WEBVTT

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I

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I'ma keep it going, I'ma keep it going, I'ma keep it going till I ain't got no more.

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Okay, so we work from there, and then I think we have everything settled.

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Yeah, I think the show's set. And you know what? It's so nice to be back in the studio.

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Last week when I missed the ML Play Day, because I had a power cut, it was truly awful.

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Actually, I preferred it with Tim. What?

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No, not this shit again.

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Actually, I got you. I got you.

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We are so back! We're in the studio for the EML kickoff playoffs and just a few days

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we'll know our EML representatives for the Salt Lake City Major. My name is Anne and

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I'm joined in the studio by Alphama and the fresh guys. We're back in the fortress. Must

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be feeling very good. And that's light. And that's light, yeah. Now it's so good. It's

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so good to be back. We had a couple of online days, but we're back in the studio. It feels

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like we're in elegant. It feels like home. It feels like home. We've sent so much time

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the team in the studio together with that logo, with EML, with those teams. It feels right. It just feels right.

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Unfortunately, we don't have all of our teams with us. In fact, we started with 10 teams last week.

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We only have eight of those remaining and put them in a bracket phase, a double elimination bracket phase for shots at the Salt Lake City Major.

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We have eight teams remaining in their respective seats right now, but only four can make it to the Major.

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Yeah, absolutely. That's the four that will win games, five, six, eight and nine.

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today will be focusing on matches one and two of course. These are the teams that finished

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in second and third position, which means they want the best, but they certainly want

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the worst. That gets them an upper bracket lifeline. So it means they can progress into

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the game to qualify for the major, give themselves two spots. But if they happen to lose today,

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their benefit for finishing in second and third place is that they do get the extra life,

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they will drop down to the lower bracket.

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And I think some teams were not expected to have that extra life. If you look at teams

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like fnatic, like twisted mines, even like rebels as well, those are teams that we're

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expecting still to decide their fate on a very last day of kickoff of the group stage, you know.

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So I think for them, they must be really happy about these placements because I don't think many

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people were expecting on it. That was really nice that we had all the tension until that final day

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to determine the positions inside of those two groups. But that does leave us with two best of

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threes forward today. Best of threes, very exciting once we look at the schedule for our two matches

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for today. And we always talk about it right with a best of three, the real depth in a team

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Yeah, and I think I've been especially expecting this for some teams, Virtus.pro for example, Jack.

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What does the best of three allow you to do?

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It allows you to expose your map pool or show, or, you know, flex your map pool, Leo.

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What was the team that had the smallest map pool of all of the other teams?

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That would be that as per...

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And what do you think have changed now?

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I think they're going to flex it.

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Exactly. Now with Neko at their helm, with the roster change they went through,

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I'm so excited to see them play even more maps.

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You didn't get to see that many maps or different ones either during the group stage show.

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stage show. Can I excited to see what they will cook in the VF3 setting?

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Yeah, I'll move over to the couches as we get ready for our first day, but before we

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start with the bracket phase, I kind of want to look back at the last two weeks in our

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group stage shows. What were you doing if you were in Morshing? But we got you covered.

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We want to talk about it in three categories, like we normally do, jumping into the panorama,

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starting off with the monster. But it felt wrong to just select one monster from five

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play days, so we decided to go with an all-star team of monsters.

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That's exactly what we did. And we did this completely statistically, by the way.

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This wasn't about roles. This wasn't about feelings, about what would be a good team.

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We picked the five best players, rated by EPS inside of our league. And you know what?

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I actually think this team would absolutely slay. They've got stomping on the back line

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in the spot. They've got Jumu linking it up as a bit of a luck and three of the best

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entry players in the world. What a lineup. I'm looking at this and I'm thinking,

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this may be the biggest nightmare to face in ranks. Actually, looking at that lineup,

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I want to see an old star team of EML, facing an old star team of SNL and NAL as well.

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Do you know what? I think our team would absolutely slap the SAL team and the NAL team.

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Ooh, like with the NAL team putting up JJ Blast, he's going to do nothing against Noah, nothing against Shaco.

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Oh, that line up. That line up. I want to see them play against them. I just want to see it happen.

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And certain Titans like Faze, for example, dropping down to a lower bracket as well.

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So maybe we do have the strongest region back in action again.

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with the individual players as

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well by when we talk about the

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moment, the craziest thing had

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happened inside the group stage.

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We have to talk about a one

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before clutch, which was also an

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ace from fascia. Yeah, it was

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absolutely crazy. Of course, he

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got an ace and the one versus

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four was in that playday against

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heretics. It all starts off with a

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C4 onto glass. This was actually

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really good push by heretics

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using the glass to try and push

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through the top floor. Fascia

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shut it down. He does then end up

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in a one versus four. Isolates

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a kill onto the ventures window.

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Key thing about that is that the

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Monty has to jump out to try and

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get the diffuser to play for a

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plant and the diffuser is outside. There was a player bench in the window doing absolutely

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nothing and when you give people one-busts, especially a player of Pasha's quality, he's

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going to isolate them. Gets another one there, gets it down to one-busts. And then from there,

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Heritage nothing, you will say this way, they made the right, the wrong choice to stuff the

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plant, but Pasha played it. Yeah, he played it perfectly, but on so many occasions there,

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Heritage was doing nothing, like nothing of importance. Though our big bench window for

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no reason, you have Rea speaking in with Flores and then the wrong decision of going for the

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I think there were many different things they could have done better, but what a play from him.

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Beautiful stuff coming out from him there. Now the one match that you should have seen during the group phase is our musty or must have watched in this case.

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Quite of a personal one. We got June playing against his former team, former organization, and that organization was there to show, hey, this is what you like.

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absolutely team secret in an

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absolute roller coaster across

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this whole stage. They ended

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up finishing in the lower

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bracket. But across that across

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that group stage, they had a

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massive game against the

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Falcons as well and showing

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this know again, an absolutely

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huge quad kill. It was

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absolutely crazy, but that's

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the highs. That's the lows.

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That's what you get for

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supporting a team. But what

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again? That was on your seat.

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But then, we talk about one thing, and we don't talk about it often enough, making sure that you stay well-nutrition, right?

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That's why we saw a lot of those, I think, over the group stage as well, snacks, drinks, and we thought we could play a tier list out of them.

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Yeah, I think it was important to take a look at some of those player camps, and maybe try to see who's got the better game.

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And you came up with this rank, so we've got S here, I assume that's the best, right?

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Yeah, great snack, great drink, perfect. Would choose it myself as well. We got healthy, very important.

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We got to think of being well nutrition making sure we can perform to our best levels

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We got normal just basic basic, but fine, and then we got what is going on

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I think people can already come up with a few that they've seen maybe during that all right

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I'm interested to see let's take a look at one of the first players

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All right, we got J.L.A. drinking from a water bottle, which seems to be like a one liter water bottle

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That's fine. It's not enough to be fully dehydrated for the full day, but I think it feels quite

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It feels healthy?

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It's water after all.

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It's healthy.

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It's a leader of water.

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I think it's fine.

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It's probably a good pace as well to drink a leader per day.

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So where are we?

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Is it normal or is it healthy?

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I'd say we put it healthy.

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Healthy.

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Alright.

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Healthy for daylight with the water.

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That's fine.

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Alright.

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Let's take a look at another player.

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That's Benja.

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Look at that.

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Benja is drinking from a protein shaker, which I feel like is a little bit confused because

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it misses the cap.

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Don't know what's going on there.

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It's either a protein shake or water, but I'd say just because it's a protein shake or water, it's not normal, but it's healthy.

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If it's a protein shake or water, it's so far, you know it's doing good. Only healthy players.

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Wonderful. Who else?

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That one is cool. Drinking the tears of your enemies.

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Yeah, we will allow us to drink in from a secret cup, a team that we played against, or the former organization that we played against.

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I mean, Tchak, I think you agree, this has to go into ST, right?

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Yeah, that's called. That's a flag. Just a BM. Yeah, that's called from Alums.

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Alright, absolutely. I'd love to see that. Our next clip.

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Alright, let's go. Jume. Ooh, what is that?

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Ooh, alright. I'd say it's... I would like to put it healthy because it's sugar-free, right?

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But maybe that's a little bit too much copium. It's an energy drink, so I'd say we put it in normal, because everybody...

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In their life, I've been drinking the energy drink before.

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And its water line may be healthy, but...

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It's not an energy drink.

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Why does the energy drink actually hit though? That's the problem.

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Yeah, it's gonna get during the game, shall we? It hits after the game.

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It is 100% placebo. I used to play alongside Ryze.

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Ryze had a 50-centiliter energy drink every single time.

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And he's just buzzing after the game.

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Working out the heart. Heartase, yep.

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Alright, we've seen it here. Let's take a look at the new one as well.

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Oh, uh...

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That one is from my personal folder, I just make stuff up.

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That is not a consumption.

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Let's move on to the next one.

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Very quickly, please. Thank you very much.

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That one is really good.

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Maybe people were thinking about this one when they saw that what is going on in categories.

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Why are we drinking from a, well, it seems like a 10-liter bottle during a game.

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That is way too much for you to drink during one game.

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You're going to drown yourself at that point.

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Yeah, that needs to be, that needs to be what...

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He took him less than 20 minutes to finish the game

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And he still has that huge, huge water bowl.

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That one is really weird.

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I think we kept the best one for the last one, right?

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Yes, we absolutely did.

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One more clip, and that is of course the one snack inside here in the consumption list.

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We have drinks only, but we of course have Shaco,

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eating popcorn, clip farming during the game.

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That can't be anything else than S tier.

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Thank you.

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There has to be S tier.

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There has to be S tier.

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There should be a tier higher than that.

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I mean, dropping casual triple kills and eating popcorn in the middle,

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because that was not even at the end of the game,

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that was during the game in between rounds.

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After a triple kill.

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There's plenty of choices I feel like, from water to energy drinks to snacks and maybe some tea as well in this case.

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I wonder what Chad thinks about that, but now that we at least have our consumption sorted for the day,

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we can get going with our matches, our two best of threes for the day.

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As we dive into that first one here, we're gonna look at Virtus Pro going up against Rebels.

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And now whilst these two teams have never really played against each other with their current rosters,

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It kind of feels like that oil leak that I called from Gen.G last week, right?

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That team that now moves into all these different rosters and finds themselves playing against each other.

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The French are everywhere.

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They are, everyone. They're taking over every single roster.

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They used to just live in for 10 minutes to talk about French.

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They used to be... Listen, we used to only have one French-speaking roster.

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Now we have one, and on top of that we have French leaking everywhere.

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Let's take a look at some of the players that were on these rosters, you know?

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If you look at Ellens, Assa, they were former teammates.

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Yeah, of Neko and obviously it's a special one because they went through, I think, different iterations.

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On one side, LMs used to be with ENCE and was dropped.

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ASA was one that came later with a certain rookie role.

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And looking at this, there's a duo that fares better than the other.

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However, Rebels dominated way less than VP and has to do with the roles.

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On one side, we've got on the right side, I think, the voice and the vision of one team.

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On the left side, really just the backline that seems to overperform compared to the rest of the Firepower.

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different rules, Jack, but also different impact.

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Yeah, I would say. And also, let's not forget,

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Nacro is the best clutch player inside of BML right now.

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He's got three 1BX clutches as well,

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as well as Argyllum, as well as Plague Shield.

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So the stats don't necessarily matter so much,

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but it's kind of poetic these guys playing against each other

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to go back to try and make the major.

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Yeah, Worcester have done better in the crew phase, though,

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so I like that we're looking at the backline,

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but I want to make sure we look at the frontline of this roster

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as well, pulling up all the stats in general.

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Two players that pop up.

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Yeah, honestly, if we look at the third floor on their side,

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You know, guys like Pasha, guys like Rorik,

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it's very important that, you know,

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you just pay attention to the frags here.

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I think that some of them are actually, you know,

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were not expected to be hot carries.

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I think Rorik especially, you know, he came in,

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this was his first season as a professional player.

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I think many people had seen him train in tier two

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for years, he actually said in six years of experience

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to lead to this moment.

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I think he really came to fruition

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when he joined this roster.

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And I'm looking at this and players like Dan,

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There's like Pasha as well like the old guard are still putting up the fireballer and the French is there with a vision

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So far it seems to mesh really well. Yeah, and the main issue is that they were slow in some of these rounds

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Right, I think a big comparison that we could put now with this new kind of eye-gelling style is to look at some of their newer gameplay

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Yeah, absolutely, and do you know what Leo? I'm actually just gonna admit it. I'm gonna admit it

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I was a little bit of a Virtus.pro hater on their old style

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And do you know what actually I'm gonna show you just what their old style was this is Virtus.pro of last year stage one

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up against G2 on Consulate. Notice the time, 20 seconds left. Where's Dan? He has two floors above the bomb site.

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They're pushing late. They're basically doing nothing. They're actually just going to walk into a doorway and all die.

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You see Dan? He's pushing down the stairs here. He's going down yellow stairs. What do you see?

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Yellow door is still open. Sorry, that is J-Lad. And then you've also got barbed wire as well.

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They just push in and then they die. So what has Virtus.pro done? Well, they've brought Naquo in.

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they bring shields onto their roster. So let's review the exact same team that they are against,

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the exact same bombsite that they're playing, that's inside of this stage up against you too.

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They have a Blackbeard, they have a Dokerby, they have much faster style and the one thing

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that they're going to do is they're going to force in all at the same time within 30 seconds.

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This player here inside of Tellers, he's going to get targeted by three separate players all at

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the same time and this is Newverts Pro. It's fast, it's direct. You've got Fatcher pushing

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holding for a refrag. You've got switch, pushing deep, holding for a refrag. Suddenly, within one minute of play, it's a five versus two for Virtus.Pro.

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Virtus.Pro of old did not know what this meant. They get the plant down and they secure the round. I am absolutely in love with this version.

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This is why they are so good these days.

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And whereas, where as for was almost so close to getting first, it's kind of a surprise that we see Rebels here inside this upper bracket as well, but it has to do with some of their mixed results that we're seeing in the group stage.

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Yeah, looking at this roster, I just feel like this is the song of ice and fire.

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One day they can be ice-cooled, get 7-1 by Foulton, 7-2 by Twisted Minds, and then the

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day after, they can go crazy.

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They have 7-2 Geekies, 7-4 Secret on the most critical matchup, the very last one of Kick-Off.

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You know, it's a team that has potential, we clearly see that, much more than heretics

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have showed coming from Challenger series, but at the same time, do they have it in them,

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in a pure free setting.

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against a team that has beaten G2, for example,

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do they really have it to take down a team like VP?

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You kind of expect it with a team

28:26.120 --> 28:28.680
that's got free rookie players in that are making the step up.

28:28.680 --> 28:30.560
You kind of expect that inconsistency.

28:30.560 --> 28:31.760
That performance can be secret.

28:31.760 --> 28:33.120
To even get into the upper bracket,

28:33.120 --> 28:35.120
I think it was absolutely monumental.

28:35.120 --> 28:36.680
But what that does is it raises the bar,

28:36.680 --> 28:38.040
it raises the pressure,

28:38.040 --> 28:39.320
because you're now into best of reach,

28:39.320 --> 28:40.520
you're now into upper bracket.

28:40.520 --> 28:41.480
You're now in with these players,

28:41.480 --> 28:43.520
thinking we've got a serious shot at the major here.

28:43.520 --> 28:45.840
So for them, it's about proving it.

28:45.840 --> 28:48.200
It is, and you two hinted towards it before

28:48.200 --> 28:51.040
in the pre-show, the maps, especially for Vrotus Pro.

28:51.040 --> 28:53.160
I'd like to see it, you know, it's really getting tested,

28:53.160 --> 28:55.160
a map pool inside of the Vesta3,

28:55.160 --> 28:57.080
but looking at these three maps selected,

28:57.080 --> 28:59.320
it's nothing too, you know, experimental

28:59.320 --> 29:00.160
as we're looking here.

29:00.160 --> 29:01.480
No clubhouse, Lair and Bank.

29:01.480 --> 29:03.480
Now I will say this, I think the clubhouse pick

29:03.480 --> 29:04.840
makes a lot of sense for VP.

29:04.840 --> 29:06.560
One of the only maps that Rebels showed

29:06.560 --> 29:08.520
at the tier one level that was against Wisted Minds

29:08.520 --> 29:11.160
and they got absolutely smashed, 7-2.

29:11.160 --> 29:12.800
On the side of VP, they haven't shown it yet

29:12.800 --> 29:14.480
and it's the same thing for Lair.

29:14.480 --> 29:16.360
So they're protected by the fact that

29:16.360 --> 29:19.480
Neko came in and reworked entirely their playstyle in a map pool.

29:19.480 --> 29:22.680
Not having shown it at the top level really helps them.

29:22.680 --> 29:25.960
And then Bank has a decider. I think a good one overall.

29:25.960 --> 29:29.720
Neko loves to call that map as well. He used to absolutely love it on Gen.G.

29:29.720 --> 29:33.560
So over looking at this, it's still, I think, heavily at the advantage of VP

29:33.560 --> 29:35.560
if we look at the facts and the previous results.

29:35.560 --> 29:37.720
Yeah, I think so. I think you'd expect them to have a bigger map pool

29:37.720 --> 29:39.880
just because the players have been feeding around a little bit longer.

29:39.880 --> 29:41.320
I'm excited to see them in the clubhouse though,

29:41.320 --> 29:43.400
because obviously that is the map that you would have said.

29:43.400 --> 29:45.160
We've seen everything, we've done everything,

29:45.160 --> 29:50.000
especially the best for you always knew what was coming. It's now going to be very, very different in terms of the new best pro.

29:50.000 --> 29:51.920
So I'm expecting a show of strength from them.

29:51.920 --> 29:57.880
Plus, a good day today. We've got the best of three. We're back in the studio. Another nice thing to add with that is that we actually get to talk

29:57.880 --> 30:03.960
to the casters before the game as we're joined by Nef and Pengu. We saw you two for the last two weeks.

30:03.960 --> 30:09.440
We think it gets a chat with you two. How are you feeling? Maybe starting with you, James? It's like in the middle of the night for you, not?

30:09.440 --> 30:16.440
I don't know. Who cares? It's

30:16.440 --> 30:18.440
like two in the morning, but I

30:18.440 --> 30:19.440
don't care because I'm so

30:19.440 --> 30:21.440
stoked to be here. Also, it's so

30:21.440 --> 30:22.440
nice to see you guys back in the

30:22.440 --> 30:24.440
studio. I got to admit it was

30:24.440 --> 30:25.440
kind of weird seeing you guys

30:25.440 --> 30:27.440
online. I'm just associated you

30:27.440 --> 30:29.440
so much with the Copenhagen

30:29.440 --> 30:30.440
studio, and it looks phenomenal.

30:30.440 --> 30:32.440
It's so great to be back

30:32.440 --> 30:34.440
involved in email and into the

30:34.440 --> 30:36.440
playoffs. It really is, but I

30:36.440 --> 30:38.440
just heard that the game is

30:38.440 --> 30:40.440
You took it, take it away for the first match of the day.

30:40.440 --> 30:42.440
Nice to see you guys.

30:42.440 --> 30:44.440
Do you want to have your moment now, Nick?

30:44.440 --> 30:47.440
You can, you know, respond to them after the VCR.

30:47.440 --> 30:53.440
I, um, I didn't clock for whatever reason that they weren't in studio when we worked EML last week

30:53.440 --> 30:57.440
because it's so normal for you to see them in studio, but you're right, we were online before.

30:57.440 --> 31:00.440
Now we're back on land, if you will. Super excited, super stoked.

31:00.440 --> 31:03.440
And we got some new teams, flash, new rosters.

31:03.440 --> 31:07.440
Obviously, a vote here, favoring VP, and I'm not surprised.

31:07.440 --> 31:11.640
been looking scary in the server. I mean, Fresh broke down and pushes their aggression.

31:11.640 --> 31:14.600
This is a whole new look for LoL's pro.

31:14.600 --> 31:20.200
It's a completely revamped roster for the formerly Russian bears now. They have this

31:20.200 --> 31:25.440
mixed team and as they talked about in the pre-show pick, we have two French boys on

31:25.440 --> 31:30.960
this Virtus.Pro roster that are very familiar with two French boys from the Rebels roster.

31:30.960 --> 31:35.720
Of course, formerly Gen.G last year in the EML. That roster actually performed really

31:35.720 --> 31:40.520
I think they ended up fought the end of the year. They had some pretty deep runs went to a couple of its national tournaments

31:40.520 --> 31:42.680
Yeah, unfortunately didn't continue

31:42.680 --> 31:49.400
I think the kind of spiritual continuity of that roster ended up being this rebels team with the limbs and ass of it

31:49.400 --> 31:54.720
Of course, we have the ex teammates on the other side of it as well in Mako and

31:55.000 --> 32:01.000
Sky so this is gonna be a fantastic showing and an opportunity for the first program really assert themselves and

32:01.000 --> 32:03.300
And there we go, there's a lens.

32:03.300 --> 32:06.600
Man, I'm so keen for this team in Zerda's pro

32:06.600 --> 32:10.600
to see what they can really do after finally making some figures to take us.

32:10.600 --> 32:14.000
I'm also quite keen, and I think the thing that makes me even more excited

32:14.000 --> 32:15.700
is the fact that we're starting on Clubhouse,

32:15.700 --> 32:19.100
because we spoke about Conchlitt and the aggressive push from Virtus Pro,

32:19.100 --> 32:22.400
where it's like how they do like this good theory, that new style of speech.

32:22.400 --> 32:27.600
But Clubhouse is probably one of those maps that speaks the least in Zerda's aggressive playstyle.

32:27.600 --> 32:33.840
Sure, you can have more time on the clock to go for your execute if you're much quicker and successful on the roam clear,

32:33.840 --> 32:39.120
but at the end of the day, Kappa's very commonly won't come down to that bomb site itself.

32:39.120 --> 32:44.640
So, we're gonna have to speed up this pro and the fundamentals, their strategy, their counter adaptations,

32:44.640 --> 32:48.800
and that's something where, if you like, rebels might be quite good at themselves because they have a lynch.

32:48.800 --> 32:55.520
They have an agile, a captain who is playing with that old BDS roster, Slash the current Falcon's roster that cuts the disease,

32:55.520 --> 33:00.160
and he is a person who's been playing for 10 years straight at the highest level in Europe.

33:00.160 --> 33:04.160
Yeah, he was in skill for a little bit, but no, he's back in someone else, so 8 years to get one more in us.

33:04.160 --> 33:07.600
They should have a good idea of how to pick up the point of the zone, so how to stand up or defense.

33:09.520 --> 33:11.600
It doesn't get much more classic than Clubhouse,

33:12.480 --> 33:16.720
either in Rainbow Six, so it's just so great. I mean, this map is so well-rounded, I know that

33:16.720 --> 33:21.600
you're a big fan, I am a massive fan, it's just like the best map to kind of test every different

33:21.600 --> 33:26.240
element of attacking and defencing whether it's roaming, whether it's anchoring, whether it's

33:26.240 --> 33:30.560
hard breaching, whether it's execute utility, there are so many mini games and so many things

33:30.560 --> 33:35.360
going on on this map, one of which is actually an aggressive C4 from a LEMPT. I believe that might

33:35.360 --> 33:40.960
have been actually up through the office hatch onto someone on the route, so goodbye to Skies and

33:40.960 --> 33:46.800
now Virtus.Pro already struggling to execute what they intend to do without a bit of a fight from

33:46.800 --> 33:50.320
Rebels. It's a huge pick. They're only downs to here for Rebels, so they don't really know what

33:50.320 --> 33:56.480
Operator Scott is playing but he is from Hibana leaving only two so much parts left now for the ace

33:56.480 --> 34:00.560
They can get a single or hatch with all the remaining heart destruction and that's it

34:00.960 --> 34:05.280
Obviously Reversal is falling back but that blind will cause it but Elimps is caught on the way down

34:05.760 --> 34:11.440
So Neko finds a pick back to even numbers, but that's gonna be the time where it was before all the way back towards the basement

34:11.680 --> 34:16.160
Loosing one player and trading one player is perfectly okay because they burn a half the cost

34:16.160 --> 34:25.520
I feel like it's the real crux of this, they might not know until you're right, they might

34:25.520 --> 34:29.720
not know it but they might be able to figure it out, even just based on obviously knowing

34:29.720 --> 34:34.480
Skye's very well, Alem's and Asa used to play with him, they might be able to guess from

34:34.480 --> 34:38.720
Vodding that it's probably even though they haven't seen a clubhouse, what maps, what

34:38.720 --> 34:41.800
role they like to play that Skye's might be on the Hibana, but at the moment there is

34:41.800 --> 34:46.760
little bit of aggression. It's Mato in kitchen right now. They spotted him. Nowhere he is.

34:46.760 --> 34:52.600
He will drop all the way down but gets caught on his retreat. That is a dangerous and expensive

34:52.600 --> 34:57.800
loss for Rebels. It's practically that middle line for as long as possible. Stay to get that

34:57.800 --> 35:02.280
one more drone, that one more bit of information, but also fall back fairly enough to put me

35:02.280 --> 35:07.080
don't get caught off. He stayed for five seconds long. He paid the price. Also Rebels, they can

35:07.080 --> 35:09.960
maybe deduct the fact that they killed Dibana, right? They've seen the blitz, they've seen the

35:09.960 --> 35:12.660
the factory in peace they see the summer charges and now the nose heads on

35:12.660 --> 35:16.800
board so they should know that there is in fact no more hungry but these two

35:16.800 --> 35:21.600
summers and fight at night immediately wall bang from dad takes a lingo full

35:21.600 --> 35:25.600
control from vp 20 seconds ago they could drop the hats with the blitz they

35:25.600 --> 35:30.960
got smokes to do this well all that you walk down that means there is a lot of

35:30.960 --> 35:39.560
pressure now the fire what's the explosion under the gas pipe finds

35:39.560 --> 35:41.560
Two kills, Pasha's the last one left!

35:41.560 --> 35:45.560
Asta goes absolutely nuclear with three kills.

35:45.560 --> 35:49.560
Rebels had no right winning that round, but they stole it from VP.

35:49.560 --> 35:52.560
Oh, Heartbreaker, so many things going so well.

35:52.560 --> 35:56.560
They catch the rotations, they catch the guy flanking, they have 25 seconds,

35:56.560 --> 36:01.560
and the hardest thing about that Basement bombs that execute is actually getting into the bombsite.

36:01.560 --> 36:04.560
Either you're dropping down the hatch, or you're stuck in the air,

36:04.560 --> 36:07.560
or you're walking down the bottom main staircase, which we just saw,

36:07.560 --> 36:12.280
you have so many different lights on sight and you're exposed to so many different gunfights.

36:12.280 --> 36:15.800
But when you have a blitz, when you have those spare smoke grenades that I mentioned,

36:15.800 --> 36:20.840
you can just kinda go in the kitchen hatch, smoke off AKs, smoke off that third box towards blue,

36:20.840 --> 36:23.720
and drop down with the blitz shield, almost, and that's it.

36:23.720 --> 36:25.480
This wasn't PAPA, it died so quickly.

36:25.480 --> 36:28.200
That blind bolt was so many things and wrong, I mean...

36:28.200 --> 36:29.000
What is it?

36:29.400 --> 36:31.560
The PIPE bottom main getting a double kill.

36:33.160 --> 36:34.280
That was so funny.

36:34.280 --> 36:34.920
Fall in, guys.

36:34.920 --> 36:35.400
Look at this.

36:35.400 --> 36:38.400
Oh that's the impact we need.

36:40.400 --> 36:48.400
Yeah that could be more perfect. It's funny like if he hadn't got the impact, if he just shot it, it probably would have blown him in time to get the double kill.

36:48.400 --> 36:51.400
So it was actually the perfect play there.

36:51.400 --> 36:56.400
Wow. That's an explosive first round. Pardon the pun for Rebels.

36:56.400 --> 37:00.400
And yeah, great start because it's funny though, really did feel like a tug of war.

37:00.400 --> 37:07.400
like you said in Star Penguin, lose your Hibana up front and even though it becomes a 4v4 rather than a no doubt Tager,

37:07.400 --> 37:12.400
then pick off the pick VP easily the winning team in that round.

37:12.400 --> 37:18.400
It just came down to one impact grenade and the detonation of the gas pipe.

37:18.400 --> 37:23.400
It goes to show you, obviously a lot of people say there's not a lot that has changed in Steejects.

37:23.400 --> 37:28.400
It's still the same old game, but those gas pipes can really move you around.

37:28.400 --> 37:39.400
And it's true, there is a bit of an archery work, you have like a little mini IQ scanner kind of, or a hard-greed sense of the different game and it shows you electronics that are both pre-placed and being tossed in the air.

37:39.400 --> 37:46.400
So he saw you disabling the Medusa Banshee behind the breach, then he saw like a potential climb on the scanner that's gonna be the Kai-Floor.

37:46.400 --> 37:54.400
He catches both, while it's open up successfully, and without a banter, that's just not possible. It has to go downstairs to bird, etc.

37:54.400 --> 37:58.940
I also think that the last round is a good example of you winning the round

37:59.440 --> 38:01.460
Slash the enemy losing the round right?

38:01.620 --> 38:05.820
Virtus.pro didn't want it strategically, man advantage, 4v2, etc.

38:05.980 --> 38:11.060
But they still lost the round. So you can play the round as perfectly as possible on your own end

38:11.060 --> 38:17.000
And they get punished by like one small mispiming, one small magnification, or in that case, the speech x-pipes

38:17.720 --> 38:21.840
This one is interesting to me though because Rebels are throwing their catwalk control for free

38:21.840 --> 38:22.840
Yeah.

38:22.840 --> 38:23.840
And Garage.

38:23.840 --> 38:27.720
They're not playing lounge downstairs, it's playing deeply in the bombsite and then Master

38:27.720 --> 38:33.920
Bedroom and Gym, but this is easy to defend, like this is the bombsite, so they kill everything

38:33.920 --> 38:37.840
for free, maybe hoping the Kite will forget more value than they did.

38:37.840 --> 38:46.680
Oh, nice dodging that C4, it's a very risky place for grapple 3, I'll be giving up so

38:46.680 --> 38:47.680
much for free.

38:47.680 --> 38:51.400
They're looking to try and play for Platinum and Retech, which really puts extra pressure

38:51.400 --> 38:54.720
on Virtus.Pro to get this decision right. Asher going with the platform,

38:54.720 --> 39:00.080
just to go deep and be careful. Down below is C4 could completely unhand the round

39:00.080 --> 39:01.920
and a double kill from Feno.

39:01.920 --> 39:06.480
Virtus.Pro able to find a couple of picks though and maybe make it look possible.

39:06.480 --> 39:11.800
I believe that fire was a goyo that detonated VP getting a little bit too overzealous here.

39:11.800 --> 39:15.400
They didn't respect that. Well, if Rebels are giving us this for free,

39:15.400 --> 39:17.240
then probably there's something that worked down below.

39:17.240 --> 39:22.680
they didn't try and clear this out and they've been punished as a result. Now it's up to Dan and

39:22.680 --> 39:28.280
Neko to look for an execute and Dan makes his way inside to the breach. Misses an opportunity but

39:28.280 --> 39:34.600
finally does take down Linko. Now it's Mato, you know one versus two. He's heard that plant start to

39:34.600 --> 39:40.520
go down. He's gonna be able to revive his buddy in it and go for a retake so this means the diffuser

39:40.520 --> 39:46.040
will go down. Training your post plans for a revive is so worth for VP. They can take catwalk and

39:46.040 --> 39:49.720
breach with two strong positions, no one player is low, they know they have to

39:49.720 --> 39:55.480
win some from defense. Neko surely should kill Liko. Hasn't as of yet.

39:55.480 --> 40:01.400
Liko has a chance, but doesn't land the shots. Neko finds both kills and Virtus

40:01.400 --> 40:06.520
Pro make amends for the errors of their ways and get themselves there first

40:06.520 --> 40:11.480
around on the board. It's again another great example of Virtus Pro. Plan A, we

40:11.480 --> 40:15.120
see the vision, they have the glass, they take catwalk, they take what is given to

40:15.120 --> 40:19.280
them from rebels, right? They say, okay, this is free for the taking. We're gonna take it

40:19.280 --> 40:23.680
and we're gonna use it. The moment the round goes sideways to a C4 and the fire and the

40:23.680 --> 40:27.680
kill speed from both teams, it's not the installing saying, okay, what are you now?

40:27.680 --> 40:34.320
Um, let's think, let's don't know. They say, guys, we're gonna have to push for a kill or two.

40:34.320 --> 40:39.520
We cannot go for a C4 plant. It's a two-year-old and they're covering. So they go in, push in top red

40:39.520 --> 40:44.480
from then, Neko push the Cattle Grafters, and the moment they get the injured, you saw that they

40:44.480 --> 40:49.200
made a very conscious decision, because they go from being the aggressive players pushing

40:49.200 --> 40:54.320
for the kill to sprinting backwards and going for a peaceful plant, because they know that

40:54.320 --> 40:59.480
two things can happen. The first one is that Rebels don't go for the revive, now it's

40:59.480 --> 41:03.960
a 1v2 in Vertice's favor. One guy plant and one guy cover it on rappel, they should win

41:03.960 --> 41:08.040
it every single time. And if Rebels do go for the revive, then it's free plant into

41:08.040 --> 41:13.200
a 2v2 which once again, Vertice Pro should always be winning. So, in specific terms,

41:13.200 --> 41:18.560
a win-win scenario for themselves and a lose-lose for Rebels. It's really well done because it

41:18.560 --> 41:20.720
goes so quickly and so effortlessly.

41:26.800 --> 41:29.680
If you're saying I'm impressed with Rebels, it takes a lot of

41:29.680 --> 41:32.720
Gahonas to go for that kind of a defense.

41:32.720 --> 41:37.520
Scash is a pretty technical side, to be honest, you know, it's funny it's still kind of the primary

41:37.520 --> 41:39.520
I throw a lot of things

41:42.120 --> 41:46.640
Very hard to hold on to rafters with the slew of you till you make your capitao your mom's aim

41:47.160 --> 41:50.600
Ace Hibana makes it really hard to get it on that spot

41:50.600 --> 41:53.460
And so a lot of teams trying to do that and then eventually die

41:54.640 --> 41:58.560
Changing the strap look it was a risky play it almost worked out

41:58.560 --> 42:03.960
But again, I feel like that was VP maybe not giving enough respect to some potential vertical pressure with that C4

42:03.960 --> 42:05.960
But

42:05.960 --> 42:12.960
Anyway, yeah, I mean they didn't have Factor with 4 EMPs or 3 EMPs, no they didn't have 4 EMPs in the pocket

42:12.960 --> 42:19.960
But he was on the bridge rappel covering, so in the perfect world maybe Factor, Aston covering with a gun but as a gacha for the support toss

42:19.960 --> 42:24.960
But then there's some new things I did that I think it was clear, I mean so they didn't have any, so many possibilities

42:24.960 --> 42:26.960
But I think both teams did a pretty good job

42:26.960 --> 42:31.960
Rebels could also play around the mirror and trooper out to get the width they could pay for more tricking off the walls

42:31.960 --> 42:33.960
They didn't, now they could bring out the mirror

42:33.960 --> 42:39.960
He's been up from spawn almost, Neko, and this thing is distracting because he's not pushing, he's not on threat of dying,

42:39.960 --> 42:44.960
he's to enable down on the glass and he can play elsewhere on the map, but he gets from down by a limbsch.

42:45.960 --> 42:51.960
Asher though able to find the one. He gets very active on the top of main stairs, it's likely to find the second one,

42:51.960 --> 42:54.960
but not a lot of ammunition in that then dead of the revolver.

42:54.960 --> 42:58.960
He has six shots, or he has to reload. Good catch though, by Neko.

42:58.960 --> 43:04.960
Mako, Markso goes down, Feno is completely exposed in his position and now they know

43:04.960 --> 43:10.360
exactly where Linko is as well. Nice shot though, makes it a 1v1 with Pashik on the

43:10.360 --> 43:15.360
floor. Revive now by Rorik. The two Russians will try and hold for line but Linko's got

43:15.360 --> 43:19.760
some information here doesn't he? Yellowpings come out. I don't know what camera that is,

43:19.760 --> 43:24.160
it must be a Valkap. Somewhere at the top of Main Stairs that PP haven't found, doesn't

43:24.160 --> 43:27.840
matter though because they'll find the kill and put the round to bed regardless.

43:27.840 --> 43:35.160
It is so crazy watching this round and I'm seeing Virtus Pro, the jersey, the team name

43:35.160 --> 43:38.680
because the playstyle, it is a night and day difference.

43:38.680 --> 43:42.520
Again, there is so much pressure in very small details.

43:42.520 --> 43:46.960
Again, the ying is flashing the entire bomb site from spawn and it's a big difference between

43:46.960 --> 43:51.960
doing it from downstack all the way in spawn that's very safe and being on that massive

43:51.960 --> 43:56.680
bedroom balcony because you're seeing a defender there swing on a CC window, you can get shot

43:56.680 --> 44:02.440
a pre-fight, you're exposed, you're doing something very high in value with essentially zero risk.

44:02.440 --> 44:06.600
And it's not because you're going to make a play, it's setting it up for someone else.

44:06.600 --> 44:12.760
Yes, you have your intro glass go in, then he dies immediately, but the entire team is behind

44:12.760 --> 44:17.960
them. Nobody's making a solo play, nobody's doing something random. Team Bravles, I mean, again,

44:17.960 --> 44:21.960
I gotta praise them. They're fighting back really well. Every single round has been super, super

44:21.960 --> 44:27.920
close you know 2v1s 2v2s and it wasn't because clockhouse is so hard to defend

44:27.920 --> 44:30.680
this could very easily been a very different start from the storyline

44:30.680 --> 44:34.200
because rebels are making the most out of everything around last make who was

44:34.200 --> 44:39.640
getting like every shot by the way he's nasty I give a lot of credit to rebels

44:39.640 --> 44:44.280
they are doing a really good job but VP like you said it's a nine-day difference

44:44.280 --> 44:51.600
to the old furthest pro they are playing with a lot of intelligence and

44:51.600 --> 44:59.980
A lot of methodical plans, they've got a good idea with a lot of it, but they're also just knowing how to get around these

45:00.740 --> 45:03.980
Unideal situations even when things look a little bit rough

45:04.580 --> 45:08.140
Even when rebels go crazy and the Neko's getting a couple kills

45:08.700 --> 45:12.140
Somewhat, you know, Linko that last round, I think it was from now

45:12.860 --> 45:20.020
the CTTV like, the VP are very good at dealing with when Plan A goes wrong, which is the biggest problem that old VP had

45:20.020 --> 45:27.460
Yeah, it's a good old 21 step to perfect siege. Oh, we lost the guy. I guess now we

45:27.940 --> 45:29.440
stole

45:29.440 --> 45:31.440
And then you start struggling

45:31.440 --> 45:33.540
So now there are a lot of

45:33.540 --> 45:39.100
Just be very different for Dan and Pasha because obviously those are the two remaining players like what a what a crazy

45:39.420 --> 45:46.520
Change for them going from that old playstyle. It was Shepard and the OG Empire boys that classic

45:46.520 --> 45:55.020
If the chronicle slows destruction, we have a plan A, we don't need a plan B, because that plan A is so good, and we can't play seeds like that anymore, if we keep on the seeds.

45:55.020 --> 45:57.020
No contrast it would be for those players.

45:58.020 --> 46:08.020
We like how Dennis used to test his Nethatum in these rounds. He's used to me at almost like an IQ, looking for potential C4s that are pre-placed, and the bar chemist up and alive, because that is what we do with action now.

46:08.020 --> 46:12.020
You can just scan it around and see what is actually in the area.

46:12.020 --> 46:15.940
Now, there is no doubt keeping both the sound, for example, but let's see if there was.

46:15.940 --> 46:19.740
You can quite literally use it as a mini IQ and even disable things.

46:19.740 --> 46:21.540
It gets 16 keys, by the way.

46:21.540 --> 46:23.220
All six of spirit pocket.

46:24.100 --> 46:25.420
It's great value.

46:25.420 --> 46:26.700
And I mean, again, I always say this.

46:26.700 --> 46:28.940
When you play clubhouse based on the attack and go for room here,

46:28.940 --> 46:32.300
if you can get full map control, which actually they miss chip block,

46:32.300 --> 46:34.460
but they don't know what, that they think it's clear,

46:34.460 --> 46:35.940
because it's in the back to it,

46:35.940 --> 46:39.220
I think, oh, there's already a gnaw actually with two drones, now they know.

46:39.220 --> 46:41.900
But 1 minute 30, you actually ride on the curve,

46:41.900 --> 46:44.100
if they're slightly ahead of where he's supposed to be.

46:44.100 --> 46:47.380
But now they split playing Strip, they can upholstern the Blitz super quickly

46:47.380 --> 46:50.300
and deal with Fenno as, you know, within the next 10 seconds or so.

46:51.220 --> 46:53.140
Impact as well, that's the last one that Fenno has.

46:53.140 --> 46:55.660
He's just gonna try to delay it at the right time as possible.

46:55.660 --> 46:56.500
This is really smart.

46:56.500 --> 46:59.740
Yes, he's back into a corner, but it doesn't matter.

46:59.740 --> 47:02.140
All that matters is delaying as much time as possible.

47:02.140 --> 47:04.980
He eventually tries to retreat, Rorick will take him down.

47:04.980 --> 47:08.460
Yes, well played by VP, but I wouldn't be that upset if I'm Fenno.

47:08.460 --> 47:10.780
Waste as much time as humanly possible.

47:10.780 --> 47:15.020
I mean, you could argue that you run out to the door and it's going to spawn, and yes, you're as good as dead,

47:15.020 --> 47:17.680
but you are stalling one player out for a bit longer, right?

47:17.680 --> 47:20.940
Because somebody has to answer to you, you're just fighting them for 20 seconds now.

47:20.940 --> 47:23.540
They have dropped on top speed on the main staircase.

47:23.540 --> 47:27.100
Early usage, but again, we're stalling that push that's about to come,

47:27.100 --> 47:29.060
can get us being driven to respawn as well.

47:29.060 --> 47:32.260
This means when it's free, then they go right now, or they won't have those in the net.

47:33.900 --> 47:36.340
Yeah, but the gas is keeping them at bay.

47:36.340 --> 47:38.900
Jager wants to make his way forward! Great usage!

47:38.900 --> 47:44.660
The shot comes from Pasha with the ying and the Blitz goes in as well, Mako takes down a lens and looks to get a defuser planted.

47:44.660 --> 47:52.900
Asa is the last one and he will fall. It's a fiery close to the round from Ferdinand Pro as they go up three to one.

47:53.620 --> 47:59.140
I mean, it's ridiculous and women to touch upon it, but I believe the third operator band there was going to be the Kaid,

47:59.140 --> 48:05.460
so Kaid and Bandit are both removed. This further enables the playstyle from VP to keep up the aggression.

48:05.460 --> 48:11.060
And despite banning both of the Electro bros that are denying the hatches and the walls, they still bring the Thatcher!

48:11.060 --> 48:13.560
But the Thatcher, it stops everything. Think about it, right?

48:13.560 --> 48:16.760
They play Milusie on the door for a Bomb Set Rush, we're disabling it.

48:16.760 --> 48:19.660
They're playing Dark Reak Camps, we can find them, we can disable them.

48:19.660 --> 48:21.560
Preplay C4, we can EMP it.

48:21.560 --> 48:31.460
No matter what kind of stop they have for these pushes, the Thatcher can quite literally stop every single item, besides the Goyo slash the Shankar Fire, or maybe Toxin babes that are tossed out quickly.

48:31.460 --> 48:32.160
It stops the rest.

48:32.160 --> 48:37.160
Even in that round there was an Ella and obviously you don't want to be dropping down the hatch into an Ella mine

48:37.160 --> 48:43.840
Especially if you're the shield right plastic thing as you drop that kitchen hatch with the shield so that you're protected while you drop

48:43.840 --> 48:48.800
And then you look to try and get the plant down the Ella mine could disrupt that the fact you can't as the Ella

48:49.000 --> 48:55.260
Another one which people often forget about is the water the water is obviously one of the only ways they can you can see through

48:55.260 --> 48:58.720
Smokes on the defensive side. We've seen a lot of glass. There's been a lot of smoke played

48:58.720 --> 49:03.080
There's been a lot of ying you could just rub the warden's glasses with the thatcher as well

49:03.080 --> 49:09.040
Now you only see him on the thatcher's kind of visor device when he's actually got the glasses active

49:09.040 --> 49:13.780
But if you know where he is you can be impede him through the wall regardless and even if he's not using them at the time

49:13.820 --> 49:16.380
He'll still get impede it won't be able to use them. I

49:17.900 --> 49:19.900
Love a bit of innovation here

49:21.140 --> 49:24.260
And it's gotta feel fun like you raised the question earlier

49:24.260 --> 49:27.380
How would it feel for passion down to change the place of the strategy?

49:27.380 --> 49:33.340
But it's gotta be fun to relearn a game even playing the same way or most of the same way for such a long time

49:33.700 --> 49:37.900
To get a new kind of appreciation for the creativity in the the possibilities

49:38.420 --> 49:42.460
Maybe get dark as a coach who came from a pack whose who's he seems some shit, right?

49:42.460 --> 49:44.460
Like he seems talking

49:46.620 --> 49:52.060
Yeah, I mean dark when he was with fear X his main rival was CIG and

49:54.260 --> 49:56.260
I've been plenty by playing against those teams.

49:56.260 --> 49:58.260
These own stuff here was RIN.

49:58.260 --> 50:00.260
RIN is the big question mark of Doom

50:00.260 --> 50:02.260
because either you send, like, four kills in a round

50:02.260 --> 50:04.260
or die in the first four seconds.

50:04.260 --> 50:06.260
There's no betweeber player.

50:06.260 --> 50:08.260
So I really feel like Dark has been

50:08.260 --> 50:10.260
the perfect coach for this roster,

50:10.260 --> 50:12.260
given how they've initialized the game.

50:15.260 --> 50:17.260
Yeah, such an exciting team.

50:17.260 --> 50:19.260
Definitely one of the most exciting rosters in the EU at the moment.

50:19.260 --> 50:21.260
Arvort is pro. That's saying a lot,

50:21.260 --> 50:23.260
because we've got Stompin' and Shaka on the same team.

50:23.260 --> 50:28.780
And we've got jude moving over the falcons VP the fact that they have a case with the big dogs

50:28.780 --> 50:34.140
The fact that they've been such an exciting prospect to watch then it just it's a great time to be a

50:34.300 --> 50:36.380
Virtus Pro fan three rounds on a road

50:36.380 --> 50:39.840
Can you as their attacks continue to look so deadly?

50:40.020 --> 50:43.420
Mind you they've actually picked the non EMPable pounder the fastness

50:43.780 --> 50:49.160
EPs have no interaction with this is the gacha so these windows will stop you from jumping on it

50:49.160 --> 50:51.960
Gory of fire popper. Oh my god a Nash jar again.

50:51.960 --> 50:54.760
They're starting from Skies and they're facing him at opening.

50:54.760 --> 50:58.120
That binds you like 15-20 seconds before you gotta go for this bombsite.

50:58.120 --> 51:00.360
Actually good because guys, we have to miss Vantage.

51:00.360 --> 51:03.240
We don't gotta throw our bodies into the grinder but Linko finds a pick.

51:03.240 --> 51:05.720
But again, a trait immediately from Ben.

51:05.720 --> 51:07.160
They're always fighting 2v1.

51:08.760 --> 51:11.400
And you can see now Rebels feel like they need to get aggressive.

51:11.400 --> 51:11.800
And they do.

51:11.800 --> 51:13.720
Got it to Linko. He made a big play.

51:13.720 --> 51:14.840
He was roaming in the base map.

51:14.840 --> 51:18.440
He came up oil pit and that was where he eventually found his kill and was traded back.

51:18.440 --> 51:26.540
But yeah, I mean, you're right. There is a necessity here for rebels to get active Feno and Mato together tried to get aggressive in office before now Feno

51:27.140 --> 51:33.820
almost takes down Rorick, but doesn't fully get that kill. Low HP of Rorick, then we have the Skies, but a good shot from Skies

51:34.060 --> 51:39.980
And the round is almost done. A Lems in a 1v3 quickly makes it a 1v2. This could be massive

51:39.980 --> 51:46.020
It was a 1v4 originally. Rorick is low HP. He gets him on the floor. Skies forced off

51:46.020 --> 51:51.700
but another big kill for the Frenchman as he puts the round in the ground and

51:52.100 --> 51:54.620
Finds a fourth in a row for third is pro

51:55.340 --> 52:00.740
Again team rebels are fighting back and making so many good decisions that I think in that particular round

52:00.740 --> 52:05.180
It comes down to a gunfight where you just miss one bullet, right?

52:05.180 --> 52:10.540
When you watch me that you goose a breach if you check on the thermite then the demos in the window you get two free picks

52:10.540 --> 52:13.180
It's completely free, but you miss the first shot

52:13.180 --> 52:19.420
He dies at the second player and then the round is kind of cooked it literally comes down to those 50 50 gunfights

52:20.020 --> 52:22.180
But I will say this is in Virtus Pro

52:22.180 --> 52:25.780
They always make a play together they two you on the flanker, right?

52:25.780 --> 52:29.900
The solace gets taken out of the equation and then we see Tim Rebels kind of responds guys

52:29.900 --> 52:32.320
We had to get proactive they double swing office

52:32.820 --> 52:38.100
Apaches outside the building holding the tiniest pixel known to man with an ACOG and the moment he gets

52:38.100 --> 52:43.060
met with two enemies, he backs away. He presses S and D in his keyboard and he

52:43.060 --> 52:48.620
surrenders the angle, because he says it's not worth me dying at the chance of

52:48.620 --> 52:52.740
me getting a kill. We already have a very strong position, it's not worth the risk

52:52.740 --> 52:55.460
versus reward.

52:55.460 --> 52:57.460
They went back to their...

52:58.460 --> 52:59.460
Quick!

53:00.460 --> 53:02.460
Great rounds of Skies there from the windows.

53:02.460 --> 53:05.460
The fact that he's down to three kills at the end of it.

53:06.460 --> 53:08.460
Big moments for Skies.

53:08.460 --> 53:12.460
And of course to clutch the 1v1 against his old captain in a Lens.

53:12.460 --> 53:16.460
You can see the energy, you can see what it means to these VP guys.

53:16.460 --> 53:19.460
A lot of excitement in the team.

53:19.460 --> 53:20.460
Such a new roster.

53:20.460 --> 53:24.460
It's funny, I was thinking about this matchup before we started today, Pengo.

53:24.460 --> 53:33.460
It's a tier 1 team, consistent tier 1 team in Virtus.Pro that did information, versus a tier 2 team that's just got promoted into tier 1 in Rebels.

53:33.460 --> 53:46.460
And I thought more about it, and I thought, well actually, Virtus.Pro are a newer team than Rebels, and yes, they retained their tier 1 spell, but you can't deny that like, oh, they've got a tier 2 player in Rorick coming in through.

53:46.460 --> 53:52.140
this is his debut into tier one like on paper if you didn't know anything about how good

53:52.140 --> 53:57.940
Virtus.Pro would be based on the coaching staff and the Calibri's players then honestly

53:57.940 --> 54:02.940
I feel like this could be a fairly even matchup. Once you take into account how much of a glove

54:02.940 --> 54:07.900
this is for Virtus.Pro, how much gas it brings to the roster, how much Roarick is such a

54:07.900 --> 54:14.340
rising star and of course Neko and Sky's founding their new home here on VP it's just it's

54:14.340 --> 54:20.340
match-fighting effort. He goes, Warwick being interviewed last week after victory and he was

54:20.340 --> 54:24.660
asked like, how does it feel to be in tier one? And he goes, ah, I played tier two for so many years.

54:24.660 --> 54:29.380
It's like literally the same thing, but like fighting other enemies. He's like, okay, I mean,

54:29.380 --> 54:33.300
you're not wrong, but usually people have a little emotional response to it, right? But for

54:33.300 --> 54:37.300
humans, it's very much like, I know how people are playing the game. I know how I play the game.

54:37.300 --> 54:41.300
It's just a slightly more elevated level. That's literally it for him. It was so simple

54:41.300 --> 54:45.220
in these times, how it's going to pose these matchups. Despite, like you said, going against

54:45.220 --> 54:50.660
some star players, some star teams, some big names, didn't care too much about it. But I think

54:50.660 --> 54:55.300
having a ton of, yeah, and that experience of me, which is a something, having all that experience

54:55.300 --> 55:01.060
in 1v1 tournaments, he's like the least shaky player in a clutch. He's been in so many more 1v1s

55:01.060 --> 55:05.460
and so many pro players, obviously there's two levels, but still in that console or not, but the

55:05.460 --> 55:10.020
experience, it teaches you what to do in the moment when it gets real, because instincts take over,

55:10.020 --> 55:12.020
rather than emotions.

55:16.660 --> 55:21.220
We go back to this top floor, Cache CCTV defense. Thank you and uh,

55:22.260 --> 55:29.220
not the, not the best bombsite as we've established already and very much a different interpretation of defense. Now from Rebels,

55:29.220 --> 55:34.260
they are extending into Rafters, which does put a lot of pressure on VP to get this right. And the Capitals

55:34.260 --> 55:39.240
primary instrument to achieve that where it would have been if Feno had not just

55:39.240 --> 55:42.680
killed him but yeah wow the fact that he managed to get that fire off and

55:42.680 --> 55:46.560
essentially trade himself back Dan being the one that finds the killing blows

55:46.560 --> 55:51.420
but we cannot discredit Neko in landing that firebolt is what guaranteed Feno

55:51.420 --> 55:55.320
would die. Rebels again they don't give more wall breeze now no mirror windows

55:55.320 --> 55:58.820
they don't play any ADSes or Midas for the Carol grafters it feels like they're

55:58.820 --> 56:02.700
not really fully committed to one thing it's kind of playing around the map but

56:02.700 --> 56:08.060
How do you play bar? How do you flank main door into blue that's almost impossible doesn't met main door from the outside

56:08.060 --> 56:12.780
It has been opened up every single time by VP. There's a gap here. No, it's a bait

56:12.780 --> 56:16.200
There's no gas at all. I'm just watching it and yet they shut down the flanker

56:16.200 --> 56:18.460
Now they know one more play beneath almost at this week

56:21.380 --> 56:23.380
I shot from a lens down below

56:25.220 --> 56:30.080
Doesn't have a C4 but of course beat the smallest is the perfect opportunity to call the plant and then deny it

56:30.080 --> 56:34.180
But I feel like VP have enough bodies to prevent that from happening.

56:34.180 --> 56:40.380
Rebels are together looking to try and peel back and look to play a retake play plan that I could cover from Dan.

56:40.380 --> 56:44.880
He's had a big round on the Kali, and the SMG is great to help out.

56:44.880 --> 56:49.980
But Lemz has a feeling that there's a player down below, he sees that Claymore, he can't go for a full jump out.

56:49.980 --> 56:54.980
He could try and vault and shoot it, but that's very risky when Rorik is there and waiting.

56:54.980 --> 57:02.740
Now it's just Astor, no gas, no Util to speak of, Pasha to find it, and my god, what a half from Virtus.pro.

57:02.740 --> 57:11.700
They are back with their vengeance, and they're making Rebels look like they pale in comparison to the greatness of this new team.

57:11.700 --> 57:17.220
I mean, it's again exceptional. The only small error there is, guys, fights the Limchants that are bobbing.

57:17.220 --> 57:19.700
You can play a little bit further back and lock down the flank beneath.

57:19.700 --> 57:24.980
When they lose that downstair's control, they have to rotate a second player that went blue window and held it.

57:24.980 --> 57:30.900
The desk wouldn't let me talk earlier, but I'll still give them the chance now to talk about what happened in these previous rounds.

57:30.900 --> 57:35.620
As you should be doing Nick, thank you so much for the explanation on that final round there,

57:35.620 --> 57:41.140
but we haven't been able to see a 5-1 half so far on the attack on Globhaus from Frodo's throw.

57:41.140 --> 57:42.660
They're showing us all kinds of innovation.

57:42.660 --> 57:45.620
Yeah, the variety is really what attracts to our eyes.

57:45.620 --> 57:49.860
I think the first and foremost like the one playstyle that we did not expect what is that is new

57:49.860 --> 57:53.900
It's the fast-paced playstyle right there bringing of ying of blitz of demos

57:53.900 --> 58:00.120
I think round four is a perfect example of that the fact that they managed to find a solis go and fight her they combo of the

58:00.300 --> 58:06.260
The demos the blitz someone to trade it ying gets aggressive and flashes everywhere in blue as you can see at the same time

58:06.260 --> 58:12.380
The blitz is pushing you church killing the church player. It's beautiful. It's explosive. It's coordinated Jack

58:12.380 --> 58:17.600
It's great and then whenever they river to default like around six they can still make it work. They've got it all

58:17.600 --> 58:20.220
This this isn't a happy accident. This isn't so indefinite

58:20.220 --> 58:24.220
This is deliberate from birth pro in terms of that style the people they brought in

58:24.220 --> 58:29.280
I just I kind of emphasize how much this team has improved in terms of their chances that they've made

58:29.280 --> 58:34.780
I think everyone when they saw it maybe raised a little bit of an eyebrow for that shown is it and five one attack half

58:34.780 --> 58:40.120
Uncle boss who a week's question. They're going to defense. I mean at this point like it's almost in the bag for the first time

58:40.120 --> 58:45.440
Yeah, it's difficult for girls, right? Because they have the second half still to go and they've already taken that technical time out as well

58:45.440 --> 58:49.160
One round before the half-small. I was that was questionable Jack

58:49.160 --> 58:50.560
It is always a questionable one

58:50.560 --> 58:56.240
But the fact of the matter is they do get this timeout that we're in now to then completely reset and then focus on their attack

58:56.240 --> 58:59.560
So maybe their coach thought that it was absolutely crucial. They got the round of the line

58:59.560 --> 59:00.880
They didn't in the end

59:00.880 --> 59:07.560
But I can see why because I think timeouts mass slightly less now that we have this this mandatory one in the middle of the game

59:07.560 --> 59:10.960
What do we want to see from Rebels into the second half going into that one?

59:10.960 --> 59:16.460
I need a spark of reaction so the main thing is they could not react very well to either the fast-paced, either the default.

59:16.460 --> 59:21.160
I know some of the players, Feno, especially Elend, were fighting back trying to get a little bit aggressive.

59:21.160 --> 59:24.160
Yeah, I need to see a spark of surprise on their own.

59:24.160 --> 59:26.960
I'm not sure I like the default bands right now.

59:26.960 --> 59:32.360
You see that, Jack? If they ban the bandits again, they're just going to be removing the world denial and that's just plain and simple.

59:32.360 --> 59:33.760
What everyone expects, yeah.

59:33.760 --> 59:36.160
Yeah, I think that's the big thing. They get rid of the band, okay?

59:36.160 --> 59:39.280
they've removed the wall denial. In theory, all the breaches are now really, really easy.

59:39.280 --> 59:42.240
They're going to have a problem in the light rounds. You know, these armies that clash

59:42.240 --> 59:46.160
is me raise up the mirrors that you started to see the castle as well. It's going to be difficult

59:46.160 --> 59:49.840
in the light round for them. We'll definitely be. We'll have a look at how the second half goes when it

59:49.840 --> 59:56.080
continues. I would love to see more commitment from the side of Team Rebels because the death

59:56.080 --> 01:00:01.040
spoke out of this perfectly. It's about how some players are getting provided a server and sometimes

01:00:01.040 --> 01:00:05.200
some people were making plays. I want to see them full commit. If you're going to play on

01:00:05.200 --> 01:00:09.400
For example, a wall denies strategy. You play the 2-brow and the kaiid and the mirror.

01:00:09.400 --> 01:00:12.560
Don't just play one of those three. If you're not playing that aggressive roam game,

01:00:12.560 --> 01:00:18.340
I want to see everybody getting on that roam game. When you're in the attack and side, you need to pick enough utility

01:00:18.340 --> 01:00:24.720
to full commit to the original plan at hand. So if I let me say, guys, on this base and roam clear,

01:00:24.720 --> 01:00:30.560
we're gonna go for a fast blue dirt rush. I want to see people rushing dirt and blow,

01:00:30.560 --> 01:00:34.520
and nobody lingering us at the map, drawing through something else that I supposed to be doing.

01:00:34.520 --> 01:00:39.920
So kick utility and then utilize it right because that's how you're gonna be by these attacks

01:00:39.920 --> 01:00:45.720
It's that it's super fast like we're just brought it was not about how much you have to give it's about how fast we can go

01:00:49.160 --> 01:00:53.640
Switching sides puts a lot of pressure on the in-game leadership here for apples no task

01:00:53.640 --> 01:01:00.720
Yeah, I mean VP you first round attacking a VP defense and they've got castle mute as army

01:01:00.720 --> 01:01:05.780
really creating a fortress on the Rome game and a fortress on the bomb site but

01:01:05.780 --> 01:01:10.780
here's something nice. Brand new fellow Snake comes into action and put info he

01:01:10.780 --> 01:01:16.020
gains as well onto that Roma on the top floor it's Rorik on the LL and he's got

01:01:16.020 --> 01:01:21.780
two Grishmore mines in pocket now thank you Snake you can see again that Rorik

01:01:21.780 --> 01:01:27.180
is retreated now the shield of Montier Marzo has spotted Pasha as well on his

01:01:27.180 --> 01:01:31.460
run he's gonna try and fall back but no in fact Rorick has come to support bring

01:01:31.460 --> 01:01:36.660
those Grishmore mines to play around that Montaig

01:01:36.660 --> 01:01:40.780
walk right in there I'm using my top floor those maybe those things won't get

01:01:40.780 --> 01:01:43.540
the full picture but look at this man just walks at him come behind him

01:01:43.540 --> 01:01:48.980
so we can get on here again where is the WP order in connector is not only one

01:01:48.980 --> 01:01:53.220
you can win both of those and almost all things the third this is for this pro not

01:01:53.220 --> 01:01:58.660
can close enough together. Yeah, they're trying to have a lot of confidence on their individual ones,

01:01:58.660 --> 01:02:02.900
but you're right. They're now getting two behind everywhere. It's pretty much impossible to win a

01:02:02.900 --> 01:02:06.420
gunfight against someone who's playing behind a montane because they have the advantage

01:02:07.140 --> 01:02:12.660
in every possible way. Close to the catch here. Neko does not have enough bullets to repeat that,

01:02:12.660 --> 01:02:18.740
and Feno will take him down. It's now 5v2. It's Dan and Skye's back on the bombsite. Need to decide

01:02:18.740 --> 01:02:23.300
Do they play aggressively now? Do they try and re-prize this run?

01:02:23.300 --> 01:02:25.740
Or do they sit back on site and just wait to be picked?

01:02:25.940 --> 01:02:29.400
That's the issue, right? You stay on the bottom side, you have the Monty's Solisnake

01:02:29.500 --> 01:02:33.220
Capitao and every hatch working over by the Hibana. That's fucking up all will.

01:02:33.220 --> 01:02:33.720
Wow.

01:02:33.720 --> 01:02:39.160
But if you go on the offense and push up the staircase, you're also looking into a Monty and a Solisnake that has the gadget available.

01:02:39.160 --> 01:02:42.460
It's so like, you don't really have a way to win on paper.

01:02:42.660 --> 01:02:44.660
So now you gotta go off that paper,

01:02:44.660 --> 01:02:47.540
Wing a hatch, wing a gunfight, look for a kill.

01:02:47.540 --> 01:02:50.380
Just capitalize on small mistakes from your enemy.

01:02:50.380 --> 01:02:52.620
But when you're up against five attackers

01:02:52.620 --> 01:02:54.380
with just the two defenders,

01:02:54.380 --> 01:02:56.380
they should be in a past around to win.

01:02:58.380 --> 01:03:00.740
Yeah, there's no way you're still to deal with this Monty.

01:03:00.740 --> 01:03:02.900
One gas babe is not going to be enough.

01:03:03.900 --> 01:03:07.580
Damn, you're P&M and that's all he's got to work with.

01:03:07.580 --> 01:03:09.900
Now, it does back up a serious punch these days,

01:03:09.900 --> 01:03:12.620
but there's a lot more damage from a weapon

01:03:12.620 --> 01:03:14.260
to win in the 2v5.

01:03:14.660 --> 01:03:21.660
This guy has continued to just poke and look for a chance, but the way to play this here for Rebels is just to form up behind this Monty.

01:03:21.660 --> 01:03:26.660
Trust Marto to give you all the information you possibly need and threaten these defenders.

01:03:26.660 --> 01:03:31.660
Force guys and down back. It does work for the first one. Now, Sky is the last one left.

01:03:31.660 --> 01:03:37.660
I'm sticking down. He's found a second kill. Marto needs to force the plant down as things look a little bit sketchy for Rebels,

01:03:37.660 --> 01:03:42.540
But, Venno tucked away in the corner of the solid snake, will find the final kill, and

01:03:42.540 --> 01:03:44.700
finally, break the streak.

01:03:44.700 --> 01:03:48.060
Five rounds on a row for VP, Rebels finally get one back.

01:03:48.060 --> 01:03:51.860
Definitely was holding my breath there at the end, a little bit too close for comfort,

01:03:51.860 --> 01:03:53.260
but they had it under control, right?

01:03:53.260 --> 01:03:57.260
The Monty was planting in a safe position behind Black Box, they had people in various

01:03:57.260 --> 01:03:59.700
positions and they did the right thing.

01:03:59.700 --> 01:04:03.420
Monty walked in, got the intro on one player, then they pushed in three different angles,

01:04:03.420 --> 01:04:04.740
they're gonna get that kill regardless.

01:04:04.740 --> 01:04:08.360
And yes, they did lose two members in their process, but that's all they needed.

01:04:08.360 --> 01:04:10.840
Because if they didn't want to defend the left and the other end of the bomb site, they

01:04:10.840 --> 01:04:11.840
can't deny the planter.

01:04:11.840 --> 01:04:15.480
But this opening right here, there were three people there.

01:04:15.480 --> 01:04:19.300
Rorik was in construction, right on the office road today, didn't have his teammate.

01:04:19.300 --> 01:04:22.440
And then it was, I mean his naked was playing like a master bedroom kind of area, but the

01:04:22.440 --> 01:04:24.600
office road was too cold.

01:04:24.600 --> 01:04:25.600
Also ran away.

01:04:25.600 --> 01:04:31.160
So I felt like maybe they were just gonna surrender, pass chance to hit your own body,

01:04:31.160 --> 01:04:33.040
do what you can.

01:04:33.040 --> 01:04:37.280
But then Rorik walks back in after he dies and then tries to help it fit after the fact

01:04:37.280 --> 01:04:38.880
and that's the mistake in my mind.

01:04:38.880 --> 01:04:42.400
Either you're sacrificing Pasha or you're helping Pasha.

01:04:42.400 --> 01:04:46.640
The sacrificing then tries to help, now you're both gonna fight the Monty and the gun behind

01:04:46.640 --> 01:04:47.640
him.

01:04:47.640 --> 01:04:48.640
Yeah.

01:04:48.640 --> 01:04:54.000
Obviously, you tool aside, that is the number one most effective counter to a Monty or any

01:04:54.000 --> 01:04:55.000
shield for that matter.

01:04:55.000 --> 01:04:56.000
It's a crossfire.

01:04:56.000 --> 01:04:57.000
Yeah.

01:04:57.000 --> 01:04:58.320
And you don't need anything in your pocket to get that.

01:04:58.320 --> 01:05:01.560
That doesn't matter about your element, that doesn't matter about your impact grenades.

01:05:01.560 --> 01:05:06.560
There is a crossfire from the Rotator to the top of Red Stairs, into Connector, into Construction.

01:05:06.560 --> 01:05:13.560
And that was just not watched for a brief moment while VP had some indecision about how they were going to roam there.

01:05:13.560 --> 01:05:20.560
And so, it was looking a little bit rough in that first round, but of course, they just swapped one side, swapped Pace a little bit.

01:05:20.560 --> 01:05:26.560
They have a massive leap here, I think. It would be incredible for Rebel to make it.

01:05:26.560 --> 01:05:28.560
What is that? That's aggression.

01:05:28.560 --> 01:05:32.840
You just shoot, you got those, yeah, so what's the Selva?

01:05:32.840 --> 01:05:38.200
When the wall opens up, you're gonna hop the wall and shoot down, there's a bit of soft debris on the outside layer,

01:05:38.200 --> 01:05:41.240
and if you shoot that you can destroy the Selma itself actually.

01:05:41.240 --> 01:05:47.480
It's kinda tricky because, you know, if you're watching it, or rappelling or whatever, you're gonna die most likely.

01:05:47.480 --> 01:05:53.240
And upon the Selma detonation, there's a lot of smoke in the air, that's what it's called.

01:05:53.240 --> 01:05:56.160
Neither player could see the other enemy for a good while there.

01:05:56.160 --> 01:05:59.160
It's not much as a lot.

01:06:00.160 --> 01:06:08.160
They're expensive setup. I mean they just spent 3 Salmas and some Candlebunners.

01:06:08.160 --> 01:06:11.160
And they got the first step done. What are they up against?

01:06:11.160 --> 01:06:15.160
It's not a bomb site, it's the room because it's a Shuntive, right?

01:06:15.160 --> 01:06:20.160
But they got Maestro Evilized. They got some 2 Brows spent earlier to buy this timer.

01:06:20.160 --> 01:06:23.160
They've also been spent in the walls. So what you see is what you have here.

01:06:23.160 --> 01:06:26.360
what you have there are no supports there's no one supporting and the only

01:06:26.360 --> 01:06:31.200
real tank denial is gonna be no ice throw so that's a very kind of even round

01:06:31.200 --> 01:06:34.480
if you will there's no way to cheat on the offensive against like a leg up

01:06:34.480 --> 01:06:38.080
where's Pasha losing sacrifice against her bit I think completely zone some

01:06:38.080 --> 01:06:41.720
I should make Neko still the door

01:06:41.720 --> 01:06:45.760
good flash onto Pasha is he gonna try and pick up in front of the shield he is

01:06:45.760 --> 01:06:49.920
Pasha is committing some shenanigans today and it's not working out for VP

01:06:49.920 --> 01:06:56.920
Also from the window is able to find Neko before he's able to retreat so VP two players down

01:06:57.000 --> 01:07:02.600
The solid snake is such an incredible operator especially to convert his advantage to put that in the montain

01:07:03.520 --> 01:07:07.080
One of these operators is gonna get banned after next round you can guarantee it

01:07:07.080 --> 01:07:12.020
It's just a question of which one VP think that they have a better chance at dealing with the evil eyes

01:07:12.720 --> 01:07:15.320
Fury very powerful, but not when you're in a 1v5

01:07:15.320 --> 01:07:18.080
And that's where the guys find themselves right now.

01:07:18.080 --> 01:07:21.080
One, two kills, but that's all he is going to find,

01:07:21.080 --> 01:07:24.280
and Rebels will find a second very confident

01:07:24.280 --> 01:07:27.280
and comfortable round on their attacking side.

01:07:27.280 --> 01:07:28.880
We're going to build that momentum back.

01:07:28.880 --> 01:07:30.800
The comeback is going to be a long road,

01:07:30.800 --> 01:07:33.880
but a possible one if they continue fighting this hard.

01:07:36.480 --> 01:07:40.640
I'm a little bit confused, and it's actually

01:07:40.640 --> 01:07:43.400
feeling very similar to when Rebels were defending.

01:07:43.400 --> 01:07:45.800
Because I mentioned how then both of them...

01:07:45.800 --> 01:07:49.000
Team Rebels, there's five people, please, on TV.

01:07:49.000 --> 01:07:52.600
The person who's up here is watching the flank downstairs, there's a Lems.

01:07:52.600 --> 01:07:57.200
All the first of Koshir is in the last big window, cutting off the rotations on the Bumside.

01:07:57.200 --> 01:08:00.800
That's how they catch the player of Ella inside of Konnaker.

01:08:02.600 --> 01:08:05.000
But when I'm looking over at his throw, what's the Maestro for?

01:08:05.000 --> 01:08:07.200
All three G-Valors were on the Bumside.

01:08:07.200 --> 01:08:10.200
We never saw the Bumside, it was like a 2B5 at that point.

01:08:10.200 --> 01:08:15.200
So, are you playing Maestro and like a Warden and stopping them from planting?

01:08:15.200 --> 01:08:17.700
Or are you fighting them in CCTD?

01:08:17.700 --> 01:08:22.700
They're kind of doing both at 50% which meant the roam was kind of weak

01:08:22.700 --> 01:08:26.200
and when the roam is kind of leading people to die, the bumps are only weak shortly after

01:08:26.200 --> 01:08:29.700
because you just don't have the manpower to watch them single-angle, right?

01:08:29.700 --> 01:08:33.700
All the sets of things here, Stoikus, Breeze, Two-Windows, Condor, Obvious Rotate,

01:08:33.700 --> 01:08:37.700
is a lot of things to worry about and Maestro has to turn cameras to even use the gadget.

01:08:37.700 --> 01:08:40.420
So, I'm not sure why nothing's Bp.

01:08:41.300 --> 01:08:42.980
There's still Vibe Chicken, I think.

01:08:42.980 --> 01:08:43.940
Talon and Basement.

01:08:43.940 --> 01:08:46.980
They got a more stable Rumble's Castle Barricade.

01:08:46.980 --> 01:08:48.140
They got the new Jammers.

01:08:48.140 --> 01:08:50.820
Again, same tools as the previous one.

01:08:50.820 --> 01:08:51.940
Do have the Denari.

01:08:51.940 --> 01:08:53.540
Mech instead of Ships and Pushing.

01:08:58.380 --> 01:08:59.740
They caught me.

01:08:59.740 --> 01:09:01.380
I feel like Basement's the ultimate test

01:09:01.380 --> 01:09:02.780
of the attack on Clubhouse.

01:09:02.780 --> 01:09:04.620
Yeah, of course, the top fours are hard,

01:09:04.620 --> 01:09:07.620
but Basement is so much more to deal with.

01:09:07.620 --> 01:09:11.660
Rome game, execute, full map, you really see.

01:09:11.660 --> 01:09:13.940
You're only bombsite where you can really use the full map.

01:09:13.940 --> 01:09:15.820
There's not much point to be using the full map

01:09:15.820 --> 01:09:17.220
in some of the other bombsites.

01:09:17.220 --> 01:09:19.460
At the moment, Rome clear is just step one.

01:09:19.460 --> 01:09:21.060
I didn't notice to catch how many of the hatches

01:09:21.060 --> 01:09:22.740
are already pre-opened.

01:09:22.740 --> 01:09:25.860
But in the Rebels defense of the basement,

01:09:25.860 --> 01:09:27.340
they actually opened up a lot of the hatches,

01:09:27.340 --> 01:09:31.180
which meant that even when VP had lost their Hibana,

01:09:31.180 --> 01:09:32.860
it kind of didn't matter util-wise.

01:09:32.860 --> 01:09:36.380
I just noticed that the Moto hatches open here in bar,

01:09:36.380 --> 01:09:38.540
But the kitchen hatch is closed, that's the pivotal thing.

01:09:38.540 --> 01:09:41.860
If Asus stays alive, it doesn't really matter.

01:09:43.860 --> 01:09:49.020
So, I always say the benchmark is one minute and thirty seconds ish for full map control

01:09:49.020 --> 01:09:50.660
and you start it opening things up.

01:09:50.660 --> 01:09:55.460
They're at 140, they have full topper control, they now know that all our first floor is open

01:09:55.460 --> 01:09:56.660
and they've reached the blue hatch.

01:09:56.660 --> 01:10:00.060
So once again, team rappels are a little bit ahead of the curve.

01:10:00.060 --> 01:10:04.100
They got more time to spend at picking apart the second step, the setup.

01:10:04.100 --> 01:10:07.300
The setup means you gotta get all the things they want in control.

01:10:07.300 --> 01:10:08.940
So probably what a kill means is here,

01:10:08.940 --> 01:10:12.340
if you have that full defender, you can make him run away and take the space to free,

01:10:12.340 --> 01:10:14.260
or get the kill and play 5 vs 4.

01:10:14.260 --> 01:10:15.780
That's the perfect ideal scenario.

01:10:15.780 --> 01:10:17.220
Then you reach up and on the hatches,

01:10:17.220 --> 01:10:18.300
you've already done that,

01:10:18.300 --> 01:10:20.940
and then once you get those two things, this last player Borek,

01:10:20.940 --> 01:10:22.540
then you can go for Bones and execute.

01:10:22.540 --> 01:10:23.700
So how about all this?

01:10:23.700 --> 01:10:25.220
He's got the laser,

01:10:25.220 --> 01:10:27.380
and he retouches every 30 seconds.

01:10:28.220 --> 01:10:30.220
Oh wow, now I stop to deploy a different feather.

01:10:30.220 --> 01:10:32.620
There needs to be some kind of feather to treat the effort.

01:10:32.620 --> 01:10:34.880
Rorik, great shot from Rorik!

01:10:35.380 --> 01:10:40.380
He wants to try and take this 1v1 with the Monty as soon as that gadget from the Tenara reactivates as well.

01:10:40.380 --> 01:10:42.720
The Monty will be trapped, yes, and now the gadget...

01:10:42.720 --> 01:10:44.780
No, they're from the pocket! What a play, though, from Winko!

01:10:44.780 --> 01:10:47.620
To drop down the Moto Hatch and look to try and backstab VP.

01:10:47.620 --> 01:10:49.480
It works out for 1, but he gets traded back.

01:10:50.180 --> 01:10:54.520
And while Rorik survives, it does make him fall off the main stairs.

01:10:55.920 --> 01:10:57.320
I have you covered. Stay close.

01:10:57.320 --> 01:10:59.220
Push not over, though. Monty's alive.

01:10:59.220 --> 01:11:03.060
They got a lemmish bottom blue looking to make the play with the information first.

01:11:03.060 --> 01:11:06.420
Rorick again in new prime position, walking down bottom main,

01:11:06.420 --> 01:11:08.740
but now then feels the pressure Vassal walking on in.

01:11:09.460 --> 01:11:13.300
Wow, such a split push here for Rebels, but Skye's finding one.

01:11:13.860 --> 01:11:17.460
Makes it extremely difficult now for Rebels to convert.

01:11:17.460 --> 01:11:21.540
Dropping straight down into the barbed wire, Asa needs to land some big shots.

01:11:21.540 --> 01:11:26.420
Barthia's army's gave a barrier, protects Dan and allows him to play aggressively against this

01:11:26.420 --> 01:11:31.860
This Monty to finally get the kill and you know what also with it why not a match point.

01:11:31.860 --> 01:11:34.060
6-3 is the score line.

01:11:34.060 --> 01:11:37.620
Three opportunities for VP to take clubhouse.

01:11:37.620 --> 01:11:43.140
It's crazy how one small thing will change the entire outcome of the clubhouse round

01:11:43.140 --> 01:11:46.180
and it comes down to again you need to play for execute.

01:11:46.180 --> 01:11:50.900
If you don't clear main stairs in a clean way the round can just turn upside down and

01:11:50.900 --> 01:11:51.900
that's what happened.

01:11:51.900 --> 01:11:59.600
Rorik was playing Main Stairs, somehow got two kills, somehow got back towards the bottom side, and just lived the entire C of that round.

01:11:59.600 --> 01:12:01.700
Which, quote on quote, should never happen.

01:12:01.700 --> 01:12:06.700
And there are pretty much like two big things that could have changed, that could have been done better.

01:12:06.700 --> 01:12:11.700
First of all, when you're playing that Monty, you're un-extending, and you're extending continuously.

01:12:11.700 --> 01:12:14.200
Shield up, shield down, shield up, shield down.

01:12:14.200 --> 01:12:21.200
But any human that has decent level of pattern recognition will notice he never actually ADS the shield.

01:12:21.200 --> 01:12:25.920
He never applied any real pressure. He's just saying, look at me, don't look at me, look at me, don't look at me.

01:12:25.920 --> 01:12:29.520
He never said, I might actually kill you right now, I might as well take the gun fight.

01:12:29.520 --> 01:12:34.720
And, Rorik saw that. He was never worried about Matso and the Muncie at all. He was worried about the gun behind them.

01:12:34.720 --> 01:12:41.600
If Matso says 3, 2, 1, push together right now, Muncie can un-extend ADS with the twitch swinging.

01:12:41.600 --> 01:12:48.800
You will guaranteed get a 1 for 1 trade worst case, or in best case scenario, you get a 1 for 0, you get the free beat.

01:12:48.800 --> 01:12:52.240
When you're playing the Monti Shield Operator, you know that you're very important.

01:12:52.240 --> 01:12:55.120
You got the diffuser, you got a bit of utility in your pocket,

01:12:55.120 --> 01:12:58.640
and you are the primary way to get information and get down at the diffuser.

01:12:58.640 --> 01:13:02.400
However, what's that worth if you never see the bombsite?

01:13:02.400 --> 01:13:03.520
It's worth nothing.

01:13:03.520 --> 01:13:06.720
So it's better to hear that Marshal has a bit more receive,

01:13:06.720 --> 01:13:10.320
ADS's Rorik's dealing with Fennel, and they get the kill.

01:13:10.320 --> 01:13:15.120
Because if it's not to die, they still get the map control.

01:13:15.120 --> 01:13:17.200
Whereas to happen there, they never got it.

01:13:17.200 --> 01:13:21.360
it was surrendered to them because Warwick created a man advantage by getting two kills.

01:13:22.000 --> 01:13:25.280
So I really want to take a bit more commitment there, a little more aggression.

01:13:25.280 --> 01:13:29.680
Mapso is also, and this is not about his performance, but he is 0-7.

01:13:30.560 --> 01:13:34.000
And there's nothing about him himself. It's about if I'm a player versus Probe,

01:13:34.000 --> 01:13:38.720
and I see a 0-6 player pick Monty, I'm saying this guy's scared.

01:13:38.720 --> 01:13:41.840
This guy doesn't want to take a gunfight because he's not winning them.

01:13:41.840 --> 01:13:44.080
So he's probably not going to take the fight amongst either,

01:13:44.080 --> 01:13:45.920
because that one uses blitz, he's a Blackbeard.

01:13:45.920 --> 01:13:52.920
So when I see Malta do this, and I'm worried, I will never think that this guy will take the risk of spanking.

01:13:52.920 --> 01:13:55.920
And that's why the shields are actually such a mental game.

01:13:55.920 --> 01:14:00.920
A lot of the value in being a shield operator is the mental warfare.

01:14:00.920 --> 01:14:04.920
And the more that you're in the opponent's head, the more value you get out of that shield, particularly the multi,

01:14:04.920 --> 01:14:08.920
because as you said, you could just sit there, this ever-present threat.

01:14:08.920 --> 01:14:14.920
But if you never actually ADS or never even pretend to ADS, then you're not really putting out as much pressure.

01:14:14.920 --> 01:14:16.920
If drama clowns, you gotta sell it.

01:14:16.920 --> 01:14:19.920
And this is why a lot of it comes down to the micro.

01:14:19.920 --> 01:14:23.920
We talk so much about macro strategy, are they roaming, are they playing 4 or whatever.

01:14:23.920 --> 01:14:25.920
Micro makes a massive amount of difference.

01:14:25.920 --> 01:14:31.920
And Mato just making sure that he aimed down sides at that exact moment when his teammate could also take.

01:14:31.920 --> 01:14:35.920
If the defender is fighting two players at once, he can only kill one of them.

01:14:35.920 --> 01:14:38.920
You guarantee that you will trade out and get that kill.

01:14:38.920 --> 01:14:40.920
Unfortunately, that's not what happened at the end.

01:14:40.920 --> 01:14:46.920
And the reason why I want to do that is because you want the round to progress, you don't want to get stuck on main stairs and lose the round then and there.

01:14:46.920 --> 01:14:50.920
It's the same logic with C.A.P.L.A.S. and Yang, and enemies are roaming in front of us.

01:14:50.920 --> 01:14:56.920
Well, you should send some ink into that as some gladus when you throw some grass to roam kill those people.

01:14:56.920 --> 01:14:59.920
Because if you die to the roamers, you're not going to see the bomb site.

01:14:59.920 --> 01:15:00.920
So why are you saving your utility?

01:15:00.920 --> 01:15:04.920
You spend it as the round progresses to get to that ingrown drain.

01:15:04.920 --> 01:15:06.920
That's that round done and dusted.

01:15:06.920 --> 01:15:11.160
Rebels down, down three rounds, they're on the attack, they have to make a count.

01:15:11.160 --> 01:15:15.880
They got Mato one to once again, good info here on the catwalk Rathar's player.

01:15:15.880 --> 01:15:20.920
But what are they gonna do about it? Well, finish this kill, then treat it right back.

01:15:20.920 --> 01:15:23.880
Still, that's a worthwhile trade here for Rebels.

01:15:23.880 --> 01:15:25.400
Well, Mato, they're on the Pasha fight.

01:15:25.400 --> 01:15:27.480
Oh yeah, not if Pasha's gonna fight too, I guess.

01:15:27.480 --> 01:15:31.320
And now, Linko and Mato, the last two remaining, Linko's deep in sights.

01:15:31.320 --> 01:15:33.880
And Mato has found his worst kills.

01:15:33.880 --> 01:15:35.800
However, now he's the last one standing.

01:15:35.800 --> 01:15:39.800
He was always stepping, and now he is one and seven and one and done!

01:15:40.800 --> 01:15:45.800
Rebels cannot stand up to the might of Ft.Spro on Clubhouse,

01:15:45.800 --> 01:15:50.800
and the 7-3 scoreline shows how dominant this team could be!

01:15:50.800 --> 01:15:55.800
I actually liked that fake push there from Rebels, because they always send the monster with the main push,

01:15:55.800 --> 01:15:59.800
it's the one where they're attacking from, this time they're bidding against the monster so long after his throw.

01:15:59.800 --> 01:16:02.800
No? Yeah, they didn't win the round, just a good idea.

01:16:02.800 --> 01:16:05.800
Ready, Spitty? We'll back show it to the desk. Don't go anywhere.

01:21:02.800 --> 01:21:12.800
I think VP really got surprised on their extensions. I think they tried twice, on Basement, also on Gym, to have an extension towards Cash.

01:21:12.800 --> 01:21:22.800
Two times where I see VP players trying to hold their ground, one of them gets aggressive, and then you're waiting for a teammate to come, and they're either delayed or disjointed, and they just ruin the round.

01:21:22.800 --> 01:21:27.800
Two times where I see VP players trying to hold their ground, one of them gets aggressive

01:21:27.800 --> 01:21:31.800
and then you're waiting for a teammate to come and they're either delayed or disjointed

01:21:31.800 --> 01:21:33.800
and they just rune the round in the room.

01:21:33.800 --> 01:21:37.800
But you fought yourself that luxury when you set yourself up so well on the first half, right?

01:21:37.800 --> 01:21:41.800
That's the thing, you get a 5-1 split, you get yourself dominant, you get yourself into opposition.

01:21:41.800 --> 01:21:45.800
Even if a couple of rounds do start to go wrong, it's not the end of the world, you can cause corrective.

01:21:45.800 --> 01:21:49.800
Now the most important thing is when that comeback starts mounting, you need something to stop it

01:21:49.800 --> 01:21:53.640
And I think, who stopped it? I think that was Rorik, especially on that basement round.

01:21:53.640 --> 01:21:57.880
When they choose to once again get aggressive, but they stand closer to the one side.

01:21:57.880 --> 01:22:03.160
It's Rorik with the main stairs push here, gets aggressive, gets a crazy pick on to slow his snake.

01:22:03.160 --> 01:22:06.360
And then here, he does not give up yet. He just steals by time.

01:22:06.360 --> 01:22:08.440
He's still being really aggressive to that Monty.

01:22:08.440 --> 01:22:12.760
He burned another 10 seconds, he waited for the motogai to drop, trades his teammate here,

01:22:12.760 --> 01:22:14.920
and then the rest of the team can play around.

01:22:14.920 --> 01:22:19.000
The role advantage gained by Rorik, a massive round for him.

01:22:19.000 --> 01:22:21.440
And that's what brought, basically, VP's victory.

01:22:21.440 --> 01:22:24.280
That was the stop to the comeback, a clean one.

01:22:24.280 --> 01:22:27.840
This time, they decided to extend much closer and around each other,

01:22:27.840 --> 01:22:28.920
so they can trade each other.

01:22:28.920 --> 01:22:30.360
That was the beautiful part about it.

01:22:30.920 --> 01:22:32.600
We're looking at two players in particular as well.

01:22:32.600 --> 01:22:33.840
You talked about Rourke already,

01:22:33.840 --> 01:22:36.320
really being a spearhead for the side over to Sproul.

01:22:36.320 --> 01:22:39.000
If it wasn't for Feno, maybe this game would have been done earlier as well.

01:22:39.000 --> 01:22:41.400
Yeah, the Turkeys stepping up, really.

01:22:41.400 --> 01:22:43.080
I think Feno was the bright light.

01:22:43.080 --> 01:22:46.200
We've been saying a lot, Jack, that we were thinking that in Rebels,

01:22:46.200 --> 01:22:48.720
they were lacking a real entry line, right?

01:22:48.720 --> 01:22:53.600
They were lacking real fraggers that would step up because the two best players statistically were Aston and Ems

01:22:53.600 --> 01:22:58.920
I think Feno in this playoffs so far really showed a pass because already in defense

01:22:58.920 --> 01:23:02.040
He was the one that was fighting. He was the one that got aggressive and got a couple of picks

01:23:02.040 --> 01:23:07.000
It was a sad truth that the rest of his teammates were not following that and even in attack

01:23:07.000 --> 01:23:09.440
He's the one to find the opening kill. He's the one that played solid snake

01:23:09.440 --> 01:23:12.400
He's the one to play the critical role. I think overall he works for him

01:23:12.500 --> 01:23:15.320
Yeah, I think so. It's nice seeing actually two rookies

01:23:15.320 --> 01:23:20.080
I called him a rocky then. Rorick the rocky the rocky step up into the game

01:23:20.080 --> 01:23:24.060
You know Rorick had huge effects. Fena was a shining starfish team and I actually think on Rebels

01:23:24.060 --> 01:23:30.040
They didn't play particularly badly. I just thought they came up against a better team by team in the side of that as well

01:23:30.040 --> 01:23:32.960
There was a lot of those first half rounds that they could have won

01:23:32.960 --> 01:23:34.540
They maybe would have won against other teams

01:23:34.540 --> 01:23:37.720
But that's where we're finding the way to get over the line in the late round

01:23:37.720 --> 01:23:41.880
So I think for Rebels as they focus on the next map they they shouldn't get to this

01:23:41.880 --> 01:23:44.880
We'll talk about the next map in a little bit as well.

01:23:44.880 --> 01:23:49.880
Before we have the summary of this matchup here, we're already looking at those best performing players on either side here.

01:23:49.880 --> 01:23:54.880
The tiny comeback almost happening for the likes of Rebels there on that second half.

01:23:54.880 --> 01:23:57.880
But going into the second one, we want us to improve when it comes to Rebels.

01:23:57.880 --> 01:24:00.880
We talked about the team play that was better over on the side of Virtus Pro.

01:24:00.880 --> 01:24:02.880
This was Virtus Pro's map pick, right?

01:24:02.880 --> 01:24:04.880
So you expect them to win that as well.

01:24:04.880 --> 01:24:10.880
Misa, we're going on to Rebels' map pick after this, and we'll see you after the break if Rebels can bounce back in a series.

01:24:11.880 --> 01:24:13.880
I

01:24:41.880 --> 01:24:44.880
I'ma keep it going till I'm done

01:24:47.880 --> 01:24:49.880
I'm going to hurry and run

01:27:41.880 --> 01:28:07.120
to the right and that's

01:28:07.340 --> 01:28:08.580
both these teams find themselves

01:28:08.680 --> 01:28:09.320
in the upper bracket with a good

01:28:09.420 --> 01:28:10.380
reason why they have that extra

01:28:10.380 --> 01:28:14.420
the game. It's a very good

01:28:14.420 --> 01:28:16.020
game. It's a very good game.

01:28:16.020 --> 01:28:17.620
Extra life very soon inside this

01:28:17.620 --> 01:28:18.820
matchup. A dominant first map

01:28:18.820 --> 01:28:20.220
We're looking at Rebels map

01:28:20.220 --> 01:28:21.380
big now, Jack. What do you need

01:28:21.380 --> 01:28:22.260
to go into the series? Well,

01:28:22.260 --> 01:28:23.020
they pixel are, and I think

01:28:23.020 --> 01:28:24.020
that's a tricky amount to play

01:28:24.020 --> 01:28:25.420
on. They clearly very

01:28:25.420 --> 01:28:26.620
confident, and I think for that

01:28:26.620 --> 01:28:28.220
map. It's all about the right

01:28:28.220 --> 01:28:29.260
decision making and the right

01:28:29.260 --> 01:28:30.260
trigger points because they'll

01:28:30.260 --> 01:28:31.260
be starting attack. That's a

01:28:31.260 --> 01:28:32.180
very dangerous place to be

01:28:32.180 --> 01:28:33.060
online. I think if you think

01:28:33.060 --> 01:28:34.380
of all the different sides top

01:28:34.380 --> 01:28:35.760
floor, you got make a decision

01:28:35.760 --> 01:28:37.180
to go to operations room side

01:28:37.180 --> 01:28:38.180
or you go for our six room is

01:28:38.180 --> 01:28:40.180
the army in play. That's the

01:28:40.180 --> 01:28:42.540
And then the Bunk's briefing site as well,

01:28:42.540 --> 01:28:44.740
where they play top floor and try and clear out the top floor,

01:28:44.740 --> 01:28:45.620
or do they go direct to site?

01:28:45.620 --> 01:28:49.540
That usually, getting those decisions right on Lyre is absolutely massive.

01:28:49.540 --> 01:28:50.980
So that's what I want to see them do.

01:28:50.980 --> 01:28:53.340
I think so far they've really used Martel well on the shield.

01:28:53.340 --> 01:28:55.620
I know he doesn't, you know, he struggles in terms of statistics,

01:28:55.620 --> 01:28:57.340
but I think that the pressure he creates,

01:28:57.340 --> 01:29:00.820
actually was one of the main stakeholders of the two rounds they won in attack

01:29:00.820 --> 01:29:02.060
when they were really wearable to problem.

01:29:02.060 --> 01:29:04.140
So I think his ability to play on the shield

01:29:04.140 --> 01:29:06.100
and the rest of the team to play around him,

01:29:06.100 --> 01:29:07.780
to gain the initial control into Lyre,

01:29:07.780 --> 01:29:10.420
And to gain the man advantage is the key to the victory here.

01:29:10.420 --> 01:29:14.020
The main thing is, I don't want another scenario or on the main stairs of Clubhouse,

01:29:14.020 --> 01:29:17.860
where you have a Monty, one solo guy playing behind him, if he dies he's done.

01:29:17.860 --> 01:29:20.420
No, we want everyone to commit to their sum care.

01:29:20.420 --> 01:29:23.700
Make sure you gain the initial advantage, then you speed up for the execute.

01:29:23.700 --> 01:29:25.860
And then speaking of the map feature really quickly as well, right?

01:29:25.860 --> 01:29:28.740
We've seen this map a little bit from Rebels, but mixed results.

01:29:28.740 --> 01:29:32.900
Yeah, in Total United Secret Academy before that in the full year of play

01:29:32.900 --> 01:29:35.460
and all the competitions they played, they only showed it seven times.

01:29:35.460 --> 01:29:38.820
It was very social some losses some victories on a set of VP

01:29:38.820 --> 01:29:44.540
They've not shown it yet under the realm and leadership of Neko. So right now. It's a big question mark

01:29:44.540 --> 01:29:49.020
It's gonna be a glimpse into VP's map pool really. Did they play it? How good are they at it?

01:29:49.020 --> 01:29:52.660
You know, we're expecting them to really flex that map pool. This is the time to show it

01:29:52.660 --> 01:29:58.160
We might be in for some surprises is what I'm hearing with the second series here that that might end badly for Rebels

01:29:58.160 --> 01:30:01.820
If they lose this one as well, we're looking for a bounce back from Rebels on map 2

01:30:01.820 --> 01:30:05.820
Yes, we are, we are, man.

01:30:05.820 --> 01:30:07.820
But is it gonna be possible, PENGOT?

01:30:07.820 --> 01:30:08.820
Maybe. I'm gonna ask you.

01:30:08.820 --> 01:30:09.820
Possibly.

01:30:09.820 --> 01:30:10.820
Is it possible?

01:30:10.820 --> 01:30:11.820
Is it realistic?

01:30:11.820 --> 01:30:17.820
Because I didn't say a lot on Clubhouse that makes me feel confident about Rebels.

01:30:17.820 --> 01:30:24.820
The one thing about Clubhouse that makes it better than Rebels can still have a fighting chance here is that VP has so many clutch rounds.

01:30:24.820 --> 01:30:29.820
The 2v2s, the 2v1s, just gunfights that they may do, a ring that they shouldn't have every single time.

01:30:29.820 --> 01:30:35.600
If Rebels have an even game, and VP don't touch up, they can take it, but it's gonna be close.

01:30:35.600 --> 01:30:39.220
It's not gonna be a one-sided Lair affair. I don't believe that at least.

01:30:40.720 --> 01:30:42.660
No, I don't think it will be one-sided.

01:30:42.660 --> 01:30:46.860
I hope it's not one-sided because we've seen some good things from Rebels, there are a few good moments there.

01:30:46.980 --> 01:30:52.380
One thing that I liked, we talked about a loss. At the very end of Clubhouse,

01:30:52.380 --> 01:30:58.420
Mato found his first kill. He was gonna change that Monty for the entirety of the attack half for Rebels.

01:30:58.420 --> 01:31:04.420
I'll do it again. Yes he is. When you're going 0-7 it's really hard to get your head into the game

01:31:04.420 --> 01:31:10.420
and you cannot have this kind of avalanche start to form when you just can't get any level of confidence.

01:31:10.420 --> 01:31:17.420
I'm glad that he's now got off that donut. A little bit common. He's still not going to be super happy with his performance on CloudHouse.

01:31:17.420 --> 01:31:23.420
No doubt, but Lair is a new map. It's a fresh start. You're not going for a donut on the series. You didn't donut on the map.

01:31:23.420 --> 01:31:31.060
Gigi, go next, make a comeback. Leia is of course the map pick for Rebels, so they're gonna feel a little bit happier here than on Clubhouse.

01:31:34.940 --> 01:31:41.660
Rorig is hiding in the clash in the corner of the bomb site, got Nature wants him to tend the Nile and the Shungap, got the Asami,

01:31:41.660 --> 01:31:47.620
so it's a big push in that first race in the desk thing, was slightly pushed forward and he's the Asami in play.

01:31:48.340 --> 01:31:50.020
Such a big win, I noticed you're in there.

01:31:50.020 --> 01:31:52.020
fresh to be making a lot of

01:31:52.020 --> 01:31:56.020
like, jik-tok type content about the Azami on this one side.

01:31:56.020 --> 01:31:58.020
Yeah, shortfall, there you go.

01:31:58.020 --> 01:32:01.020
I know you've been, there's been a lot of convo's on Twitter

01:32:01.020 --> 01:32:03.020
that the trash is good initiating about, like,

01:32:03.020 --> 01:32:06.020
why are people not banning Azami on this boss?

01:32:06.020 --> 01:32:09.020
I'm so damn good. How the hell are you meant to clear

01:32:09.020 --> 01:32:12.020
a player around this death position where Dan is right now?

01:32:12.020 --> 01:32:15.020
I actually haven't seen that new barrier that he's got,

01:32:15.020 --> 01:32:17.020
kind of, like, tucked into the wall there before.

01:32:17.020 --> 01:32:19.020
That's a really nice one.

01:32:19.020 --> 01:32:23.820
created more positions to play between the asami and the clash man how the hell

01:32:23.820 --> 01:32:27.180
are you gonna try and clear that bomb side out that's gonna be tricky and

01:32:27.180 --> 01:32:31.180
that's gonna be a lair it can feel a bit claustrophobic when you're having these

01:32:31.180 --> 01:32:35.380
particular operators in play and again like to clash the asami but if they're

01:32:35.380 --> 01:32:39.060
both being banned or not picked in a round by the defenders it can be very

01:32:39.060 --> 01:32:42.700
different for it. Well it's not that the map feels quite open actually for the attackers

01:32:42.700 --> 01:32:46.620
especially when you got a shield operator. Martyr was back onto the Monty in the very

01:32:46.620 --> 01:32:52.140
first round. And again, this drop is not gonna be to get the kills, it's about getting in

01:32:52.140 --> 01:32:56.100
the building, get that map control and give continuous information so they can make the

01:32:56.100 --> 01:33:01.280
correct decisions on where to go when to push. First throw, again, wherever Rory gets

01:33:01.280 --> 01:33:06.900
next hacked, on this patch you can completely stop Mato, because the elitification from

01:33:06.900 --> 01:33:12.180
the patch gadget will slowly guard break you, and you get that mini stun effect onto his

01:33:12.180 --> 01:33:16.340
multiplayer and that's just unplayable so it's very cautious in these hallways.

01:33:16.340 --> 01:33:22.660
Don't you feel like Flash takes a little off? Maybe increase the asian time by 50 percent?

01:33:22.660 --> 01:33:28.100
How's that? That's how the developers know it. They just came out on the media like they

01:33:28.100 --> 01:33:32.460
are a Twitter group. Gems and I watched them before this game went live. And yeah, the

01:33:32.460 --> 01:33:37.940
math came out and said yeah, they buffed it from 10 second duration for Flash to 15 seconds

01:33:37.940 --> 01:33:44.820
Activation timer and Mark is the first kill. Hell yeah. Hell yeah. It's a good day to be a clash

01:33:44.820 --> 01:33:50.340
man. That's for sure. A couple off red is a present in the in the patch mode, but we'll get to that later.

01:33:50.340 --> 01:33:56.420
For now, really, grapples are stalled out. Skies has also taken down a left. Oh, that's devastating for Mark.

01:33:57.620 --> 01:34:04.420
Skies finds a second one, brings out the SMG-11 and forces Linko into a very unenviable position.

01:34:04.420 --> 01:34:06.420
It's time to get active.

01:34:06.420 --> 01:34:08.420
Oh, big C4 from Skye.

01:34:08.420 --> 01:34:10.420
It's a 3K for the Frenchman.

01:34:10.420 --> 01:34:15.420
And now his old teammate of Assa has a lot of work to do.

01:34:15.420 --> 01:34:21.420
You know, 1v5 with two flashbangs and no Selmas.

01:34:21.420 --> 01:34:24.420
Oh, there's a clash and the Nazami on the board. Good luck, mate.

01:34:24.420 --> 01:34:27.420
Yep. 30 seconds.

01:34:27.420 --> 01:34:31.420
I mean Skye said this round accepts me well here on the top of the rock and stairs.

01:34:31.420 --> 01:34:34.660
There's a bit of a one tap, but they're feeding him to kill us in the angles.

01:34:34.660 --> 01:34:37.420
Rorik! Rorik! He never stopped moving!

01:34:38.060 --> 01:34:40.780
From Skybrids, Thor all the way to Obstum.

01:34:41.340 --> 01:34:46.500
Can I just say, I am so not surprised that the one guy who died in that round for VP was Pasha.

01:34:46.500 --> 01:34:49.700
Look at this guy right here. He's such a memester.

01:34:50.060 --> 01:34:53.940
And in map one, he's peeking everybody.

01:34:53.940 --> 01:34:57.060
We saw him time and time again, kind of solo on his roam.

01:34:57.060 --> 01:35:01.540
He's playing with no respect. He's peeking in front of his shield on Clubhouse.

01:35:01.540 --> 01:35:05.140
He had like a shield top red, peeks in front of it, runs through a smoke.

01:35:05.140 --> 01:35:08.180
He actually ended up with two opening deaths and no opening kills,

01:35:08.180 --> 01:35:13.380
because I think his very highly aggressive, risky playstyle is being read pretty well.

01:35:13.380 --> 01:35:18.420
And it's just, it's so funny, like, that I'm not surprised that with guys, they're like jiggle peeking.

01:35:18.420 --> 01:35:23.140
And then quickly a one tap comes up for Asa and who it's going to be. Of course, it's going to be Kassi.

01:35:23.140 --> 01:35:25.980
Who else is frontier than this guy?

01:35:25.980 --> 01:35:27.340
Classic for VP.

01:35:27.340 --> 01:35:29.260
It wasn't for that, it would have been a flawless round.

01:35:29.260 --> 01:35:34.900
It effectively felt like what Rebels could be scratching their heads.

01:35:34.900 --> 01:35:37.580
That was a pretty disappointing start to L.E.A.M.

01:35:37.580 --> 01:35:40.260
I don't know if you saw, but when Skaius got the 3K,

01:35:40.260 --> 01:35:42.820
he got the Nomad Killgoo to C4,

01:35:42.820 --> 01:35:45.300
but the airgems still got pushed on the doorbell.

01:35:45.300 --> 01:35:48.060
Then he told Pasha to tank it.

01:35:48.060 --> 01:35:51.700
So Skaius who was made Pasha with full health,

01:35:51.700 --> 01:35:56.180
Right after the air gets, the guy's gonna look for the 4k, like he wanted more of that.

01:35:56.180 --> 01:35:58.980
So yeah, I'm literally full supportive from Pasha.

01:35:58.980 --> 01:36:02.260
I get the vibe Pasha's the kind of guy that like, you dare to do anything, he's gonna...

01:36:02.260 --> 01:36:02.980
Like he'll do it.

01:36:02.980 --> 01:36:06.420
Anyway, do you reckon he could like survive if you jump off this bridge?

01:36:06.420 --> 01:36:07.220
Yeah, I reckon.

01:36:09.700 --> 01:36:12.340
So he uh, he's definitely here.

01:36:14.500 --> 01:36:19.940
I spoke into him at a fair, fair amount of tournaments after like a heartbreak and lost

01:36:19.940 --> 01:36:27.220
for Empire's last VP. They were my iteration. And he's always like positive about the losses,

01:36:27.220 --> 01:36:31.540
where Joystick, you know, the veteran was like, ah, we played bad, and instead I made it further,

01:36:31.540 --> 01:36:37.140
and we had these computations. Pasha's like, hey, remember, we have fun, we did good. You know,

01:36:37.140 --> 01:36:41.940
like, you always want to be the positive guy. Also, like this, Pasha's hiding from Soda Snake on a

01:36:41.940 --> 01:36:46.500
jammer in silver room he heard him though so the figure is being faked out

01:36:46.500 --> 01:36:53.300
reloading and Patrick cannot help himself he really can't be right there

01:36:53.300 --> 01:36:57.780
like that was so cheeky they're hiding from the soul of the snake but thankfully

01:36:57.780 --> 01:37:02.620
Feno has played enough soul is fake to be a little bit careful when he trusts his

01:37:02.620 --> 01:37:07.060
ears even when he doesn't trust that scanners and here's the thing right how

01:37:07.060 --> 01:37:11.140
you cannot solve a snake or visual alibi in mid-jammer is either will not be seen

01:37:11.140 --> 01:37:15.460
in the gadget and they add by prismas they will show as a player even though they aren't a real one

01:37:16.180 --> 01:37:20.420
the issue is you hide behind an obstacle and Slyldersnik walks past your door

01:37:20.420 --> 01:37:25.300
now you make a movement sound trying to chase him so ideally you uh get an angle and hold him

01:37:26.900 --> 01:37:34.100
either way nice to the mini-play goes punished a second mini-play this time fenrir with another

01:37:34.100 --> 01:37:38.980
jammer again just hiding from the Slyldersnik roam clear while robert gets a kill in the bird

01:37:41.140 --> 01:37:48.580
Rorax had a phenomenal day so far. Pop frag, the last map. Pop's EPS, 10 and 4 by the way.

01:37:48.580 --> 01:37:54.660
Marto goes down. That's... guys! He's seemingly unstoppable until he gets stung by Astor but

01:37:54.660 --> 01:38:02.500
the damage has been done. 2v3 now. The Hibana and the Ram. And at this point I feel like VP

01:38:02.500 --> 01:38:08.260
can just happily fall back. As long as they're not vulnerable to the Vert. The problem is Rebels

01:38:08.260 --> 01:38:12.860
can't play on the verdal too much because you need one player to get that diffuser towards

01:38:12.860 --> 01:38:17.700
the bomb site and the second player to deal with it instead of upstairs on that verd.

01:38:17.700 --> 01:38:23.060
So instead of playing above both of these Rebels players, keep up together and Neko's

01:38:23.060 --> 01:38:24.060
found one.

01:38:24.060 --> 01:38:28.700
Now shut out of the bomb site with the keeper barrier, Asa has a lot of work to do, brings

01:38:28.700 --> 01:38:33.660
up the bearing knife, secondary and he's just being teased as he cross fire and Neko takes

01:38:33.660 --> 01:38:37.740
a tiny bit of damage but deals far more than he receives.

01:38:37.740 --> 01:38:40.580
And it's another convincing round for Virtus.pro.

01:38:40.580 --> 01:38:44.260
I mean, these rounds, they gotta be so frustrating for Rebels, right?

01:38:44.260 --> 01:38:47.940
You're coming from Cloudpiles' lair, you're putting clutched swimming rounds against you

01:38:47.940 --> 01:38:51.060
and just kept fighting back and losing positions.

01:38:51.060 --> 01:38:54.620
You go on to lair, you're a map pick, and they're just running over you, right?

01:38:54.620 --> 01:38:57.940
They're ego-peaking, ego-challenging, they're doing these mini-paces of the roaming nude

01:38:57.940 --> 01:39:01.300
jammers where, yeah, they find Pasha, right?

01:39:01.300 --> 01:39:04.220
But they never found Defend Rear, and Skye finds two kills.

01:39:04.220 --> 01:39:06.980
So it's like, we're good, we're good, we're good.

01:39:06.980 --> 01:39:10.420
Oh shit. And then the round is practically over.

01:39:10.420 --> 01:39:14.980
Because we lose two bodies like that, and important operators, what are you supposed to do?

01:39:14.980 --> 01:39:16.480
How do you stabilize?

01:39:16.480 --> 01:39:18.140
They didn't even get the staircase control.

01:39:18.140 --> 01:39:22.060
That was surrendered by Virtus Pro when they fell back to the bomb site.

01:39:22.060 --> 01:39:27.420
So it feels like Rebels are only getting what they're being given.

01:39:27.420 --> 01:39:31.660
They're never taking things away from VP, or even beating things by VP.

01:39:31.660 --> 01:39:33.300
Yeah, you gotta check both areas.

01:39:33.300 --> 01:39:35.300
They only heard pasta, they never heard cinder flare.

01:39:35.300 --> 01:39:42.780
Yeah, it's funny. It's a good little counter to the the solid snake

01:39:44.700 --> 01:39:51.540
You know was really perceived as a wall denial operator and then through time he's had his

01:39:51.900 --> 01:39:55.820
Kind of limelight moments as all drone denial operator

01:39:55.820 --> 01:40:01.740
But these days I feel like people really prioritize mute as a hard counter to some of these power use or so

01:40:01.740 --> 01:40:03.740
Yeah, doc a beat lion

01:40:04.680 --> 01:40:11.600
Daimus and most recently it's solid still it's very different to playing like a vigil where you can move freely

01:40:11.600 --> 01:40:15.140
But small team here as jammers around the map makes a big difference

01:40:15.140 --> 01:40:19.540
I think I'm just lying do the new new changes. Oh, okay

01:40:19.540 --> 01:40:24.620
I was lying it's like a it's a vibrating makes you that tracks movement, right? It's not like a signal thing

01:40:24.620 --> 01:40:28.860
I thought it actually left it right in the case going and I was giving very much

01:40:28.860 --> 01:40:32.860
That doesn't make sense, which is like, they don't disrupt this.

01:40:32.860 --> 01:40:36.860
Do game UAVs, which is what mine is, so I don't know.

01:40:36.860 --> 01:40:40.860
The things that are internal versus...

01:40:40.860 --> 01:40:42.860
I don't know how to code it, man.

01:40:42.860 --> 01:40:43.860
Okay, I would say it's about 40.

01:40:43.860 --> 01:40:44.860
At least not at my rank.

01:40:44.860 --> 01:40:45.860
I'm falling.

01:40:45.860 --> 01:40:47.860
No, I trust you, mate.

01:40:47.860 --> 01:40:53.860
What was the single biggest change to Mute that made him from not playing much in the past

01:40:53.860 --> 01:40:55.860
to playing much in the recent history?

01:40:55.860 --> 01:40:57.860
What's the single biggest change?

01:40:57.860 --> 01:40:59.860
There comes the money.

01:40:59.860 --> 01:41:01.860
Uh, it was stupid.

01:41:01.860 --> 01:41:04.860
What? Well, you didn't have...

01:41:04.860 --> 01:41:06.860
It's in G11, originally.

01:41:06.860 --> 01:41:08.860
Oh, mate, you said recently.

01:41:08.860 --> 01:41:09.860
Okay, no, no.

01:41:09.860 --> 01:41:11.860
You said it's in G11 for years now.

01:41:11.860 --> 01:41:12.860
Yes, of course.

01:41:12.860 --> 01:41:14.860
My bad on recently.

01:41:14.860 --> 01:41:16.860
But it's like, I've had a lot of people that...

01:41:16.860 --> 01:41:18.860
They forget it, because, like...

01:41:18.860 --> 01:41:19.860
Yeah.

01:41:19.860 --> 01:41:20.860
It's smug.

01:41:20.860 --> 01:41:21.860
Mute, they have the same loader, right?

01:41:21.860 --> 01:41:22.860
No, mute did not have...

01:41:22.860 --> 01:41:24.860
It's in G11 for the longest time.

01:41:24.860 --> 01:41:25.860
I was the...

01:41:25.860 --> 01:41:26.860
I was a mute man.

01:41:26.860 --> 01:41:35.860
My first operator that I asked you about, and I played the game, so yes, I was MP5K and the P2-2-6 mute back in the OT days, my favorite operator.

01:41:36.860 --> 01:41:45.860
Oh, we still got the Muncie by the door, the Sten's wall, we've seen this attack a thousand times across all the regions of Siege Pro League, and it rarely works out.

01:41:45.860 --> 01:41:52.860
You understand, you strike the solid with the Sten's and block off the ward and push up off the distraction once I get out of the fuse there.

01:41:52.860 --> 01:41:55.860
You gotta get a win either upstairs or get the plant down downstairs.

01:41:55.860 --> 01:41:58.260
It's hard because you've got to fight players on site.

01:41:58.260 --> 01:42:01.140
Skye's getting so insane tonight.

01:42:01.140 --> 01:42:03.860
Five and one so far in the first two rounds.

01:42:03.860 --> 01:42:08.580
And of course, popped off on the first map as well for VP.

01:42:08.580 --> 01:42:10.100
He needs to be targeted here.

01:42:10.100 --> 01:42:11.980
Well, Rebels try and have a little bit of a backstab,

01:42:11.980 --> 01:42:14.180
but Feno is definitely his position.

01:42:14.180 --> 01:42:17.180
Has been made aware of so much top-up control here

01:42:17.180 --> 01:42:18.580
for Verdes Brolinco.

01:42:18.580 --> 01:42:21.300
Extremely low on HP.

01:42:21.300 --> 01:42:25.380
And of course, Grouped Skye's to go big yet again.

01:42:25.380 --> 01:42:28.820
It's the massive two kills, most critically taking down the Montaigne.

01:42:28.820 --> 01:42:31.100
And now, deeply crossing into the long side, it's a Lens.

01:42:31.100 --> 01:42:34.660
He wants to try and get that plant down, but it's a 3K for the Frenchman yet again.

01:42:35.580 --> 01:42:39.140
He is absolutely decimating Rebels.

01:42:39.580 --> 01:42:41.260
Fennelow HP, but he finds a pick.

01:42:41.260 --> 01:42:42.700
1v3 for him.

01:42:42.700 --> 01:42:45.300
This Aster can't help out, and Aster taken Darylo.

01:42:45.300 --> 01:42:46.300
Finds a pick.

01:42:46.300 --> 01:42:48.500
Now, it's time to get that diffuser planted.

01:42:48.500 --> 01:42:49.620
But guess who?

01:42:49.620 --> 01:42:51.540
It's Dan up above.

01:42:51.540 --> 01:42:54.020
He spots the player, denies the plant,

01:42:54.020 --> 01:42:57.260
and wins the round, three straight on defense for the Otis Pro.

01:42:57.760 --> 01:43:00.060
Oh, it's another heartbreaking round.

01:43:00.060 --> 01:43:04.180
Right, step one of that attack is you're gonna clear that one player buying the bomb slide

01:43:04.180 --> 01:43:07.780
with a bunch of different crossfires, and you toss like grenades, and you kill the C Adam.

01:43:07.780 --> 01:43:11.340
That's guys, somehow the player that you're supposed to kill first

01:43:11.340 --> 01:43:14.420
takes down two or three players' view over the course of that round.

01:43:15.020 --> 01:43:18.780
The Monty, the guy covering the Monty, in the sense in the middle of the bomb slide

01:43:18.780 --> 01:43:20.260
with the defuser shortly after.

01:43:20.260 --> 01:43:26.700
And there is one small thing here that kind of, it could have been a good thing, but it didn't find much value.

01:43:26.700 --> 01:43:32.900
Rebels clip the nirg in their previous round, that has one of the set of grenades that you can utilize to maybe clear out skies.

01:43:32.900 --> 01:43:37.500
But the nirg is top floor, ratcheting around the barricades and can't find an angle.

01:43:37.500 --> 01:43:41.700
So you pick a nirg for a specific niche purpose that doesn't get a kill,

01:43:41.700 --> 01:43:48.060
and it's all thanks to British Pro hoping F and barricades are one of those chores stopping the rat play above.

01:43:48.060 --> 01:43:54.380
So this tiny tiny detail has made the nuke completely useless, and rebels never had a pistol in the ground.

01:43:54.380 --> 01:43:57.580
Because nuke was stuck watching basically nothing from most of it.

01:43:58.300 --> 01:43:59.620
It's uh...

01:44:00.060 --> 01:44:07.420
Verdi's pros aggression, their confidence from hokobomb's side, and not getting pressured enough in the server has just led to these very one-sided affairs.

01:44:07.980 --> 01:44:17.740
And now, well, the flash will stay open, the mirror will stay open, all the panacea tanker stays open, rebels have banned utility in other forms.

01:44:17.740 --> 01:44:26.580
Electrobrows, Kite, and Bandit, when Obelisk reinforce walls, I get that, and they ban the Asami, which we said, that first said, very important operator.

01:44:26.580 --> 01:44:33.220
Yes, but Asami hasn't been the thorn on their side, that's just like an overall really strong operator for a beast with a bomb side.

01:44:33.220 --> 01:44:39.740
How are they gonna deal with the Tashna? Because Kite's not banned, and they think, no matter previously, but it found nothing.

01:44:39.740 --> 01:44:43.180
So I'm a bit curious how they're gonna pick up this round, on attack.

01:44:43.180 --> 01:44:48.020
thing about how VP are playing is there is no singular thorns that they have on your side

01:44:48.020 --> 01:44:52.460
there's the atomic there's the clash and even if you get to it then there's a check

01:44:52.460 --> 01:44:53.460
out.

01:44:53.460 --> 01:44:54.460
He shot his chest.

01:44:54.460 --> 01:44:57.460
I'm gonna like, he clipped his ceiling down.

01:44:57.460 --> 01:44:59.260
It's good, he's got some more.

01:44:59.260 --> 01:45:01.140
He could have picked it up again.

01:45:01.140 --> 01:45:04.340
Well it isn't the tub of the ceiling, I'm not sure you read that.

01:45:04.340 --> 01:45:06.340
If you repelled, you could pick it up.

01:45:06.340 --> 01:45:07.340
Can you do it?

01:45:07.340 --> 01:45:08.340
Make repellent?

01:45:08.340 --> 01:45:09.340
I actually don't know.

01:45:09.340 --> 01:45:11.540
I've never, okay I've never been that precision in my life before.

01:45:11.540 --> 01:45:13.540
I guess you're just too good, you've never missed a shot.

01:45:13.540 --> 01:45:14.540
No, but you, um...

01:45:14.540 --> 01:45:15.540
Yeah, whatever.

01:45:16.540 --> 01:45:18.540
If it has to start detonating, you can pick it up.

01:45:19.540 --> 01:45:20.540
Missed a shot as well.

01:45:21.540 --> 01:45:22.540
Yeah, sure.

01:45:22.540 --> 01:45:23.540
Okay, okay.

01:45:24.540 --> 01:45:26.540
Yeah, trust me, trust me, trust me.

01:45:26.540 --> 01:45:28.540
Just, trust me, I've missed a few helmets in my time.

01:45:29.540 --> 01:45:31.540
Well, that was my mistake, I haven't done that one before.

01:45:32.540 --> 01:45:33.540
Not in that area.

01:45:34.540 --> 01:45:37.540
I'll tell you what, you said Fresh was talking a lot about his army.

01:45:37.540 --> 01:45:39.540
He just, he just, oh my god, what?!

01:45:39.540 --> 01:45:44.340
What? Wow, Roryk tanked that and only took about 40 HP damage.

01:45:44.340 --> 01:45:45.840
Welcome to shields.

01:45:45.840 --> 01:45:47.840
Wow, that resisted the mains.

01:45:47.840 --> 01:45:52.580
I thought he was dead for sure, but the fact that he just faced the nade for a split moment

01:45:52.580 --> 01:45:56.340
and that you're right, he tanked that hit with the explosive resistance of the shield.

01:45:56.340 --> 01:45:59.340
He last, like, frame the frame perfect man.

01:45:59.340 --> 01:46:03.340
Once upon a time, shields didn't have explosive resistance, but they do now.

01:46:03.340 --> 01:46:04.340
Bit of a gap here.

01:46:04.340 --> 01:46:08.840
Lehmish didn't get skinned by the verticality, was still held, and he's just a thorn trap.

01:46:08.840 --> 01:46:10.840
With confidence, doesn't run away.

01:46:10.840 --> 01:46:13.840
Please, very known health has one more typical infotainment.

01:46:13.840 --> 01:46:16.840
Final push marks with a wake stop on the D-Rolls to fight the pick.

01:46:18.840 --> 01:46:21.840
Big chance now for Linko to go massive with a twitch as well.

01:46:21.840 --> 01:46:26.840
F2, get some a kill on the skies, but Feno on the backstab gets shut down.

01:46:27.840 --> 01:46:31.840
The best chance we've seen so far, the Rebels, to find a round and Linko goes big for another one.

01:46:31.840 --> 01:46:33.840
Dan trades with DMR work here.

01:46:33.840 --> 01:46:37.840
On the tube around, Neko's the name's his life, Neko for a double!

01:46:37.840 --> 01:46:46.680
It's Mato now, but Neko goes big with the LMG and the Lord will retain his throne.

01:46:46.680 --> 01:46:51.560
It's four round straights and ZP are becoming untouchable.

01:46:51.560 --> 01:46:54.600
Nah, Neko is the main character right there.

01:46:54.600 --> 01:46:59.320
He is saving his teammate, left, right and center, frame perfect like he catches the

01:46:59.320 --> 01:47:00.320
ace mid-bulb.

01:47:00.320 --> 01:47:05.880
Astros is about to execute his teammate, he says, no, not today, not now, and absolutely

01:47:05.880 --> 01:47:07.680
again saves the round.

01:47:07.680 --> 01:47:12.320
another case of VP probably shouldn't be winning this one, but they're so goddamn

01:47:12.320 --> 01:47:16.400
caution when the round gets chaotic. They are reacting so quickly. I mean look at the

01:47:16.400 --> 01:47:21.280
highlights here. Every single time a fight happens on the map, there's somebody in VP

01:47:21.280 --> 01:47:26.960
instantly responding. Rorik, there's the hallway. He dies. Xan, 1 degree, Flix Blue is trying.

01:47:26.960 --> 01:47:30.400
Then once it's over, Nage covers both the angles in meantime, gets those kills,

01:47:30.400 --> 01:47:34.800
and then he establishes another crossfire for this final run fight. Like, it is so hectic,

01:47:34.800 --> 01:47:38.400
in his full carry, and VP are not missing a single beat.

01:47:39.400 --> 01:47:42.800
And they're a new roster, then I suppose they have to spell us in it again!

01:47:43.800 --> 01:47:49.200
Yeah, it's crazy. I don't know when exactly Virtus.pro, the organisation, the team,

01:47:49.200 --> 01:47:53.760
decided to make the big roster shuffle, but I know from talking to Dark when he was with

01:47:53.760 --> 01:47:58.160
Fyrex at the Sixth Invitational that after that team was eliminated, it was pretty clear

01:47:58.160 --> 01:48:03.120
that he was moving on. I assume he was already in talks with Virtus.pro at that point. I assume

01:48:03.120 --> 01:48:08.120
that some of the players make those guys, and Rorik that got picked up, maybe you would know that Rorik obviously knew.

01:48:08.120 --> 01:48:12.120
We're involved somewhat with GK back in the day, which was his former team.

01:48:12.120 --> 01:48:17.120
I don't know how long exactly these guys have been streaming for, but man, they have stuck with chemistry.

01:48:17.120 --> 01:48:24.120
They are so instinct, and obviously they have phenomenal preparation work from their support staff team,

01:48:24.120 --> 01:48:27.120
as we would expect from a coach like Dark.

01:48:27.120 --> 01:48:34.880
But these guys are certainly making a case to be maybe even in a top three team in EML if they can keep this form up

01:48:37.880 --> 01:48:44.520
Well, then good here's down the wrong here. This might be a little bit of a laser-lazed VP and then someone dies keep going

01:48:46.520 --> 01:48:51.160
Next they go in five and oh guy. He is insane. Nobody guys

01:48:52.720 --> 01:48:54.720
I want you

01:48:57.120 --> 01:48:59.720
Right, on 12 pounds simply, so the men's every south,

01:48:59.720 --> 01:49:02.040
and at once, the two is the three here, logical siege.

01:49:02.040 --> 01:49:03.480
They just watched the building.

01:49:03.480 --> 01:49:06.000
Double shield, both the B, they most,

01:49:06.000 --> 01:49:07.520
they get the pick, they pop the hatch,

01:49:07.520 --> 01:49:08.920
the looking for the staircase,

01:49:08.920 --> 01:49:10.920
but then fire, it's gonna slow them down

01:49:10.920 --> 01:49:12.960
from the floor of the soil.

01:49:12.960 --> 01:49:14.440
Talks to Bex as well.

01:49:14.440 --> 01:49:15.560
This is where this boys staying.

01:49:15.560 --> 01:49:17.320
We're gonna hold our ground infiltration

01:49:17.320 --> 01:49:19.000
and stall you in terms of time,

01:49:19.000 --> 01:49:21.040
but then as the finds pass ya,

01:49:21.040 --> 01:49:22.440
make your skill alive.

01:49:22.440 --> 01:49:24.280
You might have to go absolutely massive

01:49:24.280 --> 01:49:26.840
on the staircase infiltration, doing this.

01:49:26.840 --> 01:49:29.420
Oh, of course, guys, peeks it vertically.

01:49:29.420 --> 01:49:32.520
Man, he's popping off tonight on the Tachanka now,

01:49:32.520 --> 01:49:34.380
and he's got nine kills.

01:49:34.380 --> 01:49:37.280
Him and Neko together are really doing the heavy lifting.

01:49:37.280 --> 01:49:39.240
Pasha, by the way, is still 0 and 5.

01:49:39.240 --> 01:49:40.440
Poor guy on VP.

01:49:40.440 --> 01:49:43.880
He's dead for the round, but it's the three newbies

01:49:43.880 --> 01:49:46.920
on the VP roster that try and hold on.

01:49:47.920 --> 01:49:49.920
They've got two shields to deal with here.

01:49:49.920 --> 01:49:51.640
They are kind of the three perfect operators

01:49:51.640 --> 01:49:53.120
to counter his fields, aren't they?

01:49:53.120 --> 01:49:53.960
Yeah, they are.

01:49:53.960 --> 01:49:57.000
One toasty babe and then two decent fire operators.

01:49:57.000 --> 01:49:59.120
So, honestly, if the Raccoon can't go for a plant,

01:49:59.120 --> 01:50:00.880
you know there's a cap to go fishing for a kill,

01:50:00.880 --> 01:50:01.720
but that's a freebie.

01:50:01.720 --> 01:50:02.560
Way shot.

01:50:02.560 --> 01:50:03.400
Then you just walk straight down,

01:50:03.400 --> 01:50:04.240
and you can scroll peek,

01:50:04.240 --> 01:50:06.600
you toss mid at him, take flat damage.

01:50:06.600 --> 01:50:07.440
Then you get shot down,

01:50:07.440 --> 01:50:09.120
roll right towards the cross list.

01:50:09.120 --> 01:50:10.520
If you've got a couple of good advice,

01:50:10.520 --> 01:50:11.360
you can watch the science,

01:50:11.360 --> 01:50:12.920
and that final toxic babe,

01:50:12.920 --> 01:50:14.240
Nekyo's been holding on to this

01:50:14.240 --> 01:50:15.960
for as long as humanly possible.

01:50:15.960 --> 01:50:18.040
He knows if he has toxic babe,

01:50:18.040 --> 01:50:19.560
the plant cannot go down.

01:50:20.720 --> 01:50:22.600
The prop is a no-glare counter to the blitz here.

01:50:22.600 --> 01:50:23.440
This is still upstairs.

01:50:23.440 --> 01:50:27.760
finally drops down into Toxin, comes up from behind and Mato finds the kill.

01:50:27.760 --> 01:50:32.720
That's exactly what we needed. The player that we said has been far too passive on the shields,

01:50:32.720 --> 01:50:37.520
needs to get active, needs to do it on the blitz, and he does to close up the round and finally

01:50:37.520 --> 01:50:44.320
get Rebels to join VP on the scoreboard of Lair. All it took was a very big adaptation since

01:50:44.320 --> 01:50:49.520
a pace. Don't play slow, don't play predictable, just hit the building, hit the side and play for

01:50:49.520 --> 01:50:53.840
kills do not play for the plant and it's so important that rebels they kept that

01:50:53.840 --> 01:50:56.960
mindset because I think a lot of time when you get there like three versus

01:50:56.960 --> 01:51:01.000
two you know guys we can just plant now it's free and you start planting and

01:51:01.000 --> 01:51:05.320
like oh they actually had one month to be able all that one more before we lose

01:51:05.320 --> 01:51:10.040
that planter chaos panic and you start fumbling the round they didn't do that

01:51:10.040 --> 01:51:14.840
they push through the sacrifice right here that case guys by surprise and then

01:51:14.840 --> 01:51:18.720
just keep fighting fighting fighting I mean they keep up the space style

01:51:18.720 --> 01:51:22.160
Although, you need to squeeze just one more round in the half, then it's side-swap.

01:51:22.160 --> 01:51:25.440
And you gotta re-learn how to play it out again from scratch.

01:51:25.440 --> 01:51:28.480
So, we really gotta see Rebels get that second round,

01:51:28.480 --> 01:51:32.560
to get a little bit of a weaker room on side-swap for mistakes and defense.

01:51:32.560 --> 01:51:35.760
Otherwise, I mean, you lose for more, and it's matched for VP.

01:51:35.760 --> 01:51:37.360
Like, a serious point for VP, to that point.

01:51:40.560 --> 01:51:43.280
Yeah, 2-4 is the goal here, that's what you can do.

01:51:43.280 --> 01:51:47.600
But the other thing, if Rebels do go 2-4, it's not just, obviously,

01:51:47.600 --> 01:51:50.560
2-4 going into the second half gives you a lot more leeway than 5-1.

01:51:50.560 --> 01:51:54.240
But it's the fact that you've then broken that momentum completely.

01:51:54.240 --> 01:51:58.560
You go into the second half, you have the halftime vibe check, as we like to call it,

01:51:58.560 --> 01:52:01.200
the roll swap timeout that's new in this season.

01:52:01.200 --> 01:52:06.640
You've also broken the momentum, VP have finished off their half by losing the last two rounds.

01:52:07.680 --> 01:52:10.480
Of course, VP, they're a really good team.

01:52:10.480 --> 01:52:13.520
When they take their tactical timeouts, we saw that on CoVas took their tactical timeout.

01:52:13.520 --> 01:52:16.000
I believe it was straight up the next round, they won.

01:52:16.000 --> 01:52:22.300
and finish the map. Rebels here need to lock in, and they're throwing everything at the wall for this one, Pingu.

01:52:22.300 --> 01:52:30.300
The double shields come out again, Mato has now found three kills in the game, and we need him to have a lot of confidence when you play that Blitz.

01:52:30.300 --> 01:52:33.300
You need aura with Blitz, otherwise it just doesn't work.

01:52:34.500 --> 01:52:40.300
Finally, we have an Echo in Valorant here, right? There's mostly counters, Dmg of 4, and there's a lot of key for fine-to-nothing.

01:52:40.300 --> 01:52:47.080
the place we want room to elsewhere and while VP they do find a kill the big one

01:52:47.080 --> 01:52:52.140
of that is gonna be Blackbeard so that shield's power cut into half now only

01:52:52.140 --> 01:52:55.060
miles remaining whose full of room clear on top of what no somebody's lingering

01:52:55.060 --> 01:52:58.660
above there is impact toss power fix doesn't

01:52:58.660 --> 01:53:01.860
damage but posture without any more impacts in pocket can no longer stick

01:53:01.860 --> 01:53:05.620
around he needs one counter for this shield now he has to follow away and

01:53:05.620 --> 01:53:07.620
You love that map control

01:53:08.820 --> 01:53:15.380
Pasha just needs to trade positions with someone that has a nitro cell Dan skies both have nitros maker

01:53:15.380 --> 01:53:19.080
Obviously, I want to get too aggressive because he's getting in he's got two in packs

01:53:19.080 --> 01:53:26.060
I think my though is checking a position knows exactly where he is needs to take the fight against guys finally gets him

01:53:26.060 --> 01:53:32.220
But it's taken very long the process a single shot to his foot and he should be down so VP are still in good stead

01:53:33.260 --> 01:53:35.260
Speaking of toes

01:53:35.620 --> 01:53:41.360
Curse into a death once again, the motto falls, and he's being watched now, you're dead.

01:53:41.360 --> 01:53:42.880
Does he sneak around in a spring for it?

01:53:42.880 --> 01:53:45.360
He's tensed it, and someone crosses the hallway.

01:53:45.360 --> 01:53:47.900
Now he's gonna be stuck in the wrong game.

01:53:47.900 --> 01:53:50.380
A player above him is staircase, hunting for him.

01:53:50.380 --> 01:53:51.780
There's redling, but it's too late.

01:53:51.780 --> 01:53:53.100
Fennel gets the kill.

01:53:53.100 --> 01:53:56.020
And now Fennel on very low health and lends him half.

01:53:56.020 --> 01:54:00.620
His health is not looking good, James, but he keeps finding another pain.

01:54:00.620 --> 01:54:03.580
Very aggressive from Rorick, and maybe a little bit ill-advised.

01:54:03.580 --> 01:54:09.640
something 3v3 near the end of the round, still have the yokai drones. I feel like VP just

01:54:09.640 --> 01:54:13.240
needed to play back on site. Obviously we can see as well there's no ram, there's no

01:54:13.240 --> 01:54:18.240
vertical operators. It's just Aston's breaching charges has now been used. So you know 3v3

01:54:18.240 --> 01:54:23.240
this would have probably faked the notice. Because it's a 2v3, Rebels do have a shot.

01:54:23.240 --> 01:54:27.560
You're right, the time is going to be on VP's side. 20 seconds to go. He's playing

01:54:27.560 --> 01:54:32.560
Yosha and Neko, which means that Neko can get on his yokais with Pasha to protect him

01:54:32.560 --> 01:54:45.160
in the late round. The Yoka comes out. It just looks to harass the attackers. Assa plant the knife. Yet again, he shoots through the smoke from Pasha! It goes massive! And there's no time on the clock!

01:54:45.160 --> 01:54:51.360
Virtus.pro, finish up the half! Five rounds to one for Rebels!

01:54:51.360 --> 01:54:59.560
They crossed each other like two ships in the night. In the smoke grenade, with the red ping, with the Yokas on the worst part of the stage, they hacked the cameras.

01:54:59.560 --> 01:55:05.560
The dead attackers were watching the Yoka drone, it's about to lose them the round, there's nothing they could do about it.

01:55:05.560 --> 01:55:07.960
No more Tokyo P4nkos, no nothing!

01:55:07.960 --> 01:55:13.360
And another huge clutch, I wanna hear the desk. What do you guys think about this VP performance?

01:55:13.360 --> 01:55:18.960
Well honestly, I'm not gonna lie Nick, that was insane. That was an insane way of losing the round.

01:55:18.960 --> 01:55:23.760
I will say this, there was one thing that was way more consistent in the way VP played and that was Skys.

01:55:23.760 --> 01:55:29.160
I mean if you take a look at the way he's been playing around the entire matchup, especially in the outside, it's actually insane.

01:55:29.160 --> 01:55:32.840
He always manages to find the right gaps on the room here with the double kill.

01:55:32.840 --> 01:55:38.200
And then on the next round, you see Moe, he's gonna hold with one eye here, gets aggressive on the Monti, gets the peek here.

01:55:38.200 --> 01:55:42.520
Jack, it's a consistent flow of kills on his side that really are pushing VP together.

01:55:42.520 --> 01:55:49.560
And do you know what's been quite funny? It was actually Skies and Neko before this game were not actually the hottest players in terms of VP's actual playstarts.

01:55:49.560 --> 01:55:53.800
Skies was in the mid-round and then Neko was clutching up those big moments in the late-round.

01:55:53.800 --> 01:55:57.320
And we're looking at another 5-1 split at the halftime. That's absolutely crazy.

01:55:57.320 --> 01:56:04.320
Yeah, honestly, looking at this player, I just want to see the stats as of now, right now it's 10 and 5, I mean, it's completely insane.

01:56:04.320 --> 01:56:07.320
It's 6 rounds in a row, he was already double digits the game before.

01:56:07.320 --> 01:56:13.320
I think we're seeing one of the main win conditions here, and once again, that's one more side with a 5-1 lead.

01:56:13.320 --> 01:56:19.320
I think they've capitalised actually really, really well on, I thought it's about Rebels in the free game, can they make the right decisions?

01:56:19.320 --> 01:56:26.320
I thought they made horrible decisions, they didn't run away the Azami, they only tapped Opsides into the Azami, and then the next time they did it, it was against the Clash,

01:56:26.320 --> 01:56:30.040
And who was there? Even when they dealt with the clash, Naco's clutch up. And I think realistically

01:56:30.040 --> 01:56:34.200
that's what they've had. They've had Skye's hitting well, they've had Naco hitting well,

01:56:34.200 --> 01:56:36.480
and they've had a team attacking against them, but that's probably why the team is

01:56:36.480 --> 01:56:39.280
attacking against them. That has not been that consistent.

01:56:39.280 --> 01:56:43.280
Yeah, and we look at the statistics right now, and Skye's is going crazy right now.

01:56:43.280 --> 01:56:46.480
Yeah, he's getting really impactful kills as well. That we're seeing in these rounds,

01:56:46.480 --> 01:56:50.000
absolutely amazing performance from him on this series so far, but he's putting a lot

01:56:50.000 --> 01:56:53.920
of pressure on the shoulders of Rebels. Jack, you already talked about that decision making

01:56:53.920 --> 01:56:59.680
is absolutely not the way that it should be. We're going on to defense now. How could that be changing their decision making?

01:56:59.680 --> 01:57:04.160
Yeah, I think so. I think it's another 5-1 split. They will of course be going into a band phase.

01:57:04.160 --> 01:57:08.320
It's going to be very, very important for which bands come out. They've decided to take the Monty away,

01:57:08.320 --> 01:57:11.680
and I think actually that's really smart. We've seen how good Manko has been. We've seen how good

01:57:11.680 --> 01:57:15.520
Bert's probably been, particularly behind the shields. It should be a bit sort of like good.

01:57:15.520 --> 01:57:21.040
Let's not block me. It's glass. Okay. So I thought it's not a bad execute operator on that specifically.

01:57:21.040 --> 01:57:26.320
I'm just not sure about it. I'm not sure how I would buy it, you know, Blackbird is still up, Blitz is still up,

01:57:26.320 --> 01:57:30.960
Neko can still be terrorizing them on it. And look at what he's picked, Blackbird as soon as he did it.

01:57:30.960 --> 01:57:36.680
Straight away, even just a fast-forward lineup, there's a Grim, there's a Teimos coming out, there's a Blackbird.

01:57:36.680 --> 01:57:38.440
This is the lineups we want to see from them.

01:57:38.440 --> 01:57:44.720
Maybe if you two are confused, we can ask our casters in specific pingu, how are you feeling about the Alfredo Banz and the Alfredo Selective for the match?

01:57:44.720 --> 01:57:50.320
I'm not gonna lie, you know, I said, nah, not the double shield, surely not.

01:57:50.320 --> 01:57:53.640
And I don't think it's because of that idea from Alpha from Leo, it's like diminishing

01:57:53.640 --> 01:57:54.640
return.

01:57:54.640 --> 01:57:59.280
I'm actually a big disliker by double Harbridge ban, Bandit Khairi, double shield ban, because

01:57:59.280 --> 01:58:04.400
you leave so many power-ups open and available, like you said, the Grim, the Deimos, the Blackbeard,

01:58:04.400 --> 01:58:05.400
etc.

01:58:05.400 --> 01:58:09.400
And you can ban the Blackbeard and the Monts, but then there's no Blitz, like that's the point,

01:58:09.400 --> 01:58:10.400
right?

01:58:10.400 --> 01:58:14.240
Yeah, it's so tempting though, particularly the double Electro-Brow ban, I feel like as

01:58:14.240 --> 01:58:15.240
This is the best one.

01:58:15.240 --> 01:58:18.400
NKAA, you're like, well, we just don't have to pick that,

01:58:18.400 --> 01:58:19.400
so we don't have to pick MPs.

01:58:19.400 --> 01:58:20.680
We just complete changes.

01:58:20.680 --> 01:58:23.200
Same when you ban all three shields, for example.

01:58:23.200 --> 01:58:25.200
You're like, well, now I don't have to worry about shields.

01:58:25.200 --> 01:58:26.280
But there's a four.

01:58:26.280 --> 01:58:27.760
There's a few shields.

01:58:27.760 --> 01:58:30.800
Yeah, but I'm not anything we'll pick for you.

01:58:30.800 --> 01:58:32.680
Well, that's all those people.

01:58:32.680 --> 01:58:34.640
Yeah, yeah.

01:58:34.640 --> 01:58:35.480
Oh, man.

01:58:35.480 --> 01:58:39.080
I do love the little moment where the guys on the desk

01:58:39.080 --> 01:58:40.840
had a chance to talk about Skies.

01:58:40.840 --> 01:58:43.400
And it's not just him, but also NAKA, obviously.

01:58:43.400 --> 01:58:49.880
won the 1v1 at the end of that round and had a big 3k earlier on in one of these rounds.

01:58:49.880 --> 01:58:56.280
If the former Gen.G was who were rising up for VP and it's funny because this Gen.G roster right last year

01:58:56.280 --> 01:59:01.240
they were always like consistent mid-pack but challenging the top. They ended up top 4 at the end of

01:59:01.880 --> 01:59:08.120
EML and while they went to the EWC they failed to qualify for 6-in-1tation because they lost to

01:59:08.120 --> 01:59:13.840
Twisted minds and you know that was the moment I think all the team realized maybe we're best of when we're not together

01:59:15.520 --> 01:59:21.940
Guys are already looking far better with those pros than they ever did with Haster and a lambs on Genji

01:59:25.280 --> 01:59:29.880
This first I can say half of her makes me mean she's good and then the

01:59:30.800 --> 01:59:36.240
Differently there's some sounds I yelling at how you view the games be played a lambs you know

01:59:36.240 --> 01:59:40.460
years what we call like an old-school RGL he does come from that year one OG

01:59:40.460 --> 01:59:45.000
generation and maybe that's the different taste of what the other players

01:59:45.000 --> 01:59:48.280
that the newer blocks was because the fuckers look at this oh what are they I

01:59:48.280 --> 01:59:52.680
mean this is ridiculous right you're just fighting you're sacrificing like if you

01:59:52.680 --> 01:59:56.520
lose that run fight you lose all the key that's with us then trash it back onto our son

01:59:56.520 --> 02:00:02.280
that's a good pick at all you're right it's very risky from Linko but I do like it I do feel like

02:00:02.280 --> 02:00:06.380
I think Arte, using the T'Chang of Fire was probably a little bit overkill.

02:00:06.380 --> 02:00:09.880
I don't know what that really gave them, especially by investing so much.

02:00:09.880 --> 02:00:13.980
I guess he still has 11, so he has a decent amount left.

02:00:13.980 --> 02:00:16.180
But it looks like VP completely flipped the switch.

02:00:16.180 --> 02:00:18.480
They found the pick at the top of the other stairs,

02:00:18.480 --> 02:00:20.280
and now they're looking to try and poke on server.

02:00:20.280 --> 02:00:22.180
They got the Blackbeard very close by.

02:00:22.180 --> 02:00:24.080
I really like that deep edge.

02:00:24.080 --> 02:00:25.580
That's very unusual.

02:00:25.580 --> 02:00:27.680
It does prevent an aggressive peek.

02:00:27.680 --> 02:00:29.680
Gives a lot of a damage now to Dan.

02:00:29.680 --> 02:00:31.280
So they have Rorik on a display window,

02:00:31.280 --> 02:00:33.640
cutting off the bomb site. If they know that D-Test is clear,

02:00:33.640 --> 02:00:35.960
Levy can walk and just go for a plant here, and they can't really stop him.

02:00:35.960 --> 02:00:38.840
They have one C floor, that's the only win condition here, that's the lane.

02:00:38.840 --> 02:00:40.960
If he hits his C for the plant here, they might win the round.

02:00:40.960 --> 02:00:42.640
If he misses, the plant goes down.

02:00:42.640 --> 02:00:43.480
Oh, he's dead!

02:00:43.480 --> 02:00:44.160
He's dead!

02:00:44.160 --> 02:00:46.160
Tarzan is about to cut him down, there's good trade,

02:00:46.160 --> 02:00:48.480
but Pasha has been worth his weight for gold

02:00:48.480 --> 02:00:49.880
by finding that critical pick.

02:00:49.880 --> 02:00:52.120
Press shots though from Venom and Linko,

02:00:52.120 --> 02:00:54.960
Neko now has the clutch to 1v1,

02:00:54.960 --> 02:00:57.760
and Marzo, what?

02:00:57.760 --> 02:01:01.240
They got revealed outside, now he knows exactly where both of them are.

02:01:01.240 --> 02:01:03.800
He has the defuser. He can go for a plant if he wants.

02:01:04.300 --> 02:01:05.600
Put the shield on his back.

02:01:05.800 --> 02:01:07.500
You're right. Time is of the essence.

02:01:07.600 --> 02:01:08.840
It's a very risky play.

02:01:08.840 --> 02:01:10.400
He decides to put the shield on his back.

02:01:10.400 --> 02:01:12.800
It makes it a much faster aim-down sidestime.

02:01:12.800 --> 02:01:14.300
Martho and Link go for it.

02:01:14.300 --> 02:01:15.440
Put it up together.

02:01:15.440 --> 02:01:17.700
Humbling up, the shield protects him for a brief moment,

02:01:17.700 --> 02:01:19.300
but it doesn't matter in the end.

02:01:19.440 --> 02:01:21.600
The 2v1 will work out for Rebels.

02:01:21.940 --> 02:01:23.700
And it's no match point just yet.

02:01:23.700 --> 02:01:26.340
Zertis Pro Rebels find their second round.

02:01:26.940 --> 02:01:28.340
Really well played round.

02:01:28.340 --> 02:01:30.240
If you want to get very particular

02:01:30.240 --> 02:01:34.720
about some of the things that could be done better there for the attack of VP, it's how aggressively

02:01:34.720 --> 02:01:40.560
they were holding the rotation, right? They know that it's a vault rotate. They defend it to vault

02:01:40.560 --> 02:01:44.640
through that rotation, make a big sound cue, be stuck in animation, they can't ADS take the

02:01:44.640 --> 02:01:49.600
gunfight. Everyone's holding a very deep angle trying to cover Neko, but the second they take

02:01:49.600 --> 02:01:53.200
down Lemm's that only C4 and they knew that, right? They knew there was some more C4s because

02:01:53.200 --> 02:01:56.960
they saw all the up-and-down lineups revealed earlier than the gunfights. They could have just

02:01:56.960 --> 02:02:02.800
planned it, held the roadside very safely, and then when you fall through, that's when you kill Fennel and the Legion.

02:02:02.800 --> 02:02:07.140
But they wanted that deeper angle, and they just lost the prefire gunfire, that's really all that happened.

02:02:07.140 --> 02:02:12.120
Look at this, very aggressive angle number one, and for all that, that was the second one as well.

02:02:13.300 --> 02:02:21.300
Honestly, great, she did the NAFU trying to savage the round, going for a swing getting off the plant, but it's so tough in that 1v2, there's just no chance for teams in the second one.

02:02:21.300 --> 02:02:27.180
Now the one of those rounds that feels like a game of tug-of-war, you just keep flipping

02:02:27.180 --> 02:02:28.180
that coin.

02:02:28.180 --> 02:02:29.180
Alright, well who wins this fight?

02:02:29.180 --> 02:02:31.860
Oh, okay, now surely if you feel it, oh who wins this fight?

02:02:31.860 --> 02:02:33.340
Oh, surely Rebels are gonna win.

02:02:33.340 --> 02:02:36.260
Never mind, VP's back again.

02:02:36.260 --> 02:02:39.740
It's the chaos that 2026 Siege brings us and I really love it.

02:02:39.740 --> 02:02:44.540
Obviously that's a soft spot in my heart for the good old 20-second meta or the util sync

02:02:44.540 --> 02:02:45.540
meta.

02:02:45.540 --> 02:02:48.940
I prefer, I feel like it's a pro apps name than 20-second meta.

02:02:48.940 --> 02:02:55.860
These days, we just have so much variety in the way Siege is playing. It's all about the mid-round adaptation.

02:02:55.860 --> 02:02:58.860
VP did that perfectly. Rebel's full of that.

02:03:00.360 --> 02:03:02.860
VP is showing us some really good signs, though.

02:03:02.860 --> 02:03:06.360
Even after losing the first kill, there's a nice usage of the ram.

02:03:06.360 --> 02:03:11.360
Just to have a quick entry there for Pasha, breaks down the barricade and enables the jump very quickly.

02:03:12.360 --> 02:03:14.360
Sounds familiar, no?

02:03:14.360 --> 02:03:17.360
We were talking about this off-camera before, weren't we?

02:03:17.360 --> 02:03:21.600
Yeah, you're playing ranked and a ram did that to you, just killed him, that was it.

02:03:21.600 --> 02:03:31.600
It was so tilting bro, I was playing night haven labs on rafters and like yeah, ram just throws a thing into the window and chomps on him like dude why you playing ram on top floor?

02:03:31.600 --> 02:03:40.400
Maybe he was proud of you, he did the same thing here, he roams clear, he gets a kill, he's gonna say worth it, even if there's no burst he's gone after the fact which of course passable to you.

02:03:40.400 --> 02:03:44.400
Dude, you get your one, that's the solo kill in the silencer right there, I got my kill.

02:03:44.400 --> 02:03:59.400
I had too long to get redundancy in the event as well. Not only have they got the ram, not only have they got the sledge, they even have breaching charges on Skies, so it allows them to play individually a little bit more aggressive, and I think that's another beautiful thing about 2026 games.

02:03:59.400 --> 02:04:06.400
No more is in the days if we have one operator for one role, and if he dies then we're done. No, we have everyone can do a little bit of everything.

02:04:06.400 --> 02:04:09.400
allows you to play a bit more unpredictably, a bit more aggressive.

02:04:09.400 --> 02:04:13.400
Didn't get the Goliath to the pretty big actually, the Nade went a little too deep,

02:04:13.400 --> 02:04:16.400
so second Nade gets tossed one out, and then clear it.

02:04:16.400 --> 02:04:21.400
Very important because if you don't clear that with a grenade, the smoke can pop it when he desires to,

02:04:21.400 --> 02:04:23.400
and his stall evens 20 straights back in.

02:04:23.400 --> 02:04:26.400
By donating it first, you take that ATC away from the defenders,

02:04:26.400 --> 02:04:29.400
and now you can force the play only being stopped by the toxic babes.

02:04:29.400 --> 02:04:32.400
There's a backup though, and as is the spare key back,

02:04:32.400 --> 02:04:37.960
You can patch up the floor and enable a limb to fall back or to push up and maybe hop on that staircase.

02:04:37.960 --> 02:04:39.400
It goes to Braxton BB.

02:04:39.800 --> 02:04:44.160
Oh, perfect. It's the legendary laser that's got to be burned, and indeed,

02:04:44.660 --> 02:04:46.660
Rorik walks right through it.

02:04:47.360 --> 02:04:51.520
But it's a big kill there from Naked. Great usage of the flashbang from Rorik to support.

02:04:51.520 --> 02:04:54.020
And now Rebels are really under the pump.

02:04:54.320 --> 02:04:57.400
Ashes forced back. Taking down from the vert, from Pasha.

02:04:57.400 --> 02:05:00.440
Indeed, our question has been answered, Pengui.

02:05:00.440 --> 02:05:03.480
He will not just use that ram for a fickle purpose.

02:05:03.480 --> 02:05:04.840
He will use it for the vert as well.

02:05:04.840 --> 02:05:06.120
Great shot onto Neko.

02:05:07.080 --> 02:05:10.040
Liku is under so much pressure vertically.

02:05:10.040 --> 02:05:11.560
A triple for Pasha on the round.

02:05:11.560 --> 02:05:12.920
It's just Matso left.

02:05:12.920 --> 02:05:17.160
One versus four, and this TCSG will not save him.

02:05:17.160 --> 02:05:18.440
The flashbang's coming out.

02:05:18.440 --> 02:05:19.720
The flooding to site.

02:05:19.720 --> 02:05:21.880
Rorrik to start forcing down that plant.

02:05:21.880 --> 02:05:23.800
I don't think he's going to be able to find an angle.

02:05:23.800 --> 02:05:26.440
He won't dedicate a round deep enough.

02:05:26.440 --> 02:05:35.440
and with two players upstairs on the third and two players deep inside, it's a classic lock-in for Virtus.Pro and with that, it's match point.

02:05:37.440 --> 02:05:52.440
I feel like if you took that exact same round, but flipped the teams, Virtus.Pro would somehow win it, because they'd have Skies or Neko on the staircase where a Lemsh was playing and then get two or three kills, playing somehow, right?

02:05:52.440 --> 02:05:57.440
But instead, it's like you put a Lemsh there, who's one of your more passive players, I would argue, right?

02:05:57.440 --> 02:05:59.940
And he just gets flashed and then killed by Blackbeard.

02:05:59.940 --> 02:06:04.740
There was no real fighting back. He tossed out a toxic babe, but it doesn't need to pop it before he dies.

02:06:04.740 --> 02:06:11.740
You kind of need to either play for time and just smoke, smoke, smoke, and now you're just kind of coped, and then whatever happens happens.

02:06:11.740 --> 02:06:19.940
Or you fight back. You swing, you jiggle, you look for that opening, because mind you, he could play at the top of that staircase against the Blackbeard.

02:06:19.940 --> 02:06:22.380
That's not a blitz. They can't blind you.

02:06:22.380 --> 02:06:26.140
So, maybe a bit more aggression, maybe a bit more full commitment.

02:06:26.140 --> 02:06:28.580
Ask the criminal, as I said, keep it off the floor,

02:06:28.580 --> 02:06:31.460
spread up the staircase, try and trade off his teammate,

02:06:31.460 --> 02:06:36.180
or keep something off and help Elimge escape back towards the bomb site.

02:06:36.180 --> 02:06:40.060
It doesn't feel like they're fully helping each other as much as they could have.

02:06:45.380 --> 02:06:48.100
Well, tactical timeout from Rebels now finished off.

02:06:48.100 --> 02:06:54.620
four match points and I'm talking match series points against them now and they have to make

02:06:54.620 --> 02:06:57.140
a big comeback on their defense.

02:06:57.140 --> 02:06:59.740
If they go to the split bomb side, it's not really split.

02:06:59.740 --> 02:07:00.740
Feels like a split bomb side, doesn't it?

02:07:00.740 --> 02:07:05.740
Because you have to play on the top floor to try and protect here in bumps and man,

02:07:05.740 --> 02:07:09.140
this is going to be a big investment into that top floor.

02:07:09.140 --> 02:07:11.540
A lot of roam game likely as well from the vigil.

02:07:11.540 --> 02:07:14.980
I don't know if that's going to be a loose roam or if he's going to be one of those

02:07:14.980 --> 02:07:21.980
player is hard playing on the zone above like a lens.

02:07:21.980 --> 02:07:27.100
Regardless, there's no second chances. You can't get anything wrong in the next four

02:07:27.100 --> 02:07:32.140
rounds. We have seen, so we've got people behind the curtain, people at home paying.

02:07:32.140 --> 02:07:37.700
We've got this beautiful, like, kind of tool round tracking device thing, website, thing.

02:07:37.700 --> 02:07:42.300
Okay, explain it very well. The DEZ has built and it shows the number of multi-kills and

02:07:42.300 --> 02:07:49.140
clutches per round. So we've had two 3ks from Skies, a 3k from Neko, a 1v1 from Neko, and

02:07:49.140 --> 02:07:55.940
a 3k from Pasha. No, no 3ks from Rebels, no clutches from Rebels. If you look at the

02:07:55.940 --> 02:08:00.380
first map as well, it's very much the same story, 1 3k from Asa and all the rest, it's

02:08:00.380 --> 02:08:06.900
Neko, Rorik and Skies. This has been sadly quite a one-sided game. Virtus.pro have been

02:08:06.900 --> 02:08:10.580
Better in the strategy, they've been better at the fragging,

02:08:10.580 --> 02:08:14.020
and overall, they are just so much more of a ready team

02:08:14.020 --> 02:08:16.340
to fight for a spot in Salt Lake City Major.

02:08:16.340 --> 02:08:18.580
That's what I was talking about before Lair's start.

02:08:18.580 --> 02:08:20.580
I was asked, can the Rebels come back?

02:08:20.580 --> 02:08:22.980
It was like, well, if Reefy don't get all these clutch rounds

02:08:22.980 --> 02:08:25.060
in huge moments, it's going to be a close game.

02:08:25.060 --> 02:08:28.100
But if they can shut them down, it could be a one-sided affair.

02:08:28.100 --> 02:08:29.820
They've not shut down their clutch ability,

02:08:29.820 --> 02:08:31.380
they've not shut down their star players,

02:08:31.380 --> 02:08:33.060
and honestly, Rebels,

02:08:33.060 --> 02:08:35.820
simplest way to describe how they lost these rounds tonight,

02:08:35.820 --> 02:08:42.060
They're just losing their gun size. They're not individually challenging V8 vs Pro 1-1 as effectively.

02:08:42.660 --> 02:08:47.100
But, in the last game strategy now, and not so much about the guns, look at the attacker line-up.

02:08:47.100 --> 02:08:51.860
Badger, Sends, Capital, they're on the green stairs with their rappel, watching down at a flank.

02:08:51.860 --> 02:08:56.700
And rebels don't have maybe estimated tools to counter, as you sometimes would.

02:08:56.700 --> 02:09:00.340
They're playing Vigil, who's just like a bit of a selfish operator, right?

02:09:00.340 --> 02:09:03.020
Can hide from certain gadgets, and the drones, the intel.

02:09:03.020 --> 02:09:05.860
What doesn't help you lock down the bombs particularly well?

02:09:05.860 --> 02:09:09.860
Let me have Ella, who's great when you're pushing into them taking those gunfights,

02:09:09.860 --> 02:09:12.460
but they're mostly out the building watching long angles.

02:09:12.460 --> 02:09:16.900
So it does feel a bit right now that Rebels don't have necessarily the best tools for the job,

02:09:16.900 --> 02:09:18.580
but you can go back to gunfights.

02:09:18.580 --> 02:09:21.460
They need to win their individual fights when they start to happen.

02:09:23.460 --> 02:09:27.500
We got eleven and seven skies, that's gonna be hard, but I guess here we go, okay?

02:09:27.500 --> 02:09:28.940
That's one for one?

02:09:28.940 --> 02:09:32.060
Not the end of the day for either team realistically.

02:09:32.060 --> 02:09:37.620
Obviously you lose a C4 on the valve, but yeah, you're right guys has already done his job on the thermite

02:09:37.620 --> 02:09:43.580
You lose your top frag which kind of sucks, but at the end of the day you back in all these other players to go big anyway

02:09:43.580 --> 02:09:45.340
So here in the side

02:09:45.340 --> 02:09:49.740
Deep here happy the fact of the thing of the ice is nothing actually will be executed because can't stop it

02:09:50.140 --> 02:09:52.860
They're since wall ways out and the impact the wall

02:09:56.860 --> 02:10:02.020
How do you afford to lose that that is such a critical kill and a critical

02:10:02.060 --> 02:10:06.920
Lots for rebels with lingo going down. That is surely the round and therefore the game

02:10:06.920 --> 02:10:09.340
It's a 4v3 the post plan for vertus pro

02:10:09.860 --> 02:10:17.300
And rebels seemingly have no idea how to play this on the retake as Dan shuts down a lens from the repel

02:10:17.540 --> 02:10:22.360
Ass with the boss fee. It's not what he needs, but it's all that he's got and voters pro

02:10:23.420 --> 02:10:27.740
Dominate over rebels. They squash this rebellion

02:10:27.740 --> 02:10:34.740
7-2 on left, it was 7-3 on clubhouse, and they retain their spot here in the upper brackets.

02:10:34.740 --> 02:10:41.740
It's another hard breaking round, the 1-1 trade is okay, yes move from side control, but they can't, you know.

02:10:41.740 --> 02:10:45.740
The impact grenades, the sense for the gap, there's all the scanners, the appendage going down,

02:10:45.740 --> 02:10:49.740
but man, at the end of the day the gunfire and this little window takes everything.

02:10:49.740 --> 02:10:54.740
Ah, don't go anywhere, we're back shortly for the desk breaking that game down.

02:15:57.740 --> 02:16:05.660
A dominant 2-0 victory, and therefore we get to speak to the victors.

02:16:05.660 --> 02:16:08.500
We should have an interview live from the studio here with Neko.

02:16:08.500 --> 02:16:11.260
Congratulations on the victory here.

02:16:11.260 --> 02:16:14.580
You're beating your former teammates, you're one step closer to Salt Lake City.

02:16:14.580 --> 02:16:15.580
How are you feeling?

02:16:15.580 --> 02:16:16.580
Yes.

02:16:16.580 --> 02:16:17.580
I'm feeling great.

02:16:17.580 --> 02:16:23.020
I think we did a good match, but on the two maps it was okay.

02:16:23.020 --> 02:16:24.020
So I'm feeling great.

02:16:24.020 --> 02:16:27.460
focus on semi-final for the major spots.

02:16:27.460 --> 02:16:31.460
I've got two questions for you Nekka. How did it feel to play up against your former

02:16:31.460 --> 02:16:35.460
teammates or a couple of your former teammates, fast and formless?

02:16:35.460 --> 02:16:45.140
I would say I feel a bit bad because like I love like it's still my close friend

02:16:45.140 --> 02:16:50.260
almost all of them I like them so like I mean in the game I don't care I'm here

02:16:50.260 --> 02:16:53.380
to win so I don't care what I'm playing against but now after the game I feel

02:16:53.380 --> 02:16:59.620
bit bad for them but I hope they will just bounce back from it and maybe they'll do a great run

02:16:59.620 --> 02:17:05.220
in the lower bracket. And then the second one is more about you and your team's map pool because

02:17:05.220 --> 02:17:08.980
you'll know you played against Virtus.Pro last year famously they struggled with some of the

02:17:08.980 --> 02:17:16.100
newer maps. Have we seen Virtus.Pro with a big map pool? I guess you will see for the next playday

02:17:16.100 --> 02:17:23.500
but I see some tweets about us having a very small map pool, but how do you know?

02:17:23.500 --> 02:17:26.100
Like, stop it, come on, you will see guys.

02:17:26.100 --> 02:17:30.100
You cannot say, still criticise, we are not the same team, three different players,

02:17:30.100 --> 02:17:32.100
one different coach, everything is different.

02:17:32.100 --> 02:17:38.100
So I think people should stop tweeting about us when they are not screaming with us.

02:17:38.100 --> 02:17:43.100
Yeah, and another IGL by the way, so I think that just changes things.

02:17:43.100 --> 02:17:48.060
I think looking at you, Neko, the last time and only time I think we had in an interview face to face

02:17:48.060 --> 02:17:54.140
was at EWC, your first international event and I just want to basically hear by winning you

02:17:54.140 --> 02:17:59.260
basically guarantee yourself that you have two BO3s post potentially and that if you only win

02:17:59.260 --> 02:18:05.340
one of the two you will make it to the major. Do you think that now with this team you have

02:18:05.340 --> 02:18:11.340
better chances to perform internationally and have a deep run at a major than you did going into EWC?

02:18:13.100 --> 02:18:30.600
I would say yes, like I'm not gonna lie, I'm really confident with this team, I think we have a huge potential from screen and even from match, from pressure, everything, like I'm just so confident with this team, I just love this team, so I think we could go far and major and qualify for it.

02:18:30.600 --> 02:18:43.000
Do you think that the experience from Pasha and Dan, because every time I saw these guys at LAN they went far, like they had something, do you think that their experience is going to help you guys, whether it's Neko and you, who don't have a Stimula international experience,

02:18:43.000 --> 02:18:46.360
but for Auric as well that didn't play on the video stages do you think they will

02:18:46.360 --> 02:18:51.560
help you guys have a deep run? Yeah I think so as you said full experience from

02:18:51.560 --> 02:18:56.160
them full just good runs everything they go to international event and they're

02:18:56.160 --> 02:19:00.520
already like I know sometimes in Russia I hear them like giving some advice to

02:19:00.520 --> 02:19:07.160
to Auric so of course whether it's like online any match anything for so far LAN

02:19:07.160 --> 02:19:11.800
event they will give us maybe some some advice from their experience and it

02:19:11.800 --> 02:19:13.800
it will definitely help us.

02:19:13.800 --> 02:19:17.100
It's awesome. I feel like the guys want to have a lot of things that they want to ask you.

02:19:17.100 --> 02:19:20.100
So I'm going to release you for now. I think you just have to win another game

02:19:20.100 --> 02:19:22.900
so they can ask you even more questions in the future.

02:19:22.900 --> 02:19:24.600
Thank you for your time, Neco, and good luck with your next game.

02:19:24.600 --> 02:19:26.400
Thank you guys. Have a good evening.

02:19:26.400 --> 02:19:27.400
Thank you, Niko.

02:19:27.400 --> 02:19:30.100
And in theory, the next time that we see Neco in the interview,

02:19:30.100 --> 02:19:33.200
you should be a qualified manager. Otherwise, we're not going to see him.

02:19:33.200 --> 02:19:36.300
I hope you're not going to manage himself on the right.

02:19:36.300 --> 02:19:37.700
Tell him how deep he's going to go.

02:19:37.700 --> 02:19:44.700
I feel bad, he said, with a smile on his face, you owe victory, he says, oh, it's okay.

02:19:44.700 --> 02:19:52.700
Evil Neko, unhinged Neko, that's what I'm going to call him. But now, like, why would you not, like, have a smile on your face when you're playing, playing with this roster?

02:19:52.700 --> 02:20:00.700
But I can't even describe it. I've gone from, like, a generational VP hater in their style and their map pool to, like, VP's number one fan.

02:20:00.700 --> 02:20:05.700
You know, they're playing a modern meta, they're doing it on big maps, they've got a good team play.

02:20:05.700 --> 02:20:10.700
And even when the team play slightly breaks out, as you would expect it to, because it's a new team,

02:20:10.700 --> 02:20:15.700
they've got big clutch players. Once again, he had three clutches coming in today in 4 maps.

02:20:15.700 --> 02:20:18.700
I think he picked up another couple across his best of 3 as well.

02:20:18.700 --> 02:20:21.700
That is absolutely phenomenal for a guy who's IGL in them.

02:20:21.700 --> 02:20:25.700
And then even when it doesn't quite go right, he's managing to find a way in the late round as well.

02:20:25.700 --> 02:20:31.700
Yeah, the impressive thing with me is that when I was talking to some of the top players on Falcons, on G2,

02:20:31.700 --> 02:20:34.240
When I spoke with Shaco about VP, he was like,

02:20:34.240 --> 02:20:37.240
Orgle will always be and try to pressure them enough

02:20:37.240 --> 02:20:38.740
so that the Cums will be like Luster,

02:20:38.740 --> 02:20:41.240
because we expect that it will create some kind of shift

02:20:41.240 --> 02:20:43.160
between the Russian players and the French players

02:20:43.160 --> 02:20:45.680
because they won't have so much of an English.

02:20:45.680 --> 02:20:49.320
And I'm still waiting to see them test it so hard

02:20:49.320 --> 02:20:52.520
that I see that communication struggling.

02:20:52.520 --> 02:20:53.840
Yeah, they look uncomfortable, don't they?

02:20:53.840 --> 02:20:54.680
Yeah.

02:20:54.680 --> 02:20:55.520
They do.

02:20:55.520 --> 02:20:57.920
And especially with people in that transfer window saying

02:20:57.920 --> 02:21:00.640
that like, oh, Virtus.Pro has lost this transfer window,

02:21:00.640 --> 02:21:04.080
But it more so seems that the skies is the limit for this team.

02:21:04.080 --> 02:21:05.800
The skies is the limit.

02:21:05.800 --> 02:21:07.000
I see what you did there then.

02:21:07.000 --> 02:21:08.000
I see what you did there.

02:21:08.000 --> 02:21:09.000
That was a pretty good one.

02:21:09.000 --> 02:21:10.000
He was phenomenal too.

02:21:10.000 --> 02:21:11.000
Look at him.

02:21:11.000 --> 02:21:17.240
He spread in his wings and he was flying for that as well.

02:21:17.240 --> 02:21:19.920
22 kills across the whole best of three.

02:21:19.920 --> 02:21:20.920
Pretty decent on the interest.

02:21:20.920 --> 02:21:23.480
It's worth noting you know, he's not the one that's playing the Flashy Operators as

02:21:23.480 --> 02:21:24.480
well.

02:21:24.480 --> 02:21:28.000
He plays some of the more cut off roles, some of the flank watchy roles, the breach of roles

02:21:28.000 --> 02:21:29.000
as well.

02:21:29.000 --> 02:21:32.140
doesn't play the best roles, and the fact that he was still excelling today is real

02:21:32.140 --> 02:21:33.140
testing.

02:21:33.140 --> 02:21:37.060
Yeah, what's important to me is that he's done that by doing it, like you said, on

02:21:37.060 --> 02:21:41.140
YouTube, the Bezo Berter, that was a triple kill that he had on Ying, by the way, and

02:21:41.140 --> 02:21:42.820
doing it on Smoke here on the basement.

02:21:42.820 --> 02:21:47.660
I'm looking at a player that was by far one of the worst raided on the roster.

02:21:47.660 --> 02:21:51.260
Neko was the worst raided, but he was the Agile, he was the shield player, so like he

02:21:51.260 --> 02:21:52.260
has an excuse, right?

02:21:52.260 --> 02:21:56.060
Force guys, despite him playing more of a passive role, it was still annoying to see

02:21:56.060 --> 02:22:00.660
We sort of had to head between him and the LEMs and us at the beginning of the match, Jack.

02:22:00.660 --> 02:22:04.160
And he was far behind, in terms of PPS, in terms of KD.

02:22:04.160 --> 02:22:07.960
I think it's also important for him to prove that he deserves his spot on the roster.

02:22:07.960 --> 02:22:11.960
His French teammate is the Agile. He has the voices, so he will always be worth it.

02:22:11.960 --> 02:22:15.560
Forced guys, he needed to prove it in another way, and I think he's proven it today.

02:22:15.560 --> 02:22:19.860
And it's a strong sign for VP as well, by the way, because we've gone through a whole VP game,

02:22:19.860 --> 02:22:22.360
basically where they've gone clean 2-0.

02:22:22.360 --> 02:22:25.460
We've not spoke about passion, really. We've not spoke about Dan.

02:22:25.460 --> 02:22:30.260
We did speak about work a little bit, but really, it's been the two French impulse into this roster that have shown.

02:22:30.460 --> 02:22:34.760
Yes, I want to give you guys something to think about because we've been talking so much positive about Verdesboro, right?

02:22:34.960 --> 02:22:39.460
Feel like in previous iterations of the EML, we've always had that top three that is untouched.

02:22:39.660 --> 02:22:44.960
It's always the Falcons, the Cheetsu, the Secret, but Secret's position being a little bit unsure right now in that lower bracket.

02:22:44.960 --> 02:22:49.160
Do we think Verdesboro might merge themselves inside that top three or even a top four?

02:22:49.160 --> 02:22:55.360
I think there's a huge opportunity to. I think the hour expectations of the big three in EML really, so far in kickoff has been shattered.

02:22:55.460 --> 02:22:58.860
with with secrets downfall and with really how well that's pro played and

02:22:58.860 --> 02:23:02.060
slot in there but there's a couple of back all teams in there as well you know

02:23:02.060 --> 02:23:03.900
twisted minds are not out of question

02:23:03.900 --> 02:23:07.100
secret cancel come back I would say realistically we're probably looking at

02:23:07.100 --> 02:23:11.700
a big two of falcons g2 with a cluster of teams fighting to be in the top four

02:23:11.700 --> 02:23:13.980
behind them. Exactly consistency is there the only

02:23:13.980 --> 02:23:17.340
reason I would say to that is I actually believe that VP's head and shoulders

02:23:17.340 --> 02:23:21.540
above every other contender in the top three. I think looking at this right now

02:23:21.540 --> 02:23:25.100
just based on kickoff I do think there's a clear top three I think it's falcons

02:23:25.100 --> 02:23:29.740
G2 MVP and I think that after this comes the fourth spot that is heavily in

02:23:29.740 --> 02:23:32.900
contention. Well they are the current top three instead of that upper bracket

02:23:32.900 --> 02:23:35.900
right in the next round. We have already an opponent for Falcons, they will be

02:23:35.900 --> 02:23:39.320
playing that Votersboro roster in their next matchup but we also need an

02:23:39.320 --> 02:23:43.500
opponent for G2. That opponent will either be Phenetic or Twisted Binds and

02:23:43.500 --> 02:23:46.460
will determine it after the break.

02:27:25.100 --> 02:27:32.780
We are moving to the day fast here at our first day in the studio for the email playoffs

02:27:32.780 --> 02:27:33.780
for kickoff.

02:27:33.780 --> 02:27:35.940
Our second best of three is just about to start.

02:27:35.940 --> 02:27:38.900
We have Trist of Mines going up against Fanatic, the last time they played against each other

02:27:38.900 --> 02:27:43.500
inside a best of one it was a near victory for Twisted Mines.

02:27:43.500 --> 02:27:46.900
Rusters may have changed and things may have changed on the side of Twisted Mines as well.

02:27:46.900 --> 02:27:51.180
When we look at that roster in particular, there are some big differences over on their

02:27:51.180 --> 02:27:52.180
attack and defense.

02:27:52.180 --> 02:27:56.680
Yeah, I think it's been an issue that was raised by many players that faced them in the matches, in post-interview.

02:27:56.680 --> 02:27:58.680
When they won against them, they were like, it's crazy.

02:27:58.680 --> 02:28:04.380
We faced a fire when they're in defense, they go crazy and then when they're in attack, what happens?

02:28:04.380 --> 02:28:08.180
If we look at the statistics, actually, you'll see the heavy difference between the two sides.

02:28:08.180 --> 02:28:13.980
You know, in one side we've got a heavy defense win rate, but they're quite aggressive, they're the false best rated,

02:28:13.980 --> 02:28:16.180
and then we look at their attacks and they're struggling.

02:28:16.180 --> 02:28:20.380
The entry rate is also much better in defense than in attack.

02:28:20.380 --> 02:28:26.520
Almost everywhere the entry is much quicker when they're in defense because they go very aggressive compared to the attack

02:28:26.520 --> 02:28:28.520
Yeah, there is something like that is

02:28:29.280 --> 02:28:32.880
Really wrong with the way that they play the attack versus the defense

02:28:32.880 --> 02:28:34.720
I agree and it's all well and good good

02:28:34.720 --> 02:28:38.080
I was just saying it and putting it on the start and throwing it on the graphic

02:28:38.080 --> 02:28:40.840
But actually I wanted to show you because I wanted to show you just how crazy

02:28:41.320 --> 02:28:48.000
Twisted mines can be this is one of their rounds in punch like a GK kill outside of the building onto a player plays in your play

02:28:48.000 --> 02:28:53.600
That's the very first kill of the round outside C4. They're getting aggressive. They're getting in your face

02:28:53.600 --> 02:28:57.440
They're not waiting for utility. They're not waiting for plants doesn't stop there

02:28:57.880 --> 02:29:01.720
Absolute floorbind based off of our camera. It's aggressive. It's in your face

02:29:01.760 --> 02:29:06.080
This is what I talk about and what people have to play against when they play because Swiss demand

02:29:06.080 --> 02:29:07.040
They know it's coming

02:29:07.040 --> 02:29:11.440
They're gonna be in places that you don't necessarily expect you hopped on the other skylight 20 a minute left

02:29:11.440 --> 02:29:16.040
You don't expect somebody there. You keep they carry on peaking even in the fourth versus one here by the way

02:29:16.040 --> 02:29:18.880
This is to stop peeking at an attacker in a 4v1 squad.

02:29:18.880 --> 02:29:21.640
That's their identity, that's what makes them strong,

02:29:21.640 --> 02:29:24.120
and that is what they do well on their defense.

02:29:24.120 --> 02:29:26.520
So they're relentless, they're unpredictable, they're chaotic,

02:29:26.520 --> 02:29:28.360
and they abuse their individual power.

02:29:28.360 --> 02:29:29.800
They all have incredible aim.

02:29:29.800 --> 02:29:30.120
Yeah.

02:29:30.120 --> 02:29:33.080
Now let's switch to attack, and let's take a look at that playstyle,

02:29:33.080 --> 02:29:35.240
because I'm still expecting that to happen.

02:29:35.240 --> 02:29:35.960
Well, look at this.

02:29:35.960 --> 02:29:38.600
Two minutes and 17, that was the first breach.

02:29:38.600 --> 02:29:40.600
156, that's the first guy in the building.

02:29:41.160 --> 02:29:43.320
20 seconds later, second guy in the building.

02:29:43.320 --> 02:29:44.280
Okay, cool.

02:29:44.280 --> 02:29:45.800
First encounter with a defender,

02:29:45.800 --> 02:29:51.720
that's at 1m30. First kill. They die here at 1.15. They have zero control. That guy is still

02:29:51.720 --> 02:29:56.440
outside the building at 1.12. That guy just barely got into Vizag at 1.12. And that guy is still

02:29:56.440 --> 02:30:01.560
also outside at 1.12. What are these guys doing? They're planting at 45. They're in 45. They have

02:30:01.560 --> 02:30:05.880
zero map control. So obviously, the defenders are gonna go and collapse on these guys because they

02:30:05.880 --> 02:30:10.680
had zero map control. So a first player dies. It's a 5v3. The smoke can just retake towards the

02:30:10.680 --> 02:30:15.960
the Monty and the rest of the opponents collapse on them. What do we learn here, Jack? That

02:30:15.960 --> 02:30:21.480
at 112, two players were still outside. They love to be outside, but in defense.

02:30:21.480 --> 02:30:25.920
And I think that's from the same game. Both of those clips are from exactly the same game.

02:30:25.920 --> 02:30:29.000
It feels like it's a completely different identity. I don't know if they're just getting

02:30:29.000 --> 02:30:32.520
a little bit stuck problem-solving, but we're expecting them, and all the teams are expecting

02:30:32.520 --> 02:30:35.000
them, to take so many more risks on their attack.

02:30:35.000 --> 02:30:38.800
So you're playing very two different halves of what you're playing, Twisted Minds, but

02:30:38.800 --> 02:30:49.800
Nadek can add that even more, right? They can play two different halves inside one round, especially on the attacks, it can start so well and then somehow they find a way to throw these attacking rounds away.

02:30:49.800 --> 02:30:59.800
It's always the same issue with Nadek, is that you can see the game plan, you can see that it's a great game plan, you can see the first step is good, the second one is, oh wow, and then there's the end.

02:30:59.800 --> 02:31:05.400
always happens somehow in the late round there's something that just does not work. They are the

02:31:05.400 --> 02:31:09.880
certain best team when it comes to planting Jack, but they're the worst one still in tournament

02:31:09.880 --> 02:31:15.320
when it comes to winning an attack. It's crazy and I mean look at those stats by the way as funny as

02:31:15.320 --> 02:31:23.480
the meme is, it is funny. 38.1% plant rate, 38.1% attack win rate. They want to have won every round

02:31:23.480 --> 02:31:27.880
that they plant, so what does that tell me? It tells me fanatic are actually a little bit weak

02:31:27.880 --> 02:31:29.880
that. You can see that

02:31:29.880 --> 02:31:31.880
actually they're good at the

02:31:31.880 --> 02:31:32.880
entry. The fourth best team in

02:31:32.880 --> 02:31:33.880
the ML entry. That's not bad,

02:31:33.880 --> 02:31:34.880
is it? Especially considering

02:31:34.880 --> 02:31:35.880
some of the teams that we've

02:31:35.880 --> 02:31:37.880
got in there. Conversion, though.

02:31:37.880 --> 02:31:38.880
Getting that entry kill into

02:31:38.880 --> 02:31:41.880
around when nine best three

02:31:41.880 --> 02:31:43.880
three K slash 4 K rounds. 10th

02:31:43.880 --> 02:31:44.880
best. They don't really get

02:31:44.880 --> 02:31:45.880
them. They don't really have

02:31:45.880 --> 02:31:47.880
the pop off players. They don't

02:31:47.880 --> 02:31:48.880
really have a lot of what she's

02:31:48.880 --> 02:31:50.880
won. And that's the one thing

02:31:50.880 --> 02:31:51.880
that I would say about

02:31:51.880 --> 02:31:52.880
fanatic is and we saw this in

02:31:52.880 --> 02:31:53.880
the game against G2. They're

02:31:53.880 --> 02:31:55.880
doing things right, but when

02:31:55.880 --> 02:31:59.680
that's where they seem to be

02:31:59.680 --> 02:32:00.880
like. Maybe a bit of a voice

02:32:00.880 --> 02:32:01.880
inside of the team as well.

02:32:01.880 --> 02:32:02.880
That might be like in some

02:32:02.880 --> 02:32:04.880
situations that we talked about

02:32:04.880 --> 02:32:05.880
the players about that voice in

02:32:05.880 --> 02:32:06.880
the team a little bit, but

02:32:06.880 --> 02:32:08.880
they'll have to prove it today

02:32:08.880 --> 02:32:09.880
inside a best of three. I want

02:32:09.880 --> 02:32:10.880
to see the maps because if we

02:32:10.880 --> 02:32:11.880
talk about the attack and the

02:32:11.880 --> 02:32:12.880
attack being such a big

02:32:12.880 --> 02:32:14.880
struggle for both these teams,

02:32:14.880 --> 02:32:15.880
I wonder how that's going to

02:32:15.880 --> 02:32:16.880
unfold on a map like cafe where

02:32:16.880 --> 02:32:17.880
it already is, but I think

02:32:17.880 --> 02:32:18.880
it's going to be a little

02:32:18.880 --> 02:32:19.880
different. I think it's going

02:32:19.880 --> 02:32:20.880
to be a little bit different

02:32:20.880 --> 02:32:21.880
from what we're talking about

02:32:21.880 --> 02:32:22.880
today. I think it's going to

02:32:22.880 --> 02:32:23.880
be a little bit different

02:32:23.880 --> 02:32:24.880
from what we're talking about

02:32:24.880 --> 02:32:28.900
matchup. Well, were you

02:32:29.000 --> 02:32:30.140
more excited to see a cafe

02:32:30.240 --> 02:32:30.840
where it already is so

02:32:30.980 --> 02:32:32.800
difficult to tell you what I

02:32:32.900 --> 02:32:33.840
did not expect to ever see

02:32:33.940 --> 02:32:34.840
fanatic play cafe again

02:32:34.940 --> 02:32:35.500
because they didn't win a

02:32:35.600 --> 02:32:37.500
lot in the whole of 2025. In

02:32:37.600 --> 02:32:38.200
fact, they should have been

02:32:38.300 --> 02:32:38.880
relegated based on their

02:32:38.980 --> 02:32:42.080
results. The map that they

02:32:42.180 --> 02:32:42.940
did win was on cafe, so I was

02:32:43.040 --> 02:32:44.740
actually very, very surprised

02:32:44.840 --> 02:32:46.400
to see this allowed through

02:32:46.500 --> 02:32:46.740
the veto. No surprise

02:32:46.840 --> 02:32:47.780
therefore that for nothing

02:32:47.880 --> 02:32:49.740
affected straight away. And

02:32:49.840 --> 02:32:50.280
then the final map that stands

02:32:50.380 --> 02:32:51.340
up to me actually is going to

02:32:51.440 --> 02:32:53.380
be fortress because the last

02:32:53.480 --> 02:32:54.040
two times speaking only from a

02:32:54.040 --> 02:32:59.000
twice, including last playday against G2 where they got 7-0. And Twisted Minds, that was the map they

02:32:59.000 --> 02:33:03.560
came out the blocks on when they played up against Team Secret and they were aggressive and we thought

02:33:03.560 --> 02:33:07.400
hey we've got Twisted Minds in this league that's going to go for. And then in the middle, even that

02:33:07.400 --> 02:33:14.440
one, Labs, Fnatic, they played it twice last stage. G2, match go, lost it every single time. A 0% win rate

02:33:14.440 --> 02:33:18.760
at the tier 1 level. And then Twisted Minds, I don't think I recall seeing them play that map,

02:33:18.760 --> 02:33:24.840
So I have no clue on how good they are, but the record from Fnatic alone makes it interesting to pick into.

02:33:24.840 --> 02:33:27.320
Feels like Fnatic, certainly subjective in my mind.

02:33:27.320 --> 02:33:30.040
Feels like I've got to get it done too, because I do worry about my fortress.

02:33:30.040 --> 02:33:34.360
Yeah, so it's a worrying sight, and if we do get to that final map, when the game is almost ready,

02:33:34.360 --> 02:33:37.960
and I've got good news for you, Jack, because your favorite caster is...

02:33:37.960 --> 02:33:38.460
Ace!

02:33:38.460 --> 02:33:39.720
It's Ace the final caster!

02:33:39.720 --> 02:33:41.640
I thought you were just going to go on about this!

02:33:41.640 --> 02:33:42.600
Here I get it in the background!

02:33:42.600 --> 02:33:43.720
Ace is caster, there we go!

02:33:43.720 --> 02:33:46.520
My name's Eddes, for this final game of the day.

02:33:46.520 --> 02:33:50.320
to be a little bit more. But

02:33:50.320 --> 02:33:51.640
what I mean is, obviously,

02:33:51.640 --> 02:33:52.280
guys. How are we feeling about

02:33:52.280 --> 02:33:54.840
the matter we got for ourselves

02:33:54.840 --> 02:33:56.540
today? Yeah, really good. But I

02:33:56.540 --> 02:33:57.540
am falling for that bait and

02:33:57.540 --> 02:33:58.680
newest. You're still saying

02:33:58.680 --> 02:33:59.480
you and I weren't falling for

02:33:59.480 --> 02:34:00.420
that. I wasn't having it. I

02:34:00.420 --> 02:34:02.380
wasn't having it. Go on. Go on.

02:34:02.380 --> 02:34:03.640
Save you. If your favorite

02:34:03.640 --> 02:34:04.440
cast can respond. I was having

02:34:04.440 --> 02:34:06.120
all of it to be fair. I was

02:34:06.120 --> 02:34:09.440
having all of that. That seemed

02:34:09.440 --> 02:34:10.520
very legitimate and genuine to

02:34:10.520 --> 02:34:12.080
me. Tim did beat me in the go

02:34:12.080 --> 02:34:13.040
cart and so I do have to

02:34:13.040 --> 02:34:14.080
respect him, but there's I

02:34:14.080 --> 02:34:15.640
managed to beat you. Very

02:34:15.640 --> 02:34:17.640
I think it's time to talk about

02:34:17.640 --> 02:34:19.640
a match that is ready to start.

02:34:19.640 --> 02:34:21.640
So you do take it away. Thank

02:34:21.640 --> 02:34:23.640
you very much. Yes, this is

02:34:23.640 --> 02:34:25.640
going to be one hell of a series

02:34:25.640 --> 02:34:27.640
team really excited to see how it

02:34:27.640 --> 02:34:29.640
plays out because the last two

02:34:29.640 --> 02:34:31.640
times it's been pretty fateful

02:34:31.640 --> 02:34:33.640
out there. I mean, it's been a

02:34:33.640 --> 02:34:35.640
lot of fun. It's been a lot of

02:34:35.640 --> 02:34:37.640
fun. It's been a lot of fun. It's

02:34:37.640 --> 02:34:39.640
been a lot of fun. It's been a

02:34:39.640 --> 02:34:41.640
lot of fun. It's been a lot of

02:34:41.640 --> 02:34:43.640
fun. It's been a lot of fun. It's

02:34:43.640 --> 02:34:45.640
the first time in a while.

02:34:45.740 --> 02:34:46.640
It's been a long time. It's

02:34:46.740 --> 02:34:47.640
been a long time. It's been

02:34:47.740 --> 02:34:49.640
pretty fateful outcomes between

02:34:49.740 --> 02:34:51.640
these two teams. It was in the

02:34:51.740 --> 02:34:53.640
SI polls. Guess if that's it

02:34:53.740 --> 02:34:55.640
lost both of those calls to

02:34:55.740 --> 02:34:57.640
Tim, who did they lose both of

02:34:57.740 --> 02:34:59.640
those calls to test? They lost

02:34:59.740 --> 02:35:01.640
it. Tim to twisted mind. Well,

02:35:01.740 --> 02:35:03.640
would you believe it today is

02:35:03.740 --> 02:35:04.640
the one that sent them home

02:35:04.740 --> 02:35:05.640
from both goals. They're not

02:35:05.740 --> 02:35:06.640
quite send them home today.

02:35:06.740 --> 02:35:07.640
So this is the upper bracket,

02:35:07.740 --> 02:35:09.640
but it's still quite a fateful

02:35:09.740 --> 02:35:10.640
reencounter. We get to kick

02:35:10.740 --> 02:35:11.640
things off on cafe. So let's

02:35:11.640 --> 02:35:15.500
to get to you. It's been on

02:35:15.640 --> 02:35:17.240
this roll, of course, to ride.

02:35:17.340 --> 02:35:18.440
You could look at it and say,

02:35:18.540 --> 02:35:19.640
you know, those results through

02:35:19.740 --> 02:35:21.340
kickoff maybe expected losses

02:35:21.440 --> 02:35:23.340
to G2 VP. Okay. Um you know,

02:35:23.440 --> 02:35:24.540
wins against the other two, but

02:35:24.640 --> 02:35:26.540
I look at that and I think it's

02:35:26.640 --> 02:35:28.040
the performances that have

02:35:28.140 --> 02:35:29.540
surprised me as well. It's,

02:35:29.640 --> 02:35:30.540
you know, like they just

02:35:30.640 --> 02:35:31.540
haven't turned up for some of

02:35:31.640 --> 02:35:32.540
those games and then others

02:35:32.640 --> 02:35:34.540
look quite dominant. So, um,

02:35:34.640 --> 02:35:35.540
yeah, funny old team at the

02:35:35.640 --> 02:35:38.540
minute of fanatic and in terms

02:35:38.640 --> 02:35:40.540
of results, they've got, you

02:35:40.540 --> 02:35:43.420
up. And we have a lot of

02:35:43.520 --> 02:35:45.380
players who have a lot of

02:35:45.480 --> 02:35:46.480
results and positioning this

02:35:46.580 --> 02:35:49.280
is better than anything they

02:35:49.380 --> 02:35:51.280
achieve last year, so. Being in

02:35:51.380 --> 02:35:52.580
the upper bracket great for

02:35:52.680 --> 02:35:55.520
fanatic. Just got to do

02:35:55.620 --> 02:35:57.020
something with it now? Yeah

02:35:57.120 --> 02:35:58.520
I mean, I was looking back at

02:35:58.620 --> 02:35:59.520
all the stages. It's 2024.

02:35:59.620 --> 02:36:00.720
Admittedly, this is, of course,

02:36:00.820 --> 02:36:02.240
a different roster, but the

02:36:02.340 --> 02:36:04.240
fanatic organization has had a

02:36:04.340 --> 02:36:04.740
little bit of struggle to

02:36:04.840 --> 02:36:06.140
think only one of the stages

02:36:06.240 --> 02:36:07.680
they've played since the start

02:36:07.680 --> 02:36:11.920
back of the stage and obviously they want to put on a little bit of a show. And you heard the

02:36:11.920 --> 02:36:15.680
dare-speaking about their losses near the attacking win rate versus the plank win rate.

02:36:15.680 --> 02:36:19.440
A lot of the losses they've taken have come through Fortress, which is why I'm quite nervous

02:36:19.440 --> 02:36:24.640
that it's part of this map veto. They've only won one of 12 potential attacking rounds on that map

02:36:24.640 --> 02:36:28.960
throughout the stage. Yes, against our two of our besties in the competition, but it still makes

02:36:28.960 --> 02:36:32.960
me nervous to be getting there. And basically, looking from these two teams, I would be sure

02:36:32.960 --> 02:36:35.960
I don't know if we can get to the three maps today.

02:36:35.960 --> 02:36:37.960
Well, let's get into it.

02:36:37.960 --> 02:36:44.960
We've got round one of Café and it's going to be up on the top floor.

02:36:44.960 --> 02:36:46.960
Exciting stuff, Des.

02:36:46.960 --> 02:36:48.960
It's thrilling for you, mate, I'm sure.

02:36:48.960 --> 02:36:55.960
Hmm. Do you know what is the current worst defensive side on Café in EML's hit-off?

02:36:55.960 --> 02:36:57.960
I don't, Tim. What is it?

02:36:57.960 --> 02:37:01.960
Statistically, this might surprise you, Des, but it's the top floor.

02:37:01.960 --> 02:37:07.960
Um, it's a small sample size. We've always seen it play three times, but guess what?

02:37:07.960 --> 02:37:17.960
We've seen it lost three times by the defence. It's currently size zero percent, but continues to be the first choice size.

02:37:17.960 --> 02:37:25.960
Somebody explain it to me. Explain it to me like I'm five, because I just don't get it.

02:37:25.960 --> 02:37:30.960
You know, I'm going to be very curious. I'm going to go and find out what it is globally throughout all the kickoff, and I'll let you know in a minute.

02:37:30.960 --> 02:37:37.460
You going on a little with the minute into the round here. We don't have an entry kill yet, which is bang on par for fanatic

02:37:37.460 --> 02:37:42.360
It's what we were talking about on the desk, but that is significantly quicker for them crops

02:37:42.600 --> 02:37:46.680
Managers to get that opener within the first minute taking down your lad

02:37:46.680 --> 02:37:48.000
That's the mute gun as well

02:37:48.000 --> 02:37:53.720
So you're not gaining much in terms of utility, but you do take away some big big weaponry

02:37:53.720 --> 02:37:58.880
What is your laughing? What's the defensive win rate globally in kickoff my day?

02:38:00.960 --> 02:38:06.240
It's 56% Tim, which don't sound too bad, but it decides it's 61, 62 and 70.

02:38:06.240 --> 02:38:09.120
So it's the worst site on the map, is what you're telling me.

02:38:09.120 --> 02:38:11.280
It's been for many years now, I believe.

02:38:11.280 --> 02:38:13.680
And it still continues to be picked.

02:38:13.680 --> 02:38:14.560
It's number one.

02:38:14.560 --> 02:38:15.440
It's going to carry on.

02:38:15.440 --> 02:38:17.040
Look, because now it's a currently unmarked spot.

02:38:17.040 --> 02:38:18.160
Continue to rant about it.

02:38:19.600 --> 02:38:20.400
I'm going to try to catch up.

02:38:20.400 --> 02:38:23.600
I've not got any idea, but if a 3B tricks it again a little bit,

02:38:23.600 --> 02:38:24.960
but 3B back for his side.

02:38:24.960 --> 02:38:28.320
It does seem to be a 3 versus 4 for twisted minds, but Tim,

02:38:28.320 --> 02:38:32.960
Surely for now they can't sleep themselves giving away what I started out as a great advantage for them.

02:38:32.960 --> 02:38:34.800
Here we go, Crocs and him for one.

02:38:34.800 --> 02:38:37.440
Deeper come to a note that this is now looking much better.

02:38:37.440 --> 02:38:40.960
And they're letting the one versus four doves downstairs on the Solis.

02:38:40.960 --> 02:38:44.400
One of their most played operators on this team is worth stressing as well.

02:38:44.400 --> 02:38:47.280
But I don't think even he could pull off a 1v4 to him.

02:38:47.280 --> 02:38:49.120
Now it's going to be tough. I mean he does have the Solis.

02:38:49.120 --> 02:38:53.200
He could play around, you know, preventing a plant or anything like that.

02:38:53.200 --> 02:38:54.640
But what of the opportunity?

02:38:54.640 --> 02:38:56.800
Crocs manages to get it big round from Crocs.

02:38:56.800 --> 02:39:01.800
the game. I'm not sure if

02:39:01.800 --> 02:39:02.800
he knows. He knows. He knows.

02:39:02.800 --> 02:39:04.800
I love this. Um we've got this

02:39:04.800 --> 02:39:05.800
kind of new vein from the

02:39:05.800 --> 02:39:07.800
players. Haven't we where it's

02:39:07.800 --> 02:39:08.800
like, you know, they really are

02:39:08.800 --> 02:39:10.800
playing up to the cameras. Some

02:39:10.800 --> 02:39:11.800
of it, and I'm here for it. I

02:39:11.800 --> 02:39:12.800
love it. We've seen Shackle

02:39:12.800 --> 02:39:14.800
eating his popcorn. We've seen

02:39:14.800 --> 02:39:16.800
a lens sipping out of his secret

02:39:16.800 --> 02:39:18.800
mug. Um you know, we've had

02:39:18.800 --> 02:39:19.800
we've had some beauties to kick

02:39:19.800 --> 02:39:21.800
off so fast. Carry it. Oh, what

02:39:21.800 --> 02:39:22.800
was the other one we had? Who

02:39:22.800 --> 02:39:23.800
was it that was putting players

02:39:23.800 --> 02:39:25.800
in his pocket? I can't remember

02:39:25.800 --> 02:39:29.400
the other day. Thank you very

02:39:29.400 --> 02:39:31.800
much to our wonderful

02:39:32.000 --> 02:39:33.900
Observers who just whispered

02:39:33.900 --> 02:39:35.900
that to me. Um, but yeah,

02:39:35.900 --> 02:39:37.900
brilliant stuff coming in from

02:39:37.900 --> 02:39:39.900
fanatic. Let's focus on them

02:39:39.900 --> 02:39:41.900
for a moment. They just walk

02:39:41.900 --> 02:39:43.900
on the desk heavily about

02:39:43.900 --> 02:39:45.900
fanatic struggle on attacks.

02:39:45.900 --> 02:39:46.900
They're great at getting the

02:39:46.900 --> 02:39:47.900
diffuser down bad at winning

02:39:47.900 --> 02:39:49.900
the attacks. You know, overall

02:39:49.900 --> 02:39:51.900
attacking win rate 38% three

02:39:51.900 --> 02:39:53.900
kickoff. So to improve on that

02:39:53.900 --> 02:39:57.900
that. Anything more than two

02:39:57.900 --> 02:39:58.900
attacks here and they've

02:39:58.900 --> 02:39:59.900
improved on that performance

02:39:59.900 --> 02:40:01.900
that they've given us throughout

02:40:01.900 --> 02:40:02.900
the stage. So, uh, really,

02:40:02.900 --> 02:40:03.900
really important start for them.

02:40:03.900 --> 02:40:05.900
I think getting that first

02:40:05.900 --> 02:40:07.900
attack cafe, not always an easy

02:40:07.900 --> 02:40:08.900
map to attack. You know, you've

02:40:08.900 --> 02:40:09.900
gone over the stats there does

02:40:09.900 --> 02:40:11.900
and the worst defensive side

02:40:11.900 --> 02:40:13.900
has a 56% defensive win rate

02:40:13.900 --> 02:40:15.900
globally. So, you know, it is a

02:40:15.900 --> 02:40:16.900
map that can be difficult to

02:40:16.900 --> 02:40:18.900
attack. The defensive blues does

02:40:18.900 --> 02:40:19.900
at the minute have a bit of an

02:40:19.900 --> 02:40:21.900
advantage here. So yeah, great

02:40:21.900 --> 02:40:27.580
that the death mansion was having those players that can go head-to-head with a stomping with a

02:40:27.580 --> 02:40:31.740
June with these players that are going to put up big numbers having that hero player that's going

02:40:31.740 --> 02:40:36.620
to deliver. Perhaps just come out and put that beautifully in 4-0 or so. You know what I was

02:40:36.620 --> 02:40:42.220
digging to find out? A time range where it wasn't the worst site and the closest I've got in the

02:40:42.220 --> 02:40:48.700
last year is actually the entirety of the last year and Tim you will love this in Hyde for work.

02:40:48.700 --> 02:41:06.700
I've been making of it for the last three years, this which is me start looking at defensive side being picked first time every I think it's just comfort me and I've even had teams I've even had players and cars and so you really hit top look at the lap what's the problem.

02:41:06.700 --> 02:41:10.600
time every I think it's just comfort me and I've even had teams I've even had

02:41:10.600 --> 02:41:14.060
players and coaches and say oh you really hit top look I feel like what's the

02:41:14.060 --> 02:41:17.980
problem another opener for Freckler for a Crocs in this low so I'll be talking about

02:41:17.980 --> 02:41:21.700
Freck's celebration he's not playing Crocs manages to get another one wizard is

02:41:21.700 --> 02:41:25.340
there they get dead shot back on his feet as well important stuff and another

02:41:25.340 --> 02:41:29.140
great attacking start from Fnatic but yeah I've literally had players and

02:41:29.140 --> 02:41:32.140
coaches asked me and be like why and I've said why are you playing it it's no

02:41:32.140 --> 02:41:36.020
Like, they get it's lost more than any other site by defenders on the right.

02:41:36.020 --> 02:41:37.820
They're like, well, we really like it.

02:41:37.820 --> 02:41:39.300
It's a good site for us.

02:41:39.300 --> 02:41:42.500
And I'm looking at the numbers thinking it's a good site for anyone.

02:41:42.500 --> 02:41:45.300
But, here we stand.

02:41:45.300 --> 02:41:47.740
Now, this is something the guy spoke about in the first part of the game,

02:41:47.740 --> 02:41:50.100
was the aggression that you often see coming out of twisted minds.

02:41:50.100 --> 02:41:52.100
We remarked in this cast in them last week as well.

02:41:52.100 --> 02:41:54.860
They've always been this aggressive group of players.

02:41:54.860 --> 02:41:56.860
But ever since you first saw the appearing numbers here,

02:41:56.860 --> 02:41:59.260
all those years ago, aggression has been the name of their game.

02:41:59.260 --> 02:42:01.260
And they've added depth to their game.

02:42:01.260 --> 02:42:04.460
The thing is, they had a bit of risk in playing some aggressive very early on here.

02:42:04.460 --> 02:42:09.660
Like, three players upstairs have gone down very quickly, unless they can get something like this on the go,

02:42:09.660 --> 02:42:12.940
which is a little bit of magic out of a shot and needs to really find another here.

02:42:12.940 --> 02:42:16.060
Then I was going to say, it gives Spanak a lot of time to make these attacks work,

02:42:16.060 --> 02:42:21.020
but they get down towards Wizard Thim. They were 3v5 and now suddenly it's time to look like a 3v3.

02:42:21.580 --> 02:42:23.980
Yeah, for that I didn't need to make sure that I don't give this round away.

02:42:23.980 --> 02:42:27.740
We've spoken about the importance of them improving those attacking stats,

02:42:27.740 --> 02:42:29.940
and this was a great opportunity to do so.

02:42:29.940 --> 02:42:31.340
Croft comes out, pick again,

02:42:31.340 --> 02:42:33.820
we spoke about these hero players for Fnatic.

02:42:33.820 --> 02:42:35.980
Somebody's stepping up and grabbing hold of the game.

02:42:35.980 --> 02:42:37.580
Croft is doing exactly that.

02:42:37.580 --> 02:42:40.620
6 and 0 at the minute 2 inside the round.

02:42:40.620 --> 02:42:42.020
But you've got to deal!

02:42:42.020 --> 02:42:44.980
You've got to deal with that VIP position trick!

02:42:44.980 --> 02:42:46.380
He hits them for a double!

02:42:46.380 --> 02:42:48.740
Are they going to allow it to continue? No!

02:42:48.740 --> 02:42:49.540
Oh, my.

02:42:49.540 --> 02:42:51.820
Keep it, goes in and gets what? It's traded.

02:42:51.820 --> 02:42:53.460
But it's that man, Croft.

02:42:53.460 --> 02:42:54.980
What's talking about hero players?

02:42:54.980 --> 02:42:56.940
Is he going to be able to cause this down?

02:42:56.940 --> 02:42:58.940
He knows where his pizza.

02:42:58.940 --> 02:43:00.940
Oh, I'm just looking for it.

02:43:00.940 --> 02:43:02.940
But a shot goes massive.

02:43:02.940 --> 02:43:03.940
We spoke about him on brown

02:43:03.940 --> 02:43:04.940
stairs, popping up and getting

02:43:04.940 --> 02:43:05.940
that kill on the second floor,

02:43:05.940 --> 02:43:06.940
then dips back down to the

02:43:06.940 --> 02:43:08.940
basement and gets a couple more.

02:43:08.940 --> 02:43:10.940
Great round from him.

02:43:10.940 --> 02:43:11.940
But for now, they're going to be

02:43:11.940 --> 02:43:12.940
heading hands over that tin.

02:43:12.940 --> 02:43:13.940
They were five feet three with

02:43:13.940 --> 02:43:15.940
half a round still to go.

02:43:15.940 --> 02:43:18.940
And they've bottled it.

02:43:18.940 --> 02:43:20.940
There was one big mistake from

02:43:20.940 --> 02:43:21.940
fanatic there.

02:43:21.940 --> 02:43:22.940
They've got a player in VIP.

02:43:22.940 --> 02:43:23.940
They were fighting with him.

02:43:23.940 --> 02:43:25.940
And then decided to run into

02:43:25.940 --> 02:43:29.140
to be able to run into

02:43:29.140 --> 02:43:30.940
freezer from bottom wise. Um

02:43:30.940 --> 02:43:32.940
you know, I think they were

02:43:32.940 --> 02:43:33.940
maybe hoping that he didn't

02:43:33.940 --> 02:43:34.940
away. They left the angle

02:43:34.940 --> 02:43:35.940
because they've been a bit of

02:43:35.940 --> 02:43:37.940
the fight there. You really

02:43:37.940 --> 02:43:39.940
have to deal with that player

02:43:39.940 --> 02:43:40.940
before you try to move in and

02:43:40.940 --> 02:43:42.940
take free because otherwise

02:43:42.940 --> 02:43:44.940
this is exactly what's going on.

02:43:44.940 --> 02:43:46.940
Um you know, tricks is it's

02:43:46.940 --> 02:43:48.940
just it's so free, isn't it?

02:43:48.940 --> 02:43:50.940
It's so easy. You know, the

02:43:50.940 --> 02:43:51.940
fact that he gets to over my

02:43:51.940 --> 02:43:52.940
nose, ultimately they get the

02:43:52.940 --> 02:43:54.940
trade, but it puts them in a

02:43:54.940 --> 02:43:56.940
you know, it's like you're

02:43:56.940 --> 02:43:58.940
going to be in a position to

02:43:58.940 --> 02:44:00.940
get aggressive onto that spot.

02:44:00.940 --> 02:44:02.940
So, you know, what are you doing?

02:44:02.940 --> 02:44:04.940
Even tricks that standing, I

02:44:04.940 --> 02:44:06.940
think, you know, fanatic. We

02:44:06.940 --> 02:44:08.940
start to see where maybe some

02:44:08.940 --> 02:44:10.940
of those attacking walls have

02:44:10.940 --> 02:44:12.940
come from just, you know, a

02:44:12.940 --> 02:44:14.940
little bit of a poor decision

02:44:14.940 --> 02:44:16.940
there and it cost them the

02:44:16.940 --> 02:44:18.940
round, but look so far 50 50 on

02:44:18.940 --> 02:44:20.940
attack still better than they

02:44:20.940 --> 02:44:22.940
have been. If it can continue

02:44:22.940 --> 02:44:24.940
Well, we'll see how they play out.

02:44:52.940 --> 02:44:56.860
You've got to be mindful of it and it's more the frustration that Fernandes can let that one slip through their fingers

02:44:56.860 --> 02:45:02.700
But don't take it away from the swisted mind boys. They play brilliantly while they just keep on making fantastic feel uncomfortable

02:45:02.940 --> 02:45:05.860
And get away with a crucial round as you say 50-50

02:45:06.340 --> 02:45:10.140
Where's you go here as if nothing has happened now? No shield coming through in this round

02:45:10.140 --> 02:45:14.820
We have got this in a cross-walls playing on the gap of the towel, but they've missed out on p-9 entirely

02:45:15.020 --> 02:45:21.100
It's out on slow-door and it's just about evade the watching eyes of defense, but he's finally traded out and yet again

02:45:21.100 --> 02:45:22.900
and then felt like they've got a man advantage.

02:45:22.900 --> 02:45:24.660
What can they do with it?

02:45:24.660 --> 02:45:26.860
Yeah, good start again from Fnatic.

02:45:26.860 --> 02:45:29.420
You know, another thread that we will continue

02:45:29.420 --> 02:45:33.340
to look at throughout this one is that entry time.

02:45:33.340 --> 02:45:35.180
You know, I've been playing a little bit quicker

02:45:35.180 --> 02:45:36.660
and they continue to do so.

02:45:36.660 --> 02:45:38.540
Again, within the first minute, pretty much there.

02:45:38.540 --> 02:45:39.820
They get that entry kill.

02:45:39.820 --> 02:45:41.580
And also important, they get in it

02:45:41.580 --> 02:45:43.740
because it's another one of the stats that they've looked at.

02:45:43.740 --> 02:45:46.540
Entry on attack is far worse for Fnatic

02:45:46.540 --> 02:45:47.900
than entry on defense.

02:45:47.900 --> 02:45:50.060
And again, they are now three for three.

02:45:50.060 --> 02:45:51.420
you're going fantastically well.

02:45:51.420 --> 02:45:53.540
They've got themselves popular killing the rounds as well.

02:45:53.540 --> 02:45:55.340
Four versus one, you have to look at it

02:45:55.340 --> 02:45:57.180
and think if there's a good chance this is over.

02:45:57.180 --> 02:46:00.420
Joe had sort of play that's definitely capable of doing this.

02:46:00.420 --> 02:46:01.500
He's on thorn at the minute,

02:46:01.500 --> 02:46:05.220
who is just, you know, super charged as an operator right now.

02:46:05.220 --> 02:46:06.540
After those recent buffs,

02:46:06.540 --> 02:46:08.180
she's very, very popular.

02:46:08.180 --> 02:46:11.380
We're gonna do absolutely nothing as dead shot managers

02:46:11.380 --> 02:46:14.100
to find that vertical angle fanatic using the map.

02:46:14.100 --> 02:46:15.860
Well, using the ground they've taken,

02:46:15.860 --> 02:46:18.780
using, you know, that advantage that they've gained

02:46:18.780 --> 02:46:22.780
they're getting themselves that

02:46:22.780 --> 02:46:24.780
round to one. So now the way I

02:46:24.780 --> 02:46:26.780
look at it, they've got their

02:46:26.780 --> 02:46:28.780
minimum amount of attacks in the

02:46:28.780 --> 02:46:29.780
bank done and dusted pressure

02:46:29.780 --> 02:46:30.780
can come off a little bit and

02:46:30.780 --> 02:46:32.780
they start looking for the next

02:46:32.780 --> 02:46:34.780
three rounds to see, you know,

02:46:34.780 --> 02:46:36.780
what else can they do? I think

02:46:36.780 --> 02:46:37.780
that was a bit stood up and

02:46:37.780 --> 02:46:38.780
twisted minds. Yeah. The fact

02:46:38.780 --> 02:46:40.780
that was it managed to walk up

02:46:40.780 --> 02:46:41.780
white and just look from lumber

02:46:41.780 --> 02:46:42.780
straight to into cocktail kill

02:46:42.780 --> 02:46:44.780
one player seconds after a

02:46:44.780 --> 02:46:45.780
second one has died kind of

02:46:45.780 --> 02:46:47.780
says. Yeah. Why are we still

02:46:47.780 --> 02:46:50.460
White wants to start getting pressure from inside a bar.

02:46:50.460 --> 02:46:52.500
They'll just drop the hatch down towards utility

02:46:52.500 --> 02:46:54.220
and rejoin teammates on site

02:46:54.220 --> 02:46:56.140
and look to play C4s from below.

02:46:56.140 --> 02:46:58.060
Now, Jack spoke about this a little bit on the desk

02:46:58.060 --> 02:46:59.580
as well about how you've seen the aggression

02:46:59.580 --> 02:47:01.060
on console from Twisted Minds.

02:47:01.060 --> 02:47:03.220
C4s out windows trying to catch players out.

02:47:03.220 --> 02:47:04.060
That's their memo.

02:47:04.060 --> 02:47:05.060
That's what they love doing.

02:47:05.060 --> 02:47:06.420
But the problem then I think is that

02:47:06.420 --> 02:47:08.660
overstayed their welcome and been punished for it.

02:47:08.660 --> 02:47:11.860
Again, but on that I think Wizard is walk up

02:47:11.860 --> 02:47:13.940
while it was Winderfeld and they got him a crucial kill

02:47:13.940 --> 02:47:15.940
to see two players then inside a cocktail.

02:47:15.940 --> 02:47:17.140
But for me, Twisted Minds should have

02:47:17.140 --> 02:47:22.740
that's going to be so. This

02:47:22.840 --> 02:47:24.940
going to be the two taking

02:47:25.040 --> 02:47:28.940
away twisted minds choose not

02:47:29.040 --> 02:47:31.040
to go back to top floor. Um

02:47:31.140 --> 02:47:33.040
that would be following their

02:47:33.140 --> 02:47:35.040
rotation. Instead they are this

02:47:35.140 --> 02:47:37.040
time going to take the fourth

02:47:37.140 --> 02:47:39.040
side long that we haven't seen

02:47:39.140 --> 02:47:43.040
so far. It's going to be

02:47:43.040 --> 02:47:50.640
it's going to be fireplace and mining. So we'll see. Again, it's going to be a scrap over top floor, I would imagine.

02:47:50.640 --> 02:47:58.640
This always has been taken away, so again, that's going to give maybe just a little bit more freedom.

02:47:58.640 --> 02:48:03.640
I think for that it will maybe look into what's top floor attacks in doing so.

02:48:03.640 --> 02:48:10.640
There is still some opportunities from below. I'm thinking kind of in train from kitchen.

02:48:10.640 --> 02:48:16.040
So you are cutting them down a little bit, but it's not too often that we see teams play in that fashion.

02:48:16.040 --> 02:48:21.240
But on the defence of these mid-floor sites, so I think Fnatic definitely walking more towards that top floor.

02:48:21.240 --> 02:48:29.440
But look, it's always never a bad one to remove, because she's just taking away a ton of intel and canon knowledge that's going to be passed around the team.

02:48:29.440 --> 02:48:34.240
So let's see if Fnatic can keep up that aggression, get themselves a 4-4 on entries.

02:48:34.240 --> 02:48:38.240
Nice and early, we're going to have straight away Croc just racing in there,

02:48:38.240 --> 02:48:44.240
but is punished by Jalan using that Rooney DMR so popular at the minute

02:48:44.240 --> 02:48:47.240
and taking that entry kill. So first one for Twisted Bines,

02:48:47.240 --> 02:48:50.240
they've been great so far at securing rounds, converting them,

02:48:50.240 --> 02:48:54.240
when they get the entry, can they continue to do so today?

02:48:54.240 --> 02:48:58.240
Yeah, Croc's become a little bit of a nemesis of Jalad throughout this game, actually.

02:48:58.240 --> 02:49:00.240
The first two rounds, both the entry kills went away a croc,

02:49:00.240 --> 02:49:02.240
and Jalad was the one who was on the receiving end of it,

02:49:02.240 --> 02:49:04.480
the receiving end of it, whereas this time around we've changed things over.

02:49:04.480 --> 02:49:06.640
He's got the entry and now he's starting to,

02:49:06.640 --> 02:49:08.720
he just demands build into things a little bit.

02:49:08.720 --> 02:49:10.880
And to a level here, I say I'm just using something that we see

02:49:10.880 --> 02:49:12.480
Fnatic employing a lot throughout the stage,

02:49:12.480 --> 02:49:14.800
just a Goyo being used in this round.

02:49:14.800 --> 02:49:16.600
Now a lot of teams too, make use of Goyo,

02:49:16.600 --> 02:49:18.880
but Fnatic have got, I think as you heard freshly on the desk,

02:49:18.880 --> 02:49:21.760
one of the slowest entries in the whole league right now.

02:49:21.760 --> 02:49:23.720
I think that's intentional, they play a lot of stall,

02:49:23.720 --> 02:49:25.720
they slow teams down an awful lot with Goyo.

02:49:25.720 --> 02:49:27.720
You see in the same being done, bats have been added here,

02:49:27.720 --> 02:49:28.720
because look at the difference.

02:49:28.720 --> 02:49:31.040
Yes, Swiss demands are willing to take gunfires onto them,

02:49:31.040 --> 02:49:33.200
but they're not aggressively getting out there with C4s.

02:49:33.200 --> 02:49:35.160
They've got a pulse playing downstairs, for example.

02:49:35.160 --> 02:49:36.680
They're playing more behind their utility,

02:49:36.680 --> 02:49:38.280
she's being much more cautious,

02:49:38.280 --> 02:49:39.980
and now Fnatic are looking a little bit

02:49:39.980 --> 02:49:41.080
just straight to derisive.

02:49:41.080 --> 02:49:43.600
They've lost the sends, they've lost the day most of year.

02:49:43.600 --> 02:49:44.720
They're giving themselves away.

02:49:44.720 --> 02:49:46.120
We're going to let Tafara couple of bullets

02:49:46.120 --> 02:49:47.680
and Dobbs out there with a freebie.

02:49:47.680 --> 02:49:50.560
This is a much better round coming out from Twisted Minds.

02:49:50.560 --> 02:49:51.760
Yeah, it's quite interesting as well,

02:49:51.760 --> 02:49:53.320
because taking away the gridlock,

02:49:53.320 --> 02:49:55.120
that's going to suggest to Fnatic,

02:49:55.120 --> 02:49:56.680
we're going to be hitting you on the flanks.

02:49:56.680 --> 02:49:58.480
We're going to be playing that aggressive playstyle.

02:49:58.480 --> 02:50:00.720
We're going to be chaotic and unpredictable.

02:50:00.720 --> 02:50:02.720
I mean, it's not like they've

02:50:02.820 --> 02:50:04.420
got a lot of work to do. They

02:50:04.520 --> 02:50:06.420
haven't really done that. You

02:50:06.520 --> 02:50:07.720
know, instead, they've lent into

02:50:07.820 --> 02:50:09.420
a completely different kind of

02:50:09.520 --> 02:50:10.920
playstyle here, and they've

02:50:11.020 --> 02:50:11.920
given fanatic a little bit of

02:50:12.020 --> 02:50:13.520
time in the round and a little

02:50:13.620 --> 02:50:15.220
bit of space. And just instead

02:50:15.320 --> 02:50:16.620
use the map and use the angles

02:50:16.720 --> 02:50:18.220
that they've got to find the

02:50:18.320 --> 02:50:19.320
kills. So you manage to find

02:50:19.420 --> 02:50:22.120
themselves up for versus one.

02:50:22.220 --> 02:50:24.620
Now twisted minds and. A lot of

02:50:24.720 --> 02:50:26.120
work for however to do can't

02:50:26.220 --> 02:50:27.620
find himself the first and that

02:50:27.720 --> 02:50:29.120
is going to be twisted minds

02:50:29.120 --> 02:50:32.120
I think just find the pace down a little bit there.

02:50:32.120 --> 02:50:33.120
Probably the previous round as I said,

02:50:33.120 --> 02:50:35.120
they held their position a little bit too long there.

02:50:35.120 --> 02:50:36.120
Didn't want to back away.

02:50:36.120 --> 02:50:37.120
The attack utility was good early on,

02:50:37.120 --> 02:50:39.120
but in this round, the fact they got the entry,

02:50:39.120 --> 02:50:41.120
then turned it into a quick second.

02:50:41.120 --> 02:50:42.120
And off the back of that, just hold their positions,

02:50:42.120 --> 02:50:44.120
let Fnatic be the ones to try and figure this out

02:50:44.120 --> 02:50:46.120
and break the problem down.

02:50:46.120 --> 02:50:47.120
They quite simply can't,

02:50:47.120 --> 02:50:49.120
and that was definitely the most convincing round

02:50:49.120 --> 02:50:51.120
I think we've seen from Twisted Mind so far.

02:50:51.120 --> 02:50:53.120
I'll always bring up that classic line there, Tim.

02:50:53.120 --> 02:50:55.120
There are two hearts to a game of siege.

02:50:55.120 --> 02:50:56.120
I'm very curious to see what happens

02:50:56.120 --> 02:50:58.120
when we get Fnatic on the defense.

02:51:28.120 --> 02:51:34.120
I'm going to be playing on and

02:51:34.120 --> 02:51:38.120
using into the animal to begin

02:51:38.120 --> 02:51:40.120
with, but the washroom mirror

02:51:40.120 --> 02:51:42.120
just gives them the opportunity

02:51:42.120 --> 02:51:44.120
to kind of cut off across

02:51:44.120 --> 02:51:46.120
towards new balcony as well.

02:51:46.120 --> 02:51:48.120
Sorry, new hatch and keep that

02:51:48.120 --> 02:51:50.120
default spot inside of there.

02:51:50.120 --> 02:51:52.120
Pause, but look at this

02:51:52.120 --> 02:51:54.120
aggression again coming out of

02:51:54.120 --> 02:51:56.120
fanatic. She's going to be

02:51:56.120 --> 02:52:01.120
to get back into the game.

02:52:01.120 --> 02:52:04.120
Coming out of fanatic straight

02:52:04.120 --> 02:52:06.120
in the building inside 15

02:52:06.120 --> 02:52:08.120
seconds, hoping to catch

02:52:08.120 --> 02:52:10.120
somebody out as it is. There's

02:52:10.120 --> 02:52:12.120
nobody down there on the bottom

02:52:12.120 --> 02:52:14.120
floor. Dover is on the second

02:52:14.120 --> 02:52:15.120
boys inside and reading at the

02:52:15.120 --> 02:52:16.120
minute, but for that, I think

02:52:16.120 --> 02:52:17.120
we'll have to move quickly if

02:52:17.120 --> 02:52:20.120
they want to catch it.

02:52:20.120 --> 02:52:21.120
Here's a bit of a classic you

02:52:21.120 --> 02:52:22.120
normally see being used by the

02:52:22.120 --> 02:52:24.120
other side in deep. It's the

02:52:24.120 --> 02:52:25.120
old trip. The employee back in

02:52:25.120 --> 02:52:30.120
of course rogue lifting at the

02:52:30.120 --> 02:52:31.120
trophy. It's one of the popular

02:52:31.120 --> 02:52:33.120
eyes and awful lot making very

02:52:33.120 --> 02:52:34.120
aggressive use of those echo

02:52:34.120 --> 02:52:35.120
drones to get outside the map

02:52:35.120 --> 02:52:36.120
and we jump big up and down to

02:52:36.120 --> 02:52:37.120
see where players were and then

02:52:37.120 --> 02:52:38.120
feeding that information across

02:52:38.120 --> 02:52:39.120
the rest of the team to make

02:52:39.120 --> 02:52:40.120
things happen. Tricks can't

02:52:40.120 --> 02:52:41.120
look into the same year. What

02:52:41.120 --> 02:52:42.120
about the information that is

02:52:42.120 --> 02:52:43.120
feeding over to the other side?

02:52:43.120 --> 02:52:44.120
I think that's why you've got a

02:52:44.120 --> 02:52:45.120
little bit of respect being

02:52:45.120 --> 02:52:46.120
played by dead shot bringing

02:52:46.120 --> 02:52:47.120
along the IQ to deal with those

02:52:47.120 --> 02:52:54.120
that. I mean, that's it's not

02:52:54.120 --> 02:52:56.120
unusual for deep. We do tend to

02:52:56.120 --> 02:52:57.120
see, you know, when he locks in

02:52:57.120 --> 02:52:59.120
on something, he locks in on it.

02:52:59.120 --> 02:53:00.120
We've seen it in the echo as

02:53:00.120 --> 02:53:02.120
you mentioned previously. And,

02:53:02.120 --> 02:53:04.120
you know, other operators, so

02:53:04.120 --> 02:53:05.120
doesn't surprise me to see that,

02:53:05.120 --> 02:53:07.120
but it's not a bad operator to do

02:53:07.120 --> 02:53:08.120
it with so much value. You know,

02:53:08.120 --> 02:53:09.120
it's not a bad operator to do it

02:53:09.120 --> 02:53:11.120
with so much value. It's not a

02:53:11.120 --> 02:53:13.120
bad operator to do it with so much

02:53:13.120 --> 02:53:15.120
value. It's not a bad operator

02:53:15.120 --> 02:53:21.120
a bad operator to do it with so much value can be found in Capitao. We do have the opener coming

02:53:21.120 --> 02:53:26.720
through. It's going to be a shot that gets taken down, but does manage to find a late response

02:53:26.720 --> 02:53:32.320
on to Wizard taking the lion off the board. Big Oscar does he want these guns going, but it

02:53:32.320 --> 02:53:37.520
doesn't matter when Cox is just going to walk into sight. I was going to say he had a couple of

02:53:37.520 --> 02:53:43.200
quiet rounds after one and two, but he makes amends with a big double when his team needs it,

02:53:43.200 --> 02:53:46.800
a little bit. I'm going to

02:53:47.100 --> 02:53:48.840
go for it. Put any milk down to

02:53:48.860 --> 02:53:50.640
eight and three. You want to

02:53:50.700 --> 02:53:52.700
hear up here? He's delivering

02:53:52.740 --> 02:53:54.540
big time make it three in the

02:53:54.640 --> 02:53:56.540
round and fanatic. They get

02:53:56.540 --> 02:53:58.540
themselves that third attacking

02:53:58.540 --> 02:53:59.540
round. And that is better than

02:53:59.540 --> 02:54:01.180
we've seen from them as an

02:54:01.180 --> 02:54:03.240
average throughout kickoff. I

02:54:03.240 --> 02:54:05.220
think that is criminally

02:54:05.220 --> 02:54:06.220
underrated. Well, plastic of

02:54:06.220 --> 02:54:07.980
just done then they've seen a

02:54:07.980 --> 02:54:09.480
gap and the gap I'm referring

02:54:09.480 --> 02:54:10.520
to is that there are no bullet

02:54:10.520 --> 02:54:12.260
proof cameras anywhere. No real

02:54:12.260 --> 02:54:15.220
cameras back inside a cocktail to see what's happening inside a bar, but

02:54:15.220 --> 02:54:18.460
they've identified right. Both mirror windows are inside of storage and

02:54:18.460 --> 02:54:21.320
they're inside a bathroom looking into wall's piano. They can't see someone

02:54:21.320 --> 02:54:24.140
walking into wall's bar. We brought along the IQ and we dealt with the

02:54:24.140 --> 02:54:27.460
yokais. They can't see us from that either. No drones have been captured away or

02:54:27.460 --> 02:54:29.820
if they have, they've been dealt with because the IQ has seen them. So they

02:54:29.820 --> 02:54:33.060
have no idea if someone goes crouch walking through the middle of bar and

02:54:33.060 --> 02:54:36.100
then pops up and starts killing people. I thought for a second they had a

02:54:36.100 --> 02:54:38.780
stiff arm to him because they had to really start shooting from inside a

02:54:38.780 --> 02:54:41.260
cocktail. I thought, oh, he knows he's there. But I think that was just a little

02:54:41.260 --> 02:54:43.260
that's a really good opportunity

02:54:43.260 --> 02:54:44.260
to get the ball out of the

02:54:44.260 --> 02:54:45.260
corner. We're going to have to

02:54:45.260 --> 02:54:47.260
take a quick peek out to see

02:54:47.260 --> 02:54:49.260
what was going on, because then

02:54:49.260 --> 02:54:50.260
he stands up and gets free fire

02:54:50.260 --> 02:54:51.260
on towards the mirror inside

02:54:51.260 --> 02:54:52.260
the storage and we saw what

02:54:52.260 --> 02:54:53.260
happened from there on the whole

02:54:53.260 --> 02:54:54.260
round just folded. So I think

02:54:54.260 --> 02:54:56.260
that was really, really good

02:54:56.260 --> 02:54:57.260
opportunity to spotting out

02:54:57.260 --> 02:54:58.260
there and, of course, props

02:54:58.260 --> 02:54:59.260
for one being to make it all

02:54:59.260 --> 02:55:00.260
happen. Really well played

02:55:00.260 --> 02:55:01.260
involved. So third round on the

02:55:01.260 --> 02:55:05.260
on the ball from them. Okay

02:55:05.260 --> 02:55:06.260
defensive brain coming up

02:55:06.260 --> 02:55:07.260
towards the minds back down to

02:55:07.260 --> 02:55:09.260
kitchen. It is one that they

02:55:09.260 --> 02:55:13.300
they've got on the board. I think with the way that Fnatic have attacked, actually Twisted

02:55:13.300 --> 02:55:17.660
Mine's probably aren't too bad to come in away with the 3-3 split. The problem that

02:55:17.660 --> 02:55:21.900
they've got is Fnatic, historically so far through kickoff, have been better on the fence

02:55:21.900 --> 02:55:27.940
and Kafe has been fence-sided. So it is going to be a more difficult second halfboard. Again,

02:55:27.940 --> 02:55:32.700
look at this aggression and speed coming out of Fnatic. You know, we said on the desk how

02:55:32.700 --> 02:55:38.540
they have been slow on those entry kills, on that opening aggression. That has been

02:55:38.540 --> 02:55:47.540
and recognize them dealt with and I have a Sean picking up the opener on to Croc's door however they're for the trade so four versus four fanatic two things lovely.

02:55:48.540 --> 02:55:50.540
Yeah, a little back and forth nature again.

02:55:51.540 --> 02:55:55.540
It's far these rounds it feels like Croc's been involved in almost every single entry in fact casting my eyes down.

02:55:56.540 --> 02:55:58.540
That has been now four entries that has been involved in.

02:55:59.540 --> 02:56:06.540
Like two that is one that is lost and this one here of course is a little bit of a strap with the bravery start but for me at least so far has been player of the half for me.

02:56:06.540 --> 02:56:12.780
for me. He's at 9 and 4 for God's sake. He really is making a big impact, but he just seems to be

02:56:12.780 --> 02:56:16.780
involved in everything. He stays like a Wednesday entry. He's getting himself a silver or a 3k off

02:56:16.780 --> 02:56:21.820
the back. Don't forget that 4k, he got him round 1. A 3k in the previous round. Brilliant impact to

02:56:21.820 --> 02:56:25.580
the bar. Now the rest of his team have got to make do that. I know for the remainder of this round,

02:56:25.580 --> 02:56:28.700
but I think they'll be fine to give them the operators they've got available through them.

02:56:28.700 --> 02:56:33.180
Deepak looking to get busy on the shield. Wizard has had a wonderful kickoff so far. And over here

02:56:33.180 --> 02:56:35.740
with the scents, there's a lot they can get done.

02:56:35.740 --> 02:56:38.380
The big question is, do they deal with P9?

02:56:38.380 --> 02:56:41.740
He's out in VIP, they lost the round to that area last time.

02:56:41.740 --> 02:56:44.620
Did they just avoid it and play for Peer Kree instead?

02:56:44.620 --> 02:56:48.460
Or if they do try to work down white, keep an eye out for that area,

02:56:48.460 --> 02:56:50.940
instead it's Shilada who's going to do the damage.

02:56:50.940 --> 02:56:54.860
Wander's up Brown, Fnatic not quite aware or certainly not within

02:56:54.860 --> 02:56:59.180
the timeframe that they needed to be and they get hit for one.

02:56:59.180 --> 02:57:01.340
It could have been worse, it could have been better.

02:57:01.340 --> 02:57:07.300
They've lost the sense who could have dealt with this VIP problem at bottom-wide by rolling some of those

02:57:07.300 --> 02:57:09.800
Arc screens across as it is they either need to

02:57:10.300 --> 02:57:15.100
Reduce and push the bakery or if they need to find another way of dealing with P9

02:57:16.900 --> 02:57:21.540
So one more supposed to go through they could just try and solve that if they wanted to draw it out and go for a drop

02:57:21.700 --> 02:57:24.020
But there might always be the fear that's been counted of course

02:57:24.020 --> 02:57:28.660
And see whether or not any are less standing and they're only the one and that's one in the back pocket of shillard

02:57:28.660 --> 02:57:32.980
Maybe they'd be mindful of that knowing okay. Actually, there is only one C4 on the side of you know to go off

02:57:32.980 --> 02:57:37.220
Yes, we have this you know that drops okay, but instead it's completely another size

02:57:38.380 --> 02:57:43.080
Attention given out to start now. I've got a full clear this side of the map and this players holding them here

02:57:44.140 --> 02:57:49.740
Yeah, it's really struggling to get anything cool. It's I think been a good defense from twisted minds there

02:57:49.740 --> 02:57:54.360
They've had the answers all over the map. I love the push-up brown stairs managing to get that kill

02:57:54.360 --> 02:57:58.360
that was you could see fanatic

02:57:58.360 --> 02:57:59.360
kind of crumble a little bit

02:57:59.360 --> 02:58:01.360
after that. It was like they

02:58:01.360 --> 02:58:03.360
just fell into. I won't say

02:58:03.360 --> 02:58:04.360
despair, but just really in

02:58:04.360 --> 02:58:06.360
decision losing that sense. It

02:58:06.360 --> 02:58:07.360
was a big loss for them. Let's

02:58:07.360 --> 02:58:08.360
go to the studio here. They

02:58:08.360 --> 02:58:09.360
think now we're going into a

02:58:09.360 --> 02:58:11.360
half time, guys. What you make

02:58:11.360 --> 02:58:13.360
of that? Oh dear. Oh dear. Oh

02:58:13.360 --> 02:58:14.360
dear fanatic. The more things

02:58:14.360 --> 02:58:15.360
change, the more they stay the

02:58:15.360 --> 02:58:17.360
same free free attacks, but you

02:58:17.360 --> 02:58:19.360
think in that's actually pretty

02:58:19.360 --> 02:58:21.360
good. But in reality, in

02:58:21.360 --> 02:58:22.360
reality, it could have been

02:58:22.360 --> 02:58:23.360
thought to it should have been

02:58:23.360 --> 02:58:33.760
They were in man advantage. They had the Blitz, they knew exactly where the player was, and even then they lose a 2 vs 1, allowing the player that plays inside a Christmas to get a big kill.

02:58:33.760 --> 02:58:44.220
Not pushing him in the Blitz, not re-fucking out, he has 2 kills before the Blitz eventually pushes in, but where's his teammate? There to trade him, and Croxton then loses the 1 vs 1 clutch to Hushong.

02:58:44.220 --> 02:58:51.040
Realistically, Fnatic have been excellent then at half, but they've only come away with it with a 3-3. Will they ruin it? I don't know.

02:58:51.040 --> 02:58:53.600
But it should have been a 4-2 on the balance of things.

02:58:53.600 --> 02:58:56.800
If you're just shooting in, a 3-3 is actually really good on the attack.

02:58:56.800 --> 02:59:00.120
We spoke about our worries for both these teams, kind of, on the attacks,

02:59:00.120 --> 02:59:04.160
such as the Fence favourite map, but it seems like it's a positive thing

02:59:04.160 --> 02:59:06.080
we were even hoping for more for Fnatic.

02:59:06.080 --> 02:59:08.440
Yeah, it's hesitation, really, that costs them.

02:59:08.440 --> 02:59:11.240
I think in that round, in particular, I think so far, though,

02:59:11.240 --> 02:59:13.160
I want to give praises to Croxton.

02:59:13.160 --> 02:59:15.320
I think he's the one that finds the increase.

02:59:15.320 --> 02:59:19.000
He's the one, for example, in that long bar that goes aggressive and gets a 4k.

02:59:19.000 --> 02:59:25.880
You know, 9 and 4 with only 6 rounds, being the one that plays in the weaker side as an attacker.

02:59:25.880 --> 02:59:28.920
He's the one that opened up most of the gaps for Fnatic.

02:59:28.920 --> 02:59:29.960
He's the only right now.

02:59:29.960 --> 02:59:30.760
Yeah.

02:59:30.760 --> 02:59:34.280
But then you're like, ooh, they are a better team strategically.

02:59:34.280 --> 02:59:36.120
They should be further than that.

02:59:36.120 --> 02:59:39.560
They feel you with so much hope, but then they feel you with so much frustration at times as well.

02:59:39.560 --> 02:59:41.640
I can't even imagine what that coach and staff are going through.

02:59:41.640 --> 02:59:43.320
On Quarkson, I will say we kind of mean them.

02:59:43.320 --> 02:59:45.480
We kind of mean Fnatic a little bit in the pregame.

02:59:45.480 --> 02:59:46.440
Well, certainly you did.

02:59:46.440 --> 02:59:49.600
But we also said they don't have maybe the big pop-off player.

02:59:49.600 --> 02:59:53.840
I think Korkson showed us in that half, he can be that big pop-off player.

02:59:53.840 --> 02:59:56.520
We just need to see more of it, but he's certainly been the front runner.

02:59:56.520 --> 03:00:01.520
And now the good news don't stop, because they will go in defense, this is a side that should be easier for them.

03:00:01.520 --> 03:00:04.880
And most importantly, that should be way trickier for Twisted Nines.

03:00:04.880 --> 03:00:08.520
It is the one side where they're slow, where it's hard for them to problem solve.

03:00:08.520 --> 03:00:10.640
We've seen it and we've showed it on Consulate.

03:00:10.640 --> 03:00:15.640
When they go on a map that is heavily defend-assided, they struggle to go step-by-step.

03:00:15.640 --> 03:00:19.640
And then there's the Operator Bands as well that we're seeing coming in right now for the second half.

03:00:19.640 --> 03:00:21.640
A Shield seems quite reasonable.

03:00:21.640 --> 03:00:28.640
Yeah, I would hope so. They've abused it on Dove, especially for a team that struggles to problem solve.

03:00:28.640 --> 03:00:32.640
The Shield is very often a crutch. You want to go and remove that, so far I'm not surprised.

03:00:32.640 --> 03:00:36.640
The Nomad, I'm not so sure. I assume that can easily be fixed with a Great Luck.

03:00:36.640 --> 03:00:37.640
I don't know.

03:00:37.640 --> 03:00:41.640
I think it's just so that you can pot him, poke him, and get the Sons off.

03:00:41.640 --> 03:00:45.240
in the Mariband. It does leave the Azami up. I know Ace and Dez love talking about the top

03:00:45.240 --> 03:00:49.400
floor. Azami is devastating, played inside that piano on the top floor defense. So surprised

03:00:49.400 --> 03:00:53.240
that they've left that one up. Ooh, we're not seeing the Azami so far forward this first round.

03:00:53.240 --> 03:00:57.080
However, we're going to stop talking right now, I guess. Then back to the cast to talk about the

03:00:57.080 --> 03:01:03.400
second half. Thank you very much, Ann. Yes, second half is ready to get underway. And Tim, I always

03:01:03.400 --> 03:01:08.600
say, two hours to a game of siege. Let's see how things play out now that the shoe is on the other

03:01:08.600 --> 03:01:14.400
But, immediately looking at Fnatic, I spoke a little bit about that Goyo in the first half, and we saw Twisted Minds running it.

03:01:14.400 --> 03:01:18.400
Not at all surprised to see the Croson has leapt straight onto it.

03:01:18.400 --> 03:01:24.200
Yeah, exactly. You can see from the operator set up here, there's a couple of things that they're looking to do.

03:01:24.200 --> 03:01:29.000
One is, I think, you know, I don't think it's just about denying Intel here.

03:01:29.000 --> 03:01:31.200
I think it's about gaining a little bit for themselves as well.

03:01:31.200 --> 03:01:35.000
If you can catch a couple of drones with those Mawson pests.

03:01:35.000 --> 03:01:40.160
Yes, we can create a little bit of safety for themselves if they want to play up on the top floor for example

03:01:40.160 --> 03:01:41.320
Which is where we see that shot now

03:01:41.320 --> 03:01:44.040
We can kind of create that like drone back out area

03:01:44.040 --> 03:01:47.720
But also if he grabs one or two of them as well and can get them repositioned

03:01:47.720 --> 03:01:51.440
It could be something valuable for the later round particularly get them on that mid floor

03:01:51.440 --> 03:01:53.840
And Twisted mines are trying to play vertically

03:01:54.600 --> 03:01:58.640
Nitro goes out there. I think they were asking for an awful lot from the arm of wizard

03:01:58.640 --> 03:02:00.560
He gives it a go doesn't catch anybody

03:02:00.560 --> 03:02:04.800
It might have been a little bit of damage onto Dover, but nothing too serious to Twisted

03:02:04.800 --> 03:02:05.800
Minds to worry about.

03:02:05.800 --> 03:02:09.360
But yeah, on the other, on the flip side of that, a lot of denial.

03:02:09.360 --> 03:02:11.600
So, a lot of time wasting here.

03:02:11.600 --> 03:02:15.920
You've got your Goyo, you've got your Tachanka, you've got those laser gates, you've got so

03:02:15.920 --> 03:02:20.920
much utility there that Twisted Minds need to problem solve, need to think about, need

03:02:20.920 --> 03:02:21.920
to work their way through.

03:02:21.920 --> 03:02:25.920
I don't know, you know, whether sort of chaos and aggression will win the day against this

03:02:25.920 --> 03:02:26.920
kind of lineup.

03:02:26.920 --> 03:02:34.920
We're going to find out, I suppose, thinking about it, but I also do like the idea of being able to disrupt and isolate players on Twisted Minds if you can.

03:02:34.920 --> 03:02:39.920
You know, shield an isolated player who's trying to pull off his own sort of flank all alone, you get three versus one against him.

03:02:39.920 --> 03:02:45.920
That could turn the round around, but I don't know that it's just the mind's of the king, but it's to acknowledge that and go hyper-aggressive on towards site, for example.

03:02:45.920 --> 03:02:51.920
Not when you look at all the line-ups coming out from the side of Bananic and all the things they've brought along to slow the other side down.

03:02:51.920 --> 03:02:56.520
So, unstoppable force, immutable objects, that's kind of what the lining up was here, Tim.

03:02:56.520 --> 03:02:58.720
Drex is working his way through though already.

03:02:58.720 --> 03:03:02.920
Joe might be taking out his way through on his way towards White Stairs here.

03:03:02.920 --> 03:03:05.120
He's got a couple of defenders to worry about down below too.

03:03:05.120 --> 03:03:08.320
The minute it feels like they're slowly working their way through about the halfway mark,

03:03:08.320 --> 03:03:13.320
and this is when really, Tim, you want to start ripping up their floorboards and getting eyes on what's going on downstairs.

03:03:13.320 --> 03:03:15.320
So, so far, so good.

03:03:15.320 --> 03:03:18.120
Yeah, that's how Wizard were playing inside a fireplace.

03:03:18.120 --> 03:03:20.320
They've burned about half of the round there.

03:03:20.320 --> 03:03:24.600
So I think they have to slow things down a little bit. I think Twisted mines are still fine

03:03:24.600 --> 03:03:28.380
I think it's kind of like both of them. You know one team have done okay

03:03:28.380 --> 03:03:33.620
Just putting a little bit of time and making Twisted mines. They expect things and Twisted mines have done a pretty good job of clearing

03:03:33.620 --> 03:03:39.120
out and getting them back down all the time. They've also done a much better job by clearing VIP.

03:03:39.180 --> 03:03:45.600
That's how you need to do it for that team. We see two kills come in. They're both gonna go to Twisted mines. Five versus three

03:03:45.600 --> 03:03:49.400
They've still got the tachanka on the board here, so they do still have some denial.

03:03:49.400 --> 03:03:53.680
But, Tristan Mansell can super smooth and slick on this tack.

03:03:54.440 --> 03:03:56.920
I mean, look at how much work Tricks has got done there.

03:03:56.920 --> 03:04:00.080
Look at the piece that Thresh is analysing at the halfway point, right?

03:04:00.080 --> 03:04:02.640
It was a 3v1 for Fanatic in a very, very similar spot.

03:04:02.640 --> 03:04:04.280
That was a 1v2 for Tricks.

03:04:04.280 --> 03:04:09.440
He smirks one off, charging towards Christmas, got the player with the support of a teammate coming in behind him.

03:04:09.440 --> 03:04:13.360
They played that absolutely beautifully to him, but now they've got to convert the round.

03:04:13.360 --> 03:04:21.040
You can't go for 5v3 and see it lost, you will criticise the tonalic for the same thing, it'll be a similar story here, if they see this one split away from them.

03:04:21.040 --> 03:04:25.880
Drex got the fuser in back part, waiting for this fire to burn out, but see, time is not on their side.

03:04:25.880 --> 03:04:36.040
Look what it is doing, the job does, it's those operators we spoke about, it's the Goyle canisters, it's the laser gates, it's all this utility that they brought to slow things down.

03:04:36.040 --> 03:04:41.040
the game plan was 3.5, one and

03:04:41.140 --> 03:04:46.040
well deserved. What a defense

03:04:46.140 --> 03:04:48.040
from fanatic. Wonderful round.

03:04:48.140 --> 03:04:50.040
Indeed. I really like how they've

03:04:50.140 --> 03:04:51.040
played that one out. I mentioned

03:04:51.140 --> 03:04:52.040
about playing a little bit more

03:04:52.140 --> 03:04:53.040
slow, maybe trying to isolate

03:04:53.140 --> 03:04:55.040
out players. What did surprise

03:04:55.140 --> 03:04:56.040
you was twisted minds with the

03:04:56.140 --> 03:04:57.040
one they're looking for the

03:04:57.140 --> 03:04:59.040
isolation chances that blitz going

03:04:59.140 --> 03:05:01.040
1v2 absolutely nuts. But like

03:05:01.140 --> 03:05:03.040
we sort of said, like the issue

03:05:03.140 --> 03:05:05.040
is the operator line up Tim and

03:05:05.040 --> 03:05:09.040
back to fight them massively

03:05:09.140 --> 03:05:10.640
all that fire in the closing

03:05:10.740 --> 03:05:12.140
moments. Deepak having himself

03:05:12.240 --> 03:05:13.340
racking up inside a small

03:05:13.440 --> 03:05:14.840
break. Just a very, very good

03:05:14.940 --> 03:05:16.040
about for that. But I'm also

03:05:16.140 --> 03:05:17.140
very impressed with what I saw

03:05:17.240 --> 03:05:17.940
from twisted minds really

03:05:18.040 --> 03:05:18.940
understanding first round. I

03:05:19.040 --> 03:05:22.940
hope it carries on down that

03:05:23.040 --> 03:05:24.940
trend. Yeah, they certainly

03:05:25.040 --> 03:05:26.940
looked good for it. Like I said,

03:05:27.040 --> 03:05:28.940
it was good on both sides there.

03:05:29.040 --> 03:05:31.940
It was like fanatic have been

03:05:32.040 --> 03:05:32.940
schooled in better to be happy

03:05:33.040 --> 03:05:34.940
and deal with that player

03:05:35.040 --> 03:05:42.040
you know, but ultimately, I think it was, I'm not gonna say it was all part of the plan for Fnatic, obviously, you know, they want to hold on to that area,

03:05:42.040 --> 03:05:49.040
they want to hold on to the whole map as long as they can, but that really wasn't the core of their defence, you know, there was another core of their defence,

03:05:49.040 --> 03:05:59.040
and it was one of those big layers, that was one layer that Twisted Binds were able to remove, but let's not overlook as well the work done by Wizard and Deadshot,

03:05:59.040 --> 03:06:03.580
So, halfway through the round, I said that the Mozzie muted actually dropped away from

03:06:03.580 --> 03:06:04.580
fireplace.

03:06:04.580 --> 03:06:06.380
But there was quite an investment up there.

03:06:06.380 --> 03:06:10.220
There was mute jammers, there was mozzie pest, there was reinforcements to try and burn

03:06:10.220 --> 03:06:11.660
as much time as possible.

03:06:11.660 --> 03:06:15.820
It was 1 minute 30 before they dropped away, which meant that twisted minds were behind

03:06:15.820 --> 03:06:20.380
that mark, not massively, but kind of behind that mark that we talk about of trying to

03:06:20.380 --> 03:06:23.100
open up those verticals halfway through the round.

03:06:23.100 --> 03:06:25.380
They weren't confidently in control at 1 minute 30.

03:06:25.380 --> 03:06:29.020
It was another 10, 15, 20 seconds before they could start really doing that.

03:06:29.020 --> 03:06:32.500
So now everything starts to become a little bit of a rush, you know,

03:06:32.500 --> 03:06:35.880
you behind the pace because it's taking your time to clear out their shot on

03:06:35.880 --> 03:06:38.880
Wizards. So I think there was a lot of factors for the fanatic in that round

03:06:38.880 --> 03:06:43.540
that all came together. It was kind of 10% here, 10% there, 20% there,

03:06:43.540 --> 03:06:47.140
and all those added together won the round for them. It was really nice.

03:06:48.040 --> 03:06:50.980
Well, let's leave the guys on in this one or if we get some different ideas coming out

03:06:50.980 --> 03:06:53.440
from Chris Devine because it sure looks like it's him.

03:06:53.440 --> 03:06:56.960
Of course, got Solid Snake onside, the glass, the one that I've got my eyes on most of all.

03:06:56.960 --> 03:06:59.520
But more interesting to see how they make use of the JkB.

03:06:59.520 --> 03:07:02.680
Then he would use it for clearing through the map, but a couple of teams over the years,

03:07:02.680 --> 03:07:08.320
and looking back at old school Falcons would use it as part of an execute to defeat them all the until they need on their push in.

03:07:08.320 --> 03:07:11.040
Now look at this, you know where the player is, he's got a win, he's got a fight, Tim.

03:07:11.040 --> 03:07:15.680
It's officially comes out on top, loose, a bit of HP, but Croxton is down on the deck.

03:07:15.680 --> 03:07:18.800
Azadok and B'Kul comes out. This is when the pressure starts to mount here.

03:07:18.800 --> 03:07:21.680
Switched to mines looking for some early advantages.

03:07:21.680 --> 03:07:29.680
Yeah, P9 is going to continue doing that work across top floor, mid floor, with solid snake, just looking to drive those wheels out in position.

03:07:29.680 --> 03:07:34.180
But Dover does get taken out. That's the Blackbeard obviously we spoke about.

03:07:34.180 --> 03:07:40.480
The analyst spoke about how Monty was banned to try and prevent Dover being on that operator, but instead he brings the Blackbeard.

03:07:40.480 --> 03:07:45.180
Doesn't matter, he's been neutralised. Four versus three as a Nitro finds its mark.

03:07:45.180 --> 03:07:51.740
The F2 keeps on singing three versus three as Twisted Mind's scrap to keep themselves in this one.

03:07:51.740 --> 03:07:52.460
Yeah, company.

03:07:52.460 --> 03:07:57.860
Come at us in the first half, and when we saw Twisted Mind defending this site, they didn't drop away soon enough.

03:07:57.860 --> 03:08:03.380
What have they done? Drops away, managed to get Cropped up, got a kill on the way out, and then collected a C4.

03:08:03.380 --> 03:08:07.980
They're in a golden chance to be able to close out this round, however, it's still nail-bitingly close.

03:08:07.980 --> 03:08:13.580
Two versus two, we're coming down to the last 45. Still, one C4 in the bad pocket of over here.

03:08:13.580 --> 03:08:20.580
I think he's going to be pushed on that door by Deepak, but Deepak knows he doesn't need to do anything here, really.

03:08:20.580 --> 03:08:24.580
He's baited out a little bit by the sound of P9's gadget.

03:08:24.580 --> 03:08:28.580
He plays it smart and gets back. Doesn't feel he needs to push there, however.

03:08:28.580 --> 03:08:33.580
Does get taken down by P9. Deepak with the trade though, 1v1.

03:08:33.580 --> 03:08:36.580
Fuser has been recovered by her shaman.

03:08:36.580 --> 03:08:40.580
Deepak now is surely going to start playing the time game.

03:08:40.580 --> 03:08:45.580
He's got to be so careful here as well, D-Pekashom has got a great idea on where he's going to push him from.

03:08:45.580 --> 03:08:48.580
There's only really one or two places he can make it happen, but we're down to the last five.

03:08:48.580 --> 03:08:52.580
He's got to go for a kill now, Tim, but there's a shotgun out there, and D-Peksy here.

03:08:52.580 --> 03:08:55.580
Who comes out on top? He gets down on his belly!

03:08:55.580 --> 03:08:58.580
The good ol' Shump Beaks in. He's working in for the magic, Tim.

03:08:58.580 --> 03:09:02.580
Gets away with the kill, and gets it for his team.

03:09:02.580 --> 03:09:05.580
Managers to find it with the bailiff. Beautiful stuff.

03:09:05.580 --> 03:09:09.580
There's a bit of that unpredictability that twisted minds bring to the table.

03:09:09.580 --> 03:09:14.880
to the table. 4-4, and what a cafe we are seeing so far.

03:09:14.880 --> 03:09:19.140
These two absolutely fighting tooth and nail for this one.

03:09:19.140 --> 03:09:22.180
Seeing great seeds on both sides of the table.

03:09:22.180 --> 03:09:23.380
They're all enjoying it.

03:09:23.380 --> 03:09:25.780
Kroc's just getting dealt with at the beginning there.

03:09:25.780 --> 03:09:27.780
Just a beautiful use of nades.

03:09:27.780 --> 03:09:30.020
Obviously, it's not a new, it's quite an old change now.

03:09:30.020 --> 03:09:33.020
But since we saw that change so that they can't be cooked

03:09:33.020 --> 03:09:37.340
anymore, the fuse activates once it bounces off the surface.

03:09:37.340 --> 03:09:39.140
You've then got to think about four seconds.

03:09:39.140 --> 03:09:45.460
just bouncing that need in there just to give that warning to proxy has to move or he takes the death from the need

03:09:45.460 --> 03:09:51.260
But the angle is covered P9 had a great round on that F2 as well did some great work

03:09:51.900 --> 03:09:55.380
Ultimately it was enough to get to us the minds over the line

03:09:58.340 --> 03:10:00.340
Really very very

03:10:03.900 --> 03:10:05.900
You

03:10:09.140 --> 03:10:13.100
Ridiculous versus a like a psycho P Queen country the head just popping around the corner

03:10:13.100 --> 03:10:17.060
It was more of a I'm gonna stay on my belly rather than get back up and dip away

03:10:17.260 --> 03:10:21.060
So it's more trying to be a little bit cheeky, but I'm buzzing for him

03:10:21.060 --> 03:10:24.140
It's what it's out there that has come out on top and kept things equal

03:10:24.140 --> 03:10:27.100
We were saying after the series earlier on to go. You guys have a nice

03:10:27.100 --> 03:10:31.700
Good to zero watch this series go with the distance all three bucks 45 rounds. Well

03:10:32.060 --> 03:10:34.060
so far

03:10:34.060 --> 03:10:41.060
that. I'm just looking at the

03:10:41.060 --> 03:10:44.060
entry game so far as well. Um

03:10:44.060 --> 03:10:46.060
it was an area that that we

03:10:46.060 --> 03:10:48.060
have spoken about and fanatic

03:10:48.060 --> 03:10:50.060
did well on the attack four and

03:10:50.060 --> 03:10:52.060
two one and one so far with

03:10:52.060 --> 03:10:54.060
fanatic on the defense and

03:10:54.060 --> 03:10:56.060
twisted minds on the attack,

03:10:56.060 --> 03:10:59.060
but it's 5050 almost five and

03:10:59.060 --> 03:11:01.060
three depending as to where the

03:11:01.060 --> 03:11:02.060
teams have been able to close

03:11:02.060 --> 03:11:07.100
able to close out the rank based on that entry. We often see quite a high conversion rating

03:11:07.100 --> 03:11:10.940
games for entry kills being, you know what I mean by that, where a team gets the entry

03:11:10.940 --> 03:11:15.820
kill, it goes on to win the round. It's certainly been a little bit of a mixed bag of sorts.

03:11:15.820 --> 03:11:21.100
See how it plays out this time around. I have that good lot of just preventing the run-out,

03:11:21.100 --> 03:11:26.780
the concern being unsurprisingly from Fnatic really. We know how unpredictable first advance

03:11:26.780 --> 03:11:31.100
can be, so unpredictable that you can kind of predict a little bit of that unpredictability.

03:11:31.100 --> 03:11:35.900
You know that there's going to be jump out. You know they're going to be sticking the first set of windows if you get the opportunity.

03:11:35.900 --> 03:11:41.100
So they try to prevent that happening. Deadshot managers to get the kill on to Dover.

03:11:41.100 --> 03:11:47.100
That's going to be five versus four now as we start off for Fanatic once again.

03:11:47.100 --> 03:11:50.100
Their great run of entry continues.

03:11:54.100 --> 03:11:57.100
An exception, as long as you're speaking about in that round, Tim.

03:11:57.100 --> 03:12:02.540
on the way. So unpredictable.

03:12:02.540 --> 03:12:04.860
They become predictable.

03:12:04.860 --> 03:12:06.640
Almost. Yeah. Some of the

03:12:06.640 --> 03:12:08.500
numbers. Yeah, I think I just

03:12:08.500 --> 03:12:11.260
have the point. I think this is

03:12:11.260 --> 03:12:12.940
it. This is it. This is mine.

03:12:12.940 --> 03:12:13.940
So that you know, they've brought

03:12:13.940 --> 03:12:15.260
the gridlock. They're trying to

03:12:15.260 --> 03:12:16.940
protect the runouts themselves,

03:12:16.940 --> 03:12:18.140
but fanatic reading into that

03:12:18.140 --> 03:12:19.140
and saying, we know you're going

03:12:19.140 --> 03:12:20.140
to try and cover you. We're

03:12:20.140 --> 03:12:21.140
going to make it. You know,

03:12:21.140 --> 03:12:23.140
they're trying to lean into it

03:12:23.140 --> 03:12:24.180
by being unpredictable

03:12:24.180 --> 03:12:25.180
themselves. That's it. Two for

03:12:25.180 --> 03:12:27.740
a 5B3, they've now lost one back.

03:12:27.740 --> 03:12:30.420
Sean, we've won for the fact that this is far far here,

03:12:30.420 --> 03:12:31.780
but now they know that it's coming as a player

03:12:31.780 --> 03:12:33.420
on white stairs, does he know?

03:12:34.540 --> 03:12:37.060
Sure he does, they're back to the way he hits him.

03:12:37.060 --> 03:12:39.340
Left in taking the end, well, it's not a utility instead,

03:12:39.340 --> 03:12:42.220
but there we go, it's out front in, he falls down

03:12:42.220 --> 03:12:44.300
and surely this is a fanatic round to win,

03:12:44.300 --> 03:12:46.580
and all orchestrated off the back of a couple

03:12:46.580 --> 03:12:50.340
of fantastic C4 kills, they made it look easy.

03:12:50.340 --> 03:12:53.300
I think fanatic are just leaning into those power weapons

03:12:53.300 --> 03:12:54.140
at the minute as well.

03:12:54.140 --> 03:12:58.140
the game. We've got a lot of

03:12:58.140 --> 03:13:00.140
players. We're seeing them bring

03:13:00.140 --> 03:13:02.140
the DMR's along. We're seeing

03:13:02.140 --> 03:13:04.140
deep out playing the warden

03:13:04.140 --> 03:13:06.140
plenty of SMG 12. We've got a

03:13:06.140 --> 03:13:08.140
lot of SMG 12 enjoyers at the

03:13:08.140 --> 03:13:10.140
minute. You know, we're seeing

03:13:10.140 --> 03:13:12.140
that as a secondary used often

03:13:12.140 --> 03:13:14.140
as a primary, and it just gives

03:13:14.140 --> 03:13:16.140
that opportunity to kind of keep

03:13:16.140 --> 03:13:18.140
the shotgun in the back pocket

03:13:18.140 --> 03:13:19.140
for but that's it looking good

03:13:19.140 --> 03:13:21.140
here on cafe. It was their map

03:13:21.140 --> 03:13:23.140
choice, I believe, and they are

03:13:23.140 --> 03:13:28.820
like the edges there for fanatic. It does. Yeah. We've seen this a few times in the past and I said

03:13:28.820 --> 03:13:33.460
a few times now, a number of times, like a lot of times in the past even, where it feels like one

03:13:33.460 --> 03:13:37.860
side has really got kind of the tactical side of the map down. Like you look again at some of the

03:13:37.860 --> 03:13:41.940
issues that we've seen from Twisted Minds throughout the game. When they've had to kind of play the

03:13:41.940 --> 03:13:45.620
macro game is where things have fallen down, the more strategical side of things. Where they've

03:13:45.620 --> 03:13:50.020
been very, very good, I think, is more in the micro like tactical moments. And I refer to things

03:13:50.020 --> 03:13:54.420
like the Blitz play into VIP with the smoke onto the doorway and the 2v1 they're slaps at the back of that.

03:13:54.420 --> 03:13:58.820
It was fab. Where they've fallen down is when dealing with double C4 kills coming from below,

03:13:58.820 --> 03:14:03.940
fired denials on towards plant spots. It just feels almost like fanatic of like one step ahead

03:14:03.940 --> 03:14:07.300
and know what's going to happen and how to deal with it or their setting up traps here that

03:14:07.300 --> 03:14:11.780
were not quite seeing twisted mines yet overcome. They can do a brute force, but I feel they've got

03:14:11.780 --> 03:14:16.820
to find that opportunity and maximise, maximally capitalise on it to come out on top. I do think

03:14:16.820 --> 03:14:19.380
I think they've got more of that clutch capability in them compared to that.

03:14:19.380 --> 03:14:21.020
They could still save them here.

03:14:21.020 --> 03:14:23.820
But I do feel like so far for now they could be in the stronger team,

03:14:23.820 --> 03:14:25.220
playing strategically.

03:14:25.220 --> 03:14:27.020
Yeah, I agree.

03:14:27.020 --> 03:14:30.020
You know, we can't expect it, it is their map choice.

03:14:30.020 --> 03:14:35.020
But they definitely seem to be on top in those respects.

03:14:35.020 --> 03:14:37.220
I think Twisted Minds have had some great gunfights

03:14:37.220 --> 03:14:40.220
and a couple of good passers-by, but it's kind of kept them in this.

03:14:40.220 --> 03:14:43.420
But Twisted Minds are much more keeping themselves in it,

03:14:43.420 --> 03:14:46.420
whereas I think you're looking to win this one.

03:14:46.420 --> 03:14:52.020
So, 5-4, we stand. Fnatic are completely avoiding the top floor.

03:14:52.020 --> 03:14:55.220
I could not be happier. We're going to go to kitchen.

03:14:55.220 --> 03:14:57.420
In round 10, we've got those extra bands coming.

03:14:57.420 --> 03:14:59.100
No surprise, we see the Aruni there.

03:14:59.100 --> 03:15:00.940
I spoke about that then in another way.

03:15:00.940 --> 03:15:04.580
The Fnatic are using those power weapons, those power operators.

03:15:04.580 --> 03:15:08.100
Take away the DMR, but also we saw it in their last defensive kitchen,

03:15:08.100 --> 03:15:11.740
using the laser gates really well, positioning really well to burn time,

03:15:11.740 --> 03:15:13.020
to burn utility.

03:15:13.020 --> 03:15:15.180
So, no surprise to see the Aruni taken away,

03:15:15.180 --> 03:15:17.380
and it's gonna be game-os on the other side.

03:15:19.260 --> 03:15:21.140
We'd love to see this again.

03:15:21.140 --> 03:15:23.900
There's Trap up right, like 3D and Loadadult,

03:15:23.900 --> 03:15:25.900
or the Intel's an R from the way plus.

03:15:25.900 --> 03:15:27.860
We'll make sure they're gonna see for in that pocket.

03:15:27.860 --> 03:15:29.420
They're just actually gonna rip some ready here

03:15:29.420 --> 03:15:30.540
till he's stood with it.

03:15:30.540 --> 03:15:32.780
Just waiting to see if they come up towards that half

03:15:32.780 --> 03:15:35.020
and he gets a preview of the back of it.

03:15:35.020 --> 03:15:36.380
Not quite sure that he will,

03:15:36.380 --> 03:15:37.620
but even if they fail on the C4,

03:15:37.620 --> 03:15:39.300
there's still so much more

03:15:39.300 --> 03:15:40.740
that Twisted Mind's gonna work through.

03:15:40.740 --> 03:15:42.260
And I think we'll have fast they wanna go

03:15:42.260 --> 03:15:44.180
looking at things like the Blitzcon sign,

03:15:44.180 --> 03:15:46.000
Okay, he's been able that as well.

03:15:46.000 --> 03:15:47.600
Then it gets clung by it later on.

03:15:48.880 --> 03:15:51.680
Ooh, just taking down off the repel,

03:15:51.680 --> 03:15:55.440
yet another entry going to fanatic deadshot,

03:15:55.440 --> 03:15:57.080
managing to take down Hashom,

03:15:57.080 --> 03:15:59.840
and that is a big loss for a kitchen attack.

03:15:59.840 --> 03:16:01.200
Look at what's gone.

03:16:01.200 --> 03:16:02.240
It's the Ram.

03:16:02.240 --> 03:16:05.960
There's gonna be no boogie none down in this round, guys.

03:16:05.960 --> 03:16:07.120
It's been taken away,

03:16:07.120 --> 03:16:10.080
has, has the verticality, pig loss.

03:16:11.040 --> 03:16:11.880
That's it.

03:16:11.880 --> 03:16:12.720
You go on to start.

03:16:12.720 --> 03:16:13.720
You've still got this edge on side.

03:16:13.720 --> 03:16:18.400
It's not the end of the world, you know, we saw the same happen to Fanatic when Kroc was on in the ravine, so he died in the entry.

03:16:18.400 --> 03:16:24.720
Still had a buck on side to make things happen, so Tritz can get work done, but my Arnie's will always be on that seat for which is now being wielded by Deadshot.

03:16:24.720 --> 03:16:29.720
Is he gonna throw it off to look somebody? Yes he is, but no kill secured this time around.

03:16:29.720 --> 03:16:32.720
Dover's still doing great work on the shields.

03:16:32.720 --> 03:16:35.720
Could have been a cast of Curse there though as he walks in.

03:16:35.720 --> 03:16:44.020
Floor opened underneath, smart moving from Wizard, manages to take down another really important part of the Twisted Bands attack.

03:16:44.020 --> 03:16:48.920
The people thing is, I've seen Fadalik do that twice this half, now that isn't a new thing.

03:16:48.920 --> 03:16:52.320
Twisted Bands maybe only seen it last time round and missed out on it, that's fine.

03:16:52.320 --> 03:16:57.620
But we've had seen that same hole open up twice, both times we've had a player start under it, waiting for someone to run through.

03:16:57.620 --> 03:17:03.420
And this time Starves just walks in, absolutely blindsided, and they lose the main spearhead of this round.

03:17:03.420 --> 03:17:08.860
Let's not forget, Blitz has done a lot for them throughout this half so far, and now it's completely not available.

03:17:08.860 --> 03:17:11.340
This is going to be a rescue after this divine.

03:17:11.340 --> 03:17:15.180
It is. It's not the end of the way for them at the minute. They've still got the sledge.

03:17:15.180 --> 03:17:19.100
That results from under the Ram problem a little bit. They get into work and doing it now.

03:17:19.100 --> 03:17:24.140
Deadshot is going to take a bunch of damage as well. So they've still got the tools that they need for this job.

03:17:24.140 --> 03:17:29.820
They've got time. It was a minute 15 when they were opening Freezer Wall and have control of VIP.

03:17:29.820 --> 03:17:34.580
So they've got a lot of good work done, it is possible, but they have to stop losing bodies.

03:17:34.580 --> 03:17:41.580
Deadshot manages to find Jalad, 3 vs 2 now, steps up, wizard, double in the round for him.

03:17:41.580 --> 03:17:45.500
And it is all up to Tricks on the sledge, 20 seconds he drops,

03:17:45.500 --> 03:17:50.260
Freezer is going to push on him to site, but this bullet's raining in all around him.

03:17:50.260 --> 03:17:53.300
There is absolutely no safe space for the sledge.

03:17:53.300 --> 03:17:59.020
Shutout by Deadshot, big round from him, and Fnatic put themselves on match point.

03:17:59.020 --> 03:18:06.480
I really don't want to dog too much on twisted mind because that was a wonderfully played round by fanatico overall from the early C4 attempts

03:18:06.480 --> 03:18:10.520
On towards red hatched the entry they got and then basing it out again and the kill for the floor

03:18:10.960 --> 03:18:15.640
But what it really again shows is that on this macro level fanatico always a step ahead

03:18:15.640 --> 03:18:19.560
It's what we said a couple of rounds ago. Everything that it felt like was coming out twisted minds

03:18:19.560 --> 03:18:23.360
It was a bit labored a little bit like that stop and think about what was it?

03:18:23.360 --> 03:18:27.520
What they need to do next to try and deal what was going on and every time I felt it regained their composure

03:18:27.520 --> 03:18:33.520
the game. It was a constant

03:18:33.620 --> 03:18:35.420
battle to try and keep the cells

03:18:35.520 --> 03:18:36.520
in that game. Well, in that

03:18:36.620 --> 03:18:38.520
round sorry, that means that

03:18:38.620 --> 03:18:40.520
next point. Wonderful play by

03:18:40.620 --> 03:18:41.520
them. So far across the time

03:18:41.620 --> 03:18:42.520
out the air couple of hours

03:18:42.620 --> 03:18:43.520
that could have been over the

03:18:43.620 --> 03:18:45.520
while already. But that's just

03:18:45.620 --> 03:18:47.520
how things go. Sometimes again,

03:18:47.620 --> 03:18:49.520
brilliant play. The golden

03:18:49.620 --> 03:18:52.520
chance to go one year on. Yes

03:18:52.620 --> 03:18:54.520
the start that you feel fanatic

03:18:54.620 --> 03:18:56.520
need as well. You know, they've

03:18:56.520 --> 03:19:01.520
I think to be honest with you.

03:19:01.520 --> 03:19:03.520
This is I'm going to say the

03:19:03.520 --> 03:19:04.520
best fanatic performance that

03:19:04.520 --> 03:19:06.520
we've said through kickoff so

03:19:06.520 --> 03:19:08.520
far. Um you know, I guess there's

03:19:08.520 --> 03:19:09.520
been a couple of mistakes in

03:19:09.520 --> 03:19:11.520
there, but overall, I feel like

03:19:11.520 --> 03:19:13.520
they're looking really good today.

03:19:13.520 --> 03:19:15.520
And if I was a twisted minds

03:19:15.520 --> 03:19:17.520
fun, I'd probably be a little bit

03:19:17.520 --> 03:19:18.520
concerned. Obviously we've got

03:19:18.520 --> 03:19:20.520
labs coming up. That's plus the

03:19:20.520 --> 03:19:21.520
mind's map choice. There is an

03:19:21.520 --> 03:19:23.520
element there where an attic

03:19:23.520 --> 03:19:24.520
wanted to play cafe. This was

03:19:24.520 --> 03:19:26.520
I think they've really come in

03:19:26.520 --> 03:19:28.520
with some great ideas on this

03:19:28.520 --> 03:19:30.520
map overall. And again, the

03:19:30.520 --> 03:19:32.520
track gameplay that played the

03:19:32.520 --> 03:19:34.520
way this flow these rounds down

03:19:34.520 --> 03:19:36.520
and not really giving to

03:19:36.520 --> 03:19:38.520
mind the chance to play their

03:19:38.520 --> 03:19:40.520
game or get themselves really

03:19:40.520 --> 03:19:42.520
rolling on the attacking side. I

03:19:42.520 --> 03:19:44.520
think it's been wonderfully

03:19:44.520 --> 03:19:46.520
done. Will you get the same

03:19:46.520 --> 03:19:48.520
freedom? I think on laps

03:19:48.520 --> 03:19:50.520
probably not because there's

03:19:50.520 --> 03:19:52.520
more optionality on that

03:19:52.520 --> 03:19:58.240
Because there's more optionality on that map, because it's bigger, because it's a bit more chaotic at times, I think, at least anyway.

03:19:58.240 --> 03:20:02.040
I think you're finally going to see Twisted Mines finally find their way back into it.

03:20:02.040 --> 03:20:04.560
When we get to Fortress, very different conversation.

03:20:04.560 --> 03:20:08.560
That is going to be a very, very interesting map, if you find ourselves getting there.

03:20:09.760 --> 03:20:12.560
Let's see where the Twisted Mines can keep things going on.

03:20:12.560 --> 03:20:14.080
Café to begin with then.

03:20:14.080 --> 03:20:16.960
They've got two rounds here that they have to win back-to-back.

03:20:16.960 --> 03:20:19.360
Map 0.4, Fnatic on both of them.

03:20:19.360 --> 03:20:21.440
So just one will do.

03:20:21.440 --> 03:20:41.940
not all the chances in the world, but they are back in a reading room now. This is the site that they have lost so far. It was a successful attack, but it came down to that one. The one if we remember, if I'm having to hit the deck and take the pistol fight was the bailiff actually against the shotgun of Deepak.

03:20:41.940 --> 03:20:47.780
to get a shot in on the

03:20:47.840 --> 03:20:49.780
Blackbeard. But how much

03:20:49.840 --> 03:20:51.880
success a fanatic found with

03:20:51.940 --> 03:20:53.880
the explosives? It continues.

03:20:53.940 --> 03:20:55.880
Blackbeard taken down. Your

03:20:55.940 --> 03:20:57.880
life manages to find the trade,

03:20:57.940 --> 03:20:59.880
but Deadshot is there for one

03:20:59.940 --> 03:21:00.880
on two tricks. He's continuing

03:21:00.940 --> 03:21:02.880
to fight while it stares. He

03:21:02.940 --> 03:21:03.880
was in a bad position, but

03:21:03.940 --> 03:21:05.880
again, this is something that

03:21:05.940 --> 03:21:07.880
fanatic have done well throughout

03:21:07.940 --> 03:21:09.880
is to trade those deaths. Really

03:21:09.880 --> 03:21:17.880
Always a step ahead Tim. It's really all I can say about this half. It just feels like they've always got something else in mind.

03:21:17.880 --> 03:21:21.880
There's just the minds to give it to them. It's not all that often you'll see two players playing on white window there.

03:21:21.880 --> 03:21:25.880
So the second player here, they've got a freebie. I was like, oh, nice, that surprised them.

03:21:25.880 --> 03:21:30.880
Now they've got themselves another from the similar position. He and I are bringing it down to a two versus two.

03:21:30.880 --> 03:21:34.880
They're not out of this yet. They can still do it, but we're coming down to the last 40 seconds.

03:21:34.880 --> 03:21:36.880
the back pocket of croc, for

03:21:36.880 --> 03:21:37.880
example, and a keeper barrier

03:21:37.880 --> 03:21:38.880
still to go. There are still

03:21:38.880 --> 03:21:40.880
ways for that. It can cause a

03:21:40.880 --> 03:21:42.880
headache here.

03:21:44.880 --> 03:21:45.880
You can see P nine on white

03:21:45.880 --> 03:21:46.880
stairs. They're looking to get

03:21:46.880 --> 03:21:48.880
aggressive into war. Fire

03:21:48.880 --> 03:21:49.880
bless is able to take the

03:21:49.880 --> 03:21:50.880
challenge as he's in the

03:21:50.880 --> 03:21:52.880
boat. Animation takes down

03:21:52.880 --> 03:21:54.880
crocs and leaves wizard. No one

03:21:54.880 --> 03:21:56.880
V two. One thing twisted minds

03:21:56.880 --> 03:21:58.880
need to make sure here is that

03:21:58.880 --> 03:21:59.880
they don't give him anything

03:21:59.880 --> 03:22:01.880
for free. Don't give him those

03:22:01.880 --> 03:22:03.880
one V one nicely done.

03:22:03.880 --> 03:22:07.920
to win the game. They've got

03:22:07.920 --> 03:22:09.920
to be extremely done working

03:22:09.920 --> 03:22:11.920
together. They create a little

03:22:11.920 --> 03:22:13.920
bit of a diverging get wizard

03:22:13.920 --> 03:22:15.920
into a fire and then dovetakes

03:22:15.920 --> 03:22:17.920
the peak around the corner

03:22:17.920 --> 03:22:19.920
finds the kill and twisted

03:22:19.920 --> 03:22:21.920
minds. They get themselves to

03:22:21.920 --> 03:22:23.920
round 12. One more to win to

03:22:23.920 --> 03:22:25.920
take us into overtime. Yeah

03:22:25.920 --> 03:22:27.920
honestly. Fantastic there again.

03:22:27.920 --> 03:22:29.920
Big peanuts and so much in that

03:22:29.920 --> 03:22:30.920
round around White window two

03:22:30.920 --> 03:22:31.920
kills on that same repel and

03:22:31.920 --> 03:22:32.920
then as you saw at the end of

03:22:32.920 --> 03:22:38.800
I was just like the rounds over. They've lost a freebie to the C4. They've annoyed their dead choppers to the side of white

03:22:38.800 --> 03:22:40.960
They've been traded out when they got the kill even back on to him

03:22:40.960 --> 03:22:46.020
It felt like there was nothing the system mines could do right without fanatic being had to repeat it and relay it back

03:22:46.020 --> 03:22:50.920
Onto them, but they managed to find a way through with a little bit of a big hero moment

03:22:51.000 --> 03:22:53.360
And it was one thing actually speaking of like hero moments

03:22:53.360 --> 03:22:59.840
They speak about hero rounds from individuals when they can have a player that just gets 3k or a 4k and basically wins the round for the team

03:22:59.840 --> 03:23:04.840
I was looking at the numbers, like Fnatic are the least hero play team I believe it was so far.

03:23:04.840 --> 03:23:10.840
Others generally are looking at like teams like Falcons, just endless, as you can imagine, 3Ks and 4Ks coming out of their ears.

03:23:10.840 --> 03:23:17.840
He's seen a couple today so far, I think from both teams now. Both of them are really up for this, and it's not just fans of team effort,

03:23:17.840 --> 03:23:21.840
it's individual brilliance as well as shining, and that always makes for a fantastic series.

03:23:21.840 --> 03:23:25.600
Yeah, Croxton and Deadshot are the obvious two to pick out for Fnatic there.

03:23:25.600 --> 03:23:31.320
23 kills between the two of them, and you know, they've all had some big, big rounds.

03:23:31.320 --> 03:23:35.160
Deadshot with a 3K round, Croxton with a 3K and a 4K round,

03:23:35.160 --> 03:23:38.160
and it's just having those big moments from players.

03:23:38.160 --> 03:23:41.960
You need, like you said, the full sweep, you need the combination.

03:23:41.960 --> 03:23:43.840
You need the players that are going to come out and do that,

03:23:43.840 --> 03:23:47.560
but you also need that solid, strategical foundation as a team.

03:23:47.560 --> 03:23:53.160
And I think, you know, in parts, I'm not going to say the performance is perfect, always round,

03:23:53.160 --> 03:23:56.920
but I feel like that is something that Fnatic have shown us a little bit of both today.

03:23:57.640 --> 03:24:01.960
And that is a really positive sign for them. Not twisted minds though, takers to 12.

03:24:01.960 --> 03:24:06.120
They've certainly had some impressive moments themselves. They've dealt with some difficult

03:24:06.120 --> 03:24:11.800
problems and they've made life a bit of a misery at times for Fnatic in some of these rounds.

03:24:11.800 --> 03:24:15.160
So, can they get it done? Fnatic bringing the clash this time.

03:24:15.160 --> 03:24:17.720
Is that going to be the difference maker?

03:24:19.000 --> 03:24:22.520
It's another thing to get in the way of twisted mines to slow them down, isn't it?

03:24:22.520 --> 03:24:25.640
And now that's being the constant threatened annoyance throughout the half,

03:24:25.640 --> 03:24:29.160
twisted mines to hate to have to face off against, and it might probably be the same again here.

03:24:29.160 --> 03:24:32.680
They've had, what, two frags run out so far, shield of course is still standing,

03:24:32.680 --> 03:24:38.440
Jalaz got two more to use, but look again, it's a little bit of a stalemate that falls, albeit it's very early in the round.

03:24:40.120 --> 03:24:42.680
Going to see another Camdello going in here, I think.

03:24:42.680 --> 03:24:47.400
two left on the board after that, like that it's dealt with so quickly and easily by a wizard,

03:24:47.400 --> 03:24:53.240
just applies that keeper barricade, shoots out the cantella, keeps himself safe for another 10 seconds,

03:24:53.240 --> 03:24:57.640
is so halfway through the round now, and twisted minds, it feels like they're struggling to get

03:24:57.640 --> 03:25:03.000
themselves really established in their state here. They've managed to take some top floor,

03:25:03.000 --> 03:25:07.880
but otherwise it's a lot of window play, and they're not working the verticals too much,

03:25:07.880 --> 03:25:13.720
they do manage to get that entry though, Hasham picking up D-Pick and that is a big one to remove.

03:25:13.720 --> 03:25:20.040
That is the class, the shield, gone off the board. And just when it was a 6-4 we were thinking surely

03:25:20.040 --> 03:25:23.800
Twisted Minds are going to find themselves trying to catch back up. Well Tim, they look like they're

03:25:23.800 --> 03:25:28.600
on to do it. A five versus three, but now they can try this really aggressive hold-around one that

03:25:28.600 --> 03:25:32.760
hasn't yet paid off. Right, gets at least one back but now it's a little off and scrap, into

03:25:32.760 --> 03:25:37.080
fireplace and self-carnity, pushing, but look at it from below. Wonderful play from Hasham

03:25:37.080 --> 03:25:38.080
to get the assist down.

03:25:38.080 --> 03:25:39.580
Jalakim Rida dead shot.

03:25:39.580 --> 03:25:42.580
They have sliced that sides up to him like a good old pizza,

03:25:42.580 --> 03:25:45.080
and now they've forced us to overtime.

03:25:45.080 --> 03:25:47.580
We're going to get a few extra rounds of this.

03:25:47.580 --> 03:25:51.080
Twisted mines digging deep in those last couple of rounds.

03:25:51.080 --> 03:25:55.080
Fnatic are going to kick themselves for not being able to get it over the line,

03:25:55.080 --> 03:25:59.580
but I do think it is more about the adjustments that Twisted Mines made

03:25:59.580 --> 03:26:02.080
than necessarily anything that Fnatic did.

03:26:02.080 --> 03:26:05.080
I think dealing with the clash as a priority,

03:26:05.080 --> 03:26:09.120
that round. It's going to be

03:26:09.120 --> 03:26:11.120
a little bit of a. Not early in

03:26:11.120 --> 03:26:13.120
that round, but as the first

03:26:13.120 --> 03:26:15.120
thing that they did in that

03:26:15.120 --> 03:26:17.120
round was a real big moment for

03:26:17.120 --> 03:26:19.120
twisted minds. Recognize where

03:26:19.120 --> 03:26:21.120
the kind of linchpin of the

03:26:21.120 --> 03:26:23.120
defense was what was going to

03:26:23.120 --> 03:26:25.120
be the big hold up. They

03:26:25.120 --> 03:26:27.120
managed to remove it. And then

03:26:27.120 --> 03:26:29.120
also the use of the verticality

03:26:29.120 --> 03:26:31.120
but from beneath rather than

03:26:31.120 --> 03:26:33.120
from above. Beautiful stuff. They

03:26:33.120 --> 03:26:35.760
Certainly made it interesting those last couple of rounds.

03:26:35.760 --> 03:26:37.880
Because again, there's six, four hours like that.

03:26:37.880 --> 03:26:39.720
They just want to keep on saying that.

03:26:39.720 --> 03:26:40.880
They've always got to figure it out.

03:26:40.880 --> 03:26:42.400
They've always got to wait through.

03:26:42.400 --> 03:26:43.600
But in the last couple of rounds,

03:26:43.600 --> 03:26:45.680
you've seen twisted minds really step up,

03:26:45.680 --> 03:26:47.840
both individually in round 11,

03:26:47.840 --> 03:26:51.720
but then as a team in that final round of regulation.

03:26:51.720 --> 03:26:53.600
Now they're trying to hide away half of here on the echo.

03:26:53.600 --> 03:26:56.200
You see him lay down here, not wanting to reveal himself.

03:26:56.200 --> 03:26:57.360
They've got something cheeky in mind,

03:26:57.360 --> 03:26:58.560
but maybe so do you decide.

03:26:58.560 --> 03:27:01.320
So we're looking at their line of those hopping across.

03:27:01.320 --> 03:27:05.560
a bit of an hour of coming out of course got a what I call like a major buff I wouldn't even say it's

03:27:05.560 --> 03:27:09.640
a major buff but it's certainly an improvement now it gets all off the doors at the very very

03:27:09.640 --> 03:27:12.840
start of the round they can be used at longer range all that kind of good stuff to come and look

03:27:12.840 --> 03:27:17.000
forward to but here we're not yet at the point where those guys are out so it's not available

03:27:17.000 --> 03:27:21.560
at this stage you of course want to look forward to in the future all eyes now turn towards things

03:27:21.560 --> 03:27:25.080
like the sense and the blitz there to work a bit of magic on the other side though we're talking

03:27:25.080 --> 03:27:29.800
to the match him. Looking at the Kai, looking at the thugs, looking at the flash, and the

03:27:29.800 --> 03:27:33.760
Goyo of course. It's all about slowing them down. How well that is there as an insurance

03:27:33.760 --> 03:27:36.440
policy. So let's see what they can get away with.

03:27:36.440 --> 03:27:41.080
Yeah, we'll keep an eye on Jalad on the Roura. It's an operator. I've been playing quite

03:27:41.080 --> 03:27:45.880
a lot of in-ranking recently, nice DMR, and then especially when it's solo, if you just

03:27:45.880 --> 03:27:50.840
want to give a go in your own games at home, she can be very good at creating that bit

03:27:50.840 --> 03:27:56.200
that you sometimes need, you know, to avoid those flanks getting hit and just create a

03:27:56.200 --> 03:28:00.840
little bit of a safe space to play in, especially as a solo hockey player, where you can't always

03:28:00.840 --> 03:28:07.560
guarantee on having that support put. Here we go, in round 12, we get a goalie with twisted

03:28:07.560 --> 03:28:13.080
minds, they're sending the shield, they get a double fanatic, starting to crumble here,

03:28:13.080 --> 03:28:18.360
they're on the defensive game, they've got the clash, 100 people die, DPEC becomes less

03:28:18.360 --> 03:28:24.920
powerful because he can't keep playing behind that shield. They need a gun up, able to take a fight.

03:28:24.920 --> 03:28:28.680
Jill admires the fine wizard. He's not going to have to take one fight. He's going to have to take

03:28:28.680 --> 03:28:34.120
five right now. Flawless round and twisted mines. There's, they seem to have found another gear.

03:28:34.120 --> 03:28:41.480
They've hit the accelerator pedal in a big way. Wow. They really can't, they don't just use most of

03:28:41.480 --> 03:28:46.280
their users here in that round, Tim. They just rolled one kill into another, just breeze their

03:28:46.280 --> 03:28:50.280
the game. I think that's a

03:28:50.280 --> 03:28:51.980
thing that's going to be a way

03:28:51.980 --> 03:28:52.580
through and correct me on

03:28:52.580 --> 03:28:53.780
mistaken. Have we seen a

03:28:53.780 --> 03:28:56.280
fanatic time out this game?

03:28:56.280 --> 03:28:58.280
No. We saw a twisted man, Tom.

03:28:58.280 --> 03:28:59.280
I really feel like attack time

03:28:59.280 --> 03:29:00.280
has to come in now not to try

03:29:00.280 --> 03:29:01.280
and come up with the strategy

03:29:01.280 --> 03:29:02.280
to win. Thank God for that.

03:29:02.280 --> 03:29:03.280
This isn't to do with a

03:29:03.280 --> 03:29:07.280
strategy to win the game. This

03:29:07.280 --> 03:29:08.280
is a mental thing. Those last

03:29:08.280 --> 03:29:09.280
three rounds have just got

03:29:09.280 --> 03:29:10.280
progressively worse from the

03:29:10.280 --> 03:29:11.280
boys. Yeah. Around 12. They

03:29:11.280 --> 03:29:12.280
just looked a little bit lost

03:29:12.280 --> 03:29:13.280
there getting sliced up inside

03:29:13.280 --> 03:29:14.280
a fireplace in the one part of

03:29:14.280 --> 03:29:15.280
that. Yeah, P. Man went big.

03:29:15.280 --> 03:29:18.540
to the last round. They got

03:29:18.540 --> 03:29:20.080
absolutely rushed their pants

03:29:20.080 --> 03:29:21.280
up by the side of twisted

03:29:21.280 --> 03:29:22.780
minds. It's gone from bad to

03:29:22.780 --> 03:29:23.780
worse across those three

03:29:23.780 --> 03:29:25.580
rounds. They just need a mental

03:29:25.580 --> 03:29:27.180
reset right now. Otherwise this

03:29:27.180 --> 03:29:28.880
map's done. Yeah it was far too

03:29:28.880 --> 03:29:30.180
easy for twisted minds. There

03:29:30.180 --> 03:29:31.080
wasn't the whole round was

03:29:31.080 --> 03:29:32.780
over in about 15 seconds. You

03:29:32.780 --> 03:29:34.580
know, they just spotted that

03:29:34.580 --> 03:29:35.980
opportunity. I think they had

03:29:35.980 --> 03:29:37.480
locations. You know, sort of

03:29:37.480 --> 03:29:38.980
pinpointed for a few of those

03:29:38.980 --> 03:29:40.480
fanatic players and just went

03:29:40.480 --> 03:29:42.780
in and to the I think that

03:29:42.780 --> 03:29:43.880
fanatic have done a good job

03:29:43.880 --> 03:29:50.040
their game, which is chaos and aggression. And they found it. They just found it there in round 13,

03:29:50.040 --> 03:29:55.080
so a sub-mind's able to just dash in and say, you know what, we're going to play our way for this

03:29:55.080 --> 03:29:59.720
round. And as soon as they did, Fnatic really struggled to stand up to that. So, you know,

03:29:59.720 --> 03:30:03.480
what do they do? First of all, they've got to win an attack. That's something that they did pretty

03:30:03.480 --> 03:30:08.600
well, I think, in the first half. They went three and three. So there's no real advantage there,

03:30:08.600 --> 03:30:13.000
but I feel like Fnatic were in the driving seat when they were on attack. So if we do see this

03:30:13.000 --> 03:30:26.000
I think something fanatic need to do is kind of lean into the the theory of that clash pick of, you know, maybe brings some of the trap up for it as we've seen them use the Goyorkan system and maybe they bring out a lesion.

03:30:26.000 --> 03:30:34.000
You know, maybe they bring out a frost, bring plenty of barbed wire, just do everything they can to prevent that chaotic aggression from twisted minds.

03:30:34.000 --> 03:30:39.000
Slow them down, spread out a little bit, just a lot of problems to solve.

03:30:39.000 --> 03:30:44.760
I think where they found the most success, honestly, was, as crazy as it sounds, like,

03:30:44.760 --> 03:30:47.680
the rounds where they had to be able to cross a couple like Skyward of the early parts of

03:30:47.680 --> 03:30:51.240
the round, is where they found success, is where they found the early kills and been

03:30:51.240 --> 03:30:53.240
able to get themselves on the leading foot.

03:30:53.240 --> 03:30:55.840
They've had the entry, at least a couple of the last couple of rounds went by, and the

03:30:55.840 --> 03:30:59.280
majority of these rounds, they've done really, really well on the entry, and they were like

03:30:59.280 --> 03:31:04.600
8 out of 11, they were flying, and those last couple, that's tight, let things slip, and

03:31:04.600 --> 03:31:06.760
The means across those last few rounds in total,

03:31:06.760 --> 03:31:09.160
that's if you've only found four kills.

03:31:09.160 --> 03:31:11.600
Now it's not looking good, and that is one open.

03:31:11.600 --> 03:31:14.640
That timeout will turn things around for them.

03:31:14.640 --> 03:31:15.880
For now, they've got a deal, though, of course,

03:31:15.880 --> 03:31:16.720
with the other side.

03:31:16.720 --> 03:31:19.080
Now, Trix is the one that Paul's got my eyes on here.

03:31:19.080 --> 03:31:20.480
He's got the super hyper early aggression

03:31:20.480 --> 03:31:21.320
he might be used to,

03:31:21.320 --> 03:31:22.720
but I think he's playing currently on the stairway.

03:31:22.720 --> 03:31:23.560
Trying to look for wards.

03:31:23.560 --> 03:31:24.560
Sorry, I thought he was on the stairway

03:31:24.560 --> 03:31:26.040
up towards the museum side, but no.

03:31:26.040 --> 03:31:27.400
He's sat back inside a train,

03:31:27.400 --> 03:31:29.360
just feeding out what's going on on these windows.

03:31:29.360 --> 03:31:30.680
We saw for now they get a freebie

03:31:30.680 --> 03:31:32.880
onto a blackbeard playing here and here on,

03:31:32.880 --> 03:31:34.280
and maybe they're hoping they'll get there looking,

03:31:34.280 --> 03:31:36.280
to get a free beat into

03:31:36.280 --> 03:31:39.280
was piano on the side of

03:31:39.280 --> 03:31:42.280
the night as well. Okay, then

03:31:42.280 --> 03:31:44.280
crocs is taking the drop at

03:31:44.280 --> 03:31:46.280
top red. We saw him have some

03:31:46.280 --> 03:31:48.280
success on the entry in the

03:31:48.280 --> 03:31:49.280
first half around one and two

03:31:49.280 --> 03:31:51.280
both went to him. He's going to

03:31:51.280 --> 03:31:53.280
find this one as well. I drown

03:31:53.280 --> 03:31:55.280
14 to his bike. We just needs

03:31:55.280 --> 03:31:57.280
to go to the checkout and try

03:31:57.280 --> 03:31:59.280
to purchase the rest of this

03:31:59.280 --> 03:32:01.280
round. It's going to be five

03:32:01.280 --> 03:32:10.280
a little bit here, and at it, not wanting to get anything back to twisting mines, wanting to keep at an advantage before they continue sweeping across the top floor.

03:32:10.280 --> 03:32:15.280
The droning does go on. Look at this utility use. Very little that could be done there.

03:32:15.280 --> 03:32:17.280
Amazing. Again.

03:32:17.280 --> 03:32:19.280
Push it a bit to bad positions.

03:32:19.280 --> 03:32:29.280
Yeah. I mean, they managed to get away with the C4 kill from Tricks, which is what they've been aiming for for a long time, but after the damage had been done, Croxton again, like he did on Bar before, just crouched, walked his way through, still haven't gone,

03:32:29.280 --> 03:32:33.580
Still haven't got, oh hey, there's a free kill in towards storage for me, because no one's really paying attention.

03:32:33.580 --> 03:32:36.220
They haven't got the intel on the other side, or at least they should have.

03:32:36.220 --> 03:32:39.160
That was Tricks job, but he's missed that one and let...

03:32:39.160 --> 03:32:41.940
...cross and get away with quite literally murder.

03:32:41.940 --> 03:32:43.260
It's a 4v2.

03:32:43.260 --> 03:32:46.740
Surely, Fnatic can't bustle this.

03:32:46.740 --> 03:32:50.020
Tricks is a big thing that Twisted Minds have got going for them here.

03:32:50.020 --> 03:32:55.780
Having that intel on the pulse, tries to go for a run out, but due diligence has been pitted.

03:32:55.780 --> 03:33:00.820
over earlier in the round had that air jab there for that possible runout good stuff they're going to

03:33:00.820 --> 03:33:05.940
drop all the kit behind the sense walls they don't quite get away with it but the trade is there so

03:33:05.940 --> 03:33:11.860
no big loss for fanatic dpeck finding the man it's going to be the plant going down as well now

03:33:11.860 --> 03:33:17.860
Tricks is trying to get movement going here but he cannot find an angle wizard picks up the kill

03:33:17.860 --> 03:33:24.260
and we are going all the way to 15. A very well controlled round by Fnaticus thought as well like

03:33:24.260 --> 03:33:28.960
They weren't dropping until the very bitter end and maybe a bit too much reliance on the sense wall there

03:33:28.960 --> 03:33:32.460
But I'll give it to them again. This is the aggression that we used to seeing out twisted mines

03:33:32.460 --> 03:33:37.200
They're willing to step up and be aggressive there and try and isolate out the 1v1s and it almost worked out beautifully

03:33:37.540 --> 03:33:41.900
Just D-Pet managed to get the closing shot down that forced that to be a 3v1 on the close

03:33:42.220 --> 03:33:46.500
Well now Tim we get that switch we've seen both teams do well. They've had a 3-3 half

03:33:46.500 --> 03:33:48.500
They're both on their attacks in overtime

03:33:48.540 --> 03:33:54.220
Is that what carries on the twisted mind? Take it or do we see a defense win come through here for the first time in five rounds?

03:33:54.260 --> 03:34:02.100
I think that's a good chance.

03:34:02.100 --> 03:34:04.200
As long as they don't go to top

03:34:04.200 --> 03:34:06.200
floor, there's there's always a

03:34:06.200 --> 03:34:08.200
chance. There's always a chance

03:34:08.200 --> 03:34:10.200
hold your breath in. It's going

03:34:10.200 --> 03:34:12.200
to be reading. It's going to be

03:34:12.200 --> 03:34:14.200
reading now. Come back. Come back

03:34:14.200 --> 03:34:16.200
to what I said a second ago,

03:34:16.200 --> 03:34:18.200
right where I think they found

03:34:18.200 --> 03:34:20.200
good success. It's been in C

03:34:20.200 --> 03:34:22.200
foreplay and that is very

03:34:22.200 --> 03:34:24.200
simplistic. You can't always

03:34:24.200 --> 03:34:34.200
The question now comes, it's a twisted mind, see that on the left side, you know what, they show respect to us, they brought the IQ, they dealt with the yokais, it's how Croxton managed to crouch, walk into bar and kill two of us and win the round.

03:34:34.200 --> 03:34:43.200
We're going to bring the IQ as well, or they're just going to leave it, they can lean into what the doc could be of desire, but as a note, I'm not 100% solid on this, this is brave.

03:34:43.200 --> 03:34:51.200
It is, as you said, they can use those calls a little bit, you know, if you're going to take an area,

03:34:51.200 --> 03:34:55.540
Yeah, if you're gonna take an area that you think could be dangerous. Oh, this is interesting

03:34:55.540 --> 03:34:58.660
No, I'm you used to be able to play about comes out years ago

03:34:59.120 --> 03:35:05.020
That's a real sacrifice to try and get that early peak as we can will now be out of action

03:35:05.180 --> 03:35:09.940
They're gonna take it out anyway, but it would have stopped giving a speed much like the echo comes to

03:35:10.340 --> 03:35:13.200
Yeah, interesting use of it there kind of a little pocket

03:35:13.200 --> 03:35:15.840
Can't throw it out there so you can get a kill doesn't work out

03:35:15.840 --> 03:35:18.860
But back to you know what I was saying the way that you can use that

03:35:21.200 --> 03:35:24.960
It forces when that call comes in it forces all the defenders off the camps

03:35:24.960 --> 03:35:27.280
So if you've got an area that you know is a high risk area

03:35:27.680 --> 03:35:30.560
Something like piano and you haven't found a cam in there

03:35:30.560 --> 03:35:35.760
But you're worried about getting hit with a C4 when you go in and take that area as you're about to progress through there

03:35:35.760 --> 03:35:37.520
Bang you hit your door could be cool

03:35:37.520 --> 03:35:43.160
You force everybody off the cams you work your way through you're forcing them at best to a blind C4 attempt then

03:35:43.520 --> 03:35:47.600
So it is you know one way of dealing with it at least but I agree the actually

03:35:48.320 --> 03:35:50.320
more

03:35:50.320 --> 03:35:53.360
All right, well, let's see if any C4s

03:35:53.360 --> 03:35:56.080
sets in the rounds, if those black eyes come back

03:35:56.080 --> 03:35:58.240
to bite just to find them.

03:35:58.240 --> 03:36:00.080
Now, taking things very slowly themselves,

03:36:00.080 --> 03:36:02.160
there's only worries to get a bit more of a self-dust

03:36:02.160 --> 03:36:03.360
on yourself, ain't gonna help.

03:36:03.360 --> 03:36:04.880
Only worries to get a little bit scared here,

03:36:04.880 --> 03:36:07.080
a little bit hesitant to start slowing things down.

03:36:07.080 --> 03:36:08.880
Where they've found successes in the aggression

03:36:08.880 --> 03:36:10.400
and I feel taking your foot off the gas now

03:36:10.400 --> 03:36:12.480
would be the worst idea you could take.

03:36:14.560 --> 03:36:17.400
Just continuing the sweep across the top floor.

03:36:17.400 --> 03:36:19.840
They do still have Crocsons to deal with this,

03:36:49.840 --> 03:36:57.600
Four fanatics 7-7 on the scoreboard for versus four in the round could not be closer than this

03:36:59.080 --> 03:37:04.320
That's what I think that it could play for here. They've done such a great job losing crop though. That is not super ideal

03:37:04.440 --> 03:37:09.640
We know that it's been must have fallen throughout this game 15 and 12. He will end on one kill per round

03:37:10.040 --> 03:37:11.480
Perfectly averaged out

03:37:11.480 --> 03:37:14.560
Here we go with the drops coming on through this black being here

03:37:14.560 --> 03:37:19.260
It's put pressure down inside the fireplace, a key spot to be in, because that spot's not a playing range, it's an aisle.

03:37:19.260 --> 03:37:22.060
They're looking nice and close to going for a door fight here as well.

03:37:22.060 --> 03:37:25.260
I expected to find someone in behind the fallen bookcase, but there is no one.

03:37:25.260 --> 03:37:27.760
But that could have been a freebie, but no, it's the Blackbeard.

03:37:27.760 --> 03:37:30.360
Plant is going down and for that it looked powerless to stop it, Tim.

03:37:31.960 --> 03:37:34.760
How will she say death? How will she say otherwise?

03:37:34.760 --> 03:37:38.360
Pops himself up onto the washing machine and cleans house.

03:37:38.360 --> 03:37:41.560
Gonna take him down, but then, but then,

03:37:41.560 --> 03:37:47.560
Twisted mines, they just run in, they close the net, they bind the kills and they take map one.

03:37:47.560 --> 03:37:51.560
Ashop's straight in all chat, surely Sage easy, easy enough points him.

03:37:51.560 --> 03:37:54.560
That was a back and forth game, right until the bitter end.

03:37:54.560 --> 03:38:01.560
But when it matters most, twisted mines, they put their brains to the challenge, and they find a way over for their next map game.

03:38:01.560 --> 03:38:08.060
Strategy vs Chaos and it comes down to a chaotic final two seconds where

03:38:08.060 --> 03:38:11.760
Twisted Rhymes were able to turn it around and get it done.

03:38:11.760 --> 03:38:17.760
A fantastic first map series in all 15 rounds. That was a joke about 45 rounds but it could be on the way.

03:38:17.760 --> 03:38:20.760
Let's stop next. We'll see you after a short break.

03:43:01.560 --> 03:43:24.160
I think we need a VAR check on what the hell happened inside those final few seconds.

03:43:24.160 --> 03:43:28.040
Again, it starts them off with a nick and then they seem to throw it away.

03:43:28.040 --> 03:43:36.040
Yeah, of course, this is the run that I spoke about, actually, the halftime where they threw away an attack, that would have been a 4-2 split instead of a 3-3.

03:43:36.040 --> 03:43:40.040
Had they won that round that was very, very much in their hands, they would have won the game entirely.

03:43:40.040 --> 03:43:51.040
And it must be so frustrating to be a fanatic fan. It must be so frustrating to be a fanatic coach, player even, you know, like, because the game was in their hands and they really let it slip.

03:43:51.040 --> 03:43:55.040
It's worth noting, both of these teams had really, really good attack arson cafe,

03:43:55.040 --> 03:43:58.240
which traditionally is not the most attack-as-ide of the map.

03:43:58.240 --> 03:44:01.640
It is leaning more and more attack-as-ide as teams figure out more and more,

03:44:01.640 --> 03:44:03.840
but yeah, they managed to find a way to get the job done.

03:44:03.840 --> 03:44:08.640
Even here, 6-4, you know, the fact that Twisted Rounds were able to come back in the 6-4 round

03:44:08.640 --> 03:44:11.640
whilst being at man disadvantage is another slight on the Fnatic.

03:44:11.640 --> 03:44:13.640
When they've got the round and the game in their control,

03:44:13.640 --> 03:44:16.040
they just seems have this soft underbelly right at the end.

03:44:16.040 --> 03:44:19.040
And look at this, he brings back the round in 3v3.

03:44:19.040 --> 03:44:24.960
Hovak has gotten the most important kill and then suddenly, boom, the 3v3 just disappears.

03:44:24.960 --> 03:44:27.360
Two player pushing two ways, no one is expecting them.

03:44:27.360 --> 03:44:31.400
All the major gunfights, Jack, they are lost to the side of Nadek.

03:44:31.400 --> 03:44:35.040
And I think it is a consistent issue that in the most critical moments, when they do

03:44:35.040 --> 03:44:39.320
need these impactful kills, the critical skill is just stacking.

03:44:39.320 --> 03:44:40.320
Yeah.

03:44:40.320 --> 03:44:44.400
I mean, this is one of those games that on the balance, you could play out ten times

03:44:44.400 --> 03:44:47.000
and Fnatic would probably win it nine times.

03:44:47.000 --> 03:44:49.160
We just happened to view the one time

03:44:49.160 --> 03:44:50.200
that Swissenmann's found a way

03:44:50.200 --> 03:44:53.680
because Fnatic would just snatch in defeat

03:44:53.680 --> 03:44:54.520
from the jaws of victory.

03:44:54.520 --> 03:44:55.840
Well, what's that coupion like?

03:44:55.840 --> 03:44:57.880
Do you really think they've replayed that?

03:44:57.880 --> 03:44:59.720
There is a 90th-century stage wins this?

03:44:59.720 --> 03:45:02.320
No, no, but at least three rounds we've watched there.

03:45:02.320 --> 03:45:04.840
Fnatic have completely thrown it away.

03:45:04.840 --> 03:45:06.200
Yes, Swissenmann's have brought it back,

03:45:06.200 --> 03:45:07.560
but Fnatic have completely thrown it away.

03:45:07.560 --> 03:45:09.240
Okay, but at some point you've got to ask the question.

03:45:09.240 --> 03:45:10.080
Fnatic has done that.

03:45:10.080 --> 03:45:12.200
And they've done that, exactly.

03:45:12.200 --> 03:45:13.360
They've done that every single match.

03:45:13.360 --> 03:45:17.840
So in history, if they do that every single match, I expect that if they replay it again,

03:45:17.840 --> 03:45:19.840
I will know that probably too.

03:45:19.840 --> 03:45:21.840
Do you know what happened?

03:45:21.840 --> 03:45:23.840
My point started out strong.

03:45:23.840 --> 03:45:26.480
My point started out strong and then we got to the front of the half.

03:45:26.480 --> 03:45:28.480
Do you realize really weakly?

03:45:28.480 --> 03:45:30.480
Do you realize the logic behind it?

03:45:30.480 --> 03:45:32.480
It is just a fanatic thing.

03:45:32.480 --> 03:45:34.480
They are a great team.

03:45:34.480 --> 03:45:36.480
They are a great team.

03:45:36.480 --> 03:45:38.480
They do things the right way.

03:45:38.480 --> 03:45:40.480
They have a good game plan.

03:45:40.480 --> 03:45:42.480
They have good players.

03:45:42.480 --> 03:45:48.680
And I've got to hate it that in the last 30 seconds of every round, I'm like how are they going to lose this one?

03:45:48.680 --> 03:45:52.880
And somehow 50% of the time they will lose it and I'm like how?

03:45:52.880 --> 03:45:55.580
Because they've got everything they need? Yes, this is a crash out.

03:45:55.580 --> 03:46:01.680
But because I expect these guys to do better, because I'm like they have it in them, they deserve to win.

03:46:01.680 --> 03:46:03.280
But they just keep throwing it away.

03:46:03.280 --> 03:46:03.680
Yeah.

03:46:03.680 --> 03:46:05.880
I mean, that's not even just a soft underbelly.

03:46:05.880 --> 03:46:09.880
That was a lot more that we saw on the horse there causing a very valid crash out here.

03:46:09.880 --> 03:46:15.100
And especially thinking that this was for that XMAP pick right yet want to see them take that one if they're show

03:46:15.100 --> 03:46:17.980
Confident to pick that first in a series right? We're talking about best of three

03:46:17.980 --> 03:46:20.760
We're talking about death being shown with these teams here

03:46:20.760 --> 03:46:25.140
We're now going on a map that twist of mine apparently is very comfortable because it is their MAP pick in this series

03:46:25.140 --> 03:46:27.980
I want to see improvement from the side off medic

03:46:27.980 --> 03:46:32.580
I want to see the two endless here not have another crash out when we're gonna go into the second map

03:46:32.580 --> 03:46:35.440
We'll talk about all this in for the second series out of this

03:46:39.880 --> 03:46:41.880
I'm breaking next to the body now.

03:46:41.880 --> 03:46:43.880
Check this out, I'm never sounding out.

03:46:43.880 --> 03:46:45.880
I'ma keep it going till it ain't a night.

03:46:45.880 --> 03:46:47.880
I'm breaking next to the body now.

03:46:47.880 --> 03:46:49.880
Oh, it won't stop, I'm running out.

03:46:49.880 --> 03:46:51.880
Cause I can't get down from the funny love.

03:46:51.880 --> 03:46:53.880
I'ma keep it going till it ain't a night.

03:50:09.880 --> 03:50:33.400
Welcome back to the EML kickoff. I need your help because these two gentlemen, even when

03:50:33.400 --> 03:50:39.080
the break continued, continued crashing out about what we saw from Fnatic in that first

03:50:39.080 --> 03:50:41.080
I'm very serious about this

03:50:42.480 --> 03:50:48.920
They just kept going on that I I need something I need a bit of hope crash out. Okay. We're over it now

03:50:48.920 --> 03:50:52.800
I need a glimmer of hope for the phonetic fence. We're over it. We're over it. Okay

03:50:53.240 --> 03:50:57.480
The reality is is fanatic actually for the most part even close up to the G2 game

03:50:57.480 --> 03:51:02.560
They can control round 12 they can show as good theoretical knowledge and control of the round

03:51:02.840 --> 03:51:06.520
They just let it slip and it's very easy to say don't let it slip

03:51:06.520 --> 03:51:08.640
They need to find their own way of doing that.

03:51:08.640 --> 03:51:13.240
Maybe, you know, just committing a little bit harder without any fear, without any hesitation.

03:51:13.240 --> 03:51:14.680
That's maybe how they do it.

03:51:14.680 --> 03:51:18.440
But yeah, that's the hope, is that they actually are still in a lot of these rounds

03:51:18.440 --> 03:51:19.880
because they're controlling them well.

03:51:19.880 --> 03:51:21.080
I think the back line works well.

03:51:21.080 --> 03:51:24.440
I think Deepak has shown it multiple times with his double-digit games.

03:51:24.440 --> 03:51:26.040
Three times in a row, by the way.

03:51:26.040 --> 03:51:28.920
I think that if you look at the entry, I think that Kroc, for example,

03:51:28.920 --> 03:51:32.280
with our players that are stepping up, that can't put up the numbers.

03:51:32.280 --> 03:51:35.160
The roster on paper, it has some abilities.

03:51:35.160 --> 03:51:37.720
The main thing is trying to stuck together and play well.

03:51:37.720 --> 03:51:41.640
It will be hard because Twisted Minds, they beat shifters on that map.

03:51:41.640 --> 03:51:44.600
They beat Gen.G on that map as well during SAQ.

03:51:44.600 --> 03:51:45.880
They're confident on that map.

03:51:45.880 --> 03:51:48.520
On the other hand, Nadek, they've never won it last year.

03:51:48.520 --> 03:51:49.880
They lost it to Matchco.

03:51:49.880 --> 03:51:51.160
They lost it to G2.

03:51:51.160 --> 03:51:52.440
0% win rate on the map.

03:51:52.440 --> 03:51:54.920
It's supposed to be type-in fanatical.

03:51:54.920 --> 03:51:57.400
Yes, but I'm supposed to be objective as well.

03:51:57.400 --> 03:51:58.840
Okay, but there is hope.

03:51:58.840 --> 03:52:01.320
Even if it's just a tiny bit, there seems to be hope.

03:52:01.320 --> 03:52:03.560
And hope could be a very dangerous thing.

03:52:03.560 --> 03:52:07.240
is something that Fnatic eats as well if they want to keep themselves inside this upper bracket

03:52:07.240 --> 03:52:08.920
as the second map of the series continues.

03:52:11.960 --> 03:52:17.000
Well, hope is a wonderful thing, Tim, and I'm sure right now there are a number of Fnatic fans

03:52:17.000 --> 03:52:21.240
that are hoping they can recover it here on Lads. Just to remind us though, we were talking

03:52:21.240 --> 03:52:25.240
during the break and we have a feeling that this game is probably only going one way.

03:52:26.600 --> 03:52:31.560
Yeah, look, I just feel like that last map is going to come as a real blow to Fnatic. What we're

03:52:31.560 --> 03:52:35.560
that. We're going to see here

03:52:35.560 --> 03:52:37.560
from them is how is the mental

03:52:37.560 --> 03:52:39.560
resilience? How's the mental

03:52:39.560 --> 03:52:41.560
fortitude? Because I feel like,

03:52:41.560 --> 03:52:43.560
you know, I'm not just said on

03:52:43.560 --> 03:52:45.560
the desk there. They did a lot.

03:52:45.560 --> 03:52:47.560
Right. There was there was a lot

03:52:47.560 --> 03:52:49.560
of moments where for that it

03:52:49.560 --> 03:52:51.560
wrong top of things. If one

03:52:51.560 --> 03:52:53.560
round goes differently, you know,

03:52:53.560 --> 03:52:55.560
one failed push goes

03:52:55.560 --> 03:52:57.560
differently. They win that map

03:52:57.560 --> 03:52:59.560
and we come away. It's one zero.

03:52:59.560 --> 03:53:05.360
the way they did in round 15 and coming in here. I'm not saying they can't do it. Of

03:53:05.360 --> 03:53:09.400
course they can, you know, they've got this crocs and deadshot of both had a great day

03:53:09.400 --> 03:53:15.360
so far today on Cafe, but I just think they've got a real mountain to climb.

03:53:15.360 --> 03:53:21.480
They have, however, seen the number of series that you and I have cast where the teams win

03:53:21.480 --> 03:53:24.760
each of us might mix and then we're left with that third map like God knows which way this

03:53:24.760 --> 03:53:28.000
one goes. Maybe that's why this is going to go, because the latter two get to start out

03:53:28.000 --> 03:53:32.880
on the defense. They were always one step ahead is how we described it back on cafe and maybe it's

03:53:32.880 --> 03:53:37.840
going to be a similar story here on labs. Let's see how things go starting things off up on that

03:53:37.840 --> 03:53:42.640
top floor. See if they can back on their way back in or if tonight is going to be the night of two

03:53:42.640 --> 03:53:43.440
true zeros.

03:53:47.360 --> 03:53:50.640
I think we've had only a few rounds off to be fair about our last map being as long as the

03:53:50.640 --> 03:53:55.680
entire previous series. Always the way it is. It's always the way.

03:54:25.680 --> 03:54:30.880
not signal the end for fanatic no matter what happens if they do lose here on labs they will

03:54:30.880 --> 03:54:35.680
just drop down to the lower bracket so they will still have further chances in the fives to make

03:54:35.680 --> 03:54:41.040
that salt lake city pager um things will just get obviously a little more tricky because they will

03:54:41.040 --> 03:54:46.080
then be on the precipice but there's a lot of stage to be played before we get to that if they

03:54:46.080 --> 03:54:52.240
can win here on labs then we will see a naturally decided on fortress don't think anybody could

03:54:52.240 --> 03:54:57.240
I could say at the minute they don't want to see that given the way these two teams have gone at each other on Catholic.

03:54:57.240 --> 03:55:04.240
Absolutely, we were saying we'd be really cool to see us get that third, especially given the history of Gnadec on that map and not attacking what I'd like to see him turn it around.

03:55:04.240 --> 03:55:08.240
And also, let's just remind that we've got a little bit of bananas on fortress at the same time.

03:55:08.240 --> 03:55:10.240
But let's get ourselves through labs first.

03:55:10.240 --> 03:55:12.240
We're going to focus on towards IT wall now, Tim.

03:55:12.240 --> 03:55:15.240
There seems to be a bit of a cursed wall in Rainbow Six Siege.

03:55:15.240 --> 03:55:20.240
We have seen many a protein completely mess this look over the years.

03:55:50.240 --> 03:55:56.400
defense having that as army with the keeper barricades holding on to catwalk both lost.

03:55:57.440 --> 03:56:01.200
And this is before any walls have really been opened up except for the one you just saw us

03:56:01.200 --> 03:56:06.160
left on the ground. Right here there's a player here but he's going to go around and win the fight

03:56:06.160 --> 03:56:11.360
here and P9's down on his belly. Learning a thing or two from a shot on the way through but it's

03:56:11.360 --> 03:56:17.280
been constant 1v1s being fought by the Gnastic and constant 1v1s that they are losing giving

03:56:17.280 --> 03:56:19.280
to be able to do that. We're

03:56:19.280 --> 03:56:21.280
going to be able to do that.

03:56:21.280 --> 03:56:23.280
We're having themselves over to

03:56:23.280 --> 03:56:25.280
twisted minds. We're now five

03:56:25.280 --> 03:56:27.280
versus one with only minutes

03:56:27.280 --> 03:56:29.280
ago. This is done. Yes, it looks

03:56:29.280 --> 03:56:31.280
that way. Tricks is going to

03:56:31.280 --> 03:56:32.280
start putting the diffuser down

03:56:32.280 --> 03:56:33.280
just to make things that little

03:56:33.280 --> 03:56:35.280
bit more difficult. You need it

03:56:35.280 --> 03:56:37.280
to one be five. Now you need it

03:56:37.280 --> 03:56:38.280
against the clock. He's going to

03:56:38.280 --> 03:56:40.280
get caught with the smoke

03:56:40.280 --> 03:56:41.280
canister in his hand. It's

03:56:41.280 --> 03:56:42.280
happened to the best of us. It's

03:56:42.280 --> 03:56:43.280
going to be the final kill

03:56:43.280 --> 03:56:45.280
coming in, and we see a

03:56:45.280 --> 03:56:48.280
I'm a little bit nervous right now.

03:56:48.280 --> 03:56:53.280
Yeah, I think you're going to be on. Yeah, it's not looking the prettiest for them so far.

03:56:53.280 --> 03:56:59.280
I'll be it. It's only been one round. You didn't have any time to walk into the map. However, it was the fashion which was lost.

03:56:59.280 --> 03:57:03.280
The kind of worries me to be honest with you. Again, it was the fact that this was the constant 1v1s.

03:57:03.280 --> 03:57:07.280
And the constant was hoping it had been spotted there, but you know, there's always going to be a good chance as a drone.

03:57:07.280 --> 03:57:11.280
So I'm watching it already shot out a few throughout the rounds that in different parts around aqua.

03:57:11.280 --> 03:57:14.960
throughout the round starting different parts around Aqua so that the information was there

03:57:14.960 --> 03:57:19.200
of Swiss admins and obviously the end of paying the price of the nothing by being a little bit too

03:57:19.200 --> 03:57:23.040
slow coming into those gun fights should we say so a good start from Swiss admins taking their

03:57:23.040 --> 03:57:27.600
first attack since they're not picked the last thing that it want to do right now is let them

03:57:27.600 --> 03:57:30.880
start getting ahead here otherwise this could be a pretty quick series

03:57:30.880 --> 03:57:40.880
to be able to do this. Okay

03:57:40.880 --> 03:57:44.880
then. Have a bit of it. It will

03:57:44.880 --> 03:57:48.880
continue to move around. Valkyrie

03:57:48.880 --> 03:57:50.880
five seconds. Roxanne. So let's

03:57:50.880 --> 03:57:51.880
see again. It's it's not

03:57:51.880 --> 03:57:52.880
something that seemed to worry

03:57:52.880 --> 03:57:54.880
twisted minds. We spoke about

03:57:54.880 --> 03:57:56.880
this back on cafe. They didn't

03:57:56.880 --> 03:57:57.880
lean into it with an IQ pick.

03:57:57.880 --> 03:57:58.880
For example, they were happy to

03:57:58.880 --> 03:58:02.800
into a direct response to that. Don't even have the doc at this time. I'll stand around.

03:58:02.800 --> 03:58:07.360
They did choose to bring it off the beer. At least give some disruption to players on the camps

03:58:07.360 --> 03:58:12.720
when you do decide that a push is going to be put in. Barbit tricking. Will be successful.

03:58:12.720 --> 03:58:18.880
Eight ex-Karros pellets lost. Not an ideal start to a survive. Reloading!

03:58:18.880 --> 03:58:22.480
This start indeed though. It's nice being able to know those way. And I think again that may

03:58:22.480 --> 03:58:26.320
welcome down to knowing a little bit about these boys. I mean, part of the people who just bought

03:58:56.320 --> 03:59:01.040
the minute they are ready for any fight that comes their way Jalad is going to start moving into

03:59:01.040 --> 03:59:09.040
top floor and be chasing down the wizard who is up there at the minute and is no longer up there

03:59:09.040 --> 03:59:15.840
at the minute. Trixie is going to be the one to take him down. Mike! Come on, I don't know.

03:59:16.880 --> 03:59:21.200
It's a bit pedestrian, isn't it? It's a bit easy. Nowhere there's one more.

03:59:21.200 --> 03:59:31.380
it's a little bit of a new idea

03:59:39.340 --> 03:59:43.200
all together. Just some letting

03:59:43.200 --> 03:59:45.340
that opportunity pass by in

03:59:45.340 --> 03:59:46.440
there. I think maybe just a

03:59:46.440 --> 03:59:47.200
little bit of trigger

03:59:47.200 --> 03:59:48.660
discipline feeds the Intel

03:59:48.660 --> 03:59:54.260
to his team. Gillard is going to pick up dead shot. Just again, you know, you don't need to necessarily

03:59:54.260 --> 03:59:59.060
expose your position. You can just give that information and let your team do the job. Gillard

03:59:59.060 --> 04:00:05.460
manages to find Crocs as well, four versus two now, and it is not looking great for Fnatic,

04:00:05.460 --> 04:00:10.180
how he's going to relocate himself towards cargo. He needs to be careful though, because

04:00:10.180 --> 04:00:15.460
is there in position to have a little EF3 now who needs to readjust because he

04:00:15.460 --> 04:00:20.460
could find himself getting hit from the bottom of the hatch and it just to find

04:00:20.460 --> 04:00:24.900
this plant 2 vs 3 25 seconds off the go 2 vs 2 and the prowess with the

04:00:24.900 --> 04:00:29.900
nitros continues there's past the panacea curse lift here they the ones I'm

04:00:29.900 --> 04:00:33.940
gonna we're around from a losing position the wolfies down to the last 15

04:00:33.940 --> 04:00:37.180
11 tricks have really got to get a wiggle on them because there is very little

04:00:37.180 --> 04:00:40.460
time left. Now running themselves, they're trying to go for the gunfight. They get another one.

04:00:40.460 --> 04:00:43.900
Can they find the next? And no doubt the call will be on where he is. Tricks taking a couple

04:00:43.900 --> 04:00:49.260
of shots. Deep-Pek is full HP. Tricks had to go for it, but Deep-Pek lies it. Well,

04:00:49.260 --> 04:00:54.940
honkers himself down. Three kills there in that four versus two to give the round to Fanatic.

04:00:54.940 --> 04:01:00.300
Yeah, real big turnaround from Fanatic there. And it just, I was asking about that mental resilience,

04:01:00.300 --> 04:01:04.060
that mental fortitude coming into this one. And I don't think the last match has done them too

04:01:04.060 --> 04:01:08.100
the game. It's not going to be

04:01:08.100 --> 04:01:10.100
too much damage, which is what

04:01:10.100 --> 04:01:12.100
I was concerned about. They

04:01:12.100 --> 04:01:14.100
kind of reeling after that loss

04:01:14.100 --> 04:01:16.100
on cafe, but the mood seems up

04:01:16.100 --> 04:01:18.100
and the second round result was

04:01:18.100 --> 04:01:20.100
good for them. If anything,

04:01:20.100 --> 04:01:22.100
that's going to be a real blow

04:01:22.100 --> 04:01:24.100
for twisted minds. They were in

04:01:24.100 --> 04:01:26.100
a four versus two. They should

04:01:26.100 --> 04:01:28.100
have won that round comfortably.

04:01:28.100 --> 04:01:29.100
Reversed conversation. I'll

04:01:29.100 --> 04:01:30.100
make this again. It was the

04:01:30.100 --> 04:01:32.980
The clock definitely a big helper there the six man for the defenders

04:01:33.460 --> 04:01:37.980
It sees them over the line and what a piece exactly the same as how cafe started

04:01:42.980 --> 04:01:48.100
See where we go then it's gonna be storage and control for our final site before we'll get those

04:01:48.420 --> 04:01:51.400
additional operator bands and then no doubt through the same

04:01:52.020 --> 04:01:55.980
rotation I can't see if it's doing anything as cold as playing kitchen

04:01:55.980 --> 04:01:57.980
I wonder what they're doing there.

04:01:57.980 --> 04:02:01.980
They're wanting to take those sorts of risks with what is on the line,

04:02:01.980 --> 04:02:02.980
being that upper bracket spot.

04:02:02.980 --> 04:02:07.980
I remind you as well, in terms of how this sits inside of the tournament,

04:02:07.980 --> 04:02:10.980
obviously I've spoken about the fact that it's an upper bracket game,

04:02:10.980 --> 04:02:13.980
so losers will still have the opportunity to continue.

04:02:13.980 --> 04:02:18.980
But the particularly important point here is that the winners get an opportunity

04:02:18.980 --> 04:02:20.980
to fight for a position in Salt Lake City.

04:02:20.980 --> 04:02:23.980
So the winners of this game will first need to,

04:02:23.980 --> 04:02:25.980
win. If you win, you'll get

04:02:25.980 --> 04:02:27.980
that opportunity. You'll get

04:02:27.980 --> 04:02:29.980
that opportunity. And whoever

04:02:29.980 --> 04:02:31.980
wins that will qualify to

04:02:31.980 --> 04:02:32.980
Salt Lake City, but not only

04:02:32.980 --> 04:02:34.980
do you get that opportunity, you

04:02:34.980 --> 04:02:36.980
actually get two opportunities

04:02:36.980 --> 04:02:37.980
because if you were to lose

04:02:37.980 --> 04:02:39.980
that game, you then drop down

04:02:39.980 --> 04:02:41.980
to the lower bracket and you can

04:02:41.980 --> 04:02:43.980
continue fighting through again.

04:02:43.980 --> 04:02:45.980
You know, so again, another

04:02:45.980 --> 04:02:47.980
win would then see you into

04:02:47.980 --> 04:02:49.980
that Salt Lake City bracket. So

04:02:49.980 --> 04:02:51.980
big, big deal here. The winner

04:03:21.980 --> 04:03:25.740
being especially now that you look at what Fanatic have got to play with, got the

04:03:25.740 --> 04:03:28.380
keepers of course being able to lock themselves down and play these more

04:03:28.380 --> 04:03:32.580
difficult spots for a lot but most crucially it's 2c4s and a hell of a lot

04:03:32.580 --> 04:03:36.820
of utility coming out of the poles and the Valkyrie. This ain't a fantastic spot

04:03:36.820 --> 04:03:39.980
for twisted minds to be in. At least making use of one of those stuff could be

04:03:39.980 --> 04:03:43.300
cool. Here's to try and get the size marching force but deep back that

04:03:43.300 --> 04:03:46.580
train just will not stop delivering. Okay now maybe it does, fine it's off the tracks.

04:03:46.580 --> 04:03:50.060
It has crashed but it's got three in the round. Dead shot on Wizards to get one

04:03:50.060 --> 04:03:53.360
I'm not sure if he's going to

04:03:53.360 --> 04:03:55.160
be able to get a good start.

04:03:55.160 --> 04:03:56.960
One more each fanatic take

04:03:56.960 --> 04:03:58.160
round three doesn't matter.

04:03:58.160 --> 04:03:59.160
Does it when he's already done

04:03:59.160 --> 04:04:01.160
so much damage, not something

04:04:01.160 --> 04:04:02.160
that we don't get me wrong.

04:04:02.160 --> 04:04:04.360
Deepak brings a phenomenal

04:04:04.360 --> 04:04:05.560
amount to this team, but kills

04:04:05.560 --> 04:04:06.760
is not usually something that

04:04:06.760 --> 04:04:08.160
you know, we're seeing in this

04:04:08.160 --> 04:04:09.160
sort of volume from him

04:04:09.160 --> 04:04:10.760
necessarily certainly not this

04:04:10.760 --> 04:04:12.160
level of aggression. Great

04:04:12.160 --> 04:04:13.160
stuff from him in the first

04:04:13.160 --> 04:04:14.360
couple of rounds, though,

04:04:14.360 --> 04:04:15.960
really getting his team off to

04:04:15.960 --> 04:04:18.160
a good start fanatics it to

04:04:18.160 --> 04:04:23.320
that was twisted minds map choice that they get to pick the side. Um, but yeah, I think,

04:04:23.320 --> 04:04:27.960
you know, all's all's good so far. They need a four to half minimum and they are on course

04:04:27.960 --> 04:04:36.240
for that. Absolutely. Not looking too shabby at all. Now really cross the owners turns

04:04:36.240 --> 04:04:40.360
on the other side to see what twisted minds can do. I have to say lighting doesn't strike

04:04:40.360 --> 04:04:43.920
twice. All right, it hasn't two rounds there because the effects gone big. Will it happen

04:04:43.920 --> 04:04:51.320
again, it's unlikely, but I will not write off the possibility. It could yet be a thing,

04:04:51.320 --> 04:04:55.320
but let's see how the site rotation pays out this time around. Hopefully a stronger start

04:04:55.320 --> 04:04:57.120
team in round four.

04:04:57.120 --> 04:05:01.280
From for that, it compared to a sort of round one because it was a big control over, wasn't

04:05:01.280 --> 04:05:02.280
it?

04:05:02.280 --> 04:05:05.920
Yeah, it was a little bit. As I said at the end of it, you know, if I was a fanatic fan

04:05:05.920 --> 04:05:09.480
at that point, I'd have been very, very nervous. I think they could be sitting somewhat more

04:05:09.480 --> 04:05:13.520
the game. We're going to see

04:05:13.520 --> 04:05:15.520
the game. We're going to see

04:05:15.520 --> 04:05:17.520
the game more comfortably now,

04:05:17.520 --> 04:05:19.520
given the round two and three

04:05:19.520 --> 04:05:21.520
that we have seen. So it was

04:05:21.520 --> 04:05:23.520
the binds on the attack just

04:05:23.520 --> 04:05:25.520
looking at that line up. Nothing

04:05:25.520 --> 04:05:27.520
too wild. They're given that we

04:05:27.520 --> 04:05:29.520
see in that capital brought

04:05:29.520 --> 04:05:31.520
along. We may well see them

04:05:31.520 --> 04:05:33.520
looking to take control of

04:05:33.520 --> 04:05:35.520
that walk. We will see whether

04:05:35.520 --> 04:05:37.520
that is the case or not. They've

04:05:37.520 --> 04:05:38.520
got the group as well. So just

04:05:38.520 --> 04:05:44.360
that. It's a lot easier for

04:05:44.420 --> 04:05:45.820
them to open. It was

04:05:45.880 --> 04:05:47.020
something that they did sort

04:05:47.080 --> 04:05:48.420
of estimate with a little bit

04:05:48.480 --> 04:05:49.860
last time. You know, getting

04:05:49.920 --> 04:05:51.060
that line across it, they

04:05:51.120 --> 04:05:52.660
started losing bodies, but

04:05:52.720 --> 04:05:53.920
they did ultimately still get

04:05:54.000 --> 04:05:55.200
the round, but deciding that

04:05:55.260 --> 04:05:56.460
they just want that process to

04:05:56.520 --> 04:05:58.100
be a little bit more straight

04:05:58.160 --> 04:06:01.200
forward. All right, then on to

04:06:01.260 --> 04:06:03.900
the wall. We go for a little

04:06:03.960 --> 04:06:05.440
bit of sticking this on the

04:06:05.500 --> 04:06:06.780
round, but that's the game of

04:06:06.780 --> 04:06:11.040
He came back to bite them here, looking less willing to go for that challenge.

04:06:11.040 --> 04:06:14.080
How was hopped across on towards the clash, who once again slowed things down,

04:06:14.080 --> 04:06:18.200
and that ever hasn't bore him in the fanatic line of his, rearing its head at the same time.

04:06:19.040 --> 04:06:22.440
And what I really want to see Fanatic not do is believe players in silly positions near.

04:06:22.440 --> 04:06:24.600
You've got a lot of useless play behind.

04:06:24.600 --> 04:06:28.600
You've got a lot of the architects of the game in the form of the clash and the Azami

04:06:28.600 --> 04:06:34.040
to pop these fourifications slow down the other side to really to straight-skiss the mines.

04:06:34.040 --> 04:06:36.040
It's all good if you can get a kill like they've done here.

04:06:36.040 --> 04:06:37.480
Keep yourself alive afterwards.

04:06:37.480 --> 04:06:38.760
Good play by Croxton.

04:06:38.760 --> 04:06:41.160
Yep, manages to get the opener, takes down the Hibana,

04:06:41.160 --> 04:06:42.880
but a lot of the breaching is done.

04:06:42.880 --> 04:06:46.000
So not necessarily a huge loss of twisted minds

04:06:46.000 --> 04:06:47.880
other than the fact that they've lost a player.

04:06:47.880 --> 04:06:50.720
We're gonna see the EMP just thrown at the class shield

04:06:50.720 --> 04:06:52.360
to prevent that electrification.

04:06:52.360 --> 04:06:54.320
Doesn't do any damage anymore,

04:06:54.320 --> 04:06:56.920
but it does still have that slowing effect.

04:06:56.920 --> 04:06:59.360
So it's a real disruption if you're trying to push yourself

04:06:59.360 --> 04:07:00.880
into an area, for example,

04:07:30.880 --> 04:07:35.120
bad that there's a lot of the focus on fanatic here but we spoke about this

04:07:35.120 --> 04:07:38.480
fact the head of the show they are ninth in the league for entry conversions

04:07:38.480 --> 04:07:42.640
just 53% they sit at the average is normally somewhere in mid 70s they

04:07:42.640 --> 04:07:47.120
are shocking at converting entry kills what's happening in that rounds

04:07:47.120 --> 04:07:50.480
they've got the entry they're five versus four they then haven't got a

04:07:50.480 --> 04:07:55.360
single kill out of the next five that ultimately saw them lose the round

04:07:55.360 --> 04:07:58.880
i don't understand how they keep on finding themselves in these positions

04:07:58.880 --> 04:08:03.920
where they get the entry, they start out strong, they can afford 2v1 players and they can hold

04:08:03.920 --> 04:08:08.960
certain bottlenecks, they can use utility, all this clash shields and the key of barriers,

04:08:08.960 --> 04:08:14.320
everything else they've got to play behind, they should be able to win. But look, there's not

04:08:14.320 --> 04:08:20.080
even a bullet going back the other way, they've lost a few players out of nowhere. I'm just on baffles.

04:08:21.040 --> 04:08:28.160
I'm rattled. I don't understand. You've got to ask questions there, you know, with the lion DMR,

04:08:28.160 --> 04:08:32.480
the shots are already coming in. Yeah, he's always going to get that kill. I get it. But like you said,

04:08:32.480 --> 04:08:37.440
there's no light return fire. It was just kind of turned around. Oh, well, you know, where am I

04:08:37.440 --> 04:08:41.520
being shot for? You know, it's going to be from my T door. Actually, not a call that we're inside

04:08:41.520 --> 04:08:45.920
of that. You know, that, you know, there's going to be an indication that it's coming from that

04:08:45.920 --> 04:08:50.800
direction, at least sort of kind of prefire it that, you know, maybe you pop a headshot,

04:08:50.800 --> 04:08:55.280
maybe you get a training, maybe something. But like you say, you know, handstand is a wonderful

04:08:55.280 --> 04:09:00.880
thing and I'm sure there was maybe as much time as it appears but talking about not much time

04:09:00.880 --> 04:09:06.240
Tricks doesn't need much time to get things kicked off 15 seconds into the round he's going to pick

04:09:06.240 --> 04:09:11.360
up the opener it's going to be deadshot on the malusia taken down. Well Tim the last three rounds

04:09:11.360 --> 04:09:15.120
we've got the entries lost around so maybe Fnatic are really trying to break bane this one by having

04:09:15.120 --> 04:09:22.160
deadshot die first. I'll choose to surrender to Copian and to cope to God that that's the legit

04:09:22.160 --> 04:09:24.400
Yeah, that's right. Reloading.

04:09:26.760 --> 04:09:29.200
We'll find out over the next two minutes to see

04:09:29.200 --> 04:09:33.960
that there is one still upstairs looking to hold on to meeting Corridor.

04:09:33.960 --> 04:09:36.080
Just going to be continuing to charge, was it?

04:09:36.080 --> 04:09:38.800
He needs to be careful that he doesn't overstay his welcome and he does.

04:09:39.000 --> 04:09:40.840
He was on the score post to the opportunity

04:09:40.840 --> 04:09:43.280
was there for him to get out of Dodge may be however,

04:09:43.400 --> 04:09:46.840
taking down as well, twisted minds are starting to speed things up.

04:09:46.840 --> 04:09:48.960
They're starting to increase the pressure here.

04:09:49.040 --> 04:09:51.640
They will start the vertical work in honesty.

04:09:51.640 --> 04:10:04.640
And I don't think they need it, there's one versus five, they've got crocs and cornered in the kitchen, they could just continue to push, they could flood here, that's what they need, a good flood come, just get on in and find this kill with aggression.

04:10:04.640 --> 04:10:08.640
Just get in there, man, they're all screaming at each other now.

04:10:08.640 --> 04:10:10.640
Nobody wants to go first.

04:10:10.640 --> 04:10:11.640
No.

04:10:11.640 --> 04:10:20.640
I can't help but sort of look at what's in the due to finding moments for that in this game. And that has been two, three case coming out from the outside of that. They're really not off the

04:10:20.640 --> 04:10:31.640
north. A lot of afraid now crossing nowhere is is about to get flooded to make it a flawless round. Fantastic couple of rounds out of twisted minds to really ride themselves back into this game. And this

04:10:31.640 --> 04:10:33.640
not to be in a position where

04:10:33.640 --> 04:10:34.640
you're not going to be able to

04:10:34.640 --> 04:10:36.640
get to the top of the mountain

04:10:36.640 --> 04:10:37.640
and then you're going to be

04:10:37.640 --> 04:10:38.640
able to get to the top of the

04:10:38.640 --> 04:10:39.640
mountain. But the thing that

04:10:39.640 --> 04:10:40.640
I mean, it's what we've got to

04:10:40.640 --> 04:10:41.640
see attack time out coming from

04:10:41.640 --> 04:10:42.640
for now. They've got to break

04:10:42.640 --> 04:10:46.640
this because this is not

04:10:46.640 --> 04:10:47.640
looking good. Yeah I'm always a

04:10:47.640 --> 04:10:49.640
bit sort of dubious with

04:10:49.640 --> 04:10:50.640
brown five timeouts because I

04:10:50.640 --> 04:10:51.640
think how much do you gain

04:10:51.640 --> 04:10:52.640
from it? True. That's what

04:10:52.640 --> 04:10:53.640
kind of time out you're looking

04:10:53.640 --> 04:10:54.640
for. If you want into come in

04:10:54.640 --> 04:10:55.640
with a very specific

04:10:55.640 --> 04:10:56.640
strategic time out and you're

04:10:56.640 --> 04:10:57.640
looking for you know, maybe

04:10:57.640 --> 04:10:58.640
giving a blueprint for the

04:10:58.640 --> 04:10:59.640
next couple of rounds. I think

04:10:59.640 --> 04:11:00.640
it's a little bit difficult

04:11:00.640 --> 04:11:21.640
I think really at that point, you've kind of got to, for me, it's round four, or it's not at all, it's still the second half, because you've kind of got to look at it and think, you know, play out the last round, then we've got the two-minute halftime, time out anyway, that I can prepare, you know, the team for the second half, and then I've got the opportunity if it's still not going right.

04:11:21.640 --> 04:11:24.640
So, I'm not too surprised there that we don't see it.

04:11:24.640 --> 04:11:26.640
In the shade, Gemma!

04:11:26.640 --> 04:11:28.640
He will see.

04:11:28.640 --> 04:11:29.640
He will see.

04:11:29.640 --> 04:11:33.640
I feel like going into the second half down 4-2, though, is going to be pretty ugly.

04:11:33.640 --> 04:11:38.640
And it just feels like they are careering towards a 2-0 loss,

04:11:38.640 --> 04:11:40.640
at least with how things are set up here, motivation-wise.

04:11:40.640 --> 04:11:42.640
We'll see if they can turn it around.

04:11:42.640 --> 04:11:44.640
It could be X-8 time of the Twisted Minds.

04:11:44.640 --> 04:11:47.640
Well, Peter, gravy train rolling, it started out a little bit shaky,

04:11:47.640 --> 04:11:49.640
and Deepak was popping off the way that he was,

04:11:49.640 --> 04:11:52.640
and the clock was working against Twisted Minds.

04:11:52.640 --> 04:11:57.640
Since then though, they've only grown into this game and I just think here you might see them just shift to third gear

04:11:57.640 --> 04:12:01.640
or put to fourth and then fifth, by then they're a bit too far away.

04:12:01.640 --> 04:12:15.640
In terms of the performances that we've seen through kickoff from Twisted Bands, like you said, they've maybe not been quite as aggressive or quite as speedy as they always would be.

04:12:15.640 --> 04:12:17.640
I think there's definitely more

04:12:17.640 --> 04:12:19.640
in the tank that they can bring

04:12:19.640 --> 04:12:21.640
as well, and that is a serious

04:12:21.640 --> 04:12:23.640
danger for fanatics. So we're going

04:12:23.640 --> 04:12:25.640
to see storage and control as

04:12:25.640 --> 04:12:27.640
fanatics last defensive round.

04:12:27.640 --> 04:12:29.640
Twisted Binds again, working quickly,

04:12:29.640 --> 04:12:31.640
like to see this getting that IT

04:12:31.640 --> 04:12:33.640
while we're working within the first

04:12:33.640 --> 04:12:35.640
minute, starting to put a bit of pressure

04:12:35.640 --> 04:12:37.640
onto Catwalk. We're going to send in the

04:12:37.640 --> 04:12:39.640
Ratero drone up to clear out that utility.

04:12:39.640 --> 04:12:41.640
They've got Denari gadgets, Mute

04:12:41.640 --> 04:12:43.640
Jambers, they've got Keeba Baron kids.

04:12:43.640 --> 04:12:46.040
All sorts there for twist advice to deal with.

04:12:48.400 --> 04:12:50.320
Really good buying what I said last round.

04:12:50.320 --> 04:12:52.600
But yeah, Raffold and Raffold, let's call it.

04:12:52.600 --> 04:12:53.440
Raffold.

04:12:55.800 --> 04:12:57.880
I'm absolutely raffled, Tim.

04:12:57.880 --> 04:12:59.800
Best way to summarize it.

04:12:59.800 --> 04:13:01.880
Anyway, they see him on a drone.

04:13:01.880 --> 04:13:02.800
He must have to move away now.

04:13:02.800 --> 04:13:04.400
He's gonna keep themselves away a little bit.

04:13:04.400 --> 04:13:07.000
The drone, which is supposed to back up slightly.

04:13:07.000 --> 04:13:08.320
Not going in for a last-hitting.

04:13:08.320 --> 04:13:09.160
I'm gonna swing there.

04:13:09.160 --> 04:13:10.000
I thought the player was still there.

04:13:10.000 --> 04:13:12.200
That would have been an absolute travesty.

04:13:12.200 --> 04:13:13.520
Just a good thing that they got themselves.

04:13:13.520 --> 04:13:17.520
and away from that pretty far.

04:13:17.520 --> 04:13:19.520
Still secure here, dead shot, holding his position.

04:13:19.520 --> 04:13:21.520
A minute forward to hit to the ground.

04:13:21.520 --> 04:13:23.520
D-Pecto is really down, and this is the problem.

04:13:23.520 --> 04:13:25.520
The defence is falling down around him.

04:13:25.520 --> 04:13:27.520
They can keep holding the top floor.

04:13:27.520 --> 04:13:29.520
All they want to keep feeding.

04:13:29.520 --> 04:13:31.520
Hashom, the diffuser goes down.

04:13:31.520 --> 04:13:33.520
Croxton manages to find one along the way,

04:13:33.520 --> 04:13:35.520
but he's going to need another four.

04:13:35.520 --> 04:13:39.520
It'll have to be an ace coach, and we know how rare a beast that is.

04:13:39.520 --> 04:13:42.520
He's looking, peeking, hoping that he can find

04:13:42.520 --> 04:13:47.080
he could find something to get him, go in he sees a fight up on the top floor, flashbang

04:13:47.080 --> 04:13:52.480
does its job, the distraction is there, P9 with the final kill, it's going to be a 4-2

04:13:52.480 --> 04:13:58.560
half on the attack for Twisted Minds and it's all smiles heading on to defence.

04:13:58.560 --> 04:14:03.240
Such a wonderful round again, the pressure pushing all the players from east to west

04:14:03.240 --> 04:14:07.280
up towards Aqua and then they have the trapdoor to Snapshot, but let's go and hear what our

04:14:07.280 --> 04:14:10.000
desk thought about that half Tim.

04:14:10.000 --> 04:14:14.240
concerned there might be some more crash house coming here because I feel like we're watching the

04:14:14.240 --> 04:14:20.720
grounds right? Looking good for Fnatic and then somehow... Do you know what Ann? You asked us,

04:14:20.720 --> 04:14:28.240
the desk, the analysts, the couch, the sofa, to give Fnatic Fanto, their team needs to start doing

04:14:28.240 --> 04:14:33.440
it. They really, really do because other than Deepak getting two free Ks and a clutch himself,

04:14:33.440 --> 04:14:39.120
Fnatic have not been in this game. They have been absolutely steamrolled. Swiss Mines have been so

04:14:39.120 --> 04:14:42.740
So good. It was the aggressive attacks that we wanted to see out of them. We said that

04:14:42.740 --> 04:14:45.880
the defense is aggressive, but their attacks have been so aggressive as well. And they've

04:14:45.880 --> 04:14:50.620
just snowballed. They get one kill, they're snowballing it into two, three, four, and boom.

04:14:50.620 --> 04:14:52.120
Suddenly the rounds over.

04:14:52.120 --> 04:14:55.560
Multiple slowish rounds, and at the same time, the ones that are not supposed to win,

04:14:55.560 --> 04:14:59.020
a top-float one, for example, that was supposed to be, by the way, that was supposed to be

04:14:59.020 --> 04:15:03.240
a 4v2, they were supposed to win that one. So it should be a 5v1 split. But later down

04:15:03.240 --> 04:15:07.120
the road, there are some rounds where they lose the entry. Just some rounds where Fnatic

04:15:07.120 --> 04:15:12.120
actually get that, that open kill, and when that happens, that was the round, for example,

04:15:12.120 --> 04:15:16.200
where they got the opening kill, initially, and then some guys look in IT, two players

04:15:16.200 --> 04:15:22.320
just died from that, and Goyo is still completely clueless, like, if you needed an example of

04:15:22.320 --> 04:15:26.720
the lack of communication and of the panic state in which Fnatic players are, this is

04:15:26.720 --> 04:15:31.640
the statement to me, and the main thing is, I don't understand why. I don't understand

04:15:31.640 --> 04:15:36.440
why because Fnatic has no pressure on himself, in the sense that, there in the upper bracket

04:15:36.440 --> 04:15:38.440
when many people would not have put them there.

04:15:38.440 --> 04:15:42.440
Most people would have said that it's fine they would be enforcing your group and they would already be in lower bracket.

04:15:42.440 --> 04:15:44.440
They have a life to spend.

04:15:44.440 --> 04:15:46.440
Spend it in a way. Go out the big door.

04:15:46.440 --> 04:15:49.440
Go aggressive, go crazy, change things around.

04:15:49.440 --> 04:15:51.440
Because you're in a state where it's fine if you lose.

04:15:51.440 --> 04:15:53.440
You will end up in lower bracket.

04:15:53.440 --> 04:15:55.440
So you have nothing to lose here.

04:15:55.440 --> 04:15:59.440
And this is exactly the kind of moment where a panic state should not happen as a professional player.

04:15:59.440 --> 04:16:03.440
Now, you'd say that maybe the hard work's already out the way for Twisted Minds, right?

04:16:03.440 --> 04:16:05.440
We know how sometimes they struggle on the attack.

04:16:05.440 --> 04:16:10.440
I don't think that's. I feel

04:16:10.440 --> 04:16:11.440
that's exactly what they should

04:16:11.440 --> 04:16:13.440
go for. If I'm being honest, as

04:16:13.440 --> 04:16:15.440
we see the bands coming in,

04:16:15.440 --> 04:16:19.440
you're going to be a band

04:16:19.440 --> 04:16:21.440
because. As Emmy will be up

04:16:21.440 --> 04:16:23.440
because Murabia because

04:16:23.440 --> 04:16:25.440
glass will be a mirror in his

04:16:25.440 --> 04:16:27.440
army for the catwalk. If that

04:16:27.440 --> 04:16:29.440
is okay, that means top four

04:16:29.440 --> 04:16:31.440
is an easy one. I think that's

04:16:31.440 --> 04:16:36.640
as army for the catwalk if that is the case that means top four is an easy win at least once

04:16:36.640 --> 04:16:41.920
for twisted mines. The mirror on the basement if it's not a mirror band it also open for the

04:16:41.920 --> 04:16:46.080
basement as well which forces you to do a full clear which forces you to lose around on time

04:16:46.080 --> 04:16:50.000
it's really difficult especially on night heaven because you choose do I open the walls or do I

04:16:50.000 --> 04:16:56.480
deal with loads of utility in the later on. So on Azany, Mira, Ella, there you go. Alright lots of

04:16:56.480 --> 04:17:00.560
annoyance I guess as well trying to be throwing into the faces of Fnedikas

04:17:00.560 --> 04:17:03.080
They're trying to survive inside this upper bracket.

04:17:03.080 --> 04:17:06.760
They need the second half of this game to go their way to stay there.

04:17:08.880 --> 04:17:11.920
Thank you, Anne. We spoke a lot about hope at the very start of this game.

04:17:11.920 --> 04:17:13.840
And I think now they need a bit more than hope,

04:17:13.840 --> 04:17:18.120
and they need divine intervention if they're going to fight their way back in.

04:17:18.120 --> 04:17:19.320
They've not looked themselves.

04:17:19.320 --> 04:17:21.120
This is a painful thing, I think, for fanaticists.

04:17:21.120 --> 04:17:22.960
They've looked good throughout the series strategically.

04:17:22.960 --> 04:17:24.520
I've liked what they've seen from them.

04:17:24.520 --> 04:17:26.960
The ideas they've got, the responses they've had.

04:17:26.960 --> 04:17:30.120
But sometimes all you need to put through some undue and some fancy stuff

04:17:30.120 --> 04:17:35.160
It's a rock solid fist and that's exactly what twisted minds have brought time and time again.

04:17:35.160 --> 04:17:38.920
They go on the defence now. Let's see just how aggressive they can really be.

04:17:40.440 --> 04:17:45.080
That's it. This is their opportunity now to take the game too far. They've got that advantage

04:17:45.640 --> 04:17:51.320
and now they kind of dictate the pace a little bit as Rush quite rightly said. You know, if you

04:17:51.320 --> 04:17:56.120
want to start with those spawn peeks, you can already see it coming. Trickster is on the door,

04:17:56.120 --> 04:18:00.520
he's getting out there and putting barbed wire down, they're going to be fighting this

04:18:00.520 --> 04:18:06.040
right up at the boundaries and as Leo said, those bands have just lined up by Fnatic wanting

04:18:06.040 --> 04:18:10.920
to guarantee themselves quick opening of the walls. You've seen this an awful lot recently,

04:18:10.920 --> 04:18:16.760
the bandit KU band, and I get it, you're trying to secure those walls quickly, but it leaves

04:18:16.760 --> 04:18:23.000
this situation where you're playing into a ton of utilities. So is Thorne, Azami, Ella, so much there

04:18:23.000 --> 04:18:25.220
and then the power of the mirror as well.

04:18:25.220 --> 04:18:28.920
Fnatic have got so much work to do in this round.

04:18:30.420 --> 04:18:32.960
Now, with pace left, I think it's going to be more pronounced

04:18:32.960 --> 04:18:34.760
that's more important than that.

04:18:35.560 --> 04:18:37.000
But the last thing to do on the attacking side

04:18:37.000 --> 04:18:38.620
is you do tend to dictate the pace, Tim.

04:18:38.620 --> 04:18:40.260
You choose where the action happens,

04:18:40.260 --> 04:18:41.760
and basically where it happens.

04:18:41.760 --> 04:18:44.420
Yep, human point is to make any wrong decision on those things,

04:18:44.420 --> 04:18:47.000
but you should give Fnatic a bit of control

04:18:47.000 --> 04:18:48.420
to be able to work it.

04:18:48.420 --> 04:18:50.000
Now, at least I had tough questions already here

04:18:50.000 --> 04:18:52.000
of the Catwalk wall.

04:18:52.000 --> 04:18:55.360
the impact coming over the back of it as well. Miro window being shot out here. Got to be careful

04:18:55.360 --> 04:18:59.360
about aggression coming in again. I was going to say we've already seen one impact come through

04:18:59.360 --> 04:19:06.880
Tim. The second one does just that and gets him down as well. Alva paying the price. So that was P9

04:19:06.880 --> 04:19:12.320
from Aqua Stairs by the way. Launching those impact nades across the gap and through the window.

04:19:15.200 --> 04:19:19.600
There's your aggression. You know they're willing to find twisted minds, alternatives,

04:19:19.600 --> 04:19:25.060
where it was to take these fights. They've probably got a good idea at this point that the lion has been downed.

04:19:25.060 --> 04:19:32.980
Wizard was downed as well. He's been revived and he's up to 20 health, but where it looks like Fnatic was starting positively,

04:19:32.980 --> 04:19:38.640
getting Catwalk, taking the mirror window away from them. They've actually gained nothing for it.

04:19:38.640 --> 04:19:44.520
P9 manages to take the first kill. Havers gonna bleed out pretty soon. They've lost the capital utility.

04:19:44.520 --> 04:19:48.480
This is effectively 5 vs 3 at the minute.

04:19:48.480 --> 04:19:51.520
I really thought for a second they'd go for a swim in his house and get picked up.

04:19:51.520 --> 04:19:53.800
There's two players out of action and there's a freebie for ya.

04:19:53.800 --> 04:19:54.800
Oh really?

04:19:54.800 --> 04:19:56.800
Er, Sean must've even got a move for him.

04:19:56.800 --> 04:19:57.800
Like...

04:19:57.800 --> 04:19:59.800
How did they not know he's there even?

04:20:00.800 --> 04:20:03.680
Do not dice that drone hole. I swear to God.

04:20:04.280 --> 04:20:07.160
He diced the drone hole again. I'm out. I'm done.

04:20:07.160 --> 04:20:08.680
It can't happen.

04:20:12.560 --> 04:20:16.440
And he's off, er, managing to take down Rizzo.

04:20:46.440 --> 04:20:48.440
that. Yeah, I'm pretty sure

04:20:48.440 --> 04:20:50.440
it's coming across and the

04:20:50.440 --> 04:20:52.440
elder in some work, but not

04:20:52.440 --> 04:20:53.440
I'm pretty sure it's the

04:20:53.440 --> 04:20:56.440
yeah. Yeah. Either way. Yeah.

04:20:56.440 --> 04:20:57.440
Twisted minds are basically

04:20:57.440 --> 04:20:59.440
finding a way. The P nine was

04:20:59.440 --> 04:21:01.440
absolutely gagging at that door

04:21:01.440 --> 04:21:03.440
for someone to show himself at

04:21:03.440 --> 04:21:06.440
the window and they just

04:21:06.440 --> 04:21:07.440
again, the fanatic have taken

04:21:07.440 --> 04:21:09.440
ground quickly, but you get

04:21:09.440 --> 04:21:10.440
the feeling that they've not

04:21:10.440 --> 04:21:12.440
really taken much more than

04:21:12.440 --> 04:21:22.440
you. Well, it's not pretty,

04:21:22.440 --> 04:21:24.440
and that is why we are into a

04:21:24.440 --> 04:21:26.440
tactical time out just one

04:21:26.440 --> 04:21:27.440
round. That tells the whole

04:21:27.440 --> 04:21:28.440
story team that clearly there

04:21:28.440 --> 04:21:30.440
is something very much wrong

04:21:30.440 --> 04:21:31.440
behind the scenes here.

04:21:31.440 --> 04:21:32.440
Communication wise,

04:21:32.440 --> 04:21:34.440
motivation wise. Either way, it

04:21:34.440 --> 04:21:36.440
is not going according to plan

04:21:36.440 --> 04:21:38.440
and things need to change now.

04:21:38.440 --> 04:21:39.440
Well, I spoke about mental

04:21:39.440 --> 04:21:41.440
resilience. Didn't I at the

04:21:41.440 --> 04:21:43.440
I think we've started to see

04:21:43.440 --> 04:21:45.440
that resilience kind of a road

04:21:45.440 --> 04:21:47.440
in a little bit, you know, as

04:21:47.440 --> 04:21:48.440
when they've got those couple

04:21:48.440 --> 04:21:49.440
of rounds at the beginning,

04:21:49.440 --> 04:21:50.440
everything's good. We're all

04:21:50.440 --> 04:21:51.440
smiles. Yep. You're actually,

04:21:51.440 --> 04:21:52.440
you know, we're back into this

04:21:52.440 --> 04:21:54.440
one. No problem. But as

04:21:54.440 --> 04:21:56.440
twisted minds started to take

04:21:56.440 --> 04:21:58.440
round after round and in more

04:21:58.440 --> 04:22:00.440
sort of convincing fashion each

04:22:00.440 --> 04:22:02.440
time, it feels like that's being

04:22:02.440 --> 04:22:04.440
like the final straw and that

04:22:04.440 --> 04:22:06.440
the resilience is crumbling now

04:22:06.440 --> 04:22:08.440
for fanatic and we're going to

04:22:08.440 --> 04:22:14.120
the resilience is crumbling now for Fnatic and you know they just feel further and further off the

04:22:14.120 --> 04:22:19.560
base as this one goes on they get more and more rattled with time we're starting to see those

04:22:19.560 --> 04:22:25.800
mistakes creeping. Well it's going to be fixed at some point Tim and hopefully this is going to be

04:22:25.800 --> 04:22:29.160
the round where their fortune is turned around a bit of an attack time off we say it's in the

04:22:29.160 --> 04:22:34.840
back room and maybe get them back on the right foot I'm enjoying the lineup here there's clearly

04:22:34.840 --> 04:22:41.840
Still an idea being cooked, but as long as those fundamentals, the communication side isn't fixed, I don't see how this improves no matter what.

04:22:43.840 --> 04:22:46.840
I mean, that's certainly a way to break the mental once again.

04:22:46.840 --> 04:22:48.840
Well, look, that's-

04:22:48.840 --> 04:22:53.840
Not before now, right? Listen, listen, listen, listen. You know how twisted minds play.

04:22:53.840 --> 04:22:57.840
We've seen them get kills from inside the map, what outside the map in was multiple times.

04:22:57.840 --> 04:23:01.840
They keep on falling for the same basic shit time and time again.

04:23:01.840 --> 04:23:05.840
At least we're trying to make an rescue happen, Tim, but there's going to be a C4 coming from somewhere, surely.

04:23:05.840 --> 04:23:08.840
I thought that the first C4 is going to sit you down, there you go.

04:23:08.840 --> 04:23:15.840
Tricks managed to find the kill onto the planter, that leaves the defuser down in No Man's Land,

04:23:15.840 --> 04:23:19.840
and Tricks was down in the process, but I thought, oh, he managed to get picked up as well.

04:23:19.840 --> 04:23:21.840
Absolutely brilliant stuff from Twisted Minds.

04:23:21.840 --> 04:23:26.840
But the problem that they're going to see now, Fnatic, comes back to that entry kill as well.

04:23:26.840 --> 04:23:33.080
So, P9's playing above, they have to deal with him because otherwise he's just going to keep preventing them from getting in through that wall.

04:23:33.080 --> 04:23:36.360
Now, why have they not been able to deal with P9 and play as above this?

04:23:36.360 --> 04:23:42.320
You'll add above as well by the way on the solos, and that's because that lack of attention at the beginning of the round,

04:23:42.320 --> 04:23:47.920
running out in front of a very well-known spawn peak and taking a death, who did they get killed?

04:23:47.920 --> 04:23:51.560
Croxon on the snake, who would have been on that road clear?

04:23:51.560 --> 04:24:01.560
He would have been able to go through the entire map quickly with spoken at length repeatedly about solid snake in his gadget and his ability to solo Rome clear at speed.

04:24:01.560 --> 04:24:09.560
That would have been his job, but now they've got to start doing it in a two versus five and twisted minds can commit to this. They can get back.

04:24:09.560 --> 04:24:14.560
They can just they can play with their food at this point because they've got all the time in the world.

04:24:14.560 --> 04:24:24.560
I've never seen a clutch like this.

04:24:24.560 --> 04:24:26.560
In a long time.

04:24:26.560 --> 04:24:41.560
This has been a pretty big fold, and I know again, and I'll say like it did back on the first map. I know we're focusing a lot of fantastic here because we've seen the strategy be welcome to it. We've seen them have some really good moments throughout the series show.

04:24:41.560 --> 04:24:46.000
Deep Earth early in this game, wonderful 3Ks. Back on the first map, they were always one step ahead.

04:24:46.000 --> 04:24:52.280
They just couldn't deal with the outright aggression sometimes. On this map, that has been dialed up to God knows how much.

04:24:52.280 --> 04:24:56.080
Again, two kills in a single round outside the building from windows and doorways.

04:24:56.920 --> 04:24:58.120
That's...

04:24:58.120 --> 04:25:00.120
That's ranked stuff, team.

04:25:00.240 --> 04:25:02.240
That's right, round one on one.

04:25:02.240 --> 04:25:04.560
Twisted Mines have played this absolutely perfectly.

04:25:04.560 --> 04:25:08.400
Oh, they have. They have abused every possible weakness that you can see in this classic side right now.

04:25:08.400 --> 04:25:12.260
I'm loving what I've seen from them. Yeah, it's it's been

04:25:13.620 --> 04:25:18.980
Almost the part from the fact that for night I could've got two rounds. It's been almost perfect. It's just about the game

04:25:18.980 --> 04:25:23.080
Finally, there's been perfect from them and they've executed it really and

04:25:23.720 --> 04:25:26.540
I'm not sure that fanatic have another round in them

04:25:26.540 --> 04:25:31.820
You know, I will be impressed if they fight their way back and get themselves a couple of attacks because right now

04:25:32.580 --> 04:25:37.060
You know, whereas cafe felt like a very close game fanatic fell on top for

04:25:37.060 --> 04:25:47.060
I still thought they were going to come away with the win even in overtime. They didn't quite get it done. Right now, it feels like there's only one team in the server.

04:25:47.060 --> 04:25:57.060
Alright, I'd say maybe there's still a chance they could turn it around, Tim, but I think even I'm a little bit out of ideas and hope for them at this point.

04:25:57.060 --> 04:25:58.180
So come back to the start of the game,

04:25:58.180 --> 04:25:59.740
hope it was the one that we felt they had,

04:25:59.740 --> 04:26:01.580
but this has been an absolute collapse here

04:26:01.580 --> 04:26:02.740
on Night Haven last by a fanatic.

04:26:02.740 --> 04:26:06.980
Twisted minds are not taking their foot off the gas at all.

04:26:06.980 --> 04:26:08.180
Suppress them as they can possibly be.

04:26:08.180 --> 04:26:09.340
They want to take the fight to the final

04:26:09.340 --> 04:26:11.420
if every single chance they possibly can.

04:26:11.420 --> 04:26:13.180
And there we go again, Tim.

04:26:13.180 --> 04:26:15.420
Start of the round, a 3C4 kill.

04:26:16.500 --> 04:26:19.220
Yeah, exactly what a fanatic did.

04:26:19.220 --> 04:26:21.460
They've been so unfortunate there, a fanatic.

04:26:21.460 --> 04:26:25.420
So the reason that they've been so unfortunate is,

04:26:25.420 --> 04:26:32.420
They do have themselves to blame, at least for the last round, but that entry down that they've taken each time,

04:26:32.420 --> 04:26:35.420
they've maybe got themselves to blame a little bit there as well.

04:26:35.420 --> 04:26:41.420
You know, just sitting around the entry breach quite that close, it's so common that it gets Nitro'd, does.

04:26:41.420 --> 04:26:49.420
They've lost Nick at the beginning of the last round, they've now just lost Bram at the beginning of an attack onto storage in control,

04:26:49.420 --> 04:26:53.420
where Bram is so important to get that verticality,

04:26:53.420 --> 04:26:56.860
They don't have any other options to open up the verticals

04:26:57.020 --> 04:27:00.420
They don't have any hard breach charges left even to slap on the floor

04:27:00.420 --> 04:27:05.100
You know this very little they can do with it and fanatic has been so unfortunate with me

04:27:05.100 --> 04:27:10.040
The black beard gets dealt with as well. She'll add managers to find in the shop. They're doing takes down wizard

04:27:10.500 --> 04:27:12.500
two versus four fanatic and

04:27:14.060 --> 04:27:16.060
Many many wounds at the minute does

04:27:16.500 --> 04:27:19.900
Not playing as a team and paying the price for it as a result

04:27:19.900 --> 04:27:23.580
more of that aggression that we used to see in Deepak at least going to get to pot out that Kady,

04:27:23.580 --> 04:27:27.420
a little bit more. Two, three K's to his name and it's two K's in this round. It's all that he

04:27:27.420 --> 04:27:32.380
will probably find. Two players left to go with the minutes filled to play out, but this only ends

04:27:32.380 --> 04:27:41.260
one way I'm afraid. Let's see what Deepak can do. He's got a slither of health, so he can't take

04:27:41.260 --> 04:27:48.140
any shots. He needs to create positions here where he can find and take some chip damage at least

04:27:48.140 --> 04:27:53.660
to three off these players. You know, where you start with this, you don't start anywhere,

04:27:53.660 --> 04:27:59.820
to be honest. Over. Manages to get the kill, twisted minds. Absolutely electric in that second

04:27:59.820 --> 04:28:05.140
half of things. Once they got themselves onto the defense, it was absolutely over for an

04:28:05.140 --> 04:28:10.860
after fanatic. I think they've gone with a bit of a crash out there, does, that will

04:28:10.860 --> 04:28:14.460
only be rivaled by our best, I would imagine.

04:28:14.460 --> 04:28:20.140
I feel really aligned with Leo. I completely get where he's coming from and I'm sure there

04:28:20.140 --> 04:28:26.140
are places to stay on the desk. I can't wait to see Twisted Mind vs G2. What if that will

04:28:26.140 --> 04:28:30.140
be for now though? We'll go to break in our desk. We'll break it down for you afterwards.

04:33:44.460 --> 04:33:48.220
the decision-making adaptation, everything was so much faster and better.

04:33:48.220 --> 04:33:51.740
Yeah, and it starts off with, I would say, not the weakness we identified,

04:33:51.740 --> 04:33:56.700
but the criticism that we had of them pre-game, which is that their defenses were really, really strong.

04:33:56.700 --> 04:34:00.140
But their attacks were maybe a little bit of a fault, maybe a little bit lacking.

04:34:00.140 --> 04:34:03.100
We didn't see that today. When it got to overtime on cafe, for example,

04:34:03.100 --> 04:34:06.700
they had a quick rush through Bakery and really stepped on the front of an attic.

04:34:06.700 --> 04:34:09.500
That continued all the way through Night Hate.

04:34:09.500 --> 04:34:12.540
And then, yeah, I think that's the main thing is as soon as they gained their momentum,

04:34:12.540 --> 04:34:17.420
As soon as they won that 15 round game, that was their opponent smack big as well.

04:34:17.420 --> 04:34:18.460
They knew that mentally won the match.

04:34:18.460 --> 04:34:21.580
Exactly, they won mentally and then I think it's very much like the Sharks, you know,

04:34:21.580 --> 04:34:24.060
they smell blood, they're ready to get more aggressive.

04:34:24.060 --> 04:34:26.380
As soon as you understand that's not expanding a bit,

04:34:26.380 --> 04:34:30.220
as soon as they give you a little bit of rounds that you should win, rounds that you should not win,

04:34:30.220 --> 04:34:34.620
you know, rounds that you go in 4v2, you will go and get aggressive and pick that up and honestly,

04:34:34.620 --> 04:34:35.420
that's what they did.

04:34:35.420 --> 04:34:39.020
Well, I think there's a certain person hearing your praises from behind the scenes.

04:34:39.020 --> 04:34:43.580
We're talking about the brains of Twisted Minds joining us for the interview. Congratulations.

04:34:43.580 --> 04:34:46.460
Hi, congratulations on the victory today. How are you feeling?

04:34:48.220 --> 04:34:55.340
I'm feeling fantastic. I'm really happy to go. I think it's upper final, right? I don't know, but

04:34:56.220 --> 04:35:00.940
I'm doing fantastic. Feeling fantastic. Yeah, the semi-finals, if I'm not wrong. So that means that

04:35:00.940 --> 04:35:06.460
basically you have two BO3s to play if you lose the first one. So you have two chances at making

04:35:06.460 --> 04:35:11.900
taking so long, which is honestly such a good one for you guys, especially because I anticipate

04:35:11.900 --> 04:35:15.940
that in the last day of kickoff you could not play, so you're all watching the games

04:35:15.940 --> 04:35:20.580
and just crossing fingers about the results on the very last day.

04:35:20.580 --> 04:35:24.660
I guess the question for you, because we've talked about it a lot, was we felt like in

04:35:24.660 --> 04:35:30.140
defense you guys were super aggressive, always trying to get the opening pick, always trying

04:35:30.140 --> 04:35:34.380
to jump out, and we did not see that playstyle when you guys switched to attack.

04:35:34.380 --> 04:35:39.520
were multiple examples last week where you guys were a little bit slower and we didn't see that much aggression.

04:35:39.520 --> 04:35:43.500
And today, I felt like your attacks were actually amazing, much better than before.

04:35:43.500 --> 04:35:46.600
So what did you guys do to try and improve that part?

04:35:49.100 --> 04:35:55.140
I mean, we know they have a good cafe, for example, and we think,

04:35:55.140 --> 04:35:57.980
oh my god, we're gonna face it or not.

04:35:57.980 --> 04:36:04.980
We are ready and we are thinking to hide something for the game against G2 or some games in the Major.

04:36:04.980 --> 04:36:11.980
But if I say, guys, let's do our best, let's use everything to qualify for the next game.

04:36:11.980 --> 04:36:18.980
So basically we are hiding some good strats, some good maps in the group phase and we are showing it now.

04:36:18.980 --> 04:36:30.980
as a coach how much does it how much do you have to balance like you team obviously has a very very unique style of play with their aggression and you know we saw even in the five versus one they're chomping out of it

04:36:30.980 --> 04:36:38.980
reaching the running out of the cat locked off how do you balance that with letting them express themselves but not wanting them to take unnecessary risks.

04:36:38.980 --> 04:36:48.980
It's hard to think. I mean, I'm graduated from psychology and I became from Brazil,

04:36:48.980 --> 04:36:52.980
so it's a different game style, it's a different culture, everything is different.

04:36:52.980 --> 04:36:57.980
But when I joined the team, I tried to bring more of these things about the mental,

04:36:57.980 --> 04:37:03.980
about when we do something, when we do this thing, or when we're going to take the risk, or we're not taking the risk.

04:37:03.980 --> 04:37:11.980
I'm not saying it has a magic formula because they don't have it, but every time, every game, every situation, I say to them,

04:37:11.980 --> 04:37:18.980
guys, this situation is here, is this, so let's try to do this, this situation is this, so let's try to do this.

04:37:18.980 --> 04:37:29.980
I try to work more like the best of their talents and try to make the things safe.

04:37:29.980 --> 04:37:36.480
I feel like it's really working out so far. I mean, as you mentioned, your next game is against G2, which is a qualification game for the Major.

04:37:36.480 --> 04:37:42.480
Thank you, too. You and G2 are some of the most aggressive teams that we have in the email right now. How are you preparing for that game?

04:37:42.480 --> 04:37:51.980
As I said, also, I think you guys already saw it. Sometimes we scream against them and it was a mess.

04:37:51.980 --> 04:37:54.780
And I think the game will be a mess too.

04:37:54.780 --> 04:38:00.180
So, preparing, I know they have good strats, I already watched their games.

04:38:00.180 --> 04:38:08.380
But I'm gonna look how they're gonna play and, you know, I'm just trying to prepare the best way I can.

04:38:08.380 --> 04:38:13.280
That sounds awesome. Sounds very exciting for a big bra between you two for the next game.

04:38:13.280 --> 04:38:15.780
Thanks so much for your time and good luck against you too.

04:38:15.780 --> 04:38:19.080
Thank you, guys. Thank you. Nice to meet you.

04:38:19.080 --> 04:38:23.080
Thank you very much to the Brazilians and to all of you who are here today, and to the Alemão.

04:38:23.080 --> 04:38:27.080
Hachun is just trying to get his head back. Thank you so much.

04:38:27.080 --> 04:38:30.080
I need to know what you just said. I need you to tell us a little bit.

04:38:30.080 --> 04:38:33.080
Are you coming for his head?

04:38:33.080 --> 04:38:34.080
Is that what I heard?

04:38:34.080 --> 04:38:37.080
Yeah, exactly. I say Hachun once he said.

04:38:37.080 --> 04:38:38.080
Nice.

04:38:38.080 --> 04:38:44.080
Okay, nice. Thank you so much. Once again, beautiful. I guess I'm going to stress put out.

04:38:44.080 --> 04:38:50.080
I spoke Spanish and I was like, I missed it. I was like, okay, he's going for his head.

04:38:50.080 --> 04:38:54.080
All I just heard was the word LMO and I was like, wait, we need to catch up.

04:38:54.080 --> 04:38:56.080
He's not even going to do that quickly.

04:38:56.080 --> 04:39:00.080
Oh wow. Honestly, I am so excited about that game. It's only Thursday, right?

04:39:00.080 --> 04:39:01.080
Yeah.

04:39:01.080 --> 04:39:02.080
They're like, wow.

04:39:02.080 --> 04:39:05.080
We're going to have to wait, but like, he's saving himself. This is going to be a mess.

04:39:05.080 --> 04:39:08.080
This is going to be a brawl. The two most aggressive teams.

04:39:08.080 --> 04:39:10.080
The two most aggressive teams in the league. Oh my God.

04:39:10.080 --> 04:39:14.280
I can imagine that, but on both sides.

04:39:14.280 --> 04:39:17.680
But it's much a different game than what Twisted Mines got today, right?

04:39:17.680 --> 04:39:19.280
Could you get that impression from Fnatic?

04:39:19.280 --> 04:39:22.280
And I feel like this is the kind of quality that we're seeing from Twisted Mines,

04:39:22.280 --> 04:39:24.680
the fact that they are able to adapt to a Switch show.

04:39:24.680 --> 04:39:26.680
It will be a boxing match where you have two boxers

04:39:26.680 --> 04:39:28.280
instead of one boxer and one punching ball.

04:39:28.280 --> 04:39:31.280
Like, that's the big difference between this match to this.

04:39:31.280 --> 04:39:32.280
What are you laughing about?

04:39:32.280 --> 04:39:34.080
No, but the reality was that...

04:39:34.080 --> 04:39:35.280
What did you just call them?

04:39:35.280 --> 04:39:36.280
A punching ball.

04:39:36.280 --> 04:39:37.280
A punching ball.

04:39:37.280 --> 04:39:39.480
Because if you just look at the last map,

04:39:39.480 --> 04:39:42.760
that he does not react. They get pushed again and again and again,

04:39:42.760 --> 04:39:47.240
even outside when they're playing against defenders, and they do not react.

04:39:47.240 --> 04:39:50.840
We've done a lot of criticism of Fnatic, I think on this desk, and I think very, very far

04:39:50.840 --> 04:39:55.880
it's very important to price with Simone. They got their game plan right, they got the maps

04:39:55.880 --> 04:39:59.960
more or less right, I would say, given Fnatic's cafe was, I would say, a calculated risk,

04:39:59.960 --> 04:40:03.880
but they managed to get over the line, whether they should have or not. They did manage to do it,

04:40:03.880 --> 04:40:08.280
and once they got over the line, once they won the mental game, they really did not relent whatsoever.

04:40:08.280 --> 04:40:13.400
They didn't like the fall of the gas, and it was thoroughly, thoroughly a performance now.

04:40:13.400 --> 04:40:18.360
But we, I will say this too, we did see some great signs from Tadec.

04:40:18.360 --> 04:40:22.600
I think in the early game, I think on cap especially, you know, I think the attack side

04:40:22.600 --> 04:40:25.800
clearly should have been a 4-2 or a 5-1 if they played the right way.

04:40:25.800 --> 04:40:28.360
I think they have the right ideas most of the time.

04:40:29.320 --> 04:40:32.600
It is such an easy and hard thing to fix at the same time, right?

04:40:32.600 --> 04:40:34.920
The lay around means composure and communication.

04:40:34.920 --> 04:40:37.480
Those are the two hardest things to learn to teach to players.

04:40:38.280 --> 04:40:41.320
So they need to do a reaction somehow, but in such a short amount of time.

04:40:41.320 --> 04:40:46.160
There's also kind of a theory in sport as well, that like winning or losing can be a habit.

04:40:46.520 --> 04:40:51.000
And winning rounds from the draws of defeat and also losing them can be a habit.

04:40:51.240 --> 04:40:53.880
You know, it must get in the finite players mind.

04:40:54.160 --> 04:40:55.720
Later on, like, oh, no, here we go again.

04:40:55.720 --> 04:40:56.680
We're on the contrary.

04:40:56.680 --> 04:40:58.440
I feel like this might really help to survive.

04:40:58.440 --> 04:41:01.680
This is the first time we've got to speak to their coach studying psychology

04:41:02.120 --> 04:41:04.920
as well, which can really help with that kind of mindset inside of the games.

04:41:04.920 --> 04:41:12.560
We have some very smart speakers in our own as well. We have a quote. I'd like to let you guys look at and see which of our

04:41:13.000 --> 04:41:14.100
philosophers

04:41:14.100 --> 04:41:16.100
came up with this beautiful

04:41:16.180 --> 04:41:21.900
Quote who said this? Oh, I did. Oh my god. I didn't say that I did say that. Did I already say that?

04:41:21.900 --> 04:41:26.500
Yeah, you regret saying it now. No, I think out of context it is go out the big door

04:41:26.500 --> 04:41:32.260
door. Leo, I don't listen to you. When did you say this?

04:41:32.260 --> 04:41:35.820
That was the... Oh, wow. Did I already say go out the big door?

04:41:35.820 --> 04:41:38.140
You said that before going into map 2. I swear that you...

04:41:38.140 --> 04:41:43.220
But you were in your mid-tentrum. I swear it makes sense in French. I swear

04:41:43.220 --> 04:41:49.100
it makes sense in French. The literal translation sounds very weird, but I did not speak of

04:41:49.100 --> 04:41:52.300
that kind of door anyway. You were so mad you defaulted to your native

04:41:52.300 --> 04:41:53.300
language. Yeah, yeah, yeah.

04:41:53.300 --> 04:41:58.260
anything that's happened. Exactly it happens. I mean I was I was I was hurt

04:41:58.260 --> 04:42:02.580
because I thought that Fnatic had the potential. Yeah I played for that

04:42:02.580 --> 04:42:07.260
organization before. I know what it means to bear those colors. I know that

04:42:07.260 --> 04:42:10.700
you're supposed to give it your all and there's prestige involved and you want

04:42:10.700 --> 04:42:15.180
to perform at the highest level and I just felt like they were not giving it

04:42:15.180 --> 04:42:18.500
their all despite not being in a situation where they can get eliminated

04:42:18.500 --> 04:42:22.020
and I think that's what really I was trying to get at is this was a bracket

04:42:22.020 --> 04:42:27.020
They could still lose and be safe and so this is exactly the kind of it was afraid

04:42:27.020 --> 04:42:31.940
It's the exact moment where you're supposed to go and take risk and I did not see there is taking

04:42:31.940 --> 04:42:36.660
And that was just free back to the siege side of things that was compounded in in the second map as well

04:42:36.700 --> 04:42:40.380
They took a timeout work clearly very clearly

04:42:40.380 --> 04:42:44.260
They would have been told twisted minds are playing uber aggressive just bait it out

04:42:44.260 --> 04:42:50.300
Just bait it out what happens within 15 seconds the next round swampy and in the run after see for from outside

04:42:50.300 --> 04:42:53.420
And you've got to kind of wonder like, are they taking that bit?

04:42:53.420 --> 04:42:54.620
Yeah, it's tricky.

04:42:54.620 --> 04:42:59.020
And that's where, yes, we've made them quite a lot and we have, but it comes from a point of

04:42:59.020 --> 04:43:02.300
frustration that we kind of probably hold them to a bit of a higher standard than we

04:43:02.300 --> 04:43:03.900
hold some of the newer teams.

04:43:03.900 --> 04:43:08.780
You know, Swiss Amands were a tier two team last year, so we hold them to a higher standard.

04:43:08.780 --> 04:43:09.500
Oh no!

04:43:09.500 --> 04:43:13.420
And yeah, and I think that's the reason why you've obviously played for them as well.

04:43:13.420 --> 04:43:13.820
Oh no!

04:43:13.820 --> 04:43:16.220
It does come from the point of frustration with them.

04:43:16.220 --> 04:43:17.820
It's not even the right logo, by the way.

04:43:17.820 --> 04:43:18.940
It's the old one as well.

04:43:18.940 --> 04:43:19.340
Yeah.

04:43:19.340 --> 04:43:23.340
They just went by ten years ago.

04:43:23.340 --> 04:43:25.340
Is that when you was five?

04:43:25.340 --> 04:43:26.340
No.

04:43:26.340 --> 04:43:27.340
Do you know what?

04:43:27.340 --> 04:43:30.340
There are still two hours left in this day to have plenty of crash hours because I think

04:43:30.340 --> 04:43:32.340
this is one of the fastest e-mails that you've ever had.

04:43:32.340 --> 04:43:33.340
That's going to be really fun.

04:43:33.340 --> 04:43:39.340
You realize that I literally, I was on the analyst desk with Milosh for ACL last playday

04:43:39.340 --> 04:43:42.340
and we went through a third 7-0 and I said, wow, this is going to be a quick day.

04:43:42.340 --> 04:43:46.340
Then we went to a second 7-0 and I was like, wow, Milosh, this is maybe history.

04:43:46.340 --> 04:43:51.460
We went to a third 7-0 and I was like Mila, what black magic did you just do like right now?

04:43:51.460 --> 04:43:56.560
Like I did you just like and then and then eventually we went to having a really good game

04:43:56.560 --> 04:44:00.880
Yeah, but I think that I'm on a record right now for the shortest play days I've ever seen so far

04:44:01.600 --> 04:44:04.760
That is insane. We'll keep you around I say oh and then the email

04:44:04.760 --> 04:44:07.820
I mean hey, we can look at the results right two times at two oh

04:44:07.820 --> 04:44:11.540
Even though that first map on the second series did go to an overtime right?

04:44:11.540 --> 04:44:16.820
So it's a bit of of competitiveness there, but I feel like in general these are probably the result you were expecting.

04:44:16.820 --> 04:44:21.380
Yeah, absolutely. Everybody, everybody loves an underbox story. Everybody loves a big upset.

04:44:21.380 --> 04:44:24.620
I think that is pro just looked that good just some eyes today.

04:44:24.620 --> 04:44:30.260
That is pro looked that good and that confident that it was all always it felt inevitable that it'd be a two zero.

04:44:30.540 --> 04:44:33.940
Their game, the next game that they play will be against Falcons is massive.

04:44:34.300 --> 04:44:36.700
And then in twisted mind, yes, map one was a lot closer.

04:44:36.700 --> 04:44:40.100
But once the once they really hit that stride, it was a clear two zero.

04:44:40.100 --> 04:44:44.040
that they've pushed themselves

04:44:44.040 --> 04:44:46.040
into in the bracket now really,

04:44:46.040 --> 04:44:48.040
really excited when we get to

04:44:48.040 --> 04:44:50.080
Thursday because due to

04:44:50.080 --> 04:44:51.080
twisted minds, as you said,

04:44:51.080 --> 04:44:52.080
it's a brawl. There's two teams

04:44:52.080 --> 04:44:53.080
that are not going to be too

04:44:53.080 --> 04:44:54.080
worried particularly about the

04:44:54.080 --> 04:44:55.080
strategy. That's maybe

04:44:55.080 --> 04:44:56.080
understanding a little bit,

04:44:56.080 --> 04:44:57.080
but because I've got so much

04:44:57.080 --> 04:44:59.080
talent and they can just get

04:44:59.080 --> 04:45:01.080
into these creative, wacky,

04:45:01.080 --> 04:45:03.080
crazy plays and big moments

04:45:03.080 --> 04:45:04.080
and then you get falcons

04:45:04.080 --> 04:45:06.080
by which is a little bit more

04:45:06.080 --> 04:45:07.080
structured a little bit more

04:45:07.080 --> 04:45:09.080
structured. But actually also

04:45:09.080 --> 04:45:10.080
I know, I know.

04:45:10.080 --> 04:45:11.080
You have a lower bracket for it.

04:45:11.080 --> 04:45:12.080
We've done sets of play.

04:45:12.080 --> 04:45:13.080
I can't wait for it as well, by the way.

04:45:13.080 --> 04:45:15.080
I mean, look at that Fnatic vs Secret.

04:45:15.080 --> 04:45:16.080
Two big organizations.

04:45:16.080 --> 04:45:17.080
Yeah.

04:45:17.080 --> 04:45:18.080
Neither of them we want to see go out.

04:45:18.080 --> 04:45:19.080
Two minor organizations.

04:45:19.080 --> 04:45:20.080
No more brackets, by the way.

04:45:20.080 --> 04:45:24.080
And then, in the first one, for Yulio, which of the Frenchies are going to have to back

04:45:24.080 --> 04:45:25.080
up to...

04:45:25.080 --> 04:45:26.080
It's a lot of French, again.

04:45:26.080 --> 04:45:27.080
I'm not like this.

04:45:27.080 --> 04:45:28.080
I'm objective.

04:45:28.080 --> 04:45:29.080
But I will say this.

04:45:29.080 --> 04:45:30.920
I think this feels like Redemption Day.

04:45:30.920 --> 04:45:34.400
It feels like Redemption Day in one sense that I think that Secret were not expected

04:45:34.400 --> 04:45:38.600
to go from being an S.I. finalist to lower bracket from Fnatic to play like they did today.

04:45:38.600 --> 04:45:43.460
They won Redemption. For shifters, they should not be in that position. They were the last

04:45:43.460 --> 04:45:46.240
one to be top four in ML. They qualified to be the leading major.

04:45:46.240 --> 04:45:47.240
They're an organization.

04:45:47.240 --> 04:45:48.240
Yeah.

04:45:48.240 --> 04:45:49.240
Exactly. So it's Redemption.

04:45:49.240 --> 04:45:53.240
And I think actually, based on what we've seen in kickoff and what we've seen in today

04:45:53.240 --> 04:45:57.560
as well, that is probably the lower bracket we would have expected out of all those four

04:45:57.560 --> 04:46:01.600
teams. It's not really a surprise that those four teams are in there with what they've

04:46:01.600 --> 04:46:02.600
shown us so far.

04:46:02.600 --> 04:46:06.520
Yeah. And it's an increase, I think, as well. We mentioned Secret being in the lower bracket,

04:46:06.520 --> 04:46:08.640
going from the SI final to being there.

04:46:08.640 --> 04:46:10.440
In fact, their opponent from the SI final

04:46:10.440 --> 04:46:12.320
also finds themselves in the lower bracket.

04:46:12.320 --> 04:46:14.600
FaZe also dropped down to the lower bracket

04:46:14.600 --> 04:46:16.160
in the most recent SAL play days.

04:46:16.160 --> 04:46:18.400
So they also face elimination tomorrow.

04:46:18.400 --> 04:46:18.740
I know.

04:46:18.740 --> 04:46:20.920
People were hating on W7M through the group stage.

04:46:20.920 --> 04:46:22.400
And they managed to find a way.

04:46:22.400 --> 04:46:25.640
Oh, did you see, was it, did Hertz tweet about like,

04:46:25.640 --> 04:46:27.560
oh, freak, on occasion.

04:46:27.560 --> 04:46:30.560
And then the response from the Flux service, W7M players

04:46:30.560 --> 04:46:33.200
were like, oh, remember what happened when we played each other

04:46:33.200 --> 04:46:33.920
in Paris?

04:46:33.920 --> 04:46:34.720
We should be at home?

04:46:34.720 --> 04:46:35.800
That's going to be a barrier.

04:46:35.800 --> 04:46:41.000
that's going to be absolutely dang it as well. I just love Playoffs. I love Best of for Alibona.

04:46:41.000 --> 04:46:45.160
Yeah, me too. And then of course we're talking about the SAO a little bit here because whilst we

04:46:45.160 --> 04:46:50.200
are in a bit of a super week here with the email running off our playoffs all within one week,

04:46:50.200 --> 04:46:54.440
you will have to wait until Wednesday before you see from us again with the continuation

04:46:54.440 --> 04:46:59.400
of that lower bracket inside EML. We're talking about the SAO, their lower bracket run continues

04:46:59.400 --> 04:47:05.400
tomorrow especially for the EML folks. That'll be a late one starting at 11pm CEST for the first

04:47:05.400 --> 04:47:08.940
game. We'd like to thank you

04:47:08.940 --> 04:47:09.580
very much for watching here as

04:47:09.580 --> 04:47:11.940
our show is over, but we'd

04:47:11.940 --> 04:47:15.140
like to see you again on

04:47:15.140 --> 04:47:15.780
Wednesday, 6 PM CST for now.

04:47:15.780 --> 04:47:19.740
Have a good rest of

04:47:35.400 --> 04:47:50.400
I'ma keep it going, I'ma keep it going, I'ma keep it going, I'ma keep it going, I'ma keep it going for all you want now.

04:56:05.400 --> 04:56:19.080
Thanks for watching guys!

