WEBVTT

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The person who makes the most of the movie...

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...is the person who's far away.

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Even the distance between us is too long.

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Even if it's just a little bit,

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I'll let you live in this world.

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I'll melt into your hands.

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This is my last wish.

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I don't care if it's a lie.

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I don't care if it's a lie.

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I

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I

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I

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I

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I

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I

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I

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I

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I

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I am the king of the empire, Carmen!

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To make minimum for this powerhouse team from the ATL region,

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it's a fact of the clan for them!

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He's the deal with three and up side of them!

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Imagine serious part for later gaming!

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We'll be heading to the clan for it all!

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No!

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These are your best in this region throughout this year!

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They are the best that this region has got to offer!

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Oh, it's APL kickoff owes day number two. We come back on what is a wonderful Sunday

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It's in fact easy Sunday Sunday here in Australia Michael

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So the morning to you. How are we on this beautiful Sunday morning? It's Easter

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I know you got up to the morning, but it's afternoon dad Jake. It looks like it's really a bit for you

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It's still the same man. It's okay. We did have NA yesterday. That was Friday early in the morning, but we'll be back here in Oce.

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Some big games on offer.

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Hang on a second. Did you not get the memo?

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Did Rob not send you the shit? We got to dress up. It's Easter.

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I must have lost that in the span of the game.

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You stitched me up. It's like on school where it's like free dress day and then you rock up in your not-in-free dress.

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Let's go to the recap for SAL as they did play what would be our last night or early morning and some big results.

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Black Dragons getting themselves into the top of their perspective group considering Team Liquid, Alienware and FaZe Clan find themselves in group A.

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It's Black Dragons that sit at top after only two play days. Of course, Furia over in group B. The new look Furia at top their group but have only played the one match.

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But so far, because not too many big surprises, I think they're not massive.

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BD of course, topping group, they currently still early days.

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So outside of that, the big names are performing in a sale.

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Alrighty, well, we got one MVP to talk about, which is Gabu and little fun fact about Gabu.

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He was on Alivay Academy and got picked up last second, just a couple of weeks ago by loud.

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And he put in a big performance against in sweet job to 18 kills nine dabs. He had a 133 EPS

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I had a quick look at his look at Peter before the show goes and he's only been

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competitively playing for a year at the top top level

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So I mean, I'm sure he's been playing longer than that, but in terms of top siege. It's been a year

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Well, of course the kickoff globally across all regions is culminating towards the Salt Lake City

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to get tickets if you are able to attend.

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Let's go to the APAC North Bracket.

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Of course, this being APL, we want to make sure we look at all of the regions and how they have been transpiring.

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We have, I believe, a couple of things that we need to do to get tickets.

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We need to get tickets to the APAC North Bracket.

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We need to get tickets to the APAC North Bracket.

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all of the regions and how they have been transpiring. We had, I believe, Asia was yesterday

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APEC North the day before, so there, at least one playday in front of OZ KINATRIP gaming in the

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upper final. Again, a reminder, maybe one slot for APEC North, so it will be do or die in that

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grand final of which KINATRIP now won series away from getting there. For CAG and DPLOS,

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the winner of that will take on KINATRIP in the upper final. BRX got knocked out,

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because a big organization historically massive when it comes to the A-Pack North region, of course, we shuffled their roster and it did not work out.

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Yeah, we expected them based on our power rankings heading into the year to shruggle. Probably not quite that much though.

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So disappointment for BNK Fiat X, again, anticipated troubled waters for them at the beginning of the year, but not quite the shipwreck really in which this kickoff bracket has been.

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being for them you mentioned Asia as well to look across at that bracket and

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how it's shaping up so far important reminder of course that Asia has two

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slots to the major whereas a pack north currently only has one so Asia very much

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is framed as way both us who the way based very low and has remained truth

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thus far they've flown through to the upper final already as the rest of

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these teams look to scrap it out most notably though fury have already been

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knocked out. Asia of course is really Waybo plus someone hard to imagine who

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that someone's gonna be right now. Elevee, Orca, Daystar, Solzha. I honestly

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think it could be any of the four. As we move forward of course we've got Oast to

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look at ahead today which is most importantly before that though we do have

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the highlight of Waybo and just how strong this roster can be that even

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when they found themselves in a 5v2 yesterday against Solzha they still

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brought it back and won the round courtesy of Reeves and Holvin that cemented them a 6-3

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league going on to win that game against Soulsheart.

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Yeah, the repair pluck is just so quick, we get to have a second look at it on the show

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for Soulsheart, they probably don't want to watch it pluck any more than that, they

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were actually looking fairly competitive in this matchup up until this point, but

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way very different, Nighthaven lives, culminate that together and there's always going

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to be a challenging result for them, as I mentioned, Oce on the agenda for today

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and a region of course with only one slot on offer enterprise seemingly as it stands right now

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one of the strongest if not potentially one of the strongest teams domestically

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comparatively to the rest of the current competition and honestly I think this is

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a good opportunity for them to prove that they can be dominant team Annias very strong dark

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horse in this bracket they've shown some really good positive signs so at the back half of 2025

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already here in 2026. So for me, I'm looking at that to be the big game of the day.

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We'll go to the schedule for today's action three matches to get through all best of threes.

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We will kick start with Chikademy and six targets and get their introduction and

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the kickoff for Ose and following them will be what I imagine will honestly be a pretty good

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two games to come. Enterprise versus Team Anios. I think we were saying in the

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green room you mentioned it because any team with Chef Jeff, they can still

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a match against anyone, even a team like Enterprise and Bobby Boyce and Chiefs, both will be fighting

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for their life in kickoff. One of those two top teams will be eliminated. It's going to be,

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honestly, I think a case today where all three games do actually have the possibility of seeing

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all three maps. No, I totally agree. When I saw the schedule on paper, I was like, okay, we're

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going to get a lock in here. This could be quite a long day. I think that the quality

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necessarily of the season is going to fluctuate naturally, but it has a closeness and competitiveness.

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As you are alluding to, there's every world in which these are some pretty close matchups.

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Oddly enough, maybe the second of the day actually ends up being the one that is the

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biggest player because AP are so strong at the moment, but that's not to discredit

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Team Anios, who as we keep alluding to, we're hoping and we do truly believe can be competitive.

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You know Chicago and six targets

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We haven't really been able to see these guys yet as they did not get to play last week

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So their time begins now

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We'll go to six targets and look at their roster which has the oldest player in the region in Niko amongst Zethi Orion

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kind of X and

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now we got the

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pronunciation of kind of X beforehand goes it's gonna be a fun one

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I think he said also Kai works too so you can call him Kai and that will probably be the go-to

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Yeah in terms of expectations for this roster that was kind of really difficult to pin it down at the

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moment my eyes naturally and I think for many will gravitate towards Niko he has a lot of experience

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at this point in time I think coming on about eight years at the tier one level that's just

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off the top of my head and he has the reputation in os probably that still holds true to this

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day is being one of the most creative players inside of the server. That's what his play

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style is renowned for. And of course, you know, he loves leaning into that and it can

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come across sometimes as a bit of a joke at times, but when he seriously looks in at

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the competitive level, we see some really strong performances from him. And I think

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that's his experience with serverless team. Well, if he's able to take on that leadership

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role and help guide this team, kick off for me looks like an opportunity to just

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be a barometer, see where they're at and then work out what their strengths

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some weaknesses are going for and to make sure everyone's understood quicksies out today.

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Density is in. I had a quick look at one point that density was listed as a coach role. So

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I mean, I'm not entirely sure whether he's, you know, actual coach role or sub coach role

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or how that works, but density is in today for six targets. Of course, their opponents

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will be Shakeademy, which is a interesting name in itself. Names though that are

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quite familiar into this region, from Dream Warriors comes in Realers and Kakin and Sean

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Rani and Arkana. Rani for those unfamiliar, RH QNZ, so he's had a little kind of change

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up I guess in his name as well. But I mean, these are names that we've been familiar with

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over the last couple of years guys, but unfortunately none of them have been able to take that

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next step and become contenders or look like becoming contenders. But Kakin has been

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around for a very long time and has fluctuated on teams that have really struggled towards

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the bottom and some that have maybe been just a little bit away from really contending.

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Real is Sean feel like they've had opportunities in the middle portion of packs in Pro League

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OST at times so there is good quality here.

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It's just a matter of can they get it to actually sync up with this Core 5.

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Faltis up again for Arkham and today as well.

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Yeah, in terms of some of the pedigree in this roster, if I had to pick one that really

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stands out to me, it's probably Sean.

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I think he really showed some good growth recently and I'm hopeful that he's been able

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to build that confidence and retain it.

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Obviously, Kakeen coming back into the fold as well is nice to see.

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He's been kicking around for quite some time and he really probably does embody that

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storyline as someone that has, he's never quite been able to be in the right team

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at the right time and really make a click.

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And I think the storyline throughout 2026 again is going to be how much of that is on

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cake and how much is that on the team, can we see him continue to improve, where does

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this roster end up lining up.

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I'm hopeful that they can pluck results.

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Again it's difficult to see that come into fruition for kickoff given the nature of

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the format and it's still very early days but if these guys stick together and we see

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promise throughout the next couple of weeks I could see stage one and stage two there

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being an opportunity for them to really elevate themselves into a strong position in the region.

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Many years ago we had a good cricket match with Kakin if you recall for one of the

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Oast Pro League content pieces which was a fun day. I don't think he was that great at cricket

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as certainly as he is at Siege but yeah definitely has been a figure ahead within the region for

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now quite some time and I think when you kind of look at these two teams in particular in

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in a region such as OZ where you've got a team like Enterprise and only one slot.

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For me being on these kind of teams has to be the most difficult because you realistically

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know you're unlikely to probably make the major.

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It's probably a setup for stage one, stage two, and kind of growing into the year, being

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established as a team, working in sync to kind of fine tune things and just can you

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find the improvements.

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If you're going to beat a team like EP, which is so stacked, you're not going to

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beat them on just wall skill alone you're gonna have to beat them being a very highly coordinated team

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absolutely um unfortunately i couldn't hear what the graphic call was actually you so if we have

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something ready we could sorry to be the beaters come on that beaters okay okay okay we're rolling

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along here getting ready for this best of one uh i kind of spoiled it myself already looked

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across it is night haven labs as the decide but of course best of three here in apl it's

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layer up first, followed by border openings in terms of the structure, the tempo, the pacing, etc.

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We're going to say a couple of shifts throughout this series, given the nature of these teams in

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kind of an infant phase, and I think it would be unwise to really make new bold predictions as to

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how that's going to play out, one or the other, or how this series is going to play out, but

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the more seats we see, and potentially for seat all three, I think at least it will give us a

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better read, kind of where these teams are at, especially in different styles of maps.

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Yeah, I think that when you kind of look at these two teams, you're probably not going

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to have a hard set map where you go, yeah, this team is so good on this map, the best

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in the region.

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It's just going to be a broad scope of what maps have you put the work in and the time

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in and said, yeah, we want to get this map in the best of three.

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Paul, Oce, historically, has always been kind of a best of one region, so a lot of

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the times you'd see Clubhouse, for instance, because teams were just safer picking on

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that.

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But when you go to the best of three, you get started to broaden your horizon

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a little bit.

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like the map selection that we've actually got here, Claire, to kickstart. These two teams,

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not something I would have expected a couple of years ago for maybe two of the teams towards

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the bottom end of the region to go to a pretty difficult map in there. Should be a fun one.

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Kickoff week two of EPL-0's kickoffs. Six targets. Sharkademy make their debut

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for the region in this upper bracket quarterfinal. Winner will take on men, esports, Alepho,

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who ended up beating Rock LFO last week, 7175,

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they will be a formidable opponent.

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And most importantly, you just wanna win this

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to just extend your stay within kickoff,

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go to the upper bracket,

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gives you still that second chance.

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If you do lose that particular best of three,

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loser of this course will take on Rock LFO

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in the lower bracket, loser of that,

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is out of kickoff as we head into the bands.

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We start with Monty and Cade.

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Yeah, probably not anticipating too much deviation from the standard ban meta here on Lair.

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I suppose to make stuff come in is although it goes in a relatively strong spot I would

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say as a niche pocket pick, although it's not necessarily super on meta to select echo

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at frequency.

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So I don't know if that's perhaps a counter read in something that's been revealed over

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the off-season three scrims potentially or if it's just a comfort thing.

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Defenders protect your barn.

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By the way though, outside of that, most notably, probably the double shield bands coming out

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from six targets.

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So I can't be not wanting to take any second chances with that.

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Well, with the double shield bands, it opens up, you know, your Deimos and your solid

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snakes on a map like Lair, maybe not top floor, but certainly I think when it comes

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to first floor and basement, you can utilize those sort of operators, try and spread

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the map a bit more as the attacking team facilitate entry.

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if you're not going to have the shields,

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you probably don't want to go as direct.

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I mean, Sean's going to be on the blitz.

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And if Sean does well in this first half,

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then it might be a triple shield ban from six targets.

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And again, that's where I think in the modern day of siege,

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with the ban system and with the operators available,

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you kind of can almost look at the attacking side

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as two different real distinct ways to play it.

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You can go direct and aggressive with shields,

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or you can play that more lurk, entry game,

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get map control with your solid snakes,

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day mosses, your doccabies, even your nooks for example. So I think that there's two different

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ways you kind of have to adapt to what the bands are. Obviously right now you've got the

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blitz so you can bring it and they do not opt to bring any of the more room heavy. It

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top floor to begin makes sense it'll be more direct

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yeah I do wonder how long Chakami looked to assist with this kind of composition

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presumably that's gonna be directed by the success of this round unfortunately

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off to a bad start and compounded to be quite a bad round indeed with K

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can also falling alongside at real as you drop first so unfortunately that kind of

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unravels basically the entire round already for the attack without Sean

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being a beginning to position to activate tablets without the return on them to

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get to work as well faulty in his capital utility being a little bit of

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displacement but then they follow up so an unfortunate start maybe it gives a

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bit of an insight as to the game plan the mindset here for six targets who

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defensively will look to aggress on the exterior of the map.

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I'm not over though, still signs of life in it for us at Academy at the midpoint of the round,

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but if I'm one back, I'm traded, it's also the warden down, so Shunt's down in a pretty good

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position to try and get value on both the Blitz and Util, and the smokes he has are popular as well.

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There's still one secondary hard bridge as well, faulty, if required to open up,

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say mask, I didn't quite see if it was opened or not. Shunt trying to pressure against

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Kyvinix. Rani will go for a rotate, pistol out from Shot and Kai is taken very low,

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is shycademy to their credit. After losing two players on a very difficult

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bombsite have still tried to fight away back into this round, but Shot gets

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pinched by Orion. He lose that blitz, it's a 4v2. Rani does hit the headshot

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onto Niko and Kyvinix is still very low on health. Rani can win his battle now,

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Now it comes down to these 1v1s, it just falls back in towards bathroom and the time continues to dwindle down.

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At least they got mezzanine control.

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It's a difficult trade for though, towards this position they need to play in tandem.

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Oh Ryan's going to click mezzanine from behind, that's a free kill to fuse it down and the round is officially over.

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Six targets are aggressing around the map, unpunished.

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And again maybe an early sign as to what their game plan here for there may be.

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Well, I mean to be fair, there's not much you can really do at the end there. It's a 2v3, but

28:02.940 --> 28:09.580
your focus is on sort of one player down the hallway and then so that opens up mezz to be pushed and smart play from Orion

28:09.580 --> 28:14.460
He knows at that point. There's no pressure at mezzanine. He can just walk in shoot them in the back

28:14.860 --> 28:16.860
That's just good teamwork and communication

28:17.660 --> 28:19.660
As well from six targets

28:20.300 --> 28:23.820
I think they played that really nicely again so often that you see on

28:23.820 --> 28:28.860
master in R6 teams will just opt to sit back and just wait for the pressure but

28:28.860 --> 28:32.540
you still need to defend ops you still need to defend mezzanine you still need

28:32.540 --> 28:36.820
to be able to take gunfights and if you can find a pick or two it just really

28:36.820 --> 28:40.820
solidifies that round of course that comes risk versus reward but the best

28:40.820 --> 28:44.180
teams in the world will always play risk versus reward they're not gonna play

28:44.180 --> 28:48.860
too safe all the time you know obviously pick the right opportunities

28:48.860 --> 28:52.940
we do see faulty onto the solid snake as we head towards basement it makes a

28:52.940 --> 28:59.260
little bit more sense to see the likes of of snake getting selected just helps with the room clear

29:01.740 --> 29:05.580
it's one of those operators where even if the radar doesn't find anything does by finding nothing

29:05.580 --> 29:12.540
you're still actually getting a lot of information yes absolutely and you have the added benefit

29:13.100 --> 29:18.540
comparatively to adamos where it doesn't that instantly reveal your position as well to the

29:18.540 --> 29:23.660
opposing team. It comes with the trade-off obviously that the info isn't shared but I think at a

29:23.660 --> 29:27.340
professional level with a player that has good communication on the sake it probably doesn't

29:27.340 --> 29:30.860
matter all too much if you can relay that if you know the map layouts and can come that

29:30.860 --> 29:39.980
efficiently then it's not too far off a live red ping on anyway. So here is the salt snake on

29:39.980 --> 29:46.620
display. It's got early information off and faulty hits the headshot on to Kyvin X. That's

29:46.620 --> 29:51.740
So the wonderful entry and a real good showcase of the power of Solid Snake and what you can do with this operator

29:53.420 --> 30:00.300
Well, they get blasted by Zethi with a nitrous cell and at the same time Kakin lost his life on the blitz in a solo 1v1

30:01.180 --> 30:07.700
And completely now offsets that early entry advantage gained from faulty. It's advantage 6 targets down

30:07.700 --> 30:17.100
Yeah, the early round intensity in this matchup is far above what I expected.

30:17.100 --> 30:19.700
I thought it would be a lot more passive.

30:19.700 --> 30:21.700
She's the director of Realus.

30:21.700 --> 30:22.700
Yeah.

30:22.700 --> 30:26.700
And he does end up finding a kill onto Orion.

30:26.700 --> 30:31.700
He is infiltrated, scythe really nicely, landing a good shot onto density.

30:31.700 --> 30:35.700
Density will go for the re-peak into a double stack of shot in Realus.

30:35.700 --> 30:41.460
Realers they combine shot can now push into lab and get this plant down Niko over towards Armory

30:41.780 --> 30:46.980
It's now the only one left. He's getting shot out as well by Ronnie and now

30:47.460 --> 30:51.060
It's looking like a show canopy. We'll be able to take this second round

30:52.420 --> 30:56.860
Well, Niko does get one and then a second SMG headshot

30:57.100 --> 31:02.300
Niko is winding the clock back and puts Ronnie into a position where he's gonna make a decision

31:02.300 --> 31:06.780
He's a little slow to react so slow that Nico has clutched it

31:07.940 --> 31:09.940
The old head

31:10.060 --> 31:15.980
Veteran nerves of steel comes to the forefront as Nico shakes his head. What a clutch

31:19.260 --> 31:21.260
Niko's back baby

31:21.820 --> 31:29.500
Very clean clutch and the thing that really was the difference maker in actually confirming that round is the lack of

31:29.500 --> 31:33.180
hesitation he gets the second kill identifies the third and instead of

31:33.180 --> 31:37.140
messing around or trying to take it on favored fight immediately on that

31:37.140 --> 31:41.100
diffuser you then see some hesitation in response it was only about half a second

31:41.100 --> 31:46.740
that was enough to be the difference maker so well played there by Niko and a

31:46.740 --> 31:50.100
reflection of probably the hundreds of clutches or clutch attempts well that's

31:50.100 --> 31:55.500
the thing I mean Niko it has also had hundred of those moments but in Rani's

31:55.500 --> 31:59.220
position he knows full well like from Rani's perspective Niko is like well

31:59.220 --> 32:01.460
He has to make the decision now. I'm gonna get on this kid

32:01.460 --> 32:05.420
He has to now run and then he has to now think is is they gonna get off it

32:05.420 --> 32:10.340
Is he gonna peak while I'm running and I'm not ready like there's all these things that are going through your mind in that situation

32:10.580 --> 32:15.860
As the attacker in the post plant knowing a defender's gone for the counter disabled

32:15.860 --> 32:19.580
And this is where Nico's got thousands of hours of experience where he just throws up

32:19.580 --> 32:22.260
I'm gonna put the ball in his court. I'm gonna get on this

32:22.260 --> 32:27.460
He has to now make the decision and he'll get the auditory information that if you know

32:27.460 --> 32:31.420
There's too much time left on the counter diffuse and he and he starts to hear the footsteps in his clothes

32:31.420 --> 32:36.660
He'll get off and you'll swing there's enough time and as you said, he just didn't he didn't really mess around with it

32:36.660 --> 32:40.660
He just knew what he needed to do that SMG headshot was slick clean

32:41.300 --> 32:45.600
I was gonna say it was around in which you know, it started really well for shake out of me a great entry from

32:45.600 --> 32:50.180
Volte gets to kill then six targets got a couple back and then shawnton real is double up

32:50.180 --> 32:55.220
They got them back in an advantage position got plant down and then an eco clutch a rollercoaster around

32:57.460 --> 33:04.080
Down the dorms then for the tertiary and one of the more experimental sites I suppose here

33:04.080 --> 33:06.400
for both teams to flex their muscles.

33:06.400 --> 33:10.800
Sharkhanemi shaping up the direct sense hit, they'll use the RAUs inside to try and tuck

33:10.800 --> 33:15.560
and go for plant, typically used with the combination of a lurk up above but not a full

33:15.560 --> 33:16.560
clear.

33:16.560 --> 33:23.760
3-0 to 6 targets will need to have a re-on now, plan to deny to have double nitro

33:23.760 --> 33:24.760
available.

33:24.760 --> 33:31.120
Blood into sight here provided these anchors retain their utility is going to be a challenge.

33:31.120 --> 33:35.540
Some of their presence of course up above and there's lines of sight can be effective but

33:35.540 --> 33:39.320
again may be mitigated by the youths who have deployed and with no warden up above.

33:39.320 --> 33:41.320
Smokes for instance here.

33:41.320 --> 33:42.320
They're quite strong.

33:42.320 --> 33:45.360
Shot to the left though, over through green.

33:45.360 --> 33:48.720
He's actually the one with the divuser in hand, caking as well to rotate across.

33:48.720 --> 33:53.360
So it might not be directly through the dorms breach but instead of going to the squint

33:53.360 --> 33:54.800
We're gonna do it again.

33:54.800 --> 33:57.880
Big nitro cellar right in the meantime though, over to find two.

33:57.880 --> 34:00.280
There's aggression from six targets.

34:00.280 --> 34:03.560
There's pumpkins that's glowing at the moment and they're landing all the shots.

34:04.160 --> 34:08.280
Yeah, Chakanimia like trying to get into these positions where they are in the setup phase

34:08.280 --> 34:11.520
and then want to hit the go button and then they just never get the opportunity

34:11.520 --> 34:14.720
to hit that go button because six targets are proactive on the defense.

34:14.720 --> 34:18.760
It's a really good sign that as a team, they're in sync in terms of their cons

34:18.760 --> 34:21.360
and what they want to do and understand that they're all on the same page

34:21.360 --> 34:27.360
because you can't play that way and the aggressive nature of a defensive team if you're not all in

34:27.360 --> 34:31.680
sync. They're playing this really well. That is a wonderful round from six targets. We never even

34:31.680 --> 34:37.920
really saw a bunch of briefing. And Nika is very happy. Team is playing very well. Three defensive

34:37.920 --> 34:43.520
rounds to begin for six targets. Now, Chacademy, you can tell that even though it's a three zero

34:43.520 --> 34:48.480
scoreline, they've gotten themselves into positions to maybe execute. I'm curious if this

34:48.480 --> 34:53.840
Blitz gets banned. It's been played three times, but they have actually been dealing with it really easily.

34:58.000 --> 35:02.720
Yeah, I think that's the right ban. I didn't get rid of the Solid Snake, which actually helped Valdi get that kill

35:03.680 --> 35:06.800
in the second round. They're dealing with the Blitz. That's fine. Keep playing it.

35:11.120 --> 35:18.320
So then, Shakeatomi to call their tactical time out at the conclusion of that first rotation.

35:18.480 --> 35:25.560
I think they've been looking to play like some really good stock standard comp siege in terms

35:25.560 --> 35:27.280
of outlining these attacks.

35:27.280 --> 35:30.280
The last round a really good example where they're working the hard breach, they've got

35:30.280 --> 35:35.200
the pieces in place, they've got a very standard composition, and against a team that is going

35:35.200 --> 35:40.320
to play passive anchor work and kind of let the attack do what they want, that playstyle

35:40.320 --> 35:44.040
will work really well, unfortunately for them they're going up against the six targets

35:44.040 --> 35:47.880
that have thrown caution out the wind and a hard countering hard hard countering

35:47.880 --> 35:53.120
their playstyle at the moment. So I wonder now do shy Academy have it within them to

35:53.120 --> 35:57.440
change their playstyle change their tempo or if they again want to really

35:57.440 --> 36:00.120
persist and double down on this structured stage they need to be far

36:00.120 --> 36:05.320
better prepared in shutting down this aggression they have to be ready for it.

36:05.320 --> 36:08.920
Yeah I think you're right I think they probably do need to change it up a

36:08.920 --> 36:13.080
little bit and I was gonna say that the one success really for shy Academy

36:13.080 --> 36:19.000
was that moment with faulty on a solid snake and then also the direct entry from Realers.

36:19.000 --> 36:26.200
So in an aggressive sense, not so much direct with shields and setup, but you've lost a solid

36:26.200 --> 36:33.120
snake opportunity now. You only got to use that once and then it's immediately taken

36:33.120 --> 36:37.680
away because at the end of the day, six targets, no, well the Blitz play that we've seen

36:37.680 --> 36:41.640
isn't bothering us. So we'll leave it up. We don't have to go triple shield fan.

36:41.640 --> 36:46.680
away the more safer options in the Blackbeard and the Monty, the Blitz. You have to be so

36:46.680 --> 36:52.080
careful with your positioning. And so far it's kind of been mixed usage-wise. Like Kagan

36:52.080 --> 36:56.880
played it once, Sean will now play it for a third time. And Sean 0-3, Kagan 0-3.

36:56.880 --> 37:02.920
None of them have been able to have success on it. But they keep going back to it. We'll

37:02.920 --> 37:09.920
see the buck for the first time as we go Master R-6. So Rani will likely play

37:09.920 --> 37:14.240
that first floor roll put pressure from below and again it's going to be set up focus they

37:14.240 --> 37:18.880
don't bring a dedicated hard bridge but you will have secondaries i shan't take it are you

37:20.160 --> 37:22.000
without a nitrous sultry wow yeah

37:26.000 --> 37:28.960
and now one shoulder tap and he's just gonna go down

37:35.280 --> 37:37.760
that's creep forward then from the blitz over the wood sky bridge

37:37.760 --> 37:45.800
but being so low on HP really compromises the ability to find value in this

37:45.800 --> 37:52.880
round and it should be far easier for the defense to stall this out when you

37:52.880 --> 37:57.540
have the Zodacanisters for example on a lion firing at all cylinders attempting

37:57.540 --> 38:02.560
that foot shot and they only take a single shot for shot to fall so I kind

38:02.560 --> 38:06.560
of be already finding themselves again in an awkward position largely off

38:06.560 --> 38:09.680
the back of the aggression that six targets have persisted with here and

38:09.680 --> 38:12.880
despite that tough time out it doesn't seem like

38:12.880 --> 38:16.000
Shikadami of Nesta being able to implement the plan that they're probably

38:16.000 --> 38:19.200
disgusting trying to prevent this. Oh that could have been a death

38:19.200 --> 38:22.640
easily but Ryan had it just kind of pre-shot a little bit earlier as Sean

38:22.640 --> 38:25.520
turned his back he just left himself very vulnerable.

38:25.520 --> 38:30.640
Ryan knows he's getting pressured from below just trying to hold in storage

38:30.800 --> 38:34.080
and he's going to keep himself in this position to try and block off

38:34.080 --> 38:39.160
Sean's ability to get in as real as we'll flush him out though with the frag grenade nicely done to collect the

38:39.160 --> 38:42.040
Tuber out and right between the best so far for six targets

38:42.040 --> 38:47.400
They've done with him nicely and right he's putting some really solid pressure on with the buck now Zethy could be on the

38:47.400 --> 38:49.400
room his reception right now on the first floor

38:50.200 --> 38:56.120
And we'll go hunting for Ronnie Ronnie needs to be aware of this. Zethy had no idea though

38:56.120 --> 39:01.720
That was very lax a day's ago from Zethy. Just kind of walks in without real care or thought

39:01.720 --> 39:08.420
And Ronnie, well he was very much prepared for someone to come down and it's an advantage now for Shakeadami.

39:08.420 --> 39:12.280
Ronnie they get through the knee coat and this could be Shakeadami's first round.

39:13.780 --> 39:15.280
Man it's crumbled.

39:15.280 --> 39:18.600
A little bit here for the defense who have been shot down.

39:19.000 --> 39:22.000
The counter-aggression offer from the attack has been a little bit better.

39:22.000 --> 39:25.860
Shot has been able to retain his life. Now goes for the plan. It won't be denied.

39:26.200 --> 39:28.200
And it's a 1v4 post attempt.

39:28.200 --> 39:32.900
Yeah, really solid from Shaikademy didn't rush anything. They put a lot of emphasis on Rani in the bar.

39:32.900 --> 39:36.200
He was able to get two kills, open up the floorboards, a big factor into why

39:37.080 --> 39:42.120
Surely they lose this one. Surely. Well, I mean you say it's wearable with densities on one HP

39:43.000 --> 39:47.880
And indeed ReaLiz will end at least one bullet into him as they do get their first round on the board.

39:47.880 --> 39:50.520
Here for Laert, 3-1 scoreboard, big round from Rani

39:51.640 --> 39:56.360
And a really good team round as well from Shaikademy didn't rush anything

39:58.200 --> 40:04.360
And it will be a sight repeat for six targets that imagine that they could have played that one a bit better.

40:05.640 --> 40:10.600
I think the way that the round was really lost though was when Zethi went to deal with Rani and just kind of waltzed in,

40:10.600 --> 40:16.520
wasn't properly done, wasn't properly clearing angles. Here it is now. They just had no idea where he was.

40:20.840 --> 40:23.400
Well, I think it was probably largely the case as well where

40:23.400 --> 40:30.920
Yes, their aggression has served them well, but it's a very tricky line to teeter between

40:30.920 --> 40:36.200
sometimes where you can over-aggress if you have the advantage of a site by top floor,

40:36.200 --> 40:39.520
especially if they knew and they probably did of course that the Blitz was so low on

40:39.520 --> 40:43.640
HP, you effectively know at that point it's a 5 vs 3 if you can deal with the Blitz

40:43.640 --> 40:44.640
efficiently.

40:44.640 --> 40:49.520
So it's an anchor play from there and it should be a time stall outplay.

40:49.520 --> 40:54.560
looking down below is not particularly optimal for defense. I'm sure if they had their time again

40:54.560 --> 40:59.280
they probably would have just tempered it a little bit but maybe that round will be a bit of a wake-up

40:59.280 --> 41:04.160
call that we can't just expect every round to go their way and they'll lock in a little bit more

41:04.160 --> 41:11.520
so from here we mentioned repeat top four and the Blitz is going to assist here for the

41:11.520 --> 41:16.560
attack I think shot will be very eager to get some more value from that shield.

41:16.560 --> 41:21.840
sure he did retain his life quite well in the prior round, but still trying to get a little bit more

41:21.840 --> 41:32.240
value from that operator. That's your rounds to go on the half. Passmark probably a four or two

41:32.240 --> 41:41.600
half of both teams. It just does feel like Shoketobi have stabilized a little bit with

41:41.600 --> 41:46.160
that round win. The general play hasn't been bad and we could argue they really should have won

41:46.160 --> 41:50.680
the second round and the 2-2 scoreline would be more apt. So really a Niko

41:50.680 --> 41:58.040
hero play is the main separating factor at the moment. Really a case line that these

41:58.040 --> 42:02.720
two teams are pretty evenly matched. Orion has been the big standout in the

42:02.720 --> 42:07.920
server real as for Shaikhaidami with six. Kai gets taken very low on the

42:07.920 --> 42:10.680
Alice and as a Griswam, mine, but no, Rani hits the headshot and that's

42:10.680 --> 42:13.340
It's gonna be the open kill for Shikadami.

42:14.600 --> 42:17.280
And this might be the time for them to press forward,

42:17.280 --> 42:19.320
shot their force back, they don't want to rush this

42:19.320 --> 42:21.680
as they played it well in the previous round

42:21.680 --> 42:24.840
by not looking for a quick rush into sight.

42:24.840 --> 42:26.840
And right, it can get to work down below.

42:29.280 --> 42:30.320
Yeah, like this is a combination

42:30.320 --> 42:31.800
that Shikadami have going in this round

42:31.800 --> 42:32.920
by pressing down below.

42:32.920 --> 42:34.520
It's on solo and defense above.

42:34.520 --> 42:36.360
That can fall them into line of sight of Blitz,

42:36.360 --> 42:39.280
for instance, and makes things a little tricky.

42:40.680 --> 42:47.920
So a healthy amount of time still remains all this tactic lay utility to think about this execute to withstand some of the util

42:47.920 --> 42:50.760
That's now getting that way to Zodo still up

42:52.320 --> 42:54.380
Impact from Niko Niko's wall still with two

42:55.520 --> 42:58.340
Canisters in pocket as well. Probably ideal

42:59.000 --> 43:05.740
They still would have been useful and still needs push a little longer, but the impact lands anyway, so it doesn't really matter in the end the

43:06.120 --> 43:07.680
shot shield

43:07.680 --> 43:09.680
unfortunately limited impact once again

43:10.680 --> 43:17.040
50 seconds. It's a reset for the attack six targets a capital of well the difference right now is they didn't go and engage

43:17.040 --> 43:20.800
With granny and Ronnie hasn't been able to find anything. So now it's not me at the 40 seconds

43:20.800 --> 43:24.680
They lose faulty six targets a little looking a little bit more active on the defense

43:24.680 --> 43:27.760
They brought Zethi back to side as well. So they've actually got the numbers now

43:28.280 --> 43:33.320
It's a little change in philosophy for six targets that worked to their benefit and it's kept shy Academy stored out

43:33.600 --> 43:38.400
Because previously on this site it was yeah, Ronnie found the two kills one on Zethi and then one

43:38.400 --> 43:44.980
from below above. Reales good shot onto Nico finds an angle, but he does lose Rani in the exact same moments who are Ryan

43:44.980 --> 43:52.320
who's now to nine kills and the double digits, Baylor in hand to Kagan up close though inside of display and Kagan gets two for one.

43:52.720 --> 44:00.240
Reales then finishes off. They've stolen the round. They've completely stolen the round. Time was running low, numbers were with six targets.

44:00.840 --> 44:02.840
Kagan gets a double and

44:03.080 --> 44:05.760
6T will think they've really thrown that one away.

44:05.760 --> 44:12.800
Yeah, just again some likes of days a collerx there from six targets and they've been well punished

44:13.680 --> 44:16.600
Great player there from cake and to catch that off guard

44:18.520 --> 44:21.840
And around that yeah, it can only really be described as a robbery

44:23.080 --> 44:26.440
So look back at the highlight package. I can be deep get the opening kill

44:26.560 --> 44:30.880
It's a good counterplay though and offer to the shield but then Nico caught lurking forward

44:30.880 --> 44:36.240
deathly thought lurking forward that exposed the rest of the team and allowed for that chain of fact

44:37.120 --> 44:40.960
At a moment in time of the round where the defense looked quite settled

44:40.960 --> 44:46.980
I think there was a ton of displaced utility remaining for the attack to prompt much movement they were in very

44:47.440 --> 44:51.840
Good positions to kind of anchor and let the attack filter in one by one

44:51.840 --> 44:57.520
And even if they lost a pickle to in a much better position to have traded and played off one another

44:57.520 --> 45:00.200
so I don't know what necessarily maybe prompted the unsettleness but

45:00.880 --> 45:06.080
to Kaken he shut it down that's what he's capable of when he's in form Kaken is

45:06.080 --> 45:11.160
a very strong player and with only one round now remaining in the half sure its

45:11.160 --> 45:15.240
basement it will be tough but Shakada be a fought themselves back into this map

45:15.240 --> 45:21.720
quite quickly and deservedly so I would I would still say this is actually a

45:21.720 --> 45:25.960
pretty fair scoreline I mean that was just kind of stolen around in a similar

45:25.960 --> 45:29.840
fashion of the Niko clutch earlier in the half as well.

45:32.200 --> 45:34.160
It's targets will feel as if it could have easily

45:34.160 --> 45:35.580
been a 4-1 scoreline.

45:37.400 --> 45:39.320
As I said, it's been really close.

45:39.320 --> 45:42.160
Realism or Ryan have been the two heavy hitters

45:42.160 --> 45:43.800
for their respective teams.

45:47.240 --> 45:48.480
It's coming down at the moments though.

45:48.480 --> 45:50.080
It says who can hit the clutch shots?

45:50.080 --> 45:52.600
Who can make the smarter decisions?

45:52.600 --> 45:55.440
Mechanically, you can tell there's not really a golf

45:56.180 --> 45:59.640
It's not like you're seeing one team just completely outfrag the other

46:00.440 --> 46:02.940
Decision making is just gonna be so important in a series like this

46:05.200 --> 46:07.200
Watch it bomb activated from running

46:14.400 --> 46:16.400
It's a pretty decent Rome

46:16.400 --> 46:21.460
employed by six targets for a basement site, but they've brought back the second

46:21.460 --> 46:26.000
floor defenders to the first floor and they'll play the stair positions,

46:26.000 --> 46:30.400
which Academy are really taking their time.

46:30.960 --> 46:39.300
I understand it's a big lurk up above from six targets. In some kind of a

46:39.300 --> 46:42.860
filter it appeared back towards site, but not quite for Orion who does get

46:42.860 --> 46:47.840
caught out. The top fragger from six targets will be the opening death and

46:47.840 --> 46:54.680
Shaiqadamiya continuing this charge towards evening the half.

46:54.680 --> 46:59.640
Shant as well has been able to work from good spot. Locke has taken find the pick as well.

46:59.640 --> 47:03.880
This is being quite the fight back from the attack this half but Zethi if he has

47:03.880 --> 47:06.840
anything to say about it will look to try and shut this down.

47:06.840 --> 47:10.160
Come on, Kaimanix gets on the board as well gets rid of Rani no more

47:10.160 --> 47:15.920
Dockabee cake in another big shot as he was able to do so in the previous round another chance here and hits the headshot

47:15.920 --> 47:18.520
Onto Nico a couple of older heads

47:19.360 --> 47:24.040
Can I have an extra shut down cake and before I could do any more damage and faulty now in the 1v2

47:24.040 --> 47:26.040
But it's been a match in which we've seen already

47:26.760 --> 47:28.200
Big clotches

47:28.200 --> 47:35.800
Is there one more on the cards as faulty hits the quick headshot onto density is a straight line 1v1?

47:35.800 --> 47:41.120
30 seconds time the fact of the faulty without the kit the Kyvinix puts it

47:41.120 --> 47:45.600
into the round huge headshot and six targets will close it out with a 4-2

47:45.600 --> 47:47.800
lead

47:47.800 --> 47:53.000
well that's a chaotic end coming to our part

48:05.800 --> 48:07.800
You know I call

48:07.800 --> 48:10.800
All the truth was when I walked in

48:10.800 --> 48:13.800
Said to me the corner was a perfect tent

48:13.800 --> 48:17.800
Now I ain't one to stretch the truth

48:17.800 --> 48:19.800
I do wish to keep dance with my mouth

48:19.800 --> 48:21.800
Got your name

48:21.800 --> 48:23.800
What I'm about to say

48:23.800 --> 48:25.800
Thank you to the boys and truth

48:25.800 --> 48:27.800
Forgive me just a minute girl

48:27.800 --> 48:29.800
I promise you

48:29.800 --> 48:31.800
Well I told you I was out there

48:31.800 --> 48:33.800
As a man to get

48:33.800 --> 48:36.920
I told you I was flyin' on my car, but yeah

48:36.920 --> 48:40.040
Tell my house and the hills livin' my cold air

48:40.040 --> 48:42.360
All in all, she knows I'm alive

48:42.360 --> 48:44.680
It just ain't true, yeah

48:49.960 --> 48:52.040
Well, I look on your face

48:52.040 --> 48:54.760
When we pulled up to memorials

48:54.760 --> 48:57.000
Horns of my beat up truck

48:57.000 --> 48:59.480
The deer tends to throw them in the road

48:59.480 --> 49:02.520
And the good Lord knows what God is playin'

49:02.520 --> 49:06.520
And the kind of guy with a purple dream

49:06.520 --> 49:09.520
Everything looking at it would've seen

49:09.520 --> 49:12.520
I don't live here just to pass through

49:12.520 --> 49:16.520
Change the man like me to the one like me

49:16.520 --> 49:21.520
Ain't nothing in this whole wide world

49:21.520 --> 49:24.520
That I wouldn't do

49:24.520 --> 49:28.520
When I told you I was what if there's a man from here

49:28.520 --> 49:57.440
Well guys vote on the halftime jams and get some better songs in I don't know what that

49:57.440 --> 50:01.640
was, but we are not in 1976 anymore. Let's get some more.

50:01.640 --> 50:03.140
1876.

50:03.140 --> 50:07.840
Because of the middle of the gold rush.

50:07.840 --> 50:11.440
Yeah, this is where I'm, look, I'm appealing to you guys into

50:11.440 --> 50:13.640
which you got to vote for some good music. All right, because

50:13.640 --> 50:17.840
I come on. I have to listen to it as well. For two half six

50:17.840 --> 50:20.940
targets edging this way out slightly. It's been a good

50:20.940 --> 50:23.440
one. It's been fun to watch two teams going at it on

50:23.440 --> 50:28.640
Obviously, it's not the most pristine siege and there's been some lapses here, but the

50:28.640 --> 50:31.440
clutches have been really, really good to watch.

50:31.440 --> 50:36.320
Yeah, I mean this game just gets us me around a roundabouts a little bit.

50:36.320 --> 50:40.320
There's been some big moments from a couple of players on both rosters.

50:40.320 --> 50:44.680
It's very difficult to pinpoint how a round is really going to eventuate because it

50:44.680 --> 50:49.400
is quite volatile, but to be honest, that's made it quite enjoyable to watch.

50:49.400 --> 50:53.380
And I think Shaq had me started out looking to play very, very structured and they didn't

50:53.380 --> 50:58.880
you know, detract from that all too much as the rounds played on, but they did a much

50:58.880 --> 51:03.200
better job to punish some of the over aggression that we saw from six targets.

51:03.200 --> 51:07.540
I do wonder how that kind of dynamic transitions across now as the roles have swapped.

51:07.540 --> 51:08.540
Six targets on attack.

51:08.540 --> 51:11.760
Are they going to look to up tempo play aggressive or they're going to need a little bit

51:11.760 --> 51:16.200
more reserved and play a more structured style that is typical here on there and

51:16.200 --> 51:17.920
the Shaq had me on the flip side.

51:17.920 --> 51:18.920
What do we see from them?

51:18.920 --> 51:20.520
Are they going to let the attack run all over them?

51:20.520 --> 51:22.640
Did they try and disrupt these pushes?

51:22.640 --> 51:26.680
Early signs at least for this first side of choice,

51:26.680 --> 51:29.040
of course, basement and the lab that they've bought.

51:29.040 --> 51:33.760
It is quite anchor heavy, so we'll see how it plays out.

51:33.760 --> 51:36.520
As I mentioned that, they do have the mirror room

51:36.520 --> 51:38.920
employed, and that could have impact

51:38.920 --> 51:41.080
on the lab for a bit of appeal.

51:41.080 --> 51:43.720
The band is well to be mentioned for this first half.

51:43.720 --> 51:45.040
An emphasis on hard bridge denial

51:45.040 --> 51:47.160
with the tide and the banded off the board.

51:47.160 --> 51:51.960
and for the attack the Monty banned out and interestingly the Thermite now with three exothermics

51:52.760 --> 51:57.400
also dealt with and that can at times limit some of the hard breach potential in the ease of

51:57.400 --> 52:03.480
hard breach on some of these sites. We're in the 30 seconds in for the round and the first

52:03.480 --> 52:07.640
player has fallen nearly engagement and ReaLiz wins out on that occasion.

52:07.640 --> 52:16.480
I could start for Shikadami, I was about to say the first half the opening kills was

52:16.480 --> 52:22.320
split but it was a 3-1 start in favour of 6 targets, it's now 3 straight for Shikadami

52:22.320 --> 52:26.760
so they're starting to get a little bit on top in the more early portion of the rounds

52:26.760 --> 52:30.840
and it's going to be a yokai easily dealt with from Orion.

52:30.840 --> 52:38.320
This is Kyvenix, non-ideal, especially on the Grim, getting the 1-5 launcher to obtain

52:38.320 --> 52:39.320
some information.

52:39.320 --> 52:44.640
Launcher bomb activated from density, which again I remind you is substituting in today

52:44.640 --> 52:48.200
for 6 targets, so is faulty for Shrike Academy.

52:48.200 --> 52:53.400
I'm actually surprised that I guess you can only have a certain amount of subs available,

52:53.400 --> 52:56.480
but it is Easter today, so there's a day of all days where some players might not

52:56.480 --> 52:58.200
be able to play.

52:58.200 --> 53:03.960
makes sense as the second and final logic bomb activated from density actually doesn't hear anything

53:03.960 --> 53:11.320
but it does hear a shot ring blind from realas. Density now should go for a while but you know

53:11.320 --> 53:17.640
this position is very much being watched and backs back over towards stock. The other thing as well

53:17.640 --> 53:22.840
is for Chakademi in the second half to start in basement rather than going top floor.

53:28.040 --> 53:33.720
What a sitting around and waiting though for 16. But it has worked. Orion has slipped in the

53:33.720 --> 53:38.920
backside. Density was holding on the other side and the pins will work out for six targets.

53:40.040 --> 53:43.640
Chakademi will have to make their way back over to site. Will there be a direct

53:43.640 --> 53:47.640
Stop of a Ryan. No, there's nothing.

53:47.640 --> 53:49.640
Shakeademy very slow to react.

53:49.640 --> 53:51.640
And now Plank goes down. Everyone rushes back to site.

53:51.640 --> 53:53.640
And Six Tarkats are set up for this.

53:53.640 --> 53:57.640
Kakin did find a kill onto Densu with a Nitro Cell.

53:57.640 --> 53:58.640
Gun up.

53:58.640 --> 54:01.640
And Zerani over towards Yellow Stairs now by himself.

54:01.640 --> 54:04.640
Ryan has gotten another one. He's up to 12 and 4.

54:04.640 --> 54:06.640
Putting on a clinic here on left.

54:06.640 --> 54:08.640
Rani doesn't check right angle. Easy kill.

54:08.640 --> 54:12.640
Six Tarkats will take the round despite the opening kill for Shakeademy.

54:12.640 --> 54:26.160
me. Yeah, I think it's a little tricky to kind of summarize that round. I think at least

54:26.160 --> 54:28.960
taking a step back from what we've seen over the course of the map so far, I've been really

54:28.960 --> 54:32.800
quite impressed by Ryan's ability to make these players with confidence in the next

54:32.800 --> 54:38.640
He was the one minute on the clock. He just sends it in kick starts it doesn't good work in the post as well to find

54:39.400 --> 54:43.080
A total of three meaningful kills in the round it was naked at postings up

54:43.840 --> 54:48.780
As well, I mean it was a three-two split. Yeah, two bodies predominantly on site and then the three

54:49.200 --> 54:53.620
Were around, you know the stair positions. They're kind of floating between first floor basement, etc

54:53.620 --> 54:56.160
They they'll be the ones to kind of then converge back into sight

54:56.160 --> 54:58.880
But the two onsite just died straight away and at that point

54:58.880 --> 55:03.820
And then it's just gonna make it so much more difficult for the other three to kind of get back in and do anything because six

55:03.820 --> 55:07.980
Like a have site plant down gun up watching for all of these positions

55:08.260 --> 55:11.140
So those two on site which what I think was real is in Sean

55:11.300 --> 55:15.600
The them going down as early as they did without getting any kills back

55:15.960 --> 55:19.340
Just puts the round in a very difficult position even with still

55:19.760 --> 55:23.660
Realist buying in the opening kill on to Kyvenix at the very beginning of the round

55:23.660 --> 55:27.380
I was two and a half minutes on the clock so 30 seconds in the round they get a pick

55:27.380 --> 55:33.700
it's a 5v4 you play the 3-2 split and you still lose the round. Crazy.

55:34.620 --> 55:40.420
You'll be happy to know Jake that the chat definitely agreed with our take on

55:40.420 --> 55:46.300
the half-time music. 80% voting to give it a miss.

55:46.300 --> 55:54.500
That's not a good call. As we jump in around 8 and again early control

55:54.500 --> 55:59.820
Over towards ops uncontested by the defense and secondary hard bridge ever to already get to work

55:59.820 --> 56:02.820
This is probably the one site where the lack of the thermite

56:03.700 --> 56:08.220
Could compromise the attack quite a bit especially with the exterior mirrors that I think shot has placed

56:08.780 --> 56:12.660
That it does make the ranged hard bridge especially a little bit more volatile

56:12.660 --> 56:14.180
I mean same can be said as well for that one

56:14.180 --> 56:18.940
But it just limits one of those options off the board and and constricts the attack a little bit more here

56:18.940 --> 56:23.340
And so we need to do the util management here from our Ryan P correct

56:23.340 --> 56:25.300
He's already complete true some is that on the

56:26.420 --> 56:30.260
No one actually didn't have a mirror window on it, but it will be vulnerable to the impact

56:31.700 --> 56:36.660
So I like what you kind of we have done here in terms of the the theory with this there might ban and

56:37.020 --> 56:39.340
We're seeing some of the value from that already

56:39.740 --> 56:44.300
And so with one summer left and only a secondary hard breach now, which again needs to land

56:44.300 --> 56:50.820
If that utility doesn't have impact, we probably need to see 6T then transition to a heavy mezz-stack

56:51.060 --> 56:56.540
really leads to the glass, it would be quite a bit more volatile and it takes off the potential for the default one.

56:56.780 --> 57:02.100
The only one really defending mezz at the moment is Volte on the smoke. If they can clear that out, get rid of him.

57:02.460 --> 57:04.940
You get rid of the smoke, that's a bit of that delay later in the round.

57:05.260 --> 57:09.420
And I think that's what they're trying to do here and they will do it, execute it nicely from Zephy.

57:09.420 --> 57:16.140
And Kyvinix at the same moment got rid of real is on the Azami, which as we know the keeper barriers in sight could be such a nuisance

57:16.140 --> 57:18.820
Well, the attacking team why it does go down

57:18.820 --> 57:22.700
But the kill so far very much in favor of six targets glass

57:22.980 --> 57:27.580
Carly still up double sniper they can play the long angles that can put some good pressure into sight

57:27.580 --> 57:33.620
Which is very vulnerable a shot is over the wall reception trying to play from below to see if he can deny plant

57:33.620 --> 57:38.620
density has gotten off that big tag into Nico down on one HP is taken over to

57:38.620 --> 57:41.920
what's R6 does still have a nitro cell.

57:41.920 --> 57:48.160
Maybe so far away he's being cut off he's being contested and he can't charge forward to deny this plan

57:48.160 --> 57:52.120
so six targets have been able to reset have been able to get a user on the deck

57:52.120 --> 57:56.240
but the retake attempt looks fairly strong at the start and Nico's also one HP.

57:56.240 --> 57:59.120
It can confine this kill he's on for the clutch.

57:59.120 --> 58:02.240
It can definitely do this you mentioned that Nico's so low on health

58:02.240 --> 58:09.280
the two old heads in a 1v1 and it is Kagan that clutches it for Shakeademy!

58:09.280 --> 58:13.880
I'm assuming he knows he's down, he's got plenty of time, confirms it with the Nitro

58:13.880 --> 58:21.080
and Kagan pulls off yet another clutch in this game, it's the third one, five to three,

58:21.080 --> 58:24.080
a lot to unpack from that round.

58:24.080 --> 58:29.320
Yeah, my goodness, what a clutch from Kagan in it.

58:29.320 --> 58:36.680
Is once again another experienced player inside of this server producing a result towards the tail end

58:37.920 --> 58:39.920
He was in a rough position

58:40.680 --> 58:46.880
Six targets were able to push forward despite the night trip down below the pressure from shunt

58:46.880 --> 58:53.320
They then got the plant security cake and was icely. He was cut off. He was unable to use that nitrous

58:53.320 --> 58:57.300
So I was density plant denial. I don't be too critical, but and it's not

58:57.300 --> 59:08.300
But density in that situation can fall back. It's a 2v1 and at that point in time, it's a 2v1 and you've got Niko watching Kier.

59:08.300 --> 59:13.300
So just fall back, play together. But he takes the 1v1 with Kaken.

59:13.300 --> 59:25.300
Yeah, certainly not perfectly played in the post, I think that's fair to say, but Kaken up to double digits, the man's back.

59:25.300 --> 59:29.300
He's back indeed.

59:29.300 --> 59:31.300
Down the dorms, yeah.

59:31.300 --> 59:33.300
There's a lot of plants in this game too by the way.

59:33.300 --> 59:37.300
Like we played 9 or 8 rounds of siege, 4 with plants.

59:37.300 --> 59:40.300
So that's a 50% plant rate. That is incredibly high.

59:40.300 --> 59:43.300
Yeah.

59:43.300 --> 59:47.300
What hasn't been high though is the open kill conversion throughout this series.

59:47.300 --> 59:52.300
Like in all rounds 1 where the winner did not get the opening kill.

59:52.300 --> 59:56.420
being killed so the eight rounds played so far only three of being converted again

59:56.420 --> 01:00:01.220
the majority haven't oh it highlights the chaotic nature of the game

01:00:01.220 --> 01:00:09.300
the clutches the chaos the swings of momentum it's been pretty violent and

01:00:09.300 --> 01:00:17.020
despite all the chaos I think the M6 targets are still being just ahead but

01:00:17.020 --> 01:00:21.540
it wouldn't have probably been the case at a 6-2 scoreline I think you would

01:00:21.540 --> 01:00:28.100
walked away from that thinking it's 6-2 the right kind of scoreline 5-3 certainly feels like that but

01:00:28.980 --> 01:00:34.740
oh that realist blood play impact open up easy kill onto zethi that's the glass eliminated as well

01:00:38.340 --> 01:00:43.460
but again as we just touched on open kills have not been a good measure for you know round wind

01:00:43.460 --> 01:00:53.940
percentage. Certainly true. Preston now had a six-tug, targets right their way back into

01:00:53.940 --> 01:00:58.660
this round. Mirror's set up here. Stronghold from Kakin, who's found a purple patch of

01:00:58.660 --> 01:01:00.140
form within this map.

01:01:00.140 --> 01:01:02.380
Are you playing that now, so you can kill it here as well?

01:01:02.380 --> 01:01:07.220
He doesn't panic, doesn't overreact. He's in a favorite position.

01:01:07.220 --> 01:01:10.020
White Nade indicator, he can see it. If he moves a bit to the right, he's in

01:01:10.020 --> 01:01:13.220
an open spot. He can get shot left side of the mirror window, so he just tanks

01:01:13.220 --> 01:01:18.580
bit of damage and keeps himself 100% safe. Do unfortunately lose Sean. So that's a two-brout

01:01:18.580 --> 01:01:22.020
doubt with realist good headshot onto Orion. They're starting to deal with him now.

01:01:22.980 --> 01:01:29.380
Orion is not having as much of an influence on the attacking side as he was on the defensive side.

01:01:29.380 --> 01:01:34.580
And Kaken holding patience pays dividends. Headshot onto Kybenix. Kaken has awoken

01:01:35.700 --> 01:01:43.140
in the second half of Lair and a 4-2 advantage. Even this surely cannot join the chaos

01:01:43.140 --> 01:01:47.600
I'll solve this much of layer and should be a shake out of me result with 50 seconds left

01:01:48.980 --> 01:01:52.820
One hive launch is not gonna do much there. No cake is playing at the window

01:01:54.500 --> 01:01:57.700
There's maybe a world in which they can use a someone to dislodge but

01:01:59.220 --> 01:02:06.240
It feels so low percentage at this point probably better just trying to send it forward if I just kill but cake is looking so sharp

01:02:07.180 --> 01:02:09.180
He farms them cake in

01:02:09.180 --> 01:02:11.180
Hey

01:02:11.780 --> 01:02:14.260
The little finger guns. Yeah, love that

01:02:15.460 --> 01:02:17.460
life to fall

01:02:18.340 --> 01:02:21.740
Yeah, I mean honestly, this is in a really fun map

01:02:22.100 --> 01:02:23.820
You have five to four score line

01:02:23.820 --> 01:02:29.900
It's two in a row now for chicademy after two in a row before that six targets after before that was two in a row

01:02:29.900 --> 01:02:35.540
To chicademy so again, it's just back and forth. It's a rollercoaster of a map hard to really envision

01:02:35.540 --> 01:02:39.900
And who's actually going to be able to walk away with this one, Dockabee and Mira, the

01:02:39.900 --> 01:02:40.900
two bands.

01:02:40.900 --> 01:02:44.980
No surprise, I think with the Mira after that previous round where it's been played three

01:02:44.980 --> 01:02:45.980
times.

01:02:45.980 --> 01:02:49.580
They're clearly having a bit of a difficulty in dealing with it and dealing with players

01:02:49.580 --> 01:02:50.580
that are playing behind it.

01:02:50.580 --> 01:02:51.980
So I think that's a solid band.

01:02:51.980 --> 01:02:55.500
Dockabee's been played three times, very strong operator, especially on first floor

01:02:55.500 --> 01:02:58.340
basement, which is where we're going now.

01:02:58.340 --> 01:03:00.340
So good bands from both teams.

01:03:00.340 --> 01:03:07.460
I think in terms of match theory and strategy this game has actually been quite strong.

01:03:07.460 --> 01:03:12.300
A lot of it is execution based but that's completely fair given the amount of experience

01:03:12.300 --> 01:03:15.220
inside of the server and how green these teams really are.

01:03:15.220 --> 01:03:22.180
They get made for quite an entertaining little game of lair so far.

01:03:22.180 --> 01:03:28.020
These power positions last time out though, Formshark had only proven to be too strong

01:03:28.020 --> 01:03:29.620
to contest

01:03:29.620 --> 01:03:31.460
and cakey

01:03:31.460 --> 01:03:34.860
like i said before it's had a bit of a purple patch in this map and

01:03:34.860 --> 01:03:41.580
you'll be looking to carry this forward for as long as possible because he does have the ability to be a significant difference maker

01:03:41.580 --> 01:03:45.260
now six kills in the last two rounds so that's multiple

01:03:45.260 --> 01:03:46.860
that was two

01:03:46.860 --> 01:03:49.420
rounds in a row where he's gotten the 3k

01:03:49.420 --> 01:03:54.260
so seven and six and then into thirteen and six just like that out of nowhere

01:03:54.260 --> 01:03:58.700
You've of course got the clutch in the round before that as well, along with the fuse.

01:04:02.860 --> 01:04:06.180
There'll be a change up in, and actually this has been, as I said,

01:04:07.180 --> 01:04:11.900
it's been pretty good game strategy too, because both teams have kind of adapted

01:04:11.900 --> 01:04:13.860
to what the other's doing and changing things up.

01:04:14.820 --> 01:04:17.820
Clive Dick's looking for a bit of a direct hit,

01:04:17.860 --> 01:04:20.980
taking, trying to get some information from the first floor

01:04:20.980 --> 01:04:23.380
to be able to watch and help out those defenders in sight.

01:04:23.380 --> 01:04:28.880
Shot of course on the echo will have the yokai's situated to get as much information as possible

01:04:29.220 --> 01:04:31.220
Real is with another opening kill

01:04:31.460 --> 01:04:35.860
It's now three at a loss four rounds that real is has found the first pick

01:04:35.860 --> 01:04:41.380
But faulty just with a little bit of a wide swing that leaves him vulnerable and Nico shuts him down

01:04:41.780 --> 01:04:43.780
four versus four

01:04:46.460 --> 01:04:52.220
Yes, but before salvage warehouse site currently for six Tigers to try and exploit go for the horizontal push range

01:04:52.220 --> 01:04:58.780
hard breach will facilitate that. Perhaps Niko elsewhere can establish a third with the ram.

01:05:01.180 --> 01:05:05.420
Niko was under pressure, 12 kills so far, can he find a 13th? He will!

01:05:05.420 --> 01:05:09.900
A Ryan prone, it was an off angle, but a good read from real as well. Killed midpoint all the

01:05:09.900 --> 01:05:16.300
round and the defense in an advantageous position. Now look towards the attack and what kind of

01:05:16.300 --> 01:05:20.620
wing funds they could find in the round but quite literally the entire attack is outside of

01:05:20.620 --> 01:05:24.060
of the map. So we're going to reformulate trying to rebuild.

01:05:27.380 --> 01:05:29.900
This is a long way away from the objective game with that

01:05:29.900 --> 01:05:32.900
pre-route match. I'd be surprised if someone falls into that

01:05:32.900 --> 01:05:36.660
position. Although, as I mentioned that, six targets

01:05:37.540 --> 01:05:41.220
stacking main stairs currently. And so that does seem to be a

01:05:41.220 --> 01:05:42.460
priority still for them.

01:05:42.460 --> 01:05:56.140
Well, it's an opportunity for Kakin, while the hot form continues, and Shaqatomi from

01:05:56.140 --> 01:06:02.280
5-2 down on the verge of 5-5 and 3 rounds straight, burst onto Nika, and Nusensus deals

01:06:02.280 --> 01:06:04.380
with the yokai from Shon.

01:06:04.380 --> 01:06:09.500
You would imagine Shaqatomi will look to consolidate now and largely play site, only

01:06:09.500 --> 01:06:12.740
He does have a natural, so he throws that out and connects on to Niko

01:06:14.180 --> 01:06:16.180
I'll put a fork in six target

01:06:16.460 --> 01:06:20.140
They are cooked right now in this tense round and it's gonna be five to five

01:06:20.500 --> 01:06:24.780
Check out me with all the momentum as well heading into the eleventh round

01:06:25.340 --> 01:06:30.020
His density will cause give this a crack, but not against it. Yeah, this goes down

01:06:30.900 --> 01:06:33.940
density will collect the free kill before Sean puts an end to it is

01:06:33.940 --> 01:06:36.580
tied, going into the 11th round.

01:06:36.580 --> 01:06:39.900
Shai Academy have brought it back, three rounds straight, and it all started.

01:06:39.900 --> 01:06:43.940
This comeback off the back of the cake and clutch.

01:06:43.940 --> 01:06:49.740
Yeah, this match really is being boiled down to who can step up in the big moments and

01:06:49.740 --> 01:06:54.820
produce results and start to build confidence and momentum.

01:06:54.820 --> 01:07:05.420
As we head into and prepare for round 11, we head back above to the second floor, which

01:07:05.420 --> 01:07:11.340
has been majority successful for the defence as anticipated.

01:07:11.340 --> 01:07:15.900
The horizontal loch followed their warehouse across, didn't particularly work at four or

01:07:15.900 --> 01:07:19.580
six targets that the ankle worked from Chakadami, which has been a strength of theirs so far

01:07:19.580 --> 01:07:20.580
was able to shine through.

01:07:20.580 --> 01:07:24.740
to the crate of six targets that didn't then try to brute force from that point on

01:07:24.740 --> 01:07:28.900
we just saw full v-set everyone outside then attempt to work vert and fortunate

01:07:28.900 --> 01:07:31.860
byproduct of that being that it hasn't been properly cleared so Kagan was able to

01:07:31.860 --> 01:07:33.500
push forward and get a kill.

01:07:33.500 --> 01:07:38.500
That's all around unraveled.

01:07:38.500 --> 01:07:45.060
Top floor we go and again this site is it's quite an awkward one for the

01:07:45.060 --> 01:07:49.600
attack when you really consider the thermite band and how we've been

01:07:49.600 --> 01:07:52.240
Shane Sharkademi set up it makes it tricky.

01:07:52.240 --> 01:07:56.240
The caveat to that being though this time around the mirror is banned out

01:07:56.240 --> 01:08:01.520
and so it will does limit the defense in terms of how they can creatively deny

01:08:01.520 --> 01:08:05.520
some of this hard breach impacts will be really really critical and it's

01:08:05.520 --> 01:08:09.040
just the two remaining for reals.

01:08:11.040 --> 01:08:14.320
Again all the momentum we're Shane Katami now this game is

01:08:14.320 --> 01:08:19.520
going up a few notches. From chaotic and certainly a big rollercoaster

01:08:19.520 --> 01:08:29.800
to now steamrolling Shankademy. One last three rounds straight. Six targets. Started the second

01:08:29.800 --> 01:08:34.460
half in the attacking ground when on basement and since then they've found no success elsewhere.

01:08:34.460 --> 01:08:42.000
Now they've got a cracked top floor. And they know they probably need to have some patience

01:08:42.000 --> 01:08:48.080
as Shankademy has shown aggression on the defense but you can only have so much patience.

01:08:48.080 --> 01:08:50.920
I love this little angle though from Orion, Ops through mezz.

01:08:52.840 --> 01:08:56.760
It's actually a decent amount of control established for six targets.

01:09:02.000 --> 01:09:04.240
Yeah, look, they're definitely not reinventing the wheel in terms of this

01:09:04.240 --> 01:09:08.360
tack. It's Ops stack, cartridge, the shape up fatigue thought, but this is a

01:09:08.360 --> 01:09:11.520
really strong attack. The reason being, it limits the playable area for

01:09:11.520 --> 01:09:14.080
the defense. If you do it correctly, if you cut off these lines of sight,

01:09:14.080 --> 01:09:20.520
if you layer pieces of utility correctly or timing the time. Oh my god, the timing.

01:09:20.520 --> 01:09:24.400
Oh, he survives at least. He's lucky and he's unlucky in the same moment.

01:09:24.400 --> 01:09:27.760
It could have been really, really unlucky.

01:09:31.760 --> 01:09:34.560
As long as you're watching, you're watching, you're waiting, and you look away

01:09:34.560 --> 01:09:37.920
and then you get shot in the back. Just over a minute remaining.

01:09:37.960 --> 01:09:40.920
Is that the pushing through mezzanine? What a wonderful swing though.

01:09:40.920 --> 01:09:44.980
Realist collects, but it was faulty that got the swing.

01:09:44.980 --> 01:09:47.080
Realist has gone on an absolute rampage.

01:09:47.080 --> 01:09:52.440
Again, they get aggressive on the defense at the right time, disrupting this attack of

01:09:52.440 --> 01:09:57.720
six targets, who very much trying to play conventionally with that op-stack and get

01:09:57.720 --> 01:10:02.200
mezzanine control, which Academy won't truly aware of it.

01:10:02.200 --> 01:10:04.360
You can see Kakin pushes up to the doorway.

01:10:04.360 --> 01:10:09.240
They want to double down this advantage, fine versus two, and it's done.

01:10:09.240 --> 01:10:17.760
as well for straight into a flawless round of six targets who looked like they were in a wonderful position to take this map of

01:10:18.240 --> 01:10:25.800
Five versus two and a 2v1 post plant since that moment since that clutch of cake and it's been all Chicago me

01:10:26.600 --> 01:10:30.200
Yeah, they've really been able to grab that momentum and run with it

01:10:30.200 --> 01:10:39.020
The caveat to that though being that they now need to win this out in regulation on the tertiary

01:10:39.020 --> 01:10:45.720
site Bunk's briefing. They've had success on it prior so the run of form or the form line

01:10:45.720 --> 01:10:51.440
is there but it can still be a very difficult site at times depending on how the attacker

01:10:51.440 --> 01:10:57.600
wants to approach it. Again with the thermite limiting some of the hardware options here

01:10:57.600 --> 01:11:00.800
That probably does actually favor Chakadami.

01:11:00.800 --> 01:11:04.200
Probably going to see quite a contest on the top floor if directs.

01:11:04.200 --> 01:11:08.600
It doesn't quite pan out, which is my expectation.

01:11:08.600 --> 01:11:11.900
And so there'll be a big emphasis on some of those power positions up above.

01:11:11.900 --> 01:11:14.400
And again, the mirror is stripped away.

01:11:14.400 --> 01:11:19.000
Do we maybe see those positions a little bit easier to break down?

01:11:19.000 --> 01:11:19.900
Namely, Kakin, right?

01:11:19.900 --> 01:11:22.000
Last time out on a display, he had a field day.

01:11:22.000 --> 01:11:23.300
He was actually efficient in the battle.

01:11:23.300 --> 01:11:24.800
Without the mirror in support,

01:11:24.800 --> 01:11:29.200
you probably need a little bit more to work with his teammates to facilitate that information

01:11:29.200 --> 01:11:33.560
gathering and to help prevent him being as long as you do it.

01:11:33.560 --> 01:11:41.800
And all the expectation now in Sharkademy should be able to really disclose this out

01:11:41.800 --> 01:11:43.800
based on the last four rounds.

01:11:43.800 --> 01:11:51.000
Opened kills as well, got six out of the last seven rounds.

01:11:51.000 --> 01:12:00.640
Straight convert is the main factor though real is 15 and 7 and cake and 15 and 6 and make it 16

01:12:00.640 --> 01:12:08.000
for real is headshot onto the ace hard breach is so impactful there was no more hard breach available

01:12:08.000 --> 01:12:16.080
down for the attacking team and Ronnie to double down the advantage onto a right who started I

01:12:16.080 --> 01:12:22.400
I want to say 12 and 3 or something around that figure. He's now 12 and 9

01:12:25.860 --> 01:12:30.220
Yeah, it feels like six targets playstyle has been used against them with this early round aggression

01:12:30.220 --> 01:12:36.440
They're just being a little bit more refined to be able to put themselves in this match point or map point position

01:12:36.440 --> 01:12:41.000
And it feels like they're in the moment. So I was done being able to get this one done. Wow

01:12:41.000 --> 01:12:47.460
Now, it is Shakeademy's map here, and six targets had started really well, and it went

01:12:47.460 --> 01:12:48.920
up to a 5-2 lead.

01:12:48.920 --> 01:12:50.720
Their map picker boarded to come after this.

01:12:50.720 --> 01:12:53.560
I've got to say that boarder is a map.

01:12:53.560 --> 01:12:58.300
You're going to benefit a lot from winning these opening picks, in which they have absolutely

01:12:58.300 --> 01:13:00.960
dominated Shakeademy in their second half.

01:13:00.960 --> 01:13:02.960
Niko at least gets one to the night of floors.

01:13:02.960 --> 01:13:03.960
He goes down.

01:13:03.960 --> 01:13:04.960
This is over.

01:13:04.960 --> 01:13:09.440
Well, Shakeademy absolutely steamrolled the second half.

01:13:09.440 --> 01:13:15.440
They rattle off 5 rounds straight from down 5-2 to 7-5 winners.

01:13:15.440 --> 01:13:17.440
They take the opening map of the series.

01:13:39.440 --> 01:14:00.920
I'm not sure if he's going back or not, but he's not quite sure he can do it.

01:14:00.920 --> 01:14:01.920
Ask him how to go.

01:14:01.920 --> 01:14:05.520
A few seconds, stick it, last two, stick it.

01:14:05.520 --> 01:14:07.520
This is an angle that he might be able to contest.

01:14:07.520 --> 01:14:10.160
No, of course, he takes just a bit of damage there.

01:14:10.160 --> 01:14:12.360
Waka gets the second one, Eclipse though, Wuked one,

01:14:12.360 --> 01:14:14.320
turning it into a 2v2, 9-day push in on the side.

01:14:14.320 --> 01:14:16.000
The bend will lose out of this.

01:14:16.000 --> 01:14:18.400
Eclipse the last alive on the Ella.

01:14:18.400 --> 01:14:20.440
Spots the hand, it takes it.

01:14:20.440 --> 01:14:23.040
The ace for Waka.

01:14:23.040 --> 01:14:25.760
He will down V.C., Canadian positioning to pick up,

01:14:25.760 --> 01:14:27.800
but that's going to result in a double-sane.

01:14:27.800 --> 01:14:29.080
Vertical, let's go for it.

01:14:29.080 --> 01:14:30.320
They're hammering around.

01:14:30.320 --> 01:14:32.720
Necrox the final defender against Vertical.

01:14:32.720 --> 01:14:35.200
The ace, absolute domination.

01:14:35.200 --> 01:14:37.700
I don't believe in magic, Michael!

01:14:37.700 --> 01:14:41.700
Team one does as they win the Mexico Major!

01:15:05.200 --> 01:15:07.200
I'm

01:17:05.200 --> 01:17:06.720
Let's get started on a very high note.

01:17:06.720 --> 01:17:09.560
I'm here in Tokyo, Japan for FBS Day X.

01:17:09.560 --> 01:17:12.640
We've got the APAC Cup, the 1v1 Nails,

01:17:12.640 --> 01:17:15.960
and of course the Grand Finals of the Tier 2 North Rebellion,

01:17:15.960 --> 01:17:19.440
plus stacks of community awards and fashion shows

01:17:19.440 --> 01:17:22.040
that the Japanese crowd have been unbelievable.

01:17:22.040 --> 01:17:23.640
This event as a whole, the location,

01:17:23.640 --> 01:17:25.000
the people, everyone's been super nice.

01:17:25.000 --> 01:17:27.800
The food, of course, here in Japan, absolutely amazing.

01:17:27.800 --> 01:17:29.520
Great to be back for a second time

01:17:29.520 --> 01:17:32.080
and hopefully can make it a third at some point.

01:17:32.080 --> 01:17:34.640
We really need a major back in Japan.

01:17:34.640 --> 01:17:37.240
so hopefully we can get that at some point in time.

01:17:37.240 --> 01:17:40.440
It's been an absolute privilege to be a part of this event

01:17:40.440 --> 01:17:42.920
and certainly can't wait to do more of it in the future.

01:17:42.920 --> 01:17:45.440
The view here is absolutely insane here

01:17:45.440 --> 01:17:46.840
in this amazing tower.

01:17:46.840 --> 01:17:49.240
We just wrapped up the Rebellion Grand Final,

01:17:49.240 --> 01:17:51.640
the tier two event here for APAC North.

01:17:51.640 --> 01:17:52.920
Absolutely banging Grand Final.

01:17:52.920 --> 01:17:54.680
We're actually, Jake and I are really surprised

01:17:54.680 --> 01:17:56.920
that the quality of siege on offer

01:17:56.920 --> 01:17:59.840
and very excited to get ready for the Grand Final,

01:17:59.840 --> 01:18:01.120
which again should be really, really good

01:18:01.120 --> 01:18:03.920
and highlight some quality APAC siege.

01:18:03.920 --> 01:18:09.320
Of course yesterday Jake and I casted a really big upset, Sol's heart taking down Fear X.

01:18:09.320 --> 01:18:15.120
I didn't anticipate them to win that match and they got it done in true, which was really awesome to see from their perspective.

01:18:15.120 --> 01:18:17.720
The Japanese crowd have been unreal.

01:18:17.720 --> 01:18:24.320
I can't wait to see if CAG can deliver for the Japanese fans against Sol's heart in an 8-pack club grand final.

01:18:24.320 --> 01:18:28.620
Because the bombsite didn't just keep doing it, and then for a stopper, now it's at the blue.

01:18:28.620 --> 01:18:31.320
And it's time to send it deep for I9.

01:18:31.320 --> 01:18:33.120
And it was hiding straight into the bombsite.

01:18:33.120 --> 01:18:36.220
He takes a few kind of bullets from Modo.

01:18:36.220 --> 01:18:39.320
Ah, Kili, trying to be the hero for CHE.

01:18:39.320 --> 01:18:42.920
When his team needs him, but D.D. is the last one standing.

01:18:42.920 --> 01:18:46.220
And a flawless round is one hell of a way to do it.

01:18:46.220 --> 01:18:50.920
Three years since their last appearance on international stage.

01:18:50.920 --> 01:18:54.920
And Solzhan, a champions here at Ipac!

01:19:50.920 --> 01:20:10.560
The

01:20:10.560 --> 01:20:12.760
roller coaster of the match on the

01:20:12.760 --> 01:20:17.960
Lair. The Academy were down 5-2 and even more importantly, were staring down the

01:20:17.960 --> 01:20:24.320
battle of six to Gus if not for a clutch from cake and six targets were really

01:20:24.320 --> 01:20:27.920
strong in the first half and started the second half really nicely as well

01:20:27.920 --> 01:20:32.360
ultimately they should kind of bring it back we go to border after this which is

01:20:32.360 --> 01:20:38.440
the magic of six targets yeah Rollcoaster is certainly how I would describe it as

01:20:38.440 --> 01:20:43.960
well plenty of ups and downs for both teams who I think fundamentally heading

01:20:43.960 --> 01:20:47.120
into this matchup and how a lot of the rounds were set up we're looking to

01:20:47.120 --> 01:20:55.120
really stand to die straight forward, comp style, into compositions or positions of strategy, etc.

01:20:55.120 --> 01:21:01.120
But then both teams at specific moments in the match, whether it be in the mid-round, that aggression

01:21:01.120 --> 01:21:07.120
or late-round that these clutch attempts made it very difficult for both teams at times really

01:21:07.120 --> 01:21:13.120
to have a grasp on a handle of a match. Should I kind of walk away though with the team that we're able to achieve that feat though?

01:21:13.120 --> 01:21:18.120
And I tell you what Jake, if Lair was chaotic, a border is probably going to be a whole nother level.

01:21:18.120 --> 01:21:22.120
Yeah, certainly a map in which the chaos can come to the forefront.

01:21:22.120 --> 01:21:25.120
We head into this map, a border map for six targets must win.

01:21:25.120 --> 01:21:35.120
Otherwise they go to the lower bracket, which I can't meet one map away from moving further into the upper bracket where they could take on man e-sports aliphone next week.

01:21:35.120 --> 01:21:40.020
on the attack and do they begin with the momentum on the answer that has to

01:21:40.020 --> 01:21:45.280
really be yes I mean it's been a what a six minute turnaround from the end of

01:21:45.280 --> 01:21:49.960
layer it's not a lot of time to really reset mentally for six targets it's five

01:21:49.960 --> 01:21:54.760
straight rounds for Shai Academy going into a mapper border in which attacking

01:21:54.760 --> 01:21:58.600
is very much quite a strong suit you'd imagine six times six targets will

01:21:58.600 --> 01:22:02.280
start on Armory archives which can be strong defensively we see the band

01:22:02.280 --> 01:22:07.480
solid snake, banned away immediately, which can be very strong on border along with the Azami.

01:22:12.520 --> 01:22:15.240
Yeah, second round of bans will be intriguing. It seems like we're

01:22:16.280 --> 01:22:21.480
moving away from the shields here on border. As I said that though, the Blackbeard is dealt with

01:22:22.440 --> 01:22:25.800
very strong shields in general. When you think about the break clear and the top of

01:22:25.800 --> 01:22:30.800
the stairs clear so that will be at least mitigated somewhat.

01:22:30.800 --> 01:22:39.520
The Ekobamp assists as well, we saw that back in the first map of Lair as well, but I'm quite

01:22:39.520 --> 01:22:43.160
intrigued with this map, I think it's going to be a really unfortunately, quite a difficult

01:22:43.160 --> 01:22:50.080
game to follow because it's going to be so chaotic across the map, especially as dictated

01:22:50.080 --> 01:22:56.320
by the defense. Six targets, when they keep things off over back on Lair the first couple

01:22:56.320 --> 01:23:01.320
of rounds but they did find success. A lot of that was spearheaded by some big plays early

01:23:01.320 --> 01:23:07.600
round spawn kills they got shy away from. They were willing to spend utility early in

01:23:07.600 --> 01:23:17.600
the round as well. I suspect we'll see a similar approach here on board.

01:23:17.600 --> 01:23:28.120
The star performers from the opening map, Rhealers takes the cake 17 and 7 and 4-1 on entry.

01:23:28.120 --> 01:23:34.020
He had a 159 EPS, he was to stand out, he's on the day whilst now so he'll be one to be

01:23:34.020 --> 01:23:37.680
keeping an eye on in this first half to see if he can continue that hot form.

01:23:37.680 --> 01:23:42.180
Of course as we saw cake and went pretty much berserk as well, wound back the clock

01:23:42.180 --> 01:23:43.180
16 and 7.

01:23:43.180 --> 01:23:47.580
Nothing on the entry actually, no entry kill or death so he was all in the middle

01:23:47.580 --> 01:23:53.420
late round here so of course had that big clutch and for the side of six targets it was a Ryan

01:23:53.420 --> 01:24:01.740
as cake and speaking of all he'll be nice the biggest cost of ever time micro but nearly 10

01:24:01.740 --> 01:24:07.180
years for 10 years basically the fact that I bring up the opening entry stat and cake

01:24:07.180 --> 01:24:11.620
immediately they're putting death I'm sorry that was on me

01:24:13.620 --> 01:24:19.240
I just want to see if targets were 110% winners round there is no universe in

01:24:19.240 --> 01:24:24.280
which they lose this absolutely no I see what you're trying to do there I see

01:24:24.280 --> 01:24:28.440
what you're trying well real is he's still alive and real is is still alive

01:24:28.440 --> 01:24:32.600
and he played incredibly well in the opening map it's 24 and it's two minutes

01:24:32.600 --> 01:24:36.880
I mean I wouldn't go a million percent technically if real isn't faulted just

01:24:36.880 --> 01:24:40.520
will one be one each it becomes a 2v2 with about a minute left and that's a

01:24:40.520 --> 01:24:45.520
big swing attempt how does that connect real is onto Nico and Zephyr at the same

01:24:45.520 --> 01:24:50.160
time they gets rid of faulty and yeah wide open wall easy job done for six

01:24:50.160 --> 01:24:54.160
targets that's the way to kickstart the second map after dropping by a

01:24:54.160 --> 01:25:00.160
straight on there well that round is any indication like we said this is

01:25:00.160 --> 01:25:07.400
going to be wide open. That was, you know, chaotic from the get-go and six targets were

01:25:07.400 --> 01:25:13.680
able to take good perimeter defense. Kakin gets caught by the classic from the

01:25:13.680 --> 01:25:19.400
break door and then the U-Tool was laid nicely east stairs to prevent any

01:25:19.400 --> 01:25:23.720
realistic re-attempts there. I'll tell you what though, as you kind of were

01:25:23.720 --> 01:25:26.840
leading to it, Phyllis hit the shot down long and they plucked on off the

01:25:26.840 --> 01:25:32.240
side it could have quite quickly gone the other way but six targets with some

01:25:32.240 --> 01:25:36.720
good discipline able to get back to the result across the line, tell us for round

01:25:36.720 --> 01:25:43.080
two and show Academy maybe tempting the Viola here for follow-up attempts and I

01:25:43.080 --> 01:25:48.000
wonder if that is a tool that they're going to use whether it is to establish

01:25:48.000 --> 01:25:50.880
and fortify they control up above or is that indicative that maybe we say

01:25:50.880 --> 01:25:55.040
something a little more diffracts it could also be a combination to both

01:25:55.040 --> 01:25:59.680
right where they take top and then look to do the window plant unfortunately it's

01:25:59.680 --> 01:26:03.560
not gonna be any of the evolved as it does get switched out but maybe something

01:26:03.560 --> 01:26:07.000
that they'll tell us a little bit later

01:26:12.440 --> 01:26:17.920
it's just one round and of course a very strong up to six targets on a very

01:26:17.920 --> 01:26:21.200
strong sites I wouldn't reach too much into it and also considering the way

01:26:21.200 --> 01:26:27.320
that landplayed out defense was where the predominant rounds were won, the order of course

01:26:27.320 --> 01:26:31.520
can play a little bit differently, bit more of a task here on bathroom tellers in the

01:26:31.520 --> 01:26:36.240
second round, which I can't have been certainly more aware of the fact that six targets want

01:26:36.240 --> 01:26:41.600
to be aggressive if these entry positions, and we'll look to try and punish Harnie

01:26:41.600 --> 01:26:47.000
over the wall's top east stairs. The ulti goes down, not out and the adrenaline boost

01:26:47.000 --> 01:26:51.880
will be activated from Rani, how old the finger on display in that moment gets

01:26:51.880 --> 01:26:55.520
spotted back up and then Rani hits the headshot on to Kyberdicks.

01:26:55.520 --> 01:27:00.320
Opity kill goes away, a shot Academy, drive by Sean gets rid of Orion and that

01:27:00.320 --> 01:27:05.440
helped allow Rani out of that top East airs position and the two players start

01:27:05.440 --> 01:27:13.240
to this one for shot Academy. Once again swinging around in roundabouts but

01:27:13.240 --> 01:27:15.240
Real is does fall

01:27:16.760 --> 01:27:23.080
A couple of members of Chicago me are somewhat low on HP and the experience of Nico he's been in these time and time again

01:27:23.080 --> 01:27:28.560
Could be a no, but it's still a tall ask from this position up above Niko

01:27:30.520 --> 01:27:34.960
Immediately do view reaction from him. He's in a 1v5

01:27:37.320 --> 01:27:39.560
And it should be flawless there we go

01:27:39.560 --> 01:27:44.720
We're back to back dominant rounds for both teams gets us off to a 1-1 start on

01:27:45.000 --> 01:27:49.520
Borda was four alive in the first round for six targets and then flawless in the second round a

01:27:50.000 --> 01:27:55.800
Lot of that comes down a some decent play from Ronnie there on the finger faulty gets down gets him back up with the adrenal

01:27:55.800 --> 01:28:01.660
Search and then gets a headshot opening kill on to Kyman X will see that here. I don't know where Kyman X was going

01:28:04.040 --> 01:28:07.240
I'm assuming you just went for a run down and

01:28:07.240 --> 01:28:12.340
thought it could maybe just go for a swing pre-fire shot top east stairs but

01:28:12.340 --> 01:28:15.940
it didn't even really fire a shot.

01:28:18.380 --> 01:28:23.860
And opting for the repeat attempt for six targets is I mean quite a rarity these

01:28:23.860 --> 01:28:29.260
days that we don't typically see teams go for a repeat if they do it's more I

01:28:29.260 --> 01:28:33.540
guess a case on the very heavy primary sites like a good example would be

01:28:33.540 --> 01:28:39.020
Armory Archives, opting away from a site like Vet Workshop for instance, and we'll go for

01:28:39.020 --> 01:28:45.260
bathroom tellers once again. Back in the day guys it was usually a sign of a team that

01:28:45.260 --> 01:28:49.140
just figured we can play that a lot better. Let's just go again. These days teams just

01:28:49.140 --> 01:28:53.780
kind of rotate anyway

01:28:53.780 --> 01:28:59.860
yeah

01:28:59.860 --> 01:29:04.660
i don't think it's going to be massively determining factor in this kind of

01:29:04.660 --> 01:29:05.500
matchup on this

01:29:05.500 --> 01:29:08.860
style of maps so

01:29:08.860 --> 01:29:14.380
probably not to be too overly analyzed but

01:29:14.380 --> 01:29:17.380
of course for 16 they'll be looking to pick it up here a little bit

01:29:17.380 --> 01:29:19.780
In round three, just show a little bit more.

01:29:23.140 --> 01:29:32.460
We're gonna contest the exit over towards Brake, that's Kai, who's had a couple of good moments so far in this series, being pretty impressed from what we've seen so far.

01:29:34.060 --> 01:29:46.300
Early line scan from the attack and Zethie, he's position identified down below in waiting just prior to that we saw the Night Shove ripped as he's maybe in a position to contest the top east stairs entry, which isn't currently being occupied.

01:29:46.300 --> 01:29:53.740
by the defense, Jack had me at the beginning to encroach forward, ranged hard breach from

01:29:53.740 --> 01:29:59.140
shot lands with Selma and Shockdrone as well, we're going to work from faulty.

01:29:59.140 --> 01:30:01.820
Patient here from the attack, they're pretty measured, they're using this time to find

01:30:01.820 --> 01:30:07.980
information clear utility, they're not being stored out, so I don't mind this from both

01:30:07.980 --> 01:30:13.980
teams at the moment being pretty reserved.

01:30:13.980 --> 01:30:22.180
It just brings the pace and down the first two rounds were quite high paced.

01:30:22.180 --> 01:30:27.140
Khyvinich gets the shoulder peak information, Niko gets the initial down, Adrenal Surge

01:30:27.140 --> 01:30:32.780
but shot and then back down again between from Niko and then Rani now down on the

01:30:32.780 --> 01:30:38.260
floor too, head shot from Kakin, Rani just uses Adrenal Surge so he wasn't able to

01:30:38.260 --> 01:30:42.900
get himself back up immediately, Niko finishes him off with an I chose, Sethi, well

01:30:42.900 --> 01:30:46.300
Shutdown Realists who has started a little bit more quietly here on board are leaving

01:30:46.300 --> 01:30:48.760
taking by themselves in the 1v4 steps on the Goumite.

01:30:48.760 --> 01:30:53.620
Zephyr connects with the Nactra Cell much better from six targets and it seems like it pays

01:30:53.620 --> 01:30:55.900
dividends to repeat the bomb site.

01:30:55.900 --> 01:30:58.740
Playing bathroom tellers far better.

01:30:58.740 --> 01:31:08.500
Yeah, much better all around as we entered the additional band phase here.

01:31:08.500 --> 01:31:11.140
I wonder if we end up seeing...

01:31:11.140 --> 01:31:15.740
I mean to see what actually more so the attacking man is going to be here from

01:31:16.340 --> 01:31:20.820
Six targets what they what they feel they've identified as being a bit of a threat. So it's nomad

01:31:21.740 --> 01:31:27.820
Maybe looking for a bit more versatility around the map and deny some of that flank watch potential on offer from Shake Academy

01:31:28.180 --> 01:31:33.060
They themselves will take mirror off the board very very very typical here

01:31:33.420 --> 01:31:38.940
Borders and there's awkwardly long lines of sight that you can sometimes establish back at that prior point

01:31:38.940 --> 01:31:43.660
of the round at that midpoint of the round, Niko with a really nice angle of the west

01:31:43.660 --> 01:31:48.740
of his was able to contest nicely, and unfortunately the info that was gathered in some of the

01:31:48.740 --> 01:31:55.340
U-Tool that was there from Shai Katami didn't really pay dividends on.

01:31:55.340 --> 01:32:09.500
Back over to Armory and Archives. Very dominant round so far on boarder. You think back to

01:32:09.500 --> 01:32:15.660
Lair and the vast majority of the rounds were, you know, as a rollercoaster of a map, but

01:32:15.660 --> 01:32:22.180
even rounds themselves were very rollercoaster in nature, especially the first half and

01:32:22.180 --> 01:32:25.540
a little bit to start the second half where a lot of the opening kills weren't converted.

01:32:25.540 --> 01:32:30.660
There was a lot of two alive, one alive kind of rounds to start so far on board, a four alive,

01:32:30.660 --> 01:32:37.620
flawless, then from Chikademy and then four alive. So the three rounds that we played so far have

01:32:37.620 --> 01:32:43.940
not really been a contest. It's kind of like it goes for the run out attempt, doesn't connect,

01:32:43.940 --> 01:32:48.340
tries the second time, Zephy gets the opening kill. Well, it's a wonderful start in that

01:32:48.340 --> 01:32:52.820
aspect for six targets three of the first four rounds they've been able to

01:32:52.820 --> 01:32:56.740
get the early advantage on the defensive border that puts him in a really

01:32:56.740 --> 01:33:02.820
solid position no faulty no capitao oh and one of the headshot on to Rani

01:33:02.820 --> 01:33:07.500
shuts down the pink up and again this might end up being another clinical

01:33:07.500 --> 01:33:16.300
round win yeah that's nice from kaya he's being instilled to play of a very

01:33:16.300 --> 01:33:21.980
important position that security room pillar is where a lot of teams will post up one of if not

01:33:21.980 --> 01:33:26.700
their best frag record testing those angles and having the confidence to run out and he's been

01:33:26.700 --> 01:33:32.300
trying to really promise that this series and this round no exception two players up six targets

01:33:32.300 --> 01:33:35.500
now just needs a while I was going to say consolidate their position but Kai is hungry for

01:33:35.500 --> 01:33:41.900
more drops cake and spots shot gets the kill onto real is and the chain reaction continues

01:33:41.900 --> 01:33:48.220
the night row follows shot low on HP and the kill confirmed. Wow, Clay on a heat up. It's flawless

01:33:48.220 --> 01:33:53.260
for six targets. Yeah, and continues that trend here on border. None of these rounds have been a

01:33:53.260 --> 01:33:59.180
contest. It's a wonderful start for six targets on the defense of border, which is a map where

01:33:59.180 --> 01:34:02.620
you can attack. You can get attacking grounds. Historically, it's been close to 50%.

01:34:03.660 --> 01:34:08.380
You know, maybe the one side is Armory Archives, which can be difficult and clearly

01:34:08.380 --> 01:34:13.740
6 targets have been able to win that twice. 4 straight rounds, the open kill has also been

01:34:13.740 --> 01:34:18.860
converted so it goes with the nature of the fact that it's been 4 alive or 5 alive in the 4 rounds.

01:34:19.820 --> 01:34:25.820
It's so dominant. Early time out from Sharkadavi and I think a pretty good timely time out.

01:34:25.820 --> 01:34:29.820
2 more rounds on the attack, you don't have to deal with Armory Archives. Clearly 6 targets

01:34:29.820 --> 01:34:33.020
are playing a little bit better, they're playing aggressive. Look at the open kill times,

01:34:33.020 --> 01:34:37.420
2 minutes 35, 2 minutes 12, 2 minutes 43. The slowest one was a minute 30, that was the

01:34:37.420 --> 01:34:42.780
the third round bathroom Talos that still ended up with a Nico 3k 4 players alive some very dominant

01:34:44.940 --> 01:34:49.420
the pacing from six targets it feels like at least on border and comparison to lair has been

01:34:49.420 --> 01:34:53.980
far and away better I mean it is their map pick and we're starting to see why they're playing it

01:34:53.980 --> 01:34:59.180
really really nicely we will see that workshop for the first time out of this time out these

01:34:59.180 --> 01:35:04.060
now are the rounds in which for Chakadami you got to get them you got to get them on the

01:35:04.060 --> 01:35:07.060
the board, otherwise he's standing down the barrel of 4-1, whilst they brought back the

01:35:07.060 --> 01:35:13.820
last map 5-2 down, but different circumstances. Yeah, that was on defense there. This has

01:35:13.820 --> 01:35:19.500
been far more proactive-ness from 6 targets on board up. They've looked really good.

01:35:19.500 --> 01:35:28.940
Yeah. Executions being really sharp so far. I suppose it's so important to keep

01:35:28.940 --> 01:35:33.900
in mind that this was the exact scoreline after round four back on there where six

01:35:33.900 --> 01:35:39.420
targets were defending, 3-1 lead, actually ended up closing out the half

01:35:39.420 --> 01:35:44.420
quite well, but the academy were never too far behind and then we were able to

01:35:44.420 --> 01:35:51.500
establish a massive streak of five rounds defensively to close out there, it's

01:35:51.500 --> 01:35:54.820
maybe a little bit more tricky when vision border being such a stalwart for

01:35:54.820 --> 01:36:00.580
the defense but I wouldn't say it's otherworldly so for six targets about

01:36:00.580 --> 01:36:05.420
not alleviating that pressure not getting complacent or at any point thinking

01:36:05.420 --> 01:36:08.500
that this map is over till it's over and that's a really good example right now

01:36:08.500 --> 01:36:15.140
we realize it's ready that's the kill an example of six targets just having to

01:36:15.140 --> 01:36:22.940
be a little careful I mean that's just also understanding and probably spoken

01:36:22.940 --> 01:36:25.160
about in the time out. These guys are playing aggressive.

01:36:25.160 --> 01:36:27.560
Khybenix is just continuing to run out, go for early runouts.

01:36:27.560 --> 01:36:30.740
Let's be more prepared. Let's be ready. And real, this was ready.

01:36:31.640 --> 01:36:36.300
So it's a big O3 kill for Shai-Kanabi. And again, it's been 100% conversion

01:36:36.640 --> 01:36:40.600
so far on board up. And what this does now is, especially on bent workshop,

01:36:40.600 --> 01:36:44.560
this defense is going to be so much more spread. That's a 2-2 split.

01:36:44.920 --> 01:36:48.280
So you've got a 2-2 split defensively, five players up on the attack.

01:36:48.280 --> 01:36:51.600
You've got such an ability to take map control, but also when you go take

01:36:51.600 --> 01:36:57.440
These gunfights now you should have numbers. There's no reason to take 1v1 gunfights or even 2v2 gunfights

01:36:57.440 --> 01:37:02.140
You've got numbers clear top floor force these players down. You then get the top floor advantage

01:37:02.440 --> 01:37:06.120
You've got a good amount of time logic bomb activated from taken as well

01:37:07.320 --> 01:37:10.440
Just got to play together as a team here. You don't need hero plays

01:37:11.160 --> 01:37:14.900
But security is a good position here to clear out Niko. Just bring numbers to this

01:37:15.520 --> 01:37:17.520
Yeah

01:37:17.680 --> 01:37:19.680
Good flash can't avoid the flash

01:37:21.600 --> 01:37:25.680
They know he's prone. He should be dead here. There should be five of you three. Oh my god.

01:37:26.480 --> 01:37:28.000
Oh, TK.

01:37:28.000 --> 01:37:31.600
Well, it's TK, but honestly, I think Ronnie was going to be dead to Nico anyway.

01:37:32.640 --> 01:37:37.760
Ronnie wasn't what he was watching right side security desk and and Nico went up on the on

01:37:37.760 --> 01:37:40.080
his right side, which would have been on his left.

01:37:40.080 --> 01:37:42.080
Nico got his one.

01:37:44.320 --> 01:37:48.560
That's fine. You can go for the one for one trades. Clear's out that now the other three have dropped back to site.

01:37:48.560 --> 01:37:49.600
You got a minute.

01:37:49.600 --> 01:37:51.600
4B3

01:37:56.800 --> 01:38:01.600
Not a piece of utility then being dealt with by the attack, Vert, Yalo, Ping

01:38:03.520 --> 01:38:07.600
No kill found. It was just on the wrong angle, I think. Yeah

01:38:10.160 --> 01:38:15.280
So two sides, Zephyr, Low, Excelsior. The Vert here should still be quite powerful for a

01:38:15.280 --> 01:38:17.600
Academy and disrupting those on site

01:38:21.600 --> 01:38:27.400
This is going to be careful with the drop though if they oh, that's an angle my god a rhyme was blending with the bomb chassis

01:38:28.120 --> 01:38:32.880
Does lose the battle though below to real is above real is what's taken low?

01:38:33.960 --> 01:38:39.060
Impact thrown to the feet of cake and gets into half health as this logic from rings out set the density that positions

01:38:39.060 --> 01:38:44.320
Maybe no it's at the wonderful headshot on to Sean. It's a 2v1 very winnable for safety though

01:38:44.320 --> 01:38:51.200
They don't have kid. He just has to hide for two more seconds kills real is it was low on health and six targets take the round

01:38:51.880 --> 01:38:55.760
Honestly raise a bloom shell or not that timer was expiring

01:38:58.280 --> 01:39:02.700
Four to one the six targets clutch up massively. Yeah

01:39:04.520 --> 01:39:07.160
Really good work there in isolating that diffuser

01:39:07.160 --> 01:39:15.080
And it made what was still a relatively difficult round to win despite the player advantage even more so

01:39:15.960 --> 01:39:17.840
We had to see

01:39:17.840 --> 01:39:24.000
Perfectly executed vert there to just try and alleviate some of the pressure on site was quite the case. It was close

01:39:24.000 --> 01:39:26.000
but not quite

01:39:26.960 --> 01:39:28.960
Yeah, the shut down in through

01:39:29.880 --> 01:39:31.880
That washroom's position was

01:39:31.880 --> 01:39:37.760
great to find a random half then and it's actually customs the site of choice

01:39:37.760 --> 01:39:43.440
here from six targets to try and test the depth of the shy Academy attacks I

01:39:43.440 --> 01:39:48.480
love this call see if it works out

01:39:53.720 --> 01:39:59.440
well for sure Academy they brought it back on let so I'm not gonna discount

01:39:59.440 --> 01:40:03.440
them. The six targets have been playing a lot better here on border.

01:40:04.440 --> 01:40:12.740
I think the lead in which six targets are quiet on leg, you know, it felt like the game was close, like in terms of general play, but on border, it's being.

01:40:13.740 --> 01:40:18.940
Far more one sided that round needed to be one for Chikademy. Density leaves the game. No contact.

01:40:19.440 --> 01:40:20.640
But it should be a rehost.

01:40:21.640 --> 01:40:24.340
We will get this round restarted.

01:40:24.340 --> 01:40:28.460
Yeah, but I didn't imagine, so...

01:40:28.460 --> 01:40:31.340
Did they have to call it?

01:40:31.340 --> 01:40:35.180
Yeah, also a fair point, maybe it'll matter at this point.

01:40:35.180 --> 01:40:38.020
They probably brought it back to normal versus fuller.

01:40:38.020 --> 01:40:42.020
From memory, I think anything before two and a half minutes with no damage as long as

01:40:42.020 --> 01:40:47.700
it's called will be a rehost, but if they don't call it, then I think it's actually

01:40:47.700 --> 01:40:48.700
fair play.

01:40:48.700 --> 01:40:51.060
Right now it's exciting, it's probably like, yeah, don't worry about it, it's

01:40:51.060 --> 01:41:01.460
bought me three anyway. Yeah. It's kind of like an advantage. Yeah. I mean, at this point

01:41:01.460 --> 01:41:04.540
of your show, Academy, you're like, hang on, that guy DC, we should be rehosting.

01:41:04.540 --> 01:41:10.220
We're about to lose this round. Buddy, it's only Sean and Fonty. Maybe they expect you

01:41:10.220 --> 01:41:13.000
Well, this is a bizarre round.

01:41:13.000 --> 01:41:14.000
Yeah.

01:41:14.000 --> 01:41:17.500
And the Chakattavit just been torn apart.

01:41:17.500 --> 01:41:24.660
It looks like density, by the way, I think it's back in the server, but of course it's

01:41:24.660 --> 01:41:31.180
going to stay dead, which hopefully means we don't have to have an extended half-time

01:41:31.180 --> 01:41:36.220
break, which is looking like a 5-1 lead for six targets, and a 5-2 lead on there.

01:41:36.220 --> 01:41:39.140
They're going to have a 5-1 lead here on board.

01:41:39.140 --> 01:41:45.200
They have been very, very clinical, far too good so far on their map pick as they have

01:41:45.200 --> 01:41:47.360
put Chakadami to the sword.

01:42:09.140 --> 01:42:11.140
I

01:42:39.140 --> 01:42:41.140
We were

01:42:53.660 --> 01:42:57.140
Trying to get you out my thoughts today still change to you when I walked away

01:42:57.340 --> 01:43:01.180
Still change, you know it'd be hard to break cuz I keep it way too real to automate

01:43:01.180 --> 01:43:05.180
I want to talk to you from a country say trying to make my mind and body cooperate

01:43:05.180 --> 01:43:07.180
I used to have some shots to give for ones you take

01:43:07.180 --> 01:43:09.180
But then I took them all to hell and lost the way

01:43:09.180 --> 01:43:11.180
I mean why am I listening to Marvin Gaye

01:43:11.180 --> 01:43:13.180
Women is what was cause now it ain't

01:43:13.180 --> 01:43:15.180
If you don't mind, I trail for hours till it all

01:43:15.180 --> 01:43:17.180
The vows of my monster prowlers on your page

01:43:17.180 --> 01:43:19.180
See how you spending days without you and me inside

01:43:19.180 --> 01:43:21.180
That I'm phasin' out but I plays it home

01:43:21.180 --> 01:43:23.180
And it drains me, I done made some home

01:43:23.180 --> 01:43:25.180
But it pains me, you want the real from me

01:43:25.180 --> 01:43:27.180
Here it is, here it go

01:43:27.180 --> 01:43:29.180
I want you dead to me, here gone real slow

01:43:29.180 --> 01:43:31.180
I want you here with me, bad I'll let it go

01:43:31.180 --> 01:43:33.180
But I can't have both from done, I hope this love of mine

01:43:33.180 --> 01:43:41.180
No more gray, no more white, no more waste, no more time, no more weight, let's go away, I stay, I don't mind.

01:43:41.180 --> 01:43:49.180
No more gray, no more white, no more waste, no more time, no more weight, let's go away, I stay, I don't mind.

01:43:55.180 --> 01:44:00.180
What do you thoughts, Michael, on the, uh, vibe check?

01:44:00.180 --> 01:44:07.180
Well comparatively to the first one of the day, a 10 out of 10, in isolation I think I

01:44:07.180 --> 01:44:09.940
would give it a solid 7.

01:44:09.940 --> 01:44:11.540
It was good but not great.

01:44:11.540 --> 01:44:12.540
Yeah?

01:44:12.540 --> 01:44:16.300
Well I mean, yeah, I need more.

01:44:16.300 --> 01:44:18.740
I feel like it's kind of difficult because I need to hear what other songs are going

01:44:18.740 --> 01:44:22.780
to be like, but we'll see what Twitch thinks of that one.

01:44:22.780 --> 01:44:25.580
They do get to vote on it and collate in the playlist which I think will be used

01:44:25.580 --> 01:44:28.300
throughout the year for APR going into stage 1, stage 2, etc.

01:44:28.300 --> 01:44:30.020
So long-term effects.

01:44:30.020 --> 01:44:33.980
I'm sure we can revisit it in future, but have 5-1 lead here.

01:44:33.980 --> 01:44:36.420
It seems like Night Haven Labs is going to be required.

01:44:36.420 --> 01:44:41.020
The way that Six-Target's have been playing on their map pick far and away better, I mean,

01:44:41.020 --> 01:44:46.220
but again, like on Leo, it was a 5-2 lead anyway.

01:44:46.220 --> 01:44:49.700
Is every world in which this just ends up being a very defended side of the border.

01:44:49.700 --> 01:44:54.420
The concern for me though is the fact that the flawless round wins as well.

01:44:54.420 --> 01:44:58.260
I mean, there was one flawless round, which was the only round win for Shake Academy.

01:44:58.260 --> 01:45:03.620
and second round but two flawless round wins for six targets and then two of the other rounds were

01:45:03.620 --> 01:45:09.540
four alive there was only one round that was in dispute out of that entire half which was the

01:45:09.540 --> 01:45:16.420
fifth round that was the Zephyr 1v3 of course time was very very low but that was certainly around

01:45:16.420 --> 01:45:20.180
that shakada we needed to win they got the opening pick that was also the only round

01:45:20.820 --> 01:45:25.540
where the opening pick was not converted so if you kind of want to look at this holistically

01:45:25.540 --> 01:45:30.980
It probably should have been a 4-2 on paper based on rounds where teams were dominant and

01:45:30.980 --> 01:45:32.260
rounds that should have been won.

01:45:32.260 --> 01:45:36.620
I think a 4-2 half would have put Shrekatomi in a much better position.

01:45:36.620 --> 01:45:37.620
You don't get that round.

01:45:37.620 --> 01:45:38.860
It's a big clutch from Zefi.

01:45:38.860 --> 01:45:39.860
It's 5-1.

01:45:39.860 --> 01:45:44.460
That for me now ends up likely to be the difference in six targets going on and winning

01:45:44.460 --> 01:45:45.460
this map.

01:45:45.460 --> 01:45:50.260
I'd be very surprised if Shrekatomi can call their way back and force overtime

01:45:50.260 --> 01:45:54.380
probably at minimum as we go to Armory Archives to begin.

01:45:54.380 --> 01:46:06.380
Yeah, the comeback certainly looks like a very difficult prospect, but I really am finding

01:46:06.380 --> 01:46:10.740
it challenging to predict this one.

01:46:10.740 --> 01:46:16.740
Bans for the second half, Mira, Lucy, Glacier and Thatcher, so the one Orthodox and keeps

01:46:16.740 --> 01:46:22.380
the shields up, impact, trick from real is unsuccessful, but the follow up from

01:46:22.380 --> 01:46:24.380
from faulty is

01:46:24.380 --> 01:46:25.820
yeah that's big from faulty

01:46:25.820 --> 01:46:31.380
from the round 7 and that is a massive play to wrangle this round back in fact give them now the advantage

01:46:31.680 --> 01:46:34.580
Well, and that's what was lacking in the first half of Chacatomy

01:46:34.580 --> 01:46:38.560
You lose a player and then it's like where's the reinforcements? Where's the response?

01:46:39.060 --> 01:46:44.840
And it really goes down early faulty finds two kills and so it completely offsets that opening pick for six targets

01:46:47.740 --> 01:46:50.480
Throwing in from Nico still has three more available

01:46:52.380 --> 01:46:54.380
I

01:46:55.220 --> 01:46:57.780
Swear for shock how to be now so at 4v3

01:46:58.100 --> 01:47:02.000
You've done the damage you can fall back play site. You don't have to do anything silly

01:47:02.000 --> 01:47:04.360
You don't even need to contest around the balcony positions

01:47:05.020 --> 01:47:11.040
Toppies stairs even security you can give up a bit more map control to six targets now fall back play site

01:47:11.040 --> 01:47:17.120
You got the numbers force that clock to go down and then for six targets to have to flood without the extra numbers

01:47:17.920 --> 01:47:19.920
Yeah

01:47:19.920 --> 01:47:25.600
I'm still looking at Niko here to maybe be one that can be an initiated with three candellas

01:47:25.600 --> 01:47:31.080
left a couple of smokes is potential for them to be able to isolate the likes of faulty

01:47:31.080 --> 01:47:35.120
a good example of it was break you then bring it back to a 3v3 you got a bit very early utility

01:47:35.120 --> 01:47:42.800
for the late round it starts to not look as bad there is that first candellas be going

01:47:42.800 --> 01:47:48.320
to something Niko here to find it okay they've got time and be going to some faulty

01:47:48.320 --> 01:47:53.100
to probably at least get one if he does go down that support has got here from

01:47:53.100 --> 01:47:56.760
the hallway yeah this is good

01:47:56.760 --> 01:48:00.500
I can't really still playing this well knowing that six targets never took any

01:48:00.500 --> 01:48:04.140
enough space or control so then yeah cake and could swing office towards top

01:48:04.140 --> 01:48:08.300
he stares Nico does get one but there's not trade from Ronnie wall

01:48:08.300 --> 01:48:14.220
position so I can't even have played this really well not much that you can

01:48:14.220 --> 01:48:20.940
expect really from Zathy in this position. 30 seconds 1v3 no kit. He does get this one

01:48:20.940 --> 01:48:28.900
that should be the imminent trade. He just wants to fall back and as soon as he tries

01:48:28.900 --> 01:48:34.220
to go back outside Kaken in a wonderful position to deny and he gets the kill and the second

01:48:34.220 --> 01:48:39.060
half starts with a shake how to be win as they are able to finally stop the streak

01:48:39.060 --> 01:48:45.140
of six targets at four rounds straight. It just gives them a little bit of hope coming

01:48:45.140 --> 01:48:49.300
into the second half that they can do the job on the defense. Hey, if six targets were

01:48:49.300 --> 01:48:52.940
able to win five defensive rounds, no reason they can't themselves. Bathroom tellers up

01:48:52.940 --> 01:48:53.940
next.

01:48:53.940 --> 01:49:02.860
It has fell off from faulty. That was the big win for them in that round. For sure

01:49:02.860 --> 01:49:06.140
the first and real is wasn't particularly successful. The impact grenade doesn't

01:49:06.140 --> 01:49:12.080
find the air jab but the follow up clearly then catching the attack of six

01:49:12.080 --> 01:49:16.720
targets off guard so it was a well calculated play while executing and landing

01:49:16.720 --> 01:49:24.520
the shots required and so I can't be keeping the heads above a war tug for now.

01:49:25.720 --> 01:49:32.440
Still a long long way away from looking competitive here on border but who

01:49:32.440 --> 01:49:36.340
just have to find a side of this map could end up shaking down to beat

01:49:38.920 --> 01:49:43.080
The round starts a compound I think six targets will have some flashbacks to lever again

01:49:43.080 --> 01:49:45.080
They got off to a good start and then

01:49:46.200 --> 01:49:48.320
Academy rubber fight their way back into the map

01:49:48.320 --> 01:50:03.220
I certainly have the capability to, I'm sorry, 5-2 now, it was the case back on Lair.

01:50:03.220 --> 01:50:08.260
So they have the recipe, it's there, they saw it back on Lair, and how to get these

01:50:08.260 --> 01:50:09.260
rounds back.

01:50:09.260 --> 01:50:14.020
Well, it goes onto the arc, so we'll see him roaming around.

01:50:14.020 --> 01:50:18.800
Oh, and Kaivinix just completely caught long angle.

01:50:18.800 --> 01:50:23.200
He gets down, he hasn't been eliminated, but not really in the kind of position where

01:50:23.200 --> 01:50:29.180
he can get brought back up safely, freely, and certainly in a timely fashion.

01:50:29.180 --> 01:50:33.700
This becomes a bit of a rescue situation now for Six targets to get him back up over

01:50:33.700 --> 01:50:34.700
the load's customs.

01:50:34.700 --> 01:50:35.700
They've done so successfully.

01:50:35.700 --> 01:50:42.300
So, come back up for Kaivinix.

01:50:42.300 --> 01:50:53.820
a lucky break for six targets. Yeah. A little bit. As they deploy more utility now through

01:50:53.820 --> 01:50:58.220
the early round on another DC. That's an odd lucky break. They probably do want the

01:50:58.220 --> 01:51:03.540
rehearse but won't be eligible too deep into the round this time out. I didn't need it

01:51:03.540 --> 01:51:11.340
last time. To be fair, density of course is a substitute for six targets and you

01:51:11.340 --> 01:51:13.340
probably feel like they

01:51:14.340 --> 01:51:17.660
If there's someone to DC, maybe it would be him, but real is that the

01:51:18.220 --> 01:51:23.900
Short time after that DC has been able to eliminate Orion and this round is getting went from six targets

01:51:26.180 --> 01:51:30.940
I mean this is now a point where someone has to do something pretty big and Clivenix is going to be the one to

01:51:30.940 --> 01:51:36.260
Try and do that sneak in towards the site. Niko does get a kill on to faulty next kill super important

01:51:36.260 --> 01:51:41.140
is Kyvenix is inside, he's just poking around and he certainly should be able to get this kill. No,

01:51:41.140 --> 01:51:46.420
he just pre-fired on the gun barrel. That's where the composure triggered discipline,

01:51:46.420 --> 01:51:53.220
so important as a skill set. You find that kill and suddenly it would have been 3v3 with side

01:51:53.220 --> 01:52:01.540
control. There's no world of which though they can maybe still clutch up this round.

01:52:01.540 --> 01:52:12.240
and Niko compromised on HP but Zephy still feared and firing with shot low and some arguably

01:52:12.240 --> 01:52:16.200
weaker guns potentially you could say on the side of this defensive line up it could still

01:52:16.200 --> 01:52:20.360
get a little interesting if that opportunity presents itself now it's very much in the

01:52:20.360 --> 01:52:21.360
front of the middle of the ball.

01:52:21.360 --> 01:52:22.360
Oh my god.

01:52:22.360 --> 01:52:23.360
There's no way.

01:52:23.360 --> 01:52:24.360
There's no way.

01:52:24.360 --> 01:52:25.360
There's no way.

01:52:25.360 --> 01:52:26.360
There's no way.

01:52:26.360 --> 01:52:27.360
There's no way.

01:52:27.360 --> 01:52:28.360
There's no way.

01:52:28.360 --> 01:52:29.360
There's no way.

01:52:29.360 --> 01:52:30.360
There's no way.

01:52:30.360 --> 01:52:36.740
He's planting kit inside of bathroom cake. It's not going to be able to deny this of that will now make this a post plant situation

01:52:36.740 --> 01:52:40.280
And an easy kill they've done it six targets again

01:52:41.040 --> 01:52:46.580
This one was a 5v3 after density also disconnected prior to Orion's death

01:52:47.640 --> 01:52:53.380
This map's done six to and it's been a very clinical performance from six targets

01:52:53.380 --> 01:52:56.780
I imagine we get the rehost now to help out for density time out taken

01:52:57.380 --> 01:52:59.100
technically

01:52:59.100 --> 01:53:06.900
It's yeah looking very ominous if you are so Academy and not having labs is all but a certainty at this point

01:53:10.620 --> 01:53:12.620
Yeah

01:53:12.660 --> 01:53:20.060
Unfortunately has not gone check out of his way here on map to not being able to dig their heels in as much as we saw

01:53:20.580 --> 01:53:24.540
previously back on map one of lair where that that resilience was

01:53:25.180 --> 01:53:27.180
tested again as well

01:53:29.100 --> 01:53:36.500
I believe this is actually going down technically as a as a rehost play restart has been initiated and so I

01:53:37.100 --> 01:53:41.220
Think it's cross that will be as simple as a rejoining into the lobby as we can see there from real is

01:53:41.620 --> 01:53:44.140
The lobby is indeed still active

01:53:45.780 --> 01:53:50.060
Get density back in should be a quick ready check and resume the action

01:53:50.060 --> 01:54:00.820
Unfortunately, as of right now, no ETA, but I can't imagine it will take too long, provided

01:54:00.820 --> 01:54:04.700
it's internet hasn't been completely nuked and given we are in Australia, it's probably

01:54:04.700 --> 01:54:06.580
not outside the realm of possibility.

01:54:06.580 --> 01:54:12.880
I mean, the concern if you're Chicago means if you kind of look at the two maps, so real

01:54:12.880 --> 01:54:20.020
is it's 21 14k, can is 22 13 after that it drops like it plummets its Ronnie 1012

01:54:20.020 --> 01:54:26.260
faulty 816 Sean 513. So it's kind of a situation where cake and

01:54:26.260 --> 01:54:29.500
realist just went so massive on layer that essentially that

01:54:29.500 --> 01:54:33.460
won them the map. Again, literally cake and won them

01:54:33.460 --> 01:54:36.060
that map because there was a 1v2 post playing you think what

01:54:36.060 --> 01:54:39.460
would have been 62. I think the likelihood that six targets

01:54:39.460 --> 01:54:42.260
then take the first map would have been increased

01:54:42.260 --> 01:54:47.740
significantly. And this could have easily been then a two

01:54:47.740 --> 01:54:51.900
206 targets favor, which means going into night Haven labs like they're the favorite team

01:54:51.900 --> 01:54:52.540
That's the team now

01:54:52.540 --> 01:54:58.520
I'm looking to think they should probably get the job done because they've got a far better spread performance

01:54:59.260 --> 01:55:01.820
1712 from Nico 1513 from Orion

01:55:02.620 --> 01:55:08.060
1816 from Kyvenix 1312 from Zethi so four players going positive. They're all double digits

01:55:08.380 --> 01:55:13.340
You're gonna go to players positive in the series for Chicago me

01:55:13.340 --> 01:55:19.100
So it puts a lot of pressure on this man right here and cake in and on real is to continue to over perform

01:55:19.900 --> 01:55:21.900
to do enough

01:55:22.580 --> 01:55:28.060
Damage to get to Academy in a winning position. It's just too much on two players

01:55:32.700 --> 01:55:34.500
And it's me a team effort

01:55:34.500 --> 01:55:37.100
It has largely been so for six targets

01:55:37.100 --> 01:55:40.220
I think if you take away density from the equation who

01:55:40.220 --> 01:55:46.780
I've got a substitute and it's had some technical gremlins. It's been pretty even spread amongst those guys

01:55:46.780 --> 01:55:49.420
You've got Niko Zethi and Kai

01:55:50.300 --> 01:55:56.140
126 plus with Niko Zethi actually equal at the top of the tree for them at 140

01:55:57.300 --> 01:55:59.980
They've been able to flex their muscles and their experience

01:56:00.580 --> 01:56:03.860
At least for Niko and Zethi pretty well here on board up

01:56:04.820 --> 01:56:06.820
long-standing map of the pool and

01:56:07.020 --> 01:56:09.020
I'll have a lot of reps there

01:56:09.020 --> 01:56:18.220
We have had a quick update that density is in fact re-druining out and barring any further

01:56:18.220 --> 01:56:22.220
gremlins the match will be resuming in about a minute.

01:56:22.220 --> 01:56:28.300
Yeah, I'd be very shocked.

01:56:28.300 --> 01:56:33.020
Statistically there's nothing that suggests Shakead and me have much of a way back into

01:56:33.020 --> 01:56:36.060
this game.

01:56:36.060 --> 01:56:41.340
if they can win, well, Armory Archives is not even going to be available in the next round.

01:56:41.340 --> 01:56:45.340
So even if they can win the next one and then Armory Archives, then it's a case of

01:56:46.140 --> 01:56:52.140
six to four. You then still have to go outside the primary site and win two more rounds after

01:56:52.140 --> 01:56:55.820
that. Four rounds straight, which they haven't even been able to win two straights so far.

01:56:55.820 --> 01:57:00.220
Again, there's nothing really to suggest that it is a likelihood in half of the

01:57:00.220 --> 01:57:04.460
tournament. If it does happen, it's going to be quite a shock, density back into the game.

01:57:04.460 --> 01:57:12.640
and so are we four round advantage for six targets and they're going to go and bring double shield for this match point round

01:57:12.640 --> 01:57:14.640
Blackbeard past the Blitz

01:57:15.600 --> 01:57:21.220
Shields are very much available for six targets in this half throw bands on those just the glass stats are against them

01:57:26.000 --> 01:57:32.140
By the way, in multi-kill stats there's been four multi-kill rounds for six targets zero for Chikademy

01:57:32.140 --> 01:57:37.140
So it is just a dominating performance from 16.

01:57:37.140 --> 01:57:38.140
Yeah.

01:57:42.140 --> 01:57:45.140
I think now in the context of the series, you compare the likeness of the maps.

01:57:45.140 --> 01:57:47.140
Leia's going to play out far more...

01:57:47.140 --> 01:57:52.140
or Lab's rather going to play out far more similarly to Leia in terms of the structure, the size, the clearance, the...

01:57:54.140 --> 01:57:56.140
How the maps design.

01:57:56.140 --> 01:58:01.140
I think Six targets have naturally looked a little bit more comfortable here on border, a bit more close quarters,

01:58:01.140 --> 01:58:07.460
We're attacking on the fringe, but it's probably actually right there on Q, like they're playing

01:58:07.460 --> 01:58:10.480
the exterior of the map really nicely as well, and I don't know how much of that will translate

01:58:10.480 --> 01:58:11.980
across the laps up next.

01:58:11.980 --> 01:58:17.540
Alright, the next one is going to check hard left, oh, lovely headshot on to Sean, the

01:58:17.540 --> 01:58:24.180
reaction time was tested, he passes that test, as realas will fall, this map is

01:58:24.180 --> 01:58:30.980
done, a third will be required, Kakin and Rani, the only two left, 4 shot Academy,

01:58:30.980 --> 01:58:36.700
and does keep it alive and will go down fighting as he's been far and away it's

01:58:36.700 --> 01:58:40.580
off-performing for Shake Academy across both maps still going positive here on

01:58:40.580 --> 01:58:45.220
the border won't you on it just yet

01:58:45.660 --> 01:58:51.660
there's a big kill 4k can just to keep it around the live

01:58:51.660 --> 01:58:58.980
hey mommy a little bit more in this one can six targets successfully clear up

01:58:58.980 --> 01:59:04.260
above do they look to ignore and go direct seems like they're eager to clear

01:59:04.260 --> 01:59:09.060
out our guys pressure mounting logic and right here from Zephy

01:59:09.060 --> 01:59:13.860
Ronnie knows he's got that pressure mounting towards him over in our

01:59:13.860 --> 01:59:18.540
class cake and trying to help out from top main stairs I don't even care at

01:59:18.540 --> 01:59:20.940
this point about the logic bomb that is currently ringing around their

01:59:20.940 --> 01:59:25.260
location Nico it gets rid of Ronnie leaves cake of myself and Zephy will

01:59:25.260 --> 01:59:31.940
do the work as X-Targets bounce back after dropping Lair from a 5-2 lead. They absolutely

01:59:31.940 --> 01:59:39.940
clean sweep on boarder 7-2. Night Haven Labs coming up next to decide these two teams.

02:00:25.260 --> 02:00:29.660
I'm very high note. I'm here in Tokyo, Japan for FPS Day X.

02:00:29.660 --> 02:00:36.060
We've got the APAC Cup, the 1v1 nows, and of course the grand finals of the Tier 2 North Rebellion,

02:00:36.060 --> 02:00:42.060
plus stacks of community awards and fashion shows that the Japanese crowd have been unbelievable.

02:00:42.060 --> 02:00:45.020
This event as a whole, the location, the people, everyone's been super nice.

02:00:45.020 --> 02:00:47.260
The food of course here in Japan, absolutely amazing.

02:00:47.820 --> 02:00:52.140
Great to be back for a second time and yeah, hopefully can make it a third at some point.

02:00:52.140 --> 02:00:57.300
We really need a major back in Japan, so hopefully we can get that at some point in time

02:00:57.300 --> 02:01:02.660
It's been an absolute privilege to be a part of this event and certainly can't wait to do more of it in the future

02:01:02.700 --> 02:01:06.300
The view here is absolutely insane here in this amazing tower

02:01:06.620 --> 02:01:13.040
We just wrapped up the rebellion grand final the tier 2 event here for a pack north absolutely banging very far

02:01:13.040 --> 02:01:20.000
We're actually Jake and I really surprised that the quality of siege on offer and very excited to get ready for the grand final

02:01:20.000 --> 02:01:24.000
which again should be really really good and highlight some quality A-Pack siege.

02:01:24.000 --> 02:01:29.500
Of course yesterday Jake and I casted a really big upset, Sol's heart taking down Fear X.

02:01:29.500 --> 02:01:32.500
Didn't anticipate them to win that match and they got it done in true,

02:01:32.500 --> 02:01:35.500
which was really awesome to see from their perspective.

02:01:35.500 --> 02:01:38.000
The Japanese crowd have been unreal.

02:01:38.000 --> 02:01:41.500
I can't wait to see if CAG can deliver for the Japanese fans

02:01:41.500 --> 02:01:44.500
against Sol's heart in an A-Pack Cup grand final.

02:01:44.500 --> 02:01:47.000
It goes to the folks that didn't just keep doing it,

02:01:47.000 --> 02:01:48.800
An answer is Doppler, now it's out of the blue.

02:01:48.800 --> 02:01:51.520
And it's time to send it deep for I9.

02:01:51.520 --> 02:01:53.320
And it's made me straight to the bomb site.

02:01:53.320 --> 02:01:56.400
He takes a few Tana bullets from Modo.

02:01:56.400 --> 02:01:59.600
Ah, Kili, trying to be the hero, the C.A.G.

02:01:59.600 --> 02:02:00.800
When his team needs him.

02:02:00.800 --> 02:02:03.360
But D.D. is the last one standing.

02:02:03.360 --> 02:02:07.120
And a fall this round is one hell of a way to do it.

02:02:07.120 --> 02:02:09.480
Three years since their last appearance

02:02:09.480 --> 02:02:11.400
on international stage.

02:02:11.400 --> 02:02:15.040
And Sol's had a champions here at APAC.

02:05:47.000 --> 02:05:49.000
I

02:10:47.000 --> 02:10:52.760
One will all three maps required between six targets and a shy category six targets are too good on

02:10:53.160 --> 02:11:01.420
Border as they dominated to a seven to two victory you go to the deciding map to see which of these two will drop to the law market

02:11:02.560 --> 02:11:06.760
Yeah, unfortunately comparison to where it was not quite as competitive

02:11:07.920 --> 02:11:13.500
Six targets are able to leverage their knowledge of border quite nicely couple of key moments

02:11:13.500 --> 02:11:19.300
If the individual just had to step up, they're able to convert and kind of answer the call I suppose on multiple occasions.

02:11:19.300 --> 02:11:22.700
Shakadmi never really got a foot in the door.

02:11:22.700 --> 02:11:31.100
And in the two rounds for them, one per half, I'm unable to build any meaningful momentum or disrupt, I suppose, the momentum from six targets.

02:11:31.100 --> 02:11:34.000
I remember doing that on level, yeah, not the case here on board.

02:11:34.000 --> 02:11:38.800
I think the style of the map, the structure, the size, the flow, certainly favored than Roso.

02:11:38.800 --> 02:11:42.000
And I kind of posed the question then, what does that mean for the third map in the series?

02:11:42.000 --> 02:11:53.280
go to night Haven labs should play out in a more similar fashion to lair and so what does that actually mean for these two team probably that we're going to see an exciting and a close to

02:11:54.560 --> 02:11:56.880
The two highest frag is across the first two maps

02:11:57.520 --> 02:12:00.720
Real is and cake and so both on strike out of me, but the next four

02:12:01.360 --> 02:12:03.360
are all on six targets

02:12:03.440 --> 02:12:04.080
so

02:12:04.080 --> 02:12:07.040
You know kind of them on the top end the highest end

02:12:07.040 --> 02:12:12.120
And Shai Academy have got the best of that, but then six targets as a more well rounded

02:12:12.120 --> 02:12:15.920
team doing incredibly well.

02:12:15.920 --> 02:12:20.520
In terms of the subs as well, I mean, density is 413, coming in as the sub role is also had

02:12:20.520 --> 02:12:27.600
some disconnect issues, which isn't helping that faulty 817 for the side of Shai Academy.

02:12:27.600 --> 02:12:31.520
Six targets will start on defense labs, which is a really good start point for them, especially

02:12:31.520 --> 02:12:33.920
bringing back the momentum from border.

02:12:33.920 --> 02:12:38.880
to imagine that they can kind of kick off to a good start here on Lows, which will put

02:12:38.880 --> 02:12:43.960
more pressure on shy Academy. But momentum between maps isn't really always guaranteed.

02:12:43.960 --> 02:12:49.680
I mean, we saw five rounds straight, one by shy Academy to bring back a five to deficit

02:12:49.680 --> 02:12:54.360
on there and went into border and clearly could not get going at all. Command server,

02:12:54.360 --> 02:12:58.840
no surprise, the first site selection as we've had the bands.

02:12:58.840 --> 02:13:08.840
Our bans are definitely stock standard here for not having laps, sometimes we do see a

02:13:08.840 --> 02:13:13.880
I guess a little bit more like clubhouse right emphasis in terms of taking off the hard bridge

02:13:13.880 --> 02:13:19.600
for the attack but it will be sure to emphasis here from six targets and that of course is

02:13:19.600 --> 02:13:26.640
is totally valid as well as they free up some options in terms of manipulating the

02:13:26.640 --> 02:13:31.040
map a little bit more so for Shakeademy does they mean that some of the choke points once

02:13:31.040 --> 02:13:37.200
you do enter the map that many shields available are going to be pretty brutal especially with

02:13:37.200 --> 02:13:43.120
the kinds of lines lineups you would expect defensively trap heavy, so that heavy Goyo

02:13:43.120 --> 02:13:50.640
smoke and the like are going to be very powerful here for the defense. So yeah you're gonna

02:13:50.640 --> 02:13:54.320
jump in hopefully Shakeademy can feel a little more comfortable on this map.

02:13:56.640 --> 02:14:05.420
One of this will take on man e-sports a la foe next week.

02:14:05.420 --> 02:14:09.020
Lucia will take on rock a la foe next week in the lower bracket.

02:14:09.020 --> 02:14:13.500
Another low bracket is a very difficult prospect.

02:14:13.500 --> 02:14:19.200
You essentially have to win five best of three straight to make the major.

02:14:19.200 --> 02:14:26.080
What is always going to be a difficult region to gain that solitary spot with enterprise

02:14:26.080 --> 02:14:35.280
being the resounding favourites, Orion over the wards blue. I imagine the pacing

02:14:35.280 --> 02:14:40.000
of Paulson Labs is naturally going to be a lot slower than border and I think you

02:14:40.000 --> 02:14:44.800
touched on it before but should probably follow suit closer to there which is

02:14:44.800 --> 02:14:51.440
good news for Chacademy. They need more than anything others to step up to

02:14:51.440 --> 02:14:56.560
help out Kaken and Rheela's faulty take and load. First bit of contact to all of the round.

02:15:01.680 --> 02:15:07.520
Kai holding his ground. This has had some big moments in this series so far. I'm eager to

02:15:07.520 --> 02:15:11.120
continue this contest to the exterior of the building in the meantime though.

02:15:12.480 --> 02:15:16.640
As if he has fallen. So advantage push academy. Kai does the state.

02:15:16.640 --> 02:15:20.640
But valuable ground taken now by the attack.

02:15:20.640 --> 02:15:25.640
Good start, and it still looks time in this round.

02:15:25.640 --> 02:15:27.640
That would have been a big kill from Realist,

02:15:27.640 --> 02:15:29.640
but it's Kyvenix that wins the battle.

02:15:29.640 --> 02:15:31.640
Faulty able to get rid of Niko,

02:15:31.640 --> 02:15:33.640
and Kyvenix low towards Electrical.

02:15:33.640 --> 02:15:36.640
Again, Chikademy's still in a really solid position.

02:15:36.640 --> 02:15:38.640
This is a very wounded defense.

02:15:38.640 --> 02:15:40.640
Ryan has to activate, and he does.

02:15:40.640 --> 02:15:42.640
Finishes off the low health, Faulty.

02:15:42.640 --> 02:15:44.640
Kyvenix battling low on health,

02:15:44.640 --> 02:15:48.640
and he will go down. Minutes

02:15:48.640 --> 02:15:50.640
remaining in the round and

02:15:50.640 --> 02:15:52.640
what's pivotal the most is over

02:15:52.640 --> 02:15:54.640
towards electrical and Ronnie

02:15:54.640 --> 02:15:56.640
and cake in combined Shaq

02:15:56.640 --> 02:15:58.640
Academy will take top floor

02:15:58.640 --> 02:16:00.640
attack on labs away. The kick

02:16:00.640 --> 02:16:02.640
start this third and final

02:16:02.640 --> 02:16:04.640
map. Explosive start there and

02:16:04.640 --> 02:16:06.640
the added benefit of being the

02:16:06.640 --> 02:16:08.640
primary top floor site.

02:16:08.640 --> 02:16:09.640
That sort of confidence booster

02:16:09.640 --> 02:16:11.640
for them. It can be a very

02:16:11.640 --> 02:16:13.640
difficult site to break down

02:16:13.640 --> 02:16:19.760
break down at times. But I find that early pick and then quickly without hesitation, taking

02:16:19.760 --> 02:16:23.600
that control through con, keeping the pressure up, not allowing too much in the way of reposition

02:16:23.600 --> 02:16:32.760
and trade ability for the defense was well rewarded in the end. And the old school reattempt

02:16:32.760 --> 02:16:40.160
from six targets. We saw this once back on there, I believe it was, right? There was

02:16:40.160 --> 02:16:45.180
Master Office and our sixth room on that occasion runs four and five six targets

02:16:45.180 --> 02:16:49.140
losing out that site on both occasions so they'll be looking for a bit of a

02:16:49.140 --> 02:16:53.820
switch up in fake yet on the night heaven lab stop

02:16:54.580 --> 02:17:00.500
again this is also you know I mean like top floor on layer you certainly can

02:17:00.500 --> 02:17:08.620
opt for the repeat of command server change up in strategy for six targets

02:17:08.620 --> 02:17:14.340
They bring the Denari and the Aruni in place of the Mute and Maluci

02:17:15.640 --> 02:17:17.640
at least a little bit more utility available

02:17:18.860 --> 02:17:22.080
Chakadami will have to deal with that a good start for Chakadami

02:17:24.180 --> 02:17:30.800
And that's what they're gonna need and the likes of Rani and Faulty to find more kills here on this third and final map

02:17:31.820 --> 02:17:33.820
Ryan playing storage

02:17:35.660 --> 02:17:37.660
At least started there

02:17:38.620 --> 02:17:45.620
interesting on the two of all operators to kind of be playing this sort of role

02:17:45.620 --> 02:17:52.060
but can delay from below and will do that but he is susceptible in storage if

02:17:52.060 --> 02:18:00.340
Chakadami go hunting yeah you can see he's been quite cautious of the lurk

02:18:00.340 --> 02:18:04.460
below from game side but in the meantime making sure he prioritizes the

02:18:04.460 --> 02:18:13.860
hard breach denial which is stored out the push quite nicely. No one's hunting. No.

02:18:13.860 --> 02:18:19.380
We'll open the garbless so take from that what you will. I tell you. Stay here though

02:18:19.380 --> 02:18:24.780
with the nitro. Well you could take it a step further and pre-place and then wonder off

02:18:24.780 --> 02:18:29.700
which might be the option here as well. As long as he's getting information really

02:18:29.700 --> 02:18:32.700
as to when to blow that nitro, which should be the case with Rafters control.

02:18:41.940 --> 02:18:43.980
Five seconds left, six targets.

02:18:45.660 --> 02:18:48.300
Looking a little bit better, more functionally.

02:18:48.300 --> 02:18:51.180
And Kymenix gets the open kill on to Realor's.

02:18:52.620 --> 02:18:56.540
One of the better players for Shai Academy yet to fire here on Nine Haven Labs.

02:18:56.540 --> 02:19:02.460
Klivenix has done a decent job over towards Electrical and this means that Orion can now

02:19:02.460 --> 02:19:07.640
also flex back to site so they're going to have a 5v4 defensive side advantage on the

02:19:07.640 --> 02:19:11.800
best defensive side on the Haven Labs and Klivenix goes searching.

02:19:11.800 --> 02:19:18.600
He wants more ulti just at the window, actually now in a position where he can kind of cut

02:19:18.600 --> 02:19:23.840
off Klivenix from getting back to site as Rani goes and finds two kills and make that

02:19:23.840 --> 02:19:25.600
now a third onto Zefi.

02:19:25.600 --> 02:19:30.020
He goes down at Vanish Academy as they just clean sweep the site.

02:19:30.020 --> 02:19:32.040
It started off with Rani.

02:19:32.040 --> 02:19:36.520
Others then follow up, Cavadix could not cross back, Fulti was able to cut him off,

02:19:36.520 --> 02:19:38.520
Schott will get the plant down.

02:19:38.520 --> 02:19:43.920
And it started with Orion, it will end with him, 1v3 post plant and Chacademy are

02:19:43.920 --> 02:19:47.520
going to take the top floor again.

02:19:47.520 --> 02:19:52.520
Unless, could I slide pillar here?

02:19:52.520 --> 02:19:54.520
It's possible.

02:19:54.520 --> 02:19:56.520
Oh

02:19:56.520 --> 02:19:58.520
Trying to find value from the DMR

02:19:59.120 --> 02:20:04.220
Very scrappy from Orion forcing the action that down onto shop. Don't take the one be one

02:20:04.220 --> 02:20:08.240
And it's a head shot is no bloody way he's class that

02:20:10.960 --> 02:20:18.080
It's a series that has already seen so many clutches even Nico has the same reaction as mine

02:20:19.400 --> 02:20:21.400
What have we just seen?

02:20:21.400 --> 02:20:26.360
Are you kidding me? That was ridiculous

02:20:28.960 --> 02:20:30.960
My oh my

02:20:33.960 --> 02:20:37.440
And Chikotomy a little shadow

02:20:39.400 --> 02:20:41.840
It's been the difference in the series those

02:20:42.160 --> 02:20:46.600
Cramed of clutches the one and a million the ones that don't happen all that often

02:20:46.600 --> 02:20:49.960
They've all gone the way of six targets across all three maps

02:20:51.400 --> 02:20:55.080
The clutch ability factor of six targets has been a difference.

02:20:55.080 --> 02:20:56.180
They needed that.

02:20:56.180 --> 02:21:01.040
The reality, if you bring it back out of the emotions of the clutch is that

02:21:01.040 --> 02:21:05.340
they were staring down the barrel of a two-nothing star attacking for Shrek Academy into top floor.

02:21:05.340 --> 02:21:07.400
Like this is significant.

02:21:07.400 --> 02:21:12.240
And they kind of end up just winning around that arguably they kind of need to and should be winning.

02:21:12.240 --> 02:21:15.080
And it comes to that sort of clutch from Orion.

02:21:16.080 --> 02:21:17.580
It's a lifesaver.

02:21:21.400 --> 02:21:30.400
Wow. Big clutch then. It was looking likely that Six Targets would lose the same primary

02:21:30.400 --> 02:21:37.840
site back to back in a similar vein. It's a lair but heroic effort from Orion and Leakall

02:21:37.840 --> 02:21:38.840
Island.

02:21:38.840 --> 02:21:39.840
You gotta get back to work though.

02:21:39.840 --> 02:21:40.840
But they need to get back to work.

02:21:40.840 --> 02:21:41.840
Yeah, absolutely.

02:21:41.840 --> 02:21:45.760
To be fair though, that applies to both teams. Six Targets need to knock it overly excited

02:21:45.760 --> 02:21:48.960
and Chikademy needs to be able to split that aside.

02:21:48.960 --> 02:21:50.240
Closed rounds out.

02:21:50.240 --> 02:21:51.240
Yeah, exactly.

02:21:51.240 --> 02:21:53.640
They're doing a lot of good work in this series.

02:21:53.640 --> 02:21:54.720
It's just how close you are.

02:22:02.920 --> 02:22:06.720
So we go basement for the first time.

02:22:06.720 --> 02:22:08.760
You know, Realiz is the one to watch.

02:22:08.760 --> 02:22:12.360
He does have three assists, but no kills just yet.

02:22:12.360 --> 02:22:14.160
Rani has stepped up in that department

02:22:14.160 --> 02:22:20.540
before Chikademy, Orion continues to perform really well for six targets as Realers will

02:22:20.540 --> 02:22:25.800
work through Warehouse and towards my T. Niko goes down, lovely headshot, and he gets the

02:22:25.800 --> 02:22:31.880
second on the Kymenix as well. Realers stands up early in this third round, finally gets

02:22:31.880 --> 02:22:38.120
on the board, two crucial kills. And this is the thing, that clutch, that wonderful

02:22:38.120 --> 02:22:41.640
clutch from Orion is one thing, but you've got to follow it up, and they so far have

02:22:41.640 --> 02:22:46.640
not being able to maybe haul upon him once again. He does get rid of faulty and escapes

02:22:46.640 --> 02:22:52.260
the pressure of the buck and Deimos from above. And he now will look to push back up first

02:22:52.260 --> 02:22:58.720
floor. Six targets at the disadvantage, but there's

02:22:58.720 --> 02:23:05.480
lurk this guy's top. Ryan has. Oh, my God. He hits the right timing. It's at least

02:23:05.480 --> 02:23:12.480
two. Well that's a bit of sound. I don't know about that. Inactive drones being shot brother.

02:23:12.480 --> 02:23:23.480
What are you doing? What are you doing? That was overly ambiguous. What are you doing?

02:23:23.480 --> 02:23:30.480
I mean two inactive drones you could have easily probably gotten that kill. I mean I

02:23:30.480 --> 02:23:33.920
think that's a heat check moment from Orion if anything. And the last round the way

02:23:33.920 --> 02:23:37.760
that he was able to play you give him all the credits in the world and I think in that moment

02:23:38.400 --> 02:23:42.320
that sort of Roman tent he's probably thinking I've got to do something spectacular again I'm

02:23:42.320 --> 02:23:48.400
going to put the cape on be the hero you know just shooting those drones probably thinking maybe no

02:23:48.400 --> 02:23:52.560
one's close by because they're attempting plant down below so if they're going to be warehouse

02:23:52.560 --> 02:23:58.080
maybe they're just watching hatch but six targets have got so many numbers up that there's

02:23:58.080 --> 02:24:03.600
surely someone that's still around that sort of top floor vicinity playing buck day most etc you

02:24:03.600 --> 02:24:09.040
have to be mindful of that and he's kind of just running around maybe not expecting them to be there

02:24:09.040 --> 02:24:14.960
so I can only cleanly take the third round probably feeling like there should be 3-0 up here on the

02:24:14.960 --> 02:24:25.600
attack of labs basement repeat again to six targets yeah they're sending up to again

02:24:25.600 --> 02:24:32.400
shy away from the repeat sights. Although to be fair probably far more comfortable here on

02:24:33.200 --> 02:24:39.520
basement as opposed to storage as the backup option and I doubt we end up seeing kitchen

02:24:39.520 --> 02:24:45.200
at all. Additional bans as well to note for the remainder of this first half it's Deimos

02:24:45.200 --> 02:24:52.560
and the mirror off the board. Deimos unavailable we may see some solid snake action here from

02:24:52.560 --> 02:24:57.440
the attack of shape had me currently teased by real is could be a good tool for helping get

02:24:57.440 --> 02:25:03.040
control top floor but they can be actually quite powerful when you think late round against some

02:25:03.040 --> 02:25:09.440
of the thank potential on offer for the defense as well based on this initial setup it does look

02:25:09.440 --> 02:25:13.440
look like they'll be present off site here from the defense.

02:25:26.440 --> 02:25:30.440
It's a damn good start though from Chicago and the attack of labs that being able to do quite a lot.

02:25:30.440 --> 02:25:37.680
damage that six targets just are not handling and two or three rounds opening

02:25:37.680 --> 02:25:42.080
kills that dominating in terms of getting plant down in two or three rounds as

02:25:42.080 --> 02:25:46.640
well three K from real is that he's now back after that previous round it's kind

02:25:46.640 --> 02:25:51.560
of trending in their direction to start on this deciding map now they lose the

02:25:51.560 --> 02:25:54.320
demos but it's just like okay whatever we'll just bring the solid snake

02:25:54.320 --> 02:26:00.000
instead with flame on to density he's forced back and density's roll you know

02:26:00.000 --> 02:26:04.960
as the sub, you put him on the warden, he's just going to play site, hold, wait. Big double kill.

02:26:06.400 --> 02:26:11.360
Ryan and Kaivitex combining and then Kaivitex will double, the round's just done. I mean,

02:26:11.360 --> 02:26:16.720
that's a very rapid round from six targets. I mean, to that credit, they've shown willingness in

02:26:16.720 --> 02:26:22.000
repeating bomb sites in this series, guys, and every single time they then get it done in the second go.

02:26:22.000 --> 02:26:35.380
Well, these repeats continue to breed success for six targets to school and and well instead

02:26:35.380 --> 02:26:41.140
of returning to the top four which was a little bit sketchy on that reattempts they actually

02:26:41.140 --> 02:26:49.880
do opt to go to the first floor bomb located by attackers and explosive

02:26:49.880 --> 02:26:55.240
round six targets that they keep players of Orion and Kai at least in terms of

02:26:55.240 --> 02:27:02.140
fragging fragging capabilities of being able to exploit that to their

02:27:02.140 --> 02:27:09.420
advantage here on labs thus far so what should Academy looked to do here

02:27:09.420 --> 02:27:14.020
round five top is a top four with the Vram put divert and transition that down

02:27:14.020 --> 02:27:17.940
below there might will be a key component in this round for both that

02:27:17.940 --> 02:27:25.420
and warehouse so seems to be the case so six targets looking to of course set up

02:27:25.420 --> 02:27:30.620
up above as we can see there to tonight some good drone work though from

02:27:30.620 --> 02:27:32.900
I cut me woman and I have a very strong reader

02:27:45.620 --> 02:27:49.040
It feels like this is the big round whoever wins this is

02:27:50.140 --> 02:27:52.140
well, I mean

02:27:52.220 --> 02:27:57.220
Six targets win this for two looks far more for possibility. Yeah, you win storage control

02:27:57.220 --> 02:28:01.340
you go back top floor command server if she academy win this it might end up

02:28:01.340 --> 02:28:03.980
being a three-three-half and that's pretty good for the attacking team or

02:28:03.980 --> 02:28:08.320
not even labs I'm not saying that the entire map is gonna be based around this

02:28:08.320 --> 02:28:11.580
round this site but it's gonna have a fact it's gonna have a big factor a big

02:28:11.580 --> 02:28:18.460
say in a series that's been completely toxic to me it's incredibly

02:28:18.460 --> 02:28:21.460
difficult to predict who's gonna win it but I think you can predict far

02:28:21.460 --> 02:28:24.980
better of who wins this round

02:28:27.220 --> 02:28:39.640
So early U-Tool are even deployed from Shunt, that's up above towards Con, Grimby is trying

02:28:39.640 --> 02:28:45.900
to flush out this defense as Kai aggresses, our IT breach is so low on HP, not really

02:28:45.900 --> 02:28:49.980
now in a position to contest all that aggressively, may have looked to transition back towards

02:28:49.980 --> 02:28:51.980
but he does get caught.

02:28:53.180 --> 02:28:55.180
We work from the exterior

02:28:55.180 --> 02:28:56.940
faulty to net that pick.

02:28:56.940 --> 02:29:03.100
It's a couple of times now that Kyvi Nix has been kind of caught going back to site after trying to play aggressively,

02:29:03.100 --> 02:29:07.780
but the good news for him is that the aggressive plays have worked out most of the time.

02:29:07.780 --> 02:29:09.780
That's why he's got five kills.

02:29:09.780 --> 02:29:13.860
So I don't mind that for him. Sean's going straight into storage. Is there anyone watching this?

02:29:14.300 --> 02:29:17.380
Indeed there will be. Oh Sean just gets stuck in the corner. Couldn't get the Volta,

02:29:17.380 --> 02:29:23.220
he's going down doesn't matter. Chikademy clean up with the kills both first floor and second floor.

02:29:23.220 --> 02:29:29.300
Really good combination and Chikademy take a three to two lead. Six targets will go back top floor.

02:29:31.460 --> 02:29:33.300
Now that round ended swiftly.

02:29:36.580 --> 02:29:37.380
Yeah, sure did.

02:29:39.780 --> 02:29:44.980
Good work there on the clear and a round advantage now for Chikademy as we enter

02:29:44.980 --> 02:29:51.540
the final all over the half it's becoming increasingly challenging to separate these two gear on labs

02:29:52.820 --> 02:29:58.740
unable to find success over the world storage we now return to the top floor for six targets they

02:29:58.740 --> 02:30:03.620
lost it out on the first occasion and then off the back of a big clutch from Orion they won it

02:30:03.620 --> 02:30:10.500
out um with every attempt and so I think this time out of top floor they'll be looking to

02:30:10.500 --> 02:30:17.060
find a way to better just contest and slew down this attack and not allow them to get into such

02:30:17.060 --> 02:30:20.500
strong execute positions like they have been able to on this last couple of attempts.

02:30:25.620 --> 02:30:30.500
Starting to feel a concern though for six targets now very much need to win this side of command

02:30:30.500 --> 02:30:36.740
server three three half still probably a better result for shycademy but you got to take that

02:30:36.740 --> 02:30:43.380
now as you're on the option, Rani has really stepped up here. 7 and 2, I kind of mentioned

02:30:43.380 --> 02:30:47.580
coming into this map, it was all realers, all taken across the first two maps they needed

02:30:47.580 --> 02:30:55.580
help elsewhere and they're getting it, they're getting it from Rani. Right now it's a Ryan

02:30:55.580 --> 02:31:00.420
and Klivenix is the two standouts for six targets, just one kill for the remaining

02:31:00.420 --> 02:31:07.420
three each in Zethi density and Niko.

02:31:07.420 --> 02:31:12.560
And the cap card in this round with the ADDs. See if that can maybe net them a fortunate

02:31:12.560 --> 02:31:16.780
kill or do some significant damage. Brian will play IT this time rather than storage

02:31:16.780 --> 02:31:22.220
for the Zodiac canister play.

02:31:22.220 --> 02:31:28.020
That's Cheeky from Zethi. Actually gets a bit of damage into Sean. Either get the

02:31:28.020 --> 02:31:33.420
kill or you get the exothermic, but it comes to the cost in faulty finding the

02:31:33.420 --> 02:31:38.900
headshot. Good teamwork from Shai Academy to go and deal with the nuisances in

02:31:38.900 --> 02:31:43.460
Zafiq. They get another open kill. They'll dominate the half in that category,

02:31:43.460 --> 02:31:48.020
four to two in their favor, and now a set up to go for a pinch attack in

02:31:48.020 --> 02:31:52.460
towards the site. It's been 100% conversion so far. Looking to go six

02:31:52.460 --> 02:31:56.740
from six for the half. Shai Academy in such a good position and it does

02:31:56.740 --> 02:32:01.460
pump six targets together a little bit more aggressive now double stack

02:32:01.460 --> 02:32:07.340
potentially on that electrical side as real as catches out Kai under the pump

02:32:07.340 --> 02:32:14.020
I don't elsewhere though so six targets just clinging on at the moment

02:32:14.020 --> 02:32:18.420
and 20 on the clock however so lots of time for this attack to form and like

02:32:18.420 --> 02:32:22.660
quite a bit of utility as well on offer and the rest will be successful

02:32:22.660 --> 02:32:27.660
Yeah, I mean they have so much time to just go for that braze anyway not panic

02:32:30.380 --> 02:32:31.740
Niko though

02:32:31.740 --> 02:32:36.100
Catches a timing on the rotate and able to get rid of runny who wants law and health

02:32:37.140 --> 02:32:40.700
Very at least for shake hand me if you're gonna lose someone in that moment probably is running who

02:32:41.260 --> 02:32:46.980
Didn't offer a whole lot moving forward density easily dealt with by real is Niko's gonna get back to site has been able to do

02:32:46.980 --> 02:32:50.420
So now you can take the contact up closely just switch targets at the last second

02:32:50.420 --> 02:32:55.960
Orion by himself on the 1v4 clenched up massively before on this side will need to do so again

02:32:55.960 --> 02:33:01.380
and even better this time as Realus is down after getting the kill into faulty to 1v2.

02:33:01.380 --> 02:33:06.820
Taken Ken go for the revive, flashed in towards electrical does land onto Orion, Realus back

02:33:06.820 --> 02:33:07.820
up.

02:33:07.820 --> 02:33:10.820
Realus and Shunt both low on health.

02:33:10.820 --> 02:33:12.260
Orion's done it once.

02:33:12.260 --> 02:33:13.260
Kenny do it a second time.

02:33:13.260 --> 02:33:18.680
They can't deny the plant so he needs to push forward likely to get caught here post plant

02:33:22.540 --> 02:33:30.000
The contact goes the other way he's taken down a one HP cake and says not happening again this time as we enter the half

02:33:30.060 --> 02:33:34.380
Time break. It's like four to two lead for shy catamy

02:33:34.540 --> 02:33:39.240
They are dominating here on my haven labs get to go defense now as well and

02:33:39.240 --> 02:33:45.000
and sets up a second half that you don't want to miss for us. We're not going anywhere actually to this break

02:33:45.000 --> 02:33:47.000
Us we've got a little bit of a

02:33:47.000 --> 02:33:50.800
plug to do and it's a good one. It's about tier two in

02:33:51.880 --> 02:33:53.380
APL both

02:33:53.380 --> 02:34:00.560
Well all three regions Oce Asia and a pack north Oce rivals Asia's boot camp and a pack north rebellion

02:34:01.640 --> 02:34:07.720
Yeah, of course this was recently revealed over on X at R6 esports Asia

02:34:07.720 --> 02:34:12.160
You can find the pin-tweet there for more additional details

02:34:12.160 --> 02:34:17.880
But it is a year-long competition running parallel to the primary tier one circuit and

02:34:18.480 --> 02:34:23.260
Obviously a really good opportunity to dip your toes in the water of competitive seed

02:34:23.260 --> 02:34:30.780
If you haven't in the past and the reality is basically all the players that are here in tier one currently those that have found success

02:34:30.780 --> 02:34:35.500
good success overseas internationally over the years as well. They had to start somewhere

02:34:35.500 --> 02:34:39.980
and the Challenger Circuit is the perfect opportunity to do so. So again, if you want

02:34:39.980 --> 02:34:47.300
additional details, you can find them over at R6 Esports Asia and sign up for 2026.

02:34:47.300 --> 02:34:52.580
Also, a good opportunity as well for people who maybe just have a stack of friends they

02:34:52.580 --> 02:34:56.300
want to play, but maybe don't want to play ranked and want to maybe dip their

02:34:56.300 --> 02:35:03.540
toes into the eSports ecosystem where you can get the most well matched games and structured

02:35:03.540 --> 02:35:07.500
tournament and structured matches in general, and it's always a good opportunity.

02:35:07.500 --> 02:35:11.780
And as you said, it's where the majority of careers are kick-started.

02:35:11.780 --> 02:35:17.700
Sure, you'll get your ranked gunners who maybe gets onto a tier one team or players

02:35:17.700 --> 02:35:22.820
who make a name for themselves that can kind of climb the ranks pretty quickly, but

02:35:22.820 --> 02:35:27.780
vast majority and certainly within the oceanic region a lot of the players now who are tier one

02:35:28.420 --> 02:35:36.020
started tier two. So that pathway has proven to be successful over many years now and a good

02:35:36.020 --> 02:35:43.220
opportunity presented in the APL region as we come to the end of the halftime roll swap and begin

02:35:43.220 --> 02:35:49.540
the second half. So Academy leading four to two get to go defense now and they are very much

02:35:49.540 --> 02:35:55.620
well positioned to take the series from here but for what's been a roller coaster series is their

02:35:55.620 --> 02:36:05.460
one last change up in six targets get themselves back into this third and final map. Maybe

02:36:07.780 --> 02:36:13.620
I can see it's been a topsy-turvy game trick or the projects and I don't think this final half

02:36:13.620 --> 02:36:17.060
of the series is going to be much of an exception.

02:36:18.260 --> 02:36:22.100
Replay package from the final round of the half,

02:36:22.660 --> 02:36:25.940
which I kind of mean largely in the driver's seat.

02:36:27.300 --> 02:36:31.700
Real is with some nice picks, good aggression, Nico caught one good timing but then caught a

02:36:31.700 --> 02:36:36.820
bad timing which was ultimately his demise. All right, that's a giant clutch up once more,

02:36:36.820 --> 02:36:39.060
but ultimately was overrun.

02:36:41.060 --> 02:36:46.020
Top floor we go, Bands for the half, Kaiyid, and the Bandit, very typical,

02:36:46.020 --> 02:36:50.340
and then on the side of the attack, Simple Hybrid, and the Thermite, and the Glass as well off the board.

02:37:02.260 --> 02:37:05.860
I like density just going on to the Monty, clearly it's been a rough series for him,

02:37:05.860 --> 02:37:12.660
hasn't been able to have impact. Monty's very, very strong on my Haven Labs. It's a role that

02:37:14.420 --> 02:37:18.260
has a pretty high skill ceiling. I think the best Monty's in the world are pretty

02:37:20.580 --> 02:37:24.820
pretty known and and how good they can be with the operator. It's not as simple as just, oh,

02:37:24.820 --> 02:37:29.140
well, you got a big shield, you can't die. You got to be so careful with your positioning,

02:37:29.140 --> 02:37:35.060
playing around your teammates, information gathering, and then also giving that

02:37:35.060 --> 02:37:37.900
and information over to your teammates.

02:37:37.900 --> 02:37:41.820
You look back to Lair and didn't play a single shield up there

02:37:41.820 --> 02:37:45.860
back on boarder, didn't play a single shield up there.

02:37:45.860 --> 02:37:47.020
It's a good little change up.

02:37:47.020 --> 02:37:49.660
So it's a, during the halftime break,

02:37:49.660 --> 02:37:51.020
I wonder if it's just like density,

02:37:51.020 --> 02:37:53.060
we want you on the Monty or do you feel comfortable

02:37:53.060 --> 02:37:56.380
playing on the Monty or if he called it himself.

02:37:56.380 --> 02:37:57.620
It's exciting to come back and win

02:37:57.620 --> 02:37:59.860
and he has a say and a big factor.

02:37:59.860 --> 02:38:00.980
That's something we can ask,

02:38:00.980 --> 02:38:03.540
they kill onto Kymanix, those.

02:38:03.540 --> 02:38:09.980
Well, one for one trade with shot in Kyvinix leaves us in a four versus four density again.

02:38:09.980 --> 02:38:14.740
This is where you can make an impact pushing through blue will look to be the goal for six

02:38:14.740 --> 02:38:15.740
targets.

02:38:15.740 --> 02:38:16.740
We agree.

02:38:16.740 --> 02:38:27.220
So four versus four plus the utility available still for the attack and the one team most

02:38:27.220 --> 02:38:33.500
critically which can help to open up and really establish pressure against this

02:38:33.500 --> 02:38:38.160
defense. That being said, Rillaz does have to pull impact. And there's an

02:38:38.160 --> 02:38:45.460
archer available as well. Look down below from Niko. Rillaz gets dislodged.

02:38:45.460 --> 02:38:53.060
Niko might be able to net the kill, but he doesn't quite do his way. So I

02:38:53.060 --> 02:38:57.780
What's the end point here? What's the end goal for six targets in this round?

02:38:57.780 --> 02:39:01.040
How do they try and leverage the Monty here and try and get control?

02:39:01.620 --> 02:39:05.340
They'll wait for timing. This may be used for the warehouse push

02:39:06.540 --> 02:39:08.780
But also just be a little bit of a bait

02:39:09.260 --> 02:39:14.540
Pixel squared though going the way of the defense and they haven't been able to leverage this Monty correctly

02:39:15.020 --> 02:39:19.460
Well, I mean it's it's a two-factor. It's not just like oh, well, what's density doing?

02:39:19.460 --> 02:39:24.880
It's what are the others doing? You gotta be so careful. You've got a Monty on the board. So you got to utilize him properly

02:39:25.800 --> 02:39:32.360
Intensity is doing his job. He's pushing through blue. No one's really pushing with him. So it's that's a team issue

02:39:32.720 --> 02:39:34.720
You guys have got a coordinate

02:39:35.240 --> 02:39:37.400
as if he trying to do it all and

02:39:38.240 --> 02:39:42.800
Well, he kind of had to do it all at that point. Yeah, I mean this is a win for Chicago me, right?

02:39:42.800 --> 02:39:45.800
It's a win if the Monty's by himself in a 1v2 and

02:39:45.800 --> 02:39:52.480
And and was never a main factor in a lot of the fights that were happening throughout the round

02:39:52.480 --> 02:39:57.500
You've done well or he's done well though density to get the down onto real is

02:39:58.220 --> 02:40:01.580
20 seconds one versus one against KK

02:40:03.660 --> 02:40:07.780
Density gonna give it in his all and really needs to win this round needs to pull off a big

02:40:15.800 --> 02:40:22.960
Density with the headshot pistol clutch six targets in these clutch positions are just unstoppable

02:40:26.480 --> 02:40:28.480
Wow

02:40:30.160 --> 02:40:33.600
It's becoming a long list of big clutches now

02:40:34.720 --> 02:40:42.080
And it seems like no matter what happens through the mid-round that 100% conversion rate from opening kills

02:40:42.080 --> 02:40:49.620
will continue seven rounds in a row and two of those have been such phenomenal

02:40:49.620 --> 02:40:58.300
watches mind you that was the substitute as well that that's such a

02:40:58.300 --> 02:41:06.340
Monty 1v2 and he's and you can see yourself he knows how care I love this

02:41:06.340 --> 02:41:09.940
little flick up at ease it does here right at the end he flicks up so that

02:41:09.940 --> 02:41:12.900
when he brings the pistol down it's hitting the headshot more often than not

02:41:12.900 --> 02:41:21.820
but that's filthy good my next life very difficult to deal with that in a 1v1

02:41:24.100 --> 02:41:28.740
honestly I do wonder from Kagan's perspective he's just better off kind

02:41:28.740 --> 02:41:32.940
of trying to play the time there run force him to chase you or force him to

02:41:32.940 --> 02:41:41.660
go into a plant position I mean it's difficult yeah I'm honestly the vast

02:41:41.660 --> 02:41:45.660
majority of the clutches from six targets and now it's like how do we just

02:41:45.660 --> 02:41:51.060
throw on their bodies out the window and faulty that's a very risky vault he

02:41:51.060 --> 02:41:54.500
sees one cross left side window and thinks I can maybe catch him and shoot

02:41:54.500 --> 02:41:57.460
him in the back well there was another one watching for six targets they had

02:41:57.460 --> 02:42:00.660
the numbers and now right he's gonna get a freebie though at least on to

02:42:00.660 --> 02:42:06.660
Nico, good juice on the solace, collects a freebie back. But if anyone wants to die first for Six

02:42:06.660 --> 02:42:10.820
Targets, it's Nico's not a bad shot. He can just kind of sit back, call the action.

02:42:14.260 --> 02:42:19.140
In the meantime, primary hard breach has been deployed in the primary hard wall.

02:42:19.860 --> 02:42:23.220
So if you see pressure now, any towards the site will remain

02:42:24.180 --> 02:42:28.900
for the next two minutes. And how Six Targets look to leverage that will be now there.

02:42:28.900 --> 02:42:36.580
the next part I suppose is their decision tree. Double stack storage here. Six Tigers may

02:42:36.580 --> 02:42:39.900
look to directly contest this, maybe in combination with a bit of vert pressure off the bar, I

02:42:39.900 --> 02:42:48.580
think both would be valid. Exactly to be the one to spearhead this vert pressure. Trying

02:42:48.580 --> 02:42:53.060
to dislodge and make that storage hold a little more uncomfortable. They're longer

02:42:53.060 --> 02:42:57.620
straight up double stack here from the the defense real is over towards lounge but

02:42:58.580 --> 02:43:06.020
there is still some storage presence and trade so a three versus three time available

02:43:07.540 --> 02:43:12.500
it's a very close round to call from here i don't think i the team has a significant advantage

02:43:12.500 --> 02:43:17.620
i will say though kakin's position is strong if he hits the right timing well the plan's going

02:43:17.620 --> 02:43:22.580
down though. Should be denied though, okay. Indeed it is, good call.

02:43:22.580 --> 02:43:29.780
Definitely got rid of realers. There is Kakin on the timing, so kind of a one-for-one play

02:43:29.780 --> 02:43:36.500
from both teams that does benefit Kakin. Kakin on density. Get to do this all over again.

02:43:36.500 --> 02:43:40.580
Although, late though from Sean and the plant will go down. Timer and a post plant, Kakin

02:43:40.580 --> 02:43:44.580
gets the revenge, hits the headshot onto density, is arriving by himself on the 1v2.

02:43:44.580 --> 02:43:51.140
in the post plant swing across a Ryan wins out against shunt cake and on the

02:43:51.140 --> 02:43:57.620
kit a Ryan should hear the footsteps they have side-by-side as cake and will

02:43:57.620 --> 02:44:03.940
tap the kit a Ryan can swing he holds he keeps holding and swings across wins the

02:44:03.940 --> 02:44:12.780
battle another one for six targets late in the round it's the one problem for

02:44:12.780 --> 02:44:19.980
shy cat of me they cannot close any round out oh it's getting to the point

02:44:19.980 --> 02:44:25.380
where it's just devastating and Ryan saying that he thought he had to kill

02:44:25.380 --> 02:44:29.980
in the chart and cake it as well that he was dead it's all up to you at the

02:44:29.980 --> 02:44:36.680
moment so many massive fights in this round as well plenty of them in

02:44:36.680 --> 02:44:42.460
isolation cake did a great job on his room to find value but unfortunately for

02:44:42.460 --> 02:44:48.540
shot allowing that plant to go down it was a very fine margin it made it naturally more difficult then

02:44:49.980 --> 02:44:52.060
to win out the ground.

02:44:53.260 --> 02:44:57.660
Yeah you're right four four straight two two split between the teams

02:44:59.340 --> 02:45:01.100
this has been a pretty wild lives.

02:45:03.100 --> 02:45:09.020
Four plants in eight rounds as well four rounds with multi kills three one px clutches

02:45:09.020 --> 02:45:14.240
Of which all of those are going the way six times. It's like they got four round wins three of those have been clutches

02:45:14.240 --> 02:45:17.600
It's insane. What's happening and a hundred percent conversion rate

02:45:18.980 --> 02:45:26.660
This series has been bizarre, but so entertaining. I mean that's almost classically most of the time

02:45:29.900 --> 02:45:33.980
Well both teams three rounds away to see who can progress to the upper bracket

02:45:35.660 --> 02:45:38.860
Who goes down to the lower chance for real is

02:45:39.020 --> 02:45:46.020
Here comes Sethi though.

02:45:46.020 --> 02:46:04.020
No position with the mirror window, but as you can see, disrupted.

02:46:04.020 --> 02:46:15.540
We can now force back as well at the board's electrical, as Exterior Con will be opened

02:46:15.540 --> 02:46:18.780
in response by six targets.

02:46:18.780 --> 02:46:24.180
Pretty straight forward stand with Groundwork here at the moment for the attack, shaping

02:46:24.180 --> 02:46:29.860
up Con's side primarily at the moment, so probably considering that pillar plant position.

02:46:29.860 --> 02:46:35.140
It's a pretty big commit at the moment and I think that will be clearly telegraphed to

02:46:35.140 --> 02:46:42.300
the defence so Chakadami should be in a decent position at least to expect this push and

02:46:42.300 --> 02:46:46.900
don't know if Chakadami necessarily need to worry about the split, at least not yet.

02:46:46.900 --> 02:46:52.300
This is now officially the slowest round that we've had in terms of opening kill

02:46:52.300 --> 02:46:55.300
time.

02:46:55.300 --> 02:47:02.460
27 was the previous lowest five versus five you can feel the density is just increasing

02:47:05.020 --> 02:47:11.820
I mean it's not a slip into it. He comes real as he just goes for the pre-fire sweep across and then it's Clivenix that wins the battle

02:47:13.620 --> 02:47:17.660
Ronnie falls down elsewhere and Clivenix can put some more damage him that loses the battle

02:47:17.660 --> 02:47:20.660
I see done

02:47:21.660 --> 02:47:28.660
Frank a kid in electrical to get that down faulty then finishes him off, but still the numbers are in favor of six targets

02:47:29.660 --> 02:47:31.660
That's not mine

02:47:31.660 --> 02:47:39.660
It's blocking the vision of Zethi temporarily. That's we dealt with the slip over the wards it that's faulty went for the swing over the wards rafters

02:47:39.660 --> 02:47:45.400
got Zethi low on health, playing a very important position right now for Shackadamy trying to

02:47:45.400 --> 02:47:53.720
just keep six targets at bay. 30 seconds, Nitro still up a smoke babe as well, don't

02:47:53.720 --> 02:47:58.520
discount that utility as we enter the final portion of this push.

02:47:58.520 --> 02:48:05.720
Sean has to be prepared for the swing. Zethi is low on health, Niko shots down faulty.

02:48:05.720 --> 02:48:10.320
has to win this battle. Instead of opting to get aggressive, he falls back, taking an

02:48:10.320 --> 02:48:15.520
electrical shock, double kill, now down to Zephyr, shock gets all three and finally a

02:48:15.520 --> 02:48:21.600
clutch from Chikademy. The round was getting away from them and it's the

02:48:21.600 --> 02:48:27.040
first time in this map of labs where the opening kill will not be converted

02:48:27.040 --> 02:48:31.640
and Chikademy take a five to four lead.

02:48:31.640 --> 02:48:38.600
Well the streak is finally broken and Sean who typically isn't renowned for

02:48:38.600 --> 02:48:44.280
posting big numbers in games it's not typically the way he has impact. Well he

02:48:44.280 --> 02:48:50.540
does exactly that in that round getting some really clean shots and a lot of

02:48:50.540 --> 02:48:53.720
that was off the back of the the time advantage that the defense had leveraged

02:48:53.720 --> 02:48:56.680
themselves. There was still as I mentioned a little bit of utility as

02:48:56.680 --> 02:49:02.200
while they kind of disrupted that push and kind of started to flip the momentum

02:49:02.200 --> 02:49:07.840
pretty quickly back in favor of the defense. Okay you can force that

02:49:07.840 --> 02:49:10.600
reposition with the smoke and then Schaunt was able to collect those

02:49:10.600 --> 02:49:18.880
elsewhere on the fringe and some good work by himself with the SMG. Now

02:49:18.880 --> 02:49:22.920
we'll claim the lead and head down to basement to potentially get one step

02:49:22.920 --> 02:49:27.380
closer towards that series point. It's a little bit like Six Targets in the first

02:49:27.380 --> 02:49:31.080
half though, they kind of clutch win out on the best offensive

02:49:31.080 --> 02:49:34.760
site, so you take that, it's around on the board, you go 5-4 up, and now you're

02:49:34.760 --> 02:49:39.960
going to do the business elsewhere. Every world in which now that Six Targets can

02:49:39.960 --> 02:49:45.200
kind of get to 6-5 before Chikademy then can go back to Command Server.

02:49:45.200 --> 02:49:50.360
It's a basement and potentially control storage, you're going to be super

02:49:50.360 --> 02:49:58.840
important. 10th round, 5-4, in a fun series between these two teams, one of them though

02:49:58.840 --> 02:50:06.360
will head down to the lower bracket next week's game. And even still at this point, it's hard

02:50:06.360 --> 02:50:18.680
to really say who it's going to be. A big round from Shonto who was 1-5 guys prior to that round.

02:50:18.680 --> 02:50:25.720
now four or five and across the series had only had six kills up until that

02:50:25.720 --> 02:50:33.760
point he got 50% of his kills in that round alone up to that point

02:50:38.800 --> 02:50:44.600
it's a quick control cafeteria here from six targets

02:50:44.600 --> 02:50:50.040
It doesn't appear as if it's been heavily contested or I guess contested period at all

02:50:50.040 --> 02:50:53.960
here from the defence and that will open up maybe some rounds in through Exo or some paths

02:50:53.960 --> 02:50:56.440
towards some vert here.

02:50:56.440 --> 02:51:00.480
A real and intriguing decision to cut off over towards games.

02:51:00.480 --> 02:51:02.600
Maybe indicative of a pretty full commit here.

02:51:02.600 --> 02:51:04.600
Oh, but Nico!

02:51:04.600 --> 02:51:08.600
Well, I was going to say caught off, but it's the other way around, it's real

02:51:08.600 --> 02:51:09.600
as to fall victim.

02:51:09.600 --> 02:51:12.920
The vault is still up above.

02:51:12.920 --> 02:51:15.240
How much of a third can he pose from this position?

02:51:15.240 --> 02:51:19.480
And it's the third time now on Labs that Realiz has been the opening death and of course as

02:51:19.480 --> 02:51:27.040
we've known throughout the series he's been alongside Kaker in their best fragger.

02:51:27.040 --> 02:51:31.920
He only had the one opening death on board on and back on there, just the one as well.

02:51:31.920 --> 02:51:35.700
So that's been a big turnaround where Realiz is struggling a little bit more in the

02:51:35.700 --> 02:51:44.260
opening entry department one and three on labs this opens up the door now for six

02:51:44.260 --> 02:51:48.460
targets they want to go shot on sir as faulty goes down they can get into the

02:51:48.460 --> 02:51:53.660
site itself watched though by Sean with the yokai I'm gonna get the pings out

02:51:53.660 --> 02:51:58.140
but getting blocked a little bit well so much info is that the BBC and the

02:51:58.140 --> 02:52:02.700
solar so a straight-up plane here probably won't work and Ronnie from

02:52:02.700 --> 02:52:10.620
Storage gets at least one the solos and the echo proving to do just enough to do sway six targets from being able to get this plant down

02:52:10.620 --> 02:52:15.560
Three be three just like that blink of an eye and the chance is one for cake in a hit his shots

02:52:15.560 --> 02:52:16.660
And he does

02:52:16.660 --> 02:52:23.860
The six targets may have got the first two kills with a round but the next four have gone the way of six targets cake in one

02:52:23.860 --> 02:52:30.220
HB Sean can get this yokai moving to find out where Ryan is he's towards XO one be three

02:52:30.220 --> 02:52:36.380
Surely it's what the kit that this is around that even as many cultures as we've seen from six targets

02:52:37.060 --> 02:52:41.560
Surely this is one that's like how to be cannot lose 15 seconds 1v3

02:52:41.940 --> 02:52:46.180
Yo-kai watching kit everything is set up and they do not falter

02:52:46.820 --> 02:52:50.100
match series points acquired for shy Academy

02:52:53.300 --> 02:52:59.220
Wow they they took a calculated risk there the defense we saw six targets with full exo control

02:52:59.220 --> 02:53:06.660
preparing for the plants and the defence retaining position up above fully committing to the

02:53:06.660 --> 02:53:12.900
yokais and the bpcs, the information that they had to deny entry, to deny plant and then,

02:53:13.860 --> 02:53:19.380
and only then once they found that info and found a pick or two were then transitioning below

02:53:19.380 --> 02:53:24.660
finding kills, amounting pressure and completely disintegrating that attack. I think if six

02:53:24.660 --> 02:53:28.900
targets had their time over, they probably would have gone for maybe a pause in the action

02:53:28.900 --> 02:53:35.540
to gain a little bit more info, think about a secondary point position. They didn't and it proved very, very costly.

02:53:45.620 --> 02:53:51.460
It's been back to fourth on labs since the fifth round. It was two to Sharkademy, two to six targets,

02:53:51.460 --> 02:53:58.100
now two again to Sharkademy. Control storage, tertiary site, still an opportunity here for

02:53:58.100 --> 02:54:01.300
six targets they're going to bring in the solid snake density back onto the

02:54:01.300 --> 02:54:06.060
Monty. The last time he played the Monty was in that 7th round command

02:54:06.060 --> 02:54:10.780
server and he got that 1v2 clutch guys if you recall with the pistol so get him

02:54:10.780 --> 02:54:15.740
back on that. Troll storage is gonna largely play up on that second floor

02:54:15.740 --> 02:54:21.700
a round command server, IT rafters. The Monty can be very important.

02:54:21.700 --> 02:54:25.700
Chomp plays inside storage, welcome canisters free placed.

02:54:32.700 --> 02:54:37.700
As Zethy slips into electrical already, this is aggressive early and next in the opening kill.

02:54:38.700 --> 02:54:42.700
And he actually had a stayed in that barbed wire, he may have also got realers but was forced back.

02:54:43.700 --> 02:54:49.700
That's the fifth straight opening kill for six targets. The bad news is they didn't convert in the last two.

02:54:49.700 --> 02:54:56.820
and Ryan doubles down. Hatch shot onto Rani, 5v3 once again for the second round straight.

02:54:56.820 --> 02:55:04.420
Shot now under the pressure as well of the solid snake. His position inside of storage

02:55:04.420 --> 02:55:11.140
is known. Kakin will need to play his part in supporting from up above. Re-confirm with

02:55:11.140 --> 02:55:17.340
another ping from that radar. Shot's on a good job to not overaggress. Maybe able to

02:55:17.340 --> 02:55:22.060
even slip out here. Probably sensing as well that the need to make a play real is also storage.

02:55:24.060 --> 02:55:28.060
A big commitment in contesting the exterior of this building not wanting to give away

02:55:28.780 --> 02:55:34.460
this control for free. Understandably so. It's pretty high risk from the defense but little

02:55:34.460 --> 02:55:39.100
options remain. If you notice guys from the swing there are many bodies out there but only

02:55:39.100 --> 02:55:45.580
spots the shield of density first. There's another keeper barrier available on hand if

02:55:45.580 --> 02:55:50.620
for quiet impacts to for him and Sean and Sean speaking of gets the kill on to set it

02:55:51.340 --> 02:55:53.500
who's out lounge is going to drop rotate

02:55:54.460 --> 02:56:01.260
Oh, I just don't remember that Ken Dallas and then from below density getting tagged up Sean's rotate has been solid

02:56:02.220 --> 02:56:08.940
The Monty and the ying birth low on health density going to try and stick to play anyway gets forced off a big play from Sean's

02:56:09.740 --> 02:56:13.500
Vulcan canister pop is huge as well density up in flames

02:56:13.500 --> 02:56:19.460
Chakadami looked in now do it again in a 5v3 they brought it back to their

02:56:19.460 --> 02:56:23.620
advantage and it's all down to Niko and Orion.

02:56:25.140 --> 02:56:30.720
40 seconds on the clock and Niko and Orion need to pick up the scraps to

02:56:30.720 --> 02:56:36.100
fuse up in an awkward position and the defense has retreated not wanting to

02:56:36.100 --> 02:56:40.820
give away free picks. Kay can reposition up above surely this is

02:56:40.820 --> 02:56:42.820
going to be the dagger from here.

02:56:42.820 --> 02:56:47.920
Very well could be taken can now just fall back and he just

02:56:47.920 --> 02:56:49.520
puts a little doubt in their minds.

02:56:49.520 --> 02:56:52.220
15 seconds can no longer be on their second floor.

02:56:52.220 --> 02:56:55.020
Need to go get that kit and storage control watched by real

02:56:55.020 --> 02:56:56.720
is taken over towards blue.

02:56:56.720 --> 02:56:59.620
Now the whole this fight is and chooses to wins the battle

02:56:59.620 --> 02:57:04.620
and it's all done to Academy pull off the win in one of

02:57:04.620 --> 02:57:09.320
the more top suiturvy series that we've seen in a long time

02:57:09.320 --> 02:57:12.600
Even in this region, back and forth,

02:57:12.600 --> 02:57:15.760
it simply came down to big moments, big plays.

02:57:15.760 --> 02:57:18.400
There was a lot of difference between these two teams.

02:57:18.400 --> 02:57:22.400
Let's be honest, many of the clutches were one by six targets

02:57:22.400 --> 02:57:24.760
throughout the entire series, guys,

02:57:24.760 --> 02:57:26.560
but towards the very tail end,

02:57:26.560 --> 02:57:29.600
the last two to three rounds, it was shy Academy

02:57:29.600 --> 02:57:32.200
that showed that they too have the clutch in within them

02:57:32.200 --> 02:57:33.720
as they take this series

02:57:33.720 --> 02:57:36.440
and move forward in the upper bracket.

02:57:36.440 --> 02:57:38.360
Yeah, I think ultimately just the nature

02:57:38.360 --> 02:57:42.080
these more structured maps being left for the open and labs for the close up

02:57:42.080 --> 02:57:48.520
probably did just favor them a little bit more so that in the end a good test

02:57:48.520 --> 02:57:51.600
though of their mental as you're right this is quite a ridiculous matchup in

02:57:51.600 --> 02:57:54.560
terms of the sheer volume of clutches that took place over the course of the

02:57:54.560 --> 02:57:58.880
series most of which not all but most of which are on the receiving end of

02:57:58.880 --> 02:58:01.960
the world and the replay package will give us a bit of an insider to just

02:58:01.960 --> 02:58:06.200
how some ridiculous honestly some of these were and so yeah good tests

02:58:06.200 --> 02:58:10.600
their mental, they're able to brief focus, free control, and back themselves in, being

02:58:10.600 --> 02:58:15.600
the team with more experience to get the job done. And that was what ultimately played out

02:58:15.600 --> 02:58:16.600
at the end.

02:58:16.600 --> 02:58:23.120
Yeah, as I said, the Highland package is largely going to focus on the clutches that we saw.

02:58:23.120 --> 02:58:29.200
And again, on this map in particular, three listed clutches for six targets, then you

02:58:29.200 --> 02:58:35.080
kind of look at the last two, three rounds from Chikademy, and they won 5v3s, 3v5s

02:58:35.080 --> 02:58:40.280
from their perspective density. This was absolutely massive. And to be fair, a lot of these clutches,

02:58:40.280 --> 02:58:43.600
I think the six targets, like you look at the scoreboard, you know, they could have easily

02:58:43.600 --> 02:58:49.360
been two nil down off the losing both command server. They could have lost it again here.

02:58:49.360 --> 02:58:55.520
Their clutches, I think in hindsight now with more, at least on this map, put it kind

02:58:55.520 --> 02:58:58.800
of papering over the cracks a little bit, just a little bit like it was still a really

02:58:58.800 --> 02:59:02.440
close series, evidently going all three maps and they were very good and clinical

02:59:02.440 --> 02:59:07.440
on Lair. But I do feel like at least on Labs, the clutches that we saw from six targets,

02:59:07.440 --> 02:59:09.920
we're just papering over the cracks a bit.

02:59:09.920 --> 02:59:15.280
Yeah, probably to some extent, right? That being said, when you look in terms of opening

02:59:15.280 --> 02:59:19.960
kills, it was actually a big strength of six targets throughout this particular series.

02:59:19.960 --> 02:59:24.520
It does maybe put into question their ability to convert, but full credit to the shy Academy

02:59:24.520 --> 02:59:28.280
and their ability, I think, to find those win cons late round. I think they probably

02:59:28.280 --> 02:59:31.800
did a little bit better of a job overall than identifying what those were converting

02:59:31.800 --> 02:59:37.360
that again, I think probably plugs into the storyline that in terms of just war experience

02:59:37.360 --> 02:59:41.480
at this kind of level, they did have that advantage going into this matchup overall

02:59:41.480 --> 02:59:45.520
in terms of their subset of players. And so, yeah, I didn't know what was with them in.

02:59:45.520 --> 02:59:50.760
Let's go chat to an old friend. It's Kakin, who is going to be very happy after what

02:59:50.760 --> 02:59:55.840
I imagine was a very stressful series. You can't be doing that, mate. You almost

02:59:55.840 --> 02:59:59.040
lost. Come on, Jack, I can't hear you. I don't know. Oh, hello.

02:59:59.040 --> 03:00:03.440
There you go. You're all fixed. We can hear you now. Thank you, Mr. Mogga.

03:00:03.440 --> 03:00:07.920
Congrats on the win. I'm sure that one was stressful over the last couple of hours

03:00:07.920 --> 03:00:11.440
and there were many points where it kind of felt like either team could win.

03:00:11.440 --> 03:00:14.240
Did you probably have the same thought in the back of your mind?

03:00:14.240 --> 03:00:18.960
Oh for sure. It was a battle of attrition that were very aggressive

03:00:18.960 --> 03:00:21.440
and we sort of knew that that's what was going to happen

03:00:21.440 --> 03:00:24.640
with them having a substitute. We also had a substitute but I think

03:00:25.280 --> 03:00:28.560
we had an advantage in terms of the substitute because Fulti actually plays the game

03:00:28.560 --> 03:00:32.000
at a somewhat competitive level. So yeah, it shouldn't have been as close as it was,

03:00:32.000 --> 03:00:37.120
but we fixed our issues towards the end. And I also think it helped them that they played us on

03:00:37.120 --> 03:00:41.280
board and there before they saw what we were going to do. We did have a couple of new things,

03:00:41.280 --> 03:00:44.320
but they had the overall game plan of what we were going to do. So that's why I think on

03:00:44.320 --> 03:00:48.800
Labs it relied a lot more on them clutching compared to how they were fighting us before

03:00:48.800 --> 03:00:53.600
because they knew our like routes and preplaces and info and all the gathering and everything.

03:00:53.600 --> 03:01:00.640
So that's that's my spiel I guess in terms of then responding to those clutches right cake

03:01:00.640 --> 03:01:04.720
And how do you feel the team's mental was today because obviously it was quite a long series

03:01:04.720 --> 03:01:10.120
We tested they were like some pretty ridiculous moments in that map or maps as a whole that you had to recover from

03:01:10.200 --> 03:01:13.520
Was the mental on the vibe good within the teams there? Yeah. Yeah, of course

03:01:13.520 --> 03:01:17.560
I made sure to preface the guys that are you know, well our coach Brian

03:01:18.160 --> 03:01:20.160
Mental coach he's like the goat free

03:01:20.160 --> 03:01:24.080
He definitely helped us with a few inspiring words in terms of like game plan

03:01:24.080 --> 03:01:27.080
It's only the start of the season so you know I guess if we take the loss

03:01:27.080 --> 03:01:29.720
We've got the lower bracket, but we're playing a video game at the end of the day

03:01:29.720 --> 03:01:31.920
We're here to have fun, but here we're here to have a good showing as well

03:01:33.000 --> 03:01:36.840
So yeah, it was sort of stressful like especially with that Orion 1v3 that was crazy

03:01:36.960 --> 03:01:40.560
Kind of Vixen Orion seemed to be Thanos and Thanos Junior apparently

03:01:41.600 --> 03:01:46.860
The clutches the clutches were did affect us like for a second, but then we left back in we reset

03:01:46.860 --> 03:01:48.860
So it was all good. I

03:01:48.860 --> 03:01:53.060
I just want to quickly bring it back to the first map as well, where you guys were down 5-2.

03:01:53.060 --> 03:01:59.060
What was maybe said, or if you can recall around that sort of point, that let you guys then go and win the last 5 runs straight?

03:01:59.780 --> 03:02:06.860
Well, look, I don't remember what we said, because that was about like, uh, three millennia ago now.

03:02:06.860 --> 03:02:15.860
But, basically, I think the game plan was, you know, we're going into defense, we're basically in Oast here too, like, defense is king.

03:02:15.860 --> 03:02:23.860
We'll go into defense, we play our strats properly, they can't do what they did on defense to us on attack because they have a substitute, all their coordination is messed up.

03:02:23.860 --> 03:02:26.860
And we just played our game.

03:02:26.860 --> 03:02:35.860
Because realistically we're versing the 8th seed and we're technically the first seed out of the Challenger series so we went into it like we knew what they were going to do.

03:02:35.860 --> 03:02:40.860
And we played our game on defense and we clutched up.

03:02:40.860 --> 03:02:55.100
Well, as you said, it's all about fun. That was fun to watch. And I'm sure it's very fun to play in as well. You played really well. Good to see. And best of luck, of course, against men, eSport, telephone next week. That's going to be fun as well. Yeah, sure. That'll be even more fun. Can't wait.

03:02:56.660 --> 03:03:09.180
It's taken for the interview after the week to watch Academy over six targets. The first of our three matchups today. We've got, of course, now enterprise versus Chef Jeff's team annuals very shortly.

03:03:09.180 --> 03:03:16.660
Yeah, will that potentially be as close and fiercely contested as shy Academy in six targets?

03:03:16.660 --> 03:03:22.620
Maybe, but Enterprise really does feel like they are in a league of their own right now.

03:03:22.620 --> 03:03:28.580
So if we've got a match that's even remotely as close, I'd be pretty impressed as a whole.

03:03:28.580 --> 03:03:33.980
Well, a very, very fun, chaotic first series of the day, short break just to sort of

03:03:33.980 --> 03:03:41.560
Reconvene and have a breath of breather before we get into what's going to be a massive match enterprise adding us after this

03:06:03.980 --> 03:06:08.980
I'm still looking at you

03:06:10.980 --> 03:06:16.980
I'm still looking at you

03:12:16.980 --> 03:12:21.980
I can't believe, this is the last day I'm in there

03:12:21.980 --> 03:12:26.980
I'm not there, I'm not there, I'm not there

03:12:26.980 --> 03:12:30.980
I'm not there, I'm not there

03:12:31.980 --> 03:12:34.980
I'm lost, I'm lost in the city

03:12:35.980 --> 03:12:38.980
I'm far away from the movie I'm going to watch

03:12:39.980 --> 03:12:42.980
Even though I'm far away from the movie, I'm sweet

03:12:42.980 --> 03:12:47.480
I'll let you know at least a little bit about this world.

03:14:42.980 --> 03:15:04.060
We return to OZ kickoff with our second of the day coming up very shortly.

03:15:04.060 --> 03:15:08.740
It's Enterprise vs Team Hanyos as they battle in the UBOT bracket.

03:15:08.740 --> 03:15:13.860
your centre-prize will go into this as heavy favourites, but we can never discount Chef Jeff.

03:15:13.860 --> 03:15:18.660
He's on that roster, team owners are a chance. It's as simple as that. Best of three, though,

03:15:18.660 --> 03:15:22.580
makes it more unlikely. I think that if it were a best of one, we could have been sitting here

03:15:22.580 --> 03:15:26.580
saying, yeah, an upset could be on the cards, but you would imagine that enterprise should be

03:15:26.580 --> 03:15:31.940
too good, which is about putting the work in. Yeah, I totally agree. Let's look at the teams

03:15:31.940 --> 03:15:37.380
for this particular matchup, as you're kind of alluding to EP, should be well and truly

03:15:37.380 --> 03:15:40.380
the best of the best. It's

03:15:40.380 --> 03:15:42.380
probably the favorites in this

03:15:42.380 --> 03:15:43.380
matchup such as stacked roster

03:15:43.380 --> 03:15:45.380
and the combination of

03:15:45.380 --> 03:15:46.380
international experience that

03:15:46.380 --> 03:15:48.380
these five have been able to

03:15:48.380 --> 03:15:50.380
obtain. Over the last few years

03:15:50.380 --> 03:15:52.380
is what puts them head and

03:15:52.380 --> 03:15:54.380
shoulders above the rest of the

03:15:54.380 --> 03:15:55.380
competition. It's more so just

03:15:55.380 --> 03:15:57.380
about maintaining their mental

03:15:57.380 --> 03:15:59.380
and confidence and not letting

03:15:59.380 --> 03:16:00.380
anything that might go straight

03:16:00.380 --> 03:16:01.380
because probably not going to

03:16:01.380 --> 03:16:02.380
be a perfect match. Anything

03:16:02.380 --> 03:16:04.380
that might go astray doesn't

03:16:04.380 --> 03:16:06.380
compound any into any bigger

03:16:06.380 --> 03:16:12.980
They played together the more they'll understand who can fill what roles, who takes a back seat

03:16:12.980 --> 03:16:13.980
in this area.

03:16:13.980 --> 03:16:18.220
We spoke to Mag last week, you know, and it's all about handling these big egos, that egos

03:16:18.220 --> 03:16:23.300
that are rightfully there for five incredibly talented players, many of them of which of

03:16:23.300 --> 03:16:27.600
course have played on roster variations with each other.

03:16:27.600 --> 03:16:31.980
So I think that the strength of this team is the fact that you don't need a jigsaw

03:16:31.980 --> 03:16:33.740
to go and pop off 20 kills.

03:16:33.740 --> 03:16:35.260
You don't need a Brenda to do the same.

03:16:35.260 --> 03:16:39.940
You don't need a bathroom to do that. You have so much talent at the idea really is too

03:16:39.940 --> 03:16:46.180
hard as well. I mean, it's insane how stacked this roster actually is, is that what you don't

03:16:46.180 --> 03:16:50.560
want to see is kind of like where enterprise were with the older variation, where you'd

03:16:50.560 --> 03:16:54.700
have one or two played well, one or two didn't play well, too much inconsistency. You need

03:16:54.700 --> 03:16:57.260
to see all of them all sharing the same workload.

03:16:57.260 --> 03:17:02.460
We got to their importance team annuals for this matchup who of course won their

03:17:02.460 --> 03:17:05.420
their first game last week against Chiefs.

03:17:05.420 --> 03:17:07.100
That was a three map banger,

03:17:07.100 --> 03:17:10.420
but the last two were very dominant from Team Annihauts.

03:17:10.420 --> 03:17:13.740
They won Consul in Bang 7371 against Chiefs

03:17:13.740 --> 03:17:17.740
after losing Shelly, 7-4, Chef Jeffs on the team,

03:17:17.740 --> 03:17:18.980
and if he can happen,

03:17:18.980 --> 03:17:21.380
but it was a likes a proxy and a Razor

03:17:21.380 --> 03:17:22.820
who played really well last week

03:17:22.820 --> 03:17:25.220
and they had a decent amount of firepower.

03:17:26.580 --> 03:17:30.020
Yeah, ultimately, does get down as a successful

03:17:30.020 --> 03:17:32.020
underdog story

03:17:32.020 --> 03:17:34.020
Although the rift between them and

03:17:34.640 --> 03:17:36.640
Enthos will be far larger. I think then

03:17:37.160 --> 03:17:41.880
This particular matchup was the match with a couple of star players. I thought it seems pretty good

03:17:41.880 --> 03:17:43.800
I think the shot calling as well from chef was

03:17:44.280 --> 03:17:47.280
Quite strong over the course of the series as well

03:17:47.440 --> 03:17:51.380
And so for the meeting into this kind of series and I think we were talking to chef about it in the

03:17:51.680 --> 03:17:55.680
Press match interview is let's just go in with no expectations. No pressure

03:17:55.680 --> 03:18:00.360
Let's just play our game trying to find it at the course potentially three maps and see where we land

03:18:00.960 --> 03:18:05.760
Let's go to the vetoes for this series which maps we will be playing we had

03:18:06.320 --> 03:18:08.000
lair labs

03:18:08.000 --> 03:18:12.880
Border before and we're gonna get a full switch up consulate fortress and cafe

03:18:12.880 --> 03:18:15.360
I actually really like the fortress pick for enterprise

03:18:15.360 --> 03:18:18.400
Just naturally one of the new one the newest map in the pool

03:18:18.600 --> 03:18:25.080
So to being in for a couple of months a good opportunity for them to see just sort of where they're at on that map and a good opportunity to

03:18:25.680 --> 03:18:32.200
I think get a live practice on it rather than just scrim only as we head into the first map which will be consulate

03:18:33.160 --> 03:18:41.300
Yeah, totally agree. I will say that any else not instabanding fortress may be indicative that either one they were happy to kind of let it pass as a free

03:18:41.300 --> 03:18:47.160
Wasam will play into the third map all they have actually done some prep work behind that and it could catch e-peep off the guard weeks

03:18:47.160 --> 03:18:50.160
Need to play out it and actually evolve really really quickly

03:18:50.160 --> 03:18:52.660
But obviously we'll turn our attention to consulate up first

03:18:52.660 --> 03:18:59.660
Both of these two teams will want to get off to a start on a well-established map in the pool where I think they'll both feel fairly confident.

03:19:00.660 --> 03:19:08.660
I mean, looking at Anios' last game against Cheese, right? They pit consulate, they get that again. They allowed Fortress. Fortress just wasn't selected by Cheese.

03:19:08.660 --> 03:19:14.660
So from their side of things going into the map, Vito, they're probably happy with what they got. And the same for Enterprise.

03:19:14.660 --> 03:19:19.600
for enterprise I I mean depending on if enterprise when but it would be a good

03:19:19.600 --> 03:19:22.880
question to ask is if they just simply look at this as a way to just sort of

03:19:22.880 --> 03:19:26.560
test out the new map the best teams in the world had the best map pools so

03:19:26.560 --> 03:19:29.760
fortress is a map if you have that in your map pool it's one less map that

03:19:29.760 --> 03:19:32.760
you kind of have to ban away and I think it's a good opportunity for them

03:19:32.760 --> 03:19:36.720
as we head into console at first up enterprise will be on defense expo

03:19:36.720 --> 03:19:42.080
piano will be the foresight selection big game I mean this would be a

03:19:42.080 --> 03:19:49.200
a huge shock if any of us were in this spot in the upper bracket final on the

03:19:49.200 --> 03:19:55.080
cards and again a reminder as was the case last weekend still is the case in

03:19:55.080 --> 03:20:03.280
terms of the name situation for to harm I have to go back and find out which

03:20:03.280 --> 03:20:08.040
one is which I have it here so to harm is Aaron Jigsaw is Mikasa just as a

03:20:08.040 --> 03:20:15.080
a reminder it's the bands for this open half it's mirrored to chanka defense to

03:20:15.080 --> 03:20:20.640
chanka going to be more meaningful for top floor when we have that notable that

03:20:20.640 --> 03:20:25.320
it is piano up first selected by EP following this trend that we're seeing

03:20:25.320 --> 03:20:29.960
as published we saw it in NA yesterday and probably some it's probably gonna

03:20:29.960 --> 03:20:33.680
uptake a little bit I think you know it's as well with the toshisite

03:20:33.680 --> 03:20:36.360
Slowshing out first from the defense open up the match

03:20:37.000 --> 03:20:42.160
And then in terms of the attacking bands. It's is the blitz and the docker bee

03:20:47.440 --> 03:20:50.400
Where's your physicals drops the low bracket quarterfinal

03:20:53.200 --> 03:20:56.180
We're good use of annuals those that I mean, that's a stress for it

03:20:56.180 --> 03:21:01.400
What what I start the explosive from Cairo that actually onto proxy. That's one way to

03:21:01.400 --> 03:21:09.320
kickstart off the series and start off the Cairo. It's fair to say, we spoke about this

03:21:09.320 --> 03:21:14.520
last week, but Cairo goes into this roster really as the one that can go under the radar,

03:21:14.520 --> 03:21:17.680
and I think that's just the best position for him to be in. Cairo is a great player.

03:21:17.680 --> 03:21:22.400
I don't know if he's the number one option on the team. Number two, I think he could

03:21:22.400 --> 03:21:26.960
certainly be, but he's probably the fifth option on this roster, and that's a massive

03:21:26.960 --> 03:21:30.440
luxury to have. It just means he can play more freely, he can be aggressive, he

03:21:30.440 --> 03:21:37.240
It's not the end of the world Jigsaw's and your two Hans and your backpins of the world are all capable of getting multi kills to make up for it

03:21:40.840 --> 03:21:43.240
Yeah, probably healthy for the the team dynamic as well

03:21:43.240 --> 03:21:49.760
Where he feels a little less pressure and less onus to be a star player and can just focus on his roles that have

03:21:49.920 --> 03:21:53.560
Maybe sensing that he has to kind of do it all which was probably the case some of his previous

03:21:54.560 --> 03:21:55.640
projects

03:21:55.640 --> 03:22:01.240
midpoint all of the round and he also have still been able to establish some okay map control so credit to them

03:22:02.120 --> 03:22:09.240
Enterprise though haven't contested it all too hard they've peeled back further over towards the likes of ceo

03:22:09.800 --> 03:22:11.800
Vapin overblots catering

03:22:11.800 --> 03:22:15.640
with that hard bridge on the exterior anticipate he vape kates but no he stands firm

03:22:16.360 --> 03:22:18.120
spots the shoulder

03:22:18.120 --> 03:22:21.800
Does the drone see him first? No jump out a success

03:22:22.920 --> 03:22:24.920
and a down to the bathroom

03:22:24.920 --> 03:22:29.240
Oh, that's a lovely headshot onto Shaz as well. And I love the discipline from Bap and instead of

03:22:29.240 --> 03:22:33.480
going back out to get the complete flush on wizard, he just leaves him down there. That's

03:22:33.480 --> 03:22:39.080
already a win in the round for him to get that down. Chef Jeff Flores, I mean, that's a wonderful

03:22:39.080 --> 03:22:44.520
start for enterprise. That's kind of a statement start against him. Any of us to kind of just

03:22:44.520 --> 03:22:49.080
suggest to them, yeah, you're in for a ride here, boys. Good luck. And starting off with

03:22:49.080 --> 03:22:53.960
that nitrous off from Cairo, just up top yellow out through the skylight picks up a nice early

03:22:53.960 --> 03:22:58.040
kill, really good read and play from back, but notice he's tucked into the corner, goes

03:22:58.040 --> 03:23:03.040
on drone, easy vault out. The decision making that you see there from players on enterprise

03:23:03.040 --> 03:23:05.320
is just on a different level in this region.

03:23:05.320 --> 03:23:13.280
Strong decision making and then from an execute standpoint as well with how strong

03:23:13.280 --> 03:23:16.800
their mechanics are, the experience they have, they're able to back themselves into

03:23:16.800 --> 03:23:24.640
to up the successful chance of these players actually working out. Dominant first half,

03:23:24.640 --> 03:23:30.120
and for EP that's exactly the result I'm going to walk away with today. We expect resistance

03:23:30.120 --> 03:23:35.320
from Anios, I'm still pretty doubtful that it's going to be a super one-sided map, but

03:23:35.320 --> 03:23:40.600
if EP really lock in, play at their best, of course without revealing a whole lot strategically,

03:23:40.600 --> 03:23:44.720
but by just playing the fundamentals well, it is still going to be very challenging

03:23:44.720 --> 03:23:47.600
to break down when you think about the style of console.

03:23:47.600 --> 03:23:52.840
And I'm signing out on a tag trying to build some momentum and calm on its AP might be able

03:23:52.840 --> 03:23:53.840
to crush them earlier.

03:23:53.840 --> 03:23:57.840
I'm in the benefit for any of those.

03:23:57.840 --> 03:24:08.160
I just think that they will never at any point kind of give in or care too much.

03:24:08.160 --> 03:24:11.680
This is a good learning opportunity for the majority of these players and they

03:24:11.680 --> 03:24:13.880
have zero pressure, zero expectation.

03:24:13.880 --> 03:24:19.040
And all the pressures in every single match will be on the side of Mentor Prize.

03:24:19.040 --> 03:24:20.040
They know that.

03:24:20.040 --> 03:24:24.600
They know they're expected to win every single series, every single map, and that's a, that's

03:24:24.600 --> 03:24:25.600
mentally tasking.

03:24:25.600 --> 03:24:28.760
Like that's a, that's a drain on the team players.

03:24:28.760 --> 03:24:32.000
Jigsaw with the opening kill on to Chef Jeff.

03:24:32.000 --> 03:24:35.240
And he gets to just have the license on the vigil.

03:24:35.240 --> 03:24:37.400
3-0 start for Jigsaw last week.

03:24:37.400 --> 03:24:40.240
He was not even really the main factor on the team.

03:24:40.240 --> 03:24:46.000
Be back to the time on chiefs and it was jigsaw 25 plus or Boston even then sometimes they'd still lose games

03:24:49.180 --> 03:24:51.180
Yep

03:24:52.180 --> 03:24:56.220
The minute down and again EP with a strong foundation

03:24:56.920 --> 03:24:59.860
similar leads of the last round any of us aren't being

03:25:00.700 --> 03:25:04.720
To that flip it when it comes to getting map control or establishing that map control

03:25:04.720 --> 03:25:11.120
I think a lot of that comes out to EP being very calculated in the amount of math they're willing to give away

03:25:11.400 --> 03:25:17.280
Essentially for free and then when they're able to bounce it down actually into that utility things start to get very very challenging with a

03:25:17.640 --> 03:25:19.080
player down

03:25:19.080 --> 03:25:21.080
Brando flank opportunity spiral

03:25:22.160 --> 03:25:28.880
Doesn't quite catch the timing here onto a razor holding the long angle in through pillar hard breach elsewhere from wizard

03:25:31.080 --> 03:25:33.080
This is where it starts to get tough for any of us

03:25:34.720 --> 03:25:44.480
Just have a minute and so far now, you know, deep into the second round since the first

03:25:44.480 --> 03:25:48.880
there's been zero control opportunities for any of us.

03:25:48.880 --> 03:25:49.880
Oh my God.

03:25:49.880 --> 03:25:51.680
To just like that.

03:25:51.680 --> 03:25:53.280
Brenda did go down.

03:25:53.280 --> 03:25:57.600
That's a 3v1 now Shaz by himself doesn't at least get the kill on to two hon.

03:25:57.600 --> 03:26:03.520
it to jigsaw and bapen 4030 for those two respectively.

03:26:03.520 --> 03:26:06.760
Shaz has got some time.

03:26:06.760 --> 03:26:12.160
Unlike the series that we just played out before, because this is a difficult one, because

03:26:12.160 --> 03:26:17.520
bapen and jigsaw are well renowned in this region as frackers and he doesn't even get

03:26:17.520 --> 03:26:21.040
an opportunity Shaz to nothing start for enterprise.

03:26:21.040 --> 03:26:28.280
Yeah, I was pretty confident in setting that up. There's a plausible round there. Blackbeard

03:26:28.280 --> 03:26:32.120
one of the best operators to have available in a 1 vs 2 like that if you can isolate the

03:26:32.120 --> 03:26:35.680
ones and it looked like that was the case, but then you factor in who those ones are

03:26:35.680 --> 03:26:41.120
against and right up there is arguably the most mechanically skilled in the region.

03:26:41.120 --> 03:26:46.280
So, I knew I was finding it difficult to catch a break here in the first two rounds.

03:26:46.280 --> 03:26:51.700
There's been glimpses through the mid round there, at least they're down on basement with

03:26:51.700 --> 03:26:57.080
some good flushouts and the utility was actually quite decent, but it needs to be a big emphasis

03:26:57.080 --> 03:27:02.520
early round and doing a better job if they are losing this first pick to at least get

03:27:02.520 --> 03:27:07.320
a trade or at minimum get more meaningful map control because at the moment it's

03:27:07.320 --> 03:27:11.640
been rough going for them and it's making that transition towards executes very, very

03:27:11.640 --> 03:27:14.440
tough and you need as much firepower as possible again when you're going up against

03:27:14.440 --> 03:27:17.980
So really mechanically gifted anchors and the utility that they have on all four

03:27:18.880 --> 03:27:22.240
Consistently being a player down is it's gonna be devastating

03:27:22.240 --> 03:27:25.460
You need to keep it even and then you can rely a little bit more on that

03:27:25.960 --> 03:27:29.080
That synergy and that teamwork which I think any of us actually do have in that level

03:27:38.120 --> 03:27:40.280
Five zero star for jigsaw

03:27:44.440 --> 03:27:47.760
It's hard to kind of break these rounds down because they're just how dominant

03:27:48.800 --> 03:27:51.160
Enterprise typically are in this region

03:27:52.200 --> 03:27:57.600
One of the times it just simply comes down the fact that just so much better gun in hand and mechanics are so clean

03:27:58.520 --> 03:28:00.520
the decision-making that they

03:28:01.040 --> 03:28:06.120
Obviously have as well. It's the teamwork and coordination. That's going to be the big focus for me

03:28:06.760 --> 03:28:09.160
Over really the the year I guess as a whole

03:28:09.720 --> 03:28:12.600
Is what's the strategy of the team like?

03:28:12.600 --> 03:28:17.040
You think about the best teams in this region, historically, if you had someone like a Fischer

03:28:17.040 --> 03:28:23.000
guy, an IGL that can help facilitate the strategy side of things.

03:28:23.000 --> 03:28:28.120
Historically, you look at the five players that are on the roster and they've all been

03:28:28.120 --> 03:28:35.120
absolute top fraggers at some point or another.

03:28:35.120 --> 03:28:39.400
Slowest steady from Adi, they haven't been able to bring any level of aggression early

03:28:39.400 --> 03:28:40.400
in the rounds.

03:28:40.400 --> 03:28:41.400
They're so hesitant.

03:28:41.400 --> 03:28:45.400
Enterprise is going to be playing at all of these entry positions, potentially can go

03:28:45.400 --> 03:28:46.400
for runouts.

03:28:46.400 --> 03:28:54.100
Jigsaw is going to get tagged up but he can just transfer back down below and gets back

03:28:54.100 --> 03:28:56.400
to full health, power of the Scopus.

03:28:56.400 --> 03:29:01.600
It has been more competitive though, the other round here for that and Austin attaining

03:29:01.600 --> 03:29:06.720
control midpoint of the round, they haven't lost a pick, just yet, almost at a moment

03:29:06.720 --> 03:29:10.640
of opportunity there through meeting.

03:29:10.640 --> 03:29:15.600
that's going to lock him down. Important moment here for Baput. If he stays and contests, probably

03:29:15.600 --> 03:29:21.320
wants to take at least one with him, may play for life. But the time as well. They're leaning

03:29:21.320 --> 03:29:25.200
into that nicely defensively here from AP, so instead of maybe focusing and emphasizing

03:29:25.200 --> 03:29:28.960
that OP Peer could stay playing time, as I mentioned that though, Brando does pull

03:29:28.960 --> 03:29:32.200
elsewhere. She has to put some damage, but survives until that shield's still up.

03:29:32.200 --> 03:29:36.680
Can Baput win this duel? No, I don't want to, it's a trade.

03:29:36.680 --> 03:29:40.680
Good info, but only time from Cairo.

03:29:40.680 --> 03:29:43.680
Technically not a win, so...

03:29:43.680 --> 03:29:45.680
At least a trade.

03:29:45.680 --> 03:29:47.680
40 seconds though, left in the round.

03:29:47.680 --> 03:29:49.680
Cairo getting information on the pulse.

03:29:49.680 --> 03:29:52.680
Anios find themselves in the best position so far.

03:29:52.680 --> 03:29:54.680
Three rounds in on Consulate.

03:29:54.680 --> 03:29:57.680
Jigsaw's got a bomb, so they're conditioning back a ball.

03:29:57.680 --> 03:30:00.680
Proxy down. Is it unraveling for Anios?

03:30:00.680 --> 03:30:03.680
Well, a huge nitro, and in terms of time as well,

03:30:03.680 --> 03:30:08.320
you want proxy art, Care Dulles can go into wards site. He's out and permanently out.

03:30:08.320 --> 03:30:13.520
Jigsaw easy on the flank, gets rid of the Monty. 18 seconds left for Wizard and

03:30:13.520 --> 03:30:18.720
Eraser to scramble this plant down. Thinking about the plant inside of Talos, Cairo.

03:30:18.720 --> 03:30:23.280
Or he won a slip bite. That's Wizard down over towards Server, stands on the kit on the floor.

03:30:23.280 --> 03:30:27.520
Eraser doesn't even have the time to think about grabbing this kit under pressure.

03:30:27.520 --> 03:30:30.080
Cairo comes up big for his team.

03:30:30.080 --> 03:30:37.360
Being from Cairo, that honestly that's a really impressive round from him and it's not just

03:30:37.360 --> 03:30:42.400
down to the clutch ability from him and the individual skill that he shows there to find

03:30:42.400 --> 03:30:47.120
two kills but it's prior to that. The information that he's relaying to the team, especially

03:30:47.120 --> 03:30:53.040
Jigsaw facilitating that flank, compound that with the Nitro as well. That's a big round

03:30:53.040 --> 03:30:55.880
from him and it's funny right because it wasn't that long ago we were discussing

03:30:55.880 --> 03:30:59.160
about how he doesn't necessarily need to be as much of a star player on this roster

03:30:59.160 --> 03:31:04.120
maybe those in the past but there's still room for him to have moments like that and that's honestly

03:31:04.120 --> 03:31:07.880
a storyline that's probably consistent across essentially everybody on the team they have

03:31:07.880 --> 03:31:12.840
that potential but they don't always have to show it so consistently or as consistently as they have

03:31:12.840 --> 03:31:20.120
in the past given depth of this team and in case for any elsewhere it's so close yet ultimately

03:31:20.120 --> 03:31:26.920
so far a little bit better than the two rounds prior but again small mistakes and small imperfections

03:31:26.920 --> 03:31:30.320
look more dramatic against the team as good as EP.

03:31:30.320 --> 03:31:35.840
Yeah, that's the thing, right? You're not going to be able to get away with opportunities

03:31:35.840 --> 03:31:42.440
like that against EP in comparison to other teams. It's going to be far more difficult.

03:31:42.440 --> 03:31:46.160
Renautic Star for Enterprise. Arisa did get the opening kill in the third round. We

03:31:46.160 --> 03:31:51.840
have the bands Blackbeard, Denari. Denari used twice. Blackbeard used twice. So

03:31:51.840 --> 03:32:01.720
pretty equal and fair bands for both teams. Cairo with the 3k, prior to that Jigsaw had

03:32:01.720 --> 03:32:07.320
a 3k in the second round as well so the firepower already on display, 6 to Jigsaw, 4 to Cairo,

03:32:07.320 --> 03:32:11.880
4 to Bappin. I mean, Brendo essentially is going to be like the new official guy on

03:32:11.880 --> 03:32:17.160
this roster. Tuhan at 1 and 2, you know he's going to have games where he's capable

03:32:17.160 --> 03:32:23.280
of dropping 20 but that needs to be the difficult part that this AP roster is you never really

03:32:23.280 --> 03:32:27.480
want any of them to drop 20 plus because it means that probably the other three four

03:32:27.480 --> 03:32:36.600
players aren't quite performing I say that jigsaw 60 start could go for a big one here

03:32:36.600 --> 03:32:46.240
on the scope I see it and against his room over towards admin wasn't afraid to peel

03:32:46.240 --> 03:32:49.440
back pretty early last time out but then re-aggressed hot-floor and it was a big

03:32:49.440 --> 03:32:53.600
difference maker in being able to hit a successful flank and support Cairo on the

03:32:53.600 --> 03:32:57.880
site itself back on that split objective.

03:32:59.360 --> 03:33:04.680
Tick towing around the exterior are Aeneos and Dreamlike confirming the

03:33:04.680 --> 03:33:09.040
position here of Jigsaw who does get caught all night cross. Is he able to

03:33:09.040 --> 03:33:13.840
drop? Yes so good support there from Bapin allows Jigsaw to be alleviated

03:33:13.840 --> 03:33:20.580
some of that pressure. It does mean though, that there's some control for Adios, but EP

03:33:20.580 --> 03:33:23.240
haven't had to take a lot of risk to contest this.

03:33:29.240 --> 03:33:33.640
Once again whooping out on Jigsaw's position at war's lounge, only seconds remaining in the round.

03:33:37.840 --> 03:33:42.240
Previous round was the slowest round that we'd had so far, minute on the open kill prior to that.

03:33:42.240 --> 03:33:45.920
Enterprise were able to find those earlier picks around a two and a half

03:33:45.920 --> 03:33:52.000
minute mark at both of the first two rounds and that's probably been a

03:33:52.000 --> 03:33:55.320
case of what rounds three and four now for Anios on the attack that just

03:33:55.320 --> 03:33:57.640
struggling to get into the building because they're just wary of the fact

03:33:57.640 --> 03:34:03.960
that Enterprise could find a kill at any moment this will now end up being the

03:34:03.960 --> 03:34:07.160
slowest round that we've had so it continues to get worse for Anios in

03:34:07.160 --> 03:34:12.120
that they can't really get any pacing in their own control under a minute

03:34:12.120 --> 03:34:26.760
less still a five versus five 45 seconds and the still 10 players alive inside of

03:34:26.760 --> 03:34:31.420
the server pirate basement on the pulse feeding info and a nitro elsewhere will

03:34:31.420 --> 03:34:36.580
find a razor looks good for AP at the moment just two deathmark targets

03:34:36.580 --> 03:34:39.680
available unfortunately for proxy so a little limited in his options as well

03:34:39.680 --> 03:34:44.680
did the late round as we see though is that info gathering from Cairo I can't

03:34:44.680 --> 03:34:48.880
help but feel that APM a very strong green this push at the moment these are

03:34:48.880 --> 03:34:51.800
the kind around to be quite shocked about us walked away with a round win as

03:34:51.800 --> 03:34:54.880
the ones he pushes down yellow stairs that shaz now it's a two on one stack

03:34:54.880 --> 03:34:58.640
there for guard break try and get that shield and walk the position Cairo

03:34:58.640 --> 03:35:01.480
getting overly aggressive though that has all that proxy to just push on

03:35:01.480 --> 03:35:04.640
ground brando throws his life away as well there is only five seconds

03:35:04.640 --> 03:35:08.840
remaining Shaz is gonna go get that plant good shot over from to hunt

03:35:08.840 --> 03:35:15.320
Shaz isn't even getting up. They've just completely run out of time. I mean, that's the benefit at least from what Cara is doing there

03:35:15.320 --> 03:35:20.560
Even though he does lose his life. He doesn't care about his KD number. It's like Monty's got kid

03:35:20.880 --> 03:35:25.720
Likely Monty's now stuck yellow stairs and there's like 10 seconds left in the round

03:35:25.720 --> 03:35:29.240
So even if I end up dying here, it's job done for EP

03:35:29.320 --> 03:35:33.400
Shaz can never get into site safely to get that plant down time out from any of us

03:35:33.400 --> 03:35:44.280
It's 4 in a row from EP, feels like any of us are slowly chipping away and getting better

03:35:44.280 --> 03:35:50.120
as these rounds go by, but the gap is still notable at the moment.

03:35:50.120 --> 03:35:56.480
EP are such a phenomenal team and a good example there where they're playing to a

03:35:56.480 --> 03:36:02.120
bit of an alternate wind corn of short caros, the sacrificial lamb but ultimately time

03:36:02.120 --> 03:36:08.440
is king when you're in defense and they were able to drain it really really nicely not only in that

03:36:08.440 --> 03:36:13.800
individual play but the likes of Jigsaw initially over towards the opposing side and

03:36:15.640 --> 03:36:21.400
yeah ultimately well calculated that and Nios will see what they've been able to chat over that

03:36:21.400 --> 03:36:27.160
60 second tack time out next couple of rounds are pretty much in the realm of must have been

03:36:27.160 --> 03:36:30.440
if they are to look competitive here on console is their map selection as well.

03:36:32.360 --> 03:36:38.440
AP have elected to go to Fortress the newest map in the pool next and so I think it's fair to assess

03:36:38.440 --> 03:36:42.200
that AP should be very very strong on that map. Again with any oscillating it's like

03:36:42.200 --> 03:36:46.760
dude I don't think they'll be completely shell shocked but AP should be very strong

03:36:46.760 --> 03:36:51.320
map too if not stronger than what we've seen here on Consulate in terms of the differential

03:36:51.320 --> 03:36:59.320
so it's unlikely we'd vision a third map if any of us fall to here so they need to step it up and quickly

03:37:00.840 --> 03:37:03.000
see if they can do anything out of the time out

03:37:08.760 --> 03:37:09.400
or nothing

03:37:11.160 --> 03:37:16.680
yeah you know if this were a different team a different opposition maybe as I would say

03:37:16.680 --> 03:37:20.520
stressing but certainly not happy with the performance that they know for well enterprise

03:37:20.520 --> 03:37:28.680
is going to be a tall order, a tough ask. It is their map pick. You're 4-0 down. They

03:37:28.680 --> 03:37:33.400
are on the attack though, and might be able to kind of flip things around going into the

03:37:33.400 --> 03:37:41.840
second half. They need something on the board though. And it has to start now realistically.

03:37:41.840 --> 03:37:48.240
4-2-1 half, wood, salvage things, jigsaw, lurking, spiral. Just trying to see if

03:37:48.240 --> 03:37:55.020
You can pinch one early and the pacing continue has gone down further and further every single round that's played

03:37:56.320 --> 03:38:00.800
234 22 minutes 22 Minotaur 141 the time of opening deaths

03:38:01.260 --> 03:38:06.040
So an EOS as the attacking team can they maybe flip that script a little bit find a bit more?

03:38:07.960 --> 03:38:14.600
Firepower early in these rounds aggression to try at least take fights against Enterprise and not be scared about losing those

03:38:14.600 --> 03:38:20.480
potential fights of chef Jeff there you go opening kill their second of the half

03:38:20.480 --> 03:38:26.200
better play from chef Jeff as they catch out Cairo and hanging us out of the time

03:38:26.200 --> 03:38:31.960
out now in a much better position as Shaz gets rid of the lurking jigsaw

03:38:31.960 --> 03:38:37.720
lovely headshot on the Monty three versus five now for EPS they might drop

03:38:37.720 --> 03:38:43.000
their first round well AP not going to give up without a fight but unfortunately

03:38:43.000 --> 03:38:46.760
members fall and Grendo has reposition at the part second for this could be

03:38:46.760 --> 03:38:52.560
impactful needs to find multiple good for one well he needs all four if he is to

03:38:52.560 --> 03:38:55.680
win this out and not the case chef jepp opened up the round then he'll close it

03:38:55.680 --> 03:39:00.960
as well some good confident firepower there from an EOS how much of that was

03:39:00.960 --> 03:39:04.520
off the back of the time out maybe if they can't win this series we may get

03:39:04.520 --> 03:39:08.680
an indication but some yeah some good work just to fight first some unusual

03:39:08.680 --> 03:39:11.920
map control on the round I love the early drop caught Cairo off guard and

03:39:11.920 --> 03:39:20.760
And then critically as EP tried to re-aggress tried to fight back that control the likes of Jigsaw spiral and Brenda eventually over towards the L.A. They were ready they were waiting

03:39:21.760 --> 03:39:23.760
And had a good read

03:39:24.480 --> 03:39:29.000
That's what you need though. Look Ed's prize are great, but they're not

03:39:30.200 --> 03:39:36.080
Impossible to beat and they made pretty quick working them in that round for players alive as well for any also is a

03:39:36.080 --> 03:39:40.520
slaughter of around and that's a confidence builder then for any of us to

03:39:40.520 --> 03:39:44.120
suggest well look what we can do guys we can if we actually push in take fights

03:39:44.120 --> 03:39:49.000
we're aggressive and we take it to them these guys are great but they're not you

03:39:49.000 --> 03:39:54.600
know impervious to being kind of defeated it's gonna build that confidence

03:39:54.600 --> 03:39:57.600
build that belief and that's a big round to do it in the fifth round out

03:39:57.600 --> 03:40:01.720
of a tactical time now one more to go in the house

03:40:06.080 --> 03:40:15.140
And at the same time, not only is that a confidence builder for Hanneas, but Enterprise

03:40:15.140 --> 03:40:18.620
as a team, could you put them on tilt?

03:40:18.620 --> 03:40:20.740
Someone's going to test them at some point.

03:40:20.740 --> 03:40:21.840
The ego is the tilt.

03:40:21.840 --> 03:40:30.120
Is that going to be a factor?

03:40:30.120 --> 03:40:33.720
I think it's going to take quite a bit to probably reach that point for AP to get

03:40:33.720 --> 03:40:36.980
truly frustrated and for the influence they gameplay but it's not it's not

03:40:36.980 --> 03:40:43.900
impossible still in a very commanding position now at the moment

03:40:43.900 --> 03:40:51.220
war too hard, well that's one shot, landed on to the Monty and hard bridge

03:40:51.220 --> 03:40:56.220
forcing back down through electrical

03:40:56.220 --> 03:41:06.140
Jigsaw up a bar with good vert, once again looking to leverage the scope pose which has

03:41:06.140 --> 03:41:10.460
seen a few appearances in the half so far and I think it's been rather successful in

03:41:10.460 --> 03:41:16.020
giving Jig just the versatility to be a little more aggressive than maybe he would otherwise

03:41:16.020 --> 03:41:19.660
be and then the versatility of course of all reflanking repositioning.

03:41:19.660 --> 03:41:27.260
from the inside of admin chef trying to dislodge him with the one hive

03:41:27.260 --> 03:41:32.500
launcher somewhat successful in forcing him back but easier said than done to

03:41:32.500 --> 03:41:35.500
actually get inside of the building

03:41:40.100 --> 03:41:45.740
I think that is remaining in the round still no contact again here in the six

03:41:45.740 --> 03:41:50.900
Proxy is taken very low as Jigsaw finds the kill.

03:41:50.900 --> 03:42:00.020
Eraser pushing down the spiral as Baphen loses the battle against Chef Jeff in Aus-Waite.

03:42:00.020 --> 03:42:03.700
Tujan falls to the pistol as Shashash gets another one.

03:42:03.700 --> 03:42:08.300
The Monty is deadly with that pistol and Wizard now allowed it to serve it to get the plant

03:42:08.300 --> 03:42:09.300
down.

03:42:09.300 --> 03:42:13.180
Any else been able to get plant down successfully?

03:42:13.180 --> 03:42:17.780
Eraser watching the flank as Brando falls. It's only Jigsaw left. He does get a hold of

03:42:18.940 --> 03:42:21.900
Bappin 2v3 post plant low on time

03:42:21.900 --> 03:42:26.900
They clear out Eraser who was on yellow ping dropped down into a visa now for Jigsaw

03:42:26.900 --> 03:42:29.400
You do have to care pass the Monty though in Shaz

03:42:30.140 --> 03:42:36.240
The need to try and isolate the Monty Bappin so low needs to be the sacrificial land himself to get info for Jigsaw

03:42:36.240 --> 03:42:38.340
Who actually jumps outside for the pinch this could be big

03:42:39.260 --> 03:42:43.000
Gotta do it and gotta do it quickly watching women distance is wizard

03:42:43.180 --> 03:42:54.180
13, 12, 11, it's just no time, you're not getting on that kit, not happening, even with that kill from Jigsaw, even with that ace from Jigsaw, there is no time remaining in the round.

03:42:58.180 --> 03:43:00.180
Close. Very close.

03:43:02.180 --> 03:43:07.180
Mighty effort from Jigsaw, but not enough time remaining.

03:43:08.180 --> 03:43:11.180
4-2 scoreline as we enter the Roll Swap timeout.

03:44:13.180 --> 03:44:19.180
And they keep working every night and say they don't know how to love

03:44:20.180 --> 03:44:22.180
Oh

03:44:25.180 --> 03:44:29.180
I heard them say that it would be so hard

03:44:32.180 --> 03:44:36.180
I can't lie, baby, they were wrong

03:44:36.180 --> 03:44:41.180
But one plus one is two, it's two

03:44:41.180 --> 03:44:46.180
But you got me and I got you all

03:44:46.180 --> 03:44:49.180
Nothing would ever keep us apart

03:44:49.180 --> 03:44:52.180
No one

03:44:52.180 --> 03:44:57.180
Ooh

03:44:57.180 --> 03:45:00.180
They don't know about us

03:45:00.180 --> 03:45:03.180
They don't know about us

03:45:03.180 --> 03:45:22.220
I didn't know about that one either because I'm not going to lie, we're not off to a

03:45:22.220 --> 03:45:24.860
a great start with the, uh, the barge in.

03:45:36.700 --> 03:45:38.700
I'm waiting for one where we can actually jam out.

03:45:39.500 --> 03:45:41.020
It could be like, add that to the playlist.

03:45:42.380 --> 03:45:46.700
Either way, in any else, we're able to jam out towards the back end of the half.

03:45:46.740 --> 03:45:48.020
It's two and a row for them.

03:45:48.020 --> 03:45:55.220
signs of life and I wouldn't say doubts creeping in for Enterprise or anything

03:45:55.220 --> 03:45:58.500
but clearly after the first four rounds it maybe seems like it was just gonna be

03:45:58.500 --> 03:46:04.780
that runaway performance but I'm never doubting Chef Jeff again that's for

03:46:04.780 --> 03:46:08.420
sure and I've been able to win two since that tactical time out at the end of

03:46:08.420 --> 03:46:13.980
the fourth round of course just barely holding on for the sixth round by

03:46:13.980 --> 03:46:19.380
basically one second an insane performance from Jigsaw to even get

03:46:19.380 --> 03:46:29.100
those two kills he goes to 11 and 1 2-0 on entry as well. I think largely

03:46:29.100 --> 03:46:31.980
enterprise is probably more than happy with the 4-2 half there they didn't need

03:46:31.980 --> 03:46:38.420
the three attacking rounds which definitely are obtainable. If any, let's

03:46:38.420 --> 03:46:45.140
to make it pretty straight this is uh game on territory yeah

03:46:45.860 --> 03:46:50.740
it feels like we're right on the border of this being competitive but we're on

03:46:50.740 --> 03:46:53.620
console it

03:46:54.980 --> 03:47:01.300
on the precipice of it being competitive on the edge

03:47:01.300 --> 03:47:04.980
the bands fought this second half glass and monti denari

03:47:04.980 --> 03:47:06.980
and Goyo

03:47:06.980 --> 03:47:10.740
from interesting additions, particularly from AP, maybe trying to mitigate some of the

03:47:11.540 --> 03:47:15.940
trap-heavy nature that will counter their more high tempo plays, so don't hate that.

03:47:18.100 --> 03:47:20.660
Well, nice work from Chef early to deny those somers,

03:47:21.940 --> 03:47:25.060
both dumped by Brenda, and both dealt with by the Izami.

03:47:25.780 --> 03:47:26.420
Yeah, good point.

03:47:26.420 --> 03:47:27.940
Chef is now chilling that coffin position.

03:47:28.580 --> 03:47:30.180
Good pro-activness from Chef, Chef.

03:47:31.140 --> 03:47:32.100
Maybe a little too much.

03:47:32.100 --> 03:47:32.900
Maybe a little too pro-active.

03:47:32.900 --> 03:47:34.900
I

03:47:35.020 --> 03:47:36.380
Be a little too much

03:47:36.380 --> 03:47:41.700
I think he was hoping that one was gonna actually be repelling you know like window over extends and it straight into the air job dead

03:47:42.140 --> 03:47:44.140
Chef Jack gives his life away

03:47:45.580 --> 03:47:48.660
Can't fault him for trying no you said we can't I

03:47:49.380 --> 03:47:50.660
Think it's been one of their strengths

03:47:50.660 --> 03:47:52.860
I haven't played ultra passive or skate in this matchup

03:47:52.860 --> 03:47:57.780
Which I think has been a testament to the kind of mindset that they and chef explained to us in there

03:47:57.780 --> 03:48:01.660
I think a little bit in rounds three and four just a little bit and then that's

03:48:02.900 --> 03:48:07.820
Yeah, and they call the time out and then the pace picks back up again, and they looked far more active. So

03:48:08.900 --> 03:48:15.660
I think they've gotten the picture that they can't sit back even on defense now and they're gonna have to try and get into the face of enterprise

03:48:17.300 --> 03:48:18.900
Well, that's an opportunity Kyra

03:48:18.900 --> 03:48:24.160
Maybe wasn't expecting the swing of it towards default and does get a bit of damage into a razor turns out his last flush

03:48:24.240 --> 03:48:26.240
Just so you can set up the air jab

03:48:32.900 --> 03:48:39.340
I raise a red ping so forced back. As we see positions on the overhead there in terms of plant and all here

03:48:39.740 --> 03:48:44.980
It's a little lacking for any of us with no to chanka. No smoke only the single night show

03:48:45.900 --> 03:48:48.500
Raises position of course is now known to be pretty advanced

03:48:48.940 --> 03:48:52.900
EP at this point with plenty of time and a decent read back as well lurking down below

03:48:53.300 --> 03:48:58.000
All signs pointing towards a strong round here. I raise a must hit this night row and

03:48:58.780 --> 03:49:00.540
It misses

03:49:00.540 --> 03:49:05.540
It's caught on the door. Yeah, it's gonna say I was intended to go through the doorway

03:49:05.980 --> 03:49:08.300
Yeah, must have just hit the top frame and got stuck

03:49:09.140 --> 03:49:12.340
30 seconds remaining don't have to worry about that nacho salad anymore

03:49:12.340 --> 03:49:18.820
You still got about it down below. Well, that was a kind of a trade as Cara is down from the swinging shotgun of a razor

03:49:19.260 --> 03:49:24.900
Shaz was able to eliminate to hunt card being on the floor means it's a 3v3 heading into the last 15 seconds

03:49:24.900 --> 03:49:30.320
Brando dead again. He's one and six, but it's only down to Wizard who's zero and five

03:49:30.320 --> 03:49:36.780
That's his first kill off the donor and it's a 1v1 against Jigsaw going for the res on to Cairo

03:49:37.060 --> 03:49:42.700
This is ambitious. Wizard can get over and deny Kyrie's got no idea where was it coming from?

03:49:43.180 --> 03:49:46.980
He gets the kill on to Cairo and then clears Jigsaw. He's still on the kit

03:49:48.260 --> 03:49:50.340
What a play from Wizard

03:49:50.340 --> 03:49:55.740
It wasn't a lot of time left there for Jigsaw in terms of decision making he opted to get Kyra back up

03:49:55.740 --> 03:50:01.980
But I just put them in a position where if Kyra doesn't hit an immediate cover shot rounds done and

03:50:03.220 --> 03:50:08.740
To give a bit of leeway to Kyra. He's got no idea where Wizards coming from. He doesn't know where to look

03:50:09.380 --> 03:50:14.300
Yeah, I think he turned late, but the HP deficit means that he needs to hit an absolutely

03:50:14.780 --> 03:50:19.440
Nasty shot to win out that round started off decent for AP catching chef

03:50:20.340 --> 03:50:23.060
Nitro missed from the razor, but the swing was good.

03:50:25.700 --> 03:50:27.840
Saw AP split the push a little late.

03:50:29.000 --> 03:50:32.580
Top spiral was successful and it put quite a bit of pressure

03:50:32.580 --> 03:50:34.420
on Wizard as you call it.

03:50:34.420 --> 03:50:36.100
All three in a row.

03:50:36.100 --> 03:50:36.940
It's been finding it difficult,

03:50:36.940 --> 03:50:40.820
but yeah, I mean, from a team context, it's three straight.

03:50:40.820 --> 03:50:41.660
I mean, it's said before,

03:50:41.660 --> 03:50:43.780
if they would have achieved that feat,

03:50:43.780 --> 03:50:46.340
it does make this quite an exciting map.

03:50:46.340 --> 03:50:49.420
So let's see if it pews out from here,

03:50:49.420 --> 03:50:51.760
or whether or not any of us can actually build upon it.

03:50:51.760 --> 03:50:52.760
10 seconds to go.

03:50:58.720 --> 03:51:00.760
And this is where the pressure's now on for Enterprise,

03:51:00.760 --> 03:51:03.960
where it's like, OK, 4-0, you're absolutely dominating.

03:51:03.960 --> 03:51:07.080
It's expected.

03:51:07.080 --> 03:51:08.360
But now you've got Challenger.

03:51:08.360 --> 03:51:10.880
And it's three straight for any of us.

03:51:10.880 --> 03:51:13.960
Two on the attack, now one on the defense as well

03:51:13.960 --> 03:51:17.600
to kind of start the second half.

03:51:17.600 --> 03:51:20.920
I don't think, again, I don't think Enterprise would be worrying too much.

03:51:20.920 --> 03:51:26.200
They had a clutch from Wizard, previously a clutch from Shaz, technically, but it was

03:51:26.200 --> 03:51:31.080
just more the mistiming for the final round of the second half.

03:51:31.080 --> 03:51:37.960
So like, of the rounds that Anios had won, two of the three have been right on the

03:51:37.960 --> 03:51:38.960
line.

03:51:38.960 --> 03:51:41.960
Absolute raised a thin margin.

03:51:41.960 --> 03:51:51.240
I think Brando will be wanting to get off that 1-6 scoreline though, but again, it's

03:51:51.240 --> 03:51:56.120
not as if you need him fragging anymore.

03:51:56.120 --> 03:52:02.520
Imagine he'll opt to play more of the supportive roles, even a bit more of an IGL focus.

03:52:02.520 --> 03:52:04.840
Just get him on the third.

03:52:04.840 --> 03:52:08.960
I think he's growing more comfortable in that role over time in here.

03:52:08.960 --> 03:52:13.960
I'm in combination with Jigsaw on the round here, they should find some success I think

03:52:13.960 --> 03:52:17.560
in obtaining a bit more map control risk free.

03:52:17.560 --> 03:52:21.480
Anios aren't contesting it all that heavily though when you look at their positions currently

03:52:21.480 --> 03:52:28.000
on the cards, it's very, very basement heavy at the moment.

03:52:28.000 --> 03:52:30.680
Maybe anticipating a little action over to what's server side, you see the two stack

03:52:30.680 --> 03:52:34.960
that side of it, the character breach still closed, I don't think that's the worst

03:52:34.960 --> 03:52:37.360
read.

03:52:37.360 --> 03:52:42.880
So we now see the rotate potentially around here from Trujhan and that will maybe start

03:52:42.880 --> 03:52:49.560
to transmit to the defense that the server is unlikely and with the vert as well in play

03:52:49.560 --> 03:52:52.800
I think they'll start to connect the dots here.

03:52:52.800 --> 03:52:56.640
Don't worry for time though because you've got the tube around on the board and you've

03:52:56.640 --> 03:53:05.560
still got to deal with the shock wire batteries from Proxy, surely opening up this breach.

03:53:05.560 --> 03:53:06.560
Surely it's not.

03:53:06.560 --> 03:53:15.620
got it opened already. Where's the Tubera? 50 seconds. I mean maybe because of the

03:53:15.620 --> 03:53:18.760
verb pressure apart from Piano I just not wanted to get close but yeah they've

03:53:18.760 --> 03:53:23.520
completely just given the front door over to Enterprise Cairo. This allow on the

03:53:23.520 --> 03:53:29.160
blitz long angle gets rid of Shaz who essentially AFK this round on the

03:53:29.160 --> 03:53:33.960
Tubera. No Nitroson, no Zodokanister, no shot and Tuhan's just gonna go

03:53:33.960 --> 03:53:39.480
straight in straight through the breach the plant will be successful and even with chef

03:53:39.480 --> 03:53:45.160
chef getting one and then now two surely this is still a very difficult proposition

03:53:47.320 --> 03:53:52.520
she'll just see the kit from above the razor on the solace would have been able to see it

03:53:52.520 --> 03:53:56.600
earlier chef chef just caught rotating back down they just don't have the numbers of the positioning

03:53:56.600 --> 03:54:01.880
that's a strange defensive round from an anal center prize more than happy to oblige and

03:54:01.880 --> 03:54:06.680
take that one pretty comfortably. Yeah, the staging in that round was quite good for EP.

03:54:08.440 --> 03:54:14.600
Didn't give away the plan all that early on. We saw Annie also committing pretty heavily

03:54:14.600 --> 03:54:18.520
over towards server side early, maybe still anticipating that push. And then with breach open

03:54:18.520 --> 03:54:24.520
uncontested, it was difficult because we don't see the two Rows POVs persistently as to why

03:54:24.520 --> 03:54:27.320
Zeta didn't work. And ultimately the wall's going to probably get open anyway,

03:54:28.040 --> 03:54:31.800
probably largely off the back of good Ramford and the Sledge as well, making a difficult

03:54:31.800 --> 03:54:37.360
to progress forward and get within range. And then once you get in, you add in the flood

03:54:37.360 --> 03:54:41.240
that was also successful taking down a double night show. Plants go down every day of the

03:54:41.240 --> 03:54:44.920
week, and even with Chef Jeff's heroics above, it was always going to be very, very difficult

03:54:44.920 --> 03:54:51.040
to get back down towards that diffuser. Good structures in place, the posts for EP. And

03:54:51.040 --> 03:54:53.040
so we returned to a two round lead.

03:55:01.800 --> 03:55:06.960
Two kills as well for Brando in that round, just to have a bit more of a feel-good factor

03:55:06.960 --> 03:55:13.040
and I think it's performing for him individually, a bit of a 5-3 lead as he said, two plus four enterprise.

03:55:15.600 --> 03:55:20.880
Credit to Annie, I said they've made a contest here on Consulate, it's going to be really good to see after the first four rounds

03:55:20.880 --> 03:55:24.160
I'm just thinking, okay, this is just going to be like a 7-1, 7-2.

03:55:25.160 --> 03:55:29.040
And even if it does end up as a 7-3, I don't think they've lost any...

03:55:29.040 --> 03:55:36.120
I lost any fans from this performance of your team, Anios, that done some really nice things.

03:55:36.120 --> 03:55:39.980
So much confidence that you can take away from, you know, kind of competing and playing a

03:55:39.980 --> 03:55:42.280
good close series against Enterprise.

03:55:42.280 --> 03:55:47.600
You look likely to lose, but you look back on things that you can improve on and say,

03:55:47.600 --> 03:55:49.800
well, there's also a lot that we did right.

03:55:49.800 --> 03:55:53.480
Don't get a twisted though, because this map is still very much alive.

03:55:53.480 --> 03:55:55.480
Anios has been very proactive.

03:55:55.480 --> 03:56:01.320
He's going to go straight in towards the side.

03:56:01.320 --> 03:56:05.040
Chef Jeff, Shaz will be the first to fall, even though Chef Jeff didn't least get one

03:56:05.040 --> 03:56:06.040
onto two, huh?

03:56:06.040 --> 03:56:07.360
Brando two in the ground.

03:56:07.360 --> 03:56:10.040
It's technically three standing apiece.

03:56:10.040 --> 03:56:11.040
It is.

03:56:11.040 --> 03:56:19.560
Is Chef Jeff in a position where he can be picked up un-laggedly given he is.

03:56:19.560 --> 03:56:21.560
Is that his outside stereo?

03:56:21.560 --> 03:56:22.560
Yeah.

03:56:22.560 --> 03:56:24.560
He's crawling, he's trying.

03:56:24.560 --> 03:56:29.880
you gotta get back in well on the means like I record that was very aggressive

03:56:29.880 --> 03:56:38.360
punished rightly so advantage any else Jeff Jeff of course will bleed out

03:56:38.360 --> 03:56:45.000
you can search is at least handy and jigsaw jigsaw did get the downloads

03:56:45.000 --> 03:56:50.480
a razor but proxy times the swing Bappa now in 1v2

03:56:50.480 --> 03:56:55.480
He's got a pretty good operator to help locate these defenders.

03:56:58.480 --> 03:57:03.480
Razer is not going to get brought back up. Proxy's low on health. There's a minute in the round.

03:57:03.480 --> 03:57:08.480
Baphen, this is very winnable to him. Player of his quality.

03:57:11.480 --> 03:57:14.480
This is where Proxy and Wizard just have to play together.

03:57:14.480 --> 03:57:20.240
Yeah, Bappin has a lot of time to problem solve this, was able to pick up a fire grenade as well.

03:57:23.760 --> 03:57:27.760
Let's see if he can work his way through this one, then if any of us can play it compact,

03:57:29.200 --> 03:57:33.120
we'll give away anything too freely. Again, the power of the snake on display.

03:57:35.120 --> 03:57:36.720
Being able to flash across now.

03:57:36.720 --> 03:57:37.720
out.

03:57:37.720 --> 03:57:39.720
Oh, y'all are king.

03:57:39.720 --> 03:57:41.720
He's getting it all.

03:57:41.720 --> 03:57:44.720
30 seconds, doesn't have kit.

03:57:44.720 --> 03:57:46.720
Kit's very much with Adios.

03:57:46.720 --> 03:57:49.720
Doesn't have to kill him.

03:57:49.720 --> 03:57:56.720
I'm listening to the point of the round where Adios wanted to split here the two you could.

03:57:56.720 --> 03:58:01.720
Just so that if he does at least kill one, then maybe he doesn't have the time to find and kill the second.

03:58:01.720 --> 03:58:03.720
He's got to get really quickly now.

03:58:03.720 --> 03:58:04.720
He has to pick up the pace.

03:58:04.720 --> 03:58:05.720
He's taking a little too long.

03:58:05.720 --> 03:58:07.720
He's on cam as well. Five seconds left.

03:58:08.680 --> 03:58:12.680
Bappen has been very cautious in his approach, but he's given himself no real opportunity.

03:58:13.400 --> 03:58:16.120
Yeah, he never even had a chance to win the round.

03:58:18.040 --> 03:58:22.200
Yeah, I think whichever route he ended up deciding to go to in the order in which he did it,

03:58:22.200 --> 03:58:25.720
didn't help himself. It was just a little bit unlucky, right? He runs into the mirror,

03:58:25.720 --> 03:58:30.360
then he has to go the other way. There's banches, there's default cams. It was rough.

03:58:31.240 --> 03:58:32.680
Yeah, 10 seconds.

03:58:32.680 --> 03:58:34.680
Yeah, I yeah, I suppose

03:58:40.420 --> 03:58:46.820
Into the bands four five school line as any also right in this game thorn and ying banned out

03:58:48.080 --> 03:58:51.960
The confidence would be sky-high right now for team an EOS

03:58:51.960 --> 03:58:56.380
Even so the question line from chef Jeff at the end of that round questioning Bappin's

03:58:57.240 --> 03:58:59.240
play

03:58:59.240 --> 03:59:01.400
As we head to see oh and meeting

03:59:02.680 --> 03:59:08.440
Can they equalize then?

03:59:08.440 --> 03:59:10.680
That's the golden question.

03:59:10.680 --> 03:59:13.800
They're keeping E.P. pretty honest so far.

03:59:13.800 --> 03:59:20.860
And I think that would maybe start to flicker a little bit more towards pressure if they

03:59:20.860 --> 03:59:22.680
are able to mount that on the scoreboard.

03:59:22.680 --> 03:59:27.120
I don't think just having that on the top of their mind, the 5-5 scoreline would

03:59:27.120 --> 03:59:30.200
be a reminder that they have to show annuals respect.

03:59:30.200 --> 03:59:36.320
They have that strong, very strong Dark Horse label for a reason they've been on the up

03:59:36.320 --> 03:59:43.360
back half for 25 and with Promise heading into the 26 season, yes EP a stack that got the

03:59:43.360 --> 03:59:51.680
best players, renowned coach but they still have to do well on game day and execute.

03:59:51.680 --> 03:59:55.880
To be fair they've been playing super poor, a lot of this has been any else actually improving.

03:59:55.880 --> 03:59:58.760
Improving it quite a rapid pace of course the map, but

03:59:59.560 --> 04:00:02.880
AP need to be the ones to now be on the front for to not be the ones playing catch up

04:00:10.400 --> 04:00:12.740
Just look a little bit susceptible at the moment

04:00:14.680 --> 04:00:21.120
Jigsaw with 15 surely this wouldn't be the old chiefs jigsaw classic where he drops 20 and they lose

04:00:25.880 --> 04:00:32.880
I've been a real solid team effort by the prom team and I was known with eight or more

04:00:32.880 --> 04:00:33.880
kills.

04:00:33.880 --> 04:00:39.880
Seven for Chef Jeff, seven for Shaz, six for Eraser, four for Wizard and three for Proxy.

04:00:39.880 --> 04:00:40.880
Oh, what an angle!

04:00:40.880 --> 04:00:41.880
Oh, what an angle!

04:00:41.880 --> 04:00:46.880
That is an incredible angle to get rid of Chef Jeff on the Azami.

04:00:46.880 --> 04:00:51.880
Nobody killed four Enterprise, needed that one.

04:00:51.880 --> 04:00:56.780
I'm timing on the swing for Pixel.

04:00:56.780 --> 04:01:01.860
If he had it just gone in maybe a second later, he probably gets that kill while swinging

04:01:01.860 --> 04:01:02.860
in.

04:01:02.860 --> 04:01:04.860
Trinal search activated from Tujan.

04:01:04.860 --> 04:01:13.860
So, admin across.

04:01:13.860 --> 04:01:19.460
And we'll see if Epo able to better formulate the plan tier of default ends up being the

04:01:19.460 --> 04:01:26.220
Primary option for them standing in the way and he also with double nitro on this occasion and plus I might back last time

04:01:26.220 --> 04:01:31.900
I've raised a mist here's hopefully you'll be able to find the lineup this time and if was it to can be in a position to

04:01:32.860 --> 04:01:34.860
Have impact with his

04:01:35.340 --> 04:01:37.520
AP may need to switch up their game plan late

04:01:38.540 --> 04:01:41.500
Dependent on what positions they may hold elsewhere

04:01:42.340 --> 04:01:48.300
Mapping will persist down below. This is pretty typical to have the daemons to disrupt against those those nitros and those anchors on the site

04:01:49.460 --> 04:01:53.940
And they may even commit somebody elsewhere for the split push in through yellow

04:01:55.300 --> 04:02:00.380
Time management good for VP now it's all about conversion 50 seconds on the clock

04:02:00.620 --> 04:02:03.220
Yeah, don't leave too little time on the clock remaining

04:02:03.740 --> 04:02:10.900
You know it's a four versus five pressure from below back been doing a decent job on the day moss deathmark on the proxy and got into half health

04:02:12.300 --> 04:02:17.980
Vending cleared out and courage towards default inside a meeting, but he can't get out alive double kill Nitro from a razor

04:02:17.980 --> 04:02:24.500
up. There is though the response from AP but another Nitro has hit Jigsaw as he

04:02:24.500 --> 04:02:28.840
falls it's Bappin in a 1v2 again but instead of a minute he's got 20 seconds.

04:02:28.840 --> 04:02:35.580
At least this time does have the kit in hand. Deathmark to go out onto

04:02:35.580 --> 04:02:42.660
wizard. Of course he now knows that Proxy is there as well. Nine seconds

04:02:42.660 --> 04:02:46.780
does get the kill on to wizard. Proxy running around five seconds for Bappin

04:02:46.780 --> 04:02:52.940
to get this plant has to stick at default will there be time for proxy to get over there indeed

04:02:52.940 --> 04:02:58.060
There will be and he has him trapped in the corner. It's all down to the swing back and hits with the

04:02:58.060 --> 04:03:01.820
Vendetta EP get on to match point

04:03:02.860 --> 04:03:04.860
This time back in clutches

04:03:05.820 --> 04:03:07.820
That's a massive clutch

04:03:08.140 --> 04:03:14.300
The micro management there and the one v2 to go for the death mark to use that frag grenade for the dislodge

04:03:14.300 --> 04:03:20.300
and then to ensure that he has his bases covered and then finds the kill as the swing executes,

04:03:20.300 --> 04:03:24.780
then follows that up by committing to the plant, but he created that space early.

04:03:24.780 --> 04:03:29.660
He knows he has the pocket to go for the plant and it was successful.

04:03:30.620 --> 04:03:32.300
He's a package of that prior round.

04:03:32.300 --> 04:03:35.020
He was also the one who kicked starter with a clean shot onto the chef.

04:03:35.900 --> 04:03:38.860
The defensive work from Andy Nelson, the util usage was great.

04:03:38.860 --> 04:03:44.620
give you proof in that department with both nitro's landing finding three kills total

04:03:49.180 --> 04:03:51.980
but ultimately that means nobody hit the clutch

04:03:54.140 --> 04:04:03.900
e p now with map point

04:04:03.900 --> 04:04:16.100
Well, into a rehost, unfortunately, as well, just try to give us a little bit of time on

04:04:16.100 --> 04:04:18.500
Consulate to build up the tension.

04:04:18.500 --> 04:04:24.460
It's huge round for Bap and but the story right now for me in this game is Anios.

04:04:24.460 --> 04:04:25.460
It's got to be on them.

04:04:25.460 --> 04:04:29.260
They've only had three opening kills guys throughout this entire map.

04:04:29.260 --> 04:04:33.480
We've had two clutches and they've been able to get four rounds on the board against

04:04:33.920 --> 04:04:40.240
This super power team in the oceanic region the rounds as well have been close at times

04:04:41.560 --> 04:04:47.580
No, no more than that one to two clutch for bapin if he doesn't clutch up there. It would have been

04:04:48.280 --> 04:04:55.380
For any of five of the last six rounds like that's where it would have been sitting for enterprise going into the last couple on concert

04:04:55.700 --> 04:04:57.700
huge clutch for bapin

04:04:59.260 --> 04:05:01.940
So they get the job done from here

04:05:03.780 --> 04:05:07.980
Happy question dicey ground for sure, but

04:05:10.620 --> 04:05:13.560
Now the onus is on any else being able to respond and

04:05:15.940 --> 04:05:20.260
Continue this map a little longer we here's currently in progress. I

04:05:21.580 --> 04:05:25.920
Believe it was due to a missed tactical time out call

04:05:25.920 --> 04:05:31.900
And so we'll review the lobby, get all 10 players back inside and then that tech timeout

04:05:31.900 --> 04:05:32.900
can resume.

04:05:32.900 --> 04:05:41.580
I'm fairly certain it was called of course by AP, because I need to use theirs prior

04:05:41.580 --> 04:05:46.920
if I cast my man back to the first half.

04:05:46.920 --> 04:05:48.620
And that was where things turned.

04:05:48.620 --> 04:05:53.180
They went three rounds straight after that tactical timeout, four of the next five

04:05:53.180 --> 04:05:56.180
up until the round that we just saw play out with the Bap and Clutch.

04:05:58.180 --> 04:06:01.180
Yeah, I mean, I think AP will know they've done a lot right in this game.

04:06:01.180 --> 04:06:04.180
Like, 10 rounds have been played, they've got 7 opening kills.

04:06:04.180 --> 04:06:07.180
They've got 2 plants down in 4 rounds.

04:06:07.180 --> 04:06:12.180
They've been able to have 4 rounds with multi-kills compared to the 1.

04:06:12.180 --> 04:06:13.180
For Team Adios.

04:06:13.180 --> 04:06:16.180
So a 6-4 scoreline, but you're looking at a lot of the numbers

04:06:16.180 --> 04:06:17.180
and it's just very one-sided.

04:06:17.180 --> 04:06:20.180
Like, it's actually, when we kind of look at the statistics,

04:06:20.180 --> 04:06:25.980
a dominant performance from Enterprise, but to the credit of Adios, they've just been able to keep digging away.

04:06:25.980 --> 04:06:30.380
It's very gritty. We're seeing like these double nitrosoul kills and these big impact moments.

04:06:30.380 --> 04:06:33.780
Chef Jeff has been able to get two opening kills at various points,

04:06:33.780 --> 04:06:38.180
and they've converted on those two rounds that he was able to get those early picks.

04:06:40.180 --> 04:06:44.180
I don't even think the difference is Jigsaw, who's 16 and 5.

04:06:44.180 --> 04:06:48.580
Like a lot of the kills that he's been able to get, most of those were back in the first half,

04:06:48.580 --> 04:06:53.780
And you know, he got an ace in the round that they lost how often does that happen?

04:06:53.780 --> 04:06:56.720
How do you get how often do you say a player get five kills but lose the round?

04:06:56.720 --> 04:06:58.800
That doesn't happen all that often, but it happened, right?

04:06:58.800 --> 04:07:01.560
Like they don't even get a round win for that for those five kills.

04:07:01.560 --> 04:07:03.900
You had a 3k in a different round as well.

04:07:03.900 --> 04:07:09.400
So that's half of his kills came in two rounds and one of those rounds you didn't even win.

04:07:09.400 --> 04:07:12.420
So he's put in a great shift.

04:07:12.420 --> 04:07:13.720
He's been playing incredibly well.

04:07:13.720 --> 04:07:17.560
He's been the standout, but in a 6-4 scoreline, he's not the sole difference.

04:07:17.560 --> 04:07:23.500
And and where I'm kind of trying to get with these guys is that it's just being so dominant from EP yet annuals

04:07:24.160 --> 04:07:26.800
Clinging on and that's the credit to that roster

04:07:27.400 --> 04:07:29.400
Yeah

04:07:33.640 --> 04:07:41.100
No, I can only assume that we're getting closer towards the resumption of this opening map

04:07:41.800 --> 04:07:44.880
And indeed we are just getting ready checks from the players

04:07:44.880 --> 04:07:50.960
So it shouldn't be a couple of seconds from jumping into the action quick reminder as well. This is a best of three

04:07:52.880 --> 04:08:00.160
Consulate map number one the selection of team an EOS fortress up next the selection of enterprise

04:08:02.240 --> 04:08:05.440
And if required it will be cafe as the

04:08:05.840 --> 04:08:11.980
Decider, but I think it's pretty fair to say that if any us aren't able to push this to ot go on to win

04:08:11.980 --> 04:08:17.620
the opening map it's tricky to envision a win on fortress sure yes it's a new one

04:08:17.620 --> 04:08:21.380
map so making predictions a little bit more challenging but I think just the

04:08:21.380 --> 04:08:24.540
confidence that EP to me of kind of showing in this video in a region where

04:08:24.540 --> 04:08:28.660
typically teams will hide maps till the very end especially new maps that

04:08:28.660 --> 04:08:32.340
must be feeling pretty good on that so I imagine they'll get that result done

04:08:32.340 --> 04:08:37.620
into 2-0 but they still have to get this first map done and chef Jeff and

04:08:37.620 --> 04:08:40.340
co have shown good resilience at times and I don't think they're gonna go

04:08:40.340 --> 04:08:46.740
down without a fight here off the back of what was a very close loss in that most recent round.

04:08:48.980 --> 04:08:54.660
Well, I think the dawn of the days of hiding maps at the very least, I'm sure there are certain

04:08:56.420 --> 04:09:00.180
strats that maybe still get saved, like very niche strats where you're like, well,

04:09:00.180 --> 04:09:04.660
let's save that for a rainy day. But in terms of hiding maps, I think surely

04:09:04.660 --> 04:09:08.260
those days are gone. I think you'd rather actually show your strength on a map and say,

04:09:08.260 --> 04:09:11.020
Well, we can play fortress, you know

04:09:11.020 --> 04:09:14.020
So you're gonna have to bend that away and we can play this match

04:09:14.020 --> 04:09:17.380
So you're gonna have to be answering when it's almost like a psychology thing you get to the map veto stage

04:09:17.380 --> 04:09:20.100
And it's like well, what do we play against EP? They can play everything

04:09:20.380 --> 04:09:24.700
So then it just comes down to you probably end up wanting to play your own strongwaps

04:09:24.700 --> 04:09:28.300
Well, guess what because they can play everything they're gonna ban your strong maps

04:09:28.300 --> 04:09:30.540
So now you're gonna be playing on your mid-level maps

04:09:30.820 --> 04:09:37.380
Which may end up in turn being very strong maps for you for enterprise. And so whereas if you're hiding a certain map

04:09:37.380 --> 04:09:39.380
So I really don't see where the benefit is

04:09:41.280 --> 04:09:47.380
Internet you go to the international event and you haven't played fortress because you think you've been doing good on in scrims

04:09:47.380 --> 04:09:52.240
Well to add extra information will scrims in this region of great quality, right?

04:09:52.240 --> 04:09:54.540
That's been spoken about it's well known

04:09:54.620 --> 04:10:00.060
So there's literally no point to hide a map for a team like enterprise and think okay

04:10:00.060 --> 04:10:04.720
Well, we got this map in the bank for international events you go and play it against the NSAL team or an email team

04:10:04.720 --> 04:10:07.060
They're gonna absolutely roll all over you

04:10:07.380 --> 04:10:14.220
So I think it's a really, really good decision for them to bring out fortress in the next

04:10:14.220 --> 04:10:15.220
map to follow.

04:10:15.220 --> 04:10:19.380
And then that way you can also iron out the kinks, I'm sure there's going to be little

04:10:19.380 --> 04:10:24.740
things that they'll then be able to work on on the map, just little positioning things

04:10:24.740 --> 04:10:32.220
or site operator selections, who plays where, all those contingencies that get

04:10:32.220 --> 04:10:34.540
sorted out as you play it more often.

04:10:34.540 --> 04:10:37.540
And we're back underway.

04:10:37.540 --> 04:10:40.540
So your meeting will be the site choice for team Anios,

04:10:40.540 --> 04:10:42.420
for the small delay.

04:10:48.820 --> 04:10:49.860
Yeah, back in we go.

04:10:49.860 --> 04:10:52.420
I am presuming that the lobby there was manually paused

04:10:52.420 --> 04:10:56.540
so that the attack timeout could be taken.

04:10:56.540 --> 04:10:58.020
And so operating under that assumption,

04:10:58.020 --> 04:11:00.740
AP have had an opportunity now to have a chat about what

04:11:00.740 --> 04:11:08.380
their attacking strat will be into this, hopefully for them, final round.

04:11:08.380 --> 04:11:14.220
We return to top floor, so any of us are backing themselves in for the repeat.

04:11:14.220 --> 04:11:19.540
Last round was so incredibly close, the Nitro Denial was perfect, it was a big heroic effort

04:11:19.540 --> 04:11:25.540
from Baput in the 1 vs 2 to break the cross and clutch up post plant.

04:11:25.540 --> 04:11:30.060
I do wonder if the AP now go for an alternate strat here on this site.

04:11:30.060 --> 04:11:35.760
When you consider the operators that they're bringing, it may be indicative of a little

04:11:35.760 --> 04:11:37.780
bit more pressure towards the other side and its CEO.

04:11:37.780 --> 04:11:44.220
And into this kind of lineup, like a tanker or a smoke, it could be a valid plan.

04:11:44.220 --> 04:11:57.060
Well, after the fort I think it's time for Enterprise.

04:11:57.060 --> 04:12:03.380
I really thought this was just going to be a pretty clean sweep match and now that it

04:12:03.380 --> 04:12:09.180
hasn't been, I almost don't really want it to end.

04:12:09.180 --> 04:12:11.340
This is a good opportunity for Team Annios.

04:12:11.340 --> 04:12:17.960
I tell you what though, they're really showcasing that they have the potential of making the

04:12:17.960 --> 04:12:22.400
Grand Vinyl well and truly this roster for Anios is looking really solid.

04:12:22.400 --> 04:12:28.000
They of course defeated Chiefs back on the first day and they're pushing Enterprise here

04:12:28.000 --> 04:12:29.940
and console it.

04:12:29.940 --> 04:12:35.080
If they do lose the series, they do unfortunately drop lower bracket and will have to be

04:12:35.080 --> 04:12:39.620
very good for what would be at least three best of three in the lower bracket to then

04:12:39.620 --> 04:12:43.060
and make the grand final as Jigsaw repels in towards Admin.

04:12:43.060 --> 04:12:46.340
Seems like Admin of Cross will be the player again for Enterprise.

04:12:52.820 --> 04:12:59.060
It is the repeat bombsite for Anios to have to lose in CO meeting to the clutch of Bappin.

04:12:59.060 --> 04:13:06.060
You need to be delighted, it looks like he's active.

04:13:06.060 --> 04:13:10.180
Chef Jeff, key moment of the round.

04:13:10.180 --> 04:13:11.180
The talking's unknown.

04:13:11.180 --> 04:13:12.180
This is a free kill.

04:13:12.180 --> 04:13:13.180
Fredo has no idea.

04:13:13.180 --> 04:13:14.180
Oh!

04:13:14.180 --> 04:13:19.140
He gets one onto a razor, Chef Jeff up close, gets at least a trade.

04:13:19.140 --> 04:13:24.540
But a razor does go down and well straight into CO goes to Han up close, Wizard Nitrosol

04:13:24.540 --> 04:13:29.020
should get the kill and does good reaction from Wizard.

04:13:29.020 --> 04:13:31.140
get the one and only nut yourself.

04:13:31.140 --> 04:13:33.380
That's now Kit stuck over CO,

04:13:33.380 --> 04:13:36.200
but somehow Jigsaw wins that battle against Jeff.

04:13:36.200 --> 04:13:38.420
Jeff traded though by Shaz

04:13:38.420 --> 04:13:40.500
and it seems like we will get a little more

04:13:40.500 --> 04:13:43.540
actual consulate down to Bapin and Cairo.

04:13:45.700 --> 04:13:46.540
Wow.

04:13:46.540 --> 04:13:48.460
Now AP trying to go for the sneak attack

04:13:48.460 --> 04:13:50.100
and it doesn't quite work out.

04:13:51.300 --> 04:13:52.820
Annie also clued in and ready to go

04:13:52.820 --> 04:13:54.380
and now having the advantage.

04:13:55.380 --> 04:13:57.860
40 seconds on the clock, three targets for Bapin.

04:13:57.860 --> 04:14:03.020
And then these two could certainly combine for a clutch attempt, but a wall of Utah standing in their way

04:14:03.020 --> 04:14:08.020
It starts to look pretty rough for them from this point onward to the line on another clutch 30 seconds powered down

04:14:08.420 --> 04:14:15.540
Bappin to another couldn't again. He couldn't again. Could he this time to win the map for his team?

04:14:16.460 --> 04:14:20.860
From one failed clutch attempt to then two straight confirmed from Bappin

04:14:21.500 --> 04:14:24.540
Quickly becoming an all-star in this region

04:14:24.540 --> 04:14:32.160
Well he makes the men's for a round in which he couldn't really get going with a minute

04:14:32.160 --> 04:14:33.160
in a 1v2.

04:14:33.160 --> 04:14:37.260
It's then clocked, it's then clocked, BAPIN!

04:14:37.260 --> 04:14:40.760
is the sole reason why EP closed out console at 7.4.

04:16:07.260 --> 04:16:14.260
the

04:16:21.260 --> 04:16:24.780
they come out wind-milling like an Englishman looking for a scrap the

04:16:24.780 --> 04:16:26.740
whole king of a scrap

04:16:26.740 --> 04:16:29.740
if he goes uncontested the kick goes cold that'll be devastating

04:16:29.740 --> 04:16:31.740
the grenade goes through that this wing

04:16:31.740 --> 04:16:35.240
cyber and bullet are able to get one piece of the kit so far away and

04:16:35.240 --> 04:16:39.400
Canadian down upstairs. Wow, that was special.

04:16:39.400 --> 04:16:44.200
It's a one versus three to hold and they're pushing him from behind. He's found one.

04:16:44.200 --> 04:16:49.240
He's got to get the vertical as well and he gets pulled off team. We're down to the last three and four seconds.

04:16:49.240 --> 04:16:53.240
Reiner's got another. He's held off. He's going to do it.

04:16:53.240 --> 04:16:56.240
A PSG. Take the two-one win.

04:16:56.240 --> 04:17:00.240
Both players spotted but the Reds can be made successfully.

04:17:00.240 --> 04:17:01.240
Oh!

04:17:01.240 --> 04:17:06.240
I got a lot of the subtle information from the bees because they're shocking me!

04:17:08.240 --> 04:17:10.240
Now the only cell that ends!

04:17:10.240 --> 04:17:16.240
They cement themselves as one of the greatest of all time!

04:17:16.240 --> 04:17:19.240
He's starting to get cooked alive, Ollie, but he's using the stem pistols!

04:17:19.240 --> 04:17:20.240
Look at this from the dark!

04:17:20.240 --> 04:17:21.240
Surely not!

04:17:21.240 --> 04:17:22.240
Brilliant!

04:17:22.240 --> 04:17:24.240
Last play of the year in my book.

04:17:24.240 --> 04:17:27.240
He plays the game, hits the old body, doesn't quite catch it.

04:17:27.240 --> 04:17:28.240
There's the...

04:17:28.240 --> 04:17:29.240
Oh my god, Sam!

04:17:29.240 --> 04:17:31.240
He doesn't have only the solution!

04:17:31.240 --> 04:17:33.240
He's going back, he's not quite sure.

04:17:33.240 --> 04:17:34.240
He...

04:17:34.240 --> 04:17:37.240
He has a few seconds to stick it, that's all stick it!

04:17:38.240 --> 04:17:40.240
This is an angle that he might be able to contest.

04:17:40.240 --> 04:17:43.240
No, unfortunately, he takes just a bit of damage here.

04:17:43.240 --> 04:17:44.240
The walk, I guess, the second one.

04:17:44.240 --> 04:17:45.240
Eclipse though, we'll get one.

04:17:45.240 --> 04:17:46.240
Turning it into a two of each,

04:17:46.240 --> 04:17:47.240
and then push it on the side.

04:17:47.240 --> 04:17:49.240
The bandit will lose out on this!

04:17:49.240 --> 04:17:51.240
Eclipse, the last alive on the ally.

04:17:51.240 --> 04:17:53.240
Spots the head, and take the base.

04:17:53.240 --> 04:17:55.240
The ace for Walker.

04:17:56.240 --> 04:17:57.240
He will down BC,

04:17:57.240 --> 04:18:01.560
DC Canadian positioning to pick up, but that's going to result in a double-defeat from Vertical.

04:18:01.560 --> 04:18:03.360
That's a quarter in the round.

04:18:03.360 --> 04:18:07.840
Necrox, the final defender against Vertical, the ace absolute domination.

04:18:07.840 --> 04:18:10.960
We'll believe in Magic, Michael!

04:18:10.960 --> 04:18:14.560
Team 1 does as they win the Mexico Major!

04:20:27.240 --> 04:20:32.240
I'ma keep it going till I'm going to hang on there.

04:20:37.240 --> 04:20:42.240
I'ma keep it going, I'ma keep it going, I'ma keep it going till I hang on there.

04:21:27.240 --> 04:21:38.080
best that this region has got to offer.

04:21:38.080 --> 04:21:43.600
Speaking of what this region has to offer, it has back then apparently the clutch minister.

04:21:43.600 --> 04:21:48.240
He may not be called after the last two rounds and finally enough because it came after of

04:21:48.240 --> 04:21:51.040
course the potential clutch attempt.

04:21:51.040 --> 04:21:54.200
The round prior to that in the ninth round where time ran out, he had a minute and

04:21:54.200 --> 04:22:01.200
10 seconds in a 1v2 obviously didn't make the most of that time but then he made the most of it in the two opportunities that

04:22:01.200 --> 04:22:03.200
presented in the two rounds after that.

04:22:05.200 --> 04:22:07.200
Yeah, he stepped up and it mattered.

04:22:07.200 --> 04:22:15.200
Anyos were able to chip away at this match pretty confidently and built a streak at one point and got three rounds consecutively.

04:22:15.200 --> 04:22:21.760
there's been 567 that AP rabbit fight that they called it a timely packed time out landing the

04:22:21.760 --> 04:22:27.520
piece as well and yes it was reliant on some big individual moments especially from Bappin and

04:22:27.520 --> 04:22:33.840
Jigsaw as well was hitting the scoreboard massively throughout that map but I think a testament to

04:22:33.840 --> 04:22:37.600
the skill that these boys have and as much as it hurts for any us that's the position they

04:22:37.600 --> 04:22:44.800
now need to fight out of. Alrighty well we're gonna head into Fortress for the second map of

04:22:44.800 --> 04:22:50.960
this series as E.P. were able to take away team. Anios' map on Consulate, it's not as

04:22:50.960 --> 04:22:54.240
if they're heading to a Hoon favorite map or anything like that. They get an opportunity

04:22:54.240 --> 04:22:59.520
to kind of see where they're at now on Fortress. And so, going into this still as the favorites,

04:22:59.520 --> 04:23:03.920
nevertheless, Anios, though, to their credit and need to give them their flowers, I thought

04:23:03.920 --> 04:23:07.920
they played incredibly well on Consulate when they were four nil down, first four rounds,

04:23:08.560 --> 04:23:12.880
were pretty dominant, let's be honest. I think then they responded after the time out,

04:23:12.880 --> 04:23:14.880
They won three straight four of the next five

04:23:15.800 --> 04:23:20.400
Had an opportunity technically in those last two rounds that it came down to back and clutches

04:23:20.400 --> 04:23:23.120
That they'd probably feel like that seven four score line

04:23:23.120 --> 04:23:28.560
Maybe isn't truly reflective as to how close that game actually ended up being towards the answer

04:23:28.560 --> 04:23:33.900
They didn't start close, but I think it really did end to close that might give them confidence going into fortress

04:23:35.960 --> 04:23:37.960
Yeah, maybe

04:23:37.960 --> 04:23:45.000
Again, it's very difficult to assess on a map like fortress newest in the pool. We really don't have any

04:23:45.800 --> 04:23:47.800
Knowledge that's public

04:23:48.440 --> 04:23:54.560
Outright really that these teams have on this map to just screams their opposition. How well they've been playing what kind of strategies

04:23:54.560 --> 04:23:58.560
They're gonna employ are they ripping strats from other regions that they got some new stuff to show?

04:23:59.520 --> 04:24:05.640
We really just don't know so there is potentially a world in which and he also have left this through in the map pool with

04:24:05.640 --> 04:24:07.640
The expectation of playing it and playing it well

04:24:07.960 --> 04:24:15.000
I still don't think that is the case and it's more so EP looking to flex their muscles here on fortress early and

04:24:15.240 --> 04:24:19.180
You know play a pretty standard kind of meta that we've seen developed since SI but

04:24:20.360 --> 04:24:23.720
Wouldn't say wait and see given that they're starting out on defense

04:24:23.720 --> 04:24:29.560
There is that world in which any OS can try and establish some

04:24:30.160 --> 04:24:32.520
pressure advance for this first half

04:24:32.520 --> 04:24:39.280
It is the Monty and the Klairs both are really phenomenal operators on breaking through some of the choke points here on Fortress

04:24:40.080 --> 04:24:41.540
And then on the side of defense

04:24:41.540 --> 04:24:47.360
It's the bandit and the kai it means that the clash persists. It's brought out in round one wizard hiding that in the preface

04:24:54.480 --> 04:24:58.720
I have to imagine as well for Enterprise to be probably more than happy that they're gonna be

04:24:58.720 --> 04:25:02.800
attacking in this first half and getting to kind of test some things out defense

04:25:02.800 --> 04:25:07.600
on fortress has been pretty rock solid across all regions and so you don't

04:25:07.600 --> 04:25:11.280
really want a situation I think when you go like five one up and then you you know

04:25:11.280 --> 04:25:13.840
you kind of close it out pretty quickly then in the second half this would give

04:25:13.840 --> 04:25:17.920
them a good six rounds on attack to see what they can do so I wouldn't be

04:25:17.920 --> 04:25:23.640
surprised if it's like a three three half maybe even four two to adios

04:25:23.640 --> 04:25:32.400
Razor with the opening kill on to Tuhant, also half health already on the Blitz and not a

04:25:32.400 --> 04:25:35.760
great stuff for Enterprise certainly a good one for Anios.

04:25:35.760 --> 04:25:40.440
Alright, just three game storms at the moment.

04:25:40.440 --> 04:25:48.080
This command bathroom is inside near the opening round, where's it?

04:25:48.080 --> 04:25:51.840
got taken very low on the clash he needs to now be very careful.

04:25:53.840 --> 04:26:00.240
Yeah big loss for EP though the only hard breach available for them now in the grave

04:26:00.960 --> 04:26:06.880
big reliance on the likes of Kyrone being able to create space on the blitz split pressure probably

04:26:06.880 --> 04:26:10.000
going to be the name of the game and then maybe if they can play a bit of vert that could work

04:26:10.000 --> 04:26:16.240
I'm currently down below first floor this is going to be a tough tough challenge for EP

04:26:16.240 --> 04:26:21.780
there is the blitz though getting in on the action chef Jeff falls and as seen

04:26:21.780 --> 04:26:26.140
prior wizard is very low on HP it won't take much to find that kill either

04:26:26.140 --> 04:26:29.540
provided you will have the protection of the shield which will aid greatly and

04:26:29.540 --> 04:26:33.740
there's no tick you till necessarily from the attack that will be able to find

04:26:33.740 --> 04:26:37.500
that kill unless Baptist I cheeky with a shock drone for instance but even

04:26:37.500 --> 04:26:43.020
that's a bit of a hail Mary under a minute remaining

04:26:43.020 --> 04:26:47.980
And there goes proxy at the hands of jigsaw as wizard long on how the clash is not really

04:26:47.980 --> 04:26:51.260
going to be a fortified position.

04:26:51.260 --> 04:26:54.940
Should be relatively comfortable to deal with that later in the round.

04:26:54.940 --> 04:26:55.940
Cairo taken down.

04:26:55.940 --> 04:26:59.740
Knees were showing and dealt with by Shaz.

04:26:59.740 --> 04:27:00.740
These are back to 3v3.

04:27:00.740 --> 04:27:06.260
Bapin gets rid of a razor so no more gas babes as wizard falls and that's just quick succession.

04:27:06.260 --> 04:27:08.980
Jigsaw and Bapin combining at the end of the round.

04:27:08.980 --> 04:27:15.340
enterprise that will kickstart Fortress with the round win, certainly have to work for it.

04:27:15.340 --> 04:27:18.980
Some good moments from Anios, but EP take the first round.

04:27:18.980 --> 04:27:24.460
Yeah, but it collapsed onto that site really, really nicely once they were able to pull

04:27:24.460 --> 04:27:28.180
Wizard in an awkward position and it meant that Anios couldn't really leverage that

04:27:28.180 --> 04:27:29.180
as much.

04:27:29.180 --> 04:27:32.220
And even despite some of the problems that we saw in terms of hard breach there from

04:27:32.220 --> 04:27:37.540
EP, ultimately, those are alleviated with the kind of crossfires that they

04:27:37.540 --> 04:27:38.540
were able to establish.

04:27:38.540 --> 04:27:55.540
So, current 4 of them in achieving that in round number 1, and it honestly is probably a little bit scary for Annie also given that they found they have been killed early into the round, primary hard breach, and even despite that, they still weren't able to convert the round.

04:28:08.540 --> 04:28:20.340
Jigsaw is going to bring out the solid snake accompanied by Bappen on the Daimler, so he

04:28:20.340 --> 04:28:29.120
will switch very last second on to the Twitch, and so Hunters will be on Jigsaw as he moves

04:28:29.120 --> 04:28:36.820
throughout the building, Thorn's game second site, and Jigsaw still at his very best heading

04:28:36.820 --> 04:28:45.640
into the 2026 campaign 19 and 7 across the two maps, 2-0 on entry, 3-1 on entry for

04:28:45.640 --> 04:28:53.960
Cairo, 1-0 on entry for Baphen. I have for the most part been able to win the majority

04:28:53.960 --> 04:28:58.620
of the opening duels but it was not the case in that previous round where he's found

04:28:58.620 --> 04:29:00.620
the early kill on Tujon?

04:29:00.620 --> 04:29:03.620
No enemies detected nearby.

04:29:03.620 --> 04:29:07.620
Well, I guess there's no enemies that detected nearby,

04:29:07.620 --> 04:29:09.620
but it does actually detect an enemy.

04:29:15.620 --> 04:29:18.620
With that AP, I have a pretty strong read

04:29:18.620 --> 04:29:21.620
on the extension being deployed here

04:29:21.620 --> 04:29:23.620
from Proxy and Co.

04:29:23.620 --> 04:29:28.780
back and now looking to action off that information and take the jewel

04:29:28.780 --> 04:29:33.700
approximately being flushed back here through bathroom ground out to be taken

04:29:33.700 --> 04:29:38.740
pretty swiftly from EP more information gathered and relayed by jigsaw this is a

04:29:38.740 --> 04:29:43.100
lot of pressure mounting from EP

04:29:43.100 --> 04:29:46.900
proxy gonna be so careful he just gets caught out in the open jigsaw will

04:29:46.900 --> 04:29:52.800
put it into him good pressure from the snake jigsaw finds the opening kill

04:29:52.800 --> 04:29:58.360
halfway through the second round. It's that radar back up again and wants to put on more

04:29:58.360 --> 04:30:04.760
pressure to the defense. What's Chef Jeff cooking up here though? He's going to be careful

04:30:04.760 --> 04:30:08.100
because Tujan's pretty close by and he's just going to walk around the doorway. Chef

04:30:08.100 --> 04:30:13.060
Jeff immediately retreats. You can see him in the camera basically screaming and calling

04:30:13.060 --> 04:30:17.680
out communications. But he does get back to briefing safely and then finds the killer

04:30:17.680 --> 04:30:20.760
onto Jigsaw, big little moment from Chef Jeff.

04:30:22.760 --> 04:30:25.880
Yeah, 60 seconds now, it's a reset, 4-4.

04:30:26.480 --> 04:30:27.600
It's the primary hard breach up.

04:30:27.600 --> 04:30:29.160
Cairo very low on HP.

04:30:29.160 --> 04:30:30.520
Oh, Chef Jeffy!

04:30:31.120 --> 04:30:32.160
He's on a bit of a...

04:30:33.160 --> 04:30:35.080
bit of a run of form here in round number two.

04:30:36.800 --> 04:30:40.680
Difference make up, 45 seconds now for EP2 respawn.

04:30:43.200 --> 04:30:44.800
Jack's outside, no one there.

04:30:44.800 --> 04:30:45.680
Exothermic.

04:30:45.680 --> 04:30:50.380
I thought it's faster to open up 30 seconds advantage with any us

04:30:51.600 --> 04:30:55.140
Bappas been the man of the hour. She's always got the majority of the kills

04:30:55.140 --> 04:31:02.160
But Bappas probably got the most critical kills for his team this time though unable to let a shot and this time with it on the

04:31:02.160 --> 04:31:04.160
clash far more impact

04:31:04.680 --> 04:31:07.780
One to one as any answer on the board here on fortress

04:31:10.420 --> 04:31:14.920
Yeah, and that's what they're from chef given the license to be a little bit more aggressive

04:31:15.680 --> 04:31:20.080
And it was tempered and it initially finds information and then backs it up with a couple of kills

04:31:20.880 --> 04:31:22.880
and then those on site

04:31:23.120 --> 04:31:26.000
beheaded with the clash showing good ankle work and

04:31:26.720 --> 04:31:28.720
not giving way freebies to

04:31:28.880 --> 04:31:30.880
EP

04:31:31.360 --> 04:31:33.360
On one score line

04:31:34.800 --> 04:31:36.800
Rotation back to command

04:31:37.560 --> 04:31:42.360
Hmm and again as what we saw on consulate

04:31:42.360 --> 04:31:44.360
I

04:31:44.360 --> 04:31:49.800
Think also in this and I think they've gotten that confidence to know now that there's not as maybe a big

04:31:50.200 --> 04:31:53.240
Of golf between the two teams is perceived

04:31:54.120 --> 04:31:58.880
At least for these two and what we've seen so far and at least in this match today

04:32:00.280 --> 04:32:03.080
You know you can make the argument with more time and on paper

04:32:03.360 --> 04:32:08.060
EP should be far too good and all of those things, but we're talking about today. That's all that matters

04:32:08.060 --> 04:32:14.980
They've been right in this game and looking at some of the numbers for the annuals boys

04:32:14.980 --> 04:32:20.260
It's 11 10 for Shaz eight nine for wizard 10 11 for chef Jeff nine 11 for a razor

04:32:20.260 --> 04:32:24.380
It's only proxy that's kind of struggled a little bit for 10 0 3 on entry

04:32:24.380 --> 04:32:27.940
Which is a big reason then probably why he's four and ten because he just

04:32:28.100 --> 04:32:32.200
There's a couple of rounds. He's not even getting an opportunity. That's a decent spread performance

04:32:32.200 --> 04:32:37.160
for those guys whereas for Enterprise you have 20 to Jigsaw then it's 13th of

04:32:37.160 --> 04:32:41.480
Atman and Akira is going even at 9-9 but it's been a struggle for Tujan.

04:32:41.480 --> 04:32:47.240
That's 3 and 10. Again there's not a lot of room on this team for all the players

04:32:47.240 --> 04:32:51.880
on Enterprise to frag out and drop 10 plus each but 3-10 for Tujan.

04:32:51.880 --> 04:32:56.600
It means he has been certainly struggling in this series and 6 and 10 for

04:32:56.600 --> 04:33:03.600
brenn though

04:33:07.540 --> 04:33:09.540
so a minute down then

04:33:09.540 --> 04:33:10.560
as

04:33:10.560 --> 04:33:15.760
if he starts a poison position i like this from jigsaw

04:33:15.760 --> 04:33:16.880
towards brenn

04:33:16.880 --> 04:33:21.200
although the barbawai does compromise his ability to lurk for uncontested or

04:33:21.200 --> 04:33:24.600
unknown at least to the defense bappin again

04:33:24.600 --> 04:33:29.720
given the license on the Daemolstown below to be disrouted, but if he tries to get the

04:33:29.720 --> 04:33:33.320
frag grenade for the confirm, it's Chef Jeff to have another big moment confirm the kill

04:33:33.320 --> 04:33:39.200
and if that opens up the window for the rez, then that's a big flip to the way of Eneos.

04:33:39.200 --> 04:33:43.160
I think that's just that little moment there where Bapham's so desperate to confirm the

04:33:43.160 --> 04:33:48.400
kill, he's got the down, it's onto the Izami, 100% understand that, nothing wrong with

04:33:48.400 --> 04:33:53.400
that, but while it's all happening, credit to Eneos just to understand that he's really

04:33:53.400 --> 04:33:57.880
pushing this he's still down there we can get the kill and they do that. The Vloshchars just ends

04:33:57.880 --> 04:34:04.440
at equal dot 4v4. Do harm with a decent angle. You can actually see quite a lot through sight.

04:34:06.600 --> 04:34:08.200
Brando just going to get peaked.

04:34:12.040 --> 04:34:15.160
Then it remaining in the round. Too hard you have to find a kill here on Forge for a

04:34:15.160 --> 04:34:18.760
Sam for Brando. It's been a rough series for those two in particular.

04:34:18.760 --> 04:34:26.360
What do you have Kyro with the Blackbeard so they can have Shield v. Shield later in the round against Wizard of the Clash.

04:34:26.360 --> 04:34:28.360
You played it well in the previous round.

04:34:28.360 --> 04:34:30.860
Now, raise the deck a lot of good clear from Brando.

04:34:30.860 --> 04:34:36.360
Now, up close, gun up from Kyro on the Blackbeard, but it's a wonderful play from Wizard.

04:34:36.360 --> 04:34:38.860
The moving and shaking Clash without the shield.

04:34:38.860 --> 04:34:41.860
2v2, Chef Jeff Proxy, low bit Proxy.

04:34:41.860 --> 04:34:44.860
The headshot onto Jigsaw leaves it down to Tuhan.

04:34:44.860 --> 04:34:50.700
mentioned him at the start of this round 3 10 in the series coming in to this round now needs to go

04:34:51.180 --> 04:34:57.860
To 6 and 10 and you can't proxy headshot too hard nothing working for him as any loss take the lead on fortress

04:35:00.060 --> 04:35:05.420
And massive kill there on to Cairo who will feel a little bit hard done by to lose that swing

04:35:05.420 --> 04:35:10.500
I think to be fair Brenda bringing his drill against the shotgun up close probably

04:35:11.820 --> 04:35:13.820
evened it out somewhat but oh

04:35:13.820 --> 04:35:18.840
Ultimately, two hunts from breach, but was unable to find kills, I think a testament to

04:35:18.840 --> 04:35:23.500
Anios and their ability to lean into his army to fortify onsite, to not give away anything

04:35:23.500 --> 04:35:28.380
for free, no cheap picks or angles were given.

04:35:28.380 --> 04:35:36.260
Anios now in the lead, but how much of a lead do they really need on Forge of Defense?

04:35:36.260 --> 04:35:40.780
I've got an answer to that as the match continues.

04:35:40.780 --> 04:35:44.240
Unfortunately for Bappin as well, with Deimos early round as he tries to confirm the kill

04:35:44.240 --> 04:35:50.460
then gets caught, Jeff Jeff fighting another moment, another opportunity to have a significant

04:35:50.460 --> 04:35:55.780
impact as for that Deimos and he's not taking any second chances, it will be banged out

04:35:55.780 --> 04:36:00.780
for the remainder of half and that will mitigate some of the strength that AP have been finding

04:36:00.780 --> 04:36:05.300
down below with those death marks in terms of the vertical pressure that they're able

04:36:05.300 --> 04:36:08.340
to generate and if they want to find it, it's going to be a little bit more challenging

04:36:08.340 --> 04:36:13.340
now. Plash as well taken down by AP.

04:36:13.340 --> 04:36:22.380
This is definitely a good start for Anios, but I kind of framed it this way because before

04:36:22.380 --> 04:36:26.860
we said even a 4-2 half for Anios isn't probably the end of the world for Enterprise, Fortress

04:36:26.860 --> 04:36:32.100
and Strollmap defensively, but they've been able to get two of the three open kills.

04:36:32.100 --> 04:36:35.500
They've been able to deny any plant attempts from Enterprise as well. That's a really

04:36:35.500 --> 04:36:41.020
big win for them. He looked back to the second half on Consulate from the five rounds played,

04:36:41.020 --> 04:36:43.420
Enterprise were able to get two plans down successfully.

04:36:46.220 --> 04:36:52.780
Chef Jeff 4 and 1. Say what you will about Chef Jeff over the years, but he's always been

04:36:53.340 --> 04:36:56.220
a very consistent player and a very confident player.

04:36:56.220 --> 04:37:06.960
Doesn't over invest in that position just a little poke and prod on the defense as he

04:37:06.960 --> 04:37:09.680
moves around top floor by himself on the mozzie

04:37:09.680 --> 04:37:29.360
Well, Chef Jeff is still lurking up above here, poses a threat encountering the vert

04:37:29.360 --> 04:37:35.400
plate, on offer here from E.P. but droned out and will be forced back.

04:37:35.400 --> 04:37:40.080
Well, I like the fact he doesn't just go back down main, he actually still stays top floor,

04:37:40.080 --> 04:37:45.400
so they've turned him out, he's ran back, but now they don't know where he is again.

04:37:45.400 --> 04:37:53.080
Yeah, positionally he's been good here.

04:37:53.080 --> 04:37:56.320
Well, there's the flash and the fallback.

04:37:56.320 --> 04:38:02.840
Minute 30 on the clock, top control, AP, and capital utility deployed by the attack.

04:38:02.840 --> 04:38:07.560
used to follow. RAP looking to hit side. Yeah they are. They are there. 100% as Kyro getting

04:38:07.560 --> 04:38:11.400
the plant down. Brenda was close by. RAUs can go out and Proxy though gets the opening

04:38:11.400 --> 04:38:16.080
kill onto Bap and it will be a successful plant. Kyro now goes shield up. Brenda finds

04:38:16.080 --> 04:38:22.480
one. Tuhan again struggling. Now one and four as he lost the battle to Shaz. Kyro needs

04:38:22.480 --> 04:38:27.880
to be making the right decisions here and he goes pistol out rather than shield

04:38:27.880 --> 04:38:33.100
and proxy shaz with those two kills leaves it down to jigsaw playing himself gets one

04:38:33.700 --> 04:38:40.700
Two more required throws out a flash proxy's not gonna move. He's got the cover jigsaw cannot hit the shot

04:38:40.700 --> 04:38:44.880
Shaz certainly will it's three one and he lost and shaz is loving it

04:38:48.260 --> 04:38:54.120
Now jigsaw commits to the drop it was a big commit at that point in time

04:38:54.120 --> 04:39:04.720
does not pay off. It's well locked down by any us in the end. Successful retake a 3-1

04:39:04.720 --> 04:39:08.880
scoreline. And I think dismissing perhaps some of the doubts that I had as to how

04:39:08.880 --> 04:39:13.160
proficient they may be on this map again. There's an asterisk of how defender-sided

04:39:13.160 --> 04:39:16.680
this does end up shaping up, but they're putting their best foot forward at the moment.

04:39:16.680 --> 04:39:22.200
Yeah, I'm expecting it to be a defender-sided map in this series even still. In fact,

04:39:22.200 --> 04:39:29.160
it really showcases the defender side of nature of fortress just kind of currently I think with time and certainly by

04:39:30.520 --> 04:39:34.040
This time next year that those percentages will continue to come down

04:39:34.760 --> 04:39:37.040
I think I reference it sort of the other day

04:39:37.280 --> 04:39:43.880
It's already come down about five percent from what we saw at SI where it was like the mid sixties or so

04:39:43.880 --> 04:39:48.040
It was in the sixties and now I think it's around 57 percent or something like that

04:39:48.040 --> 04:39:52.480
Certainly by no means like the most offended side of map that we've ever really had in the pool

04:39:52.480 --> 04:39:54.480
It's certainly not in that kind of category

04:39:54.640 --> 04:40:02.120
Just more a case of new map defense typically starts while on new maps and then as teams and attacking teams figure it out

04:40:02.120 --> 04:40:04.120
It starts to open up

04:40:04.320 --> 04:40:06.320
Go to dorms games

04:40:07.840 --> 04:40:13.240
But it is around the world completed for annuals they dropped to the opening ground three straight since and

04:40:13.240 --> 04:40:19.760
And it's three or four with the opening kills. So what they've done really nice is they're not presenting any early options for

04:40:19.880 --> 04:40:23.320
Enterprise to get an early pick. It is the nature of fortress

04:40:23.320 --> 04:40:27.220
It does for the most part have the defenders in and around the site

04:40:28.040 --> 04:40:32.540
Outside of maybe one row of which we saw Chef Jeff do that in the previous round

04:40:32.540 --> 04:40:41.980
I don't think two rounds for EPs are all they need, we'll set them up for the second half

04:40:41.980 --> 04:40:47.740
and they've got two opportunities to do that here in rounds five and six.

04:40:47.740 --> 04:40:55.780
Jigsaw sees that the coast is clear and he'll now make his move forward through Museum and

04:40:55.780 --> 04:40:58.860
then we'll reconfirm that it is in fact clear as we have the pilgrimage of the

04:40:58.860 --> 04:41:05.580
overhead, we can see this half is indeed vacated by the defense. Threat down below potentially

04:41:05.580 --> 04:41:12.860
from chef with nitro cell in hand over towards kitchen. So keep that in mind, you'll pre-place

04:41:12.860 --> 04:41:20.860
a nitro for now. And with no IQ on the board for EP, that is a pretty large threat. If

04:41:20.860 --> 04:41:23.180
they're able to find the timing on the side of defense.

04:41:23.180 --> 04:41:30.900
Oh wow, Jigsaw's lucky to be alive. He's on one HP. That's insane that he's even still up

04:41:34.180 --> 04:41:38.580
And at the very least now even though he's look that's still a big win for Annie

04:41:38.580 --> 04:41:44.380
That's what the jigsaw of all people and I've just lost to hunt again. He's now one five

04:41:44.380 --> 04:41:47.420
That's his second opening depth of the half. It's now

04:41:47.420 --> 04:41:52.840
Now, four opening kills from five rounds for Team Annios.

04:41:52.840 --> 04:41:55.280
This guy makes his way in towards the corridor.

04:41:55.280 --> 04:41:56.960
There's only a minute remaining in the round.

04:41:56.960 --> 04:42:00.760
Annios, again, just looking so well placed here defensively on Fortress.

04:42:00.760 --> 04:42:04.600
And Jigsaw, it's not like he now has the ability to run around and be aggressive.

04:42:04.600 --> 04:42:07.080
Immediate headshot anyway from Chef Chef.

04:42:07.080 --> 04:42:10.120
EPR on the ropes here in this first half.

04:42:10.120 --> 04:42:15.400
They're about to be facing a 4-1 deficit, unless Kyro and Koro can bring this round

04:42:15.400 --> 04:42:16.400
back.

04:42:16.400 --> 04:42:23.840
Brando then fell to shaz without firing a shot and still it's a huge advantage right now for annuals to the last 30 seconds

04:42:23.840 --> 04:42:25.840
As the logic bomb from bap and rings out

04:42:26.560 --> 04:42:32.080
Now they need to try and find two more kills before going for a plant and that is easier said than done

04:42:32.080 --> 04:42:36.560
The choke points are being exploited really nicely by any else so far

04:42:37.200 --> 04:42:41.840
It's four rounds in a row for a four one lead

04:42:41.840 --> 04:42:49.520
EP will quite eagerly be fighting for this next round sensing that yes, it's likely to

04:42:49.520 --> 04:42:52.840
be defended side, but 5-1 just leaves so little room for error.

04:42:52.840 --> 04:42:58.440
It certainly does and all the confidence for annuals would be at boiling point going into

04:42:58.440 --> 04:43:00.280
that second half of their 5-1 up.

04:43:00.280 --> 04:43:03.720
They know that they can really bring the pressure to enterprise.

04:43:03.720 --> 04:43:08.240
They have a couple of rounds that they've got banked that they can be aggressive, do

04:43:08.240 --> 04:43:14.400
some chaotic things just something enough in a round that kind of steal one and then you get to six

04:43:15.920 --> 04:43:19.760
and they've been really solid really compacted the defense again they're giving nothing to

04:43:19.760 --> 04:43:25.040
enterprise here on fortress and that's the the concern for me is that you know for enterprise

04:43:25.040 --> 04:43:28.960
i think they're really really good to me if you were to take them if this were like quarter

04:43:28.960 --> 04:43:32.560
and any else we're trying to play the doorways and the windows and things like that i think

04:43:32.560 --> 04:43:38.160
enterprise would punish that sort of defensive mindset but you don't really play that way here

04:43:38.160 --> 04:43:43.360
on fortress it's more site focus it's more compact and that's where annie also

04:43:43.360 --> 04:43:46.720
have shown some really good strength

04:43:47.360 --> 04:43:52.080
afa to follow after this need to note that there's annie also three rounds away

04:43:52.080 --> 04:43:55.920
from getting us to that third map

04:44:00.360 --> 04:44:07.360
Janius would have win this series surely surely they'd be favorites to make

04:44:07.360 --> 04:44:10.580
the Grand Final in the upper bracket it would be annuals men e-sports and

04:44:10.580 --> 04:44:19.340
chacatomy as the three remaining teams guys this is a huge game that's

04:44:19.340 --> 04:44:25.300
developing it's possible I think it's still a while away from that but it

04:44:25.300 --> 04:44:27.660
doesn't feel it doesn't feel impossible I think I would discover it is

04:44:27.660 --> 04:44:32.900
improbable at the moment but it's not impossible I never want to doubt chef

04:44:32.900 --> 04:44:37.040
Jeff again in my life and he's six and two shots of seven and two again though

04:44:37.460 --> 04:44:41.840
You can put the damper on it and say well defense is certainly going to be the stronger of the two

04:44:42.900 --> 04:44:44.900
sides

04:44:52.940 --> 04:44:57.320
You can see we've been kind of watch all that's an opportunity and jigsaw will take it

04:44:58.240 --> 04:45:00.960
Finally the patience pays off for jigsaw and enterprise

04:45:00.960 --> 04:45:04.840
that little moment there over the last few rounds we've been kind of watching and

04:45:04.840 --> 04:45:09.720
seeing them hold these sort of angles and just be given nothing well this time

04:45:09.720 --> 04:45:14.960
Shaz gives his life away jigsaw was watching ready advantage for EP just

04:45:14.960 --> 04:45:19.800
their second opening kill in this half both of them from jigsaw but they

04:45:19.800 --> 04:45:24.600
didn't actually even convert on the previous one either

04:45:24.600 --> 04:45:32.660
A minute 20 hard breach open. Quite a lot of utility that can be layered to cover plant

04:45:32.660 --> 04:45:37.240
here. Two smokes from Brenda have re-origates as well. That could be deployed up a bit of

04:45:37.240 --> 04:45:43.160
coverage over to what's canonside. Make that work. Rest of the team will be patient.

04:45:43.160 --> 04:45:49.900
Still two gaspaves available. Jigsaw almost with a mouth of kill. Gaspaves now deployed

04:45:49.900 --> 04:45:55.460
Again from a razor minute on the clock and Brenda fall on that pink. Oh, no, I couldn't make a cross

04:45:56.700 --> 04:46:02.100
Completely falling apart in fact that needs to clutch again another one versus two

04:46:04.060 --> 04:46:09.620
Technically was what I guess I won't be fall to kind of begin with he gets the two kills now two more left 40 seconds

04:46:09.620 --> 04:46:15.340
It's all down to bathroom the difference between a five one half and a four two half is absolutely huge

04:46:15.340 --> 04:46:21.180
huge. In the grand scheme of things, the Wizard and the Razor will play together. That was

04:46:21.180 --> 04:46:27.860
his final flash. He's just trying to figure out which is the best way to push. One done,

04:46:27.860 --> 04:46:34.660
one more to go. Up close shotgun though, Wizard. What have you got against Baphin? He turns

04:46:34.660 --> 04:46:40.860
the wrong way. Baphin gets the freebie, shoots him in the back, he's done it again.

04:46:40.860 --> 04:46:43.260
The co-op's minister of this region!

04:46:49.740 --> 04:46:50.240
Blah.

04:48:40.860 --> 04:49:06.420
Yeah, we need a new radio DJ person that I'm going to just formally fire them on the spot.

04:49:06.420 --> 04:49:08.020
We need to do something different.

04:49:08.020 --> 04:49:09.300
It's not working.

04:49:09.300 --> 04:49:16.780
is not working. I need to suggest we need like forget the poll of like whether this

04:49:16.780 --> 04:49:21.580
is in the play that we just need straight up actual polls of like vote for songs that

04:49:21.580 --> 04:49:25.620
are like actual as songs. I'm losing my mind here.

04:49:25.620 --> 04:49:34.860
I don't know that song was pretty hype after the bathroom on people. Well, anyway, here

04:49:34.860 --> 04:49:42.300
is a replay back of that last round of the half. Completely fell apart. AP capitulating

04:49:42.300 --> 04:49:49.500
in the final minute. Bappin, a snappy 2k, then had a razor and wizard isolated, 1v2 gets

04:49:49.500 --> 04:49:56.100
the first and the footstep bait onto wizard who looks the wrong way and it's another

04:49:56.100 --> 04:50:01.740
big, big clutch from Bappin. In the context of the map in the series, a 5-1 looked pretty

04:50:01.740 --> 04:50:04.580
die ashore at your hands while we're going to be defending the side of it. It's so good

04:50:04.580 --> 04:50:07.720
room for error. Now they've at least given themselves a chance where if the tertiary,

04:50:07.720 --> 04:50:10.880
for instance, goes astray, it's not going to be as impactful.

04:50:10.880 --> 04:50:16.140
Yeah, and getting that round win as well, super important just for the, probably the

04:50:16.140 --> 04:50:20.100
mental for Enterprise 2 to not feel as if things are kind of going against them. Down

04:50:20.100 --> 04:50:24.500
5-1, their map pick, clearly trying to try things out here on Fortress, and yeah,

04:50:24.500 --> 04:50:29.540
Fortress 1-2, I kind of touched on it before we even got on the way in this map

04:50:29.540 --> 04:50:35.220
because of the defender side of nature of Fortress is probably about right.

04:50:35.940 --> 04:50:39.540
The Anelso probably feel like they could have and should have been at 5-1.

04:50:41.460 --> 04:50:44.420
Into the second half, they'll get their opportunity now on the attack.

04:50:46.540 --> 04:50:50.540
Chas will go on to his shield, very good shield player.

04:50:59.540 --> 04:51:17.980
So what the annuals then have to offer here on attack is the blitz straight up here over

04:51:17.980 --> 04:51:22.220
towards tower stairs but being contested immediately by EP.

04:51:22.220 --> 04:51:24.220
Good hangar he dealt with.

04:51:24.220 --> 04:51:25.220
Yeah clean from Chef Chef.

04:51:25.220 --> 04:51:28.660
He's got some very clean moments so far here on fortress.

04:51:28.660 --> 04:51:34.820
four kills across the board. And that's now 0-3 on entry battles for 2-1, 1-7 overall.

04:51:34.820 --> 04:51:39.260
If he's not on tilt, he's actively trying to avoid being on tilt. It's one of the other

04:51:39.260 --> 04:51:46.580
guys because this has been a horror show for him on Fortress. He's giving Adios another

04:51:46.580 --> 04:51:52.500
early advantage. They've absolutely dominated the early battles here on Fortress. Cairo

04:51:52.500 --> 04:51:57.380
gets rid of a Razor. Jigsaw doing what he does best as he gets to go onto proxy.

04:51:57.380 --> 04:52:01.380
and it re-gives the advantage over to Enterprise.

04:52:03.380 --> 04:52:09.380
Not what Anios needed after finding the early kill, which would have given them a great start to this second half.

04:52:09.380 --> 04:52:13.380
Fall away from Brando, talk about the timing as he was getting aggressed upon.

04:52:14.380 --> 04:52:17.380
Was he taking a bit of damage over towards Renault?

04:52:17.380 --> 04:52:20.380
And holds a very tight angle.

04:52:20.380 --> 04:52:22.380
All's away.

04:52:22.380 --> 04:52:28.360
And a minute remaining here to kickstart the second half as Enterprise looked to lock down the site more damage into wizard

04:52:32.900 --> 04:52:37.200
45 seconds on the board Shaz must find value, but he is in the grave

04:52:38.000 --> 04:52:40.000
chef Jeff another kill

04:52:40.160 --> 04:52:44.320
But quickly dealt with good work from EP confidence start to defense

04:52:44.480 --> 04:52:50.880
Yeah, I mean big round from G saw and I kind of mentioned back on the first map of consulate like he dropped 17 kills

04:52:50.880 --> 04:52:53.360
He probably wasn't the sole reason why they won

04:52:53.760 --> 04:52:57.560
You could make the argument it was very because it happened to be honest in the end

04:52:57.880 --> 04:53:05.000
But I feel like he's kills here on fortress are having far more of an impact because the game and the rounds have been probably far closer in general

04:53:05.000 --> 04:53:08.200
And they didn't get that you know fresh for zero lead

04:53:09.680 --> 04:53:14.560
He's certainly having a far more impactful kills as he's now crossed double digits

04:53:14.560 --> 04:53:18.380
He's up to 10 first in the lobby to do so chef chef pretty close behind him with nine

04:53:18.380 --> 04:53:23.100
That was his first multi-kill round as well with three in that round and needed it.

04:53:23.100 --> 04:53:29.300
Yeah, Chef Jeff gets the opening kill, Tuhan again goes down early, a little bit of a scrap in the middle portion of the round

04:53:29.300 --> 04:53:32.880
and that's when Jigsaw was doing his best work. So a big round from him.

04:53:34.300 --> 04:53:40.900
And honestly right now the big strength of this enterprise roster in the two maps has been you've got Jigsaw doing a lot of that sort of

04:53:41.580 --> 04:53:44.360
brute force. He's getting a lot of kills

04:53:44.360 --> 04:53:50.960
And then you've got someone like Bapun who's kind of finishing off a lot of that work and clutching and winning 1v2s and 1v3s

04:53:52.320 --> 04:53:56.280
So you've kind of got someone who can start really well in and someone who can end really well

04:53:56.280 --> 04:53:59.300
And then the rest can kind of slot in in and around them

04:54:01.080 --> 04:54:05.040
They really do need to hunter kind of fire up a little bit though

04:54:05.600 --> 04:54:08.200
17 here on fortress 4 and 15

04:54:08.800 --> 04:54:11.520
From a 50 EPS across both maps

04:54:14.360 --> 04:54:19.360
You don't see this too often.

04:54:19.360 --> 04:54:23.560
You had a bit of a rough go of things in terms of the primary hard bridge back in that first

04:54:23.560 --> 04:54:31.360
half as well, but a tricky role to play on a map like Fortress.

04:54:31.360 --> 04:54:41.260
So again, over towards Tower of Stairs, it's Chaz on the Blitz, and it's back in a play

04:54:41.260 --> 04:54:46.000
first contact that he falls back Jigsaw not as easily initially but you can see

04:54:46.000 --> 04:54:49.360
just how much productive this defense is in comparison to Anios

04:54:49.360 --> 04:54:52.640
it's not too much more risky but they're able to get a little bit more

04:54:52.640 --> 04:54:57.040
value waste a fraction more time and those small percentages can compound

04:54:57.040 --> 04:55:02.720
over time and just drain that clock and still Anios finding it tricky to

04:55:02.720 --> 04:55:07.960
fight their way forward Jigsaw doing his best to not overpeak

04:55:07.960 --> 04:55:16.240
Jeff Jeff eager to contest the jigsaw will retreat alongside Babin

04:55:18.120 --> 04:55:21.760
logic bomb doesn't really net too much for any os but they can take a bit more

04:55:21.760 --> 04:55:26.960
space the shaz continues to try and push forward they are playing behind and

04:55:26.960 --> 04:55:32.480
around this blitz shield the smoker's out and a race is gonna be a power play

04:55:32.480 --> 04:55:36.520
later in the round still two more smokes with shaz

04:55:36.520 --> 04:55:39.400
Not your promise while so decent utility for the attacking team

04:55:40.400 --> 04:55:44.000
Still remains a bit of feet damage from Jigsaw on to Shaz

04:55:45.520 --> 04:55:47.680
He's proving to be the nuisance at the moment

04:55:48.520 --> 04:55:55.560
Always gonna be careful though crossing this window. Well, we barricaded shots flight around him, but not through him 60 seconds left

04:55:59.360 --> 04:56:03.060
Oh nice nitrous. So there's a wonderful nitrous. So there you go to hon

04:56:03.060 --> 04:56:08.660
That's a big way to get your second kill right over the top of bapen and gets it onto wizard

04:56:10.540 --> 04:56:13.700
Razor though does end up clearing out bapen's position

04:56:14.780 --> 04:56:16.780
Let's take a bit of damage for it

04:56:17.340 --> 04:56:20.700
Chef Jeff will fall to jigsaw on the move over towards dorms

04:56:21.420 --> 04:56:24.740
And again for any of us outnumbered when it comes time to actually hit the site

04:56:26.500 --> 04:56:32.180
And with the clash still standing this is looking increasingly difficult for the attack

04:56:33.060 --> 04:56:35.060
The guys to go for but the shield

04:56:35.060 --> 04:56:40.400
are standing can shaz get in a position to plan and don't have any smokes to play

04:56:40.400 --> 04:56:43.920
off for the power play on the glass either it's just kind of dry swinging it

04:56:43.920 --> 04:56:47.420
jigsaw ended up getting ready him he gets another one as well jigsaw doing

04:56:47.420 --> 04:56:51.140
what he does best just coming through the opposition and suddenly it's now

04:56:51.140 --> 04:56:55.020
four to four no surprise really when we considered this was going to favor the

04:56:55.020 --> 04:56:58.200
defense it certainly has been the case and the two attacking rounds have

04:56:58.200 --> 04:57:02.980
been found on fortress so far both of those from enterprises they start

04:57:02.980 --> 04:57:09.980
two nothing on the defense in the second half forces a team annuals time out.

04:57:09.980 --> 04:57:14.540
Well, at least so far. I mean, I haven't seen the tertiary just yet. So I won't come to a

04:57:14.540 --> 04:57:20.460
full conclusion, but it does feel like it is going to be very defend decided. And if

04:57:20.460 --> 04:57:27.460
that is to be the case, it's very favorable for EP. We've looked rock solid here and denying

04:57:27.460 --> 04:57:31.340
early map control for free that they're peeling back efficiently and providing really

04:57:31.340 --> 04:57:35.820
good pressure. They're not having to take massive risk. There's a little bit of it in that round.

04:57:36.380 --> 04:57:40.380
They've got the advanced position and too many of those big lines, everything that nitrope.

04:57:41.340 --> 04:57:45.260
They need to answer the call of providing a bit of aggression and executing that out,

04:57:45.260 --> 04:57:51.340
doing that successfully. They retain the clash nicely late. I anticipate that to probably

04:57:51.340 --> 04:57:58.380
be banned out after this round. So overall, it's been good work from EP. This is the

04:57:58.380 --> 04:58:05.820
the real tester and likely why the tact timeout was called on the opposing side is let's lock in

04:58:05.820 --> 04:58:10.380
Anios let's try and find a way to win this territory and apply some pressure back it's a

04:58:10.380 --> 04:58:17.820
very difficult site to maintain control holding third up above it is tricky it's powerful but it's

04:58:17.820 --> 04:58:22.460
very very difficult so retakes maybe on the cards I like the lineup here from EP in terms of the

04:58:22.460 --> 04:58:28.420
clash with the castle for instance, they can look to extend horizontal a little bit more

04:58:28.420 --> 04:58:32.380
and I think that's probably going to be the game plan for them is to establish a big footprint

04:58:32.380 --> 04:58:36.820
on a wide portion of the map and maybe not play as heavily up above but leave that as

04:58:36.820 --> 04:58:45.020
an option late, especially with the likes of the souls available.

04:58:45.020 --> 04:58:49.020
The last time you think back that Anios took their time out on Consulate they went

04:58:49.020 --> 04:58:55.280
on a three-round winning streak, you know, if they can do that again, they could potentially

04:58:55.280 --> 04:59:03.260
take this out, but I can't envision it happening on the attacking side.

04:59:03.260 --> 04:59:08.700
So round number nine, we're going to Wading in Cafe, which we only saw once in the first

04:59:08.700 --> 04:59:16.300
half, it was successfully defended by Team Annios, that was in a post-plant as well,

04:59:16.300 --> 04:59:21.300
round from Shaz as he got three kills in that round.

04:59:26.300 --> 04:59:34.300
I think this is going to be the site on Fortress where you can certainly have a little bit more roam options.

04:59:34.300 --> 04:59:45.300
This will be Jigsaw on the Solus, 13 and 6 and across the two maps now because he's crossed 30 kills.

04:59:46.300 --> 04:59:58.540
I think it's impressive, big numbers, but not just a solo effort from EP this afternoon,

04:59:58.540 --> 05:00:04.300
it's been pretty well rounded and some highlight moments from others, mainly Dappen.

05:00:04.300 --> 05:00:11.100
Minute 45 remaining in this round and it's top floor control and presence of focus from

05:00:11.100 --> 05:00:15.180
Anios, but that was the game plan from EP, they aren't contesting above the non-investing

05:00:15.180 --> 05:00:21.820
utility there on the ver it's purely horizontal then likely with the potential for late flanks

05:00:21.820 --> 05:00:26.600
and retake potential up above later on in the round either during the plan or in the

05:00:26.600 --> 05:00:33.540
post and that's where the solos is primed and ready. That's the game plan from AP.

05:00:33.540 --> 05:00:37.260
So it's all about seeing if they can stall out the plant attempt or even deny it and

05:00:37.260 --> 05:00:42.860
then they should be in quite a commanding position if solos is on the counter for it.

05:00:42.860 --> 05:00:47.300
or Brenda is going to be careful. He just gets poked a little bit and he's not quite

05:00:47.300 --> 05:00:52.260
sure where from. Not a lot of time left in this round for

05:00:52.260 --> 05:01:01.420
Tim Adios and need to still be mindful of Jigsaw up on the second floor. Same with Brenda

05:01:01.420 --> 05:01:08.020
as well, main stairs. Cairo up close got blinded but Shaz went down to Tujan. Good

05:01:08.020 --> 05:01:13.260
cover from Tujan to help out Cairo. The teamwork is there. Good synergy for Enterprise. Jigsaw

05:01:13.260 --> 05:01:17.140
caught rid of Shaft, Shaft cleared him out and he goes to 31, kills down the series.

05:01:17.140 --> 05:01:24.420
He does fall to Eraser. Gives this round of line for Adios. Cairo is very much stuck inside

05:01:24.420 --> 05:01:30.100
of Infirmary. Help from Baphen. Cairo can go shotgun back up and Baphen finds another

05:01:30.100 --> 05:01:32.860
one. That could have been Cairo's, but it just got shoulder tagged and it was low

05:01:32.860 --> 05:01:38.980
on health wizard for his own potential clutch attempt, but 10 seconds left to

05:01:38.980 --> 05:01:46.000
harness back a big couple of rounds from to Han after he started one and seven. He

05:01:46.000 --> 05:01:52.540
now goes to four and seven and for enterprise five to four is that now

05:01:52.540 --> 05:02:01.140
made up four rounds straight. I can't help but shake the feeling that that is

05:02:01.140 --> 05:02:10.340
maybe the unofficial end point of this match with EP now being able to rotate back to the primaries and how strong they've looked across this defensive half so far.

05:02:10.340 --> 05:02:18.740
We need to say a big switch up from Anios and when we theorize that that could maybe come off the back of the tack time out as we saw in console it.

05:02:18.740 --> 05:02:24.340
But unfortunately that conversion has not landed this time around making it even more difficult.

05:02:24.340 --> 05:02:31.740
additional bands fought the remainder of this half its mirror and blitz of the clash will remain

05:02:31.740 --> 05:02:40.780
here for round of ten. AP in a strong position even if the scoreboard will at least suggest if

05:02:40.780 --> 05:02:43.940
you are just training in that it is very very close and it has been at times just given the

05:02:43.940 --> 05:02:49.420
circumstances around defense plus primary sides and the way in the fashion in which this has

05:02:49.420 --> 05:02:54.820
has played out so far, it's been largely dominated by E.P. over the last couple of rounds. It's

05:02:54.820 --> 05:02:59.420
going to have to be a big shift for a mania also.

05:02:59.420 --> 05:03:14.020
I mean, they're showing back on Consulate that they're going to have the ability to

05:03:14.020 --> 05:03:18.420
do that. And on both sides, you know, they've got two attacking rounds on Consulate. They

05:03:18.420 --> 05:03:25.340
two defensive rounds of consulate and it was on defense consulate where they kind of gave up those clutch rounds to bap and

05:03:26.860 --> 05:03:32.980
And a fortress attack is clearly proving to be a whole different beast still nine rounds played only two attacking grounds found

05:03:32.980 --> 05:03:35.420
But those in the first half and and again

05:03:35.420 --> 05:03:39.620
This is the difference between that that bap and clutch at the end of that first half

05:03:39.620 --> 05:03:45.200
He doesn't get that clutch. It's by four the other way still so you still got more room and more time

05:03:45.200 --> 05:03:49.320
But at 4-2 now, of course, they've given up the lead and

05:03:49.960 --> 05:03:54.120
There's no more time now. It's go time for Annie. I have to get on the board here

05:03:54.120 --> 05:03:57.920
Otherwise they're in that 6-4 situation again as the nitrocell avoided

05:03:58.480 --> 05:04:01.760
For the most part, but a bit of damage onto wizard

05:04:05.520 --> 05:04:10.480
But it just kind of ground to a halt here in the second half three alive four alive three alive

05:04:10.480 --> 05:04:16.400
of the defense for Enterprise. None of the rounds have been particularly close. The opening kill

05:04:16.400 --> 05:04:21.760
times have dropped off massively in the last two rounds, 55 seconds, 45 seconds. In the first half,

05:04:21.760 --> 05:04:24.080
no opening kill was under the minute mark.

05:04:24.080 --> 05:04:36.800
So it's Blackbeard then.

05:04:36.800 --> 05:04:41.080
Posing questions of the defense, but generally speaking, AP have been dealing with these

05:04:41.080 --> 05:04:43.880
shields pretty effectively and efficiently so far.

05:04:43.880 --> 05:04:48.840
And so far, shaping up to be a pretty similar attacking approach here from Anyos, which

05:04:48.840 --> 05:04:51.280
I can't help but feel is going to favor AP.

05:04:51.280 --> 05:04:56.520
I raised that point of difference with the Ying and the Candela's cooks on the back side.

05:04:56.520 --> 05:05:00.480
He doesn't action off the back of that directly.

05:05:00.480 --> 05:05:06.440
Shaz continues to posh shot, 70 seconds on the clock, so time not a massive concern.

05:05:06.440 --> 05:05:09.800
And still a decent pocket of U-Tool that can be laid here by the attack.

05:05:09.800 --> 05:05:16.000
But AP are not being massively pressured and with that, I see Wizard fall.

05:05:16.000 --> 05:05:18.840
Defears are on the ground 4v4.

05:05:18.840 --> 05:05:20.840
And that was four kills in a row for two hunts.

05:05:20.840 --> 05:05:25.840
So good for his own confidence to serve, pushing through, what's obviously not being one of

05:05:25.840 --> 05:05:27.980
his best series of all time.

05:05:27.980 --> 05:05:31.520
Proxy catches Kyra in the back, what not the board.

05:05:31.520 --> 05:05:33.760
Bapu losing his battle to Proxy as well.

05:05:33.760 --> 05:05:38.640
And suddenly, Annie also being able to open up an opportunity in this 10th round, 3 vs

05:05:38.640 --> 05:05:39.640
2.

05:05:39.640 --> 05:05:40.640
But of the two, one of them is Jigsaw.

05:05:40.640 --> 05:05:43.600
They have at least done with the Clutch King in Bapu.

05:05:43.600 --> 05:05:46.720
Oh, chef, chef, headshot on to Brendo.

05:05:46.720 --> 05:05:51.140
Jigsaw has 25 seconds to navigate a 1v3.

05:05:51.140 --> 05:05:56.140
The Blackbeard is the biggest nuisance as Chef Jeff can go for the plant inside of Commanders.

05:05:56.640 --> 05:05:59.440
It's nothing Jigsaw can do to stop that plant will go down.

05:05:59.800 --> 05:06:04.500
Shaz again takes another bullet to the toe that he's kept himself alive on the Blackbeard.

05:06:04.500 --> 05:06:07.220
He's done a really good job at keeping Jigsaw at bay.

05:06:07.380 --> 05:06:08.880
Now watching his proxy.

05:06:09.980 --> 05:06:12.140
The proxy gets his head ripped off.

05:06:12.380 --> 05:06:14.380
And Jigsaw should know that Shaz is low.

05:06:14.380 --> 05:06:21.420
Couple more shots. Oh, and it flick turn around shot on to shaz one versus one surely it can't happen again

05:06:21.980 --> 05:06:28.020
Sheppy Jeffy taking on jigsaw 18 on the clock in the post plant jigsaw is gonna get on it

05:06:28.140 --> 05:06:36.360
Force chef Jeff to get close flash thrown out jigsaw's full white no time the airchabbers world and jigsaw runs out of

05:06:36.900 --> 05:06:38.900
time

05:06:38.900 --> 05:06:49.680
Good work from Chef. Wow. And you can see how much it means to them to get a close round

05:06:49.680 --> 05:06:56.460
across the line. I love the confidence and the bravado which they went through the late

05:06:56.460 --> 05:06:59.980
round there. Some straight up shooting really got them across the line. Some really good

05:06:59.980 --> 05:07:05.220
pinch efforts over towards Kyrie's position for instance and getting some nice drive

05:07:05.220 --> 05:07:09.060
buys to put themselves in a spot where they could recover the round to go for the plant.

05:07:11.300 --> 05:07:14.660
Like Bidstay live as long as possible as well and that certainly helped.

05:07:17.620 --> 05:07:20.740
Taktime out in response from EP.

05:07:21.620 --> 05:07:24.100
Further Taktime out music better than the halftime music.

05:07:27.540 --> 05:07:32.100
Balli200 has gotten the last three opening kills so that's been a big reason for his

05:07:32.100 --> 05:07:38.320
form up tick in the second half good for his own confidence I don't think it

05:07:38.320 --> 05:07:42.680
enterprise gonna be sweating by any means it's a 5-5 scoreline they're on defense

05:07:42.680 --> 05:07:46.800
okay you drop that one and big up chef chap he's always capable of a pop-off

05:07:46.800 --> 05:07:52.640
round he gets 3k what's his first multi-kill round of the series we look

05:07:52.640 --> 05:07:57.280
back at some of the highlights again to and getting the opening kill and then

05:07:57.280 --> 05:08:00.520
really it was just this kind of point in the round where I think over the

05:08:00.520 --> 05:08:04.880
The course of the two maps that have played out and clearly it's been 20-something rounds played

05:08:05.360 --> 05:08:10.400
Usually it's enterprise that win these kind of scrappy battles in the mid round where it's a 3v3 or whatever

05:08:10.400 --> 05:08:13.060
But yeah credit any of us were able to get on top this time

05:08:13.820 --> 05:08:21.040
They prevail chef chef goes 12 and 6 and he has now hit the 20 bomb mark in the series

05:08:21.240 --> 05:08:24.320
The second best braggart actually only behind jigsaw

05:08:25.060 --> 05:08:27.060
But he's 13 kills behind jigsaw

05:08:30.520 --> 05:08:41.880
Since the second time out we'll conclude into round number 11.

05:08:41.880 --> 05:08:49.360
You can put themselves in the best position to close this one out in regulation.

05:08:49.360 --> 05:08:53.800
It's another primary sight on offer though for EP to try and flex their muscles.

05:08:53.800 --> 05:08:58.680
Again they'll establish an extension and they're posing sight of the map on that

05:08:58.680 --> 05:09:08.240
tower side of the map. And then peel back. I may look to ramp up that equation even further

05:09:08.240 --> 05:09:11.600
though. It's been pretty tempered so far. I don't think they've really been pushing the

05:09:11.600 --> 05:09:16.840
limits all too much and maybe not sensing that they need to really do that this time

05:09:16.840 --> 05:09:27.360
around. I'll sweat proxy getting to work with those Reteros looking to chip away utility

05:09:27.360 --> 05:09:31.480
Shaz here with the drone ahead of him. Maybe we'll look to drop all tower early here and

05:09:32.480 --> 05:09:34.640
Start applying pressure closer towards this side

05:09:34.640 --> 05:09:38.640
It may not be any kind of map clears you can see the positions of the attack currently and the question

05:09:38.640 --> 05:09:41.140
Then we'll be the EP read into that and respond accordingly

05:09:48.440 --> 05:09:51.980
Such a big round for team annuals and

05:09:52.760 --> 05:09:54.600
They get to six

05:09:54.600 --> 05:09:59.720
Would be OT at minimum the entry in chef Jeff is blinded as he sits into that smoke

05:09:59.720 --> 05:10:03.800
He obviously wants to get his vision back to see if you can go off the power play it does get Brenda in the back

05:10:04.480 --> 05:10:06.480
Big play from chef Jeff

05:10:06.480 --> 05:10:10.720
Sat the smoke didn't panic waited for the flash to expire

05:10:11.080 --> 05:10:14.920
Cairo falls to Sheffi Sheffi as well. He's on a heater 14 and 6

05:10:15.440 --> 05:10:18.360
He is locked in right now in this 11th round

05:10:19.720 --> 05:10:21.720
And the annuals have been able

05:10:21.720 --> 05:10:26.320
to really now test this site against EP.

05:10:26.320 --> 05:10:30.320
All's games is so vulnerable.

05:10:30.320 --> 05:10:34.020
And Shaz will walk straight into games and go for the plant.

05:10:34.020 --> 05:10:37.620
Where is the response from Enterprise? It is non-existent.

05:10:37.620 --> 05:10:41.120
It's a snatch-and-run job,

05:10:41.120 --> 05:10:45.520
but too harm with a huge headshot swing onto Chef Jeff.

05:10:45.520 --> 05:10:49.120
Gives them respite, gives them an opportunity as Bappin gets involved.

05:10:49.120 --> 05:10:54.720
The clutch king still alive and a chance always then for EP. He falls to wizard leaves it down to two hung

05:10:55.060 --> 05:11:00.100
But he falls to a razor at six on the board and he also got match point

05:11:01.900 --> 05:11:04.440
Wow, that was a really nice attack

05:11:04.440 --> 05:11:10.340
I mean we question whether EP doing there in terms of being able to deny the plan and I think credit to any of them

05:11:10.340 --> 05:11:16.700
Wasn't really much they could do with the smoke layered the crosses howl and the glass critically in play it

05:11:16.700 --> 05:11:19.940
But it meant that swinging into that was a death trap.

05:11:19.940 --> 05:11:23.180
They had to wait for the U2, then they had to wait to enter the post, and they had initial

05:11:23.180 --> 05:11:24.180
success.

05:11:24.180 --> 05:11:32.060
But because they lost so many members prior, their win percentage was dramatically reduced.

05:11:32.060 --> 05:11:33.740
Good direct attack for Manny Oss.

05:11:33.740 --> 05:11:34.740
I love that approach.

05:11:34.740 --> 05:11:37.820
Instead of having to chip away and waste time and grind their way through all that

05:11:37.820 --> 05:11:42.980
utility, they, with the glass not banned out, were able to leverage that.

05:11:42.980 --> 05:11:51.780
map point now there is precious on

05:11:51.780 --> 05:11:54.780
enterprise here and map pick near

05:11:54.780 --> 05:11:57.380
opportunity to get a taste of fortress

05:11:57.380 --> 05:11:59.540
against a pretty decent opponent in the

05:11:59.540 --> 05:12:01.100
oceanic region and they've been well

05:12:01.100 --> 05:12:04.220
into the test that chef Jeffers put in

05:12:04.220 --> 05:12:06.300
a wonderful performance but it's not

05:12:06.300 --> 05:12:08.540
just him seven each for a race on

05:12:08.540 --> 05:12:17.940
Shaz proxies with nine. Is cafe on the cards or overtime?

05:12:17.940 --> 05:12:34.580
They continue to mix it up and they go over the waiting and cafe for the final round of

05:12:34.580 --> 05:12:43.920
regulation not wanting to repeat their their prior efforts command and dorms

05:12:43.920 --> 05:12:50.360
intriguing decision how aggressive are they wanting to play our side

05:12:50.360 --> 05:12:54.400
everybody language from jigsaw he's suggesting very aggressive and I think he

05:12:54.400 --> 05:12:59.560
has just been mistrown if I'm hearing that drone correctly

05:12:59.560 --> 05:13:08.240
was it yep though is oh I think it was a mistrayed jigsaw has not moved an inch

05:13:08.240 --> 05:13:11.080
that had to have been a mistrayed it was a little tricky to tell but yeah yeah

05:13:11.080 --> 05:13:18.360
absolutely was oh oh yeah but it's a black be it good don't break a good

05:13:18.360 --> 05:13:30.700
response from Shaz opening pick for Adios in the map point round and now

05:13:30.700 --> 05:13:35.040
full well have all the confidence in the world that they can take a map off

05:13:35.040 --> 05:13:40.340
enterprise and send this to cafe and give themselves every chance possible of

05:13:40.340 --> 05:13:47.220
pulling off a huge series win jobs not done but you get rid of jigsaw and

05:13:47.220 --> 05:13:49.220
And that's a big body off the board

05:13:52.820 --> 05:13:54.100
Sure is

05:13:54.100 --> 05:13:57.460
Opens up the gate now so they can get to work on the verb at the brand

05:13:57.460 --> 05:14:02.740
We've seen that already deployed by proxy and now it's just about going methodically through this checklist

05:14:02.740 --> 05:14:06.740
Starts to gain information on the site try to think about where the endpoint is for the plant

05:14:07.300 --> 05:14:14.420
How to want to layer this utility a lot of it probably preset or at least they have some kind of read as to what they were going to go for

05:14:14.420 --> 05:14:27.420
Oh, and Bappin falls as well, that was a ward, and it was just about to mention the impact that he may be able to have encountering this guy as it continues to pose problems for EP, whose chances here on Fortress are now very much up in the air.

05:14:27.420 --> 05:14:31.940
It's works out and they'll look for the drop and as you said, it's looking very likely that we go to cafe

05:14:31.940 --> 05:14:37.080
Unless there's another clutch attempts from EP. Kara got one and then Chuhan gets his own.

05:14:37.080 --> 05:14:40.200
Plant would be successful so Shaz can go shield back up on the Black Bear.

05:14:40.200 --> 05:14:43.160
They've still got Proxy up above in dorms as well.

05:14:43.720 --> 05:14:46.920
And Chef Jeff able to get rid of Kyro.

05:14:47.360 --> 05:14:49.360
It does go down so 2v2.

05:14:49.700 --> 05:14:52.720
The EP need to be wary of the time and need to play with Pace here.

05:14:52.720 --> 05:14:55.600
And the fact that they still need to deal with Proxy is a concern.

05:14:55.600 --> 05:15:01.600
And Shaz, low on health, proxy good cover from above, Duane trying to go direct.

05:15:01.600 --> 05:15:11.600
Brenda has so much experience, so much knowledge, but no chance in this one as Anios takes the map against Enterprise.

05:15:11.600 --> 05:15:18.600
The new Kings or the region are being pushed to the limit. All three maps are required in this series.

05:16:25.600 --> 05:16:28.940
I said I'm not bad, I'm the normal man

05:16:28.940 --> 05:16:31.500
I'm not talking about love, do it right

05:16:31.500 --> 05:16:33.780
I'm just a little stupid, that's all man

05:16:33.780 --> 05:16:36.580
I'm a little stupid, I'm not even gonna lie

05:16:36.580 --> 05:16:39.280
That it's a boy, I'm a bye-bye

05:16:39.280 --> 05:16:43.420
I never hit a ring when I work, cause it's on my phone

05:16:43.420 --> 05:16:45.420
Phone on fire

05:16:45.420 --> 05:16:47.920
I'm a bad boy, killer killer

05:16:47.920 --> 05:16:50.420
Like a zombie, tiny killer killer

05:16:50.420 --> 05:16:53.420
I can dance, dance, dance, and I'm right there

05:16:53.420 --> 05:16:55.820
I want to have fun, I want to dance, I want to love it

05:16:55.820 --> 05:17:01.020
I don't need to lie, I can't say it's not enough

05:17:01.020 --> 05:17:06.220
I can do what I want

05:17:06.220 --> 05:17:09.020
Tick tock, tick tock, I can't control myself

05:17:09.020 --> 05:17:11.420
I'm so tired of dancing

05:17:11.420 --> 05:17:14.220
Tick tock, tick tock, I can't turn around

05:17:14.220 --> 05:17:16.620
I'm so calm

05:17:16.620 --> 05:17:19.220
I know something's wrong

05:17:19.220 --> 05:17:21.820
I don't know what to do

05:17:21.820 --> 05:17:23.820
If you don't want to get caught, don't worry

05:17:23.820 --> 05:17:25.820
Come here and try to get your power

05:17:25.820 --> 05:17:26.820
I'm here for you

05:17:26.820 --> 05:17:28.820
I check in the morning

05:17:28.820 --> 05:17:31.820
I swear I'm not fat, I'm in the morning

05:17:31.820 --> 05:17:33.820
When I look at you, I'm red

05:17:33.820 --> 05:17:36.820
I don't know what I'm wearing, I'm in the morning

05:17:36.820 --> 05:17:38.820
I don't know what's good, how you like it tonight

05:17:38.820 --> 05:17:41.820
Take this boy, he will buy, buy

05:17:41.820 --> 05:17:43.820
I never had a dream when I work

05:17:43.820 --> 05:17:45.820
Cause I don't want to

05:17:45.820 --> 05:17:46.820
Don't want to

05:17:46.820 --> 05:17:48.820
Cause I like it

05:29:48.820 --> 05:29:50.820
I just wanna, wanna, wanna, wanna

05:29:50.820 --> 05:29:52.820
I'm gonna talk about it

05:29:52.820 --> 05:29:54.820
To be right

05:29:54.820 --> 05:29:56.820
Because I'm gonna, gonna, gonna

05:29:56.820 --> 05:29:58.820
I'm gonna tell you

05:29:58.820 --> 05:30:00.820
That you were happy

05:30:00.820 --> 05:30:02.820
With what I've done

05:30:02.820 --> 05:30:04.820
I wanted that to be

05:30:04.820 --> 05:30:06.820
But I don't know

05:30:06.820 --> 05:30:08.820
What you're talking about

05:30:08.820 --> 05:30:10.820
Because I'm gonna

05:30:10.820 --> 05:30:12.820
Talk about it

05:30:12.820 --> 05:30:14.820
I can't hide it

05:30:14.820 --> 05:30:16.820
Baby

05:30:16.820 --> 05:30:19.820
Coffee, yes, just go on and on

05:30:19.820 --> 05:30:21.820
Go like that, oh, oh

05:30:21.820 --> 05:30:23.820
I don't care what they say

05:30:23.820 --> 05:30:26.820
I like it, I go la la la la la la

05:30:26.820 --> 05:30:29.820
I like it, I just want, want, want, want

05:30:29.820 --> 05:30:32.820
Oh, baby, say it again

05:30:32.820 --> 05:30:34.820
And maybe again

05:30:34.820 --> 05:30:36.820
The day before today

05:30:36.820 --> 05:30:42.820
I like it, I just want, want, want, want

05:31:12.820 --> 05:31:24.980
Well we returned for the third and final map of this series is Team Adios able to take

05:31:24.980 --> 05:31:29.820
the map pick of the Enterprise on Fortress doing so in a seven to five

05:31:29.820 --> 05:31:35.260
faster they won the last three round straight goes to close out Fortress just

05:31:35.260 --> 05:31:40.380
when it felt like EP probably had it they had won four rounds prior to that

05:31:40.380 --> 05:31:47.700
Straight enterprise and then all of a sudden I believe that was actually again the timeout for team annuals and they just rubble three straight

05:31:49.220 --> 05:31:56.980
Yeah, a remarkable performance across the board there were never big moments and some of the key hitters from both teams another big

05:31:57.460 --> 05:32:02.600
Couple from bathroom specifically, but of course highlighting the victors of the map team annuals

05:32:03.620 --> 05:32:09.380
Shelly Jeff was leading the charge able to net 16 kills and also three zero entry

05:32:09.380 --> 05:32:10.940
He was doing it all.

05:32:10.940 --> 05:32:14.340
The Glaze was super devastating towards the tail end

05:32:14.340 --> 05:32:15.180
of that map.

05:32:15.180 --> 05:32:17.660
Enterprise did not have any answers.

05:32:17.660 --> 05:32:19.280
They eventually brought the warden again.

05:32:19.280 --> 05:32:20.900
It wasn't impactful.

05:32:20.900 --> 05:32:22.620
So perhaps we're creating a little bit of Glaze,

05:32:22.620 --> 05:32:24.100
slip through the cracks.

05:32:24.100 --> 05:32:27.260
But either way, map three, I can't believe

05:32:27.260 --> 05:32:28.540
we've made it to the third.

05:32:28.540 --> 05:32:30.340
It's Cafe Dostoyevsky.

05:32:30.340 --> 05:32:33.740
Let's see which one of these two can take the dub.

05:32:33.740 --> 05:32:36.060
Yeah, and the pressure's on now for Enterprise

05:32:36.060 --> 05:32:38.420
because if they lose this, they drop to the long bracket

05:32:38.420 --> 05:32:42.900
have to then be perfect all the way through if they are to make the major. They would be giving up

05:32:42.900 --> 05:32:47.140
their second chance already. And it would mean for Team Adios, if they win this, you're into an

05:32:47.140 --> 05:32:52.260
upper bracket final where your upper bracket final opponent will not be enterprise. It'll be either

05:32:52.260 --> 05:32:58.020
man e-sports, rock alifoe or chikademy. And they'd probably go in as the deck out,

05:32:58.020 --> 05:33:02.660
refresh, they will go in as favorites against any of those three in an upper bracket final.

05:33:03.220 --> 05:33:07.700
They would then be in a grand final if they were to win that for a chance at the major. Can

05:33:07.700 --> 05:33:20.100
And we get Chef Chef to a major. If it's going to happen, we in this map could go a long way in making that a reality enterprise defense first stop. And he asked they've got the momentum.

05:33:22.900 --> 05:33:23.700
Yeah, they sure do.

05:33:24.700 --> 05:33:36.700
I think the question that hopefully we'll get answers to within the first few rounds is has that developed cracks in the mental event enterprise. It's clearly been a big focal point for mag is head of the team. It was a discussion point

05:33:36.700 --> 05:33:41.700
interview last playday is with so many skilled players on the team and no doubt

05:33:41.700 --> 05:33:45.580
that you know the ego and the confidence that comes with that which of course can

05:33:45.580 --> 05:33:49.300
be great when utilized correctly but it can also lead to friction if it does

05:33:49.300 --> 05:33:53.640
encounter problems so let's see if that is the case let's see how switch on

05:33:53.640 --> 05:33:57.460
there in the first couple rounds and if they've been able to set aside fortress

05:33:57.460 --> 05:33:59.660
I think the fact that this is the newest map in the pool and it was rather

05:33:59.660 --> 05:34:03.500
competitive that they should theoretically especially heading back to a map of

05:34:03.500 --> 05:34:09.260
like cafe not be too deterred but it might knock their confidence just a

05:34:09.260 --> 05:34:13.220
little bit and I knew I was clearly again with nothing really to lose in this

05:34:13.220 --> 05:34:18.540
matchup that probably sky high in terms of confidence at the moment and looking

05:34:18.540 --> 05:34:28.100
to play upset I'm sure Mag would have obviously spoken with the team

05:34:28.100 --> 05:34:32.620
throughout that break for enterprise just kind of refocus them keep them

05:34:32.620 --> 05:34:37.220
with task in mind but for Team Antiox it's just a matter of course we can do

05:34:37.220 --> 05:34:43.900
this we've just took a map off these supposed best team in the region. One

05:34:43.900 --> 05:34:49.460
more map to go and regardless of fortress and consulate itself could have

05:34:49.460 --> 05:34:55.220
easily been a Team Antiox where if it wasn't for those backward clutches. So

05:34:55.220 --> 05:34:59.380
really across the two maps considering the map went for Antiox and

05:34:59.380 --> 05:35:03.780
probably being unfortunate to not close out console it yeah they've been in a

05:35:03.780 --> 05:35:08.780
really really good position it's been a very close series

05:35:11.780 --> 05:35:16.480
Lee AP might just kind of keep things a little compact to begin with in the

05:35:16.480 --> 05:35:21.660
first few rounds just get a feel a test for how any else want to play and

05:35:21.660 --> 05:35:25.500
the pretty important position towards washrooms hits the head shot onto a

05:35:25.500 --> 05:35:30.140
a razor. That's a good start for him. And two hunts started really slow and fortress,

05:35:30.140 --> 05:35:33.740
but he got some fallback towards the end of it. That was a good sign for EP. We'll see

05:35:33.740 --> 05:35:39.020
if he can carry that form into cafe. I know we'll fall back now as enterprise with that

05:35:39.020 --> 05:35:43.820
early advantage can now very much focus their attention back over towards reading and

05:35:43.820 --> 05:35:48.460
fireplace. They'll probably just keep cocktail control white stairs and allow any of us to

05:35:48.460 --> 05:35:51.940
now push up through cigar along with fire.

05:35:56.200 --> 05:35:59.200
There's still a lot of info gathering potential up here for E.P.

05:35:59.200 --> 05:36:01.800
Namely, Cairo down below on the pulse reading.

05:36:01.800 --> 05:36:05.320
He's feeding live info across for those on the, uh,

05:36:05.340 --> 05:36:09.520
the white corridor extension and it's a kill of his own with that nitrous.

05:36:09.520 --> 05:36:10.360
So with that,

05:36:12.200 --> 05:36:16.720
it's very much looking like E.P will get the opening round here on cafe and

05:36:16.720 --> 05:36:21.720
maybe dismissing doubts that their confidence hasn't been shaken.

05:36:22.280 --> 05:36:24.080
Well, I like that ball because you can see

05:36:24.080 --> 05:36:27.400
when we were watching Brando at White Stairs prepared,

05:36:27.400 --> 05:36:31.200
he was peeking as soon as that nitrocell connects

05:36:31.200 --> 05:36:33.360
and gets the kill on the Shaz,

05:36:33.360 --> 05:36:36.200
he just understands it's back to site.

05:36:36.200 --> 05:36:38.360
30 seconds, 5v3, I don't need to peek,

05:36:38.360 --> 05:36:40.440
I don't need to be here anymore.

05:36:40.440 --> 05:36:42.200
A really good fallback.

05:36:42.200 --> 05:36:44.920
Enterprise understand they got a significant advantage

05:36:44.920 --> 05:36:46.920
They can go back playside

05:36:46.920 --> 05:36:52.880
And yeah, as you said it really should be formalities from here through your 515 seconds kit was reapplied by wizard

05:36:54.320 --> 05:36:58.800
We will play the drop the jigsaw is already in best position somehow doesn't get that kill

05:36:58.800 --> 05:37:01.680
He'd like to have that moment again. It won't really matter in the long run

05:37:02.000 --> 05:37:05.040
Chef Jeff down the hallway does get one proxy got one as well

05:37:05.040 --> 05:37:09.540
But again with no time proxy cannot clutch this round to the credit of a house

05:37:09.540 --> 05:37:15.500
they weren't actually able to get quite a few kills there in a 5v3 and bring it to a 1v2, but

05:37:16.300 --> 05:37:18.820
Ultimately never really in a position to steal that round win

05:37:19.860 --> 05:37:21.700
No, not really look they didn't give up

05:37:21.700 --> 05:37:26.740
They didn't go down without a fight and they were willing to send bodies in and try and produce something that

05:37:27.380 --> 05:37:32.340
that means you're already done two initial picks going the way of EP and

05:37:32.940 --> 05:37:34.940
the

05:37:35.060 --> 05:37:36.740
tertiary site selection

05:37:36.740 --> 05:37:43.860
Up first has paid dividends nicely for them and just gives them a little bit more versatility now in terms of site selection

05:37:44.460 --> 05:37:49.220
Going forward double down indeed actually here for round number two heading over to

05:37:50.180 --> 05:37:52.180
mining and dining

05:37:54.100 --> 05:37:59.740
And so probably anticipating much the same in terms of a top floor presence and peel

05:37:59.740 --> 05:38:04.820
play some of that utility up far very trap heavy here from AP so probably sensing that

05:38:04.820 --> 05:38:07.900
they might be a little susceptible to lurks on this side.

05:38:07.900 --> 05:38:13.180
And if any of us, a key decision for them now is going to be do they continue to persist

05:38:13.180 --> 05:38:14.180
with the Glaz?

05:38:14.180 --> 05:38:17.980
They know that it was very successful back on Fortress.

05:38:17.980 --> 05:38:21.940
If they've identified this lineup or know there's no warden in play, as I said,

05:38:21.940 --> 05:38:24.940
Chef Jeff will commit to that glass once more.

05:38:35.940 --> 05:38:41.940
And Chef Jeff, of course, was the big proponent back on Fortress. He went 16 and 8.

05:38:43.940 --> 05:38:47.940
And he kind of touched on it, but the glass plate was very pivotal.

05:38:47.940 --> 05:38:53.780
it all and so far looking to bring that in the first two rounds on cafe attack

05:38:56.900 --> 05:39:02.260
and jigsaw goes for the drop and he gets the kill on zero raise up the jump out works for jigsaw

05:39:02.260 --> 05:39:06.660
another open kill goes the way of enterprise to kick start things on cafe

05:39:09.540 --> 05:39:14.340
dropping to top red stairs for shaz or the monty does give them finally some

05:39:14.340 --> 05:39:20.340
I'm building control of some kind.

05:39:22.340 --> 05:39:24.340
We can push forward!

05:39:30.340 --> 05:39:35.340
Oh, this is a very risky play for Kyra.

05:39:35.340 --> 05:39:37.340
It does have some support though from Jigsaw.

05:39:37.340 --> 05:39:43.340
So he's not completely on an island and Jigsaw can play this initial fight and then drop Hatchiff.

05:39:43.340 --> 05:39:45.340
Oh, I don't think it was drawn down either.

05:39:45.340 --> 05:39:47.340
No, no, he did.

05:39:47.340 --> 05:39:49.340
I did? Yeah.

05:39:49.340 --> 05:39:50.340
Are you sure?

05:39:50.340 --> 05:39:51.340
Kara did it.

05:39:51.340 --> 05:39:53.340
Oh, were you talking about Kara?

05:39:53.340 --> 05:39:54.340
I was talking about Kara, yeah.

05:39:54.340 --> 05:39:55.340
I mean, obviously Gigsaw did it.

05:39:55.340 --> 05:39:57.340
He also shot it, but...

05:39:57.340 --> 05:39:58.340
Yeah.

05:39:58.340 --> 05:40:01.340
Well, Gigsaw definitely was, and Kara certainly wasn't.

05:40:01.340 --> 05:40:03.340
And so with that, E.T. able to net that kill,

05:40:03.340 --> 05:40:05.340
and again, they get an early advantage.

05:40:05.340 --> 05:40:08.340
Two player advantage again for Enterprise.

05:40:08.340 --> 05:40:10.340
So far, so good on Cafe Defense.

05:40:10.340 --> 05:40:12.340
It might end up being yet another map where,

05:40:12.340 --> 05:40:16.340
Of course, defense is going to probably prevail for the most part.

05:40:18.340 --> 05:40:22.140
And haven't really had an opportunity in the early portion of these rounds for annuals there.

05:40:22.140 --> 05:40:24.140
And they're just losing players too quick too early.

05:40:26.940 --> 05:40:29.240
FIEP have played both second floor sites well.

05:40:35.440 --> 05:40:40.140
And this is where, again, this is almost textbook copy paste from the opening round.

05:40:40.140 --> 05:40:43.220
Yeah, two picks fall back play site under a minute left.

05:40:44.540 --> 05:40:47.540
This time, Jigsaw, pull it to the head of Chef Jeff.

05:40:48.140 --> 05:40:49.140
Well, over the previous round,

05:40:49.140 --> 05:40:50.440
it got a little dicey towards the end.

05:40:50.440 --> 05:40:52.740
This time, it's flawless as enterprise.

05:40:53.340 --> 05:40:57.940
I've been able to look very dominant to begin on cafe in the opening two rounds.

05:41:03.940 --> 05:41:06.440
Yeah, I think it's a positive sign that they've been able to refocus

05:41:06.440 --> 05:41:08.540
and reconvene over the course of that break.

05:41:08.540 --> 05:41:16.140
Can only assume that Mag has played a significant role in just refocusing the team and getting

05:41:16.140 --> 05:41:21.740
them to essentially forget fortress or take learnings from that and reset mentally here

05:41:21.740 --> 05:41:24.620
for the third map and they haven't really missed a beat so far in the opening couple

05:41:24.620 --> 05:41:25.620
of rounds.

05:41:25.620 --> 05:41:30.900
They're finding open kills with a breeze really and then the anchor works site late

05:41:30.900 --> 05:41:35.140
has been refined even further where in round one they let it slip maybe a little

05:41:35.140 --> 05:41:39.460
bit towards the end, I thought it was impactful, but at number two they were incredibly strong.

05:41:40.660 --> 05:41:43.940
Strength of versatility in terms of the kind of sights that they're willing to play

05:41:43.940 --> 05:41:49.300
as well here on Cafe. Essentially, a perfect start for EP,

05:41:50.100 --> 05:41:56.660
and a kitchen for round number three, and the owners now has pretty quickly shifted towards

05:41:56.660 --> 05:42:03.300
Anios to see if they can tap into some form. They're gonna make these rounds more of a

05:42:03.300 --> 05:42:07.340
contest that's the first step yeah you know like you you're losing two straight

05:42:07.340 --> 05:42:11.980
away in the first two rounds of 5v3's attacking in cafe and you don't have

05:42:11.980 --> 05:42:15.120
numbers you don't have the full operator lineup that you want to help

05:42:15.120 --> 05:42:19.380
conjure the attack especially on a site like you know kitchen here as well gonna

05:42:19.380 --> 05:42:21.940
be super important you know what happens if you lose Chef Chef early on

05:42:21.940 --> 05:42:26.500
well you lose that first floor you know also the second floor floorboard

05:42:26.500 --> 05:42:33.220
control you'll be very cautious as you enter the building but at the same

05:42:33.220 --> 05:42:40.500
time you don't want to take too long this full first-floor stack therefore

05:42:40.500 --> 05:42:45.220
enterprise and judging by the operator lineup that really does suggest that

05:42:45.220 --> 05:42:49.420
they're just gonna play the bunker style still need to be vigilant if you're

05:42:49.420 --> 05:42:54.860
any else top-down clear just to double-check everything

05:42:54.860 --> 05:43:01.860
Otherwise, this is rather default for EP.

05:43:01.860 --> 05:43:10.860
Probably just a fundamental check here from EP, trying to force plan.

05:43:10.860 --> 05:43:12.860
Pretty happy to play denial.

05:43:12.860 --> 05:43:21.860
Looked to play VIP with the tube barrel, but of course could counterplay into a potential freezer drop from any of us.

05:43:21.860 --> 05:43:26.660
They haven't? Oh, they do have the ram actually. So they have pretty good versatility in terms

05:43:26.660 --> 05:43:31.860
of the vert on offer that they can establish here. Pretty standard cafe at the moment.

05:43:31.860 --> 05:43:36.060
The round's likely going to be determined in the last portion. There is double nitro

05:43:36.060 --> 05:43:39.700
here so you can see EP aggressed a little bit early on into the round and maybe disrupt

05:43:39.700 --> 05:43:44.460
the fine entry, but given the position of Brando and the position of Kyrie, they're

05:43:44.460 --> 05:43:46.460
really in said positions to

05:43:47.580 --> 05:43:49.580
The shop didn't kind of that bird at the moment

05:43:55.320 --> 05:44:00.680
So all three of the boogie order preachers to shaft have been activated for ports opened up minute left

05:44:00.680 --> 05:44:04.080
This is said is pretty much following the script of a cafe game

05:44:05.100 --> 05:44:10.060
In terms of whether the determination will be as to who wins this round over the next 20 seconds or so

05:44:10.060 --> 05:44:13.700
It's critical and he was can find a kill or two

05:44:14.460 --> 05:44:21.900
Proxy having to deal with the barbed wire.

05:44:21.900 --> 05:44:28.100
It's your hand was taken incredibly low on the clash, but if they're going to freeze

05:44:28.100 --> 05:44:32.940
the side, the clash's importance is at the best of times usually to delay a bakery

05:44:32.940 --> 05:44:38.660
side hit because you've got Cairo in VIP anyway, he goes with a close angle nitro.

05:44:38.660 --> 05:44:43.700
And then the Blackbeard almost dealt with initially, or White somehow, Cairo got one

05:44:43.700 --> 05:44:48.760
and the second he was under an immense amount of pressure. He was also sitting there wondering why his nitro cell wasn't going off

05:44:49.540 --> 05:44:56.340
15 seconds left and it's another five versus three for enterprise an easy drop down kill for two Han sitting in the right place

05:44:56.340 --> 05:44:58.440
And it's back-to-back flawless

05:44:59.620 --> 05:45:07.060
For the best team in the region after they were tested on fortress that responded very quickly on the third and final map three

05:45:07.060 --> 05:45:09.060
nothing start

05:45:09.060 --> 05:45:12.260
Yeah, really good work there from Tyro.

05:45:12.260 --> 05:45:17.740
He was put in a difficult position and asked if he can step it up and find a multi and

05:45:17.740 --> 05:45:21.740
that's exactly what he was able to do.

05:45:21.740 --> 05:45:23.740
Probably a lack of uter layering there from the attack.

05:45:23.740 --> 05:45:27.220
There was a big, big, big investment with the Blackbeard to find value and it just

05:45:27.220 --> 05:45:29.700
got a little awkward there in the final portion.

05:45:29.700 --> 05:45:33.260
The push, good Zodac Canister and then good gunplay from Tyro.

05:45:33.260 --> 05:45:40.860
We prepared for round 4 additional bans, the Denarii which is seeing extensive play throughout

05:45:40.860 --> 05:45:46.220
this series and picked on one occasion so far here on CAF and then of course the Glizerich

05:45:46.220 --> 05:45:47.780
which is being essentially a mainstay.

05:45:47.780 --> 05:45:53.380
The team Enios across there lost several attacks and helped get them across the line on Fortress.

05:45:53.380 --> 05:45:58.900
AP kind of getting sick of dealing with that and so it's been taken out as well.

05:45:58.900 --> 05:46:03.020
I think there's actually going to, if Enterprise do win this map.

05:46:03.020 --> 05:46:08.100
I think they'll walk away as a team, and Mag included in this, very happy with today.

05:46:08.100 --> 05:46:12.920
I think that's got to be the mindset, which is where you learn the most when you lose firstly.

05:46:13.420 --> 05:46:20.120
And secondly, you don't want to just walk through the region and win every map 7-0 and then go overseas and think...

05:46:21.320 --> 05:46:24.020
Well, it's going to be so much more of a challenge that we almost...

05:46:25.220 --> 05:46:27.920
Don't even know how do you got to play differently, all those things.

05:46:27.920 --> 05:46:30.320
Of course, these guys know that more than anyone, but...

05:46:30.320 --> 05:46:33.960
I think that that you know they would have learned a lot from fortress they

05:46:33.960 --> 05:46:38.560
certainly would have learned a lot to console it as well and I'm not talking

05:46:38.560 --> 05:46:43.960
individually I'm talking as this core 5 as 18 understanding each role who plays

05:46:43.960 --> 05:46:51.720
where all of those things obviously not done yet and again the idea that it's

05:46:51.720 --> 05:46:56.620
going to be defensive focus is very much at full effect on cafe the

05:46:56.620 --> 05:47:03.340
Annihance will know they kind of only have to pinch a round or two you kind of

05:47:03.340 --> 05:47:06.460
look at the three maps that have played out first map on Consular

05:47:06.460 --> 05:47:11.940
Enterprise one of the first four rounds on Fortress it was four of the first

05:47:11.940 --> 05:47:16.740
five rounds from Annihance and on Cafe Down three rounds straight for

05:47:16.740 --> 05:47:20.140
Enterprise so the team that has started well in the respective maps has

05:47:20.140 --> 05:47:22.980
gone on to win the map

05:47:26.620 --> 05:47:35.180
So it shows again here on the backboard to play front line and while the secondary line

05:47:35.180 --> 05:47:40.380
elsewhere from Chef Jeff does net a kill as well.

05:47:40.380 --> 05:47:45.180
Castle off the board, utility though already pre-placed but still a net win for the attack

05:47:45.180 --> 05:47:50.060
who have been struggling to establish an early round foundation to then play off

05:47:50.060 --> 05:47:51.060
of.

05:47:51.060 --> 05:47:54.980
So let's now see what conversion is like for Anios.

05:47:54.980 --> 05:47:59.420
familiar territory for them by having said advantage as mentioned. It's still a pretty

05:47:59.420 --> 05:48:05.100
firm hold up above here from AP who are not peeling eagerly. Bappin finds one back, still

05:48:05.100 --> 05:48:08.300
layering pressure midpoint of the round of four versus four.

05:48:08.300 --> 05:48:13.220
Yeah, I mean you're not going to peel 4v5, you want to stay and then even hear 4v4, so

05:48:13.220 --> 05:48:18.060
can we get one more then peel back unless we're completely forced from this position.

05:48:18.060 --> 05:48:21.340
Bappin gets that kill into Chef, Chef knows there's one over towards Belk and

05:48:21.340 --> 05:48:26.220
And this is going to force the job. It doesn't quite get down alive. He's down, but not out

05:48:26.220 --> 05:48:30.700
over towards laundry. Kyra got one on to Shaz, trade from proxy. Can they get back

05:48:30.700 --> 05:48:36.580
up? They will. Brando's over towards laundry. Razer trying to pressure from Babab as two

05:48:36.580 --> 05:48:41.240
of them with a wonderful nitrocell. Good teamwork. Saving private bappin will be

05:48:41.240 --> 05:48:45.180
successful for enterprise. And they got one as well at the same time. Proxy in the

05:48:45.180 --> 05:48:50.060
1v3. It's been quite a few clutches in the series, but none so far on cafe. Full

05:48:50.060 --> 05:48:58.780
Zip in favor of enterprise. Well, it did this back on consulate cars and we thought that

05:48:58.780 --> 05:49:03.920
that was maybe going to be the series in a nutshell that kind of dominance from enterprise.

05:49:03.920 --> 05:49:09.700
It was anything but because at this moment back on consulate enterprise four nil up and

05:49:09.700 --> 05:49:13.100
it was time out and he was then go win three straight. We'll see what happens again this

05:49:13.100 --> 05:49:19.940
time now cafe. Time will tell it's being definitely the ace up their sleeve over

05:49:19.940 --> 05:49:24.900
course of this series, Anios and their ability to make these timeouts count hasn't always been a

05:49:24.900 --> 05:49:29.300
media conversion but a long-term effect of the timeout seems to have been pretty positive so far.

05:49:29.300 --> 05:49:34.980
May have been a plenty of reflection for EP. Of course this series is just ensuring that

05:49:34.980 --> 05:49:38.100
of the back of these timeouts be prepared for maybe a bit of a shift in strategy or

05:49:39.380 --> 05:49:44.340
temperament from their opponents. Last right now from EP was well played.

05:49:44.340 --> 05:49:50.700
We saw that calculated aggression up above, not peeling too early.

05:49:50.700 --> 05:49:54.300
There are opportunities then to capitalize upon that 4D attack and cutting them off when

05:49:54.300 --> 05:49:55.300
they eventually try and rotate.

05:49:55.300 --> 05:49:59.180
We saw Bap and Fall and Karo caught, but the damage had already been done largely by that

05:49:59.180 --> 05:50:00.180
point.

05:50:00.180 --> 05:50:07.140
And then it was the Nitro late to be the cherry on top for the defense over to that

05:50:07.140 --> 05:50:10.180
laundry position right here.

05:50:10.180 --> 05:50:16.680
to maybe look winnable for Aneos but Proxy got left pretty swiftly in a 1 vs 3 over to

05:50:16.680 --> 05:50:22.560
mining for round 5 Aneos. It's still a die time now.

05:50:22.560 --> 05:50:30.960
I can watch this, it was the 4 round straight from Enterprise in the middle portion of the

05:50:30.960 --> 05:50:36.560
map from round 6 to 9, time out, 3 in a row, Aneos back to consulate, first 4 rounds,

05:50:36.560 --> 05:50:44.480
time out at EOS 3. As I said, it's been an ace up their sleeve, gonna try and bank on

05:50:44.480 --> 05:50:51.320
it one more time to get them going on cafe. Two more rounds to go in the half, two attacking

05:50:51.320 --> 05:50:56.040
rounds and that's job done. That's the way you gotta frame it. A 2-4 half would have

05:50:56.040 --> 05:51:03.440
been what they would have been searching for coming into this game. I'm glad to

05:51:03.440 --> 05:51:08.160
enterprise so they've looked really sharp on cafe really defined roles they

05:51:08.160 --> 05:51:13.160
understand the map more than well enough happened getting information on the

05:51:13.160 --> 05:51:19.560
pulse jigsaw up above on the Lucy does he go for the jump out he has the

05:51:19.560 --> 05:51:37.960
the license. I wonder if Jigsaw asks the team can I jump out or he just doesn't.

05:51:37.960 --> 05:51:45.720
I think he definitely asks for forgiveness. He gets the opening big on the wizard, the

05:51:45.720 --> 05:51:50.280
drop a wizard unsuccessful and then Shaz goes for the gunfight and Brenda Ritz is

05:51:50.280 --> 05:51:54.000
head off another two player advantage star for enterprise they have been

05:51:54.000 --> 05:51:58.960
dominating in the only portion of these rounds from cafe four of five opening

05:51:58.960 --> 05:52:01.360
kills now in their favor from the soul

05:52:01.360 --> 05:52:06.160
open-killed radius didn't even net them around win as jigsaw loses to proxy a

05:52:06.160 --> 05:52:12.680
razor gets rid of two on the timeout magic coming to the forefront it's a

05:52:12.680 --> 05:52:20.780
3v3 and the closest round that we've seen so far and it comes to a quick end as it's now only down to proxy to 1v3

05:52:22.720 --> 05:52:24.720
Shut down by back in

05:52:24.760 --> 05:52:27.520
five rounds straight for enterprise

05:52:28.600 --> 05:52:33.600
They're the first team to string together five rounds in a row in the entire series

05:52:35.920 --> 05:52:41.360
This is the the AP that we've come to know and love quite quickly here

05:52:41.360 --> 05:52:48.080
early days for this rendition of the roster, but this is the kind of dominance that I think many probably

05:52:49.480 --> 05:52:51.240
expected

05:52:51.240 --> 05:52:57.480
would display on one cafe so far. They're just essentially every component of the game they're looking in control

05:52:59.000 --> 05:53:01.800
Jigsaw threw a bit of an outline there called an awkward timing and

05:53:02.640 --> 05:53:06.120
it did maybe give any us an opportunity, but there's still so many strong positions

05:53:06.640 --> 05:53:08.640
horizontally held there from EP that

05:53:08.640 --> 05:53:12.640
There's never really a realistic prospect.

05:53:12.640 --> 05:53:16.640
Fight around then over half and AP looking to cap it off perfectly.

05:53:16.640 --> 05:53:24.640
So, since Chu Han was 1-7 on Fortress, he's now 11-4 since then.

05:53:24.640 --> 05:53:30.640
He's been able to really turn his form around in the second half of this series.

05:53:30.640 --> 05:53:34.640
Cairo having a big game.

05:53:34.640 --> 05:53:42.200
Jeff even leveled at a life game for Kyra 9 and 2 and Jigsaw is on for 40 if he can get

05:53:42.200 --> 05:53:48.440
there it may well if he can't get there may only be because they win 7-0 although here

05:53:48.440 --> 05:53:53.280
they need four more kills so very achievable for Jigsaw even in the next two rounds as

05:53:53.280 --> 05:54:00.660
we go into the final round of the half you surely can't imagine now that team

05:54:00.660 --> 05:54:09.060
And now Yoss will have the capabilities of bringing this back, but at a 5, I mean, if

05:54:09.060 --> 05:54:11.060
it gets the 5, they've got to win this round.

05:54:11.060 --> 05:54:16.500
They're not bringing back 6-0, but 5-1 more dual-ball on defense, Kafei for sure.

05:54:16.500 --> 05:54:20.340
But at that point I'm reaching.

05:54:20.340 --> 05:54:23.700
You could probably put a line through this one already, and base it off really the

05:54:23.700 --> 05:54:24.700
first two maps.

05:54:24.700 --> 05:54:27.620
I said it before, but on Consulate, 4-0 start, Enterprise, they go and win

05:54:27.620 --> 05:54:28.620
the map.

05:54:28.620 --> 05:54:31.280
Unfortunately for one star for any of us to go and win the map

05:54:31.980 --> 05:54:38.820
Cafe enterprise at five zero star kind of put the pieces together and suggest this one's unlikely for any us

05:54:39.940 --> 05:54:43.600
very unlikely like given the amount of fight they've already shown in the

05:54:44.500 --> 05:54:49.780
Limited time of sitting in 2026. I think I don't unfairly rule them out there. It would take a

05:54:50.340 --> 05:54:55.700
An all-time or effort to see this result flip back. I think the fact that they've even taken a map in the series

05:54:55.700 --> 05:54:57.700
It's very impressive anything

05:54:57.700 --> 05:54:59.700
More would be

05:55:00.900 --> 05:55:06.060
Incredibly impressive and very very competitive console it as well. Oh, yeah, absolutely

05:55:08.020 --> 05:55:12.780
And I think I'll walk away after this map if it does blow out to be true disappointed

05:55:13.060 --> 05:55:14.220
No, I

05:55:14.220 --> 05:55:17.500
Well, I mean the annuals that the downside is you drop long bracket

05:55:17.500 --> 05:55:22.420
And you're gonna win a couple of best of three before you get a potential second crack at enterprise maybe in the grand final

05:55:22.420 --> 05:55:27.820
But if they do get to that point and we end up in a Grand Final where it's these two teams any else

05:55:27.820 --> 05:55:31.580
I probably feel like we can do it now. We know we can we've taken a map of them

05:55:33.020 --> 05:55:36.420
And then we're very close to another one 60 seconds left 5-5

05:55:37.100 --> 05:55:39.100
and he also

05:55:39.380 --> 05:55:41.100
Tried to of course get

05:55:41.100 --> 05:55:43.100
Most of the work done the logic on

05:55:43.660 --> 05:55:52.020
Push up cover though from Bappin over towards bar helping out Cairo inside VIP double stack pushing down brown stairs

05:55:52.020 --> 05:56:01.020
Brando got back up in his down as he said forgotten about car and he pushes out of VIP and then a lovely kill onto chef Jeff after dealing with wizard

05:56:01.020 --> 05:56:03.020
It's only a razor

05:56:03.180 --> 05:56:13.780
As enterprise the virtually clean flawless first half six zero will be cemented in the best team in the region

05:56:14.340 --> 05:56:16.340
showing exactly why

05:56:16.340 --> 05:56:23.460
But a Razer will not give up on this round as he acquires the kit and with 20 seconds on the clock

05:56:23.460 --> 05:56:26.660
It is Jigsaw and Tuhan that stands in his way

05:56:27.340 --> 05:56:31.220
As he slips into Frieza, he still needs to get this kit onto the ground

05:56:31.500 --> 05:56:39.020
He tries to clear out the close angles, but doesn't clear out Jigsaw the 6-0 half has been confirmed for enterprise

05:56:39.380 --> 05:56:43.260
They've got six match point opportunities going into the second half

05:56:46.340 --> 05:57:15.340
Can I tell you so my mind?

05:57:15.340 --> 05:57:20.340
Because I think you've been around for quite some time

05:57:20.340 --> 05:57:25.340
Hey, hey, can you give me a moment to declare my love?

05:57:25.340 --> 05:57:30.340
Can I tell you it's on my mind?

05:57:30.340 --> 05:57:36.340
Can I get our plans to let you know

05:57:36.340 --> 05:57:40.340
You're my one desire to love you

05:57:40.340 --> 05:58:04.340
If I tell you it's on my mind, I know we're more than friends, but less than lovers, this is not the end, what's next more to discover?

05:58:04.340 --> 05:58:08.820
And has this been your personality?

05:58:08.820 --> 05:58:13.340
If I tell you it's on your mind

05:58:13.340 --> 05:58:19.820
And I hear, can I let you sing with me?

05:58:19.820 --> 05:58:22.940
Will you hang around for me?

05:58:22.940 --> 05:58:24.140
Will you bring me?

05:58:24.140 --> 05:58:25.340
Would you bring me?

05:58:25.340 --> 05:58:27.140
I just need to know

05:58:27.140 --> 05:58:28.140
I just need to know

05:58:28.140 --> 05:58:30.340
Will you bring me?

05:58:30.340 --> 05:58:33.340
If I tell you it's on your mind

05:58:33.340 --> 05:58:37.340
I need another day to come

05:58:37.340 --> 05:58:40.340
When I land above

05:58:40.340 --> 05:58:43.340
The love I got for you

05:58:43.340 --> 05:58:46.340
Don't drown any more

05:58:46.340 --> 05:58:48.340
Unless it's day

05:58:48.340 --> 05:58:52.340
For the time to love me

05:58:52.340 --> 05:58:54.340
I

05:59:01.940 --> 05:59:03.940
Call the music

05:59:07.740 --> 05:59:14.180
Look honestly at this point, I feel like twitch chat if they're voting this into the playlist. They're just doing it to troll like

05:59:15.820 --> 05:59:18.300
But like the trolling themselves at that point, I don't I've

05:59:22.340 --> 05:59:31.660
Anyway, so much more to go here. I think on cafes enterprise have been far too good in that first half six zero

05:59:33.060 --> 05:59:35.060
Kitchen the side choice for any os

05:59:36.060 --> 05:59:39.740
You need to win six rounds straight themselves

05:59:41.900 --> 05:59:43.900
Yeah

05:59:44.020 --> 05:59:52.020
Monty that show mirror and Kai band out for the second half how long the second half will actually go on for is anybody's guess

05:59:52.020 --> 05:59:57.140
but expecting it to be pretty pront and surprisingly incredibly sharp here on cafe

05:59:58.980 --> 06:00:02.300
And so probably poses the question that in terms of fortress

06:00:02.940 --> 06:00:06.500
Probably will not be my question in the interview is

06:00:07.020 --> 06:00:09.500
Today sense that maybe they were just a little bit off on fortress

06:00:09.500 --> 06:00:13.380
I need to revisit their plans or was it maybe just annuals actually playing really really well and

06:00:14.380 --> 06:00:17.140
At skilling them on that map as it stands currently

06:00:17.140 --> 06:00:24.580
There's a console that was somewhat closed as well, but CAFE has been, yeah, the world

06:00:24.580 --> 06:00:29.260
has really been running out of steam a little bit, but it's been steamed in EP, fit and

06:00:29.260 --> 06:00:33.460
firing, lots of experience and best of three matches, probably paying dividends for them

06:00:33.460 --> 06:00:37.020
here towards the tail end.

06:00:37.020 --> 06:00:44.020
This is an interesting selection here from EP, we'll see how they look to deploy that.

06:00:44.020 --> 06:00:53.820
Oh, proxy caught in the window by an upside down Kyro, who continues his good run of form

06:00:53.820 --> 06:00:54.820
on Kafei.

06:00:54.820 --> 06:01:04.860
There's the 12 and 3.

06:01:04.860 --> 06:01:11.580
I don't even know what what that means in chat. Am I I didn't say it alone FICL

06:01:22.380 --> 06:01:24.380
I'm scared

06:01:25.260 --> 06:01:28.340
Oh chef Jeff he goes for a power play doesn't work top red

06:01:28.900 --> 06:01:31.980
To hunt switched on they had to double stack there as well. Anyway

06:01:31.980 --> 06:01:39.220
The chef chef through caution to the wind, but he comes up short and it seems like that he or seven zero

06:01:39.220 --> 06:01:44.260
It's and it's a little disappointed because for as great as this series was shaping up to be

06:01:45.660 --> 06:01:51.260
70 feels a little disingenuous for annie os and how good they were of course winning fortress competitive on

06:01:52.340 --> 06:01:58.860
Consulate this will just be a little demoralizing, but they should still walk away from the series as a whole

06:01:59.400 --> 06:02:01.400
taking some confidence

06:02:01.980 --> 06:02:06.740
but Enterprise also I mean if you're gonna drop a map this is the perfect

06:02:06.740 --> 06:02:09.100
response

06:02:14.780 --> 06:02:19.320
patience then from Enterprise as they look to edge closer towards closing out

06:02:19.320 --> 06:02:25.180
this map and this series for a rather rare 7-0 they didn't happen every day

06:02:25.180 --> 06:02:30.780
the week especially in best of three deciders well look just poise

06:02:30.780 --> 06:02:36.140
themselves here, gain additional information. Docobiz now able to hack information back

06:02:36.140 --> 06:02:41.140
and look to hack utility as well. So they should have very, very good reads late round

06:02:41.140 --> 06:02:47.820
here. Wizard, red stairs, bit of a Hail Mary flank attempt. Will he be able to make this

06:02:47.820 --> 06:02:48.820
work?

06:02:48.820 --> 06:02:52.340
There's all the way up. Okay. It commit.

06:02:52.340 --> 06:02:54.340
They're just all shaz

06:02:55.300 --> 06:02:58.440
He's just gonna do so. Oh my god. I'm like what Kyro

06:02:59.460 --> 06:03:03.460
Kyro finishes it with 14 kills goes 14 and three

06:03:04.540 --> 06:03:10.520
Well, he said he needed to warm up real quick and he gets there on the first two maps for a power statement map on the third of

06:03:10.520 --> 06:03:15.380
Cafe 70 from enterprise. They make very quick work in the other team annuals

06:03:15.380 --> 06:03:18.020
I've a chef Jeff and the boys. They should still walk away

06:03:48.020 --> 06:03:55.020
So in terms of changing the complexion of any of the storylines that we've established earlier here in terms of ETE being by far away the best team,

06:03:55.020 --> 06:04:03.020
I really don't think it compromises that all too much. In fact, in some ways it probably actually reinforces that the way in which they're able to flex their pedigree on this final map

06:04:03.020 --> 06:04:06.020
is a testament to how strong this team really is.

06:04:06.020 --> 06:04:10.020
Yeah, I mean there's a way to look at it, right? Is that yes, it can be closed, and it can be a little bit of action 4,

06:04:10.020 --> 06:04:15.020
there can be some momentum swings that go the way of Team Anios, but Team Anios at no point had any kind of capability

06:04:15.020 --> 06:04:31.020
and the ability of doing to enterprise where enterprise just did to team annuals, you know, a big seven nothing on the third and final map puts enterprise into the upper bracket final. It does send team annuals down to the lower bracket where they now have to win three or four best threes in a row.

06:04:31.020 --> 06:04:37.100
going to be an easy task. And we've got Baffett in for our interview after the win for Enterprise.

06:04:37.100 --> 06:04:43.140
Baffett congratulations on the win. I feel like this two minute interview window is not

06:04:43.140 --> 06:04:47.980
enough time. There's like a million questions that I have. But firstly, the clutches from

06:04:47.980 --> 06:04:52.420
yourself throughout this series, a tremendous effort. Focus through those, especially on

06:04:52.420 --> 06:04:55.700
the first two maps, because there were no clutches on the third obviously.

06:04:55.700 --> 06:05:01.100
Um, I think, I don't know, something just had to kick in, like we needed those rounds.

06:05:01.100 --> 06:05:05.780
I think I just had to pull something out of my arse I guess, get those rounds in.

06:05:05.780 --> 06:05:09.460
Those clutches were obviously insane, like I opened Twitter for a second and there was

06:05:09.460 --> 06:05:14.220
just notifications going off, but I think the boys really pulled through.

06:05:14.220 --> 06:05:17.820
I don't think we should highlight the clutches as much, just the resilience from the team

06:05:17.820 --> 06:05:18.820
was good.

06:05:18.820 --> 06:05:23.540
Yeah, I mean obviously you guys bounce back massively on map 3, not too much really,

06:05:23.540 --> 06:05:27.460
to note they're taking us back to Fortress though for a moment. How do you and the boys

06:05:27.460 --> 06:05:32.100
kind of assess that performance ability? Is that a case of Anios playing really well or

06:05:32.100 --> 06:05:34.900
do you feel like you guys maybe drop the ball a little bit?

06:05:34.900 --> 06:05:40.220
I think we definitely drop the ball a bit with some calm stuff, not listening. Not

06:05:40.220 --> 06:05:45.700
that it was an issue but they obviously played their roles but it's just that one

06:05:45.700 --> 06:05:50.700
off map they're going to win you know. You've got to give them something.

06:05:50.700 --> 06:06:12.700
Talk us through, I guess, going into the third, but you dropped Fortress, I imagine that was just a way to kind of get a feel of the map tester live environment so that it's not something that you're going to be as unfamiliar with obviously being a new core five, but going into cafe, was there anything that Mad said specifically or you guys discussed in terms of changing things up or just kind of backing your system in?

06:06:12.700 --> 06:06:19.180
I think everyone's really on the ball with how our system, we all like, fully mentally

06:06:19.180 --> 06:06:22.920
reset, that map didn't even count to be honest.

06:06:22.920 --> 06:06:26.860
There's like, clean slate, played the cafe, exactly how we were meant to play every other

06:06:26.860 --> 06:06:27.860
map.

06:06:27.860 --> 06:06:30.700
We brought it to them and they didn't get around, so I think they should show you

06:06:30.700 --> 06:06:34.460
how good we can play at our best.

06:06:34.460 --> 06:06:38.820
And last little point I'll let you go, but I guess the fact that, obviously the third

06:06:38.820 --> 06:06:42.940
map is kind of weird but the first two maps quite close and team annuals actually had some

06:06:42.940 --> 06:06:47.180
good moments played well is that a good thing though for the region it's probably not great

06:06:47.180 --> 06:06:54.060
if you guys are just seven zeroing every single game yeah I mean that's good for annuals like

06:06:54.060 --> 06:06:58.420
they clearly like paving them apart for themselves in the region like they shouldn't be underestimated

06:06:58.420 --> 06:07:02.660
everyone calls them the underdogs but they everyone knows what they can bring now so

06:07:02.660 --> 06:07:06.780
it's good certainly no underdog with chef chef and the team that's for sure but

06:07:06.780 --> 06:07:10.460
Thank you so much for coming on and having a chat. Best of luck in the upper bracket final next week

06:07:12.860 --> 06:07:20.880
Sorry two series in the books one to go here on this wonderful Easter Sunday as we had two one and two one and finally enough

06:07:20.880 --> 06:07:26.220
That's it's a third and final series Bobby boys chiefs. That was the one that really would have thought two ones nailed on

06:07:26.220 --> 06:07:28.220
So now it probably won't happen

06:07:31.980 --> 06:07:36.260
Yeah, very excited to see how that shapes up and I mean

06:07:36.260 --> 06:07:38.100
I'm starting to walk away from that matchup

06:07:38.100 --> 06:07:41.260
Maybe dependent on how Bobby boys and chiefs actually does play out in the quality of the siege

06:07:41.260 --> 06:07:46.540
But there's probably a world in which EP and any us could be rematching in that grand final

06:07:46.540 --> 06:07:48.540
It truly feels like any of us have done

06:07:48.740 --> 06:07:52.300
What's working for them so far if they continue to improve?

06:07:52.860 --> 06:07:55.540
And kind of showed the strength of the course of the bracket

06:07:55.820 --> 06:08:01.100
You know as I don't know I don't want to pitch them as being strong favorites making the grand final because I have that on the

06:08:01.100 --> 06:08:03.980
team for a reason, but yeah, they've shown a lot of time.

06:08:03.980 --> 06:08:07.100
Alrighty, so we're going to go to a short break. You guys are going to get to jam out

06:08:07.100 --> 06:08:11.580
to some more music and judge my own music taste. And you know what, I'll try. I'll try

06:08:11.580 --> 06:08:16.780
a chat moving forward with the halftime jam. So give me a break. We'll go to a break.

06:08:16.780 --> 06:08:23.780
Just stop then Bobby Boyd's chase on the other side.

06:22:16.780 --> 06:22:42.020
Well, we return for our third and final series of the day, guys, and it's a big one.

06:22:42.020 --> 06:22:46.700
Barby boys taking on Chiefs, a do or die elimination game.

06:22:46.700 --> 06:22:48.100
We're done with the upper bracket for today.

06:22:48.100 --> 06:22:49.780
We head to the lower bracket.

06:22:49.780 --> 06:22:52.140
Two teams that would have certainly had far higher

06:22:52.140 --> 06:22:54.300
aspirations than being knocked out this early.

06:22:54.300 --> 06:22:55.140
And keep off.

06:22:56.660 --> 06:22:57.500
Yeah, absolutely.

06:22:57.500 --> 06:23:00.460
Jake, some big names on both teams.

06:23:00.460 --> 06:23:03.420
And unfortunately, one of them will be the first team

06:23:03.420 --> 06:23:04.580
to send packing in.

06:23:04.580 --> 06:23:08.460
So let's have a look across at Barby boys first.

06:23:08.460 --> 06:23:09.780
Yet to win a map plus far,

06:23:09.780 --> 06:23:16.420
just the longest best of three and they didn't have EPS in opposition so no tall task. Unfortunately

06:23:16.420 --> 06:23:20.580
though I get the more damning statistic is the fact that they were only able to gather

06:23:20.580 --> 06:23:27.620
two rounds total across both maps. It was a 0-7 challenge to kick things off in a 2-7 on bank.

06:23:27.620 --> 06:23:32.500
So clearly lacking in that head to head but probably expecting this one against Chiefs

06:23:32.500 --> 06:23:36.500
to probably be a little bit more even filter and no doubt they've taken some learnings from

06:23:36.500 --> 06:23:41.500
from this series and scrims during the week that they'll be looking to take.

06:23:41.500 --> 06:23:46.500
I think two teams, again, would have had higher aspirations for Barber Boys, kind of

06:23:46.500 --> 06:23:51.260
unfortunate, having to play an enterprise team as stacked as they are for chiefs while

06:23:51.260 --> 06:23:55.620
they ran into a team, annuals team that clearly went that far off enterprise. So both of

06:23:55.620 --> 06:24:00.540
those ends up being a super stacked side of the bracket. And now they have to meet

06:24:00.540 --> 06:24:05.860
each other. Fair to say, gonna kind of whoever wins this might have an opportunity

06:24:05.860 --> 06:24:10.780
to go on a decent run in the lower bracket as we look at the Chiefs lineup, I think that's

06:24:10.780 --> 06:24:15.380
probably fair to say. Obviously for Chiefs as we look at them now, they lost 2-1 to Team

06:24:15.380 --> 06:24:20.500
Adios, they won the first map and then they got absolutely torn the shreds on Consulate

06:24:20.500 --> 06:24:28.100
and Bank, 737-1. So looking to respond against Barbie boys, a very solid lineup when you

06:24:28.100 --> 06:24:32.340
kind of take into account Relay's player formerly on Enterprise, they got that international

06:24:32.340 --> 06:24:37.980
experience, lunchbox, the young up-and-comer, nap-tuners now become really, along with J.

06:24:37.980 --> 06:24:41.980
Kenner, you know, veterans of the scene on paper. It's a really good lineup.

06:24:43.340 --> 06:24:46.500
Yeah, certainly, I just don't think they're able to connect the dots in that opening play

06:24:46.500 --> 06:24:52.340
day. And unfortunately, you kind of slip away as the series progressed for them.

06:24:53.340 --> 06:24:58.380
So comparatively to Barbie Boys, certainly a more disappointing result when you consider

06:24:58.380 --> 06:25:02.780
the expectation that was on them and the fact that they went into that particular game as

06:25:02.780 --> 06:25:07.460
pretty firm favourites. I suppose in hindsight, Annie Ellis, especially given the respectable

06:25:07.460 --> 06:25:11.780
performance today, is maybe a little bit more even heading into that matchup. But I'm sure

06:25:11.780 --> 06:25:15.060
they would have been disappointed. But again, similar position to Barbie Boys where they've

06:25:15.060 --> 06:25:19.940
had an opportunity to review that for prep this week and scrims. And you know, both

06:25:19.940 --> 06:25:24.820
of these guys have played each other quite a solid amount, different formations, obviously.

06:25:24.820 --> 06:25:32.540
But, yeah, I think we go into this match with a very firm expectation of three maps.

06:25:32.540 --> 06:25:35.580
And I'd be quite shocked if it went any other way.

06:25:35.580 --> 06:25:42.260
And Jakenna's got himself an Ikea shelf, the same as mine, he's got just gum, he's got

06:25:42.260 --> 06:25:43.260
something else on it.

06:25:43.260 --> 06:25:47.220
I would look at the Chiefs' Esports, we give them a little moment here for an organisation

06:25:47.220 --> 06:25:53.940
that's been incredibly a big part of Rainbow Six Siege for over, well, as you can

06:25:53.940 --> 06:25:59.040
clearly see the last five to six years and they've had a lot of success in that time frame.

06:25:59.040 --> 06:26:05.280
The majority of the time that held the best roster as you can clearly see making the six

06:26:05.280 --> 06:26:13.820
six sweet major six Charlotte major Montreal major. They've been very dominant within the

06:26:13.820 --> 06:26:19.700
actual region itself for four time OCN champions and well the list goes on quite literally

06:26:19.700 --> 06:26:24.980
in this case. And so a new roster and a new timeline for this great organization begins.

06:26:26.420 --> 06:26:32.660
Yeah, so obviously we don't know what 2026 entails, but it would be quite shocking for

06:26:32.660 --> 06:26:38.660
Chiefs in order such an ability to be the first team eliminated. And they'll be looking to

06:26:39.300 --> 06:26:44.340
dismay that very rich history and they'll be looking to add on to that. Is this the roster

06:26:44.340 --> 06:26:50.980
to do it. Time will tell. It's very tricky given the nature of the league and how it's

06:26:50.980 --> 06:26:57.700
shaped up at the moment with EP being as dominant and it's such a stacked roster, but the bigger

06:26:57.700 --> 06:27:00.780
they are, the harder they fall and maybe chairs could be the ones to knock them down a peg

06:27:00.780 --> 06:27:01.780
at some point.

06:27:01.780 --> 06:27:06.220
Alright, let's go to the Vitos for this series and see what maps we will be playing

06:27:06.220 --> 06:27:09.100
on. So far, we've had a good round of different maps throughout our first two

06:27:09.100 --> 06:27:15.100
series that will not continue consulate and border repeats from some of our earlier matches

06:27:15.100 --> 06:27:20.460
consulate selected by chiefs Bobby boys wanted border bank as the decider well it's been the

06:27:20.460 --> 06:27:25.260
day of two one so we may actually end up getting bank after all which would be a fitting map

06:27:25.260 --> 06:27:30.780
to close things out on hard to really gauge too much from the map selection to be looking

06:27:30.780 --> 06:27:35.340
chiefs they of course did lose consulate to team anios got three rounds now they choose

06:27:35.340 --> 06:27:41.780
to be my plan. I think most notably as well. They struggled on attack. They did not get

06:27:41.780 --> 06:27:46.900
a single attacking ground win last time out in that previous playday here on the console.

06:27:46.900 --> 06:27:51.860
They selected once again, they backed themselves in and their system to refine things. Hopefully

06:27:51.860 --> 06:27:56.100
for their sake, they can produce a better result if not the spester three.

06:27:56.100 --> 06:28:01.500
Let's do a die time play day two of host kickoff and we already send a team home.

06:28:01.500 --> 06:28:08.340
on Bobby boys and chiefs will be packing their bags from this stage big notable players across both of the teams

06:28:08.700 --> 06:28:13.700
Weddables his return could it be short lived kill a man a top player in the region

06:28:14.140 --> 06:28:20.580
Player relays from the international highs to potentially being eliminated at the first hurdle

06:28:20.580 --> 06:28:23.260
Let's get underway as Bobby boys are on defense

06:28:23.260 --> 06:28:31.160
Yeah, I think for me, I'm intrigued to see what the dynamic is going to be between these

06:28:31.160 --> 06:28:35.260
two teams, especially given the amount of knowledge and I think readability that both

06:28:35.260 --> 06:28:36.260
will have.

06:28:36.260 --> 06:28:40.260
And that's going to be reflected in terms of like what kind of tempo do we see?

06:28:40.260 --> 06:28:41.260
Are we going to see a lot of aggression?

06:28:41.260 --> 06:28:44.860
Is it going to be a little bit more measured?

06:28:44.860 --> 06:28:46.180
Options are plenty in this kind of matchup.

06:28:46.180 --> 06:28:49.540
And I assume it's going to evolve over the course of this series if we are to

06:28:49.540 --> 06:28:53.620
get all three as well that with the amount of experience side of the server at this kind

06:28:53.620 --> 06:28:58.500
of level into or die matches as well critically especially best of threes hopefully we do see

06:28:58.500 --> 06:29:03.820
an evolution over the course of this series as both teams try and counter play and treat

06:29:03.820 --> 06:29:08.900
it up to be an interesting match to observe. The bands as well for this opening half it

06:29:08.900 --> 06:29:13.180
is Thatcher, Glaz, Azami and Smoke.

06:29:13.180 --> 06:29:18.580
Yeah and pressure's on really isn't it for both teams I think at an equal measure you

06:29:18.580 --> 06:29:26.580
You could make the argument for Chiefs as the core five, representing a stellar organization.

06:29:26.580 --> 06:29:31.920
The players themselves, obviously highly accomplished, but you could say the same for the majority

06:29:31.920 --> 06:29:32.920
of Barbie boys.

06:29:32.920 --> 06:29:38.340
I mean, Wettables, Killerman, Prez, absolute staples within the region, Bayley over the

06:29:38.340 --> 06:29:41.540
last few years as well, has been a proven player.

06:29:41.540 --> 06:29:45.220
Walsh is really the only one in the server, I think, because that doesn't really have

06:29:45.220 --> 06:29:53.260
the accolades really, considering this is his first real foray, and Vox taking damage

06:29:53.260 --> 06:29:59.060
within the first 10 seconds, and matching courtesy on Killerman. He's already running

06:29:59.060 --> 06:30:06.340
rampant on Consulate to begin inside 20 seconds of the game, like up yellow stairs.

06:30:06.340 --> 06:30:18.640
I don't know, I can't tell off from relays, Viggs aside, not entirely sure what that was

06:30:18.640 --> 06:30:24.260
to prompt, is it a no rotation from the defence, perhaps there's no follow up action there from

06:30:24.260 --> 06:30:29.240
the attack of Chiefs, they're pushing it elsewhere, Dreamwork over to CEO, I mean the

06:30:29.240 --> 06:30:34.820
body language and the positioning is to me suggesting CEO might be the right play

06:30:34.820 --> 06:30:37.820
with the smoke banged out and the Tshank had not selected it could actually be

06:30:37.820 --> 06:30:41.060
probably the most optimal route from here if they are able to deal with that

06:30:41.060 --> 06:30:45.860
goya utility quickly. So what they shape up for though two minutes so there's

06:30:45.860 --> 06:30:50.260
plenty of time and no commitment needed. In the meantime no kill man does find

06:30:50.260 --> 06:30:57.140
box. Could kill from him. I mean he's just kind of got the license at the

06:30:57.140 --> 06:30:59.820
moment on the defense to just run around especially towards yellow stairs.

06:30:59.820 --> 06:31:05.900
good little entry though from Relay to shut him down. No more Candela's left, but has been able to

06:31:05.900 --> 06:31:10.300
get into bathroom. Medibals got one, Neptune as well. Keeps things equal. Medibals shut down as

06:31:10.300 --> 06:31:16.220
well by Neptune and it's been a flurry of kills to leave us into two versus two at this point.

06:31:16.220 --> 06:31:21.820
Jakenna still with the shield play over towards CO. Relay's got a really good angle to maybe

06:31:21.820 --> 06:31:27.420
help protect. He gets on the move. One close by. He's aware of it and they're aware of the

06:31:27.420 --> 06:31:34.280
The fact that Relay sits in bathroom, good down on to Presley's Walsh in a 1 vs 2 does get the down onto Relay

06:31:34.280 --> 06:31:37.320
since OJ Kenner sits the repel pistol out.

06:31:37.320 --> 06:31:43.120
What's Walsh got here in a 1v1 pro league seasonal debut?

06:31:43.120 --> 06:31:46.720
Flames still up. Not ideal.

06:31:47.720 --> 06:31:51.920
Now needs to push. OJ Kenner just needs to be patient. Walsh will have to bait him out.

06:31:51.920 --> 06:31:53.720
It's the only way he wins this round.

06:31:53.720 --> 06:31:55.720
Needs to fake does so

06:31:56.000 --> 06:31:58.000
But I can't explain as well

06:31:58.480 --> 06:32:00.480
Yeah, that's it

06:32:00.920 --> 06:32:05.920
Nothing else that was to do and to be fair what didn't really help him there was the flames. It kind of took

06:32:06.280 --> 06:32:08.440
Like probably five to six seconds off the clock

06:32:09.120 --> 06:32:13.480
Give him even less of an opportunity to clutch that up quite honestly for walsh

06:32:13.480 --> 06:32:16.200
So there's genuinely nothing he could really do there

06:32:18.640 --> 06:32:21.920
Unless unless I came to through like it Jake throws then yeah

06:32:21.920 --> 06:32:29.940
maybe you could win the round but Jake's not going to throw that no yeah they

06:32:29.940 --> 06:32:32.820
they shaked up for CEO took a little while to get it going but I would make

06:32:32.820 --> 06:32:38.340
it work in the end some good play from the from the year not offload particularly

06:32:38.340 --> 06:32:40.940
in that round just created a bit of space and some good pressure in through

06:32:40.940 --> 06:32:45.940
split in yellow alleviate it some of the pressure into wars the potential

06:32:45.940 --> 06:32:50.300
plant in the denial of it followed so the team worked there in the opening

06:32:50.300 --> 06:32:57.300
round from Chiefs based on the site of choice as follow-up here for Bubba Boyz.

06:32:57.300 --> 06:33:06.300
Yeah, I wonder if though Bubba Boyz kind of look at the way that Killaments started that

06:33:06.300 --> 06:33:08.300
round and just give him the license.

06:33:08.300 --> 06:33:11.780
Consulate is a massive map, chuck him on the vigil, see if he can just win the fracking

06:33:11.780 --> 06:33:14.660
battles, which I think Killaments is the sort of player that more often than not

06:33:14.660 --> 06:33:17.060
he can do that.

06:33:17.060 --> 06:33:22.740
unless he runs into relays. Relays is an incredible bragger as well. And this series might just

06:33:22.740 --> 06:33:27.100
come down to who has the better performance of the top player, braggers in relays and

06:33:27.100 --> 06:33:34.740
kill a man for their respective teams. And it also just especially on this site, by a

06:33:34.740 --> 06:33:39.340
bit of time, you got to go hunting, you got to deal with kill a man on the vigil.

06:33:39.340 --> 06:33:45.180
A bit of information for wetables. He goes in very early Nitro and he hits Jkenna.

06:33:45.180 --> 06:33:48.800
the the Monty don't point that he's tucked into the corner there that is

06:33:48.800 --> 06:33:52.700
compulsion plowing him up

06:33:53.260 --> 06:34:02.580
now that's been as powerful as it was so quite unfortunate I didn't think I was

06:34:02.580 --> 06:34:07.360
gonna kill him I figured it would get him one yeah maybe a chunk but the

06:34:07.360 --> 06:34:12.520
death was suddenly unexpected and Jack had wouldn't have even seen it coming

06:34:12.520 --> 06:34:15.000
is just boom instantly 10 out of nowhere.

06:34:16.840 --> 06:34:19.920
Oh, so two was really with the pop-up from wet.

06:34:20.760 --> 06:34:23.040
Yeah. And at that moment, really, is probably thinking,

06:34:23.040 --> 06:34:25.760
can I go and steal one back after we just lost our shield play?

06:34:25.760 --> 06:34:27.880
We're going to have to go and get aggressive.

06:34:28.760 --> 06:34:31.640
And box is going to try his chance against Wettables.

06:34:31.640 --> 06:34:35.160
He's got a lot to prove, of course, made a while.

06:34:35.200 --> 06:34:37.640
He's come back, I guess.

06:34:37.640 --> 06:34:39.280
Funnily enough, on chiefs in the last

06:34:39.280 --> 06:34:43.280
effort for that roster and the SILCQ's whole short team

06:34:43.280 --> 06:34:47.280
dispens finds himself on barbie boys now his box is down

06:34:47.280 --> 06:34:51.280
and since joining this particular roster

06:34:51.280 --> 06:34:55.280
Wettables is refinding some of his fragging form

06:34:55.280 --> 06:34:59.280
that certainly was lost you think back all the way to the game and gladiator days

06:34:59.280 --> 06:35:03.280
Natchin with two just down kill a man of

06:35:03.280 --> 06:35:07.280
Bailey and keeps the round of life down for chiefs

06:35:07.280 --> 06:35:14.480
Still improbable from this point onwards though, big reliance on player finding a couple of

06:35:14.480 --> 06:35:15.480
picks.

06:35:15.480 --> 06:35:20.480
That actually gets intriguing, but yeah, he actually did find it, but it falls.

06:35:20.480 --> 06:35:23.800
I don't know how, I was a trade, it must have been a very last second flick from play

06:35:23.800 --> 06:35:24.800
up.

06:35:24.800 --> 06:35:28.640
Round concludes though, go for the defense.

06:35:28.640 --> 06:35:35.520
Yeah, 1-1 and wouldn't be surprised if this is a back and forth kind of series.

06:35:35.520 --> 06:35:41.800
I don't think there's really a whole lot to separate skill-wise and it's kind of funny,

06:35:41.800 --> 06:35:46.080
you know, we have a bit more context now because when Chiefs lost to Team Anios, it was sort

06:35:46.080 --> 06:35:50.980
of like, I think going into that series, they were certainly the favorite team.

06:35:50.980 --> 06:35:54.480
And now you kind of look at the way that Anios played against Enterprise and you think,

06:35:54.480 --> 06:35:57.280
oh, well, okay, maybe that wasn't a completely awful loss for Chiefs.

06:35:57.280 --> 06:35:59.400
Maybe they're not in his bad position.

06:35:59.400 --> 06:36:05.040
And Barbie Boys, of course, having to play Enterprise 7072, okay, they got completely

06:36:05.040 --> 06:36:12.040
there, but that's also not a great start for your first match in, I guess what it's pro

06:36:12.040 --> 06:36:16.120
league, of course they played in Challenger series to qualify so they've been spending

06:36:16.120 --> 06:36:21.640
time together and playing games together. I think this will be a far more of an even

06:36:21.640 --> 06:36:28.520
contest for both teams compared to their previous matches. Good start for Wettables.

06:36:28.520 --> 06:36:31.160
in that first kill with the night just on the jay cannot really through the

06:36:31.160 --> 06:36:34.120
round into disarray the chiefs

06:36:38.120 --> 06:36:46.700
sure did how long does this seesaw continue though between the two one side

06:36:46.700 --> 06:36:51.720
potentially be able to run away with things oh wash just got caught for a

06:36:51.720 --> 06:36:56.060
fraction of a second and stripped away his opportunity to find an open kill

06:36:56.060 --> 06:37:05.500
they're on to relays. Kill them elsewhere, fighting server stairs, but again nothing really comes

06:37:05.500 --> 06:37:09.620
of it. So both teams are pretty eager to get productive in the other round here, and we've

06:37:09.620 --> 06:37:14.260
already been on defense, they're not shying away from an early fight. Sensing that if

06:37:14.260 --> 06:37:20.060
they can get an early pick they can bunk it down and lean into that advantage. In

06:37:20.060 --> 06:37:24.380
the meantime, relays in through the lounge after surviving that spawn peak attempt,

06:37:24.380 --> 06:37:28.620
the skulls to keep them down below. Could be a difference maker in dislodging defense here.

06:37:30.300 --> 06:37:35.980
A frequently used tool necessarily on this site but if you find it's niche it can work out.

06:37:37.100 --> 06:37:44.620
It just keeps the defense on their toes and makes the ankle work a little more challenging.

06:37:54.380 --> 06:37:59.800
Hele's gets to work with the skeleton key.

06:37:59.800 --> 06:38:05.820
The round is kind of coming going so far, half way through this third round, only a bit

06:38:05.820 --> 06:38:10.620
of damage or the relays that is notable.

06:38:10.620 --> 06:38:16.500
Killerman very lucky to still be alive towards secretary, he got taken down a one HP, which

06:38:16.500 --> 06:38:18.500
kind of able to slip into break.

06:38:19.140 --> 06:38:21.140
Maybe he's sitting still down below.

06:38:23.620 --> 06:38:28.660
Put off for a point of difference. No one really hunting him for barbie boys.

06:38:30.340 --> 06:38:35.300
And kill him. It's too low to maybe go hunting. It's actually wettables. That's actually able to find the kill from above.

06:38:36.100 --> 06:38:37.620
Shots down the buck.

06:38:37.620 --> 06:38:41.380
And the two player advantage now for the defense forces player into action.

06:38:41.380 --> 06:38:44.980
Same to the griswap mine. As he goes top spiral looking to push long desk.

06:38:46.500 --> 06:38:54.180
50 seconds and good clearance there on to walls to probably overstate his wall can kill

06:38:54.180 --> 06:38:56.300
man's very low elsewhere as well.

06:38:56.300 --> 06:38:59.020
So they can problem solve this and break it down with 40 seconds on the clock.

06:38:59.020 --> 06:39:01.740
It doesn't look awful here for cheese, but it's still a challenging position.

06:39:01.740 --> 06:39:05.580
Good grim bees on the Bailey president though is parked.

06:39:05.580 --> 06:39:07.580
Oh, he's exposed.

06:39:07.580 --> 06:39:08.580
Great clear.

06:39:08.580 --> 06:39:09.580
It's cool.

06:39:09.580 --> 06:39:10.580
Yeah.

06:39:10.580 --> 06:39:11.580
These clues are being really good so far.

06:39:11.580 --> 06:39:13.940
They've still got capital utility as well

06:39:14.900 --> 06:39:16.740
flashes from player

06:39:16.740 --> 06:39:19.540
Utility is there for chiefs for this site execution

06:39:20.420 --> 06:39:22.860
What it was was just sit patiently inside a CEO

06:39:25.780 --> 06:39:28.740
Man down below but he hasn't been able to find a whole lot now

06:39:28.740 --> 06:39:32.820
He will offer the information impact gets taken up to half-help

06:39:33.060 --> 06:39:39.740
But then Bailey falls to play up this point should go down successfully where it was dying to the bailiff and kill a man

06:39:39.740 --> 06:39:44.940
And now the one who almost disrupted the plant attempt from Chiefs is by himself.

06:39:44.940 --> 06:39:49.460
The betlif will be more than good enough against the 1HP, Kilimanth, Neptune will win this every

06:39:49.460 --> 06:39:51.460
day of the week and does do so.

06:39:51.460 --> 06:39:52.940
Chiefs, take the round.

06:39:52.940 --> 06:39:55.140
Yeah, really nice there from Chiefs.

06:39:55.140 --> 06:39:57.940
They were able to break it down and just take it.

06:39:57.940 --> 06:39:59.580
One pick at a time.

06:39:59.580 --> 06:40:00.940
Isolate those defenders.

06:40:00.940 --> 06:40:04.140
Prez was probably the first most notable catch.

06:40:04.140 --> 06:40:06.100
Just prior to that as well was Walsh front desk.

06:40:06.100 --> 06:40:09.140
So taking those two off the board.

06:40:09.140 --> 06:40:12.860
committed down below because he was on low HP so that maybe alleviated some of the pressure

06:40:12.860 --> 06:40:18.620
especially because he wasn't able to net a kill off that impact trick.

06:40:18.620 --> 06:40:22.580
So just a really good methodical attack there from Cheese, really good temperament in that

06:40:22.580 --> 06:40:27.420
round just not rushing things even when it starts to look a little dire in the 3 vs 5

06:40:27.420 --> 06:40:29.700
50 seconds on the clock.

06:40:29.700 --> 06:40:34.340
They still felt like they were somewhat in control of a lot of that last third

06:40:34.340 --> 06:40:38.300
of the round which I think is a positive sign.

06:40:38.300 --> 06:40:43.400
Piano for the next side three three opening kill straight for barbie boys, though

06:40:44.260 --> 06:40:48.580
They've had control in the early portion of the rounds that have been able to get off to a good start

06:40:48.580 --> 06:40:52.660
I say that they've given up plant twice now and

06:40:53.340 --> 06:40:56.500
Of course, they haven't been able to convert on two of those opening kills

06:40:57.020 --> 06:40:59.260
natural but the 4k in the previous round

06:41:00.140 --> 06:41:06.060
Because he's now eight and two inside three rounds of play. It's been a big factor for chiefs

06:41:06.060 --> 06:41:10.960
I kind of highlighted relays and kill a man, but right now it's wetables and Neptune

06:41:21.620 --> 06:41:23.620
Grand number four

06:41:24.940 --> 06:41:26.940
It's

06:41:26.940 --> 06:41:33.840
Medical control the name of the game for Barbie boys defensively you can see the lines of sight being established from this top four position

06:41:33.840 --> 06:41:38.280
that's to prevent against direct hits from the attack because planting will be

06:41:38.280 --> 06:41:47.800
very very challenging if top-float isn't dealt with or at least disrupted like the

06:41:47.800 --> 06:41:51.160
Valkyrie inclusion here as well from Wals just looking for a little bit more

06:41:51.160 --> 06:41:55.640
information and helping break down this attack. Equally done in response we see

06:41:55.640 --> 06:42:03.280
the Solid Snake selection. The first time we'll see it played here by

06:42:03.280 --> 06:42:10.680
cheese and actually might be quite a useful tool in working up above or

06:42:10.680 --> 06:42:15.720
facilitating a push elsewhere on to site more directly even we'll see

06:42:16.280 --> 06:42:20.480
kill man under the pump what the dog cheese is is dealing with this aggression

06:42:20.480 --> 06:42:23.360
from killer man and the ladies like moving around the map now it's a jacada

06:42:23.360 --> 06:42:27.720
spot team he's on the monitor he's safe that's why I'm now killer man is I'm

06:42:27.720 --> 06:42:31.440
very aggressive and you can just see the way they're waiting outside these

06:42:31.440 --> 06:42:36.480
windows, breaking the barricades, trying to deny the opportunities for Killerman to surprise them.

06:42:37.120 --> 06:42:40.720
So they're putting pressure back on him. That's why he's one and three. He hasn't really been able

06:42:40.720 --> 06:42:45.440
to be all that effective really since literally the opening kill of the entire game which he got

06:42:45.440 --> 06:42:51.760
and since then zero three hasn't stopped him from trying which is the right attitude.

06:42:53.760 --> 06:42:58.560
Again we reached the halfway point of the round. They had a whole lot to show for it but

06:42:58.560 --> 06:43:05.040
there has not been an issue for chiefs so far in this half their ability to just get into sight when

06:43:05.040 --> 06:43:11.760
the gunfights has been pretty evident oh yeah oh i got a little close to the box

06:43:13.440 --> 06:43:18.240
trying to work alongside jkna here so could end up being a posh to the woods a direct

06:43:18.240 --> 06:43:25.520
bench hit here actually from chiefs a good way to negate hold up above it's challenging to deny

06:43:25.520 --> 06:43:32.520
vertically against this particular plant if they're able to talk inside of the corner and then pinch elsewhere

06:43:32.920 --> 06:43:34.920
plant and I know what to kill it

06:43:36.920 --> 06:43:43.560
This is gonna go down for a jakenna's got a third plant in four rounds box. Got some nitrous album by Walsh

06:43:44.800 --> 06:43:48.360
And can I able to now keep the shield extended on the Monty?

06:43:49.200 --> 06:43:51.200
Neptune continues to just

06:43:51.240 --> 06:43:53.240
frag out on consulate

06:43:53.240 --> 06:43:57.840
Oh, hang on. Oh, it's nice by Wettepaul's the tea bag as well.

06:43:57.840 --> 06:44:01.840
Neptune again. He goes double digit already.

06:44:01.840 --> 06:44:04.440
Wettepaul's and Bailey.

06:44:04.440 --> 06:44:10.140
As Neptune now by himself takes the battle against Wettepaul's and shots him down and

06:44:10.140 --> 06:44:11.440
looking for the counter diffusers.

06:44:11.440 --> 06:44:14.440
Bailey, Neptune is on an absolute heater.

06:44:14.440 --> 06:44:17.440
Oh, my goodness.

06:44:17.440 --> 06:44:19.440
Wow.

06:44:19.440 --> 06:44:22.640
That was a big round from Neptune.

06:44:24.140 --> 06:44:26.740
You definitely got a step up in that round.

06:44:26.740 --> 06:44:28.140
He's got the third expression, right?

06:44:28.140 --> 06:44:29.940
He's just no reaction.

06:44:29.940 --> 06:44:30.740
Don't care.

06:44:30.740 --> 06:44:31.740
Doesn't matter.

06:44:31.740 --> 06:44:32.940
It's a 3-1 lead.

06:44:32.940 --> 06:44:34.340
Move on to the next round, boys.

06:44:34.940 --> 06:44:36.740
Yeah, really well played.

06:44:36.740 --> 06:44:38.140
Again, you got to steps up that round.

06:44:38.140 --> 06:44:41.840
I really love that he repositioned so swiftly for the post play

06:44:41.840 --> 06:44:44.740
and he knows that top floor control is going to be so critical.

06:44:44.740 --> 06:44:48.340
If you can maintain that because of the nature of the plant position

06:44:48.340 --> 06:44:51.780
that's already established and we saw it play exactly that way.

06:44:51.780 --> 06:44:54.620
He was aided with the mirror, that was already preset by the defense,

06:44:54.620 --> 06:44:57.780
he was able to use that into board split and then bang straight away,

06:44:57.780 --> 06:45:02.380
light a sight onto the counter to fuse, pretty simple and straight forward clutch,

06:45:02.380 --> 06:45:06.300
but well executed, 12 kills in four rounds.

06:45:06.300 --> 06:45:10.460
He was averaging three rounds so far, which is incredibly impressive.

06:45:10.460 --> 06:45:15.700
And then if Barbie plays on that, it gets dangerous, yeah, yeah, absolutely.

06:45:15.700 --> 06:45:23.100
Back to back 4Ks, the 1v2 clutch, Jake Kenner's got three plants in four rounds, and that round

06:45:23.100 --> 06:45:27.340
was actually the first time that Chief's got the opening kill in the round.

06:45:27.340 --> 06:45:34.500
That was at the 53 second mark, the latest that we've had one.

06:45:34.500 --> 06:45:39.140
As Killerman tries again on the vigil, one and four now, and still ever since the

06:45:39.140 --> 06:45:44.140
opening round has not been successful on this aggressive roam.

06:45:48.140 --> 06:45:55.140
No he hasn't. Probably been a case of good discipline from Chiefs and not giving away easy opportunities and then

06:45:55.140 --> 06:46:02.140
they've been quite constricting in a way that they have been attacking again losing a little margins for error from the defence

06:46:02.140 --> 06:46:11.340
and exposing those mistakes when they arise and then enabling Neptune to do really well

06:46:11.340 --> 06:46:17.220
and some good work so far. The information gathering has been clean and really portioned

06:46:17.220 --> 06:46:24.980
the rounds as well. Been well thought out by Chiefs. It's round five, Vert from the

06:46:24.980 --> 06:46:31.860
Ram, Vettable is on the pulse to counter that, the embasement currently, shots raining out

06:46:31.860 --> 06:46:37.700
from play up, no kill found, walls with wall takes a tick of damage too, so again early

06:46:37.700 --> 06:46:39.500
round good pressure from Chiefs.

06:46:39.500 --> 06:46:45.740
Yeah, but it's controlled pressure too, I think you said it, more damage from play

06:46:45.740 --> 06:46:49.740
up, onto Bayley, as far as two boogie auto breaches in pocket, don't want to lose

06:46:49.740 --> 06:46:54.060
those, kill them, that was fun to kill, onto Relays, finally effective, traded

06:46:54.060 --> 06:46:59.040
immediately though by player but at least quite important to get rid of the

06:46:59.040 --> 06:47:05.340
fuck. Walsh the headshot onto Neptune so he's finally shut down after he ran

06:47:05.340 --> 06:47:11.340
right in the last two rounds picking up eight kills. He too is traded by player.

06:47:11.340 --> 06:47:16.260
We stay in this 3v3 where Prez Bailey, Jake Hennar and player all on the same

06:47:16.260 --> 06:47:20.040
health. It's box that needs to get involved. You're the Blackbeard, you've

06:47:20.040 --> 06:47:23.340
got full health, you kind of need to leave from the front heading into this

06:47:23.340 --> 06:47:27.660
last minute towards the site. Box is the one that has to make something happen.

06:47:28.620 --> 06:47:31.980
Now I'd agree, full HP on the black bit, he has additional protection,

06:47:31.980 --> 06:47:36.540
Bailey low, Prez low as well on the opposing side. Nitro low for wet,

06:47:37.420 --> 06:47:41.580
Bailey 2 as well with one in-pocket grenade for YouTube clearance on the side of the tag,

06:47:41.580 --> 06:47:47.660
45 seconds on the clock, so still a little bit of time to set themselves up here and get

06:47:47.660 --> 06:47:51.820
Box in a playmaking position. Double Nitro. Can he be the difference maker?

06:47:51.820 --> 06:47:57.120
Double Nitra is still available for Barbie boys. So they're sitting back. They're gonna give the space

06:47:57.120 --> 06:48:01.580
There's not a lot of time hope that the chiefs will go for the plant throughout those nitrosols

06:48:04.940 --> 06:48:10.000
Prez now looking for the re-aggress as well and it may end up working out. They got no idea

06:48:10.540 --> 06:48:14.700
It's in far too comfortable right now chiefs. Oh, press caught by play it never mind

06:48:16.460 --> 06:48:20.800
Opens this round up massively capita bolts go out box for the plant

06:48:20.800 --> 06:48:27.240
Nitrocell importantly has not landed but player Jaykenna are down box now in the 1v2

06:48:27.240 --> 06:48:33.960
You've got the plant he does get the push onto where to pulls the killers while on Bailey's on 1hp with box falling outside

06:48:35.320 --> 06:48:42.440
This is now very difficult for Bailey. How do you play this against the blackbeard sitting outside in garage?

06:48:43.200 --> 06:48:47.320
You have to get on the kit as quickly as possible. Can box hold his nerve?

06:48:47.320 --> 06:48:54.960
He's done a decent job Bayley's just gonna push it box is gonna push him back though big from lunchbox

06:48:55.720 --> 06:48:57.720
huge for the chiefs and

06:48:58.360 --> 06:49:02.580
They take a resounding four to one lead here on console it

06:49:03.640 --> 06:49:08.840
Yeah, wow, they've really come out the gates very strong here there attacks have been really well formulated

06:49:08.840 --> 06:49:14.240
It's been good to watch again another good example in that last round where they're not having too many oversights

06:49:14.240 --> 06:49:25.240
This is right here. The workup above from player inside a piano to net that flank watch was critical and in the meantime they've set themselves up for the plant and they've put box in a playmaking position.

06:49:25.240 --> 06:49:36.240
He was the one with full HP and the Blackbeard shield to be the one to be impactful and they identified that, got him in the perfect spot and then he was able to finish the job.

06:49:36.240 --> 06:49:45.240
So good start from Chiefs and is their map selection though, so I'm not really convinced that this changes much in the context of the series.

06:49:45.240 --> 06:49:50.240
I think Barbie boys are competitive enough, but Chiefs definitely deserving the plaudits so far.

06:49:56.240 --> 06:49:59.240
And that's four plants too. I mean, Lunchbox got it right down at the end.

06:49:59.240 --> 06:50:05.240
Three seconds left on the clock, of course, plays the 1v1, but I gotta tell you guys, we've been doing this a long time.

06:50:05.240 --> 06:50:10.960
4 or 5 rounds plant going down successfully is not a good sign for barbie boys like that's

06:50:11.600 --> 06:50:18.920
And some of these rounds have been really close like the last two came down a 1v1's and the first round came down to a 1v1

06:50:18.920 --> 06:50:22.400
if you recall Jake Kenner on the repel and Walsh in towards co

06:50:22.400 --> 06:50:23.600
but

06:50:23.600 --> 06:50:29.800
Even despite that in all of those 1v1's they're post plants and so Tuesday in the better position

06:50:29.800 --> 06:50:36.160
They've had a really really good first half. We'll see if they can close it out with a 5-1 lead

06:50:36.160 --> 06:50:38.760
But boys desperately need to get a second defensive round

06:50:44.200 --> 06:50:47.880
Oh double chop into double damage

06:50:47.880 --> 06:50:52.560
I don't even I don't know what even that happened just then to be honest as waltz and prez confined

06:50:52.560 --> 06:50:59.200
I want a piece that you got the opening kill flash from box tried to go pistol out didn't quite work not yourself impressed

06:50:59.200 --> 06:51:01.200
reacquired

06:51:01.200 --> 06:51:06.060
And kill him it gets rid of relays, and it seems as if Bobby boys will grab that second round

06:51:06.960 --> 06:51:12.720
And at the three straight round wins for chiefs comes to an end unless play out clutches a 1v4

06:51:17.880 --> 06:51:19.880
Looks like he's smiling

06:51:21.880 --> 06:51:26.740
It's no pressure I guess when you're the one against four well lots of lose for play up

06:51:29.200 --> 06:51:37.200
I'm going into the second half

06:51:37.200 --> 06:51:38.600
though chiefs switch to defense

06:51:38.600 --> 06:51:40.200
and definitely feel like they

06:51:40.200 --> 06:51:42.100
will be the favorite side in

06:51:42.100 --> 06:51:43.200
that second half will play. I

06:51:43.200 --> 06:51:44.100
can't get it done in the one

06:51:44.100 --> 06:51:45.300
before chiefs though will be

06:51:45.300 --> 06:51:47.000
more than happy with that first

06:51:47.000 --> 06:51:49.300
half for attacking rounds

06:51:49.300 --> 06:51:50.900
acquired as we head into the

06:51:50.900 --> 06:51:52.400
role swap halftime. I hope you

06:51:52.400 --> 06:51:53.700
guys enjoy this next track.

06:53:59.200 --> 06:54:06.300
I hope you guys enjoyed that halftime break to see if DJ Zed Orcs added to the playlist

06:54:06.300 --> 06:54:11.920
for sure as we head into the second half, Chief switch over to the defense, Bobby boys at

06:54:11.920 --> 06:54:16.720
least were able to answer back the end of the half because a much needed round win.

06:54:16.720 --> 06:54:19.480
We'll see what they can do on the attack now.

06:54:19.480 --> 06:54:20.480
Yeah, certainly.

06:54:20.480 --> 06:54:24.680
We're able to lock it down nicely there final round of the half and what shaped

06:54:24.680 --> 06:54:31.080
to do one of the more one-sided rounds across the first six and so not to be discounted here

06:54:32.040 --> 06:54:37.320
Cheese so now on defense should find comfortability and expecting some big things from them to close

06:54:37.320 --> 06:54:45.480
out this map and send us across to a border the bands for this second half it's Goyo Valk Grimm

06:54:45.480 --> 06:54:51.080
and Deimos so honestly actually pretty left of field in terms of the overall composition of

06:54:51.080 --> 06:54:58.420
The band's here with shield remaining, heart rate remaining, but in isolation, not terribly

06:54:58.420 --> 06:55:03.720
astray from operators that are pretty specialist here on Consulate, you think about like Goya

06:55:03.720 --> 06:55:07.320
Top 4 for denial, Daymos for third, etc. etc.

06:55:07.320 --> 06:55:12.200
So yeah, excited to see how this works, play out.

06:55:12.200 --> 06:55:20.760
only two rounds actually were opening kills converted

06:55:20.760 --> 06:55:28.160
mentioned of course the four plans but three multi-kill rounds in favor of cheese compared

06:55:28.160 --> 06:55:32.480
to just the single one for barbed boys which was wetables in the second round three clutches

06:55:32.480 --> 06:55:38.360
for cheese but again the clutches that they won they were in front in those clutches

06:55:38.360 --> 06:55:48.920
if you will. 13 and 4 for Neptune was the clear standout. I have the feeling that Chiefs

06:55:48.920 --> 06:56:01.480
on defense should be stronger here on Consulate, but it's been a funny old kind of day. I wonder

06:56:01.480 --> 06:56:06.440
what the pacing will be like actually from Barbie Boys because Chiefs were kind of sitting

06:56:06.440 --> 06:56:11.440
back, they had pressure but it was controlled, they weren't just rushing in, took their time

06:56:11.440 --> 06:56:16.000
in the vast majority of the rounds, Walsh will go on to the solo. Snake has been actually

06:56:16.000 --> 06:56:22.440
on a highlight, Walsh, 6-4 in the first half, he struggles in Challenger series and well

06:56:22.440 --> 06:56:26.880
and truly on the first day of kickoff, he would start so slow, a lot of the time

06:56:26.880 --> 06:56:31.280
is 1-5 or 0-5 and then the second half he'd be fine, he'd go positive and he'd

06:56:31.280 --> 06:56:37.400
have a good game. Good to see him start well in the first half. Might be a case of a player

06:56:37.400 --> 06:56:41.080
who's obviously making their debut in pro league performing a little bit better on defense.

06:56:41.080 --> 06:56:44.840
So in the second half now one to watch see how he performs on the attack. He's got the

06:56:44.840 --> 06:56:49.920
license on the solid snake. So I always deal with some of these Carl Sabarak heads set up

06:56:49.920 --> 06:56:56.560
by Neptune earlier. Expo Piano the site but still looking to clear top down.

06:56:56.560 --> 06:57:04.180
Yeah, pretty big responsibility for Walsh in this round to ensure that he's relaying information

06:57:04.180 --> 06:57:05.180
effectively.

06:57:05.180 --> 06:57:10.900
Because of the nature of his tool and of the radar and how powerful the gadget is.

06:57:10.900 --> 06:57:12.340
Good example there.

06:57:12.340 --> 06:57:14.060
So InfoSplit, he can relay that.

06:57:14.060 --> 06:57:15.060
Tim can then action.

06:57:15.060 --> 06:57:21.380
Tuesday are peeling back, so I'm going to try to take too many unfavorable fights.

06:57:21.380 --> 06:57:26.020
Box initially will pepper away, but then we'll peel back.

06:57:26.020 --> 06:57:32.380
In the meantime, Baylor did with a dual onto Neptune, so the Danger Man 13-5 will play no

06:57:32.380 --> 06:57:34.540
further part here in round 7.

06:57:34.540 --> 06:57:41.140
Yeah, in two rounds in a row he hasn't been able to play a further part after he went

06:57:41.140 --> 06:57:42.140
hand.

06:57:42.140 --> 06:57:44.820
Dude, quickly get though four body boys.

06:57:44.820 --> 06:57:45.820
Oh!

06:57:45.820 --> 06:57:46.820
Where the balls at least got one back?

06:57:46.820 --> 06:57:51.180
Walsh could headshot onto lunchbox as well and all heats up towards the tail end

06:57:51.180 --> 06:57:57.900
of this seventh round and gives by boys a momentary advantage. Player bought yellow

06:57:57.900 --> 06:58:03.700
stairs and he's in a 1v3. Ended the half in a similar position. It was a 1v4 from

06:58:03.700 --> 06:58:09.900
the same spot. Now it's a 1v3 from the same spot on defense rather than on

06:58:09.900 --> 06:58:15.340
attack. Next kill has to be player without being traded. It does get it.

06:58:15.340 --> 06:58:19.860
One close left. I was thinking about is someone gonna flank him from behind

06:58:19.860 --> 06:58:23.220
you want to reposition either way go to make up your mind because the plant has

06:58:23.220 --> 06:58:28.140
gone down trying to bait footsteps but it doesn't quite work barbie boys hold

06:58:28.140 --> 06:58:32.340
their nerve they commit to holding that yellow stairs angle position that pays

06:58:32.340 --> 06:58:36.740
off they win the round and they keep things quite interesting now here on

06:58:36.740 --> 06:58:43.580
cons so let me do three to four now two rounds in a row for barbie boys so

06:58:43.580 --> 06:58:46.700
you're meeting up next and a good statement to start the second half with

06:58:46.700 --> 06:58:54.140
the attacking round win. Yeah, all quiet really wasn't it for probably the first

06:58:54.140 --> 06:58:58.740
minute and a half and then the next 30 seconds after that there was probably six

06:58:58.740 --> 06:59:04.700
deaths in the span of about 10 seconds. Which honestly I think if it's going to

06:59:04.700 --> 06:59:09.580
be that sort of play style that benefits Barbie boys. Chiefs most likely have got

06:59:09.580 --> 06:59:14.740
more of the structure component down pat with the roster composition that

06:59:14.740 --> 06:59:19.040
they have, but if it gets scrappy, you think about something like Walsh who's, you know,

06:59:19.040 --> 06:59:24.680
a ranked star. Well, I mean, that's perfect environment for him. Eight and four now for

06:59:24.680 --> 06:59:27.320
him.

06:59:27.320 --> 06:59:35.780
Weddable's leading four Barbie boys with nine. And yeah, it's three rounds, one kill for

06:59:35.780 --> 06:59:43.880
Neptune in the last three. So he had 12 and two after the first four rounds, one

06:59:43.880 --> 06:59:49.880
three since then.

06:59:49.880 --> 06:59:54.880
Of course, plenty of opportunities there remain in the half for him to reactivate and maybe

06:59:54.880 --> 07:00:01.320
naturally his all defensively isn't going to be as impactful frag wise on the trade for

07:00:01.320 --> 07:00:12.160
this particular round. He'll kickstart over towards break early drone work on this side

07:00:12.160 --> 07:00:20.440
of the map. And so, Fabiibo is likely committing for NAP sweep. Despite the Goya ban, it doesn't

07:00:20.440 --> 07:00:28.120
seem like the direct CEO is going to be on the agenda. Speaking of NAP chun, pre-rip

07:00:28.120 --> 07:00:32.120
nitro from this break room position, it boots land on the ground on that rappel. You might

07:00:32.120 --> 07:00:33.280
be able to kill him.

07:00:33.280 --> 07:00:35.280
Well, we tried to go to the other side of the building.

07:00:35.280 --> 07:00:37.280
That's not quite reached the window.

07:00:37.280 --> 07:00:38.280
Yeah.

07:00:38.280 --> 07:00:40.280
I can actually got the open kill.

07:00:40.280 --> 07:00:42.280
Wow, I killed a man.

07:00:42.280 --> 07:00:44.280
He's able to escape back through basement.

07:00:44.280 --> 07:00:47.280
He can rotate back up in the stairs.

07:00:47.280 --> 07:00:51.280
So a little early engagement this time in the eighth round.

07:00:51.280 --> 07:00:52.280
Walsh is hunting.

07:00:52.280 --> 07:00:55.280
Walsh honestly could cut off Jay Kenny here.

07:00:55.280 --> 07:00:57.280
He has got the timing.

07:00:57.280 --> 07:00:59.280
Jay Kenny's just trapped bottom yellow.

07:00:59.280 --> 07:01:00.280
Jay Kenny shot in the back.

07:01:00.280 --> 07:01:02.280
Lovely raid from Walsh.

07:01:02.280 --> 07:01:11.140
Yeah, that was nice. Just good discipline and patience and overall overall read. A little

07:01:11.140 --> 07:01:16.680
strange that Jay Kenner doesn't even check his left side first. Where's Chicky left

07:01:16.680 --> 07:01:29.040
when you're right when you cross in the road? I would know. Almost got run over in Paris.

07:01:29.040 --> 07:01:37.440
you hit by a tram as well in Melbourne. Well I hit the tram and the tram then had to be

07:01:37.440 --> 07:01:44.960
decommissioned. Yeah I did hear that. I'll admit it to go then round number 844 HP

07:01:44.960 --> 07:01:47.840
advantage to chiefs.

07:01:47.840 --> 07:01:55.680
Shamiko Launcher being utilized by player. Bailey and Prez will be needing to be wary

07:01:55.680 --> 07:01:58.640
of the fire utility.

07:01:58.640 --> 07:02:05.360
The weather ball is just waiting for the time to repel in. No more lion scans available.

07:02:05.360 --> 07:02:10.160
I do seem a little stalled out right now, certainly by the Shamiko Launcher old player

07:02:10.160 --> 07:02:14.480
trying to push through meeting a couple of players to shoot at. Man, I have no idea

07:02:14.480 --> 07:02:17.160
There's the flames on to Bailey nicely done from player

07:02:18.000 --> 07:02:21.520
When it was did get one at least but only washed by himself in the 1v3

07:02:21.520 --> 07:02:26.320
He's just pretty much stuck in this position nicely done from realize to finish him off

07:02:26.640 --> 07:02:29.760
Chiefs all claimed the round there first on the defense

07:02:30.800 --> 07:02:35.000
And lunchboxes out of here. He's what what's he doing? Oh

07:02:36.480 --> 07:02:38.040
It's back

07:02:38.040 --> 07:02:43.240
He's up and about did he just like to get off his chair and like do a little spin around dance or something

07:02:43.240 --> 07:02:53.480
I'm not sure what the box is up to, but replay package of that last round, decent discipline

07:02:53.480 --> 07:02:58.520
from Walsh and Bordele, Katz, Jay, Kenna.

07:02:58.520 --> 07:03:03.520
The anchor work late there from Chiefs was pretty spot on.

07:03:03.520 --> 07:03:10.000
Let's say a 5-3 score line now in the favour of defence.

07:03:10.000 --> 07:03:12.920
Down to basement 4, round 9.

07:03:12.920 --> 07:03:20.280
Well, if you had a set to meet the start of this game, relays was 4-7, and Wettables was

07:03:20.280 --> 07:03:24.760
10-6, Walsh was 9-5, and just those three players who would have said, my big boys would

07:03:24.760 --> 07:03:27.440
have probably win in 6-3.

07:03:27.440 --> 07:03:30.640
But it's a testament to what Neptune was able to do in the first half, what players

07:03:30.640 --> 07:03:34.960
He's been able to over the last couple of rounds box to start and to find some form

07:03:34.960 --> 07:03:40.400
and really just as a team for Chiefs, they're probably a little bit more concise with their

07:03:40.400 --> 07:03:41.400
gameplay.

07:03:41.400 --> 07:03:48.160
Barbie boys at times have kind of had to rely on a little bit of scrappiness.

07:03:48.160 --> 07:03:51.920
They really need Kiliman to start firing if they're going to get back into this match.

07:03:51.920 --> 07:03:57.240
Four kills is not going to cut it for a player of his calibre, he's incredible, incredible

07:03:57.240 --> 07:03:59.240
frag up

07:04:02.800 --> 07:04:10.100
Double nacho cells set up for chiefs along with many impacts very explosive utility belt

07:04:15.580 --> 07:04:20.240
So double Salomon on the primary preach slowly at temporarily, but the Zodos from my player

07:04:20.240 --> 07:04:25.240
They will be opened up in a moment's time.

07:04:25.240 --> 07:04:26.240
Oh, Neptune elsewhere.

07:04:26.240 --> 07:04:29.240
Aggressive through Visa, runs outside, finds Prez.

07:04:29.240 --> 07:04:31.240
So Ram off the board.

07:04:31.240 --> 07:04:39.240
Doesn't immediately vacate, but in a position that's very easy for him to peel down the hatch

07:04:39.240 --> 07:04:42.240
or even progress back forward if he so wishes.

07:04:42.240 --> 07:04:44.240
Yeah, nicely done from Neptune.

07:04:44.240 --> 07:04:45.240
Just gets active.

07:04:45.240 --> 07:04:51.000
almost a similar role to what we saw from Killerman in the first half.

07:04:51.000 --> 07:04:54.900
Now there is the doubt for Barbie Boys, is he going to keep rotating around the map?

07:04:54.900 --> 07:04:58.840
He's at the moment still just over towards Visa.

07:04:58.840 --> 07:05:04.400
It can of course drop back to basement pretty comfortably from that position as well.

07:05:04.400 --> 07:05:06.760
Well, Barbie Boys have got top floor control.

07:05:06.760 --> 07:05:13.400
Relays now has actually kind of crept back up here on the vigil.

07:05:13.400 --> 07:05:17.160
them a favourable timing here against the Furt if he's able to make it work.

07:05:17.160 --> 07:05:19.160
Oh boy, it's my rush.

07:05:19.160 --> 07:05:20.160
I always do.

07:05:20.160 --> 07:05:21.160
Jake Hanna gets caught again.

07:05:21.160 --> 07:05:22.160
Everyone's at LSD's position.

07:05:22.160 --> 07:05:23.160
Bit of deja vu about it.

07:05:23.160 --> 07:05:27.480
I don't know why Jake's with the one that's actually pushing up yellow there.

07:05:27.480 --> 07:05:28.480
That's interesting.

07:05:28.480 --> 07:05:30.400
At this point, it's a 5v4.

07:05:30.400 --> 07:05:35.560
Just over a minute and you have Relay's second floor, who can be the one to maybe

07:05:35.560 --> 07:05:37.600
cause the disruption to the attack.

07:05:37.600 --> 07:05:40.880
Jake Hanna just doesn't need to do that.

07:05:40.880 --> 07:05:46.060
gives an opening for barbie boys but he's still got relays and he's going to be

07:05:46.060 --> 07:05:49.520
following in from behind that of course barbie boys have completely vacated that

07:05:49.520 --> 07:05:53.360
top floor that's gonna be that first floor eventually that that push from

07:05:53.360 --> 07:05:57.560
behind from relays that should be a difference maker in the round keyword

07:05:57.560 --> 07:06:00.040
is should where the bulls going for the plant really needs to pick up the

07:06:00.040 --> 07:06:03.160
pace here and how about he's gonna drop now in towards piano open up the

07:06:03.160 --> 07:06:05.840
floorboard the players nitrous are already connected on to where the

07:06:05.840 --> 07:06:09.200
bulls really it's good back on to Bailey Walsh does get the trade but

07:06:09.200 --> 07:06:12.580
The gits in about spot, out in the open, 30 seconds left. Walsh needs to make his way

07:06:12.580 --> 07:06:16.420
quickly down yellow. Killerman is already here as well, so it's a double stack between

07:06:16.420 --> 07:06:20.040
the two of them. It's forced Walsh to now go garage entry.

07:06:20.040 --> 07:06:28.420
Oh yeah, it defuses in such a terrible position. The box does fall, no trade initially, 15

07:06:28.420 --> 07:06:29.420
seconds.

07:06:29.420 --> 07:06:35.400
No Nitro, but watching this beautifully is player A switched on, so it's Neptune. Chiefs,

07:06:35.400 --> 07:06:38.840
the round and with that have got themselves map point.

07:06:38.840 --> 07:06:44.760
Yeah, clean work there from Chase. I love the little combination there of solace feeding

07:06:44.760 --> 07:06:49.040
information and ultimately realize didn't deny plant. It was denied before he could

07:06:49.040 --> 07:06:52.640
actually act upon that information, but he's still got to kill because of these the positional

07:06:52.640 --> 07:06:58.080
advantage that he afforded himself. Shaw traded was to do a good job, but then it was a

07:06:58.080 --> 07:07:02.400
man disadvantage with defuser stranded very little in the way of win cons remaining

07:07:02.400 --> 07:07:08.960
there for the attack. So three opportunities for Cheese to close out their map in regulation.

07:07:09.920 --> 07:07:13.600
I think by far and away the better team here on Consulate, but again kind of like I mean the

07:07:13.600 --> 07:07:18.800
point previously I'm not going to make too many judgments on the side of Barbie Boys just yet,

07:07:18.800 --> 07:07:21.840
still potentially a lot of siege to be played between these two.

07:07:21.840 --> 07:07:32.340
I mean it's really solid round and I think players being exceptional and especially in

07:07:32.340 --> 07:07:36.220
the second half he goes double digits now it is their map picks so you're right

07:07:36.220 --> 07:07:39.700
there's probably quite a bit more seats still very much to play out border I

07:07:39.700 --> 07:07:42.540
think we'll be the kind of map that should suit Barbie boys a little bit

07:07:42.540 --> 07:07:46.260
better you think about the rounds where it's been more scrappy Barbie boys

07:07:46.260 --> 07:07:49.660
have looked pretty solid in those rounds especially from from Walsh

07:07:49.660 --> 07:07:54.200
wetter balls at times, you know kill a man might feel more comfortable on

07:07:54.200 --> 07:07:58.180
border with his aggressive style of play especially on defense you think about

07:07:58.180 --> 07:08:02.260
the way you're attacking the windows and the entry positions and controlling

07:08:02.260 --> 07:08:07.540
areas like break and security like or even just roaming on the multiple

07:08:07.540 --> 07:08:11.440
levels he's gonna be a big factor on that second map we're not done here

07:08:11.440 --> 07:08:14.700
still three rounds is possible for Barbie boys but they've not been

07:08:14.700 --> 07:08:21.060
able to win three rounds straight on this map and the way the Chiefs are playing on defense.

07:08:21.060 --> 07:08:25.220
Yeah, they're a long way back now.

07:08:25.220 --> 07:08:38.540
They're split for the first of three map points.

07:08:38.540 --> 07:08:43.700
Steve Vigil for that point round for Relays, so he's been given the license to roam

07:08:43.700 --> 07:08:53.780
around here off-site. That'd be a threat. Okay, so it really lays down below indicative

07:08:53.780 --> 07:08:59.020
that we could see pretty big horizontal pressure in through basement here from the attack and

07:08:59.020 --> 07:09:04.140
then that will force the chiefs back to site. At least maybe that was the initial player

07:09:04.140 --> 07:09:09.740
but it seems like they're rotating now elsewhere. Box contending outside through

07:09:09.740 --> 07:09:15.740
visa at the moment though we're trying to establish a pinch player probably calling for that support

07:09:15.740 --> 07:09:21.340
and well that said support will land kill man in the grave advantage chiefs as they march towards

07:09:21.340 --> 07:09:30.060
taking map one and the loss of the hard rift's not ideal but not probably a huge factor in this

07:09:30.060 --> 07:09:34.940
round on split net chondo getting rid of bailey and the blackbeard falling that is a big deal

07:09:34.940 --> 07:09:38.220
Now you've only got the Monty for shield cover

07:09:38.720 --> 07:09:42.340
Still got wetter balls of course as well the hybrid tool shot in the back never mind

07:09:42.580 --> 07:09:47.360
Well boxes down but Neptune getting the kill onto Walsh means a whole lot more here for Chiefs

07:09:47.360 --> 07:09:49.360
And I'll set up now to take this map

07:09:50.780 --> 07:09:54.020
And press never even really getting into the building on the onto the Monty

07:09:54.020 --> 07:09:58.820
I mean Chiefs have just been able to completely ignore him there goes wetter balls and it's the solo Monty

07:09:58.940 --> 07:10:02.300
Left alive press got one with the pistol doesn't matter

07:10:02.300 --> 07:10:07.500
up. Chiefs far too good on Consulate. They take their map pick and one away from knocking

07:10:07.500 --> 07:10:12.900
out Barley boys from kickoff. The good news for the boys though, is their map picker

07:10:12.900 --> 07:10:14.900
The border is up next.

07:12:12.900 --> 07:12:14.900
Grenade goes through, that's a swing!

07:12:14.900 --> 07:12:19.900
Cyber and Bullet are able to get one apiece with the kit so far away, and Canadian down upstairs.

07:12:19.900 --> 07:12:22.900
Eever, wow, that was special.

07:12:22.900 --> 07:12:26.900
It's a one versus three to hold, and their push is from behind.

07:12:26.900 --> 07:12:29.900
He's found one, he's got to get the vertical as well.

07:12:29.900 --> 07:12:32.900
They get pulled off, sit, we're down to the last three or four seconds.

07:12:32.900 --> 07:12:36.900
Ryder's got a gatherer, he's held off, he's going to do it!

07:12:36.900 --> 07:12:39.900
And BFB, take the two off win.

07:12:39.900 --> 07:12:42.900
player spotted with the rest can be made successfully.

07:12:42.900 --> 07:12:44.900
Oh!

07:12:44.900 --> 07:12:47.900
The information from the bees!

07:12:47.900 --> 07:12:49.900
He goes, DINCH!

07:12:51.900 --> 07:12:53.900
No, he is Celerans!

07:12:53.900 --> 07:12:58.900
They cement themselves as one of the greatest of all time.

07:12:58.900 --> 07:13:00.900
He's starting to get cooked alive, Oli,

07:13:00.900 --> 07:13:01.900
but he's using his dim pencils.

07:13:01.900 --> 07:13:02.900
Look at this from the dark!

07:13:02.900 --> 07:13:03.900
Surely not.

07:13:03.900 --> 07:13:04.900
Brilliant!

07:13:04.900 --> 07:13:06.900
Let's play the year in my book.

07:13:06.900 --> 07:13:10.360
He plays the game, hits the old buddy, doesn't go and catch it.

07:13:10.360 --> 07:13:11.860
Oh my god, Sam!

07:13:11.860 --> 07:13:14.360
The Dallas, he doesn't have to go to the ocean!

07:13:14.360 --> 07:13:16.360
He's going back, he's not quite sure.

07:13:16.360 --> 07:13:18.360
He's going to go, he's going to go.

07:13:18.360 --> 07:13:20.360
A few seconds, stick it, Nassal, stick it!

07:13:20.360 --> 07:13:23.860
This is an angle that he might be able to contest.

07:13:23.860 --> 07:13:26.360
No, unfortunately, he takes just a bit of damage here.

07:13:26.360 --> 07:13:27.860
A walk, I guess, to the second one.

07:13:27.860 --> 07:13:28.860
Eclipse, though, will get one.

07:13:28.860 --> 07:13:30.860
Turning it into a 2v2, and they push it on the side.

07:13:30.860 --> 07:13:32.360
The bandit will lose out on this!

07:13:32.360 --> 07:13:34.360
Eclipse, the last alive on the Ella.

07:13:34.360 --> 07:13:43.740
He will down BC Canadian positioning to pick up, but that's going to result in a double

07:13:43.740 --> 07:13:44.740
game.

07:13:44.740 --> 07:13:51.140
Necrox the final defender against Vertical, the A absolute domination.

07:13:51.140 --> 07:13:54.240
I don't believe in magic, Michael!

07:13:54.240 --> 07:13:57.940
Team 1 does, as they win the Mexico Major!

07:14:51.140 --> 07:14:53.540
I'ma keep it going til I ain't no nut

07:14:53.540 --> 07:14:55.740
I'm breaking next to the party now

07:14:55.740 --> 07:14:58.340
For a ill bone stock in my money right

07:14:58.340 --> 07:15:00.940
If I can't get down from this running up

07:15:00.940 --> 07:15:03.740
I'ma keep it going til I ain't no nut

07:15:06.740 --> 07:15:08.740
It's going til I ain't no nut

07:16:21.140 --> 07:16:24.140
I'm going to keep it going, I'm going to keep it going

07:16:24.140 --> 07:16:26.140
I ain't never gonna lose

07:16:56.140 --> 07:17:00.140
They are the best that this Legion has got to offer!

07:17:04.140 --> 07:17:10.140
Well a great start for Chiefs on the opening map of this series as they ended up winning it rather comfortably in the end guys.

07:17:10.140 --> 07:17:12.140
7-3, the score line.

07:17:12.140 --> 07:17:19.140
It wasn't all comfortable in every single round and certainly a lot of clutch rounds for Chiefs to go with that certainly in the first half.

07:17:19.140 --> 07:17:22.140
But definitely had the better body voice on console.

07:17:22.140 --> 07:17:26.900
Yeah absolutely, just a little bit more polished across the board, there were glimpses from

07:17:26.900 --> 07:17:31.260
Barbie boys but unfortunately for them it wasn't quite enough, leading the charge for

07:17:31.260 --> 07:17:33.980
cheese was Neptune.

07:17:33.980 --> 07:17:39.100
18 kills and that was even with kind of the mid-push to the match very quiet and down

07:17:39.100 --> 07:17:43.280
a little bit but it was able to tap into some of that form and skill in some of the ladder

07:17:43.280 --> 07:17:44.280
rounds.

07:17:44.280 --> 07:17:48.540
Player as well, not too far behind going 10 and 7.

07:17:48.540 --> 07:17:50.940
Again there, Barbie boys despite the score and went too far behind with some

07:17:50.940 --> 07:17:54.940
their hard-hitting players wash with the stand-out form. It's actually the top-rated player for

07:17:54.940 --> 07:17:58.940
Barbie Boys despite being the least experienced inside of the server, had some good moments and

07:17:58.940 --> 07:18:04.460
some good reads onto the opposition but I thought as a collective they just went quite at the same

07:18:04.460 --> 07:18:10.060
level as Chiefs. But again, as we said a couple of times that was the map selection of Chiefs.

07:18:10.060 --> 07:18:14.460
So, well they now suffer a similar fate on board, a selection of Barbie Boys fighting

07:18:14.460 --> 07:18:19.740
their way back into this best of three. If they lose it, this will be the last map

07:18:19.740 --> 07:18:21.740
They play of kickoff

07:18:22.220 --> 07:18:28.380
And the pressure on heading into board of the map pig for Bobby boys, but they'll look to stand up to the pressure

07:18:28.380 --> 07:18:30.380
They start on defense first up

07:18:30.660 --> 07:18:34.860
There's the chiefs looking to go for the two zero. We haven't had one of those today

07:18:34.860 --> 07:18:38.420
I still think bank likely I like Bobby boys on this map

07:18:38.420 --> 07:18:43.060
And I think that they'll be a little bit more confident comfortable and so much on the line

07:18:43.060 --> 07:18:44.780
You think about a player like

07:18:44.780 --> 07:18:49.180
Wettables not wanting to sit around and do nothing for the next few months until stage one

07:18:51.020 --> 07:18:55.660
In fairness you'd probably have to win the actual kickoff and go to the major otherwise

07:18:55.660 --> 07:19:01.020
Yeah, you will have a bit of time off anyway as we head into the bands that check glasses army smoke

07:19:05.100 --> 07:19:07.100
Yeah, the bands not standing out as being

07:19:07.740 --> 07:19:10.140
Terribly out of left wing but again

07:19:10.140 --> 07:19:15.900
It does mean that the shields most critically will be left alive and so Bobby boys have

07:19:16.660 --> 07:19:20.460
Elected instead to go an alternate route, which is more the execute have you to

07:19:21.480 --> 07:19:23.480
namely the fact that which can be used to

07:19:24.260 --> 07:19:28.480
Kind of nitro and then the glass which gives you the freedom of play through smokes with ease

07:19:29.520 --> 07:19:36.340
But it means it is going to test their ability at some point most likely to counter shields blackbeard poorly the most notable for chiefs

07:19:36.340 --> 07:19:41.500
So we see how that does indeed play out. It's Archive's first sight of choice and

07:19:42.500 --> 07:19:45.540
Well, I'm looking at the composition right here from cheese and it's pretty cheeky

07:19:45.820 --> 07:19:50.220
The Mario in play the sense as well kept out the util layering in the nomad to dump air jabs

07:19:50.340 --> 07:19:52.340
It screams an archive set

07:19:59.980 --> 07:20:04.940
The change up in the attack line up for cheese that bring the day most the twitch in the black bit of the last second

07:20:06.340 --> 07:20:10.020
film it on the phone I imagine we'll just place a couple of razor-blum shells

07:20:10.020 --> 07:20:15.460
and start running around the map and doing what he does best.

07:20:15.460 --> 07:20:21.260
Armory archives of course the site for the opening round.

07:20:25.540 --> 07:20:30.700
Oh, lunchbox. Hang on, where's the lunchbox gone? There's a game on.

07:20:30.700 --> 07:20:36.700
He's just left.

07:20:36.700 --> 07:20:37.700
He's not even watching the cam, technically.

07:20:37.700 --> 07:20:38.700
He's playing right there.

07:20:38.700 --> 07:20:39.700
He's back.

07:20:39.700 --> 07:20:40.700
He's back.

07:20:40.700 --> 07:20:41.700
All right.

07:20:41.700 --> 07:20:46.700
I want to know what he was just doing in that moment.

07:20:46.700 --> 07:20:47.700
Bear back, guys.

07:20:47.700 --> 07:20:48.700
Gotta go put the fan on.

07:20:48.700 --> 07:20:49.700
It's getting hot.

07:20:49.700 --> 07:20:50.700
Gotta go put the bin set.

07:20:50.700 --> 07:20:51.700
Yeah.

07:20:51.700 --> 07:20:56.700
Just mid official 40 seconds into the round.

07:20:56.700 --> 07:21:07.180
to the round. Maybe my mom is asking, Vox, can you do the dishes? I'm in Pear League,

07:21:07.180 --> 07:21:18.180
mom! I mean, obviously she wouldn't play in Vox. Oh, Vox, you never know. Oh boy. I came

07:21:18.180 --> 07:21:24.380
at 45 o'clock. Advantage to Barbie boys. Vox got a pepper. It's been a good performance

07:21:24.380 --> 07:21:28.100
from him so far and he holds his nerve to stay alive here, early portion round one.

07:21:28.100 --> 07:21:33.900
Well, okay, I say that only dies, but player falls and traded 4v3 now, minute 30, Barby

07:21:33.900 --> 07:21:36.260
Boas is still in an advantageous position.

07:21:36.260 --> 07:21:41.180
Yeah, classic border there in terms of just the trade potential that you can have on

07:21:41.180 --> 07:21:44.940
offer.

07:21:44.940 --> 07:21:51.300
Relays creeping around, customs little fragmented towards metal stairs.

07:21:51.300 --> 07:22:05.820
patiently waiting. Just calms down and left, push coming from Jake Kenner.

07:22:05.820 --> 07:22:11.060
Lettables will be the one. He has to think about as he goes for the swing.

07:22:11.060 --> 07:22:14.820
He does have a nitrosol available and certainly will be useful against the

07:22:14.820 --> 07:22:19.660
Black Theatre, Jake Kenner. Now the push to come through. It's Bailey. That

07:22:19.660 --> 07:22:25.180
It's the shot though not just all not even needed a hundred bucks by himself. He started the round afk

07:22:25.180 --> 07:22:28.900
He ends the round as the last dead for chiefs Bobby boys. Perfect start on board up

07:22:31.020 --> 07:22:33.980
Yeah, good little snowball pretty typical border

07:22:35.500 --> 07:22:39.540
And doing a good job to dismiss chase and never really got their footing into the map to

07:22:39.740 --> 07:22:44.700
Set up for the eventual very execute heavy play style that I think they were attempting there with that particular composition

07:22:45.180 --> 07:22:48.100
Just got a little bit awkward there. I'll see the early mid round and

07:22:48.100 --> 07:22:53.780
yeah kind of crumbled but early days opening ground it is what it is

07:22:53.780 --> 07:22:58.020
attacking sometimes especially in the border can be a little bit difficult to

07:22:58.020 --> 07:23:04.700
feel your way through the first couple of rounds but archives for round number two

07:23:04.700 --> 07:23:11.540
for the floor doesn't look like cheese are going to shy away from shield play

07:23:11.540 --> 07:23:15.060
early here Jack and I initially selecting I'm long to you for the

07:23:15.060 --> 07:23:16.060
follow-up.

07:23:16.060 --> 07:23:28.220
If you round for Baley, he gets himself a 3k.

07:23:28.220 --> 07:23:34.000
Whilst he got the opening kill of the round, kill a man, getting onto all the things that

07:23:34.000 --> 07:23:38.300
Bobbie Boi probably wanted to happen in that round, they were able to kind of get going

07:23:38.300 --> 07:23:39.300
their way.

07:23:39.300 --> 07:23:46.940
working it all for cheese.

07:23:46.940 --> 07:23:51.100
Bathroom Talas, and from here now the map really opens up the next two rounds.

07:23:51.100 --> 07:23:54.980
Armory Archives can be the one that's stored out a little bit.

07:23:54.980 --> 07:23:56.980
You get Bathroom Talas event workshop.

07:23:56.980 --> 07:24:00.980
The map opens up massively, but that might be to the benefit of someone like Killer

07:24:00.980 --> 07:24:05.220
Man around Bottle and Rome on that mozzie.

07:24:05.220 --> 07:24:12.220
walls can roam as well on the alo

07:24:17.700 --> 07:24:20.120
so top ace likely to now be the next

07:24:20.120 --> 07:24:23.960
point of contention for cheesester canna will

07:24:23.960 --> 07:24:27.160
play forward line on the shield

07:24:27.160 --> 07:24:30.120
maybe some accompanying drone work as well to facilitate that and i love the

07:24:30.120 --> 07:24:32.780
addition of the nomad to try and cut these uh...

07:24:32.780 --> 07:24:37.340
positions off once the control has been gained by chiefs

07:24:37.340 --> 07:24:40.700
into the contest of the barbie boys it's pretty limited at the moment you have

07:24:40.700 --> 07:24:43.980
bayley inside of offer some wash and push forward towards

07:24:43.980 --> 07:24:47.660
through security and that waiting there's position as well if he wants

07:24:47.660 --> 07:24:51.660
but equally with chill with the hatches rather already opened and anticipate

07:24:51.660 --> 07:24:54.220
play all too aggressive

07:24:54.220 --> 07:24:57.020
pros as well will work for ninety

07:24:57.020 --> 07:25:00.020
it's a pretty good read initially if the defense but have chiefs even

07:25:00.020 --> 07:25:03.280
elected to commit here, doesn't really seem to be the case.

07:25:03.280 --> 07:25:11.360
Stack waiting room though, so above as part of me below as opposed to above, 90 seconds

07:25:11.360 --> 07:25:14.280
remaining in this round.

07:25:14.280 --> 07:25:27.360
I think so far this is a win for Barber Boys, compounded even further now by their opening

07:25:27.360 --> 07:25:29.480
kill on the launch blocks.

07:25:29.480 --> 07:25:34.640
does get a trade. So can I go for the plant inside of Talos? Which is going to go all in

07:25:34.640 --> 07:25:38.520
on this plant and make her more successfully rather than going for the roam clear. Jakenna

07:25:38.520 --> 07:25:43.040
has got the plant down, it's now only Walsh by himself. We saw him do some work towards

07:25:43.040 --> 07:25:49.280
top waiting. There's gotten a couple kills but nevertheless the plant down with the

07:25:49.280 --> 07:25:52.600
Monty Shield up, player over towards bathroom. Walsh of course aware of the fact he

07:25:52.600 --> 07:25:59.860
he needs to deal with play up more so than Jake cannot trying to draw out play up and

07:25:59.860 --> 07:26:04.620
he did a decent job of that he's got him down eliminated and now has 10 seconds to deal

07:26:04.620 --> 07:26:08.580
with the moddy shield.

07:26:08.580 --> 07:26:09.580
Drake.

07:26:09.580 --> 07:26:10.580
What?

07:26:10.580 --> 07:26:11.580
No.

07:26:11.580 --> 07:26:17.940
No, no, no, no, no, that did not actually just happen that did not actually just

07:26:17.940 --> 07:26:18.940
happen.

07:26:18.940 --> 07:26:19.940
What was that clutch?

07:26:19.940 --> 07:26:21.940
What?

07:26:21.940 --> 07:26:23.940
What?

07:26:25.940 --> 07:26:27.940
I need a replay.

07:26:27.940 --> 07:26:29.940
We have seen some previous...

07:26:29.940 --> 07:26:31.940
As soon as possible.

07:26:31.940 --> 07:26:33.940
We have seen some absurd clutches there.

07:26:33.940 --> 07:26:35.940
We have seen some very absurd clutches.

07:26:35.940 --> 07:26:37.940
That's number one.

07:26:37.940 --> 07:26:39.940
That has to take that one.

07:26:39.940 --> 07:26:41.940
That is number one. That is insane from Walsh.

07:26:41.940 --> 07:26:43.940
He's just starting to really

07:26:43.940 --> 07:26:45.940
find his footing in pro league.

07:26:45.940 --> 07:26:47.940
A little slow to get going

07:26:47.940 --> 07:26:55.440
He's really heating up in this contest and it did some great work over towards waiting as we watch back

07:26:55.440 --> 07:27:00.300
I mean just drawing out player with the tap on the other kid goes back to the kid tries to draw it

07:27:00.300 --> 07:27:02.300
Jay Ketter. What is that?

07:27:05.220 --> 07:27:12.420
Wow big powerplay to nothing to Barley boys here on board up and a fine one start for Walsh

07:27:17.940 --> 07:27:20.940
oh yeah boy that was...

07:27:20.940 --> 07:27:24.940
I don't know

07:27:24.940 --> 07:27:28.940
hopefully that's not a bad omen of things to come here if I just see it on board

07:27:28.940 --> 07:27:35.940
it's a two-way start, barbie boy is looking a little more comfy here on their map selection so far

07:27:35.940 --> 07:27:40.940
as we look to settle back down

07:27:40.940 --> 07:27:46.940
it's been a great day for Walsh, I highlighted it when we came back from the map one break

07:27:46.940 --> 07:27:51.940
He was the best for his team, looked really comfortable and some of the reads he had were

07:27:51.940 --> 07:27:52.940
good.

07:27:52.940 --> 07:27:54.940
We're 16 and 8 now in the series.

07:27:54.940 --> 07:27:55.940
Yeah, exactly.

07:27:55.940 --> 07:28:00.940
My point is 16 kills so far in the Bay Area 3 has been a significant stakeholder in the

07:28:00.940 --> 07:28:01.940
match.

07:28:01.940 --> 07:28:06.940
Yeah, not a good start here for Chiefs on the attack of Border.

07:28:06.940 --> 07:28:14.440
It's an event workshop, third round and it's an early kind of got a win, sort of

07:28:14.440 --> 07:28:20.160
for cheese. Those barbie boys then get to go straight back to Armory Archives and

07:28:20.160 --> 07:28:26.720
the pressure would be mounting. It's been the day of seeing all three maps here in

07:28:26.720 --> 07:28:32.200
OCE. What's one more says barbie boys.

07:28:37.920 --> 07:28:43.080
Still a long way to go. Cheese may be able to find their footing here and brush

07:28:43.080 --> 07:28:55.680
aside that last round. No doubt a little frustrating for it to have gone astray. The Monty persists.

07:28:55.680 --> 07:29:00.600
Jake Enner has retained his license despite the last round in a push for the pressure.

07:29:00.600 --> 07:29:05.000
Disposition from Prez who's now on a little bit of an island gaining support elsewhere though

07:29:05.000 --> 07:29:06.200
as Bailey falls.

07:29:06.200 --> 07:29:12.680
good start he's gonna be dead yeah oh he's got to die yeah he does oh my goodness it

07:29:12.680 --> 07:29:16.520
just looks a little on edge at the moment for chase well Walsh got one but

07:29:16.520 --> 07:29:22.520
immediately traded by relays in fact they traded each other apologies keeps

07:29:22.520 --> 07:29:25.880
the advantage with chiefs and so far it's been a better clear played off the

07:29:25.880 --> 07:29:30.280
Monty really really well good communication from j cannot good follow-up

07:29:30.280 --> 07:29:37.800
the likes of play up but as today been the day of clutches at this point I'm not

07:29:37.800 --> 07:29:40.520
gonna call a single round over ever again in my life because this has just

07:29:40.520 --> 07:29:43.920
been ridiculous even right now I still have the faith in kill a man in

07:29:43.920 --> 07:29:47.680
wetables in a two versus four there's only 50 seconds and they get the go

07:29:47.680 --> 07:29:50.760
onto jk not that would have been so crucial kill a man into the dying to

07:29:50.760 --> 07:29:55.160
play up and wetables dies bot medal chiefs are on the board on board up

07:29:55.160 --> 07:29:59.280
yeah it's better from chase a little more confidence again initially looked

07:29:59.280 --> 07:30:02.940
touch shaky on that top floor clear not super duper clinical but it was still

07:30:02.940 --> 07:30:06.000
good enough and had the right pieces in the right positions they leveraged the

07:30:06.000 --> 07:30:10.500
Monty nicely they were able to break some of the crossfires that Barbie boys

07:30:10.500 --> 07:30:15.400
were reliant upon on that top floor and once that broke down it was pretty

07:30:15.400 --> 07:30:20.480
straightforward effort to be able to compound that advantage and so

07:30:20.480 --> 07:30:23.720
understandably the Monty gets banned in response Barbie boys are sick of

07:30:23.720 --> 07:30:28.720
of dealing with Jay Kenner and Chiba Rao will join him.

07:30:28.720 --> 07:30:36.560
Now this is going to be the test out Armory Archives for Chiefs, real statement if they

07:30:36.560 --> 07:30:38.520
can win this side on the attack.

07:30:38.520 --> 07:30:44.720
And this is said now, no more Monty available for Jay Kenner, to be honest it's not needed,

07:30:44.720 --> 07:30:50.560
Jay Kenner is not going to quit to play out of roles, he's by no means a hard

07:30:50.560 --> 07:30:51.560
That's that monster meme.

07:30:51.560 --> 07:30:58.560
A lot of trap utility for Bob and Poison Grids, what mines from walls, you got the Razerbladers

07:30:58.560 --> 07:31:03.040
from Killerman, Vulcan canisters to deal with as well, and throwing two Nysha cells from

07:31:03.040 --> 07:31:07.640
Prez and Wettables, a good setup for them coming into the fourth round.

07:31:07.640 --> 07:31:14.000
Relays onto the Amaru may get changed, but if it doesn't, could indicate an intriguing

07:31:14.000 --> 07:31:19.000
strategy for cheats in this round, there's Fox switches to the Rayora, I am keeping

07:31:19.000 --> 07:31:25.240
may as fairly locked on relays it's not often you see the amaru on border yeah

07:31:25.240 --> 07:31:31.240
most traditionally to me for the sandwich hit here and the RUs can help in

07:31:31.240 --> 07:31:36.280
masking that particular play in a rare instance you might see a play up the

07:31:36.280 --> 07:31:43.920
box hatch but that's probably pushing it a little bit so I'd say the additional

07:31:43.920 --> 07:31:46.600
laying as well over your in this composition could make things intriguing

07:31:46.600 --> 07:31:50.640
Here is Relay's very quickly. So if he's posturing to go up the hatch that's the

07:31:50.640 --> 07:31:56.640
question. Could be on the agenda. He'll be waiting again for the util layering

07:31:56.640 --> 07:32:00.000
elsewhere. He's not just gonna get straight up the hatch without any kind of

07:32:00.000 --> 07:32:08.240
assistance. That's not ideal. So here we go. And Relay's make it work.

07:32:08.240 --> 07:32:14.240
Well, the doesn't really matter. The rest of the day, he's not even needed.

07:32:14.240 --> 07:32:17.600
He's like, boys, where is everyone? You might get one on the pushback up metal

07:32:17.600 --> 07:32:21.080
from a killer man. It's just there's a little point. This round start as a

07:32:21.080 --> 07:32:26.440
wonderfully set play from chiefs. The focus was on relays and roughly 70

07:32:26.440 --> 07:32:29.040
Mario play as a free kill on the killer man, drop back down the hatch

07:32:29.040 --> 07:32:35.080
and as a really well worked around bro. The best worked around in the

07:32:35.080 --> 07:32:41.340
series. We go from a mega clutch from Walsh into two rounds back to back for

07:32:41.340 --> 07:32:45.760
Chiefs on the attack and we are all tied up here on board up. Yeah, that was quick.

07:32:45.760 --> 07:32:51.560
That was nice. They're able to leverage pressure from the main breach.

07:32:51.560 --> 07:32:58.360
Relays was there as backup was in a good position to trade those picks if required.

07:32:58.360 --> 07:33:02.760
Ultimately wasn't and then had a good advanced position against the retake.

07:33:02.760 --> 07:33:10.960
So not really too much more to say it was classic border a little bit tricky to ascertain as to how those other picks came into fruition

07:33:10.960 --> 07:33:14.760
But I think it was just a one of those examples where everyone hits their shots the correct time

07:33:14.760 --> 07:33:16.760
There's a little bit of useful layering in there as well and

07:33:17.720 --> 07:33:20.080
Once you kind of slip control over towards armory

07:33:21.200 --> 07:33:23.360
It's very difficult to get that back so

07:33:24.080 --> 07:33:29.040
Yeah credit there to juice the equalize the score line and it's back down to tell us

07:33:32.760 --> 07:33:41.400
It's kind of also hard to get a read on this first half, we've played four rounds, it's

07:33:41.400 --> 07:33:47.440
kind of walsh or bust a little bit for barbie boys, he's got the majority of their kills,

07:33:47.440 --> 07:33:49.480
he's got more than half their kills.

07:33:49.480 --> 07:33:53.700
None for wettables, which is a concern because he was looking really solid on consulate,

07:33:53.700 --> 07:33:56.280
so they've kind of lost a bit of that firepower.

07:33:56.280 --> 07:34:00.200
Whereas it's an even spread performance with chiefs and that was a really well

07:34:00.200 --> 07:34:06.360
worked strategic round that we just saw from them and now they've got a little

07:34:06.360 --> 07:34:10.200
semblance of momentum already the first map in the back pocket so you cannot

07:34:10.920 --> 07:34:15.160
try to be a bit sneak they might go fast here again honestly i can get you got double shield

07:34:15.160 --> 07:34:22.200
you can just kind of just lurking tell us is vulnerable there are a lot of bodies on that

07:34:22.200 --> 07:34:25.960
second floor there is double nitrous cell and where it was playing bathroom

07:34:25.960 --> 07:34:33.800
I'm just a chief trying to do the prep work but it does seem like that's the goal is to

07:34:33.800 --> 07:34:35.840
go for the fast hit.

07:34:35.840 --> 07:34:37.600
Yeah maybe.

07:34:37.600 --> 07:34:40.840
We'll wait and see.

07:34:40.840 --> 07:34:43.320
They'll be playing into triple nitro however.

07:34:43.320 --> 07:34:45.920
She may not pay off.

07:34:45.920 --> 07:34:48.640
K'Dell's been cooked up above here from Neptune.

07:34:48.640 --> 07:34:52.000
Could be bait and switch.

07:34:52.000 --> 07:34:55.160
Relays with tasks with the plant of that diffuser and jk.

07:34:55.160 --> 07:34:58.180
probably then given the license to go deep here on the blitz and try to aggress

07:34:58.180 --> 07:35:02.040
player will then sneak through passport look for the pinch pressure I do quite

07:35:02.040 --> 07:35:06.440
like this setup and a 45 actually Jack Hanna to take that kid in the meantime

07:35:06.440 --> 07:35:12.440
kill a man found a kill a nitro land that's huge yeah it's that but you see

07:35:12.440 --> 07:35:18.200
the thing is the setup in itself is fine but they've taken so long and

07:35:18.200 --> 07:35:22.380
Barbie boys have got so much control of the map that they themselves know the

07:35:22.380 --> 07:35:28.600
The only real point that is maybe at danger is going to be that Tullar's rush.

07:35:28.600 --> 07:35:30.940
And so, Barbie boys are set up and ready for it.

07:35:30.940 --> 07:35:33.820
They've got the utility to deal with it.

07:35:33.820 --> 07:35:37.960
I think if Chiefs were to go for that, you need to create something elsewhere around the

07:35:37.960 --> 07:35:40.980
map to just kind of draw eyes, draw attention, draw some bodies.

07:35:40.980 --> 07:35:43.380
Neptune's just going to send it in.

07:35:43.380 --> 07:35:46.700
He will die and Barbie boys retake the lead.

07:35:46.700 --> 07:35:48.020
Pretty easy round for them.

07:35:48.020 --> 07:35:51.660
And they had really good patience and understanding as to what Chiefs were trying to do and

07:35:51.660 --> 07:35:59.380
we're ready for it. Yeah. And you have framed it pretty perfectly. There was so little happening

07:35:59.380 --> 07:36:03.740
elsewhere on the map that it kind of was the only option remaining. Metables with a really

07:36:03.740 --> 07:36:10.580
nice nitro. And there was never a world in which Chase were able to get deep into that

07:36:10.580 --> 07:36:14.100
objective, activate the likes of the Blitz, get those shields active, actually disrupts

07:36:14.100 --> 07:36:15.260
the anchors on the site.

07:36:15.260 --> 07:36:17.060
Attackers need to locate and defuse.

07:36:17.060 --> 07:36:20.580
Yeah, so some good timing. It's a well placed utility from defense. Nets, a barbie

07:36:20.580 --> 07:36:26.580
boys the ground went so it's now the final of the half we returned to armory and

07:36:26.580 --> 07:36:33.540
last time out cheese yeah amaru and some you know aggressive plays elsewhere

07:36:33.540 --> 07:36:39.700
able to flood armory early composition they're suggesting that the reattempt

07:36:39.700 --> 07:36:44.940
here from cheese will be a little bit more conventional five around straight

07:36:44.940 --> 07:36:52.840
The OPK has been converted to Plants 4J Count to Multi-Kills for Barley Boys, one from Bayley,

07:36:52.840 --> 07:36:56.300
one from Walsh as we head into the final round of the half.

07:36:56.300 --> 07:37:00.500
I'm actually not sure what the halftime vibe song is going to be by the way, but we had

07:37:00.500 --> 07:37:02.940
an absolute banger in the previous half.

07:37:02.940 --> 07:37:05.380
I'm hoping we can back it up.

07:37:05.380 --> 07:37:08.180
We can go two for two.

07:37:08.180 --> 07:37:13.860
I did check the Twitch chat poll, it got added to the playlist.

07:37:13.860 --> 07:37:15.220
So I was on the money with that one.

07:37:16.660 --> 07:37:20.260
So far, Barbie boys have been far more on the money here on Border.

07:37:20.260 --> 07:37:21.700
They only got the three rounds on Consulate.

07:37:21.700 --> 07:37:23.860
They already achieved that in the first half.

07:37:24.660 --> 07:37:25.660
And then that pick.

07:37:30.300 --> 07:37:34.260
They're kind of continuing to play his trade on the shield,

07:37:34.260 --> 07:37:36.460
started on the Blackbeard, switched over to the Monty.

07:37:36.460 --> 07:37:38.660
That gets banned away, tried one on the Blitz.

07:37:39.260 --> 07:37:41.060
Never really got a proper go at that.

07:37:41.060 --> 07:37:43.260
And now back onto the Blackbeard to end the half.

07:37:43.860 --> 07:37:52.960
Big responsibility on Walsh Pillar position security, it's a key part of the defence and

07:37:52.960 --> 07:37:57.640
stalling out time protecting armoury breach and so far he's done a good job of chipping

07:37:57.640 --> 07:38:01.560
away drone utility, maintaining pressure and his life.

07:38:01.560 --> 07:38:07.000
Chiefs all stacked outside at the moment, looking for that opportunity to pounce, utility

07:38:07.000 --> 07:38:11.880
now to be layered and Walsh is able to escape so good work.

07:38:11.880 --> 07:38:18.040
But that now likely opens the path forward into security for Chiefs, but it's not taken

07:38:18.040 --> 07:38:21.800
initially and there's still backup options available here for Barby Boys, Wettables,

07:38:21.800 --> 07:38:24.240
Goodlannisite, Larchesull as well.

07:38:24.240 --> 07:38:29.880
And Walsh could maybe even think about re-contesting here if he finds that opportunity.

07:38:29.880 --> 07:38:33.760
Minute 30 in the round and the top east posture now for Chiefs.

07:38:33.760 --> 07:38:37.760
Yeah, and he's able to do this because Wettables has been watching, so they know

07:38:37.760 --> 07:38:39.480
it's a vacated spot.

07:38:39.480 --> 07:38:43.720
Now, Wettables can get off that angle watching the window in towards CC.

07:38:43.720 --> 07:38:46.520
Walsh can kind of take over.

07:38:46.520 --> 07:38:49.000
Wettables can put more pressure potentially over towards the balcony side.

07:38:49.000 --> 07:38:50.360
There's only just over a minute left.

07:38:50.360 --> 07:38:52.800
He's actually still just watching in anyway.

07:38:52.800 --> 07:38:54.280
Walsh is there.

07:38:54.280 --> 07:38:57.240
There's a player outside there as well.

07:38:57.240 --> 07:38:59.160
Jay Kenner into break.

07:38:59.160 --> 07:39:00.160
So that might activate Walsh.

07:39:00.160 --> 07:39:02.440
He might go and think about the swing attempt.

07:39:02.440 --> 07:39:04.920
Goes with the feet of Jay Kenner.

07:39:04.920 --> 07:39:08.200
Forces the drop down of Walsh.

07:39:08.200 --> 07:39:11.980
box gets rid of kill a man I think he'll go as the road of chiefs

07:39:11.980 --> 07:39:21.100
check in it's done well to push forward on this black beard but shut down by the

07:39:21.100 --> 07:39:27.700
nitrous all press so they lose the shield they lose lunch box relays a huge

07:39:27.700 --> 07:39:31.140
kill on to Bailey they still haven't cleared wetables in sight he just

07:39:31.140 --> 07:39:35.100
turns around easy go on to Neptune and a significant advantage now for Bobby

07:39:35.100 --> 07:39:37.720
Barbie boys, late in this round.

07:39:37.720 --> 07:39:43.540
20 seconds and it's a double stack in through fountain for the attack they need to trade

07:39:43.540 --> 07:39:44.540
this out.

07:39:44.540 --> 07:39:46.340
Player hard and right.

07:39:46.340 --> 07:39:47.340
Needs to be dealt with.

07:39:47.340 --> 07:39:49.900
It's Prez who lands both sprays.

07:39:49.900 --> 07:39:55.340
Barbie boys, top off the half and it's shaping up to be a very intriguing border.

07:40:05.100 --> 07:40:12.100
Can I tell you something about the question of time?

07:40:12.100 --> 07:40:18.100
Hey, can you give me a moment to the truth?

07:40:18.100 --> 07:40:31.100
Can I tell you something about the question of time?

07:40:31.100 --> 07:40:36.100
Hey, give me a moment to declare my life

07:40:36.100 --> 07:40:41.100
Can I tell you it's strong in my mind?

07:40:41.100 --> 07:40:46.100
Can I give a chance to let you know

07:40:46.100 --> 07:40:49.100
You're my holest desire

07:40:49.100 --> 07:40:52.100
I can't love you so

07:40:52.100 --> 07:40:55.100
Wouldn't play right here

07:40:55.100 --> 07:40:57.100
Oh, would you really wear it

07:40:57.100 --> 07:41:02.100
If I tell you what's on my mind

07:41:02.100 --> 07:41:06.100
I know we're more than friends

07:41:06.100 --> 07:41:08.100
But less than love

07:41:08.100 --> 07:41:11.100
This is not the end

07:41:11.100 --> 07:41:14.100
There's much more to discover

07:41:14.100 --> 07:41:19.100
Unless it's the reprising every

07:41:19.100 --> 07:41:24.100
If I tell you what's on my mind

07:41:24.100 --> 07:41:30.100
Can I let you sit with me?

07:41:30.100 --> 07:41:32.100
Will you hang around?

07:41:32.100 --> 07:41:34.100
Or will you bring me?

07:41:34.100 --> 07:41:36.100
Will you bring me?

07:41:36.100 --> 07:41:38.100
I just need to know

07:41:38.100 --> 07:41:40.100
Will you let me?

07:41:40.100 --> 07:41:42.100
I'll tell you the way

07:41:42.100 --> 07:41:44.100
Some are mine

07:41:44.100 --> 07:41:46.100
Another day

07:41:46.100 --> 07:41:48.100
You'll come

07:41:48.100 --> 07:41:50.100
When I let you know

07:41:50.100 --> 07:41:52.100
That I love you

07:41:52.100 --> 07:42:10.940
So, 4-2 lead for Barbie Boys on board, closing out the half for the last two rounds.

07:42:10.940 --> 07:42:13.500
There's the cheese.

07:42:13.500 --> 07:42:19.060
Now I'll go on defense themselves to see if they can close this map out in a 2-0 fashion,

07:42:19.060 --> 07:42:27.100
Otherwise, bank will be required to or die elimination match, stakes are high, and the

07:42:27.100 --> 07:42:34.100
bands come through, so the snake will not be a factor in the second half and wait, along

07:42:34.100 --> 07:42:36.820
with the Monty, the Azami and the Mirror.

07:42:36.820 --> 07:42:43.540
Yeah, snake an interesting one, can't help but feel that for executes with just how

07:42:43.540 --> 07:42:48.580
compact the map is, you don't have to be too far away to capture a lot of information,

07:42:48.580 --> 07:42:52.360
typically three or four players on the site and again really that efficiently it can be

07:42:52.360 --> 07:42:57.780
quite strong and so Chiefs are not wanting to contend with that Monty as well. A lot of

07:42:57.780 --> 07:43:02.660
UK use cases here are suddenly leaning to that heavily themselves, especially Jake Kenner.

07:43:02.660 --> 07:43:08.040
So again, they will deny that from Barbie Boys. It does mean though that the Black

07:43:08.040 --> 07:43:11.960
Beard is available and expecting that to get quite a bit of playtime. So if the

07:43:11.960 --> 07:43:15.560
Archives for the opening of the round of the half.

07:43:19.060 --> 07:43:21.460
I mean, treating decisions in terms of this defensive composition,

07:43:21.460 --> 07:43:24.660
I mean, you have the castle and the rune both in play.

07:43:26.160 --> 07:43:30.760
Maybe choose to look heavily into utility on this particular occasion and try to

07:43:32.960 --> 07:43:36.260
drain as much as they possibly can from Barbie Boys.

07:43:38.060 --> 07:43:39.060
Do you want if it'll pay off?

07:43:41.960 --> 07:44:01.160
but queried before about MVP for the daggers Bappin would have to be right up there with

07:44:01.160 --> 07:44:07.840
his clutch plays you kind of touched on if Walsh can finish strong he'd be in contention

07:44:07.840 --> 07:44:11.400
That's happened. Desperately would need to get to map three.

07:44:13.240 --> 07:44:15.040
Oh, a little trade of utility.

07:44:15.240 --> 07:44:20.520
Gas bay for a frag grenade and all the frag grenade forces taken into a

07:44:20.720 --> 07:44:24.320
awkward position, easy kill in the end for wetables and a great clear from

07:44:24.520 --> 07:44:27.520
Bobby Boy's good team work to get rid of the smoke towards East.

07:44:29.720 --> 07:44:30.840
Pretty simple and straightforward.

07:44:30.840 --> 07:44:31.320
If you're in J.K.

07:44:31.320 --> 07:44:34.040
Kena's position over towards East is in your note move fast enough to play

07:44:34.040 --> 07:44:35.440
coverage down below waiting room.

07:44:35.440 --> 07:44:42.440
That's exactly how you get caught if you're still flying and no catch, it's a pretty easy collection for wetables.

07:44:43.440 --> 07:44:50.440
And at 50 then on the clock, it's not a steamroll. Here from Barbie Boys, they will be a little patient.

07:44:50.440 --> 07:44:57.440
It's not as straightforward as transitioning that control now in through office, they are contested pretty fiercely.

07:44:57.440 --> 07:45:06.120
It's a reset now from Chiefs, minute 30 on the clock, found to hold from Relays and Neptune

07:45:06.120 --> 07:45:07.120
security.

07:45:07.120 --> 07:45:13.240
Can he be a difference maker with the DMR in hand?

07:45:13.240 --> 07:45:19.480
Oh, Neptune wins the battle with the DMR.

07:45:19.480 --> 07:45:23.320
First, one or two bullets probably didn't quite connect the way he would have liked,

07:45:23.320 --> 07:45:25.040
but he just kept out it.

07:45:25.040 --> 07:45:30.180
box keeps kill him in still on a bit of a cooler he's not really firing on

07:45:30.180 --> 07:45:36.880
border three and five now his chiefs take the player advantage after losing

07:45:36.880 --> 07:45:41.120
to Kenner early or lovely kill from wetables he doesn't want to go home

07:45:41.120 --> 07:45:47.800
just yet he evens it up expecting of course that push over the wall it's

07:45:47.800 --> 07:45:51.880
main lobby to come and deal with him that was player who was honestly

07:45:51.880 --> 07:45:54.980
fortunate there's still be alive he's on low health wetter balls we get an

07:45:54.980 --> 07:45:59.360
opportunity and should be able to get this killed never mind play a wonderful

07:45:59.360 --> 07:46:04.520
head shot quick reaction shuts down the rampaging wetter balls chiefs in the

07:46:04.520 --> 07:46:08.400
last 30 seconds have got the extra body

07:46:09.720 --> 07:46:15.440
yeah 20 on the clock prez has been able to dash across get himself in

07:46:15.440 --> 07:46:19.120
plant position daily we'll need to cover against three members of chiefs

07:46:19.120 --> 07:46:24.880
play below denies and horizontally Neptune as well really really good

07:46:24.880 --> 07:46:29.080
resistance from cheese after what was the strong start for Barbie boys east side

07:46:29.080 --> 07:46:34.540
cheese there but a snapback yeah yeah really good for them to be able to win

07:46:34.540 --> 07:46:37.840
in that fashion didn't quite pan out I would have liked early on in the round

07:46:37.840 --> 07:46:40.760
they lost jk and it opens up that east airs position you don't have to gas

07:46:40.760 --> 07:46:44.640
babes available anymore there's a great clear with the with the frag grenade

07:46:44.640 --> 07:46:48.600
and then the follow-up from wetables towards passport I think that was

07:46:48.600 --> 07:46:53.640
some really good teamwork and synergy. It took a big swing from Neptune to get his kill. He

07:46:53.640 --> 07:46:58.000
could have easily lost that. It would have been down 3v5. So, you know, Chiefs were fighting

07:46:58.000 --> 07:47:02.840
pretty desperately in this round and they just kind of in the end were able to get themselves

07:47:02.840 --> 07:47:08.320
into that winning position. 20 seconds to go, 2v3. But the boys didn't really have a

07:47:08.320 --> 07:47:12.440
good plant position either. 4-3 on the scoreboard.

07:47:12.440 --> 07:47:20.400
You know, whilst Army Archives 1, now you go Arthur and Mantellas and this will be more

07:47:20.400 --> 07:47:23.640
of a test.

07:47:23.640 --> 07:47:26.120
After the first five rounds, the opening kills were converted.

07:47:26.120 --> 07:47:30.760
It's now two rounds straight, which they have not been converted.

07:47:30.760 --> 07:47:35.320
Still no multi-kill for Chiefs on this map, which is a concern on a map like Border,

07:47:35.320 --> 07:47:38.880
but it does suggest, and as you can see down below, that it's a pretty even spread

07:47:38.880 --> 07:47:39.880
of kills.

07:47:39.880 --> 07:47:45.720
It's not just a single player or two getting the vast majority of the kills. They're spreading it pretty evenly

07:47:49.000 --> 07:47:51.000
But all these rounds have been

07:47:51.320 --> 07:47:52.800
Pretty one-sided

07:47:52.800 --> 07:47:59.440
So the second round was a 1v2 the waltz clutch of course the big shot onto Jay cannot

07:47:59.800 --> 07:48:02.520
Every other round has been either four alive or three alive

07:48:02.520 --> 07:48:15.720
I'm just freezing up a bit of horizontal control now in this pocket of the map.

07:48:15.720 --> 07:48:20.200
I'm probably going to establish a bit of a thought by maybe force a bit of fight back

07:48:20.200 --> 07:48:25.300
here from the likes of play of you now themselves also get caught so the trap is sprung and

07:48:25.300 --> 07:48:28.080
the chiefs have fallen right into it.

07:48:28.080 --> 07:48:32.000
that's all about entering the conversion phase of the round four this attack and

07:48:32.000 --> 07:48:34.680
confirming where the defenders are picking them the part they're doing just

07:48:34.680 --> 07:48:42.240
that. Box relays 2v5 and they need to hold out for two whole minutes.

07:48:42.640 --> 07:48:46.520
I can't imagine that's gonna be likely a good response from Barbed Boy's after

07:48:46.520 --> 07:48:49.520
falling short in the previous round now they look very dominant here in the

07:48:49.520 --> 07:48:56.800
eighth. Pretty yellow ping information not much that they can do with it though

07:48:56.800 --> 07:49:02.160
As the duo and they've given up Talos prayers going for the plant. I just don't see how they can even deny this

07:49:02.440 --> 07:49:07.000
Even if you do get a kill or two, you're now in the post plant scenario. It really is immediately

07:49:07.480 --> 07:49:13.800
Dead inside a bathroom on sports towards server. It's gonna get absolutely pinched inside a server

07:49:13.800 --> 07:49:16.120
I can't take both fights at once Bobby boys

07:49:17.080 --> 07:49:19.920
Are able to bounce back in that round?

07:49:20.760 --> 07:49:24.760
And they take a five to three lead and we're edging a little closer to bank

07:49:24.760 --> 07:49:34.200
It's certainly starting to feel that way.

07:49:34.200 --> 07:49:38.600
There's good flashes of siege from them recently.

07:49:38.600 --> 07:49:44.440
Let's enter a tactical time out.

07:49:44.440 --> 07:49:52.280
In terms of opening kill conversions, there's a stat to highlight so far over the eight

07:49:52.280 --> 07:49:59.480
rounds played so far it has only not been converted on two occasions and it's been

07:49:59.480 --> 07:50:06.620
if there's a 50-50 split on was chiefs failing and the follow-up there was

07:50:06.620 --> 07:50:11.520
barbie boys this tactical though for clarification has been called by chiefs

07:50:11.520 --> 07:50:15.680
and maybe sensing a little bit like us that they're losing a bit of control

07:50:15.680 --> 07:50:21.040
in this matchup and they're looking to just try and reset here and see if they

07:50:21.040 --> 07:50:25.160
can fight back. It's a two round margin at the moment so they can certainly do that but

07:50:25.160 --> 07:50:28.040
I need to set it up.

07:50:28.040 --> 07:50:34.040
You're mud.

07:50:34.040 --> 07:50:44.040
Yeah I think coming out of the time is a great opportunity. It's still only a two round differential.

07:50:44.040 --> 07:50:50.560
Just a tiny bit of breathing room, bug boys do get it to 6, it's not the end of the world,

07:50:50.560 --> 07:50:51.560
you can force overtime.

07:50:51.560 --> 07:50:57.280
It just hasn't really clicked for them on board up.

07:50:57.280 --> 07:51:04.360
Back on Consulate, they largely dominated, the 7-3 scoreline usually does suggest that.

07:51:04.360 --> 07:51:13.280
Completely dominated in the multi-kill department, 4-1, they got 2-3 round winning streaks.

07:51:13.280 --> 07:51:20.280
I only want to enroute once so far here on board up.

07:51:20.280 --> 07:51:31.280
Oh, there's a team looking for maybe some contact there on the exterior on security,

07:51:31.280 --> 07:51:37.280
but we'll retreat back to the map.

07:51:37.280 --> 07:51:40.280
Early hard breach here on off-up.

07:51:40.280 --> 07:51:46.280
Killerman is going to follow it up with a very swift push to Banshee though, he's not meant to matter.

07:51:46.280 --> 07:51:48.280
Pressing already plans?

07:51:48.280 --> 07:51:50.280
And he's going to get it off.

07:51:50.280 --> 07:51:52.280
He's just going to the front door.

07:51:52.280 --> 07:51:56.280
Yeah, walk straight through the front door, unconventional plant in the smoke and it works.

07:51:56.280 --> 07:52:01.280
Lovely set play from Barbie Boys, catching Chief Soft Guard, Walsh with a good kill.

07:52:01.280 --> 07:52:03.280
They've still got the numbers.

07:52:03.280 --> 07:52:07.280
A low health box and player, player might even have to think about swinging that front door,

07:52:07.280 --> 07:52:12.640
door but instead obspaq towards warshop walsh sitting and waiting goes to 13 and 4

07:52:13.760 --> 07:52:19.840
start getting bank warmed up it it seemingly required barbie boys have been too good here on

07:52:19.840 --> 07:52:28.960
board up oh that's clinical from walsh straight to the head

07:52:28.960 --> 07:52:40.640
It's good science from this young gunner who is making a bit of a statement in the early

07:52:40.640 --> 07:52:46.400
portion here of kickoff. It's been a good day at the office for him. Still probably

07:52:46.400 --> 07:52:51.480
trailing back in terms of that earlier MVP discussion that we were having. He was insane

07:52:51.480 --> 07:52:55.760
today but I tell you what if he's able to keep his momentum up and be a difference maker

07:52:55.760 --> 07:53:01.680
on Banquish as you mentioned does feel inevitable at this point maybe he could be the man to take the

07:53:01.680 --> 07:53:06.240
honest he's had some big moments and some big impact in this match he's looked honestly really

07:53:06.240 --> 07:53:11.040
really comfortable inside of the server as we look back at that round we catch up in the post

07:53:11.760 --> 07:53:14.560
it was spearheaded by direct push through front door

07:53:16.000 --> 07:53:19.280
Bailey played the front line on the blitz and in the meantime Prey's planted inside of that

07:53:19.280 --> 07:53:22.800
smoke and there was really no reward on which teams were able to impact that and so a back

07:53:22.800 --> 07:53:29.640
attack they don't win the round it's a three-round margin and Bank is calling it

07:53:29.640 --> 07:53:33.400
looks like we're gonna get the triple trifecta of all three matches today going

07:53:33.400 --> 07:53:40.000
the distance it's been a bag and day for Easter Sunday post kickoff unless

07:53:40.000 --> 07:53:46.240
Chiefs can stream together three straight to force overtime even had an

07:53:46.240 --> 07:53:57.720
of a time today have we? I don't believe so. No I don't think so. There's been kind of

07:53:57.720 --> 07:54:03.680
one of the those kind of days where a team by team and map by map basis have

07:54:03.680 --> 07:54:07.920
just been quite a bit better so even though all three of the series have

07:54:07.920 --> 07:54:12.760
gone the three maps the maps themselves haven't really been too much of a

07:54:12.760 --> 07:54:20.480
contest outside of maybe the Enterprise game on Fortress which went 7-5

07:54:21.080 --> 07:54:33.960
followed up by the 7-0 don't imagine we'll see a 7-0 on bank though unlikely so

07:54:33.960 --> 07:54:36.520
it's the castle deployed again in combination with the Arunni for

07:54:36.520 --> 07:54:41.960
chiefs this time out you see these barricades deployed on break side this

07:54:41.960 --> 07:54:46.920
offers more playable area for the defense and again we'll hopefully decelerate the push from

07:54:46.920 --> 07:54:52.360
barbie boys he will be required to invest more of that projectile utility to clear the gates and

07:54:52.360 --> 07:54:56.600
then clear the cast barricades realize it's so weird to push forward here you almost caught a

07:54:56.600 --> 07:55:04.360
timing on debauched you had to push forward high launch doesn't land drone is good relays

07:55:04.360 --> 07:55:11.480
able to get out wow yeah pretty pretty risky if he just had to go immediately swung he's

07:55:11.480 --> 07:55:16.880
he's just straight dead shot in the back, he's quite fortunate massive performance for

07:55:16.880 --> 07:55:23.280
Walsh though, bit of a coming of age for him, he's best matched easily since his debut.

07:55:23.280 --> 07:55:30.880
There's been a big reason why Bobby Boyz leads 6-3, and that's taking the time though

07:55:30.880 --> 07:55:36.800
in this round, 90 seconds left on the clock, and the clear to come through from Killerman

07:55:36.800 --> 07:55:41.240
is he takes on the battle towards Fountain, Jay cannot just completely nap him behind

07:55:41.240 --> 07:55:46.440
deployable shield. That elbow well and truly extended and Killerman says thank you very much.

07:55:47.880 --> 07:55:52.520
As well as the entry denied by Neptune but pressed air for cover. Good teamwork again

07:55:52.520 --> 07:55:56.520
for Barbed Poison. It just seems like they've always got the numbers in all of these fights.

07:55:57.320 --> 07:56:00.040
Completely outnumbering the Chiefs.

07:56:00.040 --> 07:56:09.880
absolutely 60 seconds now on the clock and it's kill a man to double down

07:56:09.880 --> 07:56:17.280
relays layer can they push this one more round or is bank pulling up next 50

07:56:17.280 --> 07:56:23.840
seconds I don't see it happening I really don't even more so with relays

07:56:23.840 --> 07:56:27.480
going down for the fate of this bracket in the East region leaving these two

07:56:27.480 --> 07:56:33.880
great teams to battle it out already in the lower bracket is unfortunate that one will have to go home

07:56:35.880 --> 07:56:41.640
But I think at least the solace is it will take all three maps unless player gets two more

07:56:41.640 --> 07:56:44.060
They cannot be depth up from where the balls

07:56:44.320 --> 07:56:47.360
He's not done yet for the second oldest player in the region

07:56:47.360 --> 07:56:53.360
What's a little more action here the kickoff and he will get it and we will get it bank is required

07:56:53.360 --> 07:56:55.360
It will be the last match of the day

08:03:27.480 --> 08:03:29.480
I

08:04:57.480 --> 08:04:59.480
I

08:05:57.480 --> 08:05:59.480
I

08:07:57.480 --> 08:08:03.400
required for our final series of the day. Fitting for what's been a thrilling day of siege here for

08:08:03.400 --> 08:08:08.440
Oskar Gov, Matt comes down to just one map to determine the fate of Bobby Boyz and Cheese.

08:08:10.040 --> 08:08:12.760
Yeah, absolutely. It's heading into a little bit of a nail barter with

08:08:13.400 --> 08:08:19.000
moments of swinging both ways so far, but yeah, just thriving a little bit more in the chaos

08:08:19.000 --> 08:08:22.840
of the border. And so I think as we head into the bank, it should be a little bit more

08:08:22.840 --> 08:08:26.280
neutral territory it's tricky to envision either team just having an

08:08:26.280 --> 08:08:30.200
inherent advantage really to be honest I think it seems good stuff to play and

08:08:30.200 --> 08:08:33.800
honestly in terms of just pinpointing one selected player the one arguably with

08:08:33.800 --> 08:08:36.520
some of the least experienced side of the server it's been Walsh if you can

08:08:36.520 --> 08:08:40.200
continue his fun of form here today he could really be the one to propel

08:08:40.200 --> 08:08:45.080
Bobby boys over the line so it comes down to bank one of these two teams

08:08:45.080 --> 08:08:51.080
will be eliminated from kickoff I don't want to go

08:08:51.080 --> 08:08:59.080
We've had teams eliminated in APL, we have, that's right, because we are technically the last four this week.

08:08:59.080 --> 08:09:03.080
We'll be the first from Oster, of course, to be at farewell.

08:09:03.080 --> 08:09:09.080
Again, it's a real shame because you look at both teams and you think you'd like to see more of them.

08:09:09.080 --> 08:09:14.080
Luckily, we've got a whole year of Siege ahead where we'll see them more often in stage one and stage two.

08:09:14.080 --> 08:09:20.080
But you know, the likes of Wettables, Prez, Killerman, the rise of Walsh as well.

08:09:20.080 --> 08:09:24.520
you know, that's something that we want to see more often. Obviously chiefs as an organization,

08:09:24.520 --> 08:09:30.720
but also the players stacked and especially when you consider now while she's not young

08:09:30.720 --> 08:09:38.520
in nature like a lunchbox, but he's young in the pro scene. So it's a little bit sad.

08:09:38.520 --> 08:09:44.080
One of these though, we'll get another chance moving in forward of the lower bracket chiefs

08:09:44.080 --> 08:09:50.040
defending first up. And we'll need to bounce back 73 console at 73 border. Let's see

08:09:50.040 --> 08:10:00.440
what bank has to offer. Absolutely. Kaid Ekko banned out for the side of defence and then

08:10:00.440 --> 08:10:06.400
chiefs taking off the Hibana and the ace, so it means that range hard breach is unavailable

08:10:06.400 --> 08:10:13.280
and critically for top floor counter wall will remain closed. That will largely shift

08:10:13.280 --> 08:10:20.560
attacks to square side you would imagine and so cheese the ones dictating those

08:10:20.560 --> 08:10:26.080
pants that kind of direction will be hopefully well and ready to head for that

08:10:26.080 --> 08:10:30.120
I like the addition of the maestro here doesn't see too much playtime at the

08:10:30.120 --> 08:10:34.280
moment but it's a powerful operator gaining information plant denial good

08:10:34.280 --> 08:10:38.120
counter to the smokes that will likely be deployed here as well from the attack.

08:10:47.640 --> 08:10:52.120
And the barbie boys finishing strong with the last three rounds on the border right after that,

08:10:52.120 --> 08:10:57.960
you know, a 4-3 score line was relatively close. And Consulate was the same as well.

08:10:57.960 --> 08:11:02.600
Last three rounds went the way of chiefs after a 4-3 score line kept it relatively close.

08:11:04.280 --> 08:11:10.960
See how executive the first side choice here on the top floor that you're holding front

08:11:10.960 --> 08:11:14.960
desk kill a man half health on the rappel outside.

08:11:14.960 --> 08:11:24.320
Do you feel like the the map bank might play more into the hands of chiefs.

08:11:24.320 --> 08:11:28.600
Bit more on the structured side but you know kill a man finds the opening kill on to

08:11:28.600 --> 08:11:33.320
Neptune you call all the way back to console he went absolutely nuts he was

08:11:33.320 --> 08:11:41.440
18 and 5, 25 and 12 in the series as a whole but it's matched by Walsh who's

08:11:41.440 --> 08:11:46.060
also 25 and 12. Kill a man with the OP pick gives Bobby Boise the advantage

08:11:46.060 --> 08:11:49.560
hitting into last 90 seconds of the round.

08:11:49.560 --> 08:11:54.620
Gonna make this execute landlode. Four bolts available, other pieces of

08:11:54.620 --> 08:11:57.800
U2 as well that can be scattered to try and disrupt the likes of Jan get this

08:11:57.800 --> 08:12:01.180
plant in front of the window. Can they make it count though? When the

08:12:01.180 --> 08:12:06.900
pressure it starts to mount. The player as well still has a smoke, a gaspade rather that

08:12:06.900 --> 08:12:11.540
he can respond with. My trouble is well here for box. Oh and he finds a kill with ESG and

08:12:11.540 --> 08:12:17.460
that will immediately disrupt this attack. That's a massive kill for box. He's forced

08:12:17.460 --> 08:12:24.620
out of Janitor in the end but shuts down the Capitao. He can reposition. It brings

08:12:24.620 --> 08:12:34.420
back to a 4v4 heading into the execute portion of this round and it completely

08:12:34.420 --> 08:12:38.260
just slows down the pacing for Barbie boys now they cannot execute they've got

08:12:38.260 --> 08:12:42.500
three players outside it's only killer man that's top square logic bomb rings

08:12:42.500 --> 08:12:46.260
out don't think it's gonna amount to too much for them player getting rid of

08:12:46.260 --> 08:12:49.400
Walsh the chiefs now in the prime position to take this round

08:12:52.680 --> 08:12:54.180
Absolutely

08:12:54.180 --> 08:12:57.420
And the three ladies confirming that oh, I thought and that is well

08:12:57.420 --> 08:13:00.820
I'll be all but over the pros with a nice little swing in now

08:13:00.820 --> 08:13:04.900
They're low low on HP alongside killer man, and that is where the maestro can really calm alive

08:13:05.140 --> 08:13:08.300
Prez stop now hip to survive chicken up

08:13:09.540 --> 08:13:14.660
Kind of tap well, but I don't know he doesn't have kid as there's no time chiefs are gonna take the opening round

08:13:14.660 --> 08:13:21.660
perfect start for them on a third and final map. Player gets pumped up and as they should,

08:13:21.660 --> 08:13:28.820
great start for chiefs and I will add in the little tidbit whoever has won the first round

08:13:28.820 --> 08:13:33.860
has gone on to win the map. Not that that means anything, I just thought I'd add it

08:13:33.860 --> 08:13:34.860
in.

08:13:34.860 --> 08:13:41.940
So in the Alps though, gets you one step closer, top four ticked off and it's staff

08:13:41.940 --> 08:13:47.460
open to follow, it's both a bit of a somewhat intriguing talking point that basement will

08:13:47.460 --> 08:13:53.380
be the tertiary site of choice here at least initially for chiefs. Not that there's anything

08:13:53.380 --> 08:13:59.380
inherently really wrong with that if you commit these other sites count. Pretty good job in the

08:13:59.380 --> 08:14:05.460
last round to really disrupt that attack. Fox was massive in that round if you had

08:14:05.460 --> 08:14:09.940
given the opportunity by boys to settle and deploy that utility swing into side rather

08:14:09.940 --> 08:14:13.260
run contested and then you're forced to play for plant and all or retake it would

08:14:13.260 --> 08:14:17.760
have been far more challenging so the plaudits go to him that round and the

08:14:17.760 --> 08:14:24.420
rest of cheese for backing him up as we prep now for open area looking across at

08:14:24.420 --> 08:14:30.280
the a composition for Barbie boys specifically the additions of Deimos

08:14:30.280 --> 08:14:36.700
solid snake and docker beat could be quite formidable in terms of just the

08:14:36.700 --> 08:14:43.700
sheer amounts of information that this attack will be able to go off.

08:14:48.740 --> 08:14:50.980
Every round, every moment

08:14:50.980 --> 08:14:53.980
has such a huge impact in the

08:14:53.980 --> 08:14:55.180
landscape of

08:14:55.180 --> 08:15:02.180
this kickoff stage.

08:15:02.660 --> 08:15:05.340
We're in the driver's seat here on bank.

08:15:05.340 --> 08:15:12.340
this is the uh... alex special i think he was the first one to do that

08:15:15.160 --> 08:15:16.400
says

08:15:16.400 --> 08:15:19.920
daniel's like below so kill them and probably posturing for manual blue

08:15:19.920 --> 08:15:22.520
whatever's

08:15:22.520 --> 08:15:25.180
uh... one of the field is the most

08:15:25.180 --> 08:15:27.940
effective push

08:15:27.940 --> 08:15:30.340
and perhaps the others will be more directed off of

08:15:30.340 --> 08:15:32.540
but it could work it's going to get caught

08:15:32.540 --> 08:15:36.340
Well, that adds to a bit of a list now that's been created of J.Kana getting caught out mid-round.

08:15:37.740 --> 08:15:45.940
Some good positioning for Barbie boys has been able to facilitate those plays and just opens up the door now for the team to flood in with a little bit more confidence.

08:15:46.540 --> 08:15:48.740
And already they're knocking on the door of sight.

08:15:50.040 --> 08:15:55.040
Yeah, 1-3 on the opening deaths or kill deaths, I guess, for J.Kana on border.

08:15:55.440 --> 08:15:57.240
It's his first opening death on bank.

08:15:58.540 --> 08:16:00.840
It's two opening kills now in a row for Killerman.

08:16:00.840 --> 08:16:05.640
But one in the first round and then the follow-up here and then it gets traded by play up

08:16:07.920 --> 08:16:09.920
Three sir a star for play up

08:16:09.960 --> 08:16:16.360
Who I think at his best is he's a real top level player, but the consistency is always sometimes

08:16:16.960 --> 08:16:18.960
Not quite being there

08:16:19.520 --> 08:16:21.520
Probably the same that can be said for

08:16:22.000 --> 08:16:24.240
Honestly for the majority of this raw start

08:16:26.280 --> 08:16:30.320
In a left still the advantage with Bobby boys after they dealt with lunchbox on the smoke

08:16:30.840 --> 08:16:35.960
and stuff and open is far more vulnerable now there's only one on site

08:16:35.960 --> 08:16:39.960
players down below and relays is up above

08:16:41.160 --> 08:16:46.280
areas susceptible to a default here by barbie boys

08:16:47.880 --> 08:16:52.880
oh for a sec yeah he's not gonna expect wash just sitting here yeah oh maybe

08:16:52.880 --> 08:17:00.240
evil okay maybe he won't 35 now on the clock maybe relay second floor could be

08:17:00.240 --> 08:17:06.640
the play potential cooperative and he's being watched all time in no I'm ticking

08:17:06.640 --> 08:17:11.640
that's just gonna want to do he's not too much to do and prez would just go

08:17:11.640 --> 08:17:15.640
with the door plan with the RAU we only get taken down Neptune is actually

08:17:15.640 --> 08:17:18.960
able to get the kill and that might just throw things into disarray whilst

08:17:18.960 --> 08:17:22.760
force to go grab the kit he'll have to plant may not for a default plant can't

08:17:22.760 --> 08:17:25.640
even get that real is a Neptune can look to

08:17:25.640 --> 08:17:29.920
tonight when it was the huge kill needed that only relays left in the 1v3

08:17:29.920 --> 08:17:34.900
guys get the kill on the wall so time left he hides the bill a huge play and

08:17:34.900 --> 08:17:45.920
Jesus stolen it at the death oh my goodness we have had so many so many

08:17:45.920 --> 08:17:49.520
rounds of play rounds of siege played today and with that so many crazy

08:17:49.520 --> 08:17:54.720
clutches goodness me I really thought the seal was there when whatever was

08:17:54.720 --> 08:17:58.560
able to lurk into sight and realize there's a quite a distance from the action but he

08:17:58.560 --> 08:18:04.400
was able to make it work over towards bot square. Right here. They're still scrambling

08:18:04.400 --> 08:18:08.240
trying to get that defuser on the ground and seemingly they've completely overlooked the

08:18:08.240 --> 08:18:15.360
fact that that bottom quad wall was in fact opened up directly giving Relays that opportunity

08:18:15.360 --> 08:18:18.480
to them positions himself beautifully to play the clock.

08:18:18.480 --> 08:18:23.480
That's devastating to my boys.

08:18:23.480 --> 08:18:32.480
I even had the two rounds that you got in the opening kill, that round there, you pretty

08:18:32.480 --> 08:18:33.480
much should be winning it.

08:18:33.480 --> 08:18:38.480
It was a 4v2 towards the end.

08:18:38.480 --> 08:18:43.480
Here it comes up big.

08:18:43.480 --> 08:18:49.480
And a 2-0 start for Chiefs.

08:18:49.480 --> 08:18:55.480
And most importantly they now get the ability to head to placement.

08:18:55.480 --> 08:19:00.480
Very strong site defensively and they'll play full bunker.

08:19:00.480 --> 08:19:07.480
Every operator brought has one goal in mind and it's to delay any sort of plant attempt.

08:19:07.480 --> 08:19:13.140
I wonder what the goal will be for Bailey on the Solid Snake on this side.

08:19:13.140 --> 08:19:17.200
You know after a little while, okay, you could drone this out.

08:19:17.200 --> 08:19:26.760
You don't really need the Solid Snake to get you entry quicker.

08:19:26.760 --> 08:19:32.160
Does he go something like a garage, almost playing sort of a nook role, or is it just

08:19:32.160 --> 08:19:41.480
simply the speed up the clear like solid snake daemons and doc could be as

08:19:41.480 --> 08:19:46.160
heavily investing in this one so last round as well right I don't know

08:19:46.160 --> 08:19:50.880
especially I'm facing if that's gonna compromise the different side though I'm

08:19:50.880 --> 08:19:57.680
not questioning it last round but basement it's interesting we'll see

08:19:57.680 --> 08:20:00.920
if they start having issues flushing out the likes of red and deep security

08:20:00.920 --> 08:20:02.560
because they don't have the U-Tools to layer.

08:20:02.560 --> 08:20:04.960
I think that's where it starts to be brought into question.

08:20:04.960 --> 08:20:08.280
But if they find really good info that they can quickly

08:20:08.280 --> 08:20:11.040
excel and kind of bounce upon and maybe lurk through garage

08:20:11.040 --> 08:20:13.440
or find plays down main or whatever, then we'll

08:20:13.440 --> 08:20:14.360
be seeing their praises.

08:20:14.360 --> 08:20:17.360
So it's mostly just case execution.

08:20:17.360 --> 08:20:19.560
You've got two flashes.

08:20:19.560 --> 08:20:21.160
Yeah, I know I'm so concerned.

08:20:21.160 --> 08:20:23.720
I suppose the sense default here will provide enough coverage

08:20:23.720 --> 08:20:25.120
and it necessarily needs smokes.

08:20:25.120 --> 08:20:29.520
But those two flashes need to be precise, especially

08:20:29.520 --> 08:20:30.080
against red.

08:20:30.080 --> 08:20:35.440
That's what I'm most concerned about them being able to actually find value and find success.

08:20:35.440 --> 08:20:40.200
Well, you have a lot of informational gathering tools, by the way, there's only a minute left.

08:20:40.200 --> 08:20:43.400
The deathmarker, the Kwanheim launcher, you got the radar from Solid Snake, you got the

08:20:43.400 --> 08:20:44.400
logic bombs.

08:20:44.400 --> 08:20:49.280
But you already know where they are.

08:20:49.280 --> 08:20:51.160
It's basement on bank.

08:20:51.160 --> 08:20:53.080
Lettables has got himself into server.

08:20:53.080 --> 08:20:54.600
Oh, he's just going to slip in.

08:20:54.600 --> 08:20:55.600
What is this?

08:20:55.600 --> 08:20:56.600
One tap onto relays.

08:20:56.600 --> 08:20:57.600
No one's watching.

08:20:57.600 --> 08:20:58.600
Okay.

08:20:58.600 --> 08:21:03.360
Well, I guess it doesn't really matter what you bring if you could just walk in the front door

08:21:03.760 --> 08:21:08.220
And that now draws a lot of the attention. Yeah, now the flames come out. J. Kenner now now

08:21:08.220 --> 08:21:10.220
I'll use the shaheek launcher

08:21:10.360 --> 08:21:12.360
seconds

08:21:14.720 --> 08:21:20.820
Once your bomb rings out bug canister pot from player he's of course cautious over garage look

08:21:20.820 --> 08:21:29.620
press into cctv thinking about the plant wanting to get the plant down the RAU goes up gaspabe

08:21:29.620 --> 08:21:35.180
though pushes him off no surprise shimiko watcher do the rest and there's still another gaspabe

08:21:35.180 --> 08:21:39.260
as you say it they should not be able to find a plant position but press has tucked in hang

08:21:39.260 --> 08:21:46.580
on no no tonight eight seconds 2v2 probably gonna have to find the kills as wetables

08:21:46.580 --> 08:21:49.940
is taking incredibly low falls to lunchbox.

08:21:49.940 --> 08:21:52.520
Walsh gets a big kill, time runs out,

08:21:52.520 --> 08:21:54.100
Chiefs go 3-0 up.

08:21:54.100 --> 08:21:56.580
It was scrappy, came down to the end of the round,

08:21:56.580 --> 08:21:58.820
but clearly in the end,

08:21:58.820 --> 08:22:01.380
there was just no ability to get the plant down.

08:22:02.460 --> 08:22:03.940
Yeah, no ability to get the plant down.

08:22:03.940 --> 08:22:05.340
And look, sometimes that's the case.

08:22:05.340 --> 08:22:07.140
In fact, as the site has developed

08:22:07.140 --> 08:22:08.100
in the kind of modern meta,

08:22:08.100 --> 08:22:10.340
you're often not expected to get the plant down,

08:22:10.340 --> 08:22:12.620
but you need to have the util layering

08:22:12.620 --> 08:22:14.940
and the positions to be able to go deep

08:22:14.940 --> 08:22:21.620
send it down main or lurker rod your drop the hatch do something to disrupt the road because they were such an info heavy comp

08:22:21.620 --> 08:22:28.380
They didn't have that utility was quite literally the double flashes you identified and the follow-up from that meant that was it was quite weak

08:22:28.620 --> 08:22:33.560
There was almost a strange, you know window of opportunity there for the plant to actually be

08:22:34.160 --> 08:22:38.460
Secured again, ultimately very low percentage doesn't work out

08:22:38.900 --> 08:22:41.860
Left scupping in the late round and the defense was too strong

08:22:44.940 --> 08:22:50.700
So we're going to time out after three rounds and again another opening kill courtesy you

08:22:50.700 --> 08:22:55.180
think back to Wettable is just kind of walking in through server or CCTV gets the little one

08:22:55.180 --> 08:23:00.980
tap on the relays and that was when I'm thinking well regardless of operator lineup it's irrelevant

08:23:00.980 --> 08:23:05.100
now it's a 5v4 you got numbers and it's a lineup actually that can flood site nicely

08:23:05.100 --> 08:23:12.380
get the information play off that but three rounds straight you've gotten that opening

08:23:12.380 --> 08:23:17.380
pick a three round straight you've not been able to convert is a concern for

08:23:17.380 --> 08:23:22.220
Barbie boys whilst getting three kills in that round he continues his hot form in

08:23:22.220 --> 08:23:29.100
the series and is now the top fragger with 29 kills 29 14 30 on the entry

08:23:29.100 --> 08:23:34.940
what about 40 on the entry as well it's been their strength in the series

08:23:34.940 --> 08:23:36.940
kill a man seven and three

08:23:39.460 --> 08:23:46.880
But they've just never really been able to actually benefit as greatly as they would like from those opening kills

08:23:47.940 --> 08:23:49.940
Yeah

08:23:52.780 --> 08:24:01.080
So the class you didn't hear prep phase round number four of this third and final map top floor site of choice

08:24:01.080 --> 08:24:08.080
How much longer can Chiefs maintain this streak of momentum?

08:24:08.080 --> 08:24:12.080
Casting our minds back to the last time this site was played out.

08:24:12.080 --> 08:24:15.080
Going away for Barbie Boys was pretty sad.

08:24:15.080 --> 08:24:18.080
Again, as you're painting the picture, the opening kill went their way,

08:24:18.080 --> 08:24:21.080
but it was boxed over towards Jan with a hero played to disrupt the push,

08:24:21.080 --> 08:24:24.080
get down below, untreated.

08:24:24.080 --> 08:24:27.080
It really disrupted the push, which was largely centered around.

08:24:27.080 --> 08:24:30.520
said Jan Clear and being able to deploy utility to cover for the plant.

08:24:31.520 --> 08:24:34.320
The double-range hard breach ban, I anticipate that

08:24:34.320 --> 08:24:39.120
Barbi Boys will go for something similar here with an emphasis over towards either site direct or top square.

08:24:40.120 --> 08:24:44.120
Chaser seemingly well prepared for that, we'll see how players out here for the read attempts.

08:24:44.120 --> 08:24:47.320
The additional bans of note as well, Castle and Flukby.

08:24:53.960 --> 08:24:56.920
It's getting away from Barbi Boys now, it's run a lot of good work.

08:24:57.080 --> 08:25:03.800
In the map I've gotten zero reward now have to deal with the clash of relays

08:25:12.520 --> 08:25:18.760
And this side itself is actually the site that was the most dominant round win for chiefs when they had three players alive

08:25:21.080 --> 08:25:23.580
Despite the fact that kill me got a very early kill

08:25:23.580 --> 08:25:41.020
Well, he's just gonna be walking into the clash anyway, and the pressure very much mounts.

08:25:41.020 --> 08:25:51.020
minute 30 and Barbie boys are waiting for Bailey to find value on that one to push forward

08:25:51.020 --> 08:25:56.020
and pressure out the likes of elevator in front desk and they net the first one again

08:25:56.020 --> 08:26:03.820
can they convert is now the question yeah well they've got the clutch set up here inside of elevator

08:26:03.820 --> 08:26:07.620
do chiefs so Barbie boys again it's gonna be reliance and utility clearance so the

08:26:07.620 --> 08:26:13.780
The flames have already been used, one frag grenade for kill man, stand as well, as we'll

08:26:13.780 --> 08:26:18.220
see if that's enough to try and pressure relays, he's looking quite comfortable at the moment.

08:26:18.220 --> 08:26:22.580
Well it's a tricky proposition, you don't want to rush once you get that opening kill,

08:26:22.580 --> 08:26:26.060
but I think they're also leaving themselves little room at the end of these rounds,

08:26:26.060 --> 08:26:29.780
not a lot of time, and then that's when it gets a bit scrappy, more so towards

08:26:29.780 --> 08:26:30.780
square.

08:26:30.780 --> 08:26:34.180
It's probably the next 20 seconds that's going to determine this round massively for

08:26:34.180 --> 08:26:39.340
barbie boys how they can really now only advantage swing though from box outside

08:26:39.340 --> 08:26:43.060
janitor did get some damage into walsh but he will fall

08:26:43.060 --> 08:26:46.300
wettables cleans house and it seems like this will be the round and surely

08:26:46.300 --> 08:26:49.300
they can capitalize wettables sticking the plant they lost a couple more

08:26:49.300 --> 08:26:55.620
relays by himself that plant will be successful shield down for relays gun

08:26:55.620 --> 08:26:59.340
in hand can find anything on the long angle and outside on the repel now

08:26:59.340 --> 08:27:03.580
two players present where the bulls for Bobby boys they need to win this round

08:27:03.580 --> 08:27:09.900
they cannot be losing this one be three against a clash realize we're thinking

08:27:09.900 --> 08:27:16.020
about can I get shield down next to the kit and get a counter diffuse off

08:27:16.020 --> 08:27:20.980
and he knows where the kid actually is at the moment and he's running out of

08:27:20.980 --> 08:27:25.300
time kill a man does go down 12 seconds though realize he's got to find

08:27:25.300 --> 08:27:28.700
this kid now and he will not that's the round done Bobby boys are on the

08:27:28.700 --> 08:27:35.940
board. Good work there, a bit of a bait and switch and that round from barbie boys opening

08:27:35.940 --> 08:27:42.220
kill and posture over towards banana and into the shield setup, Alphavet, but in the meantime,

08:27:42.220 --> 08:27:47.060
the rest of the team did a great job stacking top square, pushing in a flooding boxes position

08:27:47.060 --> 08:27:52.420
in Jan. And kind of blindsided the chiefs a little bit there who are uncontested,

08:27:52.420 --> 08:27:56.560
everybody got that plant down and from there it's a pretty simple outside of a

08:27:56.560 --> 08:27:58.560
held play for them in the post.

08:28:00.560 --> 08:28:04.560
Chase, though, will double down. They return to top floor for round number five.

08:28:12.560 --> 08:28:16.560
That's a long way back from a 0-3 deficit when it starts with one and they get it.

08:28:19.560 --> 08:28:21.560
The combat beyond four Barbie boys.

08:28:21.560 --> 08:28:31.280
So much at stake, letables leading from the front, the second oldest player in the region

08:28:31.280 --> 08:28:37.600
so experienced 23-14 in the series, 5-0 on entry.

08:28:37.600 --> 08:28:40.280
That's got to be the concern, a little bit in the back of the mind for G.C. just giving

08:28:40.280 --> 08:28:43.680
up players too early in these rounds, four rounds straight.

08:28:43.680 --> 08:28:48.240
Bobby Boyz have got the opening kill, you look back on boarder from the 10 rounds

08:28:48.240 --> 08:29:00.180
played a 7-3 split in favor of barbie boys. And it was split evenly on consulate. Two more

08:29:00.180 --> 08:29:06.160
rounds to go here in the opening half of the final map. Loser is eliminated from kickoff.

08:29:06.160 --> 08:29:08.160
We're not moving forward in the long bracket.

08:29:14.720 --> 08:29:17.280
Definitely starting to ramp up in pressure.

08:29:17.280 --> 08:29:19.600
Relays jump out shotgun!

08:29:19.600 --> 08:29:22.880
And it's eventually trade, but my word that was close.

08:29:22.880 --> 08:29:26.560
Bailey 1 HP eventually nets that pick,

08:29:26.560 --> 08:29:28.040
but I think that's a worthwhile trade.

08:29:28.040 --> 08:29:30.600
The razor blooms are already employed.

08:29:30.600 --> 08:29:33.720
And it means that Prez and the R are used in the grave.

08:29:33.720 --> 08:29:36.000
This whole push is so much more complex.

08:29:36.000 --> 08:29:38.600
complicated when you can't open can't tell you going for direct hits like this

08:29:38.600 --> 08:29:43.080
typically speaking and the sense facilitates that and with it now no

08:29:43.080 --> 08:29:47.400
longer available barbie boys need to severely change their plans we'll see

08:29:47.400 --> 08:29:51.480
I mean maybe they can make a work Bailey one HP is still been able to find a

08:29:51.480 --> 08:29:57.640
kill so they're still in it

08:29:57.640 --> 08:30:02.640
it definitely worthwhile trade as the fact that sends has been so utilized by

08:30:02.640 --> 08:30:06.780
barbie boys and a lot of their attacks in this half but you know after you fall

08:30:06.780 --> 08:30:12.480
above boys I got the extra number but it's a one HP Bailey all going up and

08:30:12.480 --> 08:30:17.760
available extra body up for the attacking team as Walsh will send in his

08:30:17.760 --> 08:30:24.400
final Ratero is he gonna get there in time it looks like he will so it's

08:30:24.400 --> 08:30:29.800
rid of the bulletproof camera heard the exothermic going off as well in the

08:30:29.800 --> 08:30:39.820
background cannot patiently waiting outside stock in the hallway has been

08:30:39.820 --> 08:30:44.300
awfully quiet here on bank just one and three lunchbox though it gets noisy

08:30:44.300 --> 08:30:48.820
traded immediately though by killing an advantage still with Bobby boys j cannot

08:30:48.820 --> 08:30:52.820
here's one coming into stock that's wash on towards the hallway that he's

08:30:52.820 --> 08:30:56.700
worried about but no one actually there now by himself Bobby boys are about to

08:30:56.700 --> 08:30:57.700
to make it to an arraignment.

08:30:57.700 --> 08:30:59.900
Straight cannot get involved in the clutch action.

08:30:59.900 --> 08:31:00.900
He cannot.

08:31:00.900 --> 08:31:06.380
It's too straight for Bobby boys getting towards the end of this first half and the series continues

08:31:06.380 --> 08:31:07.380
to heat up.

08:31:07.380 --> 08:31:10.660
Yeah, they really haven't grind away.

08:31:10.660 --> 08:31:14.300
That was an awkward start to the round by losing praise early.

08:31:14.300 --> 08:31:18.220
I thought it was really going to limit some of their options for some of that onsite

08:31:18.220 --> 08:31:21.740
here, but they were still able to isolate picks on site and layer a decent amount

08:31:21.740 --> 08:31:26.840
pressure where the Chiefs were getting dislodged and then forced into fights

08:31:26.840 --> 08:31:31.580
like clearly they didn't really want to be a part of. Eventually trickled down to

08:31:31.580 --> 08:31:38.220
Jack cannot left in the one versus three. It's been a rough couple of rounds for

08:31:38.220 --> 08:31:41.860
Chiefs right where they were in a position to really cement this lead

08:31:41.860 --> 08:31:46.940
and drive it home and kind of potentially put Bobby Boyz in an

08:31:46.940 --> 08:31:50.140
unwinnable position or at least a very very challenging position at half

08:31:50.140 --> 08:31:56.140
time. Well they've been able to fight back to now quite a respectable position and they're

08:31:56.140 --> 08:32:01.340
able to go on an equalizer. In my word it's been quite the reverse of fortune. It's basement though

08:32:01.340 --> 08:32:06.700
to follow and last time out back in round number three. She's had a great job layering the

08:32:06.700 --> 08:32:10.540
Nile utility barbie boys and their composition left quite a bit to be desired. They have no

08:32:10.540 --> 08:32:15.580
real backup option on offer. And so we see a pretty significant shift from them this time

08:32:15.580 --> 08:32:19.580
around they still bring the snake and the dr. V that I like the inclusion of the

08:32:19.580 --> 08:32:23.420
ying they have a bit more vestility with the smokes from kill man and the twitch

08:32:23.420 --> 08:32:27.940
will be well served and dealing with Goya early as well so yeah much improved

08:32:27.940 --> 08:32:32.180
composition and should give them a little more day

08:32:37.580 --> 08:32:40.660
round of the half cheese would desperately want to get this fourth

08:32:40.660 --> 08:32:44.940
after starting with three straight it's two in a row to barbie boys just

08:32:44.940 --> 08:32:46.940
wrestling back to momentum.

08:32:51.340 --> 08:32:57.580
Lockers and CCTV was difficult last time out. Relays, it's gonna work. You'll get the open kill on to Prez.

08:32:58.340 --> 08:33:00.460
Trader though, immediately by Walsh.

08:33:01.260 --> 08:33:03.660
But losing to Ying, not ideal.

08:33:04.380 --> 08:33:09.140
As they realize then, geez, we'll be happy with that trade, not having to deal with the Ying later on.

08:33:09.140 --> 08:33:12.700
Big battle over towards Garage as Killerman and player will go toe-to-toe.

08:33:12.700 --> 08:33:16.980
Winner of this is going to have a huge impact with the round headshot. What a tap from player

08:33:18.220 --> 08:33:20.220
Solidifies the garage position

08:33:20.420 --> 08:33:28.980
No twitch to help deal with the utility on site, especially those Vulcan canisters now Bobby boys with a lot to do on lockers and CCTV

08:33:29.740 --> 08:33:34.800
Yeah, you have to imagine that's going to severely compromise them there towards the late round now

08:33:35.180 --> 08:33:38.140
It means that the goal utility will be left standing

08:33:38.140 --> 08:33:44.220
It means that the ying can't disrupt the likes of red and gold with deep positions that the defense we're able to tuck away into

08:33:45.060 --> 08:33:47.060
It's rough now

08:33:48.620 --> 08:33:52.020
See what they're able to formulate though. They still have good firepower available

08:33:52.020 --> 08:33:54.140
I don't think that's really necessarily going to be the problem

08:33:54.140 --> 08:33:58.120
But in terms of manpower and the just the volume of utility that they're now lacking it's

08:33:58.860 --> 08:34:01.060
Chucky to envision a round win

08:34:02.060 --> 08:34:06.300
I feel like we probably should have learned by this point today that quite literally anything is possible

08:34:06.300 --> 08:34:10.920
we've seen some of the most absurd clutches, honestly, in the last five years, just in one

08:34:10.920 --> 08:34:15.640
night. So, I'm not going to hold my breath just yet here. Chairs need to consolidate and

08:34:15.640 --> 08:34:21.080
just play this out in a clinical fashion, not slip away any picks. I keep away too much

08:34:21.080 --> 08:34:22.080
for free here.

08:34:22.080 --> 08:34:34.040
And here are the final stages of the round and the half poised for Chiefs to close

08:34:34.040 --> 08:34:39.440
this out where balls stuck in elevators needs home from Bailey but he's also

08:34:39.440 --> 08:34:44.480
falls back her to see the gas babe desperately need the next kill for

08:34:44.480 --> 08:34:47.480
Bobby boys that they're gonna have an ability to just sweep it out so Bailey

08:34:47.480 --> 08:34:52.640
what a shot pushing down main stairs does get that kill Walsh as well 2v2

08:34:52.640 --> 08:34:57.160
plenty of time but Walsh goes down caught in the fire down to Bailey

08:34:57.160 --> 08:35:01.760
he's got 20 seconds to find both kills cannot walk into that gas babe one

08:35:01.760 --> 08:35:08.100
More in pocket as well for Neptune switches over to the shotgun over towards vault now the re-aggress from Bailey box is ready

08:35:08.180 --> 08:35:10.380
Cheats will get to number four

08:35:10.740 --> 08:35:16.840
It's a four-two-half on the defense for chiefs the job not done just yet

08:37:31.760 --> 08:37:36.760
I'm going to do a little bit of a 6-0 kickoff.

08:37:36.760 --> 08:37:41.760
Make sure you just stay a little bit awake that killer man, because you have a big half coming up.

08:37:41.760 --> 08:37:46.760
Not the elevator music, it's boring, but it's like great.

08:37:46.760 --> 08:37:49.760
I'm going to wait.

08:37:49.760 --> 08:37:59.760
I don't know about you but I'm struggling to stay awake after that NA shift yesterday.

08:37:59.760 --> 08:38:00.760
I'm into this.

08:38:00.760 --> 08:38:01.760
Oh my goodness.

08:38:01.760 --> 08:38:03.760
We're nine maps deep here for Oce.

08:38:03.760 --> 08:38:04.760
Kickoff.

08:38:04.760 --> 08:38:07.760
But this is a big elimination match.

08:38:07.760 --> 08:38:11.760
And a pretty big way to cap off the half.

08:38:11.760 --> 08:38:15.760
Aggression from Relay's early over towards Lobby.

08:38:15.760 --> 08:38:21.400
and cheese were able to compound that advantage pretty nicely for to lead

08:38:22.100 --> 08:38:26.220
As they now transition across to attack in its basement first up here from Barbie boys

08:38:26.220 --> 08:38:32.520
The bands have played out and it's pretty stark contrast to the pry around as the buzz and the

08:38:33.360 --> 08:38:37.740
Sense take off the board for attack and then on the side of defense Kylie and clash

08:38:37.740 --> 08:38:44.140
So a little bit more versatility on offer here for cheese when it comes to hard breach comparatively to the first half

08:38:45.760 --> 08:38:54.240
So choose three rounds away from securing their survival into the next round of the

08:38:54.240 --> 08:38:59.720
law bracket and sending barbie boys home.

08:38:59.720 --> 08:39:03.800
There were signs of life though from barbie boys towards the end of the second half facing

08:39:03.800 --> 08:39:12.360
a three-zero deficit, able to pull two back out of the timeout, getting a decent spread

08:39:12.360 --> 08:39:17.000
performance with Killerman Walsh and Wettables. All of the rounds have been decently close

08:39:18.040 --> 08:39:23.000
in contrast to Borda where I'd say the vast majority of the rounds were relatively one-sided.

08:39:23.000 --> 08:39:26.200
We haven't had a single round either flawless or four alive.

08:39:28.680 --> 08:39:30.680
So they've all been up in the air, certainly winnable.

08:39:32.760 --> 08:39:36.520
Chiefs have been able to take the lead into the second half

08:39:36.520 --> 08:39:44.460
as player and coach look to make entry his lockers and CCTV the site top down

08:39:44.460 --> 08:39:49.980
clear it's always the case and that's a freebie from lunchbox on to kill a man

08:39:49.980 --> 08:39:55.620
wonderful start for the attack to get rid of one player already helps facilitate

08:39:55.620 --> 08:39:58.900
a bit of that flood potential later in the round so Walsh will just sit

08:39:58.900 --> 08:40:04.420
elevator and pray that he can get a kill he's thrown down he's gonna hold how

08:40:04.420 --> 08:40:10.420
How long is he going to hold this position? A second drone comes his way. He's still eager to try and get a kill back of the round.

08:40:10.420 --> 08:40:15.420
I know how important it will be and it does eventually drop and at the right time.

08:40:19.420 --> 08:40:28.420
So 5v4 for the remainder of the round. Chief's advantage, lot of utility to work with. Blue will be the next challenge and Bailey will want to hold this for as long as possible.

08:40:28.420 --> 08:40:32.420
And preferably probably get a couple of kills as well.

08:40:34.420 --> 08:40:38.460
They're going to play the front line for the contest, it's Blitz, so Blitz in to Warden,

08:40:38.460 --> 08:40:43.260
don't really mix well in favour of Chiefs.

08:40:43.260 --> 08:40:47.420
And so Jirkenna will need some assistance in terms of util layering, also there's a yellow

08:40:47.420 --> 08:40:53.700
pick onto the position of Bayley, so Chiefs know exactly where this player is.

08:40:53.700 --> 08:40:58.780
Lovely shotgun usage from Bayley towards top blue, he stays prone hoping for more, a

08:40:58.780 --> 08:41:02.500
bit of damage on a Relay, he's trying to get out, but he will not escape.

08:41:02.500 --> 08:41:08.260
What's along health and relays eventually got the kill keeps the advantage with chiefs 40 seconds left again

08:41:08.260 --> 08:41:10.860
They've got the numbers that they could hit the site aggressively

08:41:11.580 --> 08:41:17.020
What it was on the Chanka with plenty left in the Shamika larger three gasp as repress

08:41:17.020 --> 08:41:19.620
But the delay potential might not be there

08:41:19.620 --> 08:41:24.180
Chiefs can just throw bodies on site and go very much for the direct gunfights

08:41:24.420 --> 08:41:28.340
Yeah, Neptune can layer so much utility here like they then follow it up with the drop

08:41:28.340 --> 08:41:32.740
And I don't really envision a world in which Barbie boys can deny a flood here

08:41:32.740 --> 08:41:35.800
I don't think default plants an option, but the attacks should be able to go deep

08:41:37.140 --> 08:41:43.140
I am down main stairs looking to clear losing out to wall shake any going for the plant technically three guns to two make it one

08:41:43.140 --> 08:41:48.640
Watch it's another sick headshot. He's been on fire. Jay Canada will get the plant down into the post plant

08:41:48.640 --> 08:41:54.980
What's does eventually go down. It's actually at the hands of prez. You can't be doing that to your new stars release now on the 1v2

08:41:54.980 --> 08:41:59.980
Do a ball. Would have been a 1v3. Doesn't matter. Shot through the wall.

08:42:00.980 --> 08:42:03.980
Barbie boys will secure their third round.

08:42:04.980 --> 08:42:06.980
Walls she's vindicated.

08:42:08.980 --> 08:42:13.980
And a little off tap for Wettables into prez after the team kill. It did not matter.

08:42:14.980 --> 08:42:18.980
3-4 and it's starting to get a little tense here on the final map.

08:42:18.980 --> 08:42:24.280
final map. Well again another really good example of Valsh stepping up. He had a good

08:42:24.280 --> 08:42:30.780
power position in through garage, wasn't disrupted by the cantalas, he wins the fight against

08:42:30.780 --> 08:42:36.060
Bopmane, he forces an unfavorable drop inside of the smoke, it is pretty easy for him to

08:42:36.060 --> 08:42:44.660
mop up the second kill as well. And even with the plant going down, they had the

08:42:44.660 --> 08:42:49.660
player advantage. They had really isolated an awkward position over towards Locker's

08:42:49.660 --> 08:42:55.180
Warbang lands. And whilst not the most convincing start to the half you'll ever see in terms

08:42:55.180 --> 08:42:59.020
of a bank basement defense, it was still pretty solid considering their initial position.

08:42:59.020 --> 08:43:08.300
Another pretty pleased Barbie boys that they're able to return serve in that round.

08:43:08.300 --> 08:43:10.700
And this red cheese guy being cautious now through the last four rounds for Barbie

08:43:10.700 --> 08:43:14.960
boys, even if they've been close, even if they've probably felt like quite a few of

08:43:14.960 --> 08:43:18.100
those have been winnable. They've gotten three open kill straight

08:43:18.100 --> 08:43:24.740
chiefs and haven't converted on that two of them. They're kind of just running out

08:43:24.740 --> 08:43:28.200
of steam a little bit after winning the first three rounds. It's all Barbie

08:43:28.200 --> 08:43:37.340
boys since. Rolls has been the star man pickup in the offseason and paying

08:43:37.340 --> 08:43:48.860
dividends here is debut stage in kickoff and now he plays the lurk room on the

08:43:48.860 --> 08:43:56.580
solace as we go top floor CEO executive it is a deep low for wash

08:44:10.380 --> 08:44:14.420
so you two clearance on offer then from the floor is and so that's opening

08:44:14.420 --> 08:44:30.900
paths in through lobby for the attack. I'm quite intrigued to see how the Reora will plug

08:44:30.900 --> 08:44:36.140
into this system for chasing this round. You think about the versatility that J. Ken will

08:44:36.140 --> 08:44:41.140
have on offer here and shutting down or opening some pathways for the attack and I

08:44:41.140 --> 08:44:43.140
I guess the defence equally as well.

08:44:46.140 --> 08:44:47.140
Oh, play up.

08:44:47.140 --> 08:44:49.140
In an engagement.

08:44:49.140 --> 08:44:55.140
Kanto currently has been electrified, so it's not just a simple really, he's getting on the repellent,

08:44:55.140 --> 08:45:01.140
executing out of range, half reach from play, he does need support in flushing out that utility on the wall of our frag,

08:45:01.140 --> 08:45:10.140
and now it's available in the hands of relays, he's in lobby currently, so anticipate the next checkpoint to be 4 cheats to deal with those batteries.

08:45:11.140 --> 08:45:16.460
Walsh not in a bad position himself though if he finds timing to maybe push forward here and actually disrupt the supply push

08:45:21.660 --> 08:45:23.660
And they'll let's go out right

08:45:24.620 --> 08:45:29.220
We use this relays gets the opening pick with a frag and another opening kill for cheese

08:45:29.220 --> 08:45:32.420
They'd be able to turn that around but also not benefiting

08:45:32.780 --> 08:45:37.200
Well a little one for one trade well technically a trade skill make got one and

08:45:37.820 --> 08:45:40.300
Shut down relays fighting to kill back

08:45:41.140 --> 08:45:46.620
Pretty much straight away as soon as coming got the killer. He was dead didn't even get to register for him

08:45:48.700 --> 08:45:55.460
What is seconds left waltz again when things are looking difficult for barbie boys that just look to waltz

08:45:57.180 --> 08:46:04.200
New kid on the block making ways presentable to relays he goes to double digits player shuts down waltz leaves it down to Bailey

08:46:04.820 --> 08:46:10.740
As real as we get to plant down not a lot that Bailey can realistically do dies in long desk chiefs back in

08:46:11.140 --> 08:46:15.140
The winning position, a sigh of relief for Jake Henoch.

08:46:16.640 --> 08:46:21.140
Finally able to just get again that separation on the scoreboard 5-3 now.

08:46:22.140 --> 08:46:24.140
The homie boys won't give up on hope.

08:46:24.640 --> 08:46:27.640
And they're still got a lot of work to do though in this map.

08:46:28.640 --> 08:46:30.640
Chiefs two more rounds required.

08:46:32.140 --> 08:46:34.640
Yes, a couple of nice little systems there from Chiefs.

08:46:34.640 --> 08:46:37.140
A bit of YouTube clearance where you already cover front desk.

08:46:37.140 --> 08:46:43.700
They were able to fortunately pluck a kill with frag grenade that headed over towards that Kanto position

08:46:43.700 --> 08:46:49.860
And then I leveraged the blackbeard nicely late able to trade out Walsh so that the solos below couldn't deny the plant

08:46:50.740 --> 08:46:53.620
And then unfortunately I left Bailey on an island

08:46:54.740 --> 08:46:56.740
Essentially a winnable position

08:46:56.820 --> 08:47:00.460
to run lead now open area chase win this they've

08:47:01.340 --> 08:47:03.340
got serious points so

08:47:03.340 --> 08:47:10.300
Big one here for barbie boys to remain competitive so an intriguing choice of

08:47:10.300 --> 08:47:15.180
side I suppose not naturally wanting to repeat which is fair enough.

08:47:16.020 --> 08:47:23.620
So we'll see how heavily they wish to contest above against the Vert and how

08:47:23.620 --> 08:47:27.700
willing they are to play aggressive positions offside as well as maybe catch

08:47:27.700 --> 08:47:49.380
chase on the horizontal that's the first multi-kill by the way or chiefs since

08:47:49.380 --> 08:47:56.380
the end of consulate he lays with the three kills wash with the opening kill

08:47:56.380 --> 08:48:02.320
that's a devastating start to the round for Chiefs. Once we get he's first to

08:48:02.320 --> 08:48:10.420
open a kill all of the map he gets to double digits. He's now to 35 kills his

08:48:10.420 --> 08:48:14.060
kill amount gets in on the action as well shuts down Jay Kenner who's had a

08:48:14.060 --> 08:48:23.860
miserable time so far in this series he's 8 and 23. And a two-player advantage

08:48:23.860 --> 08:48:29.840
the barbie boys so even the chiefs were able to get themselves a much needed round in the

08:48:29.840 --> 08:48:35.540
eighth round barbie boys are right on their heels, Neptune firing towards front desk,

08:48:35.540 --> 08:48:40.860
shuts down walls, big kill, keeps the round alive.

08:48:40.860 --> 08:48:45.020
They can get control now on this top floor, it's fully vacated by barbie boys, they

08:48:45.020 --> 08:48:48.260
just can't really do a whole lot with it.

08:48:48.260 --> 08:48:56.060
Yeah a minute, 30 now remaining in the round advantage, Barbie boys.

08:48:56.060 --> 08:49:02.940
Good information, it definitely is on offer here but actually actioning it is really tough.

08:49:02.940 --> 08:49:06.860
Reload is no doubt relaying this to the rest of the team.

08:49:06.860 --> 08:49:09.700
There's going to be a big emphasis on that, Jimby, I'm going to find value on the

08:49:09.700 --> 08:49:11.020
black beard here outside of that.

08:49:11.020 --> 08:49:14.260
There's a real lack of youth, a couple of smokes I suppose are available.

08:49:14.260 --> 08:49:21.020
still some valking phone response as well for the defense office hall square as well

08:49:21.020 --> 08:49:22.020
so keep that in mind

08:49:22.020 --> 08:49:32.020
now impactful may that be for barbie boys and four to find their current advantage

08:49:32.020 --> 08:49:33.580
shuffler and dealt with information waning

08:49:33.580 --> 08:49:37.540
Relay is looking to probably dump this U2 and drop down in combination with the push

08:49:37.540 --> 08:49:38.540
two beepers

08:49:38.540 --> 08:49:44.520
Big kill from Relay's on to Bres, that was lined up from the get go.

08:49:44.520 --> 08:49:46.480
Lettable's falling as well.

08:49:46.480 --> 08:49:49.960
And Chief's now in the driver's seat.

08:49:49.960 --> 08:49:54.400
To get themselves three match and serious points, as Box gets the plant down successfully

08:49:54.400 --> 08:49:58.200
there is no response at all from Bayley and Killerman.

08:49:58.200 --> 08:50:04.680
And Topsy-Turvy round that sees Barbie boys now at the bottom of the heap.

08:50:04.680 --> 08:50:10.720
It's been a day of clotches, but it seems like even that is drying up as chiefs now

08:50:10.720 --> 08:50:18.000
have got three opportunities to kick body boys out of kickoff.

08:50:18.000 --> 08:50:19.400
That was one hell of an execution.

08:50:19.400 --> 08:50:22.960
I think real is experience and skill they've really, really on display.

08:50:22.960 --> 08:50:26.520
He was so patient, gathered really good information.

08:50:26.520 --> 08:50:31.080
Knows the tech to drop quick and was able to snatch a couple of picks, putting that

08:50:31.080 --> 08:50:34.320
DMR to good use, then opened up the path of the rest of the team to go for really

08:50:34.320 --> 08:50:38.740
smart plant position and then in the post they had again some good repositions

08:50:38.740 --> 08:50:42.060
they were patient they didn't throw away their lives they waited for barbie boys to

08:50:42.060 --> 08:50:51.380
play into them now three opportunities to close this swamp out in regulation look

08:50:51.380 --> 08:50:53.780
good for barbie boys and it's gonna really sting that round

08:50:53.780 --> 08:50:59.100
quite a free player advantage but really as well rewarded bang bang two big

08:50:59.100 --> 08:51:09.020
kills. And the coverage mate was absolutely spot on is it too much of an

08:51:09.020 --> 08:51:13.780
ask now for Bobby boys. They had a good little purple patch midway through here

08:51:13.780 --> 08:51:19.100
on bank where rounds four to seven they run three or four rounds now they need

08:51:19.100 --> 08:51:24.460
to win three of three. No room for error has been great to watch Walsh come

08:51:24.460 --> 08:51:32.140
out of his shell and have an amazing series but he's been relatively a lone figure except

08:51:32.140 --> 08:51:37.740
for Wettables who's been a great helping hand. 25-17-51 on the entry with a 116 EPS. Killerman

08:51:37.740 --> 08:51:48.060
21-24 probably hasn't been at his best today. Gres and Bailey struggling. Whereas for Chiefs

08:51:48.060 --> 08:51:53.660
it's kind of been the three even performance between natural player and relays across the

08:51:53.660 --> 08:51:59.600
three maps that have had just a little extra helping hand. 29 kills for that

08:51:59.600 --> 08:52:06.680
27th player 25 for relays for relays of the 25-14 here on bank he's brought

08:52:06.680 --> 08:52:14.480
he's best when needed most. We boys will go to the safe sanctum of Locker's

08:52:14.480 --> 08:52:21.280
CCTV which they did win back in round seven to kickstart the second half.

08:52:21.280 --> 08:52:25.240
even if they do win this because it's it's going to be difficult to see them

08:52:25.240 --> 08:52:30.040
then win outside of basement twice

08:52:37.360 --> 08:52:43.720
so what can they do from here today maybe try to address a little bit more

08:52:43.720 --> 08:52:47.600
on this occasion or kill a man that's right under a little bit threat open

08:52:47.600 --> 08:52:52.320
area under pressure. I think he can be able to stay around for too much longer.

08:52:52.320 --> 08:52:59.480
Washed elevator, initial swing, player on the Yokai camera. Kill him, and Dada does actually

08:52:59.480 --> 08:53:03.760
push them. Fine player who will be frustrated after the last couple of rounds of certainly

08:53:03.760 --> 08:53:11.040
not going his way. Get Kena for the chase. Forces this defense back down, and Barbi

08:53:11.040 --> 08:53:13.040
who is able to consolidate now with player advantage.

08:53:26.040 --> 08:53:31.040
Well, they've had advantages many times over though on bank and it hasn't really done them a whole lot.

08:53:31.040 --> 08:53:36.040
They had the first four picks on the map, only one, a single one of those rounds.

08:53:36.040 --> 08:53:39.480
I just saw from Bailey at the top of the doorway

08:53:41.200 --> 08:53:46.000
Really all that kind of does for chiefs now is that they're gonna find a way to kind of get around it

08:53:48.040 --> 08:53:51.600
Actually buys a lot of time. It's a nice nitrosol from Bailey

08:53:53.520 --> 08:53:56.960
Yeah, exactly they don't have a real way to clear this there might be false

08:53:58.960 --> 08:54:02.280
Turn see attention to Bailey the help from the yokai

08:54:02.280 --> 08:54:06.900
when it pulls helping out Bailey then gets the kill on to lunchbox they will

08:54:06.900 --> 08:54:12.360
finally clear out this blue stairs position at least Barbie boys still

08:54:12.360 --> 08:54:17.220
with the extra player advantage certainly could have been worse three

08:54:17.220 --> 08:54:21.800
candles remain here from Neptune must extract maximum value from this util

08:54:21.800 --> 08:54:28.760
and find some pics 20 seconds well the drops gonna have to come through

08:54:28.760 --> 08:54:31.960
smoke then Ken dollars from Neptune along with the rush from Jake Kenner

08:54:31.960 --> 08:54:34.200
Relays will have the gun up

08:54:35.000 --> 08:54:38.920
Talk about a solid player to be in that position. J. Ken has got the plant down by the way like

08:54:39.360 --> 08:54:41.360
How is that even allowed to happen?

08:54:42.760 --> 08:54:47.240
You've got the numbers they'll go for the retake that might be their way forward for body boys

08:54:48.400 --> 08:54:54.360
Sitting and waiting patiently Neptune for the retake up above like this position should catch them off guard

08:54:54.400 --> 08:55:00.360
Does get one can he get the second? No, not quite good sharp shooting from kill a man only J. Ken are left

08:55:01.960 --> 08:55:06.280
He goes pistol up trying to just play as much time as possible.

08:55:06.280 --> 08:55:12.040
He's done this well, but overwhelmed, outnumbered, too many numbers for Barbie boys.

08:55:12.040 --> 08:55:13.720
They stay alive a little longer.

08:55:13.720 --> 08:55:18.320
They win out Lockers, CCTV, four, six, two more rounds straight needed.

08:55:20.920 --> 08:55:23.520
Yeah, a bit of a gamble there from Barbie boys to play for the post.

08:55:23.520 --> 08:55:25.280
But to be fair, I think they really had too many options,

08:55:25.280 --> 08:55:27.960
given the amount of U-Tool that they had remaining at the point of plant.

08:55:27.960 --> 08:55:29.520
They had to go for it.

08:55:29.520 --> 08:55:35.640
Probably a little bit fortunate that Neptune up above had the pistol in hand, it's so volatile.

08:55:36.200 --> 08:55:40.800
Net at one, but I'm able to just quite line up the second here, I'm so close.

08:55:41.720 --> 08:55:42.920
So, so close.

08:55:44.640 --> 08:55:47.760
And Jakenna with pistol on hand was never going to be able to find all three.

08:55:50.880 --> 08:55:52.560
There's a cool line now, 646.

08:55:53.320 --> 08:55:56.080
You turn to the top floor.

08:55:56.080 --> 08:56:02.560
You've only seen him on the one occasion so far and chiefs were successful on the top

08:56:14.800 --> 08:56:17.360
It certainly is a way back here for Bobby boys. You're on defense

08:56:18.160 --> 08:56:20.320
You've been really good in the early portion of the rounds

08:56:20.320 --> 08:56:24.320
And you just got to back in the likes of kill him in walls to find those early picks and then

08:56:24.320 --> 08:56:31.000
In Prez and Wettables to play their roles later in the rounds with the gas babes and the yokai's Bailey can kind of then just float

08:56:31.000 --> 08:56:37.060
He's the Goya get those valkan canisters down and then do whatever you want hold down a position or get aggressive whatever the team decides

08:56:38.600 --> 08:56:41.900
The chiefs it's a matter of yeah, you've got two opportunities here

08:56:41.900 --> 08:56:44.740
Don't have to rush it. You don't have to do anything too crazy or silly

08:56:45.460 --> 08:56:50.080
Play the way that you've kind of been playing to our bank. You've clearly had good control on this map

08:56:50.080 --> 08:56:55.680
No need to panic if it does even go to 6.5.

08:56:55.680 --> 08:57:02.900
When he lays on the nook, I imagine he'll go for that lurk basement and then make his

08:57:02.900 --> 08:57:03.900
way up.

08:57:03.900 --> 08:57:12.900
Which we haven't really seen a lot of that so far on Bank.

08:57:12.900 --> 08:57:25.540
It's been a very long day, guys, but it is coming to an end one way or another, whether

08:57:25.540 --> 08:57:31.940
it's in regulation to chiefs or overtime, could be required, which we haven't had today.

08:57:31.940 --> 08:57:39.940
It would be fitting to end in overtime, because Reles has made his way top square.

08:57:39.940 --> 08:57:46.940
and in all honesty, he could have just come through terrace anyway.

08:57:46.940 --> 08:57:53.700
Oh, battle line from above, Neptune tried to take that battle on the bunk from below,

08:57:53.700 --> 08:57:57.500
opening up the floorboards and Bailey gets the better of him, advantage again for Barbie

08:57:57.500 --> 08:57:58.500
boys.

08:57:58.500 --> 08:58:04.620
It does feel like they're finding a bit of a late search here, defense is comfortable

08:58:04.620 --> 08:58:15.900
for them. Advantage now there's. Chiefs versatility and depth now is being really pressured quite

08:58:15.900 --> 08:58:21.500
nicely by Barbie boys. They will retain his position down below looking for something in terms of

08:58:21.500 --> 08:58:26.620
bird in through that jam position but it's elsewhere. Box he's come alive seven kills so far here

08:58:26.620 --> 08:58:30.940
on bank it's Bailey to fall. Good foothold now everywhere it's stock.

08:58:35.820 --> 08:58:39.740
Losing Bailey's not the end of the world hasn't really been a standout

08:58:39.740 --> 08:58:44.060
for Formard but on the role he's playing in this round it doesn't really matter you

08:58:44.060 --> 08:58:46.700
don't really lose anything but losing Wettables is huge.

08:58:48.140 --> 08:58:51.500
And then Kiliman will fall and it looks like it's all coming to an end for the Bobby

08:58:51.500 --> 08:58:55.500
They get cooked up on Bank in the end, Chiefs, too good.

08:58:55.500 --> 08:58:58.500
There were signs of life for Barbie boys,

08:58:58.500 --> 08:59:04.500
but quickly washed away from Chiefs as they knock out BB from kickoff.

08:59:04.500 --> 08:59:09.500
Yeah, I've scoped it as a little bit of a late surge there perhaps from Barbie boys,

08:59:09.500 --> 08:59:14.500
but it was indeed very shortly with their on Bank Chiefs able to grind out a result.

08:59:14.500 --> 08:59:20.500
Unfortunately, it does mean that Barbie boys are the first team to be eliminated

08:59:20.500 --> 08:59:25.800
We're on the kickoff and we'll see them return hopefully in Stage 1 to improve and iterate

08:59:25.800 --> 08:59:30.140
upon what they've shown us so far, but for Chiefs, yeah, I think they'll be pretty pleased

08:59:30.140 --> 08:59:35.660
with today, overall playing some good Siege, and I think as a team, we are slowly starting

08:59:35.660 --> 08:59:38.180
to see signs of improvement, which is always possible.

08:59:38.180 --> 08:59:44.500
Well, I mean, it was always going to be a difficult one to see one of these two eliminated

08:59:44.500 --> 08:59:48.240
for many reasons that were mentioned throughout the broadcast, but at the very least,

08:59:48.240 --> 08:59:49.240
it was competitive.

08:59:49.240 --> 08:59:53.200
three maps required a seven four on the final map. It was a seven three seven three on the

08:59:53.200 --> 08:59:58.240
first two. I think it probably went about right. It was certainly there for the taking.

08:59:58.240 --> 09:00:03.520
I think to both of the two teams, but our chiefs just a little bit better on bank as

09:00:03.520 --> 09:00:08.600
they get the win. They will get to progress forward in the lower bracket. And we got

09:00:08.600 --> 09:00:12.920
lovely Jake cannot for a quick chat at the end of the series. Jake, congratulations

09:00:12.920 --> 09:00:17.560
on the win. Obviously hard fought in the end and maybe not the start to kick

09:00:17.560 --> 09:00:21.400
off that you guys ultimately would have liked, but good to get a win under the belt, especially

09:00:21.400 --> 09:00:22.900
under the Chief Spanner.

09:00:22.900 --> 09:00:26.140
Yeah, it feels good. Thank you.

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Obviously, Jake, it's early days for you guys in terms of playtime. How are you guys gelling

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together at this point? Is it feeling good in the Chiefs camp? Come on, give us a bit,

09:00:35.220 --> 09:00:36.220
mate.

09:00:36.220 --> 09:00:41.340
It's feeling better now that we've got a win under the belt. The loss stung quite

09:00:41.340 --> 09:00:45.820
a bit, so... but it's definitely feeling better, but we're still... there's a

09:00:45.820 --> 09:00:47.940
a lot of work to be done, especially on myself.

09:00:47.940 --> 09:00:48.980
Like I suck at the moment.

09:00:48.980 --> 09:00:51.300
So I need to still learn how to play my role.

09:00:53.700 --> 09:00:56.940
J, you've been on 18 teams over the last five years.

09:00:56.940 --> 09:00:58.260
What does it mean to you to be on the team?

09:00:58.260 --> 09:00:59.100
That can't be interesting.

09:00:59.100 --> 09:00:59.940
It's the truth.

09:00:59.940 --> 09:01:00.780
Go away.

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I'm just going off Wikipedia, mate.

09:01:04.740 --> 09:01:05.660
Are you serious?

09:01:05.660 --> 09:01:09.060
Tipee fans, it's 18 listed names, right?

09:01:09.060 --> 09:01:10.980
I'm sure the vast majority of those are basically

09:01:10.980 --> 09:01:13.580
like the same, I don't know, seven or eight people.

09:01:13.580 --> 09:01:14.420
You know what I mean?

09:01:14.420 --> 09:01:15.260
Yeah, exactly.

09:01:15.260 --> 09:01:22.140
Exactly. But to join an organization like Chiefs, have they obviously gone much for you guys?

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What does it mean for you to play for them? Because they are historically a big part of the

09:01:26.940 --> 09:01:35.340
Oceanic region. Yeah, it's simply a change of, a change from CS 100%. I can even tell like,

09:01:35.340 --> 09:01:39.260
it feels more serious, the environment's way more serious than what I've ever had previously.

09:01:39.260 --> 09:01:44.460
So it's good. I'm still learning, there's lots to learn. But I can feel it improving us.

09:01:45.260 --> 09:01:51.260
Does Shaddon have much of a say on the roster, on the team, on the org?

09:01:51.260 --> 09:01:54.260
Always. She controls everything, a lot of ball.

09:01:54.260 --> 09:02:01.260
Shaddon always in control. Jake, very quickly before you let it go, obviously you've got a lower bracket run.

09:02:01.260 --> 09:02:05.260
How much do you put into obviously preparing for next week?

09:02:05.260 --> 09:02:08.260
You've got, I guess, what, the next five, six days off to kind of prepare?

09:02:08.260 --> 09:02:10.260
I don't actually know who you're going to be playing.

09:02:10.260 --> 09:02:15.860
So what do you kind of do in that situation when you're not quite sure who you're going to be playing ahead of another lower bracket as the three?

09:02:17.020 --> 09:02:20.740
Perhaps always the same we got to work on ourselves more than worrying about what the other team are doing

09:02:20.740 --> 09:02:22.940
There's still a lot of issues that we need to fix so

09:02:23.740 --> 09:02:26.380
That's pretty much it just work on ourselves for the most part

09:02:27.380 --> 09:02:31.380
That's all right, mate. You just send relays in and he'll get the job done as he did on bank

09:02:31.380 --> 09:02:33.380
Congrats on the win and

09:02:34.180 --> 09:02:36.180
See you guys

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chance in charge for Paul's in control. Big win, obviously for Chiefs. We get to see a

09:02:46.220 --> 09:02:51.140
big organization stay within kickoff, which is good, unfortunately for Barbie boys, but

09:02:51.140 --> 09:02:54.980
we'll see them back for stage one. Now MVP for the day, and it's been a long day and

09:02:54.980 --> 09:02:58.500
a lot of siege played. So if you're the MVP today, you've done something well. And it's

09:02:58.500 --> 09:03:03.660
happened. He was the clutch King, 27 kills. It wasn't the top fragger of the day Gus,

09:03:03.660 --> 09:03:08.980
but this is where the numbers aren't always the B end all his performance is late in rounds

09:03:08.980 --> 09:03:13.900
was a big reason why Anios couldn't pull off the big upset it's really all that

09:03:13.900 --> 09:03:20.260
impact we can see there on the graphic 21 impact rounds and obviously the impacts

09:03:20.260 --> 09:03:25.820
came differently depending on the situation just his clutch ability was

09:03:25.820 --> 09:03:30.020
absolutely insane the sheer volume of clutches it wasn't just that he

09:03:30.020 --> 09:03:34.580
wasn't just farming easy picks right like it was generally in big moments

09:03:34.580 --> 09:03:37.780
but he was able to be different maybe there's kickstart moments of what it

09:03:37.780 --> 09:03:42.780
prevent the other team from getting a run. So yeah, full credit to Bappin. Loved his

09:03:42.780 --> 09:03:47.060
insight as well in the interview as well. So he's definitely a player that's continued

09:03:47.060 --> 09:03:50.200
to improve domestically, even internationally as well as trying to see that transition

09:03:50.200 --> 09:03:53.820
across. So yeah, big result for him.

09:03:53.820 --> 09:03:59.340
Let's go to the bracket for Oce as we kind of recap after today's proceedings. I wasn't

09:03:59.340 --> 09:04:04.500
correct by the way that for Chiefs they actually had apparently two weeks off. The

09:04:04.500 --> 09:04:12.100
Rock Alaphosa six targets winner. They will be of course playing. I mean, I don't know.

09:04:12.100 --> 09:04:15.700
The bracket is bizarre to me on liquid Peter. It's got to be completely wrong. There's no

09:04:15.700 --> 09:04:19.940
way they're playing back to back best of three. So what we do have and what we do know is

09:04:19.940 --> 09:04:24.260
enterprise in the upper final, they'll await the winner of man Alaphosa Academy, which

09:04:24.260 --> 09:04:28.740
does of course commence next week. And that's a, you know, that's a big one for

09:04:28.740 --> 09:04:32.180
those two teams who ever has to go and play enterprise in upper final. Good luck

09:04:32.180 --> 09:04:35.620
you guys and it was of course

09:04:35.620 --> 09:04:36.660
drops the law bracket after

09:04:36.660 --> 09:04:37.660
they're lost to enterprise,

09:04:37.660 --> 09:04:39.660
but I tell you what they would

09:04:39.660 --> 09:04:41.660
have gained a lot from that

09:04:41.660 --> 09:04:43.660
series and will look to lead

09:04:43.660 --> 09:04:45.660
the charge in the law bracket

09:04:45.660 --> 09:04:46.660
to get a rematch in the grand

09:04:46.660 --> 09:04:48.660
farm. You'd imagine against

09:04:48.660 --> 09:04:50.660
EP. Yeah, it certainly feels

09:04:50.660 --> 09:04:51.660
possible. And also definitely

09:04:51.660 --> 09:04:52.660
the team to watch at the

09:04:52.660 --> 09:04:53.660
moment. I think they're

09:04:53.660 --> 09:04:54.660
outside of the obvious

09:04:54.660 --> 09:04:55.660
trace of EP, one of the more

09:04:55.660 --> 09:04:57.660
exciting teams up and comers.

09:04:57.660 --> 09:04:58.660
They have such little

09:04:58.660 --> 09:04:59.660
expectation. It feels like

09:04:59.660 --> 09:05:00.660
they have probably the most

09:05:00.660 --> 09:05:05.600
teams. And so, yeah, I'm kind of hoping in my heart, at least that they can make the

09:05:05.600 --> 09:05:08.920
log bracket run my mind says that it's still going to be tough for them. I'm not going

09:05:08.920 --> 09:05:12.940
to discount their opposition. And to make it all the way through the grand final, you really

09:05:12.940 --> 09:05:16.440
do need to establish a pretty good streak and run a form. So they've never really had

09:05:16.440 --> 09:05:21.520
to experience that just yet. And so to be a good tester for them. But again, this

09:05:21.520 --> 09:05:26.140
day has really not been able to shake up the storyline all too much for EP that they

09:05:26.140 --> 09:05:29.560
are the best. Yes, they dropped them out. But if anything, they're resilient to

09:05:29.560 --> 09:05:35.360
the bounce back on Cafe the 7 0 only reaffirms that these guys know when to lock in and how to do it.

09:05:35.360 --> 09:05:39.960
I do want to reiterate by the way that yeah indeed so next week's games will be Manila

09:05:39.960 --> 09:05:45.880
Fosha Academy followed well sorry Rock LFO 6 targets then Manila Fosha Academy and then the

09:05:45.880 --> 09:05:51.000
winner of Rock LFO 6 targets will take on team Anyos which is a very difficult draw and a huge

09:05:51.000 --> 09:05:55.960
advantage for team Anyos who get to play a team that had already played many hours prior

09:05:55.960 --> 09:06:00.200
And it'll be a long day for them. So any of us will go into that series

09:06:00.200 --> 09:06:05.080
Whoever it is of the two as heavy heavy favorites looking forward to that men

09:06:05.080 --> 09:06:06.160
I'll approach that catamate game

09:06:06.160 --> 09:06:10.320
But that should be a banger and to see who takes on EP in two weeks time

09:06:10.480 --> 09:06:16.200
And it does mean for chiefs. So they've got two weeks to kind of sort things out internally as Jake Anderson

09:06:17.080 --> 09:06:22.680
Yeah, it's all about internal improvement for them. Hopefully they're able to continue to build upon

09:06:22.680 --> 09:06:26.680
the experience that they've been able to gain in the limited time so far is well

09:06:26.680 --> 09:06:28.640
It's not just post that's playing out of course

09:06:28.640 --> 09:06:34.080
We have a whole global circuit of siege playing out currently for kickoff and all eyes go across to s a l

09:06:34.080 --> 09:06:38.240
I can't quite remember the exact timing is Jake at least for the Aussies you

09:06:39.280 --> 09:06:41.280
Remember to aim for the Aussies

09:06:42.080 --> 09:06:43.960
Look you've been watching for the last nine hours

09:06:43.960 --> 09:06:47.800
You only have to stay up for about another four and then stay hell will be up and running

09:06:47.800 --> 09:06:50.840
But it's a big match-ups on offer for play day three

09:06:50.840 --> 09:06:54.840
I mean the most obvious one really is that team liquid phase match up between the twins

09:06:55.640 --> 09:06:57.640
Tim liquid Alienware

09:07:01.640 --> 09:07:05.840
Fury and Vlox so as well fury with the new look roster have started well

09:07:05.840 --> 09:07:10.040
Yeah, say all in about four or so hours time for those that want to catch it will be on this channel

09:07:10.040 --> 09:07:13.040
So if you do want to go to break go about your day come back

09:07:13.920 --> 09:07:18.960
Got a time frame now, you know when to come back, but APL though. Well, we'll be back next Friday

09:07:18.960 --> 09:07:25.380
So our week is done for this week's action. It's been a pleasure across across a packed north Asia now oce

09:07:25.880 --> 09:07:28.980
And hopefully we'll see you next week for more APL action

09:07:30.660 --> 09:07:35.780
Very scrappy from a Ryan forcing the action down onto shot. We'll take the one be one

09:07:35.780 --> 09:07:39.680
And he hits it, it shows not bloody, why he's clutched that

09:07:39.800 --> 09:07:43.640
Give it his all and really needs to win this round needs to pull off a big clutch

09:07:43.640 --> 09:07:47.160
Oh my god, he's gonna get it. They've done it again

09:07:47.160 --> 09:07:54.360
win the map for his team from one failed clutch attempt to then two straight

09:07:54.360 --> 09:08:00.420
confirmed from Batman close shot gun though wizard what have you got against

09:08:00.420 --> 09:08:04.660
Batman he turns the wrong way but he gets the freebie shoots him in the back

09:08:04.660 --> 09:08:10.960
it's just a lot shaz he's just gonna do something oh my god my word Cairo is

09:08:10.960 --> 09:08:15.840
next you now by himself takes the battle against wetables and shots him

09:08:15.840 --> 09:08:22.160
down and looking for the counter to use his baili napkin he's on an absolute eater trying to draw

09:08:22.160 --> 09:08:27.280
out player and he did a decent job of that he's got him down eliminated and now has 10 seconds

09:08:27.280 --> 09:08:28.400
to deal with the modding shield

09:08:31.360 --> 09:08:41.600
Drake what no no no no no thank you god

09:09:15.840 --> 09:09:22.840
I

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I

09:09:25.840 --> 09:09:28.840
I

09:09:28.840 --> 09:09:31.840
I

09:09:31.840 --> 09:09:34.840
I

09:09:34.840 --> 09:09:37.840
I

09:09:37.840 --> 09:09:40.840
I

09:09:40.840 --> 09:09:43.840
I

09:11:43.840 --> 09:11:45.840
I

09:12:43.840 --> 09:12:56.740
Thanks for watching guys!

