WEBVTT

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You

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I

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I

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I

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I

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I'ma keep it going till there ain't nothing left

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I'm breaking next to the party now

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Oh, it all goes back to my money now

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If I can, it can't count till there's nothing left

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I'ma keep it going till there ain't nothing left

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Goin' till there's nothing left

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Hello everybody and welcome back to SAO. We closed off our kickoff group stage just last night. Today we dive into the next big thing. The question for this next week of competition or so will be all about who will be the four teams to qualify from this playoff spracket actually represent the region at the Salt Lake City Major.

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I'm your host Milosh by my side is my beautiful friend Jesse J chick and Mr. Chick you've been on the

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Commentating end on the viewing end of SAL and now on the desk and how you doing? I'm doing great Milo

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So I'm excited to be back here this morning for a little South American action and to kick off the playoffs as well

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I mean you couldn't ask for a better day to join

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Yeah, my favorite analyst ever is returning to the desk so for me that is a good day regardless

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But I want to ask for some of your opinions now that you're in the space.

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Of course, remind everybody, your matches today are focused on that first leg of the upper bracket,

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which is ninjas of pajamas versus lows and face clan versus flux.

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So W7M, both of whom, the winners of these matches, that is, will advance the faceoff against Team Liquid

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and Team Liquid Alienware.

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That is N Furia, respectively.

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However, if you lose in this match, you are not out of the running.

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You'll drop down to low bracket play, INTZ and Black Dragons.

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So today is more about who can advance and be one match away from qualifying to Salt Lake City

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It's not over for all the fans out there. So be it, but I do want to take a look of what has happened

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Kind of in that group stage because as I said just see you've seen it from the casting point of view

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You've seen it as a viewer watching these matches now that you're here with me

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What has been kind of your biggest takeaway from this group stage with all the groups in front of us?

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I mean Milo's we've had a real wide range of teams playing. I think that was maybe showcased the best yesterday when we have

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3-7-0's on the broadcast there was some skill discrepancy for sure between some of the top and bottom teams

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But what I'm most excited about now that we're getting the playoffs is we're starting to see you best or threes

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We're starting to see some of the best teams go up against the other best teams

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Certainly we got a little bit of a taste of that in the group with Team Liquid Alienware playing up against FaZe Clan

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even some of the mix ups that we had in Group B with Furia being a huge surprise,

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a brand new roster there that have really I think taken a lot of people off guard that

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have been really really cool. Loose a similarly new roster who have been

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performing pretty well maybe not as well as Furia but have had some really big

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wins under their belts as well this season so yeah honestly I think the

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group stage was a ton of fun but playoffs is what I'm really hyped for.

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Absolutely this is where you kind of swing away from best of one series

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where you really can plan out BO3s even though all the matches are online.

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Now one thing to mention about our playoffs bracket and we talked about it yesterday on the show

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is that yes there are four teams that will qualify two from the upper bracket and two from lower

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however the team that loses in the lower bracket final gets to go and has to play through phases

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one two and three to make it into a final should that be the case for them whether for the

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other three teams that win the lower bracket final and of course play in the

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upper bracket finals well they get to skip that step and be immediately in

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phase two of the sort of the city major which is pretty big we've seen how

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cutthroat that first phase can be back in the days where it was be quote-unquote

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tier two regions yeah that were playing it yeah exactly me lotion listen

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we're here in South America I would expect even whoever finishes fourth in

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this region to still make it the phase two of the major, but you never know, right?

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And it's always better not to take on that extra risk, not to have to take on

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that extra pressure of playing those games because some of the teams, especially

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with this season, with the Chinese teams coming in for the very first time,

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you really don't know what you're going to get in phase one.

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Yes, indeed, though, from our general playoffs bracket and what's in it.

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Let's take a look at our first matchup.

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NIP versus loss, our first best of three of this kickoff stage.

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And NIP is up first on the block. We'll bring it up and talk about them second place in groupie at eight points

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Pretty decent performance. I would say throughout this stage. They only got to play for this event

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Obviously not a lot to work with but overall performance aside from the game that they had against Furia

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They were showing up and putting up the numbers where it was needed as always

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Seems like Jesse at the start of every competitive year. We look at NIP MC

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Oh, there's one player that's different than the year prior and suddenly changes everything for them

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Yeah, I think this season especially that was true bringing in the setto a brand new IGL a new captain to this NIP squad

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In many ways, they've only been making small changes ever since the very beginning

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And then you can trace this roster's lineage all the way back to 2018 when Pino very first joined this roster

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It made a lot of moves since then it's not the same core exactly

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but even still the way they've been building up over the years has been really fun to watch from a viewer's perspective and now this season

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I think they're really starting to showcase exactly what their potential is

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I mean they didn't have to haught a start to the season but once they had a couple games to warm up

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They look like a really formidable foe. I think fantasy has been excellent on some of those entries

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You've seen real pop-off players from Pino and Hates as well and even across the board

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You're seeing really solid play from all of these players

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I think the setup has worked in really nicely to this team and they're absolutely going to be top contenders for top four

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Of course taking a look at how they ended 2025

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Immunic and the improvements that they've had after reload was pretty darn impressive

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Didn't translate as well. Maybe for them in the invitation all but still looking ahead into a much better

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2026 however, their opponents on the other side or loss and loss have gone through multiple iterations as

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an organization and now here in the way that they are very different than we got really used to

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in the past squeezing in at position three that was the main fight for them in their last playday

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which is we're going to make sure we're doing our best so that come play day five when we are not

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playing we'll at least be safe and maybe should things go our way we'll be in position three

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so that we don't have to start in the little bracket which is a very difficult run to go with.

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Absolutely third place is a huge victory for Loser this group stage

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I think the biggest thing that when you look at this most team versus NIP is just how brand new they are that NIP

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Core again going back to 2018

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But this Loser roster really had been assembled from scratch this season bringing in a brand new look

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It has nothing to do with any of their old cores

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It's being kind of captain and led by that

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So I think it's taken on a lot of the identity of this team a lot of the responsibility on this team

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Not just being the IGL and being the captain but also getting so active in some of those early gunfights being a really important player

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You can play a wide range of operators

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Just kind of enable some of the more pop-off plays from his young aggressive guys like Perez like dark would been really solid

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I think of some of those active engagements as well

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There have been maybe some issues and disconnect as you would expect with any new team

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I think sometimes Nuxga and bash have had some tough moments with working together

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But on the whole I'm really impressed with how quickly this roster has been able to come together and show up as a formidable force in the SAO

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Today is a big challenge for loss against NIP because NIP we said it

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They only had the one player change more a core that's been around for a long long time

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At least for the past year that is and they've gone through the gauntlet together

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SAO itself any match any stage is a gauntlet for any team and NIP have definitely surprised in that

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However, if we're looking at win rates, attackers specifically, well, the number one is FaZe and

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are we surprised that the best team in the world, two-time back-to-back world champions, are the best attacking side in the region?

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Not a huge shock. Me, Loach, FaZe, can't team into this as the favorites.

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In NIP and Loach on the offensive side, they're going to be more middle of the pack. That's kind of to be expected.

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But I want to focus on when we look at these team stats here is just how the entries have really worked out for these teams.

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In my opinion, Los will live and die in this game based on their opening pick.

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You won't see it in these numbers, but Los throughout this stage so far through the first

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four games have an 82% conversion rate, which is a 17% recovery rate.

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That means they're winning about four in every five rounds if they can get the entry,

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but just one in every five rounds if they don't.

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So that first frag of the round is so critical for Los, far more so than what we've seen

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from any other team and that makes it a little bit interesting when you work

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through some of these attacking and defencing defensive win rates because

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sure sometimes you know you're gonna have teams that are stronger on one side

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or the other I don't think that's really the case for these two teams we'll see

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the defense is a little bit higher for NIP up there at 60% that's maybe the

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one thing where you could look at it as a little bit stronger side but more

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so than the team stats I really feel like it's gonna come down to those

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open and picks if Los can find a way to consistently get those entries it

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going to turn this series on its head and give them the best chance to win the game.

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And I really love the conversation between all three different pieces of this conversation,

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which is one, yes, attack and defense win rates, but them alone are not enough to tell you the

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whole story. You have to see opening, opening win rates basically for these opening kills,

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how well have they really been going for teams, whether it be on attack or defense,

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but then on top of that is the conversion rating look are you able to turn an opening kill into a

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round win and in the ones where you're losing that opening kill is there a way for you to bring

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it back that's been a hot topic conversation within the statistics community I guess the

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opsec of rainbow six analysis over the past few years and I've been very intrigued to see all of

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it though the two players that you had mentioned fantasy and dash why do we have an I had to

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hit today well Milo should kind of build off that point because these are the two players

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that we kind of expect to see going head-to-head in those opening duels. Now fantasy makes sense,

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but why is Dash the hard support IGL on this graphic? Well, he's actually been taking around 36%

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of all entries for loss across both sides, which is kind of insane to think about. And if you

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will go back and watch some of his games, it really does feel like Dash the type of guy who

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will start a game kind of hot. He'll get somewhat confident and then he'll start taking a

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lot of gunfights. Sometimes that works for him, right? Their last game, Block Dragons,

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work fantastic. But Alaskine is going up against guys like Linda and Swag. It will be a very different

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story of Dashar taking more of those early fights when fantasy is on the other side of things. Fantasy

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is probably the single most aggressive player that we have in the South America League. He is

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incredible when it comes to his entries. He's got over a 60% win rate on both attack and defense

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when it comes to those opening picks. And sure maybe his overall KD isn't something that's

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It's not numbers that are going to make you say, wow, this player is the best in the world.

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But when you focus it into those early rounds, fantasy is an incredible enabler for NIP to get them that advantage into the game.

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I'm going to be very interested to see how Dash plays this matchup and see if he tries to take a step back, let his entry players like Dark, like Perez,

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match up with fantasy more in the early game, or if he is going to take that head on.

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In either case, shutting down fantasy has to be the main goal for Los today.

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And that's a challenge for any team, especially a team that is yet to really find their full footing as we're playing explaining with loss

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Do the spearheads on losses side actually come up and can go toe-to-toe with fantasy and Pino

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This is only focusing on fantasy

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But there are more players of course on the NIP side that either enable or also side-by-side

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With fantasy on those front lines to convert those opening kills into round wins for NIP who again so far pretty

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good, but this is based off only best of ones. We heard it from the phase analyst point of view,

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we heard it from the team liquid alien air coach point of view in Igor and he's saying like at the

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end of the day these are best of ones. Online BL ones are not fully representatives. Once we get

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into playoffs, Dan will have the real challenge and I think that applies to all the teams that

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that we'll be seeing competing over the next eight days, well four play days of competition

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though on our map veto we'll go for a border bank and consulate.

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Alright, Mr. Statsman, I'll leave it up to you.

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Yeah, I mean very interesting to see NIP let bank go through this map veto phase, it's

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not something we've seen a lot from Loach, not super confident, but I will say bank

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is not a map that NIP won even a single time at official competition last season, it's

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over a year since we've seen NIP win bank in a tier one setting. So it's been very interesting to

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see them let that go through the van phase. Los has clearly seen a weakness there trying to pick up

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onto bank. I'll go back to border as well. This is a little bit more of a standard pick. NIP have

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loved border throughout the kickoff. They played it twice. They won it twice getting both fluxo

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and ints. Los have not played this map even a single time. Now that does give a bit of a

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vaude advantage maybe over to Los. They will have some hidden strats but at the end of day

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It's border whoever shows up and it's going to be gunning first thing in the morning is going to be the team that's favored

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And we end on consulate a team that both are a map that both teams tend to play from now and then they both have a win on

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This map this stage, so I think we'll get an even playing around if we do end up going all three

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There's a question then the starting side and both border and bank will play very much into this

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Test for both teams. There's no need to test our next two persons on the broadcast

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Of course, some of our favorites, Lynx, Exeter Turca, please welcome to the SAO broadcast

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one that you're both definitely not unfamiliar with.

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Over the years, it's good to see you again, it gets you vibing, Lynx, how are you doing?

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I'm doing pretty good, SAO has always been just a region I really enjoy casting, it's

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always especially like obviously NA is our main bread and butter, but SAO is always

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like a little treat that we get to do a few days for and honestly, I know they're

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not in like in this game, but given all the crazy changes like Team Liquid Alienware with

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Furia, like, I don't know how this region is always so exciting year after year, but it

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always is.

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I think for me, it's just the quality in this region. I'm always going to be biased

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for it because it was the first sort of one of the first regions that I really anchored

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into and did a lot of the broadcast for. I was at the stats that you guys were

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pulling up talking about the attack and defensive win rates and contrasting that

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with what we're used to seeing over in NAL, it's night and day different. The top to bottom gap

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between these teams in NAL is far narrower than the top to bottom gap in other regions,

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specifically looking at NAL, just on a statistic basis, which lends itself to better competition

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and technically should be more entertaining games because they should be a little bit closer.

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Although I'm saying that and yesterday was an absolutely wild watch for this region,

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So you really know what you're going to get.

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You're going to get entertainment.

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That's the least of it.

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And for those shop fire rebellion fans out there, welcome to the SL broadcast.

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I guarantee you'll be having a lot of fun as we go on with our playoff

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bracket, exploring different teams and what they would have to offer.

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Now, focusing on our series here, NIP loss, right?

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We've described them.

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We've shown the differences that they would have against one another.

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But when it comes to border, the way that it would play out between them

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How do you see this playing out as just like a general prediction of finally now best of

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threes that really switches things up?

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I think we have lost all of us.

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I'm going to throw that question on to you, Lynx.

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Oh boy.

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No, that's so funny.

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So I'm happy to answer that question.

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It's an excellent question, Nilo.

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Thank you so much for asking it.

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I think for me, it kind of goes back to Jesse's point.

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I think on boarder the entries are particularly important and I know for last year even though

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the entire roster is different.

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One player who is the same on Lowe's is Dark Eyes who is a fantastic entry player when he

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was like performing well, when he was getting set up very well.

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And so, well obviously the entries are important for Lowe's generally.

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I think if Dark Eyes can have a really good game, I think Lowe's might put up a stronger

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fight on boarder.

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Whereas with NIP, I mean you have Pino, you have Fancy of course, but NIP have

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always been a little bit up and down like I was super hot on them last year

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and they disappointed me a little bit and so I am still reluctant to get my

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predictions and also I really like Dark Eyes as a player so a little bit of

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subjectivity coming in there. Thank you welcome back Ollie. Hello. Your opinions

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if you could hear it again. No my only opinion at the moment is my ISP is a

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a lot of rubbish. Unfortunately, I didn't catch the question, unfortunately. I feel like it was a prediction-based question, though, which I'm always a little bit dubious of.

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Yeah, well, in this case, we're finally in best of threes, right? That really changes up what you'd expect. I'm going to shy away from that question now and just go to something else because it's the spice of life.

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But more about, I know you've been seeing it in every single region, a common operator

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I've been seeing a lot on the attackers, our latest operator to enter the map pool, none

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other than Salt Snake himself, and the question is with how Border is playing out, it's been

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seeing more and more play, where, okay, you're going to bring this down, Salt Snake

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is going to end up messing up the defense quite a bit, defense try to slow it down,

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you got the reaction of the shield on the other side for the attackers, back

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and forth and back and forth. How do you see this now playing out because it seems very difficult

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to deal with a coordinated team supported by Salt Snake at the moment? Honestly, and this might

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be unpopular, I believe attack have the advantage at the moment just through the bands. I think

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there is too much that you can bring now as an attacker. You can fall into like one of three

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different camps. You can either go global ability, which is essentially information and

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or you can go full disruption which is going to be yings.

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You capitalize things of that nature or you can go down the shield route.

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And then there's all sorts of different supporting operators that kind of transition to those sort of styles, if you will.

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So for me, the attack really have the run of the teeth at the moment and they can basically play whatever.

29:59.960 --> 30:03.960
And if you've got a team that's very flexible and can either play the shields if they're available,

30:03.960 --> 30:09.960
or either play all the globals or either play some of the more disruption based operators, you've got a winning formula.

30:09.960 --> 30:16.120
just how powerful Snake was on Friday night when we were doing the NAL. First game last round,

30:16.120 --> 30:20.600
if you haven't seen it, go back and watch it. Like, if I was a tiktoker, I would have made a tiktok

30:20.600 --> 30:25.320
about it. But just the fact that Snake was able to, and it was actually Snake that was playing

30:25.320 --> 30:33.160
it as well, achieve that unbelievable. I believe it'll be unbelievable, Jeff. Indeed,

30:33.160 --> 30:37.080
let's get into our matchup then. Our first best of very in the playoffs

30:37.080 --> 30:43.080
to see who advances and plays against Team Liquid Alienware that's an inch of the pajamas versus Los.

30:43.080 --> 30:46.520
Please, my friends, extra Troika links, take it away.

30:47.880 --> 30:51.640
Thank you very much, Miloche, and not only the first best of three for the SAL,

30:51.640 --> 30:56.680
but the first best of three for Ali and I, as well. So very excited to get started. First

30:56.680 --> 31:01.720
back, we'll be border between Los and NIP on one side, a roster that is almost entirely

31:01.720 --> 31:05.720
different from last year, except keeping the star player. And on the other, just making one

31:05.720 --> 31:12.160
small chain and IGL so see how this one goes Ali we can talk about strategy y'all

31:12.160 --> 31:15.820
we want but making more NAL comparisons the last time we casted

31:15.820 --> 31:20.960
border it was kind of an all-or-nothing game wasn't it a little bit I was like

31:20.960 --> 31:24.600
going over to SAO because it's just an entirely different play style it's

31:24.600 --> 31:29.200
really refreshing and you get to see some players that we've watched through

31:29.200 --> 31:33.080
the ages I remember some of these guys joining the SAO way back in the day

31:33.080 --> 31:38.240
players like Paris players like fancy and and seeing what they've been capable of

31:38.240 --> 31:42.200
doing throughout their time here and where they've gotten to now so what's

31:42.200 --> 31:45.700
gonna be starting off on the attack tonight and I beat on the defense and I

31:45.700 --> 31:49.540
beat of borderline made their kickoff off the back of border as a map played

31:49.540 --> 31:54.020
it good number of times throughout the stage so far and it has been a very good

31:54.020 --> 31:57.800
map for them I think that he suits that new sort of style of playing

31:57.800 --> 32:01.160
they're looking to bring which really does lean into some of that

32:01.160 --> 32:05.180
fighting potential and obviously now with a little bit more sort of leadership

32:05.180 --> 32:09.180
coming in from Beceto and the experience that that player will bring so

32:09.180 --> 32:13.300
gonna be gonna be a little bit tricky for Lost maybe to get their foot hold here

32:13.300 --> 32:17.840
speaking of the operators that we were we're talking about inside of the

32:17.840 --> 32:21.620
pre-show there with Ben Milosh and Jesse that we see any snake this time

32:21.620 --> 32:29.220
instead going to be the second, it's going to be a little bit damn much, still providing some of that important information and as we

32:29.220 --> 32:34.220
note with Deimos and that Vendetta pistol a great ability to work from below.

32:34.220 --> 32:38.220
What I was talking about last year just from operator VSide Dark Eyes play a lot of and

32:38.220 --> 32:42.220
if you're going to rebuild the roster with him as kind of one of the core players keeping

32:42.220 --> 32:46.220
him on that role, keeping him where he's comfortable makes a lot of sense and could be quite dangerous

32:46.220 --> 32:49.220
of course for any team playing against them but something I imagine NIP will at least

32:49.220 --> 32:52.220
be aware of whether or not they're able to counter it or not. A lot of information

32:52.220 --> 32:55.220
on the side of NIP of course we see the pulse and the solos, a couple different

32:55.220 --> 32:59.460
double different ways to get information through walls or through floors.

32:59.460 --> 33:04.620
With some traps as well, even some indirect information to be acquired from those razor blooms.

33:04.620 --> 33:07.460
So, an Alive from NIP that is doing a bit of everything.

33:07.460 --> 33:11.220
Can get it until early, can delay late with the C4s and the smokes.

33:11.220 --> 33:15.220
And then, you have Wizard being able to just kind of place his utility whenever he wants

33:15.220 --> 33:19.320
and play as aggressive as he would like. With support from Basetto on the Armory Wall.

33:19.320 --> 33:23.320
Hates creeping around down below, seeks to meet Lowe's head on inside a bathroom.

33:23.320 --> 33:25.200
I was gonna say, getting awfully close.

33:25.200 --> 33:26.920
Couple defenders are in fact,

33:26.920 --> 33:29.240
wizard thinking about looking over towards the flores,

33:29.240 --> 33:31.920
but at least for the moment, I think that's so ever.

33:33.240 --> 33:35.240
I love this position inside of CCTV,

33:35.240 --> 33:36.600
but we've got wizard playing in the moment

33:36.600 --> 33:39.040
with the door open, ready for that aggressive swing,

33:39.040 --> 33:41.520
ready for somebody to come in through break.

33:41.520 --> 33:43.440
Our guys actually gave me the first player to fall here

33:43.440 --> 33:45.240
as Hates was able to take him out

33:45.240 --> 33:47.480
and should be able to make that rotation.

33:49.080 --> 33:50.560
All that smoke to the planes

34:20.560 --> 34:26.760
as well though of course. Oh Pino! Going in for the trade. Not even necessarily too late

34:26.760 --> 34:32.800
just daffo quick with that reaction. Now it's on Becetto. Now things have shifted though

34:32.800 --> 34:37.600
he's got a direct line on whether he knows it or not both remaining attackers. And with

34:37.600 --> 34:44.160
40 seconds Nux has plenty of time to use this Selma. Find some more information and

34:44.160 --> 34:49.040
get set up for this secondary utility Becetto. Making the right play but I'm worried

34:49.040 --> 34:53.000
that this wood panel might end up covering the ace as Nuck swings.

34:53.000 --> 34:55.480
Sort of spots him for just a second.

34:55.480 --> 34:58.800
Backs down metal as Daffo moves deeper into fountain.

34:58.800 --> 35:02.640
He could easily swing around in this goya who finds himself in a bit of a crossfire.

35:02.640 --> 35:06.480
Nade goes out to force him back with a B and he follow up from low.

35:06.480 --> 35:08.920
He'll go for the plant instead, creating an alternate angle.

35:08.920 --> 35:10.240
Finally making his way through beepers.

35:10.240 --> 35:12.200
A great flick by Vesetto.

35:12.200 --> 35:17.280
While the diffuser goes down, could easily catch this ace on the fall off with only one HP.

35:17.280 --> 35:21.180
And how much damage that TCSG can do, only one shot needs to land.

35:21.180 --> 35:25.680
He just has to find one opportunity and it's still slipping by.

35:26.240 --> 35:30.080
They trade, but because of the defuser, the round goes to Los

35:30.080 --> 35:33.080
and it's a nailbiter for round one.

35:33.080 --> 35:35.380
You got to feel really sorry for Bissetto there.

35:35.680 --> 35:38.280
His teammates have absolutely trolled him.

35:38.720 --> 35:40.420
Hates, you know, hates less.

35:40.420 --> 35:43.680
So I think Pino on the, you know, trying to get that quick trade back,

35:43.680 --> 35:46.780
just instantly throwing into the gunfight.

35:46.780 --> 35:50.380
But Daffo was just way too prepared for that kind of play.

35:51.180 --> 35:54.780
And then with Nox only being on one HP, one bullet needed to land.

35:54.780 --> 35:57.260
There was a bit of a pre-fire through the soft wall and you're thinking,

35:57.260 --> 35:59.180
oh, just a millimeter to the left.

36:00.060 --> 36:01.340
It would have been a different story.

36:02.620 --> 36:04.540
That plant going down was crucial.

36:04.540 --> 36:05.580
That was the win condition.

36:06.380 --> 36:09.340
Often we'll talk about if it's, you know, two versus one,

36:09.340 --> 36:12.060
you sometimes in a better position to try and force the kill.

36:12.060 --> 36:14.300
But if you've got someone that's on zero HP

36:14.300 --> 36:19.020
and you're going up against a truck like the TCSG, you've sometimes got to play for the plan.

36:19.900 --> 36:23.580
Getting that plan down was crucial, especially as you mentioned there,

36:23.580 --> 36:27.420
links to the final kill coming as a trade, but because the win condition was already in place

36:27.420 --> 36:32.460
for the attackers, that plan being down meant the attackers were always going to win the round.

36:32.460 --> 36:35.740
The defender had to remain alive to disable that activated diffuser.

36:37.420 --> 36:42.460
To start there for NIP, that's a round that we may look back on depending on how this series

36:42.460 --> 36:48.540
goes it could have been a bit more pivotal than it was led to believe at the time but it's still very

36:48.540 --> 36:55.100
early days and loss will happily take a one round lead here as NIP slip into their site's rotation

36:55.100 --> 37:01.340
going to be going downstairs, ventilation and workshop this time. Early days indeed and around

37:01.340 --> 37:05.980
in which that was had to come back to v3 to get a chance at winning that so a close game through

37:05.980 --> 37:11.340
and through we'll see how the next site of ventilation workshop will go for this defense.

37:12.460 --> 37:16.300
Paris sees some tracers flying through the Armory Wall.

37:16.300 --> 37:18.620
Maybe Baceto on the warden, as we can tell.

37:20.620 --> 37:23.060
With Warden and Thorne playing around this position,

37:23.060 --> 37:25.060
that's what I'd say. Baceto...

37:25.060 --> 37:28.260
Surely be leery of any potential presence on the balcony.

37:28.260 --> 37:30.260
He'll face-check, won't lose his life in the process,

37:30.260 --> 37:31.660
and Paris will fall back.

37:31.660 --> 37:34.260
Some information acquired by both the attack and the defense,

37:34.260 --> 37:36.260
but a lot of the same positions being held by NIP

37:36.260 --> 37:38.660
as was the case in the last round.

37:38.660 --> 37:40.460
Even then, while...

37:40.460 --> 37:45.540
Paris might spot somebody on the soliton scanner. It's not information that he necessarily wasn't already aware of

37:45.740 --> 37:48.220
But at that point you see an IP begin to fall back

37:52.340 --> 37:56.100
Just show our powerful the scanner is like you say he knows there's a player there

37:56.100 --> 38:01.260
But now he knows about players either rotate an hour on the edge of rotating so it might lead them to take

38:01.500 --> 38:04.900
CCV a little bit sooner nice run out be at a time

38:04.900 --> 38:06.900
Oh, it's a Tooth!

38:07.460 --> 38:13.160
Fancy! Look at him go! One of the more explosive players on this NIP side.

38:13.780 --> 38:15.780
He's gonna be proving it right now.

38:15.980 --> 38:16.980
Hello?

38:16.980 --> 38:18.980
That shit!

38:18.980 --> 38:25.260
Just lost two teammates from the exact same spot. It's gonna be a flawless round for NIP to fight back.

38:25.500 --> 38:27.500
That's a hell of a response.

38:28.300 --> 38:30.940
Fancy with three kills outside of passport.

38:30.940 --> 38:36.600
And not not just three kills might add a very nasty spray transfer with a gun with

38:37.160 --> 38:39.960
Extremely limited ammunition and a rapid fire rate

38:39.960 --> 38:45.960
That was very impressive for fancy to get both with basically the same magazine and on top of that dash going up for the repel

38:45.960 --> 38:51.660
I mean you see the idea in theory right like okay, I'm gonna go to the top floor. I'll join my team

38:51.660 --> 38:54.580
We'll apply pressure there on black beard. Let's see what happens

38:54.580 --> 38:56.320
But then you do get that goofy moment

38:56.320 --> 38:59.700
We're like surely the solace won't run out again and that she does and you're entirely compromised

38:59.700 --> 39:04.700
Right as you're getting off the repel, you can't ADS. You can barely even shoot. The shield's on your back.

39:04.700 --> 39:08.700
Unfortunate timing for Dash, and a great round for Fancy.

39:08.700 --> 39:12.700
Flawless round for NIP to answer back. Los' narrow victory.

39:12.700 --> 39:15.700
1v1 trade in the first.

39:15.700 --> 39:18.700
So continued their sight rotation down to Tellers and Bathroom.

39:18.700 --> 39:21.700
It seems to be a pretty, I would say similar lineup between all of these rounds.

39:21.700 --> 39:24.700
There seems to be a constant thorn presence, smoke presence.

39:24.700 --> 39:27.700
But of course the introduction of the Malusi and the Oryx.

39:27.700 --> 39:30.420
I need to get a little bit of a looser hold for NIP.

39:30.420 --> 39:36.060
Yeah, NIP aren't going to be too bothered about anchoring down at the site this time.

39:36.060 --> 39:39.300
They're going to be looking at the goreos to do that sort of heavy lifting for them.

39:39.300 --> 39:43.460
They've got the Vulcan canisters also with a deployable, sorry, also with a default

39:43.460 --> 39:44.460
camera.

39:44.460 --> 39:45.460
What camera am I trying to say?

39:45.460 --> 39:46.460
It's a broken camera.

39:46.460 --> 39:47.460
All approved camera.

39:47.460 --> 39:50.940
They're going to be in pocket for Wizzy's going to place that out there.

39:50.940 --> 39:56.180
So with the oryx, that will speak to a bit more rotation and the playing with

39:56.180 --> 39:59.460
The patch open inside of office as well, more importantly.

39:59.460 --> 40:03.460
Changes aren't only on the side of NIP though, loss of bringing some changes of their own.

40:03.460 --> 40:07.380
They're going to be bringing the Blitz this time, going to use that to flip those players

40:07.380 --> 40:10.940
and force them around that top floor.

40:10.940 --> 40:16.140
With similar positions being occupied, you don't necessarily need Crystal Ball to know

40:16.140 --> 40:19.260
that Wizard is going to be playing inside of CCTV.

40:19.260 --> 40:22.780
You've still got a question of how are you going to try and deal with that?

40:22.780 --> 40:24.500
The Blitz is going to be the main key here.

40:24.500 --> 40:27.500
ROU project's coming out, but I don't think it's gonna do the job.

40:28.500 --> 40:36.500
No, one gives a little bit of gap for the defense to find, but Lose still sprints on in, capitalizes on the thing, and NIP drawing quite a bit of blood in the process.

40:36.500 --> 40:44.500
Before I even realized, gap was effectively the only one left. Nutz was down early on, the entire attack collapsed around him, and it seems whatever Lose had prepared might...

40:44.500 --> 40:52.500
It wasn't, maybe a slightly missed ROU project, but that was the issue. NIP had a clear heads up as to what the attack's game plan was.

40:52.500 --> 40:56.500
They all fall back, moved to the east stayer side of the map.

40:57.500 --> 41:03.500
Now I guess Lois with a welcome reprieve, that got over half the round to go and hopefully

41:03.500 --> 41:08.500
some intel gathering remaining as you can see, no EE-1Ds but two drones in the pocket for both these attackers.

41:10.500 --> 41:14.500
Still a camera available for Pino as well, he's watching the main hall they come.

41:14.500 --> 41:18.500
Gonna have a little bit of information that he's gonna be able to feed three to a scene.

41:18.500 --> 41:24.260
stairs is being occupied pretty heavily right now and I think know that that's

41:24.260 --> 41:30.140
likely where this attack has to try and transition through. Fancy gets caught out

41:30.140 --> 41:33.860
through the soft wall though. It does level things up. There's now a definite

41:33.860 --> 41:37.060
opportunity there and there's a worry that a plant's gonna go down.

41:37.060 --> 41:40.900
The worry of the plant's gonna go down and with Hates not really in a great position, nevermind.

41:40.900 --> 41:43.860
Perfect position. I was thinking about the toxic canister. Hates has decided to

41:43.860 --> 41:46.660
shoot the blitz in the face or the back. Probably more the accurate one.

41:46.660 --> 41:52.060
Gaff on the 1v2, not an unprompt position for Loos and the 1vx spots the head but can't land the shot.

41:52.060 --> 41:58.660
NIP 2 in a row. It's not that the first round seemed like an anomaly, but when NIP fight back they fight hard.

42:01.660 --> 42:03.660
Brilliant position in there for men IP in that round.

42:04.660 --> 42:10.660
Soon as they get a couple of kills, boom, everyone's moving, everyone's consolidating around East Stairs and Office,

42:10.660 --> 42:12.660
and they can just play for the next stage of the plan.

42:12.660 --> 42:15.860
You don't need to continue to hold the hallmark from the gates to attackers now

42:16.020 --> 42:21.920
There's only so much that two attackers are going to be able to do and it's just gonna slow down further slow down their progress

42:21.940 --> 42:27.080
Now knowing that they have to clear all the way through armory all the way through archives and then in toward offices

42:27.080 --> 42:31.980
Now, yeah, sure they get the kill on to fancy, but again as soon as that kill comes in there's no overreaction

42:31.980 --> 42:34.100
It's not all we need to chase the guy inside of office

42:34.100 --> 42:34.620
Nope

42:34.620 --> 42:37.700
We just need to drop back down to the site because they've got good information

42:37.700 --> 42:41.360
They've got a bulletproof camera and they know that the plant is now a factor

42:41.360 --> 42:46.220
loss during the best really to pick up the pieces on what was a little bit of a

42:46.220 --> 42:50.180
scrappy round to start with they seem a little bit all on the foot at the moment

42:50.180 --> 42:55.700
for me the initial sort of push that initial pressure that they were applying

42:55.700 --> 42:59.140
with the RAU projection the blitz running off the back of it wasn't really

42:59.140 --> 43:03.660
much of a backup plan if that didn't go well that was kind of demonstrated

43:03.660 --> 43:07.580
with how the round ended it was we need to get these kills onto these key

43:07.580 --> 43:12.140
players and we need to do it pretty much for free otherwise we're going to be

43:12.140 --> 43:16.180
under some serious problem and certainly found those problems as the round

43:16.180 --> 43:20.780
develops. Round four then back upstairs we go. The only side the loss have been

43:20.780 --> 43:24.860
successful in so far again as we've mentioned a couple times it came down

43:24.860 --> 43:30.020
to a 1v1 which eventually was a traded kill but the diffuser was already

43:30.020 --> 43:34.980
down. See how loss choose to deal this time. And the honest links I am a

43:34.980 --> 43:39.000
a little bit surprised if they're gonna continue to let a player, whether it be

43:39.000 --> 43:42.500
Wizards or Fancy, play inside a CCTV like this.

43:42.500 --> 43:44.300
Oh, he's off the air.

43:44.300 --> 43:46.700
Oh, he just fluffs it.

43:48.040 --> 43:50.540
Narrow and missing out there.

43:50.540 --> 43:52.940
But, I mean, it sends a message at least.

43:52.940 --> 43:55.100
Dark Eyes is like, uh, no, I'm good actually.

43:55.100 --> 43:58.440
I'm just, uh, I'm just, I'm not, not dealing with that.

43:58.440 --> 43:59.900
You want to risk getting hit by Boss G.

43:59.900 --> 44:00.700
I agree with you though.

44:00.700 --> 44:03.380
I mean, Wizards, this has been a pretty consistent element of NIP's

44:03.380 --> 44:08.280
Defenses so far has been this pretty early aggression around both armory and CCTV

44:08.800 --> 44:11.920
Whether it's wizard playing it or in that case fancy playing it a little bit early

44:13.600 --> 44:18.760
I don't know what I don't know what loses exact remedy for it'll be just yet, but I agree you'd have to think that just play the book

44:19.000 --> 44:22.480
Well, I was gonna say play the book or you can send our class below the game

44:22.480 --> 44:24.480
It's not that option either

44:24.480 --> 44:28.000
The first round is see dark eyes play the day most I'm like, yeah, they're not they're not playing the book because they play

44:28.000 --> 44:32.160
in the demos. No worries, this is absolutely fine. We haven't seen him go into customs once.

44:32.160 --> 44:35.000
I might be sure if we've seen Death Mart tracker.

44:35.000 --> 44:42.180
Oh, I will say. Gotta get fancy credit for that soulless run out, but flash round caught

44:42.180 --> 44:45.700
in front of radio and that one caught on a run out seems that at least for one particular

44:45.700 --> 44:49.920
player, Los have a decent read on what their kick abilities or what their tendencies might

44:49.920 --> 44:54.960
be. Perez holding another caught off lands the shot onto Hades. Seems like he's

44:54.960 --> 44:59.360
taking a different posture instead of a rapid thrust into the broader defensive

44:59.360 --> 45:04.240
setup this time holding a bit further back playing cutoff angles and waiting for

45:04.240 --> 45:07.560
NIP to either rotate or swing and it's been an excellent strategy in round four

45:07.560 --> 45:11.720
so far as they might not have dealt with wizard yet but he's running out of

45:11.720 --> 45:16.800
support and NIP is a hole running out of room on this defense.

45:16.800 --> 45:19.040
I think there's a good strategy for dealing with NIP, isn't it?

45:19.040 --> 45:21.560
You've got to make them uncomfortable and they're often just going to

45:21.560 --> 45:24.840
can do themselves by maybe trying a little bit too hard.

45:24.840 --> 45:26.840
Finally, we see a deathmark tracker out there

45:26.840 --> 45:30.480
sent over onto Pino, but dash, he's good for the follow-up,

45:30.480 --> 45:32.800
is able to utilize that information.

45:32.800 --> 45:35.320
The day must eventually fall.

45:35.320 --> 45:38.640
Merez finds himself one, but is immediately traded.

45:38.640 --> 45:40.760
Still, Plunt going down here is that his loss

45:40.760 --> 45:42.760
is objective for attacking the top floor.

45:44.680 --> 45:46.960
Oh, I was gonna say maybe he could spot the other head,

45:46.960 --> 45:49.220
but I think the office chair blocks his line of sight.

45:49.220 --> 45:54.220
Unfortunate for an ID, but great round by Lois and great adjustment by the attacking team.

45:54.220 --> 45:58.260
You had just mentioned that going a little bit too quickly, I mean going with this rapid

45:58.260 --> 46:01.060
pressure and getting caught, then what do you see in the next round?

46:01.060 --> 46:05.420
Lois playing further back, waiting at CCTV, understanding that players like fancy, players

46:05.420 --> 46:09.980
like hates are getting in their face, which is a perfectly viable strategy, but it requires

46:09.980 --> 46:11.300
some kind of response.

46:11.300 --> 46:14.940
That's exactly what Lois do, and it works almost perfectly, only losing a couple

46:14.940 --> 46:17.940
bodies in the process most of them biased towards the end of the round.

46:17.940 --> 46:20.940
And a tired, competitive game once again.

46:20.940 --> 46:24.940
Armory Archives though, the only site that has worked for Lowe so far.

46:24.940 --> 46:26.940
Now we have a new one being thrown into the mix.

46:26.940 --> 46:29.940
It's not bathroom or ventilation that NIP will go to.

46:29.940 --> 46:32.940
It's instead custom, so we'll have all four sites played on-border,

46:32.940 --> 46:37.940
but also a new site that Lowe won't have experience on in this particular matchup.

46:37.940 --> 46:43.940
Kinda like this from NIP. Keeping things fluid, mixing it up a little bit.

46:43.940 --> 46:50.940
If we think back to the workshop round, we didn't really get to see too much of it because Fancy gets three kills from outside of Passport Door.

46:50.940 --> 47:02.940
So, it makes sense to kind of mix things up a little bit. There's been a constant difficulty, really, for lost to consistently clearing to CCTV and armoury.

47:02.940 --> 47:05.940
It's an area that NIP are very happy to play.

47:06.940 --> 47:09.940
That is kind of the linchpin of this whole site.

47:09.940 --> 47:11.940
You've got to keep control of upstairs.

47:11.940 --> 47:13.940
You have to keep control of CCTV.

47:13.940 --> 47:15.940
You're in directly above customs.

47:16.940 --> 47:22.940
Still not too convinced with the whole visual boss G sort of situation that Fancy's rocking in.

47:23.940 --> 47:25.940
We're trying to hit live shots.

47:25.940 --> 47:28.940
And I don't know if this is the game for it.

47:28.940 --> 47:35.300
Well, it's also, you know, he did so well with the 17 bullets earlier with that SMG-11.

47:35.300 --> 47:38.460
It's like, you need to make it harder, bring yourself down to two.

47:38.460 --> 47:41.500
Like, I'm kind of at the same mind to you.

47:41.500 --> 47:46.140
I think, you know, what it reflects, I like the confidence, but I definitely think as we

47:46.140 --> 47:48.460
saw in the last round, which of course we'll see how it translates here.

47:48.460 --> 47:53.020
I think Loser's starting to get a read on this style of play, but how small that

47:53.020 --> 47:54.020
border is.

47:54.020 --> 47:56.420
N.A.P. can't exactly just bunker on the side, they don't have a whole lot

47:56.420 --> 48:02.180
of options, but we'll see if NIP end up paying for some of this intransigence.

48:02.180 --> 48:05.540
The castle will make things a bit better to hold these positions and a C4

48:05.540 --> 48:09.140
prepped them down below, but not forcing Fancy to take these fights. They're more

48:09.140 --> 48:13.700
so maybe using him as bait trying to pull the attacking in and throw that C4

48:13.700 --> 48:17.660
out the door. They're certainly baiting out utility. One of the Grim Canisters has

48:17.660 --> 48:22.460
been launched. Ooh, but look at this drone in sight. Excellent find by Lowe.

48:22.460 --> 48:25.500
So where are you this C4 and that play with fancies not gonna work

48:27.700 --> 48:31.960
Great information here, and it's a bit of a stalemate. It's almost a who will blink first

48:32.660 --> 48:34.500
Lots of know that they can't move in through break

48:34.500 --> 48:38.340
You know they have to deal with that player inside a CCTV, but that ruins the site

48:38.340 --> 48:40.340
Are you just gonna directly push the site?

48:40.380 --> 48:43.420
No, you still need to push upstairs so you might have the information on the drone

48:43.420 --> 48:47.780
But it's gonna take someone to make a bold play to really make good off that Intel

48:47.780 --> 48:53.860
North student at the moment is just further slowing things down. Nooks still gathering a lot of value out of that drone

48:54.180 --> 48:56.740
Could Daffo come and be the savior here

48:58.980 --> 49:03.460
Oh my upper stairs who can't quite land it. No another single shot on to the defense

49:03.460 --> 49:06.060
It seems like you know and fancy both good for two

49:06.060 --> 49:10.820
Don't know if it's a live shot but fancy at least gets something for that boss g dark guys on the entry

49:10.820 --> 49:12.820
I'll even less success than the rest of his team

49:12.820 --> 49:19.820
It's Dash, the only one to kill so far for Loose and today he goes, check off C4, detonates at his feet.

49:19.820 --> 49:26.820
Another 1v2 for Loose. A Twisted Infuser, not a lot of HP, but still some bees that can gather information.

49:26.820 --> 49:28.820
One player above him, so he'll rotate sights.

49:28.820 --> 49:32.820
Thus, verticality. Still must worry about the hatch, and any players on the horizontal.

49:32.820 --> 49:39.820
Halfway down, opened up right above him. The settle with the secondary retakes NIP's lead.

49:39.820 --> 49:45.100
Boston even make their way into CCTV that round and it's not through you know

49:45.100 --> 49:48.340
it wasn't that it wasn't a close round it comes down to 1v2 we've already seen

49:48.340 --> 49:53.660
them win 2 versus 1 and we know that it's possible however you've got to take

49:53.660 --> 49:57.940
control of upstairs and whilst it was a flashy play from Daffod trying to make

49:57.940 --> 50:01.620
something happen up through metal stairs that that isn't always the avenue to

50:01.620 --> 50:04.500
being able to take control you're always gonna be fighting a losing gun

50:04.500 --> 50:10.260
fight there. The angles up staircases are not very kind at all, especially when you've got

50:10.260 --> 50:15.180
so many different places that people can be in quickly rotating in and out of. NIP will

50:15.180 --> 50:24.380
take the lead then, just ahead of the halfway point, and reattempt upstairs. I will stress

50:24.380 --> 50:29.980
it, this is the only site that loss has been successful in so far. We've won it twice.

50:29.980 --> 50:33.820
NIP made it easy time of things downstairs in bathroom

50:34.780 --> 50:40.780
The choosing not to go there equally. They had an easy time over inside a workshop. Yes, sure fancy got three kills on the run out

50:40.780 --> 50:43.340
But who's to say that that won't happen again

50:45.220 --> 50:49.000
Feels more like an ego challenge to go back up to this top floor again for a third time

50:49.420 --> 50:55.060
And and if you want if you won't think they were just around one right like, you know that close one to one trade

50:55.060 --> 50:58.940
We're technically speaking if the diffuser weren't down you would have one

50:58.940 --> 51:02.940
Yeah, that'd be one thing, right? But helping this situation where, you know,

51:02.940 --> 51:08.140
Loos have a good round on this site and much more reach to the recent history in the first.

51:08.140 --> 51:11.500
It seems like it could be a bit of an ego challenge. It could be a bit of a risk.

51:11.500 --> 51:14.300
We'll see if it pays off for NIP. If it does, they'll take the lead.

51:14.300 --> 51:18.780
It's not working out so far. First 23 seconds and Hades goes down immediately.

51:18.780 --> 51:24.220
And what seems to be about the same position he went down on the last Armory Archive's defense.

51:24.220 --> 51:31.900
I'll scratch my head a little bit for this one, decent info on the drone, Daffodil gonna

51:31.900 --> 51:36.740
go for a little bit more, they won't get that drone all the way up to the roof, Loser's

51:36.740 --> 51:39.820
still just trying to find these angles from outside to in, they know that they're there,

51:39.820 --> 51:45.220
they know that they reveal opportunities, Peris gonna climb the bridges this time,

51:45.220 --> 51:49.940
wanna see if we can lock on boarder, keep that loud, trusting there's never a bad

51:49.940 --> 51:54.280
thing to deter players from jumping out. Hans is still looking for a very

51:54.280 --> 51:59.600
success with this boss key here in round six as well. Razor Bloom is going to be

51:59.600 --> 52:03.440
going off as well so that's some good information you know roughly where these

52:03.440 --> 52:07.360
attackers are occupying or at least the space that that is. Paris will find

52:07.360 --> 52:12.280
himself down their wizard, he'll get one back as a trade.

52:12.280 --> 52:20.800
The follow-up kill on the Fancy, this is the exact same order of the last Army

52:20.800 --> 52:25.120
Archives, why the exact same, it was Fancy first then Hades, but both the same two

52:25.120 --> 52:29.320
players falling via a similar strategy, most playing a bit more passive, sitting

52:29.320 --> 52:33.840
outside Breakdoor, sitting on East Stairs. Fancy ends up p-ding, gets caught

52:33.840 --> 52:40.160
out, Hades caught in the exact same position. Rounds not over yet, but a lot

52:40.160 --> 52:45.680
of warning signs for NIP on Armory Archives that we saw in previous rounds re- kind of

52:45.680 --> 52:49.240
just re-asserting themselves here.

52:49.240 --> 52:54.960
Wall open up, more hard breach being laid down, most really taking their time with this.

52:54.960 --> 52:59.360
DarkEye still down below, takes a big 1v1 but doesn't deal any damage to the opposing

52:59.360 --> 53:00.360
party.

53:00.360 --> 53:04.280
Now with that information, seeing somebody's down below, Nux moves on in, puts the diffuser

53:04.280 --> 53:06.480
down with that lack of vertical support.

53:06.480 --> 53:08.720
The Settel could rotate down with that C4.

53:08.720 --> 53:10.080
Nothing for the pulse, so maybe they can get it

53:10.080 --> 53:11.960
through the floor, we'll force him off the plant.

53:11.960 --> 53:13.840
Dash pushing deep, gets a great kill.

53:13.840 --> 53:16.760
Nothing over the trade, it's a massive whiff on beepers.

53:16.760 --> 53:19.200
The Daffod puts a seal on that.

53:19.200 --> 53:20.360
You know, now he has to walk up,

53:20.360 --> 53:22.280
he can find that information, but with no C4,

53:22.280 --> 53:24.480
he's gotta win this off-gun fight.

53:24.480 --> 53:26.320
Flashbang around the corner, he'll swing around.

53:26.320 --> 53:28.360
Dodge is it, that's a big moment.

53:28.360 --> 53:30.080
He'll take this upward momentum,

53:30.080 --> 53:32.840
sees the next kill, but Daffod's got the line.

53:32.840 --> 53:34.640
Tygane at the half as Loser

53:34.640 --> 53:38.960
putting up an impressive fight, though, on only one particular site.

53:39.760 --> 53:40.440
You can't blame them.

53:40.440 --> 53:42.240
They can only play the game that's in front of them.

53:42.400 --> 53:46.280
And if NIP are going to consistently take them to that top floor bomb site,

53:46.560 --> 53:49.280
then they're going to consistently walk away with rounds.

53:49.680 --> 53:52.800
Definitely a little bit of a strange opening half here

53:53.000 --> 53:55.640
for our first best of three here tonight.

53:56.080 --> 53:59.240
We've got our desk to further break down the first six rounds

53:59.240 --> 54:01.640
and let us know what they were thinking.

54:01.640 --> 54:17.640
Thank you very much, my friends. A good start to this game back and forth in between, but it takes us back to a topic that Jesse and I were discussing in the pre-match for Lost NIP, which is about opening kills and conversions through that.

54:17.640 --> 54:24.640
With a tied game like that, how have those numbers been going so far, Jesse, and their actual literal impact on the game?

54:24.640 --> 54:29.000
Yeah well I think that's exactly what we wanted to focus on right Milosh we said

54:29.000 --> 54:33.200
that Los would live or die based on their entries and NIP clearly got that

54:33.200 --> 54:37.760
message they came into this game making entries very difficult with creative

54:37.760 --> 54:41.200
plays like this double run out from fantasy and even this one the very

54:41.200 --> 54:44.740
next round or on round four I should say going for more of those aggressive

54:44.740 --> 54:48.840
runout plays you can see that NIP are trying to find different ways to work

54:48.840 --> 54:52.640
these picks they're not just letting Los go for the initiative and trying to

54:52.640 --> 54:56.460
take some of these frags on their own, they're making it difficult. And sometimes it works

54:56.460 --> 55:00.680
like in that round 2 runout. Sometimes though, I think especially as the game went on, Loser

55:00.680 --> 55:04.200
doing a better job at reading that out. You saw how good their drones were in rounds

55:04.200 --> 55:09.520
5 and 6, having that information. So Loser clearly learning as this game went on. As

55:09.520 --> 55:13.680
we swap sides, this is going to continue. NIP will continue to be aggressive on his

55:13.680 --> 55:18.480
opening frags. Fantasy loves to get active. The last time he played Border, he played

55:18.480 --> 55:23.680
a ton of dope with me and was involved in four of the seven opening engagements so don't expect this

55:23.680 --> 55:28.240
to slow down any time soon. NIP will continue to get aggressive to hunt for these entries

55:28.240 --> 55:32.960
and if they can be successful with it they're likely to win this map. That's perfect timing then

55:32.960 --> 55:37.360
as they head on to the attack we'll see what operators will be brought by the NIP sign

55:38.000 --> 55:42.640
and how loss will adapt in their own way on the defense to slow things down. Thank you

55:42.640 --> 55:46.640
Jesse that is it from us. We'll send it back to Lynx and Ollie. Enjoy.

55:48.880 --> 55:53.040
Thank you very much you too and honestly I want to focus on something Jesse said not like any

55:53.040 --> 55:58.000
the actual content of it that was very good. I wanted to talk about the pace as well because

55:58.000 --> 56:02.240
I just got to say it's been a fun six rounds so far like I've had a lot of fun at watching these

56:02.240 --> 56:06.160
two teams and you know I always have a lot of fun typically with the games we cast but the

56:06.160 --> 56:10.240
pace has been really good like there's been a lot of you know some downtime there's been

56:10.240 --> 56:13.360
some action sometimes you don't get games that are like that sometimes they're super

56:13.360 --> 56:17.120
weird it's kind of hard to follow it just in terms of like the momentum but it's been like

56:17.120 --> 56:23.600
a very good roller coaster so far i'm a big fan of what's happening that's because we've

56:23.600 --> 56:29.920
been we've been watching too much nl that's true honestly we just have a slower region

56:29.920 --> 56:38.000
and i don't say that as like in you know intrinsically that's not just a fact it's

56:38.000 --> 56:43.760
true. Don't see the messenger. It really is just what it is. And I'm loving having

56:43.760 --> 56:49.960
Jesse back on the desk. It just feels like we're back, you know? I just, there's, how

56:49.960 --> 56:57.280
do I say this? Anything? Like, there's just, there's something about, there's just something

56:57.280 --> 57:02.160
about Jesse with glasses on the desk. That just makes sense. And he's always had glasses.

57:02.160 --> 57:06.840
It's not a new thing. But like, it's just, it's just something about, like,

57:06.840 --> 57:09.900
of our analysts have glasses so many of our analysts in any specifically but it's

57:09.900 --> 57:14.600
just like guess it just it just works you know it just works you can't even

57:14.600 --> 57:18.600
explain it you can't quantify it some of those things it's like it just works I

57:18.600 --> 57:24.900
like it I love that guy let's see if NIP can make it work on the attacks here

57:24.900 --> 57:31.020
now got a lot of flexibility here switch and the ying back so when you

57:31.020 --> 57:37.200
start thinking about the top operators to ban on the attack which doesn't really

57:37.200 --> 57:43.140
enter the picture. Now it's of course going to allow Lost to play certain things

57:43.140 --> 57:46.020
that are going to be a little bit more difficult to deal with. You're removing

57:46.020 --> 57:51.020
the shock drum, the Denari's trick, Elegrismox. Everything's gonna have a

57:51.020 --> 57:54.300
little bit more value because it's gonna be slightly harder to get rid of

57:54.300 --> 57:59.620
and if that trap style is what we're going to be seeing in fair play

57:59.620 --> 58:01.620
I don't think you don't care about that.

58:01.620 --> 58:03.620
This is probably better. He's gonna go for it.

58:03.620 --> 58:04.620
Look at this.

58:04.620 --> 58:06.620
Straight up. Shotgun in the face.

58:06.620 --> 58:07.620
Two pump down.

58:07.620 --> 58:08.620
Daffodil.

58:08.620 --> 58:09.620
Knucks up for the next one.

58:09.620 --> 58:10.620
Tread around.

58:10.620 --> 58:12.620
Oh, Paris has got no idea.

58:12.620 --> 58:14.620
That bit of a silencer, folks.

58:14.620 --> 58:16.620
We got John Wick over inside of Tellers.

58:16.620 --> 58:17.620
Up and down.

58:17.620 --> 58:18.620
Control on the metal.

58:18.620 --> 58:20.620
Knucks down for the count as well.

58:20.620 --> 58:22.620
Very little chance to loosen this one.

58:22.620 --> 58:23.620
Oh, down for the low.

58:23.620 --> 58:25.620
Dark guy's a crazy rotation, in fact.

58:25.620 --> 58:28.620
Maybe I spoke too soon as Knucks picked back up.

58:28.620 --> 58:31.740
Not alone inside of the site. We got to rely on these guns

58:32.940 --> 58:38.740
Swing around outside. You know people on the vents window spots the head but Pino just has the more consistent angle

58:39.380 --> 58:43.700
How about number two is the Monty backs out? No Pino will line up the final two

58:44.260 --> 58:48.300
And I'd be taking a page on a Losus book blasting into the site and it works

58:48.780 --> 58:49.940
excellently

58:49.940 --> 58:54.020
The dream position to be in in the post plant two people on vents

58:54.020 --> 58:58.380
That means that one person can play aggressively like Pino did there for those final couple of kills

58:58.380 --> 59:02.420
And if it all goes horribly wrong if he gets absolutely burned on a one-shot headshot

59:02.420 --> 59:07.480
It's what you've still got another body there to take advantage of the angle. You've got the Monty

59:07.480 --> 59:13.820
Post plant with a Monty up. I mean just it should be GG. You should never be losing that and that was demonstrated right there

59:13.820 --> 59:17.820
Monty can just plant themselves right in the doorway and give constant information

59:18.220 --> 59:21.500
As to where these defenders are gonna be coming from. They've got no choice

59:21.500 --> 59:30.100
but to try and challenge onto vents window and then there's always the fear that the Monty is going to drop the shield and just pop you in the head anyway when you are not looking.

59:30.100 --> 59:37.800
And I've been moving very quickly there in round number seven. Really a display of how bored it can be played on the attack.

59:37.800 --> 59:44.400
It doesn't always have to be slow and steady and clear in the rooms. You can just go for site executes.

59:44.400 --> 59:48.000
And more than that, if you've got certain tools available, you can make them work.

59:48.000 --> 59:52.400
The Monty is a massive swing, getting those site executes going early on.

59:56.400 --> 59:58.800
Shoes are a powerful tool, but Monty in particular for that.

59:58.800 --> 01:00:03.800
On this map, I also feel like, you know, people tried, and Jesse's gonna get triggered when I say this.

01:00:03.800 --> 01:00:08.600
You know, people tried to bring the OSF to that plant, and it, you know, wasn't really working out that great.

01:00:08.600 --> 01:00:12.000
Jesse and I did this agreement on OSF, but on that one, Jesse's 100% correct.

01:00:12.000 --> 01:00:16.640
I would say not really the best for that you just can't you can't really go wrong with the Monty for that plant

01:00:16.640 --> 01:00:20.520
It's still the best option. I think like I think oh

01:00:21.280 --> 01:00:23.680
The orange on the OSA is good in any situation

01:00:25.160 --> 01:00:28.560
I'm not at listen. There's not an OSA in play. I'm not gonna have this argument

01:00:28.560 --> 01:00:32.920
Okay, like Jesse just thinks OSA is like one of the worst ops in the game like that feels like shit

01:00:32.920 --> 01:00:35.640
I think she's like probably it's fine. Anyway

01:00:36.200 --> 01:00:38.200
Speaking of opposite or fantastic

01:00:38.200 --> 01:00:42.680
Deathmark tracker going out. Dark guy's getting a taste of his own medicine though. Funny that you say that.

01:00:42.680 --> 01:00:47.420
I don't remember a lot of deathmark trackers being used in the first half. I remember a couple of them saying

01:00:48.200 --> 01:00:51.460
Nothing said. We'll certainly not be happy being on the receding end though

01:00:51.460 --> 01:00:56.200
However, I didn't say that seems to be calming his location to dash and then fancy just caught in a 1v1

01:00:56.300 --> 01:01:01.260
By himself down inside of tellers if we've seen any referring motifs Ollie

01:01:01.260 --> 01:01:06.400
It's gotta be fancy in very forward positions and sometimes maybe not with all the support he needs

01:01:06.400 --> 01:01:12.480
Yeah, very on an island on his own, no ability to trade that at all, the rest of the team

01:01:12.480 --> 01:01:17.120
kind of pulling in the same direction to get the job done and start to make a bit of headway

01:01:17.120 --> 01:01:20.320
on this top floor and fancy just really out there.

01:01:20.320 --> 01:01:23.520
I mean he's playing that lurk role, it's a difficult role to play isn't it, it attracts

01:01:23.520 --> 01:01:28.320
a lot of attention when it goes wrong, it attracts a lot of attention when it goes

01:01:28.320 --> 01:01:32.200
right but it's also just something that's really easy to call out, it's like that

01:01:32.200 --> 01:01:35.360
wasn't probably the best play at that time but if he'd have gone in and got three

01:01:35.360 --> 01:01:39.600
kills would have been sitting and calling him a hero so I think they're a really difficult

01:01:39.600 --> 01:01:44.640
spot and a fine balance to try and tread but it is regardless going to leave NIP in a

01:01:44.640 --> 01:01:49.080
4 vs 5 headed into this and they haven't really got any significant control right now. We

01:01:49.080 --> 01:01:55.480
still have Paris able to operate here inside of CCTV. Also we've still got upstairs presence

01:01:55.480 --> 01:02:00.400
as well, Dash is going to be hanging out there inside of Armory. There's no one

01:02:00.400 --> 01:02:03.840
that's immediately trying to challenge on to that, we've still got Passetto trying

01:02:03.840 --> 01:02:08.800
knock onto this bathroom toilet window. We'll put a couple of points of damage in onto Dark Eyes,

01:02:08.800 --> 01:02:12.320
but Dark Eyes is wiser than that. He knows he just needs to tuck himself in the corner,

01:02:12.320 --> 01:02:19.440
play this cop further. Oh, great shot by Dash. Zero complaints about that whatsoever,

01:02:19.440 --> 01:02:23.120
creating a vertical angle to support Dark Eyes too. The communication between Dark Eyes

01:02:23.120 --> 01:02:27.200
and Dash, or at least just the coordination, has been excellent. Firebolt goes out,

01:02:27.200 --> 01:02:31.280
seems to miss their intended target, seems as Dark Eyes heals. This one should be a bit

01:02:31.280 --> 01:02:34.960
bit more direct, he'll hop up, yeah, down he goes, and I'd be taking their time with that one.

01:02:34.960 --> 01:02:40.760
But using every second of the few, they have remaining 22 to go, and still in a 3v4.

01:02:40.760 --> 01:02:45.920
Rosetta with the cross, so he'll evade nukes for the time being, but with the vertical angles in store for Los.

01:02:45.920 --> 01:02:50.080
It's gonna be difficult to see how Rosetta walks in, and Dash doesn't get this kill.

01:02:50.080 --> 01:02:53.000
We've talked about just shooting through the smokes, a couple will go out, but maybe we're

01:02:53.000 --> 01:02:55.480
correctly in front of this castle, there he goes.

01:02:55.480 --> 01:03:01.000
Not to play with the user. Rosetta actually evades entirely the C4 instead, thrown from the opposite site.

01:03:01.000 --> 01:03:04.780
most able to win that one on time and nobody can get a lead on board.

01:03:05.980 --> 01:03:10.340
And a good example of, you know, how the horizontal take has to be performed

01:03:10.680 --> 01:03:14.580
not perfectly, but it has to be performed in synergy with everybody else.

01:03:14.880 --> 01:03:18.980
And losing that first opening player and not having any ability to affect

01:03:18.980 --> 01:03:22.700
on what's going on above because you've chosen not to go up there is

01:03:22.700 --> 01:03:26.060
or you've indeed lost the gunfight that was trying to affect on that angle.

01:03:26.060 --> 01:03:29.600
I think we did get office wall into archives opened up.

01:03:29.600 --> 01:03:33.740
But immediately, the player that opened it was just sent into the cameras.

01:03:33.740 --> 01:03:38.380
He weren't able to cut a line through the sights and in effect on those vertical players.

01:03:38.380 --> 01:03:44.340
He kind of glitched in the straws and that's one of the downsides of just having one person to do one job and not having any redundancy.

01:03:44.340 --> 01:03:53.540
You lose that gunfight, it puts a heck of a lot of pressure on that individual to win that gunfight and get the job done otherwise the ground will fall at your heels.

01:03:53.540 --> 01:03:59.860
So, Lost leveling things up four rounds a piece now, they themselves will go up to this top floor.

01:04:02.180 --> 01:04:07.460
Remember that this was the side that Lost has an absolute lockdown on their own attacks,

01:04:08.260 --> 01:04:12.740
but NIP be able to leverage that same sort of success here on their own side.

01:04:15.380 --> 01:04:19.940
It'll have to be by a different method. I don't think the Gora hook up small office hatch will

01:04:19.940 --> 01:04:23.540
Castle is off guard quite like it did in round 7.

01:04:23.540 --> 01:04:27.700
The planet had already gone down by that point, but he did get two kills.

01:04:27.700 --> 01:04:32.060
That was the important thing, it wasn't it, it wasn't so usually you do that just before

01:04:32.060 --> 01:04:35.940
or as the plant is going down to kind of add into the confusion, but he's waited until

01:04:35.940 --> 01:04:37.940
the plant had gone down until he was going up.

01:04:37.940 --> 01:04:43.940
Just a little bit of delay with the Amaru to your point, he just makes all the difference,

01:04:43.940 --> 01:04:46.940
because if you start with the hook it's just such a loud sound cue that it basically

01:04:46.940 --> 01:04:51.180
everybody knows exactly what to do, but having it once all the chaos has gone down, just a

01:04:51.180 --> 01:04:54.220
small time and thing, but it really just like makes it 10 times better.

01:04:59.260 --> 01:05:03.100
Is it just going to be primed and ready at break door? I'm reloading!

01:05:03.100 --> 01:05:08.700
What, hate? How do you sense this time? They're all going to try and go for some sort of

01:05:08.700 --> 01:05:14.460
distraction and confusion. Create those ROU projectors, block off lines of sight,

01:05:14.460 --> 01:05:21.660
whereas typically we see players with the door open onto the balcony instead

01:05:21.660 --> 01:05:25.300
Paris has got the whole roll over from their opposite armory just inside a CC

01:05:25.300 --> 01:05:30.660
maybe in a slightly off angle you might not just expect that could know that

01:05:30.660 --> 01:05:36.820
someone's there and know they're gonna be in that rough area but it's a little bit of an off angle that he finds himself in

01:05:36.820 --> 01:05:40.100
Dash forced to drop out and as the castle he's gonna have to get himself

01:05:40.100 --> 01:05:43.700
back up the staircase somewhere that have a good effect on the round.

01:05:48.660 --> 01:05:51.620
Our U-projector falls as one player close around the corner.

01:05:51.620 --> 01:05:54.580
It's not the shotgun out, it's the SMG-11 right now with half ammunition.

01:05:55.140 --> 01:05:56.500
Against the Blackbeard,

01:05:56.500 --> 01:05:59.700
much like it to switch guns pretty soon, season in the corner.

01:05:59.700 --> 01:06:01.620
The shots go out, fancy with the first.

01:06:02.660 --> 01:06:04.180
A double crossfire through the wall,

01:06:04.180 --> 01:06:06.900
there is no way Nux is having a chance of that engagement.

01:06:06.900 --> 01:06:09.700
She's like, close, don't even have a single bit of chance in this round.

01:06:09.700 --> 01:06:14.740
We got a 100% win rate for Armory Archives for attacking teams so far this map I do believe.

01:06:14.740 --> 01:06:16.880
Maybe Paira's got a 1v5 in him.

01:06:17.520 --> 01:06:20.320
We'll make those odds a little nicer for Lose.

01:06:20.320 --> 01:06:23.560
Two kills, and one of them being the shield that's gone down.

01:06:24.220 --> 01:06:29.200
None of the remaining players, well I was about to say have the diffuser, but Pina changes that right before the words leave my mouth.

01:06:29.580 --> 01:06:32.940
I want the diffuser halfway down, and the tracer's hitting the wall.

01:06:32.940 --> 01:06:36.560
One player prone on the floor, seems like Hates will figure it out.

01:06:36.560 --> 01:06:40.560
100% win rate for army archives for attacking teams and unfortunately with

01:06:41.440 --> 01:06:47.360
nip starting out this half with a win that just means they still remain one round ahead of their opposition

01:06:49.760 --> 01:06:54.640
another round where the opening kill is converted into a round win as well that's happened every round

01:06:54.640 --> 01:07:01.200
but round one and as we've spoken about round one a little bit of an anomaly you've got a single

01:07:01.200 --> 01:07:05.600
HP player that's planted the defuser and is desperately trying to defend it and the final

01:07:05.600 --> 01:07:11.760
kill comes through as a trade. That doesn't always happen. So a very convincing stat line

01:07:11.760 --> 01:07:16.720
for not only Armory Archives being won by the attackers every single time we've had it played,

01:07:16.720 --> 01:07:21.920
but also that the opening pick has been converted into a round win. Further putting a bit more

01:07:21.920 --> 01:07:28.320
pressure onto these entry players. The side of NIP, you're really going to be looking

01:07:28.320 --> 01:07:37.280
toward fancy the side of yes the side of loss it's maybe a little bit more up in

01:07:37.280 --> 01:07:41.600
the air they've had a fairly fairer share of that opening pick it's been nooks and

01:07:41.600 --> 01:07:47.320
peres in and out a little bit of dash action in there as well so it's more

01:07:47.320 --> 01:07:52.520
spread and the sort of fancy hates domination that we've been seeing it

01:07:52.520 --> 01:07:57.000
for the side of NIC on that very opening pig around number 10 I'm gonna

01:07:57.000 --> 01:08:03.800
going downstairs into a bathroom and tell us. Again, we're the good side. NIP were able

01:08:03.800 --> 01:08:08.960
to defend on their own defensive side, and one that weirdly, we only saw once. Maybe worried

01:08:08.960 --> 01:08:15.200
about the sort of quick-execute that is a potential for this bomb site. I can pretty

01:08:15.200 --> 01:08:19.960
much say with a fair degree of security there, I'm not going to be seeing any sort of intent

01:08:19.960 --> 01:08:24.960
here from and I've just based on the lineup that they have on the boat.

01:08:29.960 --> 01:08:31.960
This would seem to be the case.

01:08:33.960 --> 01:08:36.960
The character on the boat is to destroy some barricades and destroy some quick utility,

01:08:36.960 --> 01:08:39.960
but with no shields or extra utility like we discussed,

01:08:41.960 --> 01:08:44.960
I have a whole lot you can do to take this quickly.

01:08:44.960 --> 01:08:50.560
I can ask traps to go through the wall, so, will be a full player of some kind?

01:08:50.560 --> 01:08:54.520
Or a half clear, but at least there will be a decent bit of presence on the top floor

01:08:54.520 --> 01:08:55.520
early on.

01:08:55.520 --> 01:09:03.000
Got some Denari shenanigans going on around the break room position and a snake outside.

01:09:03.000 --> 01:09:04.160
Understandable to lock off that area.

01:09:04.160 --> 01:09:06.000
Seems to be a common position for snakes to be played.

01:09:06.000 --> 01:09:10.600
You can just sit outside these indestructible walls, activate the scanner and get good

01:09:10.600 --> 01:09:14.320
visual on CCTV, break room, even a little bit into 90 hall depending on where

01:09:14.320 --> 01:09:21.440
you are. And indeed, one of them will be spotted. Paras, hopping around this rotate,

01:09:21.440 --> 01:09:25.920
hopping around the 90 position. Then I'd be taking things quite slowly and holding these cutoff angles,

01:09:25.920 --> 01:09:33.360
hates and wizard both. With those long angle DMRs, find two beautiful picks, take CCG off the back

01:09:33.360 --> 01:09:38.400
of it, and have a 5v3 with over half the round to go. But now that I've been getting killed,

01:09:38.400 --> 01:09:42.160
you tend to get more than one as well. It's really like they're setting themselves up before

01:09:42.160 --> 01:09:47.360
success. A lot of pressure and time spent on that information gathering. As soon as they're

01:09:47.360 --> 01:09:51.720
ready to go, better not blink because you very might miss it. Hates has been taken down

01:09:51.720 --> 01:09:56.640
now though. It's going to somewhat make things a little bit easier for loss, but they need

01:09:56.640 --> 01:10:00.960
to get another kill. They need to do it without being traded to level things back up here.

01:10:00.960 --> 01:10:06.000
See, Blizzard, if you try and move through here and will find one on Staffo, but fancy,

01:10:06.000 --> 01:10:09.920
he's going to get there first and lose out on his engagement. Still, it's a trade

01:10:09.920 --> 01:10:14.600
the favours NIP. And with how quickly they've been moving through this map, they've still

01:10:14.600 --> 01:10:17.920
got a full minute to try and work this into a bit of a conversion.

01:10:17.920 --> 01:10:27.000
A lot of utility they're disposed of too. Two flashes, a nade. We've still got three

01:10:27.000 --> 01:10:30.480
Rateratrons. I mean, that's a lot of utility you can destroy that might still be up whether

01:10:30.480 --> 01:10:35.920
it's banshees, broken canisters, not Dark Eye's deployable shield as that's currently

01:10:35.920 --> 01:10:42.640
pocket. Quite a bit. Pino just sees one snake into the bathroom. Dash and Bassetto trade.

01:10:43.680 --> 01:10:49.680
That advantage for NIP is to remain steadfast throughout the entire back half of this round.

01:10:49.680 --> 01:10:55.440
Pino moving down. Oh, oh, dark eyes. Feels like you might have them for just a second,

01:10:55.440 --> 01:10:59.280
but not so. NIP string together two in a row and have loosed down six to four.

01:11:00.960 --> 01:11:05.520
We live in a DMR dominated world, unfortunately. Dark eyes, you haven't got a DMR,

01:11:05.520 --> 01:11:08.920
So you just by default lose the gunfight.

01:11:08.920 --> 01:11:11.080
I think it's like an absolute truck.

01:11:11.080 --> 01:11:14.520
And NIP have started to streak a little bit of a lead here

01:11:14.520 --> 01:11:16.800
in a game that has been very competitive.

01:11:16.800 --> 01:11:18.600
And we haven't had more than a couple of rounds

01:11:18.600 --> 01:11:20.560
difference throughout.

01:11:20.560 --> 01:11:23.760
The difference here for NIP comes at the most important time.

01:11:23.760 --> 01:11:26.960
One round away from securing map number one in this best

01:11:26.960 --> 01:11:29.160
of three, as such loss are going

01:11:29.160 --> 01:11:31.000
to choose this as their opportunity

01:11:31.000 --> 01:11:33.880
to use their tactical timeout.

01:11:33.880 --> 01:11:37.120
Also with the introduction of the halfway timeout

01:11:37.120 --> 01:11:40.560
that is now mandatory and free for all teams and all games,

01:11:40.560 --> 01:11:42.440
it has changed the landscape a little bit

01:11:42.440 --> 01:11:45.720
on how teams are choosing to use their own tactical timeout

01:11:45.720 --> 01:11:47.920
that they get one off per map.

01:11:47.920 --> 01:11:51.400
We are starting to see them used a little bit later.

01:11:51.400 --> 01:11:53.320
Or a little bit earlier, if things are going terribly,

01:11:53.320 --> 01:11:55.640
you know that you've got that chance at the halfway point

01:11:55.640 --> 01:11:58.280
to reset and solve any problems

01:11:58.280 --> 01:12:02.440
that aren't necessarily side specific.

01:12:02.440 --> 01:12:04.040
They are going to be leaving it quite late.

01:12:04.040 --> 01:12:06.600
This is an AP's map choice, so I don't think the loss

01:12:06.600 --> 01:12:08.920
are going to be beating themselves up too much about it,

01:12:08.920 --> 01:12:09.920
as we've already mentioned.

01:12:09.920 --> 01:12:12.680
An AP have played quite a lot of,

01:12:12.680 --> 01:12:16.200
oh, sorry, in the run-up, all kickoff.

01:12:18.080 --> 01:12:19.680
Bank cross a little bit less, sir.

01:12:21.320 --> 01:12:24.000
We'll be on next map, loss is choice.

01:12:27.920 --> 01:12:30.080
So I'm going to see how this new loss roster

01:12:30.080 --> 01:12:32.280
performs, and I say this new loss roster, I mean,

01:12:32.280 --> 01:12:44.020
We've seen so many of these players in different combinations, I mean, Nux has been around for quite a while, Daffodil making his way on quite a few different lineups over the past few years, basically kind of, I would say everybody except DarkEye as the new entry has been,

01:12:44.020 --> 01:12:56.780
the journeyman SAL player is kind of moving around the lower echelons of T1 to T2, then of course Dash, the exception, high level T1 inside of NA in the past year, this stint on Wildcard.

01:12:56.780 --> 01:13:10.780
It's kind of difficult to know if that kind of that newness, you know, the bit of raw chemistry that's rough around the edges on a map like Bank can be difficult, but probably difficult in any map.

01:13:10.780 --> 01:13:17.780
So the more consistent product of NIP will fare, even though it's not their pick in this round.

01:13:17.780 --> 01:13:24.780
Ventilation workshop defense with NIP once again as with every site on-border defending the second floor

01:13:24.780 --> 01:13:28.780
excuse me, LOS defending the second floor just a little bit.

01:13:28.780 --> 01:13:31.780
Interaction of a solos into their lineup.

01:13:31.780 --> 01:13:38.780
Deathrattle moving around CCTV at the moment, hunting two drones, but also imagine if you're trying to channel some of that fancy energy from the first half.

01:13:41.780 --> 01:13:42.780
That's all.

01:13:42.780 --> 01:13:45.780
Giving himself a couple of options here on that Armory wall.

01:13:45.780 --> 01:13:53.140
been supported at the moment from a player inside of CCTV. Should be able to keep a reasonable

01:13:53.140 --> 01:13:59.300
hold of this, but as we've come to see Snake is just so good at determining what exactly

01:13:59.300 --> 01:14:05.220
is going on inside of CCTV. And finally we're seeing the vertical comment to expect as

01:14:05.220 --> 01:14:10.900
well Perez conscious of the player that could be underneath the lurking. Dark Eyes

01:14:10.900 --> 01:14:13.220
is actually trying to move in for a little bit of support right now.

01:14:13.220 --> 01:14:17.740
This could be a big flank. The Doki call goes up. I could have stopped to it. How

01:14:17.740 --> 01:14:22.480
focused is that player just outside of Tellar's dark eyes? Not daunting. What's

01:14:22.480 --> 01:14:27.940
ever pushing deeper catches Fancy off guard. Him and the rest of Loos, the

01:14:27.940 --> 01:14:33.100
three kills their way and yet hates, doesn't care. Wizard is across the map

01:14:33.100 --> 01:14:38.380
effectively and still the Doki alone and stranded puts the diffuser down. Loos

01:14:38.380 --> 01:14:41.780
scrambling a little bit as Wizard maybe on cleanup duty. Ella going for the peak

01:14:41.780 --> 01:14:47.380
Reveals his position with one tap alerts the elo to his presence two players looking to get a gun for this kill

01:14:47.700 --> 01:14:50.740
Can't quite land the shots. It's the first and the second to go down

01:14:51.380 --> 01:14:57.380
Lighting up for the 5-5-2 and it's even game with only like 18 seconds to go until this is beyond the pail

01:14:57.780 --> 01:15:03.380
Smoke can still go out, but it's the last one for nukes dark eyes on the cover needs to make this work wizard down going to the

01:15:03.380 --> 01:15:05.380
flank there's one there's both

01:15:05.460 --> 01:15:08.820
Three in a row for nip and their map it goes their way

01:15:08.820 --> 01:15:14.340
way. Absolutely staggered how Haze was able to get that plan down. He was on his own. It

01:15:14.340 --> 01:15:19.140
was two versus four. There are four defenders alive and everyone on the side of losses just

01:15:19.140 --> 01:15:26.780
so distracted elsewhere still defending upstairs inside a CCTV wizard is still just running

01:15:26.780 --> 01:15:34.340
an absolute riot upstairs and allowing that to happen. Mental really, really crazy. I

01:15:34.340 --> 01:15:37.340
can't believe that he's got that plan down. You really should not have been allowed

01:15:37.340 --> 01:15:41.900
to be allowed to do that. And the fact that we're able to see two kills coming as well

01:15:41.900 --> 01:15:46.740
as the players try to double up and deal with the player wizard outside of CCTV. Really,

01:15:46.740 --> 01:15:50.520
really impressive stuff from that from NIP. We're going to have a very short break after

01:15:50.520 --> 01:15:54.780
that we'll be back with map number two. Don't forget we are very early on in our day here.

01:15:54.780 --> 01:15:56.780
So don't go anywhere. We'll be back in just a few.

01:16:07.340 --> 01:16:07.840
But...

01:16:07.840 --> 01:16:09.000
Orginal, right?

01:16:09.000 --> 01:16:11.840
Virula, a lot of media and now a football player?

01:16:11.840 --> 01:16:12.680
Orginal.

01:16:12.680 --> 01:16:13.400
I don't know.

01:16:13.400 --> 01:16:15.680
All the developments, the polemics, all these things...

01:16:15.680 --> 01:16:16.500
I think it's Virgis.

01:16:16.500 --> 01:16:20.100
He's always hurt, he's always getting a lot of things there, he's Orginal.

01:16:20.100 --> 01:16:25.100
Badero plays a lot, but he's not in the top of the world.

01:16:25.100 --> 01:16:30.100
And more than that, he's a very slow guy, he's very good at it, and he's funny.

01:16:30.100 --> 01:16:31.100
I think it's Messi.

01:16:31.100 --> 01:16:33.740
He's very good, but he didn't have a lot of titles there.

01:16:33.740 --> 01:16:36.600
I'd say it was Pascal, because he started very well,

01:16:36.600 --> 01:16:39.680
There was a great wave, but it was to fall down a bit.

01:16:39.680 --> 01:16:40.880
Guard Jogger is 6-0.

01:16:40.880 --> 01:16:41.520
It was a stroke.

01:16:41.520 --> 01:16:42.200
It was a stroke, right?

01:16:42.200 --> 01:16:44.320
My partner, Guard, already called him a stroke.

01:16:44.320 --> 01:16:46.840
His nickname is Guard Jogger, he's already got it.

01:16:46.840 --> 01:16:48.960
Because he's poor, he's poor.

01:16:48.960 --> 01:16:50.200
He's Guard Jogger, it was his nickname.

01:16:50.200 --> 01:16:51.920
I think Liga is left-handed, Guard Jogger.

01:16:51.920 --> 01:16:53.200
Liga is left-handed.

01:16:53.200 --> 01:16:54.800
My father.

01:16:54.800 --> 01:16:57.040
Me, a lot, a lot, a lot.

01:16:57.040 --> 01:16:57.880
It's a monster.

01:16:57.880 --> 01:16:58.600
You can play with another.

01:16:58.600 --> 01:16:59.880
I'm not going to play, it's just me.

01:16:59.880 --> 01:17:01.920
The guy who has the most good title yet,

01:17:01.920 --> 01:17:02.920
because he's a Rapadel too,

01:17:02.920 --> 01:17:04.280
who's coming to the next one,

01:17:04.280 --> 01:17:06.400
but I think the number there will be...

01:17:06.400 --> 01:17:06.900
I'm gonna die

01:17:09.640 --> 01:17:11.600
I'm gonna go to the base, I'm gonna go to the front

01:17:14.320 --> 01:17:15.320
Ok, ok

01:17:16.440 --> 01:17:17.640
2, it's ok, ok

01:17:17.640 --> 01:17:18.440
I'm gonna go to the base

01:17:19.720 --> 01:17:23.400
No, no, no, no, no, no, no, no, no, no, stop it

01:17:23.800 --> 01:17:26.480
I'm gonna die, god damn it, calm down, just one more ball

01:17:29.000 --> 01:17:29.600
Cool

01:17:30.160 --> 01:17:31.400
My god, viado

01:17:32.400 --> 01:17:33.480
What is this viado?

01:17:33.480 --> 01:17:34.600
What is this viado?

01:17:34.600 --> 01:17:36.600
It's a shit, I don't like it.

01:17:36.600 --> 01:17:38.600
It's ridiculous, the other guys don't know, the guys are desperate.

01:17:38.600 --> 01:17:42.600
When the ball comes, the guy is shooting at her, trying to get up.

01:17:42.600 --> 01:17:44.600
It's ridiculous, it's ridiculous.

01:17:50.600 --> 01:17:51.600
107.16?

01:17:51.600 --> 01:17:52.600
107.26.

01:17:52.600 --> 01:17:53.600
Chano Ronaldo.

01:17:53.600 --> 01:17:54.600
I would say 15.

01:17:54.600 --> 01:17:55.600
Utiló.

01:17:55.600 --> 01:17:57.600
The man, the only 107.

01:17:57.600 --> 01:17:58.600
KDS.

01:17:58.600 --> 01:18:00.600
Then you got me, man.

01:18:00.600 --> 01:18:02.600
He did perform in all the important games.

01:18:02.600 --> 01:18:05.600
He says he got a R7 and a R6 for his ego

01:18:05.600 --> 01:18:07.600
I'm going to put the Hex

01:18:07.600 --> 01:18:09.600
It's a gift from the titles

01:18:09.600 --> 01:18:12.600
He might be Cristiano Ronaldo, he's very dedicated

01:18:12.600 --> 01:18:15.600
I think he's not the same as you, I think he's Cristiano Ronaldo

01:18:15.600 --> 01:18:17.600
Flamengo and R6

01:18:17.600 --> 01:18:19.600
Flamengo?

01:18:19.600 --> 01:18:21.600
Flamengo and R6

01:18:21.600 --> 01:18:26.600
Flamengo and R6, I'm going to put W7M

01:18:26.600 --> 01:18:27.600
W7M

01:18:27.600 --> 01:18:29.600
I don't know man, I don't know

01:18:29.600 --> 01:18:30.600
I don't know, I think

01:18:30.600 --> 01:18:33.400
I was in the same team as Furi, but now I'm in the same team.

01:18:33.400 --> 01:18:35.200
Before, it wasn't very relevant,

01:18:35.200 --> 01:18:37.800
but I think it was already in a very bad situation.

01:18:37.800 --> 01:18:40.600
I started to win the tournament and it became very relevant.

01:18:40.600 --> 01:18:41.800
I think it's W7.

01:18:41.800 --> 01:18:43.400
I think it's W7.

01:18:43.400 --> 01:18:45.400
I'm from Brasília, Brasília, Brasília, Brasília, Brasília...

01:18:45.400 --> 01:18:46.000
That's it.

01:18:46.000 --> 01:18:48.000
It's a big international competition.

01:18:48.000 --> 01:18:50.000
I think they just got a lot of good results,

01:18:50.000 --> 01:18:51.400
a lot of good games.

01:18:51.400 --> 01:18:52.200
It's a huge thing.

01:18:52.200 --> 01:18:54.400
They won a little title there,

01:18:54.400 --> 01:18:56.200
and they change the technique all the time.

01:18:56.200 --> 01:18:57.600
The good guy is banned, he's out.

01:18:57.600 --> 01:18:59.600
Go, go, go, change the technique.

01:18:59.600 --> 01:19:01.600
I make it

01:19:29.600 --> 01:19:39.600
I think I left a little bit of desire there too, the guy is always driving the steering wheel and I couldn't do it.

01:19:39.600 --> 01:19:42.600
I think it's a lot of trouble, man, I think it's a lot of trouble, man, he does it.

01:19:42.600 --> 01:19:44.600
It's a bit of a challenge, man.

01:19:44.600 --> 01:19:48.600
I think we left a little bit of desire there in the distance.

01:20:59.600 --> 01:21:28.400
Let's go.

01:21:28.400 --> 01:21:33.680
series having won their pick of Border Ollie but this being Lois's pick, this kind of strains

01:21:33.680 --> 01:21:36.760
that were going to a map that they most recently lost in 7-5.

01:21:36.760 --> 01:21:42.360
Yeah, last time though, so Lois played on Bank, they played against Liquid Alienware and

01:21:42.360 --> 01:21:46.680
they weren't successful. Now, of course, that isn't a good enough reason to not play the

01:21:46.680 --> 01:21:50.920
map or never play it again but it's worth bearing it in mind. It isn't a map that

01:21:50.920 --> 01:21:56.280
NIP have played at all yet inside a kickoff, although if we cast our minds back a little

01:21:56.280 --> 01:22:00.720
But further, you know they played it over at SI and they played it a couple of times.

01:22:00.720 --> 01:22:04.800
Successful against Team Heretics, that was actually the last time that they played it.

01:22:04.800 --> 01:22:08.680
Now, we're going to really compare NIP to Team Heretics.

01:22:08.680 --> 01:22:11.760
We dig too deep into how that's going to go,

01:22:11.760 --> 01:22:14.400
and how that means that the loss we're going to be playing up against them,

01:22:14.400 --> 01:22:16.200
and what that's going to look like.

01:22:16.200 --> 01:22:17.800
I don't think it'd be fair to do that.

01:22:17.800 --> 01:22:21.840
Instead, we can base ourselves on what we saw a lot of inside a border,

01:22:21.840 --> 01:22:26.200
which from the NIP camp looked like a good amount of coordination on their attacks.

01:22:26.200 --> 01:22:31.960
Definitely an ability to get it done, but it wasn't all roses. There was some glare and errors there

01:22:31.960 --> 01:22:34.460
And I think that lost in a really good job of capitalizing

01:22:35.480 --> 01:22:41.980
Yeah, and I think we're an IP were particularly strong was it feel like nothing was happening and it feels like an IP were taking a long time

01:22:41.980 --> 01:22:45.300
Not that they were stalling out, but they were really taking their time and then all of a sudden

01:22:46.420 --> 01:22:50.740
Water to opening pitch would fly their way and we're barely even a minute in it around and as you can see here

01:22:50.740 --> 01:22:53.460
This was easy the most fast paced round we saw from an IP

01:22:53.460 --> 01:22:57.480
But all of them generally speaking were pretty fast

01:22:57.480 --> 01:23:00.100
And at least when it comes to the beginning of the game

01:23:00.100 --> 01:23:05.520
And so is there a strong performance on their attacking side and there were certainly some things that was capitalized on I think in particular

01:23:06.140 --> 01:23:10.080
NIP's willingness to get aggressive on the defense on well

01:23:10.080 --> 01:23:14.180
I guess one particular site being Armory and archives, but it worked out for three rounds overall

01:23:14.180 --> 01:23:16.820
And that's something that could easily play as a factor on bank

01:23:17.620 --> 01:23:20.460
Have to consider roaming and contesting that control a little bit on bank

01:23:20.460 --> 01:23:24.540
if you have somebody who's on a bit of an island like say fancy was a few times in that series on

01:23:24.540 --> 01:23:29.420
both sides it could be something that Los do in fact exploit and something they did in fact exploit on

01:23:29.420 --> 01:23:38.540
board yeah I think for me border was always going to be an nip favorite just in that we know it's

01:23:38.540 --> 01:23:43.420
a suit their play style bank is a very different beast and we're gonna have to judge that on

01:23:43.420 --> 01:23:48.300
its merit when it arrives it can have a look at the scoreboard now for the map that we just

01:23:48.300 --> 01:23:51.600
just watched NIP versus loss on border.

01:23:51.600 --> 01:23:55.240
Wizard and hates both topping the pops.

01:23:55.240 --> 01:23:57.440
Over 10 kills, a piece for those two players.

01:23:57.440 --> 01:24:00.320
100% cost on the side of Wizard as well

01:24:00.320 --> 01:24:02.920
and decent on that entry.

01:24:02.920 --> 01:24:04.840
Whereas we look over toward the side of loss

01:24:04.840 --> 01:24:06.680
and we're maybe a couple more gaps

01:24:06.680 --> 01:24:07.680
a little bit further down,

01:24:07.680 --> 01:24:10.000
but still that one dash putting in the shift,

01:24:10.000 --> 01:24:12.880
both achieving double digits in the kill department.

01:24:12.880 --> 01:24:13.800
Although it was a seven four,

01:24:13.800 --> 01:24:14.720
there were some rounds in there

01:24:14.720 --> 01:24:16.680
that were very close indeed.

01:24:16.680 --> 01:24:21.680
And I do see a world where loss come away with at least an overtime there inside of border,

01:24:21.680 --> 01:24:26.680
especially with the couple of swing grounds that we did see links, but it was just not convincing enough for me.

01:24:26.680 --> 01:24:31.680
No, and especially going back to what Jesse talked about, that the idea that Lois might live or die by their entry game.

01:24:31.680 --> 01:24:37.680
I mean, only one player positive for the team by and large, vastly negative overall with their entries and dark eyes in particular,

01:24:37.680 --> 01:24:40.680
somebody who can be such a strong entry player having such a rough game.

01:24:40.680 --> 01:24:45.680
Honestly, the fact that it's a seven four, given that factor, assuming you believe it's validity, which I do.

01:24:45.680 --> 01:24:47.880
I do. I kind of agree with Jesse's logic.

01:24:48.480 --> 01:24:49.780
That's there's something to be said for that.

01:24:49.880 --> 01:24:53.280
And so as we look forward on to bank, some of the things we'll

01:24:53.280 --> 01:24:56.280
need to see are dark eyes making a comeback.

01:24:56.280 --> 01:24:59.280
That is a huge thing, especially if we're going to see sites

01:24:59.280 --> 01:25:02.280
like CEO get played, having a player who can play Bakker and

01:25:02.280 --> 01:25:04.780
dark eyes case, Deimos effectively, whether entering or on

01:25:04.780 --> 01:25:08.280
the vertical, it's going to be highly, highly, highly

01:25:08.280 --> 01:25:10.880
important beyond that for NIP as well.

01:25:10.880 --> 01:25:13.280
I mean, it's hard to kind of criticize the team when

01:25:13.280 --> 01:25:15.280
you're up one on the leaderboard, but also they have

01:25:15.280 --> 01:25:19.520
bit of a stranger history on this map as Jesse mentioned when it comes to Banka not a map of

01:25:19.520 --> 01:25:24.080
even them playing it a fair bit that wasn't exactly one of their favorites or one of their best maps

01:25:24.080 --> 01:25:28.800
last year so we'll have to see how this new iteration of NIP with the introduction of the

01:25:28.800 --> 01:25:32.640
setto can navigate that large control which by the same token we'll see how this brand new

01:25:32.640 --> 01:25:38.800
team in Loats can do the same. Yeah I'm really looking forward to Banka. I think that this

01:25:38.800 --> 01:25:43.680
series in itself is going to be a good one and map one was a great testament to that.

01:25:43.680 --> 01:25:51.180
It's exciting siege isn't it? It's siege that is played, you know, quite quickly, but you're still getting all the thrills and all the spells.

01:25:51.180 --> 01:25:57.680
I just love how the decision making goes for these SAO teams. There's very little hesitation in what they're trying to do.

01:25:57.680 --> 01:26:01.980
It's like, this is the plan and we're just going to work with it. And bam, that's exactly what's going to happen.

01:26:01.980 --> 01:26:07.480
You really know what you are going to get when you start watching teams inside of SAO player.

01:26:07.480 --> 01:26:11.680
And that's one of the, one of the charms for the region here at the moment.

01:26:11.680 --> 01:26:16.980
I'm going to be going in the favourites or at least on the series as a whole given that they are one up so far

01:26:16.980 --> 01:26:20.940
But contextualize it into the fact that bank is losses map choice

01:26:21.060 --> 01:26:24.580
We very well could see all three maps played here today

01:26:24.820 --> 01:26:29.380
But for me, I've got to give a little bit of an edge over toward an IP

01:26:29.580 --> 01:26:33.020
Just in the fact that we haven't seen them play inside of kickoff

01:26:33.020 --> 01:26:36.060
Isn't a good enough reason for me to sort of count it out as like a

01:26:36.060 --> 01:26:42.140
a loss favorite or a loss favored map. Kickoffs are very short stage as we've you know all sort of

01:26:42.140 --> 01:26:46.300
come to understand and especially when the groups are the way they are and we're split up into two

01:26:46.300 --> 01:26:51.580
groups there's not a lot of cross-pollination until you get to this playoff stage. One especially

01:26:51.580 --> 01:26:54.700
when you look at how they won border I mean the coordination they showed in that attacking

01:26:54.700 --> 01:26:58.540
side that's probably the most important skill on a lot of maps but on bank in particular with

01:26:58.540 --> 01:27:02.060
how much control you have to wield. Now of course borders are very small map bank is much

01:27:02.060 --> 01:27:05.900
larger you kind of have to extrapolate that ability to a larger map size and

01:27:05.900 --> 01:27:09.100
assume that NIP aren't just capable of doing it on the smaller maps that they

01:27:09.100 --> 01:27:12.460
are capable of doing it on the larger ones but if they are one of the most

01:27:12.460 --> 01:27:15.820
important skills on bank they had down pat on there you know out of four or five

01:27:15.820 --> 01:27:18.780
rounds on their attacking side on border and so it could be a very real

01:27:18.780 --> 01:27:21.900
possibility they take away with that I'm also leaning a bit towards NIP for

01:27:21.900 --> 01:27:25.820
this map but it is Lois's pick for a reason hopefully we can see some of

01:27:25.820 --> 01:27:29.100
those more powerful players like dark eyes get activated hopefully we can

01:27:29.100 --> 01:27:33.180
see them replicate some of the successes that are some of these strengths that NIP had on their

01:27:33.180 --> 01:27:37.580
attacking side when we actually get into the map. I believe we're still getting the lobby set up,

01:27:37.580 --> 01:27:42.460
we're taking some time to get it set up. So that's for just a little bit longer, but hopefully it

01:27:42.460 --> 01:27:46.940
shouldn't be too much because I mean, with Bank coming up, if it's going to be anything like

01:27:46.940 --> 01:27:50.300
Border, it'll play out very differently. But I had a great time, Mathworn. I kind of don't want to,

01:27:50.300 --> 01:27:53.260
I don't want to push map 2 off any longer. I'm really enjoying this.

01:27:53.260 --> 01:27:57.020
No, we need to get into it, right? We need to carry on with that momentum. And I agree,

01:27:57.020 --> 01:28:02.540
I think that, you know, map one, it's border. It's always going to be, uh, it's all love it or hey, it kind of map. I quite like it.

01:28:03.100 --> 01:28:08.620
I think bank is probably one of my favorite maps in the pool as well. So really getting treated to be honest in this, uh, in this

01:28:08.620 --> 01:28:15.180
Vesvesta 3 here for SAL. Um, but like you say, it plays very differently. Bands can structure the map a little bit differently as well.

01:28:15.420 --> 01:28:23.420
Border with its options of, you know, just being able to hop into site. You've quite literally got many options of just walking into site or hopping in from outside.

01:28:23.420 --> 01:28:27.580
There's a lot less of that on bank. There are still some sites where you can just hop in, you know, upstairs

01:28:28.220 --> 01:28:35.620
Or of course downstairs inside of tellers, but you know, you've kind of got a you kind of still got to do a lot more work there

01:28:35.620 --> 01:28:40.660
And everything of course hinges around that basement and how that is set up in the bands that go into that

01:28:40.660 --> 01:28:44.260
So you might see a little bit more focus on the on the shield bands for this map

01:28:44.660 --> 01:28:46.660
Whereas on boarder whilst it is a factor

01:28:46.660 --> 01:28:49.700
It isn't something that you're looking at for every single site and going yeah

01:28:49.700 --> 01:28:52.260
I need to bring in that full for the siloers.

01:28:52.260 --> 01:28:55.540
Frank does lend himself for a few more of those opportunities.

01:28:55.540 --> 01:28:57.260
Yeah, especially when you think about Montaigne, right?

01:28:57.260 --> 01:28:59.420
Like the Monty, you know, it's good for maybe the office

01:28:59.420 --> 01:29:01.300
plant, but not much else beyond that.

01:29:01.300 --> 01:29:04.060
Like he's, Monty's useful, but can't really facilitate

01:29:04.060 --> 01:29:06.420
and execute quite the same way you can on, I mean,

01:29:06.420 --> 01:29:07.580
we got basement.

01:29:07.580 --> 01:29:10.460
We have a whole take on CEO from spiral side

01:29:10.460 --> 01:29:12.260
that usually revolves around a Monty

01:29:12.260 --> 01:29:13.860
as the main party pushing.

01:29:13.860 --> 01:29:15.460
And then even finding ways to do it,

01:29:15.460 --> 01:29:18.860
like crossing cafeteria from the double door

01:29:18.860 --> 01:29:20.460
all the way behind to go for the plant.

01:29:20.460 --> 01:29:22.100
There's very clear Monty applications

01:29:22.100 --> 01:29:23.780
on most of the sites on Bank,

01:29:23.780 --> 01:29:26.660
whereas for Border, there's one very clear one

01:29:26.660 --> 01:29:27.620
to get into the site,

01:29:27.620 --> 01:29:29.380
but the others it's kind of a lot more just,

01:29:29.380 --> 01:29:30.500
you know, maybe you're outside of break.

01:29:30.500 --> 01:29:31.420
There's not a lot of room to go.

01:29:31.420 --> 01:29:33.340
I think part of it is just Border is such

01:29:33.340 --> 01:29:34.940
like a claustrophobic map.

01:29:34.940 --> 01:29:36.180
There's not a lot of room for the Monty

01:29:36.180 --> 01:29:37.540
to kind of like do his thing

01:29:37.540 --> 01:29:38.980
and walk around as the human drone.

01:29:38.980 --> 01:29:40.300
So likely a reason,

01:29:40.300 --> 01:29:42.580
and also likely something we will see considered on Bank.

01:29:42.580 --> 01:29:44.100
This is the bracket as you can see,

01:29:44.100 --> 01:29:45.740
and I'd be currently up one to zero,

01:29:45.740 --> 01:29:47.180
but after this game,

01:29:47.180 --> 01:29:50.340
we will have these clans versus flux so w seven m

01:29:50.340 --> 01:29:53.900
i would not be too worried about phase being outside their normal spot way

01:29:53.900 --> 01:29:57.500
ahead of the bracket than anybody else uh... highly competitive group they were

01:29:57.500 --> 01:29:58.120
in

01:29:58.120 --> 01:30:00.580
uh... featuring all i don't know that

01:30:00.580 --> 01:30:03.620
team liquid former theory roster now with uh...

01:30:03.620 --> 01:30:04.780
mya

01:30:04.780 --> 01:30:07.820
alongside for some of the best players who ever played the game so that's

01:30:07.820 --> 01:30:09.500
really

01:30:09.500 --> 01:30:12.060
can't really blame them for that one now can you but of course after that

01:30:12.060 --> 01:30:13.100
we'll see who

01:30:13.100 --> 01:30:16.620
out of this series goes on to play team liquid alien where will it be

01:30:16.620 --> 01:30:24.380
NIP winning this map to close out the series 2-0 or do Loos have something to say on their own

01:30:24.380 --> 01:30:29.580
pick. Ban phase will start and as Ali mentioned the bands more so than other maps I feel like can shape

01:30:30.220 --> 01:30:34.460
bank a bit more actively in some of the other ones. I think in particular the breaching bands are

01:30:34.460 --> 01:30:38.860
not nearly as default to some of the other ones though I say that probably you see a Hibana if

01:30:38.860 --> 01:30:44.700
we're going to see any of them. Well we've already seen the Cade, Ying of course removed as well.

01:30:44.700 --> 01:30:48.700
Garner is always a good one. Maverick can be a choice as well.

01:30:48.700 --> 01:30:54.700
I'm going to go for a Capitao. The hatches are pretty much going to be fair game.

01:30:54.700 --> 01:30:59.700
I mean I suppose with the secondary utility now, you can assume that the hatches are going to get opened regardless.

01:30:59.700 --> 01:31:04.700
The Capitao ban from NIP is quite a specific one though.

01:31:04.700 --> 01:31:12.700
Of course the Azami ban, I mean Azami just should be a permanent ban anyway on any map because it just makes everything a little bit better.

01:31:12.700 --> 01:31:18.980
And so as we head then for our first round NAP starting off this map on the defense

01:31:21.380 --> 01:31:23.700
Look at that for a while to go into

01:31:24.540 --> 01:31:30.300
Very hot and heavy you have got some of the more of some of the slower operators in the game

01:31:30.500 --> 01:31:35.580
And you've also got some of the hotter operators in the game. You've got the go-in, you've got the tachanka

01:31:35.860 --> 01:31:38.300
We've also got one of the coldest in two rounds

01:31:38.300 --> 01:31:45.480
That is just going to assist those hatches being closed for a little bit longer, or ultimately

01:31:45.480 --> 01:31:49.780
the two brow is not great unless you are using it in conjunction with something that is going

01:31:49.780 --> 01:31:54.780
to then destroy that opening device or that hard breach device, whatever that might be,

01:31:54.780 --> 01:31:59.140
instead you can look to all this and you'll be slowing down tactic, whether that's slowing

01:31:59.140 --> 01:32:03.540
down the hatches or indeed just slowing down players on their approach.

01:32:08.300 --> 01:32:10.100
It's going to slow down on the approach.

01:32:10.100 --> 01:32:11.860
Nux will be bringing that Monty.

01:32:11.860 --> 01:32:14.580
First round out, the gate.

01:32:14.580 --> 01:32:17.980
I mentioned one of the more powerful defenders on this.

01:32:17.980 --> 01:32:19.980
Or defenders, one of those more powerful attackers

01:32:19.980 --> 01:32:21.500
on this site.

01:32:21.500 --> 01:32:23.300
Then again, talk about powerful attackers.

01:32:23.300 --> 01:32:24.140
Look at Paris.

01:32:24.140 --> 01:32:27.060
30 seconds in, already down marble stairs,

01:32:27.060 --> 01:32:29.060
or over towards marble stairs.

01:32:29.060 --> 01:32:30.780
That's all Tom's scanner moving through the map

01:32:30.780 --> 01:32:32.380
with Thompson's, likely off the back to be fair.

01:32:32.380 --> 01:32:33.540
Some pre-placed drones as well.

01:32:33.540 --> 01:32:35.900
Not just individual efforts, I imagine.

01:32:35.900 --> 01:32:42.540
goes out, store any utility on top of blue stairs. Most have officially taken second floor within 45

01:32:42.540 --> 01:32:49.740
seconds. Clearly confident in how they can take different sections of this map, but of course,

01:32:49.740 --> 01:32:53.740
then we'll have to deal with now, will be the players tucked inside of open area. And what do

01:32:53.740 --> 01:32:58.060
you know? To grab this other canister is so much stall on the side of the NIP, there's no reason

01:32:58.060 --> 01:33:03.580
to hold on to control for a second longer than you really have to. A very old vulcapilot

01:33:03.580 --> 01:33:05.580
Let's get and put down there inside of garage

01:33:06.940 --> 01:33:09.100
Really want to see if that comes into play this round

01:33:09.980 --> 01:33:12.220
Hates is gonna be upstairs inside of elevator

01:33:12.860 --> 01:33:18.580
Just eating up a couple of these drones and see if you can soak up any flashes in the process

01:33:20.020 --> 01:33:26.740
You see Banji will just slow down the approach on those main stairs and more importantly give the sound cue away that somebody is gonna be pushing there

01:33:27.660 --> 01:33:30.460
Hatch is now getting open or opened already

01:33:30.460 --> 01:33:39.080
sort of move into the real utility phase that is a bank defense downstairs.

01:33:39.080 --> 01:33:44.000
Two Zotel pastors remaining from Fancy as well so we can chew up quite a lot of time

01:33:44.000 --> 01:33:45.000
here.

01:33:45.000 --> 01:33:50.160
Stop that hatch from being opened, the longer that you can do that for the better.

01:33:50.160 --> 01:33:53.960
Still with the C4 to try and make the play off the back off as well.

01:33:53.960 --> 01:33:54.960
Hard breach.

01:33:54.960 --> 01:33:56.960
This is something that we have in Skades.

01:33:56.960 --> 01:33:59.800
We do have a couple of 10 help misses should be able to get that several

01:34:01.080 --> 01:34:04.060
It might not matter. Let's just the kills keep going the way they are

01:34:04.880 --> 01:34:10.200
Doesn't seem to matter dark guys going for I think a hatch drop in vaults it ends up being by himself

01:34:10.200 --> 01:34:15.160
It just gets taken out by the defense who are ready for it. Dash also now falling using these

01:34:16.400 --> 01:34:19.780
Nux has support by using losing a lot of the angles you really want

01:34:19.780 --> 01:34:23.140
There's a chance that daffo could make this hatch angle work alongside

01:34:23.140 --> 01:34:29.580
Paras is behind the Monty. There's no chance they make this work now. I mean 2v5, Nux, if he wants to go in for the defuse plant,

01:34:29.580 --> 01:34:33.140
that Daphne just cannot watch every single angle from this hatch.

01:34:33.780 --> 01:34:35.380
Wind shield's down.

01:34:35.380 --> 01:34:42.700
C4 lands. That's pretty much the round done and dusted for NIP. Flawless all things consider it as even if Daphne gets a kill at this point,

01:34:42.700 --> 01:34:44.700
I don't think a single bit of NIP's plan

01:34:44.740 --> 01:34:47.060
pays to hiccup or any kind of bump in the road.

01:34:47.060 --> 01:34:51.060
Yeah, a little bit strange there from the loss really.

01:34:51.060 --> 01:34:54.060
You've kind of got to do a little bit more, right?

01:34:54.060 --> 01:34:59.060
But they lost a couple of opening engagements and it was really just the snowball effect.

01:34:59.060 --> 01:35:05.060
Just goes to show that even with the Monty available, you're going to need a little bit more to try and get the plant down there.

01:35:05.060 --> 01:35:10.060
The two brow putting in a lot of work. Just to slow those hatches being opened.

01:35:10.060 --> 01:35:16.660
If you can allow somebody to play inside of sight for a little bit longer than they really ought to be

01:35:16.660 --> 01:35:19.660
because if that hatch gets opened you can't play inside.

01:35:19.660 --> 01:35:23.660
If the hatch gets opened you also are going to struggle to try and deny that plant

01:35:23.660 --> 01:35:26.660
if you've got sufficient guns looking down through it.

01:35:26.660 --> 01:35:30.660
Obviously Nux's position was just too many angles to try and hold

01:35:30.660 --> 01:35:32.660
and he's not able to always account for a C4 coming in deep.

01:35:32.660 --> 01:35:34.660
You need that alternate pressure.

01:35:34.660 --> 01:35:37.660
You can see any pressure in through garage.

01:35:37.660 --> 01:35:41.660
I don't think we really saw anything happening on the backside as well, you know, sort of dropping gold or

01:35:41.660 --> 01:35:45.260
a little bit of a lurk down main stairs. There wasn't enough distraction going on.

01:35:45.260 --> 01:35:50.260
NIP just won a couple of really crucial gunfights and then can just relax and continue to hold angles.

01:35:51.260 --> 01:35:56.660
When you've got more people holding angles than people to push them, you're always going to come off a little bit better.

01:35:56.660 --> 01:36:00.660
Now such NIP will transition onto this top floor now.

01:36:01.260 --> 01:36:05.260
Again, it's basic stuff, isn't it, Lynx? It's not that they're not trying to be around the wheel.

01:36:05.260 --> 01:36:08.680
So here it is, a hot floor bank, what are you going to bring to bring a castle, you're

01:36:08.680 --> 01:36:12.640
going to try and make a play, some of those longer lines of sight and long angles, you

01:36:12.640 --> 01:36:16.260
want a little bit of bandit protection or catchy utility, whether it's a Yagat war or

01:36:16.260 --> 01:36:20.420
why my both would be fine, and then you're free to kind of do whatever you want, Fancy

01:36:20.420 --> 01:36:24.260
obviously wants to play the DMR and have a C4 and have an ability to slow things

01:36:24.260 --> 01:36:27.860
down with the Zoto, but 9 times out of 10, I mean last round was the exception,

01:36:27.860 --> 01:36:31.500
but a lot of the time when you see the T-Rail played, it isn't really for the

01:36:31.500 --> 01:36:36.500
so it's just you go right on and come to scene 4, and the utility's kind of nice to have.

01:36:36.500 --> 01:36:41.000
Not going to be anything that's crucial to keep hold of in this round, heart breach-wise.

01:36:41.000 --> 01:36:43.000
Again, just freeze them up a little bit more.

01:36:45.500 --> 01:36:50.000
And to your point, I also think it's the kind of strategy that bomb paper seems most likely to disrupt a team like Loos,

01:36:50.000 --> 01:36:53.000
whose system is still developing, who's still getting things flushed out.

01:36:53.000 --> 01:36:56.500
Two rounds in a row and an NIP are just presenting them with different little obstacles,

01:36:56.500 --> 01:37:00.500
things that either stall time or force them to coordinate, that might just trip them up a little bit.

01:37:00.500 --> 01:37:04.820
Pastron was the Zodokaniskers and basically everybody being on the site from the first minute disco around

01:37:04.820 --> 01:37:09.100
It's the Castle Barricades hates being in this classic spot normally we see the Azami play

01:37:09.100 --> 01:37:14.900
But of course Azami's band some said bringing the Magnus try to recreate some of that position from first principles

01:37:14.900 --> 01:37:17.260
But written down below while fancy's able to get one

01:37:17.260 --> 01:37:21.220
They got a direct line on hates his position DMR rips up the floorboards

01:37:21.220 --> 01:37:24.580
That will my is dealt with before we pick up the halfway point of the round

01:37:24.580 --> 01:37:27.080
You could see why Azami such a necessity for that position

01:37:27.080 --> 01:37:31.080
quite impressively that wasn't it it was like a guided missile just running

01:37:31.080 --> 01:37:34.440
directly to the spot and instantly looking up and just pre-firing through

01:37:34.440 --> 01:37:38.600
the floor still it weakens that IP but it doesn't put them in a terrible

01:37:38.600 --> 01:37:42.840
position right now this pressure it really is still on loss to try and get

01:37:42.840 --> 01:37:47.000
something done they will get open top square to have access into the bomb

01:37:47.000 --> 01:37:50.480
site if they want to try and get that plant down and play around the

01:37:50.480 --> 01:37:54.840
objective I don't know where this blitz is going nooks is on the blitz and

01:37:54.840 --> 01:37:57.240
You don't always see the blitz before this top floor.

01:37:57.240 --> 01:38:00.340
Typically, your gun fights are at a lot more distance

01:38:00.340 --> 01:38:02.240
and you're not able to always close that gap.

01:38:02.240 --> 01:38:04.640
So blitz isn't always the best choice,

01:38:04.640 --> 01:38:08.140
but the blitz looks through the bomb site now regardless.

01:38:08.140 --> 01:38:09.140
I was going to say I probably seem

01:38:09.140 --> 01:38:10.240
trying to take the damage of the position,

01:38:10.240 --> 01:38:12.240
but so much of the supports fallen by the wayside

01:38:12.240 --> 01:38:16.040
slim disadvantage and capitalized by NIP.

01:38:16.040 --> 01:38:19.240
That's a good for two kills with that DMR gap.

01:38:19.240 --> 01:38:21.340
Might have been a guided missile early on in the round,

01:38:21.340 --> 01:38:24.440
but you'll need to find a place inside of the site.

01:38:24.440 --> 01:38:30.780
And there's only good for one and IP two in a row on the primary sites defended on the bank and if they got a win on open

01:38:30.780 --> 01:38:33.620
area, it'll be the hat trick to start off on their opponents pick

01:38:34.880 --> 01:38:40.460
If you played it to perfection, didn't they they got the opening pick? They were able to work around sure you've lost out

01:38:40.460 --> 01:38:45.020
You are my but realistically doesn't matter. I just don't think that loss had the game plan right there

01:38:45.020 --> 01:38:49.260
I mentioned at the time the blitz and guess sure the blitz is gonna go and try and play Genesis

01:38:49.260 --> 01:38:55.540
But you can't just turn you back to the player that you just shot at through the wall like of course they're gonna try and repeat

01:38:55.540 --> 01:38:57.540
Of course they're gonna challenge you again

01:38:59.760 --> 01:39:05.180
Real strange one there from loss quite one-dimensional as well not too much going on from the windows nobody

01:39:05.260 --> 01:39:10.520
Coming up spiral stairs nobody inside a main lobby with a long angle cutting off no pressure inside a stock

01:39:11.420 --> 01:39:16.820
NIP could basically play wherever they wanted to and they weren't harassed. They weren't affected at all

01:39:16.820 --> 01:39:24.260
downstairs now to complete the three-site rotation never know an IP might make it

01:39:24.260 --> 01:39:29.660
fall they really choose to go for the alternate mid-floor site as well I'm

01:39:29.660 --> 01:39:36.900
gonna get to ahead of themselves at the minute see how round three goes for now

01:39:36.900 --> 01:39:41.700
how loose they can play this as well there's a mirror available and they're

01:39:41.700 --> 01:39:45.380
still not bringing it right I think that just goes to show how confident

01:39:45.380 --> 01:39:49.980
NIP are right now. When do we see a mirror available and not being in play?

01:39:49.980 --> 01:39:55.040
A mirror is fantastic. You can play mirror in janitor, the top floor, you can play mirror down here for this defense.

01:39:55.280 --> 01:39:59.900
There's so many different options for playing that mirror window and NIP are just going now, you know what?

01:39:59.900 --> 01:40:03.820
We'll just bring other things. We'll bring things like an Ella. We'll bring things like that.

01:40:04.940 --> 01:40:06.940
Exactly. Bring the valve.

01:40:06.940 --> 01:40:08.940
At least he's punished this time.

01:40:08.940 --> 01:40:16.540
I mean he's punished but 7-7-2 and you lose Goyo who's already placed all of his utility and you get the Hibana

01:40:17.900 --> 01:40:21.500
Who is the only person who could probably open up the?

01:40:22.020 --> 01:40:27.540
the Kanto position and the angle directly down Beethers Hall outside of the site

01:40:27.940 --> 01:40:32.220
That's tough. That is a rough one to say. No, nothing said fancy

01:40:32.220 --> 01:40:37.940
so basically the only one with kills everyone else only has one so it's not the only one with kills, but

01:40:38.940 --> 01:40:41.700
Having the lion share of the impact throughout these first two rounds

01:40:41.700 --> 01:40:48.060
We'll see how it impacts NIP, but I can definitely tell you how losing those ex kairos will impact lows hates playing quite an aggressive position

01:40:48.060 --> 01:40:50.420
It's like really thick don't be called goes out

01:40:50.940 --> 01:40:53.740
You can try and find that player on the rappel

01:40:54.340 --> 01:40:57.700
Another one outside printer window trying to cut him off can't quite land the shot

01:40:57.700 --> 01:41:03.540
So hates makes it back in time, but again with no hole in that angle that was gotta go inside his loan office

01:41:03.540 --> 01:41:05.540
And there's not much he can do

01:41:05.540 --> 01:41:10.540
I think all of this stalling just favours kinda free this man.

01:41:10.540 --> 01:41:11.540
Ohhhh.

01:41:11.540 --> 01:41:16.540
I mean that should just be a free kill every single day of the week.

01:41:16.540 --> 01:41:19.540
Nox getting caught severely off guard.

01:41:19.540 --> 01:41:22.540
It looks like Becetto knows that there's one inside of Electric as well.

01:41:22.540 --> 01:41:24.540
I thought he was outside.

01:41:24.540 --> 01:41:26.540
He's been sold by the sound there.

01:41:26.540 --> 01:41:28.540
It's gonna level things up.

01:41:28.540 --> 01:41:30.540
It could be crucial.

01:41:30.540 --> 01:41:33.540
Especially with that kill that Perez is able to achieve onto Wizard.

01:41:33.540 --> 01:41:36.020
pressure now on P-Node to get the job done.

01:41:36.020 --> 01:41:38.300
Oh, and really good swing.

01:41:38.300 --> 01:41:40.380
I mean, even Davos swinging ahead of the flash there,

01:41:40.380 --> 01:41:43.940
it seemed, taking his timings excellently.

01:41:43.940 --> 01:41:46.540
Might be risky, but it pays off.

01:41:46.540 --> 01:41:49.060
Things go for Los in a big way with 50 seconds to go,

01:41:49.060 --> 01:41:51.940
taking the time to clear out utility, gather information.

01:41:51.940 --> 01:41:53.900
Perez also holding that long angle.

01:41:53.900 --> 01:41:57.140
Might allow Hates to slip by, but won't expose him

01:41:57.140 --> 01:42:01.500
to any danger as the rest of the attack breaches the site.

01:42:01.500 --> 01:42:05.660
affidl with that long angle but on the smd 12 how to be a bit careful on that one

01:42:05.660 --> 01:42:09.580
no switch to the dmr lands the shots nicely lows take their first on the

01:42:09.580 --> 01:42:13.100
off-site as they go to retry some of the primaries and see some of those

01:42:13.100 --> 01:42:15.180
improvements applied to stronger territory

01:42:15.180 --> 01:42:18.780
lows did a really good job there of picking off defenders that were a

01:42:18.780 --> 01:42:22.500
little bit lone and on their own obviously we saw fancy get the open

01:42:22.500 --> 01:42:26.260
and pick and that's going to be around that isn't converted by that

01:42:26.260 --> 01:42:29.260
opening engagement which has been a bit of a rarity between these two

01:42:29.260 --> 01:42:34.300
team so far. We've tended to see the team that get that open and pick run away with the round.

01:42:34.300 --> 01:42:38.700
It was very quickly traded this time. Then Loaves were able to turn their attention to some of the

01:42:38.700 --> 01:42:44.380
more isolated players. I think about Pino, who's fairly isolated on his own and didn't really have

01:42:44.380 --> 01:42:50.380
a great chance in the gunfight. So Lost doing a really good job of scrambling to complete and

01:42:50.380 --> 01:42:57.580
to pick up round number three there. The Alarm Bells still remain for the other bombsites

01:42:57.580 --> 01:43:01.740
because we can't sit here and say that round one was particularly close

01:43:01.740 --> 01:43:07.660
down in Lockers and Armoury, but it really wasn't, was it? It was very one-sided, it was a flawless round

01:43:07.660 --> 01:43:13.180
before NIP, so Lost have still got quite a lot of work to do here and it's going to start now in

01:43:13.180 --> 01:43:18.780
round number four. Now I'm going to go for a slight different approach and I really like the

01:43:18.780 --> 01:43:24.140
introduction of the Knook into the lineup. That speaks to me immediately of a garage lurk.

01:43:24.140 --> 01:43:30.480
Afo likely going to do his job early on into the round but his eventual position will be

01:43:30.480 --> 01:43:35.420
trying to lurk up through garage and it's an avenue that just got entirely ignored last

01:43:35.420 --> 01:43:41.920
time by a loss on this attack. Somewhere the NIP had focused and they placed some utility.

01:43:41.920 --> 01:43:46.820
Now with the addition of the Echo they should have cameras able to watch that. So right

01:43:46.820 --> 01:43:52.420
of the somebody is on those yokai drones, Afo's impact will be questionable but then

01:43:52.420 --> 01:43:54.420
of course you can't trust that by the fact he's playing the nuk.

01:43:54.420 --> 01:43:57.420
They do like this from loss.

01:43:57.420 --> 01:44:02.420
I think it's a good opportunity also a good question for

01:44:02.420 --> 01:44:05.420
truly how lengthy NIP's foresight is,

01:44:05.420 --> 01:44:08.420
because as you mentioned they probably didn't shoot the default cam

01:44:08.420 --> 01:44:10.420
and so they saw that and NIP were like, oh cool,

01:44:10.420 --> 01:44:12.420
we'll go play some Vulcan packs in deep.

01:44:12.420 --> 01:44:14.420
So if it's a garage lurk,

01:44:14.420 --> 01:44:16.420
they see the default cam is shot which as you saw,

01:44:16.420 --> 01:44:18.420
Daphne was shot early on.

01:44:18.420 --> 01:44:20.420
What kind of attention will they start paying to it?

01:44:20.420 --> 01:44:25.420
Also, will Daffo even lurk garage? Will he try to like weave his way through the middle of the map and take the fight to Pena?

01:44:25.420 --> 01:44:27.420
Take the fight to the side of the open area.

01:44:27.420 --> 01:44:35.420
Dark Eyes gets the fight taken him early on, put 50 HP on the rappel, still struggling to find impact throughout the series so far.

01:44:35.420 --> 01:44:41.420
As admittedly for both teams, it is kind of a 2 on 2 or 2 on 1 of the model.

01:44:41.420 --> 01:44:43.420
Against the kill counts.

01:44:43.420 --> 01:44:51.620
It takes a lot of damage as Perez and Daphne are going into the pinch, but they've completely discounted the possibility of a player inside of archives.

01:44:51.620 --> 01:44:58.020
Pino gets both, seems neither Daphne nor Perez are ready for it, and Hades gets picked back up as well.

01:44:58.020 --> 01:45:02.020
That is a disastrous start for Los.

01:45:03.020 --> 01:45:04.020
Pretty terrible.

01:45:05.520 --> 01:45:09.920
I mean, you bring it around, so for me, you've got to be going upstairs to try and clear that mid-floor.

01:45:09.920 --> 01:45:13.020
So why we've got two players dying in the mid-floor?

01:45:13.420 --> 01:45:19.060
I'm I'm struggling at the moment like I really am because there's no soft floor

01:45:19.060 --> 01:45:24.660
into a basement you specifically limited to your hatches that's why basement is

01:45:24.660 --> 01:45:29.460
so good for the defenders so you bring the ramp so surely that means you're

01:45:29.460 --> 01:45:35.540
gonna go above and and work down and try and do a full clear set up so you're

01:45:35.540 --> 01:45:40.980
gonna find one here got the shuttle in close range you always fancy it

01:45:40.980 --> 01:45:47.980
Ho ho ho ho ho! Blind and one pump gets the job done, NIP. Dominantly in round four.

01:45:47.980 --> 01:45:52.980
Darkire starting the field trapped in server rather than actually maintaining control of it.

01:45:52.980 --> 01:45:57.980
Yokai goes out, though Dash clearly ready for what the follow up might be. Lengthy pre-fire.

01:45:57.980 --> 01:46:01.980
No chance he's getting control of this diffuser. The Sutter just swings back down,

01:46:01.980 --> 01:46:06.980
and surely not a shotgun from this distance. Please now...

01:46:06.980 --> 01:46:14.100
I forced Dash back out, and he okai hunting him down, this is just for sport, for ninjas

01:46:14.100 --> 01:46:16.900
in pajamas at this point.

01:46:16.900 --> 01:46:18.900
All for the fun of the game.

01:46:18.900 --> 01:46:23.140
Through one, no likelihood for NIP, as it doesn't seem like Dash has a single opportunity

01:46:23.140 --> 01:46:25.140
to blue stares, let alone this round.

01:46:25.140 --> 01:46:30.620
Oh there we go, there's 5-1.

01:46:30.620 --> 01:46:37.140
Settle hitting him with the Zeds, 15 seconds, 3 hits, 5 kills, 5 seconds, a kill.

01:46:37.140 --> 01:46:38.140
There's 5-1.

01:46:38.140 --> 01:46:39.140
Get all of that fire.

01:46:39.140 --> 01:46:40.140
Oh gosh, please, I have my misery.

01:46:40.140 --> 01:46:41.140
I'm just waiting to let someone take the kill.

01:46:41.140 --> 01:46:42.140
Okay, he's saved.

01:46:42.140 --> 01:46:53.140
Not even, not even thought of the R.R.U. projectile to the fans.

01:46:53.140 --> 01:47:00.020
If he throws an RRU project, everybody gets free chicken sandwiches, so it would have

01:47:00.020 --> 01:47:01.020
been nice.

01:47:01.020 --> 01:47:02.020
That's a deal.

01:47:02.020 --> 01:47:04.220
I'll take that deal.

01:47:04.220 --> 01:47:05.220
That's an excellent deal.

01:47:05.220 --> 01:47:06.220
He's got four of them.

01:47:06.220 --> 01:47:10.260
Well, four chicken sandwiches to give?

01:47:10.260 --> 01:47:11.260
Each person.

01:47:11.260 --> 01:47:12.700
I might need more than that.

01:47:12.700 --> 01:47:14.820
Might need more than that.

01:47:14.820 --> 01:47:21.260
Talking about timeouts like we discussed earlier, one of the benefits of the mandatory half

01:47:21.260 --> 01:47:25.240
a side-spot pause. Is that you're not really punished for taking timeouts quote

01:47:25.240 --> 01:47:29.940
unquote too early or too late anymore? Even the 6-4 timeout which used to kind of

01:47:29.940 --> 01:47:35.780
the six-round timeout like teams up six points losing team takes a timeout. Not

01:47:35.780 --> 01:47:40.400
really that egregious anymore. I mean like it we could if people who are more

01:47:40.400 --> 01:47:42.900
experienced and have actual coaching experience can have that conversation I

01:47:42.900 --> 01:47:45.660
will speculate on it but it does just seem like because you have that

01:47:45.660 --> 01:47:49.100
timeout you can take timeouts later in the game or right now at one to

01:47:49.100 --> 01:47:54.300
You've got two attacks left, things are clearly not working for Lois and around that, I mean

01:47:54.300 --> 01:47:59.420
Ali, I think you and I both agree, it wasn't a flawless victory for NIP, the beginning of

01:47:59.420 --> 01:48:05.220
that round was probably one of the weakest attacking rounds we've seen from Lois, or

01:48:05.220 --> 01:48:08.980
weakest parts of attacking rounds from Lois, this entire map and this entire series.

01:48:08.980 --> 01:48:13.540
Yeah, it wasn't a final star at all, it just looks a little bit confused and I mentioned

01:48:13.540 --> 01:48:17.220
that at the time of the operator selection, just where people were falling.

01:48:17.220 --> 01:48:21.240
you've got the ram falling on the main stairs like you know maybe bring some

01:48:21.240 --> 01:48:24.400
tunnels bring some it's gonna assist you in clearing that room you didn't bring

01:48:24.400 --> 01:48:30.560
a lot of information no snake no you know don't know don't be no day moss it

01:48:30.560 --> 01:48:34.060
was very limited and I'm looking down down I'm seeing Daphne on the dope

01:48:34.060 --> 01:48:37.800
wing I think yeah actually I thought always plays a lot of dope be like

01:48:37.800 --> 01:48:41.280
where's that being all my life you know where's that being for the first five

01:48:41.280 --> 01:48:46.560
rounds and it's been present in on occasion but maybe would have been

01:48:46.560 --> 01:48:51.200
something that would have really helped him back in round number 5 or round number 4 excuse me.

01:48:51.200 --> 01:48:56.320
So yeah a little bit of a strange one from loss maybe just chalk it down to just a bad round and

01:48:56.320 --> 01:49:02.160
maybe not too worth sort of deep diving into but the momentum and the flow is certainly on the

01:49:02.160 --> 01:49:08.000
side of NIP and for a player that was really trying to make it happen on boarder, fancy has

01:49:08.000 --> 01:49:13.840
been making it happen here on bank 5 and 3 right now yeah he got taken out in the previous round

01:49:13.840 --> 01:49:20.120
but he's been a part of two of the entries so far and he's really had a big part to play in this map as a whole

01:49:21.120 --> 01:49:25.400
That's someone that you really can't let get too much momentum under their wings

01:49:26.280 --> 01:49:32.960
Dark Eyes dash, nukes, two kills between him, but he's struggling in that gunfight department at the moment

01:49:37.880 --> 01:49:39.880
She's been a struggle throughout this whole series

01:49:41.280 --> 01:49:43.280
Dark Eyes in particular

01:49:43.840 --> 01:49:47.120
It's not all the fault of one player, but, again, with a player that is so impactful.

01:49:48.720 --> 01:49:52.240
You just need to see more impact. Maybe the axe will be the case this round, at least with the utility.

01:49:52.240 --> 01:49:58.080
Quite good out the gate. Cracking that mirror window. No magnets in place, so it wasn't going to get caught by anything necessarily, but still.

01:49:58.480 --> 01:50:04.080
Going to take down that important piece of utility this early on on a site like CEO. A tarot drone's also being put to good use.

01:50:04.400 --> 01:50:07.920
It's going to send a barbed wire and other gadgets around these entrances.

01:50:08.400 --> 01:50:10.400
Come on, thread that needle. There we go.

01:50:10.400 --> 01:50:13.460
They take down the core of the shield outside of stock as well.

01:50:13.460 --> 01:50:14.540
All good things.

01:50:14.540 --> 01:50:18.600
All good boxes that Loos are ticking off in the first half of this round.

01:50:18.600 --> 01:50:22.740
The NIP have shown a, not only a comfort but a willingness to play slow and just play

01:50:22.740 --> 01:50:24.240
power positions and hold the sight.

01:50:24.240 --> 01:50:25.240
That's what they're doing.

01:50:25.240 --> 01:50:28.840
They've worked extremely well around the one on Basement, worked well around two

01:50:28.840 --> 01:50:32.760
as well, and Hades running outside, only gets one.

01:50:32.760 --> 01:50:37.760
Probably not a bad trade, he's the bandit, so provided that he wasn't going to try

01:50:37.760 --> 01:50:39.760
It's just a bandit trick.

01:50:39.760 --> 01:50:40.760
Fancy.

01:50:40.760 --> 01:50:43.760
It takes nooks down.

01:50:43.760 --> 01:50:46.760
Ace gone out of the picture.

01:50:46.760 --> 01:50:47.760
Oh, he's just up the aisle.

01:50:47.760 --> 01:50:49.760
Let's just snail Fancy's POV.

01:50:49.760 --> 01:50:52.760
He's probably good for another one here at least.

01:50:52.760 --> 01:50:53.760
Stale.

01:50:53.760 --> 01:50:58.760
Took him there with no signs of slowing down.

01:50:58.760 --> 01:51:00.760
You gotta go for Dark Eyes right there.

01:51:00.760 --> 01:51:01.760
Switching to his POV, you're just like,

01:51:01.760 --> 01:51:03.760
oh, we're about to watch the guy get shot

01:51:03.760 --> 01:51:04.760
rather than the guy get the kill.

01:51:04.760 --> 01:51:06.760
And that's not because anything Dark Eyes,

01:51:06.760 --> 01:51:11.280
guys. Fancy just 9 and 3 right now. There's some rounds where he's been quiet, but when

01:51:11.280 --> 01:51:17.560
he's been active it's been for 2 or 3 or potentially more. Depending on what he decides to do in

01:51:17.560 --> 01:51:25.560
this round, long angle into open area or into square. But now NIP playing passive, not

01:51:25.560 --> 01:51:28.840
giving up any of these angles. Daphne finds a kill on a wizard, but there we go. Final

01:51:28.840 --> 01:51:33.440
2 for NIP. As we move up 4 to 1, you can't help but get the feeling that at least

01:51:33.440 --> 01:51:38.440
But for these defences, NIP have plain and simple outclass their opponents.

01:51:38.440 --> 01:51:40.440
Yeah, absolutely.

01:51:40.440 --> 01:51:47.440
NIP are by far and away the better team on bank at the moment as the sides currently

01:51:47.440 --> 01:51:49.440
sit.

01:51:49.440 --> 01:51:53.440
Regardless of how round six goes here, they will have built themselves a very healthy

01:51:53.440 --> 01:51:57.440
lead heading into their attacks or their own attack, should I say.

01:51:57.440 --> 01:52:01.440
And let's be honest, it's a very different map but it's what we can reference because

01:52:01.440 --> 01:52:06.880
because we've seen it just earlier today and Appie's attacks on border, they looked impressive.

01:52:06.880 --> 01:52:12.200
There were some really good moments of coordination. I think back to round number seven, the first round that they attacked.

01:52:12.200 --> 01:52:16.080
There was a brilliant plan that went off and there was a lot of different moving parts in it.

01:52:16.080 --> 01:52:21.680
It wasn't just, it wasn't one-dimensional by any stretch of the imagination.

01:52:21.680 --> 01:52:27.720
So you've really got to give it to them here that they are putting themselves into a very powerful position right now.

01:52:27.720 --> 01:52:30.560
And we'll all sit here and say, yeah, Fancy's 10-3.

01:52:30.560 --> 01:52:33.440
But look across the board, he knows 4-1.

01:52:33.440 --> 01:52:36.560
He's only died in one round so far.

01:52:36.560 --> 01:52:40.280
That survival is as important as a slew of kills,

01:52:40.280 --> 01:52:43.840
because he's still there able to be ready and waited.

01:52:43.840 --> 01:52:45.360
He's just in reserve right there.

01:52:45.360 --> 01:52:47.320
He's like, oh, Fancy doesn't get the kill.

01:52:47.320 --> 01:52:50.600
I'll get my call up.

01:52:50.600 --> 01:52:53.640
Good team performance so far for NIP.

01:52:53.640 --> 01:52:55.640
And they'll be looking to finish this first defensive

01:52:55.640 --> 01:52:58.520
phase as strong as they start today.

01:52:58.520 --> 01:53:01.280
What's however, they're gonna be bringing their own ideas.

01:53:01.280 --> 01:53:02.120
They'll be bringing a glass,

01:53:02.120 --> 01:53:03.240
they'll be bringing a blitz.

01:53:03.240 --> 01:53:06.000
Maybe looking to try and make something happen.

01:53:06.000 --> 01:53:08.640
A little bit more of a cheese playstyle you could call it.

01:53:08.640 --> 01:53:10.320
It is valid nonetheless.

01:53:12.920 --> 01:53:14.120
I mean anything that gets the job done

01:53:14.120 --> 01:53:15.760
is valid for Los at this point.

01:53:19.080 --> 01:53:22.400
Just something to get another round on the board.

01:53:23.360 --> 01:53:25.600
Open area was good and we are going back to that site.

01:53:25.600 --> 01:53:26.800
So it is worth considering.

01:53:27.800 --> 01:53:29.600
Maybe drones going out as well.

01:53:30.600 --> 01:53:33.000
We didn't see some big usage of it on basement, but...

01:53:33.300 --> 01:53:34.400
it's been a different site.

01:53:34.700 --> 01:53:37.900
There is a good opportunity to get some well-needed vertical destruction.

01:53:37.900 --> 01:53:41.400
Drone spotted, but not before finding the player inside a stock.

01:53:41.400 --> 01:53:43.900
Loose taking a lot of time...

01:53:44.400 --> 01:53:45.600
to find these positions.

01:53:45.600 --> 01:53:48.400
Wow, HATES gets away with that!

01:53:50.400 --> 01:53:51.400
Oh my god.

01:53:51.400 --> 01:53:56.400
And that's the story of the day, isn't it?

01:53:56.400 --> 01:54:00.400
There's been a couple of occasions where you get down that's an NIP player and you're like,

01:54:00.400 --> 01:54:03.400
they've actually just pulled that off, like they've actually done that.

01:54:03.400 --> 01:54:05.400
Couldn't have reached.

01:54:05.400 --> 01:54:08.400
Maybe we're about to see Mooks try and make a play into the site.

01:54:08.400 --> 01:54:10.400
Lost us get a kill back onto Bissetto.

01:54:10.400 --> 01:54:11.400
Dark eyes.

01:54:11.400 --> 01:54:14.400
Making that R4-C workout for him.

01:54:14.400 --> 01:54:19.400
It removes the mirror, it removes likely a C4 as well.

01:54:19.400 --> 01:54:21.520
There is a little bit of a chance here.

01:54:21.520 --> 01:54:25.200
What's happened got the most amount of time to work with just less than half the round going.

01:54:25.200 --> 01:54:28.200
Nook takes a ton of damage as he makes his way in through stock.

01:54:28.200 --> 01:54:30.200
This is a must win engagement for him.

01:54:30.200 --> 01:54:32.600
Who trade between dark guys and fancy.

01:54:32.600 --> 01:54:34.800
By the way, it took down the ram with a pistol.

01:54:34.800 --> 01:54:38.400
Who draw at the end just to level things three to three.

01:54:38.400 --> 01:54:41.200
And Nox running into every Gershmont on the planet at the moment.

01:54:41.200 --> 01:54:42.200
Same be said for Gash.

01:54:42.200 --> 01:54:45.200
That is every L of mine hit all around the same position.

01:54:45.200 --> 01:54:47.000
That Loos ultimately decided to end her.

01:54:47.000 --> 01:54:48.400
Clearly whatever intel gathering.

01:54:48.400 --> 01:54:51.600
Might have missed those traps placed at the beginning of the round by Hayes

01:54:52.240 --> 01:54:55.080
He's been getting away with far too much in round six

01:54:55.800 --> 01:54:59.760
Manually clearing archives and tellers. Nux has made his way up to the ladder

01:55:00.520 --> 01:55:02.920
You can find a powerful line down the middle of the site

01:55:02.920 --> 01:55:08.000
But he's not exactly the operator to do that literally anybody else either the DMR is alive would be better

01:55:08.080 --> 01:55:14.800
But Nux has to go in and put this diffuser down with nobody holding it as he moves on in on reduced HP

01:55:14.800 --> 01:55:18.440
Wizard ends up cutting down one with the TCSG.

01:55:18.440 --> 01:55:25.800
Nux now needing to pull the pistol out as NIP feel even more power to reassert control of their sight,

01:55:25.800 --> 01:55:27.300
to box out the attack.

01:55:27.300 --> 01:55:31.300
Daphne will spot one, but it's a quick trade down on the floor.

01:55:31.300 --> 01:55:33.800
C4 shut out of midair.

01:55:33.800 --> 01:55:35.300
We gotta give Daphne credit.

01:55:35.300 --> 01:55:37.800
He survived a lot longer than we thought.

01:55:37.800 --> 01:55:39.800
As long as one of you want ahead of him, can he find the next?

01:55:39.800 --> 01:55:40.800
No, he will not.

01:55:40.800 --> 01:55:45.120
not five to one for NIP and it seems their thoughts are turning to Team Liquid Alienware.

01:55:46.080 --> 01:55:51.040
You'd just like to see Lost get themselves into that position with a little bit more coordination

01:55:51.040 --> 01:55:56.560
and a little bit more time on the clock because NIP's position there, whilst it was fine, it wasn't

01:55:56.560 --> 01:56:00.880
round winning. They didn't have the option to try and retake the vertical and kill the planter

01:56:00.880 --> 01:56:04.880
from upstairs. They were faced with pretty tough angles there and I thought it a really good

01:56:04.880 --> 01:56:09.440
job of breaking down those engagements. I'm excited to hear from our desk and see how

01:56:09.440 --> 01:56:15.600
their takers on this first six rounds. Thank you very much, extra trigger and links now.

01:56:16.400 --> 01:56:22.000
We can look back at the first six rounds, but I think it's clear NIP are ahead. Jesse,

01:56:22.000 --> 01:56:27.760
what if you looked into the future? Is there a way for recovery? What's the plan here for Los?

01:56:28.960 --> 01:56:33.360
It's going to be a tough uphill battle, Milo. No doubt this has been a hard game so far.

01:56:33.360 --> 01:56:38.640
It's not going to get any easier. When Los played bank last week versus team Liquid Alienware,

01:56:38.640 --> 01:56:44.560
They started off with a very strong 4-2 attacking half. Then they played six rounds on defense.

01:56:44.560 --> 01:56:49.360
They played basement three times, lost it every time. They played top floor twice, lost it every

01:56:49.360 --> 01:56:55.280
time. The only bomb site Los were able to win in the last time they played bank was open area.

01:56:55.280 --> 01:57:00.400
They went one for one on that site. So Los will have to come into this game with a completely

01:57:00.400 --> 01:57:04.000
different plan compared to what we've seen previously from them on bank. Last time they

01:57:04.000 --> 01:57:07.360
were playing a lot of Valkyrie, a lot of Goyo. They were trying to stall things out,

01:57:07.360 --> 01:57:12.320
will also getting aggressive. It just was not working for them. So NIP, they should have an

01:57:12.320 --> 01:57:16.880
easier time on this second half. Keep an eye out for Los' operators. If they're still playing a lot

01:57:16.880 --> 01:57:20.640
of that Valkyrie, if they're still playing a lot of that Goyo, there's a good chance of running

01:57:20.640 --> 01:57:24.960
similar strats to what we saw from them previously and NIP should pick it apart. I want to see

01:57:24.960 --> 01:57:29.120
something bold from Los. I want to see something new because it is drastic and their upper

01:57:29.120 --> 01:57:34.720
bracket hangs in the balance. It is a big advantage that NIP can use that information,

01:57:34.720 --> 01:57:39.840
the VODs of old and look back at them and see this is exactly what we can play around with exactly

01:57:39.840 --> 01:57:46.480
what we can adapt to and when it comes to also having support staff in this there's clear advantages

01:57:46.480 --> 01:57:53.280
in it but the uphill battle is kind of just playing SAL in general for any team any player in here

01:57:53.280 --> 01:57:57.280
and we'll see if loss can recover and advance into the bracket will they fall to lower one

01:57:57.280 --> 01:58:03.920
we'll send it back to our casters to kick things back off enjoy it seems like a lower

01:58:03.920 --> 01:58:09.160
Our bracket run is destined for Los at this point given NIP's strength on the attacks

01:58:09.160 --> 01:58:14.400
and Los's dramatic fall off from even in a 5-7 loss, the strength of their team liquid

01:58:14.400 --> 01:58:16.440
alienware game being their attacks.

01:58:16.440 --> 01:58:20.840
The question is Jesse put it, how much have they changed for these defenses and is even

01:58:20.840 --> 01:58:25.960
a comeback to push it into OT, let alone a potential six round comeback to close us

01:58:25.960 --> 01:58:27.720
out 7-5 on their own pick.

01:58:27.720 --> 01:58:29.720
Is it possible for Los?

01:58:29.720 --> 01:58:38.040
still out but it seems like they're reaching a verdict yeah I just I don't know I find it very

01:58:38.040 --> 01:58:40.760
difficult to get behind loads at the moment because I just don't feel like they've helped

01:58:40.760 --> 01:58:46.760
themselves today you can look at you know border as an example we could we I think people maybe

01:58:46.760 --> 01:58:51.960
had a little bit more hope for the bank pick that they brought out but ultimately if you're not

01:58:51.960 --> 01:58:58.600
able to win rounds on the defense on bank like last time they played this map doesn't really

01:58:58.600 --> 01:59:03.280
spell like the recipe for success or it doesn't really give you a good enough reason to pick

01:59:03.280 --> 01:59:07.800
it again. If you just think, whoa, unless they put a lot of work into it, unless they feel

01:59:07.800 --> 01:59:13.320
like it's similar to the Alienware we're just having one of those days, it kind of feels

01:59:13.320 --> 01:59:16.800
like NIP are having one of those days because a lot of what they are doing is working out

01:59:16.800 --> 01:59:17.800
for them.

01:59:17.800 --> 01:59:25.320
Now on 7, downstairs to the basement we go then for loss. Grim and a Ying ban,

01:59:25.320 --> 01:59:31.040
with a mirror and a castle ban off NIP's own, so no restriction really when it's

01:59:31.040 --> 01:59:36.200
gonna come to opening up the hatches. It's a K-debatable if Loose choose to play it.

01:59:36.200 --> 01:59:40.000
Instead they just gonna be rocking the tube route for that little bit of denial.

01:59:40.000 --> 01:59:44.400
Fancy not wasting any time. Straight down garage ramp and he's gonna try and

01:59:44.400 --> 01:59:50.480
lock off garage with glass and that decent DMR that they possess. I guess

01:59:50.480 --> 01:59:53.600
the card or the ace up the sleeve at the moment for losses potentially give

01:59:53.600 --> 02:00:00.400
this clash that's gonna buckle quite nicely okay it's not only the blitz but also very seldom seen osu

02:00:05.360 --> 02:00:09.680
mentioned mentioned her earlier i guess it might be happy right now

02:00:16.000 --> 02:00:19.280
i will say osu can he be a bit of a clunky operator to use

02:00:19.280 --> 02:00:22.900
for I imagine some of the reasons be honest you probably will end up seeing

02:00:22.900 --> 02:00:27.240
in this round that when it comes to a shield moving into the breach and getting

02:00:27.240 --> 02:00:30.920
the plant down Monty's just kind of better at times. Ose gives you better

02:00:30.920 --> 02:00:34.160
option or gives you some options that are better in theory. Put down the

02:00:34.160 --> 02:00:37.720
Talon Shield. Assuming you do so successfully you've got the gun. You

02:00:37.720 --> 02:00:40.880
can pop up behind cover especially at this ends at the back of server can

02:00:40.880 --> 02:00:45.280
be effective. I see it ends up panning out extremely well timed smoke.

02:00:45.280 --> 02:00:49.440
splits up the settle from the gun behind him and now he's got to consider do you

02:00:49.440 --> 02:00:52.200
I push a deeper to our weight for wizard to catch up

02:00:52.200 --> 02:00:55.440
he's a lot of probably just want to play but a player close around the corner

02:00:55.440 --> 02:00:59.160
sprays through the wall him and the settle both pounce and the blitz is

02:00:59.160 --> 02:01:03.760
pushing deeper into the site fancy dropping on the backside his NIP and

02:01:03.760 --> 02:01:09.600
explosive start to round seven looking deeper over towards elevator bearing

02:01:09.600 --> 02:01:15.440
nine in hand might explode indeed he will fire extinguisher and pipe alike

02:01:15.440 --> 02:01:19.280
blow up in his face but the set-up taking that momentum and taking that

02:01:19.280 --> 02:01:23.480
position has wrapped around all the way through gold is looking to ensnare the

02:01:23.480 --> 02:01:27.440
site which hates on the other side catching the player on the doorway and

02:01:27.440 --> 02:01:30.840
finally the blue stairs player we saw all the way the beginning goes down at

02:01:30.840 --> 02:01:36.040
the very end six to one for NIP I think we're calling the jury back to

02:01:36.040 --> 02:01:38.040
the chambers.

02:01:38.040 --> 02:01:40.040
Pansy thought that he was on the defense that round.

02:01:40.040 --> 02:01:44.040
He was like, for some reason I've spawned outside of the building.

02:01:44.040 --> 02:01:46.040
I need to get myself right into the heart of the bomb site.

02:01:46.040 --> 02:01:49.040
We were on defense right, guys, because he was inside of gold

02:01:49.040 --> 02:01:53.040
within about 30 to 40 seconds of the round.

02:01:53.040 --> 02:01:56.040
How has he been able to run in toward gold?

02:01:56.040 --> 02:01:59.040
He's gone all the way through garage, all the way up the stairs,

02:01:59.040 --> 02:02:00.040
through the whole site.

02:02:00.040 --> 02:02:01.040
No one's seen him.

02:02:01.040 --> 02:02:02.040
No one's bite an eye.

02:02:02.040 --> 02:02:04.040
Everyone's just invited him in for tea and bomb.

02:02:04.040 --> 02:02:05.040
He's there.

02:02:05.040 --> 02:02:09.600
kill. We look at the other positions that that then freed up. We've got Passetto on the blitz,

02:02:09.600 --> 02:02:14.960
quite literally just able to walk into servers despite the fact that there was a smoke there.

02:02:14.960 --> 02:02:19.440
It's got some really good timing on the toxic bait canister being a little bit late, a little bit,

02:02:19.440 --> 02:02:24.720
you know, miss trade and immediately picks the kill and then bam, straight into the site and joins

02:02:24.720 --> 02:02:31.600
him. NIP are wasting no time. They are an aggressive force on the attack and where we've seen

02:02:31.600 --> 02:02:38.600
you know, quite, quite sort of socially spoken, quite life-lossed in getting themselves into the building, into the site.

02:02:38.600 --> 02:02:42.600
NIP are bold and they let themselves be known that they are there.

02:02:44.600 --> 02:02:50.600
And it just bears out in the stats. I mean, seven opening picks in a row, most of them not traded by Loos.

02:02:50.600 --> 02:02:53.600
Happening at all sorts of the rounds. We got stuff later in the game.

02:02:53.600 --> 02:02:56.600
We've got stuff literally from the first 20 seconds across the series.

02:02:56.600 --> 02:03:01.960
It's just been NIP in firm control and sure they dropped open area at the off-site one time, but

02:03:02.520 --> 02:03:05.320
Beyond that I mean these rounds have not been particularly close

02:03:05.320 --> 02:03:12.080
These rounds have featured multi kills. They feature strength in all phases of the game on both sides now as well

02:03:13.580 --> 02:03:19.360
It was an extremely tall hill for those to climb anyway, and the fact that it's getting caller only serves to disservice them

02:03:19.880 --> 02:03:22.580
It seems a movement down to the lower bracket

02:03:22.580 --> 02:03:28.940
likely transpire and if not the next two minutes and 20 seconds at some point in

02:03:28.940 --> 02:03:33.700
the next five rounds heats down below so we didn't see a whole lot of from Lois

02:03:33.700 --> 02:03:36.260
was that verticality something I mentioned before the game maybe seeing

02:03:36.260 --> 02:03:40.940
dark eyes use that Deimos or use that buck to go below not even a thing not

02:03:40.940 --> 02:03:44.860
even a factor whatsoever hates will do it this round look to use that skeleton

02:03:44.860 --> 02:03:49.380
key to to place anybody playing on these soft floors

02:03:49.380 --> 02:03:55.380
The fans are going to be on the rappel there, and the round and the DMR in his hand.

02:03:55.380 --> 02:04:01.380
It's time to lie in. Not something that you want to be challenging onto and he's got a decent angle already.

02:04:01.380 --> 02:04:07.380
I love this from Hates. Live ping information, knows where the clock is, blows bang him ready with the skeleton key.

02:04:07.380 --> 02:04:13.380
Nukes is a disregard of the shield. The plant was going down there for a time. That's diffuser cold on the ground.

02:04:13.380 --> 02:04:18.380
This might be an occasion where our idea just jumped the gun ever so slightly.

02:04:18.380 --> 02:04:23.380
Could it be the case, and who with Nux winning a key 1v1 against Hates?

02:04:23.380 --> 02:04:27.380
Seems that any defeat that might happen will certainly be saved off for this round.

02:04:27.380 --> 02:04:35.380
As NAP are trapped outside the building, attempting to CEO execute with the defuser now trapped inside the site?

02:04:35.380 --> 02:04:39.380
Yeah, it seems like a low swim just based on some of the fundamentals and the way this is trending.

02:04:39.380 --> 02:04:41.380
But I'm going to go.

02:04:41.380 --> 02:04:46.380
Now there's a lot of power utility on the defense side. I think Flash being public enemy number one at the moment.

02:04:46.380 --> 02:04:50.180
If Lo start over-aggressing and they start taking some of these gunfights and if he

02:04:50.180 --> 02:04:54.540
approve and quite capable at winning them, there's a possibility that if he

02:04:54.540 --> 02:04:58.540
could start to crawl his advantage back. You can see Fancy knows somebody might

02:04:58.540 --> 02:05:02.780
follow up with a swing from vending. Are you projecting her out? How is it

02:05:02.780 --> 02:05:06.100
makes his way inside? Don't get directly inside a janitor, but Filipino

02:05:06.100 --> 02:05:09.940
Fancy go down. Nice little frag by Whizzer. Ooh, could find a second. Will

02:05:09.940 --> 02:05:13.500
indeed. Unfortunately just too much to deal with. Potential if maybe that

02:05:13.500 --> 02:05:18.140
was a 3v3 but everybody falls before the last remaining player can get any impact.

02:05:19.100 --> 02:05:22.860
Yeah I think if the clash wasn't there either you'd be maybe fancying it a little bit more but

02:05:23.900 --> 02:05:28.140
there's a really nice kill there from Daffo through the floor through the vert you think about

02:05:28.140 --> 02:05:32.780
Hades' position where he was playing he was downstairs on the book with the skeleton key

02:05:32.780 --> 02:05:37.500
ready to try and rip open the floor and that must have been a bit of a reverse vertical angle

02:05:37.500 --> 02:05:43.500
that was the kill that saw him off. It's about time for loss it's been a while since we've credited

02:05:43.500 --> 02:05:49.820
them with a round win way back in round number three but they have pulled one out when it matters most.

02:05:50.700 --> 02:05:55.500
Note they don't have a tactical timeout anymore. We've obviously been through the

02:05:55.500 --> 02:06:00.620
half waypoint timeout of the game as well. NIP do still have a tactical timeout and

02:06:00.620 --> 02:06:06.140
a four round buffer and if that wasn't enough they have map one as an advantage so all they

02:06:06.140 --> 02:06:11.500
All they need is one round here and they will advance through this upper bracket here for

02:06:11.500 --> 02:06:12.500
SA-L kickoff.

02:06:12.500 --> 02:06:18.620
And let's not forget, the prize for SA-L kickoff is of course going to be an invitation to

02:06:18.620 --> 02:06:23.780
the Salt Lake City Major, which it seems as though no one's too interested in as we

02:06:23.780 --> 02:06:26.980
have had everybody leave the game and leave the lobby.

02:06:26.980 --> 02:06:30.220
You can only imagine that we have some sort of tech issue.

02:06:30.220 --> 02:06:34.700
Rest assured, we'll be working to get everyone back in as soon as possible.

02:06:34.700 --> 02:06:41.840
I was honestly probably perfect timing the price for kickoff five players leave the game

02:06:42.080 --> 02:06:45.860
No one wants it. No one wants it. Some people just don't want it at all

02:06:46.040 --> 02:06:50.320
Some people don't want it enough, you know, yeah, some people have some some people want it

02:06:50.320 --> 02:06:54.900
Some people want it more some people don't want it enough. So we'll just don't want it all and that's fine, you know

02:06:55.820 --> 02:06:58.720
Find your thing in life. You don't have to do this. There's not a cash prize

02:07:01.780 --> 02:07:03.780
What bye

02:07:04.700 --> 02:07:08.860
For the record, I'm not sure if there's a cash prize or not and for the for the record

02:07:09.380 --> 02:07:12.340
Even if there were they are playing for the Salt Lake City spot

02:07:13.380 --> 02:07:17.220
Absolutely and this eye points by the way, true good point beginning of the year

02:07:18.180 --> 02:07:20.260
You know getting us now

02:07:20.780 --> 02:07:24.980
But yeah, but it's interesting that the qualifier for SI the qualifier for a major

02:07:25.180 --> 02:07:29.200
Which is of course where a lot of SI points are distributed also gives us eye points

02:07:29.200 --> 02:07:37.640
So if you call for the major in a good position and then place well at the major light, you're

02:07:37.640 --> 02:07:38.640
going to be untouchable.

02:07:38.640 --> 02:07:42.960
I'm not running the maths, but it's going to put you in a very good position.

02:07:42.960 --> 02:07:47.560
Well, I mean, I can tell you the exact thing we needed going into this year was Faze getting

02:07:47.560 --> 02:07:51.640
more SI points at the start because my philosophy has always been the rich should get richer

02:07:51.640 --> 02:07:55.520
and just with no boundaries whatsoever.

02:07:55.520 --> 02:07:58.240
Just give them all the SI points right now, actually.

02:07:58.240 --> 02:08:03.560
I feel like that's I don't believe you. I don't think that is your philosophy

02:08:06.440 --> 02:08:11.040
What it's the closest that's the closest I've ever come to actually becoming Parker on a broadcast

02:08:12.120 --> 02:08:17.800
Given how much given how much time we spend around each other you you'd think I would have just like manifested into him at some point or just like

02:08:18.640 --> 02:08:21.360
Transformed in him. That's probably the first time it's ever actually happened. I

02:08:21.360 --> 02:08:30.160
I can hear you face next don't yes we do because the next matchup as you can see phase clan versus fluxo

02:08:30.160 --> 02:08:35.280
W7M winner of that will go to play furia of course if you've been living under a rock the old furia roster

02:08:35.280 --> 02:08:40.080
is now actually team liquid alienware with the addition of mile and furia has herds with a whole

02:08:40.080 --> 02:08:46.560
bunch of people we got lawyer on the envelopes you got some new players under an old banner

02:08:46.560 --> 02:08:52.960
But yeah, we'll see faceclan reflux versus fluxo w7m after this in a series that I am very excited for. I like both those teams.

02:08:54.800 --> 02:08:56.800
Which one do you like more?

02:08:58.480 --> 02:09:00.080
Come on.

02:09:00.080 --> 02:09:02.080
Come on, the genuine question.

02:09:02.080 --> 02:09:04.080
Oh, faceclan.

02:09:04.320 --> 02:09:06.320
I know you're a VPS Lucas fan, you see.

02:09:06.560 --> 02:09:10.160
That is true, actually. I do, I will say, I do, I do love Diaz Lucas.

02:09:11.120 --> 02:09:15.120
I love Diaz Lucas, but you know, that's feria, different, you know, not fluxo w7m.

02:09:15.120 --> 02:09:21.040
But to your point, yes, I like Diaz by the face they I've been on a bash

02:09:21.040 --> 02:09:24.160
They're my favorite team like in the history of the game for the past like three years

02:09:24.160 --> 02:09:26.280
Oh, yeah, of course they get to play here. I sorry

02:09:26.280 --> 02:09:30.360
I was like I saw an opportunity for a bit there and it didn't work. They do play for so sweet

02:09:30.560 --> 02:09:32.480
Maybe I'm looking too far into the future

02:09:32.480 --> 02:09:37.400
Maybe I maybe I've just spoiled that that phase are gonna get the win tonight and then then I'm gonna go on to play

02:09:37.400 --> 02:09:37.720
Fury

02:09:37.720 --> 02:09:41.960
Yeah, I mean listen like I I don't want to handle this on this should be a private matter

02:09:41.960 --> 02:09:48.040
But like you did just break the NDA leaking the script like that and my attorneys will be contacting you now

02:09:48.800 --> 02:09:53.720
Why blast new besides have put me in charge of enforcing the NDA about leaking the script for every single match?

02:09:54.120 --> 02:09:57.340
That was a bit of a weird quirk and the contract negotiations will tell you that much

02:09:57.340 --> 02:09:59.340
But you will be hearing from my attorneys presently

02:09:59.920 --> 02:10:02.640
I look forward to putting that in the filing cabinet

02:10:03.720 --> 02:10:06.560
The bin what that's messed up

02:10:08.120 --> 02:10:10.120
Like you should at least read it first

02:10:11.960 --> 02:10:19.200
I'm looking forward to that next game. I think there's potential for it to be. It feels rude

02:10:19.200 --> 02:10:23.080
because this game is still underway, but it kind of feels dumb.

02:10:23.080 --> 02:10:28.120
Like just just to remind everyone, it is 6-2 currently and there are a lot of rounds that

02:10:28.120 --> 02:10:33.480
came between that one and two for loss. Like a lot of a lot of stuff for NIP happened between

02:10:33.480 --> 02:10:38.840
the second round victory. That's a bit why we're treating this as starting to potentially

02:10:38.840 --> 02:10:45.200
reach the closing portion of a matchup and IP have looked indomitable on banks so far

02:10:45.200 --> 02:10:54.200
I think would be an accurate statement Ollie. I would agree. Okay, well that was alright.

02:10:54.200 --> 02:10:59.160
I thought I thought it was more. No, no, no. I could you get me to like chain agree to

02:10:59.160 --> 02:11:03.160
a few things and throw something rogue in there and like it was like a gotten moment.

02:11:03.160 --> 02:11:05.740
Oh, no, no, no, I'm not like that.

02:11:06.380 --> 02:11:10.420
I'm not, I'm not about to cross examine you on the South America League kickoff broadcast.

02:11:10.420 --> 02:11:15.180
That just doesn't, like, not the time of place, really.

02:11:16.900 --> 02:11:17.940
Back into the game we go then.

02:11:17.980 --> 02:11:21.460
Thanks so much for bearing with us while we got all the players back into the lobby.

02:11:22.660 --> 02:11:27.480
For a semi-rudely interrupted, we were saying that the prize, of course, for the entirety of

02:11:27.480 --> 02:11:32.260
kickoff across every region that we have is a spot at the Salt Lake City Major.

02:11:33.160 --> 02:11:39.160
SL are going to be fighting for that spot just the same as every other region.

02:11:39.160 --> 02:11:43.160
So it happens that their playoffs are a little bit earlier.

02:11:43.160 --> 02:11:47.160
Hence why we are in best of three territory, which is good news for loss

02:11:47.160 --> 02:11:51.160
because it means that if they do win four rounds in a row and they do take it to overtime

02:11:51.160 --> 02:11:56.160
and they are successful here on bank, then we have a third map in store.

02:11:56.160 --> 02:12:01.160
However, the likelihood of that at the moment is a little bit questionable.

02:12:01.160 --> 02:12:04.160
a little bit like this Valkyrie camera.

02:12:04.160 --> 02:12:09.160
She's only going to be alive for a very short period of time

02:12:09.160 --> 02:12:14.160
and I can't help but feel like it was maybe thrown a little bit too prematurely.

02:12:14.160 --> 02:12:18.160
Either that or just nobody spawned there anyway.

02:12:18.160 --> 02:12:22.160
I was going to say, I'm not entirely sure if they even shot the default cam.

02:12:22.160 --> 02:12:26.160
They might have to be clear, but it would be very funny if they didn't even shoot the garage default

02:12:26.160 --> 02:12:29.160
and then they also put that back their cam.

02:12:29.160 --> 02:12:35.920
She'll be really certain and I get it to be fair. I do see the vision, but it doesn't seem to pay off at a moment

02:12:37.380 --> 02:12:40.640
So that's giving me a bit of a throwback though the amount of outside

02:12:40.640 --> 02:12:45.560
Valkyrie cameras that he used to be able to play especially on bank it was fantastic look at this

02:12:46.280 --> 02:12:49.200
Not an outside Valkyrie camera, but just an inside Valkyrie

02:12:49.760 --> 02:12:52.120
Puffed inside a loan office and there is not a chance

02:12:52.120 --> 02:12:57.560
chance that MIP are aware of it. C4 goes out too. Oh, misses the Hibana.

02:12:57.560 --> 02:13:02.200
They're still going for it. Look at this guy. I mean, okay. Unfortunately, I think he wanted

02:13:02.200 --> 02:13:06.880
to gather the information and that give Pino the perfect time to react. Sure, you lose

02:13:06.880 --> 02:13:10.240
the nook and you lose fancy, that sucks, but one for one, all things considered, that

02:13:10.240 --> 02:13:13.600
could have gone a lot worse for NIP and, hey, it's gone anyway.

02:13:13.600 --> 02:13:21.760
Their prayers did fancy a bit of a failure there, allowing him a quick re-join into the

02:13:21.760 --> 02:13:22.760
lob.

02:13:22.760 --> 02:13:26.040
We hope we'll be getting back before the round concludes, but he was dead anyway, so it's

02:13:26.040 --> 02:13:27.200
an even four versus four.

02:13:27.200 --> 02:13:30.800
I suppose the only disadvantage is he's not around to watch a camera.

02:13:30.800 --> 02:13:33.720
He should be able to get himself back into the lob.

02:13:33.720 --> 02:13:36.440
Blizzard, they kill onto Dash.

02:13:36.440 --> 02:13:40.960
NIP again just further dismantling this defense.

02:13:40.960 --> 02:13:43.440
Still really concerned with taking this top floor.

02:13:43.440 --> 02:13:48.440
guys with a challenge and a successful shot over onto Hades. It's gonna level things up.

02:13:50.440 --> 02:13:52.440
Him and Daffodil both getting down on the action there.

02:13:53.440 --> 02:13:56.440
Caught by the player inside of Archives. Or Tellers, excuse me.

02:13:58.440 --> 02:14:02.440
Daffa not really worried about this. Drone on the floor. Ooh, just barely missed the shot.

02:14:02.440 --> 02:14:04.440
Still, here's the presence inside!

02:14:05.440 --> 02:14:08.440
And through the wall. One slug lands at Pinot's head.

02:14:09.440 --> 02:14:11.440
Now, Wizard from the percentile fighting from behind.

02:14:13.440 --> 02:14:16.740
aware of the fact that he's trapped in a potential crossfire because of the

02:14:16.740 --> 02:14:18.900
rotate hole and the beepers door

02:14:18.900 --> 02:14:22.240
not a whole lot of ground for wizard to move

02:14:22.240 --> 02:14:25.760
you'd want to go downstairs but walking to that barbed wire will only trigger the

02:14:25.760 --> 02:14:26.580
sound cue

02:14:26.580 --> 02:14:30.640
the set of hoping that this Azami makes an improper decision

02:14:30.640 --> 02:14:34.720
and decides to hop up. Excellent free fire

02:14:34.720 --> 02:14:41.280
gets the trade as well! Beautiful shots by a wizard and that might just be the door shutting

02:14:41.280 --> 02:14:47.220
unless Nux hopping back in a site with 15 seconds left can evade notice for long enough.

02:14:47.220 --> 02:14:52.220
C4 gives him a chance at evading a gunfight entirely if the setter decides to plant close

02:14:52.220 --> 02:14:56.500
or go for the kill might be able to land but just waiting on time hops him through the

02:14:56.500 --> 02:15:00.420
door can land the cross he gets them both.

02:15:00.420 --> 02:15:02.500
Stay alive for one more round as well.

02:15:02.500 --> 02:15:06.180
Wizard gets a double Nux answers back with the most important two kills.

02:15:06.180 --> 02:15:10.820
Nux hasn't been known for getting many frags so far in this series but those

02:15:10.820 --> 02:15:18.100
are two very important kills. He's just got himself keeping his team in it. And I pay they

02:15:18.100 --> 02:15:22.580
were given such a big opportunity there wizard able to break down. They had so much information.

02:15:22.580 --> 02:15:25.880
You could see that in the yellow things. They knew that there was a player prone inside

02:15:25.880 --> 02:15:30.420
of open area. They knew that there was somebody tucked in toward tellers. All they had to

02:15:30.420 --> 02:15:33.620
do was just play those cards. Right. And they did. They played him perfectly wizard

02:15:33.620 --> 02:15:37.780
got two kills there. And it was like bish bash bash. But they had no idea where

02:15:37.780 --> 02:15:42.100
that final defender was they had no idea where nukes was kept himself slippy kept

02:15:42.100 --> 02:15:45.700
himself mobile and at that point there just wasn't the amount of time required

02:15:45.700 --> 02:15:50.020
to either push in and get the plant down and hopefully try and bait it out or to

02:15:50.020 --> 02:15:53.900
flood and pick up the two kills another impressive spray transfer from an SMG

02:15:53.900 --> 02:15:57.660
12 or SMG 11 excuse me which let's be honest doesn't have the most amount of

02:15:57.660 --> 02:16:06.300
bullets nukes big impact a lot after doing again and again and again they

02:16:06.300 --> 02:16:11.000
still need three rounds here. That was only the first step in what is a much larger journey

02:16:11.000 --> 02:16:15.440
ahead of them here if they want to try and stay in this upper bracket. Bands at the end

02:16:15.440 --> 02:16:21.380
are going to be the Blitz and the Clash, both of those coming out. It's going to round

02:16:21.380 --> 02:16:26.660
out our Bands entirely now, a couple of shields removed there. The Clash was a little bit

02:16:26.660 --> 02:16:30.460
of a problem on that top floor site if we cast our mines back, so N.I.P may be

02:16:30.460 --> 02:16:35.380
looking a little bit more towards the future for that one. I think that's how this

02:16:35.380 --> 02:16:39.940
around in particular played out last time, Link's. Blitz was a really big focus from

02:16:39.940 --> 02:16:43.980
NIP and obviously now that's been taken away. It's gonna be down to the Blackbeard to try

02:16:43.980 --> 02:16:50.640
and get some similar value in that. Fancy. How quickly he was able to take control of

02:16:50.640 --> 02:16:54.700
Garage and make his way all the way into site. If he looks to try and do something

02:16:54.700 --> 02:16:57.820
like that again, but this time on Snake, he's gonna have a lot more information

02:16:57.820 --> 02:16:58.820
to work with.

02:16:58.820 --> 02:17:05.820
It's always just a big concern with Snake. Oh, Masi down early. Finished off by Fancy.

02:17:05.820 --> 02:17:10.820
That one spotted at the, oh, this is just a brutal start, is it?

02:17:10.820 --> 02:17:18.820
I don't know if he got all that information from the Soliton scanner or what, but an active drone spots two defenders and Kanto, and Fancy gets both.

02:17:18.820 --> 02:17:23.820
What seemed like basically a single spray of his F2. Lose a lot of HP.

02:17:23.820 --> 02:17:27.160
You're sitting here thinking that, okay, Lose have got two in a row.

02:17:27.160 --> 02:17:31.100
All they have to do is win basement, win lockers and CCTV, and you've got a game on

02:17:31.100 --> 02:17:32.100
our hands.

02:17:32.100 --> 02:17:35.900
Now they've got to crawl out of a three to five deficit.

02:17:35.900 --> 02:17:42.220
The time where the thing they needed most was any glimmer of hope and any bit of momentum.

02:17:42.220 --> 02:17:45.660
Especially when you look at the lineup and you look down and you think, okay, they've

02:17:45.660 --> 02:17:47.660
got one C4 to get out of the plant.

02:17:47.660 --> 02:17:50.460
They've got one C4 to slow down the approach.

02:17:50.460 --> 02:17:52.020
No go-yo notes, Janker.

02:17:52.020 --> 02:17:53.340
No smoke canisters.

02:17:53.340 --> 02:18:00.540
nothing. This is an absolute layup for an IP. They might not even fully realize it just yet.

02:18:00.540 --> 02:18:06.220
Baffo is getting trapped out there inside of Teller's. We've got Dark Eyes and Archives as well.

02:18:06.220 --> 02:18:10.380
Just trying to play a little bit of support for this Blackbeard. Should be able to bear down

02:18:10.380 --> 02:18:14.460
on him. Pino at the back. Bansi for a third. It's a wrap.

02:18:14.460 --> 02:18:24.740
Nux was able to get a 1v2, but 1v4 will be beyond his capabilities in this round.

02:18:24.740 --> 02:18:29.860
And if he swung very individually last time, though admittedly they were low on time.

02:18:29.860 --> 02:18:34.100
Here, they've got double the players, about 10 times the time.

02:18:34.100 --> 02:18:42.620
Nux has no C4s, no primary utility, and he's in a decently good position,

02:18:42.620 --> 02:18:50.100
But he's just been spotted one player on the hatch will be the end of him to out for NIP on there and their opponents pick

02:18:50.380 --> 02:18:56.460
They'll move on to play team liquid alien where the upper bracket match to decide who goes to Salt Lake City

02:18:57.620 --> 02:19:00.500
NIP getting the job done there regardless of map choice

02:19:01.820 --> 02:19:06.960
Because of who this map it was they just looked like the better team here today and loss

02:19:06.960 --> 02:19:11.340
I think just a long way off the pace NIP brought a lot of aggression

02:19:11.340 --> 02:19:17.340
They brought a lot of firepower and everything that NIP had in spades. We were looking toward loss and thinking

02:19:17.780 --> 02:19:19.980
We know that you've got a little bit of this in your locker

02:19:19.980 --> 02:19:23.100
Like this is the time to bring it out. But unfortunately for them

02:19:23.100 --> 02:19:26.460
They are going to drop down into that lower bracket for an IP

02:19:26.460 --> 02:19:31.180
Of course, they are going to continue on and they will have a fight against team liquid Alienware

02:19:31.620 --> 02:19:34.940
Only in a couple of days to continue through that upper bracket

02:19:34.940 --> 02:19:38.980
We've still got plenty of seeds to come and we've got a desk to break down what we have just seen

02:19:41.340 --> 02:19:46.860
Thank you very much my friends. A big difference that we saw. We're trying to look into the

02:19:46.860 --> 02:19:52.100
future. I guess Jesse trying to do his best. That's our even impression there. Trying to

02:19:52.100 --> 02:19:56.740
predict what loss would do. And unfortunately it did not work out for loss, especially in

02:19:56.740 --> 02:20:01.620
the last round. They tried it. They gave it their best effort. But NIP at the end

02:20:01.620 --> 02:20:07.780
of the day, the more experienced team take the win in advance on in the upper bracket.

02:20:07.780 --> 02:20:12.940
beautiful surprise I would say in a happy one of anything for NIP supporters

02:20:12.940 --> 02:20:17.940
that have been starved years in the past now they're they're living large their

02:20:17.940 --> 02:20:23.820
lobster is way too juicy yeah it's it's a good time to be an NIP fan honestly

02:20:23.820 --> 02:20:26.700
Milo she feels like everything's going so well for this team they played

02:20:26.700 --> 02:20:31.420
expertly in this matchup against Loves they didn't have any fear in this game

02:20:31.420 --> 02:20:35.420
they took a lot of aggressive fights early they wanted to go active when it was

02:20:35.420 --> 02:20:40.520
6-1, my main point was going to be how they won every single opening gunfight.

02:20:40.520 --> 02:20:43.680
Rounds 8 and 9 lost and managed to get a couple of fights back.

02:20:43.680 --> 02:20:47.920
Paris did some sneaky shenanigans, but that was kind of all they had on the side of Lowe's.

02:20:47.920 --> 02:20:52.820
Paris in defense wasn't doing something that caught NIP off guard to get them that early lead.

02:20:52.820 --> 02:20:58.420
It just felt like there was nothing they could do to stop NIP from getting active, getting that mad ground advantage,

02:20:58.420 --> 02:21:01.720
and then converting with usually quite a bit of time on the clock.

02:21:01.720 --> 02:21:13.220
Again, that open area bombsite, maybe a bit of an exception where they were a little bit slow for the execute, couldn't close down the 2v1, but start to finish, it really felt like you were in control of this map.

02:21:13.220 --> 02:21:25.220
I'm sure having some VODs was certainly helpful to them. Again, that team with the only one match that most played later in the season was probably a big help, because it felt like NIP had a really good lead, and Weper's going to go down throughout this matchup.

02:21:25.220 --> 02:21:31.220
But yeah, I mean when they're done in the way of the guy on LHT, I just don't know if there's anything you can do with it.

02:21:32.220 --> 02:21:38.220
Absolutely. At the end of the day, there was an attempt. Let's give it their all, but if anything for lost fans out there,

02:21:38.220 --> 02:21:44.220
I'd be looking at this thinking, oh it's a logo, it is not, because they are dropping to the lower bracket.

02:21:44.220 --> 02:21:52.220
And that's something that, at least, yes, there'll be one life down, but they have a life still to compete with.

02:21:52.220 --> 02:21:56.860
be playing in that little bracket and joining ANTZ at Black Dragon Sprint, NIP fans there looking good.

02:21:57.420 --> 02:22:04.540
If anything it guarantees us a pretty cool match of NIP versus Team Liquid Alienware next week.

02:22:05.180 --> 02:22:10.780
Just want to really look forward to in their playstyles, both will have a lot of vods to go

02:22:10.780 --> 02:22:15.660
through both you know on another really really well support staff as well and that just means

02:22:15.660 --> 02:22:22.020
We get a better viewing experience at the end of it. There it is Daffo trying his

02:22:22.020 --> 02:22:27.380
utmost darkness on Los. On the other side it's it's fantasy that's leading the charge

02:22:27.380 --> 02:22:32.340
and everybody else rallying behind him. Good job today Wizard honestly especially

02:22:32.340 --> 02:22:36.900
in the last couple rounds the man is just a magician. Yeah no Wizard had some

02:22:36.900 --> 02:22:40.220
huge pop-off moments. I also want to say our head-to-head at the beginning

02:22:40.220 --> 02:22:44.220
of this series was fantasy and dash. Fantasy top of the lobby dash at the

02:22:44.220 --> 02:22:48.460
very bottom you hate to see it as for those fans but it's kind of how the cookie crumbles

02:22:48.460 --> 02:22:53.020
I said it they needed to find some way to shut down fantasy this series if they wanted to be

02:22:53.020 --> 02:22:57.500
able to win this and continue in the upper bracket most could not do that today and they suffer

02:22:57.500 --> 02:23:02.620
their consequences because of it so let's glaze fantasy one more time because I know he's going

02:23:02.620 --> 02:23:07.100
to be the MVP right we're going to bring him up after this but there's our match summary

02:23:07.100 --> 02:23:13.660
you see things in detail this is a combination of both maps on border and bank wizard remaining

02:23:13.660 --> 02:23:19.660
MVP actually yeah because we are tallying both games were so used to be a once at least for me that my brain is right and thinking oh

02:23:19.900 --> 02:23:24.000
I completely forgot the border was around and that it played quite differently

02:23:24.260 --> 02:23:28.800
So how we saw bank but wizard is at the top pretty impressive

02:23:29.220 --> 02:23:33.260
22 to 9 in this be a 3 in what the

02:23:33.860 --> 02:23:36.140
21 rounds that they played he had

02:23:36.780 --> 02:23:38.780
1.05

02:23:38.780 --> 02:23:42.780
Not to go on numbers on you 1.05 kills per round.

02:23:42.780 --> 02:23:45.780
Yeah, no, honestly, he was really popping off as well.

02:23:45.780 --> 02:23:47.780
It was a team effort, fancy getting a lot of those opening gunfights,

02:23:47.780 --> 02:23:49.780
and then Wizard often following him up.

02:23:49.780 --> 02:23:51.780
Had his own couple of opening frags too.

02:23:51.780 --> 02:23:53.780
I mean, when he was playing the solid stake back on board,

02:23:53.780 --> 02:23:55.780
he was having some really big impact.

02:23:55.780 --> 02:23:57.780
When he was playing the thorn on board,

02:23:57.780 --> 02:24:01.780
he was such a problem player to try to get out of those aggressive positions.

02:24:01.780 --> 02:24:05.780
But frankly, it was just a team effort coming through from ninjas in pajamas.

02:24:05.780 --> 02:24:07.780
It felt like every single player was doing their job.

02:24:07.780 --> 02:24:11.620
their job, they're completing their role, they were dominating the early game and just made

02:24:11.620 --> 02:24:16.420
things so much easier for their late round anchors. This is going to be a tough team

02:24:16.420 --> 02:24:20.020
to beat going forward in the playoffs, frankly, Milos, I don't know if any team is going to be able

02:24:20.020 --> 02:24:25.060
to look at this NIP team and say, all right, this should be an easy one. When Wizards jumping 22

02:24:25.060 --> 02:24:29.620
and nine, it's always something to watch out for a 95 cost too. That's just insane.

02:24:30.660 --> 02:24:35.460
Exactly. And on top of that, you could see the entry kills from NIP, how effective they

02:24:35.460 --> 02:24:43.580
were. Yes, they lost some of the entry gunfights, but overall remaining far and ahead. 5-1-4-1

02:24:43.580 --> 02:24:49.020
of players hates, I believe, for NIP on the entries, which obviously then cascades into

02:24:49.020 --> 02:24:54.260
a round that goes into your favor more often than I was. You have the numbers, probably.

02:24:54.260 --> 02:24:58.660
Jesse was like 80% of the time you win the round if you get the opening kill or

02:24:58.660 --> 02:25:02.700
something or the like depending on the region, depending on the team. But it is quite

02:25:02.700 --> 02:25:07.380
high up there in that conversion going really well for NIP though we've glazed

02:25:07.380 --> 02:25:11.160
them enough we need to glaze them to their faces though as Pino is joining us

02:25:11.160 --> 02:25:14.380
on the interview let's bring them up

02:25:16.980 --> 02:25:21.180
hello hello Pino thank you so much for joining us congratulations I know we're

02:25:21.180 --> 02:25:25.980
getting used to this chat via BO1s or BO3s and that leads me into the

02:25:25.980 --> 02:25:30.780
question of for you what was this big change going from best of ones to

02:25:30.780 --> 02:25:36.380
BO3s because between you, your entire team, support staff, there's a lot more to prep for.

02:25:38.700 --> 02:25:43.100
Yeah, I think the main difference is the best of trees. We have more margins to

02:25:44.220 --> 02:25:51.100
take risks like playing more aggressive on defense, make some pocket plays on attacks. So yeah,

02:25:51.100 --> 02:25:55.900
I think that's the main difference. We are more comfortable to make mistakes.

02:25:55.900 --> 02:26:00.580
and yeah the match today was was really good for us and then made a really good

02:26:00.580 --> 02:26:06.940
threat and everything went sorry early yeah I mean Pino congratulations on the

02:26:06.940 --> 02:26:10.460
victory today you guys played so well I'm glad you mentioned that aggression on

02:26:10.460 --> 02:26:13.380
the defense because it was something that we really noticed in your game

02:26:13.380 --> 02:26:16.540
today felt like you guys were always getting active whether it was runouts

02:26:16.540 --> 02:26:20.500
on border whether it was sneaky plays on bank this is a really good job

02:26:20.500 --> 02:26:24.020
securing those opening picks was there anything that you saw in Los's

02:26:24.020 --> 02:26:29.900
gameplay that enabled you to make plays like that? Or was there anything in specific that really allowed you to get aggressive?

02:26:32.140 --> 02:26:50.460
Some of the plays was more rap things like we saw how they played their gaps on their differences. And some plays was just the feeling of us like, like I said, like we had, we have less pressure playing best of trees, like we can, can take some opening

02:26:50.460 --> 02:26:55.620
death and try to cover their home later. So yeah, that fantasy and Hakes made a really

02:26:55.620 --> 02:27:00.340
good job and bother. Like Hakes was getting everywhere on the opening kill. So yeah, it's

02:27:00.340 --> 02:27:01.340
pretty good for us.

02:27:01.340 --> 02:27:06.780
Nice. Well, one more question for me and Pino. You guys, since dropping your opening

02:27:06.780 --> 02:27:11.660
game of kickoff have now won five straight maps. You guys have been really solid over

02:27:11.660 --> 02:27:14.860
the last couple of weeks. What are the vibes like for your team? Are you getting

02:27:14.860 --> 02:27:17.900
excited for the potential of going to Salt Lake City? Are you trying not to

02:27:17.900 --> 02:27:18.980
think about that too much.

02:27:20.860 --> 02:27:23.780
Yeah, we're pretty confident, but we're trying to play game by

02:27:23.780 --> 02:27:27.500
game, like we are, we are getting confident because every

02:27:27.500 --> 02:27:30.700
week on on screens, we're, we're feeling that we're

02:27:30.700 --> 02:27:34.900
evolving as a team. Like Frisone was an analyst brought so

02:27:34.900 --> 02:27:40.300
much for us like the touch cost us. So yeah, I think that we

02:27:40.300 --> 02:27:43.260
are evolving and we are the path of becoming a better team

02:27:43.260 --> 02:27:44.140
than the last time.

02:27:44.140 --> 02:27:51.640
I will up next you'll play a team liquid Alienware in the upper bracket that's of course for

02:27:51.640 --> 02:27:54.980
a spot directly at the Salt Lake City Major.

02:27:54.980 --> 02:28:00.300
Anything you'd like to say to this new roster of Team Liquid Alienware ahead of that match

02:28:00.300 --> 02:28:01.300
P&O?

02:28:01.300 --> 02:28:11.500
It's going to be a great one, it's always good to play that XW7, X4 line up, it's

02:28:11.500 --> 02:28:13.020
So it's a great game.

02:28:13.020 --> 02:28:17.060
Like they have so many great ideas to play their attacks.

02:28:17.060 --> 02:28:19.900
Like they were the best team for three years in a row.

02:28:19.900 --> 02:28:22.620
So yeah, we are very excited to play them

02:28:22.620 --> 02:28:25.060
and it's going to be a great one, hope to win.

02:28:26.460 --> 02:28:28.220
I can't wait to see Femme to see if it's Maya.

02:28:28.220 --> 02:28:30.860
That's one head to head that I'm looking forward to.

02:28:30.860 --> 02:28:32.220
Pinio, thank you very much.

02:28:32.220 --> 02:28:33.300
Congratulations on the win.

02:28:33.300 --> 02:28:35.860
We'll see you in the upper bracket in a few days.

02:28:35.860 --> 02:28:37.340
Have a good night.

02:28:37.340 --> 02:28:38.180
Thank you.

02:28:38.180 --> 02:28:39.000
See ya.

02:28:39.000 --> 02:28:47.520
And there it is a victory for NIP and for Pino our victory. We've had him so many times at

02:28:47.520 --> 02:28:52.760
this point. And like I said, fantasy versus Maya is going to have to be a head to head

02:28:52.760 --> 02:28:57.560
that we bring out and talk about because I'm expecting big things from that match and

02:28:57.560 --> 02:29:04.680
I P themselves with their improvement from each stage each event onwards and upwards.

02:29:04.680 --> 02:29:08.600
They set the expectations higher and higher themselves.

02:29:08.600 --> 02:29:13.560
And I think we've hit that breaking point where finally we get to see two in their own

02:29:13.560 --> 02:29:17.440
in the making Titans going up against one another and best of three Jesse.

02:29:17.440 --> 02:29:18.920
Yeah, I have to agree.

02:29:18.920 --> 02:29:22.920
Mailers, I mean, people will look at just the history that that roster has and even

02:29:22.920 --> 02:29:23.920
Pino brought it up.

02:29:23.920 --> 02:29:28.200
They're the best team in the world for so long, but NIP man, they've really been

02:29:28.200 --> 02:29:29.720
impressing me the last couple of weeks.

02:29:29.720 --> 02:29:33.800
I feel like they are going to be a sleepy or a sneaky underdog coming into that

02:29:33.800 --> 02:29:37.840
game. If people are putting out predictions, I really think you should give us some credit

02:29:37.840 --> 02:29:41.840
over towards the ninjas because there have been a couple of slips for Team Liquid Alienware

02:29:41.840 --> 02:29:46.240
this season. It's not been flawless for them throughout the kickoff and with five straight

02:29:46.240 --> 02:29:50.640
maplins now under their belt, NIP are really been on a tear through group stage and now

02:29:50.640 --> 02:29:51.640
playoffs.

02:29:51.640 --> 02:29:57.880
Hey, you bet the TLN were watching this match with eager eyes trying to dissect everything

02:29:57.880 --> 02:30:03.000
that NIP were doing as were we though. There's only one match out of the two

02:30:03.000 --> 02:30:08.360
that we have for you today. We're going to take a quick break when we get back. We'll refocus

02:30:08.360 --> 02:30:15.240
on this upper bracket with face clan versus fluxo w7m who advances to play against feria. We'll talk

02:30:15.240 --> 02:30:26.520
about that after the break. Everyone's talking about it. What's up with the r6 competitive calendar?

02:30:26.520 --> 02:30:30.760
The structure of our competitive calendar has changed a bit.

02:30:30.760 --> 02:30:38.200
That means more tournaments, and a slightly different path to the 6th invitation.

02:30:38.200 --> 02:30:44.360
But let's break it down. First of all, we now have a brand new addition to Siege,

02:30:44.360 --> 02:30:51.000
the CN League, the Chinese League. That brings us to 5 regions total,

02:30:52.200 --> 02:30:55.080
all following pretty much the same structure.

02:30:55.080 --> 02:30:59.360
Now, let's focus on what matters most to us.

02:30:59.360 --> 02:31:03.520
How things will work in the South America League.

02:31:03.520 --> 02:31:10.160
Before anything else, it's important to remember that the 20-26 season actually started way

02:31:10.160 --> 02:31:15.960
back with the Challenger series, where Rising Teams fought for a shot at the top tier and

02:31:15.960 --> 02:31:19.800
secured the final two spots in the SA-L.

02:31:19.800 --> 02:31:25.220
Then, and that's where we are right now, we have the kickoff.

02:31:25.220 --> 02:31:29.040
Think of it as a stage 0 for the SAL.

02:31:29.040 --> 02:31:34.160
Shorter, faster, but still super important.

02:31:34.160 --> 02:31:41.300
You know what's 4 major spots and distributes 970 ass side points.

02:31:41.300 --> 02:31:45.200
Next up, in May, we've got the first major of the year.

02:31:45.200 --> 02:31:54.340
For any teams, over 30,000 aside points on the line, live from Salt Lake City, USA.

02:31:54.340 --> 02:32:00.720
After that, between June and July, we officially kick off Stage 1 of the SAL.

02:32:00.720 --> 02:32:03.680
Same classic format you already know.

02:32:03.680 --> 02:32:10.680
One group of 10 teams, round robbing matches, and the top 6 advanced to the double elimination

02:32:10.680 --> 02:32:12.440
playoffs.

02:32:12.440 --> 02:32:18.920
This time though, the 4 available spots are for the Esports World Cup, taking place in

02:32:18.920 --> 02:32:20.400
Saudi Arabia.

02:32:20.400 --> 02:32:27.960
Plus, we've got another 1,695 Sight Points up for grabs.

02:32:27.960 --> 02:32:35.800
Speaking of that, the Esports World Cup kicks off in August, with 22 teams competing for

02:32:35.800 --> 02:32:39.520
a $2 million prize pool.

02:32:39.520 --> 02:32:41.440
No Sight Points here.

02:32:41.440 --> 02:32:46.720
But the winner gets a straight ticket to SI 2027.

02:32:46.720 --> 02:32:53.720
Then between September and October we move on to stage 2 of the SAL.

02:32:53.720 --> 02:33:03.320
Same format again, 10 teams, round robbing, playoffs, 4 major spots, and another 1695 SI

02:33:03.320 --> 02:33:05.200
points in play.

02:33:05.200 --> 02:33:12.680
In November, we'll see the debut of the final international event of the year, and the first

02:33:12.680 --> 02:33:22.760
major ever hosted in Japan, 20 teams and 13,650 SI points on the line.

02:33:22.760 --> 02:33:28.880
Finally, closing out the calendar between December and January, we've got the last

02:33:28.880 --> 02:33:32.320
chance qualifiers in each region.

02:33:32.320 --> 02:33:37.600
This is the final shot at making it to the biggest tournament in Siege.

02:33:37.600 --> 02:33:45.840
And those 5 teams will join the top 14 teams from the AsciiPoint ranking, plus the EWC

02:33:45.840 --> 02:33:53.320
champion, making a total of 20 teams qualified for the 6th Invitational in February.

02:33:53.320 --> 02:33:57.000
The tournament that always wraps up the season.

02:33:57.000 --> 02:34:02.120
And by the way, it's happening right here in Brazil again.

02:34:02.120 --> 02:34:09.720
enough, right? So let's get into it. The kickoff is ready, everything set, and now it's time to sit

02:34:09.720 --> 02:34:18.040
back and enjoy the games. Thanks for watching everyone, see you next time!

02:34:18.040 --> 02:34:35.800
Welcome back, my friends. After seeing those very heartfelt bits of footage that you see

02:34:35.800 --> 02:34:40.240
with all the teams, especially here at Fox with W7M and FaZe Clan, the way they enter

02:34:40.240 --> 02:34:44.600
in their holding hands, they're all having fun, they're playing football. Once we

02:34:44.600 --> 02:34:50.600
get into the server things are going to look a lot more I guess tense than you

02:34:50.600 --> 02:34:54.360
saw them with the way that they were having fun over there welcome back to

02:34:54.360 --> 02:34:58.920
SAL it is our first day a playoffs or second matchup our last one for today

02:34:58.920 --> 02:35:03.240
I'm going to watch by my side is the one and only Jesse J chick that only an

02:35:03.240 --> 02:35:10.200
hour ago links was calling looking great on the desk link it's Jesse with

02:35:10.200 --> 02:35:18.520
the glasses. So I will take it as is. But what does Jesse with the glasses have to say about

02:35:18.520 --> 02:35:25.160
our teams in this case and really to talk about the phase lineup in this case other than pure

02:35:25.160 --> 02:35:26.160
glaze, I guess.

02:35:26.160 --> 02:35:30.640
Well, there's going to be most positive things that me and my glasses have to say about

02:35:30.640 --> 02:35:35.600
phase clan. This has been one of the best teams in the history of rainbow six siege

02:35:35.600 --> 02:35:39.720
back to back world champions. Of course, they've been really crushing it so far here

02:35:39.720 --> 02:35:43.000
in the South America League as well. Of course, they didn't get that number one seed, lost their

02:35:43.000 --> 02:35:47.800
best of one earlier to Team Liquid Alienware, but we're in best of three territory now.

02:35:47.800 --> 02:35:52.200
This FaZe Clan team still look fierce as they played through the group stage,

02:35:52.200 --> 02:35:55.720
securing that second seed spot now going up against Flux with W7M.

02:35:56.520 --> 02:36:00.360
I feel like for FaZe Clan, it's been their defenses and their attacks, but

02:36:00.360 --> 02:36:05.000
particularly their defense locking things down for me have been maybe some of the

02:36:05.000 --> 02:36:14.760
stronger points for them. Their attacking rate is ridiculous. 78% is the highest that we have here in the league. We actually covered that right before our last game on the defense.

02:36:14.760 --> 02:36:21.360
Sometimes maybe there's a bit of a weakness there where if they lose the opening pick, their gunfights or their conversion rates are a little bit lower.

02:36:21.360 --> 02:36:29.400
But if they're able to wrestle back those advantages, man, they are still such a deadly team and we have just seen them be on a war path over the last couple of games.

02:36:29.400 --> 02:36:34.760
I mean, their attacks have looked incredible as we saw with the stats of the start of show.

02:36:34.760 --> 02:36:39.880
The only team to really give them any problems was in our game against the team liquid Alienware.

02:36:39.880 --> 02:36:44.920
And that was banger of a match where they were completely outplayed, but both coaches of

02:36:44.920 --> 02:36:49.960
or analysts really and coach for either phase or team liquid Alienware said, yeah,

02:36:49.960 --> 02:36:50.960
it's just the best of one.

02:36:50.960 --> 02:36:52.400
That's just how it is.

02:36:52.400 --> 02:36:55.680
It's very different than when we get into the nitty gritty vita king.

02:36:55.680 --> 02:37:00.400
however, there's no two ways around it. Jesse, this man, no matter what the situation is,

02:37:00.400 --> 02:37:04.640
will always show up. He'll save the round. He'll open it for you. Who'll do whatever

02:37:04.640 --> 02:37:09.280
needs to be done to get the W? Yeah, Vitaking has to be highlighted, Milos. You see his stats

02:37:09.280 --> 02:37:13.440
on your screen now and we can even give a deeper dive into that. My stats go back to

02:37:13.440 --> 02:37:19.520
when Blast joined the scene. So the beginning of 2023, March 2023, and at least since that

02:37:19.520 --> 02:37:25.920
time. Vittekings performance yesterday will mark the record for the best single map performance

02:37:25.920 --> 02:37:32.960
from any FaZe Clan player in history. As he put up 210 EPS in yesterday's game against

02:37:32.960 --> 02:37:39.520
Black Dragons on Clubhouse, he absolutely dominated that game as he has multiple games.

02:37:39.520 --> 02:37:44.240
Okay, he has broken records every match, but he has been the MVP in three out of

02:37:44.240 --> 02:37:48.480
their three victories throughout the group stage. He has been so ridiculously good

02:37:48.480 --> 02:37:52.640
for this team. And you know, in an era of hyper aggressive IGLs,

02:37:52.640 --> 02:37:55.680
talk about guys like Volps, guys like Licky Path, even guys like

02:37:55.680 --> 02:37:57.840
Bash, who we just watched in our last game,

02:37:57.840 --> 02:38:00.640
Vidit King takes a more traditional approach. He is a

02:38:00.640 --> 02:38:04.080
very late round player. You watch him play. He'll spend 120

02:38:04.080 --> 02:38:06.960
seconds either taking space on a shield. He's one of the best

02:38:06.960 --> 02:38:10.000
multi players in the entire world or just on drones calling

02:38:10.000 --> 02:38:13.040
for information. And then in the last 60 or so seconds,

02:38:13.040 --> 02:38:15.440
he'll call for the execute. His teammates will start forcing

02:38:15.440 --> 02:38:17.680
players out of position. And because he has all the

02:38:17.680 --> 02:38:22.320
info. He knows exactly what position everybody's going to swing him from. His crosshair placement

02:38:22.320 --> 02:38:27.680
is insane. He is always right there ready for the head. And his reaction time is insane

02:38:27.680 --> 02:38:31.560
as well. I mean, the second you peek him, he's ready for it. He's watching you and he will

02:38:31.560 --> 02:38:36.760
hit your head before you're able to shoot back. Biddy King has just been insane this

02:38:36.760 --> 02:38:37.760
stage.

02:38:37.760 --> 02:38:42.360
There's a very good reason why he's got King in the name and why he's considered

02:38:42.360 --> 02:38:49.000
one of the best players to ever touch Rainbow Six Siege for really years in a row. At this point,

02:38:49.000 --> 02:38:54.120
we've all expected him to perform at the top level because he's always set the standard to be

02:38:54.120 --> 02:38:59.480
quite high. The flux of W7M has been a squad that has been on a lot of people's mouths

02:38:59.480 --> 02:39:04.040
over the past couple of years, especially last year, once Palu joined the team. There was a lot

02:39:04.040 --> 02:39:09.400
of conversation around, oh Palu is no longer on Team Liquid, on Team Liquid Alienware. Then

02:39:09.400 --> 02:39:15.260
Now you got him on board with Lobin with dots. This is a squad that can accomplish a lot

02:39:15.340 --> 02:39:19.940
Although they have faced some difficulties during our kickoff group stage

02:39:20.380 --> 02:39:28.040
Still managing to get into the upper bracket of our playoffs. Yeah, I think that's a great way to put it

02:39:28.040 --> 02:39:32.120
Milo's fluxo are a better team than what they've shown so far this season

02:39:32.120 --> 02:39:34.960
We know the history for the squad former major champions

02:39:34.960 --> 02:39:38.880
They only improve when they add Paul to onto the roster at the beginning of last season

02:39:38.880 --> 02:39:44.680
I would say they even maybe improve adding cons onto the roster this season the way that they've looked at their highest highs

02:39:44.720 --> 02:39:46.720
Has been really really strong

02:39:47.120 --> 02:39:49.800
Unfortunately, they've had a couple of rough games are at this stage

02:39:49.800 --> 02:39:55.680
They've not been flawless and they're I think they're still trying to work through this new roster change getting cons instead of wolfs

02:39:55.800 --> 02:39:58.600
It's something loben talked about in yesterday's interview where

02:39:59.120 --> 02:40:02.600
Obviously, it's gonna take some time for them to adapt to having cons on the roster

02:40:02.600 --> 02:40:07.320
But it opens them up to be a little bit more flexible. They can have a larger number of play styles

02:40:07.320 --> 02:40:13.560
Whereas with bolts that kind of had to be that hyper agro team that we talked about in Brazil who are always getting active and always getting in

02:40:13.560 --> 02:40:16.520
Your face now with cons they can switch things up a little bit more

02:40:16.520 --> 02:40:21.200
I do think up against face plan you do have to get active and I want to see them kind of go back to their old

02:40:21.200 --> 02:40:26.080
Play style because they have a positive record playing up against face plan over the last year or so

02:40:26.960 --> 02:40:28.960
But it's clear that this team is on its own

02:40:28.960 --> 02:40:33.320
Yeah, absolutely the phase best team in the world, but still flux with w7m

02:40:33.320 --> 02:40:37.280
They're working through some things the moment in this stage and I hope over the last couple of weeks

02:40:37.280 --> 02:40:40.000
They've been able to improve because we know how good they can be

02:40:41.400 --> 02:40:44.580
Absolutely then our maps for this series again

02:40:44.840 --> 02:40:51.400
Our second and final best of three for today as we will close off that little bit than phase one of the upper

02:40:51.480 --> 02:40:54.040
Bracket and playoffs are gonna go to night even

02:40:54.040 --> 02:40:59.360
Consulate and ended all should we need to go to on the chalet night even and

02:40:59.960 --> 02:41:05.560
Consulate yeah, no just what do we got? No surprises at all here. Milo's fluxo love night Haven labs

02:41:05.560 --> 02:41:11.960
They dominated loud on it this season and played it five times back at the six of a tational and likewise face clean love

02:41:12.240 --> 02:41:19.140
Consulate they haven't been at all season long and actually the ten game winning streak playing on consulate getting back to the SI in

02:41:19.140 --> 02:41:25.320
2025 back in Boston. So they haven't lost console in over a year. That'll be an incredibly

02:41:25.320 --> 02:41:30.600
tough game for Flex with W7M to win. If we end up on Shelly, as I suspect we will. Both

02:41:30.600 --> 02:41:34.800
teams are very good at their own map picks. Shelly seems like need to play around to Mimi

02:41:34.800 --> 02:41:38.520
Lush. It's fourth or fifth preference for both of these teams. They both play at a decent

02:41:38.520 --> 02:41:42.680
amount, but this map, you know, pretty much as even as you could expect.

02:41:42.680 --> 02:41:48.840
Starting side of green might even labs quite an even way over there. We've been

02:41:48.840 --> 02:41:52.680
been talking about the impact of Solid Snake overall gameplay

02:41:52.680 --> 02:41:56.000
has been brought in constantly that impacts things we've heard

02:41:56.000 --> 02:41:59.520
it from, only that you know maybe they're just means we're

02:41:59.520 --> 02:42:02.880
pushing more things towards the attack. That's something else

02:42:02.880 --> 02:42:06.640
though to try to worry about the casters though are set let's

02:42:06.640 --> 02:42:10.120
bring them in and have a quick chat with our beauties here

02:42:10.120 --> 02:42:14.320
links and x or Troika my friends. We've ended our

02:42:14.320 --> 02:42:18.320
first matchup it went to zero to NIP now we restrict so

02:42:18.320 --> 02:42:23.920
reset things up. There's those issues that we've been talking about with Fluxer W7M in

02:42:23.920 --> 02:42:29.320
comparison to the form that we want them to be at that they've set the bar for Ali. And

02:42:29.320 --> 02:42:33.640
are we seeing this as the challenge that they need to overcome against FaZe?

02:42:33.640 --> 02:42:38.680
I mean, I think the challenge for any team in C just to overcome against FaZe isn't

02:42:38.680 --> 02:42:43.480
it? You know, you could put any insert any good team versus them and you're always

02:42:43.480 --> 02:42:46.680
going to be scratching your head and leaving yourself with a little bit of a question

02:42:46.680 --> 02:42:50.160
mark and you've just got to give face the benefit of the doubt they've been too

02:42:50.160 --> 02:42:54.320
consistent for too long and any team going up against them it is going to be

02:42:54.320 --> 02:42:58.620
a big battle and obviously interregionally it becomes a little bit

02:42:58.620 --> 02:43:02.640
different domestically like we are at the moment maybe it's slightly fairer

02:43:02.640 --> 02:43:06.960
obviously it isn't an event it isn't you know where face seem to shine although

02:43:06.960 --> 02:43:10.600
they do very well domestically and it really is events where they get going

02:43:10.600 --> 02:43:13.640
but then you question is that because they're very good at Pester 3's which

02:43:13.640 --> 02:43:18.840
is where we are right now so I don't know I'd be hard-pressed Milosh to give anyone the advantage

02:43:18.840 --> 02:43:26.840
other than FaZe here. I don't really know what else to say to be honest like this is a team that

02:43:26.840 --> 02:43:31.400
has been together as a roster for like three years now they've won two world championships they

02:43:31.400 --> 02:43:36.360
you know going in the past couple years had a one-time a four game domestic champion streak

02:43:36.360 --> 02:43:41.000
inside of the SEL formerly the Brazil League like this is a team that is quite literally

02:43:41.000 --> 02:43:45.840
just about the perfect package. Now, on the flip side for Fluxo W7M, I've always liked

02:43:45.840 --> 02:43:50.000
Kahn's as a player quite a bit, so seeing him make a debut on this roster is very exciting

02:43:50.000 --> 02:43:54.400
and I hope that this series will be closer. The thing about FaZe is it's not that you

02:43:54.400 --> 02:43:57.200
think they're necessarily going to dominate their opponents, it's just that you think

02:43:57.200 --> 02:44:00.680
they're going to win no matter what the scoreline ends up being. I think that's always the

02:44:00.680 --> 02:44:05.680
tricky team when, even when it's close, even when it's 1v1s, that they're still

02:44:05.680 --> 02:44:08.180
feeling like they're the favorites.

02:44:08.180 --> 02:44:13.740
It seems to be the million dollar question of how do you be phase, not just for W7M fluxo,

02:44:13.740 --> 02:44:18.540
but for really any team out there will have to see it all put in practice on map one of

02:44:18.540 --> 02:44:23.140
this mess of three, Night Haven Labs to take us through it, beautiful here by the beach

02:44:23.140 --> 02:44:27.340
and the sunlight, which is exactly where we are at in real life.

02:44:27.340 --> 02:44:29.540
I'll leave you with that note.

02:44:29.540 --> 02:44:31.140
Link, Mr. Turka, take it away.

02:44:31.140 --> 02:44:36.020
Yeah, hopefully the sun will shine on whatever team you, the audience member, yes, you

02:44:36.020 --> 02:44:37.020
specifically.

02:44:37.020 --> 02:44:42.060
the sun shines on me, whichever team you want to win. I don't say which one. I don't know who you are,

02:44:42.060 --> 02:44:46.540
or even if you have a favorite in this matchup, it's okay not to. But Ollie, I think we can both

02:44:46.540 --> 02:44:50.300
agree that FaZe Clan are probably objectively the favorites going in for all of the reasons we

02:44:50.300 --> 02:44:54.140
have said, but all right, I'm just gonna drop what I'm about to say. We have a solid snake

02:44:54.140 --> 02:45:02.060
band out the gate. Yeah, it's at a quarantine, should we say? Yeah, it can be banned,

02:45:02.060 --> 02:45:07.980
of course in competitive and I think that that shows just how powerful Solid Snake can be.

02:45:08.860 --> 02:45:14.620
And that being said, if actually mine back six months ago, 12 months ago when Solid Snake wasn't

02:45:14.620 --> 02:45:19.020
a thing and you start wondering well you know if we if we cast our minds into the future and we

02:45:19.020 --> 02:45:23.340
think oh we're gonna actually get a free attacker pick inside of you know when the next attacker

02:45:23.340 --> 02:45:28.540
releases does that make the attack more more powerful? Yes absolutely it does. You are now

02:45:28.540 --> 02:45:32.620
unlimited. You can play things like a Monty. You can play things like a Glass. Phase one,

02:45:32.620 --> 02:45:36.140
two, one. Championships without a solid snake. I don't think that they're going to be stressing

02:45:36.140 --> 02:45:42.220
it that they are banned, but just further adds in to how strong the attack can be at the moment.

02:45:42.220 --> 02:45:47.180
Faze themselves have chose to ban a good deal of denial, as is the way, typically,

02:45:47.180 --> 02:45:49.820
on Night Haven lives. You're going to want to get rid of your bandits. You want to get

02:45:49.820 --> 02:45:54.060
rid of your Cades. You want to give yourself an easy time opening these walls because

02:45:54.060 --> 02:45:58.860
You don't always want to bring in dedicated Harbreech, or at least in school Harbreech.

02:45:58.860 --> 02:46:04.780
You want to bring in tin openers and maybe one primary breacher, and different games, different bands,

02:46:04.780 --> 02:46:07.340
depending on who that is going to be this time.

02:46:07.340 --> 02:46:11.820
Maybe Cyber, Rocking the Ace, a couple of secondaries on both KDS and Taptile,

02:46:11.820 --> 02:46:13.820
and the Kitter King on that Monty.

02:46:15.980 --> 02:46:20.380
And Vittac King and Monty, a classic combination at this point that I think every viewer is

02:46:20.380 --> 02:46:25.020
pretty well acquainted with just a powerful tool in their arsenal that also teams will expect but

02:46:25.020 --> 02:46:30.780
still something you have to consider. Cyber not having the uh solid snake he's been using

02:46:30.780 --> 02:46:35.020
the best some of the best the ones we've seen in kickoff so far well definitely not be great but not

02:46:35.020 --> 02:46:38.460
be the worst thing because i think kind of similar to the point you're making earlier there are

02:46:38.460 --> 02:46:43.100
different iteration of it you know cybers been playing lurking attackers without the solid pump

02:46:43.100 --> 02:46:47.180
scanner and then one of the best players in the world without it so define yourself in

02:46:47.180 --> 02:46:52.700
comfortable positions using all of these cell nose swords if you get near the round and then just walking around with an AK-12 after that

02:46:52.700 --> 02:46:59.540
Tandy, who got a lift mark trackers in hand though, will likely try to put some pressure on anybody playing around this mirror window that you see

02:46:59.540 --> 02:47:06.720
Dodez playing behind or anybody playing around the B-bomb chassis, which I believe is Kahn's, it's likely going to revolve around those pressure

02:47:06.720 --> 02:47:12.320
points and where Vita King can maybe break through and push any defenders back into Handy's line of fire.

02:47:12.320 --> 02:47:13.320
there.

02:47:13.320 --> 02:47:18.000
Both teams have very good recent records on this map.

02:47:18.000 --> 02:47:23.120
Again, I know that I gave the benefit of the Alts of FaZe coming into it, but you can't ignore

02:47:23.120 --> 02:47:25.240
recent performance.

02:47:25.240 --> 02:47:29.360
Both Fluxo and FaZe have had very good successes on Nighthaven, on the inside of kickoff.

02:47:29.360 --> 02:47:30.360
It's King.

02:47:30.360 --> 02:47:33.640
He'll be dealing with a little bit of barbed wire here as he tries to get himself in

02:47:33.640 --> 02:47:34.640
onto catwalk.

02:47:34.640 --> 02:47:36.160
He will of course have the Azami to deal with.

02:47:36.160 --> 02:47:40.200
One of the downsides of prioritizing getting the walls open is that you are going to

02:47:40.200 --> 02:47:41.200
leave an Azami open.

02:47:41.200 --> 02:47:45.440
That is going to be played inside of Catwalk with the conjunction of the mirror window.

02:47:45.440 --> 02:47:49.440
It makes a bit of a labyrinth, though Soxic Babecast is certainly going to slow down and

02:47:49.440 --> 02:47:55.200
it's going to try now. KDS will make his way in from below and he tries to deal with some

02:47:55.200 --> 02:47:59.520
of those keyboard barricades and assist Vittacan clear the path, so to speak.

02:48:00.080 --> 02:48:03.520
Control so far for FaZe is looking good. They've got themselves into warehouse,

02:48:03.520 --> 02:48:08.720
have IT breach open and they've still got 50 seconds, pacing as expected at the moment

02:48:08.720 --> 02:48:11.280
and Fluxo, they're dropping off at the right times as well.

02:48:11.280 --> 02:48:13.280
They've dropped them in the windows to lean back into.

02:48:13.280 --> 02:48:15.680
They can afford to just play a little bit further from the back,

02:48:15.680 --> 02:48:18.000
but that opening here from the side up could change things.

02:48:19.440 --> 02:48:22.480
It's down in the process, but FaZe is flooding to the side afterwards.

02:48:22.480 --> 02:48:24.560
Solz with two, pushing on through the smoke.

02:48:24.560 --> 02:48:26.640
Go does can confirm the kill onto the down ace,

02:48:26.640 --> 02:48:29.280
so it's only a slim advantage for FaZe Clan,

02:48:29.280 --> 02:48:32.560
but one in which they take control of the ace site, at least directly.

02:48:32.560 --> 02:48:36.400
So opportunities for dots or Polly who can test.

02:48:36.400 --> 02:48:40.140
He's got KDS crossing, just tucked on the opposite side of the doorway.

02:48:40.140 --> 02:48:43.360
Dots with a shotgun will find a third kill of a Flux, so W7M.

02:48:43.360 --> 02:48:46.160
Whereas there's coverage, and Vidic King gets the diffuser down.

02:48:46.160 --> 02:48:47.800
Got a full shield on the Monty.

02:48:47.800 --> 02:48:52.700
Knowing Pekrinades, it's low HP, but Vidic King has been in this position so many times.

02:48:52.700 --> 02:48:56.200
I've seen him do it on this exact site in particular.

02:48:56.200 --> 02:49:01.800
Surely he'll be able to pull Dots back deeper and deeper into the site to season for a second.

02:49:01.800 --> 02:49:05.000
Peppering him with shots so close.

02:49:05.000 --> 02:49:08.360
Just one more bullet necessary, just spot the feed.

02:49:08.360 --> 02:49:12.960
He's wishing he had an impact grenade right about now, but does he find them?

02:49:12.960 --> 02:49:14.640
Yes, he does.

02:49:14.640 --> 02:49:20.060
In ace for dots, Vidikings succeeded so many times with that exact play.

02:49:20.060 --> 02:49:23.840
And yet in round one of Nighthaven, he makes a rare falter.

02:49:25.240 --> 02:49:27.280
It's never easy as the Monty.

02:49:27.280 --> 02:49:28.880
You've just got to try and hold on.

02:49:28.880 --> 02:49:30.480
And it's all about positioning.

02:49:30.480 --> 02:49:32.920
It's all about which way you are looking.

02:49:32.920 --> 02:49:34.840
And as that shield gets bashed away,

02:49:34.840 --> 02:49:40.580
You have to be ready to correct it and to counter the movement that that is going to inflict on your character.

02:49:41.080 --> 02:49:45.280
Vittor King, as you mentioned, uncharacteristically, isn't able to get it done.

02:49:45.280 --> 02:49:50.560
I was looking up at the time there and I was thinking this is a long time to be playing that game because it is very difficult.

02:49:50.560 --> 02:49:54.520
It's very stressful and it's obviously super high stakes.

02:49:55.160 --> 02:49:56.440
Defenders, protect your bombs.

02:49:56.440 --> 02:50:00.900
They did a decent job of getting the plant down, but Dots was just unstoppable.

02:50:00.900 --> 02:50:07.900
A full 5 kills, a full 8 for them in round number 1, set Fluxo off to a flying start.

02:50:07.900 --> 02:50:11.900
He misses only one of those, it's a very different outcome.

02:50:11.900 --> 02:50:20.900
As it stands, Fluxo W7M can go downstairs into the basement and continue or start a little bit of a sight rotation here.

02:50:20.900 --> 02:50:27.900
They start going to feel too hard going to, they've lost round number 1 but a planted diffuser should be around that you are converting.

02:50:27.900 --> 02:50:32.900
You can't fault the Monty for being the sole survivor in such a close course of engagement.

02:50:32.900 --> 02:50:37.900
Just having to try and hold on and being unable to do so isn't really Wittekings fault.

02:50:38.900 --> 02:50:43.900
No, it's like, that's the thing. It's objectively something quite difficult to do, especially on the HP.

02:50:43.900 --> 02:50:46.900
It's more suppressive that Vittekang wins those more often than not.

02:50:46.900 --> 02:50:51.900
And it's excellent work for Dots. Ace out of the gate. See a lot of aces in the games you and I have cast.

02:50:51.900 --> 02:50:55.900
I think that's the third ace you've casted in the past few days.

02:50:55.900 --> 02:50:59.340
Always mix the games a bit more entertaining.

02:50:59.340 --> 02:51:01.820
Down to the basement.

02:51:01.820 --> 02:51:05.260
It's a shield introduction by FaZe.

02:51:05.260 --> 02:51:08.260
Alright, well, that'll be it.

02:51:08.260 --> 02:51:12.540
So we've got a bit of a tech pause going on.

02:51:12.540 --> 02:51:16.740
It's going to say, see if we have an introduction of a shield into the line-up, but a much different kind.

02:51:16.740 --> 02:51:20.020
So I've had a king on the Monty in the first round, and a black beard, the more

02:51:20.020 --> 02:51:24.060
aggressive iteration of the shield to scour on, but we'll have to wait a little bit longer

02:51:24.060 --> 02:51:30.980
Before we see what exactly phase or flux or W7M had in store keep in mind. It was a basement defense

02:51:31.380 --> 02:51:34.220
So lobin roaming around on the top floor big shock. I know

02:51:34.980 --> 02:51:41.100
But it seemed to be that Ali that a flexor W7M were going for something more spread out in light of switching at the basement

02:51:42.180 --> 02:51:47.760
Yeah, I think they're gonna be feeling a bit more confident to spread their wings a little bit top floor of night

02:51:47.760 --> 02:51:49.760
of the tree when it comes to

02:51:49.760 --> 02:51:51.760
teams inside of siege. It's

02:51:51.760 --> 02:51:53.760
always going to turn into quite

02:51:53.760 --> 02:51:56.760
a techy bomb site. Whereas the

02:51:56.760 --> 02:51:57.760
basement you maybe get a little

02:51:57.760 --> 02:51:59.760
bit more room to breathe. Sure,

02:51:59.760 --> 02:52:00.760
you can go for a very horizontal

02:52:00.760 --> 02:52:02.760
approach and try and just open

02:52:02.760 --> 02:52:03.760
up breaches and make something

02:52:03.760 --> 02:52:04.760
happen from there, but

02:52:04.760 --> 02:52:05.760
typically it involves much more

02:52:05.760 --> 02:52:07.760
of a full map clear or at least

02:52:07.760 --> 02:52:09.760
a half map player to get

02:52:09.760 --> 02:52:10.760
a little bit more room to

02:52:10.760 --> 02:52:11.760
breathe. So it's going to

02:52:11.760 --> 02:52:12.760
be a little bit more room to

02:52:12.760 --> 02:52:13.760
breathe. So it's going to

02:52:13.760 --> 02:52:14.760
be a little bit more room to

02:52:14.760 --> 02:52:15.760
breathe. So it's going to

02:52:15.760 --> 02:52:19.760
to get that same level of

02:52:19.760 --> 02:52:21.760
space afforded to you. Especially

02:52:21.760 --> 02:52:22.760
with the mirror window open, you

02:52:22.760 --> 02:52:23.760
are just going to be staring at

02:52:23.760 --> 02:52:25.760
a mirror window. If you open that

02:52:25.760 --> 02:52:26.760
breach and that's not something

02:52:26.760 --> 02:52:28.760
that any attacker really wants to

02:52:28.760 --> 02:52:30.760
have to deal with. I want to get

02:52:30.760 --> 02:52:31.760
apologize. Unfortunately, we did

02:52:31.760 --> 02:52:33.760
lose the place, so we will be

02:52:33.760 --> 02:52:35.760
looking to round them back up

02:52:35.760 --> 02:52:36.760
and force them back into the

02:52:36.760 --> 02:52:38.760
lobby so that we can continue

02:52:38.760 --> 02:52:40.760
and can hear players joining in

02:52:40.760 --> 02:52:43.760
my as well. So we certainly

02:52:43.760 --> 02:52:49.320
from that. But as good a start as Fluxo W7M could hope for in this matchup. And of course,

02:52:49.320 --> 02:52:53.160
these players, they're not too bothered about it being FaZe. They just want to get in there

02:52:53.160 --> 02:52:58.040
and get the job done. They will play up against whoever it may be. And it is just a byproduct

02:52:58.040 --> 02:53:02.800
of being inside of SAO domestically that you do get to play against some of the best

02:53:02.800 --> 02:53:06.840
teams in the world on an almost week to week basis. So they're going to be more

02:53:06.840 --> 02:53:09.240
than familiar with dealing with this opponent.

02:53:09.240 --> 02:53:15.580
phase on the flip side. It's got a little bit of time to reflect and get into round number

02:53:15.580 --> 02:53:17.860
two as fit as it can be.

02:53:17.860 --> 02:53:25.220
What you can imagine they will, I mean these players have been in similar positions for

02:53:25.220 --> 02:53:32.060
quite a long time together, both online and in person. Imagine they'll take this opportunity

02:53:32.060 --> 02:53:36.660
to reflect just as you said, especially since you know the concert got highlighted

02:53:36.660 --> 02:53:40.500
as you know the 10 game win streak that phaser on since boston last year but as

02:53:40.500 --> 02:53:44.500
ollie you mentioned as well it's not a map that's poor for phase whatsoever

02:53:44.500 --> 02:53:48.580
and south hollow is way in our rear view nearer at this point

02:53:48.580 --> 02:53:51.860
the checkered history at one time at phase head on night haven is

02:53:51.860 --> 02:53:57.940
long long long past it is still a seventh map preference for him which

02:53:57.940 --> 02:54:01.860
is kind of worth bearing in mind and i know that it is a hell of a long

02:54:01.860 --> 02:54:05.460
time ago but you can't help but think about when you see phase playing

02:54:05.460 --> 02:54:12.020
this map you can't help but think back to that iconic map. It does rear its head in your mind's eye

02:54:12.020 --> 02:54:17.060
sort of thing and you can only think it does similar things for the players. So if a Fluxo is top

02:54:17.060 --> 02:54:21.860
pref, it is their most preferred map but there are only five and five on it so you can kind of

02:54:21.860 --> 02:54:25.780
take from that what you will. I would then throw that into being you know a very middle of the

02:54:25.780 --> 02:54:31.380
pack preference or at least middle of the pack performance map for them. I probably agree

02:54:31.380 --> 02:54:34.920
with that as well I mean especially in terms of performance like even if they

02:54:34.920 --> 02:54:38.360
prefer it a lot if it's a bit inconsistent sometimes you have that

02:54:38.360 --> 02:54:42.840
weird thing I remember I heard I never heard Nick talk about this like years

02:54:42.840 --> 02:54:47.220
ago I think it was on a stream about how they'd be playing in scrims and they'd

02:54:47.220 --> 02:54:49.140
be like we're most comfortable on this map we're most comfortable on this

02:54:49.140 --> 02:54:51.640
map and then they look at the stats it's like oh wait we actually suck on

02:54:51.640 --> 02:54:56.000
this like like sometimes sometimes those two things aren't always the same

02:54:56.000 --> 02:54:58.800
thing and Nick's point was a different one the one I'm making right now

02:54:58.800 --> 02:55:01.240
but it's like even if you have like kind of just an okay record on the

02:55:01.240 --> 02:55:05.320
map. If it's the place you feel most comfortable, like that can be entirely independent of your

02:55:05.320 --> 02:55:09.240
actual record on it, and that's worth keeping in mind. You obviously have to approach the other

02:55:09.240 --> 02:55:14.680
issue, but especially in recent history, bringing in somebody new, especially a new IGL, as well

02:55:14.680 --> 02:55:19.160
as Jesse mentioned, is trying to implement a new system. If one roster change has got to be made,

02:55:19.160 --> 02:55:23.080
that can trip things up. It's got to be the IGL change, and so it might be their top preference,

02:55:23.080 --> 02:55:28.120
but of course, things can always take a little bit of work to iron out whenever you make

02:55:28.120 --> 02:55:32.960
important change like that. Back into the game though. So reminder it is 1-0 for

02:55:32.960 --> 02:55:37.360
Fluxo W7M at the moment. They defended second floor, command and server. It

02:55:37.360 --> 02:55:40.280
seemed like Faze were getting very good momentum and pressuring the site quite

02:55:40.280 --> 02:55:45.080
effectively. Then Fluxo W7M made a late rotate and Dots in particular ended up

02:55:45.080 --> 02:55:47.960
acquiring an ace over the course of that round, but particularly in the

02:55:47.960 --> 02:55:51.640
latter half giving Fluxo W7M their first victory. Now we go down to

02:55:51.640 --> 02:55:55.200
basement for Fluxo W7M. We're initially running a pretty wide and

02:55:55.200 --> 02:55:58.600
expansive role and face clan ran a blackboard we didn't know what else they

02:55:58.600 --> 02:56:01.640
had in mind beyond that

02:56:02.480 --> 02:56:09.360
well the run the blackbait again so at least get to see that in play rather

02:56:09.360 --> 02:56:15.000
we run with this alliance as well we've got the okay are we gonna be rocking

02:56:15.000 --> 02:56:18.960
that it should be some really good information there that you couldn't

02:56:18.960 --> 02:56:22.600
use to assist some of the more lurking walls that you're gonna get

02:56:22.600 --> 02:56:27.640
into all that mid-floor. The mirror window for me is just really something that can't

02:56:27.640 --> 02:56:32.040
be ignored though and I like the change from Bitski and Goff the day most onto that ramp.

02:56:33.320 --> 02:56:43.160
Vertical control is paramount in phase clan. They obviously feel the same trifecta of soft breach.

02:56:43.160 --> 02:56:46.840
They've got the sledge, they've got the buck, they've also brought the ramp.

02:56:46.840 --> 02:56:51.240
They are going to leave no stone unturned when it comes to ricken open this floor

02:56:51.240 --> 02:56:56.940
because they know that with the mirror windows in play, it's going to be so difficult just to flat press onto sides.

02:56:58.440 --> 02:57:01.040
Equally, those mirror windows could be being used upstairs.

02:57:01.040 --> 02:57:04.640
I don't actually recall seeing where they've been placed just as of yet.

02:57:04.940 --> 02:57:07.540
The Fluxo players are spread far and wide.

02:57:08.340 --> 02:57:12.940
We've got players as far as kitchen, upstairs inside of control, venting stairs.

02:57:12.940 --> 02:57:15.340
There's a reasonable spread at the moment.

02:57:15.340 --> 02:57:19.780
now maybe leaving themselves in a position where getting the trade off isn't

02:57:19.780 --> 02:57:22.340
going to be the easiest thing in the world.

02:57:22.340 --> 02:57:26.340
Okubiko coming through, and they want to get forward to fight back as well.

02:57:26.340 --> 02:57:28.340
Great kill there from KDS.

02:57:28.340 --> 02:57:31.340
Off the back of the Okubiko, Lobin just feeling the pressure

02:57:31.340 --> 02:57:33.340
and trying to make that rotation back down.

02:57:33.340 --> 02:57:35.340
Cyber, he's such a good spot now.

02:57:35.340 --> 02:57:38.340
We'll spot the Yokadron and we'll be able to take it out.

02:57:38.340 --> 02:57:40.340
Further chipping away the information.

02:57:40.340 --> 02:57:43.340
Dots tries to make good off the back of that Intel.

02:57:43.340 --> 02:57:47.500
the pilot was feeding him, but he's only able to do so.

02:57:47.500 --> 02:57:48.660
Unfortunately, no more aids for him.

02:57:48.660 --> 02:57:49.380
And this go around.

02:57:49.380 --> 02:57:53.820
Cyber straight into the fray in round two.

02:57:53.820 --> 02:57:56.380
KDS waiting outside, holding a cutoff position,

02:57:56.380 --> 02:57:59.220
but moving into the building just from Aqua Stairs.

02:57:59.220 --> 02:58:03.500
It's a clean double kill.

02:58:03.500 --> 02:58:05.260
Conson Dode has in a difficult position right now.

02:58:05.260 --> 02:58:06.660
The latter still upstairs.

02:58:06.660 --> 02:58:09.460
Dopey called those out, but I was about to say it.

02:58:09.460 --> 02:58:11.340
Mainly because they're focused on different positions,

02:58:11.340 --> 02:58:12.700
especially with the boogie drone.

02:58:12.700 --> 02:58:17.300
They are not going to be able to hear that call ringing in the Azami's pocket from across the map.

02:58:17.300 --> 02:58:21.700
C4 goes out trying to maybe gamble on something, but won't find it.

02:58:21.700 --> 02:58:25.300
A minute ten seconds phase have to work with, with five bodies left alive.

02:58:25.300 --> 02:58:28.300
The Dota's deals quite a bit of damage to KDS.

02:58:28.300 --> 02:58:31.500
That's something to consider, does a lot of damage to Cyber as well.

02:58:31.500 --> 02:58:37.300
Huge amount of fight luck in this Azami and going down to keep us away, ready to keep it moving.

02:58:37.300 --> 02:58:42.500
Fully secondary, but once they realize that the Azami's up top, they realize it's quite empty on the site.

02:58:42.500 --> 02:58:44.180
Good for the trade though.

02:58:44.180 --> 02:58:49.700
This was a 5v2 and now all Dota's needs is just two more kills.

02:58:49.700 --> 02:58:51.260
So good with that second area of the car.

02:58:51.260 --> 02:58:53.260
FaZe watching.

02:58:53.260 --> 02:58:54.140
This position's been revealed.

02:58:54.140 --> 02:58:55.500
But he'll dodge that flashbang through the road.

02:58:55.500 --> 02:58:56.540
J. Cole gets ahead.

02:58:56.540 --> 02:58:57.040
But no!

02:58:57.040 --> 02:58:59.340
Vita King ready for it.

02:58:59.340 --> 02:59:01.420
FaZe tied the game early.

02:59:01.420 --> 02:59:06.260
But it was scary how well W7M were fighting back.

02:59:06.260 --> 02:59:09.220
Started to fall apart quite quickly there, didn't it?

02:59:09.220 --> 02:59:11.180
It was a little bit reminiscent of what

02:59:11.180 --> 02:59:21.580
We saw maybe inside of round number one as well where kills and the early advantage definitely goes phases way, but Fluxo have got that fight in them to keep things close.

02:59:22.700 --> 02:59:32.380
He's just having too much time to work with there. And I think that's in part due to how quickly they were able to move through that opening portion of the round. The Rome game, it just fell apart, didn't it?

02:59:32.380 --> 02:59:37.020
It was exactly as we predicted it was the yokai being played upstairs to try and assist those romas

02:59:37.020 --> 02:59:39.520
But they were not in position to be traded

02:59:39.520 --> 02:59:46.320
They were playing just a little bit too disconnected from one another and they needed a better link than just the yokai drone on its own

02:59:46.400 --> 02:59:48.840
Because as soon as you got cyber walking down those feet

02:59:48.840 --> 02:59:51.440
I mean the damage was all almost done to be fair by that point

02:59:51.440 --> 02:59:56.940
But cyber walking down the fish stairs and giving the kill on spots was it was a really big moment in that round

02:59:56.940 --> 02:59:58.940
So great job from FaZe

02:59:58.940 --> 03:00:04.340
phase. They need our sort of commendation for a good job on the Rome clear, but it's

03:00:04.340 --> 03:00:09.460
worth highlighting nonetheless, and toward the mid-floor we go now for round number three.

03:00:09.460 --> 03:00:16.220
Look so. Still going for this sort of mirror window and C4 lineup, but I'd maybe like to

03:00:16.220 --> 03:00:19.580
see them double down on it a little bit more. Obviously, Collins is going to try and play

03:00:19.580 --> 03:00:23.300
from below, and I imagine he's going to reinforce downstairs as well to give him

03:00:23.300 --> 03:00:28.100
that little bit of surety, or at least in the meantime he's going to be just inside

03:00:28.100 --> 03:00:31.800
of storage but he does have the hatch open so you can only assume that that is

03:00:31.800 --> 03:00:35.840
set up ready for him to go down there. The things are going to know exactly how they

03:00:35.840 --> 03:00:38.760
want to try and deal with that.

03:00:41.760 --> 03:00:45.880
I have a pretty good idea at least. It's been the first half of this round looking

03:00:45.880 --> 03:00:49.760
to put that plan into action though one drone quickly spotted as they see Logan

03:00:49.760 --> 03:00:53.400
swinging out to the Z-Hallway. He's checking that window he's not dying

03:00:53.400 --> 03:00:58.800
this time. Oh, but I've got to check another one in front of garage where there is actually

03:00:58.800 --> 03:01:06.000
somebody but nobody actively holding the angle. So I'll rotate back into site.

03:01:06.000 --> 03:01:09.880
The zombie in play always makes this position so much easier to defend. That and the mirror

03:01:09.880 --> 03:01:12.960
that you mentioned earlier though, it's the Kivas that are doing the heavy lifting

03:01:12.960 --> 03:01:18.800
for fortifying garage and upper garage specifically for flux RW7M.

03:01:18.800 --> 03:01:22.520
These dots continues to make some vertical holes into the late round. Good information

03:01:22.520 --> 03:01:29.640
spotted on the ramp, not in a position to really use that C4 quite effectively.

03:01:29.640 --> 03:01:34.040
Oh, but look at that information! Directly on the low bend hand, he walks around the corner,

03:01:34.040 --> 03:01:38.920
but Dott's creeping up, getting aggressive. Not only finds one, but that and another put

03:01:38.920 --> 03:01:43.080
Fluxo W7M in the lead and where it seemed like FaZe might be able to hit the site quick.

03:01:43.080 --> 03:01:46.760
It's Fluxo W7M who are basically holding all of their pre-existing positions.

03:01:47.880 --> 03:01:51.960
Especially the fact that they've still got the sub-stars hold in full tact.

03:01:51.960 --> 03:01:55.880
There's still 3 players up here. It's going to make it even more difficult to move in.

03:01:55.880 --> 03:02:01.180
Handy somehow has managed to find a little bit of space to get the flank down, but he will be stopped in the process.

03:02:01.180 --> 03:02:06.420
Paolo's going to find one onto Vita King. That's his Q to call. He's now going to drop off onto the site.

03:02:06.420 --> 03:02:09.180
And there's still information for Fluxo to work with.

03:02:10.880 --> 03:02:15.700
Two kills. I was about to say, two kills could go Handy's way. Maybe the second ace? No, not today. Paolo...

03:02:15.700 --> 03:02:19.880
I'm pretty easily dealing with that one. Just plays for the trade. His Handy's got too many angles to check.

03:02:19.880 --> 03:02:24.320
Tip for tat game at the moment on Night Haven Lambs but having won the first

03:02:24.320 --> 03:02:28.520
flux of W7M still in the lead they will have the benefit and the advantage of

03:02:28.520 --> 03:02:32.440
being able to go back to Command Center where they started it off.

03:02:32.880 --> 03:02:37.560
What do we see? Do we see the mirror band or do we see the Azami band? It's got to be the Azami band right?

03:02:37.560 --> 03:02:39.920
The Azami band is a little bit like yeah I'm not too bothered about the

03:02:39.920 --> 03:02:43.440
Attacker band that can kind of be whatever but I think the mirror or the Azami is the

03:02:43.440 --> 03:02:45.440
big one here.

03:02:45.440 --> 03:02:47.440
Really the Mira?

03:02:47.440 --> 03:02:49.440
Honestly, I back it because the

03:02:49.440 --> 03:02:51.440
Azami can be dealt with.

03:02:51.440 --> 03:02:53.440
You know, you're just going to play a Flora, you're just going to play DMR.

03:02:53.440 --> 03:02:55.440
I mean, people play DMRs anyway.

03:02:55.440 --> 03:02:57.440
Yeah, that's a good point.

03:02:57.440 --> 03:02:59.440
I think you've still got the Shield,

03:02:59.440 --> 03:03:01.440
which is a big boon for

03:03:01.440 --> 03:03:03.440
Victor King because we know that he likes to play

03:03:03.440 --> 03:03:05.440
on that Monty where, given the chance,

03:03:05.440 --> 03:03:07.440
you've got the ability to deal

03:03:07.440 --> 03:03:09.440
with those

03:03:09.440 --> 03:03:11.440
team barricades.

03:03:11.440 --> 03:03:15.080
I didn't say it's carousel because I just thought you could use the ex-carousel as well.

03:03:15.080 --> 03:03:19.720
Maybe that's where the souls are coming in instead of the ace because you can still assist

03:03:19.720 --> 03:03:23.280
to get the wall open and then you've got another way of dealing with those keeber barricades.

03:03:23.280 --> 03:03:25.400
But we're saying all this links.

03:03:25.400 --> 03:03:26.880
Azami isn't even in play.

03:03:26.880 --> 03:03:29.560
It's like you've gone, oh, you've taken away the mirror, fine.

03:03:29.560 --> 03:03:31.360
We won't play the Azami either.

03:03:31.360 --> 03:03:34.640
Like, full dummy out of the pram sort of job.

03:03:34.640 --> 03:03:39.680
Well, it's also funny because, again, talking about kind of last map on bank, how Azami was banned

03:03:39.680 --> 03:03:43.820
and so Hates brought Oomai to play the position on CEO of the Azami normally plays.

03:03:43.820 --> 03:03:48.240
Dota is also on Oomai. He's just decided, well, I don't play Azami so I'll

03:03:48.240 --> 03:03:49.520
play something that is

03:03:49.520 --> 03:03:53.360
a general ballpark kind of approximation of, you know, something that allows you to

03:03:53.360 --> 03:03:54.920
hold the power position.

03:03:54.920 --> 03:03:57.140
It's kind of funny how that works.

03:03:57.140 --> 03:03:59.480
But to your point,

03:03:59.480 --> 03:04:02.180
you can just bring DMRs

03:04:02.180 --> 03:04:04.760
because of how common they are.

03:04:04.760 --> 03:04:05.800
Magnets as well.

03:04:05.800 --> 03:04:08.620
Just varies things up nicely though. I will say dots.

03:04:08.620 --> 03:04:10.080
ran it

03:04:10.080 --> 03:04:12.940
when they were defending the site last time so it's just changed hands more than

03:04:12.940 --> 03:04:15.980
anything instead they brought in the clash

03:04:15.980 --> 03:04:18.700
and part of the reason i'll policy now that i think about it

03:04:18.700 --> 03:04:20.980
i wonder if the reason they didn't bring the key was is that they might have a

03:04:20.980 --> 03:04:21.780
clash

03:04:21.780 --> 03:04:26.540
we want one of the clout of the clashing

03:04:26.540 --> 03:04:30.180
i think they would i don't think they would have a do that

03:04:30.180 --> 03:04:35.620
you could do i guess but maybe they just try to keep i t a little bit more

03:04:35.620 --> 03:04:40.420
in in their control and not sort of give it away the key was a great for a bit of a retake and like I wonder where you are and

03:04:40.420 --> 03:04:42.260
and force a little bit of drone work

03:04:42.260 --> 03:04:46.540
if we've got a little bit of play inside of IT as it stands with the clash

03:04:46.540 --> 03:04:50.100
it's gonna force a reaction and the reaction is the Kali of course Kali is gonna

03:04:50.100 --> 03:04:51.380
assist getting the

03:04:51.380 --> 03:04:54.700
the clash dealt with in some way so

03:04:54.700 --> 03:04:57.800
I can see the balance it's a very fine

03:04:57.800 --> 03:05:01.660
tuned balance though

03:05:01.660 --> 03:05:03.220
the problem with the clash is that

03:05:03.220 --> 03:05:04.500
you really have to

03:05:04.500 --> 03:05:09.660
do something to try and move that. KDS's utility is going to be under even more scrutiny now

03:05:09.660 --> 03:05:11.500
as well.

03:05:11.500 --> 03:05:17.060
I'll just be playing inside a pillar, he's got a nice long angle there to work with as

03:05:17.060 --> 03:05:18.060
well.

03:05:18.060 --> 03:05:20.940
Some of these laser gates aren't going to slow down but it's just going to force a

03:05:20.940 --> 03:05:23.140
little bit of utility to be used.

03:05:23.140 --> 03:05:28.220
Those are arrows from KDS and the start off with the smoke but it is enough to at

03:05:28.220 --> 03:05:32.500
least for the time being reposition dots on this clash.

03:05:32.500 --> 03:05:34.700
Dronework is quite heavy though.

03:05:35.900 --> 03:05:37.860
Phases have got a really good handle of IT

03:05:37.860 --> 03:05:40.380
and a great idea of what's going on in Connector,

03:05:40.380 --> 03:05:42.580
but they are yet to take significant ground.

03:05:44.580 --> 03:05:45.660
That's what I was just thinking.

03:05:45.660 --> 03:05:48.460
Clash is able to rotate, constantly keep Phase at bay.

03:05:50.660 --> 03:05:52.860
Excuse me, electrify cyber outside of the breach as well.

03:05:52.860 --> 03:05:54.220
Souls finds one with the Cali

03:05:54.220 --> 03:05:56.740
and it's ironically not the Clash.

03:05:56.740 --> 03:05:58.740
Somebody else playing around the pillar position.

03:05:58.740 --> 03:06:01.700
Wow, Dots planted a shield, gets one,

03:06:01.700 --> 03:06:11.360
W7M Fluxo. Solid man advantage. Moving into this late round. Seems emblematic of

03:06:11.360 --> 03:06:14.460
phases issues. They have this Cali. They're trying to hunt down the clash but

03:06:14.460 --> 03:06:18.480
second of the earlier pick, they are just stuck outside these walls, outside these

03:06:18.480 --> 03:06:23.060
angles. Nothing is really going their way at the moment. So try to push deeper but

03:06:23.060 --> 03:06:27.460
the clash just plants her feet and Solz is firing blind using a sniper at

03:06:27.460 --> 03:06:28.740
at close quarters.

03:06:28.740 --> 03:06:31.340
Lowman's able to piece them both up.

03:06:31.340 --> 03:06:33.260
And so for the third time, it feels like

03:06:33.260 --> 03:06:36.220
after a set of engagements, Bazar, again,

03:06:36.220 --> 03:06:40.100
completely stunted outside of the site.

03:06:40.100 --> 03:06:42.100
Only three rounds for Fluxo, W7M,

03:06:42.100 --> 03:06:44.540
and all likelihood, as the Retrived Command Center

03:06:44.540 --> 03:06:47.020
doesn't require an ace or clutch of any kind.

03:06:48.660 --> 03:06:50.940
Fluxo, really good control of this top floor.

03:06:50.940 --> 03:06:53.140
It was the last time it came to the plant going down

03:06:53.140 --> 03:06:55.220
and they've been able to kill the Viteking

03:06:55.220 --> 03:06:56.860
on the shield this time.

03:06:56.860 --> 03:07:01.260
they also came down to an ace last time. So this time is far more convincing and it was a very

03:07:01.260 --> 03:07:06.860
different line landscape operator wise. And I just think that for all that you've removed the

03:07:06.860 --> 03:07:11.740
mirror and should have made things a little bit easier for you, forcing fluxo into the clash

03:07:11.740 --> 03:07:16.060
was kind of the undoing of the round because clash was able to very easily transition

03:07:16.060 --> 03:07:20.460
either between it breach and connector and just be where they were needed most where the

03:07:20.460 --> 03:07:26.380
most value was being able to be found out of that utility. Fluxo were very easily able

03:07:26.380 --> 03:07:31.420
to rotate that player around. I said it at the time and I'll say it again, they didn't really gain

03:07:31.420 --> 03:07:37.660
meaningful control of either rafters or connector. They were occupying it for a very brief time but

03:07:37.660 --> 03:07:43.260
it was for a gunfight that once it came they were losing those gunfights. So a little bit of

03:07:43.260 --> 03:07:47.500
action maybe on the on the fish side of things and just coming up with a third dimension

03:07:47.500 --> 03:07:51.900
to that attack could have been quite useful because that sort of pincer move that they

03:07:51.900 --> 03:07:53.900
they were attempting to pull off.

03:07:53.900 --> 03:07:56.060
Didn't really work out all too well.

03:07:56.060 --> 03:07:58.620
Fluxo now firmly in the driver's seat here

03:07:58.620 --> 03:08:00.580
on Nighthaven Labs and FaZe,

03:08:00.580 --> 03:08:04.660
our best attacking team inside of SAL at the moment,

03:08:04.660 --> 03:08:07.700
are looking, well, a little bit lackluster,

03:08:07.700 --> 03:08:10.620
having only won one out of the previous four rounds.

03:08:10.620 --> 03:08:11.940
Play, we're in the fifth round now,

03:08:11.940 --> 03:08:13.820
so there is chance here for them,

03:08:13.820 --> 03:08:14.780
but they're gonna need to pull out

03:08:14.780 --> 03:08:17.420
both of these round five and round six

03:08:17.420 --> 03:08:20.340
if you look to walk away with an even split.

03:08:20.340 --> 03:08:24.180
Worth pointing out by the way that Faze have also got every single opening pick so far this

03:08:24.180 --> 03:08:28.140
half or failed to convert it so many times and the reason you've seen this is massive

03:08:28.140 --> 03:08:30.540
counter swing from Fluxor W7M in the early game.

03:08:30.540 --> 03:08:34.780
The past two rounds Faze get the opening pick and immediately two Fluxor W7M players

03:08:34.780 --> 03:08:36.180
swing that two kills of their own.

03:08:36.180 --> 03:08:39.540
Makes it very difficult to get set up and get all your proper positions that Faze

03:08:39.540 --> 03:08:43.140
are so good at when Fluxor W7M are kind of doing what Jesse said which is take

03:08:43.140 --> 03:08:46.980
a page out of the old scrapbook and get it really active against Faze and never

03:08:46.980 --> 03:08:49.620
let them get quite comfortable even when they have an advantage.

03:08:49.620 --> 03:08:55.460
If you look at how that might apply to this round, like sure, you've got Dodez up top,

03:08:55.460 --> 03:08:59.940
you've got this clash moving around the middle, I mean even Lobin ratting in on the top floor.

03:08:59.940 --> 03:09:04.500
But even one of these positions can work.

03:09:04.500 --> 03:09:08.940
You've got a great chance at worst, burning a lot of time, and maybe even getting a flank

03:09:08.940 --> 03:09:12.140
kill or two, even if something else works for FaZe elsewhere.

03:09:12.140 --> 03:09:17.860
F-naught's going off, we'll stall Sol's entry into the kitchen just a little bit,

03:09:17.860 --> 03:09:21.340
tracing some of the steps the clash had walked just a few seconds prior it felt

03:09:21.340 --> 03:09:25.480
like but Polly's already dropped down the XO stairs and moved back towards the

03:09:25.480 --> 03:09:27.720
site.

03:09:30.820 --> 03:09:35.920
The opening kill conversation for phase isn't a new one either. It was an area

03:09:35.920 --> 03:09:39.560
that they kind of strolled with at SI a little bit regardless of the fact that

03:09:39.560 --> 03:09:43.780
they ended up winning the whole thing. It was still an area of a little bit of

03:09:43.780 --> 03:09:49.780
concern and just think it speaks to how well they can play but not always this

03:09:49.780 --> 03:09:54.820
class should be dead and will be Palu is gonna fall there either I need to go

03:09:54.820 --> 03:10:00.040
back on to all pretty much a three-way crossfire up at the top it's quite easily

03:10:00.040 --> 03:10:03.860
been dealt with exo stairs now in the hands of souls with that don't be

03:10:03.860 --> 03:10:07.420
called we should be able to give some fairly accurate information great

03:10:07.420 --> 03:10:10.740
kill there from cyber onto cons you can see the big difference but not

03:10:10.740 --> 03:10:15.180
in the mirror when Bill makes. They're so keen to just go towards side get that

03:10:15.180 --> 03:10:20.420
wall open and start to cut lines through it. Ores and Dots now in what seems like

03:10:20.420 --> 03:10:26.860
an impossible position the next 45 seconds. And Krabsflexer W7M spreading

03:10:26.860 --> 03:10:32.460
out just a little bit too much. Every single 1v1 not only ends in a phase

03:10:32.460 --> 03:10:37.540
victor but done in style. Some nasty shots hit by the phase clan squad

03:10:37.540 --> 03:10:42.340
throughout that round particularly by Vita King and Cyber. All just holding angles really.

03:10:42.340 --> 03:10:49.220
Cyber just sitting outside of the assembly breach holding that position gets two players

03:10:49.220 --> 03:10:52.580
towards the middle of the round and later in the round. Vita King does something quite similar

03:10:52.580 --> 03:10:59.220
on the top floor as well. Fluxo W7M taking a bit more spread out of an approach on basement and

03:11:00.500 --> 03:11:03.780
that not only does it not work out but especially with the loss of the mirror window the side

03:11:03.780 --> 03:11:08.940
is just a bit softer because of that operator taken out. However, it is the one-site phase,

03:11:08.940 --> 03:11:13.980
have one on the attacking side so far. Instortion control was where things started getting really

03:11:13.980 --> 03:11:18.580
problematic for phase because, you know, the first command set around is a 2v5, which

03:11:18.580 --> 03:11:22.980
is itself problematic, but hey, you know, those things happen. Who knows. But this

03:11:22.980 --> 03:11:27.660
is where the opening woes we saw in rounds three and four, and more specifically the

03:11:27.660 --> 03:11:33.420
very impressive recoveries by Flexor W7 and occurred in rounds 3 and 4 starting off on this site.

03:11:37.420 --> 03:11:42.700
Yeah they were really big focus on going for that sort of top down clear wasn't there previously

03:11:42.700 --> 03:11:47.740
when we saw this bomb site. You know that's likely going to be there at the game plan again.

03:11:49.100 --> 03:11:51.980
Yeah I'm going to need to be a little bit more careful about how they go about that.

03:11:51.980 --> 03:11:58.920
A very different line up to when we saw it previously as well, we've seen Striker and

03:11:58.920 --> 03:12:05.180
a Blackbeard previously this time, we've got Ram, we've got the Game Ox, a little bit of

03:12:05.180 --> 03:12:08.920
line action coming in there as well, so yeah, I'm going to be having to go for that full

03:12:08.920 --> 03:12:13.800
clear, opening up downstairs as well, just to delete the option for someone to lurk

03:12:13.800 --> 03:12:18.400
there with a C4, but a great bit of aggression shown from Lobin to take Vittor King down.

03:12:18.400 --> 03:12:26.700
If you're bringing the RAM and going for a top floor clear, well that is not gonna help things at all. No redundancy, no sledge, no book to try and back that up.

03:12:28.800 --> 03:12:38.100
Whereas War Might get opened, but this top floor hold is gonna be as strong as ever, especially given that there's no option to open up that soft floor.

03:12:38.100 --> 03:12:40.700
It's gonna make the site even more impenetrable.

03:12:40.700 --> 03:12:49.740
provide so much leeway deflection W7M and incurred with basically little cost

03:12:49.740 --> 03:12:54.060
lobin might be on reduced HP but happens within the first 20 seconds a

03:12:54.060 --> 03:12:58.820
minute in and I mean it's a bit too soon for phase claim to have recovered but

03:12:58.820 --> 03:13:02.620
just on paper it's gonna require something be something completely

03:13:02.620 --> 03:13:07.980
separate from verticality to make up for that loss you can even see right

03:13:07.980 --> 03:13:12.660
right now. Dota just can move around this site. Maybe Solz can open up the floorboards

03:13:12.660 --> 03:13:17.020
with some DMR, maybe take some targeted positions. But the best chance he's got at the moment

03:13:17.020 --> 03:13:21.180
is using these holes created by the defense. That one has a nice angle on a rotate, though.

03:13:21.180 --> 03:13:27.340
So that's nice at least, but Dota is able to find one. Lee does not slip away. Lee

03:13:27.340 --> 03:13:34.860
only grows, in fact. We still have a minute, 15 seconds left, might I add? And I mean,

03:13:34.860 --> 03:13:38.820
Cyber and Sol's got a clash in their way, they keep up the areas, making an entrance

03:13:38.820 --> 03:13:41.860
back into the game after being dropped up to around three.

03:13:41.860 --> 03:13:45.940
It's difficult to see what they might be able to do in this position.

03:13:45.940 --> 03:13:50.580
Flux with W7 and I've seen to get the better of them strategically on their defensive side,

03:13:50.580 --> 03:13:55.260
and now Cyber stuck in a two-way crossfire, I believe, through two different floors.

03:13:55.260 --> 03:13:59.420
And I think that just goes to solidify how difficult this was always going to be

03:13:59.420 --> 03:14:02.420
for FaZe after the initial loss of Viddicking.

03:14:02.420 --> 03:14:10.180
able to find one, digging around the 90 hallway, flashbang goes out, but has to reload, there'll be a brief moment for Loben to recover,

03:14:11.180 --> 03:14:13.900
let his eyes, eyesight come back,

03:14:14.780 --> 03:14:17.620
falling back deeper into the generator position.

03:14:17.900 --> 03:14:22.700
So, Cybert does have his cutoff covered, because of the breach he made earlier.

03:14:23.980 --> 03:14:25.420
So, he'll drop down the hatch,

03:14:26.060 --> 03:14:27.900
into the site, spotted by the VP.

03:14:28.940 --> 03:14:32.220
Only 17 seconds left in the clash, right in his face.

03:14:32.420 --> 03:14:42.420
Player down below, oh no, sorry, above with a C4, got a 1v2, but again with the clash in play, you see the impacts going out into the right spot, finally.

03:14:42.420 --> 03:14:48.420
And that should be the end of Cyber, and indeed, the end for FaZe Clan's hopes at coming out of this with a winning half.

03:14:48.420 --> 03:14:57.420
I really thought it was going to be where he's going to perish there to the slow and steady burn that is the clash electrics, but it wasn't to be...

03:14:57.420 --> 03:15:04.420
So, making a really good go of their first defensive phase here on Nighthaven Labs.

03:15:04.420 --> 03:15:10.420
It's one way of starting for them, especially given phases sort of prowess on the attack.

03:15:10.420 --> 03:15:15.420
I think you can be safe to assume that everyone was maybe expecting a little bit more from them, their links.

03:15:15.420 --> 03:15:18.420
I believe we're on our own for the halfway point this time.

03:15:18.420 --> 03:15:23.420
So we're going to, we're going to gap our guns about what we've seen and what we might see coming into it.

03:15:23.420 --> 03:15:28.420
into it, but I think big highlight for me, links, just almost a little bit disappointed

03:15:28.420 --> 03:15:31.900
from phase. I feel like their attacks have been sort of big up a little bit more than

03:15:31.900 --> 03:15:32.900
a two-four split.

03:15:32.900 --> 03:15:36.940
Well, I also think, I also think it's always tricky to just kind of like look at those

03:15:36.940 --> 03:15:41.860
statistics because I mean, you know, don't get me wrong. The attacks they pulled out

03:15:41.860 --> 03:15:45.780
against Black Dragon yesterday were excellent, but it was also six out of six attacking

03:15:45.780 --> 03:15:52.180
rounds one in a kickoff where they have just not played many rounds period of any

03:15:52.180 --> 03:15:56.340
kind whatsoever. So I think always with kind of those that there's some important context,

03:15:56.340 --> 03:16:02.340
I mean, I don't think phase have played more than like 1617 attacking rounds inside of kickoff so far

03:16:02.340 --> 03:16:10.580
in total, not including this matchup. Yeah, so small sample size is what you're saying. Yeah,

03:16:10.580 --> 03:16:17.140
essentially, small sample size. I mean, agreeable, agreeable as well. I think,

03:16:17.140 --> 03:16:23.060
I don't know, let's have a let's cast our minds back. I mean still an above average attacking 1%

03:16:23.060 --> 03:16:27.940
over SI which obviously you can kind of reference for this phase team given that they haven't made a

03:16:27.940 --> 03:16:32.900
change. So even if it's even if you're not looking at kickoff on its own and even if you're going to

03:16:32.900 --> 03:16:38.180
sort of register a larger sample size there you could still say that there was maybe opportunities

03:16:38.180 --> 03:16:42.900
there for them. I certainly think back to some of those rounds where they maybe had an advantage

03:16:42.900 --> 03:16:46.420
and it was looking a little bit dicey and especially given that they were able to get the

03:16:46.420 --> 03:16:47.700
the opening killing so many rounds.

03:16:47.700 --> 03:16:50.460
They got the opening killing all but one of those rounds.

03:16:50.460 --> 03:16:53.500
So definitely cracks there and Fluxo W7M

03:16:53.500 --> 03:16:55.380
knowing exactly how they want to try

03:16:55.380 --> 03:16:57.380
and exploit those cracks.

03:16:57.380 --> 03:17:00.060
They've been left in a very good position here.

03:17:00.060 --> 03:17:01.780
Of course, it is a best of three

03:17:01.780 --> 03:17:04.780
and this is gonna be Fluxo W7M's pick.

03:17:04.780 --> 03:17:06.180
It is their number one preference map

03:17:06.180 --> 03:17:08.180
despite a five and five record on it.

03:17:08.180 --> 03:17:10.340
It's a map that they are very happy to go to.

03:17:10.340 --> 03:17:13.420
We're gonna move now into the opposite side of things.

03:17:13.420 --> 03:17:19.020
So we'll be on the attack phase on the defense and see where we head with these bands.

03:17:19.020 --> 03:17:22.120
So already a little bit of a different landscape for the attacker band.

03:17:22.120 --> 03:17:27.620
You're removing the ace phase wanting to make it a bit more difficult to try and open up those walls.

03:17:27.820 --> 03:17:33.820
And likewise, looks would be so them wanting to make it a bit easier getting rid of both the Cade and the bandit.

03:17:36.020 --> 03:17:38.220
Which is a sensible start for phase clan.

03:17:39.020 --> 03:17:40.320
Well, for both teams to be honest,

03:17:40.320 --> 03:17:43.360
I mean especially getting rid of those that double hard breach denial

03:17:43.360 --> 03:17:45.120
it's always going to be something you'll want to do.

03:17:46.560 --> 03:17:49.520
On maps specifically like clubhouse and night haven labs.

03:17:50.360 --> 03:17:52.680
So sensible start.

03:17:52.680 --> 03:17:55.560
I'm not intrigued to see what they do for the defenses because we saw kind of

03:17:55.560 --> 03:17:58.520
the running theme of Mira and Izami for the first three rounds and

03:17:59.080 --> 03:18:01.720
not actually the Izami on our own, but specifically the two operators in

03:18:01.720 --> 03:18:04.520
tandem and after this band phase that will mean of course

03:18:04.680 --> 03:18:06.600
because you want to take out the hardware now it's an option for

03:18:06.600 --> 03:18:09.880
face clan and they'll bring them both in the first round on their

03:18:09.880 --> 03:18:13.960
defenses on the second floor where those two operators are most powerful, probably most

03:18:13.960 --> 03:18:18.880
powerful in tandem. But I am intrigued that we have a pulse make their way into the lineup.

03:18:18.880 --> 03:18:22.600
We saw this once from Fluxor W7M, but it was on the first floor site where you can kind

03:18:22.600 --> 03:18:26.520
of look up into the second floor against the information there. KDS picking the

03:18:26.520 --> 03:18:31.080
pulse while being on the top floor site is interesting, likely to try and rotate

03:18:31.080 --> 03:18:33.680
down later. It's not either planned in the later round with either the C4 or

03:18:33.680 --> 03:18:36.280
the shotgun, but that's something we always see for this particular site.

03:18:39.880 --> 03:18:44.040
So I was going to be rocking that as army on that top floor as well

03:18:45.320 --> 03:18:51.160
Control of that catwalk. No shields in play. It's the first round of this game. We've not seen a single shield

03:18:51.400 --> 03:18:55.800
Oh, we've had a bit of clash with three rounds of clash on the defense plenty rounds of

03:18:56.600 --> 03:18:59.560
Monty or maybe one one of the round where we've not seen a shield brought

03:18:59.960 --> 03:19:08.200
But only one only one. Yeah, it has been a staple feature of the phase clown fluxo w7m clash on night haven lab so far

03:19:08.200 --> 03:19:11.640
but shieldless in round 7 regardless.

03:19:13.320 --> 03:19:17.960
Thermite, of course with the thermite change now and the fact that you've got three thermites

03:19:18.600 --> 03:19:22.200
the ace ban again sort of draws a little bit of question because you can kind of be like well

03:19:22.840 --> 03:19:28.280
how impactful really is it obviously you've got the ability to breach from afar but you've got

03:19:28.280 --> 03:19:34.840
more than enough firepower as it were in thermite now to be getting everything open so

03:19:34.840 --> 03:19:38.680
Again, it just sort of brings into question that band just somewhat.

03:19:38.680 --> 03:19:42.360
But the mirror windows are going to provide a nice portion to trick from.

03:19:43.360 --> 03:19:46.680
There are going to be a set of impacts in Sol's hands.

03:19:46.680 --> 03:19:52.120
We'll likely try and make use of them, but with the impacts over the holes that have now been made.

03:19:52.120 --> 03:19:54.880
Ooh, see a forethrown there for plays.

03:19:54.880 --> 03:19:57.720
Cyber able to take Palu down.

03:19:57.720 --> 03:20:00.280
Palu just flying a little bit too close to the wind.

03:20:00.280 --> 03:20:04.680
It's kind of funny because they've made that a barnahole so that nobody can do that.

03:20:04.680 --> 03:20:08.520
and cyber's gone, no actually I'm just gonna do that straight away I'm gonna throw the

03:20:08.520 --> 03:20:12.280
uh throw the seaport straight on through you're worried about an impact trick I'm

03:20:12.280 --> 03:20:16.520
worried about getting myself a kill which is fair I think especially when you see

03:20:16.520 --> 03:20:20.280
so much focus on the it breach it's a sensible reaction

03:20:20.280 --> 03:20:23.880
you see by the way IT spotted the pulse but the pulse focused on a

03:20:23.880 --> 03:20:27.720
different player seem to be the zero they were looking at cons outside of it

03:20:27.720 --> 03:20:31.880
KDS pepper view the floor by lobin down below

03:20:31.880 --> 03:20:37.160
So now moving to take, I think, a safe haven on the indestructible floor.

03:20:38.680 --> 03:20:42.360
And it's a nice shot from Lobin. It will dissuade KDS from pushing, but garage

03:20:42.360 --> 03:20:45.720
still in the hands of the defense. The broader site, still under their control.

03:20:46.520 --> 03:20:49.720
Can you see something more from Fluxo W7M? Sure, they're in the disadvantage of

03:20:49.720 --> 03:20:53.800
positioning as well as quite difficult. Sol's tantalizingly close behind that

03:20:53.800 --> 03:20:59.080
quiba, but some toxic canisters being thrown for cover. But down below, Lobin creeping up.

03:20:59.080 --> 03:21:05.660
He put his rifle right in Sol's face and down he goes, 25 seconds remaining.

03:21:05.660 --> 03:21:11.440
KDS getting some important information will influence Cyber to swing outside on IT.

03:21:11.440 --> 03:21:15.680
And Flux O W7M meeting a similar fate that FaZe did when they were attacking the second

03:21:15.680 --> 03:21:16.800
floor.

03:21:16.800 --> 03:21:22.160
Having these angles, creating opportunities but just never fully realizing them.

03:21:22.160 --> 03:21:26.480
Stuck and controlled by the defense inside of the site.

03:21:26.480 --> 03:21:30.480
Now, Lobin, who has been trying to make something happen on Garage for ages now,

03:21:30.480 --> 03:21:33.480
killed by a shotgun if you can't even see.

03:21:33.480 --> 03:21:36.480
First round for Faze, since they won Basement a couple rounds ago,

03:21:36.480 --> 03:21:39.480
first on the attack as well, but hopefully, most importantly,

03:21:39.480 --> 03:21:42.480
the signs of this game will end up being a close one.

03:21:44.480 --> 03:21:48.480
Well, 3-4, still a long ways to go inside a map 1 here.

03:21:49.480 --> 03:21:51.480
Looks like so.

03:21:51.480 --> 03:21:53.480
Not quite lagging behind.

03:21:53.480 --> 03:21:55.480
Not able to realize the full

03:21:55.880 --> 03:22:01.240
Advantage there a rare occasion links where we see a phase get the opening pick and win the round

03:22:01.400 --> 03:22:06.080
We could say it's a rare occasion a phase winning around so far, but that would seem a little bit too cruel

03:22:06.080 --> 03:22:10.860
I think from the opening pick one is a nicer lens to look at that through

03:22:11.160 --> 03:22:15.400
But it was cyber to grab that opening pick and this time able to convert it

03:22:16.440 --> 03:22:19.120
three kills for him on the round as well, so

03:22:19.120 --> 03:22:24.320
But it almost feels a little bit like we're looking for almost big individual performances

03:22:24.320 --> 03:22:25.760
for FaZe to get the job done.

03:22:25.760 --> 03:22:31.680
You can think back to round two and five as well, where five was an ace round.

03:22:31.680 --> 03:22:33.680
FaZe just looked like a lash-out round.

03:22:33.680 --> 03:22:38.120
They were just absolutely over the place, and everyone was alive at the end of it.

03:22:38.120 --> 03:22:43.200
So not quite anomalies, but certainly not the sort of standard fare of ways that we

03:22:43.200 --> 03:22:44.400
see teams win rounds.

03:22:44.400 --> 03:22:47.840
Certainly not the way that folks over here say, remember, we win theirs just by decent

03:22:47.840 --> 03:22:53.000
all-round contribution. You can see that demonstrated in the kill spread below on your screen,

03:22:53.000 --> 03:22:57.780
whereas on the side of phases, maybe a little bit more weighted toward a couple of individual

03:22:57.780 --> 03:23:01.000
cyber and handy being those two people.

03:23:01.000 --> 03:23:06.040
Oh, particularly after the last round, I mean cyber and handy. I think the only two-phase

03:23:06.040 --> 03:23:09.280
players who actually get kills in that round, I think it was a 3k for cyber and then two

03:23:09.280 --> 03:23:14.200
for handy right at the end. So, born out in the round that we just saw on the

03:23:14.200 --> 03:23:18.800
defense. Command center going their way they will go down the basement only side

03:23:18.800 --> 03:23:22.960
the face of one so far but of course well sorry before last round only side they'd

03:23:22.960 --> 03:23:29.200
want on the attacking side see if that luck continues on the defense as Luxo

03:23:29.200 --> 03:23:33.760
W7M begin to place some of those ex Kairos on the exterior breaches face

03:23:33.760 --> 03:23:39.040
plan it is fully stopped up garage but Keebas on the exterior doorway also

03:23:39.040 --> 03:23:43.440
allowed for an opportunity to rotate further across the hatch open up to fall

03:23:43.440 --> 03:23:48.440
back should fluxo w7m need to take the site very quickly montey dropping

03:23:48.440 --> 03:23:52.960
freezer though nothing open just yet you can see the possibility of a quick push

03:23:52.960 --> 03:23:58.600
manifesting by fluxo w7m woven needs to create a bit of a wider opening but you

03:23:58.600 --> 03:24:03.440
see the ying with the shotgun already prepped the breach already open the

03:24:03.440 --> 03:24:07.960
seeds of something are being sown by fluxo w7m

03:24:07.960 --> 03:24:16.040
That's going to be moving through the map now on this Monty, Cyber in a good position

03:24:16.040 --> 03:24:18.160
here and with a C4 rips and ready.

03:24:18.160 --> 03:24:22.080
I'm not sure how much info he's got but he's going to send out the C4 regardless.

03:24:22.080 --> 03:24:27.400
Dot's put to just a little bit less than half HP in his location well and truly known

03:24:27.400 --> 03:24:28.400
now.

03:24:28.400 --> 03:24:30.040
A couple of foot shots and he's going to be a goner.

03:24:30.040 --> 03:24:34.400
Cyber doesn't waste any time whatsoever as soon as the Grasmus DNA, it bammies

03:24:34.400 --> 03:24:35.400
in there.

03:24:35.400 --> 03:24:42.400
Kind of reaction to U101, especially with KDS, who following up quite nicely, but lovin' ready for it.

03:24:42.400 --> 03:24:47.400
Pre-fire on the opposite side of the mirror, a cyber, ready that he'll blink, that's incorrectly.

03:24:47.400 --> 03:24:50.400
Brief pause, not inside a Z, though.

03:24:50.400 --> 03:24:56.400
He's on the bottom of Aqua, a handy firing, quite a few shots down range, but will fall back.

03:24:56.400 --> 03:25:04.400
Don't want to abandon souls, want to try and keep this tag team alive, especially with the important cross they have covering the barrel staircase.

03:25:04.400 --> 03:25:07.200
It's Lobin who's on the opposite side of that.

03:25:07.200 --> 03:25:10.960
The Fuse are not in hand currently outside of the breach on the opposite side.

03:25:10.960 --> 03:25:16.520
Lobin as well, not with many friends at the moment will take one great pre-fire but sprints

03:25:16.520 --> 03:25:17.920
directly in the souls.

03:25:17.920 --> 03:25:19.760
He's ready for that exact situation.

03:25:19.760 --> 03:25:23.640
Pauli is all of his wing candelas, nothing remaining, nothing remaining on the side

03:25:23.640 --> 03:25:28.040
of Fluxor, W7M whatsoever, two to rope on these defenses for Faze.

03:25:28.040 --> 03:25:30.560
Looking like this is by far and away their better side.

03:25:30.560 --> 03:25:41.860
Phase of seem to come alive over the last couple of rounds, levelling it up, excuse me, to 4-4.

03:25:41.860 --> 03:25:43.900
Is this a sign of things to come here?

03:25:43.900 --> 03:25:49.680
I'm so going to start to capitulate under the pressure and phase on the defense, being

03:25:49.680 --> 03:25:51.740
a little bit too much of a force to be reckoned with.

03:25:51.740 --> 03:25:57.340
Still early days, I think we can throw a little bit more weight into the map choices

03:25:57.340 --> 03:26:00.460
for this game in particular.

03:26:00.460 --> 03:26:06.980
can quite safely assume that this is WS7M Fluxo's map preference of choice is

03:26:06.980 --> 03:26:11.220
their number one preference. They are going to be looking to walk away with a

03:26:11.220 --> 03:26:16.420
win here. Consulate of course for map number two and shall we should we

03:26:16.420 --> 03:26:24.140
require it? We get all that way I think delirium is the only option but for

03:26:24.140 --> 03:26:27.460
round nine at least we're gonna be headed once again into that mid-floor.

03:26:27.460 --> 03:26:33.460
This is the site that FaZe really did struggle with on their own attacks.

03:26:33.460 --> 03:26:42.460
Mid floor was somewhere that they attacked into twice and failed to attack into quite spectacularly, to be perfectly honest with you.

03:26:42.460 --> 03:26:46.460
So I'd like to see what Fluxo's approach is to try and counter that.

03:26:46.460 --> 03:26:48.460
Already the lineup is very different.

03:26:48.460 --> 03:26:51.460
We're not seeing much soft bridge and toe, cyber.

03:26:51.460 --> 03:26:55.460
We're just looking around there inside of storage.

03:26:55.460 --> 03:26:59.900
some intent but more just a lucky roll of the dice to see if he could pull

03:26:59.900 --> 03:27:04.140
something magic out of the hat there but it wasn't meant to be.

03:27:04.860 --> 03:27:09.180
Not at this moment in time but with the way these defenses are going not the

03:27:09.180 --> 03:27:13.240
kind of thing that is necessary for FaZe at the moment. They started off well

03:27:13.240 --> 03:27:17.340
with these opening picks and they've come in later portions of the round. So

03:27:17.340 --> 03:27:21.200
the slower game has been the correct one for FaZe Clan throughout these

03:27:21.200 --> 03:27:23.200
first couple defenses.

03:27:23.200 --> 03:27:29.080
Both are 37 on the other hand trying a little bit of a different approach bringing that black

03:27:29.080 --> 03:27:30.080
beard.

03:27:30.080 --> 03:27:35.160
We're going to open up the IT breach, get control of this lane on the top floor.

03:27:35.160 --> 03:27:40.440
You don't necessarily need to take it out right afterwards but just hold that angle and

03:27:40.440 --> 03:27:42.280
deny it as an option for the defense.

03:27:42.280 --> 03:27:45.560
Make them take a fight against you if they want to try to retake and contest those

03:27:45.560 --> 03:27:47.680
vertical angles.

03:27:47.680 --> 03:27:55.120
creeping out to the exterior of command center or control. So as they move in

03:27:55.120 --> 03:27:58.960
closer, they can start feeling this pressure, especially with the block here

03:27:58.960 --> 03:28:02.200
outside of the breach. You can't help but wonder when this is going to pop off

03:28:02.200 --> 03:28:06.680
as the boards break in front of handy instead the block here goes back on their

03:28:06.680 --> 03:28:12.360
repel. And it's bad this time right now with the natives gonna force it out of

03:28:12.360 --> 03:28:18.000
position there gots good for the follow-up able to make good off the back of

03:28:18.000 --> 03:28:23.440
his own information there and his own his own need Ali will have a little bit

03:28:23.440 --> 03:28:28.320
of information as well. Top floor hold is starting to fall apart especially with

03:28:28.320 --> 03:28:33.400
cyber falling just on the just outside of warehouse excuse me.

03:28:33.400 --> 03:28:37.000
Lobin now starting to see a little bit of damage but Fluxo they've got time to

03:28:37.000 --> 03:28:41.320
press this advantage. Time indeed.

03:28:42.440 --> 03:28:45.400
Conza eager to take the fight with souls, taking back and forth.

03:28:45.400 --> 03:28:49.080
Meanwhile, I was seeing a leather gun fight is going flux, so W7M's way.

03:28:49.240 --> 03:28:54.120
Unfortunately, that cons is the one who takes the L, but can't deny the things

03:28:54.120 --> 03:28:56.520
are were going well for the team.

03:28:56.520 --> 03:29:01.600
But now Viniking retakes up top, just leaves one player up above and another

03:29:01.600 --> 03:29:04.000
down below, both separated from each other.

03:29:04.000 --> 03:29:06.720
The tax forces have shifted rapidly.

03:29:06.720 --> 03:29:08.900
Dots cannot be covered on this diffuser.

03:29:08.900 --> 03:29:12.200
Polly can cover something just a little bit, but nothing direct.

03:29:12.200 --> 03:29:13.980
It's the complete opposite site in the process.

03:29:13.980 --> 03:29:16.400
Dots falls off, spots viticking through the floor,

03:29:16.400 --> 03:29:18.600
but it's the hip on it that goes down.

03:29:18.600 --> 03:29:20.840
It's FaZe Clan's own clutch to answer

03:29:20.840 --> 03:29:24.560
Fluxo W7Ms that started off this entire map.

03:29:24.560 --> 03:29:27.680
It's currently threatening three defenses in a row.

03:29:27.680 --> 03:29:30.120
Shield not facing the vertical holes.

03:29:30.120 --> 03:29:31.960
Dots can be shot from that position,

03:29:31.960 --> 03:29:33.560
and there we go.

03:29:33.560 --> 03:29:39.600
Almost goes down. That's when phase clan strike three and are on their defenses now fluxo w7m in hot water

03:29:40.800 --> 03:29:44.660
And this is where a long bell starts a ring for fluxo w7m, isn't it?

03:29:47.000 --> 03:29:49.760
Unsuccessful on every single attacking round so far

03:29:50.800 --> 03:29:55.520
They do fall the risk of looking like a bit of a one-sided team at the moment

03:29:55.520 --> 03:29:59.880
But the same could be said for phase the difference being they were good for two rounds on their attacks

03:29:59.880 --> 03:30:06.280
Fluxo running out of time to be good for two on their own. Final round of bands,

03:30:06.280 --> 03:30:11.320
Thermite and the Mirror. They've kind of rounded out a primary hard breacher band

03:30:11.320 --> 03:30:16.040
there in having the ace and the Thermite both taken out. The Mirror comes again as

03:30:16.040 --> 03:30:20.240
a late ban as it did for FaZe when they were on the attack themselves and no

03:30:20.240 --> 03:30:25.200
real surprise to see Fluxo take their time out here and now. It's their map

03:30:25.200 --> 03:30:29.040
choice and they don't want to fall behind in the series. They really need

03:30:29.040 --> 03:30:31.760
to figure out what is going wrong on these attacking rounds

03:30:31.760 --> 03:30:34.520
because we are consistently seeing FaZe walk away

03:30:34.520 --> 03:30:35.560
with these defenses.

03:30:39.160 --> 03:30:41.400
I mean, even then it seemed like things were going so well.

03:30:41.400 --> 03:30:42.880
The control of the early game, I mean,

03:30:42.880 --> 03:30:44.280
winning some very important fights,

03:30:44.280 --> 03:30:45.800
also making good progress in the attack

03:30:45.800 --> 03:30:48.680
and yet still they're able to recover in the late round.

03:30:49.600 --> 03:30:50.920
Totally one round lead for FaZe Clan

03:30:50.920 --> 03:30:52.920
and especially I think that attack by and large

03:30:52.920 --> 03:30:55.360
up until the very end looked very good.

03:30:55.360 --> 03:30:58.240
It's not necessarily a revamp that, you know,

03:30:58.240 --> 03:31:00.640
I say it's not as a revamp that needs to occur, but then again,

03:31:01.560 --> 03:31:04.920
three rounds lost in a row going back to the second floor.

03:31:04.920 --> 03:31:07.440
What can Fluxer W7M adjust?

03:31:08.000 --> 03:31:10.640
Was the Azami in the mirror before, but like we have the first half,

03:31:10.640 --> 03:31:11.440
the mirror band will go.

03:31:12.640 --> 03:31:16.960
Unlike Fluxer W7M, they just keep the Azami in the lineup,

03:31:17.280 --> 03:31:20.200
giving some options to retake garage behind those keybos,

03:31:20.200 --> 03:31:22.920
making it a bit more difficult for the attack to push in.

03:31:24.640 --> 03:31:25.960
Even then, we still got the pulse.

03:31:25.960 --> 03:31:32.460
I mean, honestly, I think this is actually the exact same lineup except instead of the mirror, it's the Warden entering the field.

03:31:36.460 --> 03:31:37.460
Yeah, I think so.

03:31:38.960 --> 03:31:41.460
Don't know, quick scan back over it and...

03:31:41.960 --> 03:31:44.460
I mean, I guess there was a pulse as well.

03:31:45.460 --> 03:31:48.460
Oh, we've got the pulse on KDS there. Yeah, so it is pretty much exactly the same.

03:31:48.460 --> 03:31:51.460
You're all right. The Warden being the big difference maker.

03:31:51.460 --> 03:32:02.460
You're going to be grateful of that warden, especially if Lobin starts to let those smoke casters fly on the glass, although portion tread lightly isn't always as easy as it seems.

03:32:05.460 --> 03:32:10.460
ADS just hopping on the cameras in the early portion around. Something great's taken to your own ranked games as well, by the way.

03:32:10.460 --> 03:32:15.280
As soon as that prep phase is done, and just as the attack is spawned in, geese off the

03:32:15.280 --> 03:32:19.500
corner, hop onto the cams, have a quick click, they'll just give you an idea as to where

03:32:19.500 --> 03:32:25.380
the push could be coming from, and at least if cams are still open, it gives you a reasonable

03:32:25.380 --> 03:32:30.020
idea of where people aren't as well, because unless people are missing them, they likely

03:32:30.020 --> 03:32:31.980
do get shot out regardless.

03:32:31.980 --> 03:32:36.420
Andy, I'm already looking for a bit of early action on those fish stairs.

03:32:36.420 --> 03:32:40.420
Holmes isn't going to waste any time getting that breach open.

03:32:40.420 --> 03:32:43.420
I'm not going to waste any time getting in the fray.

03:32:43.420 --> 03:32:45.420
Hi there, what a shot on the cyber.

03:32:45.420 --> 03:32:48.420
My area is clear.

03:32:48.420 --> 03:32:53.420
Always very confident, but swinging the IT breach so brazenly like that,

03:32:53.420 --> 03:32:55.420
it's good on cons to punish it.

03:32:55.420 --> 03:32:59.420
Send a signal to phase clan that even if it's not a new flux at W7M,

03:32:59.420 --> 03:33:02.420
that kind of stuff just won't fly.

03:33:02.420 --> 03:33:07.420
It's good as well, because if those smokes go down, LoBin still got both of them.

03:33:07.420 --> 03:33:11.420
So you don't have the player who can peer through and take that advantage away from him.

03:33:11.420 --> 03:33:15.420
It'll be a competitive one that will be solidified for Fluxo W7,

03:33:15.420 --> 03:33:19.420
but Vitteking also tagged up quite extensively by the Gloss DMR.

03:33:19.420 --> 03:33:23.420
It seems to be treading some of the same successes we actually just saw in storage and control,

03:33:23.420 --> 03:33:25.420
even though they lost that site.

03:33:25.420 --> 03:33:30.420
There's a lot of success outside the building, just holding angles, kind of damaging base claim defenders.

03:33:30.420 --> 03:33:32.420
Seems to be what's going on on 2nd floor this time.

03:33:34.420 --> 03:33:38.420
We don't have information available for Fluxo here, but it's nice to be able to do something about it.

03:33:38.420 --> 03:33:41.420
So, as you know that he's up on Catwalk, but do you want to challenge it?

03:33:41.420 --> 03:33:45.420
Do you want to challenge that Azami? But he's holding pixel angles like this?

03:33:45.420 --> 03:33:50.420
I don't think that you do. There's still a whole minute for him to try and hold on here with the window open behind him.

03:33:50.420 --> 03:33:52.420
This is getting pretty uncomfortable up here.

03:33:53.420 --> 03:33:57.420
Extremely uncomfortable. In fact, the Azami ends up creating her own prison,

03:33:57.420 --> 03:34:00.660
isn't yet. There's just the slightest gap between the Keeva and the fire and that's

03:34:00.660 --> 03:34:04.920
where souls can stay alive. Struggling especially through the smoke. Keep in mind

03:34:04.920 --> 03:34:08.260
depending on where they are, Loben could get this. Barbed wire actually kills the

03:34:08.260 --> 03:34:13.860
Glyze! Souls saved by secondary utility. See like that might have been the end of

03:34:13.860 --> 03:34:17.740
him. Hendy looking to rotate up as the sights been completely seated to the

03:34:17.740 --> 03:34:22.540
attack. They get on this long angle. How is soul still alive? And having this

03:34:22.540 --> 03:34:25.460
kind of impact. Straight around the corner,

03:34:25.460 --> 03:34:27.380
Handy catches Ponds.

03:34:27.380 --> 03:34:30.220
It is all falling apart for Fluxo, W7M,

03:34:30.220 --> 03:34:35.780
as control of the diffuser is in the hands of the defense.

03:34:35.780 --> 03:34:37.820
Eight on the floor.

03:34:37.820 --> 03:34:40.820
So Polly with one in pocket can maybe throw one at one player,

03:34:40.820 --> 03:34:43.100
especially Handy tucked in the doorway.

03:34:43.100 --> 03:34:45.020
But they've done so much work with so little,

03:34:45.020 --> 03:34:47.820
and a shotgun around the corner might still be too much,

03:34:47.820 --> 03:34:49.300
even in that small gap.

03:34:49.300 --> 03:34:50.620
Sends it down the long hallway.

03:34:50.620 --> 03:34:51.660
It doesn't get anything.

03:34:51.660 --> 03:34:57.660
There it goes. Four in a row for phase clan and another come from behind victory.

03:34:59.660 --> 03:35:04.660
This is this is the thing about phase like you doubt them for a second

03:35:05.360 --> 03:35:08.360
when they have a poor or below standard attack phase.

03:35:08.560 --> 03:35:10.960
And then they bring out a defensive masterclass like this.

03:35:10.960 --> 03:35:14.860
And you just think in your head mentally, I'm sorry, I doubted you.

03:35:15.260 --> 03:35:18.360
But I just I'm disgusted myself that I doubted you.

03:35:18.360 --> 03:35:33.360
You know, it's so good to see handy was like, I've never seen anyone run that quickly for just to control a diffuse that was on the ground. But recognizing, look, we've got the kit down. We need to go and play this. That's now our new win condition.

03:35:33.360 --> 03:35:47.360
How soul stayed alive. God only knows everything was fighting against him there. He had pressure from the window pressure from downstairs to capital fire arrows and then about two steps of safety on the catwalk that he could operate in.

03:35:47.360 --> 03:35:56.360
He somehow manages to get the kill onto the glass or at least do enough damage to the glass that as soon as they hop in and hit the barbed wire, bang, they're out of the equation as well.

03:35:56.360 --> 03:36:09.360
Really impressive stuff from FaZe when it matters the most and Fluxo now having used their tactical timeout are going to be left wondering what the hell they do from here.

03:36:09.360 --> 03:36:13.080
I mean it's difficult even from a strategic standpoint you know it's easy to write off

03:36:13.080 --> 03:36:16.200
you know kind of a clutch that we saw around on but when it happens two times in a row like

03:36:16.200 --> 03:36:21.520
that and especially because of what is just arguably an act of God event being souls surviving

03:36:21.520 --> 03:36:25.200
on rafters like what do you do?

03:36:25.200 --> 03:36:26.200
What do you do?

03:36:26.200 --> 03:36:27.200
You can't change anything about that.

03:36:27.200 --> 03:36:30.560
You can't change what fate had ordained for that situation.

03:36:30.560 --> 03:36:35.960
Like you can't fight luck and that's not to say that souls was entirely lucky.

03:36:35.960 --> 03:36:42.960
He had to get those kills afterwards, but that inciting incident, that fire just being slightly too far to the right,

03:36:42.960 --> 03:36:49.960
and that Keeba being just far enough back to give him a space that not only kept him in that middle, but covered as well.

03:36:49.960 --> 03:36:59.960
I mean, even then, small things like the movement working against Loben, the barbed wire keeping him in that line of fire for a lot longer.

03:36:59.960 --> 03:37:05.860
So many things had to go right just to get souls out of that situation and give him the opportunity to win it off skill

03:37:06.300 --> 03:37:10.040
It's really impressive stuff. I like you kind of you know, you ask the question like what do you do?

03:37:10.040 --> 03:37:14.220
Like I don't know like what do you it's hard to counter against that? It's two times in a row now though

03:37:14.680 --> 03:37:20.440
That we're phaser struggling to convert those opening picks two times in a row cons has started things off with a 5v4

03:37:21.120 --> 03:37:24.160
Flux of W7 and have failed to reap anything from it

03:37:24.160 --> 03:37:31.160
I don't know what JoJo means.

03:37:31.160 --> 03:37:44.160
Sounds an anime.

03:37:44.160 --> 03:37:47.160
No, be real.

03:37:47.160 --> 03:37:49.160
That is real.

03:37:49.160 --> 03:37:51.160
That's a real thing.

03:37:51.160 --> 03:37:53.160
What do you want from me?

03:37:53.160 --> 03:37:57.840
I just looked up Jojo Portuguese, guess what came up?

03:37:57.840 --> 03:37:58.840
What?

03:37:58.840 --> 03:37:59.840
De-anime.

03:37:59.840 --> 03:38:00.840
Really?

03:38:00.840 --> 03:38:01.840
I did.

03:38:01.840 --> 03:38:08.440
Well, I don't know how we've got an anime bug in Night Heaven Labs.

03:38:08.440 --> 03:38:09.440
I don't know.

03:38:09.440 --> 03:38:10.440
Maybe it's a skin issue?

03:38:10.440 --> 03:38:11.440
Maybe it's a skin issue.

03:38:11.440 --> 03:38:15.440
Yeah, that maybe needs some looking into.

03:38:15.440 --> 03:38:16.440
Maybe.

03:38:16.440 --> 03:38:19.440
Is it short for animation, maybe?

03:38:19.440 --> 03:38:22.440
Oh, that's a good question.

03:38:22.440 --> 03:38:26.960
question. I like that I like that. I like that we're trying to recreate

03:38:26.960 --> 03:38:33.560
Portuguese from first principle. Yeah. It's like, what could this word mean?

03:38:36.880 --> 03:38:40.240
Regardless, we are going to wait until all the players get themselves back into

03:38:40.240 --> 03:38:43.560
the lobby before proceeding because that's the fair thing to do in a game

03:38:43.560 --> 03:38:48.400
of Siege and especially when it is match point or map point, excuse me, for

03:38:48.400 --> 03:38:54.960
phase planet right now. Fluxo might be glad of a little bit of a reprieve because let's be honest

03:38:54.960 --> 03:39:04.720
for the last what five rounds nothing has gone their way so far. It's uh it's been a bit of a dire

03:39:04.720 --> 03:39:09.920
attack in half I think is fair to say and again one way we're seeing that opening pick

03:39:10.640 --> 03:39:16.480
for Fluxo W7M not be converted in rounds 10 and 9 cons was good for the opening in both

03:39:16.480 --> 03:39:20.560
of those and phase of thought from behind phase of sorted there's out a little bit it's fair to

03:39:20.560 --> 03:39:24.800
say and we need to credit that where it's where it's happened cyber and bit king both given the

03:39:24.800 --> 03:39:29.120
opening picks in seven and eight and face still being able to convert all of those rounds but

03:39:29.120 --> 03:39:34.080
opening pick or not phase of just looked a little bit unstoppable a little bit scary on this defensive

03:39:34.080 --> 03:39:38.000
side I think the any fears and any sort of questions that we had from the attacking phase

03:39:38.000 --> 03:39:42.480
of certainly being put to rest now that we have seen a full side or at least nearly a full

03:39:42.480 --> 03:39:47.680
side of siege. There is still chance for Flux OW7M to get themselves back into this game,

03:39:47.680 --> 03:39:53.680
but it is going to require them winning the next two rounds, otherwise it is going to be a phase win.

03:39:57.040 --> 03:40:00.960
You know Flux OW7M have it in them. I mean, they have been starting off these rounds

03:40:00.960 --> 03:40:08.720
decently well, specifically the last two. I mean, well, that was what a 5e2 that we saw in round

03:40:08.720 --> 03:40:16.520
9 on storage, and that round was, I mean, a 2v4 for phase. These are rounds that are

03:40:16.520 --> 03:40:21.960
unequivocally fluxo W7Ms, it seems like, until there's a massive recovery by two particular

03:40:21.960 --> 03:40:27.640
players on phase. But there are still plenty of good attacking moments preceding that, whether

03:40:27.640 --> 03:40:32.120
it's creating good pressure, getting the right amount of control. It's not a half

03:40:32.120 --> 03:40:35.400
that has been unwinnable for them. In fact, it could very well be a possibility

03:40:35.400 --> 03:40:41.360
that this is, you know, a 2-2, you know, phase get the first two, Fluxor W7M follow-up with

03:40:41.360 --> 03:40:46.400
the second. Just given the situation we're in that allowing those recoveries ended up

03:40:46.400 --> 03:40:51.080
costing them in such a key moment, yet two rounds to come back. This isn't like an NIP

03:40:51.080 --> 03:40:55.040
low situation. It feels a lot more doable. There are a lot more moments to look at

03:40:55.040 --> 03:41:00.520
for Fluxor W7M that make you feel that when we never really get back in and phase

03:41:00.520 --> 03:41:07.040
load up, load up tank and assembly like they picked. Makes you feel like they have a much

03:41:07.040 --> 03:41:11.880
better shot though. That's supposed to be kind of my own argument Ollie. That is one,

03:41:11.880 --> 03:41:16.520
that is one of the sites in which they struggled quite a bit, especially around a mirror setup

03:41:16.520 --> 03:41:19.240
on the middle floor. Now I guess they won't have to deal with anymore.

03:41:19.240 --> 03:41:24.440
Yeah, the mirror has been removed since hasn't it? I'll be honest, it's maybe a

03:41:24.440 --> 03:41:27.960
little bit of a talking point. Now we've got a bit of downtime. We can maybe go sort

03:41:27.960 --> 03:41:30.200
of on the track, but off the beaten track.

03:41:30.200 --> 03:41:33.080
I'm very surprised at how little mirror banning

03:41:33.080 --> 03:41:35.400
we've seen so far today inside of SAO.

03:41:35.400 --> 03:41:37.720
I think it's something that maybe we get quite a lot of,

03:41:37.720 --> 03:41:40.120
maybe a bit of an overload of it inside of NAL,

03:41:40.120 --> 03:41:42.640
but it's often a must ban.

03:41:42.640 --> 03:41:44.520
And there are occasions really where

03:41:44.520 --> 03:41:47.460
it's been available today and played or not played.

03:41:47.460 --> 03:41:49.560
And we've really seen the impact of it fell,

03:41:49.560 --> 03:41:51.680
I think back to the phase round

03:41:51.680 --> 03:41:53.480
where they were attacking into tank

03:41:53.480 --> 03:41:55.200
for the second time that banned out the mirror

03:41:55.200 --> 03:41:56.840
and their approach was entirely different.

03:41:56.840 --> 03:42:03.240
the approach in the first round wasn't you know any good it was just a lot easier I guess um I can

03:42:03.240 --> 03:42:07.160
that round number five but it looks like we are back in the game so I do thank you for bearing with

03:42:07.160 --> 03:42:13.000
us while we uh flap our guns and wait for the uh technicalities of things to get taken care of

03:42:13.000 --> 03:42:19.960
we will join where we left off six four to phase tank and assembly being the chosen bomb site

03:42:19.960 --> 03:42:29.680
a slightly cheeky lineup change here from cyber. I think given how much siege we saw

03:42:29.680 --> 03:42:34.920
and when the rehost was called we can maybe allow it. We certainly wasn't playing the

03:42:34.920 --> 03:42:38.200
solace last time, that's for sure. It was rocking the warden. It's time, however,

03:42:38.200 --> 03:42:45.640
sorry, not the solace. He was rocking the warden. So it swaps one set of glasses for another,

03:42:45.640 --> 03:42:50.040
you could say, but I'm sure that is different.

03:42:50.040 --> 03:42:55.920
Fluxo looking to make good here on this pick of Knighthaven Labs and not let it be a 7-4

03:42:55.920 --> 03:42:56.920
phase win.

03:42:56.920 --> 03:43:05.840
End of the few seconds from seeing what their idea might be to make that happen.

03:43:05.840 --> 03:43:09.080
Damos and Dokibe both entering the field, the Ram as well.

03:43:09.080 --> 03:43:12.680
That one is pretty obvious was going to enter the field at some point.

03:43:12.680 --> 03:43:15.480
Boogie Drone is being what they are and based on being the site that it is.

03:43:17.800 --> 03:43:20.680
But a much looser setup, I would say, on the attack than what we've seen so far.

03:43:20.680 --> 03:43:25.800
It's been a lot of hard breaching, you know, some shields as well, but, you know,

03:43:26.160 --> 03:43:28.920
it's a capitao, it's obviously been a main state like he is here,

03:43:28.920 --> 03:43:32.040
but this is the first real time on this half that we've seen, you know,

03:43:32.040 --> 03:43:34.440
Dokibe and Deimos. In fact, I think it's actually the time we've seen,

03:43:34.440 --> 03:43:37.280
not only both of them at the same time, but I think both of them at all.

03:43:37.280 --> 03:43:45.080
So you can see that Fluxo W7 might be taking a bit more of a lurker approach to this, or

03:43:45.080 --> 03:43:49.840
at the same time just trying to increase as many possible avenues of information, which

03:43:49.840 --> 03:43:54.100
they could possibly get their hands on, and with handy roaming on the top floor of cyber

03:43:54.100 --> 03:44:00.760
on Solace, a very common roaming operator he likes to play, Solace also upstairs.

03:44:00.760 --> 03:44:03.960
Pretty evident why all that information might be necessary.

03:44:03.960 --> 03:44:09.960
Info is the aim of the game quite often.

03:44:09.960 --> 03:44:13.960
I'm not sure anyone knows where KDS is right now though.

03:44:13.960 --> 03:44:19.960
Cyber is jumping into a solid scanner just to see if there's anything that he can glean from that information.

03:44:19.960 --> 03:44:24.960
Dots, the eastern drone of the site is going to be able to call it as majority clear.

03:44:24.960 --> 03:44:29.960
I mean we can see from the outlines that a lot of these base clan players are going to be off-site in Roman.

03:44:29.960 --> 03:44:35.600
Falls. Looking to try and burn a lot of time and a lot of utility with these

03:44:35.600 --> 03:44:41.960
Keeber barricades upstairs. The C4 rips and ready as well and unfortunately it's

03:44:41.960 --> 03:44:45.480
gonna swing and miss with that but it'll be KDS to pick up that opening kill and

03:44:45.480 --> 03:44:51.440
that has been such a key factor in these last couple of phase rounds.

03:44:51.960 --> 03:44:57.960
But look at this. Cons down below halfway. Three quarters. Plants are already down.

03:44:57.960 --> 03:45:02.760
He's just crept on in off the back of God knows what as we've been focused on the top floor

03:45:02.760 --> 03:45:06.960
You can see Dota's stoic clearly ready for this play a

03:45:07.840 --> 03:45:11.760
Fully well thought out plan by fluxo W7M that nobody saw coming

03:45:11.800 --> 03:45:17.040
That's we'll fight back level things up as if we that plus the post plan certainly gives them the advantage

03:45:17.600 --> 03:45:22.520
KDS running back in looking through animus as another drops in front souls with a teagle

03:45:22.520 --> 03:45:27.940
finds one, maybe the second just around the corner, spots him on the quick peek, can't get him on the spray.

03:45:27.940 --> 03:45:34.640
So KDS falls back, flames erupt in his face. It's a tight game, but low on time and flames covering the diffuser.

03:45:34.640 --> 03:45:43.640
There is nothing for FaZe Clan to do. What a beautiful play by Fluxo W7M and they are just one round away from OT.

03:45:43.640 --> 03:45:50.640
Fluxo saw a gap there and they grabbed it with both hands. A really good drone through the side to see that, hang on a minute,

03:45:50.640 --> 03:45:55.840
this is a little bit clear. There are no phase members occupying this space. Instead, they are

03:45:55.840 --> 03:46:01.440
fighting shadows and defending up on the upper floors of the map. We maybe have a plant on right

03:46:01.440 --> 03:46:06.080
here and they did. We're able to move through, get the wall open, nice little plant inside of

03:46:06.080 --> 03:46:11.840
Animus. Nothing too fancy, nothing too extravagant. And you know, phase, I mean, what are you

03:46:11.840 --> 03:46:15.760
going to do? You've got to overreact there in that sort of a situation, especially when

03:46:15.760 --> 03:46:18.880
you're holding up on the top floor. You've still got to transition down. You still

03:46:18.880 --> 03:46:21.440
still don't even know where you're being held from.

03:46:21.440 --> 03:46:23.520
Really good round from Fluxor W7M

03:46:23.520 --> 03:46:27.080
and one that they so desperately needed.

03:46:27.080 --> 03:46:28.480
Downstairs bombsite though,

03:46:28.480 --> 03:46:31.320
it has not been kind to defenders today.

03:46:31.320 --> 03:46:33.800
It is the bombsite that FaZe were able to walk away

03:46:33.800 --> 03:46:35.600
with both of their own attacks

03:46:35.600 --> 03:46:37.480
when we were on their side of things.

03:46:37.480 --> 03:46:39.760
And it is gonna be the side where Fluxo break

03:46:39.760 --> 03:46:42.160
that losing streak that they've had themselves

03:46:42.160 --> 03:46:43.600
on the attack.

03:46:43.600 --> 03:46:45.560
So downstairs, taking a box.

03:46:45.560 --> 03:46:47.600
Now Fluxor W7M have got to do something

03:46:47.600 --> 03:46:48.800
that FaZe couldn't.

03:46:48.800 --> 03:46:52.560
and they have to win in a side that isn't downstairs.

03:46:52.560 --> 03:46:54.880
So far, neither of these two teams on attack

03:46:54.880 --> 03:46:56.080
have been able to do that.

03:47:01.080 --> 03:47:02.960
It's been quite difficult, unfortunately.

03:47:02.960 --> 03:47:04.480
Well, to your family attack.

03:47:06.760 --> 03:47:09.380
See, Flux of W7 can mount that hurdle.

03:47:11.000 --> 03:47:13.880
Bit of a cheesy operator line up being brought.

03:47:13.880 --> 03:47:15.600
The shield, a dope of the Andy Ying,

03:47:15.600 --> 03:47:16.960
some of the most powerful features

03:47:16.960 --> 03:47:19.440
of all the main categories of defense,

03:47:19.440 --> 03:47:21.560
globals, execute utility and shields

03:47:21.560 --> 03:47:22.680
that you were talking about earlier

03:47:22.680 --> 03:47:24.560
all the way back at the top of the show.

03:47:24.560 --> 03:47:27.480
With no warden present for the defense,

03:47:27.480 --> 03:47:30.280
those yings, candelos could be quite powerful.

03:47:30.280 --> 03:47:33.080
Cyber instead, on the pulse of all operators,

03:47:33.080 --> 03:47:35.680
not something I typically see them on at least,

03:47:35.680 --> 03:47:37.240
require them to use a bit of active utility

03:47:37.240 --> 03:47:39.240
inside of the site in a way that is

03:47:39.240 --> 03:47:41.000
a bit uncharacteristic for the guy.

03:47:41.000 --> 03:47:41.840
We'll see how it works out,

03:47:41.840 --> 03:47:43.120
especially with the C4.

03:47:43.120 --> 03:47:45.200
If you want somebody going for a solo rotation

03:47:45.200 --> 03:47:48.520
later on in the round to hit a C4 to deny a plant.

03:47:48.520 --> 03:47:49.680
It's not usual for them.

03:47:49.680 --> 03:47:52.400
Cyra's a pretty good candidate.

03:47:52.400 --> 03:47:54.120
There's still a default camera alive.

03:47:54.120 --> 03:47:56.280
And that sort of thing really stresses me out a little bit.

03:47:56.280 --> 03:47:59.320
You could see Vittagang was just flicking it there.

03:47:59.320 --> 03:48:03.040
It's just got off at that very second phase.

03:48:03.040 --> 03:48:04.080
Now no.

03:48:04.080 --> 03:48:07.680
Quite a lot off the back of that default camera being up.

03:48:07.680 --> 03:48:10.320
They're able to see a couple of the attackers on it.

03:48:10.320 --> 03:48:11.600
I'll do one phone call coming out.

03:48:11.600 --> 03:48:14.000
Oh, Andy just turns away at the wrong moment.

03:48:14.000 --> 03:48:18.000
unfortunate time in there is going to allow Dudes to pick up that opening pick.

03:48:21.000 --> 03:48:24.000
Just a clean three-way pinch from Fluxor W7, I'm at the start.

03:48:24.000 --> 03:48:26.000
Exact kind of thing you want to see.

03:48:26.000 --> 03:48:29.000
If you're hoping they can level this and make it overtime.

03:48:29.000 --> 03:48:36.000
Cyber taking some damage down below as the next target for this coordination is likely going to be Vitaking inside of its generator.

03:48:36.000 --> 03:48:40.000
Nate destroys the Banshee, Flashbang takes away his vision and where's Vitaking going to go?

03:48:40.000 --> 03:48:43.000
Absolutely nowhere.

03:48:43.000 --> 03:48:48.000
He stands fast in this position knowing that there's a C4 below to stop anybody from pushing through the doorway.

03:48:48.000 --> 03:48:52.000
Part confidence, part luck, keeps him alive. KDS on for the next.

03:48:52.000 --> 03:48:56.000
Now, Cyber, with pistol in hand, taking a fight with another.

03:48:56.000 --> 03:49:00.000
Just outside a garage, him and KDS holding down this position.

03:49:00.000 --> 03:49:06.000
And by the slidest of margins, Fluxo W7M's push is backed off, his dot's downed on the floor.

03:49:06.000 --> 03:49:10.000
Eats up a big chunk of their time.

03:49:10.000 --> 03:49:18.000
Hittikin will be allowed to rotate inside of IT there. Not sure how known he is at the moment, I think this next move will tell us.

03:49:18.000 --> 03:49:24.000
Hittikin is going to get taken out so I guess he was known. Either that or there was some snapper reaction, regardless.

03:49:24.000 --> 03:49:31.000
Odess has quickly found himself in an unwinnable position. They're in a far less than favourable one.

03:49:31.000 --> 03:49:34.000
The fuser called on the ground.

03:49:34.000 --> 03:49:40.000
Three defenders stand between him and getting this round set and done in only 20 seconds to do it in.

03:49:40.000 --> 03:49:46.000
That seems like unfortunately Fluxo W7M's chances seemed bright at the start with that opening pick,

03:49:46.000 --> 03:49:52.000
but another mid to late round recovery by FaZe Clan might end this one in 12.

03:49:52.000 --> 03:49:55.000
Moving down the staircase, not enough time to get the plan, enough time to get one kill,

03:49:55.000 --> 03:49:58.000
maybe another, a FaZe feeling generous and no.

03:49:58.000 --> 03:50:07.700
Stingy as Misers at the moment are phase clan 7 to 5 on their opponents pick and one of their strongest maps after this.

03:50:07.700 --> 03:50:16.900
Faze looking really good there on Nighthaven Labs. I think we doubted them a little bit on that attacking phase and maybe doubted if they are either on or off the boil today.

03:50:16.900 --> 03:50:25.100
But I think with that defensive form that they have just given us that showcase, you can fairly say that they're back, you know, they never really left anywhere.

03:50:25.100 --> 03:50:31.180
they are still the face that we know and love still very capable of getting that job done and done

03:50:31.180 --> 03:50:35.900
entirely that's gonna do it for the cast so far we are gonna hit a very short break after that

03:50:35.900 --> 03:50:39.260
we'll be back with our analyst desk and map number two in this series

03:50:55.100 --> 03:50:56.100
So, what's up with the other guys?

03:50:56.100 --> 03:50:57.100
I'm gonna put a razz there, you know?

03:50:57.100 --> 03:51:00.100
I'm already present, but I'm gonna criticize the boss of the team.

03:51:00.100 --> 03:51:01.100
What's up with the other guys?

03:51:01.100 --> 03:51:02.100
What's up with the other guys?

03:51:02.100 --> 03:51:03.100
What's up with the other guys?

03:51:03.100 --> 03:51:04.100
What's up with the other guys?

03:51:04.100 --> 03:51:05.100
André Balada.

03:51:05.100 --> 03:51:06.100
André Balada 26.

03:51:06.100 --> 03:51:07.100
André Balada 26?

03:51:07.100 --> 03:51:08.100
Difficult.

03:51:08.100 --> 03:51:11.100
André Balada 26 is my best friend.

03:51:11.100 --> 03:51:12.100
JV902.

03:51:12.100 --> 03:51:13.100
Man.

03:51:13.100 --> 03:51:14.100
André Balada 26.

03:51:14.100 --> 03:51:15.100
Man, André Balada.

03:51:15.100 --> 03:51:17.100
Do you have to be a player?

03:51:17.100 --> 03:51:18.100
Can be a 192.

03:51:18.100 --> 03:51:19.100
I'm home, man.

03:51:19.100 --> 03:51:20.100
You have to be an artisan, man.

03:51:20.100 --> 03:51:21.100
Man of the night.

03:51:21.100 --> 03:51:23.100
I love drinking on the weekend.

03:51:23.100 --> 03:51:25.100
I'm not a loud sound at the end of the week.

03:51:25.100 --> 03:51:27.100
It's because he goes all night, right?

03:51:27.100 --> 03:51:30.100
He's possessed of the ballads, but he's always on the street walking.

03:51:30.100 --> 03:51:34.100
I'm a Bota West. He never played anything, he talks a lot, and he's crazy.

03:51:34.100 --> 03:51:37.100
And as a player now, there's no other name, man. Who fits?

03:51:37.100 --> 03:51:40.100
Vile Jr. He has to be at the top, right?

03:51:40.100 --> 03:51:42.100
Vile Jr. 2-6 is the winner, because...

03:51:42.100 --> 03:51:45.100
He's a guy who's at the top, and he's playing a lot.

03:51:45.100 --> 03:51:47.100
He's Firo Lento, and when he needs it, he solves it.

03:51:47.100 --> 03:51:49.100
2-6, 2-6, 2-6.

03:51:49.100 --> 03:51:51.100
We're going to the top, we're going to the top.

03:51:51.100 --> 03:51:54.600
Zagheiro is going to play against Dias, he just wants to stay on the map

03:51:54.600 --> 03:51:56.100
Zagheiro is a lot of Zagheiro, but he's very good

03:51:56.100 --> 03:51:57.100
He's a solo, right?

03:51:57.100 --> 03:51:59.600
Colum, Zagheiro is very solid, he's very good at defense

03:51:59.600 --> 03:52:03.100
Zaga is a lot of Zagheiro, but he's very good at defense, and he has a lot of titles

03:52:05.600 --> 03:52:06.600
It's a tie

03:52:07.600 --> 03:52:08.600
But what is this?

03:52:10.600 --> 03:52:12.100
But what? Guys, what is this?

03:52:12.100 --> 03:52:13.600
How are you playing?

03:52:13.600 --> 03:52:15.600
Look, he's hitting on Pecky, let's go here, man

03:53:15.600 --> 03:53:16.600
It's not easy, man.

03:53:16.600 --> 03:53:19.600
The players themselves know that we are in the BD,

03:53:19.600 --> 03:53:21.600
to the minus-prison, so who is out there,

03:53:21.600 --> 03:53:23.600
they won't say that they don't want to play.

03:53:23.600 --> 03:53:25.600
But you always remember the name.

03:53:25.600 --> 03:53:26.600
Fluxen, you know what I mean?

03:53:26.600 --> 03:53:28.600
The guys managed to compete in the old Fluxen,

03:53:28.600 --> 03:53:29.600
ok?

03:53:29.600 --> 03:53:31.600
Now there's no respect for this tag.

03:53:31.600 --> 03:53:33.600
God is a little capet, man.

03:53:33.600 --> 03:53:34.600
God is a little capet?

03:53:34.600 --> 03:53:35.600
Wow.

03:53:35.600 --> 03:53:37.600
Look at these guys, they're not friends, you know?

03:53:37.600 --> 03:53:38.600
Look at them.

03:53:38.600 --> 03:53:39.600
God is a little capet, Fluxen.

03:53:39.600 --> 03:53:41.600
I think God is a little capet of the 6-0.

03:53:41.600 --> 03:53:42.600
I'm the one who is a little capet.

03:53:42.600 --> 03:53:43.600
I don't know.

03:53:43.600 --> 03:53:45.100
Keep the best idea, bro.

03:53:45.100 --> 03:53:46.100
Good? Good player?

03:53:46.100 --> 03:53:46.600
He's a good player.

03:53:46.600 --> 03:53:48.600
He's always playing with Farp, with the others.

03:53:48.600 --> 03:53:49.900
Are you in the controversy now?

03:53:49.900 --> 03:53:50.900
I'm in R6.

03:53:50.900 --> 03:53:51.600
I'm in R1, right?

03:53:51.600 --> 03:53:52.600
I'm in R2.

03:53:52.600 --> 03:53:54.300
Are you in the controversy with the ballads?

03:53:54.300 --> 03:53:56.100
I'd like to see if they're exposed.

03:53:56.100 --> 03:53:58.600
Because the guy likes to provoke, it's controversial,

03:53:58.600 --> 03:53:59.600
but he still plays a lot.

03:53:59.600 --> 03:54:03.100
He talks a lot, he already had his target, but today he doesn't.

03:54:04.600 --> 03:54:05.600
Oh!

03:54:08.100 --> 03:54:09.100
Ah!

03:54:10.100 --> 03:54:12.100
Send it in my way, Christopher!

03:54:13.600 --> 03:54:16.600
I'm not going to die, I'm not going to die.

03:54:22.600 --> 03:54:24.600
Wait, I got it, Viadu!

03:54:24.600 --> 03:54:25.600
I got it, Viadu!

03:54:25.600 --> 03:54:27.600
If I get it wrong...

03:54:27.600 --> 03:54:28.600
My bad!

03:54:28.600 --> 03:54:29.600
Horrible!

03:54:29.600 --> 03:54:31.600
No, let's talk about who was the worst.

03:54:31.600 --> 03:54:33.600
Let's talk about who I saw...

03:54:33.600 --> 03:54:34.600
You!

03:54:34.600 --> 03:54:35.600
I saw you!

03:54:35.600 --> 03:54:36.600
You know that?

03:54:36.600 --> 03:54:37.600
You know that?

03:54:37.600 --> 03:54:38.600
You know that?

03:54:38.600 --> 03:54:39.600
You know that?

03:54:39.600 --> 03:54:40.600
You know that?

03:54:40.600 --> 03:54:41.600
You know that?

03:54:41.600 --> 03:54:43.600
I don't want to do anything else because it was my fault.

03:54:46.600 --> 03:54:49.600
We have the will, we have the will.

03:54:49.600 --> 03:54:51.600
We have the will, we have the will.

03:54:51.600 --> 03:54:53.600
We have the will.

03:55:11.600 --> 03:55:18.560
Every single round everything that's happening should have just it was all coming up W7 and flexors and what happens

03:55:18.960 --> 03:55:24.720
well phase harness a six fence of a strategy which is

03:55:25.160 --> 03:55:31.780
Just pray and be yourself and be confident and somehow they're able to bring it over the line Jessie

03:55:31.800 --> 03:55:34.040
Yeah, I mean Milo's from the very first round

03:55:34.040 --> 03:55:39.560
We had a thoughts ace 1v1 against the best Monty in the world and I think not what you kind of knew

03:55:39.560 --> 03:55:45.600
This was gonna be a great map of siege. We really were thinking Flux with w7 and we're gonna run away with that

03:55:45.600 --> 03:55:52.060
I mean I thought the defensive half was so good to come up through these first six rounds the a zombie play from docks in particular

03:55:52.060 --> 03:55:57.460
I thought was kind of the driving factor if there was first three where it felt like he was able to make some really good moves

03:55:57.760 --> 03:56:02.280
Locking down the top floor here in rounds three making sure they never gave up too much map control

03:56:02.280 --> 03:56:06.280
But then after the near got banned out based on stuff a little bit on Flux though

03:56:06.280 --> 03:56:07.720
They started bringing out the clash.

03:56:07.720 --> 03:56:09.580
We started seeing this round after round

03:56:09.580 --> 03:56:12.480
and it was a huge problem for FaZe Clan.

03:56:12.480 --> 03:56:14.360
Round four particularly was a big problem for them.

03:56:14.360 --> 03:56:16.040
Round five they actually got past the clash

03:56:16.040 --> 03:56:17.260
pretty nicely here.

03:56:17.260 --> 03:56:18.920
But even as things continued to go on

03:56:18.920 --> 03:56:21.520
we saw Flux of W7 and getting more aggressive,

03:56:21.520 --> 03:56:23.160
finding more of those opening picks

03:56:23.160 --> 03:56:25.720
and we're able to cure that 4-2-1 half.

03:56:25.720 --> 03:56:28.560
Really take the lead here in the match.

03:56:28.560 --> 03:56:31.560
Unfortunately, despite I think also playing maybe

03:56:31.560 --> 03:56:34.160
a better game of Siege on the whole

03:56:34.160 --> 03:56:35.080
in the second half,

03:56:35.080 --> 03:56:37.400
Their attacks were looking really well structured.

03:56:37.400 --> 03:56:40.000
FaZe Clan just had some miraculous moments.

03:56:40.000 --> 03:56:42.480
Cyber was getting a lot of these really strong entry picks.

03:56:42.480 --> 03:56:45.920
A lot of that was being fed off of near windows or pulse play

03:56:45.920 --> 03:56:47.200
that was being given to Cyber.

03:56:47.200 --> 03:56:49.720
He was fed a lot of information by his teammates

03:56:49.720 --> 03:56:51.120
to go through these kills.

03:56:51.120 --> 03:56:53.520
And then a couple of rounds there just at the end, Milo,

03:56:53.520 --> 03:56:55.640
should not have gone FaZe Clan's way.

03:56:55.640 --> 03:56:59.480
But 2v5s, 2v3s, crutches, galore,

03:56:59.480 --> 03:57:02.480
FaZe Clan always found a way to win.

03:57:02.480 --> 03:57:03.840
You know you have it entertaining

03:57:03.840 --> 03:57:09.160
actually competitive match on your hands when both sides are playing really well

03:57:09.160 --> 03:57:15.600
on the attack on any map really but especially on Night Haven where it more

03:57:15.600 --> 03:57:21.120
and more becomes a map that tests your skills and and fundamental knowledge

03:57:21.120 --> 03:57:24.960
and team play in-seat. How you playing the verticals? Are you playing soft

03:57:24.960 --> 03:57:29.640
disruption, heart reach? Playing close angles? How do you pull defenders out

03:57:29.640 --> 03:57:32.360
out of power positions that they might be in.

03:57:32.360 --> 03:57:34.440
All of that exists and more.

03:57:34.440 --> 03:57:36.680
Not very happy about it, but that does mean

03:57:36.680 --> 03:57:38.640
that we have a tight match between the two

03:57:38.640 --> 03:57:40.600
when they're both competing so well

03:57:40.600 --> 03:57:41.840
on their attacking side.

03:57:42.680 --> 03:57:45.960
We expected this match to actually be

03:57:45.960 --> 03:57:48.240
an entertaining romp, a banger,

03:57:48.240 --> 03:57:51.880
as some of our English fans and friends would say.

03:57:51.880 --> 03:57:54.560
But at this point, I'm just looking forward

03:57:54.560 --> 03:57:56.040
to get into more of it.

03:57:56.040 --> 03:57:58.720
However, before we do,

03:57:58.720 --> 03:58:04.960
I think Jesse, we have to look back on some of the more linchpin moments during this match

03:58:04.960 --> 03:58:08.600
because it feels like there's too many to even bring back.

03:58:08.600 --> 03:58:09.600
Yeah.

03:58:09.600 --> 03:58:11.100
I want to focus on two in particular, Mila.

03:58:11.100 --> 03:58:12.100
She's found nine and ten.

03:58:12.100 --> 03:58:16.900
First, the 2v5 from FaZe Clan, and I just want to showcase how FaZe Clan are always

03:58:16.900 --> 03:58:18.400
thinking about the win con.

03:58:18.400 --> 03:58:22.000
In this round, they've got two players up above, and they're both able to isolate

03:58:22.000 --> 03:58:23.000
important fights.

03:58:23.000 --> 03:58:27.360
We see souls getting active over towards IT, Vidkin smoking E-box, and once they

03:58:27.360 --> 03:58:32.240
in both kind of isolate two different parts of the top floor. They trust each other to win those

03:58:32.240 --> 03:58:36.160
fights and then once the top floor is fully secured, once there's something they don't have to worry

03:58:36.160 --> 03:58:40.400
about, they can just focus on denying this plant. Now Dott's could have finished the plant just there.

03:58:40.400 --> 03:58:45.360
You saw him pull off of the plant. That's because an impact came out from Sol's and scared him off

03:58:45.360 --> 03:58:49.680
of it. If he sticks that, it could be a different round. But small mistakes, small, little

03:58:49.680 --> 03:58:54.960
fearful moments coming out from Flex with W7M allow FaZe Clan to buy the time that they

03:58:54.960 --> 03:59:00.000
need and eventually come out and win this final 2v1 taking down dots seconds before he gets the

03:59:00.000 --> 03:59:06.400
plant down and then this one I mean I think it's the round we're all watching. Sol's a miraculous

03:59:06.400 --> 03:59:11.280
play as the Azami inside of Rafters but what I want to focus on is Handy. He moves himself into

03:59:11.280 --> 03:59:15.760
this warehouse entrance because he knows that a few skits get dropped there. He runs down the

03:59:15.760 --> 03:59:22.160
Aqua Stairs at like a minute 22. He's downstairs so early so that when that play gets made by Sol's

03:59:22.160 --> 03:59:29.160
He can retake that space, play around the defuse kit, and then Soles and Handy just set up this crossfire that Paulu has no chance of winning.

03:59:29.160 --> 03:59:36.160
They make it impossible, completely changing up their defense off that play from Soles, and it really does come in clutch to allow FaithClan to win this game.

03:59:36.160 --> 03:59:43.160
It's just a beautiful matchup. No matter how you break it down, and the numbers is our scoreboard.

03:59:43.160 --> 03:59:51.160
Handy at the top of FaithClan, 11-8, but you can see both teams quite close in terms of raw numbers,

03:59:51.160 --> 03:59:55.960
Which I think is quite expected when a match is so back and forth though

03:59:56.560 --> 04:00:01.120
First the four rounds of that defense for phase. They had it on lock

04:00:02.440 --> 04:00:09.580
Personally for for flexo they could not really break that phase defense early on and then there were

04:00:10.200 --> 04:00:15.660
Really lost the time the very final round though. This was just night haven laps

04:00:15.660 --> 04:00:21.000
I would like to take a look at our map and just one more time to give an idea to people

04:00:21.160 --> 04:00:25.880
Here's what we started with. This is Nighthaven. We're going on. We still have potentially and I

04:00:25.880 --> 04:00:33.240
certainly hope that we go all the way to a map 3. Consulate is our second map, followed by Shalei.

04:00:33.240 --> 04:00:39.720
Should we need to go there? Question is, how do you recover now on Consulate if you're fluxed with

04:00:39.720 --> 04:00:49.480
W7M? Close match, clearly both teams very tight, but Jesse on the ground. Can this happen

04:00:49.480 --> 04:00:54.920
and with face starting on the attack for consulate? I mean the attack start side is maybe a boon for

04:00:54.920 --> 04:00:59.560
flux with w7m the fact the face clan to start there but I fear the series might already be over

04:00:59.560 --> 04:01:05.560
milosh face clan once again have not lost consulate in over a year they have a 10 game win streak this

04:01:05.560 --> 04:01:12.600
is by far their best map there is maybe no single team on a single map that is better than face

04:01:12.600 --> 04:01:17.560
clan on consulate flux with w7m took a big gamble not banning this out in their first couple

04:01:17.560 --> 04:01:23.480
of bands. I fear to win this series that kind of had to win Nighthaven and Chalet. The fact

04:01:23.480 --> 04:01:28.560
that they have now lost Nighthaven Labs puts them in a really awkward situation where they're

04:01:28.560 --> 04:01:32.880
going to have to do something no team has been able to accomplish over the last 365

04:01:32.880 --> 04:01:36.960
days and beat the best team in the world in their best map.

04:01:36.960 --> 04:01:40.800
What do you change and there's not a lot of time to move in from Nighthaven into

04:01:40.800 --> 04:01:45.720
Consulate. Quick lessons that can be learned because it was clear that it was the second

04:01:45.720 --> 04:01:50.600
half that really punished Fluxo W7M where the phase defense looked unshakable in the

04:01:50.600 --> 04:01:51.600
beginning.

04:01:51.600 --> 04:01:54.600
You have to be able to close down these advantages when you're on the attack, whether that means

04:01:54.600 --> 04:01:59.320
sticking to the fuse when you have it in a good spot, whether that means just delaying

04:01:59.320 --> 04:02:03.760
enough time, taking that space and making sure that you don't give up these 1v1 fights

04:02:03.760 --> 04:02:07.440
because phase will be hunting for them to take the man advantage back.

04:02:07.440 --> 04:02:09.520
They have to be good on the offense.

04:02:09.520 --> 04:02:12.720
That is going to be harder on Consulate than it was on Nighthaven, but it's the

04:02:12.720 --> 04:02:14.720
job in front of them.

04:02:14.720 --> 04:02:16.800
Well then, this is from you and me, Jesse.

04:02:16.800 --> 04:02:18.480
Let's bring up our wonderful commentators,

04:02:18.480 --> 04:02:23.480
Lix, Lix, Lix, and I'm sorry to have a little chat.

04:02:25.440 --> 04:02:30.400
My friends, Meow, Lynx, I assume that's how Lynxes go.

04:02:30.400 --> 04:02:32.920
What are we expecting out of this second map here

04:02:32.920 --> 04:02:37.920
in Consulate because it was so close on Nighthaven Labs

04:02:38.240 --> 04:02:40.320
and really came down to micromaneuvers

04:02:40.320 --> 04:02:43.840
as Jesse was mentioning in our post-map.

04:02:43.840 --> 04:02:47.880
I mean micro maneuvers and if you want to go back to that souls clutch and garage

04:02:47.880 --> 04:02:51.640
I mean even just like just luck in certain circumstances even get into that position

04:02:51.640 --> 04:02:54.080
It was just a lot of things inside a phase of control

04:02:54.080 --> 04:02:59.500
But also outside of their control to put them in that position as Jesse pointed out to close out night Haven labs now in

04:02:59.500 --> 04:03:04.240
Consulate will obviously be starting out on the attack flex of W7 and we'll have the favored side to start

04:03:05.160 --> 04:03:10.440
Like Jesse said, you know, whereas once Oregon when it was in the pool was a map that you just seemed like couldn't be phase

04:03:10.440 --> 04:03:22.440
This is one of those similar ones where they are just so masterfully good at these defenses on this map that even a couple rounds on attack, that might be enough to put a faceclan over top.

04:03:22.440 --> 04:03:33.440
Well it was only a couple of rounds on Nighthaven Labs wasn't it? It really came down to a game of attacks. You know Nighthaven is not going to be looked back on as a particularly great map for either team.

04:03:33.440 --> 04:03:41.440
I think it was a good map overall, but individually, yeah, defense did really well and attack struggled on both sides.

04:03:41.440 --> 04:03:44.440
I kind of believe that that's what we're going to see again moving into this consulate.

04:03:44.440 --> 04:03:50.440
Now, interestingly, Fluxo do have a better percentage win rate when it comes to the attack on consulate,

04:03:50.440 --> 04:03:56.440
but like we've already said, and like Jesse stressed, FaZe have a current very good win rate on there.

04:03:56.440 --> 04:03:59.440
They haven't lost it any year and you really can't ignore that.

04:03:59.440 --> 04:04:03.920
So regardless of the wind rate and that sort of percentage, that's going to count for more.

04:04:03.920 --> 04:04:08.160
And I think that I mean, I've got it down as an 82% wind rate, nearly 83%.

04:04:08.160 --> 04:04:12.640
But I don't think that that's maybe including all the data that you are, Jesse.

04:04:12.640 --> 04:04:14.800
But it's still an incredible feat.

04:04:15.840 --> 04:04:21.040
That is pretty damning and pretty huge from a pure number view.

04:04:21.040 --> 04:04:23.600
But these are kind of number statistics, right?

04:04:23.600 --> 04:04:25.760
We saw how close that first map was.

04:04:25.760 --> 04:04:33.680
We know that Fluxor W7M can perform at the level of phase and this is even from JP the analyst from

04:04:33.680 --> 04:04:40.160
the phase side. We also heard it from Igor from Team Liquid Alieners that this is SAL. Any team can

04:04:40.160 --> 04:04:46.080
beat any other team on any day. This is just part of it. Vest of Threes make it a bit more complicated

04:04:46.080 --> 04:04:50.320
but it's not the first time that Fluxor W7M have had their backs against the wall

04:04:50.320 --> 04:04:55.720
in this sort of situation where they can fire back Jesse it just depends on

04:04:55.720 --> 04:05:00.120
what sort of little changes do you do is it something that has to do with bands

04:05:00.120 --> 04:05:04.600
how do you play that first defensive half to the point where you collect as

04:05:04.600 --> 04:05:08.280
many rounds as possible and you're able to get that morale going so you're not

04:05:08.280 --> 04:05:11.640
you know you can you give yourself a better flexibility on the second half

04:05:11.640 --> 04:05:15.200
yeah I mean I think it has to come off the back of some of your star

04:05:15.200 --> 04:05:18.440
players and when there's flux of W7M in the room the star play

04:05:18.440 --> 04:05:21.940
Everybody likes to talk about as Paulu didn't have a great night in even labs

04:05:22.040 --> 04:05:25.640
Obviously four in ten the lowest rate of player in the lobby in our first map

04:05:25.640 --> 04:05:29.560
And I hate to call them out because I don't think there were any big mistakes that he made in that game

04:05:29.680 --> 04:05:36.280
But he's a type of player that we are often talking about top-fragging the lobby for flux of W7 and he plays very late-round

04:05:36.720 --> 04:05:38.160
passive roles which

04:05:38.160 --> 04:05:43.060
Usually puts him in a good position to kind of clutch up and and get the most amount of kills for his team

04:05:43.060 --> 04:05:47.360
But in the late round really phase were just dog walk and flux of W7

04:05:47.360 --> 04:05:54.360
We need to see Paulu and the rest of the team be able to step up and be able to win some of these late-round situations where they have man advantage.

04:05:54.360 --> 04:06:03.360
They have site control. They have tools to win the round. You just got to find some way to stop Solz from doing what he does in Rafters or handy from rotating.

04:06:03.360 --> 04:06:09.360
I mean, face clan, they are an incredibly tough opponent, but they're your opponent today. You've got to find some way to break through.

04:06:09.360 --> 04:06:16.560
I know it's a bit of a tough question to try to, I guess, materialize an answer for

04:06:16.560 --> 04:06:24.480
Lynx and Oli. You very clearly have seen like every single point of the first map.

04:06:24.480 --> 04:06:29.840
As Jesse said, things are kind of falling apart for Flux to W7M later in the round.

04:06:29.840 --> 04:06:34.840
What do you feel if you've thought about it or crossed your mind has been kind of that

04:06:34.840 --> 04:06:38.520
inflection point where, okay, flex to W7M are in control,

04:06:38.520 --> 04:06:41.600
and then suddenly things shift massively.

04:06:41.600 --> 04:06:44.080
Has there been some sort of pattern forming

04:06:44.080 --> 04:06:45.000
maybe in your mind?

04:06:46.060 --> 04:06:47.600
You know, that's a good question.

04:06:47.600 --> 04:06:51.720
I think if I could just like take the moment to start,

04:06:51.720 --> 04:06:53.360
I think for me, it's not like,

04:06:53.360 --> 04:06:55.280
it's not one particular thing.

04:06:55.280 --> 04:06:58.880
Like it's not an angle that goes completely uncovered.

04:06:58.880 --> 04:07:00.960
It's not some like core weakness

04:07:00.960 --> 04:07:02.440
in their attacking strategy.

04:07:02.440 --> 04:07:04.560
I just think that, and I feel like this is probably

04:07:04.560 --> 04:07:08.000
the most common way attacking teams lose late rounds is like

04:07:08.000 --> 04:07:11.880
one thing happens and then independent of that one small

04:07:11.880 --> 04:07:15.640
action occurs that the defense ends up taking advantage of and then one moment

04:07:15.640 --> 04:07:16.480
is like

04:07:16.480 --> 04:07:19.520
uh... i remember who was that the player sprinting outside of the warehouse

04:07:19.520 --> 04:07:23.360
entrance in handy's able to spring it uh... swing ahead and kill him

04:07:23.360 --> 04:07:26.320
it seems unlikely that handy be in that position but he was

04:07:26.320 --> 04:07:30.240
and so even though the odds for art that high that he'd be there just

04:07:30.240 --> 04:07:33.920
because it was that kind of one in ten situation that he was they get

04:07:33.920 --> 04:07:37.760
punished for it and that's usually how at least when I saw W7M that's what they

04:07:37.760 --> 04:07:40.880
were losing those rounds it wasn't some core failing it was a lot of small

04:07:40.880 --> 04:07:44.800
things building on top of each other and sometimes started in again bat round

04:07:44.800 --> 04:07:48.480
literally just luck that souls had enough the gap between that and the

04:07:48.480 --> 04:07:51.600
fire it's just a lot of small things that ended up again going wrong for

04:07:51.600 --> 04:07:56.160
them it's the small things but as you say it compounded and making the

04:07:56.160 --> 04:07:59.680
bigger picture the thing about phase is that they're very good at taking

04:07:59.680 --> 04:08:02.160
advantage of all the small things and there's not much that really

04:08:02.160 --> 04:08:06.400
slipped through the crack. And I think that's the difference. You get teams that are able

04:08:06.400 --> 04:08:11.280
to take advantage of moments or, and then Fluxo W7 ended a great job of that. There was an

04:08:11.280 --> 04:08:16.080
occasion where we were defending downstairs, FaZe were defending downstairs inside of Tank

04:08:16.080 --> 04:08:19.280
and they'd left the bomb site really light. There was basically nobody on site and they

04:08:19.280 --> 04:08:23.240
just committed to our own Fluxo. So, so that planted and won the round. Now that's

04:08:23.240 --> 04:08:28.240
a big picture opportunity that's been taken from Fluxo. He's very good at all

04:08:28.240 --> 04:08:31.840
small bits.

04:08:31.840 --> 04:08:35.600
Well my friends thank you very much and thank you for all those at home waiting.

04:08:35.600 --> 04:08:40.640
We finally have our lobby together and we're gonna leave it at this point at

04:08:40.640 --> 04:08:44.960
least for our pre-game analysis. All the things they said, all the things they

04:08:44.960 --> 04:08:48.080
said running through my head. It's links and extra

04:08:48.080 --> 04:08:51.840
truck to take you through. Map number two can flexo take it back to map

04:08:51.840 --> 04:08:54.160
three. We'll phase one away with a 2-0 in

04:08:54.160 --> 04:08:57.160
advanced to play Furia, only time will tell.

04:08:57.160 --> 04:09:02.240
Only time will tell who will come out the victor in this heated rivalry between

04:09:02.240 --> 04:09:07.240
FaZe Clan and Flux.w7m on Consulate and at least to start with FaZe on the

04:09:07.240 --> 04:09:12.040
attacking side. First bands they will take off the board will be Clash and

04:09:12.040 --> 04:09:17.680
Cade on the flip side. Grimm and Monty taken off the board as well. But

04:09:17.680 --> 04:09:20.680
Ollie's we mentioned earlier it was just a couple rounds that put FaZe over

04:09:20.680 --> 04:09:23.440
the top on Knighthaven and on Consulate just a couple attacking

04:09:23.440 --> 04:09:30.800
rounds could do the same here? It's one who's going to come down to it. It feels reductive.

04:09:30.800 --> 04:09:34.440
It doesn't necessarily feel like... Defenders protect their bombs from being diffused by

04:09:34.440 --> 04:09:40.840
a tower. I have labs played. I believe it's the way that conchlets can play as well.

04:09:40.840 --> 04:09:44.840
one of the hardest parts we've got in our full attack.

04:09:44.840 --> 04:09:46.840
He's hitting me.

04:09:49.840 --> 04:09:54.840
He's trying to feed back against a Monty and a Grimban.

04:09:54.840 --> 04:09:58.840
So a little bit of a mixture there, but the shields being the headline axe,

04:09:58.840 --> 04:10:02.840
they're both getting punished for both the size individually here.

04:10:02.840 --> 04:10:07.840
They still have a couple of different shields that they can choose to go with.

04:10:07.840 --> 04:10:13.840
I find it quite funny, because I've got a feeling that we're going to have slated this as a difficult map to attack and blah blah blah attacking them same dudes.

04:10:13.840 --> 04:10:17.840
What if Faze just come out and win 4 rounds on the attack? Like what do we do there? Where do we go?

04:10:17.840 --> 04:10:19.840
I close the mix and go to that.

04:10:21.840 --> 04:10:23.840
It's early for you though.

04:10:23.840 --> 04:10:26.840
It's not 29 for me, so it must be early for you.

04:10:26.840 --> 04:10:28.840
It is currently 239.

04:10:28.840 --> 04:10:31.840
That's too bad, that can't happen.

04:10:32.840 --> 04:10:35.840
Have you heard of a nap? We would have been a nap, Ollie.

04:10:35.840 --> 04:10:38.440
I'm really worried about that.

04:10:38.440 --> 04:10:43.280
Listen, man, you sit in your corporate controlled only sleep at night system.

04:10:43.280 --> 04:10:46.280
I sleep when I want, but man doesn't tell me anything.

04:10:46.280 --> 04:10:52.440
Yeah, of course, because it's the culprits that make us sleep at night.

04:10:52.440 --> 04:10:56.520
Well, there's a whole lot of discourse we could go into, but I will not.

04:10:56.520 --> 04:11:02.720
Ooh, well, Scorpion being fired down yellow stairs after the king running downstairs.

04:11:02.720 --> 04:11:09.440
Faze Clan not looking across this position just yet, seeing if there's a gap, there's

04:11:09.440 --> 04:11:10.440
clearly not.

04:11:10.440 --> 04:11:15.440
So they'll focus on some other objectives for the time being, it's a CEO defense to start.

04:11:15.440 --> 04:11:19.800
The bulk of the presence from Fluxo W7M will be up top.

04:11:19.800 --> 04:11:24.440
So the question of course is always, well do we go for a straight CEO, repel, execute,

04:11:24.440 --> 04:11:28.200
or do we try to do an across from the admins side?

04:11:28.200 --> 04:11:34.200
It seems that FaZe Clan are leaning towards the ladder, as one candela goes off in that position.

04:11:34.200 --> 04:11:38.200
And while there's nobody in these immediate rooms surrounding the building,

04:11:38.200 --> 04:11:42.200
there are some further beyond, as Vidikin will come to recognize just now.

04:11:44.200 --> 04:11:49.200
Well, a pre-fire is through the wall, but it's going to be souls credited with the first kill on to Dots.

04:11:49.200 --> 04:11:54.200
Its king might be down, but you can count that as a late trade, but a trade nonetheless.

04:11:54.200 --> 04:11:58.600
Logan in and amongst his spiderweb of Denari trips there

04:11:59.480 --> 04:12:05.360
Waiting to catch the victim as they fall into his net the global shield as well for people to play behind

04:12:05.720 --> 04:12:10.320
And of course the chemical launcher inside of its chain to parlor next player to fall

04:12:11.040 --> 04:12:16.320
Will go down as a trade. They were everything pretty rapid and being responded to here. So far

04:12:17.040 --> 04:12:19.040
I

04:12:19.040 --> 04:12:28.640
I mean, it might as well be cap A that's taking FaZe out to lunch right now, 3 kills for Lobin, 3 to 1, so 37 out.

04:12:28.640 --> 04:12:32.640
And Cyber, good for one, might be good for another, depending on what he can find.

04:12:32.640 --> 04:12:40.140
Two players clown-carring into the long desk position. Got to be a little careful here, for everyone involved.

04:12:40.140 --> 04:12:43.640
Especially with Cyber, having to deal with that deployable shield to his left though.

04:12:43.640 --> 04:12:49.640
Lobin peeking out and nobody has actually been behind the shield. They're instead playing very conservatively inside a long desk

04:12:50.000 --> 04:12:53.920
So we're trying to bait our swing from one of these angles provides he throws the nade

04:12:54.080 --> 04:12:57.800
Lobin gets his fourth first win on the defensive flux of W7M

04:12:57.800 --> 04:13:01.880
And the name of the game will be run up the scoreboard as much as you can in these first six

04:13:03.200 --> 04:13:08.160
You can't afford to make a single mistake because it's going to get punished. It is going to be capitalized on

04:13:08.160 --> 04:13:13.040
So, whilst Fluxor on the air quotes easier side of things, the pressure is still on to

04:13:13.040 --> 04:13:19.380
make sure that they perform and they have to be walking away with, if not 6, 5 as a minimum

04:13:19.380 --> 04:13:20.880
of these opening rounds.

04:13:20.880 --> 04:13:25.400
That was a great start and they were able to convert that opening pick into a round

04:13:25.400 --> 04:13:29.520
advantage eventually into a successful round.

04:13:29.520 --> 04:13:35.560
There will be a bomb site though that falls in that gray area of just being a little

04:13:35.560 --> 04:13:36.560
bit more vulnerable.

04:13:36.560 --> 04:13:42.720
Whether it will be the basement or the third choice bombsite time will tell, but at least

04:13:42.720 --> 04:13:48.080
for round 2 it will be headed downstairs to that basement.

04:13:48.080 --> 04:13:54.920
The bandit coming into play as well, some of that hard breach now to make breaching

04:13:54.920 --> 04:13:55.920
a bit more difficult.

04:13:55.920 --> 04:13:58.920
There were cons all the way on the top floor, see if he maybe decides to dedicate something

04:13:58.920 --> 04:13:59.920
upstairs.

04:13:59.920 --> 04:14:00.920
I don't think he would.

04:14:00.920 --> 04:14:03.920
The single wall might be perfectly fine to do so.

04:14:05.920 --> 04:14:07.920
It's in the swaps on the attacking side as well.

04:14:07.920 --> 04:14:13.920
Cydre bringing in that Snakeshot Band on Nighthaven Labs by Fluxor W7M against FaZe.

04:14:13.920 --> 04:14:17.920
So yeah, the opportunity to see him in action with that Soloton scanner.

04:14:17.920 --> 04:14:21.920
See why Fluxor W7M felt it was such a threat.

04:14:23.920 --> 04:14:25.920
And, additionally, the Boogie drones as well.

04:14:25.920 --> 04:14:28.920
A lot of opportunity not only to get a good clear of the top floor with that information,

04:14:28.920 --> 04:14:35.000
But then as well get this great verticality from the boogie drones already one throat in the building creating a nice little line on the inside

04:14:37.440 --> 04:14:40.560
All the ready and waiting here just outside of the castle barricade

04:14:40.800 --> 04:14:42.400
Maybe hoping for

04:14:42.400 --> 04:14:46.040
Ran boogie don't just to get thrown through it or maybe even to get sledge open

04:14:46.040 --> 04:14:51.640
But handy with his positioning in the way that he's waiting. You'd like to think that he knows what's going on a little bit here

04:14:53.200 --> 04:14:55.200
Yellow thing comes out to confirm it

04:14:58.920 --> 04:15:07.520
He just gets taken out. He just presented himself at the window on a silver platter, and Pauly didn't need any invitation.

04:15:09.520 --> 04:15:16.120
That's criminal from Pauly right there. I mean, that is about as good of a read as you could have.

04:15:17.520 --> 04:15:23.120
Just waiting with the shotgun. Beautiful play there. Now, Faith Plangers have to continue down a body.

04:15:23.120 --> 04:15:27.520
Sludge wasn't going to be adding much, but at least he could have taken down the Castle Barricades and given you another gun.

04:15:27.520 --> 04:15:33.520
Lobonon 1 HP from where? Seems to be the main door. Souls the culprit of that with some 4-17 shots missing.

04:15:35.020 --> 04:15:43.520
His other remnants of his team begin to take control of admin. No 4v4 just yet. Will Dodez, I was about to say, confirm? No!

04:15:43.520 --> 04:15:52.520
Not able to get the kill and instead two go-phase clans away with Lobonon low HP. This round might have just shifted hands much quicker than Fluxo W7 unexpected.

04:15:52.520 --> 04:15:59.080
big chance here for phase spoke about fluxo not being able to afford to make a

04:15:59.080 --> 04:16:03.680
mistake phase also after capitalized on these situations man count advantage in

04:16:03.680 --> 04:16:07.960
a very low low bin with a kill onto vittacan that doesn't make things any

04:16:07.960 --> 04:16:12.280
easier at least now they'll know where Palu is but they have to try and get

04:16:12.280 --> 04:16:16.280
this kill back as soon as possible it's only 55 seconds and I say that

04:16:16.280 --> 04:16:20.640
because he still plays up on this top floor the cyber falling it just adds

04:16:20.640 --> 04:16:29.000
on to the pain. And KDS in a 1v2 again there were chances for phase clan especially with

04:16:29.000 --> 04:16:33.640
that brief advantage they had but there still is some for KDS. It's got the flashbangs

04:16:33.640 --> 04:16:38.280
and lobens on such low health. Also depends on how active he's going to be with this

04:16:38.280 --> 04:16:42.040
heartbeat scanner. What information can he gain or what has already been gathered.

04:16:42.040 --> 04:16:46.480
These vertical angles will cut against the attack at this point. KDS looks to put

04:16:46.480 --> 04:16:50.160
this diffuser down. Nobody directly above his position but Flux of W7M could easily

04:16:50.160 --> 04:16:53.760
get in that spot also concerned with anybody rotating down below with that

04:16:53.760 --> 04:16:59.820
c4 KDS here's it ripped instead will make another attempt as Logan continues to

04:16:59.820 --> 04:17:04.960
scan he falls off again dodging that c4 there's another one that could be sent

04:17:04.960 --> 04:17:09.920
up by the flexor W7 inside trying again said this time not able to find much

04:17:09.920 --> 04:17:13.920
of anything just keeping him guessing keeping him at bay and always keeping

04:17:13.920 --> 04:17:20.120
those doubts alive that could be the opportunity that phase were looking

04:17:20.120 --> 04:17:25.960
for ahead of this matchup, knowing what they were going into. And you can't help but feel

04:17:25.960 --> 04:17:28.760
like it has slipped through their fingertips.

04:17:28.760 --> 04:17:34.120
Fluxo W7M, a really good job of stabilizing there, not giving the opportunity over to FaZe,

04:17:34.120 --> 04:17:37.840
even though they had an advantage in the man count. They just weren't able to trade

04:17:37.840 --> 04:17:42.360
it back. Pauly played it beautifully in and around CEO and connector, picking up

04:17:42.360 --> 04:17:46.560
a kill, managing StaleEye for a little bit longer, and then his teammates on site

04:17:46.560 --> 04:17:52.160
in the hard yards as well. Loebing. He's a fantastic game so far. He's 5-0 at the moment

04:17:52.160 --> 04:17:58.800
ahead of round number 3. Loeb has only died once, Cons only died once. There's a lack

04:17:58.800 --> 04:18:03.600
of kills for this phase side and it's not. It weren't set high as saying that in night

04:18:03.600 --> 04:18:08.120
here in labs. They were giving kills for fun. We saw plenty of performance from everybody.

04:18:08.120 --> 04:18:14.400
It's early days here on Consulate, but it's still a little bit of an alarm bell.

04:18:14.400 --> 04:18:18.880
Is the basement going to be the weaker site of the three here, or are Fluxo going to make

04:18:18.880 --> 04:18:21.880
it a full three site rotation?

04:18:21.880 --> 04:18:28.080
Could be possible.

04:18:28.080 --> 04:18:30.760
On console especially it's not unheard of.

04:18:30.760 --> 04:18:35.520
On the basement as well which will carry some fundamental principles from the other sites.

04:18:35.520 --> 04:18:41.120
Here though, as you can see, the pulse coming back through for Fluxo W7M, addition of

04:18:41.120 --> 04:18:45.880
the castle, create a bit more of a maze for FaZe Clan to search through. Those black mirrors

04:18:45.880 --> 04:18:49.920
as you highlighted last map that has been really impactful in a lot of the matches that we've

04:18:49.920 --> 04:18:55.240
casted in the past few days. A lot of problematic utility that FaZe Clan will have to concern

04:18:55.240 --> 04:19:00.840
themselves with. And on their side, they got the black, but they got the snake. But

04:19:00.840 --> 04:19:04.400
definitely I will say for one of those rare iterations where there's some, a lot

04:19:04.400 --> 04:19:09.600
more big name utility for Flexor W7M than on the opposite side for once. Dots gathering

04:19:09.600 --> 04:19:15.340
good information over by the tunnel? Can't find quite anything just yet, just gathering

04:19:15.340 --> 04:19:21.080
numbers mainly, seeing if the attack is present in this area and if not, that kind of crosses

04:19:21.080 --> 04:19:26.240
out locations which they're not and that mirrors down where they might otherwise be. John

04:19:26.240 --> 04:19:32.360
Runeclear, the player's slowly reinforced road as his position, is of massive importance.

04:19:32.360 --> 04:19:37.320
Flanking out, climbing the block beard able to attack souls up quite a bit, nades threat

04:19:37.320 --> 04:19:42.300
sent out while lobin confirms that kill handy is quick on the trade it seems

04:19:42.300 --> 04:19:46.560
for the broader roaming presence there's only one body remaining inside a piano

04:19:46.560 --> 04:19:51.800
they've got a trapped in art and KDS has shut him down this can't be another

04:19:51.800 --> 04:19:55.760
situation where phase have an advantage and let it slip they have to try and

04:19:55.760 --> 04:20:00.960
capitalize on this but it comes just drags one back I don't know where

04:20:00.960 --> 04:20:05.520
lobin in a bit of a dicey position but I'm the option to rotate up through

04:20:05.520 --> 04:20:08.160
the top floor of the building.

04:20:08.160 --> 04:20:10.360
Oh, an opportunity and shots land.

04:20:10.360 --> 04:20:11.920
Docs takes vicking down as well.

04:20:11.920 --> 04:20:14.960
That's two kills caught on the reverse vertical.

04:20:14.960 --> 04:20:17.320
Now if Loebbing can get himself back to site,

04:20:17.320 --> 04:20:21.080
this is a great position that Fluxo W7M find themselves in.

04:20:21.080 --> 04:20:23.680
Not only have they fought back from a disadvantage,

04:20:23.680 --> 04:20:25.760
but they've got three bodies down there

04:20:25.760 --> 04:20:28.280
to try and hold for this final push.

04:20:28.280 --> 04:20:29.440
They've even got the heartbeat scanner

04:20:29.440 --> 04:20:31.000
getting all of this information

04:20:31.000 --> 04:20:33.360
on just two remaining players.

04:20:33.360 --> 04:20:35.000
Taking themselves up so well in these defenses,

04:20:35.000 --> 04:20:38.200
He's got a great pre-fire by Cyber, he'd be followed up by another 1v1.

04:20:38.200 --> 04:20:40.200
Oh no!

04:20:40.200 --> 04:20:44.880
Hopping on the palace unfortunately denies the very angle he needed to take.

04:20:44.880 --> 04:20:49.400
And when KDS gets that trade, just a 1v1, switched to the pistol.

04:20:49.400 --> 04:20:51.400
Surely this man is not out of ammo.

04:20:51.400 --> 04:20:53.400
Not enough time to reload.

04:20:53.400 --> 04:20:56.240
You know, LoB is far enough away to let that happen, but taking the aggressive line gives

04:20:56.240 --> 04:20:57.240
it up soon after.

04:20:57.240 --> 04:20:59.240
That was his last flash, he just sent out.

04:20:59.240 --> 04:21:04.360
So it'll be a raw 1v1 for KDS, slowly creeping around the corner, only six shots

04:21:04.360 --> 04:21:10.000
for Lobin. They all need to hit but only one matters. It's KDS instead. First attacking

04:21:10.000 --> 04:21:12.920
win for FaZe Clan and a 1v1 to do it.

04:21:12.920 --> 04:21:17.120
FaZe weren't going to have the wool pulled over their eyes two rounds in a row. They

04:21:17.120 --> 04:21:21.760
needed to clutch that one out and they were forced to do so. They had an advantage at

04:21:21.760 --> 04:21:26.040
around the halfway point in the round but Fluxo on that reverse vertical. Just the

04:21:26.040 --> 04:21:29.920
sheer determination to challenge onto some of those angles. Not something that you

04:21:29.920 --> 04:21:34.320
always see but they were able to drag it back. It was really all on Lobin. And

04:21:34.320 --> 04:21:38.360
forget he started that little loose

04:21:38.360 --> 04:21:43.000
pasture of play all the way all the way over inside a visa office was able to

04:21:43.000 --> 04:21:46.840
rotate all the way through the top floor of the site and then get himself back

04:21:46.840 --> 04:21:52.680
down was in the right position in the vicinity just not able to land the

04:21:52.680 --> 04:21:58.520
shot phase are going to choose a start of round four to take their tactical

04:21:58.520 --> 04:22:03.760
time out don't forget we always get the halfway point one as well and the

04:22:03.760 --> 04:22:08.380
FaZe recognizing that they are very good on the defense of Consulate probably

04:22:08.380 --> 04:22:12.400
thinking there's no point saving it. We may as well use it now and see if we can

04:22:12.400 --> 04:22:15.980
get ourselves a favorable split here.

04:22:16.180 --> 04:22:21.300
And it makes sense again with that halfway point coming up to be able to

04:22:21.300 --> 04:22:25.380
game plan for the defense pretty effectively and if this is you know the

04:22:25.380 --> 04:22:27.340
sense of being a close game like Knighthaven you're gonna waste this

04:22:27.340 --> 04:22:30.340
opportunity especially since that round just came to a 1v1 as Ali just

04:22:30.340 --> 04:22:35.620
kind of dissected, so FaZe Clan, now that it has ended, they will get to retry an attack

04:22:35.620 --> 04:22:36.620
on CEO.

04:22:36.620 --> 04:22:40.700
Let's see what they change, especially as they opt to take down the pulse for Fluxo

04:22:40.700 --> 04:22:41.700
W7M.

04:22:41.700 --> 04:22:44.900
Probably an unexpected but consistent pick for Fluxo W7M going into this map.

04:22:44.900 --> 04:22:48.940
Didn't think that would be the, you know, present in two rounds, let alone banned by

04:22:48.940 --> 04:22:49.940
FaZe Clan.

04:22:49.940 --> 04:22:53.340
Clearly concerned enough about it that they want to take it off the board.

04:22:53.340 --> 04:22:55.580
Conversely, Fluxo W7M picking the twitch.

04:22:55.580 --> 04:22:59.460
I was going to say, maybe we'll see a bit more traps in play, but no actually.

04:22:59.460 --> 04:23:01.460
Yeah, yeah, you were my combo

04:23:05.820 --> 04:23:08.740
We're back on cafe or you back on like utility don't matter

04:23:08.740 --> 04:23:13.380
I was gonna say honestly your cafe come earlier actually ended up being prescient

04:23:13.380 --> 04:23:18.780
I was gonna say it's like spoken into existence, hasn't it? It is like we're back on cafe. I mean, I mean hey

04:23:18.780 --> 04:23:23.660
You look at that like sure. There's a single window right behind you, but like you look at that position in ceo

04:23:24.820 --> 04:23:28.300
Like Patty corner from the window. It's kind of like pixel

04:23:29.460 --> 04:23:37.380
I get it. I do get it. I just think it leaves a lot on the table when the

04:23:37.380 --> 04:23:40.380
defense have so many tears that they can go with.

04:23:40.380 --> 04:23:46.140
And DOS still got all three in his pocket at the moment as well of the ADS's so

04:23:46.140 --> 04:23:49.740
starting to get placed down.

04:23:51.740 --> 04:23:55.540
Yeah, it's not like there's loads of stuff that's gonna be thrown in either, you know

04:23:55.540 --> 04:24:24.540
We've got the Capitao balls, sure we've got, it's a fear but there's only a couple of nades, two sets of nades, it's not the world's amount of utility, it's not like we're bringing Ying or something of that nature, maybe it's something that Fluxo were expecting, as Ying of course is available to be played, but at least for the early portion of the round we're going to be watching Loeb and Challenge on to the roof with the SMG, it's always a bit of a scary time, only because I look at it and think that looks incredibly difficult, but more incapable of making that challenge.

04:24:25.540 --> 04:24:30.900
Unfortunately for him, no one is going to be in the vicinity. Instead, Faze is looking to try and get himself onto the repel

04:24:30.900 --> 04:24:35.740
and shape up for what he's looking like, a fairly admin-side approach.

04:24:35.740 --> 04:24:45.540
It's looking like it. Especially now that Hanyu or Apollo are in, but it can't make this first.

04:24:45.540 --> 04:24:51.940
Why going down? That's just a crazy pre-fire. Setting up all those ADSs and for what, unfortunately?

04:24:51.940 --> 04:24:56.460
dots on top of the filing cabinet and oldie but a goodie not necessarily in this

04:24:56.460 --> 04:25:02.700
case as handy just walks in and the dots a bit slow to the punch one HP for

04:25:02.700 --> 04:25:06.420
handy low HP for souls but a five to three advantage for phase clan that's

04:25:06.420 --> 04:25:09.940
why cons you can see trying to play aggressive on this doorway I hope that

04:25:09.940 --> 04:25:13.060
there's a little gap in information that phase can make a little bit of a

04:25:13.060 --> 04:25:16.820
stumble kind of like we saw handy take advantage of last map because we're

04:25:16.820 --> 04:25:19.060
hearing the 3d5 you got to do something to try to win this back

04:25:19.060 --> 04:25:22.540
whether it's Peek Skylight or Peek Dead Doorway. It's unfortunate for them, Face Clan aren't

04:25:22.540 --> 04:25:23.540
biting.

04:25:23.540 --> 04:25:28.540
How they're going to be if it's trying to challenge onto the Automa Spiral here, globally. It falls

04:25:28.540 --> 04:25:34.540
to the hands of Vitzking, and that should be freeing up the passage of those Vizzestairs,

04:25:34.540 --> 04:25:39.540
but with KDS falling on Spiral and no one there from Face to take that place, they

04:25:39.540 --> 04:25:44.660
may hold their vantage, but it's only a man cow, certainly not in HP. Andy Vitzking

04:25:44.660 --> 04:25:47.660
and souls have barely got enough between them to make a full body.

04:25:48.160 --> 04:25:49.820
Candy well is not long for this world.

04:25:49.820 --> 04:25:51.720
Cons takes him out there.

04:25:51.720 --> 04:25:55.060
Can continue to try and hold onto this meeting door at close range.

04:25:55.060 --> 04:25:57.060
Is he able to find himself another?

04:25:57.060 --> 04:25:58.660
I thought he was going to swing for the third there,

04:25:58.660 --> 04:26:01.060
but he's probably going to get gifted in anyway.

04:26:01.060 --> 04:26:04.580
Three kills on the round and leave souls in the 1B1 with Polly,

04:26:04.580 --> 04:26:07.660
but there's still 30 seconds left.

04:26:07.660 --> 04:26:10.860
It's another one where FaZe might end up winning around from behind

04:26:10.860 --> 04:26:13.160
when they had a lead at some point.

04:26:13.160 --> 04:26:17.760
And so Pauli wrapping around, one of the people that started all of this, impact goes out.

04:26:18.400 --> 04:26:21.760
And so now Solz puts the diffuser down, trying to send the signal.

04:26:21.760 --> 04:26:25.080
And so Pauli runs over, moves to the doorway, can he get the angle in time?

04:26:25.080 --> 04:26:27.080
And Solz puts it down, yes he can!

04:26:27.680 --> 04:26:31.560
Another 1v1, but this time going the opposite way and it just compounds.

04:26:31.560 --> 04:26:33.560
Flux O W7M's lead further.

04:26:36.160 --> 04:26:39.320
Well, Flux O W7M, another round that comes down to the wire.

04:26:39.320 --> 04:26:44.520
I'll tell you what, for as decisive as we thought that this first half was going to be, we could

04:26:44.520 --> 04:26:49.320
be sat here calling this a score line in exactly the other direction. We could be sat here saying

04:26:49.320 --> 04:26:54.360
phase of 1-3 rounds and fluxo of 1-1 because there's two rounds that come to my mind that

04:26:54.360 --> 04:26:58.920
have both come down to 1 versus 1 or very narrow clutches. Even the round that phase were good

04:26:58.920 --> 04:27:04.120
for downstairs, it was a 1 versus 1. If not been a million miles away from picking up some

04:27:04.120 --> 04:27:10.760
of these rounds here, Fluxo have just been able to hold on on those few occasions. Round

04:27:10.760 --> 04:27:18.480
five, back to the mid-floor, we go. Every trap line up with that Fenrir and the Mozzie,

04:27:18.480 --> 04:27:23.840
and then a little bit more of a traditional setup, and the double SAS operates as Mute

04:27:23.840 --> 04:27:28.440
and Smoke both being brought to the party. Mirror window is going to be a factor

04:27:28.440 --> 04:27:32.480
as well, and that's likely going to get played both on the site and potentially upstairs

04:27:32.480 --> 04:27:37.000
as well just to try and hold on. You think back to the way that this round went, Lynx,

04:27:37.000 --> 04:27:44.320
it was another very narrow margin wasn't it? It came down to a two versus one, plant being

04:27:44.320 --> 04:27:49.440
attempted, chance there, I think it was a big round from Paolo if I remember rightly. He

04:27:49.440 --> 04:27:53.240
was able to pick himself up a couple of kills on the top floor and really drag that advantage

04:27:53.240 --> 04:27:54.240
back.

04:27:54.240 --> 04:27:59.680
I mean all these rounds have been very close from 2-1 VWZ and as you pointed out on

04:27:59.680 --> 04:28:03.680
Last time I went to X-Vision in Kenyanya it was a 2v1. Faceclan ended up losing.

04:28:05.200 --> 04:28:09.680
So all these rounds have been quite close. This was certainly one in which

04:28:09.680 --> 04:28:14.000
Flux of W7M started off, at least in terms of the man count with a lead. We'll see what happens here.

04:28:14.960 --> 04:28:17.360
Put that trap heavy lineup as you mentioned earlier, the F-Nauts.

04:28:18.800 --> 04:28:21.680
Actually, turn the traps, just the F-Nauts, but still you have the

04:28:21.680 --> 04:28:25.520
Mazi pass as well. A lot of gadgets is generally that can be placed on the floor and if

04:28:25.520 --> 04:28:31.780
attacking team's life a little bit more difficult could see it quite loose play

04:28:31.780 --> 04:28:35.240
on this top floor as the air jabs go out handy will look to control that exact

04:28:35.240 --> 04:28:39.080
style I should know if you can retake positions a gopher flanks without first

04:28:39.080 --> 04:28:43.840
destroying an air jab and potentially giving away their position

04:28:43.840 --> 04:28:55.560
It's King down for the count C4 might be in a position to be paid so I think it was should

04:28:55.560 --> 04:28:59.760
be recoverable at the moment but it's going to drag somebody from FaZe away from a job

04:28:59.760 --> 04:29:03.240
that they otherwise would have been doing.

04:29:03.240 --> 04:29:08.040
Tiber convinced that someone's going to jump out and at least challenge onto the window

04:29:08.040 --> 04:29:09.040
but it's going to be KDS.

04:29:09.040 --> 04:29:16.800
Pays a little bit of a price for picking up his teammate and vitt king, but at least maintains all five players alive for the time being dots

04:29:17.120 --> 04:29:18.720
C4 ready

04:29:18.720 --> 04:29:21.660
I don't think he realizes how close he is if he sends that out there

04:29:21.660 --> 04:29:27.760
Especially with the low HP on vitt king and KDS. You might have a chance, but maybe handy to fall despite the chipped players on

04:29:28.040 --> 04:29:30.040
Phase it's the full HP handy to go down

04:29:34.280 --> 04:29:36.280
And so it's good for the follow-up

04:29:36.280 --> 04:29:40.620
So, dead even as we move into the final minute.

04:29:40.620 --> 04:29:45.060
Something needs to start breaking phase is where you don't have a clear entry at this point.

04:29:45.060 --> 04:29:48.400
Don't have an exact amount of control, but they do have quite a bit of utility, the concussions

04:29:48.400 --> 04:29:52.040
and capitals for utility, as well as both nades and flashes as well.

04:29:52.040 --> 04:29:56.300
For a lot of different ways they could crack something open, even if they haven't done

04:29:56.300 --> 04:29:57.300
it just yet.

04:29:57.300 --> 04:30:01.680
A lot of utility going out, but Pau is swinging it from behind actually, flanking up spiral

04:30:01.680 --> 04:30:02.680
stairs.

04:30:02.680 --> 04:30:07.680
Faye's not expecting that. Fluxo W7M constantly keeping the attacking team on their toes.

04:30:07.680 --> 04:30:10.680
And that this ends up being a Faye's victory like a lot of us predicted.

04:30:10.680 --> 04:30:13.680
It's looking like it'll have to be a hard fought one on the opposite side.

04:30:13.680 --> 04:30:18.680
It's the most dominant victory for Fluxo W7M, this defensive half.

04:30:18.680 --> 04:30:20.680
On a retrive expo, no 2v1.

04:30:20.680 --> 04:30:24.680
Instead, it's Cyber to need four kills in a row.

04:30:24.680 --> 04:30:28.680
The first takes almost all of his HP in exchange.

04:30:28.680 --> 04:30:33.720
need will go out just so he can get some security moving through the opposite side but on these vertical angles

04:30:34.440 --> 04:30:39.080
What is he going to find just death on the opposite side four to one for fluxo w7m

04:30:39.640 --> 04:30:45.080
Consulate is always a defensive side at map, but that doesn't mean they are not performing at some damn good siege

04:30:45.960 --> 04:30:47.960
They're playing really well

04:30:47.960 --> 04:30:49.960
You can't take that away from them at the moment

04:30:50.360 --> 04:30:55.160
Phase are having opportunities as well. There's been a couple of rounds where we've looked at it and said phase

04:30:55.160 --> 04:31:01.160
maybe we ought to be walking away with that one there regardless of if this is a good map for the defenders or not.

04:31:01.160 --> 04:31:06.160
Fluxo consistently walking away the better here in these rounds, the last round.

04:31:06.160 --> 04:31:15.160
And as the sides currently sit, either going to be a 4-2 to Fluxo or a 5-1, this will tell us the full story.

04:31:15.160 --> 04:31:18.160
Only sight so far that FaZe have been successful in.

04:31:18.160 --> 04:31:23.160
Garand and Cafeteria downstairs isn't being the played.

04:31:23.160 --> 04:31:28.680
seeing for the first time split bombsite. Now there's question marks over the split

04:31:28.680 --> 04:31:33.080
bombsite because well it's split and there are not many sites in the game

04:31:33.080 --> 04:31:38.000
that hold over two separate floors and just naturally from a defending point of

04:31:38.000 --> 04:31:41.240
view it can make things a little bit more tricky because it's not just one

04:31:41.240 --> 04:31:46.200
area you're worried about or one floor you're kind of worried about too so it

04:31:46.200 --> 04:31:51.360
does really stretch you a little bit thinly. We do often see teams try to

04:31:51.360 --> 04:31:56.240
avoid it but looks like the option to pull it out here for their final stand on the defence

04:31:56.240 --> 04:32:02.880
in regulation typically requires a bit of a full map clear which I mean just in certain sites

04:32:02.880 --> 04:32:07.120
into consulate and it always requires a full map clear right because it's so compacted you need

04:32:07.120 --> 04:32:12.480
to be able to clear large areas be able to gain control because the vertical is just so powerful

04:32:12.480 --> 04:32:19.120
great c4 sense out there oh that's again you are so lucky to be alive the blitz with one hp

04:32:19.120 --> 04:32:24.120
Well, it's not much good to anyone as far as I know there's a smoke on the table.

04:32:25.120 --> 04:32:31.120
Even small things like barbed wire on the floor like even if you just make one misstep or

04:32:32.120 --> 04:32:37.120
even if you're the blitz and attempting trying to bait sound in a position that option isn't available anymore.

04:32:37.120 --> 04:32:42.120
So if it can throw some smokes and they end up occluding the wrong spot you might just walk in and kind of

04:32:42.120 --> 04:32:46.120
die the same way Lopin did on Night Haven, right before that Souls Clutch.

04:32:46.120 --> 04:32:48.120
He's hit by a Gershmont this time it seems.

04:32:48.120 --> 04:32:51.120
So dopey call goes out, so not much cheering he'll be doing at the moment.

04:32:51.120 --> 04:32:54.120
The rest of his team will flood in through the Yellow Stairs side.

04:32:54.120 --> 04:32:57.120
Sol's actually the first to go down despite Vidikings reduced HP.

04:32:57.120 --> 04:33:03.120
Whatever information or plan FaZe Clan had is falling apart in the first minute and 10 seconds.

04:33:03.120 --> 04:33:07.120
Yeah, through the drone hole, Lobin was ready for that one.

04:33:07.120 --> 04:33:12.120
Don't want to make the call early, but a 5-1-1 half seems very likely for Flux or W7M.

04:33:12.120 --> 04:33:16.680
If Cyber's not able to either use this information to get some kills or find a gap through the middle

04:33:18.120 --> 04:33:20.780
Odds of them running away with this seem quite low

04:33:22.680 --> 04:33:28.320
Fuse a cold as well can only think that it is in the hands of the king should be a freebie and it will be cyber

04:33:28.480 --> 04:33:33.720
grabs one onto dots and maybe look to move upstairs and think about recovering that diffuser book

04:33:33.720 --> 04:33:36.080
If there's still players hopping around inside of admin

04:33:36.080 --> 04:33:39.760
It isn't gonna be as straightforward as just walking up and taking it Andy

04:33:39.760 --> 04:33:48.760
vertical weights in eyes, feet and narrow chance there, and they sent out two plays inside of Admin, and Cyra's got one.

04:33:48.760 --> 04:33:50.760
He needs to grab the second.

04:33:55.760 --> 04:33:57.760
Oh, it was outside.

04:33:57.760 --> 04:33:58.760
And it's just been simply diffused.

04:33:58.760 --> 04:34:03.760
I thought he'd left it inside of the corridor outside, but Cyra's actually, he's got the ability to leave him here.

04:34:03.760 --> 04:34:04.760
You can catch him on the rotate back.

04:34:04.760 --> 04:34:06.760
Might be able to.

04:34:06.760 --> 04:34:08.760
Might just be able to in the 3v3.

04:34:08.760 --> 04:34:12.760
Now the odds were low, they'd increased since a minute and ten seconds ago.

04:34:12.760 --> 04:34:19.760
Now moving downstairs, there's some kind of 1v1, some kind of momentum, big kill by Cyber,

04:34:19.760 --> 04:34:25.760
paying for his weight in this round, so much momentum gained by this one player.

04:34:28.760 --> 04:34:30.760
Still pushing further.

04:34:32.760 --> 04:34:34.760
I've completely frozen, so...

04:34:34.760 --> 04:34:40.040
It's called the Vert. He knows exactly where at least one player is, but Andy's gonna start

04:34:40.040 --> 04:34:41.320
getting that plant down.

04:34:41.320 --> 04:34:49.440
Sider. Ties a bow on what was a fantastic Sider round and I think again another showcase

04:34:49.440 --> 04:34:55.040
of just how powerful Solid Snake can be there. That Soliton scanner really coming into its

04:34:55.040 --> 04:35:01.880
own. Navigating the players inside of Admin oh so beautifully as well and FaZe. They go

04:35:01.880 --> 04:35:04.840
go into their attack in a defensive phase, excuse me,

04:35:04.840 --> 04:35:07.320
with another win on the attack.

04:35:07.320 --> 04:35:10.880
Two rounds to four, that was the exact score line

04:35:10.880 --> 04:35:13.560
that was good enough on Night Haven Labs.

04:35:13.560 --> 04:35:15.640
We've got our desk to give us their opinion

04:35:15.640 --> 04:35:16.800
on the first six rounds.

04:35:17.680 --> 04:35:19.200
Thank you very much, my friends.

04:35:19.200 --> 04:35:21.640
Now, we can talk about the first six rounds,

04:35:21.640 --> 04:35:24.280
but first I think it's important to give the context

04:35:24.280 --> 04:35:28.080
in which this match is happening, Jesse.

04:35:28.080 --> 04:35:31.360
Consulate is a stronghold for phase.

04:35:31.360 --> 04:35:35.200
How deep does duty's water run really?

04:35:35.200 --> 04:35:37.120
Yeah, I mean Milo, if you've talked about it already,

04:35:37.120 --> 04:35:39.880
I already told you this is a 10 game winning streak

04:35:39.880 --> 04:35:40.720
for FaZe Clan.

04:35:40.720 --> 04:35:43.740
They dominate on this map, but I went and took a look back.

04:35:43.740 --> 04:35:45.200
The last time they lost this map

04:35:45.200 --> 04:35:48.360
was going to be February 9th, 2025 against SSG

04:35:48.360 --> 04:35:49.440
at the Sixth Invitational.

04:35:49.440 --> 04:35:52.480
That was an 8-6 loss to FaZe Clan.

04:35:52.480 --> 04:35:55.800
Suppose they had won that match just for a minute with me.

04:35:55.800 --> 04:35:58.400
What do you think their win rate would be at that point?

04:35:58.400 --> 04:36:00.280
What their win streak would be if they'd won that?

04:36:00.280 --> 04:36:05.960
to be 11 maps, maybe you're taking 12, maybe even 13. If FaZe had not lost that 8-6 game,

04:36:05.960 --> 04:36:15.080
they would be on a 20 map-winning streak, beating in a row since August 22nd, 2024.

04:36:15.080 --> 04:36:21.160
W7M Black Dragon's NIP W7M again, Liquid Space Station E1 Furious Secret,

04:36:21.160 --> 04:36:25.160
then it's the Space Station 8-6 game, then they beat Liquid, BDS, Furex,

04:36:25.160 --> 04:36:33.740
QuraZinehow, sorry Tier 2 Brazilian team butchered that, NIP, W7M, BDS, M80, Liquid, and of course

04:36:33.740 --> 04:36:39.220
Team Secret Map 1 of the 6th Invitational, Fluxo had played a great game so far, spearheaded

04:36:39.220 --> 04:36:45.020
by Lobin and Kons with some master class rounds. If they can get just 3 attacks in the next

04:36:45.020 --> 04:36:49.620
6, they will do something that is nearly unheard of in Rainbow Six.

04:36:49.620 --> 04:36:55.940
Or the other side cyber could always exist and then all your planning just goes out the window, right?

04:36:55.940 --> 04:36:58.180
But that'll be for our second half

04:36:58.180 --> 04:37:05.060
We'll see if fluxo can lock it in and dig us the map three back to your wonderful commentators links and I enjoy

04:37:06.900 --> 04:37:10.820
Well, you will Ali. I mean now we got the defensive side a console

04:37:10.820 --> 04:37:11.820
It always

04:37:11.820 --> 04:37:16.500
You have never quite as I would say like hotly contested as some of these

04:37:16.500 --> 04:37:18.500
Everyone else is finding that a crazy set.

04:37:18.500 --> 04:37:21.060
We'll see if FaZe can take advantage of the defenses here,

04:37:21.060 --> 04:37:22.820
but I also think more importantly,

04:37:22.820 --> 04:37:25.180
just recover from some of the woes we saw in the attacking half.

04:37:25.180 --> 04:37:26.980
Consulate, like I said, might be defender sided,

04:37:26.980 --> 04:37:31.380
but I mean, you only win one attack because of a 1v1 and another

04:37:31.380 --> 04:37:34.620
because Cyber got a 4k and a 3v5, that's just insane.

04:37:34.620 --> 04:37:37.500
That's a seven thing entirely, isn't it?

04:37:37.500 --> 04:37:40.220
Yeah, but that's the FaZe effect.

04:37:40.220 --> 04:37:43.540
And you wonder about who on the side of Fluxo W7M

04:37:43.540 --> 04:37:50.820
is capable of either of those two things. Are they capable of pulling off a 3k or are they

04:37:50.820 --> 04:37:56.100
capable of pulling off a 4k? It really comes down to those sort of margins because that's

04:37:56.100 --> 04:38:01.540
what it took for FaZe to get attacking wins here on Consulate. And it's likely what it's going

04:38:01.540 --> 04:38:10.820
to take for Flux OW7M as well. They are loving that salt on scanner ban, that snake ban.

04:38:10.820 --> 04:38:16.820
Monty also removed a Cade and a Mute on the Flux side as well from Fluxo.

04:38:18.820 --> 04:38:24.820
Think that FaZe may be early adopters of Solid Snake. They know just how good it can be.

04:38:24.820 --> 04:38:28.820
I think Cyber demonstrated beautifully in that last round as well, round number six.

04:38:28.820 --> 04:38:36.820
If there's a reason to remove it out of your game, if there's a reason it's worth a ban, that's probably a reason in itself right there.

04:38:36.820 --> 04:38:41.220
right there. But you've got the F2 and the F2 is great at the moment as well, especially

04:38:41.220 --> 04:38:46.260
now that you can place the grip on it. So it really has changed the game somewhat.

04:38:47.540 --> 04:38:51.540
This is the side that everyone's been talking about, Faze, with this mega impressive

04:38:51.540 --> 04:38:55.460
win record. I mean, I'm expecting this to just be like a layup, really,

04:38:55.460 --> 04:38:58.980
Lynx at this point. They've got two rounds on the attack. This surely should just be

04:38:58.980 --> 04:39:03.620
another day at the office. Well, you'd always think so. The things can go quite

04:39:03.620 --> 04:39:07.780
differently in Fluxer W7M have shown not only enough prowess in their defenses, I mean five out of

04:39:07.780 --> 04:39:12.100
six opening picks and good moments in their 1v1s as well, but also showed quite a lot of prowess

04:39:12.100 --> 04:39:16.420
on attacking on Nighthaven. The philosophies might be different, but I think it says a lot that

04:39:16.980 --> 04:39:23.060
for that side it was a lot of, you know, hero plays, great skill, but also enabled by a bit

04:39:23.060 --> 04:39:28.020
a lot from FaZe Clan to save what otherwise could have been overtime or even a Fluxer W7M map.

04:39:29.060 --> 04:39:32.180
They were definitely, I think, you know, to co-adjust the overall strategically the better

04:39:32.180 --> 04:39:37.140
team on night haven with those attacks. So even though they lost, it's still important

04:39:37.140 --> 04:39:41.820
to consider going forward here. This is not a team that will go quietly even if they end

04:39:41.820 --> 04:39:46.460
up going. And that is, well, that's a much different question. Starting on the admin

04:39:46.460 --> 04:39:50.980
side, clear orders going out, getting a little bit of a fortress. The attacking team on the

04:39:50.980 --> 04:39:56.020
side of the map and a long angle for cons, cutting straight down the middle of the

04:39:56.020 --> 04:39:57.020
top floor.

04:39:57.020 --> 04:40:01.980
Looks like I've got pretty good pace in here. Round the halfway point into the round,

04:40:01.980 --> 04:40:06.100
They've got that admin control and crucially they haven't lost a body in the process.

04:40:06.100 --> 04:40:10.740
Dotz is a little bit concerned about pushing up too far at the moment.

04:40:10.740 --> 04:40:14.420
I'm not sure if anybody knows about Handy's position at the minute.

04:40:14.420 --> 04:40:17.660
It's a kind of ability to support him there as well.

04:40:17.660 --> 04:40:22.420
ADS, tiny little murder holes through the floor.

04:40:22.420 --> 04:40:26.660
I'm sure that makes Handy feel a lot safer knowing that he's got a couple of bodies upstairs

04:40:26.660 --> 04:40:29.100
that have the ability to watch down onto him.

04:40:29.100 --> 04:40:39.100
And if he's left unchecked, he can just flank these stairs at the right moment, and it's going to be wrapped, soles kicks off with a kill over onto dot C4, sent as well, beautifully!

04:40:39.100 --> 04:40:45.100
Cyber finds his man handy, successful as predicted on the flank.

04:40:45.100 --> 04:40:50.100
Flux O W7M's attack has crashed like water onto rock.

04:40:50.100 --> 04:40:57.020
I'm not one particularly for authority player for the side of the phase clan just sat prone

04:40:57.020 --> 04:40:58.020
in the middle of the doorway.

04:40:58.020 --> 04:41:01.180
Polly with a nice flick to take down Vittacang.

04:41:01.180 --> 04:41:03.300
Looking for another one if you wanted the double door down below.

04:41:03.300 --> 04:41:08.420
You have to be careful, don't start overstepping and you will back off.

04:41:08.420 --> 04:41:12.660
Polly makes note of that, not a whole lot he can do with that information, but at

04:41:12.660 --> 04:41:15.260
least it's a gunfight that FaZe will not give away.

04:41:15.260 --> 04:41:17.260
We never covered the diffuser.

04:41:17.260 --> 04:41:19.660
There's an opposite side of the halls for him.

04:41:19.660 --> 04:41:22.580
This is one of the most difficult positions for a player to deal with and it's for that

04:41:22.580 --> 04:41:23.820
exact reason.

04:41:23.820 --> 04:41:26.700
Look one way, you get the counter swing from the other.

04:41:26.700 --> 04:41:30.580
FaZe Clan with a bit of a hill to climb, but building off Cybers 4K, it's fitting

04:41:30.580 --> 04:41:32.300
he gets the last kill.

04:41:32.300 --> 04:41:35.580
And they take their first win on CEO.

04:41:35.580 --> 04:41:37.460
It just didn't even look close to it.

04:41:37.460 --> 04:41:41.820
Flux only made good progress, they got into admin, didn't cost them much, but it

04:41:41.820 --> 04:41:45.340
was kind of because it wasn't really being held too hard by FaZe Clan.

04:41:45.340 --> 04:41:46.840
They had other ideas.

04:41:46.840 --> 04:41:50.980
I love the synergy between handy and the players upstairs on site.

04:41:50.980 --> 04:41:57.500
Little tiny holes, like they're not even shotgun holes, they're just made by pistols or even just SMGs, just whatever you've got at hand.

04:41:57.500 --> 04:42:04.980
Just make a little hole in the floor, the accuracy and the position of the hole is obviously very important, but it isn't obvious, it's not overbearing.

04:42:04.980 --> 04:42:10.180
You don't sort of look at it, you won't look at it on a drone and go, oh we really need to check that out, like maybe someone's playing there.

04:42:10.180 --> 04:42:17.180
He's just got that little bit of support from a bill. They just freeze them up to not have to worry about every single angle

04:42:17.180 --> 04:42:18.580
Of course you play on Ella as well

04:42:18.580 --> 04:42:20.380
So you've got some grismots at your disposal

04:42:20.380 --> 04:42:23.140
But then just being positioned in the right place at the right time

04:42:23.340 --> 04:42:29.340
All that sort of a flanking play because that's one of the difficulties really with Consulate is that for all that

04:42:29.340 --> 04:42:33.600
It's a great matter for the defenders to get a flank off isn't really that straightforward

04:42:33.600 --> 04:42:34.980
Yeah, you've got a couple of hatches

04:42:34.980 --> 04:42:41.280
but your staircases are so hotly contested that it can often be very difficult to use them to their full potential.

04:42:41.280 --> 04:42:44.280
So if you're going to play below, you kind of need to be there from the start.

04:42:44.720 --> 04:42:47.180
That's what we saw, handy play in round number seven.

04:42:47.680 --> 04:42:50.120
So, in round number eight, you've got a different idea.

04:42:50.680 --> 04:42:52.820
You've got SMG 12 and he's going to go for a run out.

04:42:53.120 --> 04:42:53.920
Oh, boy.

04:42:58.680 --> 04:42:59.280
Well.

04:43:02.180 --> 04:43:02.980
It's a couple shots.

04:43:02.980 --> 04:43:03.880
Fire.

04:43:03.880 --> 04:43:04.580
No.

04:43:04.980 --> 04:43:09.680
Nothing to happen from it. He is tempting us quite like that

04:43:17.780 --> 04:43:20.900
Are you still buffering? Oh, oh, yeah big dog, don't you worry?

04:43:22.220 --> 04:43:26.060
Well, we'll just keep going. Thanks radio. Please. Yeah, I was gonna say thank you

04:43:26.060 --> 04:43:28.060
I appreciate that. I mean

04:43:28.620 --> 04:43:31.620
I think that was the first half of the broadcast of my phone hotspot. So I feel it

04:43:32.140 --> 04:43:33.300
4-4

04:43:33.300 --> 04:43:37.700
KDS and Docs, and they're getting that one for one trade. We've seen three of them so far tonight.

04:43:38.820 --> 04:43:42.340
We're positioning him from parlor at the moment. He's really in the hot seat,

04:43:42.340 --> 04:43:45.940
but he just needs a little bit more support. I don't think he knows about handy.

04:43:45.940 --> 04:43:51.220
You may know about cyber. That's about as much as his knowledge is going to hold, and

04:43:51.220 --> 04:43:55.380
handy just needs to sit tight for the time being. We'll be able to shoot the drone,

04:43:55.380 --> 04:43:59.620
throw that, throw out the form. Actually, of course, open. A little bit unusual for this

04:43:59.620 --> 04:44:02.900
sort of bombsite, but if you know that you're going to be committing to this whole

04:44:02.900 --> 04:44:07.780
and you've really got no other option either way back down to the site and they might have it but

04:44:07.780 --> 04:44:12.740
they won't be able to use it because they have been sent to the cameras. It's King & Souls now

04:44:12.740 --> 04:44:17.940
just under half the round to try and hold on to. Souls does still have three toxic babe canisters

04:44:17.940 --> 04:44:22.500
and the players on Fluxo W7M are a little bit soft but this is one of those opportunity

04:44:22.500 --> 04:44:26.580
rounds that we often spoke about when Faze were on their own attacks. These are rounds that

04:44:26.580 --> 04:44:32.500
Fluxo really can't be taking in any other way than mega seriously they need to be walking

04:44:32.500 --> 04:44:36.020
away with these and giving themselves the best chance. They've got the time to do so

04:44:36.020 --> 04:44:40.580
and they've also fortunately got a good bit of utility still at their fingertips.

04:44:41.940 --> 04:44:45.540
Although handy might be gone is Razorbloom's Remain and that's going to give a good bit of

04:44:45.540 --> 04:44:50.820
information just to where these attackers are. You can see there are a couple of defaults still

04:44:50.820 --> 04:44:56.020
available. Cadius and Cyber both operate in one of those each. See we'll have a rough idea

04:44:56.020 --> 04:45:02.740
here. But regardless of which way you cut it, they are at a man disadvantage. Solz, a really

04:45:02.740 --> 04:45:06.740
good job to hold onto those toxic babe canisters for as long as he has. 35 seconds and they're

04:45:06.740 --> 04:45:11.940
gonna start to go out now as well. See the rotation down banana? There's not too much

04:45:11.940 --> 04:45:17.940
that dude can do at the minute. Cut off by the toxic babe gas. Solz again, massively

04:45:17.940 --> 04:45:22.580
playing this smoke, really pacing those canisters out quite nicely. Oh, it's the player

04:45:22.580 --> 04:45:27.620
to watch because he has the capable big kill coming in there on to lobin the souls does fine on with

04:45:27.620 --> 04:45:32.820
the toxic babe that's the problem if you've already taken an engagement and you're a bit soft so there's

04:45:32.820 --> 04:45:37.380
no option but to push for the kill instead it's going to go for the plant it's a very interesting

04:45:37.380 --> 04:45:44.660
move hello what do you think's gonna happen you have to go for the kill there well that's a bummer

04:45:44.660 --> 04:45:54.500
1v1 dies to Vitteking running around the corner. I mean, I would love to give like more eloquent

04:45:54.500 --> 04:45:59.980
thoughts in that round, but I only saw like half of it. That being said, the last thing-

04:45:59.980 --> 04:46:04.140
You may have seen one screen for quite a long time, so what can you tell us about the freeze

04:46:04.140 --> 04:46:07.220
frame that you saw? Maybe you could paint it.

04:46:07.220 --> 04:46:13.060
So there are three freeze frames I saw. One was Cyber sitting on a balcony,

04:46:13.060 --> 04:46:17.400
Which honestly was quite idyllic early in the round. It was honestly kind of pretty. I was a big fan of it

04:46:18.160 --> 04:46:22.320
After that there was a blitz in a hallway at one point saw that for quite a long time

04:46:22.720 --> 04:46:24.480
Then at the end I didn't get too much of anything

04:46:24.480 --> 04:46:30.240
However, as is the more general broad trend point because doing any like particular or nuanced analysis of the specifics of that round is going to be

04:46:30.240 --> 04:46:33.380
impossible for me. I'm sorry about five pixels, but I

04:46:34.220 --> 04:46:41.320
Think one thing that is you know worth to make note of is that this bad trend for flux of W7N keeps ruining its head

04:46:41.320 --> 04:46:52.840
which is rounds they should probably win keep being lost by hero plans plays from phase small mistakes like Lux or W7M both sometimes neither an acts of God and

04:46:53.320 --> 04:46:57.340
At this point when the game is looking once again to be quite a close close contest

04:46:58.120 --> 04:47:01.880
For you to almost have a win on a primary site and lose it another one be one

04:47:01.880 --> 04:47:06.100
This is looking an awfully lot like night Haven awfully lot like the first half of consulate

04:47:06.100 --> 04:47:11.460
which despite lots of W7M's best efforts, it is, as I believe you said perfectly earlier, Ollie,

04:47:11.460 --> 04:47:15.220
it is a space capitalizing on these small moments that they can do so reliably.

04:47:16.260 --> 04:47:21.300
Yeah, I do agree with that, and I think what you're saying is perfectly valid.

04:47:21.940 --> 04:47:26.100
We did throw similar criticism towards FaZe. There were a couple of rounds that FaZe could

04:47:26.100 --> 04:47:30.740
have won on the attacks here. We could be sat here now already with FaZe on map and series

04:47:30.740 --> 04:47:35.300
point. Now, they were only able to walk away with two of them. I think maybe the reason

04:47:35.300 --> 04:47:40.260
why we're coming down a little bit more heavy on the fluxo side of things because they're not in a

04:47:40.260 --> 04:47:45.540
position that they've got any sort of buffer. They've lost map one. This is do or die time and

04:47:45.540 --> 04:47:53.060
they really don't want to give FaZe a sniff of success. So yes, I agree, but FaZe weren't

04:47:53.060 --> 04:47:58.020
entirely not guilty of that either. I think there was a little bit of that flowing around

04:47:58.020 --> 04:48:02.900
there as well. But we can only call what we see in the there is a flow and an edge to the

04:48:02.900 --> 04:48:06.900
the game. Whatever the moment is, that phase is what they open a cave for, not such to get

04:48:06.900 --> 04:48:07.900
into contact.

04:48:07.900 --> 04:48:12.820
Phew, and Dota is on for the cover. So whatever flow is going on, Flux or W7M certainly riding

04:48:12.820 --> 04:48:16.740
it quite nicely, even in the disadvantage, completely confident in executing their plan

04:48:16.740 --> 04:48:21.180
of attack. All that despite the fact that Syra is a soulless up above. I'd be distracted

04:48:21.180 --> 04:48:25.060
by some of the players, but understandably throwing a lot of energy his way. It's a

04:48:25.060 --> 04:48:27.860
good setup for the moment, and even though they're from behind and demand advantage

04:48:27.860 --> 04:48:30.780
the positioning. Seems to be better for Fluxo W7M.

04:48:30.780 --> 04:48:32.980
Vittakingen will creep in spotted by the E1D.

04:48:32.980 --> 04:48:34.980
Dodes goes down, but from above again

04:48:34.980 --> 04:48:38.420
and a big kill by Paulu, with cons on the finisher.

04:48:40.220 --> 04:48:42.380
Going to the man count is it might be deceiving

04:48:42.380 --> 04:48:47.020
as it seems Fluxo W7M's plan never once faltered.

04:48:47.940 --> 04:48:50.060
That was a very similar to the tank round

04:48:50.060 --> 04:48:52.580
we saw in Nighthaven Labs, Fluxo W7M.

04:48:52.580 --> 04:48:53.980
They're not a team that's scared

04:48:53.980 --> 04:48:56.780
of taking advantage of an opportunity.

04:48:56.780 --> 04:49:03.020
Recognizing there's a gap. We can get in and get the plant down here and just immediately put the pressure on Swar opponent

04:49:03.500 --> 04:49:05.500
That's what they did

04:49:05.660 --> 04:49:07.220
I need you to move through

04:49:07.220 --> 04:49:10.500
Nailed the diffuser to the floor grabbed an opening kill in the process

04:49:10.900 --> 04:49:13.660
From that point it was just a butterfly effect

04:49:14.100 --> 04:49:16.860
Blitzner Warden have both been removed now and

04:49:17.500 --> 04:49:21.260
In a similar vein to when the face took their time out

04:49:21.260 --> 04:49:27.180
couple of rounds into their attacking phase looks like W7M are going to do exactly the same. Round 10

04:49:27.180 --> 04:49:33.620
they've seen a good portion of these defenses now from phase and how phase wants to try and hold on to

04:49:33.620 --> 04:49:38.700
some of these particular rounds they too are going to choose now to take their time out at the

04:49:38.700 --> 04:49:46.540
halfway point of the halfway point. I have just won the round of course so there is that sort of

04:49:46.540 --> 04:49:49.740
question mark thrown in there but these guys aren't thinking about the last round they're

04:49:49.740 --> 04:49:51.460
thinking about the next round and the round after that.

04:49:51.460 --> 04:49:53.860
They know which rotation they're going to be going in.

04:49:53.860 --> 04:49:56.460
The Nils are going to be going upstairs.

04:49:56.460 --> 04:49:59.420
They likely know that they're going to be going to garage.

04:49:59.420 --> 04:50:00.540
There is always the option though,

04:50:00.540 --> 04:50:03.700
that phase throw in that curveball that is the split site.

04:50:03.700 --> 04:50:05.380
That is something that Fluxo themselves

04:50:05.380 --> 04:50:06.660
did do on their defense.

04:50:10.940 --> 04:50:11.780
I mean, just, you know,

04:50:11.780 --> 04:50:14.540
being nice to them to throw it in for us.

04:50:14.540 --> 04:50:16.660
Always very, I was like when things get varied up,

04:50:16.660 --> 04:50:17.980
especially since no pole span,

04:50:17.980 --> 04:50:18.820
like we saw last time.

04:50:18.820 --> 04:50:23.700
So, have one of the mainstay defenders for split defense, but it'll be upstairs on CEO.

04:50:24.980 --> 04:50:28.420
Instead, the defensive band will be warden and the attacking band will be Blitz.

04:50:31.300 --> 04:50:38.980
Flux of W7M still have plenty of shields available, and by plenty, I mean Blackbeard, which still is one of the most important ones.

04:50:39.980 --> 04:50:45.740
Arguably, for the playstyle that Flux of W7M like to go for, on CEO as well, Cybers still with that bandit in hand.

04:50:45.740 --> 04:50:51.460
I think by and large a similar setup to what we saw in the first round. I want to check that real quick

04:50:51.460 --> 04:50:59.260
So I believe the bandit the smoke and the thorn are consistent. Yes couple changes to my and the century being brought in

04:51:00.580 --> 04:51:02.580
As this honestly is

04:51:03.020 --> 04:51:08.340
Kind of a weirdly sparse lineup when it comes to like big utility alley kind of makes me uncomfortable

04:51:12.580 --> 04:51:15.520
I don't know if I get by necessarily uncomfortable by it

04:51:15.740 --> 04:51:21.480
I think it's just it's one of those things where it's like because of how many crazy operators there are when I don't see an operator lineup

04:51:21.480 --> 04:51:22.380
with our

04:51:22.380 --> 04:51:28.120
Azami mirror and also like some other crazy nonsense. I'm like I get scared

04:51:30.300 --> 04:51:35.020
Yeah, true the remain got when you've got a Kade mute and

04:51:36.620 --> 04:51:42.060
Warden band you've still got a lot of nasty stuff in there. Where's the where's the where's the book?

04:51:42.060 --> 04:51:46.860
you know where we're seeing this little element of something that's just so

04:51:46.860 --> 04:51:54.580
egregious to deal with. Yeah, maybe this will go a bit tame. Well, it's not on the utility just yet.

04:51:54.580 --> 04:51:57.700
Who's all those bad lorries can say, yeah, they should have brought this down in the middle of the book.

04:51:57.700 --> 04:52:02.540
That's not a great idea. I think it does raise a little bit of an alarm bell. I mean,

04:52:02.540 --> 04:52:05.900
Fluxo's lineup is the entire opposite of that. You've got bees, you've got capital,

04:52:05.900 --> 04:52:10.180
and you've got ying. That's just straight up honking. That's the kind of lineup you need

04:52:10.180 --> 04:52:14.800
to be running your AnkySack if you want to be walking away with Samilo because they're

04:52:14.800 --> 04:52:18.720
the tools that are going to win you games. They'll look so. And the balance things for

04:52:18.720 --> 04:52:23.960
me, yeah, they've brought some pretty good tools to this job. Still got to try and use

04:52:23.960 --> 04:52:29.840
them. They're the same sort of system again with these little murder holes through the

04:52:29.840 --> 04:52:35.000
floors. Where do you angle that?

04:52:35.000 --> 04:52:38.200
And such a difficult one for the attack to deal with just because coming out of

04:52:38.200 --> 04:52:44.120
doorway and then also looking up. Especially you'd be pre-firing out of diagonal basically and

04:52:44.120 --> 04:52:47.560
that's just with the rafters and everything it just seems quite difficult to deal with compared

04:52:47.560 --> 04:52:52.520
to the compared to vittekings, compared to the quite clear view of the door frame.

04:52:52.520 --> 04:52:57.400
Men in 50 seconds have passed by the way, so not only is FaZe Clan running a sparse

04:52:57.400 --> 04:53:01.400
defense, it's been quite a sparse round for action. The only shots we really saw get

04:53:01.400 --> 04:53:06.440
fired were into the floor by vitteking. Now even then feels like eight hours ago.

04:53:06.440 --> 04:53:12.880
Flashbangs going in and this is what you can save up all that utility for to dump it at one time flashbangs in

04:53:13.240 --> 04:53:15.240
Candela's and bees being thrown

04:53:16.880 --> 04:53:20.800
Freaking up see if you can catch anybody off guard with a smoke canister choking off that exit

04:53:20.920 --> 04:53:27.360
Good foresight by a good a king aware of the possibility of alert so dots sprints on in but hit by the razor bloom not dead

04:53:28.120 --> 04:53:29.320
definitely

04:53:29.320 --> 04:53:34.920
Hulted for the time being pushing in with the pistol put even lower and then finished off by cyber on the cross

04:53:34.920 --> 04:53:41.920
So it's long desk control fluxer W7M, but defenders still in close quarters ready to map a strong comeback.

04:53:41.920 --> 04:53:45.920
FB7 good for two through the floor, the pellets hitting more metal than flesh.

04:53:45.920 --> 04:53:49.920
The next one far more direct. SMG11 out with Palu quicker to that.

04:53:49.920 --> 04:53:53.920
Looking further to defenders inside of CEO.

04:53:53.920 --> 04:53:59.920
Front of the site might be clear about trumping the back lines, souls with the cutoff, too with the TCSG.

04:53:59.920 --> 04:54:03.520
There's plenty to get the job done

04:54:03.520 --> 04:54:07.160
there. It just goes to show that

04:54:07.160 --> 04:54:10.440
traditional or good old fashioned

04:54:10.440 --> 04:54:11.940
operators with you're not the

04:54:11.940 --> 04:54:13.480
flashiest of gadget but something

04:54:13.480 --> 04:54:15.040
that does a very specific job is

04:54:15.040 --> 04:54:17.780
often good enough really like the

04:54:17.780 --> 04:54:19.840
way that phase play is so much

04:54:19.840 --> 04:54:20.680
verticality inside of meeting

04:54:20.680 --> 04:54:23.220
that consistently causes

04:54:23.220 --> 04:54:28.580
phase play so much verticality inside of meeting that consistently causes problems.

04:54:29.700 --> 04:54:33.060
Little bit of shotgun action at close range again. All it really took.

04:54:34.340 --> 04:54:38.500
Pali tanking tons of damage as well through his own teammates. Capital fire arrow like

04:54:39.220 --> 04:54:42.340
I did the double takedown I was like I'm sure we discussed this I'm sure they didn't have a

04:54:42.340 --> 04:54:46.820
go yo why is Pali like getting burnt alive almost and cut off or just a bit of a misplay

04:54:46.820 --> 04:54:52.500
of utility on the fluxo side of things. 558 you ever got now phase of done the

04:54:52.500 --> 04:54:59.620
done the hard part really in bringing this back to a game that only has one round in it, despite the

04:54:59.620 --> 04:55:07.300
very one-sided nature of both of these sides. Bazaar finally on the up and up. We're going to go

04:55:07.300 --> 04:55:13.620
downstairs to try and cement this lead and the match and series point more importantly.

04:55:13.620 --> 04:55:16.580
Looks like they've used their time out. This is really where the pressure starts to mount.

04:55:16.580 --> 04:55:20.180
They will have discussed how they want to deal with the top floor and likely discussed how

04:55:20.180 --> 04:55:23.300
how they want to deal with Garage in that tactical timeout.

04:55:24.300 --> 04:55:27.220
Cast our lines back to how Garage went last time.

04:55:28.220 --> 04:55:31.220
It did come down to a 1 vs 1 more since then a 1 vs 2

04:55:31.220 --> 04:55:33.180
and it was Vittaking that was good for both of them.

04:55:34.100 --> 04:55:36.300
For a round that came down to a very fine margin

04:55:36.300 --> 04:55:38.580
and really you'd look at that and think,

04:55:38.580 --> 04:55:40.740
well, there's opportunity there to fix over,

04:55:40.740 --> 04:55:43.620
should be able to work around that and figure a way

04:55:43.620 --> 04:55:46.060
making sure that they walk away with around this time

04:55:46.060 --> 04:55:47.460
instead of letting it slip.

04:55:50.180 --> 04:55:55.180
I believe that my great friend links inside.

04:55:55.180 --> 04:55:59.180
I'm still here, I think the video is just...

04:55:59.180 --> 04:56:03.180
We don't talk through the same thing we watch through, that's the problem.

04:56:03.180 --> 04:56:09.180
Cyber. A little bit of a ratty spot, but it's a spot that is going to make you a kill at once in a blue moon.

04:56:09.180 --> 04:56:15.180
That's exactly what it does. Bottom of yellow stairs, just watching the door as it gets opened up.

04:56:15.180 --> 04:56:19.580
none other than Pahlu who has been taken out with Lossi Hibana.

04:56:19.580 --> 04:56:23.180
All of you half-reach, do you still have the ace?

04:56:23.180 --> 04:56:26.180
It's a good portion. Dots.

04:56:26.180 --> 04:56:30.380
It's kind of knocking on sight though, you feel like you might be a little bit ahead of the pack right now.

04:56:30.380 --> 04:56:34.580
Especially given that you've got Lobin looking to clear all the way through this top floor.

04:56:34.580 --> 04:56:36.780
Kind of trying to fill the shoes that Pahlu was

04:56:36.780 --> 04:56:42.220
left behind. Even though Selma's to open up the hatches is far from ideal and you would much rather have

04:56:42.220 --> 04:56:44.220
It's how it's called us to do that job.

04:56:44.220 --> 04:56:49.220
When you bring the format as well, you do have that redundancy, you do have that fortune.

04:56:49.220 --> 04:56:53.220
Cyber, still playing on the hatch inside of exposition.

04:56:53.220 --> 04:56:56.220
It's going to be handy the next player down, lobin.

04:56:56.220 --> 04:57:01.220
Through the partially open hatch, it's the only advantage if not of opening it in an ace.

04:57:01.220 --> 04:57:06.220
Excuse me, it means that you don't always give the full game away and you just get a little bit of a line of sight through there.

04:57:06.220 --> 04:57:08.220
Just be able to make good off that.

04:57:08.220 --> 04:57:15.220
Cyber still showing no signs of moving and can just continue to watch on to this yellow door, really for no consequence.

04:57:15.220 --> 04:57:21.220
Subsequent kills that are really gonna matter and neither trade fourth trade of the night.

04:57:21.220 --> 04:57:31.220
We've been separating these players inside of SAO this evening, with an a little bit of internet latency but even then, Cyber, kill onto cons.

04:57:31.220 --> 04:57:37.300
The other cements disadvantage and goes back to watching his ever favorite bottom of yellow stairs is since drop the hatch

04:57:37.580 --> 04:57:42.620
Instead is just gonna play this statically KDS. He's still upstairs. Love it. That's no idea

04:57:43.260 --> 04:57:45.580
Dots barely moved all round

04:57:45.580 --> 04:57:51.020
He spent the majority of it here at the bottom of yellow just knocking on the door to the side now as the black beard with

04:57:51.020 --> 04:57:53.540
One HP as a mountain to climb

04:57:54.540 --> 04:57:56.060
KDS

04:57:56.060 --> 04:57:58.060
You gotta parachute to the top

04:57:58.260 --> 04:58:00.380
He's already taken the high ground

04:58:01.220 --> 04:58:04.220
still kicking around inside a panel upstairs.

04:58:04.220 --> 04:58:07.820
Not good enough losing one player from Fluxo 2 and they have to lose two.

04:58:07.820 --> 04:58:10.820
Match and series point now for FaZe Clan.

04:58:10.820 --> 04:58:14.340
So, it started buffering

04:58:14.340 --> 04:58:18.340
five seconds after the round began. It stopped buffering

04:58:18.340 --> 04:58:22.140
three seconds before the round ended. It knows.

04:58:22.140 --> 04:58:26.740
It honestly, it genuinely feels like it knows.

04:58:26.740 --> 04:58:30.180
Attack, it genuinely feels sentient

04:58:30.180 --> 04:58:34.340
at times, but I was casting earlier to start buffering.

04:58:34.340 --> 04:58:36.140
I'm like, I literally was about to start playing by playing

04:58:36.140 --> 04:58:36.980
and started buffering.

04:58:36.980 --> 04:58:37.820
I'm like, that's crazy.

04:58:37.820 --> 04:58:39.340
And I have multiple times.

04:58:39.340 --> 04:58:41.020
My computer's fighting against me.

04:58:44.900 --> 04:58:46.780
Here's the thing though, right?

04:58:46.780 --> 04:58:47.940
Like, here's the thing.

04:58:50.220 --> 04:58:53.220
At the end of this game, my phase favoritism aside,

04:58:53.220 --> 04:58:56.620
I just feel bad for Fluxo W7M.

04:58:56.620 --> 04:58:58.820
I just feel like really bad

04:58:58.820 --> 04:59:02.520
because they have played so objectively well

04:59:02.520 --> 04:59:04.420
across night haven and consulate

04:59:04.420 --> 04:59:09.500
and genuinely both maps might come down to some very very important one-to-one

04:59:09.500 --> 04:59:10.620
or two-to-two x's

04:59:10.620 --> 04:59:13.760
and a night haven a two-to-five

04:59:13.760 --> 04:59:16.100
there's a chance they might go to lower bracket by the way i don't think is

04:59:16.100 --> 04:59:17.540
like a guarantee at all

04:59:17.540 --> 04:59:19.020
it's been a very close half

04:59:19.020 --> 04:59:21.540
or two w seven m have proven capable

04:59:21.540 --> 04:59:23.900
in the second attacking one on consulate might be difficult but phase

04:59:23.900 --> 04:59:27.380
we're able to do it and hey they just started with an opening pick

04:59:27.380 --> 04:59:32.540
in front of the yellow door trying to give them a favor look at this he's

04:59:32.540 --> 04:59:36.980
actually just taking for a little bit of walk holding the cutoff position

04:59:36.980 --> 04:59:39.740
three toxic babes cast as lost as well

04:59:39.740 --> 04:59:44.740
that's a line of all is designed to try and deny a plant and gather information

04:59:44.740 --> 04:59:47.340
those toxic babes are going to be crucial

04:59:47.340 --> 04:59:48.060
it's a king

04:59:48.060 --> 04:59:50.500
below on the solace

04:59:50.500 --> 04:59:52.020
doesn't know

04:59:52.020 --> 04:59:54.500
that Pali is going to be on those yellow stairs

04:59:54.500 --> 04:59:57.500
may get caught off guard here and his core sprints around the corner.

04:59:57.500 --> 05:00:00.500
Paolo doing what he does best and it's that lurk roll.

05:00:00.500 --> 05:00:04.500
Take a little bit of space, don't make any noise, and just let something happen.

05:00:05.500 --> 05:00:08.500
Cyber. 15 and 8.

05:00:08.500 --> 05:00:10.500
He's gonna have to have another cyber round.

05:00:10.500 --> 05:00:13.500
That or either KDS and souls are gonna have to step up.

05:00:13.500 --> 05:00:16.500
Neither of which is unlikely, by the way.

05:00:16.500 --> 05:00:19.500
It just really doesn't put a phase in the best position

05:00:19.500 --> 05:00:22.500
when they arguably need it the most inside his head.

05:00:22.500 --> 05:00:29.900
His salings, it has been a fairly close game at times and there's not that much in it right now. Fluxo well in this fight

05:00:32.420 --> 05:00:34.420
Yeah, well wellness fight in round 12

05:00:35.220 --> 05:00:40.380
Now face clan are not short on at least ability or abilities to gather information

05:00:40.380 --> 05:00:44.820
I mean black eye cameras heartbeat scanner F knots you can't get a much better of three remaining players or three

05:00:44.820 --> 05:00:46.700
member three remaining operators for this position

05:00:47.500 --> 05:00:51.140
The same time you have the black for you to break through all that you get the air jabs to control any

05:00:51.140 --> 05:00:56.340
flanks that might be making use of that information. Got the smoke to occlude secondary utility to

05:00:56.340 --> 05:01:01.940
blind or to move out of position. Now as KDS falls as well, one of the most active iteration

05:01:01.940 --> 05:01:06.340
of it, the heartbeat scanner, is gone. The cyber moves for this flank. Is there anybody

05:01:06.340 --> 05:01:10.580
who can actually find somebody close in the stairs? But Palu's been here for like 8,000 years

05:01:11.620 --> 05:01:17.940
and his time has come now. Was that four kills for Palu all through round 12 and it'll be

05:01:17.940 --> 05:01:25.340
overtime to get flux. So W7 M another shot four kills for parlor and he barely

05:01:25.340 --> 05:01:30.640
has to move his feet to get them as well. Like just out of nowhere, the strangest

05:01:30.640 --> 05:01:36.120
round transpires in a game that has been dominated by the defense. The attack

05:01:36.120 --> 05:01:40.180
walk all over it and get basically a flawless had the last kill not been a

05:01:40.180 --> 05:01:44.540
trade. And that's the fifth or sixth trade today. It would have been a

05:01:44.540 --> 05:01:52.260
flawless round so we can fairly comfortably give them that that honor.

05:01:52.260 --> 05:01:59.660
Pressure now on. Pressure maybe more so for Flux Road W7M because at the overtime

05:01:59.660 --> 05:02:03.820
they actually remain on the attack. Now okay we've just seen them have a couple of

05:02:03.820 --> 05:02:08.460
well I have a successful attack in round and they also did well upstairs in

05:02:08.460 --> 05:02:15.860
exposition and piano as well. A 2-4 split, not really going to be going on an attack inside

05:02:15.860 --> 05:02:21.500
of the OT phase of course on that defensive side, so still holding that major inherent

05:02:21.500 --> 05:02:26.220
advantage, but that doesn't matter if you're giving bodies away so early on into the round

05:02:26.220 --> 05:02:34.760
and allowing Parley a lot of space to operate within. 17 and 9 right now. Not even Heaven

05:02:34.760 --> 05:02:36.480
and shoulders above the rest of his teammates,

05:02:36.480 --> 05:02:38.720
out of which is both Lobin and Kong's

05:02:38.720 --> 05:02:41.120
apparently ten kills a piece.

05:02:41.120 --> 05:02:43.280
He covers the side of FaZe and it's

05:02:43.280 --> 05:02:46.440
really the Soul, Cyber and KDS show,

05:02:46.440 --> 05:02:48.800
but a much more equal split,

05:02:48.800 --> 05:02:50.560
or Victor King and Handy.

05:02:55.040 --> 05:02:57.200
That's very cool.

05:02:57.200 --> 05:02:58.960
He's also taking a breather,

05:02:58.960 --> 05:03:01.640
pushing his hair back as he goes prone behind the desk.

05:03:01.640 --> 05:03:05.640
We're much more active getting into the fray of Hobson.

05:03:05.640 --> 05:03:09.640
Sheets of default cam backs out.

05:03:09.640 --> 05:03:12.640
This looser set up in round 13.

05:03:12.640 --> 05:03:15.640
We're quite lethal if ace clan aren't concerned about it.

05:03:15.640 --> 05:03:19.640
There might be barbed wire, there might be things blocking off these positions.

05:03:19.640 --> 05:03:24.640
If some nades are thrown early or if loading just finds a gap somewhere, even through one.

05:03:24.640 --> 05:03:27.640
Could be problematic, especially with the Blackbeard brute forcing things.

05:03:27.640 --> 05:03:30.640
Mirror window being brought, looking straight into admin.

05:03:30.640 --> 05:03:34.600
Then nobody funded the attack actually in there just yet.

05:03:34.600 --> 05:03:36.640
So V's going out to clear the way.

05:03:36.640 --> 05:03:43.200
Gathering information by crossing things off Fluxo W7M's list, but as they see this mirror window,

05:03:43.200 --> 05:03:47.240
possibly that somebody might be behind it confirmed once they move that drone forward,

05:03:47.240 --> 05:03:49.440
and so FaZe plan take their fallback positions.

05:03:51.440 --> 05:03:55.040
FaZe not looking to try and contend too heavily in the early portion of this round.

05:03:55.040 --> 05:04:00.040
I really want to try and move through and guarantee this first round of overtime.

05:04:00.640 --> 05:04:02.640
Lobin.

05:04:02.640 --> 05:04:07.640
He's positioned himself on white stairs at the moment. We'll send out the logic bomb.

05:04:07.640 --> 05:04:12.640
You can see that the phase players are fairly tight on the site at the moment,

05:04:12.640 --> 05:04:17.640
whereas historically when we've seen them play the site, they've been spread with at least one player below,

05:04:17.640 --> 05:04:20.640
just looking for a bit of backstab or a bit of vert angles.

05:04:20.640 --> 05:04:24.640
That isn't really the case this time, so the logic bomb is just going to kind of clear the way.

05:04:24.640 --> 05:04:31.640
the way it's gonna more tell Huxo W7M where FaZe aren't rather than where they are, but

05:04:31.640 --> 05:04:36.640
in a bit of a dicey position here inside of the hallway, it looks to try and move through

05:04:36.640 --> 05:04:43.640
but the toxic babes batting back. If all been used now though, with 55 second mark, it's

05:04:43.640 --> 05:04:47.640
not giving much to kind of lean into and rely on later especially given that Cyber

05:04:47.640 --> 05:04:51.640
has already used his C4. Those two kills aren't going to help Mars either.

05:04:51.640 --> 05:05:02.640
No, no, it's not our flawless for Fluxo W7M, the exact kind of omen you want to close out OT and push us to map 3 of Chalet.

05:05:02.640 --> 05:05:10.640
So much prep work going into that round, starting off with the admin clear, eventually hollowing out the mirror window behind it.

05:05:10.640 --> 05:05:18.640
And now at this point with the defense next on the cards, there is a hell of a burden placed on FaZe Clan.

05:05:18.640 --> 05:05:22.440
have to win one attack and one defense in a row,

05:05:22.440 --> 05:05:23.920
lest they go to Chalet, I'm at that.

05:05:23.920 --> 05:05:25.000
You know, the grand scheme of things

05:05:25.000 --> 05:05:27.800
is recently under their pool in the past year or two.

05:05:27.800 --> 05:05:29.560
It could be quite difficult to figure out.

05:05:29.560 --> 05:05:33.160
Consul CEO will be the site for Flux O W7M.

05:05:33.160 --> 05:05:37.640
I have to think that given that we just saw

05:05:37.640 --> 05:05:42.640
how easy it was for Flux O W7M to maneuver around admin,

05:05:42.880 --> 05:05:45.160
but probably consider how easy it was for face clan

05:05:45.160 --> 05:05:46.920
to do something similar when they attempted

05:05:46.920 --> 05:05:52.480
aggressive control that position which is probably why we see as opposed to I think

05:05:52.480 --> 05:05:56.120
was the second attempt by them we don't see any either one might just go around

05:05:56.120 --> 05:06:04.080
so admittedly did still win that round so all the hard work that FaZe have put in

05:06:04.080 --> 05:06:08.520
on their defenses they have now once again found themselves trailing in this

05:06:08.520 --> 05:06:15.560
game look so they need to win this round need to try and get it done on the

05:06:15.560 --> 05:06:20.360
easier side of the container. They've already done not the impossible but the hard part getting

05:06:20.360 --> 05:06:26.920
that win on the attack. A flawless one at that as well. Just go to show that seeing that side

05:06:26.920 --> 05:06:30.680
so many times they've eventually managed to pick the weaknesses in that defense.

05:06:31.480 --> 05:06:34.760
Not that it was exactly the same every time but with definite similarities.

05:06:36.920 --> 05:06:41.960
The phase now with Pasha on themselves. If a stamen round as well links you know flawless

05:06:41.960 --> 05:06:47.560
from Flux or like, they just won't even anywhere close to getting the job done there. Now they've

05:06:47.560 --> 05:06:51.880
got to come in and try and battle back, they haven't got that security of two defensive overtime

05:06:51.880 --> 05:07:02.360
rounds inside of the OT. Homs, round them ready. We've seen him do great work on the Tachanka

05:07:02.360 --> 05:07:09.640
already tonight in this very position. LNG can be a bit of a truck. Dumpy fire,

05:07:09.640 --> 05:07:15.420
but at close quarters it really gets the job done. Time being at least Vittor King will

05:07:15.420 --> 05:07:23.560
be moving into Visa Office. Conscious of those Visa Stairs, Dots picing with death and danger

05:07:23.560 --> 05:07:33.320
there will be able to retreat out of Abben. Get some self back onto the side. Not the

05:07:33.320 --> 05:07:39.320
healthiest, but he's got important utility and now needs to stay alive.

05:07:39.320 --> 05:07:43.760
The canary trip is going to be a little bit annoying for Faze to deal with and they're

05:07:43.760 --> 05:07:46.920
going to have to send a nade out there and get that dealt with, or even a

05:07:46.920 --> 05:07:52.440
Retailer drone to destroy. That would be a problem that we'll be starting to

05:07:52.440 --> 05:07:55.160
come up for them. Bell embraces approach to the drone work that was

05:07:55.160 --> 05:07:59.360
handy, leaving any stone unturned inside of Admin.

05:07:59.360 --> 05:08:04.520
Oh yes now knows pretty much with sure so that you can just walk upstairs as well

05:08:05.200 --> 05:08:10.340
When the push starts to come from this admin side, he will be there ready and waiting on spiral

05:08:11.680 --> 05:08:13.680
And but not out

05:08:13.920 --> 05:08:16.760
There is an ability to pick him up there and they're playing for so players

05:08:16.920 --> 05:08:18.920
He's trying cover as that happens

05:08:19.280 --> 05:08:25.380
She'll be launched it is gonna do a good job of some area as well so that no one comes in with a nasty swing

05:08:25.380 --> 05:08:26.380
There we go.

05:08:26.380 --> 05:08:30.380
It's a little bit of a king that eventually makes his way up the top of the spiral stairs.

05:08:30.380 --> 05:08:31.380
He's joined.

05:08:31.380 --> 05:08:34.380
There are going to be two of them on this side of the approach.

05:08:34.380 --> 05:08:35.380
Ooh.

05:08:35.380 --> 05:08:36.380
Hey, it's burning me.

05:08:36.380 --> 05:08:37.380
We're going to get it.

05:08:37.380 --> 05:08:40.380
It can decide to commit to the cross.

05:08:40.380 --> 05:08:43.380
Checking one corner, but handy down first is a bad omen.

05:08:43.380 --> 05:08:44.380
Apparently that LMG ring.

05:08:44.380 --> 05:08:46.380
It's more players in phase falling though.

05:08:46.380 --> 05:08:48.380
On the face value it seems even.

05:08:48.380 --> 05:08:51.380
Yet as they take a breather, pick handy back up more.

05:08:51.380 --> 05:08:52.380
Off the board.

05:08:52.380 --> 05:09:00.380
In the 3v3, Dott's and Polly both low, one on the long angle, but Dott's in a better position, shot gun around the corner, instead it's a nade, banked at his feet.

05:09:00.380 --> 05:09:05.380
But Loben creeping up just behind them. Will somebody from FaZe make the fateful decision?

05:09:05.380 --> 05:09:11.380
The inadvertent arrowed across Long Desk with a full HP player with a bullet hose aimed right at their direction.

05:09:11.380 --> 05:09:16.380
Will it play passive? Play more shot. Realizes his position, handy goes forward, but down's KDS in the process.

05:09:16.380 --> 05:09:21.380
Moving into the post, trying to fall back as quick as possible. Loben gets them all!

05:09:21.380 --> 05:09:26.200
That three indeed shall way next up

05:09:28.500 --> 05:09:36.320
Talks of W7M doing the impossible there and breaking a very hefty record that phase plan held on consulate

05:09:37.280 --> 05:09:41.880
There is a reason that do you 7m have the head-to-head advantage here?

05:09:41.880 --> 05:09:45.220
I have all the times that these two teams have played one another

05:09:45.220 --> 05:09:47.220
and we're going to be in the

05:09:47.220 --> 05:09:49.220
next round. We're going to be

05:09:49.220 --> 05:09:51.220
in the next round. We're going

05:09:51.220 --> 05:09:53.220
to be in the next round. We

05:09:53.220 --> 05:09:55.220
still have a slight edge seven

05:09:55.220 --> 05:09:57.220
times to six. They have

05:09:57.220 --> 05:09:59.220
better phase plan. It doesn't

05:09:59.220 --> 05:10:01.220
look like tonight is going to

05:10:01.220 --> 05:10:03.220
be much different, at least

05:10:03.220 --> 05:10:04.220
on consulate. Shall we will

05:10:04.220 --> 05:10:05.220
tell us all we need to

05:10:05.220 --> 05:10:06.220
know, and we're going to be

05:10:06.220 --> 05:10:08.220
there after a short break.

05:10:08.220 --> 05:10:10.220
I think Neymar is the best.

05:10:10.220 --> 05:10:11.220
What's the best?

05:10:11.220 --> 05:10:12.220
Orgina is the best.

05:10:12.220 --> 05:10:13.220
Pirula is the best.

05:10:13.220 --> 05:10:15.220
A lot of media and little football.

05:10:15.220 --> 05:10:16.220
Orgina?

05:10:16.220 --> 05:10:17.220
I don't know.

05:10:17.220 --> 05:10:19.220
All the developments are in the controversy.

05:10:19.220 --> 05:10:20.220
I think it's the best.

05:10:20.220 --> 05:10:21.220
I've always been hurt.

05:10:21.220 --> 05:10:23.220
A lot of things are there.

05:10:23.220 --> 05:10:24.220
It's the best.

05:10:24.220 --> 05:10:26.220
Baladeiro plays a lot,

05:10:26.220 --> 05:10:29.220
but he's not in the top world.

05:10:29.220 --> 05:10:31.220
Neymar is the best.

05:10:31.220 --> 05:10:32.220
Bicha is the slowest.

05:10:32.220 --> 05:10:33.220
He kills a lot.

05:10:33.220 --> 05:10:34.220
And he's the best.

05:10:34.220 --> 05:10:36.220
I think Nesquick is very good,

05:10:36.220 --> 05:10:38.220
I'm good, but unfortunately I don't have a lot of titles.

05:10:38.220 --> 05:10:41.220
I'd say it was Vasco, because he started very well,

05:10:41.220 --> 05:10:44.220
he had a great outage, but he fell down a few times.

05:10:44.220 --> 05:10:45.220
Guard Joga, 6-0.

05:10:45.220 --> 05:10:46.220
It was Stroker.

05:10:46.220 --> 05:10:47.220
It was Stroker, right?

05:10:47.220 --> 05:10:49.220
My partner, Guard, right? His nickname is Stroker.

05:10:49.220 --> 05:10:51.220
His nickname is Guard Joga, he already got it.

05:10:51.220 --> 05:10:52.220
What?

05:10:52.220 --> 05:10:53.220
Obviously.

05:10:53.220 --> 05:10:55.220
He's Guard Joga, his nickname is...

05:10:55.220 --> 05:10:57.220
I think it's Igor Citigel, Guard Joga.

05:10:57.220 --> 05:10:58.220
Igor Citigel.

05:10:58.220 --> 05:10:59.220
The father.

05:10:59.220 --> 05:11:00.220
Me.

05:11:00.220 --> 05:11:02.220
A lot, a lot, a lot of TV.

05:11:02.220 --> 05:11:03.220
He's a monster.

05:11:03.220 --> 05:11:04.220
You can play with another player.

05:11:04.220 --> 05:11:12.220
Ah, the guy with the title even more, because he's also a Rapadel, right, who's coming next to me, but I think that number there will be the leader.

05:11:34.220 --> 05:11:35.220
Hey, what's up, bro?

05:11:35.220 --> 05:11:40.220
I want the real Madrid.

05:11:40.220 --> 05:11:41.220
Real Madrid?

05:11:41.220 --> 05:11:42.220
What?

05:11:42.220 --> 05:11:43.220
Real Madrid?

05:11:43.220 --> 05:11:44.220
Hey, what's up?

05:11:44.220 --> 05:11:46.220
Man, i think it's FaZe, FaZe Planter.

05:11:46.220 --> 05:11:47.220
FaZe, bro?

05:11:47.220 --> 05:11:48.220
Real Madrid 2 vs. FaZe.

05:11:48.220 --> 05:11:50.220
A lot of tradition, a lot of history.

05:11:50.220 --> 05:11:51.220
It's a change, bro.

05:11:51.220 --> 05:11:52.220
I guess it's G2.

05:11:52.220 --> 05:11:53.220
Liquid.

05:11:53.220 --> 05:11:54.220
Liquid, right?

05:11:54.220 --> 05:11:55.220
Real Madrid 2 vs. FaZe.

05:11:55.220 --> 05:11:59.220
Because the guys I see in the back to back are good enough.

05:11:59.220 --> 05:12:00.220
They are too good.

05:12:00.220 --> 05:12:02.220
I feel that's a big deal.

05:12:02.220 --> 05:12:06.220
I don't have money, but I don't have money to buy chips.

05:12:06.220 --> 05:12:10.220
I don't have a lot of gold, but I think it's clean.

05:12:10.220 --> 05:12:11.220
Pelé.

05:12:11.220 --> 05:12:12.220
Pelé?

05:12:12.220 --> 05:12:13.220
Nah, man.

05:12:13.220 --> 05:12:14.220
Pelé?

05:12:14.220 --> 05:12:15.220
Wow.

05:12:15.220 --> 05:12:18.220
I think it's Pelé from R6. I'm going to go with R6.

05:12:18.220 --> 05:12:19.220
Got it.

05:12:19.220 --> 05:12:22.220
I'm going to put the Cyber there.

05:12:22.220 --> 05:12:25.220
Pelé would have to be a penguin if it was logical.

05:12:25.220 --> 05:12:26.220
I think it's a penguin.

05:12:26.220 --> 05:12:28.220
There's a great story in the CIS.

05:12:28.220 --> 05:12:34.220
At the beginning, he kept his target there for ten years and everyone remembers him as a roach.

05:12:34.220 --> 05:12:36.220
There's no way, there's only one.

05:12:36.220 --> 05:12:38.220
It's a turn signal.

05:12:58.220 --> 05:13:10.460
Welcome back, ladies and gentlemen, to SAEL.

05:13:10.460 --> 05:13:15.060
We promised you a banger of a match, and I think that second map definitely, definitely

05:13:15.060 --> 05:13:16.980
plays into our promise.

05:13:16.980 --> 05:13:23.060
Jesse, how long of a streak that was just broken is how many times have face clan one

05:13:23.060 --> 05:13:25.700
unconsolidated over the past year and a half?

05:13:25.700 --> 05:13:32.780
i was a nineteen and one record me los a ten game winning streak shattered by

05:13:32.780 --> 05:13:41.220
fluxo w seven and who do the impossible just an amazing game from them

05:13:41.220 --> 05:13:44.940
beautiful to witness the way the flexor able to

05:13:44.940 --> 05:13:49.660
hold on go into overtime and win the back to back rounds

05:13:49.660 --> 05:14:02.660
Is it like everybody was firing all cylinders here for the Fluxer W7M side? I'm wondering, what sort of fire was lit under their butt cheeks really after how close they gave the lab spot, Jesse?

05:14:02.660 --> 05:14:10.660
Yeah, well, they obviously came off to a hot start, me and Loesch. The defensive side of Consulate is what we know and love with this map. It's always been very defender-sided.

05:14:10.660 --> 05:14:18.660
Fluxer did a great job. And I thought to say these rounds were easy by any means. As you're watching them here, you'll notice a lot of low man count situations.

05:14:18.660 --> 05:14:24.420
We're playing I thought very well on their attacks, but despite that fluxes with Bobby seven in the late round

05:14:24.420 --> 05:14:27.800
We're always finding ways to trade things out to clutch up

05:14:27.800 --> 05:14:29.800
I thought their team play was excellent

05:14:29.800 --> 05:14:34.820
Paul you're getting a ton of it really important perhaps the midst of these and of course some pop-up rounds from low

05:14:34.820 --> 05:14:36.260
But in cons as well

05:14:36.260 --> 05:14:38.340
And so it started to look like okay

05:14:38.340 --> 05:14:41.500
Maybe based on a struggling a bit they had an early tack time out

05:14:41.500 --> 05:14:47.180
But when the half swapped everything seemed to go back normal face number one the score out on the defense just like flux

05:14:47.180 --> 05:14:51.860
So good. We saw some really big plays out of cyber and exit math in particular

05:14:52.100 --> 05:14:56.940
But a couple of massive plays changing things around some unfortunate early deaths

05:14:56.940 --> 05:15:01.820
I think from phase plan deep into regulation around 12 some deaths that go and traded

05:15:01.900 --> 05:15:05.180
Kind of tilt the scales back in favor of flux of W7M

05:15:05.180 --> 05:15:10.320
It opens the door back up for fluxo to take this game and even if it's just an inch

05:15:10.320 --> 05:15:17.100
Even doors just creeping open at the end there flux of W7M did everything to break it wide open to close

05:15:17.100 --> 05:15:20.820
at this game and their overtime rounds were just spectacular to shot a win this

05:15:20.820 --> 05:15:26.160
one back 8-6. And all of that despite Cyber's best efforts as half of the

05:15:26.160 --> 05:15:30.460
game could just be highlight reels of what Cyber has been doing for faceclan

05:15:30.460 --> 05:15:35.340
really keeping them at the top for as long as possible until the inflection

05:15:35.340 --> 05:15:41.420
point of Flexo closing things out in that overtime side. The question is

05:15:41.420 --> 05:15:49.380
what happens once we get into map number three and I think we can talk about

05:15:49.380 --> 05:15:53.060
that right after we pull up our scoreboard and kind of close out this

05:15:53.060 --> 05:15:56.540
map here big lessons that were learned though Jesse going from Night Haven

05:15:56.540 --> 05:16:02.260
into Consulate and really in preparation to our third map what do you

05:16:02.260 --> 05:16:05.820
think it's been for Fluxo? Well I called it out a little bit after map one

05:16:05.820 --> 05:16:08.820
we talked about how Palu didn't really have the pop-up performance we're

05:16:08.820 --> 05:16:13.420
used to seeing from them 10 or 4 in 10 in our first map of night Haven Labs.

05:16:13.580 --> 05:16:14.620
What an answer.

05:16:14.620 --> 05:16:19.860
You saw the stat line there 17 and 9 coming into that final round.

05:16:19.860 --> 05:16:24.060
I believe he finished 18 and 10 overall because there was a kill in the very first

05:16:24.060 --> 05:16:27.020
round that of course got rehosted and the stats got lost.

05:16:27.300 --> 05:16:30.940
Regardless of what the final number was, he absolutely came alive.

05:16:31.140 --> 05:16:35.420
Didn't have like that many big moments where he was taking a man advantage

05:16:35.620 --> 05:16:38.500
in favor of his team, but always closing things out.

05:16:38.500 --> 05:16:41.780
making sure that he was there in the late round to trade his teammates,

05:16:41.780 --> 05:16:44.500
secure the rounds when they were already in an advantage state.

05:16:44.500 --> 05:16:48.260
And then again, I think round 12 really having the impact with that 4k,

05:16:48.260 --> 05:16:53.380
where he's able to get some early unanswered picks and just cause havoc in the face clan side.

05:16:55.380 --> 05:17:01.780
I really think there is a feed to listen to what's happening here, specifically on our desk

05:17:01.780 --> 05:17:06.180
and specifically a direct line to you, Jesse, just in here.

05:17:06.180 --> 05:17:08.420
Hey, this is just into Palu's ears.

05:17:08.420 --> 05:17:10.100
Like, Jesse should talk to me.

05:17:10.820 --> 05:17:13.140
Because I have to fire back.

05:17:13.380 --> 05:17:18.020
And like you said, he indeed did cons, souls, cyber, kid, everybody.

05:17:18.020 --> 05:17:22.500
This is what's beautiful, but watching these two Titan teams going up against one another

05:17:22.500 --> 05:17:26.660
is that you know you're going to get a good match out of everybody, especially when

05:17:26.660 --> 05:17:31.780
you line this up on the context of a best of three, and not just a singular

05:17:31.780 --> 05:17:41.100
B1 and I'm very happy that this will be the case. However, Chalet is our third and final map in this situation.

05:17:41.660 --> 05:17:46.420
Unfortunately, Jesse, we won't have much time for your clips because we're almost set and ready.

05:17:46.420 --> 05:17:51.060
Let's talk about Chalet and set us up for it because if I'm seeing there's a lot of

05:17:51.620 --> 05:17:57.680
aggression on more defense-sided maps as we saw many consulate a lot more than Night Evil Labs,

05:17:57.680 --> 05:18:02.680
What are the exact thing out of a map like Chalet where things get flipped on their heads?

05:18:02.680 --> 05:18:06.680
I mean this is going to be where I think the mental gets tested the most Milo.

05:18:06.680 --> 05:18:13.680
Chalet is a map that's very frag heavy. It's similar to Border in that sense where the attackers can take a lot of early gunfights from outside the buildings.

05:18:13.680 --> 05:18:18.680
The window play is absolutely massive here. I don't think it leans one way or another.

05:18:18.680 --> 05:18:24.680
And even if I did, it maybe don't listen to me because I said it fluxed a lean heavily on Nighthaven Labs and it didn't work out for them.

05:18:24.680 --> 05:18:27.160
but Colotsa was supposed to lean heavily for FaZe kind.

05:18:27.160 --> 05:18:29.180
So even if it did lean towards one team,

05:18:29.180 --> 05:18:32.200
I wouldn't read into it just given the series that we've had.

05:18:32.200 --> 05:18:33.840
But it's really gonna come down to who can,

05:18:33.840 --> 05:18:35.880
after still long day today,

05:18:35.880 --> 05:18:37.560
maintain that high level of play.

05:18:37.560 --> 05:18:40.760
Who is still hitting shots three hours into this series?

05:18:40.760 --> 05:18:43.520
Who is still being able to show up in round 14

05:18:43.520 --> 05:18:44.360
when we get there?

05:18:44.360 --> 05:18:45.840
Is it gonna be Loven clutching out

05:18:45.840 --> 05:18:47.960
in another one V3 situation?

05:18:47.960 --> 05:18:49.160
Or is it gonna be somebody like Cyber

05:18:49.160 --> 05:18:50.480
who's able to step up to the plate?

05:18:50.480 --> 05:18:52.400
I would say that favor space plan

05:18:52.400 --> 05:18:54.480
because they've been in difficult situations

05:18:54.480 --> 05:18:59.360
this before their back to back world champions for a reason the flexors w7m have looked really really

05:18:59.360 --> 05:19:05.440
good especially on that second map which was not easy there are bo3 you're not stretching things out

05:19:05.440 --> 05:19:10.400
like in a bo5 we're really exhausted by the end of it and you're on the edge of all the energy you

05:19:10.400 --> 05:19:16.400
have you really have to maximize things within that three or so hour uh context but i'm told

05:19:16.400 --> 05:19:22.320
that there is a package ready for you jesse shall we play it we'll see what arrived in the

05:19:22.320 --> 05:19:24.860
in the mail for a dear Jesse J chick.

05:19:24.860 --> 05:19:27.000
I believe we've got some replays here, Milesh.

05:19:27.000 --> 05:19:29.200
And I just wanted to showcase some of the big multi-kills.

05:19:29.200 --> 05:19:31.520
And I wonder if focus on some of the refrags

05:19:31.520 --> 05:19:33.600
that were coming down from Flux O W7M.

05:19:33.600 --> 05:19:35.400
You know, it really is a team game.

05:19:35.400 --> 05:19:36.960
Ground 1, it's Lobin from Top Spirals.

05:19:36.960 --> 05:19:38.160
He's getting a lot of these kills.

05:19:38.160 --> 05:19:40.480
But notice that a lot of them are coming off of trades.

05:19:40.480 --> 05:19:42.040
They're coming off of other players

05:19:42.040 --> 05:19:43.360
who have given their position away.

05:19:43.360 --> 05:19:44.520
Here's another situation.

05:19:44.520 --> 05:19:47.440
2v3, Flux O W7M have information.

05:19:47.440 --> 05:19:49.760
And Khan's able to step up because his teammates have

05:19:49.760 --> 05:19:54.880
died and he's able to trade back a lot of those kills. Even right here it's Palu coming in, late

05:19:54.880 --> 05:19:59.040
trade on the souls but a trade nonetheless. In that first half I think it's really the team

05:19:59.040 --> 05:20:04.160
play and the trade games that were given Fluxo by the 7MB edge. Towards the end of it, right,

05:20:04.160 --> 05:20:09.840
rounds 12, round 13, 14. That's where we just saw some big hero individual plays from guys like

05:20:09.840 --> 05:20:14.400
Palu and even guys like Kons but in the early game when it was maybe a little bit easier on

05:20:14.400 --> 05:20:18.000
that defensive side I thought it was the team play that was so solid and brought Fluxo up to

05:20:18.000 --> 05:20:25.360
to that early lead well we'll see if that can be recreated on shalei I'm expecting

05:20:25.360 --> 05:20:31.000
more action in here more energy and more what's how does the song go after

05:20:31.000 --> 05:20:37.400
bullet up let's bring in our resident musical expert links and slash or extra

05:20:37.400 --> 05:20:41.000
trigger let's put him up in here have a quick little chat before we start off

05:20:41.000 --> 05:20:48.040
with our third map. More energy, more action. We got it on map two links now.

05:20:48.040 --> 05:20:55.240
We're going to Chalet to cap off this exciting as hell matchup. It's it's

05:20:55.240 --> 05:20:58.120
always funny to hear the words action and energy be used to describe a

05:20:58.120 --> 05:21:01.520
consulate match because not normally what you would use to like describe

05:21:01.520 --> 05:21:03.840
anything that happens on there but it's objectively correct just to be

05:21:03.840 --> 05:21:07.240
clear and if that's what we had in store on consulate then I mean Night

05:21:07.240 --> 05:21:10.720
Haven was exciting as well but for Chalet it should be particularly exciting as

05:21:10.720 --> 05:21:15.700
Well, it's much more, I would say like smaller map because it just is an extremely small map generally

05:21:15.700 --> 05:21:18.160
I think also for both of these teams

05:21:18.160 --> 05:21:22.520
They have been very good at winning their fights and a map that revolves a lot around the attack

05:21:22.840 --> 05:21:25.920
Holding angles from outside the building to try and cut off defenders

05:21:25.920 --> 05:21:30.280
I think whoever can get the better of that situation whether who's able to kind of swing around the window

05:21:30.280 --> 05:21:35.320
Who's better able to like react or pre-fire an anticipation of somebody rotating that could be the name of the game on

05:21:35.440 --> 05:21:37.360
Chalet and I don't know

05:21:37.360 --> 05:21:40.800
I'm just personally excited because I this is also what my favorite map in the whole pool

05:21:40.800 --> 05:21:42.680
So I'm not I'm gonna have a good time no matter what

05:21:42.920 --> 05:21:47.880
All these shall a your favorite map on the whole pool. No, I believe that I said that bank was my favorite map

05:21:47.880 --> 05:21:49.840
I'm hoping which is a fair pick which is a fair pick

05:21:50.560 --> 05:21:53.060
a fair one indeed. I think

05:21:53.600 --> 05:21:58.520
It's difficult, isn't it because you got to be careful how how much you look into the numbers and you know

05:21:58.520 --> 05:22:00.240
It's it's the game of seed at the end of the day

05:22:00.240 --> 05:22:06.160
You know the numbers tell one story and then the game tells another and I think that last consular map was a really good example

05:22:06.160 --> 05:22:08.160
you look at the numbers for

05:22:08.160 --> 05:22:09.160
shale and you think, yeah, you

05:22:09.160 --> 05:22:10.160
know, probably it gives the edge

05:22:10.160 --> 05:22:12.160
to phase again, but we looked at

05:22:12.160 --> 05:22:13.160
the numbers for consular and we

05:22:13.160 --> 05:22:14.160
thought that it gave the edge to

05:22:14.160 --> 05:22:16.160
phase there and you know, in a

05:22:16.160 --> 05:22:18.160
lot of ways it did, but to be

05:22:18.160 --> 05:22:20.160
7m, we're just able to dig a

05:22:20.160 --> 05:22:21.160
little bit deeper, I think in

05:22:21.160 --> 05:22:22.160
the moment, and I think that

05:22:22.160 --> 05:22:24.160
the context of it being, you

05:22:24.160 --> 05:22:25.160
know, the map two in the

05:22:25.160 --> 05:22:26.160
series, they've lost map one.

05:22:26.160 --> 05:22:28.160
We're now in a situation where

05:22:28.160 --> 05:22:29.160
both teams have won their

05:22:29.160 --> 05:22:30.160
opponents map choice and it's

05:22:30.160 --> 05:22:31.160
the best of one and it's on

05:22:31.160 --> 05:22:33.160
shale and we all kind of

05:22:33.160 --> 05:22:34.160
like shale. These two teams

05:22:34.160 --> 05:22:35.160
certainly do both like

05:22:35.160 --> 05:22:40.440
So it's going to be a really good game regardless and I think that's maybe the headline for me

05:22:41.520 --> 05:22:45.440
I'm trying to kind of scrounge around and see what sort of topics that we can go through until

05:22:45.760 --> 05:22:51.200
We're told that our matchup is ready because we already talked about the solid snake point. Yes. Yes, links

05:22:51.200 --> 05:22:54.880
What do you say? Well, you said I was a musical expert earlier and I'm no idea where that came from

05:22:54.880 --> 05:22:58.220
So I'm kind of in curious if we're where that label originated

05:22:58.560 --> 05:23:00.560
well, I

05:23:01.120 --> 05:23:03.280
Don't know actually because you actually okay

05:23:05.160 --> 05:23:07.900
This is a really successful bit, you've done.

05:23:07.900 --> 05:23:11.760
I can reference it because you did catch the reference.

05:23:11.760 --> 05:23:19.400
You didn't understand maybe you knew where the song actually comes from, but from all

05:23:19.400 --> 05:23:26.240
the things she said, the original tattoo song that was played in hit of rivalry.

05:23:26.240 --> 05:23:32.280
I like that you're impressed for being a member of Gen Z, watching one of the popular

05:23:32.280 --> 05:23:38.160
shows among Gen Z. Like, yeah, I've seen the show. Like, shout out.

05:23:38.160 --> 05:23:40.840
But the song is not, it was more about the song.

05:23:40.840 --> 05:23:45.720
I know the song is not from the show, Gassan. I'm aware it's not from the show.

05:23:45.720 --> 05:23:49.320
Technically, it's two songs that are being played. It's one that's a remix of the other.

05:23:49.320 --> 05:23:54.240
I don't care. I don't care. I've seen it from the show. It made it relevant again.

05:23:54.240 --> 05:23:57.440
I don't even know. The only tattoos I know of are on people's bodies. They didn't

05:23:57.440 --> 05:24:00.200
even make music. You just made that up. Right now, it's what he did rivalry

05:24:00.200 --> 05:24:03.200
said it. I'm not dealing with it.

05:24:03.200 --> 05:24:05.200
For the...

05:24:05.200 --> 05:24:10.200
Ali, all I'm saying, I'm doing all of this because I really miss links.

05:24:10.200 --> 05:24:17.200
And I haven't heard the rants, the references to judicial matters,

05:24:17.200 --> 05:24:20.200
legal opposition.

05:24:20.200 --> 05:24:23.200
In a while, to me, it just brings a lot out of me.

05:24:23.200 --> 05:24:27.200
I'm hoping for more gardening references from you, Ali,

05:24:27.200 --> 05:24:31.700
maybe maybe fishing references doys would be sick right fishing reference yeah

05:24:31.700 --> 05:24:36.980
let's see some fish let's see let's see if phase can really back after that loss

05:24:36.980 --> 05:24:43.020
on map to all right Ollie links to get away let and you know let's see if phase

05:24:43.020 --> 05:24:47.720
clay and reap would they so that is that like a good gardening or farming

05:24:47.720 --> 05:24:51.420
analogy for you Ollie I think that's maybe more farming isn't it yeah I

05:24:51.420 --> 05:24:53.940
kind of realized that halfway through but I had to commit I'll take it though

05:24:53.940 --> 05:24:58.940
I mean, it's better than the tenuous link that Milosh tried to come out with.

05:24:58.940 --> 05:25:00.940
I've no idea what that was about.

05:25:00.940 --> 05:25:06.940
I think I've heard the song that I know, I know the band's tattoo, but I mean, aside from that, I was lost.

05:25:06.940 --> 05:25:11.940
So there's a show called Heated Rivalry. It's very popular amongst people in my cohort.

05:25:14.940 --> 05:25:17.940
Yeah, it's not on my radar, unfortunately.

05:25:17.940 --> 05:25:20.940
Well, that's, that sucks for you.

05:25:20.940 --> 05:25:25.940
You're living a much bleaker existence than me.

05:25:25.940 --> 05:25:26.940
What?

05:25:26.940 --> 05:25:27.940
No, it's not bleak.

05:25:27.940 --> 05:25:28.940
Shelly.

05:25:28.940 --> 05:25:30.940
This is my favorite map of the pool.

05:25:30.940 --> 05:25:31.940
No bank is actually my second.

05:25:31.940 --> 05:25:33.940
I love both maps quite a bit.

05:25:33.940 --> 05:25:39.940
So as we get into the map, I am frozen again.

05:25:39.940 --> 05:25:42.940
I at least have a clean feed now.

05:25:42.940 --> 05:25:46.940
That's behind, but I can kind of see what's happening.

05:25:46.940 --> 05:25:47.940
Well, that's okay.

05:25:47.940 --> 05:25:52.580
Well that's okay. I'll run through the bands and we can see if we can warm you up a little bit.

05:25:52.580 --> 05:25:59.700
So, as army, why am I? Why am I the question mark? And then of course, Monty and Blitz. No real

05:25:59.700 --> 05:26:07.220
question marks there from the Fluxo, sorry from the W7M side of things. Instead, the question

05:26:07.220 --> 05:26:11.140
mark for me will be the why am I band. Like the Fluxo I've gone with there. They're obviously

05:26:11.140 --> 05:26:16.340
wanting to have free reign of throwing in projectiles and I think that'll maybe come

05:26:16.340 --> 05:26:21.140
into more effects when we start defending down in barren games and potentially trying to hold on to

05:26:21.140 --> 05:26:27.060
fireplace. It's a bit of an airy but you'd think of Wami when you think of this map. Shall we? But

05:26:28.260 --> 05:26:31.620
they start off on the defense, folks would abuse 7M, starting off on that attack.

05:26:33.060 --> 05:26:36.820
Sol's in the downstairs in the kitchen for the early portion of the round, just on a little bit

05:26:36.820 --> 05:26:42.580
of drone hunt. It's only if you can find any way to place those mosaic pests and capture a

05:26:42.580 --> 05:26:46.860
a drone that has been set up as a bit of a flank cam or a bit of a moveable default cam

05:26:46.860 --> 05:26:53.500
that the attackers so often like to do. Andy? Who'd be allowed to rotate in and around the

05:26:53.500 --> 05:26:57.180
site at the moment? I don't think that double window is open just yet. Instead, a lot of

05:26:57.180 --> 05:27:00.900
the pressure is coming from the solar side of things. Think that it glimpsed the double

05:27:00.900 --> 05:27:04.660
window being out of here. Always going to be careful with W7M. They've shown us

05:27:04.660 --> 05:27:10.500
tonight that they still like to spot an opportunity and if they see that a site is looking particularly

05:27:10.500 --> 05:27:15.500
vulnerable, they won't waste too much time giving themselves in.

05:27:18.500 --> 05:27:21.500
I'll just keep going.

05:27:21.500 --> 05:27:28.500
I believe Lynx is still iced out, we say. I think that's what the kids would call it.

05:27:28.500 --> 05:27:31.500
Yeah, that's what they say in Heated Rivalry. It's a hockey show.

05:27:31.500 --> 05:27:36.500
Oh, okay. I'm feeling it now. I'm understanding the references.

05:27:36.500 --> 05:27:38.500
souls are still downstairs.

05:27:38.500 --> 05:27:40.500
That's a lobin.

05:27:40.500 --> 05:27:44.500
Should be able to walk up library, fairly uncontested.

05:27:44.500 --> 05:27:46.500
His attention might be turned.

05:27:46.500 --> 05:27:48.500
Ooh, certainly will be now.

05:27:48.500 --> 05:27:50.500
He'll be turned his attention towards the cameras.

05:27:50.500 --> 05:27:56.500
I don't think he was expecting Sider to be there at all, playing underneath, inside of games.

05:27:56.500 --> 05:28:00.500
And it's now for cons to make a rotation.

05:28:00.500 --> 05:28:02.500
Back up stairs.

05:28:02.500 --> 05:28:07.940
So much going on really inside of the basement for Fluxo W7M1, dealing with this top floor attack.

05:28:07.940 --> 05:28:13.260
They obviously know that there are roamers out there, but it just seems like they're incapable of dealing with them in time again.

05:28:13.260 --> 05:28:19.100
Souls is going to put cons into the dirt, he's still got some angles that he can try and challenge onto.

05:28:19.100 --> 05:28:26.220
I think that's the two players that were really charged with dealing with some of that roam game and both have failed to do so.

05:28:26.220 --> 05:28:32.940
KDS will be taken out as the first board at first foot, so it doesn't feel like it's going to be too impactful

05:28:33.140 --> 05:28:40.580
When it's only Palu and Dota's alive at the moment. Sure, they've got control of fireplace. Got a bit of control over toward breach

05:28:41.160 --> 05:28:43.160
May even be open, but

05:28:43.200 --> 05:28:48.800
What they're gonna be able to do with that? Only time will tell. There's only 25 seconds for us to find out

05:28:50.000 --> 05:28:52.540
Breaching practice left part soft, so

05:28:52.540 --> 05:28:55.540
really does leave it an open invitation

05:28:55.540 --> 05:28:59.540
while we do best, last player alive

05:28:59.540 --> 05:29:01.540
and the exit frags can be fine this time

05:29:01.540 --> 05:29:03.540
and this is going to be normal

05:29:03.540 --> 05:29:04.540
and these swings with the shot one

05:29:04.540 --> 05:29:06.540
takes them out, face secure round one

05:29:08.540 --> 05:29:11.540
Hey on the bright side I actually saw some of that round

05:29:12.540 --> 05:29:13.540
Oh good

05:29:13.540 --> 05:29:16.540
We got new video, we got new video for me

05:29:16.540 --> 05:29:19.540
big update, huge for the program

05:29:19.540 --> 05:29:23.220
the program. That being said, I only saw lost 20 seconds, so I really can't comment on much

05:29:23.220 --> 05:29:26.900
of anything. But I at least saw part of it. I saw the 2v5. No, he's at Fragg's for Palu.

05:29:26.900 --> 05:29:32.420
That's unfortunate. And a victory on, I believe that was Master Betterman. Office for FaZe Clan

05:29:32.420 --> 05:29:36.820
to start. Yes, that's correct. So, we decided to go to the opposite side of the map or just

05:29:36.820 --> 05:29:41.300
defend it again, but one floor below. We'll go to Bar and Games this go around.

05:29:42.820 --> 05:29:48.020
Of course, continuing our discussion from earlier, Mira is available but not being

05:29:48.020 --> 05:29:53.340
brought by FaZe Clan. Sometimes we'll see teams bring a mirror and put a mirror window

05:29:53.340 --> 05:29:58.540
kind of inside a library for piano other times you can bring it and it's not old but not

05:29:58.540 --> 05:30:02.900
going to be a factor here. But for my band as well, and a zombie gone, this makes defending

05:30:02.900 --> 05:30:05.420
mezzanine actually quite problematic.

05:30:05.420 --> 05:30:07.420
I

05:30:13.980 --> 05:30:15.980
Pissed out of some problems my own now

05:30:21.740 --> 05:30:23.740
No

05:30:35.420 --> 05:30:43.420
What's this? What's going on? That's so funny. The ironic thing is I actually have video.

05:30:45.420 --> 05:30:50.420
I didn't have it, so I can cast. I can cast. Look, I see a guy rappelling up.

05:30:50.420 --> 05:30:54.420
He's rappelling up to the office balcony. He's upside down.

05:30:54.420 --> 05:30:58.420
Souls is in stock. I can actually see it. This isn't even a bit. I can see what's going on.

05:30:58.420 --> 05:31:03.420
But all seriousness to my point earlier, it is actually kind of difficult to defend mezzanine with the operator bands.

05:31:03.420 --> 05:31:06.420
I am not bringing them here. It is possible.

05:31:06.420 --> 05:31:08.420
I mean, we didn't even have a deployable shield.

05:31:08.420 --> 05:31:13.420
You just have the warden sitting behind the reinforcement on mezzanine.

05:31:13.420 --> 05:31:18.420
Got a player on library stairs and, you know, Loeb and Kandex actually just jumped in just yet.

05:31:24.420 --> 05:31:27.420
I can hear Jesse. This is just going off the rails.

05:31:27.420 --> 05:31:29.420
That's not being smoked.

05:31:29.420 --> 05:31:30.420
Finding cyber.

05:31:30.420 --> 05:31:32.420
That's what I mean though.

05:31:32.420 --> 05:31:36.420
What DPS do you have but you don't have this deployable shield when you don't have the mirror window for security?

05:31:36.420 --> 05:31:39.420
Just one nade sends you out of position. You could be in a very difficult spot.

05:31:39.420 --> 05:31:40.420
So Cyber goes down.

05:31:40.420 --> 05:31:41.420
How would the old skin with the new?

05:31:41.420 --> 05:31:43.420
He is still defending mezzanine.

05:31:44.420 --> 05:31:47.420
Seems we've reached a bit of a lull, so that's what every seven of them are.

05:31:47.420 --> 05:31:49.420
Still building on their plan at the time.

05:31:53.420 --> 05:31:56.420
If you're digging home to the library at the moment, there's a little prefire there from Souls,

05:31:56.420 --> 05:31:58.420
and that's exactly where at least one player is,

05:31:58.420 --> 05:32:00.420
but Loven will hop into piano.

05:32:02.420 --> 05:32:07.140
try to work an advantage here and make some impact on the cyber being down

05:32:07.140 --> 05:32:11.820
out of the count, fuck so, I inherently have quite a bit to work with here

05:32:11.820 --> 05:32:15.980
Vittor King, shows no mean or

05:32:15.980 --> 05:32:19.820
any respect that E1B scan that came in

05:32:19.820 --> 05:32:23.180
he saw them in the right one, maybe on the wall here but

05:32:23.180 --> 05:32:27.180
saying that he has survived, and he can grab himself another here

05:32:27.180 --> 05:32:31.220
oh my goodness there might be something on, Vittor King in handy

05:32:31.220 --> 05:32:34.900
I mean this location is known he was running through the YN Scalp for goodness sake.

05:32:34.900 --> 05:32:38.020
Cons now. He should not be in this position.

05:32:39.780 --> 05:32:44.260
What, five versus four? Then it's like a five versus three?

05:32:45.940 --> 05:32:46.780
Something like that.

05:32:47.780 --> 05:32:50.580
Razor Gloom about to go off, but shot by cons in the process.

05:32:50.580 --> 05:32:53.700
I went over 1v2 with both players on low HP.

05:32:53.700 --> 05:32:55.780
Session of the diffuser.

05:32:55.780 --> 05:33:01.780
Guarantee thing, what's level of one player around the corner is keeping information directly on him.

05:33:01.780 --> 05:33:05.780
Tempting the flick, but a lot of difficulty making it happen.

05:33:05.780 --> 05:33:10.780
The defense very spread out, and I have the ability to win this straight up and handy around the corner.

05:33:10.780 --> 05:33:12.780
We'll take him down.

05:33:12.780 --> 05:33:16.780
Faze up, facing a lot better success on bar and games.

05:33:16.780 --> 05:33:22.780
Well, you say that, but that rounds a massive comfort behind victory with three crazy kills.

05:33:22.780 --> 05:33:26.020
but phase up to zero

05:33:26.020 --> 05:33:28.500
i'm not going to sit here and tell you that phase are going to be annoyed that

05:33:28.500 --> 05:33:32.060
they've lost their impressive win streak over on consulate

05:33:32.060 --> 05:33:36.460
but they come out here and make a bit of a statement on chalet

05:33:36.460 --> 05:33:41.900
certainly would do something for uh... confidence

05:33:41.900 --> 05:33:44.740
rounds like that round we've just seen round number two they're going to make

05:33:44.740 --> 05:33:47.140
that happen

05:33:47.140 --> 05:33:51.060
going to kitchen now try make a full three round rotate office defensive

05:33:51.060 --> 05:33:58.740
phase or the first half of their defensive phase. I don't know, Fluxo feel a little bit

05:33:58.740 --> 05:34:03.500
off the boil. Like, I don't want to say that, that, that Consulate Wing kind of took everything

05:34:03.500 --> 05:34:08.580
out of him or took everything for him to get there, but an overtime game, fairly, you

05:34:08.580 --> 05:34:12.820
know, a fairly lengthy Night Haven labs as well. Like, we're really starting to get

05:34:12.820 --> 05:34:17.460
into the, into the thick of it, into the, the really gritty part of a Vesca 3 now

05:34:17.460 --> 05:34:22.820
when you start entering into map number three and particularly if one team starts to run away with things a little bit

05:34:23.260 --> 05:34:26.740
But then again, that's been the trend of the night, so maybe that's just what's gonna continue

05:34:27.460 --> 05:34:32.060
You can still see a little bit of a trend at one later on, maybe the time certainly will tell

05:34:32.980 --> 05:34:36.460
Andy, hot property at the minute for phase 5 and 0 right now

05:34:37.980 --> 05:34:42.500
Then some early default cameras are being left out just giving phase a little bit more information

05:34:42.500 --> 05:34:44.500
They should be having at this stage

05:34:47.460 --> 05:34:52.940
Just a little bit of information, there's always a worrying thing to give face.

05:34:52.940 --> 05:34:58.940
Keeping that Amaru secret for whatever Flux or Devisit and have in store will be very important as well.

05:34:58.940 --> 05:35:03.940
Especially when it's kitchen dining.

05:35:03.940 --> 05:35:08.440
And the main areas we're probably all looking towards will be that dining hatch.

05:35:08.440 --> 05:35:10.440
It's usually the obvious area.

05:35:10.440 --> 05:35:14.940
Play out down below, going through the hatch and not a shocker in this case, using the G8.

05:35:14.940 --> 05:35:23.940
So, we'll see something like we saw in the NIP Loose game earlier, something you have to be worried about in this position.

05:35:23.940 --> 05:35:26.940
It's running through the middle floor.

05:35:26.940 --> 05:35:29.940
Namely, Top Floor Presence has often the case on this site.

05:35:29.940 --> 05:35:35.940
So, how is Fluxor W7M, of course, going to establish some control on the top floor, but how far are they going to activate Loben?

05:35:35.940 --> 05:35:37.940
Now that they've acquired this control.

05:35:37.940 --> 05:35:45.620
The lion's gun comes out there around the halfway point in the round, Cyber caught out

05:35:45.620 --> 05:35:46.620
in solar.

05:35:46.620 --> 05:35:51.740
I think he'd chosen to route himself to the spot and stay still, but Palu had the read

05:35:51.740 --> 05:35:59.220
and was able to find quite a narrow angle onto it.

05:35:59.220 --> 05:36:04.180
Cyber was first down and down two as well, but he didn't slow phase down in the conclusion

05:36:04.180 --> 05:36:05.180
of the round.

05:36:05.180 --> 05:36:08.300
Okay now tracks out on the day most death mark

05:36:10.780 --> 05:36:13.700
A little bit of sanctuary if it's able to be found

05:36:14.660 --> 05:36:21.300
So should be able to feed a little bit of information across souls next place to fall because we're vertical handy is there to save

05:36:22.900 --> 05:36:26.560
Who bit of king it's slow to the trigger on that one

05:36:27.740 --> 05:36:33.220
Lacking and dots also finding handy down for the count flux of W7M with their first victory

05:36:33.220 --> 05:36:37.780
I didn't really see all that much play from the Amar just hopping in a window more than

05:36:37.780 --> 05:36:38.780
anything with a big kill.

05:36:38.780 --> 05:36:43.540
I think Fluxer W7M just slowly probing at some of the extremities of the face clan defense

05:36:43.540 --> 05:36:49.020
and it felt like every single player took a 1v1 and won it.

05:36:49.020 --> 05:36:50.020
Sometimes that's what you've got to do, isn't it?

05:36:50.020 --> 05:36:53.580
Everyone's just got to win their 1 and that can be in itself the way that the round

05:36:53.580 --> 05:36:55.820
plays out.

05:36:55.820 --> 05:36:58.300
Bans ahead of round 4, Lyon.

05:36:58.300 --> 05:37:01.380
This is like this is back in pro league days

05:37:04.220 --> 05:37:10.060
Lion bands were like the go to our energy team band lion for like a whole stage or something

05:37:12.340 --> 05:37:15.000
That's been a long old time since I've seen the lion band

05:37:16.060 --> 05:37:18.060
417 then

05:37:18.060 --> 05:37:20.860
You look at it a different way and you say it's a DMR band

05:37:22.000 --> 05:37:24.000
quite rightly

05:37:24.000 --> 05:37:32.520
It's like, you know, like Twitch 417 obviously it's the same gun, but you know, you can shoot

05:37:32.520 --> 05:37:34.400
a Twitch drone.

05:37:34.400 --> 05:37:35.400
I can't shoot an E1B.

05:37:35.400 --> 05:37:39.720
It might be if you could though, because you can see it on the map when you load in.

05:37:39.720 --> 05:37:45.240
Can you imagine, like, like the, um, like the spawn on Lighthaven, when you can like

05:37:45.240 --> 05:37:49.120
trap out the window, and the attack just can't get to you for like 10 seconds.

05:37:49.120 --> 05:37:52.360
You just hop out of that window and shoot the E1B of the day around every time.

05:37:52.360 --> 05:37:54.680
Just put a full clip into it and it's gone.

05:37:54.680 --> 05:37:57.320
It's like in Call of Duty, you could shoot the UAV.

05:37:57.320 --> 05:37:58.320
Yeah.

05:37:58.320 --> 05:38:02.280
Honestly, that could be a balance and change.

05:38:02.280 --> 05:38:04.520
You should submit that as an idea.

05:38:04.520 --> 05:38:07.640
I- We're- Formal submission right here.

05:38:07.640 --> 05:38:08.640
On the record.

05:38:13.440 --> 05:38:17.200
It's, you know, it's an idea.

05:38:17.200 --> 05:38:19.520
It's one we've had.

05:38:19.520 --> 05:38:21.320
No, no, I think we're onto something.

05:38:21.320 --> 05:38:23.320
I think it's going to be the next best thing.

05:38:23.320 --> 05:38:25.320
I think we're on the round four,

05:38:25.320 --> 05:38:27.320
as we're going back up to Master bedroom and office

05:38:27.320 --> 05:38:29.320
for the phase plan. First set, they're able to win

05:38:29.320 --> 05:38:31.320
on this site. And what do you know, an OSU

05:38:31.320 --> 05:38:32.320
back into play.

05:38:32.320 --> 05:38:34.320
Why is this default camera still up?

05:38:34.320 --> 05:38:36.320
That's, okay, that's great.

05:38:36.320 --> 05:38:38.320
It looks like W7M are terrible at shooting default cameras.

05:38:38.320 --> 05:38:40.320
This is like the fourth time tonight

05:38:40.320 --> 05:38:42.320
we've seen a default camera. It's 40 seconds

05:38:42.320 --> 05:38:44.320
into the round.

05:38:44.320 --> 05:38:46.320
There's also, there's like three to four people

05:38:46.320 --> 05:38:49.320
all on that camera. That's crazy.

05:38:49.320 --> 05:39:00.200
hello oh yeah no worries that's like the epitome of not my job well it's not my

05:39:00.200 --> 05:39:04.360
job to shoot the default come just check once over you even saw it there on your

05:39:04.360 --> 05:39:08.800
screen hey listen we all make we all make mistakes sometimes these things

05:39:08.800 --> 05:39:12.800
happen it's okay but links again it's a mistake but it's happened like four

05:39:12.800 --> 05:39:17.840
times it didn't happen it didn't happen it didn't happen he's correct

05:39:17.840 --> 05:39:25.960
Well, either way, not great, but nothing bad has happened to it yet, aside from FaZe

05:39:25.960 --> 05:39:27.600
Clan getting information for what they're going for.

05:39:27.600 --> 05:39:29.100
They will have spotted the Osa given her.

05:39:29.100 --> 05:39:30.100
I'm not sure.

05:39:30.100 --> 05:39:32.600
I spotted the Ace as well.

05:39:32.600 --> 05:39:35.000
It definitely will have spotted the Ace given Dota is his position.

05:39:35.000 --> 05:39:39.320
They have a good idea of what the Ace is doing for the position of itself, as we

05:39:39.320 --> 05:39:41.320
just said, could be quite powerful.

05:39:41.320 --> 05:39:43.320
I hope that's a little turn below.

05:39:43.320 --> 05:39:45.320
Aided by the Grimby's loading dog hunting.

05:39:45.320 --> 05:39:47.320
I can't quite find the angle.

05:39:47.320 --> 05:39:48.320
So what can I start...

05:39:48.320 --> 05:39:50.320
Might force cons off the window?

05:39:50.320 --> 05:39:52.320
Might be just...

05:39:52.320 --> 05:39:53.320
Flash this more than anything?

05:39:53.320 --> 05:39:56.320
And then be flashing with blind dots.

05:39:57.320 --> 05:39:58.320
It's a brief moment.

05:39:58.320 --> 05:40:00.320
They might have been able to go beyond their balance,

05:40:00.320 --> 05:40:01.320
but nothing quite happening.

05:40:01.320 --> 05:40:03.320
Instead of just holding firm in their positions,

05:40:03.320 --> 05:40:05.320
not really pressing further beyond,

05:40:05.320 --> 05:40:08.320
dots start things off well with the kill on the KDS.

05:40:08.320 --> 05:40:10.320
But actually getting into the side is improving quite difficult,

05:40:10.320 --> 05:40:13.900
difficult because KGS is all the way over inside a library for most of the round.

05:40:13.900 --> 05:40:18.660
Now with Vidicang dead, that is where things become really problematic. Souls

05:40:18.660 --> 05:40:23.960
the next to fall, and so it is just a 1v5 on the site at the moment, but if

05:40:23.960 --> 05:40:27.320
Fluxor W7M are aware of it, Cyber will get back in the nick of time, but

05:40:27.320 --> 05:40:31.400
they're cutting off his rotation back outside a piano.

05:40:31.400 --> 05:40:36.840
That big peak he will almost make it across. Well, Handy gets one, maybe two,

05:40:36.840 --> 05:40:43.640
some outside and inside the building free-fire scot-a-land and one sniper shot will be the end of it

05:40:43.640 --> 05:40:47.840
Tigame has W, Fluxor, W7M have marched back into Chalet

05:40:47.840 --> 05:40:51.840
I'm not sure what's worse. Do you fuck him up or are they still losing the round?

05:40:51.840 --> 05:40:54.840
Even though they know exactly where everybody is

05:40:54.840 --> 05:41:00.840
Oh dear, oh dear. Fluxor, W7M successful in round number 4 there

05:41:00.840 --> 05:41:06.600
that's two attacking rounds on the bounce, two opening picks that have been converted as well.

05:41:07.320 --> 05:41:10.440
And for the first time in what feels like a long time, we've seen a plant.

05:41:11.320 --> 05:41:18.200
Plant hasn't been a factor so far, shall it? In round four it was nice hold from big window,

05:41:18.200 --> 05:41:24.680
nice hold from piano, just cutting that top floor in half essentially, restricting the flow

05:41:24.680 --> 05:41:29.240
of defenders. Everyone on the side of phase, obviously the side from the last two players,

05:41:29.240 --> 05:41:34.960
but I guess even I think it's cyberlost his gunfight in the end that we've been held so it wasn't a particularly

05:41:35.320 --> 05:41:41.320
Fair gunfight, but killing the first couple of players on the side of phase to fall just straight up losing those engagements

05:41:42.680 --> 05:41:44.040
Look so

05:41:44.040 --> 05:41:47.320
It's potent as ever and lead of course by Palu

05:41:47.880 --> 05:41:53.440
7 and 3 at the moment after only all four rounds of play moving into the fifth round now

05:41:54.560 --> 05:41:58.680
Showing no signs of slowing down and where it's been cyber historically on

05:41:59.240 --> 05:42:02.680
Both Knight, Havermabs and Consulate that's been stepping up for FaZe.

05:42:02.680 --> 05:42:06.040
This time he's 1-4 instead it's Handi doing a lot of the heavy lifting.

05:42:06.040 --> 05:42:09.160
Which isn't necessarily a bad thing. I mean, FaZe is a team of fraggers.

05:42:09.160 --> 05:42:11.400
Everyone can go out there and put a big scoreline.

05:42:11.400 --> 05:42:14.280
The days where you see other games in particular,

05:42:14.280 --> 05:42:16.200
where you see Saibot go a little bit quiet,

05:42:16.200 --> 05:42:18.040
tend to be the ones that cost him a little bit.

05:42:18.040 --> 05:42:20.840
So something to keep an eye on if it's a trend that continues.

05:42:20.840 --> 05:42:23.080
It could spell disaster here at 4 FaZe.

05:42:23.080 --> 05:42:30.080
It could be quite a big problem, especially given his strong performance in the last map.

05:42:30.080 --> 05:42:33.080
Just in terms of the kill count.

05:42:33.080 --> 05:42:36.080
It's good to keep an eye on kitchen dining.

05:42:36.080 --> 05:42:39.080
A re-attempt from Faye, so Loeben brings the Amari back into play.

05:42:39.080 --> 05:42:43.080
Something that Faye's clan would have spotted in the first attempt.

05:42:43.080 --> 05:42:48.080
Not because she wanted the hatches, because she actually just popped in the rescue window.

05:42:48.080 --> 05:42:52.080
Something that could be rare is a possibility.

05:42:52.080 --> 05:42:55.080
They're pulling out the silo-tone scanner.

05:42:56.080 --> 05:42:58.080
Try to find some information.

05:42:58.080 --> 05:43:04.080
On this side of the building is there is, shockingly, quite a heavy contingent of defenders on the upstairs.

05:43:04.080 --> 05:43:07.080
Two-brow and a combo to burn out the time.

05:43:07.080 --> 05:43:09.080
Maverick is meant to cut through that.

05:43:09.080 --> 05:43:14.080
More information gathered. The direct positions are playing around the top floor, though.

05:43:14.080 --> 05:43:16.080
A lot of it is around piano and bathroom.

05:43:16.080 --> 05:43:20.080
A lot of the standard positions you'd expect to defense, but that confirmation is always nice.

05:43:20.080 --> 05:43:22.080
W7M setup.

05:43:50.080 --> 05:43:56.440
It can be Logan and Dodez, the two big impact operators, the Amaru obviously to fly in through

05:43:56.440 --> 05:44:00.560
a window and Dodez with assault on scanner to gather a lot of information.

05:44:00.560 --> 05:44:05.520
It's something that we'll be very handy to have now in a position like Palu's, is that

05:44:05.520 --> 05:44:08.720
unsure on whether somebody is still inside a piano or not.

05:44:08.720 --> 05:44:14.560
Well look at the confirmation, it's going the worst way possible, KBS swinging around,

05:44:14.560 --> 05:44:18.360
taking down Kaa, pushing in on the Blackbeard, Palu, decimated by the DMR and handy

05:44:18.360 --> 05:44:23.080
getting both making up for the loss of cyber's impact on Chalet handy with a

05:44:23.080 --> 05:44:26.800
double kill towards the end phase regaining the lead off the back of his

05:44:26.800 --> 05:44:33.660
efforts the two kills there at least for handy in that round and sticking up to

05:44:33.660 --> 05:44:38.280
double digits before the halfway point in the in precedence we're gonna hear

05:44:38.280 --> 05:44:42.600
it from our wonderful desk though but only at the end of round number six

05:44:42.600 --> 05:44:52.600
we still have one round left to go. Fluxo W7M with an opportunity of clutching this up to a 3-3 scoreline

05:44:52.600 --> 05:44:58.600
and stopping phase from really starting to streak away with things. Good for phase they were able to put

05:44:58.600 --> 05:45:05.600
quick stop to that couple of rounds that Fluxo W7M were able to win there. This has been the most back and forth

05:45:05.600 --> 05:45:12.000
back and forth we've seen tonight so far with two rounds being won relatively early on and in succession

05:45:12.000 --> 05:45:18.320
by the attackers at least by W7M on this map of Chalet whereas typically on night even in Consular

05:45:18.320 --> 05:45:24.240
it was really feast or famine for those attackers but it seems like normal service has resumed at

05:45:24.240 --> 05:45:29.440
least for the meantime here as we enter into what is the final round of regulation attacks

05:45:29.440 --> 05:45:31.440
Also, it's her degree 7m.

05:45:37.320 --> 05:45:39.320
We'll see what they do here.

05:45:39.920 --> 05:45:46.120
Not a whole lot of X2 utility. You know, Grim's not really a factor, kind of like we saw in the previous Master of the Iron Office attack.

05:45:46.120 --> 05:45:50.160
But then the things will be as biased towards the solar size they were, then again.

05:45:51.280 --> 05:45:52.280
No.

05:45:52.280 --> 05:45:54.280
It's on the office balcony for the moment.

05:45:55.720 --> 05:45:57.720
It's your interesting stuff.

05:45:57.720 --> 05:46:01.720
I wanna say, that one repel on this side smoked an 8-doll now.

05:46:02.720 --> 05:46:09.720
I mean, I think that the play is very good in the use of utility for what seems like a very good attack at the moment, but

05:46:09.720 --> 05:46:14.720
I think Flux of W7M, as you can see, opening windows on a lot of different aspects of the map, creating a lot of

05:46:14.720 --> 05:46:18.720
pressure about to spot a player on the exact opposite side of that window.

05:46:18.720 --> 05:46:25.720
Well, if there's a fire shot in turn, take a wild guess who that is on the opposite side of the map from the rest of FaZe Clan.

05:46:25.720 --> 05:46:27.720
Oh, there's only one player it can be.

05:46:28.720 --> 05:46:30.720
It's usually a cyber.

05:46:30.720 --> 05:46:32.720
KS is also there to be fair, but...

05:46:32.720 --> 05:46:34.720
Yeah, KS has joined him, hasn't he?

05:46:34.720 --> 05:46:37.720
He's upstairs on the upstairs equivalent of the other side of the map.

05:46:39.720 --> 05:46:42.720
You know, they fancy footwear there from the comms keeping his drone alive.

05:46:45.720 --> 05:46:48.720
Just how powerful is Solid Snake?

05:46:48.720 --> 05:46:51.720
You don't even need someone to drone you in anymore as an entry.

05:46:51.720 --> 05:46:57.360
entry you just find yourself here at the bottom of fireplace stairs and it's

05:46:57.360 --> 05:47:02.680
cost you nothing to get there and literally just wait now scratch your

05:47:02.680 --> 05:47:06.920
chin and figure out the next move jump into the salt on scanner learn where a

05:47:06.920 --> 05:47:11.200
couple of people are cyber isn't too far away from him right here though

05:47:11.200 --> 05:47:16.480
she needs to be cautious but there's no one on the side of days is really

05:47:16.480 --> 05:47:18.640
They're just gonna know his location in a moment.

05:47:18.640 --> 05:47:19.480
Ooh!

05:47:20.480 --> 05:47:23.800
They're just hopping in another 1v1 ripe for souls!

05:47:23.800 --> 05:47:25.560
Lobin' next up on the docket.

05:47:27.200 --> 05:47:28.800
See, Fluxer W7, I'm trying to do some kind

05:47:28.800 --> 05:47:30.280
of spread out strategy and they just ended up

05:47:30.280 --> 05:47:32.200
giving 1v1s to the defense.

05:47:33.480 --> 05:47:35.680
Got a couple more kills to cement phase his lead

05:47:35.680 --> 05:47:37.840
coming out of the first half.

05:47:37.840 --> 05:47:40.640
KDS caught standing as dots lurking in the late round.

05:47:42.040 --> 05:47:44.120
They're standable to get a bit of a lax in that

05:47:44.120 --> 05:47:51.160
position but now is the time to tighten up. 24 still. Long odds to overcome.

05:47:51.160 --> 05:47:56.120
As we play on the extremities taken down, the setup now needs to hold.

05:47:56.120 --> 05:48:00.120
Seed boys aimed at smoke canisters in faceclans possession.

05:48:00.120 --> 05:48:06.120
Flashbangs from 4-2-7 M are the only tools they have to try to hit the odds.

05:48:06.120 --> 05:48:10.120
Around the corner, who almost? Crosshair placement seemingly good but the

05:48:10.120 --> 05:48:14.720
Shots not landing, and lots hit by a razor bloom.

05:48:14.720 --> 05:48:17.200
I'm thinking about treading the path,

05:48:17.200 --> 05:48:19.000
littered with the corpses of his teammate,

05:48:19.000 --> 05:48:21.720
out in the door at P.A.

05:48:21.720 --> 05:48:25.200
A brutal way to end this round is slowly limping around

05:48:25.200 --> 05:48:27.560
the balcony, almost finished off,

05:48:27.560 --> 05:48:30.840
and he will be so by bedroom four to two

05:48:30.840 --> 05:48:33.200
to phase plan these defenses going about as well

05:48:33.200 --> 05:48:35.760
as you can expect on Shallow.

05:48:35.760 --> 05:48:37.080
They should be really happy with themselves

05:48:37.080 --> 05:48:39.360
with that defensive split.

05:48:39.360 --> 05:48:47.000
not really left any opportunities open. Therefore, FW7M to take full advantage of another game

05:48:47.000 --> 05:48:52.200
or another map where we see a 4-2 split at the sideswap. We're going to throw it over

05:48:52.200 --> 05:48:55.800
to our desk as they're going to do our halftime interlude here.

05:48:55.800 --> 05:49:00.800
Thank you very much, my friends, and I'm afraid to say that the physical desk itself cannot

05:49:00.800 --> 05:49:07.440
say much, but Jesse can speak quite well and eloquently in this case. Focusing on

05:49:07.440 --> 05:49:12.960
What happened a couple of rounds ago, it kind of led to a crash out of certain people.

05:49:12.960 --> 05:49:17.920
You're very valid. That lion ban, please, can you go through that, Jesse, and

05:49:18.640 --> 05:49:23.840
elucidate a bit what's going on to me? Yeah, absolutely. I think the lion ban kind of reveals

05:49:23.840 --> 05:49:28.160
itself when you take a closer look at the three opening gunfights that happen in rounds one,

05:49:28.160 --> 05:49:32.960
two, and three. Notice how in every single one of these fights, cyber is either winning

05:49:32.960 --> 05:49:35.360
It is using it, but he's being pined out on a drone

05:49:35.360 --> 05:49:40.520
He's being lion scammed so he can't move and then usually he's losing these gunfights

05:49:40.520 --> 05:49:43.520
You see it again here in round number three where it's just playing top solar

05:49:43.520 --> 05:49:46.340
This round one is the only time that he actually wins the fights

05:49:46.680 --> 05:49:52.360
He ends this one the round goes the way of face clan round two he dies. They should have lost this round

05:49:52.360 --> 05:49:58.640
It's a 2v5 ridiculous clutch from handy and viticking then round three of course another early death from cyber

05:49:58.640 --> 05:50:03.260
he does go down and face plan do used around so the lion banner really comes

05:50:03.260 --> 05:50:07.240
into allow cyber to just have a bit more freedom on the map to not always be

05:50:07.240 --> 05:50:10.800
getting into those forced early done fights and you saw it work wonders her

05:50:10.800 --> 05:50:14.400
face in rounds four five and six they don't get into those early fights that

05:50:14.400 --> 05:50:19.120
are heavily damaged for fluxo w7m they force more team v team engagements

05:50:19.120 --> 05:50:23.240
and on the whole it looks a lot better for face plan they get away with that

05:50:23.240 --> 05:50:26.400
four two half could have been three three if they can convert that second

05:50:26.400 --> 05:50:30.180
around on the side of fluxo, but in the end, very nice adaptation for faceclan and

05:50:30.180 --> 05:50:33.980
they set themselves up nicely going into the final six. Four rounds in the fence

05:50:33.980 --> 05:50:39.300
is an excellent, excellent score line to have on Chalet, especially when we're

05:50:39.300 --> 05:50:44.100
expecting so much aggression from both sides. Question is, can I continue or

05:50:44.100 --> 05:50:48.820
will it be a defensive side of Chalet just to blow our minds a bit more

05:50:48.820 --> 05:50:53.380
than what we've already had this wonderful evening. That's it from me

05:50:53.380 --> 05:50:58.380
and Jesse listening back to our counselors. Thanks, Nick Sartorico.

05:50:58.380 --> 05:51:01.380
Happy to take it from you guys. Good analysis by Jesse.

05:51:01.380 --> 05:51:06.380
Always nice to think that they can observe that when they aren't, you know, in the throes of whatever chaos is happening in these rounds,

05:51:06.380 --> 05:51:09.380
because the Lion Band makes a lot of sense with that additional context.

05:51:09.380 --> 05:51:14.380
It's very helpful to provide. Also, in particular, I imagine Cyber was quite the vociferous advocate for the Lion Band,

05:51:14.380 --> 05:51:17.380
given what he had to go through in the three opening engagements there.

05:51:17.380 --> 05:51:22.540
But now as you switch to the opposite side, there's a lion band just out the gate this

05:51:22.540 --> 05:51:23.540
go around.

05:51:23.540 --> 05:51:27.180
Flexor W7M don't want to deal with that whatsoever and that'll be a bit of a tell towards Faze

05:51:27.180 --> 05:51:30.580
what kind of defense the defense wants to play.

05:51:30.580 --> 05:51:35.900
It's really interesting how the game can sort of morph and change isn't it?

05:51:35.900 --> 05:51:38.420
Just his point about the lion band is perfectly valid.

05:51:38.420 --> 05:51:42.740
But it's also like a stubbornness from Cyber to play in the way that he wants to play

05:51:42.740 --> 05:51:47.440
and like a lack of willingness to adapt and to recognize right I'm getting

05:51:47.440 --> 05:51:50.840
drone then I'm getting Lyon all the time maybe I need to do something different

05:51:50.840 --> 05:51:53.640
but no I'm not gonna change you're gonna change and we're just gonna ban the

05:51:53.640 --> 05:51:57.320
lion instead and and still leave all these things open now for face-clan I

05:51:57.320 --> 05:52:00.360
didn't really matter because ultimately end up coming away with a favorable

05:52:00.360 --> 05:52:04.560
split so from that point of view you can kind of just say well yeah just give

05:52:04.560 --> 05:52:07.560
it then if it's gonna cause you that much inconvenience and you really

05:52:07.560 --> 05:52:11.080
want to play the way you want to play then yeah sure on the line I guess

05:52:11.080 --> 05:52:17.480
the teams maybe aren't as fortunate in their ability to sort of mold the game to suit them

05:52:17.480 --> 05:52:24.840
as opposed to mold themselves to suit game. Mira and a clash have been removed by FaZe,

05:52:24.840 --> 05:52:30.120
the Lion and the Grim likewise by LuxoW7M. They're still going to leave.

05:52:30.120 --> 05:52:40.120
I'm getting up toward the library.

05:52:40.120 --> 05:52:46.120
The position for handy to be.

05:52:46.120 --> 05:52:49.120
I'll be able to do that single window.

05:52:49.120 --> 05:52:52.120
The sprint around the corner to blitz the player on mezzanine.

05:52:52.120 --> 05:52:54.120
I've been meaning to make that one.

05:52:54.120 --> 05:52:56.120
Indeed, this is a stupid little difference.

05:52:56.120 --> 05:52:59.120
It's evaporated on the opposite side, cutting off on the cross.

05:52:59.120 --> 05:53:00.320
She twitched on the opposite side.

05:53:00.320 --> 05:53:01.080
Actually, they're both there.

05:53:01.080 --> 05:53:03.820
So I was trying to get kind of right in the way.

05:53:03.820 --> 05:53:07.820
That is just a clinical execute onto the mezzanine position

05:53:07.820 --> 05:53:09.280
within the first 45 seconds.

05:53:09.280 --> 05:53:10.880
You get the 5v4.

05:53:10.880 --> 05:53:12.160
Whatever ephanots are activated,

05:53:12.160 --> 05:53:14.320
they'll be stagnant for the rest of the round.

05:53:14.320 --> 05:53:17.160
And as we can tell, there's only three players on the site.

05:53:17.160 --> 05:53:19.120
Hans is lurking around down below.

05:53:19.120 --> 05:53:20.760
Now, if they don't know this,

05:53:20.760 --> 05:53:22.520
that means the site is comparatively pretty weak.

05:53:22.520 --> 05:53:24.080
And if they do discover that information,

05:53:24.080 --> 05:53:27.760
things should get quite rough for a Fluxer W7M.

05:53:27.760 --> 05:53:33.720
We've got the opportunity to discover that just in that they can use handy on the blitz to kind of move quite quickly

05:53:33.720 --> 05:53:35.720
Looks like you can try and get himself onto snow balcony

05:53:36.160 --> 05:53:42.320
The drone action going up these main stairs as well now from Victor King souls has a decent flank drone in place as well

05:53:42.920 --> 05:53:45.440
And we should definitely take into your own game

05:53:45.880 --> 05:53:48.800
Nice little ledge that you can just go on up there

05:53:49.080 --> 05:53:53.800
If you have a great line onto what's going on at the top of the fireplace and push outside of the breach

05:53:53.800 --> 05:53:57.800
When that is going to help cyber, take out Vardotas.

05:53:57.800 --> 05:54:00.800
CCSG doing a lot of work.

05:54:00.800 --> 05:54:03.800
Fortunately, Fitz King is there to maintain an advanced interface.

05:54:08.800 --> 05:54:13.800
Keep it solid, she has more guns to back up Handys and close the CPU Piano, which could be quite difficult.

05:54:13.800 --> 05:54:16.800
The heroes remaining, but with Zotokanister and a C4,

05:54:16.800 --> 05:54:19.800
a lot of players stacked up around this Hubblebore.

05:54:19.800 --> 05:54:21.800
You gotta be careful as the Erudy pushes in.

05:54:21.800 --> 05:54:25.040
It's clear without that utility in the more forward position.

05:54:25.040 --> 05:54:26.540
Oh, but it's handy ADS's!

05:54:26.540 --> 05:54:31.520
Logan ready for it, gets one, another DMR with the next, and FaZe betting everything on

05:54:31.520 --> 05:54:35.880
a push in with your piano double, and they get slaughtered at the gates.

05:54:35.880 --> 05:54:40.320
Going to keep a barrier and put you to free fire at the opposite angle.

05:54:40.320 --> 05:54:47.440
I'll catch Palu off guard, spots another, but Flux or W7M just hold firm.

05:54:47.440 --> 05:54:49.880
Around basically one and lost in piano.

05:54:49.880 --> 05:54:54.600
It really was wasn't it that as army keeper barrier putting in a lot of work

05:54:54.600 --> 05:54:59.200
I mean if it's not a keeper barrier, it's likely going to be a shield or something that we saw phase play

05:55:00.080 --> 05:55:03.100
But it's it's really down to personal preferences what you've got available

05:55:03.100 --> 05:55:06.720
What fits in the line up the best in that instance of flux though?

05:55:06.720 --> 05:55:09.720
It was certainly that keeper barricade only one shot as well

05:55:09.720 --> 05:55:13.600
So could have been dealt with but I mean it's still you've got three players to choose for you

05:55:13.600 --> 05:55:18.360
You're asking a little bit much out of one individual there at that point

05:55:18.360 --> 05:55:24.480
So we're going to drag one back and take us downstairs into the bar and games in a site

05:55:24.480 --> 05:55:27.780
that revolves around this vertical hold.

05:55:27.780 --> 05:55:33.460
Not really a site that we saw be favoured by FaZe.

05:55:33.460 --> 05:55:37.800
They only play it once in their run through of all the bombsites.

05:55:37.800 --> 05:55:42.800
Typically you'll see bombsites played at least twice, but this was one that they only

05:55:42.800 --> 05:55:46.680
opted to go through one time and part of me does wonder if that was because of the

05:55:46.680 --> 05:55:52.600
Wami Band, something that Dogez has at his fingertips in round number 8. It just assists

05:55:52.600 --> 05:55:56.680
that hold upstairs a little bit more. You can play it in and around fireplace. A deployable

05:55:56.680 --> 05:56:00.840
shield is something that is always nice to have, but that is lacking out of the lineup

05:56:00.840 --> 05:56:06.160
sometimes. So, keeping control of the top of library stairs isn't going to be as straightforward

05:56:06.160 --> 05:56:12.160
or easy. Especially with a Monty in tow. You may be going to want something to

05:56:12.160 --> 05:56:17.160
try and hide behind there because once that human drone gets moving, there's not much that

05:56:17.160 --> 05:56:19.160
can stand in its way.

05:56:19.160 --> 05:56:20.160
Cyber.

05:56:20.160 --> 05:56:24.560
Confidently straight up to the building, sold some scanners for a quick check and boom he's

05:56:24.560 --> 05:56:30.720
in something that would have taken 10-15 seconds of drone work and a pre-placed drone historically

05:56:30.720 --> 05:56:32.720
is now achievable very quickly indeed.

05:56:32.720 --> 05:56:34.920
Depends on how often he's in this scanner.

05:56:34.920 --> 05:56:38.800
So at least gonna know that Loben's there just through the pre-fire that was sent

05:56:38.800 --> 05:56:39.800
out.

05:56:39.800 --> 05:56:43.500
Certainly gonna be cyber's first mark. He's gonna be chasing down

05:56:47.680 --> 05:56:54.080
Runs back upstairs it replicates in the same thing so the actual forward party for a sure face plan with the Monty Palu

05:56:54.800 --> 05:56:58.720
spots not only the Monty but the holes open up by the maverick in that wall

05:56:59.400 --> 05:57:03.700
Gotta be careful with positions like that and said oh, I don't know what the hell happened there

05:57:03.700 --> 05:57:08.700
There may be dots rotating in front as they're firing some shots down the hallway.

05:57:08.700 --> 05:57:13.700
Not entirely sure, but that will put one player down for Flux RW7M.

05:57:13.700 --> 05:57:17.700
So the Mezzanine and Library stairs position a bit strapped for manpower.

05:57:17.700 --> 05:57:22.700
Might be able to alleviate some of that burden. One player falls back down the staircase.

05:57:22.700 --> 05:57:27.700
I'm sure the other one went inside the library. Might have dropped down as well. Yes, they did.

05:57:27.700 --> 05:57:33.120
So, complete, completely vacating the top floor and we are just hit the midway point.

05:57:33.960 --> 05:57:39.200
That's the crazy thing about having the Monty in play and especially when you've got someone as good as Vittacke on that Monty.

05:57:40.120 --> 05:57:47.500
Clear in top floor, it's just a process, it's just a checklist that you go through, you literally just walk these people down and send them back to the site.

05:57:47.500 --> 05:57:55.200
I'm surprised that Faze weren't able to pick up a kill from the player rotating down, but still, they're able to grab another one there onto Loven.

05:57:55.200 --> 05:57:58.280
and it's still gonna slow things down somewhat.

05:58:00.280 --> 05:58:02.160
Nice thing here is that you've still got cyber

05:58:02.160 --> 05:58:03.480
and that's all Tom's got to discover

05:58:03.480 --> 05:58:04.800
the final couple of players on site.

05:58:04.800 --> 05:58:06.520
Was that Victor King de-shielding there

05:58:06.520 --> 05:58:08.360
as he was pushing on through?

05:58:08.360 --> 05:58:10.840
Oh, two players down, make it a third.

05:58:10.840 --> 05:58:13.760
Victor King eventually accredited with that kill

05:58:13.760 --> 05:58:16.560
that he dropped the shield for.

05:58:16.560 --> 05:58:19.000
With FaZe having such a man count advantage,

05:58:19.000 --> 05:58:20.300
you can hardly blame him.

05:58:20.300 --> 05:58:31.300
Also, just beautiful Monty work from FaZe Clan, again showing why that operator is such a powerful force for them.

05:58:31.300 --> 05:58:34.300
Look to W7M will take their time out after that.

05:58:34.300 --> 05:58:39.300
Things have been going very, very, very well for FaZe Clan.

05:58:39.300 --> 05:58:43.300
And, I mean, in that round, you obviously get the early information, somebody's lurking down below.

05:58:43.300 --> 05:58:46.300
So any kind of initial early advantage you might have gained from that.

05:58:46.300 --> 05:58:50.600
But once you're spotted by the snake, you know that at a minimum, they're probably going to be watching the flank.

05:58:50.600 --> 05:58:55.000
So that's going to just have to wait to the back half of the round if you want to.

05:58:55.000 --> 05:58:57.300
Otherwise, there's a good chance that you'll be ready for it.

05:58:57.300 --> 05:59:00.100
And so then when they go upstairs, they see all those positions.

05:59:00.100 --> 05:59:05.600
And unfortunately, the team kill kind of applying a lot of pressure to Flux or W7M early on.

05:59:05.600 --> 05:59:10.300
I mean, Loben takes down one of the three players in a position that kind of needs as many bodies as possible.

05:59:10.300 --> 05:59:15.300
Mezzanine, library stairs, and then also somebody else playing inside a library if nobody's pressuring that side.

05:59:15.300 --> 05:59:18.900
and so once they fall back and then of course lovin ends up pulling back down

05:59:18.900 --> 05:59:24.660
library stairs faceclan can just completely take the top floor in only

05:59:24.660 --> 05:59:28.140
half the round which is a wildly impressive time in which to take that

05:59:28.140 --> 05:59:31.680
control and you know part of that is the team kill kind of advancing them part

05:59:31.680 --> 05:59:34.460
of its snake but a lot of it is also the Monty who wants to see a bit of

05:59:34.460 --> 05:59:37.620
control is free you don't have to worry about somebody creeping back up

05:59:37.620 --> 05:59:41.940
and taking it down if you can just full shield walk in take

05:59:45.300 --> 05:59:47.960
That Monty has to be a ban at the end of this round.

05:59:47.960 --> 05:59:53.660
I don't think there's a world where Fluxo W7M leave it in for a round longer than they

05:59:53.660 --> 05:59:56.180
have to.

05:59:56.180 --> 05:59:59.300
Especially if it can see successfully here and now and even what happened in the previous

05:59:59.300 --> 06:00:07.980
round is enough evidence in itself to warrant to get him rid of it.

06:00:07.980 --> 06:00:10.780
Bull six pick minus the Monty though.

06:00:10.780 --> 06:00:12.780
Cyber

06:00:12.780 --> 06:00:14.780
I don't know why it's the only time he wants to play the snake

06:00:15.780 --> 06:00:18.780
I think the speed at which he can move with it just suits that

06:00:18.780 --> 06:00:20.780
That playstyle that he's got so well

06:00:21.780 --> 06:00:25.780
It must be such a relief for people that have this horrible just drone entries in

06:00:25.780 --> 06:00:29.780
Because now you're so free, like you don't have to drone your entry in as much

06:00:29.780 --> 06:00:32.780
Sure, you're still going to need to use a drone

06:00:32.780 --> 06:00:35.780
I'm not saying that you're going to sit there and never go on the drone all around

06:00:35.780 --> 06:00:39.780
But I'm just going to free you up in the early portion of the round to be a little bit more effective

06:00:39.780 --> 06:00:46.780
You know, do your own thing and instead of having to help your entry, you can kind of help yourself and then try to help the entry, they can just get back.

06:00:46.780 --> 06:00:50.780
Early presence and early foothold into the building.

06:00:50.780 --> 06:00:53.780
A.S. faced with laser gate.

06:00:53.780 --> 06:01:01.780
Too difficult for them to burn through given that they are playing on the striker. Plenty of throwables knocking around there.

06:01:01.780 --> 06:01:06.780
I just want the default camera gone in the first instance though.

06:01:06.780 --> 06:01:11.540
A little bit of a pre-father is a player that's actually moved up and must be some info

06:01:11.540 --> 06:01:16.700
on a drone because the yellow ping did back that suspicion up that he had, at least for

06:01:16.700 --> 06:01:18.860
the meantime nothing coming of it.

06:01:18.860 --> 06:01:21.460
It schemes a player that I'm interested in, I want to know why that Monty is making the

06:01:21.460 --> 06:01:24.980
charge, it looks like it's going to be happening over toward that trophy area which

06:01:24.980 --> 06:01:28.260
could speak to us into that a little bit more direct.

06:01:28.260 --> 06:01:34.660
Could very well but Vittacind is piping in the site down to 1 HP, not a lot

06:01:34.660 --> 06:01:38.100
of vertical angles whatsoever. You can see why they might have made this decision but unfortunately,

06:01:38.100 --> 06:01:44.340
yeah, the horizontal presence from Fluxor W7M I think is much stronger than FaZe Clan anticipated.

06:01:45.380 --> 06:01:49.140
Earlier damage done to VitaKing will make that C4 a one-shot kill and now

06:01:49.860 --> 06:01:54.420
FaZe have made a lot of miracles today, but another 2v5 in these owls when both attackers

06:01:54.420 --> 06:02:00.980
are trapped in trophy seems a bit too long. There's three firework at one. There is only

06:02:00.980 --> 06:02:03.700
only one more player actually in the site down below.

06:02:03.700 --> 06:02:06.660
And so that's why Sol's dies from above.

06:02:06.660 --> 06:02:09.940
Five to four now for Fluxer W7M round successfully

06:02:09.940 --> 06:02:11.780
after the timeout and maintain a winning record

06:02:11.780 --> 06:02:13.860
on their defense and so far.

06:02:13.860 --> 06:02:15.620
I'm a little bit surprised to see FaZe Gold

06:02:15.620 --> 06:02:17.060
for something so horizontal there.

06:02:17.060 --> 06:02:19.300
I was really expecting the Monty to be used

06:02:19.300 --> 06:02:20.700
to just push the players in,

06:02:20.700 --> 06:02:22.660
maybe even get the Monty in the library side

06:02:22.660 --> 06:02:24.660
and just start to work through that top floor

06:02:24.660 --> 06:02:28.020
and take vertical control because attacking into kitchen,

06:02:28.020 --> 06:02:29.180
you've got no option really,

06:02:29.180 --> 06:02:34.380
to try and take control of that top floor. The hatching itself is always going to be played open

06:02:34.380 --> 06:02:39.180
and that's just going to allow defenders really easy lines of sight regardless of if you make any

06:02:39.180 --> 06:02:44.140
verse or not. So I feel like it was a bit of a missed opportunity there from phase, especially

06:02:44.140 --> 06:02:48.380
knowing that the Monty was going to get removed at the start of round number 10. That was kind

06:02:48.380 --> 06:02:52.780
of your last chance to really sort of leverage it and to put yourself on a map and series point

06:02:52.780 --> 06:02:57.740
as it stands as predicted. Looks like I've gotten rid of the Monty and a force of it

06:02:57.740 --> 06:03:04.580
on to something a little bit different. The Azami will also fall. That's really with a

06:03:04.580 --> 06:03:10.900
mind and a nod toward that top floor bombsite which was so masterfully locked out with the

06:03:10.900 --> 06:03:18.900
addition of the Azami earlier. We won't be there until next round. Around 10, we're

06:03:18.900 --> 06:03:23.860
going to be going to bar and games. The change here is a deployable shield. Something

06:03:23.860 --> 06:03:30.100
commented on at the time links that really would want to see that deployable shield played upstairs

06:03:30.100 --> 06:03:35.220
either in library or on library stairs or on fireplace just somewhere to give you a little bit

06:03:35.220 --> 06:03:41.780
of a point of reference to retreat back to a little stronghold if you will that if things

06:03:41.780 --> 06:03:45.540
did start to get a little bit too much which let's be honest they're going to you are going

06:03:45.540 --> 06:03:49.540
to be able to play behind that and then try and go a little bit a little bit of time and

06:03:49.540 --> 06:03:53.140
I just have to give up that top control so quickly.

06:03:53.140 --> 06:03:59.140
Especially with the Azami in our band, and opting not to run the mirror, it's something you kind of have to do.

06:03:59.140 --> 06:04:05.140
If you don't actually do, but it just makes it just it just alleviates things a little bit and allows you to focus on other things.

06:04:05.140 --> 06:04:09.460
Also feel the clock clock in to hold that position. It's just nice to have

06:04:09.460 --> 06:04:13.460
reloading, cocking, and make sure you know the Monty Band will be able to see

06:04:13.460 --> 06:04:18.660
phase plane play that attacking around the exact same way they did before, which it's the only Victor in the attacking side so far.

06:04:18.660 --> 06:04:20.660
So some more context we go forward

06:04:21.460 --> 06:04:24.500
Monty itself was not a sufficient condition for their victory and

06:04:25.700 --> 06:04:27.700
The one case it was

06:04:27.700 --> 06:04:32.760
Now no longer present so bring another shield handy on the black beard local shield

06:04:32.760 --> 06:04:39.060
Hmm. That's an interesting position placed deeper into library to allow them to more aggressively contest library window

06:04:39.460 --> 06:04:43.460
Normally, we kind of see it facing more like the Ivy window that position

06:04:43.460 --> 06:04:48.460
We have an interesting spot that Flexor W7M have decided to place it, we'll see if it ends up mattering.

06:04:48.460 --> 06:04:52.460
As right now, the vast majority of the attacking team is actually coming from the Solar side,

06:04:52.460 --> 06:04:54.460
so that shield is currently facing no one.

06:04:54.460 --> 06:04:59.460
I wonder if they were banking on the fact that the Monty's band, they were going to push Library direct

06:04:59.460 --> 06:05:04.460
and not come across through Solar, because I agree, it's a really weird position to play that.

06:05:04.460 --> 06:05:07.460
If you were going to play it anywhere, you'd play it at the top of Library's stairs,

06:05:07.460 --> 06:05:10.460
but with shots like that, it's not really going to matter.

06:05:10.460 --> 06:05:16.460
Kodes, able to find himself one. We do have a player that is able to sneak back into library.

06:05:16.460 --> 06:05:21.460
Pali's found himself down as well. The opening pick did go to phase in this round.

06:05:21.460 --> 06:05:26.460
They are stalling out without that ability to really bully players around with the Monty.

06:05:26.460 --> 06:05:31.460
You've just not got that same leeway, that same room to work on the Blackbeard.

06:05:31.460 --> 06:05:38.460
You can see that Handy is quite carefully checking his corners, making sure that he's not going to get caught out looking the wrong way.

06:05:40.460 --> 06:05:43.460
A lot of this from the two guys, wow.

06:05:43.460 --> 06:05:44.460
Yeah.

06:05:44.460 --> 06:05:48.460
Loben, when you're taking that position, this phase is facing a lot of resistance on this

06:05:48.460 --> 06:05:50.460
place from the top floor.

06:05:50.460 --> 06:05:52.460
Well, it might be a dead heat.

06:05:52.460 --> 06:05:53.460
Oh!

06:05:53.460 --> 06:05:58.460
Globster W7 have so much fight left in them, both Loben and Dodez, wrapping around the

06:05:58.460 --> 06:06:02.460
shield and the doorways respectively.

06:06:02.460 --> 06:06:05.460
Globster W7M in very real territory of tying this game.

06:06:05.460 --> 06:06:07.460
They can just maintain their positions.

06:06:07.460 --> 06:06:09.460
Souls on 50 HP around the corner.

06:06:09.460 --> 06:06:15.460
He just catches Logan as he drops through the floor, can only tag in the 1 HP, follows him up on the next!

06:06:15.460 --> 06:06:17.460
Slobid walks right underneath it.

06:06:18.460 --> 06:06:20.460
29 seconds remaining.

06:06:20.460 --> 06:06:24.460
Might not be able to recover the diffuser depending on the angle held, but no, we'll be able to do it.

06:06:25.460 --> 06:06:27.460
No secondary utility.

06:06:27.460 --> 06:06:29.460
Cons of the smoke canister.

06:06:29.460 --> 06:06:31.460
Force him off the plant.

06:06:31.460 --> 06:06:35.460
But it goes out a little bit early and there's just a gap!

06:06:35.460 --> 06:06:39.860
How does he keep finding these moments he goes into plant but now cons will walk around the corner

06:06:39.860 --> 06:06:44.740
He still has the advantage on time will back up quite deep on library stairs as souls looks to

06:06:44.740 --> 06:06:49.860
Commit to the plant and as we hit triple zero falls off instead hoping that the smoke will push

06:06:49.860 --> 06:06:56.340
blocks of W7M tie things up three rounds on their defences it so far has not been a contest for this half

06:06:57.780 --> 06:07:01.780
Cons played that just about as well as you could in a sort of bait and switch

06:07:01.780 --> 06:07:07.020
situation like that. So often we see players mess that one up and either go

06:07:07.020 --> 06:07:11.860
too soon or don't go far enough and give too much space away. You can't just bank

06:07:11.860 --> 06:07:15.340
on the fact that the toxic wave caster was enough on its own. There was just a

06:07:15.340 --> 06:07:21.420
narrow gap that souls was able to try and work in. And then for souls it's you've got to try and

06:07:21.420 --> 06:07:24.180
hold your nerve. Haven't you either come off the plant or you stick it and

06:07:24.180 --> 06:07:28.620
cons is kind of left wondering but knowing that he's done the right

06:07:28.620 --> 06:07:32.580
you know he's played the right way and done the most to make that an advantage

06:07:32.580 --> 06:07:39.120
situation. 5-5 for Fluxo then. Slowly starting to run away with it and again

06:07:39.120 --> 06:07:44.640
we draw into question. Pace-cans attacks which okay through the small sample size

06:07:44.640 --> 06:07:48.980
that we have in kickoff for SAO at the moment have looked fantastic. 80 odd

06:07:48.980 --> 06:07:55.180
percent at the top of the day. It's gonna be nowhere near that now. I've

06:07:55.180 --> 06:07:59.220
They've only been good for one attack so far on Chalet.

06:07:59.220 --> 06:08:00.980
If you don't get one quickly,

06:08:00.980 --> 06:08:03.060
but SW7M are gonna find themselves

06:08:03.060 --> 06:08:04.660
on match and series point.

06:08:06.100 --> 06:08:06.940
Drain mine now.

06:08:06.940 --> 06:08:08.580
How'd you get back?

06:08:08.580 --> 06:08:09.900
I know!

06:08:09.900 --> 06:08:11.660
I could have very well be trending that way.

06:08:11.660 --> 06:08:12.940
There's some how these rounds have gone.

06:08:12.940 --> 06:08:14.340
Bar and gaming at the Monte Push

06:08:14.340 --> 06:08:16.380
was the only thing that's worked out so far

06:08:16.380 --> 06:08:19.100
and every other site has been won by Flux of SW7M

06:08:19.100 --> 06:08:21.120
at least once.

06:08:21.120 --> 06:08:22.220
Varying up their strategy now,

06:08:22.220 --> 06:08:24.220
bringing in the castle into play.

06:08:25.180 --> 06:08:32.200
Moving themselves a little bit more room to breathe a little bit more room to maneuver around on this top-floor defense Logan falling back as well

06:08:33.960 --> 06:08:37.680
No mirror of course, but still this reinforcement on the opposite side

06:08:38.600 --> 06:08:40.600
Why then the look into like it?

06:08:41.880 --> 06:08:46.880
Not a direct take from phase plan at least for the moment could rotate up there later as we give a couple players

06:08:46.960 --> 06:08:51.880
Droning outside of these windows presently again a deployable shield allowing them to rest of the contest

06:08:51.880 --> 06:08:57.340
And given the fact that now the shield is set up to counter a full clear rather than a direct

06:08:57.340 --> 06:09:00.520
I think it's just a general much higher likelihood that phase might run into this

06:09:05.640 --> 06:09:10.720
Float drone actually there is Cyra. It's going to be good if they open up immediately traded handy

06:09:11.320 --> 06:09:12.960
In for the backup

06:09:12.960 --> 06:09:15.560
Advantage phase in the first minute and ten seconds

06:09:16.200 --> 06:09:18.200
cons

06:09:18.200 --> 06:09:22.840
Maybe gonna go and try and grab something back. He's playing very aggressively on snow door right now

06:09:24.880 --> 06:09:26.480
Palu

06:09:26.480 --> 06:09:28.080
Just hooked in

06:09:28.080 --> 06:09:31.200
I'm gonna want to try and overplay his hand right now

06:09:32.200 --> 06:09:37.240
You need to be too much of a reaction here if you fix up a V7 and it's okay that there are only one man down right now

06:09:37.240 --> 06:09:39.240
The important thing is don't let it be to

06:09:39.800 --> 06:09:43.280
Try and look it down these attackers and they're gonna do just that don't ask

06:09:43.680 --> 06:09:46.640
Brows one onto handy isn't done there

06:09:48.200 --> 06:09:54.120
Just a massive influx of kills for Fluxo W7M in a position that has been all too familiar

06:09:54.120 --> 06:09:56.960
for FaZe Clan on every single map.

06:09:56.960 --> 06:09:57.960
Somebody's got to show up.

06:09:57.960 --> 06:10:00.120
On Night Eve and the hero plays with air.

06:10:00.120 --> 06:10:02.840
They were shaker on Consulate and on Chalet.

06:10:02.840 --> 06:10:05.600
There is just no time for those shenanigans.

06:10:05.600 --> 06:10:11.680
Four rounds on the defense for Fluxo W7M and one round away from playing Theria in

06:10:11.680 --> 06:10:13.480
the upper bracket semi.

06:10:13.480 --> 06:10:17.600
Big game for Fluxo W7M right now.

06:10:17.600 --> 06:10:21.040
This has not been one that's come easy to them, but they find themselves on match and

06:10:21.040 --> 06:10:26.800
series point phase faced with no other option but to use their tactical time out.

06:10:26.800 --> 06:10:32.400
There's an argument to say they ought to have used it a little bit earlier on.

06:10:32.400 --> 06:10:36.720
Games at this point in the best of, in a night of two best of threes are almost melding

06:10:36.720 --> 06:10:41.280
into one and I'll hold my hands up and say I'm guilty of sort of forgetting that

06:10:41.280 --> 06:10:45.360
phase had that tactical time out because I would have expected to see it far sooner

06:10:45.360 --> 06:10:52.360
than this they are going to pull it out at the last opportunity see if they can

06:10:52.360 --> 06:10:57.240
try and stabilize themselves you likely know where they're going to be going

06:10:57.240 --> 06:11:05.520
here rotation has been fairly fixed so far losing out on that bar games site

06:11:05.520 --> 06:11:11.680
that they were successful in previously not being able to repeat that

06:11:11.680 --> 06:11:18.120
success in round number 10. Very likely going into kitchen and dining room where

06:11:18.120 --> 06:11:22.120
it was kind of the beginning of the end for phase this is the last round that we

06:11:22.120 --> 06:11:26.320
saw them have the Monty available and we just saw a very flat take we didn't see

06:11:26.320 --> 06:11:30.560
much verticality on it. I think this time it has to be much more vertical

06:11:30.560 --> 06:11:33.200
they have to go upstairs and they have to try and clear those players out

06:11:33.200 --> 06:11:37.600
because if they don't they're just gonna fall foul to them again on that

06:11:37.600 --> 06:11:45.440
vertical. Two may powerful angles to ignore going for that top floor clear. This time it's

06:11:45.440 --> 06:11:51.320
going to be vittaking, not handy on the blitz. Maybe that speaks to a little bit more of a

06:11:51.320 --> 06:11:55.760
clear out going on that top floor. Might be trying to use that in a similar way to

06:11:55.760 --> 06:11:57.760
we've seen used them on to previously.

06:12:03.760 --> 06:12:05.760
Trying to channel the success of the one attack.

06:12:06.760 --> 06:12:10.760
Once attacking success they had so far was by doing something similar to that.

06:12:11.760 --> 06:12:13.760
So maybe it's something to try and blast that.

06:12:14.760 --> 06:12:19.760
The pond's also hiding in the tub from all of that prep phase and now placing the EDDs around us.

06:12:19.760 --> 06:12:25.160
that they are really trying to try to trip phase up and that pun is very much

06:12:25.160 --> 06:12:29.840
intended. Three different fab operators can have a K2 brow. The lay time, the

06:12:29.840 --> 06:12:33.880
strategies, the lay time on the front end and then hope that that results in some

06:12:33.880 --> 06:12:37.800
kind of information gap in which phase won't see the razor balloons, won't see

06:12:37.800 --> 06:12:41.320
the F knots, won't see the EDVs, or even if they do they won't be able to

06:12:41.320 --> 06:12:45.000
clear it. Forcibly to start the Kade, spot it early in library, then

06:12:45.000 --> 06:12:48.920
finished off by souls immediately entering that position, likely taking

06:12:48.920 --> 06:12:53.920
down from the double window so while a lot of what I just said is still intact

06:12:53.920 --> 06:12:58.920
in terms of utility that's already placed now if that utility falls there are much

06:12:58.920 --> 06:13:04.160
less people defending the actual structure that's meant to protect

06:13:04.160 --> 06:13:10.160
Khons is still just going to be hanging around inside a bathroom and I don't really think he's moved too far this whole map.

06:13:12.160 --> 06:13:15.160
I wonder where those EDDs are placed.

06:13:16.160 --> 06:13:23.160
Troll at FaZe will have a bit of a read on it by now. The drones should have moved through that top floor even fleetingly.

06:13:24.160 --> 06:13:27.160
We're able to use the Thatcher to try and get this wall open though, but...

06:13:27.160 --> 06:13:30.160
Oh, just manages to fluff it.

06:13:30.160 --> 06:13:33.160
It's going to slow him down considerably.

06:13:33.160 --> 06:13:37.280
Obviously the Cade is dead so they can't replace another Cade Claw.

06:13:37.280 --> 06:13:41.400
The Two Brow, still with his Auto-Cannister in hand.

06:13:41.400 --> 06:13:44.400
And absolutely replaced that Zotel.

06:13:44.400 --> 06:13:48.400
Dota's interesting, not opting for the DMR.

06:13:48.400 --> 06:13:54.160
C4, Rip sent out, ooh, we'll destroy the Exothermic, would have been a bigger problem

06:13:54.160 --> 06:13:59.640
before but, Thermite has now got Exothermix to spare.

06:13:59.640 --> 06:14:04.640
We didn't have to try and deny this wall though, so it is going to get opened on the third attempt.

06:14:04.640 --> 06:14:08.640
Still trying to go to us for a little bit of destruction here.

06:14:11.640 --> 06:14:12.640
Could maybe try.

06:14:12.640 --> 06:14:16.640
Right around the corner. This is a hell of an off angle to try and trip up handy.

06:14:16.640 --> 06:14:18.640
You'll move around the corner. Oh, it pays off!

06:14:18.640 --> 06:14:21.640
Pops up immediately after and makes direct contact with the blocker.

06:14:21.640 --> 06:14:23.640
Keep in mind, this is not the site.

06:14:23.640 --> 06:14:27.640
Pays are getting bloodied on just a clear of the top floor, but they gain an advantage.

06:14:27.640 --> 06:14:30.840
An important and necessary one. 40 seconds remaining.

06:14:32.640 --> 06:14:35.640
Just Lobin and Kahn's down below. No C4s.

06:14:35.840 --> 06:14:41.140
A lot of the traps upstairs might be present, might not, but in terms of actually denying the plant.

06:14:41.940 --> 06:14:47.740
The strategies the Sandwich would go against it, hold off angles and hope that information gap is as wide as you think it is.

06:14:48.240 --> 06:14:49.540
It can keep kicking down.

06:14:49.540 --> 06:14:52.540
Drone up front might have been spotted. Indeed Kahn's will hop up.

06:14:52.840 --> 06:14:55.640
Two different players coming at him. KDS will take him down.

06:14:55.640 --> 06:14:58.120
So it's just Lovett trying to stave off overtime.

06:14:58.120 --> 06:15:00.760
Our second of the series doesn't get it.

06:15:00.760 --> 06:15:05.560
FaZe with another shot at an old rival we were with a new face underneath.

06:15:06.520 --> 06:15:09.000
Whoever wins this, go play Fury on the semi.

06:15:13.400 --> 06:15:16.520
FaZe finally committing to that top floor clear.

06:15:16.520 --> 06:15:18.280
It really coming down to the wire though.

06:15:18.280 --> 06:15:23.240
20 seconds as we've got Blackbeard transitioning down those trophy stairs.

06:15:23.240 --> 06:15:32.120
really didn't expect it to sort of get down to that finer margin but it was close

06:15:32.120 --> 06:15:35.480
kind of answered lobin for one as well through the through the punch hole that

06:15:35.480 --> 06:15:39.360
he'd made right at the bitter end which may be a world where lobin could have

06:15:39.360 --> 06:15:44.280
rotated all the way up library stairs or something to that nature but would

06:15:44.280 --> 06:15:49.280
have been leaving his teammate pretty high and dry inside a trophy

06:15:49.280 --> 06:15:58.280
Regardless of which way it flopped, it's left us 6-6 and it's left us with Flux OW7M still on the defense.

06:15:58.280 --> 06:16:06.280
And that defense inside the overtime is going to be pretty critical, although we set that for Consulate and it didn't transpire.

06:16:06.280 --> 06:16:12.280
It didn't turn out to be as important as it had been early game long, which is in regulation.

06:16:12.280 --> 06:16:17.280
And Flux OW7M were on the attack on Consulate, they were successful.

06:16:17.280 --> 06:16:23.320
quite nicely so flawless round that they were able to get really catapulting

06:16:23.320 --> 06:16:27.760
them toward this third map they're gonna be looking to recreate some of that same

06:16:27.760 --> 06:16:34.040
success here it's the attack so far hasn't been too kind to them

06:16:35.040 --> 06:16:41.760
that was not lobin oh spotting the capitol through the trees the boss

06:16:41.760 --> 06:16:44.720
she has not been good for anybody that's usually

06:16:44.720 --> 06:16:49.720
You can't entirely blame him, just not one of those days.

06:16:49.720 --> 06:16:56.720
Also reveal T-Faze Clan, a kind of defense that Fluxor W7M might be running and even if

06:16:56.720 --> 06:17:00.720
they're not running a very loose roam that Loben could be anywhere at any given time that

06:17:00.720 --> 06:17:02.720
someone else will have to consider.

06:17:02.720 --> 06:17:06.720
If they can spot him, get him on a deathmark tracker, that'll be nice as well.

06:17:06.720 --> 06:17:07.720
Master enemy in office.

06:17:07.720 --> 06:17:08.720
It's a bit split right now.

06:17:08.720 --> 06:17:10.720
A couple players over by Solar.

06:17:10.720 --> 06:17:13.720
Actually no, most players are by Solar, excuse me.

06:17:13.720 --> 06:17:19.560
be a solar-sided direct take but look at the actual utility meant to flood the

06:17:19.560 --> 06:17:23.560
staircase there's not a whole lot there are some flashbangs and nades but no

06:17:23.560 --> 06:17:28.360
grandma we see because it's banned no ying in play either so we'll have to be

06:17:28.360 --> 06:17:33.280
a bit careful for how much utility you put into this area because just even

06:17:33.280 --> 06:17:37.840
some of it goes awry you have very little to fall back on

06:17:37.840 --> 06:17:43.840
Yeah, like you say, the placement is in a true shot.

06:17:43.840 --> 06:17:48.840
Homs shooting shadows there.

06:17:48.840 --> 06:17:53.840
He's turning attention towards Solar as a benefit of the outlines, and that's where the push is going to start.

06:17:53.840 --> 06:17:54.840
Handy.

06:17:54.840 --> 06:17:56.840
He's himself in.

06:17:56.840 --> 06:17:57.840
Playing on the Blackbeard.

06:17:57.840 --> 06:18:01.840
I thought it'd be a little bit more aggressive and work off back at some of this intel,

06:18:01.840 --> 06:18:06.840
but isn't there a count for Lobin just blindly swinging the corner and hitting a hell of a spray with the SMG-12?

06:18:06.840 --> 06:18:07.840
and G-swell.

06:18:07.840 --> 06:18:14.840
Cyber keeping a little things outside of fireplace door however, so any momentum gained

06:18:14.840 --> 06:18:16.840
by the defense is short lived.

06:18:16.840 --> 06:18:18.840
The fuser dropped inside though.

06:18:18.840 --> 06:18:20.840
This is a hairy position for both sides.

06:18:20.840 --> 06:18:22.840
It's just difficult to make heads or tails up.

06:18:22.840 --> 06:18:26.840
The attack's got to recover the fuser, but they don't end up losing a body.

06:18:26.840 --> 06:18:29.840
The body they lost is the Blackbeard and the Vitikings on low HP.

06:18:29.840 --> 06:18:32.840
Dots follows it up with a kill on the cyber roaming around down below.

06:18:32.840 --> 06:18:35.480
And the soul's not long for this world either.

06:18:35.480 --> 06:18:39.480
Bidikings only kills on flank watch, and he's the only one left.

06:18:41.480 --> 06:18:46.120
Based off this play, just not giving up a single inch inside a solar.

06:18:47.000 --> 06:18:50.840
Flux or W7M, match point a second time.

06:18:52.760 --> 06:18:54.840
Oh, they've done the hard work there.

06:18:54.840 --> 06:18:57.880
They put themselves in a very good position right now.

06:18:57.880 --> 06:19:04.940
now. Defense is the round or is the side that you need to win. They will have another bite

06:19:04.940 --> 06:19:11.600
at the cherry here if they fail to convert this to the third and final chance at the

06:19:11.600 --> 06:19:17.320
match in series point. But hey, who knows, maybe they get it done on the attack here

06:19:17.320 --> 06:19:25.040
and now. Maybe FaZe have just gone a little bit too far. It's kind of the expected

06:19:25.040 --> 06:19:28.160
I'll come links. This is what I was expecting to happen when we were on

06:19:28.160 --> 06:19:34.800
Consulate an hour and a bit ago. I wouldn't be surprised to see all 15

06:19:34.800 --> 06:19:39.920
rounds here either, especially after the results of that first round in overtime.

06:19:39.920 --> 06:19:43.760
Looks like I'll have a chance though. You can't count them out because when

06:19:43.760 --> 06:19:48.480
they've needed to tonight they have pulled attacking winds out.

06:19:48.480 --> 06:19:55.740
going to be attacking upstairs. Reminder, the bands will revert back to necessary or

06:19:55.740 --> 06:20:04.580
the appropriate bands at the time. We'll see the lion band four phase as was spoken about

06:20:04.580 --> 06:20:10.660
Ios and the desk at some great length. Jessica went up with a very valid reason as to why

06:20:10.660 --> 06:20:15.620
that band was in place in the first place. Sirel should be able to Google a little

06:20:15.620 --> 06:20:18.300
bit of a sigh of relief with the style that he wants to go for and he's gonna

06:20:18.300 --> 06:20:21.940
kick things off with a bit of a spawn peek here.

06:20:21.940 --> 06:20:26.340
Doesn't appear anybody spawned on that side of the map though so at least good for everybody

06:20:26.340 --> 06:20:27.340
involved.

06:20:27.340 --> 06:20:30.700
Either the attack or the defense will lose a body, so I'll just spend some time waiting

06:20:30.700 --> 06:20:35.220
and put a spent... anything else?

06:20:35.220 --> 06:20:39.220
Not a good... not a good... surely not.

06:20:39.220 --> 06:20:45.140
I mean you don't know, maybe it's... maybe he shot it when the camera was off him.

06:20:45.140 --> 06:20:48.140
Hmm. I don't buy it.

06:20:48.140 --> 06:20:49.140
Well...

06:20:51.140 --> 06:20:55.140
You know, if there's an ace, not, you know, not the worst thing on the planet.

06:20:55.140 --> 06:20:58.140
It's kind of an assumption, I think, that there's gonna be a hard breach here.

06:20:59.140 --> 06:21:04.140
It's the upside of not- oh, that's the charitable interpretation of not shooting a default camera.

06:21:04.140 --> 06:21:07.140
The Fluxer W7M still have the advantage on that point.

06:21:07.140 --> 06:21:09.140
Series point as well.

06:21:10.140 --> 06:21:14.140
The direct line of sight on one defender downstairs inside a kitchen.

06:21:14.140 --> 06:21:18.140
There's outside a trophy looking to pressure him from below as well.

06:21:18.140 --> 06:21:20.140
A cyber-joining in.

06:21:20.140 --> 06:21:24.140
He's drawing a lot of this attention from Fluxo W7M.

06:21:24.140 --> 06:21:28.140
Biring a lot of shots trying to catch their eye.

06:21:28.140 --> 06:21:37.140
So as of right now, it's unclear to what degree the attack actually has any will to push them.

06:21:41.140 --> 06:21:43.140
This is slow round, isn't it?

06:21:44.140 --> 06:21:46.940
It certainly feels that way. You can almost feel the weight of it right now.

06:21:47.740 --> 06:21:50.040
Robin is starting to move through downstairs.

06:21:50.040 --> 06:21:52.540
I don't think he's going to come to blows with handy at the moment.

06:21:53.640 --> 06:21:54.940
That's an engagement that we

06:21:56.040 --> 06:21:58.840
put on the shelf for a slightly later point.

06:21:58.840 --> 06:22:00.440
Oh, D.O.P.S.

06:22:00.440 --> 06:22:01.940
Absolute!

06:22:01.940 --> 06:22:04.040
Turn him dead onto cyber!

06:22:04.640 --> 06:22:06.240
The soul's falling as well.

06:22:07.040 --> 06:22:09.040
It's not a good sign at four phase.

06:22:10.040 --> 06:22:13.240
That feels like the bell tolling. If cyber's missing shots like that,

06:22:13.240 --> 06:22:18.960
Seems that Fluxer W7M might just have their moment and send FaZe down to the lower bracket

06:22:18.960 --> 06:22:22.160
against Black Dragons.

06:22:22.160 --> 06:22:25.520
That's on low HP, but still enough bees to matter.

06:22:25.520 --> 06:22:28.560
Two remaining, and then some fire bolts and smoke bolts as well.

06:22:28.560 --> 06:22:31.160
This is quite a lot for Fluxer W7M to do.

06:22:31.160 --> 06:22:35.640
He'll force Vidicang out of this position, then reveal his spot inside the corner.

06:22:35.640 --> 06:22:36.640
Flashbang as well.

06:22:36.640 --> 06:22:42.680
You can see him recoil from the bright lights, KDS at the window, taken down, and handy

06:22:42.680 --> 06:22:44.680
The only one whose position is not known

06:22:45.360 --> 06:22:50.800
Coming around might be stuck on solar takes an aggressive line spotted by cons the next one up

06:22:50.800 --> 06:22:52.800
It's got to be vatican good for two

06:22:52.880 --> 06:22:57.360
It's a quick reload one player rotating around with the piano double got the information

06:22:57.880 --> 06:22:59.880
But Paul who shuts him down

06:23:00.520 --> 06:23:05.280
No qualification just yet. You'd be forgiven for confusion of their reaction

06:23:05.280 --> 06:23:11.080
But they are just that excited to take down the world champions and move on to the upper bracket semi

06:23:11.080 --> 06:23:16.080
to have the head to head

06:23:16.080 --> 06:23:19.080
advantage. Well ahead of

06:23:19.080 --> 06:23:21.080
tonight, W7M had their head to

06:23:21.080 --> 06:23:23.080
head advantage against phase.

06:23:23.080 --> 06:23:25.080
And at the end of the night,

06:23:25.080 --> 06:23:27.080
they continue to have the head

06:23:27.080 --> 06:23:29.080
to head advantage eight times

06:23:29.080 --> 06:23:31.080
to six in the history of these

06:23:31.080 --> 06:23:33.080
two teams playing one another,

06:23:33.080 --> 06:23:35.080
a very closely fought rivalry,

06:23:35.080 --> 06:23:37.080
links. We are in a world now

06:23:37.080 --> 06:23:40.080
where we could not see phase

06:23:40.080 --> 06:23:45.400
position that granted or to at least guarantee it should I say which is you

06:23:45.400 --> 06:23:48.120
know a little bit of a scary spot. You can't go from winning their side to not

06:23:48.120 --> 06:23:51.360
attending the next major. The Fluxo W7M, they continue through the super

06:23:51.360 --> 06:23:54.880
bracket. We're gonna go over to our desk for one last time tonight over to

06:23:54.880 --> 06:24:01.160
Milosh and Jess. Thank you very much, Ling Sinali and I have to say this

06:24:01.160 --> 06:24:05.400
bodes really well for the continuation of this bracket. It's crazy

06:24:05.400 --> 06:24:08.720
that we got to a situation like this because I'm just gonna come out and

06:24:08.720 --> 06:24:12.800
say it, you know, you're not going to be able to restrict my freedom of speech here, Jesse.

06:24:12.800 --> 06:24:18.080
I'm going to say it. Flexo W7M, if they can take down faceclan, they can take down a Fiora,

06:24:18.080 --> 06:24:24.080
and they can get their spot at the Salt Lake City Major. This is incredible news for everybody

06:24:24.080 --> 06:24:29.600
out there still thinking that SAL is not one of the most competitive regions in the world,

06:24:29.600 --> 06:24:33.520
if not the most competitive region in the world, because you never know,

06:24:33.520 --> 06:24:37.560
even big teams can take else. Yeah, exactly me. Loach. I mean,

06:24:37.560 --> 06:24:40.720
we saw some miraculous play coming out from flux with W7M

06:24:40.720 --> 06:24:43.820
today from night Haven, where I thought they had a really good

06:24:43.820 --> 06:24:46.720
chance of going to that map to console it, where they somehow

06:24:46.720 --> 06:24:49.480
took down phase claim, the champions of console it for so

06:24:49.480 --> 06:24:52.280
many years. And now here on Chalet, just keeping the

06:24:52.280 --> 06:24:55.120
pressure up, man, the way that they were able from start

06:24:55.120 --> 06:24:57.720
to finish to keep at least four out of five of their players

06:24:57.720 --> 06:25:00.160
done and cons getting a big frag in that final round to

06:25:00.160 --> 06:25:03.120
it felt like everybody was on point for flux with W7M

06:25:03.120 --> 06:25:06.720
today, despite how long the series was, despite how exhausted I'm sure they're

06:25:06.720 --> 06:25:10.360
feeling a massive victory for them here, taking down the two-time world

06:25:10.360 --> 06:25:14.940
champions. Yeah, there's a five, seven, eight, six, eight, six through this.

06:25:14.940 --> 06:25:20.000
Like this is just intense. We almost went the full distance in this matchup.

06:25:20.000 --> 06:25:23.520
And I think deservedly so we got to see a lot of excellent plays from

06:25:23.520 --> 06:25:28.560
both of our teams. And we're talking about every single encounter that we

06:25:28.560 --> 06:25:31.280
might get, the differences in operators, the bands and what it

06:25:31.280 --> 06:25:36.160
comes down to them. There's one piece that we're discussing you and I during this. I know

06:25:36.160 --> 06:25:42.640
you mentioned the Lion Band during our half time spot here on Chalet, but there's also

06:25:42.640 --> 06:25:47.680
the Double Shield Band that had an impact. What was the attempt here to remove both the

06:25:47.680 --> 06:25:48.680
Monty and the Clash?

06:25:48.680 --> 06:25:53.040
Yeah, I mean, I think the Monty Band obviously in that second half, so important to be

06:25:53.040 --> 06:25:57.400
able to take it away from Vidicang. I would say the best Monty player in the world.

06:25:57.400 --> 06:26:01.800
proven that over and over again. He was so good with it. Even back on Knighthaven Labs,

06:26:01.800 --> 06:26:06.040
we saw some big stuff coming out from Vida on that operator, but once it gets taken away,

06:26:06.040 --> 06:26:09.160
you know, it feels like you take away that tip of the spear for FaZe Clan or for,

06:26:09.800 --> 06:26:13.560
yeah, for FaZe Clan a little bit. They don't really have that same information coming out from

06:26:13.560 --> 06:26:18.040
their IGL. And unfortunately, it just didn't feel like everybody was on the same page sometimes

06:26:18.040 --> 06:26:22.280
for FaZe. Flux though said that we were doing a great job of isolating some of those players,

06:26:22.280 --> 06:26:26.120
getting those early frags. And honestly, some of the shots they were hitting were just

06:26:26.120 --> 06:26:31.080
unbelievable today. Milos, we say Chalet is it's a map for Gunners. It's a map to show

06:26:31.080 --> 06:26:34.920
your mechanical skill and today Fluxor were absolutely a better team in that department.

06:26:35.720 --> 06:26:42.680
There's absolutely something in me Jesse here that's telling me if the wind blew a different way,

06:26:42.680 --> 06:26:50.040
if this was a different day that you toss a coin and now we're celebrating face plan as

06:26:50.040 --> 06:26:54.040
wow look at them the two-time world champions and they're going to progress and play Furia.

06:26:54.040 --> 06:26:58.920
It just it just shows how close the matchup is regardless.

06:26:58.920 --> 06:27:02.520
Plexi W7M incredible performance for FaZe fans out there.

06:27:02.520 --> 06:27:06.840
Do not be disappointed because they're going to be playing in the lower bracket

06:27:06.840 --> 06:27:10.600
but they're going to still be playing for that spot at the Salt Lake City Major.

06:27:10.600 --> 06:27:14.680
However, our victors are awaiting. Let's bring in Lobin for a little chat.

06:27:17.560 --> 06:27:23.640
Hello, hello Lobin. Congratulations on a massive massive win against FaZe Clan.

06:27:23.640 --> 06:27:24.860
No two ways around it.

06:27:24.860 --> 06:27:27.700
I just want to ask you the first bit.

06:27:27.700 --> 06:27:31.300
Three maps, you almost played every single round in this.

06:27:31.300 --> 06:27:33.620
How do you conserve your energy through a game

06:27:33.620 --> 06:27:36.060
that is so intense where there's so much preparation

06:27:36.060 --> 06:27:37.020
and adaptation through it?

06:27:37.020 --> 06:27:39.180
Cause it's all you guys just throwing your chairs

06:27:39.180 --> 06:27:40.020
at the end of it.

06:27:40.020 --> 06:27:41.060
You would think you would have won

06:27:41.060 --> 06:27:42.500
the whole major at that point.

06:27:42.500 --> 06:27:43.580
Yeah.

06:27:43.580 --> 06:27:45.500
I think this kind of match is the one that we love

06:27:45.500 --> 06:27:46.340
the most.

06:27:46.340 --> 06:27:48.540
Just like when you win it, it's the best feeling ever.

06:27:48.540 --> 06:27:50.660
It's so, so, so good.

06:27:50.660 --> 06:27:52.740
And I think we are just used to it.

06:27:52.740 --> 06:27:56.900
like we've been to a size, major, so best of five.

06:27:56.900 --> 06:28:01.300
So I think now I can already say that I'm a veteran

06:28:01.300 --> 06:28:03.380
in that, like in the department.

06:28:03.380 --> 06:28:06.140
So yeah, I'm just used to it, like those long games.

06:28:06.140 --> 06:28:09.180
And yeah, I think it was very, very nice.

06:28:10.660 --> 06:28:13.100
Well, when it was excellent to watch you guys

06:28:13.100 --> 06:28:14.640
in this incredible series,

06:28:14.640 --> 06:28:16.500
congratulations on the victory.

06:28:16.500 --> 06:28:18.340
I told you I'd see you in Salt Lake City

06:28:18.340 --> 06:28:20.700
and we're very close to that happening.

06:28:20.700 --> 06:28:26.220
So I won't jinx it, I won't jinx it, but congrats on the less I want to talk to you about mountain number two

06:28:26.220 --> 06:28:31.580
You leave consulate up on the board and we're hyping up face plans the best consulate team in the world

06:28:31.580 --> 06:28:36.140
You shattered a 10 map winning streak today when you beat them on it

06:28:36.140 --> 06:28:41.300
What gave you the confidence to bring consulate into this map veto and how did you do what no other team could?

06:28:42.940 --> 06:28:46.460
I think we like always has this total mind

06:28:46.460 --> 06:28:52.420
And since the last lineup that we could beat this Consulate, we always feel very console

06:28:52.420 --> 06:28:53.420
on it.

06:28:53.420 --> 06:28:58.740
And I think the last time we faced them was like a 7-5 with like we throwing some rounds,

06:28:58.740 --> 06:29:00.660
it was really to our side.

06:29:00.660 --> 06:29:04.900
So and like looking to the other maps that we are not really playing right now, the

06:29:04.900 --> 06:29:09.580
bank and Lair, was like, guys, if you're going to pick Consulate, let them pick,

06:29:09.580 --> 06:29:12.580
because like the pressure is not on us, like we're going to start on defense.

06:29:12.580 --> 06:29:17.940
We just have like a 7-0 on the map, so we are confident on map 2, so take all those things

06:29:17.940 --> 06:29:22.780
around, just do it together and we were like pretty confident that we could beat them.

06:29:22.780 --> 06:29:23.780
Nice.

06:29:23.780 --> 06:29:28.460
I also just want to quickly ask you, I mean obviously it's not been a flawless stage for

06:29:28.460 --> 06:29:33.140
you guys, there were some losses earlier on on kickoff, but right now feels like the

06:29:33.140 --> 06:29:37.740
best iteration that we've seen of Flux with W7M, at least since Kons has joined the

06:29:37.740 --> 06:29:41.380
roster, where do you feel your team is at the moment?

06:29:41.380 --> 06:29:45.220
Is this better than what we saw, the peak of you guys winning the Major, do you feel like

06:29:45.220 --> 06:29:49.260
you're playing at that level still or how does it kind of compare?

06:29:49.260 --> 06:29:55.220
I think we are getting to that level of winning an international event and being a top tier

06:29:55.220 --> 06:29:57.460
team in the region.

06:29:57.460 --> 06:30:01.740
So like I said, in the last interview we knew there were going to be some losses and

06:30:01.740 --> 06:30:04.900
some tough timing at the start because we changed not only our player but we changed

06:30:04.900 --> 06:30:05.900
roles.

06:30:05.900 --> 06:30:10.380
But now they were getting used to it or maps are just getting better and better.

06:30:10.380 --> 06:30:17.180
confidence is out so high right now right very good now how often loben are

06:30:17.180 --> 06:30:24.180
going we gonna expect you to ban line and Monty from this moment on I don't

06:30:24.180 --> 06:30:28.460
know just Norris in his counterstrat you just say that the guys just believe

06:30:28.460 --> 06:30:35.380
in it those two they're smart yeah he's a smart man Norris I know I know he

06:30:35.380 --> 06:30:39.300
likes to make a lot of jokes and mess around but there is a massive brain

06:30:39.300 --> 06:30:43.700
in there. Now that master brain was one of the many reasons why you're able to

06:30:43.700 --> 06:30:49.380
advance in this bracket and move on to play against Furia, the new Furia in this

06:30:49.380 --> 06:30:53.860
case. Is there anything you want to say to that squad that mishmash of players

06:30:53.860 --> 06:30:57.340
from all over the world or at least Brazilians that came back from all over

06:30:57.340 --> 06:31:02.860
the world ahead of your match to qualify to Salt Lake City? I just want to say

06:31:02.860 --> 06:31:06.020
that they're gonna face a different team that they faced in the first time.

06:31:06.020 --> 06:31:12.940
this I wasn't sure it's gonna be a tough match and the best is gonna win well for

06:31:12.940 --> 06:31:17.140
you the best is you so I can't wait to see how all of that it classes lobin

06:31:17.140 --> 06:31:21.540
thank you very much congratulations one game away folks at every seven M for

06:31:21.540 --> 06:31:25.660
making it so like city major we'll see you next time I hope until you have a

06:31:25.660 --> 06:31:29.260
good night yeah see you guys

06:31:29.260 --> 06:31:35.260
I was a pleasure of course to have a chat with Loben. I really appreciate the honesty.

06:31:35.260 --> 06:31:38.260
Also the bit of cockiness. He kind of happened to have that right.

06:31:38.260 --> 06:31:44.260
When you're someone who's competed at the Tivity Top, not just at Brazil, but of course internationally in majors,

06:31:44.260 --> 06:31:47.260
etc., you deserve it, right?

06:31:47.260 --> 06:31:53.260
Yeah, I have to say so. I mean, Loben is one of those guys that you can tell if you ever see him at an event or anything.

06:31:53.260 --> 06:31:58.260
He cares so much about this game, so much about his performance, so much about the results.

06:31:58.260 --> 06:32:02.500
He wears his heart on his sleeve sometimes and it's always good to see him get into W.

06:32:02.500 --> 06:32:06.700
This game was so hard, but he set it himself. These are the games they enjoy the most,

06:32:06.700 --> 06:32:11.300
even though it's the most difficult one. Once they can get over the hump, once they can get that success,

06:32:11.300 --> 06:32:14.540
I mean, it really does speak for itself the joy that they must feel.

06:32:14.540 --> 06:32:19.460
Job is not done, of course, but you can't not be excited for what is to come.

06:32:19.460 --> 06:32:22.620
They're going up against Fury, a bit of a rematch from the group stage.

06:32:22.620 --> 06:32:25.100
And, God, I can't wait to see that match.

06:32:25.100 --> 06:32:32.540
I think within the context of BO1s, that's one thing in the groups, BO3s with a spot

06:32:32.540 --> 06:32:37.740
at the Salt Lake City Major on the line, who that adds a lot to it.

06:32:37.740 --> 06:32:43.220
Remember, this match between Fluxo, the 7M and Face Clan was not at the right qualification.

06:32:43.220 --> 06:32:46.860
That was just the first leg of the playoffs bracket.

06:32:46.860 --> 06:32:50.740
That just tells you that we're supposed to, at least they're raising the bar for

06:32:50.740 --> 06:32:55.220
us to think that way to expect a great match against Furia.

06:32:55.220 --> 06:33:01.060
Lobin set it himself and I'm sure whoever we'd speak to from Furia would probably deal

06:33:01.060 --> 06:33:05.500
us in this case to be like yeah absolutely something that you should have in mind to

06:33:05.500 --> 06:33:09.540
expect a close game between us two.

06:33:09.540 --> 06:33:12.220
You see more and more of these highlights that are playing here.

06:33:12.220 --> 06:33:15.900
I'll ask you then Jesse with such a long series there's a lot of great plays that

06:33:15.900 --> 06:33:20.540
happen is there anything that kind of stood out as this is the big play to remember

06:33:20.540 --> 06:33:27.540
or the V player that has stood out more than just in stats in your mind.

06:33:27.540 --> 06:33:31.460
I think it has to be that round 14 clutch from Loeb and Miloche.

06:33:31.460 --> 06:33:33.860
I felt like that was kind of the moment.

06:33:33.860 --> 06:33:36.100
That's what saved the series in many cases.

06:33:36.100 --> 06:33:37.540
It won them Consulate.

06:33:37.540 --> 06:33:41.860
I still think Consulate was the toughest hurdle that Flex of WWE 7M had to face in

06:33:41.860 --> 06:33:46.540
this series and not only did they face it and come up, come over top of it, but

06:33:46.540 --> 06:33:48.540
they did it at a time where they were facing the nation.

06:33:48.540 --> 06:33:49.780
They lost their own map, Vito.

06:33:49.780 --> 06:33:51.620
They were in such an awkward spot.

06:33:51.620 --> 06:33:54.580
And the game hadn't been easy at that point either.

06:33:54.580 --> 06:33:56.220
The FaZe were mounting a comeback.

06:33:56.220 --> 06:33:59.140
They did so well in that second half on their own defenses.

06:33:59.140 --> 06:34:02.700
They were down 6-5 at the one point, going into round 12.

06:34:02.700 --> 06:34:04.700
And it's just some big moments from Loben,

06:34:04.700 --> 06:34:07.740
from Kahn, from Paule, that get things over the line.

06:34:07.740 --> 06:34:10.860
That's gotta be the one that stands out the most for me.

06:34:10.860 --> 06:34:12.540
But there were so many moments like that

06:34:12.540 --> 06:34:13.380
throughout this game.

06:34:13.380 --> 06:34:15.700
Even for FaZe, then you go back to Nighthaven Labs,

06:34:15.700 --> 06:34:21.340
souls on rafters at the Azami, a handy down below holding a fuse kit. Just an incredible

06:34:21.340 --> 06:34:25.460
rounds coming up from these two teams and I think I've wasted enough time. Here's the

06:34:25.460 --> 06:34:29.980
clutch that I was just talking about from the low end. So, so difficult in the hallway

06:34:29.980 --> 06:34:32.180
shooting the Claymore. Perfectly played.

06:34:32.180 --> 06:34:36.580
Yeah, you oftentimes forget about the Claymore in a situation like that that could absolutely

06:34:36.580 --> 06:34:41.020
... you're going to flounder all the efforts that you might have. But like you said,

06:34:41.020 --> 06:34:48.400
that was necessary for the victory to get Flux of W7M over the hump on map to

06:34:48.400 --> 06:34:54.180
consulate and hey maybe they're able to recreate this against Fury in a few days

06:34:54.180 --> 06:35:00.540
nobody going to consulate themselves in person to get their visas for the US to

06:35:00.540 --> 06:35:04.620
go to the Salt Lake City major I know visa processes are always something very

06:35:04.620 --> 06:35:08.100
very fun if anything you'd have won you're just excited to get on that

06:35:08.100 --> 06:35:13.540
playing get on with your ticket and just play online because there's a

06:35:13.540 --> 06:35:18.260
difference between watching online and playing online and then being online

06:35:18.260 --> 06:35:22.620
with all the players together everybody interacting probably having

06:35:22.620 --> 06:35:29.140
somebody screaming at one another through the usual play area that they

06:35:29.140 --> 06:35:33.500
have it's it's one of those experiences that I think all the

06:35:33.500 --> 06:35:37.100
players live for, to say the least.

06:35:37.100 --> 06:35:40.340
It's why you play games like this that get low and excited,

06:35:40.340 --> 06:35:44.900
I guess, us excited, and to make it all to the LAN event.

06:35:44.900 --> 06:35:48.120
Flux of W7M, in some ways you could say upsetting,

06:35:48.120 --> 06:35:51.500
face clan, but in reality, we've been seeing

06:35:51.500 --> 06:35:54.860
and expecting Flux of W7M to play at this level

06:35:54.860 --> 06:35:55.700
for quite a while.

06:35:55.700 --> 06:35:57.260
They've shown us their potential.

06:35:57.260 --> 06:36:00.620
We've known it for the past two or so years.

06:36:00.620 --> 06:36:02.060
I think it's fair to, uh,

06:36:02.960 --> 06:36:05.500
projects and be happy at this result.

06:36:05.500 --> 06:36:07.420
And with that, that's the match summary.

06:36:07.760 --> 06:36:09.080
Paalu is MVP.

06:36:09.140 --> 06:36:09.620
Cool.

06:36:09.660 --> 06:36:10.820
Loben had great plays.

06:36:11.180 --> 06:36:12.980
I, in general, it was great.

06:36:13.040 --> 06:36:17.780
I would like to move on then from this game and focus on our bracket here for

06:36:17.780 --> 06:36:25.580
just a moment as we wrap up our show, because this has, I guess, a lot of

06:36:25.580 --> 06:36:30.380
reverberations on what will happen in SAO.

06:36:30.380 --> 06:36:34.540
Again, Palu MVP, negative on the entry, 60% cost.

06:36:34.540 --> 06:36:37.740
Cool, it was a team effort, not one specific player.

06:36:37.740 --> 06:36:39.340
I think we'll agree with that.

06:36:39.340 --> 06:36:42.620
Yeah, I mean, everybody had to step up and have big individual moments.

06:36:42.620 --> 06:36:46.700
Palu may be a little bit more consistent on just getting those frags in the late round.

06:36:46.700 --> 06:36:48.860
You were back to conflict, especially that was big.

06:36:48.860 --> 06:36:52.460
Palu played incredible today, but all five players had to step up

06:36:52.460 --> 06:36:54.940
to beat FaZe Clan, and all five players absolutely did.

06:36:56.700 --> 06:36:59.500
They very much did, and here is our bracket.

06:36:59.500 --> 06:37:06.860
as requested. NIP absolutely mopped the floor with loss actually expecting a bit more in that matchup.

06:37:06.860 --> 06:37:13.260
NIP versus Team Liquid Alienware are very much a game to look forward to. It is NIP's big challenge,

06:37:13.260 --> 06:37:19.660
but also a way for Team Liquid Alienware to prove themselves as the spranier roster. Of course,

06:37:19.660 --> 06:37:23.980
Foxy did a seven-in-a-match they just had against FaceTime, the victory that leads them to play

06:37:23.980 --> 06:37:28.480
furia and I'm gonna repeat myself but once again if you can beat phase you can

06:37:28.480 --> 06:37:32.920
beat furia Jesse. Yeah I think so and for phase obviously they're still in this

06:37:32.920 --> 06:37:36.680
they play black dragons but that was a scary looking bracket Milo's they will

06:37:36.680 --> 06:37:40.880
fall down play that game against BD. I think a winnable game most people would

06:37:40.880 --> 06:37:44.140
tell you that's a match that they can probably come out the victors of but

06:37:44.140 --> 06:37:48.200
even if they do after black dragons they would have to beat the loser of

06:37:48.200 --> 06:37:51.900
Team Liquid Alienware versus ninjas in pajamas that will be a very

06:37:51.900 --> 06:37:57.880
difficult game no matter who goes down to the lower bracket so tough path now for

06:37:57.880 --> 06:38:01.440
phase clan they couldn't get it done today they will have to prove themselves

06:38:01.440 --> 06:38:07.840
with no more second chances and a reminder is that even if you qualify from

06:38:07.840 --> 06:38:12.840
the lower bracket if you don't win the lower bracket final you will be seated

06:38:12.840 --> 06:38:17.840
into phase one of the major so you'll have to play what like three or so extra

06:38:17.840 --> 06:38:23.440
days of competition. It really adds a lot pressure because phase one a lot can happen

06:38:23.440 --> 06:38:28.120
in that format regardless of how it's going to be and how it's actually going

06:38:28.120 --> 06:38:32.120
to be set up but when it comes to qualifying from phase into phase two

06:38:32.120 --> 06:38:36.040
sure you might have a lower seed but at least certain phase two you can fight

06:38:36.040 --> 06:38:41.120
your way out of that position very comfortably. Though Jesse we're

06:38:41.120 --> 06:38:45.120
getting to that time of the evening I want to thank you very very much. I

06:38:45.120 --> 06:38:47.120
I hope you enjoyed your stint on the desk.

06:38:47.120 --> 06:38:50.280
I know you're familiar with the desk very, very, very well.

06:38:50.280 --> 06:38:54.840
And you and I have shared a desk in the past, but hope you have fun today.

06:38:54.840 --> 06:38:55.680
Absolutely did.

06:38:55.680 --> 06:38:59.840
Meal always should help that the games were incredible, especially that second best of three.

06:38:59.840 --> 06:39:04.640
But honestly, both games, the start today of Loose versus NIP was really entertaining as well.

06:39:04.640 --> 06:39:08.400
So it's always good to come back to the desk, call for a little couple of replays,

06:39:08.400 --> 06:39:11.240
watch a couple of highlights, do a couple of interviews.

06:39:11.240 --> 06:39:14.080
It's always good to return to your roots, right?

06:39:14.080 --> 06:39:19.520
Absolutely. And those are routes that are very, very deep to say the least. Jesse, thank you again.

06:39:19.520 --> 06:39:24.480
Thank you for all those watching at home. We'll be back on Tuesday for more action. As always,

06:39:24.480 --> 06:39:29.600
as we're only three days away from wrapping things up here in SAL, that'll be Tuesday,

06:39:29.600 --> 06:39:36.320
of course, Saturday and Sunday for all the action. EML, NAL, APL, CNL, everything is

06:39:36.320 --> 06:39:41.920
happening in this week. We're trying to lock everything in. And I'm very excited to see

06:39:41.920 --> 06:39:50.160
the four teams that qualify from every region to the Salt Lake City Major, which is going to be a

06:39:50.160 --> 06:39:57.840
great start to 2026. Thank you all. We'll see you next time. Have a good night.

