You
I
I'ma keep it going till there ain't nothing left
I'm breaking next to the party now
Oh, it all goes back to my money now
If I can, it can't count till there's nothing left
I'ma keep it going till there ain't nothing left
Goin' till there's nothing left
Hello everybody and welcome back to SAO. We closed off our kickoff group stage just last night. Today we dive into the next big thing. The question for this next week of competition or so will be all about who will be the four teams to qualify from this playoff spracket actually represent the region at the Salt Lake City Major.
I'm your host Milosh by my side is my beautiful friend Jesse J chick and Mr. Chick you've been on the
Commentating end on the viewing end of SAL and now on the desk and how you doing? I'm doing great Milo
So I'm excited to be back here this morning for a little South American action and to kick off the playoffs as well
I mean you couldn't ask for a better day to join
Yeah, my favorite analyst ever is returning to the desk so for me that is a good day regardless
But I want to ask for some of your opinions now that you're in the space.
Of course, remind everybody, your matches today are focused on that first leg of the upper bracket,
which is ninjas of pajamas versus lows and face clan versus flux.
So W7M, both of whom, the winners of these matches, that is, will advance the faceoff against Team Liquid
and Team Liquid Alienware.
That is N Furia, respectively.
However, if you lose in this match, you are not out of the running.
You'll drop down to low bracket play, INTZ and Black Dragons.
So today is more about who can advance and be one match away from qualifying to Salt Lake City
It's not over for all the fans out there. So be it, but I do want to take a look of what has happened
Kind of in that group stage because as I said just see you've seen it from the casting point of view
You've seen it as a viewer watching these matches now that you're here with me
What has been kind of your biggest takeaway from this group stage with all the groups in front of us?
I mean Milo's we've had a real wide range of teams playing. I think that was maybe showcased the best yesterday when we have
3-7-0's on the broadcast there was some skill discrepancy for sure between some of the top and bottom teams
But what I'm most excited about now that we're getting the playoffs is we're starting to see you best or threes
We're starting to see some of the best teams go up against the other best teams
Certainly we got a little bit of a taste of that in the group with Team Liquid Alienware playing up against FaZe Clan
even some of the mix ups that we had in Group B with Furia being a huge surprise,
a brand new roster there that have really I think taken a lot of people off guard that
have been really really cool. Loose a similarly new roster who have been
performing pretty well maybe not as well as Furia but have had some really big
wins under their belts as well this season so yeah honestly I think the
group stage was a ton of fun but playoffs is what I'm really hyped for.
Absolutely this is where you kind of swing away from best of one series
where you really can plan out BO3s even though all the matches are online.
Now one thing to mention about our playoffs bracket and we talked about it yesterday on the show
is that yes there are four teams that will qualify two from the upper bracket and two from lower
however the team that loses in the lower bracket final gets to go and has to play through phases
one two and three to make it into a final should that be the case for them whether for the
other three teams that win the lower bracket final and of course play in the
upper bracket finals well they get to skip that step and be immediately in
phase two of the sort of the city major which is pretty big we've seen how
cutthroat that first phase can be back in the days where it was be quote-unquote
tier two regions yeah that were playing it yeah exactly me lotion listen
we're here in South America I would expect even whoever finishes fourth in
this region to still make it the phase two of the major, but you never know, right?
And it's always better not to take on that extra risk, not to have to take on
that extra pressure of playing those games because some of the teams, especially
with this season, with the Chinese teams coming in for the very first time,
you really don't know what you're going to get in phase one.
Yes, indeed, though, from our general playoffs bracket and what's in it.
Let's take a look at our first matchup.
NIP versus loss, our first best of three of this kickoff stage.
And NIP is up first on the block. We'll bring it up and talk about them second place in groupie at eight points
Pretty decent performance. I would say throughout this stage. They only got to play for this event
Obviously not a lot to work with but overall performance aside from the game that they had against Furia
They were showing up and putting up the numbers where it was needed as always
Seems like Jesse at the start of every competitive year. We look at NIP MC
Oh, there's one player that's different than the year prior and suddenly changes everything for them
Yeah, I think this season especially that was true bringing in the setto a brand new IGL a new captain to this NIP squad
In many ways, they've only been making small changes ever since the very beginning
And then you can trace this roster's lineage all the way back to 2018 when Pino very first joined this roster
It made a lot of moves since then it's not the same core exactly
but even still the way they've been building up over the years has been really fun to watch from a viewer's perspective and now this season
I think they're really starting to showcase exactly what their potential is
I mean they didn't have to haught a start to the season but once they had a couple games to warm up
They look like a really formidable foe. I think fantasy has been excellent on some of those entries
You've seen real pop-off players from Pino and Hates as well and even across the board
You're seeing really solid play from all of these players
I think the setup has worked in really nicely to this team and they're absolutely going to be top contenders for top four
Of course taking a look at how they ended 2025
Immunic and the improvements that they've had after reload was pretty darn impressive
Didn't translate as well. Maybe for them in the invitation all but still looking ahead into a much better
2026 however, their opponents on the other side or loss and loss have gone through multiple iterations as
an organization and now here in the way that they are very different than we got really used to
in the past squeezing in at position three that was the main fight for them in their last playday
which is we're going to make sure we're doing our best so that come play day five when we are not
playing we'll at least be safe and maybe should things go our way we'll be in position three
so that we don't have to start in the little bracket which is a very difficult run to go with.
Absolutely third place is a huge victory for Loser this group stage
I think the biggest thing that when you look at this most team versus NIP is just how brand new they are that NIP
Core again going back to 2018
But this Loser roster really had been assembled from scratch this season bringing in a brand new look
It has nothing to do with any of their old cores
It's being kind of captain and led by that
So I think it's taken on a lot of the identity of this team a lot of the responsibility on this team
Not just being the IGL and being the captain but also getting so active in some of those early gunfights being a really important player
You can play a wide range of operators
Just kind of enable some of the more pop-off plays from his young aggressive guys like Perez like dark would been really solid
I think of some of those active engagements as well
There have been maybe some issues and disconnect as you would expect with any new team
I think sometimes Nuxga and bash have had some tough moments with working together
But on the whole I'm really impressed with how quickly this roster has been able to come together and show up as a formidable force in the SAO
Today is a big challenge for loss against NIP because NIP we said it
They only had the one player change more a core that's been around for a long long time
At least for the past year that is and they've gone through the gauntlet together
SAO itself any match any stage is a gauntlet for any team and NIP have definitely surprised in that
However, if we're looking at win rates, attackers specifically, well, the number one is FaZe and
are we surprised that the best team in the world, two-time back-to-back world champions, are the best attacking side in the region?
Not a huge shock. Me, Loach, FaZe, can't team into this as the favorites.
In NIP and Loach on the offensive side, they're going to be more middle of the pack. That's kind of to be expected.
But I want to focus on when we look at these team stats here is just how the entries have really worked out for these teams.
In my opinion, Los will live and die in this game based on their opening pick.
You won't see it in these numbers, but Los throughout this stage so far through the first
four games have an 82% conversion rate, which is a 17% recovery rate.
That means they're winning about four in every five rounds if they can get the entry,
but just one in every five rounds if they don't.
So that first frag of the round is so critical for Los, far more so than what we've seen
from any other team and that makes it a little bit interesting when you work
through some of these attacking and defencing defensive win rates because
sure sometimes you know you're gonna have teams that are stronger on one side
or the other I don't think that's really the case for these two teams we'll see
the defense is a little bit higher for NIP up there at 60% that's maybe the
one thing where you could look at it as a little bit stronger side but more
so than the team stats I really feel like it's gonna come down to those
open and picks if Los can find a way to consistently get those entries it
going to turn this series on its head and give them the best chance to win the game.
And I really love the conversation between all three different pieces of this conversation,
which is one, yes, attack and defense win rates, but them alone are not enough to tell you the
whole story. You have to see opening, opening win rates basically for these opening kills,
how well have they really been going for teams, whether it be on attack or defense,
but then on top of that is the conversion rating look are you able to turn an opening kill into a
round win and in the ones where you're losing that opening kill is there a way for you to bring
it back that's been a hot topic conversation within the statistics community I guess the
opsec of rainbow six analysis over the past few years and I've been very intrigued to see all of
it though the two players that you had mentioned fantasy and dash why do we have an I had to
hit today well Milo should kind of build off that point because these are the two players
that we kind of expect to see going head-to-head in those opening duels. Now fantasy makes sense,
but why is Dash the hard support IGL on this graphic? Well, he's actually been taking around 36%
of all entries for loss across both sides, which is kind of insane to think about. And if you
will go back and watch some of his games, it really does feel like Dash the type of guy who
will start a game kind of hot. He'll get somewhat confident and then he'll start taking a
lot of gunfights. Sometimes that works for him, right? Their last game, Block Dragons,
work fantastic. But Alaskine is going up against guys like Linda and Swag. It will be a very different
story of Dashar taking more of those early fights when fantasy is on the other side of things. Fantasy
is probably the single most aggressive player that we have in the South America League. He is
incredible when it comes to his entries. He's got over a 60% win rate on both attack and defense
when it comes to those opening picks. And sure maybe his overall KD isn't something that's
It's not numbers that are going to make you say, wow, this player is the best in the world.
But when you focus it into those early rounds, fantasy is an incredible enabler for NIP to get them that advantage into the game.
I'm going to be very interested to see how Dash plays this matchup and see if he tries to take a step back, let his entry players like Dark, like Perez,
match up with fantasy more in the early game, or if he is going to take that head on.
In either case, shutting down fantasy has to be the main goal for Los today.
And that's a challenge for any team, especially a team that is yet to really find their full footing as we're playing explaining with loss
Do the spearheads on losses side actually come up and can go toe-to-toe with fantasy and Pino
This is only focusing on fantasy
But there are more players of course on the NIP side that either enable or also side-by-side
With fantasy on those front lines to convert those opening kills into round wins for NIP who again so far pretty
good, but this is based off only best of ones. We heard it from the phase analyst point of view,
we heard it from the team liquid alien air coach point of view in Igor and he's saying like at the
end of the day these are best of ones. Online BL ones are not fully representatives. Once we get
into playoffs, Dan will have the real challenge and I think that applies to all the teams that
that we'll be seeing competing over the next eight days, well four play days of competition
though on our map veto we'll go for a border bank and consulate.
Alright, Mr. Statsman, I'll leave it up to you.
Yeah, I mean very interesting to see NIP let bank go through this map veto phase, it's
not something we've seen a lot from Loach, not super confident, but I will say bank
is not a map that NIP won even a single time at official competition last season, it's
over a year since we've seen NIP win bank in a tier one setting. So it's been very interesting to
see them let that go through the van phase. Los has clearly seen a weakness there trying to pick up
onto bank. I'll go back to border as well. This is a little bit more of a standard pick. NIP have
loved border throughout the kickoff. They played it twice. They won it twice getting both fluxo
and ints. Los have not played this map even a single time. Now that does give a bit of a
vaude advantage maybe over to Los. They will have some hidden strats but at the end of day
It's border whoever shows up and it's going to be gunning first thing in the morning is going to be the team that's favored
And we end on consulate a team that both are a map that both teams tend to play from now and then they both have a win on
This map this stage, so I think we'll get an even playing around if we do end up going all three
There's a question then the starting side and both border and bank will play very much into this
Test for both teams. There's no need to test our next two persons on the broadcast
Of course, some of our favorites, Lynx, Exeter Turca, please welcome to the SAO broadcast
one that you're both definitely not unfamiliar with.
Over the years, it's good to see you again, it gets you vibing, Lynx, how are you doing?
I'm doing pretty good, SAO has always been just a region I really enjoy casting, it's
always especially like obviously NA is our main bread and butter, but SAO is always
like a little treat that we get to do a few days for and honestly, I know they're
not in like in this game, but given all the crazy changes like Team Liquid Alienware with
Furia, like, I don't know how this region is always so exciting year after year, but it
always is.
I think for me, it's just the quality in this region. I'm always going to be biased
for it because it was the first sort of one of the first regions that I really anchored
into and did a lot of the broadcast for. I was at the stats that you guys were
pulling up talking about the attack and defensive win rates and contrasting that
with what we're used to seeing over in NAL, it's night and day different. The top to bottom gap
between these teams in NAL is far narrower than the top to bottom gap in other regions,
specifically looking at NAL, just on a statistic basis, which lends itself to better competition
and technically should be more entertaining games because they should be a little bit closer.
Although I'm saying that and yesterday was an absolutely wild watch for this region,
So you really know what you're going to get.
You're going to get entertainment.
That's the least of it.
And for those shop fire rebellion fans out there, welcome to the SL broadcast.
I guarantee you'll be having a lot of fun as we go on with our playoff
bracket, exploring different teams and what they would have to offer.
Now, focusing on our series here, NIP loss, right?
We've described them.
We've shown the differences that they would have against one another.
But when it comes to border, the way that it would play out between them
How do you see this playing out as just like a general prediction of finally now best of
threes that really switches things up?
I think we have lost all of us.
I'm going to throw that question on to you, Lynx.
Oh boy.
No, that's so funny.
So I'm happy to answer that question.
It's an excellent question, Nilo.
Thank you so much for asking it.
I think for me, it kind of goes back to Jesse's point.
I think on boarder the entries are particularly important and I know for last year even though
the entire roster is different.
One player who is the same on Lowe's is Dark Eyes who is a fantastic entry player when he
was like performing well, when he was getting set up very well.
And so, well obviously the entries are important for Lowe's generally.
I think if Dark Eyes can have a really good game, I think Lowe's might put up a stronger
fight on boarder.
Whereas with NIP, I mean you have Pino, you have Fancy of course, but NIP have
always been a little bit up and down like I was super hot on them last year
and they disappointed me a little bit and so I am still reluctant to get my
predictions and also I really like Dark Eyes as a player so a little bit of
subjectivity coming in there. Thank you welcome back Ollie. Hello. Your opinions
if you could hear it again. No my only opinion at the moment is my ISP is a
a lot of rubbish. Unfortunately, I didn't catch the question, unfortunately. I feel like it was a prediction-based question, though, which I'm always a little bit dubious of.
Yeah, well, in this case, we're finally in best of threes, right? That really changes up what you'd expect. I'm going to shy away from that question now and just go to something else because it's the spice of life.
But more about, I know you've been seeing it in every single region, a common operator
I've been seeing a lot on the attackers, our latest operator to enter the map pool, none
other than Salt Snake himself, and the question is with how Border is playing out, it's been
seeing more and more play, where, okay, you're going to bring this down, Salt Snake
is going to end up messing up the defense quite a bit, defense try to slow it down,
you got the reaction of the shield on the other side for the attackers, back
and forth and back and forth. How do you see this now playing out because it seems very difficult
to deal with a coordinated team supported by Salt Snake at the moment? Honestly, and this might
be unpopular, I believe attack have the advantage at the moment just through the bands. I think
there is too much that you can bring now as an attacker. You can fall into like one of three
different camps. You can either go global ability, which is essentially information and
or you can go full disruption which is going to be yings.
You capitalize things of that nature or you can go down the shield route.
And then there's all sorts of different supporting operators that kind of transition to those sort of styles, if you will.
So for me, the attack really have the run of the teeth at the moment and they can basically play whatever.
And if you've got a team that's very flexible and can either play the shields if they're available,
or either play all the globals or either play some of the more disruption based operators, you've got a winning formula.
just how powerful Snake was on Friday night when we were doing the NAL. First game last round,
if you haven't seen it, go back and watch it. Like, if I was a tiktoker, I would have made a tiktok
about it. But just the fact that Snake was able to, and it was actually Snake that was playing
it as well, achieve that unbelievable. I believe it'll be unbelievable, Jeff. Indeed,
let's get into our matchup then. Our first best of very in the playoffs
to see who advances and plays against Team Liquid Alienware that's an inch of the pajamas versus Los.
Please, my friends, extra Troika links, take it away.
Thank you very much, Miloche, and not only the first best of three for the SAL,
but the first best of three for Ali and I, as well. So very excited to get started. First
back, we'll be border between Los and NIP on one side, a roster that is almost entirely
different from last year, except keeping the star player. And on the other, just making one
small chain and IGL so see how this one goes Ali we can talk about strategy y'all
we want but making more NAL comparisons the last time we casted
border it was kind of an all-or-nothing game wasn't it a little bit I was like
going over to SAO because it's just an entirely different play style it's
really refreshing and you get to see some players that we've watched through
the ages I remember some of these guys joining the SAO way back in the day
players like Paris players like fancy and and seeing what they've been capable of
doing throughout their time here and where they've gotten to now so what's
gonna be starting off on the attack tonight and I beat on the defense and I
beat of borderline made their kickoff off the back of border as a map played
it good number of times throughout the stage so far and it has been a very good
map for them I think that he suits that new sort of style of playing
they're looking to bring which really does lean into some of that
fighting potential and obviously now with a little bit more sort of leadership
coming in from Beceto and the experience that that player will bring so
gonna be gonna be a little bit tricky for Lost maybe to get their foot hold here
speaking of the operators that we were we're talking about inside of the
pre-show there with Ben Milosh and Jesse that we see any snake this time
instead going to be the second, it's going to be a little bit damn much, still providing some of that important information and as we
note with Deimos and that Vendetta pistol a great ability to work from below.
What I was talking about last year just from operator VSide Dark Eyes play a lot of and
if you're going to rebuild the roster with him as kind of one of the core players keeping
him on that role, keeping him where he's comfortable makes a lot of sense and could be quite dangerous
of course for any team playing against them but something I imagine NIP will at least
be aware of whether or not they're able to counter it or not. A lot of information
on the side of NIP of course we see the pulse and the solos, a couple different
double different ways to get information through walls or through floors.
With some traps as well, even some indirect information to be acquired from those razor blooms.
So, an Alive from NIP that is doing a bit of everything.
Can get it until early, can delay late with the C4s and the smokes.
And then, you have Wizard being able to just kind of place his utility whenever he wants
and play as aggressive as he would like. With support from Basetto on the Armory Wall.
Hates creeping around down below, seeks to meet Lowe's head on inside a bathroom.
I was gonna say, getting awfully close.
Couple defenders are in fact,
wizard thinking about looking over towards the flores,
but at least for the moment, I think that's so ever.
I love this position inside of CCTV,
but we've got wizard playing in the moment
with the door open, ready for that aggressive swing,
ready for somebody to come in through break.
Our guys actually gave me the first player to fall here
as Hates was able to take him out
and should be able to make that rotation.
All that smoke to the planes
as well though of course. Oh Pino! Going in for the trade. Not even necessarily too late
just daffo quick with that reaction. Now it's on Becetto. Now things have shifted though
he's got a direct line on whether he knows it or not both remaining attackers. And with
40 seconds Nux has plenty of time to use this Selma. Find some more information and
get set up for this secondary utility Becetto. Making the right play but I'm worried
that this wood panel might end up covering the ace as Nuck swings.
Sort of spots him for just a second.
Backs down metal as Daffo moves deeper into fountain.
He could easily swing around in this goya who finds himself in a bit of a crossfire.
Nade goes out to force him back with a B and he follow up from low.
He'll go for the plant instead, creating an alternate angle.
Finally making his way through beepers.
A great flick by Vesetto.
While the diffuser goes down, could easily catch this ace on the fall off with only one HP.
And how much damage that TCSG can do, only one shot needs to land.
He just has to find one opportunity and it's still slipping by.
They trade, but because of the defuser, the round goes to Los
and it's a nailbiter for round one.
You got to feel really sorry for Bissetto there.
His teammates have absolutely trolled him.
Hates, you know, hates less.
So I think Pino on the, you know, trying to get that quick trade back,
just instantly throwing into the gunfight.
But Daffo was just way too prepared for that kind of play.
And then with Nox only being on one HP, one bullet needed to land.
There was a bit of a pre-fire through the soft wall and you're thinking,
oh, just a millimeter to the left.
It would have been a different story.
That plant going down was crucial.
That was the win condition.
Often we'll talk about if it's, you know, two versus one,
you sometimes in a better position to try and force the kill.
But if you've got someone that's on zero HP
and you're going up against a truck like the TCSG, you've sometimes got to play for the plan.
Getting that plan down was crucial, especially as you mentioned there,
links to the final kill coming as a trade, but because the win condition was already in place
for the attackers, that plan being down meant the attackers were always going to win the round.
The defender had to remain alive to disable that activated diffuser.
To start there for NIP, that's a round that we may look back on depending on how this series
goes it could have been a bit more pivotal than it was led to believe at the time but it's still very
early days and loss will happily take a one round lead here as NIP slip into their site's rotation
going to be going downstairs, ventilation and workshop this time. Early days indeed and around
in which that was had to come back to v3 to get a chance at winning that so a close game through
and through we'll see how the next site of ventilation workshop will go for this defense.
Paris sees some tracers flying through the Armory Wall.
Maybe Baceto on the warden, as we can tell.
With Warden and Thorne playing around this position,
that's what I'd say. Baceto...
Surely be leery of any potential presence on the balcony.
He'll face-check, won't lose his life in the process,
and Paris will fall back.
Some information acquired by both the attack and the defense,
but a lot of the same positions being held by NIP
as was the case in the last round.
Even then, while...
Paris might spot somebody on the soliton scanner. It's not information that he necessarily wasn't already aware of
But at that point you see an IP begin to fall back
Just show our powerful the scanner is like you say he knows there's a player there
But now he knows about players either rotate an hour on the edge of rotating so it might lead them to take
CCV a little bit sooner nice run out be at a time
Oh, it's a Tooth!
Fancy! Look at him go! One of the more explosive players on this NIP side.
He's gonna be proving it right now.
Hello?
That shit!
Just lost two teammates from the exact same spot. It's gonna be a flawless round for NIP to fight back.
That's a hell of a response.
Fancy with three kills outside of passport.
And not not just three kills might add a very nasty spray transfer with a gun with
Extremely limited ammunition and a rapid fire rate
That was very impressive for fancy to get both with basically the same magazine and on top of that dash going up for the repel
I mean you see the idea in theory right like okay, I'm gonna go to the top floor. I'll join my team
We'll apply pressure there on black beard. Let's see what happens
But then you do get that goofy moment
We're like surely the solace won't run out again and that she does and you're entirely compromised
Right as you're getting off the repel, you can't ADS. You can barely even shoot. The shield's on your back.
Unfortunate timing for Dash, and a great round for Fancy.
Flawless round for NIP to answer back. Los' narrow victory.
1v1 trade in the first.
So continued their sight rotation down to Tellers and Bathroom.
It seems to be a pretty, I would say similar lineup between all of these rounds.
There seems to be a constant thorn presence, smoke presence.
But of course the introduction of the Malusi and the Oryx.
I need to get a little bit of a looser hold for NIP.
Yeah, NIP aren't going to be too bothered about anchoring down at the site this time.
They're going to be looking at the goreos to do that sort of heavy lifting for them.
They've got the Vulcan canisters also with a deployable, sorry, also with a default
camera.
What camera am I trying to say?
It's a broken camera.
All approved camera.
They're going to be in pocket for Wizzy's going to place that out there.
So with the oryx, that will speak to a bit more rotation and the playing with
The patch open inside of office as well, more importantly.
Changes aren't only on the side of NIP though, loss of bringing some changes of their own.
They're going to be bringing the Blitz this time, going to use that to flip those players
and force them around that top floor.
With similar positions being occupied, you don't necessarily need Crystal Ball to know
that Wizard is going to be playing inside of CCTV.
You've still got a question of how are you going to try and deal with that?
The Blitz is going to be the main key here.
ROU project's coming out, but I don't think it's gonna do the job.
No, one gives a little bit of gap for the defense to find, but Lose still sprints on in, capitalizes on the thing, and NIP drawing quite a bit of blood in the process.
Before I even realized, gap was effectively the only one left. Nutz was down early on, the entire attack collapsed around him, and it seems whatever Lose had prepared might...
It wasn't, maybe a slightly missed ROU project, but that was the issue. NIP had a clear heads up as to what the attack's game plan was.
They all fall back, moved to the east stayer side of the map.
Now I guess Lois with a welcome reprieve, that got over half the round to go and hopefully
some intel gathering remaining as you can see, no EE-1Ds but two drones in the pocket for both these attackers.
Still a camera available for Pino as well, he's watching the main hall they come.
Gonna have a little bit of information that he's gonna be able to feed three to a scene.
stairs is being occupied pretty heavily right now and I think know that that's
likely where this attack has to try and transition through. Fancy gets caught out
through the soft wall though. It does level things up. There's now a definite
opportunity there and there's a worry that a plant's gonna go down.
The worry of the plant's gonna go down and with Hates not really in a great position, nevermind.
Perfect position. I was thinking about the toxic canister. Hates has decided to
shoot the blitz in the face or the back. Probably more the accurate one.
Gaff on the 1v2, not an unprompt position for Loos and the 1vx spots the head but can't land the shot.
NIP 2 in a row. It's not that the first round seemed like an anomaly, but when NIP fight back they fight hard.
Brilliant position in there for men IP in that round.
Soon as they get a couple of kills, boom, everyone's moving, everyone's consolidating around East Stairs and Office,
and they can just play for the next stage of the plan.
You don't need to continue to hold the hallmark from the gates to attackers now
There's only so much that two attackers are going to be able to do and it's just gonna slow down further slow down their progress
Now knowing that they have to clear all the way through armory all the way through archives and then in toward offices
Now, yeah, sure they get the kill on to fancy, but again as soon as that kill comes in there's no overreaction
It's not all we need to chase the guy inside of office
Nope
We just need to drop back down to the site because they've got good information
They've got a bulletproof camera and they know that the plant is now a factor
loss during the best really to pick up the pieces on what was a little bit of a
scrappy round to start with they seem a little bit all on the foot at the moment
for me the initial sort of push that initial pressure that they were applying
with the RAU projection the blitz running off the back of it wasn't really
much of a backup plan if that didn't go well that was kind of demonstrated
with how the round ended it was we need to get these kills onto these key
players and we need to do it pretty much for free otherwise we're going to be
under some serious problem and certainly found those problems as the round
develops. Round four then back upstairs we go. The only side the loss have been
successful in so far again as we've mentioned a couple times it came down
to a 1v1 which eventually was a traded kill but the diffuser was already
down. See how loss choose to deal this time. And the honest links I am a
a little bit surprised if they're gonna continue to let a player, whether it be
Wizards or Fancy, play inside a CCTV like this.
Oh, he's off the air.
Oh, he just fluffs it.
Narrow and missing out there.
But, I mean, it sends a message at least.
Dark Eyes is like, uh, no, I'm good actually.
I'm just, uh, I'm just, I'm not, not dealing with that.
You want to risk getting hit by Boss G.
I agree with you though.
I mean, Wizards, this has been a pretty consistent element of NIP's
Defenses so far has been this pretty early aggression around both armory and CCTV
Whether it's wizard playing it or in that case fancy playing it a little bit early
I don't know what I don't know what loses exact remedy for it'll be just yet, but I agree you'd have to think that just play the book
Well, I was gonna say play the book or you can send our class below the game
It's not that option either
The first round is see dark eyes play the day most I'm like, yeah, they're not they're not playing the book because they play
in the demos. No worries, this is absolutely fine. We haven't seen him go into customs once.
I might be sure if we've seen Death Mart tracker.
Oh, I will say. Gotta get fancy credit for that soulless run out, but flash round caught
in front of radio and that one caught on a run out seems that at least for one particular
player, Los have a decent read on what their kick abilities or what their tendencies might
be. Perez holding another caught off lands the shot onto Hades. Seems like he's
taking a different posture instead of a rapid thrust into the broader defensive
setup this time holding a bit further back playing cutoff angles and waiting for
NIP to either rotate or swing and it's been an excellent strategy in round four
so far as they might not have dealt with wizard yet but he's running out of
support and NIP is a hole running out of room on this defense.
I think there's a good strategy for dealing with NIP, isn't it?
You've got to make them uncomfortable and they're often just going to
can do themselves by maybe trying a little bit too hard.
Finally, we see a deathmark tracker out there
sent over onto Pino, but dash, he's good for the follow-up,
is able to utilize that information.
The day must eventually fall.
Merez finds himself one, but is immediately traded.
Still, Plunt going down here is that his loss
is objective for attacking the top floor.
Oh, I was gonna say maybe he could spot the other head,
but I think the office chair blocks his line of sight.
Unfortunate for an ID, but great round by Lois and great adjustment by the attacking team.
You had just mentioned that going a little bit too quickly, I mean going with this rapid
pressure and getting caught, then what do you see in the next round?
Lois playing further back, waiting at CCTV, understanding that players like fancy, players
like hates are getting in their face, which is a perfectly viable strategy, but it requires
some kind of response.
That's exactly what Lois do, and it works almost perfectly, only losing a couple
bodies in the process most of them biased towards the end of the round.
And a tired, competitive game once again.
Armory Archives though, the only site that has worked for Lowe so far.
Now we have a new one being thrown into the mix.
It's not bathroom or ventilation that NIP will go to.
It's instead custom, so we'll have all four sites played on-border,
but also a new site that Lowe won't have experience on in this particular matchup.
Kinda like this from NIP. Keeping things fluid, mixing it up a little bit.
If we think back to the workshop round, we didn't really get to see too much of it because Fancy gets three kills from outside of Passport Door.
So, it makes sense to kind of mix things up a little bit. There's been a constant difficulty, really, for lost to consistently clearing to CCTV and armoury.
It's an area that NIP are very happy to play.
That is kind of the linchpin of this whole site.
You've got to keep control of upstairs.
You have to keep control of CCTV.
You're in directly above customs.
Still not too convinced with the whole visual boss G sort of situation that Fancy's rocking in.
We're trying to hit live shots.
And I don't know if this is the game for it.
Well, it's also, you know, he did so well with the 17 bullets earlier with that SMG-11.
It's like, you need to make it harder, bring yourself down to two.
Like, I'm kind of at the same mind to you.
I think, you know, what it reflects, I like the confidence, but I definitely think as we
saw in the last round, which of course we'll see how it translates here.
I think Loser's starting to get a read on this style of play, but how small that
border is.
N.A.P. can't exactly just bunker on the side, they don't have a whole lot
of options, but we'll see if NIP end up paying for some of this intransigence.
The castle will make things a bit better to hold these positions and a C4
prepped them down below, but not forcing Fancy to take these fights. They're more
so maybe using him as bait trying to pull the attacking in and throw that C4
out the door. They're certainly baiting out utility. One of the Grim Canisters has
been launched. Ooh, but look at this drone in sight. Excellent find by Lowe.
So where are you this C4 and that play with fancies not gonna work
Great information here, and it's a bit of a stalemate. It's almost a who will blink first
Lots of know that they can't move in through break
You know they have to deal with that player inside a CCTV, but that ruins the site
Are you just gonna directly push the site?
No, you still need to push upstairs so you might have the information on the drone
But it's gonna take someone to make a bold play to really make good off that Intel
North student at the moment is just further slowing things down. Nooks still gathering a lot of value out of that drone
Could Daffo come and be the savior here
Oh my upper stairs who can't quite land it. No another single shot on to the defense
It seems like you know and fancy both good for two
Don't know if it's a live shot but fancy at least gets something for that boss g dark guys on the entry
I'll even less success than the rest of his team
It's Dash, the only one to kill so far for Loose and today he goes, check off C4, detonates at his feet.
Another 1v2 for Loose. A Twisted Infuser, not a lot of HP, but still some bees that can gather information.
One player above him, so he'll rotate sights.
Thus, verticality. Still must worry about the hatch, and any players on the horizontal.
Halfway down, opened up right above him. The settle with the secondary retakes NIP's lead.
Boston even make their way into CCTV that round and it's not through you know
it wasn't that it wasn't a close round it comes down to 1v2 we've already seen
them win 2 versus 1 and we know that it's possible however you've got to take
control of upstairs and whilst it was a flashy play from Daffod trying to make
something happen up through metal stairs that that isn't always the avenue to
being able to take control you're always gonna be fighting a losing gun
fight there. The angles up staircases are not very kind at all, especially when you've got
so many different places that people can be in quickly rotating in and out of. NIP will
take the lead then, just ahead of the halfway point, and reattempt upstairs. I will stress
it, this is the only site that loss has been successful in so far. We've won it twice.
NIP made it easy time of things downstairs in bathroom
The choosing not to go there equally. They had an easy time over inside a workshop. Yes, sure fancy got three kills on the run out
But who's to say that that won't happen again
Feels more like an ego challenge to go back up to this top floor again for a third time
And and if you want if you won't think they were just around one right like, you know that close one to one trade
We're technically speaking if the diffuser weren't down you would have one
Yeah, that'd be one thing, right? But helping this situation where, you know,
Loos have a good round on this site and much more reach to the recent history in the first.
It seems like it could be a bit of an ego challenge. It could be a bit of a risk.
We'll see if it pays off for NIP. If it does, they'll take the lead.
It's not working out so far. First 23 seconds and Hades goes down immediately.
And what seems to be about the same position he went down on the last Armory Archive's defense.
I'll scratch my head a little bit for this one, decent info on the drone, Daffodil gonna
go for a little bit more, they won't get that drone all the way up to the roof, Loser's
still just trying to find these angles from outside to in, they know that they're there,
they know that they reveal opportunities, Peris gonna climb the bridges this time,
wanna see if we can lock on boarder, keep that loud, trusting there's never a bad
thing to deter players from jumping out. Hans is still looking for a very
success with this boss key here in round six as well. Razor Bloom is going to be
going off as well so that's some good information you know roughly where these
attackers are occupying or at least the space that that is. Paris will find
himself down their wizard, he'll get one back as a trade.
The follow-up kill on the Fancy, this is the exact same order of the last Army
Archives, why the exact same, it was Fancy first then Hades, but both the same two
players falling via a similar strategy, most playing a bit more passive, sitting
outside Breakdoor, sitting on East Stairs. Fancy ends up p-ding, gets caught
out, Hades caught in the exact same position. Rounds not over yet, but a lot
of warning signs for NIP on Armory Archives that we saw in previous rounds re- kind of
just re-asserting themselves here.
Wall open up, more hard breach being laid down, most really taking their time with this.
DarkEye still down below, takes a big 1v1 but doesn't deal any damage to the opposing
party.
Now with that information, seeing somebody's down below, Nux moves on in, puts the diffuser
down with that lack of vertical support.
The Settel could rotate down with that C4.
Nothing for the pulse, so maybe they can get it
through the floor, we'll force him off the plant.
Dash pushing deep, gets a great kill.
Nothing over the trade, it's a massive whiff on beepers.
The Daffod puts a seal on that.
You know, now he has to walk up,
he can find that information, but with no C4,
he's gotta win this off-gun fight.
Flashbang around the corner, he'll swing around.
Dodge is it, that's a big moment.
He'll take this upward momentum,
sees the next kill, but Daffod's got the line.
Tygane at the half as Loser
putting up an impressive fight, though, on only one particular site.
You can't blame them.
They can only play the game that's in front of them.
And if NIP are going to consistently take them to that top floor bomb site,
then they're going to consistently walk away with rounds.
Definitely a little bit of a strange opening half here
for our first best of three here tonight.
We've got our desk to further break down the first six rounds
and let us know what they were thinking.
Thank you very much, my friends. A good start to this game back and forth in between, but it takes us back to a topic that Jesse and I were discussing in the pre-match for Lost NIP, which is about opening kills and conversions through that.
With a tied game like that, how have those numbers been going so far, Jesse, and their actual literal impact on the game?
Yeah well I think that's exactly what we wanted to focus on right Milosh we said
that Los would live or die based on their entries and NIP clearly got that
message they came into this game making entries very difficult with creative
plays like this double run out from fantasy and even this one the very
next round or on round four I should say going for more of those aggressive
runout plays you can see that NIP are trying to find different ways to work
these picks they're not just letting Los go for the initiative and trying to
take some of these frags on their own, they're making it difficult. And sometimes it works
like in that round 2 runout. Sometimes though, I think especially as the game went on, Loser
doing a better job at reading that out. You saw how good their drones were in rounds
5 and 6, having that information. So Loser clearly learning as this game went on. As
we swap sides, this is going to continue. NIP will continue to be aggressive on his
opening frags. Fantasy loves to get active. The last time he played Border, he played
a ton of dope with me and was involved in four of the seven opening engagements so don't expect this
to slow down any time soon. NIP will continue to get aggressive to hunt for these entries
and if they can be successful with it they're likely to win this map. That's perfect timing then
as they head on to the attack we'll see what operators will be brought by the NIP sign
and how loss will adapt in their own way on the defense to slow things down. Thank you
Jesse that is it from us. We'll send it back to Lynx and Ollie. Enjoy.
Thank you very much you too and honestly I want to focus on something Jesse said not like any
the actual content of it that was very good. I wanted to talk about the pace as well because
I just got to say it's been a fun six rounds so far like I've had a lot of fun at watching these
two teams and you know I always have a lot of fun typically with the games we cast but the
pace has been really good like there's been a lot of you know some downtime there's been
some action sometimes you don't get games that are like that sometimes they're super
weird it's kind of hard to follow it just in terms of like the momentum but it's been like
a very good roller coaster so far i'm a big fan of what's happening that's because we've
been we've been watching too much nl that's true honestly we just have a slower region
and i don't say that as like in you know intrinsically that's not just a fact it's
true. Don't see the messenger. It really is just what it is. And I'm loving having
Jesse back on the desk. It just feels like we're back, you know? I just, there's, how
do I say this? Anything? Like, there's just, there's something about, there's just something
about Jesse with glasses on the desk. That just makes sense. And he's always had glasses.
It's not a new thing. But like, it's just, it's just something about, like,
of our analysts have glasses so many of our analysts in any specifically but it's
just like guess it just it just works you know it just works you can't even
explain it you can't quantify it some of those things it's like it just works I
like it I love that guy let's see if NIP can make it work on the attacks here
now got a lot of flexibility here switch and the ying back so when you
start thinking about the top operators to ban on the attack which doesn't really
enter the picture. Now it's of course going to allow Lost to play certain things
that are going to be a little bit more difficult to deal with. You're removing
the shock drum, the Denari's trick, Elegrismox. Everything's gonna have a
little bit more value because it's gonna be slightly harder to get rid of
and if that trap style is what we're going to be seeing in fair play
I don't think you don't care about that.
This is probably better. He's gonna go for it.
Look at this.
Straight up. Shotgun in the face.
Two pump down.
Daffodil.
Knucks up for the next one.
Tread around.
Oh, Paris has got no idea.
That bit of a silencer, folks.
We got John Wick over inside of Tellers.
Up and down.
Control on the metal.
Knucks down for the count as well.
Very little chance to loosen this one.
Oh, down for the low.
Dark guy's a crazy rotation, in fact.
Maybe I spoke too soon as Knucks picked back up.
Not alone inside of the site. We got to rely on these guns
Swing around outside. You know people on the vents window spots the head but Pino just has the more consistent angle
How about number two is the Monty backs out? No Pino will line up the final two
And I'd be taking a page on a Losus book blasting into the site and it works
excellently
The dream position to be in in the post plant two people on vents
That means that one person can play aggressively like Pino did there for those final couple of kills
And if it all goes horribly wrong if he gets absolutely burned on a one-shot headshot
It's what you've still got another body there to take advantage of the angle. You've got the Monty
Post plant with a Monty up. I mean just it should be GG. You should never be losing that and that was demonstrated right there
Monty can just plant themselves right in the doorway and give constant information
As to where these defenders are gonna be coming from. They've got no choice
but to try and challenge onto vents window and then there's always the fear that the Monty is going to drop the shield and just pop you in the head anyway when you are not looking.
And I've been moving very quickly there in round number seven. Really a display of how bored it can be played on the attack.
It doesn't always have to be slow and steady and clear in the rooms. You can just go for site executes.
And more than that, if you've got certain tools available, you can make them work.
The Monty is a massive swing, getting those site executes going early on.
Shoes are a powerful tool, but Monty in particular for that.
On this map, I also feel like, you know, people tried, and Jesse's gonna get triggered when I say this.
You know, people tried to bring the OSF to that plant, and it, you know, wasn't really working out that great.
Jesse and I did this agreement on OSF, but on that one, Jesse's 100% correct.
I would say not really the best for that you just can't you can't really go wrong with the Monty for that plant
It's still the best option. I think like I think oh
The orange on the OSA is good in any situation
I'm not at listen. There's not an OSA in play. I'm not gonna have this argument
Okay, like Jesse just thinks OSA is like one of the worst ops in the game like that feels like shit
I think she's like probably it's fine. Anyway
Speaking of opposite or fantastic
Deathmark tracker going out. Dark guy's getting a taste of his own medicine though. Funny that you say that.
I don't remember a lot of deathmark trackers being used in the first half. I remember a couple of them saying
Nothing said. We'll certainly not be happy being on the receding end though
However, I didn't say that seems to be calming his location to dash and then fancy just caught in a 1v1
By himself down inside of tellers if we've seen any referring motifs Ollie
It's gotta be fancy in very forward positions and sometimes maybe not with all the support he needs
Yeah, very on an island on his own, no ability to trade that at all, the rest of the team
kind of pulling in the same direction to get the job done and start to make a bit of headway
on this top floor and fancy just really out there.
I mean he's playing that lurk role, it's a difficult role to play isn't it, it attracts
a lot of attention when it goes wrong, it attracts a lot of attention when it goes
right but it's also just something that's really easy to call out, it's like that
wasn't probably the best play at that time but if he'd have gone in and got three
kills would have been sitting and calling him a hero so I think they're a really difficult
spot and a fine balance to try and tread but it is regardless going to leave NIP in a
4 vs 5 headed into this and they haven't really got any significant control right now. We
still have Paris able to operate here inside of CCTV. Also we've still got upstairs presence
as well, Dash is going to be hanging out there inside of Armory. There's no one
that's immediately trying to challenge on to that, we've still got Passetto trying
knock onto this bathroom toilet window. We'll put a couple of points of damage in onto Dark Eyes,
but Dark Eyes is wiser than that. He knows he just needs to tuck himself in the corner,
play this cop further. Oh, great shot by Dash. Zero complaints about that whatsoever,
creating a vertical angle to support Dark Eyes too. The communication between Dark Eyes
and Dash, or at least just the coordination, has been excellent. Firebolt goes out,
seems to miss their intended target, seems as Dark Eyes heals. This one should be a bit
bit more direct, he'll hop up, yeah, down he goes, and I'd be taking their time with that one.
But using every second of the few, they have remaining 22 to go, and still in a 3v4.
Rosetta with the cross, so he'll evade nukes for the time being, but with the vertical angles in store for Los.
It's gonna be difficult to see how Rosetta walks in, and Dash doesn't get this kill.
We've talked about just shooting through the smokes, a couple will go out, but maybe we're
correctly in front of this castle, there he goes.
Not to play with the user. Rosetta actually evades entirely the C4 instead, thrown from the opposite site.
most able to win that one on time and nobody can get a lead on board.
And a good example of, you know, how the horizontal take has to be performed
not perfectly, but it has to be performed in synergy with everybody else.
And losing that first opening player and not having any ability to affect
on what's going on above because you've chosen not to go up there is
or you've indeed lost the gunfight that was trying to affect on that angle.
I think we did get office wall into archives opened up.
But immediately, the player that opened it was just sent into the cameras.
He weren't able to cut a line through the sights and in effect on those vertical players.
He kind of glitched in the straws and that's one of the downsides of just having one person to do one job and not having any redundancy.
You lose that gunfight, it puts a heck of a lot of pressure on that individual to win that gunfight and get the job done otherwise the ground will fall at your heels.
So, Lost leveling things up four rounds a piece now, they themselves will go up to this top floor.
Remember that this was the side that Lost has an absolute lockdown on their own attacks,
but NIP be able to leverage that same sort of success here on their own side.
It'll have to be by a different method. I don't think the Gora hook up small office hatch will
Castle is off guard quite like it did in round 7.
The planet had already gone down by that point, but he did get two kills.
That was the important thing, it wasn't it, it wasn't so usually you do that just before
or as the plant is going down to kind of add into the confusion, but he's waited until
the plant had gone down until he was going up.
Just a little bit of delay with the Amaru to your point, he just makes all the difference,
because if you start with the hook it's just such a loud sound cue that it basically
everybody knows exactly what to do, but having it once all the chaos has gone down, just a
small time and thing, but it really just like makes it 10 times better.
Is it just going to be primed and ready at break door? I'm reloading!
What, hate? How do you sense this time? They're all going to try and go for some sort of
distraction and confusion. Create those ROU projectors, block off lines of sight,
whereas typically we see players with the door open onto the balcony instead
Paris has got the whole roll over from their opposite armory just inside a CC
maybe in a slightly off angle you might not just expect that could know that
someone's there and know they're gonna be in that rough area but it's a little bit of an off angle that he finds himself in
Dash forced to drop out and as the castle he's gonna have to get himself
back up the staircase somewhere that have a good effect on the round.
Our U-projector falls as one player close around the corner.
It's not the shotgun out, it's the SMG-11 right now with half ammunition.
Against the Blackbeard,
much like it to switch guns pretty soon, season in the corner.
The shots go out, fancy with the first.
A double crossfire through the wall,
there is no way Nux is having a chance of that engagement.
She's like, close, don't even have a single bit of chance in this round.
We got a 100% win rate for Armory Archives for attacking teams so far this map I do believe.
Maybe Paira's got a 1v5 in him.
We'll make those odds a little nicer for Lose.
Two kills, and one of them being the shield that's gone down.
None of the remaining players, well I was about to say have the diffuser, but Pina changes that right before the words leave my mouth.
I want the diffuser halfway down, and the tracer's hitting the wall.
One player prone on the floor, seems like Hates will figure it out.
100% win rate for army archives for attacking teams and unfortunately with
nip starting out this half with a win that just means they still remain one round ahead of their opposition
another round where the opening kill is converted into a round win as well that's happened every round
but round one and as we've spoken about round one a little bit of an anomaly you've got a single
HP player that's planted the defuser and is desperately trying to defend it and the final
kill comes through as a trade. That doesn't always happen. So a very convincing stat line
for not only Armory Archives being won by the attackers every single time we've had it played,
but also that the opening pick has been converted into a round win. Further putting a bit more
pressure onto these entry players. The side of NIP, you're really going to be looking
toward fancy the side of yes the side of loss it's maybe a little bit more up in
the air they've had a fairly fairer share of that opening pick it's been nooks and
peres in and out a little bit of dash action in there as well so it's more
spread and the sort of fancy hates domination that we've been seeing it
for the side of NIC on that very opening pig around number 10 I'm gonna
going downstairs into a bathroom and tell us. Again, we're the good side. NIP were able
to defend on their own defensive side, and one that weirdly, we only saw once. Maybe worried
about the sort of quick-execute that is a potential for this bomb site. I can pretty
much say with a fair degree of security there, I'm not going to be seeing any sort of intent
here from and I've just based on the lineup that they have on the boat.
This would seem to be the case.
The character on the boat is to destroy some barricades and destroy some quick utility,
but with no shields or extra utility like we discussed,
I have a whole lot you can do to take this quickly.
I can ask traps to go through the wall, so, will be a full player of some kind?
Or a half clear, but at least there will be a decent bit of presence on the top floor
early on.
Got some Denari shenanigans going on around the break room position and a snake outside.
Understandable to lock off that area.
Seems to be a common position for snakes to be played.
You can just sit outside these indestructible walls, activate the scanner and get good
visual on CCTV, break room, even a little bit into 90 hall depending on where
you are. And indeed, one of them will be spotted. Paras, hopping around this rotate,
hopping around the 90 position. Then I'd be taking things quite slowly and holding these cutoff angles,
hates and wizard both. With those long angle DMRs, find two beautiful picks, take CCG off the back
of it, and have a 5v3 with over half the round to go. But now that I've been getting killed,
you tend to get more than one as well. It's really like they're setting themselves up before
success. A lot of pressure and time spent on that information gathering. As soon as they're
ready to go, better not blink because you very might miss it. Hates has been taken down
now though. It's going to somewhat make things a little bit easier for loss, but they need
to get another kill. They need to do it without being traded to level things back up here.
See, Blizzard, if you try and move through here and will find one on Staffo, but fancy,
he's going to get there first and lose out on his engagement. Still, it's a trade
the favours NIP. And with how quickly they've been moving through this map, they've still
got a full minute to try and work this into a bit of a conversion.
A lot of utility they're disposed of too. Two flashes, a nade. We've still got three
Rateratrons. I mean, that's a lot of utility you can destroy that might still be up whether
it's banshees, broken canisters, not Dark Eye's deployable shield as that's currently
pocket. Quite a bit. Pino just sees one snake into the bathroom. Dash and Bassetto trade.
That advantage for NIP is to remain steadfast throughout the entire back half of this round.
Pino moving down. Oh, oh, dark eyes. Feels like you might have them for just a second,
but not so. NIP string together two in a row and have loosed down six to four.
We live in a DMR dominated world, unfortunately. Dark eyes, you haven't got a DMR,
So you just by default lose the gunfight.
I think it's like an absolute truck.
And NIP have started to streak a little bit of a lead here
in a game that has been very competitive.
And we haven't had more than a couple of rounds
difference throughout.
The difference here for NIP comes at the most important time.
One round away from securing map number one in this best
of three, as such loss are going
to choose this as their opportunity
to use their tactical timeout.
Also with the introduction of the halfway timeout
that is now mandatory and free for all teams and all games,
it has changed the landscape a little bit
on how teams are choosing to use their own tactical timeout
that they get one off per map.
We are starting to see them used a little bit later.
Or a little bit earlier, if things are going terribly,
you know that you've got that chance at the halfway point
to reset and solve any problems
that aren't necessarily side specific.
They are going to be leaving it quite late.
This is an AP's map choice, so I don't think the loss
are going to be beating themselves up too much about it,
as we've already mentioned.
An AP have played quite a lot of,
oh, sorry, in the run-up, all kickoff.
Bank cross a little bit less, sir.
We'll be on next map, loss is choice.
So I'm going to see how this new loss roster
performs, and I say this new loss roster, I mean,
We've seen so many of these players in different combinations, I mean, Nux has been around for quite a while, Daffodil making his way on quite a few different lineups over the past few years, basically kind of, I would say everybody except DarkEye as the new entry has been,
the journeyman SAL player is kind of moving around the lower echelons of T1 to T2, then of course Dash, the exception, high level T1 inside of NA in the past year, this stint on Wildcard.
It's kind of difficult to know if that kind of that newness, you know, the bit of raw chemistry that's rough around the edges on a map like Bank can be difficult, but probably difficult in any map.
So the more consistent product of NIP will fare, even though it's not their pick in this round.
Ventilation workshop defense with NIP once again as with every site on-border defending the second floor
excuse me, LOS defending the second floor just a little bit.
Interaction of a solos into their lineup.
Deathrattle moving around CCTV at the moment, hunting two drones, but also imagine if you're trying to channel some of that fancy energy from the first half.
That's all.
Giving himself a couple of options here on that Armory wall.
been supported at the moment from a player inside of CCTV. Should be able to keep a reasonable
hold of this, but as we've come to see Snake is just so good at determining what exactly
is going on inside of CCTV. And finally we're seeing the vertical comment to expect as
well Perez conscious of the player that could be underneath the lurking. Dark Eyes
is actually trying to move in for a little bit of support right now.
This could be a big flank. The Doki call goes up. I could have stopped to it. How
focused is that player just outside of Tellar's dark eyes? Not daunting. What's
ever pushing deeper catches Fancy off guard. Him and the rest of Loos, the
three kills their way and yet hates, doesn't care. Wizard is across the map
effectively and still the Doki alone and stranded puts the diffuser down. Loos
scrambling a little bit as Wizard maybe on cleanup duty. Ella going for the peak
Reveals his position with one tap alerts the elo to his presence two players looking to get a gun for this kill
Can't quite land the shots. It's the first and the second to go down
Lighting up for the 5-5-2 and it's even game with only like 18 seconds to go until this is beyond the pail
Smoke can still go out, but it's the last one for nukes dark eyes on the cover needs to make this work wizard down going to the
flank there's one there's both
Three in a row for nip and their map it goes their way
way. Absolutely staggered how Haze was able to get that plan down. He was on his own. It
was two versus four. There are four defenders alive and everyone on the side of losses just
so distracted elsewhere still defending upstairs inside a CCTV wizard is still just running
an absolute riot upstairs and allowing that to happen. Mental really, really crazy. I
can't believe that he's got that plan down. You really should not have been allowed
to be allowed to do that. And the fact that we're able to see two kills coming as well
as the players try to double up and deal with the player wizard outside of CCTV. Really,
really impressive stuff from that from NIP. We're going to have a very short break after
that we'll be back with map number two. Don't forget we are very early on in our day here.
So don't go anywhere. We'll be back in just a few.
But...
Orginal, right?
Virula, a lot of media and now a football player?
Orginal.
I don't know.
All the developments, the polemics, all these things...
I think it's Virgis.
He's always hurt, he's always getting a lot of things there, he's Orginal.
Badero plays a lot, but he's not in the top of the world.
And more than that, he's a very slow guy, he's very good at it, and he's funny.
I think it's Messi.
He's very good, but he didn't have a lot of titles there.
I'd say it was Pascal, because he started very well,
There was a great wave, but it was to fall down a bit.
Guard Jogger is 6-0.
It was a stroke.
It was a stroke, right?
My partner, Guard, already called him a stroke.
His nickname is Guard Jogger, he's already got it.
Because he's poor, he's poor.
He's Guard Jogger, it was his nickname.
I think Liga is left-handed, Guard Jogger.
Liga is left-handed.
My father.
Me, a lot, a lot, a lot.
It's a monster.
You can play with another.
I'm not going to play, it's just me.
The guy who has the most good title yet,
because he's a Rapadel too,
who's coming to the next one,
but I think the number there will be...
I'm gonna die
I'm gonna go to the base, I'm gonna go to the front
Ok, ok
2, it's ok, ok
I'm gonna go to the base
No, no, no, no, no, no, no, no, no, no, stop it
I'm gonna die, god damn it, calm down, just one more ball
Cool
My god, viado
What is this viado?
It's a shit, I don't like it.
It's ridiculous, the other guys don't know, the guys are desperate.
When the ball comes, the guy is shooting at her, trying to get up.
It's ridiculous, it's ridiculous.
107.16?
107.26.
Chano Ronaldo.
I would say 15.
Utiló.
The man, the only 107.
KDS.
Then you got me, man.
He did perform in all the important games.
He says he got a R7 and a R6 for his ego
I'm going to put the Hex
It's a gift from the titles
He might be Cristiano Ronaldo, he's very dedicated
I think he's not the same as you, I think he's Cristiano Ronaldo
Flamengo and R6
Flamengo?
Flamengo and R6
Flamengo and R6, I'm going to put W7M
W7M
I don't know man, I don't know
I don't know, I think
I was in the same team as Furi, but now I'm in the same team.
Before, it wasn't very relevant,
but I think it was already in a very bad situation.
I started to win the tournament and it became very relevant.
I think it's W7.
I'm from Brasília, Brasília, Brasília, Brasília, Brasília...
That's it.
It's a big international competition.
I think they just got a lot of good results,
a lot of good games.
It's a huge thing.
They won a little title there,
and they change the technique all the time.
The good guy is banned, he's out.
Go, go, go, change the technique.
I make it
I think I left a little bit of desire there too, the guy is always driving the steering wheel and I couldn't do it.
I think it's a lot of trouble, man, I think it's a lot of trouble, man, he does it.
It's a bit of a challenge, man.
I think we left a little bit of desire there in the distance.
Let's go.
series having won their pick of Border Ollie but this being Lois's pick, this kind of strains
that were going to a map that they most recently lost in 7-5.
Yeah, last time though, so Lois played on Bank, they played against Liquid Alienware and
they weren't successful. Now, of course, that isn't a good enough reason to not play the
map or never play it again but it's worth bearing it in mind. It isn't a map that
NIP have played at all yet inside a kickoff, although if we cast our minds back a little
But further, you know they played it over at SI and they played it a couple of times.
Successful against Team Heretics, that was actually the last time that they played it.
Now, we're going to really compare NIP to Team Heretics.
We dig too deep into how that's going to go,
and how that means that the loss we're going to be playing up against them,
and what that's going to look like.
I don't think it'd be fair to do that.
Instead, we can base ourselves on what we saw a lot of inside a border,
which from the NIP camp looked like a good amount of coordination on their attacks.
Definitely an ability to get it done, but it wasn't all roses. There was some glare and errors there
And I think that lost in a really good job of capitalizing
Yeah, and I think we're an IP were particularly strong was it feel like nothing was happening and it feels like an IP were taking a long time
Not that they were stalling out, but they were really taking their time and then all of a sudden
Water to opening pitch would fly their way and we're barely even a minute in it around and as you can see here
This was easy the most fast paced round we saw from an IP
But all of them generally speaking were pretty fast
And at least when it comes to the beginning of the game
And so is there a strong performance on their attacking side and there were certainly some things that was capitalized on I think in particular
NIP's willingness to get aggressive on the defense on well
I guess one particular site being Armory and archives, but it worked out for three rounds overall
And that's something that could easily play as a factor on bank
Have to consider roaming and contesting that control a little bit on bank
if you have somebody who's on a bit of an island like say fancy was a few times in that series on
both sides it could be something that Los do in fact exploit and something they did in fact exploit on
board yeah I think for me border was always going to be an nip favorite just in that we know it's
a suit their play style bank is a very different beast and we're gonna have to judge that on
its merit when it arrives it can have a look at the scoreboard now for the map that we just
just watched NIP versus loss on border.
Wizard and hates both topping the pops.
Over 10 kills, a piece for those two players.
100% cost on the side of Wizard as well
and decent on that entry.
Whereas we look over toward the side of loss
and we're maybe a couple more gaps
a little bit further down,
but still that one dash putting in the shift,
both achieving double digits in the kill department.
Although it was a seven four,
there were some rounds in there
that were very close indeed.
And I do see a world where loss come away with at least an overtime there inside of border,
especially with the couple of swing grounds that we did see links, but it was just not convincing enough for me.
No, and especially going back to what Jesse talked about, that the idea that Lois might live or die by their entry game.
I mean, only one player positive for the team by and large, vastly negative overall with their entries and dark eyes in particular,
somebody who can be such a strong entry player having such a rough game.
Honestly, the fact that it's a seven four, given that factor, assuming you believe it's validity, which I do.
I do. I kind of agree with Jesse's logic.
That's there's something to be said for that.
And so as we look forward on to bank, some of the things we'll
need to see are dark eyes making a comeback.
That is a huge thing, especially if we're going to see sites
like CEO get played, having a player who can play Bakker and
dark eyes case, Deimos effectively, whether entering or on
the vertical, it's going to be highly, highly, highly
important beyond that for NIP as well.
I mean, it's hard to kind of criticize the team when
you're up one on the leaderboard, but also they have
bit of a stranger history on this map as Jesse mentioned when it comes to Banka not a map of
even them playing it a fair bit that wasn't exactly one of their favorites or one of their best maps
last year so we'll have to see how this new iteration of NIP with the introduction of the
setto can navigate that large control which by the same token we'll see how this brand new
team in Loats can do the same. Yeah I'm really looking forward to Banka. I think that this
series in itself is going to be a good one and map one was a great testament to that.
It's exciting siege isn't it? It's siege that is played, you know, quite quickly, but you're still getting all the thrills and all the spells.
I just love how the decision making goes for these SAO teams. There's very little hesitation in what they're trying to do.
It's like, this is the plan and we're just going to work with it. And bam, that's exactly what's going to happen.
You really know what you are going to get when you start watching teams inside of SAO player.
And that's one of the, one of the charms for the region here at the moment.
I'm going to be going in the favourites or at least on the series as a whole given that they are one up so far
But contextualize it into the fact that bank is losses map choice
We very well could see all three maps played here today
But for me, I've got to give a little bit of an edge over toward an IP
Just in the fact that we haven't seen them play inside of kickoff
Isn't a good enough reason for me to sort of count it out as like a
a loss favorite or a loss favored map. Kickoffs are very short stage as we've you know all sort of
come to understand and especially when the groups are the way they are and we're split up into two
groups there's not a lot of cross-pollination until you get to this playoff stage. One especially
when you look at how they won border I mean the coordination they showed in that attacking
side that's probably the most important skill on a lot of maps but on bank in particular with
how much control you have to wield. Now of course borders are very small map bank is much
larger you kind of have to extrapolate that ability to a larger map size and
assume that NIP aren't just capable of doing it on the smaller maps that they
are capable of doing it on the larger ones but if they are one of the most
important skills on bank they had down pat on there you know out of four or five
rounds on their attacking side on border and so it could be a very real
possibility they take away with that I'm also leaning a bit towards NIP for
this map but it is Lois's pick for a reason hopefully we can see some of
those more powerful players like dark eyes get activated hopefully we can
see them replicate some of the successes that are some of these strengths that NIP had on their
attacking side when we actually get into the map. I believe we're still getting the lobby set up,
we're taking some time to get it set up. So that's for just a little bit longer, but hopefully it
shouldn't be too much because I mean, with Bank coming up, if it's going to be anything like
Border, it'll play out very differently. But I had a great time, Mathworn. I kind of don't want to,
I don't want to push map 2 off any longer. I'm really enjoying this.
No, we need to get into it, right? We need to carry on with that momentum. And I agree,
I think that, you know, map one, it's border. It's always going to be, uh, it's all love it or hey, it kind of map. I quite like it.
I think bank is probably one of my favorite maps in the pool as well. So really getting treated to be honest in this, uh, in this
Vesvesta 3 here for SAL. Um, but like you say, it plays very differently. Bands can structure the map a little bit differently as well.
Border with its options of, you know, just being able to hop into site. You've quite literally got many options of just walking into site or hopping in from outside.
There's a lot less of that on bank. There are still some sites where you can just hop in, you know, upstairs
Or of course downstairs inside of tellers, but you know, you've kind of got a you kind of still got to do a lot more work there
And everything of course hinges around that basement and how that is set up in the bands that go into that
So you might see a little bit more focus on the on the shield bands for this map
Whereas on boarder whilst it is a factor
It isn't something that you're looking at for every single site and going yeah
I need to bring in that full for the siloers.
Frank does lend himself for a few more of those opportunities.
Yeah, especially when you think about Montaigne, right?
Like the Monty, you know, it's good for maybe the office
plant, but not much else beyond that.
Like he's, Monty's useful, but can't really facilitate
and execute quite the same way you can on, I mean,
we got basement.
We have a whole take on CEO from spiral side
that usually revolves around a Monty
as the main party pushing.
And then even finding ways to do it,
like crossing cafeteria from the double door
all the way behind to go for the plant.
There's very clear Monty applications
on most of the sites on Bank,
whereas for Border, there's one very clear one
to get into the site,
but the others it's kind of a lot more just,
you know, maybe you're outside of break.
There's not a lot of room to go.
I think part of it is just Border is such
like a claustrophobic map.
There's not a lot of room for the Monty
to kind of like do his thing
and walk around as the human drone.
So likely a reason,
and also likely something we will see considered on Bank.
This is the bracket as you can see,
and I'd be currently up one to zero,
but after this game,
we will have these clans versus flux so w seven m
i would not be too worried about phase being outside their normal spot way
ahead of the bracket than anybody else uh... highly competitive group they were
in
uh... featuring all i don't know that
team liquid former theory roster now with uh...
mya
alongside for some of the best players who ever played the game so that's
really
can't really blame them for that one now can you but of course after that
we'll see who
out of this series goes on to play team liquid alien where will it be
NIP winning this map to close out the series 2-0 or do Loos have something to say on their own
pick. Ban phase will start and as Ali mentioned the bands more so than other maps I feel like can shape
bank a bit more actively in some of the other ones. I think in particular the breaching bands are
not nearly as default to some of the other ones though I say that probably you see a Hibana if
we're going to see any of them. Well we've already seen the Cade, Ying of course removed as well.
Garner is always a good one. Maverick can be a choice as well.
I'm going to go for a Capitao. The hatches are pretty much going to be fair game.
I mean I suppose with the secondary utility now, you can assume that the hatches are going to get opened regardless.
The Capitao ban from NIP is quite a specific one though.
Of course the Azami ban, I mean Azami just should be a permanent ban anyway on any map because it just makes everything a little bit better.
And so as we head then for our first round NAP starting off this map on the defense
Look at that for a while to go into
Very hot and heavy you have got some of the more of some of the slower operators in the game
And you've also got some of the hotter operators in the game. You've got the go-in, you've got the tachanka
We've also got one of the coldest in two rounds
That is just going to assist those hatches being closed for a little bit longer, or ultimately
the two brow is not great unless you are using it in conjunction with something that is going
to then destroy that opening device or that hard breach device, whatever that might be,
instead you can look to all this and you'll be slowing down tactic, whether that's slowing
down the hatches or indeed just slowing down players on their approach.
It's going to slow down on the approach.
Nux will be bringing that Monty.
First round out, the gate.
I mentioned one of the more powerful defenders on this.
Or defenders, one of those more powerful attackers
on this site.
Then again, talk about powerful attackers.
Look at Paris.
30 seconds in, already down marble stairs,
or over towards marble stairs.
That's all Tom's scanner moving through the map
with Thompson's, likely off the back to be fair.
Some pre-placed drones as well.
Not just individual efforts, I imagine.
goes out, store any utility on top of blue stairs. Most have officially taken second floor within 45
seconds. Clearly confident in how they can take different sections of this map, but of course,
then we'll have to deal with now, will be the players tucked inside of open area. And what do
you know? To grab this other canister is so much stall on the side of the NIP, there's no reason
to hold on to control for a second longer than you really have to. A very old vulcapilot
Let's get and put down there inside of garage
Really want to see if that comes into play this round
Hates is gonna be upstairs inside of elevator
Just eating up a couple of these drones and see if you can soak up any flashes in the process
You see Banji will just slow down the approach on those main stairs and more importantly give the sound cue away that somebody is gonna be pushing there
Hatch is now getting open or opened already
sort of move into the real utility phase that is a bank defense downstairs.
Two Zotel pastors remaining from Fancy as well so we can chew up quite a lot of time
here.
Stop that hatch from being opened, the longer that you can do that for the better.
Still with the C4 to try and make the play off the back off as well.
Hard breach.
This is something that we have in Skades.
We do have a couple of 10 help misses should be able to get that several
It might not matter. Let's just the kills keep going the way they are
Doesn't seem to matter dark guys going for I think a hatch drop in vaults it ends up being by himself
It just gets taken out by the defense who are ready for it. Dash also now falling using these
Nux has support by using losing a lot of the angles you really want
There's a chance that daffo could make this hatch angle work alongside
Paras is behind the Monty. There's no chance they make this work now. I mean 2v5, Nux, if he wants to go in for the defuse plant,
that Daphne just cannot watch every single angle from this hatch.
Wind shield's down.
C4 lands. That's pretty much the round done and dusted for NIP. Flawless all things consider it as even if Daphne gets a kill at this point,
I don't think a single bit of NIP's plan
pays to hiccup or any kind of bump in the road.
Yeah, a little bit strange there from the loss really.
You've kind of got to do a little bit more, right?
But they lost a couple of opening engagements and it was really just the snowball effect.
Just goes to show that even with the Monty available, you're going to need a little bit more to try and get the plant down there.
The two brow putting in a lot of work. Just to slow those hatches being opened.
If you can allow somebody to play inside of sight for a little bit longer than they really ought to be
because if that hatch gets opened you can't play inside.
If the hatch gets opened you also are going to struggle to try and deny that plant
if you've got sufficient guns looking down through it.
Obviously Nux's position was just too many angles to try and hold
and he's not able to always account for a C4 coming in deep.
You need that alternate pressure.
You can see any pressure in through garage.
I don't think we really saw anything happening on the backside as well, you know, sort of dropping gold or
a little bit of a lurk down main stairs. There wasn't enough distraction going on.
NIP just won a couple of really crucial gunfights and then can just relax and continue to hold angles.
When you've got more people holding angles than people to push them, you're always going to come off a little bit better.
Now such NIP will transition onto this top floor now.
Again, it's basic stuff, isn't it, Lynx? It's not that they're not trying to be around the wheel.
So here it is, a hot floor bank, what are you going to bring to bring a castle, you're
going to try and make a play, some of those longer lines of sight and long angles, you
want a little bit of bandit protection or catchy utility, whether it's a Yagat war or
why my both would be fine, and then you're free to kind of do whatever you want, Fancy
obviously wants to play the DMR and have a C4 and have an ability to slow things
down with the Zoto, but 9 times out of 10, I mean last round was the exception,
but a lot of the time when you see the T-Rail played, it isn't really for the
so it's just you go right on and come to scene 4, and the utility's kind of nice to have.
Not going to be anything that's crucial to keep hold of in this round, heart breach-wise.
Again, just freeze them up a little bit more.
And to your point, I also think it's the kind of strategy that bomb paper seems most likely to disrupt a team like Loos,
whose system is still developing, who's still getting things flushed out.
Two rounds in a row and an NIP are just presenting them with different little obstacles,
things that either stall time or force them to coordinate, that might just trip them up a little bit.
Pastron was the Zodokaniskers and basically everybody being on the site from the first minute disco around
It's the Castle Barricades hates being in this classic spot normally we see the Azami play
But of course Azami's band some said bringing the Magnus try to recreate some of that position from first principles
But written down below while fancy's able to get one
They got a direct line on hates his position DMR rips up the floorboards
That will my is dealt with before we pick up the halfway point of the round
You could see why Azami such a necessity for that position
quite impressively that wasn't it it was like a guided missile just running
directly to the spot and instantly looking up and just pre-firing through
the floor still it weakens that IP but it doesn't put them in a terrible
position right now this pressure it really is still on loss to try and get
something done they will get open top square to have access into the bomb
site if they want to try and get that plant down and play around the
objective I don't know where this blitz is going nooks is on the blitz and
You don't always see the blitz before this top floor.
Typically, your gun fights are at a lot more distance
and you're not able to always close that gap.
So blitz isn't always the best choice,
but the blitz looks through the bomb site now regardless.
I was going to say I probably seem
trying to take the damage of the position,
but so much of the supports fallen by the wayside
slim disadvantage and capitalized by NIP.
That's a good for two kills with that DMR gap.
Might have been a guided missile early on in the round,
but you'll need to find a place inside of the site.
And there's only good for one and IP two in a row on the primary sites defended on the bank and if they got a win on open
area, it'll be the hat trick to start off on their opponents pick
If you played it to perfection, didn't they they got the opening pick? They were able to work around sure you've lost out
You are my but realistically doesn't matter. I just don't think that loss had the game plan right there
I mentioned at the time the blitz and guess sure the blitz is gonna go and try and play Genesis
But you can't just turn you back to the player that you just shot at through the wall like of course they're gonna try and repeat
Of course they're gonna challenge you again
Real strange one there from loss quite one-dimensional as well not too much going on from the windows nobody
Coming up spiral stairs nobody inside a main lobby with a long angle cutting off no pressure inside a stock
NIP could basically play wherever they wanted to and they weren't harassed. They weren't affected at all
downstairs now to complete the three-site rotation never know an IP might make it
fall they really choose to go for the alternate mid-floor site as well I'm
gonna get to ahead of themselves at the minute see how round three goes for now
how loose they can play this as well there's a mirror available and they're
still not bringing it right I think that just goes to show how confident
NIP are right now. When do we see a mirror available and not being in play?
A mirror is fantastic. You can play mirror in janitor, the top floor, you can play mirror down here for this defense.
There's so many different options for playing that mirror window and NIP are just going now, you know what?
We'll just bring other things. We'll bring things like an Ella. We'll bring things like that.
Exactly. Bring the valve.
At least he's punished this time.
I mean he's punished but 7-7-2 and you lose Goyo who's already placed all of his utility and you get the Hibana
Who is the only person who could probably open up the?
the Kanto position and the angle directly down Beethers Hall outside of the site
That's tough. That is a rough one to say. No, nothing said fancy
so basically the only one with kills everyone else only has one so it's not the only one with kills, but
Having the lion share of the impact throughout these first two rounds
We'll see how it impacts NIP, but I can definitely tell you how losing those ex kairos will impact lows hates playing quite an aggressive position
It's like really thick don't be called goes out
You can try and find that player on the rappel
Another one outside printer window trying to cut him off can't quite land the shot
So hates makes it back in time, but again with no hole in that angle that was gotta go inside his loan office
And there's not much he can do
I think all of this stalling just favours kinda free this man.
Ohhhh.
I mean that should just be a free kill every single day of the week.
Nox getting caught severely off guard.
It looks like Becetto knows that there's one inside of Electric as well.
I thought he was outside.
He's been sold by the sound there.
It's gonna level things up.
It could be crucial.
Especially with that kill that Perez is able to achieve onto Wizard.
pressure now on P-Node to get the job done.
Oh, and really good swing.
I mean, even Davos swinging ahead of the flash there,
it seemed, taking his timings excellently.
Might be risky, but it pays off.
Things go for Los in a big way with 50 seconds to go,
taking the time to clear out utility, gather information.
Perez also holding that long angle.
Might allow Hates to slip by, but won't expose him
to any danger as the rest of the attack breaches the site.
affidl with that long angle but on the smd 12 how to be a bit careful on that one
no switch to the dmr lands the shots nicely lows take their first on the
off-site as they go to retry some of the primaries and see some of those
improvements applied to stronger territory
lows did a really good job there of picking off defenders that were a
little bit lone and on their own obviously we saw fancy get the open
and pick and that's going to be around that isn't converted by that
opening engagement which has been a bit of a rarity between these two
team so far. We've tended to see the team that get that open and pick run away with the round.
It was very quickly traded this time. Then Loaves were able to turn their attention to some of the
more isolated players. I think about Pino, who's fairly isolated on his own and didn't really have
a great chance in the gunfight. So Lost doing a really good job of scrambling to complete and
to pick up round number three there. The Alarm Bells still remain for the other bombsites
because we can't sit here and say that round one was particularly close
down in Lockers and Armoury, but it really wasn't, was it? It was very one-sided, it was a flawless round
before NIP, so Lost have still got quite a lot of work to do here and it's going to start now in
round number four. Now I'm going to go for a slight different approach and I really like the
introduction of the Knook into the lineup. That speaks to me immediately of a garage lurk.
Afo likely going to do his job early on into the round but his eventual position will be
trying to lurk up through garage and it's an avenue that just got entirely ignored last
time by a loss on this attack. Somewhere the NIP had focused and they placed some utility.
Now with the addition of the Echo they should have cameras able to watch that. So right
of the somebody is on those yokai drones, Afo's impact will be questionable but then
of course you can't trust that by the fact he's playing the nuk.
They do like this from loss.
I think it's a good opportunity also a good question for
truly how lengthy NIP's foresight is,
because as you mentioned they probably didn't shoot the default cam
and so they saw that and NIP were like, oh cool,
we'll go play some Vulcan packs in deep.
So if it's a garage lurk,
they see the default cam is shot which as you saw,
Daphne was shot early on.
What kind of attention will they start paying to it?
Also, will Daffo even lurk garage? Will he try to like weave his way through the middle of the map and take the fight to Pena?
Take the fight to the side of the open area.
Dark Eyes gets the fight taken him early on, put 50 HP on the rappel, still struggling to find impact throughout the series so far.
As admittedly for both teams, it is kind of a 2 on 2 or 2 on 1 of the model.
Against the kill counts.
It takes a lot of damage as Perez and Daphne are going into the pinch, but they've completely discounted the possibility of a player inside of archives.
Pino gets both, seems neither Daphne nor Perez are ready for it, and Hades gets picked back up as well.
That is a disastrous start for Los.
Pretty terrible.
I mean, you bring it around, so for me, you've got to be going upstairs to try and clear that mid-floor.
So why we've got two players dying in the mid-floor?
I'm I'm struggling at the moment like I really am because there's no soft floor
into a basement you specifically limited to your hatches that's why basement is
so good for the defenders so you bring the ramp so surely that means you're
gonna go above and and work down and try and do a full clear set up so you're
gonna find one here got the shuttle in close range you always fancy it
Ho ho ho ho ho! Blind and one pump gets the job done, NIP. Dominantly in round four.
Darkire starting the field trapped in server rather than actually maintaining control of it.
Yokai goes out, though Dash clearly ready for what the follow up might be. Lengthy pre-fire.
No chance he's getting control of this diffuser. The Sutter just swings back down,
and surely not a shotgun from this distance. Please now...
I forced Dash back out, and he okai hunting him down, this is just for sport, for ninjas
in pajamas at this point.
All for the fun of the game.
Through one, no likelihood for NIP, as it doesn't seem like Dash has a single opportunity
to blue stares, let alone this round.
Oh there we go, there's 5-1.
Settle hitting him with the Zeds, 15 seconds, 3 hits, 5 kills, 5 seconds, a kill.
There's 5-1.
Get all of that fire.
Oh gosh, please, I have my misery.
I'm just waiting to let someone take the kill.
Okay, he's saved.
Not even, not even thought of the R.R.U. projectile to the fans.
If he throws an RRU project, everybody gets free chicken sandwiches, so it would have
been nice.
That's a deal.
I'll take that deal.
That's an excellent deal.
He's got four of them.
Well, four chicken sandwiches to give?
Each person.
I might need more than that.
Might need more than that.
Talking about timeouts like we discussed earlier, one of the benefits of the mandatory half
a side-spot pause. Is that you're not really punished for taking timeouts quote
unquote too early or too late anymore? Even the 6-4 timeout which used to kind of
the six-round timeout like teams up six points losing team takes a timeout. Not
really that egregious anymore. I mean like it we could if people who are more
experienced and have actual coaching experience can have that conversation I
will speculate on it but it does just seem like because you have that
timeout you can take timeouts later in the game or right now at one to
You've got two attacks left, things are clearly not working for Lois and around that, I mean
Ali, I think you and I both agree, it wasn't a flawless victory for NIP, the beginning of
that round was probably one of the weakest attacking rounds we've seen from Lois, or
weakest parts of attacking rounds from Lois, this entire map and this entire series.
Yeah, it wasn't a final star at all, it just looks a little bit confused and I mentioned
that at the time of the operator selection, just where people were falling.
you've got the ram falling on the main stairs like you know maybe bring some
tunnels bring some it's gonna assist you in clearing that room you didn't bring
a lot of information no snake no you know don't know don't be no day moss it
was very limited and I'm looking down down I'm seeing Daphne on the dope
wing I think yeah actually I thought always plays a lot of dope be like
where's that being all my life you know where's that being for the first five
rounds and it's been present in on occasion but maybe would have been
something that would have really helped him back in round number 5 or round number 4 excuse me.
So yeah a little bit of a strange one from loss maybe just chalk it down to just a bad round and
maybe not too worth sort of deep diving into but the momentum and the flow is certainly on the
side of NIP and for a player that was really trying to make it happen on boarder, fancy has
been making it happen here on bank 5 and 3 right now yeah he got taken out in the previous round
but he's been a part of two of the entries so far and he's really had a big part to play in this map as a whole
That's someone that you really can't let get too much momentum under their wings
Dark Eyes dash, nukes, two kills between him, but he's struggling in that gunfight department at the moment
She's been a struggle throughout this whole series
Dark Eyes in particular
It's not all the fault of one player, but, again, with a player that is so impactful.
You just need to see more impact. Maybe the axe will be the case this round, at least with the utility.
Quite good out the gate. Cracking that mirror window. No magnets in place, so it wasn't going to get caught by anything necessarily, but still.
Going to take down that important piece of utility this early on on a site like CEO. A tarot drone's also being put to good use.
It's going to send a barbed wire and other gadgets around these entrances.
Come on, thread that needle. There we go.
They take down the core of the shield outside of stock as well.
All good things.
All good boxes that Loos are ticking off in the first half of this round.
The NIP have shown a, not only a comfort but a willingness to play slow and just play
power positions and hold the sight.
That's what they're doing.
They've worked extremely well around the one on Basement, worked well around two
as well, and Hades running outside, only gets one.
Probably not a bad trade, he's the bandit, so provided that he wasn't going to try
It's just a bandit trick.
Fancy.
It takes nooks down.
Ace gone out of the picture.
Oh, he's just up the aisle.
Let's just snail Fancy's POV.
He's probably good for another one here at least.
Stale.
Took him there with no signs of slowing down.
You gotta go for Dark Eyes right there.
Switching to his POV, you're just like,
oh, we're about to watch the guy get shot
rather than the guy get the kill.
And that's not because anything Dark Eyes,
guys. Fancy just 9 and 3 right now. There's some rounds where he's been quiet, but when
he's been active it's been for 2 or 3 or potentially more. Depending on what he decides to do in
this round, long angle into open area or into square. But now NIP playing passive, not
giving up any of these angles. Daphne finds a kill on a wizard, but there we go. Final
2 for NIP. As we move up 4 to 1, you can't help but get the feeling that at least
But for these defences, NIP have plain and simple outclass their opponents.
Yeah, absolutely.
NIP are by far and away the better team on bank at the moment as the sides currently
sit.
Regardless of how round six goes here, they will have built themselves a very healthy
lead heading into their attacks or their own attack, should I say.
And let's be honest, it's a very different map but it's what we can reference because
because we've seen it just earlier today and Appie's attacks on border, they looked impressive.
There were some really good moments of coordination. I think back to round number seven, the first round that they attacked.
There was a brilliant plan that went off and there was a lot of different moving parts in it.
It wasn't just, it wasn't one-dimensional by any stretch of the imagination.
So you've really got to give it to them here that they are putting themselves into a very powerful position right now.
And we'll all sit here and say, yeah, Fancy's 10-3.
But look across the board, he knows 4-1.
He's only died in one round so far.
That survival is as important as a slew of kills,
because he's still there able to be ready and waited.
He's just in reserve right there.
He's like, oh, Fancy doesn't get the kill.
I'll get my call up.
Good team performance so far for NIP.
And they'll be looking to finish this first defensive
phase as strong as they start today.
What's however, they're gonna be bringing their own ideas.
They'll be bringing a glass,
they'll be bringing a blitz.
Maybe looking to try and make something happen.
A little bit more of a cheese playstyle you could call it.
It is valid nonetheless.
I mean anything that gets the job done
is valid for Los at this point.
Just something to get another round on the board.
Open area was good and we are going back to that site.
So it is worth considering.
Maybe drones going out as well.
We didn't see some big usage of it on basement, but...
it's been a different site.
There is a good opportunity to get some well-needed vertical destruction.
Drone spotted, but not before finding the player inside a stock.
Loose taking a lot of time...
to find these positions.
Wow, HATES gets away with that!
Oh my god.
And that's the story of the day, isn't it?
There's been a couple of occasions where you get down that's an NIP player and you're like,
they've actually just pulled that off, like they've actually done that.
Couldn't have reached.
Maybe we're about to see Mooks try and make a play into the site.
Lost us get a kill back onto Bissetto.
Dark eyes.
Making that R4-C workout for him.
It removes the mirror, it removes likely a C4 as well.
There is a little bit of a chance here.
What's happened got the most amount of time to work with just less than half the round going.
Nook takes a ton of damage as he makes his way in through stock.
This is a must win engagement for him.
Who trade between dark guys and fancy.
By the way, it took down the ram with a pistol.
Who draw at the end just to level things three to three.
And Nox running into every Gershmont on the planet at the moment.
Same be said for Gash.
That is every L of mine hit all around the same position.
That Loos ultimately decided to end her.
Clearly whatever intel gathering.
Might have missed those traps placed at the beginning of the round by Hayes
He's been getting away with far too much in round six
Manually clearing archives and tellers. Nux has made his way up to the ladder
You can find a powerful line down the middle of the site
But he's not exactly the operator to do that literally anybody else either the DMR is alive would be better
But Nux has to go in and put this diffuser down with nobody holding it as he moves on in on reduced HP
Wizard ends up cutting down one with the TCSG.
Nux now needing to pull the pistol out as NIP feel even more power to reassert control of their sight,
to box out the attack.
Daphne will spot one, but it's a quick trade down on the floor.
C4 shut out of midair.
We gotta give Daphne credit.
He survived a lot longer than we thought.
As long as one of you want ahead of him, can he find the next?
No, he will not.
not five to one for NIP and it seems their thoughts are turning to Team Liquid Alienware.
You'd just like to see Lost get themselves into that position with a little bit more coordination
and a little bit more time on the clock because NIP's position there, whilst it was fine, it wasn't
round winning. They didn't have the option to try and retake the vertical and kill the planter
from upstairs. They were faced with pretty tough angles there and I thought it a really good
job of breaking down those engagements. I'm excited to hear from our desk and see how
their takers on this first six rounds. Thank you very much, extra trigger and links now.
We can look back at the first six rounds, but I think it's clear NIP are ahead. Jesse,
what if you looked into the future? Is there a way for recovery? What's the plan here for Los?
It's going to be a tough uphill battle, Milo. No doubt this has been a hard game so far.
It's not going to get any easier. When Los played bank last week versus team Liquid Alienware,
They started off with a very strong 4-2 attacking half. Then they played six rounds on defense.
They played basement three times, lost it every time. They played top floor twice, lost it every
time. The only bomb site Los were able to win in the last time they played bank was open area.
They went one for one on that site. So Los will have to come into this game with a completely
different plan compared to what we've seen previously from them on bank. Last time they
were playing a lot of Valkyrie, a lot of Goyo. They were trying to stall things out,
will also getting aggressive. It just was not working for them. So NIP, they should have an
easier time on this second half. Keep an eye out for Los' operators. If they're still playing a lot
of that Valkyrie, if they're still playing a lot of that Goyo, there's a good chance of running
similar strats to what we saw from them previously and NIP should pick it apart. I want to see
something bold from Los. I want to see something new because it is drastic and their upper
bracket hangs in the balance. It is a big advantage that NIP can use that information,
the VODs of old and look back at them and see this is exactly what we can play around with exactly
what we can adapt to and when it comes to also having support staff in this there's clear advantages
in it but the uphill battle is kind of just playing SAL in general for any team any player in here
and we'll see if loss can recover and advance into the bracket will they fall to lower one
we'll send it back to our casters to kick things back off enjoy it seems like a lower
Our bracket run is destined for Los at this point given NIP's strength on the attacks
and Los's dramatic fall off from even in a 5-7 loss, the strength of their team liquid
alienware game being their attacks.
The question is Jesse put it, how much have they changed for these defenses and is even
a comeback to push it into OT, let alone a potential six round comeback to close us
out 7-5 on their own pick.
Is it possible for Los?
still out but it seems like they're reaching a verdict yeah I just I don't know I find it very
difficult to get behind loads at the moment because I just don't feel like they've helped
themselves today you can look at you know border as an example we could we I think people maybe
had a little bit more hope for the bank pick that they brought out but ultimately if you're not
able to win rounds on the defense on bank like last time they played this map doesn't really
spell like the recipe for success or it doesn't really give you a good enough reason to pick
it again. If you just think, whoa, unless they put a lot of work into it, unless they feel
like it's similar to the Alienware we're just having one of those days, it kind of feels
like NIP are having one of those days because a lot of what they are doing is working out
for them.
Now on 7, downstairs to the basement we go then for loss. Grim and a Ying ban,
with a mirror and a castle ban off NIP's own, so no restriction really when it's
gonna come to opening up the hatches. It's a K-debatable if Loose choose to play it.
Instead they just gonna be rocking the tube route for that little bit of denial.
Fancy not wasting any time. Straight down garage ramp and he's gonna try and
lock off garage with glass and that decent DMR that they possess. I guess
the card or the ace up the sleeve at the moment for losses potentially give
this clash that's gonna buckle quite nicely okay it's not only the blitz but also very seldom seen osu
mentioned mentioned her earlier i guess it might be happy right now
i will say osu can he be a bit of a clunky operator to use
for I imagine some of the reasons be honest you probably will end up seeing
in this round that when it comes to a shield moving into the breach and getting
the plant down Monty's just kind of better at times. Ose gives you better
option or gives you some options that are better in theory. Put down the
Talon Shield. Assuming you do so successfully you've got the gun. You
can pop up behind cover especially at this ends at the back of server can
be effective. I see it ends up panning out extremely well timed smoke.
splits up the settle from the gun behind him and now he's got to consider do you
I push a deeper to our weight for wizard to catch up
he's a lot of probably just want to play but a player close around the corner
sprays through the wall him and the settle both pounce and the blitz is
pushing deeper into the site fancy dropping on the backside his NIP and
explosive start to round seven looking deeper over towards elevator bearing
nine in hand might explode indeed he will fire extinguisher and pipe alike
blow up in his face but the set-up taking that momentum and taking that
position has wrapped around all the way through gold is looking to ensnare the
site which hates on the other side catching the player on the doorway and
finally the blue stairs player we saw all the way the beginning goes down at
the very end six to one for NIP I think we're calling the jury back to
the chambers.
Pansy thought that he was on the defense that round.
He was like, for some reason I've spawned outside of the building.
I need to get myself right into the heart of the bomb site.
We were on defense right, guys, because he was inside of gold
within about 30 to 40 seconds of the round.
How has he been able to run in toward gold?
He's gone all the way through garage, all the way up the stairs,
through the whole site.
No one's seen him.
No one's bite an eye.
Everyone's just invited him in for tea and bomb.
He's there.
kill. We look at the other positions that that then freed up. We've got Passetto on the blitz,
quite literally just able to walk into servers despite the fact that there was a smoke there.
It's got some really good timing on the toxic bait canister being a little bit late, a little bit,
you know, miss trade and immediately picks the kill and then bam, straight into the site and joins
him. NIP are wasting no time. They are an aggressive force on the attack and where we've seen
you know, quite, quite sort of socially spoken, quite life-lossed in getting themselves into the building, into the site.
NIP are bold and they let themselves be known that they are there.
And it just bears out in the stats. I mean, seven opening picks in a row, most of them not traded by Loos.
Happening at all sorts of the rounds. We got stuff later in the game.
We've got stuff literally from the first 20 seconds across the series.
It's just been NIP in firm control and sure they dropped open area at the off-site one time, but
Beyond that I mean these rounds have not been particularly close
These rounds have featured multi kills. They feature strength in all phases of the game on both sides now as well
It was an extremely tall hill for those to climb anyway, and the fact that it's getting caller only serves to disservice them
It seems a movement down to the lower bracket
likely transpire and if not the next two minutes and 20 seconds at some point in
the next five rounds heats down below so we didn't see a whole lot of from Lois
was that verticality something I mentioned before the game maybe seeing
dark eyes use that Deimos or use that buck to go below not even a thing not
even a factor whatsoever hates will do it this round look to use that skeleton
key to to place anybody playing on these soft floors
The fans are going to be on the rappel there, and the round and the DMR in his hand.
It's time to lie in. Not something that you want to be challenging onto and he's got a decent angle already.
I love this from Hates. Live ping information, knows where the clock is, blows bang him ready with the skeleton key.
Nukes is a disregard of the shield. The plant was going down there for a time. That's diffuser cold on the ground.
This might be an occasion where our idea just jumped the gun ever so slightly.
Could it be the case, and who with Nux winning a key 1v1 against Hates?
Seems that any defeat that might happen will certainly be saved off for this round.
As NAP are trapped outside the building, attempting to CEO execute with the defuser now trapped inside the site?
Yeah, it seems like a low swim just based on some of the fundamentals and the way this is trending.
But I'm going to go.
Now there's a lot of power utility on the defense side. I think Flash being public enemy number one at the moment.
If Lo start over-aggressing and they start taking some of these gunfights and if he
approve and quite capable at winning them, there's a possibility that if he
could start to crawl his advantage back. You can see Fancy knows somebody might
follow up with a swing from vending. Are you projecting her out? How is it
makes his way inside? Don't get directly inside a janitor, but Filipino
Fancy go down. Nice little frag by Whizzer. Ooh, could find a second. Will
indeed. Unfortunately just too much to deal with. Potential if maybe that
was a 3v3 but everybody falls before the last remaining player can get any impact.
Yeah I think if the clash wasn't there either you'd be maybe fancying it a little bit more but
there's a really nice kill there from Daffo through the floor through the vert you think about
Hades' position where he was playing he was downstairs on the book with the skeleton key
ready to try and rip open the floor and that must have been a bit of a reverse vertical angle
that was the kill that saw him off. It's about time for loss it's been a while since we've credited
them with a round win way back in round number three but they have pulled one out when it matters most.
Note they don't have a tactical timeout anymore. We've obviously been through the
half waypoint timeout of the game as well. NIP do still have a tactical timeout and
a four round buffer and if that wasn't enough they have map one as an advantage so all they
All they need is one round here and they will advance through this upper bracket here for
SA-L kickoff.
And let's not forget, the prize for SA-L kickoff is of course going to be an invitation to
the Salt Lake City Major, which it seems as though no one's too interested in as we
have had everybody leave the game and leave the lobby.
You can only imagine that we have some sort of tech issue.
Rest assured, we'll be working to get everyone back in as soon as possible.
I was honestly probably perfect timing the price for kickoff five players leave the game
No one wants it. No one wants it. Some people just don't want it at all
Some people don't want it enough, you know, yeah, some people have some some people want it
Some people want it more some people don't want it enough. So we'll just don't want it all and that's fine, you know
Find your thing in life. You don't have to do this. There's not a cash prize
What bye
For the record, I'm not sure if there's a cash prize or not and for the for the record
Even if there were they are playing for the Salt Lake City spot
Absolutely and this eye points by the way, true good point beginning of the year
You know getting us now
But yeah, but it's interesting that the qualifier for SI the qualifier for a major
Which is of course where a lot of SI points are distributed also gives us eye points
So if you call for the major in a good position and then place well at the major light, you're
going to be untouchable.
I'm not running the maths, but it's going to put you in a very good position.
Well, I mean, I can tell you the exact thing we needed going into this year was Faze getting
more SI points at the start because my philosophy has always been the rich should get richer
and just with no boundaries whatsoever.
Just give them all the SI points right now, actually.
I feel like that's I don't believe you. I don't think that is your philosophy
What it's the closest that's the closest I've ever come to actually becoming Parker on a broadcast
Given how much given how much time we spend around each other you you'd think I would have just like manifested into him at some point or just like
Transformed in him. That's probably the first time it's ever actually happened. I
I can hear you face next don't yes we do because the next matchup as you can see phase clan versus fluxo
W7M winner of that will go to play furia of course if you've been living under a rock the old furia roster
is now actually team liquid alienware with the addition of mile and furia has herds with a whole
bunch of people we got lawyer on the envelopes you got some new players under an old banner
But yeah, we'll see faceclan reflux versus fluxo w7m after this in a series that I am very excited for. I like both those teams.
Which one do you like more?
Come on.
Come on, the genuine question.
Oh, faceclan.
I know you're a VPS Lucas fan, you see.
That is true, actually. I do, I will say, I do, I do love Diaz Lucas.
I love Diaz Lucas, but you know, that's feria, different, you know, not fluxo w7m.
But to your point, yes, I like Diaz by the face they I've been on a bash
They're my favorite team like in the history of the game for the past like three years
Oh, yeah, of course they get to play here. I sorry
I was like I saw an opportunity for a bit there and it didn't work. They do play for so sweet
Maybe I'm looking too far into the future
Maybe I maybe I've just spoiled that that phase are gonna get the win tonight and then then I'm gonna go on to play
Fury
Yeah, I mean listen like I I don't want to handle this on this should be a private matter
But like you did just break the NDA leaking the script like that and my attorneys will be contacting you now
Why blast new besides have put me in charge of enforcing the NDA about leaking the script for every single match?
That was a bit of a weird quirk and the contract negotiations will tell you that much
But you will be hearing from my attorneys presently
I look forward to putting that in the filing cabinet
The bin what that's messed up
Like you should at least read it first
I'm looking forward to that next game. I think there's potential for it to be. It feels rude
because this game is still underway, but it kind of feels dumb.
Like just just to remind everyone, it is 6-2 currently and there are a lot of rounds that
came between that one and two for loss. Like a lot of a lot of stuff for NIP happened between
the second round victory. That's a bit why we're treating this as starting to potentially
reach the closing portion of a matchup and IP have looked indomitable on banks so far
I think would be an accurate statement Ollie. I would agree. Okay, well that was alright.
I thought I thought it was more. No, no, no. I could you get me to like chain agree to
a few things and throw something rogue in there and like it was like a gotten moment.
Oh, no, no, no, I'm not like that.
I'm not, I'm not about to cross examine you on the South America League kickoff broadcast.
That just doesn't, like, not the time of place, really.
Back into the game we go then.
Thanks so much for bearing with us while we got all the players back into the lobby.
For a semi-rudely interrupted, we were saying that the prize, of course, for the entirety of
kickoff across every region that we have is a spot at the Salt Lake City Major.
SL are going to be fighting for that spot just the same as every other region.
So it happens that their playoffs are a little bit earlier.
Hence why we are in best of three territory, which is good news for loss
because it means that if they do win four rounds in a row and they do take it to overtime
and they are successful here on bank, then we have a third map in store.
However, the likelihood of that at the moment is a little bit questionable.
a little bit like this Valkyrie camera.
She's only going to be alive for a very short period of time
and I can't help but feel like it was maybe thrown a little bit too prematurely.
Either that or just nobody spawned there anyway.
I was going to say, I'm not entirely sure if they even shot the default cam.
They might have to be clear, but it would be very funny if they didn't even shoot the garage default
and then they also put that back their cam.
She'll be really certain and I get it to be fair. I do see the vision, but it doesn't seem to pay off at a moment
So that's giving me a bit of a throwback though the amount of outside
Valkyrie cameras that he used to be able to play especially on bank it was fantastic look at this
Not an outside Valkyrie camera, but just an inside Valkyrie
Puffed inside a loan office and there is not a chance
chance that MIP are aware of it. C4 goes out too. Oh, misses the Hibana.
They're still going for it. Look at this guy. I mean, okay. Unfortunately, I think he wanted
to gather the information and that give Pino the perfect time to react. Sure, you lose
the nook and you lose fancy, that sucks, but one for one, all things considered, that
could have gone a lot worse for NIP and, hey, it's gone anyway.
Their prayers did fancy a bit of a failure there, allowing him a quick re-join into the
lob.
We hope we'll be getting back before the round concludes, but he was dead anyway, so it's
an even four versus four.
I suppose the only disadvantage is he's not around to watch a camera.
He should be able to get himself back into the lob.
Blizzard, they kill onto Dash.
NIP again just further dismantling this defense.
Still really concerned with taking this top floor.
guys with a challenge and a successful shot over onto Hades. It's gonna level things up.
Him and Daffodil both getting down on the action there.
Caught by the player inside of Archives. Or Tellers, excuse me.
Daffa not really worried about this. Drone on the floor. Ooh, just barely missed the shot.
Still, here's the presence inside!
And through the wall. One slug lands at Pinot's head.
Now, Wizard from the percentile fighting from behind.
aware of the fact that he's trapped in a potential crossfire because of the
rotate hole and the beepers door
not a whole lot of ground for wizard to move
you'd want to go downstairs but walking to that barbed wire will only trigger the
sound cue
the set of hoping that this Azami makes an improper decision
and decides to hop up. Excellent free fire
gets the trade as well! Beautiful shots by a wizard and that might just be the door shutting
unless Nux hopping back in a site with 15 seconds left can evade notice for long enough.
C4 gives him a chance at evading a gunfight entirely if the setter decides to plant close
or go for the kill might be able to land but just waiting on time hops him through the
door can land the cross he gets them both.
Stay alive for one more round as well.
Wizard gets a double Nux answers back with the most important two kills.
Nux hasn't been known for getting many frags so far in this series but those
are two very important kills. He's just got himself keeping his team in it. And I pay they
were given such a big opportunity there wizard able to break down. They had so much information.
You could see that in the yellow things. They knew that there was a player prone inside
of open area. They knew that there was somebody tucked in toward tellers. All they had to
do was just play those cards. Right. And they did. They played him perfectly wizard
got two kills there. And it was like bish bash bash. But they had no idea where
that final defender was they had no idea where nukes was kept himself slippy kept
himself mobile and at that point there just wasn't the amount of time required
to either push in and get the plant down and hopefully try and bait it out or to
flood and pick up the two kills another impressive spray transfer from an SMG
12 or SMG 11 excuse me which let's be honest doesn't have the most amount of
bullets nukes big impact a lot after doing again and again and again they
still need three rounds here. That was only the first step in what is a much larger journey
ahead of them here if they want to try and stay in this upper bracket. Bands at the end
are going to be the Blitz and the Clash, both of those coming out. It's going to round
out our Bands entirely now, a couple of shields removed there. The Clash was a little bit
of a problem on that top floor site if we cast our mines back, so N.I.P may be
looking a little bit more towards the future for that one. I think that's how this
around in particular played out last time, Link's. Blitz was a really big focus from
NIP and obviously now that's been taken away. It's gonna be down to the Blackbeard to try
and get some similar value in that. Fancy. How quickly he was able to take control of
Garage and make his way all the way into site. If he looks to try and do something
like that again, but this time on Snake, he's gonna have a lot more information
to work with.
It's always just a big concern with Snake. Oh, Masi down early. Finished off by Fancy.
That one spotted at the, oh, this is just a brutal start, is it?
I don't know if he got all that information from the Soliton scanner or what, but an active drone spots two defenders and Kanto, and Fancy gets both.
What seemed like basically a single spray of his F2. Lose a lot of HP.
You're sitting here thinking that, okay, Lose have got two in a row.
All they have to do is win basement, win lockers and CCTV, and you've got a game on
our hands.
Now they've got to crawl out of a three to five deficit.
The time where the thing they needed most was any glimmer of hope and any bit of momentum.
Especially when you look at the lineup and you look down and you think, okay, they've
got one C4 to get out of the plant.
They've got one C4 to slow down the approach.
No go-yo notes, Janker.
No smoke canisters.
nothing. This is an absolute layup for an IP. They might not even fully realize it just yet.
Baffo is getting trapped out there inside of Teller's. We've got Dark Eyes and Archives as well.
Just trying to play a little bit of support for this Blackbeard. Should be able to bear down
on him. Pino at the back. Bansi for a third. It's a wrap.
Nux was able to get a 1v2, but 1v4 will be beyond his capabilities in this round.
And if he swung very individually last time, though admittedly they were low on time.
Here, they've got double the players, about 10 times the time.
Nux has no C4s, no primary utility, and he's in a decently good position,
But he's just been spotted one player on the hatch will be the end of him to out for NIP on there and their opponents pick
They'll move on to play team liquid alien where the upper bracket match to decide who goes to Salt Lake City
NIP getting the job done there regardless of map choice
Because of who this map it was they just looked like the better team here today and loss
I think just a long way off the pace NIP brought a lot of aggression
They brought a lot of firepower and everything that NIP had in spades. We were looking toward loss and thinking
We know that you've got a little bit of this in your locker
Like this is the time to bring it out. But unfortunately for them
They are going to drop down into that lower bracket for an IP
Of course, they are going to continue on and they will have a fight against team liquid Alienware
Only in a couple of days to continue through that upper bracket
We've still got plenty of seeds to come and we've got a desk to break down what we have just seen
Thank you very much my friends. A big difference that we saw. We're trying to look into the
future. I guess Jesse trying to do his best. That's our even impression there. Trying to
predict what loss would do. And unfortunately it did not work out for loss, especially in
the last round. They tried it. They gave it their best effort. But NIP at the end
of the day, the more experienced team take the win in advance on in the upper bracket.
beautiful surprise I would say in a happy one of anything for NIP supporters
that have been starved years in the past now they're they're living large their
lobster is way too juicy yeah it's it's a good time to be an NIP fan honestly
Milo she feels like everything's going so well for this team they played
expertly in this matchup against Loves they didn't have any fear in this game
they took a lot of aggressive fights early they wanted to go active when it was
6-1, my main point was going to be how they won every single opening gunfight.
Rounds 8 and 9 lost and managed to get a couple of fights back.
Paris did some sneaky shenanigans, but that was kind of all they had on the side of Lowe's.
Paris in defense wasn't doing something that caught NIP off guard to get them that early lead.
It just felt like there was nothing they could do to stop NIP from getting active, getting that mad ground advantage,
and then converting with usually quite a bit of time on the clock.
Again, that open area bombsite, maybe a bit of an exception where they were a little bit slow for the execute, couldn't close down the 2v1, but start to finish, it really felt like you were in control of this map.
I'm sure having some VODs was certainly helpful to them. Again, that team with the only one match that most played later in the season was probably a big help, because it felt like NIP had a really good lead, and Weper's going to go down throughout this matchup.
But yeah, I mean when they're done in the way of the guy on LHT, I just don't know if there's anything you can do with it.
Absolutely. At the end of the day, there was an attempt. Let's give it their all, but if anything for lost fans out there,
I'd be looking at this thinking, oh it's a logo, it is not, because they are dropping to the lower bracket.
And that's something that, at least, yes, there'll be one life down, but they have a life still to compete with.
be playing in that little bracket and joining ANTZ at Black Dragon Sprint, NIP fans there looking good.
If anything it guarantees us a pretty cool match of NIP versus Team Liquid Alienware next week.
Just want to really look forward to in their playstyles, both will have a lot of vods to go
through both you know on another really really well support staff as well and that just means
We get a better viewing experience at the end of it. There it is Daffo trying his
utmost darkness on Los. On the other side it's it's fantasy that's leading the charge
and everybody else rallying behind him. Good job today Wizard honestly especially
in the last couple rounds the man is just a magician. Yeah no Wizard had some
huge pop-off moments. I also want to say our head-to-head at the beginning
of this series was fantasy and dash. Fantasy top of the lobby dash at the
very bottom you hate to see it as for those fans but it's kind of how the cookie crumbles
I said it they needed to find some way to shut down fantasy this series if they wanted to be
able to win this and continue in the upper bracket most could not do that today and they suffer
their consequences because of it so let's glaze fantasy one more time because I know he's going
to be the MVP right we're going to bring him up after this but there's our match summary
you see things in detail this is a combination of both maps on border and bank wizard remaining
MVP actually yeah because we are tallying both games were so used to be a once at least for me that my brain is right and thinking oh
I completely forgot the border was around and that it played quite differently
So how we saw bank but wizard is at the top pretty impressive
22 to 9 in this be a 3 in what the
21 rounds that they played he had
1.05
Not to go on numbers on you 1.05 kills per round.
Yeah, no, honestly, he was really popping off as well.
It was a team effort, fancy getting a lot of those opening gunfights,
and then Wizard often following him up.
Had his own couple of opening frags too.
I mean, when he was playing the solid stake back on board,
he was having some really big impact.
When he was playing the thorn on board,
he was such a problem player to try to get out of those aggressive positions.
But frankly, it was just a team effort coming through from ninjas in pajamas.
It felt like every single player was doing their job.
their job, they're completing their role, they were dominating the early game and just made
things so much easier for their late round anchors. This is going to be a tough team
to beat going forward in the playoffs, frankly, Milos, I don't know if any team is going to be able
to look at this NIP team and say, all right, this should be an easy one. When Wizards jumping 22
and nine, it's always something to watch out for a 95 cost too. That's just insane.
Exactly. And on top of that, you could see the entry kills from NIP, how effective they
were. Yes, they lost some of the entry gunfights, but overall remaining far and ahead. 5-1-4-1
of players hates, I believe, for NIP on the entries, which obviously then cascades into
a round that goes into your favor more often than I was. You have the numbers, probably.
Jesse was like 80% of the time you win the round if you get the opening kill or
something or the like depending on the region, depending on the team. But it is quite
high up there in that conversion going really well for NIP though we've glazed
them enough we need to glaze them to their faces though as Pino is joining us
on the interview let's bring them up
hello hello Pino thank you so much for joining us congratulations I know we're
getting used to this chat via BO1s or BO3s and that leads me into the
question of for you what was this big change going from best of ones to
BO3s because between you, your entire team, support staff, there's a lot more to prep for.
Yeah, I think the main difference is the best of trees. We have more margins to
take risks like playing more aggressive on defense, make some pocket plays on attacks. So yeah,
I think that's the main difference. We are more comfortable to make mistakes.
and yeah the match today was was really good for us and then made a really good
threat and everything went sorry early yeah I mean Pino congratulations on the
victory today you guys played so well I'm glad you mentioned that aggression on
the defense because it was something that we really noticed in your game
today felt like you guys were always getting active whether it was runouts
on border whether it was sneaky plays on bank this is a really good job
securing those opening picks was there anything that you saw in Los's
gameplay that enabled you to make plays like that? Or was there anything in specific that really allowed you to get aggressive?
Some of the plays was more rap things like we saw how they played their gaps on their differences. And some plays was just the feeling of us like, like I said, like we had, we have less pressure playing best of trees, like we can, can take some opening
death and try to cover their home later. So yeah, that fantasy and Hakes made a really
good job and bother. Like Hakes was getting everywhere on the opening kill. So yeah, it's
pretty good for us.
Nice. Well, one more question for me and Pino. You guys, since dropping your opening
game of kickoff have now won five straight maps. You guys have been really solid over
the last couple of weeks. What are the vibes like for your team? Are you getting
excited for the potential of going to Salt Lake City? Are you trying not to
think about that too much.
Yeah, we're pretty confident, but we're trying to play game by
game, like we are, we are getting confident because every
week on on screens, we're, we're feeling that we're
evolving as a team. Like Frisone was an analyst brought so
much for us like the touch cost us. So yeah, I think that we
are evolving and we are the path of becoming a better team
than the last time.
I will up next you'll play a team liquid Alienware in the upper bracket that's of course for
a spot directly at the Salt Lake City Major.
Anything you'd like to say to this new roster of Team Liquid Alienware ahead of that match
P&O?
It's going to be a great one, it's always good to play that XW7, X4 line up, it's
So it's a great game.
Like they have so many great ideas to play their attacks.
Like they were the best team for three years in a row.
So yeah, we are very excited to play them
and it's going to be a great one, hope to win.
I can't wait to see Femme to see if it's Maya.
That's one head to head that I'm looking forward to.
Pinio, thank you very much.
Congratulations on the win.
We'll see you in the upper bracket in a few days.
Have a good night.
Thank you.
See ya.
And there it is a victory for NIP and for Pino our victory. We've had him so many times at
this point. And like I said, fantasy versus Maya is going to have to be a head to head
that we bring out and talk about because I'm expecting big things from that match and
I P themselves with their improvement from each stage each event onwards and upwards.
They set the expectations higher and higher themselves.
And I think we've hit that breaking point where finally we get to see two in their own
in the making Titans going up against one another and best of three Jesse.
Yeah, I have to agree.
Mailers, I mean, people will look at just the history that that roster has and even
Pino brought it up.
They're the best team in the world for so long, but NIP man, they've really been
impressing me the last couple of weeks.
I feel like they are going to be a sleepy or a sneaky underdog coming into that
game. If people are putting out predictions, I really think you should give us some credit
over towards the ninjas because there have been a couple of slips for Team Liquid Alienware
this season. It's not been flawless for them throughout the kickoff and with five straight
maplins now under their belt, NIP are really been on a tear through group stage and now
playoffs.
Hey, you bet the TLN were watching this match with eager eyes trying to dissect everything
that NIP were doing as were we though. There's only one match out of the two
that we have for you today. We're going to take a quick break when we get back. We'll refocus
on this upper bracket with face clan versus fluxo w7m who advances to play against feria. We'll talk
about that after the break. Everyone's talking about it. What's up with the r6 competitive calendar?
The structure of our competitive calendar has changed a bit.
That means more tournaments, and a slightly different path to the 6th invitation.
But let's break it down. First of all, we now have a brand new addition to Siege,
the CN League, the Chinese League. That brings us to 5 regions total,
all following pretty much the same structure.
Now, let's focus on what matters most to us.
How things will work in the South America League.
Before anything else, it's important to remember that the 20-26 season actually started way
back with the Challenger series, where Rising Teams fought for a shot at the top tier and
secured the final two spots in the SA-L.
Then, and that's where we are right now, we have the kickoff.
Think of it as a stage 0 for the SAL.
Shorter, faster, but still super important.
You know what's 4 major spots and distributes 970 ass side points.
Next up, in May, we've got the first major of the year.
For any teams, over 30,000 aside points on the line, live from Salt Lake City, USA.
After that, between June and July, we officially kick off Stage 1 of the SAL.
Same classic format you already know.
One group of 10 teams, round robbing matches, and the top 6 advanced to the double elimination
playoffs.
This time though, the 4 available spots are for the Esports World Cup, taking place in
Saudi Arabia.
Plus, we've got another 1,695 Sight Points up for grabs.
Speaking of that, the Esports World Cup kicks off in August, with 22 teams competing for
a $2 million prize pool.
No Sight Points here.
But the winner gets a straight ticket to SI 2027.
Then between September and October we move on to stage 2 of the SAL.
Same format again, 10 teams, round robbing, playoffs, 4 major spots, and another 1695 SI
points in play.
In November, we'll see the debut of the final international event of the year, and the first
major ever hosted in Japan, 20 teams and 13,650 SI points on the line.
Finally, closing out the calendar between December and January, we've got the last
chance qualifiers in each region.
This is the final shot at making it to the biggest tournament in Siege.
And those 5 teams will join the top 14 teams from the AsciiPoint ranking, plus the EWC
champion, making a total of 20 teams qualified for the 6th Invitational in February.
The tournament that always wraps up the season.
And by the way, it's happening right here in Brazil again.
enough, right? So let's get into it. The kickoff is ready, everything set, and now it's time to sit
back and enjoy the games. Thanks for watching everyone, see you next time!
Welcome back, my friends. After seeing those very heartfelt bits of footage that you see
with all the teams, especially here at Fox with W7M and FaZe Clan, the way they enter
in their holding hands, they're all having fun, they're playing football. Once we
get into the server things are going to look a lot more I guess tense than you
saw them with the way that they were having fun over there welcome back to
SAL it is our first day a playoffs or second matchup our last one for today
I'm going to watch by my side is the one and only Jesse J chick that only an
hour ago links was calling looking great on the desk link it's Jesse with
the glasses. So I will take it as is. But what does Jesse with the glasses have to say about
our teams in this case and really to talk about the phase lineup in this case other than pure
glaze, I guess.
Well, there's going to be most positive things that me and my glasses have to say about
phase clan. This has been one of the best teams in the history of rainbow six siege
back to back world champions. Of course, they've been really crushing it so far here
in the South America League as well. Of course, they didn't get that number one seed, lost their
best of one earlier to Team Liquid Alienware, but we're in best of three territory now.
This FaZe Clan team still look fierce as they played through the group stage,
securing that second seed spot now going up against Flux with W7M.
I feel like for FaZe Clan, it's been their defenses and their attacks, but
particularly their defense locking things down for me have been maybe some of the
stronger points for them. Their attacking rate is ridiculous. 78% is the highest that we have here in the league. We actually covered that right before our last game on the defense.
Sometimes maybe there's a bit of a weakness there where if they lose the opening pick, their gunfights or their conversion rates are a little bit lower.
But if they're able to wrestle back those advantages, man, they are still such a deadly team and we have just seen them be on a war path over the last couple of games.
I mean, their attacks have looked incredible as we saw with the stats of the start of show.
The only team to really give them any problems was in our game against the team liquid Alienware.
And that was banger of a match where they were completely outplayed, but both coaches of
or analysts really and coach for either phase or team liquid Alienware said, yeah,
it's just the best of one.
That's just how it is.
It's very different than when we get into the nitty gritty vita king.
however, there's no two ways around it. Jesse, this man, no matter what the situation is,
will always show up. He'll save the round. He'll open it for you. Who'll do whatever
needs to be done to get the W? Yeah, Vitaking has to be highlighted, Milos. You see his stats
on your screen now and we can even give a deeper dive into that. My stats go back to
when Blast joined the scene. So the beginning of 2023, March 2023, and at least since that
time. Vittekings performance yesterday will mark the record for the best single map performance
from any FaZe Clan player in history. As he put up 210 EPS in yesterday's game against
Black Dragons on Clubhouse, he absolutely dominated that game as he has multiple games.
Okay, he has broken records every match, but he has been the MVP in three out of
their three victories throughout the group stage. He has been so ridiculously good
for this team. And you know, in an era of hyper aggressive IGLs,
talk about guys like Volps, guys like Licky Path, even guys like
Bash, who we just watched in our last game,
Vidit King takes a more traditional approach. He is a
very late round player. You watch him play. He'll spend 120
seconds either taking space on a shield. He's one of the best
multi players in the entire world or just on drones calling
for information. And then in the last 60 or so seconds,
he'll call for the execute. His teammates will start forcing
players out of position. And because he has all the
info. He knows exactly what position everybody's going to swing him from. His crosshair placement
is insane. He is always right there ready for the head. And his reaction time is insane
as well. I mean, the second you peek him, he's ready for it. He's watching you and he will
hit your head before you're able to shoot back. Biddy King has just been insane this
stage.
There's a very good reason why he's got King in the name and why he's considered
one of the best players to ever touch Rainbow Six Siege for really years in a row. At this point,
we've all expected him to perform at the top level because he's always set the standard to be
quite high. The flux of W7M has been a squad that has been on a lot of people's mouths
over the past couple of years, especially last year, once Palu joined the team. There was a lot
of conversation around, oh Palu is no longer on Team Liquid, on Team Liquid Alienware. Then
Now you got him on board with Lobin with dots. This is a squad that can accomplish a lot
Although they have faced some difficulties during our kickoff group stage
Still managing to get into the upper bracket of our playoffs. Yeah, I think that's a great way to put it
Milo's fluxo are a better team than what they've shown so far this season
We know the history for the squad former major champions
They only improve when they add Paul to onto the roster at the beginning of last season
I would say they even maybe improve adding cons onto the roster this season the way that they've looked at their highest highs
Has been really really strong
Unfortunately, they've had a couple of rough games are at this stage
They've not been flawless and they're I think they're still trying to work through this new roster change getting cons instead of wolfs
It's something loben talked about in yesterday's interview where
Obviously, it's gonna take some time for them to adapt to having cons on the roster
But it opens them up to be a little bit more flexible. They can have a larger number of play styles
Whereas with bolts that kind of had to be that hyper agro team that we talked about in Brazil who are always getting active and always getting in
Your face now with cons they can switch things up a little bit more
I do think up against face plan you do have to get active and I want to see them kind of go back to their old
Play style because they have a positive record playing up against face plan over the last year or so
But it's clear that this team is on its own
Yeah, absolutely the phase best team in the world, but still flux with w7m
They're working through some things the moment in this stage and I hope over the last couple of weeks
They've been able to improve because we know how good they can be
Absolutely then our maps for this series again
Our second and final best of three for today as we will close off that little bit than phase one of the upper
Bracket and playoffs are gonna go to night even
Consulate and ended all should we need to go to on the chalet night even and
Consulate yeah, no just what do we got? No surprises at all here. Milo's fluxo love night Haven labs
They dominated loud on it this season and played it five times back at the six of a tational and likewise face clean love
Consulate they haven't been at all season long and actually the ten game winning streak playing on consulate getting back to the SI in
2025 back in Boston. So they haven't lost console in over a year. That'll be an incredibly
tough game for Flex with W7M to win. If we end up on Shelly, as I suspect we will. Both
teams are very good at their own map picks. Shelly seems like need to play around to Mimi
Lush. It's fourth or fifth preference for both of these teams. They both play at a decent
amount, but this map, you know, pretty much as even as you could expect.
Starting side of green might even labs quite an even way over there. We've been
been talking about the impact of Solid Snake overall gameplay
has been brought in constantly that impacts things we've heard
it from, only that you know maybe they're just means we're
pushing more things towards the attack. That's something else
though to try to worry about the casters though are set let's
bring them in and have a quick chat with our beauties here
links and x or Troika my friends. We've ended our
first matchup it went to zero to NIP now we restrict so
reset things up. There's those issues that we've been talking about with Fluxer W7M in
comparison to the form that we want them to be at that they've set the bar for Ali. And
are we seeing this as the challenge that they need to overcome against FaZe?
I mean, I think the challenge for any team in C just to overcome against FaZe isn't
it? You know, you could put any insert any good team versus them and you're always
going to be scratching your head and leaving yourself with a little bit of a question
mark and you've just got to give face the benefit of the doubt they've been too
consistent for too long and any team going up against them it is going to be
a big battle and obviously interregionally it becomes a little bit
different domestically like we are at the moment maybe it's slightly fairer
obviously it isn't an event it isn't you know where face seem to shine although
they do very well domestically and it really is events where they get going
but then you question is that because they're very good at Pester 3's which
is where we are right now so I don't know I'd be hard-pressed Milosh to give anyone the advantage
other than FaZe here. I don't really know what else to say to be honest like this is a team that
has been together as a roster for like three years now they've won two world championships they
you know going in the past couple years had a one-time a four game domestic champion streak
inside of the SEL formerly the Brazil League like this is a team that is quite literally
just about the perfect package. Now, on the flip side for Fluxo W7M, I've always liked
Kahn's as a player quite a bit, so seeing him make a debut on this roster is very exciting
and I hope that this series will be closer. The thing about FaZe is it's not that you
think they're necessarily going to dominate their opponents, it's just that you think
they're going to win no matter what the scoreline ends up being. I think that's always the
tricky team when, even when it's close, even when it's 1v1s, that they're still
feeling like they're the favorites.
It seems to be the million dollar question of how do you be phase, not just for W7M fluxo,
but for really any team out there will have to see it all put in practice on map one of
this mess of three, Night Haven Labs to take us through it, beautiful here by the beach
and the sunlight, which is exactly where we are at in real life.
I'll leave you with that note.
Link, Mr. Turka, take it away.
Yeah, hopefully the sun will shine on whatever team you, the audience member, yes, you
specifically.
the sun shines on me, whichever team you want to win. I don't say which one. I don't know who you are,
or even if you have a favorite in this matchup, it's okay not to. But Ollie, I think we can both
agree that FaZe Clan are probably objectively the favorites going in for all of the reasons we
have said, but all right, I'm just gonna drop what I'm about to say. We have a solid snake
band out the gate. Yeah, it's at a quarantine, should we say? Yeah, it can be banned,
of course in competitive and I think that that shows just how powerful Solid Snake can be.
And that being said, if actually mine back six months ago, 12 months ago when Solid Snake wasn't
a thing and you start wondering well you know if we if we cast our minds into the future and we
think oh we're gonna actually get a free attacker pick inside of you know when the next attacker
releases does that make the attack more more powerful? Yes absolutely it does. You are now
unlimited. You can play things like a Monty. You can play things like a Glass. Phase one,
two, one. Championships without a solid snake. I don't think that they're going to be stressing
it that they are banned, but just further adds in to how strong the attack can be at the moment.
Faze themselves have chose to ban a good deal of denial, as is the way, typically,
on Night Haven lives. You're going to want to get rid of your bandits. You want to get
rid of your Cades. You want to give yourself an easy time opening these walls because
You don't always want to bring in dedicated Harbreech, or at least in school Harbreech.
You want to bring in tin openers and maybe one primary breacher, and different games, different bands,
depending on who that is going to be this time.
Maybe Cyber, Rocking the Ace, a couple of secondaries on both KDS and Taptile,
and the Kitter King on that Monty.
And Vittac King and Monty, a classic combination at this point that I think every viewer is
pretty well acquainted with just a powerful tool in their arsenal that also teams will expect but
still something you have to consider. Cyber not having the uh solid snake he's been using
the best some of the best the ones we've seen in kickoff so far well definitely not be great but not
be the worst thing because i think kind of similar to the point you're making earlier there are
different iteration of it you know cybers been playing lurking attackers without the solid pump
scanner and then one of the best players in the world without it so define yourself in
comfortable positions using all of these cell nose swords if you get near the round and then just walking around with an AK-12 after that
Tandy, who got a lift mark trackers in hand though, will likely try to put some pressure on anybody playing around this mirror window that you see
Dodez playing behind or anybody playing around the B-bomb chassis, which I believe is Kahn's, it's likely going to revolve around those pressure
points and where Vita King can maybe break through and push any defenders back into Handy's line of fire.
there.
Both teams have very good recent records on this map.
Again, I know that I gave the benefit of the Alts of FaZe coming into it, but you can't ignore
recent performance.
Both Fluxo and FaZe have had very good successes on Nighthaven, on the inside of kickoff.
It's King.
He'll be dealing with a little bit of barbed wire here as he tries to get himself in
onto catwalk.
He will of course have the Azami to deal with.
One of the downsides of prioritizing getting the walls open is that you are going to
leave an Azami open.
That is going to be played inside of Catwalk with the conjunction of the mirror window.
It makes a bit of a labyrinth, though Soxic Babecast is certainly going to slow down and
it's going to try now. KDS will make his way in from below and he tries to deal with some
of those keyboard barricades and assist Vittacan clear the path, so to speak.
Control so far for FaZe is looking good. They've got themselves into warehouse,
have IT breach open and they've still got 50 seconds, pacing as expected at the moment
and Fluxo, they're dropping off at the right times as well.
They've dropped them in the windows to lean back into.
They can afford to just play a little bit further from the back,
but that opening here from the side up could change things.
It's down in the process, but FaZe is flooding to the side afterwards.
Solz with two, pushing on through the smoke.
Go does can confirm the kill onto the down ace,
so it's only a slim advantage for FaZe Clan,
but one in which they take control of the ace site, at least directly.
So opportunities for dots or Polly who can test.
He's got KDS crossing, just tucked on the opposite side of the doorway.
Dots with a shotgun will find a third kill of a Flux, so W7M.
Whereas there's coverage, and Vidic King gets the diffuser down.
Got a full shield on the Monty.
Knowing Pekrinades, it's low HP, but Vidic King has been in this position so many times.
I've seen him do it on this exact site in particular.
Surely he'll be able to pull Dots back deeper and deeper into the site to season for a second.
Peppering him with shots so close.
Just one more bullet necessary, just spot the feed.
He's wishing he had an impact grenade right about now, but does he find them?
Yes, he does.
In ace for dots, Vidikings succeeded so many times with that exact play.
And yet in round one of Nighthaven, he makes a rare falter.
It's never easy as the Monty.
You've just got to try and hold on.
And it's all about positioning.
It's all about which way you are looking.
And as that shield gets bashed away,
You have to be ready to correct it and to counter the movement that that is going to inflict on your character.
Vittor King, as you mentioned, uncharacteristically, isn't able to get it done.
I was looking up at the time there and I was thinking this is a long time to be playing that game because it is very difficult.
It's very stressful and it's obviously super high stakes.
Defenders, protect your bombs.
They did a decent job of getting the plant down, but Dots was just unstoppable.
A full 5 kills, a full 8 for them in round number 1, set Fluxo off to a flying start.
He misses only one of those, it's a very different outcome.
As it stands, Fluxo W7M can go downstairs into the basement and continue or start a little bit of a sight rotation here.
They start going to feel too hard going to, they've lost round number 1 but a planted diffuser should be around that you are converting.
You can't fault the Monty for being the sole survivor in such a close course of engagement.
Just having to try and hold on and being unable to do so isn't really Wittekings fault.
No, it's like, that's the thing. It's objectively something quite difficult to do, especially on the HP.
It's more suppressive that Vittekang wins those more often than not.
And it's excellent work for Dots. Ace out of the gate. See a lot of aces in the games you and I have cast.
I think that's the third ace you've casted in the past few days.
Always mix the games a bit more entertaining.
Down to the basement.
It's a shield introduction by FaZe.
Alright, well, that'll be it.
So we've got a bit of a tech pause going on.
It's going to say, see if we have an introduction of a shield into the line-up, but a much different kind.
So I've had a king on the Monty in the first round, and a black beard, the more
aggressive iteration of the shield to scour on, but we'll have to wait a little bit longer
Before we see what exactly phase or flux or W7M had in store keep in mind. It was a basement defense
So lobin roaming around on the top floor big shock. I know
But it seemed to be that Ali that a flexor W7M were going for something more spread out in light of switching at the basement
Yeah, I think they're gonna be feeling a bit more confident to spread their wings a little bit top floor of night
of the tree when it comes to
teams inside of siege. It's
always going to turn into quite
a techy bomb site. Whereas the
basement you maybe get a little
bit more room to breathe. Sure,
you can go for a very horizontal
approach and try and just open
up breaches and make something
happen from there, but
typically it involves much more
of a full map clear or at least
a half map player to get
a little bit more room to
breathe. So it's going to
be a little bit more room to
breathe. So it's going to
be a little bit more room to
breathe. So it's going to
to get that same level of
space afforded to you. Especially
with the mirror window open, you
are just going to be staring at
a mirror window. If you open that
breach and that's not something
that any attacker really wants to
have to deal with. I want to get
apologize. Unfortunately, we did
lose the place, so we will be
looking to round them back up
and force them back into the
lobby so that we can continue
and can hear players joining in
my as well. So we certainly
from that. But as good a start as Fluxo W7M could hope for in this matchup. And of course,
these players, they're not too bothered about it being FaZe. They just want to get in there
and get the job done. They will play up against whoever it may be. And it is just a byproduct
of being inside of SAO domestically that you do get to play against some of the best
teams in the world on an almost week to week basis. So they're going to be more
than familiar with dealing with this opponent.
phase on the flip side. It's got a little bit of time to reflect and get into round number
two as fit as it can be.
What you can imagine they will, I mean these players have been in similar positions for
quite a long time together, both online and in person. Imagine they'll take this opportunity
to reflect just as you said, especially since you know the concert got highlighted
as you know the 10 game win streak that phaser on since boston last year but as
ollie you mentioned as well it's not a map that's poor for phase whatsoever
and south hollow is way in our rear view nearer at this point
the checkered history at one time at phase head on night haven is
long long long past it is still a seventh map preference for him which
is kind of worth bearing in mind and i know that it is a hell of a long
time ago but you can't help but think about when you see phase playing
this map you can't help but think back to that iconic map. It does rear its head in your mind's eye
sort of thing and you can only think it does similar things for the players. So if a Fluxo is top
pref, it is their most preferred map but there are only five and five on it so you can kind of
take from that what you will. I would then throw that into being you know a very middle of the
pack preference or at least middle of the pack performance map for them. I probably agree
with that as well I mean especially in terms of performance like even if they
prefer it a lot if it's a bit inconsistent sometimes you have that
weird thing I remember I heard I never heard Nick talk about this like years
ago I think it was on a stream about how they'd be playing in scrims and they'd
be like we're most comfortable on this map we're most comfortable on this
map and then they look at the stats it's like oh wait we actually suck on
this like like sometimes sometimes those two things aren't always the same
thing and Nick's point was a different one the one I'm making right now
but it's like even if you have like kind of just an okay record on the
map. If it's the place you feel most comfortable, like that can be entirely independent of your
actual record on it, and that's worth keeping in mind. You obviously have to approach the other
issue, but especially in recent history, bringing in somebody new, especially a new IGL, as well
as Jesse mentioned, is trying to implement a new system. If one roster change has got to be made,
that can trip things up. It's got to be the IGL change, and so it might be their top preference,
but of course, things can always take a little bit of work to iron out whenever you make
important change like that. Back into the game though. So reminder it is 1-0 for
Fluxo W7M at the moment. They defended second floor, command and server. It
seemed like Faze were getting very good momentum and pressuring the site quite
effectively. Then Fluxo W7M made a late rotate and Dots in particular ended up
acquiring an ace over the course of that round, but particularly in the
latter half giving Fluxo W7M their first victory. Now we go down to
basement for Fluxo W7M. We're initially running a pretty wide and
expansive role and face clan ran a blackboard we didn't know what else they
had in mind beyond that
well the run the blackbait again so at least get to see that in play rather
we run with this alliance as well we've got the okay are we gonna be rocking
that it should be some really good information there that you couldn't
use to assist some of the more lurking walls that you're gonna get
into all that mid-floor. The mirror window for me is just really something that can't
be ignored though and I like the change from Bitski and Goff the day most onto that ramp.
Vertical control is paramount in phase clan. They obviously feel the same trifecta of soft breach.
They've got the sledge, they've got the buck, they've also brought the ramp.
They are going to leave no stone unturned when it comes to ricken open this floor
because they know that with the mirror windows in play, it's going to be so difficult just to flat press onto sides.
Equally, those mirror windows could be being used upstairs.
I don't actually recall seeing where they've been placed just as of yet.
The Fluxo players are spread far and wide.
We've got players as far as kitchen, upstairs inside of control, venting stairs.
There's a reasonable spread at the moment.
now maybe leaving themselves in a position where getting the trade off isn't
going to be the easiest thing in the world.
Okubiko coming through, and they want to get forward to fight back as well.
Great kill there from KDS.
Off the back of the Okubiko, Lobin just feeling the pressure
and trying to make that rotation back down.
Cyber, he's such a good spot now.
We'll spot the Yokadron and we'll be able to take it out.
Further chipping away the information.
Dots tries to make good off the back of that Intel.
the pilot was feeding him, but he's only able to do so.
Unfortunately, no more aids for him.
And this go around.
Cyber straight into the fray in round two.
KDS waiting outside, holding a cutoff position,
but moving into the building just from Aqua Stairs.
It's a clean double kill.
Conson Dode has in a difficult position right now.
The latter still upstairs.
Dopey called those out, but I was about to say it.
Mainly because they're focused on different positions,
especially with the boogie drone.
They are not going to be able to hear that call ringing in the Azami's pocket from across the map.
C4 goes out trying to maybe gamble on something, but won't find it.
A minute ten seconds phase have to work with, with five bodies left alive.
The Dota's deals quite a bit of damage to KDS.
That's something to consider, does a lot of damage to Cyber as well.
Huge amount of fight luck in this Azami and going down to keep us away, ready to keep it moving.
Fully secondary, but once they realize that the Azami's up top, they realize it's quite empty on the site.
Good for the trade though.
This was a 5v2 and now all Dota's needs is just two more kills.
So good with that second area of the car.
FaZe watching.
This position's been revealed.
But he'll dodge that flashbang through the road.
J. Cole gets ahead.
But no!
Vita King ready for it.
FaZe tied the game early.
But it was scary how well W7M were fighting back.
Started to fall apart quite quickly there, didn't it?
It was a little bit reminiscent of what
We saw maybe inside of round number one as well where kills and the early advantage definitely goes phases way, but Fluxo have got that fight in them to keep things close.
He's just having too much time to work with there. And I think that's in part due to how quickly they were able to move through that opening portion of the round. The Rome game, it just fell apart, didn't it?
It was exactly as we predicted it was the yokai being played upstairs to try and assist those romas
But they were not in position to be traded
They were playing just a little bit too disconnected from one another and they needed a better link than just the yokai drone on its own
Because as soon as you got cyber walking down those feet
I mean the damage was all almost done to be fair by that point
But cyber walking down the fish stairs and giving the kill on spots was it was a really big moment in that round
So great job from FaZe
phase. They need our sort of commendation for a good job on the Rome clear, but it's
worth highlighting nonetheless, and toward the mid-floor we go now for round number three.
Look so. Still going for this sort of mirror window and C4 lineup, but I'd maybe like to
see them double down on it a little bit more. Obviously, Collins is going to try and play
from below, and I imagine he's going to reinforce downstairs as well to give him
that little bit of surety, or at least in the meantime he's going to be just inside
of storage but he does have the hatch open so you can only assume that that is
set up ready for him to go down there. The things are going to know exactly how they
want to try and deal with that.
I have a pretty good idea at least. It's been the first half of this round looking
to put that plan into action though one drone quickly spotted as they see Logan
swinging out to the Z-Hallway. He's checking that window he's not dying
this time. Oh, but I've got to check another one in front of garage where there is actually
somebody but nobody actively holding the angle. So I'll rotate back into site.
The zombie in play always makes this position so much easier to defend. That and the mirror
that you mentioned earlier though, it's the Kivas that are doing the heavy lifting
for fortifying garage and upper garage specifically for flux RW7M.
These dots continues to make some vertical holes into the late round. Good information
spotted on the ramp, not in a position to really use that C4 quite effectively.
Oh, but look at that information! Directly on the low bend hand, he walks around the corner,
but Dott's creeping up, getting aggressive. Not only finds one, but that and another put
Fluxo W7M in the lead and where it seemed like FaZe might be able to hit the site quick.
It's Fluxo W7M who are basically holding all of their pre-existing positions.
Especially the fact that they've still got the sub-stars hold in full tact.
There's still 3 players up here. It's going to make it even more difficult to move in.
Handy somehow has managed to find a little bit of space to get the flank down, but he will be stopped in the process.
Paolo's going to find one onto Vita King. That's his Q to call. He's now going to drop off onto the site.
And there's still information for Fluxo to work with.
Two kills. I was about to say, two kills could go Handy's way. Maybe the second ace? No, not today. Paolo...
I'm pretty easily dealing with that one. Just plays for the trade. His Handy's got too many angles to check.
Tip for tat game at the moment on Night Haven Lambs but having won the first
flux of W7M still in the lead they will have the benefit and the advantage of
being able to go back to Command Center where they started it off.
What do we see? Do we see the mirror band or do we see the Azami band? It's got to be the Azami band right?
The Azami band is a little bit like yeah I'm not too bothered about the
Attacker band that can kind of be whatever but I think the mirror or the Azami is the
big one here.
Really the Mira?
Honestly, I back it because the
Azami can be dealt with.
You know, you're just going to play a Flora, you're just going to play DMR.
I mean, people play DMRs anyway.
Yeah, that's a good point.
I think you've still got the Shield,
which is a big boon for
Victor King because we know that he likes to play
on that Monty where, given the chance,
you've got the ability to deal
with those
team barricades.
I didn't say it's carousel because I just thought you could use the ex-carousel as well.
Maybe that's where the souls are coming in instead of the ace because you can still assist
to get the wall open and then you've got another way of dealing with those keeber barricades.
But we're saying all this links.
Azami isn't even in play.
It's like you've gone, oh, you've taken away the mirror, fine.
We won't play the Azami either.
Like, full dummy out of the pram sort of job.
Well, it's also funny because, again, talking about kind of last map on bank, how Azami was banned
and so Hates brought Oomai to play the position on CEO of the Azami normally plays.
Dota is also on Oomai. He's just decided, well, I don't play Azami so I'll
play something that is
a general ballpark kind of approximation of, you know, something that allows you to
hold the power position.
It's kind of funny how that works.
But to your point,
you can just bring DMRs
because of how common they are.
Magnets as well.
Just varies things up nicely though. I will say dots.
ran it
when they were defending the site last time so it's just changed hands more than
anything instead they brought in the clash
and part of the reason i'll policy now that i think about it
i wonder if the reason they didn't bring the key was is that they might have a
clash
we want one of the clout of the clashing
i think they would i don't think they would have a do that
you could do i guess but maybe they just try to keep i t a little bit more
in in their control and not sort of give it away the key was a great for a bit of a retake and like I wonder where you are and
and force a little bit of drone work
if we've got a little bit of play inside of IT as it stands with the clash
it's gonna force a reaction and the reaction is the Kali of course Kali is gonna
assist getting the
the clash dealt with in some way so
I can see the balance it's a very fine
tuned balance though
the problem with the clash is that
you really have to
do something to try and move that. KDS's utility is going to be under even more scrutiny now
as well.
I'll just be playing inside a pillar, he's got a nice long angle there to work with as
well.
Some of these laser gates aren't going to slow down but it's just going to force a
little bit of utility to be used.
Those are arrows from KDS and the start off with the smoke but it is enough to at
least for the time being reposition dots on this clash.
Dronework is quite heavy though.
Phases have got a really good handle of IT
and a great idea of what's going on in Connector,
but they are yet to take significant ground.
That's what I was just thinking.
Clash is able to rotate, constantly keep Phase at bay.
Excuse me, electrify cyber outside of the breach as well.
Souls finds one with the Cali
and it's ironically not the Clash.
Somebody else playing around the pillar position.
Wow, Dots planted a shield, gets one,
W7M Fluxo. Solid man advantage. Moving into this late round. Seems emblematic of
phases issues. They have this Cali. They're trying to hunt down the clash but
second of the earlier pick, they are just stuck outside these walls, outside these
angles. Nothing is really going their way at the moment. So try to push deeper but
the clash just plants her feet and Solz is firing blind using a sniper at
at close quarters.
Lowman's able to piece them both up.
And so for the third time, it feels like
after a set of engagements, Bazar, again,
completely stunted outside of the site.
Only three rounds for Fluxo, W7M,
and all likelihood, as the Retrived Command Center
doesn't require an ace or clutch of any kind.
Fluxo, really good control of this top floor.
It was the last time it came to the plant going down
and they've been able to kill the Viteking
on the shield this time.
they also came down to an ace last time. So this time is far more convincing and it was a very
different line landscape operator wise. And I just think that for all that you've removed the
mirror and should have made things a little bit easier for you, forcing fluxo into the clash
was kind of the undoing of the round because clash was able to very easily transition
either between it breach and connector and just be where they were needed most where the
most value was being able to be found out of that utility. Fluxo were very easily able
to rotate that player around. I said it at the time and I'll say it again, they didn't really gain
meaningful control of either rafters or connector. They were occupying it for a very brief time but
it was for a gunfight that once it came they were losing those gunfights. So a little bit of
action maybe on the on the fish side of things and just coming up with a third dimension
to that attack could have been quite useful because that sort of pincer move that they
they were attempting to pull off.
Didn't really work out all too well.
Fluxo now firmly in the driver's seat here
on Nighthaven Labs and FaZe,
our best attacking team inside of SAL at the moment,
are looking, well, a little bit lackluster,
having only won one out of the previous four rounds.
Play, we're in the fifth round now,
so there is chance here for them,
but they're gonna need to pull out
both of these round five and round six
if you look to walk away with an even split.
Worth pointing out by the way that Faze have also got every single opening pick so far this
half or failed to convert it so many times and the reason you've seen this is massive
counter swing from Fluxor W7M in the early game.
The past two rounds Faze get the opening pick and immediately two Fluxor W7M players
swing that two kills of their own.
Makes it very difficult to get set up and get all your proper positions that Faze
are so good at when Fluxor W7M are kind of doing what Jesse said which is take
a page out of the old scrapbook and get it really active against Faze and never
let them get quite comfortable even when they have an advantage.
If you look at how that might apply to this round, like sure, you've got Dodez up top,
you've got this clash moving around the middle, I mean even Lobin ratting in on the top floor.
But even one of these positions can work.
You've got a great chance at worst, burning a lot of time, and maybe even getting a flank
kill or two, even if something else works for FaZe elsewhere.
F-naught's going off, we'll stall Sol's entry into the kitchen just a little bit,
tracing some of the steps the clash had walked just a few seconds prior it felt
like but Polly's already dropped down the XO stairs and moved back towards the
site.
The opening kill conversation for phase isn't a new one either. It was an area
that they kind of strolled with at SI a little bit regardless of the fact that
they ended up winning the whole thing. It was still an area of a little bit of
concern and just think it speaks to how well they can play but not always this
class should be dead and will be Palu is gonna fall there either I need to go
back on to all pretty much a three-way crossfire up at the top it's quite easily
been dealt with exo stairs now in the hands of souls with that don't be
called we should be able to give some fairly accurate information great
kill there from cyber onto cons you can see the big difference but not
in the mirror when Bill makes. They're so keen to just go towards side get that
wall open and start to cut lines through it. Ores and Dots now in what seems like
an impossible position the next 45 seconds. And Krabsflexer W7M spreading
out just a little bit too much. Every single 1v1 not only ends in a phase
victor but done in style. Some nasty shots hit by the phase clan squad
throughout that round particularly by Vita King and Cyber. All just holding angles really.
Cyber just sitting outside of the assembly breach holding that position gets two players
towards the middle of the round and later in the round. Vita King does something quite similar
on the top floor as well. Fluxo W7M taking a bit more spread out of an approach on basement and
that not only does it not work out but especially with the loss of the mirror window the side
is just a bit softer because of that operator taken out. However, it is the one-site phase,
have one on the attacking side so far. Instortion control was where things started getting really
problematic for phase because, you know, the first command set around is a 2v5, which
is itself problematic, but hey, you know, those things happen. Who knows. But this
is where the opening woes we saw in rounds three and four, and more specifically the
very impressive recoveries by Flexor W7 and occurred in rounds 3 and 4 starting off on this site.
Yeah they were really big focus on going for that sort of top down clear wasn't there previously
when we saw this bomb site. You know that's likely going to be there at the game plan again.
Yeah I'm going to need to be a little bit more careful about how they go about that.
A very different line up to when we saw it previously as well, we've seen Striker and
a Blackbeard previously this time, we've got Ram, we've got the Game Ox, a little bit of
line action coming in there as well, so yeah, I'm going to be having to go for that full
clear, opening up downstairs as well, just to delete the option for someone to lurk
there with a C4, but a great bit of aggression shown from Lobin to take Vittor King down.
If you're bringing the RAM and going for a top floor clear, well that is not gonna help things at all. No redundancy, no sledge, no book to try and back that up.
Whereas War Might get opened, but this top floor hold is gonna be as strong as ever, especially given that there's no option to open up that soft floor.
It's gonna make the site even more impenetrable.
provide so much leeway deflection W7M and incurred with basically little cost
lobin might be on reduced HP but happens within the first 20 seconds a
minute in and I mean it's a bit too soon for phase claim to have recovered but
just on paper it's gonna require something be something completely
separate from verticality to make up for that loss you can even see right
right now. Dota just can move around this site. Maybe Solz can open up the floorboards
with some DMR, maybe take some targeted positions. But the best chance he's got at the moment
is using these holes created by the defense. That one has a nice angle on a rotate, though.
So that's nice at least, but Dota is able to find one. Lee does not slip away. Lee
only grows, in fact. We still have a minute, 15 seconds left, might I add? And I mean,
Cyber and Sol's got a clash in their way, they keep up the areas, making an entrance
back into the game after being dropped up to around three.
It's difficult to see what they might be able to do in this position.
Flux with W7 and I've seen to get the better of them strategically on their defensive side,
and now Cyber stuck in a two-way crossfire, I believe, through two different floors.
And I think that just goes to solidify how difficult this was always going to be
for FaZe after the initial loss of Viddicking.
able to find one, digging around the 90 hallway, flashbang goes out, but has to reload, there'll be a brief moment for Loben to recover,
let his eyes, eyesight come back,
falling back deeper into the generator position.
So, Cybert does have his cutoff covered, because of the breach he made earlier.
So, he'll drop down the hatch,
into the site, spotted by the VP.
Only 17 seconds left in the clash, right in his face.
Player down below, oh no, sorry, above with a C4, got a 1v2, but again with the clash in play, you see the impacts going out into the right spot, finally.
And that should be the end of Cyber, and indeed, the end for FaZe Clan's hopes at coming out of this with a winning half.
I really thought it was going to be where he's going to perish there to the slow and steady burn that is the clash electrics, but it wasn't to be...
So, making a really good go of their first defensive phase here on Nighthaven Labs.
It's one way of starting for them, especially given phases sort of prowess on the attack.
I think you can be safe to assume that everyone was maybe expecting a little bit more from them, their links.
I believe we're on our own for the halfway point this time.
So we're going to, we're going to gap our guns about what we've seen and what we might see coming into it.
into it, but I think big highlight for me, links, just almost a little bit disappointed
from phase. I feel like their attacks have been sort of big up a little bit more than
a two-four split.
Well, I also think, I also think it's always tricky to just kind of like look at those
statistics because I mean, you know, don't get me wrong. The attacks they pulled out
against Black Dragon yesterday were excellent, but it was also six out of six attacking
rounds one in a kickoff where they have just not played many rounds period of any
kind whatsoever. So I think always with kind of those that there's some important context,
I mean, I don't think phase have played more than like 1617 attacking rounds inside of kickoff so far
in total, not including this matchup. Yeah, so small sample size is what you're saying. Yeah,
essentially, small sample size. I mean, agreeable, agreeable as well. I think,
I don't know, let's have a let's cast our minds back. I mean still an above average attacking 1%
over SI which obviously you can kind of reference for this phase team given that they haven't made a
change. So even if it's even if you're not looking at kickoff on its own and even if you're going to
sort of register a larger sample size there you could still say that there was maybe opportunities
there for them. I certainly think back to some of those rounds where they maybe had an advantage
and it was looking a little bit dicey and especially given that they were able to get the
the opening killing so many rounds.
They got the opening killing all but one of those rounds.
So definitely cracks there and Fluxo W7M
knowing exactly how they want to try
and exploit those cracks.
They've been left in a very good position here.
Of course, it is a best of three
and this is gonna be Fluxo W7M's pick.
It is their number one preference map
despite a five and five record on it.
It's a map that they are very happy to go to.
We're gonna move now into the opposite side of things.
So we'll be on the attack phase on the defense and see where we head with these bands.
So already a little bit of a different landscape for the attacker band.
You're removing the ace phase wanting to make it a bit more difficult to try and open up those walls.
And likewise, looks would be so them wanting to make it a bit easier getting rid of both the Cade and the bandit.
Which is a sensible start for phase clan.
Well, for both teams to be honest,
I mean especially getting rid of those that double hard breach denial
it's always going to be something you'll want to do.
On maps specifically like clubhouse and night haven labs.
So sensible start.
I'm not intrigued to see what they do for the defenses because we saw kind of
the running theme of Mira and Izami for the first three rounds and
not actually the Izami on our own, but specifically the two operators in
tandem and after this band phase that will mean of course
because you want to take out the hardware now it's an option for
face clan and they'll bring them both in the first round on their
defenses on the second floor where those two operators are most powerful, probably most
powerful in tandem. But I am intrigued that we have a pulse make their way into the lineup.
We saw this once from Fluxor W7M, but it was on the first floor site where you can kind
of look up into the second floor against the information there. KDS picking the
pulse while being on the top floor site is interesting, likely to try and rotate
down later. It's not either planned in the later round with either the C4 or
the shotgun, but that's something we always see for this particular site.
So I was going to be rocking that as army on that top floor as well
Control of that catwalk. No shields in play. It's the first round of this game. We've not seen a single shield
Oh, we've had a bit of clash with three rounds of clash on the defense plenty rounds of
Monty or maybe one one of the round where we've not seen a shield brought
But only one only one. Yeah, it has been a staple feature of the phase clown fluxo w7m clash on night haven lab so far
but shieldless in round 7 regardless.
Thermite, of course with the thermite change now and the fact that you've got three thermites
the ace ban again sort of draws a little bit of question because you can kind of be like well
how impactful really is it obviously you've got the ability to breach from afar but you've got
more than enough firepower as it were in thermite now to be getting everything open so
Again, it just sort of brings into question that band just somewhat.
But the mirror windows are going to provide a nice portion to trick from.
There are going to be a set of impacts in Sol's hands.
We'll likely try and make use of them, but with the impacts over the holes that have now been made.
Ooh, see a forethrown there for plays.
Cyber able to take Palu down.
Palu just flying a little bit too close to the wind.
It's kind of funny because they've made that a barnahole so that nobody can do that.
and cyber's gone, no actually I'm just gonna do that straight away I'm gonna throw the
uh throw the seaport straight on through you're worried about an impact trick I'm
worried about getting myself a kill which is fair I think especially when you see
so much focus on the it breach it's a sensible reaction
you see by the way IT spotted the pulse but the pulse focused on a
different player seem to be the zero they were looking at cons outside of it
KDS pepper view the floor by lobin down below
So now moving to take, I think, a safe haven on the indestructible floor.
And it's a nice shot from Lobin. It will dissuade KDS from pushing, but garage
still in the hands of the defense. The broader site, still under their control.
Can you see something more from Fluxo W7M? Sure, they're in the disadvantage of
positioning as well as quite difficult. Sol's tantalizingly close behind that
quiba, but some toxic canisters being thrown for cover. But down below, Lobin creeping up.
He put his rifle right in Sol's face and down he goes, 25 seconds remaining.
KDS getting some important information will influence Cyber to swing outside on IT.
And Flux O W7M meeting a similar fate that FaZe did when they were attacking the second
floor.
Having these angles, creating opportunities but just never fully realizing them.
Stuck and controlled by the defense inside of the site.
Now, Lobin, who has been trying to make something happen on Garage for ages now,
killed by a shotgun if you can't even see.
First round for Faze, since they won Basement a couple rounds ago,
first on the attack as well, but hopefully, most importantly,
the signs of this game will end up being a close one.
Well, 3-4, still a long ways to go inside a map 1 here.
Looks like so.
Not quite lagging behind.
Not able to realize the full
Advantage there a rare occasion links where we see a phase get the opening pick and win the round
We could say it's a rare occasion a phase winning around so far, but that would seem a little bit too cruel
I think from the opening pick one is a nicer lens to look at that through
But it was cyber to grab that opening pick and this time able to convert it
three kills for him on the round as well, so
But it almost feels a little bit like we're looking for almost big individual performances
for FaZe to get the job done.
You can think back to round two and five as well, where five was an ace round.
FaZe just looked like a lash-out round.
They were just absolutely over the place, and everyone was alive at the end of it.
So not quite anomalies, but certainly not the sort of standard fare of ways that we
see teams win rounds.
Certainly not the way that folks over here say, remember, we win theirs just by decent
all-round contribution. You can see that demonstrated in the kill spread below on your screen,
whereas on the side of phases, maybe a little bit more weighted toward a couple of individual
cyber and handy being those two people.
Oh, particularly after the last round, I mean cyber and handy. I think the only two-phase
players who actually get kills in that round, I think it was a 3k for cyber and then two
for handy right at the end. So, born out in the round that we just saw on the
defense. Command center going their way they will go down the basement only side
the face of one so far but of course well sorry before last round only side they'd
want on the attacking side see if that luck continues on the defense as Luxo
W7M begin to place some of those ex Kairos on the exterior breaches face
plan it is fully stopped up garage but Keebas on the exterior doorway also
allowed for an opportunity to rotate further across the hatch open up to fall
back should fluxo w7m need to take the site very quickly montey dropping
freezer though nothing open just yet you can see the possibility of a quick push
manifesting by fluxo w7m woven needs to create a bit of a wider opening but you
see the ying with the shotgun already prepped the breach already open the
seeds of something are being sown by fluxo w7m
That's going to be moving through the map now on this Monty, Cyber in a good position
here and with a C4 rips and ready.
I'm not sure how much info he's got but he's going to send out the C4 regardless.
Dot's put to just a little bit less than half HP in his location well and truly known
now.
A couple of foot shots and he's going to be a goner.
Cyber doesn't waste any time whatsoever as soon as the Grasmus DNA, it bammies
in there.
Kind of reaction to U101, especially with KDS, who following up quite nicely, but lovin' ready for it.
Pre-fire on the opposite side of the mirror, a cyber, ready that he'll blink, that's incorrectly.
Brief pause, not inside a Z, though.
He's on the bottom of Aqua, a handy firing, quite a few shots down range, but will fall back.
Don't want to abandon souls, want to try and keep this tag team alive, especially with the important cross they have covering the barrel staircase.
It's Lobin who's on the opposite side of that.
The Fuse are not in hand currently outside of the breach on the opposite side.
Lobin as well, not with many friends at the moment will take one great pre-fire but sprints
directly in the souls.
He's ready for that exact situation.
Pauli is all of his wing candelas, nothing remaining, nothing remaining on the side
of Fluxor, W7M whatsoever, two to rope on these defenses for Faze.
Looking like this is by far and away their better side.
Phase of seem to come alive over the last couple of rounds, levelling it up, excuse me, to 4-4.
Is this a sign of things to come here?
I'm so going to start to capitulate under the pressure and phase on the defense, being
a little bit too much of a force to be reckoned with.
Still early days, I think we can throw a little bit more weight into the map choices
for this game in particular.
can quite safely assume that this is WS7M Fluxo's map preference of choice is
their number one preference. They are going to be looking to walk away with a
win here. Consulate of course for map number two and shall we should we
require it? We get all that way I think delirium is the only option but for
round nine at least we're gonna be headed once again into that mid-floor.
This is the site that FaZe really did struggle with on their own attacks.
Mid floor was somewhere that they attacked into twice and failed to attack into quite spectacularly, to be perfectly honest with you.
So I'd like to see what Fluxo's approach is to try and counter that.
Already the lineup is very different.
We're not seeing much soft bridge and toe, cyber.
We're just looking around there inside of storage.
some intent but more just a lucky roll of the dice to see if he could pull
something magic out of the hat there but it wasn't meant to be.
Not at this moment in time but with the way these defenses are going not the
kind of thing that is necessary for FaZe at the moment. They started off well
with these opening picks and they've come in later portions of the round. So
the slower game has been the correct one for FaZe Clan throughout these
first couple defenses.
Both are 37 on the other hand trying a little bit of a different approach bringing that black
beard.
We're going to open up the IT breach, get control of this lane on the top floor.
You don't necessarily need to take it out right afterwards but just hold that angle and
deny it as an option for the defense.
Make them take a fight against you if they want to try to retake and contest those
vertical angles.
creeping out to the exterior of command center or control. So as they move in
closer, they can start feeling this pressure, especially with the block here
outside of the breach. You can't help but wonder when this is going to pop off
as the boards break in front of handy instead the block here goes back on their
repel. And it's bad this time right now with the natives gonna force it out of
position there gots good for the follow-up able to make good off the back of
his own information there and his own his own need Ali will have a little bit
of information as well. Top floor hold is starting to fall apart especially with
cyber falling just on the just outside of warehouse excuse me.
Lobin now starting to see a little bit of damage but Fluxo they've got time to
press this advantage. Time indeed.
Conza eager to take the fight with souls, taking back and forth.
Meanwhile, I was seeing a leather gun fight is going flux, so W7M's way.
Unfortunately, that cons is the one who takes the L, but can't deny the things
are were going well for the team.
But now Viniking retakes up top, just leaves one player up above and another
down below, both separated from each other.
The tax forces have shifted rapidly.
Dots cannot be covered on this diffuser.
Polly can cover something just a little bit, but nothing direct.
It's the complete opposite site in the process.
Dots falls off, spots viticking through the floor,
but it's the hip on it that goes down.
It's FaZe Clan's own clutch to answer
Fluxo W7Ms that started off this entire map.
It's currently threatening three defenses in a row.
Shield not facing the vertical holes.
Dots can be shot from that position,
and there we go.
Almost goes down. That's when phase clan strike three and are on their defenses now fluxo w7m in hot water
And this is where a long bell starts a ring for fluxo w7m, isn't it?
Unsuccessful on every single attacking round so far
They do fall the risk of looking like a bit of a one-sided team at the moment
But the same could be said for phase the difference being they were good for two rounds on their attacks
Fluxo running out of time to be good for two on their own. Final round of bands,
Thermite and the Mirror. They've kind of rounded out a primary hard breacher band
there in having the ace and the Thermite both taken out. The Mirror comes again as
a late ban as it did for FaZe when they were on the attack themselves and no
real surprise to see Fluxo take their time out here and now. It's their map
choice and they don't want to fall behind in the series. They really need
to figure out what is going wrong on these attacking rounds
because we are consistently seeing FaZe walk away
with these defenses.
I mean, even then it seemed like things were going so well.
The control of the early game, I mean,
winning some very important fights,
also making good progress in the attack
and yet still they're able to recover in the late round.
Totally one round lead for FaZe Clan
and especially I think that attack by and large
up until the very end looked very good.
It's not necessarily a revamp that, you know,
I say it's not as a revamp that needs to occur, but then again,
three rounds lost in a row going back to the second floor.
What can Fluxer W7M adjust?
Was the Azami in the mirror before, but like we have the first half,
the mirror band will go.
Unlike Fluxer W7M, they just keep the Azami in the lineup,
giving some options to retake garage behind those keybos,
making it a bit more difficult for the attack to push in.
Even then, we still got the pulse.
I mean, honestly, I think this is actually the exact same lineup except instead of the mirror, it's the Warden entering the field.
Yeah, I think so.
Don't know, quick scan back over it and...
I mean, I guess there was a pulse as well.
Oh, we've got the pulse on KDS there. Yeah, so it is pretty much exactly the same.
You're all right. The Warden being the big difference maker.
You're going to be grateful of that warden, especially if Lobin starts to let those smoke casters fly on the glass, although portion tread lightly isn't always as easy as it seems.
ADS just hopping on the cameras in the early portion around. Something great's taken to your own ranked games as well, by the way.
As soon as that prep phase is done, and just as the attack is spawned in, geese off the
corner, hop onto the cams, have a quick click, they'll just give you an idea as to where
the push could be coming from, and at least if cams are still open, it gives you a reasonable
idea of where people aren't as well, because unless people are missing them, they likely
do get shot out regardless.
Andy, I'm already looking for a bit of early action on those fish stairs.
Holmes isn't going to waste any time getting that breach open.
I'm not going to waste any time getting in the fray.
Hi there, what a shot on the cyber.
My area is clear.
Always very confident, but swinging the IT breach so brazenly like that,
it's good on cons to punish it.
Send a signal to phase clan that even if it's not a new flux at W7M,
that kind of stuff just won't fly.
It's good as well, because if those smokes go down, LoBin still got both of them.
So you don't have the player who can peer through and take that advantage away from him.
It'll be a competitive one that will be solidified for Fluxo W7,
but Vitteking also tagged up quite extensively by the Gloss DMR.
It seems to be treading some of the same successes we actually just saw in storage and control,
even though they lost that site.
There's a lot of success outside the building, just holding angles, kind of damaging base claim defenders.
Seems to be what's going on on 2nd floor this time.
We don't have information available for Fluxo here, but it's nice to be able to do something about it.
So, as you know that he's up on Catwalk, but do you want to challenge it?
Do you want to challenge that Azami? But he's holding pixel angles like this?
I don't think that you do. There's still a whole minute for him to try and hold on here with the window open behind him.
This is getting pretty uncomfortable up here.
Extremely uncomfortable. In fact, the Azami ends up creating her own prison,
isn't yet. There's just the slightest gap between the Keeva and the fire and that's
where souls can stay alive. Struggling especially through the smoke. Keep in mind
depending on where they are, Loben could get this. Barbed wire actually kills the
Glyze! Souls saved by secondary utility. See like that might have been the end of
him. Hendy looking to rotate up as the sights been completely seated to the
attack. They get on this long angle. How is soul still alive? And having this
kind of impact. Straight around the corner,
Handy catches Ponds.
It is all falling apart for Fluxo, W7M,
as control of the diffuser is in the hands of the defense.
Eight on the floor.
So Polly with one in pocket can maybe throw one at one player,
especially Handy tucked in the doorway.
But they've done so much work with so little,
and a shotgun around the corner might still be too much,
even in that small gap.
Sends it down the long hallway.
It doesn't get anything.
There it goes. Four in a row for phase clan and another come from behind victory.
This is this is the thing about phase like you doubt them for a second
when they have a poor or below standard attack phase.
And then they bring out a defensive masterclass like this.
And you just think in your head mentally, I'm sorry, I doubted you.
But I just I'm disgusted myself that I doubted you.
You know, it's so good to see handy was like, I've never seen anyone run that quickly for just to control a diffuse that was on the ground. But recognizing, look, we've got the kit down. We need to go and play this. That's now our new win condition.
How soul stayed alive. God only knows everything was fighting against him there. He had pressure from the window pressure from downstairs to capital fire arrows and then about two steps of safety on the catwalk that he could operate in.
He somehow manages to get the kill onto the glass or at least do enough damage to the glass that as soon as they hop in and hit the barbed wire, bang, they're out of the equation as well.
Really impressive stuff from FaZe when it matters the most and Fluxo now having used their tactical timeout are going to be left wondering what the hell they do from here.
I mean it's difficult even from a strategic standpoint you know it's easy to write off
you know kind of a clutch that we saw around on but when it happens two times in a row like
that and especially because of what is just arguably an act of God event being souls surviving
on rafters like what do you do?
What do you do?
You can't change anything about that.
You can't change what fate had ordained for that situation.
Like you can't fight luck and that's not to say that souls was entirely lucky.
He had to get those kills afterwards, but that inciting incident, that fire just being slightly too far to the right,
and that Keeba being just far enough back to give him a space that not only kept him in that middle, but covered as well.
I mean, even then, small things like the movement working against Loben, the barbed wire keeping him in that line of fire for a lot longer.
So many things had to go right just to get souls out of that situation and give him the opportunity to win it off skill
It's really impressive stuff. I like you kind of you know, you ask the question like what do you do?
Like I don't know like what do you it's hard to counter against that? It's two times in a row now though
That we're phaser struggling to convert those opening picks two times in a row cons has started things off with a 5v4
Flux of W7 and have failed to reap anything from it
I don't know what JoJo means.
Sounds an anime.
No, be real.
That is real.
That's a real thing.
What do you want from me?
I just looked up Jojo Portuguese, guess what came up?
What?
De-anime.
Really?
I did.
Well, I don't know how we've got an anime bug in Night Heaven Labs.
I don't know.
Maybe it's a skin issue?
Maybe it's a skin issue.
Yeah, that maybe needs some looking into.
Maybe.
Is it short for animation, maybe?
Oh, that's a good question.
question. I like that I like that. I like that we're trying to recreate
Portuguese from first principle. Yeah. It's like, what could this word mean?
Regardless, we are going to wait until all the players get themselves back into
the lobby before proceeding because that's the fair thing to do in a game
of Siege and especially when it is match point or map point, excuse me, for
phase planet right now. Fluxo might be glad of a little bit of a reprieve because let's be honest
for the last what five rounds nothing has gone their way so far. It's uh it's been a bit of a dire
attack in half I think is fair to say and again one way we're seeing that opening pick
for Fluxo W7M not be converted in rounds 10 and 9 cons was good for the opening in both
of those and phase of thought from behind phase of sorted there's out a little bit it's fair to
say and we need to credit that where it's where it's happened cyber and bit king both given the
opening picks in seven and eight and face still being able to convert all of those rounds but
opening pick or not phase of just looked a little bit unstoppable a little bit scary on this defensive
side I think the any fears and any sort of questions that we had from the attacking phase
of certainly being put to rest now that we have seen a full side or at least nearly a full
side of siege. There is still chance for Flux OW7M to get themselves back into this game,
but it is going to require them winning the next two rounds, otherwise it is going to be a phase win.
You know Flux OW7M have it in them. I mean, they have been starting off these rounds
decently well, specifically the last two. I mean, well, that was what a 5e2 that we saw in round
9 on storage, and that round was, I mean, a 2v4 for phase. These are rounds that are
unequivocally fluxo W7Ms, it seems like, until there's a massive recovery by two particular
players on phase. But there are still plenty of good attacking moments preceding that, whether
it's creating good pressure, getting the right amount of control. It's not a half
that has been unwinnable for them. In fact, it could very well be a possibility
that this is, you know, a 2-2, you know, phase get the first two, Fluxor W7M follow-up with
the second. Just given the situation we're in that allowing those recoveries ended up
costing them in such a key moment, yet two rounds to come back. This isn't like an NIP
low situation. It feels a lot more doable. There are a lot more moments to look at
for Fluxor W7M that make you feel that when we never really get back in and phase
load up, load up tank and assembly like they picked. Makes you feel like they have a much
better shot though. That's supposed to be kind of my own argument Ollie. That is one,
that is one of the sites in which they struggled quite a bit, especially around a mirror setup
on the middle floor. Now I guess they won't have to deal with anymore.
Yeah, the mirror has been removed since hasn't it? I'll be honest, it's maybe a
little bit of a talking point. Now we've got a bit of downtime. We can maybe go sort
of on the track, but off the beaten track.
I'm very surprised at how little mirror banning
we've seen so far today inside of SAO.
I think it's something that maybe we get quite a lot of,
maybe a bit of an overload of it inside of NAL,
but it's often a must ban.
And there are occasions really where
it's been available today and played or not played.
And we've really seen the impact of it fell,
I think back to the phase round
where they were attacking into tank
for the second time that banned out the mirror
and their approach was entirely different.
the approach in the first round wasn't you know any good it was just a lot easier I guess um I can
that round number five but it looks like we are back in the game so I do thank you for bearing with
us while we uh flap our guns and wait for the uh technicalities of things to get taken care of
we will join where we left off six four to phase tank and assembly being the chosen bomb site
a slightly cheeky lineup change here from cyber. I think given how much siege we saw
and when the rehost was called we can maybe allow it. We certainly wasn't playing the
solace last time, that's for sure. It was rocking the warden. It's time, however,
sorry, not the solace. He was rocking the warden. So it swaps one set of glasses for another,
you could say, but I'm sure that is different.
Fluxo looking to make good here on this pick of Knighthaven Labs and not let it be a 7-4
phase win.
End of the few seconds from seeing what their idea might be to make that happen.
Damos and Dokibe both entering the field, the Ram as well.
That one is pretty obvious was going to enter the field at some point.
Boogie Drone is being what they are and based on being the site that it is.
But a much looser setup, I would say, on the attack than what we've seen so far.
It's been a lot of hard breaching, you know, some shields as well, but, you know,
it's a capitao, it's obviously been a main state like he is here,
but this is the first real time on this half that we've seen, you know,
Dokibe and Deimos. In fact, I think it's actually the time we've seen,
not only both of them at the same time, but I think both of them at all.
So you can see that Fluxo W7 might be taking a bit more of a lurker approach to this, or
at the same time just trying to increase as many possible avenues of information, which
they could possibly get their hands on, and with handy roaming on the top floor of cyber
on Solace, a very common roaming operator he likes to play, Solace also upstairs.
Pretty evident why all that information might be necessary.
Info is the aim of the game quite often.
I'm not sure anyone knows where KDS is right now though.
Cyber is jumping into a solid scanner just to see if there's anything that he can glean from that information.
Dots, the eastern drone of the site is going to be able to call it as majority clear.
I mean we can see from the outlines that a lot of these base clan players are going to be off-site in Roman.
Falls. Looking to try and burn a lot of time and a lot of utility with these
Keeber barricades upstairs. The C4 rips and ready as well and unfortunately it's
gonna swing and miss with that but it'll be KDS to pick up that opening kill and
that has been such a key factor in these last couple of phase rounds.
But look at this. Cons down below halfway. Three quarters. Plants are already down.
He's just crept on in off the back of God knows what as we've been focused on the top floor
You can see Dota's stoic clearly ready for this play a
Fully well thought out plan by fluxo W7M that nobody saw coming
That's we'll fight back level things up as if we that plus the post plan certainly gives them the advantage
KDS running back in looking through animus as another drops in front souls with a teagle
finds one, maybe the second just around the corner, spots him on the quick peek, can't get him on the spray.
So KDS falls back, flames erupt in his face. It's a tight game, but low on time and flames covering the diffuser.
There is nothing for FaZe Clan to do. What a beautiful play by Fluxo W7M and they are just one round away from OT.
Fluxo saw a gap there and they grabbed it with both hands. A really good drone through the side to see that, hang on a minute,
this is a little bit clear. There are no phase members occupying this space. Instead, they are
fighting shadows and defending up on the upper floors of the map. We maybe have a plant on right
here and they did. We're able to move through, get the wall open, nice little plant inside of
Animus. Nothing too fancy, nothing too extravagant. And you know, phase, I mean, what are you
going to do? You've got to overreact there in that sort of a situation, especially when
you're holding up on the top floor. You've still got to transition down. You still
still don't even know where you're being held from.
Really good round from Fluxor W7M
and one that they so desperately needed.
Downstairs bombsite though,
it has not been kind to defenders today.
It is the bombsite that FaZe were able to walk away
with both of their own attacks
when we were on their side of things.
And it is gonna be the side where Fluxo break
that losing streak that they've had themselves
on the attack.
So downstairs, taking a box.
Now Fluxor W7M have got to do something
that FaZe couldn't.
and they have to win in a side that isn't downstairs.
So far, neither of these two teams on attack
have been able to do that.
It's been quite difficult, unfortunately.
Well, to your family attack.
See, Flux of W7 can mount that hurdle.
Bit of a cheesy operator line up being brought.
The shield, a dope of the Andy Ying,
some of the most powerful features
of all the main categories of defense,
globals, execute utility and shields
that you were talking about earlier
all the way back at the top of the show.
With no warden present for the defense,
those yings, candelos could be quite powerful.
Cyber instead, on the pulse of all operators,
not something I typically see them on at least,
require them to use a bit of active utility
inside of the site in a way that is
a bit uncharacteristic for the guy.
We'll see how it works out,
especially with the C4.
If you want somebody going for a solo rotation
later on in the round to hit a C4 to deny a plant.
It's not usual for them.
Cyra's a pretty good candidate.
There's still a default camera alive.
And that sort of thing really stresses me out a little bit.
You could see Vittagang was just flicking it there.
It's just got off at that very second phase.
Now no.
Quite a lot off the back of that default camera being up.
They're able to see a couple of the attackers on it.
I'll do one phone call coming out.
Oh, Andy just turns away at the wrong moment.
unfortunate time in there is going to allow Dudes to pick up that opening pick.
Just a clean three-way pinch from Fluxor W7, I'm at the start.
Exact kind of thing you want to see.
If you're hoping they can level this and make it overtime.
Cyber taking some damage down below as the next target for this coordination is likely going to be Vitaking inside of its generator.
Nate destroys the Banshee, Flashbang takes away his vision and where's Vitaking going to go?
Absolutely nowhere.
He stands fast in this position knowing that there's a C4 below to stop anybody from pushing through the doorway.
Part confidence, part luck, keeps him alive. KDS on for the next.
Now, Cyber, with pistol in hand, taking a fight with another.
Just outside a garage, him and KDS holding down this position.
And by the slidest of margins, Fluxo W7M's push is backed off, his dot's downed on the floor.
Eats up a big chunk of their time.
Hittikin will be allowed to rotate inside of IT there. Not sure how known he is at the moment, I think this next move will tell us.
Hittikin is going to get taken out so I guess he was known. Either that or there was some snapper reaction, regardless.
Odess has quickly found himself in an unwinnable position. They're in a far less than favourable one.
The fuser called on the ground.
Three defenders stand between him and getting this round set and done in only 20 seconds to do it in.
That seems like unfortunately Fluxo W7M's chances seemed bright at the start with that opening pick,
but another mid to late round recovery by FaZe Clan might end this one in 12.
Moving down the staircase, not enough time to get the plan, enough time to get one kill,
maybe another, a FaZe feeling generous and no.
Stingy as Misers at the moment are phase clan 7 to 5 on their opponents pick and one of their strongest maps after this.
Faze looking really good there on Nighthaven Labs. I think we doubted them a little bit on that attacking phase and maybe doubted if they are either on or off the boil today.
But I think with that defensive form that they have just given us that showcase, you can fairly say that they're back, you know, they never really left anywhere.
they are still the face that we know and love still very capable of getting that job done and done
entirely that's gonna do it for the cast so far we are gonna hit a very short break after that
we'll be back with our analyst desk and map number two in this series
So, what's up with the other guys?
I'm gonna put a razz there, you know?
I'm already present, but I'm gonna criticize the boss of the team.
What's up with the other guys?
André Balada.
André Balada 26.
André Balada 26?
Difficult.
André Balada 26 is my best friend.
JV902.
Man.
André Balada 26.
Man, André Balada.
Do you have to be a player?
Can be a 192.
I'm home, man.
You have to be an artisan, man.
Man of the night.
I love drinking on the weekend.
I'm not a loud sound at the end of the week.
It's because he goes all night, right?
He's possessed of the ballads, but he's always on the street walking.
I'm a Bota West. He never played anything, he talks a lot, and he's crazy.
And as a player now, there's no other name, man. Who fits?
Vile Jr. He has to be at the top, right?
Vile Jr. 2-6 is the winner, because...
He's a guy who's at the top, and he's playing a lot.
He's Firo Lento, and when he needs it, he solves it.
2-6, 2-6, 2-6.
We're going to the top, we're going to the top.
Zagheiro is going to play against Dias, he just wants to stay on the map
Zagheiro is a lot of Zagheiro, but he's very good
He's a solo, right?
Colum, Zagheiro is very solid, he's very good at defense
Zaga is a lot of Zagheiro, but he's very good at defense, and he has a lot of titles
It's a tie
But what is this?
But what? Guys, what is this?
How are you playing?
Look, he's hitting on Pecky, let's go here, man
It's not easy, man.
The players themselves know that we are in the BD,
to the minus-prison, so who is out there,
they won't say that they don't want to play.
But you always remember the name.
Fluxen, you know what I mean?
The guys managed to compete in the old Fluxen,
ok?
Now there's no respect for this tag.
God is a little capet, man.
God is a little capet?
Wow.
Look at these guys, they're not friends, you know?
Look at them.
God is a little capet, Fluxen.
I think God is a little capet of the 6-0.
I'm the one who is a little capet.
I don't know.
Keep the best idea, bro.
Good? Good player?
He's a good player.
He's always playing with Farp, with the others.
Are you in the controversy now?
I'm in R6.
I'm in R1, right?
I'm in R2.
Are you in the controversy with the ballads?
I'd like to see if they're exposed.
Because the guy likes to provoke, it's controversial,
but he still plays a lot.
He talks a lot, he already had his target, but today he doesn't.
Oh!
Ah!
Send it in my way, Christopher!
I'm not going to die, I'm not going to die.
Wait, I got it, Viadu!
I got it, Viadu!
If I get it wrong...
My bad!
Horrible!
No, let's talk about who was the worst.
Let's talk about who I saw...
You!
I saw you!
You know that?
I don't want to do anything else because it was my fault.
We have the will, we have the will.
We have the will.
Every single round everything that's happening should have just it was all coming up W7 and flexors and what happens
well phase harness a six fence of a strategy which is
Just pray and be yourself and be confident and somehow they're able to bring it over the line Jessie
Yeah, I mean Milo's from the very first round
We had a thoughts ace 1v1 against the best Monty in the world and I think not what you kind of knew
This was gonna be a great map of siege. We really were thinking Flux with w7 and we're gonna run away with that
I mean I thought the defensive half was so good to come up through these first six rounds the a zombie play from docks in particular
I thought was kind of the driving factor if there was first three where it felt like he was able to make some really good moves
Locking down the top floor here in rounds three making sure they never gave up too much map control
But then after the near got banned out based on stuff a little bit on Flux though
They started bringing out the clash.
We started seeing this round after round
and it was a huge problem for FaZe Clan.
Round four particularly was a big problem for them.
Round five they actually got past the clash
pretty nicely here.
But even as things continued to go on
we saw Flux of W7 and getting more aggressive,
finding more of those opening picks
and we're able to cure that 4-2-1 half.
Really take the lead here in the match.
Unfortunately, despite I think also playing maybe
a better game of Siege on the whole
in the second half,
Their attacks were looking really well structured.
FaZe Clan just had some miraculous moments.
Cyber was getting a lot of these really strong entry picks.
A lot of that was being fed off of near windows or pulse play
that was being given to Cyber.
He was fed a lot of information by his teammates
to go through these kills.
And then a couple of rounds there just at the end, Milo,
should not have gone FaZe Clan's way.
But 2v5s, 2v3s, crutches, galore,
FaZe Clan always found a way to win.
You know you have it entertaining
actually competitive match on your hands when both sides are playing really well
on the attack on any map really but especially on Night Haven where it more
and more becomes a map that tests your skills and and fundamental knowledge
and team play in-seat. How you playing the verticals? Are you playing soft
disruption, heart reach? Playing close angles? How do you pull defenders out
out of power positions that they might be in.
All of that exists and more.
Not very happy about it, but that does mean
that we have a tight match between the two
when they're both competing so well
on their attacking side.
We expected this match to actually be
an entertaining romp, a banger,
as some of our English fans and friends would say.
But at this point, I'm just looking forward
to get into more of it.
However, before we do,
I think Jesse, we have to look back on some of the more linchpin moments during this match
because it feels like there's too many to even bring back.
Yeah.
I want to focus on two in particular, Mila.
She's found nine and ten.
First, the 2v5 from FaZe Clan, and I just want to showcase how FaZe Clan are always
thinking about the win con.
In this round, they've got two players up above, and they're both able to isolate
important fights.
We see souls getting active over towards IT, Vidkin smoking E-box, and once they
in both kind of isolate two different parts of the top floor. They trust each other to win those
fights and then once the top floor is fully secured, once there's something they don't have to worry
about, they can just focus on denying this plant. Now Dott's could have finished the plant just there.
You saw him pull off of the plant. That's because an impact came out from Sol's and scared him off
of it. If he sticks that, it could be a different round. But small mistakes, small, little
fearful moments coming out from Flex with W7M allow FaZe Clan to buy the time that they
need and eventually come out and win this final 2v1 taking down dots seconds before he gets the
plant down and then this one I mean I think it's the round we're all watching. Sol's a miraculous
play as the Azami inside of Rafters but what I want to focus on is Handy. He moves himself into
this warehouse entrance because he knows that a few skits get dropped there. He runs down the
Aqua Stairs at like a minute 22. He's downstairs so early so that when that play gets made by Sol's
He can retake that space, play around the defuse kit, and then Soles and Handy just set up this crossfire that Paulu has no chance of winning.
They make it impossible, completely changing up their defense off that play from Soles, and it really does come in clutch to allow FaithClan to win this game.
It's just a beautiful matchup. No matter how you break it down, and the numbers is our scoreboard.
Handy at the top of FaithClan, 11-8, but you can see both teams quite close in terms of raw numbers,
Which I think is quite expected when a match is so back and forth though
First the four rounds of that defense for phase. They had it on lock
Personally for for flexo they could not really break that phase defense early on and then there were
Really lost the time the very final round though. This was just night haven laps
I would like to take a look at our map and just one more time to give an idea to people
Here's what we started with. This is Nighthaven. We're going on. We still have potentially and I
certainly hope that we go all the way to a map 3. Consulate is our second map, followed by Shalei.
Should we need to go there? Question is, how do you recover now on Consulate if you're fluxed with
W7M? Close match, clearly both teams very tight, but Jesse on the ground. Can this happen
and with face starting on the attack for consulate? I mean the attack start side is maybe a boon for
flux with w7m the fact the face clan to start there but I fear the series might already be over
milosh face clan once again have not lost consulate in over a year they have a 10 game win streak this
is by far their best map there is maybe no single team on a single map that is better than face
clan on consulate flux with w7m took a big gamble not banning this out in their first couple
of bands. I fear to win this series that kind of had to win Nighthaven and Chalet. The fact
that they have now lost Nighthaven Labs puts them in a really awkward situation where they're
going to have to do something no team has been able to accomplish over the last 365
days and beat the best team in the world in their best map.
What do you change and there's not a lot of time to move in from Nighthaven into
Consulate. Quick lessons that can be learned because it was clear that it was the second
half that really punished Fluxo W7M where the phase defense looked unshakable in the
beginning.
You have to be able to close down these advantages when you're on the attack, whether that means
sticking to the fuse when you have it in a good spot, whether that means just delaying
enough time, taking that space and making sure that you don't give up these 1v1 fights
because phase will be hunting for them to take the man advantage back.
They have to be good on the offense.
That is going to be harder on Consulate than it was on Nighthaven, but it's the
job in front of them.
Well then, this is from you and me, Jesse.
Let's bring up our wonderful commentators,
Lix, Lix, Lix, and I'm sorry to have a little chat.
My friends, Meow, Lynx, I assume that's how Lynxes go.
What are we expecting out of this second map here
in Consulate because it was so close on Nighthaven Labs
and really came down to micromaneuvers
as Jesse was mentioning in our post-map.
I mean micro maneuvers and if you want to go back to that souls clutch and garage
I mean even just like just luck in certain circumstances even get into that position
It was just a lot of things inside a phase of control
But also outside of their control to put them in that position as Jesse pointed out to close out night Haven labs now in
Consulate will obviously be starting out on the attack flex of W7 and we'll have the favored side to start
Like Jesse said, you know, whereas once Oregon when it was in the pool was a map that you just seemed like couldn't be phase
This is one of those similar ones where they are just so masterfully good at these defenses on this map that even a couple rounds on attack, that might be enough to put a faceclan over top.
Well it was only a couple of rounds on Nighthaven Labs wasn't it? It really came down to a game of attacks. You know Nighthaven is not going to be looked back on as a particularly great map for either team.
I think it was a good map overall, but individually, yeah, defense did really well and attack struggled on both sides.
I kind of believe that that's what we're going to see again moving into this consulate.
Now, interestingly, Fluxo do have a better percentage win rate when it comes to the attack on consulate,
but like we've already said, and like Jesse stressed, FaZe have a current very good win rate on there.
They haven't lost it any year and you really can't ignore that.
So regardless of the wind rate and that sort of percentage, that's going to count for more.
And I think that I mean, I've got it down as an 82% wind rate, nearly 83%.
But I don't think that that's maybe including all the data that you are, Jesse.
But it's still an incredible feat.
That is pretty damning and pretty huge from a pure number view.
But these are kind of number statistics, right?
We saw how close that first map was.
We know that Fluxor W7M can perform at the level of phase and this is even from JP the analyst from
the phase side. We also heard it from Igor from Team Liquid Alieners that this is SAL. Any team can
beat any other team on any day. This is just part of it. Vest of Threes make it a bit more complicated
but it's not the first time that Fluxor W7M have had their backs against the wall
in this sort of situation where they can fire back Jesse it just depends on
what sort of little changes do you do is it something that has to do with bands
how do you play that first defensive half to the point where you collect as
many rounds as possible and you're able to get that morale going so you're not
you know you can you give yourself a better flexibility on the second half
yeah I mean I think it has to come off the back of some of your star
players and when there's flux of W7M in the room the star play
Everybody likes to talk about as Paulu didn't have a great night in even labs
Obviously four in ten the lowest rate of player in the lobby in our first map
And I hate to call them out because I don't think there were any big mistakes that he made in that game
But he's a type of player that we are often talking about top-fragging the lobby for flux of W7 and he plays very late-round
passive roles which
Usually puts him in a good position to kind of clutch up and and get the most amount of kills for his team
But in the late round really phase were just dog walk and flux of W7
We need to see Paulu and the rest of the team be able to step up and be able to win some of these late-round situations where they have man advantage.
They have site control. They have tools to win the round. You just got to find some way to stop Solz from doing what he does in Rafters or handy from rotating.
I mean, face clan, they are an incredibly tough opponent, but they're your opponent today. You've got to find some way to break through.
I know it's a bit of a tough question to try to, I guess, materialize an answer for
Lynx and Oli. You very clearly have seen like every single point of the first map.
As Jesse said, things are kind of falling apart for Flux to W7M later in the round.
What do you feel if you've thought about it or crossed your mind has been kind of that
inflection point where, okay, flex to W7M are in control,
and then suddenly things shift massively.
Has there been some sort of pattern forming
maybe in your mind?
You know, that's a good question.
I think if I could just like take the moment to start,
I think for me, it's not like,
it's not one particular thing.
Like it's not an angle that goes completely uncovered.
It's not some like core weakness
in their attacking strategy.
I just think that, and I feel like this is probably
the most common way attacking teams lose late rounds is like
one thing happens and then independent of that one small
action occurs that the defense ends up taking advantage of and then one moment
is like
uh... i remember who was that the player sprinting outside of the warehouse
entrance in handy's able to spring it uh... swing ahead and kill him
it seems unlikely that handy be in that position but he was
and so even though the odds for art that high that he'd be there just
because it was that kind of one in ten situation that he was they get
punished for it and that's usually how at least when I saw W7M that's what they
were losing those rounds it wasn't some core failing it was a lot of small
things building on top of each other and sometimes started in again bat round
literally just luck that souls had enough the gap between that and the
fire it's just a lot of small things that ended up again going wrong for
them it's the small things but as you say it compounded and making the
bigger picture the thing about phase is that they're very good at taking
advantage of all the small things and there's not much that really
slipped through the crack. And I think that's the difference. You get teams that are able
to take advantage of moments or, and then Fluxo W7 ended a great job of that. There was an
occasion where we were defending downstairs, FaZe were defending downstairs inside of Tank
and they'd left the bomb site really light. There was basically nobody on site and they
just committed to our own Fluxo. So, so that planted and won the round. Now that's
a big picture opportunity that's been taken from Fluxo. He's very good at all
small bits.
Well my friends thank you very much and thank you for all those at home waiting.
We finally have our lobby together and we're gonna leave it at this point at
least for our pre-game analysis. All the things they said, all the things they
said running through my head. It's links and extra
truck to take you through. Map number two can flexo take it back to map
three. We'll phase one away with a 2-0 in
advanced to play Furia, only time will tell.
Only time will tell who will come out the victor in this heated rivalry between
FaZe Clan and Flux.w7m on Consulate and at least to start with FaZe on the
attacking side. First bands they will take off the board will be Clash and
Cade on the flip side. Grimm and Monty taken off the board as well. But
Ollie's we mentioned earlier it was just a couple rounds that put FaZe over
the top on Knighthaven and on Consulate just a couple attacking
rounds could do the same here? It's one who's going to come down to it. It feels reductive.
It doesn't necessarily feel like... Defenders protect their bombs from being diffused by
a tower. I have labs played. I believe it's the way that conchlets can play as well.
one of the hardest parts we've got in our full attack.
He's hitting me.
He's trying to feed back against a Monty and a Grimban.
So a little bit of a mixture there, but the shields being the headline axe,
they're both getting punished for both the size individually here.
They still have a couple of different shields that they can choose to go with.
I find it quite funny, because I've got a feeling that we're going to have slated this as a difficult map to attack and blah blah blah attacking them same dudes.
What if Faze just come out and win 4 rounds on the attack? Like what do we do there? Where do we go?
I close the mix and go to that.
It's early for you though.
It's not 29 for me, so it must be early for you.
It is currently 239.
That's too bad, that can't happen.
Have you heard of a nap? We would have been a nap, Ollie.
I'm really worried about that.
Listen, man, you sit in your corporate controlled only sleep at night system.
I sleep when I want, but man doesn't tell me anything.
Yeah, of course, because it's the culprits that make us sleep at night.
Well, there's a whole lot of discourse we could go into, but I will not.
Ooh, well, Scorpion being fired down yellow stairs after the king running downstairs.
Faze Clan not looking across this position just yet, seeing if there's a gap, there's
clearly not.
So they'll focus on some other objectives for the time being, it's a CEO defense to start.
The bulk of the presence from Fluxo W7M will be up top.
So the question of course is always, well do we go for a straight CEO, repel, execute,
or do we try to do an across from the admins side?
It seems that FaZe Clan are leaning towards the ladder, as one candela goes off in that position.
And while there's nobody in these immediate rooms surrounding the building,
there are some further beyond, as Vidikin will come to recognize just now.
Well, a pre-fire is through the wall, but it's going to be souls credited with the first kill on to Dots.
Its king might be down, but you can count that as a late trade, but a trade nonetheless.
Logan in and amongst his spiderweb of Denari trips there
Waiting to catch the victim as they fall into his net the global shield as well for people to play behind
And of course the chemical launcher inside of its chain to parlor next player to fall
Will go down as a trade. They were everything pretty rapid and being responded to here. So far
I
I mean, it might as well be cap A that's taking FaZe out to lunch right now, 3 kills for Lobin, 3 to 1, so 37 out.
And Cyber, good for one, might be good for another, depending on what he can find.
Two players clown-carring into the long desk position. Got to be a little careful here, for everyone involved.
Especially with Cyber, having to deal with that deployable shield to his left though.
Lobin peeking out and nobody has actually been behind the shield. They're instead playing very conservatively inside a long desk
So we're trying to bait our swing from one of these angles provides he throws the nade
Lobin gets his fourth first win on the defensive flux of W7M
And the name of the game will be run up the scoreboard as much as you can in these first six
You can't afford to make a single mistake because it's going to get punished. It is going to be capitalized on
So, whilst Fluxor on the air quotes easier side of things, the pressure is still on to
make sure that they perform and they have to be walking away with, if not 6, 5 as a minimum
of these opening rounds.
That was a great start and they were able to convert that opening pick into a round
advantage eventually into a successful round.
There will be a bomb site though that falls in that gray area of just being a little
bit more vulnerable.
Whether it will be the basement or the third choice bombsite time will tell, but at least
for round 2 it will be headed downstairs to that basement.
The bandit coming into play as well, some of that hard breach now to make breaching
a bit more difficult.
There were cons all the way on the top floor, see if he maybe decides to dedicate something
upstairs.
I don't think he would.
The single wall might be perfectly fine to do so.
It's in the swaps on the attacking side as well.
Cydre bringing in that Snakeshot Band on Nighthaven Labs by Fluxor W7M against FaZe.
So yeah, the opportunity to see him in action with that Soloton scanner.
See why Fluxor W7M felt it was such a threat.
And, additionally, the Boogie drones as well.
A lot of opportunity not only to get a good clear of the top floor with that information,
But then as well get this great verticality from the boogie drones already one throat in the building creating a nice little line on the inside
All the ready and waiting here just outside of the castle barricade
Maybe hoping for
Ran boogie don't just to get thrown through it or maybe even to get sledge open
But handy with his positioning in the way that he's waiting. You'd like to think that he knows what's going on a little bit here
Yellow thing comes out to confirm it
He just gets taken out. He just presented himself at the window on a silver platter, and Pauly didn't need any invitation.
That's criminal from Pauly right there. I mean, that is about as good of a read as you could have.
Just waiting with the shotgun. Beautiful play there. Now, Faith Plangers have to continue down a body.
Sludge wasn't going to be adding much, but at least he could have taken down the Castle Barricades and given you another gun.
Lobonon 1 HP from where? Seems to be the main door. Souls the culprit of that with some 4-17 shots missing.
His other remnants of his team begin to take control of admin. No 4v4 just yet. Will Dodez, I was about to say, confirm? No!
Not able to get the kill and instead two go-phase clans away with Lobonon low HP. This round might have just shifted hands much quicker than Fluxo W7 unexpected.
big chance here for phase spoke about fluxo not being able to afford to make a
mistake phase also after capitalized on these situations man count advantage in
a very low low bin with a kill onto vittacan that doesn't make things any
easier at least now they'll know where Palu is but they have to try and get
this kill back as soon as possible it's only 55 seconds and I say that
because he still plays up on this top floor the cyber falling it just adds
on to the pain. And KDS in a 1v2 again there were chances for phase clan especially with
that brief advantage they had but there still is some for KDS. It's got the flashbangs
and lobens on such low health. Also depends on how active he's going to be with this
heartbeat scanner. What information can he gain or what has already been gathered.
These vertical angles will cut against the attack at this point. KDS looks to put
this diffuser down. Nobody directly above his position but Flux of W7M could easily
get in that spot also concerned with anybody rotating down below with that
c4 KDS here's it ripped instead will make another attempt as Logan continues to
scan he falls off again dodging that c4 there's another one that could be sent
up by the flexor W7 inside trying again said this time not able to find much
of anything just keeping him guessing keeping him at bay and always keeping
those doubts alive that could be the opportunity that phase were looking
for ahead of this matchup, knowing what they were going into. And you can't help but feel
like it has slipped through their fingertips.
Fluxo W7M, a really good job of stabilizing there, not giving the opportunity over to FaZe,
even though they had an advantage in the man count. They just weren't able to trade
it back. Pauly played it beautifully in and around CEO and connector, picking up
a kill, managing StaleEye for a little bit longer, and then his teammates on site
in the hard yards as well. Loebing. He's a fantastic game so far. He's 5-0 at the moment
ahead of round number 3. Loeb has only died once, Cons only died once. There's a lack
of kills for this phase side and it's not. It weren't set high as saying that in night
here in labs. They were giving kills for fun. We saw plenty of performance from everybody.
It's early days here on Consulate, but it's still a little bit of an alarm bell.
Is the basement going to be the weaker site of the three here, or are Fluxo going to make
it a full three site rotation?
Could be possible.
On console especially it's not unheard of.
On the basement as well which will carry some fundamental principles from the other sites.
Here though, as you can see, the pulse coming back through for Fluxo W7M, addition of
the castle, create a bit more of a maze for FaZe Clan to search through. Those black mirrors
as you highlighted last map that has been really impactful in a lot of the matches that we've
casted in the past few days. A lot of problematic utility that FaZe Clan will have to concern
themselves with. And on their side, they got the black, but they got the snake. But
definitely I will say for one of those rare iterations where there's some, a lot
more big name utility for Flexor W7M than on the opposite side for once. Dots gathering
good information over by the tunnel? Can't find quite anything just yet, just gathering
numbers mainly, seeing if the attack is present in this area and if not, that kind of crosses
out locations which they're not and that mirrors down where they might otherwise be. John
Runeclear, the player's slowly reinforced road as his position, is of massive importance.
Flanking out, climbing the block beard able to attack souls up quite a bit, nades threat
sent out while lobin confirms that kill handy is quick on the trade it seems
for the broader roaming presence there's only one body remaining inside a piano
they've got a trapped in art and KDS has shut him down this can't be another
situation where phase have an advantage and let it slip they have to try and
capitalize on this but it comes just drags one back I don't know where
lobin in a bit of a dicey position but I'm the option to rotate up through
the top floor of the building.
Oh, an opportunity and shots land.
Docs takes vicking down as well.
That's two kills caught on the reverse vertical.
Now if Loebbing can get himself back to site,
this is a great position that Fluxo W7M find themselves in.
Not only have they fought back from a disadvantage,
but they've got three bodies down there
to try and hold for this final push.
They've even got the heartbeat scanner
getting all of this information
on just two remaining players.
Taking themselves up so well in these defenses,
He's got a great pre-fire by Cyber, he'd be followed up by another 1v1.
Oh no!
Hopping on the palace unfortunately denies the very angle he needed to take.
And when KDS gets that trade, just a 1v1, switched to the pistol.
Surely this man is not out of ammo.
Not enough time to reload.
You know, LoB is far enough away to let that happen, but taking the aggressive line gives
it up soon after.
That was his last flash, he just sent out.
So it'll be a raw 1v1 for KDS, slowly creeping around the corner, only six shots
for Lobin. They all need to hit but only one matters. It's KDS instead. First attacking
win for FaZe Clan and a 1v1 to do it.
FaZe weren't going to have the wool pulled over their eyes two rounds in a row. They
needed to clutch that one out and they were forced to do so. They had an advantage at
around the halfway point in the round but Fluxo on that reverse vertical. Just the
sheer determination to challenge onto some of those angles. Not something that you
always see but they were able to drag it back. It was really all on Lobin. And
forget he started that little loose
pasture of play all the way all the way over inside a visa office was able to
rotate all the way through the top floor of the site and then get himself back
down was in the right position in the vicinity just not able to land the
shot phase are going to choose a start of round four to take their tactical
time out don't forget we always get the halfway point one as well and the
FaZe recognizing that they are very good on the defense of Consulate probably
thinking there's no point saving it. We may as well use it now and see if we can
get ourselves a favorable split here.
And it makes sense again with that halfway point coming up to be able to
game plan for the defense pretty effectively and if this is you know the
sense of being a close game like Knighthaven you're gonna waste this
opportunity especially since that round just came to a 1v1 as Ali just
kind of dissected, so FaZe Clan, now that it has ended, they will get to retry an attack
on CEO.
Let's see what they change, especially as they opt to take down the pulse for Fluxo
W7M.
Probably an unexpected but consistent pick for Fluxo W7M going into this map.
Didn't think that would be the, you know, present in two rounds, let alone banned by
FaZe Clan.
Clearly concerned enough about it that they want to take it off the board.
Conversely, Fluxo W7M picking the twitch.
I was going to say, maybe we'll see a bit more traps in play, but no actually.
Yeah, yeah, you were my combo
We're back on cafe or you back on like utility don't matter
I was gonna say honestly your cafe come earlier actually ended up being prescient
I was gonna say it's like spoken into existence, hasn't it? It is like we're back on cafe. I mean, I mean hey
You look at that like sure. There's a single window right behind you, but like you look at that position in ceo
Like Patty corner from the window. It's kind of like pixel
I get it. I do get it. I just think it leaves a lot on the table when the
defense have so many tears that they can go with.
And DOS still got all three in his pocket at the moment as well of the ADS's so
starting to get placed down.
Yeah, it's not like there's loads of stuff that's gonna be thrown in either, you know
We've got the Capitao balls, sure we've got, it's a fear but there's only a couple of nades, two sets of nades, it's not the world's amount of utility, it's not like we're bringing Ying or something of that nature, maybe it's something that Fluxo were expecting, as Ying of course is available to be played, but at least for the early portion of the round we're going to be watching Loeb and Challenge on to the roof with the SMG, it's always a bit of a scary time, only because I look at it and think that looks incredibly difficult, but more incapable of making that challenge.
Unfortunately for him, no one is going to be in the vicinity. Instead, Faze is looking to try and get himself onto the repel
and shape up for what he's looking like, a fairly admin-side approach.
It's looking like it. Especially now that Hanyu or Apollo are in, but it can't make this first.
Why going down? That's just a crazy pre-fire. Setting up all those ADSs and for what, unfortunately?
dots on top of the filing cabinet and oldie but a goodie not necessarily in this
case as handy just walks in and the dots a bit slow to the punch one HP for
handy low HP for souls but a five to three advantage for phase clan that's
why cons you can see trying to play aggressive on this doorway I hope that
there's a little gap in information that phase can make a little bit of a
stumble kind of like we saw handy take advantage of last map because we're
hearing the 3d5 you got to do something to try to win this back
whether it's Peek Skylight or Peek Dead Doorway. It's unfortunate for them, Face Clan aren't
biting.
How they're going to be if it's trying to challenge onto the Automa Spiral here, globally. It falls
to the hands of Vitzking, and that should be freeing up the passage of those Vizzestairs,
but with KDS falling on Spiral and no one there from Face to take that place, they
may hold their vantage, but it's only a man cow, certainly not in HP. Andy Vitzking
and souls have barely got enough between them to make a full body.
Candy well is not long for this world.
Cons takes him out there.
Can continue to try and hold onto this meeting door at close range.
Is he able to find himself another?
I thought he was going to swing for the third there,
but he's probably going to get gifted in anyway.
Three kills on the round and leave souls in the 1B1 with Polly,
but there's still 30 seconds left.
It's another one where FaZe might end up winning around from behind
when they had a lead at some point.
And so Pauli wrapping around, one of the people that started all of this, impact goes out.
And so now Solz puts the diffuser down, trying to send the signal.
And so Pauli runs over, moves to the doorway, can he get the angle in time?
And Solz puts it down, yes he can!
Another 1v1, but this time going the opposite way and it just compounds.
Flux O W7M's lead further.
Well, Flux O W7M, another round that comes down to the wire.
I'll tell you what, for as decisive as we thought that this first half was going to be, we could
be sat here calling this a score line in exactly the other direction. We could be sat here saying
phase of 1-3 rounds and fluxo of 1-1 because there's two rounds that come to my mind that
have both come down to 1 versus 1 or very narrow clutches. Even the round that phase were good
for downstairs, it was a 1 versus 1. If not been a million miles away from picking up some
of these rounds here, Fluxo have just been able to hold on on those few occasions. Round
five, back to the mid-floor, we go. Every trap line up with that Fenrir and the Mozzie,
and then a little bit more of a traditional setup, and the double SAS operates as Mute
and Smoke both being brought to the party. Mirror window is going to be a factor
as well, and that's likely going to get played both on the site and potentially upstairs
as well just to try and hold on. You think back to the way that this round went, Lynx,
it was another very narrow margin wasn't it? It came down to a two versus one, plant being
attempted, chance there, I think it was a big round from Paolo if I remember rightly. He
was able to pick himself up a couple of kills on the top floor and really drag that advantage
back.
I mean all these rounds have been very close from 2-1 VWZ and as you pointed out on
Last time I went to X-Vision in Kenyanya it was a 2v1. Faceclan ended up losing.
So all these rounds have been quite close. This was certainly one in which
Flux of W7M started off, at least in terms of the man count with a lead. We'll see what happens here.
Put that trap heavy lineup as you mentioned earlier, the F-Nauts.
Actually, turn the traps, just the F-Nauts, but still you have the
Mazi pass as well. A lot of gadgets is generally that can be placed on the floor and if
attacking team's life a little bit more difficult could see it quite loose play
on this top floor as the air jabs go out handy will look to control that exact
style I should know if you can retake positions a gopher flanks without first
destroying an air jab and potentially giving away their position
It's King down for the count C4 might be in a position to be paid so I think it was should
be recoverable at the moment but it's going to drag somebody from FaZe away from a job
that they otherwise would have been doing.
Tiber convinced that someone's going to jump out and at least challenge onto the window
but it's going to be KDS.
Pays a little bit of a price for picking up his teammate and vitt king, but at least maintains all five players alive for the time being dots
C4 ready
I don't think he realizes how close he is if he sends that out there
Especially with the low HP on vitt king and KDS. You might have a chance, but maybe handy to fall despite the chipped players on
Phase it's the full HP handy to go down
And so it's good for the follow-up
So, dead even as we move into the final minute.
Something needs to start breaking phase is where you don't have a clear entry at this point.
Don't have an exact amount of control, but they do have quite a bit of utility, the concussions
and capitals for utility, as well as both nades and flashes as well.
For a lot of different ways they could crack something open, even if they haven't done
it just yet.
A lot of utility going out, but Pau is swinging it from behind actually, flanking up spiral
stairs.
Faye's not expecting that. Fluxo W7M constantly keeping the attacking team on their toes.
And that this ends up being a Faye's victory like a lot of us predicted.
It's looking like it'll have to be a hard fought one on the opposite side.
It's the most dominant victory for Fluxo W7M, this defensive half.
On a retrive expo, no 2v1.
Instead, it's Cyber to need four kills in a row.
The first takes almost all of his HP in exchange.
need will go out just so he can get some security moving through the opposite side but on these vertical angles
What is he going to find just death on the opposite side four to one for fluxo w7m
Consulate is always a defensive side at map, but that doesn't mean they are not performing at some damn good siege
They're playing really well
You can't take that away from them at the moment
Phase are having opportunities as well. There's been a couple of rounds where we've looked at it and said phase
maybe we ought to be walking away with that one there regardless of if this is a good map for the defenders or not.
Fluxo consistently walking away the better here in these rounds, the last round.
And as the sides currently sit, either going to be a 4-2 to Fluxo or a 5-1, this will tell us the full story.
Only sight so far that FaZe have been successful in.
Garand and Cafeteria downstairs isn't being the played.
seeing for the first time split bombsite. Now there's question marks over the split
bombsite because well it's split and there are not many sites in the game
that hold over two separate floors and just naturally from a defending point of
view it can make things a little bit more tricky because it's not just one
area you're worried about or one floor you're kind of worried about too so it
does really stretch you a little bit thinly. We do often see teams try to
avoid it but looks like the option to pull it out here for their final stand on the defence
in regulation typically requires a bit of a full map clear which I mean just in certain sites
into consulate and it always requires a full map clear right because it's so compacted you need
to be able to clear large areas be able to gain control because the vertical is just so powerful
great c4 sense out there oh that's again you are so lucky to be alive the blitz with one hp
Well, it's not much good to anyone as far as I know there's a smoke on the table.
Even small things like barbed wire on the floor like even if you just make one misstep or
even if you're the blitz and attempting trying to bait sound in a position that option isn't available anymore.
So if it can throw some smokes and they end up occluding the wrong spot you might just walk in and kind of
die the same way Lopin did on Night Haven, right before that Souls Clutch.
He's hit by a Gershmont this time it seems.
So dopey call goes out, so not much cheering he'll be doing at the moment.
The rest of his team will flood in through the Yellow Stairs side.
Sol's actually the first to go down despite Vidikings reduced HP.
Whatever information or plan FaZe Clan had is falling apart in the first minute and 10 seconds.
Yeah, through the drone hole, Lobin was ready for that one.
Don't want to make the call early, but a 5-1-1 half seems very likely for Flux or W7M.
If Cyber's not able to either use this information to get some kills or find a gap through the middle
Odds of them running away with this seem quite low
Fuse a cold as well can only think that it is in the hands of the king should be a freebie and it will be cyber
grabs one onto dots and maybe look to move upstairs and think about recovering that diffuser book
If there's still players hopping around inside of admin
It isn't gonna be as straightforward as just walking up and taking it Andy
vertical weights in eyes, feet and narrow chance there, and they sent out two plays inside of Admin, and Cyra's got one.
He needs to grab the second.
Oh, it was outside.
And it's just been simply diffused.
I thought he'd left it inside of the corridor outside, but Cyra's actually, he's got the ability to leave him here.
You can catch him on the rotate back.
Might be able to.
Might just be able to in the 3v3.
Now the odds were low, they'd increased since a minute and ten seconds ago.
Now moving downstairs, there's some kind of 1v1, some kind of momentum, big kill by Cyber,
paying for his weight in this round, so much momentum gained by this one player.
Still pushing further.
I've completely frozen, so...
It's called the Vert. He knows exactly where at least one player is, but Andy's gonna start
getting that plant down.
Sider. Ties a bow on what was a fantastic Sider round and I think again another showcase
of just how powerful Solid Snake can be there. That Soliton scanner really coming into its
own. Navigating the players inside of Admin oh so beautifully as well and FaZe. They go
go into their attack in a defensive phase, excuse me,
with another win on the attack.
Two rounds to four, that was the exact score line
that was good enough on Night Haven Labs.
We've got our desk to give us their opinion
on the first six rounds.
Thank you very much, my friends.
Now, we can talk about the first six rounds,
but first I think it's important to give the context
in which this match is happening, Jesse.
Consulate is a stronghold for phase.
How deep does duty's water run really?
Yeah, I mean Milo, if you've talked about it already,
I already told you this is a 10 game winning streak
for FaZe Clan.
They dominate on this map, but I went and took a look back.
The last time they lost this map
was going to be February 9th, 2025 against SSG
at the Sixth Invitational.
That was an 8-6 loss to FaZe Clan.
Suppose they had won that match just for a minute with me.
What do you think their win rate would be at that point?
What their win streak would be if they'd won that?
to be 11 maps, maybe you're taking 12, maybe even 13. If FaZe had not lost that 8-6 game,
they would be on a 20 map-winning streak, beating in a row since August 22nd, 2024.
W7M Black Dragon's NIP W7M again, Liquid Space Station E1 Furious Secret,
then it's the Space Station 8-6 game, then they beat Liquid, BDS, Furex,
QuraZinehow, sorry Tier 2 Brazilian team butchered that, NIP, W7M, BDS, M80, Liquid, and of course
Team Secret Map 1 of the 6th Invitational, Fluxo had played a great game so far, spearheaded
by Lobin and Kons with some master class rounds. If they can get just 3 attacks in the next
6, they will do something that is nearly unheard of in Rainbow Six.
Or the other side cyber could always exist and then all your planning just goes out the window, right?
But that'll be for our second half
We'll see if fluxo can lock it in and dig us the map three back to your wonderful commentators links and I enjoy
Well, you will Ali. I mean now we got the defensive side a console
It always
You have never quite as I would say like hotly contested as some of these
Everyone else is finding that a crazy set.
We'll see if FaZe can take advantage of the defenses here,
but I also think more importantly,
just recover from some of the woes we saw in the attacking half.
Consulate, like I said, might be defender sided,
but I mean, you only win one attack because of a 1v1 and another
because Cyber got a 4k and a 3v5, that's just insane.
That's a seven thing entirely, isn't it?
Yeah, but that's the FaZe effect.
And you wonder about who on the side of Fluxo W7M
is capable of either of those two things. Are they capable of pulling off a 3k or are they
capable of pulling off a 4k? It really comes down to those sort of margins because that's
what it took for FaZe to get attacking wins here on Consulate. And it's likely what it's going
to take for Flux OW7M as well. They are loving that salt on scanner ban, that snake ban.
Monty also removed a Cade and a Mute on the Flux side as well from Fluxo.
Think that FaZe may be early adopters of Solid Snake. They know just how good it can be.
I think Cyber demonstrated beautifully in that last round as well, round number six.
If there's a reason to remove it out of your game, if there's a reason it's worth a ban, that's probably a reason in itself right there.
right there. But you've got the F2 and the F2 is great at the moment as well, especially
now that you can place the grip on it. So it really has changed the game somewhat.
This is the side that everyone's been talking about, Faze, with this mega impressive
win record. I mean, I'm expecting this to just be like a layup, really,
Lynx at this point. They've got two rounds on the attack. This surely should just be
another day at the office. Well, you'd always think so. The things can go quite
differently in Fluxer W7M have shown not only enough prowess in their defenses, I mean five out of
six opening picks and good moments in their 1v1s as well, but also showed quite a lot of prowess
on attacking on Nighthaven. The philosophies might be different, but I think it says a lot that
for that side it was a lot of, you know, hero plays, great skill, but also enabled by a bit
a lot from FaZe Clan to save what otherwise could have been overtime or even a Fluxer W7M map.
They were definitely, I think, you know, to co-adjust the overall strategically the better
team on night haven with those attacks. So even though they lost, it's still important
to consider going forward here. This is not a team that will go quietly even if they end
up going. And that is, well, that's a much different question. Starting on the admin
side, clear orders going out, getting a little bit of a fortress. The attacking team on the
side of the map and a long angle for cons, cutting straight down the middle of the
top floor.
Looks like I've got pretty good pace in here. Round the halfway point into the round,
They've got that admin control and crucially they haven't lost a body in the process.
Dotz is a little bit concerned about pushing up too far at the moment.
I'm not sure if anybody knows about Handy's position at the minute.
It's a kind of ability to support him there as well.
ADS, tiny little murder holes through the floor.
I'm sure that makes Handy feel a lot safer knowing that he's got a couple of bodies upstairs
that have the ability to watch down onto him.
And if he's left unchecked, he can just flank these stairs at the right moment, and it's going to be wrapped, soles kicks off with a kill over onto dot C4, sent as well, beautifully!
Cyber finds his man handy, successful as predicted on the flank.
Flux O W7M's attack has crashed like water onto rock.
I'm not one particularly for authority player for the side of the phase clan just sat prone
in the middle of the doorway.
Polly with a nice flick to take down Vittacang.
Looking for another one if you wanted the double door down below.
You have to be careful, don't start overstepping and you will back off.
Polly makes note of that, not a whole lot he can do with that information, but at
least it's a gunfight that FaZe will not give away.
We never covered the diffuser.
There's an opposite side of the halls for him.
This is one of the most difficult positions for a player to deal with and it's for that
exact reason.
Look one way, you get the counter swing from the other.
FaZe Clan with a bit of a hill to climb, but building off Cybers 4K, it's fitting
he gets the last kill.
And they take their first win on CEO.
It just didn't even look close to it.
Flux only made good progress, they got into admin, didn't cost them much, but it
was kind of because it wasn't really being held too hard by FaZe Clan.
They had other ideas.
I love the synergy between handy and the players upstairs on site.
Little tiny holes, like they're not even shotgun holes, they're just made by pistols or even just SMGs, just whatever you've got at hand.
Just make a little hole in the floor, the accuracy and the position of the hole is obviously very important, but it isn't obvious, it's not overbearing.
You don't sort of look at it, you won't look at it on a drone and go, oh we really need to check that out, like maybe someone's playing there.
He's just got that little bit of support from a bill. They just freeze them up to not have to worry about every single angle
Of course you play on Ella as well
So you've got some grismots at your disposal
But then just being positioned in the right place at the right time
All that sort of a flanking play because that's one of the difficulties really with Consulate is that for all that
It's a great matter for the defenders to get a flank off isn't really that straightforward
Yeah, you've got a couple of hatches
but your staircases are so hotly contested that it can often be very difficult to use them to their full potential.
So if you're going to play below, you kind of need to be there from the start.
That's what we saw, handy play in round number seven.
So, in round number eight, you've got a different idea.
You've got SMG 12 and he's going to go for a run out.
Oh, boy.
Well.
It's a couple shots.
Fire.
No.
Nothing to happen from it. He is tempting us quite like that
Are you still buffering? Oh, oh, yeah big dog, don't you worry?
Well, we'll just keep going. Thanks radio. Please. Yeah, I was gonna say thank you
I appreciate that. I mean
I think that was the first half of the broadcast of my phone hotspot. So I feel it
4-4
KDS and Docs, and they're getting that one for one trade. We've seen three of them so far tonight.
We're positioning him from parlor at the moment. He's really in the hot seat,
but he just needs a little bit more support. I don't think he knows about handy.
You may know about cyber. That's about as much as his knowledge is going to hold, and
handy just needs to sit tight for the time being. We'll be able to shoot the drone,
throw that, throw out the form. Actually, of course, open. A little bit unusual for this
sort of bombsite, but if you know that you're going to be committing to this whole
and you've really got no other option either way back down to the site and they might have it but
they won't be able to use it because they have been sent to the cameras. It's King & Souls now
just under half the round to try and hold on to. Souls does still have three toxic babe canisters
and the players on Fluxo W7M are a little bit soft but this is one of those opportunity
rounds that we often spoke about when Faze were on their own attacks. These are rounds that
Fluxo really can't be taking in any other way than mega seriously they need to be walking
away with these and giving themselves the best chance. They've got the time to do so
and they've also fortunately got a good bit of utility still at their fingertips.
Although handy might be gone is Razorbloom's Remain and that's going to give a good bit of
information just to where these attackers are. You can see there are a couple of defaults still
available. Cadius and Cyber both operate in one of those each. See we'll have a rough idea
here. But regardless of which way you cut it, they are at a man disadvantage. Solz, a really
good job to hold onto those toxic babe canisters for as long as he has. 35 seconds and they're
gonna start to go out now as well. See the rotation down banana? There's not too much
that dude can do at the minute. Cut off by the toxic babe gas. Solz again, massively
playing this smoke, really pacing those canisters out quite nicely. Oh, it's the player
to watch because he has the capable big kill coming in there on to lobin the souls does fine on with
the toxic babe that's the problem if you've already taken an engagement and you're a bit soft so there's
no option but to push for the kill instead it's going to go for the plant it's a very interesting
move hello what do you think's gonna happen you have to go for the kill there well that's a bummer
1v1 dies to Vitteking running around the corner. I mean, I would love to give like more eloquent
thoughts in that round, but I only saw like half of it. That being said, the last thing-
You may have seen one screen for quite a long time, so what can you tell us about the freeze
frame that you saw? Maybe you could paint it.
So there are three freeze frames I saw. One was Cyber sitting on a balcony,
Which honestly was quite idyllic early in the round. It was honestly kind of pretty. I was a big fan of it
After that there was a blitz in a hallway at one point saw that for quite a long time
Then at the end I didn't get too much of anything
However, as is the more general broad trend point because doing any like particular or nuanced analysis of the specifics of that round is going to be
impossible for me. I'm sorry about five pixels, but I
Think one thing that is you know worth to make note of is that this bad trend for flux of W7N keeps ruining its head
which is rounds they should probably win keep being lost by hero plans plays from phase small mistakes like Lux or W7M both sometimes neither an acts of God and
At this point when the game is looking once again to be quite a close close contest
For you to almost have a win on a primary site and lose it another one be one
This is looking an awfully lot like night Haven awfully lot like the first half of consulate
which despite lots of W7M's best efforts, it is, as I believe you said perfectly earlier, Ollie,
it is a space capitalizing on these small moments that they can do so reliably.
Yeah, I do agree with that, and I think what you're saying is perfectly valid.
We did throw similar criticism towards FaZe. There were a couple of rounds that FaZe could
have won on the attacks here. We could be sat here now already with FaZe on map and series
point. Now, they were only able to walk away with two of them. I think maybe the reason
why we're coming down a little bit more heavy on the fluxo side of things because they're not in a
position that they've got any sort of buffer. They've lost map one. This is do or die time and
they really don't want to give FaZe a sniff of success. So yes, I agree, but FaZe weren't
entirely not guilty of that either. I think there was a little bit of that flowing around
there as well. But we can only call what we see in the there is a flow and an edge to the
the game. Whatever the moment is, that phase is what they open a cave for, not such to get
into contact.
Phew, and Dota is on for the cover. So whatever flow is going on, Flux or W7M certainly riding
it quite nicely, even in the disadvantage, completely confident in executing their plan
of attack. All that despite the fact that Syra is a soulless up above. I'd be distracted
by some of the players, but understandably throwing a lot of energy his way. It's a
good setup for the moment, and even though they're from behind and demand advantage
the positioning. Seems to be better for Fluxo W7M.
Vittakingen will creep in spotted by the E1D.
Dodes goes down, but from above again
and a big kill by Paulu, with cons on the finisher.
Going to the man count is it might be deceiving
as it seems Fluxo W7M's plan never once faltered.
That was a very similar to the tank round
we saw in Nighthaven Labs, Fluxo W7M.
They're not a team that's scared
of taking advantage of an opportunity.
Recognizing there's a gap. We can get in and get the plant down here and just immediately put the pressure on Swar opponent
That's what they did
I need you to move through
Nailed the diffuser to the floor grabbed an opening kill in the process
From that point it was just a butterfly effect
Blitzner Warden have both been removed now and
In a similar vein to when the face took their time out
couple of rounds into their attacking phase looks like W7M are going to do exactly the same. Round 10
they've seen a good portion of these defenses now from phase and how phase wants to try and hold on to
some of these particular rounds they too are going to choose now to take their time out at the
halfway point of the halfway point. I have just won the round of course so there is that sort of
question mark thrown in there but these guys aren't thinking about the last round they're
thinking about the next round and the round after that.
They know which rotation they're going to be going in.
The Nils are going to be going upstairs.
They likely know that they're going to be going to garage.
There is always the option though,
that phase throw in that curveball that is the split site.
That is something that Fluxo themselves
did do on their defense.
I mean, just, you know,
being nice to them to throw it in for us.
Always very, I was like when things get varied up,
especially since no pole span,
like we saw last time.
So, have one of the mainstay defenders for split defense, but it'll be upstairs on CEO.
Instead, the defensive band will be warden and the attacking band will be Blitz.
Flux of W7M still have plenty of shields available, and by plenty, I mean Blackbeard, which still is one of the most important ones.
Arguably, for the playstyle that Flux of W7M like to go for, on CEO as well, Cybers still with that bandit in hand.
I think by and large a similar setup to what we saw in the first round. I want to check that real quick
So I believe the bandit the smoke and the thorn are consistent. Yes couple changes to my and the century being brought in
As this honestly is
Kind of a weirdly sparse lineup when it comes to like big utility alley kind of makes me uncomfortable
I don't know if I get by necessarily uncomfortable by it
I think it's just it's one of those things where it's like because of how many crazy operators there are when I don't see an operator lineup
with our
Azami mirror and also like some other crazy nonsense. I'm like I get scared
Yeah, true the remain got when you've got a Kade mute and
Warden band you've still got a lot of nasty stuff in there. Where's the where's the where's the book?
you know where we're seeing this little element of something that's just so
egregious to deal with. Yeah, maybe this will go a bit tame. Well, it's not on the utility just yet.
Who's all those bad lorries can say, yeah, they should have brought this down in the middle of the book.
That's not a great idea. I think it does raise a little bit of an alarm bell. I mean,
Fluxo's lineup is the entire opposite of that. You've got bees, you've got capital,
and you've got ying. That's just straight up honking. That's the kind of lineup you need
to be running your AnkySack if you want to be walking away with Samilo because they're
the tools that are going to win you games. They'll look so. And the balance things for
me, yeah, they've brought some pretty good tools to this job. Still got to try and use
them. They're the same sort of system again with these little murder holes through the
floors. Where do you angle that?
And such a difficult one for the attack to deal with just because coming out of
doorway and then also looking up. Especially you'd be pre-firing out of diagonal basically and
that's just with the rafters and everything it just seems quite difficult to deal with compared
to the compared to vittekings, compared to the quite clear view of the door frame.
Men in 50 seconds have passed by the way, so not only is FaZe Clan running a sparse
defense, it's been quite a sparse round for action. The only shots we really saw get
fired were into the floor by vitteking. Now even then feels like eight hours ago.
Flashbangs going in and this is what you can save up all that utility for to dump it at one time flashbangs in
Candela's and bees being thrown
Freaking up see if you can catch anybody off guard with a smoke canister choking off that exit
Good foresight by a good a king aware of the possibility of alert so dots sprints on in but hit by the razor bloom not dead
definitely
Hulted for the time being pushing in with the pistol put even lower and then finished off by cyber on the cross
So it's long desk control fluxer W7M, but defenders still in close quarters ready to map a strong comeback.
FB7 good for two through the floor, the pellets hitting more metal than flesh.
The next one far more direct. SMG11 out with Palu quicker to that.
Looking further to defenders inside of CEO.
Front of the site might be clear about trumping the back lines, souls with the cutoff, too with the TCSG.
There's plenty to get the job done
there. It just goes to show that
traditional or good old fashioned
operators with you're not the
flashiest of gadget but something
that does a very specific job is
often good enough really like the
way that phase play is so much
verticality inside of meeting
that consistently causes
phase play so much verticality inside of meeting that consistently causes problems.
Little bit of shotgun action at close range again. All it really took.
Pali tanking tons of damage as well through his own teammates. Capital fire arrow like
I did the double takedown I was like I'm sure we discussed this I'm sure they didn't have a
go yo why is Pali like getting burnt alive almost and cut off or just a bit of a misplay
of utility on the fluxo side of things. 558 you ever got now phase of done the
done the hard part really in bringing this back to a game that only has one round in it, despite the
very one-sided nature of both of these sides. Bazaar finally on the up and up. We're going to go
downstairs to try and cement this lead and the match and series point more importantly.
Looks like they've used their time out. This is really where the pressure starts to mount.
They will have discussed how they want to deal with the top floor and likely discussed how
how they want to deal with Garage in that tactical timeout.
Cast our lines back to how Garage went last time.
It did come down to a 1 vs 1 more since then a 1 vs 2
and it was Vittaking that was good for both of them.
For a round that came down to a very fine margin
and really you'd look at that and think,
well, there's opportunity there to fix over,
should be able to work around that and figure a way
making sure that they walk away with around this time
instead of letting it slip.
I believe that my great friend links inside.
I'm still here, I think the video is just...
We don't talk through the same thing we watch through, that's the problem.
Cyber. A little bit of a ratty spot, but it's a spot that is going to make you a kill at once in a blue moon.
That's exactly what it does. Bottom of yellow stairs, just watching the door as it gets opened up.
none other than Pahlu who has been taken out with Lossi Hibana.
All of you half-reach, do you still have the ace?
It's a good portion. Dots.
It's kind of knocking on sight though, you feel like you might be a little bit ahead of the pack right now.
Especially given that you've got Lobin looking to clear all the way through this top floor.
Kind of trying to fill the shoes that Pahlu was
left behind. Even though Selma's to open up the hatches is far from ideal and you would much rather have
It's how it's called us to do that job.
When you bring the format as well, you do have that redundancy, you do have that fortune.
Cyber, still playing on the hatch inside of exposition.
It's going to be handy the next player down, lobin.
Through the partially open hatch, it's the only advantage if not of opening it in an ace.
Excuse me, it means that you don't always give the full game away and you just get a little bit of a line of sight through there.
Just be able to make good off that.
Cyber still showing no signs of moving and can just continue to watch on to this yellow door, really for no consequence.
Subsequent kills that are really gonna matter and neither trade fourth trade of the night.
We've been separating these players inside of SAO this evening, with an a little bit of internet latency but even then, Cyber, kill onto cons.
The other cements disadvantage and goes back to watching his ever favorite bottom of yellow stairs is since drop the hatch
Instead is just gonna play this statically KDS. He's still upstairs. Love it. That's no idea
Dots barely moved all round
He spent the majority of it here at the bottom of yellow just knocking on the door to the side now as the black beard with
One HP as a mountain to climb
KDS
You gotta parachute to the top
He's already taken the high ground
still kicking around inside a panel upstairs.
Not good enough losing one player from Fluxo 2 and they have to lose two.
Match and series point now for FaZe Clan.
So, it started buffering
five seconds after the round began. It stopped buffering
three seconds before the round ended. It knows.
It honestly, it genuinely feels like it knows.
Attack, it genuinely feels sentient
at times, but I was casting earlier to start buffering.
I'm like, I literally was about to start playing by playing
and started buffering.
I'm like, that's crazy.
And I have multiple times.
My computer's fighting against me.
Here's the thing though, right?
Like, here's the thing.
At the end of this game, my phase favoritism aside,
I just feel bad for Fluxo W7M.
I just feel like really bad
because they have played so objectively well
across night haven and consulate
and genuinely both maps might come down to some very very important one-to-one
or two-to-two x's
and a night haven a two-to-five
there's a chance they might go to lower bracket by the way i don't think is
like a guarantee at all
it's been a very close half
or two w seven m have proven capable
in the second attacking one on consulate might be difficult but phase
we're able to do it and hey they just started with an opening pick
in front of the yellow door trying to give them a favor look at this he's
actually just taking for a little bit of walk holding the cutoff position
three toxic babes cast as lost as well
that's a line of all is designed to try and deny a plant and gather information
those toxic babes are going to be crucial
it's a king
below on the solace
doesn't know
that Pali is going to be on those yellow stairs
may get caught off guard here and his core sprints around the corner.
Paolo doing what he does best and it's that lurk roll.
Take a little bit of space, don't make any noise, and just let something happen.
Cyber. 15 and 8.
He's gonna have to have another cyber round.
That or either KDS and souls are gonna have to step up.
Neither of which is unlikely, by the way.
It just really doesn't put a phase in the best position
when they arguably need it the most inside his head.
His salings, it has been a fairly close game at times and there's not that much in it right now. Fluxo well in this fight
Yeah, well wellness fight in round 12
Now face clan are not short on at least ability or abilities to gather information
I mean black eye cameras heartbeat scanner F knots you can't get a much better of three remaining players or three
member three remaining operators for this position
The same time you have the black for you to break through all that you get the air jabs to control any
flanks that might be making use of that information. Got the smoke to occlude secondary utility to
blind or to move out of position. Now as KDS falls as well, one of the most active iteration
of it, the heartbeat scanner, is gone. The cyber moves for this flank. Is there anybody
who can actually find somebody close in the stairs? But Palu's been here for like 8,000 years
and his time has come now. Was that four kills for Palu all through round 12 and it'll be
overtime to get flux. So W7 M another shot four kills for parlor and he barely
has to move his feet to get them as well. Like just out of nowhere, the strangest
round transpires in a game that has been dominated by the defense. The attack
walk all over it and get basically a flawless had the last kill not been a
trade. And that's the fifth or sixth trade today. It would have been a
flawless round so we can fairly comfortably give them that that honor.
Pressure now on. Pressure maybe more so for Flux Road W7M because at the overtime
they actually remain on the attack. Now okay we've just seen them have a couple of
well I have a successful attack in round and they also did well upstairs in
exposition and piano as well. A 2-4 split, not really going to be going on an attack inside
of the OT phase of course on that defensive side, so still holding that major inherent
advantage, but that doesn't matter if you're giving bodies away so early on into the round
and allowing Parley a lot of space to operate within. 17 and 9 right now. Not even Heaven
and shoulders above the rest of his teammates,
out of which is both Lobin and Kong's
apparently ten kills a piece.
He covers the side of FaZe and it's
really the Soul, Cyber and KDS show,
but a much more equal split,
or Victor King and Handy.
That's very cool.
He's also taking a breather,
pushing his hair back as he goes prone behind the desk.
We're much more active getting into the fray of Hobson.
Sheets of default cam backs out.
This looser set up in round 13.
We're quite lethal if ace clan aren't concerned about it.
There might be barbed wire, there might be things blocking off these positions.
If some nades are thrown early or if loading just finds a gap somewhere, even through one.
Could be problematic, especially with the Blackbeard brute forcing things.
Mirror window being brought, looking straight into admin.
Then nobody funded the attack actually in there just yet.
So V's going out to clear the way.
Gathering information by crossing things off Fluxo W7M's list, but as they see this mirror window,
possibly that somebody might be behind it confirmed once they move that drone forward,
and so FaZe plan take their fallback positions.
FaZe not looking to try and contend too heavily in the early portion of this round.
I really want to try and move through and guarantee this first round of overtime.
Lobin.
He's positioned himself on white stairs at the moment. We'll send out the logic bomb.
You can see that the phase players are fairly tight on the site at the moment,
whereas historically when we've seen them play the site, they've been spread with at least one player below,
just looking for a bit of backstab or a bit of vert angles.
That isn't really the case this time, so the logic bomb is just going to kind of clear the way.
the way it's gonna more tell Huxo W7M where FaZe aren't rather than where they are, but
in a bit of a dicey position here inside of the hallway, it looks to try and move through
but the toxic babes batting back. If all been used now though, with 55 second mark, it's
not giving much to kind of lean into and rely on later especially given that Cyber
has already used his C4. Those two kills aren't going to help Mars either.
No, no, it's not our flawless for Fluxo W7M, the exact kind of omen you want to close out OT and push us to map 3 of Chalet.
So much prep work going into that round, starting off with the admin clear, eventually hollowing out the mirror window behind it.
And now at this point with the defense next on the cards, there is a hell of a burden placed on FaZe Clan.
have to win one attack and one defense in a row,
lest they go to Chalet, I'm at that.
You know, the grand scheme of things
is recently under their pool in the past year or two.
It could be quite difficult to figure out.
Consul CEO will be the site for Flux O W7M.
I have to think that given that we just saw
how easy it was for Flux O W7M to maneuver around admin,
but probably consider how easy it was for face clan
to do something similar when they attempted
aggressive control that position which is probably why we see as opposed to I think
was the second attempt by them we don't see any either one might just go around
so admittedly did still win that round so all the hard work that FaZe have put in
on their defenses they have now once again found themselves trailing in this
game look so they need to win this round need to try and get it done on the
easier side of the container. They've already done not the impossible but the hard part getting
that win on the attack. A flawless one at that as well. Just go to show that seeing that side
so many times they've eventually managed to pick the weaknesses in that defense.
Not that it was exactly the same every time but with definite similarities.
The phase now with Pasha on themselves. If a stamen round as well links you know flawless
from Flux or like, they just won't even anywhere close to getting the job done there. Now they've
got to come in and try and battle back, they haven't got that security of two defensive overtime
rounds inside of the OT. Homs, round them ready. We've seen him do great work on the Tachanka
already tonight in this very position. LNG can be a bit of a truck. Dumpy fire,
but at close quarters it really gets the job done. Time being at least Vittor King will
be moving into Visa Office. Conscious of those Visa Stairs, Dots picing with death and danger
there will be able to retreat out of Abben. Get some self back onto the side. Not the
healthiest, but he's got important utility and now needs to stay alive.
The canary trip is going to be a little bit annoying for Faze to deal with and they're
going to have to send a nade out there and get that dealt with, or even a
Retailer drone to destroy. That would be a problem that we'll be starting to
come up for them. Bell embraces approach to the drone work that was
handy, leaving any stone unturned inside of Admin.
Oh yes now knows pretty much with sure so that you can just walk upstairs as well
When the push starts to come from this admin side, he will be there ready and waiting on spiral
And but not out
There is an ability to pick him up there and they're playing for so players
He's trying cover as that happens
She'll be launched it is gonna do a good job of some area as well so that no one comes in with a nasty swing
There we go.
It's a little bit of a king that eventually makes his way up the top of the spiral stairs.
He's joined.
There are going to be two of them on this side of the approach.
Ooh.
Hey, it's burning me.
We're going to get it.
It can decide to commit to the cross.
Checking one corner, but handy down first is a bad omen.
Apparently that LMG ring.
It's more players in phase falling though.
On the face value it seems even.
Yet as they take a breather, pick handy back up more.
Off the board.
In the 3v3, Dott's and Polly both low, one on the long angle, but Dott's in a better position, shot gun around the corner, instead it's a nade, banked at his feet.
But Loben creeping up just behind them. Will somebody from FaZe make the fateful decision?
The inadvertent arrowed across Long Desk with a full HP player with a bullet hose aimed right at their direction.
Will it play passive? Play more shot. Realizes his position, handy goes forward, but down's KDS in the process.
Moving into the post, trying to fall back as quick as possible. Loben gets them all!
That three indeed shall way next up
Talks of W7M doing the impossible there and breaking a very hefty record that phase plan held on consulate
There is a reason that do you 7m have the head-to-head advantage here?
I have all the times that these two teams have played one another
and we're going to be in the
next round. We're going to be
in the next round. We're going
to be in the next round. We
still have a slight edge seven
times to six. They have
better phase plan. It doesn't
look like tonight is going to
be much different, at least
on consulate. Shall we will
tell us all we need to
know, and we're going to be
there after a short break.
I think Neymar is the best.
What's the best?
Orgina is the best.
Pirula is the best.
A lot of media and little football.
Orgina?
I don't know.
All the developments are in the controversy.
I think it's the best.
I've always been hurt.
A lot of things are there.
It's the best.
Baladeiro plays a lot,
but he's not in the top world.
Neymar is the best.
Bicha is the slowest.
He kills a lot.
And he's the best.
I think Nesquick is very good,
I'm good, but unfortunately I don't have a lot of titles.
I'd say it was Vasco, because he started very well,
he had a great outage, but he fell down a few times.
Guard Joga, 6-0.
It was Stroker.
It was Stroker, right?
My partner, Guard, right? His nickname is Stroker.
His nickname is Guard Joga, he already got it.
What?
Obviously.
He's Guard Joga, his nickname is...
I think it's Igor Citigel, Guard Joga.
Igor Citigel.
The father.
Me.
A lot, a lot, a lot of TV.
He's a monster.
You can play with another player.
Ah, the guy with the title even more, because he's also a Rapadel, right, who's coming next to me, but I think that number there will be the leader.
Hey, what's up, bro?
I want the real Madrid.
Real Madrid?
What?
Real Madrid?
Hey, what's up?
Man, i think it's FaZe, FaZe Planter.
FaZe, bro?
Real Madrid 2 vs. FaZe.
A lot of tradition, a lot of history.
It's a change, bro.
I guess it's G2.
Liquid.
Liquid, right?
Real Madrid 2 vs. FaZe.
Because the guys I see in the back to back are good enough.
They are too good.
I feel that's a big deal.
I don't have money, but I don't have money to buy chips.
I don't have a lot of gold, but I think it's clean.
Pelé.
Pelé?
Nah, man.
Pelé?
Wow.
I think it's Pelé from R6. I'm going to go with R6.
Got it.
I'm going to put the Cyber there.
Pelé would have to be a penguin if it was logical.
I think it's a penguin.
There's a great story in the CIS.
At the beginning, he kept his target there for ten years and everyone remembers him as a roach.
There's no way, there's only one.
It's a turn signal.
Welcome back, ladies and gentlemen, to SAEL.
We promised you a banger of a match, and I think that second map definitely, definitely
plays into our promise.
Jesse, how long of a streak that was just broken is how many times have face clan one
unconsolidated over the past year and a half?
i was a nineteen and one record me los a ten game winning streak shattered by
fluxo w seven and who do the impossible just an amazing game from them
beautiful to witness the way the flexor able to
hold on go into overtime and win the back to back rounds
Is it like everybody was firing all cylinders here for the Fluxer W7M side? I'm wondering, what sort of fire was lit under their butt cheeks really after how close they gave the lab spot, Jesse?
Yeah, well, they obviously came off to a hot start, me and Loesch. The defensive side of Consulate is what we know and love with this map. It's always been very defender-sided.
Fluxer did a great job. And I thought to say these rounds were easy by any means. As you're watching them here, you'll notice a lot of low man count situations.
We're playing I thought very well on their attacks, but despite that fluxes with Bobby seven in the late round
We're always finding ways to trade things out to clutch up
I thought their team play was excellent
Paul you're getting a ton of it really important perhaps the midst of these and of course some pop-up rounds from low
But in cons as well
And so it started to look like okay
Maybe based on a struggling a bit they had an early tack time out
But when the half swapped everything seemed to go back normal face number one the score out on the defense just like flux
So good. We saw some really big plays out of cyber and exit math in particular
But a couple of massive plays changing things around some unfortunate early deaths
I think from phase plan deep into regulation around 12 some deaths that go and traded
Kind of tilt the scales back in favor of flux of W7M
It opens the door back up for fluxo to take this game and even if it's just an inch
Even doors just creeping open at the end there flux of W7M did everything to break it wide open to close
at this game and their overtime rounds were just spectacular to shot a win this
one back 8-6. And all of that despite Cyber's best efforts as half of the
game could just be highlight reels of what Cyber has been doing for faceclan
really keeping them at the top for as long as possible until the inflection
point of Flexo closing things out in that overtime side. The question is
what happens once we get into map number three and I think we can talk about
that right after we pull up our scoreboard and kind of close out this
map here big lessons that were learned though Jesse going from Night Haven
into Consulate and really in preparation to our third map what do you
think it's been for Fluxo? Well I called it out a little bit after map one
we talked about how Palu didn't really have the pop-up performance we're
used to seeing from them 10 or 4 in 10 in our first map of night Haven Labs.
What an answer.
You saw the stat line there 17 and 9 coming into that final round.
I believe he finished 18 and 10 overall because there was a kill in the very first
round that of course got rehosted and the stats got lost.
Regardless of what the final number was, he absolutely came alive.
Didn't have like that many big moments where he was taking a man advantage
in favor of his team, but always closing things out.
making sure that he was there in the late round to trade his teammates,
secure the rounds when they were already in an advantage state.
And then again, I think round 12 really having the impact with that 4k,
where he's able to get some early unanswered picks and just cause havoc in the face clan side.
I really think there is a feed to listen to what's happening here, specifically on our desk
and specifically a direct line to you, Jesse, just in here.
Hey, this is just into Palu's ears.
Like, Jesse should talk to me.
Because I have to fire back.
And like you said, he indeed did cons, souls, cyber, kid, everybody.
This is what's beautiful, but watching these two Titan teams going up against one another
is that you know you're going to get a good match out of everybody, especially when
you line this up on the context of a best of three, and not just a singular
B1 and I'm very happy that this will be the case. However, Chalet is our third and final map in this situation.
Unfortunately, Jesse, we won't have much time for your clips because we're almost set and ready.
Let's talk about Chalet and set us up for it because if I'm seeing there's a lot of
aggression on more defense-sided maps as we saw many consulate a lot more than Night Evil Labs,
What are the exact thing out of a map like Chalet where things get flipped on their heads?
I mean this is going to be where I think the mental gets tested the most Milo.
Chalet is a map that's very frag heavy. It's similar to Border in that sense where the attackers can take a lot of early gunfights from outside the buildings.
The window play is absolutely massive here. I don't think it leans one way or another.
And even if I did, it maybe don't listen to me because I said it fluxed a lean heavily on Nighthaven Labs and it didn't work out for them.
but Colotsa was supposed to lean heavily for FaZe kind.
So even if it did lean towards one team,
I wouldn't read into it just given the series that we've had.
But it's really gonna come down to who can,
after still long day today,
maintain that high level of play.
Who is still hitting shots three hours into this series?
Who is still being able to show up in round 14
when we get there?
Is it gonna be Loven clutching out
in another one V3 situation?
Or is it gonna be somebody like Cyber
who's able to step up to the plate?
I would say that favor space plan
because they've been in difficult situations
this before their back to back world champions for a reason the flexors w7m have looked really really
good especially on that second map which was not easy there are bo3 you're not stretching things out
like in a bo5 we're really exhausted by the end of it and you're on the edge of all the energy you
have you really have to maximize things within that three or so hour uh context but i'm told
that there is a package ready for you jesse shall we play it we'll see what arrived in the
in the mail for a dear Jesse J chick.
I believe we've got some replays here, Milesh.
And I just wanted to showcase some of the big multi-kills.
And I wonder if focus on some of the refrags
that were coming down from Flux O W7M.
You know, it really is a team game.
Ground 1, it's Lobin from Top Spirals.
He's getting a lot of these kills.
But notice that a lot of them are coming off of trades.
They're coming off of other players
who have given their position away.
Here's another situation.
2v3, Flux O W7M have information.
And Khan's able to step up because his teammates have
died and he's able to trade back a lot of those kills. Even right here it's Palu coming in, late
trade on the souls but a trade nonetheless. In that first half I think it's really the team
play and the trade games that were given Fluxo by the 7MB edge. Towards the end of it, right,
rounds 12, round 13, 14. That's where we just saw some big hero individual plays from guys like
Palu and even guys like Kons but in the early game when it was maybe a little bit easier on
that defensive side I thought it was the team play that was so solid and brought Fluxo up to
to that early lead well we'll see if that can be recreated on shalei I'm expecting
more action in here more energy and more what's how does the song go after
bullet up let's bring in our resident musical expert links and slash or extra
trigger let's put him up in here have a quick little chat before we start off
with our third map. More energy, more action. We got it on map two links now.
We're going to Chalet to cap off this exciting as hell matchup. It's it's
always funny to hear the words action and energy be used to describe a
consulate match because not normally what you would use to like describe
anything that happens on there but it's objectively correct just to be
clear and if that's what we had in store on consulate then I mean Night
Haven was exciting as well but for Chalet it should be particularly exciting as
Well, it's much more, I would say like smaller map because it just is an extremely small map generally
I think also for both of these teams
They have been very good at winning their fights and a map that revolves a lot around the attack
Holding angles from outside the building to try and cut off defenders
I think whoever can get the better of that situation whether who's able to kind of swing around the window
Who's better able to like react or pre-fire an anticipation of somebody rotating that could be the name of the game on
Chalet and I don't know
I'm just personally excited because I this is also what my favorite map in the whole pool
So I'm not I'm gonna have a good time no matter what
All these shall a your favorite map on the whole pool. No, I believe that I said that bank was my favorite map
I'm hoping which is a fair pick which is a fair pick
a fair one indeed. I think
It's difficult, isn't it because you got to be careful how how much you look into the numbers and you know
It's it's the game of seed at the end of the day
You know the numbers tell one story and then the game tells another and I think that last consular map was a really good example
you look at the numbers for
shale and you think, yeah, you
know, probably it gives the edge
to phase again, but we looked at
the numbers for consular and we
thought that it gave the edge to
phase there and you know, in a
lot of ways it did, but to be
7m, we're just able to dig a
little bit deeper, I think in
the moment, and I think that
the context of it being, you
know, the map two in the
series, they've lost map one.
We're now in a situation where
both teams have won their
opponents map choice and it's
the best of one and it's on
shale and we all kind of
like shale. These two teams
certainly do both like
So it's going to be a really good game regardless and I think that's maybe the headline for me
I'm trying to kind of scrounge around and see what sort of topics that we can go through until
We're told that our matchup is ready because we already talked about the solid snake point. Yes. Yes, links
What do you say? Well, you said I was a musical expert earlier and I'm no idea where that came from
So I'm kind of in curious if we're where that label originated
well, I
Don't know actually because you actually okay
This is a really successful bit, you've done.
I can reference it because you did catch the reference.
You didn't understand maybe you knew where the song actually comes from, but from all
the things she said, the original tattoo song that was played in hit of rivalry.
I like that you're impressed for being a member of Gen Z, watching one of the popular
shows among Gen Z. Like, yeah, I've seen the show. Like, shout out.
But the song is not, it was more about the song.
I know the song is not from the show, Gassan. I'm aware it's not from the show.
Technically, it's two songs that are being played. It's one that's a remix of the other.
I don't care. I don't care. I've seen it from the show. It made it relevant again.
I don't even know. The only tattoos I know of are on people's bodies. They didn't
even make music. You just made that up. Right now, it's what he did rivalry
said it. I'm not dealing with it.
For the...
Ali, all I'm saying, I'm doing all of this because I really miss links.
And I haven't heard the rants, the references to judicial matters,
legal opposition.
In a while, to me, it just brings a lot out of me.
I'm hoping for more gardening references from you, Ali,
maybe maybe fishing references doys would be sick right fishing reference yeah
let's see some fish let's see let's see if phase can really back after that loss
on map to all right Ollie links to get away let and you know let's see if phase
clay and reap would they so that is that like a good gardening or farming
analogy for you Ollie I think that's maybe more farming isn't it yeah I
kind of realized that halfway through but I had to commit I'll take it though
I mean, it's better than the tenuous link that Milosh tried to come out with.
I've no idea what that was about.
I think I've heard the song that I know, I know the band's tattoo, but I mean, aside from that, I was lost.
So there's a show called Heated Rivalry. It's very popular amongst people in my cohort.
Yeah, it's not on my radar, unfortunately.
Well, that's, that sucks for you.
You're living a much bleaker existence than me.
What?
No, it's not bleak.
Shelly.
This is my favorite map of the pool.
No bank is actually my second.
I love both maps quite a bit.
So as we get into the map, I am frozen again.
I at least have a clean feed now.
That's behind, but I can kind of see what's happening.
Well, that's okay.
Well that's okay. I'll run through the bands and we can see if we can warm you up a little bit.
So, as army, why am I? Why am I the question mark? And then of course, Monty and Blitz. No real
question marks there from the Fluxo, sorry from the W7M side of things. Instead, the question
mark for me will be the why am I band. Like the Fluxo I've gone with there. They're obviously
wanting to have free reign of throwing in projectiles and I think that'll maybe come
into more effects when we start defending down in barren games and potentially trying to hold on to
fireplace. It's a bit of an airy but you'd think of Wami when you think of this map. Shall we? But
they start off on the defense, folks would abuse 7M, starting off on that attack.
Sol's in the downstairs in the kitchen for the early portion of the round, just on a little bit
of drone hunt. It's only if you can find any way to place those mosaic pests and capture a
a drone that has been set up as a bit of a flank cam or a bit of a moveable default cam
that the attackers so often like to do. Andy? Who'd be allowed to rotate in and around the
site at the moment? I don't think that double window is open just yet. Instead, a lot of
the pressure is coming from the solar side of things. Think that it glimpsed the double
window being out of here. Always going to be careful with W7M. They've shown us
tonight that they still like to spot an opportunity and if they see that a site is looking particularly
vulnerable, they won't waste too much time giving themselves in.
I'll just keep going.
I believe Lynx is still iced out, we say. I think that's what the kids would call it.
Yeah, that's what they say in Heated Rivalry. It's a hockey show.
Oh, okay. I'm feeling it now. I'm understanding the references.
souls are still downstairs.
That's a lobin.
Should be able to walk up library, fairly uncontested.
His attention might be turned.
Ooh, certainly will be now.
He'll be turned his attention towards the cameras.
I don't think he was expecting Sider to be there at all, playing underneath, inside of games.
And it's now for cons to make a rotation.
Back up stairs.
So much going on really inside of the basement for Fluxo W7M1, dealing with this top floor attack.
They obviously know that there are roamers out there, but it just seems like they're incapable of dealing with them in time again.
Souls is going to put cons into the dirt, he's still got some angles that he can try and challenge onto.
I think that's the two players that were really charged with dealing with some of that roam game and both have failed to do so.
KDS will be taken out as the first board at first foot, so it doesn't feel like it's going to be too impactful
When it's only Palu and Dota's alive at the moment. Sure, they've got control of fireplace. Got a bit of control over toward breach
May even be open, but
What they're gonna be able to do with that? Only time will tell. There's only 25 seconds for us to find out
Breaching practice left part soft, so
really does leave it an open invitation
while we do best, last player alive
and the exit frags can be fine this time
and this is going to be normal
and these swings with the shot one
takes them out, face secure round one
Hey on the bright side I actually saw some of that round
Oh good
We got new video, we got new video for me
big update, huge for the program
the program. That being said, I only saw lost 20 seconds, so I really can't comment on much
of anything. But I at least saw part of it. I saw the 2v5. No, he's at Fragg's for Palu.
That's unfortunate. And a victory on, I believe that was Master Betterman. Office for FaZe Clan
to start. Yes, that's correct. So, we decided to go to the opposite side of the map or just
defend it again, but one floor below. We'll go to Bar and Games this go around.
Of course, continuing our discussion from earlier, Mira is available but not being
brought by FaZe Clan. Sometimes we'll see teams bring a mirror and put a mirror window
kind of inside a library for piano other times you can bring it and it's not old but not
going to be a factor here. But for my band as well, and a zombie gone, this makes defending
mezzanine actually quite problematic.
I
Pissed out of some problems my own now
No
What's this? What's going on? That's so funny. The ironic thing is I actually have video.
I didn't have it, so I can cast. I can cast. Look, I see a guy rappelling up.
He's rappelling up to the office balcony. He's upside down.
Souls is in stock. I can actually see it. This isn't even a bit. I can see what's going on.
But all seriousness to my point earlier, it is actually kind of difficult to defend mezzanine with the operator bands.
I am not bringing them here. It is possible.
I mean, we didn't even have a deployable shield.
You just have the warden sitting behind the reinforcement on mezzanine.
Got a player on library stairs and, you know, Loeb and Kandex actually just jumped in just yet.
I can hear Jesse. This is just going off the rails.
That's not being smoked.
Finding cyber.
That's what I mean though.
What DPS do you have but you don't have this deployable shield when you don't have the mirror window for security?
Just one nade sends you out of position. You could be in a very difficult spot.
So Cyber goes down.
How would the old skin with the new?
He is still defending mezzanine.
Seems we've reached a bit of a lull, so that's what every seven of them are.
Still building on their plan at the time.
If you're digging home to the library at the moment, there's a little prefire there from Souls,
and that's exactly where at least one player is,
but Loven will hop into piano.
try to work an advantage here and make some impact on the cyber being down
out of the count, fuck so, I inherently have quite a bit to work with here
Vittor King, shows no mean or
any respect that E1B scan that came in
he saw them in the right one, maybe on the wall here but
saying that he has survived, and he can grab himself another here
oh my goodness there might be something on, Vittor King in handy
I mean this location is known he was running through the YN Scalp for goodness sake.
Cons now. He should not be in this position.
What, five versus four? Then it's like a five versus three?
Something like that.
Razor Gloom about to go off, but shot by cons in the process.
I went over 1v2 with both players on low HP.
Session of the diffuser.
Guarantee thing, what's level of one player around the corner is keeping information directly on him.
Tempting the flick, but a lot of difficulty making it happen.
The defense very spread out, and I have the ability to win this straight up and handy around the corner.
We'll take him down.
Faze up, facing a lot better success on bar and games.
Well, you say that, but that rounds a massive comfort behind victory with three crazy kills.
but phase up to zero
i'm not going to sit here and tell you that phase are going to be annoyed that
they've lost their impressive win streak over on consulate
but they come out here and make a bit of a statement on chalet
certainly would do something for uh... confidence
rounds like that round we've just seen round number two they're going to make
that happen
going to kitchen now try make a full three round rotate office defensive
phase or the first half of their defensive phase. I don't know, Fluxo feel a little bit
off the boil. Like, I don't want to say that, that, that Consulate Wing kind of took everything
out of him or took everything for him to get there, but an overtime game, fairly, you
know, a fairly lengthy Night Haven labs as well. Like, we're really starting to get
into the, into the thick of it, into the, the really gritty part of a Vesca 3 now
when you start entering into map number three and particularly if one team starts to run away with things a little bit
But then again, that's been the trend of the night, so maybe that's just what's gonna continue
You can still see a little bit of a trend at one later on, maybe the time certainly will tell
Andy, hot property at the minute for phase 5 and 0 right now
Then some early default cameras are being left out just giving phase a little bit more information
They should be having at this stage
Just a little bit of information, there's always a worrying thing to give face.
Keeping that Amaru secret for whatever Flux or Devisit and have in store will be very important as well.
Especially when it's kitchen dining.
And the main areas we're probably all looking towards will be that dining hatch.
It's usually the obvious area.
Play out down below, going through the hatch and not a shocker in this case, using the G8.
So, we'll see something like we saw in the NIP Loose game earlier, something you have to be worried about in this position.
It's running through the middle floor.
Namely, Top Floor Presence has often the case on this site.
So, how is Fluxor W7M, of course, going to establish some control on the top floor, but how far are they going to activate Loben?
Now that they've acquired this control.
The lion's gun comes out there around the halfway point in the round, Cyber caught out
in solar.
I think he'd chosen to route himself to the spot and stay still, but Palu had the read
and was able to find quite a narrow angle onto it.
Cyber was first down and down two as well, but he didn't slow phase down in the conclusion
of the round.
Okay now tracks out on the day most death mark
A little bit of sanctuary if it's able to be found
So should be able to feed a little bit of information across souls next place to fall because we're vertical handy is there to save
Who bit of king it's slow to the trigger on that one
Lacking and dots also finding handy down for the count flux of W7M with their first victory
I didn't really see all that much play from the Amar just hopping in a window more than
anything with a big kill.
I think Fluxer W7M just slowly probing at some of the extremities of the face clan defense
and it felt like every single player took a 1v1 and won it.
Sometimes that's what you've got to do, isn't it?
Everyone's just got to win their 1 and that can be in itself the way that the round
plays out.
Bans ahead of round 4, Lyon.
This is like this is back in pro league days
Lion bands were like the go to our energy team band lion for like a whole stage or something
That's been a long old time since I've seen the lion band
417 then
You look at it a different way and you say it's a DMR band
quite rightly
It's like, you know, like Twitch 417 obviously it's the same gun, but you know, you can shoot
a Twitch drone.
I can't shoot an E1B.
It might be if you could though, because you can see it on the map when you load in.
Can you imagine, like, like the, um, like the spawn on Lighthaven, when you can like
trap out the window, and the attack just can't get to you for like 10 seconds.
You just hop out of that window and shoot the E1B of the day around every time.
Just put a full clip into it and it's gone.
It's like in Call of Duty, you could shoot the UAV.
Yeah.
Honestly, that could be a balance and change.
You should submit that as an idea.
I- We're- Formal submission right here.
On the record.
It's, you know, it's an idea.
It's one we've had.
No, no, I think we're onto something.
I think it's going to be the next best thing.
I think we're on the round four,
as we're going back up to Master bedroom and office
for the phase plan. First set, they're able to win
on this site. And what do you know, an OSU
back into play.
Why is this default camera still up?
That's, okay, that's great.
It looks like W7M are terrible at shooting default cameras.
This is like the fourth time tonight
we've seen a default camera. It's 40 seconds
into the round.
There's also, there's like three to four people
all on that camera. That's crazy.
hello oh yeah no worries that's like the epitome of not my job well it's not my
job to shoot the default come just check once over you even saw it there on your
screen hey listen we all make we all make mistakes sometimes these things
happen it's okay but links again it's a mistake but it's happened like four
times it didn't happen it didn't happen it didn't happen he's correct
Well, either way, not great, but nothing bad has happened to it yet, aside from FaZe
Clan getting information for what they're going for.
They will have spotted the Osa given her.
I'm not sure.
I spotted the Ace as well.
It definitely will have spotted the Ace given Dota is his position.
They have a good idea of what the Ace is doing for the position of itself, as we
just said, could be quite powerful.
I hope that's a little turn below.
Aided by the Grimby's loading dog hunting.
I can't quite find the angle.
So what can I start...
Might force cons off the window?
Might be just...
Flash this more than anything?
And then be flashing with blind dots.
It's a brief moment.
They might have been able to go beyond their balance,
but nothing quite happening.
Instead of just holding firm in their positions,
not really pressing further beyond,
dots start things off well with the kill on the KDS.
But actually getting into the side is improving quite difficult,
difficult because KGS is all the way over inside a library for most of the round.
Now with Vidicang dead, that is where things become really problematic. Souls
the next to fall, and so it is just a 1v5 on the site at the moment, but if
Fluxor W7M are aware of it, Cyber will get back in the nick of time, but
they're cutting off his rotation back outside a piano.
That big peak he will almost make it across. Well, Handy gets one, maybe two,
some outside and inside the building free-fire scot-a-land and one sniper shot will be the end of it
Tigame has W, Fluxor, W7M have marched back into Chalet
I'm not sure what's worse. Do you fuck him up or are they still losing the round?
Even though they know exactly where everybody is
Oh dear, oh dear. Fluxor, W7M successful in round number 4 there
that's two attacking rounds on the bounce, two opening picks that have been converted as well.
And for the first time in what feels like a long time, we've seen a plant.
Plant hasn't been a factor so far, shall it? In round four it was nice hold from big window,
nice hold from piano, just cutting that top floor in half essentially, restricting the flow
of defenders. Everyone on the side of phase, obviously the side from the last two players,
but I guess even I think it's cyberlost his gunfight in the end that we've been held so it wasn't a particularly
Fair gunfight, but killing the first couple of players on the side of phase to fall just straight up losing those engagements
Look so
It's potent as ever and lead of course by Palu
7 and 3 at the moment after only all four rounds of play moving into the fifth round now
Showing no signs of slowing down and where it's been cyber historically on
Both Knight, Havermabs and Consulate that's been stepping up for FaZe.
This time he's 1-4 instead it's Handi doing a lot of the heavy lifting.
Which isn't necessarily a bad thing. I mean, FaZe is a team of fraggers.
Everyone can go out there and put a big scoreline.
The days where you see other games in particular,
where you see Saibot go a little bit quiet,
tend to be the ones that cost him a little bit.
So something to keep an eye on if it's a trend that continues.
It could spell disaster here at 4 FaZe.
It could be quite a big problem, especially given his strong performance in the last map.
Just in terms of the kill count.
It's good to keep an eye on kitchen dining.
A re-attempt from Faye, so Loeben brings the Amari back into play.
Something that Faye's clan would have spotted in the first attempt.
Not because she wanted the hatches, because she actually just popped in the rescue window.
Something that could be rare is a possibility.
They're pulling out the silo-tone scanner.
Try to find some information.
On this side of the building is there is, shockingly, quite a heavy contingent of defenders on the upstairs.
Two-brow and a combo to burn out the time.
Maverick is meant to cut through that.
More information gathered. The direct positions are playing around the top floor, though.
A lot of it is around piano and bathroom.
A lot of the standard positions you'd expect to defense, but that confirmation is always nice.
W7M setup.
It can be Logan and Dodez, the two big impact operators, the Amaru obviously to fly in through
a window and Dodez with assault on scanner to gather a lot of information.
It's something that we'll be very handy to have now in a position like Palu's, is that
unsure on whether somebody is still inside a piano or not.
Well look at the confirmation, it's going the worst way possible, KBS swinging around,
taking down Kaa, pushing in on the Blackbeard, Palu, decimated by the DMR and handy
getting both making up for the loss of cyber's impact on Chalet handy with a
double kill towards the end phase regaining the lead off the back of his
efforts the two kills there at least for handy in that round and sticking up to
double digits before the halfway point in the in precedence we're gonna hear
it from our wonderful desk though but only at the end of round number six
we still have one round left to go. Fluxo W7M with an opportunity of clutching this up to a 3-3 scoreline
and stopping phase from really starting to streak away with things. Good for phase they were able to put
quick stop to that couple of rounds that Fluxo W7M were able to win there. This has been the most back and forth
back and forth we've seen tonight so far with two rounds being won relatively early on and in succession
by the attackers at least by W7M on this map of Chalet whereas typically on night even in Consular
it was really feast or famine for those attackers but it seems like normal service has resumed at
least for the meantime here as we enter into what is the final round of regulation attacks
Also, it's her degree 7m.
We'll see what they do here.
Not a whole lot of X2 utility. You know, Grim's not really a factor, kind of like we saw in the previous Master of the Iron Office attack.
But then the things will be as biased towards the solar size they were, then again.
No.
It's on the office balcony for the moment.
It's your interesting stuff.
I wanna say, that one repel on this side smoked an 8-doll now.
I mean, I think that the play is very good in the use of utility for what seems like a very good attack at the moment, but
I think Flux of W7M, as you can see, opening windows on a lot of different aspects of the map, creating a lot of
pressure about to spot a player on the exact opposite side of that window.
Well, if there's a fire shot in turn, take a wild guess who that is on the opposite side of the map from the rest of FaZe Clan.
Oh, there's only one player it can be.
It's usually a cyber.
KS is also there to be fair, but...
Yeah, KS has joined him, hasn't he?
He's upstairs on the upstairs equivalent of the other side of the map.
You know, they fancy footwear there from the comms keeping his drone alive.
Just how powerful is Solid Snake?
You don't even need someone to drone you in anymore as an entry.
entry you just find yourself here at the bottom of fireplace stairs and it's
cost you nothing to get there and literally just wait now scratch your
chin and figure out the next move jump into the salt on scanner learn where a
couple of people are cyber isn't too far away from him right here though
she needs to be cautious but there's no one on the side of days is really
They're just gonna know his location in a moment.
Ooh!
They're just hopping in another 1v1 ripe for souls!
Lobin' next up on the docket.
See, Fluxer W7, I'm trying to do some kind
of spread out strategy and they just ended up
giving 1v1s to the defense.
Got a couple more kills to cement phase his lead
coming out of the first half.
KDS caught standing as dots lurking in the late round.
They're standable to get a bit of a lax in that
position but now is the time to tighten up. 24 still. Long odds to overcome.
As we play on the extremities taken down, the setup now needs to hold.
Seed boys aimed at smoke canisters in faceclans possession.
Flashbangs from 4-2-7 M are the only tools they have to try to hit the odds.
Around the corner, who almost? Crosshair placement seemingly good but the
Shots not landing, and lots hit by a razor bloom.
I'm thinking about treading the path,
littered with the corpses of his teammate,
out in the door at P.A.
A brutal way to end this round is slowly limping around
the balcony, almost finished off,
and he will be so by bedroom four to two
to phase plan these defenses going about as well
as you can expect on Shallow.
They should be really happy with themselves
with that defensive split.
not really left any opportunities open. Therefore, FW7M to take full advantage of another game
or another map where we see a 4-2 split at the sideswap. We're going to throw it over
to our desk as they're going to do our halftime interlude here.
Thank you very much, my friends, and I'm afraid to say that the physical desk itself cannot
say much, but Jesse can speak quite well and eloquently in this case. Focusing on
What happened a couple of rounds ago, it kind of led to a crash out of certain people.
You're very valid. That lion ban, please, can you go through that, Jesse, and
elucidate a bit what's going on to me? Yeah, absolutely. I think the lion ban kind of reveals
itself when you take a closer look at the three opening gunfights that happen in rounds one,
two, and three. Notice how in every single one of these fights, cyber is either winning
It is using it, but he's being pined out on a drone
He's being lion scammed so he can't move and then usually he's losing these gunfights
You see it again here in round number three where it's just playing top solar
This round one is the only time that he actually wins the fights
He ends this one the round goes the way of face clan round two he dies. They should have lost this round
It's a 2v5 ridiculous clutch from handy and viticking then round three of course another early death from cyber
he does go down and face plan do used around so the lion banner really comes
into allow cyber to just have a bit more freedom on the map to not always be
getting into those forced early done fights and you saw it work wonders her
face in rounds four five and six they don't get into those early fights that
are heavily damaged for fluxo w7m they force more team v team engagements
and on the whole it looks a lot better for face plan they get away with that
four two half could have been three three if they can convert that second
around on the side of fluxo, but in the end, very nice adaptation for faceclan and
they set themselves up nicely going into the final six. Four rounds in the fence
is an excellent, excellent score line to have on Chalet, especially when we're
expecting so much aggression from both sides. Question is, can I continue or
will it be a defensive side of Chalet just to blow our minds a bit more
than what we've already had this wonderful evening. That's it from me
and Jesse listening back to our counselors. Thanks, Nick Sartorico.
Happy to take it from you guys. Good analysis by Jesse.
Always nice to think that they can observe that when they aren't, you know, in the throes of whatever chaos is happening in these rounds,
because the Lion Band makes a lot of sense with that additional context.
It's very helpful to provide. Also, in particular, I imagine Cyber was quite the vociferous advocate for the Lion Band,
given what he had to go through in the three opening engagements there.
But now as you switch to the opposite side, there's a lion band just out the gate this
go around.
Flexor W7M don't want to deal with that whatsoever and that'll be a bit of a tell towards Faze
what kind of defense the defense wants to play.
It's really interesting how the game can sort of morph and change isn't it?
Just his point about the lion band is perfectly valid.
But it's also like a stubbornness from Cyber to play in the way that he wants to play
and like a lack of willingness to adapt and to recognize right I'm getting
drone then I'm getting Lyon all the time maybe I need to do something different
but no I'm not gonna change you're gonna change and we're just gonna ban the
lion instead and and still leave all these things open now for face-clan I
didn't really matter because ultimately end up coming away with a favorable
split so from that point of view you can kind of just say well yeah just give
it then if it's gonna cause you that much inconvenience and you really
want to play the way you want to play then yeah sure on the line I guess
the teams maybe aren't as fortunate in their ability to sort of mold the game to suit them
as opposed to mold themselves to suit game. Mira and a clash have been removed by FaZe,
the Lion and the Grim likewise by LuxoW7M. They're still going to leave.
I'm getting up toward the library.
The position for handy to be.
I'll be able to do that single window.
The sprint around the corner to blitz the player on mezzanine.
I've been meaning to make that one.
Indeed, this is a stupid little difference.
It's evaporated on the opposite side, cutting off on the cross.
She twitched on the opposite side.
Actually, they're both there.
So I was trying to get kind of right in the way.
That is just a clinical execute onto the mezzanine position
within the first 45 seconds.
You get the 5v4.
Whatever ephanots are activated,
they'll be stagnant for the rest of the round.
And as we can tell, there's only three players on the site.
Hans is lurking around down below.
Now, if they don't know this,
that means the site is comparatively pretty weak.
And if they do discover that information,
things should get quite rough for a Fluxer W7M.
We've got the opportunity to discover that just in that they can use handy on the blitz to kind of move quite quickly
Looks like you can try and get himself onto snow balcony
The drone action going up these main stairs as well now from Victor King souls has a decent flank drone in place as well
And we should definitely take into your own game
Nice little ledge that you can just go on up there
If you have a great line onto what's going on at the top of the fireplace and push outside of the breach
When that is going to help cyber, take out Vardotas.
CCSG doing a lot of work.
Fortunately, Fitz King is there to maintain an advanced interface.
Keep it solid, she has more guns to back up Handys and close the CPU Piano, which could be quite difficult.
The heroes remaining, but with Zotokanister and a C4,
a lot of players stacked up around this Hubblebore.
You gotta be careful as the Erudy pushes in.
It's clear without that utility in the more forward position.
Oh, but it's handy ADS's!
Logan ready for it, gets one, another DMR with the next, and FaZe betting everything on
a push in with your piano double, and they get slaughtered at the gates.
Going to keep a barrier and put you to free fire at the opposite angle.
I'll catch Palu off guard, spots another, but Flux or W7M just hold firm.
Around basically one and lost in piano.
It really was wasn't it that as army keeper barrier putting in a lot of work
I mean if it's not a keeper barrier, it's likely going to be a shield or something that we saw phase play
But it's it's really down to personal preferences what you've got available
What fits in the line up the best in that instance of flux though?
It was certainly that keeper barricade only one shot as well
So could have been dealt with but I mean it's still you've got three players to choose for you
You're asking a little bit much out of one individual there at that point
So we're going to drag one back and take us downstairs into the bar and games in a site
that revolves around this vertical hold.
Not really a site that we saw be favoured by FaZe.
They only play it once in their run through of all the bombsites.
Typically you'll see bombsites played at least twice, but this was one that they only
opted to go through one time and part of me does wonder if that was because of the
Wami Band, something that Dogez has at his fingertips in round number 8. It just assists
that hold upstairs a little bit more. You can play it in and around fireplace. A deployable
shield is something that is always nice to have, but that is lacking out of the lineup
sometimes. So, keeping control of the top of library stairs isn't going to be as straightforward
or easy. Especially with a Monty in tow. You may be going to want something to
try and hide behind there because once that human drone gets moving, there's not much that
can stand in its way.
Cyber.
Confidently straight up to the building, sold some scanners for a quick check and boom he's
in something that would have taken 10-15 seconds of drone work and a pre-placed drone historically
is now achievable very quickly indeed.
Depends on how often he's in this scanner.
So at least gonna know that Loben's there just through the pre-fire that was sent
out.
Certainly gonna be cyber's first mark. He's gonna be chasing down
Runs back upstairs it replicates in the same thing so the actual forward party for a sure face plan with the Monty Palu
spots not only the Monty but the holes open up by the maverick in that wall
Gotta be careful with positions like that and said oh, I don't know what the hell happened there
There may be dots rotating in front as they're firing some shots down the hallway.
Not entirely sure, but that will put one player down for Flux RW7M.
So the Mezzanine and Library stairs position a bit strapped for manpower.
Might be able to alleviate some of that burden. One player falls back down the staircase.
I'm sure the other one went inside the library. Might have dropped down as well. Yes, they did.
So, complete, completely vacating the top floor and we are just hit the midway point.
That's the crazy thing about having the Monty in play and especially when you've got someone as good as Vittacke on that Monty.
Clear in top floor, it's just a process, it's just a checklist that you go through, you literally just walk these people down and send them back to the site.
I'm surprised that Faze weren't able to pick up a kill from the player rotating down, but still, they're able to grab another one there onto Loven.
and it's still gonna slow things down somewhat.
Nice thing here is that you've still got cyber
and that's all Tom's got to discover
the final couple of players on site.
Was that Victor King de-shielding there
as he was pushing on through?
Oh, two players down, make it a third.
Victor King eventually accredited with that kill
that he dropped the shield for.
With FaZe having such a man count advantage,
you can hardly blame him.
Also, just beautiful Monty work from FaZe Clan, again showing why that operator is such a powerful force for them.
Look to W7M will take their time out after that.
Things have been going very, very, very well for FaZe Clan.
And, I mean, in that round, you obviously get the early information, somebody's lurking down below.
So any kind of initial early advantage you might have gained from that.
But once you're spotted by the snake, you know that at a minimum, they're probably going to be watching the flank.
So that's going to just have to wait to the back half of the round if you want to.
Otherwise, there's a good chance that you'll be ready for it.
And so then when they go upstairs, they see all those positions.
And unfortunately, the team kill kind of applying a lot of pressure to Flux or W7M early on.
I mean, Loben takes down one of the three players in a position that kind of needs as many bodies as possible.
Mezzanine, library stairs, and then also somebody else playing inside a library if nobody's pressuring that side.
and so once they fall back and then of course lovin ends up pulling back down
library stairs faceclan can just completely take the top floor in only
half the round which is a wildly impressive time in which to take that
control and you know part of that is the team kill kind of advancing them part
of its snake but a lot of it is also the Monty who wants to see a bit of
control is free you don't have to worry about somebody creeping back up
and taking it down if you can just full shield walk in take
That Monty has to be a ban at the end of this round.
I don't think there's a world where Fluxo W7M leave it in for a round longer than they
have to.
Especially if it can see successfully here and now and even what happened in the previous
round is enough evidence in itself to warrant to get him rid of it.
Bull six pick minus the Monty though.
Cyber
I don't know why it's the only time he wants to play the snake
I think the speed at which he can move with it just suits that
That playstyle that he's got so well
It must be such a relief for people that have this horrible just drone entries in
Because now you're so free, like you don't have to drone your entry in as much
Sure, you're still going to need to use a drone
I'm not saying that you're going to sit there and never go on the drone all around
But I'm just going to free you up in the early portion of the round to be a little bit more effective
You know, do your own thing and instead of having to help your entry, you can kind of help yourself and then try to help the entry, they can just get back.
Early presence and early foothold into the building.
A.S. faced with laser gate.
Too difficult for them to burn through given that they are playing on the striker. Plenty of throwables knocking around there.
I just want the default camera gone in the first instance though.
A little bit of a pre-father is a player that's actually moved up and must be some info
on a drone because the yellow ping did back that suspicion up that he had, at least for
the meantime nothing coming of it.
It schemes a player that I'm interested in, I want to know why that Monty is making the
charge, it looks like it's going to be happening over toward that trophy area which
could speak to us into that a little bit more direct.
Could very well but Vittacind is piping in the site down to 1 HP, not a lot
of vertical angles whatsoever. You can see why they might have made this decision but unfortunately,
yeah, the horizontal presence from Fluxor W7M I think is much stronger than FaZe Clan anticipated.
Earlier damage done to VitaKing will make that C4 a one-shot kill and now
FaZe have made a lot of miracles today, but another 2v5 in these owls when both attackers
are trapped in trophy seems a bit too long. There's three firework at one. There is only
only one more player actually in the site down below.
And so that's why Sol's dies from above.
Five to four now for Fluxer W7M round successfully
after the timeout and maintain a winning record
on their defense and so far.
I'm a little bit surprised to see FaZe Gold
for something so horizontal there.
I was really expecting the Monty to be used
to just push the players in,
maybe even get the Monty in the library side
and just start to work through that top floor
and take vertical control because attacking into kitchen,
you've got no option really,
to try and take control of that top floor. The hatching itself is always going to be played open
and that's just going to allow defenders really easy lines of sight regardless of if you make any
verse or not. So I feel like it was a bit of a missed opportunity there from phase, especially
knowing that the Monty was going to get removed at the start of round number 10. That was kind
of your last chance to really sort of leverage it and to put yourself on a map and series point
as it stands as predicted. Looks like I've gotten rid of the Monty and a force of it
on to something a little bit different. The Azami will also fall. That's really with a
mind and a nod toward that top floor bombsite which was so masterfully locked out with the
addition of the Azami earlier. We won't be there until next round. Around 10, we're
going to be going to bar and games. The change here is a deployable shield. Something
commented on at the time links that really would want to see that deployable shield played upstairs
either in library or on library stairs or on fireplace just somewhere to give you a little bit
of a point of reference to retreat back to a little stronghold if you will that if things
did start to get a little bit too much which let's be honest they're going to you are going
to be able to play behind that and then try and go a little bit a little bit of time and
I just have to give up that top control so quickly.
Especially with the Azami in our band, and opting not to run the mirror, it's something you kind of have to do.
If you don't actually do, but it just makes it just it just alleviates things a little bit and allows you to focus on other things.
Also feel the clock clock in to hold that position. It's just nice to have
reloading, cocking, and make sure you know the Monty Band will be able to see
phase plane play that attacking around the exact same way they did before, which it's the only Victor in the attacking side so far.
So some more context we go forward
Monty itself was not a sufficient condition for their victory and
The one case it was
Now no longer present so bring another shield handy on the black beard local shield
Hmm. That's an interesting position placed deeper into library to allow them to more aggressively contest library window
Normally, we kind of see it facing more like the Ivy window that position
We have an interesting spot that Flexor W7M have decided to place it, we'll see if it ends up mattering.
As right now, the vast majority of the attacking team is actually coming from the Solar side,
so that shield is currently facing no one.
I wonder if they were banking on the fact that the Monty's band, they were going to push Library direct
and not come across through Solar, because I agree, it's a really weird position to play that.
If you were going to play it anywhere, you'd play it at the top of Library's stairs,
but with shots like that, it's not really going to matter.
Kodes, able to find himself one. We do have a player that is able to sneak back into library.
Pali's found himself down as well. The opening pick did go to phase in this round.
They are stalling out without that ability to really bully players around with the Monty.
You've just not got that same leeway, that same room to work on the Blackbeard.
You can see that Handy is quite carefully checking his corners, making sure that he's not going to get caught out looking the wrong way.
A lot of this from the two guys, wow.
Yeah.
Loben, when you're taking that position, this phase is facing a lot of resistance on this
place from the top floor.
Well, it might be a dead heat.
Oh!
Globster W7 have so much fight left in them, both Loben and Dodez, wrapping around the
shield and the doorways respectively.
Globster W7M in very real territory of tying this game.
They can just maintain their positions.
Souls on 50 HP around the corner.
He just catches Logan as he drops through the floor, can only tag in the 1 HP, follows him up on the next!
Slobid walks right underneath it.
29 seconds remaining.
Might not be able to recover the diffuser depending on the angle held, but no, we'll be able to do it.
No secondary utility.
Cons of the smoke canister.
Force him off the plant.
But it goes out a little bit early and there's just a gap!
How does he keep finding these moments he goes into plant but now cons will walk around the corner
He still has the advantage on time will back up quite deep on library stairs as souls looks to
Commit to the plant and as we hit triple zero falls off instead hoping that the smoke will push
blocks of W7M tie things up three rounds on their defences it so far has not been a contest for this half
Cons played that just about as well as you could in a sort of bait and switch
situation like that. So often we see players mess that one up and either go
too soon or don't go far enough and give too much space away. You can't just bank
on the fact that the toxic wave caster was enough on its own. There was just a
narrow gap that souls was able to try and work in. And then for souls it's you've got to try and
hold your nerve. Haven't you either come off the plant or you stick it and
cons is kind of left wondering but knowing that he's done the right
you know he's played the right way and done the most to make that an advantage
situation. 5-5 for Fluxo then. Slowly starting to run away with it and again
we draw into question. Pace-cans attacks which okay through the small sample size
that we have in kickoff for SAO at the moment have looked fantastic. 80 odd
percent at the top of the day. It's gonna be nowhere near that now. I've
They've only been good for one attack so far on Chalet.
If you don't get one quickly,
but SW7M are gonna find themselves
on match and series point.
Drain mine now.
How'd you get back?
I know!
I could have very well be trending that way.
There's some how these rounds have gone.
Bar and gaming at the Monte Push
was the only thing that's worked out so far
and every other site has been won by Flux of SW7M
at least once.
Varying up their strategy now,
bringing in the castle into play.
Moving themselves a little bit more room to breathe a little bit more room to maneuver around on this top-floor defense Logan falling back as well
No mirror of course, but still this reinforcement on the opposite side
Why then the look into like it?
Not a direct take from phase plan at least for the moment could rotate up there later as we give a couple players
Droning outside of these windows presently again a deployable shield allowing them to rest of the contest
And given the fact that now the shield is set up to counter a full clear rather than a direct
I think it's just a general much higher likelihood that phase might run into this
Float drone actually there is Cyra. It's going to be good if they open up immediately traded handy
In for the backup
Advantage phase in the first minute and ten seconds
cons
Maybe gonna go and try and grab something back. He's playing very aggressively on snow door right now
Palu
Just hooked in
I'm gonna want to try and overplay his hand right now
You need to be too much of a reaction here if you fix up a V7 and it's okay that there are only one man down right now
The important thing is don't let it be to
Try and look it down these attackers and they're gonna do just that don't ask
Brows one onto handy isn't done there
Just a massive influx of kills for Fluxo W7M in a position that has been all too familiar
for FaZe Clan on every single map.
Somebody's got to show up.
On Night Eve and the hero plays with air.
They were shaker on Consulate and on Chalet.
There is just no time for those shenanigans.
Four rounds on the defense for Fluxo W7M and one round away from playing Theria in
the upper bracket semi.
Big game for Fluxo W7M right now.
This has not been one that's come easy to them, but they find themselves on match and
series point phase faced with no other option but to use their tactical time out.
There's an argument to say they ought to have used it a little bit earlier on.
Games at this point in the best of, in a night of two best of threes are almost melding
into one and I'll hold my hands up and say I'm guilty of sort of forgetting that
phase had that tactical time out because I would have expected to see it far sooner
than this they are going to pull it out at the last opportunity see if they can
try and stabilize themselves you likely know where they're going to be going
here rotation has been fairly fixed so far losing out on that bar games site
that they were successful in previously not being able to repeat that
success in round number 10. Very likely going into kitchen and dining room where
it was kind of the beginning of the end for phase this is the last round that we
saw them have the Monty available and we just saw a very flat take we didn't see
much verticality on it. I think this time it has to be much more vertical
they have to go upstairs and they have to try and clear those players out
because if they don't they're just gonna fall foul to them again on that
vertical. Two may powerful angles to ignore going for that top floor clear. This time it's
going to be vittaking, not handy on the blitz. Maybe that speaks to a little bit more of a
clear out going on that top floor. Might be trying to use that in a similar way to
we've seen used them on to previously.
Trying to channel the success of the one attack.
Once attacking success they had so far was by doing something similar to that.
So maybe it's something to try and blast that.
The pond's also hiding in the tub from all of that prep phase and now placing the EDDs around us.
that they are really trying to try to trip phase up and that pun is very much
intended. Three different fab operators can have a K2 brow. The lay time, the
strategies, the lay time on the front end and then hope that that results in some
kind of information gap in which phase won't see the razor balloons, won't see
the F knots, won't see the EDVs, or even if they do they won't be able to
clear it. Forcibly to start the Kade, spot it early in library, then
finished off by souls immediately entering that position, likely taking
down from the double window so while a lot of what I just said is still intact
in terms of utility that's already placed now if that utility falls there are much
less people defending the actual structure that's meant to protect
Khons is still just going to be hanging around inside a bathroom and I don't really think he's moved too far this whole map.
I wonder where those EDDs are placed.
Troll at FaZe will have a bit of a read on it by now. The drones should have moved through that top floor even fleetingly.
We're able to use the Thatcher to try and get this wall open though, but...
Oh, just manages to fluff it.
It's going to slow him down considerably.
Obviously the Cade is dead so they can't replace another Cade Claw.
The Two Brow, still with his Auto-Cannister in hand.
And absolutely replaced that Zotel.
Dota's interesting, not opting for the DMR.
C4, Rip sent out, ooh, we'll destroy the Exothermic, would have been a bigger problem
before but, Thermite has now got Exothermix to spare.
We didn't have to try and deny this wall though, so it is going to get opened on the third attempt.
Still trying to go to us for a little bit of destruction here.
Could maybe try.
Right around the corner. This is a hell of an off angle to try and trip up handy.
You'll move around the corner. Oh, it pays off!
Pops up immediately after and makes direct contact with the blocker.
Keep in mind, this is not the site.
Pays are getting bloodied on just a clear of the top floor, but they gain an advantage.
An important and necessary one. 40 seconds remaining.
Just Lobin and Kahn's down below. No C4s.
A lot of the traps upstairs might be present, might not, but in terms of actually denying the plant.
The strategies the Sandwich would go against it, hold off angles and hope that information gap is as wide as you think it is.
It can keep kicking down.
Drone up front might have been spotted. Indeed Kahn's will hop up.
Two different players coming at him. KDS will take him down.
So it's just Lovett trying to stave off overtime.
Our second of the series doesn't get it.
FaZe with another shot at an old rival we were with a new face underneath.
Whoever wins this, go play Fury on the semi.
FaZe finally committing to that top floor clear.
It really coming down to the wire though.
20 seconds as we've got Blackbeard transitioning down those trophy stairs.
really didn't expect it to sort of get down to that finer margin but it was close
kind of answered lobin for one as well through the through the punch hole that
he'd made right at the bitter end which may be a world where lobin could have
rotated all the way up library stairs or something to that nature but would
have been leaving his teammate pretty high and dry inside a trophy
Regardless of which way it flopped, it's left us 6-6 and it's left us with Flux OW7M still on the defense.
And that defense inside the overtime is going to be pretty critical, although we set that for Consulate and it didn't transpire.
It didn't turn out to be as important as it had been early game long, which is in regulation.
And Flux OW7M were on the attack on Consulate, they were successful.
quite nicely so flawless round that they were able to get really catapulting
them toward this third map they're gonna be looking to recreate some of that same
success here it's the attack so far hasn't been too kind to them
that was not lobin oh spotting the capitol through the trees the boss
she has not been good for anybody that's usually
You can't entirely blame him, just not one of those days.
Also reveal T-Faze Clan, a kind of defense that Fluxor W7M might be running and even if
they're not running a very loose roam that Loben could be anywhere at any given time that
someone else will have to consider.
If they can spot him, get him on a deathmark tracker, that'll be nice as well.
Master enemy in office.
It's a bit split right now.
A couple players over by Solar.
Actually no, most players are by Solar, excuse me.
be a solar-sided direct take but look at the actual utility meant to flood the
staircase there's not a whole lot there are some flashbangs and nades but no
grandma we see because it's banned no ying in play either so we'll have to be
a bit careful for how much utility you put into this area because just even
some of it goes awry you have very little to fall back on
Yeah, like you say, the placement is in a true shot.
Homs shooting shadows there.
He's turning attention towards Solar as a benefit of the outlines, and that's where the push is going to start.
Handy.
He's himself in.
Playing on the Blackbeard.
I thought it'd be a little bit more aggressive and work off back at some of this intel,
but isn't there a count for Lobin just blindly swinging the corner and hitting a hell of a spray with the SMG-12?
and G-swell.
Cyber keeping a little things outside of fireplace door however, so any momentum gained
by the defense is short lived.
The fuser dropped inside though.
This is a hairy position for both sides.
It's just difficult to make heads or tails up.
The attack's got to recover the fuser, but they don't end up losing a body.
The body they lost is the Blackbeard and the Vitikings on low HP.
Dots follows it up with a kill on the cyber roaming around down below.
And the soul's not long for this world either.
Bidikings only kills on flank watch, and he's the only one left.
Based off this play, just not giving up a single inch inside a solar.
Flux or W7M, match point a second time.
Oh, they've done the hard work there.
They put themselves in a very good position right now.
now. Defense is the round or is the side that you need to win. They will have another bite
at the cherry here if they fail to convert this to the third and final chance at the
match in series point. But hey, who knows, maybe they get it done on the attack here
and now. Maybe FaZe have just gone a little bit too far. It's kind of the expected
I'll come links. This is what I was expecting to happen when we were on
Consulate an hour and a bit ago. I wouldn't be surprised to see all 15
rounds here either, especially after the results of that first round in overtime.
Looks like I'll have a chance though. You can't count them out because when
they've needed to tonight they have pulled attacking winds out.
going to be attacking upstairs. Reminder, the bands will revert back to necessary or
the appropriate bands at the time. We'll see the lion band four phase as was spoken about
Ios and the desk at some great length. Jessica went up with a very valid reason as to why
that band was in place in the first place. Sirel should be able to Google a little
bit of a sigh of relief with the style that he wants to go for and he's gonna
kick things off with a bit of a spawn peek here.
Doesn't appear anybody spawned on that side of the map though so at least good for everybody
involved.
Either the attack or the defense will lose a body, so I'll just spend some time waiting
and put a spent... anything else?
Not a good... not a good... surely not.
I mean you don't know, maybe it's... maybe he shot it when the camera was off him.
Hmm. I don't buy it.
Well...
You know, if there's an ace, not, you know, not the worst thing on the planet.
It's kind of an assumption, I think, that there's gonna be a hard breach here.
It's the upside of not- oh, that's the charitable interpretation of not shooting a default camera.
The Fluxer W7M still have the advantage on that point.
Series point as well.
The direct line of sight on one defender downstairs inside a kitchen.
There's outside a trophy looking to pressure him from below as well.
A cyber-joining in.
He's drawing a lot of this attention from Fluxo W7M.
Biring a lot of shots trying to catch their eye.
So as of right now, it's unclear to what degree the attack actually has any will to push them.
This is slow round, isn't it?
It certainly feels that way. You can almost feel the weight of it right now.
Robin is starting to move through downstairs.
I don't think he's going to come to blows with handy at the moment.
That's an engagement that we
put on the shelf for a slightly later point.
Oh, D.O.P.S.
Absolute!
Turn him dead onto cyber!
The soul's falling as well.
It's not a good sign at four phase.
That feels like the bell tolling. If cyber's missing shots like that,
Seems that Fluxer W7M might just have their moment and send FaZe down to the lower bracket
against Black Dragons.
That's on low HP, but still enough bees to matter.
Two remaining, and then some fire bolts and smoke bolts as well.
This is quite a lot for Fluxer W7M to do.
He'll force Vidicang out of this position, then reveal his spot inside the corner.
Flashbang as well.
You can see him recoil from the bright lights, KDS at the window, taken down, and handy
The only one whose position is not known
Coming around might be stuck on solar takes an aggressive line spotted by cons the next one up
It's got to be vatican good for two
It's a quick reload one player rotating around with the piano double got the information
But Paul who shuts him down
No qualification just yet. You'd be forgiven for confusion of their reaction
But they are just that excited to take down the world champions and move on to the upper bracket semi
to have the head to head
advantage. Well ahead of
tonight, W7M had their head to
head advantage against phase.
And at the end of the night,
they continue to have the head
to head advantage eight times
to six in the history of these
two teams playing one another,
a very closely fought rivalry,
links. We are in a world now
where we could not see phase
position that granted or to at least guarantee it should I say which is you
know a little bit of a scary spot. You can't go from winning their side to not
attending the next major. The Fluxo W7M, they continue through the super
bracket. We're gonna go over to our desk for one last time tonight over to
Milosh and Jess. Thank you very much, Ling Sinali and I have to say this
bodes really well for the continuation of this bracket. It's crazy
that we got to a situation like this because I'm just gonna come out and
say it, you know, you're not going to be able to restrict my freedom of speech here, Jesse.
I'm going to say it. Flexo W7M, if they can take down faceclan, they can take down a Fiora,
and they can get their spot at the Salt Lake City Major. This is incredible news for everybody
out there still thinking that SAL is not one of the most competitive regions in the world,
if not the most competitive region in the world, because you never know,
even big teams can take else. Yeah, exactly me. Loach. I mean,
we saw some miraculous play coming out from flux with W7M
today from night Haven, where I thought they had a really good
chance of going to that map to console it, where they somehow
took down phase claim, the champions of console it for so
many years. And now here on Chalet, just keeping the
pressure up, man, the way that they were able from start
to finish to keep at least four out of five of their players
done and cons getting a big frag in that final round to
it felt like everybody was on point for flux with W7M
today, despite how long the series was, despite how exhausted I'm sure they're
feeling a massive victory for them here, taking down the two-time world
champions. Yeah, there's a five, seven, eight, six, eight, six through this.
Like this is just intense. We almost went the full distance in this matchup.
And I think deservedly so we got to see a lot of excellent plays from
both of our teams. And we're talking about every single encounter that we
might get, the differences in operators, the bands and what it
comes down to them. There's one piece that we're discussing you and I during this. I know
you mentioned the Lion Band during our half time spot here on Chalet, but there's also
the Double Shield Band that had an impact. What was the attempt here to remove both the
Monty and the Clash?
Yeah, I mean, I think the Monty Band obviously in that second half, so important to be
able to take it away from Vidicang. I would say the best Monty player in the world.
proven that over and over again. He was so good with it. Even back on Knighthaven Labs,
we saw some big stuff coming out from Vida on that operator, but once it gets taken away,
you know, it feels like you take away that tip of the spear for FaZe Clan or for,
yeah, for FaZe Clan a little bit. They don't really have that same information coming out from
their IGL. And unfortunately, it just didn't feel like everybody was on the same page sometimes
for FaZe. Flux though said that we were doing a great job of isolating some of those players,
getting those early frags. And honestly, some of the shots they were hitting were just
unbelievable today. Milos, we say Chalet is it's a map for Gunners. It's a map to show
your mechanical skill and today Fluxor were absolutely a better team in that department.
There's absolutely something in me Jesse here that's telling me if the wind blew a different way,
if this was a different day that you toss a coin and now we're celebrating face plan as
wow look at them the two-time world champions and they're going to progress and play Furia.
It just it just shows how close the matchup is regardless.
Plexi W7M incredible performance for FaZe fans out there.
Do not be disappointed because they're going to be playing in the lower bracket
but they're going to still be playing for that spot at the Salt Lake City Major.
However, our victors are awaiting. Let's bring in Lobin for a little chat.
Hello, hello Lobin. Congratulations on a massive massive win against FaZe Clan.
No two ways around it.
I just want to ask you the first bit.
Three maps, you almost played every single round in this.
How do you conserve your energy through a game
that is so intense where there's so much preparation
and adaptation through it?
Cause it's all you guys just throwing your chairs
at the end of it.
You would think you would have won
the whole major at that point.
Yeah.
I think this kind of match is the one that we love
the most.
Just like when you win it, it's the best feeling ever.
It's so, so, so good.
And I think we are just used to it.
like we've been to a size, major, so best of five.
So I think now I can already say that I'm a veteran
in that, like in the department.
So yeah, I'm just used to it, like those long games.
And yeah, I think it was very, very nice.
Well, when it was excellent to watch you guys
in this incredible series,
congratulations on the victory.
I told you I'd see you in Salt Lake City
and we're very close to that happening.
So I won't jinx it, I won't jinx it, but congrats on the less I want to talk to you about mountain number two
You leave consulate up on the board and we're hyping up face plans the best consulate team in the world
You shattered a 10 map winning streak today when you beat them on it
What gave you the confidence to bring consulate into this map veto and how did you do what no other team could?
I think we like always has this total mind
And since the last lineup that we could beat this Consulate, we always feel very console
on it.
And I think the last time we faced them was like a 7-5 with like we throwing some rounds,
it was really to our side.
So and like looking to the other maps that we are not really playing right now, the
bank and Lair, was like, guys, if you're going to pick Consulate, let them pick,
because like the pressure is not on us, like we're going to start on defense.
We just have like a 7-0 on the map, so we are confident on map 2, so take all those things
around, just do it together and we were like pretty confident that we could beat them.
Nice.
I also just want to quickly ask you, I mean obviously it's not been a flawless stage for
you guys, there were some losses earlier on on kickoff, but right now feels like the
best iteration that we've seen of Flux with W7M, at least since Kons has joined the
roster, where do you feel your team is at the moment?
Is this better than what we saw, the peak of you guys winning the Major, do you feel like
you're playing at that level still or how does it kind of compare?
I think we are getting to that level of winning an international event and being a top tier
team in the region.
So like I said, in the last interview we knew there were going to be some losses and
some tough timing at the start because we changed not only our player but we changed
roles.
But now they were getting used to it or maps are just getting better and better.
confidence is out so high right now right very good now how often loben are
going we gonna expect you to ban line and Monty from this moment on I don't
know just Norris in his counterstrat you just say that the guys just believe
in it those two they're smart yeah he's a smart man Norris I know I know he
likes to make a lot of jokes and mess around but there is a massive brain
in there. Now that master brain was one of the many reasons why you're able to
advance in this bracket and move on to play against Furia, the new Furia in this
case. Is there anything you want to say to that squad that mishmash of players
from all over the world or at least Brazilians that came back from all over
the world ahead of your match to qualify to Salt Lake City? I just want to say
that they're gonna face a different team that they faced in the first time.
this I wasn't sure it's gonna be a tough match and the best is gonna win well for
you the best is you so I can't wait to see how all of that it classes lobin
thank you very much congratulations one game away folks at every seven M for
making it so like city major we'll see you next time I hope until you have a
good night yeah see you guys
I was a pleasure of course to have a chat with Loben. I really appreciate the honesty.
Also the bit of cockiness. He kind of happened to have that right.
When you're someone who's competed at the Tivity Top, not just at Brazil, but of course internationally in majors,
etc., you deserve it, right?
Yeah, I have to say so. I mean, Loben is one of those guys that you can tell if you ever see him at an event or anything.
He cares so much about this game, so much about his performance, so much about the results.
He wears his heart on his sleeve sometimes and it's always good to see him get into W.
This game was so hard, but he set it himself. These are the games they enjoy the most,
even though it's the most difficult one. Once they can get over the hump, once they can get that success,
I mean, it really does speak for itself the joy that they must feel.
Job is not done, of course, but you can't not be excited for what is to come.
They're going up against Fury, a bit of a rematch from the group stage.
And, God, I can't wait to see that match.
I think within the context of BO1s, that's one thing in the groups, BO3s with a spot
at the Salt Lake City Major on the line, who that adds a lot to it.
Remember, this match between Fluxo, the 7M and Face Clan was not at the right qualification.
That was just the first leg of the playoffs bracket.
That just tells you that we're supposed to, at least they're raising the bar for
us to think that way to expect a great match against Furia.
Lobin set it himself and I'm sure whoever we'd speak to from Furia would probably deal
us in this case to be like yeah absolutely something that you should have in mind to
expect a close game between us two.
You see more and more of these highlights that are playing here.
I'll ask you then Jesse with such a long series there's a lot of great plays that
happen is there anything that kind of stood out as this is the big play to remember
or the V player that has stood out more than just in stats in your mind.
I think it has to be that round 14 clutch from Loeb and Miloche.
I felt like that was kind of the moment.
That's what saved the series in many cases.
It won them Consulate.
I still think Consulate was the toughest hurdle that Flex of WWE 7M had to face in
this series and not only did they face it and come up, come over top of it, but
they did it at a time where they were facing the nation.
They lost their own map, Vito.
They were in such an awkward spot.
And the game hadn't been easy at that point either.
The FaZe were mounting a comeback.
They did so well in that second half on their own defenses.
They were down 6-5 at the one point, going into round 12.
And it's just some big moments from Loben,
from Kahn, from Paule, that get things over the line.
That's gotta be the one that stands out the most for me.
But there were so many moments like that
throughout this game.
Even for FaZe, then you go back to Nighthaven Labs,
souls on rafters at the Azami, a handy down below holding a fuse kit. Just an incredible
rounds coming up from these two teams and I think I've wasted enough time. Here's the
clutch that I was just talking about from the low end. So, so difficult in the hallway
shooting the Claymore. Perfectly played.
Yeah, you oftentimes forget about the Claymore in a situation like that that could absolutely
... you're going to flounder all the efforts that you might have. But like you said,
that was necessary for the victory to get Flux of W7M over the hump on map to
consulate and hey maybe they're able to recreate this against Fury in a few days
nobody going to consulate themselves in person to get their visas for the US to
go to the Salt Lake City major I know visa processes are always something very
very fun if anything you'd have won you're just excited to get on that
playing get on with your ticket and just play online because there's a
difference between watching online and playing online and then being online
with all the players together everybody interacting probably having
somebody screaming at one another through the usual play area that they
have it's it's one of those experiences that I think all the
players live for, to say the least.
It's why you play games like this that get low and excited,
I guess, us excited, and to make it all to the LAN event.
Flux of W7M, in some ways you could say upsetting,
face clan, but in reality, we've been seeing
and expecting Flux of W7M to play at this level
for quite a while.
They've shown us their potential.
We've known it for the past two or so years.
I think it's fair to, uh,
projects and be happy at this result.
And with that, that's the match summary.
Paalu is MVP.
Cool.
Loben had great plays.
I, in general, it was great.
I would like to move on then from this game and focus on our bracket here for
just a moment as we wrap up our show, because this has, I guess, a lot of
reverberations on what will happen in SAO.
Again, Palu MVP, negative on the entry, 60% cost.
Cool, it was a team effort, not one specific player.
I think we'll agree with that.
Yeah, I mean, everybody had to step up and have big individual moments.
Palu may be a little bit more consistent on just getting those frags in the late round.
You were back to conflict, especially that was big.
Palu played incredible today, but all five players had to step up
to beat FaZe Clan, and all five players absolutely did.
They very much did, and here is our bracket.
as requested. NIP absolutely mopped the floor with loss actually expecting a bit more in that matchup.
NIP versus Team Liquid Alienware are very much a game to look forward to. It is NIP's big challenge,
but also a way for Team Liquid Alienware to prove themselves as the spranier roster. Of course,
Foxy did a seven-in-a-match they just had against FaceTime, the victory that leads them to play
furia and I'm gonna repeat myself but once again if you can beat phase you can
beat furia Jesse. Yeah I think so and for phase obviously they're still in this
they play black dragons but that was a scary looking bracket Milo's they will
fall down play that game against BD. I think a winnable game most people would
tell you that's a match that they can probably come out the victors of but
even if they do after black dragons they would have to beat the loser of
Team Liquid Alienware versus ninjas in pajamas that will be a very
difficult game no matter who goes down to the lower bracket so tough path now for
phase clan they couldn't get it done today they will have to prove themselves
with no more second chances and a reminder is that even if you qualify from
the lower bracket if you don't win the lower bracket final you will be seated
into phase one of the major so you'll have to play what like three or so extra
days of competition. It really adds a lot pressure because phase one a lot can happen
in that format regardless of how it's going to be and how it's actually going
to be set up but when it comes to qualifying from phase into phase two
sure you might have a lower seed but at least certain phase two you can fight
your way out of that position very comfortably. Though Jesse we're
getting to that time of the evening I want to thank you very very much. I
I hope you enjoyed your stint on the desk.
I know you're familiar with the desk very, very, very well.
And you and I have shared a desk in the past, but hope you have fun today.
Absolutely did.
Meal always should help that the games were incredible, especially that second best of three.
But honestly, both games, the start today of Loose versus NIP was really entertaining as well.
So it's always good to come back to the desk, call for a little couple of replays,
watch a couple of highlights, do a couple of interviews.
It's always good to return to your roots, right?
Absolutely. And those are routes that are very, very deep to say the least. Jesse, thank you again.
Thank you for all those watching at home. We'll be back on Tuesday for more action. As always,
as we're only three days away from wrapping things up here in SAL, that'll be Tuesday,
of course, Saturday and Sunday for all the action. EML, NAL, APL, CNL, everything is
happening in this week. We're trying to lock everything in. And I'm very excited to see
the four teams that qualify from every region to the Salt Lake City Major, which is going to be a
great start to 2026. Thank you all. We'll see you next time. Have a good night.