert here on this bomb site.
It's so hard to stay alive, so hard to find any safe haven.
When you're playing down in the base and on that verticality, it gets opened up.
Now with no smoke on the board here, no glia with the chanker being played,
there's not a lot to stop.
Speakey's on the blitz from really putting the pump onto these souls-hard players.
I think I heard for a brief moment in C4.
I think it's just been left there on the door.
He baits it, and there he goes deep,
tries to take the fight with Scatman,
can Scatman find the shots on the feet with the shotgun?
New drop shot through Speakeasy.
It's beautiful for Weibo as they confirmed the plan.
DCH far too late on his flank and now Mark is really put to the sword.
On the bomb side they hunt him down.
DCH left everything to do as he sees a player run away from him.
Hoven confirms what is a near perfect round for Weibo.
Ridiculous. I mean, Speakeasy the value on this guy.
He pretty much single-handedly forces back the roamers
because they saw slash hurt the blitz operator and they're like no we're not doing this, we're running back.
He gets two thorn traps baited out taking zero damage.
He gets in yellow, gets one kill and distracts the entire defenders with a plan to go down.
And he stays alive throughout all of it. I mean it is absolutely absurd value from a single player.
He even juked out the C4 that was pre-placed top left hand side of that yellow door
by constantly jiggling back and forth and applying pressure onto scat man.
No counter play and you said practically if all this round that was a form
Yeah, yeah, and look no Ella no smoke and way bone know exactly how to play into it
beautiful stuff from the best team in the region and
That showcase that masterclass from speak easy with the blitz really goes to show you the current meta of playing shields
And the skills that you have to have look obviously back in the day
Nick you were probably regarded as the best montane player in your heyday
But being able to be a good shield player has changed so much
I don't think I ever saw you put the shield on the back to take a fight or drop shot with a shield
But these are just mandatory skills that you have to have to play at a T1 level with a blitz or a blackbeard or a montane these days
It definitely feels like being a shield player you need to have a
Bigger skill set, you know and more tools essentially you need to do as a pathway passively aggressively to drop the
the proning, like the shield on your back against the clash, the identification etc.
It's very much about adjusting to your environment at a moment's notice.
Where you see the operator and you go, okay, against the Ella, I have to think about this.
Against the clash, I've got to think about that.
There are so many ways to guard break a shield.
Even the gas pipes and the fire smoke extinguishers and all.
If you stand near them, they will also concoct you and stun you like an Ella mine or a Yoko
Yeah, the extinguishers will be with the guy.
Exactly.
And if you stand in any kind of fire for even a brief moment, you get the guard break,
you're very vulnerable.
So it's very much about understanding really at a high level how the game essentially works
in all these various ways.
And I think that's why we often see like IGLs, flex players, and what we qualify as like
smart players play these games.
It's rare that we see like, I don't know, you're really a hardcore mechanical entry player.
I think of like sport shaker, right? They don't play shields. Yeah, but because there's so much to think about these days
Especially with the commonality of ADS ink shields are all about mechanics
Here's an aggressive play though from Waybo, but I know it's there
And he finds two kills to really open up this round himself in a breathing room looks for a third beautiful work with the SMG 11
However way, but we found their way in elsewhere poor I know I was trying to do the entire job with this team
But Ape and Hoffen are once again bringing it back. How many times did we see Wabo win 2v5s on NAHEI for the labs?
Because I think PENGU they might be cooking again.
They're not far from it, but right now they're just kind of reset the round for both teams I guess at this point.
The thing is both defenders are on the top floor. I don't know if they think they have to defuse a case, but we know that Ape has it in pocket.
This could be a way about going for the bomb site and finding a safe plant where the verticality hasn't been pre-made.
But there are valve cams. There's a bloop of camera on the bomb site as well gathering information.
So, Solzhor can make the correct rotations to counter this push.
This is really risky.
Mr. Punch has to make sure not to over-commit here. He has to play really passively. If he dies, the round is surely over.
Mr. Punch though finds his kill. Hovvvv makes it a 1v1.
Mr. Punch has to hold for Solzhor. And he does!
Big job with the MP7 for the Fenrir on the bomb site. He eats up hugely and Mr. Punch gives Solzhard a second win.
Is it Dan a case of like that?
Should it have been a clean-cut victory for Solzhard, but way with them so much fight in them in the individual gunfights.
It's ridiculous. I mean, it had to have been a bit more health on their bars there at the end.
There's a very good shot that went both of those engagements too.
but Ape was literally on like 20 health, 15 health after taking so many names in the round.
Operator Bannerwise, a little bit curious, Pulse getting target banned. Interesting.
So they played Valkyrie in that last round, they had a ton of information,
they played Pulse in the basement bomb side with actually zero value,
and there hasn't been a ton of Pulse usage really.
What that being said, if there was one single operator on defense I wanted to remove in this specific game,
I'm not sure what I was thinking. There hasn't been like one that stands out too much
So how cool way, but we're getting creative though
Interesting difference there between these two teams on the defense is we haven't seen any mirror from souls heart way
But when it was unbanned they decided to go for it quite a few times
But souls heart not so I think perhaps for souls heart if they do eventually go back down to the basement
I think that they're gonna need to play a lot more of a run game
slow down that roam clear, of course the Graham really minced up the floor. On this top floor,
I'm not entirely sure. The first round of defense Solzhaar took us here and they did
struggle. They had a very different lineup. They played the Izami, they played the Fenrir,
they played the Mozi. Yeah, it's just the little mind of the water, but the same. This time around,
though, I think the Echo is a big difference for me. I really like this Echo pick. I think that
i9 if he plays as well could really be a thorn in their side. I mean the echo low-key substitutes the
ele,e where it's not the rumor themselves that has to trap the killer's shoulder operator by
spying them, but the echo of the anchor player can sit actively on those cameras and support the
room clears and the thing about playing the echo is that it's a bit of an ace of the sleeve situation
or a Blackbeard of Speedyce is gonna fight with his bandit, and in Speedyce's mind it has a C4 that's the only tool he has to kill me,
but then you get an Echo stun that off nowhere and then Bane can shoot you.
So if you haven't seen the Echo in the ring phase and aren't fully aware of it,
that could literally just mean Speedyce gets almost confident because he knows he can't die
because he doesn't have that full picture of the opening lineup.
And the Dockaby ban actually enables that Echo more because obviously Dockaby calls
prevent you from being on your drone and using those yokai drones but the thing is
turdster has actually picked into the IQ which can hunt down those three yokais
so i think weibo played this smartly wow even though reeks is watching for it he still couldn't
land a shot on the c4 and speaking he will suffer a lot of damage for it
how long's marketer hold on aggressively inside a break before he falls back
i mean he doesn't cross right now he's gonna be caught off by that copy rappel so it's kind of
like fighting for your life perhaps. He is bandit with the walls electrified and he has yokai's
for his back hallway so he's pretty safe, hopefully he doesn't worry about the door.
There's no fighting happening just yet. If Speegis can walk into copy with the grenade,
then they could maybe get taken onto bandit but we see Mr. Punch and Goryu also supporting him.
They're playing, they're fully committed to this, they're not gonna give it up.
Yeah, this is risky business. Oh, he's off all the walls. Yeah, they have. They've created a fortress
and they're looking to actually potentially use the batteries to support it.
Wow, and they reinforce the hatch!
This is a play!
Reach is trying to counter it by playing the verticality,
but Tertsta will be the first one to find the kill,
and he does finish off Mark, who was hiding in that hell in a cell position inside of Break Room.
With that ground loss, how much the souls heart continue to fight,
or do they just give up some of these positions and try and fall back into the objective?
That's a huge commitment. Two glue fires called the third I think right now so the next
four seconds we're going to be stalling things over and punch it one a piece and a third.
I know it is completely dismantled. This push from Weibo doesn't matter if his Yo-Kai's
getting hunted down. He will hunt down the players of Weibo. Speakeasy's low HP with
the black beard. It's kept at bay by the Vulcan fire. It has it's subsides. It's his chance
to get active. The fuser though is cold on the ground inside of CEO Reep's has to have
a big round up close and personal. I mean the mechanics of this player he's so keen,
he's so eager to make a move forward but Speakeasy's getting consistently guard broken by the
Echo and he is not giving anything. Reep's the last one standing and Sol's heart just
sit back and relax. They don't need to move a muscle. It's a tie of the score line for
Solzhard, 5 rounds apiece against Weibo.
I think that was a bit of an unfortunate timing from Weibo because there are flippin' the
attacks, seems what Solzhard were doing earlier.
Not with the EMP and the C4, the Nylon stuff, but they're going in C, a window rappel with
two people and a third person yellow stairs that was touched on the IQ.
The issue is, the two of the players, Veebs and, it's big easy, on admin offices, they
didn't have a backstab angle because they popped all the Goryukanis to the fire right
before.
So when the people are grappling in CEO desperate for help, they literally couldn't get any.
So all the defenders of SoulSart can look in the same direction, fight 4v3.
And this has been a SoulSart I believe, time to have to find a way to win that round.
The chance now for SoulSart to talk about how they convert this comeback into a map win and push to a third.
See, I9 is actually doing a lot of the talking.
Isn't that interesting? I always thought the Scatman was the real leadership figure of this team, but obviously I9 is such a creative player.
He's always got a lot of ideas. He's a very confident player as well.
Way better, a hard team to beat, but Sol's hard to prove that they can play.
You know, on the I9's monetary, Sol is just hovering over a bunch of different defending operators, probably just looking at the landscape and saying,
Like what can we play like what can we bring these upcoming rounds to change it because I think up against way boy
If you do the same defense two times in a row, they will just have a counter answer and you're not gonna have a very good time
So now that they're going baseman again, they need to figure okay
What are the key factors we can change because Monday last time they're playing a two roamers top floor falling back
They had pulse before in the basement standing for either a flank retaker for C4 kill
Neither of which they found because they got their mullies in a flawless fashion from Yellow to execute
Now they're playing much more into the roam game
Mosse with the solace with the vigil then they get utility and
177 staff man think the century recruit and then we have I9 and this I think is actually gonna be that
Big factor possibly the echo you can support the roamers deny the month you deny this yields and really make this much more
Leafle and give more staying power because last time they heard the blitz and they started sprinting back towards the bomb side
You don't have to feel the blitz that same way anymore
However, you can also use the a good drones for the bomb set itself knowing there's a backside coming attack or a frontal attack
Ex-Ute that rush so I think this echoes what makes this bomb side and this strategy playable or anything else
They got it
Yeah, they did. Actually, wait, that was the he landed the shot on the
Yeah, it's all with a slow scan
I mean, he's peep out the window and once he blocks the angle
So he wants to go over the second one maybe in the months. He actually completely blocks it in that can't land
So he's still got one exothermic left
Which is very handy down because you probably want to put that on the sidewalls garage itself
But does mean that you don't have a lot else of redundancy if you do be by now
Well, yeah, I guess so for hatches and such
Yeah, so I think so much when I go back to the main breach down the front side get pressure on both ends
If I know it's not gonna table on the back portion
To get the last bit of heart destruction if they can reach on both ends here
Pressure, but Scatman just swings it man. There's a lot of confidence here for souls heart
I know I'm just gonna fall actually and that's a flood into the bomb site from way
Waybo with a good long angle from Reeps all the way deep with the DMR from outside the building and Mark on his flank
Has finally been dealt with as well
Sol's heart looked to be in favor at the start of this round, but then Waybo with big either big flank opportunity for DCH
But could trades come through quickly from Reeps outside the breach
He continues to just hold down the backbone of this Waybo defense of the bombsite now that they in fact are in control
and now turns to easily swings out and it's a lock-up for Waybo gaming.
The bomb doesn't even need to go down that attack.
Not perfect. After losing the first player to speak easy, he's very happy about it.
And he of course now has a match point opportunity
to finish this game once and for all.
I think this is a perfect display of how valuable a player can be without really popping off on the scoreboard.
If I'm thinking of the entirety of this map, and even a good pause the night he elapsed,
the speakeasy is the guy that comes to mind. He's currently negative. He is 6 to 7, so negative
by 1. But he is literally the MVP of every single attack here, whether it's the Blackbeard,
the Blitz, or the Monty. And you can tell how it's not him picking the Shield Operator,
then you know, carrying the round. It's him saying, guys, I can play a phenomenal Shield,
Let's build around them, right? If you just play around the shield operator either I get a plant down
or we get bomb site control and then you guys can get kills around me. Speedy's is in the middle
of the building and they see me just running around picking up kill after kill with yellow
cleaning information and knowing that they're safe from getting pushed because Monty has
full eyesight on everything around them. It's really enabling the rest of Wable right now.
Obviously this only works because the other players in Wable are so talented mechanically
But no doubt in my mind, Speakeasy does a ton of work for this roster.
What are we cooking here with the ying? That's what I want to know.
The ying shoddy, no less. The ying shoddy. It's gonna be...
I think it's actually really hard to play ying shoddy on this map because there's a lot of long lines
of sight, especially on this bomb site upstairs on that top floor. It gives you staircase fighting.
Obviously if you're comfortable with the Reaper you can take quote-unquote any regular gun fight, but the gondos kind of suck
Yeah, but I've seen the shotgun you can happily fight, you know yellow skylight yellow staircase
Rushing in with the Incadela also, right?
You're a bit more limited good for repelling because obviously most guns you can't really easily take a fight while you're
Pelling in because of how hard it is to kind of aim
But because you can hip-fire with the shotgun. That's a bit of a different case
It's clean something cooking. We got the sense. You very rarely bring a sense. Let's see how it's very specific in mind
That's just they can cut off an angle or distract him. I'm not sure they're gonna go for this
So this is the yeah, he's gonna go for he's in Wow. This is a big risk here to be easy looks to go deep at the flashbang
Somehow actually gets him eventually he will fall. Oh God. Damage has been done though for way both
They've taken down scat man, but it doesn't matter because soul's heart come through with the final couple of kills
and over time is calling there was even a team kill there from our pay at the end of the rounds and
All laughs for souls hard and they push us deeper and deeper into console it
That was a bit of a shame right we saw the sense projectors missing a mark first from my fingers hobbit or whatever
Then we got the ink until I was a phenomenal
But it gets team flashed from yellow skylight into the get and then of course team injury in his law and hell
That was really the worst case scenario that happened so they lose three people on the attacking side killing only one defender
We see right here the deep team flash and misses the shots doesn't know what's happening that gives team injured
Yeah
Unlock you and also so sorry to be fair that two people holding yellow stairs together
So the main push from the black beard wasn't like necessarily successful
So and mighty the bomb site was finished right so they didn't have a ton of staying power either
So it's going to be a room clear rush, but it doesn't work out.
But that's the risk that you know that you're taking, right?
You're saying, guys, we can win or lose the round in the next 10 seconds.
Are you with me?
And people go, yes, we are.
And then you full commit, you full send it, and you cannot sit there.
I can go, oh, we should get from that guy.
There was two wishes about it.
You know, you agree to it.
You do it and you full commit.
And then you can just play the next round.
You six, six overtime.
Everything's fine.
And the thing is, even though we started off the attack, right?
It was three, three hops, both attack and defense.
So this isn't like, oh well, one team is clearly favoured, you know, at the time, it's the best of three, the next three rounds.
That's all that matters, but of course for Solzhaar they're gonna go to the top floor.
Now this one, they won once and lost once. In fact, all of the bombsites that Solzhaar played was one once, lost once, except for Expo, which they won both times when they played on that ground.
Hmm, so it's interesting to see that they actually decided not to go back to the 100% win rate bomb site and go to the top floor instead.
What's the most fit bomb site? From either team, I'm a bit surprised by that.
Kind of sucks, bro.
I did think you were... kind of sucks. It kind of ruined my day, actually.
You're a solid snake.
Freeze entry of your life, by the way.
I wonder if your mark heard the rattle in, so if he gets caught all he hears it now, maybe.
It's just going to be causative because if he gets caught off guard, they lose a significant
portion of the map control as that top spiral kind of glues the entire map together here
on top floor.
I love this from I9 by the way.
Unfortunately, they lose one Yo-Kai drone doing this earlier, it was shut out, way though.
I mean it's impressive that they saw it happen and that they landed a shot on the Yo-Kai
coming up through the red, sort of yellow stairs but yes, he does have a lot of info
so he can call out where the team of Waybo is pushing if they're rotating for a CEO
plan or for an admin take for example. Moment everyone positioning around admin. For now.
I quite like the Arunigid here on the main breach because it just gives you that extra bit of safety.
You have to bring it first, you hold the angle, but if the recoil is kind of rough sometimes.
Oh, low HP is huge though.
For RP and the fact that that C4 didn't burn the barbed wire is big as well.
A quick shotgun blast here for Scatman.
Oh no, the SMG-12 and it'll be a done deal.
Look at this from I9!
Who cares about Echo being an operator that should be sitting back on the site with your
drone.
No, you should be getting aggressive.
I9 knows that.
DCH as well.
He's found a big pit on a Terran.
Now, Havana reaps.
Oh, they're so pressured now.
I9 continuing to fight every chance he gets he will eventually go down to the
vertical game but a 2v3 with a low HP on Reeps is not an easy task most aggressive
ankle player ever seen this guy is fighting every angle known to man as
the player raps about so the machine now they know at least maybe upon the water
trials they can make this play happen together they have no flashbang no
nice in pocket they cannot flush him out it's a bar by being punched now they
know as well. Yeah.
Tom is the last one left, 1v3 at 1v2.
DMR is perfect for dealing with these
Keeper barriers. And he knows exactly
where Mr Punch is on the Goyo.
It seemingly should have. Apparently
not. And no, Mr Punch
will swing phenomenal round
from him on the Goyo.
And a great one from I9 on the Echo as
well. Before you know it, the comeback
has happened. Pengu, we're
looking at a match point, finally
for Sol's heart.
I mean, the game plan from Soul's Heart seems very straightforward.
Let's fight them.
They fight the main breeze, they fight the verticality, they're swinging,
meeting door, and it does feel a bit to me like without the shields here and
speaking to kind of stabilize in the initial push, they are actually losing
in the one to one gunfights at the minute.
Wable, as soon as the wind is upcoming defense, if they do, they have to play
a different approach on the attack because they're being out-aggressed by
Soul's Heart and it's actually catching them by surprise.
Souls right now, I mean, showing stuff like finger, though could be blitz off the rip.
Of course, they can change the way they attack a repick, but I feel like they have this said,
guys, we're better.
We are gonna full send this game into OT and onto the third map of Clubhouse.
What can we do against Zile?
We're unstoppable right now.
So they're gonna play a bit of utility.
You got Maluci, Ben and she's just slowed down the game.
In a trap, same story and show counter.
That mirror that you set, the Souls heart refused to play on their own defenses has been brought
out as well by SpeedEC.
And then they got kind of the wild card I guess, a deep roam operator in Skopos.
And in case people are unaware, Skopos did get a small buff in their most recent patch.
You can now have the same, or you now do have the same punching as Aruni.
You can pop hatches, you can pop rotations, etc.
Meaning that Harbin isn't just stalker of the roam, with only the ability to impact
the floor two times.
He can obo every hatch without using any of the impact grenades, but in this thing, punch.
Like this the thing is I just we saw a last-minute switch for souls hard
Mr. Punch go into the lion's said of the doc could be I don't know how I feel about that
I think don't you might be better here
But more importantly, I can't believe we're running a buck instead of an ash here come on guys
You know that they're gonna be bringing this mirror. They always bring this mirror
Yeah, you need an ash to deal with it quickly
Otherwise like what what is the counter there is no counter to the mirror
I mean some of you can see vertically depending on where the position is of course but you're
alright.
You can shatter them otherwise unless Blitz gets very close to them which seems kind
of dangerous.
The big question is what happens in piano.
We see all of these look like blips, RBG7 with a punch or a sudden.
This 5v5 is 5v3 with the roam very much alive and souls are having the same struggles as
before when they were attacking.
They can seem to figure out where all these defenders are playing from and dealing with
them one by one.
a wide and far roam here for Weibo and Sol's heart have just played their hands
straight into it. Mark the fun turn, putting down the top fragger, tie top
fragger for Weibo. Mark and I9 together have 23 kills between them. In these 14
rounds that we played so far, Mark needs to have a big impact here as well.
Scatman can help with these finger boosts but my question is what's the play
the soul's heart because you can't push the sight I mean you can't really push
the sight at all until you deal with that mirror which personally the only way to do that is to take control of piano
that open these positions and I don't think that's gonna find much success with such a heavy
Rome game. I do you go fishing just holding an ankle work off this yellow ping
maybe but there it is the mirror window. Uh-oh. So now you want to see like you
said there you guys go piano guys but then Bach's gonna go um actually that's a
We're on the top floor, we're in piano, we can't go there for it.
A Selma charge?
I mean, that might just work, there's nobody playing by that ear of Taylor at the minute,
so that shouldn't work, that's too simple in my mind.
They actually tried for way better shotgun to floor on piano and deal with it vertically,
but they weren't quick enough.
Oh, that's actually huge, if the soul's hard to counter that mirror with though.
DCH just has to have a big impact here on the roam game while he's lurking, he needs
to find at least one kill.
They know where he is though, because the Scopus sees him on the inactive shell.
One of the dead players to be spectating that right now.
He'll finally take it down.
Speak easy though.
Makes us a 4v1 for DCH.
Big impact from the Mirror player on site and rips to put it to bed.
Waybo have sent us all the way to a 15th round.
We're going the distance, Pengu.
It's 15 rounds into overtime now, and the next round wins.
And a side swap again, Wave will have to go on to it.
It's funny because both teams are struggling mostly on the attack, which I mean, not a
huge surprise here, of course, I'm conscious of it, but they're struggling in very different
ways.
Soulsheart are essentially unable to roam clear whenever Wave are defending a bomb site,
whereas Wave have been so often stalked and executing by the bomb site, but doing a good
job at roam clearing is two completely opposite problems, and it speaks to the difference
in playstyle. So, where do you go? They want to go downstairs. So, back to Bank Basement
for both these two rosters. Weber got to figure out what are we going to go for. Surely, it's
going to be a shield round. And I would say Monty here is going to be the safest option.
I mean, obviously. But it gives you again the roaming power, the plant potential, and
it has been so hard to nash with three defenses. Keep or take? Or has this been about the aggression?
When we see operators like Amira, Denari, and Ekko, we're thinking we're going to play
far back on the bonus side, they're not gonna be super eager to take the fires, they're not gonna be roaming super heavily.
That's not the case. The operators that SoulSword are bringing right now does not reflect their playstyle at all.
I know it's been the most aggressive player in the server, he's on the god damn echo every single round.
So I think Weibo, then you get an early vibe check. Are they gonna swing us or have to change their performance?
Because also now they're copying those mirror windows. And last second, Speaky actually goes away from the Monty
And could it run cleared once the demos who can't do that same thing? Yes, you get a gun
But you lose extra to the front of me so they're trying to match firepower with firepower
This is so classic
15th rounds over time
And we see garage. It's gonna be such an ambitious round for Weber, right like garage is always a challenge
You've got to decide if you want to commit to a full roam clear, which is such a huge task
Or if you want to commit to a rush by the way, it's a huge risk
And it looks like way better going very much on the roam clear side of things
Look at a roam already beginning though from souls heart. Ooh
Oh good start. It's the punch because I didn't visa
Very early visa a top floor very easy
Catch from waiver very early on that's gonna be quite punishing for souls heart
But again, like, imagine the conversation was the other way around.
This image is a punch-flip down turrets that have been a huge kill in reverse.
Like, Ekadron can live for free, they lose two fracunis, they lose a bit of roam clear,
utility clear.
Just one of those coin flips, but they keep winning, the easy win off the Monty finds
a kill of his own over the Deimos, he takes a mark, the mute off the board.
Yeah, this is not good now.
The soul's hot.
The killer's solely needed here for DCH, he's been drowned, now he's getting tracked by
the Deimos.
But you can't just fall back to sight.
got a ram they're just gonna open up this floor everyone on souls heart side it's
just gonna be toast in the next 30 seconds once waboo assumes control
it's a new situation right stay about the chai fight demos you'll die fall back
well now they get the full verve as you mentioned which I at least around there
saw an eye now on that echo man he's always there and shotgun and yellow
staircase takes down one player but if they cut the cluster vertically they know
he's stuck now we can challenge him on the old staircase itself the issue is he
He has the shotgun, they need a player on this outside door, desperately, otherwise
you're risking losing your gunfight against the shotgun in close quarters on his steps
themselves.
If I know what does the impossible here, that could be the round, but no turrets there,
follows up a nade to follow the flash that came in as well.
It's perfect and DCA Johnnie's flank has been shut down.
Scatman in a 1v4 to try and save Sol's heart in the upper bracket, but the vultures are
circling and Waybo are taking no risks, no chances they'll even train him out,
the train goes the wrong direction, still hasn't seen him, but still there should
be no way that this works out for Scabman. I don't check the angle, a nitro cell over
the top but it misses the plant and they're gonna start going deep, they're gonna start
taking fights and taking names. It's no surprises that the end of the Waybo gaming take the win,
2-0 and sends Sol's heart packing to the lower bracket.
Hey, 2-0, but all the way to max overtime.
They have to find 2 for 0 for that one.
And while not even that was convincing in most of those rounds,
Conchula does expose a couple of weaknesses all the way through in terms of playstyle, right?
They gotta work on that.
Because when they go up against better-bitter teams with maybe sort of the second best here in Asia,
for international play, that's a weakness.
It is so many good moments for Sol's heart, but Waybo maintained control from start to finish and especially in that final round
to bring it through the way that they did. Just one pick, spiraling into the next pick and the next one.
It's beautiful. It's what we know Waybo to do. It's what we've come to love them for.
And it's the reason why the best A-Pact team here comes from Asia.
Asia, Waybo, a phenomenal game from them. They make it through the upper bracket final,
which means that they're just one game away technically from making it to Salt Lake City
Major. I said two before, but if you win the upper bracket final, that guarantees a spot
in the grand final, which therefore means top two, which therefore means Salt Lake. So,
wow, to think that Waybo are already one game away from qualifying for the major where teams
and other regions have only played two best of once so it's a big moment for
Waybo, of course a big win for them and it does kind of dispel any doubts that
might have crept in about whether Soulsheart can kind of take a candle to
Waybo. Now at the end of the LoL bracket they're gonna have a tough time battling
it out because the LoL bracket is gonna get real cozy real quickly as teams
start getting sent down there. Yeah I mean the question for me today was not
whether Soulsheart are good enough to be a top 2 team in Asia is whether they're consistent
enough to be a top 2 team. When they play their highest level of game, they are good enough,
but half the rounds in 99 labs, they don't play their highest level. On Consulate or Defense,
they work for the most arc, and that's the big difference. Wave Boy is the more consistent team.
Yeah, for sure. Let's focus on Wave Boy then. Obviously 6th Invitational,
top 8 was great, but they felt like they could probably have gone deeper. We talked a little
bit about expectations for Salt Lake in their current form. You feel like they're better than Si,
worse. How do you see them at the moment now that we've seen two games here in the Asia League?
I think they're better, not in a very clear way, necessarily, but simply because they have,
I think, more styles to them. Not one place or not two, but they're building a 3rd, 4th and 5th
style. Yeah, well, we do have a chance to hear from Reeves himself, so let's bring in the GOATS
and hear how that match went for Weber.
First of all, Weber, congratulations, Reeves,
on such a big win.
You're only one win away from qualifying
for Salt Lake City, the major.
Of course, if you win the upper bracket finally,
you're guaranteed a spot in the major.
How are you feeling after such a big win over time,
over Salt Lake?
Yeah, it's really good.
I mean, when we play attack,
we saw we're gonna win this game easy,
But obviously, we're just losing because we're not focusing, and then we're fixing win, and it's really good.
That's an easy way to tell me. We're in focusing, so we lost the rounds.
When you lose that kind of focus, what happens to you to refocus?
Is that going to be a specific player saying something, if you guys are realizing guys are not playing good enough?
Talk me through how you problem-solve the lack of focus.
So, we just seen a problem, remember one run in anime, we cleared the utility but there's
a band-aid in brick and he stuck there, everyone is focusing here, after we killed him, we
still automated, oh let's split, but actually everyone fall back and we still doing the
same thing, so we just didn't recognizing what's the run going on, so after that we talk, we
focus guys we need to play more intelligent yeah and then we fix attack yeah
okay so obviously playing domestic leagues you know you guys are gonna you
know top 8 and making better better placements internationally obviously
we're expecting as a qualified or solid city do you find it difficult to play
in domestic league in Asia when the competition isn't as good because you
say you lose focus do you also lose focus internationally or is this a
domestic problem. On the S side, I think the last game against Secret, we are nervous.
Some round we just didn't play our best. But Gohan, the gold, he talked us about the
problem and now we have the new way to solve this problem. We just say relax.
you actually lost a secret not just at Six Invitational you also lost to them in Munich you also lost them in Saudi Arabia
EWC do you feel like there's a bit of a rivalry going on between you and Secret?
I think we can beat them.
No no.
Maybe.
Well they got two new fans.
Confidence dudes.
Yeah yeah we need that confidence we need that confidence from you.
Alright, we're gonna wrap up the interview but before we do I'd like you to have a chance to speak to your fans.
There's so many people watching Weibo.
Within APAC, you guys are regarded as the best team.
All the APAC fans are hoping to see you succeed.
I know you have a huge fan base in China as well.
And now globally,
after Weibo has been so impressive on the international stage.
So the floor is yours.
You can say anything you like.
Thank you for supporting Weibo Eastport.
We will play our best on the Southeast Sea.
I think. Thank you.
Thank you, Weibo.
Thanks, mate.
Just make sure.
Thank you.
Bye-bye.
I love that he's saying we'll play the best in Salt Lake City.
They haven't qualified yet, but...
Come on, man.
I feel like we beat the expected second base team in your region.
You're like, yeah, we're quite a fine.
They're close to guaranteed, of course.
They just need to win that upper bracket final, and they will have booked their tickets to
Salt Lake.
But of course, we have one more match going on tonight.
So let's look at the schedule.
To finish off our night, we have an elimination match.
It'll be Fury versus Daystar.
Crazy to think that we're going to be sending home either one
of the most famous orgs that we've
seen in this Asia League for the longest time in Fury,
or our six-invitational, last chance qualifier winners
from the APAC region and our representatives
on the world stage in Daystar.
It's the harsh reality.
Asia is getting more and more stacked with better and better
roster, especially with the new teams with CL as well. We're gonna have to
beat teams from time is going to lower bracket a little bit earlier than you
would expect. This matter of food competition is technically for a good
reason that we have two good teams in that lower bracket already. For sure, but
Fury vs. Deisselt will be fighting for survival. That match is coming up after
this, so stick around.
They come out windmilling like an Englishman looking for a scrap, a whole king of a scrap!
Here you go!
If he goes uncontesting, the kid goes cold, that'll be devastating.
The grenade goes through, that's the swing!
Cyber and Bullet are able to get one apiece with the kit so far away and Canadian down
upstairs.
Hyper!
Wow, that was special.
It's a one versus three to hold and that person is from behind.
He's found one.
He's got to get the vertical as well.
They get pulled off to it.
We're down to the last three and four seconds.
Reinhardt's got another.
He's held off.
He's going to do it.
And B and Q take the two-one win.
Both players spotted, but the ranch can be made successfully.
Oh!
Right out of the saddle, Tom.
Information from the bees.
He goes deep.
He goes deep, so come on!
No, he doesn't!
They cement themselves as one of the greatest of all time!
He's starting to get cooked alive, Ollie, but he's using his stem pestle!
Look at this from the dark!
Surely not!
Brilliant!
Let's play the year in my book.
He plays the game, hits the old body, doesn't quite catch it.
Oh, we got chance!
Now, she doesn't have...
Oh, he's got an ocean!
He's going back, he's not quite sure.
he might be able to contest no of course when he takes just a bit of damage there walk I guess the second one eclipse though we'll get one turning it into a 2v2
and I did push it on the side the bendable lose out on this eclipse the last alive on the Ella spots the head and take the day the ace for walk up
He wheeled down BC, Canadian positioning to pick up, but that's going to result in a double
damage to Vertical.
That's four for Nathans around.
Necrox, the final defender against Vertical, the A absolute domination.
You'll believe in Magic, Michael!
T1 does as they win the Mexico Major!
my money that i can't keep down from spreading out i'ma keep it going until i bring up left
i'ma keep it going i'ma keep it going i'ma keep it going until i bring up left
I'm breaking next to the body now Listen to what you're gonna find out
I'ma keep it going till I ain't nothing I'm breaking next to the body now
Oh, I feel like I'm stuck in my money now If I came to kick dance when it's funny now
I'ma keep it going till I ain't nothing I'ma keep it going till I ain't nothing
They've come out wind-billing like an Englishman looking for a scrap, the talking of a scrap!
Tino!
He goes uncontesting, the kid goes cold, that'll be devastating, the grenade goes through,
that's the swing!
Cyber and Bullen are able to get one piece with the kit so far away and Canadian down
upstairs.
Lever!
Wow, that was special.
to one, those three to hold, and they're pushing it from behind.
He's found one.
He's got to get the vertical as well.
They get pulled off, Tim.
We're down to the last three and four seconds.
Ryder's got another.
He's held on.
He's going to do it.
But B and Q take the two-on-win.
Both players spotted, but the ranch can be made successfully.
Oh!
They're going to have a lot of versatile information
from the bees.
He goes, Tim!
Come on!
And the seven ends face and end themselves as one of the greatest of all time.
He's starting to get cooked alive, Ollie, but he's using the stem of pistols.
Look at this from the dark. Surely not. Brilliant.
That's played here in my book.
He plays the game, hits the old body, doesn't quite catch it.
There's the... Oh my god, sir! That's the dentist!
He doesn't have the... Oh, he's a relation!
He's going back. He's not quite sure.
He... He has a few seconds to stick it, Nass.
He'll stick it.
This is an angle that he might be able to contest.
No, of course, when he takes just a bit of damage there.
I'll walk, I guess, the second one.
Eclipse, though. We'll get one.
Turning it into a 2v2, 9-day pushing on the side.
The bandit will lose out on this.
Eclipse, the last alive on the ally.
Spots to the head, and take the game.
The ace for Waka.
He will down VCE, Canadian positioning to pick up,
but that's going to result in a double-stage.
Vertical, that's four for David the Round.
Necrox, the final defender against Vertical.
the absolute domination.
You'll believe in magic, Michael!
Team one does as they win the Mexico Major!
I'm thinking X and I'm potting up, so I can't know what's up in my money up, cause I can't even care for this money up. I'ma keep it going till the end of the night.
I'ma keep it going, I'ma keep it going, I'ma keep it going till all the way night.
Well, while the Kings of APAC are just one win away from the Major, we also have to say goodbye to some teams here.
In the bracket, down in APL, of course, we don't play out a full group stage like you do over in NA, EU and SAO.
No, we just go straight to the playoffs between every games matter, and, Penger, of course, this game matters more than any.
Daystar made it to the sixth invitation, or through the last chance qualifier, now they fight for survival.
Of course, let's break down their roster. Not many changes. The only one coming into this stage is of course losing
One of their star players and your favorite player on their team. It was of course Joe Gore and
BimBim coming into a place
Yeah, the thing is we have our eyes pretty keenly on what's BimBim the last week's playday
And honestly BimBim, he passed the eye test. He actually played a pretty good performance
individually, playing a couple different flex operators, playing the shield quite a lot here,
on lair. So overall, yeah, he's not going to be the Jogor kind of player, but I mean,
when you replace somebody, you're looking for someone else, something new,
and Binbin has been that kind of tool for the roster to use.
Where has Binbin been all this time? That's my question. I want to know, anyone who knows
where Binbin has been, I would be really appreciative to know where he's been. This is the man,
the legend we're talking about right now. I'm gonna say I love seeing all these
Southeast Asian teams set ups. I feel like everyone is in like the cutest little room
with the funkiest paraphernalia all around them and then Suplay is literally just a fringe.
Fringe point of view, lights off, dark, and still he's got a book stack behind him,
a sleeve and a little jacket on his side there. Oh yeah, of course they do need an opponent in
in this match, that's how these games work.
And their opponents will be none other than Fury,
but not the Fury that you might know and loved
from previous years, no big roster changes happened.
Of course, we lost four players,
like Hollis, BGM and Crit JNX,
our lotic went over to the now team, Orc and Roster.
We brought in three brand new guys,
Roldini, Labyrinth and Pyraman from Team Curie,
and Far Lord moved from sub to core,
with Daphne the only remaining player
who's kind of stayed from that old Fury roster.
But there's one guy that I know you really wanna talk
about, Penger. It's our 1v1 now, runner-up, and it is, of course, Labyrinth.
Yeah, that's the guy. You know, we had the pleasure of meeting him at the FPS day
over in Tokyo, Japan, where he qualified for a Simon's Grand Stage.
And the thing about Labyrinth is that he was actually a very kind of quiet, laid-back player in person,
very humble, very shy. In the server, when I was watching him play the 1v1 tournament,
he was screaming after every round victory and just thriving off the energy.
Now he's playing in a 5v5 add-ins and he's had a bit more struggle than he did in the 1v1s.
Let's have a look at how Fury had performed over time, really dive into what it means to make such big roster changes.
Of course, they've been champions in domestic leagues for a very long time, but internationally we saw the old Fury roster,
which Dark was a part of for a lot of it, have big appearances, obviously the Yonchoping Major, the Copenhagen Major, the Atlanta Major,
back in the last year and the new blast year. And then of course, six invitation in 2024
in Sao Paulo. But there's been a bit of a drought ever since then. Unfortunately, since
2023-2024 season, they've kind of dropped off the map. I can only assume that that's
why eventually the organization decided to make roster changes. But we're doing so well
in their match today, maybe Fury have a few things to prove with this new team. So let's
have a look at where we'll be playing this best of three today. Fury and Daystar fighting
for elimination in a best-of-three match. Give me fortress. Ah no fortress. Come on man.
Clubhouse into Shelly, into Consulate. It's the triple C's James. Yeah we did see a Consulate
won by Daystar against Solzhard last week so that's a little potential. On the flip side
Fury got absolutely slapped Silly7 won by Weibo on the very same map. Clubhouse picked for Daystar
We haven't seen them play it in this season. So yeah, it's anyone's game on the first two maps in my view
But of course consulate should we get there? I think I've gotta go with day star. Anyway, you would call this one
Yeah, if you had to I
Honestly don't think I can caught a bug or opposite of you. He said day star. I'll see fury if you say fury
I'll see D star kicks off on clubhouse. This is the most iconic map in the modern era of rainbow six
It's just good old classic siege and it's a classic matchup to organizations that have been here in the Asian
Region as part of a pack for a long time. It's fury global and
Daystar our SI 26
representatives through the LCQ one of them
We will bid farewell to in the next two to three hours time. It kicks off right here
All about the fundamentals all about step one into two into three
Now from teams that have found themselves early in the lower bracket, this can be a bit daunting
because they're here for a good reason. They probably haven't had the utmost best of the
mentors in last week's games. So I really hope they've been sharpening that in the last week or so
of practice to prepare for this very moment. Kite gets moved from action, very stable here in clubhouse
all about those literature bros. The kite bandage would deny those walls. And then Grimm, James,
This guy has the 100% band rate, almost the last like two playdays across every single one in Asia, in the impact north.
I didn't watch OC because time's on difference, but I feel like this operator is just being banned from pro league at this point.
Nobody wants to play against that Grim, he's just so good, he does a little bit of everything.
And the double electro bros on the defensive side get banned on out.
Not too much of a surprise there to see the Kaid and banned it together.
Demos though are quite like that. I mean obviously very powerful operator for hunting those romas and also
Dismantling a lot of key power positions where there's verticality to be had
Yeah, there's also another small kind of aspect of demos
I think that kind of flies onto the radar sometimes if you're not a shield team
But you don't like playing the blades the black beard it actually can be a little bit tricky to
You consistently get a set of grenades on the attack and side without going out of your
way to get it.
Right, if you're Waibo and you got the easy, you bring Blackbeard, and you have grenades,
congratulations.
Or you play Deimos, you got grenades, again, congratulations.
Are you gonna play such?
On Corpouse, you got frag grenades?
Probably not.
You're better off playing the Ram or the Blockford or the Calligraphy, but guess what, now you
have flashbangs.
You do not have frag grenades.
So it does feel a bit like this Deimos fan.
It does more than just targetting the wrong clear.
It also does make it difficult to get some explosives sometimes.
So if we start seeing Fury for example, place something that requires grenades, then we
can look towards the demo's and we go, aha, this is one of those reasons.
Now that it lasts, it can be on the line, so we'll fix that.
You're a smart cookie, Penguin.
I haven't even thought of that, but that's a great point.
And you're right, I was going to point out that Binbin swapped Blastma onto the lion.
I wonder how much of that is because we, oh, guys, we need some frags in this lineup.
Yeah, cause you got like some unwritten rules of siege, right?
You need to get a heartbeats or some sort of every single round.
Okay, 19 heartbeats in a round, there's that 1% where you do something crazy.
And then you gotta get self-destruction, and for the longest time, that was Ash.
You know, it wasn't just about the fragmentation killing people in-game,
it was about simply destroying utility.
So, always a soft piece of utility, always a hard piece of utility.
They need like a roam clear and an execute operator.
And if you look right now, roam clear, that still could be.
Soft destruction, Lion, who also does roam clear because she can make 2% still, Harbridge is going to be the thermite, and Nika is going to let C5 execute in the game.
And then you get the vertical operator, so Daystar has followed that unwritten rule to a T, covering all the bases, because of that Lion.
Now they've got the opening pick as well, goodbye to Dark, now this is a big roam game here from Fury that hasn't worked out so well, but Labyrinth, that 1v1 star,
finds an early 1v1 in his own. Roldini now wants to get aggressive.
Ooh, a player on that balcony with some prone outside, making sure that he doesn't overextend.
He might actually just try and fall back into, join his teammate of Labyrinth, but no, he's gonna fall.
How long does Labyrinth on the LR look to try and commit to some frags here? He does go for a
second, provided he can. And he's actually, another teammate has just traded himself.
It's Seal and Farlord going even. Labyrinth should be able to get back towards the objective.
This is very strange. We have a minute and a half to play and it's a 2 vs 2 for a basement defense.
I'm not sure really who I favor here either because on one side you got half destruction, just remaining for Daystar.
They got a third mind and they got Fragmentist Lion.
But on the flip side, there's C4 and Nmine's pre-placed and maybe even some go-to cannons, there's 4 Fury.
Low teams are actually in a pretty comfortable position to take this round victory.
It really comes down to how Daystar ended up attacking it.
Because for example, if you drop down a hatch, you can get caught off guard without being able to shoot back.
They go fishing for a very kill. He might just see the corner here of the player.
He's labyrinth and he's out of church, yes, it is.
It gets off the angle.
So what are you left with now?
Dropping a hatch, kind of dangerous.
Walking down the main stairs also kind of sucks.
And they have no more exothermic charges, so the breaching has been done.
So down to the final Flash Bang Grenade and Lion Scan to get the job done.
They're good on all the doors.
Third, Kitchen Drop and Motor. 25 seconds.
They're gonna pop that closest to where he's possible. There they go.
They're gonna have three seconds there. If only they could be so small to have more than much left.
Oh, good shot though. I have no idea why B.O. went for that aggressive play.
Bim Bim comes to the backstab. That's a devastating way to lose the round.
The Fury, Daystar, rock it up. Big ups to them and the 2v2. That was not on my bingo card.
Not at all. It kind of sucked because the Warden was behind the deployable shield by A.K.
So he had to vault the shield and be hip-fired shooting towards Sufley in the thermite
I mean Sufley hit the flick of his life to be fair
But still a bit of a wonky gunfight to end up in if you're that one player been unfortunate
But taking the speaking I mean successful Rome clear ish
I think if you go even it's successful at least and they got their mount victory so they'll take it
defused by attackers. Also, James have you thought about this? We have cast Labyrinth
more than any other individual player in this game in the last couple of months, yet we've
only seen Labyrinth play two operators, basically, because in the 1v1 tournament he played Ying
lesion shotgun every single round
yes i didn't even know he could play clash i had no idea i thought he only had yin and lesion
unlocked i thought he didn't have any other operators he's actually new to the game he bought
a game because he sold the announcement for the one-on-one tournament thought i can do that i
can take some players in this game and he did i joke societies primitively pretty flexible at
at least he's the first two rounds so far going between Ella and Clash which is very much polar opposite
it's always funny seeing somebody in a new environment it's like that one person from like
school to work he's in the grocery store they're like wait what's my ballot options like what do I
I say now like new territory
it's Rome clear time oh added follow yeah must have been a canister I didn't
see where that was was it is no but gas pipe as well yeah I think the floor
I don't know what happened.
So he used carol grafters?
I'm not sure because there isn't anymore that he changed that.
I don't know, Apple too.
But he's dead.
Yeah, a bit of a rough blow for Fury early on.
I feel like Fury being such a new roster,
Daystar should be favored in my books here.
Daystar's map pick after all.
Yeah.
That's been a bit of a rough start of me.
Losing players like this, left and right
means there's push flash,
and then there's a push flash.
and Ryde means there's push flash and Erwin inside the J2C, which is pretty much inside the bathroom as well.
Big shot from Sufley.
Pika wants to join the fray, Pio takes him down, but he knows to detonate it and trade himself out.
Another one! A second kill with the Goyo fire onto the defenders themselves, and Rodini will fall.
That was a very good round there from Daystar, even better than the first, and Pika's having a little chuckle about it.
Two rounds on the Trot on the attacking side and Fury had a reason to be a little bit stressed out.
He flicked the Goryukanister mid-gunfight. I was like, you know what? If I lose this gunfight, at least I pop to fire for 20 seconds and he gets the gunfight.
The Injurer, the Fire gets the kill and then somehow also kills the Clash later on. Maybe Clash was fighting someone else and got blow or whatever, I'm not entirely certain.
But getting two kills that way, that is a free round.
Plastic at the fire extinguisher or gluay canister kills, that's three kills to fire in a single round without paying to shank of a pentanyl.
That is like such a rare thing to happen.
Gotta get your tickets to the Salt Lake City Major guys.
We, like we said earlier today, of course, Wave are only one win away from qualifying
for the next Major over in the US as for Fury and Daystar, and they could not feel further.
In the first round, the lower bracket, they're going to have to fight off Elimination Game
after Elimination Game to get all the way through to the Major.
The day start that would be a return of back to back set of events after 6th of a tational.
But it seems very unlikely, possible perhaps.
They would have to go all the way and then get their revenge against Sol's heart in that
lower bracket at some point as well.
And that's the thing right, Havoc again a really good team like Sol's heart all the
way who had been lost earlier in the lower bracket.
It's like your reward for winning is hey here's a much better team try and beat them
now.
It only gets harder the further you go in the bracket, which is how it's supposed to be, obviously.
But if you don't scale with every single match and get better and better and better,
and for some of these teams you actually have to get significantly better to beat your upcoming opponent,
it just means that eventually you run out of fuel.
You just don't have what it takes any longer in that matchup.
So for example, you know, if this guy gets a very very close series,
and the weaker team, which currently is Fury, they end up beating they start,
But it's like all the time and stuff like that and they got against those hard
It's hard to imagine that people come out victorious come their match next time
You like they start cooking something here as you keep got the shotgun
It was well read though by Labyrinthies pre-gaster situation while Suphlight does trade out dark
Binbin is now into bedroom. Nice little mini execute here for Daystar to take some quick control
They're trailing right?
You're trailing a body for map that's worth it, you should just accomplish that next step
on clubhouse.
You want to get the heart destruction done fully now and just they're burning down the
toxic babes so they're standing still at the minute, sure.
But they think they can speed up later in the round as there's only going to be one
left in pocket for Labyrinth.
So almost no plant denial.
And you're always counting this when you're inside the server.
Guys, then Castle Sami and Omae, they have no C4s.
I think two toxic babes fall. Yeah, I'm only one left. We're gonna make it in 12 seconds
So as long as nobody dies right now in a silly way and being overly aggressive or over swinging
We can just go for a plan with the blizzards in mind
The fire miss
Yeah, I think it did and so seal does need to use another one. Oh, he's actually fully out of fire
He doesn't have one more. That's unfortunate
Who is that? I think it's labyrinth just tucked away in this corner of CCTV
Surely he can be exposed here to one angle or another.
He needs to be killed here for Dayside to have any success.
Finally, Labyrinth goes down to Pika.
Bim and Deep into the site wants to try and find a chance
to get aggressive off through the smoke.
Great read on the PO, but it's not done yet
because his two players still up for fury.
Far-Ward and Roldini try and make this plan very difficult.
You're right, one player is, in fact, both of them are below.
I think it's a pause.
What?
Maybe they do. Maybe they do think it's a pause.
They heard the UMP ringing out. They should have an inkling that it's a castle and the plant will go down.
Now the UMP has to make a big retake happen. It's not a bad gun for it these days with a damage buff.
The peak is in a world of pain and a difficult position and Binbin is not close by to support.
He's going to play the song. Q is science one confirms it.
It's the one he wants.
Because Bin Bin overextended with that shield.
And now a force speaker to a very tough position.
Oh, up and down, but Far Lord, they jump over!
A big 1v2 clutch for Far Lord.
Doesn't matter if he's going up against a Blitz.
Doesn't matter if he's going up against a Dockaby.
You'll find them both.
Right there, so maybe around you look back and you go,
why did I do that if you're the Blitz player, right?
Because you're in that 2v2, and why it's important that you help your teammate.
The moment you get that initial kill from P.K. on Dokka B, you gotta just put that pistol away with bits, get the shield up, because you can win that 1v1 post plan, guaranteed, worst case scenario, and it's gonna be a small team talk here, right?
A tactical timeout called pretty early, maybe settle the nerf right now, and just kinda figure things out how to settle into this one, it's a BO3, losing a few rounds till the end of the day, the quicker you can figure out the problems and fix them, the quicker you can get back into it.
Would be 3-0 right now if it wasn't for that clutch from Farlord
Yeah
They start are still in control of the game as long as they don't let the mental effect of that clutch get the better of them
It's interesting right if fury won that round they take the tactical time out
That's because they themselves the ones that need to make a choice this next defensive round
What bombsite do we go to considering we've just lost the two most favorite bombsite only one on the lesser favorite bombsite on a clutch
What do we do when it comes to the operator bands as well? They decide to get rid of that capitol
I like that the fire might have missed this round being a bit more complicated the problem for but because I has been a stable
Peking is obviously a very strong operator and clubhouse in general
So I'm all for it
And actually it's funny because they were planting in that default location by the bridge
while the Blitz went deep and somehow wall banged the Asami and then castled downstairs
in lounge in a pre-made hole I guess and took down the plant with the thermite.
And it was a Stookie actually.
And it made the round a bit awkward because now Blitz is so deep inside the building and
he gets far away and the plant in the middle is there so somebody's gonna go back and pick
it back up.
They gave Fury a fair bit of time to figure out how they're going to play that 2v2, they had a catwalk player and then a lounge player and they said, you know, let's get together, let's both go downstairs and play the vertical game and both walk off together.
It was vaulting through that window in CCV, it's just so dangerous, it's a big sound cue.
They don't want that.
Now Fury they're going to stop playing some more intel game operators, they're going to bring out Echo.
I just saw I9 from SoulSight Pins Operator a ton of times actually on Cronus. I think it was practically every single round of defense
It was a giga-chill man.
He was not the typical eco player. Let's put it that way. He was getting more kills than an eco player usually gets
Yeah, he was. Wow. Spawnpig from Roldany
10 seconds into the round. Sufley, the glass by the way, is dead. I think that might have been a punch hole on garage
Very cheeky.
Blue window.
That's uh, that's a few bad man.
This is actually a classic thing.
I swear, if somebody runs once in numbers, right?
After a tactical timeout, whatever region, whatever match, whatever round count, doesn't
matter.
After a tech timeout, the amount of spawnpeaks doubles or triples in chance.
I feel like it's this thing where people, they call the pod, they're gonna call a specific
chef the next round and they've been so distracted thinking about the future, it's like, I'm
gonna break all their momentum by spawnpeaking, getting a kill and our plan A is done.
I mean, you literally killed the, what we deem most important operator for this round, the glass.
It's that or the yin that you're fully building around every minute, so...
Yeah, whatever they were cooking up on on the second side, it's pretty much gone.
Yeah.
Look, you still have some ingredients to get the job done, but...
It'll be much harder without that glass.
This roam is really, really persistent, though, from Fury.
The Yo-Kai is coming in to support for information.
So many Castle Barricades as well, just to keep these players safe.
Spindin wants to make his way in through other bathroom or a pool table,
but both of which are Castle Barricaded, so he can blow them
without his secondary breaching charges or his primary breaches.
Pio's actually going to disconnect and with Fire Lord going down,
the tide has turned once again, fury now, fighting from a man deficit.
At least have those Jokai drones, though, still technically alive in the server
so that they play a Fire Lord, can watch them for a bit of intel,
but there's a dookabee that counters everything that I just said.
So Dark will answer quickly.
To remove that noise from ringing can check the camps you need be.
They still have 60 seconds and still have 4 against us in pocket.
They can totally make this work.
We gotta figure out where is the attack going up or down.
Is this gonna be a good old kitchen drop?
We're gonna work out moats when blue.
Will we try and reach triple with the kennel winners?
Well, no, because we spent the moat just now.
So it seems like a hatstrap is due to the cost.
And it's gonna be tough to drop down the Moto hatch because it's completely lasered off by the Tenaris.
And any projectile you want to use will only clear one of those lasers, and only for a few seconds.
It won't clear the whole set, like within a rune gadget.
Labyrinth's actually getting aggressive, I think.
It looks like the XQ is gonna come down through Arsenal, though.
The drone there sits waiting to try and assist the Zuki as he drops down.
He's actually not gonna be the one going aggressive.
He's gonna look to try and plan.
Labyrinth, though, gets aggressive.
bottom main finds one, but Miko trade him on back, peeking for the double, that's massive!
The day star! And now Roldini has to 1v3 on the retake. With that diffuser down.
Poor guy. He's fighting a bird, fighting bot on main, and they're just looking for him. Here he
goes in the corner, he gets the first move and it's the easiest kill to find. Just put it
there in kitchen and one below the hatch. Even if this was a 1v1 just him and seal, it would be
Very tough, but he's also going to deal with Azuki who's just going to hide with a shotgun in close quarters.
Roldy's got no time to get it done and a sniper shot with a shotgun from Azuki seals the deal for Daystar.
Great round on the attack. They're up 3-1 and Furious Statical Tie-in-Out does not let them anything.
No, it doesn't. A bit of a shame that I'm losing a player early and having a disconnect and then just not having again any adequate clan denial.
On CDTV defense, it was a similar story.
It was Labyrinth only playing the smoke, not a simple C4 in sight.
It's almost like theory, they just don't care about the C4s, but another one of those kind of hidden rules is that
you're always gonna bring one wave to deny a planter that Aston set on like a smoke only.
So for example, one single C4.
Now technically they had an echo that round, but to be honest, I don't think they ever changed too much.
It just didn't, it stalls out inevitable that the plant will go down.
That doesn't like kill anybody or stop something from achieving it entirely
Man based off really found their mojo on the stack inside on clubhouse
Let's let's have a little sneaky peek on all of the cameras. What's going on?
Let's play a game. Thank you. Let's rate out a 10. Let's rate out a 10 everyone's up
Okay, immediate 10 out 10 from Blanford if the dog spotted
10 out of 10. Is there another player behind him? I think there must be a few players in that room with left ramp
There's something the chair at least dog is giving bombastic side eye
All right, give me a rating for firewood
This is like a neutral fiver. This is six or is the fiber five
Yeah, low quality over his eyes on the left-hand side a little bit too much friends a little bit too
I don't like having like a mirror. I think it's a mirror right in the uh, the closet door
That's that's the that's the pearly gates. It's just a door
Okay, all right
Everybody would have a bit of sit-up if they had a cat camera dog. Yeah 100% look this is okay
Little shower curtain. No, it looks like a shower. Okay. That's actually
It was giving shower curtain
It was giving shower curtain, but is there a bit of thick for a usual curtain, huh? Yeah
I think you're shiny. Well shiny. We'll think
All right theory guys come on lock in time you already can't go and
Win your defense for two best case scenario is three three half, which is gonna be tough because
Like I've been saying the only round they've won on this defensive side is a one-to-two clutch from far lord
Triple ADS stacked in bathroom hmm something tells me they would like to
play in bathroom it's such an OG angle as well it's one of those angles in
bathroom where you need to let a player there so they can just rush you from
jacuzzi breach but playing in bathroom nobody enjoys right because the master
pigeon window sees like the majority of it one grenade after bringing the ADS is
if you have any ideas as the first players and you're basically dead, you're often fighting a
shield running edge, you're like it just feels so damn unplayable what someone's gotta do it.
Now normally I would say that's Dark's job he's playing the Warden, but the issue is oh my god
there's no way, never playing lesion shotgun, he's actually playing lesion shotgun no one
does as a pro league, but as we said earlier that this is what he played every single round
in a 1v1 tournament.
He's probably bringing it to the 5v5.
He's my goat right here.
He just has to...
Well, the problem is it's not a 1v1, it's a 5v5.
But he's playing in the bathroom.
He's playing a close quarter guarantee.
You know, he is.
He's the bathroom player.
So he's got Guma in the window,
and Guma in the vault in the bathroom.
And he's playing the craziest shotgun known to men
that he is literally unbeatable with in a 1v1 gunfight.
Like that might just work.
We did lose the grand final of the 1v1 now.
Yeah, but yeah, but he wasn't supposed to use up like what force you were sure he did an APAC he pulled an APAC in shows
But no look I'll have faith for him
It's not that a year but they've ever been better than a pack is that a big beats themselves
Thank you spoken as a European and multi-time champion. I appreciate that Wow, that's a lot of info on one
sees three players
as Azuki will also get some information using the gadgets I just want to say
Labyrinth, Reykjavik. Yeah, I'm waiting for it but right now it's more of a
CC-TV attack but it looks at things cutting off the rotation, Starklo and
Helven and Warden. Warden is very important to keep in mind at least that
Labyrinth is dead. He swung the breach with the shotgun against
the flay and died. So those 3 DSS games they are just not gonna work because
There's no way anybody
He was at the breach
At the break yeah, okay, that's all sent it bit of a troll play if you ask me but darks actually some are reaching the position
Jinxed him and soon plays now found three in the red. It's a quick plan opportunity now for is a key pyro finds one
Has a man to get into position do much more than that and seal seal the deal haha
excuse my pun with the glass he finds the final kill and gay star are quite simply farming fury
and fury's struggles continue it was the same thing last week where it seemed like there's just
so many new cooks in the kitchen where they're not organizing exactly what everyone's job is
what angles to watch what gaps to close obviously also you have i guess lesser experienced players
For example, Labyrinth playing the Legion shotgun, Stringing the Jekuzzi breach.
It's one of those things where, even if he gets the kill, it's still not a good play on paper.
He has through a triple ADS in bathroom, playing one of the most important positions on the bomb site,
and he's abandoning that, making everybody else suffer, because now Dark on the warden had to spring through the map
to get there to retake the location, and he's at like 10 HP now because of it.
So, even if you get the kill, it's not worth it, and it's one of those arguments that people often make around where,
oh, how's that a stupid play? It worked, you died, and it's like, yeah, well, you can actually win the round of a statistically bad play.
And it's important to understand the difference between a bad play and the wrong play.
You know, it wasn't necessarily a bad play that lepros swung the breeze, because what if you did get the kill?
But statistically, it is a round-losing play more often than it's not.
If this is a 5-1, it's over, right? That's GG for Clubhouse, yeah?
Ahhhh... yeah. I would say 5-1 is looking pretty damn brim.
But this is going to succeed if anything is possible, so I wouldn't come Fury out entirely.
Maybe they're a crazy attack team.
Maybe, maybe. The title time I've already been used.
You'll see.
Defense now for Fury, one last chance at it.
And doing their best to hold onto the Mezzanine garage rafters.
Daystar are cooking.
I mean, whenever you see glass and blitz together, you know that something is going to be set
up and it's going to be very difficult to deal with on the attacking side.
Also like the way Azuki is very quickly farming all these castle barricades with the Flores.
I wonder if Daystar are actually going to hard clear Piers position in Garage Rafters
or look to try and focus up more so on an executing to Cache like we did see last time
Daystar attack day.
Look, this is the only Bombsite Fury I have won so far.
It was a 1v2 clutch from Far Lord.
So, I think you may have noticed it here from the Asami because the Claws have been made
there.
Guys, we're not taking Caligrafters, but there is a drone.
The question is, does Pigen know that there's a second player or not?
Because if you think it's clear, you can make the call, he sees a null.
You can make the call, guys, till he goes through.
You can fastly garrote him yourself.
Oh, baby.
Oh, he's just dead.
Unlucky timing there.
The difference between you getting off your drone and taking two steps can mean life or death.
But Labyrinth Falling is a big kill to find.
That's the smoke playing that Hell in a Cell position.
Problem is, now there's only one Ratero left for Azuki,
and they really need to clear this pivotal position inside of the side behind the key to barriers.
Thankfully for Daystar, Dark over Peaks and a second kill for Souffle
as he knows that it's open season on the bomb side, could impact to open up a line of sight.
But unfortunately for Daystar, oh sorry, for Fury, it's just Roldini.
He's on for a flank. He's found one in the 1v4.
But Daystar can now reposition plants safely on the breach.
I know where he is, Baradazuki has him locked down from outside the window
And that's all she wrote for the half. It's only one round on the board for Fury as Daystar dominates 5-1.
I
I'm here
It's never gonna change
Boy, they call me crazy
I always see the blood in everyone
The blue-white and light blue
Way up here I can see the sun
I walk on the highest mountain
I'm one type that's in the sea
If you just know I could make you feel
Whatever I'm feeling
And if you try
Yeah, really, I'll be making
Some light in the clouds
And I can see it all again
Yeah
We're back into it after the halftime five check we've changed things a little bit. Thank you
It was a bit of a more of an EDM track. What do you think? Yeah, we had we're keeping it
We had track 100% wait. Okay. That's a keep it. All right. There you go
Well, you guys heard it, have your say in here, two seconds in.
I was bobbing my head and I was like, yeah, we like this vibe. It was a nice vibe.
It was giving five one-half, you know? It really was.
It was very, very light-hearted, very kind of like upbeat, very happy days.
And obviously we're talking about days now because of your fury,
we got to get back to that ominous, kind of scary-sounding five-chicks movie.
Horror soundtrack of your fury. Elimination on the line.
Of course, Chalets, Fury's map, people play that up next after Clubhouse finishes, but
yeah, you're right.
Fury's gonna have to go insane on this attacking side as we see some replays from last rounds.
Yeah, look, that was probably one of the worst ones for Fury, sadly.
They had some good ideas, but it really did not stick to landing.
Trophinus could have been a 6-0 as well.
It wasn't for Far Lord on that clutch.
I mean it has to spin a very one-sided affair. I will say this though. There was a beautiful small moment that happened in the previous round.
It was um, I forget what it was.
There's a florist outside CCTV window shooting towards the asami who was kind of making a fortune to those keeper barriers.
And he was emptying his entire magazine so that the asami would either run away or go for a counter swing because you always count the bullets when you're playing the game, right?
And then souffle was right there holding the angle. So the asami was like, ah, florist has some bullets left.
I can escape now so they then picks up the kill. It's these very small things that you communicate in the game
Or you simply like figure out they play all like instinct off each other and it's gotten to play so many multiples
This guy's nine and two things from out on the majority of the attack arounds. He is a frag might okay
He's doing a lot of work in his server when it comes to intering. It's my guy right there
He's your guy. That's my guy. I've got a lot of guys
I've got a lot of my guys. We've seen a lot of them play today.
I9? I'm sorry, I'm on social. He's my guy.
I mean, he's everybody's guy.
So if we were to ask your guys, if you're their guy, will they say that you're their guy as well?
Well, that's up to them.
It's up to them.
If they want me to be their guy, I'll be their guy.
Oh, dude, if you ask I9, hey, Dev Mada, is he your guy?
He's 100% gonna say yes.
He eats two nices.
He might look a little bit into getting a first like all the tips and whatnot, but the dude he's like your purest puppy
Like there's I love them. I love them. Dark though kicks things off nicely for fury
Pio I think must have helped with the support under that kill
I think seal tried to isolate the 1v1 on the Monty didn't get it done and
Yeah, I mean that's a nice start for fury, but wouldn't be the first time they found opening kill and failed to convert the round win
I do have operators that's gonna help with this though right?
Playing stuff like the Lion and the Monty can really help you push back roamers or
keep people pinned in positions.
If they play things out just like very nice and casual, no big risks being taken, this
should be a good old stable round for them.
Phase 1 is done.
You got top long control, with that they can walk down and get their first full control.
Start back and open those hatches, which there is no denial, there is a single of C4 but
it's not necessary to use at the minute. Oh, oh, actually, he's
pre-reduced before he's waiting for something to happen.
Put it away again.
No, put it away again. Also, small thing here, here we have so
much time on this room here that they're actually going to go
in and drone strip club. So when it came to say, we hope it's
clear, because it takes like 25 seconds to get into the entire
two of it, maybe more sometimes. And you lose the drone,
because you're going to drop it all the way back to bars, pick
it up again, right? But there's a guy's the only way we lose
round is if we get flanged and we make a display so this place is perfect and I
think that's the right call here. If you like talking about the operators that
Fury brought to the table I'm surprised that you haven't mentioned not just one
operator but one very specific primary shotgun that is being brought to the
table by a very specific favorite character of yours.
Listen, labyrinth, play in the ink shotty and to shine you on the
the defense of two outstanding operators.
But I feel like, no, actually, normally I wouldn't like the shotgun, but just because
it's Labyrinth, I'm gonna believe in it.
The fact that he's bringing this, the tier one 5v5 team effort after seeing the shotgun
is probably gonna be broken in 1v1.
I respect that.
He's staking to his statement, trying to make it work.
Now Ruppekindela, monster drops the hatch, and the second one side and Ken on the other,
one side has succeeded.
Matt is putting his money where his mouth is and he's looking to go for Labyrinth tosses
as many candlesticks he can down and great track there from the line it's gonna put information
on for Labyrinth Society finds one kill with the shotgun before the trade comes through
from Bimpin but Roldini is the last one standing as Uki even got into the action with his LMG
and finds a double it's match point for Daystar. Wait and see exactly what happened with the
monty and what not but he dropped down that kitchen hatch and immediately put onto a single
point of health, not sure that was a C4 or a fire from Tashanga, but essentially what has to
happen if Holy Taker Fury is either you drop down that blue hatch with Labyrinth and it gets like
one or two or three kills with that Yen Shotgun or the plant goes down on the other side.
But Labyrinth drops down, he gets one for one. Technically, that's a success. But then there
wasn't any real success elsewhere. The plant doesn't go down, they don't get a kill on the
the entry on the front side and with that the round just kind of slips away and it really
is a shame because you're executing 5 vs 4 into a 4 vs 3 with Monty alive. On paper
that should be an easy round to win. We didn't see exactly what happened but you have to
just assume that Fury made a mistake somewhere, got punished by Daystar. Is that or is Gunfire
just doing Gunfire things where you lose something and you win something?
5 rounds in a row. That's all it takes man.
Yeah, it's fine.
Yeah, for Fury.
I've seen bigger comebacks, but I haven't seen them from this Fury roster. Of course,
it's only the second match that this Fury roster played so far. You want to hear a really
sad stat?
What is the sad stat?
A little bit of context first. So of course, Challenger Series plays out to qualify for
teams through to this league but a lot of teams invited back obviously with
Waybo, Solzha, Elevate, Daystar, Fury all got invited back to play again. They
didn't have to go through Challenger series but Fury obviously made four roster
changes but they still didn't have it's essentially a new team but they didn't
have to qualify so they didn't play Challenger so it's the first official match
with this new Fury roster was their upper bracket game against Waybo. They got
7171
Fury this iteration if you look at all their official matches they have never won more than one round per map
Until this round right here gives you a final leaf they're gonna get a second
That is a sad start definitely
One thing is of a bad day or a bad week, but this continuing completely in from one playday best of three by the way
So you're playing you know two maps
In their case it definitely is
Rough to think about it also means that you know if you're starting and it's getting deep into fury
You get one round on the board you go into attack doing a single one
You don't get to play a lot of attack rounds
Oh, that's what you don't get a lot of chances of getting better at it either in official tier one because the scrim is a scrim
That's practice. Holy gets the real deal good intro here, but then dark dies elsewhere on the capitol
Again, every time they get that slight advantage, a slight lead in a round, it immediately gets punished again.
Sufley is absolutely cooking again, and now Azuki on with the chunk has found one as well.
So Labyrinth still trying to brute force this shotgun on the Ying, has not found anything,
Rolthini's deep as well. He has a shotgun of his own, he's found one on the Bin Bin.
Maybe this is possible after all, but Fury only have shotguns and Fire Lord, which does make this a little bit awkward.
Labyrinth. That used to hold inside, tries to cover the sound, smashes the mirror window, but far lord peaked from outside. Both of the remaining attackers have shock on primary weapons.
So Daystar actually have the firepower advantage in long range. Labyrinth taking so long and finished off by the gas pipe from Mizuki, and that's done and dusted for Clubhouse.
Daystar finish off Fury 7-1 a dominant scoreline as Fury look for
redemption and to stay alive on the second map
On the line, Fury cannot even find two rounds against Daystar on Clubhouse.
a fight for survival here in the lower bracket and man it's not a good day to be a fury fan this
new roster cannot catch a break day-star are looking in peak form but of course yeah there's any
consolation here Pengo it's the fact that after club next up we did go to chalet which is furious
map pick sure that's a good thing but i think you're fighting the two things right now one is
like you mentioned survival not of course getting eliminated this early this whole minute going through
map. The other one is A3 to lose and these get more than a single round because who shared that
stat line in the pop house they have played three maps now and in all of those three maps they have
won a singular round. 1-7, 1-7, 1-7. If anything that's the bars of beat now for them.
Oh man too many gas pipe kills that's what I'm saying. Yeah too many.
Shall I is next up on the docket? Firstly it's not just a question of Ken Fury
Win here and push to a third map. Can Fury even win more than a single round, Panger?
What do they need to change everything a bit?
Bit of everything, the small things, the big things.
Honestly, again, the issue for Fury with this big roster change is this matter of consistency in the server.
Understanding who's hoping what angles, who has the various jobs.
And making sure you're playing much closer together.
We're seeing far too many people dying on their own without a trade or a refrag.
where you just sit there and play, one guy dies, then they saw a lot of 30 seconds,
one more guy dies, and they never recuperate a bad round.
So the moment they lose a player, it's like, ah, they lose this one as well.
They have to start figuring out how to come back from a bad scenario
and turn it into an okay scenario.
Well, what matters more than anything here for Fury is that they don't let it get to their heads.
Yes, you've played only three maps in APL, and you've lost all of them 7-1,
But Dark knows what it's like to be at the top of this region with the old Fury Roster.
He was champions here at Asia, he had huge upsets and they've achieved so much going overseas as well.
They need to try and continue that legacy with this new lineup and to do so, that means coming back here on Clubhouse.
Attackers need to locate and diffuse as many bombs as they can.
I
Have got an interesting fun fact for you here as well
We've got half of the teams in the Asia sub region of the APL hail from Thailand
Obviously, we've got souls heart
fury
HL Tari and team walk at the X fury roster are all Thai team
So there's absolutely no argument about it like within Southeast Asia one country leads the way
And that's Thailand.
Oh!
It's funny how if you look back at the last 10 years of season,
you've seen some countries kind of come and go.
This obviously, something that I know about from Europe specifically,
we used to have full German teams, full Finnish teams,
the full Swedish team, none of that exists these days, right?
We have a lot of mixed, and then we have like, you know, a French or a Russian,
but even Empire, or yeah, even Empire, when Europe, they have now gone
International at Virtus.pro, so they got two Frenchies and two Russians and what not, so they're also mixing things up
It's just easier if you speak international languages
Obviously they have a lot of players from Thailand, you can make a Thai roster
Binbin, Acro playing to again continue to shut down the theory for an indie channel
Yeah, the new kid on the block for Daystar is looking really good obviously
We've talked about it, Jurgor was a big fragger losing him, would be a big blow for Daystar
that Binbin is filling his shoes very nicely, but you're right. Obviously in Southeast Asia
there's only one roster that actually speaks English in their games, which is Weibo, and
that's because they're so mixed. It could be that Elevate also speak English, I'm not
sure, you've got five players from five different countries on that roster as well, but it depends
like sometimes some countries in Southeast Asia, for example, all speak Chinese, or maybe
they've got family members that come from various countries, maybe they can speak Indonesian
even if they're all from there, etc. But most teams here speak their local language.
Bimbin finds another one, he hits the dirt, but immediately the trade comes through.
I think Azuki just sprayed through the Sen's wall as well, and now Labyrinth is left all alone in a 1v5.
Bimbin might even be saved. Indeed he is. What a rough position to be in.
I know he's the king of the 1v1s, but he's the king of the 1v5s.
I mean Sidney speeded at 1v5, he's going to be 5, 1v1, so how many rounds can he go for?
Right now he's gotten 0 and he's baiting on the roof so I'm not sure he's going to find
much of anything.
If they give him an angle maybe, but they don't seem to have a lot of interest in this game.
This map and this round is better.
I'm scared. Look at the something good guys. Something wrong. Most issues. How did you die? How did I end up here?
They're running on the garage! Good night!
What an E-K challenge! He traded directly, but I don't think that's much of an achievement when you've got an ACOG DMR and wallhacks onto the guy down below.
He was low health. Come on.
I think it was a headshot from a suit, like, with the MPX on a one-speed operator, by the way.
Labyrinth God kind of destroyed it. Unlucky there for him, but the Daystar, they continue that momentum.
And let's continue our previous conversation, Peggy, talking about languages.
So, I'm pretty confident Daystar and Unreal Nightmare will be speaking Chinese during their games,
but definitely speaking English. I think Elevate probably will be speaking English as well,
because they have such a varied roster.
Yeah, I assume so.
Barcode, for example, he's all the way from Pakistan.
So yeah, I'm not sure.
She bears from Malaysia.
There's a real mix.
But yes, obviously, Fury, Soulsheart, Orchid, and HLTori,
all type players, why wouldn't you speak Thai?
But it does mean that as soon as, for example,
Fury decides to drop their old roster, at least four players
from their old roster, where do they get new players from?
they could have poached from HL Tari, I think it would be unlikely they could have poached
from Sol's Heart, obviously Sol's Heart didn't make any changes whatsoever.
And for Fury 11, aside from Thai players, you can't really go and just get the latest
up-and-coming player in SEA if they're Chinese or Singaporean or Malaysian or Indonesian
because you just can't go and pick up a player that doesn't speak Thai.
That's the thing that gets kind of difficult in different regions of the world where if
If you don't just have like, I mean, let's say North America, right, like NACs or any
and any single east port, they have such a big playable to take from because they all
speak the same language.
You can call it fair, unfair, whatever, but in the end, you, you make you what you have,
right?
And it's always been the case for APAC.
It's the same with scrim partners.
If you scrim an APAC, no matter what sub region you're from, you're going to have a lot higher
average ping than the EU or an A, for example, due to the nature of its geographical difficulties
of being very far apart.
Yeah, very much.
So now we're having a quick re-host, but we'll be back in just a moment for Daystar vs Furio
Chalet.
And we're back into it, but Daystar, well man, they've been putting Fury in the bin bin.
after what happened last round. It's 1-0 up on map number 2 of course Clubhouse
to keep things off of the series was pretty bloody dominant. Fury need all
the hopes and prayers that they can get right now. They need just bloody two rounds.
Come on, don't go out as a just one team wonder. Come on, we need to see more than this.
Do you have any insight yourself into who's like IGL-ing or stop calling for Fury or do
we not know what that looks like?
Five seconds left.
Sorry say again.
Do you have any insight into who IGLs are supposed to be Fury or do we not know?
I have no idea.
I have also, okay.
So if there were to win, I would love to have an interview where we can talk about like
their philosophy because it just looks very disjointed to me from the outset looking in.
new players, roster changes, yadda yadda yadda, it's a tough time, but this looks more like
Fury having internal issues that they need to overcome, more than, you know, their opponents
being that much better than them.
It feels like this is something Fury can quote unquote easily fix on paper if they themselves
are aware of the issues.
But it does seem like an actual leadership problem, communication in general, player experience,
that sort of thing.
I don't know about rush though, jump on him there please.
He needs to find this kill while Dini goes deep, doesn't get the flash off successfully now he's in a bit of a knife battle.
The melee is looking successful, the souffle, but the pistol comes up while Dini finds the kill.
Plant is going down and the stall has been successful.
For Fury, a ripper of an attack and they're dropping like flies on the defense for Daystar.
up against the world. 1v5, purifies one, almost a bit of damage on, and finally gets the Inja.
Oh, nice shot through the wall as well. I think he got that second kill, but around, on the board,
for theory. Now, I mean, that right there is actually very well played round, but all comes
in the back of the blitz player individually. If he loses out to the pause by getting mailed in
the shot, pause can ribbousy four, toss it on in, and the entire round is lost. So again,
This is a good round, it's a round victory, but instead of it being five players pulling it that
entire round apart together, it does throw the back of just Rodini right now. Look at his value.
He gets melee, well two or three times a down, missed the flashbang, but he's flanking the
shoot correctly to block those bullets, and the plant goes down right before it gets the kill,
or right after that he gets the kill. So really well done. Attackers need to love me.
It's a little quick one-two punch. It's a very classic Russian chalet,
high-race, high reward, and off the rip, we're getting frost into action because those windows,
we don't want to see shields jumping on in. Fury obviously opting for a lot of aggression
in round one, it was Ying, it was Raora, it was Sen, so it's about utility.
Ever since then, in round two and so far in round three, it's been about more fast-paced gameplay,
getting onto a blitz, getting onto the ram going fast, and now also hovering the glass.
I'm ready for company.
There's a gate in place.
Yeah, tempted to go for it.
I like it.
I think this is the right way to play it out for Fury.
Just if you're going to go out, go out with a bang,
keep that pressure on Daystar.
And we're talking about this a little bit
at the end of last map.
If you're going to try and fight it out here in the APL,
you just need to have confidence.
You just need to not fall back into your shell.
We know what Labyrinth is capable of when he believes in himself.
He made it all the way to the Six Invitational main stage
as a 1v1 runner-up in the final, but of course, the rest of these Fury players, a lot of them
don't have a ton of experience, very much the greenest player on Fury Darks, obviously
with that old Fury Russell for a long time, Fire Lord for a little bit, Roldini's been
in the scene for a little while on a few time teams a little gun six popped in the distance
destroying I'm not sure actually could be deployable shield perhaps placed down by seal earlier
in the round so far if you haven't shown their exact direction for exactness of yet got pressure
in the external so they're repelled from the window they're in mud room on bottom blue
staircase, all the angels, all is right there. Asuki just one inch forward. What he doesn't know?
Hair jab? Yeah, no full cut, no incision as of yet from Fury and unfortunately,
there's two players who have gone down, now far lord trapped outside of this west main window
and while Pio finds one, he eventually will fall. So Dark is left all alone.
As you can see, he seems to have a bit of an idea where he might be.
Crossfire here for Daystar, and a direct trade as well.
Oh no, it was the kill found.
No, it wasn't direct trade.
So it's evened up.
Daystar once again looking solid here on Shelly.
Okay, so now we have some rounds to compare it to, right?
I'm curious if you also kind of get the same vibe on this.
The round that they won on bar, it's a simple linear rush where maybe 2 or 3 people not
even working together but attacking the same area, they get the whole round.
As I said, Rem pops the boogie zone, goes into plant, lets jump in first before that
and fires the poles round over.
That's pretty good stuff.
Then we see this last round where they're trying to attack Slarium, it's very disjointed
again right?
They're kind of like smoking, air-japping, whatever, Asuki on the staircase, then they
a guy a capitol thing on westman window holding a bit of a dead angle they're not really in the
building they're stuck as a trusty window within a runigate they don't even make it in before three
people are dead and that's the set issues that if you look through you're having the simple
direct attacks were not that many things have to be organized they actually work pretty well
it looks like but that's maybe one in five rounds an attack where you play that way it went in four
rounds, maybe if you're really good at it. But the usual default attacks that kind of
everyone is doing, and the basics that every team needs to have covered, that's where they
fall a bit short. Like surely you could just tap into a fire that counts there and it's there.
It's not like he has any EDS, it's just an Aruni. But they don't.
Yeah, sadly sometimes things fall through the cracks. I think this is one problem that new
teams have, especially when there are a lot of good ideas being tossed around, you know the thing
things, right? You can think, okay, well let me do Clisilarium, but what if he retreats back
to the bathroom? Okay, we gotta cut Barcamo. What if there's someone down below bathroom,
like, okay, well I'm gonna go play West Main Window. Well, what if he goes down the trophy,
so I come in and I play trophy window. What if they have catch? Well, we're gonna have to do it.
And just like thinking about a thousand different things, you end up with five players working on
five different plans and that's when someone swings you and the plan goes
out of the way. What was the quote? It's a great quote which is everybody has a
plan until they get punched in the face. Well that is a story. Is it Mike Tyson?
I love that one. That's why I don't know the quote from where he's like,
Eros got a great plan in pre-work. It's to get points to the face because then
Rammus King said, right? I'm getting points to the face. But it does feel like that.
And the thing is, this is obviously from maybe more like a non-native speaker,
Umi from a teammate, when he was IGL-ing back in G2 and whatnot,
he would have a really hard time with his individual performance when he was IGL-ing,
because he's translating and thinking and speaking, and his reaction time is kind of slow
because he's focusing on his brain, on his aim. Maybe if your fury really lets your experience,
especially in the IGL department, you're having to sack some individual performance on some players
to do the brain work. While the issues right now are being run over by individual players
in the opposition, they've been getting a kill and somebody else is gonna kill them as well.
And the thorn trap gets to enter, confirmed by Pika, it's again falling apart immediately.
It's rough, these kills are struggling to get traded.
Vaker is in such a deadly position, he still has one thorn trap as well in pocket,
he can toss out the razor bloom onto solo stairs, or even onto the window to try and
push back and force a bit of passivity out of theory. At the moment he's getting
hunted a little bit but he's on the other side of a wall at the moment he's
gonna keep on falling back as the Damos tries to hunt him down. Labyrinth is
forced to make some kind of a move and rotate around meanwhile Dark is worried
about the verticality. There's a guy in the bathtub he's gonna tussle made his
direction so he'll take a little bit of damage but still hold his position.
Again, all kids will probably solve this fuck of set, rappel, they must die below, there's
labyrinth, he's gone, new children's pocket, you know, do you wrap one, just take the last
two, go down and stall for 35 seconds like before, he's going to go through a few window
and this is where you can get a win in a fight here, but if that's nothing, see we still
have a shot, but it's brutal.
It is, Daystar just running rings around Fury, they've read it, back to front, they wrote
the book and sadly Fury cannot keep pace. I tell you what though it's a great
showing for Daystar after losing their first game heart-breakingly to Sol's
heart. Let's keep in mind that we could very well be on here for a lower bracket
miracle run for Daystar. We keep saying this but there are two spots at the Salt
Lake City Major up the grabs here in the Asia region because of how well Asia as
a region has done in the last six months internationally with Weber going
deep at both the Six Invitational in Paris and the Munich Major. That means that obviously
we're expecting Waybo to clinch that number one spot. Who takes number two? Well, it's
probably going to be Daystar or Sol's Heart, maybe Team Orchid at XFERY roster. So every
great fairytale run starts with a first step. And I think Daystar might have found their
glass with this. Well the only thing if you're daystar you're gonna be really like
I don't know. Pessimistic is they're already been challenged a lot in these
rounds daystar when actually they have a couple of weaknesses sometimes they can
still win from like a 4v5 deficit that's happened a ton earlier in Pothos for
example. When they keep going further and further in the world bracket while they
might survive today, if we were to assume this continues, they're not going to win these same
kinds of rounds against stronger enemies. And that's kind of the balance of it having a too
easy of a matchup, and that's no disrespect to theory, is that they obviously aren't really ready
right now, they need some more weeks, some months of scrimming, which obviously once they're out of
kickoff, if they were to lose here, they would have that time before stage 1 begins. And that's
going to be a lot better for them, hopefully, because that really is going to be the true test
the teams that have made four roster changes. It's not going to be about how good you are right
here right now, it's about your potential in your ceiling a couple of weeks and months from your starting point.
I think with Fury, just focusing on one round at a time, I really think it would be so beautiful
to win a second round here because some of the fails doing the three maps they've played and
APL so far. One more round. Come on, you're on the attack in Chalet, it's more comfortable than most.
maps to attack. Got a Monty. The Monty's not running EMP so that's the problem here. I've seen
a lot of Monty's these days running EMP to deal with that clash. I think that could be a little
bit of an oversight from LeBron. To do a Fatcher, technically speaking. Oh yeah, you're all right
in that regard. I do think that the Monty have come out maybe just around the 2-2 late perhaps. I think
I always say this whenever you're struggling in the attack inside, Monty brings that stability. I
I see four people outside this window. They did the same rush last time, but this time they're not watching you.
They're sending it with EMPs instead.
They're not gonna win?
No, they're fighting their time.
Oh, now they go in. Here we go.
Labyrinth goes for it. Pika managed to find the shot on the far lord, but I think the plan is gonna go down successfully.
Finally, they kill the Monty and he tries to go outside!
And another shot from Pika with the C75.
It's now a 2 vs 3 as Roldini finds Azuki.
Daystar have to play this perfectly to pull off what should be such a tough retake
but Pio's gone upstairs they need to bait him and the Swing is to come out from
Seal upstairs and Library finds him. Roldini now. He's the last man standing
he's inside of Barstok, he saw Pika for a brief moment, shuts him down!
Seal now to retake but Roldini can't get it done! It was the first chance for Fury
doing a second round here in the APL, but it is not to be
Daystar seem to have their number and they are unstoppable.
Heartbreak off a round to lose. You get the post plan, you get to stay best a little bit,
you have a player in library for a moment, you know line flanking from lobby, they don't know
about the locations, but at the end of the day the post plan just not successful and there's
two small things if you're gonna be really picky here that I think kind of
with a reason for it going the wrong way. Munty tries to jump out the window and
gets his back turned to the guns when the smoke evaporates so he dies mid-vault
animation. If you simply extend that shoot, Munty, you might be in a world of hurt.
You might also die but you're alive and you're distraction and they have to
mailer you constantly while your teammates can obviously play off of that.
The second thing is because Munty is jumping out his teammate behind him
outside the window was trying to go for a cover and he just pre-fired off the same
angles of the multiplayer dice and that's your gamtam. Look at this figure by
using the replay. Here Munty dies, second guy tries to help him, dies after. So if
Dark doesn't go for the swing, which might have been because Labyrinth was
asking for helpmate or something like that, you have two more players alive.
So it's a 4v4 instead of a 2v4 and even much stronger post plan position. So it's
And again, these teeny tiny details of failed communication that leaves them those crucial rounds.
I've got another layer of that. I feel like Labyrinth on the Monty put a staid inside and just full shielded it in the corner.
100%
Like, suddenly that's baiting our people to like run up to you and knife you, which should be free kills for your other players.
What's got you giggling?
That was my first point.
Oh, really?
I said, word for word for word, Bar for Bar, I said the exact same thing.
I've been up mailing and running up and...
Alright, I'm so sorry.
Alright, I'm gonna break the floor for a second.
I spent a lot of the time you were talking, checking the bracket, because I saw my other
monitor.
So, yeah, I was talking in the chat with the admins.
Liquidpedia has the winner of this game going to play Soulsheart, who lost earlier to Weber.
And to me, that didn't seem right, because Daystar already played Soulsheart in the upper
bracket.
Brackets have a bracket flip
Yeah, between the upper bracket and the lower bracket so you don't get these rematches really early. So yes, I'm sorry for not hearing you off
No, no, no, no, I was doing my research. I
Saw my other moments there. I was like, ah, you're busy chad typing right now
So we're not gonna hear me work that I say and then it's just funny because we have the exact same point about them walking
I'm a man
Right, I'll take this and win honestly
If I ever have the same point as a two-time world champion, then okay, I'll take it.
We can take what we can get, right?
But just to cap off that point about the bracket, the winner of this game will not go on to play Soul's Heart.
There is a bracket for what the admins have on their side.
So the winner of this will then go and play the loser of Elevate versus Team Orca,
which means that if we do end up getting a day-star Soul's Heart rematch, it will be deeper into the bracket, the whole bracket semi-final.
That's good. I think that gives more time for Daystar to ramp up in that match and that could be a good storyline in a few weeks now.
So I'm quite keen for that.
A little bit too early for rematches, if you ask me.
Now, I don't want to get ahead of myself, but this is the furthest Fury has made it on the non-bombs that rush around with 5 players alive a minute ago.
They got Thatcher again for plant denial.
They got Thermite with smokes and a case in his pocket.
And they've also breezed upstairs.
Target's dead. This can still work though. It can still work. Oh, thank God. Thank God. Nice. Good job from
Labyrinth. Finally takes down Seal, but look at this. The lack of respect here from Daystar. They're
speaking to everybody. Two DMRs come to life on the defensive side, but Labyrinth has found his second.
I think he's about to get flanked though by Azuki. Meanwhile, on the bomb site,
Souffle is holding the fort down. P.O. takes an air level and a damage. Finally Labyrinth though.
So, shuts him down.
Azuki is playing Ring Around the Rosie with Labyrinth upstairs, but gets shut out by that
air jab.
Though the plant's starting to go down, down on the bomb site.
They do finally get the read, and for Fury, they finally break the spell.
It's a second round on the board for the first time on any map that Fury have played as we
move into the second half.
Thoughts of wonder in the way of me today Fading into grace
Say that it's okay In the pictures of this is yellow and convey
Just stare to speculate No fear, I taste my fate
Thoughts of wonder in the way of me today Fading into grace
I made millions and we influence the youngest
That we want to see the motion growing to the next
Lately I've been studying it, pre-improve your area
What it takes to make change, blood and tears
But they assure me, extracts and gun range
Money, guns and every doorway
Civil rights and sustain is peace
Oh, oh, oh, holla
If we had to fight, we'd have to die
That's why we ain't seen another Thomas and Carl
Who are you when you can change all the fortunes of your people?
I'm tired of you, I used to blame Western forces of hate
I'm tired of you, I'm choosing pain and not my hatred
Tried to greet you, I'm asking cannot really flex
Forget the poverty we've been through, poppers in our section
Check the streets above, you know it's me
And I'm not still collecting, I'll try to protect my own peace
And my truth
Thoughts of fun just ran away with me today
And we're back. We're alive again. We have a chance to breathe and hopefully Fury have
done so as they finally win their second round. And moving into the second half, they'll
They'll have to see if they can lock it in on defense because it's one thing that Fury
have finally broken that spell of only winning a maximum of one round per map, but they need
to win seven at least.
They actually get a map win and of course they're fighting for survival here in the
lower bracket.
I mean, honestly that previous round was the most well executed from a multitude of angles
in my mind.
The only issue for Fury that previous one, despite winning it, was that Dark died in the
5v5 right before execute. It was going so well, but they obviously held on strong. And it's mostly
thanks to Labyrinth, who upstairs in Nomad got three kills and took such a big distraction upstairs,
even having the attention of a fourth player. But how they navigate the plant, moving in,
using the smoke grenades, and playing it out like relatively safely? Really well done.
The shame in this is that Fury finally get a grasp on how to attack in a 5v5 setting,
not rushing, and then Scythe's what happens. And this is the unfortunate reality is that there are
two sides to siege. There's your attacking side and there's your defensive side. And you might just
be like, you know what, we know how to attack against them now, but too bad you're done doing
that until overtime. So four rounds needed of fury. So they very least guarantee overtime.
The guy gets that six-territorial of force, you know, and two currently. And then I start off with
with kind of a bit of everything lined up, you know, they got trapped, you know, in thorn,
they got some denial, you know, Looney and the Womai, they got the Mute Jammer, slightly
for a famous vertical counter and of course the drone denial, they have sentry.
Now, we don't see a ton of, because you don't have a primary gadget to get through secondaries,
and Rodinia is up there for the group of Cameram and the C4, so they actually have a fair bit
of information because of this, and Mute can keep their C4 on top, because you get a DP
on that pinchy operator instead
i like it
though we did see a crime of which player it was i'd say maybe it was like
colas he went to go and throw his c4
it was actually on this map
uh... obviously because he was sentry c4 was primary gadget button rather than
secondary gadget was used
not like colas
i think that's what i think it was like colas yeah that's what i said that's what i said
that's your turn
i'm confirming i'm confirming
Yeah, I think it was on Bar Bomb site and he threw a proxy alarm instead of his C4.
And in this particular case, I think he actually was trying to throw the C4, but yeah, primary gadget, secondary gadget, confusing when you're playing Sentry.
It is, especially because if you're not often playing Sentry, you're probably not going to think too deeply about which button you're binding what to,
because in my mind, I would always bind my C4, my active U2, on the usual secondary button of G,
But I might accidentally not realize the input I put in from the camera on that, and now my usual getcha button is a C4, and that just doesn't make sense at all, right?
He gets a lot stronger, takes some Q and more fall, dark as well, to bumping downstairs on the back, but I mean, again, this is fury off the rib, off from that start of people dying early alone.
They're just fighting really hard to try and retain control, and the problem is now they feel like they need to get even more desperate.
Reveals his position. He's so close to finding a kill on Pika
But he didn't check that corner and the breach the feed holes
Unfortunately, just a kid Pika in NASA. Well, you couldn't get that free kill
Nitro cell was thrown out blind as well
So a star of information here is glass finds one well Dini will find a kill on his retreat back to site
Surely won't find the second one here. Yeah avidly watching for him. I think that's seal outside
Nope, Seal gets downed. Doesn't have enough slugs in the chamber to finish off the kill.
BimBim should go to the revive.
The timing there is kind of crazy. The window still smoked off.
Maybe we can go back in that bathroom and get the information, but if Seal jumps in now, he might just dive the angle.
He surely will, but this angle does work both ways, and Seal proves that.
Well, then he's gone. It's all up to Fire Lord 1v3. BimBim forcing that plant down,
but he's got to cover off the player on the big double window.
The music on the upside down repel indomitable untouchable and Daystar win a fifth round
just two away from knocking theory out of the tournaments.
Yeah, I mean it's the same issues that are plaguing them on both sides, right?
They're just people that are so far away on the room, again no crossfire.
Most seems to be going to play a library, or they're holding your blue stairs, library,
fireplace stairs, they're going to play on that office wall, or you play what I call
the good old W7M Strat, which is kind of what they're trying here. You play Office Wall,
open up partially, you open the library holes, you can kind of watch everything from the bomb site
and that's really good when you're playing that kind of sheltered position. The issue is playing
three people sheltered and two people really deep on alert, really deep on the room, should I say.
It kind of has a bit of a desync in the middle, right? The most conventional way of roaming
in simple terms is you have two people by the bomb site. You have a link, we call it,
a guy in the middle that kind of links the roamers with the bomb site itself and you can
help escort them back. If the bomb site gets rushed, he can quickly help those guys, the roamers
under attack and help the roamers. They're missing a link player in the middle who's going to support
people. And maybe even also a simple solution for Fury on defense, have a person who's occasionally
flipping those default cameras because they could have seen Pika on 5x default for a good
while before it got shot. They also could have seen on the blue camera that there is something
happening on on another office balcony because you have this lot of so we see
right here so these exact camera angles can give you so much information and in
the beginning of the round you know there's a check but surely there's one
person in the middle of these rounds was on the bomb side with nothing to do we
should be taking the cameras for free I mean especially once here you lose a
player that play could just be watching camps right but they start have really
built that momentum and they're looking good the first attack was pretty solid
pretty convincing they've got good drone work here and they've spotted our peel on
the echo man there must be temptation here for Suflator actually just swing
it like surely you put one Selmo on bar stock and then you just go and you pick bar
you just swing that echo even if you one-for-one trade that's kind of worth
it for taking down those yokais problem is the doggie call is gonna force
echo off of his cam you're less likely to find that kill good flashbangs but
You're going against the warden so it doesn't really matter.
Looks like Azuki actually did.
Sorry, I think it was Suflate.
He did actually go in and kill the Echo on the bomb site, snuck by.
And now Dark and Firelord are the only two left remaining as Labyrinth has fallen as well as the SMG12 of Pika.
Ten kills for Pika by the way on the Dockabee.
We're gonna have 45.
Only two players left alive.
I don't know man, I think it's time we get off this injury.
They need to trap operators for information because they have no idea where this attack is coming from.
from. He's still got Sufley with the case outside the building so a post or a retake
rather is still possible. They also have library control so the sound isn't
completely over. Daystar still has something to problem solve and here comes that final
look at the call. It gives all the info that they need. Yeah it does. The docker bee and
the lion together are making this impossible for Daystar. Far Lord just missed the memo
that Sufley was climbing up the ladder. We missed his chance to try and take the kill
And now we're talking about a 6-2 scoreline in favour of Daystar.
Ciri's point on the line for Daystar and for Fury.
That means they are at the end of their road.
Unless if they make an unbelievable comeback happen here,
they're staring down elimination from the APL.
I would love to talk about the winning team of Daystar
and how many things they're doing well.
But we're watching the Fury players crumbling in the unknown.
We're watching Dark who's playing Warden on top mezzanine platform and he's swinging
library, he's checking the office balcony to jump in, he's checking fireplace door,
he's checking dining hallway, he's striping all these angles trying to get an idea of where the
attack is coming from. And there's actually a big issue with this, that he should know
where the attack is coming from, he should have somebody else holding those positions for him.
The mezzanine player is under so much pressure in the entirety of that round,
He is like this key player that you build around.
You need to have people covering angles for him so that he has the mental freedom to make the right decisions.
The fact that he doesn't know what's happening,
speaks to the communicational issues of fury you're having when the rank is a bit chaotic.
And I think there's a simple way to fix that.
Play trapped operators, right?
Where's your Melusi?
Where's your Fenrir?
I know that Nari has been banned already,
but that's like a very new operator that we haven't seen that much in Shelle compared to those of the operators I just mentioned.
We've only just now seen the lesion being brought out, I feel like there are ways to make these rounds easier.
Also, if you're gonna play Ekko or Valkyrie and rely on the cameras, you gotta ban the DokkaBeam,
otherwise it's gonna be an insane counter and you set that early on bank in a different matchup,
saying Ekko's dead here, but DokkaBeam's open and there's the mid-genre, so he's gonna get nullified
when the meta's the most. I think you're right, it needs to be full traps. Honestly, in the same way
that on defense, sorry I'll attack, if you're not finding much success you kind of just cringe
onto shields, cringe, clutch, or crutch, there we go. Yeah, that's kind of cringe. Honestly,
it is pretty cringe. But yes, teams will tend to crutch onto a monty and other shields. And I
think for defense the equivalent is crutching onto traps, and I actually don't hate it. We're
in a very much a trap meta right now. So if you're losing, play a rune, play a lesion, play
Fenrir, play Malice. It's thawing, man. Play thawn. She's busted, you may as well make it happen,
peek he goes down though good opening kill for Pio on the Azami. Keith in here for Fury
is now not to lose his advantage by giving away three bees like that and Daystar looks
to just go for broke. Binbin has to pull this Gumi now but he's going to commit to
the fight first so Far Lord goes down. Roldini and Labyrinth now fight for survival here
in the APL. Almost died to the Gumi man almost injured
at least, but look at the Suga and Binbin. They're both so low on health. This can change
everything. One Arunigate, a Gumiim, all of which are pre-placed on the floor. They have
those Yoko drones for yellow ping information. The Gara Siro, Dini and Lapriff either play
close together, which right now, they're doing a decent job. Lapriff can watch that
headstrap in kitchen, and he can watch the trophy jump in, while Dini just locks down
the position in trophy, playing audio. He can say, I hear nothing in Solarium. I hear
enough in Trophy. They're gonna be attacking vertically or from fireplace or West Main.
This gives them an idea of where their data tag is coming from and we see they have Solarium
came alive actually. So they obviously from Daystar, they never cleared that.
They also have a piano bulletproof camera as well. Plus this Yo-Kai drone. Now there's
a braver on the board. Seal could be hacking all these Yo-Kais. Daystar had a minute thirty
when they were in this 3v2 but now because of that information, if you really have, Daystar
are in an awkward spot comes down to the gunfires in the end.
I mean, they start that again, they have smokes to work with,
but the glass is so long health, I don't think it's reliable.
You just kind of spam that way.
Singapore gets injured or killed.
There comes that smoke.
Oh, great teamwork.
Labyrinth supports Roldini after the stun comes out from the
okay, Roldini is going to get in position to try and deny the
plant, but reveals the position.
He doesn't realize seal is the one with a diffuser until reposition now for that plant
Roldini needs to try and deny this with the yokai drones. Azuki sees it for a brief moment
Might be able to shoot this for seal and Dini does. Roldini still has one yokai left
He can still deny the plant. Labyrinth covers it. No! Azuki finds him
It's all up to Roldini now and he was not able to deny that plant. 1v2. Azuki low on HP Roudini has to be perfect
or it's time to go home!
Daystar knocked theory out of the tournament
and marched further in the lower bracket!
It's another hard breaking round lost again
in the two weeks we've had the information
it's moved from the glass with even numbers
there's the yoke up drone just about five seconds left
the fashion store went out before it got killed
and then I mean the post-brand it's such a difficult
the difficult and positive round.
They start with showing their best.
They can just kind of run over theory,
so that there are levels to win with the team.
They have to provide answers.
They have to provide counter players.
And after them dealing through trying to out-aggress them,
they still fall back.
Yeah.
Oh, beautiful work from Daystar.
Credit to Fury, especially in that last round.
They gave it all that they had to you.
But Daystar really showed a master class today.
They are the better team.
And they are hungry for this Cinderella run in the lower bracket.
Of course, they have a chance to make it all the way to the major,
but it has to start now in this lower bracket.
They've got a lot of games still to go in order to get there.
But a big win here today, especially as one side as it was,
is going to be a massive boon for them.
It's going to be a massive sigh of relief after such a convincing victory over Fury.
Yeah, it is. It's going to give you so much confidence, right?
Because the issue is when you go lower bracket, you start questioning, okay, are we just awful at the game, what's happening, what the issues?
I thought we were better than this.
Obviously, Fury, you know, not as good as they start by far, but the fact that you can do it so dominantly, that's going to mean something.
Yeah, and thankfully, we get a chance to talk to the coach of Daystar himself.
We've got Harambe on the line. Harambe, it feels like it's been far too long.
We get the Harambe dance back.
It is so good to see you first of all. Congratulations. You survived in the lower bracket. How did
you feel as a coach watching your players play that game?
Yeah, I just feel relieved because the match against Solzad wasn't like we playing like
super bad or something like that. It's they playing very good. So yeah, today, you know,
yourself yeah I mean I also think I mean losing to souls hard is it's not as you
said it's not a bad thing you guys played well but a lot of people is fine
just like you know wave all souls hard and then maybe you guys in days for
looking at that top three rankings do you feel like that's an accurate
presentation do you guys feel like that you are at the same level as souls
hard or slightly above them slightly beneath them if you're to play them
again in the future do you think you would win at that time um I won't jinx it
I don't think we're going to win 100% against SoulSart or WaveO, but you know, we always do our best and we will see what our comp will be.
Well, of course, Harambe, there are two spots to the Major here for Asia, so you technically only have to be one of SoulSart or WaveO,
but it depends how things pan out in the bracket.
Now, I do want to ask you a little bit about the Six Invitational rolling back the clock a little bit.
Of course, you played for the old dials roster. You went to six imitations and majors in the past
But it was quite a long time between drinks for you finally won the LCQ
In January you made it to Paris you guys had an okay before perhaps not as good as you hoped for
But you had some big map wins of course a big 2o over elevate. How do you feel?
What was it like returning to the international stage and getting to compete at an event?
it is it was totally different than
and then what I would, then in 2024.
Cause I was playing and now I'm coaching.
So there's different stuff to, you know,
take away and learn.
And yeah, I think I really learned a lot of stuff
after this S.I. on my strap traps and how we do counters.
And yeah, overall, I think we grew up as a whole team.
I want to ask you another question just about Asia
and the state of the league obviously we've had some teams drop out, we've had new teams come through the Challenger series, a lot of TIE teams down the league, four of them, and we've already mentioned Weibo, we've already mentioned Sol's heart, the X Fury roster now playing under team Orchid, the new Elevate roster as well, how do you feel like the region is, and where do you think Daystar sits as a rank amongst the top teams in Asia?
I think right now we are definitely top three or top two I believe and having
Brazilians here I don't think it I mean the average like we were better region
when the Brazilians are here but we did not like you know grow as a as a region
if you know what I mean so I think we really need like T2 like Changer Leagues
For example, yeah, we need leaks like that.
Well, of course the Challenger Circuit has just been announced.
If you guys want to hear more about that, go and look on the internet on the website.
Sign up for the Challenger Circuit, everyone.
There's a lot of exciting tier 2 stuff happening here in South East Asia and eight girls a whole.
That's it for all we've got time for tonight.
Harambe, thank you so much for joining us and congrats on your win tonight.
Huge win over Fury. We'll see you next time.
time bye I'm getting so many flashbacks back in the day I know you weren't
casting APL back then but man the Harambe dancers after every interview it was
iconic I'm so glad they circled around yeah yeah they did but that wraps up the
game obviously day start surviving in the lower bracket it's gonna be a hard
slog from here on out I'm looking through the next match that they'll have is
is gonna be against the winner of H-Shil-Tori or Unreal Nightmare in the Loho bracket.
We'll see what happens there, and we'll get to the bracket later.
But for now, let's reflect on some of the best matches today.
Of course, Waybo and Solzahar was an insane game.
Waybo took it 2-0, really thanks to their IGL, their leader, Speakeezy, who's our MVP of the day.
What a legend that this guy is, of course, iconic in the APAC region.
He might be a bit more of a leadership figure these days, but damn, he can still frag out.
Look at the impact rounds 19, okay?
And I feel pretty sure that that number is actually not accurate at all because I'm pretty sure they played more than 19 rounds
You get value in every single one of those
Actually, it didn't align to my say James. Yeah, they must have actually
But what is this that we know that much more?
No, not that much more actually, but they even really found value every single round
Especially on consulate almost every single attack was on the back end of his shield play on Monty on Blackbeard
This was beautiful so much space exactly
Juke's the C4, Juke's the 4 in trap, gets in, drops shot, gets the kill and then just covers everything disinformation
That was a flawless round at the end 5v0
But when you look at how he's in Tringer thinking he's about to die surely and someone will save him afterwards
No, it's all easy. Yeah, absolutely legend. We're gonna be talking a lot about speaking this year
I have no doubt about it, of course
Yes
We know that we've got a Japan major
coming in November. It's going to be the first time that we're back in Japan for an international event since Tokename, where
Speakeasy, back then for AeroWolf, had a huge upset over the number one seed out of EU in Giants. I hope that we'll see him again in Japan,
but, of course, it's a long way to get there. We have a major first. This bracket that we're going to be running through qualifies one of these teams.
In fact, two of these teams through to the Salt Lake City Major. At the moment, Waibu is down tall. As we would expect in that upper final,
final. We don't know who's gonna face them as of yet either Elevate or Team Orchid and
down in the lower bracket of course Daystar awaits the loser of some of those games. I
believe Daystar will be playing the loser of Elevate Orchid and then Soulsheart will
be playing the winner of HLTorre vs Unreal Nightmare. Now we heard from Harambe, he thinks
he's top 2, top 3 for Daystar. How do you see the top 4 in this region?
I really want to see a little bit more from Elevate. He only had a one game against HLTorre
Esports was very one-sided. I think Elevate is the the four team in this run. So I'm saying like,
you know, Webull, Sourceheart and then base are Elevate fighting for 3-4 at the current minute.
Yeah, I inclined to agree with you there. Of course, we've got another playday of APL
tomorrow in the Oceanic region. I'll see what OCA has in store for us tomorrow. Big game in Enterprise
versus Team Anios. I think a lot of people are expecting that that's actually going to be number
one versus number two, but I think that the match that everyone's going to be waiting for is
Barbie boys, Weddable's team taking on the new chiefs. That is a crazy match. I think that that
is for elimination. That is what is again, one of those games kind of today where there's a fewer
where we look at the names and the orcs involved them or I guess the one all-convolving figure.
There's no way that's the first elimination match, but it is. That's crazy. Yeah, very much so. Of
Of course, across the pond, down in South America, we have a new playday starting in
just a few hours, starting about five hours from now, a couple of big games coming up.
Now, I know, unfortunately, Penga, you weren't able to join me for our South America League
playday all day.
I had an amazing time, and I was so excited to see the team.
Liquid and New roster, I was excited to see the Fury and New roster.
Liquid lost their first game against Black Dragons, and that was a huge upset.
Yeah, they did, man.
Liquid roster, you mean Fury and Maia?
Oh yeah, oh yeah, that's exactly what I mean.
They got upset by BD.
So yeah, I'm really keen for this one.
They have a chance at redemption against Lois.
Any games that you're particularly excited for
out of the schedule that we can see on the screen?
I mean, honestly, since I haven't seen
Liquid play just yet, I kind of dig the lows
of just seeing Liquid match it because I still want to see
what the Fury plus Maia roster can accomplish
because Liquid is an organization
almost has this like mini curse
that they can't even win the tournament.
Will that continue or can they break that curse man? If these ex feria players that went over to the good alien
Alienware keep the liquid curse and that would be absolutely gutting
I personally really excited for nip versus fluxo w7m fluxo w7m lost one of their best players in vaults
Who went over to the new feria and they picked up cons who formerly played for nip?
So it's a funny little kind of you know former teammates match against each other fluxo w7m look terrifying even with
I'm super keen for that. That's gonna be about five hours time guys
So if you're watching on our home, I don't know what time zone you guys are all in watching back at home
But if the night is young or perhaps it's still morning, then you should definitely tune in to SAL
But that wraps up the show for us. So for me and Pengu
Thank you very much for watching the APL and tune into SAL in a few hours time and don't forget OCU tomorrow
I