WEBVTT

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I

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You

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I

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I

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I

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I

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I

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I

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I

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And it is my command to place Minerva for this powerhouse team from the 8-0 region.

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It's a favor of the credit for them.

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He's the deal with Rift, and I'll shut it down.

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Match and series pie from Rainbow Gaming will be headed to the credit for it.

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No!

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He's only the best in this region throughout this year.

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They are the best that this region has got to offer.

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It's that time of the week again we're back for the APL it's Devon Pegger bringing you

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all the action.

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Ah Nick how's your week been?

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It's been a while.

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Feels good.

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It felt weird not working yesterday for Impact North but we're skipping that day I guess

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just going with Asia so you know what we'll take it.

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Yeah we will.

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And of course Jake and Gus took you guys through what happened yesterday on APAC North.

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We've got Asia today and we've got OCE tomorrow it's jam packed here in APAC as it always

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and it has been so traumatic five fears topping group a and a hundred T sitting all the way

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at the bottom with a hell of a lot of else.

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Yeah, and Shubhavir Billion having a very raw start so much so that sport went to Twitter

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and social media this morning a few hours ago saying, guys I know I had that individual

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performance, I'm working on it, I'm very passionate and dedicated, super tweeting and

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still about their performances. Shubhavir Billion is a team 2-0 for right now because

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they got out of the really clutch up from playoffs, given the fact that people expected

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them to be much higher. They're the only team in there that did not make a single

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roster change and they're second to last, only making it because none of these couldn't

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win anything.

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North America is really going to be the focus of the upcoming major in just a few weeks time.

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It's getting scarily close to Bay and of course the major in Salt Lake City. You can still get

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tickets to go to Salt Lake. You absolutely can't scan the QR code, get around it. It's going to be

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a fantastic time. A major returning to the US. It's been a couple of years since we've had an event

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over in the United States and yeah, Salt Lake City not a place that would usually be on my

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list of places to go so what a unique place to experience and for the North

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American teams it could be a bit of a shake-up of who will see at the major

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itself. Get around it and get amongst it right I think that's the other scene

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from Tom Jishew like right there so of course if you're a Siege fan you want to

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get your tickets as James mentioned maybe we'll show up, we'll cameo a little

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hello guys you know a little awesome church of Australia we'll do you know we

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can make that happen. That'll be fun we'll see but of course if you want to make it to the major

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But you've got to start from the bottom and that's why the grassroots competition is so

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important.

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Here at APAC we've got a brand new revamped Tier 2 ecosystem.

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We've got a bit of a video to explain it for you, so go and enjoy this.

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Hey APAC Siege fans, the Siege is 10 year anniversary behind us and looking at the 10

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years ahead we're making some very exciting changes to the APAC Tier 2 ecosystem that will

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to better unify what is already the most exciting league region in the world.

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Introducing the APL Challenger Circuit.

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Let's start with our format.

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All teams will compete in an online best of one single elimination bracket with pink.

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Just kidding.

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The APL Challenger Circuit is composed of the OCE Rivals, the SEA Bootcamp Community Series, and North Rebellion.

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Each tournament will have two stages with stage one starting in May and stage two starting in August.

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Each stage is broken down into three distinct phases. Let's start with phase one, Play-Ins.

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Play-Ins are comprised of four single elimination best-of-one play days with best-of-three qualification games.

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Each day you qualify two teams. Get knocked out, it's no stress.

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you can compete in every play-in day until you qualify.

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Next up you ask, the regular stage will take our eight qualified teams from Plains

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and put them up against each other in the best of one single round Robin

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to decide who are our top four teams per region.

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Finally, our stages culminate in a 14 double elimination best of three bracket

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To decide who will be the stages champion, and take home the lion's share of the prize pool, and perhaps more importantly, Challenger Circuit points.

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What are Challenger Circuit points you are?

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These points are the lifeline of the APL Challenger Circuit, and will be used to qualify teams into the Challenger Series in 2027,

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where teams will have the opportunity to qualify into the APL as well as the culmination of APL Challenger Circuit,

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the Gauntlet and OCE, the Elite Community Series and SEA, and the Rebellion Finals in North.

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So what are you waiting for? Start your path to pro now and sign up for the Stage 1 players and start your ascendancy to the coming pro.

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Thanks past Dev Marta. So we have a new tier 2 ecosystem and you can sign up right now.

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Get around it, the science will be open until the start of May. So your chance to go and

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start your path, you're a sentencing to becoming a pro player, it's begun. Nick, I know that

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even though you've raised a few hammers, you've actually gone back and played some tier 2 ecosystems

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yourself. Yeah, I did. I subbed in for GK last summer, of course. So when you're up

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where they say guys, one of our players can participate,

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there's a local line in Germany, they couldn't get a visa for it,

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so they're like, you're not subbing finger, what I did.

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And I bet against the current Rebels gaming roster,

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known as Secret Academy back then,

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and we raised a little trouble together.

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Grassroots, I love it, is where our 2-2 players

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come from, go to tier one, is how the news stories get made

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and how you can start a challenge, rather, those tier one teams.

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So, we love 2-2 comments, we love tier three.

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I love that you were mentioning, of course, your success in tier two.

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I was, of course, referring to the other week

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We got dropped out by some strokes in the first round. Let's really want to talk about a pack north today

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We've got the bracket and our third play D. Thank you

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We're really starting to eliminate some teams. Of course. We said goodbye already

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to being K fear X and

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BME but now deeper into the brackets

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Man, it's getting pretty crazy the games that happened yesterday were kind of wild

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We now have an upper bracket final set up and to me the big surprise was seeing

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CAG take down D plus in such a dominant fashion 7172

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Well that that's I woke up and I had a double triple check my phone be like

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Did he mean they lost 7172 today? No, no they won like very comfortably

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And I think I saw a tweet from anitin maybe something about secret strategies are gonna be showing and stuff like that

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So they're almost teasing like a very high level game and then as the man saying I'm so proud of team

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because we all came together and played our best level yet as roster so I mean

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it also makes the little bracket run just hell for everybody else because now

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the pluses down there and they won't revenge against CG right? They're gonna fight their way back just to take first at the end.

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I think that's gonna be their goal. Yeah for sure but of course let's talk about

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Scars and a really highlight round from yesterday. There was a crazy crazy

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round which I was kind of watching out before and I was like what the hell is

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going on here. Keep your eye on the yokai. What is happening with the yokai drones from

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Jin, right? So, Skars is trying to get a plant down. They have numbers. Moogie's on a clash.

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It's a clash on Echo, and you've got 15 seconds. Kind of a deadly combo to go up against. Keep

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your eye on Washalade. Planting that defuse. Look at how close he gets. Look at this. Oh

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Oh god the absolute sliver of time left and it gets denied right so plan is still not down less than 10 seconds scars

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is going for the replay and

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Man trying to go up against both players and rank kills both of them

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So man no a pack north yesterday had some crazy results scars keeping it going because they had

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Insane plays like that from red, but of course today Pingu

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We're talking about the Asia League in our Southeast Asian teams. We've got an elimination match in HL

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Sorry versus under the I'm there

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We've got an upper bracket game in elevate versus team orchid and of course

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Then we'll see souls hard taking on the winner of that lower bracket match

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Let's just kind of round out the bracket so far by talking about what are the highlights for you so far

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Thank you in how Asia has played out. Oh

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Highlights so far on this the besides the

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I think the easy ones in like watching way more gaming just play high-level siege.

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I actually quite enjoy watching LV8 play in their very opening game.

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Obviously, with LV8's HL Tower Esports, that wasn't the most difficult match for them.

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But I think it showed us how fun LV8 can be as a roster and how they play the game.

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Because I think when we speak about APL in general and the other sub regions,

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like the click and scars, we want to see something crazy, something out of the usual, something a bit chaotic.

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And I think LV8 really brings that to Asia.

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So for me, that's been like a team for about four and I'm very curious how the little format goes to more for data today

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Yeah, of course, we're kind of expecting here that way, but we'll run the upper bracket

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And we have two spots up for down to the solar city major here in the SEA region in Asia as different to osu and

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Apec north and that means that it's not just about who's the best in this region

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It's about the battle for second place

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We all expect way bow to take the championship here now you could see an upset there's still the gates are open for that to happen

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But you know at the moment we're all looking at the best team who's gonna be the second best team penguin though

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Is it gonna be daystar who went to the six implementation one the si lcqs in China?

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Is it going to be soul's heart who won the a pack up?

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Is it gonna be elevate with their brand new roster since departed from the Brazilian teams?

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Is it gonna be team walk with the former fury roster out of Thailand that has been so many international as all will it be one of the

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Underdogs who've already said goodbye to this new fury team

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What do we think realistically there is a mound to climb for any of these teams looking at challenge way, but

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There really is and I think you you could do good job here saying I put the experience off the individual rosters

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Right because we could actually have obviously the more expected ones

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He said your day star your soul so that has you know recent experience

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But also I do fingers potential for my team and elevate the more kind of wild card team to cause an upset and maybe go the distance

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I really think Asia is quite open with the exception, like you said, where it will guarantee blocking in one of those two spots

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There is no world in which they don't

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So that makes it that much more exciting when you only have one team that can qualify

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We do get North for example, right? If you show these maybe CIG or D plus here like that's it

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No discussion, but Asia is wide open because they have two spots and it really is question of who can get that final one

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Yeah, for sure. Now, of course, our matchup for today is two of the bottom teams at the moment in this climb for the top.

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It's of course our elimination match to kick things off. It's HL Tari versus Unreal Nightmare. Later on in the upper bracket, Unreal, sorry, Elevate versus Team Orchid.

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And then to cap off today, it'll be the winner of our first match between HL Tari and Unreal Nightmare.

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didn't get eliminated to take on Sol's heart to cap things off. Now just touching on this

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upper bracket game again because of course that's kind of our highlight and the winner

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of Elevate Orca will go on to face Weibo next week. What's your feeling about that?

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Because Orca are a bit more of a known quantity being that XFU roster where this Elevate team

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is brand new.

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Yeah, it's a bit scaring because Team Orca, I mean, they've also been tested more so far

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over against Unreal Nightmare. They had two Xhagra fever maps in Bang & Shalay. They did

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quite good on both of those, on the Naga struggle and defensive side, so they've actually had a bit

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of a challenge. But from Team Elevate, they played up against H. Altari with extremely one-sided

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maps and extremely one-sided or individual rounds. If they were to beat Team Oracle by his wave

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balls, they're not going to understand the level of C's they're going to be up against because

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they've caused a big drastic change for them. You're sure? Now our first game of the day,

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it's Unreal Arbor vs H. Altari. Let's talk about these two new up-and-coming teams. Both have made

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in through the Challenger series. Now Unreal, Lightmare, this roster we are really talking about

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fresh faces, right? Shadow has formally played on that old Dire Wolves team, which eventually became

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Dastar, but outside of that these are very much new players into the scene and they've only played

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their one match so far. It was up against Team Orgid, obviously a very challenging opponent,

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like Colas and the boys who have been representing Fury in the past and been to many international

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events they've been one of the pillars of the Asia region for quite some time. It was a challenge

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for Under the Nightmare, but now it's also some okay moments. You know they got three rounds on

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Shelly, they got four rounds on Bank, it wasn't the end of the world and we got to see, uh, what?

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There you go, clutch from Shaz. We got to see Big J in the server, man. It was Crit J versus Big J.

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It was, and there were some big individual moments. There is no doubt about that,

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but it really comes down to consistency when we look at a roster like Under the Nightmare.

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can they find this kind of success on various maps because the thing about

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Vista3 is that you're gonna go a bit deeper in your map beetle, in your

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Shadbook as well and that's of course we are gonna give us that advantage from

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the Nightmare just having you know better players on paper and of course

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with Hegel Tori's debut of against Elevate they did not really have that

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same kind of level as the rest of the teams in the region so I am going into

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this thing on the Nightmare you gotta prove two things right now gotta prove

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you can take down the supposedly weakest team in the region. And secondly, you gotta show us that

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the first game, they were having a couple of good moments, you can maintain the momentum and keep

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that up because you're gonna face stronger and stronger and stronger enemies and you're gonna

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stay, you are going back-to-back from speed, having two matches. Yeah, let's talk about their opponents.

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It's HL Tori, of course, this roster is well coming through the Challenger series. They were

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known as Dolphin Esports when they competed in that Challenger series and last week they

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really stole a piggy there. Only game they played so far in that bracket was up against Elevate. It was

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Elevate's first match as a new roster. Unfortunately, HL Tory only found one round in the entirety of

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labs and two rounds in the entirety of Consulate. Now they're staring down elimination in the second

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game. Yeah, and they had a lot of rounds they just couldn't really get the ball going here for HL Tory.

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on attacks and stuff outside the building, they can't get to execute, they can spawn peek inside out of this 5 on the rip.

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On the defensive side, it's like, they're just not doing their whole tongue, you know, they're not extending out the building as much, not challenging those entry areas either.

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So it just feels like they really get exposed for their weaknesses, and I mean it in a positive way, because if they go back and re-watch their matchup against Elevate,

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there's so much they can learn, and so many small areas where they can get tons better already.

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So it really comes down to comparing the game today,

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it's happening in a few minutes, compared to last week's match,

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you see how much you have to improve.

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Yeah, for sure. It's just going to be a tough game, I think, for both of these teams.

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It's really going to be a ball in this lower bracket.

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Of course, we saw these teams go head-to-head in the Challenger series at the time.

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H. Altari were known as Dolphin eSports, and Unreal Nightmare were known as 7th Heaven.

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And that was a, surprisingly, a one-sided affair.

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It was a 7-5 on labs and then a 7-1 on water in favor of unreal nightmare

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So for me, it's HL towery that really have to get on their bikes here. Let's talk about the video though

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Of course, we're going to play B03 which means we need three maps to play

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And my analysis here, it is that it's a well we might need to have some

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I want to try to get across here. Thank you is in my view

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HL Torrey are in the hot seat because they lost very convincingly against Elevator only with two rounds of series

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And they also lost last time they played on real nightmare. So they're the ones that I think need every advantage they can get

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No for sure one thing that I kind of wanted to say before we saw the map

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Because I haven't seen it till this very moment. I want to see some simple maps from HL Torrey

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I do think that Shelly very much qualifies for that and technically so does that haven't lapsed

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Caffe is a big push mark for me because it is an old school style siege map, but it can be a bit complicated, especially on the attack and side.

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So I think we might start off with an ease into this bit for three if they can survive this first map of Caffe.

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Well, Caffe will be the battleground to kick things off. Will we need the three maps? Perhaps not, Pinger, as you identified before.

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It's Unreal Nightmare versus HLTARI Esports. It's a battle at the bottom of Asia and a fight for survival.

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The winner will play later today.

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It's going to be a tough slog for both of these teams to run this lower bracket.

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But of course, the question remains, who will challenge that second slot at the Salt Lake City Major here in the Asia region?

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Let's pick things off.

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Café, our first map in this fixture.

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So here's your story starting defense. That does make things, of course, a little bit

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easier. You know, you can get a couple rounds on the board, get the mental going, and just

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get to show what you've been prepping for on paper. Again, I always think for, especially

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the lesser experienced teams, even on like an attacker favorite map, starting defense

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can actually be quote-unquote advantageous just because you get to settle into the game and

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I'll start off like problem solving and try to figure things out in the fly and your nervous

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and stuff like that. So this is going to be in a defender-sided map, a strong good side for

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Hachotori, and we get some pretty good Aubrey defense to boot. Yin Capital is going to be all

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about the execute, it's going to make it harder to take space, you know, in piano, in star, going

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into one of school for executes, but Unreal Nightmare has done a really good job at actually

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reading into this and how they read into it is to take away a lot of those operators to give you

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a strong foothold in the map. That's going to be your mirror, that's going to be your Aruni.

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Aruni often I think is a bit of an overrated operator but I do think Cafe is one of the

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areas where she shines absolutely as an individual. You get a DMR defense which is quite hard to come

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by, you get that Atox Club of course and the Aruni gate is quite excellent on this map.

30:06.600 --> 30:11.320
There are so few ways into the building, most of them are window rappels. What's better than to

30:11.320 --> 30:15.240
to pop an amulet to get every 30 seconds or so that can just give you information.

30:15.240 --> 30:19.640
As long as I gate this up on some jarred door or one of the piano windows for example,

30:19.640 --> 30:25.080
you know they can't really go in. So it gives you a really good continuous kind of information

30:25.080 --> 30:30.200
when Ella might only give you that single on pop. Talking about the operators,

30:30.200 --> 30:34.280
Peter, did you see all the announcements and the conversations about the buffs and

30:34.280 --> 30:39.560
changes that came out yesterday? I did briefly watch it on Twitter because

30:39.560 --> 30:43.840
There wasn't a passion when I watched it, but just any tool streamers tweeting things out. Yes, that's right

30:43.840 --> 30:46.960
I'm pretty excited about I saw titanium rollers ticked off about it

30:46.960 --> 30:52.300
I haven't seen any official videos about it, but yeah looks very exciting couple of nerves and buffs coming through but

30:52.640 --> 30:57.240
But now we did see a spawn pig there out of the five place windows

30:57.560 --> 31:01.960
Sorry, the the pillars windows down to shadow and spawn and goodbye Deimos

31:01.960 --> 31:07.080
That's kind of one of your most important operators on this map. Unfortunately for unreal night there

31:07.080 --> 31:13.520
Well, it's gonna be demos and gonna be the grim they can work together getting a lot of insolence and damage done

31:13.520 --> 31:18.880
But doing a cocktail rappel shot here normally you'd actually send demos downstairs in library

31:18.880 --> 31:25.120
We start grooming the guy on the floor and then get the red ping or the demos tracker and where did you get a kill and

31:25.120 --> 31:30.640
Connect toss on in and then you get an opening pick because I lost the demos and because it lost some of the fraternity

31:30.640 --> 31:32.640
Oh my god!

31:36.480 --> 31:44.240
That is an ambitious run out as well. You have to get pretty far away from the building to get a deep enough angle to actually see people on that rebelle.

31:44.600 --> 31:47.400
Big respect to the solace. He's going for another one!

31:47.920 --> 31:49.160
He's

31:49.160 --> 31:53.880
Incessant this guy. Insatiable. Still has an impact in pocket as well if he wants to go for more later.

31:53.880 --> 31:56.440
I like the aggression. I like the mind games.

31:56.440 --> 32:02.540
I don't know not there in the 3v4 are pivoting as well going for a piano take instead

32:02.540 --> 32:08.220
I like the roadside when you lose those frag grenades you can't really go in now because it's kind of cooked

32:08.220 --> 32:10.920
And also they got the kill that they wanted with the grenades

32:10.920 --> 32:16.280
They could just go elsewhere for the entry pathways with the issue is you still got those cast of barricades and rune laser kids

32:16.280 --> 32:21.040
Etc. It's not gonna be all that easy and you also work as a timer for solace below for pentanyl

32:21.040 --> 32:39.040
Well, when it starts up well, A3 gets that interkill in towards Cartel or Bathroom, that's one more defender down, and now, with some of them being downstairs, they really gotta watch out, the top four defenders cannot risk over-slinging now, and dying to these DMRs, they gotta kinda force them into a close-port gun fight.

32:39.040 --> 32:46.120
The question for the solos is how to progress as she decides to get, she's all the way downstairs

32:46.120 --> 32:50.080
and the attackers are sleeping in the bomb side, this might be possible here for K3.

32:50.080 --> 32:53.840
Killer has no idea that he's being snuck up on right now.

32:53.840 --> 32:57.040
Big kill with the DMR for K3, goes big for a double.

32:57.040 --> 33:01.480
It doesn't matter about the spawn peak if K3 can farm the rest of them.

33:01.480 --> 33:06.080
Now it's the solos who has to do everything himself but K3 has no idea what's going on,

33:06.080 --> 33:10.080
Wag has been picked up, but he's the last one standing as Big J goes down.

33:10.720 --> 33:14.800
Chat now has a massive chance to clutch up and K3 has fallen.

33:15.040 --> 33:19.840
Wag has to try and deny the ace here, but Chat wants to find it.

33:20.080 --> 33:25.680
He needs to go deep, 1 HP, and he gets the ace by HLTARI.

33:28.240 --> 33:29.240
It is everywhere.

33:29.480 --> 33:32.720
There's the same guy jumping out, running out, going for peeks,

33:32.720 --> 33:37.680
stopping the push and then going for that late round flank. It actually was a moment there where

33:37.680 --> 33:43.840
it was going to be ace for ace. K3 on the line had four kills but was then injured. Then you had,

33:43.840 --> 33:50.000
of course, the gentleman also giving the ace in the end. What a start. I mean, it's about vertical

33:50.000 --> 33:55.440
play versus direct prowess. And obviously, it just boils down to on the nightmare, not having enough

33:55.440 --> 34:00.240
drones. It had zero left, by the way, mind you, zero drone stuff. Nobody's watching the flank.

34:00.240 --> 34:06.640
They physically couldn't. And when they're triple pushing top floor, because they had K3 injured on the lion, they're thinking,

34:06.640 --> 34:10.640
oh, we're not sure whether to look for the flank behind us and look in front of us like this.

34:10.640 --> 34:14.560
We gotta go for the revive, so let's watch the white staircase, because that's the closest one.

34:14.560 --> 34:20.000
That's the most dangerous one. They sure saw the flank, the red one, so they do end up getting caught off guard again.

34:21.680 --> 34:25.120
That was a way to kick things off. Like you said, it was an SPS.

34:25.120 --> 34:30.280
It really was for a sale, I was thinking please don't have K3P in here, right?

34:30.280 --> 34:33.040
He's got to be up so they can go for it, but unfortunately not.

34:33.040 --> 34:35.040
It wasn't meant to be.

34:35.040 --> 34:41.440
I mean, to be fair, if you look at Hazel Tori, they do end up kind of choking and buckling

34:41.440 --> 34:44.320
the advantageous position in the 4B3.

34:44.320 --> 34:48.080
One player swings early, then it's 3B3, it's 4B3, it's 4B3 downstairs, and then nobody's

34:48.080 --> 34:49.960
holding long bar, right?

34:49.960 --> 34:50.960
We don't want to see that.

34:50.960 --> 34:54.440
Is it going to be long bar or long bar?

34:54.440 --> 34:58.060
But that's even an attacker! You're asking the question, which one do we attack?

34:58.060 --> 35:05.260
As a defender, you have to watch both long bar and wide slayers, and they were both watching the same angle that was the gap.

35:05.260 --> 35:07.260
Yeah, wow, wow, wow.

35:07.260 --> 35:10.260
1v3 clutch as well, by the way.

35:10.260 --> 35:12.260
Yeah.

35:12.260 --> 35:17.760
My, my, my. That's a rough start there for Unreal Nightmare after every chance they had.

35:17.760 --> 35:19.760
It's a real tug of war between these teams.

35:19.760 --> 35:26.460
The HLTARI had the spawnpeek, Unreal Nightmare brought it back to a 3v1, and then Chathamint aced up to clutch.

35:27.460 --> 35:30.460
Getting much harder to ace against a Montaigneur.

35:30.460 --> 35:39.460
MontyGlyze is quite a vicious combo here for Unreal Nightmare to bring to the table, especially as they look to try and clear Bakery.

35:39.460 --> 35:41.460
Killer is the one that stands in their way.

35:41.460 --> 35:46.980
Unlikely they didn't fully over-commit this Bakery take, but I mean they actually have

35:46.980 --> 35:53.020
the ramp, so they can do a bit of a decality for two rings after they roam clear prep.

35:53.020 --> 35:56.140
This means that once they get Bakery control they can then go upstairs, do a vert, now they

35:56.140 --> 35:57.980
are taken to different floors.

35:57.980 --> 36:01.740
Because they have the Monty, Killers walks in and takes the space absolutely for free,

36:01.740 --> 36:05.360
he just for it does want to contest and doesn't reinforce the wall either.

36:05.360 --> 36:08.740
So this means I'm the nightmare, I mean they have the perfect scenario, they got a Monty

36:08.740 --> 36:13.540
go plant, they got Suns of Smokes there, they get a glass that can peak around the world of Cality.

36:13.540 --> 36:18.420
Now we can at least see a big C4 kill or Sun Strike on the warden trying to get a kill or some value

36:18.420 --> 36:24.820
out, otherwise the pressure is too much to defend. Oh there you go, a killer just has taken out the

36:24.820 --> 36:30.260
glass from on-site of the breach itself, good trade, but the glass going down is pretty deadly here

36:30.260 --> 36:36.260
for Unrulyland, thank you, they still have the Monzi. Shaz needs to make sure not to overextend here,

36:36.260 --> 36:42.620
Cannot afford to go for an ADS. You have to get the teammate to come to support here like don't take this fight

36:42.620 --> 36:47.940
Oh my god, chat from up above on the vert opens up an angle with the shotgun and

36:48.260 --> 36:52.620
Teno's also gonna find one a beautiful little tap with the TCSG shadow

36:52.740 --> 36:58.380
It was meant to be the backstabber taking control up above, but he never took down Chathamon and so

36:58.780 --> 37:05.380
It was a very cut and dried affair once HL Tory held the line lashed out and now on your nightmare are

37:05.380 --> 37:09.820
looking a little bit silly. I mean they had the right tools as I was saying they

37:09.820 --> 37:13.540
can take battery then walk upstairs to the verticality and then work the

37:13.540 --> 37:17.500
bump set together from two different floors but only one booster was used here by

37:17.500 --> 37:21.340
Shadow. It was just some outside the building to this red hallway. They didn't

37:21.340 --> 37:23.940
have to train control. I don't think they even drone it because they were so

37:23.940 --> 37:28.740
unaware about that verticality from the mute above. Tenno gets the final kill

37:28.740 --> 37:32.700
and again it's Hachel Tori strategically playing a bit around and

37:32.700 --> 37:38.700
And this is huge praise because this was what they were unable to do in their opening debut against Elevate.

37:38.700 --> 37:42.700
They were not getting the attack started and they were falling about in defense immediately.

37:42.700 --> 37:46.700
This is such a toy striking first, spawn peeking, playing vertically.

37:46.700 --> 37:50.700
And Killoo knows that thing in that two die spot stuck in that corner.

37:50.700 --> 37:53.700
It's a matter of time before he dies, a matter of when he's gonna die.

37:53.700 --> 37:55.700
He gets the perfect kill into glass.

37:55.700 --> 38:01.700
It's again good risk assessment from the people who are in trouble to say let's try and go one for one.

38:01.700 --> 38:04.780
and they're safer people, they can play safer as they should.

38:07.900 --> 38:09.180
Two rounds in a row now, Pengu.

38:09.180 --> 38:12.260
And maybe my prediction was very wrong.

38:12.260 --> 38:15.100
I said that Unreal Nightmare were looking,

38:15.100 --> 38:16.380
just based on previous results,

38:16.380 --> 38:19.220
obviously they had a better fight in their first match.

38:19.220 --> 38:22.260
And they also took down HLTARI when these guys

38:22.260 --> 38:23.300
were in the Challenger series,

38:23.300 --> 38:24.620
and that was not a close game.

38:24.620 --> 38:26.180
Well, did we fail one map was close?

38:26.180 --> 38:28.740
It was a 7-5, map two was a 7-1.

38:28.740 --> 38:31.180
So perhaps it's a bit of a momentum game as well,

38:31.180 --> 38:49.180
if they start strong on the first map, maybe they'll have what it takes to take a proper fight in a B03, but you know, if it's a, if it's a, you give it everything, but you lose your first map, sometimes you can see teams kind of run out of steam on the second and third.

38:49.180 --> 38:56.980
Obviously, for Caffe generally speaking, and especially how Unreal Nightmare is playing

38:56.980 --> 39:01.380
the map, they are very much in position where they want to play for X-Tuts, right, they're

39:01.380 --> 39:06.700
the 5v5, the step 1, 2, 3, it's a bit more predictable, which technically also means

39:06.700 --> 39:09.860
it's a lot more consistent for the attackers, because like you know what everybody's role

39:09.860 --> 39:11.380
is gonna be.

39:11.380 --> 39:15.300
But if you're Hanzo Tari, again, I'm gonna keep you saying this, a lesser experienced

39:15.300 --> 39:16.300
team.

39:46.300 --> 39:51.460
spawnpeek. So this is the first round kind of reiterated on a reading attack with a clear

39:51.460 --> 39:58.140
control effortlessly. Now I quite like that. HuxLust is now in a very awkward spot between

39:58.140 --> 40:04.260
the white window and the cocktail window. He has about half a meter squared where he

40:04.260 --> 40:09.420
can realistically stay safely and he looks to rotate downstairs. Thankfully he times it

40:09.420 --> 40:16.140
well and then doesn't get caught by the white stairs window itself. But still, HLTARI are

40:16.140 --> 40:20.660
Play it down, and that C4 unfortunately for some strike, completely missed.

40:21.540 --> 40:26.500
Yeah, I mean normally when I have Paul scanning for somebody else's C4 and you kind of communicate when to pop it,

40:26.500 --> 40:29.000
but there is only a single A1, that's gonna be your own.

40:29.560 --> 40:32.680
Strategically now, Hattor Tori, they only have two ways to play the game.

40:32.680 --> 40:39.420
Either you swing before they execute, which I'm trying to skip, but the track stinger gets confirmed because he was injured anyway.

40:39.420 --> 40:46.420
Neither you go for a swing in an aggressive play, or you wait for the plant and then flank right hallway brown stairs to push the verticality.

40:46.420 --> 40:51.420
When you lose that first player, as long as you're under the nightmare, don't make a huge mistake somewhere.

40:51.420 --> 40:57.420
By getting flanked or mistralling a corner, they should just be a lockout for them. They've got a huge advantage and plenty of time.

40:57.420 --> 40:59.420
Yeah, but...

40:59.420 --> 41:04.420
Guess who's upstairs on through a flank up the red stairs. I've seen Shadow in flank up red stairs before.

41:04.420 --> 41:08.660
before. This time it's not going to be the same though. And Shadow looks to flank. He's

41:08.660 --> 41:13.280
going to have a big chance to flank. Hawks last year and with the plant down, it is pretty

41:13.280 --> 41:19.460
much a done deal. Sunstrike in a 1v5 and it doesn't even find a single kill. It's a flawless

41:19.460 --> 41:23.580
round as I don't really know how to finally get themselves on the scoreboard.

41:23.580 --> 41:27.540
Yeah, very well played. Again, no mistakes. Didn't get flanked. They joined everything.

41:27.540 --> 41:31.740
They went for the correct plant position. Like everything was just great. I am curious

41:31.740 --> 41:35.580
the operative band section here very quickly because there are a couple things to go for.

41:35.580 --> 41:40.540
Vertically speaking, we can take away stuff like the Valkyrie, the Pulse, we could go Warden,

41:40.540 --> 41:46.540
or Wamai, for of course map control. For the Opposition here, I also think a Clash Band could

41:46.540 --> 41:55.100
be good. That and then for attackers, Lyon, Deimos, question mark. Lyon. Lyon, oh the Solace, okay.

41:55.100 --> 41:59.820
The Solace is an interesting one because that was the ace operator in the first round.

41:59.820 --> 42:05.100
Yeah, I mean it gives them so much more range vertically like again go to the run-offs and jump-offs

42:05.100 --> 42:09.580
you're gonna play for executes when you swing the rappels it is a great opportunity to remove

42:09.580 --> 42:15.420
especially if they were expecting let's say a nomad stand for example if you ban the nomen

42:15.420 --> 42:19.580
and you have the solace how on earth are you gonna stop the aggression downstairs you're just not

42:19.580 --> 42:25.020
gonna do that um so the lion ban I think makes perfect sense it's what's causing the issues of

42:25.020 --> 42:28.540
helping each other the grenades found in their marks and getting turned up information

42:29.820 --> 42:39.820
It does mean that Grimm will be open for the remainder of the cafe on this side, which will be like a lion, but you just choose exactly where that information goes, right?

42:39.820 --> 42:45.820
And that has been the problem. They played lion and they played the Grimm at the same time on the Repel rounds.

42:45.820 --> 42:48.820
Those redpins are the key don't, because Mew doesn't stop the Grimmies anymore.

42:48.820 --> 42:56.820
And when you spoke about the Operator Nurgent boss that we heard of yesterday, Grimm was actually one of the Operators mentioned in that post, right?

42:56.820 --> 42:57.820
Yeah.

42:57.820 --> 43:04.080
Yeah, I don't know the exact details, but from what I've heard it's increasing the delay of the deployment of the gadget

43:04.080 --> 43:07.080
So once you shoot it out, I mean even right now

43:07.080 --> 43:13.560
There's actually like a half a second or a second where you can actually shoot the gadget before it releases the bees

43:13.560 --> 43:17.420
But it's such a window that you're almost never gonna realistically be able to do that

43:17.420 --> 43:22.220
I think they're increasing that duration which just adds a little bit more counterplay, which I think is a great

43:22.720 --> 43:24.720
Nerf for Grim. Yeah

43:24.720 --> 43:30.240
Um, but another thing that comes to mind pingu is the fact that banning out the lion bans out a set of nades

43:30.560 --> 43:34.000
And we saw how good the nades were on that top floor for unreal nightmare

43:35.920 --> 43:37.920
I think it again is an excellent ban

43:38.400 --> 43:38.880
Oh

43:38.880 --> 43:42.880
Forgotten credit. So this is a tricky nade. You can laugh all you want this grenade

43:43.120 --> 43:49.200
It gets missed every day in every elo in pro league. Okay. This one of those moments where it's a tough grenade

43:49.200 --> 43:54.320
okay because the door obviously has a bit of a lip if you put on the inside of a cigar box

43:54.320 --> 43:58.800
and I think that's the big thing because the castle barricade on the door can be put on from

43:58.800 --> 44:03.760
piano into cigar or from cigar into cigar and you see how there's a big lip and a gap on the

44:03.760 --> 44:08.480
double door that's because the castle door from inside of cigar room that means the grenade has

44:08.480 --> 44:13.360
a travel underneath the castle barricade beneath that lip and bouncing off the corner isn't that

44:13.360 --> 44:20.440
easy. It is and losing the sledge is a big kill obviously with Castle in play

44:20.440 --> 44:25.160
but meanwhile Shadow has snuck in on the solid snake and down a kill. Shadow been

44:25.160 --> 44:28.680
going down obviously the top fragger he's got as many kills as the rest of his team

44:28.680 --> 44:35.880
combined that's a great player to take down early. I mean what do you do if you bend

44:35.880 --> 44:39.040
the line if you want more frag grenades you're being more frag grenades sledge

44:39.040 --> 44:43.300
famous and solid snake and also get one by each death of his teammates or of

44:43.300 --> 44:46.680
course the enemies. Ton of utility, they've got some greenbeats as well.

44:46.680 --> 44:51.400
Plenty of ways to work this round. The working now, why is there a window?

44:51.400 --> 44:55.040
Oh my god, he jumps out again! Great decision made with the grenade!

44:55.040 --> 44:59.720
We see some of them. Thankfully he gets out. That's a huge double kill from Tenno

44:59.720 --> 45:03.800
however. It does kill Unreal Nightmare to try and launch into the site. Good kills!

45:03.800 --> 45:08.380
Shaz now has to go deep. No more flashes remaining on the 11 bullets in the

45:08.380 --> 45:13.420
primary as Wag reloads, both of them do together. Teno trying to flank up the white stairs, but

45:13.420 --> 45:17.740
he's now the last one as they picked off the player inside a cocktail. This has been so well

45:17.740 --> 45:23.420
pivoted from Unreal Nightmare. As Teno found those two early kills, he now has to find two more to

45:23.420 --> 45:29.900
finish off the round and the Nomad is just baiting him. Wag gets off the diffuser and finds a second

45:29.900 --> 45:36.220
round for Unreal Nightmare. Again, I really want to appreciate H.O.T. Tori here because they do

45:36.220 --> 45:41.340
things correctly. Yes, they lose the round, but they do so many important things. Correct.

45:41.340 --> 45:44.380
Again, when you're stuck on the wide staircase, you know it's going to be a frag grenade,

45:44.380 --> 45:49.500
knowing that's a demo, for example, you jump out and in your head, you're having to take the one

45:49.500 --> 45:53.820
for one. That means you jump out, you kill the demos, you die to a claymow, or you die to his

45:53.820 --> 45:58.300
teammate, whatever. That's worth it because you're kind of disjointing the push because they're

45:58.300 --> 46:02.620
going to push from the piano side and then cut off the rotation on the window rappel.

46:02.620 --> 46:11.980
By either taking off the Winter Repel player or you get a kill on Piano, you'll weaken one of the areas giving your teammates a much stronger chance of success.

46:11.980 --> 46:19.340
Heijou Tori strategically has played so good here in Cafe, but have just fallen in the individual gunfight.

46:19.340 --> 46:27.020
We see both Killer and Sunstrike a little bit weak on the scoreboard, that's not a problem necessarily, but it does mean where that gunfight happens.

46:27.020 --> 46:33.020
there's a good chance on one night back and create a gap by getting a kill as they're just superior in the individual fighting

46:33.020 --> 46:39.020
whereas the Chatterman, where he's going, I mean he's owning, he's been winning so many gunfights, especially on the roam game

46:39.020 --> 46:44.020
so strategically, their sound individually just need a little bit more firepower

46:44.020 --> 46:48.020
and this could honestly have been like a 3-1-4-0 type of situation

46:48.020 --> 46:54.020
Yeah, but on the flip side of that, you know, Chatterman's starting to get targeted now, of course we saw the solid snake

46:54.020 --> 46:58.420
We saw a doke be teased out there for a second they picked off of we've seen that the day moss a few times

46:58.580 --> 47:04.360
So as soon as channeling is trying to 1v1 or 1vx on the room and there's you two coming into play

47:04.360 --> 47:10.460
I mean yeah, you can't expect him to achieve very much and the other side of what you were saying in terms of

47:10.460 --> 47:14.980
Underline they're doing a lot of fights. They're playing together as soon as they know that tenno jumped out

47:15.140 --> 47:20.600
They didn't waste any time. They just collapsed and now unfortunately for channeling. He's died earlier

47:20.600 --> 47:25.400
I don't know exactly where he was last. I saw he was upstairs trying to set up utility. I can only assume

47:26.040 --> 47:28.200
Oh, he jumped out. Yeah, wow

47:28.840 --> 47:30.040
That's

47:30.040 --> 47:33.800
I mean, that's just becoming a bit predictable at the moment. I think for HLTAR

47:35.080 --> 47:39.800
And you're mute like you don't have the same kind of rain of terror as you do with a solar

47:39.800 --> 47:43.080
So you have like C4 and park it which is just wasted now

47:43.720 --> 47:47.880
You have your jammers, which I mean, I assume you put them all down honestly didn't check

47:47.880 --> 47:51.560
But if you can rewrote it to mid-round based on what happens as well

47:51.560 --> 47:55.580
For example, let's say you have a couple of jumps in the room, but they're not rotating you

47:55.580 --> 47:59.440
Now you can pick them up here like a laundry and go back towards the bum side and then put them down later

47:59.520 --> 48:03.440
To have your teammates avoid the demos tracker that goes out the window

48:03.440 --> 48:09.140
So now we see overnight here again should keep you being controlled. You got vertical operator double down walk and the ram

48:09.140 --> 48:13.200
They're gonna tear apart the floor. They got a banner that has already opened

48:13.200 --> 48:19.920
You're half around to play they got a shield with more frag grenades in the blackbeard and then they have information from demo striker

48:19.920 --> 48:25.120
They have every single checkbox marked and ready to go all they have to do now

48:25.120 --> 48:27.840
Which is of course the most difficult one is to get a correct

48:29.080 --> 48:35.420
It's hard to do even with the day most tracker on that player inside of a tree the native eventually lands on ten oh

48:35.960 --> 48:41.460
Shares will fall as well man. Unreal nightmare have been terrifying with the grenades today

48:41.460 --> 48:46.140
Sunstrike finds his first kill of the game with a nitro cell. It's him and hoxless now

48:46.660 --> 48:49.100
Two versus four. That's a big kill though

48:49.100 --> 48:55.780
Barca trade from Shaz on the bombsite the black beard is so tough to deal with now for HLT

48:56.180 --> 49:01.220
Good angle onto the Deimos. He's just sticking it. Yeah, he is sticking it. I respect that

49:02.100 --> 49:04.100
commitment to the bit and

49:04.100 --> 49:08.820
Now it's up to Sunstrike a 1v3 with the track from the Deimos onto his position

49:08.820 --> 49:15.660
and they're still contesting him on the ver they know exactly where he is and big j will finally put the round to bed one

49:15.660 --> 49:17.660
round left in the half for

49:17.700 --> 49:19.700
HLT to try and even the score

49:20.420 --> 49:22.820
I mean when you're getting two or three

49:23.220 --> 49:26.780
Fraconists kill in these rounds it is just so hard to play against

49:27.060 --> 49:29.700
But it's a really good use of utility front of the nightmare

49:29.740 --> 49:35.420
Why simplify it and just force a gunfight that anybody can win or lose you can toss two

49:35.420 --> 49:40.300
frag grenades at a sole player while you're taking the gunfight with two guns. Where's

49:40.300 --> 49:45.400
the scenario? You die to a bullet, he dies to a grenade. Best scenario, the enemy just

49:45.400 --> 49:50.740
dies without anybody suffering a loss on your side of the point. The beautiful stuff. And

49:50.740 --> 49:55.020
I mean, I love how mid they are to this pit. They've been playing sets for the grenades,

49:55.020 --> 49:58.980
now the thing blacked out for the grenades. And it's not because Lyon was played, then

49:58.980 --> 50:03.660
Tarky then Lyon has played. So they just try to figure out, okay, which

50:03.660 --> 50:08.620
made-operated do we bring? And obviously Demo has been a staple, goes out saying great gadget,

50:08.620 --> 50:15.020
great weapon, has frag grenades or even hop each canister if we need be. So, Hazel Tori had a great

50:15.020 --> 50:20.620
start but this has been thanks to Under Nightmare Makings with good adjustments. As you said so

50:20.620 --> 50:25.100
perfectly, your counter and shadow link is a question. He's been dying first quite often,

50:25.100 --> 50:29.260
they got more control from the web game, they're not getting run out on, and the solo spin has

50:29.260 --> 50:33.740
honestly been huge because it's really sun to get to Tori's win condition.

50:34.540 --> 50:38.540
The Poles have tried to be played, we've seen some of them I, but they're still down to Nades

50:38.540 --> 50:42.300
despite there might be played. They haven't got a single C4 kill despite Poles being played,

50:42.300 --> 50:46.540
so they have really just had the aggression of Solace being like the main wincon and they haven't

50:46.540 --> 50:54.140
found a new one since. Yeah, Pengo can't help but feel like in this current meta you have to be

50:54.140 --> 50:58.520
good at lots of different things. And we're seeing that from Unreal Nightmare, obviously

50:58.520 --> 51:03.920
a lot of nade play, a lot of repel play in a lot of the early rounds. And then the Black

51:03.920 --> 51:07.400
Beard is brought out in something very different. Obviously he's got nades as well, but they're

51:07.400 --> 51:11.360
using him for what a Black Beard is good at, which is shoving. Now they've got a bit, a

51:11.360 --> 51:16.000
different type of shield. So they're happy to bring a variety of different ingredients

51:16.000 --> 51:20.720
to the table, depending on what is best right now. Instead of just what's a generally good

51:20.720 --> 51:25.600
operator wow i probably tend to actually got the kill mid jump out before dying to the claim or

51:25.600 --> 51:30.080
credit to him and you can argue that's actually a worthwhile trade with the grim going down

51:30.880 --> 51:37.760
yeah actually using the grim for just passive and nigger adss this is 100% worth it for hazel

51:37.760 --> 51:42.880
tori it does mean that the blitz pushing power gets a little bit better because there is more

51:42.880 --> 51:46.640
individual people there's those crossfires when you're down to member of course but then when

51:46.640 --> 51:52.280
They only just saw some really tricky denarii laces here to support the pulse of Sunstrike.

51:52.280 --> 51:58.000
On Minding Window Jump in and the Red hallway double door, you can't push past that line

51:58.000 --> 52:01.280
into the Sunstrike pulse unless you clear them first.

52:01.280 --> 52:05.920
That gives you either a bit of a forewarning or you slow down at the top raider.

52:05.920 --> 52:06.920
Here's the laser.

52:06.920 --> 52:07.920
It didn't hit him.

52:07.920 --> 52:08.920
It cleared it I guess.

52:08.920 --> 52:09.920
It must have done...

52:09.920 --> 52:11.920
I think yeah, he did it from Red's stand somewhere.

52:11.920 --> 52:13.360
Oh, Shaz goes down though.

52:13.360 --> 52:18.240
You talked about crossfires before, that's one way to kill a Blitz, and finally the Dawn

52:18.240 --> 52:21.080
Trap will be thrown in to finish off the downed Operator.

52:21.080 --> 52:25.520
I don't know why that aggression from Sunstrike came through a little bit ill-advised.

52:25.520 --> 52:27.960
It is allowing a trade here from Shadow.

52:27.960 --> 52:31.160
2v3 is not impossible here, but I'm on real nightmare.

52:31.160 --> 52:35.200
I was looking at the call as well, but they got to go fishing.

52:35.200 --> 52:39.920
I needed to find one more defender and even the numbers to a 2-2, then you can start working

52:39.920 --> 52:41.360
that bombsite.

52:41.360 --> 52:45.440
now down a player I don't think that's gonna happen. The thing is right now I

52:45.440 --> 52:49.120
mean you got four and downstairs in the corner called basement if you will. You

52:49.120 --> 52:52.560
got Chatham and solo top floor by playing of course on the white staircase

52:52.560 --> 52:56.640
could just fall back but all it takes is you're not hearing your opponent or

52:56.640 --> 53:01.840
you're not you know refusing to fall back. Oh the discipline was back to us

53:01.840 --> 53:06.800
longer they understand as well. Guys 30 seconds don't die stay up. That may

53:06.800 --> 53:10.120
almost scared me for a second I thought that maybe the magnet was so close to

53:10.120 --> 53:15.480
floor that K3 might die but no second magnet though actually does yeah it did

53:15.480 --> 53:18.780
go and destroy the denario activate the denario but they're gonna have to walk

53:18.780 --> 53:21.160
through before it reactivates otherwise they're gonna trigger it again

53:21.160 --> 53:24.240
Chetamin tucked away in the corner he gets spotted but he finds the killer

53:24.240 --> 53:28.160
regardless goes for the second one shadows it off with spot out comes a

53:28.160 --> 53:33.440
secondary and the slug or two is enough for HL Tari to even up the half as we

53:33.440 --> 53:38.480
cap off the first and go to our halftime vibe check

55:40.120 --> 55:58.120
Well, the classic is that we say you need four rounds of defense on cafe HL sorry didn't quite get for but the fact that they won that last round of the half to even things up does give them just a glimmer of hope here against our real nightmare on the first map.

55:58.120 --> 56:18.120
I'm a little bit worried for H.O.T.T.O.R.Y. because we said about how like starting defense on cafe is like the perfect spot to be but if you don't get like I said that 4-2-1, that perfect spot that you should aim for, is it enough to go the distance on this map or just simply take it in regulation?

56:18.120 --> 56:33.120
Because my worst, a bit more in the more chaotic maps, Shelly, Night Heaven Labs, map 2 and map 3, I do think will favor on the little Nightmare a little bit more, given that we've already seen Hazel Torrey fair on those maps, or on Night Heaven at least, and not half the best of times.

56:33.120 --> 56:41.120
Also in terms of the jam, right? There's a keep it or delete it. I'd say keep that song, by the way. I like that.

56:41.120 --> 56:46.120
Very chill, but like, you know, a bit of energy to it. I like that. I like that.

56:46.120 --> 56:50.280
It was a good first game of the day, I feel like that's pretty fitting.

56:50.280 --> 56:54.880
If that was the last game, we need more energy, we gotta keep doing it faster.

56:54.880 --> 56:58.640
Did you see the one that went a little bit viral?

56:58.640 --> 57:02.880
There was one particular track that we had, I can't remember if we could see that one.

57:02.880 --> 57:05.040
What's it? Did you see it?

57:05.040 --> 57:09.760
Yeah, it was just yesterday actually.

57:09.760 --> 57:12.040
It was CAG vs D plus.

57:12.040 --> 57:15.880
Funny, because obviously I take number one versus number two in the entire region.

57:16.480 --> 57:19.200
And very intense, huge game.

57:19.200 --> 57:21.320
And then we go to this like circus music.

57:21.320 --> 57:31.960
I, um, I mean, honestly, and I mean this in like the most positively possible,

57:31.960 --> 57:36.640
it was like the perfect sound for a CAG match because they, they have,

57:36.640 --> 57:41.200
obviously historically, they have done the most circus level rounds.

57:41.200 --> 57:48.800
I've seen of all time in APL right and they were on a tear and they were playing solid siege and then they just get the clown music

57:48.800 --> 57:52.240
It kind of like dude is almost I would just like memeing cag right now

57:52.240 --> 57:56.480
But I play the music off like they're a team except that they're not the clowns

57:56.720 --> 57:58.720
They're making the plus the best clowns

57:59.200 --> 58:06.160
Do you ever see all of the the cag skins in game that are really like goofy like really silly really funny?

58:07.200 --> 58:10.800
Yeah, yeah, that's my favorites like some of my favorite skins

58:10.800 --> 58:17.800
in the game from the redshade program, all of CIG's skins, because they just embrace that, the meme-ish.

58:17.800 --> 58:24.800
Yeah, they have, I think one of the more recent skins, I forget exactly what it is, but it's like a toy.

58:24.800 --> 58:31.800
Almost like a dinosaur toy or whatever it is, they have some good bright colors, and they stand out.

58:31.800 --> 58:39.800
For a long time we had to animate skins on a ton of different organizations, and CIG have embraced, again, bright colors,

58:39.800 --> 58:43.720
Toy themes and just saying we're a bit silly with big goofy. It's very

58:44.720 --> 58:50.780
Average guy as well. Yeah. Yeah, very much magic code that kind of I I like see that's like it

58:51.800 --> 58:57.260
So we're into a rehearse now as you guys can see we're just gonna have to get everyone back into the game won't take too long

58:57.260 --> 58:59.260
I'm sure I

58:59.680 --> 59:03.040
Don't know if this famous either team here. I guess it gives

59:04.240 --> 59:06.680
Unreal 9 we're a little bit more time. We're talking about their setups

59:06.680 --> 59:13.680
HL Tauri won't really have any extra information based on what happened in the technical pause,

59:13.680 --> 59:17.680
so I don't think they really get much of an advantage here.

59:17.680 --> 59:23.680
No, not per se. The only advantage is obviously just the size, but again, you can literally

59:23.680 --> 59:27.680
go force and attack if you're really good at it.

59:27.680 --> 59:32.680
I'm really happy with the first half though, because I was a bit worried about HL Tauri's level

59:32.680 --> 59:38.060
level from the elevated matches thinking I don't know if if they're going to get enough

59:38.060 --> 59:42.280
rounds to get experience because that's a big problem like if you lose 7-0 or 7-1 every

59:42.280 --> 59:46.960
single game you're not going to have a lot of opportunities to learn from whereas if

59:46.960 --> 59:51.840
you go max overtime you're doubling the round count even if you're to lose 0-2 in the end

59:51.840 --> 59:56.360
so the fact that they're actually going a distance even half having some good moments as individuals

59:56.360 --> 01:00:01.280
and as a team is everything I wanted from this game so far but it's the first time

01:00:01.280 --> 01:00:04.960
to be a three right they got I mean team that level and consistency they can't

01:00:04.960 --> 01:00:09.280
just fall apart now I'm side swap yeah now I'm looking back at the maps that we

01:00:09.280 --> 01:00:13.580
saw both these teams play in their first playday for HLTARI it was labs and

01:00:13.580 --> 01:00:18.920
consulate I don't know it was Chile and Bank you know I managed to catch in the

01:00:18.920 --> 01:00:23.960
V so do you know who picks cafe and who picks chalet I can only assume well

01:00:23.960 --> 01:00:29.840
unreal night Kathy was cafe yeah okay and all I'm at pick cafe that's what I

01:00:29.840 --> 01:00:33.980
You also got to be just that inside and then he's it's hard with a pitch. I mean, I just had a night hidden

01:00:33.980 --> 01:00:39.620
Yeah, interesting that HLTRI picked Shelly. I guess they saw a high-middle nightmare lose at 7-3 to

01:00:41.100 --> 01:00:45.100
To orchid so perhaps yeah kind of like that if I had some weaknesses

01:00:45.100 --> 01:00:48.100
They've got some ideas of how they play but the flip side of that is I don't know

01:00:48.100 --> 01:00:53.820
I'm gonna let me have had a chance to play she'll a against a good team go to the drawing board and fix up some problems and

01:00:55.340 --> 01:00:57.340
Shelly does play a bit more

01:00:57.340 --> 01:01:04.640
I don't want to say like neurogencies, but you know a bit more split theory split pushes out of nowhere kind of takes and

01:01:04.640 --> 01:01:10.720
I do think it's gonna be a very different stylistic play style than cafe is so it could be hard to just to for Higio Tori

01:01:11.800 --> 01:01:13.960
It's the stats of the game so far

01:01:16.720 --> 01:01:18.720
4.4 kills

01:01:20.240 --> 01:01:21.600
I

01:01:21.600 --> 01:01:23.920
Hope so otherwise, you know

01:01:23.920 --> 01:01:30.080
yeah right and so all of this is kind of per round stats yeah that makes sense

01:01:30.080 --> 01:01:37.040
so like entry kills for example that's wait how does that make sense it's a

01:01:37.040 --> 01:01:44.680
base of unless it's actually not sure either to be completely honest like

01:01:44.680 --> 01:01:49.400
stats are a crazy enigma right like how how does how does how did numbers work

01:01:49.400 --> 01:01:56.960
I give up in school so you know I'm not quite certain myself. I did a constant piece at ASI

01:01:56.960 --> 01:02:01.320
They're Miller's I come Nick will do a country shoot with a little video for social media like great

01:02:01.880 --> 01:02:05.760
Cameras go on lights to go alright this video is about math questions

01:02:05.760 --> 01:02:07.960
And I decide no no cut cut the video right now

01:02:08.720 --> 01:02:14.400
And then me no so no it's fine. We'll just not release it if it's bad bro. It was the worst constant piece of time

01:02:14.400 --> 01:02:16.960
I live I can't hit him with it. I don't know I don't know

01:02:16.960 --> 01:02:23.200
I don't know also because I was taught math in Danish, but it's English math questions and the terminology

01:02:23.200 --> 01:02:25.200
So that is like a vastly different obviously

01:02:25.480 --> 01:02:28.320
I had a hard time. What kind of questions did he ask?

01:02:30.320 --> 01:02:34.400
We you know, we did some basic stuff like square root we did

01:02:35.680 --> 01:02:41.600
We I don't know we did how to the classic stuff or how do you calculate the service area of a triangle?

01:02:41.600 --> 01:02:43.600
I don't know like stuff like that and

01:02:43.600 --> 01:02:51.520
And then it based on stuff like the X plus X and I was like, oh, I can figure that one out, you know, mental math, but generally speaking, it did not go well.

01:02:51.520 --> 01:02:53.200
I got one in five, I think.

01:02:53.320 --> 01:02:58.240
That doesn't sound that basic to your credit square roots and algebra and chicken.

01:02:58.240 --> 01:02:58.600
I'm a tree.

01:02:58.600 --> 01:03:00.280
I think that's like, yeah.

01:03:00.280 --> 01:03:06.680
So when you're doing in your head on the spot, like that sounds hard, I have to clarify what a square root was before answering the question.

01:03:06.680 --> 01:03:09.040
Because again, in Danish, it's not called a square root.

01:03:09.040 --> 01:03:10.160
It's called something else.

01:03:10.160 --> 01:03:10.360
Right.

01:03:10.360 --> 01:03:16.920
I honestly couldn't tell you a lot of your English is now better than your

01:03:16.920 --> 01:03:22.420
damage for math it's it's a tough one yeah I mean again schools a long time ago

01:03:22.420 --> 01:03:27.600
I dropped out of 10 years ago now and math was not the class that I was most

01:03:27.600 --> 01:03:33.160
excited for what was the class you were most excited for English funny enough

01:03:33.160 --> 01:03:37.480
yeah I mean when you're really good at something you should be enjoyed in

01:03:37.480 --> 01:03:41.480
school because you're getting good grades, you obviously know how to navigate things.

01:03:41.480 --> 01:03:46.160
I was a bit ahead because I played video games, I started playing like World of Warcraft going

01:03:46.160 --> 01:03:52.000
up and I kind of learned English through that as a social experiment, but my classmates

01:03:52.000 --> 01:03:53.000
didn't.

01:03:53.000 --> 01:03:56.960
But then I didn't participate in class for math class and they did so then I couldn't

01:03:56.960 --> 01:03:59.400
do basic numbers.

01:03:59.400 --> 01:04:01.960
So yeah.

01:04:01.960 --> 01:04:09.360
So we can see that the bands are Mira Clash, Ying and Grim apparently, so we're going to

01:04:09.360 --> 01:04:13.240
redo the bands but they're already locked in because we already played out the band

01:04:13.240 --> 01:04:14.240
face.

01:04:14.240 --> 01:04:15.240
True.

01:04:15.240 --> 01:04:20.040
But we just had to re-pick them again as we got back into the server.

01:04:20.040 --> 01:04:24.360
Ying and Grim, so yeah look I don't mind that.

01:04:24.360 --> 01:04:31.040
Mira Clash don't mind that, what else is, what's in a Xami castle, a ring, what a big kid is

01:04:31.040 --> 01:04:40.560
here. I like when a team they bring an operator on the attack that is just like super strong

01:04:40.560 --> 01:04:44.000
right like they play the other night we're playing grim like every round on their attack

01:04:44.000 --> 01:04:50.160
inside basically I think maybe except for one and it went unbanned throughout the first and

01:04:50.160 --> 01:04:54.720
the second ban phase and then they flip it they instantly bend the grim you know they're like

01:04:54.720 --> 01:04:58.800
we know how strong this operator is you might not have realized but we don't want to play against it

01:04:58.800 --> 01:05:00.800
But I get rid of it

01:05:00.800 --> 01:05:04.320
Um, and it goes to show the difference in mindset

01:05:04.320 --> 01:05:08.000
Oh, of course, like what teams they want to play against and what they want to play with

01:05:08.080 --> 01:05:11.320
We did see he's a Tory trying to bring out the mutant last couple rounds

01:05:11.320 --> 01:05:15.200
I figure like if that could be a counter not for the grim perceived of the demos for example

01:05:15.280 --> 01:05:20.840
So it's a matter of the first round feeling out what enemies do you think your enemies gonna bring target ban those

01:05:21.000 --> 01:05:27.360
What do they actually bring in after ban phase and then you can say, okay guys the thing monty everything around bring the counters

01:05:27.360 --> 01:05:32.480
But then canceling around bring the counters and that kind of adaptation from round to round basis

01:05:36.440 --> 01:05:39.240
Well, I like that these holes in the floor that's a

01:05:39.800 --> 01:05:48.200
Classic one you toss a C4 up from downstairs in mining and train and it can actually kill them on the solid floor inside of shop

01:05:48.600 --> 01:05:50.200
That's cool

01:05:50.200 --> 01:05:54.360
Love seeing old tech brought back to life. That's the holes. We're looking at right there. Yeah

01:05:54.360 --> 01:06:00.620
It's the real tech here is it's how she's before into the Aruni gate and then the attacker lives and you're so bad

01:06:07.400 --> 01:06:12.280
It could happen, you know, they gotta if the attackers don't burn the Aruni, they cannot get C4

01:06:12.360 --> 01:06:14.900
Yeah, so you think about it. They shouldn't burn the game

01:06:16.800 --> 01:06:21.600
You can also they were similar you can also do it from the other angle like this car hatch

01:06:21.600 --> 01:06:28.220
You can go below and pillar break the soft wall and then go up through the cigar hatch and then go deep in cigar desk

01:06:28.320 --> 01:06:31.680
It's a very rare C4 to see nowadays, but back to for the cafe rework

01:06:31.800 --> 01:06:35.060
This if also a lot more common to do and the pillars it was well, of course

01:06:37.880 --> 01:06:41.200
Well, so it's wag is gonna be playing down here it does have a C4 in pocket

01:06:41.880 --> 01:06:43.720
Good gun actually to hold this position

01:06:43.720 --> 01:06:48.840
I feel because he's got the penetration to go through the walls as well if he wants to try and make more holes

01:06:48.840 --> 01:06:54.560
and he can always fall back and play a lot of the enemies on the bomb.

01:06:54.560 --> 01:06:59.020
The other bomb site of course, the bomb site is fireplace and creeding.

01:06:59.020 --> 01:07:00.020
Yeah.

01:07:00.020 --> 01:07:03.680
You're back strapped, and oh nice, well-conceived.

01:07:03.680 --> 01:07:04.680
Oh boy.

01:07:04.680 --> 01:07:05.680
This is smart.

01:07:05.680 --> 01:07:12.040
I think on the nightmare they looked at Hazel's horse attacks last week and said these guys

01:07:12.040 --> 01:07:17.040
were extremely slow on the entry, and they struggled at similar distances, making progress

01:07:17.040 --> 01:07:19.680
and staying alive at the same time, so they think they're passive.

01:07:19.680 --> 01:07:21.440
They're not even playing in C-Guard.

01:07:21.440 --> 01:07:23.680
They just been to Goyalphire or RuneGate,

01:07:23.680 --> 01:07:27.360
Barbed Wire, C4 downstairs, and they're holding it vertically.

01:07:27.360 --> 01:07:30.320
Hegell Tori so far are more or less taking the bait.

01:07:30.320 --> 01:07:32.240
Yes, they have some striking outside the mining window.

01:07:32.240 --> 01:07:34.000
We've been watching a little bit of that vert,

01:07:34.000 --> 01:07:35.440
but if they go into the piano,

01:07:36.160 --> 01:07:38.400
Vc4's information is going to be constant.

01:07:38.400 --> 01:07:39.840
Oh, wow.

01:07:39.840 --> 01:07:40.640
K3.

01:07:40.640 --> 01:07:42.800
Oh, big double with the Reaper.

01:07:42.800 --> 01:07:44.240
Tossed out an archer if he could measure,

01:07:44.240 --> 01:07:45.600
tries to make a clip out of it,

01:07:45.600 --> 01:07:53.200
But the third kill won't happen except, well he will because he's gonna swing another one with his reaper and now he's just going for everything.

01:07:53.200 --> 01:07:54.560
He's down four kills.

01:07:54.560 --> 01:07:56.800
Alright, he's just one of those rounds I guess.

01:07:56.800 --> 01:08:03.040
There's a pulse like a madman running around with his secondary automatic pistol and finding everyone except for killer.

01:08:03.040 --> 01:08:08.080
Now let's see if this could maybe be a bit of redemption for killer. No, not to be.

01:08:08.080 --> 01:08:12.320
Wow, that was a very strange, very, very strange start to the half.

01:08:12.320 --> 01:08:16.260
I mean, who said the Reaper is a bad weapon?

01:08:16.260 --> 01:08:20.340
This guy is taking the K3, my man, popping off.

01:08:20.340 --> 01:08:21.340
Very well done.

01:08:21.340 --> 01:08:23.300
I mean, it's just middle mining information.

01:08:23.300 --> 01:08:27.300
I mean, he had info on both the window player and the Grim, the player in the bottom red

01:08:27.300 --> 01:08:28.300
hallway.

01:08:28.300 --> 01:08:29.620
So it's full intel game.

01:08:29.620 --> 01:08:34.380
And then it just goes for more because he uses C4, he got his kills, he might as well

01:08:34.380 --> 01:08:35.380
go big or go home.

01:08:35.380 --> 01:08:37.860
Even if he dies, it's completely worth it.

01:08:37.860 --> 01:08:43.320
Nathan torries off the rip here, kinda showing similar weakness as he did last week on the

01:08:43.320 --> 01:08:48.520
attack inside, struggling to get the entry, dying, not early, cause there was only a minute

01:08:48.520 --> 01:08:52.800
left when the first player went down, but dying in strange ways.

01:08:52.800 --> 01:08:56.680
They had Monty, who's obviously upstairs, they gridlocked the red plane, but then they

01:08:56.680 --> 01:09:02.040
start trying to get downstairs control, and the funny thing is, in the end, Monty didn't

01:09:02.040 --> 01:09:03.600
go for piano.

01:09:03.600 --> 01:09:07.720
They never really needed to take down those controls because it didn't actually go into

01:09:07.720 --> 01:09:11.680
that area of the map. Now if that of course was the plan, that would explain why they

01:09:11.680 --> 01:09:16.080
did it, so you have some force side which is good, but why not take the Monty downstairs

01:09:16.080 --> 01:09:20.200
first maybe if you think there's a limo down there, shove those rumors away and then send

01:09:20.200 --> 01:09:23.920
them on the back of stairs. Obviously they're a bit low on time, maybe that's the case,

01:09:23.920 --> 01:09:27.440
but then get a speed up earlier on, right? Rush the building, get to the roof, pop the

01:09:27.440 --> 01:09:31.320
hatch, get in that building immediately. Now we're going to see if it's boring, make

01:09:31.320 --> 01:09:55.680
your current annotations and not lose the round the same way.

01:10:01.320 --> 01:10:06.000
I mean, they're already at the pace here.

01:10:06.000 --> 01:10:11.040
They're cranked on the roof, they got the hatches, started turning down as well for Intel.

01:10:11.040 --> 01:10:12.040
They got the Monty.

01:10:12.040 --> 01:10:14.640
This is a crime kind of cafe ranked attack.

01:10:14.640 --> 01:10:19.880
Freeze the left-hand side here of the red wall, it's not steerable from Cigar and the

01:10:19.880 --> 01:10:22.480
new hatch air and then she wipes in the door, which of course they're watching.

01:10:22.480 --> 01:10:27.360
Then you can send in Monty down the red hatch, it's once you drone below him for that vertical

01:10:27.360 --> 01:10:31.240
C4 and then start getting constant information on piano.

01:10:31.240 --> 01:10:33.600
This is often how you're gonna do this as an attacker.

01:10:33.600 --> 01:10:37.940
It plays heavy off the window repels and heavy off the monkey operator.

01:10:37.940 --> 01:10:41.440
The only thing right now that I don't like is that they're double triple droning everything,

01:10:41.440 --> 01:10:44.720
almost like they're expecting it to be a bait play.

01:10:44.720 --> 01:10:46.740
When right now we see that it's not a bait.

01:10:46.740 --> 01:10:51.040
There's no real trapping sappy, there's no Goliath canisters, no C4 downstairs hiding

01:10:51.040 --> 01:10:52.400
in the corner somewhere.

01:10:52.400 --> 01:10:53.400
What you see is what you get.

01:10:53.400 --> 01:10:57.480
So we gotta see Tenor now make good work of the clock and good work of the monkey.

01:10:57.480 --> 01:11:00.960
He's done so, he's taking out all of the new chambers.

01:11:00.960 --> 01:11:04.480
My question is, do they actually clear the castle barricade in the side of the cave?

01:11:04.480 --> 01:11:05.480
Yeah.

01:11:05.480 --> 01:11:07.480
Or do they leave it open to protect themselves a little bit?

01:11:07.480 --> 01:11:08.480
That's a good question.

01:11:08.480 --> 01:11:12.480
It does make the garbage of the kill blocks rather getting tossed out from babes now,

01:11:12.480 --> 01:11:16.480
so you can do damage, walking through the way, chance to find a channel, counterwhiting

01:11:16.480 --> 01:11:18.480
piano as well, channeling the windows and cigar.

01:11:18.480 --> 01:11:21.480
Yeah, well, this is an aggressive play from Chaz.

01:11:21.480 --> 01:11:25.480
He gets behind the monty that's big, but I don't think he'll have the chance to.

01:11:25.480 --> 01:11:30.760
fall. I'll leave a little bit of pressure from the windows here, colors and

01:11:30.760 --> 01:11:35.080
Sunstrike. The Asami is buying them a bit of time, the DMRs will make quick work

01:11:35.080 --> 01:11:39.120
of those Keeper Barriers, but look at this re-aggression here from BJ, wants to

01:11:39.120 --> 01:11:45.760
try and stab the Monty in the back, but forced now back by the E1D of the Lion.

01:11:45.760 --> 01:11:51.840
The HL Torio really screwed him out. Shaz is literally kissing Sunstrike, but

01:11:51.840 --> 01:11:55.840
doesn't see him and will fall swinging around the corner there must have been

01:11:55.840 --> 01:12:00.400
some kind of sound cover that's a big play to lose now I hit your tari in the

01:12:00.400 --> 01:12:06.080
3v3 20 seconds to a candle for a plant big to meet that skylight on the long bar

01:12:06.080 --> 01:12:11.240
it's handle doesn't seem around things we doesn't know oh just info all right that's

01:12:11.240 --> 01:12:16.400
one kill but shadow comes in to stab the Monty in the back it's all up to killer

01:12:16.400 --> 01:12:21.680
and he will fall to big J big play from the big J I'm real nightmare looking very

01:12:21.680 --> 01:12:29.040
locked in at the top floor defense. I mean again it's Hazel Tori wanting to do the right

01:12:29.040 --> 01:12:34.320
thing kind of doing the right thing but then making one small mistake which you cannot afford

01:12:34.320 --> 01:12:40.320
to at this level of play. They don't have enough window pressure. They had a singular person on

01:12:40.320 --> 01:12:45.200
window rappel and it didn't open up the mini window fully. There's a small crack in it in

01:12:45.200 --> 01:12:49.760
the barricade. You got a first thing pop all the windows now they're open. If you want to go for

01:12:49.760 --> 01:12:52.200
for a repel swing, you totally can.

01:12:52.200 --> 01:12:54.880
We're gonna get one on mini and one on stage repel.

01:12:54.880 --> 01:12:57.240
That means two people are repelling on piano windows

01:12:57.240 --> 01:12:59.040
because they're the ones that are gonna take the fights

01:12:59.040 --> 01:13:01.040
against Isami in piano itself.

01:13:01.040 --> 01:13:02.840
It's not gonna be the previously guard

01:13:02.840 --> 01:13:03.760
that should take the fights

01:13:03.760 --> 01:13:06.400
because again we've got skylights, guard, the red flank.

01:13:06.400 --> 01:13:08.640
It's too many wing things to be worried about

01:13:08.640 --> 01:13:10.080
in such a small space.

01:13:10.080 --> 01:13:11.680
Angel Tori will call at that time up.

01:13:11.680 --> 01:13:14.360
We see her born right now, getting very involved.

01:13:14.360 --> 01:13:16.440
And I think it's gonna be about the basic channel

01:13:16.440 --> 01:13:17.280
for the minstrels.

01:13:17.280 --> 01:13:18.260
We know what we should be doing.

01:13:18.260 --> 01:13:19.300
Let's do it boys.

01:13:21.660 --> 01:13:23.740
Yeah, wow, I quite like that.

01:13:23.740 --> 01:13:26.580
A lot of help from Vaughn, who, yeah,

01:13:26.580 --> 01:13:31.380
Vaughn has been previously in the Tysene working with Fury

01:13:31.380 --> 01:13:34.820
for a very long time, you know, at events like the

01:13:34.820 --> 01:13:37.540
Copenhagen Major, the Atlanta Major,

01:13:37.540 --> 01:13:40.380
the Systematationals in the past.

01:13:40.380 --> 01:13:43.020
I've been, yeah, really impressed by the fact

01:13:43.020 --> 01:13:45.260
that he's now moved on to another team.

01:13:45.260 --> 01:13:46.460
I actually didn't know about this,

01:13:46.460 --> 01:13:52.220
So it's pretty cool to see, Vaughn has also gone by the name Madduck Ranger in the past

01:13:52.220 --> 01:13:57.060
since I believe he's the same person, yeah, it is, just have to check that.

01:13:57.060 --> 01:14:00.180
That's really cool, I actually didn't know that Vaughn was working with H.L.Tauri.

01:14:00.180 --> 01:14:09.260
He's got a bit of experience in the coach's side but there also can be like a point of

01:14:09.260 --> 01:14:12.060
conflict in the way or maybe a bit of stress.

01:14:12.060 --> 01:14:19.060
I mean, obviously we've seen this with Dark, for example, joining APEC Norford, BNK, FIRIX, Fabian joining PC talent.

01:14:19.060 --> 01:14:25.060
When your coach has so much knowledge, like let's say high level siege, but you are a younger roster,

01:14:25.060 --> 01:14:28.060
you're not going to play high level just yet, that's not the goal is, you know, long term.

01:14:28.060 --> 01:14:33.060
It can be like, guys, how do we mess it up, right? How do we not have a second-guide piano appellate?

01:14:33.060 --> 01:14:39.060
We talked about this a thousand times, we did it in scrims, we had it in debrief yesterday, like, that's very often how these conversations can go.

01:14:39.060 --> 01:14:44.500
And it's a big difference of being a coach watching the players play without pressure of being in the server,

01:14:44.500 --> 01:14:49.300
just having full overview, right, without any emotional investment.

01:14:49.300 --> 01:14:56.340
First being in the server, spawn peek, C4s, getting run out on, call outs, five people yapping in your ear,

01:14:56.340 --> 01:15:01.460
and locking it lost in the chaos of a round, even if you're a very high level team.

01:15:01.460 --> 01:15:04.900
We see this even in the pilot regions of EUNA, for example,

01:15:04.900 --> 01:15:09.460
where despite speaking the same language, despite playing for years, some things get missed.

01:15:10.100 --> 01:15:13.860
So I want to see the Toric and I'll shout out what we call the fundamentals, the basics,

01:15:13.860 --> 01:15:17.620
because they just need to show us clean bounce. Win or lose, that's one thing,

01:15:17.620 --> 01:15:19.140
but they gotta show us they can get there.

01:15:25.380 --> 01:15:32.980
What's the play here? Pei Chiltari to floor control. Shadows spotted by Sunstrike.

01:15:32.980 --> 01:15:36.680
Eventually he shoots off that drone. He's gonna get no actually. He's gonna stop

01:15:37.060 --> 01:15:39.940
Wait for he wants me flash bang will force him back

01:15:40.220 --> 01:15:46.660
But thankfully for him at the long trap will keep the attacker at bay for just long enough to give him a chance to fall back

01:15:46.660 --> 01:15:53.000
And there's no one outside garage. Hmm. Yeah, he's safely back down onto the ground floor with the rest of his team

01:15:54.100 --> 01:15:58.680
So this is a small mini game. That's a kind of like a 50 50 for teams

01:15:58.680 --> 01:16:03.320
Do you send the player outside Garrett's door or breach to catch the white stairs rotation?

01:16:03.320 --> 01:16:09.000
Well, the breach opened over there with a secondary cannon opener, so they did apply a bit of pressure, but they didn't have a gun there.

01:16:09.160 --> 01:16:16.600
Now, they were gonna get double swung if there was a guy on that breach, because both the Goyo and Shadow of Thorn swung that angle together.

01:16:16.600 --> 01:16:23.160
And it's actually why we have these teams not actually have a person watching that callback, because you are exposed to element.

01:16:23.160 --> 01:16:29.320
So if you go to get a 5v5 bombsite execute, you false-fight the roamers and you say,

01:16:29.320 --> 01:16:32.120
we're gonna let you live, or we're not gonna lose an attacker either.

01:16:32.120 --> 01:16:35.320
If you go to get kills, because you don't need to play for a 5v5 execute,

01:16:35.320 --> 01:16:39.160
you can then risk having a player bottom-wide staircase go to that kill,

01:16:39.160 --> 01:16:41.320
but you might just lose the play for free.

01:16:41.320 --> 01:16:45.960
So this is very conscious decisions by Angel Tori staying, we want him to play for execute.

01:16:45.960 --> 01:16:48.920
This doesn't work the same way with A, Z, E, B, and Atherma,

01:16:48.920 --> 01:16:51.320
you can't get the hatch with the can opener on the side,

01:16:51.320 --> 01:16:54.560
We're gonna try and get the kite hold, a little bit of substruction

01:16:54.560 --> 01:16:58.820
And Nate is probably safer to do this with, and they're gonna try that now, and they're pulling for the wrong side

01:16:58.820 --> 01:17:01.820
But it does work, surprisingly not actually

01:17:01.820 --> 01:17:06.480
And they can get the hatch, cause there's 15 seconds left, they gotta go right now

01:17:06.480 --> 01:17:10.480
Sunstrike's gonna have to go big, but he does find a big opening, Shadow will trade him on back

01:17:10.480 --> 01:17:15.860
I'm gonna be right there, looking to lock down on the bomb side with this much fire and smoke as they can

01:17:15.860 --> 01:17:20.020
But Tenno goes deep with the SMT-12, he clears out the AP, looks for another one, but Wag will trade him back

01:17:20.020 --> 01:17:24.500
Ragnar has to go for a big flank as Chathamnig is able to get that plant confirmed.

01:17:24.500 --> 01:17:31.300
Now it's a post plant, but a difficult one for Hiltori and yet they overcome 15 seconds to play

01:17:31.300 --> 01:17:35.140
and still upstairs but they drop into site and they get the job done.

01:17:36.740 --> 01:17:42.820
That is not an easy push to make happen. 18 seconds left when he started breaching the hatch,

01:17:42.820 --> 01:17:48.340
it was breach, turnaround, bow up a counter, fire, fire, smoke, smoke, drop down,

01:17:48.340 --> 01:17:54.240
Look at the call push bottom white push bottom red go for the diffuser and create chaos in the server

01:17:54.240 --> 01:18:01.020
Because so many things are happening at once. I mean, this is the first time we've seen a total re in the entire

01:18:01.020 --> 01:18:09.600
Save for kickoff right last week and this map so far go for a chaotic in your face 3 2 1 play and there are fours to do it

01:18:09.680 --> 01:18:15.160
That wasn't what they wanted to do, but they realized guys we have to because there's no more time, but they did it so well

01:18:15.160 --> 01:18:20.720
everybody worked together it's the benefit of one having a lion because it

01:18:20.720 --> 01:18:25.240
gives you a countdown timer in the game and the second is when you only

01:18:25.240 --> 01:18:30.520
have 18 seconds to go you gotta go but it can like fall back so beautiful

01:18:30.520 --> 01:18:33.880
stuff and I'm a huge clutching around for a team

01:18:33.880 --> 01:18:40.960
it's not meant to be

01:18:40.960 --> 01:18:44.840
over the ban yeah third over the ban I was thinking what the in-game comment was

01:18:44.840 --> 01:18:49.720
and I was thinking, no, we did do a red advance, but obviously there's a third happening.

01:18:51.000 --> 01:18:54.040
Interesting. Oh well, I guess we'll jump on that very quickly, I'm sure.

01:18:55.000 --> 01:18:59.000
But yeah, I mean that feels like one of the most important rounds of the game that we've played

01:18:59.000 --> 01:19:04.280
so far. For me, PENGUIA, I feel like often games will have, obviously we play a lot of rounds,

01:19:04.280 --> 01:19:09.320
you know, minimum of 7, maximum of 15 in a normal game before we get into the overtime.

01:19:09.320 --> 01:19:12.840
But not each one of those rounds has an equal weight. Yes, on the scoreboard,

01:19:12.840 --> 01:19:19.800
every round matters the same but sometimes a round feels like it has this extra influence

01:19:19.800 --> 01:19:25.000
because in that case for HLTARI, I mean they on paper should have definitely lost that round

01:19:25.720 --> 01:19:33.240
and I think the fact that they won it out of nowhere tells me that yeah there is just no way

01:19:33.960 --> 01:19:38.680
that they're not gonna back themselves in in any situation from here and that doesn't matter if

01:19:38.680 --> 01:19:46.680
If it's 4v4 there's no time left and there's still U2 on the bomb site to clear out, they're just going to back themselves in because they've done it once, why can't they do it again?

01:19:52.680 --> 01:20:04.680
They're going to slow one again, and he'll tory again, because if they can play slow but get to the 5v5 and go very good, they're actually capable of pulling off that kind of round place.

01:20:04.680 --> 01:20:09.880
But I want again this window rappel. Oh, I see more window rappels. That's where they felt shot before

01:20:10.380 --> 01:20:17.040
But with this pull scanner they have perfect information on where to jump out of gonna go for it or when how many people are on that

01:20:17.040 --> 01:20:22.700
Rappel we know the Shastam South is a very good chance of hip firing the groups of twist lesson in a second run

01:20:22.700 --> 01:20:24.700
He is there and nice

01:20:24.760 --> 01:20:29.120
It's actually interesting you did get a chance to aim the outsides for just a brief moment

01:20:29.120 --> 01:20:32.600
That would have helped his hip fire accuracy quite a lot just unscoping

01:20:34.680 --> 01:20:39.400
But the trade is is fine like I feel like Chaz is still happy to take that exchange

01:20:41.400 --> 01:20:45.520
This is a free kill for K3. It should be maybe more than one

01:20:46.680 --> 01:20:48.680
What?

01:20:49.800 --> 01:20:53.240
How do you let that one slip by a both plays?

01:20:53.880 --> 01:20:59.000
I mean he knows exactly what's just happening. He knows he's cooked it. He knows he's absolutely choked it

01:20:59.000 --> 01:21:03.000
Oh, he's turning the baby away with the bath water now.

01:21:03.000 --> 01:21:07.000
HLTARI, 4v3, this is their chance to tie the scoreline.

01:21:09.000 --> 01:21:12.000
No more full C4, but they got Goyal Fire, the single toxic baby pocket.

01:21:12.000 --> 01:21:14.000
Run as Smoke stays alive here.

01:21:14.000 --> 01:21:17.000
There's a serious potential for a round win still on the nightmare.

01:21:17.000 --> 01:21:19.000
Months of old as last smoke actually, okay?

01:21:19.000 --> 01:21:22.000
So, timer will be low before the push comes to shove.

01:21:22.000 --> 01:21:24.000
Goyal Fire on the door.

01:21:24.000 --> 01:21:26.000
20 seconds left.

01:21:26.000 --> 01:21:30.000
They can stall things out absolutely here, but he dies before they can do it to the verticality.

01:21:30.000 --> 01:21:31.000
Uh-oh.

01:21:31.000 --> 01:21:32.000
That makes it harder.

01:21:32.000 --> 01:21:33.000
Hey, Tiltari.

01:21:33.000 --> 01:21:35.000
Yeah, interesting close of the bomb site.

01:21:35.000 --> 01:21:36.000
They have that vertical pressure.

01:21:36.000 --> 01:21:41.000
Shadow has to go miraculously big, but he's got a Monty to worry about as well.

01:21:41.000 --> 01:21:45.000
Shadow's found two big kills, but a big spray through the wall from Killer with the Monty,

01:21:45.000 --> 01:21:47.000
and he is fired up after that.

01:21:47.000 --> 01:21:52.000
Five rounds apiece as we reach breakpoint.

01:21:56.000 --> 01:22:00.340
Hey, so touring the late round with a little time. I mean, maybe that's their their element dude

01:22:00.340 --> 01:22:02.340
Maybe that's where they fire up the most

01:22:02.420 --> 01:22:07.540
Whenever saw them survive this deep into the round up against elevated due to elevates place

01:22:07.540 --> 01:22:11.840
I love being so aggressive early in the game. I'm your nightmare. They've been a bit

01:22:12.280 --> 01:22:16.080
slower to the punch. They still start first at the jump out the question

01:22:16.080 --> 01:22:18.440
But this right here, I mean that could just be the moment where

01:22:18.920 --> 01:22:23.280
Things fell apart. I think KB forgot to reload after shooting towards the Monty and

01:22:23.280 --> 01:22:26.500
And only took that fight with like 13 bush in the magazine

01:22:26.940 --> 01:22:31.540
It's a bit of an unfortunate circumstance that they had one as a tacker for that initial push

01:22:31.960 --> 01:22:36.800
That is one this angle to worry about if you're that smoke or the glue by the bomb site

01:22:38.680 --> 01:22:40.680
Hmm

01:22:41.000 --> 01:22:43.760
So we can confirm the operator bands have actually been

01:22:44.960 --> 01:22:52.060
Maybe they just haven't come up on the overlay so the band by unreal nightmare for the attackers is the Montaigne

01:22:52.060 --> 01:23:02.640
makes sense and the bad from Haltari to the defense is the pulse okay I don't hate the

01:23:02.640 --> 01:23:06.780
post but I will say this and I mean the operatives you played already solos and

01:23:06.780 --> 01:23:12.180
poles kind of play the same role obviously poses I often see four beneath

01:23:12.180 --> 01:23:16.660
you know vertical pressures are killing whereas the solos usually like flanking

01:23:16.660 --> 01:23:20.180
and knowing people are droning from but they kind of play the maiden the previous

01:23:20.180 --> 01:23:25.460
round you know getting in from the person under a pall. So look at the same thing if the drone

01:23:25.460 --> 01:23:30.100
in that equipment was and you can also go for runouts now and bake your double door to my windows

01:23:30.100 --> 01:23:35.220
if you can't know there's no claymore airjab so that certainly is a possibility of the pulse being

01:23:35.220 --> 01:23:40.260
one to one replaced by the solace and then the band doesn't do a lot but they should

01:23:40.260 --> 01:23:44.340
just save her from the vertical c4 so that's good. Yeah the guy that jumped out last round was the

01:23:44.340 --> 01:23:48.980
denier did he have info from the pulse? I thought it was just a sound cue. No so pulse was below

01:23:48.980 --> 01:23:55.400
No one minding scanning and it's kind of unlucky because he died to Nomad and Nomad literally went on the repel

01:23:55.520 --> 01:23:59.020
The same second he jumped out. They didn't know what's probably the angle

01:24:00.540 --> 01:24:02.140
At least he got his kill

01:24:02.140 --> 01:24:07.740
Yeah, maybe I would say that's worth it. Again, then now I put down all these traps the lasers and then jumped out

01:24:07.740 --> 01:24:11.540
It's a one-for-one. That's good. And if Altey Burson missed the gunfight and star

01:24:11.760 --> 01:24:16.300
You're playing 4v3 with a Monty alive who is Ken, Mrs. Edula against you

01:24:16.300 --> 01:24:19.980
So, the Monty could have easily fallen to the Valkyrie as well now.

01:24:19.980 --> 01:24:24.140
Speaking of Monty, while the pulse has been replaced by the Solace,

01:24:24.140 --> 01:24:26.220
the Monty has been replaced by the Blackbeard.

01:24:26.220 --> 01:24:30.700
We saw how good Unreal Light there were on their attacking half with that DB.

01:24:30.700 --> 01:24:33.340
Let's see if Tenno can be just as good.

01:24:33.340 --> 01:24:36.540
The Nades are certainly a big help as well for the Blackbeard.

01:24:38.540 --> 01:24:44.460
The difficulty is that Monty is not an as easily replaceable operator by all the skills.

01:24:44.460 --> 01:24:49.260
most of you here in cafe because you know that's safe you can extend your shield and walk around

01:24:49.260 --> 01:24:55.020
you're very prone to a vertical c4 prone to impact grenades. Tenno has to be a bit more cautious now

01:24:55.020 --> 01:24:59.900
and really uses teammates on the window repels and guns behind him so that anybody swings him and

01:24:59.900 --> 01:25:05.260
tries to go for a fight he has backup he can't just walk in super deep like he was with Monty

01:25:05.260 --> 01:25:09.980
without any support then he will die most likely we're seeing them getting very active here from

01:25:09.980 --> 01:25:14.780
on your nightmare. They got a C4 below, it washes the piano, they got two people in together,

01:25:14.780 --> 01:25:19.260
around cigar and piano, it keeps us well. They want to deny them the map space with

01:25:19.260 --> 01:25:24.220
that Monty Ben, no one in the camp is walking for free. C4 went up and below and it finds

01:25:24.220 --> 01:25:26.780
nothing, turns you to perfectly.

01:25:26.780 --> 01:25:32.340
That's the idea though. How do they get past the Izami's kick-a-barriers though? There's

01:25:32.340 --> 01:25:39.620
a crossfire to worry about. Hello Izami. He has no nades as well to use. The impact

01:25:39.620 --> 01:25:45.460
does a lot of damage. He's now quite low. Oh, that's so unfortunate. The Nade from Sunstrike

01:25:45.460 --> 01:25:51.660
into washrooms, Blackbeard walks straight into it and now a 2v5. Good luck, Sunstrike

01:25:51.660 --> 01:25:58.260
and Hawks last. Now Hawks is the last one left in a 1v5. He will go down and it is a

01:25:58.260 --> 01:26:02.980
flawless round for Unreal Night Now as they finally clinch match point.

01:26:02.980 --> 01:26:08.980
I mean, the multiband is instrumental and I think we saw it to great effect.

01:26:08.980 --> 01:26:09.980
There are ten of them.

01:26:09.980 --> 01:26:14.580
The moment you walk into piano, you get shot from the freezer wall being opened up.

01:26:14.580 --> 01:26:15.580
Piano pixel.

01:26:15.580 --> 01:26:20.100
The Cifa was throwing the impacts and while he did die to a teammate grenade in the end,

01:26:20.100 --> 01:26:24.540
there were like one or two more impact grenades waiting for him a second later.

01:26:24.540 --> 01:26:26.780
There were two people ready to swing him.

01:26:26.780 --> 01:26:28.280
He probably dies regardless.

01:26:28.280 --> 01:26:32.420
While it does look silly to die to a teammate grenade, I don't think ten will live the second

01:26:32.420 --> 01:26:38.500
walks into bathroom obviously. And that's the thing, like you said this yourself in the beginning

01:26:38.500 --> 01:26:43.860
of this map. It's a lot about flexibility and how many different operators you're able to bring.

01:26:43.860 --> 01:26:48.420
Let's say you're a phenomenal monkey team but you're not good with Blackbeard blades etc.

01:26:48.420 --> 01:26:53.300
That means the monkey band has a much greater effect on you as an individual and as a team

01:26:53.300 --> 01:26:58.100
because you don't have that other shoot up. But if you're spirits or if you're hungry,

01:26:58.100 --> 01:27:02.580
right? North American European player doesn't matter what's your Japan. They'll play the three other

01:27:02.580 --> 01:27:07.300
ones at the same exact skill level and the team can play around it all the same. So it really

01:27:07.300 --> 01:27:12.580
goes the question with Hazel Tori. Are they one of those teams right now that crush the Monty

01:27:12.580 --> 01:27:18.100
because it gives them the thing they're lacking? Taking map control map space without losing bodies?

01:27:18.100 --> 01:27:22.260
Because now they're having the update for a shield. Tenno's and Dokkaebi. And Tenno did the same

01:27:22.260 --> 01:27:28.020
against Elevate where he plays Dokkaebi as like a roam clear kind of lurk entry, but they didn't

01:27:28.020 --> 01:27:33.620
It didn't work at all. It has been channeled and shows it's been the most successful for the roster. Now he's off of it.

01:27:33.620 --> 01:27:37.620
So I'm curious what the result is going to net because the battle match point 5-6

01:27:37.620 --> 01:27:39.620
needs to be around the beneath of it.

01:27:41.120 --> 01:27:48.420
And this game would be over if HLTORI hadn't won that impossible execute the last time they attacked this bombsite.

01:27:48.420 --> 01:27:52.920
Of course it was what 15 seconds when they decided to finally drop the hatch and go for an execute.

01:27:52.920 --> 01:27:57.320
And it was very close. Underlight net would favour to win that round.

01:27:57.320 --> 01:28:03.520
They would be over if HLTory hadn't pulled that rabbit out of the hut. They have to now do it again for a chance at overtime.

01:28:07.220 --> 01:28:08.520
We're gonna make their entry.

01:28:08.520 --> 01:28:14.920
Yes, these two chains are being used to like start the grapple animation at close window, open up so many cool things.

01:28:14.920 --> 01:28:20.820
The sledge hotbeaks, the ram hotbeaks, shooting up the window with a DMR or any weapon that has a good amount of bullets.

01:28:20.820 --> 01:28:25.860
don't see it used a lot often but it practically has no real sound cue because

01:28:25.860 --> 01:28:29.660
you don't hear the rapid animations of the window glass shatters so it's quite

01:28:29.660 --> 01:28:33.220
neat and quite like it

01:28:34.820 --> 01:28:38.520
tenor's on the run clear he's about to get a dirt can be cold in just a few

01:28:38.520 --> 01:28:45.500
seconds yeah I mean you do but you don't right I mean if you're not mayor

01:28:45.500 --> 01:28:48.620
you're baiting the second call before falling back he is gonna go for it then

01:28:48.620 --> 01:28:52.300
You just fall back for free now. He's either a sacrifice shadow or you try and help it

01:28:52.300 --> 01:28:57.140
But I think he's just gonna be trading one for one or trying to at least the answer pretty quickly to them

01:28:57.140 --> 01:28:59.140
I don't know is here actually

01:29:06.500 --> 01:29:11.100
They know there's someone here, but they had to reinforce right if the head is reinforced

01:29:11.100 --> 01:29:13.100
I should know that he's still somewhere

01:29:13.100 --> 01:29:15.100
I'm gonna try to run again.

01:29:15.100 --> 01:29:16.100
Bit of damage on the 10-0.

01:29:16.100 --> 01:29:18.100
Ah, good wall bang though from Shadamnit.

01:29:18.100 --> 01:29:23.100
That is very prompt from Haltari to finally deal with this Roma.

01:29:23.100 --> 01:29:25.100
Next step is opening up this hatch.

01:29:25.100 --> 01:29:27.100
And first, that means clearing the Kaid claw,

01:29:27.100 --> 01:29:29.100
which took them a little bit of time.

01:29:29.100 --> 01:29:30.100
Last round they needed the Nade,

01:29:30.100 --> 01:29:32.100
but the EMP comes through this time.

01:29:32.100 --> 01:29:34.100
It does make things a lot faster.

01:29:34.100 --> 01:29:35.100
Much better.

01:29:35.100 --> 01:29:37.100
Now 40 seconds left to play.

01:29:37.100 --> 01:29:40.100
This is quicker than the last time Haltari attacked this comp site.

01:29:40.100 --> 01:29:45.520
Better get a deep clock angle here from the top right wall getting opened up that can see down to the verticality

01:29:45.520 --> 01:29:50.900
That's great hatch open the only thing they're missing for this to be clinical perfect is that look at the call

01:29:50.900 --> 01:29:55.100
They spent both for the room clear, but it's how they got the kill and it's how they got into this position in the first place

01:29:55.100 --> 01:29:58.160
It's better to use the util and get to the late round and not get there at all

01:29:58.380 --> 01:30:00.820
Tenor will hit the back step while it will be

01:30:01.500 --> 01:30:05.060
Gonna be cast in the server three two one

01:30:05.060 --> 01:30:07.060
It's time for Gorgorys.

01:30:07.060 --> 01:30:09.060
Now comes the DMR from Tenno.

01:30:09.060 --> 01:30:11.060
He needs to have a big impact, but Wag takes him down.

01:30:11.060 --> 01:30:15.060
It's time for Wag to spring into action now on the Kaeyi holding onto Whiskey Bar.

01:30:15.060 --> 01:30:17.060
But the plan is time to go down with less than a second on the cost.

01:30:17.060 --> 01:30:20.060
Jadamn keeps on forcing it down.

01:30:20.060 --> 01:30:23.060
Bitkillers is watching. He's found a double.

01:30:23.060 --> 01:30:24.060
Hawks last as well.

01:30:24.060 --> 01:30:27.060
Shaz is the last one standing,

01:30:27.060 --> 01:30:31.060
but HLT will push us deep and into overtime.

01:30:31.060 --> 01:30:38.820
The Kings of Kitchen attacked with no time left on the clock, this time things were imperfect.

01:30:38.820 --> 01:30:43.780
They lose the opening duel, Tenno, Backstabber first to fall, but they killed a smoke on

01:30:43.780 --> 01:30:47.340
the bomb site shortly after, meaning no plant denial.

01:30:47.340 --> 01:30:50.900
So the plant is safe to go down on 0 seconds.

01:30:50.900 --> 01:30:55.220
They add the flying watch, they add the viricality, they caught the player, sprinting on the bomb

01:30:55.220 --> 01:31:00.020
site, trying to go for that final kill, I mean it's excellent.

01:31:00.020 --> 01:31:05.740
double droning like the big thing for me is they drone the dining they saw the

01:31:05.740 --> 01:31:10.020
hatch was reinforced and electrified and they went to guys wasn't there a rumor

01:31:10.020 --> 01:31:13.500
earlier they go yes there was well he couldn't have fallen back we see you

01:31:13.500 --> 01:31:18.540
brown red and white stairs and hatch reinforced there is no way for him to

01:31:18.540 --> 01:31:23.500
not but to yeah to not be here he has to be here so they double drone library

01:31:23.500 --> 01:31:28.100
Sunstrike originally missed him with the drone but they went double chicken he

01:31:28.100 --> 01:31:29.580
It has to be somewhere.

01:31:29.580 --> 01:31:34.780
That literally can win you or lose you the round.

01:31:34.780 --> 01:31:39.180
I think Shadowman has picked Soulless illegally here, so we're only going to have to restart

01:31:39.180 --> 01:31:40.180
this around.

01:31:40.180 --> 01:31:42.180
I mean, you could just play without the gadget.

01:31:42.180 --> 01:31:44.180
I'm just saying, you could play without the gadget.

01:31:44.180 --> 01:31:48.780
It doesn't have to be the purpose of Soulless, and you just have to work with the Panandians

01:31:48.780 --> 01:31:49.780
faster by then.

01:31:49.780 --> 01:31:56.100
Thankfully, we are obviously not the people who made that call, so we'll get that sorted

01:31:56.100 --> 01:31:57.100
out.

01:31:57.100 --> 01:32:02.700
We'll let you guys know what happens, but of course as a reminder the operator bands are

01:32:03.940 --> 01:32:05.940
Who's on the tech?

01:32:06.140 --> 01:32:11.080
Solace a really mirror yeah, and then on the attack. It's ying capital lion

01:32:11.540 --> 01:32:15.620
Yes, that is correct. Was that from memory or did you ever done? I haven't written down

01:32:16.220 --> 01:32:19.260
It's in it's in our group chat our admin posted it

01:32:19.260 --> 01:32:23.740
I know but I you know I personally I'm like, you know, I like chaos

01:32:23.740 --> 01:32:26.620
I try and play off the mind game or the memory game first

01:32:27.100 --> 01:32:29.140
I know, but like, wait, that doesn't sound right. Let me check.

01:32:29.140 --> 01:32:31.980
I see you are correct as well from my memory check.

01:32:31.980 --> 01:32:34.220
Well, it's hard to remember because obviously we're into overtime,

01:32:34.220 --> 01:32:37.740
which means we've gone a long time since we were having

01:32:37.740 --> 01:32:41.140
unlimited on the attack and HLT on the defense.

01:32:41.140 --> 01:32:44.540
So, for example, Grim, I thought for a second that Grim was banned,

01:32:44.540 --> 01:32:47.180
but that was actually banned on the opposite side.

01:32:47.180 --> 01:32:49.460
That was banned when HLT were on the attack,

01:32:49.460 --> 01:32:52.340
alongside the Ying and the Monty.

01:32:52.340 --> 01:32:54.900
But no, so in terms of this upcoming next round,

01:32:54.900 --> 01:32:59.660
It's getting capital lion banned for Unreal Nightmare or like from Unreal Nightmare.

01:32:59.660 --> 01:33:01.600
They're not allowed to play those on Raiders.

01:33:01.600 --> 01:33:06.160
Mira already solos banned for HLT's defense.

01:33:06.800 --> 01:33:09.400
Yeah, that checks out.

01:33:11.100 --> 01:33:12.460
Now, all right, we got a second.

01:33:12.460 --> 01:33:15.000
I want to ask you, I want to talk about the announced changes.

01:33:15.160 --> 01:33:16.100
So thoughts.

01:33:16.600 --> 01:33:19.160
We've got grim change, right?

01:33:19.400 --> 01:33:23.400
OK, grim change is double because this is the grim nerf and he desperately needs a nerf.

01:33:23.400 --> 01:33:31.400
I don't know how long the deployment delay is, but it could be more like a ying or a sentence where you can shoot the gadget for a good amount of time before opening.

01:33:31.400 --> 01:33:38.400
If that's the case, you gotta use the grim bees a bit more safely around the corners and such, you can just shoot them deep into the bomb site, so that's probably a change.

01:33:40.400 --> 01:33:42.400
What else? What about the list?

01:33:42.400 --> 01:33:50.400
Our gates is now like a further distance, and they're a bit quicker to deploy for your teammates, but much slower for the defenders.

01:33:50.400 --> 01:33:55.800
like when you click the target the button yes to open and close the game I

01:33:55.800 --> 01:34:00.520
feel like that is not gonna make a huge difference a lot of people are getting

01:34:00.520 --> 01:34:04.500
pretty hot bad right I love Rayora I feel like she's still gonna be pretty

01:34:04.500 --> 01:34:08.320
niche and only on specific both sides until you make a more general change

01:34:08.320 --> 01:34:14.040
like for example allowing you to use them on windows like perhaps I think that

01:34:14.040 --> 01:34:18.480
would completely change the game for Rayora just because at the moment similar

01:34:18.480 --> 01:34:23.100
the castle. There's only so many places you can put those gadgets. The other day I was

01:34:23.100 --> 01:34:29.740
playing bank defense and I wanted to go and put an Aruni gate on the basement door into

01:34:29.740 --> 01:34:32.920
elevator because I was like, well, what if they push elevator? I want them to be slowed

01:34:32.920 --> 01:34:36.980
down. Then I realized that's not actually a normal doorframe. So you can't even put

01:34:36.980 --> 01:34:41.580
an Aruni gate on it. You can't put a castle barricade on it. And there are a lot of other

01:34:41.580 --> 01:34:47.420
places around, for example, border where they changed in the border rework. In the long

01:34:47.420 --> 01:34:54.100
In one way they made a lot more areas barricadeable and therefore runigatable and castle barricadeable

01:34:54.100 --> 01:34:57.100
and also Ryora-able.

01:34:57.100 --> 01:35:01.780
But yeah, I think that if Ryora was able to use her gadget in more places that would

01:35:01.780 --> 01:35:04.020
perhaps see her get a little bit more play.

01:35:04.020 --> 01:35:06.820
But yeah, I don't know, that would make a huge difference.

01:35:06.820 --> 01:35:10.980
We have Smokeshield returning supposedly, which is a bit controversial because it took

01:35:10.980 --> 01:35:13.660
too long time to remove that shield.

01:35:13.660 --> 01:35:17.500
In the current state of smoke, I don't think it's bad that he gets it back again.

01:35:17.500 --> 01:35:18.860
But that's happening.

01:35:18.860 --> 01:35:22.220
Jackaboth getting grenades, and he can scan footprints really quickly from above.

01:35:23.660 --> 01:35:27.420
Frostboth, if you get hit by a Frostmad, you're now for 70 seconds.

01:35:27.420 --> 01:35:28.620
You cannot sprint, it was 60.

01:35:28.620 --> 01:35:29.580
So it takes like this longer.

01:35:30.860 --> 01:35:32.700
Here comes the big controversy, okay?

01:35:33.420 --> 01:35:37.900
Flashboth, you can stop the people for five seconds longer.

01:35:37.900 --> 01:35:39.820
So five seconds longer battery.

01:35:39.820 --> 01:35:40.940
What happened here?

01:35:40.940 --> 01:35:42.540
How did we get to this point?

01:35:42.540 --> 01:35:44.540
How is Clash getting buffed?

01:35:44.540 --> 01:35:48.540
Have you ever seen the Win Delta graphics in the recent seasons?

01:35:48.540 --> 01:35:50.540
Sure. Okay. Yeah.

01:35:50.540 --> 01:35:54.540
I think it's ranked platinum and above, so it's not professional level.

01:35:54.540 --> 01:36:00.540
But like, let's be real, in a typical ranked game, Clash is not very powerful

01:36:00.540 --> 01:36:03.540
unless if teams are good at using it and playing around it.

01:36:03.540 --> 01:36:06.540
It's not like you just have one good Clash player and then it's over.

01:36:06.540 --> 01:36:09.540
You have to have a good Clash player and people to play around it.

01:36:09.540 --> 01:36:19.540
But of course, if you balance around people who can play the game, you're going to have some very broad operators when people can play the game, then I got a general consensus, right?

01:36:19.540 --> 01:36:32.540
Obviously, I mean, the perfect picture in my mind is your balance for competitive play, generally speaking, you feel like games like Dota and League of Legends are what they do, for example, but you create content for the casual player base.

01:36:32.540 --> 01:36:36.660
I'm not saying that you should make every operator, you know, this or that way,

01:36:36.660 --> 01:36:40.420
Kittering's going to take a bit of the play, but Clash is not a fun operator in solo queue

01:36:40.420 --> 01:36:45.220
rank potential. It's extremely oppressive to play against, whether she wins the round

01:36:45.220 --> 01:36:48.180
or lose the round a lot, because she can't play the game against her, that's kind of

01:36:48.180 --> 01:36:52.980
the issue, right? By Balfurger, you're trying to increase your presence and increase the

01:36:52.980 --> 01:36:58.500
win rate when she's present, and an already unfun operator is in the game and they get

01:36:58.500 --> 01:37:01.940
stronger, it gets even more unfun in my mind at least.

01:37:01.940 --> 01:37:07.300
Oh yeah, I think that's a very fair point and there's always a conversation, especially

01:37:07.300 --> 01:37:11.780
back in the day, like these days, especially with Attack of Repick and with a lot better

01:37:11.780 --> 01:37:15.620
balancing than we had in the past, I hope you agree, but I'm gonna stick with your take.

01:37:15.620 --> 01:37:20.500
We used to have a lot fewer operators play, like back in the day, there was like quite

01:37:20.500 --> 01:37:27.060
a long list of operators that would just blanket useless, never pick. Grim, for example, Thunderbird,

01:37:27.060 --> 01:37:39.780
Yeah, to Shankar. Now there's a very small list of operators that never get played. It's like, you know, you're Thunderbird or whatever, and people often said, well, you know, does every operator have to get picked equally?

01:37:39.780 --> 01:37:43.780
Yeah. Is it okay to have some operators that you only get picked, like, 5% of the time?

01:37:43.780 --> 01:37:56.740
Yeah. And I think Clash is the perfect example of that. You don't want a Clash just as often as you want a Yeager, or a Mira, or a Rooney, or a Two-Rourke, like, you know, it's fine that she gets picked less than everyone else because she's

01:37:56.740 --> 01:38:02.660
so different and if she was played so much the game would be very different and a lot of people

01:38:02.660 --> 01:38:06.820
would find it very frustrating to play against. I like Clash as an operator, I'm glad she exists

01:38:07.380 --> 01:38:13.620
but I just don't want to have her in the game every round, you know? I agree. I think you know

01:38:13.620 --> 01:38:18.340
back when we have like meme operators like Chashanka before they rework them to be competitive

01:38:18.340 --> 01:38:22.900
viable I think it's time to have meme operators. Jagu right now in the current state he's a bit

01:38:22.900 --> 01:38:26.660
of a meme operator because he's useless, right? Another buffing with grenades and stuff to try

01:38:26.660 --> 01:38:31.060
and kind of justify that and then make it more pickable, which I think is fine, but I think it's

01:38:31.060 --> 01:38:35.940
okay that we have literally just weak operators and then literally strong operators and then a

01:38:35.940 --> 01:38:40.580
bunch of operators in the middle that you can pick occasionally for this map, for this playstyle,

01:38:40.580 --> 01:38:46.500
for this bomb site. So I do agree that I think the current balancing pace, tempo and the jump

01:38:46.500 --> 01:38:50.660
they're doing is actually quite good. I'm just questioning that one on clash that's literally...

01:38:50.660 --> 01:38:55.100
Yeah, I personally think look I don't think it'll make much difference. It's a very

01:38:56.220 --> 01:39:00.540
People aren't gonna be like oh, yeah, I can taste for now. I'm stronger now

01:39:00.540 --> 01:39:04.100
I'm gonna pick her and I wasn't gonna pick up before like that's not gonna make much difference

01:39:04.100 --> 01:39:06.100
No, no, no, no the premise of it. I

01:39:06.540 --> 01:39:12.040
Yeah, yes, the premise of it. I absolutely I agree with I just flip side of the conversation

01:39:12.040 --> 01:39:15.500
But talking about underpowered and less pick operators. I don't think we should have any operator

01:39:15.500 --> 01:39:17.240
Which is just a default pick every round

01:39:17.240 --> 01:39:24.120
I think we shouldn't have any operator that you should see every round and you know in the past it was like ash or ace

01:39:24.760 --> 01:39:29.640
These days did back in the day when I was playing around you hated having a heart breach in your team then

01:39:30.480 --> 01:39:34.440
That was different. The game was so the game was so different then

01:39:35.560 --> 01:39:37.560
We only had one heart breach. Oh

01:39:37.840 --> 01:39:39.580
No

01:39:39.580 --> 01:39:44.500
Well in this round only have one heart breach as well, but it's not gonna be your you might it's gonna be your Hibana

01:39:44.500 --> 01:39:47.260
The second hobby is to be released in the game, of course

01:39:47.260 --> 01:39:52.340
They went through my to Banna Maverick an ace my red let me play it back in the day

01:39:53.620 --> 01:39:59.940
And if you were a thermite player back when he bought a launch or the least you'd have been overjoyed

01:40:00.220 --> 01:40:05.140
Because you're not the soul wants to be blamed if you died and yet always the harbinger we can't play the game

01:40:05.140 --> 01:40:08.780
No, no, he added second hobby. So you go, huh, why didn't you play Banna? Huh?

01:40:08.780 --> 01:40:14.060
They double down. Sunstrike doubles down, gets the opening kill onto Shast, removes the Grim,

01:40:14.060 --> 01:40:18.300
has a huge pick here in overtime. Mind you, HLTory has been mounting this comeback,

01:40:18.300 --> 01:40:22.140
starting off strong the first round of OT, taking down the most important operator arguably.

01:40:22.860 --> 01:40:24.220
I mean, it couldn't go much better.

01:40:27.420 --> 01:40:31.020
Especially because HLTory really struggled on their defensive side,

01:40:31.020 --> 01:40:36.300
took everything they had to just barely find three rounds in that first half. We cast your

01:40:36.300 --> 01:40:42.380
my back. Very different story now as Teno's found a second kill for his team on real night there

01:40:42.380 --> 01:40:48.620
to finally get one back it's the one my off big kill though and a bj man this easy really packs

01:40:48.620 --> 01:40:54.300
a punch so much damage a couple of body shots and the sledge is finished off wag needs to try

01:40:54.300 --> 01:41:00.060
and find something you can get C4 out of existence and well shadow is also going to immediately

01:41:00.060 --> 01:41:05.180
fall as well so very convincing defense to kick off overtime for HL tori not only have they pushed

01:41:05.180 --> 01:41:09.580
us the distance, but now they have their very own match point and a little bit

01:41:09.580 --> 01:41:12.780
uncharacteristic there from Unreal Nightmare. I mean they were just a bit

01:41:12.780 --> 01:41:15.580
disjointed, they weren't really watching the angles and the window are

01:41:15.580 --> 01:41:20.140
pals, they didn't really drone cigar for information. It's not like them to die

01:41:20.140 --> 01:41:23.660
early because the way they've been attacking the entirety of regulation is

01:41:23.660 --> 01:41:29.020
five people going together in one area and really playing for late round

01:41:29.020 --> 01:41:32.300
execute. It's been a hateful tour more than anything else, I might have an early

01:41:32.300 --> 01:41:34.980
the depth here and there that Lucifer is confusing.

01:41:34.980 --> 01:41:39.780
So this could also be a question mark of longevity in the map.

01:41:39.780 --> 01:41:42.900
How many rounds can you play at your highest level?

01:41:42.900 --> 01:41:45.100
How many rounds can you play at different strategy?

01:41:45.100 --> 01:41:47.020
How many different counters do you have?

01:41:47.020 --> 01:41:49.020
But every time we've had this discussion

01:41:49.020 --> 01:41:51.020
throughout this map so far, we're always

01:41:51.020 --> 01:41:54.620
questioning H.O.Toryside being the lesser experienced team,

01:41:54.620 --> 01:41:56.740
having the worst results in week one.

01:41:56.740 --> 01:42:00.220
But they have generally had the majority of their rounds

01:42:00.220 --> 01:42:01.220
be various.

01:42:01.220 --> 01:42:05.820
They've had very close rounds, they've had big touches, they've had their whole comeback of course situation happening.

01:42:05.820 --> 01:42:08.820
They've been a very good team today here in Cafe.

01:42:08.820 --> 01:42:13.320
And Unreal Nightmare, they're now in a position where they might lose their first map of Cafe,

01:42:13.320 --> 01:42:19.320
which would be crazy, giving the starting side, giving the results, giving what we expect to happen.

01:42:21.820 --> 01:42:25.820
Now as we can see from the overlay, this is HL Tori's Nat Pink, so...

01:42:25.820 --> 01:42:30.220
Not over, if Unreal Nightmare loses here, they can come back from Cafe, push us to Night Haven,

01:42:30.220 --> 01:42:35.500
But I think it would be a big statement for HLTARI considering they were down what 5-3?

01:42:36.220 --> 01:42:38.220
they were down 6-5 and

01:42:38.500 --> 01:42:42.260
Their first half was very rough on the defensive side

01:42:42.940 --> 01:42:46.780
Now they just need one attack round and it's over

01:42:49.140 --> 01:42:53.060
They have an awkward impact right now because he can vault out and shoot the air jab

01:42:53.060 --> 01:42:59.140
So if he wants to go for that play later Shatter has to impact a running or cross rotation to then shoot the air jab to then go for one out

01:42:59.140 --> 01:43:02.900
So just want to keep in mind if you the air jab go off that might be the reason why

01:43:04.460 --> 01:43:11.320
But this I like the fact that he's setting up the play early trying to disrupt that air jab because he actually destroyed it

01:43:11.700 --> 01:43:15.900
There would be a but not more pressure being felt by Hedel Tori hearing that run out later on

01:43:15.900 --> 01:43:18.660
So if they check with a drone that is in fact from there get there

01:43:18.660 --> 01:43:23.940
They can kind of take in the back of their mind for now. Let's get in there runigates setting up that window play

01:43:23.940 --> 01:43:30.420
and they have a fire, they have 4 now, 3 frag grenades, flower stones, they can very

01:43:30.420 --> 01:43:35.180
likely either get a pick here with utility or get enough map controls to make an entry

01:43:35.180 --> 01:43:40.020
point and they need that because without the Monty they're reliant on all the tools,

01:43:40.020 --> 01:43:42.380
the Chlones it gets against the Barricades, that's perfect.

01:43:42.380 --> 01:43:43.380
Yeah, didn't expect that.

01:43:43.380 --> 01:43:46.900
I don't know how Blackbeard got injured here.

01:43:46.900 --> 01:43:47.900
There's nobody near.

01:43:47.900 --> 01:43:52.340
Oh, there is a solace in bar first floor, so maybe it was just a hidden floor for her.

01:43:52.340 --> 01:43:57.940
No you can't, I mean there's a lip on the roof, no? Or can you walk off into the hatch area?

01:43:59.140 --> 01:44:03.700
I don't know, I actually thought they patched it, because you used a bit to jump up on the corners

01:44:03.700 --> 01:44:08.420
and look straight down and watch the runouts, but that was patched with the Siege X launch as far as I know.

01:44:09.540 --> 01:44:12.900
But I frankly don't know, either that or Shadow Injury, but I don't know.

01:44:14.740 --> 01:44:20.340
Well either way, he gets picked back up and he's into the action again, but a low HP Blackbeard is

01:44:20.340 --> 01:44:26.580
Nowhere near as threatening as one with full HP, one shot in the toes and he's a goner.

01:44:27.460 --> 01:44:32.820
Good ground taken though, as HL Tory starts to put some pressure onto Piano.

01:44:33.460 --> 01:44:36.100
One impact from Shaz and that Blackbeard is dead.

01:44:36.820 --> 01:44:43.620
Yeah, well C4 can obviously done Sunstrike so this attack has been limited and like he looks

01:44:43.620 --> 01:44:48.900
10 on 1 health, 4 on 1 health, this is falling apart games very quickly.

01:44:48.900 --> 01:45:06.300
And Blackbeard is goodbye beard, Big J holds down the long line of sight with the DMR and the second one as well, we're going the distance, it is a 15th round needed on cafe to settle it as Unreal Nightmare cruise into the last round with the very comfortable defense.

01:45:06.300 --> 01:45:13.100
I really just, I don't want this to become a who gets deep inside in OT twice kind of map, right?

01:45:13.100 --> 01:45:15.700
Because that happens sometimes to defend a set of maps.

01:45:15.700 --> 01:45:19.900
And I think the reason what happens more on maps that are definitely a favorite is because

01:45:19.900 --> 01:45:23.900
you feel like you're running out of attacks on the attack inside.

01:45:23.900 --> 01:45:27.100
We've all played ranked where we get the same map three times in a row, right?

01:45:27.100 --> 01:45:28.900
You get like border, border, border.

01:45:28.900 --> 01:45:34.300
And first time you played with your friends, you do like an archives rush or an armor attack.

01:45:34.300 --> 01:45:42.500
And then in the second game, maybe to the exact same thing, by the third game, you feel like you've already done it, so you don't want to show it off again.

01:45:42.500 --> 01:45:45.600
Despite the fact that in ranked, your enemies are a different opponent entirely.

01:45:45.600 --> 01:45:56.100
Well, in a product setting, it's the exact same enemy, which means you feel more than ever, guys, we gotta get a new attack for this one, because we already feel like two strong ones.

01:45:56.100 --> 01:46:04.000
Sometimes you don't have a good theory, sometimes you gotta get creative in the server, you know, in the moment, or sometimes you gotta go for a Hail Mary play.

01:46:04.000 --> 01:46:09.560
So I just want to see on the nightmare actually have a bit of an execute and show us a strategy

01:46:09.880 --> 01:46:15.160
Because last we'll take out from both teams has just been getting a building back and then run over

01:46:17.240 --> 01:46:21.480
Well now for our final round all it comes down to is this one defense from HLTARI now

01:46:21.480 --> 01:46:23.560
They had their full choice. Where do they want to go to?

01:46:24.480 --> 01:46:27.840
Except for barcock down the top floor. They decided to go down to kitchen

01:46:27.840 --> 01:46:33.800
This is actually the most convincing defensive round that HLTARI won. It was down in the kitchen

01:46:33.800 --> 01:46:36.440
It was all the way back in the second round of this game,

01:46:36.440 --> 01:46:39.320
that Unreal Nightmare then went on to win it later on

01:46:39.320 --> 01:46:40.720
in that half.

01:46:40.720 --> 01:46:44.280
So don't count out Unreal Nightmare.

01:46:44.280 --> 01:46:46.120
A lot of it to me comes down to Chathamnit

01:46:46.120 --> 01:46:48.760
and what he's able to do on that mute.

01:46:48.760 --> 01:46:51.000
The first time around, he was very successful

01:46:51.000 --> 01:46:51.840
on that top floor roam.

01:46:51.840 --> 01:46:53.840
The second time, he was hunted down early.

01:46:59.040 --> 01:47:02.400
Could be a case of lift by the roam, die by the roam.

01:47:02.400 --> 01:47:06.400
Again, the only way back to the side, besides the hatch, of course, is going to be a staircase,

01:47:06.400 --> 01:47:10.040
and they could be watched from outside the building, all three of them.

01:47:10.040 --> 01:47:13.000
So you're playing a fine line, if you're a gentleman.

01:47:13.000 --> 01:47:15.000
But I like the mute here.

01:47:15.000 --> 01:47:17.880
Putting enjammers in the doors can kind of help us.

01:47:17.880 --> 01:47:23.520
The drones, rather, have a rotator laundry, give them a lot of mobility, escapes the first

01:47:23.520 --> 01:47:27.080
gunfight, kills the drones, and they know Garage is actually pretty damn free, so they

01:47:27.080 --> 01:47:28.080
fall back.

01:47:28.080 --> 01:47:32.120
It is a bit early technically speaking, there's still two full minutes, but rather

01:47:32.120 --> 01:47:37.000
fall back in a 2 minute mark and still to 130 with no chance of falling back it's gonna

01:47:37.000 --> 01:47:39.120
be calm that 5v5 late down.

01:47:43.120 --> 01:47:45.880
My questions, where's our middle nut making a push?

01:47:45.880 --> 01:47:50.320
They don't have any kind of a shield operator towards the table, but they have found Tenno

01:47:50.320 --> 01:47:54.120
at the bottom of red stairs that's a big pick from K3.

01:47:54.120 --> 01:47:59.800
Yeah, wow that's unfortunate for Tenno, it includes his life so early on, the vertical

01:47:59.800 --> 01:48:05.360
game is solo from big J we need horizontal pressure in tandem and this

01:48:05.360 --> 01:48:08.680
is because you lose that player you actually lose a crossfire if you're a

01:48:08.680 --> 01:48:12.120
player in the code check room which you have her now from the thorn and your

01:48:12.120 --> 01:48:16.080
player but a red now you can help each other you have a crossfire now you have

01:48:16.080 --> 01:48:22.360
a gap in your defense oh hello oh no somehow the thorn trap saves killer there

01:48:22.360 --> 01:48:25.840
channel is able to finish off that player the nade does go too wide as well

01:48:25.840 --> 01:48:29.720
the logic bomb rings out but I have not managed to confirm this

01:48:29.720 --> 01:48:35.200
kill low HP on both Hoxvast and Keller and yet there are no nades left from Shaz

01:48:35.200 --> 01:48:39.140
to try and finish off this kill. Shadow has to have a big impact, he knows

01:48:39.140 --> 01:48:43.080
exactly where this player is on the ground, gets partially flashed but from

01:48:43.080 --> 01:48:51.800
behind, HLTARI hold down the line and defense will overcome here on cafe. It's

01:48:51.800 --> 01:48:57.540
not one of the books for HLTARI as we go up next to Shelle to see if Unreal

01:48:57.540 --> 01:48:59.540
My man can fight back

01:49:57.540 --> 01:50:13.540
The game is called Lycoris.

01:50:13.540 --> 01:50:16.540
It's a game for Fui from Thailand.

01:50:16.540 --> 01:50:21.540
From the point of view of my father playing the game,

01:50:21.540 --> 01:50:24.540
I think it's a sub-sub.

01:50:24.540 --> 01:50:29.340
I remember that my dad had online games and lags and all that.

01:50:29.340 --> 01:50:33.900
After that, we played as if we were playing a game.

01:50:33.900 --> 01:50:37.980
I remember that I started playing games about 2 years ago.

01:50:37.980 --> 01:50:40.780
The first game I remember was the second layer.

01:50:40.780 --> 01:50:45.100
It was the first game that was played as a game.

01:50:45.100 --> 01:50:49.660
At first, I was playing games with my dad and brother.

01:50:49.660 --> 01:50:52.300
But I had to say that I was lucky or something.

01:50:52.300 --> 01:50:53.660
I don't know either.

01:50:53.660 --> 01:50:57.660
because no one in the school had a chance to play basketball.

01:50:57.660 --> 01:51:01.660
So, in my school days,

01:51:01.660 --> 01:51:05.660
since I was a kid,

01:51:05.660 --> 01:51:09.660
I played basketball with my friends online.

01:51:09.660 --> 01:51:13.660
I had to say that I was a kid who played games

01:51:13.660 --> 01:51:18.660
like throwing the ball in the air.

01:51:18.660 --> 01:51:28.300
When I was 5 or 6 years old, I had to study for about 2 months.

01:51:28.300 --> 01:51:35.660
So I started to play games at home all day long.

01:51:35.660 --> 01:51:37.420
And I went to school to study.

01:51:37.420 --> 01:51:40.900
I didn't want to go back to school then.

01:51:40.900 --> 01:51:44.220
But I was on my way.

01:51:44.220 --> 01:51:47.820
If I really have to go, I won't be able to remember.

01:51:47.820 --> 01:51:50.420
I have to go home anyway.

01:51:50.420 --> 01:51:55.060
My mom gave me a chance to go to the 4th grade.

01:51:55.060 --> 01:51:59.100
And if I'm not mistaken, it started to get better gradually.

01:51:59.100 --> 01:52:03.500
I started to study hard.

01:52:04.500 --> 01:52:05.820
And I still play games.

01:52:05.820 --> 01:52:06.980
Let's move on.

01:52:06.980 --> 01:52:08.300
But I started to study better.

01:55:44.220 --> 01:55:50.220
They are the best that this region has got to offer!

01:56:14.220 --> 01:56:20.780
of the final round. This was a much better map than I hoped for, and hey Totari!

01:56:27.500 --> 01:56:33.420
Start to last week getting crushed by Ileade, and he started strong today, then got countered,

01:56:33.420 --> 01:56:37.420
then countered the counter and figured things out, and at the end of it,

01:56:37.420 --> 01:56:49.100
It's a long time. It's a long time on cafe. Yeah, with a bit of tea. They did. It was a tough situation where kind of a defense double for Haltori attack double for

01:56:49.100 --> 01:56:51.100
that's no excuse because I'm

01:56:51.100 --> 01:56:53.100
not there had some really good

01:56:53.100 --> 01:56:55.100
attacks. They were 33 in the

01:56:55.100 --> 01:56:57.100
first half. You can see what it

01:56:57.100 --> 01:56:59.100
means. Haltari. I feel like the

01:56:59.100 --> 01:57:01.100
momentum completely swung into

01:57:01.100 --> 01:57:03.100
overtime at the end of that

01:57:03.100 --> 01:57:05.100
game. And now Haltari move on to

01:57:05.100 --> 01:57:07.100
Chalet, which is unreal

01:57:07.100 --> 01:57:09.100
nightmares. Map pick and they've

01:57:09.100 --> 01:57:11.100
won their first map of the

01:57:11.100 --> 01:57:13.100
APL. It's a fight for survival

01:57:13.100 --> 01:57:15.100
heat in the lower bracket. The

01:57:15.100 --> 01:57:17.100
loser of this game is done

01:57:17.100 --> 01:57:23.340
the winner will play on not just today, but later this afternoon into the evening against

01:57:23.340 --> 01:57:28.860
Sol's heart. The battle for survival now puts Unreal Nightmare in the hot seat on Shelly.

01:57:32.860 --> 01:57:38.620
Now it's definitely going to be a bit of a vibe difference on Shelly. Again, we're going to talk

01:57:38.620 --> 01:57:44.940
all about a quicker page, more roaming, more split theory attack from different locations.

01:57:44.940 --> 01:57:51.180
I also think Shelly opens up the door for something that we didn't see like once on cafe, which is direct attacks

01:57:51.180 --> 01:57:56.540
Essentially a bombsite rush. You can rush basement. You can rush bar. You can rush master bedroom

01:57:56.860 --> 01:58:00.300
I'm not saying it's very common and every team does it in social disguise

01:58:00.460 --> 01:58:04.540
I'm just saying that it's a possibility from a strategical perspective that we've not seen yet

01:58:04.940 --> 01:58:06.940
and all it takes for a

01:58:07.180 --> 01:58:13.260
Rush to have a long lasting effect is for one rush to work because the second that happens you're a defender going guys

01:58:13.260 --> 01:58:18.060
Let's not do a four-man library roam and a massive hit on defense because they could just rush it again

01:58:18.060 --> 01:58:23.420
And it's actually going to change how you play every round to come and it's not fear, right?

01:58:23.420 --> 01:58:27.740
It's respect. You have to respect the fact that they can rush it and they are respected better. They're good at it

01:58:27.980 --> 01:58:31.460
So I'm gonna keep my eyes peeled for that if any team can pull that off

01:58:31.460 --> 01:58:36.580
I mean this can change very quickly, but it's like a re-pick jim's for glass and sense brim monty

01:58:36.580 --> 01:58:39.820
This could already be one of those rushes if you stick these operators

01:58:39.820 --> 01:58:44.940
I'd love to say the thing for me that I really like from Unreal 9 there on the first map

01:58:45.580 --> 01:58:47.780
Was in one of those early rounds

01:58:47.780 --> 01:58:52.500
We saw HLTAR he had Chathamint running around like crazy on the solace. He runs out

01:58:52.500 --> 01:58:58.800
He gets a kill on the player repelling and within two seconds the entire of Unreal 9 they have said one off site

01:58:59.340 --> 01:59:04.380
Let's collapse. What do they call it in on the old space station team that had a name for crank was it crank?

01:59:04.380 --> 01:59:09.540
Oh, is he cranking? Yeah. Yeah, they just said crank it and then they all went together at the same time

01:59:09.820 --> 01:59:18.120
And despite being in a disadvantage, they won the round convincingly because they overwhelmed the bomb site together at the same time.

01:59:18.120 --> 01:59:22.120
A lot of gusto and it's a classic thing about the modern day of siege, right?

01:59:22.120 --> 01:59:28.320
A synchronized execute is so much more important than a good plan.

01:59:28.320 --> 01:59:34.820
You can plan as much as you like until you get punched in the face and then you've got to bring something new to the table and you've got to work it together.

01:59:36.820 --> 01:59:38.320
That's exactly right.

01:59:39.820 --> 01:59:44.500
Now the famous have a couple of things that can help you once these punches are coming

01:59:44.500 --> 01:59:49.620
out right? The frost traps, the thorn traps, the razor blooms of course and all my magnets.

01:59:49.620 --> 01:59:54.060
They can help you give you information, they can stop a push that distracts and they can

01:59:54.060 --> 01:59:59.580
give you of course some protection from grenades because if we think of cafe what was the most

01:59:59.580 --> 02:00:03.340
annoying piece of utility being Skibon and Limeir? It's frag grenades. It's been four

02:00:03.340 --> 02:00:06.980
of this round, two now dead of course that they must going down. Great opening made

02:00:06.980 --> 02:00:12.420
Tori once again striking first. They didn't do this at all last week and today they're

02:00:12.420 --> 02:00:16.900
actively trying to play for opening pick and then play a bit safe in the mid-round.

02:00:16.900 --> 02:00:19.300
We found them on Cafe and we found them here in the first map for Chaldea.

02:00:21.380 --> 02:00:25.220
Hey Chiltari, have really locked in ever since that tactical time out they took

02:00:25.220 --> 02:00:29.060
in the first map with their coach Vaughn of course like we said the former coach of that

02:00:29.060 --> 02:00:35.220
old fury team that now team awkward roster. That was a little bit of a headbutt from Shaz,

02:00:35.220 --> 02:00:37.940
as Tenno goes down, looks for a little bit more, might actually be able to find a kill.

02:00:37.940 --> 02:00:42.580
That would open things up. Shadow comes into support and Unreal Nightmare are back in the

02:00:42.580 --> 02:00:47.220
advantage. Sun strikes an awkward spot, he'll find one killed, but he's the last one standing.

02:00:47.220 --> 02:00:52.580
It's a 1v4 with Shadowman on the floor. This has already found the first kill, perhaps it's

02:00:52.580 --> 02:00:58.820
possible. Great grenade, flushes him straight into Big J's waving arms, and Unreal Nightmare

02:00:58.820 --> 02:01:05.660
kick things off on Chalet. Again, the grenade has been the most instrumental piece of util

02:01:05.660 --> 02:01:09.260
for Unreal Nightmare. It literally gets them one or two kills around and that was with

02:01:09.260 --> 02:01:12.740
them most dying early, so they only had twos that are four. They could have doubled down

02:01:12.740 --> 02:01:18.440
on those had that not happened. Yeah, great start. I do feel like there's quite a difference

02:01:18.440 --> 02:01:24.700
in the way these two teams play. HL Torrey on cafe were very, very slow on their attacking

02:01:24.700 --> 02:01:28.500
side. Unreal Nightmare are so much faster, so much more chaotic. Is there something you

02:01:28.500 --> 02:01:32.180
certainly the start of that previous map right you think that moving on to the

02:01:32.180 --> 02:01:36.900
the later maps in this series that are a little bit more loose and a little bit

02:01:36.900 --> 02:01:42.260
more split you think that that will favor Unreal Nightmares playstyle

02:01:48.500 --> 02:01:52.500
think about when Osheli and Nighty been this is a bit similar

02:01:52.500 --> 02:01:59.000
expansion so again cafe is so hard to take too much away from it in terms of

02:01:59.000 --> 02:02:05.380
like how the entire B3s are playing out but hey tutorial regardless what happens

02:02:05.380 --> 02:02:10.780
at all here now that cafe match shows up the level that they can perform at and I

02:02:10.780 --> 02:02:14.020
think that's gonna give the player so much confidence to just fight back

02:02:14.020 --> 02:02:17.620
into a fight back and not even to go the distance because they actually have some

02:02:17.620 --> 02:02:21.060
confidence and some results to back it up because I'm against that level is like

02:02:21.060 --> 02:02:28.060
guys who lost this one, who lost the next one. They were kind of laughing when they were losing at the end because they felt like the game was slump playable, but now it feels playable.

02:02:29.060 --> 02:02:30.060
Yeah.

02:02:30.060 --> 02:02:39.060
For me, the most impressive thing about what happened on Cafe was H. Altari's lack of ability to give up. They're just dedication to commit.

02:02:40.060 --> 02:02:49.060
The way they bounce back after their technical timeout. Doesn't matter that they're struggling on the favoured side of Cafe, they really gridded their teeth and popped through it.

02:02:49.060 --> 02:02:54.640
It doesn't matter that they had 15 seconds left in a lot of those executes, they made

02:02:54.640 --> 02:03:00.560
two of them work with basically no time and no resources to do.

02:03:00.560 --> 02:03:03.680
Big J's on for a lurk though, down in the basement, and he might actually be able to

02:03:03.680 --> 02:03:06.600
catch Hawks last over on the library stairs.

02:03:06.600 --> 02:03:08.280
The Dirk could be cool, might bait him forward.

02:03:08.280 --> 02:03:11.360
This will come down to a bit of a reaction time game though.

02:03:11.360 --> 02:03:15.000
Big J needs to make sure not to reveal his position because he has no cover if he marches

02:03:15.000 --> 02:03:16.000
forward.

02:03:16.000 --> 02:03:21.240
Good name that'll take down the barbed wire, but I just don't really see how big j can witness it less if

02:03:21.880 --> 02:03:23.880
Fox last over peaks

02:03:31.640 --> 02:03:33.640
I'm encouraged if we're gonna see

02:03:34.800 --> 02:03:41.000
Shass in action well, okay three goes down first bottom blue stairs very early gun fight with no wheel support

02:03:41.000 --> 02:03:43.600
No trade no pressure anywhere else in the map

02:03:43.600 --> 02:03:47.600
That's the thing about Shelly, right when I applied pressure in many different locations at once.

02:03:47.600 --> 02:03:50.600
Keep your fingers not knowing where the tech is actually happening from.

02:03:50.600 --> 02:03:52.600
And then make your approach.

02:03:52.600 --> 02:03:58.600
Losing that backstep player in butter blue, that's gonna make the rush or the comsets just rather a lot more complicated later on.

02:03:58.600 --> 02:04:05.600
Here comes the raid, and it will indeed net a kill by flushing the player out of that position.

02:04:05.600 --> 02:04:08.600
And the guns come to life for Unreal Nightmare Killer now.

02:04:08.600 --> 02:04:10.600
The last line of defense, the library.

02:04:10.600 --> 02:04:15.740
High breath, he finds one, the flashbang a little bit too late and a refrag might be

02:04:15.740 --> 02:04:22.580
possible here for Wag but it is a 1v1 and if Wag loses it then it should be the round

02:04:22.580 --> 02:04:27.620
for HL Tarry that puts a lot of pressure on flying this kill and Killers just gonna hide

02:04:27.620 --> 02:04:28.620
back.

02:04:28.620 --> 02:04:33.060
Don't think Shadow knows he's just around the corner.

02:04:33.060 --> 02:04:36.900
Don't move a muscle, don't make a sound, get ready for the counter swing here he goes

02:04:36.900 --> 02:04:38.900
Oh no.

02:04:38.900 --> 02:04:39.900
He used the flank.

02:04:39.900 --> 02:04:41.900
Unlucky there for killer.

02:04:41.900 --> 02:04:42.900
He misses window.

02:04:42.900 --> 02:04:44.900
And now, Hoxas will try to find one.

02:04:44.900 --> 02:04:45.900
He's trying to find two.

02:04:45.900 --> 02:04:46.900
What?

02:04:46.900 --> 02:04:48.900
It's now Shadow forced into a clutch scenario.

02:04:48.900 --> 02:04:50.900
He sneaks into the back of site.

02:04:50.900 --> 02:04:51.900
He's going to find the angle.

02:04:51.900 --> 02:04:53.900
He reveals his position to 1v2.

02:04:53.900 --> 02:04:55.900
He can't find the first one.

02:04:55.900 --> 02:04:56.900
He's to bring out the pistol.

02:04:56.900 --> 02:04:57.900
They're both off.

02:04:57.900 --> 02:04:59.900
One point on the floor.

02:04:59.900 --> 02:05:00.900
Both point on the floor.

02:05:00.900 --> 02:05:01.900
Finds the first kill.

02:05:01.900 --> 02:05:02.900
Hoxas has to commit now.

02:05:02.900 --> 02:05:03.900
Shadow's low HP.

02:05:03.900 --> 02:05:05.900
He needs to find the close kill.

02:05:05.900 --> 02:05:12.620
does finish the round with a pistol, a big sigh of relief for Shadow, and thankfully

02:05:12.620 --> 02:05:21.420
for Unreal Night where a weathering of what was a very chaotic round.

02:05:21.420 --> 02:05:28.780
I get the sigh of relief. It's a 3v2 post plan, and then the Ace just sends it down the library

02:05:28.780 --> 02:05:35.020
towards the bomb site. You had their most controlled position top floor. You can go

02:05:35.020 --> 02:05:39.820
outside library window, going to repel upside down, clearing the library head to have an insane

02:05:39.820 --> 02:05:44.540
win condition, so hard to lose, but by dropping down and dying, plus the tender going down and

02:05:44.540 --> 02:05:49.740
dropping the after, that makes that round very hard to win. And then on top of that, when you

02:05:49.740 --> 02:05:54.060
stall Shadow, go for the flank, he actually tries to wallbang with his D-arm, right before he takes

02:05:54.060 --> 02:05:59.900
the gunfight, so he gives away his own location. He also only had nine bullets, so he had to reload

02:05:59.900 --> 02:06:02.340
I'll go for a pistol swap in the middle of a clutch.

02:06:02.340 --> 02:06:04.780
Bomb located by attackers.

02:06:04.780 --> 02:06:07.980
Thank god he's good with the pistol, huh?

02:06:07.980 --> 02:06:10.480
Yeah.

02:06:10.480 --> 02:06:13.480
Yeah.

02:06:13.480 --> 02:06:16.460
Again, it's a unreal nightmare.

02:06:16.460 --> 02:06:20.500
Honestly, it didn't have a ton of individual heroes on Cafe.

02:06:20.500 --> 02:06:22.260
And I think that's kind of a good thing,

02:06:22.260 --> 02:06:23.980
where you win a system boosted team.

02:06:23.980 --> 02:06:26.060
Sometimes you need to clutch.

02:06:26.060 --> 02:06:29.180
And I feel like when you go to the maximum time,

02:06:29.180 --> 02:06:31.900
You know, one clutch round quite literally makes a difference.

02:06:31.900 --> 02:06:36.060
Angel Tori won two or three attacks, pending at zero seconds.

02:06:36.060 --> 02:06:41.220
There are so many moments on Cafe where if Undeath may get that one player winning one more gunfight,

02:06:41.220 --> 02:06:43.100
they could literally attack in Cafe.

02:06:43.100 --> 02:06:45.060
Instead, he got all the distance.

02:06:45.060 --> 02:06:47.100
Gentlemen, same thing as on Cafe.

02:06:47.100 --> 02:06:50.820
He will jump out, he will take the fight, he will cease to kill.

02:06:50.820 --> 02:06:54.260
You know how I can tell that Shadamon is a giga-chat?

02:06:54.260 --> 02:06:54.940
Oh.

02:06:54.940 --> 02:07:00.780
Because he runs the Tugarral, which is the new, like, abandoned Jager, but he runs the MPX.

02:07:00.780 --> 02:07:06.220
People run the Tugarral so that they have an ACOG with the DMR, but he's doing it for the MPX.

02:07:06.220 --> 02:07:08.060
That's how you know he's a true thinker, Jack.

02:07:11.580 --> 02:07:14.220
Well, from what I've seen on D.E.K. I guess, I don't know.

02:07:14.220 --> 02:07:20.940
Shadow Trace back, though, taking down Hawks' effortless, you know, losing anything in return, just a utility to a system.

02:07:20.940 --> 02:07:27.060
Really has been the story of Frank Renev today for Unreal Nightmare.

02:07:27.060 --> 02:07:33.540
Every round they are used in important areas, needing either a kill or a good bit of pressure.

02:07:33.540 --> 02:07:34.540
What now?

02:07:34.540 --> 02:07:38.220
No more grenades, only one flashbang in pocket, and then you get the Grimbeast, maybe it's

02:07:38.220 --> 02:07:39.660
in the building, it's in melee.

02:07:39.660 --> 02:07:41.660
Yeah, very nice from the Blackbeard.

02:07:41.660 --> 02:07:46.420
However, a backstab here and a flank up a chinny, 10-0.

02:07:46.420 --> 02:07:48.460
He falls back down.

02:07:48.460 --> 02:07:50.460
He's actually pro, I believe, in trophies.

02:07:50.460 --> 02:07:58.040
It's supposed to that he is ratting doing his best attempt. He is vulnerable now if he stands up at the wrong time shadow should take him down for free

02:07:59.060 --> 02:08:04.500
They're gonna soon you fall back surely because why would he stick around against the BB doesn't make any sense, right?

02:08:04.500 --> 02:08:07.220
You got a usual logic and go guys. It's clear. Don't worry about it

02:08:07.660 --> 02:08:11.900
The same thing goes for masonin. They don't know that the flank could be on but he actually drops onto the lobby

02:08:11.900 --> 02:08:14.240
That could be dangerous as a play outside. He hears him

02:08:14.240 --> 02:08:18.260
Imagine if you go back upstairs or go in a different every one basement there shadow knows what's up

02:08:18.260 --> 02:08:22.740
You're right. He is gonna rotate all the way down through basement is killer leaving Sunstrike the only player on site

02:08:22.740 --> 02:08:28.160
But Tenno isn't fast still racking in his position Sunstrike also can gain a lot of information

02:08:29.120 --> 02:08:34.160
With that pulse scanner, but he's not gonna be great in long-range fights. All he has is that little Reaper

02:08:35.240 --> 02:08:38.320
But now tenno's position has been exposed and

02:08:38.980 --> 02:08:42.580
He will go down shadow is finally put him on the floor shaz finished him off

02:08:42.580 --> 02:08:48.340
Blank opportunity now for killers but he's the last one left 1v3 and they've

02:08:48.340 --> 02:08:55.240
got him locked down. He's still has a c4. What a shot to

02:08:55.240 --> 02:08:59.380
thread the needle against shadow and now the pressure is on the black beard.

02:08:59.380 --> 02:09:04.380
Does he go for the plant? Does he go for the res or does he go for the kill? He

02:09:04.380 --> 02:09:08.380
starts planting that defuse that nitro cell comes out. The nitro does a

02:09:08.380 --> 02:09:19.040
the panel of a lot of damage, but doesn't finally find the kill and Shaz will re-swing it, commits to the fight, and gets a second round on the board, or third round in a row, for a run real nightmare.

02:09:20.180 --> 02:09:26.380
Look at K3's player, Kat. He is all the way down in his territory. What just happened? Hands on his head.

02:09:26.780 --> 02:09:37.580
The BB lift with a single point of health. If that's before, it's like a pixel closer to him. If the BB looked a pixel to his left or his right, up or down,

02:09:37.580 --> 02:09:41.740
that changed how much damage you take with the shield granting that explosive resistance.

02:09:42.380 --> 02:09:45.740
Literally, any tiny detail can change the outcome of that one,

02:09:45.740 --> 02:09:51.500
but it was thanks to some phenomenal individual shots from Heijo Tori that gave them a win chance

02:09:51.500 --> 02:09:57.020
off that round. But it does prove one thing. The way Shalei plays out, the more chaotic play style,

02:09:57.020 --> 02:10:01.580
I think Kallimit is loving the more chaos and freedom, but the other members of Heijo Tori,

02:10:02.300 --> 02:10:06.780
they do give me the vibe that they like the more organized and structured way of playing the game,

02:10:06.780 --> 02:10:12.380
which maps like Shelly, Border, Nighthaven, Lance, don't give you as much off.

02:10:12.380 --> 02:10:17.980
This could become a map of V2 problem later on, if this issue continues on Shelly,

02:10:17.980 --> 02:10:20.980
and if you need to, of course, all the way onto Nighthaven.

02:10:20.980 --> 02:10:24.780
The Blackbeard really helped a lot to counter that aggressive.

02:10:24.780 --> 02:10:27.780
Of course, Shadowman ended up having to 1v1 that Blackbeard,

02:10:27.780 --> 02:10:30.180
and when you've got a good Blackbeard player like Shaz,

02:10:30.180 --> 02:10:34.180
that can take 2 plus 1v1s and a round of win them consistently,

02:10:34.180 --> 02:10:38.780
Yeah, then the question is beg do you start banning shields against this team?

02:10:38.900 --> 02:10:42.300
We've just had the third operator bands come through Pangu and no shield ban

02:10:42.300 --> 02:10:47.940
In fact, we have one of the shield counters get banned. So now no Denari no thorn

02:10:48.220 --> 02:10:52.760
That's two operators that are really good against shields taken out of the equation on the HL Tory side

02:10:52.760 --> 02:10:56.100
They just banned out the lion which yes has been good across the series

02:10:56.100 --> 02:11:00.980
But I'd be scared about the shield operators more than the lion at this juncture

02:11:00.980 --> 02:11:09.980
Now, no shields pick this round, so I don't have to deal with it, but in the future, I guess they're really relying on capcan traps to try and deal damage to shield operators.

02:11:10.980 --> 02:11:24.980
Yeah, we have a lot of discussions about capcan in the last couple of playdays of APL, because it's one of those operators where you can literally get a kill or two in a given round, or you can get absolutely no damage done at all.

02:11:24.980 --> 02:11:29.860
it's a very high risk high reward or more maybe high impact low impact operator

02:11:31.380 --> 02:11:37.300
but it is a nice little curveball for Hitchhunter to utilize because if it goes unnoticed and on drone

02:11:37.300 --> 02:11:40.900
you're gonna run to a door and not even check for the capcams because you don't check them

02:11:40.900 --> 02:11:45.060
every single round as she knows being played. Clamcurs on the map there they have an inkling

02:11:45.060 --> 02:11:48.900
about this you know they check the dollways they don't seem to that they are! uh-oh

02:11:48.900 --> 02:11:57.780
So, Trouble. So a Capcom trap, fire canister kill, into a tunnel getting killed with Yeager

02:11:57.780 --> 02:12:03.780
at the exact same moment, with two members of a bound in a single frame.

02:12:03.780 --> 02:12:08.740
It's hard to come back from around to the 3v5 on that like shell A, on a pump site like

02:12:08.740 --> 02:12:13.580
this without fishing a little bit. So we're going to need to see this mid-round be a little

02:12:13.580 --> 02:12:18.660
bit of bait game from Unreal Nightmare. And it kind of comes down to how much HLTAR will

02:12:18.660 --> 02:12:23.600
give them. But you're right, like just a tiny little play here and there, a Capcan trap

02:12:23.600 --> 02:12:27.060
well placed. I mean, you talked about how it can be all or nothing. That was a huge

02:12:27.060 --> 02:12:31.420
impact with the Capcan. This is the perfect chance to go fishing, but no Chathamnit will

02:12:31.420 --> 02:12:38.020
find his kill, and K3 is out of it. 2v5 now, and it feels like Haltari will finally get

02:12:38.020 --> 02:12:39.820
themselves a defense on the board.

02:12:39.820 --> 02:12:44.540
Yeah, and there's nothing else Unreal Nightmare can do right now. Really speaking, they have

02:12:44.540 --> 02:12:49.640
Just go in the building try and go for broke and do something completely silly because they have lost this round

02:12:49.640 --> 02:12:51.660
And they got to try and bring it back

02:12:51.660 --> 02:12:54.260
So please double door piano jump in the window

02:12:56.260 --> 02:12:57.260
Oh

02:12:57.260 --> 02:13:03.020
Kind of push the channel fires it gives us smoke first. Yeah, well played from shadow and big J together to isolate this place

02:13:03.020 --> 02:13:06.980
But ten out plays the smart move he falls back giving up a lot of ground here

02:13:07.020 --> 02:13:12.700
But it just forces on what I made it to more to go and clear the bomb site positions

02:13:12.700 --> 02:13:15.900
Which is a lot easier said than done in a two versus four

02:13:17.620 --> 02:13:23.700
Fire here could be good the issue is you can play by the door on the right-hand side as he is so he's completely safe

02:13:24.820 --> 02:13:29.580
Again, you got EMP smoke jump on it. Maybe just risk it all but it's a warden smoking

02:13:29.580 --> 02:13:32.220
It's not gonna do a damn thing. It's got the glasses got the C4

02:13:32.740 --> 02:13:35.580
So maybe that's a shadow on the DMR has a kills

02:13:36.540 --> 02:13:38.980
Has to find a few more in this round to be winnable

02:13:38.980 --> 02:13:59.140
I mean, we spawned on the cap, can impact, you can literally get a kill or you can literally

02:13:59.140 --> 02:14:00.140
do nothing.

02:14:00.140 --> 02:14:03.980
The low key won the round because of it, I mean here, like the cap and jump and Tenno

02:14:03.980 --> 02:14:05.220
got a kill at the same time.

02:14:05.220 --> 02:14:09.460
and 3 vs 5 will start, the attackers have no way into the building, you lose both the

02:14:09.460 --> 02:14:15.740
Grimm and the Ace. Like literally the only hard destruction and then the strongest gadget

02:14:15.740 --> 02:14:21.420
in the game basically. It makes the round into the harder. And Hazel Tori don't make

02:14:21.420 --> 02:14:26.620
any mistakes. I mean again they're playing good siege in these more stabilised rounds.

02:14:26.620 --> 02:14:30.980
That's not really my concern. The concern is the chaotic rounds. When on a nightmare

02:14:30.980 --> 02:14:34.660
are everywhere and attacking from different locations, that's where they seem to fall

02:14:34.660 --> 02:14:39.060
a little bit short. So if I don't happen to just stay composed and you know double draw

02:14:39.060 --> 02:14:42.180
and not die early, that should net them the best possible.

02:14:42.180 --> 02:14:46.860
Is my question, where's my shields at? Where's my Dokka B at? Like just really put them under

02:14:46.860 --> 02:14:52.000
the pump. They banned the lion and we saw Chatham in all over the map all at once. Use that

02:14:52.000 --> 02:14:57.740
Dokka B, anti-rat. Like HLTAR, he loved playing a little bit of rat game. Even Tenna remember

02:14:57.740 --> 02:15:02.240
on that dining and kitchen defense he finds a kill upstairs and he goes and

02:15:02.240 --> 02:15:06.860
rats underneath in trophy. I don't know if I found that because they were slow and

02:15:06.860 --> 02:15:11.260
persistent. We've got Deimos. I honestly think you can double down. Deimos plus

02:15:11.260 --> 02:15:15.300
Dokerby plus Monti or Blackbeard. You know you've got some good shield players,

02:15:15.300 --> 02:15:19.700
the Shaz. I don't think that this is the play. I mean even, I don't know, maybe the

02:15:19.700 --> 02:15:23.780
twitches an overthink here, maybe not. This is a lot of utile here with the

02:15:23.780 --> 02:15:30.260
I don't know, I just feel like this is a missed opportunity from Unreal Nightmare.

02:15:30.260 --> 02:15:31.760
We know what works.

02:15:31.760 --> 02:15:32.760
Why are we not doing it?

02:15:32.760 --> 02:15:38.820
My only line of thinking is that you're expecting them to counter it.

02:15:38.820 --> 02:15:43.140
I mean, if you look at playing, I mean, okay, Monty would still be kind of fun here, but

02:15:43.140 --> 02:15:45.140
they're the more like a Blackbeard team.

02:15:45.140 --> 02:15:48.940
Playing Blackbeard against Ella, Finraer, and Shashank, there's a lot of opportunities

02:15:48.940 --> 02:15:54.260
die to getting god broken right because the fire does it the air light does it

02:15:54.260 --> 02:15:58.660
this is for an impact to me do it as well only mean the old mark finery you

02:15:58.660 --> 02:16:03.180
can fire you can't see them thing and I mean I don't know they want the guns I

02:16:03.180 --> 02:16:06.580
suppose they got again choose to frag grenades every single round that's what

02:16:06.580 --> 02:16:11.780
they want got k3 on the demos they got wacky library office on the striker

02:16:11.780 --> 02:16:14.820
looking at first-entry but 10 or false back that's over the mentioning

02:16:14.820 --> 02:16:20.820
I think out of the door frame.

02:16:20.820 --> 02:16:22.820
Yeah, that saved K3's life.

02:16:22.820 --> 02:16:28.820
Unfortunately, Shadow's timing was just slightly too behind to catch Tenno on that retreat.

02:16:28.820 --> 02:16:35.820
The bomb site is all the way upstairs in Master, but I don't know why they're very much focused on taking control of mezzanine across.

02:16:35.820 --> 02:16:41.060
Now the Deimos could go in down below and try and vertically challenge some of these players, but

02:16:41.900 --> 02:16:48.240
He's gonna have to deal with Chetamin and these other players on the road if he is to do that which is a bit hard to do so

02:16:49.980 --> 02:16:55.420
Problem is there's no hard breach in the lineup, so they can't really put much pressure. Yeah, that's like on the mom side

02:16:55.420 --> 02:17:02.600
I think they messed up not having cannibals in the grim all the striker because I mean you won't be here

02:17:02.600 --> 02:17:07.320
all the demos all the demos but you're the frankly it's right i feel like we've got a

02:17:07.320 --> 02:17:13.480
claymore stream right now they're doing patching zero yeah uh this is gonna mean the round is

02:17:13.480 --> 02:17:18.200
kind of close and it's either before he's slain into a wide and die or on the night may just make

02:17:18.200 --> 02:17:23.560
a huge place somewhere but k3 don't help now then action just on strike this play becomes infinitely

02:17:23.560 --> 02:17:27.880
harder because we got too much attack from him we got five seconds watching it there's fire yeah i

02:17:27.880 --> 02:17:31.400
noticed k3 just went for that play solo didn't have any support didn't have anyone else end

02:17:31.400 --> 02:17:33.400
Shadow tries to make a play, you know?

02:17:33.400 --> 02:17:35.400
Wow, big play, he's here from Sunstrike,

02:17:35.400 --> 02:17:37.400
there's a shanker on the bomb site, he's down 3 so far,

02:17:37.400 --> 02:17:39.400
looks for a 4th, Wagg finally shuts him down,

02:17:39.400 --> 02:17:41.400
but he's about to get flanked from the top of the library stairs,

02:17:41.400 --> 02:17:43.400
Chathamnit makes his way back towards the bomb site.

02:17:43.400 --> 02:17:45.400
I don't know if they are aware of it,

02:17:45.400 --> 02:17:47.400
indeed Wagg is 3k,

02:17:47.400 --> 02:17:49.400
and now Killer is in a 1 vs 2,

02:17:49.400 --> 02:17:51.400
but the diffuser is, well,

02:17:51.400 --> 02:17:53.400
on Big J in office, he has to plant it,

02:17:53.400 --> 02:17:55.400
no C4 for Killer,

02:17:55.400 --> 02:17:57.400
but Wagg is low HP, the player covering

02:17:57.400 --> 02:17:59.400
is vulnerable,

02:17:59.400 --> 02:18:06.020
But why goes big finds a fourth and unreal nightmare find their fourth round on the board and shall I

02:18:07.000 --> 02:18:14.120
Dude somebody please help Sun strike. He's to Shankar getting three kills almost taking down the fourth player

02:18:14.160 --> 02:18:20.680
He's the first line of the fins in office fighting door and fight in the breach with the gadget out half

02:18:20.680 --> 02:18:24.520
They've got them round and still somehow the defense falls

02:18:24.520 --> 02:18:29.720
I mean, that's just a matter of individual players either losing their gunfight or looking in the wrong direction

02:18:30.160 --> 02:18:34.440
They can only attack you from the office floor walk in the breach

02:18:34.440 --> 02:18:39.860
Which you can hold the piano by the way, and then window jumpers and bathroom piano, but you have five defenders

02:18:40.240 --> 02:18:42.920
Talks was alive right before the execute

02:18:43.080 --> 02:18:49.280
There's no way that's been adapted Anna and Fenrir on the board unless it's three strong somehow found every piece of utile

02:18:49.280 --> 02:18:51.280
Which I don't think was the case

02:18:51.280 --> 02:18:58.280
Huge clutch by Unreal Nightmare. All the small moments they were losing on Cafe, they are now winning here in Chalet.

02:19:02.280 --> 02:19:08.280
Yeah, I think we always expected Unreal Nightmare to have a bit more on Chalet than HLTARI.

02:19:08.280 --> 02:19:13.280
Based on, obviously, the history there. Both these teams have only played one map so far.

02:19:13.280 --> 02:19:19.280
HLTARI got decimated by Elevate. Unreal Nightmare got put away by Team Walker, but gave them a decent fight.

02:19:19.280 --> 02:19:29.280
And of course the last time these teams met back in the Challenger series when they were called Dolphin eSports and 7-Eaven, Unreal Nightmare won quite convincingly there as well.

02:19:29.280 --> 02:19:36.280
We always thought that I don't know, we're going to be the favourite team. If anything, it's the fact that HL Torry came out ahead on cafe that has surprised me so far.

02:19:36.280 --> 02:19:44.280
But also, Penguid gives me hope, because we know that they can bounce back after a hard start, which they already did on cafe.

02:19:44.280 --> 02:19:48.360
Even if they lose Shelle here, there's a chance to redeem themselves on that head at last.

02:19:49.960 --> 02:19:51.960
So that's why we lost against the threes, right?

02:19:52.360 --> 02:19:54.440
Best of one wouldn't give you the full story.

02:19:54.440 --> 02:19:59.680
It still would have made that cap imagine exciting and thrilling game and the Honored Dog obviously wins, but not Hallelujah.

02:19:59.920 --> 02:20:02.760
But then B.O.3, you get the chance about

02:20:03.320 --> 02:20:07.640
consistency and longevity across the series. And I think that's much more valuable.

02:20:08.120 --> 02:20:13.840
H.O.T.T.O.R.Y, the godness about coming in Shelle, also get experience. Again, their play style doesn't seem to favor

02:20:13.840 --> 02:20:19.840
these more aggressive oriented maps, but there are a lot of them in the map pool as to say, right?

02:20:19.840 --> 02:20:25.840
Tidehaven Labs, Shelly, Border. That's three of the nine maps. If that's three permit bands right there,

02:20:25.840 --> 02:20:31.840
you're heavily limiting yourself in a map beat of Abyssal Threes. So they gotta learn them, they gotta get their experience.

02:20:31.840 --> 02:20:36.840
It's a very important moment for them to get that done. The building tour is on the second round.

02:20:36.840 --> 02:20:39.840
They've got a bit of a wall to now, and they're fighting in the new. They've got to stop them from breaching,

02:20:39.840 --> 02:20:41.920
reaching for the Kingsman, he's got the end goalers,

02:20:41.920 --> 02:20:44.560
gentlemen, he is the number one acro player

02:20:44.560 --> 02:20:46.280
on his first roster.

02:20:46.280 --> 02:20:48.920
He's down 30 HP, proning by the least one throw

02:20:48.920 --> 02:20:50.760
you can tell about, he'll be as good as dead.

02:20:50.760 --> 02:20:52.960
Wow, this is a really gnarly, I didn't know.

02:20:52.960 --> 02:20:55.320
Surely they do, indeed they swing,

02:20:55.320 --> 02:20:56.960
and he goes down for Chatham in.

02:20:56.960 --> 02:21:00.640
However, I'm not allowed to suffer a loss in big J,

02:21:00.640 --> 02:21:02.920
because Oxlust is there to support.

02:21:02.920 --> 02:21:07.000
44, I'm not allowed to really mounting up this pressure

02:21:07.000 --> 02:21:08.180
onto this defense.

02:21:09.840 --> 02:21:13.000
This push and piano, if they go for it, it's going to be everything.

02:21:13.000 --> 02:21:15.640
If they've done the hogslash, I'm suffering any losses.

02:21:15.640 --> 02:21:17.240
He'd get all that before you leave.

02:21:17.240 --> 02:21:19.640
Oh, thanks, you ferris! That makes it harder!

02:21:20.840 --> 02:21:24.440
No second swing here from Shaz. He's got flashes.

02:21:24.440 --> 02:21:28.040
He needed to time it with when his teammate of Shadow pushed.

02:21:28.040 --> 02:21:31.240
And now, killer is in support from behind!

02:21:31.240 --> 02:21:35.640
And HLTARI have brought this round back in their favor.

02:21:35.640 --> 02:21:39.440
K3 and Wag have to go big. Wag has had a lot of big impact.

02:21:39.440 --> 02:21:41.440
rounds in this game so far.

02:21:41.440 --> 02:21:43.440
K3 tosses out a frag.

02:21:43.440 --> 02:21:46.440
Oh no, he doesn't know that Hoxas is still prone.

02:21:46.440 --> 02:21:49.440
Lying on the floor. It's wagged now in a 1v3.

02:21:49.440 --> 02:21:52.440
He has to take matters into his own hands.

02:21:52.440 --> 02:21:56.440
And that starts with Hoxas, who has had a phenomenal round so far.

02:21:56.440 --> 02:21:59.440
He opens it, and he is happy to close it as well.

02:21:59.440 --> 02:22:04.440
HL Tori, find their second as we go to the halftime vibe check.

02:24:09.440 --> 02:24:17.440
damn i like that one bit of energy in the halftime vibe check what do you think

02:24:17.440 --> 02:24:21.840
bengu keep it or delete it i think that's another keeper we're going strong today

02:24:21.840 --> 02:24:28.080
oh yeah we are vibe check by vibe check keep after keep i like this vibe i do

02:24:29.520 --> 02:24:31.920
yeah you're gonna take any self praise for these did you add the

02:24:31.920 --> 02:24:33.440
no actually it was your thing

02:24:33.440 --> 02:24:39.040
Funnily enough, I am not recognizing most of the music that we have played in APL.

02:24:39.040 --> 02:24:42.080
Oh, so you chose all the music then they'd make the card. I see.

02:24:42.080 --> 02:24:48.080
Yeah, I must have. I really, I was passionate about all that. They're like tactical timeout,

02:24:48.080 --> 02:24:53.360
the victory music, the replay music, stuff like that. But no, I didn't know that we were doing

02:24:53.360 --> 02:24:58.000
halftime vibe checks when I was picking the music. So I actually didn't create the halftime

02:24:58.000 --> 02:25:03.360
vibe check playlists. But the team that has made it has been pretty solid. I like that they

02:25:03.360 --> 02:25:08.360
They're not afraid to try something a little bit different. Sometimes there are misses, but there are more hits and misses for sure.

02:25:10.360 --> 02:25:17.360
Speaking of tech timeouts, and the lack of music during them from Euron, I feel like we don't steal on an APL.

02:25:17.360 --> 02:25:24.360
Like, it's like, kind of like off, I have no stats to back this up, but the feeling of, like, we worked EML for a single playday,

02:25:24.360 --> 02:25:31.360
and we worked APL like tons of times on that speed, obviously. I feel like this region on average takes less tech timeouts than other regions.

02:25:31.360 --> 02:25:36.560
regions. Do you have anything like vibe about that? Yeah. Do you feel similar or? No, I would agree.

02:25:37.120 --> 02:25:42.400
We've obviously had one tactical timer in this series so far. It was HLTARI on cafe. I don't know,

02:25:42.400 --> 02:25:46.000
they could have used their tactical timer and ended up losing that match. Of course,

02:25:46.000 --> 02:25:49.760
they had to attack twice in overtime. You would have thought that that would be the perfect

02:25:49.760 --> 02:25:54.560
chance to use their tactical time out, but they didn't. So look, I don't disagree with you.

02:25:54.560 --> 02:26:00.000
Perhaps a working theory is that in regions like Europe, North America, Brazil, obviously there's

02:26:00.000 --> 02:26:06.000
There's a lot more money going around, a lot more organizations, there's a lot more staff as well, supporting the players.

02:26:06.000 --> 02:26:13.000
In APAC, you know, obviously both of these teams were org-less just a few weeks ago and they qualified for APL through the Challenger series.

02:26:13.000 --> 02:26:23.000
And while we know that HLTory has Vaughn coaching them, we don't know if there's much support staff and perhaps the less involved support staff, the less likely a team is to take that article.

02:26:23.000 --> 02:26:25.000
I

02:26:26.120 --> 02:26:29.640
Right angle different player though K3 first on your defense

02:26:30.280 --> 02:26:33.960
Pruning below the library double window if he's using it to go to drone

02:26:34.280 --> 02:26:40.280
He's got send it right outside. He's turning 0 and 6. He needs to skill. He wants to go for it

02:26:40.280 --> 02:26:46.560
That's it removes lying takes away a huge gadget and of course the fracker needs to guess what he's not gonna run away

02:26:46.560 --> 02:26:49.480
James, he is staying with the window for a bit longer

02:26:49.480 --> 02:26:56.480
10th fate, maybe go for another one later on. He's pretty safe for now as well. I like the play, oh he's actually gonna rotate.

02:26:56.480 --> 02:27:02.480
Just realized that's K3's first kill of the map so far, he's died every single round that we played up until this point.

02:27:02.480 --> 02:27:11.480
He's also still got 4 key-barriers in pocket, wow, bit of damage on the Chathamn as well, he's really just trying to let HLTARI know that you are not safe,

02:27:11.480 --> 02:27:13.480
doesn't matter where you are on the map, I am coming for you.

02:27:13.480 --> 02:27:20.480
So, if he gets the kill, he dies at 4kB, in pocket of 5kB now, is it worth it?

02:27:20.480 --> 02:27:21.480
Or is it trolling?

02:27:21.480 --> 02:27:22.480
That's my question.

02:27:22.480 --> 02:27:23.480
It's negative aura.

02:27:23.480 --> 02:27:25.480
Okay, negative aura.

02:27:25.480 --> 02:27:26.480
Shadow dies instead.

02:27:26.480 --> 02:27:29.480
That solo is not as bad, of course, to lose because it's actually...

02:27:29.480 --> 02:27:30.480
What is this?

02:27:30.480 --> 02:27:32.480
A blitz going for the ADS?

02:27:32.480 --> 02:27:33.480
Sounds like crazy dude.

02:27:33.480 --> 02:27:34.480
Turrets in the shunget plate.

02:27:34.480 --> 02:27:37.480
Now the blitz going for the push.

02:27:37.480 --> 02:27:39.480
They got the flying drones as well.

02:27:39.480 --> 02:27:43.760
Well, when solar's being dead they can't find those drones if any other people try to attempt it

02:27:43.760 --> 02:27:47.360
We still see here through an asami deep inside a library in top Messaming

02:27:47.360 --> 02:27:49.500
I don't think they fully read it's gonna be a

02:27:50.040 --> 02:27:57.240
Solarium push this jet and big yellow smoke is in that first position of contact and solarium is quite low on health

02:27:58.600 --> 02:28:01.680
The good way for a big jet to shoot off that keep a barrier

02:28:02.440 --> 02:28:05.800
It's like keep a barrier a Selma. What is going on here out?

02:28:05.800 --> 02:28:08.360
Did he follow the room also fall off the roof man?

02:28:08.360 --> 02:28:11.080
That's rough. That's gonna burn a lot of time

02:28:12.200 --> 02:28:16.040
Some swags gonna have to go outside. He's worried about being peaked from the vert above him

02:28:16.040 --> 02:28:20.880
There are still you till on this window that Chatterman has to chew through to go for a breach

02:28:20.880 --> 02:28:25.520
And they want to breach open the wall from Solarium. They have to get rid of this gate

02:28:25.520 --> 02:28:30.040
They have to prevent big J from swinging and then throw a Selma on there's a lot of tech involved

02:28:30.040 --> 02:28:33.320
There's a lot of coordination involved in that and I don't think this time. This is classic HL

02:28:33.320 --> 02:28:37.280
Tori how many times on cafe do we see them trying to execute 15 seconds left?

02:28:38.360 --> 02:28:44.360
It happens to be awesome, but this time it's obvious that there is a rappeling of windows not going to get pretty flashbang going and hope for the best.

02:28:45.360 --> 02:28:51.360
Oh, killer though, does fight a kill with an AK-3 though, will reply, it's all up to Sunstrike. Wow, very low on HP.

02:28:51.360 --> 02:29:01.360
And finished off by the Razor Bloom to go boom for Unreal Nightmare. It's a good start after a phenomenal attacking half their defenses looking rock solid.

02:29:01.360 --> 02:29:06.960
That's why I said you're grappling the hope for the best because stretch GGB on paper

02:29:06.960 --> 02:29:08.800
there's not a lot of ways to win that round.

02:29:08.800 --> 02:29:12.840
You're up against all the utility, the timer's running low and as I said you literally have

02:29:12.840 --> 02:29:15.080
a staircase and a window rappel.

02:29:15.080 --> 02:29:19.120
It is just the two most difficult ways to take a run fight in this game especially when

02:29:19.120 --> 02:29:23.520
you have a blitz where you have to walk up, get the info, then go for an ADS swing and

02:29:23.520 --> 02:29:26.080
then there's a runigate, raze a boob, etc.

02:29:26.080 --> 02:29:30.520
So they did what they had to, they tried the hardest.

02:29:30.520 --> 02:29:42.520
I am a little bit curious actually, now that I look at the K3's kill tally, if Sledge didn't fall off the roof or got injured from the library hallway window where Shaz is right now, because he has two kills and the assist.

02:29:42.520 --> 02:29:54.520
Now, I didn't look at the exact kill feed and pick apart every different kill, but K3 could have injured the Sledge, that's your assist for the injured, and he died late in the round, and he got a second kill in the cruise bathroom.

02:29:54.520 --> 02:29:59.520
So there is a world where there's an injured, not a falling off the roof angle there from the Sledge last round.

02:29:59.520 --> 02:30:01.520
Yeah, it's possible. I don't want to throw too much shade.

02:30:02.720 --> 02:30:09.320
It's possible, I mean, it looked like he went to his player cabinet or he's a point of view that he didn't go up to because he was laying on the ground.

02:30:09.920 --> 02:30:20.720
But there was also a stitch hemophonic garage in front of him, so I'm not sure if that was him leaving the garage and dying when he walked out in the window or whatever, but either way, it's a huge jump in case you hit a bitty, sloppy start to shelly.

02:30:21.720 --> 02:30:27.520
Yeah, it's crazy. You go 0 and 6 and then you're just like, you know what, I'm going to spawn P2 rounds. And then I got two kills last round.

02:30:27.520 --> 02:30:29.520
I am, and I'm going to spawnpick this round too.

02:30:29.520 --> 02:30:31.520
I respect it. Never mind, he's dead.

02:30:31.520 --> 02:30:33.520
I don't respect it. What a dirty run.

02:30:33.520 --> 02:30:35.520
He's actually...

02:30:36.520 --> 02:30:38.520
I mean, it's literally how it is, right? He's like,

02:30:38.520 --> 02:30:41.520
Oh, great job, you got the kill. Ah, what do you do? Why do you swing the window?

02:30:41.520 --> 02:30:42.520
What are you doing?

02:30:42.520 --> 02:30:44.520
Dude, you did it last round. They're going to be ready for it now.

02:30:44.520 --> 02:30:46.520
Come on, man. Pick a different window.

02:30:46.520 --> 02:30:49.520
The best players in the world, they're honestly doing it

02:30:49.520 --> 02:30:51.520
every round of committing to it. They'll do it one round,

02:30:51.520 --> 02:30:53.520
and in the next round, they'll kind of do it,

02:30:53.520 --> 02:30:56.520
but they'll just do it in such a safe way that they're never going to die.

02:30:56.520 --> 02:31:02.820
And the chance I get a kill is also very low, but they're just keeping that pressure up and buying time for their team.

02:31:05.820 --> 02:31:20.420
Again, we know Hazel Tori tend to be a slow attacking team, so this wouldn't be one of those cases where if you don't get this bomb peek and you die instead, which of course would happen this round, you're giving them essentially 20 to 30 seconds of extra time.

02:31:20.420 --> 02:31:24.720
The reason for all this is they have one less roamer now to fight on the roam game.

02:31:24.720 --> 02:31:30.220
All they gotta make the bombs are weaker and surrender a player there to replace the player who died earlier.

02:31:30.220 --> 02:31:34.220
And of course you just have an easier way into the building in general because there's more gaps now.

02:31:34.220 --> 02:31:38.020
So getting a kill is gonna give you time on the attack.

02:31:38.020 --> 02:31:41.020
Just like getting killed on defense gives you time in reverse.

02:31:41.020 --> 02:31:43.420
The six long group of the attackers are clear the same amount of space.

02:31:43.420 --> 02:31:45.720
There's less bodies and less drones to do so.

02:31:45.720 --> 02:31:56.720
So, Angel Tori now, yes it looks a bit slow, 125 in the clock here, but if you have a quicker way to speed up later, you're having less guns facing your direction.

02:31:58.720 --> 02:32:05.720
Still quite a bit of a roam game alive. Downstairs, Shadow gets spotted and finally taken down by Shadow and good patience there.

02:32:05.720 --> 02:32:07.720
as Devon is about to go down here.

02:32:07.720 --> 02:32:10.720
Hoxas deep in the site looking for something.

02:32:10.720 --> 02:32:13.720
Upstairs, Killer is holding down the display hallway

02:32:13.720 --> 02:32:16.720
and yet, nobody is home on the objective.

02:32:16.720 --> 02:32:19.720
Hoxas confirms the plant, gets to the post.

02:32:19.720 --> 02:32:22.720
Shaz, nice little wallbang on a 10-0, but 1v5.

02:32:22.720 --> 02:32:26.720
Even on his best day, this is probably not achievable.

02:32:28.720 --> 02:32:30.720
It shouldn't be.

02:32:30.720 --> 02:32:32.720
Again, you got the upstairs and downstairs

02:32:32.720 --> 02:32:34.720
and outside the bomb-side window.

02:32:34.720 --> 02:32:39.840
post-planted Hazel Tori. Again, two people take down a spawn peeker. They cannot reset

02:32:39.840 --> 02:32:44.960
the round for a bit. They watch their flank so patiently in the basement and they don't do that

02:32:44.960 --> 02:32:51.760
execute before they get a significant player advantage. 5v3 and I know the bomb site is weakened.

02:32:51.760 --> 02:32:56.640
All of these small things should almost happen because K3 went for the swing. Had he not died,

02:32:56.640 --> 02:33:00.400
Smoke doesn't play on the roam. It means he can take down the bomb site, then either plant there,

02:33:00.400 --> 02:33:03.920
support after they go for a swing and die, maybe you don't feel like they need to flank

02:33:03.920 --> 02:33:08.560
in basement because you have a command advantage or implement power. Literally one person dying

02:33:08.560 --> 02:33:14.720
in a battle location can turn the entire outcome because somebody has to either replace that position

02:33:14.720 --> 02:33:19.520
or just not have a player there at all, even if somebody else is spot because there's no crossfire.

02:33:20.160 --> 02:33:24.320
So it's really these open kills can do such a big damage on towards defense.

02:33:24.960 --> 02:33:30.160
Also just sometimes right up red, right place. Warden, who's the one who died

02:33:30.160 --> 02:33:34.560
spawn peeking and he been on the bombsite at the end there doesn't matter how many smokes you deploy

02:33:34.560 --> 02:33:37.040
He's peeking through them and you can deny the plant

02:33:37.680 --> 02:33:40.960
That's what we saw from HLTARI on their defense of that exact

02:33:41.600 --> 02:33:44.960
Bombsite so I'm not right there. Just keep on to get to complacence

02:33:46.320 --> 02:33:48.320
K3 you're not him

02:33:54.320 --> 02:33:59.440
And we'll swap up bombsites as well so dining and kitchen for the first time for unreal nightmare

02:33:59.440 --> 02:34:02.320
They won on the top floor. They lost on bargaming.

02:34:03.200 --> 02:34:05.200
I like that they're not going basement.

02:34:05.200 --> 02:34:08.400
Now either of these teams are trying to get tempted by

02:34:09.520 --> 02:34:12.720
Arguably worst bombsite at a competitive level on this map.

02:34:12.720 --> 02:34:13.220
Yeah.

02:34:16.000 --> 02:34:17.200
Well, it is a tough one.

02:34:17.200 --> 02:34:20.960
Again, when you have a bombsite with exterior breaches, where you can't roam and support them,

02:34:21.520 --> 02:34:23.200
they're guaranteed to get opened up.

02:34:23.200 --> 02:34:25.680
And that just means bombsite is vulnerable from us at the building.

02:34:25.680 --> 02:34:27.520
And it gets really messy very quickly.

02:34:27.520 --> 02:34:29.520
With a map screen, Shalak can give you more map control.

02:34:29.520 --> 02:34:31.520
This could be a rock, maybe a quarry.

02:34:31.520 --> 02:34:33.520
Look at the cobblestone, they're building, they're gonna call for it.

02:34:33.520 --> 02:34:35.520
He's deep in the site. Is there anybody home?

02:34:35.520 --> 02:34:36.520
There is not. There's one in the kitchen.

02:34:36.520 --> 02:34:39.520
One player inside the kitchen. They might get a bit of damage on.

02:34:39.520 --> 02:34:41.520
Oxlust. Oh no, he turned him out.

02:34:41.520 --> 02:34:44.520
To try and go for a plant with the shield in his back,

02:34:44.520 --> 02:34:47.520
but unfortunately for him, he didn't start planting early enough.

02:34:47.520 --> 02:34:51.520
The shield didn't protect him, and Shaz has held down on the trophy stairs

02:34:51.520 --> 02:34:55.520
every single attacker that tries to march on through to his position.

02:34:55.520 --> 02:35:02.800
finish up another. Sunstrike 1v4 on the glise and Unreal Nightmare. Can you sit back and

02:35:02.800 --> 02:35:12.720
relax? There's nothing to be done. Yeah this is uh I mean again on a round maybe take a small

02:35:12.720 --> 02:35:16.160
breather and just call it put a good tactic on the timeout without actually calling it.

02:35:19.520 --> 02:35:23.600
He doesn't get to take the fake attack timeout to talk to you about the next upcoming round

02:35:23.600 --> 02:35:28.520
because they had criss into the swing and they'd take him instead beautiful but a

02:35:28.520 --> 02:35:37.420
bit about a book match point for Pengu and Dev Mada and unreal nightmare I was

02:35:37.420 --> 02:35:40.820
gonna say match point for us Pengu but then I didn't say us and I was like

02:35:40.820 --> 02:35:44.180
match point for Pengu so your congratulations Peng you're a match point

02:35:44.180 --> 02:35:49.280
I'm about a win dude let's go hell yeah oh this has been a very different story

02:35:49.280 --> 02:35:54.800
cafe cafe was the first half felt one-sided second half felt very close

02:35:54.800 --> 02:36:02.200
overtime felt very close and sadly she'll I just hasn't been as close couple of

02:36:02.200 --> 02:36:05.640
good rounds from hateful sorry but not nearly enough to make this a competitive

02:36:05.640 --> 02:36:10.080
fight and I know that they they came back they fended up too much points on

02:36:10.080 --> 02:36:14.760
cafe but I don't think they'll do the same here on Shelly it does seem a lot

02:36:14.760 --> 02:36:19.880
more unlikely, that's for sure. And I guess in that last round rush, it really is this

02:36:19.880 --> 02:36:27.480
Hito Tori again missing out on like the 1% play, right? They're not losing in the 99 where like

02:36:27.480 --> 02:36:31.960
they're failing all of these areas. They do the right thing, they have a good read, they have

02:36:31.960 --> 02:36:39.160
the right attack strategy both given setup, but they just miss one small thing. And I'm not sure

02:36:39.160 --> 02:36:43.720
if there was a sound issue or a confidence issue there, they do the look that they call,

02:36:43.720 --> 02:36:48.040
they rush in the bomb site, and instead of clearing kitchen and making sure there's nobody playing

02:36:48.040 --> 02:36:52.520
by the site itself, they just instantly start planting before the smoke could pop, before it

02:36:52.520 --> 02:36:57.320
covers the stat list, etc. If you don't hear the guy in kitchen, you got a face chicken with the

02:36:57.320 --> 02:37:00.600
blitz, because the assumption is always unless you have perfect turn and throw, there's at least

02:37:00.600 --> 02:37:04.600
one defender by the bomb site every single round. You can never assume that it's clear,

02:37:04.600 --> 02:37:08.520
you assume there's one person so you can't find them, then you can think that it's clear.

02:37:08.520 --> 02:37:13.080
They didn't hear the guy being told to be called, I guess, and they didn't check it either. That's the 1% mistake.

02:37:13.080 --> 02:37:19.340
It's either you hear them, or you check them. You can't just do neither and stop planting and hoping that enemy is AFK.

02:37:19.340 --> 02:37:26.780
Um, potentially if they do plant that diffuser, I mean, that's gonna be a massive chance of winning the moment the plant dies, the opposite.

02:37:26.780 --> 02:37:28.780
Now there's almost no chance for it.

02:37:28.780 --> 02:37:40.860
See just such a plant game like retaking and like as defender you know given in the bombs

02:37:40.860 --> 02:37:43.260
are the free it's just not a thing in this game really.

02:37:43.260 --> 02:37:47.740
We see it very rarely and even more rarely successful to like give the bomb such a goal

02:37:47.740 --> 02:37:49.220
for a 2-way to retake.

02:37:49.220 --> 02:37:53.780
The post on the seed is just disgustingly strong for the attackers.

02:37:53.780 --> 02:37:57.580
Just like if you die in the plant location the defenders have a much higher win rate

02:37:57.580 --> 02:38:00.460
because now the user is talking in a really awkward location.

02:38:00.460 --> 02:38:04.060
You can watch them below, you know, beneath a bath, whatever.

02:38:05.260 --> 02:38:07.900
C4 smokes, et cetera, so much tendon aisle in this game.

02:38:07.900 --> 02:38:10.060
So it really is so many rounds from down

02:38:10.060 --> 02:38:12.460
to either trying to plant or successfully fending.

02:38:12.460 --> 02:38:15.900
Yeah, I do guess it is somewhat situational and not dependent.

02:38:16.540 --> 02:38:18.060
I just picked the shadow.

02:38:18.060 --> 02:38:20.740
We've seen the best teams in the world will know

02:38:20.740 --> 02:38:24.220
when not to over-aggress as a defense

02:38:24.660 --> 02:38:26.540
when the attack is close to a bomb site.

02:38:26.540 --> 02:38:30.300
Sometimes it's about, okay, plant them, sometimes it's about disrupting before they plant.

02:38:30.300 --> 02:38:35.180
Sometimes, especially like if you're in a 4v3, for example, it might be guys, let them in,

02:38:35.180 --> 02:38:40.060
or let them start planting and then we aggress, because let's say you're in a 4v3 as a defense,

02:38:40.060 --> 02:38:44.620
plant starts going down, you're in a 4v2, essentially, because one guy is planting.

02:38:44.620 --> 02:38:49.820
That's when you make your move. It's situational. Wow, what a shot from Tenno. This is too aggressive

02:38:49.820 --> 02:38:54.620
from Unreal Nightmare, getting a little bit ahead of themselves. And this is the thing,

02:38:54.620 --> 02:39:00.780
Whenever Unreal Nightmare, like, lose an early kill, it's very hard for them to convert that back.

02:39:00.780 --> 02:39:05.020
Like, when you're in a 3v5, these guys tend to just double down an HL Tori,

02:39:05.020 --> 02:39:08.780
because they place us early, they don't let Unreal Nightmare back into it.

02:39:08.780 --> 02:39:14.220
And now it's a 2v4, and I think HL Tori are tempted to get back into it.

02:39:14.220 --> 02:39:16.620
Shaz finds a double, he's the last one left.

02:39:16.620 --> 02:39:22.620
Guy has 13 kills, by the way, he's gonna need to ace up this round to keep his team in it,

02:39:22.620 --> 02:39:30.260
But they are finding a fourth round lost and unfortunately that is the way things go for HL Torrey and another round on the board two more and over time

02:39:31.020 --> 02:39:33.020
Could be on the dockets

02:39:33.260 --> 02:39:36.940
It's a long way to get there. I'll need a couple of more rounds like that. I

02:39:38.420 --> 02:39:42.580
Really hope that somebody in that team of one of your nightmares guys

02:39:42.780 --> 02:39:48.140
Remember how we were winning before we lost it on cafe remember how we're winning here on chalet

02:39:48.140 --> 02:39:53.140
Hazel Tori when they are on the attack and side, they are not what we call typical playmakers.

02:39:53.140 --> 02:39:58.140
They are not often a team to go in the building and fight for the map clear and get building and kill.

02:39:58.140 --> 02:40:06.140
They often rely on having a player holding a window, cutting off rotation, and the defenders walk it into the line of sight.

02:40:06.140 --> 02:40:11.140
They are very slow methodical. If under Nightmare, they just have to be bought in the early stages around,

02:40:11.140 --> 02:40:17.140
don't go for the flank, don't go for the window swing, Hazel Tori is waiting for them to do it.

02:40:17.140 --> 02:40:20.580
If you didn't never do it, they're just waiting without giving any value back.

02:40:20.580 --> 02:40:24.380
You install so much time and force them to a poor location.

02:40:24.940 --> 02:40:29.020
So I feel like if you're under the map, may I play a bit safer in the early season around,

02:40:29.300 --> 02:40:32.580
play around the bomb site on the late stage and just give them time

02:40:32.700 --> 02:40:34.420
because it favors the defense always.

02:40:34.460 --> 02:40:37.420
Give the attackers time to do nothing and keep burning down that clock.

02:40:44.260 --> 02:40:45.860
A little chance to just get a rehash.

02:40:45.860 --> 02:40:51.060
Well that's cute, I like that from Killis, it's actually got a little APL wallpaper on his second monitor.

02:40:53.060 --> 02:40:53.860
That's very nice.

02:40:53.860 --> 02:40:56.360
Oh it's the Vmix, it's the feed.

02:40:56.360 --> 02:41:02.960
Yeah, yeah, it's the feed for him to send his facecam to the production team.

02:41:04.060 --> 02:41:08.860
Very cool, it's kind of a cool thing to have on your second monitor, just this big splash screen that says APL.

02:41:09.960 --> 02:41:14.660
You know one thing I often think about is like what's the difference between game day and a regular day.

02:41:14.660 --> 02:41:20.240
Obviously, if you're affidant at a tournament, a LAN event, it's very obvious, you know, you're not playing on your normal setup,

02:41:20.240 --> 02:41:26.520
you're in a physical space that feels very different, and that has its own, you know,

02:41:26.520 --> 02:41:29.840
levels of nerves it adds to you, also levels of excitement.

02:41:29.840 --> 02:41:33.960
What about for just a regular playday? How do you tell yourself it's not just a scrim?

02:41:33.960 --> 02:41:37.720
And that's one little part of it, you have the little APL splash screen to say good-bye to that.

02:41:37.720 --> 02:41:46.660
I mean so many players have different routines to get into match day mindset right and I

02:41:46.660 --> 02:41:51.480
think it's funny because there are some players who just wake up and they just play the game

02:41:51.480 --> 02:41:55.520
and that's it you know no warm up ritual no real way of approaching it.

02:41:55.520 --> 02:42:00.480
Near people who have to wake up exactly at 7.28 and then they gotta get into the shower

02:42:00.480 --> 02:42:04.560
and a five minute time spanner they're gonna have the mental choke and then like first

02:42:04.560 --> 02:42:08.000
the left shoe then the right shoe and you're gonna get the right height with the monitor

02:42:08.000 --> 02:42:12.560
like so specific and so niche and you can get the exact same level the highest of the

02:42:12.560 --> 02:42:19.640
competition one being super obsessive about the minor details and one not giving a fly

02:42:19.640 --> 02:42:22.360
about it at all.

02:42:22.360 --> 02:42:23.360
What kind of player are you James?

02:42:23.360 --> 02:42:26.160
Do you have like a lot of ritual obviously you don't play pro league but when you go

02:42:26.160 --> 02:42:29.920
into a seed suspect when you're grinding you're in the moment do you have specific things

02:42:29.920 --> 02:42:32.120
that has to be a certain way to play the game at your level?

02:42:32.120 --> 02:42:38.120
Good question. I feel like I used to be a lot more like that, but these days, no, not really.

02:42:38.120 --> 02:42:41.880
In fact, I find it's a part of it is about knowing yourself, right?

02:42:41.880 --> 02:42:48.640
And I think for me, I'm someone that when I try and make a big deal out of things, I play worse, like, because I'm a classic overthinker.

02:42:48.640 --> 02:42:53.160
Like, I'm just one of those people that not just, but in life in general, I overthink.

02:42:53.160 --> 02:42:57.920
So when I just try and chill and make things very normal, you know, it's better.

02:42:57.920 --> 02:43:09.920
I also know I'm sometimes I get caught in the trap of distracting myself, you know, as every time, you know, you get back in the queue, I open up my phone, and I just, you know, you open the same three apps over and over, and you're like, what am I doing here?

02:43:09.920 --> 02:43:20.920
I'm actually like, I'm just seeking dopamine. I'm not actually doing anything productive. And I think it's just good to identify what are the bad habits that maybe you should kick.

02:43:20.920 --> 02:43:25.920
Yeah. And what are the good habits that maybe, you know, work for you?

02:43:25.920 --> 02:43:27.000
That's hard.

02:43:27.000 --> 02:43:29.120
I think critical thinking in that,

02:43:29.120 --> 02:43:30.640
I really respect people who can do it

02:43:30.640 --> 02:43:32.960
because I think it's so hard to reflect accurately

02:43:32.960 --> 02:43:36.080
without bias and go, I know this is bad for me

02:43:36.080 --> 02:43:39.780
and then actually make a change towards bettering it.

02:43:40.760 --> 02:43:42.520
Because I think finding the issue in the first place,

02:43:42.520 --> 02:43:43.480
that's difficult.

02:43:43.480 --> 02:43:45.240
And then finding the solution for it

02:43:45.240 --> 02:43:49.280
and fixing like a year long bad habit, for example,

02:43:49.280 --> 02:43:51.040
is even more difficult.

02:43:51.040 --> 02:43:53.000
We all know that troll doom schooling is bad for you

02:43:53.000 --> 02:43:54.320
in bed in the morning and night, right?

02:43:54.320 --> 02:43:55.320
You're gonna lose so much sleep

02:43:55.320 --> 02:43:57.320
and you're gonna wake up the wrongs of the bed and whatnot.

02:43:57.320 --> 02:43:58.320
But we all do it anyway.

02:43:58.320 --> 02:43:59.560
Yeah, we all know it's bad.

02:43:59.560 --> 02:44:01.560
Yeah, we all do it.

02:44:01.560 --> 02:44:03.040
It's the classic, it's the classic.

02:44:03.040 --> 02:44:05.360
What about you, what are your game day rituals now?

02:44:05.360 --> 02:44:07.520
Obviously, they'll be different to when you compete it.

02:44:07.520 --> 02:44:10.280
But if you're gonna lock in, try and farm some healer,

02:44:10.280 --> 02:44:11.120
what's your set?

02:44:11.120 --> 02:44:11.960
What's your...

02:44:11.960 --> 02:44:13.600
Dude, it's so bad.

02:44:13.600 --> 02:44:17.080
So currently, I am on the early AM grind

02:44:17.080 --> 02:44:18.560
from the ranked streams that I do,

02:44:18.560 --> 02:44:21.160
because that's when the ranked stack that I play with is on,

02:44:21.160 --> 02:44:23.200
and I find that there are less people

02:44:23.200 --> 02:44:24.560
cheating early morning and whatnot.

02:44:24.560 --> 02:44:29.080
I really wake up at 8 a.m. And at 9 a.m. Flat the stream is live

02:44:29.080 --> 02:44:34.180
I'm cream for ranked and champ illo and I'm just I'm getting the bread and it is literally wake up

02:44:35.200 --> 02:44:37.040
In the shower

02:44:37.040 --> 02:44:41.820
Get my chair. I'm tired skip breakfast and doing into rank. You don't have breakfast

02:44:42.360 --> 02:44:44.360
I'm not a breakfast person

02:44:44.360 --> 02:44:48.760
Especially when I have to work off the rip that is great back back in the day

02:44:48.760 --> 02:44:51.240
I was definitely a bit more specific like I had to

02:44:51.240 --> 02:44:56.960
wake up have an hour to myself get some food shower or think about the game or

02:44:56.960 --> 02:45:01.920
prep some stuff and and and whatnot now I'm a bit more I think it's relaxed you

02:45:01.920 --> 02:45:06.080
know being a pro player and now being retired I care a lot less about the

02:45:06.080 --> 02:45:10.160
min-maxing I would change my mouse and keyboard every day my since it's TVT my

02:45:10.160 --> 02:45:14.520
mouse pad I'll try and optimize PC settings and all these small nice things

02:45:14.520 --> 02:45:18.600
to chase the level of perfection that you want as a pro player that they are

02:45:18.600 --> 02:45:23.160
retired I lost that at a limit of myself because it's so tiring and you start over thinking like

02:45:23.160 --> 02:45:27.960
you said it's my sense wrong should I play four things for the 16 by 10 everything becomes a

02:45:27.960 --> 02:45:33.400
possible problem in your mind. I want to know you guys in the chat what is your game day ritual

02:45:33.400 --> 02:45:48.440
tell us and we'll be back in just a moment to restart this game.

02:47:18.600 --> 02:47:39.680
The shout out to Hugo Penguin and Chad for saying MFC I think that's literally what

02:47:39.680 --> 02:47:42.120
we're here for my dude.

02:47:42.120 --> 02:47:43.120
That's my job.

02:47:43.120 --> 02:47:47.200
Literally what we're here for man you see the game had to stop for a brief moment you

02:47:47.200 --> 02:47:52.720
to have a little pause but guess what thank you we're back we're back we're back baby which means

02:47:52.720 --> 02:47:56.560
we don't have to yep actually we still have to get you know that's part of it kind of the game

02:47:56.560 --> 02:48:02.320
stops the game starts we still have to yeah um i have kept my eye on the chat to see if anyone

02:48:02.320 --> 02:48:07.760
has any game day rituals but i got nothing they haven't gotten there yet nothing they haven't

02:48:07.760 --> 02:48:13.440
gotten there yet well yeah because of the the delay on the stream whatever i'll keep my eye on it um

02:48:13.440 --> 02:48:18.480
my shout out for a game day ritual that I know from traditional sports and I think I probably

02:48:18.480 --> 02:48:22.560
mentioned it before on the car so you're probably gonna roll your eyes at me thank you but Rafa Nadal

02:48:22.560 --> 02:48:28.800
famous Spanish tennis player and his classic little lining up his drink bottle and all his bags

02:48:28.800 --> 02:48:34.240
and everything like to the millimeter before he starts a game and then before every single point

02:48:34.240 --> 02:48:39.600
he does this little adjusts his like shorts adjusts his shirt and like wipes his face and it's just

02:48:39.600 --> 02:48:46.240
so funny because he just does it exact same way every single point and I love to see it.

02:48:46.240 --> 02:48:47.680
I'm very fond of it.

02:48:47.680 --> 02:48:50.960
The little mental reset, you know, like this way.

02:48:50.960 --> 02:48:55.680
Again, if you can put yourself in a zone in a forced manner to like play at the highest level

02:48:55.680 --> 02:48:58.080
of your personal skill, like that's the key.

02:48:58.080 --> 02:49:01.840
Like the flow state is when that a lot of esports players to talk about is when you

02:49:01.840 --> 02:49:07.920
reach this extreme high level of focus and concentration and you're just flowing.

02:49:07.920 --> 02:49:13.460
If you can reach that state by forcing it, by doing certain specific nice things, basically in real life,

02:49:13.460 --> 02:49:17.300
there's a cheat code, because most people cannot reach slow state force.

02:49:17.300 --> 02:49:20.300
It's something that happens in certain moments.

02:49:20.900 --> 02:49:25.920
So, if you have a small ritual that can like really kick up your performance, I mean, again, cheat code level.

02:49:25.920 --> 02:49:26.660
Yeah, I love it.

02:49:27.920 --> 02:49:33.340
Well, if Jiltari suddenly need a cheat code right now to get themselves back into it, two more rounds to push over time.

02:49:33.340 --> 02:49:39.120
But last round was actually very convincing for them on this attacking side. They picked apart under the nightmare very early

02:49:39.120 --> 02:49:41.660
I'm looking at K3. This guy's got to be careful

02:49:41.660 --> 02:49:45.600
He's got a curb his aggression on this defensive side because yes, it worked in one round

02:49:45.600 --> 02:49:51.920
But aside from then he's been picked off early and I'm a nightmare just need to play the percentages here

02:49:53.460 --> 02:49:58.840
And those last talking from for the V host was I'm gonna let me play more passive and defense because he's a Tory

02:49:58.840 --> 02:50:04.840
They're not into counterplayers. They will watch angles, watch windows, cut off rotations, and if you run into the crosshair, you'll die.

02:50:04.840 --> 02:50:12.840
But look at the timer. Nobody's in the building on the attack from HL Tari, and nobody's even in an easy gunfight from the exterior.

02:50:12.840 --> 02:50:15.840
Still from the interior, so to say.

02:50:15.840 --> 02:50:21.840
So, it's a stormy. Nothing's happening. But guess what? On real nightmare defending, they liked that. They liked that nothing's happening.

02:50:21.840 --> 02:50:29.020
enjoy. Now it goes to E1D that tells HLTARI that it's time to go and it tells

02:50:29.020 --> 02:50:33.780
Omronite to prepare for the unexpected. Killa does jump in a display, he gets taken

02:50:33.780 --> 02:50:37.860
down by Shaz and Elamide I believe just saved him from the second player. What is

02:50:37.860 --> 02:50:42.420
that? An aggressive swing, the player on the window goes down. Shaz might be able

02:50:42.420 --> 02:50:46.660
to be re-peaked here by hops last, but look at the aggression from Shaz. He

02:50:46.660 --> 02:50:50.620
might have fought for his position on the library stairs, but Sunstrike still

02:50:50.620 --> 02:51:00.060
have so much work to do. Beautiful shot. 2v4. Not very likely but achievable. Necessary

02:51:00.060 --> 02:51:06.740
here for HLTARI as it's now a 1v4 K3. By the skill of the pistol, hox last, world of

02:51:06.740 --> 02:51:12.100
pain. They're gonna go gunning for it. They're gonna run outside. They're gonna go big. Only

02:51:12.100 --> 02:51:18.660
one round left and it's in the bag for Unreal Nightmare. Shelly is theirs and we have to

02:51:18.660 --> 02:51:23.800
to go the distance to Knighthaven Labs to settle the score line, the third maps coming

02:51:23.800 --> 02:51:24.800
up after this break.

02:52:18.660 --> 02:52:38.140
and

02:53:38.140 --> 02:53:43.140
This person invited PD Boom or producer Boom.

02:53:43.140 --> 02:53:50.140
Boom asked in-blog to ask if he was interested in ice-picks.

02:53:50.140 --> 02:53:53.140
He said he had a white shirt inside.

02:53:53.140 --> 02:53:56.140
Later on, there will be a tour.

02:53:56.140 --> 02:53:59.140
In Thailand, there is no official tour.

02:53:59.140 --> 02:54:03.140
Or a big tour. It's a small tour.

02:54:03.140 --> 02:54:10.740
That's why I said it was a starting point for us to enter the competition as a main character.

02:54:10.740 --> 02:54:15.180
Because Boomb asked me if I wanted to be part of the team.

02:54:15.180 --> 02:54:17.080
Was it interesting?

02:54:17.080 --> 02:54:24.180
I was interested in having a good profile, so I had to go.

02:54:24.180 --> 02:54:31.700
That's why it's an important point that I would like to focus on as a professional player.

02:54:33.140 --> 02:54:35.140
I

03:02:03.140 --> 03:02:31.580
So, it's tied up one map each in the series and we go to Nighthaven Labs to settle it

03:02:31.580 --> 03:02:33.660
between H.L.Tauri and Unreal Nightmare.

03:02:33.660 --> 03:02:35.880
Uh, look, let's be real, Peggy.

03:02:35.880 --> 03:02:37.560
Map 1, very close.

03:02:37.560 --> 03:02:40.560
Map 2, Unreal Nightmare kind of ran away with it.

03:02:41.460 --> 03:02:46.440
They did, and honestly, you know, on paper, it was kind of expected.

03:02:46.440 --> 03:02:49.280
I think the nature of the map for Shelly and Nightmare,

03:02:49.280 --> 03:02:51.440
they're both going to play much more Unreal Nightmares

03:02:51.440 --> 03:02:53.100
based on the H.L.Tauri's.

03:02:53.100 --> 03:02:55.780
But then because Cathie was a good game for me for Tauri,

03:02:55.780 --> 03:02:57.480
I was like, you know, I believe in them.

03:02:57.480 --> 03:03:00.620
I think it's good for Shelly too, but I was doing wrong.

03:03:00.620 --> 03:03:10.260
on real nightmare, they kick out the Pays, they keep disrupting his historic plans, and they counter them on defense, staying passive, and then that's Hamillon low every single time at the end.

03:03:10.260 --> 03:03:20.700
Yeah, of course, it does lead us to that three. HLT has a good chance here to come back on the third, but our nightmare are very much in control at the moment.

03:03:20.700 --> 03:03:24.740
as we head to Knight Haven Labs as our decider.

03:03:24.740 --> 03:03:28.460
It's an elimination game here in the lower bracket of the APL,

03:03:28.460 --> 03:03:30.460
the Asia region of kickoff.

03:03:30.460 --> 03:03:36.380
Both of these teams trying to run the Golden all the way into that lower bracket final.

03:03:36.380 --> 03:03:41.100
Of course, two teams from this region will go and play at the Salt Lake City Major,

03:03:41.100 --> 03:03:44.220
which means that it's a fight for second place.

03:03:44.220 --> 03:03:48.940
These two teams have come up through the tier two circuit through the Challenger Series.

03:03:48.940 --> 03:03:52.540
It is a huge task ahead of them, and it starts here on Night Haven.

03:03:53.420 --> 03:03:58.780
I would love in Muncie been here from Unreal Nightmare, not in the first rotation, but in the

03:03:58.780 --> 03:04:03.100
second. The reason why I say not in the first, you don't want to show your hand when you go for

03:04:03.100 --> 03:04:07.100
a counter pick, because then they can do a counter ban later on. For example, if you bet,

03:04:07.100 --> 03:04:12.060
they ban the Muncie around one, maybe they ban a Clash round two, because then they can enable

03:04:12.060 --> 03:04:16.860
the other shield operators. What I'm curious if Unreal Nightmare feel the same way. The reason

03:04:16.860 --> 03:04:22.140
why I say it, Monty was instrumental in Kafei, you know, how Higel Tori found a couple of their

03:04:22.140 --> 03:04:27.260
attacking victories. And while not even that easily, or at least a good Monty map, it is going

03:04:27.260 --> 03:04:31.900
to give this roster on the attacking style side a lot of stability. Monty has started up on a

03:04:31.900 --> 03:04:36.780
ban phase, it's going to be Grim and Ying, so much more focus on the late round, execute with the

03:04:36.780 --> 03:04:42.620
Elector Bros being banned from action in response. Yeah, a lot of the Elector Bro ban, especially

03:04:42.620 --> 03:04:48.540
when you end up attacking basement it's just so much easier to deal with you don't have to worry

03:04:48.540 --> 03:04:54.940
about bringing that shit or having to bring EMPs freeze up your lineup a lot makes the battle

03:04:54.940 --> 03:04:59.740
less about breaching the wall and more about breaking into the site however the problem is

03:04:59.740 --> 03:05:04.300
that you have to do it lays the defense like the Izami and I think the Izami is another one that

03:05:04.300 --> 03:05:09.500
might be a target of that operator band especially at the moment you know being defended by lag on

03:05:09.500 --> 03:05:17.580
the uh, what am I? It's gonna be hard, uh, to break through here for HLTARI on the attacking side as we go to the top four first up.

03:05:21.580 --> 03:05:27.500
Now, Shalier plays under a similar matter where HLTARI in defense, they have to be very good, sorry,

03:05:27.500 --> 03:05:32.460
on attack, that's not what attacks, they gotta be very good at getting the opening pick and getting map control,

03:05:32.460 --> 03:05:36.860
because what they did on both Kafei and Shalier is when they're attacking, they're stalling out,

03:05:36.860 --> 03:05:41.980
holding angles, waiting for the enemy to make the first move. Defenders don't need to make the

03:05:41.980 --> 03:05:47.100
first move unless you feel pressured and forced into it, unless they just seem to get impatient and

03:05:47.100 --> 03:05:52.780
lose focus and then do it of course, which is a mistake. So, Major Tori, they gotta work the

03:05:52.780 --> 03:05:57.180
breach, use them the exterior, they can be on connector side, of course, IT, they gotta get

03:05:57.180 --> 03:06:01.740
in the building, try and fight for counter-office control, and then they can hit the side after.

03:06:01.740 --> 03:06:05.820
So it's kind of important that if you divide the ramp up into three stages, you can say

03:06:05.820 --> 03:06:11.700
The first minute is gonna get the breach, the second is gonna be of course getting the crucial map control like Daryx can't walk,

03:06:11.700 --> 03:06:14.880
and the last minute is gonna be about the bombs that execute.

03:06:14.880 --> 03:06:19.000
So you can kinda use those like three minutes, it's like where they should be in the map.

03:06:19.000 --> 03:06:23.380
If they haven't gotten the breach in the first two seconds, they're officially behind the curve.

03:06:23.380 --> 03:06:26.380
They gotta make up that in the second step, and so on and so forth.

03:06:27.020 --> 03:06:31.020
I think that's breached. Ooh, that's a nicely placed Ratero from Flores.

03:06:31.020 --> 03:06:38.220
open up quite a lot more flexibility attacking that rafters position by taking both of those walls down

03:06:38.220 --> 03:06:45.180
looks like they are just behind your preferred timing gear that's now the second main wall open

03:06:45.740 --> 03:06:49.980
in just over a minute but the real question here is how Sunstrike gonna go on the vert

03:06:49.980 --> 03:06:53.980
great pick on the shadow couldn't ask for a better operator to take down than the Yuzami

03:06:54.860 --> 03:06:58.140
yeah and because of that yeah there's no beast in the wall but they get two pigs

03:06:58.140 --> 03:07:08.940
They get tower control for free, they get the point of strike, with flank airjab is successful, they get the information downstairs, all of a sudden they are speeding into that third step for execute, but they lose clock below.

03:07:08.940 --> 03:07:23.540
Now they wait with leakage, killer does trade yet, nice, well played, he was constantly watching the flank, it doesn't matter that we lost the puck, he's done his job, and now there's just two players left on the defensive side, really good round for H.L.Tari so far.

03:07:23.540 --> 03:07:30.540
I'm not afford to make any mistakes on the executors, they take control of rafters and start to ramp up that pressure on the bomb side.

03:07:30.540 --> 03:07:32.540
They've been so proactive.

03:07:32.540 --> 03:07:36.540
Locked downstairs with the Nomak, camps are flanking, watching the flank drones rather.

03:07:36.540 --> 03:07:42.540
Haven't even used the utility on Cabotile because they found the pigs are free, with their guns caught in off those angles.

03:07:42.540 --> 03:07:45.540
And they know right now, Nomak, they have to go for a distance thing.

03:07:45.540 --> 03:07:47.540
So they're all just waiting and watching those angles together.

03:07:47.540 --> 03:07:48.540
Nice.

03:07:48.540 --> 03:07:50.540
They got the injured onto the warden as well.

03:07:50.540 --> 03:07:55.700
Well, now another breach on the main wall plus now hoxas is rotating over the top blue

03:07:55.700 --> 03:08:01.620
He's not even needed to get into the action because everyone from HLTAR is gun up and ready to take fights with the final player

03:08:01.620 --> 03:08:08.860
A great start really convincing attack in the first round. Yeah, it really is and it also actually shows us that they can play

03:08:08.860 --> 03:08:11.620
They're proactive right they were creating the building they got the airships down

03:08:11.620 --> 03:08:16.940
They got the same choice they did the park vertical destruction and they won the round by their own doings

03:08:16.940 --> 03:08:24.940
So now that we're seeing this, they might go, okay, we can't treat this like Shelly Cafe where we gotta sit back and just watch them not do anything

03:08:24.940 --> 03:08:27.940
because they're actually playing the game quickly in the attacks now.

03:08:27.940 --> 03:08:31.940
So now it might be a matter of let's disrupt them from getting their plan.

03:08:31.940 --> 03:08:36.940
That can mean burning utility or fighting for kills in map control, for example.

03:08:36.940 --> 03:08:39.940
On the basement, you can play the roam game pretty aggressively.

03:08:39.940 --> 03:08:41.940
The garbage or solace, that's probably what's going to happen.

03:08:41.940 --> 03:08:44.340
and then they defend the bomb site with utility,

03:08:44.340 --> 03:08:46.740
mayor window where you fire toxic patient smoke.

03:08:46.740 --> 03:08:49.740
On that top of bomb site, if we're to go back there later,

03:08:49.740 --> 03:08:52.740
you can then, if you're expecting a bot with famous downstairs,

03:08:52.740 --> 03:08:54.740
you have a roaming person downstairs below

03:08:54.740 --> 03:08:59.140
and you're challenging them and taking away that wing condition of the bot verticality.

03:08:59.140 --> 03:09:02.340
So we gotta watch the next level of violence in that Unreal Nightmare.

03:09:02.340 --> 03:09:05.540
We're gonna fight for the map and disrupt Hatchel Torrey

03:09:05.540 --> 03:09:10.540
or if we're gonna try and play for letting them execute in that 5v5,

03:09:10.540 --> 03:09:12.540
Which did not work in the first round.

03:09:16.540 --> 03:09:22.540
Even this little detail is like if it comes down to vertical fights from the buck again in a future round

03:09:22.540 --> 03:09:26.540
I just think underline there's gonna be more prepared to take those fights, right?

03:09:26.540 --> 03:09:32.340
Like I'm just behind the eight ball the whole way through. Yeah, I don't think you can continue hammering away with the same thing

03:09:32.340 --> 03:09:36.040
But that's been the story of today like very different to playing ranked, right, Pengu

03:09:36.040 --> 03:09:39.600
You know a comp game goes for a lot longer than a ranked match

03:09:40.540 --> 03:09:43.540
Yeah, we have to be adaptable.

03:09:45.540 --> 03:09:58.540
You know, just gonna attack a bomb site once and win it, you gotta do it twice actually, so you gotta have either a bulletproof single way of attacking the bomb site, or ideally multiple ways, and you can just kind of take into the physics.

03:09:58.540 --> 03:10:04.260
A bit of aggression in the window, again stopping me from intruding and droning for free.

03:10:04.260 --> 03:10:08.980
And Angel Torey, they got a lot more map to clear, so it's going to be a bit slower here

03:10:08.980 --> 03:10:12.500
in early stages when I ensure that people stay alive, but what are you going to do?

03:10:12.500 --> 03:10:16.980
You can't demo-strike the virtual, so let's confound the glow-your-dome snare jabs.

03:10:16.980 --> 03:10:20.460
Catching these two Romans in particular, very difficult.

03:10:20.460 --> 03:10:23.740
Angel Torey for this round probably wished they had a shield like a Blackbeard or Blitz

03:10:23.740 --> 03:10:27.580
or a Monty, and he just sprinted in the building and faced all the angles because they are

03:10:27.580 --> 03:10:31.580
running out of drones, they are limited in some remaining.

03:10:36.580 --> 03:10:41.580
Finally we're getting a breach on the main walls, however that mirror window might slow things down.

03:10:41.580 --> 03:10:48.580
There's still one exothermic in pocket, I mean just to see that Chathamn hasn't actually decided to use it on that main double wall as of yet.

03:10:48.580 --> 03:10:53.580
Man, there's still so much roam game on this top floor so far from the bomb site.

03:10:53.580 --> 03:10:58.940
You're a great guy holding on there for no reason to fall back when you're under pressure.

03:10:58.940 --> 03:11:02.180
You can bait the swing for K3 and yeah, the second swing comes through on the roadside,

03:11:02.180 --> 03:11:04.300
beautifully played and there's no trade.

03:11:04.300 --> 03:11:07.700
Yeah, they're getting a breeze from the bomb site, but guys, it's a minute from the round,

03:11:07.700 --> 03:11:12.260
you have no roaming presence and you got these mirror windows, go your fire, covering everything

03:11:12.260 --> 03:11:13.260
by the side.

03:11:13.260 --> 03:11:17.220
You gotta find an opening or rather create one somewhere, but they keep losing individual

03:11:17.220 --> 03:11:18.220
battles.

03:11:18.220 --> 03:11:22.700
Big J, yes, you gotta kill, but also injure the ground.

03:11:22.700 --> 03:11:28.380
We need more verticality here from the attacking side to put the pressure on because Shaz has now retaken

03:11:29.260 --> 03:11:33.260
that vert, used an impact to open lines of sight, looking down onto the breach below.

03:11:34.220 --> 03:11:41.020
Shadow and K3 together, all the way on that top floor room, still protecting players like Shaz,

03:11:41.020 --> 03:11:48.140
watching the vert. There really is not much to do here for HLToy. There's a huge list of items they

03:11:48.140 --> 03:11:54.260
need to check off and no time to do it 20 seconds a smoke and you're gonna have

03:11:54.260 --> 03:11:57.700
to hit it go through exo instead killers tries to make that work

03:11:57.700 --> 03:12:01.620
Chetamin is gonna have to run straight through the fires and look for a kill on

03:12:01.620 --> 03:12:05.780
the bomb site while killer finds one Chetamin sadly will not be able to join

03:12:05.780 --> 03:12:11.060
him in doing so K-3 far into the holes above him and killer will go down it's

03:12:11.060 --> 03:12:16.060
It's a very open and shut case.

03:12:16.060 --> 03:12:21.140
And this is exactly why I actually wanted to see a Monty ban in the Operator ban phase,

03:12:21.140 --> 03:12:25.020
because I feel like for these rounds, both of them are the first ones.

03:12:25.020 --> 03:12:28.700
Like Monty, obviously they won the first time for the effortless because they got their

03:12:28.700 --> 03:12:33.180
picks, but Monty can just streamline all of the problems, right?

03:12:33.180 --> 03:12:39.460
Full info, roam clear, map control, heart destruction, perfect plant operator, etc.

03:12:39.460 --> 03:12:43.540
you are a little bit less lethal when you play the shield because you're going to be extended and walking around and

03:12:44.340 --> 03:12:47.460
Hegel or sorry under the nightmare is seeing this struggle through okay

03:12:47.460 --> 03:12:51.300
And that means they're probably gonna start fighting you more fighting more for catwalk

03:12:51.300 --> 03:12:54.780
I wish it fighting more for the weekends downstairs if they think that's where the

03:12:55.060 --> 03:13:00.780
Attack is going to be coming from and playing more trap operators perhaps to as the series for presses because that can also

03:13:00.780 --> 03:13:02.780
Help you in those gunfights

03:13:02.820 --> 03:13:08.660
Hedgel Torrid got they do have an advantage. This isn't a super big roaming map across the board

03:13:08.660 --> 03:13:13.180
It's kind of just that basement bomb site where the roam goes crazy across all three floors

03:13:13.340 --> 03:13:18.620
Then tertiary bomb site you're playing obviously site on the primary floor and then roaming top floor usually

03:13:18.740 --> 03:13:22.420
So it does get easier now that basement is locked for the next coming rounds

03:13:23.500 --> 03:13:25.740
And it is keep winning top floor for example

03:13:25.740 --> 03:13:30.900
I mean they're at least guaranteed two attacking rounds and then we attack tertiary similar

03:13:30.900 --> 03:13:33.760
So we could very easily see a three three half for this one

03:13:38.660 --> 03:13:50.820
It does depend, most things do, but stylistically, I think it's the most likely scenario that

03:13:50.820 --> 03:13:54.100
we just see these things sort of tell based on the different play styles in the bombs

03:13:54.100 --> 03:13:55.100
moments.

03:13:55.100 --> 03:14:01.780
Yeah, I mean, isn't it the scene if Hiotari changed much with the bark usage from below?

03:14:01.780 --> 03:14:06.060
Because I think if he just walks in, starts making the, again, he's gonna be much more

03:14:06.060 --> 03:14:10.460
challenge not just horizontally by runners like Chas but also just the players that he's trying to fight

03:14:11.180 --> 03:14:15.980
they will be shut down they'll be watching back through that first yeah you can shoot the

03:14:15.980 --> 03:14:19.340
edge up of course he exposed himself and doing so so he has to hit the gamble that there's no one

03:14:19.340 --> 03:14:26.220
watching yeah it's uh if you slow walk and lean you can shoot the edge up on most always unless

03:14:26.220 --> 03:14:30.060
it's uh positioned oh you're getting too broad from above that's perfect actually no sharpening

03:14:30.060 --> 03:14:31.900
Uh-oh, that's genius!

03:14:31.900 --> 03:14:33.100
That is really smart.

03:14:33.100 --> 03:14:34.500
Big J comes in to support.

03:14:34.500 --> 03:14:37.900
The Tuber Rao is such a cheeky way to counter that Nomad.

03:14:37.900 --> 03:14:40.900
I like the idea from Heltari there.

03:14:40.900 --> 03:14:42.860
With the Nomad to come and support the Bark,

03:14:42.860 --> 03:14:46.220
it means that Bark doesn't need an entire player to help him.

03:14:46.220 --> 03:14:48.300
But, I mean, obviously it's countered.

03:14:48.300 --> 03:14:50.260
Very well adapted by Unreal Nightmare.

03:14:52.860 --> 03:14:53.660
It doesn't generate...

03:14:53.660 --> 03:14:55.140
If you're shooting something, like,

03:14:55.140 --> 03:14:56.460
oh, I heard somebody shoot a bullet.

03:14:56.460 --> 03:14:58.900
That could be a claymore or an airchap in this case.

03:14:58.900 --> 03:15:03.700
But when he immediately put down a 2-brow freeze, I mean that's likely for the wall outside.

03:15:03.700 --> 03:15:05.700
You're gonna think about that much usually.

03:15:05.700 --> 03:15:07.100
And that seems to be inside Wington.

03:15:07.100 --> 03:15:08.300
Now to fight him a cow or reapsake.

03:15:08.300 --> 03:15:09.000
But this time it varies.

03:15:09.000 --> 03:15:09.800
You get a second kill.

03:15:09.800 --> 03:15:11.000
Ten over, it only has B.

03:15:11.000 --> 03:15:12.800
He did take down K3 though.

03:15:12.800 --> 03:15:14.800
But still, good nightmare.

03:15:14.800 --> 03:15:17.600
Significant map and player advantage.

03:15:20.000 --> 03:15:22.000
Shadow has got a great position as well.

03:15:22.800 --> 03:15:24.500
Dima will take down and keep it there.

03:15:24.500 --> 03:15:27.900
Yeah, if they haven't done the Juggilligence.

03:15:27.900 --> 03:15:33.140
Oh, the knife. The knife bait here might actually work, but I think Shadow's just gonna be patient.

03:15:33.140 --> 03:15:36.940
And I don't feel like Killis is gonna bait. Oh, no, there you go.

03:15:36.940 --> 03:15:39.860
So that shot has now revealed his position. The fire is gonna flush him out!

03:15:39.860 --> 03:15:45.700
Oh, but he still somehow sneaks in and finds a kill regardless before he's cleared out by Tenno.

03:15:45.700 --> 03:15:51.180
It's now a 2 versus 3, but he has to wait for the fire to subside, and actually it does.

03:15:51.180 --> 03:15:53.740
Winnable here for HLTari.

03:15:53.740 --> 03:15:54.740
Sorry.

03:15:54.740 --> 03:15:55.740
It's winnable.

03:15:55.740 --> 03:15:59.740
We got one 2-bar freeze and one C4, those you can kind of stall things out.

03:15:59.740 --> 03:16:02.740
Tenno on a single point of health means you can't take any gunfights, really.

03:16:02.740 --> 03:16:04.740
There is no spare reinforcements.

03:16:04.740 --> 03:16:05.740
This wall cannot be closed up.

03:16:05.740 --> 03:16:08.740
You'd have wished that if you were on real nightmare, but it's fine.

03:16:08.740 --> 03:16:09.740
Still got that numerous advantage.

03:16:09.740 --> 03:16:11.740
A laser on the wall, explosives on paper position.

03:16:11.740 --> 03:16:12.740
That could be a freeze-time.

03:16:12.740 --> 03:16:13.740
Good flash.

03:16:13.740 --> 03:16:15.740
Oh, four flashes.

03:16:15.740 --> 03:16:17.740
Flooded to the bomb site, but they need to capitalize on it.

03:16:17.740 --> 03:16:19.740
And now Shaz is unflashed.

03:16:19.740 --> 03:16:21.740
He's got a great close-range weapon for it.

03:16:21.740 --> 03:16:29.340
swings to find the second one. It's another great lock-in for Unreal Nightmare as their defensive

03:16:29.340 --> 03:16:36.140
adaptations managed to right the wrongs of that first top floor defense and they come back ever

03:16:36.140 --> 03:16:41.660
so stronger on the second attempt. And this is exactly why we speak about not doing the exact same

03:16:41.660 --> 03:16:46.940
attack again and having a different win condition. Again, it's going to be the bug going downstairs

03:16:46.940 --> 03:16:52.300
with the Nomad covering and guess what a single Tuber Alcanister freezing the air jet to enable

03:16:52.300 --> 03:16:57.420
the flank to go through it will just tear apart that attacking round because that's what they plan

03:16:57.420 --> 03:17:02.540
for they need that bug to get some vertical value and they got nothing and then they double down

03:17:02.540 --> 03:17:07.180
they assign me off the catwalk angle and they retake that position and they get a second to later

03:17:07.180 --> 03:17:12.700
on these very small moments exactly how we see Night Heaven Labs playing across all tier one

03:17:12.700 --> 03:17:17.980
another play. It's kind of like Clubhouse where the map is corner-codes so figured out that you need

03:17:17.980 --> 03:17:22.940
to win and lose rounds either in direct counterplay, an operator is stretched etc. or in those small

03:17:22.940 --> 03:17:28.540
moments. Like if you're defending cctv and clubhouse winning that garage catwalk after a gunfight and

03:17:28.540 --> 03:17:35.100
staying alive that can win the entire site. Here taking down the box below and then retaking catwalk

03:17:35.100 --> 03:17:39.660
does the exact same thing. It's two very small moments in the game but it can win or lose you the

03:17:39.660 --> 03:17:42.660
the entire time though.

03:17:42.660 --> 03:17:50.220
I have to wonder if Hal convincingly Buck won his situation in the first round with the

03:17:50.220 --> 03:17:56.440
third, finding two kills, how convincing that was, gave him a little bit too much unwarranted

03:17:56.440 --> 03:18:00.840
confidence on the second attempts, because he's thinking well I did it once, I can do

03:18:00.840 --> 03:18:05.700
it again, it worked out well, why don't I just do more or less the same thing, and

03:18:05.700 --> 03:18:09.300
They get hard counted by two players working together.

03:18:09.300 --> 03:18:10.300
Really beautiful.

03:18:10.300 --> 03:18:14.820
So this is where at the highest level you talk about what was the reason why that round

03:18:14.820 --> 03:18:15.820
was so flawless.

03:18:15.820 --> 03:18:19.780
You go, well, Bok was just massive downstairs and you go, okay, so that's why we were so

03:18:19.780 --> 03:18:20.780
strong.

03:18:20.780 --> 03:18:21.780
They might see it the same way.

03:18:21.780 --> 03:18:22.780
So they're going to try and counter Bok.

03:18:22.780 --> 03:18:23.780
How can it do that?

03:18:23.780 --> 03:18:27.540
Okay, let's try and cover Bok even more with more people, more manpower, more utility.

03:18:27.540 --> 03:18:30.380
And then the defenders go, well, actually we didn't think it was Bok.

03:18:30.380 --> 03:18:31.380
We thought it was this instead.

03:18:31.380 --> 03:18:34.380
So then they don't do that, but they attack someone somewhere else.

03:18:34.380 --> 03:18:39.620
this constant back and forth minigame. Same with the Alberta Benface, right? They baited

03:18:39.620 --> 03:18:44.940
out a Flora's drone ban. The first round after the final ban comes through, Monty. He's

03:18:44.940 --> 03:18:50.340
got a snake. Obviously, we've not seen so far that are so powerful and are being bought

03:18:50.340 --> 03:18:54.300
up because they can't get target-bending in any way.

03:18:54.300 --> 03:19:01.660
Another thing to keep in mind is you actually kind of get more value out of that third ban

03:19:01.660 --> 03:19:06.620
in a way and what stays in because obviously that's gonna stay for the rest of this game

03:19:06.620 --> 03:19:11.740
we've only played three rounds without it we might end up playing potentially five rounds on this half

03:19:12.620 --> 03:19:17.580
on this side depending if we go to overtime so you actually get more value out of that third

03:19:17.580 --> 03:19:19.580
damn than you would expect.

03:19:19.580 --> 03:19:21.580
Yeah.

03:19:21.580 --> 03:19:23.580
He might be ploying.

03:19:27.580 --> 03:19:32.580
Now, just to make surprise, this gentleman in the building is just again doing what he has to do.

03:19:32.580 --> 03:19:35.580
You might be thinking, why is he not moving further forward?

03:19:35.580 --> 03:19:41.580
By actually clearing the floor beneath him at the same pace as above to ensure that there's no C4 downstairs.

03:19:41.580 --> 03:19:46.580
So this means that if he walks further and further and further and further and then not following the southern snake downstairs,

03:19:46.580 --> 03:19:50.860
downstairs, he might just dive to a Valkyrie C4 and mute C4, and then the Monty's dead

03:19:50.860 --> 03:19:55.540
and you don't lose the round, but it certainly damages the round significantly, so they can't

03:19:55.540 --> 03:19:57.300
really overstep their boundary.

03:19:57.300 --> 03:20:00.620
That plus he's truly flank watching while they're sitting up downstairs.

03:20:00.620 --> 03:20:05.020
So again, Hitor Tori, they do a very good job of playing that kind of slow-call playstyle,

03:20:05.020 --> 03:20:10.660
and then Monty sends it into Asami, Big J goes down on Aqua side, and C4 hits it marked

03:20:10.660 --> 03:20:12.580
up, and the Monty runs to the thermite.

03:20:12.580 --> 03:20:17.580
Y'all are going down though, does give that Thermite a little bit more safety, however,

03:20:17.580 --> 03:20:21.740
Thermite gets flanked, needs to be a trade here and Shaz will go down.

03:20:21.740 --> 03:20:27.140
Good play from Hoxlust and that top floor has now been taken.

03:20:27.140 --> 03:20:30.180
Worrying about a flank, those shadows revealed.

03:20:30.180 --> 03:20:35.300
Sun strike, getting maximum usage out of that solid snake, if he hadn't used that maybe

03:20:35.300 --> 03:20:37.460
he would have gotten flanked.

03:20:37.460 --> 03:20:44.620
out forced to move and support Wag on the bomb site. 20 seconds to play though, does

03:20:44.620 --> 03:20:49.420
give an advantage over Twanreal, Knightmare, H.O.Tari, have to pivot as quickly as they

03:20:49.420 --> 03:20:53.320
possibly can. They're trying to desperately find these kills so they can open the gates

03:20:53.320 --> 03:20:58.440
for Hogs star to get into site when the defuser goes down. They still haven't finished off

03:20:58.440 --> 03:21:05.360
Wag and now Sunstrike is the last one left. 1v1 can cast by the Ella and he doesn't know

03:21:05.360 --> 03:21:08.400
Where Wag is in this room, shotty up close!

03:21:08.400 --> 03:21:13.360
And Unreal Nightmare lock in another defense making it three in a row.

03:21:16.400 --> 03:21:21.200
I guess the small things seems every single time the flank watch is good, the entry is good,

03:21:21.200 --> 03:21:26.640
the montia is good, the verticality was excellent, but they can't find the player downstairs running

03:21:26.640 --> 03:21:31.840
back and forth on the verticality. They even did a bit of damage, they saw him close by the window

03:21:31.840 --> 03:21:36.960
And then the big bait moment happens. The Ram on the road is just saying,

03:21:36.960 --> 03:21:42.000
oh he's on yellow ping, he's on this box, jump in and kill him. But the issue is the person of

03:21:42.000 --> 03:21:46.720
the county that Ram operator can't actually see or connect with the crossfire because he's hiding

03:21:46.720 --> 03:21:53.520
behind the box, leveraging the bomb site. So Lion jumps into a not a fair fight, right? You're hip

03:21:53.520 --> 03:21:59.600
fired with a DMR, he's shocked and watching the window, you die for nothing. It's those again

03:21:59.600 --> 03:22:05.680
very small things like Hazel Tori that do the right thing. It's a very very very minor small missing.

03:22:06.320 --> 03:22:12.080
It is the coordination that that sinking on the plate and clearing off all the vert angles

03:22:12.080 --> 03:22:17.760
before going for the bombsite window. Skipping one small step. Huge cost in the round.

03:22:18.480 --> 03:22:23.040
They did so many things right and they got to the finish line so they couldn't cross it.

03:22:24.160 --> 03:22:28.800
That's gonna mean bombsite rotation reset right now they'll go back to basement where they had

03:22:28.800 --> 03:22:34.080
that previous roam game with the mirror windows and the operas that got banned the way. I mean,

03:22:34.080 --> 03:22:38.400
visual does impact the roam of course, but you can still do it. You still got the mirror for the

03:22:38.400 --> 03:22:42.080
bomb side. I know Glyo isn't being played right now, but that could also be the case is that they

03:22:42.080 --> 03:22:46.480
got leashing for the window jump ins. That means that they still gotta worry about the roam there,

03:22:46.480 --> 03:22:50.640
which has been their biggest obstacle so far. And there is no shield, there is no demo,

03:22:50.640 --> 03:22:52.000
it's just that solid snake.

03:22:52.000 --> 03:23:00.320
I hadn't really thought about it but I guess you can probably see the

03:23:00.320 --> 03:23:04.720
Solid Snake gadget on the Solar so if you're close to it.

03:23:04.720 --> 03:23:09.680
I believe that would be the key.

03:23:09.680 --> 03:23:13.360
Well that's a ramcounter here just trying to keep killer at bay by shooting that

03:23:13.360 --> 03:23:22.060
I mean, the fans didn't even try to benefit from doing gas work, man.

03:23:22.060 --> 03:23:26.560
These walls are getting popped so fast every single round and every speed stings up.

03:23:26.560 --> 03:23:31.080
Solid Snake also finding two roamers already, one downstairs and one upstairs, so they can

03:23:31.080 --> 03:23:33.080
start slowly making their way through the building.

03:23:33.080 --> 03:23:34.640
But who's gonna take the gunfight?

03:23:34.640 --> 03:23:36.040
Your only hard breacher?

03:23:36.040 --> 03:23:37.040
Your only roam clearer?

03:23:37.040 --> 03:23:38.600
The Bokeh beat global gadget?

03:23:38.600 --> 03:23:40.080
Your only vertical operator?

03:23:40.080 --> 03:23:44.200
It really feels like no matter who's gonna take a gunfight on the X-Hack, if they lose

03:23:44.200 --> 03:23:48.160
the gunfight it's significant loss to the roster, they need all these gadgets later on.

03:23:48.160 --> 03:23:55.880
Yeah, I'd agree, I think the ram is so important, you're one of, if not the most important operator.

03:23:55.880 --> 03:23:59.800
We need an entry here, particularly from Sunstrike, but no he falls!

03:23:59.800 --> 03:24:04.920
Tries to take a long range gunfight and Shadow has a superior angle, even the F2 won't win

03:24:04.920 --> 03:24:05.920
that.

03:24:05.920 --> 03:24:14.920
K3 trying to peel back as the flank is being washed by Tenno and he finds one, Shaz tries to retreat back and falls.

03:24:14.920 --> 03:24:20.920
Unreal 9S still have a bit of a roam game. Shadow all the way on the top floor. Big J and K3 on the ground floor.

03:24:20.920 --> 03:24:31.920
It's only Wag on the bomb site. HLTARI, they need to be quicker at realizing maybe we have a gap that we could push on site because it's technically 4v1 on the bomb site.

03:24:31.920 --> 03:24:35.120
This is not their place, so let's see if you're right, they go for the most vertical play.

03:24:35.120 --> 03:24:40.520
That's an aggressive play, though Shadowruns are about to go towards the door to contest the person cutting off the rotations by the staircase,

03:24:40.520 --> 03:24:46.020
allowing people to fall back towards the side, and they need that, because here comes Enema's breach on that single wall.

03:24:46.020 --> 03:24:49.320
This could mean Shadowruns could walk on in and stop pressuring the side.

03:24:49.320 --> 03:24:55.020
There's only one mirror window to cover the angles, as the other mirror was on the outside wall itself.

03:24:55.020 --> 03:25:00.720
They spend the foundal typical, no more intel, no drones, and they flank very much still going on.

03:25:01.920 --> 03:25:03.920
It's going to be nigh impossible now.

03:25:04.240 --> 03:25:05.200
The HL Tarry.

03:25:05.200 --> 03:25:07.480
They'll have to go big, they'll have to be miraculous.

03:25:07.760 --> 03:25:09.600
K3 dodges some flashes.

03:25:09.920 --> 03:25:12.280
Another one goes out, Tenno the first to enter.

03:25:12.280 --> 03:25:13.400
He falls.

03:25:13.520 --> 03:25:15.280
K3 waits for the second one.

03:25:15.640 --> 03:25:17.000
And he can't find that fight.

03:25:17.000 --> 03:25:19.840
Hoxlust opens up the gates on the bomb side.

03:25:19.840 --> 03:25:24.000
Shadamn as well to find his shadow now forced into his flank.

03:25:24.000 --> 03:25:25.640
And he's the last one standing.

03:25:25.840 --> 03:25:28.600
A 1v3, he doesn't know where that plant's going.

03:25:28.600 --> 03:25:30.920
Down! Big final kill for Hoxlust!

03:25:30.920 --> 03:25:34.680
At HLTARI, still around, they had no business winning!

03:25:37.240 --> 03:25:43.800
Again, it comes down to a single gunfight. In EXO, if NOMA walks on the staircase and wins the fight,

03:25:43.800 --> 03:25:48.280
they can then get bomb site control, channel making a walk in, and the third player is actually

03:25:48.280 --> 03:25:55.320
under verticality still up above. That was two people fighting three or four, yeah, four defenders

03:25:55.320 --> 03:25:59.800
with just two attackers because two could be died right here. So, it's NOMA walking in,

03:25:59.800 --> 03:26:04.440
Shatter them on the bridge and then yeah, you have you have killer upstairs literally in storage

03:26:05.080 --> 03:26:09.320
If either of those two players downstairs don't win their gun fights, they can't go for a plan

03:26:10.200 --> 03:26:15.720
Take your tarry on cafe and also here now on item and apps when they are pushed to their very limits

03:26:16.360 --> 03:26:22.680
Where the sensible play no longer works and you have to go for broke they actually do it and quite successfully

03:26:23.320 --> 03:26:26.440
So that just goes to show there is a world where they can adopt the play style

03:26:26.440 --> 03:26:32.860
That is about taking a few more risks where it's not playing a bit more counting in the server because they can do it

03:26:32.980 --> 03:26:37.580
But it's not by choice. It's only when the force into that person by their opponent

03:26:37.660 --> 03:26:42.100
That's right. It reeks of desperation right look. Oh, I don't want to question the result

03:26:42.180 --> 03:26:48.660
But even minor details like I wonder what that round would have looked like if there was a little bit more pursuant pressure

03:26:48.820 --> 03:26:54.100
On unreal night there just simply by Chatham it breaching all of the walls right at the start of the round

03:26:54.100 --> 03:27:01.540
The Animus wall only breached with 35 seconds left. This could be a 3v, the red pink comes out,

03:27:01.540 --> 03:27:04.260
a little bit of damage from Shadow of the Hawk's last, but he survives it.

03:27:04.820 --> 03:27:10.420
But just to reiterate on that point, I really feel like with the Bandakai Band, you just gotta

03:27:10.420 --> 03:27:16.900
take advantage of the speed at which you can breach. Thermite has three exothermic charges.

03:27:16.900 --> 03:27:21.380
Start of the round, you go upstairs, you breach the IT wall to help your roamers with your

03:27:21.380 --> 03:27:23.380
So entries with the room clear.

03:27:23.380 --> 03:27:28.420
You go downstairs, you breach the double wall inside, and you breach the animus wall.

03:27:28.420 --> 03:27:30.100
And then you're a gun for hire.

03:27:30.100 --> 03:27:33.460
Then you couldn't even be an entry if you needed to be.

03:27:33.460 --> 03:27:36.420
It just gives you so much flexibility.

03:27:36.420 --> 03:27:41.260
I feel like maybe it's Cobium, but maybe like a train of thought they're having is, okay,

03:27:41.260 --> 03:27:43.340
we don't know if we want to breach the hatches.

03:27:43.340 --> 03:27:46.980
If we get the full room clear control, I get both the walls, or maybe they were raiding

03:27:46.980 --> 03:27:50.820
for that, you know, can we get the room clear cover call?

03:27:50.820 --> 03:27:54.140
At the same time, you just play a set of can opener to take in their heartbeats destruction.

03:27:54.140 --> 03:27:57.420
Because then Thermite can, as you said, always get the wall upstairs and downstairs,

03:27:57.420 --> 03:27:59.040
and then the other heartbeats gets the hatches.

03:27:59.040 --> 03:28:00.680
This is a bit of an oopsie.

03:28:00.680 --> 03:28:04.920
K3, ratting by the breeze in the blue spot, swings, gets the kill.

03:28:04.920 --> 03:28:07.840
Tenor, who has very low HP and the Zero does go down.

03:28:07.840 --> 03:28:12.660
But that is so much active, blank-watching Intel that is now lost in the Zero camps,

03:28:12.660 --> 03:28:14.160
no longer being usable.

03:28:15.200 --> 03:28:16.560
Set to Capric Town.

03:28:16.560 --> 03:28:19.260
They can still fight but can't have a Rathaus control, but what's amazing about it is that

03:28:19.260 --> 03:28:26.260
Tori is again present inside the building. Hello! No way! As if he gets away with a kill, their killer probably should have taken him down.

03:28:26.260 --> 03:28:37.260
Ah man, if you were Sunstrike, you'd be so tilted, knowing that you just died to a player that was literally touching toes with killer just on the other side of a wall.

03:28:37.260 --> 03:28:48.260
Now, 3 vs 4 for HL Tori as they stared down or could potentially be a 2-4 half on their attacking side.

03:28:48.260 --> 03:28:54.560
He's hauling a pod further, 2v4, kill alone health, hawk's low on health, hawk's does get the kill, the shas.

03:28:55.060 --> 03:29:01.360
Well, it's still down to the player, and again, this timer we keep mentioning is taking down there, it could be 45 seconds.

03:29:01.760 --> 03:29:08.560
Lost most of their pushing power, you have capital fire and a single flashbang through their name, and I'm not really playing smart,

03:29:08.560 --> 03:29:13.160
they're just playing by the bombsite, all three people square it up in close proximity, playing the trade game.

03:29:13.160 --> 03:29:21.160
Last round it was Hawks going big on that entry down below that netted HL Tori, the unlinable round.

03:29:21.160 --> 03:29:27.160
He's still alive and he's got that diffuser. He needs to have a big impact again, but him and Killer both low on HP.

03:29:27.160 --> 03:29:34.160
There's some 20 seconds to play. K3, shotgun in hand. As the smoke goes out, a flash as well.

03:29:34.160 --> 03:29:39.160
He can peek into that if he wants. Doesn't need to waste time and Hawks will go down.

03:29:39.160 --> 03:29:44.560
and killer not far behind him unreal nightmare with an unreal half it's a

03:29:44.560 --> 03:29:49.780
4-2 split on their defense Hltari in all the vibes they can get now in the

03:29:49.780 --> 03:29:54.400
halftime vibe check to come back in the second

03:31:39.160 --> 03:32:08.880
I'd like to stop just keep the music going for the whole broadcast

03:32:08.880 --> 03:32:14.880
keep it don't stop it don't stop it keep the vibes that you'll be fitting like it

03:32:14.880 --> 03:32:20.400
kicks in at the last like 45 seconds of a round right it's like it just quietly

03:32:20.400 --> 03:32:24.200
tunes up doo doo doo doo doo doo and it just edit eight picks of the round the

03:32:24.200 --> 03:32:27.920
peak moment is when it gets the loudest and it just starts with like you know

03:32:27.920 --> 03:32:34.520
like that kick drum and then slowly everything builds up and then you get

03:32:34.520 --> 03:32:38.400
the massive 1v3 and it just goes full montage moment and then we go into

03:32:38.400 --> 03:32:43.520
replays and it's just like oh and then the casters shut up and just listen to it after the kill happens right?

03:32:43.520 --> 03:32:46.400
Absolutely. That's the best part when they stop talking.

03:32:49.520 --> 03:32:58.080
I love when music builds. You know, we're in this, you know, the ace that we are, but I'm getting older,

03:32:58.080 --> 03:33:02.320
classical music goes harder and harder. It does when you get like the build up of different

03:33:02.320 --> 03:33:07.680
Instruments and like violins and cellos. I love it. I need to love it so much

03:33:08.000 --> 03:33:10.240
That's my old man casted you right there

03:33:10.800 --> 03:33:12.960
Yeah, and I'm growing up on such

03:33:13.960 --> 03:33:17.000
Music, I'm not from the 600s. I would I care?

03:33:18.000 --> 03:33:23.160
I have a fun bit of lawfully. I actually when I was a kid I learned how to play violin. Oh

03:33:24.720 --> 03:33:27.760
Yeah, I'm terrible. I could no

03:33:27.760 --> 03:33:42.760
No, no, no, my parents, I was like, I want to learn an instrument, my parents are like violin and I was like, I learned the violin for a few years, but I learned like the Irish jig style violin, like that, not like classical violin.

03:33:42.760 --> 03:33:43.760
Like faster playing, yeah.

03:33:43.760 --> 03:33:52.760
Yeah, like, yeah, it was like folk music type thing, but yeah, look, I kind of hated it and I quit and then I switched to easy instruments.

03:33:52.760 --> 03:34:00.000
I wanted to learn piano and or violin growing up, but I was too shy to perform in front of others and

03:34:00.840 --> 03:34:02.020
We got in school

03:34:02.020 --> 03:34:05.760
That's why you would learn instrument at least right grew up because you wouldn't buy one yourself because it's been support

03:34:05.760 --> 03:34:11.260
Well, the lessons so I just looked at it and been like oh, I wish I had the balls to play the piano right now

03:34:11.260 --> 03:34:13.260
But I'm I don't so I never tried

03:34:14.360 --> 03:34:17.120
So at least you tried and figure out there wasn't for you. Let's go

03:34:18.600 --> 03:34:20.600
Next time you

03:34:22.760 --> 03:34:24.760
You're gonna get yourself a piano my friends

03:34:26.000 --> 03:34:29.780
I'm gonna get a hold of a dad rock band the garage

03:34:30.440 --> 03:34:34.720
You can fly up from and down under get on it. You haven't a guitar

03:34:36.040 --> 03:34:41.240
Absolutely, we can vibe it out. We saw a bit of a vibe out there in the bridge as well

03:34:41.240 --> 03:34:46.360
So I'm trying to kite trick by throwing one type on one side and if you don't throw you down again

03:34:46.440 --> 03:34:49.440
But they're playing bachelor the number one kite counter

03:34:52.760 --> 03:35:00.460
Savable save on that nade is gonna. No. He's gone. He's gone rip the homey rather was seven oh seven

03:35:01.100 --> 03:35:06.300
Yeah, that's rough killer. However, it's worth it because some strikers managed to tap

03:35:06.740 --> 03:35:10.300
Chas and put black bit for a mute. That's worth it every day of the week

03:35:10.740 --> 03:35:12.160
Yeah, they'll take it

03:35:12.160 --> 03:35:15.560
Don't just reinforce to be the catwalk wall. I heard behind them

03:35:15.560 --> 03:35:19.660
So they have closed off one of the flank potentials. I like this when you lose a defender early

03:35:19.660 --> 03:35:23.000
You can reinforce our catwalk all the new data on connector

03:35:23.500 --> 03:35:27.540
And then therefore get one less angle to worry about and establish more crossfires

03:35:27.740 --> 03:35:33.480
The downside is if I'm a nightmare recognized that they did it they can take catwalk absolutely for free now

03:35:33.860 --> 03:35:37.320
Thermite open the wall and then we're back to have them having more

03:35:37.980 --> 03:35:43.440
So that would be the correct counter-response. I would say if I'm a nightmare. It's not an imp pocket

03:35:43.440 --> 03:35:45.440
So that extra femur just in thermite

03:35:45.440 --> 03:35:52.440
It could get tricked by Sunstrike if he's really quick with the kite folder because there's only one EMP not two left remaining.

03:35:52.440 --> 03:35:57.440
Oh, they popped this one instead. Okay, so they've got to go fill up land. This shows their hand.

03:35:57.440 --> 03:36:03.440
Now they can count the thermal charges. That is the last one they have to commit to IC breach with connector breach.

03:36:03.440 --> 03:36:08.440
And the big priority here is taking down Hawks last grade. Work with the bailiff up in close range. They go deep now.

03:36:08.440 --> 03:36:12.440
Big C, 4-0 from Sunstrike. Wag is down and out of it.

03:36:12.440 --> 03:36:18.040
out of it. Sunstrike trying to hold down the fort, allowing time for Chathaming to rotate back, but he's not needed.

03:36:18.040 --> 03:36:26.440
Big plays from Sunstrike. He strikes them down one by one. And HL Tari, have a fire beneath them again.

03:36:26.440 --> 03:36:33.740
So good. Again, the different win conditions. The warding down in the shield, that is a huge anchor on the bomb side.

03:36:33.740 --> 03:36:39.240
And yes, he did get taken down by the Grimm just running in, second their bailiff pistol and won the gunfight.

03:36:39.240 --> 03:36:41.920
but then they have layers to this defense, right?

03:36:41.920 --> 03:36:44.160
They got a vertical C4 for plant denial,

03:36:44.160 --> 03:36:46.800
and they have Sunstrike, who has a spare C4.

03:36:46.800 --> 03:36:49.240
I don't know, it was Sunstrike C4 from the bombsite

03:36:49.240 --> 03:36:51.480
with the play pillow flanking, actually, no mind.

03:36:51.480 --> 03:36:53.240
So Sunstrike was the one man outing.

03:36:53.240 --> 03:36:54.760
He was the wincon.

03:36:54.760 --> 03:36:56.240
I thought it was one clear C4,

03:36:56.240 --> 03:36:58.240
and Sunstrike taken both the gunfights,

03:36:58.240 --> 03:37:00.160
but he literally did everything himself

03:37:00.160 --> 03:37:02.080
with the Fenrir flanking.

03:37:02.080 --> 03:37:04.960
And Sunstrike has been probably the most vital player

03:37:04.960 --> 03:37:07.360
for Hazel Tori, except when Tenno plays Monty

03:37:07.360 --> 03:37:08.720
on the shields on Caffe.

03:37:08.720 --> 03:37:17.420
He was shooting Shunke on Shalei, they didn't lose the round when he was clutching up massively, but he was having 3-4 kills and locking things down.

03:37:17.920 --> 03:37:24.320
Sfx has been mind-boggling me so far in this game, that's what they're unsure from the side of Heijou Tari, he's been instrumental in so many round victories.

03:37:24.320 --> 03:37:26.820
There's a 4k that round as well.

03:37:27.420 --> 03:37:28.520
Big plays.

03:37:29.220 --> 03:37:31.820
Big plays on the bomb site from the Kaid.

03:37:32.620 --> 03:37:38.220
Now, Unreal9 there have a couple more chances though on the attacking side.

03:37:38.720 --> 03:37:45.060
It's just the first attempts, but of course they'll have to wait a few rounds to get another crack at the top floor

03:37:45.060 --> 03:37:47.560
You know you're down to the basement and the first question

03:37:47.920 --> 03:37:51.560
Whenever you have a basement defenses, do we roam or do we turtle?

03:37:51.560 --> 03:37:54.840
And on this map you're always gonna have some form of a roam

03:37:55.460 --> 03:38:02.020
Though is a little bit different to what we saw from Unreal Nightmare on their defense for example Tenno on the school bus very unusual pick

03:38:02.020 --> 03:38:05.620
A huge fan.

03:38:05.620 --> 03:38:10.020
It's that classic, I can over commit, I can over stay and I will still TP out and waste

03:38:10.020 --> 03:38:13.420
as much time as possible, where these other roaming operators at the solace like the

03:38:13.420 --> 03:38:18.500
mossy, need to fall back before those staircase get caught off guard from the exterior, otherwise

03:38:18.500 --> 03:38:20.940
you gotta take an uncomfortable gunfight.

03:38:20.940 --> 03:38:25.020
Speaking of the solace, Shadowman goes down to the bug of Big J, they got flightbed injury

03:38:25.020 --> 03:38:26.520
into IT.

03:38:26.520 --> 03:38:30.340
So very quickly when one Roma dies, Ducati go and goes out, it might just be time to

03:38:30.340 --> 03:38:33.540
into the entire room right now because you do not want to stick around for this one.

03:38:35.860 --> 03:38:41.620
Yeah, it's scary. Scopus also has to deal with that massive watermark on their screen whenever

03:38:41.620 --> 03:38:45.220
the dokeby call comes out. It's not fun. It does really obscure the vision a lot.

03:38:45.860 --> 03:38:49.140
Yeah, actually, he's tempted to continue playing. Of course, he can always teleport back to site,

03:38:49.140 --> 03:38:54.660
so he can go aggressively to a kitchen position somewhere where he might not have a pathway back

03:38:54.660 --> 03:38:59.860
to site. And now that it's the smoke of Hawks that's getting targeted, it does give Tenor a

03:38:59.860 --> 03:39:05.460
little bit more flexibility to keep playing. He's now gone all the way back upstairs up through the

03:39:05.460 --> 03:39:10.420
lobby stairs, telling to connect us. So he has a big flank up here. He's directly above a lot of

03:39:10.420 --> 03:39:14.260
these attackers and he might be able to turn the tide of this round single-handedly.

03:39:14.980 --> 03:39:19.140
Yeah, and essentially thanks to Hog last right now just buying time, not falling fully back on

03:39:19.140 --> 03:39:23.540
that cargo staircase. That's giving Tenor an opportunity to go for that flank timing. Had

03:39:23.540 --> 03:39:28.100
smoke just fallen back, all of a sudden this flank has to be a sprint interaction to get heard

03:39:28.100 --> 03:39:29.700
or simply just wait even longer.

03:39:29.700 --> 03:39:31.700
So he's in a good position in the background.

03:39:31.700 --> 03:39:32.980
Smoke has not been forced back.

03:39:32.980 --> 03:39:34.580
There's gonna be a hogs with no toxic base

03:39:34.580 --> 03:39:36.340
and a half health on the smoke.

03:39:36.340 --> 03:39:37.780
It's kind of coming down now to the canal,

03:39:37.780 --> 03:39:39.860
thanking together from top four,

03:39:39.860 --> 03:39:40.660
all the way to base them.

03:39:40.660 --> 03:39:41.940
Thanks, Killzul the Hatch.

03:39:41.940 --> 03:39:44.580
Wow, and Killzul uses C4 to make a rotate.

03:39:44.580 --> 03:39:46.020
He's down one as well.

03:39:46.020 --> 03:39:46.900
Beta by the teammate.

03:39:46.900 --> 03:39:47.940
Now it's up to Unreal.

03:39:47.940 --> 03:39:49.380
Nightmare to get in the bomb site,

03:39:49.380 --> 03:39:50.180
try and force the issue.

03:39:50.180 --> 03:39:52.660
No wonder there are roamers up above.

03:39:52.660 --> 03:39:53.940
But strike on the bomb site,

03:39:53.940 --> 03:39:55.460
keeps him obeyed for a brief moment.

03:39:55.460 --> 03:40:01.600
Shares goes big with a double on the blackbeard time to deny the plan now the killer or to go bust

03:40:01.740 --> 03:40:06.380
He's got a secondary shotgun so we can find the vert this killing information on the bomb site as well

03:40:06.380 --> 03:40:10.420
Oh, the blackbeard has the diffuser which means he can try to turn a plan

03:40:10.420 --> 03:40:13.900
But K3 will need to cover and you're right now the camera is gone

03:40:13.900 --> 03:40:20.740
He's gonna have to use his audio to try and find this kill through the vert or make a big risk and try and rotate down below

03:40:20.740 --> 03:40:25.740
below. But here at the tank it's quite hard for him to find an angle. He looks to rotate,

03:40:25.740 --> 03:40:31.660
doesn't have a lot of bullets in the magazine, and if he drops now he is surely vulnerable.

03:40:31.660 --> 03:40:34.980
Spots out the Blackbeard for a brief moment. How on earth do you win the fight against

03:40:34.980 --> 03:40:40.460
the Blackbeard? He throws rain, put a damage not enough done yet, and a big play from Shaz.

03:40:40.460 --> 03:40:46.660
Three kills with the Blackbeard, and the plant down. Unreal nightmare. Rocketing up again,

03:40:46.660 --> 03:40:50.180
closer and closer to finishing this game.

03:40:50.180 --> 03:40:55.940
Again Hazel Tori playing it so well and getting so far in the round.

03:40:55.940 --> 03:40:59.780
I mean they get the good flying timing, they see though the verticality,

03:40:59.780 --> 03:41:02.340
they find the planter right under the right.

03:41:02.340 --> 03:41:05.700
Bump almost goes down but they find the angle vertically.

03:41:05.700 --> 03:41:08.900
But then it's just Jax and the Blackbeard finding one, finding two,

03:41:08.900 --> 03:41:12.740
five never, destroying the boot of a camera so Stroud the bombs and its

03:41:12.740 --> 03:41:16.260
darkness again and then go for a plant in an unknown location.

03:41:16.260 --> 03:41:26.020
It's one player just going huge for Unreal Nightmare, when Halo Tori actually playing the better team game, with so many good win conditions, good timings.

03:41:27.380 --> 03:41:34.100
Such a shame that you lose that round, but it goes to show, clock's ability will always win in the end, and that was jazz, dude.

03:41:34.100 --> 03:41:35.860
What a blanket round.

03:41:35.860 --> 03:41:39.220
One of the better rounds we've seen so far, in my opinion, I really love that.

03:41:39.220 --> 03:41:41.620
First shout out, look at the top left of the screen right now.

03:41:41.620 --> 03:41:46.500
see we've got this beautiful little update thanks to our amazing production

03:41:46.500 --> 03:41:51.340
team where it shows you every single kill that happened in the round at every

03:41:51.340 --> 03:41:57.300
plant every activity that happened in the rounds it's like a little kind of

03:41:57.300 --> 03:42:02.220
kind of like a kill fee basically that kind of runs through and it'll happen

03:42:02.220 --> 03:42:06.460
after every round ends you'll be able to see that the top left hand of the screen

03:42:06.460 --> 03:42:10.820
it's so cool you can see like most plants chance we get a little bit of

03:42:10.820 --> 03:42:17.080
Inside into what happened we'll see the clutches we'll see the stats and you get to see a little replay of the kill feed

03:42:18.280 --> 03:42:23.000
Only happens on the best of rounds, but it's just a cool little thing that I've noticed a few times

03:42:26.520 --> 03:42:29.200
I already saw it but when it was showing the

03:42:29.640 --> 03:42:37.240
Kill feed to the speed the beginning of the stats there. It was like 041 a kill 038 a kill 035

03:42:37.240 --> 03:42:41.680
The killer's been so close in like five seconds of four three or four kills happened that previous round. Oh

03:42:42.760 --> 03:42:44.760
Wow, here's an aggressive play from tenno

03:42:45.560 --> 03:42:51.220
He attempted bait, but funnily enough the black beard going inside the building detonated the thorn trap

03:42:51.220 --> 03:42:54.280
Which then killed tenno. I don't think he's savable here

03:42:54.280 --> 03:42:59.780
So funnily enough the black beard might not know it, but he actually has just traded himself back

03:42:59.780 --> 03:43:02.960
And it's also better than another kill for wag

03:43:02.960 --> 03:43:09.540
It's funny how I'm real nightmare have managed to turn losing the blackbeard on his head and into a massive advantage

03:43:09.800 --> 03:43:12.480
Killer in a one before they know exactly where he is my shot though

03:43:12.760 --> 03:43:16.640
That's a diffuser cold on the ground as well. This is clutchable

03:43:18.080 --> 03:43:24.560
It is possible no see photo has information in storage below and the Gary steve will chemist our life in watch from ten

03:43:24.560 --> 03:43:31.500
Oh, so they have information of the half of top floor, but why by IT Beach that they do not know if period is dear not

03:43:32.960 --> 03:43:38.480
I like this little angle though, feed holes, he wants to take the 1v1, but K3 finds the

03:43:38.480 --> 03:43:45.520
better of him, unreal nightmare, step by step, on their attack, they carve the path onto matchpoint.

03:43:45.520 --> 03:43:48.320
I mean, what a round.

03:43:48.320 --> 03:43:53.560
Again, like you said, you take down the Blackbeard successfully as Asami, you trade Injure for

03:43:53.560 --> 03:43:58.720
Kill again, super worth it, and then everyone dies around the play.

03:43:58.720 --> 03:44:04.360
No Metswing St. Garrad gets a kill, confirms the Assami, kills happens offscreen, and it

03:44:04.360 --> 03:44:10.920
went from a 4v4 to a 4v1 within a couple of seconds, such an explosive one.

03:44:10.920 --> 03:44:14.160
And I really want to praise Nezotori as the losing team right now.

03:44:14.160 --> 03:44:20.120
They are trying to match Undo Nightmare in the aggression and in the pro-activity or

03:44:20.120 --> 03:44:21.880
pro-active playstyle.

03:44:21.880 --> 03:44:24.320
And then it seems that we haven't seen from them on Kafei.

03:44:24.320 --> 03:44:29.160
We didn't see it much on Shalei, and we didn't see it at all last week at Celebate.

03:44:29.160 --> 03:44:34.120
This is definitely going to be adjustments and them learning from their past mistakes,

03:44:34.120 --> 03:44:39.080
and while they are losing this round, they are trying to do the right thing.

03:44:39.080 --> 03:44:43.600
So I think there's a big praise of Haitian Tori showing significant improvement from

03:44:43.600 --> 03:44:46.600
last week to this one.

03:44:46.600 --> 03:44:57.200
three match points I'm getting flashbacks paying you yeah flashbacks to

03:44:57.200 --> 03:45:01.400
shell a we found ourselves in this exact same position gotta say how shall

03:45:01.400 --> 03:45:06.040
tarry they have impressed me continue to impress me more and more as the series

03:45:06.040 --> 03:45:11.020
progresses cafe especially the end of cafe was very good they staved off two

03:45:11.020 --> 03:45:15.080
match points and they saved up one match point on shell a now they're gonna have

03:45:15.080 --> 03:45:23.320
to do three. To stay in the tournament otherwise it's goodbye. Good night and time to pack it up

03:45:23.320 --> 03:45:27.480
and figure out what to do. You'll have quite a bit of a break actually Pengo. This is the thing

03:45:27.480 --> 03:45:34.280
about the format here in APL is we start eliminating teams and qualifying teams to the major much earlier

03:45:34.280 --> 03:45:38.920
than the other regions because we only have the playoffs. We have no group stage. The HL Torrey

03:45:38.920 --> 03:45:43.560
that means quite a long break. I don't know like when's the next time they'll have a chance to play.

03:45:43.560 --> 03:45:47.560
I think June is the last one. Stage one starts, yeah.

03:45:48.560 --> 03:45:53.560
It's a very big break. Wow, this is one way to juggle the Kaiju Claws.

03:45:55.560 --> 03:46:00.560
It's really effective against the EMPs, especially if you're not using Thatcher,

03:46:00.560 --> 03:46:04.560
because you're only going to see one wall being tricked, and then you're going to EMP the right-hand side,

03:46:04.560 --> 03:46:07.560
but then the second layer of the left-hand side gets electrified.

03:46:07.560 --> 03:46:10.560
But then you can actually pick them up again, you can keep applying it,

03:46:10.560 --> 03:46:14.200
EMP a gadget if you pick it up put it down it gets on EMP

03:46:14.520 --> 03:46:19.580
Sometimes like Haskell off the ankle though probably in peace fan the way they need to walk those and open up successfully

03:46:20.520 --> 03:46:25.600
Honorifically had he actually stuck around and kept tricking wall like he was he probably would have stopped to fill my charge

03:46:26.480 --> 03:46:30.200
Obviously, he doesn't know that doesn't want to restyne to an IQ below which there was so

03:46:30.960 --> 03:46:32.960
You make the right play for sure

03:46:32.960 --> 03:46:44.960
Still has one left in pocket. Interestingly he didn't decide to rotate it over. There was no EMPs left so that would have burnt quite a bit of time. Perhaps he can use it on the bomb site to prevent an execute.

03:46:44.960 --> 03:46:45.960
Trinal walls.

03:46:45.960 --> 03:46:49.400
The moment I gotta worry about Shaz, he's stuck in deep.

03:46:49.400 --> 03:46:53.740
Interesting that there, instead of feint holes here, it's actually like a large breach, cratchable

03:46:53.740 --> 03:46:59.140
breach, mid C4, gets shot, Shaz though, flank from behind.

03:46:59.140 --> 03:47:01.360
Brief moment there, Chathamn had an opening.

03:47:01.360 --> 03:47:07.920
This is very hard for Shaz to get up nice, close and personal because of this crossfire.

03:47:07.920 --> 03:47:08.920
Very awkward positioning.

03:47:08.920 --> 03:47:12.600
They find Tenno on the Asami, they find the Kaeyi of Sunstrike, all of a sudden the Bumper

03:47:12.600 --> 03:47:17.240
wide open to taking off the Blitz. Downstairs, he finds a gun, draws. That's a freebie.

03:47:18.760 --> 03:47:22.840
There's a big chance now for Unreal Nightmare to put this game to bed.

03:47:23.400 --> 03:47:28.440
The Blitz in the bombsite, killer, is forced back deeper and deeper. Wack, forcing that plant.

03:47:28.440 --> 03:47:36.440
Down the crossfire is perfect. Hawks last. The last one alive in a 1v5. Hiding behind the shield,

03:47:36.440 --> 03:47:41.320
tail between his legs. The Blitz goes down, the second one as well. But he's still taking damage

03:47:41.320 --> 03:47:47.400
from below the player underneath him shadow hiding in the shadows continues to put the pressure

03:47:47.400 --> 03:47:53.640
off from the vert another one goes down into the 1v2 hold the phone because this just got winnable

03:47:54.520 --> 03:48:00.360
wag deep in the bomb site he's already planted big jay inside a service as well both of them

03:48:00.360 --> 03:48:08.840
together and they came up to finish off the series unreal nightmare will survive another

03:48:08.840 --> 03:48:13.480
match in this lower bracket and HL Tori will say goodnight!

03:48:38.840 --> 03:48:46.760
They did the perfect thing of applying pressure in three different areas out of the four and it's why they needed themselves such good results

03:48:47.260 --> 03:48:51.580
Big win for unreal nightmare, especially after losing that first map

03:48:51.580 --> 03:48:55.100
Let's not forget they look really solid in the first half of cafe

03:48:55.220 --> 03:49:00.540
They really controlled the game and they also had the first match point six five on cafe

03:49:00.540 --> 03:49:06.700
They had another match point at seven seven couldn't close either of those out a series that very much could have been a two nothing

03:49:06.700 --> 03:49:13.260
in favour of Unreal Nightmare, but they really had to work for it. A big game for them, of course,

03:49:13.260 --> 03:49:18.540
a big redemption. It's their first Grim here in the APL as well, but they're finally on the

03:49:18.540 --> 03:49:22.620
board. They've survived to not necessarily fight another day because they will actually have to

03:49:22.620 --> 03:49:29.260
fight another match later today in a couple of hours. So, yeah, look, a big win for them. Sadly,

03:49:29.260 --> 03:49:34.060
though, for HL Tari, despite seeing some beautiful moments from them, we do have to bid them farewell

03:49:34.060 --> 03:49:36.060
for the rest of the tournament.

03:49:36.060 --> 03:49:40.060
Yeah, you mentioned how much China is going to be now for Hedgehog Tour because it's

03:49:40.060 --> 03:49:43.740
supposed to be the next time they play a Stage 1 in about June give or take.

03:49:43.740 --> 03:49:47.460
Maybe this is actually a good thing for them in particular because they have so many fundamentals

03:49:47.460 --> 03:49:50.900
to work upon, you know, and they did such big significant improvement from week one

03:49:50.900 --> 03:49:52.060
to week two.

03:49:52.060 --> 03:49:55.460
They can get even more improvement if they put a bit of all time, but it does mean let

03:49:55.460 --> 03:49:58.060
North Hitchcock matches into scrims, of course.

03:49:58.060 --> 03:50:02.340
But of course for the winners, we have a chance to speak with one of the support staff from

03:50:02.340 --> 03:50:09.340
We've got Slim on the line. Welcome Slim and congratulations on such a big win for you and the team.

03:50:09.340 --> 03:50:15.340
This is my first time interviewing you, so first of all, welcome to the APL. How are you feeling?

03:50:15.340 --> 03:50:22.340
Thank you, thank you. It's euphoric to say the least. We only got three weeks to really practice with the guys,

03:50:22.340 --> 03:50:30.340
but to finally see something actually materialize in front of me and actually pay off, it feels great.

03:50:30.340 --> 03:50:36.340
Yeah, I want to just jump back in again if I can, can't you, sorry.

03:50:36.340 --> 03:50:39.820
What was it like playing from the Challenger series into this, like, what was your path

03:50:39.820 --> 03:50:42.820
to join the team and your understanding of the team's background?

03:50:42.820 --> 03:50:47.060
Maybe you could just give us a little bit of a bio slash blur, because of course, this

03:50:47.060 --> 03:50:51.260
is the first time that the team has been in the spotlight for an interview in the post-match.

03:50:51.260 --> 03:50:56.780
Yeah, I actually wasn't with the team during Challenger series.

03:50:56.780 --> 03:51:04.260
I got brought in probably three weeks ago now, three and a half weeks ago.

03:51:04.260 --> 03:51:09.420
But from my understanding, the team was kind of brought together relatively last second

03:51:09.420 --> 03:51:10.700
right before Challenger Series.

03:51:10.700 --> 03:51:13.740
I know Jackie was a part of this roster.

03:51:13.740 --> 03:51:18.060
Momo was a couple months ago, but things kind of fell apart and they were able to get a

03:51:18.060 --> 03:51:21.460
roster put together just in time.

03:51:21.460 --> 03:51:22.460
Awesome.

03:51:22.460 --> 03:51:28.700
Awesome. Obviously, it sucks right now, it's difficult to make work and you don't really exactly have all the right tools to work,

03:51:28.700 --> 03:51:30.700
so you gotta pick and choose what's the most important.

03:51:31.580 --> 03:51:38.380
Expectations going into today's match. Obviously, Hazel Torre, they're playing as Elevate. They got destroyed to put it simply.

03:51:38.460 --> 03:51:45.820
If you guys go into this thinking, this is gonna be a freebie, or it's gonna be, we're gonna try very hardest because when you have two games in a day,

03:51:46.460 --> 03:51:50.300
are you gonna focus a lot more on the first one to make sure you get that second match up?

03:51:50.300 --> 03:51:57.300
What were you thinking, HL Tory won't matter a whole lot, we'll prep for the next match.

03:51:57.300 --> 03:52:03.180
We certainly saw HL Tory as one of the more beatable opponents, but something I preached

03:52:03.180 --> 03:52:07.220
to the players is disregarding all narratives.

03:52:07.220 --> 03:52:10.900
So not going into any game thinking we're going to win or we're going to lose because

03:52:10.900 --> 03:52:15.020
that's going to sway your mental one way or the other depending on the way that the rounds

03:52:15.020 --> 03:52:16.020
are going.

03:52:16.020 --> 03:52:21.660
I could explain that further, but we certainly did not expect to play cafe. That's for one

03:52:25.420 --> 03:52:30.900
Literally at the top they will ban cafe and they did not be a cafe. They picked cafe

03:52:31.140 --> 03:52:36.860
So we got going off there, but um, no they actually they played much better than I would have anticipated

03:52:37.780 --> 03:52:39.780
Yeah, fair play to them. They played great

03:52:40.580 --> 03:52:42.580
And yeah, we

03:52:42.580 --> 03:52:54.580
We're happy to finally get in the WIM column and against the team like HLTory who was a team that we got to see in Challenger series, it's a very familiar foe.

03:52:54.580 --> 03:53:03.580
Yeah, of course. Your next opponent is a very familiar foe for all APL fans and APL teams. Sol's heart is your next game later today.

03:53:03.580 --> 03:53:06.580
Go rest up and good luck in your upcoming match.

03:53:06.580 --> 03:53:10.580
Thank you very much guys, appreciate it.

03:53:10.580 --> 03:53:17.380
Thank you, Slim. Yeah, wow, great to have a chance to talk to a new face to the APL.

03:53:17.380 --> 03:53:17.880
Yeah.

03:53:17.880 --> 03:53:20.580
Slim dialing in from the United States, I believe.

03:53:20.580 --> 03:53:25.880
Yeah, well, that's what he's nationality on the competitor is US, but then I realize,

03:53:25.880 --> 03:53:28.380
you know, people from the US can't live in foreign countries.

03:53:28.380 --> 03:53:29.380
He could be dialing in from anywhere.

03:53:29.380 --> 03:53:31.380
We don't have no idea where he's dialing in from.

03:53:31.380 --> 03:53:33.580
But yes, a big win for Unreal.

03:53:33.580 --> 03:53:36.980
Now, finally, they got a stroke in their win column.

03:53:36.980 --> 03:53:40.740
HL Tori, we say goodbye too. Before we go to a break, thank you.

03:53:40.740 --> 03:53:44.340
Expectations for Elevate versus Team Orchid in the upper bracket. Up next?

03:53:44.900 --> 03:53:50.100
Oh dude, I could see some chaos right now. So I'm very hot here in Elevate, okay?

03:53:50.100 --> 03:53:52.660
Their playstyle, Jogor, the whole Shenanigans here.

03:53:54.260 --> 03:53:59.140
If Elevate bring the same performance against HL Tori, it is going to be ridiculous.

03:53:59.140 --> 03:54:01.620
And I'm curious if that's going to be a good thing for them or not,

03:54:01.620 --> 03:54:06.260
because it's set in the interview last week. They can play fast, they can play slow,

03:54:06.260 --> 03:54:10.720
They adapted to their opponent, so I'm calling cap. I don't know if the camp plays well until they show me

03:54:11.140 --> 03:54:14.900
We know that way, but is the best team in the region, but who's gonna meet them in the upper bracket final?

03:54:14.900 --> 03:54:19.400
We're gonna find out after this break. It's elevate versus team orchid coming up next

03:55:36.260 --> 03:55:41.260
So I decided not to study anymore because I still want to focus on studying hard.

03:55:41.260 --> 03:55:47.260
So I decided not to study anymore and focus on studying hard until the end of the semester.

03:55:47.260 --> 03:55:52.260
I have a feeling that I don't have much pressure from my family.

03:55:52.260 --> 03:55:56.260
My family seems to understand me and let me do more.

03:55:56.260 --> 03:56:06.260
In Challenger League, the tournament that will be opened for the players of Rainbow Six Seed,

03:56:06.260 --> 03:56:10.260
the players can open for the game and start playing.

03:56:10.260 --> 03:56:15.260
It will be a team that has a lot of players to play in the tournament.

03:56:15.260 --> 03:56:21.260
We have a lot of players to play in the tournament, so we have a lot of players to play in Challenger League.

03:56:51.260 --> 03:56:55.580
I was very excited at the first competition.

03:56:55.580 --> 03:56:58.580
I learned a lot from the competition.

03:56:58.580 --> 03:57:02.980
I feel very good as a team that is the best in South-East Asia.

03:57:02.980 --> 03:57:08.060
I can't say that I'm the best, I feel like no one is going to take it.

03:57:08.060 --> 03:57:09.860
I feel like I'm the best.

03:57:09.860 --> 03:57:11.060
But what should I say?

03:57:11.060 --> 03:57:14.780
I have to say that during that time,

03:57:14.780 --> 03:57:18.860
both the tournament and other things haven't grown much.

04:04:48.860 --> 04:04:50.860
I

04:05:48.860 --> 04:06:07.860
to see who the winners are. We don't just have a low bracket. We got an upper bracket too. We're the best in the region of fighting for those two spots at the major. The thing that's unique about this sub region of APL, thank you, is not just that, of course, we have two teams, but we have one team that goes straight through and wins from the upper bracket.

04:06:07.860 --> 04:06:13.940
you win that up a bracket final and you're guaranteed to make it through to the major we all know we all expect

04:06:14.260 --> 04:06:20.660
That the mountain to climb will be submitted first by Waybo gaming the best team out of not just Asia

04:06:20.660 --> 04:06:25.820
But all of the APL who is gonna fight for that second place that remains to be seen

04:06:25.820 --> 04:06:34.740
We've already seen souls heart and daystar knocked down into that lower bracket team orchard and elevate now fight for a chance to

04:06:34.740 --> 04:06:38.760
battle with Weibo in the upper bracket final. Let's talk about Weibo first, sorry, let's

04:06:38.760 --> 04:06:45.480
talk about Elevate first. Of course, formally, Pengu, these guys had a Brazilian Rosso, this

04:06:45.480 --> 04:06:48.980
organization has been in the region for a very long time. They've had Asian Rosso's,

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they've had Brazilian Rosso's, they had Oceanic Rosso's, they've had American Rosso's in

04:06:52.380 --> 04:06:58.300
the time. Now they are back to having a full Asian squad from players which, funnily enough,

04:06:58.300 --> 04:07:03.300
are actually quite familiar to people who have been in the APAC region for quite some

04:07:03.300 --> 04:07:10.900
time. And in their first game, they decimated HL, pardon me, HL Tari. Yeah, they did so even with a

04:07:10.900 --> 04:07:15.300
standard right in Janice, who's not supposed to be like primary player, just sub-I believe, so

04:07:15.300 --> 04:07:19.380
they had a phenomenal performance individually. Um, Janice himself actually had a pretty big moment

04:07:19.380 --> 04:07:24.260
of concert himself. Joe Gore, my personal goat, really fun player to watch to go out for a basic

04:07:24.260 --> 04:07:27.540
game. They're definitely, I'm always going to hype this guy up. He also delivered. I think

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overall, it was just a fun series, of course. The only thing that's a bit of a hardware is that it

04:07:32.020 --> 04:07:38.180
It was HL Torrey's debut in T1 competition, and they faced Elevate who was dismantling them.

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So it was a fun match for half the fans, for the other half it was bloodbath.

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Yeah, that it was, but of course this Elevate roster, like while we haven't fully tested them

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and understood where they sit, their first game is very positive sides, and they have a lot of

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very talented players like Jericho as you said, but of course their opposition team, Orchard,

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The former Fury roster, once upon a time, for a very long time, they represented Fury, and they went to the Atlanta Major.

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They went to Six Invitations, they've entered so many international events with the core of like,

04:08:13.860 --> 04:08:20.900
Kolas, Critchey, and BGman, back in the day with players like I9 on the team, back in the day with players like Dark on the team.

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Now they've got peeps and XRLotic, and they for the first time in forever have left their old organization.

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now they've been picked up by team Orcid and if they're pretty solid so far they had a very good

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2-0 win in their first match against Unreal Nightmare and yeah I feel like we're despite

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seeing these guys fight through the Challenger series we still regard them as one of the best

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teams in this region. Yeah the thing about Team Orcid in their first game against Unreal Nightmare

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is that they've paid two attack of favorite maps that in Bank and Shalei and they got four

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attacker violence essentially on both of them so they just kind of met the

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father they had to meet but I do think Team Orchid's aggressive playstyle

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going up against Elevate who's very similar it can really make these rounds

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incredibly quick pace instead of the outcome and I want to cast the back to

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the interview that we have with Janice and Elevate. Elevate said they can tailor

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their playstyle fast and slow based on what counters their opponent. If you

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know your opponent in Team Orchid can play very fast-paced style Siege. You might want to slow down

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your own gameplay and just hold the angles, play the traps, expect that aggression and counter it,

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because if Eleon was to meet aggression with aggression, that might not be the safest way

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forward. So I'm very curious how these teams will stylistically meet each other and also what maps

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they want to go to, because I think they can really tell the story of how crazy this is going to get.

04:09:44.020 --> 04:09:47.940
Yeah, very much. I mean, Siege these days is so much the game of adaptation and you're right.

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If Elevator are a one-trick pony, all they can do is play super aggro, then, yeah, they're not going to be able to hang with the best teams in the region.

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They'll roll over the bottom teams, but they won't really be able to hold a candle to the more experienced teams and players.

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But you want to talk about experience.

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There's no one more experienced in the APAC region than the likes of Lycolas and BGman, even Critchey, who's now...

04:10:12.440 --> 04:10:12.940
Critchey.

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Once he was a young gutter now he's really become just a staple of the region. He's also clearly a bit of a memester

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I love the cat ears that he's been running

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I think he did it in the previous playday as well, but this team orchid roster. Yeah, it's a new face

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It's a new name a couple of new players

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But the heart and soul of this team is the same and that is the experience and the knowledge of players like like

04:10:35.780 --> 04:10:39.780
like Kolas and the danger of players like Crit J.

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And they're gunning for another spot at a major.

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It's been a little while, but I'm sure that they are capable.

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They're definitely, for me, in conversation,

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I think, to be honest, we haven't seen much out of Elevator yet.

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On paper, it's out of Team Orchid and Solzharov.

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Who's gonna take that second spot at the major?

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There's the thing about this matchup is that it's gonna show us

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Elevator's true level and some orchid's real level,

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because they both had a relatively easy first matchup,

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probably playing opponents that are a little bit beneath their own skill level

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and or just having a bad day in performance.

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They're both very swift 2-0s.

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Elevate, I have a bit more fear for this one.

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They played Heijou Tari,

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which again, the only match they've played so far is a base of 3,

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7-1, 7-2 victory.

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They have not been tested strategically or individually in terms of mechanics.

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If Elevate go into this game without respecting the team orchid players,

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which they know their names, they should respect them, right?

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But they seem to come out with a bit of an eagle thinking,

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oh, we're hot shit.

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That could very easily cast them off,

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gardening, okay, these guys are way better than what we used to,

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and not have a very good talent or stuff.

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So I want us to respect them a little bit.

04:11:46.780 --> 04:11:48.100
Yeah, very much. They're going to need to.

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Let's have a look at the veto though.

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We're going to three maps in the BO3.

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It's all BO3 is here in kickoff, which is so much fun.

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Now, Team Orca in their first game,

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they played Shalane Bank one, both.

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And finally, Bank is going to slip through as a decider,

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but Chalet gets banned out by Elevate, and then Solzat, I get it, so Solzat.

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Orkid, I get it, pick Fortress.

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I'm super stoked to see that.

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We haven't seen either of these teams play Fortress as of yet.

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This actually could very well be a two-mapper for either team.

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I really think like, if we're stronger on the defensive side,

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could honestly just run and mock with their opponent,

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because Fortress can be very defender-favorite.

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If you lock things down and they're being in your map,

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People are still not fully figured out the attack and portion of it and constantly we all know too well can be a five one half

04:12:36.420 --> 04:12:43.060
A four two half so if I leave two teams start struggling on the attack and side that can very quickly make this a fast one

04:12:43.380 --> 04:12:46.160
Yeah, no a great point there. Of course. We've got

04:12:46.980 --> 04:12:51.700
Elevate returning to console it we say one very convincingly seven two last week

04:12:51.700 --> 04:12:56.440
But as you said it comes down to both of these maps can be defended sided the opposition

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whoever didn't pick the map gets to choose the starting side.

04:12:58.680 --> 04:13:03.040
Now let's have a look at some of the stats from these teams really break into the nuts and bolts of this.

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These are the stats so far from the league.

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Of course, this is from the previous playday that both of these teams have played.

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Both teams have only played two maps so far and their 2-0 wins.

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Funnily enough, it's a bit of a parallel to our last game, Pengu, because the team that elevate beat,

04:13:18.880 --> 04:13:22.960
which was HLTory, the team that awkward beat, was Under the Lightmares.

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So it's fine. We had this direct one-to-one comparison.

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But I got another question for you. How much should we read into the fact that obviously I'm real nightmare won that match

04:13:31.400 --> 04:13:38.120
Does that mean that team awkward were more tested than elevate was in their first game? I would say taking you speaking

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Yes, they are more tested while they both were very one-sided affair

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It's the route the way the rounds pit out with Hachotori elevate was like 5v1

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I mean like four flawless rounds. It was very one-sided

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Team orchid actually lost rounds by getting outperformed by on the nightmare in a couple of those

04:13:54.400 --> 04:13:59.280
So, I would say if you want to come into this, better prepared, definitely, but at the end

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of the day, is it the match you played last week that matters, or is it going to be your

04:14:03.080 --> 04:14:04.080
actual level?

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So, as I said, as long as Elevate and Orc don't have egos about last week's performances,

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meet their point in the middle and see how good they actually are.

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Take this match for what it is, not for how well you played previously.

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And just to put some numbers to what you were saying about how dominant that Elevate game

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was.

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that match against HL Tori. Elevate now have three of their five players in the top five

04:14:27.920 --> 04:14:34.160
players in the league for stats at the moment, right? So of course we have a very small sample

04:14:34.160 --> 04:14:41.160
size, but Shibae has an EPS of 144, he got 21 kills to nine deaths, Barcode is next, 131

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EPS, and then Turdster from Weber and then Joe Gore. And then finally up in fifth place

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is Exalotic, who plays for Team Orchid.

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And he's one of the newer players on that roster.

04:14:52.300 --> 04:14:53.260
But we're about to dig into it.

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It is Team Orchid's map pick up first,

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and it's the newest map in the pool.

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I know it's one of your favorites, Pengu.

04:14:59.260 --> 04:15:02.380
It's certainly quickly becoming one of mine as well.

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We go to Fortress to kick things off.

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Elevate will start on that defensive side,

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and it's a time to find out whether that aggression

04:15:10.460 --> 04:15:12.300
that we saw from them in their first match

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is here to stay, whether it's gonna be curbed

04:15:14.860 --> 04:15:19.020
by a more experienced team, okay, let's dig in to Fortress.

04:15:22.380 --> 04:15:27.260
Lowkey expecting some bandit slash kaid bands is because it is a new map and a lot of teams,

04:15:27.260 --> 04:15:31.660
they will play around the heart destruction. It was a similar story, maps like Lair, maps like

04:15:31.660 --> 04:15:35.340
Night Haven Labs, because they have all these external walls that it's just it's step one of the

04:15:35.340 --> 04:15:40.300
round. And you don't want to get stuck, you know, getting tricked on a wall and feeling defeated

04:15:40.300 --> 04:15:44.620
already and having to problem solve outside the building. Therefore, it's very common that teams

04:15:44.620 --> 04:15:48.220
So do this in response. We did see a thermo band being targeted here

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I think this is a great map to ban thermite as I said, there are a lot of walls external and internal and

04:15:53.980 --> 04:15:56.700
It's usually a double or triple reinforced wall

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That means thermite gives a lot of value because he opens up a wide big hole

04:16:00.740 --> 04:16:07.820
You can sprint through sitting the shields you can cover angles and crossfires versus, you know jumping through a vault rotation

04:16:07.820 --> 04:16:10.020
From a cell mail or a couple of holes from Hibana

04:16:10.020 --> 04:16:18.020
So I really like this. It is gonna be Electro Boats confirmed, then Decade and of course Double Heartbeats, which that is surprising.

04:16:18.020 --> 04:16:26.020
We always talk about diminishing return. I think there is no bigger diminishing return, so lack of value than Double Heartbeats.

04:16:26.020 --> 04:16:33.020
You get secondary Cannon Openers and all these long attack and all those Gavis, you know?

04:16:33.020 --> 04:16:49.020
The thing is, once you ban Ace and Thermite, you cannot make a runnable hole with any gadgets, unless if you want, use Maverick, which takes 10 million years, and makes you very vulnerable, so very few people do it these days.

04:16:49.020 --> 04:16:55.020
Or two, you use all of your Hibana pellets to make a very thin runnable hole.

04:16:55.020 --> 04:17:08.260
Yeah, so I feel like I actually don't mind the ace thermite ban. I actually personally, I think thermite bans are just so powerful these days because of how much destruction he could do.

04:17:08.260 --> 04:17:16.940
Yes, three exothermics now, secondary shotgun, he's got flashbangs, and smokes of course, he's such a good operator.

04:17:16.940 --> 04:17:22.880
3 exothermics is huge, whether you're getting hatches or main walls. I think he's a great

04:17:22.880 --> 04:17:28.480
band. The ace, yeah, I mean, maybe a bit less impactful, but not too bad, nonetheless.

04:17:28.480 --> 04:17:32.080
The powers, I don't know if it was the first round. Blackbeard, Capita, Grimm, Solicene,

04:17:32.080 --> 04:17:37.760
Ying. This is like the top 5 strongest attackers minus Monty, basically. Like it is an insane

04:17:37.760 --> 04:17:41.560
amount of power creep in a single attacker lineup and almost in every single game that

04:17:41.560 --> 04:17:47.800
cast at least one of these five operators will be banned sometimes two earlier this day we saw

04:17:47.800 --> 04:17:53.880
grim uh ying ban we saw grim capital bans we've seen black group bans it's so common last year

04:17:54.520 --> 04:17:59.240
yet everything is wide open so ele they by doing this double harbinger ban they know that the

04:17:59.240 --> 04:18:03.000
opposition can take these power operators they gotta show us they can handle them

04:18:03.000 --> 04:18:13.920
It's about setting up and executing. When you have operators like Ying with Shotgun you

04:18:13.920 --> 04:18:17.600
need to make sure that you've got a plan of how to actually use it. I like this though,

04:18:17.600 --> 04:18:21.760
it happened to play slowly and clear out some of these players down below. I don't know

04:18:21.760 --> 04:18:26.520
where this drone is but it's spotted Enhical on the Valkyrie.

04:18:26.520 --> 04:18:32.040
Jogor has gone down first, Critchey's found him with the Blackbeard and I think XRLotix

04:18:32.040 --> 04:18:37.680
about to find a pick as well. Perfect little tap. And Hickel goes down 5v3 and with all

04:18:37.680 --> 04:18:43.680
these power operators to boot. Yeah. I respect the patience there from both teams, but I

04:18:43.680 --> 04:18:47.160
see more of the problems solving better. This nade-fire combination, not quite hitting

04:18:47.160 --> 04:18:50.800
the mark. They might even think the staircase is clear, and if they can join it, but the

04:18:50.800 --> 04:18:54.280
Greenbees come out of the staircase and they push through though, so you get so much damage,

04:18:54.280 --> 04:19:00.000
you almost don't die. But with Momo the last one standing, it doesn't matter. One player

04:19:00.000 --> 04:19:04.520
They can have a brief heroic moment there for relevate, but Team Orchid are dominant.

04:19:04.520 --> 04:19:09.440
That is a statement made and smiles all around for the Orchid boys.

04:19:09.440 --> 04:19:13.360
Relevate, maybe a little bit of a, okay guys, we're in the big leagues now.

04:19:13.360 --> 04:19:17.320
They've got to be careful because we know what Team Orchid are capable of.

04:19:17.320 --> 04:19:22.800
Again, when your opponent doesn't make mistakes and punishes yours, it's a whole different

04:19:22.800 --> 04:19:23.800
ball game.

04:19:23.800 --> 04:19:27.040
I mean, they almost did a H.O.T.O.R.I. in their debut game, where they were stuck outside

04:19:27.040 --> 04:19:31.200
the building, timer running out, your spawn killing, jumping out, running around it, just

04:19:31.200 --> 04:19:35.640
laughing about it. One small mistake here, you will lose a player in the team and then

04:19:35.640 --> 04:19:39.680
shortly after that you'll literally lose the round. From when the first kill happened

04:19:39.680 --> 04:19:44.760
on that main snare case, within 5 seconds of smoke dying, the round goes over. That

04:19:44.760 --> 04:19:50.400
was 3.5 defenders dying in 5 seconds. That is how effective that push was. And I do want

04:19:50.400 --> 04:19:54.600
to respect Elevate's patience, like they didn't actually go for the flank. They were on a

04:19:54.600 --> 04:19:59.000
drone being spotted you know that's unfortunate but they are waiting for the perfect moment and

04:19:59.000 --> 04:20:05.080
not to overstep and be too aggressive and be too eager so they weren't showing us a lot of patience

04:20:05.080 --> 04:20:09.960
which I wanted to see but see Morgan at the information game and any form you see is a very

04:20:09.960 --> 04:20:19.880
very strong tool. Info's king. I will say I'm a bit surprised most of the time I see attackers

04:20:19.880 --> 04:20:25.400
go for a map clears. Attacking that bomb site, they start over on dorms. Especially with a shield,

04:20:25.400 --> 04:20:29.160
I've seen a lot of that, but I guess it does become a little bit predictable. You know,

04:20:29.160 --> 04:20:34.520
you execute in through bathroom and a bit of horse pressure. Team Orc could very much look

04:20:34.520 --> 04:20:39.560
into trying to push from the main stairs. With a Blackbeard, that's extra hard because Blackbeard

04:20:39.560 --> 04:20:43.800
and any shield operator is very awkward around staircases because of the elevation you get angles

04:20:43.800 --> 04:20:47.400
on the kill angle. But Orc got on slowing down with the Blackbeard. In fact, they're doubling down.

04:20:47.400 --> 04:20:55.760
It's Blackbeard and the Blitz this time around with Galaz to boot. This is another deadly aggressive in-your-face lineup from team Orkin

04:20:56.640 --> 04:20:58.080
But they flipped the attack

04:20:58.080 --> 04:21:03.000
They were showing so much presence in lobby and then all of a sudden other on the roof looking to maybe go for a

04:21:03.000 --> 04:21:04.800
Brash to can drop down the tower

04:21:04.800 --> 04:21:08.240
It's one shield operator jump in the window with the other a shield operator

04:21:08.440 --> 04:21:11.760
Smoke off the breeze. Nice. Remember just hit the bumps and the previous angles at once

04:21:11.760 --> 04:21:12.840
They're gonna go for it

04:21:12.840 --> 04:21:24.840
Wow, this is risky, but in goes the Blackbeard, and Jaker is one of the perfect operators to deal with this position, though Barcode can try his best to prevent that pushing from the Blackbeard. Barcode takes a little bit of damage from behind him.

04:21:24.840 --> 04:21:34.840
But BGNan with the glass is big. This is a big move though from the Blitz as he finds one kill on the Barcode, but the glass has gone down from BGNan.

04:21:34.840 --> 04:21:41.880
Yeah, it's just the team captain and the newest recruit to try and pick up the pieces of this tatted round for team orchid and

04:21:42.360 --> 04:21:46.800
With like holis going down and peeps nowhere to be seen. It's gonna be a 1v3

04:21:47.560 --> 04:21:49.560
Elevate should be out of hand only close this out

04:21:50.840 --> 04:21:57.720
I'm not sure about peeps only into the building with all four attackers at dead on the bomb site itself, but maybe a bit of

04:21:57.720 --> 04:21:59.720
uh

04:21:59.720 --> 04:22:05.240
You know this jointed miscommunication, but either way now it's down to him two flanks of one call and parking can try and make it work

04:22:05.240 --> 04:22:08.360
I mean if n i cal over swings here on the bunk bed

04:22:08.920 --> 04:22:13.480
That's gonna open the the rounds up because he's that middle pillar and they're playing off of over here

04:22:13.480 --> 04:22:19.320
Some asami keep us going off in the distance. There's two more as well as long as they don't swing stupidly. They should just be a

04:22:21.560 --> 04:22:27.080
One more come on. Yeah last cave up waiting for it. There's still one more in pocket as well

04:22:27.720 --> 04:22:32.000
You know, it's exactly what peeps is. These keepers are really just delaying time, aren't they?

04:22:33.360 --> 04:22:35.600
This is an impossible crossfire for him.

04:22:36.400 --> 04:22:39.880
SMB 12 out, middle pig. You can see his mechanics are good.

04:22:40.720 --> 04:22:44.560
He's got the tech. Nice shot under an high cow. Winnable, 30 seconds.

04:22:44.560 --> 04:22:48.600
Is it enough time to get this done? No more Util for Joe Gore. Or Momo.

04:22:49.080 --> 04:22:55.080
Peeps is his last flashbang long angle from the mirror. But he might better wait this fight. Joe Gore locks it in.

04:22:55.080 --> 04:23:02.080
A little bit too close for Comfort in the 3v1, losing in Heikal, but Elevate will find the rounds.

04:23:02.080 --> 04:23:05.080
And with that, tie the scoreline.

04:23:05.080 --> 04:23:08.080
No need to get overrun here, Team Orchid.

04:23:08.080 --> 04:23:14.080
Really taking the fight to Elevate, but Elevate has shown that they can disrupt it just fine.

04:23:14.080 --> 04:23:17.080
And we look at the pace change.

04:23:17.080 --> 04:23:22.080
It was Orchid choosing the pace in the first round, going for a slow and steady main stairs execute.

04:23:22.080 --> 04:23:27.200
his team orchid in the second round saying screw it, we're going for a four man bombsite rush.

04:23:28.320 --> 04:23:33.920
And again, if the Blackbeard gets in and doesn't die to a straight bullet or he was looking the

04:23:33.920 --> 04:23:37.920
wrong way, what everybody died to Blackbeard just being shot from the side, didn't get to use his

04:23:37.920 --> 04:23:42.720
frag grenades either fully. If Blackbeard or Frick gets in that bombsite rotation and fights the

04:23:42.720 --> 04:23:47.680
shunt get early in the round, I mean, you get two kills in the end. That stops two members

04:23:47.680 --> 04:23:51.600
and dying on the attack, both shields would be alive, you can then probably push the bomb

04:23:51.600 --> 04:23:56.400
side. That or peeps get that back step a lot earlier in the round for if it became himself,

04:23:57.040 --> 04:24:01.520
and that could be a successful rush. So Orc is very much controlling the pace,

04:24:01.520 --> 04:24:06.320
even if it only went out second round, and because of that rush, whenever Elevator

04:24:06.320 --> 04:24:09.680
hears Smoke grenade or hear a shield running somewhere, they have to think,

04:24:09.680 --> 04:24:13.920
okay, do we have enough bodies on the bomb side to start a potential bomb side rush?

04:24:13.920 --> 04:24:18.920
Instead of they rush the roam game, the roam gets lost, then they rush the bombs and the bombsick gets lost.

04:24:18.920 --> 04:24:23.320
It's in their plan, then post plan they just kind of lose the round, and now we're seeing elevator to elevator things.

04:24:23.320 --> 04:24:26.120
Double main door, time to stop the blitz.

04:24:26.120 --> 04:24:27.120
He might not have seen both of them.

04:24:28.120 --> 04:24:29.120
Yes, and um...

04:24:30.520 --> 04:24:33.320
Wait, he's running away. Are they selling him? Surely not.

04:24:33.720 --> 04:24:36.520
I was wondering maybe they were just baiting it, but no, I think...

04:24:37.720 --> 04:24:41.120
No, I think like, Horses isn't going to take the bait there, he'll fall back.

04:24:41.120 --> 04:24:46.320
But yeah, dead right. The fact that Orc could have played so aggressively in these first two rounds

04:24:47.040 --> 04:24:51.200
means that Elevator now gonna have to second guess everything. You can't go as aggressive on your

04:24:51.200 --> 04:24:56.160
roam. You can't have as many players on site because constantly you're wondering what if there are

04:24:56.160 --> 04:25:03.840
two shields knocking on the bomb site. A bit of a different roamcare here. Getting into a

04:25:03.840 --> 04:25:11.280
to Hammam possibly. They're on the window, they're drilling the breach, they see one

04:25:11.280 --> 04:25:15.000
room or another. They're just standing out around the building, they're bobbing most

04:25:15.000 --> 04:25:18.480
of the entryways, but they're in both the blitz, and they're in the bathroom as well,

04:25:18.480 --> 04:25:23.600
and creature wins the gunfight. The offside skirmish though doesn't end there, as N.I.K.

04:25:23.600 --> 04:25:32.120
finds one. Still good ground taken by Team Orchid. Wow, very split, very roam heavy,

04:25:32.120 --> 04:25:38.280
very loose from Elevate. Orchid don't have a Blackbeard to rally behind just the Blitz,

04:25:38.280 --> 04:25:42.720
but he's really not great at gaining as much information because he's not a long-range

04:25:42.720 --> 04:25:47.040
threat, just a short-range threat compared to that Blackbeard which is better in long

04:25:47.040 --> 04:25:53.160
range. However, like all this is better for solo clearing his close-range positions, and

04:25:53.160 --> 04:25:56.880
he can do that himself, a lot of face checking going on here, trying to expedite the process.

04:25:56.880 --> 04:26:03.480
Oh yeah, a horizontal clear though is uncommon of this bomb site because I mean the vertical dominance you can achieve

04:26:04.680 --> 04:26:08.380
Look at the drone count. There are zero drones left for the attack

04:26:08.380 --> 04:26:14.360
It is very like Wallace Peeke in every angle with guns somewhat behind them holding flanks right now

04:26:14.800 --> 04:26:20.920
When they get to this bomb site every flank is open and elevate noses the in-game drone counter will tell them that information

04:26:20.920 --> 04:26:26.240
A breezy furnace is applied pressure. Mind you, you cannot plant in that furnace room.

04:26:26.240 --> 04:26:28.360
You gotta push people in towards the bomb site.

04:26:28.440 --> 04:26:32.560
This means you gotta do deep for this attack to the actual enemy team. You cannot plant here in that spot.

04:26:32.560 --> 04:26:35.080
I like that Jogor's playing it so passively here as well.

04:26:35.080 --> 04:26:40.520
He's tucked away in the corner and Hickel has picked up for one. BG goes down. Here comes the logic bomb.

04:26:40.520 --> 04:26:44.560
That though could be cool. There's a flank here from Shibae. He's snuck in behind.

04:26:44.960 --> 04:26:49.560
If Orcid aren't watching, then that will be pretty much the end of the round. Good flash!

04:26:49.560 --> 04:26:55.120
like hold us up close but no we can't confirm the kill on the barcode peeps is

04:26:55.120 --> 04:26:59.880
the last one left in elevate one by one they take these fights they're not

04:26:59.880 --> 04:27:04.480
afraid of fighting awkward where it hurts and that's why they've just taken

04:27:04.480 --> 04:27:09.560
the lead to one up for the defense that's the first time elevator actually

04:27:09.560 --> 04:27:14.000
in the controlling position I mean they did such a great job of fanning out

04:27:14.000 --> 04:27:17.480
around the bomb site they set itself didn't really matter to them because

04:27:17.480 --> 04:27:23.080
That's kind of in the middle of the building if you will sort of so instead of playing on the side of waiting for the attackers

04:27:23.160 --> 04:27:25.840
They will fan out everywhere laundry

04:27:26.080 --> 04:27:27.160
Hammam

04:27:27.160 --> 04:27:33.240
Music room main lobby and it just stop team or give me actually into in the building on their primary floor and

04:27:33.680 --> 04:27:39.280
They only really do so by using a smoke grenade that's jumping in quickly winning a gunfight and then elevate

04:27:39.280 --> 04:27:41.120
They keep doing the same thing they peel back the layer

04:27:41.120 --> 04:27:45.760
They get one step closer and closer to the bomb site and by the time they get there

04:27:45.760 --> 04:27:46.880
They've killed every drone

04:27:46.880 --> 04:27:52.280
They're even in manpower 4v4 and then they go for a back step play while holding the site

04:27:52.560 --> 04:27:57.000
So again, they have so many ways to win the round and the bomb set in the end. We never really saw it

04:27:57.280 --> 04:27:59.960
Yeah, we saw them be as furthest, but that's not the bombsite

04:27:59.960 --> 04:28:03.400
You can't find there. We never saw them actually approach the bombsite door

04:28:05.400 --> 04:28:09.360
There's a reason why we very rarely see full run clears of that bomb

04:28:09.360 --> 04:28:13.120
side of the map and it's because all of those little rooms all of those little

04:28:13.120 --> 04:28:17.840
hallways on that side of the map it's it's like a maze man it's like a rat

04:28:17.840 --> 04:28:22.520
race trying to chase players through that area like it's so hard to roam clear

04:28:22.520 --> 04:28:28.440
even with a doggie even with a shield you saw it you know you take a 1v1 4v4 at

04:28:28.440 --> 04:28:33.720
the end of it sorry elevate fall back so it's it's a bit of a sunk cost

04:28:33.720 --> 04:28:36.880
fallacy once you take that control you think that that's the best place to

04:28:36.880 --> 04:28:41.320
push from but like you said still a node really close so it's executing on the

04:28:41.320 --> 04:28:45.320
site I think that was just a good roam game from Elevate I think or could

04:28:45.320 --> 04:28:48.560
really you need to realize that you're trying to fight players there and

04:28:48.560 --> 04:28:52.080
realize okay we're falling back it's only worth taking that control if it's

04:28:52.080 --> 04:28:55.160
for free because otherwise you think way too much time.

04:28:55.160 --> 04:28:58.920
We're all good now after the operator bans they've got rid of the mirror that's big

04:28:58.920 --> 04:29:03.680
we saw Elevate pick that twice and Elevate get rid of the black bit which

04:29:03.680 --> 04:29:08.960
means it's just the Blitz and the Monty being leveraged here for Orc.

04:29:08.960 --> 04:29:12.880
I like the Monty here, a lot safer with Operator. Like you said, the staircase is

04:29:12.880 --> 04:29:15.920
kind of triggers your feeder. Your head is like in a different angle, your

04:29:15.920 --> 04:29:18.480
feeder exposed. This ensures that you can just walk

04:29:18.480 --> 04:29:20.720
off the mobile straight, burn your toxic babes.

04:29:20.720 --> 04:29:23.680
So that's what's going to happen. Monty's going to keep toying with the smoke on main

04:29:23.680 --> 04:29:25.520
stairs and just say, I'm burning the smokes.

04:29:25.520 --> 04:29:29.120
When Barca wants out a gas, he can no longer stick around main stairs.

04:29:29.120 --> 04:29:32.400
They don't even have a drop to the tower and try and fight him and they can just

04:29:32.400 --> 04:29:36.880
burn time and eventually gain the map control. While Munty's doing that, you're setting up your

04:29:36.880 --> 04:29:42.240
flying drones and your safe positions. Maybe you're having a back step or somewhere. Right now,

04:29:42.240 --> 04:29:46.880
they're just droning. It's going to be peeps and lobbies, fire in hand, everybody else on zones,

04:29:46.880 --> 04:29:50.400
and Munty's peeking for himself. Then there's the tower play right here. Oh, and I'll show up with

04:29:50.400 --> 04:29:55.120
secret J. Logan to make a play, catch and I kill in the rotation, and then I put a special barcode,

04:29:55.120 --> 04:30:00.080
because now barcode has lost his friend. He has to fall back. He can no longer take his life.

04:30:00.080 --> 04:30:06.580
Yeah, this is perfect. Really well played from Orcid. Now, like, Hollis has so much information playing at the top of these stairs.

04:30:06.580 --> 04:30:10.780
He could even potentially go for an aim down side, so he's also got a capotab behind him.

04:30:10.780 --> 04:30:13.380
Plenty of utility, good ground taken.

04:30:13.380 --> 04:30:21.580
And, what's more, there's also a breach onto the bomb site, a rotate hill made by Elevate from inside of the bedroom into Tower.

04:30:21.580 --> 04:30:25.580
Which opens up another Avenue of entry here for Orcid.

04:30:25.580 --> 04:30:33.580
I think I can open this with Monty, so they can pop up. Actually I'm in Capitao and Grim as well, so I can see how it's almost hard to destruction.

04:30:33.580 --> 04:30:39.580
There's a guy here on the single wall, open double wall, Monty can walk in, try to establish a plan, and there is no denial.

04:30:39.580 --> 04:30:43.580
No smoke mostly for, like Coloss. You cannot afford to die on the Monty by ADSing.

04:30:43.580 --> 04:30:50.580
This is perfect though, we peep spider that kill. Like Coloss is so tempted to just enter inside, but not even going to come to that,

04:30:50.580 --> 04:30:55.220
that because everyone from Elevate will fall. Orchid, our complete dominance, Mongo gets revealed by

04:30:55.220 --> 04:31:00.420
the solid snake, as they know he is at horse. The plant can start going down. If you get the plant

04:31:00.420 --> 04:31:05.780
down with a Monty alive, there's just no universe where that wins for the defense and teams will

04:31:05.780 --> 04:31:10.900
go swing to find the final kill. That is the most convincing round we've seen from either team,

04:31:10.900 --> 04:31:16.900
as of yet, flawless for Orchid. I love how they're changing the pace, right?

04:31:16.900 --> 04:31:20.900
double shield, glass, bombsite, rush, then they're playing the Blackbeard, then it's the Blitz,

04:31:20.900 --> 04:31:25.700
and now it's going to be a Monty. And this is the slowest, most controlled round. And if you look

04:31:25.700 --> 04:31:31.780
back at everything that happened, there is only two areas in which Team Orchid will lose that round.

04:31:31.780 --> 04:31:38.260
And the first one is in that big tower. If Crit J doesn't win that gunfight, and dies right here,

04:31:38.260 --> 04:31:41.780
that is then going to make it much, much more difficult, much closer to the staircase, because

04:31:41.780 --> 04:31:45.780
now the defenders have to crossfire from two different angles, not the attackers. The Crit J

04:31:45.780 --> 04:31:50.660
in Monty looking that same direction. The only other area where things go wrong is if you

04:31:50.660 --> 04:31:55.180
all get flanked, let's be honest, impossible. They have five people lobby with a billion

04:31:55.180 --> 04:31:58.380
drones in the Monty, that's not gonna happen. And the other one is they just lose their

04:31:58.380 --> 04:32:01.540
gunfights because each is an FPS game at the end of the day.

04:32:01.540 --> 04:32:06.780
Stats, he didn't speaking, they just lose that round. There is almost no counterplay

04:32:06.780 --> 04:32:11.540
from ever made on paper and the smoke has no motocross evades because they didn't play

04:32:11.540 --> 04:32:16.260
PS4 didn't have any verticality to decrease the advantage and you don't even have an aisle

04:32:16.460 --> 04:32:21.020
It's a matter of when or it was gonna win that round not if they're gonna win it from the moment

04:32:21.020 --> 04:32:23.780
They wouldn't have to look at that's how rock solid that was

04:32:24.220 --> 04:32:26.420
It's not that I know you love talking about pangu

04:32:26.420 --> 04:32:28.020
But the fact that orchid

04:32:28.020 --> 04:32:34.060
Kid that Monty until the black beard band came out means that for the rest of this match even into overtime

04:32:34.060 --> 04:32:39.740
Should we get there this montane's gonna be up and I wouldn't be surprised if like all this picks it pretty much every

04:32:39.740 --> 04:32:44.500
single round. Now the problem is I'm a little bit scared by how much Orchid

04:32:44.500 --> 04:32:49.180
attempted to try and continue chasing these rats down on the road below. It's

04:32:49.180 --> 04:32:55.340
not an easy thing to do that these so many hallways around music room and

04:32:55.340 --> 04:33:00.580
a mom is not worth chasing players down there. It's kind of like Sky School

04:33:00.580 --> 04:33:04.620
where this map doesn't really have like a middle and a center where you can

04:33:04.620 --> 04:33:10.860
caught off the map. It's just a bunch of hallways. Small rooms. In this hallways it feels like. So

04:33:10.860 --> 04:33:14.620
you're chasing that roamer, you're never gonna see the end of it. He's gonna keep running away from

04:33:14.620 --> 04:33:18.140
you. You can catch him. It's not like Shelly where you're out through the window somewhere. You can

04:33:18.140 --> 04:33:22.300
see half of the map and they just cannot cross your angle out, you're knowing. So again, I think

04:33:22.300 --> 04:33:26.220
you're right. It's not worth chasing for it. Also you got the Monty. There's another Blitz.

04:33:26.220 --> 04:33:32.140
Just get the info horse. See? They're running back. Why? Because Monty, nobody else is really there.

04:33:32.140 --> 04:33:35.060
I mean, Peach is behind him across the corner, but he's not really going for a fight.

04:33:35.060 --> 04:33:40.360
He's just making money to do the work for you, and then Crit-J, an extra-lot of him, can cut the crosses elsewhere.

04:33:40.360 --> 04:33:44.860
Crit-J holding a flank here on tower, and we saw Lycolis outside the window as well.

04:33:44.860 --> 04:33:45.860
This is excellent.

04:33:45.860 --> 04:33:46.360
Yeah.

04:33:46.360 --> 04:33:47.360
This is great.

04:33:47.360 --> 04:33:51.040
A little bit of damage on the Lycolis, but thankfully he gets out of dodge.

04:33:51.040 --> 04:33:52.540
The Vulcan fire will...

04:33:52.540 --> 04:33:54.240
Oh, sorry, that was the gas pipe.

04:33:54.240 --> 04:33:57.040
No, but no, sorry, it was a Vulcan fire in high-cow.

04:33:57.040 --> 04:33:59.040
I thought that it was going for a second.

04:33:59.040 --> 04:34:00.040
Oh, yeah.

04:34:00.040 --> 04:34:06.900
That's gonna take ages to burn on out once it finally does though orchid are again gonna have so much control

04:34:07.180 --> 04:34:10.960
Well, they'd actually have a rotating to old tower as well

04:34:10.960 --> 04:34:17.080
I wonder if all good if they want you could even rotate find that but the moment they can just consolidate their adage because they're gonna 5v3

04:34:18.080 --> 04:34:19.800
To big pigs

04:34:19.800 --> 04:34:23.200
Jogor force it to a very desperate flank up the main stairs

04:34:23.200 --> 04:34:25.840
This is surely a death which surely peaks will be aware of it

04:34:25.840 --> 04:34:31.200
Hang on a second. Like Holos is just falling on the floor. Your Monty should not be going down, Joe Gore

04:34:31.280 --> 04:34:37.400
should not be allowed to flank like that. He gets traded back by Ex-R-Lotic at the breach and Shiba is detected

04:34:37.640 --> 04:34:43.300
inside of the Grimm's bees. It's time for Ex-R-Lotic in Cretjaya to try and support. Go D, Barcode finds one,

04:34:43.300 --> 04:34:46.540
but he's the last one standing. It comes down to the 1v1.

04:34:47.280 --> 04:34:51.540
Beachy's low HP, but he has the defuser and tons of time on his hands.

04:34:51.540 --> 04:35:00.820
He's so low on HP and the fire could finish him off, but Barco doesn't know where he is.

04:35:00.820 --> 04:35:04.420
And now BG Man can fall all the way back.

04:35:04.420 --> 04:35:07.540
Barco dancing around the corners.

04:35:07.540 --> 04:35:13.340
BG Man should have the advantage, but needs to play it perfectly, finds the headshot and

04:35:13.340 --> 04:35:14.900
a big clutch up.

04:35:14.900 --> 04:35:18.740
The team orchid detect the lead for the first time on Fortress.

04:35:18.740 --> 04:35:19.740
Beautiful.

04:35:19.740 --> 04:35:24.880
I mean it gets a bit messy than in the middle of it because like Cole has died on the Munzee

04:35:24.880 --> 04:35:26.180
Which I'm not sure how that happened

04:35:26.180 --> 04:35:31.300
Maybe it's just like a fire stacker and I'm not entirely certain and then the flang goes great from illy bait

04:35:31.300 --> 04:35:36.860
They catch two big kills at the perfect moment, but see orchid. They are so swift at the response

04:35:37.460 --> 04:35:44.380
Look how quickly I think it's Joe bro flanking. He dies straight after getting the kill from the person out to be right here

04:35:44.420 --> 04:35:47.660
That's the flanger dead. So it's like the second you get this all

04:35:47.660 --> 04:35:49.260
Let's say you think, ah, I can win the round.

04:35:49.260 --> 04:35:51.100
Let me have a team on that.

04:35:51.100 --> 04:35:52.940
Such a swift response.

04:35:52.940 --> 04:35:55.740
And then BG man, the big ring condition there in the 1v1,

04:35:55.740 --> 04:35:59.460
he didn't shoot his bullet in fear or panic.

04:35:59.460 --> 04:36:01.300
He was hiding behind the couch

04:36:01.300 --> 04:36:04.420
and to shanggai, he swung the door once, didn't shoot.

04:36:04.420 --> 04:36:06.220
Because no shanggai didn't see him.

04:36:06.220 --> 04:36:09.720
So he has the information advantage, position advantage.

04:36:09.720 --> 04:36:12.060
And that's very important because when you're so low

04:36:12.060 --> 04:36:14.260
as BG man was like a single bullet will injure him,

04:36:14.260 --> 04:36:17.220
you can have a forward, this panic shoot

04:36:17.220 --> 04:36:21.860
hope that the enemy makes a mistake. You have to don't play flawlessly and not give them a chance

04:36:21.860 --> 04:36:26.340
to win the battle. And that's exactly what he did. So T-Market again, full control of the

04:36:26.340 --> 04:36:31.780
Monty and you're right, so far they're gonna play it every single time for the rest of the half

04:36:31.780 --> 04:36:35.780
since they've seen that Operator ban, red to perfection, baiting out the Blackbeard.

04:36:35.780 --> 04:36:47.980
So last round of the half we're going into now and I know that you said before, Penger,

04:36:47.980 --> 04:36:54.580
you feel like at the very top level, Fortress can skew the attack, but I feel like it shouldn't

04:36:54.580 --> 04:36:56.500
be the case between these two teams.

04:36:56.500 --> 04:37:02.060
I'd be surprised if Elevate are able to mash a 4-2 split if Orc could achieve that in this

04:37:02.060 --> 04:37:03.660
coming round.

04:37:03.660 --> 04:37:08.340
I really feel like that just puts all the more pressure on elevate to win this loss rather defense here. I

04:37:10.260 --> 04:37:14.380
Can only agree with you the way team August been attacking and how much they've been

04:37:14.620 --> 04:37:20.940
Controlling the pace with the Monty is not in that every team can do and I think elevate just went expecting this kind of play style

04:37:22.020 --> 04:37:28.200
Let's see if I can do it all on time though like call this has been again exceptional at room clearing and just taking out all the

04:37:28.200 --> 04:37:30.700
Angles step by step. He has nobody near him

04:37:30.700 --> 04:37:35.820
It's literally just like causing them to walk in in keeps got injured. I said I mean lobby traded

04:37:35.820 --> 04:37:38.740
I have the balls to confirm the kill and trade it back as well

04:37:38.860 --> 04:37:43.700
They're always watching each other so because Muncie is safe and that assists in the Muncie. Oh

04:37:44.980 --> 04:37:48.580
MoMo managed to shoot him from behind XR lotto is able to trade this has been a

04:37:48.940 --> 04:37:55.560
Absolute bloodbath of around peeps is still on the ground XR lotto does have time to go for a revive

04:37:55.560 --> 04:37:57.960
But he has to do it soon and he's being watched

04:37:57.960 --> 04:38:03.000
from outside on that window. Wow that timing was something else there and

04:38:03.000 --> 04:38:09.560
with that the half is done and elevate need to finish it off on the attack.

04:38:27.960 --> 04:38:29.960
I

04:38:57.960 --> 04:39:06.680
for credit now i know that it has always been you i can't help it i'm so drawn to you

04:39:07.640 --> 04:39:15.800
i'm stuck to madness we just quit running and nothing we can't be taken for credit

04:39:16.760 --> 04:39:23.240
nobody has always been you i can't help it i'm so drawn to you

04:39:27.960 --> 04:39:29.960
I'm talking to you

04:39:31.960 --> 04:39:33.960
I'm talking to you

04:39:36.960 --> 04:39:38.960
I'm talking to you

04:39:41.960 --> 04:39:43.960
Just get me inside

04:39:44.960 --> 04:39:47.960
What stars are like tell me it's night

04:39:49.960 --> 04:39:51.960
Cause I got something to gain

04:39:52.960 --> 04:39:56.960
I know I had a wonderful feeling

04:39:57.960 --> 04:40:02.040
Just like a magnet, we're just like a magnet

04:40:02.040 --> 04:40:06.600
The things we've been thinking for pretty long

04:40:06.600 --> 04:40:10.200
I know that it has always been you

04:40:10.200 --> 04:40:13.880
Yeah, I can't believe I'm so tired of being you

04:40:15.080 --> 04:40:18.520
A bit of an anti-climatic end to the first half

04:40:18.520 --> 04:40:22.440
But credit to Elevate, again, a really strong Rome game

04:40:22.440 --> 04:40:24.120
They really took the fight to walk it

04:40:25.000 --> 04:40:27.320
And even half is exactly what they've been gunning for

04:40:27.320 --> 04:40:34.840
they now set themselves up very well on fortress. I felt a bit like a cast occurs because I was

04:40:34.840 --> 04:40:38.840
gassing up the Monty, how unkillable he was, how smart they're playing it, and then two seconds

04:40:38.840 --> 04:40:46.040
later he dies. Eleonade, there are being a little rats running around, but very successfully so,

04:40:46.040 --> 04:40:51.800
good coordination, good like at picking where to take the fight. I think that's something that's

04:40:51.800 --> 04:40:56.360
that's very difficult as a roaming player, you know, windows are opening doors, you hear

04:40:56.360 --> 04:41:00.480
Monty go for the call, like so much in the servers going on. Where is actually a good

04:41:00.480 --> 04:41:06.080
spot to stop moving and choose to take your fight? Elevate, exceptionally good at that.

04:41:06.080 --> 04:41:10.400
Operator balance, I like what I'm seeing here. Orchid on the standing for Monty, removing

04:41:10.400 --> 04:41:14.840
that and the Grim for Intel. Elevate, same story as the Orchid, you remove the Electro

04:41:14.840 --> 04:41:18.840
Bros because now you can focus on actually playing the power operators and always guaranteeing

04:41:18.840 --> 04:41:27.040
those walls to get opened up. I am curious though, in my mind, Elevate is actually one

04:41:27.040 --> 04:41:31.640
of the few teams in the world that I don't think would play Monty that often over all

04:41:31.640 --> 04:41:36.840
the shield operators due to the nature of the aggressive playstyle. However, this is

04:41:36.840 --> 04:41:40.640
fortress, it is in a new map so I do feel like this is probably the one-timer Elevate

04:41:40.640 --> 04:41:43.640
probably would bring it because it is hard to navigate the layout.

04:41:46.840 --> 04:41:47.840
Yeah, I'd agree.

04:41:49.640 --> 04:41:51.840
It's just Monty is such a good operator.

04:41:51.840 --> 04:41:53.040
Just pick when you're not really sure.

04:41:53.540 --> 04:41:54.940
Yeah, 100% sure.

04:41:55.040 --> 04:41:58.340
There is with Blitz and Blackbeard, you need confidence.

04:41:58.340 --> 04:42:01.640
You cannot play a Blitz or a Blackbeard unless if you are like,

04:42:01.640 --> 04:42:03.140
yeah, I'm gonna get on the Blitz.

04:42:03.140 --> 04:42:03.940
I'm gonna get on the Blackbeard.

04:42:03.940 --> 04:42:06.440
If you don't have that aura, then it's not gonna work.

04:42:06.440 --> 04:42:08.540
Whereas Monty, you can get away with,

04:42:08.540 --> 04:42:11.260
Let's just play the Monty and figure things out, you know?

04:42:11.260 --> 04:42:14.620
I'm not really sure, you know, I haven't gotten many kills this game, I'll just play a drone.

04:42:14.620 --> 04:42:16.820
I'll just play, yeah, in fact, I'll play Monty.

04:42:16.820 --> 04:42:23.380
Um, very curiously here, first primary bomb site being picked, Tertiary, Kitchen, we're downstairs.

04:42:23.380 --> 04:42:27.900
And this is actually where Elevi were fending out and getting huge success, literally defending lineups.

04:42:27.900 --> 04:42:34.140
We're talking Vigil, Ella, Aroni, locking down areas, go to the bomb site stall.

04:42:34.140 --> 04:42:40.140
They want to do an image of them, burying down the clock, roam heavily, but still have that fallback potential to stall time.

04:42:40.140 --> 04:42:46.140
Well, that was risky. Barko knew that there was an element above the door, decided to sprint through while the smoke was covering him.

04:42:46.140 --> 04:42:52.140
But this is exactly the problem that Orc had ran into, trying to clear this entire side of the map.

04:42:52.140 --> 04:43:02.140
Her mom and lounge and sitting in all these areas, it's so hard. It's so many different rooms, especially with that external wall reinforced.

04:43:02.140 --> 04:43:18.140
Orca debating them in very nicely and with Enkai cal down early that means the late round they're not going to have those logic bombs to try and clear these roamers, Orca would have really, I think, learned a few things from what they struggled with on their attack and then kind of using that against Elevate.

04:43:18.140 --> 04:43:24.620
as the matrix you see right now barcode struggling on the blitz and for good reason there are

04:43:24.620 --> 04:43:29.660
so many angles so many potential areas of the rumor about why you can stop someone straight

04:43:29.660 --> 04:43:34.140
chasing after Ella but every single dollar blitz enters he has to be worried about is

04:43:34.140 --> 04:43:38.220
there going to be an illamine here does it have a spare in pocket we don't know for sure

04:43:38.220 --> 04:43:42.860
but they've gotten the map controller they need more or less they get the primary of that first

04:43:42.860 --> 04:43:48.060
floor but that means the flanks are open from the staircases and the bomb site well we don't

04:43:48.060 --> 04:43:51.580
have a lot of tools there's no heart breach for example they're kind of

04:43:51.580 --> 04:43:55.780
relying on the ying the glass that smokes this is like fine peaking create chaos

04:43:55.780 --> 04:43:59.740
but that's where Arunigate's toxic base and Goryo fire can stop them before they

04:43:59.740 --> 04:44:03.820
even get started yeah tells you the value of an Arunigate when Momo's even

04:44:03.820 --> 04:44:08.780
gonna burn an air jam for it the only real win condition here for Elevate is

04:44:08.780 --> 04:44:12.500
finding a big explosive attack onto the side but it's gonna be hard to do that

04:44:12.500 --> 04:44:17.420
when the two players in deficit now and Bakka cannot confirm that kill on the

04:44:17.420 --> 04:44:22.380
peeps. It's time for Momo to try and get in the action with a crossfire, but there's a nice kill,

04:44:22.380 --> 04:44:27.980
but he is now trapped behind the runigate. A second one of his airjabs are used to burn through

04:44:27.980 --> 04:44:33.100
that as well. And now, well actually it's a 2v3. Maybe if Critch over peeks it's winnable,

04:44:33.100 --> 04:44:40.140
but the fire makes it pretty much impossible. BGman finds the first and yeah, poor one HP barcode.

04:44:40.140 --> 04:44:45.980
Finally finished off on the Blitz and Elevate Struggle in that first attack.

04:44:47.420 --> 04:44:52.920
For good reason. I mean, that was a very well-layered defense in Team Orchid.

04:44:52.920 --> 04:44:57.920
I mean, from the very beginning, it seemed like they were the team that was more prepared here on Fortress,

04:44:57.920 --> 04:45:02.920
which, you know, they're a mad pick on the top right, so that's the case.

04:45:02.920 --> 04:45:07.920
I mean, maybe this is a matter of Elevate not necessarily thinking they're gonna go here.

04:45:07.920 --> 04:45:14.920
Orchid also just has more, I think, strategy behind them.

04:45:14.920 --> 04:45:19.640
Not that enemy isn't playing strategically, but obviously the enemy is going to be a gunskill team,

04:45:19.640 --> 04:45:22.280
almost like we do get some Brazilian teams internationally and go,

04:45:22.280 --> 04:45:26.440
these guys, they might not know how to perfectly pick apart every single setup,

04:45:26.440 --> 04:45:29.960
but they will still win the round, they will just pick you apart instead of the site.

04:45:30.760 --> 04:45:34.440
Elements give me that kind of vibe. Again, they're forcing these power operators,

04:45:34.440 --> 04:45:39.240
not in terms of executes, but for roam clear, for kills, for chaos. So you're all going to

04:45:39.240 --> 04:45:43.720
just play an American. We have this roam, we can fortify with a lot of players,

04:45:43.720 --> 04:45:47.480
because we got the Goya Rune by the bomb site, at least they cannot rush us.

04:45:47.480 --> 04:45:51.720
And when they're attacking, it's all about the monkey just walking in getting free control.

04:45:51.720 --> 04:45:56.760
It's very structured, it's very controlled, and it's definitely making it harder for Elevate

04:45:56.760 --> 04:45:58.760
to find those gaps or create those gaps.

04:46:05.800 --> 04:46:09.800
I don't know if I'm convinced by what Elevator is tempting me with here.

04:46:09.800 --> 04:46:17.240
Blackbeard, Ying, Deimos, Glaz, Ace. On paper, it's utterly terrifying. But against Smoke,

04:46:17.240 --> 04:46:26.320
Denari, Ella, Goyothorn, I don't know man, this is kind of the perfect storm of Util that

04:46:26.320 --> 04:46:30.400
you really just don't want to be jumping into sight and dealing with.

04:46:30.400 --> 04:46:33.960
That's the thing, again, like, she more can have to be prepared to come and stay expecting

04:46:33.960 --> 04:46:38.460
a certain playstyle from Elevee, and Elevee are brute forcing it on Williamson's render

04:46:38.460 --> 04:46:44.460
He's shotguns from the staircase, he almost kills both players, that gives him like 1 hp, I lost your Nade

04:46:44.460 --> 04:46:48.460
You might have erased the booms, if that guy drops all the way down it could be in trouble

04:46:52.460 --> 04:46:53.460
What's this last Nade?

04:46:53.460 --> 04:46:58.460
Yeah, and he's just trying to take the first little step of map control, hopefully he gets him a kill on the crit jay

04:46:58.460 --> 04:47:06.460
Problem is, you kill any of these defenders and with the exception of Smoke, the utility that that operator brings is still going to be so valuable

04:47:06.460 --> 04:47:11.680
Very much opposite case with all of these attacking operators brought to the table

04:47:13.060 --> 04:47:18.380
You see a really massive commitment from like Hollis to try to hold on. I saw a nade coming from down below

04:47:18.380 --> 04:47:20.140
That's a cheeky idea

04:47:20.140 --> 04:47:25.980
Barco takes a hell of a lot of damage. You're right though. All the nades are gone. No capitao. No displacement. You till

04:47:26.500 --> 04:47:33.380
She base just died through a hole in the floor. That is very cheeky from orchid like Hollis is in a hell in a sell position

04:47:33.380 --> 04:47:40.060
He's being well supported by his teammates and elevate can't afford to take too many risks here. They can't break through

04:47:41.580 --> 04:47:46.260
Not at all there were the Call of Duty the cross five back was been here the entire round

04:47:46.740 --> 04:47:50.900
Somebody please help this man. They have no more grenades last an hour. It's right there

04:47:50.900 --> 04:47:53.380
They know what these defenders are or he swings him

04:47:53.580 --> 04:48:00.220
But if it blundered them extra logic because now I call it up downstairs. Oh good shot from in high Cal though

04:48:00.220 --> 04:48:07.220
Now BGman has to 1v2 but he makes a 1v1 so winnable with the Blackbeard gone down.

04:48:07.220 --> 04:48:17.220
Problem is, Enhicow not only has a yellow ping, he's got red ping so he can bring out this Vendetta and start hunting down BGman.

04:48:17.220 --> 04:48:20.220
He wants to go deep for it, he doesn't have to fuse though, he's going to have to go pick that up.

04:48:20.220 --> 04:48:24.220
And of course BGman also has some info on Enhicow as well.

04:48:24.220 --> 04:48:30.380
Well, the repositioning, this 1v1 is all kid, but BG-Man has the superior weapon for it.

04:48:30.380 --> 04:48:34.840
In close range, the Scorpion comes to life, and Hickel does not have another gadget to

04:48:34.840 --> 04:48:35.840
scan.

04:48:35.840 --> 04:48:38.440
He has to reposition and try and take the fight.

04:48:38.440 --> 04:48:46.080
Five rounds in that pistol, as BG-Man has 39 in his SMG, he repositions, baits him out.

04:48:46.080 --> 04:48:51.160
Another three shots expired, now it's just time for the AK, lot of damage dealt, and

04:48:51.160 --> 04:48:53.040
High Cal has to go for the kill.

04:48:53.040 --> 04:48:58.040
BG Man, they trade directly and BG Man wins the round.

04:49:01.600 --> 04:49:05.400
Again, it's a positional masterclass.

04:49:05.400 --> 04:49:07.720
It is two separate 1v1s,

04:49:07.720 --> 04:49:09.440
taking the other 1v2 for BG Man

04:49:09.440 --> 04:49:13.320
where he does the way because he has significantly better aim

04:49:13.320 --> 04:49:16.880
or much more information or a C4 kind of pocket play.

04:49:16.880 --> 04:49:20.080
He plays superior positioning on the bomb site,

04:49:20.080 --> 04:49:23.840
always forcing an even gunfight or in his favor,

04:49:23.840 --> 04:49:27.760
stalling out the plan, baiting it back and forth and utilizing the timer,

04:49:27.760 --> 04:49:32.400
only being in that 30 second mark. So well played and has forced a tactical

04:49:32.400 --> 04:49:35.840
timeout now from Elevate.

04:49:36.400 --> 04:49:42.560
So what to say now for Elevate? You flip the uh the playstyle, right? I mean

04:49:42.560 --> 04:49:45.840
they've been forcing this, this shields the acroplace into traps. I think you

04:49:45.840 --> 04:49:48.640
gotta play more structured. Yeah. But this is the thing that's so

04:49:48.640 --> 04:49:56.960
genius. What operator did Orchid ban that stops the EC solution? Monty. They banned it. So if they

04:49:56.960 --> 04:50:00.640
would have said guys were struggling with the with the Acro plays, let's play the structured

04:50:00.640 --> 04:50:06.320
slow methodical playstyle, well, you literally have lost the number one operator that builds that

04:50:06.320 --> 04:50:12.560
playstyle. So now the kind of options were a third option, which is play strategy, play structured,

04:50:12.560 --> 04:50:18.000
but without any shields, perhaps, but how a bird from your room, you have to map without any shields,

04:50:18.000 --> 04:50:20.000
didn't get to have insane drum work.

04:50:20.000 --> 04:50:27.000
I tend to find the most successful teams don't hard commit to a full glass denarii,

04:50:27.000 --> 04:50:29.000
ying, blackbeard type lineup.

04:50:29.000 --> 04:50:31.000
Glass denarii, famous.

04:50:31.000 --> 04:50:33.000
They usually do a little bit of half-half, right?

04:50:33.000 --> 04:50:37.000
You know, you've got your shield, which can play passive or aggressive.

04:50:37.000 --> 04:50:41.000
You'll have maybe one or two of those aggressive type operators,

04:50:41.000 --> 04:50:47.000
but then you'll have a more standard typical composition with, you know, a grim or a striker,

04:50:47.000 --> 04:50:51.200
or Flores or a Nomad or a Twitch, something that enables the execute.

04:50:51.200 --> 04:50:55.480
Capitao is also a great one and these are the kind of team comps that Orcid was

04:50:55.480 --> 04:51:00.640
running right. We have the Blitz and the Blackbeard, Ying and the Blackbeard or the

04:51:00.640 --> 04:51:06.760
Monty and then we have kind of a spring pin of more normal operators that are

04:51:06.760 --> 04:51:10.800
just good for a general round of siege. Whereas if you do five out of five ops

04:51:10.800 --> 04:51:16.040
that offer a specific cheesy playstyle and Orcid don't let you out of the tower

04:51:16.040 --> 04:51:19.360
Then you're not really going to be out of capitalized upon your team comp at all

04:51:21.360 --> 04:51:26.200
Seems like Elevate Manus said guys, let's not change the attack at all. It's just full commit, right?

04:51:26.200 --> 04:51:28.000
It's not a matter of

04:51:28.000 --> 04:51:34.120
Changing away from it. We need to embrace it further because this screams 3 2 1 execute

04:51:34.960 --> 04:51:38.400
There is I would say less counters this kind of from team orc

04:51:38.400 --> 04:51:43.640
I don't have like the Goyo the Aruni set up, but they do have of course the shank and Mira toxic babes and smoke

04:51:43.640 --> 04:51:51.160
in iCalphine still needs a BGM, that's a huge pick, it's atv to the last, you lose some crossfire,

04:51:51.160 --> 04:51:55.960
lose some map control and that is going to work much stronger in your favor when you have this

04:51:55.960 --> 04:52:04.360
kind of attacking line that wants to get in your face. That's right. It's crazy, execute focus

04:52:04.360 --> 04:52:10.800
line up, only works better when you have a numbers advantage. Okay, they like to try and make the

04:52:10.800 --> 04:52:15.760
fight early there, happy to try and fight desperately. Oh, Momo just walks straight past the player.

04:52:16.960 --> 04:52:21.280
Exalotic's found one and then the attempt at the refrag is covered off by Peebs,

04:52:21.280 --> 04:52:24.880
went from a five versus four to now a two versus three.

04:52:24.880 --> 04:52:29.360
Anachronade misses, a second one goes through. It does catch Exalotic, but he survives.

04:52:30.080 --> 04:52:34.880
The fire has brought him enough time to go in for the pistol kill. The machine pistol finds the

04:52:34.880 --> 04:52:39.200
head but he dies to the shotgun at the same time. Barcode in the 1v2.

04:52:41.040 --> 04:52:47.440
Outside the building, only way in is a prone breach or window vault. It's both giving a hell

04:52:47.440 --> 04:52:53.360
of a long sound cue. It can be heard from all the way across the bomb site. No more toxic babes.

04:52:53.360 --> 04:52:57.520
The team orchid relying on crossfires and playing closely together but look at the outlines.

04:52:57.520 --> 04:53:03.280
They're doing exactly that posted up on the same angle watching the same spot on the side itself.

04:53:03.280 --> 04:53:06.580
And now with the breach, he's gonna confirm his exact location.

04:53:06.580 --> 04:53:09.580
Again, either he walks in the breach, jumps in the window,

04:53:09.580 --> 04:53:10.980
or he has a rotate around the building.

04:53:10.980 --> 04:53:12.880
They're gonna know where he's going.

04:53:12.880 --> 04:53:14.280
Nice, looking at a mirror window as well.

04:53:14.280 --> 04:53:15.480
He has no idea.

04:53:15.480 --> 04:53:18.180
And Critchey just eagerly swings him as well.

04:53:18.180 --> 04:53:20.280
An unnecessary risk to take.

04:53:20.280 --> 04:53:22.480
But when he wins the fight, you can't criticize him.

04:53:22.480 --> 04:53:23.880
That's Critchey for you.

04:53:23.880 --> 04:53:26.180
Team Orchid, three defences in a row.

04:53:26.180 --> 04:53:28.080
They have the second half on lock.

04:53:28.080 --> 04:53:29.180
Pengu, and you know what?

04:53:29.180 --> 04:53:30.880
That gives them its match point.

04:53:33.280 --> 04:53:36.640
I don't know what to ban if you're a little bit.

04:53:36.640 --> 04:53:40.960
I feel like there's four, maybe just a mirror, but there are four obstacles in your path

04:53:40.960 --> 04:53:45.480
and removing one of them is not going to make a ton of difference necessarily.

04:53:45.480 --> 04:53:50.440
If you're a team or a kid, you could target ban the ying or the glass, just because only

04:53:50.440 --> 04:53:54.760
warden can fight back against it, other than that, but I'm not entirely certain.

04:53:54.760 --> 04:53:56.240
Oh, Deimos is actually pretty good.

04:53:56.240 --> 04:53:57.760
Smoke ban is unique.

04:53:57.760 --> 04:53:58.760
Okay.

04:53:58.760 --> 04:54:01.920
No, that makes sense.

04:54:01.920 --> 04:54:08.920
So Deimos is tracking the roaming and thanking the utility for the frag remade set, and Smoke is like Simons of Sanger, right?

04:54:08.920 --> 04:54:12.920
It's like it's sourced up all these pushing points, but it's not so common to play them to Sanger.

04:54:12.920 --> 04:54:13.920
Yeah, I like that.

04:54:15.920 --> 04:54:20.920
No, give massive credit to the way that Orc can play that defense. So many layers of it, and...

04:54:21.920 --> 04:54:26.920
Yeah, I love that they smoke Anarchank together, right? You doubled down. I've even had... No, they didn't have Goyle at that round.

04:54:26.920 --> 04:54:32.820
smoke and a tanker together and then Azami and Mira together. It's like, dude, I don't

04:54:32.820 --> 04:54:37.320
care how many yings and glasses and shields you've got, you're going to get stored the

04:54:37.320 --> 04:54:43.520
hell out. It is a hard thing to do to attack in with an execute focus lineup when you have

04:54:43.520 --> 04:54:48.160
all these anti-execute operators. And elevate, look, they've tried three times now. They

04:54:48.160 --> 04:54:53.920
just could not find any momentum on this attacking side. And it's not because they're not fragging,

04:54:53.920 --> 04:54:59.720
I mean barcode and then highcal have both broken double digits, which nobody from team orchid has done by the way

04:55:00.440 --> 04:55:05.460
But it's not about the scoreboard in terms of your kills about the round cap

04:55:06.240 --> 04:55:08.240
Team orchid won twice as many rounds. I

04:55:09.280 --> 04:55:10.780
Mean, it's also been

04:55:10.780 --> 04:55:15.920
See more good besides beachy man winning two separate classes mind you had back on the other way

04:55:16.520 --> 04:55:20.240
We're gonna fire four and favorite elevate right so that could very easily have been the case

04:55:20.240 --> 04:55:25.960
But it's been Team Orchid playing as a team. Everyone working together. Crossfires.

04:55:25.960 --> 04:55:30.580
Nobody's playing the sacrificial lamb and getting sacrificed. If somebody say,

04:55:30.580 --> 04:55:34.840
oh, you're in a bad position, let me make it stronger. And then we can play together.

04:55:34.840 --> 04:55:41.440
So they're not cutting their losses. They're faultifying their positions. Now in the late,

04:55:41.440 --> 04:55:45.400
they've gone through a couple different operators. Joe Garnes on a snake dead to a shocker from

04:55:45.400 --> 04:55:51.480
piece very early on once more, making this room clear. More impossible. Yes they got a few shield

04:55:51.480 --> 04:55:57.400
on barcode, but that's again not as easy to play as a Monty, not as safe. And I count again

04:55:57.400 --> 04:56:03.640
favorited damage on the Capitao, and they're getting fought vertically, horizontally, with Gatchet.

04:56:03.640 --> 04:56:07.320
It feels like they're a little bit just locked out of the round completely. They don't have soft

04:56:07.320 --> 04:56:12.200
destruction, so they can't break the soft wall. In fact they have no hard breach either.

04:56:12.200 --> 04:56:19.480
either Fuse or Capita or Cannon Openers. So it's just the Selma of Asus that wrote it over Mushibe and they should have walked it up.

04:56:23.800 --> 04:56:27.240
But of course it's just more layers of defense, more layers of hard breach.

04:56:27.240 --> 04:56:28.920
Yeah, this isn't the site, right?

04:56:28.920 --> 04:56:33.320
Like you said, this isn't the site, and then they can breach the next wall of the furnace, which is also not the site.

04:56:33.320 --> 04:56:35.320
And they now have no hard breach anymore.

04:56:35.320 --> 04:56:41.720
Yeah, and now they have no more hard breach. The Fuse is an uncommon pick, but it might clear out some new till, which I don't mind.

04:56:42.200 --> 04:56:44.200
Doesn't do everything.

04:56:44.200 --> 04:56:47.200
I'll tell you what, this air jab as well isn't perfect.

04:56:47.200 --> 04:56:51.200
Ooh, that's only a line of sight into furnace as well.

04:56:51.200 --> 04:56:58.200
The doors, they gotta walk in the door with two smokes, four flashmills and a cap of fire and somehow cook up a round victory.

04:56:58.200 --> 04:57:03.200
Meanwhile, Peach is lurking above on the verge, can drop the hatch and go for a flank.

04:57:03.200 --> 04:57:08.200
He does that, he gets a kill but doesn't drop the hatch and the pressure is still above them continuously.

04:57:08.200 --> 04:57:22.200
Yeah, just continuing to toy with them. Shoot drones. Waste time. He doesn't even need to flank, right? 5v3. You don't need to make a move. And yet he's going to find a kill. Anyway, MoMo goes down. The round is surely over.

04:57:22.200 --> 04:57:27.980
He's I gotta say he's earned his place on this roster nine kills make it ten

04:57:28.140 --> 04:57:35.060
No, not to be she may takes him down to v4 now 30 seconds left to play she may needs to go big

04:57:35.060 --> 04:57:38.340
That's a great little bit of fire there from Enhicah and can't here, but you're right

04:57:38.340 --> 04:57:40.620
You can't plant here. That's a little bit of a mistake

04:57:41.060 --> 04:57:46.420
Elevate haven't played enough attacks on this bomb site to know it properly and even exile lot of getting a team kill

04:57:46.420 --> 04:57:52.020
won't matter unless an N-High Cal can do the impossible task of clutching a 1v2.

04:57:52.020 --> 04:57:56.020
Doesn't even have time to pick up Shibae and is walking straight into the

04:57:56.020 --> 04:58:01.300
waiting arms of the fire on the bomb side. It's a quick close from Team Orchid

04:58:01.300 --> 04:58:06.900
and a clean sweep on their defensive fortress. Good half comes out in the

04:58:06.900 --> 04:58:13.900
chat and it looks like it's up to elevate to bring it back on Consulate.

04:58:36.900 --> 04:58:56.900
and

04:58:56.900 --> 04:59:01.900
I got a lot of training because I don't have to worry about the background anymore.

04:59:01.900 --> 04:59:03.900
I don't have to do anything myself.

04:59:03.900 --> 04:59:07.900
I focus more on the writing, time, and training.

04:59:07.900 --> 04:59:12.900
And the team has changed the style of the team.

04:59:12.900 --> 04:59:14.900
It's a lot more complicated.

04:59:14.900 --> 04:59:18.900
I got more training during the afternoon and in the morning.

04:59:18.900 --> 04:59:22.900
It makes me think that our team will be more consistent.

04:59:22.900 --> 04:59:32.300
But the truth is, in the first few lines that I had with Fiori, I didn't really get to know how many times I lost to them.

04:59:32.300 --> 04:59:37.900
I lost to them in the first few lines, so I had to change a lot of things.

04:59:37.900 --> 04:59:44.900
And while I was playing for Fiori since the beginning and while I was playing,

04:59:44.900 --> 04:59:50.900
I had a problem with the team.

04:59:50.900 --> 04:59:55.900
I didn't talk much, so I kept it to myself.

04:59:55.900 --> 04:59:59.500
I hope that the problem will be solved by my dad.

04:59:59.500 --> 05:00:03.100
In the past, my dad was a deaf, a smart guy,

05:00:03.100 --> 05:00:05.900
and I had to pass the exam.

05:00:05.900 --> 05:00:10.300
I asked him to find a doctor, because he had a condition,

05:00:10.300 --> 05:00:12.100
he said he had a heart attack,

05:00:12.100 --> 05:00:16.100
and he started to feel bad about the exam.

05:00:16.100 --> 05:00:25.860
I can cut it off, but there's a little bit of a problem, but it's still safe.

05:00:25.860 --> 05:00:37.980
But there's a side effect, which is that the body on the left is not too strong, but it's soft, so it makes the person have to sleep in the room.

05:00:37.980 --> 05:00:41.780
And if you want him to come back, you have to bend the body.

05:00:41.780 --> 05:00:51.460
I have to look after my dad at home because he doesn't have time to work.

05:00:51.460 --> 05:00:56.740
I have to practice at home so I can take care of my dad and practice.

05:00:56.740 --> 05:01:00.700
It's a time in my life that I'm tired.

05:01:00.700 --> 05:01:05.620
I practice a lot and I have to improve my team.

05:01:05.620 --> 05:01:10.260
I got a new line-up that I got from I9 and BGMAN.

05:01:10.260 --> 05:01:16.860
Meanwhile, I trained with the team and took care of my dad.

05:01:16.860 --> 05:01:21.580
And in the second stage of the year,

05:01:21.580 --> 05:01:24.060
when I was an INI with BGMAN to help me,

05:01:24.060 --> 05:01:26.700
I did a better job.

05:01:26.700 --> 05:01:29.420
And in the last stage of the year,

05:01:29.420 --> 05:01:34.220
I had to say that my dream came true.

05:01:34.220 --> 05:01:37.420
I was able to compete in the Major.

05:01:37.420 --> 05:01:45.620
The sad thing about that year was that before that year, my father passed away.

05:01:45.620 --> 05:01:50.460
He was hurt by a child who was a teacher in the school district.

05:01:50.460 --> 05:01:57.420
It was a hard picture that he probably wouldn't wait and was happy.

05:01:57.420 --> 05:02:00.540
And when it really came to that, I was still sad.

05:02:00.540 --> 05:02:03.980
I don't think I was really in a good mood.

05:02:03.980 --> 05:02:09.260
I'm not very good at this, but I'm very satisfied.

05:02:09.260 --> 05:02:14.100
While I'm taking care of myself, I'm not very good at it.

05:02:14.100 --> 05:02:17.780
I'm not very good at this, but I'm very satisfied.

05:02:17.780 --> 05:02:23.220
I'm very satisfied with this.

05:02:23.220 --> 05:02:30.020
I'm very satisfied with this.

05:05:03.980 --> 05:05:18.560
I was a very competitive first half with Elevate firing pretty well on their defensive side,

05:05:18.560 --> 05:05:25.160
Orc with a masterclass with the Monty, but as soon as we swapped sides, Pingu, Elevate

05:05:25.160 --> 05:05:31.280
could not have the same level of excellence that Orc had on that attacking side, and Orc

05:05:31.280 --> 05:05:35.560
could just run away with it a very convincing 7-3 at the end of Fortress

05:05:35.560 --> 05:05:40.440
puts Elevate in dire straits come Consulate. And this was the thing that

05:05:40.440 --> 05:05:44.160
the great analyst has talked about before the game started, right? The map

05:05:44.160 --> 05:05:49.520
veto heavily leads into how competent is the team going to be on the attacking

05:05:49.520 --> 05:05:53.920
side because we are going to vary defender favorite maps. So if you don't

05:05:53.920 --> 05:05:58.200
get a couple of attack rounds on the board, you'll just fall because you have to

05:05:58.200 --> 05:06:01.400
weaker side or it can show us that they could do both things they could do

05:06:01.400 --> 05:06:05.280
attacking at a level that was acceptable they got the rounds that they needed but

05:06:05.280 --> 05:06:08.720
then they were locked in a little bit out when they got onto the defensive side

05:06:08.720 --> 05:06:13.720
showing them how hard it actually is to attack this map. Yeah wow look at PgMan's

05:06:13.720 --> 05:06:19.480
reaction to winning that one. Let's have a look at the stats across the two teams.

05:06:19.480 --> 05:06:23.360
I mean this is just of course for the whole match. The big one that I really

05:06:23.360 --> 05:06:28.720
notice is look at how we yeah well I want to compare entry obviously it's

05:06:28.720 --> 05:06:33.320
only what like a 25% difference here or could have just 10 more kills and

05:06:33.320 --> 05:06:38.000
elevate but the entry kills they have four times as many entry kills as

05:06:38.000 --> 05:06:43.960
elevate to yeah I mean it tells the story and I think the big thing is from

05:06:43.960 --> 05:06:47.680
looking at interkill you can say okay Jim I can have way more into kills but

05:06:47.680 --> 05:06:51.000
what if a little bit gotta kill five seconds later then that interkill is

05:06:51.000 --> 05:06:54.480
kind of nullified, right? That's not what happened. Well, Team Ogre would get the

05:06:54.480 --> 05:06:59.120
intro kill and they would maintain that numbers advantage almost the entire

05:06:59.120 --> 05:07:03.840
round. If not, basically the entire round. Just wind around at the end of it. There

05:07:03.840 --> 05:07:06.840
are so many moments where they get an early kill, they just refuse to die afterwards.

05:07:06.840 --> 05:07:10.920
Yeah, yeah, for sure. I'm just thinking back to that clip that we saw when we were

05:07:10.920 --> 05:07:15.000
looking at the replays from the match and BG man's crazy reaction. I'm looking

05:07:15.000 --> 05:07:20.160
back at my notes and actually BG man got two clutches in that game. There was

05:07:20.160 --> 05:07:27.060
Yeah, 1v1 and a 1v2 and the 1v2 was when he actually directly traded with I think it was an high Cal and technically

05:07:27.060 --> 05:07:28.760
No players will have to live in the server

05:07:28.760 --> 05:07:34.160
But obviously by default that gives the defense team the win speaking of defense like you said

05:07:34.160 --> 05:07:39.420
That's been pretty much the story of the map veto next up. We go to conceal it

05:07:40.080 --> 05:07:45.040
Are we gonna see any more success for elevate here, especially considering?

05:07:45.400 --> 05:07:49.880
They start on the attacking side. They haven't won attack around at all so far

05:07:50.160 --> 05:07:57.160
in this series, I feel like Orcid are gonna be, I don't know, I have a lot of confidence for them to come to the console.

05:07:57.160 --> 05:08:02.160
I think Team Orcid's playstyle is so excellently fitting the map veto.

05:08:02.160 --> 05:08:06.160
They've done a great job of getting the maps that they really like playing and they excel at.

05:08:06.160 --> 05:08:12.160
I will say that Constra obviously being a lesser new map than Fortress is gonna mean that the attack inside, while it is difficult,

05:08:12.160 --> 05:08:16.160
you're gonna have more experience, more options, and knowing Elevate, knowing the players,

05:08:16.160 --> 05:08:22.000
They're probably gonna have some pocket stress that are gonna hit them. You know that one or that second attack around

05:08:22.000 --> 05:08:25.200
So my question is will they get one two or three attacks?

05:08:25.280 --> 05:08:31.880
And the question is how solid other defenses because that's my biggest problem if they fall apart on defense after meeting those couple of

05:08:31.880 --> 05:08:36.440
Second rounds, they're still gonna lose the market and we also consider this elevate will bend them on T

05:08:36.440 --> 05:08:40.000
No matter what when they're on the different side, that has to happen

05:08:40.320 --> 05:08:44.920
That's just straight up step one if you're elevate anything from map one

05:08:44.920 --> 05:08:50.920
the game. We're going to be

05:08:50.980 --> 05:08:53.920
going to get Monty out of like

05:08:53.980 --> 05:08:55.920
Colossus hands like Colossus

05:08:55.980 --> 05:08:57.020
been one of heroes of a fact

05:08:57.080 --> 05:08:58.920
for such a long time, and he's

05:08:58.980 --> 05:09:00.920
going to return to a major of

05:09:00.980 --> 05:09:02.920
course. Both of these teams

05:09:02.980 --> 05:09:03.920
have a couple of games yet

05:09:03.980 --> 05:09:05.920
between now and then

05:09:05.980 --> 05:09:06.920
qualifying for Salt Lake City.

05:09:06.980 --> 05:09:08.920
If either of them are to make

05:09:08.980 --> 05:09:10.920
it. But surviving here means

05:09:10.980 --> 05:09:12.920
everything. It means staying

05:09:12.980 --> 05:09:13.920
in the upper bracket and of

05:09:13.920 --> 05:09:20.080
will qualify directly through to the Salt Lake City Major. Consulate is all that stands in Team

05:09:20.080 --> 05:09:23.360
Orchid's way. Let's see if they can get it done here on map number two.

05:09:26.080 --> 05:09:31.040
This is going to be a Toshanga smoke ban. It's in a couple of teams now experimenting with this

05:09:31.040 --> 05:09:38.720
duo. It enables fast takes, it buys your time in the early stage, and the only way to substitute

05:09:38.720 --> 05:09:43.600
these two operators in terms of the counter pick would be Goryo. But Goryo is a pretty

05:09:43.600 --> 05:09:48.880
determined position gadget so you can just twist on it, grenade it, and then you kind of you dealt

05:09:48.880 --> 05:09:53.840
with it and you've lost on it. It's not a matter of the holding it in pocket waiting for the perfect

05:09:53.840 --> 05:10:00.560
time to strike. Those are very good guys being at denial. In more detail response they banned the

05:10:00.560 --> 05:10:06.240
Grim and the Ying so they're giving full shield operator control and again look at this first

05:10:06.240 --> 05:10:13.120
bomb site we're going to the split archives and tellers as site that we can see a couple of games

05:10:13.120 --> 05:10:19.360
a consulate and no team will pick it. Here is the very first one. It's again showing us Team Orchid,

05:10:19.360 --> 05:10:24.640
how much prep work they have going into these maps and how much counterpick potential they've been

05:10:24.640 --> 05:10:30.000
building around it. Because let's see expecting that again, shields, aggression, pocket strut from

05:10:30.000 --> 05:10:34.080
Elevate. How are they gonna do that here? Yeah. You almost never get to play it and secondly,

05:10:34.080 --> 05:10:38.720
they got poles, they got doubles in four, they have solace, they can't go for a plant. So they're

05:10:38.720 --> 05:10:43.920
forcing elevators taking map control, 3, 2, 1 step, or 1, 2, 3 step executes and

05:10:43.920 --> 05:10:48.080
playing for killers. So they're almost forcing elevators hand by playing the

05:10:48.080 --> 05:10:52.760
strat on this bomb site. It's funny because you know I put the first guy to say

05:10:52.760 --> 05:10:57.600
hey I love it when I see it to check the smoke map but you know they're not

05:10:57.600 --> 05:11:01.680
gonna get freaked out by it like you said they're like you would want to go for a

05:11:01.680 --> 05:11:05.000
CEO execute that's fine and let's just pick like the least popular bomb site on

05:11:05.000 --> 05:11:09.260
Let's just throw a complete curveball. Let's just have pulse and

05:11:09.900 --> 05:11:13.620
Solace and go through all these vertical plays. It's just yeah

05:11:13.620 --> 05:11:17.680
It's what we come to expect from such an experienced team and look I'll be honest as well

05:11:17.720 --> 05:11:22.500
When I ever I see like a roster change made in a team. I always get a little bit scared

05:11:22.980 --> 05:11:29.980
The team orchid obviously they lost dark who stayed with fury when they moved to the team orchid roster and in the past

05:11:29.980 --> 05:11:35.760
They also lost i9 who went over to souls heart now i9 in particular superstar player in Asia

05:11:35.760 --> 05:11:38.340
one of the best type players that we've seen ever and

05:11:39.060 --> 05:11:45.620
For him to leave like you need someone to step up into those shoes and just really have been happy with peeps

05:11:45.620 --> 05:11:49.500
I think he's been yeah much better in the last couple of playdays

05:11:49.540 --> 05:11:56.460
We've seen some good frag capability. He's exactly what orchid means now and hi Cal finds the first kill finally enough peeps

05:11:56.460 --> 05:11:58.980
Also goes down. It's gonna be a complete feed here. Yeah, it is

05:11:59.980 --> 05:12:05.540
doing. I love that we keep praising Orchid and then they just absolutely crap the bed.

05:12:05.540 --> 05:12:10.220
It's just Exile Lottic and Crit J left after a phenomenal style from Elevate that they

05:12:10.220 --> 05:12:13.300
really should close out pretty easily.

05:12:13.300 --> 05:12:18.620
They're forcing a couple of unnecessary gunfights there, particularly the post shotgun into a

05:12:18.620 --> 05:12:24.460
50 meter range gunfight, but you know what, sometimes it is what it is. Elevate had the

05:12:24.460 --> 05:12:28.220
commies to walk down the staircase, attack the bomb site horizontally and just win

05:12:28.220 --> 05:12:31.340
there once but I do think tomorrow they're gonna have a discussion here

05:12:31.340 --> 05:12:34.620
saying guys that was not the the strat that we planned that was not how we

05:12:34.620 --> 05:12:38.580
intended for it to go but whether they go back or not we'll see in the future

05:12:38.580 --> 05:12:41.540
for now it's X-Lot or you can create Jace a little on for this round they can clutch

05:12:41.540 --> 05:12:44.060
when a plan is being attempted and they have almost no pet in the mouth have a

05:12:44.060 --> 05:12:51.940
pretty overbought just in time you managed to land the shot however it's

05:12:51.940 --> 05:12:56.780
now a 1v3 job not done gets the down on the shebang this would be everything

05:12:56.780 --> 05:13:02.660
the critchey. Does he have the info? He spots out, funnily enough it's the lion down below

05:13:02.660 --> 05:13:08.460
that he actually gets the angle on too. Doesn't see the planter, misses the chance, and unfortunately

05:13:08.460 --> 05:13:12.340
that 7 second window has now elapsed. The plant's gone down, the shotgun comes out, he

05:13:12.340 --> 05:13:17.580
has to decide whether to take these fights vertically or horizontally. Just the SMG-11

05:13:17.580 --> 05:13:23.620
for the long range fights up against an M4 and a 417 DMR. It's not easy. N-High-Cal has

05:13:23.620 --> 05:13:27.620
the first attack round in the

05:13:27.620 --> 05:13:29.620
series. It's actually a bit of

05:13:29.620 --> 05:13:30.620
a shame there for creature

05:13:30.620 --> 05:13:32.620
because I feel like he had to

05:13:32.620 --> 05:13:34.620
play and played it so well. He

05:13:34.620 --> 05:13:35.620
just expected the plan to get

05:13:35.620 --> 05:13:36.620
all fit when the impact on

05:13:36.620 --> 05:13:37.620
instructed ceiling or just

05:13:37.620 --> 05:13:38.620
simply just didn't see that he

05:13:38.620 --> 05:13:39.620
was taking it himself. There

05:13:39.620 --> 05:13:41.620
could have been a huge clutch.

05:13:41.620 --> 05:13:43.620
Well, so what kind of shame

05:13:43.620 --> 05:13:44.620
would it be for elevated every

05:13:44.620 --> 05:13:46.620
time to do a really good job?

05:13:46.620 --> 05:13:47.620
It's like B2 made a critical

05:13:47.620 --> 05:13:48.620
clutching up against the

05:13:48.620 --> 05:13:49.620
enemy. I mean, it's a good

05:13:49.620 --> 05:13:50.620
job. It's a good job. It's a

05:13:50.620 --> 05:13:54.940
do a really good job. It's like B3 made a critical touch up against him and is stealing back the round.

05:13:54.940 --> 05:13:58.060
So, in fact, I'm gonna win the 4v1, you know?

05:13:58.060 --> 05:14:01.020
You can wipe your forehead with sweat and say,

05:14:01.020 --> 05:14:04.380
guys, don't worry about it, we got the round, we can play the next one.

05:14:04.380 --> 05:14:08.780
Don't even start dwelling on the used 1v1, so you missed a P or nobody joined 12-4.

05:14:08.780 --> 05:14:11.180
I could just play the next round. It was a victory.

05:14:12.300 --> 05:14:17.180
What I would say, though, Pengu, is even though Orc could obviously lost that round very convincingly,

05:14:17.180 --> 05:14:22.380
probably look at that and you say well we kind of just over swung you could

05:14:22.380 --> 05:14:26.940
probably go back to that same bombsite later on a real set if orchid is so

05:14:26.940 --> 05:14:30.860
stubborn that they don't ever want to play the top floor they don't need to

05:14:30.860 --> 05:14:35.780
elevate clearly banned janker and smoke so they could go for CEO executes that's

05:14:35.780 --> 05:14:41.180
the reason you do that but orchid they don't need to give elevate the

05:14:41.180 --> 05:14:45.420
opportunity to capitalize on those bands they keep playing around and you know

05:14:45.420 --> 05:14:52.200
There's plenty other operators that have been left in because Elevate have committed to these two unusual bands and one of those is Mera

05:14:52.500 --> 05:14:56.220
Mera is so powerful on this basement on garage

05:14:56.620 --> 05:15:01.420
It's so hard to execute unless if you kill that mirror vertically. So

05:15:01.980 --> 05:15:04.580
Orchid set up mirrors on site go through a run

05:15:05.220 --> 05:15:12.060
Yeah, that's it. You gotta defend them. I see yourself in a rain that people picked a miracle. Ha ha ha my bomb site is mine

05:15:12.060 --> 05:15:18.500
No roaming presence you go into a piano mirror windows gone, and then it's like oh now the bombsite is vulnerable

05:15:18.500 --> 05:15:21.300
What do we do now guys, and they just kind of lose the round yeah, so

05:15:23.260 --> 05:15:26.520
Layer things but that's what all guys look good at a little bit of going fast

05:15:26.520 --> 05:15:31.540
And look at this. Yes, the user down tell her into v say that's the bombs on holy the mirror with it on face

05:15:31.540 --> 05:15:34.220
Disturption game. Oh my god double kill

05:15:34.980 --> 05:15:37.060
Fargo straight into the bombsite looks for a third one

05:15:37.060 --> 05:15:41.180
He goes down, but the diffuser is in the bombsite now beachy mad low HP as well

05:15:41.180 --> 05:15:47.020
Wow, what an angle for him to play up against the ramp. It's a full pivot now for Elevate.

05:15:47.020 --> 05:15:52.380
They're not going to over commit to going for a vertical take. Now the plan actually can be denied

05:15:52.380 --> 05:15:56.540
at a lot of places from above here and Orc could still have top floor control.

05:15:58.060 --> 05:16:02.060
Jogo just needs to let a single bullet bitchy man will fall. Finally he does.

05:16:03.100 --> 05:16:09.740
And a shotgun for peeps though, to retake yellow stairs. But now he's locked out of the bomb site

05:16:09.740 --> 05:16:11.740
Thanks to the Goyo fire

05:16:12.140 --> 05:16:17.660
Elevate have the bomb side control that they've been looking for. Oh, I don't know how critching I managed to win that fight

05:16:17.660 --> 05:16:21.780
2v2 in the retake. I have to admit this looks achievable for Orchid

05:16:23.180 --> 05:16:27.980
The last thing is down to peeves not on the cash flow exactly right here. It's not gonna open the softwares earlier

05:16:27.980 --> 05:16:32.820
But he gets the kill both fairs have his piece. He's born pock and he doesn't from your position

05:16:34.300 --> 05:16:36.300
He has info

05:16:36.540 --> 05:16:38.540
Nitro cell available

05:16:38.540 --> 05:16:40.540
Smashers the mirror

05:16:40.980 --> 05:16:45.820
Knees to isolate these positions great nitro cell that tells him what's clear spots him

05:16:46.180 --> 05:16:52.100
For a brief moment, but peaks doesn't have time. He's just gonna have to commit to it now and high cal

05:16:52.380 --> 05:16:57.180
If you slowly start pushing forward. Oh my god. He's just done it

05:16:57.580 --> 05:16:59.020
He's got it

05:16:59.020 --> 05:17:03.940
Tell me he's got it. He commits to the spray for the wall and he wins the round

05:17:03.940 --> 05:17:11.020
The new kid on the block is cold, hard, and fast in the clutch.

05:17:11.020 --> 05:17:16.740
Peeps has just stolen the round from Elevate.

05:17:16.740 --> 05:17:24.980
Less than half a second, he stalked for just as long as he could to fully bait it out,

05:17:24.980 --> 05:17:30.780
sprint over wallbang prefire, confirm the final kill, and hop straight back onto it

05:17:30.780 --> 05:17:33.780
with zero hesitation.

05:17:33.780 --> 05:17:39.940
you this is the round where elevator rushed the bomb slide from teller's archives back portion

05:17:39.940 --> 05:17:46.100
they circumvented the entire setup all the mirror windows got two opening kills had the backstab

05:17:46.100 --> 05:17:55.300
are on level 4 it was a 5v3 into a 4v2 and somehow still orchid clutches back up and

05:17:55.300 --> 05:18:01.860
where the first round played out was a 4v1 turned into a very close one versus two so the rounds

05:18:01.860 --> 05:18:08.860
And if they're out of the beat of winning, they're very close, and if they're out of the beat of winning, they lose because Orc kick clutches.

05:18:08.860 --> 05:18:20.860
This means that it's so hard for Elevate to win a single round in this matchup, and it's why Fortress was such a hard-fought game for Elevate, when they were barely getting rounds.

05:18:20.860 --> 05:18:26.860
Put it bluntly, thank you. Win the round, lose the round, Thosamata Elevate is shooting themselves out of the way right now.

05:18:26.860 --> 05:18:30.860
when you're going up against this level of clutch ability from Orcid.

05:18:56.860 --> 05:19:02.060
to mental boom and i can bleed into everybody else's mindset so right now for elevate it's more

05:19:02.060 --> 05:19:07.500
of a mental game than anything else is staying back into this this is some of the wildest in ours

05:19:07.500 --> 05:19:13.420
it also saying holy crap yeah they got lasers dude yeah all right where's Tom Cruise when you need him

05:19:18.300 --> 05:19:23.020
and there's uh no real counterplay right i mean they got throwable utility smokes

05:19:23.020 --> 05:19:28.780
nade in peace but like there's no twitch there's no floors there's no easy way to clear this so

05:19:28.780 --> 05:19:34.140
either they gotta chuck in some nades and just kind of try and get the most out of it i think

05:19:34.140 --> 05:19:36.460
because you surely can't walk through this door you'll die

05:19:41.900 --> 05:19:48.060
yeah try try the door see what happens yeah there you go yep couple of slugs the silent killer

05:19:48.060 --> 05:19:51.260
The suppressed slug shot here from Cripp Jay. That's a lot of damage.

05:19:51.260 --> 05:19:57.500
Man, how do you land one shot and deal as much damage as Momo did to him in two shots to the hand?

05:19:58.460 --> 05:20:03.820
Why are we... How even he hit him? It's beyond me. I didn't think he's from the angle actually fully, but I was wrong.

05:20:04.780 --> 05:20:08.460
And again, look at this. They're getting locked up. Blitz isn't spawned.

05:20:09.020 --> 05:20:12.060
Like they're so locked out. This is not the same guy for the strat.

05:20:12.060 --> 05:20:17.340
It's the same. Let's go fishing. Yuko main door, Yuko up and solo, Yuko visa window.

05:20:17.340 --> 05:20:21.100
Let's see what happens. And when a team calls that strat three rounds in,

05:20:21.100 --> 05:20:27.580
I'm starting to get a little bit nervous in the side of the elevator because I do not see a top-down strategy being called right now.

05:20:31.180 --> 05:20:37.740
Sledgehammer, Selma, a lot of gaping holes on the side, but orchid are so good with these gunfights.

05:20:37.740 --> 05:20:43.860
even peeps there doing a little bit on to Enhycal and again just keeping him at bay

05:20:43.860 --> 05:20:49.900
he also finds barcode so it doesn't matter how hard Elevate tried they just

05:20:49.900 --> 05:20:55.860
desperately contesting with these insane frags on the orchid side I got

05:20:55.860 --> 05:21:00.580
another down I'm done finally traded back by Enhycal

05:21:00.580 --> 05:21:05.700
Momo's still on the floor Exalotic might be able to be safe here by Critchey

05:21:05.700 --> 05:21:20.700
13 seconds to play, time for Elevator to focus up on the plant, but like Hollis is still in the site, he hasn't been dealt with, she may force off the plant, Nitro himself comes out, lands on his lap, and puts the round to bed for Team Walking to defences back to back.

05:21:20.700 --> 05:21:26.300
And it's again a very clutch round right this time peeps just kind of flowing in the bomb side

05:21:26.400 --> 05:21:31.220
Juking angles getting inters taking names and they still have the vertical control

05:21:31.720 --> 05:21:35.320
Elevate they're very linear and very direct in their current attacks

05:21:35.360 --> 05:21:41.500
Which means when they get the opening pick and when they can keep bulldozer in the bomb side like on that basement attack things go pretty

05:21:41.500 --> 05:21:47.240
Well, but the moment somebody dies loses one bad gunfight or gets flanked everything falls apart

05:21:47.240 --> 05:21:51.080
They have 2 people in Piano, Cabot Town and Loppy.

05:21:51.080 --> 05:21:54.920
If Cabot Town gets injured, which is what happened, there's no pressure anywhere on

05:21:54.920 --> 05:21:55.920
the map.

05:21:55.920 --> 05:21:59.480
And if they blitz a step side, then they can't plant at all, they have a guy stuck in Loppy.

05:21:59.480 --> 05:22:03.160
So there's really only one way for Elevate to win these rounds?

05:22:03.160 --> 05:22:04.960
That's if everything goes right.

05:22:04.960 --> 05:22:09.440
And obviously that can always happen, no matter what you are playing for, but it's certainly

05:22:09.440 --> 05:22:10.600
what's happening for Elevate.

05:22:10.600 --> 05:22:14.920
Because T-Market, they are doing so much work at stopping them in their tracks.

05:22:14.920 --> 05:22:19.680
You are right James, you mentioned the way these bombs had played out in rank 1 was no

05:22:19.680 --> 05:22:22.520
real indicator for how it should have played out.

05:22:22.520 --> 05:22:26.960
So they can go back there later on and probably win it with the same setup playing it slightly

05:22:26.960 --> 05:22:27.960
differently.

05:22:27.960 --> 05:22:31.600
They're going to do exactly that over a very important upgrade at target band.

05:22:31.600 --> 05:22:32.600
The solid snake.

05:22:32.600 --> 05:22:36.960
Because they use the solid snake to gain damage and all of that basement floor control, then

05:22:36.960 --> 05:22:39.880
scammer the defenders where, then they keep the site.

05:22:39.880 --> 05:22:41.200
That's going to be gone now.

05:22:41.200 --> 05:22:43.080
They don't have that opportunity.

05:22:43.080 --> 05:22:50.080
So this is a forcing elevator to go for a different attack, or do the same attack, but in a retro version.

05:22:50.080 --> 05:22:55.080
One of the best things about the Snake is how good he is when there's no one around.

05:22:55.080 --> 05:23:01.080
Obviously he seems powerful when you check your gadget, you see someone in the next room, you ping them, you take the fight, whatever.

05:23:01.080 --> 05:23:05.080
But I would argue he's actually even more powerful when you open the gadget and it says all clear.

05:23:05.080 --> 05:23:07.080
And you're like, oh, this room's clear, this room's clear.

05:23:07.080 --> 05:23:11.080
It's so bloody fast to take map control.

05:23:11.080 --> 05:23:16.200
And now Elevate are gonna have to double check triple check everything. All right, we don't have

05:23:16.840 --> 05:23:20.320
We haven't been good with the Monty, you know, we don't have the solid snake

05:23:20.560 --> 05:23:25.920
We're being fought everywhere with what a warrior about the solace on our drawings and the pulse

05:23:26.600 --> 05:23:29.400
Vertical and peeps just swinging everybody because he's that guy

05:23:29.920 --> 05:23:32.720
They already just damaged onto n high Cal

05:23:32.720 --> 05:23:34.720
And this is so desperate

05:23:34.720 --> 05:23:41.440
finished off in high-cow as well. Lot of damage on the Jogor and the confirmation with the shotgun from Crit J.

05:23:42.400 --> 05:23:49.960
Massive start for Team Orchid. They can fall back to site in the 5v3 and sit pretty knowing that Elevate have so much work to do ahead of them.

05:23:50.520 --> 05:23:52.680
Yeah, mind you. There's this Orchid playing

05:23:53.200 --> 05:23:59.760
practically into the attack. They've almost not done this a single time in fortress and like probably done it fully here in Consulate.

05:23:59.760 --> 05:24:06.660
So they're again changing the approach, saying they think we're gonna play by the bomb site and wait for them to come to us like before.

05:24:06.760 --> 05:24:12.460
No, no, we're getting active. And with this advantage, they can now sink peeps upstairs on alert flank.

05:24:12.560 --> 05:24:15.260
He's Habit P'Illa, he's not needed by the bomb site.

05:24:15.360 --> 05:24:21.560
Yeah, it's great having a gun for a crossfire, but he could get more value, just kind of being an issue elsewhere on the map.

05:24:21.660 --> 05:24:25.360
He's been hurt though, as seen by a drone, and he's being watched right now.

05:24:25.360 --> 05:24:31.360
They're going together by a good cover from Shibae.

05:24:31.360 --> 05:24:35.360
Elevator committing two out of their three players just for watching the flank, but Shibae

05:24:35.360 --> 05:24:38.360
finds both of them, brings their numbers back even again.

05:24:38.360 --> 05:24:43.360
It's actually, believe it or not, time to make this work for Elevate.

05:24:43.360 --> 05:24:46.360
There's still so much ground to take the bombsite.

05:24:46.360 --> 05:24:49.360
It's all the way down in Tellers and Servers.

05:24:49.360 --> 05:24:51.360
That was too much.

05:24:51.360 --> 05:24:54.360
I mean, Krije can stay by the bathroom wall, and then if you just hide with the Ele,

05:24:54.360 --> 05:24:58.360
with the Ella, Ram has to push you, then you get the 2v1 for example, but Cricket watch from the

05:24:58.360 --> 05:25:02.920
box, things fall apart. Sending two people for the flank is a very big investment because now

05:25:02.920 --> 05:25:08.600
you're back to even numbers as she mentioned, but they have two C4s, and Elevate, I don't think they

05:25:08.600 --> 05:25:12.760
can go for a default plant attempt, they don't have to drop a half to get the pressure downstairs

05:25:12.760 --> 05:25:17.560
while the C4s get rid and try and catch a good timing. It's very much the winnable for both teams,

05:25:17.560 --> 05:25:21.720
but I'm still giving this slight favor here to Orc because the timer is feeling quite a bit low.

05:25:21.720 --> 05:25:28.220
Pulse is up and there were two C4s. Now BGMann has blown his. XRLotic is so close to finding a kill here.

05:25:28.220 --> 05:25:33.720
And he does finish off Shiba very easily. Numbers now. Favour. Orchid. Elevate.

05:25:33.720 --> 05:25:37.720
After the side. Do we drop down the hatch or do we just wait and die?

05:25:37.720 --> 05:25:41.720
The pulse from down below while we try and plant.

05:25:41.720 --> 05:25:45.720
Lightcaller should surely be able to finish this off with a Nitro. Lot of damage on both players.

05:25:45.720 --> 05:25:51.220
It's fine. He's still got the shotgun and guess what? XRLotic can turn the corner.

05:25:51.220 --> 05:25:53.220
say quick hello it's like oh it's

05:25:53.220 --> 05:25:56.020
he finishes the kill Momo has nothing to

05:25:56.020 --> 05:25:58.500
do and orchid make it three rounds of

05:25:58.500 --> 05:26:02.620
defense in a row now let's just use my

05:26:02.620 --> 05:26:04.180
hindsight talk here for the fun of it

05:26:04.180 --> 05:26:05.540
right imagine that they don't flank at

05:26:05.540 --> 05:26:07.900
all and that's a 5v3 they have two more

05:26:07.900 --> 05:26:09.940
guns that can go for a flank late round

05:26:09.940 --> 05:26:12.540
watching the crossfires or whatever

05:26:12.540 --> 05:26:16.940
that round is a complete lockdown for

05:26:16.940 --> 05:26:18.820
Team Orchid but because I want to get a

05:26:18.820 --> 05:26:20.140
bit funny with that flank and say

05:26:20.140 --> 05:26:27.260
they will risk it. It becomes close, but they still have really good foresight. They don't

05:26:27.260 --> 05:26:33.580
start flanking with the castle of Exalotic until the plant is going down a second time

05:26:33.580 --> 05:26:38.620
after throwing the C4. It is the last resort. And the reason why the flanger is the last

05:26:38.620 --> 05:26:43.860
resort is because it's risky. If you flank before the C4, what if Ram is watching it?

05:26:43.860 --> 05:26:48.740
Then it's 2v2. They send you to C4 after. Now they're 2v2 around the C4. Now the plant

05:26:48.740 --> 05:26:53.740
can actually come down. So it's really important the order of which team Orca to make in these

05:26:53.740 --> 05:26:59.180
plays because that makes the whole difference. They're not making the high risk play until

05:26:59.180 --> 05:27:02.500
they have no other option. That's a very smart way of playing the game.

05:27:02.500 --> 05:27:10.780
Well let's flip it and tow my elevator for a second. They are so confident in their plan

05:27:10.780 --> 05:27:15.820
every now and then. Top floor them, use that blitz, let's get around it. Oh I lost one

05:27:15.820 --> 05:27:22.420
Gunfight. Oh, I just got double impacted and now I'm dead on the blitz. No cut. There is no Anvil to the hammer

05:27:23.460 --> 05:27:25.220
As a result

05:27:25.220 --> 05:27:31.560
They just hang up as a 3v5 around. It's pretty much as you say already locked down for all kids so early on

05:27:32.140 --> 05:27:35.620
Now we go into the second last round of the half and guess what thank you

05:27:35.620 --> 05:27:38.620
There's white the tank is smoke man, and now the Goyo bad as well

05:27:38.620 --> 05:27:44.820
It's literally a triple ban onto the same roll. Well nice run out onto barcode by the way

05:27:44.820 --> 05:27:52.820
Triple Bands to try and prevent and execute onto the CEO and they're not even going to pick CEO.

05:27:52.820 --> 05:27:56.820
This is surely a second kill for Crit J. I back him into this fight every day of the week.

05:27:56.820 --> 05:27:59.820
See you later, Sheba. Another 5v3 for Orcid.

05:27:59.820 --> 05:28:01.820
It feels all too familiar.

05:28:01.820 --> 05:28:05.820
And while there's eventually a trade, the damage has been done.

05:28:05.820 --> 05:28:09.820
Absolutely. Mentally and physically in the server.

05:28:09.820 --> 05:28:11.820
And you're right. It's so smart.

05:28:11.820 --> 05:28:15.740
don't play top floor bombs that because with these over the bands it is practically unplayable

05:28:15.740 --> 05:28:19.260
so actually you don't have like any way to really deny the plan to reliably because it

05:28:19.260 --> 05:28:24.300
will capture and then you can see forward and it's over so again good force I could prep work

05:28:24.300 --> 05:28:29.820
but this is again a little bit of ego challenge in the server no need to swing deep into yellow

05:28:29.820 --> 05:28:35.180
floor in the basement when you got a 4v3 mirror windows that's unnecessary uh-oh we get the kill

05:28:35.180 --> 05:28:37.180
It's okay, but if you lose...

05:28:37.180 --> 05:28:38.180
Uh-oh!

05:28:41.180 --> 05:28:45.180
Boys, this was a 5v3, and you had 3 C4s on the bomb site.

05:28:45.180 --> 05:28:46.180
Yep.

05:28:46.180 --> 05:28:50.180
You said Ego, and it really summarizes it perfectly.

05:28:50.180 --> 05:28:52.180
There's no way that Elevate should now lose this.

05:28:52.180 --> 05:28:57.180
XR-Lotic, a one-speed operator, makes a hell of a noise on his flank, but you're right.

05:28:57.180 --> 05:29:00.180
He does have to move, and he has to do it pretty quickly.

05:29:01.180 --> 05:29:04.180
He's probably gonna get the timing on at least one here.

05:29:04.180 --> 05:29:06.840
But what does he do after he finds his first kill?

05:29:06.840 --> 05:29:09.180
Sports 1. Double kill!

05:29:09.180 --> 05:29:14.680
Exalonic has made it a 1v1 and Hical now has to try and capitalize.

05:29:15.180 --> 05:29:18.180
But he doesn't have the chance to before Exalonic gets back to the side.

05:29:18.180 --> 05:29:23.180
This is a disaster again and another clutch opportunity for Team Hawker.

05:29:24.180 --> 05:29:26.680
They have the default comp, they didn't know they dropped down the hatch.

05:29:26.680 --> 05:29:29.180
And Hical has two flashbangs drone in park.

05:29:29.180 --> 05:29:31.180
He could trusted the drone watcher flanker.

05:29:31.180 --> 05:29:32.180
Just ribs the plant.

05:29:32.180 --> 05:29:39.220
There's audio or some kind of camera or something a white swing, but exalotic

05:29:40.420 --> 05:29:45.860
Another clutch for team orchid another one v3 and he doesn't even care

05:29:46.580 --> 05:29:53.080
Stone cold killer exalotic and team orchid are up four rounds to one

05:29:53.420 --> 05:29:57.340
Elevates mental is absolutely and utterly destroyed

05:29:57.340 --> 05:30:05.860
This could have literally been a 5-0, where three of the rounds were huge clutches, because

05:30:05.860 --> 05:30:09.980
Crit J had that 1v4 earlier, bringing it down to a 1v2.

05:30:09.980 --> 05:30:13.700
This has been the game of clutches for Team Market.

05:30:13.700 --> 05:30:15.780
How this happens is beyond me.

05:30:15.780 --> 05:30:21.060
They have a spare pocket in the Icon's, a spare drone in Icon's pocket right there

05:30:21.060 --> 05:30:23.140
in the 1v1, was used for a flank.

05:30:23.140 --> 05:30:29.140
We saw when XR was flanking top spiral that there was a drone droning all of the bombsite.

05:30:29.140 --> 05:30:35.640
If the bombsite is clear, right, we can use common sense and go, he's gotta be on the flank.

05:30:35.640 --> 05:30:39.640
Or we mistroned him. But if you mistroned him, well, then you just gotta drone better than the first place.

05:30:39.640 --> 05:30:41.140
So that's just gonna be happening, right?

05:30:41.140 --> 05:30:44.640
They should be a little bit wary that their flank is open.

05:30:44.640 --> 05:30:48.640
The one guy was droning, opened up to the angle, second guy sprinting around.

05:30:48.640 --> 05:30:52.640
And the thing is, Capitan was running down yellow stairs, and he chased his mind.

05:30:52.640 --> 05:30:57.760
He went back towards the piano hatch and that shifted the entire turn of events.

05:30:57.760 --> 05:30:58.720
And it just kept going down.

05:30:58.720 --> 05:31:02.800
Yet only one guy dies to the flanger, and then you have one guy on piano holding the bird,

05:31:02.800 --> 05:31:05.040
capitol on the bomb site, the planet should be going down.

05:31:05.680 --> 05:31:08.240
This has to be a little bit of mental chalk for Elevate.

05:31:08.240 --> 05:31:11.280
Communication is not there, the trust in teamwork is not there.

05:31:13.360 --> 05:31:15.440
It's been a hard conflict. Very very hard conflict.

05:31:15.440 --> 05:31:16.080
And it gets worse.

05:31:16.080 --> 05:31:17.040
And it gets worse!

05:31:17.840 --> 05:31:18.240
Oh my.

05:31:18.240 --> 05:31:19.280
Great jade.

05:31:19.280 --> 05:31:25.620
Jormus out admin windows last round white swings the yellow window this one and it's two for two and opening kills

05:31:31.720 --> 05:31:34.880
See you later Joker have a nice holiday

05:31:35.960 --> 05:31:42.400
Go for three why not it's over. There's nothing left in the tank here for elevate. They're completely chalked. Oh

05:31:44.080 --> 05:31:46.880
What a round I mean it is it is so

05:31:46.880 --> 05:31:53.040
unbelievably over right now the mental it's not in the basement it has shifted

05:31:53.040 --> 05:31:58.120
to a new dimension that's even further beneath it's gone past the bedrock to be

05:31:58.120 --> 05:32:04.040
five and lobby passes just you go fishing for kills trying to pass that the KD

05:32:04.040 --> 05:32:07.520
cuz drink out of Windows found there's no way

05:32:07.520 --> 05:32:08.520
Oh, mate.

05:32:08.520 --> 05:32:09.520
LAP them up.

05:32:09.520 --> 05:32:11.520
LAP them all up.

05:32:11.520 --> 05:32:13.520
Barco to finally put down Cricci.

05:32:13.520 --> 05:32:17.520
The demon has just hit 11 kills.

05:32:17.520 --> 05:32:19.520
And now for poor Barco.

05:32:19.520 --> 05:32:20.520
One versus four.

05:32:20.520 --> 05:32:22.520
It's going to need to be an ace.

05:32:22.520 --> 05:32:23.520
No diffuser to speak of.

05:32:23.520 --> 05:32:25.520
Oh, hello there.

05:32:25.520 --> 05:32:26.520
Lycolis stares at it.

05:32:26.520 --> 05:32:29.520
Gives a little way through the mirror window.

05:32:29.520 --> 05:32:33.520
But he's not given any opportunity here.

05:32:33.520 --> 05:32:35.520
The half is about to close.

05:32:35.520 --> 05:32:42.540
and I'm sorry but Elevate is not finding a second round they are not they

05:32:42.540 --> 05:32:46.880
are not and I'm not even gonna go and say oh but the finish I did map this

05:32:46.880 --> 05:32:51.800
the finish I met that team orc it was so good at attacking on on fortress last

05:32:51.800 --> 05:32:56.320
game I am not worried about them picking up two attacker rounds of course

05:32:56.320 --> 05:32:58.920
there's a world elevator they can come back but let's be got the mental game

05:32:58.920 --> 05:33:03.040
again you're not gonna sit there go guys don't worry about all those runs that

05:33:03.040 --> 05:33:06.600
We lost and we shouldn't have lost fire. We got demons. Let's fight. No, no, no

05:33:06.600 --> 05:33:11.920
There's gonna be a little bit of stress in the server and a little bit like a faith from some players certainly a

05:33:13.520 --> 05:33:18.200
Barcode is just gonna sit back and take a little impromptu tackle time out with his team

05:33:18.520 --> 05:33:21.260
Chat about what they're gonna do on their defensive half because they

05:33:22.560 --> 05:33:28.320
Now they know where he is they're gonna go hunting for him. You just know it like holis will feed a little bit

05:33:30.680 --> 05:33:32.440
You can feed one more

05:33:32.440 --> 05:33:40.840
Peeps finds the kill. It's a quick spray, but it was really down to crit J a 4k to close up the half for

05:33:41.120 --> 05:33:48.100
Team orchid and this game is surely to be put to bed in the second half after our halftime vibe check

05:35:02.440 --> 05:35:07.440
It was those brown eyes

05:35:07.440 --> 05:35:10.440
It took my heart by surprise

05:35:10.440 --> 05:35:14.440
Did this be real?

05:35:14.440 --> 05:35:17.440
Because I dreamt you

05:35:17.440 --> 05:35:21.440
A chapter that I turned

05:35:21.440 --> 05:35:24.440
And took it to be true

05:35:24.440 --> 05:35:28.440
Was the one that made me feel

05:35:58.440 --> 05:36:02.820
that music and I can't help but feel like that must be what's blasting through a team

05:36:02.820 --> 05:36:07.580
orchids headset right now because certainly it's not blasting through the elevate headset

05:36:07.580 --> 05:36:13.140
right now. Maybe they need to chill out. Listen to some smooth jazz. Listen to some chill beats

05:36:13.140 --> 05:36:19.860
because Matt, the tensions must be so high after such a devastating first half on Consulate.

05:36:19.860 --> 05:36:24.540
I know what my Spotify playlist looks like. If I'm on elevate right now, it is sad violin

05:36:24.540 --> 05:36:29.740
tracks only for the next coming rounds because you got to just embrace it. I think you need to

05:36:30.300 --> 05:36:35.900
dig deep right now onto the emotional side and maybe just take take that minute there,

05:36:35.900 --> 05:36:41.340
accept the situation, move past it and then be the best teammate you possibly can. So guys

05:36:42.380 --> 05:36:47.340
every comeback starts with one and this is going to be that and then you go two five and you get

05:36:47.340 --> 05:36:51.260
a little bit hope in your eyes but I think this round right to the very first and side swap

05:36:51.260 --> 05:36:57.180
it's gonna be the most important because this is where you have the chance to shift the conversation

05:36:57.900 --> 05:37:02.380
forget about all the bad rounds and change the momentum in the server

05:37:02.380 --> 05:37:08.380
but if Elevee will lose this one it's down one six i think there is no recovering from that

05:37:09.260 --> 05:37:12.060
this is their round this is their number one most important round

05:37:14.140 --> 05:37:16.780
it's you gotta come out crazy on the defense

05:37:16.780 --> 05:37:23.780
But what did you say about Team Orchid on their attacking side of Fortress, they were kind of goaded.

05:37:23.780 --> 05:37:27.780
Wait, they didn't ban the Monty, wait, they didn't ban the Monty?

05:37:27.780 --> 05:37:30.780
Ban the Gram, ban the Ying, what did that Monty do?

05:37:30.780 --> 05:37:31.780
Ban the Grim and Ying.

05:37:31.780 --> 05:37:36.780
Okay, so Team Orchid aren't playing the Monty yet, so it's fine, right? It's fine.

05:37:36.780 --> 05:37:41.780
Just to talk it out, yeah, I mean it's going to happen eventually, especially if you start losing the rounds.

05:37:41.780 --> 05:37:47.180
Maybe they say, you know what, in case it goes to distance, we'll play it after the

05:37:47.180 --> 05:37:52.940
left over event, like Fortress, it's like the final parachute that got available to them.

05:37:52.940 --> 05:37:55.380
For now it's double shield, the Blitz and the Blackbeard.

05:37:55.380 --> 05:37:58.980
When you play a double shield like this, it's actually very common to go for a yellow CEO

05:37:58.980 --> 05:38:03.300
attack, because grappling in these windows and admin offices where Jogor is playing is

05:38:03.300 --> 05:38:04.860
quite tricky.

05:38:04.860 --> 05:38:10.220
So I'm curious to see kind of what this split attack is going to be, who is just keeps rather

05:38:10.220 --> 05:38:14.540
supporting an app inside opening some window in a second he was made with pressure he himself

05:38:14.540 --> 05:38:21.260
erodes in a way from that backs the position and here we are nearly I reckon we should give the guy

05:38:21.260 --> 05:38:28.060
with 11 kills a massive shield and a big assault rifle that sounds like a great idea why don't we

05:38:28.060 --> 05:38:33.660
give the team captain the blitz as well he's gonna go in peek for one crochet joins the fray

05:38:33.660 --> 05:38:40.060
Ok, Orcid are getting closer and closer to finishing Elevate off, like Colossus finds

05:38:40.060 --> 05:38:41.060
a second kill.

05:38:41.060 --> 05:38:42.060
It's all for the shields!

05:38:42.060 --> 05:38:43.060
Two kills each!

05:38:43.060 --> 05:38:44.060
Peeps to close it!

05:38:44.060 --> 05:38:45.060
Flawless!

05:38:45.060 --> 05:38:48.100
Perfect for Team Orcid!

05:38:48.100 --> 05:38:53.700
Match points on the verge of sending Elevate down to the lower brackets.

05:38:53.700 --> 05:38:55.860
This is a funeral, James.

05:38:55.860 --> 05:38:58.820
I mean, this is brutal.

05:38:58.820 --> 05:39:01.100
This is the most important round for Elevate.

05:39:01.100 --> 05:39:05.980
their first round defense, the favorable side, much easier to do.

05:39:05.980 --> 05:39:10.340
All these statistical advantages, they get flawlessly run over.

05:39:10.340 --> 05:39:17.540
Mute dying while ribbing a c4, small glass alive to shank, nothing, nothing happens.

05:39:17.540 --> 05:39:22.780
It's a flawless round, no obstacles.

05:39:22.780 --> 05:39:26.820
And then they can go lobby and try again, they can play the clash to stop the shields,

05:39:26.820 --> 05:39:30.700
right, but like, this is phenomenal from Timorfic.

05:39:30.700 --> 05:39:38.300
Again, their sheer prep work going into this from Operator Band selection to Operator Band's

05:39:38.300 --> 05:39:42.860
Bombsite selection. Bombsite order has been exceptional. It's like the new

05:39:42.860 --> 05:39:46.620
Elevator going to do every single round before Elevator even knew it themselves.

05:39:48.220 --> 05:39:55.500
And Orchid and they are so in love with the Double Sheep plays. They've run it so many times

05:39:55.500 --> 05:39:59.740
across this series now. Unfortunately, I'm guessing based on seeing the clash or seeing the Bombsite

05:39:59.740 --> 05:40:03.300
They have now just switched, but they're still gonna bring a shield, right?

05:40:03.300 --> 05:40:05.440
They're just also gonna bring the Nomad.

05:40:05.440 --> 05:40:10.640
I was wondering if they might bring some EMPs on one of these other operators, but no EMPs, which is curious to me.

05:40:10.640 --> 05:40:15.300
I feel like secondary EMPs are kind of underrated for playing against that clash.

05:40:16.300 --> 05:40:23.640
A lot of operators that can bring a little pocket EMPs, and they are quite good at just nullifying her impact when you go through an aggressive play.

05:40:23.640 --> 05:40:32.480
does give you that temporary disablement of the the slow effect I mean the thing

05:40:32.480 --> 05:40:36.280
we're playing a single shield is that clash can only cover one portion of the map

05:40:36.280 --> 05:40:39.360
you can put the guns in that direction and then you shoot with the backstab with

05:40:39.360 --> 05:40:43.380
it with another player in theory at least you don't want to put the blitz in

05:40:43.380 --> 05:40:46.960
direction of the clash because that's just not gonna end very well for you look

05:40:46.960 --> 05:40:51.240
there's got the 10 kills, don't know the rest about it yeah but bros on a blitz

05:40:51.240 --> 05:40:55.020
pistol not mean give this guy a gun that's why he was DB last like I was

05:40:55.020 --> 05:40:59.220
got two kills with blitz pistol last time yeah but like all this is a better

05:40:59.220 --> 05:41:04.460
sure player than Critchie will be a good thing on the course but there it is

05:41:04.460 --> 05:41:08.500
it's calling it like you see it we'll see what happens as the action starts to

05:41:08.500 --> 05:41:12.180
transpire all could are in the building critchie

05:41:12.180 --> 05:41:18.540
eat your words penguin critchie comes to life with a pistol like hollers big 2k

05:41:18.540 --> 05:41:24.540
with the AK, but Kritsche is forcing that plant down. Damage has been done! Doesn't matter about the clash,

05:41:24.540 --> 05:41:28.540
because Team Orc could have completely foregone the conclusion.

05:41:28.540 --> 05:41:35.540
Shibae and Momo need to get back onto the bomb site. Shibae spots out that plant, he might be able to put the shield down

05:41:35.540 --> 05:41:41.540
and try and go for the counter defuse, but not when there's nobody left and Kritsche is finished off yet another kill.

05:41:41.540 --> 05:41:44.860
Exalonic puts this game to bed!

05:41:45.860 --> 05:41:51.460
And team Orcid have a dive in the upper bracket with the best that this region has to offer.

05:41:51.460 --> 05:41:56.980
They may be coming for that crown. Elevate, step down into the lower bracket.

05:41:58.340 --> 05:42:02.740
Expectations go into this and even Matchup, who's going to be more prepared,

05:42:02.740 --> 05:42:07.140
who got tested more in their first game that prepped them mentally for the second.

05:42:07.140 --> 05:42:10.100
I thought it was gonna be, you know, a third mapper,

05:42:10.100 --> 05:42:12.340
Elevate fighting back, Orchid fighting back,

05:42:12.340 --> 05:42:14.740
Counter-Strike'ing back and forth, Tempo change.

05:42:14.740 --> 05:42:17.220
There was a lot of fighting back and a lot of Tempo change,

05:42:17.220 --> 05:42:20.020
but it's all from the side of Team Orchid.

05:42:20.020 --> 05:42:23.180
From Stratz to Tempo, Auburn event, Vito,

05:42:23.180 --> 05:42:25.820
I think they won in every single aspect.

05:42:25.820 --> 05:42:30.220
Take that plus countless touches across two very quick maps.

05:42:30.220 --> 05:42:33.620
That is how we get ourselves this very one-sided series.

05:42:33.620 --> 05:42:36.180
Absolute shillacking!

05:42:36.180 --> 05:42:38.300
7-1!

05:42:38.300 --> 05:42:41.620
And to think with how many clutches happened in this game,

05:42:41.620 --> 05:42:46.020
Fengu on the first map, it was all about BGMaN with his 2-feet clutches.

05:42:46.020 --> 05:42:50.140
In this map, he's had a 1v2, XRLok had a 1v3,

05:42:50.140 --> 05:42:52.100
and with the 1 rounds,

05:42:52.100 --> 05:42:57.580
that Elevate actually won was almost a Cricce clutch as well, almost a 1v4.

05:42:57.580 --> 05:42:59.780
These guys are insane!

05:42:59.780 --> 05:43:06.420
This could have been a 7-0 very very easily and again, I think we look at the player cams

05:43:06.420 --> 05:43:12.860
on these people. I was watching Joe for specifically during the half-time vibe check, it was looking

05:43:12.860 --> 05:43:17.420
a heart breaking on these player cams. It was not a good look and I think the very first

05:43:17.420 --> 05:43:21.180
round on the site some showed it. When you get flawless like that, you lose all faith

05:43:21.180 --> 05:43:24.220
in yourself and there was no fight left in them for a little bit.

05:43:24.220 --> 05:43:28.700
It sucks. There's a lot of learnings to take away from this game. Far more learnings than

05:43:28.700 --> 05:43:34.820
you take away from a win, like especially elevates win that they have the other day against HLT, right?

05:43:34.820 --> 05:43:38.820
Like, what are you going to like learn out of a game where you lose three rounds?

05:43:39.020 --> 05:43:46.700
This, I think, was a much better opportunity for elevate to learn how they can level up and hang with the big dogs.

05:43:46.700 --> 05:43:48.460
But all questions have been answered.

05:43:48.460 --> 05:43:54.540
We know the big dogs are here in Asia, and there's no question that Team Walken are back with a vengeance.

05:43:54.540 --> 05:44:01.680
Let's chat with their captain a familiar face an iconic face here in the APEC region like colors my friend

05:44:01.940 --> 05:44:06.020
What the hell was that you guys destroyed them?

05:44:07.980 --> 05:44:15.420
Yeah, um, we didn't think it couldn't be this one sided in all this map as well, but yeah, we expect some

05:44:16.380 --> 05:44:23.300
Like more close match, but well like all players like show up real clutch a lot of like food round

05:44:23.300 --> 05:44:28.860
yeah cuz I constantly was like a defense map so we expect like maybe like

05:44:28.860 --> 05:44:34.500
4 and 2 and then but yeah with I reduced clutch I think it's break them and talk

05:44:34.500 --> 05:44:37.100
I believe yeah

05:44:39.620 --> 05:44:46.220
honestly today was a crazy two mapper I'm not gonna lie like the clock is the

05:44:46.220 --> 05:44:49.420
highlight we guys were playing at it looked like to us from the outside of

05:44:49.420 --> 05:44:54.060
you guys had insane prep work for a lot of it. The bombs that you guys chose,

05:44:54.060 --> 05:44:57.220
especially on Conchlet, starting on the spit bombs out of archives and tellers

05:44:57.220 --> 05:45:01.900
because of the just like a smoke ban. Did you guys just have the perfect prep

05:45:01.900 --> 05:45:05.540
work going into this? Did you just know what they were gonna do or is it just

05:45:05.540 --> 05:45:08.860
need a ship on the fly? Because you guys made almost no mistakes throughout this

05:45:08.860 --> 05:45:15.940
series. I think it's both. We know the usually ban for fortress usually

05:45:15.940 --> 05:45:23.060
bad it and we scream this map a lot and usually it was like easier to draw or win. We expect,

05:45:23.060 --> 05:45:30.420
we think that we are better in fortress than them so we keep that map. For Consulate we knew

05:45:30.420 --> 05:45:36.900
it because it's one of the map players so we knew what they want to play. Yeah and we we're going

05:45:36.900 --> 05:45:42.580
into the like oh if they pick Consulate okay we have the two stars with defense so it's probably

05:45:42.580 --> 05:45:49.140
going to be easier because like I believe Ponslet is like really heavy defense map and yeah we

05:45:49.140 --> 05:45:55.140
got it in mind uh if we then we defend the Tazenka smoke uh we just we just chat that I I think we

05:45:55.140 --> 05:46:00.100
should just like don't pay the second point because like the the band the two primarily like base

05:46:00.100 --> 05:46:05.460
ops on their side so we just like focus on Taylor and okay yeah so I think it's coming out very

05:46:05.460 --> 05:46:07.460
They're both in game and prep, yeah.

05:46:07.460 --> 05:46:09.460
Thank you.

05:46:09.460 --> 05:46:15.460
Were you surprised at the fact that they were okay with playing Fortress and Consulate with what you just described?

05:46:15.460 --> 05:46:19.460
Was that a surprise to you guys? Did you expect them to want to go there?

05:46:19.460 --> 05:46:27.460
For Fortress, I expect them to go to Ultimate because usually when some teams are not banning Fortress,

05:46:27.460 --> 05:46:33.220
Like each year they are confident or just hope that the team ban it, right?

05:46:33.220 --> 05:46:37.860
But from my experience, the new form team and the lineup are changing.

05:46:37.860 --> 05:46:41.300
So I believe they are not ready to play Fortress yet.

05:46:41.300 --> 05:46:43.860
So we gambon to pick it as an attacker side.

05:46:43.860 --> 05:46:48.100
Yeah, because Fortress for real, the attacker side is really hard.

05:46:54.100 --> 05:46:57.060
Speaking of that attacking side, like Colus,

05:46:57.060 --> 05:47:05.060
Today we saw Blitz and Blackbeard together. We saw you pick the Montaigne as well after the band phase had completed.

05:47:05.060 --> 05:47:11.060
You guys seem like you really love the current meta of the shields. Talk to me about what it's like.

05:47:11.060 --> 05:47:14.060
Obviously yourself who wanted a shield play has been playing it a lot.

05:47:14.060 --> 05:47:18.060
What's it like using the shields in the current meta, especially using more than one of the same team comp?

05:47:18.060 --> 05:47:25.940
I believe like it is really a must to achieve operator like in the current meta

05:47:25.940 --> 05:47:31.420
because like we with the how like you know operator change work right we can

05:47:31.420 --> 05:47:36.700
always like choose which like first I'm gonna play but from our experience from

05:47:36.700 --> 05:47:42.140
swimming with other teams I believe we are not that good in doing the default

05:47:42.140 --> 05:47:46.980
like it going like layer 1, layer 2, layer 3 and going to the end we are not

05:47:46.980 --> 05:47:52.460
that good in doing that yet but but I believe by playing like chaos it's

05:47:52.460 --> 05:47:56.220
kind of gamble but like it usually work out because like most of the time like

05:47:56.220 --> 05:47:59.940
they're not ready for it so yeah I believe it's just come from our

05:47:59.940 --> 05:48:05.380
experience in the stream that I think it's worth more doing that for us yeah

05:48:05.380 --> 05:48:09.900
alright last question for you like Hollis I congratulations on your win

05:48:09.900 --> 05:48:13.500
today your next match though is gonna get a lot harder you're gonna be playing

05:48:13.500 --> 05:48:18.060
in the upper bracket final against Weibo and the winner of that match will qualify through to the

05:48:18.060 --> 05:48:21.740
major in Salt Lake City. It's been a while since you went to the major so I'm sure you're gutting

05:48:21.740 --> 05:48:26.540
for that. How do you feel that you're going to perform against Weibo and are there any other

05:48:26.540 --> 05:48:30.540
teams that you're scared of in the bracket? Because if you lose that match you'll have a

05:48:30.540 --> 05:48:35.580
second chance to fight through the lower bracket. So yeah how are you feeling going into that game?

05:48:35.580 --> 05:48:45.220
I would say that we hope to win the Weibo in the apro bracket so we can clear out online

05:48:45.220 --> 05:48:51.500
if we win but if not we're probably going to have some problems, first thing still hard

05:48:51.500 --> 05:48:56.380
probably again and then hope to win them to get to currently for the second place.

05:48:56.380 --> 05:48:59.180
Yeah that's my thought for you.

05:48:59.180 --> 05:49:03.620
Okay well like all of us thank you so much for the interview tonight and congrats on such

05:49:03.620 --> 05:49:04.620
an incredible win.

05:49:04.620 --> 05:49:10.580
We'll let you go, but good luck in your match next week against Waver. Thank you. Thank you for all of you. Bye. Bye

05:49:11.060 --> 05:49:13.060
Thank you. See ya

05:49:13.420 --> 05:49:20.220
Absolute legend always love like holis one of the the best players that we get into the interviews always

05:49:20.420 --> 05:49:24.820
Such a pleasure and a real OG of the scene. I love all the insight that he gave us

05:49:24.820 --> 05:49:29.100
It's just gonna say soon all the behind the scenes in the intricacies of how things work

05:49:29.100 --> 05:49:37.100
Yeah, I mean it showed so well right he said bit of both when it came to IGLing on the fly and the prep work

05:49:37.100 --> 05:49:43.100
to my surprise they weren't expecting the smooth to shangha band and said guys if that happens we don't get to afford

05:49:43.100 --> 05:49:51.100
that was said as a reaction to the bands in the server so when you have both good prep work and your adaptation on the fly

05:49:51.100 --> 05:49:57.100
you can become a very very dominant team and it's just not very nice to be the conversation of who gets that second spot

05:49:57.100 --> 05:50:00.340
can spot because we have to keep saying way below the lock in one of them. There's no

05:50:00.340 --> 05:50:05.580
way they don't. Um, but I think after today to more can have a real shot at second place.

05:50:05.580 --> 05:50:10.220
Yeah, look, I think my favorite thing that, uh, like Kola said was, look, we don't think

05:50:10.220 --> 05:50:14.100
we're actually good at playing the game the normal way. We just like chaos. So let's

05:50:14.100 --> 05:50:18.700
keep playing like that. Uh, but of course that's it. Congrats to Team Orchid. Now they

05:50:18.700 --> 05:50:23.060
have a chance to fight against the best in the region, but are they the second best?

05:50:23.060 --> 05:50:26.860
Or maybe they have some other competition that they might have to fight in the lower

05:50:26.860 --> 05:50:29.300
bracket teams like souls hard.

05:50:29.300 --> 05:50:32.180
We're taking on unreal nightmare up next.

05:50:32.180 --> 05:50:33.140
So stick around.

05:50:33.140 --> 05:50:36.140
We have one more game tonight here in the Asia League.

05:51:56.860 --> 05:52:01.860
I think it's better to talk to friends.

05:52:01.860 --> 05:52:08.860
I'm sure my parents have told me that they are talking to each other.

05:52:08.860 --> 05:52:13.860
They are worried that I can't find a place to live.

05:52:13.860 --> 05:52:15.860
They are worried.

05:52:15.860 --> 05:52:20.860
I don't know if there is any kind of trust in the country.

05:52:50.860 --> 05:53:13.860
I had a dream that was good and sad, I had to say that it was a dream that I didn't know the Thai language at all, it was like a dream, because I knew it was a dream, but it was a dream that I remember, when I came out of the room and saw my father sitting, which is a dream that he still has in common.

05:53:13.860 --> 05:53:23.860
I can't remember what he said, but I asked him about his dream and how it was.

05:53:23.860 --> 05:53:29.860
It was a dream that I could feel and talk to him.

05:53:29.860 --> 05:53:37.860
I think it was a dream that I didn't have in my life.

05:53:37.860 --> 05:53:42.860
How do you feel about the first time you've been in the first year of FURII?

05:53:42.860 --> 05:53:51.860
I have to say that after being able to major in the first year of FURII,

05:53:51.860 --> 05:53:57.860
it's called the update of our team.

05:53:57.860 --> 05:54:00.860
We are very confident from this event,

05:54:00.860 --> 05:54:02.860
because we can't fight for the international team,

05:54:02.860 --> 05:54:06.860
but we are confident and we can continue to do so.

05:54:06.860 --> 05:54:12.860
It's not that I'm not sure about the next year, but it's the year that I got 2 Major.

05:54:12.860 --> 05:54:14.860
After that, I got 2 Major.

05:54:14.860 --> 05:54:16.860
I think it's a great experience.

05:54:16.860 --> 05:54:22.860
Because in the first Major that I lost to MNM, it was just a little bit of a loss.

05:54:22.860 --> 05:54:26.860
It was a loss that I had to cut off the scene.

05:54:26.860 --> 05:54:28.860
I had to go to the next round.

05:54:28.860 --> 05:54:31.860
I thought that if I had played better, I would have won the game.

05:54:31.860 --> 05:54:36.860
And it's a result of another dimension that we lost to Dark Siro.

05:54:36.860 --> 05:54:40.860
It's just a single line.

05:54:40.860 --> 05:54:45.860
I'll win just a little bit more, but I still can't win.

05:54:45.860 --> 05:54:49.860
I got to compete in S.I. in Brazil.

05:54:49.860 --> 05:54:54.860
I have to say that it's the biggest event in my life.

05:54:54.860 --> 05:55:00.860
I believe that everyone is trying their best in this event.

05:55:00.860 --> 05:55:13.860
I think we can overcome the pressure, but I can see clearly that after we lost, we were looking at the map as a viewer.

05:55:13.860 --> 05:55:21.860
I have to say that we have to try to think that we lost the group, but we are sitting in the audience.

05:55:21.860 --> 05:55:32.700
I saw the team that passed through, I saw the alarm, I saw their plan, I saw the momentum, I saw everything.

05:55:32.700 --> 05:55:44.700
I think we still, the players in our team, we may not have missed it, but we still did a lot because of the people who went there.

05:55:44.700 --> 05:55:52.700
It's not about the plan or the ability of the character, it's more about the feeling of the character.

05:55:52.700 --> 05:55:56.700
It's fun to follow the game.

05:55:56.700 --> 05:56:01.700
I'm still thinking about how to do it.

05:56:01.700 --> 05:56:06.700
I'm still thinking about it.

05:56:06.700 --> 05:56:12.700
If I think about it, I'll see myself in the future.

05:56:12.700 --> 05:56:28.700
I hope that next year, if I'm still playing, I want to get a major or a major S.I.S. once a year.

06:01:42.700 --> 06:01:46.940
They are the best that this region has got to offer!

06:01:51.940 --> 06:01:56.300
One last series to cap off the day.

06:01:56.300 --> 06:01:58.780
That's right, we've already eliminated one team,

06:01:58.780 --> 06:02:01.340
we've promoted one team into the upper bracket final.

06:02:01.340 --> 06:02:04.140
Thank you, now it's time to cap things off.

06:02:04.140 --> 06:02:08.380
And the thing that's got me excited is they're going to see another prospect

06:02:08.380 --> 06:02:11.420
for what could be the second best team in the Asia region.

06:02:11.420 --> 06:02:13.900
Sol's heart finally taking set stage!

06:02:15.020 --> 06:02:20.140
Yeah they do and it's also exciting because we actually saw their opponent play just early today

06:02:20.140 --> 06:02:25.500
in Unreal Nightmare. So we're seeing a team that's kind of warming up into a series and a team who's

06:02:25.500 --> 06:02:30.540
supposed to be one of the top dogs of the region who have yet to play. Sol's heart of course, like

06:02:30.540 --> 06:02:35.980
I said, we're expecting them when this day started to be what guarantees second door at

06:02:35.980 --> 06:02:40.380
the very least a very very high chance. But the more play dates we go through, the more teams we see

06:02:40.380 --> 06:02:46.060
in action, likes your market, I'm thinking maybe he's not a guaranteed second place anymore.

06:02:46.060 --> 06:02:53.420
No, very much so. Of course, Soulsheart last year actually struggled quite a lot. They ended up

06:02:53.420 --> 06:02:58.540
the year failing to qualify for sixth in rotation. They were knocked out by 4am, a Chinese team from

06:02:58.540 --> 06:03:04.540
the LCQ for the APAC region. They also struggled in both stage one and stage two. They were very

06:03:04.540 --> 06:03:10.220
much shown up by other teams in this region. Obviously, your waivers, the old Elevate roster,

06:03:10.220 --> 06:03:13.340
and the old Fury roster which is now Team Orchid.

06:03:13.340 --> 06:03:20.420
But SoulSoul really came into their own when it came down to the A-Pack Cup in Tokyo in January.

06:03:20.420 --> 06:03:24.420
Pengu, it was kind of a surprise to see them take the championship.

06:03:24.420 --> 06:03:26.020
We didn't expect that at all.

06:03:27.020 --> 06:03:33.380
No, I mean, to be fair, you know, it was mostly due to the fact that CAG were also present at the event

06:03:33.380 --> 06:03:35.700
and you're kind of expecting them to take it, right?

06:03:35.700 --> 06:03:37.380
That's like a logical conclusion.

06:03:37.380 --> 06:03:43.780
But no, SoulSide kind of came out of nowhere and just started having a massive amount of success.

06:03:43.780 --> 06:03:50.380
And I don't feel like at that moment in time, we could point our finger at this is the reason, or that is the reason.

06:03:50.380 --> 06:03:56.380
Like, you know, very descriptive factors. It just kind of was a lot of small things moving into the bigger picture,

06:03:56.380 --> 06:04:01.380
almost like when CIG themselves went from being a sometimes good team to an everyday good team.

06:04:01.380 --> 06:04:03.780
I feel like these guys had a similar trajectory.

06:04:03.780 --> 06:04:09.860
And one other similarity between CAG and SoulSide is there's some of the only teams in the world at the tier one level

06:04:09.860 --> 06:04:14.520
that haven't made any changes to their starting five roster coming into

06:04:14.760 --> 06:04:20.060
2026 with the roster main that we saw after Paris now, of course they have a cop editor

06:04:20.700 --> 06:04:26.780
Rising up through the lower bracket on real nightmare like you said we saw them play five and a half hours ago

06:04:27.980 --> 06:04:29.980
against the

06:04:30.540 --> 06:04:32.540
HLT

06:04:33.780 --> 06:04:34.780
I don't know.

06:04:34.780 --> 06:04:35.780
HL Tory Esports?

06:04:35.780 --> 06:04:36.780
Yeah, there you go.

06:04:36.780 --> 06:04:37.780
HL Tory.

06:04:37.780 --> 06:04:38.780
I'm like, what?

06:04:38.780 --> 06:04:39.780
I know their tag is HLT.

06:04:39.780 --> 06:04:40.780
HL Tory Esports.

06:04:40.780 --> 06:04:44.620
Of course, that was a tough game at the start.

06:04:44.620 --> 06:04:47.420
And then Unreal Nightmare really ran away with it.

06:04:47.420 --> 06:04:49.940
Of course, it was like 8-7 first map.

06:04:49.940 --> 06:04:54.100
And then Unreal Nightmare managed to come back and win the next two maps sequentially.

06:04:54.100 --> 06:04:58.740
But their first game was actually against Team Orc and who we just saw win.

06:04:58.740 --> 06:05:01.220
And yeah, Unreal Nightmare really struggled against them.

06:05:01.220 --> 06:05:04.940
only won seven rounds across the two maps.

06:05:04.940 --> 06:05:06.820
Yeah, and I mean, the thing is,

06:05:06.820 --> 06:05:08.100
I feel like under nightmares,

06:05:08.100 --> 06:05:10.660
they show us the day that they have

06:05:10.660 --> 06:05:12.180
some really good moments.

06:05:12.180 --> 06:05:14.580
I still think going total to a Halo Touring

06:05:14.580 --> 06:05:17.220
or an eight, seven, max OTM cafe

06:05:17.220 --> 06:05:20.860
is a small sign of worry for me.

06:05:20.860 --> 06:05:22.020
But with that being said,

06:05:22.020 --> 06:05:23.500
this is the best of three environment.

06:05:23.500 --> 06:05:25.540
If they can avoid the maps they're weak on,

06:05:25.540 --> 06:05:27.220
which obviously cafe was one of them,

06:05:27.220 --> 06:05:28.540
and get a little bit better map,

06:05:28.540 --> 06:05:34.600
He talked with this one learning what they're doing as he should toy and be systemate this could obviously change the conversation

06:05:34.720 --> 06:05:40.380
But yeah, go back on cafe if you go on conch flint and start attack. That's wrong thinking. Oh, this could be rough

06:05:40.580 --> 06:05:41.580
Yeah, of course

06:05:41.580 --> 06:05:47.200
It's always hard playing two best of threes in the same day and well on and I may have had a bit of a break

06:05:47.200 --> 06:05:54.400
We look back and see actually there's a constant like debate between is it good to have the warm-up or is it bad to be facing the

06:05:54.520 --> 06:05:56.520
fatigue but we've actually seen

06:05:56.520 --> 06:06:02.540
internationally at these top tier events the teams that do end up playing two

06:06:02.540 --> 06:06:06.500
games in the same day actually tend to have more success if you win the first

06:06:06.500 --> 06:06:10.460
one you pretty much always are guaranteed to win the second one the

06:06:10.460 --> 06:06:14.260
last four invitations no team has lost multiple series in a single day which

06:06:14.260 --> 06:06:18.340
means you either lose the first one and you're out or you win the first one and

06:06:18.340 --> 06:06:23.940
you go on to win the second one as well so maybe that's a bit of an argument

06:06:23.940 --> 06:06:26.340
that it's not fatigue, it's a warm-up.

06:06:27.140 --> 06:06:31.300
It's a very interesting stat line, and I will say obviously this will depend from team to team,

06:06:31.300 --> 06:06:35.780
especially when it comes down to experience. For example, I would take Soulsheart,

06:06:35.780 --> 06:06:38.820
if they went back to back series, and they're in third map at both times,

06:06:38.820 --> 06:06:42.580
I think they have a much better chance with their experience as a team, as individual players,

06:06:42.580 --> 06:06:46.020
than on the nightmare where they're much younger and much less experienced. So,

06:06:46.020 --> 06:06:52.180
that's a bit more smart. Can a rookie team have that kind of warm-up, or will it simply be a seed for them?

06:06:52.180 --> 06:06:58.180
Well, remains to be seen. We're gonna have to find out where we're heading. Of course, B03. So, let's see the map Vito.

06:06:58.180 --> 06:07:05.180
Solzhard, no doubt, the Goliath in this David and Goliath matchup. Unreal Nightmare coming from the channel soon as well.

06:07:05.180 --> 06:07:15.180
We're gonna go back to Chalet. That's an exciting prospect, because we went to Chalet earlier today and saw Unreal Nightmare take quite a convincing victory over HL Tori there.

06:07:15.180 --> 06:07:21.180
We haven't yet seen Solzhard on Chalet at this stage. I'm really keen to see what these guys are cooking.

06:07:21.180 --> 06:07:29.180
and then we go to Conceal, which I said if Under Nightmare start the attack inside, that's a bit of a doom and gloom, but they're actually starting on the defense.

06:07:29.180 --> 06:07:34.180
It gives them a fighting chance and a good starting side as well. The side has dropouts from the test of fundamentals.

06:07:34.180 --> 06:07:38.180
I actually think these are three quite nice maps for both of these two rosters.

06:07:38.180 --> 06:07:42.180
Little bit surprised that it was Solz's hard banning a fey, given the results earlier.

06:07:42.180 --> 06:07:43.180
to be a tough game for

06:07:43.180 --> 06:07:45.180
unreal nightmare. But they are

06:07:45.180 --> 06:07:47.180
warmed up. They're ready to go.

06:07:47.180 --> 06:07:48.180
Souls heart trying to look to

06:07:48.180 --> 06:07:50.180
bounce back after being knocked

06:07:50.180 --> 06:07:52.180
into lower bracket by Waybo in

06:07:52.180 --> 06:07:54.180
the upper semi finals, but so

06:07:54.180 --> 06:07:56.180
many people are resting their

06:07:56.180 --> 06:07:58.180
hopes on souls hearts shoulders

06:07:58.180 --> 06:08:00.180
to try and compete the best

06:08:00.180 --> 06:08:02.180
possible. So we're going to

06:08:02.180 --> 06:08:04.180
get into the final of the

06:08:04.180 --> 06:08:06.180
final. We're going to get into

06:08:06.180 --> 06:08:08.180
the final of the final. We're

06:08:08.180 --> 06:08:10.180
going to get into the final of

06:08:10.180 --> 06:08:15.140
to try and compete at the very top level and gun for a major in order to make

06:08:15.140 --> 06:08:18.580
that a reality they're gonna have to battle through this level bracket that

06:08:18.580 --> 06:08:23.020
run starts now with unreal nightmare

06:08:29.700 --> 06:08:35.260
so operator bands are gonna set the tone for the game obviously we kind of we

06:08:35.260 --> 06:08:39.180
spoke to like holders in T-Market he said that you know some of it is

06:08:39.180 --> 06:08:43.340
prep work, submitted an invitation on a fly. These first two operandabands is normally going to be

06:08:43.340 --> 06:08:49.260
a direct counter place that goes into how you want to play off the rip. And the third and final

06:08:49.260 --> 06:08:53.340
operandaband come three rounds from now. That's going to be your on-the-fly target bend to figure,

06:08:53.340 --> 06:08:59.420
okay, what kind of small adaptations can we make. You said, wow. And we've spoken a lot about trap

06:08:59.420 --> 06:09:04.460
operators and the strength of the different ones and who's annoying and who's not. A thorn band

06:09:04.460 --> 06:09:09.020
has hit the produce server and that is something I never thought we would talk

06:09:09.020 --> 06:09:15.620
about because what the hell I am one of the biggest advocates for thorn bands

06:09:15.620 --> 06:09:22.160
and ranks I love batting thorn I've had too many games where I have died because

06:09:22.160 --> 06:09:26.100
you know you know those moments where it's similar to what happens with orchid

06:09:26.100 --> 06:09:28.900
similar to what happened earlier today with HLT actually when they're playing

06:09:28.900 --> 06:09:32.140
it's I don't know I'm there you know the mid-round the start of the round is kind

06:09:32.140 --> 06:09:36.300
a bit rough like maybe end up in a 3v3 minute and a half to go and then you realize guys

06:09:36.300 --> 06:09:40.780
it's 20 seconds let's just get in the building and then you get like two kills and now it's

06:09:40.780 --> 06:09:47.500
suddenly like a 2v1 and then you die to a thorn trap it happens all the time to me and

06:09:47.500 --> 06:09:51.980
so I just hate thorn I just and she's also so good like I always play around defense

06:09:51.980 --> 06:09:57.580
because she's just so good if you just want maximum coverage you've got four thorn traps

06:09:57.580 --> 06:10:02.140
and two pieces of barbed wire you can lock up so much of the map. Such a good operator,

06:10:02.140 --> 06:10:05.980
I don't know if I'm getting rid of it, means they can be much better positioned for these

06:10:05.980 --> 06:10:13.020
late round pushes. Alright, for Sol's heart they have stopped a bit of pushing power,

06:10:13.020 --> 06:10:17.340
right, the blitz and the cap of the tower, we're seeing a Monty Glass Ying Sen still could be

06:10:17.340 --> 06:10:23.740
off the roof. It screams, execute. And with Monty going library balcony, I cannot do this

06:10:23.740 --> 06:10:28.380
the bait. Munty's gonna jump in library because it's like quote-unquote unkillable. Say, hey guys,

06:10:28.380 --> 06:10:32.780
it's library clear, it's library clear, shatter the mirror, cause distraction, but then they hit

06:10:32.780 --> 06:10:37.660
the bomb sentence. There are no big window and piano in the jumpings. That could very well be the

06:10:37.660 --> 06:10:42.620
plan, but as I say that, they actually shifted away from those windows and balconies and have

06:10:42.620 --> 06:10:47.420
doubled up on the library. Maybe they're gonna fake the master second convention. I'm not,

06:10:47.420 --> 06:10:51.100
I think they're figuring out right now. They're gonna fake it one side or the other. What are we

06:10:51.100 --> 06:10:57.260
taken this classic split theory bit of pressure everywhere and then you decide

06:10:57.260 --> 06:11:00.820
where you're gonna end once you have a bit more information depends what if you

06:11:00.820 --> 06:11:04.140
get a pick library maybe you decide to end like what if you get your pick site

06:11:04.140 --> 06:11:08.260
maybe you ignore library and focus upside I like this setup it's the punch

06:11:08.260 --> 06:11:12.460
though he's prepared a nitro cell it might not be deadly to the Monty but

06:11:12.460 --> 06:11:16.420
shouldn't be deadly to anyone else that goes sides to jump inside that smoke

06:11:16.420 --> 06:11:20.580
grenade gets caught by the omidus in goes the glass and the monsters that

06:11:20.580 --> 06:11:22.120
Be hell of a lot of pressure!

06:11:22.120 --> 06:11:25.060
Onto Mr. Punch, see you later, alligator!

06:11:25.060 --> 06:11:27.220
And suddenly, under the nightmare, have two big picks,

06:11:27.220 --> 06:11:29.500
the Scatman does take down Big J.

06:11:29.500 --> 06:11:31.960
The sense that was playing on the side.

06:11:31.960 --> 06:11:33.940
Mark is holding on.

06:11:33.940 --> 06:11:36.880
As another aggressive play, Shaz makes his way inside.

06:11:36.880 --> 06:11:39.400
K3 has the diffuser, he's trying to find the pick.

06:11:39.400 --> 06:11:41.740
Onto Mark, he could just tank the gate and go for the swing.

06:11:41.740 --> 06:11:45.080
It would be an unpredictable off-pace peek,

06:11:45.080 --> 06:11:47.080
and it could work out for him.

06:11:47.080 --> 06:11:48.440
Maybe he's waiting for the doke and be called.

06:11:48.440 --> 06:11:49.940
Here it comes.

06:11:49.940 --> 06:11:51.940
But now Mark is ready for it.

06:11:51.940 --> 06:11:54.440
Yeah, and indeed he does bait the gate.

06:11:54.440 --> 06:11:56.240
Just tank it and try and go for a kill,

06:11:56.240 --> 06:12:00.040
but Mark gets damage onto him out one HP

06:12:00.040 --> 06:12:01.640
and jumping straight into a mirror window.

06:12:01.640 --> 06:12:03.940
Not an ideal scenario for K3.

06:12:03.940 --> 06:12:07.440
Wag needs to get active for you in.

06:12:07.440 --> 06:12:08.640
Such a good job of Mark.

06:12:08.640 --> 06:12:11.140
Not always swinging and just playing that prime spot in the middle

06:12:11.140 --> 06:12:13.340
and he needs to make sure to wear 400 and hold the angles

06:12:13.340 --> 06:12:15.040
and the cover is great.

06:12:15.040 --> 06:12:17.440
Now it's a 3-D1, but just a thought to be,

06:12:17.440 --> 06:12:20.720
know you to the pocket has to push through a double door and look at that

06:12:20.720 --> 06:12:24.920
three people in three different angles all gonna come out to the same exact

06:12:24.920 --> 06:12:28.080
moment when he pushes on in

06:12:28.760 --> 06:12:33.280
come on unlock three-way crossfire

06:12:33.520 --> 06:12:37.960
gotta say though we look back across the whole round I really like what we saw

06:12:37.960 --> 06:12:41.980
from you when I like the idea behind a split push they even had the first two

06:12:41.980 --> 06:12:45.760
kills they bit off a little bit more they could chew and could not convert it

06:12:45.760 --> 06:12:47.440
to a site, execute.

06:12:47.440 --> 06:12:49.680
Sol's heart now have a bit of a read

06:12:49.680 --> 06:12:51.880
of what they're up against.

06:12:51.880 --> 06:12:54.560
Unreal Nightmare are very much ready

06:12:54.560 --> 06:12:56.580
to take the fight to Sol's heart.

06:12:57.920 --> 06:13:01.000
There were a couple of small missed steps,

06:13:01.000 --> 06:13:04.120
I would say there, from the attacks that we kinda,

06:13:04.120 --> 06:13:06.280
I don't know, I think they were very windable.

06:13:06.280 --> 06:13:09.120
So, Monty died to a flank on Blue Stairs.

06:13:09.120 --> 06:13:10.800
I think, well, well, I just walked with Staircase,

06:13:10.800 --> 06:13:13.680
shot Monty in the back, and then Monty goes down.

06:13:13.680 --> 06:13:18.960
While they're barreling inside a library, Yin was actually pushing the bomb site into the piano window.

06:13:18.960 --> 06:13:28.160
So, I spoke with the whole, okay, they're gonna fake library, push the bomb site, oh, never mind, sorry, they're gonna fake master, they're gonna push library, okay, now I know what they're gonna do.

06:13:28.160 --> 06:13:29.520
They changed that one a couple of times.

06:13:29.520 --> 06:13:35.520
I don't know if there's gonna be a miscommunication of what the final call was gonna be, because Yin rushed in the piano bomb site.

06:13:36.800 --> 06:13:41.040
When you've only just taken library and gotten those two inter-killers, you have no disadvantage,

06:13:41.040 --> 06:13:48.040
No one's gonna help the ying, you are completely on your own, and if you don't get like two kills yourself, you'll just die.

06:13:48.040 --> 06:13:51.040
And it's not like they gave me much of her with pushing piano room in your...

06:13:51.040 --> 06:13:53.040
Again, you're still fighting blue stairs.

06:13:53.040 --> 06:13:56.040
So there are small things going the wrong way.

06:13:56.040 --> 06:13:59.040
Also, I think the experience of skulls are really short there.

06:13:59.040 --> 06:14:07.040
The discipline in the 3v3, Mark playing that position on half on the office, doing such a phenomenal job at that explosion yourself to either of the angles.

06:14:07.040 --> 06:14:13.720
Because that's the big kicker sometimes a player will over swing and be things who's in like an unkillable position

06:14:13.880 --> 06:14:19.040
But it's only unkillable because his teammates are watching his angles and you have a crossfire every turn

06:14:19.560 --> 06:14:26.080
But if you swing as that guy in the middle you surrender the crossfire and that's missing a lot of players to make sometimes not mark

06:14:26.440 --> 06:14:28.440
He was rock solid

06:14:28.440 --> 06:14:38.440
No honourable nightmare, I'm not afraid of changing things up, going for aggressive plays

06:14:38.440 --> 06:14:41.880
and then bringing a new execute to the table.

06:14:41.880 --> 06:14:46.280
And of course they are not only warmed up in general after playing a game like today,

06:14:46.280 --> 06:14:52.960
but they were warmed up specifically on Chalet, we saw them win against HLT 7-4 on this map.

06:14:52.960 --> 06:14:57.240
And already in one round deep, we've already seen a different strategy, a different kind

06:14:57.240 --> 06:14:59.900
Execute an attack that we never saw them do against HLT

06:15:00.400 --> 06:15:05.640
And that's very smart when you're expecting to go back to back or maybe even after that video was done

06:15:05.640 --> 06:15:08.880
Because that's not like an hour in advance usually you say guys just shut it in

06:15:08.880 --> 06:15:12.540
Let's hook up a counterstrike you just look at the most recent boss from so far

06:15:12.540 --> 06:15:18.640
Do if you know their past history of how they play the game and you just you rip a counter and that variable could have been one of those

06:15:18.640 --> 06:15:21.760
No, man, it could have been a shootout but didn't but that piece right there

06:15:21.760 --> 06:15:24.800
You know through that one big J goes down mr. Punch

06:15:24.800 --> 06:15:30.680
Here's the punch, here's the ring, and that's Maverick by the way, that's the only person

06:15:30.680 --> 06:15:35.920
that can get through this wall with the Kai'i in action and hit it before clearing the Kai'i

06:15:35.920 --> 06:15:38.720
wall itself and before making a rotation on the wall.

06:15:38.720 --> 06:15:42.240
That's right, it's always tempting when you're playing Maverick to just peek the hole, but

06:15:42.240 --> 06:15:46.160
unfortunately this is not the best way to play the maz.

06:15:46.160 --> 06:15:49.480
Yeah, Mr. Punch though finds the second one, you're right though, I can hear what you were

06:15:49.480 --> 06:15:52.920
about to say, you get the Blackbeard to do exactly that, because the Blackbeard can do

06:15:52.920 --> 06:15:57.400
it safely with the shield in front of his face. The shield wasn't protecting anything there when

06:15:57.400 --> 06:16:07.640
Mr. Punch went for the kill. It is entirely a TCSG round. The two TCSGs rip UN a new one and Sol's

06:16:07.640 --> 06:16:14.840
heart completely dismantled that attack. So it's big of warm-up or fatigue. I gotta say,

06:16:14.840 --> 06:16:19.480
on the nightmare we're not making these small mistakes when they played early today and it goes

06:16:19.480 --> 06:16:23.800
in two ways. One, so far there are better team than the previous opponent and a bit of punishing it,

06:16:23.800 --> 06:16:30.440
but two, when only Maverick can counter an electrified wall, that is the most important

06:16:30.440 --> 06:16:35.800
body in the server until his job is done. So no matter if Maverick is like, oh wait,

06:16:35.800 --> 06:16:40.200
was it a free kill? I had a drone and I could just pre-fire and if I hit the hatchet, it's like, no,

06:16:40.200 --> 06:16:45.320
it's not worth the risk because you don't understand, if the Maverick dies, you have four people who

06:16:45.320 --> 06:16:49.720
cannot play the game. They're all waiting for Maverick to beat the walls so that everyone

06:16:49.720 --> 06:16:55.080
else can get in the action. And there's also a thing that happens often like in tier 2, tier 3,

06:16:55.080 --> 06:17:00.520
in ranked, is that it's important to understand where your role is. And it's not like you spawn

06:17:00.520 --> 06:17:05.640
in a third mind, it's like, oh, I'm not supposed to shoot my guns with a drone and breach. True,

06:17:05.640 --> 06:17:10.120
in the beginning, it was a drone and breach, but after you've spent your drones, after you've done

06:17:10.120 --> 06:17:14.600
on the half reaching, you're now either the planter or the intrafriker because your body

06:17:14.600 --> 06:17:15.600
is just a gun.

06:17:15.600 --> 06:17:18.080
You don't have utility anymore, you've done that already.

06:17:18.080 --> 06:17:22.760
So understanding your role on the round starts and how it changes throughout.

06:17:22.760 --> 06:17:26.360
Maverick could have done that peek if he had opened the wall first or they had killed the

06:17:26.360 --> 06:17:29.200
Clyde first, then it's completely okay.

06:17:29.200 --> 06:17:33.200
Orpina before doing so makes life miserable for everybody else.

06:17:41.760 --> 06:17:43.040
Basement defense, huh?

06:17:44.480 --> 06:17:45.520
Very fine, let me see it.

06:17:45.520 --> 06:17:51.040
This is classic Souls hard though. They're one of the few teams that is unafraid to pick bombsites

06:17:51.040 --> 06:17:56.240
that other teams hate. Wow, this is a very interesting position from Mr. Punch and Solarium.

06:17:56.240 --> 06:18:03.520
You can see all the way down into the basement and you can watch trophy and because it's running TCSG you can make a lot of

06:18:04.840 --> 06:18:06.840
Verticality very quickly

06:18:07.160 --> 06:18:08.800
High breach potential

06:18:08.800 --> 06:18:12.880
With that weapon, but yeah, I mean souls heart notably on night Haven labs

06:18:12.880 --> 06:18:16.520
They're one of the few teams that play kitchen. They are really good at it

06:18:16.920 --> 06:18:23.200
So I mean I'm typically skeptical of teams that go basement on shall a but I don't want to count our souls

06:18:23.200 --> 06:18:28.840
was jazz bathing that you know the entire run by the way we're being shot

06:18:28.840 --> 06:18:37.020
but wow that's a big outplayed mark yeah that's gonna be like oh he knew

06:18:44.380 --> 06:18:48.440
but I'm gonna have a lot more ground to take they seem to try and sneak down

06:18:48.440 --> 06:18:53.480
West Main Stairs, big opening kill though. Maybe they've got some vault information because they

06:18:53.480 --> 06:18:58.040
seem to know where every position is here from Sol's heart. And now K3 looks to try and make

06:18:58.040 --> 06:19:03.320
an aggressive play. I9 doesn't realize he's already played deep in the boom site. Dropping down from

06:19:03.320 --> 06:19:08.440
the hash, BZH finds one, then he's traded back. Triple kill in the round for shadow with the DMR.

06:19:09.480 --> 06:19:15.080
Mr. Punch, the last one left, he's been spotted inching his way forward from the big garage. He

06:19:15.080 --> 06:19:18.640
He is taking down Unreal Nightmare, man, you've got to give him credit.

06:19:18.640 --> 06:19:25.680
They know how to push on Chalet and they are not afraid of taking the fight to Solzha.

06:19:25.680 --> 06:19:28.640
There's one of the discussions that we had in one of the earlier matches, maybe both

06:19:28.640 --> 06:19:34.280
of them actually, about how sometimes, it's actually funny, it was Unreal Nightmare against

06:19:34.280 --> 06:19:38.880
H.O.T. Tori, where sometimes in defense, you need to just not do anything because the

06:19:38.880 --> 06:19:42.160
attackers themselves are not progressing the map.

06:19:42.160 --> 06:19:47.880
You can go back and argue, if Mark doesn't jump out the mudroom window and die to a ying,

06:19:47.880 --> 06:19:52.160
that's a 5v5 but all the attackers outside the building, you're happily taking it.

06:19:52.160 --> 06:19:57.120
But this is one of the most difficult things about playing Pro League, is you have a feeling

06:19:57.120 --> 06:20:01.840
in the server that we don't see, we have a top down perspective, we have the outlines,

06:20:01.840 --> 06:20:06.000
we see them go oh that was a bad play, that was a good play, because we have the full picture.

06:20:06.000 --> 06:20:10.320
But if you are soul-sparking that round and you see this guy showing outside the window,

06:20:10.320 --> 06:20:12.080
Why wouldn't you jump out?

06:20:12.080 --> 06:20:14.960
Why would there be a Ying Shuck and hold it in the first place, right?

06:20:14.960 --> 06:20:19.640
It's these small mindcapes that goes back and forth, but I think because Mark gets punished,

06:20:19.640 --> 06:20:22.600
now they have that small note in the back of their mind.

06:20:22.600 --> 06:20:27.160
They're waiting for us to make a play somewhere, so when they're actually doing nothing, they

06:20:27.160 --> 06:20:28.160
are doing nothing.

06:20:28.160 --> 06:20:31.520
They're not like, they're not baiting it, so to speak.

06:20:31.520 --> 06:20:34.480
If we don't make a play, they're just waiting for us to do something, so if we don't do

06:20:34.480 --> 06:20:38.080
anything, it's a stalemate, and because we're defending, we'll win.

06:20:38.080 --> 06:20:41.980
I expect sometimes to make some small adjustments. I think getting the clash involved off the

06:20:41.980 --> 06:20:46.740
rig is, you know, magnificent. You can just sit down your shield, the beards hurry, full

06:20:46.740 --> 06:20:50.340
information in one direction, Marcus is still playing soloist to see the Jones and the Fank

06:20:50.340 --> 06:20:54.180
House abilities, and now they can work off intel rather than assumption.

06:21:02.180 --> 06:21:04.820
There's a lot of mind games in Siege, right? It's all about...

06:21:04.820 --> 06:21:07.860
are they making progress do we make a move

06:21:07.860 --> 06:21:12.020
this is absolutely dirty stuff

06:21:12.020 --> 06:21:15.460
from mr. punch is that you are over there

06:21:15.460 --> 06:21:19.140
he can lock your fall while

06:21:19.140 --> 06:21:21.540
he's not gonna cross left he's not gonna go

06:21:21.540 --> 06:21:23.780
rock he has to go all the way on the right-hand side now

06:21:23.780 --> 06:21:27.380
yeah well this is just gonna burn a lot of time

06:21:27.380 --> 06:21:31.140
is that work no it's not work

06:21:31.140 --> 06:21:34.740
it's just burn some utile hasn't it i mean the only way that he dies

06:21:34.740 --> 06:21:38.900
here is if someone comes with a ladder but he's actively watching that yeah or

06:21:38.900 --> 06:21:44.540
if someone gets inside behind him and I mean there's bombsite control so

06:21:44.540 --> 06:21:51.460
that's not happening. So someone's stuck wall I think there's no response there

06:21:51.460 --> 06:21:56.620
it's gonna open it up this also shows on real nightmares hand actually when you

06:21:56.620 --> 06:22:01.460
reach that stock wall the end goes to go for a you know bombsite window plant or

06:22:01.460 --> 06:22:06.020
planning inside like games at least. How they do it that's a different story but

06:22:06.020 --> 06:22:08.900
they're showing what the end goal is. They got a nuke that can walk in and you

06:22:08.900 --> 06:22:12.300
know walk past the cameras. They got a glass of smoke in the maze, a ying from

06:22:12.300 --> 06:22:16.780
the trails. All they need is to get inside. But the issue is the moment they

06:22:16.780 --> 06:22:19.860
get inside they're battling somebody immediately. The DCH and library corner

06:22:19.860 --> 06:22:24.020
of Rooney Gates, Yeager DSS, Clash top library. We can just walk in and help them

06:22:24.020 --> 06:22:27.700
as well. I'm not sure where they're gonna find the pig but they need one

06:22:27.700 --> 06:22:31.140
desperately for everyone out here

06:22:34.620 --> 06:22:38.620
yeah they're kind of just fishing but they're not even doing a job of that

06:22:38.620 --> 06:22:42.860
and then we look at the capsule and Solsoff needs to not do anything yeah

06:22:42.860 --> 06:22:46.220
that's true exactly what happened last night I think like Solsoff's

06:22:46.220 --> 06:22:51.860
went to lesson okay that's weird like they win you never ever see that being

06:22:51.860 --> 06:22:56.740
one wag is on the floor surely can be finished off shortly but the Jays found

06:22:56.740 --> 06:23:01.540
to pick. Maybe there is a way back into it. Shaz is managing to get the refive off, and

06:23:01.540 --> 06:23:06.580
Big J's finished off Mark. This is a very strange turn of events you never see rounds

06:23:06.580 --> 06:23:12.900
play out this way. Wag now forcing that diffuser down. Mr. Punch has no idea where to play.

06:23:12.900 --> 06:23:18.020
Sol's heart are completely dismantled, and now Mr. Punch is in a 1v5 that he quickly

06:23:18.020 --> 06:23:23.900
turns into a 1v4. Wag is low, but everyone else here should have the bomb side unlocked.

06:23:23.900 --> 06:23:41.900
Shaz is the only player with full HP. He doesn't even have a rifle. This might be winnable here. Does Mr. Punch still have his shield? He does. It's not on him. It's active elsewhere, I believe, but it's constantly stunning out, so that gives him a little bit of information, too.

06:23:41.900 --> 06:23:46.320
to. Problem is, with no shield on his back, he's not going to be able to try and fake

06:23:46.320 --> 06:23:52.440
this out and he has no time. Shaz can quickly peek and finish off the round. Unreal Nightmare

06:23:52.440 --> 06:24:00.920
are on the board. That is an attacker on victory for UN, but the way to win it is criminal.

06:24:00.920 --> 06:24:05.080
They need a pick, right? We discussed that, how they found it, we couldn't figure out.

06:24:05.080 --> 06:24:09.660
They just jump in double window and shoot to the right and fight DC Hitch on the most

06:24:09.660 --> 06:24:15.660
unwinnable gunfight on the chalet. And they win it! They get the kill to DCH, they toss

06:24:15.660 --> 06:24:21.260
a smoke, a second player jumps in, they go for the revive, and they come out almost flawlessly

06:24:21.260 --> 06:24:24.420
into the post plant. The fact that it gets a little bit close to a different story about

06:24:24.420 --> 06:24:27.140
the added amazing post, they got library for the cals, the other ones are window, they

06:24:27.140 --> 06:24:32.980
don't lose that. But like, how they get that pick is beyond me. It was a massive desperation

06:24:32.980 --> 06:24:36.780
once again, it pushed them to make it in the right play, because they only did that because

06:24:36.780 --> 06:24:44.900
had an option. Very strange, very strange to do it dry peaking as well. I mean that's

06:24:44.900 --> 06:24:49.820
as a tilt of a souls heart. I mean you strategically won that round you just lost a crucial gunfight

06:24:49.820 --> 06:24:58.220
and yeah a couple other picks elsewhere. But oh well it's a round that's in the past now

06:24:58.220 --> 06:25:04.540
soul's heart can still win this defensive half and overall soul's heart

06:25:04.540 --> 06:25:10.100
they've now lost bar they lost basement don't go back to basement you're on the

06:25:10.100 --> 06:25:13.700
top floor this one was pretty well locked down I don't know that they did not

06:25:13.700 --> 06:25:18.340
do next round you can go to dining that's the half you don't even need to go

06:25:18.340 --> 06:25:23.980
and revisit those two bomb sites you lost that's a good point

06:25:23.980 --> 06:25:29.040
I will also say though like it sounds so simple but if you don't give unknown

06:25:29.040 --> 06:25:33.600
nightmare the opening pick and just punish them one area of the map I do

06:25:33.600 --> 06:25:36.440
think these rounds are so different obviously when you jump in library

06:25:36.440 --> 06:25:40.040
window it just somehow lose it and said that seems unusable like what can you do

06:25:40.040 --> 06:25:44.300
about it it was the two rounds those hard at one was them punishing them in the

06:25:44.300 --> 06:25:48.120
opening duel so it's a double TCSG round it was marked playing in half wall that's

06:25:48.120 --> 06:25:52.400
the two victories the two rounds they lost well it was where they don't get

06:25:52.400 --> 06:25:56.400
So it literally has been the same way both teams have won twice, now they're even.

06:25:56.400 --> 06:26:02.400
So we can pick up the tiebreaker, we can stay more consistent, we can adapt to their opponent's playstyle.

06:26:02.400 --> 06:26:08.400
You win our intro to library, throw anything you've lost before, and miss that punch is on the ground, unable to escape.

06:26:08.400 --> 06:26:11.400
Wait, get down from here, might have been K3.

06:26:11.400 --> 06:26:14.400
Coming through down below. Must have been.

06:26:14.400 --> 06:26:17.400
K3 then finishes the game.

06:26:17.400 --> 06:26:23.000
K3, coming through down below. Must have been. K3 then finishes him off.

06:26:23.000 --> 06:26:28.800
Worry about the Dreadmines from the Fenrir. I know he went for a flank, wants to get his

06:26:28.800 --> 06:26:35.280
C4 active, no doubt. Yeah, it doesn't have any information, it's blind. All that does

06:26:35.280 --> 06:26:39.320
is tell him he'll not make it, there's someone playing down below, but I guess they tried

06:26:39.320 --> 06:26:43.000
to hunt him and I9 found one, traded back, that's still worth it here for Sol's heart

06:26:43.000 --> 06:26:45.000
because they retained another advantage.

06:26:46.000 --> 06:26:51.000
I keep the bomb side in full control plus I found a kill offscreen while Anand got that pick.

06:26:51.000 --> 06:26:54.000
So it is taking me a 2-1 if you counter it across the map.

06:26:54.000 --> 06:26:57.000
And with Nomad and IQ, I mean they don't have no pushing power.

06:26:57.000 --> 06:26:59.000
They have frag grenades and that is it.

06:26:59.000 --> 06:27:01.000
So Anand also gives them an easy opening.

06:27:01.000 --> 06:27:02.000
There shouldn't be one.

06:27:02.000 --> 06:27:04.000
And we've seen him in these TV2s before.

06:27:04.000 --> 06:27:07.000
It's crossfire. It's been close together.

06:27:07.000 --> 06:27:09.000
And it's understanding, guys, where are the Arunigates?

06:27:09.000 --> 06:27:10.000
Where are the Fenrymines?

06:27:10.000 --> 06:27:12.000
And what cameras are alive?

06:27:12.000 --> 06:27:17.300
because you can put the utility and cameras on those angles that you don't need to watch with the guns

06:27:17.300 --> 06:27:19.300
and then get more guns in the same directions.

06:27:19.300 --> 06:27:23.200
So the flanks are locked in with utility cameras and their front is being held together with the bodies.

06:27:29.200 --> 06:27:33.200
Soil's hard to pick this, then it should be the round, but that's a big kill.

06:27:33.200 --> 06:27:34.200
Let's get that.

06:27:34.200 --> 06:27:37.900
Good swing though from Mark, traded by Big J, worth it.

06:27:37.900 --> 06:27:39.660
Now, DCH, in the one of the-

06:27:39.660 --> 06:27:40.160
Oh!

06:27:40.160 --> 06:27:42.420
B.J., be careful, don't age yourself.

06:27:42.420 --> 06:27:44.620
He's got no U2 left, except for a drone in pocket.

06:27:44.620 --> 06:27:47.580
DCH, can just sit back.

06:27:47.580 --> 06:27:50.180
He's got info from that ballpark cam.

06:27:50.180 --> 06:27:51.420
They know where B.J. is.

06:27:51.420 --> 06:27:54.780
The pre-fire, though, DCH, seems a little bit nervous.

06:27:54.780 --> 06:27:56.700
B.J. has got the superior weaponry.

06:27:56.700 --> 06:27:59.260
And he knows exactly where he is!

06:27:59.260 --> 06:28:00.500
Lends the shots!

06:28:00.500 --> 06:28:04.980
And with that, Unreal Nightmare have taken the lead!

06:28:04.980 --> 06:28:06.460
Big smiles on their faces, too.

06:28:06.460 --> 06:28:16.460
they know those is steel. A 2v3, a player outside piano window, a player in a briefs that has no rotation, no vault, no crouch, no nothing, no way into the bomb side.

06:28:16.460 --> 06:28:24.460
They should never win that. What they find depicts, they counter the intel, and they circumvent their runigates.

06:28:24.460 --> 06:28:33.460
I mean, so hard. I'm not sure if it's more discipline or more respect, but they are starting to fall a little bit behind the curve now.

06:28:33.460 --> 06:28:38.640
Last year we should get on the Kobe and say, ah, shall I take a favorite? It's fine. It's fine. It's fine

06:28:39.040 --> 06:28:44.080
Because look at this position 4v2. Okay, Anand is in stock in the corner. He's gonna die fair enough

06:28:44.400 --> 06:28:49.560
But how do you lose that three versus two starts off with one person getting called off guard from piano window

06:28:49.640 --> 06:28:51.640
Which arguably this shouldn't happen

06:28:55.200 --> 06:28:58.680
Yeah, I'm surprised I feel like souls are having quite little

06:28:58.680 --> 06:29:02.960
potential here. Arnold and Aimee though on the flip side they've definitely played

06:29:02.960 --> 06:29:08.000
better so far than what we saw from them in their match earlier today. They are so

06:29:08.000 --> 06:29:14.080
unafraid even in a 2v3, even despite whatever scoreline it is, despite the

06:29:14.080 --> 06:29:19.000
round on paper being lost they will continue fighting against Solzat and

06:29:19.000 --> 06:29:23.920
winning a lot of really crucial moments. VCH in that 1v1, he just looked a bit

06:29:23.920 --> 06:29:31.120
Shaken he didn't on the flip side. I'm an I'm it just seemed to have everything working out for them

06:29:32.260 --> 06:29:36.760
Last chance now to tie the score line for souls heart. They go down into dining and kitchen

06:29:37.420 --> 06:29:43.880
With an extension of the hold up top, but what if I'm real nightmare brought to the table in the very last round of their attack?

06:29:43.880 --> 06:29:45.880
It's your favorite penguin

06:29:47.840 --> 06:29:53.800
It's gonna give you that bit of stability in different playstyle and honestly working pressure in this particular round

06:29:53.920 --> 06:30:00.400
hold up, there we go. It can pressure or plant attempt, but now it's more important ever that we go back to my previous conversation

06:30:00.480 --> 06:30:05.180
last time we saw Maverick. We need to understand what your role is and when it changes.

06:30:05.340 --> 06:30:11.200
We need to relax right now for Unreal Nightmare and ensure that Maverick can do what he needs to get done.

06:30:11.240 --> 06:30:18.880
That is pressure in those walls that are fortified by the kite form. If you lose the Maverick early or do the steps in the wrong order,

06:30:18.920 --> 06:30:22.360
you're gonna have a problem somewhere. So take the time that you need.

06:30:22.360 --> 06:30:27.780
Yes, there's a timer on you two minutes left, but it's better that you get to the bumps over 20 seconds left

06:30:27.780 --> 06:30:30.100
There's a bit of a rush trap, then you don't get there at all

06:30:32.260 --> 06:30:36.480
They're like you're saying Maverick is the only hard breach brought to the table at all

06:30:36.480 --> 06:30:39.600
Which means that if they want an entry hole on the site

06:30:39.600 --> 06:30:43.920
They're gonna have to make a big one and instead they're just looking to take a lot of fights

06:30:43.920 --> 06:30:46.000
I think this is probably gonna be it. I mean

06:30:46.000 --> 06:30:51.000
Big J is the Maverick, yes, but he's now one of the only players left remaining.

06:30:51.000 --> 06:30:55.000
It's just him and Wag. It's not likely he'll be able to safely Maverick anything now.

06:30:57.000 --> 06:31:01.000
So, Monty walking solo by the Bumpslide, a player by a piano window.

06:31:01.000 --> 06:31:06.000
Maverick only just now, that's his first line with the Maverick Torch.

06:31:06.000 --> 06:31:10.000
So I'm not sure they thought the Bumpslide was completely clear and could just skip this step,

06:31:10.000 --> 06:31:14.000
but like I said, it's important to do it in the right order or you should not get the right result.

06:31:14.000 --> 06:31:19.360
This is why it's a fortress drop again. She can't just brute force it look a triple crossfire

06:31:19.880 --> 06:31:24.520
We're under scooped anyway, so it doesn't matter right now, but it's a really stage of this was a bit

06:31:25.520 --> 06:31:27.520
atrocious

06:31:27.640 --> 06:31:30.040
Yeah, it was now wag 1v5

06:31:30.680 --> 06:31:32.680
That'll be the end of the half surely

06:31:33.280 --> 06:31:38.240
At least the souls heart they do finally get back into it back on top of it

06:31:38.240 --> 06:31:43.640
And it's even at the end of the half they put this trick from unreal nightmare to bed

06:31:44.000 --> 06:31:47.360
as we go to a halftime vibe check before we swap sides.

06:33:44.000 --> 06:34:00.680
Holy crap vibes are peak right now Nick. That was that was gotta be one of my favorite

06:34:00.680 --> 06:34:07.880
songs. Oh, yeah, man. Oh, yeah, we like that one. Oh, we like it. Were you excited as us?

06:34:07.880 --> 06:34:13.080
Yeah. Oh, yeah. Oh, yeah. I was good. We spoke about this earlier, right? Like when we get

06:34:13.080 --> 06:34:17.400
later in the day we get like just keep opening the vibes. I feel like we've been doing that today.

06:34:17.400 --> 06:34:26.760
It's been a good gradual increase every single time. Absolutely. Sorry, that song just really

06:34:26.760 --> 06:34:34.280
reminded me of some concerts I've been to and I'm just getting flashbacks. I mean that's the beauty

06:34:34.280 --> 06:34:40.280
of music rather than the beauty of memories is how it has smell has sound. Some trigger can bring you

06:34:40.280 --> 06:34:49.880
back years in the past and just we make it really really little moments so as we

06:34:49.880 --> 06:34:54.680
lock back in to this game second half starts now the first half for those who

06:34:54.680 --> 06:34:57.920
missed it it was two rounds in a row by souls are very convincing and then three

06:34:57.920 --> 06:35:02.960
in a row from unrealite there which started with a very surprising like

06:35:02.960 --> 06:35:07.520
kind of this should never work type push but then they miraculously made it

06:35:07.520 --> 06:35:12.000
happen and then Soulsheart flawless in the final round of the half.

06:35:12.920 --> 06:35:16.080
So I feel like any form of momentum for either team has kind of gone.

06:35:16.360 --> 06:35:18.600
It's a very different story to what happened in the previous series,

06:35:18.600 --> 06:35:22.680
right? Like where the team awkward, won the mental game against Elevate.

06:35:22.720 --> 06:35:24.520
Even like Cole has said it in his interview,

06:35:24.520 --> 06:35:29.000
it feels like they kind of just kind of squashed Elevate's mental.

06:35:29.120 --> 06:35:30.160
There was nothing left to be done.

06:35:30.160 --> 06:35:31.360
I feel like I'm real nightmare.

06:35:31.480 --> 06:35:34.320
Despite obviously playing a match earlier today, big, long,

06:35:34.320 --> 06:35:39.320
the best of three and going up against the team as good as Solzhard, but he doesn't seem to be faced whatsoever.

06:35:41.320 --> 06:35:50.320
I'm curious in the second half though, you know, the good old attacker-sided chalets and whatnot, Solzhard they can get very freaky, very quickly.

06:35:50.320 --> 06:35:54.320
I mean, you have Aynar on the roster, the back-eyed in, he's taken over, he's extended into a door, into a window.

06:35:54.320 --> 06:36:00.320
We see right now from Scatman instead, off his door, he's about to swing this any second.

06:36:00.320 --> 06:36:03.840
There's nobody there immediately but there is a case going the bums it is

06:36:04.840 --> 06:36:08.200
Joe is in the bomb site right now switches now to the shotgun

06:36:08.720 --> 06:36:11.120
should have probably gotten a second kill there, but

06:36:11.720 --> 06:36:13.040
BJ

06:36:13.040 --> 06:36:14.000
recomposes

06:36:14.000 --> 06:36:20.440
That's it. They're now souls hot have created a big gap. It forces. I'm gonna knock their back the black feed in and

06:36:20.880 --> 06:36:22.880
The grim bees as well

06:36:23.240 --> 06:36:28.240
Mark needs to come around and get active with his hard breach to open up an avenue onto the site

06:36:28.240 --> 06:36:36.400
but yeah a lot of damage what what what I guess you look too far left they're

06:36:36.400 --> 06:36:41.320
re-aggressing you got a player dropping up the main stairs and you got someone

06:36:41.320 --> 06:36:44.800
else running around down below as well what is I love this from under that me

06:36:44.800 --> 06:36:48.680
I mean impressed they've got the code is to go for something like that

06:36:48.680 --> 06:36:53.040
meme all sorts of hard of drones on the roof of the building but not on the

06:36:53.040 --> 06:36:56.680
flanks beneath them they actually have one on library stairs but not the

06:36:56.680 --> 06:37:01.680
So that's where the gap was and again, she's then utilized and punished from Unreal Nightmare.

06:37:01.680 --> 06:37:08.680
It's kind of resetting the round now. There is no heart-reaching from the attackers, but they have a vault rotate

06:37:08.680 --> 06:37:14.680
and key codes on Office Walls, so that's fine. But they have lost the Blackbeard, which gives you that plant potential

06:37:14.680 --> 06:37:19.680
because there ain't no way you're gonna jump through a vault rotate and just pray they're looking the wrong direction.

06:37:19.680 --> 06:37:24.680
One toxic bait, but 2 defenders, no one health. So it's so hard, they're gonna go hunting for kills first,

06:37:24.680 --> 06:37:27.840
kills first, find a pick or two, then make their move.

06:37:30.400 --> 06:37:32.040
Guys, we're gonna come to life here.

06:37:32.840 --> 06:37:36.600
BJ is still burning time with those smokes.

06:37:38.040 --> 06:37:42.040
And yeah, no more U-Till in terms of frag grenades, just R9.

06:37:42.560 --> 06:37:43.200
With the Grims.

06:37:43.200 --> 06:37:45.840
B is BJ, he does more damage, still.

06:37:46.200 --> 06:37:48.520
He's found two kills in this round so far.

06:37:48.520 --> 06:37:50.520
Finally put to rest from DCH.

06:37:50.520 --> 06:37:53.480
That should have happened a long time ago, since that wall was soft.

06:37:53.480 --> 06:37:56.480
Now 2v3, the soul's hard.

06:37:57.480 --> 06:38:00.480
I still worry about the blue flank, but I mean no one's there.

06:38:00.480 --> 06:38:04.480
There is a shadow solace downstairs and dining clean the second wind cone.

06:38:04.480 --> 06:38:07.480
The tank going down, I was working counter with an impact below.

06:38:07.480 --> 06:38:10.480
He's taking it! He's taking the plan!

06:38:10.480 --> 06:38:14.480
Wow! That's insane from BCH!

06:38:14.480 --> 06:38:15.480
What?!

06:38:15.480 --> 06:38:19.480
There's so much confidence that that plan is going to go down, doesn't care about his life.

06:38:19.480 --> 06:38:22.480
Shadow should have been baited out, but not.

06:38:22.480 --> 06:38:31.480
One D2 now, I'm out in DCA trying to lock up the side. They should know exactly where Shadow is coming from and they have a perfect crossfire onto his position.

06:38:31.480 --> 06:38:38.480
Swing on contact, no need to overextend. Don't give him a chance and he shouldn't be able to win it. He tries to bait it out.

06:38:38.480 --> 06:38:47.480
DCA should not look in the wrong way. They look together. Finds the first one. Just maybe it's winnable. DCA just needs to buy three seconds of time.

06:38:47.480 --> 06:38:53.420
And now that's it shadow has to stick it the round is lost the shadow didn't have time to get it done

06:38:53.420 --> 06:39:00.900
The kill doesn't even matter anyway. We'll try and find it but DCH has duked him out just like he did with the plant itself

06:39:03.420 --> 06:39:05.420
So

06:39:05.620 --> 06:39:07.020
Strategically I

06:39:07.020 --> 06:39:12.760
Real nightmare do the right thing they have two people by the bomb site and they have a solid stance there saying okay

06:39:12.760 --> 06:39:14.760
If they go for a plant, I got this.

06:39:14.760 --> 06:39:19.760
He impact grenades almost right beneath the DCH's line who's landing.

06:39:19.760 --> 06:39:21.760
It was a little bit off, but he still damaged him.

06:39:21.760 --> 06:39:23.760
And then he was saying, I'm gonna impact it.

06:39:23.760 --> 06:39:25.760
He's gonna stop planting, he's gonna push Steve on the bomb side.

06:39:25.760 --> 06:39:28.760
So I'm gonna sprint back upstairs and help my teammate.

06:39:28.760 --> 06:39:30.760
But DCH's stuck it.

06:39:30.760 --> 06:39:33.760
Despite taking impact damage, despite knowing he was a soloist,

06:39:33.760 --> 06:39:36.760
despite knowing there was a counter, he doesn't get off it.

06:39:36.760 --> 06:39:38.760
And it changes everything.

06:39:38.760 --> 06:39:41.760
Because the plant goes down, and soloists won't get back to the bomb site in time.

06:39:41.760 --> 06:39:47.320
So it's an unfair gunfight not a fair one all of a sudden that could have been a 1v1 turn to be one

06:39:48.120 --> 06:39:52.600
So I'm gonna admit it's so many things right and around yet. They lose to the yet. They get punished

06:39:54.080 --> 06:39:57.440
Bit of a shame, but it goes so on the attack inside souls hard

06:39:57.440 --> 06:40:02.200
They still got some fight lifting them my I have to clean his defenses, but that's a great start to the attack

06:40:03.680 --> 06:40:07.640
But it came down to the Scatman finding a gap and just sending it

06:40:07.640 --> 06:40:13.360
Which is kind of the souls hardware quite like that. I hope they continue to do that

06:40:13.600 --> 06:40:16.660
They have a lot of players capable of making plays like that

06:40:19.120 --> 06:40:23.600
And Scatman is back on the day most again, I hope that shotgun treats him a little bit better this round though

06:40:23.600 --> 06:40:25.600
I'm lucky. Probably should have won that fight

06:40:26.440 --> 06:40:28.440
yeah, I

06:40:28.440 --> 06:40:29.920
mean

06:40:29.920 --> 06:40:35.720
It's it's one of those cases where some people's shotgun still wanted you across the map and all people's shotgun still just

06:40:35.720 --> 06:40:38.040
It's gonna kill you in close quarters.

06:40:39.040 --> 06:40:46.520
It's funny how we all play with the same weapon, but for that particular shotgun, the M870, it's wildly different from player to player.

06:40:49.720 --> 06:40:50.920
He's on the hunt.

06:40:52.640 --> 06:40:59.560
Actually, a lot of scans have found four of the different operators, so that does give him a lot of flexibility when he's trapped with the Namos.

06:41:01.000 --> 06:41:04.800
A lot of horizontal control, absent to the bomb site.

06:41:05.720 --> 06:41:12.720
Shadow wants to go for a bit of a flank, it's just being watched, because Soltar fell victim to a few flanks last round.

06:41:12.720 --> 06:41:17.720
Oh yeah, he's kinda, yeah there we go, he's watching it.

06:41:17.720 --> 06:41:24.720
The issue is, when you're watching the camera that close to the staircase, you can hear you go off the camera before you know what's happening.

06:41:24.720 --> 06:41:28.720
Well they've been able to divert, that's genius, oh my god.

06:41:28.720 --> 06:41:36.220
So the player above is shooting down, no wait, yeah, he's floor banging, saying, hey, I'm the one watching the banger.

06:41:36.220 --> 06:41:41.220
And it's actually covered the sound of demons going off the cam, and that's where they could be killed.

06:41:41.220 --> 06:41:43.220
That's cool. Very smart.

06:41:43.220 --> 06:41:48.220
Those tiny little details like that are so hard to pull off, unless you have great chemistry with your team.

06:41:48.220 --> 06:41:54.720
These SoulsR players have been playing together for such a long time, and they have that down pat.

06:41:54.720 --> 06:41:58.220
Now, it comes down to executing onto this top floor. Is there a player at the top of the mezzanine?

06:41:58.220 --> 06:42:00.900
I think there is K3 is actually in an awkward spot.

06:42:00.900 --> 06:42:04.220
He might be able to deal some damage if he's not accounted for.

06:42:04.220 --> 06:42:07.020
In fact, he is not checked.

06:42:07.020 --> 06:42:10.220
Mr. Punch will fall aiming down sides with a black beard.

06:42:10.220 --> 06:42:17.640
A second kill could come through here for K3, damage onto Y9, invulnerable to the flashbangs,

06:42:17.640 --> 06:42:19.220
and now he goes hunting for more mark.

06:42:19.220 --> 06:42:23.420
We'll find Big J, but K3 is still in a deadly position.

06:42:23.420 --> 06:42:30.380
I mean he is completely escaped all the crossfires. Yeah, I mean he's gonna find out what he gets pre-fight by mark

06:42:30.380 --> 06:42:34.100
I guess you heard his footsteps. Well, I mean he found so much value in it

06:42:34.100 --> 06:42:39.080
Oh, you should have been but mark close up three kills on the round just lagging a 1v4

06:42:39.700 --> 06:42:44.380
Yeah, and Scatman is tracking him. I know exactly where he is. Let's say, okay library stairs

06:42:44.700 --> 06:42:46.700
No need to take the fight

06:42:46.860 --> 06:42:49.300
Scatman can just lock him in this position

06:42:49.300 --> 06:42:57.900
They will hunt him from up above, I9 finds the final kill, a bit of a clap from Mr. Punch, and Soulsheart are paving their way forwards.

06:42:59.900 --> 06:43:01.000
Nice shot from Mark.

06:43:01.400 --> 06:43:09.300
I mean, there is still, I think, a little bit of lack of information from Soulsheart, not knowing what was Nikola Messini, not knowing it was clear enough, I'm kind of assuming that it was.

06:43:09.300 --> 06:43:15.300
Um, technical timeout, ult, from Unveil, nightmare, I think this is actually pretty good, right?

06:43:15.300 --> 06:43:19.800
They're not really falling behind and like, they sound like unwinnable by means, but it's okay, guys.

06:43:19.800 --> 06:43:25.800
Let's stick it back together. What can we change? What can we fix? Because this is a real shot at taking Shalay, if we keep up the level.

06:43:29.800 --> 06:43:30.800
This is fine.

06:43:30.800 --> 06:43:32.800
5v3, this is fine.

06:43:33.800 --> 06:43:34.800
It's okay.

06:43:34.800 --> 06:43:36.300
It's a sick and soul's heart, no big deal.

06:43:36.300 --> 06:43:38.300
Two rounds from losing the map, this is fine.

06:43:39.300 --> 06:43:40.300
Oh man.

06:43:40.300 --> 06:43:51.460
You know, it's the same when Team Orchid they won today, it's like, ah, let's go, guys!

06:43:51.460 --> 06:43:54.420
And then in your mind you go, ah, shit.

06:43:54.420 --> 06:43:55.420
Now we play Weibo.

06:43:55.420 --> 06:43:58.420
Ah, we won, but this is fine.

06:43:58.420 --> 06:44:02.940
Yeah, it was, oh here, we get to see this clip back again.

06:44:02.940 --> 06:44:05.780
Completely debated, Shadow there.

06:44:05.780 --> 06:44:12.780
I'm curious if that was communicated, if it was sheer lack of chance or what that was because the timing was literally perfect.

06:44:14.220 --> 06:44:21.100
Which makes me believe that it's organized because why would Blackbeard shoot the floor when Daemon's flank was in probably 3rd hand here?

06:44:21.100 --> 06:44:23.980
Because once you know each other so well, you don't have to say,

06:44:23.980 --> 06:44:31.940
Hey man, stop for a sec, you're gonna do this, I'm gonna do this, and then we're gonna do that, you don't need to do all that, you just like, hey, spray for me.

06:44:31.940 --> 06:44:35.340
You're flanking with me and spray for me, should the floor in bathroom.

06:44:35.340 --> 06:44:38.780
Yeah, but it's so cool.

06:44:38.780 --> 06:44:42.380
It's like I was saying, like if you're close to the camera that you're watching, the defender

06:44:42.380 --> 06:44:43.380
will hear you go off the camera.

06:44:43.380 --> 06:44:47.900
And when you hear that, your fight of flight kicks in, and you can sprint back down the

06:44:47.900 --> 06:44:50.900
staircase, or it goes for pre-fire on the corner because here's you.

06:44:50.900 --> 06:44:53.940
But when you're glad you're shooting the floor, you're thinking, ah, I got a cat that's gonna

06:44:53.940 --> 06:44:58.020
miss me because it's gonna reload, and the sound of the shots covers the sound of the

06:44:58.020 --> 06:45:01.020
guy going off the cameras, and it's just, it's just beautiful.

06:45:01.020 --> 06:45:11.220
I'm real nightmare now struggling to find anywhere to call home on this defense

06:45:11.220 --> 06:45:16.060
they've tried master they've tried bar and now they go over to dining three

06:45:16.060 --> 06:45:20.140
different bomb sites how long will it take from the defiant one that they can

06:45:20.140 --> 06:45:26.060
say successful soul's heart it comes down to where are they gonna push where's

06:45:26.060 --> 06:45:30.540
this black beard gonna make his way forward and we're scared on the day

06:45:30.540 --> 06:45:32.980
What's he going to be as well? Because he's been pretty deadly.

06:45:33.980 --> 06:45:35.780
I mean, he's been getting in there.

06:45:35.780 --> 06:45:41.540
He's got a small crack in the mosque kitchen window where he can just go and cut the rotation a little bit top floor.

06:45:41.540 --> 06:45:46.780
If he stays there for a full minute, or finds a kill, I'm going to say it's worth it.

06:45:46.780 --> 06:45:50.780
Instead, he tries to have his teammate opening the door for him to get the full picture.

06:45:50.780 --> 06:45:55.180
They don't find the kid, and now I think that player is going to be nullified because now they know.

06:45:55.180 --> 06:45:59.780
Meanwhile, Blackbeard can turn to his library, but there's a lack of support.

06:45:59.780 --> 06:46:00.960
I want to take me to the punch.

06:46:00.960 --> 06:46:03.500
Everyone's on the rule, doing their own thing.

06:46:03.500 --> 06:46:05.300
And then just this punch on Labyrinth Balakrini

06:46:05.300 --> 06:46:07.140
who's bound to jump in solo, I guess.

06:46:07.140 --> 06:46:09.140
Now Mark joins, since that's better.

06:46:09.140 --> 06:46:10.420
And it's 8-down, K-3.

06:46:10.420 --> 06:46:11.420
That's DTH elsewhere.

06:46:11.420 --> 06:46:12.920
Just cover those crosses.

06:46:16.380 --> 06:46:18.420
The problem is, every time that I'm allowed here,

06:46:18.420 --> 06:46:20.340
lose one of these Romans, lose one of these players.

06:46:20.340 --> 06:46:22.180
The other Romans suddenly feel,

06:46:22.180 --> 06:46:24.620
okay, I have to have more of an impact now.

06:46:25.620 --> 06:46:26.980
And more likely to take risks,

06:46:26.980 --> 06:46:28.580
like exactly what we saw from Wag.

06:46:28.580 --> 06:46:31.140
The guy is one and seven.

06:46:31.140 --> 06:46:34.080
The only kill he's got this entire game,

06:46:34.080 --> 06:46:36.940
Pangu, was when he jumped in the library window

06:46:36.940 --> 06:46:39.900
and won the unwinnable gunfight against the guy

06:46:39.900 --> 06:46:42.780
to his hard right playing in the death corner.

06:46:42.780 --> 06:46:44.380
That's the only kill he's got.

06:46:44.380 --> 06:46:45.920
Yeah, they did.

06:46:45.920 --> 06:46:48.060
I mean, he's pretty much the main reason

06:46:48.060 --> 06:46:49.140
why they won that round,

06:46:49.140 --> 06:46:51.780
but man, you can't only have one kill in eight rounds,

06:46:51.780 --> 06:46:52.980
nine rounds now.

06:46:53.860 --> 06:46:56.100
I don't know how many are awkward straight now

06:46:56.100 --> 06:47:00.100
and Shadow has had to fall back to site with the vigil.

06:47:00.100 --> 06:47:08.580
And now Walden Isle, who have maybe some goya flash and toxic babes, but I mean, the second

06:47:08.580 --> 06:47:12.060
Soulsheart sees how much time the Nile they have, they can just flot the bomb site and

06:47:12.060 --> 06:47:16.460
Smoke's actually playing upstairs to mask the bedroom, so this could work out one of

06:47:16.460 --> 06:47:17.460
two ways.

06:47:17.460 --> 06:47:21.540
Either they take top floor with fours, because DV can push it, or they storm the bomb site

06:47:21.540 --> 06:47:25.580
because there's no one guy defending it.

06:47:25.580 --> 06:47:29.860
good angle but no mark is patient and that's key here for souls hard they have

06:47:29.860 --> 06:47:34.620
the advantage no need to go too crazy here come the smokes marking the

06:47:34.620 --> 06:47:37.860
position of the plant he goes in a little bit of an off position big jail

06:47:37.860 --> 06:47:42.060
for a big flick we don't know if they know about him in fact they don't wow

06:47:42.060 --> 06:47:46.700
if I headshot love to see that almost finds a second one but mark has a big

06:47:46.700 --> 06:47:52.340
round on the thermite and three in a row now for souls hard on the attacking

06:47:52.340 --> 06:47:58.660
side. Map point is this to

06:47:58.660 --> 06:47:59.620
behold. Thurmite, uh, fracmite.

06:47:59.620 --> 06:48:01.940
Dude, Mark, again, he's actually just

06:48:01.940 --> 06:48:03.460
illustrating what I was speaking about

06:48:03.460 --> 06:48:05.460
earlier, about how you have a role when

06:48:05.460 --> 06:48:07.380
the round starts and that role will

06:48:07.380 --> 06:48:09.460
change throughout a round. In the

06:48:09.460 --> 06:48:12.260
beginning, he's just droning, then he's

06:48:12.260 --> 06:48:14.420
breaching, and for that, he's the

06:48:14.420 --> 06:48:16.660
entry and the planter and the

06:48:16.660 --> 06:48:18.100
client. He's doing everything else

06:48:18.100 --> 06:48:20.420
because he's now unleashed fully, but

06:48:20.420 --> 06:48:22.260
it's very important he doesn't die

06:48:22.260 --> 06:48:24.260
until he can get off his gadget.

06:48:24.260 --> 06:48:27.660
So, beautiful showcasing right there, souls hard.

06:48:27.660 --> 06:48:29.260
Not sure about the style of that round,

06:48:29.260 --> 06:48:31.380
you know, only having one or two people live for a portion,

06:48:31.380 --> 06:48:32.500
but what they did really well

06:48:32.500 --> 06:48:36.380
is having a master bedroom rappel, office balcony rappel,

06:48:36.380 --> 06:48:39.100
and just cutting the map in these different sizes,

06:48:39.100 --> 06:48:41.020
where if any defender walks into it,

06:48:41.020 --> 06:48:42.260
they'll be as good as that.

06:48:42.260 --> 06:48:44.100
And that's how the guard prefers to fix,

06:48:44.100 --> 06:48:46.180
just kind of facing in the map.

06:48:46.180 --> 06:48:48.700
Unreal Nightmare not comfortable with nothing going on,

06:48:48.700 --> 06:48:50.980
they try to force the play, and get punished.

06:48:52.260 --> 06:49:01.140
Now it's the last Operator Bands to come out, Grim taken out, Denari taken out.

06:49:01.140 --> 06:49:02.140
The Grim was picked twice.

06:49:02.140 --> 06:49:06.900
I don't know if it's been the single instrumental Operator that I would ban here for Under the

06:49:06.900 --> 06:49:07.900
Light.

06:49:07.900 --> 06:49:09.420
Honestly, I just get rid of the Daemons, man.

06:49:09.420 --> 06:49:15.820
It's not everything, but Scatman has insta-locked it every single round and it's not weak by

06:49:15.820 --> 06:49:17.820
any stretch of the imagination.

06:49:17.820 --> 06:49:22.940
I have to agree with you, I think Teimos is not a bad shout.

06:49:22.940 --> 06:49:26.860
They play Blackbeard every round, that's what I'm thinking.

06:49:26.860 --> 06:49:33.100
There is a world where you ban the Maverick and you stop playing some Bandit Kai 2 brush

06:49:33.100 --> 06:49:37.180
in any games, but I don't know if that's what I would do, but it's just an idea that

06:49:37.180 --> 06:49:39.180
you could possibly go for.

06:49:39.180 --> 06:49:43.020
But then again, if you're up against those Hanyu, you know that they're a really good

06:49:43.020 --> 06:49:45.020
team, they probably know how to deal with that, so...

06:49:45.020 --> 06:49:47.780
What's more, obviously the Thorn in the Clash, they already know how to deal with it.

06:49:47.780 --> 06:49:50.700
knew about the denarii now added to that they wouldn't have known about that when

06:49:50.700 --> 06:49:55.040
they made their third operator band and that's three shield counters banned out

06:49:55.040 --> 06:50:00.980
and only now one shield banned by Unreal Nightmare obviously we've seen a lot of

06:50:00.980 --> 06:50:04.140
Blackbeard now we're seeing the Monty which I just think is even better and

06:50:04.140 --> 06:50:07.660
the trend continues. Pengu of teams doing exactly what you've talked about

06:50:07.660 --> 06:50:11.020
several times now which is you don't play the Monty for the first three rounds

06:50:11.020 --> 06:50:14.140
you let it slip through the band phase and then you just install lock at every

06:50:14.140 --> 06:50:18.980
round afterwards. Yeah, I mean, think about this, right? You're up 6-3, and now you can

06:50:18.980 --> 06:50:23.620
abuse Monty as long as you want. Even if he goes overtime, you can keep bringing Monty

06:50:23.620 --> 06:50:28.900
on the attack, and it opens up a whole new avenue of strategies. So we're seeing, you

06:50:28.900 --> 06:50:33.820
know, how free is Snapspace? Monty, so no one's even there. It's just a Monty. That's

06:50:33.820 --> 06:50:38.060
because he's unkillable. If any soul defender would have run into him, nothing happens.

06:50:38.060 --> 06:50:42.540
Aina and though, he does something else. He catches a person off guard once more from

06:50:42.540 --> 06:50:45.980
on the roof watching piano window, watching trough blue window.

06:50:45.980 --> 06:50:50.700
And when you have opening pick, plus one second to pull those up through the bomb site, this

06:50:50.700 --> 06:50:55.980
round can flip very quickly, the finish having no safety space.

06:50:55.980 --> 06:50:59.860
And now Wag is big targeted as well, he's still struggling to get off that bread stick

06:50:59.860 --> 06:51:04.780
and with K3 going down, that means the smokes and the flashes will be even more potent for

06:51:04.780 --> 06:51:05.780
Sol's heart.

06:51:05.780 --> 06:51:10.860
Scatman, that Vendetta can continue to rain out terror horizontally while the rest of

06:51:10.860 --> 06:51:14.460
team focus on attaining library and mezzanine control up above.

06:51:16.860 --> 06:51:22.380
We're just gonna drop again no smokes a single a c4 there's not many ways down the

06:51:22.380 --> 06:51:27.820
montee or stop a plant from being attempted and now they're full top floor if they lock down the

06:51:27.820 --> 06:51:31.340
flanks which they have done pretty well so far. I wouldn't call this a flank because that's like

06:51:31.340 --> 06:51:35.580
the fireplace portion that's like the fitness area by the blue stairs dining hallway etc

06:51:35.580 --> 06:51:40.620
where scapman was playing they cannot do a lot of things do a bit of a mentality work the hatches

06:51:40.620 --> 06:51:45.280
Okay, Biggie just swings up the blue stairs. I guess it's nobody's business take some mark

06:51:45.540 --> 06:51:50.960
I was gonna say they can literally drop in the Bumper window or drop down the hatch and Monty is primed for a planet

06:51:50.960 --> 06:51:54.320
Attempt with the only C4 beans that are far not stock

06:51:54.920 --> 06:51:59.560
I'm not sure they have all the information that needs to display. Oh, he's right below your sky. There you go

06:51:59.800 --> 06:52:06.200
You can't actually aim perfectly down so it can be quite hard to get an angle onto that player if you're directly above them

06:52:06.200 --> 06:52:10.920
but Mr. Punch got it in the end. Thankfully Shadow had no idea about it, but guess what? Big J's down.

06:52:10.920 --> 06:52:15.720
Not gonna make the exact same position. They won't expect the second big C4 on the Scatman,

06:52:15.720 --> 06:52:22.200
but Big J's down the last one left. 1v2 as the top fragger for Unreal Nightmare. Holds the diffuser

06:52:22.200 --> 06:52:29.720
with all his might, big swing from I9, closes the round and puts them up to bed for Sol's heart.

06:52:29.720 --> 06:52:32.840
That's 7-3 on Chalet!

06:52:32.840 --> 06:52:38.320
Console it up next to see if they can knock Unreal Nightmare out of the playoffs!

06:59:29.720 --> 06:59:36.720
They are the best that this region has done to offer!

06:59:42.720 --> 06:59:51.720
A few brief moments from Unreal 9, man, but eventually out of capitulation, Solzha stole the show as soon as they swapped to that attacking side.

06:59:51.720 --> 06:59:58.720
Thank you, and sadly that puts Unreal on there in a very difficult position to try and come back one map down on the series.

06:59:58.720 --> 07:00:01.040
Yeah, that's me, Shiraites.

07:00:01.040 --> 07:00:06.640
Risk assessment is something that will change throughout a map around a series.

07:00:06.640 --> 07:00:11.280
When you're fighting to stay alive in a tournament and you go down the first map,

07:00:11.280 --> 07:00:17.520
how inclined are you to take that risk, make that big play, play off the instinct, no hesitation?

07:00:17.520 --> 07:00:21.040
It might change the conversation, because honestly, on the last year,

07:00:21.040 --> 07:00:24.080
had a really good shot here in the first half.

07:00:24.080 --> 07:00:27.520
But ever since we went onto the second side of the start, as you mentioned,

07:00:27.520 --> 07:00:32.680
all that hope it was lost very relatively quickly and in big thanks it was

07:00:32.680 --> 07:00:38.200
actually mark mark was doing big work on different mind yeah it really did a lot

07:00:38.200 --> 07:00:42.840
of big rounds the Monty coming out in the final round as well love to see it

07:00:42.840 --> 07:00:47.120
we've seen some very good Monty players today not the least of which came from

07:00:47.120 --> 07:00:52.280
like colas earlier on this very map of console at sea if his countryman on

07:00:52.280 --> 07:00:57.740
soul's heart can achieve the same thing. I believe this is soul's heart's map pick.

07:00:57.740 --> 07:01:03.100
In fact as we go to our second and potentially final map of this series

07:01:03.100 --> 07:01:08.140
and maybe even our final map of the day soul's heart look to eliminate Amir and

07:01:08.140 --> 07:01:12.100
Aimee and continue this lower bracket run.

07:01:15.220 --> 07:01:19.220
Monty smoke band delay or when we see the smoke we go and see right her

07:01:19.220 --> 07:01:25.900
Shunger smoke band. We've seen this a couple of times now the last week actually a lot in APL not so much in Europe

07:01:26.780 --> 07:01:32.080
Let's see if they follow through though, because you can't just do smoke plus something else. I love the Monty Bend though

07:01:32.940 --> 07:01:37.840
It makes perfect sense. It was shown only one round, but it goes to show just how strong the operator can be

07:01:38.580 --> 07:01:40.580
Smoke and there we go

07:01:40.660 --> 07:01:48.340
Yeah, Chang'e. I love that. Also the daemons, which we saw a lot. You mentioned that every single round in the first map

07:01:48.340 --> 07:01:53.780
So, what's left in them is the question that the operator picks.

07:01:53.780 --> 07:01:55.860
Let's start listing them, shall we?

07:01:55.860 --> 07:01:57.780
We'll go Operative Operator.

07:01:57.780 --> 07:01:58.780
Okay.

07:01:58.780 --> 07:01:59.780
King.

07:01:59.780 --> 07:02:00.780
Blackbeard.

07:02:00.780 --> 07:02:01.780
Grim.

07:02:01.780 --> 07:02:02.780
Blitz.

07:02:02.780 --> 07:02:03.780
Capitow.

07:02:03.780 --> 07:02:09.340
Alright, let's switch to defense, I'm going to go Mira.

07:02:09.340 --> 07:02:16.180
Oh, now I've got to think, what's really big, honestly, Mira and Electrobros.

07:02:16.180 --> 07:02:21.780
Electro Brass. Is that obvious? Do you think if Bandit Kai eat on Conflict, it's like warranty?

07:02:21.780 --> 07:02:24.580
It's like a big operator? Maybe Kai eat.

07:02:24.580 --> 07:02:27.540
Okay. Bandit.

07:02:27.540 --> 07:02:33.540
Kai eat. I'm gonna say warden because you can do some glass ying stuff if ying was actually

07:02:33.540 --> 07:02:35.780
or ying is obvious. You can do glass ying stuff if you bend the warden.

07:02:35.780 --> 07:02:42.500
Yeah. Solar's pulse belt? I mean it gets less obvious but it depends on what you really want to

07:02:42.500 --> 07:02:49.220
target here, of course. The big story is that a lot of the big power-ups on Attack are open,

07:02:49.220 --> 07:02:54.940
and on Defense, the mirror is open, as are a lot of these other very powerful operators.

07:02:54.940 --> 07:03:00.260
So it really changes the landscape, but funnily enough, as contrasted to what happened in

07:03:00.260 --> 07:03:04.500
the Team Orchid game earlier today, Pengu, where, like Kola said, we saw the smoke to

07:03:04.500 --> 07:03:08.060
check it out, and we were like, okay, let's not play top floor. I'm going to ignite it

07:03:08.060 --> 07:03:10.060
Really go console office

07:03:10.300 --> 07:03:17.860
Yeah, there's a little bit worrying. It's not that it's unwinnable by any means but a big win condition on this top floor

07:03:17.860 --> 07:03:24.860
Bombsite is that you can cut off, you know, direct attacks the plant positions and just kind of when the attackers will

07:03:24.860 --> 07:03:27.700
Three one execute and they push all these different angles

07:03:27.700 --> 07:03:29.460
You can smoke off one or two of them

07:03:29.460 --> 07:03:36.660
You can fire off one or two of them at any moment and that can really disrupt the pushes and make what is a five versus five

07:03:36.660 --> 07:03:41.980
like a five which is three favorite defense so all but surprising as I said

07:03:41.980 --> 07:03:48.020
not unwinnable by any means you got to be black it grimdolls without power

07:03:48.020 --> 07:03:52.420
operating for an hour before toss fuck downstairs the grimdies they say has to

07:03:52.420 --> 07:03:57.580
run away and thankfully survives well the damage done though here comes the

07:03:57.580 --> 07:04:01.540
doggie call recently early on it's not used to the xd to

07:04:01.540 --> 07:04:05.980
accentuate this room clear finally the batteries are cleared on out and that

07:04:05.980 --> 07:04:12.620
means that the Salmas can rattle on through. I expect later on we'll also see a breach on the wall

07:04:12.620 --> 07:04:18.220
into meeting. Here's a question for you. I actually don't know if it's up my head. Is the meeting floor

07:04:18.220 --> 07:04:22.940
next to that breach? That's soft, right? It's the roof of Lobby, so you can destroy a battery from below?

07:04:23.900 --> 07:04:28.780
Yeah, you can. A lot of teams will just bounce a grenade off their EMP from the window at the

07:04:28.780 --> 07:04:33.580
balcony outside, but it's perfectly breakable. The entire bomb set of meeting entries completely

07:04:33.580 --> 07:04:37.960
breakable myself for as we're seeing right now also clearing out thorn traps

07:04:37.960 --> 07:04:41.260
that's a good little extra detail that you could do with the buck oh we might

07:04:41.260 --> 07:04:44.340
even got to clear some of the Vulcan canisters from Goya as well if you

07:04:44.340 --> 07:04:48.780
get the right angles that's why Scamman's been in lobby the entire time in

07:04:48.780 --> 07:04:52.060
bonus file he's watching the flank for buck when he's gone the door could be

07:04:52.060 --> 07:04:56.020
called and a drone and it's giving buck that vertical pressure he can clear a

07:04:56.020 --> 07:04:59.700
certain spots in the bottom side fear the tap is to point it out and honestly

07:04:59.700 --> 07:05:03.300
Oh, is this seller charge to destroy the four-shot midair?

07:05:03.300 --> 07:05:03.800
Wow.

07:05:03.800 --> 07:05:05.600
So if they're here to kill your fire cannons,

07:05:05.600 --> 07:05:06.400
I think they have.

07:05:06.400 --> 07:05:08.300
They have a single C4 planned denial.

07:05:08.300 --> 07:05:10.300
Maybe they can just lock in and once they kill this player,

07:05:10.300 --> 07:05:11.600
they can go for a plan.

07:05:11.600 --> 07:05:12.800
Aggressive play.

07:05:12.800 --> 07:05:13.900
What is that?

07:05:13.900 --> 07:05:16.200
VCH, get off the floor!

07:05:16.200 --> 07:05:19.300
There's a slippery snake, and he's just opened up the round.

07:05:19.300 --> 07:05:19.800
You're right.

07:05:19.800 --> 07:05:23.800
The C4s are so far away, and now Shaz is taken down.

07:05:23.800 --> 07:05:25.400
Under all night, they are being picked to pieces,

07:05:25.400 --> 07:05:27.600
but Big J's found a big kill.

07:05:27.600 --> 07:05:30.680
Wag now has to get active with his shotgun in close range,

07:05:30.680 --> 07:05:34.680
but Mr. Punch is falling back at DCH if all else fails,

07:05:34.680 --> 07:05:37.200
will deny the counter-D-Fuse from down below,

07:05:37.200 --> 07:05:39.680
which allows Solzhard to play so passively.

07:05:39.680 --> 07:05:42.760
Wag gets on that defuse at DCH, will kill him from below,

07:05:42.760 --> 07:05:45.280
and find the final player as well.

07:05:45.280 --> 07:05:49.000
It's a phenomenal start to conceal it for Solzhard.

07:05:50.280 --> 07:05:51.480
It's a very beautiful attack.

07:05:51.480 --> 07:05:56.000
I do think that if you go far enough back, like seven years,

07:05:56.000 --> 07:06:01.760
buck was played every round on every map and you're doing vertical attacks every single round

07:06:01.760 --> 07:06:06.560
then the defender made a start changing to like extending and roaming and obviously new overdisk

07:06:06.560 --> 07:06:11.040
command and stuff like that. I feel like we don't see a lot of buck these days and used the way

07:06:11.040 --> 07:06:17.040
Sol's heart just used theirs. It was a very high in value right? You get the bandit cleared from

07:06:17.040 --> 07:06:22.080
copy or a copy size break room that could have gotten you a kill. It didn't but it forced back

07:06:22.080 --> 07:06:27.680
the bandit, you shot the bandit battery, says Kai-Ko, and then you got map control. Then you

07:06:27.680 --> 07:06:32.960
break apart, the default plans will really shoot the thorn trap, seal the close positions, and you

07:06:32.960 --> 07:06:39.520
can play the post. What gives you so much value? Now obviously Unreal Nightmare didn't recognize

07:06:39.520 --> 07:06:44.400
that block was gonna be a big factor. They had no roaming presence downstairs, and when they realized

07:06:44.400 --> 07:06:49.680
it was too little too late because Scaffin or Dokkaebi was perfect on the flangwatch. And the

07:06:49.680 --> 07:06:54.800
moment that Dokkebi has to go up the spiral staircase to exit on the bomb side, Bok actually

07:06:54.800 --> 07:06:59.840
left Lopi, came up to visit staircase and helped the Blackbeak get the initial frag covered,

07:06:59.840 --> 07:07:04.720
and once the bomb is down, he goes back downstairs, become his own time watcher and post-penter.

07:07:04.720 --> 07:07:08.880
So there are so many small minutes that is happening from a single player of DCH,

07:07:08.880 --> 07:07:14.240
but the entire team is working around him, understanding who the key operator is,

07:07:14.240 --> 07:07:15.600
and when we have to help each other.

07:07:19.680 --> 07:07:28.680
Is there a respectable goal to go for a peak like that for Shadow, even when you're going up against Solzhard, who just rolled over you, not just for the first round.

07:07:28.680 --> 07:07:34.680
But on Shadow it was five rounds in a row that Solzhard decimated.

07:07:34.680 --> 07:07:39.680
So this is essentially a six round win streak for Solzhard across the series.

07:07:39.680 --> 07:07:49.520
serious curious here what they are looking to do with the yokai is getting very active the

07:07:49.520 --> 07:07:52.160
a la lines when they're definitely trying to counter the shield play

07:07:52.160 --> 07:07:55.920
you can see that the spare brist come off but you see me so good in the first one gets the

07:07:55.920 --> 07:08:00.960
injury on the second they're like those that's like spare christmas pocket a second flank

07:08:00.960 --> 07:08:05.840
watch it down on visa hallway unreal nightmare they're fighting back the jatsy yokai drones but

07:08:05.840 --> 07:08:09.480
they're being picked apart where they have no information so they're so

07:08:09.480 --> 07:08:14.760
busy about the ecodrome call-outs that they forget about the flanks big Jay

07:08:14.760 --> 07:08:19.640
wants to go for something big Jay was big they have to on shall I think 11 or

07:08:19.640 --> 07:08:25.920
12 kills across the map and he's now being watched by a drone there is one

07:08:25.920 --> 07:08:29.240
on top of the yellow stairs on the flank watch now he's just heard that

07:08:29.240 --> 07:08:33.140
Elamide detonate the blitz is now chasing him down he'll hear that in a

07:08:33.140 --> 07:08:38.800
moment. One view on the Blitz, there are worse operators to be, but he does manage to get

07:08:38.800 --> 07:08:45.500
back just in time. Oh wow, he's going for more! That's very risky! Big J has some serious

07:08:45.500 --> 07:08:50.380
balls to go through a fight like that. Mr. Punch didn't have his flash ready yet, he

07:08:50.380 --> 07:08:55.660
was mid reload. But if we get the flash back, then surely Mr. Punch will be able to finish

07:08:55.660 --> 07:09:02.300
him off. Never mind. Big J is running amok, he's taking down Mark as well. Now he's below

07:09:02.300 --> 07:09:05.500
the hatch, I mean this guy said we were finally shut down by Aina and he was going to drop

07:09:05.500 --> 07:09:10.620
the hatch as well, he says help, get the Blitz in the actions with the old guy, he goes

07:09:10.620 --> 07:09:11.620
what?

07:09:11.620 --> 07:09:15.260
That must have been a misclick, doesn't matter, Mr. Punch will trade it on back, the

07:09:15.260 --> 07:09:19.780
Fuse can be re-collected back up, Wag has been spotted and it's an easy final kill for

07:09:19.780 --> 07:09:24.740
Scatman and Solzha goes back to back on the attack.

07:09:24.740 --> 07:09:30.740
Oh why, I love the pacer in there from Aina and gets the kill, jumps down and just styles

07:09:30.740 --> 07:09:35.060
on them. Blitz thankfully came in to assist to get a good trade going. They had shot two of the

07:09:35.060 --> 07:09:40.580
Okas on the roam and the final Yokai on the bomb site. Aynan took it down right before thawing himself.

07:09:41.140 --> 07:09:48.580
So good value throughout the entirety of that round. This is scary territory because this is

07:09:48.580 --> 07:09:53.780
usually a very defender favorite map and it doesn't feel like Unreal Nightmare have figured out how to

07:09:54.580 --> 07:09:59.300
control the pace at the minute. Usually it's hard to get in the building and take map control and

07:09:59.300 --> 07:10:03.380
work step one step two that has not been the case with souls heart they're

07:10:03.380 --> 07:10:07.780
immediately in the building spit theory in the doors in the windows playing

07:10:07.780 --> 07:10:12.260
game they are everywhere they're swarming the building and we spoke about all the

07:10:12.260 --> 07:10:15.780
power ups that are open right we've seen grim being played we've seen

07:10:15.780 --> 07:10:20.780
scab arms being dogged be every round bunch black it most of the rounds these

07:10:20.780 --> 07:10:25.180
are just excellent heroes while demos gets you a tracker and a single defender

07:10:25.180 --> 07:10:32.700
They'll be calls five phones and blackbeard is so hard to clear in the room unless you are very specific operator has come up to

07:10:39.940 --> 07:10:41.940
One thing I'm loving about

07:10:42.320 --> 07:10:45.800
Some of the recent updates and balancing changes, which I like the first thing

07:10:45.800 --> 07:10:48.660
I'd like that we just getting them more frequently and small well

07:10:48.660 --> 07:10:53.420
We're gonna be the big operator we work. We can just be like hey, let's give pulse the Reaper for example

07:10:53.420 --> 07:10:59.780
I really love all these secondary machine pistols being added to a lot of operators that now gives you a bit more freedom

07:11:00.200 --> 07:11:07.600
We're seeing thorns always had it that like because she has C75 now. We're seeing a shotgun played. They made 70s a great shotgun

07:11:07.700 --> 07:11:11.300
We're seeing pulse study come back as well. The Reaper is not bad

07:11:12.100 --> 07:11:14.460
now Shaz is running that pulse this round and

07:11:15.380 --> 07:11:19.660
That's one of the few ways that you really can take down the blackbeard quite easily

07:11:19.660 --> 07:11:25.260
Blackbeard's already a slow operator. If you get below him, if you get the scan off, you might be able to land that save form.

07:11:30.740 --> 07:11:35.140
You get an epic for free. It's a great group. It's a castle barricade.

07:11:35.140 --> 07:11:39.660
I mean, but this is a thing. Blackbeard got nerfed not that long ago. It's a very minor one.

07:11:39.660 --> 07:11:42.620
It's three instead of four dashes in his primary gadget.

07:11:42.620 --> 07:11:49.620
So double punching down the castle barricade nine times with the block is a lot more valuable than spending a third of your gadget charge.

07:11:49.660 --> 07:11:54.980
on simply breaking one castle barricade. So I like the fact that they're holding

07:11:54.980 --> 07:11:58.980
this saying there are more important things later on. The only scenario where

07:11:58.980 --> 07:12:02.300
Blackbeard can go aggressive on the entry in those close quarter fights is as

07:12:02.300 --> 07:12:06.140
long as he's sketched it off. If he has no charges left he'll just get mailed and

07:12:06.140 --> 07:12:11.420
die whereas when you use the gadget it actually takes priority over and

07:12:11.420 --> 07:12:14.500
it's in the mailing. So if you get mailed as blackbeard instantly

07:12:14.500 --> 07:12:18.500
clicks your gadget button you don't get stunned, you stun them. But if you don't

07:12:18.500 --> 07:12:23.780
have that impossibility you might be just die. And it's quite hard to use to be

07:12:23.780 --> 07:12:30.140
honest. Like to win and I fight. Wow. Okay. Stare of death for Mr. Punch as he just

07:12:30.140 --> 07:12:35.740
looks down at K3 before DCH threads the needle, takes his head clean off. Now

07:12:35.740 --> 07:12:40.860
Wag is in such a pivotal position here on the single wall and CEO. He needs to

07:12:40.860 --> 07:12:44.340
make sure he can fight for as long as possible but the pulse isn't gonna be

07:12:44.340 --> 07:12:48.780
much help he's really much more of a vertical operator. Wag is forced back,

07:12:48.780 --> 07:12:54.000
DCH and Mr. Punch together. I can make this a real hell of a position that

07:12:54.000 --> 07:12:58.760
Big J does finally take down that Blackbeard. Shaz though comes back and

07:12:58.760 --> 07:13:02.480
finds a kill of the Reaper before falling back. Enough might have been done here by

07:13:02.480 --> 07:13:04.740
Unreal Nightmare.

07:13:04.740 --> 07:13:08.420
When I say to cross-blast in the attack, there's one view, one view, one view, one

07:13:08.420 --> 07:13:13.320
and I make good of it. Thine's shadow downstairs. There's Mark above with the

07:13:13.320 --> 07:13:17.160
defuse it with 25 seconds either got to get back into lobby very quickly here

07:13:17.160 --> 07:13:21.360
guys or drop down that piano hatch it could be a 3-2-1 angle for kill well

07:13:21.360 --> 07:13:24.440
as I say that they go lobby with yellows just back to that

07:13:24.440 --> 07:13:28.680
Oh big Jane needed to win that fight he's won so many 1v1s in this game so far

07:13:28.680 --> 07:13:30.600
he's in to beat that one might not matter

07:13:30.600 --> 07:13:33.400
Mercy 4B he's got the shotgun which means he might better get the angle but now

07:13:33.400 --> 07:13:37.240
they know about it he can reposition they should be out of tonight as plants

07:13:37.240 --> 07:13:42.200
the fuser is on the ground there's no time and they couldn't hunt for the kill

07:13:42.200 --> 07:13:45.880
A massive clutch for Shaz and Unreal Nightmare.

07:13:45.880 --> 07:13:48.560
Finally, stop depleting.

07:13:50.480 --> 07:13:52.360
A little bit of panic in the server.

07:13:52.360 --> 07:13:54.720
There's concrete floor inside piano

07:13:54.720 --> 07:13:56.760
with technically enough time to get there

07:13:56.760 --> 07:13:58.000
if you really wanted to.

07:13:58.000 --> 07:13:59.200
And I knew that yellow was clear

07:13:59.200 --> 07:14:01.240
because Scabman got the kill earlier.

07:14:01.240 --> 07:14:04.400
I think just a little bit too low timer

07:14:04.400 --> 07:14:08.120
to make the right decision, hoping for the best thing.

07:14:08.120 --> 07:14:10.880
So he just tracks the planter, confirms the kill.

07:14:10.880 --> 07:14:15.580
Huge clutch. I mean that was a no-seek for Pulse thankfully playing the shotgun

07:14:15.740 --> 07:14:19.820
And you mentioned how you can make a thorn shotgun and pull a shock with the second there is in D's

07:14:20.060 --> 07:14:25.220
And that is a UMP pulse. You might just hit this steel bar behalf those shots and it's a different story

07:14:26.740 --> 07:14:30.060
That's a big round though. I mean, that's the first time the last

07:14:30.820 --> 07:14:32.820
nine rounds I think

07:14:33.300 --> 07:14:38.220
Eight rounds the first and the last eight rounds that we've seen unreal nightmare

07:14:38.220 --> 07:14:42.800
win any round and now they immediately take their tactical timeout time to have

07:14:42.800 --> 07:14:48.140
a little bit of a chat get back on that horse ready to one down on the defense

07:14:48.140 --> 07:14:51.620
you need to be winning this defensive half you can't afford to lose a single

07:14:51.620 --> 07:14:57.020
defense from here on out worst case now you go 33 maybe you'll come out ahead on

07:14:57.020 --> 07:15:01.140
your attacking half but I don't really have a lot of confidence for I'm gonna

07:15:01.140 --> 07:15:04.900
like that it do so they need the four to split here which means going for us

07:15:04.900 --> 07:15:11.020
from here on out. That's also why this is a perfect time for a tactical timeout

07:15:11.020 --> 07:15:14.600
because now they can discuss what game we've seen what they're bringing, we've

07:15:14.600 --> 07:15:18.700
seen their playstyle. Let's discuss the counterstaffs. If it's the shield that stays

07:15:18.700 --> 07:15:23.780
shield or the entries, play trap operators and play those crossfires. This set up

07:15:23.780 --> 07:15:28.180
right here in CEO, then a player in connector and then a player on that book

07:15:28.180 --> 07:15:32.380
shelf. The bug is going to be traded no matter what that's a 2v1 gunfight. They need

07:15:32.380 --> 07:15:38.220
more of that on punchlet because a lot of people on defense early right now are dying like we have

07:15:38.220 --> 07:15:41.980
thorn swing the meeting door against the blackbeard because they heard the thorn trap go off they get

07:15:41.980 --> 07:15:45.980
instantly free fire because there's a teammate behind the blackbeard holding the door swing

07:15:45.980 --> 07:15:50.300
i mean soulsheart are not stupid they know there's a thorn and they know that blackbeard can kind of

07:15:50.300 --> 07:15:57.660
avoid the gadget and they're not gonna sit even solo so more crossfires more traps more shoot play

07:15:57.660 --> 07:16:03.260
Try and force Solzhard to stay against the traps with shield, which is disadvantageous,

07:16:03.260 --> 07:16:07.900
or have them go away from the shields, which you might just fare better against.

07:16:16.220 --> 07:16:21.100
Top floor defense, smoke, Tachanka, Goyo down.

07:16:21.100 --> 07:16:28.060
soul's heart, show me some of the fire that you promised in that Operator Vito.

07:16:28.060 --> 07:16:32.220
First though they're gonna have to deal with this potentially aggressive Shaz

07:16:32.220 --> 07:16:37.260
from down below after a clutch like that is gonna be fired up and keen to try and

07:16:37.260 --> 07:16:42.260
get active. Onyx seems none the wiser, he's untrown at the moment. If K3 can get

07:16:42.260 --> 07:16:47.540
that info it'll be a quick call. Now he's watching, Shaz might have heard

07:16:47.540 --> 07:16:54.740
Scatman just running outside. Oh my god. Did you not see the crack in the window? How does he not see that?

07:16:55.460 --> 07:17:00.100
They have no idea. He must be... He's looking off to the very bottom. That's the issue.

07:17:00.980 --> 07:17:05.700
So he's looking off the lot. Oh my god. They see your holes where a different defender is playing from.

07:17:05.700 --> 07:17:09.540
So try this chance and just force him to straight out of the piece of give-off to be honest.

07:17:10.340 --> 07:17:17.220
Yeah and then eventually... Oh what? Okay. K3 just swings the angle from outside the yellow stairs.

07:17:17.220 --> 07:17:19.540
So eventually they do get the run out onto I9.

07:17:22.100 --> 07:17:23.300
All the time wasted here.

07:17:24.020 --> 07:17:27.620
Soulsheart try and pit it, they go for an admin take instead, but Mr. Punch will fall.

07:17:27.620 --> 07:17:29.140
No ram, they yank.

07:17:29.780 --> 07:17:31.940
What is the strat here from Soulsheart?

07:17:32.820 --> 07:17:33.620
Very disjointed.

07:17:33.620 --> 07:17:34.260
I'm not sure.

07:17:35.140 --> 07:17:37.780
I mean, they have gone away from the shield operators, right?

07:17:37.780 --> 07:17:41.380
Much because they saw the defender line up and wanted to give utility, but...

07:17:42.100 --> 07:17:45.140
Why do they have a ram on a top floor attack?

07:17:45.140 --> 07:17:46.580
That was like my biggest question.

07:17:47.220 --> 07:17:50.540
And K3 is farming them, and he gives us these acropeaks, you know what?

07:17:50.540 --> 07:17:53.060
Confidence boys, play with confidence, you're better than this.

07:17:53.820 --> 07:17:54.740
And they make a show.

07:18:00.020 --> 07:18:04.340
Man, poor Mark, he's like, where can I stand? Is this safe? Is this safe?

07:18:05.540 --> 07:18:08.420
The impact from down below, putting him under a hell of a lot of pressure.

07:18:08.420 --> 07:18:14.460
Big J, back in form again, great shots with the MP7, L mark, 1v5.

07:18:15.100 --> 07:18:15.900
1v3.

07:18:17.220 --> 07:18:29.220
Maybe, maybe winnable. He's playing Capitance, got a stack of utility, he's got plenty of options to try and burn those lasers, but this crossfire is pretty rough.

07:18:30.220 --> 07:18:34.220
You can try and nullify the crossfire with some smokes and fire, I don't mind this idea.

07:18:38.220 --> 07:18:44.220
He can even destroy the shield with the GON6 as well. I mean he's actually got so much utility to try and make this work.

07:18:44.220 --> 07:18:46.220
He's out of fire.

07:18:46.220 --> 07:18:49.220
So unfortunately, he won't be able to clear the vending position.

07:18:49.220 --> 07:18:54.220
25 seconds to go and yes, not likely to happen.

07:18:55.220 --> 07:18:57.220
Gonna try his best. Got the lasers now.

07:18:57.220 --> 07:19:01.220
Knows don't pay your crossbow so the team finds that pig as well.

07:19:01.220 --> 07:19:07.220
10 seconds though and they got the shotgun closed shooting through the smoke of a sound cue to confirm the round.

07:19:07.220 --> 07:19:11.220
Unreal Nightmare fight back with confidence and aggression.

07:19:11.220 --> 07:19:16.740
And I mean after attack timeout that looks like a very conscious effort there not just a random swing

07:19:19.380 --> 07:19:27.140
Well two in a row now for unreal nightmare. Oh, it actually wasn't a runout. It was just swinging downstairs for the solos a k3

07:19:30.500 --> 07:19:31.700
It's interesting to me

07:19:31.700 --> 07:19:34.740
Like you look at solos are banning the jank of the smoke in the goya

07:19:34.820 --> 07:19:38.500
You think that they're gonna be going for these executes, but they're just so afraid to do so

07:19:38.500 --> 07:19:43.020
You look at the lineup that round bandit thorn solace denari

07:19:43.660 --> 07:19:47.020
Azami that is not like you don't have a lot of plant another you got no C4s

07:19:47.020 --> 07:19:53.060
You don't you got thorn tracks. You got Azamis like yeah, but I know I feel like if souls heart

07:19:53.060 --> 07:19:55.780
Maybe went for something a bit more directs. Maybe they would have had a bit more success

07:19:56.500 --> 07:20:01.540
Hey, I'll he did a counter to offer a tech CEO to shangas band ram

07:20:02.340 --> 07:20:07.420
What's the run do my only theory is the ram was like to go through it like a hot breach style thing

07:20:07.420 --> 07:20:15.820
Okay, Sledge has grenades. The thing is, we have seen, maybe I've seen it twice only

07:20:15.820 --> 07:20:20.920
myself. If you want to counter his Tashanka, so what you do, you ban the smoke, you do

07:20:20.920 --> 07:20:27.520
the COD for attack, if you ram drone the floor of the COD, Tashanka's fire will with a high

07:20:27.520 --> 07:20:32.360
likelihood fall down through the beams and land in piano. And we've actually seen teams

07:20:32.360 --> 07:20:36.680
use that strat to counter the plant or counter the plant denial rather but

07:20:36.680 --> 07:20:40.520
Tshanka is banned so that's not gonna give you much, even though you're banned

07:20:40.520 --> 07:20:45.000
and it didn't use your attack so I'm just not sure about the ram but it's been a

07:20:45.000 --> 07:20:48.240
lot of time positioning outside to your botane to go for an attack and then

07:20:48.240 --> 07:20:51.640
changing their mind and going for admin which yeah and then you're walking into

07:20:51.640 --> 07:20:57.840
all these scenario lasers and I feel like yeah send your shield down yellow

07:20:57.840 --> 07:21:03.040
stairs and focus up maybe one person repelling meeting window and focus up on

07:21:03.040 --> 07:21:06.400
the CEO windows like once you clear see yo you should be out of plant for free

07:21:06.400 --> 07:21:10.480
anyway it's not gonna happen again in this half so I guess it won't matter

07:21:10.480 --> 07:21:14.640
maybe if we hit overtime we'll see it but it's funny souls heart don't make a

07:21:14.640 --> 07:21:21.880
lot of sense sometimes mixed signals I do want to believe those there and

07:21:21.880 --> 07:21:25.240
intent with it it's not only mistral to bombs that I thought guys is a basement

07:21:25.240 --> 07:21:29.880
attack and then you know but but I'm not gonna go there just yet so we do the

07:21:29.880 --> 07:21:35.520
Chris big chain they keep farming takes an eye nine on the ram the vert

07:21:35.520 --> 07:21:39.720
operator but these he strikes back with a trade and he's the other vert up off

07:21:39.720 --> 07:21:43.760
buck so they can still get that destruction go in they can still utilize

07:21:43.760 --> 07:21:48.240
the map control they've gained and they got the blitz so they have push they

07:21:48.240 --> 07:21:52.920
have planned they have reached they have vert so sort of all the right tools for

07:21:52.920 --> 07:21:57.960
round to go well, but there are two C4s waiting with those Valkhams and they're going to go fishing

07:21:57.960 --> 07:22:02.680
the second source of interest piano. Yeah, not only are their Valkhams also the soloist, so both

07:22:03.480 --> 07:22:07.800
information gathering operators that can not only land C4s, but just look for play opportunities in

07:22:07.800 --> 07:22:19.880
general. Can you claw down? Time to get to work on the breach. Is that C4 onto the pillar? Or is

07:22:19.880 --> 07:22:26.880
I think the breach was closed on the top so it must have been on the verticality I think.

07:22:26.880 --> 07:22:34.680
In a way, there's only one that's remaining so honestly, blitz could take the fuser either

07:22:34.680 --> 07:22:39.680
yellow or outside the main breach and go for a plant attempt if they want to take the 4v4

07:22:39.680 --> 07:22:43.640
or they smoke off a couple of angles, push deep into the bottom side and go for kills

07:22:43.640 --> 07:22:44.640
before a plant gets tried.

07:22:44.640 --> 07:22:48.720
I'm going to get the hatch now, it's going to be put on the soft wall upstairs and it's

07:22:48.720 --> 07:22:51.180
He's gonna have the A-week explosion taken on the hatch as well.

07:22:51.180 --> 07:22:51.680
Beautiful.

07:22:51.680 --> 07:22:55.180
No, opens up some very deep angles into the kitchen bomb site as well.

07:22:55.180 --> 07:22:57.100
Thing is, the 2-brow here is actually perfect.

07:22:57.100 --> 07:22:58.800
Never mind, the 2-brow is dead!

07:22:58.800 --> 07:23:00.300
A second one found!

07:23:00.300 --> 07:23:02.140
Scarman is farming!

07:23:02.140 --> 07:23:05.340
He finds the gap and he hunts them down one by one.

07:23:05.340 --> 07:23:08.800
Full versus 1 now is K3 upstairs on the flank.

07:23:08.800 --> 07:23:10.800
He finds DCH.

07:23:10.800 --> 07:23:14.640
Solzato have plenty of safe plant position opportunities and while they're-

07:23:14.640 --> 07:23:16.640
oh

07:23:23.920 --> 07:23:27.360
Rip k3 even he was laughing

07:23:29.660 --> 07:23:32.180
Okay, well um

07:23:33.640 --> 07:23:35.640
Well played he was up to no health

07:23:36.860 --> 07:23:42.640
Well played from souls heart. Let's just forget how that ended. Let's save K3D and I said I'm not talking about it

07:23:44.640 --> 07:23:52.320
I mean, it's a good old case of, you know, DCH, Scatman, there are 2 weeks in the heavy

07:23:52.320 --> 07:23:57.600
lifting this round, finding the trade onto I9, toppling down on self-destruction, and

07:23:57.600 --> 07:24:01.600
Scatman finding the perfect gap on bottom spiral.

07:24:01.600 --> 07:24:06.240
I mean, without that 3-piece, that's anybody's round, but so is Flankin.

07:24:06.240 --> 07:24:10.640
But when you find those 3 killers, there's nothing you can do.

07:24:10.640 --> 07:24:15.160
Yeah, wow, that was a round.

07:24:15.160 --> 07:24:18.800
Really well played from Solzak.

07:24:18.800 --> 07:24:23.160
I'm still trying to process what K3 did.

07:24:23.160 --> 07:24:25.720
Oh, poor guy, I got caught in 4k.

07:24:25.720 --> 07:24:30.880
Now there's a chance for unreliable, the last chance I should say, to win a defensive round.

07:24:30.880 --> 07:24:35.840
We said they need the 4-2 split to have a really solid chance at winning this map, and

07:24:35.840 --> 07:24:36.840
hence the series.

07:24:36.840 --> 07:24:42.120
and staying in the tournament but I mean if things don't go perfectly then they

07:24:42.120 --> 07:24:47.840
might as well go decently and a 3-3-1 half would still very much be decent on

07:24:47.840 --> 07:24:49.840
real nightmare.

07:24:55.840 --> 07:24:58.840
A little bit of alibi, a little bit of mutes.

07:24:59.840 --> 07:25:03.840
Do you think there's a world where they're expecting a solace then?

07:25:06.840 --> 07:25:07.720
What did you say, Snake?

07:25:07.720 --> 07:25:08.920
I don't think I'm gonna...

07:25:08.920 --> 07:25:13.080
Atta by Antmute, do you reckon that the expected I-9 to bring up the Solar Snake?

07:25:13.080 --> 07:25:16.440
Oh, I thought you said SOLOUS. I was so confused. Yeah, SOLOUS Snake.

07:25:16.440 --> 07:25:17.400
Oh, he meant this.

07:25:17.400 --> 07:25:19.480
No, no, I think it's just, you know...

07:25:20.360 --> 07:25:20.760
DINGLISH.

07:25:22.200 --> 07:25:22.680
DINGLISH.

07:25:23.560 --> 07:25:24.760
SOLOUS Snake.

07:25:24.760 --> 07:25:25.960
No, you're right, you're right.

07:25:25.960 --> 07:25:27.640
Um, yeah, look, I don't...

07:25:28.200 --> 07:25:29.400
I don't mind that.

07:25:29.400 --> 07:25:30.520
Yeah, maybe.

07:25:30.520 --> 07:25:31.880
I don't know, I feel like...

07:25:31.880 --> 07:25:33.240
It's not great, but it's something.

07:25:34.280 --> 07:25:35.480
Oh, almost a pick.

07:25:36.840 --> 07:25:45.840
Yeah, I've seen a little bit of Alibi in Ranks, but I think in Ranks it's not likely to be the Solar Snake, it's just people don't know what they're doing in Ranks.

07:25:45.840 --> 07:25:55.840
But yeah, I mean, maybe, I don't know where he put them, but yes, I guess if you put some in Admin, kind of a little bit all over the place, it might make things a little bit slower for the Solar Snake.

07:25:55.840 --> 07:26:02.840
But yeah, I just don't know if its value is worth it over something, like a Solar, for example, which we've seen played plenty.

07:26:02.840 --> 07:26:10.060
I know that one of the invaders is from the spiral one was meeting door earlier and they're

07:26:10.060 --> 07:26:19.400
fighting all across map shock I know was basically full HP he only suffers half his health bar

07:26:19.400 --> 07:26:23.680
and that's gonna kind of stop push now and he wants more yeah my man is looking to make

07:26:23.680 --> 07:26:28.440
up for the fact that the impact himself last rounds you might actually gotta get these

07:26:28.440 --> 07:26:35.560
DCH thought he'd gone down the stairs and was looking for him on the vert.

07:26:35.560 --> 07:26:41.920
Eventually Mr. Punch shuts him down 3v4 though, I don't know, souls hot.

07:26:41.920 --> 07:26:45.040
Another very wonky looking round on the attack.

07:26:45.040 --> 07:26:50.080
Yep, from so good to, well, less good.

07:26:50.080 --> 07:26:53.720
They can still kind of make up for it if they find the guy in top spiral and get this wallbang

07:26:53.720 --> 07:26:54.720
with the yellow thing.

07:26:54.720 --> 07:26:56.720
Oh, so close!

07:27:02.960 --> 07:27:06.560
Nice shot from Mr. Punch. Man knows the tech with the Blackbeard.

07:27:06.560 --> 07:27:11.120
The Big J! He's been so good! Another flashbang surely he'll be finished off.

07:27:11.120 --> 07:27:14.800
It's a 1v1 now. Big J on the floor with the hit fire through the wall.

07:27:14.800 --> 07:27:20.320
Shaz versus Scatman. And there was a camera on Scatman down below.

07:27:20.320 --> 07:27:22.800
He doesn't have that diffuser. There's no lot of time remaining.

07:27:22.800 --> 07:27:26.240
He's going to have to grab it and go back to site, but Shaz has done the same.

07:27:26.240 --> 07:27:29.840
Shaz is back into the objective and waiting and watching.

07:27:29.840 --> 07:27:36.040
It is in the end of it, a 3-3, even half for Unreal Nightmare as we look to the second

07:27:36.040 --> 07:27:37.840
after this halftime vibe check.

07:29:22.800 --> 07:29:51.160
Ah, wow, a tense moment. Such a tense moment. And that music really just reminds us how

07:29:51.160 --> 07:30:02.160
Tense. This game is, right now, 3-3. It's even, can't split these two teams on consulates so far, but it's time to finish up this half.

07:30:05.160 --> 07:30:08.160
That's the vibe you're getting. Tense?

07:30:08.160 --> 07:30:09.160
Yep.

07:30:10.160 --> 07:30:11.160
Okay.

07:30:15.160 --> 07:30:17.160
Thorn- Thornbend again!

07:30:17.160 --> 07:30:21.000
We have seen a two-game thorn ban.

07:30:21.000 --> 07:30:21.960
Let it be known.

07:30:22.860 --> 07:30:23.700
I don't remember it.

07:30:23.700 --> 07:30:24.540
I don't remember it.

07:30:24.540 --> 07:30:25.380
I don't know what's up, bro.

07:30:25.380 --> 07:30:26.220
It's April 11th.

07:30:26.220 --> 07:30:27.060
I don't remember it.

07:30:27.060 --> 07:30:28.700
It's gone back to back thorn trap.

07:30:28.700 --> 07:30:32.140
They have heard your prayers, James.

07:30:32.140 --> 07:30:34.660
Okay, because I know that you despise Operating Rank,

07:30:34.660 --> 07:30:37.020
and you shared your troubles with it.

07:30:37.020 --> 07:30:39.260
Once you got rewrites in, this is annoying.

07:30:39.260 --> 07:30:40.380
It's difficult.

07:30:40.380 --> 07:30:41.620
It's ruining my ranked games.

07:30:41.620 --> 07:30:42.860
They say we agree,

07:30:42.860 --> 07:30:44.860
and they probably won't have you choose against it.

07:30:44.860 --> 07:30:49.860
How did they go on the attacking side on Shelly?

07:30:49.860 --> 07:30:51.860
Did they play well?

07:30:51.860 --> 07:30:53.860
They played well on the attacking side on Shelly?

07:30:53.860 --> 07:30:55.860
Not, not, not, you know.

07:30:55.860 --> 07:30:56.860
They went 3 for 3.

07:30:56.860 --> 07:30:58.860
I think it was the defense when they were in improvement.

07:30:58.860 --> 07:30:59.860
Sure.

07:30:59.860 --> 07:31:01.860
How'd they go on the defensive side on Shelly?

07:31:01.860 --> 07:31:03.860
They got 0 out of 4 attempts.

07:31:03.860 --> 07:31:04.860
And they got 3.

07:31:04.860 --> 07:31:05.860
From my point still stands.

07:31:05.860 --> 07:31:07.860
They got from 3 out of 6 here.

07:31:07.860 --> 07:31:10.860
It's better than they did on Shelly, but yeah, I don't know.

07:31:10.860 --> 07:31:13.860
But it's also a much stronger defender side of map, right?

07:31:13.860 --> 07:31:34.860
3 is actually okay if you then do pretty good in your attacking side, but getting 3 attacks is a lot more statistically unlikely for a lot of different teams, although I will say, I imagine not the biggest ban of the slow camp and the shunka ban, because the game is not about finishing a return, value of different

07:31:34.860 --> 07:31:41.500
cobbler the banter and everything to one basket. I liked it due to Shanka plus Thorn, because now

07:31:41.500 --> 07:31:45.580
they're kind of limiting the enemies in two different areas. A little bit of injury, a little bit

07:31:45.580 --> 07:31:51.100
of planting now, shields are better, injuries are better. Happy days! Soulsheart, we're gonna start

07:31:51.100 --> 07:31:55.580
upstairs and they're looking at a very default lineup, like nothing really stands out, except

07:31:55.580 --> 07:32:01.180
she may be off the Kaid. I think that's a very wishy-washy, some bring it, some don't. And there

07:32:01.180 --> 07:32:08.180
There are actually high clots you can put inside the building that covers that messy wall that cannot get Renaded from outside.

07:32:08.180 --> 07:32:15.180
There are a lot of Frag grenades in these teams, but account them 2, 4, 6, 8 Frag grenades in this round.

07:32:15.180 --> 07:32:16.180
That's a lot.

07:32:16.180 --> 07:32:17.180
That's a lot of damage.

07:32:17.180 --> 07:32:23.180
My problem with just the Tachanka ban not backed up with the smoke is, you got Smoke and Glare.

07:32:23.180 --> 07:32:25.180
You're still not going for a...

07:32:25.180 --> 07:32:26.180
Yeah.

07:32:26.180 --> 07:32:29.180
You still got Plantarite, you still got Aries now, you still got Tandoly.

07:32:29.180 --> 07:32:33.420
banning the shank it doesn't mean much because they got two other operators to go and utilize.

07:32:33.420 --> 07:32:38.340
Now it turns out it's just a bit of a quick spray from Mr. Punch to find the first kills.

07:32:38.340 --> 07:32:40.940
K3 goes down, no more daemons.

07:32:40.940 --> 07:32:44.140
And how many nades do we have now?

07:32:44.140 --> 07:32:47.940
Uh, two, four, five.

07:32:47.940 --> 07:32:48.940
Nice.

07:32:48.940 --> 07:32:49.940
You are good at maths.

07:32:49.940 --> 07:32:50.940
Yeah.

07:32:50.940 --> 07:32:54.460
Well, the similar ones I can navigate when it gets more complicated, brain shots won't

07:32:54.460 --> 07:32:55.460
immediately.

07:32:55.460 --> 07:32:56.460
Two minutes, three nades.

07:32:56.460 --> 07:33:01.100
three grenades but but big thing here right they each have one left we know that if one

07:33:01.100 --> 07:33:05.180
individual operator dies you don't lose two grenades or two grenades you will lose one regardless of

07:33:05.180 --> 07:33:09.740
what but it means that you have different nades in different locations of the map that can be

07:33:09.740 --> 07:33:14.940
spent in different areas so i really like when teams they share that use of utility they'll

07:33:14.940 --> 07:33:18.780
just have one guy spend it all one guy keep it all because then all of a sudden you might

07:33:18.780 --> 07:33:23.820
want the guy has nothing to grenade something but you can etc etc but the issue is what's

07:33:23.820 --> 07:33:28.940
what's gonna happen in 10-20 seconds. How do you deal with Mark? You can toss in some

07:33:28.940 --> 07:33:33.180
grenade, sure, but how are you gonna get in the hallway to get the angle for it? That's

07:33:33.180 --> 07:33:37.220
what I wonder. Because you gotta clear Mark before you go for any sort of bombsite attack.

07:33:37.220 --> 07:33:40.980
Here comes the grenade for the Catclaw, but if the Catclaw is an inset that small box

07:33:40.980 --> 07:33:44.580
will ruin, but it meets you elsewhere, the grenade won't clear.

07:33:44.580 --> 07:33:51.140
Wow! Oh my god! Wow! Two players run through the fire. Mark still finds one of them. That

07:33:51.140 --> 07:33:55.700
That was maybe a little bit too dangerous there, a very risky play from Unreal Nightmare,

07:33:55.700 --> 07:34:01.940
but they burn alive, Shadow obliterated Mr. Punch with that shotgun, claims another Big

07:34:01.940 --> 07:34:02.940
J the last one standing.

07:34:02.940 --> 07:34:08.260
Look, he's been a great fragger for Unreal Nightmare, but his position's been red, he's

07:34:08.260 --> 07:34:09.260
been lit up.

07:34:09.260 --> 07:34:11.980
I9 wants to re-peak it, of course he does.

07:34:11.980 --> 07:34:12.980
Do it.

07:34:12.980 --> 07:34:13.980
Get him, mate.

07:34:13.980 --> 07:34:14.980
Time's ticking.

07:34:14.980 --> 07:34:18.180
and the ego challenge from

07:34:18.180 --> 07:34:21.220
I9 as Sol's heart cruise

07:34:21.220 --> 07:34:23.220
through their first defense.

07:34:23.220 --> 07:34:25.220
And this was the story of

07:34:25.220 --> 07:34:26.580
the striker who bought

07:34:26.580 --> 07:34:28.580
Frank Grenades and Canobaners,

07:34:28.580 --> 07:34:30.580
not Canobaners and EMPs.

07:34:30.580 --> 07:34:32.580
The kite ball can be anywhere in

07:34:32.580 --> 07:34:34.580
that room and the grenades can't

07:34:34.580 --> 07:34:36.580
always catch them. They never

07:34:36.580 --> 07:34:38.580
breach the meeting wall and they

07:34:38.580 --> 07:34:40.580
spend two grenades and a lot of

07:34:40.580 --> 07:34:42.580
time trying to do it.

07:34:42.580 --> 07:34:52.100
Stryker is a great independent operator. One of the only operators that can easily clear his own world now and then reach the wall himself.

07:34:53.300 --> 07:35:00.500
Yeah. But, but he didn't need to find where that claw is. Well, that's it. Yeah.

07:35:02.260 --> 07:35:08.500
It's also like with grenade cooking. Okay, vibe check. How many years have been since

07:35:08.500 --> 07:35:13.000
this grenade couldn't get removed because I have my own idea of when it happened, but I'm curious what you would say.

07:35:13.000 --> 07:35:15.000
Uh, I'll put up my head.

07:35:15.000 --> 07:35:21.000
I'm guessing it was pretty soon after G2 won the Six Invitational in 2023.

07:35:21.000 --> 07:35:24.500
And it's literally the same exact metric I'm using as well.

07:35:24.500 --> 07:35:25.000
Really?

07:35:25.000 --> 07:35:28.000
Because Benja was getting so many vertical nades through in that way.

07:35:28.000 --> 07:35:33.000
I think it was definitely in 2023, and I think between three to six months or one or two seasons after.

07:35:33.000 --> 07:35:37.240
Copenhagen Major or the Bradley Major type?

07:35:37.240 --> 07:35:38.240
Yeah.

07:35:38.240 --> 07:35:40.240
At last Major type.

07:35:40.240 --> 07:35:43.000
In the W700 era.

07:35:43.000 --> 07:35:46.840
That changed a lot of things in the game.

07:35:46.840 --> 07:35:51.860
For example, Maestro's Evil Eyes that are placed on like elevating positions, they can't

07:35:51.860 --> 07:35:52.860
get near anymore.

07:35:52.860 --> 07:35:55.560
At least many of them can't.

07:35:55.560 --> 07:35:59.240
Getting a kite claw that's on top of the reinforcement, you can't get either of them.

07:35:59.240 --> 07:36:03.380
you like land the maid on the first on the on the ledge of the reinforcement

07:36:03.380 --> 07:36:08.920
it's difficult it's tricky man and that's me where we saw the rise again of

07:36:08.920 --> 07:36:13.120
ashes or fear for brief moments in certain scenarios because if you mix can do

07:36:13.120 --> 07:36:15.600
those things

07:36:15.920 --> 07:36:22.920
I miss free kills every round oh big nitro cell from my dad and he covers his

07:36:22.920 --> 07:36:29.200
back talk about freebies I nice just lap them up big J always seems to be the

07:36:29.200 --> 07:36:32.280
Play it to come in and frag out when his team needs him.

07:36:32.280 --> 07:36:34.280
2v3, that's possible.

07:36:38.280 --> 07:36:41.120
That was spoken into existence.

07:36:41.120 --> 07:36:44.800
Free kills, C4, bids ADS, doesn't die because of it,

07:36:44.800 --> 07:36:46.000
doesn't quite connect the shot,

07:36:46.000 --> 07:36:48.640
missed the punch, really defines, big J.

07:36:48.640 --> 07:36:51.160
Shadow who is 0-7 is looking to go 0-8

07:36:51.160 --> 07:36:53.440
because into the 1v3,

07:36:53.440 --> 07:36:55.560
Suggins at our tellers.

07:36:55.560 --> 07:36:57.240
Question is, oh no, sorry, that's Mark.

07:36:57.240 --> 07:36:58.880
I thought we were watching Shadow for a second.

07:36:58.880 --> 07:37:00.240
Sorry, he's part of a spiral.

07:37:00.240 --> 07:37:03.120
Ooh, he's behind Martin Yellowping, but can't connect the shots.

07:37:03.120 --> 07:37:05.320
Despite the weapon difference, the Scorpion high recoil,

07:37:05.320 --> 07:37:07.680
high fire rate, they connect instead.

07:37:07.680 --> 07:37:10.560
And it is becoming a problem,

07:37:10.560 --> 07:37:12.360
ever since we saw Sandswap.

07:37:12.360 --> 07:37:15.640
I have the sinking feeling that this game

07:37:15.640 --> 07:37:19.080
is just gonna very slowly, but surely,

07:37:19.080 --> 07:37:20.960
peter out for Unreal Nightmare,

07:37:20.960 --> 07:37:22.960
now that they're on this attacking side.

07:37:24.800 --> 07:37:25.880
And it's not their fault.

07:37:25.880 --> 07:37:28.000
I mean, Souls Harder, a really good team.

07:37:28.880 --> 07:37:35.240
I feel like Unreal Nightmare really needed to crack on with four or more defenses on that defensive side

07:37:35.400 --> 07:37:42.200
In that first half now they move on to the second obviously they got rolled over on chalet once the sides swaps and

07:37:42.640 --> 07:37:48.780
They started on the unfavorite side now. It seems like the same story might be happening. They only have two more chances

07:37:48.780 --> 07:37:50.240
PENGU

07:37:50.240 --> 07:37:51.320
Unreal Nightmare

07:37:51.320 --> 07:37:56.480
On the verge of elimination they survived it earlier today with their win over HL Torrey

07:37:56.480 --> 07:38:01.360
the souls heart though they believe that they can be one of the best teams in

07:38:01.360 --> 07:38:06.320
this region they believe that they can push for a major it's been years it's

07:38:06.320 --> 07:38:10.680
been over three years since any of these players made it to an international event

07:38:10.680 --> 07:38:14.600
the last time they did so they were known as elevates and that was at six

07:38:14.600 --> 07:38:31.240
in Montreal. It's been a long time between drinks for this souls heart roster.

07:38:31.240 --> 07:38:35.880
They're keeping up their momentum and they've been a pretty stable team and consistent at

07:38:35.880 --> 07:38:40.960
performing. The question is always how good can you be domestically versus internationally

07:38:40.960 --> 07:38:51.960
And that's where we look at teams like Waple that are just, you know, a level above because they can go internationally and we expect them to make main stage or to make playoffs, at least we expect them to make that top 10, 12, eight kind of position.

07:38:51.960 --> 07:38:57.960
Solzhard, they've had these brief moments where they said, Okay, these guys are here to play.

07:38:57.960 --> 07:39:08.960
I think the only question is for them is how consistent can they perform. Sometimes small thing will stick to the cracks and will find themselves losing a game or losing a matter of whether they shouldn't.

07:39:08.960 --> 07:39:14.560
They're gonna lose I-9 in an unfortunate way. A very good drone information there in these zone walls.

07:39:14.560 --> 07:39:16.960
It's the yellow ping, the window door ping together.

07:39:16.960 --> 07:39:19.560
Oh, for him. Then an aggressive run out.

07:39:19.560 --> 07:39:23.360
The Gorya impact on main board. No punishment, no trade back.

07:39:23.360 --> 07:39:24.960
It doesn't get sped up by the lion.

07:39:28.360 --> 07:39:31.360
I like the aggression from Sol's heart on the defensive side.

07:39:31.360 --> 07:39:33.960
Heads up. Hostile inbound.

07:39:33.960 --> 07:39:34.960
Good internal.

07:39:34.960 --> 07:39:37.960
For Shaz, solid snake.

07:39:38.960 --> 07:39:41.960
He spots out the player inside a meeting, DCH.

07:39:43.960 --> 07:39:51.960
And he also gets taken by the lion now as well, but I think this defense could just peel back, give up meeting, or back into C.O.

07:39:55.960 --> 07:39:58.960
Yeah, but you know Mark, he likes to good fight.

07:39:58.960 --> 07:40:02.960
He wants to try and beat up a little bit more pressure before falling on back all the way.

07:40:02.960 --> 07:40:07.960
Same for Scatman, it's open up a line inside of Loppy, all the way.

07:40:07.960 --> 07:40:09.960
Scatman will find the kill in Teller's Hall.

07:40:09.960 --> 07:40:11.960
That's a great little rotation there, made by the impact.

07:40:11.960 --> 07:40:14.960
So two impact grenades, two kills by the way.

07:40:14.960 --> 07:40:16.960
Only two in the round, so now they can fall on back.

07:40:16.960 --> 07:40:20.960
Use the mirror in the upstairs, use the crossfire downstairs,

07:40:20.960 --> 07:40:24.960
and just leverage the fact that they got two different floors in control

07:40:24.960 --> 07:40:27.960
and only 60 seconds for Unreal Nightmare to work with.

07:40:27.960 --> 07:40:36.880
Here comes a Deimos track, Scatman's under the pump, he's been hard to put down in this

07:40:36.880 --> 07:40:43.960
game so far, 11 and 2, 12 and 2 finally traded back, after a big 3k eventually Scatman goes

07:40:43.960 --> 07:40:48.720
down but Mr. Punch still has a great position to hold, he can detonate that Goyo fire to

07:40:48.720 --> 07:40:53.280
protect himself from any push in from the bottom of yellow stairs, however with Wag

07:40:53.280 --> 07:40:57.840
finding another pick, there's a lot of pressure on Mark to rotate back to site, Mr. Punch

07:40:57.840 --> 07:41:02.780
though seems to have a side on luck diffuser is cold and yeah wag is still

07:41:02.780 --> 07:41:06.720
outside the building he's gonna likely expose himself by jumping on his side

07:41:06.720 --> 07:41:10.440
Mark should be out at watching he will have heard that fault for sure

07:41:10.440 --> 07:41:15.720
like big kill Mark just needs to hold down and he does spray him in the head

07:41:15.720 --> 07:41:23.760
big kill for Mark and souls are go three for three on the defense cool and calm

07:41:23.760 --> 07:41:30.500
It's always a scary moment where guys to be one unloosable your teammate dies silence, and he's like, okay

07:41:30.500 --> 07:41:37.980
I got this one because the awkward position in there is if mark runs away from bottom yellow to go top floor and try and play for

07:41:37.980 --> 07:41:43.340
Time he's giving bombs a control to the enemy by staying and holding his ground bottom yellow

07:41:43.420 --> 07:41:48.080
Yes, they both know exactly where each other are, but he at least knows the outcome

07:41:48.080 --> 07:41:51.780
It's not gonna be that back and forth fighting chasing with a Cali T

07:41:51.780 --> 07:41:58.740
50-50, it will just come down to a 1v1 gunfight and Mark, he will take those odds.

07:41:58.740 --> 07:42:04.020
Lion and Goyuban traded, both used quite frequently by both teams, I'm not really too surprised.

07:42:04.020 --> 07:42:08.300
I kind of thought for a second we might see a demo span, but to be honest, the demos

07:42:08.300 --> 07:42:12.340
has mostly been successful in the mid to late round, not necessarily getting the early picks

07:42:12.340 --> 07:42:14.740
like a lot of demo players do.

07:42:14.740 --> 07:42:18.180
And because of that, the traggers go off while you're in safe positions.

07:42:18.180 --> 07:42:23.460
It does mean over there Mira will escape and you can play Mira now on the

07:42:23.460 --> 07:42:26.820
Basin bomb side, on Lobby bomb side, on Stid bomb side if you want to go there.

07:42:26.820 --> 07:42:31.380
So there is going to be an awkward scenario where Unreal Nightingale really

07:42:31.380 --> 07:42:36.140
has to respect the Mira, maybe going to the Ash, to Kali on future sites if they

07:42:36.140 --> 07:42:37.940
were to win this one.

07:42:37.940 --> 07:42:40.820
Seeing that the line was banned, you mentioned over to Daemons, I actually

07:42:40.820 --> 07:42:45.980
think over to Dokobie. Dokobie is so good. One of the best operators on the attacking side.

07:42:45.980 --> 07:42:52.020
But the line going out also gives up one of your sets of grenades. We talked about how many grenades we've seen

07:42:52.660 --> 07:42:55.660
In this game so far particularly from Unreal 9 there

07:42:56.380 --> 07:43:00.800
Of course plenty of other operators that bring grenades for example the IQ which is being picked up

07:43:01.220 --> 07:43:06.460
It looks like the IQ I'm guessing is being used primarily to counter the Kaid and

07:43:07.220 --> 07:43:13.600
Striker has now actually brought baby EMPs in addition to the canopies instead of those grenades. I like that

07:43:13.600 --> 07:43:19.640
so now you can IQ scan and then you can of course strike her I like this a lot

07:43:19.640 --> 07:43:23.600
so what you can also do just as a substitute you actually play that sure

07:43:23.600 --> 07:43:27.760
as an IQ because it shows her things on the wall right but what's the point of

07:43:27.760 --> 07:43:32.320
bringing in faster and then lose out on like IQ having fragmented you couldn't

07:43:32.320 --> 07:43:36.240
do strike a no MP strike out with frag grenades but I think it is better

07:43:36.240 --> 07:43:39.440
value getting second in peace can open yours and then getting a whole

07:43:39.440 --> 07:43:42.920
different get an IQ and then you don't have to play a once-in-a-period in

07:43:42.920 --> 07:43:47.960
factually oh yeah that's the real kicker I also mean I guess the better guns you

07:43:47.960 --> 07:43:50.840
know there's a lot of reasons why you should pay the IQ really but if you ever

07:43:50.840 --> 07:43:54.200
wanted to you could pay that sure and use it as an IQ if there's like a battle

07:43:54.200 --> 07:44:02.280
career echo or something like that not just paid for the wall denial you're

07:44:02.280 --> 07:44:04.720
just gonna say the capital being used to try and flush out some of these

07:44:04.720 --> 07:44:09.440
compositions hasn't really succeeded in doing so. In fact Shaz almost loses his

07:44:09.440 --> 07:44:13.920
life to that nitro cell tossed out over the top. Mark is lucky you can have a

07:44:13.920 --> 07:44:20.280
safe haven on top of that kitchen counter in break room but eventually Wagg will

07:44:20.280 --> 07:44:23.680
march on inside, he overstays his welcome a little bit too much and he will fall

07:44:23.680 --> 07:44:28.720
however big trade with the striker going down. Now I sure hope that he managed to

07:44:28.720 --> 07:44:32.840
use his hide breach before he went down.

07:44:34.720 --> 07:44:41.400
I mean they lost capital fire, they lost you know one of their fracrenes, the

07:44:41.400 --> 07:44:45.040
pushing power for the bomb set is definitely a bit limited but honestly

07:44:45.040 --> 07:44:49.120
I'm looking for a shadow on the buck and K3 on the demo so kind of spring into

07:44:49.120 --> 07:44:52.840
action because vertically speaking they can clear some of spiral, they can clear

07:44:52.840 --> 07:44:57.080
a lot of meat seem like we're some souls heart themselves so if I'm a shadow I'm

07:44:57.080 --> 07:45:00.280
thinking guys can I get down there some lobbies how working that gadget or do we

07:45:00.280 --> 07:45:11.280
That's a big kill though for Scatman. Oh wow, long angle through the feed holes all the way to the door into break room.

07:45:11.280 --> 07:45:14.280
Shadow needs to be careful not to be vulnerable to that as well.

07:45:14.280 --> 07:45:17.280
It's the punch allowed to cross but that does of course open the gates for Wag.

07:45:17.280 --> 07:45:23.280
I just noticed that poor Shadow is 0-9 at the moment. He has not found his way into this game.

07:45:23.280 --> 07:45:25.280
He's got every single round and not found a kill.

07:45:25.280 --> 07:45:29.280
He hopes that this might be the round to finally change that.

07:45:29.280 --> 07:45:31.280
K3 though.

07:45:31.280 --> 07:45:34.280
He needs to make his way forward. He wants to swing this in close range.

07:45:34.280 --> 07:45:37.280
That head getter is very powerful. Big two shots.

07:45:37.280 --> 07:45:39.280
And one with the AK as well.

07:45:39.280 --> 07:45:41.280
The gates are now open into the bomb site.

07:45:41.280 --> 07:45:45.280
There's Wagg. Stars the forces, plant down, but Shadow will fall.

07:45:45.280 --> 07:45:48.280
The solace is below, but has no idea where the plant is going down.

07:45:48.280 --> 07:45:52.280
How does I not realize the plant was just in a default position?

07:45:52.280 --> 07:45:54.280
Surely should have read that.

07:45:54.280 --> 07:45:57.480
But no, now it's time for a retake. The impact though.

07:45:57.480 --> 07:46:03.080
With K3 on low HP, you could finish him off, but no, both impacts go out for nothing. Doesn't matter.

07:46:03.080 --> 07:46:04.580
Scatman's found one.

07:46:04.580 --> 07:46:13.080
Two versus one, Scatman on 15 kills as he looks to finish off Unreal Nightmare to eliminate them.

07:46:13.080 --> 07:46:20.880
From APL, Wag, must stand in their way. He must push for it, but I9 has found him!

07:46:20.880 --> 07:46:24.140
And Scamman hits the counter defuse!

07:46:24.140 --> 07:46:26.300
Solzhard survived!

07:46:26.300 --> 07:46:32.500
They mark 4th and they continue to become the lower bracket Grim Reaper's.

07:46:32.500 --> 07:46:36.100
It's a good night, it's an unreal night there.

07:46:36.100 --> 07:46:41.900
They had a valiant effort but their story for this stage has come to an end.

07:46:41.900 --> 07:46:45.300
Oh man, you saw them in the players coming back and you saw Solzhard.

07:46:45.300 --> 07:46:47.060
Big smile and big laughing.

07:46:47.060 --> 07:46:49.060
That is such a smart mini-play.

07:46:49.060 --> 07:46:55.460
These throwing impacts downstairs was elongated from top spiraled to create this chaos in the server

07:46:55.460 --> 07:47:01.220
and also shrouding the sound rather of Shadman pushing to the bottom side to go for the wallbang.

07:47:01.220 --> 07:47:05.940
It's again another beautiful mini-play where it is so stinking together.

07:47:05.940 --> 07:47:10.500
And then, very small mistake if you're on your life there, they didn't plant in the hard left

07:47:10.500 --> 07:47:15.300
corner of the site. They were just one or two footsteps further to the right until the long

07:47:15.300 --> 07:47:19.020
the arm becomes pass-cooled. Normally that's something to case because you

07:47:19.020 --> 07:47:24.500
find DDD in the corner, very small oversight. Honestly, ever since side-slot

07:47:24.500 --> 07:47:27.700
the Souls Force might go on to the defensive half, I was thinking this one

07:47:27.700 --> 07:47:30.940
is locked and ready because they were looking formidable on that arm.

07:47:30.940 --> 07:47:34.540
That is exactly what happened. It was fully in a row of the defensive side

07:47:34.540 --> 07:47:38.700
for Souls Heart and you're right man, it got close. I didn't realize that that's

07:47:38.700 --> 07:47:42.780
what I9 was doing with the impacts. He was covering the sound cue for Scatman.

07:47:42.780 --> 07:47:47.580
I think it was 15 kills at the end of it for Scatman. What a ripper of a game.

07:47:47.580 --> 07:47:52.940
And for Sol's heart, a big much needed redemption after losing to Waybo being

07:47:52.940 --> 07:47:56.480
sent down to the lower bracket. They need a confidence booster and a very

07:47:56.480 --> 07:48:02.700
convincing 7-3 in 7-3 over Unreal Nightmare is exactly what they needed.

07:48:02.700 --> 07:48:08.380
Man, have a look at that. 15 kills to three deaths for Scatman. 0-10 on the

07:48:08.380 --> 07:48:13.540
foot side for Shadow. I mean that's a big gap between those two players in

07:48:13.540 --> 07:48:17.940
particular. Mind you, Kevin only died on the rounds that they lost where Shadow

07:48:17.940 --> 07:48:23.700
died on every single round in the game period. And I mean it is a 7-3. If you

07:48:23.700 --> 07:48:26.780
have a couple of players step up individually from the set on the

07:48:26.780 --> 07:48:30.460
nightmare or Shadow gets into the action, we can see like you know a much

07:48:30.460 --> 07:48:34.580
closer game like a 5-5 or a 6-4. We can start seeing them actually challenging

07:48:34.580 --> 07:48:38.340
them and having a player having a hard time scoreboard wise and defense, I don't

07:48:38.340 --> 07:48:42.900
Everything is too big of an issue, because you're always like, you know, what, what, play, utility, etc.

07:48:42.900 --> 07:48:45.440
But on the second side, you need that entry-fragment power.

07:48:45.440 --> 07:48:48.740
That's really where having a player go to your stand comes to, to hurt you.

07:48:48.740 --> 07:48:49.240
Yeah.

07:48:49.240 --> 07:48:56.740
A great game, though, for Soul's Heart, and thankfully, we get to talk to the man himself, one of my favorite people in Rainbow Six Siege.

07:48:56.740 --> 07:49:02.140
Esports, I9! It's so nice to see you! Congratulations!

07:49:02.140 --> 07:49:02.740
Yeah, good to see you.

07:49:02.740 --> 07:49:03.740
On your victory!

07:49:04.440 --> 07:49:05.240
How are you feeling?

07:49:05.240 --> 07:49:07.740
Good, I feel much better.

07:49:07.740 --> 07:49:13.060
I mean like feels happy. That's what I'm talking about. Yeah. Yeah

07:49:13.740 --> 07:49:15.740
That's how

07:49:17.100 --> 07:49:23.420
Listen like I want to bring my little angel to here, but you know, it's a kid

07:49:23.980 --> 07:49:28.620
You start to control. Yeah. Yeah, that's why that's okay. That's okay

07:49:29.540 --> 07:49:35.540
So firstly I nine tell us about your match against Waybone. What went wrong?

07:49:35.540 --> 07:49:41.300
It was a very close game. What do you think you need to do to beat Waybo next time?

07:49:42.580 --> 07:49:44.580
As we all know, they are

07:49:46.820 --> 07:49:55.100
They are strong game team in the league right now is what a very close match. I really want to see is go to the first map

07:49:58.340 --> 07:50:00.340
So I

07:50:00.340 --> 07:50:05.940
I want to see exactly how we fight with them on final map for now.

07:50:05.940 --> 07:50:12.980
We are looking them as the best line and trying to learn from them as much as we can.

07:50:12.980 --> 07:50:13.980
That's all I know.

07:50:13.980 --> 07:50:14.980
Yeah.

07:50:14.980 --> 07:50:15.980
Yeah.

07:50:15.980 --> 07:50:20.460
You guys have been having a very high level of stage obviously in recent history.

07:50:20.460 --> 07:50:23.860
Do you feel like the level in Asia is increasing?

07:50:23.860 --> 07:50:28.420
You know, yourself, Soul Start, Wave or Gaming, Team Orchid, they think a good game against

07:50:28.420 --> 07:50:29.420
Elevate.

07:50:29.420 --> 07:50:34.420
Is this the moment where there is 3 or 4 good teams fighting the top 2 in your opinion?

07:50:34.420 --> 07:50:37.420
Or how many teams do you think is really good right now?

07:50:39.420 --> 07:50:45.420
Maybe, like, that's a hard choice. Both days start here with dangerous.

07:50:45.420 --> 07:50:49.420
But if I had to pick, it would be days start.

07:50:49.420 --> 07:50:52.420
We have fight each other so many times.

07:50:52.420 --> 07:50:57.420
There are no secret left at the point.

07:50:57.420 --> 07:51:02.940
It's about who pay better on that day, you know, on the day.

07:51:03.820 --> 07:51:07.460
Yes. I have one last question for you.

07:51:07.460 --> 07:51:12.460
I nine. Of course, you've been to so many events now, six invitations,

07:51:12.780 --> 07:51:16.220
majors back with fury, with elevates.

07:51:16.380 --> 07:51:21.380
And now with souls, you have your chance to make it to Salt Lake City.

07:51:21.780 --> 07:51:24.700
What would that mean for you? Obviously, your life has changed.

07:51:24.700 --> 07:51:27.100
You're a father now. You're married.

07:51:27.100 --> 07:51:31.100
What would it feel like to get to go back to the international stage?

07:51:33.100 --> 07:51:38.100
If we can go back instead, it's going to be good.

07:51:41.100 --> 07:51:46.100
It is what it is. We're going to do the best.

07:51:47.100 --> 07:51:53.100
Right now, we scream harder, we play harder, we try to run enemies.

07:51:53.100 --> 07:52:00.140
so like every time you know we're gonna do the best that's all I'm gonna say yeah okay well

07:52:00.700 --> 07:52:05.500
again I know and congratulations on your win today and good luck in your next match good luck

07:52:05.500 --> 07:52:11.820
yeah thank you see you guys thank you again good to see you yeah goodbye

07:52:13.500 --> 07:52:17.820
goodbye thank you he said good to see you Dave I don't think he said good to see you

07:52:17.820 --> 07:52:26.460
He's your favorite person. It's okay that you're also his favorite person, right?

07:52:26.460 --> 07:52:27.740
You just have to see what you're keeping up.

07:52:27.740 --> 07:52:31.740
That's very sweet and level-headed of yours. Trying to rage bait, didn't work.

07:52:31.740 --> 07:52:37.020
That's all right. You know who rate-bed it very well tonight? It's Critchey from Team

07:52:37.020 --> 07:52:44.780
Walkin. He's our MVP of this playday. Man, this guy led absolutely nuts. And Team Walkin

07:52:44.780 --> 07:52:51.020
It really made a very short case, thank you for why they're probably off the second best team behind Wabo in Asia

07:52:51.820 --> 07:52:58.100
Yeah, it's funny because I was mentioning it seems to iron about what do you think about the top 4 situation and he's

07:52:58.100 --> 07:53:03.780
Mind-blowing who do we think is the strongest enemy that's not Wabo and that's why he said they start because we know each other so well

07:53:03.900 --> 07:53:09.740
But they don't seem orchid is that they're a bit of an unknown factor when they went up earlier today against Elevate

07:53:09.740 --> 07:53:17.180
We're thinking close game, not sure who's gonna take it, could be either way, back and forth, definitely a three-mapper series, right? Wrong!

07:53:17.180 --> 07:53:30.540
Seamor Kit, Crit J, BG Man, like, I mean, honestly the whole Gath and roster, they all showed up huge individually and as a team, and this kind of reel is practically all Crit J, he was farming them a bunch of them.

07:53:30.540 --> 07:53:43.540
Yeah, very much so. A phenomenal day from a lot of teams, Crete in particular. I'm really excited to see who truly is the second best team in the region, because at the moment, just after the matches today, I feel like it is Orchid.

07:53:43.540 --> 07:53:51.540
But of course, we're going to get a chance to see them play against Waybo in that upper bracket final. We're also going to get a chance to see Solzha continue through the lower bracket.

07:53:51.540 --> 07:53:56.140
They start as well. They will continue to try and fight for their chance to survive

07:53:56.700 --> 07:54:01.880
But it's not gonna be easy for a lot of these teams a lot of brackets getting more and more competitive even just today

07:54:01.880 --> 07:54:06.120
Obviously, we've knocked out a HLT and we knocked out unreal nightmare. I

07:54:07.140 --> 07:54:11.060
Guess I'm gonna ask you a question. Thank you. I'm gonna ask you the question you asked our night

07:54:11.500 --> 07:54:16.740
How many teams do you think that there are at a top level in this region because we know it's way, but I think we've got a

07:54:16.740 --> 07:54:23.640
Conversation about Orchid. Is it also Solzhard? Is it also Daystar? Is it also Elevate? How many more in that conversation?

07:54:24.680 --> 07:54:30.340
I think the reason why it's so hard to answer this is because it very much depends on who's playing each other.

07:54:30.340 --> 07:54:34.840
Like Aynan said, if Solzhard plays Daystar, they think that's an incredibly hard matchup.

07:54:34.840 --> 07:54:37.440
And if Orchid plays Elevate, maybe that's easy for Orchid.

07:54:37.440 --> 07:54:44.540
I am curious on the Orchid vs Solzhard vs Daystar. That trio of teams, one of them obviously is the second best one.

07:54:44.540 --> 07:54:49.740
From the eye test of my personal bias feeling, I would say Team Orchid, the way they play the game,

07:54:49.740 --> 07:54:54.140
they control the pace going a fast rush, then a solid month to round, and playing very slow

07:54:54.140 --> 07:54:59.660
fundamental siege. That to me is a high level siege that many other teams in Asia cannot do

07:54:59.660 --> 07:55:03.580
unless you're way bowed. So I'm gonna say with Team Orchid, but it's definitely

07:55:03.580 --> 07:55:07.260
between those three of Orchid, Baystar, and of course, Soulstorm.

07:55:07.260 --> 07:55:11.740
Yeah, of course, Orchid still have a chance in the upper bracket, so they'll play way

07:55:11.740 --> 07:55:15.160
If they lose that they'll go down into that lower final

07:55:15.320 --> 07:55:18.780
But at the moment souls hard have already made it to the lowest semi-finals

07:55:18.780 --> 07:55:24.820
So they'll be playing the winner of day star versus elevate. I actually think that's gonna be a hard game to pick

07:55:25.320 --> 07:55:29.580
It's both very new teams in a way like a stars made some roster changes

07:55:30.100 --> 07:55:32.980
Obviously it's Joe Gore against his old team as well

07:55:32.980 --> 07:55:39.480
And just why would I know and said I'm still really excited for an orchid versus souls hard match if we end up getting it

07:55:39.480 --> 07:55:42.180
because that's I9 against his former team.

07:55:42.180 --> 07:55:44.140
And I think that those are probably

07:55:44.140 --> 07:55:47.740
the second and third best teams in the region at the moment.

07:55:47.740 --> 07:55:50.980
But that pretty much closes up for the day.

07:55:50.980 --> 07:55:53.580
Of course, we've got so much siege happening globally

07:55:53.580 --> 07:55:54.020
at the moment.

07:55:54.020 --> 07:55:56.520
We started today by talking about the North American League.

07:55:56.520 --> 07:55:58.140
We also have the South American League,

07:55:58.140 --> 07:56:01.420
which is coming up in just a few hours away.

07:56:01.420 --> 07:56:03.460
It's four and a half hours away.

07:56:03.460 --> 07:56:06.460
And I mean, we love the South Asia.

07:56:06.460 --> 07:56:09.760
So many reasons going on.

07:56:09.760 --> 07:56:13.560
South American League, we're the best in the world.

07:56:13.560 --> 07:56:15.080
That's how it works.

07:56:15.080 --> 07:56:15.920
It's that simple.

07:56:15.920 --> 07:56:17.680
Yeah, of course, four and a half hours

07:56:17.680 --> 07:56:18.520
of the South American League.

07:56:18.520 --> 07:56:21.160
Tomorrow we'll have the Oast League in APL.

07:56:21.160 --> 07:56:23.560
But that's all for us today, Penger.

07:56:23.560 --> 07:56:25.300
And now I have to wait until our next

07:56:25.300 --> 07:56:27.360
EU broadcast to see you again.

07:56:27.360 --> 07:56:28.200
But thank you, everyone.

07:56:28.200 --> 07:56:29.960
I'll see you on Monday, two days from now.

07:56:29.960 --> 07:56:31.360
Hey, I'm a second.

07:56:31.360 --> 07:56:32.760
I'll see you very soon then.

07:56:32.760 --> 07:56:36.000
And everyone watching will see you when we see you.

07:56:36.000 --> 07:56:43.200
in that. To find it, he needs to go deep, 1 HP, and he gets the ace!

07:56:43.200 --> 07:56:51.000
3, this is a free kill for K3. It should be maybe more than 1. No! What?! Brammer!

07:56:51.000 --> 07:56:58.200
He starts planting that defuser, Nitro cell comes out, the Nitro does a terrible lot of damage, but doesn't finally find the kill.

07:56:58.200 --> 07:57:03.800
He survives. The fire has brought him enough time to go in for the pick and a half to commit to it now.

07:57:03.800 --> 07:57:04.740
En high, Cal.

07:57:05.100 --> 07:57:06.820
Can you slowly start pushing forward?

07:57:06.820 --> 07:57:08.500
Oh my god!

07:57:08.500 --> 07:57:09.940
He's just done it!

07:57:10.320 --> 07:57:11.260
He's got it!

07:57:11.660 --> 07:57:12.860
Tell me he's got it!

07:57:12.860 --> 07:57:15.100
He's convinced in the spray through the wall,

07:57:15.100 --> 07:57:16.860
and he wins the round!

07:57:17.100 --> 07:57:18.360
I know, it doesn't realize,

07:57:18.360 --> 07:57:20.060
so we're gonna play deep in the boom site!

07:57:20.060 --> 07:57:21.140
I think he's lost it,

07:57:21.140 --> 07:57:22.180
he's lost it to his players,

07:57:22.180 --> 07:57:23.220
thinking we'll put him back.

07:57:23.540 --> 07:57:24.620
Aggressive play,

07:57:24.620 --> 07:57:25.700
what is that?

07:57:25.700 --> 07:57:27.460
DCH get off the floor!

07:57:27.460 --> 07:57:29.540
Let's see him safe land position opportunities,

07:57:29.540 --> 07:57:30.100
and while they're-

07:57:30.100 --> 07:57:34.300
Ha Ha Ha Ha Ha Ha Ha ha Ha Ha Bitch

07:57:34.420 --> 07:57:35.280
Arhhhh

07:57:36.080 --> 07:57:36.940
oh

08:01:30.100 --> 08:01:32.100
I

08:03:00.100 --> 08:03:02.100
I

08:06:00.100 --> 08:06:02.100
I

08:06:30.100 --> 08:06:32.100
I

08:07:00.100 --> 08:07:02.100
I

