WEBVTT

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you

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I

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So, we're going to take a look

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at the game. Welcome back,

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everybody to SA. Yeah, what a

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wonderful night that we're

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about to have together as we

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for the show here on SAEL and for tonight.

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Joining us by the one and only Foxy,

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again, Mr. David Ebuci, how are you doing?

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I'm doing great.

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I'm excited to watch some SAEL.

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I mean, the NA bracket play was amazing.

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I'm excited to see the finals of it coming next week

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and now we got SAEL to get a little bit closer.

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And again, I think SAEL's still the best region.

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So it's always gonna be high competition

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regardless of the teams that are there.

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Very much so.

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I've been throwing a bit of shade

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shop firebellion over the past couple play days and I think well you should just those if you know

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you know kind of moment loss versus INTZ is up first followed by phase versus black dragons

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to remind you that these two matches are in the lower bracket as you've either been eliminated

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from the top and you have to play an extra match to survive that's your one lifeline left that's

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the case for loss and phase or you just got into fourth place from the group stage that is the case

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of course, of INTZ and of Black Dragons. They were in groups A and B and this is where they get to make it.

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But quickly to kind of talk about our quarterfinals, NIP versus LOS 2-0.

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NIP looked pretty comfortable in the match. Very excited for the game against TI.

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LOS, still some work to be done. We'll talk about that in their preview.

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Faze, Fluxo, honestly, Cointos. Incredible match. Probably the best game we've had so far

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in this stage of SAO, not going to lie.

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Absolutely.

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I mean, it was so well-fought by Flexo.

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I mean, the last two maps coming down to literally a round

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apart for Flexo to be able to clutch it out.

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And I guess, Faze, Faze, the team that you'd expect,

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you know, every time when it comes to inter-regional play,

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they always are dominating.

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They're getting first out of their bracket.

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They're being the Titans that go to every major, every event.

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And for them to get knocked down to a lower bracket,

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you know, it shows that the Titans can bleed a little bit.

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That being said, it's still phase at the end of the day.

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They now have a little bit of a chip on their shoulder as they go through the lower bracket.

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Oh my God.

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I cannot imagine facing an angry face plan, facing them on any day's tough.

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Imagine you go up against them when they're like fuming that they lost so

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close to getting any emotions from phase.

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It's genuinely like trying to, like talking to a flexo after the way we talked to

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and he was so happy like overjoyed at how good that game was.

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He's like, this is the reason why I compete because of matches like this, but especially when we win it.

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You might imagine the same thing for FaZe. They were not looking too happy after it, and I'm sure that they're going to give it their all,

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but that's for later today. Let's talk about our lineups and start with INTZ, who has started immediately in this lower bracket.

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bracket. Like I said, they were in fourth place in group E. That's a lot of groups. And that's where

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they got to the spot. A minus nine right in the financial squeezing just above loud in the final

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playday of the SAL group stage. They're here to prove a point so far making it to the playoffs

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in a stage like this. I would say is a good start. I think it's a great start. I mean,

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I mean, it's, you know, they have a couple of players that we've been seeing in the past couple of years, the development of this team is what we want to continue to see.

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At the end of the day, them getting fourth out of their group, beating out loud is a success. And they had some amazing times in their team, in their group, having fury and I P flutcher.

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So for them to be able to clinch a spot, just to be able to make a lower bracket, I think

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is the most that they could have imagined.

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And they've had a little bit of time to be able to watch their opponents and most lose

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to NIP.

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And now we're in a situation where if you're in, you have all the cars that you need.

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I mean, you're going up against a weak loss.

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This is a good situation for you to get started into this bracket play and not have the most

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amount of stress.

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You're not going up against one of these Titans that have fallen down.

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And I think they're in a great spot.

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I mean, throughout their regular group games,

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there's been a lot of close matches.

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And I think that's the biggest takeaway is

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they're keeping it close, they're improving.

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And, you know, the fact that they were just able

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to be a furia during the regular groups,

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I think is a testament to what they can bring,

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that potential that they can reach.

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And they still have a lot of younger players,

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so to say, besides raps and SDK

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that have been around for a little bit.

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But that being said, it's still a young core.

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There's a lot of grind and effort that is coming from them to be able to find a little

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bit more success.

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I think this is a perfect matchup for them to be able to get that success and hit the

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ground running in the lower bracket.

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Absolutely.

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I don't think they could have gotten a better situation really to advance deeper in this

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bracket.

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This is the first time that they get to play.

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Legacy has been very impressive as an individual.

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There's some moments from other teammates.

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I'll name Arthur for just a second, but there are some awkward moments that have happened

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here and there in different games, but that's just kind of the name of the game.

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As someone who has faced many awkward moments myself when playing with people

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who actually know how to play, it gets difficult.

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So something to look at maybe during the matchup to be a bit more pedantic about.

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However, on the other side, it is a loss.

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A squad that has dropped down into the lower bracket.

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Still a game against the I.T.

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Like I said earlier, they did not look too impressive.

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Yes, the scorelines was a 7-4, 7-3, but I feel like a couple of the rounds in each map were kind of stolen off of NIP in a really weird way.

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So, yes, they got third in Group A, but I still feel that there's a lot more work to be done.

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And I only say it this way because I expect, looking at the talent and some of the experience that Lest has,

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I expect them to play better, to be a bit more successful.

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But then again, this is a team that was reformed.

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It's a lot of work for Huxer, for example,

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to try to put the team together

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and actually organize them in the match.

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But I'm looking forward to a good result,

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especially having Dash on the squad, Fox.

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Yeah, you'd like to think so.

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I mean, they do have a lot of experience.

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They have a great coach when it comes to Huxer,

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but something that we were talking about,

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Milos, is they're not really following any patterns.

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And I think they're in the complete opposite boat as is.

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I mean, Los just got absolutely demolished by NIP.

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And like you said, it didn't seem like they really deserve

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some of the rounds that they were winning.

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I think when you talk about consistency,

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Dash himself is having arguably one of the worst stages

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he's ever had, a little bit continuing that trend

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of a decline since the last stage of the NAL

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and then coming back to Brazil and continuous.

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So even though he's on a team with players

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that he should be the leader of,

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he's still falling a little behind.

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And it's not something that we're expecting from them.

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I mean, two players from this roster that have really been the main

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guidance for it is Gaffo and Perez. I mean, they have been playing very well.

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It's just really unfortunate for them that they went up against a hot NIP.

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I mean, fantasy was, you know, doing one of his classic fantasy games,

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but that being said, the maps, the, everything,

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when it comes down to the preparation, it doesn't really make sense to me.

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Something that I feel like we've been seeing a lot from the SAL as a region as a

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hole is a little bit of an ego from the older, more experienced Brazilian players that join

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maybe a rookie team or, you know, some of those players run to a quote unquote weaker

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region like APAC and they have this huge ego and they underperform. And I think that's

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what we're seeing from Dash. Maybe that's what we're seeing from the team as a whole.

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Because the map bands itself going border and bank against NIP, it didn't really make

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sense. It didn't make sense at all. And structurally, if you don't have everybody on the team really

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finding success, specifically a player like Dash, that you're going to be looking to be

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able to hold that mantle to getting a lot of these kills and putting players in the

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right position leading the team. When he's not showing up, it just looks like Lose has

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already accepted their fate of being sent down to the lower bracket.

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I would fully agree with that. I would, I would though, however, give the caveat of careful

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what you say about APL in here because we got, we got Devon's

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for later. And there's a, there's a bit of a little check

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yourself before, before we get into the game.

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Yeah, it wasn't about the region. I know, I know about the

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hell of a team. They thought that they would be so good going

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to the APL and look how they turned out, you know, just to

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show that a lot of the SAO region, they do believe that

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they are better than the average. And I think that is what

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we're seeing when we look at lows, they just believe that their levels are a better average

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than most other teams and they faced a rude awakening against an IP.

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Yeah, for being honest, the only farmers league that's legitimately ever existed is the, the

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Benelux League. No, Benelux League, Benelux. And I think everybody will agree with me on

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that, especially the Europeans that are up late at this point and are watching the show.

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Anyways, though, you'll see the head to head stats that does include losses

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previous three maps or sorry, two maps that they played against NIP.

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So obviously, the stats are going to be way over in their favor in that sense.

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We'll see if IMTZ can kind of add in their own because during the group stage,

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each team only got to play four maps.

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It's not really a lot to work with, which is also the challenge of a program

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and system like kickoff where you're trying your best in those four games

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to be in the top four and then qualifying the playoffs and hope to God that you'll be in any

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spot, which was the case here for ISTZ who came into that fourth place and are where they are.

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And I do want to discuss the map veto for this match because again, best of threes. It's a big

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challenge for either one of these two teams that are lacking more of the experience to where

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a lot of these holes that can really be found. Border will be first, chalet second, and going

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onto fortress. It's just like border. These two played, what did they play NIP? Both of them on

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this match? Yeah. Pretty recently, I mean, lost seven forward a border on border to NIP in their

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last playday. So it's a good pick from INCE to be able to go to it. And to give NIP a little bit

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of hope, INCE has also lost border. It was a lot closer. It was a overtime matchup. They lost eight

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six. So honestly, if you're INCE, this is probably the best neutral firing ground for you to go to

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because you statistically did a little bit better against a mutual opponent. So

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borders a good pickup. Also when it comes to Los and their opening kills

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against an IP, they looked pretty bad. Now a map like Chalet, Ince has played it.

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They look confident on it on the map of Chalet. Los hasn't played it at all this

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stage. We haven't seen anything on Chalet from it. It's a lot more of an

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aggressive map. Again, same issue per sides, opening kills. Perez has been the

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only real consistent player when it comes to opening kills. So Los picking a

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map like Chalet doesn't make too much sense. Again, they're the team that is not following

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any, you know, any rules. It seems like they don't have any habits that they're going to.

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They're really trying to just take a gunfight. I feel like this is another matter of them

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having overconfidence against their opponent. Oh, it's ince. Let's just take them to a gunfight

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oriented map. And then Fortress. Fortress is a map that we've seen in its play, I believe,

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And they, they looked pretty good on it. I believe it was a eight, seven loss to loud. That being said, really close. It was one of the first play days. So, you know, first experience on a map like Fortress as for Los again, I believe that they haven't played it. So then just leaving it up as opposed to a map like clubhouse or bank.

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It's really questionable. I feel like when you're looking at these map bands, it doesn't make sense what Los is really trying to go for. They're not taking in to weaker maps. They're really just trying to take them somewhere where they don't have any information on it really.

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And you don't have any information on Los, which doesn't do well if you're playing a team that you should be better than you want to go to a map like clubhouse.

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You want to go to a map like bank because you know, if you are the better team, you want to be able to add elements of a map that will be able to hinder a newer team like ends.

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And that doesn't really seem like Los is going for any of that. It just seems like they are going to punch their way through the problem.

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And I don't know if that is a safe bet to be able to believe in, especially since they couldn't punch their way through an IP.

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Well, that's a question that will look to solve in the game itself and also maybe hugs are just cooking

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We don't know what's been going on in the back rooms in preparation for this

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And then there might have been some heavy conversations after the nip game a couple of days ago though

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And this would have to move on to our next bit of conversational welcoming our commentators for the evening

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Well for them, it's for the morning because it's like six in the morning six almost seven. I

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I realize what I did there. I'm very sorry. Good morning. Good morning, Dev and Xenox.

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How are we, Jax?

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Morning. Right.

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Yeah, waking up. Waking up in the wash. It's nice and early, but we wake up to the second

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best region in the world.

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I'm joking. It's the best region in the world, let's be honest. SAO is a class above and excited

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for the fact that we get some very high intensity games because if you want to go to the major,

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going to win your series today.

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It's just by the way, thank you just wanted to add that you're blowing your skin cares

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looking good.

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Guys, you need a room.

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Yeah, I mean, sure.

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We're in the same discord space here, but we're all don't forget me and folks have won

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a hammer.

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Yeah, yeah, we did.

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You guys the best team during the escape room in Paris, were you?

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No, Anne was the best, Anne beat everybody by like a five minute margin.

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Yeah, I feel like Anne hard carried Rob in that activity.

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But look, you guys won a hammer, so I'll give you that.

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This region is the region that has won the most hammers now, so I'm super keen for that.

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All of us have been part of a SI finals broadcast in one way or another, right?

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So we all won hammers in our own way.

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James has performed really well in show matches.

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I'll say that.

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The show match back in Brazil just before we saw the griffon.

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He is a showman.

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Clearly, my man James came all the way over from Australia to show off.

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He's like, you know what?

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I'm a broadcast, but I'm going to give you a goddamn show at the end of it.

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And we did.

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We did get it.

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show today both matches here looking very promising but looking at INTZ and loss you got two young

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rosters that are still looking to break through James how do they try to reckon with that in a

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lower bracket where now you're out of lives? Yeah well obviously it's about just digging your heels

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in because like you said it's lower bracket you got to win every game and just like I'm looking at

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my my second screen right now and I'm looking at the bracket you win this game and you either play

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phase or black dragons obviously phase the best team in history or black

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dragons the winner of the lcq and one of the only teams that can compete with the

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top level of brazil that isn't in the top of brazil and then you win that game

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and then you go and you play whoever's lost out of the upper bracket you win

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that game like it's so hard so like yeah man I don't know I think these guys

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just got to get crazy it is gonna get tough no matter what because this is

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SAO. These are teams that don't just come into the competitive year to play in just

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online games in their own region and best of ones. They're here as just a formality to get to

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the LAN event and to actually be on stage and be in the grand final. And Xenax, you've seen over

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the years the demolition derby that SAO teams really bring no matter what. Again, young players

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in here with a lot of hope, we've seen the sort of development from hungry, hungry young

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players lead to the big teams that we know of today.

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Yeah, I mean, I think that the developmental pathways in the SCL region are the best.

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I don't think you could make arguments to that.

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There's a lot of focus on tier two and getting access to the ability to play tier one.

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And let's be honest, we see a lot of SCL talent even going international.

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So when you factor in this world, they're very the best region mechanically and strategically

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it's difficult to, you know, envision who's going to be able to sort of close the gap.

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But I think what we are probably seeing now is that, especially in Europe and every now

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and then maybe in an A10, they are slowly but surely starting to compete and make things

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competitive at the international level. But I don't think any region is going to beat

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out SL when it comes to the inter-regional competition that we see in this region. It's

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been you kind of look at TL Alienware and they had to go and buy basically the second best team

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in the region just to be able to make it international because that's how difficult

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it is in this region and so kind of bringing it to today you look at like you know Lost One and

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Inc. for instance where Lost is probably the kind of team where you could easily say could they be a

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top three NA team probably you know could they compete with the best in EU absolutely sorry

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Fox, what did you want me to say?

30:02.660 --> 30:04.700
Could they be the best team in an APL?

30:06.620 --> 30:08.060
Yeah, I mean, I guess I don't know.

30:08.060 --> 30:12.300
We we try to get Los to compete in an a different roster a little bit,

30:12.300 --> 30:15.580
but they were what happened last every single stage.

30:16.140 --> 30:18.260
I don't know. Different roster, different time.

30:19.460 --> 30:22.180
Honestly, in my opinion, looking at these two rosters, I mean,

30:22.260 --> 30:25.580
when you look at the players, the only real two players on Los

30:25.580 --> 30:30.060
that I want to put stock in is Perez, because he has consistently

30:30.060 --> 30:34.880
been on teams that have underperformed that he has always over over performed. And I feel

30:34.880 --> 30:39.380
like Gaffa as well has a lot of flexibility. He's a good background player. And again,

30:39.380 --> 30:43.340
I think this is just another instance that those two players on our team that maybe has

30:43.340 --> 30:47.140
a little bit of issues outside of the server, not inside the server, because dash is something

30:47.140 --> 30:51.980
that we talked about in the NAL. His overconfidence, his ego is something that was dragging wild

30:51.980 --> 30:55.660
card down a little bit. He's coming now to the S. A. L. And it seems like he is dragging

30:55.660 --> 30:59.260
down Los a little bit. I mean, to go up against Nick and be the worst performing player on

30:59.260 --> 31:04.300
team of you know, players that don't have as much experience as him. That's not something that you

31:04.300 --> 31:09.340
want to see from the guy that you're pulling back from another region to essentially be the leader

31:09.340 --> 31:15.740
of this team. And if you look at it, the fact that they already passed loud in a group of death

31:15.740 --> 31:20.140
in group B to be able to get a fourth spot, they should be more than happy. They're over the moon.

31:20.940 --> 31:26.940
Any way, any step further now at this point, for instance, is even more gratifying, even more of

31:26.940 --> 31:30.280
of a win for them. They shouldn't have even really been in this situation in the first

31:30.280 --> 31:35.300
place. So that being said, I feel a little bit of an underdog story, but this is where

31:35.300 --> 31:40.780
ince should have the most amount of confidence because their confidence is real. They deserve

31:40.780 --> 31:46.740
to be here. Whereas Los, you could beg the question, should they even have a chance to

31:46.740 --> 31:53.220
play after getting smoked by an IP? Can I jump in for a second? I can see it. So just

31:53.220 --> 31:56.660
to jump on top of that, Fox, like if I look back, obviously you're kind of paying this

31:56.660 --> 32:01.020
This is like IMTZ of like very much up and com as the underdogs here.

32:01.020 --> 32:11.220
If you look at it with that, every single game they played was in to overtime, right?

32:11.220 --> 32:16.380
They lost, you already mentioned 7-8 to loud, they lost 6-8 to Nip, they won against Furia

32:16.380 --> 32:20.300
which in itself is insane by the way, 8-7.

32:20.300 --> 32:23.820
And then they got smashed by Flux at W7M 0-7.

32:23.820 --> 32:28.140
a couple of those rounds go a different direction and they could actually be topping their group

32:28.140 --> 32:32.860
which i think is insane because you look at this roster on paper and you think well i

32:32.860 --> 32:37.660
expect them to only barely escape groups which is what happened but three rounds go different

32:37.660 --> 32:42.300
directions for the mini-group stage and it would be a very different story that actually be one of

32:42.300 --> 32:48.940
the favorites or one of the top of their group coming into playoffs. I sense that the the mustaches

32:48.940 --> 32:55.340
here are fighting against one another in both both looking dash and fox. I love the stash.

32:55.340 --> 33:00.060
I love how you're you're rocking that. Just I don't know. I call it James is a moustache.

33:00.060 --> 33:06.940
It's more of an early learning shade. It is very early morning. I'll give them that. Anyways,

33:06.940 --> 33:11.980
my friends, it seems like our game is all set and ready. So the lay but we are in it. We'll give it

33:11.980 --> 33:18.620
over to our casters, Devin Zenox, for the first time here in SAO together. I love the kind of

33:18.620 --> 33:22.700
changes that we get to have here in SAO and different duos with it. So please gentlemen, take

33:22.700 --> 33:33.340
away. It's been a while, Jake. I think I noticed in the chat there, good luck Magneticos, which was

33:33.340 --> 33:41.260
the former name of INTC before this organization picked up this current iteration of roster back

33:41.260 --> 33:46.260
I don't know, maybe like a week or two.

33:46.260 --> 33:47.740
I'm excited for this one, no James.

33:47.740 --> 33:49.060
I think they're shaved again.

33:49.060 --> 33:50.860
Like the discussion that we have on the desk.

33:50.860 --> 33:51.660
I was doing it.

33:51.660 --> 33:53.100
I was like, oh, that's a great idea.

33:53.100 --> 33:55.060
Cause I was like, hang on a second.

33:55.060 --> 33:55.860
These guys are good.

33:55.860 --> 33:57.540
Don't get me wrong, but they're not that great.

33:57.540 --> 33:59.580
And honestly, that means that coming with something like

33:59.580 --> 34:02.700
partner, really good arguments, sort of, but it seems, you know,

34:02.700 --> 34:05.100
you kind of like, I was just, but I didn't like how I feel like

34:05.100 --> 34:08.860
my face was like mad, like, you know, when you like,

34:08.860 --> 34:11.220
it's like when you have a beard.

34:11.220 --> 34:12.980
for so long and maybe she really gets smashed.

34:12.980 --> 34:15.700
You see, there's one big loss was phase 7-3,

34:15.700 --> 34:17.740
which I think everyone in the region could sort of say,

34:17.740 --> 34:21.060
hey, that's not completely awful phase of phase,

34:21.060 --> 34:22.900
although they do find themselves in that bracket.

34:22.900 --> 34:25.940
And then a 7-5 loss versus liquid,

34:25.940 --> 34:28.420
anywhere that's probably the one result

34:28.420 --> 34:29.460
where you kind of look at and say, well,

34:29.460 --> 34:30.900
if you flip that one,

34:30.900 --> 34:32.340
they could have had a much better group stage.

34:32.340 --> 34:34.740
And then they beat Imperial and they beat Black Dragons,

34:34.740 --> 34:38.260
who as we know, Black Dragons are a very, very good team.

34:38.260 --> 34:40.460
Obviously, when it comes to the NIP series,

34:40.460 --> 34:45.800
disappointing, yeah, 7473, but NIP themselves, I think they spoke out internationally, over

34:45.800 --> 34:50.980
the last six or 12 months, NIP is kind of back in the fold when it comes to international

34:50.980 --> 34:55.300
siege and they've kind of broken through the SAO barrier and started to actually, you know,

34:55.300 --> 35:01.300
make waves internationally. So even day two, you know, no pushovers. I think this will

35:01.300 --> 35:04.940
be a really, really good matchup where it just comes down to on the day who's just going

35:04.940 --> 35:09.420
to play better. And then there's probably a lot between these two teams. But as I said,

35:09.420 --> 35:14.140
win this and it's still a long way to go to actually get to the major but it starts here

35:14.140 --> 35:15.140
in the low bracket.

35:15.140 --> 35:19.940
We go to port of first start but it should be exciting, it should be fun.

35:19.940 --> 35:25.640
The beauty for us is we can always kind of, obviously you've done EML and me and Gus did

35:25.640 --> 35:28.860
a little bit of NAL and so we've gotten a good view of all the regions.

35:28.860 --> 35:34.180
Predominantly APL is where we do see most of the action and so this will be a really

35:34.180 --> 35:38.300
good way to kind of look at where are the big differences.

35:38.300 --> 35:45.020
Yeah, like you said, both of these teams, of course, very much on the outside of looking

35:45.020 --> 35:50.580
in within BSAL, we only have four spots for Brazil to the major, which seems a little

35:50.580 --> 35:53.660
bit criminal when you think about how many good teams have gotten this region, obviously

35:53.660 --> 35:59.700
FaZe, Feria, Team Liquid Alienware, Flix of W7N, NIP, Black Dragons, I think there's

35:59.700 --> 36:01.540
already more than four there.

36:01.540 --> 36:06.340
And Raps, bottom of East Stairs, gonna find a quick double, nice idea with a capitar to

36:06.340 --> 36:11.140
try and flush him out does not work in the slightest and after that it seems like

36:11.140 --> 36:15.740
you're lost completely capitulated it's just Daffo left outside and he's got no

36:15.740 --> 36:21.540
diffuser I know exactly where he is 1v5 is the thing likely with a nimet 30 on

36:21.540 --> 36:29.540
the clock maybe a bit of a feed for him breakfast time yeah strange one to start

36:29.540 --> 36:33.900
not ideal if you're if you're lost you don't give in severely early

36:33.900 --> 36:38.860
confidence is their map picks start well in a series and an elimination game and so for them to

36:38.860 --> 36:45.100
just kind of throw bodies away into early picks and pretty comfortable oping around. That's not

36:45.100 --> 36:49.660
the way that you want to start a series if you're if you're loose. That's very disappointing. You

36:49.660 --> 36:53.500
want to make a contest nice and early out the gate. Doesn't matter what map, doesn't matter what site.

36:53.500 --> 36:59.340
Yes, it's Armory Archives. Losing too many players too early into the round and then it just all

36:59.340 --> 37:04.300
completely falls apart. You've got to be competitive. It's the one round where I think you can just

37:04.300 --> 37:09.260
play slow. I know it's border, but just take your time. Easy into the game. And the fact that it's

37:09.260 --> 37:15.980
over already, you know, just that's a great start for in confidence boosts. And I'll be very happy

37:15.980 --> 37:26.700
with the start of this one. Did that double up just then? That is the loudest I've ever heard

37:26.700 --> 37:32.620
that do not board the hood of the speaker. It was intense. There was a lot going on.

37:33.340 --> 37:38.540
But that's butterfly, right? This map is so chaotic and it's one of the reasons why we love it.

37:39.100 --> 37:42.860
Well, the other thing James, I wanted to kind of chat with you about in this series, since we'll

37:42.860 --> 37:47.740
have some time throughout, but raps coming over from Elevate, you know, we kind of heard the news

37:47.740 --> 37:54.300
about the Elevate roster essentially departing the APL region. A lot of them kind of had a

37:54.300 --> 37:58.460
sprinkled back out through SAO and it was always going to be curious to see, well, who

37:58.460 --> 38:02.620
were the ones that were going to get picked up? Who were going to be able to slot into some

38:02.620 --> 38:09.740
nice teams? I think Raps was a very solid player in the APAC region. I think that quite a few of

38:09.740 --> 38:13.980
those Brazilian players that went over to that elevator roster, you could easily make the argument

38:13.980 --> 38:19.980
that it's very talented individuals, but it can be then very difficult to maybe then go back to

38:19.980 --> 38:24.680
SAO and joined a team when what's your reference when I played at APL

38:26.280 --> 38:31.300
Yeah, very different meta and you have to adapt now. It looks like loads of deep in the bombsite

38:31.620 --> 38:37.540
Big chance here for dash as the killers found on the entry now the fuse are going down by knocks and

38:38.080 --> 38:40.080
I DZ a cool color with their pants down

38:40.280 --> 38:44.240
How are they gonna try and retake this with the upside down repellent on the side window?

38:44.240 --> 38:50.920
Yeah, they had the 3-2 split one goes down very early wraps just gets cool archives good push from Dash on the blitz

38:51.360 --> 38:52.620
Stk does get a trade back

38:52.620 --> 38:57.820
But I mean you got 28 seconds here 4v3 got to go quick and it's three outside stacked on the exterior

38:57.860 --> 39:02.980
So you're gonna have to start trying to go for runouts jump outs. Otherwise. There's no way you can just stick this kid

39:04.760 --> 39:09.080
Believe the plant is for the window pretty easily so the upside down repellent should be oh, no

39:09.080 --> 39:11.800
It's actually kind of deep which does mean they have to swing a little bit more

39:11.800 --> 39:19.560
but doesn't matter very easy for those to lock it in sdk goes for a bit of a jog outside but

39:20.120 --> 39:24.280
a very swift reply after getting completely shattered in the first round

39:24.280 --> 39:29.240
loads fortify in the second i mean you can question the post playing retake that's irrelevant

39:29.240 --> 39:33.400
though when you kind of have to really question how did that even develop in the first place

39:33.400 --> 39:38.040
and it's just really a simple rush like there's not much to it we've all seen it many times over

39:38.040 --> 39:42.480
of bathroom towers through the window blitz play especially super viable and what we

39:42.480 --> 39:47.720
see from a lot of teams in the modern era of siege trap utility is so big and denying

39:47.720 --> 39:51.360
a lot of that and you kind of look at the lineup you had a thorn you had a malusia you

39:51.360 --> 39:57.120
had denarii it's all of this utility that's really hindering that rush attempt and certainly

39:57.120 --> 40:02.000
dash going in on the blitz and so the kill is one thing there's not much that wraps

40:02.000 --> 40:05.640
is really going to be able to do in that opening death scenario over the world's archives completely

40:05.640 --> 40:10.600
caught by himself who's gonna get flashed by the blitz that's not on him at all as an individual but

40:10.600 --> 40:14.760
more the setup of the defense there from in so they'll be disappointed with that now they'll

40:14.760 --> 40:19.640
probably change that up big time next time that they go bathroom and tell us because that should

40:19.640 --> 40:24.360
never really be allowed at the super top end level and loss will be more than happy go with the

40:24.360 --> 40:28.440
response and that's a response that they needed little wake up okay well the first round was

40:28.440 --> 40:34.280
kind of diabolical now we can try and see if we can smack them back in the face and they did that

40:34.280 --> 40:39.640
One one and this is what you want from a series like this. You want to be back and forth hopefully contested hyper competitive

40:40.080 --> 40:47.440
You don't want blowouts you get bloated blowing out in this series change. I mean, it's a long time until stage one like it's

40:48.800 --> 40:50.600
You getting kicked out

40:50.600 --> 40:52.600
Opening round playoffs in the lower bracket

40:53.080 --> 40:57.520
Now this needs to be at least close because then you can walk away for either of these two teams and say well at least

40:57.520 --> 40:59.520
It was competitive. We weren't that far off it

40:59.680 --> 41:01.680
Yeah

41:01.680 --> 41:12.680
Jack, I don't feel like we might be seeing a few more attacks like that one, but we didn't really get a chance to touch on the operator, Vito, but Warden getting banned, Collier getting banned, that really telegraphs.

41:12.680 --> 41:22.680
We want to go for a rush, we want to use the Blitz, we want to use the Ying, we want to use the Glars. Now two of those operators are already brought to the table here in the second round, and Dash is going inside with the Blitz again.

41:22.680 --> 41:27.680
again, that Tamari though does keep him at bay. He decides to just tank it. He wants to go up the stairs

41:27.680 --> 41:31.680
and he's gonna get shot in the back of his head by Daphne.

41:31.680 --> 41:33.680
It happened to me as well.

41:33.680 --> 41:35.680
It seemingly happens in every region.

41:35.680 --> 41:42.680
Unfortunately, that team kill, Daphne will find one with the glass regardless, but he is so separated from his teammate

41:42.680 --> 41:46.680
and he's also very far from the bomb site as well.

41:46.680 --> 41:49.680
This will be a very hard conversion for these two lonely players,

41:49.680 --> 41:55.240
players, especially if Daphne can't find that kill. It gets the down, but doesn't matter.

41:55.240 --> 41:59.560
Now, a 1v4 becomes a 1v3 for Nox on the Grim.

41:59.560 --> 42:05.240
Yeah, and honestly, if he was full health, let's say he's a fair shot, 90 seconds, legacy

42:05.240 --> 42:08.600
is low, but he's half health. It's just a couple of bullets to the body. They know where

42:08.600 --> 42:14.160
he is coming out of security towards 90. They're difficult. He has to clear above. No chance

42:14.160 --> 42:17.680
as Raps shuts him down, trying to push into Founson. It's funny, I was speaking to Gus

42:17.680 --> 42:22.200
about this the other day on, uh, I think it was an APL broadcast and I'd love to see a

42:22.200 --> 42:28.000
statistic of team kills in siege because I genuinely believe the highest percentage

42:28.000 --> 42:31.000
would be in terms of the death part of that.

42:31.000 --> 42:37.000
So yeah, it just happens so often and then a lot of the times it's no one's fault.

42:37.000 --> 42:40.200
It's not that the show plays fault or even the person who gets the team kill fault.

42:40.200 --> 42:43.120
It's just like it's a rush in.

42:43.120 --> 42:45.280
It's just the spirit of the moment of flick.

42:45.280 --> 42:50.000
you know, like little things can happen, but it's funny because as I said, it happens in every region,

42:50.000 --> 42:55.840
but I think we just kind of see it a little bit more in others. Yeah, look, we like to meme on it,

42:55.840 --> 43:00.720
but it genuinely is a bit hard in the chaos when you're doing a blitz rush, especially if you're

43:00.720 --> 43:05.360
playing a glass with a very deep scope, don't have as good vision. You don't have peripheral vision.

43:06.960 --> 43:10.720
Sometimes it's just a little bit awkward. Speaking of the glass gets banned on out,

43:10.720 --> 43:12.720
And now we have the reply, right?

43:12.720 --> 43:17.520
The Ying and the Glass have been banned with that Warden also being banned,

43:17.520 --> 43:20.560
kind of nullifying the effects of the Warden ban more or less.

43:20.560 --> 43:24.400
Of course, you still have smokes and you still have the Blitz Flashes,

43:24.400 --> 43:27.600
to mention just typical Flash grenades as well.

43:27.600 --> 43:30.880
But the Tenari ban clearly also trying to enable Dash on the shields.

43:30.880 --> 43:33.200
Now, this is the thing about Dash, right?

43:33.200 --> 43:34.960
I know Fox talked about him a lot.

43:34.960 --> 43:39.520
I've heard a lot of commentary about his time on Wildcard and his rejoining lows.

43:39.520 --> 43:44.280
Now he's an aggressive player and he likes to take risks, especially on the shields

43:44.280 --> 43:47.680
It's a lot of rounds where that guy is aiming down sights early

43:47.680 --> 43:51.220
Unfortunately last round his death wasn't his fault. We said that was a team kill

43:51.520 --> 43:55.080
But yeah, I'd like to see more of the blitz now that Denari is gone

43:55.080 --> 44:01.080
But it is going to be foregone for this round, but I'm okay with that not to mention the clash has been picked as well

44:01.080 --> 44:09.040
I mean this is not the if you're in two defensive rounds to begin

44:12.040 --> 44:14.400
Let's go back to our new archives now as well

44:17.600 --> 44:22.440
The shield play that we've seen so far from most as well hasn't really been

44:23.080 --> 44:27.000
All that effective doesn't help me in team kill but except for the archives round

44:27.000 --> 44:29.880
That was the only one where a bit of success.

44:29.880 --> 44:32.200
Oh, nice opening kill from Daffo.

44:32.200 --> 44:34.240
Well, I needed a good start to the round.

44:34.240 --> 44:36.480
And so far, they've been able to do that in the last three

44:36.480 --> 44:38.480
rounds for Los.

44:38.480 --> 44:40.200
Didn't convert, of course, to the previous round.

44:40.200 --> 44:41.920
So after it goes down, no smoke.

44:41.920 --> 44:43.440
You lose a lot of BB delay.

44:43.440 --> 44:45.840
That's a big kill, but you do still have to clash on the board.

44:51.080 --> 44:55.760
Big target here is going to be Angel inside a CCTV

44:55.760 --> 44:59.440
and Noah's favorite spot with the DMR as well.

44:59.440 --> 45:02.360
He has so much ability to get heavy damage

45:02.360 --> 45:03.920
at long range with that ACOG.

45:03.920 --> 45:06.720
Supported by the clash, it's a bit of a dream position

45:06.720 --> 45:09.440
to play by INTZ.

45:09.440 --> 45:11.560
And since he's supported down below by STK,

45:11.560 --> 45:13.600
worried about perhaps a bit of vertical pressure,

45:13.600 --> 45:17.680
which is unlikely based on the operators chosen here by Loose.

45:17.680 --> 45:18.640
But it is dark.

45:18.640 --> 45:20.760
He tries to go for a look up the main stairs.

45:20.760 --> 45:23.160
The barbed wire, at least one piece of it,

45:23.160 --> 45:26.000
was mated off at the start of a round by his teammate.

45:26.000 --> 45:30.100
So, INTC were able to read that play into the mid round.

45:32.420 --> 45:33.880
Just can't get into the building.

45:33.880 --> 45:35.160
I mean, we just got a minute left

45:35.160 --> 45:36.280
and still pulling the exterior.

45:36.280 --> 45:37.680
I haven't taken any security control.

45:37.680 --> 45:39.160
I haven't taken this battle with Angel.

45:39.160 --> 45:40.560
I can't get through break.

45:41.400 --> 45:44.400
I mean, Topias there should be available at an entry point.

45:44.400 --> 45:48.120
And if not, that's where Paris is gonna go now.

45:48.120 --> 45:49.880
But I just don't like the timing here.

45:49.880 --> 45:52.400
You still wanna take this battle with Angels.

45:52.400 --> 45:57.520
you can get that kill, open up security, you can open up the map a little bit more, start

45:57.520 --> 46:01.840
to flood burn towards site with the extra number advantage, you're dealing against the clash,

46:01.840 --> 46:05.720
SDK towards office would then be the next Contents ball, but they're a little split

46:05.720 --> 46:09.720
right now, and they're taking their time, slow, slow in the pace down, they're going

46:09.720 --> 46:14.000
there for an Archives plant, Sholie there's a denial to come through, there shouldn't

46:14.000 --> 46:17.920
be a lot of, wow, he just walked straight in.

46:17.920 --> 46:22.760
incredible deep plan the main position tonight that plan was covered in a dash

46:22.760 --> 46:29.160
finding a big double now angels is the last one left 1v3 Perez not in a

46:29.160 --> 46:32.680
revival position for now that's fine he's still giving plenty of information

46:32.680 --> 46:38.360
for Los and now the final E1D locks angels in place you can see dashes so

46:38.360 --> 46:43.280
tempted to peek but man this is such an impossible task now you could die from

46:43.280 --> 46:48.180
four different angles potentially and even if he finds Nux here he'll get

46:48.180 --> 46:52.140
traded back by Daphne and Loce they will quickly tie up the score.

46:52.140 --> 46:56.140
Yeah I mean it's a fascinating one so I guess from Loce's perspective instead of

46:56.140 --> 47:00.220
taking the battle towards security ignore instead of pushing through office

47:00.220 --> 47:03.380
ignore I mean there was one there with the flash dump and a little bit of

47:03.380 --> 47:06.700
presence shown but you're not taking the fight so they're kind of drawing the

47:06.700 --> 47:10.980
attention away the defenders from from archives legacy had a nitrous style he

47:10.980 --> 47:16.020
through it out. I imagine that was to deny a point. We didn't get to see it. But that

47:16.020 --> 47:19.700
was essentially that was, well, that's the thing either didn't know where point was didn't

47:19.700 --> 47:24.940
have eyes on it. And certainly then didn't have bodies, or at least enough bodies actually

47:24.940 --> 47:30.580
there to put pressure on that because they also had the clash as well. So like that wasn't

47:30.580 --> 47:34.740
really the focus of the world's archives. They were expecting lost to probably push in

47:34.740 --> 47:39.460
and take those fights towards security towards office. And I guess for lost, that's actually

47:39.460 --> 47:45.620
just really good counterplay where they identified a potential win condition which was they don't

47:45.620 --> 47:49.060
have a lot of bodies on site. Let's see if we can stake in archives, get planned down,

47:49.060 --> 47:54.180
we'll show a little bit of presence elsewhere to keep them in positions like office, like security

47:54.900 --> 47:59.140
and sort of also like the back of Armory and it ended up just working out. That's a credit to Lowe's.

47:59.700 --> 48:03.860
That's a really good adaptation mid-round because I was a little concerned. Time management wasn't

48:03.860 --> 48:08.020
great in terms of forming and taking the more conventional bites opted for a different strategy.

48:08.020 --> 48:12.500
it works out too too small and we're getting that competitive back and forth nice and early

48:14.900 --> 48:19.780
underrated operator picks for me last round was actually the brava we didn't see on camera

48:19.780 --> 48:24.180
whether this was true but based on the operator picks from iantz i can only assume there was a

48:24.180 --> 48:29.620
bulletproof camera in archives that would have called out the position of that plant i can only

48:29.620 --> 48:35.060
assume it was hacked by the brava which is why that c4 missed obviously a lot happens on stage off

48:35.060 --> 48:40.020
camera, a nature of having 10 players to intend different things in one round, but I just want to

48:40.020 --> 48:44.340
give credit where credit is due. Lois had a lot of different working paths to make that execute

48:44.340 --> 48:49.700
happen, and now they've got a lot of working paths to make this. Very quick rush all the way in

48:49.700 --> 48:55.540
through, wow, he's just deep in. Workshop, the plan is going down from Nux, the Blitz is

48:55.540 --> 49:01.460
roughing into the bomb site. So much control here from the attacking side. The defense just gave

49:01.460 --> 49:09.300
up so much ground and it was very quickly lapped up by Loos, STK and Legacy now, realistically

49:09.300 --> 49:15.380
no chance of winning this round and it will be flawless for Loos. Unbelievable utter domination

49:16.820 --> 49:20.980
and they take the lead once again. One of the better rounds that I've seen on bathroom

49:20.980 --> 49:25.780
Talos so it's not too dissimilar to what we saw before. The difference being they get the pinch

49:25.780 --> 49:30.580
involved too so they get the Blitz play with the lion through Talos, bit of a rush. Okay,

49:30.580 --> 49:36.420
clear that player out. Then they've also got the workshop rush as well. So anyone close to site

49:36.420 --> 49:40.340
horizontally is just dead immediately. And they're going to have to look at that site and say,

49:40.340 --> 49:45.780
well, how are we allowing a rush to tell us again for the second time straight? That's concerning

49:45.780 --> 49:51.940
that we still don't have enough there to actually deny that. And credits are lost. We're just going

49:51.940 --> 49:56.180
with the double down and say, yeah, let's go Blitz again and send it through. This time we'll add

49:56.180 --> 50:01.300
impressions from the workshop side so they cleared out those two players on that on that first floor

50:01.300 --> 50:06.180
really really solid pinch it clearly takes a high amount of communication coordination to pull that

50:06.180 --> 50:12.740
off it's just one ready for it and Loos now up three two the one three last four rounds so like

50:12.740 --> 50:21.700
they've got the momentum at the end of this first half. 10 seconds to insertion. I wonder why

50:21.700 --> 50:27.620
ANTZ did not pick smoke last round considering that the main way that they lost the previous

50:27.620 --> 50:32.500
defensive bar from Delos was due to Oblitz rushing and they didn't just have any presence for that

50:32.500 --> 50:38.100
at all. Funny, it takes six rounds for us to see the mirror. You ask, well, why don't we see more

50:38.100 --> 50:42.260
Goya Warden than Arivanse? Well, it's because it costs something. You know, you don't get a chance

50:42.260 --> 50:47.300
to ban that mirror, which is everyone's favorite operator to ban on the defensive side. It takes

50:47.300 --> 50:51.460
this long for us to bring it out and Mira is actually usable on pretty much any

50:51.460 --> 50:58.660
bomb site of border extremely useful very almost a free kill for Perez now

50:58.660 --> 51:03.620
there's not a lot of utility to clear these mirror windows no ash or carly no

51:03.620 --> 51:09.140
zero none of the obvious direct counters or even a twitch so Los he's

51:09.140 --> 51:12.380
stalled out a little bit we're gonna have to show us that they have a good way to

51:12.380 --> 51:16.780
deal with these power positions that mine to see have created and it's a really

51:16.780 --> 51:19.580
Showcase there in that moment with Paris right because of the mirror window

51:19.580 --> 51:23.620
He kind of the trigger discipline and kind of push up to that open wall even though he sees

51:24.220 --> 51:25.060
Arthur's back

51:25.060 --> 51:28.620
He kind of shoots immediately because he's not gonna really get that chance to push up

51:28.620 --> 51:34.820
I don't know if he does push up. It's all well then he's now kind of going right side if he turns around looks through the mirror window

51:34.820 --> 51:36.820
You're not gonna get that element of surprise

51:36.820 --> 51:44.980
I really love that there could be a lion combo aren't there?

51:44.980 --> 51:45.980
Logic bomb rings out.

51:45.980 --> 51:46.980
Makes sense on this map.

51:46.980 --> 51:47.980
Yeah.

51:47.980 --> 51:53.300
A lot of YouTube spam, interesting flashes from Gaffo instead of Nades on the lion, Angel's

51:53.300 --> 51:59.660
aggressive inside a CCTV where he's played every single time IJZ played this bombsite.

51:59.660 --> 52:01.660
And yeah, now Lo-Sir...

52:01.660 --> 52:06.780
Well I'm a little bit confused there, so Parrot is on the demo, so he can be on the

52:06.780 --> 52:10.620
really strong operator in dealing with that security hole and then so you I

52:10.620 --> 52:13.900
don't know why he's got so much focus over the words army especially with that

52:13.900 --> 52:17.460
mirror window there I think they had enough time and just have shown no

52:17.460 --> 52:24.200
willingness so far lost in this house to go for a security clear at all big

52:24.200 --> 52:28.380
refrag under the mirror of legacy it looks like wraps is trying to wrap back

52:28.380 --> 52:34.620
to site as the pressure is primarily coming out from that office side but

52:34.620 --> 52:39.660
with one player here on the balcony and as I say that, it's just all over isn't it?

52:39.660 --> 52:43.780
INTC back into it, 3v1 now as Dark is down below.

52:43.780 --> 52:49.180
He was tasked with dealing with the mirror position, dealing with angels inside CC and

52:49.180 --> 52:51.740
it was just too little and it was far too late.

52:51.740 --> 52:56.540
As you said before, the Deimos is so good at dealing with that CC-TV position, he needed

52:56.540 --> 53:01.580
to be down below working it with the block but no picked early and picked apart.

53:01.580 --> 53:03.580
TZ managed to tie up the half

53:05.200 --> 53:11.580
Yeah, interesting one on board here as we headed to the Rolls-Royce half-time break for these players again

53:11.580 --> 53:14.060
It's a fascinating one from the perspective of

53:14.580 --> 53:20.620
Lois in that half just no real care about clearing out CC. Well, who was playing CC there?

53:20.620 --> 53:25.860
His name was Angels. He got the most amount of kills. He's just got the freedom the license from that position

53:25.860 --> 53:28.700
You can see 90 you can deny entry over towards Armory

53:28.700 --> 53:35.000
you can pull pressure over towards break and any kind of top East airs position depending on and and also the window play as well

53:35.000 --> 53:39.420
Which is just incredible on border, which you got that opening pick in the round against Paris

53:39.420 --> 53:42.980
So I'm a little bit confused as to why they didn't really care about

53:43.740 --> 53:49.920
Clearing that out and buying arm around our cars in the more conventional sense the one round that they won on that site was the

53:50.420 --> 53:55.620
Archives play where they kind of just snuck through the door and again completely ignored the likes of security and office

53:55.620 --> 54:00.840
I think getting a 3-3 half on board is fine. I don't think I have the team sweating right now

54:00.840 --> 54:04.600
They'll probably go and continue to trade blow for blow going into the second half

54:04.680 --> 54:11.000
You know what we have seen though at least is just the willingness to take flights nice and early in rounds

54:11.000 --> 54:13.000
You kind of look at the opening kill metric

54:13.640 --> 54:18.420
I'm gonna give the opening round which was at a minute 55. I'll say that's basically two minutes

54:18.420 --> 54:23.240
And that's five out of six rounds that were two plus minutes on the clock when you got that opening kill

54:23.240 --> 54:28.480
That's border in a nutshell. Just a lot of balcony play a lot of windows. You're going to get a lot of early kills

54:28.560 --> 54:34.960
But it does sort of highlight then when you're taking the time of plants that we saw two of them from lows

54:35.040 --> 54:39.160
Two or eight and two eleven with the third one being at the 35 second mark

54:39.640 --> 54:45.000
But the opening kill was really early in the round just fast play both of these teams are playing super fast

54:45.000 --> 54:46.000
Wanted to be aggressive

54:46.000 --> 54:51.040
I think for those there were times where they struggled to get into the buildings when they lost those rounds

54:51.040 --> 54:56.120
But when they went really quick like hyper quick and I just went screw up

54:56.120 --> 55:00.800
Let's just get straight into the building. They won those rounds. So it was quite intriguing to watch that half play out

55:04.600 --> 55:07.840
Yeah, don't disagree I just feel like I would like to see a little bit more

55:08.200 --> 55:10.880
Braver and twitch in that last round both operators that we saw

55:11.360 --> 55:15.600
Loose pick earlier in the half that would have played really well into the setup

55:15.600 --> 55:20.880
you're talking about Mira, Aruni, Elethorn operas that get very well counted by those

55:20.880 --> 55:25.200
drone ops. I think it was a little bit of a waste to emphasize so much on the buck,

55:25.200 --> 55:29.920
damn. But let's see, as we move to the second half, what ops the focus? The Goyo Band makes

55:29.920 --> 55:40.320
a return this time by INTZ and the Clash as well. Okay, so no Warden Band, no Glas Band either.

55:40.320 --> 55:56.320
The Thatcher is in as well. So a couple of departures from the first half. The big thing here though is that there's going to be a lot of emphasis on shields here for INTZ because of that clash band, because of that Goyo band, both operators that really counter shields.

55:56.320 --> 56:06.320
Well, they don't have the Monty. That's fine. Three other shields to choose between and they're going with Blackbeard at least for now at the start of this first round. So I have very high hopes.

56:06.320 --> 56:10.960
pair that with Florez and Twitch. Man, you can completely clear out any traps in the

56:10.960 --> 56:16.800
bomb site. Ella on a thorn, Denari. It's clearly a big focus for Los. Both teams know what kind

56:16.800 --> 56:20.800
of a round we're going to be playing. It's going to be centered around wherever that shield decides

56:20.800 --> 56:28.800
to go. We'll be curious to see because I think on board of the attacking team really sets the pace

56:28.800 --> 56:32.480
and sets how things are going to be played. I mean, defense that can as well because if the

56:32.480 --> 56:36.400
The defense is aggressive at the window, swinging out.

56:36.400 --> 56:37.840
I think Faiz are a team that really

56:37.840 --> 56:40.120
likes to actually go for runouts

56:40.120 --> 56:42.720
and be super aggressive as an example.

56:42.720 --> 56:46.320
So you can kind of dictate how the game is playing

56:46.320 --> 56:47.800
from both sides.

56:47.800 --> 56:50.040
And we saw that in the first half with Lois on the attack.

56:50.040 --> 56:51.920
Like when they wanted to rush in,

56:51.920 --> 56:53.960
there wasn't much ins to do about it.

56:53.960 --> 56:55.520
You know, it's just sort of then having to play

56:55.520 --> 56:57.520
in response to what the opposition was doing.

56:57.520 --> 56:59.160
It's the beauty of Bordax.

56:59.160 --> 57:00.680
Why it's one of my favorite maps to watch,

57:00.680 --> 57:07.000
because the best teams are so dominant on it and can really flex their skills in a lot of areas.

57:07.000 --> 57:11.600
And it strategically is, well, it is there. It's not just a run and gam map.

57:11.600 --> 57:14.440
And we saw that in one of the earlier rounds in our main archives from Orvis.

57:15.480 --> 57:18.640
And so judging by this lineup, you bring the Twitch, you bring the Flores,

57:18.840 --> 57:20.200
you've got the airjabs from the Nomad.

57:20.200 --> 57:23.880
This might actually be slow paced from ints, but then with the black in and doggedly,

57:23.880 --> 57:27.440
they can kind of flick that switch and duck, goes for that early run out.

57:27.440 --> 57:30.000
That's so aggressive, too aggressive, probably,

57:30.000 --> 57:33.440
and gives insta a really big opening in this first round in the second half.

57:34.240 --> 57:34.880
And the camera.

57:35.520 --> 57:40.800
Yeah, look the only rounds where the team who got the opening kill did not convert it is the round

57:40.800 --> 57:45.600
where it was a team kill. So if that doesn't emphasize how much that first pick matters on

57:45.600 --> 57:50.400
border, well I don't know what will. That is a huge cost to Lowe. So at the start of this round

57:50.400 --> 57:56.160
it's going to be doubled down. Andrews is back on the DMR. Every single round of defense, Jake,

57:56.160 --> 58:04.660
He played a DMR, now he switches to attack, he's played the exact same gun he played for almost every single round of the first half as the Aruni.

58:04.660 --> 58:11.160
And he's dealing damage with it too, legacy finds his second in the rounds and Loser been completely picked apart.

58:16.660 --> 58:23.160
You haven't had a lot of close rounds, that could change, he's still got it for a minute, 2v4, especially in the defense.

58:23.160 --> 58:25.920
not trying to get some information on the pulse and dafford does still have a

58:25.920 --> 58:29.320
nitrocell and when you look at the health margins of Arthur and angels

58:29.320 --> 58:37.200
they're not exactly full health minute left so it's up to STK legacy kind of

58:37.200 --> 58:41.280
just being able to back themselves in push be aggressive here they're just

58:41.280 --> 58:46.160
holding the angles as legacy and out there we'll push through office but in

58:46.160 --> 58:49.720
terms of that first half there was never a single round where there was two or

58:49.720 --> 58:54.680
less alive. It was three plus every single time. So it's up to Lois down and most importantly

58:54.680 --> 58:58.680
down for the nuts to try and bring this round back. Oh, team kill doesn't help. Down for

58:58.680 --> 59:04.640
the nuts. Get one each as well. And this is now 1v2.

59:04.640 --> 59:10.640
SCK is also staring straight to a crossfire as well. This could not have gone worse for

59:10.640 --> 59:17.680
INTZ. That is around. Lois had no right to win. Yet they did. Unreal. I can't believe

59:17.680 --> 59:22.160
And it's going to be such a tilter for INTZ, it doesn't get much worse than that.

59:22.160 --> 59:28.800
You have a shield, you have a 4v2 advantage, the two players left are in two different bomb sides,

59:28.800 --> 59:32.080
and once you start pressuring archives, the pulse drops down below.

59:32.080 --> 59:36.240
That's a 4v1 on the bomb side, they don't even find a single kill.

59:38.720 --> 59:39.440
Devastating.

59:41.440 --> 59:45.680
Yeah, I mean, I wouldn't say it wasn't a, it was a round that they had no right to win.

59:45.680 --> 59:51.720
Again, there was still a nitro 2-4. You're on the defense as the two couple of low health members for

59:52.240 --> 59:54.980
The ins it was certainly a winnable round

59:54.980 --> 01:00:00.400
But geez you kind of just throw it away there and it's kind of strange that we see two

01:00:01.040 --> 01:00:06.700
Team kills onto two shields again. It just backs in my theory like how often that happens when you're that shield player

01:00:06.700 --> 01:00:08.700
You're just gonna have to be prepared to

01:00:08.820 --> 01:00:11.220
Put one in the back of the head bit for me

01:00:11.220 --> 01:00:18.300
It's just the fact that the lows as Knox and Daffro did the right job kind of just sit back hold positions hold angles force into you

01:00:18.300 --> 01:00:20.820
They didn't go out swinging that didn't start just trying to

01:00:21.780 --> 01:00:27.120
Aggressively get the kills back. They kind of just sat back. We haven't seen a lot of that here on board or so far in this match

01:00:27.780 --> 01:00:31.420
So that might be something that was looked to in the second half of just think well

01:00:31.420 --> 01:00:35.780
If we do fade back a little bit maybe into my fall into positions, we want them in

01:00:36.700 --> 01:00:40.220
What's the saying never interrupts your opponent and they're about to make a mistake?

01:00:41.220 --> 01:00:48.220
I think it's your enemy, but in this case you're opponent.

01:00:48.220 --> 01:00:56.220
Potato, potato, tomato, tomato, I am teasing you.

01:00:56.220 --> 01:01:02.220
Yeah, look, I just, I can't help but feel like that's a tilt-er.

01:01:02.220 --> 01:01:09.220
I really feel like the, you can overthink it for a million years, but the priority there should have been just looking to try and focus up Armory side,

01:01:09.220 --> 01:01:12.140
because that's the only place where you can plant safely

01:01:12.140 --> 01:01:13.900
from the poles down below.

01:01:13.900 --> 01:01:15.740
It's got a Blackbeard, if you're going to say it.

01:01:15.740 --> 01:01:19.260
You just bully that warden 4v1, and that should be a win.

01:01:19.260 --> 01:01:20.980
Yes, it's winnable for the defense,

01:01:20.980 --> 01:01:24.940
but not without some kind of a mistake from the attack.

01:01:24.940 --> 01:01:29.380
Now, it's up to IGZ to right the wrongs of that last round,

01:01:29.380 --> 01:01:31.740
make a bit of a comeback.

01:01:31.740 --> 01:01:34.940
And cracking this very tough egg of CC2V

01:01:34.940 --> 01:01:35.780
is going to be a hard one.

01:01:35.780 --> 01:01:37.740
There's two players in there at the moment, one

01:01:37.740 --> 01:01:38.940
with a crossfire from Armory.

01:01:38.940 --> 01:01:43.080
This is not working. There's no universe where this works jumping in the window like this.

01:01:43.080 --> 01:01:47.180
Come on. Oh my god, he finds that kill. I cannot believe it.

01:01:47.180 --> 01:01:49.020
Took on this the entire magazine.

01:01:49.020 --> 01:01:53.940
Does get traded, but miraculously, Auntie Z actually come out better for it.

01:01:54.440 --> 01:01:56.180
Up until Angel falls there.

01:01:57.320 --> 01:01:58.840
And that went pretty much even.

01:01:59.340 --> 01:02:01.380
Lois actually don't have the worst position.

01:02:01.380 --> 01:02:03.780
They do have some of the worst operators though, for some reason.

01:02:03.780 --> 01:02:06.380
The thorn is a strange choice.

01:02:06.380 --> 01:02:15.380
But Nux finding that pick on the Oryx, makes it a little bit more winnable now, as STK and Legacy are forced into a lot of 1v1s STK fighters.

01:02:15.380 --> 01:02:21.380
Oh hang on, Nux is healing. The Thunderbird doing its job at the Kona Station. Chef Jeff would be proud.

01:02:21.380 --> 01:02:22.380
First time I've done anything.

01:02:22.380 --> 01:02:24.380
I thought it just saved his life as well!

01:02:24.380 --> 01:02:25.380
Yes!

01:02:25.380 --> 01:02:27.380
You're probably kidding me.

01:02:27.380 --> 01:02:30.380
Oh my god, what a meme.

01:02:30.380 --> 01:02:33.640
Well, I I'll have to owe an apology to chef Jeff

01:02:33.640 --> 01:02:36.580
It might be the first time his name's been mentioned on an SAO broadcast

01:02:36.580 --> 01:02:39.620
But yeah, likes to play the Thunderbird in the oceanic region

01:02:40.460 --> 01:02:42.700
Wasn't expecting to see it here in SAO

01:02:44.060 --> 01:02:46.620
It just got a buff as well James from two to three

01:02:50.020 --> 01:02:55.640
Oh my goodness three HP per second that means I could have full health after 365

01:02:55.640 --> 01:03:03.280
That's false the time out in Sir not a great start to the second half haven't found an attacking ground just yet

01:03:03.280 --> 01:03:07.760
Laws have looked pretty solid on the defense. You make the argument of course the seventh round was a

01:03:08.240 --> 01:03:12.960
Throw-in round for in sports who up in terms of players advantage, but it was never in given

01:03:13.920 --> 01:03:20.600
Yeah, I'd be disappointed. What's interesting in this game as well sort of to watch is the attacking team has won the vast

01:03:20.600 --> 01:03:26.440
majority of the opening kills. So Ayns have actually got the two opening picks in the second half

01:03:26.440 --> 01:03:31.240
and it was four to two in favor of Loas in the first half. So out of the eight rounds played,

01:03:31.240 --> 01:03:37.400
that's a six to two split in favor of the attacking team, which again is a border and a

01:03:37.400 --> 01:03:43.080
nutshell. But despite that, we've actually seen a lot of defensive rounds, one here on

01:03:43.080 --> 01:03:49.320
border despite essentially playing as 4v5 on a pretty good map for attackers to flood through

01:03:49.320 --> 01:03:51.440
and take good space and positioning.

01:03:51.440 --> 01:03:52.920
5-3 lead for Loser.

01:03:52.920 --> 01:03:56.000
It's Inc's map pick, so timeout expires.

01:03:56.000 --> 01:03:57.360
They need to bounce back quickly,

01:03:57.360 --> 01:03:59.000
because it's been a back-and-forth match,

01:03:59.000 --> 01:04:04.160
but Loser at four round streak in the last five rounds.

01:04:04.160 --> 01:04:06.240
That's dominant.

01:04:06.240 --> 01:04:08.720
Next is Chalet after this.

01:04:08.720 --> 01:04:10.720
I actually haven't played that in a stage

01:04:10.720 --> 01:04:13.440
we saw Loser play it against FaZe.

01:04:13.440 --> 01:04:15.040
They've got three rounds, but it's FaZe,

01:04:15.040 --> 01:04:17.760
so you can't hold that against them too much.

01:04:17.760 --> 01:04:22.400
I did watch that game. That was not a close game. That was a very violent start from FaZe.

01:04:24.240 --> 01:04:28.720
But nonetheless, I do agree with you. I just need to have a better performance here

01:04:28.720 --> 01:04:36.080
on board it, because Shallow up next is going to be a hard slog. I'm still kind of bewildered that

01:04:36.080 --> 01:04:41.120
the play loss around from the Blitz was to Jagged him the CC window. That is just crazy risky.

01:04:41.120 --> 01:04:48.080
insane that that even worked out for one kill before being traded. No shield this

01:04:48.080 --> 01:04:51.860
rounds, maybe a good thing with the track record of shield players getting

01:04:51.860 --> 01:04:55.120
team killed so far this match.

01:04:56.320 --> 01:05:01.060
Well there's another pick for the defense. It's gonna be very difficult round out for

01:05:01.060 --> 01:05:06.220
hands out in a second so most now flick the switch they get aggressive so kind

01:05:06.220 --> 01:05:11.560
and lolling into this sense of security with this more sit back play style allowing

01:05:11.560 --> 01:05:15.060
insta push in and then out of the time out they're probably thinking well insta cook

01:05:15.060 --> 01:05:18.860
something up so let's actually go for the counter punch nice and early in the round

01:05:18.860 --> 01:05:23.860
this has been such a good display from Loos in terms of their ability to adapt throughout

01:05:23.860 --> 01:05:28.700
the match based on how the game is playing and they're trying in this arm wrestle to

01:05:28.700 --> 01:05:33.220
get it on their terms of which they've succeeded and are now on the verge of a 6-3 lead.

01:05:36.220 --> 01:05:42.580
Yeah, especially when the attack wants to go for some kind of set execute with you to like glass cap it's out

01:05:43.740 --> 01:05:47.460
That's when you want to take the fight to them. Wow. Oh my god. They're filled players

01:05:48.460 --> 01:05:54.220
Here just around the CCTV box. We're gonna get aggressive together Perez does he finds Arthur

01:05:55.180 --> 01:05:59.860
STK 1v5 on the glass not gonna have a good time. That's for sure

01:05:59.860 --> 01:06:09.500
Well, these are the legs of the floor, which is always a nice little mental, mental thing.

01:06:09.500 --> 01:06:10.500
I think it's a second.

01:06:10.500 --> 01:06:13.840
Oh, he's certainly got to just stop throwing bodies away here.

01:06:13.840 --> 01:06:17.500
Glass is quite strong if you're going one by one.

01:06:17.500 --> 01:06:19.580
It's probably maybe one of the best operators.

01:06:19.580 --> 01:06:22.660
If you've got numbers and you swarm around him, there's not much you can do.

01:06:22.660 --> 01:06:25.660
Six, three, and honestly, well deserved for those.

01:06:25.660 --> 01:06:26.660
Yes.

01:06:26.660 --> 01:06:32.300
little errors at times here or there, but from both teams and not too many. The reason

01:06:32.300 --> 01:06:36.340
why they've got this three round advantage is just their ability to adapt, to being

01:06:36.340 --> 01:06:42.260
better on defense than in that first half and it's not even close. They're just ability

01:06:42.260 --> 01:06:48.020
to deny any potential rush attempts, get aggressive at times themselves. They're making it difficult

01:06:48.020 --> 01:06:52.420
for inns to read what lows are kind of doing on the defense and so that's causing a lot

01:06:52.420 --> 01:06:57.380
of hesitation. As we head into these bands, it's going to be very important. They get

01:06:57.380 --> 01:07:03.020
rid of something. It's impactful and it's Malusi, which only got played twice. Didn't

01:07:03.020 --> 01:07:07.220
get played in the opening round. It's probably not the kind of operator as well, Dev. I think

01:07:07.220 --> 01:07:11.740
you, you ban it. You think, oh, I'm not safe for now. We don't have to deal with the banshees.

01:07:11.740 --> 01:07:16.060
Like the glass is a great band because it takes away a lot of strength on those, you

01:07:16.060 --> 01:07:20.260
know, balcony exterior positions, looking into windows, playing with the smoke executes

01:07:20.260 --> 01:07:23.860
as well. That's a huge ban. The Milusia I don't think shifts the needle.

01:07:23.860 --> 01:07:28.660
No, they're not banning the mirror and they're not bringing any counters for it, aside from

01:07:28.660 --> 01:07:31.740
the Ace, which is still not a perfect counter for it because it could be shot off, it could

01:07:31.740 --> 01:07:38.180
be protected with batteries and any form of electrification. Yeah, I don't think the

01:07:38.180 --> 01:07:42.140
Milusia is a huge ban here at all. I think that I and Tizia are probably going to get

01:07:42.140 --> 01:07:46.380
a little bit punished. And it's not just about operators. I mean, when

01:07:46.380 --> 01:07:51.140
Loser winning while playing Oryx and Thunderbird in the same round and it's not just about

01:07:51.140 --> 01:07:55.060
the YouTube being brought to the table, it's about the way the rounds are playing out.

01:07:55.060 --> 01:08:00.820
And IJZ actually had the IQ of Arthur jump again into CCTV window that round, died with

01:08:00.820 --> 01:08:03.820
a diffuser in that 2v5.

01:08:03.820 --> 01:08:08.740
And that to me just seems like, again, a little bit of a risk, a little bit of an unnecessary

01:08:08.740 --> 01:08:09.740
one.

01:08:09.740 --> 01:08:14.340
The operator picks get locked in and we still have no hard counters to the mirror.

01:08:14.340 --> 01:08:18.180
the soft counter of the twitch, which to me doesn't feel like enough.

01:08:23.380 --> 01:08:29.020
Love little angle for doc. No one going negative as well now for those that's

01:08:29.020 --> 01:08:34.420
been a good team effort. Noxus led the way 10 five. Double not just selling this

01:08:34.420 --> 01:08:39.180
round. Well, friendly enough on the denarii of the doctor. He's still got two

01:08:39.180 --> 01:08:43.420
trip wire connectors and he's deployed. We'll show that he has used gotta go for

01:08:43.420 --> 01:08:44.980
Yeah, spawnpeek bro.

01:08:44.980 --> 01:08:46.480
Oh!

01:08:46.480 --> 01:08:49.580
Well, he's got us to stay alive here.

01:08:49.580 --> 01:08:50.860
Yeah, he's not going to.

01:08:50.860 --> 01:08:52.860
Yeah.

01:08:52.860 --> 01:08:55.780
It's a costly spawnpeek.

01:08:55.780 --> 01:08:58.220
Just use your utility first, and then go to the spawnpeek.

01:08:58.220 --> 01:09:00.220
Yeah.

01:09:00.220 --> 01:09:02.220
Yeah.

01:09:02.220 --> 01:09:07.500
Yeah, look, it's worth it if you just don't spawnpeek.

01:09:07.500 --> 01:09:08.740
You manage to get your utility down.

01:09:08.740 --> 01:09:10.180
Probably a bit of regret there.

01:09:10.180 --> 01:09:12.140
Thankfully, I don't think that shield was

01:09:12.140 --> 01:09:17.420
essential to the strat. They still have good power positions with the mirror, but you definitely

01:09:17.420 --> 01:09:23.260
don't mind using a shield any position on this map to try and fortify yourself a little bit.

01:09:23.260 --> 01:09:28.780
But giving up that opening pick does give a big advantage now to INTZ. Now they have the numbers

01:09:28.780 --> 01:09:33.900
to really prioritize one facet of the map. This is going to be an aggressive peek though.

01:09:34.620 --> 01:09:39.900
Big kill from Dash, he runs straight outside, takes down angels. Now no more sledge to worry

01:09:39.900 --> 01:09:45.500
that that really does decline some of the main utility as well Arthur himself is out of nades

01:09:47.100 --> 01:09:51.580
twitching coming up with the denarius it up which is good there's a lot of ground to take

01:09:57.260 --> 01:10:02.860
yeah again not a lot of map control you got after pushing east stairs and that's it really

01:10:03.660 --> 01:10:08.300
still not that mirror man i haven't dealt with the mirror you've got the pulse that can get

01:10:08.300 --> 01:10:13.820
information you can see nox is on the heartbeat sensor now and they have the

01:10:13.820 --> 01:10:21.540
utility to deal with this black beard as well well on a breach it's a good move

01:10:21.540 --> 01:10:27.020
here to breach open the archives well we've got the ace for it

01:10:27.020 --> 01:10:35.420
oh nox don't let you see for now oh it does not waste wow that's big it doesn't

01:10:35.420 --> 01:10:38.820
get the kill gems but it delays you're gonna go get the res you want that black

01:10:38.820 --> 01:10:41.980
beard up you have to go get him and look at the time left in the round this is

01:10:41.980 --> 01:10:46.580
delayed in massively that's a solid 10 to 15 seconds just wasted off the clock

01:10:46.580 --> 01:10:51.900
in a round where there's not much time has this completely opened up this round

01:10:51.900 --> 01:10:57.940
for INDZ it's the end of the road isn't it it's SDK up against the world that

01:10:57.940 --> 01:11:04.140
photo swing the final kill and Lowe's put to bed what was in the end quite a

01:11:04.140 --> 01:11:14.100
a dominant game. Very dominant in the end. Loose winning five of the last six rounds

01:11:14.100 --> 01:11:19.940
after a bit of back and forth. Nice and early on. It was shaping up to be hyper competitive.

01:11:19.940 --> 01:11:25.420
But in the end, Loose just ran away with the James and deservedly sorry. They just played

01:11:25.420 --> 01:11:29.100
the map a lot better. Certainly going into the second half where they won the four round

01:11:29.100 --> 01:11:31.580
straight on defense, which doesn't happen all that often on

01:11:31.580 --> 01:11:32.300
border as well.

01:11:32.820 --> 01:11:36.820
No, no, four rounds in a row, mirror making an appearance in

01:11:36.820 --> 01:11:40.660
three of those rounds, hell of a lot of traps and great bit of

01:11:40.660 --> 01:11:42.900
pulse play at the end there. I really thought that was a waste

01:11:42.900 --> 01:11:47.300
at C4. But no, the fact that it landed outside the window down

01:11:47.300 --> 01:11:50.940
the black bid and with the time of the clock, it was a done deal

01:11:50.940 --> 01:11:51.660
for us.

01:11:52.060 --> 01:11:54.940
It certainly was. I think they are moving forward for it. You've

01:11:54.940 --> 01:11:58.940
lost your opening map. So now you've got to try and find a way

01:11:58.940 --> 01:12:02.780
back going into Chalet. Yeah, it's not your map pick, but Chalet I think is a map where,

01:12:03.340 --> 01:12:07.900
I don't want to say the word, it's going to play similar to Border, but there are certainly

01:12:07.900 --> 01:12:13.500
elements with the exterior play, the windows, you know, you can kind of play similar and

01:12:13.500 --> 01:12:17.820
getting into the map isn't always easy, but when you do, can you take space and can you clear out

01:12:17.820 --> 01:12:21.660
defenders, etc. It's going to have to do a much, much better job of that, because as we saw in

01:12:21.660 --> 01:12:26.300
that second half on their attack, they couldn't really get anything going. They couldn't get any

01:12:26.300 --> 01:12:29.420
rushes did that didn't work at all we saw loads pull that off in the first half

01:12:29.420 --> 01:12:33.940
and they certainly could again struggle to get into the building couldn't really

01:12:33.940 --> 01:12:39.100
get any side executes down either no diffuser play that's a lot of what you're

01:12:39.100 --> 01:12:42.020
gonna see on charlotte you think about on charlotte how often we see rounds come

01:12:42.020 --> 01:12:45.220
down to kick going down post plant scenarios things like that so that's

01:12:45.220 --> 01:12:49.220
room for improvement for ends and certainly now with the tournament on

01:12:49.220 --> 01:12:52.540
the line if you lose the next map you're out of kickoff and certainly not

01:12:52.540 --> 01:12:55.780
on the Major. Yeah, absolutely.

01:12:55.780 --> 01:13:01.060
Onto the next map though, it's lost opportunity for ITZ, Shelly coming up on the other side

01:13:01.060 --> 01:13:12.540
of this brick. And it's official. The Kingdom Hearts of FPS games is real. Okay, okay, that's

01:13:12.540 --> 01:13:17.660
obviously a joke, but unless you've been hiding in the cave for the past few months, you already

01:13:17.660 --> 01:13:22.100
know that the main character from the Metal Gear franchise is now on a mission

01:13:22.100 --> 01:13:29.580
inside Rainbow Six. The legend himself saw its name. So let's break it down and

01:13:29.580 --> 01:13:35.420
see what this iconic creation of Hideo Kojima can actually do in the world of

01:13:35.420 --> 01:13:41.020
Siege. Snake is a brand new attacking operator introduced in Operation Silent

01:13:41.020 --> 01:13:46.940
Hunt and his stats is got one health and three speed. His loadout is just as spicy.

01:13:46.940 --> 01:13:54.620
The beautiful F2 has his primary weapon and the exclusive TASC .45S is secondary.

01:13:54.620 --> 01:14:00.260
Which by the way is basically the same suppressed pistol he uses in his own games.

01:14:00.260 --> 01:14:05.820
Now when it comes to secondary gadgets you've got options, a lot of options.

01:14:05.820 --> 01:14:11.540
Frag grenades, stuns, impacts, smokes and even breathe charges.

01:14:11.540 --> 01:14:18.360
But the real highlight here is his signature gadget, the Soliton Raider MK3.

01:14:18.360 --> 01:14:21.700
This thing doesn't just reveal defender positions.

01:14:21.700 --> 01:14:24.780
It also shows which direction they are facing.

01:14:24.780 --> 01:14:27.180
But don't get too excited.

01:14:27.180 --> 01:14:30.780
Charges are limited and enemies will know when you activate it.

01:14:30.780 --> 01:14:33.620
So yeah, timing is everything.

01:14:33.620 --> 01:14:34.620
And that's not all.

01:14:34.620 --> 01:14:40.700
Snake can also pick up secondary gadgets from eliminated defenders, given him even more

01:14:40.700 --> 01:14:47.880
that ability as the round goes on. Now, to me, everything sounds pretty solid, maybe

01:14:47.880 --> 01:14:54.020
a little too solid, if I'm being honest. But what do the pros think about this new and

01:14:54.020 --> 01:14:55.020
very famous operator?

01:14:55.020 --> 01:14:57.020
Operator

01:15:25.020 --> 01:15:30.020
Perfect.

01:15:30.020 --> 01:15:33.780
Efficient, adaptable and with an easy to use gadget.

01:15:33.780 --> 01:15:35.580
Nothing to complain about.

01:15:35.580 --> 01:15:38.180
Editor, go ahead and stamp it.

01:15:38.180 --> 01:15:39.180
Approved!

01:15:39.180 --> 01:15:40.380
But what about you guys?

01:15:40.380 --> 01:15:42.380
Do you like the new operator?

01:15:42.380 --> 01:15:44.140
Do you think he's gonna be better?

01:15:44.140 --> 01:15:45.740
Drop your thoughts in the comments.

01:15:45.740 --> 01:15:46.740
I'm out for now.

01:15:46.740 --> 01:15:48.140
Thanks for watching everyone.

01:15:48.140 --> 01:15:52.940
See you next time!

01:15:52.940 --> 01:15:57.220
there it is my friends you got to see the video to wrap it all up that was the

01:15:57.220 --> 01:16:03.320
voice of E.K. our friend in Brazil who just recently actually announced his

01:16:03.320 --> 01:16:08.740
retirement from siege after graduating from his studies which is pretty darn

01:16:08.740 --> 01:16:12.740
cool and impressive we love him very much we're very happy that he got to make

01:16:12.740 --> 01:16:16.780
this video at the end of it we're very happy that we got this first map done

01:16:16.780 --> 01:16:22.260
and that's that real quick because it clearly showed Loves a bit on a

01:16:22.260 --> 01:16:27.860
different level compared to

01:16:27.860 --> 01:16:29.860
IZ in this case of my friend

01:16:29.860 --> 01:16:31.860
Fox. I think at first the

01:16:31.860 --> 01:16:33.860
over aggressive play trying to

01:16:33.860 --> 01:16:35.860
get those fast picks on attack.

01:16:35.860 --> 01:16:37.860
It wasn't really working out for

01:16:37.860 --> 01:16:39.860
those too well, and then they

01:16:39.860 --> 01:16:41.860
sort of they understood exactly

01:16:41.860 --> 01:16:43.860
what they needed what needed to

01:16:43.860 --> 01:16:45.860
be done, especially when it came

01:16:45.860 --> 01:16:47.860
down to the side swap. That's

01:16:47.860 --> 01:16:49.860
what we saw. Just lost run away

01:16:49.860 --> 01:16:51.860
with it. I mean, it really

01:16:51.860 --> 01:16:56.720
really do believe when I say this, that a lot of the direction of the way Los

01:16:56.720 --> 01:17:01.620
can win their rounds is based correlated directly on how Dash is playing.

01:17:01.620 --> 01:17:05.880
If Dash is leading the charge, if he's being able to find picks, find

01:17:05.880 --> 01:17:09.620
positionings with the shields, or on defense, find those opening kills, go for

01:17:09.620 --> 01:17:13.780
these aggressive plays, I think that's scared Aintz a little bit. I think that

01:17:13.780 --> 01:17:17.720
that means that Los is going to be performing exceptionally well. Aintz

01:17:17.720 --> 01:17:24.380
look like once those got over aggressive. That's where we saw the whole start to show

01:17:24.380 --> 01:17:28.680
up. The individual picks would come through. There was no trades from ants. They were just

01:17:28.680 --> 01:17:33.800
losing body after body. Their attacks looked very disjointed and split up. But I think

01:17:33.800 --> 01:17:37.200
I don't think that's necessarily it's playing bat. I just think it was those taking advantage

01:17:37.200 --> 01:17:42.160
like this, this push right there from dash, they're just taking advantage of the gaps

01:17:42.160 --> 01:17:46.440
that incess letting them. And that's where Los is going. They look like an experience

01:17:46.440 --> 01:17:53.440
difference on knowing where to take these gunfights. That being said, even though it's a 7-3, I'm

01:17:53.440 --> 01:17:59.440
not too confident that it's going to be a blow on the next map. I think it's just got a little

01:17:59.440 --> 01:18:04.920
flustered, so to say, and going into the next map, I just don't know if that fluster can

01:18:04.920 --> 01:18:08.440
make or break a team. If they can shake it off, I think it'll be a lot closer. If not,

01:18:08.440 --> 01:18:10.440
then it might just be a 2-0.

01:18:10.440 --> 01:18:17.960
It's just cool in some ways to see a defense-sided border in a case like this in a game in the

01:18:17.960 --> 01:18:18.960
square.

01:18:18.960 --> 01:18:21.480
The real struggle will always be this level of play.

01:18:21.480 --> 01:18:23.560
How do we do on the attack?

01:18:23.560 --> 01:18:25.120
It's always the challenge.

01:18:25.120 --> 01:18:29.880
Top teams have it, but they have those problems quite a bit less than teams that require more

01:18:29.880 --> 01:18:30.880
experience.

01:18:30.880 --> 01:18:33.080
Have we set it up for IMTZ and Loos?

01:18:33.080 --> 01:18:35.240
Both need a bit more time in the cooking phase.

01:18:35.240 --> 01:18:37.200
They've made it to the spot.

01:18:37.200 --> 01:18:39.240
Now it's to see who can advance deeper.

01:18:39.240 --> 01:18:46.280
you said might be a tool blowout. We are not sure of that just yet. We'll take a look at our map veto

01:18:46.280 --> 01:18:52.520
one more time just to kind of give everybody a preview. We went to map number one on a border and

01:18:52.520 --> 01:18:57.320
that was of course the INTZ defense start. As you saw they were quite successful on it with three

01:18:57.320 --> 01:19:05.800
rounds. Now we will go to Chalet and the attack side here goes for loss. Sorry the attack side goes

01:19:05.800 --> 01:19:12.120
for INTZ, loss starting off on the defense, they're the ones that picked the map at the

01:19:12.120 --> 01:19:18.600
end of the day. INTZ going for more advantageous one. From what we've seen from Border, what

01:19:18.600 --> 01:19:23.240
can you apply in here where you can play that aggression? Maybe do you have to do it faster,

01:19:23.240 --> 01:19:28.600
quicker? Do you bring a shield? Do you play behind that if you're INTZ to gain an early map advantage?

01:19:28.600 --> 01:19:36.600
Well, Xenox, Hicklinale, and the head of the chalet is very fundamentally similar to border because of how aggressive you need to be.

01:19:36.600 --> 01:19:41.600
The shields don't have as much success, but I'd imagine that's what Los is going to stick to. The shields and the dope could be.

01:19:41.600 --> 01:19:56.600
Something that I could take a page out of Los's book because it looked like a lot of the rounds that they were losing on their attacks on border was due to lack of information, lack of knowing where the rat players are from Los getting overwhelmed by the individual aggression.

01:19:56.600 --> 01:20:00.200
So I'm hoping that if ints learn anything from Border,

01:20:00.200 --> 01:20:02.920
they're bringing the Doki B, they're bringing their own shields,

01:20:02.920 --> 01:20:05.360
maybe some Nomads and Gridlocks and Grim,

01:20:05.360 --> 01:20:07.880
information operators to be able to find

01:20:07.880 --> 01:20:08.720
where Los is gonna be.

01:20:08.720 --> 01:20:11.200
Cause they went pretty 50-50 when it came

01:20:11.200 --> 01:20:12.040
to the opening kill.

01:20:12.040 --> 01:20:14.120
So once they know where somebody is,

01:20:14.120 --> 01:20:16.620
more often than not, they're able to get that advantage,

01:20:16.620 --> 01:20:18.040
but they're losing it later on

01:20:18.040 --> 01:20:20.920
because Los is bunkered down in little corners,

01:20:20.920 --> 01:20:22.160
you have Dash going for flanks,

01:20:22.160 --> 01:20:23.600
going for aggressive pushes.

01:20:23.600 --> 01:20:26.720
So INS needs to make sure that they batten on the hatches

01:20:26.720 --> 01:20:29.680
on that front and make sure that they just have

01:20:29.680 --> 01:20:31.440
the information in the late round.

01:20:31.440 --> 01:20:36.080
As for those, shields, again, aren't as strong on this map.

01:20:36.080 --> 01:20:38.400
But that being said, I'm assuming we're gonna see

01:20:38.400 --> 01:20:41.880
a Blackbeard, a Bullitts, one of those two from Dash.

01:20:41.880 --> 01:20:43.600
And again, that's another aspect where INS

01:20:43.600 --> 01:20:46.560
can take off the board if they don't wanna have to deal

01:20:46.560 --> 01:20:47.720
with Dash being that spirit,

01:20:47.720 --> 01:20:50.200
because it's a lot of on Dash's shoulders

01:20:50.200 --> 01:20:52.200
when it comes to the entry on their own attack.

01:20:52.200 --> 01:20:55.320
So, lots to take away from if you're in slots to learn from.

01:20:55.320 --> 01:20:57.240
For Los, again, there's no real habits.

01:20:57.240 --> 01:20:59.640
It doesn't really seem like they're following a playbook by no means.

01:20:59.640 --> 01:21:03.320
So, it just seems like they're letting the confidence lead the charge for them.

01:21:03.880 --> 01:21:06.200
Well, that's it, I guess, from us.

01:21:06.200 --> 01:21:09.240
But we usually want to hear from the players themselves.

01:21:09.240 --> 01:21:14.760
And actually, Aintezette and Los actually had something to say in preparation for this match.

01:21:14.760 --> 01:21:16.520
Let's hear what they had with that.

01:21:22.200 --> 01:21:24.200
I think they're two teams to prove themselves.

01:21:24.200 --> 01:21:25.200
Who?

01:21:25.200 --> 01:21:29.200
I think it's going to be a player against my brother, Pérez, Hugo too.

01:21:32.200 --> 01:21:35.200
He's going to come with blood in his eyes, but if we're separated, we're more experienced.

01:21:35.200 --> 01:21:37.200
We're going to be able to put our lives at stake.

01:21:37.200 --> 01:21:40.200
The kid is going to have to fall on the day. If the kid doesn't fall, you won't be able to take it.

01:21:52.200 --> 01:22:00.640
Yeah, we're back. Yeah, I don't know. I'm looking at it. I'm like, wait, that was fast. But

01:22:00.640 --> 01:22:10.120
yes, we're Fox. I'll just say our night is still young. Anyways, we got our second map

01:22:10.120 --> 01:22:15.100
on our hand here in Chalet. We're waiting for a match to get started and actually kick

01:22:15.100 --> 01:22:20.240
off into our second map, talking about both of our squads and what could be brought. We

01:22:20.240 --> 01:22:24.620
We talked about the Monty, we talked about the aggression playing behind one another

01:22:24.620 --> 01:22:29.380
in this, really trying to take it into a loss's face.

01:22:29.380 --> 01:22:32.880
But how are you kind of playing out this defense?

01:22:32.880 --> 01:22:36.460
Because we saw a defense-sided border, not usually what we get.

01:22:36.460 --> 01:22:39.740
Is there a way that we actually get a more defensive side of Chalet with the way these

01:22:39.740 --> 01:22:40.740
two teams are playing?

01:22:40.740 --> 01:22:46.540
I mean, the aspect of Losus's success is because they are riding so heavily.

01:22:46.540 --> 01:22:50.660
map like Chalet. We've seen lobin do it all the time. The flanks from the basement, blue

01:22:50.660 --> 01:22:55.140
stairs, main stairs. Those are going to be your traps that Los is hopefully trying to

01:22:55.140 --> 01:23:00.380
execute on. And a lot of their plays are individualized. We're not seeing a three, two, one, one person

01:23:00.380 --> 01:23:05.580
at the flank and then we'll push from the front. It's more just dash roaming alone, finding

01:23:05.580 --> 01:23:11.180
these opening kills. Now, if you're in, again, you have to be able to realize that if you

01:23:11.180 --> 01:23:16.260
want to be a competitive, especially against the very difficult teams in the bracket, we

01:23:16.260 --> 01:23:20.160
said that this is the best situation that ins could have found themselves in is facing

01:23:20.160 --> 01:23:25.360
lows. The harder teams are going to take advantage of those gaps. And that's where instant to

01:23:25.360 --> 01:23:31.680
be able to show us that they can auto correct and learn from just one map loss because this

01:23:31.680 --> 01:23:35.720
is their last opportunity in the map to bring these info operators. You need to have an

01:23:35.720 --> 01:23:40.640
understanding on where everyone from most is going to be specifically in late round.

01:23:40.640 --> 01:23:44.840
That's why the go could be is going to be so strong. It's a very popular SAO operator

01:23:44.840 --> 01:23:47.800
because you can cut down on the drone and you don't have to find them.

01:23:47.800 --> 01:23:52.280
You can just hit a phone call and execute and then wherever the phone call comes from,

01:23:52.280 --> 01:23:56.360
you know where Los is going to be. Operators like that. Line will be able to help.

01:23:57.160 --> 01:24:01.480
They're very successful when it comes to the entry. It's just about these late round scenarios.

01:24:01.480 --> 01:24:06.840
And that's what you see from teams that are a little bit less strong. I don't want to say less

01:24:06.840 --> 01:24:11.640
experience because they do have some experience on the team, but confidence right now that Los

01:24:11.640 --> 01:24:15.480
is radiating. They're just going for plays that they feel like they can just win because

01:24:15.480 --> 01:24:19.960
they are the core and core better team. So you can easily take advantage of that if you

01:24:19.960 --> 01:24:25.240
just have flank drones, have information on loss, you're getting the first pick as the

01:24:25.240 --> 01:24:29.000
hard part down. Just make sure you're using that man advantage with the information.

01:24:29.000 --> 01:24:34.400
All right, then let's bring in our casters. Please, then step Marta, come on into the room.

01:24:34.400 --> 01:24:38.920
My friends, we're going to have a little jab between us as our lobby is set. We're almost

01:24:38.920 --> 01:24:46.640
ready to kick it into our matchup, punishing over confidence Zenax and games like this.

01:24:46.640 --> 01:24:48.640
How do you achieve that?

01:24:48.640 --> 01:24:50.600
That's a good question.

01:24:50.600 --> 01:24:57.080
I think that what we saw in the in the first half of border was the confidence from Lois

01:24:57.080 --> 01:25:02.760
and we didn't see in sexually be able to deny those rushes and really get on the front

01:25:02.760 --> 01:25:03.760
foot is the defense.

01:25:03.760 --> 01:25:07.600
And then so I thought in the second half that that would change a little bit.

01:25:07.600 --> 01:25:13.760
In the second half, I thought that would maybe change, but it certainly didn't.

01:25:13.760 --> 01:25:15.680
And so, yeah, this was lost is there.

01:25:16.280 --> 01:25:20.600
As we say, goodbye to Miloš and Fox, lovely two gentlemen.

01:25:20.920 --> 01:25:23.920
I think that what we need to see is actually more confidence from

01:25:23.920 --> 01:25:26.280
it's not worrying about what losses doing James.

01:25:26.280 --> 01:25:29.000
That's the biggest thing is like in some program, especially in this

01:25:29.000 --> 01:25:29.960
first half, you're on attack.

01:25:29.960 --> 01:25:32.000
So perfect. Set the time nice and early.

01:25:32.000 --> 01:25:32.880
Have the confidence.

01:25:32.880 --> 01:25:33.880
Take the gunfights.

01:25:34.040 --> 01:25:37.440
You know that Los have the ability to play aggressive on the defense

01:25:37.440 --> 01:25:40.320
and Chalet is a map that plays well to that.

01:25:40.320 --> 01:25:42.920
So I think they've got to be better prepared

01:25:42.920 --> 01:25:45.320
coming into Chalet, even if it is Los Alamos.

01:25:45.320 --> 01:25:47.240
I don't know about that for a second.

01:25:47.240 --> 01:25:48.080
Yeah, for sure.

01:25:48.080 --> 01:25:50.240
But I really like the operators that we've seen banned on out.

01:25:50.240 --> 01:25:51.840
The clash was a big one, of course.

01:25:51.840 --> 01:25:53.800
Both teams really liked using the shields,

01:25:53.800 --> 01:25:56.440
but I think especially the INTZ,

01:25:56.440 --> 01:25:59.520
the way that we saw them trying a couple of different ideas

01:25:59.520 --> 01:26:00.760
with the shields in the end,

01:26:00.760 --> 01:26:03.280
the Blackbeard not working in that final round, unfortunately,

01:26:03.280 --> 01:26:04.760
but it could make a return here.

01:26:04.760 --> 01:26:07.240
Blackbeard's really good on this map, Monty.

01:26:07.240 --> 01:26:10.840
pretty good on this map. The Blitz Band out leaves those two shields as your main

01:26:10.840 --> 01:26:15.160
options. The Clash gotten rid of, really gives you a lot more flexibility. The Azami as well,

01:26:15.160 --> 01:26:21.240
not only is Azami amazing on Chalet for creating power positions, but one of the more modern Azami

01:26:21.240 --> 01:26:25.960
players, much more dynamic and aggressive. You keep a lot of those keepers in pocket,

01:26:25.960 --> 01:26:31.400
you go for retakes and such with them, but getting rid of Azami and Clash loose another one of the

01:26:31.400 --> 01:26:37.160
main big power position operators in, which is the Mira that I didn't shut up about on border

01:26:37.160 --> 01:26:43.800
Xenox, and I won't shut up about it here as long as it's picked and not banned, but the big question

01:26:43.800 --> 01:26:50.200
for me is how does INTC get a look to clearing their positions? You can do so in a thousand different

01:26:50.200 --> 01:26:56.040
ways. We've got the banner and ace, both of which are not super reliable because they can be shut off.

01:26:56.040 --> 01:26:59.800
You've got the twitch, which is also not super reliable because it can be shut. You've got the

01:26:59.800 --> 01:27:05.800
Kali and the ash, which are the two easiest counters, and they haven't been picked as of yet.

01:27:05.800 --> 01:27:10.920
expensive operators because they're gonna bring a lot of other utility, as versatile necessarily,

01:27:10.920 --> 01:27:16.440
as some of these other choices. But yeah, I just think that if the mirrors don't get dealt with,

01:27:16.440 --> 01:27:20.200
I'd be flexing onto something that has a bit more of a direct counter.

01:27:20.200 --> 01:27:25.720
Yeah, and obviously you get the opportunity to ban it three rounds in as well. Obviously,

01:27:25.720 --> 01:27:29.960
that's still three rounds that you get to play if you're loose. But if it really is becoming an

01:27:29.960 --> 01:27:34.520
issue for instance, then they do still have that option as long as they don't get rid of something

01:27:34.520 --> 01:27:40.760
like a malusia which is what we saw at the tail end of border but yeah I think for ince this is

01:27:40.760 --> 01:27:45.000
going to have to just be bring the confidence you're fighting for a spot in the major that's a

01:27:45.000 --> 01:27:50.360
lot you know yourself from dark and Paris and again this is what we spoke about on the desk the

01:27:50.360 --> 01:27:55.640
aggression and the confidence of lows we saw it back on border so ince knew full well this is how

01:27:55.640 --> 01:28:00.840
lows want to play border charlotte lot of similarities and playing around the windows and when you're

01:28:00.840 --> 01:28:06.480
You're on the attack here on those balcony positions. Lovely swing from angels and Paris holding a good angle, but it's just a

01:28:07.360 --> 01:28:09.360
great swing

01:28:09.360 --> 01:28:13.140
Needed that kill 90 seconds three before certainly feel possible from here

01:28:13.140 --> 01:28:17.400
But you've lost the capita which is not great. Now you think about clearing out bar stock

01:28:17.400 --> 01:28:22.760
You're gonna lose a lot of utility there. You don't really have much utility left on the attack flashes

01:28:22.760 --> 01:28:28.800
Touring in they still need to clear that's hot library and the men's position for the mirror legacy good slipping through the window

01:28:28.800 --> 01:28:33.120
catches dash, nothing that that mirror window could do to help out, but at least I thought.

01:28:35.520 --> 01:28:39.760
Oh, unfortunately, that gunfight was lost by legacy because that could have turned the tide

01:28:39.760 --> 01:28:45.360
of the round. In the end, Los are able to fortify that position at the top of Mezzanine, despite

01:28:45.360 --> 01:28:50.880
losing that first mirror window. Of course, they still had the second one. Interesting setup with

01:28:50.880 --> 01:28:55.520
the double mirror windows facing two different directions. In the end, I wonder if perhaps

01:28:55.520 --> 01:29:02.480
reinforcing that single wall next to the the mirror facing into mezzanine, the wall of box itself.

01:29:02.480 --> 01:29:06.240
I wonder if reinforcing that might have created a bit of a safer position. Dash wouldn't have been

01:29:06.880 --> 01:29:13.600
as vulnerable, but yeah interesting setup, a nice attempt. I like the fact that they tried

01:29:13.600 --> 01:29:18.480
to counter the mirror with the ace and they actually got a kill off of baiting the defender to

01:29:18.480 --> 01:29:24.160
shooting the selmas, but at the end of the day a round is around and you can't afford to lose too

01:29:24.160 --> 01:29:30.480
many of them on the attacking side or maps like border and shall a as we saw on that first map as well

01:29:32.080 --> 01:29:34.880
crazy to think that in the end border ended up being

01:29:35.520 --> 01:29:41.680
INTZ unable to win a single attack round after four attempts only won the three in the defense

01:29:41.680 --> 01:29:48.320
half they played you could say after five attempts across the series and ox that INTZ haven't won

01:29:48.320 --> 01:29:53.280
any attacks as of yet because well that's the case it's been now five rounds in a row they haven't

01:29:53.280 --> 01:29:59.840
found a single round on this attacking side. Oh, that's so cheeky. The electrical on top

01:29:59.840 --> 01:30:03.920
of the Goyo canister means that it can't be shot from below.

01:30:06.560 --> 01:30:10.320
Yeah, if you look at a lot of the metrics right now in this series, and this is where it gets

01:30:10.320 --> 01:30:14.560
quite alarming if you're in, there's nothing in their favor. So the first half of board,

01:30:14.560 --> 01:30:20.240
three plants went down from lowest. Great. None from in to the second half. The multi-kills has

01:30:20.240 --> 01:30:24.240
There's only been two of them back on boarder, but both of those came from loss.

01:30:24.240 --> 01:30:28.640
So you look at the opening kills, well, I mean, it was kind of a, a five five split.

01:30:28.640 --> 01:30:32.640
They both even that out again, something that instant win.

01:30:32.640 --> 01:30:38.680
There's no category, no statistic that ince have actually been successful in.

01:30:38.680 --> 01:30:44.960
And then the fact that you throw in what is now what's, what's that seven out of the last

01:30:44.960 --> 01:30:47.120
eight rounds have gone the way of lows.

01:30:47.120 --> 01:30:48.120
Yeah.

01:30:48.120 --> 01:30:53.000
with this one here on Chalet, it's concerning. So the good news for them is there's still a lot of

01:30:53.000 --> 01:30:58.200
seats still to be played, but clearly they're finding themselves behind the 8-ball and those

01:30:58.200 --> 01:31:10.200
have got the advantage in the series. This is a bait, the idea of the Thatcher Mav Combo. Usually

01:31:10.200 --> 01:31:15.000
these operators feel the same purpose. It looks like Daffo bites off a little more than he can

01:31:15.000 --> 01:31:21.160
two trying to peak the main breach up on office and legacy is also going to find a pick honestly

01:31:21.160 --> 01:31:26.440
two kills that could turn the tide of the round this bombsite down in dining and kitchen is quite

01:31:26.440 --> 01:31:35.880
difficult to 90 seconds or so big yeah I think that there's a big chance here for Los to be toppled

01:31:36.440 --> 01:31:43.160
on this defense yeah nox low as well doesn't help you get now the pressure from the logic

01:31:43.160 --> 01:31:51.220
bombs of angels. And so finally we're seeing Inns put pressure back on to Los. No longer

01:31:51.220 --> 01:31:55.460
comfortable on this defense, no longer running around doing what they want. Mexico's so

01:31:55.460 --> 01:32:01.300
crucial, Los needed absolutely 5v2 down timing with a logic bomb, but agents gets away, drop

01:32:01.300 --> 01:32:06.900
down is successful and could look to now push in through trophy, put some pressure into

01:32:06.900 --> 01:32:11.740
solar. So they're starting to get surrounded here for Los dash with the big kill, but the

01:32:11.740 --> 01:32:16.460
trade immediately. The power in the numbers, the ints towards the end of the second round,

01:32:16.460 --> 01:32:20.300
finally the streak comes to an end. Absolutely needed that from ints.

01:32:23.420 --> 01:32:27.740
Now we did the first attack round on the board as well across the whole series, big

01:32:28.300 --> 01:32:34.620
opening kills, two of them converting to a round win and front of that monkey off the back for

01:32:34.620 --> 01:32:39.420
INTZ that finally got themselves an attacking round on the board. They're finally here on

01:32:39.420 --> 01:32:46.260
chalet finally made their debut but most have got three very good bomb sites and

01:32:46.260 --> 01:32:51.420
one maybe playable bomb site to choose from and chalet so they can keep on

01:32:51.420 --> 01:32:55.620
switching things up darling didn't work out that's fine haven't tried master as

01:32:55.620 --> 01:33:00.700
of yet let's go to the top floor maybe bring a little bit of some kind of a

01:33:00.700 --> 01:33:04.820
counter for the shield we knew that I'm TZ would probably be bringing a shield

01:33:04.820 --> 01:33:08.780
with the blitz band and of course them getting rid of the clash themselves

01:33:08.780 --> 01:33:17.780
It looks like the Blackbeard tempted for now, and we've got three fantastic shield counters here between the Elo Goyo and the Echo as well.

01:33:17.780 --> 01:33:30.780
A latter of which I think is the most deadly, because if you're not aware of those Yoko drones, the Blackbeard or in this case the Monty, as it's been switched onto by Arthur, can be baited into getting far too aggressive.

01:33:30.780 --> 01:33:36.540
of what's more, ANTZ have actually picked off of the IQ, so they're not going to have any utility

01:33:36.540 --> 01:33:39.500
that makes it easier to find these three Yo-Kai drones.

01:33:47.740 --> 01:33:51.660
That's a distant way back when you lose the first map, 7-3, what was your map pick,

01:33:51.660 --> 01:33:55.500
but it just has to start now and that's a big round-win for Ian. So now it's a follow-up.

01:33:55.500 --> 01:34:00.960
They have not been able to string together two rounds of the road on border and of course

01:34:00.960 --> 01:34:05.440
I haven't really had the chance here in Charlotte, but this would be their first chance in the third round now

01:34:05.700 --> 01:34:08.020
Can they get two rounds together?

01:34:09.660 --> 01:34:11.660
Dark

01:34:11.820 --> 01:34:15.380
Isn't it well, I think he's wearing it the right side of the bow

01:34:16.180 --> 01:34:24.180
No one's covering he knows is a player and he knows is a left player. That's just great teamwork dark getting the yellow ping

01:34:25.500 --> 01:34:30.940
default locked up how did they get that yellow pink it might have been audio

01:34:30.940 --> 01:34:33.660
they might have been a player down in mudroom or something like that I'm not

01:34:33.660 --> 01:34:38.020
sure doc but you is there actually maybe it was a

01:34:38.020 --> 01:34:41.580
you okay drone dash could have been using them quite aggressively to peek out

01:34:41.580 --> 01:34:49.980
windows I just say exactly how that info is gained but a big opening kill much

01:34:49.980 --> 01:34:54.980
harder now for INTZ to break in fighting from a player down especially

01:34:54.980 --> 01:34:57.480
because after is going to be vulnerable off look at this

01:34:58.180 --> 01:35:00.680
player on the Pell should be very vulnerable here because

01:35:01.180 --> 01:35:03.080
others in the airjab he wants to take out.

01:35:03.880 --> 01:35:04.880
Oh my goodness.

01:35:04.980 --> 01:35:05.780
Can he get a pixel?

01:35:05.780 --> 01:35:06.780
How do you not know?

01:35:06.980 --> 01:35:08.380
He's right below you.

01:35:08.980 --> 01:35:10.580
He's right below you.

01:35:14.080 --> 01:35:14.980
Oh my God.

01:35:14.980 --> 01:35:16.580
That is just ludicrous.

01:35:18.780 --> 01:35:20.280
Somebody stop this man.

01:35:21.280 --> 01:35:23.480
Yeah, this is an absolute big down in this round.

01:35:23.480 --> 01:35:28.640
This is this should be flawless. It deserves to be flawless. It will be flawless

01:35:28.640 --> 01:35:35.320
I mean that is clinical see-through low starts of finish every single kill felt so precise meaningful

01:35:37.080 --> 01:35:43.460
Tactical it felt as if they intended to do everything they wanted to do and they did there was nothing ins could do about it

01:35:43.460 --> 01:35:45.460
They were getting toyed with I

01:35:45.680 --> 01:35:49.900
Mean it makes the question that three rounds have now gone by in a bit of a flash to one

01:35:49.900 --> 01:35:54.740
We saw the mirror window in the first round. James obviously haven't seen it in the next two rounds

01:35:55.220 --> 01:35:56.800
What do you sort of take away here?

01:35:56.800 --> 01:36:03.060
Because most have shown a real arsenal of operators then when you kind of look at show I so far hasn't been a huge amount of

01:36:03.060 --> 01:36:08.860
Double-up they do get rid of the mirror the Monty goes away. They only got to use that once from the side of ints

01:36:10.300 --> 01:36:16.520
Imagine they'll really flex into the black beard moving forward it when they want shield player that will be available

01:36:16.520 --> 01:36:23.240
We saw it in the second round on kitchen dining and we go bar games the first time since the opening round no mirror window

01:36:23.400 --> 01:36:28.680
This is now an opportunity for ends where without the mirror bar games are still fine

01:36:28.720 --> 01:36:30.940
But it's certainly weakened compared to the open round

01:36:34.160 --> 01:36:40.940
Absolutely especially the way that low setup the two mirror windows particularly one facing mezzanine

01:36:41.040 --> 01:36:43.340
It's very hard to clear that one

01:36:43.340 --> 01:36:49.380
One facing from mezzanine. It's a little bit easy to get angles on to but it's a whole new lineup for us

01:36:51.060 --> 01:36:54.580
Yeah, well, it's because they're completely changing their strategy when you don't have the mirror

01:36:54.580 --> 01:36:56.540
You don't have a zombie. You don't have class

01:36:56.540 --> 01:37:02.260
You just can't play that mezzanine in quite such a hard way. You can bring a shield on that phone this case

01:37:02.260 --> 01:37:04.380
I hope you actually puts it down this round

01:37:04.380 --> 01:37:09.860
We saw a Denari not place his shield on border and they're dying after running away from the spawnpeak

01:37:09.860 --> 01:37:15.020
But yeah, it looks like it's a much more aggressive Rome centric hold here for Los.

01:37:15.420 --> 01:37:18.260
That is a perfect way to deal with this push.

01:37:20.660 --> 01:37:25.100
Yeah, that was that was dark, so dark, but I have to clarify.

01:37:26.540 --> 01:37:29.460
That's who that was back on board up.

01:37:29.460 --> 01:37:31.180
But yeah, it's a fun lineup.

01:37:31.180 --> 01:37:34.660
Now, bar games, I think typically what you will see is again,

01:37:34.660 --> 01:37:38.460
with or without the mirror, the same hold that we saw from Los in the opening round.

01:37:38.460 --> 01:37:43.840
But I get the sense it's not going to be a default looking lineup.

01:37:45.080 --> 01:37:50.800
Obviously, the biggest thing when it comes to bar games is you want to deny that library control.

01:37:50.800 --> 01:37:55.960
You want to make sure that they can't just walk in through a big window in games.

01:37:56.200 --> 01:38:02.040
So there's always a focus of having bodies close to site, which is why you typically see a lot of the map control given up.

01:38:02.520 --> 01:38:04.140
You kind of look at a lot of these positions right now.

01:38:04.140 --> 01:38:05.660
like dashes everywhere, it's bathroom.

01:38:06.820 --> 01:38:08.780
And then you've got Paris in wine.

01:38:09.180 --> 01:38:15.060
So they're really expanding the map for this site more than what you would

01:38:15.060 --> 01:38:18.540
typically see one for one trade to start.

01:38:18.820 --> 01:38:20.660
And a duck has gotten the second.

01:38:20.660 --> 01:38:22.020
He's now eight, one to start.

01:38:22.020 --> 01:38:22.940
They lose that flow.

01:38:23.860 --> 01:38:26.540
And this is going to be a very quick bar game.

01:38:27.780 --> 01:38:28.100
Yeah.

01:38:28.140 --> 01:38:31.900
There's a lot of gaps though, because of how spread lows playing on the defense,

01:38:31.900 --> 01:38:35.580
which in a way actually baits INTZ into pushing a little bit too much.

01:38:35.580 --> 01:38:38.100
Now, Angel's position not known,

01:38:38.100 --> 01:38:43.020
but he's about to walk dead into a crossfire and dash watches for his position.

01:38:43.020 --> 01:38:45.220
It's other round on the board for Lois.

01:38:45.220 --> 01:38:48.780
And while INTZ have won on this attacking side of Chalet,

01:38:48.780 --> 01:38:50.740
they're going to need a hell of a lot more than that.

01:38:50.740 --> 01:38:53.580
And they only have two more chances coming up.

01:38:53.580 --> 01:39:03.060
Yeah, I mean, I was a really, really good round from Lowes. I love the fact that they

01:39:03.060 --> 01:39:06.940
just played it a bit differently and Paris was the big factor on the solos coming from

01:39:06.940 --> 01:39:09.180
basement up library stairs.

01:39:09.180 --> 01:39:12.580
Ince just went ready for it. They just had no idea that they were going to get aggression

01:39:12.580 --> 01:39:17.140
coming from below. They probably expected it horizontally and certainly from above,

01:39:17.140 --> 01:39:21.700
but not from basement. So he catches them off guard. He gets to crucial kills and dark

01:39:21.700 --> 01:39:25.060
as well. You know, just the early portion of the round when the trades are going out.

01:39:25.060 --> 01:39:30.500
Ince, of course, found the opening kill on to Nox. And the response was immediate loss,

01:39:30.500 --> 01:39:34.900
which is already in the, in the right positions to get those trades to add bodies close by to

01:39:34.900 --> 01:39:40.180
those fights. There's nothing really working for Ince in this first half. Just winning the single

01:39:40.180 --> 01:39:43.940
round, which was kitchen dining back in the second. And that was just off the back of some early

01:39:43.940 --> 01:39:49.940
gunplay. And it was, you know, 5v3, kind of pretty early on into the round. So they found

01:39:49.940 --> 01:39:55.140
really kills and then that was really good so they haven't really won any of

01:39:55.140 --> 01:39:58.900
these close rounds where you know we're getting to these 3v3s for instance

01:39:58.900 --> 01:40:04.300
that they're not winning those it's got to be real alarm bells for ince considering

01:40:04.300 --> 01:40:09.060
you're gonna be eliminated from kickoff if you lose this map and your 3-1 down

01:40:09.060 --> 01:40:13.820
so those four around that four away and they're just so active on the defense all

01:40:13.820 --> 01:40:18.380
around the map and it's similarities to borders defense as well where they're

01:40:18.380 --> 01:40:23.500
just dictating what they want ins to do and ins end up just kind of doing it

01:40:23.500 --> 01:40:38.460
unwillingly there's a lot of problems I've been doing these rounds and that's

01:40:38.460 --> 01:40:44.740
part of the problem oh man what is what is that unfortunately neither of those

01:40:44.740 --> 01:40:51.780
impact EMPs really do anything you only removes one laser for seven seconds but legacy able to find

01:40:52.420 --> 01:40:54.420
a critical pick and to daffo

01:40:57.140 --> 01:41:00.900
a lot of pressure from big window it's enabling a bit of aggression from

01:41:00.900 --> 01:41:07.620
iantz who come up from west main it's very hard to crack into the bomb site but Arthur

01:41:08.340 --> 01:41:11.860
this is the same as what i've lost time this is the exact same like

01:41:11.860 --> 01:41:22.300
like first two pigs and they're just challenging on both first and second floor after scum for the plant but I don't think any of the three defenders are set up to actually deny this.

01:41:23.620 --> 01:41:33.660
I never mind nox actually found he basically just gave his life away to deny that which I think in the end it's actually going to be really worth it for lawyers it's a 3v2 but some for means has to actually get in.

01:41:33.660 --> 01:41:38.840
And go for the plant now. So technically at one point leader in this round

01:41:38.840 --> 01:41:43.460
It will be to be to guns up all this today again. That could be the round

01:41:43.860 --> 01:41:48.640
Dark just has to find the angle is not SDK gets it down in kitchen now

01:41:48.640 --> 01:41:55.640
It flips massively in the favor of ince even with that kill onto SDK Paris caught of the window big kill from legacy

01:41:55.760 --> 01:41:57.760
Down to dark and the one be to post plan

01:41:57.760 --> 01:42:06.400
and is winnable as well but not with legacy it's a 4k from outside of the building massive control

01:42:06.960 --> 01:42:12.800
from legacy and that round from the double window and the insistence from iantz to force that plant

01:42:12.800 --> 01:42:19.760
down eventually gets them around but man that was way too close for comfort and that plant eventually

01:42:19.760 --> 01:42:24.320
going down in the kitchen that could have been denied by both of the remaining defenders one

01:42:24.320 --> 01:42:29.600
even without being exposed to the double window. I like the ideas there from Los

01:42:29.600 --> 01:42:33.800
on the retake. They were using the gas to try and keep legacy off of that main

01:42:33.800 --> 01:42:37.480
double window upstairs so they could put the pressure on down through the hatch

01:42:37.480 --> 01:42:42.200
but they didn't have information that the plant was going down. If they had, they

01:42:42.200 --> 01:42:45.320
would have peaked down and seen that plant so it killed him for free and

01:42:45.320 --> 01:42:50.480
pretty much stolen the round again for a second time by denying that plant but

01:42:50.480 --> 01:42:56.640
not to be. And now INTZ as a result have a chance to tie up the half before we move

01:42:56.640 --> 01:43:02.320
in to their defensive side. This would be huge if they can find a third round of attack.

01:43:02.320 --> 01:43:07.920
10 seconds left before insertion.

01:43:07.920 --> 01:43:12.960
Yeah, I still think a two, four half for Los is a really good result. So it's still a very

01:43:12.960 --> 01:43:17.120
important round for Inns to get this back to three, three, even scoreline going in the

01:43:17.120 --> 01:43:21.400
second half but what's most critical is they've at least shown the ability to

01:43:21.400 --> 01:43:25.840
win attacking rounds because they couldn't do it on boarder so my one

01:43:25.840 --> 01:43:28.760
concern though is still in that first half on boarder it was a little bit

01:43:28.760 --> 01:43:33.920
like this it was a bit back and forth it ended up being that 3-3 half and then

01:43:33.920 --> 01:43:38.000
Lois just went into the second half and just put the foot down and you can do

01:43:38.000 --> 01:43:42.560
that on shallow attack as well so it's not gonna just be the case of what

01:43:42.560 --> 01:43:46.640
defense is gonna be the safe haven for ints in the second half certainly could

01:43:46.640 --> 01:43:53.960
be. Bad jab from Legacy expecting again more aggression from Los. They're very careful

01:43:53.960 --> 01:43:59.320
and that's why we're seeing quite a bit of this Nomad plate. Sort of a bit of it on

01:43:59.320 --> 01:44:02.480
border as well. Probably didn't have a lot of effect.

01:44:02.480 --> 01:44:09.280
Look, it's not Mosque and James, but this third attack around could go a long way for

01:44:09.280 --> 01:44:13.280
INS to get themselves back into this series. And you know, the interesting thing in all

01:44:13.280 --> 01:44:17.240
We haven't really spoken about it, but fortress ends up being a bit of a wild card kind of map

01:44:17.240 --> 01:44:21.740
So yeah, the answer is just the case gets a fortress and who knows what can happen there

01:44:23.680 --> 01:44:25.680
We did see

01:44:26.760 --> 01:44:29.840
For just no, sorry, was I in TZ they went seven eight against loud

01:44:30.360 --> 01:44:35.920
Honest, yeah, seven eight against loud on fortress. That's the only time we see I really seem to play them out in kickoff

01:44:37.200 --> 01:44:38.840
So should we get the

01:44:38.840 --> 01:44:43.360
Bit of a wild card yes for both teams Los. I think their priority is really to get it done here

01:44:43.360 --> 01:44:46.160
They should be favored to do so it is there that pick after all

01:44:46.160 --> 01:44:49.180
They are on the lead right now and I agree with you

01:44:49.180 --> 01:44:54.740
I don't think this round is the be all end all but it makes a massive difference if I'm to see struggle here

01:44:54.740 --> 01:44:59.160
I think that momentum will carry through to their defensive side. It's another big kill

01:44:59.160 --> 01:44:59.640
Wow

01:44:59.640 --> 01:45:07.040
Lou of big kills for Los angels desperately needs this but he loses his fight STK cannot survive

01:45:07.040 --> 01:45:13.820
and it's a flawless end of the half for Los as they guarantee that for to split

01:45:13.820 --> 01:45:18.980
on their defensive side. Yeah, and that's the third flawless of the series.

01:45:18.980 --> 01:45:25.000
And so three floor losses all of them to Los again just adding another category

01:45:25.000 --> 01:45:28.880
that's gone their way where they're just so dominant what a half or two I think

01:45:28.880 --> 01:45:32.000
is great for them to go into the attack now only needing three rounds on the

01:45:32.000 --> 01:45:36.880
attack to at least for overtime they're in a really solid position now it's a

01:45:36.880 --> 01:45:42.560
knockout ends from kickoff. And again, Fortress, you know, you spoke about the fact that ends

01:45:42.560 --> 01:45:47.400
are played or lows haven't banned it. If they haven't banned it once throughout all group

01:45:47.400 --> 01:45:53.000
stage and so far as well, when it comes to playoffs, they're more than willing to play

01:45:53.000 --> 01:45:57.800
it. I think anytime a team shows that they haven't banned us a map once that they're

01:45:57.800 --> 01:46:01.960
more than willing to actually go there since it technically is being allowed through. So

01:46:01.960 --> 01:46:05.480
I don't think that for him, this is just the case of get to Fortress and we might have

01:46:05.480 --> 01:46:10.840
the better of them. And right now, they're a long way from that third map. They need to at least get

01:46:10.840 --> 01:46:17.000
four pretty quick rounds going into this second half. They go defense, which again, on border,

01:46:17.000 --> 01:46:21.560
they had some solid defensive rounds. I think the best that we've actually seen from in so far in

01:46:22.200 --> 01:46:29.320
this series was probably their border defense with a caveat being that the rounds in which

01:46:29.320 --> 01:46:33.880
lows were super aggressive and got those rush entries through the Blitz play. Yeah, of course,

01:46:33.880 --> 01:46:38.440
they got kind of beaten up in those rounds. But when the play, the general play was a bit more

01:46:38.440 --> 01:46:42.680
default, you're a bit more conventional, the defense was really, really good. You know, so I

01:46:42.680 --> 01:46:48.360
think that they've got an opportunity in the second half, I'll know that, but the pressure's on.

01:46:48.360 --> 01:46:51.960
And sometimes you either rise to the pressure or you crumble. It's going to be curious to see what

01:46:51.960 --> 01:46:55.800
happens in the second half, whether in fact, actually, you know, rise to this pressure,

01:46:55.800 --> 01:46:59.800
you're facing elimination, you're on defense, Charlotte, let's lock down, or they kind of

01:46:59.800 --> 01:47:05.920
of crumble. They allow low entries, good map control, opening kills, win the gunfights

01:47:05.920 --> 01:47:10.520
from the attack. It's going to go one or two ways here. For instance, it has to be rising

01:47:10.520 --> 01:47:12.520
to the occasion.

01:47:12.520 --> 01:47:19.880
I've just had two minutes to talk about their defence and what they want to lock in for

01:47:19.880 --> 01:47:27.600
this side. A lot of bomb sites to choose from on Chalet. All of them play quite differently.

01:47:27.600 --> 01:47:33.200
are some similar choke points. I'd say master office plays out somewhat similar to kitchen

01:47:33.200 --> 01:47:39.560
and dining. But just to add on to the point that you're forging there during that halftime

01:47:39.560 --> 01:47:45.680
break, Jake, on NTZ, the rounds they did win were very close. The rounds they lost were

01:47:45.680 --> 01:47:52.200
not very close. I mean, that is just a pretty grim state of affairs. Moving into the second

01:47:52.200 --> 01:47:56.120
half of the second map when you lost the first map without winning a single round on the

01:47:56.120 --> 01:48:01.640
second half. Now you've only won two rounds on your attack on the chalet which is one of the

01:48:01.640 --> 01:48:08.120
most attack-assided maps that we have in the competitive pool than Siege and they've banned

01:48:08.120 --> 01:48:13.960
out for their defense. The Monty and the Dockaby leaves a lot of other shields in play. It leaves

01:48:13.960 --> 01:48:19.480
a hell of a lot of hard breach ability in play. There's a lot of power-ups like the Solid Snake,

01:48:19.480 --> 01:48:26.120
the game asks a lot of these real hunting operators available as well. And on the defensive

01:48:26.120 --> 01:48:31.080
bands it's the exact same as we saw at the start of the first half of the Izami clash as well.

01:48:32.680 --> 01:48:36.760
It's really where we get to test Lois. What are they looking like on their attack? Because

01:48:37.480 --> 01:48:41.080
I guess it's a very different map to border. Yes, attack is very possible

01:48:41.080 --> 01:48:45.720
on Chalet, but you need to be well coordinated. You need to have the right balance of hard breach,

01:48:45.720 --> 01:48:51.880
your shield play, a lot of rappel angles as well, how do you deal with the roamers,

01:48:51.880 --> 01:48:56.920
how do you take map space, and IN2Z look to be pretty ambitious just based on their operator

01:48:56.920 --> 01:49:01.720
lineup alone, when you're playing Jager and you're playing Warden, you've got Solis,

01:49:02.440 --> 01:49:07.640
we've got Jager and Womai, so often these days, Jake, do we get to see the double catch operators,

01:49:08.280 --> 01:49:11.640
and Warden kind of functions a little bit like a catch operator because he

01:49:11.640 --> 01:49:16.280
counters some projectiles and the flat any kind of flashing utility and smoke utility

01:49:16.920 --> 01:49:20.840
Plus we've got the roaming solos as well. So you need to have a lot of confidence

01:49:21.560 --> 01:49:29.720
To play this kind of an active defense phi and tz as I say that the great open kill for stk and dash goes down

01:49:30.920 --> 01:49:33.720
Yeah, I mean, that's what you need to see more out of from ince

01:49:34.040 --> 01:49:35.720
You just got to take risks now

01:49:35.720 --> 01:49:40.520
You're into that kind of phase of the of the series where you've got to take some risks try and bring the aggression

01:49:40.520 --> 01:49:45.080
you've got to try and catch Lois off guard and you also need to disrupt their attack.

01:49:45.080 --> 01:49:51.320
So that's a big play from SDK, but they've had a lot of opening kills in the series.

01:49:51.320 --> 01:49:57.080
And that of the two teams being worse than giving up that opening kill and not converting

01:49:57.080 --> 01:50:02.080
in the round. So now it's where for in, you can probably lock down play site, you've

01:50:02.080 --> 01:50:06.040
got the extra number SDK's law and health, but he'll just run around in the solace, try

01:50:06.040 --> 01:50:13.720
get information as he possibly can. Dark's in a good position. Well, here comes the watching

01:50:13.720 --> 01:50:17.720
Nox to clear out Mazzany. Oh, decent job done, I'm going to say, from Angels. I mean, he's

01:50:17.720 --> 01:50:22.120
going to go down here, but he bought just enough time. Lewitt in Dark to a bit of a rough spot.

01:50:22.120 --> 01:50:27.880
Legacy was then able to get the kill. If that had been a bit of a flawless kill on to Angels,

01:50:27.880 --> 01:50:31.720
I don't know if the round would be where it is right now. So that he did a really good job.

01:50:31.720 --> 01:50:39.080
That was a huge play from the defense of INTZ. They managed to forge their crossfire as well.

01:50:39.080 --> 01:50:47.080
However, legacy falling makes things awkward for INTZ. Naxx has survived despite being very low on HP,

01:50:47.080 --> 01:50:54.680
but a lot of space has now been taken by Los. 2v3 with this much HP on the Blitz is awkward,

01:50:54.680 --> 01:50:57.560
But keep in mind, SDK is still low HP.

01:51:01.640 --> 01:51:03.240
I mean, you just can't lose these rounds.

01:51:03.240 --> 01:51:08.080
You lose this round as in C25 down and you probably start to hang your head a little bit and think,

01:51:08.080 --> 01:51:09.880
it's not happening, is it?

01:51:10.320 --> 01:51:13.520
And it smokes out from Nux, who probably gave the half wall plant towards that fault.

01:51:13.680 --> 01:51:16.400
Daffodil Cabo has to shoot the nitrate.

01:51:16.400 --> 01:51:18.200
Arthur just hits the headshot.

01:51:19.040 --> 01:51:21.640
I'm not sure what Daffodil was actually doing there, to be honest.

01:51:22.120 --> 01:51:23.720
Yeah, it wasn't the greatest of hold.

01:51:23.720 --> 01:51:27.280
And honestly, and it was a decent position to be in if you're low.

01:51:27.280 --> 01:51:32.100
So ince doing a decent job to cover up finally able to start to string together

01:51:32.100 --> 01:51:35.140
some rounds here on charlay make a competitor three four score line.

01:51:35.900 --> 01:51:38.300
Obviously it was it was a three, three, half back on boarder.

01:51:38.300 --> 01:51:42.060
And but low said brought the momentum at the end of that first half and then

01:51:42.060 --> 01:51:43.460
just dominated the second half.

01:51:43.460 --> 01:51:47.180
So if it ends to actually get around in both halves here on charlay,

01:51:47.180 --> 01:51:49.900
just really does prove this is not going to be an easy one for those

01:51:50.260 --> 01:51:51.700
into going to give everything they got.

01:51:51.700 --> 01:51:56.740
They got kitchen dining out for the next round and it all started off the back of that run out from sdk

01:51:57.220 --> 01:51:59.220
That's kind of what set the round in motion

01:51:59.700 --> 01:52:05.220
Put the aggression early and again lovely hold from angels towards the mezzanine where you're getting rushed from that blitz

01:52:05.220 --> 01:52:08.180
It's easy to panic. It's easy to go down, you know easy

01:52:08.180 --> 01:52:10.660
But he fights back got the guard break the late a little bit

01:52:10.820 --> 01:52:14.660
That allowed time for legacy to get into a good position to get at least the kill

01:52:15.460 --> 01:52:17.300
onto dark

01:52:17.300 --> 01:52:20.340
So some little moments there little moments that I think back on boarder

01:52:20.340 --> 01:52:24.220
You just didn't really see a lot of remains that just shows the sign of life here and shall I

01:52:26.540 --> 01:52:30.680
Yeah for sure and another part of that as well was just the warden being in play there at the ends

01:52:30.680 --> 01:52:34.700
That was why Los ended up losing their player covering the diffuser

01:52:34.980 --> 01:52:37.800
He just smoked up the rotate hole between sides

01:52:37.800 --> 01:52:43.280
He smoked up the piano angle and then he was on ABS because he didn't think he had to challenge the smokes obviously

01:52:43.280 --> 01:52:46.240
And then he just died to our warden spraying through the smoke

01:52:46.240 --> 01:52:51.040
There's no way that you win that fight if you're the attacker, but they perhaps just needed to forgo the smoke

01:52:51.040 --> 01:52:55.800
So had they known that a warden was in place, it's got to be careful about little details like that

01:52:57.320 --> 01:52:59.640
But as you said it there would have been pretty much

01:53:00.200 --> 01:53:07.040
Curtains if I'm easy had lost around like that just with how many rounds similar they have lost so far

01:53:09.080 --> 01:53:11.440
So it's a good thing they finally go to cross the line

01:53:11.440 --> 01:53:18.440
And now just one round trailing behind Los as they go to dining and kitchen SDK still

01:53:18.440 --> 01:53:23.520
so confident and aggressive on this soulless kingdom to try and find routes from the basement

01:53:23.520 --> 01:53:34.200
but hasn't found anything as of yet double bliss to start the second half does the vulnerable

01:53:34.200 --> 01:53:39.520
to a potential ban from in severity band away the Monty and they don't have access to the

01:53:39.520 --> 01:53:47.360
the clash. So you got to make the most of it now if you are low. Try and get the rounds

01:53:47.360 --> 01:53:53.320
on the board while you can. One down unsuccessful, two more opportunities while having access

01:53:53.320 --> 01:53:59.600
to the splits, which I imagine will get banned out. And double nitrous salt for Arthur and

01:53:59.600 --> 01:54:03.240
Legacy, so they do have the capabilities of dealing with this. And Kitchen Dining the

01:54:03.240 --> 01:54:08.520
way was playing the first half from in on the attack was they'd like that split pressure.

01:54:08.520 --> 01:54:11.520
It's not just a top floor focus. It's not just the first floor focus.

01:54:11.520 --> 01:54:12.520
A little bit of both.

01:54:12.520 --> 01:54:15.520
He's not ready for it.

01:54:15.520 --> 01:54:18.520
Wow. How is he not dead?

01:54:18.520 --> 01:54:20.520
Look at Dax reaction there in the camera as well.

01:54:20.520 --> 01:54:22.520
He's just like, how am I not? How is he just standing there?

01:54:22.520 --> 01:54:28.520
And he's not being pinged out, but just put inside and he's more than fine.

01:54:28.520 --> 01:54:31.520
Even hit one bullet through the wall.

01:54:31.520 --> 01:54:33.520
Did STK at the end there?

01:54:33.520 --> 01:54:35.520
That was perfect teamwork from INTZ.

01:54:35.520 --> 01:54:41.600
TZ the fact that STK calls over Arthur and says look there's a guy outside. He's really lit. I've tagged him very heavily

01:54:41.840 --> 01:54:46.540
Just go peak the West Main window. They've confirmed that kill under the top fragger of loss

01:54:47.160 --> 01:54:54.000
Yeah, at least dark awesome damage into Arthur. You also somehow got some damage in the SDK offer a very quick reaction

01:54:54.000 --> 01:54:55.520
Oh, wow, this is much better

01:54:55.520 --> 01:55:00.000
For me and see how this is what we probably wanted to see more of them on border

01:55:00.000 --> 01:55:04.960
Didn't quite get to see it flawless their first one of the series and just kind of says back to Lowe's

01:55:04.960 --> 01:55:10.880
This is not going to be an easy day on charlay. This series is not going to be over and done with in a flash

01:55:11.200 --> 01:55:13.920
Now two rounds in a row. It's a so a couple of things

01:55:13.920 --> 01:55:18.880
It's the first time they've now been able to win back-to-back rounds in the series

01:55:19.360 --> 01:55:23.520
Which is pretty insane considering we're more than halfway through the second map

01:55:23.520 --> 01:55:26.920
That's the first time they've been able to do that and crazy

01:55:26.920 --> 01:55:31.600
I don't say back. It's there. It's their first flawless as well. So what that says to me is

01:55:31.600 --> 01:55:37.920
is only two rounds. But is the tide shifting just a little bit? If it's not shifted into

01:55:37.920 --> 01:55:42.320
their favor, it's certainly shifted to this equilibrium where it's like, well, there's

01:55:42.320 --> 01:55:47.040
not really a difference now. It's game on 4-4. Anyone's match from here on on charlotte.

01:55:47.040 --> 01:55:53.120
Three rounds away for each. And we're starting to see the reason for this success from instance,

01:55:53.120 --> 01:55:56.120
they're showing aggression on defense where it's in these runouts. We're seeing these

01:55:56.120 --> 01:56:01.560
open peaks. They're really taking it to Los. Los have just got to now kind of say, okay,

01:56:01.560 --> 01:56:07.680
Let's worry a little bit less about trying to get into the building and take map control early on especially the spark games

01:56:07.680 --> 01:56:11.520
You don't really need to rush it. Yeah, do your usual default focus

01:56:12.040 --> 01:56:18.680
Library balcony positions playing to the into that kind of game because ants now are the ones that are trying to

01:56:19.120 --> 01:56:23.560
Catch us off guard trying catches on the front foot. Let's just slow things down a little bit

01:56:23.560 --> 01:56:29.240
Can we go to STK and say hey come for a run out come pick up will be ready for you and then that's an opening death

01:56:31.560 --> 01:56:39.560
The big thing that's changed for ANTZ is just how aggressive that they are being on this defensive side, and I love it.

01:56:39.560 --> 01:56:43.560
It's exactly what we need. The players are starting to feel like they're landing all their shots.

01:56:43.560 --> 01:56:48.560
They're coordinating that aggression on the defensive side. They've got a lot of information.

01:56:48.560 --> 01:56:57.560
The soloists, now the pulse as well. They're coordinated. It's calculated, and it is in Loser's face.

01:56:57.560 --> 01:57:14.560
So I like it. STK going to be aggressive outside of trophy again. Keep in mind STK can also see where the blitz is using his soulless electronics detector because that blitz shield does emit some kind of electronic signal that is detectable.

01:57:14.560 --> 01:57:18.220
So you can always call the push about where Nux is going to come from, but now they're

01:57:18.220 --> 01:57:24.100
low forming up around library, trying to clear this dark position in the very corner, and

01:57:24.100 --> 01:57:28.220
hopefully if he does try and retreat down that hatch there's a player to cut him off.

01:57:28.220 --> 01:57:32.700
But at the moment there isn't anyone repelling on that double window of library, so he is

01:57:32.700 --> 01:57:33.700
a little bit safer.

01:57:33.700 --> 01:57:39.540
Like this though from dark, very aggressive, stripping down one of the key layers of defense

01:57:39.540 --> 01:57:40.540
on the bomb side.

01:57:40.540 --> 01:57:42.940
And now Raps has gone down on the pulse.

01:57:42.940 --> 01:57:45.020
INTC are very exposed.

01:57:45.020 --> 01:57:47.020
What is going on though, Fidafo?

01:57:47.020 --> 01:57:49.140
Caught in a very odd spot in the legacy.

01:57:49.140 --> 01:57:50.460
Is able to take him down.

01:57:50.460 --> 01:57:51.700
Big up tree now for Dark,

01:57:51.700 --> 01:57:53.100
because he tries to make his way in the side.

01:57:53.100 --> 01:57:56.100
Crossfire still finds a kill, STK.

01:57:56.100 --> 01:57:57.780
What is going on?

01:57:57.780 --> 01:57:59.580
Legacy obliterated.

01:57:59.580 --> 01:58:01.260
It's a 1v1.

01:58:01.260 --> 01:58:02.660
Arthur has to push out.

01:58:02.660 --> 01:58:04.100
He has to push out.

01:58:04.100 --> 01:58:05.980
He's on the floor.

01:58:05.980 --> 01:58:09.860
Well, I mean, he should because he's...

01:58:09.860 --> 01:58:14.100
teammate should have come that that is in mud. And that's why he's got the gas

01:58:14.100 --> 01:58:17.380
babe immediately in there wants to try and go for the swing. Paris can't get

01:58:17.380 --> 01:58:21.460
picked up right now because he's pushed out of bar stock, got aggressive.

01:58:22.420 --> 01:58:26.420
He's passed though. He's not exactly sure entirely as to maybe how or where

01:58:27.060 --> 01:58:30.340
and he's got the gas babes left and it's going to now provide the opportunity.

01:58:30.340 --> 01:58:34.340
Never mind. I'll just play that perfectly. I think way too much focused

01:58:34.340 --> 01:58:37.540
there on trying to get the revive. You could have easily just won the 1v1.

01:58:37.540 --> 01:58:41.800
That's a huge, huge round win when it comes to the side of

01:58:42.680 --> 01:58:46.540
ins and it's now three straight and they've got the momentum going into this

01:58:46.540 --> 01:58:49.380
band phase as well. They can certainly just take the splits off the board.

01:58:50.240 --> 01:58:54.780
You can, as you said, put the solos counter in some ways in terms of knowing

01:58:54.780 --> 01:58:56.720
where it is, but I just get rid of it. Clearly.

01:58:56.720 --> 01:58:59.080
Los have got to focus on using it here in Chalet.

01:58:59.080 --> 01:59:02.020
You've already been the Monty and it's going to mean the next few rounds of

01:59:02.020 --> 01:59:03.380
loss will be far more difficult.

01:59:03.380 --> 01:59:05.380
You're in the solos, Charlie.

01:59:05.380 --> 01:59:08.380
And they've lost the solos.

01:59:08.380 --> 01:59:09.380
Yeah.

01:59:09.380 --> 01:59:10.380
Okay.

01:59:10.380 --> 01:59:13.380
And most immediately going to take a tactical time out as well.

01:59:13.380 --> 01:59:15.380
Now that they know what bands have come through,

01:59:15.380 --> 01:59:18.380
they know they still have the Blitz in the twitch band is a curious one for me.

01:59:18.380 --> 01:59:20.380
Jack, I really hadn't seen that coming.

01:59:20.380 --> 01:59:23.380
I look at the operators at the defense has been playing.

01:59:23.380 --> 01:59:25.380
They get counted by the twitch.

01:59:25.380 --> 01:59:27.380
Well, Mira is back.

01:59:27.380 --> 01:59:28.380
They're going to play the mirror.

01:59:28.380 --> 01:59:29.380
They're going to play the mirror.

01:59:29.380 --> 01:59:30.380
The mirror is not banned yet.

01:59:30.380 --> 01:59:32.380
So I'm looking at the operators.

01:59:32.380 --> 01:59:37.380
It's like Jager, Ella, Wamai, Kaid.

01:59:37.380 --> 01:59:41.380
Yeah, nothing that really gets like, that you worry about the Twitch massively.

01:59:41.380 --> 01:59:44.380
You play the mirror band, the Twitch, that's fine.

01:59:44.380 --> 01:59:46.380
I mean, just play Ash, play Kyle.

01:59:46.380 --> 01:59:53.380
But I do wonder if it'll be a philosophy change based on this Twitch band,

01:59:53.380 --> 02:00:01.380
the loss of the solace, that they start playing mirror and trap utility.

02:00:01.380 --> 02:00:07.200
maybe. Oh, it's for the Goya, that's why you're on Twitch. I was thinking like there's

02:00:07.200 --> 02:00:11.540
not really much reason to do it for the mirror because MIRROR has other counters anyway and

02:00:11.540 --> 02:00:12.540
they're pretty nice.

02:00:12.540 --> 02:00:19.500
Well, it's like what you were saying. In terms of what they were playing, it wasn't as you

02:00:19.500 --> 02:00:24.060
said like the Twitch was a big factor. But now, ban the Twitch, you can start to play

02:00:24.060 --> 02:00:28.940
a couple more of these operators. The Goya, you can play the MIRROR, you can play World

02:00:28.940 --> 02:00:32.940
Yeah, exactly. That's the thing. So that's the main one.

02:00:32.940 --> 02:00:39.940
And in so when they played the Wamai and Jaeger combo in that first round, the twitch was brought by Lois.

02:00:39.940 --> 02:00:44.940
And we saw the twitch in the previous round as well, even if it probably wasn't as needed.

02:00:44.940 --> 02:00:47.940
So clearly the twitch band is a good band from ints.

02:00:47.940 --> 02:00:56.940
And so they don't, they kind of say you can have your blitz if you want, but we don't think you're going to want to play the blitz anyway into what we're going to bring.

02:00:56.940 --> 02:01:00.620
into what we're going to bring. So we don't fuss about the Blitz, we'll get rid of the Twitch.

02:01:01.660 --> 02:01:07.100
Yeah, you know what counters the Goyo and the Thorn and the Ella, all of these trap operators

02:01:07.100 --> 02:01:14.060
really well? It's grenades and just look at the number of grenades brought by Loves. Every single

02:01:14.060 --> 02:01:19.580
operator has brought grenades to the table and of course Solid Snake only brings one to start with

02:01:19.580 --> 02:01:25.420
but after he uses it he can go and scavenge extra grenades off of any dead body that he wants.

02:01:25.420 --> 02:01:31.980
So I think this is a really good adaptation from Loos. I'm not sure whether they spotted the Thorn and the Goyo

02:01:31.980 --> 02:01:34.980
But they have so much util to flood this

02:01:36.140 --> 02:01:40.900
STK has been aggressive this half when he wants to do so again towards my entrance and again

02:01:40.900 --> 02:01:42.060
Yeah, you bring those grenades

02:01:42.060 --> 02:01:47.980
That's a lot of focus from the attack more about what the utilities being bought from the defense means that for in place utility

02:01:47.980 --> 02:01:52.900
Gun up. They're gonna be more worried about throwing grenades. So they're in control right now

02:01:52.900 --> 02:02:00.040
I think they they honestly probably won the band phase which is what where they actually lost it in the second half on border and

02:02:00.560 --> 02:02:08.160
They're starting to string together rounds. They've got momentum and so fortresses is shaping up, but parents finds an opening kill

02:02:09.160 --> 02:02:15.240
Needed that if you're lowest just to start the round and just to try and swing that momentum back into your favor

02:02:15.240 --> 02:02:22.200
evil. Darkest. We're going to find this kill. I know exactly where he is. Wow. SDK finds

02:02:22.200 --> 02:02:29.080
the kill regardless, trading himself out with the thorn trap shows the value of those traps

02:02:29.080 --> 02:02:33.200
latest in our bit of an awkward spot. He's not likely to get back to site safely with

02:02:33.200 --> 02:02:39.560
that window opened up. But the entire remaining team of I'm TZ is looking to get a very aggressive

02:02:39.560 --> 02:02:44.360
around display. All three of these players looking to try and find kills knocked down

02:02:44.360 --> 02:02:46.360
But traded back by dark

02:02:48.080 --> 02:02:50.080
Blackbeard has been taken down

02:02:51.520 --> 02:02:54.760
What's the tip of his hat showing on the right side of the stairs?

02:02:55.880 --> 02:02:59.160
Dark is having a great game that in and six it needs a little bit of help

02:02:59.160 --> 02:03:03.360
He may get it from fashion that though under a minute left. This has been a good round for those

02:03:03.360 --> 02:03:08.640
They're just being a little bit more active on the attack. All right, so the ends now are forced into having to now

02:03:08.680 --> 02:03:12.040
Make the question here for Arthur and Raps. Do we just hold weight play together?

02:03:12.040 --> 02:03:15.720
together, or do we go searching? We probably don't want to go searching now. There's only

02:03:15.720 --> 02:03:20.480
40 seconds, you're down a player. This is the weight gain. And C.F. Lois make a mistake

02:03:20.480 --> 02:03:24.600
when they enter in towards the side. Now, a bedroom and office, not always easy to push

02:03:24.600 --> 02:03:29.560
into. They've still got a bit of maz control, and then Raps is playing the inside. 30 seconds

02:03:29.560 --> 02:03:32.680
for Lois to think their way through this with the player advantage. Lois, this round, that's

02:03:32.680 --> 02:03:34.680
a decent way back. They've got to close it out.

02:03:34.680 --> 02:03:39.480
He's going to pick that window, is he? Arthur, I think he was aggressive, and yeah, he gets

02:03:39.480 --> 02:03:45.780
Spotted tried to make an aggressive play didn't work out Los confirm the round and tie the score line

02:03:45.920 --> 02:03:48.160
once again five rounds apiece

02:03:49.880 --> 02:03:54.240
Wow, there was so much mind games going on in that operator veto

02:03:54.240 --> 02:03:58.480
But I really liked the way that Los came out ahead of it after their

02:03:58.860 --> 02:04:04.800
Tactical time out they figured out exactly the way they wanted to play it and they did it to perfection and you tell you what you

02:04:04.800 --> 02:04:08.060
You mentioned it, but Dark is having an insane game.

02:04:08.060 --> 02:04:14.060
The Solid Snake only just making an appearance this deep into the match, and he is phenomenal

02:04:14.060 --> 02:04:15.060
on it.

02:04:15.060 --> 02:04:19.060
It's such a good operator as well to hunt down these loose roamers from Loos, which

02:04:19.060 --> 02:04:23.900
they have shown across this second half, but that is the playstyle they want to have with

02:04:23.900 --> 02:04:26.460
the Deimos and the Snake.

02:04:26.460 --> 02:04:28.740
Hard counter, that playstyle from Loos.

02:04:28.740 --> 02:04:33.700
Yeah, we saw it twice in the first half from Angels, but basically no effect.

02:04:33.700 --> 02:04:45.700
It was almost as if it didn't really get played and what didn't help him in that regard was the line-ups being brought in that round where they brought shields, they brought slow kind of operators, you know, magic, glass.

02:04:45.700 --> 02:04:47.700
There was no one else really to help out.

02:04:47.700 --> 02:04:54.700
And then when you bring the solid snake, his partner in crime is the demos. They just help each other so much. Doc could be as well as another good one.

02:04:54.700 --> 02:05:01.180
You almost want to double down on that rather than how the solid snake just be the the lone operator in terms of entry and

02:05:01.580 --> 02:05:05.620
Moving through the map and getting information. You want to just really double down into that play style

02:05:05.620 --> 02:05:12.060
That's his he's bread and butter and that's his strength because he's got other operators that can play off of the information you gain from the radar

02:05:12.780 --> 02:05:14.780
It's been a really good map. Shall I

02:05:15.020 --> 02:05:17.500
And yeah throw in the line those kind of operators

02:05:17.500 --> 02:05:22.140
It's been a really solid map and I don't know if it's because we don't always get to see

02:05:22.140 --> 02:05:27.100
SAI up close and it's usually just that the international best James, but you can really

02:05:27.100 --> 02:05:32.140
see the mind game battles and you can really see both teams adapting and trying different

02:05:32.140 --> 02:05:36.260
strategies and trying to play in different play styles. Their strengths and weaknesses

02:05:36.260 --> 02:05:38.900
feel like they're just fully on display at all times.

02:05:38.900 --> 02:05:43.340
Dare I say, when you kind of go back to APR, you're maybe scratching your head at times

02:05:43.340 --> 02:05:45.780
to a lot of things in comparison.

02:05:45.780 --> 02:05:52.660
Yeah, I think definitely historically Brazil, South America as a region has always been

02:05:52.660 --> 02:05:55.820
regarded as these guys are really aggressive.

02:05:55.820 --> 02:05:59.860
But people don't really give enough credits at just how tactical these teams are.

02:05:59.860 --> 02:06:05.180
It was of course Brazil that pioneered the more aggressive but still tactical meta, you

02:06:05.180 --> 02:06:07.660
know, skill aggression when that was popular.

02:06:07.660 --> 02:06:09.700
Yeah, of course it is.

02:06:09.700 --> 02:06:14.620
And so even these two mid to low pack teams are talking about elimination game first team

02:06:14.620 --> 02:06:20.620
to be eliminated from the playoffs here in SAEL and they are playing some really bloody

02:06:20.620 --> 02:06:25.180
smart siege and the constant back and forth mind games character even minor details there

02:06:25.180 --> 02:06:29.820
wraps brings out the shotgun to open up a hole so that he can impact trick the wall and keep

02:06:29.820 --> 02:06:36.460
himself safe. Another just deep layer of strategy on the fly here from these teams.

02:06:37.500 --> 02:06:42.220
They're very slow round. There's only a minute and 18 left. It feels like it's coming going in

02:06:42.220 --> 02:06:46.900
in the flash. Nitro from after got the opening pick and on to dark and onto the glass. It's

02:06:46.900 --> 02:06:51.660
a huge kill. Even though angels has gone down into the better position heading into the final

02:06:51.660 --> 02:06:56.020
minute and legacy then doubles down with the kill onto dash. Los haven't really got much

02:06:56.020 --> 02:07:00.780
to go their way. They finally got bedroom control trying to clear top floor to play top down.

02:07:00.780 --> 02:07:04.740
But raps they got another one. Now it's a legacy is in snow. I've got themselves. You would

02:07:04.740 --> 02:07:09.660
imagine that point on the cards is not as one and seven. I don't think he's going to

02:07:09.660 --> 02:07:17.820
go and pick up the next three to four kills such a good fortification on that

02:07:17.820 --> 02:07:23.740
top floor Arthur aggressive who's just hiding in trophy the whole time up and

02:07:23.740 --> 02:07:30.660
away we go it is map point now here on shall a for INTZ and man they have

02:07:30.660 --> 02:07:36.380
really shot above in this second half they've already won four rounds on this

02:07:36.380 --> 02:07:41.540
defensive side now gunning for a fifth and it looks very possible Los had one

02:07:41.540 --> 02:07:45.900
good attack round but that's all they found in the second half it has been a

02:07:45.900 --> 02:07:53.740
serious drought one last chance to push over time otherwise we go to Fortress

02:07:54.260 --> 02:07:59.620
it would be deserved it now for instance to close this map out send us to

02:07:59.620 --> 02:08:02.980
Fortress and then fight for their tournament life on that map which is

02:08:02.980 --> 02:08:07.940
and said that they played at Los Havent, but Los Havent banned it. So I don't think they'll

02:08:07.940 --> 02:08:11.940
go into Fortress, feeling scared or worried. If anything, they'll probably be excited to

02:08:11.940 --> 02:08:18.100
finally test it out here for SL kickoff. Now, Legacy's been great, but even though it's 13 and 7,

02:08:18.100 --> 02:08:21.780
I think where the real strength for INCE has actually been just their teamwork. They seem

02:08:21.780 --> 02:08:26.100
like they're playing off each other. You know, a good example was that STK hold out where he got

02:08:27.540 --> 02:08:31.860
the play alone and I think it was Darken and Arthur swung Westman got the kill. So good

02:08:31.860 --> 02:08:36.740
teamwork. That's the kind of stuff we're seeing from inns. They look far more in control. They're

02:08:36.740 --> 02:08:40.740
winning the multi-kill battle. They've got the one and only clutch. They've got the one and only

02:08:40.740 --> 02:08:45.860
plant as well, by the way. Lois in this half have not gotten a single plant yet. You think about

02:08:45.860 --> 02:08:50.420
border in the first half out of the six rounds, they've got it at a 50% rate, three out of six.

02:08:50.420 --> 02:08:56.180
They haven't done it once here on Chalet. So a lot of the statistics back on border that Lois

02:08:56.180 --> 02:09:00.020
with dominant or winning have either equalled up or in to now winnings.

02:09:04.260 --> 02:09:10.340
Oh wow, no info on that entry. Deimos comes out and scans for the mozzie,

02:09:10.340 --> 02:09:15.700
STK runs away. Man, STK might not be fragging like crazy, you know, seven and seven,

02:09:15.700 --> 02:09:21.380
it's not like he's massively positive, like legacy or dark, but this has such a big impact

02:09:21.380 --> 02:09:27.980
in this game by constantly giving aggression to Lose and forcing them to check themselves.

02:09:27.980 --> 02:09:33.300
So I really like that even though he only gets a bit of damage on, it's well played,

02:09:33.300 --> 02:09:37.900
he falls back. The perceived pressure of him surviving and continuing to peak everyone else

02:09:37.900 --> 02:09:45.140
elsewhere is far more valuable. I'll tell you what now, it took them six rounds but finally we

02:09:45.140 --> 02:09:48.500
You see the mirror picked here by INTC.

02:09:48.500 --> 02:09:51.180
And Los have no clear and direct counters to it.

02:09:58.940 --> 02:10:00.620
They've slowed it down Los.

02:10:00.620 --> 02:10:02.300
And it's funny because I think it's simply

02:10:02.300 --> 02:10:05.500
because it's map point and they don't want to make mistakes.

02:10:05.500 --> 02:10:06.740
And Dark is going to go in the room.

02:10:06.740 --> 02:10:08.380
They want to hunt STK.

02:10:08.380 --> 02:10:10.540
They probably are going to put all the eggs in the basket.

02:10:10.540 --> 02:10:11.860
If we can get the STK kill,

02:10:11.860 --> 02:10:14.860
oh, it's just slipped up the timing up flat play stairs.

02:10:14.860 --> 02:10:17.620
He's going to catch him against all their angels towards the library.

02:10:19.020 --> 02:10:20.980
They got good positions and dark wins that battle.

02:10:20.980 --> 02:10:21.860
Now that's critical.

02:10:21.860 --> 02:10:25.180
You get that over the peak, but most importantly, you get the one player on the

02:10:25.180 --> 02:10:26.660
defense who's roaming around.

02:10:27.340 --> 02:10:28.420
And so you've got the extra play.

02:10:28.420 --> 02:10:29.380
You can start to flood side.

02:10:29.660 --> 02:10:33.540
Then catches Arthur who went for the trade, knowing where dark was.

02:10:33.780 --> 02:10:36.300
And dash with the headshot onto angels.

02:10:36.300 --> 02:10:38.020
Gives us a huge advantage.

02:10:38.100 --> 02:10:43.980
Only lapses left in a one B three, but there is no, but it's over time.

02:10:44.860 --> 02:10:49.900
Wow, what a way to send us into OT for Lois.

02:10:49.900 --> 02:10:52.380
INTZ had everything going for them.

02:10:52.380 --> 02:10:57.100
The Roma of SDK eventually hunted down credit to the Daymoss.

02:10:57.100 --> 02:10:59.580
That was a massive play from Dark down below.

02:10:59.580 --> 02:11:00.940
He's put the team on his back.

02:11:00.940 --> 02:11:04.700
He is exceedingly top-fragging in the server.

02:11:04.700 --> 02:11:07.620
But the rest of the team also sprung into action,

02:11:07.620 --> 02:11:11.300
and Lois now have forced the INTZ timeout.

02:11:11.300 --> 02:11:13.620
I thought it was going to be so hard to clear that.

02:11:13.620 --> 02:11:17.140
Mira set up on the top floor with no direct counters.

02:11:17.140 --> 02:11:19.180
We're talking about no ash, no Kali.

02:11:19.180 --> 02:11:20.820
Nothing to clearly break the mirrors,

02:11:20.820 --> 02:11:24.120
not even a hard breacher that's gonna be able to remotely

02:11:24.120 --> 02:11:26.000
breach one of those mirror windows,

02:11:26.000 --> 02:11:28.280
like an ace or a Hibana nut,

02:11:28.280 --> 02:11:31.880
but they instead found the numbers advantage elsewhere

02:11:31.880 --> 02:11:34.260
and then collapsed on the mirror position

02:11:34.260 --> 02:11:36.460
by overwhelming them with crossfires

02:11:36.460 --> 02:11:38.140
and a number of players coming at them

02:11:38.140 --> 02:11:39.660
from different directions.

02:11:39.660 --> 02:11:43.600
Now, into overtime, we've had two very dominant halves

02:11:43.600 --> 02:11:50.540
in favor of the defense. And now into OT, INTC are again back on that defensive side.

02:11:50.540 --> 02:11:56.820
They go straight back to it. But the problem is in the last three rounds, Jake, they've

02:11:56.820 --> 02:12:02.080
lost two out of their three defenses. INTC are coming back. Well, Lois rather are coming

02:12:02.080 --> 02:12:03.080
back.

02:12:03.080 --> 02:12:11.740
I mean, I don't think they've gone away too much anyway. There was that three round win

02:12:11.740 --> 02:12:17.020
straight for ince outside of that encapsulated three rounds. It's been

02:12:17.020 --> 02:12:20.460
highly contested. It's been pretty much back and forth. It was just that one

02:12:20.460 --> 02:12:24.820
little breakaway moment from ince, which was probably not too dissimilar to the

02:12:24.820 --> 02:12:27.820
three out of four rounds that we saw from Los in the first half. So they've kind

02:12:27.820 --> 02:12:32.420
of both again traded blows, which is identical to what we saw in the first

02:12:32.420 --> 02:12:37.580
half of border. When you kind of look at the two match shames, the one big

02:12:37.580 --> 02:12:41.300
differential really was just that four round win streak in the second half of

02:12:41.300 --> 02:12:45.300
border where let's just kind of blew the game open, won the map from there outside of who's

02:12:45.300 --> 02:12:50.340
four rounds. Yeah, it's been really, really close. Again, I think with ins being on double

02:12:50.340 --> 02:12:55.480
defense, they're in a good position. They showed really good defensive fortification

02:12:55.480 --> 02:13:03.060
in the first couple of rounds of that second half. Well, not the last three, not the last

02:13:03.060 --> 02:13:08.320
three, but I think that still like the twitch band for them. The loss of the solos doesn't

02:13:08.320 --> 02:13:12.800
help and I wouldn't be surprised if we do see a flex on who a blitz at some point from

02:13:12.800 --> 02:13:17.200
woes with well not this round obviously but maybe if it goes to the 15th round they might

02:13:17.200 --> 02:13:24.480
go for a blitz play train catch in soft guard. It's been a really fun map of of shalei yeah

02:13:24.480 --> 02:13:29.280
I agree this has been a very refreshing map of shalei I feel like often we see the same maps

02:13:29.280 --> 02:13:32.560
and you and I have been casting a lot of kickoff between all the different regions we've been

02:13:32.560 --> 02:13:37.040
working right sometimes the game gets a bit stale this has been a very refreshing game

02:13:37.040 --> 02:13:41.000
seeing a lot of exciting stuff even round to round seeing different things for

02:13:41.000 --> 02:13:45.680
example dismount first time INTZ are bringing the castle to the table oh

02:13:45.680 --> 02:13:49.360
sorry second time they have brought this on that the same bombsite before but on

02:13:49.360 --> 02:13:52.640
the low side and they're bringing back the glass again they've got the thermite

02:13:52.640 --> 02:13:55.400
they've got the fascia look they're gonna look for something a little bit more

02:13:55.400 --> 02:13:58.920
direct than what we've seen from them previously but at the same time

02:13:58.920 --> 02:14:01.480
And Game Off is going to be present.

02:14:01.480 --> 02:14:04.120
And Dark is going to have a license to go and cause havoc.

02:14:10.360 --> 02:14:12.120
Being what Lois have done a good job of is they've

02:14:12.120 --> 02:14:14.280
started to adapt similar to what they did on board

02:14:14.280 --> 02:14:15.560
to what's actually happening.

02:14:15.560 --> 02:14:17.800
That was their strength on board.

02:14:17.800 --> 02:14:20.240
And I think they kind of stopped adapting a little bit

02:14:20.240 --> 02:14:21.160
on Charley.

02:14:21.160 --> 02:14:23.280
And then just in the last couple of runs in the second half,

02:14:23.280 --> 02:14:24.560
they slowed the tempo down.

02:14:24.560 --> 02:14:26.280
Now, look at it again, the time, 90 seconds.

02:14:26.280 --> 02:14:29.600
And this is forcing into this sort of strategic thinking is

02:14:29.600 --> 02:14:31.720
though, how do we want to play this if we sit back, we give

02:14:31.720 --> 02:14:34.760
space, we get aggressive, they're waiting. It's just like a

02:14:34.760 --> 02:14:35.840
game of chess right now.

02:14:39.480 --> 02:14:42.320
Like I used to do that. And you know all that chance cover.

02:14:44.280 --> 02:14:49.000
A bit of a theme myself. Legacy is in such a hot seat right now.

02:14:49.080 --> 02:14:51.960
His external walls just been breached. There are three players

02:14:51.960 --> 02:14:55.280
staring at his position. And he wants to at least take one or

02:14:55.280 --> 02:15:00.960
two bodies with him. I believe Perez has now breached not just the wall of office, but also

02:15:00.960 --> 02:15:05.680
the wallage of the bomb site down below, which really opens the gates for an execute onto

02:15:05.680 --> 02:15:10.640
the site. However, the glass of nukes going down is going to be a massive cost here for

02:15:10.640 --> 02:15:11.640
Los.

02:15:11.640 --> 02:15:16.680
Yeah, that could be round defining. Dark needs to go big and he gets the handshot onto Arthur

02:15:16.680 --> 02:15:23.400
17 and seven now for dark inside of dining and Paris can follow suit dashes over towards

02:15:23.400 --> 02:15:29.540
He can drop down and quickly go for the plant, but you don't want to rush that kind of thinking because you do still want to clear

02:15:29.540 --> 02:15:32.340
Out top-floor which is where the three remaining defenders are located

02:15:32.340 --> 02:15:34.740
You need to still put some pressure on this top floor

02:15:34.740 --> 02:15:38.420
You can't just think we can find a safe spot to plant, but you've only got 20 seconds

02:15:40.460 --> 02:15:42.460
Very aggressive

02:15:42.900 --> 02:15:47.060
Opportunity now for I and TZ to get active STK has been revealed up a party

02:15:47.060 --> 02:15:53.260
Going down is doing his best, but no, the smoke bait prevents him from knowing where that plan is going down

02:15:53.460 --> 02:15:59.480
Wraps in the 1v4 up on that top floor has to try and retake but DaFo finds him

02:15:59.700 --> 02:16:06.600
Loose a second attack round in a row and match point series point is in their hands

02:16:06.600 --> 02:16:14.080
I mean we haven't seen I think smoke baits like that for a while. I mean that is a really good play

02:16:14.080 --> 02:16:20.620
It denies a little bit of any kind of horizontal retake that denies a little bit of the sightline

02:16:20.620 --> 02:16:26.120
But most importantly you can see the spray down aware. He's just thinking what's a smoke plant 15 seconds left in the ramp

02:16:26.120 --> 02:16:28.120
Makes sense. How often do you see that?

02:16:28.400 --> 02:16:33.480
Especially on kitchen dining when you haven't got any top floor control as the attacking team

02:16:34.280 --> 02:16:40.720
Naturally what you see is smoke go down plant inside a smoke because there's not really any kind of cover from the vertebrae

02:16:40.720 --> 02:16:46.320
It doesn't opt to do that throws the smoke out which I think was Perez who threw those out and then it just

02:16:46.440 --> 02:16:50.760
Takes the attention of ints away immediately to think what they're planning inside of the smoke

02:16:52.000 --> 02:16:55.700
It's a really good round from lows, but it comes off the back of dark

02:16:55.700 --> 02:17:00.320
I don't even know how he found that kill on to Arthur and then slips into dining. He's been the MVP

02:17:00.320 --> 02:17:03.060
There's no debate about that and they lost nox in the glass

02:17:03.060 --> 02:17:09.440
Which that's what they wanted the smokes for are probably originally clear up top floor lay the smoke get the glass to clear

02:17:09.440 --> 02:17:15.920
them out doesn't work he dies early they pivot they make the adjustment and they adapt in the round

02:17:15.920 --> 02:17:21.440
dark is the big reason for it and he opened up a new pathway now they go defense and inks are

02:17:21.440 --> 02:17:31.680
facing elimination from kickoff. Yeah wow elimination on the line for 90s Ed.

02:17:31.680 --> 02:17:39.020
Two match points for Lois.

02:17:39.020 --> 02:17:42.620
Two kills away from a 20 bomb for Dark as well and it would be deserved.

02:17:42.620 --> 02:17:46.140
He has been phenomenal, especially on that day, Mos.

02:17:46.140 --> 02:17:50.420
I mean, he was really required to step up to another level in these last couple of attacking

02:17:50.420 --> 02:17:51.420
rounds.

02:17:51.420 --> 02:17:53.420
Now he's back onto the defensive side.

02:17:53.420 --> 02:17:57.420
I see he's really struggled on this attack.

02:17:57.420 --> 02:17:59.220
They were slow.

02:17:59.220 --> 02:18:06.180
They only got two attack rounds successfully, both attacking kitchen dining and we're not

02:18:06.180 --> 02:18:08.860
going to have the luxury of going to that bombsite this time around.

02:18:08.860 --> 02:18:11.140
It's Master Office defense for Lois.

02:18:11.140 --> 02:18:13.020
This was completely locked up.

02:18:13.020 --> 02:18:14.980
Both times they defended it.

02:18:14.980 --> 02:18:18.820
We're actually flawless defensive wins.

02:18:18.820 --> 02:18:22.980
Doesn't spell a good tail here for INTZ.

02:18:22.980 --> 02:18:30.220
No, it doesn't, but they tried to solve snake both times.

02:18:30.220 --> 02:18:32.300
And so this time they, they're going to ditch it.

02:18:32.300 --> 02:18:36.820
They're going to try something different, which is at least good shot from angels and

02:18:36.820 --> 02:18:41.340
onto Paris who's been playing well dash report as well, change up in strategy and mindset

02:18:41.340 --> 02:18:43.220
here for in spacing elimination.

02:18:43.220 --> 02:18:47.900
And they open up the round with two critical kills, SDK does lose his life on the twitch

02:18:47.900 --> 02:18:53.420
to Daphne holding over to Ward's office and just keeps the attack at bay momentarily.

02:18:53.420 --> 02:18:57.740
Do still have Dark Alive, he also has the Nitro and is playing the Ward and he's the

02:18:57.740 --> 02:19:01.980
one to watch in this round going into the final 90 seconds.

02:19:01.980 --> 02:19:11.660
Is he worried about those aggressive roams down below but we know for sure that every

02:19:11.660 --> 02:19:14.540
single player from Low Series is on site.

02:19:14.540 --> 02:19:18.380
that nitro for a run out by the way he went outside the building through the nitro didn't

02:19:18.380 --> 02:19:22.860
catch anything maybe thought someone was on repel i'm not too sure we didn't get to see it but dark

02:19:22.860 --> 02:19:37.420
has used that nitro not a lot of hard positions to hold here for los i can see why dark feels

02:19:37.420 --> 02:19:43.340
anxious that he needs to make a peek happen thing is there's actually no hard breach on the board

02:19:43.340 --> 02:19:48.220
here for INTZ so it will be very hard for them to get into the bomb site. They do have a maid

02:19:48.220 --> 02:19:54.380
and a couple of flashes as well as a lot of YouTube. Oh no Arthur. But no Arthur goes down,

02:19:54.380 --> 02:20:00.220
ran out on by Daffo. Legacy is the last one standing. Dark will not get his 20 bomb today.

02:20:01.020 --> 02:20:08.620
Less of Legacy clutches up. They try and survive in the bracket for INTZ. Nux, do not give up

02:20:08.620 --> 02:20:17.540
your life now. Daffod holds it and with the TCSG puts the game to bed. Los get it done

02:20:17.540 --> 02:20:25.820
in the second map and eliminate IMTZ from kickoff. Wow. Oh, what a, what a round to close

02:20:25.820 --> 02:20:30.940
it out on and what a map. A great series for Los. I mean, well deserved. It's hard to say

02:20:30.940 --> 02:20:37.140
they don't deserve the series win, but you do have to feel the IMTZ on the map itself

02:20:37.140 --> 02:20:40.900
was shall late it felt like it was theirs for the taking James and they've just kind of let it slip

02:20:40.900 --> 02:20:46.340
at the last second they were they were looking so dominant but credit to Lowes for again I think

02:20:46.340 --> 02:20:51.860
in the ability to adapt change the way they wanted to play pacing wise and a bunch of different other

02:20:51.860 --> 02:20:56.820
factors I absolutely deserve the serious win and to stay alive and kick off for the ints while

02:20:56.820 --> 02:21:02.900
they'll have to wait for stage one. Yeah better the gutting loss after having that in that point

02:21:02.900 --> 02:21:07.380
being on the verge of saying the fortress, but not so big. We'll break that all down for you with the

02:21:07.380 --> 02:21:12.740
desk, Milosh. Fox, what do you think about that one? Well, at some point we were having a lot of

02:21:12.740 --> 02:21:19.140
questions there, my friend, but I guess they were answered a big victory here for loss that had us

02:21:19.140 --> 02:21:25.140
on the edge going into overtime, Fox, but they brought it back. Kudos to scientists that they

02:21:25.140 --> 02:21:31.700
did not roll over going into map 2. They definitely gave it their all to try to get it back, really,

02:21:31.700 --> 02:21:38.980
but that's where their road, I guess, here in kickoff stops and loss will get to advance

02:21:38.980 --> 02:21:45.220
off the back of a very energetic again that they had today. I think you could see a direct

02:21:45.220 --> 02:21:51.220
understanding for those once they started to respect in this series. I think that was the

02:21:51.220 --> 02:21:55.220
biggest turning point for them as they realized, okay, well, this is playing very good. They're

02:21:55.220 --> 02:21:59.060
understanding where we're coming from. They're shutting down the individual alerts, individual

02:21:59.060 --> 02:22:07.060
and it's great. I mean, they brought it all the way to a match point by pressure, especially for teams like ince, you know, it can be a

02:22:07.060 --> 02:22:15.060
boiling point. It can cause you to crumble. But I do think that looks themselves started playing a lot more team oriented a lot together,

02:22:15.060 --> 02:22:22.060
a lot more together. They were really isolating each individual person from ince. They were using that advantage. You could see that they were

02:22:22.060 --> 02:22:24.400
they were ramping up individually.

02:22:24.400 --> 02:22:26.720
The confidence that they had in map one now

02:22:26.720 --> 02:22:28.600
was a team confidence that they had

02:22:28.600 --> 02:22:31.400
and they were playing very, very well,

02:22:31.400 --> 02:22:34.040
especially with having huge players

02:22:34.040 --> 02:22:35.760
to just show up when need be.

02:22:35.760 --> 02:22:38.840
I mean, Gar kind of an amazing series himself.

02:22:38.840 --> 02:22:41.520
And so for that being said, I think the loss,

02:22:41.520 --> 02:22:43.040
once they realized like, hey,

02:22:43.040 --> 02:22:45.760
like let's try to make sure that we don't use this

02:22:45.760 --> 02:22:47.880
as put together, that's when we saw them

02:22:47.880 --> 02:22:49.760
just run away with it and over time.

02:22:49.760 --> 02:22:55.200
There were a few of those moments, including the one you've seen in front of you here,

02:22:55.200 --> 02:22:56.700
STK and the runout.

02:22:56.700 --> 02:23:01.440
There were multiple rounds where you were thinking, oh, NTSA really can bring this one.

02:23:01.440 --> 02:23:04.600
They really hold on to the map.

02:23:04.600 --> 02:23:11.640
But at the end of the day, that slip-up and overtime really was just going down to basically

02:23:11.640 --> 02:23:16.200
the 1v2, the TCSC on the other side, incredible.

02:23:16.200 --> 02:23:19.480
There's some moment here, like from back, couple kills, back to back.

02:23:19.480 --> 02:23:37.480
A bit of a miss, I say we were both talking about the round where you have one player in DBNL, there's smoke against you, the canister is being deployed in the little cubby there, and you're prioritizing picking up your teammate, you could have used them as bait.

02:23:37.480 --> 02:23:41.420
was bait I think that's one of the only times where I'm like okay this is a moment that

02:23:41.420 --> 02:23:48.300
baiting is okay as a player to win out the run but you know workout for loss maybe you

02:23:48.300 --> 02:23:53.900
would have been able to close it out earlier regardless they do they advance big players

02:23:53.900 --> 02:24:00.220
though in this and a big player has to be pettus in this in this map but darky's also

02:24:00.220 --> 02:24:06.300
putting up all the numbers that are needed kills the partner wise that was a collection

02:24:06.300 --> 02:24:08.300
and fast forward.

02:24:08.300 --> 02:24:09.540
Yeah, everybody on the team from the Loas

02:24:09.540 --> 02:24:11.620
really stepping up individually,

02:24:11.620 --> 02:24:14.100
just to be able to get their kills here and there.

02:24:14.100 --> 02:24:16.660
But I really want to stress that once they got to overtime

02:24:16.660 --> 02:24:18.580
specifically, I mean, those last few rounds

02:24:18.580 --> 02:24:20.740
when they were making that comeback,

02:24:20.740 --> 02:24:24.100
you could really see a skill gap between the Loas

02:24:24.100 --> 02:24:25.900
that we were watching on boarder to the Loas

02:24:25.900 --> 02:24:28.540
towards the end of Chalet, just because of the way

02:24:28.540 --> 02:24:30.260
that they were just getting kill after kill

02:24:30.260 --> 02:24:32.340
and not losing anybody back.

02:24:32.340 --> 02:24:34.500
And some of those rounds were being closed out

02:24:34.500 --> 02:24:36.480
with four members from Los Alive.

02:24:36.480 --> 02:24:41.140
They were doing a great job at preventing trades from IMTZ.

02:24:41.140 --> 02:24:43.220
And they just looked like they were playing

02:24:43.220 --> 02:24:44.500
a lot more disciplined.

02:24:44.500 --> 02:24:46.280
They still had the same amount of aggressiveness,

02:24:46.280 --> 02:24:47.900
but they knew once they got it,

02:24:47.900 --> 02:24:50.140
let's reel it in, use that man advantage.

02:24:50.140 --> 02:24:51.700
And I think that was the strength from Los.

02:24:51.700 --> 02:24:54.360
And that's the kind of loss that would give you hope

02:24:54.360 --> 02:24:56.200
going into the rest of the slower bracket

02:24:56.200 --> 02:24:58.900
that they could perform, they could right their wrongs,

02:24:58.900 --> 02:25:01.580
be the NIP, be the team like Liquid or Furia.

02:25:01.580 --> 02:25:04.380
And I think if they just go into it

02:25:04.380 --> 02:25:08.820
with their same focus of discipline, they should be okay.

02:25:10.180 --> 02:25:11.020
Should be okay.

02:25:11.020 --> 02:25:13.260
It is a tall order, I gotta say.

02:25:13.260 --> 02:25:15.740
It seems like looking at liquid,

02:25:15.740 --> 02:25:18.260
the loss against the NIP that they had yesterday

02:25:18.260 --> 02:25:20.540
with how Furia fluxes up them playing also,

02:25:20.540 --> 02:25:23.100
like it is not gonna be an easy road,

02:25:23.100 --> 02:25:25.740
but I don't think you play competitively,

02:25:25.740 --> 02:25:27.500
especially not an SAL,

02:25:27.500 --> 02:25:31.340
expecting to have an easy road at any point in time.

02:25:31.340 --> 02:25:33.980
Any team that you play against is one that can hit

02:25:33.980 --> 02:25:37.300
at least the top four worldwide at events.

02:25:37.300 --> 02:25:39.180
You're expected to play your best.

02:25:39.180 --> 02:25:41.900
That's why you only get four teams to get to qualify.

02:25:41.900 --> 02:25:44.740
You've made it already deep enough into the bracket.

02:25:44.740 --> 02:25:46.260
How deep does this run go?

02:25:46.260 --> 02:25:48.300
We'll have to see where the loss end.

02:25:48.300 --> 02:25:50.540
They're completely reformed roster

02:25:50.540 --> 02:25:53.940
as we talked about over the past two and a half weeks

02:25:53.940 --> 02:25:55.460
here in kickoff.

02:25:55.460 --> 02:25:57.500
A lot of questions that we look to answer,

02:25:57.500 --> 02:25:59.620
but if anything, kickoff is a great tester

02:25:59.620 --> 02:26:02.900
of all of those skills.

02:26:02.900 --> 02:26:12.180
overall great plays would you find out that did you see that INTZ really swapped out their

02:26:12.180 --> 02:26:17.820
game plan because we're talking about what they need to do to move on from border and

02:26:17.820 --> 02:26:22.940
into Chalet do you think they were able to adapt in that sense what are some small things

02:26:22.940 --> 02:26:27.580
they can work out and work on from your professional experience Fox now that they're running kickoff

02:26:27.580 --> 02:26:28.580
is done.

02:26:28.580 --> 02:26:34.340
I mean, they definitely did learn they started bringing the doka be a lot more on their attacks to be able to limit lows.

02:26:34.340 --> 02:26:41.460
I mean, the run that they were going on to bring it all the way to match point, they're running the blackbeard, the shields, the doka be information operators.

02:26:41.660 --> 02:26:45.260
Their drone was a lot less sloppy and they did a great job.

02:26:45.260 --> 02:26:49.900
And I mean, if you look at the opening kills, they were dominating them for the most part.

02:26:49.900 --> 02:26:55.900
I mean, besides raps, who had a very unfortunate series on Chalet specifically, they were doing a great job.

02:26:55.900 --> 02:26:59.900
It looked like the start of Chalet was all theirs to be able to win.

02:26:59.900 --> 02:27:01.100
But we've seen it.

02:27:01.100 --> 02:27:04.900
We've seen teams that don't make it this far necessarily.

02:27:05.300 --> 02:27:08.260
They get to match point and it's almost like a kryptonite.

02:27:08.260 --> 02:27:12.020
The pressure sits inside of your head to instead of playing to win,

02:27:12.020 --> 02:27:13.700
they're playing not to lose.

02:27:13.700 --> 02:27:17.020
And I think that's where we saw the loss start to happen.

02:27:17.020 --> 02:27:19.580
I mean, they just were losing open and kill.

02:27:19.580 --> 02:27:20.980
The trades weren't there.

02:27:20.980 --> 02:27:24.500
It seemed like the fear started to arise,

02:27:24.500 --> 02:27:26.900
especially once they hit that match point. That's the kind of pressure.

02:27:26.900 --> 02:27:30.740
I think that's a mental aspect of the game that you need to be able to just

02:27:30.940 --> 02:27:34.540
break through. And that's something that you can only break through with time

02:27:34.540 --> 02:27:39.460
and having the experiences to be in situations like these, to make it to a

02:27:39.460 --> 02:27:42.620
potential bracket, to make it to a major and to lose it, to be able to

02:27:42.620 --> 02:27:46.140
understand that it was very easy. A lot of those rounds.

02:27:47.300 --> 02:27:50.460
It wasn't just one little thing going wrong here or there.

02:27:50.460 --> 02:27:55.300
it was a team losses that allowed Los to be able to come back into it. I mean,

02:27:55.320 --> 02:27:58.540
losing around where Los has four or five people alive.

02:27:58.760 --> 02:28:03.440
That is not just one little mistake. That is everyone individually losing a gun

02:28:03.440 --> 02:28:07.080
fight. We're not focusing on which gun fight to be able to trade to focus on

02:28:07.080 --> 02:28:11.120
your teammates. That's just an aspect of they're so close to winning that it

02:28:11.120 --> 02:28:15.900
affects them mentally and they lose it that way. So I think going forward,

02:28:15.900 --> 02:28:22.140
It's a mental battle of being able to use this experience as I learned from my mistakes

02:28:22.140 --> 02:28:27.840
and hopefully next time put in this position, we don't abandon the fundamentals.

02:28:27.840 --> 02:28:32.300
We focus on making sure that we're trading out and that's the best way to put yourself

02:28:32.300 --> 02:28:33.300
in a winning position.

02:28:33.300 --> 02:28:39.620
So I'm going to say they have the fear of the dark dark in this case MVP of the series.

02:28:39.620 --> 02:28:43.140
You have a constant fear that something's always near.

02:28:43.140 --> 02:28:48.300
Well, you know what is also near for those who might not have caught the reference

02:28:48.900 --> 02:28:55.740
That's one of my favorite bands. I know our Brazilians out there would have absolutely understood where we're going with here

02:28:56.340 --> 02:29:02.180
We have our interview and it's Pettis coming up next. Let's bring them up and have a little chant

02:29:02.180 --> 02:29:05.060
Pettis, thank you very much for joining us. Congratulations

02:29:05.700 --> 02:29:10.580
Huge victory now before we talk about today and in the future. I want to ask you what do you feel?

02:29:10.580 --> 02:29:17.980
happened in the match against NIP a couple days ago, that you could learn from and adapt for today.

02:29:17.980 --> 02:29:28.900
Hey guys, it's been a while, so it's nice to be back here. I guess NIP, I think we didn't play like

02:29:28.900 --> 02:29:35.500
we used to play, especially on bank. Water, it was a game that they played better, and I think it was

02:29:35.500 --> 02:29:39.700
as us that are connected, that we had.

02:29:39.700 --> 02:29:41.620
But in bank, we played really bad.

02:29:41.620 --> 02:29:44.780
We didn't follow what we talked before,

02:29:44.780 --> 02:29:47.220
but it was your plans.

02:29:47.220 --> 02:29:52.380
So the game went completely in a different way

02:29:52.380 --> 02:29:55.380
that we planned.

02:29:55.380 --> 02:29:58.460
How do you feel you're able to fix that up for today?

02:29:58.460 --> 02:30:03.340
I mean, it's more about the conversation that we had,

02:30:03.340 --> 02:30:07.180
about what we should do, that we should sometimes trick to the plan,

02:30:07.180 --> 02:30:11.020
but sometimes just play more aggressive. We weren't like playing sometimes too

02:30:11.820 --> 02:30:16.060
too slow or not going for a gunfight that they don't expect.

02:30:16.060 --> 02:30:19.820
So we found this conversation, I think we played way better today.

02:30:21.260 --> 02:30:26.620
Yeah, you guys sure did. I wanted to specifically ask on Chalet, once in

02:30:26.620 --> 02:30:31.340
Scott to match point, was there anything that was specifically said that made you

02:30:31.340 --> 02:30:33.260
you guys start playing a lot tighter together,

02:30:33.260 --> 02:30:36.980
focusing on the trades to start that combat?

02:30:36.980 --> 02:30:38.980
To be honest, I don't really remember

02:30:38.980 --> 02:30:42.180
the round of the match point,

02:30:42.180 --> 02:30:44.900
but we started to play like some,

02:30:46.700 --> 02:30:50.340
I don't know how you guys say on the name and manner,

02:30:50.340 --> 02:30:51.980
but we say like splitch.

02:30:51.980 --> 02:30:56.340
So, each guy played on some part of the map.

02:30:56.340 --> 02:30:58.740
We were thinking a lot of things,

02:30:58.740 --> 02:31:14.740
Bigs and a lot of things so we thought okay guys we are dying we are not playing like we should so let's play more together do some things together with their case playing like like you also so we did that and let's put the clue up.

02:31:14.740 --> 02:31:21.340
Yeah. Yeah, it sure did. My next question would be, obviously, we touched on how you

02:31:21.340 --> 02:31:26.180
guys lost to Nip. You guys are in the lower bracket. We've seen teams win throughout the

02:31:26.180 --> 02:31:30.020
lower bracket, so it's not impossible. But obviously, the teams that you're going to

02:31:30.020 --> 02:31:35.700
play against are a lot higher of a caliber than Int. What were the main takeaways that

02:31:35.700 --> 02:31:40.580
you wanted to practice today so that it's good solid, so that when you play one of the

02:31:40.580 --> 02:31:43.700
of hard teams, you guys can make sure that you have the best

02:31:43.700 --> 02:31:45.860
outputs and do the Windows games.

02:31:45.860 --> 02:31:49.940
The most important lesson that we have today is that we need

02:31:49.940 --> 02:31:51.180
to play our game.

02:31:51.180 --> 02:31:53.740
We don't need to play our game.

02:31:53.740 --> 02:31:57.220
We need to show what we are capable, what we can do.

02:31:57.220 --> 02:32:00.940
Do our plays, but play aggressive, not just react

02:32:00.940 --> 02:32:02.620
from what they are doing.

02:32:02.620 --> 02:32:08.140
For me, this is the main lesson of today.

02:32:08.140 --> 02:32:08.940
Very good.

02:32:08.940 --> 02:32:14.300
it's a very good thing to think about focused up on yourself and see how well things will go.

02:32:14.300 --> 02:32:18.700
Thank you very much Perez. I know you said it's been a while but it's good to have you on here.

02:32:18.700 --> 02:32:24.940
Congratulations on a big win. You advance on through the lower bracket. Can't wait to see you

02:32:24.940 --> 02:32:30.140
this weekend. Any encouraging words you want to give to yourself, your team and to the lost fans out

02:32:30.140 --> 02:32:36.060
there? Thank you guys. Thank you for being supporting us. We started a little bit slow

02:32:36.060 --> 02:32:44.460
and against Neith in a G2, but I know we are going to find our path. It's going to be a lot better.

02:32:46.540 --> 02:32:52.940
Thank you very much, Pennis. We'll let you go rest up and see you later. Here we are and back

02:32:52.940 --> 02:32:59.180
again Altogether Fox, just you and me for now because that was only a kind of little taste

02:32:59.180 --> 02:33:04.540
of what is to come today. We've over, we can play up the schedule for today, the graphic,

02:33:04.540 --> 02:33:08.940
because you just saw game number one, that was INTZ, which is loss, and unfortunately have to say goodbye

02:33:08.940 --> 02:33:15.420
to INTZ in our kickoff bracket. Loss advanced, we'll get to see which really tough opponent

02:33:15.420 --> 02:33:22.140
they'll be facing off against, but one that they may clash against, if they continue their run

02:33:22.140 --> 02:33:28.460
in the lower bracket, would be one of these two face clan and black dragons. Two teams,

02:33:28.460 --> 02:33:32.940
of course, FaZe, no need for an introduction, black dragons have been all over the map in

02:33:32.940 --> 02:33:36.040
in 2025 and early 2026.

02:33:36.040 --> 02:33:39.020
I'm very excited for this next matchup to kick things off

02:33:39.020 --> 02:33:42.480
Fox because it's going to be tough for Garbus and Faiz are

02:33:42.480 --> 02:33:43.580
backed against the wall.

02:33:43.580 --> 02:33:46.820
And I don't think anybody likes to play on that way.

02:33:46.820 --> 02:33:48.660
Yeah, we're tired of just the taste.

02:33:48.660 --> 02:33:49.980
We want the whole thing.

02:33:49.980 --> 02:33:51.940
And Faiz is going to give it to us.

02:33:51.940 --> 02:33:54.940
I mean, they are the team to beat at the end of the day.

02:33:54.940 --> 02:33:57.740
They're usually the best team in the SAO region.

02:33:57.740 --> 02:33:58.740
So we're excited.

02:33:58.740 --> 02:34:01.640
And now they have a little bit of fire under them

02:34:01.640 --> 02:34:04.280
because they lost their first match up during the lower bracket.

02:34:04.280 --> 02:34:07.760
That's not a standard that phase is going to be happy with the back to back

02:34:07.760 --> 02:34:11.040
invitation of winners want to make sure that they make it to the Salt Lake City

02:34:11.040 --> 02:34:16.200
Major and they want to make sure that they don't lose, especially to a team

02:34:16.200 --> 02:34:17.000
like Black Dragons.

02:34:17.000 --> 02:34:19.040
So I'm excited to see what comes from it.

02:34:19.040 --> 02:34:21.400
It's really an underdog story for Black Dragons, if anything.

02:34:22.040 --> 02:34:26.880
Well, I'm telling you face plan or not, used to losing much in general for very

02:34:26.880 --> 02:34:29.840
good reasons, but we'll talk about all of that and more after the break.

02:34:29.840 --> 02:34:31.840
I

02:34:59.840 --> 02:35:02.540
Who is from outside, you won't say anything different about it.

02:35:02.540 --> 02:35:04.140
But it's always good to remember his name.

02:35:04.140 --> 02:35:05.440
Flutin, you know what I mean?

02:35:05.440 --> 02:35:07.940
The guys managed to compete in the old Flutin.

02:35:07.940 --> 02:35:10.540
And now you have to respect this tag.

02:35:10.540 --> 02:35:11.940
I'm a cappettino.

02:35:11.940 --> 02:35:13.140
I'm a cappettino.

02:35:13.140 --> 02:35:13.740
Wow.

02:35:13.740 --> 02:35:16.740
It's like the guys who are not friends.

02:35:16.740 --> 02:35:18.640
I'm a cappettino.

02:35:18.640 --> 02:35:20.340
I think I gave this cappettino to R6.

02:35:20.340 --> 02:35:22.040
I gave it to Dina.

02:35:22.040 --> 02:35:22.740
I don't know.

02:35:22.740 --> 02:35:23.840
It's a good idea.

02:35:23.840 --> 02:35:24.340
Good?

02:35:24.340 --> 02:35:24.840
Good player?

02:35:24.840 --> 02:35:25.340
Yeah, look at him.

02:35:25.340 --> 02:35:27.340
He's always playing for R6.

02:35:27.340 --> 02:35:28.640
It's just a problem now.

02:35:28.640 --> 02:35:31.400
My house is R6, and I'm in JV92.

02:35:31.400 --> 02:35:32.960
I'm putting all my problems on the floor.

02:35:32.960 --> 02:35:34.760
I want to play VV, be responsible.

02:35:34.760 --> 02:35:37.400
Because the guy likes to provoke, it's a problem,

02:35:37.400 --> 02:35:38.480
but he still plays a lot.

02:35:38.480 --> 02:35:41.040
He's a big fan of yours, he already had his target,

02:35:41.040 --> 02:35:42.040
but today he's nobody.

02:35:45.800 --> 02:35:47.360
Oh, fuck, it's high!

02:35:47.360 --> 02:35:48.360
No, it's not.

02:36:18.360 --> 02:36:26.360
The best of all, in my activity, it's a very difficult question, ok?

02:36:26.360 --> 02:36:27.360
Man, it's very difficult, man.

02:36:27.360 --> 02:36:31.360
The best, man, there's no one who can say that I'm the head, right?

02:36:31.360 --> 02:36:33.360
Man, put it on the wall, go, look at the mess.

02:36:33.360 --> 02:36:34.360
It was one of the best in the world then.

02:36:34.360 --> 02:36:35.360
I think it's the broom.

02:36:35.360 --> 02:36:36.360
The cyber.

02:36:36.360 --> 02:36:37.360
That would be the cyber, right?

02:36:37.360 --> 02:36:38.360
Yeah, the cybernetics.

02:36:38.360 --> 02:36:40.360
The master of this and that, I'll put it on the wall.

02:36:40.360 --> 02:36:42.360
We have a lot of people who have been watching this for a long time.

02:36:42.360 --> 02:36:43.360
I think it's the broom.

02:36:43.360 --> 02:36:44.360
The cyber.

02:36:44.360 --> 02:36:45.360
That would be the cyber, right?

02:36:45.360 --> 02:36:46.360
Yeah, the cybernetics.

02:36:46.360 --> 02:36:48.360
I'm the master of R6.

02:36:48.360 --> 02:36:50.360
Why?

02:36:50.360 --> 02:36:52.360
Today I'm going to be a big fan.

02:36:52.360 --> 02:36:54.360
I'm the second one to follow.

02:36:54.360 --> 02:36:56.360
World champion.

02:36:56.360 --> 02:36:58.360
Brabo.

02:36:58.360 --> 02:37:00.360
Hulk R6.

02:37:00.360 --> 02:37:02.360
Hulk R6 is Guilherme Goran.

02:37:02.360 --> 02:37:04.360
Bombadão, R6.

02:37:04.360 --> 02:37:06.360
Krasovac, Ukraine.

02:37:06.360 --> 02:37:08.360
J.Lukas.

02:37:08.360 --> 02:37:10.360
Hulk R6.

02:37:10.360 --> 02:37:12.360
Fartão, Grande.

02:37:12.360 --> 02:37:14.360
He's playing even more.

02:37:14.360 --> 02:37:16.860
Romar, Romar of R6, speaks a lot more in resolution.

02:37:16.860 --> 02:37:17.860
Ward, 2023.

02:37:17.860 --> 02:37:18.860
Can it be Ward?

02:37:18.860 --> 02:37:20.360
In 2023 he solved it and said a lot.

02:37:20.360 --> 02:37:21.360
Nowadays, no.

02:37:21.360 --> 02:37:22.360
I already have.

02:37:22.360 --> 02:37:24.360
Feibé speaks a lot, but at some point you solve it.

02:37:24.360 --> 02:37:25.860
Because Baladeiro speaks, but you solve it.

02:37:25.860 --> 02:37:28.860
He speaks a lot on Twitter, but he solves it too.

02:37:28.860 --> 02:37:30.860
In the offer, he speaks of João Romar.

02:37:30.860 --> 02:37:31.860
But Barriga doesn't let him.

02:37:31.860 --> 02:37:33.860
I don't know, there's no one who speaks a lot in resolution.

02:37:33.860 --> 02:37:36.860
Put the gold there, I don't know if you solve a lot, but...

02:37:36.860 --> 02:37:38.860
Speak a lot.

02:37:40.860 --> 02:37:41.860
It's a joke.

02:37:41.860 --> 02:37:42.860
It's a joke.

02:37:42.860 --> 02:37:44.860
But what is this?

02:37:45.860 --> 02:37:47.860
What is this?

02:37:47.860 --> 02:37:48.860
How are you playing?

02:37:48.860 --> 02:37:49.860
Oh, but hit on the pecking.

02:37:49.860 --> 02:37:50.860
I'm going to throw it here.

02:37:54.860 --> 02:37:56.860
Man, you guys don't know what time it is.

02:37:56.860 --> 02:37:57.860
You don't know what time it is.

02:37:57.860 --> 02:37:58.860
You know what time it is.

02:37:58.860 --> 02:37:59.860
You know what time it is.

02:37:59.860 --> 02:38:00.860
You know what time it is.

02:38:00.860 --> 02:38:01.860
You know what time it is.

02:38:01.860 --> 02:38:02.860
You know what time it is.

02:38:02.860 --> 02:38:03.860
That's why it's back to back.

02:38:03.860 --> 02:38:04.860
I don't know what time it is.

02:38:04.860 --> 02:38:05.860
I think it's the last one.

02:38:05.860 --> 02:38:06.860
It's very bad.

02:38:06.860 --> 02:38:07.860
We don't know what time it is.

02:38:07.860 --> 02:38:09.860
The guy there was from the bottom of São Paulo.

02:38:09.860 --> 02:38:10.860
I don't know if we can say that.

02:38:10.860 --> 02:38:13.860
I don't care, I'm just going to go to the base and run away.

02:38:14.860 --> 02:38:15.860
This is the best defense.

02:38:16.860 --> 02:38:18.860
It's fine, it's fine, we don't care.

02:38:18.860 --> 02:38:20.860
I think it's actually a good defense.

02:38:40.860 --> 02:38:45.860
He said knocked out unfortunate for them. They'll face clan versus black dragons

02:38:45.860 --> 02:38:52.320
That is a fight for the ages and that we really have to talk about both of our squads here Fox

02:38:52.320 --> 02:38:57.720
We will bring out black dragons first and chat about them because they have been a big surprise

02:38:58.220 --> 02:39:02.200
In a lot of ways their improvement over the past year has been very noticeable

02:39:02.700 --> 02:39:08.060
They can liken them to the resurgence of NIP though on a different level in their own right

02:39:08.060 --> 02:39:12.620
and we saw them even be able to qualify for the invitation or something but it's

02:39:12.620 --> 02:39:17.780
very difficult to do anything really but specifically out of SAO in the

02:39:17.780 --> 02:39:23.020
Brazilian region. Here they are now in the lower bracket but still in the line

02:39:23.020 --> 02:39:29.100
of competition for spot the Salt League City Major Foss. You know if they were

02:39:29.100 --> 02:39:33.540
going up against anybody but Faze I would be very confident for Black Friday

02:39:33.540 --> 02:39:36.740
because they looked really good at the start of the stage beating

02:39:36.740 --> 02:39:42.740
liquid beating IMP. They looked very strong. I think that came from the fact of teams not necessarily

02:39:42.740 --> 02:39:47.060
knowing exactly what they were going to bring to the roster. I think everybody on the roster was

02:39:47.060 --> 02:39:51.060
doing their job. I mean, rare has been having a very good season individually as a player that

02:39:51.060 --> 02:39:56.900
hasn't been talking about too much in previous years. And so for now, this team, I'd say, you

02:39:56.900 --> 02:40:00.740
know, it's comprised of good players. They got good backbones, good supportive players,

02:40:00.740 --> 02:40:03.940
everything that they could need. But then it started to fall off a little bit towards the

02:40:03.940 --> 02:40:07.380
middle of the stage when teams started to get an understanding. I mean, losing to

02:40:07.380 --> 02:40:12.340
loves, especially when you have such a heart, a good start to the stage. It's not

02:40:12.340 --> 02:40:16.460
where you find you want to find yourself. And then the last play day, I mean, that

02:40:16.460 --> 02:40:20.660
was a slaughter. They got seven, oh, guy phase, which is why you would have to be

02:40:20.660 --> 02:40:25.140
scared in a situation like this because, you know, losing seven, oh, on a map like

02:40:25.140 --> 02:40:30.620
clubhouse, which is very basic. You very fundamentals. You, everyone plays it.

02:40:30.620 --> 02:40:33.740
Everyone knows how to play. You never want to take a team that you're worse

02:40:33.740 --> 02:40:39.420
then to a map like clubhouse because it's very standard and still they got 7 0 by phase.

02:40:39.420 --> 02:40:44.180
So it's a very difficult situation. If you're black dragons to find yourself in, you have

02:40:44.180 --> 02:40:48.100
to make sure that you know, you're just putting your best foot forward and I think changing

02:40:48.100 --> 02:40:52.500
the tempo of what maps you want to go to is your best friend here. You want to be able

02:40:52.500 --> 02:41:01.100
to keep phase on their toes. Hear me out. Okay. Six D chess. Black dragons played phase

02:41:01.100 --> 02:41:05.980
the last day of kickoff they lost 7-0 like you said but it's because they didn't want to show

02:41:05.980 --> 02:41:12.060
any strategies on clubhouse because they knew that phase would lose to flexor w7m and play them

02:41:12.060 --> 02:41:19.260
again in the lower bracket i don't think you're thinking seven steps ahead but they are and face

02:41:19.260 --> 02:41:24.700
climb though maybe maybe have thought about this i'm sure they've put in the effort that's for sure

02:41:24.700 --> 02:41:29.580
with all the support staff with jp in the background there making sure all the analysis all set up and

02:41:29.580 --> 02:41:34.340
been ready to go the two times we've glazed this team time and time again.

02:41:34.620 --> 02:41:35.500
They know what's up.

02:41:35.780 --> 02:41:40.260
They must be the furious after that flex of the B7M loss because it was so close.

02:41:40.540 --> 02:41:46.460
Now you flip a coin and another day, the different, I guess, temperature, maybe

02:41:46.460 --> 02:41:50.500
the whole flip thing flips on its head and it's lobin who's getting ready for

02:41:50.500 --> 02:41:53.820
the matchup with this team and phase are ready for the weekend.

02:41:53.820 --> 02:41:58.820
They have the time to prepare, not the case in this, in this, I guess, realm.

02:41:58.820 --> 02:42:01.380
but this is a team that you can always trust.

02:42:01.380 --> 02:42:03.460
It's value you can trust, Fox.

02:42:04.340 --> 02:42:05.420
You can always trust in phase.

02:42:05.420 --> 02:42:07.180
I mean, the only thing you can't say about them

02:42:07.180 --> 02:42:08.780
is that they're in the upper bracket right now.

02:42:08.780 --> 02:42:12.260
It was such a close matchup against Flexor W7M.

02:42:12.260 --> 02:42:14.820
I don't think it's indicative to how they're going to perform

02:42:14.820 --> 02:42:16.740
the rest of the stage are so consistent.

02:42:16.740 --> 02:42:19.740
I mean, losing 8-6-8-6 in the best of three,

02:42:19.740 --> 02:42:20.700
this just happened.

02:42:20.700 --> 02:42:23.460
Sometimes rounds don't go in your favor.

02:42:23.460 --> 02:42:26.100
Flexor W7M was just able to close out the few,

02:42:26.100 --> 02:42:29.060
I don't imagine phase letting up at any time here.

02:42:29.060 --> 02:42:30.500
They're going up against Black Dragons

02:42:30.500 --> 02:42:32.300
that previously seven node them.

02:42:32.300 --> 02:42:34.820
Phase is perfect in almost every regard.

02:42:34.820 --> 02:42:36.180
So at the end of the day,

02:42:36.180 --> 02:42:39.740
there's not much you can say to give Black Dragons hope

02:42:39.740 --> 02:42:42.740
besides, you know, not underdog story,

02:42:42.740 --> 02:42:44.500
you know, you could believe in them a little bit.

02:42:44.500 --> 02:42:45.900
I guess.

02:42:45.900 --> 02:42:47.020
It's great.

02:42:47.020 --> 02:42:48.580
You gotta believe in it in this case.

02:42:48.580 --> 02:42:50.100
We're gonna go to Shelly first,

02:42:50.100 --> 02:42:54.180
that is a Black Dragons defense with Chris Faiz.

02:42:54.180 --> 02:42:56.460
they picked the map and they're starting an attack.

02:42:57.540 --> 02:42:59.060
Questions are being raised.

02:42:59.060 --> 02:43:02.580
Nighthaven Labs, Black Dragons pick with defense.

02:43:02.580 --> 02:43:05.300
Sure, attack has figured out Nighthaven more often now,

02:43:05.300 --> 02:43:08.620
so good for BD, and then we go to Bank or Decider.

02:43:08.620 --> 02:43:10.100
What do we think about Chalet?

02:43:10.100 --> 02:43:12.380
Let's narrow it down for a sec.

02:43:12.380 --> 02:43:13.500
I mean, I like Chalet.

02:43:13.500 --> 02:43:16.340
I think it's a good, even playing ground for both teams.

02:43:16.340 --> 02:43:19.060
I mean, we've seen FaZe play it twice.

02:43:19.060 --> 02:43:22.020
They dominated it during the regular bracket,

02:43:22.020 --> 02:43:26.500
and they lost it, you know, to the flex, it'll be sitting on the other playday. So, you know,

02:43:26.500 --> 02:43:31.060
there's ups and downs. I mean, phase is going to be consistent no matter what for black dragons

02:43:31.060 --> 02:43:35.940
at the end of the day, going to an aggressive map and catching phase off guard is ideally what you

02:43:35.940 --> 02:43:41.540
want to go for. But they're a very passive, very slow team, which is why you find them picking

02:43:41.540 --> 02:43:47.780
labs, which when you look at the side of phase, they're very comfortable in labs. There's no bad

02:43:47.780 --> 02:43:51.220
map for phase. So at the end of the day, you're getting the best of both worlds. You go on a

02:43:51.220 --> 02:43:56.660
fast map. I want to see black dragons play very quick, very fast pace, find those pics.

02:43:56.660 --> 02:44:03.100
Regardless of the works or not, you go to labs, switch up the tempo, play slow, slow it down,

02:44:03.100 --> 02:44:08.860
suffocate phase out. If it goes to a map three, which you know, big task, you should be happy

02:44:08.860 --> 02:44:13.580
for black dragons going to map three. I think today it's bank. It's one of phases best maps.

02:44:13.580 --> 02:44:16.420
Don't know how that's going to necessarily go for black dragons. I don't think there's

02:44:16.420 --> 02:44:21.180
a world or phase with week on that map, but you have a really good start to see a fast

02:44:21.180 --> 02:44:31.180
Caster slow based on shallay or labs will work. And if it goes to map three, you use the situation to use the playstyle that works best.

02:44:31.180 --> 02:44:41.180
All right, let's bring our casters then have a little question with them dev and Zenok. So I'm going to ask you the multimillion dollar question at this point.

02:44:41.180 --> 02:44:46.180
How do you beat phase when they're on the rampage?

02:44:46.180 --> 02:44:50.180
Let them get a six one lead.

02:44:50.180 --> 02:45:04.180
All right, game is ready. Let's take it over to you. Xenox. Xenox is seen at first hand closer than anybody else. So you guys have fun. Let's map on a phase for Black Dragons.

02:45:08.180 --> 02:45:17.180
Yeah, I mean, you saw it first hand though, James, obviously very recently when they turned things around and the recency of that matters a lot more than what happened two years ago. I think that's to be honest, but

02:45:17.180 --> 02:45:21.860
Let's be honest, but it's, it's, it's a, it's a big game because I think black

02:45:21.860 --> 02:45:25.760
trackers are actually a good enough team that they can absolutely cause a huge

02:45:25.760 --> 02:45:26.600
upset today.

02:45:26.680 --> 02:45:28.540
And that's the beauty of this matchup.

02:45:29.040 --> 02:45:34.060
All the expectation is with face, uh, the back-to-back S I champions can't be

02:45:34.060 --> 02:45:37.840
surely going out this early on and certainly should be making a major,

02:45:37.840 --> 02:45:38.100
right?

02:45:38.100 --> 02:45:39.640
Like that's, that's the thing.

02:45:39.640 --> 02:45:40.900
Black dragons come into this dog.

02:45:40.940 --> 02:45:41.300
Okay.

02:45:41.840 --> 02:45:43.020
They would love to make the major.

02:45:43.020 --> 02:45:46.100
They're good enough to make the major and it'll be disappointing if they don't.

02:45:46.100 --> 02:45:51.240
If they are loose at least lose to face. So like they know for a while that they come into this as the underdog

02:45:51.240 --> 02:45:55.000
And they've got every chance to just cause a huge upset

02:45:57.120 --> 02:45:59.940
Yeah, we had it down face plan would probably be

02:46:00.960 --> 02:46:05.180
Expected not just to qualify for the major probably to top their group. Of course, they failed

02:46:05.740 --> 02:46:11.680
To do so they lost to the good Alienware which meant that they ended up second place in their group

02:46:11.680 --> 02:46:20.680
in the group stage, which means they didn't get the free buy, which means their first game was against Fluxer W7M, arguably the second best team in Brazil right now.

02:46:20.680 --> 02:46:29.680
But I think that if FaZe and the making this lower bracket run happen and qualifying for the Major in Solace, they'll probably be the favourites to take the entire Major.

02:46:29.680 --> 02:46:35.680
And yet they have to fight from the lower bracket from the first round against teams as good as Black Dragon.

02:46:35.680 --> 02:46:40.880
So, yes, it was crazy to think that our two-time world champions and the best team to ever exist in

02:46:40.880 --> 02:46:46.320
the number six is here in the elimination match, but it might not be that they'll be here for very

02:46:46.320 --> 02:46:51.440
long, Jake, because the last time that they played against Black Dragons was not very long ago at all,

02:46:51.440 --> 02:46:56.960
in fact, it was Black Dragon's last match in the group stage, and FaZe smashed them seven

02:46:56.960 --> 02:47:01.120
nothing. I've got a stat for you, Jake, that I prepared before the game. You ready for it?

02:47:01.120 --> 02:47:08.080
Okay. Yeah. The last time Black Dragons beat FaZe and a best of three was seven years ago.

02:47:17.120 --> 02:47:21.440
It speaks to the caliber and it is in both of these teams, I think.

02:47:22.880 --> 02:47:29.360
Yeah, it certainly does. I think that for this one, though, FaZe will probably start off a little

02:47:29.360 --> 02:47:37.040
cautious in this first half. Just kind of get their feet under them as he's cyber on the solid

02:47:37.040 --> 02:47:43.120
snake pushing in towards bottom library stairs. If anything does technically get the opening kill,

02:47:43.120 --> 02:47:47.200
KDS had a chance to go for this pinch. Good aggression. Red just gets caught in the trap

02:47:47.200 --> 02:47:51.200
as well. Solz was able to get them both nicer done from Solz. And a really good start for

02:47:51.200 --> 02:47:55.600
FaZe. A good teamwork. Trying to get that aggression onto the pinch over towards library stairs.

02:47:55.600 --> 02:47:57.920
There's a miracle, good headshot onto cyber.

02:47:57.920 --> 02:47:59.920
Just keeps it alive, human outlaw

02:47:59.920 --> 02:48:01.680
as the duo for Black Dragons.

02:48:04.680 --> 02:48:08.080
Now, outlaw's going for a very, very big rotation,

02:48:08.080 --> 02:48:09.520
trying to come up the solar stairs.

02:48:09.520 --> 02:48:12.280
It gives Faye a lot of gaps on the bottom side

02:48:12.280 --> 02:48:14.240
to go and force that plant down.

02:48:14.240 --> 02:48:15.960
And the lion certainly helps with that as well.

02:48:15.960 --> 02:48:18.760
Plant confirmed, 2v3 retake.

02:48:18.760 --> 02:48:21.320
The player's outside the building.

02:48:21.320 --> 02:48:23.960
The viet king on the office balcony outside.

02:48:23.960 --> 02:48:27.460
Oh, no, sorry. He's inside. Everyone seemingly inside face.

02:48:27.860 --> 02:48:31.100
Actually, all the boots in the building as they try and make their way outside.

02:48:31.300 --> 02:48:32.460
They're not going to need to anyway.

02:48:32.460 --> 02:48:35.600
They can lock it in massive rounds for face.

02:48:36.340 --> 02:48:39.700
Cleaning house and shall a first round in lose handy early.

02:48:39.700 --> 02:48:42.200
No worries at all.

02:48:42.200 --> 02:48:44.600
I mean, that's the that's the strength of this face roster, right?

02:48:44.600 --> 02:48:46.740
They've never been one player where lying.

02:48:46.740 --> 02:48:48.860
Nothing handy is the best player in the world at the moment

02:48:48.860 --> 02:48:52.260
in terms of his overall output, right?

02:48:52.260 --> 02:48:55.660
like there's probably better individual fraggers and there's maybe better

02:48:55.660 --> 02:48:58.820
individual support players and bet, you know, all of these things.

02:48:58.820 --> 02:49:02.140
And, but he, in terms of the overall package, I think he's the best player.

02:49:02.580 --> 02:49:06.100
When you lose someone like him, his caliber, it's not a big deal to

02:49:06.100 --> 02:49:08.220
phase, because it just absolutely star started.

02:49:08.820 --> 02:49:11.900
Um, I think that that's the real strength of them.

02:49:11.900 --> 02:49:15.740
And, and honestly, it's a real showcase to the best teams in the world.

02:49:15.740 --> 02:49:20.180
Typically aren't really, they're never really relying on one or two individuals.

02:49:20.180 --> 02:49:26.980
and that it's always that team effort and and and also usually the best teams in the world don't have what you would consider the

02:49:27.340 --> 02:49:34.320
Quintessential hard support where they're just like I can't shoot anyone, but I'll do all these other things and that's been the strength of phase as well

02:49:34.620 --> 02:49:37.940
Throughout many many years now and along with a couple of other top teams

02:49:37.940 --> 02:49:39.220
I think the black trackers though

02:49:39.220 --> 02:49:46.480
They need to try and actually emulate a little bit of what we saw from the now do departed ince on charlay defense

02:49:46.480 --> 02:49:52.880
where it's all like STK and he's aggressiveness and just trying to disrupt obviously you get

02:49:52.880 --> 02:49:57.920
another pick on the handy but overall ethos I think for this first half of Black Dragons needs

02:49:57.920 --> 02:50:03.120
to follow that like swag here over was bedroom playing the window like you don't have to go for

02:50:03.120 --> 02:50:07.440
ridiculous runouts as long as it's controlled aggression oh that is a mess I'm lucky to

02:50:07.440 --> 02:50:10.440
That's an insane shot from Solz.

02:50:10.440 --> 02:50:13.440
Solz is looking good.

02:50:13.440 --> 02:50:16.440
FaZe are so good on Shelly.

02:50:16.440 --> 02:50:18.440
Solz is put to rest though.

02:50:18.440 --> 02:50:22.440
I'm impressed that Outlaw went for a peek outside the double window.

02:50:22.440 --> 02:50:25.440
Balzy, I respect it.

02:50:25.440 --> 02:50:32.440
I saw FaZe, in fact, in the casted FaZe's first game in this league, this stage, on Shelly.

02:50:32.440 --> 02:50:35.440
They completely destroyed Los on this map.

02:50:35.440 --> 02:50:42.800
map. They are a very good Shallay team. And a six-invitational phase beat Black Dragon 7-1 on this map.

02:50:44.720 --> 02:50:47.120
I like that from Sadi using the solid snake to get

02:50:47.680 --> 02:50:53.200
low info. Outlaw is pretty keen to continue fighting all of them together with Lenda.

02:50:54.080 --> 02:50:58.880
But, I mean they all fall, don't they? They're trying to retreat further back. It's just Miracle

02:50:58.880 --> 02:51:02.240
Left here will need a Miracle to win the 1v4 against the best team in the world.

02:51:02.240 --> 02:51:09.640
in the world. It's flying like it right now. The first two rounds just so in sync. Everyone's

02:51:09.640 --> 02:51:14.360
across the map. It's where they need to be. They know exactly where the defenders are.

02:51:14.360 --> 02:51:18.880
They get everyone lined up in the right positions. It's just the perfect start for base. And

02:51:18.880 --> 02:51:21.640
Blackjack is like, you can give up the first two rounds. That's fine. But it's not about

02:51:21.640 --> 02:51:25.000
the response. That's the biggest thing is you can get kind of punched in the mouth,

02:51:25.000 --> 02:51:29.200
but you got to punch back. And so now I just need to see that again, I'm fortunate for

02:51:29.200 --> 02:51:34.340
I don't think he's done anything wrong there inherently. It's normal to play big window bedroom

02:51:34.340 --> 02:51:37.500
Go for a bit of a peak as they spawn in and push down towards the building

02:51:37.500 --> 02:51:44.160
He just gets caught on a ridiculous shot from souls, but it's also not abnormal to see an attacker shoot through that window

02:51:44.160 --> 02:51:46.920
He just gets unlucky with the way the bullet kind of raises him

02:51:47.200 --> 02:51:52.120
But we need to bring that aggression early because if you kind of play that sit-back game style against phase

02:51:52.120 --> 02:51:56.740
They're just gonna push into the map. They're gonna get into the right positions, which is what we saw in that previous round

02:51:56.740 --> 02:52:02.060
They'll be in the best position to play the trade game, numbers in the right spots, and

02:52:02.060 --> 02:52:08.180
so Black Jackets need to try and set their own tone in this first half, otherwise it's

02:52:08.180 --> 02:52:09.740
going to be a beat down.

02:52:09.740 --> 02:52:11.340
And now it's all about the response.

02:52:11.340 --> 02:52:17.780
Two opening kills, two rounds straight, Sol's got the plant down in the opening round, it's

02:52:17.780 --> 02:52:22.260
been a bit of a demolition job to begin for FaZe in the first two rounds.

02:52:22.260 --> 02:52:29.460
What a trick it is to see Faye playing around with the new Solid Snake as well.

02:52:29.460 --> 02:52:34.180
Of course the meta hasn't changed drastically since Six Invitational, but in addition to

02:52:34.180 --> 02:52:41.180
one new operator, as I say his name, KDS, finding Lender at the start of the round.

02:52:41.180 --> 02:52:46.500
I don't know if Lender was spawn-peaking very common on a Tuba Row in ranked, but not advisable

02:52:46.500 --> 02:52:47.500
in a competitive level.

02:52:47.500 --> 02:52:52.120
I mean in Perley you can do the two guys utility which will die with him

02:52:53.680 --> 02:52:55.680
So that's a huge

02:52:56.680 --> 02:53:01.200
You put yourself in lenders position when this happens in range he's here or three whether he was

02:53:01.400 --> 02:53:06.400
He had to have obviously been doing some kind of peak is a window. He's susceptible

02:53:06.600 --> 02:53:09.600
You're probably not sitting here dead thing. I'm not going to do that again

02:53:10.160 --> 02:53:15.980
But that's the wrong mindset and it's the wrong attitude against the team like face because then if you just sit back and you play

02:53:15.980 --> 02:53:19.180
ultra-defense teams then that's what they want anyway.

02:53:19.180 --> 02:53:20.180
Yeah.

02:53:20.180 --> 02:53:24.780
No one who knows how to run down a team better than FaZe.

02:53:24.780 --> 02:53:31.900
And they are the most, fairly enough, methodical team of any of the Brazilian teams, you know,

02:53:31.900 --> 02:53:37.940
compared to T-Law or Furia or Flux of W7 and those that are far more aggressive than Luz.

02:53:37.940 --> 02:53:43.220
FaZe, technically less aggressive than those teams, but far more terrifying because they

02:53:43.220 --> 02:53:47.660
They can play that aggressive playstyle if they want to, but so often they have these

02:53:47.660 --> 02:53:54.180
incredible preconceived ideas and they're so quick to balance as soon as they find an

02:53:54.180 --> 02:53:55.180
advantage.

02:53:55.180 --> 02:54:01.260
Now the Blitz goes in, rare, beats C4, does find him, however, out of nowhere, FaZe find

02:54:01.260 --> 02:54:02.780
the picks back anyway.

02:54:02.780 --> 02:54:06.900
Yeah, because they're just flying top floor, they're not putting too much emphasis on the

02:54:06.900 --> 02:54:10.620
split, it's all handy with the vaulting, but then even though he's in bathroom, it's

02:54:10.620 --> 02:54:13.180
susceptible to that nade, they've got piano control.

02:54:13.180 --> 02:54:17.020
you're gonna get the pinch anyway. So even though Handy dies, he's drawing attention.

02:54:17.020 --> 02:54:21.580
He dies, then his teammates get the kills. Now it's a 3v2, squag low on health. The

02:54:21.580 --> 02:54:26.300
phase of it had kind of got, it's like setting it all in motion. And even if there's a little

02:54:26.300 --> 02:54:30.100
diversion in that, well Handy dies, doesn't matter because we still got the pieces to

02:54:30.100 --> 02:54:34.860
get what we want done. And that's phase in a nutshell. And they do so with a lot of time

02:54:34.860 --> 02:54:41.180
left. Like they're executing these, it may not be site, but they're executing core fundamentals

02:54:41.180 --> 02:54:44.300
in the round and around that minute minute and a half mark which gives them

02:54:44.300 --> 02:54:50.180
them enough time to then go and execute site as well and you got top floor

02:54:50.180 --> 02:54:54.620
kitchen dining these two are low this is going to take a mighty effort from rare

02:54:54.620 --> 02:54:57.140
and swag

02:54:58.220 --> 02:55:01.940
is there anything going for bd it's the fact that phase don't have a lot of

02:55:01.940 --> 02:55:07.500
drones so in fact I don't believe any of the players who still live have

02:55:07.500 --> 02:55:14.640
I think there's not KBS on the snake. That's a whole lot of information gathering in its own right. And they also had just happened a face check

02:55:14.940 --> 02:55:18.480
big after big face clan simply a cut above

02:55:19.300 --> 02:55:25.740
Donating on shall a just like they did last time they met BD on clubhouse taking no prisoners in the first three rounds

02:55:26.260 --> 02:55:28.260
Yeah, and

02:55:28.580 --> 02:55:34.500
Look, maybe maybe the spawn pig game is not working for BD two minutes 43 two minutes 54

02:55:34.500 --> 02:55:36.500
So that's just two rounds in a row where they've just

02:55:36.500 --> 02:55:40.900
They've not been able to get the spawn peek as the defense and they're giving it up.

02:55:40.900 --> 02:55:43.820
And so it's just easy for FaZe then to play that trade flood game.

02:55:43.820 --> 02:55:47.260
We saw it with the bathroom, piano, and pinch.

02:55:47.260 --> 02:55:52.860
That kind of play isn't as doable if you've lost the player or too early because then

02:55:52.860 --> 02:55:56.620
you just don't have the numbers to play the trade game and then you know, creating pressure

02:55:56.620 --> 02:55:59.900
around first floor, second floor.

02:55:59.900 --> 02:56:04.620
It's definitely early concerns right now for Black Dragons, but no means though is it,

02:56:04.620 --> 02:56:06.460
you know, full blown alarm bells are ringing.

02:56:06.460 --> 02:56:12.380
Shelle is, you know, a good attacker map, like, as most of the maps in Siege are rather

02:56:12.380 --> 02:56:16.860
defend decided, I think, when I was looking at the statistics the other day, which actually,

02:56:16.860 --> 02:56:22.580
you know, for SAO, which I have actually got right now, Shelle is 60% defend decided,

02:56:22.580 --> 02:56:27.460
James, which, when you think about maps like Shelle, you probably don't think of it as

02:56:27.460 --> 02:56:33.300
like a defensive stalwart of a map where it's like old school cafe or like the basement

02:56:33.300 --> 02:56:39.080
the club or whatever it may be, um, you know, not having some defense, for example, but

02:56:39.080 --> 02:56:44.640
it certainly is really strong defensively. It's still got very many avenues as an attacking

02:56:44.640 --> 02:56:47.520
team and you're seeing that from face. You just have to do it the right way, which is

02:56:47.520 --> 02:56:48.520
what they're doing.

02:56:48.520 --> 02:56:56.360
There's no two ways about it. There's also really no, there's also really like no actual

02:56:56.360 --> 02:57:02.480
attack aside of Max incisively. I genuinely believe that borders maybe like a 50 50 at

02:57:02.480 --> 02:57:07.880
Yeah, well if you statistically look at Six Invitational, which is the best stats we have,

02:57:07.880 --> 02:57:10.280
Bank is actually the most attack-assided map.

02:57:10.280 --> 02:57:13.520
It's still technically defensive sided by like 0.1%.

02:57:13.520 --> 02:57:20.200
I think it was, on top of my head I think it was 49.9 or 49.7 for Bank and then 0.2 less

02:57:20.200 --> 02:57:26.560
for Border, 0.2 less for Shallow and then you kind of work your way down from there.

02:57:26.560 --> 02:57:31.320
We have more attack-assided maps so we don't actually have any outright attack-assided maps.

02:57:31.320 --> 02:57:38.320
We do definitely have maps where it feels like if you go 2-4 on attack, you're probably not doing good.

02:57:40.320 --> 02:57:53.320
But here, I mean, I'm not really worried about the sides for Black Dragons or FaZe. I think this is more a question of, you know, can Black Dragons fight FaZe at all, not just about what side they're on.

02:57:53.320 --> 02:57:58.320
Yeah, 100%. And I think the biggest thing right now is just the small things. Can you get an open kill?

02:57:58.320 --> 02:58:02.880
kill. You know, can then you fall back and you keep players alive. The fundamentals of Siege.

02:58:02.880 --> 02:58:07.200
And again, it's another opening death, handy getting his first kill. Good Candela's from

02:58:07.200 --> 02:58:12.880
Souls. He kind of gives his life away, but it helps facilitate that first pick. And then on top of

02:58:12.880 --> 02:58:16.800
that, you've already got Mezzan Library control. So you're getting a little bit closer to bedroom

02:58:16.800 --> 02:58:21.120
and office and you can set up, you can then send bodies out towards the balconies and it just keeps

02:58:21.120 --> 02:58:25.040
like dragons trapped they're just stuck in sight now they can't really push out

02:58:31.200 --> 02:58:38.000
good flash as a logic bomb comes out it's gonna be hard to flush lender out of that position in

02:58:38.000 --> 02:58:43.520
office without a grenade they don't have any except for one on vader king needs to come over from the

02:58:43.520 --> 02:58:46.520
I didn't hope out. There's a page from rare.

02:58:47.520 --> 02:58:49.020
A lot of damage done. No kill.

02:58:49.720 --> 02:58:51.720
Stadia's continues to describe his time.

02:58:52.620 --> 02:58:55.220
No one will know. One more E1D it goes out.

02:58:55.220 --> 02:58:58.220
And yeah, here comes that made from the king in will flush.

02:58:58.220 --> 02:58:59.220
Let me out of position.

02:58:59.220 --> 02:59:00.720
But but I'm actually open.

02:59:00.720 --> 02:59:02.220
Actually do confirm that kill.

02:59:04.020 --> 02:59:07.320
And face a place to look for a plant now that the breach has been

02:59:07.320 --> 02:59:08.520
opened with the DMR.

02:59:09.520 --> 02:59:10.820
Yeah, let's get one piano.

02:59:10.820 --> 02:59:13.220
Double stack piano is helping black dragons right now.

02:59:13.220 --> 02:59:17.340
that will get to the second. So I love that little lockdown for BD. They put two bodies

02:59:17.340 --> 02:59:22.060
together, making Piano difficult to take and just denying space for phase. And they're

02:59:22.060 --> 02:59:25.500
just now trying to play off of his longer angles in towards the side. Yeah, that's a

02:59:25.500 --> 02:59:29.420
really good run for Black Dragons. The double stack piano works perfectly.

02:59:29.420 --> 02:59:37.340
Wow. That is a lot of energy from the BD boys on the camps. We got one round, I think you

02:59:37.340 --> 02:59:42.100
said. Oh, it's a good start. You got to start from somewhere, of course. You got to get

02:59:42.100 --> 02:59:47.780
them out of your heads after you get 7-0ed in the regular stage and in the group stage

02:59:47.780 --> 02:59:54.580
just one round is all that matters just to get yourself back into it. It's been a long

02:59:54.580 --> 03:00:00.300
time since Black Dragons have played a close game against FaZe even just in a single map

03:00:00.300 --> 03:00:04.780
because like I said before when they met in the group stage and kickoff it was a 7-0 and

03:00:04.780 --> 03:00:10.780
they met in 6-1 rotation it was a 7-1, 7-1. The last time that BD took more than one round

03:00:10.780 --> 03:00:16.780
phase of the map was way back in October last year and that was still a 7-4 loss.

03:00:16.780 --> 03:00:23.780
Now if you look back one back to June last year, BD actually beats Phase on Clubhouse.

03:00:23.780 --> 03:00:28.780
7-2, quite a convincing scoreline, obviously a long time ago.

03:00:28.780 --> 03:00:32.780
BD with some of the players the same back in the day.

03:00:32.780 --> 03:00:36.780
They know they can do it, they know they can hold a counter to Phase but you've got to start one step at a time,

03:00:36.780 --> 03:00:40.380
at a time put one foot in front of the other they've just taken the first step here.

03:00:43.820 --> 03:00:47.660
A lot of utility denial with this setup double catch throwing the Aruni with the

03:00:48.540 --> 03:00:53.740
gates as well and so that's going to expend a lot of these flashes from FaZe which

03:00:53.740 --> 03:00:59.420
they've actually brought eight into this round and so for BD it's actually a pretty decent setup

03:00:59.420 --> 03:01:04.140
it's literally all about denial of the flashes why because FaZe like to flash don't push in

03:01:04.140 --> 03:01:07.740
And so you bring the warden, you bring double cash, you bring the arouni.

03:01:07.740 --> 03:01:11.240
Now they can then be susceptible to other means of entry.

03:01:11.740 --> 03:01:15.240
But to what phase have kind of brought this around as well?

03:01:15.240 --> 03:01:17.740
The cap capital being susceptible to the catch.

03:01:18.540 --> 03:01:22.640
Yeah, I mean, you know, you're bringing a striker with flags and flashes.

03:01:22.640 --> 03:01:26.940
And it's there's enough utility there for phase to burn a lot of this utility.

03:01:27.440 --> 03:01:30.840
But it also is they're not going to have that utility for the actual execute.

03:01:31.840 --> 03:01:32.240
Oh.

03:01:34.140 --> 03:01:36.140
Almost a freebie there.

03:01:36.140 --> 03:01:38.340
Katie was caught off guard for a brief moment.

03:01:38.340 --> 03:01:41.780
And they really love that doggity, doggie face.

03:01:41.780 --> 03:01:45.940
Continue bringing it time and time again.

03:01:45.940 --> 03:01:48.060
Went unbanned because BD wanted to get rid of that,

03:01:48.060 --> 03:01:50.060
so it's not fair enough, I say.

03:01:50.060 --> 03:01:52.340
But Faze himself has gotten rid of the Ella,

03:01:52.340 --> 03:01:54.500
which he was a bit more aggression

03:01:54.500 --> 03:01:56.100
than the strap off available.

03:01:56.100 --> 03:01:57.860
BD opening Kelo from Ella, I tell you what,

03:01:57.860 --> 03:01:59.740
he's been pretty good today.

03:01:59.740 --> 03:02:02.740
Quite confident to take a lot of these fights on the water now.

03:02:02.740 --> 03:02:11.740
He's peeled back, taken that advantage, taken out the dope with the normal logic bombs for the rest of the rounds, and consoled over at near-library.

03:02:11.740 --> 03:02:24.740
We don't see teams do office extensions really much these days, but if they do something akin to the old-school office extension, it'll be a single player that has a rotate option back towards library, and saw that there without law.

03:02:24.740 --> 03:02:29.740
Even though he's playing the warden, you still want someone there to be aggressive, find another pick, four-back play site.

03:02:29.740 --> 03:02:33.980
Now it's 5v4 bar games and you've still got to burn through a lot of these ADS's

03:02:33.980 --> 03:02:38.300
The Y Magnets, the Arunigates, there's only a minute left, BD and a really good

03:02:38.300 --> 03:02:40.140
position there in the fifth round.

03:02:40.140 --> 03:02:44.400
Tell you what, that's great usage of the striker right there from FaZe, KDS bringing

03:02:44.400 --> 03:02:48.220
flashes to clear the ADS's and then a nade to clear the shield and actually

03:02:48.220 --> 03:02:52.060
destroy the ADS's before they can recharge. Speaking of recharging, that

03:02:52.060 --> 03:02:56.300
Arunigate has just been reactivated which does restrict KDS quite a lot. He can't

03:02:56.300 --> 03:02:59.540
walk through here unless he decides to burn it. Consider this is it for a brief

03:02:59.540 --> 03:03:03.580
moment that shoes up his last name instead he tries to chuck his name over

03:03:03.580 --> 03:03:07.780
onto the staircase doesn't matter because Solace is found to kill regardless 35

03:03:07.780 --> 03:03:13.500
seconds and others finally even tried to save a little bit of utility just for

03:03:13.500 --> 03:03:17.180
those purposes right here at top-wide this guy's body pushed through flash for

03:03:17.180 --> 03:03:20.260
the site which is why hand is still holding it you still got two bolts on

03:03:20.260 --> 03:03:26.700
the capitol once note one flames 20 seconds for v4 big round and a big

03:03:26.700 --> 03:03:31.080
chance now the black dragon is to find their second but with like the falling it

03:03:31.080 --> 03:03:35.060
starts to crop a little bit great pre-fire through the wall from handy finds

03:03:35.060 --> 03:03:40.940
one miracle that is the TCSG that gonna have to both fly souls needs to try and

03:03:40.940 --> 03:03:44.460
find a path and look good out of flood for kills it's up to KDS to try and cover

03:03:44.460 --> 03:03:50.940
his teammate finds the first one and the second as well the striker lands he's

03:03:50.940 --> 03:03:58.140
shot and strikes true for phase four one up over black dragons doesn't matter how close

03:03:58.140 --> 03:04:00.220
it get phase do not capitulate.

03:04:00.220 --> 03:04:04.980
Yeah, and I thought the double start double stack bar stock as well was going to work

03:04:04.980 --> 03:04:08.620
out wonders for black dragons and it almost did just meant that they were going to be

03:04:08.620 --> 03:04:12.100
safe eight seconds left they could push out together they could obviously not going to

03:04:12.100 --> 03:04:15.180
double push through the same doorway unless one dies earlier thought they're going to

03:04:15.180 --> 03:04:20.860
maybe go for a sort of wrap from both sides but okay yes the shot the shots he doesn't

03:04:20.860 --> 03:04:25.540
hit those shots and that play gets to die. They lose the run. So a huge moment from KDS.

03:04:25.540 --> 03:04:28.980
He's seven and one perfect start. And again, that's the beauty of this phase roster is

03:04:28.980 --> 03:04:33.540
that you could kind of cycle through all five players and they're all capable of being the

03:04:33.540 --> 03:04:39.740
standout fragger in a given map slash series. But black dragons kind of banged on that double

03:04:39.740 --> 03:04:45.620
stack over towards bar stock and just didn't quite net in the result. It's a disappointing

03:04:45.620 --> 03:04:49.180
round I think for black dragons because they had a lot really go their way. I thought the

03:04:49.180 --> 03:04:53.620
catch worked wonders you saw how like there was no utility left to phase that

03:04:53.620 --> 03:04:58.260
to burn through so much to do at the ADS is to deal with the womai disc to deal

03:04:58.260 --> 03:05:02.300
with the Sawyer gates and then the fact that there was not much time left on the

03:05:02.300 --> 03:05:06.260
clock they got the opening pick it was a good stretch from out at the start of

03:05:06.260 --> 03:05:09.540
the round so so much goes right you walk away with a loss that's gotta be

03:05:09.540 --> 03:05:12.420
difficult for the mental

03:05:12.420 --> 03:05:22.420
It's just the layers to the excellence of FaZe.

03:05:22.420 --> 03:05:32.540
What are they trying to cook now, they've got the blitz, the thinker to support the blitz

03:05:32.540 --> 03:05:36.500
and then the ying as well.

03:05:36.500 --> 03:05:43.020
looking round scary comp here for FaZe and again the striker I'm gonna say I

03:05:43.020 --> 03:05:46.660
know I mentioned it last time I've seen a lot of striker in this game and it's

03:05:46.660 --> 03:05:50.980
not just been KBS and it's not just been for the frags Flash we also saw it for

03:05:50.980 --> 03:05:57.140
the claymores earlier today on the dining attack from FaZe as well I really

03:05:57.140 --> 03:06:02.820
like the just the flexibility and operators across the board here

03:06:02.820 --> 03:06:09.620
This is going to be a top floor pinch. I'm pretty certain from FaZe. The one to watch

03:06:09.620 --> 03:06:15.020
as well is Swag. Basement on the vigil. He's got the boss G. Bidikin gets the push in the

03:06:15.020 --> 03:06:19.620
rear and there's that flood in towards that top floor and that's probably the half done.

03:06:19.620 --> 03:06:23.980
Swag can't do anything. So I explained the vigil roam game but unfortunately for him

03:06:23.980 --> 03:06:27.820
FaZe just opted to go for a rush top floor. I mean what are you meant to do against that?

03:06:27.820 --> 03:06:35.460
He's got studio, very high task to try and clutch up here, they know exactly where he

03:06:35.460 --> 03:06:36.460
is.

03:06:36.460 --> 03:06:42.180
You can try and think back to the bombsite, but it's phase we're talking about here.

03:06:42.180 --> 03:06:44.540
They can do a million different things.

03:06:44.540 --> 03:06:45.540
They have so many different options.

03:06:45.540 --> 03:06:49.580
They've still got smokes, got one more thinkabooze as well for handy, you can give them some

03:06:49.580 --> 03:06:50.580
extra HP.

03:06:50.580 --> 03:06:55.020
Bit of vertical, two LMGs ringing out, candelas as well.

03:06:55.020 --> 03:07:00.340
man, this is a sore spot to be. If you swag, he tries to march through the smoke. Actually

03:07:00.340 --> 03:07:05.740
gets the down the video king. Suddenly we wonder if it's doable, but no handy with the pistol,

03:07:05.740 --> 03:07:11.700
no less finishes the round for phase a dominant five one half. And I would love to hear that

03:07:11.700 --> 03:07:16.860
one broken down by our lovely analysts, Cassan and David, what do you guys reckon?

03:07:16.860 --> 03:07:21.220
Well, thank you, James. Thank you, Xanax. I wouldn't call myself an Alice in this case,

03:07:21.220 --> 03:07:24.800
I would like to discuss things with Fox, because we're watching the game.

03:07:24.800 --> 03:07:28.120
We're thinking, whoa, there's some clear issues that are happening here on the

03:07:28.120 --> 03:07:31.080
BD side, face kind of running away with it.

03:07:31.080 --> 03:07:34.280
And then you find that one round from black dragons and things start

03:07:34.280 --> 03:07:39.500
looking a bit more up from that point onwards, despite the five, one, half for

03:07:39.500 --> 03:07:44.300
face, what's been going on for BD and what can they fix going into the second

03:07:44.300 --> 03:07:45.000
half Fox?

03:07:46.020 --> 03:07:49.820
Well, I mean, the first issue that we noticed that will be a problem on their

03:07:49.820 --> 03:07:54.740
attack. And I believe that Jake said it as well is opening kills. I mean, Black Dragons

03:07:54.740 --> 03:07:58.860
has no chance of coming back into this game if they don't get the opening kills. They're

03:07:58.860 --> 03:08:03.580
close to giving a six one lead. But that being said, if we dive deeper, the biggest issue

03:08:03.580 --> 03:08:08.780
is there's false roam pressure. Black Dragons is extending, but they're giving it up way

03:08:08.780 --> 03:08:13.820
too early falling back down the site and giving face so much time to set up around the site

03:08:13.820 --> 03:08:18.260
that it's like shooting fish in a barrel. They have so much time to force Black Dragons

03:08:18.260 --> 03:08:23.140
to make a play and Black Dragons has to swing. They have to go for fights and they're losing

03:08:23.140 --> 03:08:27.380
them. The only round that they won was because they actually got fortunate enough to win the

03:08:27.380 --> 03:08:33.540
shots, specifically Mergot Law. I believe that's how you say his name. Mr. Owl Law. That's how

03:08:33.540 --> 03:08:38.820
it was. The only round that they won is Mr. Owl Law is him getting those gunfights and winning

03:08:38.820 --> 03:08:43.380
them. Now you're flipping the sides. You're not having to deal with false pressure. You're applying

03:08:43.380 --> 03:08:48.020
that pressure. Phase is going to fight for it. They're not just going to give up library control.

03:08:48.020 --> 03:08:52.260
they're not giving up games control. They're going to fight for it. And this is where Black Dragons

03:08:52.260 --> 03:08:56.900
needs to fix that issue of getting those opening kills. They need to bring shields, something to

03:08:56.900 --> 03:09:01.860
push through that first barrier, because right now they're losing the gunfights. They can't do it

03:09:01.860 --> 03:09:06.740
just with their guns alone. They need to bring the utility, maybe a capitol to push people out of

03:09:06.740 --> 03:09:13.060
the mezzanine, maybe a multi to push players from phase back to force them into their own barrel,

03:09:13.060 --> 03:09:16.420
where Black Dragons can focus on getting those first picks. The difficulty though,

03:09:16.420 --> 03:09:20.860
cyber is going to be on that room more than likely and she's the one player

03:09:20.860 --> 03:09:25.220
that Black Dragons could target as well but if they don't could just be a

03:09:25.220 --> 03:09:29.300
phased game the whole way through so we'll have to see. We'll have to see maybe

03:09:29.300 --> 03:09:34.340
that end was not too far away from here it has to come down to the game itself as

03:09:34.340 --> 03:09:39.020
our bands are up please Xenokstabarda take it away.

03:09:39.020 --> 03:09:44.820
I'm only gonna have any more luck in the second half, Jake.

03:09:44.820 --> 03:09:51.060
I mean, it's a difficult one when you five one down against the reigning back to back

03:09:51.060 --> 03:09:54.580
champions to kind of say, yeah, they could do this, they could do that.

03:09:54.580 --> 03:09:56.580
The reality is a face around their game.

03:09:56.580 --> 03:09:59.100
There's probably not much you can do.

03:09:59.100 --> 03:10:02.460
I think that there's probably a couple of rounds that BD would have been disappointed.

03:10:02.460 --> 03:10:04.020
They couldn't close out in the first half.

03:10:04.020 --> 03:10:07.020
They kind of started to get back into it a little bit.

03:10:07.020 --> 03:10:10.820
Obviously, Fox was kind of talking about the opening kills and they got the last two opening kills

03:10:10.820 --> 03:10:15.120
Outlaw actually started both rounds off really nicely in the fifth and the sixth round and they didn't convert

03:10:15.420 --> 03:10:18.560
You know those the rounds you've got to convert when you got those advantages

03:10:18.560 --> 03:10:22.440
They desperately needed to win that fifth round by a game. So I thought they should have won that one

03:10:22.840 --> 03:10:27.780
And if they had at least one that two full half gone to the attack of shall I maybe not impossible

03:10:27.780 --> 03:10:33.560
But five on down phase on defense shall a 60% defensive win rate in SAO this stage a kickoff

03:10:33.560 --> 03:10:38.720
everything's pointing to a phase map 1 win. Good news for Black Dragons is

03:10:38.720 --> 03:10:43.640
Nighthaven Labs is their map pick but I mean we know phase of conquered demons on

03:10:43.640 --> 03:10:49.000
that map now and they're more than stronger Nighthaven Labs.

03:10:50.600 --> 03:10:57.480
Yes they are and look Black Dragons attacking now in this second half they're going up against that

03:10:57.480 --> 03:11:02.120
mirror because they decide to go purely for trap bans and aileron thorn which

03:11:02.120 --> 03:11:05.280
which means it becomes a lot of problem-solving.

03:11:05.280 --> 03:11:08.640
I'm seeing one DMR on the lineup to deal with the Azami,

03:11:08.640 --> 03:11:10.320
which I don't think is ideal.

03:11:10.320 --> 03:11:12.000
It just puts a lot of pressure on Lender

03:11:12.000 --> 03:11:14.440
to be the main person in position

03:11:14.440 --> 03:11:15.800
to deal with the Azami scuba barriers.

03:11:15.800 --> 03:11:18.440
I don't see any obvious counter to the mirrors

03:11:18.440 --> 03:11:20.040
other than maybe some cellmers,

03:11:20.040 --> 03:11:22.800
which you also want to be using as your primary hybrid.

03:11:22.800 --> 03:11:26.540
So again, I think that Miracle's utility is overloaded here.

03:11:27.760 --> 03:11:30.280
So yeah, it's just a lot of problem-solving

03:11:30.280 --> 03:11:31.640
to work through for BD.

03:11:31.640 --> 03:11:35.600
And while you're doing all that problem-solving, you're gonna get swung by some of the best

03:11:35.600 --> 03:11:40.000
fraggers in the game on the face side, on top of everything at the same time.

03:11:40.000 --> 03:11:44.920
So it's gonna be a rough, rough half for them, but you've got to start somewhere.

03:11:49.640 --> 03:11:54.160
Yeah, I just like to say in these kind of moments, it's about just building momentum in the series.

03:11:54.160 --> 03:11:58.560
You might lose the map, but if you can just at least, you can get three or four rounds

03:11:58.560 --> 03:12:04.720
in this half and a bit of feel good factor. I start to feel like you can beat them. And

03:12:04.720 --> 03:12:08.120
that maybe you just kind of gave them a bit of a head start here on charlay and it's a

03:12:08.120 --> 03:12:13.040
little foregone. Impossible to suggest they can they can bring this back to a very good

03:12:13.040 --> 03:12:18.320
time to a very good roster. Just phase it always one step ahead into library. Good day

03:12:18.320 --> 03:12:23.240
and outlaw double push in together. But I haven't done enough to clear out this resident

03:12:23.240 --> 03:12:28.560
position now they have KDS goes down they find the angle still have another one over

03:12:28.560 --> 03:12:33.480
the world's library stairs that's handy up close on the asami losing out though the rare

03:12:33.480 --> 03:12:38.520
miracle has gone down but they finally clear out handy it's phase though that have got the

03:12:38.520 --> 03:12:43.440
extra number and souls wanting to push back up retake top library as he can catch someone

03:12:43.440 --> 03:12:47.040
over towards the mezzanine and that's where shield up there avoids the most of the damage

03:12:47.040 --> 03:12:53.160
swag headshot evened up now 3v3 technically actually won as KDS is still down to one

03:12:53.160 --> 03:12:55.920
1v3 Black Dragons, this is the best way to start the house.

03:12:58.880 --> 03:13:00.380
Yeah, Souls knows exactly how to breathe.

03:13:00.380 --> 03:13:03.380
Oh, I called last pull up in the magazine.

03:13:03.980 --> 03:13:06.380
One hit headshot onto the Black Pierce.

03:13:06.380 --> 03:13:09.220
Now, 1v1 swag has the advantage.

03:13:09.220 --> 03:13:10.320
He is the solid snake.

03:13:10.320 --> 03:13:11.680
This is an off angle though.

03:13:11.680 --> 03:13:12.720
I love this angle.

03:13:12.720 --> 03:13:15.180
The Souls has got such a good weapon in the close range

03:13:15.180 --> 03:13:16.020
with the Vector.

03:13:16.020 --> 03:13:19.280
Such a high fire rate, so much damage output.

03:13:19.280 --> 03:13:20.920
And he gets the shot.

03:13:20.920 --> 03:13:28.660
Unbelievable clutch from souls. That is devastating. James. That is heartbreak.

03:13:28.660 --> 03:13:34.920
Even black dragons. They fall through the library. Cooler right there. I mean,

03:13:34.920 --> 03:13:39.320
at that point, wait, the white flag here in Charlotte, six, one down. I that is,

03:13:39.340 --> 03:13:45.320
that is a huge round from souls. I don't know what else to say. Again,

03:13:45.360 --> 03:13:49.040
I think a really good way to encapsulate this map is black dragons have done

03:13:49.040 --> 03:13:54.560
some decent things that done some some good things and against honestly any other opponent.

03:13:54.560 --> 03:14:00.840
This is not 6-1 you play in phase and so you have to be inch perfect every single round

03:14:00.840 --> 03:14:06.720
and that's a difficult thing to do when they're on some there are some days where phase are

03:14:06.720 --> 03:14:12.760
a little off and I think that can that can be maybe more you know normal in SAO usually

03:14:12.760 --> 03:14:17.040
the international events phases like that upper bracket specialists they very rarely

03:14:17.040 --> 03:14:21.840
miss a beat, but in SAO they can have an off day here or there, but they're just on today.

03:14:26.080 --> 03:14:31.440
I'm still processing how you fumbled that. That's so rough for BD. I mean, it's not like

03:14:31.440 --> 03:14:37.600
they played that the worst ever. It's just that soul is him. Dude, that was insane. Like

03:14:37.600 --> 03:14:42.640
we're in the first fight. That's fair enough. Like unlucky lender died on his cut on the window.

03:14:42.640 --> 03:14:47.120
then dying to the Blackbeard, like the Blackbeard dying one bullet.

03:14:48.760 --> 03:14:51.280
It had to be a headshot. His entire body was covered.

03:14:52.480 --> 03:14:54.840
Man, if you're the Blackbeard there, you're kicking yourself.

03:14:54.840 --> 03:14:57.640
You didn't really do anything wrong, but you're still kicking yourself.

03:14:57.800 --> 03:14:59.120
And now Rare has gone down again.

03:14:59.120 --> 03:15:01.200
That was the Blackbeard player from last round.

03:15:01.200 --> 03:15:05.560
He's the only hard preacher available for BD in this round.

03:15:05.560 --> 03:15:08.280
And he's already gone.

03:15:08.280 --> 03:15:10.360
Phase five match points.

03:15:10.360 --> 03:15:13.900
And I don't think they're gonna need much more than this one

03:15:16.080 --> 03:15:17.800
No, I agree with you James

03:15:17.800 --> 03:15:19.960
They're they're on here in Chalet

03:15:19.960 --> 03:15:24.680
They're on a heater and it's just gonna be a case of not having labs now whites and we see whether or not

03:15:25.000 --> 03:15:31.320
Black dragons can turn things around on the second map of this of the series even if PD were to win this round

03:15:31.320 --> 03:15:35.320
They're certainly not winning five straight not the way that face are playing right now and

03:15:35.320 --> 03:15:41.960
And they've brought the docker beat the snake and the demos and none of them can really get map control get entry

03:15:43.760 --> 03:15:45.760
Yeah, this is

03:15:45.760 --> 03:15:51.480
Beatdown it's gonna be seven one. I do want to say on on reflection is you know, this is gonna go in the books as a

03:15:51.480 --> 03:15:58.280
Seven one. I don't think this is like seven one beatdown territory when you kind of look at a lot of the rounds how they were played out

03:15:58.800 --> 03:16:00.360
BD had some good moments

03:16:00.360 --> 03:16:06.720
I don't think they deserve to lose this 71 maybe closer to a 73, but it's flawless and it is 71

03:16:06.720 --> 03:16:12.920
That's the reality we live in phase far too good far too dominant on charlotte as they go one up in the series

03:16:14.200 --> 03:16:20.720
Poor cyber looks bored. Give him a challenge. Come on. Give us a little bit more than that night Haven labs up next

03:16:20.960 --> 03:16:25.240
Handy looks excited KBS cracks a smile. It's one oh up

03:16:25.240 --> 03:16:31.400
7-1 for FaZe, PD, look to reply on map 2 in just a few moments, so don't go anywhere.

03:16:39.160 --> 03:16:46.440
And it's official. The Kingdom Hearts of FPS games is real. Okay, okay, that's obviously a joke,

03:16:46.440 --> 03:16:51.400
but unless you've been hiding in the cave for the past few months, you already know that the main

03:16:51.400 --> 03:16:57.080
One character from the Metal Gear franchise is now on a mission inside Rainbow Six.

03:16:57.080 --> 03:17:01.280
The legend himself, Solid Snake.

03:17:01.280 --> 03:17:07.640
So let's break it down and see what this iconic creation of Hideo Kojima can actually do in

03:17:07.640 --> 03:17:09.440
the world of Siege.

03:17:09.440 --> 03:17:15.400
Snake is a brand new attacking operator introduced in Operation Silent Hunt and his stats is

03:17:15.400 --> 03:17:18.040
got 1 health and 3 speed.

03:17:18.040 --> 03:17:24.560
His loadout is just as feisty, the beautiful F2 has his primary weapon and the exclusive

03:17:24.560 --> 03:17:31.200
TASIC 0.45S is secondary, which by the way is basically the same suppress pistol he

03:17:31.200 --> 03:17:33.000
uses in his own games.

03:17:33.000 --> 03:17:38.640
Now, when it comes to secondary gadgets, you've got options, a lot of options.

03:17:38.640 --> 03:17:45.560
Frag grenades, stuns, impacts, smokes, and even brief charges, but the real highlight

03:17:45.560 --> 03:17:53.040
right here is his signature gadget, the Salaton Raider MK3. This thing doesn't just reveal

03:17:53.040 --> 03:18:00.080
defender positions, it also shows which direction they are facing. But don't get too excited.

03:18:00.080 --> 03:18:06.520
Charges are limited and enemies will know when you activate it. So yeah, timing is everything.

03:18:06.520 --> 03:18:12.160
And that's not all. Snake can also pick up secondary gadgets from eliminated defenders,

03:18:12.160 --> 03:18:19.840
him, even more adaptability as the round goes on. Now, to me, everything sounds pretty solid,

03:18:20.400 --> 03:18:27.360
maybe a little too solid if I'm being honest. But what do the pros think about this new and very

03:18:27.360 --> 03:18:28.560
famous operator?

03:18:42.160 --> 03:19:08.360
Perfect, efficient, adaptable, and with a needy to use gadget. Nothing to complain about.

03:19:08.360 --> 03:19:10.720
Editor, go ahead and stamp it.

03:19:10.720 --> 03:19:11.720
Uproof!

03:19:11.720 --> 03:19:13.440
But what about you guys?

03:19:13.440 --> 03:19:14.960
Did you like the new operator?

03:19:14.960 --> 03:19:17.000
Do you think he's gonna be meta?

03:19:17.000 --> 03:19:18.640
Drop your thoughts in the comments.

03:19:18.640 --> 03:19:19.640
I'm out for now.

03:19:19.640 --> 03:19:21.040
Thanks for watching everyone.

03:19:21.040 --> 03:19:22.040
See you next time!

03:19:38.360 --> 03:19:53.400
All right. Welcome back everybody to SAEL. Back in my day, things were different. That's

03:19:53.400 --> 03:19:59.040
what they would say. But for phase, nothing is different. Control from start to finish,

03:19:59.040 --> 03:20:03.680
701 here on Black Dragons on Chalet. We're expecting maybe some changes. We're seeing

03:20:03.680 --> 03:20:09.960
some shifts. We're raising some valid questions throughout all of it. And look what we got

03:20:09.960 --> 03:20:16.160
at the end. Phase looking a bit bored. It's in cyber that like said, I was saying, maybe

03:20:16.160 --> 03:20:21.200
it needs to take a nap at the end of it or just chill for a sec just because they're

03:20:21.200 --> 03:20:27.360
not feeling the challenge. But that's just map one. We got to recap it. Biggest failings

03:20:27.360 --> 03:20:32.880
there, biggest successes on the face. I thought you know, in phase one invite, they still

03:20:32.880 --> 03:20:38.480
were very nonchalant. So I don't know if this series is bringing them the excitement that

03:20:38.480 --> 03:20:43.360
they want. That being said, I mean, they play very consistent. And I think casters hit the

03:20:43.360 --> 03:20:47.040
nail on the head towards the end. It did seem like Black Dragons was trying to play a little

03:20:47.040 --> 03:20:52.320
bit better. I think phase is just miles above understanding the game where they understand

03:20:52.320 --> 03:20:56.880
where the gunfights are going to come from. Again, I think that defensive half from Black

03:20:56.880 --> 03:21:01.440
Dragons was just so detrimental for the rest of this series. Obviously, I mean, they went down

03:21:01.440 --> 03:21:07.680
and five one, they just were extending using a lot of resources to hold library side to

03:21:07.680 --> 03:21:13.240
hold an extended part of the map and then giving it away way too easily so that Black

03:21:13.240 --> 03:21:17.320
Dragons then have to bunker up. They have a minute, minute 30 on the clock and they

03:21:17.320 --> 03:21:21.560
have no utility really left to be able to stop phase and phase knew that they didn't

03:21:21.560 --> 03:21:25.040
have to go for plants. They didn't have to go for excuse. They could just sit, everybody

03:21:25.040 --> 03:21:28.600
hold an angle and that's where they would clean up and you can see it. I mean, everybody

03:21:28.600 --> 03:21:32.280
on phase. They were just doing their job. It was another day in the office for them.

03:21:32.280 --> 03:21:37.280
They held their angles. They got their picks. And it was as simple as that. It really was

03:21:37.280 --> 03:21:41.240
a Black Dragons tried their best, even in the rounds where they could get the opening

03:21:41.240 --> 03:21:46.120
kill, which was only two. They still did not have a much, that much utility left in the

03:21:46.120 --> 03:21:51.360
tank later in the rounds, information later in the rounds. They were just using so much

03:21:51.360 --> 03:21:56.080
util to extend, but not fighting for it. And that was the biggest downfall for them.

03:21:56.080 --> 03:22:03.720
I mean you talk about utility I talk about a futility in a game like this black dragons try to give it their best

03:22:04.040 --> 03:22:06.880
phase victorious cyber 10 to 5

03:22:07.600 --> 03:22:12.360
Very good very good for face. Honestly. This is one of the most difficult ways to like

03:22:13.240 --> 03:22:18.520
The difficult types of matches to discuss because they're like well moves clearly landslide one way

03:22:18.520 --> 03:22:24.480
You can only talk about it so many times without regurgitating with the casters are also talking about yeah during the match itself

03:22:24.480 --> 03:22:31.960
So I think it's best not just for us, but for black dragons and their sake to throw that first map out the window

03:22:32.120 --> 03:22:34.120
Because you might as well

03:22:34.200 --> 03:22:37.920
Imagine that it just does not exist. You have to look into the future

03:22:38.160 --> 03:22:46.480
If the gaze into the future and see what's going on there, then you have to focus on map number two in the series and

03:22:48.000 --> 03:22:50.000
It's to see should that

03:22:50.000 --> 03:22:56.860
actually impact this matchup. Will it go to a map three or not? That has to go to

03:22:56.860 --> 03:23:01.780
Night Haven labs and I'm mistaken. Yeah. Black Dragons are starting on the attack

03:23:01.780 --> 03:23:06.500
on there. Yeah. Not looking good. Not looking good to start out on attack, but

03:23:06.500 --> 03:23:10.220
we talked about it. Chalet, a lot more aggressive in the map labs. Now they're

03:23:10.220 --> 03:23:13.420
going to play slow. This is Black Dragons bread and butter. They're a team

03:23:13.420 --> 03:23:17.820
similar a phase in a way. They got, you know, three to four supportive players.

03:23:17.820 --> 03:23:25.820
either a very slow team. The trade aspect was in their own shell a because it's a very fast-paced map. They tried to do it on a map like labs.

03:23:25.820 --> 03:23:33.820
You can do it on defense. I think defense will definitely suit them a lot better. But the thing is with attack, it's very difficult. You're very spread out.

03:23:33.820 --> 03:23:41.820
You have to take a lot of positions and right now in the 1v1 game, it's not working. I think Black Dragons is best opportunity is going to bring a shield.

03:23:41.820 --> 03:23:50.820
We want to see them push phase back, be able to shove them into corners to be able to take position and then focus on the team play focus on the trades.

03:23:50.820 --> 03:24:02.820
I think if Black Dragons goes into it and gets maybe two rounds on attack, that's their best bet going into the defensive side and then they can play a lot slower play that defensive style of siege the trades.

03:24:02.820 --> 03:24:08.180
the trades. You can be box up like a fish on labs and find a lot of success because there's so many

03:24:08.180 --> 03:24:13.140
natural areas that phase is going to have to raise utility on clearing that once they get to the site

03:24:13.140 --> 03:24:18.820
it'll be an even playing field. Time will be a lot better but that's that's defense as if they make

03:24:18.820 --> 03:24:22.820
it there. First things first and you make sure that they're using some type of utility I think

03:24:22.820 --> 03:24:30.100
the yin the mati to push phase back and not lose anybody in the process that's the first step I

03:24:30.100 --> 03:24:32.680
I want to see from BD.

03:24:32.680 --> 03:24:35.760
All right, let's bring in our castors then, Dev, Zenox.

03:24:35.760 --> 03:24:37.200
I was going to bring you back into this one,

03:24:37.200 --> 03:24:40.200
get warmed up for Night Haven Labs.

03:24:40.200 --> 03:24:40.880
Is that?

03:24:40.880 --> 03:24:43.640
Is it definitely going to be a tough fight for Black Dragons,

03:24:43.640 --> 03:24:45.280
regardless of how you cut it?

03:24:45.280 --> 03:24:47.440
But I'm trying to look at the bright side of life,

03:24:47.440 --> 03:24:49.160
as the song usually goes, James.

03:24:49.160 --> 03:24:51.680
And I know the music is already ticking in your head,

03:24:51.680 --> 03:24:53.160
because that's how your brain works.

03:24:53.160 --> 03:24:56.000
And I know you well enough, my friend.

03:24:56.000 --> 03:24:59.120
Looking at Night Haven, this start, Black Dragons.

03:24:59.120 --> 03:25:04.120
How do you erase that map one for your memory and just starting you into an idea?

03:25:04.120 --> 03:25:08.120
I hate to be the bearer of bad news, but I'm not sure if you can.

03:25:08.120 --> 03:25:14.120
You don't hate it. You don't hate that. I can see it on your face. You don't hate to be the bearer of bad news.

03:25:14.120 --> 03:25:18.120
You're not a bearer of human.

03:25:18.120 --> 03:25:23.120
I can't deal with this Canadian-American humor from you right now.

03:25:23.120 --> 03:25:27.840
I'm just, I've not gotten enough sleep last night to process the journey that you know, just like,

03:25:28.560 --> 03:25:33.760
I just watched a 7-1, all right, then like, my brain can't keep up with this.

03:25:33.760 --> 03:25:38.720
But to answer your question, Gassan, look, Black Dragons are really gonna have to lock their

03:25:38.720 --> 03:25:43.280
link because it's not gonna get easier, it's really not. Especially I think that moment where

03:25:43.280 --> 03:25:49.120
they fumbled against souls and enabled the 1v3, 1v4, whatever that monstrosity was,

03:25:49.120 --> 03:25:53.320
It's moments like that that are just going to really hurt and

03:25:53.320 --> 03:25:55.920
going to be very hard to arise from your memory.

03:25:55.920 --> 03:25:58.480
Is that also like how you pulled back in your chair?

03:25:58.480 --> 03:25:59.720
You're chilling at this point.

03:25:59.720 --> 03:26:02.620
You remind me of cyber during the entire game.

03:26:02.620 --> 03:26:05.720
The man was just like that the whole match.

03:26:05.720 --> 03:26:08.520
I find that whenever I'm around Fox, I'm just chilling.

03:26:08.520 --> 03:26:11.120
You know, it's it's that aura that he has.

03:26:11.120 --> 03:26:14.720
I think that the one thing to face is they can't go into

03:26:14.720 --> 03:26:16.820
into not having a lot of children.

03:26:16.820 --> 03:26:18.780
Like they can't just think, well, this is going to be

03:26:18.780 --> 03:26:23.660
foregone conclusion and that you know we've kind of got the better of them because if they do that

03:26:23.660 --> 03:26:28.540
black dragons are good enough that they can then string together a few rounds can get that momentum

03:26:28.540 --> 03:26:32.380
at the end of the day black dragons are fighting for their life here in kickoff you know they want

03:26:32.380 --> 03:26:36.380
to make the major as well they'd love nothing more than to knock out face so they'll come back

03:26:36.380 --> 03:26:41.100
with a vengeance i think on nine haven lives but it's going to be very difficult to say i think

03:26:41.100 --> 03:26:46.140
the easy thing is to predict that face should get the job done and then if anything else happens we'll

03:26:46.140 --> 03:26:52.360
ride that wife and see what happens to get there's a big surprise together there

03:26:52.360 --> 03:26:58.020
was a point mentioned here that even during the SI final phase did not look

03:26:58.020 --> 03:27:07.780
to phase no matter how they were pushed how how much pressure not the first one

03:27:07.780 --> 03:27:16.500
that they lost. Not the first one that they lost since Sao Paulo 2024. They came back

03:27:16.500 --> 03:27:19.700
from the brink. They lost everything that they thought they had and they were like,

03:27:19.700 --> 03:27:23.380
all right, it can't get any worse than that. And since then they've won two championships.

03:27:23.380 --> 03:27:29.300
Actually, you know, you know, gentlemen, you know how the phase logo has these five stars on top of

03:27:29.300 --> 03:27:35.140
it. I wonder when like how it's going to look like when phase ended up winning everything.

03:27:35.140 --> 03:27:40.700
and dude they're gonna have to make more space for for the stars do they go more

03:27:40.700 --> 03:27:44.140
horizontal or to start stacking them vertically that's a question I'll leave

03:27:44.140 --> 03:27:48.140
up the chat maybe they have some ideas so it'll look pretty cool when they have

03:27:48.140 --> 03:27:51.140
six or seven stars

03:27:51.140 --> 03:28:06.660
I looked back at the stats just because I'm full of fun facts today Jake phase and black

03:28:06.660 --> 03:28:15.620
dragons never played each other on not having laps before this is the first time and they've

03:28:15.620 --> 03:28:22.220
played each other for about a million times in history. These two teams, they

03:28:22.220 --> 03:28:29.620
said a million times. About one million. Yeah. Get this between these two teams in

03:28:29.620 --> 03:28:39.060
all-time history phase is one 251 rounds to Black Dragons 189. None of those to be

03:28:39.060 --> 03:28:43.580
played on my heaven labs until today. It's a historic moment that we're a pilot.

03:28:43.580 --> 03:28:49.220
That's pretty historic. I mean, I don't think blackjackets really care that much and they just want to win

03:28:49.220 --> 03:28:54.980
But they start on the attack here in the first half and I mean, it's every one which this is going to be like a five on half

03:28:54.980 --> 03:28:57.500
To phase I wouldn't put it past them on the defense

03:28:57.500 --> 03:29:02.780
They're very very strong not even labs and they played incredibly well on shall a 7-1 result

03:29:03.780 --> 03:29:07.620
I still don't want to give up on black dragons because I think that they're a really good team

03:29:07.620 --> 03:29:11.020
So I have that respect for them if they were playing against any other team

03:29:11.020 --> 03:29:18.020
I mean, even in the SL region, I think they'd have a chance phase is just that clinical phase.

03:29:18.020 --> 03:29:21.020
Like they really switched on when the when the games matter.

03:29:21.020 --> 03:29:23.020
Like that's when they're at their best.

03:29:23.020 --> 03:29:25.020
I put them in the best of one group stage or whatever.

03:29:25.020 --> 03:29:32.020
And yeah, you know, my drop one here or there and can be a little susceptible to some misplays or mismoments or just an off day.

03:29:32.020 --> 03:29:37.020
But in a series, especially a dual dilimitation series, they just don't lose them.

03:29:37.020 --> 03:29:39.780
For them to win 7-1, it wasn't even a grind.

03:29:39.780 --> 03:29:41.580
It suggests coming into our heaven labs,

03:29:41.580 --> 03:29:43.900
this is gonna be difficult ask for Black Dragons.

03:29:43.900 --> 03:29:45.820
The Bands, Kaid with the Bander

03:29:45.820 --> 03:29:48.500
and Grimm, Monty Bander away from BD.

03:29:54.580 --> 03:29:57.100
Of course, the stakes are very high here,

03:29:57.100 --> 03:29:58.140
the both teams very high,

03:29:58.140 --> 03:30:01.620
but the expectations on FaZe are definitely much more steep

03:30:01.620 --> 03:30:03.620
than they are for Black Dragons.

03:30:03.620 --> 03:30:06.340
This is the elimination game here in the lower bracket

03:30:06.340 --> 03:30:11.220
of S.A.L. kickoff and after winning this game you're going to have to win two more matches

03:30:11.220 --> 03:30:16.140
or sorry one more match to qualify for the Salt Lake City Major and I mean it's not going

03:30:16.140 --> 03:30:20.460
to be easy because you're talking about coming up against some very tough opponents it's

03:30:20.460 --> 03:30:28.260
either going to be Liquid or NIP I believe, IP Furia or Fluxer either way very tough opponent

03:30:28.260 --> 03:30:29.260
after this one.

03:30:29.260 --> 03:30:31.260
Let me get the floor, really.

03:30:31.260 --> 03:30:34.260
Oh, nice drop down from Miracle.

03:30:37.260 --> 03:30:43.260
This is not too bad right now for Black Dragons. I mean, yeah, Miracle's low, but they've got a lot of flash utilities still left.

03:30:43.260 --> 03:30:50.260
You've got the Blackbeard up and then Swag finds a kill from the exterior onto Handy, who's playing the smoke roll.

03:30:50.260 --> 03:30:53.260
So, suddenly, FaZe do look a little susceptible.

03:30:53.260 --> 03:30:58.260
This is a great start for Black Dragons, especially being Command Server.

03:30:58.260 --> 03:31:03.080
Arguably in my mind one of the best offensive sites in all those seeds across all maps

03:31:03.380 --> 03:31:05.820
It's a very difficult site to break down

03:31:06.300 --> 03:31:08.580
And now that you get that extra player advantage

03:31:08.580 --> 03:31:13.020
You can play the flood game if the time starts to dwindle to the last 20 seconds of the round

03:31:13.060 --> 03:31:15.380
You could just flood in play the trade game

03:31:19.700 --> 03:31:24.180
Yeah, but they don't want to expose themselves to any one view ones, but he used that black beard

03:31:24.180 --> 03:31:29.060
I'll honestly focus up on a plan, but focus up on using the advantage that you get from

03:31:29.060 --> 03:31:30.560
the BB and the mazes.

03:31:30.560 --> 03:31:32.060
You certainly help with that.

03:31:32.060 --> 03:31:33.060
Wow.

03:31:33.060 --> 03:31:37.820
Shotgun kill from KBS, and Souls as well to join the fray.

03:31:37.820 --> 03:31:39.340
A second one for Souls.

03:31:39.340 --> 03:31:45.300
The Blackbeard is gone, and Black Dragons are looking very, very sore at the end of it.

03:31:45.300 --> 03:31:46.300
It was a 4v3.

03:31:46.300 --> 03:31:52.260
They had a chance to grasp the round, but they wanted to find a single kill before FaZe

03:31:52.260 --> 03:31:57.260
close it. Yeah, there's no chance. I give it a go, but it's not happening.

03:31:58.300 --> 03:32:03.460
He gets a ninja, but no kill and phase clan just cruise through the first round

03:32:03.460 --> 03:32:08.420
pretty handily. Yeah, James, sorry, I'm not I'm not a penguin. I can't I don't

03:32:08.420 --> 03:32:12.180
have the expertise, but we typically in the modern era of night having lives

03:32:12.180 --> 03:32:15.500
don't see the blue portion that often these days. And for good reason, it's

03:32:15.500 --> 03:32:20.020
a pretty long hallway choke point. You have the footholds opened up. So it's

03:32:20.020 --> 03:32:27.620
bit of a trap. Now, if you do have the shield, it is probably more possible to push in through there,

03:32:27.620 --> 03:32:31.540
but you'd only want to do that if you've got maybe a pinch pressure from rafters and they didn't

03:32:31.540 --> 03:32:36.660
have that. They had a player over towards con that could swing in from electrical, that was about it.

03:32:36.660 --> 03:32:41.460
So I just think Black Dragon's kind of threw that opportunity away, opting for the blue push,

03:32:41.460 --> 03:32:44.740
thinking that maybe they could catch phase off guard, but that's just never going to work.

03:32:44.740 --> 03:32:49.860
They're in sight, so that's on top floor very close. The two rooms together, you've got the

03:32:49.860 --> 03:32:54.100
foothole angles that you can watch. You still had the Azami, you still had the Pulse as well for

03:32:54.100 --> 03:32:59.460
M plus Nitro Cell. Just think that they tried to overthink it a little bit too much and opted for

03:32:59.460 --> 03:33:06.580
maybe the worst entry point that you could take. Yeah, I don't disagree. I think if you want to

03:33:06.580 --> 03:33:11.220
save this place to plant, it's probably by going for an execute through the conwall and planting

03:33:11.220 --> 03:33:16.180
pillar. But if you're worried about C4s worrying about Pulse Shuddy, if you're worried about being

03:33:16.180 --> 03:33:21.720
inverted from below then maybe don't go for a plant. You need to find a way to

03:33:21.720 --> 03:33:25.360
flood site, use the Blackbeard to your advantage. The fact that they went from a

03:33:25.360 --> 03:33:32.400
4v3 to a 0v3, that's the real red flag for me in that round. I like here that

03:33:32.400 --> 03:33:35.880
FaZe on the second defense aren't going down to the basement, keep being a bit

03:33:35.880 --> 03:33:40.480
unpredictable, go to control room next instead. It's a very unwieldy bomb site.

03:33:40.480 --> 03:33:45.440
FaZe are really good at these late rounds. Both teams have been bloody, maybe

03:33:45.440 --> 03:33:54.000
It's a 3v3 2v3 type situations. That's where they're really good and this bomb site lends itself perfectly to rounds like that

03:33:59.440 --> 03:34:05.100
What's interesting is here for basement site, we're gonna see the clash which is really strong

03:34:05.100 --> 03:34:07.880
It's sort of I don't know why I'm crazy. I thought it was control

03:34:08.360 --> 03:34:10.160
Sorry

03:34:10.160 --> 03:34:14.840
It's early morning James. You get I didn't get I did not get enough sleep last night

03:34:14.840 --> 03:34:16.840
I'm so sorry.

03:34:16.840 --> 03:34:19.840
The clash on basement isn't something you see all that often.

03:34:19.840 --> 03:34:23.140
You can see it when you're wanting to deny that kind of rush.

03:34:23.140 --> 03:34:25.240
So you do see it every now and then.

03:34:25.240 --> 03:34:28.440
I just don't know if it's like a strong on basement as compared

03:34:28.440 --> 03:34:30.940
to say top floor as a good example or even control storage

03:34:30.940 --> 03:34:33.540
because you typically deny the vert from above anyway.

03:34:33.540 --> 03:34:36.340
So of the three sites that we typically see clashes

03:34:36.340 --> 03:34:39.840
effectiveness basement maybe isn't quite as high as the other two

03:34:39.840 --> 03:34:43.140
but it can be really good with the modern changes that it got

03:34:43.140 --> 03:34:46.900
in terms of its movement around. So you can kind of play it like this that we're seeing

03:34:46.900 --> 03:34:50.200
from Vidiking right now, over towards Vending, kind of deny some of these entry positions

03:34:50.200 --> 03:34:55.060
and then late round it's really strong being able to put that shield down, SMG. Well that's

03:34:55.060 --> 03:34:59.100
a really good frag grenade, that just kept on rolling. Vidiking takes no damage though.

03:34:59.100 --> 03:35:05.060
But he's going to be one to watching this round because it is still high skill ceiling

03:35:05.060 --> 03:35:11.020
play clash basement on labs. You have so much room to move around and have impact. You just

03:35:11.020 --> 03:35:14.380
can't be in a position though where you have no impact and everyone else dies around you.

03:35:16.940 --> 03:35:23.900
Oh they shot from handy. He's got the perfect vertical position as well. Sol's taking out Lender,

03:35:23.900 --> 03:35:29.420
no more ram, no more twitch and they really need to make good use of this blackbeard. Never mind,

03:35:29.420 --> 03:35:34.940
they're not going to do that at all because handy still above has the verticality onto that position

03:35:34.940 --> 03:35:40.540
at vending. Know exactly where the clash is. Clash can just continue feeding information to handy to

03:35:40.540 --> 03:35:45.540
to peak these medical holes. Not a lot here for Blackjack Institute, I'ma be honest.

03:35:45.540 --> 03:35:52.540
Yeah, and that's what Vitikings done while this round. Get info, push up. You know, he's back down in Exo now because of the vert.

03:35:52.540 --> 03:35:58.540
Got pushed away from the stairs. They just started to surround Miracle, who dollars actually got the kill on.

03:35:58.540 --> 03:36:05.540
But they just can't push through Vitikings anyway. So even though there's eight seconds, the round is done, it's 2-0 start for FaZe.

03:36:05.540 --> 03:36:10.540
And while Vitaking wasn't the sole reason why they win this round, he did have a large influence on that clash.

03:36:11.540 --> 03:36:19.540
It denied the ability to push down vending stairs. It falls back, plays XO. They can't play the vert. They can't clear him. They can't flush him out. The frag grenade didn't really do anything.

03:36:19.540 --> 03:36:26.540
And so then what that does is it stalls them out on that first and even second floor. And that's when FaZe just go and pick up a couple of free kills.

03:36:26.540 --> 03:36:31.540
Rez had it all. He's just exited the game. Still five more rounds to go at the very least.

03:36:31.540 --> 03:36:33.820
released, right? So get back in.

03:36:35.660 --> 03:36:39.420
Don't blame the poor guy. And I really love the way that phase

03:36:39.420 --> 03:36:41.620
playing. And look, I took a little bit about the striker on

03:36:41.620 --> 03:36:46.380
Chalet, talk about a century here. Any operator that Andy

03:36:46.380 --> 03:36:49.220
could have picked to go through his room, what did he go for? He

03:36:49.220 --> 03:36:53.540
went for the century. He's got an operator with a decent primary.

03:36:53.540 --> 03:36:56.220
I mean, the the commander is not everyone's favorite, but it's

03:36:56.260 --> 03:36:59.740
pretty good. It's reasonably high damage for a defender weapon.

03:36:59.740 --> 03:37:04.220
He's got a shotgun secondary, so he can make Vert for himself.

03:37:04.220 --> 03:37:06.460
He's got impacts and a nitro cell.

03:37:06.460 --> 03:37:07.740
So if he gets hunted,

03:37:07.740 --> 03:37:13.340
he has the most explosives he could possibly ask for to try and 1v1 a shield,

03:37:13.340 --> 03:37:19.180
or to go for a Vert with his C4 or his impacts.

03:37:19.180 --> 03:37:23.580
I really like that, the choice there from him to go for that operator out of

03:37:23.580 --> 03:37:25.300
so many different possible roamers.

03:37:25.300 --> 03:37:27.660
Instead of going, okay, I'm going to pick a Goyo,

03:37:27.660 --> 03:37:33.100
set up Utilis, I'm entirely picking selfish Util, but he's opting for a century over something like

03:37:33.100 --> 03:37:39.580
a vigil, over something like a solace, I guess the solace was taken, certain different options for

03:37:39.580 --> 03:37:47.660
him, every Valkyrie even, and I really like that choice there. Didn't even need to use most of his

03:37:47.660 --> 03:37:52.140
explosives in the end, I think he used one impact grenade, but had he been hunted he would have had

03:37:52.140 --> 03:37:53.140
Plenty in his arsenal.

03:37:59.140 --> 03:38:08.140
I'm not expecting black dragons to to get a lot in this first half because phase room defense labs just need to try and find a way to be competitive.

03:38:08.140 --> 03:38:11.140
Are you expecting them to find much in the second half either?

03:38:12.140 --> 03:38:20.140
Yeah, I mean, I absolutely. Yeah, to answer that honestly, I think black dragons, even against phase should be able to win defensive rounds on labs.

03:38:20.140 --> 03:38:38.140
especially on the top floor, right? So like, I just got to try and keep it close. The first round was very winnable. You said it best. It went from a 4v3 to 0v3. I had that chance to steal that top floor, you know, get the momentum early on. Second round was just the shambles because of the way the phase really played it.

03:38:38.140 --> 03:38:42.540
than, you know, that and that's the issue is when you get the opportunity, you've got to take it.

03:38:42.540 --> 03:38:48.140
And I think on Chalet, that's a good case point that map, they would not, yeah, it's a 7-1, but

03:38:48.140 --> 03:38:51.900
there was many rounds in there that were winnable for Black Dragons that could have and maybe should

03:38:51.900 --> 03:38:57.020
have been like a 7-3 loss at the very least. And the fact that it ended up being 7-1, clearly,

03:38:57.020 --> 03:39:00.700
to me, indicates that they just didn't take the opportunities when they were presented. And

03:39:00.700 --> 03:39:04.700
quite literally, you get to the first round on the second map and the same thing happens again.

03:39:04.700 --> 03:39:09.420
It's another round that you had an opportunity presented to you and you couldn't take it.

03:39:10.380 --> 03:39:15.660
And that's for me the alarming part of the series that's now already followed into this is that

03:39:15.660 --> 03:39:18.940
they're losing the rounds where Faiz are playing their best, goes without saying,

03:39:18.940 --> 03:39:21.340
but they're also losing the rounds when they've had opportunities.

03:39:22.140 --> 03:39:28.220
So that's putting them into this now beatdown territory where Faiz are obviously 7-1 and

03:39:28.220 --> 03:39:29.900
on the first map and 2-0 on the second.

03:39:29.900 --> 03:39:38.300
Yeah, and look, FaZe beats Flix of W7M on this map just in the upper bracket game not

03:39:38.300 --> 03:39:43.100
long ago, on the flip side of that, Black Dragons, they haven't played this or haven't

03:39:43.100 --> 03:39:46.380
won this, I should say, since it's this invitational.

03:39:46.380 --> 03:39:50.700
And to their credit, they did get an overtime win against G2, and a regulation win, quite

03:39:50.700 --> 03:39:52.780
a dominant regulation win against D plus Kia.

03:39:52.780 --> 03:39:59.300
It's not terrible results for Black Dragons, but of course BD made a rush to change.

03:39:59.300 --> 03:40:06.020
S.I. Whereas FaZe still have their two-time championship winning roster. I just think in terms of recency bias

03:40:06.020 --> 03:40:09.220
I would favor FaZe on this map in terms of starting sides

03:40:09.220 --> 03:40:14.100
I favor FaZe in the first half and in terms of the caliber of teams these

03:40:14.980 --> 03:40:19.020
Both of these teams have played their caliber of their opposition on Nighthaven Labs

03:40:19.020 --> 03:40:23.940
They're also favorite FaZe and Flux W7 and BigScarp to take here on Nighthaven

03:40:23.940 --> 03:40:28.940
So, well, look, I agree, BD need to not sweat too much if they lose a few attack rounds.

03:40:28.940 --> 03:40:30.940
They do still need to gun for two or three.

03:40:30.940 --> 03:40:34.940
I mean, I think a one-five here is probably not going to be enough.

03:40:34.940 --> 03:40:41.940
Not just because it's hard to come back from a five-one, but it's the mental aspect of it.

03:40:41.940 --> 03:40:49.940
Obviously, this team has clearly been very much aware that they're going up against a team that shall after them the last time they burst.

03:40:49.940 --> 03:40:54.460
But it's nice to see that there are still a few smiles on the facecamps.

03:40:54.460 --> 03:40:58.060
Hopefully that stays even if they start to run away with this league.

03:40:58.060 --> 03:41:02.860
I mean the beauty of this game over the years James, we've been privy to quite a lot of

03:41:02.860 --> 03:41:08.660
these moments where we say that it's going to be one sided and have every right and same

03:41:08.660 --> 03:41:13.020
that, and then it's just at some point something changes and it becomes competitive.

03:41:13.020 --> 03:41:15.900
And so you always hold out hope that that's going to be the case.

03:41:15.900 --> 03:41:24.400
If you were to put a statistics on it, I mean, 77% of statistics are made up, but I'd say 90% of the time, in this case, phase win, right?

03:41:24.400 --> 03:41:30.900
And there's that little 5 to 10% chance that you get one of the historical moments where Black Dragons pull off something incredible.

03:41:30.900 --> 03:41:34.900
Now, there hasn't been enough in the series so far to suggest that's going to happen.

03:41:34.900 --> 03:41:37.900
But it can happen at any moment.

03:41:37.900 --> 03:41:45.400
You know, you could be 3-0 down and then suddenly they just flick the switch, they win three straight attacking rounds and off we go and something crazy happens.

03:41:45.400 --> 03:41:47.400
So they've just got a whole

03:41:48.100 --> 03:41:53.160
It would be but and in the same moments have happened over the many many years of this game

03:41:53.640 --> 03:41:57.560
But it has to happen now because they've had the tactical time out

03:41:57.760 --> 03:42:02.520
They're gonna bring a glass blitz combo play and there you go to attacking kills to straight up

03:42:02.720 --> 03:42:04.720
Cyber does respond at least with the nitro

03:42:05.120 --> 03:42:08.520
Miracle then goes down so 5v3 the 3v3 in the blink of an eye

03:42:08.520 --> 03:42:16.900
like the way that souls using that as army to get aggressive and off angle impact does not land and he gets

03:42:16.900 --> 03:42:24.280
swung by lender taken down not likely to be safely revived here unless his face can find the pick on

03:42:24.280 --> 03:42:30.160
swag and go for a cover I think that is going to try and finish him off with the taser or the laser I

03:42:30.160 --> 03:42:35.160
should say he's going to try and go for a rest here the twitching drone is going to see him try to

03:42:35.160 --> 03:42:40.440
get as much damage on as he can but won't get quite enough you need 20 damage only 5 per shot

03:42:40.440 --> 03:42:47.960
in terms of shotgun in close range big from cyber swag put down now rare force to try and find a

03:42:47.960 --> 03:42:53.720
quick plant as lenda moves him to cover cyber's gonna have full information on this with a cardiac

03:42:53.720 --> 03:42:59.480
sensor and while the plant will go down a 3v2 retake is very much doable here with cyber

03:42:59.480 --> 03:43:04.840
find the first kill with the reaper it's lenda up against the world yeah i mean getting the plant

03:43:04.840 --> 03:43:09.920
down great job for BD, but unfortunately then you're in a post plant situation where lender

03:43:09.920 --> 03:43:13.680
can't really help out rare. They know exactly where he's going to be. So I can find him

03:43:13.680 --> 03:43:18.160
with the heart beat sensor and then it's just an easy kill certainly from above as well.

03:43:18.160 --> 03:43:22.440
And now it's just a three V one. They'll push together, double stock cargo, souls as low

03:43:22.440 --> 03:43:28.160
as going to be careful side of them from behind. Good pinch with souls between cyber and souls.

03:43:28.160 --> 03:43:32.240
Handy then was going to the kids and had all bases car. They had the pinch. Then they got

03:43:32.240 --> 03:43:35.600
handy on the care phase with the round and it goes back to what I was saying

03:43:35.600 --> 03:43:39.680
before James. It's another missed opportunity for Black Dragons. There were

03:43:39.680 --> 03:43:45.480
five feet five five V three up in that round. So they've led in the first round

03:43:45.480 --> 03:43:50.240
and they've led in the third round and there's zero three down. I had chances.

03:43:50.240 --> 03:43:55.520
It's incredible how phase even in the the minutiae of moments they are just so

03:43:55.520 --> 03:44:00.440
damn consistent. They do not make mistakes on that retake that could have

03:44:00.440 --> 03:44:05.720
gone wrong so easy that was very clutchable for the twitch but they played it just to perfection

03:44:06.360 --> 03:44:09.960
and that's just classic phase for you you're right so many little moments

03:44:10.680 --> 03:44:16.680
that turn an advantage for black dragons back into phases favorite now interesting operator

03:44:16.680 --> 03:44:22.520
choice band out here with the thermite don't often see that obviously all the other hard

03:44:22.520 --> 03:44:27.720
breaches are still in that tin can opens got a subana and maverick but the thermite is what opens up

03:44:27.720 --> 03:44:34.040
massive breach with the thermite bands a couple of things firstly you can fight the breaches a lot

03:44:34.040 --> 03:44:38.520
more because you have fewer angles to worry about it's a smaller hole even with aces,

03:44:38.520 --> 03:44:44.520
cellmers secondly you can retake breaches very aggressively with the Izami because if you keep

03:44:44.520 --> 03:44:49.880
those keepers in pocket you can plug up an ace breach a Hibana breach or even a secondary hard

03:44:49.880 --> 03:44:54.280
breach very easily with a keeper barrier and then look to make plays on the back of it the

03:44:54.280 --> 03:45:01.920
The phase was really good that we saw that attempted by souls last round to try and find that blitz, but it was on a doorway.

03:45:01.920 --> 03:45:04.840
Now they can do that on every breach they want, even IT here.

03:45:05.520 --> 03:45:09.880
Or they could try and trick the cellars with this mirror window, which might actually be what they're planning on doing.

03:45:13.160 --> 03:45:15.440
It's also applicable to the three sites.

03:45:15.560 --> 03:45:20.880
And you think about breach basement, you think about IT on both the tertiary and the main floor.

03:45:20.880 --> 03:45:26.280
It's a decent ban. I like the clash ban as well. I mean we only saw it in the one round

03:45:26.280 --> 03:45:30.640
But it had influence and had impact. It's very strong on top floor very strong on the tertiary

03:45:34.800 --> 03:45:36.800
It had damage onto cyber

03:45:38.240 --> 03:45:44.280
This is the one side I have blitz with no expectation for black dragons, but they were competitive in the opening round

03:45:44.800 --> 03:45:46.800
4v3 advantage at one point

03:45:50.880 --> 03:45:54.600
I need to just kind of roll in very nicely though today. They're not doing a lot wrong.

03:45:54.600 --> 03:46:00.000
They're not presenting mistakes to black dragons for them to capitalise upon the grounds that

03:46:00.000 --> 03:46:04.080
black dragons have been competitive in. It's just when they're stepping up their game for

03:46:04.080 --> 03:46:08.080
what he meant to do against that cyber with a wonderful swing from IT onto Miracle. He's

03:46:08.080 --> 03:46:14.400
poking and prodding sat around a little too long. That is just clinical and it's those

03:46:14.400 --> 03:46:17.800
plays and those short streams that we've seen more way more from phase than we have from

03:46:17.800 --> 03:46:22.760
Black Dragons. And notice how he takes out the DMR player and then immediately puts down a

03:46:22.760 --> 03:46:26.840
Keeber barrier. As soon as Cyberguess that kills Sol says, well, you're telling me that my Keeber

03:46:26.840 --> 03:46:32.680
isn't a lot safer. Of course, there is another DMR on our Lord, but I mean, it's just so smart from

03:46:32.680 --> 03:46:38.120
phase BD, you know, try and switch up the attack with the try and take from Conor Cross.

03:46:41.720 --> 03:46:45.720
Yeah, these Keeber barriers are really slowing them down swag, finding a big kill

03:46:45.720 --> 03:46:49.880
Onto vittikin. This is a nice little angle. Top of the reinforcement opened up.

03:46:50.600 --> 03:46:54.440
I think it's going to be ultra cautious about how they expose themselves on the bomb site.

03:46:55.720 --> 03:47:01.560
Yeah, and if they don't expose themselves, those kind of angles then diminish. They have the

03:47:01.560 --> 03:47:05.880
diminishing returns even though you get a pick from it. Like this is not going to change much in

03:47:05.880 --> 03:47:09.080
the last 30 seconds because eventually you're going to have to push into site. I mean, it's why

03:47:09.080 --> 03:47:13.640
it's the one who has the diffuser in hand. They lose lenders and they don't have candellas. In fact,

03:47:13.640 --> 03:47:17.000
They have a zero utility except for the two smoke bolts from our wall

03:47:17.000 --> 03:47:20.400
That's the only utility to execute into the hardest side on the map

03:47:23.360 --> 03:47:27.200
Gaby has got all the information you could possibly want he's got the shotgun for the close range fighters

03:47:27.200 --> 03:47:32.600
No universe where he loses this but he doesn't even need to take the fight because he can come in with his last gas babe

03:47:32.920 --> 03:47:37.200
Now no more you tilt for phase. It's just about gone up in the last 25 seconds

03:47:37.200 --> 03:47:42.020
I guess both ways doesn't it and now they got the extra player so phase can play the

03:47:42.020 --> 03:47:47.100
trade game to hold the angles not much black dragons are gonna do here.

03:47:47.100 --> 03:47:48.100
Not at all.

03:47:48.100 --> 03:47:51.100
Swag 1v4, good luck son.

03:47:51.100 --> 03:47:56.980
Try to pay out of swing just look at the discipline from phase.

03:47:56.980 --> 03:48:02.300
Ice cold as always for the two time more chance just look at their faces it's another day in

03:48:02.300 --> 03:48:05.380
the office barely broken a sweat.

03:48:05.380 --> 03:48:12.000
the lip board. Four rounds in a row. And Black Dragon's getting no closer to getting an attack

03:48:12.000 --> 03:48:19.800
on the board. Yeah, I mean, it's been a devastating half. Again, it's they've had opportunities

03:48:19.800 --> 03:48:24.200
in the first and the third round. And that's been about it. But if they had to take in

03:48:24.200 --> 03:48:28.200
those opportunities and if it was a two to scoreline, you'd be sitting here singing their

03:48:28.200 --> 03:48:33.160
braces and saying, well, two opportunities to go top floor locked away. Maybe this is

03:48:33.160 --> 03:48:39.960
on. But reality is for nothing. Like technically, even if Black Dragons win the next two rounds,

03:48:39.960 --> 03:48:45.320
James, it's still probably not enough to really solidify themselves a strong position in the map.

03:48:45.320 --> 03:48:49.640
Faze are going to be clinical on the attack as much as this is Defender-sided. They're going to be

03:48:50.280 --> 03:48:55.320
stealing rounds on the attacking side. Well, look at Nighthaven Labs so far,

03:48:55.320 --> 03:48:59.960
SCL for kickoff. It's been played five times up to this point. So a decent sample size. It's

03:48:59.960 --> 03:49:06.520
sitting at 62.5% defensive win rate which is about pretty much I would say

03:49:06.520 --> 03:49:13.040
par for its overall statistics as a map sense coming into the game. Yeah in theory

03:49:13.040 --> 03:49:16.480
I mean Black Dragons could win the next two rounds and then they just need a

03:49:16.480 --> 03:49:21.920
4-2 split on their defense to push overtime at which point they would

03:49:21.920 --> 03:49:27.520
probably be on defense and overtime but man it's a stretch and one thing's for

03:49:27.520 --> 03:49:32.620
sure is if you go any worse than the next two rounds then you can win the next

03:49:32.620 --> 03:49:37.860
two by your chances of making salt lake city here and you look at how the track

03:49:37.860 --> 03:49:41.380
record's been these last four rounds Jake black dragons have only got one or

03:49:41.380 --> 03:49:45.420
two kills in each of the rounds we've played so far that is a grim state of

03:49:45.420 --> 03:49:54.300
affairs yeah that handy has the entire teams kills matched himself six that's

03:49:54.300 --> 03:49:59.600
It's just handy. It's, you know, it's, uh, yeah, it's grim. It's really grim.

03:49:59.600 --> 03:50:02.480
So I think they're just going to try and send it solid snake into rafters.

03:50:02.480 --> 03:50:08.100
They got a good opening kill. That's much better. I mean, this is a big power plate

03:50:08.100 --> 03:50:11.340
right now from black dragons to just try and overwhelm them in the top floor.

03:50:11.600 --> 03:50:17.740
It is basement site. It is completely vacated by the defense. And yet black dragon said,

03:50:17.740 --> 03:50:20.300
you know what, screw it. We're just going to play into the Rome game.

03:50:20.300 --> 03:50:26.280
Lovely entry on the snake. Oh, and then they catch handy as well. This is much better from black dragons

03:50:26.280 --> 03:50:31.100
And now again 5v3, but they've been in this position before James and still lost the rounds

03:50:32.260 --> 03:50:36.220
Big round from our law though, and I think the snake is the perfect ingredient for it as well

03:50:36.860 --> 03:50:39.380
But swag is low HP and we've seen rare

03:50:40.420 --> 03:50:43.300
Give away too many chances when he's on this blackbeard

03:50:43.300 --> 03:50:48.040
He should be the instrumental operator bit phase keep finding him big 3k for outlaw

03:50:48.040 --> 03:50:56.920
He's finally on the scoreboard and he's found a triple. Now FaZe need to really fire up Viddiking and KDS together.

03:50:56.920 --> 03:51:02.020
Viddiking finally puts outlaw down. Ren is to get active. He is the Blackbeard. He can be instrumental.

03:51:02.020 --> 03:51:10.020
Viddiking was covered for a brief moment. He managed to get away. Lot of damage done. Very low HP as KDS and Viddiking together

03:51:10.020 --> 03:51:17.020
exposed but fall back towards the bomb side. Now it's Black Dragon's chance to try and flood and match them with this energy.

03:51:17.020 --> 03:51:20.180
with this energy, but three players are already low.

03:51:20.180 --> 03:51:22.620
Yeah, I'm sorry, it's KDS, but as you mentioned,

03:51:22.620 --> 03:51:25.340
the low health for Black Dragons is concerning.

03:51:25.340 --> 03:51:30.260
For Lender and Rare, they just lost another one as well.

03:51:30.260 --> 03:51:34.380
This is 40 seconds, 2v3 now, very winnable for FaZe.

03:51:34.380 --> 03:51:37.540
Black Dragons are still gonna have to be very perfect

03:51:37.540 --> 03:51:38.860
as they head towards the side.

03:51:38.860 --> 03:51:40.740
That's a lot of least eyeball from both of them

03:51:40.740 --> 03:51:42.420
and it's totally miracle.

03:51:42.420 --> 03:51:44.140
It can't surely happen again.

03:51:44.140 --> 03:51:45.460
It was a 5v2.

03:51:47.020 --> 03:51:52.020
And it was, and Miracle has been touched in the long time, got a shot, needs to land

03:51:52.020 --> 03:52:00.020
another one like that, but KDS on one HP, it doesn't bloody matter if your name is FaZe.

03:52:00.020 --> 03:52:07.020
Finally, they crack a smile, they get tested, and yet they come out on top again.

03:52:07.020 --> 03:52:18.380
I don't know what to say. I don't know what to say. Genuinely speechless. It's basically

03:52:18.380 --> 03:52:23.020
just me repeating what I said before, James, which is they've had opportunities in both

03:52:23.020 --> 03:52:30.340
maps and every single opportunity, every opportunistic moment. Like, Jackens have either fumbled

03:52:30.340 --> 03:52:35.740
it or you could say phase of clutched up to one or the other and maybe a combination of

03:52:35.740 --> 03:52:40.620
both. That's to be real. Like it's not a case of Black Dragon's making monumental errors or

03:52:40.620 --> 03:52:46.540
mistakes. It's phase clutching up. It's phase winning the big moments. It's phase not giving up on a

03:52:46.540 --> 03:52:50.700
round. So there's two ways you can kind of look at it. And I prefer to go down that route because

03:52:50.700 --> 03:52:56.060
they're the back to back SFI champions. They're that good. And if you're Black Dragons, you're

03:52:56.060 --> 03:53:00.940
sitting back while saying if we were playing anyone else, we've probably won an extra four or five

03:53:00.940 --> 03:53:05.660
rounds across the two maps, but you're playing phase and you have to be clinical and flawless

03:53:05.660 --> 03:53:07.660
every single round, every single second.

03:53:13.580 --> 03:53:21.020
And so we look back at the most recent match results from these two teams, right? So right now

03:53:21.020 --> 03:53:27.660
5-0 in favor of phase. Time before that, 7-1 on Chalet. The time before that, 7-0 on Clubhouse.

03:53:27.660 --> 03:53:35.900
the two times before that both is eximitational both seven one black dragons man they just

03:53:35.900 --> 03:53:45.420
cannot keep pace with phase it has to be mental this is how this team yeah i think it's mentally

03:53:45.420 --> 03:53:49.420
about the opposition it's not mechanically and mechanically they've had really good

03:53:49.420 --> 03:53:55.900
moments in this series and even strategically they've had good moments just something mentally

03:53:55.900 --> 03:54:02.520
they just cannot find a way to deal with their demon who they just have a phase and have their number in it and

03:54:03.460 --> 03:54:09.240
That's something that can be worked on but not from putting hours into you know the tech into the into the server

03:54:09.240 --> 03:54:11.240
It's probably hours put outside of the server

03:54:12.640 --> 03:54:15.280
And I will have such a good previous round

03:54:15.280 --> 03:54:21.800
But it looks like this is where they finally falter they finally roll over throwing everything that they've got at face

03:54:21.800 --> 03:54:27.120
with the ying, the blackbeard, the lot and the doccabee, but there's nothing to be done.

03:54:27.120 --> 03:54:31.800
Bit of damage on the three players from FaZe and yet they still have the confidence to swing.

03:54:31.800 --> 03:54:38.280
It won't be flawless, but Solz has found a triple kill. Rare is now the last one standing,

03:54:38.280 --> 03:54:45.560
the blackbeard again. He has failed to get it done for BD over and over again. And while he's

03:54:45.560 --> 03:54:50.040
got that defuse and he's close to the bomb site, there's no chance, no hope in hell that he could

03:54:50.040 --> 03:54:57.720
land it. I mean, thanks for just putting on an absolute show right now. But if you're

03:54:57.720 --> 03:55:02.360
blackjackens, you have to really sit back and wonder how are we ever going to beat these

03:55:02.360 --> 03:55:05.760
guys if we just mentally crumble every single time?

03:55:05.760 --> 03:55:14.560
Big question. I know a perfect person to call in to try to answer that. It's my good friends,

03:55:14.560 --> 03:55:16.060
me, Larsson Fox.

03:55:16.060 --> 03:55:21.900
Wow, thank you very much, Dev Marta. Yes, indeed. We're on the call here to try to figure out how the hell

03:55:22.180 --> 03:55:28.140
Black Dragons get back into the 6-0 for faceclan. There have been some clear rounds that have been

03:55:29.020 --> 03:55:32.860
mind-boggling as to quote, it doesn't bloody matter, Fox.

03:55:46.060 --> 03:56:02.420
I would say that I don't think there's a world where they come back from it, even in this

03:56:02.420 --> 03:56:07.740
round in round 5, where it was a 2v4, and kid, this is one HP, they somehow are just

03:56:07.740 --> 03:56:14.100
letting Vita King walk through the whole site, Miracles hiding in a corner, and that unfortunately

03:56:14.100 --> 03:56:15.540
I guess all of his teammates killed,

03:56:15.540 --> 03:56:18.300
it just looks like Black Dragons are scared for the lives.

03:56:18.300 --> 03:56:20.500
I don't think there's a world where they come back from this.

03:56:20.500 --> 03:56:21.540
Yes, they're on defense.

03:56:21.540 --> 03:56:23.260
Yes, it's not even labs.

03:56:23.260 --> 03:56:26.420
Absolutely, it's possible to see the impossible happen.

03:56:26.420 --> 03:56:27.940
But that being said, it really comes down

03:56:27.940 --> 03:56:29.060
to the mentality of it.

03:56:29.060 --> 03:56:32.540
It just looks like Black Dragons have already accepted defeat.

03:56:32.540 --> 03:56:34.500
It doesn't seem like they're really playing together

03:56:34.500 --> 03:56:36.580
or trusting in their systems at all.

03:56:36.580 --> 03:56:39.140
And it looks like each individual player is also just scared.

03:56:39.140 --> 03:56:42.100
I think that round five really pictures there

03:56:42.100 --> 03:56:43.580
gives you the picture of that

03:56:43.580 --> 03:56:46.780
because miracle is supposed to be watching for the push he's hiding

03:56:46.780 --> 03:56:48.900
everybody else is alone there's one view once

03:56:48.900 --> 03:56:51.700
no trades happening no communication happening

03:56:51.700 --> 03:56:55.020
these are just a mile amount above these guys because they're shutting down

03:56:55.020 --> 03:56:56.100
the information

03:56:56.100 --> 03:56:58.820
they're constantly repositioning themselves so you never know what they're

03:56:58.820 --> 03:56:59.700
going to be

03:56:59.700 --> 03:57:02.980
and they are just amazing players individually it's their possible to be

03:57:02.980 --> 03:57:06.180
there's a lot of these rounds where you can see an opening

03:57:06.180 --> 03:57:09.780
fundamentally it just looks like black dragons have already lost it mentally

03:57:09.780 --> 03:57:12.460
and that's the biggest downfall so i don't imagine

03:57:12.460 --> 03:57:13.880
is a way that they come back.

03:57:13.880 --> 03:57:15.400
I mean, defense night having labs,

03:57:15.400 --> 03:57:17.820
that's I guess the one possibility,

03:57:17.820 --> 03:57:20.540
a 1% chance where they can bring it back

03:57:20.540 --> 03:57:22.300
is because it is a very small map

03:57:22.300 --> 03:57:25.340
and they could just win based off of the map aspects.

03:57:25.340 --> 03:57:27.180
A fear of the dark, in this case,

03:57:27.180 --> 03:57:28.920
a fear of face clan.

03:57:28.920 --> 03:57:30.620
They're Martin Xenox, all yours.

03:57:36.260 --> 03:57:39.340
Look, Jake, I know you're the king of comebacks

03:57:39.340 --> 03:57:41.060
on not having labs, but so.

03:57:41.060 --> 03:57:46.060
No, not happening.

03:57:46.060 --> 03:57:47.060
Not happening.

03:57:47.060 --> 03:57:48.060
Yeah.

03:57:48.060 --> 03:57:51.060
I would say it convinced her there's a fair chance.

03:57:51.060 --> 03:57:53.060
There's a fair chance, but.

03:57:53.060 --> 03:57:56.060
Mentally, I wouldn't be surprised that they're just already boomed.

03:57:56.060 --> 03:57:57.060
Right.

03:57:57.060 --> 03:57:58.060
I don't.

03:57:58.060 --> 03:58:01.060
I'd love to be in their position or even just ask them right now.

03:58:01.060 --> 03:58:02.060
Live.

03:58:02.060 --> 03:58:03.060
Live.

03:58:03.060 --> 03:58:04.060
Live.

03:58:04.060 --> 03:58:05.060
Live.

03:58:05.060 --> 03:58:06.060
Live.

03:58:06.060 --> 03:58:07.060
Live.

03:58:07.060 --> 03:58:08.060
Live.

03:58:08.060 --> 03:58:09.060
Live.

03:58:09.060 --> 03:58:10.060
Live.

03:58:10.060 --> 03:58:18.060
What are you guys even thinking like you're on the second map you six are down. You're not going to go to the major you're going to get knocked out here kickoff.

03:58:18.060 --> 03:58:27.060
Do they still hold hope is there a semblance of hope even if minor is it just sort of one round at a time mentality like I'd just love to be a fly on the wall.

03:58:27.060 --> 03:58:36.060
In the black dragon camp and figure out just sort of what they're thinking about because this must be an awful position to be in when you know you're essentially done.

03:58:36.060 --> 03:58:41.660
done. And you're kind of just playing it out now. Do you throw caution to the wind? I mean,

03:58:41.660 --> 03:58:47.540
but it's command server. How much could you really do to dictate things? They'll be disappointed

03:58:47.540 --> 03:58:53.180
that again, they've just completely gotten destroyed in terms of the map scorelines as

03:58:53.180 --> 03:58:58.580
you were referencing before. You know, seven one on Chalet, six zero here on my head from

03:58:58.580 --> 03:59:04.060
labs as positive as I've tried to be. The reality is that they've just not taken their

03:59:04.060 --> 03:59:07.900
opportunities when presented, and there certainly has been opportunities, but

03:59:07.900 --> 03:59:12.180
FaZe have just been able to be so clinical and so good and rise above to

03:59:12.180 --> 03:59:15.740
a really high level in this series that Black Dragons haven't had a chance.

03:59:16.540 --> 03:59:21.300
Yeah, unless Black Dragons win the next two rounds in a row, that'll be the last

03:59:21.340 --> 03:59:25.860
five maps these teams have played each other either being seven or seven one

03:59:25.860 --> 03:59:31.380
for FaZe, which is an insane head to head result. Like we've said, like you

03:59:31.380 --> 03:59:35.220
talking about last round. It's not just that FaZe are better than Black Dragons, that we know.

03:59:35.940 --> 03:59:42.420
There's something about the specific matchup between these two teams that FaZe kind of really

03:59:42.420 --> 03:59:49.380
become the bogeyman for Black Dragons. The team that just cannot get past that mental block for.

03:59:55.620 --> 04:00:00.660
That's the thing. I think it is just mental. I genuinely believe that. And it's a pretty common

04:00:00.660 --> 04:00:08.660
in sports he sports alike that there are just some match up some teams v teams players who players where it is actually more mental than anything

04:00:08.660 --> 04:00:13.660
I'd love for black dragons to kind of go away from kickoff heading into stage one and just work on that

04:00:13.660 --> 04:00:21.660
There's nothing wrong with the way that they've played strategy wise and certainly mechanics haven't been an issue either

04:00:21.660 --> 04:00:27.920
just a lot of rounds that have lost 5v3s, 4v3s, not able to close rounds out when they've

04:00:27.920 --> 04:00:33.500
had advantages late round. And I think just against this team in particular, it's just

04:00:33.500 --> 04:00:41.940
like a nightmare matchup. We're not going to go down without a fight, which is good.

04:00:41.940 --> 04:00:45.480
In fact, they get the second. Again, none of them in labs, defense, especially command

04:00:45.480 --> 04:00:52.920
servers very very strong still I meant what a counterface that even in the

04:00:52.920 --> 04:00:58.660
3v5 and seen too many rounds from a disadvantage deployed back you can't

04:00:58.660 --> 04:01:04.400
be losing this you certainly can't afford to but souls brings it back rare

04:01:04.400 --> 04:01:09.720
struggled on the blackbeard how you're struggling against it but why is he

04:01:09.720 --> 04:01:16.520
There's a way open sport. It's a great question and one that sadly we're probably not gonna get an answer for

04:01:17.080 --> 04:01:22.400
Rare just taking unnecessary risk in your 5d3s. You need to be just consolidating

04:01:22.880 --> 04:01:28.240
Don't need to go for plays. We've got two C4s. We've just lost one C4 from rare going down

04:01:30.400 --> 04:01:32.760
Give phase an inch and I'll take a mile here

04:01:32.760 --> 04:01:38.600
How did the plan will be electrical con side play off the black beard kind of do what black

04:01:38.600 --> 04:01:42.400
dragon should have done in the first half of your call when they went to the blue push

04:01:42.400 --> 04:01:45.000
and they probably should have gone this way instead.

04:01:45.000 --> 04:01:51.560
They do still have a frag grenade smokes as well from both Vidikin and KDS so it's always

04:01:51.560 --> 04:01:52.560
just going to check.

04:01:52.560 --> 04:01:57.560
He doesn't have anyone here though there is one electrical guy he's got his own gun on

04:01:57.560 --> 04:02:01.720
Vidikin did fall 2v3 15 seconds.

04:02:01.720 --> 04:02:06.640
This is actually so winnable, but no, maybe that kill will make it not so.

04:02:06.640 --> 04:02:12.760
It's possible for souls to open up and entrance into the site, KDS finds one, but Lender replies

04:02:12.760 --> 04:02:17.960
and we finally get around on the board for Black Dragons.

04:02:17.960 --> 04:02:23.400
It's time to fire up and make sure that they make this a second and a third.

04:02:23.400 --> 04:02:25.640
It's a long road back to overtime.

04:02:25.640 --> 04:02:33.080
Yeah, I mean, look, command server is a very difficult egg to crack when you're a 5v3,

04:02:33.080 --> 04:02:38.720
even 4 phase, but this is when now this opens up.

04:02:38.720 --> 04:02:43.280
Look, comebacks happen basically this more than anyone, especially on this map.

04:02:43.280 --> 04:02:46.280
And if you're Black Dragons, it's now a case of can you win basement, can you win the

04:02:46.280 --> 04:02:47.280
Territory?

04:02:47.280 --> 04:02:50.760
At that point, you get to go back to top floor, and before you know it, blink, and it's

04:02:50.760 --> 04:02:56.560
from six zero to six four. And then you can start to build that belief. And at that point,

04:02:56.560 --> 04:03:02.000
if you get to six four, it's like, well, why can't we do this again? We just did it now.

04:03:02.000 --> 04:03:06.760
Easy said than done. And it's just kind of painting the path, the potential pathway.

04:03:06.760 --> 04:03:11.400
So these next two rounds, and that's kind of like framing from a mental side of things,

04:03:11.400 --> 04:03:16.720
the aspect of what's at hand. You don't look at this as a six one scoreline. You look at

04:03:16.720 --> 04:03:22.960
from site and round by round perspective. There's an old man who used to say he didn't look at the

04:03:22.960 --> 04:03:27.360
scoreboard. I think his name was digital many many years ago. The scoreboard was irrelevant

04:03:27.360 --> 04:03:32.960
and every round was like zero zero and that's the thinking that black dragons need to be

04:03:32.960 --> 04:03:37.680
mindset wise in right now. Focus on this round then the next one. Guess what? Back to the safe

04:03:37.680 --> 04:03:46.800
Haven of Top 4. Comebacks happen all the time in Siege. They do, they do. It would be a hell of a

04:03:46.800 --> 04:03:54.320
long break for Black Dragons after today if they get eliminated here. It's a long time between now

04:03:54.320 --> 04:04:01.520
and stage one. You sit back and you're eliminated from the rest of kickoff, get on your scrims,

04:04:01.520 --> 04:04:11.520
Romek, Salt Lake City. No chance to fight in the Major again. And it'd be a long time

04:04:11.520 --> 04:04:17.240
between drinks and playing in official tournaments. Not really what you want if you're a professional

04:04:17.240 --> 04:04:27.160
player. Faze Clan have so many second chances. They just look to put some pressure on these

04:04:27.160 --> 04:04:32.280
Roma's swag and Lenda tempted to peel back but I think swag is still holding on.

04:04:42.920 --> 04:04:47.960
I'm kind of looking at the way they're playing this right now is the outlaw in the off-menoposition

04:04:47.960 --> 04:04:54.280
of meeting pop-floor, whereas like vending cargo, pretty normal positions, Miracles just

04:04:54.280 --> 04:05:00.040
just going to play basement and then swag, we're in that sort of kitchen area as well.

04:05:00.040 --> 04:05:03.860
So Alan swag are going to be the two that need to be the most careful, but also the

04:05:03.860 --> 04:05:08.440
most active here on the defense for black dragons. So I just have rotated. He's gone

04:05:08.440 --> 04:05:13.320
vending outlaws, giving up top floors only minute 20 left to do. That's a lovely entry

04:05:13.320 --> 04:05:17.720
from Katie. Yeah. So that is not as easy as he's made it look.

04:05:17.720 --> 04:05:21.880
Oh well, we're done. Back to back 7-1s.

04:05:21.880 --> 04:05:29.520
Mate, it's something about BO3s between these teams. It was back-to-back 7-1s at SI, and

04:05:29.520 --> 04:05:35.440
maybe it looks to repeat itself here. KDS, and let's follow this guy on the Solid Snake.

04:05:35.440 --> 04:05:42.280
He's very close to getting the ability to detect swag in the cafeteria hallway, and he

04:05:42.280 --> 04:05:44.280
He wants to make his way down the stairs.

04:05:45.780 --> 04:05:46.980
Miracle on the bomb site.

04:05:47.380 --> 04:05:49.780
Somewhat exposed on the other side of a soft wall.

04:05:50.580 --> 04:05:53.080
And Cyber and Sol's together are very close.

04:05:53.080 --> 04:05:56.680
As soon as Handy rounds his corner, Miracle will be exposed surely.

04:05:56.680 --> 04:05:59.080
He wants to make the entry half and be among at the ready.

04:05:59.080 --> 04:06:00.080
So he's the first one.

04:06:00.280 --> 04:06:02.080
He's going to be down, he's going to be up for an accident.

04:06:02.080 --> 04:06:03.080
Finishes it off!

04:06:03.380 --> 04:06:04.880
Swag has been taken down.

04:06:04.980 --> 04:06:07.480
Triple in the round for KDS!

04:06:07.680 --> 04:06:10.380
Five versus one.

04:06:10.380 --> 04:06:32.020
Let's see how many kills you can get. It's already been called by Vita King, FaZe, Stride,

04:06:32.020 --> 04:06:38.920
past black dragons, eliminating them from kickoff. And they start this lower bracket

04:06:38.920 --> 04:06:39.920
run to the major.

04:06:39.920 --> 04:06:46.560
I don't even know if it was intentional. BM with the FF, which is kind of short for

04:06:46.560 --> 04:06:51.560
for and then obviously F and G on the keyboard next to each other. So maybe you did actually

04:06:51.560 --> 04:06:55.720
mean GG, which is what he said in the chat as well. So one, seven, one, as much as we

04:06:55.720 --> 04:07:00.560
want to try and frame this as much as I've tried to frame this as BD having opportunities

04:07:00.560 --> 04:07:04.960
and having okay moments and just maybe the mental scars and the mental demons of playing

04:07:04.960 --> 04:07:08.320
this phase roster who again just made zero mistakes. I think that's the biggest takeaway

04:07:08.320 --> 04:07:12.080
for me. So when you play that many rounds of siege and how often did we really see phase

04:07:12.080 --> 04:07:17.360
make mistakes or make errors or not take certain opportunities? Very pretty much like never.

04:07:17.360 --> 04:07:23.200
Like let's be honest. So they were pretty much on from the get go. They're now one series away

04:07:23.200 --> 04:07:27.200
from the major James. And that's all that's important. That means that one of the teams

04:07:27.200 --> 04:07:32.600
that's still in that upper bracket is going to lose that first best of three drop and play phase and has a

04:07:33.420 --> 04:07:37.060
Difficult task ahead of them. So they there is one team up there

04:07:37.260 --> 04:07:40.060
That's like with one best of three away from the major

04:07:40.220 --> 04:07:45.780
They're gonna lose and then they're gonna have to play phase. It's it's difficult. Yeah, it's crazy

04:07:45.780 --> 04:07:49.100
I mean, I really get to see back-to-back seven ones in a beer three

04:07:49.100 --> 04:07:56.580
But the only real surprise today is that phase is even in the long bracket to begin with and of course we've got our analyst segment

04:07:56.580 --> 04:07:59.800
Let's please break that down. If there is anything left to break down

04:08:01.560 --> 04:08:04.580
You know, maybe I should be breaking down after that

04:08:05.500 --> 04:08:10.540
Well, it seems like black dragons definitely were face client victorious. No two ways around it

04:08:10.580 --> 04:08:16.420
Let's try not to recurgitate all of the same points that we've been on about the entire night Fox phase

04:08:16.420 --> 04:08:20.780
Or the best team in the world for a very good reason. I think they've proven that again

04:08:20.780 --> 04:08:22.100
They looked very bored

04:08:22.100 --> 04:08:28.140
Just like they were playing with their food the entire game black dragons gave it their own by no means are they a bad team?

04:08:28.860 --> 04:08:32.180
But at the same time it just shows you the level of

04:08:33.060 --> 04:08:36.740
Quality of difference that we have in a matchup like this

04:08:37.220 --> 04:08:42.260
That's just how it goes forgive forgive my French my analysis in this point

04:08:42.260 --> 04:08:47.680
I don't want to take too much away from your points Fox, but to me sometimes even for

04:08:47.680 --> 04:08:53.640
or an old man like myself that doesn't know anything about anything. Some things are very

04:08:53.640 --> 04:08:59.920
clear. Yeah, sometimes that's just how the cookie crumbles. And just goes to show that

04:08:59.920 --> 04:09:04.840
there really is levels to it. I mean, you don't win back to back invites with having

04:09:04.840 --> 04:09:11.760
off days really. I mean, even in phases lost, that's what W7NM literally two rounds could

04:09:11.760 --> 04:09:16.320
have completely changed the tides for phase being the winners in that match. And I've

04:09:16.320 --> 04:09:18.320
to show how much of a positive

04:09:18.320 --> 04:09:20.320
what it was for flexor W7M.

04:09:20.320 --> 04:09:22.320
How good phase is how much of a

04:09:22.320 --> 04:09:24.320
level difference there really is

04:09:24.320 --> 04:09:26.320
compared to being able to win

04:09:26.320 --> 04:09:28.320
invite, let alone participate

04:09:28.320 --> 04:09:30.320
in your own professional leads

04:09:30.320 --> 04:09:32.320
in the SAO or whatever region it

04:09:32.320 --> 04:09:34.320
must be. So for phase at the end

04:09:34.320 --> 04:09:36.320
of the day, they didn't look like

04:09:36.320 --> 04:09:38.320
they have taken the foot off the gas.

04:09:38.320 --> 04:09:40.320
It really did look like they were

04:09:40.320 --> 04:09:42.320
playing with a chip on their

04:09:42.320 --> 04:09:44.320
shoulder. If this was the type of

04:09:44.320 --> 04:10:04.320
I'm sure they were one a lot more convincingly to phase just look the very good very confident and you can see the levels of it because we don't get games like this often where one of the best teams in the world is able to just show out each individual player can have highly after highlight when you watch international tournaments.

04:10:04.320 --> 04:10:08.720
see it's you know most of the time one kill gets traded immediately two top

04:10:08.720 --> 04:10:13.520
teams kill trade kill trade today we saw a lot of big individual performances I

04:10:13.520 --> 04:10:19.280
mean so had a huge clutch on Chalet he continued that run of terror dominating

04:10:19.280 --> 04:10:23.920
into night haven labs so it's great and it's entertaining to see despite it

04:10:23.920 --> 04:10:29.040
being a 7-1 big players from phase be able to have those huge standout rounds

04:10:29.040 --> 04:10:34.280
be able to go on killing sprees so you know not to harp on you know trying to

04:10:34.280 --> 04:10:38.360
I'm trying to think of things that you haven't already said, but that being said, I mean Black Dragons

04:10:39.240 --> 04:10:43.400
as a whole, it was an all right season. You know, they started out pretty hot.

04:10:44.120 --> 04:10:48.120
There's a lot to take away going into stage one as for phase the run continues.

04:10:48.120 --> 04:10:52.200
I don't see them letting up. I can't imagine them not making Salt Lake City.

04:10:52.200 --> 04:10:57.320
So hopefully they don't have any more hiccups and continue this run of having,

04:10:57.320 --> 04:11:00.920
you know, chip on their shoulder, like I've said, and hopefully we'll see them.

04:11:00.920 --> 04:11:07.400
Hopefully, hopefully for them, hopefully for all the fans, mostly probably from North

04:11:07.400 --> 04:11:11.320
America that will be attending the event, looking forward probably to seeing phase and

04:11:11.320 --> 04:11:17.440
action for those that were not able to witness them in Boston at the Invitational because

04:11:17.440 --> 04:11:19.840
that was a great showing in its own way.

04:11:19.840 --> 04:11:25.040
If there's looking so, so good through it, I it's just, they're just, just so good.

04:11:25.040 --> 04:11:30.440
And it's just you watch face play and you're like, this is why I watched this game.

04:11:30.440 --> 04:11:36.680
why I love watching professional Siege because they're just the epitome of the best of the best.

04:11:36.680 --> 04:11:41.160
Anyways, let's have a chat with JP and see if he can explain anything more to us.

04:11:45.800 --> 04:11:52.920
Hello, hello JP. Good to see you once again. It seems like the entire team was a bit bored today.

04:11:52.920 --> 04:11:58.280
Maybe they needed a bit more action to get them started, but I want to talk to you about a bit

04:11:58.280 --> 04:12:02.060
bit of the action that happened on the last playday on Sunday, your game against

04:12:02.060 --> 04:12:06.000
Flexor W7M. Talk to me about what happened there because it was so close

04:12:06.000 --> 04:12:11.040
between you two. Great match, but I'm sure that you guys were not super happy

04:12:11.040 --> 04:12:18.440
with the result. Yeah, we had a good start on LAPS, our pick. Things were the way we

04:12:18.440 --> 04:12:26.120
planned, but the second map and Consulate, things start to like to be harder than

04:12:26.120 --> 04:12:29.120
the usual, but not because it was hard.

04:12:29.120 --> 04:12:31.640
You were playing the situations.

04:12:31.640 --> 04:12:34.400
The way we used to play on screens,

04:12:34.400 --> 04:12:38.480
and the game started to get out of our control at some point.

04:12:38.480 --> 04:12:40.520
And on child, I was basically thinking,

04:12:40.520 --> 04:12:44.480
as a conflict, by the end of the game, we talked.

04:12:44.480 --> 04:12:46.880
We can't let this happen again.

04:12:46.880 --> 04:12:52.640
We have to play 100% the way we play on screens on game day.

04:12:52.640 --> 04:12:54.600
I don't know what happened that day with us.

04:12:54.600 --> 04:12:58.040
even though I was weird, you know this.

04:12:58.040 --> 04:13:00.200
But yeah, to me it was a different mindset

04:13:00.200 --> 04:13:02.880
before they can start and it'll be a good.

04:13:04.240 --> 04:13:06.760
Yeah, I mean, it sure looked like a different mindset.

04:13:06.760 --> 04:13:09.600
And my question is mostly about the mindset.

04:13:09.600 --> 04:13:13.000
I mean, we see plenty of teams, they'll win an event,

04:13:13.000 --> 04:13:15.760
they come back home, they get complacent,

04:13:15.760 --> 04:13:17.520
they don't take it as seriously because they won.

04:13:17.520 --> 04:13:19.640
You guys never really had that.

04:13:19.640 --> 04:13:22.200
You guys have always been so consistent.

04:13:22.200 --> 04:13:27.800
But that being said, that loss to flexor W7M, is it good sometimes to lose, to just have

04:13:27.800 --> 04:13:32.920
a little bit of a wake up call, a little bit of a refreshing moment of, oh, okay, well,

04:13:32.920 --> 04:13:36.560
we don't want to lose again because it looked like you guys came today, like you said, with

04:13:36.560 --> 04:13:40.480
a different mindset, a little angry, like you wanted to make a statement.

04:13:40.480 --> 04:13:46.320
Yeah, at some point, losing games, it's better to you that you just won.

04:13:46.320 --> 04:13:48.440
Like, did you, did you gain that feel awesome?

04:13:48.440 --> 04:13:56.220
I during the group stage wasn't a good example too because we get this as fuck to look at

04:13:56.220 --> 04:14:03.260
game but people thought like we were playing border because we are throwing the game but

04:14:03.260 --> 04:14:09.900
was our first test of the map and losing that the way it was like throwing clutches to them

04:14:09.900 --> 04:14:16.820
was one of the lessons to bring the hammer back home again and I think like last game

04:14:16.820 --> 04:14:24.580
against Luxo was like one of the examples too. We left a little bit in that game and was a game

04:14:24.580 --> 04:14:30.100
that showed us we can do it again. Even if it's like a kickoff in an original tournament,

04:14:30.660 --> 04:14:35.620
we have like great things here. If you sleep a little bit, they will not fuck up you. So yeah.

04:14:37.780 --> 04:14:43.220
Yeah, like honestly, you take me back to that G2 match you had in that side. It's a very good

04:14:43.220 --> 04:14:48.760
point that you raise you should have beaten them 17 times over in that match

04:14:48.760 --> 04:14:52.400
but hey that's just it doesn't matter at this point right you won the whole

04:14:52.400 --> 04:14:57.440
thing you celebrated you you took it all that's at the end of the day that loss

04:14:57.440 --> 04:15:01.400
might have been the catalyst that took you to the final and got you to win in

04:15:01.400 --> 04:15:04.960
the way that you did nobody knows we can't really predict it isn't in the

04:15:04.960 --> 04:15:09.320
day it was phase that was victorious so now my question is to you I don't know

04:15:09.320 --> 04:15:12.440
exactly how the bracket is functioning I would assume that you no longer can

04:15:12.440 --> 04:15:17.280
face, flex it up seven months at the very end. So I'm expecting you would either play

04:15:17.280 --> 04:15:23.920
Liquid or Ninjas Pajamas. Who do you think you're going to play against in the lower

04:15:23.920 --> 04:15:24.920
bracket?

04:15:24.920 --> 04:15:30.440
I mean, we're going to be prepared, no matter the team, but today I think Liquid needs a

04:15:30.440 --> 04:15:36.040
better team than NIP. So I think we can play NIP, most of the day.

04:15:36.040 --> 04:15:40.840
All right, very much looking forward to it then. JP, thank you again. Congratulations

04:15:40.840 --> 04:15:46.040
on a massive massive win today against Black Dragon 7171. We'll get to see you this weekend then

04:15:46.040 --> 04:15:50.600
as you continue your run in your lower bracket. Until then, take care my friend. Bye bye.

04:15:54.600 --> 04:15:59.080
And there it is, JP wrapping things up. This is our match summary. It was a quick one.

04:15:59.640 --> 04:16:07.640
Honestly, I was expecting to stay up until five, six a.m. It's 2.45. I think we're calling it a

04:16:07.640 --> 04:16:15.720
quick and easy night with these two matches. I expected a bit more maybe, but at the end of the day

04:16:15.720 --> 04:16:21.880
we got what we got and FaZe are victorious, Los are victorious, as well as the defeated

04:16:21.880 --> 04:16:27.480
Aintesed. Both Aintesed and Black Dragons are out of their running for the Salt Lake City

04:16:28.120 --> 04:16:34.440
Major. They'll be watching from home and trying to down as many sugar-filled cookies and sugar

04:16:34.440 --> 04:16:39.360
drinks that are not coffee as if they are in Utah, Fox.

04:16:40.860 --> 04:16:42.680
Is that a thing? I don't know that.

04:16:42.680 --> 04:16:44.760
Yes, they don't do sugar.

04:16:45.480 --> 04:16:46.120
No sugar.

04:16:46.120 --> 04:16:46.560
They don't.

04:16:47.880 --> 04:16:51.280
That's what that's the thing. No, no, no caffeine.

04:16:51.920 --> 04:16:52.560
No caffeine.

04:16:52.560 --> 04:16:56.040
Okay. Well, sugar and spice and everything nice.

04:16:56.120 --> 04:16:58.840
Cyber as the MVP for the matchup today.

04:16:58.840 --> 04:16:59.560
I mean, when is he?

04:16:59.560 --> 04:17:01.120
He's the bojo judge of the game.

04:17:01.120 --> 04:17:19.120
Yeah, I guess, you know, he is just always showing up. And I think it's, it's great to see him participate in games like these where she is just dominating because we've seen phases transition throughout the years of them trying to incorporate cyber in different roles, adjusting him.

04:17:19.120 --> 04:17:24.640
People know what cyber is going to be doing. They know he's on alert. They know he's getting these kills and at events

04:17:24.880 --> 04:17:30.600
We'll see phase transition into different areas, but when you get to watch him in his element phase

04:17:31.320 --> 04:17:33.320
dominate

04:17:33.840 --> 04:17:38.800
They do indeed there is you see four teams will be qualified to the Salt Lake City Major

04:17:39.280 --> 04:17:41.280
But that is not until

04:17:41.960 --> 04:17:46.120
The end of this week by Sunday night will know all four teams

04:17:46.120 --> 04:17:52.160
We've got three teams, two in the grand final on the upper bracket and the winner of the lower bracket final

04:17:52.160 --> 04:17:57.400
They advanced into phase two of the major whereas the team that loses in the lower bracket

04:17:57.400 --> 04:18:02.520
Yes, they qualify but they will be playing from phase one

04:18:02.520 --> 04:18:06.680
Which is a lot more complicated if you ask me and I think they know it themselves

04:18:06.880 --> 04:18:10.680
Faze are definitely looking to take the win all the way to the end

04:18:10.680 --> 04:18:16.900
and get themselves ahead at the Salt Lake City Major at the top.

04:18:16.900 --> 04:18:18.060
It's looking pretty hot.

04:18:18.060 --> 04:18:19.460
No two ways around it.

04:18:19.460 --> 04:18:22.860
Team Liquid Alienware NIP, Fury Yard, Foxo W7M.

04:18:22.860 --> 04:18:29.020
I'm telling you that next playday on Saturday is going to be a lot of fun.

04:18:29.020 --> 04:18:32.220
Fox, is this your last day here?

04:18:32.220 --> 04:18:39.700
Yeah, sure is because in a couple of days I have to go do NA and I believe I will be

04:18:39.700 --> 04:18:44.700
flying to Denmark to do it in studio with everybody.

04:18:45.660 --> 04:18:48.380
Very much looking forward to the action there.

04:18:48.380 --> 04:18:53.380
So it'll be your first time in that studio, right?

04:18:53.380 --> 04:18:54.540
Yeah, first time in that studio,

04:18:54.540 --> 04:18:56.660
first time in Denmark, I believe.

04:18:56.660 --> 04:18:58.140
So that'll be exciting.

04:18:58.140 --> 04:18:59.140
I've never been there.

04:18:59.140 --> 04:19:01.540
Don't know what they got out there though.

04:19:01.540 --> 04:19:03.220
Great pastry.

04:19:03.220 --> 04:19:04.060
Tell you that.

04:19:04.060 --> 04:19:04.900
English pastry.

04:19:06.220 --> 04:19:07.220
Okay.

04:19:07.220 --> 04:19:12.220
Don't show this to my local French immigration office,

04:19:12.820 --> 04:19:16.420
but the Danes do pastry better than the French,

04:19:16.420 --> 04:19:18.620
which is a very high bar to clear already.

04:19:18.620 --> 04:19:20.700
So there's something for you to enjoy.

04:19:20.700 --> 04:19:21.740
Maybe in the meantime,

04:19:21.740 --> 04:19:25.140
you can bring some gifts over to the team in Denmark.

04:19:25.140 --> 04:19:28.460
Maybe some recommendations and what they can do in Utah,

04:19:28.460 --> 04:19:29.740
come to Salt Lake City Major.

04:19:29.740 --> 04:19:31.120
So Fox, thank you very much.

04:19:31.120 --> 04:19:33.580
Not just for tonight, but for previous playday

04:19:33.580 --> 04:19:35.780
and for spending time here together,

04:19:35.780 --> 04:19:40.180
talking about some of the best teams out there and seeing their ones so far,

04:19:40.180 --> 04:19:43.980
which are the best in NAL as you prepare for your travels.

04:19:44.380 --> 04:19:48.580
Many kisses to your beautiful cat because very, very pretty.

04:19:48.980 --> 04:19:53.460
It's, uh, it's always part of the pre-show as we set ourselves up for today.

04:19:53.460 --> 04:19:57.300
Anything like to say, anything expectations ahead of the weekend.

04:19:57.300 --> 04:20:00.220
I'd like to hear who do you think is actually going to qualify for

04:20:00.220 --> 04:20:02.100
Masay out to Salt Lake city.

04:20:02.100 --> 04:20:06.100
I was going to try to find where my cat is, but I think she's outside.

04:20:06.100 --> 04:20:11.600
I think from the SAL, if I had to predict and if this is how the bracket goes, Liquid

04:20:11.600 --> 04:20:13.100
beats NIP.

04:20:13.100 --> 04:20:16.700
So NIP would play phase.

04:20:16.700 --> 04:20:18.900
Phase obviously wins.

04:20:18.900 --> 04:20:21.900
Furia versus Flexo wins.

04:20:21.900 --> 04:20:25.140
Flexo play or Furia plays Los Furia wins.

04:20:25.140 --> 04:20:29.900
So I'd imagine it would be Liquid, Furia, Flexo, Phase qualifying.

04:20:29.900 --> 04:20:35.120
That's my opinion. Of course, it's going to be the probably the most the lightest take

04:20:35.120 --> 04:20:39.980
because those are currently the four best teams in the SAO. But that being said, it's

04:20:39.980 --> 04:20:45.780
exciting when they go up against each other. So very much looking forward to it. Thank

04:20:45.780 --> 04:20:51.260
you very much, Fox. Again, wish you all the best with the NAL broadcast in the studio.

04:20:51.260 --> 04:20:57.700
We'll be done with SAO kickoff this weekend. So I'm telling you the next few days between

04:20:57.700 --> 04:21:07.300
I guess between EML, between APL, between CNL that's going on, SAO, and NAO, it's going

04:21:07.300 --> 04:21:11.540
to be so much that's going on to just wrap things up and kick off and see all the teams

04:21:11.540 --> 04:21:13.700
that are qualifying to the Major.

04:21:13.700 --> 04:21:15.940
So then, wish you a wonderful night.

04:21:15.940 --> 04:21:20.500
We'll see you on Saturday and Sunday, the last two days of SAO.

04:21:20.500 --> 04:21:21.500
Take care.

04:21:21.500 --> 04:21:22.500
We love you.

04:21:22.500 --> 04:21:23.500
Good night.

04:21:53.500 --> 04:21:58.500
I'ma keep it going, I'ma keep it going, I'ma keep it going till I hate you

