The person who makes the most of the movie...
...is the person who's far away.
Even the distance between us is too long.
Even if it's just a little bit,
I'll let you live in this world.
I'll melt into your hands.
This is my last wish.
I don't care if it's a lie.
I
I am the king of the empire, Carmen!
To make minimum for this powerhouse team from the ATL region,
it's a fact of the clan for them!
He's the deal with three and up side of them!
Imagine serious part for later gaming!
We'll be heading to the clan for it all!
No!
These are your best in this region throughout this year!
They are the best that this region has got to offer!
Oh, it's APL kickoff owes day number two. We come back on what is a wonderful Sunday
It's in fact easy Sunday Sunday here in Australia Michael
So the morning to you. How are we on this beautiful Sunday morning? It's Easter
I know you got up to the morning, but it's afternoon dad Jake. It looks like it's really a bit for you
It's still the same man. It's okay. We did have NA yesterday. That was Friday early in the morning, but we'll be back here in Oce.
Some big games on offer.
Hang on a second. Did you not get the memo?
Did Rob not send you the shit? We got to dress up. It's Easter.
I must have lost that in the span of the game.
You stitched me up. It's like on school where it's like free dress day and then you rock up in your not-in-free dress.
Let's go to the recap for SAL as they did play what would be our last night or early morning and some big results.
Black Dragons getting themselves into the top of their perspective group considering Team Liquid, Alienware and FaZe Clan find themselves in group A.
It's Black Dragons that sit at top after only two play days. Of course, Furia over in group B. The new look Furia at top their group but have only played the one match.
But so far, because not too many big surprises, I think they're not massive.
BD of course, topping group, they currently still early days.
So outside of that, the big names are performing in a sale.
Alrighty, well, we got one MVP to talk about, which is Gabu and little fun fact about Gabu.
He was on Alivay Academy and got picked up last second, just a couple of weeks ago by loud.
And he put in a big performance against in sweet job to 18 kills nine dabs. He had a 133 EPS
I had a quick look at his look at Peter before the show goes and he's only been
competitively playing for a year at the top top level
So I mean, I'm sure he's been playing longer than that, but in terms of top siege. It's been a year
Well, of course the kickoff globally across all regions is culminating towards the Salt Lake City
to get tickets if you are able to attend.
Let's go to the APAC North Bracket.
Of course, this being APL, we want to make sure we look at all of the regions and how they have been transpiring.
We have, I believe, a couple of things that we need to do to get tickets.
We need to get tickets to the APAC North Bracket.
all of the regions and how they have been transpiring. We had, I believe, Asia was yesterday
APEC North the day before, so there, at least one playday in front of OZ KINATRIP gaming in the
upper final. Again, a reminder, maybe one slot for APEC North, so it will be do or die in that
grand final of which KINATRIP now won series away from getting there. For CAG and DPLOS,
the winner of that will take on KINATRIP in the upper final. BRX got knocked out,
because a big organization historically massive when it comes to the A-Pack North region, of course, we shuffled their roster and it did not work out.
Yeah, we expected them based on our power rankings heading into the year to shruggle. Probably not quite that much though.
So disappointment for BNK Fiat X, again, anticipated troubled waters for them at the beginning of the year, but not quite the shipwreck really in which this kickoff bracket has been.
being for them you mentioned Asia as well to look across at that bracket and
how it's shaping up so far important reminder of course that Asia has two
slots to the major whereas a pack north currently only has one so Asia very much
is framed as way both us who the way based very low and has remained truth
thus far they've flown through to the upper final already as the rest of
these teams look to scrap it out most notably though fury have already been
knocked out. Asia of course is really Waybo plus someone hard to imagine who
that someone's gonna be right now. Elevee, Orca, Daystar, Solzha. I honestly
think it could be any of the four. As we move forward of course we've got Oast to
look at ahead today which is most importantly before that though we do have
the highlight of Waybo and just how strong this roster can be that even
when they found themselves in a 5v2 yesterday against Solzha they still
brought it back and won the round courtesy of Reeves and Holvin that cemented them a 6-3
league going on to win that game against Soulsheart.
Yeah, the repair pluck is just so quick, we get to have a second look at it on the show
for Soulsheart, they probably don't want to watch it pluck any more than that, they
were actually looking fairly competitive in this matchup up until this point, but
way very different, Nighthaven lives, culminate that together and there's always going
to be a challenging result for them, as I mentioned, Oce on the agenda for today
and a region of course with only one slot on offer enterprise seemingly as it stands right now
one of the strongest if not potentially one of the strongest teams domestically
comparatively to the rest of the current competition and honestly I think this is
a good opportunity for them to prove that they can be dominant team Annias very strong dark
horse in this bracket they've shown some really good positive signs so at the back half of 2025
already here in 2026. So for me, I'm looking at that to be the big game of the day.
We'll go to the schedule for today's action three matches to get through all best of threes.
We will kick start with Chikademy and six targets and get their introduction and
the kickoff for Ose and following them will be what I imagine will honestly be a pretty good
two games to come. Enterprise versus Team Anios. I think we were saying in the
green room you mentioned it because any team with Chef Jeff, they can still
a match against anyone, even a team like Enterprise and Bobby Boyce and Chiefs, both will be fighting
for their life in kickoff. One of those two top teams will be eliminated. It's going to be,
honestly, I think a case today where all three games do actually have the possibility of seeing
all three maps. No, I totally agree. When I saw the schedule on paper, I was like, okay, we're
going to get a lock in here. This could be quite a long day. I think that the quality
necessarily of the season is going to fluctuate naturally, but it has a closeness and competitiveness.
As you are alluding to, there's every world in which these are some pretty close matchups.
Oddly enough, maybe the second of the day actually ends up being the one that is the
biggest player because AP are so strong at the moment, but that's not to discredit
Team Anios, who as we keep alluding to, we're hoping and we do truly believe can be competitive.
You know Chicago and six targets
We haven't really been able to see these guys yet as they did not get to play last week
So their time begins now
We'll go to six targets and look at their roster which has the oldest player in the region in Niko amongst Zethi Orion
kind of X and
now we got the
pronunciation of kind of X beforehand goes it's gonna be a fun one
I think he said also Kai works too so you can call him Kai and that will probably be the go-to
Yeah in terms of expectations for this roster that was kind of really difficult to pin it down at the
moment my eyes naturally and I think for many will gravitate towards Niko he has a lot of experience
at this point in time I think coming on about eight years at the tier one level that's just
off the top of my head and he has the reputation in os probably that still holds true to this
day is being one of the most creative players inside of the server. That's what his play
style is renowned for. And of course, you know, he loves leaning into that and it can
come across sometimes as a bit of a joke at times, but when he seriously looks in at
the competitive level, we see some really strong performances from him. And I think
that's his experience with serverless team. Well, if he's able to take on that leadership
role and help guide this team, kick off for me looks like an opportunity to just
be a barometer, see where they're at and then work out what their strengths
some weaknesses are going for and to make sure everyone's understood quicksies out today.
Density is in. I had a quick look at one point that density was listed as a coach role. So
I mean, I'm not entirely sure whether he's, you know, actual coach role or sub coach role
or how that works, but density is in today for six targets. Of course, their opponents
will be Shakeademy, which is a interesting name in itself. Names though that are
quite familiar into this region, from Dream Warriors comes in Realers and Kakin and Sean
Rani and Arkana. Rani for those unfamiliar, RH QNZ, so he's had a little kind of change
up I guess in his name as well. But I mean, these are names that we've been familiar with
over the last couple of years guys, but unfortunately none of them have been able to take that
next step and become contenders or look like becoming contenders. But Kakin has been
around for a very long time and has fluctuated on teams that have really struggled towards
the bottom and some that have maybe been just a little bit away from really contending.
Real is Sean feel like they've had opportunities in the middle portion of packs in Pro League
OST at times so there is good quality here.
It's just a matter of can they get it to actually sync up with this Core 5.
Faltis up again for Arkham and today as well.
Yeah, in terms of some of the pedigree in this roster, if I had to pick one that really
stands out to me, it's probably Sean.
I think he really showed some good growth recently and I'm hopeful that he's been able
to build that confidence and retain it.
Obviously, Kakeen coming back into the fold as well is nice to see.
He's been kicking around for quite some time and he really probably does embody that
storyline as someone that has, he's never quite been able to be in the right team
at the right time and really make a click.
And I think the storyline throughout 2026 again is going to be how much of that is on
cake and how much is that on the team, can we see him continue to improve, where does
this roster end up lining up.
I'm hopeful that they can pluck results.
Again it's difficult to see that come into fruition for kickoff given the nature of
the format and it's still very early days but if these guys stick together and we see
promise throughout the next couple of weeks I could see stage one and stage two there
being an opportunity for them to really elevate themselves into a strong position in the region.
Many years ago we had a good cricket match with Kakin if you recall for one of the
Oast Pro League content pieces which was a fun day. I don't think he was that great at cricket
as certainly as he is at Siege but yeah definitely has been a figure ahead within the region for
now quite some time and I think when you kind of look at these two teams in particular in
in a region such as OZ where you've got a team like Enterprise and only one slot.
For me being on these kind of teams has to be the most difficult because you realistically
know you're unlikely to probably make the major.
It's probably a setup for stage one, stage two, and kind of growing into the year, being
established as a team, working in sync to kind of fine tune things and just can you
find the improvements.
If you're going to beat a team like EP, which is so stacked, you're not going to
beat them on just wall skill alone you're gonna have to beat them being a very highly coordinated team
absolutely um unfortunately i couldn't hear what the graphic call was actually you so if we have
something ready we could sorry to be the beaters come on that beaters okay okay okay we're rolling
along here getting ready for this best of one uh i kind of spoiled it myself already looked
across it is night haven labs as the decide but of course best of three here in apl it's
layer up first, followed by border openings in terms of the structure, the tempo, the pacing, etc.
We're going to say a couple of shifts throughout this series, given the nature of these teams in
kind of an infant phase, and I think it would be unwise to really make new bold predictions as to
how that's going to play out, one or the other, or how this series is going to play out, but
the more seats we see, and potentially for seat all three, I think at least it will give us a
better read, kind of where these teams are at, especially in different styles of maps.
Yeah, I think that when you kind of look at these two teams, you're probably not going
to have a hard set map where you go, yeah, this team is so good on this map, the best
in the region.
It's just going to be a broad scope of what maps have you put the work in and the time
in and said, yeah, we want to get this map in the best of three.
Paul, Oce, historically, has always been kind of a best of one region, so a lot of
the times you'd see Clubhouse, for instance, because teams were just safer picking on
that.
But when you go to the best of three, you get started to broaden your horizon
a little bit.
like the map selection that we've actually got here, Claire, to kickstart. These two teams,
not something I would have expected a couple of years ago for maybe two of the teams towards
the bottom end of the region to go to a pretty difficult map in there. Should be a fun one.
Kickoff week two of EPL-0's kickoffs. Six targets. Sharkademy make their debut
for the region in this upper bracket quarterfinal. Winner will take on men, esports, Alepho,
who ended up beating Rock LFO last week, 7175,
they will be a formidable opponent.
And most importantly, you just wanna win this
to just extend your stay within kickoff,
go to the upper bracket,
gives you still that second chance.
If you do lose that particular best of three,
loser of this course will take on Rock LFO
in the lower bracket, loser of that,
is out of kickoff as we head into the bands.
We start with Monty and Cade.
Yeah, probably not anticipating too much deviation from the standard ban meta here on Lair.
I suppose to make stuff come in is although it goes in a relatively strong spot I would
say as a niche pocket pick, although it's not necessarily super on meta to select echo
at frequency.
So I don't know if that's perhaps a counter read in something that's been revealed over
the off-season three scrims potentially or if it's just a comfort thing.
Defenders protect your barn.
By the way though, outside of that, most notably, probably the double shield bands coming out
from six targets.
So I can't be not wanting to take any second chances with that.
Well, with the double shield bands, it opens up, you know, your Deimos and your solid
snakes on a map like Lair, maybe not top floor, but certainly I think when it comes
to first floor and basement, you can utilize those sort of operators, try and spread
the map a bit more as the attacking team facilitate entry.
if you're not going to have the shields,
you probably don't want to go as direct.
I mean, Sean's going to be on the blitz.
And if Sean does well in this first half,
then it might be a triple shield ban from six targets.
And again, that's where I think in the modern day of siege,
with the ban system and with the operators available,
you kind of can almost look at the attacking side
as two different real distinct ways to play it.
You can go direct and aggressive with shields,
or you can play that more lurk, entry game,
get map control with your solid snakes,
day mosses, your doccabies, even your nooks for example. So I think that there's two different
ways you kind of have to adapt to what the bands are. Obviously right now you've got the
blitz so you can bring it and they do not opt to bring any of the more room heavy. It
top floor to begin makes sense it'll be more direct
yeah I do wonder how long Chakami looked to assist with this kind of composition
presumably that's gonna be directed by the success of this round unfortunately
off to a bad start and compounded to be quite a bad round indeed with K
can also falling alongside at real as you drop first so unfortunately that kind of
unravels basically the entire round already for the attack without Sean
being a beginning to position to activate tablets without the return on them to
get to work as well faulty in his capital utility being a little bit of
displacement but then they follow up so an unfortunate start maybe it gives a
bit of an insight as to the game plan the mindset here for six targets who
defensively will look to aggress on the exterior of the map.
I'm not over though, still signs of life in it for us at Academy at the midpoint of the round,
but if I'm one back, I'm traded, it's also the warden down, so Shunt's down in a pretty good
position to try and get value on both the Blitz and Util, and the smokes he has are popular as well.
There's still one secondary hard bridge as well, faulty, if required to open up,
say mask, I didn't quite see if it was opened or not. Shunt trying to pressure against
Kyvinix. Rani will go for a rotate, pistol out from Shot and Kai is taken very low,
is shycademy to their credit. After losing two players on a very difficult
bombsite have still tried to fight away back into this round, but Shot gets
pinched by Orion. He lose that blitz, it's a 4v2. Rani does hit the headshot
onto Niko and Kyvinix is still very low on health. Rani can win his battle now,
Now it comes down to these 1v1s, it just falls back in towards bathroom and the time continues to dwindle down.
At least they got mezzanine control.
It's a difficult trade for though, towards this position they need to play in tandem.
Oh Ryan's going to click mezzanine from behind, that's a free kill to fuse it down and the round is officially over.
Six targets are aggressing around the map, unpunished.
And again maybe an early sign as to what their game plan here for there may be.
Well, I mean to be fair, there's not much you can really do at the end there. It's a 2v3, but
your focus is on sort of one player down the hallway and then so that opens up mezz to be pushed and smart play from Orion
He knows at that point. There's no pressure at mezzanine. He can just walk in shoot them in the back
That's just good teamwork and communication
As well from six targets
I think they played that really nicely again so often that you see on
master in R6 teams will just opt to sit back and just wait for the pressure but
you still need to defend ops you still need to defend mezzanine you still need
to be able to take gunfights and if you can find a pick or two it just really
solidifies that round of course that comes risk versus reward but the best
teams in the world will always play risk versus reward they're not gonna play
too safe all the time you know obviously pick the right opportunities
we do see faulty onto the solid snake as we head towards basement it makes a
little bit more sense to see the likes of of snake getting selected just helps with the room clear
it's one of those operators where even if the radar doesn't find anything does by finding nothing
you're still actually getting a lot of information yes absolutely and you have the added benefit
comparatively to adamos where it doesn't that instantly reveal your position as well to the
opposing team. It comes with the trade-off obviously that the info isn't shared but I think at a
professional level with a player that has good communication on the sake it probably doesn't
matter all too much if you can relay that if you know the map layouts and can come that
efficiently then it's not too far off a live red ping on anyway. So here is the salt snake on
display. It's got early information off and faulty hits the headshot on to Kyvin X. That's
So the wonderful entry and a real good showcase of the power of Solid Snake and what you can do with this operator
Well, they get blasted by Zethi with a nitrous cell and at the same time Kakin lost his life on the blitz in a solo 1v1
And completely now offsets that early entry advantage gained from faulty. It's advantage 6 targets down
Yeah, the early round intensity in this matchup is far above what I expected.
I thought it would be a lot more passive.
She's the director of Realus.
Yeah.
And he does end up finding a kill onto Orion.
He is infiltrated, scythe really nicely, landing a good shot onto density.
Density will go for the re-peak into a double stack of shot in Realus.
Realers they combine shot can now push into lab and get this plant down Niko over towards Armory
It's now the only one left. He's getting shot out as well by Ronnie and now
It's looking like a show canopy. We'll be able to take this second round
Well, Niko does get one and then a second SMG headshot
Niko is winding the clock back and puts Ronnie into a position where he's gonna make a decision
He's a little slow to react so slow that Nico has clutched it
The old head
Veteran nerves of steel comes to the forefront as Nico shakes his head. What a clutch
Niko's back baby
Very clean clutch and the thing that really was the difference maker in actually confirming that round is the lack of
hesitation he gets the second kill identifies the third and instead of
messing around or trying to take it on favored fight immediately on that
diffuser you then see some hesitation in response it was only about half a second
that was enough to be the difference maker so well played there by Niko and a
reflection of probably the hundreds of clutches or clutch attempts well that's
the thing I mean Niko it has also had hundred of those moments but in Rani's
position he knows full well like from Rani's perspective Niko is like well
He has to make the decision now. I'm gonna get on this kid
He has to now run and then he has to now think is is they gonna get off it
Is he gonna peak while I'm running and I'm not ready like there's all these things that are going through your mind in that situation
As the attacker in the post plant knowing a defender's gone for the counter disabled
And this is where Nico's got thousands of hours of experience where he just throws up
I'm gonna put the ball in his court. I'm gonna get on this
He has to now make the decision and he'll get the auditory information that if you know
There's too much time left on the counter diffuse and he and he starts to hear the footsteps in his clothes
He'll get off and you'll swing there's enough time and as you said, he just didn't he didn't really mess around with it
He just knew what he needed to do that SMG headshot was slick clean
I was gonna say it was around in which you know, it started really well for shake out of me a great entry from
Volte gets to kill then six targets got a couple back and then shawnton real is double up
They got them back in an advantage position got plant down and then an eco clutch a rollercoaster around
Down the dorms then for the tertiary and one of the more experimental sites I suppose here
for both teams to flex their muscles.
Sharkhanemi shaping up the direct sense hit, they'll use the RAUs inside to try and tuck
and go for plant, typically used with the combination of a lurk up above but not a full
clear.
3-0 to 6 targets will need to have a re-on now, plan to deny to have double nitro
available.
Blood into sight here provided these anchors retain their utility is going to be a challenge.
Some of their presence of course up above and there's lines of sight can be effective but
again may be mitigated by the youths who have deployed and with no warden up above.
Smokes for instance here.
They're quite strong.
Shot to the left though, over through green.
He's actually the one with the divuser in hand, caking as well to rotate across.
So it might not be directly through the dorms breach but instead of going to the squint
We're gonna do it again.
Big nitro cellar right in the meantime though, over to find two.
There's aggression from six targets.
There's pumpkins that's glowing at the moment and they're landing all the shots.
Yeah, Chakanimia like trying to get into these positions where they are in the setup phase
and then want to hit the go button and then they just never get the opportunity
to hit that go button because six targets are proactive on the defense.
It's a really good sign that as a team, they're in sync in terms of their cons
and what they want to do and understand that they're all on the same page
because you can't play that way and the aggressive nature of a defensive team if you're not all in
sync. They're playing this really well. That is a wonderful round from six targets. We never even
really saw a bunch of briefing. And Nika is very happy. Team is playing very well. Three defensive
rounds to begin for six targets. Now, Chacademy, you can tell that even though it's a three zero
scoreline, they've gotten themselves into positions to maybe execute. I'm curious if this
Blitz gets banned. It's been played three times, but they have actually been dealing with it really easily.
Yeah, I think that's the right ban. I didn't get rid of the Solid Snake, which actually helped Valdi get that kill
in the second round. They're dealing with the Blitz. That's fine. Keep playing it.
So then, Shakeatomi to call their tactical time out at the conclusion of that first rotation.
I think they've been looking to play like some really good stock standard comp siege in terms
of outlining these attacks.
The last round a really good example where they're working the hard breach, they've got
the pieces in place, they've got a very standard composition, and against a team that is going
to play passive anchor work and kind of let the attack do what they want, that playstyle
will work really well, unfortunately for them they're going up against the six targets
that have thrown caution out the wind and a hard countering hard hard countering
their playstyle at the moment. So I wonder now do shy Academy have it within them to
change their playstyle change their tempo or if they again want to really
persist and double down on this structured stage they need to be far
better prepared in shutting down this aggression they have to be ready for it.
Yeah I think you're right I think they probably do need to change it up a
little bit and I was gonna say that the one success really for shy Academy
was that moment with faulty on a solid snake and then also the direct entry from Realers.
So in an aggressive sense, not so much direct with shields and setup, but you've lost a solid
snake opportunity now. You only got to use that once and then it's immediately taken
away because at the end of the day, six targets, no, well the Blitz play that we've seen
isn't bothering us. So we'll leave it up. We don't have to go triple shield fan.
away the more safer options in the Blackbeard and the Monty, the Blitz. You have to be so
careful with your positioning. And so far it's kind of been mixed usage-wise. Like Kagan
played it once, Sean will now play it for a third time. And Sean 0-3, Kagan 0-3.
None of them have been able to have success on it. But they keep going back to it. We'll
see the buck for the first time as we go Master R-6. So Rani will likely play
that first floor roll put pressure from below and again it's going to be set up focus they
don't bring a dedicated hard bridge but you will have secondaries i shan't take it are you
without a nitrous sultry wow yeah
and now one shoulder tap and he's just gonna go down
that's creep forward then from the blitz over the wood sky bridge
but being so low on HP really compromises the ability to find value in this
round and it should be far easier for the defense to stall this out when you
have the Zodacanisters for example on a lion firing at all cylinders attempting
that foot shot and they only take a single shot for shot to fall so I kind
of be already finding themselves again in an awkward position largely off
the back of the aggression that six targets have persisted with here and
despite that tough time out it doesn't seem like
Shikadami of Nesta being able to implement the plan that they're probably
disgusting trying to prevent this. Oh that could have been a death
easily but Ryan had it just kind of pre-shot a little bit earlier as Sean
turned his back he just left himself very vulnerable.
Ryan knows he's getting pressured from below just trying to hold in storage
and he's going to keep himself in this position to try and block off
Sean's ability to get in as real as we'll flush him out though with the frag grenade nicely done to collect the
Tuber out and right between the best so far for six targets
They've done with him nicely and right he's putting some really solid pressure on with the buck now Zethy could be on the
room his reception right now on the first floor
And we'll go hunting for Ronnie Ronnie needs to be aware of this. Zethy had no idea though
That was very lax a day's ago from Zethy. Just kind of walks in without real care or thought
And Ronnie, well he was very much prepared for someone to come down and it's an advantage now for Shakeadami.
Ronnie they get through the knee coat and this could be Shakeadami's first round.
Man it's crumbled.
A little bit here for the defense who have been shot down.
The counter-aggression offer from the attack has been a little bit better.
Shot has been able to retain his life. Now goes for the plan. It won't be denied.
And it's a 1v4 post attempt.
Yeah, really solid from Shaikademy didn't rush anything. They put a lot of emphasis on Rani in the bar.
He was able to get two kills, open up the floorboards, a big factor into why
Surely they lose this one. Surely. Well, I mean you say it's wearable with densities on one HP
And indeed ReaLiz will end at least one bullet into him as they do get their first round on the board.
Here for Laert, 3-1 scoreboard, big round from Rani
And a really good team round as well from Shaikademy didn't rush anything
And it will be a sight repeat for six targets that imagine that they could have played that one a bit better.
I think the way that the round was really lost though was when Zethi went to deal with Rani and just kind of waltzed in,
wasn't properly done, wasn't properly clearing angles. Here it is now. They just had no idea where he was.
Well, I think it was probably largely the case as well where
Yes, their aggression has served them well, but it's a very tricky line to teeter between
sometimes where you can over-aggress if you have the advantage of a site by top floor,
especially if they knew and they probably did of course that the Blitz was so low on
HP, you effectively know at that point it's a 5 vs 3 if you can deal with the Blitz
efficiently.
So it's an anchor play from there and it should be a time stall outplay.
looking down below is not particularly optimal for defense. I'm sure if they had their time again
they probably would have just tempered it a little bit but maybe that round will be a bit of a wake-up
call that we can't just expect every round to go their way and they'll lock in a little bit more
so from here we mentioned repeat top four and the Blitz is going to assist here for the
attack I think shot will be very eager to get some more value from that shield.
sure he did retain his life quite well in the prior round, but still trying to get a little bit more
value from that operator. That's your rounds to go on the half. Passmark probably a four or two
half of both teams. It just does feel like Shoketobi have stabilized a little bit with
that round win. The general play hasn't been bad and we could argue they really should have won
the second round and the 2-2 scoreline would be more apt. So really a Niko
hero play is the main separating factor at the moment. Really a case line that these
two teams are pretty evenly matched. Orion has been the big standout in the
server real as for Shaikhaidami with six. Kai gets taken very low on the
Alice and as a Griswam, mine, but no, Rani hits the headshot and that's
It's gonna be the open kill for Shikadami.
And this might be the time for them to press forward,
shot their force back, they don't want to rush this
as they played it well in the previous round
by not looking for a quick rush into sight.
And right, it can get to work down below.
Yeah, like this is a combination
that Shikadami have going in this round
by pressing down below.
It's on solo and defense above.
That can fall them into line of sight of Blitz,
for instance, and makes things a little tricky.
So a healthy amount of time still remains all this tactic lay utility to think about this execute to withstand some of the util
That's now getting that way to Zodo still up
Impact from Niko Niko's wall still with two
Canisters in pocket as well. Probably ideal
They still would have been useful and still needs push a little longer, but the impact lands anyway, so it doesn't really matter in the end the
shot shield
unfortunately limited impact once again
50 seconds. It's a reset for the attack six targets a capital of well the difference right now is they didn't go and engage
With granny and Ronnie hasn't been able to find anything. So now it's not me at the 40 seconds
They lose faulty six targets a little looking a little bit more active on the defense
They brought Zethi back to side as well. So they've actually got the numbers now
It's a little change in philosophy for six targets that worked to their benefit and it's kept shy Academy stored out
Because previously on this site it was yeah, Ronnie found the two kills one on Zethi and then one
from below above. Reales good shot onto Nico finds an angle, but he does lose Rani in the exact same moments who are Ryan
who's now to nine kills and the double digits, Baylor in hand to Kagan up close though inside of display and Kagan gets two for one.
Reales then finishes off. They've stolen the round. They've completely stolen the round. Time was running low, numbers were with six targets.
Kagan gets a double and
6T will think they've really thrown that one away.
Yeah, just again some likes of days a collerx there from six targets and they've been well punished
Great player there from cake and to catch that off guard
And around that yeah, it can only really be described as a robbery
So look back at the highlight package. I can be deep get the opening kill
It's a good counterplay though and offer to the shield but then Nico caught lurking forward
deathly thought lurking forward that exposed the rest of the team and allowed for that chain of fact
At a moment in time of the round where the defense looked quite settled
I think there was a ton of displaced utility remaining for the attack to prompt much movement they were in very
Good positions to kind of anchor and let the attack filter in one by one
And even if they lost a pickle to in a much better position to have traded and played off one another
so I don't know what necessarily maybe prompted the unsettleness but
to Kaken he shut it down that's what he's capable of when he's in form Kaken is
a very strong player and with only one round now remaining in the half sure its
basement it will be tough but Shakada be a fought themselves back into this map
quite quickly and deservedly so I would I would still say this is actually a
pretty fair scoreline I mean that was just kind of stolen around in a similar
fashion of the Niko clutch earlier in the half as well.
It's targets will feel as if it could have easily
been a 4-1 scoreline.
As I said, it's been really close.
Realism or Ryan have been the two heavy hitters
for their respective teams.
It's coming down at the moments though.
It says who can hit the clutch shots?
Who can make the smarter decisions?
Mechanically, you can tell there's not really a golf
It's not like you're seeing one team just completely outfrag the other
Decision making is just gonna be so important in a series like this
Watch it bomb activated from running
It's a pretty decent Rome
employed by six targets for a basement site, but they've brought back the second
floor defenders to the first floor and they'll play the stair positions,
which Academy are really taking their time.
I understand it's a big lurk up above from six targets. In some kind of a
filter it appeared back towards site, but not quite for Orion who does get
caught out. The top fragger from six targets will be the opening death and
Shaiqadamiya continuing this charge towards evening the half.
Shant as well has been able to work from good spot. Locke has taken find the pick as well.
This is being quite the fight back from the attack this half but Zethi if he has
anything to say about it will look to try and shut this down.
Come on, Kaimanix gets on the board as well gets rid of Rani no more
Dockabee cake in another big shot as he was able to do so in the previous round another chance here and hits the headshot
Onto Nico a couple of older heads
Can I have an extra shut down cake and before I could do any more damage and faulty now in the 1v2
But it's been a match in which we've seen already
Big clotches
Is there one more on the cards as faulty hits the quick headshot onto density is a straight line 1v1?
30 seconds time the fact of the faulty without the kit the Kyvinix puts it
into the round huge headshot and six targets will close it out with a 4-2
lead
well that's a chaotic end coming to our part
You know I call
All the truth was when I walked in
Said to me the corner was a perfect tent
Now I ain't one to stretch the truth
I do wish to keep dance with my mouth
Got your name
What I'm about to say
Thank you to the boys and truth
Forgive me just a minute girl
I promise you
Well I told you I was out there
As a man to get
I told you I was flyin' on my car, but yeah
Tell my house and the hills livin' my cold air
All in all, she knows I'm alive
It just ain't true, yeah
Well, I look on your face
When we pulled up to memorials
Horns of my beat up truck
The deer tends to throw them in the road
And the good Lord knows what God is playin'
And the kind of guy with a purple dream
Everything looking at it would've seen
I don't live here just to pass through
Change the man like me to the one like me
Ain't nothing in this whole wide world
That I wouldn't do
When I told you I was what if there's a man from here
Well guys vote on the halftime jams and get some better songs in I don't know what that
was, but we are not in 1976 anymore. Let's get some more.
1876.
Because of the middle of the gold rush.
Yeah, this is where I'm, look, I'm appealing to you guys into
which you got to vote for some good music. All right, because
I come on. I have to listen to it as well. For two half six
targets edging this way out slightly. It's been a good
one. It's been fun to watch two teams going at it on
Obviously, it's not the most pristine siege and there's been some lapses here, but the
clutches have been really, really good to watch.
Yeah, I mean this game just gets us me around a roundabouts a little bit.
There's been some big moments from a couple of players on both rosters.
It's very difficult to pinpoint how a round is really going to eventuate because it
is quite volatile, but to be honest, that's made it quite enjoyable to watch.
And I think Shaq had me started out looking to play very, very structured and they didn't
you know, detract from that all too much as the rounds played on, but they did a much
better job to punish some of the over aggression that we saw from six targets.
I do wonder how that kind of dynamic transitions across now as the roles have swapped.
Six targets on attack.
Are they going to look to up tempo play aggressive or they're going to need a little bit
more reserved and play a more structured style that is typical here on there and
the Shaq had me on the flip side.
What do we see from them?
Are they going to let the attack run all over them?
Did they try and disrupt these pushes?
Early signs at least for this first side of choice,
of course, basement and the lab that they've bought.
It is quite anchor heavy, so we'll see how it plays out.
As I mentioned that, they do have the mirror room
employed, and that could have impact
on the lab for a bit of appeal.
The band is well to be mentioned for this first half.
An emphasis on hard bridge denial
with the tide and the banded off the board.
and for the attack the Monty banned out and interestingly the Thermite now with three exothermics
also dealt with and that can at times limit some of the hard breach potential in the ease of
hard breach on some of these sites. We're in the 30 seconds in for the round and the first
player has fallen nearly engagement and ReaLiz wins out on that occasion.
I could start for Shikadami, I was about to say the first half the opening kills was
split but it was a 3-1 start in favour of 6 targets, it's now 3 straight for Shikadami
so they're starting to get a little bit on top in the more early portion of the rounds
and it's going to be a yokai easily dealt with from Orion.
This is Kyvenix, non-ideal, especially on the Grim, getting the 1-5 launcher to obtain
some information.
Launcher bomb activated from density, which again I remind you is substituting in today
for 6 targets, so is faulty for Shrike Academy.
I'm actually surprised that I guess you can only have a certain amount of subs available,
but it is Easter today, so there's a day of all days where some players might not
be able to play.
makes sense as the second and final logic bomb activated from density actually doesn't hear anything
but it does hear a shot ring blind from realas. Density now should go for a while but you know
this position is very much being watched and backs back over towards stock. The other thing as well
is for Chakademi in the second half to start in basement rather than going top floor.
What a sitting around and waiting though for 16. But it has worked. Orion has slipped in the
backside. Density was holding on the other side and the pins will work out for six targets.
Chakademi will have to make their way back over to site. Will there be a direct
Stop of a Ryan. No, there's nothing.
Shakeademy very slow to react.
And now Plank goes down. Everyone rushes back to site.
And Six Tarkats are set up for this.
Kakin did find a kill onto Densu with a Nitro Cell.
Gun up.
And Zerani over towards Yellow Stairs now by himself.
Ryan has gotten another one. He's up to 12 and 4.
Putting on a clinic here on left.
Rani doesn't check right angle. Easy kill.
Six Tarkats will take the round despite the opening kill for Shakeademy.
me. Yeah, I think it's a little tricky to kind of summarize that round. I think at least
taking a step back from what we've seen over the course of the map so far, I've been really
quite impressed by Ryan's ability to make these players with confidence in the next
He was the one minute on the clock. He just sends it in kick starts it doesn't good work in the post as well to find
A total of three meaningful kills in the round it was naked at postings up
As well, I mean it was a three-two split. Yeah, two bodies predominantly on site and then the three
Were around, you know the stair positions. They're kind of floating between first floor basement, etc
They they'll be the ones to kind of then converge back into sight
But the two onsite just died straight away and at that point
And then it's just gonna make it so much more difficult for the other three to kind of get back in and do anything because six
Like a have site plant down gun up watching for all of these positions
So those two on site which what I think was real is in Sean
The them going down as early as they did without getting any kills back
Just puts the round in a very difficult position even with still
Realist buying in the opening kill on to Kyvenix at the very beginning of the round
I was two and a half minutes on the clock so 30 seconds in the round they get a pick
it's a 5v4 you play the 3-2 split and you still lose the round. Crazy.
You'll be happy to know Jake that the chat definitely agreed with our take on
the half-time music. 80% voting to give it a miss.
That's not a good call. As we jump in around 8 and again early control
Over towards ops uncontested by the defense and secondary hard bridge ever to already get to work
This is probably the one site where the lack of the thermite
Could compromise the attack quite a bit especially with the exterior mirrors that I think shot has placed
That it does make the ranged hard bridge especially a little bit more volatile
I mean same can be said as well for that one
But it just limits one of those options off the board and and constricts the attack a little bit more here
And so we need to do the util management here from our Ryan P correct
He's already complete true some is that on the
No one actually didn't have a mirror window on it, but it will be vulnerable to the impact
So I like what you kind of we have done here in terms of the the theory with this there might ban and
We're seeing some of the value from that already
And so with one summer left and only a secondary hard breach now, which again needs to land
If that utility doesn't have impact, we probably need to see 6T then transition to a heavy mezz-stack
really leads to the glass, it would be quite a bit more volatile and it takes off the potential for the default one.
The only one really defending mezz at the moment is Volte on the smoke. If they can clear that out, get rid of him.
You get rid of the smoke, that's a bit of that delay later in the round.
And I think that's what they're trying to do here and they will do it, execute it nicely from Zephy.
And Kyvinix at the same moment got rid of real is on the Azami, which as we know the keeper barriers in sight could be such a nuisance
Well, the attacking team why it does go down
But the kill so far very much in favor of six targets glass
Carly still up double sniper they can play the long angles that can put some good pressure into sight
Which is very vulnerable a shot is over the wall reception trying to play from below to see if he can deny plant
density has gotten off that big tag into Nico down on one HP is taken over to
what's R6 does still have a nitro cell.
Maybe so far away he's being cut off he's being contested and he can't charge forward to deny this plan
so six targets have been able to reset have been able to get a user on the deck
but the retake attempt looks fairly strong at the start and Nico's also one HP.
It can confine this kill he's on for the clutch.
It can definitely do this you mentioned that Nico's so low on health
the two old heads in a 1v1 and it is Kagan that clutches it for Shakeademy!
I'm assuming he knows he's down, he's got plenty of time, confirms it with the Nitro
and Kagan pulls off yet another clutch in this game, it's the third one, five to three,
a lot to unpack from that round.
Yeah, my goodness, what a clutch from Kagan in it.
Is once again another experienced player inside of this server producing a result towards the tail end
He was in a rough position
Six targets were able to push forward despite the night trip down below the pressure from shunt
They then got the plant security cake and was icely. He was cut off. He was unable to use that nitrous
So I was density plant denial. I don't be too critical, but and it's not
But density in that situation can fall back. It's a 2v1 and at that point in time, it's a 2v1 and you've got Niko watching Kier.
So just fall back, play together. But he takes the 1v1 with Kaken.
Yeah, certainly not perfectly played in the post, I think that's fair to say, but Kaken up to double digits, the man's back.
He's back indeed.
Down the dorms, yeah.
There's a lot of plants in this game too by the way.
Like we played 9 or 8 rounds of siege, 4 with plants.
So that's a 50% plant rate. That is incredibly high.
Yeah.
What hasn't been high though is the open kill conversion throughout this series.
Like in all rounds 1 where the winner did not get the opening kill.
being killed so the eight rounds played so far only three of being converted again
the majority haven't oh it highlights the chaotic nature of the game
the clutches the chaos the swings of momentum it's been pretty violent and
despite all the chaos I think the M6 targets are still being just ahead but
it wouldn't have probably been the case at a 6-2 scoreline I think you would
walked away from that thinking it's 6-2 the right kind of scoreline 5-3 certainly feels like that but
oh that realist blood play impact open up easy kill onto zethi that's the glass eliminated as well
but again as we just touched on open kills have not been a good measure for you know round wind
percentage. Certainly true. Preston now had a six-tug, targets right their way back into
this round. Mirror's set up here. Stronghold from Kakin, who's found a purple patch of
form within this map.
Are you playing that now, so you can kill it here as well?
He doesn't panic, doesn't overreact. He's in a favorite position.
White Nade indicator, he can see it. If he moves a bit to the right, he's in
an open spot. He can get shot left side of the mirror window, so he just tanks
bit of damage and keeps himself 100% safe. Do unfortunately lose Sean. So that's a two-brout
doubt with realist good headshot onto Orion. They're starting to deal with him now.
Orion is not having as much of an influence on the attacking side as he was on the defensive side.
And Kaken holding patience pays dividends. Headshot onto Kybenix. Kaken has awoken
in the second half of Lair and a 4-2 advantage. Even this surely cannot join the chaos
I'll solve this much of layer and should be a shake out of me result with 50 seconds left
One hive launch is not gonna do much there. No cake is playing at the window
There's maybe a world in which they can use a someone to dislodge but
It feels so low percentage at this point probably better just trying to send it forward if I just kill but cake is looking so sharp
He farms them cake in
Hey
The little finger guns. Yeah, love that
life to fall
Yeah, I mean honestly, this is in a really fun map
You have five to four score line
It's two in a row now for chicademy after two in a row before that six targets after before that was two in a row
To chicademy so again, it's just back and forth. It's a rollercoaster of a map hard to really envision
And who's actually going to be able to walk away with this one, Dockabee and Mira, the
two bands.
No surprise, I think with the Mira after that previous round where it's been played three
times.
They're clearly having a bit of a difficulty in dealing with it and dealing with players
that are playing behind it.
So I think that's a solid band.
Dockabee's been played three times, very strong operator, especially on first floor
basement, which is where we're going now.
So good bands from both teams.
I think in terms of match theory and strategy this game has actually been quite strong.
A lot of it is execution based but that's completely fair given the amount of experience
inside of the server and how green these teams really are.
They get made for quite an entertaining little game of lair so far.
These power positions last time out though, Formshark had only proven to be too strong
to contest
and cakey
like i said before it's had a bit of a purple patch in this map and
you'll be looking to carry this forward for as long as possible because he does have the ability to be a significant difference maker
now six kills in the last two rounds so that's multiple
that was two
rounds in a row where he's gotten the 3k
so seven and six and then into thirteen and six just like that out of nowhere
You've of course got the clutch in the round before that as well, along with the fuse.
There'll be a change up in, and actually this has been, as I said,
it's been pretty good game strategy too, because both teams have kind of adapted
to what the other's doing and changing things up.
Clive Dick's looking for a bit of a direct hit,
taking, trying to get some information from the first floor
to be able to watch and help out those defenders in sight.
Shot of course on the echo will have the yokai's situated to get as much information as possible
Real is with another opening kill
It's now three at a loss four rounds that real is has found the first pick
But faulty just with a little bit of a wide swing that leaves him vulnerable and Nico shuts him down
four versus four
Yes, but before salvage warehouse site currently for six Tigers to try and exploit go for the horizontal push range
hard breach will facilitate that. Perhaps Niko elsewhere can establish a third with the ram.
Niko was under pressure, 12 kills so far, can he find a 13th? He will!
A Ryan prone, it was an off angle, but a good read from real as well. Killed midpoint all the
round and the defense in an advantageous position. Now look towards the attack and what kind of
wing funds they could find in the round but quite literally the entire attack is outside of
of the map. So we're going to reformulate trying to rebuild.
This is a long way away from the objective game with that
pre-route match. I'd be surprised if someone falls into that
position. Although, as I mentioned that, six targets
stacking main stairs currently. And so that does seem to be a
priority still for them.
Well, it's an opportunity for Kakin, while the hot form continues, and Shaqatomi from
5-2 down on the verge of 5-5 and 3 rounds straight, burst onto Nika, and Nusensus deals
with the yokai from Shon.
You would imagine Shaqatomi will look to consolidate now and largely play site, only
He does have a natural, so he throws that out and connects on to Niko
I'll put a fork in six target
They are cooked right now in this tense round and it's gonna be five to five
Check out me with all the momentum as well heading into the eleventh round
His density will cause give this a crack, but not against it. Yeah, this goes down
density will collect the free kill before Sean puts an end to it is
tied, going into the 11th round.
Shai Academy have brought it back, three rounds straight, and it all started.
This comeback off the back of the cake and clutch.
Yeah, this match really is being boiled down to who can step up in the big moments and
produce results and start to build confidence and momentum.
As we head into and prepare for round 11, we head back above to the second floor, which
has been majority successful for the defence as anticipated.
The horizontal loch followed their warehouse across, didn't particularly work at four or
six targets that the ankle worked from Chakadami, which has been a strength of theirs so far
was able to shine through.
to the crate of six targets that didn't then try to brute force from that point on
we just saw full v-set everyone outside then attempt to work vert and fortunate
byproduct of that being that it hasn't been properly cleared so Kagan was able to
push forward and get a kill.
That's all around unraveled.
Top floor we go and again this site is it's quite an awkward one for the
attack when you really consider the thermite band and how we've been
Shane Sharkademi set up it makes it tricky.
The caveat to that being though this time around the mirror is banned out
and so it will does limit the defense in terms of how they can creatively deny
some of this hard breach impacts will be really really critical and it's
just the two remaining for reals.
Again all the momentum we're Shane Katami now this game is
going up a few notches. From chaotic and certainly a big rollercoaster
to now steamrolling Shankademy. One last three rounds straight. Six targets. Started the second
half in the attacking ground when on basement and since then they've found no success elsewhere.
Now they've got a cracked top floor. And they know they probably need to have some patience
as Shankademy has shown aggression on the defense but you can only have so much patience.
I love this little angle though from Orion, Ops through mezz.
It's actually a decent amount of control established for six targets.
Yeah, look, they're definitely not reinventing the wheel in terms of this
tack. It's Ops stack, cartridge, the shape up fatigue thought, but this is a
really strong attack. The reason being, it limits the playable area for
the defense. If you do it correctly, if you cut off these lines of sight,
if you layer pieces of utility correctly or timing the time. Oh my god, the timing.
Oh, he survives at least. He's lucky and he's unlucky in the same moment.
It could have been really, really unlucky.
As long as you're watching, you're watching, you're waiting, and you look away
and then you get shot in the back. Just over a minute remaining.
Is that the pushing through mezzanine? What a wonderful swing though.
Realist collects, but it was faulty that got the swing.
Realist has gone on an absolute rampage.
Again, they get aggressive on the defense at the right time, disrupting this attack of
six targets, who very much trying to play conventionally with that op-stack and get
mezzanine control, which Academy won't truly aware of it.
You can see Kakin pushes up to the doorway.
They want to double down this advantage, fine versus two, and it's done.
as well for straight into a flawless round of six targets who looked like they were in a wonderful position to take this map of
Five versus two and a 2v1 post plant since that moment since that clutch of cake and it's been all Chicago me
Yeah, they've really been able to grab that momentum and run with it
The caveat to that though being that they now need to win this out in regulation on the tertiary
site Bunk's briefing. They've had success on it prior so the run of form or the form line
is there but it can still be a very difficult site at times depending on how the attacker
wants to approach it. Again with the thermite limiting some of the hardware options here
That probably does actually favor Chakadami.
Probably going to see quite a contest on the top floor if directs.
It doesn't quite pan out, which is my expectation.
And so there'll be a big emphasis on some of those power positions up above.
And again, the mirror is stripped away.
Do we maybe see those positions a little bit easier to break down?
Namely, Kakin, right?
Last time out on a display, he had a field day.
He was actually efficient in the battle.
Without the mirror in support,
you probably need a little bit more to work with his teammates to facilitate that information
gathering and to help prevent him being as long as you do it.
And all the expectation now in Sharkademy should be able to really disclose this out
based on the last four rounds.
Opened kills as well, got six out of the last seven rounds.
Straight convert is the main factor though real is 15 and 7 and cake and 15 and 6 and make it 16
for real is headshot onto the ace hard breach is so impactful there was no more hard breach available
down for the attacking team and Ronnie to double down the advantage onto a right who started I
I want to say 12 and 3 or something around that figure. He's now 12 and 9
Yeah, it feels like six targets playstyle has been used against them with this early round aggression
They're just being a little bit more refined to be able to put themselves in this match point or map point position
And it feels like they're in the moment. So I was done being able to get this one done. Wow
Now, it is Shakeademy's map here, and six targets had started really well, and it went
up to a 5-2 lead.
Their map picker boarded to come after this.
I've got to say that boarder is a map.
You're going to benefit a lot from winning these opening picks, in which they have absolutely
dominated Shakeademy in their second half.
Niko at least gets one to the night of floors.
He goes down.
This is over.
Well, Shakeademy absolutely steamrolled the second half.
They rattle off 5 rounds straight from down 5-2 to 7-5 winners.
They take the opening map of the series.
I'm not sure if he's going back or not, but he's not quite sure he can do it.
Ask him how to go.
A few seconds, stick it, last two, stick it.
This is an angle that he might be able to contest.
No, of course, he takes just a bit of damage there.
Waka gets the second one, Eclipse though, Wuked one,
turning it into a 2v2, 9-day push in on the side.
The bend will lose out of this.
Eclipse the last alive on the Ella.
Spots the hand, it takes it.
The ace for Waka.
He will down V.C., Canadian positioning to pick up,
but that's going to result in a double-sane.
Vertical, let's go for it.
They're hammering around.
Necrox the final defender against Vertical.
The ace, absolute domination.
I don't believe in magic, Michael!
Team one does as they win the Mexico Major!
I'm
Let's get started on a very high note.
I'm here in Tokyo, Japan for FBS Day X.
We've got the APAC Cup, the 1v1 Nails,
and of course the Grand Finals of the Tier 2 North Rebellion,
plus stacks of community awards and fashion shows
that the Japanese crowd have been unbelievable.
This event as a whole, the location,
the people, everyone's been super nice.
The food, of course, here in Japan, absolutely amazing.
Great to be back for a second time
and hopefully can make it a third at some point.
We really need a major back in Japan.
so hopefully we can get that at some point in time.
It's been an absolute privilege to be a part of this event
and certainly can't wait to do more of it in the future.
The view here is absolutely insane here
in this amazing tower.
We just wrapped up the Rebellion Grand Final,
the tier two event here for APAC North.
Absolutely banging Grand Final.
We're actually, Jake and I are really surprised
that the quality of siege on offer
and very excited to get ready for the Grand Final,
which again should be really, really good
and highlight some quality APAC siege.
Of course yesterday Jake and I casted a really big upset, Sol's heart taking down Fear X.
I didn't anticipate them to win that match and they got it done in true, which was really awesome to see from their perspective.
The Japanese crowd have been unreal.
I can't wait to see if CAG can deliver for the Japanese fans against Sol's heart in an 8-pack club grand final.
Because the bombsite didn't just keep doing it, and then for a stopper, now it's at the blue.
And it's time to send it deep for I9.
And it was hiding straight into the bombsite.
He takes a few kind of bullets from Modo.
Ah, Kili, trying to be the hero for CHE.
When his team needs him, but D.D. is the last one standing.
And a flawless round is one hell of a way to do it.
Three years since their last appearance on international stage.
And Solzhan, a champions here at Ipac!
The
roller coaster of the match on the
Lair. The Academy were down 5-2 and even more importantly, were staring down the
battle of six to Gus if not for a clutch from cake and six targets were really
strong in the first half and started the second half really nicely as well
ultimately they should kind of bring it back we go to border after this which is
the magic of six targets yeah Rollcoaster is certainly how I would describe it as
well plenty of ups and downs for both teams who I think fundamentally heading
into this matchup and how a lot of the rounds were set up we're looking to
really stand to die straight forward, comp style, into compositions or positions of strategy, etc.
But then both teams at specific moments in the match, whether it be in the mid-round, that aggression
or late-round that these clutch attempts made it very difficult for both teams at times really
to have a grasp on a handle of a match. Should I kind of walk away though with the team that we're able to achieve that feat though?
And I tell you what Jake, if Lair was chaotic, a border is probably going to be a whole nother level.
Yeah, certainly a map in which the chaos can come to the forefront.
We head into this map, a border map for six targets must win.
Otherwise they go to the lower bracket, which I can't meet one map away from moving further into the upper bracket where they could take on man e-sports aliphone next week.
on the attack and do they begin with the momentum on the answer that has to
really be yes I mean it's been a what a six minute turnaround from the end of
layer it's not a lot of time to really reset mentally for six targets it's five
straight rounds for Shai Academy going into a mapper border in which attacking
is very much quite a strong suit you'd imagine six times six targets will
start on Armory archives which can be strong defensively we see the band
solid snake, banned away immediately, which can be very strong on border along with the Azami.
Yeah, second round of bans will be intriguing. It seems like we're
moving away from the shields here on border. As I said that though, the Blackbeard is dealt with
very strong shields in general. When you think about the break clear and the top of
the stairs clear so that will be at least mitigated somewhat.
The Ekobamp assists as well, we saw that back in the first map of Lair as well, but I'm quite
intrigued with this map, I think it's going to be a really unfortunately, quite a difficult
game to follow because it's going to be so chaotic across the map, especially as dictated
by the defense. Six targets, when they keep things off over back on Lair the first couple
of rounds but they did find success. A lot of that was spearheaded by some big plays early
round spawn kills they got shy away from. They were willing to spend utility early in
the round as well. I suspect we'll see a similar approach here on board.
The star performers from the opening map, Rhealers takes the cake 17 and 7 and 4-1 on entry.
He had a 159 EPS, he was to stand out, he's on the day whilst now so he'll be one to be
keeping an eye on in this first half to see if he can continue that hot form.
Of course as we saw cake and went pretty much berserk as well, wound back the clock
16 and 7.
Nothing on the entry actually, no entry kill or death so he was all in the middle
late round here so of course had that big clutch and for the side of six targets it was a Ryan
as cake and speaking of all he'll be nice the biggest cost of ever time micro but nearly 10
years for 10 years basically the fact that I bring up the opening entry stat and cake
immediately they're putting death I'm sorry that was on me
I just want to see if targets were 110% winners round there is no universe in
which they lose this absolutely no I see what you're trying to do there I see
what you're trying well real is he's still alive and real is is still alive
and he played incredibly well in the opening map it's 24 and it's two minutes
I mean I wouldn't go a million percent technically if real isn't faulted just
will one be one each it becomes a 2v2 with about a minute left and that's a
big swing attempt how does that connect real is onto Nico and Zephyr at the same
time they gets rid of faulty and yeah wide open wall easy job done for six
targets that's the way to kickstart the second map after dropping by a
straight on there well that round is any indication like we said this is
going to be wide open. That was, you know, chaotic from the get-go and six targets were
able to take good perimeter defense. Kakin gets caught by the classic from the
break door and then the U-Tool was laid nicely east stairs to prevent any
realistic re-attempts there. I'll tell you what though, as you kind of were
leading to it, Phyllis hit the shot down long and they plucked on off the
side it could have quite quickly gone the other way but six targets with some
good discipline able to get back to the result across the line, tell us for round
two and show Academy maybe tempting the Viola here for follow-up attempts and I
wonder if that is a tool that they're going to use whether it is to establish
and fortify they control up above or is that indicative that maybe we say
something a little more diffracts it could also be a combination to both
right where they take top and then look to do the window plant unfortunately it's
not gonna be any of the evolved as it does get switched out but maybe something
that they'll tell us a little bit later
it's just one round and of course a very strong up to six targets on a very
strong sites I wouldn't reach too much into it and also considering the way
that landplayed out defense was where the predominant rounds were won, the order of course
can play a little bit differently, bit more of a task here on bathroom tellers in the
second round, which I can't have been certainly more aware of the fact that six targets want
to be aggressive if these entry positions, and we'll look to try and punish Harnie
over the wall's top east stairs. The ulti goes down, not out and the adrenaline boost
will be activated from Rani, how old the finger on display in that moment gets
spotted back up and then Rani hits the headshot on to Kyberdicks.
Opity kill goes away, a shot Academy, drive by Sean gets rid of Orion and that
helped allow Rani out of that top East airs position and the two players start
to this one for shot Academy. Once again swinging around in roundabouts but
Real is does fall
A couple of members of Chicago me are somewhat low on HP and the experience of Nico he's been in these time and time again
Could be a no, but it's still a tall ask from this position up above Niko
Immediately do view reaction from him. He's in a 1v5
And it should be flawless there we go
We're back to back dominant rounds for both teams gets us off to a 1-1 start on
Borda was four alive in the first round for six targets and then flawless in the second round a
Lot of that comes down a some decent play from Ronnie there on the finger faulty gets down gets him back up with the adrenal
Search and then gets a headshot opening kill on to Kyman X will see that here. I don't know where Kyman X was going
I'm assuming you just went for a run down and
thought it could maybe just go for a swing pre-fire shot top east stairs but
it didn't even really fire a shot.
And opting for the repeat attempt for six targets is I mean quite a rarity these
days that we don't typically see teams go for a repeat if they do it's more I
guess a case on the very heavy primary sites like a good example would be
Armory Archives, opting away from a site like Vet Workshop for instance, and we'll go for
bathroom tellers once again. Back in the day guys it was usually a sign of a team that
just figured we can play that a lot better. Let's just go again. These days teams just
kind of rotate anyway
yeah
i don't think it's going to be massively determining factor in this kind of
matchup on this
style of maps so
probably not to be too overly analyzed but
of course for 16 they'll be looking to pick it up here a little bit
In round three, just show a little bit more.
We're gonna contest the exit over towards Brake, that's Kai, who's had a couple of good moments so far in this series, being pretty impressed from what we've seen so far.
Early line scan from the attack and Zethie, he's position identified down below in waiting just prior to that we saw the Night Shove ripped as he's maybe in a position to contest the top east stairs entry, which isn't currently being occupied.
by the defense, Jack had me at the beginning to encroach forward, ranged hard breach from
shot lands with Selma and Shockdrone as well, we're going to work from faulty.
Patient here from the attack, they're pretty measured, they're using this time to find
information clear utility, they're not being stored out, so I don't mind this from both
teams at the moment being pretty reserved.
It just brings the pace and down the first two rounds were quite high paced.
Khyvinich gets the shoulder peak information, Niko gets the initial down, Adrenal Surge
but shot and then back down again between from Niko and then Rani now down on the
floor too, head shot from Kakin, Rani just uses Adrenal Surge so he wasn't able to
get himself back up immediately, Niko finishes him off with an I chose, Sethi, well
Shutdown Realists who has started a little bit more quietly here on board are leaving
taking by themselves in the 1v4 steps on the Goumite.
Zephyr connects with the Nactra Cell much better from six targets and it seems like it pays
dividends to repeat the bomb site.
Playing bathroom tellers far better.
Yeah, much better all around as we entered the additional band phase here.
I wonder if we end up seeing...
I mean to see what actually more so the attacking man is going to be here from
Six targets what they what they feel they've identified as being a bit of a threat. So it's nomad
Maybe looking for a bit more versatility around the map and deny some of that flank watch potential on offer from Shake Academy
They themselves will take mirror off the board very very very typical here
Borders and there's awkwardly long lines of sight that you can sometimes establish back at that prior point
of the round at that midpoint of the round, Niko with a really nice angle of the west
of his was able to contest nicely, and unfortunately the info that was gathered in some of the
U-Tool that was there from Shai Katami didn't really pay dividends on.
Back over to Armory and Archives. Very dominant round so far on boarder. You think back to
Lair and the vast majority of the rounds were, you know, as a rollercoaster of a map, but
even rounds themselves were very rollercoaster in nature, especially the first half and
a little bit to start the second half where a lot of the opening kills weren't converted.
There was a lot of two alive, one alive kind of rounds to start so far on board, a four alive,
flawless, then from Chikademy and then four alive. So the three rounds that we played so far have
not really been a contest. It's kind of like it goes for the run out attempt, doesn't connect,
tries the second time, Zephy gets the opening kill. Well, it's a wonderful start in that
aspect for six targets three of the first four rounds they've been able to
get the early advantage on the defensive border that puts him in a really
solid position no faulty no capitao oh and one of the headshot on to Rani
shuts down the pink up and again this might end up being another clinical
round win yeah that's nice from kaya he's being instilled to play of a very
important position that security room pillar is where a lot of teams will post up one of if not
their best frag record testing those angles and having the confidence to run out and he's been
trying to really promise that this series and this round no exception two players up six targets
now just needs a while I was going to say consolidate their position but Kai is hungry for
more drops cake and spots shot gets the kill onto real is and the chain reaction continues
the night row follows shot low on HP and the kill confirmed. Wow, Clay on a heat up. It's flawless
for six targets. Yeah, and continues that trend here on border. None of these rounds have been a
contest. It's a wonderful start for six targets on the defense of border, which is a map where
you can attack. You can get attacking grounds. Historically, it's been close to 50%.
You know, maybe the one side is Armory Archives, which can be difficult and clearly
6 targets have been able to win that twice. 4 straight rounds, the open kill has also been
converted so it goes with the nature of the fact that it's been 4 alive or 5 alive in the 4 rounds.
It's so dominant. Early time out from Sharkadavi and I think a pretty good timely time out.
2 more rounds on the attack, you don't have to deal with Armory Archives. Clearly 6 targets
are playing a little bit better, they're playing aggressive. Look at the open kill times,
2 minutes 35, 2 minutes 12, 2 minutes 43. The slowest one was a minute 30, that was the
the third round bathroom Talos that still ended up with a Nico 3k 4 players alive some very dominant
the pacing from six targets it feels like at least on border and comparison to lair has been
far and away better I mean it is their map pick and we're starting to see why they're playing it
really really nicely we will see that workshop for the first time out of this time out these
now are the rounds in which for Chakadami you got to get them you got to get them on the
the board, otherwise he's standing down the barrel of 4-1, whilst they brought back the
last map 5-2 down, but different circumstances. Yeah, that was on defense there. This has
been far more proactive-ness from 6 targets on board up. They've looked really good.
Yeah. Executions being really sharp so far. I suppose it's so important to keep
in mind that this was the exact scoreline after round four back on there where six
targets were defending, 3-1 lead, actually ended up closing out the half
quite well, but the academy were never too far behind and then we were able to
establish a massive streak of five rounds defensively to close out there, it's
maybe a little bit more tricky when vision border being such a stalwart for
the defense but I wouldn't say it's otherworldly so for six targets about
not alleviating that pressure not getting complacent or at any point thinking
that this map is over till it's over and that's a really good example right now
we realize it's ready that's the kill an example of six targets just having to
be a little careful I mean that's just also understanding and probably spoken
about in the time out. These guys are playing aggressive.
Khybenix is just continuing to run out, go for early runouts.
Let's be more prepared. Let's be ready. And real, this was ready.
So it's a big O3 kill for Shai-Kanabi. And again, it's been 100% conversion
so far on board up. And what this does now is, especially on bent workshop,
this defense is going to be so much more spread. That's a 2-2 split.
So you've got a 2-2 split defensively, five players up on the attack.
You've got such an ability to take map control, but also when you go take
These gunfights now you should have numbers. There's no reason to take 1v1 gunfights or even 2v2 gunfights
You've got numbers clear top floor force these players down. You then get the top floor advantage
You've got a good amount of time logic bomb activated from taken as well
Just got to play together as a team here. You don't need hero plays
But security is a good position here to clear out Niko. Just bring numbers to this
Yeah
Good flash can't avoid the flash
They know he's prone. He should be dead here. There should be five of you three. Oh my god.
Oh, TK.
Well, it's TK, but honestly, I think Ronnie was going to be dead to Nico anyway.
Ronnie wasn't what he was watching right side security desk and and Nico went up on the on
his right side, which would have been on his left.
Nico got his one.
That's fine. You can go for the one for one trades. Clear's out that now the other three have dropped back to site.
You got a minute.
4B3
Not a piece of utility then being dealt with by the attack, Vert, Yalo, Ping
No kill found. It was just on the wrong angle, I think. Yeah
So two sides, Zephyr, Low, Excelsior. The Vert here should still be quite powerful for a
Academy and disrupting those on site
This is going to be careful with the drop though if they oh, that's an angle my god a rhyme was blending with the bomb chassis
Does lose the battle though below to real is above real is what's taken low?
Impact thrown to the feet of cake and gets into half health as this logic from rings out set the density that positions
Maybe no it's at the wonderful headshot on to Sean. It's a 2v1 very winnable for safety though
They don't have kid. He just has to hide for two more seconds kills real is it was low on health and six targets take the round
Honestly raise a bloom shell or not that timer was expiring
Four to one the six targets clutch up massively. Yeah
Really good work there in isolating that diffuser
And it made what was still a relatively difficult round to win despite the player advantage even more so
We had to see
Perfectly executed vert there to just try and alleviate some of the pressure on site was quite the case. It was close
but not quite
Yeah, the shut down in through
That washroom's position was
great to find a random half then and it's actually customs the site of choice
here from six targets to try and test the depth of the shy Academy attacks I
love this call see if it works out
well for sure Academy they brought it back on let so I'm not gonna discount
them. The six targets have been playing a lot better here on border.
I think the lead in which six targets are quiet on leg, you know, it felt like the game was close, like in terms of general play, but on border, it's being.
Far more one sided that round needed to be one for Chikademy. Density leaves the game. No contact.
But it should be a rehost.
We will get this round restarted.
Yeah, but I didn't imagine, so...
Did they have to call it?
Yeah, also a fair point, maybe it'll matter at this point.
They probably brought it back to normal versus fuller.
From memory, I think anything before two and a half minutes with no damage as long as
it's called will be a rehost, but if they don't call it, then I think it's actually
fair play.
Right now it's exciting, it's probably like, yeah, don't worry about it, it's
bought me three anyway. Yeah. It's kind of like an advantage. Yeah. I mean, at this point
of your show, Academy, you're like, hang on, that guy DC, we should be rehosting.
We're about to lose this round. Buddy, it's only Sean and Fonty. Maybe they expect you
Well, this is a bizarre round.
Yeah.
And the Chakattavit just been torn apart.
It looks like density, by the way, I think it's back in the server, but of course it's
going to stay dead, which hopefully means we don't have to have an extended half-time
break, which is looking like a 5-1 lead for six targets, and a 5-2 lead on there.
They're going to have a 5-1 lead here on board.
They have been very, very clinical, far too good so far on their map pick as they have
put Chakadami to the sword.
I
We were
Trying to get you out my thoughts today still change to you when I walked away
Still change, you know it'd be hard to break cuz I keep it way too real to automate
I want to talk to you from a country say trying to make my mind and body cooperate
I used to have some shots to give for ones you take
But then I took them all to hell and lost the way
I mean why am I listening to Marvin Gaye
Women is what was cause now it ain't
If you don't mind, I trail for hours till it all
The vows of my monster prowlers on your page
See how you spending days without you and me inside
That I'm phasin' out but I plays it home
And it drains me, I done made some home
But it pains me, you want the real from me
Here it is, here it go
I want you dead to me, here gone real slow
I want you here with me, bad I'll let it go
But I can't have both from done, I hope this love of mine
No more gray, no more white, no more waste, no more time, no more weight, let's go away, I stay, I don't mind.
What do you thoughts, Michael, on the, uh, vibe check?
Well comparatively to the first one of the day, a 10 out of 10, in isolation I think I
would give it a solid 7.
It was good but not great.
Yeah?
Well I mean, yeah, I need more.
I feel like it's kind of difficult because I need to hear what other songs are going
to be like, but we'll see what Twitch thinks of that one.
They do get to vote on it and collate in the playlist which I think will be used
throughout the year for APR going into stage 1, stage 2, etc.
So long-term effects.
I'm sure we can revisit it in future, but have 5-1 lead here.
It seems like Night Haven Labs is going to be required.
The way that Six-Target's have been playing on their map pick far and away better, I mean,
but again, like on Leo, it was a 5-2 lead anyway.
Is every world in which this just ends up being a very defended side of the border.
The concern for me though is the fact that the flawless round wins as well.
I mean, there was one flawless round, which was the only round win for Shake Academy.
and second round but two flawless round wins for six targets and then two of the other rounds were
four alive there was only one round that was in dispute out of that entire half which was the
fifth round that was the Zephyr 1v3 of course time was very very low but that was certainly around
that shakada we needed to win they got the opening pick that was also the only round
where the opening pick was not converted so if you kind of want to look at this holistically
It probably should have been a 4-2 on paper based on rounds where teams were dominant and
rounds that should have been won.
I think a 4-2 half would have put Shrekatomi in a much better position.
You don't get that round.
It's a big clutch from Zefi.
It's 5-1.
That for me now ends up likely to be the difference in six targets going on and winning
this map.
I'd be very surprised if Shrekatomi can call their way back and force overtime
probably at minimum as we go to Armory Archives to begin.
Yeah, the comeback certainly looks like a very difficult prospect, but I really am finding
it challenging to predict this one.
Bans for the second half, Mira, Lucy, Glacier and Thatcher, so the one Orthodox and keeps
the shields up, impact, trick from real is unsuccessful, but the follow up from
from faulty is
yeah that's big from faulty
from the round 7 and that is a massive play to wrangle this round back in fact give them now the advantage
Well, and that's what was lacking in the first half of Chacatomy
You lose a player and then it's like where's the reinforcements? Where's the response?
And it really goes down early faulty finds two kills and so it completely offsets that opening pick for six targets
Throwing in from Nico still has three more available
I
Swear for shock how to be now so at 4v3
You've done the damage you can fall back play site. You don't have to do anything silly
You don't even need to contest around the balcony positions
Toppies stairs even security you can give up a bit more map control to six targets now fall back play site
You got the numbers force that clock to go down and then for six targets to have to flood without the extra numbers
Yeah
I'm still looking at Niko here to maybe be one that can be an initiated with three candellas
left a couple of smokes is potential for them to be able to isolate the likes of faulty
a good example of it was break you then bring it back to a 3v3 you got a bit very early utility
for the late round it starts to not look as bad there is that first candellas be going
to something Niko here to find it okay they've got time and be going to some faulty
to probably at least get one if he does go down that support has got here from
the hallway yeah this is good
I can't really still playing this well knowing that six targets never took any
enough space or control so then yeah cake and could swing office towards top
he stares Nico does get one but there's not trade from Ronnie wall
position so I can't even have played this really well not much that you can
expect really from Zathy in this position. 30 seconds 1v3 no kit. He does get this one
that should be the imminent trade. He just wants to fall back and as soon as he tries
to go back outside Kaken in a wonderful position to deny and he gets the kill and the second
half starts with a shake how to be win as they are able to finally stop the streak
of six targets at four rounds straight. It just gives them a little bit of hope coming
into the second half that they can do the job on the defense. Hey, if six targets were
able to win five defensive rounds, no reason they can't themselves. Bathroom tellers up
next.
It has fell off from faulty. That was the big win for them in that round. For sure
the first and real is wasn't particularly successful. The impact grenade doesn't
find the air jab but the follow up clearly then catching the attack of six
targets off guard so it was a well calculated play while executing and landing
the shots required and so I can't be keeping the heads above a war tug for now.
Still a long long way away from looking competitive here on border but who
just have to find a side of this map could end up shaking down to beat
The round starts a compound I think six targets will have some flashbacks to lever again
They got off to a good start and then
Academy rubber fight their way back into the map
I certainly have the capability to, I'm sorry, 5-2 now, it was the case back on Lair.
So they have the recipe, it's there, they saw it back on Lair, and how to get these
rounds back.
Well, it goes onto the arc, so we'll see him roaming around.
Oh, and Kaivinix just completely caught long angle.
He gets down, he hasn't been eliminated, but not really in the kind of position where
he can get brought back up safely, freely, and certainly in a timely fashion.
This becomes a bit of a rescue situation now for Six targets to get him back up over
the load's customs.
They've done so successfully.
So, come back up for Kaivinix.
a lucky break for six targets. Yeah. A little bit. As they deploy more utility now through
the early round on another DC. That's an odd lucky break. They probably do want the
rehearse but won't be eligible too deep into the round this time out. I didn't need it
last time. To be fair, density of course is a substitute for six targets and you
probably feel like they
If there's someone to DC, maybe it would be him, but real is that the
Short time after that DC has been able to eliminate Orion and this round is getting went from six targets
I mean this is now a point where someone has to do something pretty big and Clivenix is going to be the one to
Try and do that sneak in towards the site. Niko does get a kill on to faulty next kill super important
is Kyvenix is inside, he's just poking around and he certainly should be able to get this kill. No,
he just pre-fired on the gun barrel. That's where the composure triggered discipline,
so important as a skill set. You find that kill and suddenly it would have been 3v3 with side
control. There's no world of which though they can maybe still clutch up this round.
and Niko compromised on HP but Zephy still feared and firing with shot low and some arguably
weaker guns potentially you could say on the side of this defensive line up it could still
get a little interesting if that opportunity presents itself now it's very much in the
front of the middle of the ball.
Oh my god.
There's no way.
He's planting kit inside of bathroom cake. It's not going to be able to deny this of that will now make this a post plant situation
And an easy kill they've done it six targets again
This one was a 5v3 after density also disconnected prior to Orion's death
This map's done six to and it's been a very clinical performance from six targets
I imagine we get the rehost now to help out for density time out taken
technically
It's yeah looking very ominous if you are so Academy and not having labs is all but a certainty at this point
Yeah
Unfortunately has not gone check out of his way here on map to not being able to dig their heels in as much as we saw
previously back on map one of lair where that that resilience was
tested again as well
I believe this is actually going down technically as a as a rehost play restart has been initiated and so I
Think it's cross that will be as simple as a rejoining into the lobby as we can see there from real is
The lobby is indeed still active
Get density back in should be a quick ready check and resume the action
Unfortunately, as of right now, no ETA, but I can't imagine it will take too long, provided
it's internet hasn't been completely nuked and given we are in Australia, it's probably
not outside the realm of possibility.
I mean, the concern if you're Chicago means if you kind of look at the two maps, so real
is it's 21 14k, can is 22 13 after that it drops like it plummets its Ronnie 1012
faulty 816 Sean 513. So it's kind of a situation where cake and
realist just went so massive on layer that essentially that
won them the map. Again, literally cake and won them
that map because there was a 1v2 post playing you think what
would have been 62. I think the likelihood that six targets
then take the first map would have been increased
significantly. And this could have easily been then a two
206 targets favor, which means going into night Haven labs like they're the favorite team
That's the team now
I'm looking to think they should probably get the job done because they've got a far better spread performance
1712 from Nico 1513 from Orion
1816 from Kyvenix 1312 from Zethi so four players going positive. They're all double digits
You're gonna go to players positive in the series for Chicago me
So it puts a lot of pressure on this man right here and cake in and on real is to continue to over perform
to do enough
Damage to get to Academy in a winning position. It's just too much on two players
And it's me a team effort
It has largely been so for six targets
I think if you take away density from the equation who
I've got a substitute and it's had some technical gremlins. It's been pretty even spread amongst those guys
You've got Niko Zethi and Kai
126 plus with Niko Zethi actually equal at the top of the tree for them at 140
They've been able to flex their muscles and their experience
At least for Niko and Zethi pretty well here on board up
long-standing map of the pool and
I'll have a lot of reps there
We have had a quick update that density is in fact re-druining out and barring any further
gremlins the match will be resuming in about a minute.
Yeah, I'd be very shocked.
Statistically there's nothing that suggests Shakead and me have much of a way back into
this game.
if they can win, well, Armory Archives is not even going to be available in the next round.
So even if they can win the next one and then Armory Archives, then it's a case of
six to four. You then still have to go outside the primary site and win two more rounds after
that. Four rounds straight, which they haven't even been able to win two straights so far.
Again, there's nothing really to suggest that it is a likelihood in half of the
tournament. If it does happen, it's going to be quite a shock, density back into the game.
and so are we four round advantage for six targets and they're going to go and bring double shield for this match point round
Blackbeard past the Blitz
Shields are very much available for six targets in this half throw bands on those just the glass stats are against them
By the way, in multi-kill stats there's been four multi-kill rounds for six targets zero for Chikademy
So it is just a dominating performance from 16.
Yeah.
I think now in the context of the series, you compare the likeness of the maps.
Leia's going to play out far more...
or Lab's rather going to play out far more similarly to Leia in terms of the structure, the size, the clearance, the...
How the maps design.
I think Six targets have naturally looked a little bit more comfortable here on border, a bit more close quarters,
We're attacking on the fringe, but it's probably actually right there on Q, like they're playing
the exterior of the map really nicely as well, and I don't know how much of that will translate
across the laps up next.
Alright, the next one is going to check hard left, oh, lovely headshot on to Sean, the
reaction time was tested, he passes that test, as realas will fall, this map is
done, a third will be required, Kakin and Rani, the only two left, 4 shot Academy,
and does keep it alive and will go down fighting as he's been far and away it's
off-performing for Shake Academy across both maps still going positive here on
the border won't you on it just yet
there's a big kill 4k can just to keep it around the live
hey mommy a little bit more in this one can six targets successfully clear up
above do they look to ignore and go direct seems like they're eager to clear
out our guys pressure mounting logic and right here from Zephy
Ronnie knows he's got that pressure mounting towards him over in our
class cake and trying to help out from top main stairs I don't even care at
this point about the logic bomb that is currently ringing around their
location Nico it gets rid of Ronnie leaves cake of myself and Zephy will
do the work as X-Targets bounce back after dropping Lair from a 5-2 lead. They absolutely
clean sweep on boarder 7-2. Night Haven Labs coming up next to decide these two teams.
I'm very high note. I'm here in Tokyo, Japan for FPS Day X.
We've got the APAC Cup, the 1v1 nows, and of course the grand finals of the Tier 2 North Rebellion,
plus stacks of community awards and fashion shows that the Japanese crowd have been unbelievable.
This event as a whole, the location, the people, everyone's been super nice.
The food of course here in Japan, absolutely amazing.
Great to be back for a second time and yeah, hopefully can make it a third at some point.
We really need a major back in Japan, so hopefully we can get that at some point in time
It's been an absolute privilege to be a part of this event and certainly can't wait to do more of it in the future
The view here is absolutely insane here in this amazing tower
We just wrapped up the rebellion grand final the tier 2 event here for a pack north absolutely banging very far
We're actually Jake and I really surprised that the quality of siege on offer and very excited to get ready for the grand final
which again should be really really good and highlight some quality A-Pack siege.
Of course yesterday Jake and I casted a really big upset, Sol's heart taking down Fear X.
Didn't anticipate them to win that match and they got it done in true,
which was really awesome to see from their perspective.
The Japanese crowd have been unreal.
I can't wait to see if CAG can deliver for the Japanese fans
against Sol's heart in an A-Pack Cup grand final.
It goes to the folks that didn't just keep doing it,
An answer is Doppler, now it's out of the blue.
And it's time to send it deep for I9.
And it's made me straight to the bomb site.
He takes a few Tana bullets from Modo.
Ah, Kili, trying to be the hero, the C.A.G.
When his team needs him.
But D.D. is the last one standing.
And a fall this round is one hell of a way to do it.
Three years since their last appearance
on international stage.
And Sol's had a champions here at APAC.
I
One will all three maps required between six targets and a shy category six targets are too good on
Border as they dominated to a seven to two victory you go to the deciding map to see which of these two will drop to the law market
Yeah, unfortunately comparison to where it was not quite as competitive
Six targets are able to leverage their knowledge of border quite nicely couple of key moments
If the individual just had to step up, they're able to convert and kind of answer the call I suppose on multiple occasions.
Shakadmi never really got a foot in the door.
And in the two rounds for them, one per half, I'm unable to build any meaningful momentum or disrupt, I suppose, the momentum from six targets.
I remember doing that on level, yeah, not the case here on board.
I think the style of the map, the structure, the size, the flow, certainly favored than Roso.
And I kind of posed the question then, what does that mean for the third map in the series?
go to night Haven labs should play out in a more similar fashion to lair and so what does that actually mean for these two team probably that we're going to see an exciting and a close to
The two highest frag is across the first two maps
Real is and cake and so both on strike out of me, but the next four
are all on six targets
so
You know kind of them on the top end the highest end
And Shai Academy have got the best of that, but then six targets as a more well rounded
team doing incredibly well.
In terms of the subs as well, I mean, density is 413, coming in as the sub role is also had
some disconnect issues, which isn't helping that faulty 817 for the side of Shai Academy.
Six targets will start on defense labs, which is a really good start point for them, especially
bringing back the momentum from border.
to imagine that they can kind of kick off to a good start here on Lows, which will put
more pressure on shy Academy. But momentum between maps isn't really always guaranteed.
I mean, we saw five rounds straight, one by shy Academy to bring back a five to deficit
on there and went into border and clearly could not get going at all. Command server,
no surprise, the first site selection as we've had the bands.
Our bans are definitely stock standard here for not having laps, sometimes we do see a
I guess a little bit more like clubhouse right emphasis in terms of taking off the hard bridge
for the attack but it will be sure to emphasis here from six targets and that of course is
is totally valid as well as they free up some options in terms of manipulating the
map a little bit more so for Shakeademy does they mean that some of the choke points once
you do enter the map that many shields available are going to be pretty brutal especially with
the kinds of lines lineups you would expect defensively trap heavy, so that heavy Goyo
smoke and the like are going to be very powerful here for the defense. So yeah you're gonna
jump in hopefully Shakeademy can feel a little more comfortable on this map.
One of this will take on man e-sports a la foe next week.
Lucia will take on rock a la foe next week in the lower bracket.
Another low bracket is a very difficult prospect.
You essentially have to win five best of three straight to make the major.
What is always going to be a difficult region to gain that solitary spot with enterprise
being the resounding favourites, Orion over the wards blue. I imagine the pacing
of Paulson Labs is naturally going to be a lot slower than border and I think you
touched on it before but should probably follow suit closer to there which is
good news for Chacademy. They need more than anything others to step up to
help out Kaken and Rheela's faulty take and load. First bit of contact to all of the round.
Kai holding his ground. This has had some big moments in this series so far. I'm eager to
continue this contest to the exterior of the building in the meantime though.
As if he has fallen. So advantage push academy. Kai does the state.
But valuable ground taken now by the attack.
Good start, and it still looks time in this round.
That would have been a big kill from Realist,
but it's Kyvenix that wins the battle.
Faulty able to get rid of Niko,
and Kyvenix low towards Electrical.
Again, Chikademy's still in a really solid position.
This is a very wounded defense.
Ryan has to activate, and he does.
Finishes off the low health, Faulty.
Kyvenix battling low on health,
and he will go down. Minutes
remaining in the round and
what's pivotal the most is over
towards electrical and Ronnie
and cake in combined Shaq
Academy will take top floor
attack on labs away. The kick
start this third and final
map. Explosive start there and
the added benefit of being the
primary top floor site.
That sort of confidence booster
for them. It can be a very
difficult site to break down
break down at times. But I find that early pick and then quickly without hesitation, taking
that control through con, keeping the pressure up, not allowing too much in the way of reposition
and trade ability for the defense was well rewarded in the end. And the old school reattempt
from six targets. We saw this once back on there, I believe it was, right? There was
Master Office and our sixth room on that occasion runs four and five six targets
losing out that site on both occasions so they'll be looking for a bit of a
switch up in fake yet on the night heaven lab stop
again this is also you know I mean like top floor on layer you certainly can
opt for the repeat of command server change up in strategy for six targets
They bring the Denari and the Aruni in place of the Mute and Maluci
at least a little bit more utility available
Chakadami will have to deal with that a good start for Chakadami
And that's what they're gonna need and the likes of Rani and Faulty to find more kills here on this third and final map
Ryan playing storage
At least started there
interesting on the two of all operators to kind of be playing this sort of role
but can delay from below and will do that but he is susceptible in storage if
Chakadami go hunting yeah you can see he's been quite cautious of the lurk
below from game side but in the meantime making sure he prioritizes the
hard breach denial which is stored out the push quite nicely. No one's hunting. No.
We'll open the garbless so take from that what you will. I tell you. Stay here though
with the nitro. Well you could take it a step further and pre-place and then wonder off
which might be the option here as well. As long as he's getting information really
as to when to blow that nitro, which should be the case with Rafters control.
Five seconds left, six targets.
Looking a little bit better, more functionally.
And Kymenix gets the open kill on to Realor's.
One of the better players for Shai Academy yet to fire here on Nine Haven Labs.
Klivenix has done a decent job over towards Electrical and this means that Orion can now
also flex back to site so they're going to have a 5v4 defensive side advantage on the
best defensive side on the Haven Labs and Klivenix goes searching.
He wants more ulti just at the window, actually now in a position where he can kind of cut
off Klivenix from getting back to site as Rani goes and finds two kills and make that
now a third onto Zefi.
He goes down at Vanish Academy as they just clean sweep the site.
It started off with Rani.
Others then follow up, Cavadix could not cross back, Fulti was able to cut him off,
Schott will get the plant down.
And it started with Orion, it will end with him, 1v3 post plant and Chacademy are
going to take the top floor again.
Unless, could I slide pillar here?
It's possible.
Oh
Trying to find value from the DMR
Very scrappy from Orion forcing the action that down onto shop. Don't take the one be one
And it's a head shot is no bloody way he's class that
It's a series that has already seen so many clutches even Nico has the same reaction as mine
What have we just seen?
Are you kidding me? That was ridiculous
My oh my
And Chikotomy a little shadow
It's been the difference in the series those
Cramed of clutches the one and a million the ones that don't happen all that often
They've all gone the way of six targets across all three maps
The clutch ability factor of six targets has been a difference.
They needed that.
The reality, if you bring it back out of the emotions of the clutch is that
they were staring down the barrel of a two-nothing star attacking for Shrek Academy into top floor.
Like this is significant.
And they kind of end up just winning around that arguably they kind of need to and should be winning.
And it comes to that sort of clutch from Orion.
It's a lifesaver.
Wow. Big clutch then. It was looking likely that Six Targets would lose the same primary
site back to back in a similar vein. It's a lair but heroic effort from Orion and Leakall
Island.
You gotta get back to work though.
But they need to get back to work.
Yeah, absolutely.
To be fair though, that applies to both teams. Six Targets need to knock it overly excited
and Chikademy needs to be able to split that aside.
Closed rounds out.
Yeah, exactly.
They're doing a lot of good work in this series.
It's just how close you are.
So we go basement for the first time.
You know, Realiz is the one to watch.
He does have three assists, but no kills just yet.
Rani has stepped up in that department
before Chikademy, Orion continues to perform really well for six targets as Realers will
work through Warehouse and towards my T. Niko goes down, lovely headshot, and he gets the
second on the Kymenix as well. Realers stands up early in this third round, finally gets
on the board, two crucial kills. And this is the thing, that clutch, that wonderful
clutch from Orion is one thing, but you've got to follow it up, and they so far have
not being able to maybe haul upon him once again. He does get rid of faulty and escapes
the pressure of the buck and Deimos from above. And he now will look to push back up first
floor. Six targets at the disadvantage, but there's
lurk this guy's top. Ryan has. Oh, my God. He hits the right timing. It's at least
two. Well that's a bit of sound. I don't know about that. Inactive drones being shot brother.
What are you doing? What are you doing? That was overly ambiguous. What are you doing?
I mean two inactive drones you could have easily probably gotten that kill. I mean I
think that's a heat check moment from Orion if anything. And the last round the way
that he was able to play you give him all the credits in the world and I think in that moment
that sort of Roman tent he's probably thinking I've got to do something spectacular again I'm
going to put the cape on be the hero you know just shooting those drones probably thinking maybe no
one's close by because they're attempting plant down below so if they're going to be warehouse
maybe they're just watching hatch but six targets have got so many numbers up that there's
surely someone that's still around that sort of top floor vicinity playing buck day most etc you
have to be mindful of that and he's kind of just running around maybe not expecting them to be there
so I can only cleanly take the third round probably feeling like there should be 3-0 up here on the
attack of labs basement repeat again to six targets yeah they're sending up to again
shy away from the repeat sights. Although to be fair probably far more comfortable here on
basement as opposed to storage as the backup option and I doubt we end up seeing kitchen
at all. Additional bans as well to note for the remainder of this first half it's Deimos
and the mirror off the board. Deimos unavailable we may see some solid snake action here from
the attack of shape had me currently teased by real is could be a good tool for helping get
control top floor but they can be actually quite powerful when you think late round against some
of the thank potential on offer for the defense as well based on this initial setup it does look
look like they'll be present off site here from the defense.
It's a damn good start though from Chicago and the attack of labs that being able to do quite a lot.
damage that six targets just are not handling and two or three rounds opening
kills that dominating in terms of getting plant down in two or three rounds as
well three K from real is that he's now back after that previous round it's kind
of trending in their direction to start on this deciding map now they lose the
demos but it's just like okay whatever we'll just bring the solid snake
instead with flame on to density he's forced back and density's roll you know
as the sub, you put him on the warden, he's just going to play site, hold, wait. Big double kill.
Ryan and Kaivitex combining and then Kaivitex will double, the round's just done. I mean,
that's a very rapid round from six targets. I mean, to that credit, they've shown willingness in
repeating bomb sites in this series, guys, and every single time they then get it done in the second go.
Well, these repeats continue to breed success for six targets to school and and well instead
of returning to the top four which was a little bit sketchy on that reattempts they actually
do opt to go to the first floor bomb located by attackers and explosive
round six targets that they keep players of Orion and Kai at least in terms of
fragging fragging capabilities of being able to exploit that to their
advantage here on labs thus far so what should Academy looked to do here
round five top is a top four with the Vram put divert and transition that down
below there might will be a key component in this round for both that
and warehouse so seems to be the case so six targets looking to of course set up
up above as we can see there to tonight some good drone work though from
I cut me woman and I have a very strong reader
It feels like this is the big round whoever wins this is
well, I mean
Six targets win this for two looks far more for possibility. Yeah, you win storage control
you go back top floor command server if she academy win this it might end up
being a three-three-half and that's pretty good for the attacking team or
not even labs I'm not saying that the entire map is gonna be based around this
round this site but it's gonna have a fact it's gonna have a big factor a big
say in a series that's been completely toxic to me it's incredibly
difficult to predict who's gonna win it but I think you can predict far
better of who wins this round
So early U-Tool are even deployed from Shunt, that's up above towards Con, Grimby is trying
to flush out this defense as Kai aggresses, our IT breach is so low on HP, not really
now in a position to contest all that aggressively, may have looked to transition back towards
but he does get caught.
We work from the exterior
faulty to net that pick.
It's a couple of times now that Kyvi Nix has been kind of caught going back to site after trying to play aggressively,
but the good news for him is that the aggressive plays have worked out most of the time.
That's why he's got five kills.
So I don't mind that for him. Sean's going straight into storage. Is there anyone watching this?
Indeed there will be. Oh Sean just gets stuck in the corner. Couldn't get the Volta,
he's going down doesn't matter. Chikademy clean up with the kills both first floor and second floor.
Really good combination and Chikademy take a three to two lead. Six targets will go back top floor.
Now that round ended swiftly.
Yeah, sure did.
Good work there on the clear and a round advantage now for Chikademy as we enter
the final all over the half it's becoming increasingly challenging to separate these two gear on labs
unable to find success over the world storage we now return to the top floor for six targets they
lost it out on the first occasion and then off the back of a big clutch from Orion they won it
out um with every attempt and so I think this time out of top floor they'll be looking to
find a way to better just contest and slew down this attack and not allow them to get into such
strong execute positions like they have been able to on this last couple of attempts.
Starting to feel a concern though for six targets now very much need to win this side of command
server three three half still probably a better result for shycademy but you got to take that
now as you're on the option, Rani has really stepped up here. 7 and 2, I kind of mentioned
coming into this map, it was all realers, all taken across the first two maps they needed
help elsewhere and they're getting it, they're getting it from Rani. Right now it's a Ryan
and Klivenix is the two standouts for six targets, just one kill for the remaining
three each in Zethi density and Niko.
And the cap card in this round with the ADDs. See if that can maybe net them a fortunate
kill or do some significant damage. Brian will play IT this time rather than storage
for the Zodiac canister play.
That's Cheeky from Zethi. Actually gets a bit of damage into Sean. Either get the
kill or you get the exothermic, but it comes to the cost in faulty finding the
headshot. Good teamwork from Shai Academy to go and deal with the nuisances in
Zafiq. They get another open kill. They'll dominate the half in that category,
four to two in their favor, and now a set up to go for a pinch attack in
towards the site. It's been 100% conversion so far. Looking to go six
from six for the half. Shai Academy in such a good position and it does
pump six targets together a little bit more aggressive now double stack
potentially on that electrical side as real as catches out Kai under the pump
I don't elsewhere though so six targets just clinging on at the moment
and 20 on the clock however so lots of time for this attack to form and like
quite a bit of utility as well on offer and the rest will be successful
Yeah, I mean they have so much time to just go for that braze anyway not panic
Niko though
Catches a timing on the rotate and able to get rid of runny who wants law and health
Very at least for shake hand me if you're gonna lose someone in that moment probably is running who
Didn't offer a whole lot moving forward density easily dealt with by real is Niko's gonna get back to site has been able to do
So now you can take the contact up closely just switch targets at the last second
Orion by himself on the 1v4 clenched up massively before on this side will need to do so again
and even better this time as Realus is down after getting the kill into faulty to 1v2.
Taken Ken go for the revive, flashed in towards electrical does land onto Orion, Realus back
up.
Realus and Shunt both low on health.
Orion's done it once.
Kenny do it a second time.
They can't deny the plant so he needs to push forward likely to get caught here post plant
The contact goes the other way he's taken down a one HP cake and says not happening again this time as we enter the half
Time break. It's like four to two lead for shy catamy
They are dominating here on my haven labs get to go defense now as well and
and sets up a second half that you don't want to miss for us. We're not going anywhere actually to this break
Us we've got a little bit of a
plug to do and it's a good one. It's about tier two in
APL both
Well all three regions Oce Asia and a pack north Oce rivals Asia's boot camp and a pack north rebellion
Yeah, of course this was recently revealed over on X at R6 esports Asia
You can find the pin-tweet there for more additional details
But it is a year-long competition running parallel to the primary tier one circuit and
Obviously a really good opportunity to dip your toes in the water of competitive seed
If you haven't in the past and the reality is basically all the players that are here in tier one currently those that have found success
good success overseas internationally over the years as well. They had to start somewhere
and the Challenger Circuit is the perfect opportunity to do so. So again, if you want
additional details, you can find them over at R6 Esports Asia and sign up for 2026.
Also, a good opportunity as well for people who maybe just have a stack of friends they
want to play, but maybe don't want to play ranked and want to maybe dip their
toes into the eSports ecosystem where you can get the most well matched games and structured
tournament and structured matches in general, and it's always a good opportunity.
And as you said, it's where the majority of careers are kick-started.
Sure, you'll get your ranked gunners who maybe gets onto a tier one team or players
who make a name for themselves that can kind of climb the ranks pretty quickly, but
vast majority and certainly within the oceanic region a lot of the players now who are tier one
started tier two. So that pathway has proven to be successful over many years now and a good
opportunity presented in the APL region as we come to the end of the halftime roll swap and begin
the second half. So Academy leading four to two get to go defense now and they are very much
well positioned to take the series from here but for what's been a roller coaster series is their
one last change up in six targets get themselves back into this third and final map. Maybe
I can see it's been a topsy-turvy game trick or the projects and I don't think this final half
of the series is going to be much of an exception.
Replay package from the final round of the half,
which I kind of mean largely in the driver's seat.
Real is with some nice picks, good aggression, Nico caught one good timing but then caught a
bad timing which was ultimately his demise. All right, that's a giant clutch up once more,
but ultimately was overrun.
Top floor we go, Bands for the half, Kaiyid, and the Bandit, very typical,
and then on the side of the attack, Simple Hybrid, and the Thermite, and the Glass as well off the board.
I like density just going on to the Monty, clearly it's been a rough series for him,
hasn't been able to have impact. Monty's very, very strong on my Haven Labs. It's a role that
has a pretty high skill ceiling. I think the best Monty's in the world are pretty
pretty known and and how good they can be with the operator. It's not as simple as just, oh,
well, you got a big shield, you can't die. You got to be so careful with your positioning,
playing around your teammates, information gathering, and then also giving that
and information over to your teammates.
You look back to Lair and didn't play a single shield up there
back on boarder, didn't play a single shield up there.
It's a good little change up.
So it's a, during the halftime break,
I wonder if it's just like density,
we want you on the Monty or do you feel comfortable
playing on the Monty or if he called it himself.
It's exciting to come back and win
and he has a say and a big factor.
That's something we can ask,
they kill onto Kymanix, those.
Well, one for one trade with shot in Kyvinix leaves us in a four versus four density again.
This is where you can make an impact pushing through blue will look to be the goal for six
targets.
We agree.
So four versus four plus the utility available still for the attack and the one team most
critically which can help to open up and really establish pressure against this
defense. That being said, Rillaz does have to pull impact. And there's an
archer available as well. Look down below from Niko. Rillaz gets dislodged.
Niko might be able to net the kill, but he doesn't quite do his way. So I
What's the end point here? What's the end goal for six targets in this round?
How do they try and leverage the Monty here and try and get control?
They'll wait for timing. This may be used for the warehouse push
But also just be a little bit of a bait
Pixel squared though going the way of the defense and they haven't been able to leverage this Monty correctly
Well, I mean it's it's a two-factor. It's not just like oh, well, what's density doing?
It's what are the others doing? You gotta be so careful. You've got a Monty on the board. So you got to utilize him properly
Intensity is doing his job. He's pushing through blue. No one's really pushing with him. So it's that's a team issue
You guys have got a coordinate
as if he trying to do it all and
Well, he kind of had to do it all at that point. Yeah, I mean this is a win for Chicago me, right?
It's a win if the Monty's by himself in a 1v2 and
And and was never a main factor in a lot of the fights that were happening throughout the round
You've done well or he's done well though density to get the down onto real is
20 seconds one versus one against KK
Density gonna give it in his all and really needs to win this round needs to pull off a big
Density with the headshot pistol clutch six targets in these clutch positions are just unstoppable
Wow
It's becoming a long list of big clutches now
And it seems like no matter what happens through the mid-round that 100% conversion rate from opening kills
will continue seven rounds in a row and two of those have been such phenomenal
watches mind you that was the substitute as well that that's such a
Monty 1v2 and he's and you can see yourself he knows how care I love this
little flick up at ease it does here right at the end he flicks up so that
when he brings the pistol down it's hitting the headshot more often than not
but that's filthy good my next life very difficult to deal with that in a 1v1
honestly I do wonder from Kagan's perspective he's just better off kind
of trying to play the time there run force him to chase you or force him to
go into a plant position I mean it's difficult yeah I'm honestly the vast
majority of the clutches from six targets and now it's like how do we just
throw on their bodies out the window and faulty that's a very risky vault he
sees one cross left side window and thinks I can maybe catch him and shoot
him in the back well there was another one watching for six targets they had
the numbers and now right he's gonna get a freebie though at least on to
Nico, good juice on the solace, collects a freebie back. But if anyone wants to die first for Six
Targets, it's Nico's not a bad shot. He can just kind of sit back, call the action.
In the meantime, primary hard breach has been deployed in the primary hard wall.
So if you see pressure now, any towards the site will remain
for the next two minutes. And how Six Targets look to leverage that will be now there.
the next part I suppose is their decision tree. Double stack storage here. Six Tigers may
look to directly contest this, maybe in combination with a bit of vert pressure off the bar, I
think both would be valid. Exactly to be the one to spearhead this vert pressure. Trying
to dislodge and make that storage hold a little more uncomfortable. They're longer
straight up double stack here from the the defense real is over towards lounge but
there is still some storage presence and trade so a three versus three time available
it's a very close round to call from here i don't think i the team has a significant advantage
i will say though kakin's position is strong if he hits the right timing well the plan's going
down though. Should be denied though, okay. Indeed it is, good call.
Definitely got rid of realers. There is Kakin on the timing, so kind of a one-for-one play
from both teams that does benefit Kakin. Kakin on density. Get to do this all over again.
Although, late though from Sean and the plant will go down. Timer and a post plant, Kakin
gets the revenge, hits the headshot onto density, is arriving by himself on the 1v2.
in the post plant swing across a Ryan wins out against shunt cake and on the
kit a Ryan should hear the footsteps they have side-by-side as cake and will
tap the kit a Ryan can swing he holds he keeps holding and swings across wins the
battle another one for six targets late in the round it's the one problem for
shy cat of me they cannot close any round out oh it's getting to the point
where it's just devastating and Ryan saying that he thought he had to kill
in the chart and cake it as well that he was dead it's all up to you at the
moment so many massive fights in this round as well plenty of them in
isolation cake did a great job on his room to find value but unfortunately for
shot allowing that plant to go down it was a very fine margin it made it naturally more difficult then
to win out the ground.
Yeah you're right four four straight two two split between the teams
this has been a pretty wild lives.
Four plants in eight rounds as well four rounds with multi kills three one px clutches
Of which all of those are going the way six times. It's like they got four round wins three of those have been clutches
It's insane. What's happening and a hundred percent conversion rate
This series has been bizarre, but so entertaining. I mean that's almost classically most of the time
Well both teams three rounds away to see who can progress to the upper bracket
Who goes down to the lower chance for real is
Here comes Sethi though.
No position with the mirror window, but as you can see, disrupted.
We can now force back as well at the board's electrical, as Exterior Con will be opened
in response by six targets.
Pretty straight forward stand with Groundwork here at the moment for the attack, shaping
up Con's side primarily at the moment, so probably considering that pillar plant position.
It's a pretty big commit at the moment and I think that will be clearly telegraphed to
the defence so Chakadami should be in a decent position at least to expect this push and
don't know if Chakadami necessarily need to worry about the split, at least not yet.
This is now officially the slowest round that we've had in terms of opening kill
time.
27 was the previous lowest five versus five you can feel the density is just increasing
I mean it's not a slip into it. He comes real as he just goes for the pre-fire sweep across and then it's Clivenix that wins the battle
Ronnie falls down elsewhere and Clivenix can put some more damage him that loses the battle
I see done
Frank a kid in electrical to get that down faulty then finishes him off, but still the numbers are in favor of six targets
That's not mine
It's blocking the vision of Zethi temporarily. That's we dealt with the slip over the wards it that's faulty went for the swing over the wards rafters
got Zethi low on health, playing a very important position right now for Shackadamy trying to
just keep six targets at bay. 30 seconds, Nitro still up a smoke babe as well, don't
discount that utility as we enter the final portion of this push.
Sean has to be prepared for the swing. Zethi is low on health, Niko shots down faulty.
has to win this battle. Instead of opting to get aggressive, he falls back, taking an
electrical shock, double kill, now down to Zephyr, shock gets all three and finally a
clutch from Chikademy. The round was getting away from them and it's the
first time in this map of labs where the opening kill will not be converted
and Chikademy take a five to four lead.
Well the streak is finally broken and Sean who typically isn't renowned for
posting big numbers in games it's not typically the way he has impact. Well he
does exactly that in that round getting some really clean shots and a lot of
that was off the back of the the time advantage that the defense had leveraged
themselves. There was still as I mentioned a little bit of utility as
while they kind of disrupted that push and kind of started to flip the momentum
pretty quickly back in favor of the defense. Okay you can force that
reposition with the smoke and then Schaunt was able to collect those
elsewhere on the fringe and some good work by himself with the SMG. Now
we'll claim the lead and head down to basement to potentially get one step
closer towards that series point. It's a little bit like Six Targets in the first
half though, they kind of clutch win out on the best offensive
site, so you take that, it's around on the board, you go 5-4 up, and now you're
going to do the business elsewhere. Every world in which now that Six Targets can
kind of get to 6-5 before Chikademy then can go back to Command Server.
It's a basement and potentially control storage, you're going to be super
important. 10th round, 5-4, in a fun series between these two teams, one of them though
will head down to the lower bracket next week's game. And even still at this point, it's hard
to really say who it's going to be. A big round from Shonto who was 1-5 guys prior to that round.
now four or five and across the series had only had six kills up until that
point he got 50% of his kills in that round alone up to that point
it's a quick control cafeteria here from six targets
It doesn't appear as if it's been heavily contested or I guess contested period at all
here from the defence and that will open up maybe some rounds in through Exo or some paths
towards some vert here.
A real and intriguing decision to cut off over towards games.
Maybe indicative of a pretty full commit here.
Oh, but Nico!
Well, I was going to say caught off, but it's the other way around, it's real
as to fall victim.
The vault is still up above.
How much of a third can he pose from this position?
And it's the third time now on Labs that Realiz has been the opening death and of course as
we've known throughout the series he's been alongside Kaker in their best fragger.
He only had the one opening death on board on and back on there, just the one as well.
So that's been a big turnaround where Realiz is struggling a little bit more in the
opening entry department one and three on labs this opens up the door now for six
targets they want to go shot on sir as faulty goes down they can get into the
site itself watched though by Sean with the yokai I'm gonna get the pings out
but getting blocked a little bit well so much info is that the BBC and the
solar so a straight-up plane here probably won't work and Ronnie from
Storage gets at least one the solos and the echo proving to do just enough to do sway six targets from being able to get this plant down
Three be three just like that blink of an eye and the chance is one for cake in a hit his shots
And he does
The six targets may have got the first two kills with a round but the next four have gone the way of six targets cake in one
HB Sean can get this yokai moving to find out where Ryan is he's towards XO one be three
Surely it's what the kit that this is around that even as many cultures as we've seen from six targets
Surely this is one that's like how to be cannot lose 15 seconds 1v3
Yo-kai watching kit everything is set up and they do not falter
match series points acquired for shy Academy
Wow they they took a calculated risk there the defense we saw six targets with full exo control
preparing for the plants and the defence retaining position up above fully committing to the
yokais and the bpcs, the information that they had to deny entry, to deny plant and then,
and only then once they found that info and found a pick or two were then transitioning below
finding kills, amounting pressure and completely disintegrating that attack. I think if six
targets had their time over, they probably would have gone for maybe a pause in the action
to gain a little bit more info, think about a secondary point position. They didn't and it proved very, very costly.
It's been back to fourth on labs since the fifth round. It was two to Sharkademy, two to six targets,
now two again to Sharkademy. Control storage, tertiary site, still an opportunity here for
six targets they're going to bring in the solid snake density back onto the
Monty. The last time he played the Monty was in that 7th round command
server and he got that 1v2 clutch guys if you recall with the pistol so get him
back on that. Troll storage is gonna largely play up on that second floor
a round command server, IT rafters. The Monty can be very important.
Chomp plays inside storage, welcome canisters free placed.
As Zethy slips into electrical already, this is aggressive early and next in the opening kill.
And he actually had a stayed in that barbed wire, he may have also got realers but was forced back.
That's the fifth straight opening kill for six targets. The bad news is they didn't convert in the last two.
and Ryan doubles down. Hatch shot onto Rani, 5v3 once again for the second round straight.
Shot now under the pressure as well of the solid snake. His position inside of storage
is known. Kakin will need to play his part in supporting from up above. Re-confirm with
another ping from that radar. Shot's on a good job to not overaggress. Maybe able to
even slip out here. Probably sensing as well that the need to make a play real is also storage.
A big commitment in contesting the exterior of this building not wanting to give away
this control for free. Understandably so. It's pretty high risk from the defense but little
options remain. If you notice guys from the swing there are many bodies out there but only
spots the shield of density first. There's another keeper barrier available on hand if
for quiet impacts to for him and Sean and Sean speaking of gets the kill on to set it
who's out lounge is going to drop rotate
Oh, I just don't remember that Ken Dallas and then from below density getting tagged up Sean's rotate has been solid
The Monty and the ying birth low on health density going to try and stick to play anyway gets forced off a big play from Sean's
Vulcan canister pop is huge as well density up in flames
Chakadami looked in now do it again in a 5v3 they brought it back to their
advantage and it's all down to Niko and Orion.
40 seconds on the clock and Niko and Orion need to pick up the scraps to
fuse up in an awkward position and the defense has retreated not wanting to
give away free picks. Kay can reposition up above surely this is
going to be the dagger from here.
Very well could be taken can now just fall back and he just
puts a little doubt in their minds.
15 seconds can no longer be on their second floor.
Need to go get that kit and storage control watched by real
is taken over towards blue.
Now the whole this fight is and chooses to wins the battle
and it's all done to Academy pull off the win in one of
the more top suiturvy series that we've seen in a long time
Even in this region, back and forth,
it simply came down to big moments, big plays.
There was a lot of difference between these two teams.
Let's be honest, many of the clutches were one by six targets
throughout the entire series, guys,
but towards the very tail end,
the last two to three rounds, it was shy Academy
that showed that they too have the clutch in within them
as they take this series
and move forward in the upper bracket.
Yeah, I think ultimately just the nature
these more structured maps being left for the open and labs for the close up
probably did just favor them a little bit more so that in the end a good test
though of their mental as you're right this is quite a ridiculous matchup in
terms of the sheer volume of clutches that took place over the course of the
series most of which not all but most of which are on the receiving end of
the world and the replay package will give us a bit of an insider to just
how some ridiculous honestly some of these were and so yeah good tests
their mental, they're able to brief focus, free control, and back themselves in, being
the team with more experience to get the job done. And that was what ultimately played out
at the end.
Yeah, as I said, the Highland package is largely going to focus on the clutches that we saw.
And again, on this map in particular, three listed clutches for six targets, then you
kind of look at the last two, three rounds from Chikademy, and they won 5v3s, 3v5s
from their perspective density. This was absolutely massive. And to be fair, a lot of these clutches,
I think the six targets, like you look at the scoreboard, you know, they could have easily
been two nil down off the losing both command server. They could have lost it again here.
Their clutches, I think in hindsight now with more, at least on this map, put it kind
of papering over the cracks a little bit, just a little bit like it was still a really
close series, evidently going all three maps and they were very good and clinical
on Lair. But I do feel like at least on Labs, the clutches that we saw from six targets,
we're just papering over the cracks a bit.
Yeah, probably to some extent, right? That being said, when you look in terms of opening
kills, it was actually a big strength of six targets throughout this particular series.
It does maybe put into question their ability to convert, but full credit to the shy Academy
and their ability, I think, to find those win cons late round. I think they probably
did a little bit better of a job overall than identifying what those were converting
that again, I think probably plugs into the storyline that in terms of just war experience
at this kind of level, they did have that advantage going into this matchup overall
in terms of their subset of players. And so, yeah, I didn't know what was with them in.
Let's go chat to an old friend. It's Kakin, who is going to be very happy after what
I imagine was a very stressful series. You can't be doing that, mate. You almost
lost. Come on, Jack, I can't hear you. I don't know. Oh, hello.
There you go. You're all fixed. We can hear you now. Thank you, Mr. Mogga.
Congrats on the win. I'm sure that one was stressful over the last couple of hours
and there were many points where it kind of felt like either team could win.
Did you probably have the same thought in the back of your mind?
Oh for sure. It was a battle of attrition that were very aggressive
and we sort of knew that that's what was going to happen
with them having a substitute. We also had a substitute but I think
we had an advantage in terms of the substitute because Fulti actually plays the game
at a somewhat competitive level. So yeah, it shouldn't have been as close as it was,
but we fixed our issues towards the end. And I also think it helped them that they played us on
board and there before they saw what we were going to do. We did have a couple of new things,
but they had the overall game plan of what we were going to do. So that's why I think on
Labs it relied a lot more on them clutching compared to how they were fighting us before
because they knew our like routes and preplaces and info and all the gathering and everything.
So that's that's my spiel I guess in terms of then responding to those clutches right cake
And how do you feel the team's mental was today because obviously it was quite a long series
We tested they were like some pretty ridiculous moments in that map or maps as a whole that you had to recover from
Was the mental on the vibe good within the teams there? Yeah. Yeah, of course
I made sure to preface the guys that are you know, well our coach Brian
Mental coach he's like the goat free
He definitely helped us with a few inspiring words in terms of like game plan
It's only the start of the season so you know I guess if we take the loss
We've got the lower bracket, but we're playing a video game at the end of the day
We're here to have fun, but here we're here to have a good showing as well
So yeah, it was sort of stressful like especially with that Orion 1v3 that was crazy
Kind of Vixen Orion seemed to be Thanos and Thanos Junior apparently
The clutches the clutches were did affect us like for a second, but then we left back in we reset
So it was all good. I
I just want to quickly bring it back to the first map as well, where you guys were down 5-2.
What was maybe said, or if you can recall around that sort of point, that let you guys then go and win the last 5 runs straight?
Well, look, I don't remember what we said, because that was about like, uh, three millennia ago now.
But, basically, I think the game plan was, you know, we're going into defense, we're basically in Oast here too, like, defense is king.
We'll go into defense, we play our strats properly, they can't do what they did on defense to us on attack because they have a substitute, all their coordination is messed up.
And we just played our game.
Because realistically we're versing the 8th seed and we're technically the first seed out of the Challenger series so we went into it like we knew what they were going to do.
And we played our game on defense and we clutched up.
Well, as you said, it's all about fun. That was fun to watch. And I'm sure it's very fun to play in as well. You played really well. Good to see. And best of luck, of course, against men, eSport, telephone next week. That's going to be fun as well. Yeah, sure. That'll be even more fun. Can't wait.
It's taken for the interview after the week to watch Academy over six targets. The first of our three matchups today. We've got, of course, now enterprise versus Chef Jeff's team annuals very shortly.
Yeah, will that potentially be as close and fiercely contested as shy Academy in six targets?
Maybe, but Enterprise really does feel like they are in a league of their own right now.
So if we've got a match that's even remotely as close, I'd be pretty impressed as a whole.
Well, a very, very fun, chaotic first series of the day, short break just to sort of
Reconvene and have a breath of breather before we get into what's going to be a massive match enterprise adding us after this
I'm still looking at you
I can't believe, this is the last day I'm in there
I'm not there, I'm not there, I'm not there
I'm not there, I'm not there
I'm lost, I'm lost in the city
I'm far away from the movie I'm going to watch
Even though I'm far away from the movie, I'm sweet
I'll let you know at least a little bit about this world.
We return to OZ kickoff with our second of the day coming up very shortly.
It's Enterprise vs Team Hanyos as they battle in the UBOT bracket.
your centre-prize will go into this as heavy favourites, but we can never discount Chef Jeff.
He's on that roster, team owners are a chance. It's as simple as that. Best of three, though,
makes it more unlikely. I think that if it were a best of one, we could have been sitting here
saying, yeah, an upset could be on the cards, but you would imagine that enterprise should be
too good, which is about putting the work in. Yeah, I totally agree. Let's look at the teams
for this particular matchup, as you're kind of alluding to EP, should be well and truly
the best of the best. It's
probably the favorites in this
matchup such as stacked roster
and the combination of
international experience that
these five have been able to
obtain. Over the last few years
is what puts them head and
shoulders above the rest of the
competition. It's more so just
about maintaining their mental
and confidence and not letting
anything that might go straight
because probably not going to
be a perfect match. Anything
that might go astray doesn't
compound any into any bigger
They played together the more they'll understand who can fill what roles, who takes a back seat
in this area.
We spoke to Mag last week, you know, and it's all about handling these big egos, that egos
that are rightfully there for five incredibly talented players, many of them of which of
course have played on roster variations with each other.
So I think that the strength of this team is the fact that you don't need a jigsaw
to go and pop off 20 kills.
You don't need a Brenda to do the same.
You don't need a bathroom to do that. You have so much talent at the idea really is too
hard as well. I mean, it's insane how stacked this roster actually is, is that what you don't
want to see is kind of like where enterprise were with the older variation, where you'd
have one or two played well, one or two didn't play well, too much inconsistency. You need
to see all of them all sharing the same workload.
We got to their importance team annuals for this matchup who of course won their
their first game last week against Chiefs.
That was a three map banger,
but the last two were very dominant from Team Annihauts.
They won Consul in Bang 7371 against Chiefs
after losing Shelly, 7-4, Chef Jeffs on the team,
and if he can happen,
but it was a likes a proxy and a Razor
who played really well last week
and they had a decent amount of firepower.
Yeah, ultimately, does get down as a successful
underdog story
Although the rift between them and
Enthos will be far larger. I think then
This particular matchup was the match with a couple of star players. I thought it seems pretty good
I think the shot calling as well from chef was
Quite strong over the course of the series as well
And so for the meeting into this kind of series and I think we were talking to chef about it in the
Press match interview is let's just go in with no expectations. No pressure
Let's just play our game trying to find it at the course potentially three maps and see where we land
Let's go to the vetoes for this series which maps we will be playing we had
lair labs
Border before and we're gonna get a full switch up consulate fortress and cafe
I actually really like the fortress pick for enterprise
Just naturally one of the new one the newest map in the pool
So to being in for a couple of months a good opportunity for them to see just sort of where they're at on that map and a good opportunity to
I think get a live practice on it rather than just scrim only as we head into the first map which will be consulate
Yeah, totally agree. I will say that any else not instabanding fortress may be indicative that either one they were happy to kind of let it pass as a free
Wasam will play into the third map all they have actually done some prep work behind that and it could catch e-peep off the guard weeks
Need to play out it and actually evolve really really quickly
But obviously we'll turn our attention to consulate up first
Both of these two teams will want to get off to a start on a well-established map in the pool where I think they'll both feel fairly confident.
I mean, looking at Anios' last game against Cheese, right? They pit consulate, they get that again. They allowed Fortress. Fortress just wasn't selected by Cheese.
So from their side of things going into the map, Vito, they're probably happy with what they got. And the same for Enterprise.
for enterprise I I mean depending on if enterprise when but it would be a good
question to ask is if they just simply look at this as a way to just sort of
test out the new map the best teams in the world had the best map pools so
fortress is a map if you have that in your map pool it's one less map that
you kind of have to ban away and I think it's a good opportunity for them
as we head into console at first up enterprise will be on defense expo
piano will be the foresight selection big game I mean this would be a
a huge shock if any of us were in this spot in the upper bracket final on the
cards and again a reminder as was the case last weekend still is the case in
terms of the name situation for to harm I have to go back and find out which
one is which I have it here so to harm is Aaron Jigsaw is Mikasa just as a
a reminder it's the bands for this open half it's mirrored to chanka defense to
chanka going to be more meaningful for top floor when we have that notable that
it is piano up first selected by EP following this trend that we're seeing
as published we saw it in NA yesterday and probably some it's probably gonna
uptake a little bit I think you know it's as well with the toshisite
Slowshing out first from the defense open up the match
And then in terms of the attacking bands. It's is the blitz and the docker bee
Where's your physicals drops the low bracket quarterfinal
We're good use of annuals those that I mean, that's a stress for it
What what I start the explosive from Cairo that actually onto proxy. That's one way to
kickstart off the series and start off the Cairo. It's fair to say, we spoke about this
last week, but Cairo goes into this roster really as the one that can go under the radar,
and I think that's just the best position for him to be in. Cairo is a great player.
I don't know if he's the number one option on the team. Number two, I think he could
certainly be, but he's probably the fifth option on this roster, and that's a massive
luxury to have. It just means he can play more freely, he can be aggressive, he
It's not the end of the world Jigsaw's and your two Hans and your backpins of the world are all capable of getting multi kills to make up for it
Yeah, probably healthy for the the team dynamic as well
Where he feels a little less pressure and less onus to be a star player and can just focus on his roles that have
Maybe sensing that he has to kind of do it all which was probably the case some of his previous
projects
midpoint all of the round and he also have still been able to establish some okay map control so credit to them
Enterprise though haven't contested it all too hard they've peeled back further over towards the likes of ceo
Vapin overblots catering
with that hard bridge on the exterior anticipate he vape kates but no he stands firm
spots the shoulder
Does the drone see him first? No jump out a success
and a down to the bathroom
Oh, that's a lovely headshot onto Shaz as well. And I love the discipline from Bap and instead of
going back out to get the complete flush on wizard, he just leaves him down there. That's
already a win in the round for him to get that down. Chef Jeff Flores, I mean, that's a wonderful
start for enterprise. That's kind of a statement start against him. Any of us to kind of just
suggest to them, yeah, you're in for a ride here, boys. Good luck. And starting off with
that nitrous off from Cairo, just up top yellow out through the skylight picks up a nice early
kill, really good read and play from back, but notice he's tucked into the corner, goes
on drone, easy vault out. The decision making that you see there from players on enterprise
is just on a different level in this region.
Strong decision making and then from an execute standpoint as well with how strong
their mechanics are, the experience they have, they're able to back themselves into
to up the successful chance of these players actually working out. Dominant first half,
and for EP that's exactly the result I'm going to walk away with today. We expect resistance
from Anios, I'm still pretty doubtful that it's going to be a super one-sided map, but
if EP really lock in, play at their best, of course without revealing a whole lot strategically,
but by just playing the fundamentals well, it is still going to be very challenging
to break down when you think about the style of console.
And I'm signing out on a tag trying to build some momentum and calm on its AP might be able
to crush them earlier.
I'm in the benefit for any of those.
I just think that they will never at any point kind of give in or care too much.
This is a good learning opportunity for the majority of these players and they
have zero pressure, zero expectation.
And all the pressures in every single match will be on the side of Mentor Prize.
They know that.
They know they're expected to win every single series, every single map, and that's a, that's
mentally tasking.
Like that's a, that's a drain on the team players.
Jigsaw with the opening kill on to Chef Jeff.
And he gets to just have the license on the vigil.
3-0 start for Jigsaw last week.
He was not even really the main factor on the team.
Be back to the time on chiefs and it was jigsaw 25 plus or Boston even then sometimes they'd still lose games
Yep
The minute down and again EP with a strong foundation
similar leads of the last round any of us aren't being
To that flip it when it comes to getting map control or establishing that map control
I think a lot of that comes out to EP being very calculated in the amount of math they're willing to give away
Essentially for free and then when they're able to bounce it down actually into that utility things start to get very very challenging with a
player down
Brando flank opportunity spiral
Doesn't quite catch the timing here onto a razor holding the long angle in through pillar hard breach elsewhere from wizard
This is where it starts to get tough for any of us
Just have a minute and so far now, you know, deep into the second round since the first
there's been zero control opportunities for any of us.
Oh my God.
To just like that.
Brenda did go down.
That's a 3v1 now Shaz by himself doesn't at least get the kill on to two hon.
it to jigsaw and bapen 4030 for those two respectively.
Shaz has got some time.
Unlike the series that we just played out before, because this is a difficult one, because
bapen and jigsaw are well renowned in this region as frackers and he doesn't even get
an opportunity Shaz to nothing start for enterprise.
Yeah, I was pretty confident in setting that up. There's a plausible round there. Blackbeard
one of the best operators to have available in a 1 vs 2 like that if you can isolate the
ones and it looked like that was the case, but then you factor in who those ones are
against and right up there is arguably the most mechanically skilled in the region.
So, I knew I was finding it difficult to catch a break here in the first two rounds.
There's been glimpses through the mid round there, at least they're down on basement with
some good flushouts and the utility was actually quite decent, but it needs to be a big emphasis
early round and doing a better job if they are losing this first pick to at least get
a trade or at minimum get more meaningful map control because at the moment it's
been rough going for them and it's making that transition towards executes very, very
tough and you need as much firepower as possible again when you're going up against
So really mechanically gifted anchors and the utility that they have on all four
Consistently being a player down is it's gonna be devastating
You need to keep it even and then you can rely a little bit more on that
That synergy and that teamwork which I think any of us actually do have in that level
Five zero star for jigsaw
It's hard to kind of break these rounds down because they're just how dominant
Enterprise typically are in this region
One of the times it just simply comes down the fact that just so much better gun in hand and mechanics are so clean
the decision-making that they
Obviously have as well. It's the teamwork and coordination. That's going to be the big focus for me
Over really the the year I guess as a whole
Is what's the strategy of the team like?
You think about the best teams in this region, historically, if you had someone like a Fischer
guy, an IGL that can help facilitate the strategy side of things.
Historically, you look at the five players that are on the roster and they've all been
absolute top fraggers at some point or another.
Slowest steady from Adi, they haven't been able to bring any level of aggression early
in the rounds.
They're so hesitant.
Enterprise is going to be playing at all of these entry positions, potentially can go
for runouts.
Jigsaw is going to get tagged up but he can just transfer back down below and gets back
to full health, power of the Scopus.
It has been more competitive though, the other round here for that and Austin attaining
control midpoint of the round, they haven't lost a pick, just yet, almost at a moment
of opportunity there through meeting.
that's going to lock him down. Important moment here for Baput. If he stays and contests, probably
wants to take at least one with him, may play for life. But the time as well. They're leaning
into that nicely defensively here from AP, so instead of maybe focusing and emphasizing
that OP Peer could stay playing time, as I mentioned that though, Brando does pull
elsewhere. She has to put some damage, but survives until that shield's still up.
Can Baput win this duel? No, I don't want to, it's a trade.
Good info, but only time from Cairo.
Technically not a win, so...
At least a trade.
40 seconds though, left in the round.
Cairo getting information on the pulse.
Anios find themselves in the best position so far.
Three rounds in on Consulate.
Jigsaw's got a bomb, so they're conditioning back a ball.
Proxy down. Is it unraveling for Anios?
Well, a huge nitro, and in terms of time as well,
you want proxy art, Care Dulles can go into wards site. He's out and permanently out.
Jigsaw easy on the flank, gets rid of the Monty. 18 seconds left for Wizard and
Eraser to scramble this plant down. Thinking about the plant inside of Talos, Cairo.
Or he won a slip bite. That's Wizard down over towards Server, stands on the kit on the floor.
Eraser doesn't even have the time to think about grabbing this kit under pressure.
Cairo comes up big for his team.
Being from Cairo, that honestly that's a really impressive round from him and it's not just
down to the clutch ability from him and the individual skill that he shows there to find
two kills but it's prior to that. The information that he's relaying to the team, especially
Jigsaw facilitating that flank, compound that with the Nitro as well. That's a big round
from him and it's funny right because it wasn't that long ago we were discussing
about how he doesn't necessarily need to be as much of a star player on this roster
maybe those in the past but there's still room for him to have moments like that and that's honestly
a storyline that's probably consistent across essentially everybody on the team they have
that potential but they don't always have to show it so consistently or as consistently as they have
in the past given depth of this team and in case for any elsewhere it's so close yet ultimately
so far a little bit better than the two rounds prior but again small mistakes and small imperfections
look more dramatic against the team as good as EP.
Yeah, that's the thing, right? You're not going to be able to get away with opportunities
like that against EP in comparison to other teams. It's going to be far more difficult.
Renautic Star for Enterprise. Arisa did get the opening kill in the third round. We
have the bands Blackbeard, Denari. Denari used twice. Blackbeard used twice. So
pretty equal and fair bands for both teams. Cairo with the 3k, prior to that Jigsaw had
a 3k in the second round as well so the firepower already on display, 6 to Jigsaw, 4 to Cairo,
4 to Bappin. I mean, Brendo essentially is going to be like the new official guy on
this roster. Tuhan at 1 and 2, you know he's going to have games where he's capable
of dropping 20 but that needs to be the difficult part that this AP roster is you never really
want any of them to drop 20 plus because it means that probably the other three four
players aren't quite performing I say that jigsaw 60 start could go for a big one here
on the scope I see it and against his room over towards admin wasn't afraid to peel
back pretty early last time out but then re-aggressed hot-floor and it was a big
difference maker in being able to hit a successful flank and support Cairo on the
site itself back on that split objective.
Tick towing around the exterior are Aeneos and Dreamlike confirming the
position here of Jigsaw who does get caught all night cross. Is he able to
drop? Yes so good support there from Bapin allows Jigsaw to be alleviated
some of that pressure. It does mean though, that there's some control for Adios, but EP
haven't had to take a lot of risk to contest this.
Once again whooping out on Jigsaw's position at war's lounge, only seconds remaining in the round.
Previous round was the slowest round that we'd had so far, minute on the open kill prior to that.
Enterprise were able to find those earlier picks around a two and a half
minute mark at both of the first two rounds and that's probably been a
case of what rounds three and four now for Anios on the attack that just
struggling to get into the building because they're just wary of the fact
that Enterprise could find a kill at any moment this will now end up being the
slowest round that we've had so it continues to get worse for Anios in
that they can't really get any pacing in their own control under a minute
less still a five versus five 45 seconds and the still 10 players alive inside of
the server pirate basement on the pulse feeding info and a nitro elsewhere will
find a razor looks good for AP at the moment just two deathmark targets
available unfortunately for proxy so a little limited in his options as well
did the late round as we see though is that info gathering from Cairo I can't
help but feel that APM a very strong green this push at the moment these are
the kind around to be quite shocked about us walked away with a round win as
the ones he pushes down yellow stairs that shaz now it's a two on one stack
there for guard break try and get that shield and walk the position Cairo
getting overly aggressive though that has all that proxy to just push on
ground brando throws his life away as well there is only five seconds
remaining Shaz is gonna go get that plant good shot over from to hunt
Shaz isn't even getting up. They've just completely run out of time. I mean, that's the benefit at least from what Cara is doing there
Even though he does lose his life. He doesn't care about his KD number. It's like Monty's got kid
Likely Monty's now stuck yellow stairs and there's like 10 seconds left in the round
So even if I end up dying here, it's job done for EP
Shaz can never get into site safely to get that plant down time out from any of us
It's 4 in a row from EP, feels like any of us are slowly chipping away and getting better
as these rounds go by, but the gap is still notable at the moment.
EP are such a phenomenal team and a good example there where they're playing to a
bit of an alternate wind corn of short caros, the sacrificial lamb but ultimately time
is king when you're in defense and they were able to drain it really really nicely not only in that
individual play but the likes of Jigsaw initially over towards the opposing side and
yeah ultimately well calculated that and Nios will see what they've been able to chat over that
60 second tack time out next couple of rounds are pretty much in the realm of must have been
if they are to look competitive here on console is their map selection as well.
AP have elected to go to Fortress the newest map in the pool next and so I think it's fair to assess
that AP should be very very strong on that map. Again with any oscillating it's like
dude I don't think they'll be completely shell shocked but AP should be very strong
map too if not stronger than what we've seen here on Consulate in terms of the differential
so it's unlikely we'd vision a third map if any of us fall to here so they need to step it up and quickly
see if they can do anything out of the time out
or nothing
yeah you know if this were a different team a different opposition maybe as I would say
stressing but certainly not happy with the performance that they know for well enterprise
is going to be a tall order, a tough ask. It is their map pick. You're 4-0 down. They
are on the attack though, and might be able to kind of flip things around going into the
second half. They need something on the board though. And it has to start now realistically.
4-2-1 half, wood, salvage things, jigsaw, lurking, spiral. Just trying to see if
You can pinch one early and the pacing continue has gone down further and further every single round that's played
234 22 minutes 22 Minotaur 141 the time of opening deaths
So an EOS as the attacking team can they maybe flip that script a little bit find a bit more?
Firepower early in these rounds aggression to try at least take fights against Enterprise and not be scared about losing those
potential fights of chef Jeff there you go opening kill their second of the half
better play from chef Jeff as they catch out Cairo and hanging us out of the time
out now in a much better position as Shaz gets rid of the lurking jigsaw
lovely headshot on the Monty three versus five now for EPS they might drop
their first round well AP not going to give up without a fight but unfortunately
members fall and Grendo has reposition at the part second for this could be
impactful needs to find multiple good for one well he needs all four if he is to
win this out and not the case chef jepp opened up the round then he'll close it
as well some good confident firepower there from an EOS how much of that was
off the back of the time out maybe if they can't win this series we may get
an indication but some yeah some good work just to fight first some unusual
map control on the round I love the early drop caught Cairo off guard and
And then critically as EP tried to re-aggress tried to fight back that control the likes of Jigsaw spiral and Brenda eventually over towards the L.A. They were ready they were waiting
And had a good read
That's what you need though. Look Ed's prize are great, but they're not
Impossible to beat and they made pretty quick working them in that round for players alive as well for any also is a
slaughter of around and that's a confidence builder then for any of us to
suggest well look what we can do guys we can if we actually push in take fights
we're aggressive and we take it to them these guys are great but they're not you
know impervious to being kind of defeated it's gonna build that confidence
build that belief and that's a big round to do it in the fifth round out
of a tactical time now one more to go in the house
And at the same time, not only is that a confidence builder for Hanneas, but Enterprise
as a team, could you put them on tilt?
Someone's going to test them at some point.
The ego is the tilt.
Is that going to be a factor?
I think it's going to take quite a bit to probably reach that point for AP to get
truly frustrated and for the influence they gameplay but it's not it's not
impossible still in a very commanding position now at the moment
war too hard, well that's one shot, landed on to the Monty and hard bridge
forcing back down through electrical
Jigsaw up a bar with good vert, once again looking to leverage the scope pose which has
seen a few appearances in the half so far and I think it's been rather successful in
giving Jig just the versatility to be a little more aggressive than maybe he would otherwise
be and then the versatility of course of all reflanking repositioning.
from the inside of admin chef trying to dislodge him with the one hive
launcher somewhat successful in forcing him back but easier said than done to
actually get inside of the building
I think that is remaining in the round still no contact again here in the six
Proxy is taken very low as Jigsaw finds the kill.
Eraser pushing down the spiral as Baphen loses the battle against Chef Jeff in Aus-Waite.
Tujan falls to the pistol as Shashash gets another one.
The Monty is deadly with that pistol and Wizard now allowed it to serve it to get the plant
down.
Any else been able to get plant down successfully?
Eraser watching the flank as Brando falls. It's only Jigsaw left. He does get a hold of
Bappin 2v3 post plant low on time
They clear out Eraser who was on yellow ping dropped down into a visa now for Jigsaw
You do have to care pass the Monty though in Shaz
The need to try and isolate the Monty Bappin so low needs to be the sacrificial land himself to get info for Jigsaw
Who actually jumps outside for the pinch this could be big
Gotta do it and gotta do it quickly watching women distance is wizard
13, 12, 11, it's just no time, you're not getting on that kit, not happening, even with that kill from Jigsaw, even with that ace from Jigsaw, there is no time remaining in the round.
Close. Very close.
Mighty effort from Jigsaw, but not enough time remaining.
4-2 scoreline as we enter the Roll Swap timeout.
And they keep working every night and say they don't know how to love
Oh
I heard them say that it would be so hard
I can't lie, baby, they were wrong
But one plus one is two, it's two
But you got me and I got you all
Nothing would ever keep us apart
No one
Ooh
They don't know about us
I didn't know about that one either because I'm not going to lie, we're not off to a
a great start with the, uh, the barge in.
I'm waiting for one where we can actually jam out.
It could be like, add that to the playlist.
Either way, in any else, we're able to jam out towards the back end of the half.
It's two and a row for them.
signs of life and I wouldn't say doubts creeping in for Enterprise or anything
but clearly after the first four rounds it maybe seems like it was just gonna be
that runaway performance but I'm never doubting Chef Jeff again that's for
sure and I've been able to win two since that tactical time out at the end of
the fourth round of course just barely holding on for the sixth round by
basically one second an insane performance from Jigsaw to even get
those two kills he goes to 11 and 1 2-0 on entry as well. I think largely
enterprise is probably more than happy with the 4-2 half there they didn't need
the three attacking rounds which definitely are obtainable. If any, let's
to make it pretty straight this is uh game on territory yeah
it feels like we're right on the border of this being competitive but we're on
console it
on the precipice of it being competitive on the edge
the bands fought this second half glass and monti denari
and Goyo
from interesting additions, particularly from AP, maybe trying to mitigate some of the
trap-heavy nature that will counter their more high tempo plays, so don't hate that.
Well, nice work from Chef early to deny those somers,
both dumped by Brenda, and both dealt with by the Izami.
Yeah, good point.
Chef is now chilling that coffin position.
Good pro-activness from Chef, Chef.
Maybe a little too much.
Maybe a little too pro-active.
I
Be a little too much
I think he was hoping that one was gonna actually be repelling you know like window over extends and it straight into the air job dead
Chef Jack gives his life away
Can't fault him for trying no you said we can't I
Think it's been one of their strengths
I haven't played ultra passive or skate in this matchup
Which I think has been a testament to the kind of mindset that they and chef explained to us in there
I think a little bit in rounds three and four just a little bit and then that's
Yeah, and they call the time out and then the pace picks back up again, and they looked far more active. So
I think they've gotten the picture that they can't sit back even on defense now and they're gonna have to try and get into the face of enterprise
Well, that's an opportunity Kyra
Maybe wasn't expecting the swing of it towards default and does get a bit of damage into a razor turns out his last flush
Just so you can set up the air jab
I raise a red ping so forced back. As we see positions on the overhead there in terms of plant and all here
It's a little lacking for any of us with no to chanka. No smoke only the single night show
Raises position of course is now known to be pretty advanced
EP at this point with plenty of time and a decent read back as well lurking down below
All signs pointing towards a strong round here. I raise a must hit this night row and
It misses
It's caught on the door. Yeah, it's gonna say I was intended to go through the doorway
Yeah, must have just hit the top frame and got stuck
30 seconds remaining don't have to worry about that nacho salad anymore
You still got about it down below. Well, that was a kind of a trade as Cara is down from the swinging shotgun of a razor
Shaz was able to eliminate to hunt card being on the floor means it's a 3v3 heading into the last 15 seconds
Brando dead again. He's one and six, but it's only down to Wizard who's zero and five
That's his first kill off the donor and it's a 1v1 against Jigsaw going for the res on to Cairo
This is ambitious. Wizard can get over and deny Kyrie's got no idea where was it coming from?
He gets the kill on to Cairo and then clears Jigsaw. He's still on the kit
What a play from Wizard
It wasn't a lot of time left there for Jigsaw in terms of decision making he opted to get Kyra back up
But I just put them in a position where if Kyra doesn't hit an immediate cover shot rounds done and
To give a bit of leeway to Kyra. He's got no idea where Wizards coming from. He doesn't know where to look
Yeah, I think he turned late, but the HP deficit means that he needs to hit an absolutely
Nasty shot to win out that round started off decent for AP catching chef
Nitro missed from the razor, but the swing was good.
Saw AP split the push a little late.
Top spiral was successful and it put quite a bit of pressure
on Wizard as you call it.
All three in a row.
It's been finding it difficult,
but yeah, I mean, from a team context, it's three straight.
I mean, it's said before,
if they would have achieved that feat,
it does make this quite an exciting map.
So let's see if it pews out from here,
or whether or not any of us can actually build upon it.
10 seconds to go.
And this is where the pressure's now on for Enterprise,
where it's like, OK, 4-0, you're absolutely dominating.
It's expected.
But now you've got Challenger.
And it's three straight for any of us.
Two on the attack, now one on the defense as well
to kind of start the second half.
I don't think, again, I don't think Enterprise would be worrying too much.
They had a clutch from Wizard, previously a clutch from Shaz, technically, but it was
just more the mistiming for the final round of the second half.
So like, of the rounds that Anios had won, two of the three have been right on the
line.
Absolute raised a thin margin.
I think Brando will be wanting to get off that 1-6 scoreline though, but again, it's
not as if you need him fragging anymore.
Imagine he'll opt to play more of the supportive roles, even a bit more of an IGL focus.
Just get him on the third.
I think he's growing more comfortable in that role over time in here.
I'm in combination with Jigsaw on the round here, they should find some success I think
in obtaining a bit more map control risk free.
Anios aren't contesting it all that heavily though when you look at their positions currently
on the cards, it's very, very basement heavy at the moment.
Maybe anticipating a little action over to what's server side, you see the two stack
that side of it, the character breach still closed, I don't think that's the worst
read.
So we now see the rotate potentially around here from Trujhan and that will maybe start
to transmit to the defense that the server is unlikely and with the vert as well in play
I think they'll start to connect the dots here.
Don't worry for time though because you've got the tube around on the board and you've
still got to deal with the shock wire batteries from Proxy, surely opening up this breach.
Surely it's not.
got it opened already. Where's the Tubera? 50 seconds. I mean maybe because of the
verb pressure apart from Piano I just not wanted to get close but yeah they've
completely just given the front door over to Enterprise Cairo. This allow on the
blitz long angle gets rid of Shaz who essentially AFK this round on the
Tubera. No Nitroson, no Zodokanister, no shot and Tuhan's just gonna go
straight in straight through the breach the plant will be successful and even with chef
chef getting one and then now two surely this is still a very difficult proposition
she'll just see the kit from above the razor on the solace would have been able to see it
earlier chef chef just caught rotating back down they just don't have the numbers of the positioning
that's a strange defensive round from an anal center prize more than happy to oblige and
take that one pretty comfortably. Yeah, the staging in that round was quite good for EP.
Didn't give away the plan all that early on. We saw Annie also committing pretty heavily
over towards server side early, maybe still anticipating that push. And then with breach open
uncontested, it was difficult because we don't see the two Rows POVs persistently as to why
Zeta didn't work. And ultimately the wall's going to probably get open anyway,
probably largely off the back of good Ramford and the Sledge as well, making a difficult
to progress forward and get within range. And then once you get in, you add in the flood
that was also successful taking down a double night show. Plants go down every day of the
week, and even with Chef Jeff's heroics above, it was always going to be very, very difficult
to get back down towards that diffuser. Good structures in place, the posts for EP. And
so we returned to a two round lead.
Two kills as well for Brando in that round, just to have a bit more of a feel-good factor
and I think it's performing for him individually, a bit of a 5-3 lead as he said, two plus four enterprise.
Credit to Annie, I said they've made a contest here on Consulate, it's going to be really good to see after the first four rounds
I'm just thinking, okay, this is just going to be like a 7-1, 7-2.
And even if it does end up as a 7-3, I don't think they've lost any...
I lost any fans from this performance of your team, Anios, that done some really nice things.
So much confidence that you can take away from, you know, kind of competing and playing a
good close series against Enterprise.
You look likely to lose, but you look back on things that you can improve on and say,
well, there's also a lot that we did right.
Don't get a twisted though, because this map is still very much alive.
Anios has been very proactive.
He's going to go straight in towards the side.
Chef Jeff, Shaz will be the first to fall, even though Chef Jeff didn't least get one
onto two, huh?
Brando two in the ground.
It's technically three standing apiece.
It is.
Is Chef Jeff in a position where he can be picked up un-laggedly given he is.
Is that his outside stereo?
Yeah.
He's crawling, he's trying.
you gotta get back in well on the means like I record that was very aggressive
punished rightly so advantage any else Jeff Jeff of course will bleed out
you can search is at least handy and jigsaw jigsaw did get the downloads
a razor but proxy times the swing Bappa now in 1v2
He's got a pretty good operator to help locate these defenders.
Razer is not going to get brought back up. Proxy's low on health. There's a minute in the round.
Baphen, this is very winnable to him. Player of his quality.
This is where Proxy and Wizard just have to play together.
Yeah, Bappin has a lot of time to problem solve this, was able to pick up a fire grenade as well.
Let's see if he can work his way through this one, then if any of us can play it compact,
we'll give away anything too freely. Again, the power of the snake on display.
Being able to flash across now.
out.
Oh, y'all are king.
He's getting it all.
30 seconds, doesn't have kit.
Kit's very much with Adios.
Doesn't have to kill him.
I'm listening to the point of the round where Adios wanted to split here the two you could.
Just so that if he does at least kill one, then maybe he doesn't have the time to find and kill the second.
He's got to get really quickly now.
He has to pick up the pace.
He's taking a little too long.
He's on cam as well. Five seconds left.
Bappen has been very cautious in his approach, but he's given himself no real opportunity.
Yeah, he never even had a chance to win the round.
Yeah, I think whichever route he ended up deciding to go to in the order in which he did it,
didn't help himself. It was just a little bit unlucky, right? He runs into the mirror,
then he has to go the other way. There's banches, there's default cams. It was rough.
Yeah, 10 seconds.
Yeah, I yeah, I suppose
Into the bands four five school line as any also right in this game thorn and ying banned out
The confidence would be sky-high right now for team an EOS
Even so the question line from chef Jeff at the end of that round questioning Bappin's
play
As we head to see oh and meeting
Can they equalize then?
That's the golden question.
They're keeping E.P. pretty honest so far.
And I think that would maybe start to flicker a little bit more towards pressure if they
are able to mount that on the scoreboard.
I don't think just having that on the top of their mind, the 5-5 scoreline would
be a reminder that they have to show annuals respect.
They have that strong, very strong Dark Horse label for a reason they've been on the up
back half for 25 and with Promise heading into the 26 season, yes EP a stack that got the
best players, renowned coach but they still have to do well on game day and execute.
To be fair they've been playing super poor, a lot of this has been any else actually improving.
Improving it quite a rapid pace of course the map, but
AP need to be the ones to now be on the front for to not be the ones playing catch up
Just look a little bit susceptible at the moment
Jigsaw with 15 surely this wouldn't be the old chiefs jigsaw classic where he drops 20 and they lose
I've been a real solid team effort by the prom team and I was known with eight or more
kills.
Seven for Chef Jeff, seven for Shaz, six for Eraser, four for Wizard and three for Proxy.
Oh, what an angle!
That is an incredible angle to get rid of Chef Jeff on the Azami.
Nobody killed four Enterprise, needed that one.
I'm timing on the swing for Pixel.
If he had it just gone in maybe a second later, he probably gets that kill while swinging
in.
Trinal search activated from Tujan.
So, admin across.
And we'll see if Epo able to better formulate the plan tier of default ends up being the
Primary option for them standing in the way and he also with double nitro on this occasion and plus I might back last time
I've raised a mist here's hopefully you'll be able to find the lineup this time and if was it to can be in a position to
Have impact with his
AP may need to switch up their game plan late
Dependent on what positions they may hold elsewhere
Mapping will persist down below. This is pretty typical to have the daemons to disrupt against those those nitros and those anchors on the site
And they may even commit somebody elsewhere for the split push in through yellow
Time management good for VP now it's all about conversion 50 seconds on the clock
Yeah, don't leave too little time on the clock remaining
You know it's a four versus five pressure from below back been doing a decent job on the day moss deathmark on the proxy and got into half health
Vending cleared out and courage towards default inside a meeting, but he can't get out alive double kill Nitro from a razor
up. There is though the response from AP but another Nitro has hit Jigsaw as he
falls it's Bappin in a 1v2 again but instead of a minute he's got 20 seconds.
At least this time does have the kit in hand. Deathmark to go out onto
wizard. Of course he now knows that Proxy is there as well. Nine seconds
does get the kill on to wizard. Proxy running around five seconds for Bappin
to get this plant has to stick at default will there be time for proxy to get over there indeed
There will be and he has him trapped in the corner. It's all down to the swing back and hits with the
Vendetta EP get on to match point
This time back in clutches
That's a massive clutch
The micro management there and the one v2 to go for the death mark to use that frag grenade for the dislodge
and then to ensure that he has his bases covered and then finds the kill as the swing executes,
then follows that up by committing to the plant, but he created that space early.
He knows he has the pocket to go for the plant and it was successful.
He's a package of that prior round.
He was also the one who kicked starter with a clean shot onto the chef.
The defensive work from Andy Nelson, the util usage was great.
give you proof in that department with both nitro's landing finding three kills total
but ultimately that means nobody hit the clutch
e p now with map point
Well, into a rehost, unfortunately, as well, just try to give us a little bit of time on
Consulate to build up the tension.
It's huge round for Bap and but the story right now for me in this game is Anios.
It's got to be on them.
They've only had three opening kills guys throughout this entire map.
We've had two clutches and they've been able to get four rounds on the board against
This super power team in the oceanic region the rounds as well have been close at times
No, no more than that one to two clutch for bapin if he doesn't clutch up there. It would have been
For any of five of the last six rounds like that's where it would have been sitting for enterprise going into the last couple on concert
huge clutch for bapin
So they get the job done from here
Happy question dicey ground for sure, but
Now the onus is on any else being able to respond and
Continue this map a little longer we here's currently in progress. I
Believe it was due to a missed tactical time out call
And so we'll review the lobby, get all 10 players back inside and then that tech timeout
can resume.
I'm fairly certain it was called of course by AP, because I need to use theirs prior
if I cast my man back to the first half.
And that was where things turned.
They went three rounds straight after that tactical timeout, four of the next five
up until the round that we just saw play out with the Bap and Clutch.
Yeah, I mean, I think AP will know they've done a lot right in this game.
Like, 10 rounds have been played, they've got 7 opening kills.
They've got 2 plants down in 4 rounds.
They've been able to have 4 rounds with multi-kills compared to the 1.
For Team Adios.
So a 6-4 scoreline, but you're looking at a lot of the numbers
and it's just very one-sided.
Like, it's actually, when we kind of look at the statistics,
a dominant performance from Enterprise, but to the credit of Adios, they've just been able to keep digging away.
It's very gritty. We're seeing like these double nitrosoul kills and these big impact moments.
Chef Jeff has been able to get two opening kills at various points,
and they've converted on those two rounds that he was able to get those early picks.
I don't even think the difference is Jigsaw, who's 16 and 5.
Like a lot of the kills that he's been able to get, most of those were back in the first half,
And you know, he got an ace in the round that they lost how often does that happen?
How do you get how often do you say a player get five kills but lose the round?
That doesn't happen all that often, but it happened, right?
Like they don't even get a round win for that for those five kills.
You had a 3k in a different round as well.
So that's half of his kills came in two rounds and one of those rounds you didn't even win.
So he's put in a great shift.
He's been playing incredibly well.
He's been the standout, but in a 6-4 scoreline, he's not the sole difference.
And and where I'm kind of trying to get with these guys is that it's just being so dominant from EP yet annuals
Clinging on and that's the credit to that roster
Yeah
No, I can only assume that we're getting closer towards the resumption of this opening map
And indeed we are just getting ready checks from the players
So it shouldn't be a couple of seconds from jumping into the action quick reminder as well. This is a best of three
Consulate map number one the selection of team an EOS fortress up next the selection of enterprise
And if required it will be cafe as the
Decider, but I think it's pretty fair to say that if any us aren't able to push this to ot go on to win
the opening map it's tricky to envision a win on fortress sure yes it's a new one
map so making predictions a little bit more challenging but I think just the
confidence that EP to me of kind of showing in this video in a region where
typically teams will hide maps till the very end especially new maps that
must be feeling pretty good on that so I imagine they'll get that result done
into 2-0 but they still have to get this first map done and chef Jeff and
co have shown good resilience at times and I don't think they're gonna go
down without a fight here off the back of what was a very close loss in that most recent round.
Well, I think the dawn of the days of hiding maps at the very least, I'm sure there are certain
strats that maybe still get saved, like very niche strats where you're like, well,
let's save that for a rainy day. But in terms of hiding maps, I think surely
those days are gone. I think you'd rather actually show your strength on a map and say,
Well, we can play fortress, you know
So you're gonna have to bend that away and we can play this match
So you're gonna have to be answering when it's almost like a psychology thing you get to the map veto stage
And it's like well, what do we play against EP? They can play everything
So then it just comes down to you probably end up wanting to play your own strongwaps
Well, guess what because they can play everything they're gonna ban your strong maps
So now you're gonna be playing on your mid-level maps
Which may end up in turn being very strong maps for you for enterprise. And so whereas if you're hiding a certain map
So I really don't see where the benefit is
Internet you go to the international event and you haven't played fortress because you think you've been doing good on in scrims
Well to add extra information will scrims in this region of great quality, right?
That's been spoken about it's well known
So there's literally no point to hide a map for a team like enterprise and think okay
Well, we got this map in the bank for international events you go and play it against the NSAL team or an email team
They're gonna absolutely roll all over you
So I think it's a really, really good decision for them to bring out fortress in the next
map to follow.
And then that way you can also iron out the kinks, I'm sure there's going to be little
things that they'll then be able to work on on the map, just little positioning things
or site operator selections, who plays where, all those contingencies that get
sorted out as you play it more often.
And we're back underway.
So your meeting will be the site choice for team Anios,
for the small delay.
Yeah, back in we go.
I am presuming that the lobby there was manually paused
so that the attack timeout could be taken.
And so operating under that assumption,
AP have had an opportunity now to have a chat about what
their attacking strat will be into this, hopefully for them, final round.
We return to top floor, so any of us are backing themselves in for the repeat.
Last round was so incredibly close, the Nitro Denial was perfect, it was a big heroic effort
from Baput in the 1 vs 2 to break the cross and clutch up post plant.
I do wonder if the AP now go for an alternate strat here on this site.
When you consider the operators that they're bringing, it may be indicative of a little
bit more pressure towards the other side and its CEO.
And into this kind of lineup, like a tanker or a smoke, it could be a valid plan.
Well, after the fort I think it's time for Enterprise.
I really thought this was just going to be a pretty clean sweep match and now that it
hasn't been, I almost don't really want it to end.
This is a good opportunity for Team Annios.
I tell you what though, they're really showcasing that they have the potential of making the
Grand Vinyl well and truly this roster for Anios is looking really solid.
They of course defeated Chiefs back on the first day and they're pushing Enterprise here
and console it.
If they do lose the series, they do unfortunately drop lower bracket and will have to be
very good for what would be at least three best of three in the lower bracket to then
and make the grand final as Jigsaw repels in towards Admin.
Seems like Admin of Cross will be the player again for Enterprise.
It is the repeat bombsite for Anios to have to lose in CO meeting to the clutch of Bappin.
You need to be delighted, it looks like he's active.
Chef Jeff, key moment of the round.
The talking's unknown.
This is a free kill.
Fredo has no idea.
Oh!
He gets one onto a razor, Chef Jeff up close, gets at least a trade.
But a razor does go down and well straight into CO goes to Han up close, Wizard Nitrosol
should get the kill and does good reaction from Wizard.
get the one and only nut yourself.
That's now Kit stuck over CO,
but somehow Jigsaw wins that battle against Jeff.
Jeff traded though by Shaz
and it seems like we will get a little more
actual consulate down to Bapin and Cairo.
Wow.
Now AP trying to go for the sneak attack
and it doesn't quite work out.
Annie also clued in and ready to go
and now having the advantage.
40 seconds on the clock, three targets for Bapin.
And then these two could certainly combine for a clutch attempt, but a wall of Utah standing in their way
It starts to look pretty rough for them from this point onward to the line on another clutch 30 seconds powered down
Bappin to another couldn't again. He couldn't again. Could he this time to win the map for his team?
From one failed clutch attempt to then two straight confirmed from Bappin
Quickly becoming an all-star in this region
Well he makes the men's for a round in which he couldn't really get going with a minute
in a 1v2.
It's then clocked, it's then clocked, BAPIN!
is the sole reason why EP closed out console at 7.4.
the
they come out wind-milling like an Englishman looking for a scrap the
whole king of a scrap
if he goes uncontested the kick goes cold that'll be devastating
the grenade goes through that this wing
cyber and bullet are able to get one piece of the kit so far away and
Canadian down upstairs. Wow, that was special.
It's a one versus three to hold and they're pushing him from behind. He's found one.
He's got to get the vertical as well and he gets pulled off team. We're down to the last three and four seconds.
Reiner's got another. He's held off. He's going to do it.
A PSG. Take the two-one win.
Both players spotted but the Reds can be made successfully.
Oh!
I got a lot of the subtle information from the bees because they're shocking me!
Now the only cell that ends!
They cement themselves as one of the greatest of all time!
He's starting to get cooked alive, Ollie, but he's using the stem pistols!
Look at this from the dark!
Surely not!
Brilliant!
Last play of the year in my book.
He plays the game, hits the old body, doesn't quite catch it.
There's the...
Oh my god, Sam!
He doesn't have only the solution!
He's going back, he's not quite sure.
He...
He has a few seconds to stick it, that's all stick it!
This is an angle that he might be able to contest.
No, unfortunately, he takes just a bit of damage here.
The walk, I guess, the second one.
Eclipse though, we'll get one.
Turning it into a two of each,
and then push it on the side.
The bandit will lose out on this!
Eclipse, the last alive on the ally.
Spots the head, and take the base.
The ace for Walker.
He will down BC,
DC Canadian positioning to pick up, but that's going to result in a double-defeat from Vertical.
That's a quarter in the round.
Necrox, the final defender against Vertical, the ace absolute domination.
We'll believe in Magic, Michael!
Team 1 does as they win the Mexico Major!
I'ma keep it going till I'm going to hang on there.
I'ma keep it going, I'ma keep it going, I'ma keep it going till I hang on there.
best that this region has got to offer.
Speaking of what this region has to offer, it has back then apparently the clutch minister.
He may not be called after the last two rounds and finally enough because it came after of
course the potential clutch attempt.
The round prior to that in the ninth round where time ran out, he had a minute and
10 seconds in a 1v2 obviously didn't make the most of that time but then he made the most of it in the two opportunities that
presented in the two rounds after that.
Yeah, he stepped up and it mattered.
Anyos were able to chip away at this match pretty confidently and built a streak at one point and got three rounds consecutively.
there's been 567 that AP rabbit fight that they called it a timely packed time out landing the
piece as well and yes it was reliant on some big individual moments especially from Bappin and
Jigsaw as well was hitting the scoreboard massively throughout that map but I think a testament to
the skill that these boys have and as much as it hurts for any us that's the position they
now need to fight out of. Alrighty well we're gonna head into Fortress for the second map of
this series as E.P. were able to take away team. Anios' map on Consulate, it's not as
if they're heading to a Hoon favorite map or anything like that. They get an opportunity
to kind of see where they're at now on Fortress. And so, going into this still as the favorites,
nevertheless, Anios, though, to their credit and need to give them their flowers, I thought
they played incredibly well on Consulate when they were four nil down, first four rounds,
were pretty dominant, let's be honest. I think then they responded after the time out,
They won three straight four of the next five
Had an opportunity technically in those last two rounds that it came down to back and clutches
That they'd probably feel like that seven four score line
Maybe isn't truly reflective as to how close that game actually ended up being towards the answer
They didn't start close, but I think it really did end to close that might give them confidence going into fortress
Yeah, maybe
Again, it's very difficult to assess on a map like fortress newest in the pool. We really don't have any
Knowledge that's public
Outright really that these teams have on this map to just screams their opposition. How well they've been playing what kind of strategies
They're gonna employ are they ripping strats from other regions that they got some new stuff to show?
We really just don't know so there is potentially a world in which and he also have left this through in the map pool with
The expectation of playing it and playing it well
I still don't think that is the case and it's more so EP looking to flex their muscles here on fortress early and
You know play a pretty standard kind of meta that we've seen developed since SI but
Wouldn't say wait and see given that they're starting out on defense
There is that world in which any OS can try and establish some
pressure advance for this first half
It is the Monty and the Klairs both are really phenomenal operators on breaking through some of the choke points here on Fortress
And then on the side of defense
It's the bandit and the kai it means that the clash persists. It's brought out in round one wizard hiding that in the preface
I have to imagine as well for Enterprise to be probably more than happy that they're gonna be
attacking in this first half and getting to kind of test some things out defense
on fortress has been pretty rock solid across all regions and so you don't
really want a situation I think when you go like five one up and then you you know
you kind of close it out pretty quickly then in the second half this would give
them a good six rounds on attack to see what they can do so I wouldn't be
surprised if it's like a three three half maybe even four two to adios
Razor with the opening kill on to Tuhant, also half health already on the Blitz and not a
great stuff for Enterprise certainly a good one for Anios.
Alright, just three game storms at the moment.
This command bathroom is inside near the opening round, where's it?
got taken very low on the clash he needs to now be very careful.
Yeah big loss for EP though the only hard breach available for them now in the grave
big reliance on the likes of Kyrone being able to create space on the blitz split pressure probably
going to be the name of the game and then maybe if they can play a bit of vert that could work
I'm currently down below first floor this is going to be a tough tough challenge for EP
there is the blitz though getting in on the action chef Jeff falls and as seen
prior wizard is very low on HP it won't take much to find that kill either
provided you will have the protection of the shield which will aid greatly and
there's no tick you till necessarily from the attack that will be able to find
that kill unless Baptist I cheeky with a shock drone for instance but even
that's a bit of a hail Mary under a minute remaining
And there goes proxy at the hands of jigsaw as wizard long on how the clash is not really
going to be a fortified position.
Should be relatively comfortable to deal with that later in the round.
Cairo taken down.
Knees were showing and dealt with by Shaz.
These are back to 3v3.
Bapin gets rid of a razor so no more gas babes as wizard falls and that's just quick succession.
Jigsaw and Bapin combining at the end of the round.
enterprise that will kickstart Fortress with the round win, certainly have to work for it.
Some good moments from Anios, but EP take the first round.
Yeah, but it collapsed onto that site really, really nicely once they were able to pull
Wizard in an awkward position and it meant that Anios couldn't really leverage that
as much.
And even despite some of the problems that we saw in terms of hard breach there from
EP, ultimately, those are alleviated with the kind of crossfires that they
were able to establish.
So, current 4 of them in achieving that in round number 1, and it honestly is probably a little bit scary for Annie also given that they found they have been killed early into the round, primary hard breach, and even despite that, they still weren't able to convert the round.
Jigsaw is going to bring out the solid snake accompanied by Bappen on the Daimler, so he
will switch very last second on to the Twitch, and so Hunters will be on Jigsaw as he moves
throughout the building, Thorn's game second site, and Jigsaw still at his very best heading
into the 2026 campaign 19 and 7 across the two maps, 2-0 on entry, 3-1 on entry for
Cairo, 1-0 on entry for Baphen. I have for the most part been able to win the majority
of the opening duels but it was not the case in that previous round where he's found
the early kill on Tujon?
No enemies detected nearby.
Well, I guess there's no enemies that detected nearby,
but it does actually detect an enemy.
With that AP, I have a pretty strong read
on the extension being deployed here
from Proxy and Co.
back and now looking to action off that information and take the jewel
approximately being flushed back here through bathroom ground out to be taken
pretty swiftly from EP more information gathered and relayed by jigsaw this is a
lot of pressure mounting from EP
proxy gonna be so careful he just gets caught out in the open jigsaw will
put it into him good pressure from the snake jigsaw finds the opening kill
halfway through the second round. It's that radar back up again and wants to put on more
pressure to the defense. What's Chef Jeff cooking up here though? He's going to be careful
because Tujan's pretty close by and he's just going to walk around the doorway. Chef
Jeff immediately retreats. You can see him in the camera basically screaming and calling
out communications. But he does get back to briefing safely and then finds the killer
onto Jigsaw, big little moment from Chef Jeff.
Yeah, 60 seconds now, it's a reset, 4-4.
It's the primary hard breach up.
Cairo very low on HP.
Oh, Chef Jeffy!
He's on a bit of a...
bit of a run of form here in round number two.
Difference make up, 45 seconds now for EP2 respawn.
Jack's outside, no one there.
Exothermic.
I thought it's faster to open up 30 seconds advantage with any us
Bappas been the man of the hour. She's always got the majority of the kills
But Bappas probably got the most critical kills for his team this time though unable to let a shot and this time with it on the
clash far more impact
One to one as any answer on the board here on fortress
Yeah, and that's what they're from chef given the license to be a little bit more aggressive
And it was tempered and it initially finds information and then backs it up with a couple of kills
and then those on site
beheaded with the clash showing good ankle work and
not giving way freebies to
EP
On one score line
Rotation back to command
Hmm and again as what we saw on consulate
I
Think also in this and I think they've gotten that confidence to know now that there's not as maybe a big
Of golf between the two teams is perceived
At least for these two and what we've seen so far and at least in this match today
You know you can make the argument with more time and on paper
EP should be far too good and all of those things, but we're talking about today. That's all that matters
They've been right in this game and looking at some of the numbers for the annuals boys
It's 11 10 for Shaz eight nine for wizard 10 11 for chef Jeff nine 11 for a razor
It's only proxy that's kind of struggled a little bit for 10 0 3 on entry
Which is a big reason then probably why he's four and ten because he just
There's a couple of rounds. He's not even getting an opportunity. That's a decent spread performance
for those guys whereas for Enterprise you have 20 to Jigsaw then it's 13th of
Atman and Akira is going even at 9-9 but it's been a struggle for Tujan.
That's 3 and 10. Again there's not a lot of room on this team for all the players
on Enterprise to frag out and drop 10 plus each but 3-10 for Tujan.
It means he has been certainly struggling in this series and 6 and 10 for
brenn though
so a minute down then
as
if he starts a poison position i like this from jigsaw
towards brenn
although the barbawai does compromise his ability to lurk for uncontested or
unknown at least to the defense bappin again
given the license on the Daemolstown below to be disrouted, but if he tries to get the
frag grenade for the confirm, it's Chef Jeff to have another big moment confirm the kill
and if that opens up the window for the rez, then that's a big flip to the way of Eneos.
I think that's just that little moment there where Bapham's so desperate to confirm the
kill, he's got the down, it's onto the Izami, 100% understand that, nothing wrong with
that, but while it's all happening, credit to Eneos just to understand that he's really
pushing this he's still down there we can get the kill and they do that. The Vloshchars just ends
at equal dot 4v4. Do harm with a decent angle. You can actually see quite a lot through sight.
Brando just going to get peaked.
Then it remaining in the round. Too hard you have to find a kill here on Forge for a
Sam for Brando. It's been a rough series for those two in particular.
What do you have Kyro with the Blackbeard so they can have Shield v. Shield later in the round against Wizard of the Clash.
You played it well in the previous round.
Now, raise the deck a lot of good clear from Brando.
Now, up close, gun up from Kyro on the Blackbeard, but it's a wonderful play from Wizard.
The moving and shaking Clash without the shield.
2v2, Chef Jeff Proxy, low bit Proxy.
The headshot onto Jigsaw leaves it down to Tuhan.
mentioned him at the start of this round 3 10 in the series coming in to this round now needs to go
To 6 and 10 and you can't proxy headshot too hard nothing working for him as any loss take the lead on fortress
And massive kill there on to Cairo who will feel a little bit hard done by to lose that swing
I think to be fair Brenda bringing his drill against the shotgun up close probably
evened it out somewhat but oh
Ultimately, two hunts from breach, but was unable to find kills, I think a testament to
Anios and their ability to lean into his army to fortify onsite, to not give away anything
for free, no cheap picks or angles were given.
Anios now in the lead, but how much of a lead do they really need on Forge of Defense?
I've got an answer to that as the match continues.
Unfortunately for Bappin as well, with Deimos early round as he tries to confirm the kill
then gets caught, Jeff Jeff fighting another moment, another opportunity to have a significant
impact as for that Deimos and he's not taking any second chances, it will be banged out
for the remainder of half and that will mitigate some of the strength that AP have been finding
down below with those death marks in terms of the vertical pressure that they're able
to generate and if they want to find it, it's going to be a little bit more challenging
now. Plash as well taken down by AP.
This is definitely a good start for Anios, but I kind of framed it this way because before
we said even a 4-2 half for Anios isn't probably the end of the world for Enterprise, Fortress
and Strollmap defensively, but they've been able to get two of the three open kills.
They've been able to deny any plant attempts from Enterprise as well. That's a really
big win for them. He looked back to the second half on Consulate from the five rounds played,
Enterprise were able to get two plans down successfully.
Chef Jeff 4 and 1. Say what you will about Chef Jeff over the years, but he's always been
a very consistent player and a very confident player.
Doesn't over invest in that position just a little poke and prod on the defense as he
moves around top floor by himself on the mozzie
Well, Chef Jeff is still lurking up above here, poses a threat encountering the vert
plate, on offer here from E.P. but droned out and will be forced back.
Well, I like the fact he doesn't just go back down main, he actually still stays top floor,
so they've turned him out, he's ran back, but now they don't know where he is again.
Yeah, positionally he's been good here.
Well, there's the flash and the fallback.
Minute 30 on the clock, top control, AP, and capital utility deployed by the attack.
used to follow. RAP looking to hit side. Yeah they are. They are there. 100% as Kyro getting
the plant down. Brenda was close by. RAUs can go out and Proxy though gets the opening
kill onto Bap and it will be a successful plant. Kyro now goes shield up. Brenda finds
one. Tuhan again struggling. Now one and four as he lost the battle to Shaz. Kyro needs
to be making the right decisions here and he goes pistol out rather than shield
and proxy shaz with those two kills leaves it down to jigsaw playing himself gets one
Two more required throws out a flash proxy's not gonna move. He's got the cover jigsaw cannot hit the shot
Shaz certainly will it's three one and he lost and shaz is loving it
Now jigsaw commits to the drop it was a big commit at that point in time
does not pay off. It's well locked down by any us in the end. Successful retake a 3-1
scoreline. And I think dismissing perhaps some of the doubts that I had as to how
proficient they may be on this map again. There's an asterisk of how defender-sided
this does end up shaping up, but they're putting their best foot forward at the moment.
Yeah, I'm expecting it to be a defender-sided map in this series even still. In fact,
it really showcases the defender side of nature of fortress just kind of currently I think with time and certainly by
This time next year that those percentages will continue to come down
I think I reference it sort of the other day
It's already come down about five percent from what we saw at SI where it was like the mid sixties or so
It was in the sixties and now I think it's around 57 percent or something like that
Certainly by no means like the most offended side of map that we've ever really had in the pool
It's certainly not in that kind of category
Just more a case of new map defense typically starts while on new maps and then as teams and attacking teams figure it out
It starts to open up
Go to dorms games
But it is around the world completed for annuals they dropped to the opening ground three straight since and
And it's three or four with the opening kills. So what they've done really nice is they're not presenting any early options for
Enterprise to get an early pick. It is the nature of fortress
It does for the most part have the defenders in and around the site
Outside of maybe one row of which we saw Chef Jeff do that in the previous round
I don't think two rounds for EPs are all they need, we'll set them up for the second half
and they've got two opportunities to do that here in rounds five and six.
Jigsaw sees that the coast is clear and he'll now make his move forward through Museum and
then we'll reconfirm that it is in fact clear as we have the pilgrimage of the
overhead, we can see this half is indeed vacated by the defense. Threat down below potentially
from chef with nitro cell in hand over towards kitchen. So keep that in mind, you'll pre-place
a nitro for now. And with no IQ on the board for EP, that is a pretty large threat. If
they're able to find the timing on the side of defense.
Oh wow, Jigsaw's lucky to be alive. He's on one HP. That's insane that he's even still up
And at the very least now even though he's look that's still a big win for Annie
That's what the jigsaw of all people and I've just lost to hunt again. He's now one five
That's his second opening depth of the half. It's now
Now, four opening kills from five rounds for Team Annios.
This guy makes his way in towards the corridor.
There's only a minute remaining in the round.
Annios, again, just looking so well placed here defensively on Fortress.
And Jigsaw, it's not like he now has the ability to run around and be aggressive.
Immediate headshot anyway from Chef Chef.
EPR on the ropes here in this first half.
They're about to be facing a 4-1 deficit, unless Kyro and Koro can bring this round
back.
Brando then fell to shaz without firing a shot and still it's a huge advantage right now for annuals to the last 30 seconds
As the logic bomb from bap and rings out
Now they need to try and find two more kills before going for a plant and that is easier said than done
The choke points are being exploited really nicely by any else so far
It's four rounds in a row for a four one lead
EP will quite eagerly be fighting for this next round sensing that yes, it's likely to
be defended side, but 5-1 just leaves so little room for error.
It certainly does and all the confidence for annuals would be at boiling point going into
that second half of their 5-1 up.
They know that they can really bring the pressure to enterprise.
They have a couple of rounds that they've got banked that they can be aggressive, do
some chaotic things just something enough in a round that kind of steal one and then you get to six
and they've been really solid really compacted the defense again they're giving nothing to
enterprise here on fortress and that's the the concern for me is that you know for enterprise
i think they're really really good to me if you were to take them if this were like quarter
and any else we're trying to play the doorways and the windows and things like that i think
enterprise would punish that sort of defensive mindset but you don't really play that way here
on fortress it's more site focus it's more compact and that's where annie also
have shown some really good strength
afa to follow after this need to note that there's annie also three rounds away
from getting us to that third map
Janius would have win this series surely surely they'd be favorites to make
the Grand Final in the upper bracket it would be annuals men e-sports and
chacatomy as the three remaining teams guys this is a huge game that's
developing it's possible I think it's still a while away from that but it
doesn't feel it doesn't feel impossible I think I would discover it is
improbable at the moment but it's not impossible I never want to doubt chef
Jeff again in my life and he's six and two shots of seven and two again though
You can put the damper on it and say well defense is certainly going to be the stronger of the two
sides
You can see we've been kind of watch all that's an opportunity and jigsaw will take it
Finally the patience pays off for jigsaw and enterprise
that little moment there over the last few rounds we've been kind of watching and
seeing them hold these sort of angles and just be given nothing well this time
Shaz gives his life away jigsaw was watching ready advantage for EP just
their second opening kill in this half both of them from jigsaw but they
didn't actually even convert on the previous one either
A minute 20 hard breach open. Quite a lot of utility that can be layered to cover plant
here. Two smokes from Brenda have re-origates as well. That could be deployed up a bit of
coverage over to what's canonside. Make that work. Rest of the team will be patient.
Still two gaspaves available. Jigsaw almost with a mouth of kill. Gaspaves now deployed
Again from a razor minute on the clock and Brenda fall on that pink. Oh, no, I couldn't make a cross
Completely falling apart in fact that needs to clutch again another one versus two
Technically was what I guess I won't be fall to kind of begin with he gets the two kills now two more left 40 seconds
It's all down to bathroom the difference between a five one half and a four two half is absolutely huge
huge. In the grand scheme of things, the Wizard and the Razor will play together. That was
his final flash. He's just trying to figure out which is the best way to push. One done,
one more to go. Up close shotgun though, Wizard. What have you got against Baphin? He turns
the wrong way. Baphin gets the freebie, shoots him in the back, he's done it again.
The co-op's minister of this region!
Blah.
Yeah, we need a new radio DJ person that I'm going to just formally fire them on the spot.
We need to do something different.
It's not working.
is not working. I need to suggest we need like forget the poll of like whether this
is in the play that we just need straight up actual polls of like vote for songs that
are like actual as songs. I'm losing my mind here.
I don't know that song was pretty hype after the bathroom on people. Well, anyway, here
is a replay back of that last round of the half. Completely fell apart. AP capitulating
in the final minute. Bappin, a snappy 2k, then had a razor and wizard isolated, 1v2 gets
the first and the footstep bait onto wizard who looks the wrong way and it's another
big, big clutch from Bappin. In the context of the map in the series, a 5-1 looked pretty
die ashore at your hands while we're going to be defending the side of it. It's so good
room for error. Now they've at least given themselves a chance where if the tertiary,
for instance, goes astray, it's not going to be as impactful.
Yeah, and getting that round win as well, super important just for the, probably the
mental for Enterprise 2 to not feel as if things are kind of going against them. Down
5-1, their map pick, clearly trying to try things out here on Fortress, and yeah,
Fortress 1-2, I kind of touched on it before we even got on the way in this map
because of the defender side of nature of Fortress is probably about right.
The Anelso probably feel like they could have and should have been at 5-1.
Into the second half, they'll get their opportunity now on the attack.
Chas will go on to his shield, very good shield player.
So what the annuals then have to offer here on attack is the blitz straight up here over
towards tower stairs but being contested immediately by EP.
Good hangar he dealt with.
Yeah clean from Chef Chef.
He's got some very clean moments so far here on fortress.
four kills across the board. And that's now 0-3 on entry battles for 2-1, 1-7 overall.
If he's not on tilt, he's actively trying to avoid being on tilt. It's one of the other
guys because this has been a horror show for him on Fortress. He's giving Adios another
early advantage. They've absolutely dominated the early battles here on Fortress. Cairo
gets rid of a Razor. Jigsaw doing what he does best as he gets to go onto proxy.
and it re-gives the advantage over to Enterprise.
Not what Anios needed after finding the early kill, which would have given them a great start to this second half.
Fall away from Brando, talk about the timing as he was getting aggressed upon.
Was he taking a bit of damage over towards Renault?
And holds a very tight angle.
All's away.
And a minute remaining here to kickstart the second half as Enterprise looked to lock down the site more damage into wizard
45 seconds on the board Shaz must find value, but he is in the grave
chef Jeff another kill
But quickly dealt with good work from EP confidence start to defense
Yeah, I mean big round from G saw and I kind of mentioned back on the first map of consulate like he dropped 17 kills
He probably wasn't the sole reason why they won
You could make the argument it was very because it happened to be honest in the end
But I feel like he's kills here on fortress are having far more of an impact because the game and the rounds have been probably far closer in general
And they didn't get that you know fresh for zero lead
He's certainly having a far more impactful kills as he's now crossed double digits
He's up to 10 first in the lobby to do so chef chef pretty close behind him with nine
That was his first multi-kill round as well with three in that round and needed it.
Yeah, Chef Jeff gets the opening kill, Tuhan again goes down early, a little bit of a scrap in the middle portion of the round
and that's when Jigsaw was doing his best work. So a big round from him.
And honestly right now the big strength of this enterprise roster in the two maps has been you've got Jigsaw doing a lot of that sort of
brute force. He's getting a lot of kills
And then you've got someone like Bapun who's kind of finishing off a lot of that work and clutching and winning 1v2s and 1v3s
So you've kind of got someone who can start really well in and someone who can end really well
And then the rest can kind of slot in in and around them
They really do need to hunter kind of fire up a little bit though
17 here on fortress 4 and 15
From a 50 EPS across both maps
You don't see this too often.
You had a bit of a rough go of things in terms of the primary hard bridge back in that first
half as well, but a tricky role to play on a map like Fortress.
So again, over towards Tower of Stairs, it's Chaz on the Blitz, and it's back in a play
first contact that he falls back Jigsaw not as easily initially but you can see
just how much productive this defense is in comparison to Anios
it's not too much more risky but they're able to get a little bit more
value waste a fraction more time and those small percentages can compound
over time and just drain that clock and still Anios finding it tricky to
fight their way forward Jigsaw doing his best to not overpeak
Jeff Jeff eager to contest the jigsaw will retreat alongside Babin
logic bomb doesn't really net too much for any os but they can take a bit more
space the shaz continues to try and push forward they are playing behind and
around this blitz shield the smoker's out and a race is gonna be a power play
later in the round still two more smokes with shaz
Not your promise while so decent utility for the attacking team
Still remains a bit of feet damage from Jigsaw on to Shaz
He's proving to be the nuisance at the moment
Always gonna be careful though crossing this window. Well, we barricaded shots flight around him, but not through him 60 seconds left
Oh nice nitrous. So there's a wonderful nitrous. So there you go to hon
That's a big way to get your second kill right over the top of bapen and gets it onto wizard
Razor though does end up clearing out bapen's position
Let's take a bit of damage for it
Chef Jeff will fall to jigsaw on the move over towards dorms
And again for any of us outnumbered when it comes time to actually hit the site
And with the clash still standing this is looking increasingly difficult for the attack
The guys to go for but the shield
are standing can shaz get in a position to plan and don't have any smokes to play
off for the power play on the glass either it's just kind of dry swinging it
jigsaw ended up getting ready him he gets another one as well jigsaw doing
what he does best just coming through the opposition and suddenly it's now
four to four no surprise really when we considered this was going to favor the
defense it certainly has been the case and the two attacking rounds have
been found on fortress so far both of those from enterprises they start
two nothing on the defense in the second half forces a team annuals time out.
Well, at least so far. I mean, I haven't seen the tertiary just yet. So I won't come to a
full conclusion, but it does feel like it is going to be very defend decided. And if
that is to be the case, it's very favorable for EP. We've looked rock solid here and denying
early map control for free that they're peeling back efficiently and providing really
good pressure. They're not having to take massive risk. There's a little bit of it in that round.
They've got the advanced position and too many of those big lines, everything that nitrope.
They need to answer the call of providing a bit of aggression and executing that out,
doing that successfully. They retain the clash nicely late. I anticipate that to probably
be banned out after this round. So overall, it's been good work from EP. This is the
the real tester and likely why the tact timeout was called on the opposing side is let's lock in
Anios let's try and find a way to win this territory and apply some pressure back it's a
very difficult site to maintain control holding third up above it is tricky it's powerful but it's
very very difficult so retakes maybe on the cards I like the lineup here from EP in terms of the
clash with the castle for instance, they can look to extend horizontal a little bit more
and I think that's probably going to be the game plan for them is to establish a big footprint
on a wide portion of the map and maybe not play as heavily up above but leave that as
an option late, especially with the likes of the souls available.
The last time you think back that Anios took their time out on Consulate they went
on a three-round winning streak, you know, if they can do that again, they could potentially
take this out, but I can't envision it happening on the attacking side.
So round number nine, we're going to Wading in Cafe, which we only saw once in the first
half, it was successfully defended by Team Annios, that was in a post-plant as well,
round from Shaz as he got three kills in that round.
I think this is going to be the site on Fortress where you can certainly have a little bit more roam options.
This will be Jigsaw on the Solus, 13 and 6 and across the two maps now because he's crossed 30 kills.
I think it's impressive, big numbers, but not just a solo effort from EP this afternoon,
it's been pretty well rounded and some highlight moments from others, mainly Dappen.
Minute 45 remaining in this round and it's top floor control and presence of focus from
Anios, but that was the game plan from EP, they aren't contesting above the non-investing
utility there on the ver it's purely horizontal then likely with the potential for late flanks
and retake potential up above later on in the round either during the plan or in the
post and that's where the solos is primed and ready. That's the game plan from AP.
So it's all about seeing if they can stall out the plant attempt or even deny it and
then they should be in quite a commanding position if solos is on the counter for it.
or Brenda is going to be careful. He just gets poked a little bit and he's not quite
sure where from. Not a lot of time left in this round for
Tim Adios and need to still be mindful of Jigsaw up on the second floor. Same with Brenda
as well, main stairs. Cairo up close got blinded but Shaz went down to Tujan. Good
cover from Tujan to help out Cairo. The teamwork is there. Good synergy for Enterprise. Jigsaw
caught rid of Shaft, Shaft cleared him out and he goes to 31, kills down the series.
He does fall to Eraser. Gives this round of line for Adios. Cairo is very much stuck inside
of Infirmary. Help from Baphen. Cairo can go shotgun back up and Baphen finds another
one. That could have been Cairo's, but it just got shoulder tagged and it was low
on health wizard for his own potential clutch attempt, but 10 seconds left to
harness back a big couple of rounds from to Han after he started one and seven. He
now goes to four and seven and for enterprise five to four is that now
made up four rounds straight. I can't help but shake the feeling that that is
maybe the unofficial end point of this match with EP now being able to rotate back to the primaries and how strong they've looked across this defensive half so far.
We need to say a big switch up from Anios and when we theorize that that could maybe come off the back of the tack time out as we saw in console it.
But unfortunately that conversion has not landed this time around making it even more difficult.
additional bands fought the remainder of this half its mirror and blitz of the clash will remain
here for round of ten. AP in a strong position even if the scoreboard will at least suggest if
you are just training in that it is very very close and it has been at times just given the
circumstances around defense plus primary sides and the way in the fashion in which this has
has played out so far, it's been largely dominated by E.P. over the last couple of rounds. It's
going to have to be a big shift for a mania also.
I mean, they're showing back on Consulate that they're going to have the ability to
do that. And on both sides, you know, they've got two attacking rounds on Consulate. They
two defensive rounds of consulate and it was on defense consulate where they kind of gave up those clutch rounds to bap and
And a fortress attack is clearly proving to be a whole different beast still nine rounds played only two attacking grounds found
But those in the first half and and again
This is the difference between that that bap and clutch at the end of that first half
He doesn't get that clutch. It's by four the other way still so you still got more room and more time
But at 4-2 now, of course, they've given up the lead and
There's no more time now. It's go time for Annie. I have to get on the board here
Otherwise they're in that 6-4 situation again as the nitrocell avoided
For the most part, but a bit of damage onto wizard
But it just kind of ground to a halt here in the second half three alive four alive three alive
of the defense for Enterprise. None of the rounds have been particularly close. The opening kill
times have dropped off massively in the last two rounds, 55 seconds, 45 seconds. In the first half,
no opening kill was under the minute mark.
So it's Blackbeard then.
Posing questions of the defense, but generally speaking, AP have been dealing with these
shields pretty effectively and efficiently so far.
And so far, shaping up to be a pretty similar attacking approach here from Anyos, which
I can't help but feel is going to favor AP.
I raised that point of difference with the Ying and the Candela's cooks on the back side.
He doesn't action off the back of that directly.
Shaz continues to posh shot, 70 seconds on the clock, so time not a massive concern.
And still a decent pocket of U-Tool that can be laid here by the attack.
But AP are not being massively pressured and with that, I see Wizard fall.
Defears are on the ground 4v4.
And that was four kills in a row for two hunts.
So good for his own confidence to serve, pushing through, what's obviously not being one of
his best series of all time.
Proxy catches Kyra in the back, what not the board.
Bapu losing his battle to Proxy as well.
And suddenly, Annie also being able to open up an opportunity in this 10th round, 3 vs
2.
But of the two, one of them is Jigsaw.
They have at least done with the Clutch King in Bapu.
Oh, chef, chef, headshot on to Brendo.
Jigsaw has 25 seconds to navigate a 1v3.
The Blackbeard is the biggest nuisance as Chef Jeff can go for the plant inside of Commanders.
It's nothing Jigsaw can do to stop that plant will go down.
Shaz again takes another bullet to the toe that he's kept himself alive on the Blackbeard.
He's done a really good job at keeping Jigsaw at bay.
Now watching his proxy.
The proxy gets his head ripped off.
And Jigsaw should know that Shaz is low.
Couple more shots. Oh, and it flick turn around shot on to shaz one versus one surely it can't happen again
Sheppy Jeffy taking on jigsaw 18 on the clock in the post plant jigsaw is gonna get on it
Force chef Jeff to get close flash thrown out jigsaw's full white no time the airchabbers world and jigsaw runs out of
time
Good work from Chef. Wow. And you can see how much it means to them to get a close round
across the line. I love the confidence and the bravado which they went through the late
round there. Some straight up shooting really got them across the line. Some really good
pinch efforts over towards Kyrie's position for instance and getting some nice drive
buys to put themselves in a spot where they could recover the round to go for the plant.
Like Bidstay live as long as possible as well and that certainly helped.
Taktime out in response from EP.
Further Taktime out music better than the halftime music.
Balli200 has gotten the last three opening kills so that's been a big reason for his
form up tick in the second half good for his own confidence I don't think it
enterprise gonna be sweating by any means it's a 5-5 scoreline they're on defense
okay you drop that one and big up chef chap he's always capable of a pop-off
round he gets 3k what's his first multi-kill round of the series we look
back at some of the highlights again to and getting the opening kill and then
really it was just this kind of point in the round where I think over the
The course of the two maps that have played out and clearly it's been 20-something rounds played
Usually it's enterprise that win these kind of scrappy battles in the mid round where it's a 3v3 or whatever
But yeah credit any of us were able to get on top this time
They prevail chef chef goes 12 and 6 and he has now hit the 20 bomb mark in the series
The second best braggart actually only behind jigsaw
But he's 13 kills behind jigsaw
Since the second time out we'll conclude into round number 11.
You can put themselves in the best position to close this one out in regulation.
It's another primary sight on offer though for EP to try and flex their muscles.
Again they'll establish an extension and they're posing sight of the map on that
tower side of the map. And then peel back. I may look to ramp up that equation even further
though. It's been pretty tempered so far. I don't think they've really been pushing the
limits all too much and maybe not sensing that they need to really do that this time
around. I'll sweat proxy getting to work with those Reteros looking to chip away utility
Shaz here with the drone ahead of him. Maybe we'll look to drop all tower early here and
Start applying pressure closer towards this side
It may not be any kind of map clears you can see the positions of the attack currently and the question
Then we'll be the EP read into that and respond accordingly
Such a big round for team annuals and
They get to six
Would be OT at minimum the entry in chef Jeff is blinded as he sits into that smoke
He obviously wants to get his vision back to see if you can go off the power play it does get Brenda in the back
Big play from chef Jeff
Sat the smoke didn't panic waited for the flash to expire
Cairo falls to Sheffi Sheffi as well. He's on a heater 14 and 6
He is locked in right now in this 11th round
And the annuals have been able
to really now test this site against EP.
All's games is so vulnerable.
And Shaz will walk straight into games and go for the plant.
Where is the response from Enterprise? It is non-existent.
It's a snatch-and-run job,
but too harm with a huge headshot swing onto Chef Jeff.
Gives them respite, gives them an opportunity as Bappin gets involved.
The clutch king still alive and a chance always then for EP. He falls to wizard leaves it down to two hung
But he falls to a razor at six on the board and he also got match point
Wow, that was a really nice attack
I mean we question whether EP doing there in terms of being able to deny the plan and I think credit to any of them
Wasn't really much they could do with the smoke layered the crosses howl and the glass critically in play it
But it meant that swinging into that was a death trap.
They had to wait for the U2, then they had to wait to enter the post, and they had initial
success.
But because they lost so many members prior, their win percentage was dramatically reduced.
Good direct attack for Manny Oss.
I love that approach.
Instead of having to chip away and waste time and grind their way through all that
utility, they, with the glass not banned out, were able to leverage that.
map point now there is precious on
enterprise here and map pick near
opportunity to get a taste of fortress
against a pretty decent opponent in the
oceanic region and they've been well
into the test that chef Jeffers put in
a wonderful performance but it's not
just him seven each for a race on
Shaz proxies with nine. Is cafe on the cards or overtime?
They continue to mix it up and they go over the waiting and cafe for the final round of
regulation not wanting to repeat their their prior efforts command and dorms
intriguing decision how aggressive are they wanting to play our side
everybody language from jigsaw he's suggesting very aggressive and I think he
has just been mistrown if I'm hearing that drone correctly
was it yep though is oh I think it was a mistrayed jigsaw has not moved an inch
that had to have been a mistrayed it was a little tricky to tell but yeah yeah
absolutely was oh oh yeah but it's a black be it good don't break a good
response from Shaz opening pick for Adios in the map point round and now
full well have all the confidence in the world that they can take a map off
enterprise and send this to cafe and give themselves every chance possible of
pulling off a huge series win jobs not done but you get rid of jigsaw and
And that's a big body off the board
Sure is
Opens up the gate now so they can get to work on the verb at the brand
We've seen that already deployed by proxy and now it's just about going methodically through this checklist
Starts to gain information on the site try to think about where the endpoint is for the plant
How to want to layer this utility a lot of it probably preset or at least they have some kind of read as to what they were going to go for
Oh, and Bappin falls as well, that was a ward, and it was just about to mention the impact that he may be able to have encountering this guy as it continues to pose problems for EP, whose chances here on Fortress are now very much up in the air.
It's works out and they'll look for the drop and as you said, it's looking very likely that we go to cafe
Unless there's another clutch attempts from EP. Kara got one and then Chuhan gets his own.
Plant would be successful so Shaz can go shield back up on the Black Bear.
They've still got Proxy up above in dorms as well.
And Chef Jeff able to get rid of Kyro.
It does go down so 2v2.
The EP need to be wary of the time and need to play with Pace here.
And the fact that they still need to deal with Proxy is a concern.
And Shaz, low on health, proxy good cover from above, Duane trying to go direct.
Brenda has so much experience, so much knowledge, but no chance in this one as Anios takes the map against Enterprise.
The new Kings or the region are being pushed to the limit. All three maps are required in this series.
I said I'm not bad, I'm the normal man
I'm not talking about love, do it right
I'm just a little stupid, that's all man
I'm a little stupid, I'm not even gonna lie
That it's a boy, I'm a bye-bye
I never hit a ring when I work, cause it's on my phone
Phone on fire
I'm a bad boy, killer killer
Like a zombie, tiny killer killer
I can dance, dance, dance, and I'm right there
I want to have fun, I want to dance, I want to love it
I don't need to lie, I can't say it's not enough
I can do what I want
Tick tock, tick tock, I can't control myself
I'm so tired of dancing
Tick tock, tick tock, I can't turn around
I'm so calm
I know something's wrong
I don't know what to do
If you don't want to get caught, don't worry
Come here and try to get your power
I'm here for you
I check in the morning
I swear I'm not fat, I'm in the morning
When I look at you, I'm red
I don't know what I'm wearing, I'm in the morning
I don't know what's good, how you like it tonight
Take this boy, he will buy, buy
I never had a dream when I work
Cause I don't want to
Don't want to
Cause I like it
I just wanna, wanna, wanna, wanna
I'm gonna talk about it
To be right
Because I'm gonna, gonna, gonna
I'm gonna tell you
That you were happy
With what I've done
I wanted that to be
But I don't know
What you're talking about
Because I'm gonna
Talk about it
I can't hide it
Baby
Coffee, yes, just go on and on
Go like that, oh, oh
I don't care what they say
I like it, I go la la la la la la
I like it, I just want, want, want, want
Oh, baby, say it again
And maybe again
The day before today
I like it, I just want, want, want, want
Well we returned for the third and final map of this series is Team Adios able to take
the map pick of the Enterprise on Fortress doing so in a seven to five
faster they won the last three round straight goes to close out Fortress just
when it felt like EP probably had it they had won four rounds prior to that
Straight enterprise and then all of a sudden I believe that was actually again the timeout for team annuals and they just rubble three straight
Yeah, a remarkable performance across the board there were never big moments and some of the key hitters from both teams another big
Couple from bathroom specifically, but of course highlighting the victors of the map team annuals
Shelly Jeff was leading the charge able to net 16 kills and also three zero entry
He was doing it all.
The Glaze was super devastating towards the tail end
of that map.
Enterprise did not have any answers.
They eventually brought the warden again.
It wasn't impactful.
So perhaps we're creating a little bit of Glaze,
slip through the cracks.
But either way, map three, I can't believe
we've made it to the third.
It's Cafe Dostoyevsky.
Let's see which one of these two can take the dub.
Yeah, and the pressure's on now for Enterprise
because if they lose this, they drop to the long bracket
have to then be perfect all the way through if they are to make the major. They would be giving up
their second chance already. And it would mean for Team Adios, if they win this, you're into an
upper bracket final where your upper bracket final opponent will not be enterprise. It'll be either
man e-sports, rock alifoe or chikademy. And they'd probably go in as the deck out,
refresh, they will go in as favorites against any of those three in an upper bracket final.
They would then be in a grand final if they were to win that for a chance at the major. Can
And we get Chef Chef to a major. If it's going to happen, we in this map could go a long way in making that a reality enterprise defense first stop. And he asked they've got the momentum.
Yeah, they sure do.
I think the question that hopefully we'll get answers to within the first few rounds is has that developed cracks in the mental event enterprise. It's clearly been a big focal point for mag is head of the team. It was a discussion point
interview last playday is with so many skilled players on the team and no doubt
that you know the ego and the confidence that comes with that which of course can
be great when utilized correctly but it can also lead to friction if it does
encounter problems so let's see if that is the case let's see how switch on
there in the first couple rounds and if they've been able to set aside fortress
I think the fact that this is the newest map in the pool and it was rather
competitive that they should theoretically especially heading back to a map of
like cafe not be too deterred but it might knock their confidence just a
little bit and I knew I was clearly again with nothing really to lose in this
matchup that probably sky high in terms of confidence at the moment and looking
to play upset I'm sure Mag would have obviously spoken with the team
throughout that break for enterprise just kind of refocus them keep them
with task in mind but for Team Antiox it's just a matter of course we can do
this we've just took a map off these supposed best team in the region. One
more map to go and regardless of fortress and consulate itself could have
easily been a Team Antiox where if it wasn't for those backward clutches. So
really across the two maps considering the map went for Antiox and
probably being unfortunate to not close out console it yeah they've been in a
really really good position it's been a very close series
Lee AP might just kind of keep things a little compact to begin with in the
first few rounds just get a feel a test for how any else want to play and
the pretty important position towards washrooms hits the head shot onto a
a razor. That's a good start for him. And two hunts started really slow and fortress,
but he got some fallback towards the end of it. That was a good sign for EP. We'll see
if he can carry that form into cafe. I know we'll fall back now as enterprise with that
early advantage can now very much focus their attention back over towards reading and
fireplace. They'll probably just keep cocktail control white stairs and allow any of us to
now push up through cigar along with fire.
There's still a lot of info gathering potential up here for E.P.
Namely, Cairo down below on the pulse reading.
He's feeding live info across for those on the, uh,
the white corridor extension and it's a kill of his own with that nitrous.
So with that,
it's very much looking like E.P will get the opening round here on cafe and
maybe dismissing doubts that their confidence hasn't been shaken.
Well, I like that ball because you can see
when we were watching Brando at White Stairs prepared,
he was peeking as soon as that nitrocell connects
and gets the kill on the Shaz,
he just understands it's back to site.
30 seconds, 5v3, I don't need to peek,
I don't need to be here anymore.
A really good fallback.
Enterprise understand they got a significant advantage
They can go back playside
And yeah, as you said it really should be formalities from here through your 515 seconds kit was reapplied by wizard
We will play the drop the jigsaw is already in best position somehow doesn't get that kill
He'd like to have that moment again. It won't really matter in the long run
Chef Jeff down the hallway does get one proxy got one as well
But again with no time proxy cannot clutch this round to the credit of a house
they weren't actually able to get quite a few kills there in a 5v3 and bring it to a 1v2, but
Ultimately never really in a position to steal that round win
No, not really look they didn't give up
They didn't go down without a fight and they were willing to send bodies in and try and produce something that
that means you're already done two initial picks going the way of EP and
the
tertiary site selection
Up first has paid dividends nicely for them and just gives them a little bit more versatility now in terms of site selection
Going forward double down indeed actually here for round number two heading over to
mining and dining
And so probably anticipating much the same in terms of a top floor presence and peel
play some of that utility up far very trap heavy here from AP so probably sensing that
they might be a little susceptible to lurks on this side.
And if any of us, a key decision for them now is going to be do they continue to persist
with the Glaz?
They know that it was very successful back on Fortress.
If they've identified this lineup or know there's no warden in play, as I said,
Chef Jeff will commit to that glass once more.
And Chef Jeff, of course, was the big proponent back on Fortress. He went 16 and 8.
And he kind of touched on it, but the glass plate was very pivotal.
it all and so far looking to bring that in the first two rounds on cafe attack
and jigsaw goes for the drop and he gets the kill on zero raise up the jump out works for jigsaw
another open kill goes the way of enterprise to kick start things on cafe
dropping to top red stairs for shaz or the monty does give them finally some
I'm building control of some kind.
We can push forward!
Oh, this is a very risky play for Kyra.
It does have some support though from Jigsaw.
So he's not completely on an island and Jigsaw can play this initial fight and then drop Hatchiff.
Oh, I don't think it was drawn down either.
No, no, he did.
I did? Yeah.
Are you sure?
Kara did it.
Oh, were you talking about Kara?
I was talking about Kara, yeah.
I mean, obviously Gigsaw did it.
He also shot it, but...
Yeah.
Well, Gigsaw definitely was, and Kara certainly wasn't.
And so with that, E.T. able to net that kill,
and again, they get an early advantage.
Two player advantage again for Enterprise.
So far, so good on Cafe Defense.
It might end up being yet another map where,
Of course, defense is going to probably prevail for the most part.
And haven't really had an opportunity in the early portion of these rounds for annuals there.
And they're just losing players too quick too early.
FIEP have played both second floor sites well.
And this is where, again, this is almost textbook copy paste from the opening round.
Yeah, two picks fall back play site under a minute left.
This time, Jigsaw, pull it to the head of Chef Jeff.
Well, over the previous round,
it got a little dicey towards the end.
This time, it's flawless as enterprise.
I've been able to look very dominant to begin on cafe in the opening two rounds.
Yeah, I think it's a positive sign that they've been able to refocus
and reconvene over the course of that break.
Can only assume that Mag has played a significant role in just refocusing the team and getting
them to essentially forget fortress or take learnings from that and reset mentally here
for the third map and they haven't really missed a beat so far in the opening couple
of rounds.
They're finding open kills with a breeze really and then the anchor works site late
has been refined even further where in round one they let it slip maybe a little
bit towards the end, I thought it was impactful, but at number two they were incredibly strong.
Strength of versatility in terms of the kind of sights that they're willing to play
as well here on Cafe. Essentially, a perfect start for EP,
and a kitchen for round number three, and the owners now has pretty quickly shifted towards
Anios to see if they can tap into some form. They're gonna make these rounds more of a
contest that's the first step yeah you know like you you're losing two straight
away in the first two rounds of 5v3's attacking in cafe and you don't have
numbers you don't have the full operator lineup that you want to help
conjure the attack especially on a site like you know kitchen here as well gonna
be super important you know what happens if you lose Chef Chef early on
well you lose that first floor you know also the second floor floorboard
control you'll be very cautious as you enter the building but at the same
time you don't want to take too long this full first-floor stack therefore
enterprise and judging by the operator lineup that really does suggest that
they're just gonna play the bunker style still need to be vigilant if you're
any else top-down clear just to double-check everything
Otherwise, this is rather default for EP.
Probably just a fundamental check here from EP, trying to force plan.
Pretty happy to play denial.
Looked to play VIP with the tube barrel, but of course could counterplay into a potential freezer drop from any of us.
They haven't? Oh, they do have the ram actually. So they have pretty good versatility in terms
of the vert on offer that they can establish here. Pretty standard cafe at the moment.
The round's likely going to be determined in the last portion. There is double nitro
here so you can see EP aggressed a little bit early on into the round and maybe disrupt
the fine entry, but given the position of Brando and the position of Kyrie, they're
really in said positions to
The shop didn't kind of that bird at the moment
So all three of the boogie order preachers to shaft have been activated for ports opened up minute left
This is said is pretty much following the script of a cafe game
In terms of whether the determination will be as to who wins this round over the next 20 seconds or so
It's critical and he was can find a kill or two
Proxy having to deal with the barbed wire.
It's your hand was taken incredibly low on the clash, but if they're going to freeze
the side, the clash's importance is at the best of times usually to delay a bakery
side hit because you've got Cairo in VIP anyway, he goes with a close angle nitro.
And then the Blackbeard almost dealt with initially, or White somehow, Cairo got one
and the second he was under an immense amount of pressure. He was also sitting there wondering why his nitro cell wasn't going off
15 seconds left and it's another five versus three for enterprise an easy drop down kill for two Han sitting in the right place
And it's back-to-back flawless
For the best team in the region after they were tested on fortress that responded very quickly on the third and final map three
nothing start
Yeah, really good work there from Tyro.
He was put in a difficult position and asked if he can step it up and find a multi and
that's exactly what he was able to do.
Probably a lack of uter layering there from the attack.
There was a big, big, big investment with the Blackbeard to find value and it just
got a little awkward there in the final portion.
The push, good Zodac Canister and then good gunplay from Tyro.
We prepared for round 4 additional bans, the Denarii which is seeing extensive play throughout
this series and picked on one occasion so far here on CAF and then of course the Glizerich
which is being essentially a mainstay.
The team Enios across there lost several attacks and helped get them across the line on Fortress.
AP kind of getting sick of dealing with that and so it's been taken out as well.
I think there's actually going to, if Enterprise do win this map.
I think they'll walk away as a team, and Mag included in this, very happy with today.
I think that's got to be the mindset, which is where you learn the most when you lose firstly.
And secondly, you don't want to just walk through the region and win every map 7-0 and then go overseas and think...
Well, it's going to be so much more of a challenge that we almost...
Don't even know how do you got to play differently, all those things.
Of course, these guys know that more than anyone, but...
I think that that you know they would have learned a lot from fortress they
certainly would have learned a lot to console it as well and I'm not talking
individually I'm talking as this core 5 as 18 understanding each role who plays
where all of those things obviously not done yet and again the idea that it's
going to be defensive focus is very much at full effect on cafe the
Annihance will know they kind of only have to pinch a round or two you kind of
look at the three maps that have played out first map on Consular
Enterprise one of the first four rounds on Fortress it was four of the first
five rounds from Annihance and on Cafe Down three rounds straight for
Enterprise so the team that has started well in the respective maps has
gone on to win the map
So it shows again here on the backboard to play front line and while the secondary line
elsewhere from Chef Jeff does net a kill as well.
Castle off the board, utility though already pre-placed but still a net win for the attack
who have been struggling to establish an early round foundation to then play off
of.
So let's now see what conversion is like for Anios.
familiar territory for them by having said advantage as mentioned. It's still a pretty
firm hold up above here from AP who are not peeling eagerly. Bappin finds one back, still
layering pressure midpoint of the round of four versus four.
Yeah, I mean you're not going to peel 4v5, you want to stay and then even hear 4v4, so
can we get one more then peel back unless we're completely forced from this position.
Bappin gets that kill into Chef, Chef knows there's one over towards Belk and
And this is going to force the job. It doesn't quite get down alive. He's down, but not out
over towards laundry. Kyra got one on to Shaz, trade from proxy. Can they get back
up? They will. Brando's over towards laundry. Razer trying to pressure from Babab as two
of them with a wonderful nitrocell. Good teamwork. Saving private bappin will be
successful for enterprise. And they got one as well at the same time. Proxy in the
1v3. It's been quite a few clutches in the series, but none so far on cafe. Full
Zip in favor of enterprise. Well, it did this back on consulate cars and we thought that
that was maybe going to be the series in a nutshell that kind of dominance from enterprise.
It was anything but because at this moment back on consulate enterprise four nil up and
it was time out and he was then go win three straight. We'll see what happens again this
time now cafe. Time will tell it's being definitely the ace up their sleeve over
course of this series, Anios and their ability to make these timeouts count hasn't always been a
media conversion but a long-term effect of the timeout seems to have been pretty positive so far.
May have been a plenty of reflection for EP. Of course this series is just ensuring that
of the back of these timeouts be prepared for maybe a bit of a shift in strategy or
temperament from their opponents. Last right now from EP was well played.
We saw that calculated aggression up above, not peeling too early.
There are opportunities then to capitalize upon that 4D attack and cutting them off when
they eventually try and rotate.
We saw Bap and Fall and Karo caught, but the damage had already been done largely by that
point.
And then it was the Nitro late to be the cherry on top for the defense over to that
laundry position right here.
to maybe look winnable for Aneos but Proxy got left pretty swiftly in a 1 vs 3 over to
mining for round 5 Aneos. It's still a die time now.
I can watch this, it was the 4 round straight from Enterprise in the middle portion of the
map from round 6 to 9, time out, 3 in a row, Aneos back to consulate, first 4 rounds,
time out at EOS 3. As I said, it's been an ace up their sleeve, gonna try and bank on
it one more time to get them going on cafe. Two more rounds to go in the half, two attacking
rounds and that's job done. That's the way you gotta frame it. A 2-4 half would have
been what they would have been searching for coming into this game. I'm glad to
enterprise so they've looked really sharp on cafe really defined roles they
understand the map more than well enough happened getting information on the
pulse jigsaw up above on the Lucy does he go for the jump out he has the
the license. I wonder if Jigsaw asks the team can I jump out or he just doesn't.
I think he definitely asks for forgiveness. He gets the opening big on the wizard, the
drop a wizard unsuccessful and then Shaz goes for the gunfight and Brenda Ritz is
head off another two player advantage star for enterprise they have been
dominating in the only portion of these rounds from cafe four of five opening
kills now in their favor from the soul
open-killed radius didn't even net them around win as jigsaw loses to proxy a
razor gets rid of two on the timeout magic coming to the forefront it's a
3v3 and the closest round that we've seen so far and it comes to a quick end as it's now only down to proxy to 1v3
Shut down by back in
five rounds straight for enterprise
They're the first team to string together five rounds in a row in the entire series
This is the the AP that we've come to know and love quite quickly here
early days for this rendition of the roster, but this is the kind of dominance that I think many probably
expected
would display on one cafe so far. They're just essentially every component of the game they're looking in control
Jigsaw threw a bit of an outline there called an awkward timing and
it did maybe give any us an opportunity, but there's still so many strong positions
horizontally held there from EP that
There's never really a realistic prospect.
Fight around then over half and AP looking to cap it off perfectly.
So, since Chu Han was 1-7 on Fortress, he's now 11-4 since then.
He's been able to really turn his form around in the second half of this series.
Cairo having a big game.
Jeff even leveled at a life game for Kyra 9 and 2 and Jigsaw is on for 40 if he can get
there it may well if he can't get there may only be because they win 7-0 although here
they need four more kills so very achievable for Jigsaw even in the next two rounds as
we go into the final round of the half you surely can't imagine now that team
And now Yoss will have the capabilities of bringing this back, but at a 5, I mean, if
it gets the 5, they've got to win this round.
They're not bringing back 6-0, but 5-1 more dual-ball on defense, Kafei for sure.
But at that point I'm reaching.
You could probably put a line through this one already, and base it off really the
first two maps.
I said it before, but on Consulate, 4-0 start, Enterprise, they go and win
the map.
Unfortunately for one star for any of us to go and win the map
Cafe enterprise at five zero star kind of put the pieces together and suggest this one's unlikely for any us
very unlikely like given the amount of fight they've already shown in the
Limited time of sitting in 2026. I think I don't unfairly rule them out there. It would take a
An all-time or effort to see this result flip back. I think the fact that they've even taken a map in the series
It's very impressive anything
More would be
Incredibly impressive and very very competitive console it as well. Oh, yeah, absolutely
And I think I'll walk away after this map if it does blow out to be true disappointed
No, I
Well, I mean the annuals that the downside is you drop long bracket
And you're gonna win a couple of best of three before you get a potential second crack at enterprise maybe in the grand final
But if they do get to that point and we end up in a Grand Final where it's these two teams any else
I probably feel like we can do it now. We know we can we've taken a map of them
And then we're very close to another one 60 seconds left 5-5
and he also
Tried to of course get
Most of the work done the logic on
Push up cover though from Bappin over towards bar helping out Cairo inside VIP double stack pushing down brown stairs
Brando got back up in his down as he said forgotten about car and he pushes out of VIP and then a lovely kill onto chef Jeff after dealing with wizard
It's only a razor
As enterprise the virtually clean flawless first half six zero will be cemented in the best team in the region
showing exactly why
But a Razer will not give up on this round as he acquires the kit and with 20 seconds on the clock
It is Jigsaw and Tuhan that stands in his way
As he slips into Frieza, he still needs to get this kit onto the ground
He tries to clear out the close angles, but doesn't clear out Jigsaw the 6-0 half has been confirmed for enterprise
They've got six match point opportunities going into the second half
Can I tell you so my mind?
Because I think you've been around for quite some time
Hey, hey, can you give me a moment to declare my love?
Can I tell you it's on my mind?
Can I get our plans to let you know
You're my one desire to love you
If I tell you it's on my mind, I know we're more than friends, but less than lovers, this is not the end, what's next more to discover?
And has this been your personality?
If I tell you it's on your mind
And I hear, can I let you sing with me?
Will you hang around for me?
Will you bring me?
Would you bring me?
I just need to know
Will you bring me?
If I tell you it's on your mind
I need another day to come
When I land above
The love I got for you
Don't drown any more
Unless it's day
For the time to love me
I
Call the music
Look honestly at this point, I feel like twitch chat if they're voting this into the playlist. They're just doing it to troll like
But like the trolling themselves at that point, I don't I've
Anyway, so much more to go here. I think on cafes enterprise have been far too good in that first half six zero
Kitchen the side choice for any os
You need to win six rounds straight themselves
Yeah
Monty that show mirror and Kai band out for the second half how long the second half will actually go on for is anybody's guess
but expecting it to be pretty pront and surprisingly incredibly sharp here on cafe
And so probably poses the question that in terms of fortress
Probably will not be my question in the interview is
Today sense that maybe they were just a little bit off on fortress
I need to revisit their plans or was it maybe just annuals actually playing really really well and
At skilling them on that map as it stands currently
There's a console that was somewhat closed as well, but CAFE has been, yeah, the world
has really been running out of steam a little bit, but it's been steamed in EP, fit and
firing, lots of experience and best of three matches, probably paying dividends for them
here towards the tail end.
This is an interesting selection here from EP, we'll see how they look to deploy that.
Oh, proxy caught in the window by an upside down Kyro, who continues his good run of form
on Kafei.
There's the 12 and 3.
I don't even know what what that means in chat. Am I I didn't say it alone FICL
I'm scared
Oh chef Jeff he goes for a power play doesn't work top red
To hunt switched on they had to double stack there as well. Anyway
The chef chef through caution to the wind, but he comes up short and it seems like that he or seven zero
It's and it's a little disappointed because for as great as this series was shaping up to be
70 feels a little disingenuous for annie os and how good they were of course winning fortress competitive on
Consulate this will just be a little demoralizing, but they should still walk away from the series as a whole
taking some confidence
but Enterprise also I mean if you're gonna drop a map this is the perfect
response
patience then from Enterprise as they look to edge closer towards closing out
this map and this series for a rather rare 7-0 they didn't happen every day
the week especially in best of three deciders well look just poise
themselves here, gain additional information. Docobiz now able to hack information back
and look to hack utility as well. So they should have very, very good reads late round
here. Wizard, red stairs, bit of a Hail Mary flank attempt. Will he be able to make this
work?
There's all the way up. Okay. It commit.
They're just all shaz
He's just gonna do so. Oh my god. I'm like what Kyro
Kyro finishes it with 14 kills goes 14 and three
Well, he said he needed to warm up real quick and he gets there on the first two maps for a power statement map on the third of
Cafe 70 from enterprise. They make very quick work in the other team annuals
I've a chef Jeff and the boys. They should still walk away
So in terms of changing the complexion of any of the storylines that we've established earlier here in terms of ETE being by far away the best team,
I really don't think it compromises that all too much. In fact, in some ways it probably actually reinforces that the way in which they're able to flex their pedigree on this final map
is a testament to how strong this team really is.
Yeah, I mean there's a way to look at it, right? Is that yes, it can be closed, and it can be a little bit of action 4,
there can be some momentum swings that go the way of Team Anios, but Team Anios at no point had any kind of capability
and the ability of doing to enterprise where enterprise just did to team annuals, you know, a big seven nothing on the third and final map puts enterprise into the upper bracket final. It does send team annuals down to the lower bracket where they now have to win three or four best threes in a row.
going to be an easy task. And we've got Baffett in for our interview after the win for Enterprise.
Baffett congratulations on the win. I feel like this two minute interview window is not
enough time. There's like a million questions that I have. But firstly, the clutches from
yourself throughout this series, a tremendous effort. Focus through those, especially on
the first two maps, because there were no clutches on the third obviously.
Um, I think, I don't know, something just had to kick in, like we needed those rounds.
I think I just had to pull something out of my arse I guess, get those rounds in.
Those clutches were obviously insane, like I opened Twitter for a second and there was
just notifications going off, but I think the boys really pulled through.
I don't think we should highlight the clutches as much, just the resilience from the team
was good.
Yeah, I mean obviously you guys bounce back massively on map 3, not too much really,
to note they're taking us back to Fortress though for a moment. How do you and the boys
kind of assess that performance ability? Is that a case of Anios playing really well or
do you feel like you guys maybe drop the ball a little bit?
I think we definitely drop the ball a bit with some calm stuff, not listening. Not
that it was an issue but they obviously played their roles but it's just that one
off map they're going to win you know. You've got to give them something.
Talk us through, I guess, going into the third, but you dropped Fortress, I imagine that was just a way to kind of get a feel of the map tester live environment so that it's not something that you're going to be as unfamiliar with obviously being a new core five, but going into cafe, was there anything that Mad said specifically or you guys discussed in terms of changing things up or just kind of backing your system in?
I think everyone's really on the ball with how our system, we all like, fully mentally
reset, that map didn't even count to be honest.
There's like, clean slate, played the cafe, exactly how we were meant to play every other
map.
We brought it to them and they didn't get around, so I think they should show you
how good we can play at our best.
And last little point I'll let you go, but I guess the fact that, obviously the third
map is kind of weird but the first two maps quite close and team annuals actually had some
good moments played well is that a good thing though for the region it's probably not great
if you guys are just seven zeroing every single game yeah I mean that's good for annuals like
they clearly like paving them apart for themselves in the region like they shouldn't be underestimated
everyone calls them the underdogs but they everyone knows what they can bring now so
it's good certainly no underdog with chef chef and the team that's for sure but
Thank you so much for coming on and having a chat. Best of luck in the upper bracket final next week
Sorry two series in the books one to go here on this wonderful Easter Sunday as we had two one and two one and finally enough
That's it's a third and final series Bobby boys chiefs. That was the one that really would have thought two ones nailed on
So now it probably won't happen
Yeah, very excited to see how that shapes up and I mean
I'm starting to walk away from that matchup
Maybe dependent on how Bobby boys and chiefs actually does play out in the quality of the siege
But there's probably a world in which EP and any us could be rematching in that grand final
It truly feels like any of us have done
What's working for them so far if they continue to improve?
And kind of showed the strength of the course of the bracket
You know as I don't know I don't want to pitch them as being strong favorites making the grand final because I have that on the
team for a reason, but yeah, they've shown a lot of time.
Alrighty, so we're going to go to a short break. You guys are going to get to jam out
to some more music and judge my own music taste. And you know what, I'll try. I'll try
a chat moving forward with the halftime jam. So give me a break. We'll go to a break.
Just stop then Bobby Boyd's chase on the other side.
Well, we return for our third and final series of the day, guys, and it's a big one.
Barby boys taking on Chiefs, a do or die elimination game.
We're done with the upper bracket for today.
We head to the lower bracket.
Two teams that would have certainly had far higher
aspirations than being knocked out this early.
And keep off.
Yeah, absolutely.
Jake, some big names on both teams.
And unfortunately, one of them will be the first team
to send packing in.
So let's have a look across at Barby boys first.
Yet to win a map plus far,
just the longest best of three and they didn't have EPS in opposition so no tall task. Unfortunately
though I get the more damning statistic is the fact that they were only able to gather
two rounds total across both maps. It was a 0-7 challenge to kick things off in a 2-7 on bank.
So clearly lacking in that head to head but probably expecting this one against Chiefs
to probably be a little bit more even filter and no doubt they've taken some learnings from
from this series and scrims during the week that they'll be looking to take.
I think two teams, again, would have had higher aspirations for Barber Boys, kind of
unfortunate, having to play an enterprise team as stacked as they are for chiefs while
they ran into a team, annuals team that clearly went that far off enterprise. So both of
those ends up being a super stacked side of the bracket. And now they have to meet
each other. Fair to say, gonna kind of whoever wins this might have an opportunity
to go on a decent run in the lower bracket as we look at the Chiefs lineup, I think that's
probably fair to say. Obviously for Chiefs as we look at them now, they lost 2-1 to Team
Adios, they won the first map and then they got absolutely torn the shreds on Consulate
and Bank, 737-1. So looking to respond against Barbie boys, a very solid lineup when you
kind of take into account Relay's player formerly on Enterprise, they got that international
experience, lunchbox, the young up-and-comer, nap-tuners now become really, along with J.
Kenner, you know, veterans of the scene on paper. It's a really good lineup.
Yeah, certainly, I just don't think they're able to connect the dots in that opening play
day. And unfortunately, you kind of slip away as the series progressed for them.
So comparatively to Barbie Boys, certainly a more disappointing result when you consider
the expectation that was on them and the fact that they went into that particular game as
pretty firm favourites. I suppose in hindsight, Annie Ellis, especially given the respectable
performance today, is maybe a little bit more even heading into that matchup. But I'm sure
they would have been disappointed. But again, similar position to Barbie Boys where they've
had an opportunity to review that for prep this week and scrims. And you know, both
of these guys have played each other quite a solid amount, different formations, obviously.
But, yeah, I think we go into this match with a very firm expectation of three maps.
And I'd be quite shocked if it went any other way.
And Jakenna's got himself an Ikea shelf, the same as mine, he's got just gum, he's got
something else on it.
I would look at the Chiefs' Esports, we give them a little moment here for an organisation
that's been incredibly a big part of Rainbow Six Siege for over, well, as you can
clearly see the last five to six years and they've had a lot of success in that time frame.
The majority of the time that held the best roster as you can clearly see making the six
six sweet major six Charlotte major Montreal major. They've been very dominant within the
actual region itself for four time OCN champions and well the list goes on quite literally
in this case. And so a new roster and a new timeline for this great organization begins.
Yeah, so obviously we don't know what 2026 entails, but it would be quite shocking for
Chiefs in order such an ability to be the first team eliminated. And they'll be looking to
dismay that very rich history and they'll be looking to add on to that. Is this the roster
to do it. Time will tell. It's very tricky given the nature of the league and how it's
shaped up at the moment with EP being as dominant and it's such a stacked roster, but the bigger
they are, the harder they fall and maybe chairs could be the ones to knock them down a peg
at some point.
Alright, let's go to the Vitos for this series and see what maps we will be playing
on. So far, we've had a good round of different maps throughout our first two
series that will not continue consulate and border repeats from some of our earlier matches
consulate selected by chiefs Bobby boys wanted border bank as the decider well it's been the
day of two one so we may actually end up getting bank after all which would be a fitting map
to close things out on hard to really gauge too much from the map selection to be looking
chiefs they of course did lose consulate to team anios got three rounds now they choose
to be my plan. I think most notably as well. They struggled on attack. They did not get
a single attacking ground win last time out in that previous playday here on the console.
They selected once again, they backed themselves in and their system to refine things. Hopefully
for their sake, they can produce a better result if not the spester three.
Let's do a die time play day two of host kickoff and we already send a team home.
on Bobby boys and chiefs will be packing their bags from this stage big notable players across both of the teams
Weddables his return could it be short lived kill a man a top player in the region
Player relays from the international highs to potentially being eliminated at the first hurdle
Let's get underway as Bobby boys are on defense
Yeah, I think for me, I'm intrigued to see what the dynamic is going to be between these
two teams, especially given the amount of knowledge and I think readability that both
will have.
And that's going to be reflected in terms of like what kind of tempo do we see?
Are we going to see a lot of aggression?
Is it going to be a little bit more measured?
Options are plenty in this kind of matchup.
And I assume it's going to evolve over the course of this series if we are to
get all three as well that with the amount of experience side of the server at this kind
of level into or die matches as well critically especially best of threes hopefully we do see
an evolution over the course of this series as both teams try and counter play and treat
it up to be an interesting match to observe. The bands as well for this opening half it
is Thatcher, Glaz, Azami and Smoke.
Yeah and pressure's on really isn't it for both teams I think at an equal measure you
You could make the argument for Chiefs as the core five, representing a stellar organization.
The players themselves, obviously highly accomplished, but you could say the same for the majority
of Barbie boys.
I mean, Wettables, Killerman, Prez, absolute staples within the region, Bayley over the
last few years as well, has been a proven player.
Walsh is really the only one in the server, I think, because that doesn't really have
the accolades really, considering this is his first real foray, and Vox taking damage
within the first 10 seconds, and matching courtesy on Killerman. He's already running
rampant on Consulate to begin inside 20 seconds of the game, like up yellow stairs.
I don't know, I can't tell off from relays, Viggs aside, not entirely sure what that was
to prompt, is it a no rotation from the defence, perhaps there's no follow up action there from
the attack of Chiefs, they're pushing it elsewhere, Dreamwork over to CEO, I mean the
body language and the positioning is to me suggesting CEO might be the right play
with the smoke banged out and the Tshank had not selected it could actually be
probably the most optimal route from here if they are able to deal with that
goya utility quickly. So what they shape up for though two minutes so there's
plenty of time and no commitment needed. In the meantime no kill man does find
box. Could kill from him. I mean he's just kind of got the license at the
moment on the defense to just run around especially towards yellow stairs.
good little entry though from Relay to shut him down. No more Candela's left, but has been able to
get into bathroom. Medibals got one, Neptune as well. Keeps things equal. Medibals shut down as
well by Neptune and it's been a flurry of kills to leave us into two versus two at this point.
Jakenna still with the shield play over towards CO. Relay's got a really good angle to maybe
help protect. He gets on the move. One close by. He's aware of it and they're aware of the
The fact that Relay sits in bathroom, good down on to Presley's Walsh in a 1 vs 2 does get the down onto Relay
since OJ Kenner sits the repel pistol out.
What's Walsh got here in a 1v1 pro league seasonal debut?
Flames still up. Not ideal.
Now needs to push. OJ Kenner just needs to be patient. Walsh will have to bait him out.
It's the only way he wins this round.
Needs to fake does so
But I can't explain as well
Yeah, that's it
Nothing else that was to do and to be fair what didn't really help him there was the flames. It kind of took
Like probably five to six seconds off the clock
Give him even less of an opportunity to clutch that up quite honestly for walsh
So there's genuinely nothing he could really do there
Unless unless I came to through like it Jake throws then yeah
maybe you could win the round but Jake's not going to throw that no yeah they
they shaked up for CEO took a little while to get it going but I would make
it work in the end some good play from the from the year not offload particularly
in that round just created a bit of space and some good pressure in through
split in yellow alleviate it some of the pressure into wars the potential
plant in the denial of it followed so the team worked there in the opening
round from Chiefs based on the site of choice as follow-up here for Bubba Boyz.
Yeah, I wonder if though Bubba Boyz kind of look at the way that Killaments started that
round and just give him the license.
Consulate is a massive map, chuck him on the vigil, see if he can just win the fracking
battles, which I think Killaments is the sort of player that more often than not
he can do that.
unless he runs into relays. Relays is an incredible bragger as well. And this series might just
come down to who has the better performance of the top player, braggers in relays and
kill a man for their respective teams. And it also just especially on this site, by a
bit of time, you got to go hunting, you got to deal with kill a man on the vigil.
A bit of information for wetables. He goes in very early Nitro and he hits Jkenna.
the the Monty don't point that he's tucked into the corner there that is
compulsion plowing him up
now that's been as powerful as it was so quite unfortunate I didn't think I was
gonna kill him I figured it would get him one yeah maybe a chunk but the
death was suddenly unexpected and Jack had wouldn't have even seen it coming
is just boom instantly 10 out of nowhere.
Oh, so two was really with the pop-up from wet.
Yeah. And at that moment, really, is probably thinking,
can I go and steal one back after we just lost our shield play?
We're going to have to go and get aggressive.
And box is going to try his chance against Wettables.
He's got a lot to prove, of course, made a while.
He's come back, I guess.
Funnily enough, on chiefs in the last
effort for that roster and the SILCQ's whole short team
dispens finds himself on barbie boys now his box is down
and since joining this particular roster
Wettables is refinding some of his fragging form
that certainly was lost you think back all the way to the game and gladiator days
Natchin with two just down kill a man of
Bailey and keeps the round of life down for chiefs
Still improbable from this point onwards though, big reliance on player finding a couple of
picks.
That actually gets intriguing, but yeah, he actually did find it, but it falls.
I don't know how, I was a trade, it must have been a very last second flick from play
up.
Round concludes though, go for the defense.
Yeah, 1-1 and wouldn't be surprised if this is a back and forth kind of series.
I don't think there's really a whole lot to separate skill-wise and it's kind of funny,
you know, we have a bit more context now because when Chiefs lost to Team Anios, it was sort
of like, I think going into that series, they were certainly the favorite team.
And now you kind of look at the way that Anios played against Enterprise and you think,
oh, well, okay, maybe that wasn't a completely awful loss for Chiefs.
Maybe they're not in his bad position.
And Barbie Boys, of course, having to play Enterprise 7072, okay, they got completely
there, but that's also not a great start for your first match in, I guess what it's pro
league, of course they played in Challenger series to qualify so they've been spending
time together and playing games together. I think this will be a far more of an even
contest for both teams compared to their previous matches. Good start for Wettables.
in that first kill with the night just on the jay cannot really through the
round into disarray the chiefs
sure did how long does this seesaw continue though between the two one side
potentially be able to run away with things oh wash just got caught for a
fraction of a second and stripped away his opportunity to find an open kill
they're on to relays. Kill them elsewhere, fighting server stairs, but again nothing really comes
of it. So both teams are pretty eager to get productive in the other round here, and we've
already been on defense, they're not shying away from an early fight. Sensing that if
they can get an early pick they can bunk it down and lean into that advantage. In
the meantime, relays in through the lounge after surviving that spawn peak attempt,
the skulls to keep them down below. Could be a difference maker in dislodging defense here.
A frequently used tool necessarily on this site but if you find it's niche it can work out.
It just keeps the defense on their toes and makes the ankle work a little more challenging.
Hele's gets to work with the skeleton key.
The round is kind of coming going so far, half way through this third round, only a bit
of damage or the relays that is notable.
Killerman very lucky to still be alive towards secretary, he got taken down a one HP, which
kind of able to slip into break.
Maybe he's sitting still down below.
Put off for a point of difference. No one really hunting him for barbie boys.
And kill him. It's too low to maybe go hunting. It's actually wettables. That's actually able to find the kill from above.
Shots down the buck.
And the two player advantage now for the defense forces player into action.
Same to the griswap mine. As he goes top spiral looking to push long desk.
50 seconds and good clearance there on to walls to probably overstate his wall can kill
man's very low elsewhere as well.
So they can problem solve this and break it down with 40 seconds on the clock.
It doesn't look awful here for cheese, but it's still a challenging position.
Good grim bees on the Bailey president though is parked.
Oh, he's exposed.
Great clear.
It's cool.
Yeah.
These clues are being really good so far.
They've still got capital utility as well
flashes from player
Utility is there for chiefs for this site execution
What it was was just sit patiently inside a CEO
Man down below but he hasn't been able to find a whole lot now
He will offer the information impact gets taken up to half-help
But then Bailey falls to play up this point should go down successfully where it was dying to the bailiff and kill a man
And now the one who almost disrupted the plant attempt from Chiefs is by himself.
The betlif will be more than good enough against the 1HP, Kilimanth, Neptune will win this every
day of the week and does do so.
Chiefs, take the round.
Yeah, really nice there from Chiefs.
They were able to break it down and just take it.
One pick at a time.
Isolate those defenders.
Prez was probably the first most notable catch.
Just prior to that as well was Walsh front desk.
So taking those two off the board.
committed down below because he was on low HP so that maybe alleviated some of the pressure
especially because he wasn't able to net a kill off that impact trick.
So just a really good methodical attack there from Cheese, really good temperament in that
round just not rushing things even when it starts to look a little dire in the 3 vs 5
50 seconds on the clock.
They still felt like they were somewhat in control of a lot of that last third
of the round which I think is a positive sign.
Piano for the next side three three opening kill straight for barbie boys, though
They've had control in the early portion of the rounds that have been able to get off to a good start
I say that they've given up plant twice now and
Of course, they haven't been able to convert on two of those opening kills
natural but the 4k in the previous round
Because he's now eight and two inside three rounds of play. It's been a big factor for chiefs
I kind of highlighted relays and kill a man, but right now it's wetables and Neptune
Grand number four
It's
Medical control the name of the game for Barbie boys defensively you can see the lines of sight being established from this top four position
that's to prevent against direct hits from the attack because planting will be
very very challenging if top-float isn't dealt with or at least disrupted like the
Valkyrie inclusion here as well from Wals just looking for a little bit more
information and helping break down this attack. Equally done in response we see
the Solid Snake selection. The first time we'll see it played here by
cheese and actually might be quite a useful tool in working up above or
facilitating a push elsewhere on to site more directly even we'll see
kill man under the pump what the dog cheese is is dealing with this aggression
from killer man and the ladies like moving around the map now it's a jacada
spot team he's on the monitor he's safe that's why I'm now killer man is I'm
very aggressive and you can just see the way they're waiting outside these
windows, breaking the barricades, trying to deny the opportunities for Killerman to surprise them.
So they're putting pressure back on him. That's why he's one and three. He hasn't really been able
to be all that effective really since literally the opening kill of the entire game which he got
and since then zero three hasn't stopped him from trying which is the right attitude.
Again we reached the halfway point of the round. They had a whole lot to show for it but
there has not been an issue for chiefs so far in this half their ability to just get into sight when
the gunfights has been pretty evident oh yeah oh i got a little close to the box
trying to work alongside jkna here so could end up being a posh to the woods a direct
bench hit here actually from chiefs a good way to negate hold up above it's challenging to deny
vertically against this particular plant if they're able to talk inside of the corner and then pinch elsewhere
plant and I know what to kill it
This is gonna go down for a jakenna's got a third plant in four rounds box. Got some nitrous album by Walsh
And can I able to now keep the shield extended on the Monty?
Neptune continues to just
frag out on consulate
Oh, hang on. Oh, it's nice by Wettepaul's the tea bag as well.
Neptune again. He goes double digit already.
Wettepaul's and Bailey.
As Neptune now by himself takes the battle against Wettepaul's and shots him down and
looking for the counter diffusers.
Bailey, Neptune is on an absolute heater.
Oh, my goodness.
Wow.
That was a big round from Neptune.
You definitely got a step up in that round.
He's got the third expression, right?
He's just no reaction.
Don't care.
Doesn't matter.
It's a 3-1 lead.
Move on to the next round, boys.
Yeah, really well played.
Again, you got to steps up that round.
I really love that he repositioned so swiftly for the post play
and he knows that top floor control is going to be so critical.
If you can maintain that because of the nature of the plant position
that's already established and we saw it play exactly that way.
He was aided with the mirror, that was already preset by the defense,
he was able to use that into board split and then bang straight away,
light a sight onto the counter to fuse, pretty simple and straight forward clutch,
but well executed, 12 kills in four rounds.
He was averaging three rounds so far, which is incredibly impressive.
And then if Barbie plays on that, it gets dangerous, yeah, yeah, absolutely.
Back to back 4Ks, the 1v2 clutch, Jake Kenner's got three plants in four rounds, and that round
was actually the first time that Chief's got the opening kill in the round.
That was at the 53 second mark, the latest that we've had one.
As Killerman tries again on the vigil, one and four now, and still ever since the
opening round has not been successful on this aggressive roam.
No he hasn't. Probably been a case of good discipline from Chiefs and not giving away easy opportunities and then
they've been quite constricting in a way that they have been attacking again losing a little margins for error from the defence
and exposing those mistakes when they arise and then enabling Neptune to do really well
and some good work so far. The information gathering has been clean and really portioned
the rounds as well. Been well thought out by Chiefs. It's round five, Vert from the
Ram, Vettable is on the pulse to counter that, the embasement currently, shots raining out
from play up, no kill found, walls with wall takes a tick of damage too, so again early
round good pressure from Chiefs.
Yeah, but it's controlled pressure too, I think you said it, more damage from play
up, onto Bayley, as far as two boogie auto breaches in pocket, don't want to lose
those, kill them, that was fun to kill, onto Relays, finally effective, traded
immediately though by player but at least quite important to get rid of the
fuck. Walsh the headshot onto Neptune so he's finally shut down after he ran
right in the last two rounds picking up eight kills. He too is traded by player.
We stay in this 3v3 where Prez Bailey, Jake Hennar and player all on the same
health. It's box that needs to get involved. You're the Blackbeard, you've
got full health, you kind of need to leave from the front heading into this
last minute towards the site. Box is the one that has to make something happen.
Now I'd agree, full HP on the black bit, he has additional protection,
Bailey low, Prez low as well on the opposing side. Nitro low for wet,
Bailey 2 as well with one in-pocket grenade for YouTube clearance on the side of the tag,
45 seconds on the clock, so still a little bit of time to set themselves up here and get
Box in a playmaking position. Double Nitro. Can he be the difference maker?
Double Nitra is still available for Barbie boys. So they're sitting back. They're gonna give the space
There's not a lot of time hope that the chiefs will go for the plant throughout those nitrosols
Prez now looking for the re-aggress as well and it may end up working out. They got no idea
It's in far too comfortable right now chiefs. Oh, press caught by play it never mind
Opens this round up massively capita bolts go out box for the plant
Nitrocell importantly has not landed but player Jaykenna are down box now in the 1v2
You've got the plant he does get the push onto where to pulls the killers while on Bailey's on 1hp with box falling outside
This is now very difficult for Bailey. How do you play this against the blackbeard sitting outside in garage?
You have to get on the kit as quickly as possible. Can box hold his nerve?
He's done a decent job Bayley's just gonna push it box is gonna push him back though big from lunchbox
huge for the chiefs and
They take a resounding four to one lead here on console it
Yeah, wow, they've really come out the gates very strong here there attacks have been really well formulated
It's been good to watch again another good example in that last round where they're not having too many oversights
This is right here. The workup above from player inside a piano to net that flank watch was critical and in the meantime they've set themselves up for the plant and they've put box in a playmaking position.
He was the one with full HP and the Blackbeard shield to be the one to be impactful and they identified that, got him in the perfect spot and then he was able to finish the job.
So good start from Chiefs and is their map selection though, so I'm not really convinced that this changes much in the context of the series.
I think Barbie boys are competitive enough, but Chiefs definitely deserving the plaudits so far.
And that's four plants too. I mean, Lunchbox got it right down at the end.
Three seconds left on the clock, of course, plays the 1v1, but I gotta tell you guys, we've been doing this a long time.
4 or 5 rounds plant going down successfully is not a good sign for barbie boys like that's
And some of these rounds have been really close like the last two came down a 1v1's and the first round came down to a 1v1
if you recall Jake Kenner on the repel and Walsh in towards co
but
Even despite that in all of those 1v1's they're post plants and so Tuesday in the better position
They've had a really really good first half. We'll see if they can close it out with a 5-1 lead
But boys desperately need to get a second defensive round
Oh double chop into double damage
I don't even I don't know what even that happened just then to be honest as waltz and prez confined
I want a piece that you got the opening kill flash from box tried to go pistol out didn't quite work not yourself impressed
reacquired
And kill him it gets rid of relays, and it seems as if Bobby boys will grab that second round
And at the three straight round wins for chiefs comes to an end unless play out clutches a 1v4
Looks like he's smiling
It's no pressure I guess when you're the one against four well lots of lose for play up
I'm going into the second half
though chiefs switch to defense
and definitely feel like they
will be the favorite side in
that second half will play. I
can't get it done in the one
before chiefs though will be
more than happy with that first
half for attacking rounds
acquired as we head into the
role swap halftime. I hope you
guys enjoy this next track.
I hope you guys enjoyed that halftime break to see if DJ Zed Orcs added to the playlist
for sure as we head into the second half, Chief switch over to the defense, Bobby boys at
least were able to answer back the end of the half because a much needed round win.
We'll see what they can do on the attack now.
Yeah, certainly.
We're able to lock it down nicely there final round of the half and what shaped
to do one of the more one-sided rounds across the first six and so not to be discounted here
Cheese so now on defense should find comfortability and expecting some big things from them to close
out this map and send us across to a border the bands for this second half it's Goyo Valk Grimm
and Deimos so honestly actually pretty left of field in terms of the overall composition of
The band's here with shield remaining, heart rate remaining, but in isolation, not terribly
astray from operators that are pretty specialist here on Consulate, you think about like Goya
Top 4 for denial, Daymos for third, etc. etc.
So yeah, excited to see how this works, play out.
only two rounds actually were opening kills converted
mentioned of course the four plans but three multi-kill rounds in favor of cheese compared
to just the single one for barbed boys which was wetables in the second round three clutches
for cheese but again the clutches that they won they were in front in those clutches
if you will. 13 and 4 for Neptune was the clear standout. I have the feeling that Chiefs
on defense should be stronger here on Consulate, but it's been a funny old kind of day. I wonder
what the pacing will be like actually from Barbie Boys because Chiefs were kind of sitting
back, they had pressure but it was controlled, they weren't just rushing in, took their time
in the vast majority of the rounds, Walsh will go on to the solo. Snake has been actually
on a highlight, Walsh, 6-4 in the first half, he struggles in Challenger series and well
and truly on the first day of kickoff, he would start so slow, a lot of the time
is 1-5 or 0-5 and then the second half he'd be fine, he'd go positive and he'd
have a good game. Good to see him start well in the first half. Might be a case of a player
who's obviously making their debut in pro league performing a little bit better on defense.
So in the second half now one to watch see how he performs on the attack. He's got the
license on the solid snake. So I always deal with some of these Carl Sabarak heads set up
by Neptune earlier. Expo Piano the site but still looking to clear top down.
Yeah, pretty big responsibility for Walsh in this round to ensure that he's relaying information
effectively.
Because of the nature of his tool and of the radar and how powerful the gadget is.
Good example there.
So InfoSplit, he can relay that.
Tim can then action.
Tuesday are peeling back, so I'm going to try to take too many unfavorable fights.
Box initially will pepper away, but then we'll peel back.
In the meantime, Baylor did with a dual onto Neptune, so the Danger Man 13-5 will play no
further part here in round 7.
Yeah, in two rounds in a row he hasn't been able to play a further part after he went
hand.
Dude, quickly get though four body boys.
Oh!
Where the balls at least got one back?
Walsh could headshot onto lunchbox as well and all heats up towards the tail end
of this seventh round and gives by boys a momentary advantage. Player bought yellow
stairs and he's in a 1v3. Ended the half in a similar position. It was a 1v4 from
the same spot. Now it's a 1v3 from the same spot on defense rather than on
attack. Next kill has to be player without being traded. It does get it.
One close left. I was thinking about is someone gonna flank him from behind
you want to reposition either way go to make up your mind because the plant has
gone down trying to bait footsteps but it doesn't quite work barbie boys hold
their nerve they commit to holding that yellow stairs angle position that pays
off they win the round and they keep things quite interesting now here on
cons so let me do three to four now two rounds in a row for barbie boys so
you're meeting up next and a good statement to start the second half with
the attacking round win. Yeah, all quiet really wasn't it for probably the first
minute and a half and then the next 30 seconds after that there was probably six
deaths in the span of about 10 seconds. Which honestly I think if it's going to
be that sort of play style that benefits Barbie boys. Chiefs most likely have got
more of the structure component down pat with the roster composition that
they have, but if it gets scrappy, you think about something like Walsh who's, you know,
a ranked star. Well, I mean, that's perfect environment for him. Eight and four now for
him.
Weddable's leading four Barbie boys with nine. And yeah, it's three rounds, one kill for
Neptune in the last three. So he had 12 and two after the first four rounds, one
three since then.
Of course, plenty of opportunities there remain in the half for him to reactivate and maybe
naturally his all defensively isn't going to be as impactful frag wise on the trade for
this particular round. He'll kickstart over towards break early drone work on this side
of the map. And so, Fabiibo is likely committing for NAP sweep. Despite the Goya ban, it doesn't
seem like the direct CEO is going to be on the agenda. Speaking of NAP chun, pre-rip
nitro from this break room position, it boots land on the ground on that rappel. You might
be able to kill him.
Well, we tried to go to the other side of the building.
That's not quite reached the window.
Yeah.
I can actually got the open kill.
Wow, I killed a man.
He's able to escape back through basement.
He can rotate back up in the stairs.
So a little early engagement this time in the eighth round.
Walsh is hunting.
Walsh honestly could cut off Jay Kenny here.
He has got the timing.
Jay Kenny's just trapped bottom yellow.
Jay Kenny shot in the back.
Lovely raid from Walsh.
Yeah, that was nice. Just good discipline and patience and overall overall read. A little
strange that Jay Kenner doesn't even check his left side first. Where's Chicky left
when you're right when you cross in the road? I would know. Almost got run over in Paris.
you hit by a tram as well in Melbourne. Well I hit the tram and the tram then had to be
decommissioned. Yeah I did hear that. I'll admit it to go then round number 844 HP
advantage to chiefs.
Shamiko Launcher being utilized by player. Bailey and Prez will be needing to be wary
of the fire utility.
The weather ball is just waiting for the time to repel in. No more lion scans available.
I do seem a little stalled out right now, certainly by the Shamiko Launcher old player
trying to push through meeting a couple of players to shoot at. Man, I have no idea
There's the flames on to Bailey nicely done from player
When it was did get one at least but only washed by himself in the 1v3
He's just pretty much stuck in this position nicely done from realize to finish him off
Chiefs all claimed the round there first on the defense
And lunchboxes out of here. He's what what's he doing? Oh
It's back
He's up and about did he just like to get off his chair and like do a little spin around dance or something
I'm not sure what the box is up to, but replay package of that last round, decent discipline
from Walsh and Bordele, Katz, Jay, Kenna.
The anchor work late there from Chiefs was pretty spot on.
Let's say a 5-3 score line now in the favour of defence.
Down to basement 4, round 9.
Well, if you had a set to meet the start of this game, relays was 4-7, and Wettables was
10-6, Walsh was 9-5, and just those three players who would have said, my big boys would
have probably win in 6-3.
But it's a testament to what Neptune was able to do in the first half, what players
He's been able to over the last couple of rounds box to start and to find some form
and really just as a team for Chiefs, they're probably a little bit more concise with their
gameplay.
Barbie boys at times have kind of had to rely on a little bit of scrappiness.
They really need Kiliman to start firing if they're going to get back into this match.
Four kills is not going to cut it for a player of his calibre, he's incredible, incredible
frag up
Double nacho cells set up for chiefs along with many impacts very explosive utility belt
So double Salomon on the primary preach slowly at temporarily, but the Zodos from my player
They will be opened up in a moment's time.
Oh, Neptune elsewhere.
Aggressive through Visa, runs outside, finds Prez.
So Ram off the board.
Doesn't immediately vacate, but in a position that's very easy for him to peel down the hatch
or even progress back forward if he so wishes.
Yeah, nicely done from Neptune.
Just gets active.
almost a similar role to what we saw from Killerman in the first half.
Now there is the doubt for Barbie Boys, is he going to keep rotating around the map?
He's at the moment still just over towards Visa.
It can of course drop back to basement pretty comfortably from that position as well.
Well, Barbie Boys have got top floor control.
Relays now has actually kind of crept back up here on the vigil.
them a favourable timing here against the Furt if he's able to make it work.
Oh boy, it's my rush.
I always do.
Jake Hanna gets caught again.
Everyone's at LSD's position.
Bit of deja vu about it.
I don't know why Jake's with the one that's actually pushing up yellow there.
That's interesting.
At this point, it's a 5v4.
Just over a minute and you have Relay's second floor, who can be the one to maybe
cause the disruption to the attack.
Jake Hanna just doesn't need to do that.
gives an opening for barbie boys but he's still got relays and he's going to be
following in from behind that of course barbie boys have completely vacated that
top floor that's gonna be that first floor eventually that that push from
behind from relays that should be a difference maker in the round keyword
is should where the bulls going for the plant really needs to pick up the
pace here and how about he's gonna drop now in towards piano open up the
floorboard the players nitrous are already connected on to where the
bulls really it's good back on to Bailey Walsh does get the trade but
The gits in about spot, out in the open, 30 seconds left. Walsh needs to make his way
quickly down yellow. Killerman is already here as well, so it's a double stack between
the two of them. It's forced Walsh to now go garage entry.
Oh yeah, it defuses in such a terrible position. The box does fall, no trade initially, 15
seconds.
No Nitro, but watching this beautifully is player A switched on, so it's Neptune. Chiefs,
the round and with that have got themselves map point.
Yeah, clean work there from Chase. I love the little combination there of solace feeding
information and ultimately realize didn't deny plant. It was denied before he could
actually act upon that information, but he's still got to kill because of these the positional
advantage that he afforded himself. Shaw traded was to do a good job, but then it was a
man disadvantage with defuser stranded very little in the way of win cons remaining
there for the attack. So three opportunities for Cheese to close out their map in regulation.
I think by far and away the better team here on Consulate, but again kind of like I mean the
point previously I'm not going to make too many judgments on the side of Barbie Boys just yet,
still potentially a lot of siege to be played between these two.
I mean it's really solid round and I think players being exceptional and especially in
the second half he goes double digits now it is their map picks so you're right
there's probably quite a bit more seats still very much to play out border I
think we'll be the kind of map that should suit Barbie boys a little bit
better you think about the rounds where it's been more scrappy Barbie boys
have looked pretty solid in those rounds especially from from Walsh
wetter balls at times, you know kill a man might feel more comfortable on
border with his aggressive style of play especially on defense you think about
the way you're attacking the windows and the entry positions and controlling
areas like break and security like or even just roaming on the multiple
levels he's gonna be a big factor on that second map we're not done here
still three rounds is possible for Barbie boys but they've not been
able to win three rounds straight on this map and the way the Chiefs are playing on defense.
Yeah, they're a long way back now.
They're split for the first of three map points.
Steve Vigil for that point round for Relays, so he's been given the license to roam
around here off-site. That'd be a threat. Okay, so it really lays down below indicative
that we could see pretty big horizontal pressure in through basement here from the attack and
then that will force the chiefs back to site. At least maybe that was the initial player
but it seems like they're rotating now elsewhere. Box contending outside through
visa at the moment though we're trying to establish a pinch player probably calling for that support
and well that said support will land kill man in the grave advantage chiefs as they march towards
taking map one and the loss of the hard rift's not ideal but not probably a huge factor in this
round on split net chondo getting rid of bailey and the blackbeard falling that is a big deal
Now you've only got the Monty for shield cover
Still got wetter balls of course as well the hybrid tool shot in the back never mind
Well boxes down but Neptune getting the kill onto Walsh means a whole lot more here for Chiefs
And I'll set up now to take this map
And press never even really getting into the building on the onto the Monty
I mean Chiefs have just been able to completely ignore him there goes wetter balls and it's the solo Monty
Left alive press got one with the pistol doesn't matter
up. Chiefs far too good on Consulate. They take their map pick and one away from knocking
out Barley boys from kickoff. The good news for the boys though, is their map picker
The border is up next.
Grenade goes through, that's a swing!
Cyber and Bullet are able to get one apiece with the kit so far away, and Canadian down upstairs.
Eever, wow, that was special.
It's a one versus three to hold, and their push is from behind.
He's found one, he's got to get the vertical as well.
They get pulled off, sit, we're down to the last three or four seconds.
Ryder's got a gatherer, he's held off, he's going to do it!
And BFB, take the two off win.
player spotted with the rest can be made successfully.
Oh!
The information from the bees!
He goes, DINCH!
No, he is Celerans!
They cement themselves as one of the greatest of all time.
He's starting to get cooked alive, Oli,
but he's using his dim pencils.
Look at this from the dark!
Surely not.
Brilliant!
Let's play the year in my book.
He plays the game, hits the old buddy, doesn't go and catch it.
Oh my god, Sam!
The Dallas, he doesn't have to go to the ocean!
He's going back, he's not quite sure.
He's going to go, he's going to go.
A few seconds, stick it, Nassal, stick it!
This is an angle that he might be able to contest.
No, unfortunately, he takes just a bit of damage here.
A walk, I guess, to the second one.
Eclipse, though, will get one.
Turning it into a 2v2, and they push it on the side.
The bandit will lose out on this!
Eclipse, the last alive on the Ella.
He will down BC Canadian positioning to pick up, but that's going to result in a double
game.
Necrox the final defender against Vertical, the A absolute domination.
I don't believe in magic, Michael!
Team 1 does, as they win the Mexico Major!
I'ma keep it going til I ain't no nut
I'm breaking next to the party now
For a ill bone stock in my money right
If I can't get down from this running up
I'ma keep it going til I ain't no nut
It's going til I ain't no nut
I'm going to keep it going, I'm going to keep it going
I ain't never gonna lose
They are the best that this Legion has got to offer!
Well a great start for Chiefs on the opening map of this series as they ended up winning it rather comfortably in the end guys.
7-3, the score line.
It wasn't all comfortable in every single round and certainly a lot of clutch rounds for Chiefs to go with that certainly in the first half.
But definitely had the better body voice on console.
Yeah absolutely, just a little bit more polished across the board, there were glimpses from
Barbie boys but unfortunately for them it wasn't quite enough, leading the charge for
cheese was Neptune.
18 kills and that was even with kind of the mid-push to the match very quiet and down
a little bit but it was able to tap into some of that form and skill in some of the ladder
rounds.
Player as well, not too far behind going 10 and 7.
Again there, Barbie boys despite the score and went too far behind with some
their hard-hitting players wash with the stand-out form. It's actually the top-rated player for
Barbie Boys despite being the least experienced inside of the server, had some good moments and
some good reads onto the opposition but I thought as a collective they just went quite at the same
level as Chiefs. But again, as we said a couple of times that was the map selection of Chiefs.
So, well they now suffer a similar fate on board, a selection of Barbie Boys fighting
their way back into this best of three. If they lose it, this will be the last map
They play of kickoff
And the pressure on heading into board of the map pig for Bobby boys, but they'll look to stand up to the pressure
They start on defense first up
There's the chiefs looking to go for the two zero. We haven't had one of those today
I still think bank likely I like Bobby boys on this map
And I think that they'll be a little bit more confident comfortable and so much on the line
You think about a player like
Wettables not wanting to sit around and do nothing for the next few months until stage one
In fairness you'd probably have to win the actual kickoff and go to the major otherwise
Yeah, you will have a bit of time off anyway as we head into the bands that check glasses army smoke
Yeah, the bands not standing out as being
Terribly out of left wing but again
It does mean that the shields most critically will be left alive and so Bobby boys have
Elected instead to go an alternate route, which is more the execute have you to
namely the fact that which can be used to
Kind of nitro and then the glass which gives you the freedom of play through smokes with ease
But it means it is going to test their ability at some point most likely to counter shields blackbeard poorly the most notable for chiefs
So we see how that does indeed play out. It's Archive's first sight of choice and
Well, I'm looking at the composition right here from cheese and it's pretty cheeky
The Mario in play the sense as well kept out the util layering in the nomad to dump air jabs
It screams an archive set
The change up in the attack line up for cheese that bring the day most the twitch in the black bit of the last second
film it on the phone I imagine we'll just place a couple of razor-blum shells
and start running around the map and doing what he does best.
Armory archives of course the site for the opening round.
Oh, lunchbox. Hang on, where's the lunchbox gone? There's a game on.
He's just left.
He's not even watching the cam, technically.
He's playing right there.
He's back.
All right.
I want to know what he was just doing in that moment.
Bear back, guys.
Gotta go put the fan on.
It's getting hot.
Gotta go put the bin set.
Yeah.
Just mid official 40 seconds into the round.
to the round. Maybe my mom is asking, Vox, can you do the dishes? I'm in Pear League,
mom! I mean, obviously she wouldn't play in Vox. Oh, Vox, you never know. Oh boy. I came
at 45 o'clock. Advantage to Barbie boys. Vox got a pepper. It's been a good performance
from him so far and he holds his nerve to stay alive here, early portion round one.
Well, okay, I say that only dies, but player falls and traded 4v3 now, minute 30, Barby
Boas is still in an advantageous position.
Yeah, classic border there in terms of just the trade potential that you can have on
offer.
Relays creeping around, customs little fragmented towards metal stairs.
patiently waiting. Just calms down and left, push coming from Jake Kenner.
Lettables will be the one. He has to think about as he goes for the swing.
He does have a nitrosol available and certainly will be useful against the
Black Theatre, Jake Kenner. Now the push to come through. It's Bailey. That
It's the shot though not just all not even needed a hundred bucks by himself. He started the round afk
He ends the round as the last dead for chiefs Bobby boys. Perfect start on board up
Yeah, good little snowball pretty typical border
And doing a good job to dismiss chase and never really got their footing into the map to
Set up for the eventual very execute heavy play style that I think they were attempting there with that particular composition
Just got a little bit awkward there. I'll see the early mid round and
yeah kind of crumbled but early days opening ground it is what it is
attacking sometimes especially in the border can be a little bit difficult to
feel your way through the first couple of rounds but archives for round number two
for the floor doesn't look like cheese are going to shy away from shield play
early here Jack and I initially selecting I'm long to you for the
follow-up.
If you round for Baley, he gets himself a 3k.
Whilst he got the opening kill of the round, kill a man, getting onto all the things that
Bobbie Boi probably wanted to happen in that round, they were able to kind of get going
their way.
working it all for cheese.
Bathroom Talas, and from here now the map really opens up the next two rounds.
Armory Archives can be the one that's stored out a little bit.
You get Bathroom Talas event workshop.
The map opens up massively, but that might be to the benefit of someone like Killer
Man around Bottle and Rome on that mozzie.
walls can roam as well on the alo
so top ace likely to now be the next
point of contention for cheesester canna will
play forward line on the shield
maybe some accompanying drone work as well to facilitate that and i love the
addition of the nomad to try and cut these uh...
positions off once the control has been gained by chiefs
into the contest of the barbie boys it's pretty limited at the moment you have
bayley inside of offer some wash and push forward towards
through security and that waiting there's position as well if he wants
but equally with chill with the hatches rather already opened and anticipate
play all too aggressive
pros as well will work for ninety
it's a pretty good read initially if the defense but have chiefs even
elected to commit here, doesn't really seem to be the case.
Stack waiting room though, so above as part of me below as opposed to above, 90 seconds
remaining in this round.
I think so far this is a win for Barber Boys, compounded even further now by their opening
kill on the launch blocks.
does get a trade. So can I go for the plant inside of Talos? Which is going to go all in
on this plant and make her more successfully rather than going for the roam clear. Jakenna
has got the plant down, it's now only Walsh by himself. We saw him do some work towards
top waiting. There's gotten a couple kills but nevertheless the plant down with the
Monty Shield up, player over towards bathroom. Walsh of course aware of the fact he
he needs to deal with play up more so than Jake cannot trying to draw out play up and
he did a decent job of that he's got him down eliminated and now has 10 seconds to deal
with the moddy shield.
Drake.
What?
No.
No, no, no, no, no, that did not actually just happen that did not actually just
happen.
What was that clutch?
What?
I need a replay.
We have seen some previous...
As soon as possible.
We have seen some absurd clutches there.
We have seen some very absurd clutches.
That's number one.
That has to take that one.
That is number one. That is insane from Walsh.
He's just starting to really
find his footing in pro league.
A little slow to get going
He's really heating up in this contest and it did some great work over towards waiting as we watch back
I mean just drawing out player with the tap on the other kid goes back to the kid tries to draw it
Jay Ketter. What is that?
Wow big powerplay to nothing to Barley boys here on board up and a fine one start for Walsh
oh yeah boy that was...
I don't know
hopefully that's not a bad omen of things to come here if I just see it on board
it's a two-way start, barbie boy is looking a little more comfy here on their map selection so far
as we look to settle back down
it's been a great day for Walsh, I highlighted it when we came back from the map one break
He was the best for his team, looked really comfortable and some of the reads he had were
good.
We're 16 and 8 now in the series.
Yeah, exactly.
My point is 16 kills so far in the Bay Area 3 has been a significant stakeholder in the
match.
Yeah, not a good start here for Chiefs on the attack of Border.
It's an event workshop, third round and it's an early kind of got a win, sort of
for cheese. Those barbie boys then get to go straight back to Armory Archives and
the pressure would be mounting. It's been the day of seeing all three maps here in
OCE. What's one more says barbie boys.
Still a long way to go. Cheese may be able to find their footing here and brush
aside that last round. No doubt a little frustrating for it to have gone astray. The Monty persists.
Jake Enner has retained his license despite the last round in a push for the pressure.
Disposition from Prez who's now on a little bit of an island gaining support elsewhere though
as Bailey falls.
good start he's gonna be dead yeah oh he's got to die yeah he does oh my goodness it
just looks a little on edge at the moment for chase well Walsh got one but
immediately traded by relays in fact they traded each other apologies keeps
the advantage with chiefs and so far it's been a better clear played off the
Monty really really well good communication from j cannot good follow-up
the likes of play up but as today been the day of clutches at this point I'm not
gonna call a single round over ever again in my life because this has just
been ridiculous even right now I still have the faith in kill a man in
wetables in a two versus four there's only 50 seconds and they get the go
onto jk not that would have been so crucial kill a man into the dying to
play up and wetables dies bot medal chiefs are on the board on board up
yeah it's better from chase a little more confidence again initially looked
touch shaky on that top floor clear not super duper clinical but it was still
good enough and had the right pieces in the right positions they leveraged the
Monty nicely they were able to break some of the crossfires that Barbie boys
were reliant upon on that top floor and once that broke down it was pretty
straightforward effort to be able to compound that advantage and so
understandably the Monty gets banned in response Barbie boys are sick of
of dealing with Jay Kenner and Chiba Rao will join him.
Now this is going to be the test out Armory Archives for Chiefs, real statement if they
can win this side on the attack.
And this is said now, no more Monty available for Jay Kenner, to be honest it's not needed,
Jay Kenner is not going to quit to play out of roles, he's by no means a hard
That's that monster meme.
A lot of trap utility for Bob and Poison Grids, what mines from walls, you got the Razerbladers
from Killerman, Vulcan canisters to deal with as well, and throwing two Nysha cells from
Prez and Wettables, a good setup for them coming into the fourth round.
Relays onto the Amaru may get changed, but if it doesn't, could indicate an intriguing
strategy for cheats in this round, there's Fox switches to the Rayora, I am keeping
may as fairly locked on relays it's not often you see the amaru on border yeah
most traditionally to me for the sandwich hit here and the RUs can help in
masking that particular play in a rare instance you might see a play up the
box hatch but that's probably pushing it a little bit so I'd say the additional
laying as well over your in this composition could make things intriguing
Here is Relay's very quickly. So if he's posturing to go up the hatch that's the
question. Could be on the agenda. He'll be waiting again for the util layering
elsewhere. He's not just gonna get straight up the hatch without any kind of
assistance. That's not ideal. So here we go. And Relay's make it work.
Well, the doesn't really matter. The rest of the day, he's not even needed.
He's like, boys, where is everyone? You might get one on the pushback up metal
from a killer man. It's just there's a little point. This round start as a
wonderfully set play from chiefs. The focus was on relays and roughly 70
Mario play as a free kill on the killer man, drop back down the hatch
and as a really well worked around bro. The best worked around in the
series. We go from a mega clutch from Walsh into two rounds back to back for
Chiefs on the attack and we are all tied up here on board up. Yeah, that was quick.
That was nice. They're able to leverage pressure from the main breach.
Relays was there as backup was in a good position to trade those picks if required.
Ultimately wasn't and then had a good advanced position against the retake.
So not really too much more to say it was classic border a little bit tricky to ascertain as to how those other picks came into fruition
But I think it was just a one of those examples where everyone hits their shots the correct time
There's a little bit of useful layering in there as well and
Once you kind of slip control over towards armory
It's very difficult to get that back so
Yeah credit there to juice the equalize the score line and it's back down to tell us
It's kind of also hard to get a read on this first half, we've played four rounds, it's
kind of walsh or bust a little bit for barbie boys, he's got the majority of their kills,
he's got more than half their kills.
None for wettables, which is a concern because he was looking really solid on consulate,
so they've kind of lost a bit of that firepower.
Whereas it's an even spread performance with chiefs and that was a really well
worked strategic round that we just saw from them and now they've got a little
semblance of momentum already the first map in the back pocket so you cannot
try to be a bit sneak they might go fast here again honestly i can get you got double shield
you can just kind of just lurking tell us is vulnerable there are a lot of bodies on that
second floor there is double nitrous cell and where it was playing bathroom
I'm just a chief trying to do the prep work but it does seem like that's the goal is to
go for the fast hit.
Yeah maybe.
We'll wait and see.
They'll be playing into triple nitro however.
She may not pay off.
K'Dell's been cooked up above here from Neptune.
Could be bait and switch.
Relays with tasks with the plant of that diffuser and jk.
probably then given the license to go deep here on the blitz and try to aggress
player will then sneak through passport look for the pinch pressure I do quite
like this setup and a 45 actually Jack Hanna to take that kid in the meantime
kill a man found a kill a nitro land that's huge yeah it's that but you see
the thing is the setup in itself is fine but they've taken so long and
Barbie boys have got so much control of the map that they themselves know the
The only real point that is maybe at danger is going to be that Tullar's rush.
And so, Barbie boys are set up and ready for it.
They've got the utility to deal with it.
I think if Chiefs were to go for that, you need to create something elsewhere around the
map to just kind of draw eyes, draw attention, draw some bodies.
Neptune's just going to send it in.
He will die and Barbie boys retake the lead.
Pretty easy round for them.
And they had really good patience and understanding as to what Chiefs were trying to do and
we're ready for it. Yeah. And you have framed it pretty perfectly. There was so little happening
elsewhere on the map that it kind of was the only option remaining. Metables with a really
nice nitro. And there was never a world in which Chase were able to get deep into that
objective, activate the likes of the Blitz, get those shields active, actually disrupts
the anchors on the site.
Attackers need to locate and defuse.
Yeah, so some good timing. It's a well placed utility from defense. Nets, a barbie
boys the ground went so it's now the final of the half we returned to armory and
last time out cheese yeah amaru and some you know aggressive plays elsewhere
able to flood armory early composition they're suggesting that the reattempt
here from cheese will be a little bit more conventional five around straight
The OPK has been converted to Plants 4J Count to Multi-Kills for Barley Boys, one from Bayley,
one from Walsh as we head into the final round of the half.
I'm actually not sure what the halftime vibe song is going to be by the way, but we had
an absolute banger in the previous half.
I'm hoping we can back it up.
We can go two for two.
I did check the Twitch chat poll, it got added to the playlist.
So I was on the money with that one.
So far, Barbie boys have been far more on the money here on Border.
They only got the three rounds on Consulate.
They already achieved that in the first half.
And then that pick.
They're kind of continuing to play his trade on the shield,
started on the Blackbeard, switched over to the Monty.
That gets banned away, tried one on the Blitz.
Never really got a proper go at that.
And now back onto the Blackbeard to end the half.
Big responsibility on Walsh Pillar position security, it's a key part of the defence and
stalling out time protecting armoury breach and so far he's done a good job of chipping
away drone utility, maintaining pressure and his life.
Chiefs all stacked outside at the moment, looking for that opportunity to pounce, utility
now to be layered and Walsh is able to escape so good work.
But that now likely opens the path forward into security for Chiefs, but it's not taken
initially and there's still backup options available here for Barby Boys, Wettables,
Goodlannisite, Larchesull as well.
And Walsh could maybe even think about re-contesting here if he finds that opportunity.
Minute 30 in the round and the top east posture now for Chiefs.
Yeah, and he's able to do this because Wettables has been watching, so they know
it's a vacated spot.
Now, Wettables can get off that angle watching the window in towards CC.
Walsh can kind of take over.
Wettables can put more pressure potentially over towards the balcony side.
There's only just over a minute left.
He's actually still just watching in anyway.
Walsh is there.
There's a player outside there as well.
Jay Kenner into break.
So that might activate Walsh.
He might go and think about the swing attempt.
Goes with the feet of Jay Kenner.
Forces the drop down of Walsh.
box gets rid of kill a man I think he'll go as the road of chiefs
check in it's done well to push forward on this black beard but shut down by the
nitrous all press so they lose the shield they lose lunch box relays a huge
kill on to Bailey they still haven't cleared wetables in sight he just
turns around easy go on to Neptune and a significant advantage now for Bobby
Barbie boys, late in this round.
20 seconds and it's a double stack in through fountain for the attack they need to trade
this out.
Player hard and right.
Needs to be dealt with.
It's Prez who lands both sprays.
Barbie boys, top off the half and it's shaping up to be a very intriguing border.
Can I tell you something about the question of time?
Hey, can you give me a moment to the truth?
Can I tell you something about the question of time?
Hey, give me a moment to declare my life
Can I tell you it's strong in my mind?
Can I give a chance to let you know
You're my holest desire
I can't love you so
Wouldn't play right here
Oh, would you really wear it
If I tell you what's on my mind
I know we're more than friends
But less than love
This is not the end
There's much more to discover
Unless it's the reprising every
If I tell you what's on my mind
Can I let you sit with me?
Will you hang around?
Or will you bring me?
Will you bring me?
I just need to know
Will you let me?
I'll tell you the way
Some are mine
Another day
You'll come
When I let you know
That I love you
So, 4-2 lead for Barbie Boys on board, closing out the half for the last two rounds.
There's the cheese.
Now I'll go on defense themselves to see if they can close this map out in a 2-0 fashion,
Otherwise, bank will be required to or die elimination match, stakes are high, and the
bands come through, so the snake will not be a factor in the second half and wait, along
with the Monty, the Azami and the Mirror.
Yeah, snake an interesting one, can't help but feel that for executes with just how
compact the map is, you don't have to be too far away to capture a lot of information,
typically three or four players on the site and again really that efficiently it can be
quite strong and so Chiefs are not wanting to contend with that Monty as well. A lot of
UK use cases here are suddenly leaning to that heavily themselves, especially Jake Kenner.
So again, they will deny that from Barbie Boys. It does mean though that the Black
Beard is available and expecting that to get quite a bit of playtime. So if the
Archives for the opening of the round of the half.
I mean, treating decisions in terms of this defensive composition,
I mean, you have the castle and the rune both in play.
Maybe choose to look heavily into utility on this particular occasion and try to
drain as much as they possibly can from Barbie Boys.
Do you want if it'll pay off?
but queried before about MVP for the daggers Bappin would have to be right up there with
his clutch plays you kind of touched on if Walsh can finish strong he'd be in contention
That's happened. Desperately would need to get to map three.
Oh, a little trade of utility.
Gas bay for a frag grenade and all the frag grenade forces taken into a
awkward position, easy kill in the end for wetables and a great clear from
Bobby Boy's good team work to get rid of the smoke towards East.
Pretty simple and straightforward.
If you're in J.K.
Kena's position over towards East is in your note move fast enough to play
coverage down below waiting room.
That's exactly how you get caught if you're still flying and no catch, it's a pretty easy collection for wetables.
And at 50 then on the clock, it's not a steamroll. Here from Barbie Boys, they will be a little patient.
It's not as straightforward as transitioning that control now in through office, they are contested pretty fiercely.
It's a reset now from Chiefs, minute 30 on the clock, found to hold from Relays and Neptune
security.
Can he be a difference maker with the DMR in hand?
Oh, Neptune wins the battle with the DMR.
First, one or two bullets probably didn't quite connect the way he would have liked,
but he just kept out it.
box keeps kill him in still on a bit of a cooler he's not really firing on
border three and five now his chiefs take the player advantage after losing
to Kenner early or lovely kill from wetables he doesn't want to go home
just yet he evens it up expecting of course that push over the wall it's
main lobby to come and deal with him that was player who was honestly
fortunate there's still be alive he's on low health wetter balls we get an
opportunity and should be able to get this killed never mind play a wonderful
head shot quick reaction shuts down the rampaging wetter balls chiefs in the
last 30 seconds have got the extra body
yeah 20 on the clock prez has been able to dash across get himself in
plant position daily we'll need to cover against three members of chiefs
play below denies and horizontally Neptune as well really really good
resistance from cheese after what was the strong start for Barbie boys east side
cheese there but a snapback yeah yeah really good for them to be able to win
in that fashion didn't quite pan out I would have liked early on in the round
they lost jk and it opens up that east airs position you don't have to gas
babes available anymore there's a great clear with the with the frag grenade
and then the follow-up from wetables towards passport I think that was
some really good teamwork and synergy. It took a big swing from Neptune to get his kill. He
could have easily lost that. It would have been down 3v5. So, you know, Chiefs were fighting
pretty desperately in this round and they just kind of in the end were able to get themselves
into that winning position. 20 seconds to go, 2v3. But the boys didn't really have a
good plant position either. 4-3 on the scoreboard.
You know, whilst Army Archives 1, now you go Arthur and Mantellas and this will be more
of a test.
After the first five rounds, the opening kills were converted.
It's now two rounds straight, which they have not been converted.
Still no multi-kill for Chiefs on this map, which is a concern on a map like Border,
but it does suggest, and as you can see down below, that it's a pretty even spread
of kills.
It's not just a single player or two getting the vast majority of the kills. They're spreading it pretty evenly
But all these rounds have been
Pretty one-sided
So the second round was a 1v2 the waltz clutch of course the big shot onto Jay cannot
Every other round has been either four alive or three alive
I'm just freezing up a bit of horizontal control now in this pocket of the map.
I'm probably going to establish a bit of a thought by maybe force a bit of fight back
here from the likes of play of you now themselves also get caught so the trap is sprung and
the chiefs have fallen right into it.
that's all about entering the conversion phase of the round four this attack and
confirming where the defenders are picking them the part they're doing just
that. Box relays 2v5 and they need to hold out for two whole minutes.
I can't imagine that's gonna be likely a good response from Barbed Boy's after
falling short in the previous round now they look very dominant here in the
eighth. Pretty yellow ping information not much that they can do with it though
As the duo and they've given up Talos prayers going for the plant. I just don't see how they can even deny this
Even if you do get a kill or two, you're now in the post plant scenario. It really is immediately
Dead inside a bathroom on sports towards server. It's gonna get absolutely pinched inside a server
I can't take both fights at once Bobby boys
Are able to bounce back in that round?
And they take a five to three lead and we're edging a little closer to bank
It's certainly starting to feel that way.
There's good flashes of siege from them recently.
Let's enter a tactical time out.
In terms of opening kill conversions, there's a stat to highlight so far over the eight
rounds played so far it has only not been converted on two occasions and it's been
if there's a 50-50 split on was chiefs failing and the follow-up there was
barbie boys this tactical though for clarification has been called by chiefs
and maybe sensing a little bit like us that they're losing a bit of control
in this matchup and they're looking to just try and reset here and see if they
can fight back. It's a two round margin at the moment so they can certainly do that but
I need to set it up.
You're mud.
Yeah I think coming out of the time is a great opportunity. It's still only a two round differential.
Just a tiny bit of breathing room, bug boys do get it to 6, it's not the end of the world,
you can force overtime.
It just hasn't really clicked for them on board up.
Back on Consulate, they largely dominated, the 7-3 scoreline usually does suggest that.
Completely dominated in the multi-kill department, 4-1, they got 2-3 round winning streaks.
I only want to enroute once so far here on board up.
Oh, there's a team looking for maybe some contact there on the exterior on security,
but we'll retreat back to the map.
Early hard breach here on off-up.
Killerman is going to follow it up with a very swift push to Banshee though, he's not meant to matter.
Pressing already plans?
And he's going to get it off.
He's just going to the front door.
Yeah, walk straight through the front door, unconventional plant in the smoke and it works.
Lovely set play from Barbie Boys, catching Chief Soft Guard, Walsh with a good kill.
They've still got the numbers.
A low health box and player, player might even have to think about swinging that front door,
door but instead obspaq towards warshop walsh sitting and waiting goes to 13 and 4
start getting bank warmed up it it seemingly required barbie boys have been too good here on
board up oh that's clinical from walsh straight to the head
It's good science from this young gunner who is making a bit of a statement in the early
portion here of kickoff. It's been a good day at the office for him. Still probably
trailing back in terms of that earlier MVP discussion that we were having. He was insane
today but I tell you what if he's able to keep his momentum up and be a difference maker
on Banquish as you mentioned does feel inevitable at this point maybe he could be the man to take the
honest he's had some big moments and some big impact in this match he's looked honestly really
really comfortable inside of the server as we look back at that round we catch up in the post
it was spearheaded by direct push through front door
Bailey played the front line on the blitz and in the meantime Prey's planted inside of that
smoke and there was really no reward on which teams were able to impact that and so a back
attack they don't win the round it's a three-round margin and Bank is calling it
looks like we're gonna get the triple trifecta of all three matches today going
the distance it's been a bag and day for Easter Sunday post kickoff unless
Chiefs can stream together three straight to force overtime even had an
of a time today have we? I don't believe so. No I don't think so. There's been kind of
one of the those kind of days where a team by team and map by map basis have
just been quite a bit better so even though all three of the series have
gone the three maps the maps themselves haven't really been too much of a
contest outside of maybe the Enterprise game on Fortress which went 7-5
followed up by the 7-0 don't imagine we'll see a 7-0 on bank though unlikely so
it's the castle deployed again in combination with the Arunni for
chiefs this time out you see these barricades deployed on break side this
offers more playable area for the defense and again we'll hopefully decelerate the push from
barbie boys he will be required to invest more of that projectile utility to clear the gates and
then clear the cast barricades realize it's so weird to push forward here you almost caught a
timing on debauched you had to push forward high launch doesn't land drone is good relays
able to get out wow yeah pretty pretty risky if he just had to go immediately swung he's
he's just straight dead shot in the back, he's quite fortunate massive performance for
Walsh though, bit of a coming of age for him, he's best matched easily since his debut.
There's been a big reason why Bobby Boyz leads 6-3, and that's taking the time though
in this round, 90 seconds left on the clock, and the clear to come through from Killerman
is he takes on the battle towards Fountain, Jay cannot just completely nap him behind
deployable shield. That elbow well and truly extended and Killerman says thank you very much.
As well as the entry denied by Neptune but pressed air for cover. Good teamwork again
for Barbed Poison. It just seems like they've always got the numbers in all of these fights.
Completely outnumbering the Chiefs.
absolutely 60 seconds now on the clock and it's kill a man to double down
relays layer can they push this one more round or is bank pulling up next 50
seconds I don't see it happening I really don't even more so with relays
going down for the fate of this bracket in the East region leaving these two
great teams to battle it out already in the lower bracket is unfortunate that one will have to go home
But I think at least the solace is it will take all three maps unless player gets two more
They cannot be depth up from where the balls
He's not done yet for the second oldest player in the region
What's a little more action here the kickoff and he will get it and we will get it bank is required
It will be the last match of the day
I
required for our final series of the day. Fitting for what's been a thrilling day of siege here for
Oskar Gov, Matt comes down to just one map to determine the fate of Bobby Boyz and Cheese.
Yeah, absolutely. It's heading into a little bit of a nail barter with
moments of swinging both ways so far, but yeah, just thriving a little bit more in the chaos
of the border. And so I think as we head into the bank, it should be a little bit more
neutral territory it's tricky to envision either team just having an
inherent advantage really to be honest I think it seems good stuff to play and
honestly in terms of just pinpointing one selected player the one arguably with
some of the least experienced side of the server it's been Walsh if you can
continue his fun of form here today he could really be the one to propel
Bobby boys over the line so it comes down to bank one of these two teams
will be eliminated from kickoff I don't want to go
We've had teams eliminated in APL, we have, that's right, because we are technically the last four this week.
We'll be the first from Oster, of course, to be at farewell.
Again, it's a real shame because you look at both teams and you think you'd like to see more of them.
Luckily, we've got a whole year of Siege ahead where we'll see them more often in stage one and stage two.
But you know, the likes of Wettables, Prez, Killerman, the rise of Walsh as well.
you know, that's something that we want to see more often. Obviously chiefs as an organization,
but also the players stacked and especially when you consider now while she's not young
in nature like a lunchbox, but he's young in the pro scene. So it's a little bit sad.
One of these though, we'll get another chance moving in forward of the lower bracket chiefs
defending first up. And we'll need to bounce back 73 console at 73 border. Let's see
what bank has to offer. Absolutely. Kaid Ekko banned out for the side of defence and then
chiefs taking off the Hibana and the ace, so it means that range hard breach is unavailable
and critically for top floor counter wall will remain closed. That will largely shift
attacks to square side you would imagine and so cheese the ones dictating those
pants that kind of direction will be hopefully well and ready to head for that
I like the addition of the maestro here doesn't see too much playtime at the
moment but it's a powerful operator gaining information plant denial good
counter to the smokes that will likely be deployed here as well from the attack.
And the barbie boys finishing strong with the last three rounds on the border right after that,
you know, a 4-3 score line was relatively close. And Consulate was the same as well.
Last three rounds went the way of chiefs after a 4-3 score line kept it relatively close.
See how executive the first side choice here on the top floor that you're holding front
desk kill a man half health on the rappel outside.
Do you feel like the the map bank might play more into the hands of chiefs.
Bit more on the structured side but you know kill a man finds the opening kill on to
Neptune you call all the way back to console he went absolutely nuts he was
18 and 5, 25 and 12 in the series as a whole but it's matched by Walsh who's
also 25 and 12. Kill a man with the OP pick gives Bobby Boise the advantage
hitting into last 90 seconds of the round.
Gonna make this execute landlode. Four bolts available, other pieces of
U2 as well that can be scattered to try and disrupt the likes of Jan get this
plant in front of the window. Can they make it count though? When the
pressure it starts to mount. The player as well still has a smoke, a gaspade rather that
he can respond with. My trouble is well here for box. Oh and he finds a kill with ESG and
that will immediately disrupt this attack. That's a massive kill for box. He's forced
out of Janitor in the end but shuts down the Capitao. He can reposition. It brings
back to a 4v4 heading into the execute portion of this round and it completely
just slows down the pacing for Barbie boys now they cannot execute they've got
three players outside it's only killer man that's top square logic bomb rings
out don't think it's gonna amount to too much for them player getting rid of
Walsh the chiefs now in the prime position to take this round
Absolutely
And the three ladies confirming that oh, I thought and that is well
I'll be all but over the pros with a nice little swing in now
They're low low on HP alongside killer man, and that is where the maestro can really calm alive
Prez stop now hip to survive chicken up
Kind of tap well, but I don't know he doesn't have kid as there's no time chiefs are gonna take the opening round
perfect start for them on a third and final map. Player gets pumped up and as they should,
great start for chiefs and I will add in the little tidbit whoever has won the first round
has gone on to win the map. Not that that means anything, I just thought I'd add it
in.
So in the Alps though, gets you one step closer, top four ticked off and it's staff
open to follow, it's both a bit of a somewhat intriguing talking point that basement will
be the tertiary site of choice here at least initially for chiefs. Not that there's anything
inherently really wrong with that if you commit these other sites count. Pretty good job in the
last round to really disrupt that attack. Fox was massive in that round if you had
given the opportunity by boys to settle and deploy that utility swing into side rather
run contested and then you're forced to play for plant and all or retake it would
have been far more challenging so the plaudits go to him that round and the
rest of cheese for backing him up as we prep now for open area looking across at
the a composition for Barbie boys specifically the additions of Deimos
solid snake and docker beat could be quite formidable in terms of just the
sheer amounts of information that this attack will be able to go off.
Every round, every moment
has such a huge impact in the
landscape of
this kickoff stage.
We're in the driver's seat here on bank.
this is the uh... alex special i think he was the first one to do that
says
daniel's like below so kill them and probably posturing for manual blue
whatever's
uh... one of the field is the most
effective push
and perhaps the others will be more directed off of
but it could work it's going to get caught
Well, that adds to a bit of a list now that's been created of J.Kana getting caught out mid-round.
Some good positioning for Barbie boys has been able to facilitate those plays and just opens up the door now for the team to flood in with a little bit more confidence.
And already they're knocking on the door of sight.
Yeah, 1-3 on the opening deaths or kill deaths, I guess, for J.Kana on border.
It's his first opening death on bank.
It's two opening kills now in a row for Killerman.
But one in the first round and then the follow-up here and then it gets traded by play up
Three sir a star for play up
Who I think at his best is he's a real top level player, but the consistency is always sometimes
Not quite being there
Probably the same that can be said for
Honestly for the majority of this raw start
In a left still the advantage with Bobby boys after they dealt with lunchbox on the smoke
and stuff and open is far more vulnerable now there's only one on site
players down below and relays is up above
areas susceptible to a default here by barbie boys
oh for a sec yeah he's not gonna expect wash just sitting here yeah oh maybe
evil okay maybe he won't 35 now on the clock maybe relay second floor could be
the play potential cooperative and he's being watched all time in no I'm ticking
that's just gonna want to do he's not too much to do and prez would just go
with the door plan with the RAU we only get taken down Neptune is actually
able to get the kill and that might just throw things into disarray whilst
force to go grab the kit he'll have to plant may not for a default plant can't
even get that real is a Neptune can look to
tonight when it was the huge kill needed that only relays left in the 1v3
guys get the kill on the wall so time left he hides the bill a huge play and
Jesus stolen it at the death oh my goodness we have had so many so many
rounds of play rounds of siege played today and with that so many crazy
clutches goodness me I really thought the seal was there when whatever was
able to lurk into sight and realize there's a quite a distance from the action but he
was able to make it work over towards bot square. Right here. They're still scrambling
trying to get that defuser on the ground and seemingly they've completely overlooked the
fact that that bottom quad wall was in fact opened up directly giving Relays that opportunity
to them positions himself beautifully to play the clock.
That's devastating to my boys.
I even had the two rounds that you got in the opening kill, that round there, you pretty
much should be winning it.
It was a 4v2 towards the end.
Here it comes up big.
And a 2-0 start for Chiefs.
And most importantly they now get the ability to head to placement.
Very strong site defensively and they'll play full bunker.
Every operator brought has one goal in mind and it's to delay any sort of plant attempt.
I wonder what the goal will be for Bailey on the Solid Snake on this side.
You know after a little while, okay, you could drone this out.
You don't really need the Solid Snake to get you entry quicker.
Does he go something like a garage, almost playing sort of a nook role, or is it just
simply the speed up the clear like solid snake daemons and doc could be as
heavily investing in this one so last round as well right I don't know
especially I'm facing if that's gonna compromise the different side though I'm
not questioning it last round but basement it's interesting we'll see
if they start having issues flushing out the likes of red and deep security
because they don't have the U-Tools to layer.
I think that's where it starts to be brought into question.
But if they find really good info that they can quickly
excel and kind of bounce upon and maybe lurk through garage
or find plays down main or whatever, then we'll
be seeing their praises.
So it's mostly just case execution.
You've got two flashes.
Yeah, I know I'm so concerned.
I suppose the sense default here will provide enough coverage
and it necessarily needs smokes.
But those two flashes need to be precise, especially
against red.
That's what I'm most concerned about them being able to actually find value and find success.
Well, you have a lot of informational gathering tools, by the way, there's only a minute left.
The deathmarker, the Kwanheim launcher, you got the radar from Solid Snake, you got the
logic bombs.
But you already know where they are.
It's basement on bank.
Lettables has got himself into server.
Oh, he's just going to slip in.
What is this?
One tap onto relays.
No one's watching.
Okay.
Well, I guess it doesn't really matter what you bring if you could just walk in the front door
And that now draws a lot of the attention. Yeah, now the flames come out. J. Kenner now now
I'll use the shaheek launcher
seconds
Once your bomb rings out bug canister pot from player he's of course cautious over garage look
press into cctv thinking about the plant wanting to get the plant down the RAU goes up gaspabe
though pushes him off no surprise shimiko watcher do the rest and there's still another gaspabe
as you say it they should not be able to find a plant position but press has tucked in hang
on no no tonight eight seconds 2v2 probably gonna have to find the kills as wetables
is taking incredibly low falls to lunchbox.
Walsh gets a big kill, time runs out,
Chiefs go 3-0 up.
It was scrappy, came down to the end of the round,
but clearly in the end,
there was just no ability to get the plant down.
Yeah, no ability to get the plant down.
And look, sometimes that's the case.
In fact, as the site has developed
in the kind of modern meta,
you're often not expected to get the plant down,
but you need to have the util layering
and the positions to be able to go deep
send it down main or lurker rod your drop the hatch do something to disrupt the road because they were such an info heavy comp
They didn't have that utility was quite literally the double flashes you identified and the follow-up from that meant that was it was quite weak
There was almost a strange, you know window of opportunity there for the plant to actually be
Secured again, ultimately very low percentage doesn't work out
Left scupping in the late round and the defense was too strong
So we're going to time out after three rounds and again another opening kill courtesy you
think back to Wettable is just kind of walking in through server or CCTV gets the little one
tap on the relays and that was when I'm thinking well regardless of operator lineup it's irrelevant
now it's a 5v4 you got numbers and it's a lineup actually that can flood site nicely
get the information play off that but three rounds straight you've gotten that opening
pick a three round straight you've not been able to convert is a concern for
Barbie boys whilst getting three kills in that round he continues his hot form in
the series and is now the top fragger with 29 kills 29 14 30 on the entry
what about 40 on the entry as well it's been their strength in the series
kill a man seven and three
But they've just never really been able to actually benefit as greatly as they would like from those opening kills
Yeah
So the class you didn't hear prep phase round number four of this third and final map top floor site of choice
How much longer can Chiefs maintain this streak of momentum?
Casting our minds back to the last time this site was played out.
Going away for Barbie Boys was pretty sad.
Again, as you're painting the picture, the opening kill went their way,
but it was boxed over towards Jan with a hero played to disrupt the push,
get down below, untreated.
It really disrupted the push, which was largely centered around.
said Jan Clear and being able to deploy utility to cover for the plant.
The double-range hard breach ban, I anticipate that
Barbi Boys will go for something similar here with an emphasis over towards either site direct or top square.
Chaser seemingly well prepared for that, we'll see how players out here for the read attempts.
The additional bans of note as well, Castle and Flukby.
It's getting away from Barbi Boys now, it's run a lot of good work.
In the map I've gotten zero reward now have to deal with the clash of relays
And this side itself is actually the site that was the most dominant round win for chiefs when they had three players alive
Despite the fact that kill me got a very early kill
Well, he's just gonna be walking into the clash anyway, and the pressure very much mounts.
minute 30 and Barbie boys are waiting for Bailey to find value on that one to push forward
and pressure out the likes of elevator in front desk and they net the first one again
can they convert is now the question yeah well they've got the clutch set up here inside of elevator
do chiefs so Barbie boys again it's gonna be reliance and utility clearance so the
The flames have already been used, one frag grenade for kill man, stand as well, as we'll
see if that's enough to try and pressure relays, he's looking quite comfortable at the moment.
Well it's a tricky proposition, you don't want to rush once you get that opening kill,
but I think they're also leaving themselves little room at the end of these rounds,
not a lot of time, and then that's when it gets a bit scrappy, more so towards
square.
It's probably the next 20 seconds that's going to determine this round massively for
barbie boys how they can really now only advantage swing though from box outside
janitor did get some damage into walsh but he will fall
wettables cleans house and it seems like this will be the round and surely
they can capitalize wettables sticking the plant they lost a couple more
relays by himself that plant will be successful shield down for relays gun
in hand can find anything on the long angle and outside on the repel now
two players present where the bulls for Bobby boys they need to win this round
they cannot be losing this one be three against a clash realize we're thinking
about can I get shield down next to the kit and get a counter diffuse off
and he knows where the kid actually is at the moment and he's running out of
time kill a man does go down 12 seconds though realize he's got to find
this kid now and he will not that's the round done Bobby boys are on the
board. Good work there, a bit of a bait and switch and that round from barbie boys opening
kill and posture over towards banana and into the shield setup, Alphavet, but in the meantime,
the rest of the team did a great job stacking top square, pushing in a flooding boxes position
in Jan. And kind of blindsided the chiefs a little bit there who are uncontested,
everybody got that plant down and from there it's a pretty simple outside of a
held play for them in the post.
Chase, though, will double down. They return to top floor for round number five.
That's a long way back from a 0-3 deficit when it starts with one and they get it.
The combat beyond four Barbie boys.
So much at stake, letables leading from the front, the second oldest player in the region
so experienced 23-14 in the series, 5-0 on entry.
That's got to be the concern, a little bit in the back of the mind for G.C. just giving
up players too early in these rounds, four rounds straight.
Bobby Boyz have got the opening kill, you look back on boarder from the 10 rounds
played a 7-3 split in favor of barbie boys. And it was split evenly on consulate. Two more
rounds to go here in the opening half of the final map. Loser is eliminated from kickoff.
We're not moving forward in the long bracket.
Definitely starting to ramp up in pressure.
Relays jump out shotgun!
And it's eventually trade, but my word that was close.
Bailey 1 HP eventually nets that pick,
but I think that's a worthwhile trade.
The razor blooms are already employed.
And it means that Prez and the R are used in the grave.
This whole push is so much more complex.
complicated when you can't open can't tell you going for direct hits like this
typically speaking and the sense facilitates that and with it now no
longer available barbie boys need to severely change their plans we'll see
I mean maybe they can make a work Bailey one HP is still been able to find a
kill so they're still in it
it definitely worthwhile trade as the fact that sends has been so utilized by
barbie boys and a lot of their attacks in this half but you know after you fall
above boys I got the extra number but it's a one HP Bailey all going up and
available extra body up for the attacking team as Walsh will send in his
final Ratero is he gonna get there in time it looks like he will so it's
rid of the bulletproof camera heard the exothermic going off as well in the
background cannot patiently waiting outside stock in the hallway has been
awfully quiet here on bank just one and three lunchbox though it gets noisy
traded immediately though by killing an advantage still with Bobby boys j cannot
here's one coming into stock that's wash on towards the hallway that he's
worried about but no one actually there now by himself Bobby boys are about to
to make it to an arraignment.
Straight cannot get involved in the clutch action.
He cannot.
It's too straight for Bobby boys getting towards the end of this first half and the series continues
to heat up.
Yeah, they really haven't grind away.
That was an awkward start to the round by losing praise early.
I thought it was really going to limit some of their options for some of that onsite
here, but they were still able to isolate picks on site and layer a decent amount
pressure where the Chiefs were getting dislodged and then forced into fights
like clearly they didn't really want to be a part of. Eventually trickled down to
Jack cannot left in the one versus three. It's been a rough couple of rounds for
Chiefs right where they were in a position to really cement this lead
and drive it home and kind of potentially put Bobby Boyz in an
unwinnable position or at least a very very challenging position at half
time. Well they've been able to fight back to now quite a respectable position and they're
able to go on an equalizer. In my word it's been quite the reverse of fortune. It's basement though
to follow and last time out back in round number three. She's had a great job layering the
Nile utility barbie boys and their composition left quite a bit to be desired. They have no
real backup option on offer. And so we see a pretty significant shift from them this time
around they still bring the snake and the dr. V that I like the inclusion of the
ying they have a bit more vestility with the smokes from kill man and the twitch
will be well served and dealing with Goya early as well so yeah much improved
composition and should give them a little more day
round of the half cheese would desperately want to get this fourth
after starting with three straight it's two in a row to barbie boys just
wrestling back to momentum.
Lockers and CCTV was difficult last time out. Relays, it's gonna work. You'll get the open kill on to Prez.
Trader though, immediately by Walsh.
But losing to Ying, not ideal.
As they realize then, geez, we'll be happy with that trade, not having to deal with the Ying later on.
Big battle over towards Garage as Killerman and player will go toe-to-toe.
Winner of this is going to have a huge impact with the round headshot. What a tap from player
Solidifies the garage position
No twitch to help deal with the utility on site, especially those Vulcan canisters now Bobby boys with a lot to do on lockers and CCTV
Yeah, you have to imagine that's going to severely compromise them there towards the late round now
It means that the goal utility will be left standing
It means that the ying can't disrupt the likes of red and gold with deep positions that the defense we're able to tuck away into
It's rough now
See what they're able to formulate though. They still have good firepower available
I don't think that's really necessarily going to be the problem
But in terms of manpower and the just the volume of utility that they're now lacking it's
Chucky to envision a round win
I feel like we probably should have learned by this point today that quite literally anything is possible
we've seen some of the most absurd clutches, honestly, in the last five years, just in one
night. So, I'm not going to hold my breath just yet here. Chairs need to consolidate and
just play this out in a clinical fashion, not slip away any picks. I keep away too much
for free here.
And here are the final stages of the round and the half poised for Chiefs to close
this out where balls stuck in elevators needs home from Bailey but he's also
falls back her to see the gas babe desperately need the next kill for
Bobby boys that they're gonna have an ability to just sweep it out so Bailey
what a shot pushing down main stairs does get that kill Walsh as well 2v2
plenty of time but Walsh goes down caught in the fire down to Bailey
he's got 20 seconds to find both kills cannot walk into that gas babe one
More in pocket as well for Neptune switches over to the shotgun over towards vault now the re-aggress from Bailey box is ready
Cheats will get to number four
It's a four-two-half on the defense for chiefs the job not done just yet
I'm going to do a little bit of a 6-0 kickoff.
Make sure you just stay a little bit awake that killer man, because you have a big half coming up.
Not the elevator music, it's boring, but it's like great.
I'm going to wait.
I don't know about you but I'm struggling to stay awake after that NA shift yesterday.
I'm into this.
Oh my goodness.
We're nine maps deep here for Oce.
Kickoff.
But this is a big elimination match.
And a pretty big way to cap off the half.
Aggression from Relay's early over towards Lobby.
and cheese were able to compound that advantage pretty nicely for to lead
As they now transition across to attack in its basement first up here from Barbie boys
The bands have played out and it's pretty stark contrast to the pry around as the buzz and the
Sense take off the board for attack and then on the side of defense Kylie and clash
So a little bit more versatility on offer here for cheese when it comes to hard breach comparatively to the first half
So choose three rounds away from securing their survival into the next round of the
law bracket and sending barbie boys home.
There were signs of life though from barbie boys towards the end of the second half facing
a three-zero deficit, able to pull two back out of the timeout, getting a decent spread
performance with Killerman Walsh and Wettables. All of the rounds have been decently close
in contrast to Borda where I'd say the vast majority of the rounds were relatively one-sided.
We haven't had a single round either flawless or four alive.
So they've all been up in the air, certainly winnable.
Chiefs have been able to take the lead into the second half
as player and coach look to make entry his lockers and CCTV the site top down
clear it's always the case and that's a freebie from lunchbox on to kill a man
wonderful start for the attack to get rid of one player already helps facilitate
a bit of that flood potential later in the round so Walsh will just sit
elevator and pray that he can get a kill he's thrown down he's gonna hold how
How long is he going to hold this position? A second drone comes his way. He's still eager to try and get a kill back of the round.
I know how important it will be and it does eventually drop and at the right time.
So 5v4 for the remainder of the round. Chief's advantage, lot of utility to work with. Blue will be the next challenge and Bailey will want to hold this for as long as possible.
And preferably probably get a couple of kills as well.
They're going to play the front line for the contest, it's Blitz, so Blitz in to Warden,
don't really mix well in favour of Chiefs.
And so Jirkenna will need some assistance in terms of util layering, also there's a yellow
pick onto the position of Bayley, so Chiefs know exactly where this player is.
Lovely shotgun usage from Bayley towards top blue, he stays prone hoping for more, a
bit of damage on a Relay, he's trying to get out, but he will not escape.
What's along health and relays eventually got the kill keeps the advantage with chiefs 40 seconds left again
They've got the numbers that they could hit the site aggressively
What it was on the Chanka with plenty left in the Shamika larger three gasp as repress
But the delay potential might not be there
Chiefs can just throw bodies on site and go very much for the direct gunfights
Yeah, Neptune can layer so much utility here like they then follow it up with the drop
And I don't really envision a world in which Barbie boys can deny a flood here
I don't think default plants an option, but the attacks should be able to go deep
I am down main stairs looking to clear losing out to wall shake any going for the plant technically three guns to two make it one
Watch it's another sick headshot. He's been on fire. Jay Canada will get the plant down into the post plant
What's does eventually go down. It's actually at the hands of prez. You can't be doing that to your new stars release now on the 1v2
Do a ball. Would have been a 1v3. Doesn't matter. Shot through the wall.
Barbie boys will secure their third round.
Walls she's vindicated.
And a little off tap for Wettables into prez after the team kill. It did not matter.
3-4 and it's starting to get a little tense here on the final map.
final map. Well again another really good example of Valsh stepping up. He had a good
power position in through garage, wasn't disrupted by the cantalas, he wins the fight against
Bopmane, he forces an unfavorable drop inside of the smoke, it is pretty easy for him to
mop up the second kill as well. And even with the plant going down, they had the
player advantage. They had really isolated an awkward position over towards Locker's
Warbang lands. And whilst not the most convincing start to the half you'll ever see in terms
of a bank basement defense, it was still pretty solid considering their initial position.
Another pretty pleased Barbie boys that they're able to return serve in that round.
And this red cheese guy being cautious now through the last four rounds for Barbie
boys, even if they've been close, even if they've probably felt like quite a few of
those have been winnable. They've gotten three open kill straight
chiefs and haven't converted on that two of them. They're kind of just running out
of steam a little bit after winning the first three rounds. It's all Barbie
boys since. Rolls has been the star man pickup in the offseason and paying
dividends here is debut stage in kickoff and now he plays the lurk room on the
solace as we go top floor CEO executive it is a deep low for wash
so you two clearance on offer then from the floor is and so that's opening
paths in through lobby for the attack. I'm quite intrigued to see how the Reora will plug
into this system for chasing this round. You think about the versatility that J. Ken will
have on offer here and shutting down or opening some pathways for the attack and I
I guess the defence equally as well.
Oh, play up.
In an engagement.
Kanto currently has been electrified, so it's not just a simple really, he's getting on the repellent,
executing out of range, half reach from play, he does need support in flushing out that utility on the wall of our frag,
and now it's available in the hands of relays, he's in lobby currently, so anticipate the next checkpoint to be 4 cheats to deal with those batteries.
Walsh not in a bad position himself though if he finds timing to maybe push forward here and actually disrupt the supply push
And they'll let's go out right
We use this relays gets the opening pick with a frag and another opening kill for cheese
They'd be able to turn that around but also not benefiting
Well a little one for one trade well technically a trade skill make got one and
Shut down relays fighting to kill back
Pretty much straight away as soon as coming got the killer. He was dead didn't even get to register for him
What is seconds left waltz again when things are looking difficult for barbie boys that just look to waltz
New kid on the block making ways presentable to relays he goes to double digits player shuts down waltz leaves it down to Bailey
As real as we get to plant down not a lot that Bailey can realistically do dies in long desk chiefs back in
The winning position, a sigh of relief for Jake Henoch.
Finally able to just get again that separation on the scoreboard 5-3 now.
The homie boys won't give up on hope.
And they're still got a lot of work to do though in this map.
Chiefs two more rounds required.
Yes, a couple of nice little systems there from Chiefs.
A bit of YouTube clearance where you already cover front desk.
They were able to fortunately pluck a kill with frag grenade that headed over towards that Kanto position
And then I leveraged the blackbeard nicely late able to trade out Walsh so that the solos below couldn't deny the plant
And then unfortunately I left Bailey on an island
Essentially a winnable position
to run lead now open area chase win this they've
got serious points so
Big one here for barbie boys to remain competitive so an intriguing choice of
side I suppose not naturally wanting to repeat which is fair enough.
So we'll see how heavily they wish to contest above against the Vert and how
willing they are to play aggressive positions offside as well as maybe catch
chase on the horizontal that's the first multi-kill by the way or chiefs since
the end of consulate he lays with the three kills wash with the opening kill
that's a devastating start to the round for Chiefs. Once we get he's first to
open a kill all of the map he gets to double digits. He's now to 35 kills his
kill amount gets in on the action as well shuts down Jay Kenner who's had a
miserable time so far in this series he's 8 and 23. And a two-player advantage
the barbie boys so even the chiefs were able to get themselves a much needed round in the
eighth round barbie boys are right on their heels, Neptune firing towards front desk,
shuts down walls, big kill, keeps the round alive.
They can get control now on this top floor, it's fully vacated by barbie boys, they
just can't really do a whole lot with it.
Yeah a minute, 30 now remaining in the round advantage, Barbie boys.
Good information, it definitely is on offer here but actually actioning it is really tough.
Reload is no doubt relaying this to the rest of the team.
There's going to be a big emphasis on that, Jimby, I'm going to find value on the
black beard here outside of that.
There's a real lack of youth, a couple of smokes I suppose are available.
still some valking phone response as well for the defense office hall square as well
so keep that in mind
now impactful may that be for barbie boys and four to find their current advantage
shuffler and dealt with information waning
Relay is looking to probably dump this U2 and drop down in combination with the push
two beepers
Big kill from Relay's on to Bres, that was lined up from the get go.
Lettable's falling as well.
And Chief's now in the driver's seat.
To get themselves three match and serious points, as Box gets the plant down successfully
there is no response at all from Bayley and Killerman.
And Topsy-Turvy round that sees Barbie boys now at the bottom of the heap.
It's been a day of clotches, but it seems like even that is drying up as chiefs now
have got three opportunities to kick body boys out of kickoff.
That was one hell of an execution.
I think real is experience and skill they've really, really on display.
He was so patient, gathered really good information.
Knows the tech to drop quick and was able to snatch a couple of picks, putting that
DMR to good use, then opened up the path of the rest of the team to go for really
smart plant position and then in the post they had again some good repositions
they were patient they didn't throw away their lives they waited for barbie boys to
play into them now three opportunities to close this swamp out in regulation look
good for barbie boys and it's gonna really sting that round
quite a free player advantage but really as well rewarded bang bang two big
kills. And the coverage mate was absolutely spot on is it too much of an
ask now for Bobby boys. They had a good little purple patch midway through here
on bank where rounds four to seven they run three or four rounds now they need
to win three of three. No room for error has been great to watch Walsh come
out of his shell and have an amazing series but he's been relatively a lone figure except
for Wettables who's been a great helping hand. 25-17-51 on the entry with a 116 EPS. Killerman
21-24 probably hasn't been at his best today. Gres and Bailey struggling. Whereas for Chiefs
it's kind of been the three even performance between natural player and relays across the
three maps that have had just a little extra helping hand. 29 kills for that
27th player 25 for relays for relays of the 25-14 here on bank he's brought
he's best when needed most. We boys will go to the safe sanctum of Locker's
CCTV which they did win back in round seven to kickstart the second half.
even if they do win this because it's it's going to be difficult to see them
then win outside of basement twice
so what can they do from here today maybe try to address a little bit more
on this occasion or kill a man that's right under a little bit threat open
area under pressure. I think he can be able to stay around for too much longer.
Washed elevator, initial swing, player on the Yokai camera. Kill him, and Dada does actually
push them. Fine player who will be frustrated after the last couple of rounds of certainly
not going his way. Get Kena for the chase. Forces this defense back down, and Barbi
who is able to consolidate now with player advantage.
Well, they've had advantages many times over though on bank and it hasn't really done them a whole lot.
They had the first four picks on the map, only one, a single one of those rounds.
I just saw from Bailey at the top of the doorway
Really all that kind of does for chiefs now is that they're gonna find a way to kind of get around it
Actually buys a lot of time. It's a nice nitrosol from Bailey
Yeah, exactly they don't have a real way to clear this there might be false
Turn see attention to Bailey the help from the yokai
when it pulls helping out Bailey then gets the kill on to lunchbox they will
finally clear out this blue stairs position at least Barbie boys still
with the extra player advantage certainly could have been worse three
candles remain here from Neptune must extract maximum value from this util
and find some pics 20 seconds well the drops gonna have to come through
smoke then Ken dollars from Neptune along with the rush from Jake Kenner
Relays will have the gun up
Talk about a solid player to be in that position. J. Ken has got the plant down by the way like
How is that even allowed to happen?
You've got the numbers they'll go for the retake that might be their way forward for body boys
Sitting and waiting patiently Neptune for the retake up above like this position should catch them off guard
Does get one can he get the second? No, not quite good sharp shooting from kill a man only J. Ken are left
He goes pistol up trying to just play as much time as possible.
He's done this well, but overwhelmed, outnumbered, too many numbers for Barbie boys.
They stay alive a little longer.
They win out Lockers, CCTV, four, six, two more rounds straight needed.
Yeah, a bit of a gamble there from Barbie boys to play for the post.
But to be fair, I think they really had too many options,
given the amount of U-Tool that they had remaining at the point of plant.
They had to go for it.
Probably a little bit fortunate that Neptune up above had the pistol in hand, it's so volatile.
Net at one, but I'm able to just quite line up the second here, I'm so close.
So, so close.
And Jakenna with pistol on hand was never going to be able to find all three.
There's a cool line now, 646.
You turn to the top floor.
You've only seen him on the one occasion so far and chiefs were successful on the top
It certainly is a way back here for Bobby boys. You're on defense
You've been really good in the early portion of the rounds
And you just got to back in the likes of kill him in walls to find those early picks and then
In Prez and Wettables to play their roles later in the rounds with the gas babes and the yokai's Bailey can kind of then just float
He's the Goya get those valkan canisters down and then do whatever you want hold down a position or get aggressive whatever the team decides
The chiefs it's a matter of yeah, you've got two opportunities here
Don't have to rush it. You don't have to do anything too crazy or silly
Play the way that you've kind of been playing to our bank. You've clearly had good control on this map
No need to panic if it does even go to 6.5.
When he lays on the nook, I imagine he'll go for that lurk basement and then make his
way up.
Which we haven't really seen a lot of that so far on Bank.
It's been a very long day, guys, but it is coming to an end one way or another, whether
it's in regulation to chiefs or overtime, could be required, which we haven't had today.
It would be fitting to end in overtime, because Reles has made his way top square.
and in all honesty, he could have just come through terrace anyway.
Oh, battle line from above, Neptune tried to take that battle on the bunk from below,
opening up the floorboards and Bailey gets the better of him, advantage again for Barbie
boys.
It does feel like they're finding a bit of a late search here, defense is comfortable
for them. Advantage now there's. Chiefs versatility and depth now is being really pressured quite
nicely by Barbie boys. They will retain his position down below looking for something in terms of
bird in through that jam position but it's elsewhere. Box he's come alive seven kills so far here
on bank it's Bailey to fall. Good foothold now everywhere it's stock.
Losing Bailey's not the end of the world hasn't really been a standout
for Formard but on the role he's playing in this round it doesn't really matter you
don't really lose anything but losing Wettables is huge.
And then Kiliman will fall and it looks like it's all coming to an end for the Bobby
They get cooked up on Bank in the end, Chiefs, too good.
There were signs of life for Barbie boys,
but quickly washed away from Chiefs as they knock out BB from kickoff.
Yeah, I've scoped it as a little bit of a late surge there perhaps from Barbie boys,
but it was indeed very shortly with their on Bank Chiefs able to grind out a result.
Unfortunately, it does mean that Barbie boys are the first team to be eliminated
We're on the kickoff and we'll see them return hopefully in Stage 1 to improve and iterate
upon what they've shown us so far, but for Chiefs, yeah, I think they'll be pretty pleased
with today, overall playing some good Siege, and I think as a team, we are slowly starting
to see signs of improvement, which is always possible.
Well, I mean, it was always going to be a difficult one to see one of these two eliminated
for many reasons that were mentioned throughout the broadcast, but at the very least,
it was competitive.
three maps required a seven four on the final map. It was a seven three seven three on the
first two. I think it probably went about right. It was certainly there for the taking.
I think to both of the two teams, but our chiefs just a little bit better on bank as
they get the win. They will get to progress forward in the lower bracket. And we got
lovely Jake cannot for a quick chat at the end of the series. Jake, congratulations
on the win. Obviously hard fought in the end and maybe not the start to kick
off that you guys ultimately would have liked, but good to get a win under the belt, especially
under the Chief Spanner.
Yeah, it feels good. Thank you.
Obviously, Jake, it's early days for you guys in terms of playtime. How are you guys gelling
together at this point? Is it feeling good in the Chiefs camp? Come on, give us a bit,
mate.
It's feeling better now that we've got a win under the belt. The loss stung quite
a bit, so... but it's definitely feeling better, but we're still... there's a
a lot of work to be done, especially on myself.
Like I suck at the moment.
So I need to still learn how to play my role.
J, you've been on 18 teams over the last five years.
What does it mean to you to be on the team?
That can't be interesting.
It's the truth.
Go away.
I'm just going off Wikipedia, mate.
Are you serious?
Tipee fans, it's 18 listed names, right?
I'm sure the vast majority of those are basically
like the same, I don't know, seven or eight people.
You know what I mean?
Yeah, exactly.
Exactly. But to join an organization like Chiefs, have they obviously gone much for you guys?
What does it mean for you to play for them? Because they are historically a big part of the
Oceanic region. Yeah, it's simply a change of, a change from CS 100%. I can even tell like,
it feels more serious, the environment's way more serious than what I've ever had previously.
So it's good. I'm still learning, there's lots to learn. But I can feel it improving us.
Does Shaddon have much of a say on the roster, on the team, on the org?
Always. She controls everything, a lot of ball.
Shaddon always in control. Jake, very quickly before you let it go, obviously you've got a lower bracket run.
How much do you put into obviously preparing for next week?
You've got, I guess, what, the next five, six days off to kind of prepare?
I don't actually know who you're going to be playing.
So what do you kind of do in that situation when you're not quite sure who you're going to be playing ahead of another lower bracket as the three?
Perhaps always the same we got to work on ourselves more than worrying about what the other team are doing
There's still a lot of issues that we need to fix so
That's pretty much it just work on ourselves for the most part
That's all right, mate. You just send relays in and he'll get the job done as he did on bank
Congrats on the win and
See you guys
chance in charge for Paul's in control. Big win, obviously for Chiefs. We get to see a
big organization stay within kickoff, which is good, unfortunately for Barbie boys, but
we'll see them back for stage one. Now MVP for the day, and it's been a long day and
a lot of siege played. So if you're the MVP today, you've done something well. And it's
happened. He was the clutch King, 27 kills. It wasn't the top fragger of the day Gus,
but this is where the numbers aren't always the B end all his performance is late in rounds
was a big reason why Anios couldn't pull off the big upset it's really all that
impact we can see there on the graphic 21 impact rounds and obviously the impacts
came differently depending on the situation just his clutch ability was
absolutely insane the sheer volume of clutches it wasn't just that he
wasn't just farming easy picks right like it was generally in big moments
but he was able to be different maybe there's kickstart moments of what it
prevent the other team from getting a run. So yeah, full credit to Bappin. Loved his
insight as well in the interview as well. So he's definitely a player that's continued
to improve domestically, even internationally as well as trying to see that transition
across. So yeah, big result for him.
Let's go to the bracket for Oce as we kind of recap after today's proceedings. I wasn't
correct by the way that for Chiefs they actually had apparently two weeks off. The
Rock Alaphosa six targets winner. They will be of course playing. I mean, I don't know.
The bracket is bizarre to me on liquid Peter. It's got to be completely wrong. There's no
way they're playing back to back best of three. So what we do have and what we do know is
enterprise in the upper final, they'll await the winner of man Alaphosa Academy, which
does of course commence next week. And that's a, you know, that's a big one for
those two teams who ever has to go and play enterprise in upper final. Good luck
you guys and it was of course
drops the law bracket after
they're lost to enterprise,
but I tell you what they would
have gained a lot from that
series and will look to lead
the charge in the law bracket
to get a rematch in the grand
farm. You'd imagine against
EP. Yeah, it certainly feels
possible. And also definitely
the team to watch at the
moment. I think they're
outside of the obvious
trace of EP, one of the more
exciting teams up and comers.
They have such little
expectation. It feels like
they have probably the most
teams. And so, yeah, I'm kind of hoping in my heart, at least that they can make the
log bracket run my mind says that it's still going to be tough for them. I'm not going
to discount their opposition. And to make it all the way through the grand final, you really
do need to establish a pretty good streak and run a form. So they've never really had
to experience that just yet. And so to be a good tester for them. But again, this
day has really not been able to shake up the storyline all too much for EP that they
are the best. Yes, they dropped them out. But if anything, they're resilient to
the bounce back on Cafe the 7 0 only reaffirms that these guys know when to lock in and how to do it.
I do want to reiterate by the way that yeah indeed so next week's games will be Manila
Fosha Academy followed well sorry Rock LFO 6 targets then Manila Fosha Academy and then the
winner of Rock LFO 6 targets will take on team Anyos which is a very difficult draw and a huge
advantage for team Anyos who get to play a team that had already played many hours prior
And it'll be a long day for them. So any of us will go into that series
Whoever it is of the two as heavy heavy favorites looking forward to that men
I'll approach that catamate game
But that should be a banger and to see who takes on EP in two weeks time
And it does mean for chiefs. So they've got two weeks to kind of sort things out internally as Jake Anderson
Yeah, it's all about internal improvement for them. Hopefully they're able to continue to build upon
the experience that they've been able to gain in the limited time so far is well
It's not just post that's playing out of course
We have a whole global circuit of siege playing out currently for kickoff and all eyes go across to s a l
I can't quite remember the exact timing is Jake at least for the Aussies you
Remember to aim for the Aussies
Look you've been watching for the last nine hours
You only have to stay up for about another four and then stay hell will be up and running
But it's a big match-ups on offer for play day three
I mean the most obvious one really is that team liquid phase match up between the twins
Tim liquid Alienware
Fury and Vlox so as well fury with the new look roster have started well
Yeah, say all in about four or so hours time for those that want to catch it will be on this channel
So if you do want to go to break go about your day come back
Got a time frame now, you know when to come back, but APL though. Well, we'll be back next Friday
So our week is done for this week's action. It's been a pleasure across across a packed north Asia now oce
And hopefully we'll see you next week for more APL action
Very scrappy from a Ryan forcing the action down onto shot. We'll take the one be one
And he hits it, it shows not bloody, why he's clutched that
Give it his all and really needs to win this round needs to pull off a big clutch
Oh my god, he's gonna get it. They've done it again
win the map for his team from one failed clutch attempt to then two straight
confirmed from Batman close shot gun though wizard what have you got against
Batman he turns the wrong way but he gets the freebie shoots him in the back
it's just a lot shaz he's just gonna do something oh my god my word Cairo is
next you now by himself takes the battle against wetables and shots him
down and looking for the counter to use his baili napkin he's on an absolute eater trying to draw
out player and he did a decent job of that he's got him down eliminated and now has 10 seconds
to deal with the modding shield
Drake what no no no no no thank you god
I
Thanks for watching guys!